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OgreRecast.cfg
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###
# Settings for the OgreRecast demo
#
###
[General]
# Show the recast with terrain demo. Set to No to start the demo with the
# dungeon mesh. (default=No)
Terrain Demo=No
# If set to true Paged crowds demo will be shown.
# If false Terrain Demo setting will determine whether dungeon or terrain
# demo will be shown.
Paged Crowds Demo=Yes
# Skip config dialog if ogre.cfg is present (default=No)
# No always shows config dialog.
Restore Config=Yes
# Lock mouse to render window, applies to linux and MAC OS (default=Yes)
# (disable eg. when using debugger)
Grab Mouse=Yes
# Implement agent steering demo using a temporary obstacle for agent
# avoidance. No for steering a crowd agent manually (less control).
# (default=Yes)
Temp Obstacle Steering=Yes
# Show human characters as agents, cylinders if set to No (default=Yes)
Human Characters=Yes
# Use the new instancing system in the paged crowds demo to instance
# the rendered crowd characters. (default=No)
Instanced Crowd Characters=No
# Place extra obstacles (pots) for building initial navmesh (default=Yes)
# Only applicable if Terrain Demo=No
Obstacles=Yes
# Set to Yes to use simple recast single navmesh building. (default=No)
# If No, DetourTileCache will be used, tiled navmesh generation is
# strongly recommended when using terrain or other large input meshes.
Single Navmesh=No
# Also raycast scene (dungeon mesh) when adding agents, setting begin and
# end markers. Setting to No will only allow navmesh clicks. (default=No)
Raycast Scene=No
# Set to Yes to make backspace button place convex obstacles. Set to No
# to place simple cylindrical obstacles. (default=Yes)
Complex Obstacles=Yes
# Enable debug drawing at startup (can always be hidden by pressing V)
# (default=Yes)
Debug Draw=Yes