-
Notifications
You must be signed in to change notification settings - Fork 0
BetonQuest Objectives
Nutty101 edited this page Jan 20, 2017
·
1 revision
Description:
Fires when a users bounty changes and is equal to or greater than the value provided.
Usage:
np-bountychanged 500
-- Will start the objective when the user obtains a bounty of 500 or greater.
Description:
Completes when any of the NPCs in the list of ID's spots the player.
Usage:
np-npcspotted 10 11 12
-- Fires when NPC 10 - 12 spot the player.
Description:
Completes when the user obtains the provided status. Values are WANTED, ESCAPED, ARRESTED, JAILED, FREE
Usage:
np-statuschanged FREE
-- When the user becomes a free person again, the objective will fire off.
- Installation
- Required Plugins
- Default Configurations
- Permissions
- Known Issues
- Change Log
Command References:
- User Commands
- Admin Commands
- NPC Commands
- Jail Setup Commands
- World based setting's
Tutorials:
- Basic jail tutorial
- Advanced jail tutorial
- NPC guard tutorials
- Language Files
Placeholders:
- npcpolice_user_bounty
- npcpolice_user_totalbounty
- npcpolice_user_status
- npcpolice_user_prior
- npcpolice_user_jailtime
- npcpolice_user_jail
- npcpolice_user_ttl_arrests
- npcpolice_user_ttl_murders
- npcpolice_user_ttl_escapes
- npcpolice_user_lst_arrest
- npcpolice_user_lst_escape
Worldguard Flags:
BetonQuest Integration:
- events
- objectives
- conditions
Leader Heads Support:
- npstats-bounty
- npstats-ttlbounty
- npstats-arrests
- npstats-escapes
- npstats-murders
- npstats-rarrests
- npstats-rescapes
API Classes & Methods
- Usage Example
- Classes:
- Events:
Database Tables: