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vendor.prop
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# Audio
ro.vendor.audio.afe.record=true
ro.vendor.audio.scenario.support=false
ro.vendor.audio.sdk.fluencetype=none
ro.vendor.audio.sdk.ssr=false
ro.vendor.audio.sfx.earadj=true
ro.vendor.audio.sfx.scenario=false
ro.vendor.audio.sos=true
ro.vendor.audio.soundfx.type=mi
ro.vendor.audio.soundfx.usb=true
ro.vendor.audio.soundtrigger.appdefine.cnn.level=31
ro.vendor.audio.soundtrigger.appdefine.gmm.level=55
ro.vendor.audio.soundtrigger.appdefine.gmm.user.level=50
ro.vendor.audio.soundtrigger.appdefine.vop.level=10
ro.vendor.audio.soundtrigger.lowpower=true
ro.vendor.audio.soundtrigger.training.level=50
ro.vendor.audio.soundtrigger.xanzn.cnn.level=70
ro.vendor.audio.soundtrigger.xanzn.gmm.level=45
ro.vendor.audio.soundtrigger.xanzn.gmm.user.level=30
ro.vendor.audio.soundtrigger.xanzn.vop.level=10
ro.vendor.audio.soundtrigger.xatx.cnn.level=27
ro.vendor.audio.soundtrigger.xatx.gmm.level=50
ro.vendor.audio.soundtrigger.xatx.gmm.user.level=40
ro.vendor.audio.soundtrigger.xatx.vop.level=10
ro.vendor.audio.soundtrigger=sva
ro.vendor.audio.spk.clean=true
ro.vendor.audio.spk.stereo=true
ro.vendor.audio.surround.support=false
ro.vendor.audio.us.proximity=true
ro.vendor.audio.vocal.support=false
ro.vendor.audio.voice.change.support=true
# Display
debug.sf.use_phase_offsets_as_durations=1
debug.sf.late.sf.duration=10500000
debug.sf.late.app.duration=16600000
debug.sf.early.sf.duration=16600000
debug.sf.early.app.duration=16600000
debug.sf.earlyGl.sf.duration=16600000
debug.sf.earlyGl.app.duration=16600000
debug.sf.frame_rate_multiple_threshold=90
ro.surface_flinger.use_content_detection_for_refresh_rate=true
vendor.display.defer_fps_frame_count=2