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SkillsPatch.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using HarmonyLib;
using BepInEx;
using BepInEx.Configuration;
using UnityEngine;
namespace ImprovedSkills
{
[HarmonyPatch]
public static class SkillsPatch
{
[HarmonyPostfix]
[HarmonyPatch(typeof(Skills), "Load")]
private static void Initialize()
{
if (ImprovedSkillsPlugin.initialized) return;
ImprovedSkillsPlugin._configIsEnabled = ImprovedSkillsPlugin.config.Bind("Settings", "is_enabled", true, "If the plugin is active at all");
ModSettingsUI.ModSettingsUI.AddInputField(ImprovedSkillsPlugin.pluginName, ModSettingsUI.OptionType.Checkbox, "Enabled", ImprovedSkillsPlugin._configIsEnabled.Value, delegate (object value)
{
ImprovedSkillsPlugin._configIsEnabled.Value = (bool)value;
ImprovedSkillsPlugin.config.Save();
});
ImprovedSkillsPlugin._configMultiplayerActive = ImprovedSkillsPlugin.config.Bind("Settings", "multiplayer_active", false, "If the plugin is active in multiplayer");
ModSettingsUI.ModSettingsUI.AddInputField(ImprovedSkillsPlugin.pluginName, ModSettingsUI.OptionType.Checkbox, "Active during multiplayer", ImprovedSkillsPlugin._configMultiplayerActive.Value, delegate (object value)
{
ImprovedSkillsPlugin._configMultiplayerActive.Value = (bool)value;
ImprovedSkillsPlugin.config.Save();
});
ImprovedSkillsPlugin._skillConfigurations = new List<KeyValuePair<string, ConfigEntry<float>>>();
Skills skills = GameObject.FindObjectOfType<Skills>();
foreach (Skills.Skill skill in skills.GetSkillList())
{
string skillKey = skill.m_info.m_skill.ToString().ToLower();
ConfigEntry<float> skillConfig = ImprovedSkillsPlugin.config.Bind("Skills", skillKey, 1.0f, $"Multiplier for Skill '{skill.m_info.m_skill}'");
ImprovedSkillsPlugin._skillConfigurations.Add(new KeyValuePair<string, ConfigEntry<float>>(skillKey, skillConfig));
}
foreach (KeyValuePair<string, ConfigEntry<float>> keypair in ImprovedSkillsPlugin._skillConfigurations)
{
string optionTitle = Localization.instance.Localize($"$skill_{keypair.Key.ToLower()}");
ModSettingsUI.ModSettingsUI.AddInputField(ImprovedSkillsPlugin.pluginName, ModSettingsUI.OptionType.DecimalInput, optionTitle, keypair.Value.Value, delegate (object value)
{
keypair.Value.Value = (float)value;
ImprovedSkillsPlugin.config.Save();
});
}
ImprovedSkillsPlugin.initialized = true;
}
}
}