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Mercenary.h
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#pragma once
#include <Windows.h>
#include <string>
#include <iostream>
#include <time.h>
#include <conio.h>
using namespace std;
//#include"GlobalStats.h"
class Mercenary
{
public:
bool isEngineer;
int sentryHP;
int sentryDMG;
//Not sure if it would be hard but maybe I could add the ability to repair the sentry
int metal;
//Might change XP to australium when i add a story
int sandwichCount;
string getName()
{
return name;
};
void setName(string _name)
{
name = _name;
};
int getHP()
{
return HP;
};
void setHP(int _HP)
{
HP = _HP;
};
string getWeapon()
{
return weapon;
};
void setWeapon(string _weapon)
{
weapon = _weapon;
};
string getSecondary()
{
return secondary;
};
void setSecondary(string _secondary)
{
secondary = _secondary;
};
string getMelee()
{
return melee;
};
void setMelee(string _melee)
{
melee = _melee;
};
int getPrimaryDMG()
{
return PrimaryDMG;
};
void setPrimaryDMG(int _PrimaryDMG)
{
PrimaryDMG = _PrimaryDMG;
};
int getSecondaryDMG()
{
return SecondaryDMG;
};
void setSecondaryDMG(int _SecondaryDMG)
{
SecondaryDMG = _SecondaryDMG;
};
int getMeleeDMG()
{
return MeleeDMG;
};
void setMeleeDMG(int _MeleeDMG)
{
MeleeDMG = _MeleeDMG;
};
int getXP()
{
return XP;
};
void setXP(int _XP)
{
XP = _XP;
};
Mercenary();
private:
string name;
int HP;
string weapon;
string secondary;
string melee;
int XP;
int PrimaryDMG;
int SecondaryDMG;
int MeleeDMG;
};
//string getName()
//{
// return name;
//};
//
//void setName(string _name)
//{
// name = _name;
//};
//
//int getHP()
//{
// return HP;
//};
//
//void setHP(int _HP)
//{
// HP = _HP;
//};
//
//string getWeapon()
//{
// return weapon;
//};
//
//void setWeapon(string _weapon)
//{
// weapon = _weapon;
//};
//
//string getSecondary()
//{
// return secondary;
//};
//
//void setSecondary(string _secondary)
//{
// secondary = _secondary;
//};
//
//string getMelee()
//{
// return melee;
//};
//
//void setMelee(string _melee)
//{
// melee = _melee;
//};
//
//int getPrimaryDMG()
//{
// return PrimaryDMG;
//};
//
//void setPrimaryDMG(int _PrimaryDMG)
//{
// PrimaryDMG = _PrimaryDMG;
//};
//
//int getSecondaryDMG()
//{
// return SecondaryDMG;
//};
//
//void setSecondaryDMG(int _SecondaryDMG)
//{
// SecondaryDMG = _SecondaryDMG;
//};
//
//int getMeleeDMG()
//{
// return MeleeDMG;
//};
//
//void setMeleeDMG(int _MeleeDMG)
//{
// MeleeDMG = _MeleeDMG;
//};
//
//int getXP()
//{
// return XP;
//};
//
//void setXP(int _XP)
//{
// XP = _XP;
//};