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Params.js
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export const Params = {};
export default Params;
Params.SquareStep = true;
Params.DrawColour = true;
Params.DrawHeight = false;
Params.DrawStepHeat = false;
Params.DrawUv = false;
Params.ApplyAmbientOcclusionColour = true;
Params.StepHeatMax = 1.0;
Params.ApplyHeightColour = false;
Params.AmbientOcclusionMin = 0.31;
Params.AmbientOcclusionMax = 0.78;
Params.TextureSampleColourMult = 1.41;
Params.TextureSampleColourAdd = 0.1;
Params.BaseColour = [0.91,0.85,0.75];
Params.BackgroundColour = [0.1,0.3,0.6];
Params.TerrainHeightScalar = 0.074;
Params.Fov = 52;
Params.BrightnessMult = 1.8;
Params.HeightMapStepBack = 0.57;//0.30;
Params.MoonSphere = [0,1.6,0.2,0.5];
Params.DebugClearEyes = false;
Params.XrToMouseScale = 100; // metres to pixels
Params.WorldLightPosition = [2,8,6];
Params.Shadowk = 0.7;//1.7
// 0.0051
Params.BounceSurfaceDistance = 0.02;
Params.FloorY = 1.0;
Params.WallZ = 1.0;
Params.HeadX = 0;
Params.HeadY = 0;
Params.HeadZ = 0;
Params.HeadRadius = 0.5;
Params.LightX = 2;
Params.LightY = 8;
Params.LightZ = 6;
Params.LightRadius = 0.1;
Params.ShadowHardness = 2.1;
Params.VignettePow = 0.15;
export const ParamsMeta = {};
ParamsMeta.TextureSampleColourMult = {min:0,max:2};
ParamsMeta.TextureSampleColourAdd = {min:-1,max:1};
ParamsMeta.AmbientOcclusionMin = {min:0,max:1};
ParamsMeta.AmbientOcclusionMax = {min:0,max:1};
ParamsMeta.BaseColour = {type:'Colour'};
ParamsMeta.BackgroundColour = {type:'Colour'};
ParamsMeta.TerrainHeightScalar = {min:0,max:5};
ParamsMeta.Fov = {min:10,max:90};
ParamsMeta.BrightnessMult = {min:0,max:10};
ParamsMeta.HeightMapStepBack = {min:0,max:1};
ParamsMeta.StepHeatMax = {min:0,max:1};
ParamsMeta.Shadowk = {min:0,max:3,step:0.01};
ParamsMeta.BounceSurfaceDistance = {min:0,max:1,step:0.01};
ParamsMeta.FloorY = {min:-5,max:5,step:0.01};
ParamsMeta.WallZ = {min:-5,max:5,step:0.01};
ParamsMeta.HeadX = {min:-3,max:3,step:0.01};
ParamsMeta.HeadY = {min:-3,max:3,step:0.01};
ParamsMeta.HeadZ = {min:-3,max:3,step:0.01};
ParamsMeta.HeadRadius = {min:0.1,max:3,step:0.1};
ParamsMeta.LightX = {min:-10,max:10,step:0.01};
ParamsMeta.LightY = {min:-10,max:10,step:0.01};
ParamsMeta.LightZ = {min:-10,max:10,step:0.01};
ParamsMeta.LightRadius = {min:0.1,max:3,step:0.1};
ParamsMeta.ShadowHardness = {min:1.0,max:30,step:0.1};
ParamsMeta.VignettePow = {min:0.0,max:1,step:0.01};