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If using a too high resolution, the screenshot stays blank.
This is a bug somehow.
But not directly a fault of our software
Task:
Re-write the screenshotter in a way that it does not use OpenGL's high-res + multisampling tools, but do "manual" multisampling and split image into several smaller sized screenshots that will be merged to the large image. This splits screenshotting into multiple frame -> thus avoiding timeouts in the OpenGL pipeline,
The text was updated successfully, but these errors were encountered:
Problem:
Task:
The text was updated successfully, but these errors were encountered: