diff --git a/code/game/objects/items/weapons/storage/boxes.dm b/code/game/objects/items/weapons/storage/boxes.dm index d75756e7750..0b46f4484c5 100644 --- a/code/game/objects/items/weapons/storage/boxes.dm +++ b/code/game/objects/items/weapons/storage/boxes.dm @@ -366,7 +366,7 @@ /obj/item/box/animal_cubes/carp name = "space carp cube box" - desc = "Drymate brand carp cubes. Allergen information: May contain pike" + desc = "Drymate brand carp cubes. Allergen information: May contain traces of pike." /obj/item/box/animal_cubes/carp/WillContain() return list(/obj/item/food/animal_cube/wrapped/carp = 5) diff --git a/code/modules/reagents/chems/chems_compounds.dm b/code/modules/reagents/chems/chems_compounds.dm index b12f5ad8965..a1506fb403d 100644 --- a/code/modules/reagents/chems/chems_compounds.dm +++ b/code/modules/reagents/chems/chems_compounds.dm @@ -54,7 +54,7 @@ lore_text = "A powder used to flavor food and drinks. Unpleasant to eat a full spoonful of." taste_description = "cinnamon" color = "#a34b0d" - value = 0.1 //is this the monetary value? if so, should be increased a bit, cinnamon is pretty expensive + value = 0.2 uid = "chem_cinnamon" /decl/material/liquid/enzyme diff --git a/code/modules/reagents/chems/chems_drinks.dm b/code/modules/reagents/chems/chems_drinks.dm index e096e8e9e9f..51539ecf078 100644 --- a/code/modules/reagents/chems/chems_drinks.dm +++ b/code/modules/reagents/chems/chems_drinks.dm @@ -728,7 +728,7 @@ else if(prop.reagents.has_reagent(/decl/material/liquid/drink/milk/soymilk) && prop.reagents.has_reagent(/decl/material/liquid/drink/syrup/vanilla)) . = "soy London Fog" else - . = "Earl Grey" + . = "Baron Grey" . = ..(prop, .) //green tea diff --git a/code/modules/reagents/reagent_containers/food/meat/cubes.dm b/code/modules/reagents/reagent_containers/food/meat/cubes.dm index 241b84c15d1..ccad0f20322 100644 --- a/code/modules/reagents/reagent_containers/food/meat/cubes.dm +++ b/code/modules/reagents/reagent_containers/food/meat/cubes.dm @@ -52,7 +52,7 @@ growing = TRUE visible_message(SPAN_NOTICE("\The [src] expands!")) if(islist(spawn_type)) - spawn_type = spawn_type[1] + spawn_type = pickweight(spawn_type) var/mob/critter = new spawn_type critter.dropInto(force_loc || loc) qdel(src)