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CHANGELOG.md

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Changelog

  • 22/10/2020

    • Removed Gorge Spit replacement model option and it's functionality, a new high-vis model has be made.
  • 25/07/2020

    • Moved game/real time text to right side of screen to make room for vanilla gui
    • Made "Research Notifications" option the sole option for enabling/disabling new vanilla research UI
    • Removed commactions option for reason above
    • Fixed "show tech map" screen (Default J) not properly showing/hiding the biomass background based on minimal gui setting
    • Fixed extra energy bar when aliens have adrenaline not hiding itself when non-vanilla hud bars are selected.
  • 20/05/2020

    • Hide maturity text when "Bars Only" nameplates are selected.
  • 11/05/2020

    • Fixed oversight of health numbers still being displayed for enemy players.
  • 07/05/2020

    • Fixed compatibility issue with NS2 build 332 and nameplates
  • 16/02/2020

    • Added a color blindness correction option. It enables a daltonization screen shader that shifts colors into the visible spectrum for each type of color blindness.
    • Fixed Cr4zy AV client crashes
    • Fixed a compatibility issue with ns2 build 332
  • 14/02/2020

    • Fixed various issues with the hive skill graph of the match report (Thanks to pebl)
    • Added the player's observatory.morrolan.ch profile link to context menu of the match report.
    • Added the player's skill tier number to the context menu of the match report.
    • Fixed the positioning of the old team ressource display HUD element.
  • 27/01/2020

    • Added an option to hide the "new" (ns2 build 331) team info top bar
    • Re-/Added an option to enable the "old" (ns2 build <= 330) resource tower counter next/below to the personal resources counter.
    • Fixed that embryos were exposed at the minimap via the alien minimap color option.
  • 28/11/2019

    • Added new console commands to import/export and share Alien Vison (AV) configurations. Enter plus_avhelp into the console for more details (contributed by turtsmcgurts)
    • Fixed Cr4zy's AV "no fill" edges issue (contributed by Cr4zy)
    • Fixed Cr4zy's AV depth blending issue (contributed by Cr4zy)
  • 27/11/2019

    • Added a confirmation message for reseting all ns2plus options (contributed by Cr4zy)
    • Greatly improved the customizable AV options (contributed by Cr4zy):
      • Added the ability to individually colour; Marines, Aliens, Gorges, Marine Structures and Alien Structures.
      • Added a Nanoshield AV highlight option, for those people who like darker AV's that cant see the Nanoshield vfx this will enable an recolour within the AV itself.
      • Code updated, some improvements with inline functions and removal of old depreciated code.
      • Close and Distant colours now apply to depth fog too allowing for more interesting setups.
      • Ability to toggle off any of the individually colourable elements.
      • A new edge option which doesnt add colour fill to entities allowing for more of an outline only style.
      • Toggle a new edge math that greatly improves the rendering of edge detection in the distance, removing the "highlighted" floors and walls effect of the previous detection.
      • Cleaned up parameters being sent to shader, many values no in single integers for bitshifting, also allows for the increased colour option count.
      • Watch https://www.youtube.com/watch?v=sWnyY7-nLdI for an walkthrough though the available new options.
    • Fixed that the time displays overlapped with each other and the hive status HUD for aliens.
    • The "Minimal GUI" option does no longer hide the status effect icons. Please use the vanilla "Minimal HUD Mode" option if you want to hide those.
  • 19/09/2019

    • Added options menu to the mods options menu of the new main menu
    • Enabled stats tracking for cysts and alien tunnels. So they are listed in the end-game report. (Thanks to turtsmcgurts)
  • 14/07/2019

    • Fixed invalid export format for weapons stats.
    • Fixed that not all player team changes were tracked.
    • Added a ns2plus dev mode. You can enable it via the plus_dev console command.
    • Only show the average hive skill graph with ns2plus dev mode enabled. Need to confirm it's accurate before displaying it to everybody again.
  • 12/07/2019

    • Fixed incorrect calculation of average team skill for the end game hive skill graph (Thanks to Glitch)
    • Removed link to player's observatory profile at scoreboard
  • 20/06/2019

    • Removed server options to display numeric skill values directly at the scoreboard GUI
    • Fixed that the team hive skill graph at the end game stats GUI wasn't tracking changes correctly
    • Fixed that the commander visibility value of map cinematics and props wasn't applied properly.
    • Fixed that player and structure damage values for each weapon weren't displayed at the end game stats GUI
    • Added a console command to export available ns2plus options and their descriptions to a csv table
  • 20/12/2018

    • Fixed compatibility issues with ns2 build 326
    • Optimized server stats code
  • 12/11/2018

    • Fixed that the separate team color option for the cr4zy alien vision didn't work anymore (Thanks to Handschuh)
    • Fixed that the low lights for ns2_descent were too dark in many areas (Thanks Zavaro)
  • 29/10/2018

    • Optimized the reload indicator code (Thanks Handschuh)
    • Refactored the map particles option code. The option now takes effect immediably.
    • Optimized the usage of certain event hooks to avoid causing engine crashes.
    • Fixed and optimized the low lights for ns2_descent (Thanks Zavaro)
  • 5/9/2018

    • Fixed script error introduced from Skill Tier icon tooltips
  • 13/7/2018

    • Fixed that the used team victory probability formula was incorrect. (Thanks Las)
    • Fixed that the team victory probability was displayed even if one team doesn't have any players yet.
    • Fixed that the observatory scoreboard link wasn’t using https. (Thanks Morrolan)
    • Reset the hive skill related server options. Server operators can re-enable them via sv_plus.
  • 7/4/2018

    • Fixed a script error that could occur opening the ns2+options in-game
    • Fixed that predict conflicted with the weapon slot mode of the alien ability select option.
  • 6/4/2018

    • Replaced all Elixer methods with the new DebugUltility methods
    • Added an option to choose how to select alien abilities. This allows to select metabolize to be selected as weapon once again.
      • Todo:
        • I'm planning to expand this feature to support all abilities and pure key bound ability activation.
        • Additionally currently selecting metabolize has a short delay due to the way the weapon select is handled at the server side.
  • 28/3/2018

    • Fixed that the hive skill graph uses the skill maximum as initial minimum
    • Fixed that spectators were considered as alien players at the beginning of a round by the hive skill graph
  • 27/3/2018

    • Fixed a script error that caused the end stats GUI to fail initializing causing the client's UI to become unresponsive.
    • Made sure that the end stats GUI initializes completely even if it fails to load the LastRoundStats.json due to a script error.
    • Improved how the hiveskillgraph records players joining teams to fix issues with failed team join attempts and players moving to the spectator team
    • Improved the y axis scaling of the hive skill graph to not start at negative values and use a more useful grid resolution.
  • 26/3/2018

    • Added an indicator icon for being on fire for everybody using the hidden viewmodel option
    • Added an option to configurate the color of marines when using Cr4zy's Alienvision
    • Added a graph displaying each team's avg. hive skill over the time of the round to the end round stats view.
    • Added an option to display the current time below the minimap
    • Added an option to display the probability of victory for each team at the scoreboard (needs to be enabled by the server admin)
    • Fixed a comaptibility issue with some mods caused by a missing argument in GetEnergyCost
    • Fixed that the custom alien minimap color was not applied to embyros (evolving players)
    • Fixed that the current round time was not displayed for the commander when the given option is enabled
    • Fixed a rare script error occurring while spectating a dying enemy.
    • Fixed that the information (e.g. hp percentage) of the custom nameplates did not update instantly.
    • Fixed that the research progress tooltip started fading out at creation of the tooltip. This caused the tooltip often to not even show up.
    • Fixed that the exo's left minigun's cinematics did not get hidden with minimal particles or hidden viewmodel options enabled.
  • 26/12/2017

    • Fixed compatibility problem with b320 emissive-toggle change (power-state changes)
    • Fixed that the custom nameplate style options did not work. Please note that the displayed information of the custom nameplate styles may only update every 200 ms.
  • 6/12/2017

    • Fixed that the end stats hover menu consumed the player's input after initialization without being visible.
  • 4/12/2017

    • Added Observatory (https://observatory.morrolan.ch) profile links to the scoreboard and end stats
    • Fixed that the player entry hover menu of the end stats was hidden instantly
    • Fixed that the overhead research tooltips displayed a negative research time after completion
  • 27/10/2017

    • Fixed compatibility issues with ns2 build 319
    • Added per-lifeform sensitivity for aliens
    • Added some screen-occluding effects of gorge tunnels and embryos to be disabled when minimal particles is enabled
  • 6/10/2017

    • Fixed that you couldn't pickup weapons with autopickup disabled with build 318
  • 30/08/2017

    • Fixed that the hivestatus UI was hidden by default.
    • Fixed that the hide friends at the minimap option still had no effect.
    • Fixed that the minimap location name alpha option did not work and caused script errors.
    • Fixed a script error occurring for commanders caused by the research time tool tips trying to update before the Commander has been fully initialized
  • 28/08/2017

    • Fixed that the research time tooltips did not work for Commanders
    • Fixed that the mingui option did not effect some minimap and gorge build menu backgrounds
    • Fixed that the custom minimap color options (including hidding friends) had no effect.
    • Fixed a script error occurring while spectating a marine reloading their shotgun.
    • Fixed a script error occurring while spectating a gorge placing structures.
    • Changed the hivestatus option entry to behave like the other option toogles.
  • 24/08/2017

    • Refactored the way GUI modifications are loaded to fix and avoid load order issues with new ns2 updates.
    • Fixed the critical performance issues caused by various GUI modifications.
    • Removed the death message icon scaling option because it wasn't working in all situations.
    • Removed the remote config trolling system.
    • Removed the remote config badge system.
    • Updated or removed all outdated web references.
    • Added reload indicators around the crosshair. Also displays ability cool downs for aliens.
    • Made exo overheat UI display proper values to show when we are able to fire again.
    • Added a new option to completely disable the hive status UI.
    • The existing minimal GUI option now removes some background elements from the hive status UI.
    • Added research times to overhead view tech tool tips
  • 26/05/2017

    • Fixed compatibility issues with the new ns2 help screen
  • 05/03/2017

    • Removed the wc badges as those are part of vanilla ns2 now
    • Refactored the way the gamemode is set in the serverbrowser to avoid conflicts with future ns2 updates
  • 09/02/2017

    • Improved the stats tracking to work better with recent ns2 changes.
  • 28/09/2016

    • Fixed Server Browser ranked filter not working correctly
    • Fix End game stats issue with warmup mode
  • 15/07/2016

    • Fix enemy health bars showing up while spawning in
  • 22/06/2016

    • Fixed compatibility issue between feedback GUI and NS2+ end stats
  • 10/06/2016

    • Take warmup mode into account when checking for game start
  • 03/06/2016

    • Fixed server browser tabs not showing correct player counts
  • 31/05/32016

    • Reset options that have been integreated to vanilla
    • Fixed resetting non-slider options in NS2+
  • 20/05/2015

    • Autopickup integrated into vanilla
    • Colored wrench integrated to vanilla
    • Khamm range circles integrated to vanilla
    • AV state default to ON integrated to vanilla
  • 30/04/2016

    • Added High Visibility Gorge spit option, available in Graphics tab (Thanks turtsmcgurts!).
  • 23/03/2016

    • Fixed End Stats UI not resizing properly on resolution change sometimes.
    • Fixed options menu displaying reset option button for hidden options in certain circumstances.
  • 22/02/2016

    • Added doerLocation and doerPosition to certain kills in the KillFeed table for exported stats to support proper positions for turrets, whips, hydras, etc.
  • 10/02/2016

    • Excluded bots from the average skill calculation.
    • Fixed hallucinations not using their own color if the player was using a custom alien minimap color.
  • 30/01/2011

    • Added shown/total server count to server browser.
    • Added NSL info to scoreboard hover menu for NSL servers.
    • Adjusted server tagging for NSL servers.
  • 29/01/2016

    • Added Cr4zy's configurable Alien Vision (Thanks Cr4zy!).
    • Added checkbox in the Server Browser to hide Rookie Only servers.
    • Added button to filter for Hive Whitelisted servers in the Server Browser. The button will only display if the client is able to successfully download the list of whitelisted servers.
    • Moved all weapon pickup options out of "HUD" and into "MISC".
    • Moved weapon tracers from "HUD" into "GRAPHICS".
  • 26/01/2016

    • Changed rookieFriendly to rookieOnly for the exported stats as the rookieFriendly tag is now deprecated in Build 282.
  • 25/01/2016

    • Added NSL server highlighting, they will show up in blue and will append "NSL" to the gamemode for easy filtering.
    • Excluded team specific FOV and sensitivities from caster mode.
    • Fixed missing percentage sign for exo weapons on classic ammo.
    • Added NSL lights json files to consistency check.
    • Fixed exos not showing proper outline color in overhead spectator.
  • 13/01/2016

    • Fixed unbuilt RT deaths showing up in the RT graph (allowed for negative RT counts).
    • Stats format changes:
      • Renamed pdmg and sdmg fields to playerDamage and structureDamage.
      • Removed "last" table from player stats which was only meant for internal use.
      • Renamed KillGraph to KillFeed.
      • Renamed ClientStats to PlayerStats.
      • Renamed "weapon" field to "killerWeapon" and "teamNumber" to "killerTeamNumber" in the KillFeed table.
      • Changed "gameMinute" field in KillFeed table to "gameTime", which now returns the time in seconds.
      • Renamed "roundTime" field in RoundInfo table to "roundLength".
      • Fixed kills not showing the killer weapon in the KillFeed table if the player had left the server.
  • 12/01/2016

    • Updated exported stats data format.
    • Fixed bug with Marine Commander Medpack accuracy being calculated wrong.
  • 10/01/2016

    • RT graph table now contains if the node was recycled.
    • Tech table now contains if (in case of buildings) it was finished and if it was recycled.
  • 09/01/2016

    • Fixed bug that wouldn't ignore maxPlayers for each team while the game wasn't live.
    • Removed server option for disabling Hive HTTP connections.
    • New data points for the exported stats:
      • Minimap extents for mapping coordinates to the overview graphic.
      • Destroyed tech in Tech Log, also shows Biomass level on Hive death. If the last Hive was killed it will show as Biomass 1 being "destroyed".
      • Killer/victim class in the kills table.
    • End game stats now shows the loss of important buildings in the Tech Log and Biomass level on Hive death.
  • 06/01/2016

    • Added "savestats" option to the server settings (default off). This option allows servers to save the round stats info in a json file located at (CONFIGFOLDER)\NS2Plus\Stats. Each round will generate a separate file. Mods can also access this info directly by calling CHUDGetLastRoundStats().