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THIS IS NOT UPDATED NOR WILL I UPDATE IT FOR YOU
- Remove that and add the code relying on that thread (the key loop) into one of the hooked functions
- Top right a small menu
- Top left a watermark
- 0 brings up debug console
- 1 toggles esp
- 2 toggles text
- 3 toggles snaplines
When the enemy gets closer than 100m their color turns to orange Dll needs to be natively injected (no manual map thred hijack etc, if u want security then fix that) credits: https://github.com/Sh0ckFR/Universal-Dear-ImGui-Hook for d3d12 imgui hook