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Hey, I am trying to perform the preprocessing on FFHQ, but the DECA estimation code that you have is simply wrong.
Next3D/dataset_preprocessing/ffhq/deca/decalib/deca.py
Line 170 in bdab84f
And the line
Line 178 in bdab84f
uses the original landmarks.
Using the original landmarks makes the outputs look like Input Landmarks Texture
When you do not use the old landmarks
My question is this. When sampling which vertex positions/landmark positions should one use? (Yours)
The ones in the world space, or the ones generated by the orthographic projection. (The correct ones)
The text was updated successfully, but these errors were encountered:
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Hey, I am trying to perform the preprocessing on FFHQ, but the DECA estimation code that you have is simply wrong.
Next3D/dataset_preprocessing/ffhq/deca/decalib/deca.py
Line 170 in bdab84f
basically changes the jaw rotation to be neutral. I don't know why.
And the line
Next3D/dataset_preprocessing/ffhq/deca/decalib/deca.py
Line 178 in bdab84f
uses the original landmarks.
Using the original landmarks makes the outputs look like
![00000_inputs](https://private-user-images.githubusercontent.com/31202860/263525643-2b519ee3-283c-433c-8912-0dfa338c41ca.jpg?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzk1NjI3NjQsIm5iZiI6MTczOTU2MjQ2NCwicGF0aCI6Ii8zMTIwMjg2MC8yNjM1MjU2NDMtMmI1MTllZTMtMjgzYy00MzNjLTg5MTItMGRmYTMzOGM0MWNhLmpwZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMTQlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjE0VDE5NDc0NFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTA1NzBiZWNkMGJlZGU5Yjg1YTExMjNlZGExY2QzYWVlOTYxZWI0YWYyOTk1YTAwZDJlNjA5ODg3ZDVjYzNjMGMmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.nCu6XuDpqGrFWjqykyXdt7IbUyYNJIlHKJVgiMe3dxs)
![00000_landmarks2d](https://private-user-images.githubusercontent.com/31202860/263525660-fa0ba21c-f935-4808-b017-8cf4cfc51bf9.jpg?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzk1NjI3NjQsIm5iZiI6MTczOTU2MjQ2NCwicGF0aCI6Ii8zMTIwMjg2MC8yNjM1MjU2NjAtZmEwYmEyMWMtZjkzNS00ODA4LWIwMTctOGNmNGNmYzUxYmY5LmpwZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMTQlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjE0VDE5NDc0NFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTMzZTZmMWFmODU0Zjg0YmM0NTRhNjZkYzdhYTViM2YzMzFmODNkMjhiYjQ3YmRjZjQwMTBmZGM4NjMyNmY4YTAmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0.5s-LAER7rVUfsvrL0s6G66aKKIqy-kPtFnMVsde3_9o)
![00000](https://private-user-images.githubusercontent.com/31202860/263525679-f8bf1203-bb52-4f00-a772-4286d03d8bfe.png?jwt=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJpc3MiOiJnaXRodWIuY29tIiwiYXVkIjoicmF3LmdpdGh1YnVzZXJjb250ZW50LmNvbSIsImtleSI6ImtleTUiLCJleHAiOjE3Mzk1NjI3NjQsIm5iZiI6MTczOTU2MjQ2NCwicGF0aCI6Ii8zMTIwMjg2MC8yNjM1MjU2NzktZjhiZjEyMDMtYmI1Mi00ZjAwLWE3NzItNDI4NmQwM2Q4YmZlLnBuZz9YLUFtei1BbGdvcml0aG09QVdTNC1ITUFDLVNIQTI1NiZYLUFtei1DcmVkZW50aWFsPUFLSUFWQ09EWUxTQTUzUFFLNFpBJTJGMjAyNTAyMTQlMkZ1cy1lYXN0LTElMkZzMyUyRmF3czRfcmVxdWVzdCZYLUFtei1EYXRlPTIwMjUwMjE0VDE5NDc0NFomWC1BbXotRXhwaXJlcz0zMDAmWC1BbXotU2lnbmF0dXJlPTk0N2I4N2Q0ZTRlOWRkOWQ1YmJlNGQ1ZThkZDkyZmY2ZDEwMjA2YzYyMjY4ZjY3ZDdiMzIyNjIwYTY0ZTczMDkmWC1BbXotU2lnbmVkSGVhZGVycz1ob3N0In0._XmJHIIIcp4Ut5Pc_Fige1R2IdWMhvMeIp-B8dR8nSc)
Input
Landmarks
Texture
When you do not use the old landmarks
My question is this. When sampling which vertex positions/landmark positions should one use? (Yours)
The ones in the world space, or the ones generated by the orthographic projection. (The correct ones)
The text was updated successfully, but these errors were encountered: