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Drop Cost Per ammo and fuel #10

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Adarcer opened this issue Jul 12, 2018 · 0 comments
Open

Drop Cost Per ammo and fuel #10

Adarcer opened this issue Jul 12, 2018 · 0 comments

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@Adarcer
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Adarcer commented Jul 12, 2018

Suggestion I do not like the drop by tonnage ! What I would like to see in its place is a system that makes you only pay for ammo that is loaded in dropped mechs but will first look for ammo in inventory and have the option to pay for the ammo out of cbills or take from inventory or possibly supplied by employer at a slight discount for less cbill reward/salvage ... as that is the only cost that actually makes sense every drop and make people grab some ammo salvage every once in a while ... if your gonna make us pay for fissionable material the engines should be able to last at least a week in use/ not in mech bay before needed to be refilled so at least 3-5 missions not refueled every mission but tbh this cost is already covered in the cost of the mechs in bay every month.

might be able to be done with a database that checks if mech has same ammo loadout and if not updates it but when done would provide a base cost per mech so first mission launch may be slow... if you added a option to use both unique name along with mech id if available you could save multiple loadouts of same chassis without having to reset the database for mech model. also cost should be applied after mission at same time as payment. no idea if this is viable but might be a option.

note this is also mentioned on nexus page also but expanded here

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