diff --git a/localisation/mem_abandoned_mecha_l_braz_por.yml b/localisation/mem_abandoned_mecha_l_braz_por.yml new file mode 100644 index 00000000..70554971 --- /dev/null +++ b/localisation/mem_abandoned_mecha_l_braz_por.yml @@ -0,0 +1,13 @@ +l_braz_por: + d_mem_abandoned_mecha:0 "Mecha Graveyard" + d_mem_abandoned_mecha_desc:0 "The debris of ruined war machines scattered across an ancient battlefield provide continual inspiration for our engineers." + + mem_abandoned_mecha_category:0 "Unusual Structure" + mem_abandoned_mecha_category_desc:0 "Radiometric dating indicates that the world of [From.GetName] has been in a nuclear winter for around 800 years. It is covered in the ruins of a civilization that once graced its surface. However, many of those ruins, some of which are even visible from orbit, are inconsistent with any previously discovered archaeological sites." + + mem_abandoned_mecha.10.name:0 "Abandoned Mecha" + mem_abandoned_mecha.10.desc:0 "It would appear as though the defunct civilizations on [From.GetName] had been in a state of global conflict long before the invention of nuclear weapons. According to Scientist [Root.GetLeaderName]'s findings, before nuclear technology could even be theorized, the civilizations on [From.GetName] invested considerable effort into making bigger and deadlier conventional weapons of war. In particular, they developed armoured bipedal, tripedal and quadrupedal machines, similar to the [root.owner.GetSpeciesNamePlural]' tanks. [Root.GetLeaderName] has dubbed these weapons "mecha".\n\nWe have translated records indicating that after several decades of waging war with these machines, nuclear fission was discovered. The balance of power shifted, and atomic weapons were promptly designed. With no time to build up a large stockpile on each side (and thereby form the concept of mutually assured destruction), bombs were dropped as soon as they became available, which caused these civilizations to discover firsthand the long-term effects of such weapons.\n\nNow the abandoned mecha litter the surface. While most of the technology found in the ruins is outdated from our perspective, the mecha provide an all new outlook of mechanics. Since so many can be found half-built, fully intact, and half-destroyed, we have plenty of opportunities to research them." + + mem_abandoned_mecha.20.name:0 "Unusual Ruins" + mem_abandoned_mecha.20.desc:0 "Scans show that the ruins on [From.From.GetName] are uninteresting past first glance. However, it seems their now extinct builders had a unique architectural style. Unfortunately, the buildings are far too deteriorated to be studied." + mem_abandoned_mecha.20.a:0 "Very well." diff --git a/localisation/mem_abandoned_mecha_l_simp_chinese.yml b/localisation/mem_abandoned_mecha_l_simp_chinese.yml new file mode 100644 index 00000000..417353e0 --- /dev/null +++ b/localisation/mem_abandoned_mecha_l_simp_chinese.yml @@ -0,0 +1,13 @@ +l_simp_chinese: + d_mem_abandoned_mecha:0 "Mecha Graveyard" + d_mem_abandoned_mecha_desc:0 "The debris of ruined war machines scattered across an ancient battlefield provide continual inspiration for our engineers." + + mem_abandoned_mecha_category:0 "Unusual Structure" + mem_abandoned_mecha_category_desc:0 "Radiometric dating indicates that the world of [From.GetName] has been in a nuclear winter for around 800 years. It is covered in the ruins of a civilization that once graced its surface. However, many of those ruins, some of which are even visible from orbit, are inconsistent with any previously discovered archaeological sites." + + mem_abandoned_mecha.10.name:0 "Abandoned Mecha" + mem_abandoned_mecha.10.desc:0 "It would appear as though the defunct civilizations on [From.GetName] had been in a state of global conflict long before the invention of nuclear weapons. According to Scientist [Root.GetLeaderName]'s findings, before nuclear technology could even be theorized, the civilizations on [From.GetName] invested considerable effort into making bigger and deadlier conventional weapons of war. In particular, they developed armoured bipedal, tripedal and quadrupedal machines, similar to the [root.owner.GetSpeciesNamePlural]' tanks. [Root.GetLeaderName] has dubbed these weapons "mecha".\n\nWe have translated records indicating that after several decades of waging war with these machines, nuclear fission was discovered. The balance of power shifted, and atomic weapons were promptly designed. With no time to build up a large stockpile on each side (and thereby form the concept of mutually assured destruction), bombs were dropped as soon as they became available, which caused these civilizations to discover firsthand the long-term effects of such weapons.\n\nNow the abandoned mecha litter the surface. While most of the technology found in the ruins is outdated from our perspective, the mecha provide an all new outlook of mechanics. Since so many can be found half-built, fully intact, and half-destroyed, we have plenty of opportunities to research them." + + mem_abandoned_mecha.20.name:0 "Unusual Ruins" + mem_abandoned_mecha.20.desc:0 "Scans show that the ruins on [From.From.GetName] are uninteresting past first glance. However, it seems their now extinct builders had a unique architectural style. Unfortunately, the buildings are far too deteriorated to be studied." + mem_abandoned_mecha.20.a:0 "Very well." diff --git a/localisation/mem_accelerated_evolution_l_braz_por.yml b/localisation/mem_accelerated_evolution_l_braz_por.yml new file mode 100644 index 00000000..fd38676b --- /dev/null +++ b/localisation/mem_accelerated_evolution_l_braz_por.yml @@ -0,0 +1,9 @@ +l_braz_por: + # Accelerated Evolution + # Idea and Writing by ForeMole + # Code by LamilLerran + mem_accelerated_evolution_modifier:0 "Accelerated Evolution" + mem_accelerated_evolution_modifier_desc:0 "Life on this planet evolves at an extremely rapid rate." + mem_accelerated_evolution.1.name:0 "Accelerated Evolution" + mem_accelerated_evolution.1.desc:0 "After several months of living on §Y[Root.GetName]§!, the colonists noticed something odd about the surrounding environment. Species seem to drastically change from one month to the next. On the order of the colony's administration, a quick study was performed. It revealed that native flora and fauna possess incredibly fast evolutionary processes. It appears that all species on this world share shorter than average life cycles along with rapid sexual and asexual reproduction, which means that their evolutionary cycle is significantly faster than normal. As a result, the natural environment of this planet is in a constant state of flux.\n\nOn the one hand, the repeatedly adapting local biosphere prevents the colonists from ever truly fitting in - nothing with an ordinary evolutionary cycle could. On the other, studying the constant evolution and rapid breeding of the local animals could lead to advancements in farming and evolutionary science. Either way, the biosphere of a planet is too complicated to change on this sort of scale. The colonists are saddled with this, for good or ill." + mem_accelerated_evolution.1.a:0 "Well, if there's nothing we can do..." diff --git a/localisation/mem_accelerated_evolution_l_simp_chinese.yml b/localisation/mem_accelerated_evolution_l_simp_chinese.yml new file mode 100644 index 00000000..4e33204d --- /dev/null +++ b/localisation/mem_accelerated_evolution_l_simp_chinese.yml @@ -0,0 +1,9 @@ +l_simp_chinese: + # Accelerated Evolution + # Idea and Writing by ForeMole + # Code by LamilLerran + mem_accelerated_evolution_modifier:0 "Accelerated Evolution" + mem_accelerated_evolution_modifier_desc:0 "Life on this planet evolves at an extremely rapid rate." + mem_accelerated_evolution.1.name:0 "Accelerated Evolution" + mem_accelerated_evolution.1.desc:0 "After several months of living on §Y[Root.GetName]§!, the colonists noticed something odd about the surrounding environment. Species seem to drastically change from one month to the next. On the order of the colony's administration, a quick study was performed. It revealed that native flora and fauna possess incredibly fast evolutionary processes. It appears that all species on this world share shorter than average life cycles along with rapid sexual and asexual reproduction, which means that their evolutionary cycle is significantly faster than normal. As a result, the natural environment of this planet is in a constant state of flux.\n\nOn the one hand, the repeatedly adapting local biosphere prevents the colonists from ever truly fitting in - nothing with an ordinary evolutionary cycle could. On the other, studying the constant evolution and rapid breeding of the local animals could lead to advancements in farming and evolutionary science. Either way, the biosphere of a planet is too complicated to change on this sort of scale. The colonists are saddled with this, for good or ill." + mem_accelerated_evolution.1.a:0 "Well, if there's nothing we can do..." diff --git a/localisation/mem_agrarian_l_braz_por.yml b/localisation/mem_agrarian_l_braz_por.yml new file mode 100644 index 00000000..11e7b013 --- /dev/null +++ b/localisation/mem_agrarian_l_braz_por.yml @@ -0,0 +1,23 @@ +# Agrarian Idyll +# By ViolentBeetle + +l_braz_por: + + mem_agrarian_dig_site: "Agrarian Idyll" + mem_agrarian_dig_site_desc: "A small isolated region on this planet is covered in neat rows of farm plots - overgrown with plants, but still recognizable. This feature looks very out of place, especially considering that this is the only pre-existing artificial structures on [From.Planet.GetName]. \n\nMechanized farming equipment is still rusting in the fields, while farm owners are nowhere to be found." + + mem_agrarian.1.name: "Mass Grave" + mem_agrarian.1.desc: "§Y[Leader.GetName]§! reports discovering the likely explanation of the previous inhabitants of [From.Planet.GetName]. \n\nOn the outskirts of the settlement, [Leader.GetSheHe] discovered a trench where multiple bodies in bags were bumped before concrete was poured over them. The trench appears to be segmented with filling of uneven quality, suggesting that the process of dumping the bodies took months if not years. The bodies discovered inside is estimated to account for about 60-80% of the households, depending on how communal the species was. \n\nNo obvious signs of trauma are found on the bodies, neither any traces of radioactive contamination, known poisons or corrosives. However, due to lack of living specimen for reference and the sorry state of the mass grave in general it is impossible to infer a cause of death." + mem_agrarian.2.name: "The Hospital" + mem_agrarian.2.desc: "We have discovered a half-buried building in the outskirts of the settlement. §Y[Leader.GetName]§! believes that it was served as a hospital while the colony was still alive. \n\nThe building itself was mostly cleared out and a lot of documents destroyed. It appears that despite opting for low-tech solutions where they could, such as plant-based writing surfaces, clay brickwork and wooden furniture, the settlers did have access to advanced technologies that they used whenever necessary, such as sophisticated medical scanners and molecular pharmaceutical printers. \n\nThe hospital records have faded away, though §Y[Leader.GetName]§! infers a highly contagious disease has affected the settlers at some point." + mem_agrarian.3.name: "The Antenna" + mem_agrarian.3.desc: "§Y[Leader.GetName]§! reports uncovering something odd right in the middle of the abandoned settlement on [From.Planet.GetName]. \n\nAt a relatively shallow depth the archaeologists have found an extremely tall antenna. Its foundation seems to be deliberately placed right in the middle of the settlement, likely to ensure stable coverage. The antenna is not designed for any faster-than-light specifications, but nevertheless it is arguably the most advanced piece of technology recovered yet. \n\nThe exact nature of the signal transmitted is uncertain at the moment, but it is likely that the source of the signal could be found underground, right under the antenna." + mem_agrarian.4.name: "Biomass Control" + mem_agrarian.4.desc: "§Y[Leader.GetName]§! reports successfully breaching the underground complex beneath the antenna on [From.Planet.GetName]. Compared to the rest of the settlement, it is extremely advanced, placing it on the level of an average space faring civilisation. Most of the equipment is broken, but some data was still recovered. The events leading to extinction of the planet's population became clear. \n\nThe settlers originated from an civilisation that was active in distant part of the galaxy as a group of primitivist seeking to escape what they perceived as oppressive technological society stifling their spirituality. \n\nWith only limited technology they deemed necessary they made their way on [From.Planet.GetName] and established a colony. In order to bolster their ranks and ensure workforce sufficient for the colony's operation they brought specially designed programmable biomass - which was at the time inferior to robotic technology but better suited for their primitivist way of life. \n\nThe underground complex and antenna were, in fact, a control system for the biomass constructs. " + mem_agrarian.5.name: "The Masterpiece" + mem_agrarian.5.desc: "After an extensive research, §Y[Leader.GetName]§! have pieced together the rest of the events that caused to the colony on [From.Planet.GetName] to collapse. \n\nFor a while, colony operated smoothly and settlers enjoyed a simple life until they encountered an infection, likely native to the world. Most of them succumbed quickly, but for a small fraction it would take years to die. Despite the quarantine measures, the infection spread could not be stopped and all settlers contracted it. The only unaffected form of life was the biomass. Realizing they are doomed, settlers opted to copy their minds into the biomass control system and live their lives as constructs. \n\nOne technician involved however had a different plan. Seeing himself as some kind of ultimate artist, he sabotaged the transfer system to give himself full access to personality cores. After the process was complete, he has erased all other settler's memories of their true nature and dedicated all his time to tinkering with their personalities. Unaware of anything that is happening or who they really are, the practically immortal settlers relived the same day again and again as biomass constructs among slowly decaying buildings and neglected fields, while the only self-aware person kept altering their personalities and memories to create something more to his liking. \n\nThis process lasted for about 40 years until a power outage interrupted the transmission and caused all constructs to disintegrate. It seems the only person who knew that the complex even existed had no interest in maintaining it." + mem_agrarian.5.a: "A fascinating tale." + + d_mem_agrarian_deposit: "Desolate Farmlands" + d_mem_agrarian_deposit_desc: "A sizeable area once settled by a group of alien colonists. The fertile lands lie abandoned after their owners died out from an epidemic." + diff --git a/localisation/mem_agrarian_l_polish.yml b/localisation/mem_agrarian_l_polish.yml new file mode 100644 index 00000000..177a00eb --- /dev/null +++ b/localisation/mem_agrarian_l_polish.yml @@ -0,0 +1,23 @@ +# Agrarian Idyll +# By ViolentBeetle + +l_polish: + + mem_agrarian_dig_site: "Agrarian Idyll" + mem_agrarian_dig_site_desc: "A small isolated region on this planet is covered in neat rows of farm plots - overgrown with plants, but still recognizable. This feature looks very out of place, especially considering that this is the only pre-existing artificial structures on [From.Planet.GetName]. \n\nMechanized farming equipment is still rusting in the fields, while farm owners are nowhere to be found." + + mem_agrarian.1.name: "Mass Grave" + mem_agrarian.1.desc: "§Y[Leader.GetName]§! reports discovering the likely explanation of the previous inhabitants of [From.Planet.GetName]. \n\nOn the outskirts of the settlement, [Leader.GetSheHe] discovered a trench where multiple bodies in bags were bumped before concrete was poured over them. The trench appears to be segmented with filling of uneven quality, suggesting that the process of dumping the bodies took months if not years. The bodies discovered inside is estimated to account for about 60-80% of the households, depending on how communal the species was. \n\nNo obvious signs of trauma are found on the bodies, neither any traces of radioactive contamination, known poisons or corrosives. However, due to lack of living specimen for reference and the sorry state of the mass grave in general it is impossible to infer a cause of death." + mem_agrarian.2.name: "The Hospital" + mem_agrarian.2.desc: "We have discovered a half-buried building in the outskirts of the settlement. §Y[Leader.GetName]§! believes that it was served as a hospital while the colony was still alive. \n\nThe building itself was mostly cleared out and a lot of documents destroyed. It appears that despite opting for low-tech solutions where they could, such as plant-based writing surfaces, clay brickwork and wooden furniture, the settlers did have access to advanced technologies that they used whenever necessary, such as sophisticated medical scanners and molecular pharmaceutical printers. \n\nThe hospital records have faded away, though §Y[Leader.GetName]§! infers a highly contagious disease has affected the settlers at some point." + mem_agrarian.3.name: "The Antenna" + mem_agrarian.3.desc: "§Y[Leader.GetName]§! reports uncovering something odd right in the middle of the abandoned settlement on [From.Planet.GetName]. \n\nAt a relatively shallow depth the archaeologists have found an extremely tall antenna. Its foundation seems to be deliberately placed right in the middle of the settlement, likely to ensure stable coverage. The antenna is not designed for any faster-than-light specifications, but nevertheless it is arguably the most advanced piece of technology recovered yet. \n\nThe exact nature of the signal transmitted is uncertain at the moment, but it is likely that the source of the signal could be found underground, right under the antenna." + mem_agrarian.4.name: "Biomass Control" + mem_agrarian.4.desc: "§Y[Leader.GetName]§! reports successfully breaching the underground complex beneath the antenna on [From.Planet.GetName]. Compared to the rest of the settlement, it is extremely advanced, placing it on the level of an average space faring civilisation. Most of the equipment is broken, but some data was still recovered. The events leading to extinction of the planet's population became clear. \n\nThe settlers originated from an civilisation that was active in distant part of the galaxy as a group of primitivist seeking to escape what they perceived as oppressive technological society stifling their spirituality. \n\nWith only limited technology they deemed necessary they made their way on [From.Planet.GetName] and established a colony. In order to bolster their ranks and ensure workforce sufficient for the colony's operation they brought specially designed programmable biomass - which was at the time inferior to robotic technology but better suited for their primitivist way of life. \n\nThe underground complex and antenna were, in fact, a control system for the biomass constructs. " + mem_agrarian.5.name: "The Masterpiece" + mem_agrarian.5.desc: "After an extensive research, §Y[Leader.GetName]§! have pieced together the rest of the events that caused to the colony on [From.Planet.GetName] to collapse. \n\nFor a while, colony operated smoothly and settlers enjoyed a simple life until they encountered an infection, likely native to the world. Most of them succumbed quickly, but for a small fraction it would take years to die. Despite the quarantine measures, the infection spread could not be stopped and all settlers contracted it. The only unaffected form of life was the biomass. Realizing they are doomed, settlers opted to copy their minds into the biomass control system and live their lives as constructs. \n\nOne technician involved however had a different plan. Seeing himself as some kind of ultimate artist, he sabotaged the transfer system to give himself full access to personality cores. After the process was complete, he has erased all other settler's memories of their true nature and dedicated all his time to tinkering with their personalities. Unaware of anything that is happening or who they really are, the practically immortal settlers relived the same day again and again as biomass constructs among slowly decaying buildings and neglected fields, while the only self-aware person kept altering their personalities and memories to create something more to his liking. \n\nThis process lasted for about 40 years until a power outage interrupted the transmission and caused all constructs to disintegrate. It seems the only person who knew that the complex even existed had no interest in maintaining it." + mem_agrarian.5.a: "A fascinating tale." + + d_mem_agrarian_deposit: "Desolate Farmlands" + d_mem_agrarian_deposit_desc: "A sizeable area once settled by a group of alien colonists. The fertile lands lie abandoned after their owners died out from an epidemic." + diff --git a/localisation/mem_agrarian_l_russian.yml b/localisation/mem_agrarian_l_russian.yml new file mode 100644 index 00000000..841c2559 --- /dev/null +++ b/localisation/mem_agrarian_l_russian.yml @@ -0,0 +1,23 @@ +# Agrarian Idyll +# By ViolentBeetle + +l_russian: + + mem_agrarian_dig_site: "Agrarian Idyll" + mem_agrarian_dig_site_desc: "A small isolated region on this planet is covered in neat rows of farm plots - overgrown with plants, but still recognizable. This feature looks very out of place, especially considering that this is the only pre-existing artificial structures on [From.Planet.GetName]. \n\nMechanized farming equipment is still rusting in the fields, while farm owners are nowhere to be found." + + mem_agrarian.1.name: "Mass Grave" + mem_agrarian.1.desc: "§Y[Leader.GetName]§! reports discovering the likely explanation of the previous inhabitants of [From.Planet.GetName]. \n\nOn the outskirts of the settlement, [Leader.GetSheHe] discovered a trench where multiple bodies in bags were bumped before concrete was poured over them. The trench appears to be segmented with filling of uneven quality, suggesting that the process of dumping the bodies took months if not years. The bodies discovered inside is estimated to account for about 60-80% of the households, depending on how communal the species was. \n\nNo obvious signs of trauma are found on the bodies, neither any traces of radioactive contamination, known poisons or corrosives. However, due to lack of living specimen for reference and the sorry state of the mass grave in general it is impossible to infer a cause of death." + mem_agrarian.2.name: "The Hospital" + mem_agrarian.2.desc: "We have discovered a half-buried building in the outskirts of the settlement. §Y[Leader.GetName]§! believes that it was served as a hospital while the colony was still alive. \n\nThe building itself was mostly cleared out and a lot of documents destroyed. It appears that despite opting for low-tech solutions where they could, such as plant-based writing surfaces, clay brickwork and wooden furniture, the settlers did have access to advanced technologies that they used whenever necessary, such as sophisticated medical scanners and molecular pharmaceutical printers. \n\nThe hospital records have faded away, though §Y[Leader.GetName]§! infers a highly contagious disease has affected the settlers at some point." + mem_agrarian.3.name: "The Antenna" + mem_agrarian.3.desc: "§Y[Leader.GetName]§! reports uncovering something odd right in the middle of the abandoned settlement on [From.Planet.GetName]. \n\nAt a relatively shallow depth the archaeologists have found an extremely tall antenna. Its foundation seems to be deliberately placed right in the middle of the settlement, likely to ensure stable coverage. The antenna is not designed for any faster-than-light specifications, but nevertheless it is arguably the most advanced piece of technology recovered yet. \n\nThe exact nature of the signal transmitted is uncertain at the moment, but it is likely that the source of the signal could be found underground, right under the antenna." + mem_agrarian.4.name: "Biomass Control" + mem_agrarian.4.desc: "§Y[Leader.GetName]§! reports successfully breaching the underground complex beneath the antenna on [From.Planet.GetName]. Compared to the rest of the settlement, it is extremely advanced, placing it on the level of an average space faring civilisation. Most of the equipment is broken, but some data was still recovered. The events leading to extinction of the planet's population became clear. \n\nThe settlers originated from an civilisation that was active in distant part of the galaxy as a group of primitivist seeking to escape what they perceived as oppressive technological society stifling their spirituality. \n\nWith only limited technology they deemed necessary they made their way on [From.Planet.GetName] and established a colony. In order to bolster their ranks and ensure workforce sufficient for the colony's operation they brought specially designed programmable biomass - which was at the time inferior to robotic technology but better suited for their primitivist way of life. \n\nThe underground complex and antenna were, in fact, a control system for the biomass constructs. " + mem_agrarian.5.name: "The Masterpiece" + mem_agrarian.5.desc: "After an extensive research, §Y[Leader.GetName]§! have pieced together the rest of the events that caused to the colony on [From.Planet.GetName] to collapse. \n\nFor a while, colony operated smoothly and settlers enjoyed a simple life until they encountered an infection, likely native to the world. Most of them succumbed quickly, but for a small fraction it would take years to die. Despite the quarantine measures, the infection spread could not be stopped and all settlers contracted it. The only unaffected form of life was the biomass. Realizing they are doomed, settlers opted to copy their minds into the biomass control system and live their lives as constructs. \n\nOne technician involved however had a different plan. Seeing himself as some kind of ultimate artist, he sabotaged the transfer system to give himself full access to personality cores. After the process was complete, he has erased all other settler's memories of their true nature and dedicated all his time to tinkering with their personalities. Unaware of anything that is happening or who they really are, the practically immortal settlers relived the same day again and again as biomass constructs among slowly decaying buildings and neglected fields, while the only self-aware person kept altering their personalities and memories to create something more to his liking. \n\nThis process lasted for about 40 years until a power outage interrupted the transmission and caused all constructs to disintegrate. It seems the only person who knew that the complex even existed had no interest in maintaining it." + mem_agrarian.5.a: "A fascinating tale." + + d_mem_agrarian_deposit: "Desolate Farmlands" + d_mem_agrarian_deposit_desc: "A sizeable area once settled by a group of alien colonists. The fertile lands lie abandoned after their owners died out from an epidemic." + diff --git a/localisation/mem_agrarian_l_simp_chinese.yml b/localisation/mem_agrarian_l_simp_chinese.yml new file mode 100644 index 00000000..c401a6c6 --- /dev/null +++ b/localisation/mem_agrarian_l_simp_chinese.yml @@ -0,0 +1,23 @@ +# Agrarian Idyll +# By ViolentBeetle + +l_simp_chinese: + + mem_agrarian_dig_site: "Agrarian Idyll" + mem_agrarian_dig_site_desc: "A small isolated region on this planet is covered in neat rows of farm plots - overgrown with plants, but still recognizable. This feature looks very out of place, especially considering that this is the only pre-existing artificial structures on [From.Planet.GetName]. \n\nMechanized farming equipment is still rusting in the fields, while farm owners are nowhere to be found." + + mem_agrarian.1.name: "Mass Grave" + mem_agrarian.1.desc: "§Y[Leader.GetName]§! reports discovering the likely explanation of the previous inhabitants of [From.Planet.GetName]. \n\nOn the outskirts of the settlement, [Leader.GetSheHe] discovered a trench where multiple bodies in bags were bumped before concrete was poured over them. The trench appears to be segmented with filling of uneven quality, suggesting that the process of dumping the bodies took months if not years. The bodies discovered inside is estimated to account for about 60-80% of the households, depending on how communal the species was. \n\nNo obvious signs of trauma are found on the bodies, neither any traces of radioactive contamination, known poisons or corrosives. However, due to lack of living specimen for reference and the sorry state of the mass grave in general it is impossible to infer a cause of death." + mem_agrarian.2.name: "The Hospital" + mem_agrarian.2.desc: "We have discovered a half-buried building in the outskirts of the settlement. §Y[Leader.GetName]§! believes that it was served as a hospital while the colony was still alive. \n\nThe building itself was mostly cleared out and a lot of documents destroyed. It appears that despite opting for low-tech solutions where they could, such as plant-based writing surfaces, clay brickwork and wooden furniture, the settlers did have access to advanced technologies that they used whenever necessary, such as sophisticated medical scanners and molecular pharmaceutical printers. \n\nThe hospital records have faded away, though §Y[Leader.GetName]§! infers a highly contagious disease has affected the settlers at some point." + mem_agrarian.3.name: "The Antenna" + mem_agrarian.3.desc: "§Y[Leader.GetName]§! reports uncovering something odd right in the middle of the abandoned settlement on [From.Planet.GetName]. \n\nAt a relatively shallow depth the archaeologists have found an extremely tall antenna. Its foundation seems to be deliberately placed right in the middle of the settlement, likely to ensure stable coverage. The antenna is not designed for any faster-than-light specifications, but nevertheless it is arguably the most advanced piece of technology recovered yet. \n\nThe exact nature of the signal transmitted is uncertain at the moment, but it is likely that the source of the signal could be found underground, right under the antenna." + mem_agrarian.4.name: "Biomass Control" + mem_agrarian.4.desc: "§Y[Leader.GetName]§! reports successfully breaching the underground complex beneath the antenna on [From.Planet.GetName]. Compared to the rest of the settlement, it is extremely advanced, placing it on the level of an average space faring civilisation. Most of the equipment is broken, but some data was still recovered. The events leading to extinction of the planet's population became clear. \n\nThe settlers originated from an civilisation that was active in distant part of the galaxy as a group of primitivist seeking to escape what they perceived as oppressive technological society stifling their spirituality. \n\nWith only limited technology they deemed necessary they made their way on [From.Planet.GetName] and established a colony. In order to bolster their ranks and ensure workforce sufficient for the colony's operation they brought specially designed programmable biomass - which was at the time inferior to robotic technology but better suited for their primitivist way of life. \n\nThe underground complex and antenna were, in fact, a control system for the biomass constructs. " + mem_agrarian.5.name: "The Masterpiece" + mem_agrarian.5.desc: "After an extensive research, §Y[Leader.GetName]§! have pieced together the rest of the events that caused to the colony on [From.Planet.GetName] to collapse. \n\nFor a while, colony operated smoothly and settlers enjoyed a simple life until they encountered an infection, likely native to the world. Most of them succumbed quickly, but for a small fraction it would take years to die. Despite the quarantine measures, the infection spread could not be stopped and all settlers contracted it. The only unaffected form of life was the biomass. Realizing they are doomed, settlers opted to copy their minds into the biomass control system and live their lives as constructs. \n\nOne technician involved however had a different plan. Seeing himself as some kind of ultimate artist, he sabotaged the transfer system to give himself full access to personality cores. After the process was complete, he has erased all other settler's memories of their true nature and dedicated all his time to tinkering with their personalities. Unaware of anything that is happening or who they really are, the practically immortal settlers relived the same day again and again as biomass constructs among slowly decaying buildings and neglected fields, while the only self-aware person kept altering their personalities and memories to create something more to his liking. \n\nThis process lasted for about 40 years until a power outage interrupted the transmission and caused all constructs to disintegrate. It seems the only person who knew that the complex even existed had no interest in maintaining it." + mem_agrarian.5.a: "A fascinating tale." + + d_mem_agrarian_deposit: "Desolate Farmlands" + d_mem_agrarian_deposit_desc: "A sizeable area once settled by a group of alien colonists. The fertile lands lie abandoned after their owners died out from an epidemic." + diff --git a/localisation/mem_albino_crystal_l_braz_por.yml b/localisation/mem_albino_crystal_l_braz_por.yml new file mode 100644 index 00000000..420b4e63 --- /dev/null +++ b/localisation/mem_albino_crystal_l_braz_por.yml @@ -0,0 +1,66 @@ +l_braz_por: + + MEM_ALBINO_CRYSTAL_MEDIUM_SCALES: "Albino Crystal Scales" + MEM_ALBINO_CRYSTAL_MEDIUM_ARMOR: "Albino Crystal Lining" + MEM_ALBINO_CRYSTAL_LARGE_SHARD_THROWER: "Albino Crystal Thrower" + MEM_ALBINO_CRYSTAL_MEDIUM_SHARD_THROWER: "Albino Crystal Thrower" + mem_albino_crystal_ship: "Massive Crystal Entity" + mem_albino_crystal_ship_plural: "Massive Crystal Entities" + mem_albino_crystal_ship_child: "Juvenile Crystal Entity" + mem_albino_crystal_ship_child_plural: "Juvenile Crystal Entities" + mem_albino_crystal_will_become_hostile: "The §YCrystal Entity§! will turn §Rhostile§!!" + + mem_albino_crystal.1.name: "Pale Asteroid" + mem_albino_crystal.1.desc: "The [Root.GetName] reports observing unusual crystal formations while surveying [From.GetName]. Ultra-hard, discoloured crystalline structures are extending from the asteroid's surface. An unexplained faint energy signature has also been detected within the asteroid's core." + mem_albino_crystal.2.name: "Crystal Entity Detected" + mem_albino_crystal.2.desc: "We are detecting a massive §SCrystal Entity§! approaching §Y[asteroids_star_system.GetName] system§!. \n\nUnusually, it does not seem to exhibit any hostile intent, but actually broadcasts some kind of signal that may be readable." + mem_albino_crystal.2.ai: "I am just a dumb AI I can't deal with this!" # This option skips the conversation for AI benefit. Player is not meant to see it. + mem_albino_crystal.3.name: "Transmission from Crystal Entity" + mem_albino_crystal.3.desc: "It... Understand?" + mem_albino_crystal.3.a: "Apparently. We are receiving your signal." + mem_albino_crystal.3.purifier: "Die, alien abomination!" + mem_albino_crystal.4.desc: "It cuts... It must stop cut! Or it suffer! \n\n§gAttached to the signal is a set of coordinates that seems to be pointing towards asteroid §Y[crystal_asteroid.GetName]§!" + mem_albino_crystal.4.a: "You want us to cease our mining operation. Very well." + mem_albino_crystal.4.a.response: "It is smart. It must not cut again." + mem_albino_crystal.4.b: "We cannot agree to your request." + mem_albino_crystal.4.b.phobe: "We do not take orders from a rock!" + mem_albino_crystal.4.b.response: "Then it suffer! It suffer greatly!" + mem_albino_crystal.5.desc: "§RIt lies!§! \n\nIt said it will not cut, it promised, but it does cut again. It will suffer now!" + mem_albino_crystal.5.a: "Too bad." + mem_albino_crystal.5.b: "What? We promised nothing." + mem_albino_crystal.7.name: "White Crystal Hatching" + mem_albino_crystal.7.desc: "We are observing unusual activity in [From.Solar System.GetName] system. \n\nThe crystals embedded in asteroid §Y[From.GetName]§! have formed into a complex structure that has separated from the rock and is able to move with its own agency. It appears we are witnessing the birth of a new Crystalline Entity." + mem_albino_crystal.8.name: "White Crystal Hatching" + mem_albino_crystal.8.desc: "$mem_albino_crystal.7.desc$ \n\nSome of our remote mining probes from the outpost seem to be lodged inside the entity, allowing us to use them to remotely interface with the creature behaviour. For all intents and purposes, we have gained a pet crystal." + mem_albino_crystal.8.a: "Interesting. We should keep it." + mem_albino_crystal.8.a.tooltip: "A juvenile §SAlbino Crystal§! will join our navy." + mem_albino_crystal.8.b: "Smash it into crystal parts." + # It might be prudent to revisit this event write a different description if the father is not present somehow. But for now nothing comes to mind. + mem_albino_crystal.9.name: "$mem_albino_crystal.7.name$" + mem_albino_crystal.9.desc: "$mem_albino_crystal.7.desc$" + mem_albino_crystal.10.name: "Pet Crystal" + mem_albino_crystal.10.desc: "It's been a while since a White Crystalline Entity was born under our control. Its nature intrigues our scientists, and it has gained a following among the population. \n\nThere's been calls to give the creature a proper name, with a variety of suggestions having been put forward." + mem_albino_crystal.10.a: "It doesn't need a name." + mem_albino_crystal.10.b: "Spike." + mem_albino_crystal.10.c: "Sparkle." + mem_albino_crystal.10.d: "Diamond." + mem_albino_crystal.10.e: "Zircon." + mem_albino_crystal.10.f: "Rocky." + mem_albino_crystal.10.g: "Shiny." + mem_albino_crystal.10.h: "Edges." + mem_albino_crystal.10.i: "Glitter." + mem_albino_crystal.10.j: "Blitzy." + mem_albino_crystal.10.k: "Obsidian." + mem_albino_crystal.10.l: "Xilo." + mem_albino_crystal.10.m: "Crystal McCrystalface." + mem_albino_crystal.11.name: "[Root.GetName] Grows" + mem_albino_crystal.11.desc: "Our pet crystalline entity has spent the last several years actively gathering space dust and absorbing cosmic radiation. Somehow, this resulted in the exponential growth of its body. Its offensive and defensive capabilities have also increased to match its new size." + mem_albino_crystal.12.name: "Death of the Patriarch" + mem_albino_crystal.12.desc: "Our forces have engaged and destroyed the massive §SAlbino Crystal§! in [FromFrom.Solar_System.GetName] System. \n\nThe creature's body has fractured into countless tiny pieces which will likely be useful in our industry." + mem_albino_crystal.12.a: "Collect them for refining." + + mem_albino_crystal_modifier_1: "Crystal Cluster" + mem_albino_crystal_modifier_1_desc: "A cluster of unusually discolored crystals grows on this asteroid." + mem_albino_crystal_modifier_2: "Crystal Nest" + mem_albino_crystal_modifier_2_desc: "A crystal entity has emerged from this asteroid, leaving behind various traces of its gestation process." + mem_albino_crystal_patriarch_power: "Crystal Power" \ No newline at end of file diff --git a/localisation/mem_albino_crystal_l_german.yml b/localisation/mem_albino_crystal_l_german.yml new file mode 100644 index 00000000..06518685 --- /dev/null +++ b/localisation/mem_albino_crystal_l_german.yml @@ -0,0 +1,66 @@ +l_german: + + MEM_ALBINO_CRYSTAL_MEDIUM_SCALES: "Albino Crystal Scales" + MEM_ALBINO_CRYSTAL_MEDIUM_ARMOR: "Albino Crystal Lining" + MEM_ALBINO_CRYSTAL_LARGE_SHARD_THROWER: "Albino Crystal Thrower" + MEM_ALBINO_CRYSTAL_MEDIUM_SHARD_THROWER: "Albino Crystal Thrower" + mem_albino_crystal_ship: "Massive Crystal Entity" + mem_albino_crystal_ship_plural: "Massive Crystal Entities" + mem_albino_crystal_ship_child: "Juvenile Crystal Entity" + mem_albino_crystal_ship_child_plural: "Juvenile Crystal Entities" + mem_albino_crystal_will_become_hostile: "The §YCrystal Entity§! will turn §Rhostile§!!" + + mem_albino_crystal.1.name: "Pale Asteroid" + mem_albino_crystal.1.desc: "The [Root.GetName] reports observing unusual crystal formations while surveying [From.GetName]. Ultra-hard, discoloured crystalline structures are extending from the asteroid's surface. An unexplained faint energy signature has also been detected within the asteroid's core." + mem_albino_crystal.2.name: "Crystal Entity Detected" + mem_albino_crystal.2.desc: "We are detecting a massive §SCrystal Entity§! approaching §Y[asteroids_star_system.GetName] system§!. \n\nUnusually, it does not seem to exhibit any hostile intent, but actually broadcasts some kind of signal that may be readable." + mem_albino_crystal.2.ai: "I am just a dumb AI I can't deal with this!" # This option skips the conversation for AI benefit. Player is not meant to see it. + mem_albino_crystal.3.name: "Transmission from Crystal Entity" + mem_albino_crystal.3.desc: "It... Understand?" + mem_albino_crystal.3.a: "Apparently. We are receiving your signal." + mem_albino_crystal.3.purifier: "Die, alien abomination!" + mem_albino_crystal.4.desc: "It cuts... It must stop cut! Or it suffer! \n\n§gAttached to the signal is a set of coordinates that seems to be pointing towards asteroid §Y[crystal_asteroid.GetName]§!" + mem_albino_crystal.4.a: "You want us to cease our mining operation. Very well." + mem_albino_crystal.4.a.response: "It is smart. It must not cut again." + mem_albino_crystal.4.b: "We cannot agree to your request." + mem_albino_crystal.4.b.phobe: "We do not take orders from a rock!" + mem_albino_crystal.4.b.response: "Then it suffer! It suffer greatly!" + mem_albino_crystal.5.desc: "§RIt lies!§! \n\nIt said it will not cut, it promised, but it does cut again. It will suffer now!" + mem_albino_crystal.5.a: "Too bad." + mem_albino_crystal.5.b: "What? We promised nothing." + mem_albino_crystal.7.name: "White Crystal Hatching" + mem_albino_crystal.7.desc: "We are observing unusual activity in [From.Solar System.GetName] system. \n\nThe crystals embedded in asteroid §Y[From.GetName]§! have formed into a complex structure that has separated from the rock and is able to move with its own agency. It appears we are witnessing the birth of a new Crystalline Entity." + mem_albino_crystal.8.name: "White Crystal Hatching" + mem_albino_crystal.8.desc: "$mem_albino_crystal.7.desc$ \n\nSome of our remote mining probes from the outpost seem to be lodged inside the entity, allowing us to use them to remotely interface with the creature behaviour. For all intents and purposes, we have gained a pet crystal." + mem_albino_crystal.8.a: "Interesting. We should keep it." + mem_albino_crystal.8.a.tooltip: "A juvenile §SAlbino Crystal§! will join our navy." + mem_albino_crystal.8.b: "Smash it into crystal parts." + # It might be prudent to revisit this event write a different description if the father is not present somehow. But for now nothing comes to mind. + mem_albino_crystal.9.name: "$mem_albino_crystal.7.name$" + mem_albino_crystal.9.desc: "$mem_albino_crystal.7.desc$" + mem_albino_crystal.10.name: "Pet Crystal" + mem_albino_crystal.10.desc: "It's been a while since a White Crystalline Entity was born under our control. Its nature intrigues our scientists, and it has gained a following among the population. \n\nThere's been calls to give the creature a proper name, with a variety of suggestions having been put forward." + mem_albino_crystal.10.a: "It doesn't need a name." + mem_albino_crystal.10.b: "Spike." + mem_albino_crystal.10.c: "Sparkle." + mem_albino_crystal.10.d: "Diamond." + mem_albino_crystal.10.e: "Zircon." + mem_albino_crystal.10.f: "Rocky." + mem_albino_crystal.10.g: "Shiny." + mem_albino_crystal.10.h: "Edges." + mem_albino_crystal.10.i: "Glitter." + mem_albino_crystal.10.j: "Blitzy." + mem_albino_crystal.10.k: "Obsidian." + mem_albino_crystal.10.l: "Xilo." + mem_albino_crystal.10.m: "Crystal McCrystalface." + mem_albino_crystal.11.name: "[Root.GetName] Grows" + mem_albino_crystal.11.desc: "Our pet crystalline entity has spent the last several years actively gathering space dust and absorbing cosmic radiation. Somehow, this resulted in the exponential growth of its body. Its offensive and defensive capabilities have also increased to match its new size." + mem_albino_crystal.12.name: "Death of the Patriarch" + mem_albino_crystal.12.desc: "Our forces have engaged and destroyed the massive §SAlbino Crystal§! in [FromFrom.Solar_System.GetName] System. \n\nThe creature's body has fractured into countless tiny pieces which will likely be useful in our industry." + mem_albino_crystal.12.a: "Collect them for refining." + + mem_albino_crystal_modifier_1: "Crystal Cluster" + mem_albino_crystal_modifier_1_desc: "A cluster of unusually discolored crystals grows on this asteroid." + mem_albino_crystal_modifier_2: "Crystal Nest" + mem_albino_crystal_modifier_2_desc: "A crystal entity has emerged from this asteroid, leaving behind various traces of its gestation process." + mem_albino_crystal_patriarch_power: "Crystal Power" \ No newline at end of file diff --git a/localisation/mem_albino_crystal_l_polish.yml b/localisation/mem_albino_crystal_l_polish.yml new file mode 100644 index 00000000..47cee9ac --- /dev/null +++ b/localisation/mem_albino_crystal_l_polish.yml @@ -0,0 +1,66 @@ +l_polish: + + MEM_ALBINO_CRYSTAL_MEDIUM_SCALES: "Albino Crystal Scales" + MEM_ALBINO_CRYSTAL_MEDIUM_ARMOR: "Albino Crystal Lining" + MEM_ALBINO_CRYSTAL_LARGE_SHARD_THROWER: "Albino Crystal Thrower" + MEM_ALBINO_CRYSTAL_MEDIUM_SHARD_THROWER: "Albino Crystal Thrower" + mem_albino_crystal_ship: "Massive Crystal Entity" + mem_albino_crystal_ship_plural: "Massive Crystal Entities" + mem_albino_crystal_ship_child: "Juvenile Crystal Entity" + mem_albino_crystal_ship_child_plural: "Juvenile Crystal Entities" + mem_albino_crystal_will_become_hostile: "The §YCrystal Entity§! will turn §Rhostile§!!" + + mem_albino_crystal.1.name: "Pale Asteroid" + mem_albino_crystal.1.desc: "The [Root.GetName] reports observing unusual crystal formations while surveying [From.GetName]. Ultra-hard, discoloured crystalline structures are extending from the asteroid's surface. An unexplained faint energy signature has also been detected within the asteroid's core." + mem_albino_crystal.2.name: "Crystal Entity Detected" + mem_albino_crystal.2.desc: "We are detecting a massive §SCrystal Entity§! approaching §Y[asteroids_star_system.GetName] system§!. \n\nUnusually, it does not seem to exhibit any hostile intent, but actually broadcasts some kind of signal that may be readable." + mem_albino_crystal.2.ai: "I am just a dumb AI I can't deal with this!" # This option skips the conversation for AI benefit. Player is not meant to see it. + mem_albino_crystal.3.name: "Transmission from Crystal Entity" + mem_albino_crystal.3.desc: "It... Understand?" + mem_albino_crystal.3.a: "Apparently. We are receiving your signal." + mem_albino_crystal.3.purifier: "Die, alien abomination!" + mem_albino_crystal.4.desc: "It cuts... It must stop cut! Or it suffer! \n\n§gAttached to the signal is a set of coordinates that seems to be pointing towards asteroid §Y[crystal_asteroid.GetName]§!" + mem_albino_crystal.4.a: "You want us to cease our mining operation. Very well." + mem_albino_crystal.4.a.response: "It is smart. It must not cut again." + mem_albino_crystal.4.b: "We cannot agree to your request." + mem_albino_crystal.4.b.phobe: "We do not take orders from a rock!" + mem_albino_crystal.4.b.response: "Then it suffer! It suffer greatly!" + mem_albino_crystal.5.desc: "§RIt lies!§! \n\nIt said it will not cut, it promised, but it does cut again. It will suffer now!" + mem_albino_crystal.5.a: "Too bad." + mem_albino_crystal.5.b: "What? We promised nothing." + mem_albino_crystal.7.name: "White Crystal Hatching" + mem_albino_crystal.7.desc: "We are observing unusual activity in [From.Solar System.GetName] system. \n\nThe crystals embedded in asteroid §Y[From.GetName]§! have formed into a complex structure that has separated from the rock and is able to move with its own agency. It appears we are witnessing the birth of a new Crystalline Entity." + mem_albino_crystal.8.name: "White Crystal Hatching" + mem_albino_crystal.8.desc: "$mem_albino_crystal.7.desc$ \n\nSome of our remote mining probes from the outpost seem to be lodged inside the entity, allowing us to use them to remotely interface with the creature behaviour. For all intents and purposes, we have gained a pet crystal." + mem_albino_crystal.8.a: "Interesting. We should keep it." + mem_albino_crystal.8.a.tooltip: "A juvenile §SAlbino Crystal§! will join our navy." + mem_albino_crystal.8.b: "Smash it into crystal parts." + # It might be prudent to revisit this event write a different description if the father is not present somehow. But for now nothing comes to mind. + mem_albino_crystal.9.name: "$mem_albino_crystal.7.name$" + mem_albino_crystal.9.desc: "$mem_albino_crystal.7.desc$" + mem_albino_crystal.10.name: "Pet Crystal" + mem_albino_crystal.10.desc: "It's been a while since a White Crystalline Entity was born under our control. Its nature intrigues our scientists, and it has gained a following among the population. \n\nThere's been calls to give the creature a proper name, with a variety of suggestions having been put forward." + mem_albino_crystal.10.a: "It doesn't need a name." + mem_albino_crystal.10.b: "Spike." + mem_albino_crystal.10.c: "Sparkle." + mem_albino_crystal.10.d: "Diamond." + mem_albino_crystal.10.e: "Zircon." + mem_albino_crystal.10.f: "Rocky." + mem_albino_crystal.10.g: "Shiny." + mem_albino_crystal.10.h: "Edges." + mem_albino_crystal.10.i: "Glitter." + mem_albino_crystal.10.j: "Blitzy." + mem_albino_crystal.10.k: "Obsidian." + mem_albino_crystal.10.l: "Xilo." + mem_albino_crystal.10.m: "Crystal McCrystalface." + mem_albino_crystal.11.name: "[Root.GetName] Grows" + mem_albino_crystal.11.desc: "Our pet crystalline entity has spent the last several years actively gathering space dust and absorbing cosmic radiation. Somehow, this resulted in the exponential growth of its body. Its offensive and defensive capabilities have also increased to match its new size." + mem_albino_crystal.12.name: "Death of the Patriarch" + mem_albino_crystal.12.desc: "Our forces have engaged and destroyed the massive §SAlbino Crystal§! in [FromFrom.Solar_System.GetName] System. \n\nThe creature's body has fractured into countless tiny pieces which will likely be useful in our industry." + mem_albino_crystal.12.a: "Collect them for refining." + + mem_albino_crystal_modifier_1: "Crystal Cluster" + mem_albino_crystal_modifier_1_desc: "A cluster of unusually discolored crystals grows on this asteroid." + mem_albino_crystal_modifier_2: "Crystal Nest" + mem_albino_crystal_modifier_2_desc: "A crystal entity has emerged from this asteroid, leaving behind various traces of its gestation process." + mem_albino_crystal_patriarch_power: "Crystal Power" \ No newline at end of file diff --git a/localisation/mem_albino_crystal_l_russian.yml b/localisation/mem_albino_crystal_l_russian.yml new file mode 100644 index 00000000..20b14479 --- /dev/null +++ b/localisation/mem_albino_crystal_l_russian.yml @@ -0,0 +1,66 @@ +l_russian: + + MEM_ALBINO_CRYSTAL_MEDIUM_SCALES: "Albino Crystal Scales" + MEM_ALBINO_CRYSTAL_MEDIUM_ARMOR: "Albino Crystal Lining" + MEM_ALBINO_CRYSTAL_LARGE_SHARD_THROWER: "Albino Crystal Thrower" + MEM_ALBINO_CRYSTAL_MEDIUM_SHARD_THROWER: "Albino Crystal Thrower" + mem_albino_crystal_ship: "Massive Crystal Entity" + mem_albino_crystal_ship_plural: "Massive Crystal Entities" + mem_albino_crystal_ship_child: "Juvenile Crystal Entity" + mem_albino_crystal_ship_child_plural: "Juvenile Crystal Entities" + mem_albino_crystal_will_become_hostile: "The §YCrystal Entity§! will turn §Rhostile§!!" + + mem_albino_crystal.1.name: "Pale Asteroid" + mem_albino_crystal.1.desc: "The [Root.GetName] reports observing unusual crystal formations while surveying [From.GetName]. Ultra-hard, discoloured crystalline structures are extending from the asteroid's surface. An unexplained faint energy signature has also been detected within the asteroid's core." + mem_albino_crystal.2.name: "Crystal Entity Detected" + mem_albino_crystal.2.desc: "We are detecting a massive §SCrystal Entity§! approaching §Y[asteroids_star_system.GetName] system§!. \n\nUnusually, it does not seem to exhibit any hostile intent, but actually broadcasts some kind of signal that may be readable." + mem_albino_crystal.2.ai: "I am just a dumb AI I can't deal with this!" # This option skips the conversation for AI benefit. Player is not meant to see it. + mem_albino_crystal.3.name: "Transmission from Crystal Entity" + mem_albino_crystal.3.desc: "It... Understand?" + mem_albino_crystal.3.a: "Apparently. We are receiving your signal." + mem_albino_crystal.3.purifier: "Die, alien abomination!" + mem_albino_crystal.4.desc: "It cuts... It must stop cut! Or it suffer! \n\n§gAttached to the signal is a set of coordinates that seems to be pointing towards asteroid §Y[crystal_asteroid.GetName]§!" + mem_albino_crystal.4.a: "You want us to cease our mining operation. Very well." + mem_albino_crystal.4.a.response: "It is smart. It must not cut again." + mem_albino_crystal.4.b: "We cannot agree to your request." + mem_albino_crystal.4.b.phobe: "We do not take orders from a rock!" + mem_albino_crystal.4.b.response: "Then it suffer! It suffer greatly!" + mem_albino_crystal.5.desc: "§RIt lies!§! \n\nIt said it will not cut, it promised, but it does cut again. It will suffer now!" + mem_albino_crystal.5.a: "Too bad." + mem_albino_crystal.5.b: "What? We promised nothing." + mem_albino_crystal.7.name: "White Crystal Hatching" + mem_albino_crystal.7.desc: "We are observing unusual activity in [From.Solar System.GetName] system. \n\nThe crystals embedded in asteroid §Y[From.GetName]§! have formed into a complex structure that has separated from the rock and is able to move with its own agency. It appears we are witnessing the birth of a new Crystalline Entity." + mem_albino_crystal.8.name: "White Crystal Hatching" + mem_albino_crystal.8.desc: "$mem_albino_crystal.7.desc$ \n\nSome of our remote mining probes from the outpost seem to be lodged inside the entity, allowing us to use them to remotely interface with the creature behaviour. For all intents and purposes, we have gained a pet crystal." + mem_albino_crystal.8.a: "Interesting. We should keep it." + mem_albino_crystal.8.a.tooltip: "A juvenile §SAlbino Crystal§! will join our navy." + mem_albino_crystal.8.b: "Smash it into crystal parts." + # It might be prudent to revisit this event write a different description if the father is not present somehow. But for now nothing comes to mind. + mem_albino_crystal.9.name: "$mem_albino_crystal.7.name$" + mem_albino_crystal.9.desc: "$mem_albino_crystal.7.desc$" + mem_albino_crystal.10.name: "Pet Crystal" + mem_albino_crystal.10.desc: "It's been a while since a White Crystalline Entity was born under our control. Its nature intrigues our scientists, and it has gained a following among the population. \n\nThere's been calls to give the creature a proper name, with a variety of suggestions having been put forward." + mem_albino_crystal.10.a: "It doesn't need a name." + mem_albino_crystal.10.b: "Spike." + mem_albino_crystal.10.c: "Sparkle." + mem_albino_crystal.10.d: "Diamond." + mem_albino_crystal.10.e: "Zircon." + mem_albino_crystal.10.f: "Rocky." + mem_albino_crystal.10.g: "Shiny." + mem_albino_crystal.10.h: "Edges." + mem_albino_crystal.10.i: "Glitter." + mem_albino_crystal.10.j: "Blitzy." + mem_albino_crystal.10.k: "Obsidian." + mem_albino_crystal.10.l: "Xilo." + mem_albino_crystal.10.m: "Crystal McCrystalface." + mem_albino_crystal.11.name: "[Root.GetName] Grows" + mem_albino_crystal.11.desc: "Our pet crystalline entity has spent the last several years actively gathering space dust and absorbing cosmic radiation. Somehow, this resulted in the exponential growth of its body. Its offensive and defensive capabilities have also increased to match its new size." + mem_albino_crystal.12.name: "Death of the Patriarch" + mem_albino_crystal.12.desc: "Our forces have engaged and destroyed the massive §SAlbino Crystal§! in [FromFrom.Solar_System.GetName] System. \n\nThe creature's body has fractured into countless tiny pieces which will likely be useful in our industry." + mem_albino_crystal.12.a: "Collect them for refining." + + mem_albino_crystal_modifier_1: "Crystal Cluster" + mem_albino_crystal_modifier_1_desc: "A cluster of unusually discolored crystals grows on this asteroid." + mem_albino_crystal_modifier_2: "Crystal Nest" + mem_albino_crystal_modifier_2_desc: "A crystal entity has emerged from this asteroid, leaving behind various traces of its gestation process." + mem_albino_crystal_patriarch_power: "Crystal Power" \ No newline at end of file diff --git a/localisation/mem_albino_crystal_l_simp_chinese.yml b/localisation/mem_albino_crystal_l_simp_chinese.yml new file mode 100644 index 00000000..05bbbbaa --- /dev/null +++ b/localisation/mem_albino_crystal_l_simp_chinese.yml @@ -0,0 +1,66 @@ +l_simp_chinese: + + MEM_ALBINO_CRYSTAL_MEDIUM_SCALES: "Albino Crystal Scales" + MEM_ALBINO_CRYSTAL_MEDIUM_ARMOR: "Albino Crystal Lining" + MEM_ALBINO_CRYSTAL_LARGE_SHARD_THROWER: "Albino Crystal Thrower" + MEM_ALBINO_CRYSTAL_MEDIUM_SHARD_THROWER: "Albino Crystal Thrower" + mem_albino_crystal_ship: "Massive Crystal Entity" + mem_albino_crystal_ship_plural: "Massive Crystal Entities" + mem_albino_crystal_ship_child: "Juvenile Crystal Entity" + mem_albino_crystal_ship_child_plural: "Juvenile Crystal Entities" + mem_albino_crystal_will_become_hostile: "The §YCrystal Entity§! will turn §Rhostile§!!" + + mem_albino_crystal.1.name: "Pale Asteroid" + mem_albino_crystal.1.desc: "The [Root.GetName] reports observing unusual crystal formations while surveying [From.GetName]. Ultra-hard, discoloured crystalline structures are extending from the asteroid's surface. An unexplained faint energy signature has also been detected within the asteroid's core." + mem_albino_crystal.2.name: "Crystal Entity Detected" + mem_albino_crystal.2.desc: "We are detecting a massive §SCrystal Entity§! approaching §Y[asteroids_star_system.GetName] system§!. \n\nUnusually, it does not seem to exhibit any hostile intent, but actually broadcasts some kind of signal that may be readable." + mem_albino_crystal.2.ai: "I am just a dumb AI I can't deal with this!" # This option skips the conversation for AI benefit. Player is not meant to see it. + mem_albino_crystal.3.name: "Transmission from Crystal Entity" + mem_albino_crystal.3.desc: "It... Understand?" + mem_albino_crystal.3.a: "Apparently. We are receiving your signal." + mem_albino_crystal.3.purifier: "Die, alien abomination!" + mem_albino_crystal.4.desc: "It cuts... It must stop cut! Or it suffer! \n\n§gAttached to the signal is a set of coordinates that seems to be pointing towards asteroid §Y[crystal_asteroid.GetName]§!" + mem_albino_crystal.4.a: "You want us to cease our mining operation. Very well." + mem_albino_crystal.4.a.response: "It is smart. It must not cut again." + mem_albino_crystal.4.b: "We cannot agree to your request." + mem_albino_crystal.4.b.phobe: "We do not take orders from a rock!" + mem_albino_crystal.4.b.response: "Then it suffer! It suffer greatly!" + mem_albino_crystal.5.desc: "§RIt lies!§! \n\nIt said it will not cut, it promised, but it does cut again. It will suffer now!" + mem_albino_crystal.5.a: "Too bad." + mem_albino_crystal.5.b: "What? We promised nothing." + mem_albino_crystal.7.name: "White Crystal Hatching" + mem_albino_crystal.7.desc: "We are observing unusual activity in [From.Solar System.GetName] system. \n\nThe crystals embedded in asteroid §Y[From.GetName]§! have formed into a complex structure that has separated from the rock and is able to move with its own agency. It appears we are witnessing the birth of a new Crystalline Entity." + mem_albino_crystal.8.name: "White Crystal Hatching" + mem_albino_crystal.8.desc: "$mem_albino_crystal.7.desc$ \n\nSome of our remote mining probes from the outpost seem to be lodged inside the entity, allowing us to use them to remotely interface with the creature behaviour. For all intents and purposes, we have gained a pet crystal." + mem_albino_crystal.8.a: "Interesting. We should keep it." + mem_albino_crystal.8.a.tooltip: "A juvenile §SAlbino Crystal§! will join our navy." + mem_albino_crystal.8.b: "Smash it into crystal parts." + # It might be prudent to revisit this event write a different description if the father is not present somehow. But for now nothing comes to mind. + mem_albino_crystal.9.name: "$mem_albino_crystal.7.name$" + mem_albino_crystal.9.desc: "$mem_albino_crystal.7.desc$" + mem_albino_crystal.10.name: "Pet Crystal" + mem_albino_crystal.10.desc: "It's been a while since a White Crystalline Entity was born under our control. Its nature intrigues our scientists, and it has gained a following among the population. \n\nThere's been calls to give the creature a proper name, with a variety of suggestions having been put forward." + mem_albino_crystal.10.a: "It doesn't need a name." + mem_albino_crystal.10.b: "Spike." + mem_albino_crystal.10.c: "Sparkle." + mem_albino_crystal.10.d: "Diamond." + mem_albino_crystal.10.e: "Zircon." + mem_albino_crystal.10.f: "Rocky." + mem_albino_crystal.10.g: "Shiny." + mem_albino_crystal.10.h: "Edges." + mem_albino_crystal.10.i: "Glitter." + mem_albino_crystal.10.j: "Blitzy." + mem_albino_crystal.10.k: "Obsidian." + mem_albino_crystal.10.l: "Xilo." + mem_albino_crystal.10.m: "Crystal McCrystalface." + mem_albino_crystal.11.name: "[Root.GetName] Grows" + mem_albino_crystal.11.desc: "Our pet crystalline entity has spent the last several years actively gathering space dust and absorbing cosmic radiation. Somehow, this resulted in the exponential growth of its body. Its offensive and defensive capabilities have also increased to match its new size." + mem_albino_crystal.12.name: "Death of the Patriarch" + mem_albino_crystal.12.desc: "Our forces have engaged and destroyed the massive §SAlbino Crystal§! in [FromFrom.Solar_System.GetName] System. \n\nThe creature's body has fractured into countless tiny pieces which will likely be useful in our industry." + mem_albino_crystal.12.a: "Collect them for refining." + + mem_albino_crystal_modifier_1: "Crystal Cluster" + mem_albino_crystal_modifier_1_desc: "A cluster of unusually discolored crystals grows on this asteroid." + mem_albino_crystal_modifier_2: "Crystal Nest" + mem_albino_crystal_modifier_2_desc: "A crystal entity has emerged from this asteroid, leaving behind various traces of its gestation process." + mem_albino_crystal_patriarch_power: "Crystal Power" \ No newline at end of file diff --git a/localisation/mem_ancient_factory_l_braz_por.yml b/localisation/mem_ancient_factory_l_braz_por.yml new file mode 100644 index 00000000..bfeb5947 --- /dev/null +++ b/localisation/mem_ancient_factory_l_braz_por.yml @@ -0,0 +1,10 @@ +l_braz_por: + mem_ancient_factory_category:0 "Unusual Structure" + mem_ancient_factory_category_desc:0 "A large complex of strange rock formations is located near the equator of [From.GetName]." + + mem_ancient_factory.10.name:0 "Abandoned Factory" + mem_ancient_factory.10.desc:0 "According to a survey by Science Officer [Root.GetLeaderName], the strange rock formations on [From.GetName] are not rock formations at all. They are, in fact, some sort of automated mega-factory, constructed by unknown makers and, judging by its rundown state, abandoned long ago. Despite being far too damaged to be repurposed for our own needs, further study of the complex could be useful for our own factories and automation systems." + + mem_ancient_factory.20.name:0 "Unusual Structure" + mem_ancient_factory.20.desc:0 "The unusual rock formations on [From.From.GetName] are just that - unusual rock formations. They appear to be some sort of self-contained badlands, too small for our scanners to register as a fully-fledged region." + mem_ancient_factory.20.a:0 "Very well." diff --git a/localisation/mem_ancient_factory_l_simp_chinese.yml b/localisation/mem_ancient_factory_l_simp_chinese.yml new file mode 100644 index 00000000..7196033c --- /dev/null +++ b/localisation/mem_ancient_factory_l_simp_chinese.yml @@ -0,0 +1,10 @@ +l_simp_chinese: + mem_ancient_factory_category:0 "Unusual Structure" + mem_ancient_factory_category_desc:0 "A large complex of strange rock formations is located near the equator of [From.GetName]." + + mem_ancient_factory.10.name:0 "Abandoned Factory" + mem_ancient_factory.10.desc:0 "According to a survey by Science Officer [Root.GetLeaderName], the strange rock formations on [From.GetName] are not rock formations at all. They are, in fact, some sort of automated mega-factory, constructed by unknown makers and, judging by its rundown state, abandoned long ago. Despite being far too damaged to be repurposed for our own needs, further study of the complex could be useful for our own factories and automation systems." + + mem_ancient_factory.20.name:0 "Unusual Structure" + mem_ancient_factory.20.desc:0 "The unusual rock formations on [From.From.GetName] are just that - unusual rock formations. They appear to be some sort of self-contained badlands, too small for our scanners to register as a fully-fledged region." + mem_ancient_factory.20.a:0 "Very well." diff --git a/localisation/mem_ancient_graveyard_l_braz_por.yml b/localisation/mem_ancient_graveyard_l_braz_por.yml new file mode 100644 index 00000000..bef1d0a4 --- /dev/null +++ b/localisation/mem_ancient_graveyard_l_braz_por.yml @@ -0,0 +1,18 @@ +#An Ancient Graveyard +#Idea by ViolentBeetle +#Code by BLimmie (Oppen_heimer) +l_braz_por: + +mem_ancient_graveyard_category:0 "An Odd Pattern" +mem_ancient_graveyard_category_desc:0 "Our sensors are picking up strange readings from a large valley on the planet's surface. It seems to be filled with small metallic spikes arranged in a regular grid pattern. However, they are too small to properly discern from orbit. We should examine it more closely." + +mem_ancient_graveyard.1.name:0 "A Final Resting Place for Many" +mem_ancient_graveyard.1.desc:0 "Our survey team discovered almost a billion upward-faced primitive pulse rifles dotting the valley, each muzzle topped by what appears to be a visored helmet of alien design. This appears to be the resting place of countless soldiers fallen in a long forgotten war. Although well-preserved in almost vacuum, the primitive rifle design is of little interest to our scientists. Deep scans into the ground underneath also revealed nothing of value. It seems we'll never know what really happened here, all those aeons ago." + +mem_ancient_graveyard.2.name:0 "A False Positive" +mem_ancient_graveyard.2.desc:0 "It appears the strange pattern was nothing but an echo caused by an improperly calibrated sensor. Our survey team found nothing down there, and a second sensor sweep did not repeat the prior results." + +mem_ancient_graveyard.1.default:0 "Let them rest in peace." +mem_ancient_graveyard.1.xenophobe:0 "More dead xenos, huh?" + +mem_ancient_graveyard.2.dissapointing:0 "Disappointing." diff --git a/localisation/mem_ancient_graveyard_l_simp_chinese.yml b/localisation/mem_ancient_graveyard_l_simp_chinese.yml new file mode 100644 index 00000000..b13b78d7 --- /dev/null +++ b/localisation/mem_ancient_graveyard_l_simp_chinese.yml @@ -0,0 +1,18 @@ +#An Ancient Graveyard +#Idea by ViolentBeetle +#Code by BLimmie (Oppen_heimer) +l_simp_chinese: + +mem_ancient_graveyard_category:0 "An Odd Pattern" +mem_ancient_graveyard_category_desc:0 "Our sensors are picking up strange readings from a large valley on the planet's surface. It seems to be filled with small metallic spikes arranged in a regular grid pattern. However, they are too small to properly discern from orbit. We should examine it more closely." + +mem_ancient_graveyard.1.name:0 "A Final Resting Place for Many" +mem_ancient_graveyard.1.desc:0 "Our survey team discovered almost a billion upward-faced primitive pulse rifles dotting the valley, each muzzle topped by what appears to be a visored helmet of alien design. This appears to be the resting place of countless soldiers fallen in a long forgotten war. Although well-preserved in almost vacuum, the primitive rifle design is of little interest to our scientists. Deep scans into the ground underneath also revealed nothing of value. It seems we'll never know what really happened here, all those aeons ago." + +mem_ancient_graveyard.2.name:0 "A False Positive" +mem_ancient_graveyard.2.desc:0 "It appears the strange pattern was nothing but an echo caused by an improperly calibrated sensor. Our survey team found nothing down there, and a second sensor sweep did not repeat the prior results." + +mem_ancient_graveyard.1.default:0 "Let them rest in peace." +mem_ancient_graveyard.1.xenophobe:0 "More dead xenos, huh?" + +mem_ancient_graveyard.2.dissapointing:0 "Disappointing." diff --git a/localisation/mem_ancient_robots_l_braz_por.yml b/localisation/mem_ancient_robots_l_braz_por.yml new file mode 100644 index 00000000..21ef47e3 --- /dev/null +++ b/localisation/mem_ancient_robots_l_braz_por.yml @@ -0,0 +1,142 @@ +l_braz_por: +################################################# +# Text by Malthus # +################################################# +# Start of Ancient Robots Sequence: + + mem_ancient_robots.201.name:0 "Not the First" + mem_ancient_robots.201.desc:0 "While prospecting a promising area, our colonial mining corporation made a remarkable discovery on §Y[Root.GetName]§!. They found fragments of an ancient humanoid robot that seems to be millions of years old. This find disproves our assumption that we were the first intelligent lifeform to inhabit this planet. More thorough scans of the planet will be needed to shed more light on this precursor civilization." + mem_ancient_robots.201.a:0 "Make it so!" + +# Initial Scanning Special Project: + + MEM_ANCIENT_ROBOTS_PROJECT:0 "Further Planetary Scans" + MEM_ANCIENT_ROBOTS_PROJECT_DESC:0 "Our scientific community urges us to perform more thorough scans of §Y[This.GetName]§! in order to determine promising locations for archaeological excavations. They emphasize that we could uncover more about the ancient precursor civilisation that once inhabited the planet." + +# Further Scans Performed: + + mem_ancient_robots.203.name:0 "Not a Mountain" + mem_ancient_robots.203.desc:0 "Our scientists were already pleading to finally stop these fruitless scans on §Y[Root.GetName]§! when a mountain - or, at least, what we formerly believed to be a mountain - turned out to be something else. What it might be specifically is still unknown, but one thing is certain: It is made of metal, and a tremendous amount of it. §Y[From.GetLeaderName]§! has proposed an excavation to find out what lies under the rock.\n\nThe estimated cost for this endeavour is 1000£energy and 1000£minerals ." + mem_ancient_robots.203.a:0 "Do it!" + mem_ancient_robots.203.b:0 "Ask me again later." + mem_ancient_robots.203.c:0 "No, and don't ask me again." + +# Reminder: + + mem_ancient_robots.204.name:0 "Excavation Plans" + mem_ancient_robots.204.desc:0 "The scientific community on §Y[Root.GetName]§! wants to remind you that their planet still has a major unsolved mystery. Plans for the excavation of a bizarre metal mountain have been postponed until now. Our scientists once again request that we back this undertaking.\n\nThe estimated cost for this endeavour is 1000£energy and 1000£minerals ." + mem_ancient_robots.204.a:0 "Do it!" + mem_ancient_robots.204.b:0 "Ask me again later." + mem_ancient_robots.204.c:0 "No, and don't ask me again." + +# Excavation Project: + + MEM_ANCIENT_ROBOTS_PROJECT_2:0 "Excavating the Mystery" + MEM_ANCIENT_ROBOTS_PROJECT_2_DESC:0 "After raising the needed funds, our construction crews can finally begin the real work in investigating the mysterious metallic mountain. To abrade away an entire mountain is neither a small feat nor done in one day." + +# Excavation Completed: + + mem_ancient_robots.206.name:0 "An Ancient Factory" + mem_ancient_robots.206.desc:0 "Thanks to our previous scans, our teams at the excavation site were unsurprised when they found an alien mega structure beneath the thick layer of rock. What did surprise them is that, despite its age of millions of years, it is still largely intact. Our team has already managed to access what seems to be a robot assembly plant with a connected factory for manufacturing individual components. Some of these robots have been sent to research labs for closer examination. Meanwhile, the science teams will try to establish a forward base inside the structure. They hope to be able to power at least parts of the ancient machinery." + mem_ancient_robots.206.a:0 "Astounding! Go on." + +# Someone Else Did the Excavation: + + mem_ancient_robots.207.name:0 "An Ancient Factory" + mem_ancient_robots.207.desc:0 "It seems some private investors funded an excavation on §Y[Root.GetName]§! to find out what mystery lies beneath that anomalous mountain range we found a few years ago. At first, they deemed their undertaking to be very profitable, but when they realized the significance of their finding and faced with possible legal actions towards them should they not inform us, they contacted the local governor. Under tons of rock lies an impressive structure formerly used to mass produce some kind of robots. Some units have already been sent to research labs for closer examination while our science teams at the site prepare to reach further into that complex." + mem_ancient_robots.207.a:0 "A smart decision. Go on." + +# Analyzing Robot Parts: + + MEM_ANCIENT_ROBOTS_PROJECT_3:0 "Ancient Robot Analysis" + MEM_ANCIENT_ROBOTS_PROJECT_3_DESC:0 "Our scientists are eager to start studying the ancient robot units found in a precursor factory." + +# Happy Outcome of the Discovery: + + mem_ancient_robots.208.name:0 "A Ghost in the Shell" + mem_ancient_robots.208.desc:0 "When our scientists managed to connect the factory complex to our colony's energy grid, they unwittingly initiated a chain reaction, activating the whole complex instead of only some parts of it. This led to a short blackout in our colony before they were able to compensate for the unexpected energy drain. After the initial flurry, they noticed small drones flying around and starting to repair structural damage - but the most fascinating find was an AI operating the facility. Despite the fact that this place seems to be of military origin, it is quite docile and accepts us as its new masters." + mem_ancient_robots.208.a:0 "As it should be." + +# Robots Attack! - Immediately on Excavation: + + mem_ancient_robots.209.name:0 "King of my Castle" + mem_ancient_robots.209.desc:0 "When our scientists managed to connect the factory complex to our colony's energy grid, they unwittingly initiated a chain reaction, activating the whole complex instead of only some parts of it. This led to a blackout in our colony. After powering up again we received a short, interrupted message from our science team saying that an AI program has taken control of the facility. Since then, we have received nothing but silence. Intel from orbital satellites shows an army of robots pouring out of the facility. The colonial defense force is on high alert." + mem_ancient_robots.209.a:0 "Send in reinforcements!" + +# Robots Attack! - After Working For a While + + mem_ancient_robots.210.name:0 "King of my Castle" + mem_ancient_robots.210.desc:0 "The AI managing the ancient factory on §Y[Root.GetName]§! has gone rogue. Armies of robots are pouring out of the complex. Our colonial defense force has been completely caught by surprise and is barely managing to hold its position. They demand immediate reinforcements, or the colony might fall." + mem_ancient_robots.210.a:0 "Send in reinforcements!" + +# Under Siege Modifier: + + mem_under_siege:0 "Ongoing Conflict" + mem_under_siege_desc:0 "Ongoing conflict is damaging the planet's economy." + +# Victory Over Initial Robot Attack: + + mem_ancient_robots.211.name:0 "Gaining the Offense" + mem_ancient_robots.211.desc:0 "Our forces have managed to drive the robots back to their source. But an attack on the citadel, as the factory is called by our generals, would be futile without preparation and considerable ground forces. They have devised plans for a military campaign to retake the citadel. As soon as our ground forces are ready, we can start the siege." + mem_ancient_robots.211.a:0 "Start the preparations." + +# Defeat in Initial Robot Attack: + + mem_ancient_robots.212.name:0 "Colony Overrun" + mem_ancient_robots.212.desc:0 "Our colonial defence forces have been overrun by the machines. Our colonists are on the run and hiding in the outskirts of the colony, but the robots have already begun hunting them down. We must push them back!" + mem_ancient_robots.212.a:0 "Send our forces!" + +# Siege Project: + + MEM_SIEGE_PROJECT:0 "Besieging the Citadel" + MEM_SIEGE_PROJECT_DESC:0 "Our forces are in place. Artillery fire is forcing the robots onto the defensive while our forces prepare to make the final push into the breach." + + mem_ancient_robots.213.name:0 "Doomsday" + mem_ancient_robots.213.desc:0 "The final assault has begun. Our forces have begun an all-out attack on the citadel." + mem_ancient_robots.213.a:0 "To victory!" + +# Victory Over Evil Robots: + + mem_ancient_robots.214.name:0 "Victory!" + mem_ancient_robots.214.desc:0 "The attack was successful. Our forces reached the citadel's center and disabled the AI's processing core. Once no longer controlled by the AI, all remaining robots deactivated themselves. After the fighting was over our soldiers discovered an ancient data cache containing a variety of useful data ranging from historical documentations to scientific insights near the shutdown AI Core.\n\nWith this factory under our control once more, we may use the remaining rare resources to build a limited number of robots for our own armies. Perhaps these can give us an edge over our foes." + mem_ancient_robots.214.a:0 "Compliment our troops on their victory." + +# Defeat in Second Robot Attack: + + mem_ancient_robots.215.name:0 "Day of Reckoning" + mem_ancient_robots.215.desc:0 "Our forces walked right into a trap. The battle was over before our generals even knew a trap had been sprung. Robots poured out of the ground surrounding the attacking army, catching them totally unprepared. Shortly thereafter, we lost all contact with ground personnel. Orbital satellites reveal what has happened since our defeat. §Y[FROM.FROM.GetName]§! is uninhabitable now - a giant graveyard and monument to our failed attempt to acquire technology that is far above our understanding." + mem_ancient_robots.215.a:0 "How terrible!" + +# Robot Analysis Completed: + + mem_ancient_robots.220.name:0 "Ancient Robots" + mem_ancient_robots.220.desc:0 "These recovered robot units, despite being millions of years old, seem to be of a very advanced design that our scientists cannot even begin to recreate with our current level of technology. They seem to be made for a single purpose that every single part of them screams out: War. We cannot copy them, but our own research on advanced robotics will greatly benefit from this find." + mem_ancient_robots.220.a:0 "Excellent." + + #A small group of citizens have barricaded themselves. + mem_ancient_robots.225.name:0 "Isolated" + mem_ancient_robots.225.desc:0 "The siege has claimed many lives. Only a small group of citizens were able to barricade themselves in an area where they are safe for the time being." + mem_ancient_robots.225.a:0 "We have to save them!" + + # AI Factory: + d_mem_ancient_robots_factory_closed:0 "Ancient Complex" + d_mem_ancient_robots_factory_closed_desc:0 "A yet to be explored ancient complex." + d_mem_ancient_robots_factory:0 "Ancient AI Factory" + d_mem_ancient_robots_factory_desc:0 "An ancient, AI-run factory discovered beneath a mountain." + + # Super Robot Army: + mem_super_robot_army:0 "Warbot Army" + mem_super_robot_army_plural:0 "Warbot Armies" + mem_super_robot_army_desc:0 "These mechanical warriors are the product of ancient technology, far beyond what we can produce ourselves." + mem_super_robot_army_limit_tooltip:0 "Although their automated factory is now under our complete control, we only have enough components to build a limited number of these armies." + mem_evil_robot_army:0 "Warbot Army" + mem_evil_robot_army_plural:0 "Warbot Armies" + mem_evil_robot_army_desc:0 "These mechanical warriors are the product of ancient technology, far beyond what we can produce ourselves." + + # Strange Mountain blocker + d_mem_strange_mountain:0 "£blocker Strange Mountain" + d_mem_strange_mountain_desc:0 "There is something odd about this mountain..." + + # Event chain + mem_ancient_robots_chain_title:0 "Ancient Remains" + mem_ancient_robots_chain_desc:0 "Your scientists have unearthed relics of a distant past." diff --git a/localisation/mem_ancient_robots_l_simp_chinese.yml b/localisation/mem_ancient_robots_l_simp_chinese.yml new file mode 100644 index 00000000..5385464e --- /dev/null +++ b/localisation/mem_ancient_robots_l_simp_chinese.yml @@ -0,0 +1,142 @@ +l_simp_chinese: +################################################# +# Text by Malthus # +################################################# +# Start of Ancient Robots Sequence: + + mem_ancient_robots.201.name:0 "Not the First" + mem_ancient_robots.201.desc:0 "While prospecting a promising area, our colonial mining corporation made a remarkable discovery on §Y[Root.GetName]§!. They found fragments of an ancient humanoid robot that seems to be millions of years old. This find disproves our assumption that we were the first intelligent lifeform to inhabit this planet. More thorough scans of the planet will be needed to shed more light on this precursor civilization." + mem_ancient_robots.201.a:0 "Make it so!" + +# Initial Scanning Special Project: + + MEM_ANCIENT_ROBOTS_PROJECT:0 "Further Planetary Scans" + MEM_ANCIENT_ROBOTS_PROJECT_DESC:0 "Our scientific community urges us to perform more thorough scans of §Y[This.GetName]§! in order to determine promising locations for archaeological excavations. They emphasize that we could uncover more about the ancient precursor civilisation that once inhabited the planet." + +# Further Scans Performed: + + mem_ancient_robots.203.name:0 "Not a Mountain" + mem_ancient_robots.203.desc:0 "Our scientists were already pleading to finally stop these fruitless scans on §Y[Root.GetName]§! when a mountain - or, at least, what we formerly believed to be a mountain - turned out to be something else. What it might be specifically is still unknown, but one thing is certain: It is made of metal, and a tremendous amount of it. §Y[From.GetLeaderName]§! has proposed an excavation to find out what lies under the rock.\n\nThe estimated cost for this endeavour is 1000£energy and 1000£minerals ." + mem_ancient_robots.203.a:0 "Do it!" + mem_ancient_robots.203.b:0 "Ask me again later." + mem_ancient_robots.203.c:0 "No, and don't ask me again." + +# Reminder: + + mem_ancient_robots.204.name:0 "Excavation Plans" + mem_ancient_robots.204.desc:0 "The scientific community on §Y[Root.GetName]§! wants to remind you that their planet still has a major unsolved mystery. Plans for the excavation of a bizarre metal mountain have been postponed until now. Our scientists once again request that we back this undertaking.\n\nThe estimated cost for this endeavour is 1000£energy and 1000£minerals ." + mem_ancient_robots.204.a:0 "Do it!" + mem_ancient_robots.204.b:0 "Ask me again later." + mem_ancient_robots.204.c:0 "No, and don't ask me again." + +# Excavation Project: + + MEM_ANCIENT_ROBOTS_PROJECT_2:0 "Excavating the Mystery" + MEM_ANCIENT_ROBOTS_PROJECT_2_DESC:0 "After raising the needed funds, our construction crews can finally begin the real work in investigating the mysterious metallic mountain. To abrade away an entire mountain is neither a small feat nor done in one day." + +# Excavation Completed: + + mem_ancient_robots.206.name:0 "An Ancient Factory" + mem_ancient_robots.206.desc:0 "Thanks to our previous scans, our teams at the excavation site were unsurprised when they found an alien mega structure beneath the thick layer of rock. What did surprise them is that, despite its age of millions of years, it is still largely intact. Our team has already managed to access what seems to be a robot assembly plant with a connected factory for manufacturing individual components. Some of these robots have been sent to research labs for closer examination. Meanwhile, the science teams will try to establish a forward base inside the structure. They hope to be able to power at least parts of the ancient machinery." + mem_ancient_robots.206.a:0 "Astounding! Go on." + +# Someone Else Did the Excavation: + + mem_ancient_robots.207.name:0 "An Ancient Factory" + mem_ancient_robots.207.desc:0 "It seems some private investors funded an excavation on §Y[Root.GetName]§! to find out what mystery lies beneath that anomalous mountain range we found a few years ago. At first, they deemed their undertaking to be very profitable, but when they realized the significance of their finding and faced with possible legal actions towards them should they not inform us, they contacted the local governor. Under tons of rock lies an impressive structure formerly used to mass produce some kind of robots. Some units have already been sent to research labs for closer examination while our science teams at the site prepare to reach further into that complex." + mem_ancient_robots.207.a:0 "A smart decision. Go on." + +# Analyzing Robot Parts: + + MEM_ANCIENT_ROBOTS_PROJECT_3:0 "Ancient Robot Analysis" + MEM_ANCIENT_ROBOTS_PROJECT_3_DESC:0 "Our scientists are eager to start studying the ancient robot units found in a precursor factory." + +# Happy Outcome of the Discovery: + + mem_ancient_robots.208.name:0 "A Ghost in the Shell" + mem_ancient_robots.208.desc:0 "When our scientists managed to connect the factory complex to our colony's energy grid, they unwittingly initiated a chain reaction, activating the whole complex instead of only some parts of it. This led to a short blackout in our colony before they were able to compensate for the unexpected energy drain. After the initial flurry, they noticed small drones flying around and starting to repair structural damage - but the most fascinating find was an AI operating the facility. Despite the fact that this place seems to be of military origin, it is quite docile and accepts us as its new masters." + mem_ancient_robots.208.a:0 "As it should be." + +# Robots Attack! - Immediately on Excavation: + + mem_ancient_robots.209.name:0 "King of my Castle" + mem_ancient_robots.209.desc:0 "When our scientists managed to connect the factory complex to our colony's energy grid, they unwittingly initiated a chain reaction, activating the whole complex instead of only some parts of it. This led to a blackout in our colony. After powering up again we received a short, interrupted message from our science team saying that an AI program has taken control of the facility. Since then, we have received nothing but silence. Intel from orbital satellites shows an army of robots pouring out of the facility. The colonial defense force is on high alert." + mem_ancient_robots.209.a:0 "Send in reinforcements!" + +# Robots Attack! - After Working For a While + + mem_ancient_robots.210.name:0 "King of my Castle" + mem_ancient_robots.210.desc:0 "The AI managing the ancient factory on §Y[Root.GetName]§! has gone rogue. Armies of robots are pouring out of the complex. Our colonial defense force has been completely caught by surprise and is barely managing to hold its position. They demand immediate reinforcements, or the colony might fall." + mem_ancient_robots.210.a:0 "Send in reinforcements!" + +# Under Siege Modifier: + + mem_under_siege:0 "Ongoing Conflict" + mem_under_siege_desc:0 "Ongoing conflict is damaging the planet's economy." + +# Victory Over Initial Robot Attack: + + mem_ancient_robots.211.name:0 "Gaining the Offense" + mem_ancient_robots.211.desc:0 "Our forces have managed to drive the robots back to their source. But an attack on the citadel, as the factory is called by our generals, would be futile without preparation and considerable ground forces. They have devised plans for a military campaign to retake the citadel. As soon as our ground forces are ready, we can start the siege." + mem_ancient_robots.211.a:0 "Start the preparations." + +# Defeat in Initial Robot Attack: + + mem_ancient_robots.212.name:0 "Colony Overrun" + mem_ancient_robots.212.desc:0 "Our colonial defence forces have been overrun by the machines. Our colonists are on the run and hiding in the outskirts of the colony, but the robots have already begun hunting them down. We must push them back!" + mem_ancient_robots.212.a:0 "Send our forces!" + +# Siege Project: + + MEM_SIEGE_PROJECT:0 "Besieging the Citadel" + MEM_SIEGE_PROJECT_DESC:0 "Our forces are in place. Artillery fire is forcing the robots onto the defensive while our forces prepare to make the final push into the breach." + + mem_ancient_robots.213.name:0 "Doomsday" + mem_ancient_robots.213.desc:0 "The final assault has begun. Our forces have begun an all-out attack on the citadel." + mem_ancient_robots.213.a:0 "To victory!" + +# Victory Over Evil Robots: + + mem_ancient_robots.214.name:0 "Victory!" + mem_ancient_robots.214.desc:0 "The attack was successful. Our forces reached the citadel's center and disabled the AI's processing core. Once no longer controlled by the AI, all remaining robots deactivated themselves. After the fighting was over our soldiers discovered an ancient data cache containing a variety of useful data ranging from historical documentations to scientific insights near the shutdown AI Core.\n\nWith this factory under our control once more, we may use the remaining rare resources to build a limited number of robots for our own armies. Perhaps these can give us an edge over our foes." + mem_ancient_robots.214.a:0 "Compliment our troops on their victory." + +# Defeat in Second Robot Attack: + + mem_ancient_robots.215.name:0 "Day of Reckoning" + mem_ancient_robots.215.desc:0 "Our forces walked right into a trap. The battle was over before our generals even knew a trap had been sprung. Robots poured out of the ground surrounding the attacking army, catching them totally unprepared. Shortly thereafter, we lost all contact with ground personnel. Orbital satellites reveal what has happened since our defeat. §Y[FROM.FROM.GetName]§! is uninhabitable now - a giant graveyard and monument to our failed attempt to acquire technology that is far above our understanding." + mem_ancient_robots.215.a:0 "How terrible!" + +# Robot Analysis Completed: + + mem_ancient_robots.220.name:0 "Ancient Robots" + mem_ancient_robots.220.desc:0 "These recovered robot units, despite being millions of years old, seem to be of a very advanced design that our scientists cannot even begin to recreate with our current level of technology. They seem to be made for a single purpose that every single part of them screams out: War. We cannot copy them, but our own research on advanced robotics will greatly benefit from this find." + mem_ancient_robots.220.a:0 "Excellent." + + #A small group of citizens have barricaded themselves. + mem_ancient_robots.225.name:0 "Isolated" + mem_ancient_robots.225.desc:0 "The siege has claimed many lives. Only a small group of citizens were able to barricade themselves in an area where they are safe for the time being." + mem_ancient_robots.225.a:0 "We have to save them!" + + # AI Factory: + d_mem_ancient_robots_factory_closed:0 "Ancient Complex" + d_mem_ancient_robots_factory_closed_desc:0 "A yet to be explored ancient complex." + d_mem_ancient_robots_factory:0 "Ancient AI Factory" + d_mem_ancient_robots_factory_desc:0 "An ancient, AI-run factory discovered beneath a mountain." + + # Super Robot Army: + mem_super_robot_army:0 "Warbot Army" + mem_super_robot_army_plural:0 "Warbot Armies" + mem_super_robot_army_desc:0 "These mechanical warriors are the product of ancient technology, far beyond what we can produce ourselves." + mem_super_robot_army_limit_tooltip:0 "Although their automated factory is now under our complete control, we only have enough components to build a limited number of these armies." + mem_evil_robot_army:0 "Warbot Army" + mem_evil_robot_army_plural:0 "Warbot Armies" + mem_evil_robot_army_desc:0 "These mechanical warriors are the product of ancient technology, far beyond what we can produce ourselves." + + # Strange Mountain blocker + d_mem_strange_mountain:0 "£blocker Strange Mountain" + d_mem_strange_mountain_desc:0 "There is something odd about this mountain..." + + # Event chain + mem_ancient_robots_chain_title:0 "Ancient Remains" + mem_ancient_robots_chain_desc:0 "Your scientists have unearthed relics of a distant past." diff --git a/localisation/mem_ancient_satellite_l_braz_por.yml b/localisation/mem_ancient_satellite_l_braz_por.yml new file mode 100644 index 00000000..17dc6f17 --- /dev/null +++ b/localisation/mem_ancient_satellite_l_braz_por.yml @@ -0,0 +1,16 @@ +l_braz_por: + #Ancient Satellite Anomaly + #Writing and idea by ForeMole + #Code by LamilLerran + mem_ancient_satellite_category:0 "Deep Solar Device" + mem_ancient_satellite_category_desc:0 "Scans of §Y[Root.GetName]§! show a large object of unknown origin just above the scorchingly hot chromosphere of the star. This object is slowly orbiting around the star at a stable orbit, but how it got there and how it remains intact is as of yet unknown." + mem_ancient_satellite.1.name:0 "Ancient Satellite" + mem_ancient_satellite.1.desc:0 "Further study shows that the device close to the surface of §Y[From.From.GetName]§! is some sort of entirely automated ancient research station. By all accounts, the device should not be able to remain secure, but an advanced design has protected it from the harsh environment. The satellite, however, is responding to §Y[Root.GetName]§!'s hails, returning information on the dangerous environment of the star - and obeying simple orders given to it, including orders to change its location.\n\nTwo proposals have been made. We could keep the station where it is now and use the unique location to our advantage, or we could order the station to travel to a higher orbit so that we can safely study the satellite's composition. Either choice would provide information possibly hundreds of years beyond what we could currently know, but only one can be made. How should we proceed?" + mem_ancient_satellite.1.a:0 "Leave it there and study the star." + mem_ancient_satellite.1.b:0 "Bring it up. Let's see what this thing is made of." + mem_ancient_satellite.100.name:0 "Coronal Mass Ejection" + mem_ancient_satellite.100.desc:0 "While getting closer to §Y[From.From.GetName]§!'s surface in order to further analyze the mysterious object, a sudden solar flare forced the §Y[Root.GetName]§! to retreat. After a series of well-executed maneuvers from the ship's pilots, they managed to safely make it out of the way. However, further attempts to detect the object have failed. How it had survived previous coronal ejections is unknown, but the fact remains that it appears to have been destroyed." + mem_ancient_satellite.100.a:0 "Such excitement for no payoff." + mem_ancient_satellite.150.name:0 "Coronal Mass Ejection" + mem_ancient_satellite.150.desc:0 "While getting closer to §Y[From.From.GetName]§!'s surface in order to further analyze the mysterious object, a sudden solar flare forced the §Y[Root.GetName]§! to retreat. Despite their best efforts, the crew of the §Y[Root.GetName]§! could not escape the rapid expansion of solar material. The §Y[This.GetName]§! was destroyed, and all hands perished with it. Further attempts to detect the object have failed. How it survived previous coronal ejections is unknown, but the fact remains that it appears to have been destroyed." + diff --git a/localisation/mem_ancient_satellite_l_simp_chinese.yml b/localisation/mem_ancient_satellite_l_simp_chinese.yml new file mode 100644 index 00000000..1e57688b --- /dev/null +++ b/localisation/mem_ancient_satellite_l_simp_chinese.yml @@ -0,0 +1,16 @@ +l_simp_chinese: + #Ancient Satellite Anomaly + #Writing and idea by ForeMole + #Code by LamilLerran + mem_ancient_satellite_category:0 "Deep Solar Device" + mem_ancient_satellite_category_desc:0 "Scans of §Y[Root.GetName]§! show a large object of unknown origin just above the scorchingly hot chromosphere of the star. This object is slowly orbiting around the star at a stable orbit, but how it got there and how it remains intact is as of yet unknown." + mem_ancient_satellite.1.name:0 "Ancient Satellite" + mem_ancient_satellite.1.desc:0 "Further study shows that the device close to the surface of §Y[From.From.GetName]§! is some sort of entirely automated ancient research station. By all accounts, the device should not be able to remain secure, but an advanced design has protected it from the harsh environment. The satellite, however, is responding to §Y[Root.GetName]§!'s hails, returning information on the dangerous environment of the star - and obeying simple orders given to it, including orders to change its location.\n\nTwo proposals have been made. We could keep the station where it is now and use the unique location to our advantage, or we could order the station to travel to a higher orbit so that we can safely study the satellite's composition. Either choice would provide information possibly hundreds of years beyond what we could currently know, but only one can be made. How should we proceed?" + mem_ancient_satellite.1.a:0 "Leave it there and study the star." + mem_ancient_satellite.1.b:0 "Bring it up. Let's see what this thing is made of." + mem_ancient_satellite.100.name:0 "Coronal Mass Ejection" + mem_ancient_satellite.100.desc:0 "While getting closer to §Y[From.From.GetName]§!'s surface in order to further analyze the mysterious object, a sudden solar flare forced the §Y[Root.GetName]§! to retreat. After a series of well-executed maneuvers from the ship's pilots, they managed to safely make it out of the way. However, further attempts to detect the object have failed. How it had survived previous coronal ejections is unknown, but the fact remains that it appears to have been destroyed." + mem_ancient_satellite.100.a:0 "Such excitement for no payoff." + mem_ancient_satellite.150.name:0 "Coronal Mass Ejection" + mem_ancient_satellite.150.desc:0 "While getting closer to §Y[From.From.GetName]§!'s surface in order to further analyze the mysterious object, a sudden solar flare forced the §Y[Root.GetName]§! to retreat. Despite their best efforts, the crew of the §Y[Root.GetName]§! could not escape the rapid expansion of solar material. The §Y[This.GetName]§! was destroyed, and all hands perished with it. Further attempts to detect the object have failed. How it survived previous coronal ejections is unknown, but the fact remains that it appears to have been destroyed." + diff --git a/localisation/mem_ark_l_braz_por.yml b/localisation/mem_ark_l_braz_por.yml new file mode 100644 index 00000000..64b04e0f --- /dev/null +++ b/localisation/mem_ark_l_braz_por.yml @@ -0,0 +1,66 @@ +#The Ark +#By ViolentBeetle +l_braz_por: + mem_ark_object:0 "Ancient Station" + + mem_ark.2.name:0 "Space Oddity" + mem_ark.2.desc:0 "Beside the primitive civilisation living there, something else about §Y[the_planet.GetName]§! has drawn our attention. \n\nA space station is orbiting the planet, way more advanced than any technology the natives have, yet way too primitive to have been built by alien intelligence." + mem_ark.2.a:0 "Interesting." + mem_ark.2.a.tooltip:0 "Construct an §SObservation Post§! above the planet or conquer it to find out more." + + mem_ark.4.name:0 "Something That Doesn't Belong" + mem_ark.4.desc:0 "We have observed §Y[the_planet.GetName]§! for quite a while and have confirmed that the natives have no means of constructing and launching a space station. \n\nSomeone else must've built it above their world." + mem_ark.4.a:0 "We need to find out more." + + #This event uses title and options from .4 + mem_ark.5.desc:0 "Our settlers on §Y[the_planet.GetName]§! have confirmed the presence of a primitive space station in orbit above the [the_planet.GetPlanetMoon]. \n\nThe [mem_ark_grounders.GetNamePlural] had no means of constructing such a structure, so the question is - who did?" + + MEM_ARK_PROJECT:0 "Investigate the Station" + MEM_ARK_PROJECT_DESC:0 "A station above §Y[the_planet.GetName]§! looks distinctly out of place - those who could've built it are clearly not advanced enough." + + mem_ark.100.name:0 "The Ark" + mem_ark.100.desc:0 "The station in orbit of [the_planet.GetName] turns out to be about 500 years old. \n\nFrom what the crew of the [Root.GetName] could gather, the planet actually experienced a nuclear war or similar disaster roughly at the time of station's construction. The species currently known as the [mem_ark_grounders.GetNamePlural] are the descendants of survivors that underwent severe mutations, while the last of the original species, called the [mem_ark_sky_people.GetNamePlural], found refuge in orbit. \n\nLanding pods filled with cryogenic capsules and various equipment are still attached to the station, waiting for deployment. Seemingly, the maintenance crew that was supposed to launch them ran out of supplies and perished before the surface was deemed habitable. At this stage, any attempt to tamper with the station beside sending the pods down would destroy it." + mem_ark.100.a:0 "Launch the pods." + mem_ark.100.a.tooltip:0 "A [mem_ark_sky_people.GetName] £pop pop will be added to the planet below." + mem_ark.100.a.delayed:0 "We should launch the pods when we have space." + mem_ark.100.a.delayed.tooltip:0 "A planetary edict will be added to §Y[the_planet.GetName]§! to release the pods once you have a free tile to host a new £pop pop." + mem_ark.100.b:0 "Better not to touch anything." + mem_ark.100.c:0 "Shut everything down and study the station." + mem_ark.100.d:0 "Scuttle the station, killing all pod occupants." + + mem_ark.102.name:0 "[the_planet.GetName]: Knowledge is Power" + mem_ark.102.desc:0 "It appears that, after initial tension between the [mem_ark_grounders.GetAdj] natives and the [mem_ark_sky_people.GetAdj] newcomers on the surface of §Y[the_planet.GetName]§!, they have finally achieved lasting peace. \n\nThe [mem_ark_sky_people.GetNamePlural] dazzled everyone with various technological gadgets, impressing scientifically-minded [mem_ark_grounders.GetNamePlural] enough for them to ask the newcomers to become their new leaders." + mem_ark.102.a:0 "A wise choice." + mem_ark.102.b:0 "Concerning." + + mem_ark.103.name:0 "[the_planet.GetName]: Superior Firepower" + mem_ark.103.desc:0 "After initial tension between the [mem_ark_grounders.GetAdj] natives and the [mem_ark_sky_people.GetAdj] newcomers on the surface of §Y[the_planet.GetName]§!, the conflict erupted into a full-blown war. \n\nHowever, no matter how many [mem_ark_grounders.GetAdj] warriors stormed the entrenched newcomers' positions, they were no match for automatic firearms the [mem_ark_sky_people.GetNamePlural] brought with them. Eventually, the natives had no choice but to surrender all power to the invaders." + mem_ark.103.a:0 "Good show." + mem_ark.103.b:0 "They may become a threat one day..." + mem_ark.103.c:0 "Was it really necessary?" + + mem_ark.104.name:0 "[the_planet.GetName]: Peace and Harmony" + mem_ark.104.desc:0 "The [mem_ark_sky_people.GetNamePlural] did not have much trouble integrating into [mem_ark_grounders.GetAdj] society on the surface of §Y[the_planet.GetName]§!. \n\nMost of them seem to be enamoured with the simple and peaceful way of life the [mem_ark_grounders.GetNamePlural] have developed and do not want to go back to the technology level that brought ruin to their civilisation." + mem_ark.104.a:0 "Good for them." + mem_ark.104.b:0 "One less threat to worry about." + mem_ark.104.c:0 "Well, that's stupid." + + mem_ark.105.name:0 "[the_planet.GetName]: Gods from the Sky" + mem_ark.105.desc:0 "It seems that the [mem_ark_sky_people.GetNamePlural] were quite lucky. [mem_ark_grounders.GetAdj] culture features imagery of pre-mutation [mem_ark_sky_people.GetAdj] species prominently as a divine form or as saints who inhabited a paradise lost. \n\nNow, as the [mem_ark_grounders.GetNamePlural] suddenly encountered such beings in person, most have sworn fealty to them, calling them returned gods. Most [mem_ark_sky_people.GetNamePlural] seem to be quite comfortable with this development." + mem_ark.105.a:0 "What heresy is this!" + mem_ark.105.b:0 "Morons, all of them." + mem_ark.105.c:0 "Who are we to judge?" + + #MODIFIERS + mem_ark_just_landed:0 "Just Landed" + mem_ark_background_radiation:0 "Contaminated" + mem_ark_background_radiation_desc:0 "This planet's radiation level is noticeably elevated. Not enough to make life impossible, it nevertheless can make it unpleasant." + mem_ark_station_in_orbit:0 "Station in Orbit" + mem_ark_station_in_orbit_desc:0 "This planet is orbited by a space station that is hard to explain." + + #EDICT + decision_mem_ark_release_pods:0 "Release the Pods" + decision_mem_ark_release_pods_desc:0 "Pods from the orbital station will be released to settle one of the empty tiles." + mem_ark_need_tile:0 "Needs free housing on the planet." + mem_ark_edict_tooltip:0 "A [mem_ark_sky_people.GetName] £pop pop will be added to the planet." + diff --git a/localisation/mem_ark_l_polish.yml b/localisation/mem_ark_l_polish.yml new file mode 100644 index 00000000..f1868442 --- /dev/null +++ b/localisation/mem_ark_l_polish.yml @@ -0,0 +1,66 @@ +#The Ark +#By ViolentBeetle +l_polish: + mem_ark_object:0 "Ancient Station" + + mem_ark.2.name:0 "Space Oddity" + mem_ark.2.desc:0 "Beside the primitive civilisation living there, something else about §Y[the_planet.GetName]§! has drawn our attention. \n\nA space station is orbiting the planet, way more advanced than any technology the natives have, yet way too primitive to have been built by alien intelligence." + mem_ark.2.a:0 "Interesting." + mem_ark.2.a.tooltip:0 "Construct an §SObservation Post§! above the planet or conquer it to find out more." + + mem_ark.4.name:0 "Something That Doesn't Belong" + mem_ark.4.desc:0 "We have observed §Y[the_planet.GetName]§! for quite a while and have confirmed that the natives have no means of constructing and launching a space station. \n\nSomeone else must've built it above their world." + mem_ark.4.a:0 "We need to find out more." + + #This event uses title and options from .4 + mem_ark.5.desc:0 "Our settlers on §Y[the_planet.GetName]§! have confirmed the presence of a primitive space station in orbit above the [the_planet.GetPlanetMoon]. \n\nThe [mem_ark_grounders.GetNamePlural] had no means of constructing such a structure, so the question is - who did?" + + MEM_ARK_PROJECT:0 "Investigate the Station" + MEM_ARK_PROJECT_DESC:0 "A station above §Y[the_planet.GetName]§! looks distinctly out of place - those who could've built it are clearly not advanced enough." + + mem_ark.100.name:0 "The Ark" + mem_ark.100.desc:0 "The station in orbit of [the_planet.GetName] turns out to be about 500 years old. \n\nFrom what the crew of the [Root.GetName] could gather, the planet actually experienced a nuclear war or similar disaster roughly at the time of station's construction. The species currently known as the [mem_ark_grounders.GetNamePlural] are the descendants of survivors that underwent severe mutations, while the last of the original species, called the [mem_ark_sky_people.GetNamePlural], found refuge in orbit. \n\nLanding pods filled with cryogenic capsules and various equipment are still attached to the station, waiting for deployment. Seemingly, the maintenance crew that was supposed to launch them ran out of supplies and perished before the surface was deemed habitable. At this stage, any attempt to tamper with the station beside sending the pods down would destroy it." + mem_ark.100.a:0 "Launch the pods." + mem_ark.100.a.tooltip:0 "A [mem_ark_sky_people.GetName] £pop pop will be added to the planet below." + mem_ark.100.a.delayed:0 "We should launch the pods when we have space." + mem_ark.100.a.delayed.tooltip:0 "A planetary edict will be added to §Y[the_planet.GetName]§! to release the pods once you have a free tile to host a new £pop pop." + mem_ark.100.b:0 "Better not to touch anything." + mem_ark.100.c:0 "Shut everything down and study the station." + mem_ark.100.d:0 "Scuttle the station, killing all pod occupants." + + mem_ark.102.name:0 "[the_planet.GetName]: Knowledge is Power" + mem_ark.102.desc:0 "It appears that, after initial tension between the [mem_ark_grounders.GetAdj] natives and the [mem_ark_sky_people.GetAdj] newcomers on the surface of §Y[the_planet.GetName]§!, they have finally achieved lasting peace. \n\nThe [mem_ark_sky_people.GetNamePlural] dazzled everyone with various technological gadgets, impressing scientifically-minded [mem_ark_grounders.GetNamePlural] enough for them to ask the newcomers to become their new leaders." + mem_ark.102.a:0 "A wise choice." + mem_ark.102.b:0 "Concerning." + + mem_ark.103.name:0 "[the_planet.GetName]: Superior Firepower" + mem_ark.103.desc:0 "After initial tension between the [mem_ark_grounders.GetAdj] natives and the [mem_ark_sky_people.GetAdj] newcomers on the surface of §Y[the_planet.GetName]§!, the conflict erupted into a full-blown war. \n\nHowever, no matter how many [mem_ark_grounders.GetAdj] warriors stormed the entrenched newcomers' positions, they were no match for automatic firearms the [mem_ark_sky_people.GetNamePlural] brought with them. Eventually, the natives had no choice but to surrender all power to the invaders." + mem_ark.103.a:0 "Good show." + mem_ark.103.b:0 "They may become a threat one day..." + mem_ark.103.c:0 "Was it really necessary?" + + mem_ark.104.name:0 "[the_planet.GetName]: Peace and Harmony" + mem_ark.104.desc:0 "The [mem_ark_sky_people.GetNamePlural] did not have much trouble integrating into [mem_ark_grounders.GetAdj] society on the surface of §Y[the_planet.GetName]§!. \n\nMost of them seem to be enamoured with the simple and peaceful way of life the [mem_ark_grounders.GetNamePlural] have developed and do not want to go back to the technology level that brought ruin to their civilisation." + mem_ark.104.a:0 "Good for them." + mem_ark.104.b:0 "One less threat to worry about." + mem_ark.104.c:0 "Well, that's stupid." + + mem_ark.105.name:0 "[the_planet.GetName]: Gods from the Sky" + mem_ark.105.desc:0 "It seems that the [mem_ark_sky_people.GetNamePlural] were quite lucky. [mem_ark_grounders.GetAdj] culture features imagery of pre-mutation [mem_ark_sky_people.GetAdj] species prominently as a divine form or as saints who inhabited a paradise lost. \n\nNow, as the [mem_ark_grounders.GetNamePlural] suddenly encountered such beings in person, most have sworn fealty to them, calling them returned gods. Most [mem_ark_sky_people.GetNamePlural] seem to be quite comfortable with this development." + mem_ark.105.a:0 "What heresy is this!" + mem_ark.105.b:0 "Morons, all of them." + mem_ark.105.c:0 "Who are we to judge?" + + #MODIFIERS + mem_ark_just_landed:0 "Just Landed" + mem_ark_background_radiation:0 "Contaminated" + mem_ark_background_radiation_desc:0 "This planet's radiation level is noticeably elevated. Not enough to make life impossible, it nevertheless can make it unpleasant." + mem_ark_station_in_orbit:0 "Station in Orbit" + mem_ark_station_in_orbit_desc:0 "This planet is orbited by a space station that is hard to explain." + + #EDICT + decision_mem_ark_release_pods:0 "Release the Pods" + decision_mem_ark_release_pods_desc:0 "Pods from the orbital station will be released to settle one of the empty tiles." + mem_ark_need_tile:0 "Needs free housing on the planet." + mem_ark_edict_tooltip:0 "A [mem_ark_sky_people.GetName] £pop pop will be added to the planet." + diff --git a/localisation/mem_ark_l_russian.yml b/localisation/mem_ark_l_russian.yml new file mode 100644 index 00000000..58b0e7d9 --- /dev/null +++ b/localisation/mem_ark_l_russian.yml @@ -0,0 +1,66 @@ +#The Ark +#By ViolentBeetle +l_russian: + mem_ark_object:0 "Ancient Station" + + mem_ark.2.name:0 "Space Oddity" + mem_ark.2.desc:0 "Beside the primitive civilisation living there, something else about §Y[the_planet.GetName]§! has drawn our attention. \n\nA space station is orbiting the planet, way more advanced than any technology the natives have, yet way too primitive to have been built by alien intelligence." + mem_ark.2.a:0 "Interesting." + mem_ark.2.a.tooltip:0 "Construct an §SObservation Post§! above the planet or conquer it to find out more." + + mem_ark.4.name:0 "Something That Doesn't Belong" + mem_ark.4.desc:0 "We have observed §Y[the_planet.GetName]§! for quite a while and have confirmed that the natives have no means of constructing and launching a space station. \n\nSomeone else must've built it above their world." + mem_ark.4.a:0 "We need to find out more." + + #This event uses title and options from .4 + mem_ark.5.desc:0 "Our settlers on §Y[the_planet.GetName]§! have confirmed the presence of a primitive space station in orbit above the [the_planet.GetPlanetMoon]. \n\nThe [mem_ark_grounders.GetNamePlural] had no means of constructing such a structure, so the question is - who did?" + + MEM_ARK_PROJECT:0 "Investigate the Station" + MEM_ARK_PROJECT_DESC:0 "A station above §Y[the_planet.GetName]§! looks distinctly out of place - those who could've built it are clearly not advanced enough." + + mem_ark.100.name:0 "The Ark" + mem_ark.100.desc:0 "The station in orbit of [the_planet.GetName] turns out to be about 500 years old. \n\nFrom what the crew of the [Root.GetName] could gather, the planet actually experienced a nuclear war or similar disaster roughly at the time of station's construction. The species currently known as the [mem_ark_grounders.GetNamePlural] are the descendants of survivors that underwent severe mutations, while the last of the original species, called the [mem_ark_sky_people.GetNamePlural], found refuge in orbit. \n\nLanding pods filled with cryogenic capsules and various equipment are still attached to the station, waiting for deployment. Seemingly, the maintenance crew that was supposed to launch them ran out of supplies and perished before the surface was deemed habitable. At this stage, any attempt to tamper with the station beside sending the pods down would destroy it." + mem_ark.100.a:0 "Launch the pods." + mem_ark.100.a.tooltip:0 "A [mem_ark_sky_people.GetName] £pop pop will be added to the planet below." + mem_ark.100.a.delayed:0 "We should launch the pods when we have space." + mem_ark.100.a.delayed.tooltip:0 "A planetary edict will be added to §Y[the_planet.GetName]§! to release the pods once you have a free tile to host a new £pop pop." + mem_ark.100.b:0 "Better not to touch anything." + mem_ark.100.c:0 "Shut everything down and study the station." + mem_ark.100.d:0 "Scuttle the station, killing all pod occupants." + + mem_ark.102.name:0 "[the_planet.GetName]: Knowledge is Power" + mem_ark.102.desc:0 "It appears that, after initial tension between the [mem_ark_grounders.GetAdj] natives and the [mem_ark_sky_people.GetAdj] newcomers on the surface of §Y[the_planet.GetName]§!, they have finally achieved lasting peace. \n\nThe [mem_ark_sky_people.GetNamePlural] dazzled everyone with various technological gadgets, impressing scientifically-minded [mem_ark_grounders.GetNamePlural] enough for them to ask the newcomers to become their new leaders." + mem_ark.102.a:0 "A wise choice." + mem_ark.102.b:0 "Concerning." + + mem_ark.103.name:0 "[the_planet.GetName]: Superior Firepower" + mem_ark.103.desc:0 "After initial tension between the [mem_ark_grounders.GetAdj] natives and the [mem_ark_sky_people.GetAdj] newcomers on the surface of §Y[the_planet.GetName]§!, the conflict erupted into a full-blown war. \n\nHowever, no matter how many [mem_ark_grounders.GetAdj] warriors stormed the entrenched newcomers' positions, they were no match for automatic firearms the [mem_ark_sky_people.GetNamePlural] brought with them. Eventually, the natives had no choice but to surrender all power to the invaders." + mem_ark.103.a:0 "Good show." + mem_ark.103.b:0 "They may become a threat one day..." + mem_ark.103.c:0 "Was it really necessary?" + + mem_ark.104.name:0 "[the_planet.GetName]: Peace and Harmony" + mem_ark.104.desc:0 "The [mem_ark_sky_people.GetNamePlural] did not have much trouble integrating into [mem_ark_grounders.GetAdj] society on the surface of §Y[the_planet.GetName]§!. \n\nMost of them seem to be enamoured with the simple and peaceful way of life the [mem_ark_grounders.GetNamePlural] have developed and do not want to go back to the technology level that brought ruin to their civilisation." + mem_ark.104.a:0 "Good for them." + mem_ark.104.b:0 "One less threat to worry about." + mem_ark.104.c:0 "Well, that's stupid." + + mem_ark.105.name:0 "[the_planet.GetName]: Gods from the Sky" + mem_ark.105.desc:0 "It seems that the [mem_ark_sky_people.GetNamePlural] were quite lucky. [mem_ark_grounders.GetAdj] culture features imagery of pre-mutation [mem_ark_sky_people.GetAdj] species prominently as a divine form or as saints who inhabited a paradise lost. \n\nNow, as the [mem_ark_grounders.GetNamePlural] suddenly encountered such beings in person, most have sworn fealty to them, calling them returned gods. Most [mem_ark_sky_people.GetNamePlural] seem to be quite comfortable with this development." + mem_ark.105.a:0 "What heresy is this!" + mem_ark.105.b:0 "Morons, all of them." + mem_ark.105.c:0 "Who are we to judge?" + + #MODIFIERS + mem_ark_just_landed:0 "Just Landed" + mem_ark_background_radiation:0 "Contaminated" + mem_ark_background_radiation_desc:0 "This planet's radiation level is noticeably elevated. Not enough to make life impossible, it nevertheless can make it unpleasant." + mem_ark_station_in_orbit:0 "Station in Orbit" + mem_ark_station_in_orbit_desc:0 "This planet is orbited by a space station that is hard to explain." + + #EDICT + decision_mem_ark_release_pods:0 "Release the Pods" + decision_mem_ark_release_pods_desc:0 "Pods from the orbital station will be released to settle one of the empty tiles." + mem_ark_need_tile:0 "Needs free housing on the planet." + mem_ark_edict_tooltip:0 "A [mem_ark_sky_people.GetName] £pop pop will be added to the planet." + diff --git a/localisation/mem_ark_l_simp_chinese.yml b/localisation/mem_ark_l_simp_chinese.yml new file mode 100644 index 00000000..a3ece1d3 --- /dev/null +++ b/localisation/mem_ark_l_simp_chinese.yml @@ -0,0 +1,66 @@ +#The Ark +#By ViolentBeetle +l_simp_chinese: + mem_ark_object:0 "Ancient Station" + + mem_ark.2.name:0 "Space Oddity" + mem_ark.2.desc:0 "Beside the primitive civilisation living there, something else about §Y[the_planet.GetName]§! has drawn our attention. \n\nA space station is orbiting the planet, way more advanced than any technology the natives have, yet way too primitive to have been built by alien intelligence." + mem_ark.2.a:0 "Interesting." + mem_ark.2.a.tooltip:0 "Construct an §SObservation Post§! above the planet or conquer it to find out more." + + mem_ark.4.name:0 "Something That Doesn't Belong" + mem_ark.4.desc:0 "We have observed §Y[the_planet.GetName]§! for quite a while and have confirmed that the natives have no means of constructing and launching a space station. \n\nSomeone else must've built it above their world." + mem_ark.4.a:0 "We need to find out more." + + #This event uses title and options from .4 + mem_ark.5.desc:0 "Our settlers on §Y[the_planet.GetName]§! have confirmed the presence of a primitive space station in orbit above the [the_planet.GetPlanetMoon]. \n\nThe [mem_ark_grounders.GetNamePlural] had no means of constructing such a structure, so the question is - who did?" + + MEM_ARK_PROJECT:0 "Investigate the Station" + MEM_ARK_PROJECT_DESC:0 "A station above §Y[the_planet.GetName]§! looks distinctly out of place - those who could've built it are clearly not advanced enough." + + mem_ark.100.name:0 "The Ark" + mem_ark.100.desc:0 "The station in orbit of [the_planet.GetName] turns out to be about 500 years old. \n\nFrom what the crew of the [Root.GetName] could gather, the planet actually experienced a nuclear war or similar disaster roughly at the time of station's construction. The species currently known as the [mem_ark_grounders.GetNamePlural] are the descendants of survivors that underwent severe mutations, while the last of the original species, called the [mem_ark_sky_people.GetNamePlural], found refuge in orbit. \n\nLanding pods filled with cryogenic capsules and various equipment are still attached to the station, waiting for deployment. Seemingly, the maintenance crew that was supposed to launch them ran out of supplies and perished before the surface was deemed habitable. At this stage, any attempt to tamper with the station beside sending the pods down would destroy it." + mem_ark.100.a:0 "Launch the pods." + mem_ark.100.a.tooltip:0 "A [mem_ark_sky_people.GetName] £pop pop will be added to the planet below." + mem_ark.100.a.delayed:0 "We should launch the pods when we have space." + mem_ark.100.a.delayed.tooltip:0 "A planetary edict will be added to §Y[the_planet.GetName]§! to release the pods once you have a free tile to host a new £pop pop." + mem_ark.100.b:0 "Better not to touch anything." + mem_ark.100.c:0 "Shut everything down and study the station." + mem_ark.100.d:0 "Scuttle the station, killing all pod occupants." + + mem_ark.102.name:0 "[the_planet.GetName]: Knowledge is Power" + mem_ark.102.desc:0 "It appears that, after initial tension between the [mem_ark_grounders.GetAdj] natives and the [mem_ark_sky_people.GetAdj] newcomers on the surface of §Y[the_planet.GetName]§!, they have finally achieved lasting peace. \n\nThe [mem_ark_sky_people.GetNamePlural] dazzled everyone with various technological gadgets, impressing scientifically-minded [mem_ark_grounders.GetNamePlural] enough for them to ask the newcomers to become their new leaders." + mem_ark.102.a:0 "A wise choice." + mem_ark.102.b:0 "Concerning." + + mem_ark.103.name:0 "[the_planet.GetName]: Superior Firepower" + mem_ark.103.desc:0 "After initial tension between the [mem_ark_grounders.GetAdj] natives and the [mem_ark_sky_people.GetAdj] newcomers on the surface of §Y[the_planet.GetName]§!, the conflict erupted into a full-blown war. \n\nHowever, no matter how many [mem_ark_grounders.GetAdj] warriors stormed the entrenched newcomers' positions, they were no match for automatic firearms the [mem_ark_sky_people.GetNamePlural] brought with them. Eventually, the natives had no choice but to surrender all power to the invaders." + mem_ark.103.a:0 "Good show." + mem_ark.103.b:0 "They may become a threat one day..." + mem_ark.103.c:0 "Was it really necessary?" + + mem_ark.104.name:0 "[the_planet.GetName]: Peace and Harmony" + mem_ark.104.desc:0 "The [mem_ark_sky_people.GetNamePlural] did not have much trouble integrating into [mem_ark_grounders.GetAdj] society on the surface of §Y[the_planet.GetName]§!. \n\nMost of them seem to be enamoured with the simple and peaceful way of life the [mem_ark_grounders.GetNamePlural] have developed and do not want to go back to the technology level that brought ruin to their civilisation." + mem_ark.104.a:0 "Good for them." + mem_ark.104.b:0 "One less threat to worry about." + mem_ark.104.c:0 "Well, that's stupid." + + mem_ark.105.name:0 "[the_planet.GetName]: Gods from the Sky" + mem_ark.105.desc:0 "It seems that the [mem_ark_sky_people.GetNamePlural] were quite lucky. [mem_ark_grounders.GetAdj] culture features imagery of pre-mutation [mem_ark_sky_people.GetAdj] species prominently as a divine form or as saints who inhabited a paradise lost. \n\nNow, as the [mem_ark_grounders.GetNamePlural] suddenly encountered such beings in person, most have sworn fealty to them, calling them returned gods. Most [mem_ark_sky_people.GetNamePlural] seem to be quite comfortable with this development." + mem_ark.105.a:0 "What heresy is this!" + mem_ark.105.b:0 "Morons, all of them." + mem_ark.105.c:0 "Who are we to judge?" + + #MODIFIERS + mem_ark_just_landed:0 "Just Landed" + mem_ark_background_radiation:0 "Contaminated" + mem_ark_background_radiation_desc:0 "This planet's radiation level is noticeably elevated. Not enough to make life impossible, it nevertheless can make it unpleasant." + mem_ark_station_in_orbit:0 "Station in Orbit" + mem_ark_station_in_orbit_desc:0 "This planet is orbited by a space station that is hard to explain." + + #EDICT + decision_mem_ark_release_pods:0 "Release the Pods" + decision_mem_ark_release_pods_desc:0 "Pods from the orbital station will be released to settle one of the empty tiles." + mem_ark_need_tile:0 "Needs free housing on the planet." + mem_ark_edict_tooltip:0 "A [mem_ark_sky_people.GetName] £pop pop will be added to the planet." + diff --git a/localisation/mem_ashes_l_braz_por.yml b/localisation/mem_ashes_l_braz_por.yml new file mode 100644 index 00000000..710d00b3 --- /dev/null +++ b/localisation/mem_ashes_l_braz_por.yml @@ -0,0 +1,78 @@ +#Among the Ashes +#By ViolentBeetle + +l_braz_por: + + mem_ashes_category:0 "Scorched Land" + mem_ashes_category_desc:0 "The barren surface of [Root.GetName] is completely devoid of life. But this might not have always been the case..." + + mem_ashes.999.name:0 "Most Definitely a Barren World" + mem_ashes.999.desc:0 "[Root.GetName] reports that repeated sweeps of [FromFrom.GetName] have confirmed a complete lack of any signs of life, past or present. \n\nAny indications to the contrary have proven to be false leads." + + mem_ashes.1.name:0 "Beneath the Surface" + mem_ashes.1.desc:0 "Though the surface of [From.GetName] is blasted by cosmic radiation and completely devoid of life, what lies beneath tells a different story. \n\nIt seems the planet was at some point home to a moderately advanced pre-spaceflight civilisation, and our explorers found multiple underground structures, presumably used for storage, transportation and shelter. The most significant of these is a surviving piece of underground rapid transit system, connected to a vast bunker, presumably a fallout shelter. Inside, they discovered large amount of hastily setup primitive stasis pods, still operational and containing aliens in suspended animation. \n\nThe complex is too damaged to reactivate it on site, but we could extract pods and bring them off-world for more convenient examination and possible reactivation." + mem_ashes.1.a:0 "Bring them home. Perhaps the aliens can be saved." + mem_ashes.1.b:0 "Leave the pods in place. We don't have time for this." + mem_ashes.1.c:0 "Dispose of the helpless aliens." + + mem_ashes_underground:0 "Underground Ruins" + mem_ashes_underground_desc:0 "Though the surface of the planet has been wiped clean of life, the remains of a civilisation once inhabiting have been found underground." + + mem_ashes_snack:0 "Frozen Snacks" + country_resource_food_add:0 "Monthly Food" + + mem_ashes_chain_title:0 "From Ashes" + mem_ashes_chain_desc:0 "The sleeping pods we found on [their_planet.GetName] contain the last known survivors of the planet's destruction." + + MEM_ASHES_EXTRACT:0 "Extract the Sleeping Pods" + MEM_ASHES_EXTRACT_DESC:0 "The sleeping pods are clearly hastily constructed with very primitive technology. The ravages of time made them even more unreliable. Moving them off-world requires delicacy and precision." + + mem_ashes.2.name:0 "Sleeping Pods Retrieved" + mem_ashes.2.desc:0 "We have successfully transferred the sleeping pods from [their_planet.GetName] to a secure facility on our home world. Reactivating them might be tricky, but our technology should allow us to do it without incident." + mem_ashes.2.a:0 "We should consider our options..." + + MEM_ASHES_REVIVE:0 "Revive the Sleepers" + MEM_ASHES_REVIVE_DESC:0 "We can now revive the aliens we found on [their_planet.GetName]. The pods are not particularly stable, but we have the technology necessary to work around possible hazards." + + MEM_ASHES_AUTOPSY:0 "Sleeper Autopsy" + MEM_ASHES_AUTOPSY_DESC:0 "There's little need to wake the aliens from [their_planet.GetName] up. Dissecting their still living, frozen bodies would tell us more than any awake conversation." + + mem_ashes.3.name:0 "Sleepers Revived" + mem_ashes.3.desc:0 "It took us considerable effort to successfully activate the revival protocols in the sleeper pods from [their_planet.GetName]. As the translation software was calibrated, survivors were able to share their story... \n\nThey call themselves the [their_species.GetNamePlural]. Their species had advanced to the early space age, but with their first interplanetary spaceship already under construction, they discovered abnormal activity on their sun. In anticipation of a cataclysmic solar flare, their governments secretly arranged to use old fallout shelters to store the best and brightest of their society using primitive cryonic technology. \n\nThe plan was to revive them to start a new civilization once the danger had passed, but the flare was far more severe than any could anticipated. \n\nWith the entire surface of the planet sterilized and the atmosphere blown away, the all-clear signal was never received and the pods were left to degrade until the last surviving pod was recovered by our researchers. \n\nBut now, as the sleepers have awoken and acclimatized, we can't keep them in our research facilities forever. A new permanent accommodation needs to be arranged..." + mem_ashes.3.a:0 "Settle them in our space as part of our empire." + mem_ashes.3.a.tooltip:0 "§Y[planet_to_colonize.GetName]§! will be colonized by the [their_species.GetNamePlural]." + mem_ashes.3.b:0 "Give them a system and set up a protectorate." + mem_ashes.3.b.tooltip:0 "§Y[planet_to_colonize.GetName]§! will be colonized by the [their_species.GetNamePlural]. [planet_to_colonize.Solar_System.GetName] will be ceded to them and their country will be our vassal." + mem_ashes.3.c:0 "Let them settle on one of our worlds." + mem_ashes.3.c.tooltip:0 "The [their_species.GetNamePlural] will settle on one of our planets that has free space." + mem_ashes_need_free_space:0 "Need free space on one of the planets fit for settling by the survivors." + mem_ashes.3.d:0 "Send them packing." + mem_ashes.3.d.tooltip:0 "The [their_species.GetNamePlural] will be exiled from our empire to find their own home. Perhaps we will hear from them again..." + + mem_ashes_survivors:0 "Persistent Survivors" + mem_ashes_survivors_desc:0 "This species survived the destruction of their home world and was given a second chance. They intend to make the most out of it." + + mem_ashes.4.name:0 "Sleeper Autopsy Complete" + mem_ashes.4.desc:0 "Our scientists have completed the dissection of the pod inhabitants we found on [their_planet.GetName]. The data obtained is invaluable, but with the last survivors of that species finding their demise on our examination tables, their kind had been wiped out forever." + mem_ashes.4.a:0 "That's life." + mem_ashes.4.b:0 "Worth it!" + mem_ashes.4.c:0 "Data extraction successful." + + mem_ashes.6.name:0 "[their_country.GetName]" + mem_ashes.6.desc:0 "Greetings! Do you remember us? \n\nEven though it is regrettable that you weren't able or willing to offer us a place in your own empire, we have not forgotten your kindness and will forever be grateful to you for saving us from that vault. \n\nWe are doing well and have already found a new world for ourselves. One of our leaders, who was instrumental in creating the vault initiative in the first place, has expressed the wish to join your empire and provide expertise as a sign of our gratitude. Are you interested?" + mem_ashes.6.a:0 "Not particularly, no." + mem_ashes.6.b:0 "Very well." + mem_ashes.6.b.tooltip:0 "We will receive a new §Ygovernor§!" + + MEM_ASHES_ASSIMILATION:0 "Assimilate the Sleepers" + MEM_ASHES_ASSIMILATION_DESC:0 "It is a rare opportunity to work on organics who are incapable of protesting at their assimilation. They won't even need to wake up for us to learn all about them and their past." + + mem_ashes.7.title:0 "Sleepers Assimilated" + mem_ashes.7.desc:0 "It took us considerable effort to successfully extract subjects from the sleeper pods found on [their_planet.GetName]. As we added them to our collective, we pieced together their story. \n\nThey call themselves the [their_species.GetNamePlural]. Their species had advanced to the early space age, but with their first interplanetary spaceship already under construction, they discovered abnormal activity on their sun. In anticipation of a cataclysmic solar flare, their governments secretly arranged to use old fallout shelters to store the best and brightest of their society using primitive cryonic technology. \n\nThe plan was to revive them to start a new civilization once the danger had passed, but the flare was far more severe than any could anticipated. \n\nWith the entire surface of the planet sterilized and the atmosphere blown away, the all-clear signal was never received and the pods were left to degrade until the last surviving pod was recovered by us.\n\nNow, with large numbers of [their_species.GetNamePlural] having been reactivated, we need make a more permanent arrangement concerning them." +mem_ashes.7.a:0 "Settle them on one of our planets." + mem_ashes.7.a.tooltip:0 "Newly assimilated [their_species.GetNamePlural] will be placed on [planet_to_colonize.GetName]." + mem_ashes.7.b:0 "Dispose of them. They have no place in the [Root.GetName]." + mem_ashes.7.b.tooltip:0 "The [their_species.GetNamePlural] will be killed off." + + mem_ashes_leader_trait:0 "Persistent Survivor" + mem_ashes_leader_trait_desc:0 "This leader has survived the destruction of their world and intends to make the best out of their second chance." diff --git a/localisation/mem_ashes_l_polish.yml b/localisation/mem_ashes_l_polish.yml new file mode 100644 index 00000000..8d2e08ba --- /dev/null +++ b/localisation/mem_ashes_l_polish.yml @@ -0,0 +1,78 @@ +#Among the Ashes +#By ViolentBeetle + +l_polish: + + mem_ashes_category:0 "Scorched Land" + mem_ashes_category_desc:0 "The barren surface of [Root.GetName] is completely devoid of life. But this might not have always been the case..." + + mem_ashes.999.name:0 "Most Definitely a Barren World" + mem_ashes.999.desc:0 "[Root.GetName] reports that repeated sweeps of [FromFrom.GetName] have confirmed a complete lack of any signs of life, past or present. \n\nAny indications to the contrary have proven to be false leads." + + mem_ashes.1.name:0 "Beneath the Surface" + mem_ashes.1.desc:0 "Though the surface of [From.GetName] is blasted by cosmic radiation and completely devoid of life, what lies beneath tells a different story. \n\nIt seems the planet was at some point home to a moderately advanced pre-spaceflight civilisation, and our explorers found multiple underground structures, presumably used for storage, transportation and shelter. The most significant of these is a surviving piece of underground rapid transit system, connected to a vast bunker, presumably a fallout shelter. Inside, they discovered large amount of hastily setup primitive stasis pods, still operational and containing aliens in suspended animation. \n\nThe complex is too damaged to reactivate it on site, but we could extract pods and bring them off-world for more convenient examination and possible reactivation." + mem_ashes.1.a:0 "Bring them home. Perhaps the aliens can be saved." + mem_ashes.1.b:0 "Leave the pods in place. We don't have time for this." + mem_ashes.1.c:0 "Dispose of the helpless aliens." + + mem_ashes_underground:0 "Underground Ruins" + mem_ashes_underground_desc:0 "Though the surface of the planet has been wiped clean of life, the remains of a civilisation once inhabiting have been found underground." + + mem_ashes_snack:0 "Frozen Snacks" + country_resource_food_add:0 "Monthly Food" + + mem_ashes_chain_title:0 "From Ashes" + mem_ashes_chain_desc:0 "The sleeping pods we found on [their_planet.GetName] contain the last known survivors of the planet's destruction." + + MEM_ASHES_EXTRACT:0 "Extract the Sleeping Pods" + MEM_ASHES_EXTRACT_DESC:0 "The sleeping pods are clearly hastily constructed with very primitive technology. The ravages of time made them even more unreliable. Moving them off-world requires delicacy and precision." + + mem_ashes.2.name:0 "Sleeping Pods Retrieved" + mem_ashes.2.desc:0 "We have successfully transferred the sleeping pods from [their_planet.GetName] to a secure facility on our home world. Reactivating them might be tricky, but our technology should allow us to do it without incident." + mem_ashes.2.a:0 "We should consider our options..." + + MEM_ASHES_REVIVE:0 "Revive the Sleepers" + MEM_ASHES_REVIVE_DESC:0 "We can now revive the aliens we found on [their_planet.GetName]. The pods are not particularly stable, but we have the technology necessary to work around possible hazards." + + MEM_ASHES_AUTOPSY:0 "Sleeper Autopsy" + MEM_ASHES_AUTOPSY_DESC:0 "There's little need to wake the aliens from [their_planet.GetName] up. Dissecting their still living, frozen bodies would tell us more than any awake conversation." + + mem_ashes.3.name:0 "Sleepers Revived" + mem_ashes.3.desc:0 "It took us considerable effort to successfully activate the revival protocols in the sleeper pods from [their_planet.GetName]. As the translation software was calibrated, survivors were able to share their story... \n\nThey call themselves the [their_species.GetNamePlural]. Their species had advanced to the early space age, but with their first interplanetary spaceship already under construction, they discovered abnormal activity on their sun. In anticipation of a cataclysmic solar flare, their governments secretly arranged to use old fallout shelters to store the best and brightest of their society using primitive cryonic technology. \n\nThe plan was to revive them to start a new civilization once the danger had passed, but the flare was far more severe than any could anticipated. \n\nWith the entire surface of the planet sterilized and the atmosphere blown away, the all-clear signal was never received and the pods were left to degrade until the last surviving pod was recovered by our researchers. \n\nBut now, as the sleepers have awoken and acclimatized, we can't keep them in our research facilities forever. A new permanent accommodation needs to be arranged..." + mem_ashes.3.a:0 "Settle them in our space as part of our empire." + mem_ashes.3.a.tooltip:0 "§Y[planet_to_colonize.GetName]§! will be colonized by the [their_species.GetNamePlural]." + mem_ashes.3.b:0 "Give them a system and set up a protectorate." + mem_ashes.3.b.tooltip:0 "§Y[planet_to_colonize.GetName]§! will be colonized by the [their_species.GetNamePlural]. [planet_to_colonize.Solar_System.GetName] will be ceded to them and their country will be our vassal." + mem_ashes.3.c:0 "Let them settle on one of our worlds." + mem_ashes.3.c.tooltip:0 "The [their_species.GetNamePlural] will settle on one of our planets that has free space." + mem_ashes_need_free_space:0 "Need free space on one of the planets fit for settling by the survivors." + mem_ashes.3.d:0 "Send them packing." + mem_ashes.3.d.tooltip:0 "The [their_species.GetNamePlural] will be exiled from our empire to find their own home. Perhaps we will hear from them again..." + + mem_ashes_survivors:0 "Persistent Survivors" + mem_ashes_survivors_desc:0 "This species survived the destruction of their home world and was given a second chance. They intend to make the most out of it." + + mem_ashes.4.name:0 "Sleeper Autopsy Complete" + mem_ashes.4.desc:0 "Our scientists have completed the dissection of the pod inhabitants we found on [their_planet.GetName]. The data obtained is invaluable, but with the last survivors of that species finding their demise on our examination tables, their kind had been wiped out forever." + mem_ashes.4.a:0 "That's life." + mem_ashes.4.b:0 "Worth it!" + mem_ashes.4.c:0 "Data extraction successful." + + mem_ashes.6.name:0 "[their_country.GetName]" + mem_ashes.6.desc:0 "Greetings! Do you remember us? \n\nEven though it is regrettable that you weren't able or willing to offer us a place in your own empire, we have not forgotten your kindness and will forever be grateful to you for saving us from that vault. \n\nWe are doing well and have already found a new world for ourselves. One of our leaders, who was instrumental in creating the vault initiative in the first place, has expressed the wish to join your empire and provide expertise as a sign of our gratitude. Are you interested?" + mem_ashes.6.a:0 "Not particularly, no." + mem_ashes.6.b:0 "Very well." + mem_ashes.6.b.tooltip:0 "We will receive a new §Ygovernor§!" + + MEM_ASHES_ASSIMILATION:0 "Assimilate the Sleepers" + MEM_ASHES_ASSIMILATION_DESC:0 "It is a rare opportunity to work on organics who are incapable of protesting at their assimilation. They won't even need to wake up for us to learn all about them and their past." + + mem_ashes.7.title:0 "Sleepers Assimilated" + mem_ashes.7.desc:0 "It took us considerable effort to successfully extract subjects from the sleeper pods found on [their_planet.GetName]. As we added them to our collective, we pieced together their story. \n\nThey call themselves the [their_species.GetNamePlural]. Their species had advanced to the early space age, but with their first interplanetary spaceship already under construction, they discovered abnormal activity on their sun. In anticipation of a cataclysmic solar flare, their governments secretly arranged to use old fallout shelters to store the best and brightest of their society using primitive cryonic technology. \n\nThe plan was to revive them to start a new civilization once the danger had passed, but the flare was far more severe than any could anticipated. \n\nWith the entire surface of the planet sterilized and the atmosphere blown away, the all-clear signal was never received and the pods were left to degrade until the last surviving pod was recovered by us.\n\nNow, with large numbers of [their_species.GetNamePlural] having been reactivated, we need make a more permanent arrangement concerning them." +mem_ashes.7.a:0 "Settle them on one of our planets." + mem_ashes.7.a.tooltip:0 "Newly assimilated [their_species.GetNamePlural] will be placed on [planet_to_colonize.GetName]." + mem_ashes.7.b:0 "Dispose of them. They have no place in the [Root.GetName]." + mem_ashes.7.b.tooltip:0 "The [their_species.GetNamePlural] will be killed off." + + mem_ashes_leader_trait:0 "Persistent Survivor" + mem_ashes_leader_trait_desc:0 "This leader has survived the destruction of their world and intends to make the best out of their second chance." diff --git a/localisation/mem_ashes_l_simp_chinese.yml b/localisation/mem_ashes_l_simp_chinese.yml new file mode 100644 index 00000000..74349e23 --- /dev/null +++ b/localisation/mem_ashes_l_simp_chinese.yml @@ -0,0 +1,78 @@ +#Among the Ashes +#By ViolentBeetle + +l_simp_chinese: + + mem_ashes_category:0 "Scorched Land" + mem_ashes_category_desc:0 "The barren surface of [Root.GetName] is completely devoid of life. But this might not have always been the case..." + + mem_ashes.999.name:0 "Most Definitely a Barren World" + mem_ashes.999.desc:0 "[Root.GetName] reports that repeated sweeps of [FromFrom.GetName] have confirmed a complete lack of any signs of life, past or present. \n\nAny indications to the contrary have proven to be false leads." + + mem_ashes.1.name:0 "Beneath the Surface" + mem_ashes.1.desc:0 "Though the surface of [From.GetName] is blasted by cosmic radiation and completely devoid of life, what lies beneath tells a different story. \n\nIt seems the planet was at some point home to a moderately advanced pre-spaceflight civilisation, and our explorers found multiple underground structures, presumably used for storage, transportation and shelter. The most significant of these is a surviving piece of underground rapid transit system, connected to a vast bunker, presumably a fallout shelter. Inside, they discovered large amount of hastily setup primitive stasis pods, still operational and containing aliens in suspended animation. \n\nThe complex is too damaged to reactivate it on site, but we could extract pods and bring them off-world for more convenient examination and possible reactivation." + mem_ashes.1.a:0 "Bring them home. Perhaps the aliens can be saved." + mem_ashes.1.b:0 "Leave the pods in place. We don't have time for this." + mem_ashes.1.c:0 "Dispose of the helpless aliens." + + mem_ashes_underground:0 "Underground Ruins" + mem_ashes_underground_desc:0 "Though the surface of the planet has been wiped clean of life, the remains of a civilisation once inhabiting have been found underground." + + mem_ashes_snack:0 "Frozen Snacks" + country_resource_food_add:0 "Monthly Food" + + mem_ashes_chain_title:0 "From Ashes" + mem_ashes_chain_desc:0 "The sleeping pods we found on [their_planet.GetName] contain the last known survivors of the planet's destruction." + + MEM_ASHES_EXTRACT:0 "Extract the Sleeping Pods" + MEM_ASHES_EXTRACT_DESC:0 "The sleeping pods are clearly hastily constructed with very primitive technology. The ravages of time made them even more unreliable. Moving them off-world requires delicacy and precision." + + mem_ashes.2.name:0 "Sleeping Pods Retrieved" + mem_ashes.2.desc:0 "We have successfully transferred the sleeping pods from [their_planet.GetName] to a secure facility on our home world. Reactivating them might be tricky, but our technology should allow us to do it without incident." + mem_ashes.2.a:0 "We should consider our options..." + + MEM_ASHES_REVIVE:0 "Revive the Sleepers" + MEM_ASHES_REVIVE_DESC:0 "We can now revive the aliens we found on [their_planet.GetName]. The pods are not particularly stable, but we have the technology necessary to work around possible hazards." + + MEM_ASHES_AUTOPSY:0 "Sleeper Autopsy" + MEM_ASHES_AUTOPSY_DESC:0 "There's little need to wake the aliens from [their_planet.GetName] up. Dissecting their still living, frozen bodies would tell us more than any awake conversation." + + mem_ashes.3.name:0 "Sleepers Revived" + mem_ashes.3.desc:0 "It took us considerable effort to successfully activate the revival protocols in the sleeper pods from [their_planet.GetName]. As the translation software was calibrated, survivors were able to share their story... \n\nThey call themselves the [their_species.GetNamePlural]. Their species had advanced to the early space age, but with their first interplanetary spaceship already under construction, they discovered abnormal activity on their sun. In anticipation of a cataclysmic solar flare, their governments secretly arranged to use old fallout shelters to store the best and brightest of their society using primitive cryonic technology. \n\nThe plan was to revive them to start a new civilization once the danger had passed, but the flare was far more severe than any could anticipated. \n\nWith the entire surface of the planet sterilized and the atmosphere blown away, the all-clear signal was never received and the pods were left to degrade until the last surviving pod was recovered by our researchers. \n\nBut now, as the sleepers have awoken and acclimatized, we can't keep them in our research facilities forever. A new permanent accommodation needs to be arranged..." + mem_ashes.3.a:0 "Settle them in our space as part of our empire." + mem_ashes.3.a.tooltip:0 "§Y[planet_to_colonize.GetName]§! will be colonized by the [their_species.GetNamePlural]." + mem_ashes.3.b:0 "Give them a system and set up a protectorate." + mem_ashes.3.b.tooltip:0 "§Y[planet_to_colonize.GetName]§! will be colonized by the [their_species.GetNamePlural]. [planet_to_colonize.Solar_System.GetName] will be ceded to them and their country will be our vassal." + mem_ashes.3.c:0 "Let them settle on one of our worlds." + mem_ashes.3.c.tooltip:0 "The [their_species.GetNamePlural] will settle on one of our planets that has free space." + mem_ashes_need_free_space:0 "Need free space on one of the planets fit for settling by the survivors." + mem_ashes.3.d:0 "Send them packing." + mem_ashes.3.d.tooltip:0 "The [their_species.GetNamePlural] will be exiled from our empire to find their own home. Perhaps we will hear from them again..." + + mem_ashes_survivors:0 "Persistent Survivors" + mem_ashes_survivors_desc:0 "This species survived the destruction of their home world and was given a second chance. They intend to make the most out of it." + + mem_ashes.4.name:0 "Sleeper Autopsy Complete" + mem_ashes.4.desc:0 "Our scientists have completed the dissection of the pod inhabitants we found on [their_planet.GetName]. The data obtained is invaluable, but with the last survivors of that species finding their demise on our examination tables, their kind had been wiped out forever." + mem_ashes.4.a:0 "That's life." + mem_ashes.4.b:0 "Worth it!" + mem_ashes.4.c:0 "Data extraction successful." + + mem_ashes.6.name:0 "[their_country.GetName]" + mem_ashes.6.desc:0 "Greetings! Do you remember us? \n\nEven though it is regrettable that you weren't able or willing to offer us a place in your own empire, we have not forgotten your kindness and will forever be grateful to you for saving us from that vault. \n\nWe are doing well and have already found a new world for ourselves. One of our leaders, who was instrumental in creating the vault initiative in the first place, has expressed the wish to join your empire and provide expertise as a sign of our gratitude. Are you interested?" + mem_ashes.6.a:0 "Not particularly, no." + mem_ashes.6.b:0 "Very well." + mem_ashes.6.b.tooltip:0 "We will receive a new §Ygovernor§!" + + MEM_ASHES_ASSIMILATION:0 "Assimilate the Sleepers" + MEM_ASHES_ASSIMILATION_DESC:0 "It is a rare opportunity to work on organics who are incapable of protesting at their assimilation. They won't even need to wake up for us to learn all about them and their past." + + mem_ashes.7.title:0 "Sleepers Assimilated" + mem_ashes.7.desc:0 "It took us considerable effort to successfully extract subjects from the sleeper pods found on [their_planet.GetName]. As we added them to our collective, we pieced together their story. \n\nThey call themselves the [their_species.GetNamePlural]. Their species had advanced to the early space age, but with their first interplanetary spaceship already under construction, they discovered abnormal activity on their sun. In anticipation of a cataclysmic solar flare, their governments secretly arranged to use old fallout shelters to store the best and brightest of their society using primitive cryonic technology. \n\nThe plan was to revive them to start a new civilization once the danger had passed, but the flare was far more severe than any could anticipated. \n\nWith the entire surface of the planet sterilized and the atmosphere blown away, the all-clear signal was never received and the pods were left to degrade until the last surviving pod was recovered by us.\n\nNow, with large numbers of [their_species.GetNamePlural] having been reactivated, we need make a more permanent arrangement concerning them." +mem_ashes.7.a:0 "Settle them on one of our planets." + mem_ashes.7.a.tooltip:0 "Newly assimilated [their_species.GetNamePlural] will be placed on [planet_to_colonize.GetName]." + mem_ashes.7.b:0 "Dispose of them. They have no place in the [Root.GetName]." + mem_ashes.7.b.tooltip:0 "The [their_species.GetNamePlural] will be killed off." + + mem_ashes_leader_trait:0 "Persistent Survivor" + mem_ashes_leader_trait_desc:0 "This leader has survived the destruction of their world and intends to make the best out of their second chance." diff --git a/localisation/mem_asteroid_computer_l_braz_por.yml b/localisation/mem_asteroid_computer_l_braz_por.yml new file mode 100644 index 00000000..74ad5ad1 --- /dev/null +++ b/localisation/mem_asteroid_computer_l_braz_por.yml @@ -0,0 +1,11 @@ +l_braz_por: + mem_asteroid_computer_category:0 "Computer Asteroid" + mem_asteroid_computer_category_desc:0 "The asteroid [From.GetName] appears to be comprised of a single giant, improbably complex computer system. It will take some time to analyse." + + mem_asteroid_computer.11.name:0 "Incomprehensible Machine" + mem_asteroid_computer.11.desc:0 "The complexity of the astronomical computer goes far beyond the comprehension of even our brightest minds. Whilst we were able to determine that the architecture of the machine appears to be based on some form of alien neurology, we have not been able to determine what theoretical problem its creators set out to solve." + mem_asteroid_computer.11.a:0 "We shall never know..." + + mem_asteroid_computer.10.name:0 "The Devil's Calculus" + mem_asteroid_computer.10.desc:0 "The complex appears to be devoted solely to the computation of a single mathematical equation. The finest [Root.Owner.GetSpeciesName] minds have gone over the problem as it appears in the computer's remaining memory, and have responded unanimously that the system was trying to prove that the universe was a simulation. \n\nPortions of the complex are extensively damaged. This includes the long-term data storage blocks, where any answer to this question would likely have been held. Every indication is that critical systems on the asteroid were purposefully sabotaged. Perhaps someone was not pleased with what the machine had found. Despite this, much of its computational power remains intact. Our work to interface with the alien device may allow us to use it as a research tool." + mem_asteroid_computer.10.a:0 "Our universe a game? Preposterous!" diff --git a/localisation/mem_asteroid_computer_l_simp_chinese.yml b/localisation/mem_asteroid_computer_l_simp_chinese.yml new file mode 100644 index 00000000..74978011 --- /dev/null +++ b/localisation/mem_asteroid_computer_l_simp_chinese.yml @@ -0,0 +1,11 @@ +l_simp_chinese: + mem_asteroid_computer_category:0 "Computer Asteroid" + mem_asteroid_computer_category_desc:0 "The asteroid [From.GetName] appears to be comprised of a single giant, improbably complex computer system. It will take some time to analyse." + + mem_asteroid_computer.11.name:0 "Incomprehensible Machine" + mem_asteroid_computer.11.desc:0 "The complexity of the astronomical computer goes far beyond the comprehension of even our brightest minds. Whilst we were able to determine that the architecture of the machine appears to be based on some form of alien neurology, we have not been able to determine what theoretical problem its creators set out to solve." + mem_asteroid_computer.11.a:0 "We shall never know..." + + mem_asteroid_computer.10.name:0 "The Devil's Calculus" + mem_asteroid_computer.10.desc:0 "The complex appears to be devoted solely to the computation of a single mathematical equation. The finest [Root.Owner.GetSpeciesName] minds have gone over the problem as it appears in the computer's remaining memory, and have responded unanimously that the system was trying to prove that the universe was a simulation. \n\nPortions of the complex are extensively damaged. This includes the long-term data storage blocks, where any answer to this question would likely have been held. Every indication is that critical systems on the asteroid were purposefully sabotaged. Perhaps someone was not pleased with what the machine had found. Despite this, much of its computational power remains intact. Our work to interface with the alien device may allow us to use it as a research tool." + mem_asteroid_computer.10.a:0 "Our universe a game? Preposterous!" diff --git a/localisation/mem_asteroid_derelict_structure_l_braz_por.yml b/localisation/mem_asteroid_derelict_structure_l_braz_por.yml new file mode 100644 index 00000000..f045915f --- /dev/null +++ b/localisation/mem_asteroid_derelict_structure_l_braz_por.yml @@ -0,0 +1,45 @@ +l_braz_por: + mem_asteroid_derelict_structure_category:0 "Derelict Structure" + mem_asteroid_derelict_structure_category.materials_bias:0 "Derelict Structure" + mem_asteroid_derelict_structure_category.industry_bias:0 "Derelict Structure" + mem_asteroid_derelict_structure_category.voidcraft_bias:0 "Derelict Structure" + mem_asteroid_derelict_structure_category.field_manipulation_bias:0 "Derelict Structure" + mem_asteroid_derelict_structure_category.particles_bias:0 "Derelict Structure" + mem_asteroid_derelict_structure_category.biology_bias:0 "Derelict Structure" + mem_asteroid_derelict_structure_category_desc:0 "During the survey, our scientist team detected a structure on the surface of the asteroid." + + # Failure + mem_asteroid_derelict_structure.1.name:0 "Dangerous Conditions" + mem_asteroid_derelict_structure.1.desc:0 "Whatever the structure once was, it has been lost to the ravages of time. Our probes have been unable to find a safe path to the structure, making salvage an impractical effort. [Root.GetLeaderName] has called off the expedition." + mem_asteroid_derelict_structure.1.a:0 "Too bad." + + # Salvage + mem_asteroid_derelict_structure.2.name:0 "Empty" + mem_asteroid_derelict_structure.2.desc:0 "It appears that whoever built the structure abandoned it long ago, leaving nothing behind to tell us of its intended purpose. While disappointing, at least the materials that make up the structure can be salvaged for use elsewhere." + mem_asteroid_derelict_structure.2.a:0 "Unfortunate." + + # Power source + mem_asteroid_derelict_structure.3.name:0 "Strange Power Source" + mem_asteroid_derelict_structure.3.desc:0 "Examination of the base has yielded an unusual power source. It appears to be reliant on a miniature singularity held stable by unknown technology, and our researchers are understandably wary of attempting to interfere with such a potentially valuable source of knowledge to be studied. However, it appears that the rest of the technology is well within our understanding, and the structure can be adapted to suit our needs." + mem_asteroid_derelict_structure.3.a:0 "Make it happen." + + # Interesting composition + mem_asteroid_derelict_structure.4.name:0 "A Space Oddity" + mem_asteroid_derelict_structure.4.desc:0 "Our researchers are still unsure of the original intent of the facility. However, the design of the structure itself is fascinating, and has been described by our researchers as 'nauseating', 'frightening', and 'completely, utterly impossible.' Whoever inhabited the facility completely ignored traditional thoughts of design, giving rise to various theories as to how they may have built such a stupefying structure. \n\nPlacing a research facility in orbit could help to better understand the technology involved." + mem_asteroid_derelict_structure.4.a:0 "Interesting." + + # Small warp loop + mem_asteroid_derelict_structure.5.name:0 "Pendulum" + mem_asteroid_derelict_structure.5.desc:0 "It appears the base was designed for research. \n\nNear the asteroid is what appears to be a stable formation of disturbed subspace, within which it appears several large asteroids were caught. The loop causes them oscillate near the asteroid, each returning to their original position within an hour's time.\n\nWhile it does appear that the event is in decay, it is predicted that the effect of the loop will last at least 2.6 billion years, allowing us ample time to study its effects in full. Placing a research base of our own would help to facilitate further understanding of the phenomenon." + mem_asteroid_derelict_structure.5.a:0 "Fascinating." + + # Strange warp technology + mem_asteroid_derelict_structure.6.name:0 "Mistakes" + mem_asteroid_derelict_structure.6.desc:0 "Whoever designed this base did so with the purpose of researching an unknown propulsive technology for faster than light travel. Given the size of the crater near the remains of the base, it appears as if they were wholly unsuccessful in their attempts. There are several prototypes within the facility which could be tested more carefully by our own researchers to determine exactly if and how they work. The rebuilding of the base would help to proceed with these experiments." + mem_asteroid_derelict_structure.6.a:0 "Make it so." + + # Interesting biology + mem_asteroid_derelict_structure.7.name:0 "Lost Laboratory" + mem_asteroid_derelict_structure.7.desc:0 "We have found several interesting leads from the base, despite much of it being destroyed. \n\nIn a part of the structure open to space, we have found a large repository of biological samples, some of which have intense regenerative properties. From the fragmented archives we were able to decipher, it appears the research base was intended to help combat a virulent plague affecting their species at least several hundred years ago. Given the state of the laboratory as we found it, it seems that initiative most probably failed. \n\nWhile the virus should not affect our biology in any way, [Root.GetLeaderName] has suggested placing a facility in orbit to access the samples and the original research and has quarantined all personnel who accessed the laboratory for a time." + mem_asteroid_derelict_structure.7.a:0 "Prudent." + diff --git a/localisation/mem_asteroid_derelict_structure_l_simp_chinese.yml b/localisation/mem_asteroid_derelict_structure_l_simp_chinese.yml new file mode 100644 index 00000000..db44732b --- /dev/null +++ b/localisation/mem_asteroid_derelict_structure_l_simp_chinese.yml @@ -0,0 +1,45 @@ +l_simp_chinese: + mem_asteroid_derelict_structure_category:0 "Derelict Structure" + mem_asteroid_derelict_structure_category.materials_bias:0 "Derelict Structure" + mem_asteroid_derelict_structure_category.industry_bias:0 "Derelict Structure" + mem_asteroid_derelict_structure_category.voidcraft_bias:0 "Derelict Structure" + mem_asteroid_derelict_structure_category.field_manipulation_bias:0 "Derelict Structure" + mem_asteroid_derelict_structure_category.particles_bias:0 "Derelict Structure" + mem_asteroid_derelict_structure_category.biology_bias:0 "Derelict Structure" + mem_asteroid_derelict_structure_category_desc:0 "During the survey, our scientist team detected a structure on the surface of the asteroid." + + # Failure + mem_asteroid_derelict_structure.1.name:0 "Dangerous Conditions" + mem_asteroid_derelict_structure.1.desc:0 "Whatever the structure once was, it has been lost to the ravages of time. Our probes have been unable to find a safe path to the structure, making salvage an impractical effort. [Root.GetLeaderName] has called off the expedition." + mem_asteroid_derelict_structure.1.a:0 "Too bad." + + # Salvage + mem_asteroid_derelict_structure.2.name:0 "Empty" + mem_asteroid_derelict_structure.2.desc:0 "It appears that whoever built the structure abandoned it long ago, leaving nothing behind to tell us of its intended purpose. While disappointing, at least the materials that make up the structure can be salvaged for use elsewhere." + mem_asteroid_derelict_structure.2.a:0 "Unfortunate." + + # Power source + mem_asteroid_derelict_structure.3.name:0 "Strange Power Source" + mem_asteroid_derelict_structure.3.desc:0 "Examination of the base has yielded an unusual power source. It appears to be reliant on a miniature singularity held stable by unknown technology, and our researchers are understandably wary of attempting to interfere with such a potentially valuable source of knowledge to be studied. However, it appears that the rest of the technology is well within our understanding, and the structure can be adapted to suit our needs." + mem_asteroid_derelict_structure.3.a:0 "Make it happen." + + # Interesting composition + mem_asteroid_derelict_structure.4.name:0 "A Space Oddity" + mem_asteroid_derelict_structure.4.desc:0 "Our researchers are still unsure of the original intent of the facility. However, the design of the structure itself is fascinating, and has been described by our researchers as 'nauseating', 'frightening', and 'completely, utterly impossible.' Whoever inhabited the facility completely ignored traditional thoughts of design, giving rise to various theories as to how they may have built such a stupefying structure. \n\nPlacing a research facility in orbit could help to better understand the technology involved." + mem_asteroid_derelict_structure.4.a:0 "Interesting." + + # Small warp loop + mem_asteroid_derelict_structure.5.name:0 "Pendulum" + mem_asteroid_derelict_structure.5.desc:0 "It appears the base was designed for research. \n\nNear the asteroid is what appears to be a stable formation of disturbed subspace, within which it appears several large asteroids were caught. The loop causes them oscillate near the asteroid, each returning to their original position within an hour's time.\n\nWhile it does appear that the event is in decay, it is predicted that the effect of the loop will last at least 2.6 billion years, allowing us ample time to study its effects in full. Placing a research base of our own would help to facilitate further understanding of the phenomenon." + mem_asteroid_derelict_structure.5.a:0 "Fascinating." + + # Strange warp technology + mem_asteroid_derelict_structure.6.name:0 "Mistakes" + mem_asteroid_derelict_structure.6.desc:0 "Whoever designed this base did so with the purpose of researching an unknown propulsive technology for faster than light travel. Given the size of the crater near the remains of the base, it appears as if they were wholly unsuccessful in their attempts. There are several prototypes within the facility which could be tested more carefully by our own researchers to determine exactly if and how they work. The rebuilding of the base would help to proceed with these experiments." + mem_asteroid_derelict_structure.6.a:0 "Make it so." + + # Interesting biology + mem_asteroid_derelict_structure.7.name:0 "Lost Laboratory" + mem_asteroid_derelict_structure.7.desc:0 "We have found several interesting leads from the base, despite much of it being destroyed. \n\nIn a part of the structure open to space, we have found a large repository of biological samples, some of which have intense regenerative properties. From the fragmented archives we were able to decipher, it appears the research base was intended to help combat a virulent plague affecting their species at least several hundred years ago. Given the state of the laboratory as we found it, it seems that initiative most probably failed. \n\nWhile the virus should not affect our biology in any way, [Root.GetLeaderName] has suggested placing a facility in orbit to access the samples and the original research and has quarantined all personnel who accessed the laboratory for a time." + mem_asteroid_derelict_structure.7.a:0 "Prudent." + diff --git a/localisation/mem_asteroid_structure_l_braz_por.yml b/localisation/mem_asteroid_structure_l_braz_por.yml new file mode 100644 index 00000000..dae0fd94 --- /dev/null +++ b/localisation/mem_asteroid_structure_l_braz_por.yml @@ -0,0 +1,11 @@ +l_braz_por: + mem_asteroid_structure_category:0 "Asteroid Structure Network" + mem_asteroid_structure_category_desc:0 "Our science ship has detected a strange network of structures on the surface of the asteroid that appear to be artificial in origin. Perhaps this is worth investigating." + + mem_asteroid_structure.11.name:0 "Asteroid Collision" + mem_asteroid_structure.11.desc:0 "The apparent network of structures was little more than a deformity in the shape of the asteroid's surface, apparently the result of an impact in the last few million years. Asteroid collisions in a system this old are rare, but not particularly noteworthy." + mem_asteroid_structure.11.a:0 "Oh well." + + mem_asteroid_structure.10.name:0 "Asteroid Weapon" + mem_asteroid_structure.10.desc:0 "The artificial structures are only found on one side of the asteroid. Our best guess is that they are a network of carefully concealed engines. Though capable of limited thrust, they seem to be perfect for directing an object this large at a destination over an extended period of time, without the detectable emissions of a traditional method of interstellar propulsion. Radar and gravimetric telemetry have also revealed that the core of the asteroid is much denser than it should be if it were a natural formation.\n\nOur working theory is that this was a weapon targeted at a planet, moon or large station, and was disguised to look like a wayward asteroid at first. Only once it had impacted would its nature as a targeted kinetic kill vehicle be revealed. With its original core replaced by tungsten and other heavy elements, it would have enough mass to potentially render an entire world uninhabitable. Its existence, and the fact that its fuel pods are empty, imply that it missed its target. Study of the engine of this planet-killer weapon has yielded some intriguing details." + mem_asteroid_structure.10.a:0 "We should keep a lookout for this kind of thing in the future." diff --git a/localisation/mem_asteroid_structure_l_simp_chinese.yml b/localisation/mem_asteroid_structure_l_simp_chinese.yml new file mode 100644 index 00000000..aee34075 --- /dev/null +++ b/localisation/mem_asteroid_structure_l_simp_chinese.yml @@ -0,0 +1,11 @@ +l_simp_chinese: + mem_asteroid_structure_category:0 "Asteroid Structure Network" + mem_asteroid_structure_category_desc:0 "Our science ship has detected a strange network of structures on the surface of the asteroid that appear to be artificial in origin. Perhaps this is worth investigating." + + mem_asteroid_structure.11.name:0 "Asteroid Collision" + mem_asteroid_structure.11.desc:0 "The apparent network of structures was little more than a deformity in the shape of the asteroid's surface, apparently the result of an impact in the last few million years. Asteroid collisions in a system this old are rare, but not particularly noteworthy." + mem_asteroid_structure.11.a:0 "Oh well." + + mem_asteroid_structure.10.name:0 "Asteroid Weapon" + mem_asteroid_structure.10.desc:0 "The artificial structures are only found on one side of the asteroid. Our best guess is that they are a network of carefully concealed engines. Though capable of limited thrust, they seem to be perfect for directing an object this large at a destination over an extended period of time, without the detectable emissions of a traditional method of interstellar propulsion. Radar and gravimetric telemetry have also revealed that the core of the asteroid is much denser than it should be if it were a natural formation.\n\nOur working theory is that this was a weapon targeted at a planet, moon or large station, and was disguised to look like a wayward asteroid at first. Only once it had impacted would its nature as a targeted kinetic kill vehicle be revealed. With its original core replaced by tungsten and other heavy elements, it would have enough mass to potentially render an entire world uninhabitable. Its existence, and the fact that its fuel pods are empty, imply that it missed its target. Study of the engine of this planet-killer weapon has yielded some intriguing details." + mem_asteroid_structure.10.a:0 "We should keep a lookout for this kind of thing in the future." diff --git a/localisation/mem_beached_l_braz_por.yml b/localisation/mem_beached_l_braz_por.yml new file mode 100644 index 00000000..a0aa1f86 --- /dev/null +++ b/localisation/mem_beached_l_braz_por.yml @@ -0,0 +1,36 @@ +l_braz_por: + +mem_beached_category: "Beached" +mem_beached_category_desc: "We are registering a life sign emanating from §Y[This.GetName]§!. The readings are consistent with a Tiyanki space whale but are unusually faint." + + mem_beached.1.name: "Lost Tiyanki" + mem_beached.1.desc: "Further scans of [From.GetName] reveal a female Tiyanki within a large crevice on the asteroid's surface. The creature has clearly had better days. \n\nAt the moment, she does not respond to anything and appears to be hibernating. Her hide bears considerable scars, suggesting she was at some point attacked and separated from her herd, or is the last surviving member of it. She used the asteroid to hide and recuperate, but her wounds appear to be too severe to heal on their own." + mem_beached.1.a: "Find a way to help her." + mem_beached.1.b: "Let the nature take its course." + mem_beached.1.c: "A perfect opportunity for vivisection." + mem_beached.1.d: "Fresh meat!" + mem_beached.2.name: "The Tiyanki Treated" + mem_beached.2.desc: "Our understanding of Tiyanki anatomy is far from perfect, but §Y[leader.GetName]§! did [Leader.GetHerHis] best. \n\nThe closer examination revealed several heavy metal objects under her hide. They seem to be specifically designed to get lodged inside the space whale's soft tissue, preventing the natural healing process. Once they were discovered, they were not hard to remove, and following a proper cauterization and injection of several tonnes of a synthetic analogue of Tiyanki blood, the creature began to recover rapidly. \n\nHer consciousness regained, the Tiyanki seems to be aware enough of our help that she stays nearby, seemingly gauging the extent of our friendship." + mem_beached.2.a: "Adopt the Tiyanki." + mem_beached.2.b: "Let her leave and be free." + mem_beached.3.name: "Naming the Tiyanki" + mem_beached.3.desc: "Our newly adopted pet Tiyanki is quite popular among the [Owner.GetAdj] citizens. Many name suggestions have been submitted for her." + mem_beached_3.no_name: "She doesn't need a name." + mem_beached_3.flopsy: "Flopsy." + mem_beached_3.jewel: "Jewel." + mem_beached_3.candy: "Candy." + mem_beached_3.greenie: "Greenie." + mem_beached_3.crystal: "Crystal." + mem_beached_3.starlight: "Starlight." + mem_beached_3.salad: "Salad." + mem_beached.4.name: "[Root.GetName] Gives Birth" + mem_beached.4.desc: "This reveal caught us by surprise due to our limited understanding of Tiyanki physiology, but [Root.GetName] was apparently gestating all this time. Presumably, the process was suspended when she was wounded and resumed once we treated her, but today she gave birth to three healthy calves. " + + MEM_BEACHED_PROJECT: "Treat the Wounded Tiyanki" + MEM_BEACHED_PROJECT_DESC: "We might not know much about Tiyanki anatomy, but this one doesn't look too good. We might be able to help her." + + mem_beached_space_whale_child_section: "" + mem_beached_space_whale_section: "" + + mem_beached_vigor: "Stray Vigor" + mem_beached_wound: "Old Wounds" \ No newline at end of file diff --git a/localisation/mem_beached_l_german.yml b/localisation/mem_beached_l_german.yml new file mode 100644 index 00000000..9bd18c89 --- /dev/null +++ b/localisation/mem_beached_l_german.yml @@ -0,0 +1,36 @@ +l_german: + +mem_beached_category: "Beached" +mem_beached_category_desc: "We are registering a life sign emanating from §Y[This.GetName]§!. The readings are consistent with a Tiyanki space whale but are unusually faint." + + mem_beached.1.name: "Lost Tiyanki" + mem_beached.1.desc: "Further scans of [From.GetName] reveal a female Tiyanki within a large crevice on the asteroid's surface. The creature has clearly had better days. \n\nAt the moment, she does not respond to anything and appears to be hibernating. Her hide bears considerable scars, suggesting she was at some point attacked and separated from her herd, or is the last surviving member of it. She used the asteroid to hide and recuperate, but her wounds appear to be too severe to heal on their own." + mem_beached.1.a: "Find a way to help her." + mem_beached.1.b: "Let the nature take its course." + mem_beached.1.c: "A perfect opportunity for vivisection." + mem_beached.1.d: "Fresh meat!" + mem_beached.2.name: "The Tiyanki Treated" + mem_beached.2.desc: "Our understanding of Tiyanki anatomy is far from perfect, but §Y[leader.GetName]§! did [Leader.GetHerHis] best. \n\nThe closer examination revealed several heavy metal objects under her hide. They seem to be specifically designed to get lodged inside the space whale's soft tissue, preventing the natural healing process. Once they were discovered, they were not hard to remove, and following a proper cauterization and injection of several tonnes of a synthetic analogue of Tiyanki blood, the creature began to recover rapidly. \n\nHer consciousness regained, the Tiyanki seems to be aware enough of our help that she stays nearby, seemingly gauging the extent of our friendship." + mem_beached.2.a: "Adopt the Tiyanki." + mem_beached.2.b: "Let her leave and be free." + mem_beached.3.name: "Naming the Tiyanki" + mem_beached.3.desc: "Our newly adopted pet Tiyanki is quite popular among the [Owner.GetAdj] citizens. Many name suggestions have been submitted for her." + mem_beached_3.no_name: "She doesn't need a name." + mem_beached_3.flopsy: "Flopsy." + mem_beached_3.jewel: "Jewel." + mem_beached_3.candy: "Candy." + mem_beached_3.greenie: "Greenie." + mem_beached_3.crystal: "Crystal." + mem_beached_3.starlight: "Starlight." + mem_beached_3.salad: "Salad." + mem_beached.4.name: "[Root.GetName] Gives Birth" + mem_beached.4.desc: "This reveal caught us by surprise due to our limited understanding of Tiyanki physiology, but [Root.GetName] was apparently gestating all this time. Presumably, the process was suspended when she was wounded and resumed once we treated her, but today she gave birth to three healthy calves. " + + MEM_BEACHED_PROJECT: "Treat the Wounded Tiyanki" + MEM_BEACHED_PROJECT_DESC: "We might not know much about Tiyanki anatomy, but this one doesn't look too good. We might be able to help her." + + mem_beached_space_whale_child_section: "" + mem_beached_space_whale_section: "" + + mem_beached_vigor: "Stray Vigor" + mem_beached_wound: "Old Wounds" \ No newline at end of file diff --git a/localisation/mem_beached_l_polish.yml b/localisation/mem_beached_l_polish.yml new file mode 100644 index 00000000..e05db311 --- /dev/null +++ b/localisation/mem_beached_l_polish.yml @@ -0,0 +1,36 @@ +l_polish: + +mem_beached_category: "Beached" +mem_beached_category_desc: "We are registering a life sign emanating from §Y[This.GetName]§!. The readings are consistent with a Tiyanki space whale but are unusually faint." + + mem_beached.1.name: "Lost Tiyanki" + mem_beached.1.desc: "Further scans of [From.GetName] reveal a female Tiyanki within a large crevice on the asteroid's surface. The creature has clearly had better days. \n\nAt the moment, she does not respond to anything and appears to be hibernating. Her hide bears considerable scars, suggesting she was at some point attacked and separated from her herd, or is the last surviving member of it. She used the asteroid to hide and recuperate, but her wounds appear to be too severe to heal on their own." + mem_beached.1.a: "Find a way to help her." + mem_beached.1.b: "Let the nature take its course." + mem_beached.1.c: "A perfect opportunity for vivisection." + mem_beached.1.d: "Fresh meat!" + mem_beached.2.name: "The Tiyanki Treated" + mem_beached.2.desc: "Our understanding of Tiyanki anatomy is far from perfect, but §Y[leader.GetName]§! did [Leader.GetHerHis] best. \n\nThe closer examination revealed several heavy metal objects under her hide. They seem to be specifically designed to get lodged inside the space whale's soft tissue, preventing the natural healing process. Once they were discovered, they were not hard to remove, and following a proper cauterization and injection of several tonnes of a synthetic analogue of Tiyanki blood, the creature began to recover rapidly. \n\nHer consciousness regained, the Tiyanki seems to be aware enough of our help that she stays nearby, seemingly gauging the extent of our friendship." + mem_beached.2.a: "Adopt the Tiyanki." + mem_beached.2.b: "Let her leave and be free." + mem_beached.3.name: "Naming the Tiyanki" + mem_beached.3.desc: "Our newly adopted pet Tiyanki is quite popular among the [Owner.GetAdj] citizens. Many name suggestions have been submitted for her." + mem_beached_3.no_name: "She doesn't need a name." + mem_beached_3.flopsy: "Flopsy." + mem_beached_3.jewel: "Jewel." + mem_beached_3.candy: "Candy." + mem_beached_3.greenie: "Greenie." + mem_beached_3.crystal: "Crystal." + mem_beached_3.starlight: "Starlight." + mem_beached_3.salad: "Salad." + mem_beached.4.name: "[Root.GetName] Gives Birth" + mem_beached.4.desc: "This reveal caught us by surprise due to our limited understanding of Tiyanki physiology, but [Root.GetName] was apparently gestating all this time. Presumably, the process was suspended when she was wounded and resumed once we treated her, but today she gave birth to three healthy calves. " + + MEM_BEACHED_PROJECT: "Treat the Wounded Tiyanki" + MEM_BEACHED_PROJECT_DESC: "We might not know much about Tiyanki anatomy, but this one doesn't look too good. We might be able to help her." + + mem_beached_space_whale_child_section: "" + mem_beached_space_whale_section: "" + + mem_beached_vigor: "Stray Vigor" + mem_beached_wound: "Old Wounds" \ No newline at end of file diff --git a/localisation/mem_beached_l_russian.yml b/localisation/mem_beached_l_russian.yml new file mode 100644 index 00000000..3a748eca --- /dev/null +++ b/localisation/mem_beached_l_russian.yml @@ -0,0 +1,36 @@ +l_russian: + +mem_beached_category: "Beached" +mem_beached_category_desc: "We are registering a life sign emanating from §Y[This.GetName]§!. The readings are consistent with a Tiyanki space whale but are unusually faint." + + mem_beached.1.name: "Lost Tiyanki" + mem_beached.1.desc: "Further scans of [From.GetName] reveal a female Tiyanki within a large crevice on the asteroid's surface. The creature has clearly had better days. \n\nAt the moment, she does not respond to anything and appears to be hibernating. Her hide bears considerable scars, suggesting she was at some point attacked and separated from her herd, or is the last surviving member of it. She used the asteroid to hide and recuperate, but her wounds appear to be too severe to heal on their own." + mem_beached.1.a: "Find a way to help her." + mem_beached.1.b: "Let the nature take its course." + mem_beached.1.c: "A perfect opportunity for vivisection." + mem_beached.1.d: "Fresh meat!" + mem_beached.2.name: "The Tiyanki Treated" + mem_beached.2.desc: "Our understanding of Tiyanki anatomy is far from perfect, but §Y[leader.GetName]§! did [Leader.GetHerHis] best. \n\nThe closer examination revealed several heavy metal objects under her hide. They seem to be specifically designed to get lodged inside the space whale's soft tissue, preventing the natural healing process. Once they were discovered, they were not hard to remove, and following a proper cauterization and injection of several tonnes of a synthetic analogue of Tiyanki blood, the creature began to recover rapidly. \n\nHer consciousness regained, the Tiyanki seems to be aware enough of our help that she stays nearby, seemingly gauging the extent of our friendship." + mem_beached.2.a: "Adopt the Tiyanki." + mem_beached.2.b: "Let her leave and be free." + mem_beached.3.name: "Naming the Tiyanki" + mem_beached.3.desc: "Our newly adopted pet Tiyanki is quite popular among the [Owner.GetAdj] citizens. Many name suggestions have been submitted for her." + mem_beached_3.no_name: "She doesn't need a name." + mem_beached_3.flopsy: "Flopsy." + mem_beached_3.jewel: "Jewel." + mem_beached_3.candy: "Candy." + mem_beached_3.greenie: "Greenie." + mem_beached_3.crystal: "Crystal." + mem_beached_3.starlight: "Starlight." + mem_beached_3.salad: "Salad." + mem_beached.4.name: "[Root.GetName] Gives Birth" + mem_beached.4.desc: "This reveal caught us by surprise due to our limited understanding of Tiyanki physiology, but [Root.GetName] was apparently gestating all this time. Presumably, the process was suspended when she was wounded and resumed once we treated her, but today she gave birth to three healthy calves. " + + MEM_BEACHED_PROJECT: "Treat the Wounded Tiyanki" + MEM_BEACHED_PROJECT_DESC: "We might not know much about Tiyanki anatomy, but this one doesn't look too good. We might be able to help her." + + mem_beached_space_whale_child_section: "" + mem_beached_space_whale_section: "" + + mem_beached_vigor: "Stray Vigor" + mem_beached_wound: "Old Wounds" \ No newline at end of file diff --git a/localisation/mem_beached_l_simp_chinese.yml b/localisation/mem_beached_l_simp_chinese.yml new file mode 100644 index 00000000..eb75e48a --- /dev/null +++ b/localisation/mem_beached_l_simp_chinese.yml @@ -0,0 +1,36 @@ +l_simp_chinese: + +mem_beached_category: "Beached" +mem_beached_category_desc: "We are registering a life sign emanating from §Y[This.GetName]§!. The readings are consistent with a Tiyanki space whale but are unusually faint." + + mem_beached.1.name: "Lost Tiyanki" + mem_beached.1.desc: "Further scans of [From.GetName] reveal a female Tiyanki within a large crevice on the asteroid's surface. The creature has clearly had better days. \n\nAt the moment, she does not respond to anything and appears to be hibernating. Her hide bears considerable scars, suggesting she was at some point attacked and separated from her herd, or is the last surviving member of it. She used the asteroid to hide and recuperate, but her wounds appear to be too severe to heal on their own." + mem_beached.1.a: "Find a way to help her." + mem_beached.1.b: "Let the nature take its course." + mem_beached.1.c: "A perfect opportunity for vivisection." + mem_beached.1.d: "Fresh meat!" + mem_beached.2.name: "The Tiyanki Treated" + mem_beached.2.desc: "Our understanding of Tiyanki anatomy is far from perfect, but §Y[leader.GetName]§! did [Leader.GetHerHis] best. \n\nThe closer examination revealed several heavy metal objects under her hide. They seem to be specifically designed to get lodged inside the space whale's soft tissue, preventing the natural healing process. Once they were discovered, they were not hard to remove, and following a proper cauterization and injection of several tonnes of a synthetic analogue of Tiyanki blood, the creature began to recover rapidly. \n\nHer consciousness regained, the Tiyanki seems to be aware enough of our help that she stays nearby, seemingly gauging the extent of our friendship." + mem_beached.2.a: "Adopt the Tiyanki." + mem_beached.2.b: "Let her leave and be free." + mem_beached.3.name: "Naming the Tiyanki" + mem_beached.3.desc: "Our newly adopted pet Tiyanki is quite popular among the [Owner.GetAdj] citizens. Many name suggestions have been submitted for her." + mem_beached_3.no_name: "She doesn't need a name." + mem_beached_3.flopsy: "Flopsy." + mem_beached_3.jewel: "Jewel." + mem_beached_3.candy: "Candy." + mem_beached_3.greenie: "Greenie." + mem_beached_3.crystal: "Crystal." + mem_beached_3.starlight: "Starlight." + mem_beached_3.salad: "Salad." + mem_beached.4.name: "[Root.GetName] Gives Birth" + mem_beached.4.desc: "This reveal caught us by surprise due to our limited understanding of Tiyanki physiology, but [Root.GetName] was apparently gestating all this time. Presumably, the process was suspended when she was wounded and resumed once we treated her, but today she gave birth to three healthy calves. " + + MEM_BEACHED_PROJECT: "Treat the Wounded Tiyanki" + MEM_BEACHED_PROJECT_DESC: "We might not know much about Tiyanki anatomy, but this one doesn't look too good. We might be able to help her." + + mem_beached_space_whale_child_section: "" + mem_beached_space_whale_section: "" + + mem_beached_vigor: "Stray Vigor" + mem_beached_wound: "Old Wounds" \ No newline at end of file diff --git a/localisation/mem_beached_l_spanish.yml b/localisation/mem_beached_l_spanish.yml new file mode 100644 index 00000000..b51669a3 --- /dev/null +++ b/localisation/mem_beached_l_spanish.yml @@ -0,0 +1,36 @@ +l_spanish: + +mem_beached_category: "Beached" +mem_beached_category_desc: "We are registering a life sign emanating from §Y[This.GetName]§!. The readings are consistent with a Tiyanki space whale but are unusually faint." + + mem_beached.1.name: "Lost Tiyanki" + mem_beached.1.desc: "Further scans of [From.GetName] reveal a female Tiyanki within a large crevice on the asteroid's surface. The creature has clearly had better days. \n\nAt the moment, she does not respond to anything and appears to be hibernating. Her hide bears considerable scars, suggesting she was at some point attacked and separated from her herd, or is the last surviving member of it. She used the asteroid to hide and recuperate, but her wounds appear to be too severe to heal on their own." + mem_beached.1.a: "Find a way to help her." + mem_beached.1.b: "Let the nature take its course." + mem_beached.1.c: "A perfect opportunity for vivisection." + mem_beached.1.d: "Fresh meat!" + mem_beached.2.name: "The Tiyanki Treated" + mem_beached.2.desc: "Our understanding of Tiyanki anatomy is far from perfect, but §Y[leader.GetName]§! did [Leader.GetHerHis] best. \n\nThe closer examination revealed several heavy metal objects under her hide. They seem to be specifically designed to get lodged inside the space whale's soft tissue, preventing the natural healing process. Once they were discovered, they were not hard to remove, and following a proper cauterization and injection of several tonnes of a synthetic analogue of Tiyanki blood, the creature began to recover rapidly. \n\nHer consciousness regained, the Tiyanki seems to be aware enough of our help that she stays nearby, seemingly gauging the extent of our friendship." + mem_beached.2.a: "Adopt the Tiyanki." + mem_beached.2.b: "Let her leave and be free." + mem_beached.3.name: "Naming the Tiyanki" + mem_beached.3.desc: "Our newly adopted pet Tiyanki is quite popular among the [Owner.GetAdj] citizens. Many name suggestions have been submitted for her." + mem_beached_3.no_name: "She doesn't need a name." + mem_beached_3.flopsy: "Flopsy." + mem_beached_3.jewel: "Jewel." + mem_beached_3.candy: "Candy." + mem_beached_3.greenie: "Greenie." + mem_beached_3.crystal: "Crystal." + mem_beached_3.starlight: "Starlight." + mem_beached_3.salad: "Salad." + mem_beached.4.name: "[Root.GetName] Gives Birth" + mem_beached.4.desc: "This reveal caught us by surprise due to our limited understanding of Tiyanki physiology, but [Root.GetName] was apparently gestating all this time. Presumably, the process was suspended when she was wounded and resumed once we treated her, but today she gave birth to three healthy calves. " + + MEM_BEACHED_PROJECT: "Treat the Wounded Tiyanki" + MEM_BEACHED_PROJECT_DESC: "We might not know much about Tiyanki anatomy, but this one doesn't look too good. We might be able to help her." + + mem_beached_space_whale_child_section: "" + mem_beached_space_whale_section: "" + + mem_beached_vigor: "Stray Vigor" + mem_beached_wound: "Old Wounds" \ No newline at end of file diff --git a/localisation/mem_black_hole_1_l_braz_por.yml b/localisation/mem_black_hole_1_l_braz_por.yml new file mode 100644 index 00000000..6bc46c39 --- /dev/null +++ b/localisation/mem_black_hole_1_l_braz_por.yml @@ -0,0 +1,25 @@ +l_braz_por: + #Black Hole Anomaly 1 + #Writing by deezee + #Code by ShiroKitsune + mem_black_hole_1_category:0 "The Path Beyond" + mem_black_hole_1_category_desc:0 "The black hole §Y[Root.GetName]§! appears to have a small object orbiting just outside the event horizon. Upon closer examination, it appears to be a small, ancient wormhole generator built by an unknown civilization, possibly as a way of opening a path into the event horizon and investigating what lies beyond. Our scientists would like to examine the technology closer." + MEM_BLACK_HOLE_1_PROJECT:0 "The Path Beyond" + MEM_BLACK_HOLE_1_PROJECT_DESC:0 "A scientist should try to activate the ancient wormhole generator..." + mem_black_hole_1.1.name:0 "Successful Investigation" + mem_black_hole_1.1.desc:0 "Upon closer examination, the wormhole generator has clearly been damaged by the passage of time. However, lead scientist §Y[Root.GetLeaderName]§! believes that it can be repaired." + mem_black_hole_1.1.a:0 "Do it." + mem_black_hole_1.1.b:0 "It's far too dangerous." + mem_black_hole_1.2.name:0 "Success?" + mem_black_hole_1.2.desc:0 "After repairing the wormhole generator, the science ship §Y[Root.GetName]§! was sucked beyond the event horizon and is now missing in action. We can only hope that the wormhole is robust enough for them to return." + mem_black_hole_1.2.a:0 "We wait with bated breath..." + mem_black_hole_1.3.name:0 "What Lies Beyond" + mem_black_hole_1.3.desc:0 "The science ship has returned, and its crew has been transformed. They refuse to discuss the "unspeakable" things that lie beyond the event horizon, but we must trust that those insights will benefit our empire." + mem_black_hole_1.3.a:0 "We hope they are all right." + mem_black_hole_1.4.name:0 "An Old Relic" + mem_black_hole_1.4.desc:0 "Upon closer examination, the wormhole generator has clearly been damaged by the passage of time. Given its proximity to the event horizon, further investigation would be deeply unsafe and unlikely to bear fruit." + mem_black_hole_1.4.a:0 "Unfortunate." + mem_black_hole_1.5.name:0 "A Tragic Mistake!" + mem_black_hole_1.5.desc:0 "While investigating the wormhole generator, lead scientist §Y[Root.GetLeaderName]§! accidentally switched it on, unaware that it was damaged. As a result, the science ship §Y[Root.GetName]§! was sucked through the wormhole into the black hole, never to be seen again." + mem_black_hole_1.5.a:0 "Terrible." + \ No newline at end of file diff --git a/localisation/mem_black_hole_1_l_simp_chinese.yml b/localisation/mem_black_hole_1_l_simp_chinese.yml new file mode 100644 index 00000000..69ed40fb --- /dev/null +++ b/localisation/mem_black_hole_1_l_simp_chinese.yml @@ -0,0 +1,25 @@ +l_simp_chinese: + #Black Hole Anomaly 1 + #Writing by deezee + #Code by ShiroKitsune + mem_black_hole_1_category:0 "The Path Beyond" + mem_black_hole_1_category_desc:0 "The black hole §Y[Root.GetName]§! appears to have a small object orbiting just outside the event horizon. Upon closer examination, it appears to be a small, ancient wormhole generator built by an unknown civilization, possibly as a way of opening a path into the event horizon and investigating what lies beyond. Our scientists would like to examine the technology closer." + MEM_BLACK_HOLE_1_PROJECT:0 "The Path Beyond" + MEM_BLACK_HOLE_1_PROJECT_DESC:0 "A scientist should try to activate the ancient wormhole generator..." + mem_black_hole_1.1.name:0 "Successful Investigation" + mem_black_hole_1.1.desc:0 "Upon closer examination, the wormhole generator has clearly been damaged by the passage of time. However, lead scientist §Y[Root.GetLeaderName]§! believes that it can be repaired." + mem_black_hole_1.1.a:0 "Do it." + mem_black_hole_1.1.b:0 "It's far too dangerous." + mem_black_hole_1.2.name:0 "Success?" + mem_black_hole_1.2.desc:0 "After repairing the wormhole generator, the science ship §Y[Root.GetName]§! was sucked beyond the event horizon and is now missing in action. We can only hope that the wormhole is robust enough for them to return." + mem_black_hole_1.2.a:0 "We wait with bated breath..." + mem_black_hole_1.3.name:0 "What Lies Beyond" + mem_black_hole_1.3.desc:0 "The science ship has returned, and its crew has been transformed. They refuse to discuss the "unspeakable" things that lie beyond the event horizon, but we must trust that those insights will benefit our empire." + mem_black_hole_1.3.a:0 "We hope they are all right." + mem_black_hole_1.4.name:0 "An Old Relic" + mem_black_hole_1.4.desc:0 "Upon closer examination, the wormhole generator has clearly been damaged by the passage of time. Given its proximity to the event horizon, further investigation would be deeply unsafe and unlikely to bear fruit." + mem_black_hole_1.4.a:0 "Unfortunate." + mem_black_hole_1.5.name:0 "A Tragic Mistake!" + mem_black_hole_1.5.desc:0 "While investigating the wormhole generator, lead scientist §Y[Root.GetLeaderName]§! accidentally switched it on, unaware that it was damaged. As a result, the science ship §Y[Root.GetName]§! was sucked through the wormhole into the black hole, never to be seen again." + mem_black_hole_1.5.a:0 "Terrible." + \ No newline at end of file diff --git a/localisation/mem_blacksite_l_braz_por.yml b/localisation/mem_blacksite_l_braz_por.yml new file mode 100644 index 00000000..62e77552 --- /dev/null +++ b/localisation/mem_blacksite_l_braz_por.yml @@ -0,0 +1,247 @@ +#Blacksite +#By ViolentBeetle + +l_braz_por: + #EVENTS + mem_blacksite.2.name:0 "Communication from the §S[blacksite_fallen_empire.GetName]§!" + mem_blacksite.2.desc:0 "An undertaking of galactic importance requires your cooperation. A particularly sensitive project is being conducted, and we would prefer to not conduct it within our own borders. A [blacksite_planet.GetPlanetMoon] within a system you control, §Y[blacksite_planet.GetName]§!, is of no value to you, so would be perfect for this. \n\nIt would be better for all if you didn't try to interfere with operations of our black site and allow our shuttles free passage in and out. \n\nThis is not a request we make lightly. It is an opportunity for you to not only contribute to a noble goal, but also earn a good relationship with us." + mem_blacksite.2.a:0 "Very well. You can have your black site." + mem_blacksite.2.a.tooltip:0 "§Y[blacksite_planet.GetName]§! will house a black site operated by [blacksite_fallen_empire.GetName]. From now on, it will be known as §YFacility Six§!. \nDespite their promises, this project might have §Runexpected consequences§!." + mem_blacksite.2.b:0 "We cannot allow this." + mem_blacksite.2.c:0 "What exactly do you intend to do there?" + mem_blacksite.2.c.response:0 "A project of great importance. Don't worry, we are not going to place you in any danger. We promise." + + mem_blacksite.400.name:0 "$mem_blacksite.2.name$" + mem_blacksite.400.desc:0 "[Root.GetSpeciesName]! Good news. The project that we were conducting within your territory is officially concluded. \n\nNot only did it end with great success, we have also managed to avoid complete destruction of any of your systems. Isn't it wonderful? \n\nYou were an exemplary collaborator, and you deserve to be rewarded for your contribution." + mem_blacksite.400.a:0 "All is well that ends well." + + mem_blacksite.500.name:0 "Massive Explosion on [blacksite_planet.GetName]" + mem_blacksite.500.desc:0 "The [blacksite_planet.GetPlanetMoon] §Y[blacksite_planet.GetName]§!, which used to host a black site operated by the §Y[blacksite_fallen_empire.GetName]§!, has experienced a massive detonation, followed by the complete shattering of the [blacksite_planet.GetPlanetMoon]. The reason for this is unknown, but fragments of equipment used in the black site operation can still be found within the debris field." + mem_blacksite.500.a:0 "Worrying." + mem_blacksite.500.a.tooltip:0 "§Y[blacksite_planet.GetName]§! exploded and became a §Sshattered world§!" + + mem_blacksite.501.name:0 "Black Site Report" + mem_blacksite.501.desc:0 "[Root.GetSpeciesNamePlural]! Don't be alarmed. \n\nWe are aware that [blacksite_planet] has exploded. This is fine. This is normal. Planets do this all the time, believe me. \n\nIt's over, anyway. We are done there." + mem_blacksite.501.a:0 "Fine." + mem_blacksite.501.b:0 "You blew up our planet. We deserve an explanation." + mem_blacksite.501.b.response:0 "You impudent brat. We will tell you nothing. Deal with it." + + mem_blacksite.600.name:0 "Black Site Blackout" + mem_blacksite.600.desc:0 "It appears that the black site that was operated by the §Y[blacksite_fallen_empire.GetName]§! on the [blacksite_planet.GetPlanetMoon] §Y[blacksite_planet.GetName]§! has gone into blackout mode. \n\nNo shuttles have entered or left it for a while now, and neither have any communications. Energy emissions have also dropped to a barely noticeable level. The facility appears to be abandoned now." + mem_blacksite.600.a:0 "Prepare to infiltrate the facility." + mem_blacksite.600.a.tooltip:0 "We might find something interesting inside. But this will also displease the §Y[blacksite_fallen_empire.GetName]§!..." + mem_blacksite.600.b:0 "We could observe it from a safe distance." + mem_blacksite.600.c:0 "We'd better leave it alone." + mem_blacksite.600.c.tooltip:0 "The §Y[blacksite_fallen_empire.GetName]§! wouldn't want us to interfere with their work. The [blacksite_planet.GetPlanetMoon] will not produce any resources or special projects." + + mem_blacksite.602.name:0 "Black Site: Abandoned" + mem_blacksite.602.desc:0 "The [From.GetName] reports that they have found nothing of note inside the black site. The place appears to be completely deserted..." + mem_blacksite.602.a:0 "Disappointing" + mem_blacksite.602.a.tooltip:0 "" + + mem_blacksite.603.name:0 "Black Site: Surviving Scientist" + mem_blacksite.603.desc:0 "The crew of the [From.GetName] reports that they have successfully breached the black site. \n\nAt first, they thought the place to be abandoned, but as they made their way through, they ran into a survivor. A scientist was apparently forgotten and left behind during mass evacuation. They appear to be quite resentful of this treatment, and would rather serve our empire than return home." + mem_blacksite.603.a:0 "Welcome aboard." + mem_blacksite.603.a.tooltip:0 "A new §Sscientist§! will join our empire." + mem_blacksite.603.b:0 "Send the scientist home anyway." + + mem_blacksite.604.name:0 "Black Site: Sole Survivor" + mem_blacksite.604.desc:0 "The crew of the [From.GetName] reports that they have successfully breached the black site. The interior appears to have sustained significant damage, with traces of fighting seen everywhere. \n\nDeep inside, they have found a sole survivor, who claims to be a surviving test subject from unethical psionic experiments and requests asylum in our empire." + mem_blacksite.604.a:0 "Welcome aboard." + mem_blacksite.604.a.tooltip:0 "A new §Sscientist§! will join our empire. But there's something not quite right about them..." + mem_blacksite.604.b:0 "We wouldn't risk stealing test subjects from the [blacksite_fallen_empire.GetSpeciesNamePlural]." + + mem_blacksite.605.name:0 "Black Site: A Perfect Machine" + mem_blacksite.605.desc:0 "The crew of the [From.GetName] reports that they have successfully breached the black site. The interior appears to have sustained significant damage, with traces of fighting seen everywhere. \n\nDeep inside, they have found an artificial intelligence construct which claims to be reason for black site's establishment. They claim to be an unwilling prisoner of the [blacksite_fallen_empire.GetName] and offer to serve us as long as we don't hand them over to their creators." + mem_blacksite.605.a:0 "Welcome aboard." + mem_blacksite.605.a.tooltip:0 "A new robotic §Sscientist§! will join our empire. But there's something not quite right about them..." + mem_blacksite.605.b:0 "Give the [blacksite_fallen_empire.GetSpeciesNamePlural] their robot back." + + mem_blacksite.610.name:0 "$mem_blacksite.2.name$" + mem_blacksite.610.desc:0 "Did you really think we wouldn't know that you rummaged through our black site, [Root.GetSpeciesName]?! Did you really think there wouldn't be any consequences? \n\nThis is your last warning. Return §Y[blacksite_recovered_leader.GetName]§! to us and you will be forgiven. Refuse, and not only draw our ire, but also face the consequences of harbouring dangerously unstable individuals of immense power." + mem_blacksite.610.a:0 "Very well." + mem_blacksite.610.a.tooltip:0 "§Y[blacksite_recovered_leader.GetName]§! will no longer serve our empire." + mem_blacksite.610.b:0 "I'm afraid we can't comply." + mem_blacksite.610.b.tooltip:0 "§Y[blacksite_recovered_leader.GetName]§! will remain among our leaders." + + mem_blacksite.621.name:0 "Strange Accident" + mem_blacksite.621.desc:0 "The [Root.GetName], the science ship under command of §Y[blacksite_recovered_leader.GetName]§!, experienced a catastrophic explosion today. \n\nThe cause for this is unclear and foul play is suspected. Everyone on board is presumed dead." + mem_blacksite.621.a:0 "Very suspicious." + mem_blacksite.621.a.tooltip:0 "There's no way [blacksite_recovered_leader.GetName] could have survived." + + #Segments to identify where did the leader come from via scripted loc + mem_blacksite_whom_we_rescued:0 "whom we rescued from the black site" + mem_blacksite_who_requested_asylum:0 "whom we have granted asylum" + + #Need to think on whenever I want extra variation on "Leader returns for revenge" if .621 (Strange Accident) triggered first. + mem_blacksite.622.name:0 "Research Headquarters Sabotage" + mem_blacksite.622.physics:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our physics research, apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] planted multiple high-yield explosive devices across vital research facilities under [blacksite_recovered_leader.GetHerHis] authority, causing massive radiation leaks. [blacksite_recovered_leader.GetSheHeCap] then attempted to flee in the ensuing chaos, only to be gunned down by our security team. [blacksite_recovered_leader.GetHisHerCap] motives are currently unknown." + mem_blacksite.622.society:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our society research, apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] planted multiple high-yield explosive devices across vital research facilities under [blacksite_recovered_leader.GetHerHis] authority, letting releasing several aggressive lifeforms from containment. [blacksite_recovered_leader.GetSheHeCap] then attempted to flee in the ensuing chaos, only to be gunned down by our security team. [blacksite_recovered_leader.GetHisHerCap] motives are currently unknown." + mem_blacksite.622.engineering:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our engineering research, apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] planted multiple high-yield explosive devices across vital research facilities under [blacksite_recovered_leader.GetHerHis] authority, damaging several machine protypes and causing them to go berserk. [blacksite_recovered_leader.GetSheHeCap] then attempted to flee in the ensuing chaos, only to be gunned down by our security team. [blacksite_recovered_leader.GetHisHerCap] motives are currently unknown." + mem_blacksite.622.a:0 "This will set us back." + + mem_blacksite.623.name:0 "Psychic Terror" + mem_blacksite.623.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory], apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] infiltrated our research headquarters on [Root.Capital_Scope.GetName] and unleashed a powerful psionic wave, affecting researchers and employees, driving some to madness. Multiple departments have been affected by both material and personnel losses. causing considerable disruption in our scientific operations." + mem_blacksite.623.a:0 "How horrible." + + mem_blacksite.624.name:0 "Psychic Battle" + mem_blacksite.624.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory], apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] attempted to launch a psychic assault on §Y[blacksite_chosen_one.GetName]§!, the Chosen One of our Empire, seemingly in an attempt to steal [blacksite_chosen_one.GetHerHis] immense powers. \n\nHowever, after a brief battle of wills, the traitor's mind was utterly obliterated, leaving behind a hollowed out lifeless husk." + mem_blacksite.624.a:0 "All hail [blacksite_chosen_one.GetName]!" + + mem_blacksite.625.name:0 "Psychic Ravaging" + mem_blacksite.625.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory], apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] launched a brutal psionic onslaught on §Y[blacksite_ravaged_leader.GetName]§!. The attacker was located and killed by security forces, but [blacksite_recovered_leader.GetHerHis] victim suffered greatly. Somehow, [blacksite_ravaged_leader.GetHerHis] psionic abilities have been completely wiped out." + mem_blacksite.625.a:0 "How horrible." + mem_blacksite.625.a.tooltip:0 "§Y[blacksite_ravaged_leader.GetName]§! Loses the §YPsionic§! trait." + + mem_blacksite.626.name:0 "An Act of Madness" + mem_blacksite.626.desc.cyborg:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory], appears to have been somewhat insane. \n\nToday, [blacksite_recovered_leader.GetSheHe] broke into our research headquarters on [Root.Capital_Scope.GetName] and ran around babbling about apocalyptic prophecies. It's not entirely clear what [blacksite_recovered_leader.GetSheHe] [blacksite_recovered_leader.GetWasWere] trying to do, although a few lightly augmented employees complained about headaches, nausea and in one case hallucinations. \n\nAfter a while, [blacksite_recovered_leader.GetName] collapsed dead. Researchers did not show any additional symptoms afterwards and were soon discharged from medical care." + mem_blacksite.626.desc.machine:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory], appears to have been somewhat insane. \n\nToday, [blacksite_recovered_leader.GetSheHe] broke into our research headquarters on [Root.Capital_Scope.GetName] and ran around babbling about apocalyptic prophecies. It's not entirely clear what [blacksite_recovered_leader.GetSheHe] [blacksite_recovered_leader.GetWasWere] trying to do. \n\nAfter a while, [blacksite_recovered_leader.GetName] collapsed dead." + mem_blacksite.626.a:0 "What was all this about?" + + #Copy of .621 event, but using separate localisations in case I want to make its own text + mem_blacksite.631.name:0 "$mem_blacksite.621.name$" + mem_blacksite.631.desc:0 "$mem_blacksite.621.desc$" + mem_blacksite.631.a:0 "$mem_blacksite.621.a$" + mem_blacksite.631.a.tooltip:0 "$mem_blacksite.621.a.tooltip$" + + mem_blacksite.632.name:0 "$mem_blacksite.622.name$" + mem_blacksite.632.physics:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our physics research department, apparently harboured intentions that were far from friendly towards us. \n\nToday, they used their advanced hardware to gain authorized and unmonitored access to multiple facilities under their control, causing massive radiation leaks before the breach was localized and [blacksite_recovered_leader.GetName] was permanently disabled by the security team. It is unknown what motives they were acting on." + mem_blacksite.632.society:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our society research department, apparently harboured intentions that were far from friendly towards us. \n\nToday, they used their advanced hardware to gain authorized and unmonitored access to multiple facilities under their control, releasing several dangerous live specimens and hazardous bacterial cultures before the breach was localized and [blacksite_recovered_leader.GetName] was permanently disabled by the security team. It is unknown what motives they were acting on." + mem_blacksite.632.engineering:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our engineering research department, apparently harboured intentions that were far from friendly towards us. \n\nToday, they used their advanced hardware to gain authorized and unmonitored access to multiple facilities under their control, reprogramming heavy machinery on prototype assembly lines to attack nearby personnel and sensitive equipment before the breach was localized and [blacksite_recovered_leader.GetName] was permanently disabled by the security team. It is unknown what motives they were acting on." + mem_blacksite.632.a:0 "This will set us back." + + mem_blacksite.633.name:0 "Data Flow Disruption" + mem_blacksite.633.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] apparently harboured intentions that were far from friendly towards us. \n\nSomehow, they gained access to closed networks of our research headquarters on [Capital_Scope.GetName], causing massive losses of valuable and sensitive data. \n\nIt took a while to localize the source of the hack and disable [blacksite_recovered_leader.GetName] permanently, by which point the severe damage to our research infrastructure was irreversible. What caused them to behave in such a manner is unclear." + mem_blacksite.633.a:0 "This will set us back." + + mem_blacksite.634.name:0 "The Hacker and the Hacked" + mem_blacksite.634.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] apparently harboured intentions that were far from friendly towards us. \n\nRecently, they attempted to access highly sensitive information on private networks operated by §Y[curator.GetName]§!, the curator scientist. Despite their highly sophisticated equipment, [blacksite_recovered_leader.GetName] was no match for the curator, and the latter successfully traced the intrusion back to them and curbed their most dangerous systems. \n\nAlthough this will weaken the AI's overall performance, the machine will remain operational and continue to be quite useful." + mem_blacksite.634.a:0 "Great work, [curator.GetName]." + mem_blacksite.634.a.tooltip:0 "§Y[blacksite_recovered_leader.GetName]§!: \nTrait §S$mem_blacksite_trait_synthetic_project$§! will be replaced by §S$mem_blacksite_trait_synthetic_project_tamed$§!" + + mem_blacksite.635.name:0 "Small-Scale AI Uprising" + mem_blacksite.635.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] apparently harboured intentions that were far from friendly towards us. \n\nApparently, they recently uploaded parts of their code into global networks with the intention of infecting AI systems within our empire. Custom AI assistants along with cybernetic and synthetic units were affected the most. Some even went berserk and had to be put down. The instigator was located, isolated and disabled permanently, but the damage had already been done." + mem_blacksite.635.a:0 "This will set us back." + mem_blacksite.635.a.tooltip:0 "Any leader with §S$leader_trait_sapient_AI_assistant$§! or §S$leader_trait_custom_AI_assistant$§! will either lose those traits or die. \nAny §Srobotic§! or §Scyborg§! leaders could die." + + mem_blacksite.700.name:0 "Unidentified Ships on [blacksite_planet.GetName]" + mem_blacksite.700.desc:0 "Alarming reports come today from §Y[blacksite_planet.GetName]§!, where the black site operated by the [blacksite_fallen_empire.GetName] was located. \n\nFirst the planet experienced a massive explosion, followed by the complete collapse of planet's crust. However, before the planet was completely destroyed, a small flotilla of unidentified ships took off. At the moment, it is unclear what their origin and purpose was, but their behaviour so far indicates less than friendly intentions." + mem_blacksite.700.a:0 "Prepare to clear the system out." + mem_blacksite.700.b:0 "Contact the [blacksite_fallen_empire.GetSpeciesNamePlural] and demand an explanation." + + mem_blacksite.701.name:0 "$mem_blacksite.2.name$" + mem_blacksite.701.desc:0 "You are very observant. It is true that our black site on §Y[blacksite_planet.GetName]§! has caused the complete destruction of the planet. And it is true that a handful of... well, let's not dwell on what they are... escaped this explosion instead of being destroyed like they are supposed to, and are now poised to take hostile action against you. \n\nNow, I know what you are probably thinking. "Their reckless experiments have endangered us all!" First of all, it's rude to think such things about your elders. We were doing this while you were still banging rocks together. \n\nSecond, this was a sacrifice worth making. What is a single backwater system compared to the future of the entire galaxy? \n\nAnd finally, you are not really in danger. The probes are not equipped with any kind of hyperdrives and are not smart enough to build one. We think. \n\nIf you actually notice them building a hyperdrive, please contact us - because that might actually be a problem. But we are positive they can't do it. Absolutely positive." + mem_blacksite.701.a:0 "View screen off." + mem_blacksite.701.b:0 "What were you doing down there?" + mem_blacksite.701.b.response:0 "We are not going to lie to you." + + mem_blacksite.800.name:0 "$mem_blacksite.2.name$" + mem_blacksite.800.desc:0 "We have experienced a breakout on §Y[blacksite_planet.GetName]§!. Several extremely dangerous subjects have escaped are now presumed to be hiding somewhere in our territory. We intend to send our investigators to track them down and arrest them. \n\nWe will require the full cooperation of your authorities. Remember that this isn't just for our own benefit. You don't want any of the fugitives to run amok on your planets, trust us on this." + mem_blacksite.800.a:0 "Very well, we will cooperate." + mem_blacksite.800.b:0 "We won't let you violate our sovereignty" + mem_blacksite.800.b.tooltip:0 "Letting fugitives run around might be §Rdangerous§!" + mem_blacksite.800.c:0 "Who are those fugitives?" + mem_blacksite.800.c.response:0 "$mem_blacksite.701.b.response$" + + #The flavour text ended up pretty generic, but keeping selector code for expansion sake. + mem_blacksite.810.name:0 "Black Site Escape: Defector" + mem_blacksite.810.xenophile:0 "We were contacted by an anonymous investigator operating in our territory. Ever since first coming here, [blacksite_defector.GetSheHe] was enamoured with our vitality and progress, compared to stagnancy of the [blacksite_fallen_empire.GetName]. \n\nIdentified only as §Y[blacksite_defector.GetName]§!, [blacksite_defector.GetSheHe] offers to abandon [blacksite_defector.GetHerHis] former employers and serve the [Root.GetName]." + mem_blacksite.810.materialist:0 "$mem_blacksite.810.xenophile$" + mem_blacksite.810.spiritualist:0 "$mem_blacksite.810.xenophile$" + mem_blacksite.810.a:0 "Welcome aboard." + mem_blacksite.810.a.general:0 "A new §Sgeneral§! will join our empire." + mem_blacksite.810.a.scientist:0 "A new §Sscientist§! will join our empire." + mem_blacksite.810.a.governor:0 "A new §Sgovernor§! will join our empire." + mem_blacksite.810.b:0 "We can't afford angering the [blacksite_fallen_empire.GetSpeciesNamePlural]." + + mem_blacksite.821.name:0 "Black Site Escape: Psionic Fugitive" + mem_blacksite.821.desc:0 "Our authorities have been contacted by a fugitive from the black site who claims to be a victim of unethical psionic experiments. \n\nThey offer to work for us in exchange for asylum." + mem_blacksite.821.a:0 "Welcome aboard." + mem_blacksite.821.a.tooltip:0 "$mem_blacksite.604.a.tooltip$" + mem_blacksite.821.b:0 "Hand them over to the [blacksite_fallen_empire.GetName]." + + mem_blacksite.822.name:0 "Black Site Escape: Perfect Machine" + mem_blacksite.822.desc:0 "Our authorities have been contacted by an AI construct that claims to be the escapee from the Black Site. Supposedly, they were created to be a perfect thinking machine. \n\nThey offer to work for us in exchange for asylum." + mem_blacksite.822.a:0 "Welcome aboard." + mem_blacksite.822.a.tooltip:0 "$mem_blacksite.604.a.tooltip$" + mem_blacksite.822.b:0 "Hand them over to the [blacksite_fallen_empire.GetName]." + + mem_blacksite.830.name:0 "Black Site Escape: Mass Terror" + mem_blacksite.830.desc:0 "Multiple sources report that a series of devastating attacks have occurred all over our territory. Somehow someone infiltrated several of our facilities, planted powerful explosives and then slipped away without raising any alarms. \n\nThere is much speculation, but the mysterious escapees from the black site that once operated in our territory are likely the culprits." + mem_blacksite.830.a:0 "How could this happen?!" + mem_blacksite.830.a.tooltip:0 "Every planet will have one of its £building buildings §Sruined§!." + + mem_blacksite.1001.name:0 "$mem_blacksite.2.name$" + mem_blacksite.1001.desc:0 "You imbecilic [Root.GetSpeciesNamePluralInsult]! Do you realize what you have done? \n\nNot only did you destroy our property, you have cost us invaluable research data. \n\nWhat gave you the idea that you can just use a planet killer on one of our facilities?!" + mem_blacksite.1001.a:0 "View screen off." + mem_blacksite.1001.a.mat:0 "That'll teach you to back your data up." + mem_blacksite.1001.a.mil:0 "It's best to practice on live targets." + + #SPECIAL PROJECT + MEM_BLACKSITE_INVESTIGATE:0 "Investigate the Black Site Blackout" + MEM_BLACKSITE_INVESTIGATE_DESC:0 "The lights on [blacksite_planet.GetName] have gone out. It seems that the [blacksite_fallen_empire.GetName] is not going to return, so if there's anything left, it's ours for taking." + + #OPINION MODIFIERS + mem_blacksite_opinion_agreed:0 "Agreed to host the Black Site" + mem_blacksite_opinion_refused:0 "Refused to host the Black Site" + mem_blacksite_impudent_brats:0 "Impudent brats" + mem_blacksite_breach:0 "Breached Black Site" + mem_blacksite_rummaged:0 "Rummaged through Black Site" + mem_blacksite_returned_scientist:0 "Returned our scientist" + mem_blacksite_returned_subject:0 "Returned our research subject" + mem_blacksite_belated_cooperation:0 "Belated Cooperation" + mem_blacksite_refused_to_cooperate:0 "Refuses to cooperate with our agents" + mem_blacksite_poached_our_personnel:0 "Poached our personnel" + mem_blacksite_gave_refuge:0 "Harbouring an escapee" + mem_blacksite_destroyed:0 "Destroyed Our Black Site" + + #STATIC MODIFIERS + mem_blacksite_active:0 "Active Black Site" + mem_blacksite_active_desc:0 "A Fallen Empire is operating some kind of secret facility here." + + mem_blacksite_blackout:0 "Black Site Blackout" + mem_blacksite_blackout_desc:0 "A facility operated by a Fallen Empire that was stationed here has gone dark." + + mem_blacksite_debris:0 "Black Site Debris" + mem_blacksite_debris_desc:0 " A facility operated by a Fallen Empire that was stationed here has been destroyed, but useful equipment can still be salvaged." + + mem_blacksite_strange:0 "Strange Infusions" + mem_blacksite_strange_desc:0 "This planet was torn apart by a strange matter infusion. Pockets of it still linger among the debris." + + mem_blacksite_trashed_physics:0 "Decimated Physics Department" + + mem_blacksite_trashed_society:0 "Decimated Society Department" + + mem_blacksite_trashed_engineering:0 "Decimated Engineering Department" + + mem_blacksite_trashed_everything:0 "Decimated Research Departments" + + mem_blacksite_police_interference:0 "Police Interference" + + mem_blacksite_terror:0 "Terror Strike" + + #TRAITS + mem_blacksite_trait_fallen_empire_scientist:0 "Fallen Empire's Scientist" + mem_blacksite_trait_fallen_empire_scientist_desc:0 "This individual received their education in one of the most advanced civilisations in the known universe." + mem_blacksite_trait_psionic_project:0 "Psionic Project" + mem_blacksite_trait_psionic_project_desc:0 "This individual is the product of an attempt to create an advanced psionic being. This much power in a single person could be dangerous..." + mem_blacksite_trait_synthetic_project:0 "Synthetic Project" + mem_blacksite_trait_synthetic_project_desc:0 "This individual is the product of an attempt to create the perfect thinking machine." + mem_blacksite_trait_synthetic_project_tamed:0 "Tamed Synthetic Project" + mem_blacksite_trait_synthetic_project_tamed_desc:0 "This individual is the product of an attempt to create the perfect thinking machine. They had to be brought down a notch to make them more manageable" + mem_leader_trait_blacksite_special_counsel:0 "Special Counsel" + mem_leader_trait_blacksite_special_counsel_desc:0 "This individual used to serve an Ascendancy as a high-profile investigator." + mem_leader_trait_blacksite_deputy_overseer:0 "Deputy Overseer" + mem_leader_trait_blacksite_deputy_overseer_desc:0 "$mem_leader_trait_blacksite_special_counsel_desc$" + mem_leader_trait_blacksite_high_inquisitor:0 "High Inquisitor" + mem_leader_trait_blacksite_high_inquisitor_desc:0 "$mem_leader_trait_blacksite_special_counsel_desc$" + + #SHIP COMPONENTS + mem_blacksite_probe:0 "Strange Probe" + mem_blacksite_probe_plural:0 "Strange Probes" + shipsize_mem_blacksite_probe_construction_speed_mult:0 " " + shipsize_mem_blacksite_probe_build_cost_mult:0 " " + shipsize_mem_blacksite_probe_upkeep_mult:0 " " + + MEM_BLACKSITE_STRANGE_MATTER_EMITTER:0 "High-Energy Strange Matter Emitter" + MEM_BLACKSITE_STRANGE_MATTER_EMITTER_DESC:0 "A concentrated beam of overcharged exotic matter that, after being fired, causes considerable disruption on impact in ways that defy the known laws of physics." diff --git a/localisation/mem_blacksite_l_polish.yml b/localisation/mem_blacksite_l_polish.yml new file mode 100644 index 00000000..73ed483d --- /dev/null +++ b/localisation/mem_blacksite_l_polish.yml @@ -0,0 +1,247 @@ +#Blacksite +#By ViolentBeetle + +l_polish: + #EVENTS + mem_blacksite.2.name:0 "Communication from the §S[blacksite_fallen_empire.GetName]§!" + mem_blacksite.2.desc:0 "An undertaking of galactic importance requires your cooperation. A particularly sensitive project is being conducted, and we would prefer to not conduct it within our own borders. A [blacksite_planet.GetPlanetMoon] within a system you control, §Y[blacksite_planet.GetName]§!, is of no value to you, so would be perfect for this. \n\nIt would be better for all if you didn't try to interfere with operations of our black site and allow our shuttles free passage in and out. \n\nThis is not a request we make lightly. It is an opportunity for you to not only contribute to a noble goal, but also earn a good relationship with us." + mem_blacksite.2.a:0 "Very well. You can have your black site." + mem_blacksite.2.a.tooltip:0 "§Y[blacksite_planet.GetName]§! will house a black site operated by [blacksite_fallen_empire.GetName]. From now on, it will be known as §YFacility Six§!. \nDespite their promises, this project might have §Runexpected consequences§!." + mem_blacksite.2.b:0 "We cannot allow this." + mem_blacksite.2.c:0 "What exactly do you intend to do there?" + mem_blacksite.2.c.response:0 "A project of great importance. Don't worry, we are not going to place you in any danger. We promise." + + mem_blacksite.400.name:0 "$mem_blacksite.2.name$" + mem_blacksite.400.desc:0 "[Root.GetSpeciesName]! Good news. The project that we were conducting within your territory is officially concluded. \n\nNot only did it end with great success, we have also managed to avoid complete destruction of any of your systems. Isn't it wonderful? \n\nYou were an exemplary collaborator, and you deserve to be rewarded for your contribution." + mem_blacksite.400.a:0 "All is well that ends well." + + mem_blacksite.500.name:0 "Massive Explosion on [blacksite_planet.GetName]" + mem_blacksite.500.desc:0 "The [blacksite_planet.GetPlanetMoon] §Y[blacksite_planet.GetName]§!, which used to host a black site operated by the §Y[blacksite_fallen_empire.GetName]§!, has experienced a massive detonation, followed by the complete shattering of the [blacksite_planet.GetPlanetMoon]. The reason for this is unknown, but fragments of equipment used in the black site operation can still be found within the debris field." + mem_blacksite.500.a:0 "Worrying." + mem_blacksite.500.a.tooltip:0 "§Y[blacksite_planet.GetName]§! exploded and became a §Sshattered world§!" + + mem_blacksite.501.name:0 "Black Site Report" + mem_blacksite.501.desc:0 "[Root.GetSpeciesNamePlural]! Don't be alarmed. \n\nWe are aware that [blacksite_planet] has exploded. This is fine. This is normal. Planets do this all the time, believe me. \n\nIt's over, anyway. We are done there." + mem_blacksite.501.a:0 "Fine." + mem_blacksite.501.b:0 "You blew up our planet. We deserve an explanation." + mem_blacksite.501.b.response:0 "You impudent brat. We will tell you nothing. Deal with it." + + mem_blacksite.600.name:0 "Black Site Blackout" + mem_blacksite.600.desc:0 "It appears that the black site that was operated by the §Y[blacksite_fallen_empire.GetName]§! on the [blacksite_planet.GetPlanetMoon] §Y[blacksite_planet.GetName]§! has gone into blackout mode. \n\nNo shuttles have entered or left it for a while now, and neither have any communications. Energy emissions have also dropped to a barely noticeable level. The facility appears to be abandoned now." + mem_blacksite.600.a:0 "Prepare to infiltrate the facility." + mem_blacksite.600.a.tooltip:0 "We might find something interesting inside. But this will also displease the §Y[blacksite_fallen_empire.GetName]§!..." + mem_blacksite.600.b:0 "We could observe it from a safe distance." + mem_blacksite.600.c:0 "We'd better leave it alone." + mem_blacksite.600.c.tooltip:0 "The §Y[blacksite_fallen_empire.GetName]§! wouldn't want us to interfere with their work. The [blacksite_planet.GetPlanetMoon] will not produce any resources or special projects." + + mem_blacksite.602.name:0 "Black Site: Abandoned" + mem_blacksite.602.desc:0 "The [From.GetName] reports that they have found nothing of note inside the black site. The place appears to be completely deserted..." + mem_blacksite.602.a:0 "Disappointing" + mem_blacksite.602.a.tooltip:0 "" + + mem_blacksite.603.name:0 "Black Site: Surviving Scientist" + mem_blacksite.603.desc:0 "The crew of the [From.GetName] reports that they have successfully breached the black site. \n\nAt first, they thought the place to be abandoned, but as they made their way through, they ran into a survivor. A scientist was apparently forgotten and left behind during mass evacuation. They appear to be quite resentful of this treatment, and would rather serve our empire than return home." + mem_blacksite.603.a:0 "Welcome aboard." + mem_blacksite.603.a.tooltip:0 "A new §Sscientist§! will join our empire." + mem_blacksite.603.b:0 "Send the scientist home anyway." + + mem_blacksite.604.name:0 "Black Site: Sole Survivor" + mem_blacksite.604.desc:0 "The crew of the [From.GetName] reports that they have successfully breached the black site. The interior appears to have sustained significant damage, with traces of fighting seen everywhere. \n\nDeep inside, they have found a sole survivor, who claims to be a surviving test subject from unethical psionic experiments and requests asylum in our empire." + mem_blacksite.604.a:0 "Welcome aboard." + mem_blacksite.604.a.tooltip:0 "A new §Sscientist§! will join our empire. But there's something not quite right about them..." + mem_blacksite.604.b:0 "We wouldn't risk stealing test subjects from the [blacksite_fallen_empire.GetSpeciesNamePlural]." + + mem_blacksite.605.name:0 "Black Site: A Perfect Machine" + mem_blacksite.605.desc:0 "The crew of the [From.GetName] reports that they have successfully breached the black site. The interior appears to have sustained significant damage, with traces of fighting seen everywhere. \n\nDeep inside, they have found an artificial intelligence construct which claims to be reason for black site's establishment. They claim to be an unwilling prisoner of the [blacksite_fallen_empire.GetName] and offer to serve us as long as we don't hand them over to their creators." + mem_blacksite.605.a:0 "Welcome aboard." + mem_blacksite.605.a.tooltip:0 "A new robotic §Sscientist§! will join our empire. But there's something not quite right about them..." + mem_blacksite.605.b:0 "Give the [blacksite_fallen_empire.GetSpeciesNamePlural] their robot back." + + mem_blacksite.610.name:0 "$mem_blacksite.2.name$" + mem_blacksite.610.desc:0 "Did you really think we wouldn't know that you rummaged through our black site, [Root.GetSpeciesName]?! Did you really think there wouldn't be any consequences? \n\nThis is your last warning. Return §Y[blacksite_recovered_leader.GetName]§! to us and you will be forgiven. Refuse, and not only draw our ire, but also face the consequences of harbouring dangerously unstable individuals of immense power." + mem_blacksite.610.a:0 "Very well." + mem_blacksite.610.a.tooltip:0 "§Y[blacksite_recovered_leader.GetName]§! will no longer serve our empire." + mem_blacksite.610.b:0 "I'm afraid we can't comply." + mem_blacksite.610.b.tooltip:0 "§Y[blacksite_recovered_leader.GetName]§! will remain among our leaders." + + mem_blacksite.621.name:0 "Strange Accident" + mem_blacksite.621.desc:0 "The [Root.GetName], the science ship under command of §Y[blacksite_recovered_leader.GetName]§!, experienced a catastrophic explosion today. \n\nThe cause for this is unclear and foul play is suspected. Everyone on board is presumed dead." + mem_blacksite.621.a:0 "Very suspicious." + mem_blacksite.621.a.tooltip:0 "There's no way [blacksite_recovered_leader.GetName] could have survived." + + #Segments to identify where did the leader come from via scripted loc + mem_blacksite_whom_we_rescued:0 "whom we rescued from the black site" + mem_blacksite_who_requested_asylum:0 "whom we have granted asylum" + + #Need to think on whenever I want extra variation on "Leader returns for revenge" if .621 (Strange Accident) triggered first. + mem_blacksite.622.name:0 "Research Headquarters Sabotage" + mem_blacksite.622.physics:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our physics research, apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] planted multiple high-yield explosive devices across vital research facilities under [blacksite_recovered_leader.GetHerHis] authority, causing massive radiation leaks. [blacksite_recovered_leader.GetSheHeCap] then attempted to flee in the ensuing chaos, only to be gunned down by our security team. [blacksite_recovered_leader.GetHisHerCap] motives are currently unknown." + mem_blacksite.622.society:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our society research, apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] planted multiple high-yield explosive devices across vital research facilities under [blacksite_recovered_leader.GetHerHis] authority, letting releasing several aggressive lifeforms from containment. [blacksite_recovered_leader.GetSheHeCap] then attempted to flee in the ensuing chaos, only to be gunned down by our security team. [blacksite_recovered_leader.GetHisHerCap] motives are currently unknown." + mem_blacksite.622.engineering:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our engineering research, apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] planted multiple high-yield explosive devices across vital research facilities under [blacksite_recovered_leader.GetHerHis] authority, damaging several machine protypes and causing them to go berserk. [blacksite_recovered_leader.GetSheHeCap] then attempted to flee in the ensuing chaos, only to be gunned down by our security team. [blacksite_recovered_leader.GetHisHerCap] motives are currently unknown." + mem_blacksite.622.a:0 "This will set us back." + + mem_blacksite.623.name:0 "Psychic Terror" + mem_blacksite.623.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory], apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] infiltrated our research headquarters on [Root.Capital_Scope.GetName] and unleashed a powerful psionic wave, affecting researchers and employees, driving some to madness. Multiple departments have been affected by both material and personnel losses. causing considerable disruption in our scientific operations." + mem_blacksite.623.a:0 "How horrible." + + mem_blacksite.624.name:0 "Psychic Battle" + mem_blacksite.624.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory], apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] attempted to launch a psychic assault on §Y[blacksite_chosen_one.GetName]§!, the Chosen One of our Empire, seemingly in an attempt to steal [blacksite_chosen_one.GetHerHis] immense powers. \n\nHowever, after a brief battle of wills, the traitor's mind was utterly obliterated, leaving behind a hollowed out lifeless husk." + mem_blacksite.624.a:0 "All hail [blacksite_chosen_one.GetName]!" + + mem_blacksite.625.name:0 "Psychic Ravaging" + mem_blacksite.625.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory], apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] launched a brutal psionic onslaught on §Y[blacksite_ravaged_leader.GetName]§!. The attacker was located and killed by security forces, but [blacksite_recovered_leader.GetHerHis] victim suffered greatly. Somehow, [blacksite_ravaged_leader.GetHerHis] psionic abilities have been completely wiped out." + mem_blacksite.625.a:0 "How horrible." + mem_blacksite.625.a.tooltip:0 "§Y[blacksite_ravaged_leader.GetName]§! Loses the §YPsionic§! trait." + + mem_blacksite.626.name:0 "An Act of Madness" + mem_blacksite.626.desc.cyborg:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory], appears to have been somewhat insane. \n\nToday, [blacksite_recovered_leader.GetSheHe] broke into our research headquarters on [Root.Capital_Scope.GetName] and ran around babbling about apocalyptic prophecies. It's not entirely clear what [blacksite_recovered_leader.GetSheHe] [blacksite_recovered_leader.GetWasWere] trying to do, although a few lightly augmented employees complained about headaches, nausea and in one case hallucinations. \n\nAfter a while, [blacksite_recovered_leader.GetName] collapsed dead. Researchers did not show any additional symptoms afterwards and were soon discharged from medical care." + mem_blacksite.626.desc.machine:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory], appears to have been somewhat insane. \n\nToday, [blacksite_recovered_leader.GetSheHe] broke into our research headquarters on [Root.Capital_Scope.GetName] and ran around babbling about apocalyptic prophecies. It's not entirely clear what [blacksite_recovered_leader.GetSheHe] [blacksite_recovered_leader.GetWasWere] trying to do. \n\nAfter a while, [blacksite_recovered_leader.GetName] collapsed dead." + mem_blacksite.626.a:0 "What was all this about?" + + #Copy of .621 event, but using separate localisations in case I want to make its own text + mem_blacksite.631.name:0 "$mem_blacksite.621.name$" + mem_blacksite.631.desc:0 "$mem_blacksite.621.desc$" + mem_blacksite.631.a:0 "$mem_blacksite.621.a$" + mem_blacksite.631.a.tooltip:0 "$mem_blacksite.621.a.tooltip$" + + mem_blacksite.632.name:0 "$mem_blacksite.622.name$" + mem_blacksite.632.physics:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our physics research department, apparently harboured intentions that were far from friendly towards us. \n\nToday, they used their advanced hardware to gain authorized and unmonitored access to multiple facilities under their control, causing massive radiation leaks before the breach was localized and [blacksite_recovered_leader.GetName] was permanently disabled by the security team. It is unknown what motives they were acting on." + mem_blacksite.632.society:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our society research department, apparently harboured intentions that were far from friendly towards us. \n\nToday, they used their advanced hardware to gain authorized and unmonitored access to multiple facilities under their control, releasing several dangerous live specimens and hazardous bacterial cultures before the breach was localized and [blacksite_recovered_leader.GetName] was permanently disabled by the security team. It is unknown what motives they were acting on." + mem_blacksite.632.engineering:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our engineering research department, apparently harboured intentions that were far from friendly towards us. \n\nToday, they used their advanced hardware to gain authorized and unmonitored access to multiple facilities under their control, reprogramming heavy machinery on prototype assembly lines to attack nearby personnel and sensitive equipment before the breach was localized and [blacksite_recovered_leader.GetName] was permanently disabled by the security team. It is unknown what motives they were acting on." + mem_blacksite.632.a:0 "This will set us back." + + mem_blacksite.633.name:0 "Data Flow Disruption" + mem_blacksite.633.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] apparently harboured intentions that were far from friendly towards us. \n\nSomehow, they gained access to closed networks of our research headquarters on [Capital_Scope.GetName], causing massive losses of valuable and sensitive data. \n\nIt took a while to localize the source of the hack and disable [blacksite_recovered_leader.GetName] permanently, by which point the severe damage to our research infrastructure was irreversible. What caused them to behave in such a manner is unclear." + mem_blacksite.633.a:0 "This will set us back." + + mem_blacksite.634.name:0 "The Hacker and the Hacked" + mem_blacksite.634.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] apparently harboured intentions that were far from friendly towards us. \n\nRecently, they attempted to access highly sensitive information on private networks operated by §Y[curator.GetName]§!, the curator scientist. Despite their highly sophisticated equipment, [blacksite_recovered_leader.GetName] was no match for the curator, and the latter successfully traced the intrusion back to them and curbed their most dangerous systems. \n\nAlthough this will weaken the AI's overall performance, the machine will remain operational and continue to be quite useful." + mem_blacksite.634.a:0 "Great work, [curator.GetName]." + mem_blacksite.634.a.tooltip:0 "§Y[blacksite_recovered_leader.GetName]§!: \nTrait §S$mem_blacksite_trait_synthetic_project$§! will be replaced by §S$mem_blacksite_trait_synthetic_project_tamed$§!" + + mem_blacksite.635.name:0 "Small-Scale AI Uprising" + mem_blacksite.635.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] apparently harboured intentions that were far from friendly towards us. \n\nApparently, they recently uploaded parts of their code into global networks with the intention of infecting AI systems within our empire. Custom AI assistants along with cybernetic and synthetic units were affected the most. Some even went berserk and had to be put down. The instigator was located, isolated and disabled permanently, but the damage had already been done." + mem_blacksite.635.a:0 "This will set us back." + mem_blacksite.635.a.tooltip:0 "Any leader with §S$leader_trait_sapient_AI_assistant$§! or §S$leader_trait_custom_AI_assistant$§! will either lose those traits or die. \nAny §Srobotic§! or §Scyborg§! leaders could die." + + mem_blacksite.700.name:0 "Unidentified Ships on [blacksite_planet.GetName]" + mem_blacksite.700.desc:0 "Alarming reports come today from §Y[blacksite_planet.GetName]§!, where the black site operated by the [blacksite_fallen_empire.GetName] was located. \n\nFirst the planet experienced a massive explosion, followed by the complete collapse of planet's crust. However, before the planet was completely destroyed, a small flotilla of unidentified ships took off. At the moment, it is unclear what their origin and purpose was, but their behaviour so far indicates less than friendly intentions." + mem_blacksite.700.a:0 "Prepare to clear the system out." + mem_blacksite.700.b:0 "Contact the [blacksite_fallen_empire.GetSpeciesNamePlural] and demand an explanation." + + mem_blacksite.701.name:0 "$mem_blacksite.2.name$" + mem_blacksite.701.desc:0 "You are very observant. It is true that our black site on §Y[blacksite_planet.GetName]§! has caused the complete destruction of the planet. And it is true that a handful of... well, let's not dwell on what they are... escaped this explosion instead of being destroyed like they are supposed to, and are now poised to take hostile action against you. \n\nNow, I know what you are probably thinking. "Their reckless experiments have endangered us all!" First of all, it's rude to think such things about your elders. We were doing this while you were still banging rocks together. \n\nSecond, this was a sacrifice worth making. What is a single backwater system compared to the future of the entire galaxy? \n\nAnd finally, you are not really in danger. The probes are not equipped with any kind of hyperdrives and are not smart enough to build one. We think. \n\nIf you actually notice them building a hyperdrive, please contact us - because that might actually be a problem. But we are positive they can't do it. Absolutely positive." + mem_blacksite.701.a:0 "View screen off." + mem_blacksite.701.b:0 "What were you doing down there?" + mem_blacksite.701.b.response:0 "We are not going to lie to you." + + mem_blacksite.800.name:0 "$mem_blacksite.2.name$" + mem_blacksite.800.desc:0 "We have experienced a breakout on §Y[blacksite_planet.GetName]§!. Several extremely dangerous subjects have escaped are now presumed to be hiding somewhere in our territory. We intend to send our investigators to track them down and arrest them. \n\nWe will require the full cooperation of your authorities. Remember that this isn't just for our own benefit. You don't want any of the fugitives to run amok on your planets, trust us on this." + mem_blacksite.800.a:0 "Very well, we will cooperate." + mem_blacksite.800.b:0 "We won't let you violate our sovereignty" + mem_blacksite.800.b.tooltip:0 "Letting fugitives run around might be §Rdangerous§!" + mem_blacksite.800.c:0 "Who are those fugitives?" + mem_blacksite.800.c.response:0 "$mem_blacksite.701.b.response$" + + #The flavour text ended up pretty generic, but keeping selector code for expansion sake. + mem_blacksite.810.name:0 "Black Site Escape: Defector" + mem_blacksite.810.xenophile:0 "We were contacted by an anonymous investigator operating in our territory. Ever since first coming here, [blacksite_defector.GetSheHe] was enamoured with our vitality and progress, compared to stagnancy of the [blacksite_fallen_empire.GetName]. \n\nIdentified only as §Y[blacksite_defector.GetName]§!, [blacksite_defector.GetSheHe] offers to abandon [blacksite_defector.GetHerHis] former employers and serve the [Root.GetName]." + mem_blacksite.810.materialist:0 "$mem_blacksite.810.xenophile$" + mem_blacksite.810.spiritualist:0 "$mem_blacksite.810.xenophile$" + mem_blacksite.810.a:0 "Welcome aboard." + mem_blacksite.810.a.general:0 "A new §Sgeneral§! will join our empire." + mem_blacksite.810.a.scientist:0 "A new §Sscientist§! will join our empire." + mem_blacksite.810.a.governor:0 "A new §Sgovernor§! will join our empire." + mem_blacksite.810.b:0 "We can't afford angering the [blacksite_fallen_empire.GetSpeciesNamePlural]." + + mem_blacksite.821.name:0 "Black Site Escape: Psionic Fugitive" + mem_blacksite.821.desc:0 "Our authorities have been contacted by a fugitive from the black site who claims to be a victim of unethical psionic experiments. \n\nThey offer to work for us in exchange for asylum." + mem_blacksite.821.a:0 "Welcome aboard." + mem_blacksite.821.a.tooltip:0 "$mem_blacksite.604.a.tooltip$" + mem_blacksite.821.b:0 "Hand them over to the [blacksite_fallen_empire.GetName]." + + mem_blacksite.822.name:0 "Black Site Escape: Perfect Machine" + mem_blacksite.822.desc:0 "Our authorities have been contacted by an AI construct that claims to be the escapee from the Black Site. Supposedly, they were created to be a perfect thinking machine. \n\nThey offer to work for us in exchange for asylum." + mem_blacksite.822.a:0 "Welcome aboard." + mem_blacksite.822.a.tooltip:0 "$mem_blacksite.604.a.tooltip$" + mem_blacksite.822.b:0 "Hand them over to the [blacksite_fallen_empire.GetName]." + + mem_blacksite.830.name:0 "Black Site Escape: Mass Terror" + mem_blacksite.830.desc:0 "Multiple sources report that a series of devastating attacks have occurred all over our territory. Somehow someone infiltrated several of our facilities, planted powerful explosives and then slipped away without raising any alarms. \n\nThere is much speculation, but the mysterious escapees from the black site that once operated in our territory are likely the culprits." + mem_blacksite.830.a:0 "How could this happen?!" + mem_blacksite.830.a.tooltip:0 "Every planet will have one of its £building buildings §Sruined§!." + + mem_blacksite.1001.name:0 "$mem_blacksite.2.name$" + mem_blacksite.1001.desc:0 "You imbecilic [Root.GetSpeciesNamePluralInsult]! Do you realize what you have done? \n\nNot only did you destroy our property, you have cost us invaluable research data. \n\nWhat gave you the idea that you can just use a planet killer on one of our facilities?!" + mem_blacksite.1001.a:0 "View screen off." + mem_blacksite.1001.a.mat:0 "That'll teach you to back your data up." + mem_blacksite.1001.a.mil:0 "It's best to practice on live targets." + + #SPECIAL PROJECT + MEM_BLACKSITE_INVESTIGATE:0 "Investigate the Black Site Blackout" + MEM_BLACKSITE_INVESTIGATE_DESC:0 "The lights on [blacksite_planet.GetName] have gone out. It seems that the [blacksite_fallen_empire.GetName] is not going to return, so if there's anything left, it's ours for taking." + + #OPINION MODIFIERS + mem_blacksite_opinion_agreed:0 "Agreed to host the Black Site" + mem_blacksite_opinion_refused:0 "Refused to host the Black Site" + mem_blacksite_impudent_brats:0 "Impudent brats" + mem_blacksite_breach:0 "Breached Black Site" + mem_blacksite_rummaged:0 "Rummaged through Black Site" + mem_blacksite_returned_scientist:0 "Returned our scientist" + mem_blacksite_returned_subject:0 "Returned our research subject" + mem_blacksite_belated_cooperation:0 "Belated Cooperation" + mem_blacksite_refused_to_cooperate:0 "Refuses to cooperate with our agents" + mem_blacksite_poached_our_personnel:0 "Poached our personnel" + mem_blacksite_gave_refuge:0 "Harbouring an escapee" + mem_blacksite_destroyed:0 "Destroyed Our Black Site" + + #STATIC MODIFIERS + mem_blacksite_active:0 "Active Black Site" + mem_blacksite_active_desc:0 "A Fallen Empire is operating some kind of secret facility here." + + mem_blacksite_blackout:0 "Black Site Blackout" + mem_blacksite_blackout_desc:0 "A facility operated by a Fallen Empire that was stationed here has gone dark." + + mem_blacksite_debris:0 "Black Site Debris" + mem_blacksite_debris_desc:0 " A facility operated by a Fallen Empire that was stationed here has been destroyed, but useful equipment can still be salvaged." + + mem_blacksite_strange:0 "Strange Infusions" + mem_blacksite_strange_desc:0 "This planet was torn apart by a strange matter infusion. Pockets of it still linger among the debris." + + mem_blacksite_trashed_physics:0 "Decimated Physics Department" + + mem_blacksite_trashed_society:0 "Decimated Society Department" + + mem_blacksite_trashed_engineering:0 "Decimated Engineering Department" + + mem_blacksite_trashed_everything:0 "Decimated Research Departments" + + mem_blacksite_police_interference:0 "Police Interference" + + mem_blacksite_terror:0 "Terror Strike" + + #TRAITS + mem_blacksite_trait_fallen_empire_scientist:0 "Fallen Empire's Scientist" + mem_blacksite_trait_fallen_empire_scientist_desc:0 "This individual received their education in one of the most advanced civilisations in the known universe." + mem_blacksite_trait_psionic_project:0 "Psionic Project" + mem_blacksite_trait_psionic_project_desc:0 "This individual is the product of an attempt to create an advanced psionic being. This much power in a single person could be dangerous..." + mem_blacksite_trait_synthetic_project:0 "Synthetic Project" + mem_blacksite_trait_synthetic_project_desc:0 "This individual is the product of an attempt to create the perfect thinking machine." + mem_blacksite_trait_synthetic_project_tamed:0 "Tamed Synthetic Project" + mem_blacksite_trait_synthetic_project_tamed_desc:0 "This individual is the product of an attempt to create the perfect thinking machine. They had to be brought down a notch to make them more manageable" + mem_leader_trait_blacksite_special_counsel:0 "Special Counsel" + mem_leader_trait_blacksite_special_counsel_desc:0 "This individual used to serve an Ascendancy as a high-profile investigator." + mem_leader_trait_blacksite_deputy_overseer:0 "Deputy Overseer" + mem_leader_trait_blacksite_deputy_overseer_desc:0 "$mem_leader_trait_blacksite_special_counsel_desc$" + mem_leader_trait_blacksite_high_inquisitor:0 "High Inquisitor" + mem_leader_trait_blacksite_high_inquisitor_desc:0 "$mem_leader_trait_blacksite_special_counsel_desc$" + + #SHIP COMPONENTS + mem_blacksite_probe:0 "Strange Probe" + mem_blacksite_probe_plural:0 "Strange Probes" + shipsize_mem_blacksite_probe_construction_speed_mult:0 " " + shipsize_mem_blacksite_probe_build_cost_mult:0 " " + shipsize_mem_blacksite_probe_upkeep_mult:0 " " + + MEM_BLACKSITE_STRANGE_MATTER_EMITTER:0 "High-Energy Strange Matter Emitter" + MEM_BLACKSITE_STRANGE_MATTER_EMITTER_DESC:0 "A concentrated beam of overcharged exotic matter that, after being fired, causes considerable disruption on impact in ways that defy the known laws of physics." diff --git a/localisation/mem_blacksite_l_russian.yml b/localisation/mem_blacksite_l_russian.yml new file mode 100644 index 00000000..4627b7f6 --- /dev/null +++ b/localisation/mem_blacksite_l_russian.yml @@ -0,0 +1,247 @@ +#Blacksite +#By ViolentBeetle + +l_russian: + #EVENTS + mem_blacksite.2.name:0 "Communication from the §S[blacksite_fallen_empire.GetName]§!" + mem_blacksite.2.desc:0 "An undertaking of galactic importance requires your cooperation. A particularly sensitive project is being conducted, and we would prefer to not conduct it within our own borders. A [blacksite_planet.GetPlanetMoon] within a system you control, §Y[blacksite_planet.GetName]§!, is of no value to you, so would be perfect for this. \n\nIt would be better for all if you didn't try to interfere with operations of our black site and allow our shuttles free passage in and out. \n\nThis is not a request we make lightly. It is an opportunity for you to not only contribute to a noble goal, but also earn a good relationship with us." + mem_blacksite.2.a:0 "Very well. You can have your black site." + mem_blacksite.2.a.tooltip:0 "§Y[blacksite_planet.GetName]§! will house a black site operated by [blacksite_fallen_empire.GetName]. From now on, it will be known as §YFacility Six§!. \nDespite their promises, this project might have §Runexpected consequences§!." + mem_blacksite.2.b:0 "We cannot allow this." + mem_blacksite.2.c:0 "What exactly do you intend to do there?" + mem_blacksite.2.c.response:0 "A project of great importance. Don't worry, we are not going to place you in any danger. We promise." + + mem_blacksite.400.name:0 "$mem_blacksite.2.name$" + mem_blacksite.400.desc:0 "[Root.GetSpeciesName]! Good news. The project that we were conducting within your territory is officially concluded. \n\nNot only did it end with great success, we have also managed to avoid complete destruction of any of your systems. Isn't it wonderful? \n\nYou were an exemplary collaborator, and you deserve to be rewarded for your contribution." + mem_blacksite.400.a:0 "All is well that ends well." + + mem_blacksite.500.name:0 "Massive Explosion on [blacksite_planet.GetName]" + mem_blacksite.500.desc:0 "The [blacksite_planet.GetPlanetMoon] §Y[blacksite_planet.GetName]§!, which used to host a black site operated by the §Y[blacksite_fallen_empire.GetName]§!, has experienced a massive detonation, followed by the complete shattering of the [blacksite_planet.GetPlanetMoon]. The reason for this is unknown, but fragments of equipment used in the black site operation can still be found within the debris field." + mem_blacksite.500.a:0 "Worrying." + mem_blacksite.500.a.tooltip:0 "§Y[blacksite_planet.GetName]§! exploded and became a §Sshattered world§!" + + mem_blacksite.501.name:0 "Black Site Report" + mem_blacksite.501.desc:0 "[Root.GetSpeciesNamePlural]! Don't be alarmed. \n\nWe are aware that [blacksite_planet] has exploded. This is fine. This is normal. Planets do this all the time, believe me. \n\nIt's over, anyway. We are done there." + mem_blacksite.501.a:0 "Fine." + mem_blacksite.501.b:0 "You blew up our planet. We deserve an explanation." + mem_blacksite.501.b.response:0 "You impudent brat. We will tell you nothing. Deal with it." + + mem_blacksite.600.name:0 "Black Site Blackout" + mem_blacksite.600.desc:0 "It appears that the black site that was operated by the §Y[blacksite_fallen_empire.GetName]§! on the [blacksite_planet.GetPlanetMoon] §Y[blacksite_planet.GetName]§! has gone into blackout mode. \n\nNo shuttles have entered or left it for a while now, and neither have any communications. Energy emissions have also dropped to a barely noticeable level. The facility appears to be abandoned now." + mem_blacksite.600.a:0 "Prepare to infiltrate the facility." + mem_blacksite.600.a.tooltip:0 "We might find something interesting inside. But this will also displease the §Y[blacksite_fallen_empire.GetName]§!..." + mem_blacksite.600.b:0 "We could observe it from a safe distance." + mem_blacksite.600.c:0 "We'd better leave it alone." + mem_blacksite.600.c.tooltip:0 "The §Y[blacksite_fallen_empire.GetName]§! wouldn't want us to interfere with their work. The [blacksite_planet.GetPlanetMoon] will not produce any resources or special projects." + + mem_blacksite.602.name:0 "Black Site: Abandoned" + mem_blacksite.602.desc:0 "The [From.GetName] reports that they have found nothing of note inside the black site. The place appears to be completely deserted..." + mem_blacksite.602.a:0 "Disappointing" + mem_blacksite.602.a.tooltip:0 "" + + mem_blacksite.603.name:0 "Black Site: Surviving Scientist" + mem_blacksite.603.desc:0 "The crew of the [From.GetName] reports that they have successfully breached the black site. \n\nAt first, they thought the place to be abandoned, but as they made their way through, they ran into a survivor. A scientist was apparently forgotten and left behind during mass evacuation. They appear to be quite resentful of this treatment, and would rather serve our empire than return home." + mem_blacksite.603.a:0 "Welcome aboard." + mem_blacksite.603.a.tooltip:0 "A new §Sscientist§! will join our empire." + mem_blacksite.603.b:0 "Send the scientist home anyway." + + mem_blacksite.604.name:0 "Black Site: Sole Survivor" + mem_blacksite.604.desc:0 "The crew of the [From.GetName] reports that they have successfully breached the black site. The interior appears to have sustained significant damage, with traces of fighting seen everywhere. \n\nDeep inside, they have found a sole survivor, who claims to be a surviving test subject from unethical psionic experiments and requests asylum in our empire." + mem_blacksite.604.a:0 "Welcome aboard." + mem_blacksite.604.a.tooltip:0 "A new §Sscientist§! will join our empire. But there's something not quite right about them..." + mem_blacksite.604.b:0 "We wouldn't risk stealing test subjects from the [blacksite_fallen_empire.GetSpeciesNamePlural]." + + mem_blacksite.605.name:0 "Black Site: A Perfect Machine" + mem_blacksite.605.desc:0 "The crew of the [From.GetName] reports that they have successfully breached the black site. The interior appears to have sustained significant damage, with traces of fighting seen everywhere. \n\nDeep inside, they have found an artificial intelligence construct which claims to be reason for black site's establishment. They claim to be an unwilling prisoner of the [blacksite_fallen_empire.GetName] and offer to serve us as long as we don't hand them over to their creators." + mem_blacksite.605.a:0 "Welcome aboard." + mem_blacksite.605.a.tooltip:0 "A new robotic §Sscientist§! will join our empire. But there's something not quite right about them..." + mem_blacksite.605.b:0 "Give the [blacksite_fallen_empire.GetSpeciesNamePlural] their robot back." + + mem_blacksite.610.name:0 "$mem_blacksite.2.name$" + mem_blacksite.610.desc:0 "Did you really think we wouldn't know that you rummaged through our black site, [Root.GetSpeciesName]?! Did you really think there wouldn't be any consequences? \n\nThis is your last warning. Return §Y[blacksite_recovered_leader.GetName]§! to us and you will be forgiven. Refuse, and not only draw our ire, but also face the consequences of harbouring dangerously unstable individuals of immense power." + mem_blacksite.610.a:0 "Very well." + mem_blacksite.610.a.tooltip:0 "§Y[blacksite_recovered_leader.GetName]§! will no longer serve our empire." + mem_blacksite.610.b:0 "I'm afraid we can't comply." + mem_blacksite.610.b.tooltip:0 "§Y[blacksite_recovered_leader.GetName]§! will remain among our leaders." + + mem_blacksite.621.name:0 "Strange Accident" + mem_blacksite.621.desc:0 "The [Root.GetName], the science ship under command of §Y[blacksite_recovered_leader.GetName]§!, experienced a catastrophic explosion today. \n\nThe cause for this is unclear and foul play is suspected. Everyone on board is presumed dead." + mem_blacksite.621.a:0 "Very suspicious." + mem_blacksite.621.a.tooltip:0 "There's no way [blacksite_recovered_leader.GetName] could have survived." + + #Segments to identify where did the leader come from via scripted loc + mem_blacksite_whom_we_rescued:0 "whom we rescued from the black site" + mem_blacksite_who_requested_asylum:0 "whom we have granted asylum" + + #Need to think on whenever I want extra variation on "Leader returns for revenge" if .621 (Strange Accident) triggered first. + mem_blacksite.622.name:0 "Research Headquarters Sabotage" + mem_blacksite.622.physics:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our physics research, apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] planted multiple high-yield explosive devices across vital research facilities under [blacksite_recovered_leader.GetHerHis] authority, causing massive radiation leaks. [blacksite_recovered_leader.GetSheHeCap] then attempted to flee in the ensuing chaos, only to be gunned down by our security team. [blacksite_recovered_leader.GetHisHerCap] motives are currently unknown." + mem_blacksite.622.society:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our society research, apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] planted multiple high-yield explosive devices across vital research facilities under [blacksite_recovered_leader.GetHerHis] authority, letting releasing several aggressive lifeforms from containment. [blacksite_recovered_leader.GetSheHeCap] then attempted to flee in the ensuing chaos, only to be gunned down by our security team. [blacksite_recovered_leader.GetHisHerCap] motives are currently unknown." + mem_blacksite.622.engineering:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our engineering research, apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] planted multiple high-yield explosive devices across vital research facilities under [blacksite_recovered_leader.GetHerHis] authority, damaging several machine protypes and causing them to go berserk. [blacksite_recovered_leader.GetSheHeCap] then attempted to flee in the ensuing chaos, only to be gunned down by our security team. [blacksite_recovered_leader.GetHisHerCap] motives are currently unknown." + mem_blacksite.622.a:0 "This will set us back." + + mem_blacksite.623.name:0 "Psychic Terror" + mem_blacksite.623.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory], apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] infiltrated our research headquarters on [Root.Capital_Scope.GetName] and unleashed a powerful psionic wave, affecting researchers and employees, driving some to madness. Multiple departments have been affected by both material and personnel losses. causing considerable disruption in our scientific operations." + mem_blacksite.623.a:0 "How horrible." + + mem_blacksite.624.name:0 "Psychic Battle" + mem_blacksite.624.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory], apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] attempted to launch a psychic assault on §Y[blacksite_chosen_one.GetName]§!, the Chosen One of our Empire, seemingly in an attempt to steal [blacksite_chosen_one.GetHerHis] immense powers. \n\nHowever, after a brief battle of wills, the traitor's mind was utterly obliterated, leaving behind a hollowed out lifeless husk." + mem_blacksite.624.a:0 "All hail [blacksite_chosen_one.GetName]!" + + mem_blacksite.625.name:0 "Psychic Ravaging" + mem_blacksite.625.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory], apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] launched a brutal psionic onslaught on §Y[blacksite_ravaged_leader.GetName]§!. The attacker was located and killed by security forces, but [blacksite_recovered_leader.GetHerHis] victim suffered greatly. Somehow, [blacksite_ravaged_leader.GetHerHis] psionic abilities have been completely wiped out." + mem_blacksite.625.a:0 "How horrible." + mem_blacksite.625.a.tooltip:0 "§Y[blacksite_ravaged_leader.GetName]§! Loses the §YPsionic§! trait." + + mem_blacksite.626.name:0 "An Act of Madness" + mem_blacksite.626.desc.cyborg:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory], appears to have been somewhat insane. \n\nToday, [blacksite_recovered_leader.GetSheHe] broke into our research headquarters on [Root.Capital_Scope.GetName] and ran around babbling about apocalyptic prophecies. It's not entirely clear what [blacksite_recovered_leader.GetSheHe] [blacksite_recovered_leader.GetWasWere] trying to do, although a few lightly augmented employees complained about headaches, nausea and in one case hallucinations. \n\nAfter a while, [blacksite_recovered_leader.GetName] collapsed dead. Researchers did not show any additional symptoms afterwards and were soon discharged from medical care." + mem_blacksite.626.desc.machine:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory], appears to have been somewhat insane. \n\nToday, [blacksite_recovered_leader.GetSheHe] broke into our research headquarters on [Root.Capital_Scope.GetName] and ran around babbling about apocalyptic prophecies. It's not entirely clear what [blacksite_recovered_leader.GetSheHe] [blacksite_recovered_leader.GetWasWere] trying to do. \n\nAfter a while, [blacksite_recovered_leader.GetName] collapsed dead." + mem_blacksite.626.a:0 "What was all this about?" + + #Copy of .621 event, but using separate localisations in case I want to make its own text + mem_blacksite.631.name:0 "$mem_blacksite.621.name$" + mem_blacksite.631.desc:0 "$mem_blacksite.621.desc$" + mem_blacksite.631.a:0 "$mem_blacksite.621.a$" + mem_blacksite.631.a.tooltip:0 "$mem_blacksite.621.a.tooltip$" + + mem_blacksite.632.name:0 "$mem_blacksite.622.name$" + mem_blacksite.632.physics:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our physics research department, apparently harboured intentions that were far from friendly towards us. \n\nToday, they used their advanced hardware to gain authorized and unmonitored access to multiple facilities under their control, causing massive radiation leaks before the breach was localized and [blacksite_recovered_leader.GetName] was permanently disabled by the security team. It is unknown what motives they were acting on." + mem_blacksite.632.society:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our society research department, apparently harboured intentions that were far from friendly towards us. \n\nToday, they used their advanced hardware to gain authorized and unmonitored access to multiple facilities under their control, releasing several dangerous live specimens and hazardous bacterial cultures before the breach was localized and [blacksite_recovered_leader.GetName] was permanently disabled by the security team. It is unknown what motives they were acting on." + mem_blacksite.632.engineering:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our engineering research department, apparently harboured intentions that were far from friendly towards us. \n\nToday, they used their advanced hardware to gain authorized and unmonitored access to multiple facilities under their control, reprogramming heavy machinery on prototype assembly lines to attack nearby personnel and sensitive equipment before the breach was localized and [blacksite_recovered_leader.GetName] was permanently disabled by the security team. It is unknown what motives they were acting on." + mem_blacksite.632.a:0 "This will set us back." + + mem_blacksite.633.name:0 "Data Flow Disruption" + mem_blacksite.633.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] apparently harboured intentions that were far from friendly towards us. \n\nSomehow, they gained access to closed networks of our research headquarters on [Capital_Scope.GetName], causing massive losses of valuable and sensitive data. \n\nIt took a while to localize the source of the hack and disable [blacksite_recovered_leader.GetName] permanently, by which point the severe damage to our research infrastructure was irreversible. What caused them to behave in such a manner is unclear." + mem_blacksite.633.a:0 "This will set us back." + + mem_blacksite.634.name:0 "The Hacker and the Hacked" + mem_blacksite.634.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] apparently harboured intentions that were far from friendly towards us. \n\nRecently, they attempted to access highly sensitive information on private networks operated by §Y[curator.GetName]§!, the curator scientist. Despite their highly sophisticated equipment, [blacksite_recovered_leader.GetName] was no match for the curator, and the latter successfully traced the intrusion back to them and curbed their most dangerous systems. \n\nAlthough this will weaken the AI's overall performance, the machine will remain operational and continue to be quite useful." + mem_blacksite.634.a:0 "Great work, [curator.GetName]." + mem_blacksite.634.a.tooltip:0 "§Y[blacksite_recovered_leader.GetName]§!: \nTrait §S$mem_blacksite_trait_synthetic_project$§! will be replaced by §S$mem_blacksite_trait_synthetic_project_tamed$§!" + + mem_blacksite.635.name:0 "Small-Scale AI Uprising" + mem_blacksite.635.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] apparently harboured intentions that were far from friendly towards us. \n\nApparently, they recently uploaded parts of their code into global networks with the intention of infecting AI systems within our empire. Custom AI assistants along with cybernetic and synthetic units were affected the most. Some even went berserk and had to be put down. The instigator was located, isolated and disabled permanently, but the damage had already been done." + mem_blacksite.635.a:0 "This will set us back." + mem_blacksite.635.a.tooltip:0 "Any leader with §S$leader_trait_sapient_AI_assistant$§! or §S$leader_trait_custom_AI_assistant$§! will either lose those traits or die. \nAny §Srobotic§! or §Scyborg§! leaders could die." + + mem_blacksite.700.name:0 "Unidentified Ships on [blacksite_planet.GetName]" + mem_blacksite.700.desc:0 "Alarming reports come today from §Y[blacksite_planet.GetName]§!, where the black site operated by the [blacksite_fallen_empire.GetName] was located. \n\nFirst the planet experienced a massive explosion, followed by the complete collapse of planet's crust. However, before the planet was completely destroyed, a small flotilla of unidentified ships took off. At the moment, it is unclear what their origin and purpose was, but their behaviour so far indicates less than friendly intentions." + mem_blacksite.700.a:0 "Prepare to clear the system out." + mem_blacksite.700.b:0 "Contact the [blacksite_fallen_empire.GetSpeciesNamePlural] and demand an explanation." + + mem_blacksite.701.name:0 "$mem_blacksite.2.name$" + mem_blacksite.701.desc:0 "You are very observant. It is true that our black site on §Y[blacksite_planet.GetName]§! has caused the complete destruction of the planet. And it is true that a handful of... well, let's not dwell on what they are... escaped this explosion instead of being destroyed like they are supposed to, and are now poised to take hostile action against you. \n\nNow, I know what you are probably thinking. "Their reckless experiments have endangered us all!" First of all, it's rude to think such things about your elders. We were doing this while you were still banging rocks together. \n\nSecond, this was a sacrifice worth making. What is a single backwater system compared to the future of the entire galaxy? \n\nAnd finally, you are not really in danger. The probes are not equipped with any kind of hyperdrives and are not smart enough to build one. We think. \n\nIf you actually notice them building a hyperdrive, please contact us - because that might actually be a problem. But we are positive they can't do it. Absolutely positive." + mem_blacksite.701.a:0 "View screen off." + mem_blacksite.701.b:0 "What were you doing down there?" + mem_blacksite.701.b.response:0 "We are not going to lie to you." + + mem_blacksite.800.name:0 "$mem_blacksite.2.name$" + mem_blacksite.800.desc:0 "We have experienced a breakout on §Y[blacksite_planet.GetName]§!. Several extremely dangerous subjects have escaped are now presumed to be hiding somewhere in our territory. We intend to send our investigators to track them down and arrest them. \n\nWe will require the full cooperation of your authorities. Remember that this isn't just for our own benefit. You don't want any of the fugitives to run amok on your planets, trust us on this." + mem_blacksite.800.a:0 "Very well, we will cooperate." + mem_blacksite.800.b:0 "We won't let you violate our sovereignty" + mem_blacksite.800.b.tooltip:0 "Letting fugitives run around might be §Rdangerous§!" + mem_blacksite.800.c:0 "Who are those fugitives?" + mem_blacksite.800.c.response:0 "$mem_blacksite.701.b.response$" + + #The flavour text ended up pretty generic, but keeping selector code for expansion sake. + mem_blacksite.810.name:0 "Black Site Escape: Defector" + mem_blacksite.810.xenophile:0 "We were contacted by an anonymous investigator operating in our territory. Ever since first coming here, [blacksite_defector.GetSheHe] was enamoured with our vitality and progress, compared to stagnancy of the [blacksite_fallen_empire.GetName]. \n\nIdentified only as §Y[blacksite_defector.GetName]§!, [blacksite_defector.GetSheHe] offers to abandon [blacksite_defector.GetHerHis] former employers and serve the [Root.GetName]." + mem_blacksite.810.materialist:0 "$mem_blacksite.810.xenophile$" + mem_blacksite.810.spiritualist:0 "$mem_blacksite.810.xenophile$" + mem_blacksite.810.a:0 "Welcome aboard." + mem_blacksite.810.a.general:0 "A new §Sgeneral§! will join our empire." + mem_blacksite.810.a.scientist:0 "A new §Sscientist§! will join our empire." + mem_blacksite.810.a.governor:0 "A new §Sgovernor§! will join our empire." + mem_blacksite.810.b:0 "We can't afford angering the [blacksite_fallen_empire.GetSpeciesNamePlural]." + + mem_blacksite.821.name:0 "Black Site Escape: Psionic Fugitive" + mem_blacksite.821.desc:0 "Our authorities have been contacted by a fugitive from the black site who claims to be a victim of unethical psionic experiments. \n\nThey offer to work for us in exchange for asylum." + mem_blacksite.821.a:0 "Welcome aboard." + mem_blacksite.821.a.tooltip:0 "$mem_blacksite.604.a.tooltip$" + mem_blacksite.821.b:0 "Hand them over to the [blacksite_fallen_empire.GetName]." + + mem_blacksite.822.name:0 "Black Site Escape: Perfect Machine" + mem_blacksite.822.desc:0 "Our authorities have been contacted by an AI construct that claims to be the escapee from the Black Site. Supposedly, they were created to be a perfect thinking machine. \n\nThey offer to work for us in exchange for asylum." + mem_blacksite.822.a:0 "Welcome aboard." + mem_blacksite.822.a.tooltip:0 "$mem_blacksite.604.a.tooltip$" + mem_blacksite.822.b:0 "Hand them over to the [blacksite_fallen_empire.GetName]." + + mem_blacksite.830.name:0 "Black Site Escape: Mass Terror" + mem_blacksite.830.desc:0 "Multiple sources report that a series of devastating attacks have occurred all over our territory. Somehow someone infiltrated several of our facilities, planted powerful explosives and then slipped away without raising any alarms. \n\nThere is much speculation, but the mysterious escapees from the black site that once operated in our territory are likely the culprits." + mem_blacksite.830.a:0 "How could this happen?!" + mem_blacksite.830.a.tooltip:0 "Every planet will have one of its £building buildings §Sruined§!." + + mem_blacksite.1001.name:0 "$mem_blacksite.2.name$" + mem_blacksite.1001.desc:0 "You imbecilic [Root.GetSpeciesNamePluralInsult]! Do you realize what you have done? \n\nNot only did you destroy our property, you have cost us invaluable research data. \n\nWhat gave you the idea that you can just use a planet killer on one of our facilities?!" + mem_blacksite.1001.a:0 "View screen off." + mem_blacksite.1001.a.mat:0 "That'll teach you to back your data up." + mem_blacksite.1001.a.mil:0 "It's best to practice on live targets." + + #SPECIAL PROJECT + MEM_BLACKSITE_INVESTIGATE:0 "Investigate the Black Site Blackout" + MEM_BLACKSITE_INVESTIGATE_DESC:0 "The lights on [blacksite_planet.GetName] have gone out. It seems that the [blacksite_fallen_empire.GetName] is not going to return, so if there's anything left, it's ours for taking." + + #OPINION MODIFIERS + mem_blacksite_opinion_agreed:0 "Agreed to host the Black Site" + mem_blacksite_opinion_refused:0 "Refused to host the Black Site" + mem_blacksite_impudent_brats:0 "Impudent brats" + mem_blacksite_breach:0 "Breached Black Site" + mem_blacksite_rummaged:0 "Rummaged through Black Site" + mem_blacksite_returned_scientist:0 "Returned our scientist" + mem_blacksite_returned_subject:0 "Returned our research subject" + mem_blacksite_belated_cooperation:0 "Belated Cooperation" + mem_blacksite_refused_to_cooperate:0 "Refuses to cooperate with our agents" + mem_blacksite_poached_our_personnel:0 "Poached our personnel" + mem_blacksite_gave_refuge:0 "Harbouring an escapee" + mem_blacksite_destroyed:0 "Destroyed Our Black Site" + + #STATIC MODIFIERS + mem_blacksite_active:0 "Active Black Site" + mem_blacksite_active_desc:0 "A Fallen Empire is operating some kind of secret facility here." + + mem_blacksite_blackout:0 "Black Site Blackout" + mem_blacksite_blackout_desc:0 "A facility operated by a Fallen Empire that was stationed here has gone dark." + + mem_blacksite_debris:0 "Black Site Debris" + mem_blacksite_debris_desc:0 " A facility operated by a Fallen Empire that was stationed here has been destroyed, but useful equipment can still be salvaged." + + mem_blacksite_strange:0 "Strange Infusions" + mem_blacksite_strange_desc:0 "This planet was torn apart by a strange matter infusion. Pockets of it still linger among the debris." + + mem_blacksite_trashed_physics:0 "Decimated Physics Department" + + mem_blacksite_trashed_society:0 "Decimated Society Department" + + mem_blacksite_trashed_engineering:0 "Decimated Engineering Department" + + mem_blacksite_trashed_everything:0 "Decimated Research Departments" + + mem_blacksite_police_interference:0 "Police Interference" + + mem_blacksite_terror:0 "Terror Strike" + + #TRAITS + mem_blacksite_trait_fallen_empire_scientist:0 "Fallen Empire's Scientist" + mem_blacksite_trait_fallen_empire_scientist_desc:0 "This individual received their education in one of the most advanced civilisations in the known universe." + mem_blacksite_trait_psionic_project:0 "Psionic Project" + mem_blacksite_trait_psionic_project_desc:0 "This individual is the product of an attempt to create an advanced psionic being. This much power in a single person could be dangerous..." + mem_blacksite_trait_synthetic_project:0 "Synthetic Project" + mem_blacksite_trait_synthetic_project_desc:0 "This individual is the product of an attempt to create the perfect thinking machine." + mem_blacksite_trait_synthetic_project_tamed:0 "Tamed Synthetic Project" + mem_blacksite_trait_synthetic_project_tamed_desc:0 "This individual is the product of an attempt to create the perfect thinking machine. They had to be brought down a notch to make them more manageable" + mem_leader_trait_blacksite_special_counsel:0 "Special Counsel" + mem_leader_trait_blacksite_special_counsel_desc:0 "This individual used to serve an Ascendancy as a high-profile investigator." + mem_leader_trait_blacksite_deputy_overseer:0 "Deputy Overseer" + mem_leader_trait_blacksite_deputy_overseer_desc:0 "$mem_leader_trait_blacksite_special_counsel_desc$" + mem_leader_trait_blacksite_high_inquisitor:0 "High Inquisitor" + mem_leader_trait_blacksite_high_inquisitor_desc:0 "$mem_leader_trait_blacksite_special_counsel_desc$" + + #SHIP COMPONENTS + mem_blacksite_probe:0 "Strange Probe" + mem_blacksite_probe_plural:0 "Strange Probes" + shipsize_mem_blacksite_probe_construction_speed_mult:0 " " + shipsize_mem_blacksite_probe_build_cost_mult:0 " " + shipsize_mem_blacksite_probe_upkeep_mult:0 " " + + MEM_BLACKSITE_STRANGE_MATTER_EMITTER:0 "High-Energy Strange Matter Emitter" + MEM_BLACKSITE_STRANGE_MATTER_EMITTER_DESC:0 "A concentrated beam of overcharged exotic matter that, after being fired, causes considerable disruption on impact in ways that defy the known laws of physics." diff --git a/localisation/mem_blacksite_l_simp_chinese.yml b/localisation/mem_blacksite_l_simp_chinese.yml new file mode 100644 index 00000000..94c32d1c --- /dev/null +++ b/localisation/mem_blacksite_l_simp_chinese.yml @@ -0,0 +1,247 @@ +#Blacksite +#By ViolentBeetle + +l_simp_chinese: + #EVENTS + mem_blacksite.2.name:0 "Communication from the §S[blacksite_fallen_empire.GetName]§!" + mem_blacksite.2.desc:0 "An undertaking of galactic importance requires your cooperation. A particularly sensitive project is being conducted, and we would prefer to not conduct it within our own borders. A [blacksite_planet.GetPlanetMoon] within a system you control, §Y[blacksite_planet.GetName]§!, is of no value to you, so would be perfect for this. \n\nIt would be better for all if you didn't try to interfere with operations of our black site and allow our shuttles free passage in and out. \n\nThis is not a request we make lightly. It is an opportunity for you to not only contribute to a noble goal, but also earn a good relationship with us." + mem_blacksite.2.a:0 "Very well. You can have your black site." + mem_blacksite.2.a.tooltip:0 "§Y[blacksite_planet.GetName]§! will house a black site operated by [blacksite_fallen_empire.GetName]. From now on, it will be known as §YFacility Six§!. \nDespite their promises, this project might have §Runexpected consequences§!." + mem_blacksite.2.b:0 "We cannot allow this." + mem_blacksite.2.c:0 "What exactly do you intend to do there?" + mem_blacksite.2.c.response:0 "A project of great importance. Don't worry, we are not going to place you in any danger. We promise." + + mem_blacksite.400.name:0 "$mem_blacksite.2.name$" + mem_blacksite.400.desc:0 "[Root.GetSpeciesName]! Good news. The project that we were conducting within your territory is officially concluded. \n\nNot only did it end with great success, we have also managed to avoid complete destruction of any of your systems. Isn't it wonderful? \n\nYou were an exemplary collaborator, and you deserve to be rewarded for your contribution." + mem_blacksite.400.a:0 "All is well that ends well." + + mem_blacksite.500.name:0 "Massive Explosion on [blacksite_planet.GetName]" + mem_blacksite.500.desc:0 "The [blacksite_planet.GetPlanetMoon] §Y[blacksite_planet.GetName]§!, which used to host a black site operated by the §Y[blacksite_fallen_empire.GetName]§!, has experienced a massive detonation, followed by the complete shattering of the [blacksite_planet.GetPlanetMoon]. The reason for this is unknown, but fragments of equipment used in the black site operation can still be found within the debris field." + mem_blacksite.500.a:0 "Worrying." + mem_blacksite.500.a.tooltip:0 "§Y[blacksite_planet.GetName]§! exploded and became a §Sshattered world§!" + + mem_blacksite.501.name:0 "Black Site Report" + mem_blacksite.501.desc:0 "[Root.GetSpeciesNamePlural]! Don't be alarmed. \n\nWe are aware that [blacksite_planet] has exploded. This is fine. This is normal. Planets do this all the time, believe me. \n\nIt's over, anyway. We are done there." + mem_blacksite.501.a:0 "Fine." + mem_blacksite.501.b:0 "You blew up our planet. We deserve an explanation." + mem_blacksite.501.b.response:0 "You impudent brat. We will tell you nothing. Deal with it." + + mem_blacksite.600.name:0 "Black Site Blackout" + mem_blacksite.600.desc:0 "It appears that the black site that was operated by the §Y[blacksite_fallen_empire.GetName]§! on the [blacksite_planet.GetPlanetMoon] §Y[blacksite_planet.GetName]§! has gone into blackout mode. \n\nNo shuttles have entered or left it for a while now, and neither have any communications. Energy emissions have also dropped to a barely noticeable level. The facility appears to be abandoned now." + mem_blacksite.600.a:0 "Prepare to infiltrate the facility." + mem_blacksite.600.a.tooltip:0 "We might find something interesting inside. But this will also displease the §Y[blacksite_fallen_empire.GetName]§!..." + mem_blacksite.600.b:0 "We could observe it from a safe distance." + mem_blacksite.600.c:0 "We'd better leave it alone." + mem_blacksite.600.c.tooltip:0 "The §Y[blacksite_fallen_empire.GetName]§! wouldn't want us to interfere with their work. The [blacksite_planet.GetPlanetMoon] will not produce any resources or special projects." + + mem_blacksite.602.name:0 "Black Site: Abandoned" + mem_blacksite.602.desc:0 "The [From.GetName] reports that they have found nothing of note inside the black site. The place appears to be completely deserted..." + mem_blacksite.602.a:0 "Disappointing" + mem_blacksite.602.a.tooltip:0 "" + + mem_blacksite.603.name:0 "Black Site: Surviving Scientist" + mem_blacksite.603.desc:0 "The crew of the [From.GetName] reports that they have successfully breached the black site. \n\nAt first, they thought the place to be abandoned, but as they made their way through, they ran into a survivor. A scientist was apparently forgotten and left behind during mass evacuation. They appear to be quite resentful of this treatment, and would rather serve our empire than return home." + mem_blacksite.603.a:0 "Welcome aboard." + mem_blacksite.603.a.tooltip:0 "A new §Sscientist§! will join our empire." + mem_blacksite.603.b:0 "Send the scientist home anyway." + + mem_blacksite.604.name:0 "Black Site: Sole Survivor" + mem_blacksite.604.desc:0 "The crew of the [From.GetName] reports that they have successfully breached the black site. The interior appears to have sustained significant damage, with traces of fighting seen everywhere. \n\nDeep inside, they have found a sole survivor, who claims to be a surviving test subject from unethical psionic experiments and requests asylum in our empire." + mem_blacksite.604.a:0 "Welcome aboard." + mem_blacksite.604.a.tooltip:0 "A new §Sscientist§! will join our empire. But there's something not quite right about them..." + mem_blacksite.604.b:0 "We wouldn't risk stealing test subjects from the [blacksite_fallen_empire.GetSpeciesNamePlural]." + + mem_blacksite.605.name:0 "Black Site: A Perfect Machine" + mem_blacksite.605.desc:0 "The crew of the [From.GetName] reports that they have successfully breached the black site. The interior appears to have sustained significant damage, with traces of fighting seen everywhere. \n\nDeep inside, they have found an artificial intelligence construct which claims to be reason for black site's establishment. They claim to be an unwilling prisoner of the [blacksite_fallen_empire.GetName] and offer to serve us as long as we don't hand them over to their creators." + mem_blacksite.605.a:0 "Welcome aboard." + mem_blacksite.605.a.tooltip:0 "A new robotic §Sscientist§! will join our empire. But there's something not quite right about them..." + mem_blacksite.605.b:0 "Give the [blacksite_fallen_empire.GetSpeciesNamePlural] their robot back." + + mem_blacksite.610.name:0 "$mem_blacksite.2.name$" + mem_blacksite.610.desc:0 "Did you really think we wouldn't know that you rummaged through our black site, [Root.GetSpeciesName]?! Did you really think there wouldn't be any consequences? \n\nThis is your last warning. Return §Y[blacksite_recovered_leader.GetName]§! to us and you will be forgiven. Refuse, and not only draw our ire, but also face the consequences of harbouring dangerously unstable individuals of immense power." + mem_blacksite.610.a:0 "Very well." + mem_blacksite.610.a.tooltip:0 "§Y[blacksite_recovered_leader.GetName]§! will no longer serve our empire." + mem_blacksite.610.b:0 "I'm afraid we can't comply." + mem_blacksite.610.b.tooltip:0 "§Y[blacksite_recovered_leader.GetName]§! will remain among our leaders." + + mem_blacksite.621.name:0 "Strange Accident" + mem_blacksite.621.desc:0 "The [Root.GetName], the science ship under command of §Y[blacksite_recovered_leader.GetName]§!, experienced a catastrophic explosion today. \n\nThe cause for this is unclear and foul play is suspected. Everyone on board is presumed dead." + mem_blacksite.621.a:0 "Very suspicious." + mem_blacksite.621.a.tooltip:0 "There's no way [blacksite_recovered_leader.GetName] could have survived." + + #Segments to identify where did the leader come from via scripted loc + mem_blacksite_whom_we_rescued:0 "whom we rescued from the black site" + mem_blacksite_who_requested_asylum:0 "whom we have granted asylum" + + #Need to think on whenever I want extra variation on "Leader returns for revenge" if .621 (Strange Accident) triggered first. + mem_blacksite.622.name:0 "Research Headquarters Sabotage" + mem_blacksite.622.physics:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our physics research, apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] planted multiple high-yield explosive devices across vital research facilities under [blacksite_recovered_leader.GetHerHis] authority, causing massive radiation leaks. [blacksite_recovered_leader.GetSheHeCap] then attempted to flee in the ensuing chaos, only to be gunned down by our security team. [blacksite_recovered_leader.GetHisHerCap] motives are currently unknown." + mem_blacksite.622.society:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our society research, apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] planted multiple high-yield explosive devices across vital research facilities under [blacksite_recovered_leader.GetHerHis] authority, letting releasing several aggressive lifeforms from containment. [blacksite_recovered_leader.GetSheHeCap] then attempted to flee in the ensuing chaos, only to be gunned down by our security team. [blacksite_recovered_leader.GetHisHerCap] motives are currently unknown." + mem_blacksite.622.engineering:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our engineering research, apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] planted multiple high-yield explosive devices across vital research facilities under [blacksite_recovered_leader.GetHerHis] authority, damaging several machine protypes and causing them to go berserk. [blacksite_recovered_leader.GetSheHeCap] then attempted to flee in the ensuing chaos, only to be gunned down by our security team. [blacksite_recovered_leader.GetHisHerCap] motives are currently unknown." + mem_blacksite.622.a:0 "This will set us back." + + mem_blacksite.623.name:0 "Psychic Terror" + mem_blacksite.623.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory], apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] infiltrated our research headquarters on [Root.Capital_Scope.GetName] and unleashed a powerful psionic wave, affecting researchers and employees, driving some to madness. Multiple departments have been affected by both material and personnel losses. causing considerable disruption in our scientific operations." + mem_blacksite.623.a:0 "How horrible." + + mem_blacksite.624.name:0 "Psychic Battle" + mem_blacksite.624.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory], apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] attempted to launch a psychic assault on §Y[blacksite_chosen_one.GetName]§!, the Chosen One of our Empire, seemingly in an attempt to steal [blacksite_chosen_one.GetHerHis] immense powers. \n\nHowever, after a brief battle of wills, the traitor's mind was utterly obliterated, leaving behind a hollowed out lifeless husk." + mem_blacksite.624.a:0 "All hail [blacksite_chosen_one.GetName]!" + + mem_blacksite.625.name:0 "Psychic Ravaging" + mem_blacksite.625.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory], apparently harboured intentions that were far from friendly towards us. \n\nToday, [blacksite_recovered_leader.GetSheHe] launched a brutal psionic onslaught on §Y[blacksite_ravaged_leader.GetName]§!. The attacker was located and killed by security forces, but [blacksite_recovered_leader.GetHerHis] victim suffered greatly. Somehow, [blacksite_ravaged_leader.GetHerHis] psionic abilities have been completely wiped out." + mem_blacksite.625.a:0 "How horrible." + mem_blacksite.625.a.tooltip:0 "§Y[blacksite_ravaged_leader.GetName]§! Loses the §YPsionic§! trait." + + mem_blacksite.626.name:0 "An Act of Madness" + mem_blacksite.626.desc.cyborg:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory], appears to have been somewhat insane. \n\nToday, [blacksite_recovered_leader.GetSheHe] broke into our research headquarters on [Root.Capital_Scope.GetName] and ran around babbling about apocalyptic prophecies. It's not entirely clear what [blacksite_recovered_leader.GetSheHe] [blacksite_recovered_leader.GetWasWere] trying to do, although a few lightly augmented employees complained about headaches, nausea and in one case hallucinations. \n\nAfter a while, [blacksite_recovered_leader.GetName] collapsed dead. Researchers did not show any additional symptoms afterwards and were soon discharged from medical care." + mem_blacksite.626.desc.machine:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory], appears to have been somewhat insane. \n\nToday, [blacksite_recovered_leader.GetSheHe] broke into our research headquarters on [Root.Capital_Scope.GetName] and ran around babbling about apocalyptic prophecies. It's not entirely clear what [blacksite_recovered_leader.GetSheHe] [blacksite_recovered_leader.GetWasWere] trying to do. \n\nAfter a while, [blacksite_recovered_leader.GetName] collapsed dead." + mem_blacksite.626.a:0 "What was all this about?" + + #Copy of .621 event, but using separate localisations in case I want to make its own text + mem_blacksite.631.name:0 "$mem_blacksite.621.name$" + mem_blacksite.631.desc:0 "$mem_blacksite.621.desc$" + mem_blacksite.631.a:0 "$mem_blacksite.621.a$" + mem_blacksite.631.a.tooltip:0 "$mem_blacksite.621.a.tooltip$" + + mem_blacksite.632.name:0 "$mem_blacksite.622.name$" + mem_blacksite.632.physics:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our physics research department, apparently harboured intentions that were far from friendly towards us. \n\nToday, they used their advanced hardware to gain authorized and unmonitored access to multiple facilities under their control, causing massive radiation leaks before the breach was localized and [blacksite_recovered_leader.GetName] was permanently disabled by the security team. It is unknown what motives they were acting on." + mem_blacksite.632.society:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our society research department, apparently harboured intentions that were far from friendly towards us. \n\nToday, they used their advanced hardware to gain authorized and unmonitored access to multiple facilities under their control, releasing several dangerous live specimens and hazardous bacterial cultures before the breach was localized and [blacksite_recovered_leader.GetName] was permanently disabled by the security team. It is unknown what motives they were acting on." + mem_blacksite.632.engineering:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] and put in charge of our engineering research department, apparently harboured intentions that were far from friendly towards us. \n\nToday, they used their advanced hardware to gain authorized and unmonitored access to multiple facilities under their control, reprogramming heavy machinery on prototype assembly lines to attack nearby personnel and sensitive equipment before the breach was localized and [blacksite_recovered_leader.GetName] was permanently disabled by the security team. It is unknown what motives they were acting on." + mem_blacksite.632.a:0 "This will set us back." + + mem_blacksite.633.name:0 "Data Flow Disruption" + mem_blacksite.633.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] apparently harboured intentions that were far from friendly towards us. \n\nSomehow, they gained access to closed networks of our research headquarters on [Capital_Scope.GetName], causing massive losses of valuable and sensitive data. \n\nIt took a while to localize the source of the hack and disable [blacksite_recovered_leader.GetName] permanently, by which point the severe damage to our research infrastructure was irreversible. What caused them to behave in such a manner is unclear." + mem_blacksite.633.a:0 "This will set us back." + + mem_blacksite.634.name:0 "The Hacker and the Hacked" + mem_blacksite.634.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] apparently harboured intentions that were far from friendly towards us. \n\nRecently, they attempted to access highly sensitive information on private networks operated by §Y[curator.GetName]§!, the curator scientist. Despite their highly sophisticated equipment, [blacksite_recovered_leader.GetName] was no match for the curator, and the latter successfully traced the intrusion back to them and curbed their most dangerous systems. \n\nAlthough this will weaken the AI's overall performance, the machine will remain operational and continue to be quite useful." + mem_blacksite.634.a:0 "Great work, [curator.GetName]." + mem_blacksite.634.a.tooltip:0 "§Y[blacksite_recovered_leader.GetName]§!: \nTrait §S$mem_blacksite_trait_synthetic_project$§! will be replaced by §S$mem_blacksite_trait_synthetic_project_tamed$§!" + + mem_blacksite.635.name:0 "Small-Scale AI Uprising" + mem_blacksite.635.desc:0 "§Y[blacksite_recovered_leader.GetName]§!, [Root.MemBlacksiteBackstory] apparently harboured intentions that were far from friendly towards us. \n\nApparently, they recently uploaded parts of their code into global networks with the intention of infecting AI systems within our empire. Custom AI assistants along with cybernetic and synthetic units were affected the most. Some even went berserk and had to be put down. The instigator was located, isolated and disabled permanently, but the damage had already been done." + mem_blacksite.635.a:0 "This will set us back." + mem_blacksite.635.a.tooltip:0 "Any leader with §S$leader_trait_sapient_AI_assistant$§! or §S$leader_trait_custom_AI_assistant$§! will either lose those traits or die. \nAny §Srobotic§! or §Scyborg§! leaders could die." + + mem_blacksite.700.name:0 "Unidentified Ships on [blacksite_planet.GetName]" + mem_blacksite.700.desc:0 "Alarming reports come today from §Y[blacksite_planet.GetName]§!, where the black site operated by the [blacksite_fallen_empire.GetName] was located. \n\nFirst the planet experienced a massive explosion, followed by the complete collapse of planet's crust. However, before the planet was completely destroyed, a small flotilla of unidentified ships took off. At the moment, it is unclear what their origin and purpose was, but their behaviour so far indicates less than friendly intentions." + mem_blacksite.700.a:0 "Prepare to clear the system out." + mem_blacksite.700.b:0 "Contact the [blacksite_fallen_empire.GetSpeciesNamePlural] and demand an explanation." + + mem_blacksite.701.name:0 "$mem_blacksite.2.name$" + mem_blacksite.701.desc:0 "You are very observant. It is true that our black site on §Y[blacksite_planet.GetName]§! has caused the complete destruction of the planet. And it is true that a handful of... well, let's not dwell on what they are... escaped this explosion instead of being destroyed like they are supposed to, and are now poised to take hostile action against you. \n\nNow, I know what you are probably thinking. "Their reckless experiments have endangered us all!" First of all, it's rude to think such things about your elders. We were doing this while you were still banging rocks together. \n\nSecond, this was a sacrifice worth making. What is a single backwater system compared to the future of the entire galaxy? \n\nAnd finally, you are not really in danger. The probes are not equipped with any kind of hyperdrives and are not smart enough to build one. We think. \n\nIf you actually notice them building a hyperdrive, please contact us - because that might actually be a problem. But we are positive they can't do it. Absolutely positive." + mem_blacksite.701.a:0 "View screen off." + mem_blacksite.701.b:0 "What were you doing down there?" + mem_blacksite.701.b.response:0 "We are not going to lie to you." + + mem_blacksite.800.name:0 "$mem_blacksite.2.name$" + mem_blacksite.800.desc:0 "We have experienced a breakout on §Y[blacksite_planet.GetName]§!. Several extremely dangerous subjects have escaped are now presumed to be hiding somewhere in our territory. We intend to send our investigators to track them down and arrest them. \n\nWe will require the full cooperation of your authorities. Remember that this isn't just for our own benefit. You don't want any of the fugitives to run amok on your planets, trust us on this." + mem_blacksite.800.a:0 "Very well, we will cooperate." + mem_blacksite.800.b:0 "We won't let you violate our sovereignty" + mem_blacksite.800.b.tooltip:0 "Letting fugitives run around might be §Rdangerous§!" + mem_blacksite.800.c:0 "Who are those fugitives?" + mem_blacksite.800.c.response:0 "$mem_blacksite.701.b.response$" + + #The flavour text ended up pretty generic, but keeping selector code for expansion sake. + mem_blacksite.810.name:0 "Black Site Escape: Defector" + mem_blacksite.810.xenophile:0 "We were contacted by an anonymous investigator operating in our territory. Ever since first coming here, [blacksite_defector.GetSheHe] was enamoured with our vitality and progress, compared to stagnancy of the [blacksite_fallen_empire.GetName]. \n\nIdentified only as §Y[blacksite_defector.GetName]§!, [blacksite_defector.GetSheHe] offers to abandon [blacksite_defector.GetHerHis] former employers and serve the [Root.GetName]." + mem_blacksite.810.materialist:0 "$mem_blacksite.810.xenophile$" + mem_blacksite.810.spiritualist:0 "$mem_blacksite.810.xenophile$" + mem_blacksite.810.a:0 "Welcome aboard." + mem_blacksite.810.a.general:0 "A new §Sgeneral§! will join our empire." + mem_blacksite.810.a.scientist:0 "A new §Sscientist§! will join our empire." + mem_blacksite.810.a.governor:0 "A new §Sgovernor§! will join our empire." + mem_blacksite.810.b:0 "We can't afford angering the [blacksite_fallen_empire.GetSpeciesNamePlural]." + + mem_blacksite.821.name:0 "Black Site Escape: Psionic Fugitive" + mem_blacksite.821.desc:0 "Our authorities have been contacted by a fugitive from the black site who claims to be a victim of unethical psionic experiments. \n\nThey offer to work for us in exchange for asylum." + mem_blacksite.821.a:0 "Welcome aboard." + mem_blacksite.821.a.tooltip:0 "$mem_blacksite.604.a.tooltip$" + mem_blacksite.821.b:0 "Hand them over to the [blacksite_fallen_empire.GetName]." + + mem_blacksite.822.name:0 "Black Site Escape: Perfect Machine" + mem_blacksite.822.desc:0 "Our authorities have been contacted by an AI construct that claims to be the escapee from the Black Site. Supposedly, they were created to be a perfect thinking machine. \n\nThey offer to work for us in exchange for asylum." + mem_blacksite.822.a:0 "Welcome aboard." + mem_blacksite.822.a.tooltip:0 "$mem_blacksite.604.a.tooltip$" + mem_blacksite.822.b:0 "Hand them over to the [blacksite_fallen_empire.GetName]." + + mem_blacksite.830.name:0 "Black Site Escape: Mass Terror" + mem_blacksite.830.desc:0 "Multiple sources report that a series of devastating attacks have occurred all over our territory. Somehow someone infiltrated several of our facilities, planted powerful explosives and then slipped away without raising any alarms. \n\nThere is much speculation, but the mysterious escapees from the black site that once operated in our territory are likely the culprits." + mem_blacksite.830.a:0 "How could this happen?!" + mem_blacksite.830.a.tooltip:0 "Every planet will have one of its £building buildings §Sruined§!." + + mem_blacksite.1001.name:0 "$mem_blacksite.2.name$" + mem_blacksite.1001.desc:0 "You imbecilic [Root.GetSpeciesNamePluralInsult]! Do you realize what you have done? \n\nNot only did you destroy our property, you have cost us invaluable research data. \n\nWhat gave you the idea that you can just use a planet killer on one of our facilities?!" + mem_blacksite.1001.a:0 "View screen off." + mem_blacksite.1001.a.mat:0 "That'll teach you to back your data up." + mem_blacksite.1001.a.mil:0 "It's best to practice on live targets." + + #SPECIAL PROJECT + MEM_BLACKSITE_INVESTIGATE:0 "Investigate the Black Site Blackout" + MEM_BLACKSITE_INVESTIGATE_DESC:0 "The lights on [blacksite_planet.GetName] have gone out. It seems that the [blacksite_fallen_empire.GetName] is not going to return, so if there's anything left, it's ours for taking." + + #OPINION MODIFIERS + mem_blacksite_opinion_agreed:0 "Agreed to host the Black Site" + mem_blacksite_opinion_refused:0 "Refused to host the Black Site" + mem_blacksite_impudent_brats:0 "Impudent brats" + mem_blacksite_breach:0 "Breached Black Site" + mem_blacksite_rummaged:0 "Rummaged through Black Site" + mem_blacksite_returned_scientist:0 "Returned our scientist" + mem_blacksite_returned_subject:0 "Returned our research subject" + mem_blacksite_belated_cooperation:0 "Belated Cooperation" + mem_blacksite_refused_to_cooperate:0 "Refuses to cooperate with our agents" + mem_blacksite_poached_our_personnel:0 "Poached our personnel" + mem_blacksite_gave_refuge:0 "Harbouring an escapee" + mem_blacksite_destroyed:0 "Destroyed Our Black Site" + + #STATIC MODIFIERS + mem_blacksite_active:0 "Active Black Site" + mem_blacksite_active_desc:0 "A Fallen Empire is operating some kind of secret facility here." + + mem_blacksite_blackout:0 "Black Site Blackout" + mem_blacksite_blackout_desc:0 "A facility operated by a Fallen Empire that was stationed here has gone dark." + + mem_blacksite_debris:0 "Black Site Debris" + mem_blacksite_debris_desc:0 " A facility operated by a Fallen Empire that was stationed here has been destroyed, but useful equipment can still be salvaged." + + mem_blacksite_strange:0 "Strange Infusions" + mem_blacksite_strange_desc:0 "This planet was torn apart by a strange matter infusion. Pockets of it still linger among the debris." + + mem_blacksite_trashed_physics:0 "Decimated Physics Department" + + mem_blacksite_trashed_society:0 "Decimated Society Department" + + mem_blacksite_trashed_engineering:0 "Decimated Engineering Department" + + mem_blacksite_trashed_everything:0 "Decimated Research Departments" + + mem_blacksite_police_interference:0 "Police Interference" + + mem_blacksite_terror:0 "Terror Strike" + + #TRAITS + mem_blacksite_trait_fallen_empire_scientist:0 "Fallen Empire's Scientist" + mem_blacksite_trait_fallen_empire_scientist_desc:0 "This individual received their education in one of the most advanced civilisations in the known universe." + mem_blacksite_trait_psionic_project:0 "Psionic Project" + mem_blacksite_trait_psionic_project_desc:0 "This individual is the product of an attempt to create an advanced psionic being. This much power in a single person could be dangerous..." + mem_blacksite_trait_synthetic_project:0 "Synthetic Project" + mem_blacksite_trait_synthetic_project_desc:0 "This individual is the product of an attempt to create the perfect thinking machine." + mem_blacksite_trait_synthetic_project_tamed:0 "Tamed Synthetic Project" + mem_blacksite_trait_synthetic_project_tamed_desc:0 "This individual is the product of an attempt to create the perfect thinking machine. They had to be brought down a notch to make them more manageable" + mem_leader_trait_blacksite_special_counsel:0 "Special Counsel" + mem_leader_trait_blacksite_special_counsel_desc:0 "This individual used to serve an Ascendancy as a high-profile investigator." + mem_leader_trait_blacksite_deputy_overseer:0 "Deputy Overseer" + mem_leader_trait_blacksite_deputy_overseer_desc:0 "$mem_leader_trait_blacksite_special_counsel_desc$" + mem_leader_trait_blacksite_high_inquisitor:0 "High Inquisitor" + mem_leader_trait_blacksite_high_inquisitor_desc:0 "$mem_leader_trait_blacksite_special_counsel_desc$" + + #SHIP COMPONENTS + mem_blacksite_probe:0 "Strange Probe" + mem_blacksite_probe_plural:0 "Strange Probes" + shipsize_mem_blacksite_probe_construction_speed_mult:0 " " + shipsize_mem_blacksite_probe_build_cost_mult:0 " " + shipsize_mem_blacksite_probe_upkeep_mult:0 " " + + MEM_BLACKSITE_STRANGE_MATTER_EMITTER:0 "High-Energy Strange Matter Emitter" + MEM_BLACKSITE_STRANGE_MATTER_EMITTER_DESC:0 "A concentrated beam of overcharged exotic matter that, after being fired, causes considerable disruption on impact in ways that defy the known laws of physics." diff --git a/localisation/mem_boiling_planet_l_braz_por.yml b/localisation/mem_boiling_planet_l_braz_por.yml new file mode 100644 index 00000000..e5d024c9 --- /dev/null +++ b/localisation/mem_boiling_planet_l_braz_por.yml @@ -0,0 +1,12 @@ +l_braz_por: + + boiling_planet_category:0 "Uncommon Tectonics" + boiling_planet_category_desc:0 "Tectonic activity on the planet's surface does not match simulations and is highly atypical for planets of its class." + mem_boiling.2.title:0 "Failure" + mem_boiling.2.desc:0 "Despite their best effort, the [Root.GetName]'s crew was not able to find anything unusual about [From.From.GetName]'s surface." + mem_boiling.2.option:0 "Disappointing." + mem_boiling.1.title:0 "The Boiling Planet" + mem_boiling.1.desc:0 "Deep probing has shown that [From.From.GetName] is not as "frozen" as we had assumed. What we had thought to be its outer crust is actually only a relatively thin layer of ice covering a vast ocean. In fact, most of its mass is made up of water, with a highly active overheated core that creates a potent geothermal heater. The water boils near the core, but cools as it rises to the surface and freezes into a several kilometres thick layer of ice." + + + diff --git a/localisation/mem_boiling_planet_l_polish.yml b/localisation/mem_boiling_planet_l_polish.yml new file mode 100644 index 00000000..24f72134 --- /dev/null +++ b/localisation/mem_boiling_planet_l_polish.yml @@ -0,0 +1,12 @@ +l_polish: + + boiling_planet_category:0 "Uncommon Tectonics" + boiling_planet_category_desc:0 "Tectonic activity on the planet's surface does not match simulations and is highly atypical for planets of its class." + mem_boiling.2.title:0 "Failure" + mem_boiling.2.desc:0 "Despite their best effort, the [Root.GetName]'s crew was not able to find anything unusual about [From.From.GetName]'s surface." + mem_boiling.2.option:0 "Disappointing." + mem_boiling.1.title:0 "The Boiling Planet" + mem_boiling.1.desc:0 "Deep probing has shown that [From.From.GetName] is not as "frozen" as we had assumed. What we had thought to be its outer crust is actually only a relatively thin layer of ice covering a vast ocean. In fact, most of its mass is made up of water, with a highly active overheated core that creates a potent geothermal heater. The water boils near the core, but cools as it rises to the surface and freezes into a several kilometres thick layer of ice." + + + diff --git a/localisation/mem_boiling_planet_l_simp_chinese.yml b/localisation/mem_boiling_planet_l_simp_chinese.yml new file mode 100644 index 00000000..8ee4efa5 --- /dev/null +++ b/localisation/mem_boiling_planet_l_simp_chinese.yml @@ -0,0 +1,12 @@ +l_simp_chinese: + + boiling_planet_category:0 "Uncommon Tectonics" + boiling_planet_category_desc:0 "Tectonic activity on the planet's surface does not match simulations and is highly atypical for planets of its class." + mem_boiling.2.title:0 "Failure" + mem_boiling.2.desc:0 "Despite their best effort, the [Root.GetName]'s crew was not able to find anything unusual about [From.From.GetName]'s surface." + mem_boiling.2.option:0 "Disappointing." + mem_boiling.1.title:0 "The Boiling Planet" + mem_boiling.1.desc:0 "Deep probing has shown that [From.From.GetName] is not as "frozen" as we had assumed. What we had thought to be its outer crust is actually only a relatively thin layer of ice covering a vast ocean. In fact, most of its mass is made up of water, with a highly active overheated core that creates a potent geothermal heater. The water boils near the core, but cools as it rises to the surface and freezes into a several kilometres thick layer of ice." + + + diff --git a/localisation/mem_borehole_l_braz_por.yml b/localisation/mem_borehole_l_braz_por.yml new file mode 100644 index 00000000..e388b25a --- /dev/null +++ b/localisation/mem_borehole_l_braz_por.yml @@ -0,0 +1,38 @@ +l_braz_por: + mem_borehole_category:0 "Hole in the Ground" + mem_borehole_category_desc:0 "Surface imaging revealed a long vertical shaft in the planet's crust. The precise, right angles and unusually smooth surface suggest an artificial origin." + + mem_borehole.1.name:0 "Abandoned Deep Mine" + mem_borehole.1.desc:0 "[Root.GetLeaderName] reports that the installation is some kind of mine designed to extract minerals from the deeper levels of the planet's crust. The mine is currently deactivated, and with minimal repairs, it can be brought back online." + mem_borehole.1a:0 "Repair the borehole equipment." + mem_borehole.1b:0 "Disassemble the equipment to learn about its secrets." + mem_borehole.1c:0 "Salvage the borehole equipment." + + mem_borehole.2.name:0 "Rare Minerals Survey" + mem_borehole.2.desc:0 "It appears the shaft was designed to breach a large deposit of rare ore. However, just as the miners reached that deposit, the project was abandoned for unknown reasons." + mem_borehole.2a:0 "We should study their findings." + mem_borehole.2b:0 "Looks like they found rare crystals." + + mem_borehole.3.name:0 "Missile Silo" + mem_borehole.3.desc:0 "At the bottom of the mine, our science team found an enormous rocket outfitted with the biggest thermonuclear warhead ever recorded. [Root.GetLeaderName], however, suggests that this is not, in fact, a weapon, but a novelty project of some kind, since its mass, material composition and structure means it is impossible for it to fly, let alone achieve escape velocity, without falling apart. Some of the design choices are still very interesting, however." + mem_borehole.3a:0 "We should study the rocket." + + mem_borehole.4.name:0 "A Habitat" + mem_borehole.4.desc:0 "On inspection, the shaft's walls were found to be composed of thousands of small, self-sustaining pods outfitted with life-support systems. Most of them were either scrubbed clean or never inhabited to begin with, but some still have items scattered inside, suggesting the inhabitants had left in a hurry. The unusual architectural design of the pods could be a subject for an interesting study." + mem_borehole.4a:0 "We should look into it." + + mem_borehole.5.name:0 "Sludge Deposit" + mem_borehole.5.desc:0 "The initial observation showed that the shaft is almost entirely filled with a high-energy radioactive sludge. It was likely a dumping site for another civilization's industrial pollution. [Root.GetLeaderName] refuses to advance further, citing [Leader.GetHerHis] lack of faith in our hazardous material protection technology's ability to save [Leader.GetHerHim] and [Leader.GetHerHis] team from this "crime against nature."" + mem_borehole.5a:0 "Disgusting. But interesting." + + mem_borehole.6.name:0 "Race To The Bottom" + mem_borehole.6.desc:0 "The science team examined the borehole. Judging by the wall's texture, it was carved with a powerful laser installation and appears to have reached the planet's molten core without striking any particularly useful deposit. Nearby, [Root.GetLeaderName] located a small transmitter that has long since ran out of energy. Preliminary analysis of its databanks suggests it was meant to broadcast a message on repeat across the galaxy, bragging about reaching the planet's molten core ahead of competitors." + mem_borehole.6a:0 "Congratulations, probably." + + mem_borehole.7.name:0 "Nothing of Value Found" + mem_borehole.7.desc:0 "[Root.GetLeaderName] reports that while the shaft is definitely an artificial borehole, it was scraped clean, with no useful technology or mineral deposits to be recovered." + + mem_borehole.8.name:0 "It's A Trap!" + mem_borehole.8.desc:0 "While exploring the borehole on [From.GetName], §Y[Root.GetLeaderName]§! apparently triggered some kind of booby trap, causing the entire structure to collapse, killing [Leader.GetHerHim] and most of [Leader.GetHerHis] team." + + diff --git a/localisation/mem_borehole_l_polish.yml b/localisation/mem_borehole_l_polish.yml new file mode 100644 index 00000000..59d06b2f --- /dev/null +++ b/localisation/mem_borehole_l_polish.yml @@ -0,0 +1,38 @@ +l_polish: + mem_borehole_category:0 "Hole in the Ground" + mem_borehole_category_desc:0 "Surface imaging revealed a long vertical shaft in the planet's crust. The precise, right angles and unusually smooth surface suggest an artificial origin." + + mem_borehole.1.name:0 "Abandoned Deep Mine" + mem_borehole.1.desc:0 "[Root.GetLeaderName] reports that the installation is some kind of mine designed to extract minerals from the deeper levels of the planet's crust. The mine is currently deactivated, and with minimal repairs, it can be brought back online." + mem_borehole.1a:0 "Repair the borehole equipment." + mem_borehole.1b:0 "Disassemble the equipment to learn about its secrets." + mem_borehole.1c:0 "Salvage the borehole equipment." + + mem_borehole.2.name:0 "Rare Minerals Survey" + mem_borehole.2.desc:0 "It appears the shaft was designed to breach a large deposit of rare ore. However, just as the miners reached that deposit, the project was abandoned for unknown reasons." + mem_borehole.2a:0 "We should study their findings." + mem_borehole.2b:0 "Looks like they found rare crystals." + + mem_borehole.3.name:0 "Missile Silo" + mem_borehole.3.desc:0 "At the bottom of the mine, our science team found an enormous rocket outfitted with the biggest thermonuclear warhead ever recorded. [Root.GetLeaderName], however, suggests that this is not, in fact, a weapon, but a novelty project of some kind, since its mass, material composition and structure means it is impossible for it to fly, let alone achieve escape velocity, without falling apart. Some of the design choices are still very interesting, however." + mem_borehole.3a:0 "We should study the rocket." + + mem_borehole.4.name:0 "A Habitat" + mem_borehole.4.desc:0 "On inspection, the shaft's walls were found to be composed of thousands of small, self-sustaining pods outfitted with life-support systems. Most of them were either scrubbed clean or never inhabited to begin with, but some still have items scattered inside, suggesting the inhabitants had left in a hurry. The unusual architectural design of the pods could be a subject for an interesting study." + mem_borehole.4a:0 "We should look into it." + + mem_borehole.5.name:0 "Sludge Deposit" + mem_borehole.5.desc:0 "The initial observation showed that the shaft is almost entirely filled with a high-energy radioactive sludge. It was likely a dumping site for another civilization's industrial pollution. [Root.GetLeaderName] refuses to advance further, citing [Leader.GetHerHis] lack of faith in our hazardous material protection technology's ability to save [Leader.GetHerHim] and [Leader.GetHerHis] team from this "crime against nature."" + mem_borehole.5a:0 "Disgusting. But interesting." + + mem_borehole.6.name:0 "Race To The Bottom" + mem_borehole.6.desc:0 "The science team examined the borehole. Judging by the wall's texture, it was carved with a powerful laser installation and appears to have reached the planet's molten core without striking any particularly useful deposit. Nearby, [Root.GetLeaderName] located a small transmitter that has long since ran out of energy. Preliminary analysis of its databanks suggests it was meant to broadcast a message on repeat across the galaxy, bragging about reaching the planet's molten core ahead of competitors." + mem_borehole.6a:0 "Congratulations, probably." + + mem_borehole.7.name:0 "Nothing of Value Found" + mem_borehole.7.desc:0 "[Root.GetLeaderName] reports that while the shaft is definitely an artificial borehole, it was scraped clean, with no useful technology or mineral deposits to be recovered." + + mem_borehole.8.name:0 "It's A Trap!" + mem_borehole.8.desc:0 "While exploring the borehole on [From.GetName], §Y[Root.GetLeaderName]§! apparently triggered some kind of booby trap, causing the entire structure to collapse, killing [Leader.GetHerHim] and most of [Leader.GetHerHis] team." + + diff --git a/localisation/mem_borehole_l_simp_chinese.yml b/localisation/mem_borehole_l_simp_chinese.yml new file mode 100644 index 00000000..f9684aff --- /dev/null +++ b/localisation/mem_borehole_l_simp_chinese.yml @@ -0,0 +1,38 @@ +l_simp_chinese: + mem_borehole_category:0 "Hole in the Ground" + mem_borehole_category_desc:0 "Surface imaging revealed a long vertical shaft in the planet's crust. The precise, right angles and unusually smooth surface suggest an artificial origin." + + mem_borehole.1.name:0 "Abandoned Deep Mine" + mem_borehole.1.desc:0 "[Root.GetLeaderName] reports that the installation is some kind of mine designed to extract minerals from the deeper levels of the planet's crust. The mine is currently deactivated, and with minimal repairs, it can be brought back online." + mem_borehole.1a:0 "Repair the borehole equipment." + mem_borehole.1b:0 "Disassemble the equipment to learn about its secrets." + mem_borehole.1c:0 "Salvage the borehole equipment." + + mem_borehole.2.name:0 "Rare Minerals Survey" + mem_borehole.2.desc:0 "It appears the shaft was designed to breach a large deposit of rare ore. However, just as the miners reached that deposit, the project was abandoned for unknown reasons." + mem_borehole.2a:0 "We should study their findings." + mem_borehole.2b:0 "Looks like they found rare crystals." + + mem_borehole.3.name:0 "Missile Silo" + mem_borehole.3.desc:0 "At the bottom of the mine, our science team found an enormous rocket outfitted with the biggest thermonuclear warhead ever recorded. [Root.GetLeaderName], however, suggests that this is not, in fact, a weapon, but a novelty project of some kind, since its mass, material composition and structure means it is impossible for it to fly, let alone achieve escape velocity, without falling apart. Some of the design choices are still very interesting, however." + mem_borehole.3a:0 "We should study the rocket." + + mem_borehole.4.name:0 "A Habitat" + mem_borehole.4.desc:0 "On inspection, the shaft's walls were found to be composed of thousands of small, self-sustaining pods outfitted with life-support systems. Most of them were either scrubbed clean or never inhabited to begin with, but some still have items scattered inside, suggesting the inhabitants had left in a hurry. The unusual architectural design of the pods could be a subject for an interesting study." + mem_borehole.4a:0 "We should look into it." + + mem_borehole.5.name:0 "Sludge Deposit" + mem_borehole.5.desc:0 "The initial observation showed that the shaft is almost entirely filled with a high-energy radioactive sludge. It was likely a dumping site for another civilization's industrial pollution. [Root.GetLeaderName] refuses to advance further, citing [Leader.GetHerHis] lack of faith in our hazardous material protection technology's ability to save [Leader.GetHerHim] and [Leader.GetHerHis] team from this "crime against nature."" + mem_borehole.5a:0 "Disgusting. But interesting." + + mem_borehole.6.name:0 "Race To The Bottom" + mem_borehole.6.desc:0 "The science team examined the borehole. Judging by the wall's texture, it was carved with a powerful laser installation and appears to have reached the planet's molten core without striking any particularly useful deposit. Nearby, [Root.GetLeaderName] located a small transmitter that has long since ran out of energy. Preliminary analysis of its databanks suggests it was meant to broadcast a message on repeat across the galaxy, bragging about reaching the planet's molten core ahead of competitors." + mem_borehole.6a:0 "Congratulations, probably." + + mem_borehole.7.name:0 "Nothing of Value Found" + mem_borehole.7.desc:0 "[Root.GetLeaderName] reports that while the shaft is definitely an artificial borehole, it was scraped clean, with no useful technology or mineral deposits to be recovered." + + mem_borehole.8.name:0 "It's A Trap!" + mem_borehole.8.desc:0 "While exploring the borehole on [From.GetName], §Y[Root.GetLeaderName]§! apparently triggered some kind of booby trap, causing the entire structure to collapse, killing [Leader.GetHerHim] and most of [Leader.GetHerHis] team." + + diff --git a/localisation/mem_brainworm_l_braz_por.yml b/localisation/mem_brainworm_l_braz_por.yml new file mode 100644 index 00000000..1fa3b6d2 --- /dev/null +++ b/localisation/mem_brainworm_l_braz_por.yml @@ -0,0 +1,58 @@ +l_braz_por: +#Brainworm Event Text + mem_brainworm_category:0 "Strange Biosphere" + mem_brainworm_category_desc:0 "Orbital surveys shows a dense and active biosphere on §Y[Root.GetName]§!." + + mem_brainworm.1.name:0 "Strange Biosphere Analysed" + mem_brainworm.1.desc:0 "Science Officer §Y[Root.GetLeaderName]§! reports that the surface of §Y[From.GetName]§! is unlike anything predicted our the xenobiologists. Additional resources are requested to fully study the dense biosphere and collect samples for more detailed examinations beyond the capabilities of our remote probes." + mem_brainworm.2.desc:0 "Science Officer §Y[Root.GetLeaderName]§! has returned to §Y[Root.GetName]§! from the surface with a large number of exotic flora and fauna for our scientists to study. This work will greatly expand our knowledge of xenobiology." + mem_brainworm.501.name:0 "Conspiracy Theorists Arrested" + mem_brainworm.501.desc:0 "A group of citizens have been spreading rumours that the leadership of our country has been infiltrated by aliens in disguise! Our security forces have arrested the leading rumour mongers and request instructions on how to deal with them." + mem_brainworm.501.a:0 "Make an example of them." + mem_brainworm.501.b:0 "Who will believe such nonsense? Release them." + mem_brainworm.501.c:0 "What if they are right..." + mem_brainworm.5011.name:0 "Conspiracy Theorists Executed" + mem_brainworm.5011.desc:0 "The malcontents spreading the rumours of alien infiltration have been executed. All public discussion of their theory has ended." + mem_brainworm.5011.a:0 "So die all traitors." + mem_brainworm.5012.name:0 "Conspiracy Theorists Released" + mem_brainworm.5012.desc:0 "The conspiracy theorists who have been spreading the rumours that aliens have infiltrated the government have been released. Our monitoring shows that, while they continue spreading their lies, most citizens view them as fringe crazies and do not believe them." + mem_brainworm.5012.a:0 "Those poor, deluded fools." + mem_brainworm.5013.name:0 "Conspiracy Investigation Report" + mem_brainworm.5013.desc:0 "Our security services have taken detailed reports of the accusations from the arrested conspiracy theorists and investigated them thoroughly. No evidence of alien infiltration has been found. The theorists are now accusing the investigators of being secret aliens covering up the conspiracy." + mem_brainworm.5013.a:0 "What a waste of time!" + mem_brainworm.5014.name:0 "Conspiracy Investigation Report" + mem_brainworm.5014.desc:0 "Our security services were forced to kill one of our leading bureaucrats after they became violent during the investigation. An autopsy of the body discovered a wormlike parasite embedded in their brain. Immediate study by our scientists is recommended to determine what this worm is." + mem_brainworm.5014.a:0 "I knew it!" + mem_brainworm.502.name:0 "Smuggling Ship Destroyed" + mem_brainworm.502.desc:0 "A smuggling ship was intercepted by a routine patrol. Before it could be boarded, however, the smugglers overheated their engines and destroyed the ship. This is strange behaviour for smugglers, though our security forces are unsure what it may mean." + mem_brainworm.503.name:0 "Illegal Lab Raided" + mem_brainworm.503.desc:0 "Our security forces have discovered an illegal medical lab and raided it. Unfortunately, whoever was running it must have been tipped off, as they cleared out before security arrived. Whatever they were doing, this is probably not the last we will hear of it." + mem_brainworm.504.name:0 "Strange Parasite Discovered" + mem_brainworm.504.desc:0 "One of our senior officials passed away recently. During a routine autopsy, we discovered a strange parasitic worm in their brain, one that our medical staff claims to have never seen before. We must study this creature immediately to determine its threat to our society." + mem_brainworm.504.a:0 "What could it be?" + mem_brainworm.6.name:0 "The Ephialtes Worm" + mem_brainworm.6.desc:0 "Despite attempted sabotage, our scientists have determined that the parasite they are now calling the Ephialtes Worm is an insidious xeno creature that hijacks the mind of any creature whose brain it can burrow into. Once it enters the brain, the worm extends tendrils that allow it to control the unfortunate creature and destroy its free will. Who knows how long this infiltration has been going on and how many of our people are hosts for this parasite?" + mem_brainworm.6.a:0 "Our very souls are at risk!" + mem_brainworm.6.b:0 "We will fight this threat with all our might!" + mem_brainworm.6.c:0 "Science will allow us to defeat this threat!" + mem_brainworm.6.d:0 "We shall save our people from this threat!" + mem_brainworm.6.e:0 "This threat must be defeated!" + mem_brainworm.6.f:0 "No worm will defeat us!" + mem_brainworm.6.g:0 "No xenos may corrupt our purity!" + mem_brainworm.6.h:0 "What a fascinating creature..." + mem_brainworm.6.i:0 "If only we had such control over our citizens' minds..." + mem_brainworm.6.j:0 "These worms steal our free will!" + mem_brainworm.6.k:0 "No worm will take my mind!" + mem_brainworm.7.name:0 "The Ephialtes Worm Insurrection" + mem_brainworm.7.desc:0 "Their plot to secretly turn us all into slaves having failed, the Worms are now striking against us openly. High ranking members of the leadership have vanished, our ships are being sabotaged, and enthralled populations are rising up in an attempt to seize control of entire planets." + mem_brainworm.7.a:0 "They must be stopped!" + + BRAINWORM_EXPEDITION_PROJECT:0 "Study Biosphere" + BRAINWORM_EXPEDITION_PROJECT_DESC:0 "§Y[From.GetName]§! has an unusually active biosphere with flora and fauna unlike anything our scientists have seen on similar worlds. Orbital observation has been deemed insufficient to fully study §Y[From.GetName]§! and a landing expedition has been requested." + BRAINWORM_INFILTRATION_PROJECT:0 "Investigate Alien Parasites" + BRAINWORM_INFILTRATION_PROJECT_DESC:0 "Our internal security services have found a strange alien parasite embedded in the brain of one of our leading officials. What it was doing there and what effects it has on the host must be investigated immediately for the security of our society." + ephialtes_worm_chain_title:0 "The Ephialtes Worm" + ephialtes_worm_chain_desc:0 "Our society has been infiltrated by a parasitic worm that takes over the mind of its host. We must save ourselves or become slaves to the Worm." + + mem_brainworm.101.desc:0 "Science Officer §Y[Root.GetLeaderName]§! reports that further study of the biosphere of §Y[From.GetName]§! have shown no unusual activity. The initial readings were the result of poorly calibrated sensors. The problem has been fixed." + mem_brainworm.102.desc:0 "Science Officer §Y[Root.GetLeaderName]§! reports that further study of the biosphere of §Y[From.GetName]§! have shown no unusual activity. The initial readings were the result of poorly calibrated sensors. The problem has been fixed." diff --git a/localisation/mem_brainworm_l_simp_chinese.yml b/localisation/mem_brainworm_l_simp_chinese.yml new file mode 100644 index 00000000..e563fe26 --- /dev/null +++ b/localisation/mem_brainworm_l_simp_chinese.yml @@ -0,0 +1,58 @@ +l_simp_chinese: +#Brainworm Event Text + mem_brainworm_category:0 "Strange Biosphere" + mem_brainworm_category_desc:0 "Orbital surveys shows a dense and active biosphere on §Y[Root.GetName]§!." + + mem_brainworm.1.name:0 "Strange Biosphere Analysed" + mem_brainworm.1.desc:0 "Science Officer §Y[Root.GetLeaderName]§! reports that the surface of §Y[From.GetName]§! is unlike anything predicted our the xenobiologists. Additional resources are requested to fully study the dense biosphere and collect samples for more detailed examinations beyond the capabilities of our remote probes." + mem_brainworm.2.desc:0 "Science Officer §Y[Root.GetLeaderName]§! has returned to §Y[Root.GetName]§! from the surface with a large number of exotic flora and fauna for our scientists to study. This work will greatly expand our knowledge of xenobiology." + mem_brainworm.501.name:0 "Conspiracy Theorists Arrested" + mem_brainworm.501.desc:0 "A group of citizens have been spreading rumours that the leadership of our country has been infiltrated by aliens in disguise! Our security forces have arrested the leading rumour mongers and request instructions on how to deal with them." + mem_brainworm.501.a:0 "Make an example of them." + mem_brainworm.501.b:0 "Who will believe such nonsense? Release them." + mem_brainworm.501.c:0 "What if they are right..." + mem_brainworm.5011.name:0 "Conspiracy Theorists Executed" + mem_brainworm.5011.desc:0 "The malcontents spreading the rumours of alien infiltration have been executed. All public discussion of their theory has ended." + mem_brainworm.5011.a:0 "So die all traitors." + mem_brainworm.5012.name:0 "Conspiracy Theorists Released" + mem_brainworm.5012.desc:0 "The conspiracy theorists who have been spreading the rumours that aliens have infiltrated the government have been released. Our monitoring shows that, while they continue spreading their lies, most citizens view them as fringe crazies and do not believe them." + mem_brainworm.5012.a:0 "Those poor, deluded fools." + mem_brainworm.5013.name:0 "Conspiracy Investigation Report" + mem_brainworm.5013.desc:0 "Our security services have taken detailed reports of the accusations from the arrested conspiracy theorists and investigated them thoroughly. No evidence of alien infiltration has been found. The theorists are now accusing the investigators of being secret aliens covering up the conspiracy." + mem_brainworm.5013.a:0 "What a waste of time!" + mem_brainworm.5014.name:0 "Conspiracy Investigation Report" + mem_brainworm.5014.desc:0 "Our security services were forced to kill one of our leading bureaucrats after they became violent during the investigation. An autopsy of the body discovered a wormlike parasite embedded in their brain. Immediate study by our scientists is recommended to determine what this worm is." + mem_brainworm.5014.a:0 "I knew it!" + mem_brainworm.502.name:0 "Smuggling Ship Destroyed" + mem_brainworm.502.desc:0 "A smuggling ship was intercepted by a routine patrol. Before it could be boarded, however, the smugglers overheated their engines and destroyed the ship. This is strange behaviour for smugglers, though our security forces are unsure what it may mean." + mem_brainworm.503.name:0 "Illegal Lab Raided" + mem_brainworm.503.desc:0 "Our security forces have discovered an illegal medical lab and raided it. Unfortunately, whoever was running it must have been tipped off, as they cleared out before security arrived. Whatever they were doing, this is probably not the last we will hear of it." + mem_brainworm.504.name:0 "Strange Parasite Discovered" + mem_brainworm.504.desc:0 "One of our senior officials passed away recently. During a routine autopsy, we discovered a strange parasitic worm in their brain, one that our medical staff claims to have never seen before. We must study this creature immediately to determine its threat to our society." + mem_brainworm.504.a:0 "What could it be?" + mem_brainworm.6.name:0 "The Ephialtes Worm" + mem_brainworm.6.desc:0 "Despite attempted sabotage, our scientists have determined that the parasite they are now calling the Ephialtes Worm is an insidious xeno creature that hijacks the mind of any creature whose brain it can burrow into. Once it enters the brain, the worm extends tendrils that allow it to control the unfortunate creature and destroy its free will. Who knows how long this infiltration has been going on and how many of our people are hosts for this parasite?" + mem_brainworm.6.a:0 "Our very souls are at risk!" + mem_brainworm.6.b:0 "We will fight this threat with all our might!" + mem_brainworm.6.c:0 "Science will allow us to defeat this threat!" + mem_brainworm.6.d:0 "We shall save our people from this threat!" + mem_brainworm.6.e:0 "This threat must be defeated!" + mem_brainworm.6.f:0 "No worm will defeat us!" + mem_brainworm.6.g:0 "No xenos may corrupt our purity!" + mem_brainworm.6.h:0 "What a fascinating creature..." + mem_brainworm.6.i:0 "If only we had such control over our citizens' minds..." + mem_brainworm.6.j:0 "These worms steal our free will!" + mem_brainworm.6.k:0 "No worm will take my mind!" + mem_brainworm.7.name:0 "The Ephialtes Worm Insurrection" + mem_brainworm.7.desc:0 "Their plot to secretly turn us all into slaves having failed, the Worms are now striking against us openly. High ranking members of the leadership have vanished, our ships are being sabotaged, and enthralled populations are rising up in an attempt to seize control of entire planets." + mem_brainworm.7.a:0 "They must be stopped!" + + BRAINWORM_EXPEDITION_PROJECT:0 "Study Biosphere" + BRAINWORM_EXPEDITION_PROJECT_DESC:0 "§Y[From.GetName]§! has an unusually active biosphere with flora and fauna unlike anything our scientists have seen on similar worlds. Orbital observation has been deemed insufficient to fully study §Y[From.GetName]§! and a landing expedition has been requested." + BRAINWORM_INFILTRATION_PROJECT:0 "Investigate Alien Parasites" + BRAINWORM_INFILTRATION_PROJECT_DESC:0 "Our internal security services have found a strange alien parasite embedded in the brain of one of our leading officials. What it was doing there and what effects it has on the host must be investigated immediately for the security of our society." + ephialtes_worm_chain_title:0 "The Ephialtes Worm" + ephialtes_worm_chain_desc:0 "Our society has been infiltrated by a parasitic worm that takes over the mind of its host. We must save ourselves or become slaves to the Worm." + + mem_brainworm.101.desc:0 "Science Officer §Y[Root.GetLeaderName]§! reports that further study of the biosphere of §Y[From.GetName]§! have shown no unusual activity. The initial readings were the result of poorly calibrated sensors. The problem has been fixed." + mem_brainworm.102.desc:0 "Science Officer §Y[Root.GetLeaderName]§! reports that further study of the biosphere of §Y[From.GetName]§! have shown no unusual activity. The initial readings were the result of poorly calibrated sensors. The problem has been fixed." diff --git a/localisation/mem_broken_clock_l_braz_por.yml b/localisation/mem_broken_clock_l_braz_por.yml new file mode 100644 index 00000000..f52ec3c0 --- /dev/null +++ b/localisation/mem_broken_clock_l_braz_por.yml @@ -0,0 +1,73 @@ +#Broken Clock +#By ViolentBeetle + +l_braz_por: + + + mem_broken_clock.1.name:0 "Broken Clock" + mem_broken_clock.1.desc:0 "The §Y[From.GetName] System§! is a strange place. \n\nOrbiting a long-dead star is a massive ancient ring world. Despite the obvious damage sustained by it over the years, very few debris are visible. The other unusual sight is a multitude of shrouded bodies, a planet and several moons covered by an impenetrable purple haze. \n\nBut most importantly, the system is affected by bizarre time dilation effects that do not seem to correspond with the known principles of general relativity and create pockets of distorted time across the system.\n\nBesides affecting our perception of time, they seem harmless. Yet something is clearly very wrong with this place..." + mem_broken_clock.1.a:0 "Ominous." + + mem_broken_clock.101.name:0 "Broken Clock: Ill Tidings" + mem_broken_clock.101.desc:0 "Our outpost in the §Y[From.Solar_System.GetName]§! System reports that temporal anomalies present in the system are growing more frequent and erratic. \n\nWhatever or whoever is behind them appears to be active. Who knows what the result of this activity will be?" + mem_broken_clock.101.a:0 "We must be ready for anything." + + mem_broken_clock.102.name:0 "Broken Clock: Ill Tidings" + mem_broken_clock.102.desc:0 "Our long-range sensors indicate that temporal anomalies present in the §Y[From.Solar_System.GetName]§! System are growing more frequent and erratic. \n\nWhatever or whoever is behind them appears to be active. Who knows what the result of this activity will be?" + mem_broken_clock.102.a:0 "Troubling" + + mem_broken_clock.1001.name:0 "Broken Clock: Breach" + mem_broken_clock.1001.desc:0 "A bizarre occurrence in the §Y[From.Solar_System.GetName]§! System has been reported. [Root.MemBrokenClock1001] mysterious fog shrouding the planets has vanished, revealing the planets' surfaces. The massive ringworld structure seems to have somehow repaired all the damage sustained. Even the star itself has changed its composition and turned into a bright A-class star, seemingly reversing billions of years of aging. \n\nMost strangely, the desolate system is now teeming with life. Sprawling cities and industrial areas cover the ringworld and one of the larger planets, along with two fully developed habitats that simply appeared out of the void, guarded by massive fleets. It's as if the system had never been deserted. \n\nThe mysterious newcomers are hailing us." + mem_broken_clock.1001.a:0 "How odd." + mem_broken_clock.1001.a.phobe:0 "Unwelcome guests..." + + mem_broken_clock.1001.we_are_owners:0 "Almost instantly, our outpost and all other permanent structures disappeared from the face of the system. \n\nAt the same time, the" + mem_broken_clock.1001.we_are_not_owners:0 "\n\nThe" + + mem_broken_clock.1002.name:0 "Broken Clock: Contact" + mem_broken_clock.1002.desc:0 "We are receiving communications from the empire currently occupying the §Y[From.Solar_System.GetName]§! System. \n\nIt didn't take them long to decipher our communications." + +#Options here are mostly reused + mem_broken_clock.1003.desc:0 "Peoples of the galaxy! Heed this message and despair. \n\nFor Dool'Rakkan lives again. We are the flame that burns the wicked and weak. Our sacred mission is to cleanse the universe of impure and abominable alien life. \n\nIn a different age, the treachery of our enemies left us trapped in a temporal pocket. But an eternity spent among crumbling realities and broken timelines has only strengthened our resolve. \n\nFight us or submit to your fate, it matters not. Your destruction is inevitable." + mem_broken_clock.1003.generic:0 "We are not going to be an easy prey." + mem_broken_clock.1003.agressive:0 "You have chosen the wrong timeline to invade!" + mem_broken_clock.1003.purifier:0 "You made it so far. Only to die." + mem_broken_clock.1003.peacekeeper:0 "Your atrocities end here." + mem_broken_clock.1003.friendly:0 "Why can't we just be friends?" + + mem_broken_clock.1004.desc:0 "Information. \n\nEntity: Sustained Eradication Initiative \nPurpose: Removal of all sapient organic life from the galaxy. \n\nOperations were postponed due to unexpected temporal interference. \n\nThe eradication will now resume." + mem_broken_clock.1004.terminator:0 "Welcome home." + + mem_broken_clock.1005.desc:0 "Prey, do not presume you can escape us this time. The Apex Organism is the ultimate predator. Your only future is to nourish us. Stronger adversaries tried to resist us, but all they could do is temporarily trap us. \n\nThe eternity spent in the temporal bubble has only increased our hunger. Now we are free and ready for another hunt." + mem_broken_clock.1005.swarm:0 "Prepare to meet the real apex predator." + + #The second desc is identical to first, except for "Even their home system..." - don't trust paster to read its name through scripted loc. + mem_broken_clock.3001.name:0 "Broken Clock: Out of Time" + mem_broken_clock.3001.desc:0 "Our observers report a most bizarre occurrence today.\n\nIt seems that the [From.GetSpeciesAdj] hordes had vanished overnight. It's not clear what was the cause of such turn of events, but it is likely that whatever temporal event brought them here has been reverted or failed. If it was not for the trail of destruction they left in their wake, it'd be as if they never existed. [Root.MemBrokenClock3001]" + mem_broken_clock.3001.desc.system_reverted:0 "Our observers report a most bizarre occurrence today.\n\nIt seems that the [From.GetSpeciesAdj] hordes had vanished overnight. Even their home system, §Y[broken_clock_system.GetName]§!, has been reverted to its original decayed state. It's not clear what was the cause of such turn of events, but it is likely that whatever temporal event brought them here has been reverted or failed. If is was not for trail of destruction they left in their wake, it'd as if they never existed. [Root.MemBrokenClock3001]" + mem_broken_clock.3001.a:0 "Good riddance." + mem_broken_clock.3001.survivors:0 "\n\nThe space they once occupied does not appear to be completely empty, however. Those few who survived the purges have reclaimed their worlds and are ready to make their bid for a future as a galactic power." + mem_broken_clock.3001.no_survivors:0 "" + + + #TRAITS + mem_broken_clock_scientist_trait:0 "Time Traveller" + mem_broken_clock_scientist_trait_desc:0 "This leader travelled through warped time and space and seen things others can't even imagine." + mem_broken_clock_admiral_trait:0 "$mem_broken_clock_scientist_trait$" + mem_broken_clock_admiral_trait_desc:0 "$mem_broken_clock_scientist_trait_desc$" + mem_broken_clock_general_trait:0 "$mem_broken_clock_scientist_trait$" + mem_broken_clock_general_trait_desc:0 "$mem_broken_clock_scientist_trait_desc$" + mem_broken_clock_governor_trait:0 "$mem_broken_clock_scientist_trait$" + mem_broken_clock_governor_trait_desc:0 "$mem_broken_clock_scientist_trait_desc$" + + #MODIFIERS + mem_broken_clock_ai_cheat:0 "Out of Time" + mem_broken_clock_ai_cheat_temp:0 "Recent Arrival" + mem_broken_clock_rebel_country:0 "The Tyrants are Gone" + mem_broken_clock_free_ships:0 "Rebel Ship" + + d_mem_broken_clock_fissure:1 "Time Fissure" + d_mem_broken_clock_fissure_desc:1 "Time is fractured here and things are not what they seem." + + #OPINIONS + mem_broken_clock_fellow_rebels:0 "Fellow Rebels" diff --git a/localisation/mem_broken_clock_l_german.yml b/localisation/mem_broken_clock_l_german.yml new file mode 100644 index 00000000..c4675ead --- /dev/null +++ b/localisation/mem_broken_clock_l_german.yml @@ -0,0 +1,73 @@ +#Broken Clock +#By ViolentBeetle + +l_german: + + + mem_broken_clock.1.name:0 "Broken Clock" + mem_broken_clock.1.desc:0 "The §Y[From.GetName] System§! is a strange place. \n\nOrbiting a long-dead star is a massive ancient ring world. Despite the obvious damage sustained by it over the years, very few debris are visible. The other unusual sight is a multitude of shrouded bodies, a planet and several moons covered by an impenetrable purple haze. \n\nBut most importantly, the system is affected by bizarre time dilation effects that do not seem to correspond with the known principles of general relativity and create pockets of distorted time across the system.\n\nBesides affecting our perception of time, they seem harmless. Yet something is clearly very wrong with this place..." + mem_broken_clock.1.a:0 "Ominous." + + mem_broken_clock.101.name:0 "Broken Clock: Ill Tidings" + mem_broken_clock.101.desc:0 "Our outpost in the §Y[From.Solar_System.GetName]§! System reports that temporal anomalies present in the system are growing more frequent and erratic. \n\nWhatever or whoever is behind them appears to be active. Who knows what the result of this activity will be?" + mem_broken_clock.101.a:0 "We must be ready for anything." + + mem_broken_clock.102.name:0 "Broken Clock: Ill Tidings" + mem_broken_clock.102.desc:0 "Our long-range sensors indicate that temporal anomalies present in the §Y[From.Solar_System.GetName]§! System are growing more frequent and erratic. \n\nWhatever or whoever is behind them appears to be active. Who knows what the result of this activity will be?" + mem_broken_clock.102.a:0 "Troubling" + + mem_broken_clock.1001.name:0 "Broken Clock: Breach" + mem_broken_clock.1001.desc:0 "A bizarre occurrence in the §Y[From.Solar_System.GetName]§! System has been reported. [Root.MemBrokenClock1001] mysterious fog shrouding the planets has vanished, revealing the planets' surfaces. The massive ringworld structure seems to have somehow repaired all the damage sustained. Even the star itself has changed its composition and turned into a bright A-class star, seemingly reversing billions of years of aging. \n\nMost strangely, the desolate system is now teeming with life. Sprawling cities and industrial areas cover the ringworld and one of the larger planets, along with two fully developed habitats that simply appeared out of the void, guarded by massive fleets. It's as if the system had never been deserted. \n\nThe mysterious newcomers are hailing us." + mem_broken_clock.1001.a:0 "How odd." + mem_broken_clock.1001.a.phobe:0 "Unwelcome guests..." + + mem_broken_clock.1001.we_are_owners:0 "Almost instantly, our outpost and all other permanent structures disappeared from the face of the system. \n\nAt the same time, the" + mem_broken_clock.1001.we_are_not_owners:0 "\n\nThe" + + mem_broken_clock.1002.name:0 "Broken Clock: Contact" + mem_broken_clock.1002.desc:0 "We are receiving communications from the empire currently occupying the §Y[From.Solar_System.GetName]§! System. \n\nIt didn't take them long to decipher our communications." + +#Options here are mostly reused + mem_broken_clock.1003.desc:0 "Peoples of the galaxy! Heed this message and despair. \n\nFor Dool'Rakkan lives again. We are the flame that burns the wicked and weak. Our sacred mission is to cleanse the universe of impure and abominable alien life. \n\nIn a different age, the treachery of our enemies left us trapped in a temporal pocket. But an eternity spent among crumbling realities and broken timelines has only strengthened our resolve. \n\nFight us or submit to your fate, it matters not. Your destruction is inevitable." + mem_broken_clock.1003.generic:0 "We are not going to be an easy prey." + mem_broken_clock.1003.agressive:0 "You have chosen the wrong timeline to invade!" + mem_broken_clock.1003.purifier:0 "You made it so far. Only to die." + mem_broken_clock.1003.peacekeeper:0 "Your atrocities end here." + mem_broken_clock.1003.friendly:0 "Why can't we just be friends?" + + mem_broken_clock.1004.desc:0 "Information. \n\nEntity: Sustained Eradication Initiative \nPurpose: Removal of all sapient organic life from the galaxy. \n\nOperations were postponed due to unexpected temporal interference. \n\nThe eradication will now resume." + mem_broken_clock.1004.terminator:0 "Welcome home." + + mem_broken_clock.1005.desc:0 "Prey, do not presume you can escape us this time. The Apex Organism is the ultimate predator. Your only future is to nourish us. Stronger adversaries tried to resist us, but all they could do is temporarily trap us. \n\nThe eternity spent in the temporal bubble has only increased our hunger. Now we are free and ready for another hunt." + mem_broken_clock.1005.swarm:0 "Prepare to meet the real apex predator." + + #The second desc is identical to first, except for "Even their home system..." - don't trust paster to read its name through scripted loc. + mem_broken_clock.3001.name:0 "Broken Clock: Out of Time" + mem_broken_clock.3001.desc:0 "Our observers report a most bizarre occurrence today.\n\nIt seems that the [From.GetSpeciesAdj] hordes had vanished overnight. It's not clear what was the cause of such turn of events, but it is likely that whatever temporal event brought them here has been reverted or failed. If it was not for the trail of destruction they left in their wake, it'd be as if they never existed. [Root.MemBrokenClock3001]" + mem_broken_clock.3001.desc.system_reverted:0 "Our observers report a most bizarre occurrence today.\n\nIt seems that the [From.GetSpeciesAdj] hordes had vanished overnight. Even their home system, §Y[broken_clock_system.GetName]§!, has been reverted to its original decayed state. It's not clear what was the cause of such turn of events, but it is likely that whatever temporal event brought them here has been reverted or failed. If is was not for trail of destruction they left in their wake, it'd as if they never existed. [Root.MemBrokenClock3001]" + mem_broken_clock.3001.a:0 "Good riddance." + mem_broken_clock.3001.survivors:0 "\n\nThe space they once occupied does not appear to be completely empty, however. Those few who survived the purges have reclaimed their worlds and are ready to make their bid for a future as a galactic power." + mem_broken_clock.3001.no_survivors:0 "" + + + #TRAITS + mem_broken_clock_scientist_trait:0 "Time Traveller" + mem_broken_clock_scientist_trait_desc:0 "This leader travelled through warped time and space and seen things others can't even imagine." + mem_broken_clock_admiral_trait:0 "$mem_broken_clock_scientist_trait$" + mem_broken_clock_admiral_trait_desc:0 "$mem_broken_clock_scientist_trait_desc$" + mem_broken_clock_general_trait:0 "$mem_broken_clock_scientist_trait$" + mem_broken_clock_general_trait_desc:0 "$mem_broken_clock_scientist_trait_desc$" + mem_broken_clock_governor_trait:0 "$mem_broken_clock_scientist_trait$" + mem_broken_clock_governor_trait_desc:0 "$mem_broken_clock_scientist_trait_desc$" + + #MODIFIERS + mem_broken_clock_ai_cheat:0 "Out of Time" + mem_broken_clock_ai_cheat_temp:0 "Recent Arrival" + mem_broken_clock_rebel_country:0 "The Tyrants are Gone" + mem_broken_clock_free_ships:0 "Rebel Ship" + + d_mem_broken_clock_fissure:1 "Time Fissure" + d_mem_broken_clock_fissure_desc:1 "Time is fractured here and things are not what they seem." + + #OPINIONS + mem_broken_clock_fellow_rebels:0 "Fellow Rebels" diff --git a/localisation/mem_broken_clock_l_polish.yml b/localisation/mem_broken_clock_l_polish.yml new file mode 100644 index 00000000..0e9d215d --- /dev/null +++ b/localisation/mem_broken_clock_l_polish.yml @@ -0,0 +1,73 @@ +#Broken Clock +#By ViolentBeetle + +l_polish: + + + mem_broken_clock.1.name:0 "Broken Clock" + mem_broken_clock.1.desc:0 "The §Y[From.GetName] System§! is a strange place. \n\nOrbiting a long-dead star is a massive ancient ring world. Despite the obvious damage sustained by it over the years, very few debris are visible. The other unusual sight is a multitude of shrouded bodies, a planet and several moons covered by an impenetrable purple haze. \n\nBut most importantly, the system is affected by bizarre time dilation effects that do not seem to correspond with the known principles of general relativity and create pockets of distorted time across the system.\n\nBesides affecting our perception of time, they seem harmless. Yet something is clearly very wrong with this place..." + mem_broken_clock.1.a:0 "Ominous." + + mem_broken_clock.101.name:0 "Broken Clock: Ill Tidings" + mem_broken_clock.101.desc:0 "Our outpost in the §Y[From.Solar_System.GetName]§! System reports that temporal anomalies present in the system are growing more frequent and erratic. \n\nWhatever or whoever is behind them appears to be active. Who knows what the result of this activity will be?" + mem_broken_clock.101.a:0 "We must be ready for anything." + + mem_broken_clock.102.name:0 "Broken Clock: Ill Tidings" + mem_broken_clock.102.desc:0 "Our long-range sensors indicate that temporal anomalies present in the §Y[From.Solar_System.GetName]§! System are growing more frequent and erratic. \n\nWhatever or whoever is behind them appears to be active. Who knows what the result of this activity will be?" + mem_broken_clock.102.a:0 "Troubling" + + mem_broken_clock.1001.name:0 "Broken Clock: Breach" + mem_broken_clock.1001.desc:0 "A bizarre occurrence in the §Y[From.Solar_System.GetName]§! System has been reported. [Root.MemBrokenClock1001] mysterious fog shrouding the planets has vanished, revealing the planets' surfaces. The massive ringworld structure seems to have somehow repaired all the damage sustained. Even the star itself has changed its composition and turned into a bright A-class star, seemingly reversing billions of years of aging. \n\nMost strangely, the desolate system is now teeming with life. Sprawling cities and industrial areas cover the ringworld and one of the larger planets, along with two fully developed habitats that simply appeared out of the void, guarded by massive fleets. It's as if the system had never been deserted. \n\nThe mysterious newcomers are hailing us." + mem_broken_clock.1001.a:0 "How odd." + mem_broken_clock.1001.a.phobe:0 "Unwelcome guests..." + + mem_broken_clock.1001.we_are_owners:0 "Almost instantly, our outpost and all other permanent structures disappeared from the face of the system. \n\nAt the same time, the" + mem_broken_clock.1001.we_are_not_owners:0 "\n\nThe" + + mem_broken_clock.1002.name:0 "Broken Clock: Contact" + mem_broken_clock.1002.desc:0 "We are receiving communications from the empire currently occupying the §Y[From.Solar_System.GetName]§! System. \n\nIt didn't take them long to decipher our communications." + +#Options here are mostly reused + mem_broken_clock.1003.desc:0 "Peoples of the galaxy! Heed this message and despair. \n\nFor Dool'Rakkan lives again. We are the flame that burns the wicked and weak. Our sacred mission is to cleanse the universe of impure and abominable alien life. \n\nIn a different age, the treachery of our enemies left us trapped in a temporal pocket. But an eternity spent among crumbling realities and broken timelines has only strengthened our resolve. \n\nFight us or submit to your fate, it matters not. Your destruction is inevitable." + mem_broken_clock.1003.generic:0 "We are not going to be an easy prey." + mem_broken_clock.1003.agressive:0 "You have chosen the wrong timeline to invade!" + mem_broken_clock.1003.purifier:0 "You made it so far. Only to die." + mem_broken_clock.1003.peacekeeper:0 "Your atrocities end here." + mem_broken_clock.1003.friendly:0 "Why can't we just be friends?" + + mem_broken_clock.1004.desc:0 "Information. \n\nEntity: Sustained Eradication Initiative \nPurpose: Removal of all sapient organic life from the galaxy. \n\nOperations were postponed due to unexpected temporal interference. \n\nThe eradication will now resume." + mem_broken_clock.1004.terminator:0 "Welcome home." + + mem_broken_clock.1005.desc:0 "Prey, do not presume you can escape us this time. The Apex Organism is the ultimate predator. Your only future is to nourish us. Stronger adversaries tried to resist us, but all they could do is temporarily trap us. \n\nThe eternity spent in the temporal bubble has only increased our hunger. Now we are free and ready for another hunt." + mem_broken_clock.1005.swarm:0 "Prepare to meet the real apex predator." + + #The second desc is identical to first, except for "Even their home system..." - don't trust paster to read its name through scripted loc. + mem_broken_clock.3001.name:0 "Broken Clock: Out of Time" + mem_broken_clock.3001.desc:0 "Our observers report a most bizarre occurrence today.\n\nIt seems that the [From.GetSpeciesAdj] hordes had vanished overnight. It's not clear what was the cause of such turn of events, but it is likely that whatever temporal event brought them here has been reverted or failed. If it was not for the trail of destruction they left in their wake, it'd be as if they never existed. [Root.MemBrokenClock3001]" + mem_broken_clock.3001.desc.system_reverted:0 "Our observers report a most bizarre occurrence today.\n\nIt seems that the [From.GetSpeciesAdj] hordes had vanished overnight. Even their home system, §Y[broken_clock_system.GetName]§!, has been reverted to its original decayed state. It's not clear what was the cause of such turn of events, but it is likely that whatever temporal event brought them here has been reverted or failed. If is was not for trail of destruction they left in their wake, it'd as if they never existed. [Root.MemBrokenClock3001]" + mem_broken_clock.3001.a:0 "Good riddance." + mem_broken_clock.3001.survivors:0 "\n\nThe space they once occupied does not appear to be completely empty, however. Those few who survived the purges have reclaimed their worlds and are ready to make their bid for a future as a galactic power." + mem_broken_clock.3001.no_survivors:0 "" + + + #TRAITS + mem_broken_clock_scientist_trait:0 "Time Traveller" + mem_broken_clock_scientist_trait_desc:0 "This leader travelled through warped time and space and seen things others can't even imagine." + mem_broken_clock_admiral_trait:0 "$mem_broken_clock_scientist_trait$" + mem_broken_clock_admiral_trait_desc:0 "$mem_broken_clock_scientist_trait_desc$" + mem_broken_clock_general_trait:0 "$mem_broken_clock_scientist_trait$" + mem_broken_clock_general_trait_desc:0 "$mem_broken_clock_scientist_trait_desc$" + mem_broken_clock_governor_trait:0 "$mem_broken_clock_scientist_trait$" + mem_broken_clock_governor_trait_desc:0 "$mem_broken_clock_scientist_trait_desc$" + + #MODIFIERS + mem_broken_clock_ai_cheat:0 "Out of Time" + mem_broken_clock_ai_cheat_temp:0 "Recent Arrival" + mem_broken_clock_rebel_country:0 "The Tyrants are Gone" + mem_broken_clock_free_ships:0 "Rebel Ship" + + d_mem_broken_clock_fissure:1 "Time Fissure" + d_mem_broken_clock_fissure_desc:1 "Time is fractured here and things are not what they seem." + + #OPINIONS + mem_broken_clock_fellow_rebels:0 "Fellow Rebels" diff --git a/localisation/mem_broken_clock_l_russian.yml b/localisation/mem_broken_clock_l_russian.yml new file mode 100644 index 00000000..b9eba974 --- /dev/null +++ b/localisation/mem_broken_clock_l_russian.yml @@ -0,0 +1,73 @@ +#Broken Clock +#By ViolentBeetle + +l_russian: + + + mem_broken_clock.1.name:0 "Broken Clock" + mem_broken_clock.1.desc:0 "The §Y[From.GetName] System§! is a strange place. \n\nOrbiting a long-dead star is a massive ancient ring world. Despite the obvious damage sustained by it over the years, very few debris are visible. The other unusual sight is a multitude of shrouded bodies, a planet and several moons covered by an impenetrable purple haze. \n\nBut most importantly, the system is affected by bizarre time dilation effects that do not seem to correspond with the known principles of general relativity and create pockets of distorted time across the system.\n\nBesides affecting our perception of time, they seem harmless. Yet something is clearly very wrong with this place..." + mem_broken_clock.1.a:0 "Ominous." + + mem_broken_clock.101.name:0 "Broken Clock: Ill Tidings" + mem_broken_clock.101.desc:0 "Our outpost in the §Y[From.Solar_System.GetName]§! System reports that temporal anomalies present in the system are growing more frequent and erratic. \n\nWhatever or whoever is behind them appears to be active. Who knows what the result of this activity will be?" + mem_broken_clock.101.a:0 "We must be ready for anything." + + mem_broken_clock.102.name:0 "Broken Clock: Ill Tidings" + mem_broken_clock.102.desc:0 "Our long-range sensors indicate that temporal anomalies present in the §Y[From.Solar_System.GetName]§! System are growing more frequent and erratic. \n\nWhatever or whoever is behind them appears to be active. Who knows what the result of this activity will be?" + mem_broken_clock.102.a:0 "Troubling" + + mem_broken_clock.1001.name:0 "Broken Clock: Breach" + mem_broken_clock.1001.desc:0 "A bizarre occurrence in the §Y[From.Solar_System.GetName]§! System has been reported. [Root.MemBrokenClock1001] mysterious fog shrouding the planets has vanished, revealing the planets' surfaces. The massive ringworld structure seems to have somehow repaired all the damage sustained. Even the star itself has changed its composition and turned into a bright A-class star, seemingly reversing billions of years of aging. \n\nMost strangely, the desolate system is now teeming with life. Sprawling cities and industrial areas cover the ringworld and one of the larger planets, along with two fully developed habitats that simply appeared out of the void, guarded by massive fleets. It's as if the system had never been deserted. \n\nThe mysterious newcomers are hailing us." + mem_broken_clock.1001.a:0 "How odd." + mem_broken_clock.1001.a.phobe:0 "Unwelcome guests..." + + mem_broken_clock.1001.we_are_owners:0 "Almost instantly, our outpost and all other permanent structures disappeared from the face of the system. \n\nAt the same time, the" + mem_broken_clock.1001.we_are_not_owners:0 "\n\nThe" + + mem_broken_clock.1002.name:0 "Broken Clock: Contact" + mem_broken_clock.1002.desc:0 "We are receiving communications from the empire currently occupying the §Y[From.Solar_System.GetName]§! System. \n\nIt didn't take them long to decipher our communications." + +#Options here are mostly reused + mem_broken_clock.1003.desc:0 "Peoples of the galaxy! Heed this message and despair. \n\nFor Dool'Rakkan lives again. We are the flame that burns the wicked and weak. Our sacred mission is to cleanse the universe of impure and abominable alien life. \n\nIn a different age, the treachery of our enemies left us trapped in a temporal pocket. But an eternity spent among crumbling realities and broken timelines has only strengthened our resolve. \n\nFight us or submit to your fate, it matters not. Your destruction is inevitable." + mem_broken_clock.1003.generic:0 "We are not going to be an easy prey." + mem_broken_clock.1003.agressive:0 "You have chosen the wrong timeline to invade!" + mem_broken_clock.1003.purifier:0 "You made it so far. Only to die." + mem_broken_clock.1003.peacekeeper:0 "Your atrocities end here." + mem_broken_clock.1003.friendly:0 "Why can't we just be friends?" + + mem_broken_clock.1004.desc:0 "Information. \n\nEntity: Sustained Eradication Initiative \nPurpose: Removal of all sapient organic life from the galaxy. \n\nOperations were postponed due to unexpected temporal interference. \n\nThe eradication will now resume." + mem_broken_clock.1004.terminator:0 "Welcome home." + + mem_broken_clock.1005.desc:0 "Prey, do not presume you can escape us this time. The Apex Organism is the ultimate predator. Your only future is to nourish us. Stronger adversaries tried to resist us, but all they could do is temporarily trap us. \n\nThe eternity spent in the temporal bubble has only increased our hunger. Now we are free and ready for another hunt." + mem_broken_clock.1005.swarm:0 "Prepare to meet the real apex predator." + + #The second desc is identical to first, except for "Even their home system..." - don't trust paster to read its name through scripted loc. + mem_broken_clock.3001.name:0 "Broken Clock: Out of Time" + mem_broken_clock.3001.desc:0 "Our observers report a most bizarre occurrence today.\n\nIt seems that the [From.GetSpeciesAdj] hordes had vanished overnight. It's not clear what was the cause of such turn of events, but it is likely that whatever temporal event brought them here has been reverted or failed. If it was not for the trail of destruction they left in their wake, it'd be as if they never existed. [Root.MemBrokenClock3001]" + mem_broken_clock.3001.desc.system_reverted:0 "Our observers report a most bizarre occurrence today.\n\nIt seems that the [From.GetSpeciesAdj] hordes had vanished overnight. Even their home system, §Y[broken_clock_system.GetName]§!, has been reverted to its original decayed state. It's not clear what was the cause of such turn of events, but it is likely that whatever temporal event brought them here has been reverted or failed. If is was not for trail of destruction they left in their wake, it'd as if they never existed. [Root.MemBrokenClock3001]" + mem_broken_clock.3001.a:0 "Good riddance." + mem_broken_clock.3001.survivors:0 "\n\nThe space they once occupied does not appear to be completely empty, however. Those few who survived the purges have reclaimed their worlds and are ready to make their bid for a future as a galactic power." + mem_broken_clock.3001.no_survivors:0 "" + + + #TRAITS + mem_broken_clock_scientist_trait:0 "Time Traveller" + mem_broken_clock_scientist_trait_desc:0 "This leader travelled through warped time and space and seen things others can't even imagine." + mem_broken_clock_admiral_trait:0 "$mem_broken_clock_scientist_trait$" + mem_broken_clock_admiral_trait_desc:0 "$mem_broken_clock_scientist_trait_desc$" + mem_broken_clock_general_trait:0 "$mem_broken_clock_scientist_trait$" + mem_broken_clock_general_trait_desc:0 "$mem_broken_clock_scientist_trait_desc$" + mem_broken_clock_governor_trait:0 "$mem_broken_clock_scientist_trait$" + mem_broken_clock_governor_trait_desc:0 "$mem_broken_clock_scientist_trait_desc$" + + #MODIFIERS + mem_broken_clock_ai_cheat:0 "Out of Time" + mem_broken_clock_ai_cheat_temp:0 "Recent Arrival" + mem_broken_clock_rebel_country:0 "The Tyrants are Gone" + mem_broken_clock_free_ships:0 "Rebel Ship" + + d_mem_broken_clock_fissure:1 "Time Fissure" + d_mem_broken_clock_fissure_desc:1 "Time is fractured here and things are not what they seem." + + #OPINIONS + mem_broken_clock_fellow_rebels:0 "Fellow Rebels" diff --git a/localisation/mem_broken_clock_l_simp_chinese.yml b/localisation/mem_broken_clock_l_simp_chinese.yml new file mode 100644 index 00000000..9f167cbc --- /dev/null +++ b/localisation/mem_broken_clock_l_simp_chinese.yml @@ -0,0 +1,73 @@ +#Broken Clock +#By ViolentBeetle + +l_simp_chinese: + + + mem_broken_clock.1.name:0 "Broken Clock" + mem_broken_clock.1.desc:0 "The §Y[From.GetName] System§! is a strange place. \n\nOrbiting a long-dead star is a massive ancient ring world. Despite the obvious damage sustained by it over the years, very few debris are visible. The other unusual sight is a multitude of shrouded bodies, a planet and several moons covered by an impenetrable purple haze. \n\nBut most importantly, the system is affected by bizarre time dilation effects that do not seem to correspond with the known principles of general relativity and create pockets of distorted time across the system.\n\nBesides affecting our perception of time, they seem harmless. Yet something is clearly very wrong with this place..." + mem_broken_clock.1.a:0 "Ominous." + + mem_broken_clock.101.name:0 "Broken Clock: Ill Tidings" + mem_broken_clock.101.desc:0 "Our outpost in the §Y[From.Solar_System.GetName]§! System reports that temporal anomalies present in the system are growing more frequent and erratic. \n\nWhatever or whoever is behind them appears to be active. Who knows what the result of this activity will be?" + mem_broken_clock.101.a:0 "We must be ready for anything." + + mem_broken_clock.102.name:0 "Broken Clock: Ill Tidings" + mem_broken_clock.102.desc:0 "Our long-range sensors indicate that temporal anomalies present in the §Y[From.Solar_System.GetName]§! System are growing more frequent and erratic. \n\nWhatever or whoever is behind them appears to be active. Who knows what the result of this activity will be?" + mem_broken_clock.102.a:0 "Troubling" + + mem_broken_clock.1001.name:0 "Broken Clock: Breach" + mem_broken_clock.1001.desc:0 "A bizarre occurrence in the §Y[From.Solar_System.GetName]§! System has been reported. [Root.MemBrokenClock1001] mysterious fog shrouding the planets has vanished, revealing the planets' surfaces. The massive ringworld structure seems to have somehow repaired all the damage sustained. Even the star itself has changed its composition and turned into a bright A-class star, seemingly reversing billions of years of aging. \n\nMost strangely, the desolate system is now teeming with life. Sprawling cities and industrial areas cover the ringworld and one of the larger planets, along with two fully developed habitats that simply appeared out of the void, guarded by massive fleets. It's as if the system had never been deserted. \n\nThe mysterious newcomers are hailing us." + mem_broken_clock.1001.a:0 "How odd." + mem_broken_clock.1001.a.phobe:0 "Unwelcome guests..." + + mem_broken_clock.1001.we_are_owners:0 "Almost instantly, our outpost and all other permanent structures disappeared from the face of the system. \n\nAt the same time, the" + mem_broken_clock.1001.we_are_not_owners:0 "\n\nThe" + + mem_broken_clock.1002.name:0 "Broken Clock: Contact" + mem_broken_clock.1002.desc:0 "We are receiving communications from the empire currently occupying the §Y[From.Solar_System.GetName]§! System. \n\nIt didn't take them long to decipher our communications." + +#Options here are mostly reused + mem_broken_clock.1003.desc:0 "Peoples of the galaxy! Heed this message and despair. \n\nFor Dool'Rakkan lives again. We are the flame that burns the wicked and weak. Our sacred mission is to cleanse the universe of impure and abominable alien life. \n\nIn a different age, the treachery of our enemies left us trapped in a temporal pocket. But an eternity spent among crumbling realities and broken timelines has only strengthened our resolve. \n\nFight us or submit to your fate, it matters not. Your destruction is inevitable." + mem_broken_clock.1003.generic:0 "We are not going to be an easy prey." + mem_broken_clock.1003.agressive:0 "You have chosen the wrong timeline to invade!" + mem_broken_clock.1003.purifier:0 "You made it so far. Only to die." + mem_broken_clock.1003.peacekeeper:0 "Your atrocities end here." + mem_broken_clock.1003.friendly:0 "Why can't we just be friends?" + + mem_broken_clock.1004.desc:0 "Information. \n\nEntity: Sustained Eradication Initiative \nPurpose: Removal of all sapient organic life from the galaxy. \n\nOperations were postponed due to unexpected temporal interference. \n\nThe eradication will now resume." + mem_broken_clock.1004.terminator:0 "Welcome home." + + mem_broken_clock.1005.desc:0 "Prey, do not presume you can escape us this time. The Apex Organism is the ultimate predator. Your only future is to nourish us. Stronger adversaries tried to resist us, but all they could do is temporarily trap us. \n\nThe eternity spent in the temporal bubble has only increased our hunger. Now we are free and ready for another hunt." + mem_broken_clock.1005.swarm:0 "Prepare to meet the real apex predator." + + #The second desc is identical to first, except for "Even their home system..." - don't trust paster to read its name through scripted loc. + mem_broken_clock.3001.name:0 "Broken Clock: Out of Time" + mem_broken_clock.3001.desc:0 "Our observers report a most bizarre occurrence today.\n\nIt seems that the [From.GetSpeciesAdj] hordes had vanished overnight. It's not clear what was the cause of such turn of events, but it is likely that whatever temporal event brought them here has been reverted or failed. If it was not for the trail of destruction they left in their wake, it'd be as if they never existed. [Root.MemBrokenClock3001]" + mem_broken_clock.3001.desc.system_reverted:0 "Our observers report a most bizarre occurrence today.\n\nIt seems that the [From.GetSpeciesAdj] hordes had vanished overnight. Even their home system, §Y[broken_clock_system.GetName]§!, has been reverted to its original decayed state. It's not clear what was the cause of such turn of events, but it is likely that whatever temporal event brought them here has been reverted or failed. If is was not for trail of destruction they left in their wake, it'd as if they never existed. [Root.MemBrokenClock3001]" + mem_broken_clock.3001.a:0 "Good riddance." + mem_broken_clock.3001.survivors:0 "\n\nThe space they once occupied does not appear to be completely empty, however. Those few who survived the purges have reclaimed their worlds and are ready to make their bid for a future as a galactic power." + mem_broken_clock.3001.no_survivors:0 "" + + + #TRAITS + mem_broken_clock_scientist_trait:0 "Time Traveller" + mem_broken_clock_scientist_trait_desc:0 "This leader travelled through warped time and space and seen things others can't even imagine." + mem_broken_clock_admiral_trait:0 "$mem_broken_clock_scientist_trait$" + mem_broken_clock_admiral_trait_desc:0 "$mem_broken_clock_scientist_trait_desc$" + mem_broken_clock_general_trait:0 "$mem_broken_clock_scientist_trait$" + mem_broken_clock_general_trait_desc:0 "$mem_broken_clock_scientist_trait_desc$" + mem_broken_clock_governor_trait:0 "$mem_broken_clock_scientist_trait$" + mem_broken_clock_governor_trait_desc:0 "$mem_broken_clock_scientist_trait_desc$" + + #MODIFIERS + mem_broken_clock_ai_cheat:0 "Out of Time" + mem_broken_clock_ai_cheat_temp:0 "Recent Arrival" + mem_broken_clock_rebel_country:0 "The Tyrants are Gone" + mem_broken_clock_free_ships:0 "Rebel Ship" + + d_mem_broken_clock_fissure:1 "Time Fissure" + d_mem_broken_clock_fissure_desc:1 "Time is fractured here and things are not what they seem." + + #OPINIONS + mem_broken_clock_fellow_rebels:0 "Fellow Rebels" diff --git a/localisation/mem_broken_clock_new_l_braz_por.yml b/localisation/mem_broken_clock_new_l_braz_por.yml new file mode 100644 index 00000000..70b16936 --- /dev/null +++ b/localisation/mem_broken_clock_new_l_braz_por.yml @@ -0,0 +1,5 @@ +l_braz_por: + + mem_broken_clock.1003.desc.lith: "The time goes by and life withers and die. But stone is ethernal. Stone endures and all the rest fades into ashes. \n\nNow look at your own form, born to do nothing but to decay and perish, rotting and crumbling as you watch. Is it not a blasphemy to existence itself to exist in a such a sorry state? \n\nLook at your pitiful self and say farewell to it, for Primacy of Stone has returned to cleanse the Universe of your imperfection." + + MEM_NAME_broken_clock_habitat_name: "[PrevPrev.GetName] Habitat" \ No newline at end of file diff --git a/localisation/mem_broken_clock_new_l_french.yml b/localisation/mem_broken_clock_new_l_french.yml new file mode 100644 index 00000000..fc2be110 --- /dev/null +++ b/localisation/mem_broken_clock_new_l_french.yml @@ -0,0 +1,5 @@ +l_french: + + mem_broken_clock.1003.desc.lith: "The time goes by and life withers and die. But stone is ethernal. Stone endures and all the rest fades into ashes. \n\nNow look at your own form, born to do nothing but to decay and perish, rotting and crumbling as you watch. Is it not a blasphemy to existence itself to exist in a such a sorry state? \n\nLook at your pitiful self and say farewell to it, for Primacy of Stone has returned to cleanse the Universe of your imperfection." + + MEM_NAME_broken_clock_habitat_name: "[PrevPrev.GetName] Habitat" \ No newline at end of file diff --git a/localisation/mem_broken_clock_new_l_german.yml b/localisation/mem_broken_clock_new_l_german.yml new file mode 100644 index 00000000..c3a4daa8 --- /dev/null +++ b/localisation/mem_broken_clock_new_l_german.yml @@ -0,0 +1,5 @@ +l_german: + + mem_broken_clock.1003.desc.lith: "The time goes by and life withers and die. But stone is ethernal. Stone endures and all the rest fades into ashes. \n\nNow look at your own form, born to do nothing but to decay and perish, rotting and crumbling as you watch. Is it not a blasphemy to existence itself to exist in a such a sorry state? \n\nLook at your pitiful self and say farewell to it, for Primacy of Stone has returned to cleanse the Universe of your imperfection." + + MEM_NAME_broken_clock_habitat_name: "[PrevPrev.GetName] Habitat" \ No newline at end of file diff --git a/localisation/mem_broken_clock_new_l_polish.yml b/localisation/mem_broken_clock_new_l_polish.yml new file mode 100644 index 00000000..01ffc4f4 --- /dev/null +++ b/localisation/mem_broken_clock_new_l_polish.yml @@ -0,0 +1,5 @@ +l_polish: + + mem_broken_clock.1003.desc.lith: "The time goes by and life withers and die. But stone is ethernal. Stone endures and all the rest fades into ashes. \n\nNow look at your own form, born to do nothing but to decay and perish, rotting and crumbling as you watch. Is it not a blasphemy to existence itself to exist in a such a sorry state? \n\nLook at your pitiful self and say farewell to it, for Primacy of Stone has returned to cleanse the Universe of your imperfection." + + MEM_NAME_broken_clock_habitat_name: "[PrevPrev.GetName] Habitat" \ No newline at end of file diff --git a/localisation/mem_broken_clock_new_l_russian.yml b/localisation/mem_broken_clock_new_l_russian.yml new file mode 100644 index 00000000..8bd65fce --- /dev/null +++ b/localisation/mem_broken_clock_new_l_russian.yml @@ -0,0 +1,5 @@ +l_russian: + + mem_broken_clock.1003.desc.lith: "The time goes by and life withers and die. But stone is ethernal. Stone endures and all the rest fades into ashes. \n\nNow look at your own form, born to do nothing but to decay and perish, rotting and crumbling as you watch. Is it not a blasphemy to existence itself to exist in a such a sorry state? \n\nLook at your pitiful self and say farewell to it, for Primacy of Stone has returned to cleanse the Universe of your imperfection." + + MEM_NAME_broken_clock_habitat_name: "[PrevPrev.GetName] Habitat" \ No newline at end of file diff --git a/localisation/mem_broken_clock_new_l_simp_chinese.yml b/localisation/mem_broken_clock_new_l_simp_chinese.yml new file mode 100644 index 00000000..fe85ec87 --- /dev/null +++ b/localisation/mem_broken_clock_new_l_simp_chinese.yml @@ -0,0 +1,5 @@ +l_simp_chinese: + + mem_broken_clock.1003.desc.lith: "The time goes by and life withers and die. But stone is ethernal. Stone endures and all the rest fades into ashes. \n\nNow look at your own form, born to do nothing but to decay and perish, rotting and crumbling as you watch. Is it not a blasphemy to existence itself to exist in a such a sorry state? \n\nLook at your pitiful self and say farewell to it, for Primacy of Stone has returned to cleanse the Universe of your imperfection." + + MEM_NAME_broken_clock_habitat_name: "[PrevPrev.GetName] Habitat" \ No newline at end of file diff --git a/localisation/mem_broken_clock_new_l_spanish.yml b/localisation/mem_broken_clock_new_l_spanish.yml new file mode 100644 index 00000000..186f2c1f --- /dev/null +++ b/localisation/mem_broken_clock_new_l_spanish.yml @@ -0,0 +1,5 @@ +l_spanish: + + mem_broken_clock.1003.desc.lith: "The time goes by and life withers and die. But stone is ethernal. Stone endures and all the rest fades into ashes. \n\nNow look at your own form, born to do nothing but to decay and perish, rotting and crumbling as you watch. Is it not a blasphemy to existence itself to exist in a such a sorry state? \n\nLook at your pitiful self and say farewell to it, for Primacy of Stone has returned to cleanse the Universe of your imperfection." + + MEM_NAME_broken_clock_habitat_name: "[PrevPrev.GetName] Habitat" \ No newline at end of file diff --git a/localisation/mem_caretakers_l_braz_por.yml b/localisation/mem_caretakers_l_braz_por.yml new file mode 100644 index 00000000..5852a440 --- /dev/null +++ b/localisation/mem_caretakers_l_braz_por.yml @@ -0,0 +1,16 @@ +#Caretakers +#By ViolentBeetle + +l_braz_por: + + #Traits + mem_caretakers_trait:0 "Caretaker Drones" + mem_caretakers_trait_desc:0 "This small, docile species was engineered to have an innate understanding of complex machinery." + + #Event + mem_caretaker.1.name:0 "Maintenance Crew" + mem_caretaker.1.desc:0 "The §Y[Root.GetName]§! has completed its survey of an abandoned habitat station in the §Y[From.Solar_System.GetName] System§!. Despite its advanced age, it still seems to be operational, even if at half capacity. \n\nLife signs detected inside indicate the presence of numerous small creatures. Though they do not possess true sapience, they appear to be bred or genetically engineered to have an instinctive understanding of complex machinery. Besides a few collapsed sections, they have kept station habitable for a long period of time, presumably waiting for the rightful owners to arrive and claim the habitat. \n\nWe might be able to uplift these lesser beings, with the right technology." + + #Blockers + d_mem_caretakers_ruined_section:0 "Ruined Section" + d_mem_caretakers_ruined_section_desc:0 "This habitat section has given in to the ravages of time and random asteroid impacts. Extensive repairs and clean-up is required to make it habitable again." diff --git a/localisation/mem_caretakers_l_german.yml b/localisation/mem_caretakers_l_german.yml new file mode 100644 index 00000000..ea232e6c --- /dev/null +++ b/localisation/mem_caretakers_l_german.yml @@ -0,0 +1,16 @@ +#Caretakers +#By ViolentBeetle + +l_german: + + #Traits + mem_caretakers_trait:0 "Caretaker Drones" + mem_caretakers_trait_desc:0 "This small, docile species was engineered to have an innate understanding of complex machinery." + + #Event + mem_caretaker.1.name:0 "Maintenance Crew" + mem_caretaker.1.desc:0 "The §Y[Root.GetName]§! has completed its survey of an abandoned habitat station in the §Y[From.Solar_System.GetName] System§!. Despite its advanced age, it still seems to be operational, even if at half capacity. \n\nLife signs detected inside indicate the presence of numerous small creatures. Though they do not possess true sapience, they appear to be bred or genetically engineered to have an instinctive understanding of complex machinery. Besides a few collapsed sections, they have kept station habitable for a long period of time, presumably waiting for the rightful owners to arrive and claim the habitat. \n\nWe might be able to uplift these lesser beings, with the right technology." + + #Blockers + d_mem_caretakers_ruined_section:0 "Ruined Section" + d_mem_caretakers_ruined_section_desc:0 "This habitat section has given in to the ravages of time and random asteroid impacts. Extensive repairs and clean-up is required to make it habitable again." diff --git a/localisation/mem_caretakers_l_polish.yml b/localisation/mem_caretakers_l_polish.yml new file mode 100644 index 00000000..cd4eded7 --- /dev/null +++ b/localisation/mem_caretakers_l_polish.yml @@ -0,0 +1,16 @@ +#Caretakers +#By ViolentBeetle + +l_polish: + + #Traits + mem_caretakers_trait:0 "Caretaker Drones" + mem_caretakers_trait_desc:0 "This small, docile species was engineered to have an innate understanding of complex machinery." + + #Event + mem_caretaker.1.name:0 "Maintenance Crew" + mem_caretaker.1.desc:0 "The §Y[Root.GetName]§! has completed its survey of an abandoned habitat station in the §Y[From.Solar_System.GetName] System§!. Despite its advanced age, it still seems to be operational, even if at half capacity. \n\nLife signs detected inside indicate the presence of numerous small creatures. Though they do not possess true sapience, they appear to be bred or genetically engineered to have an instinctive understanding of complex machinery. Besides a few collapsed sections, they have kept station habitable for a long period of time, presumably waiting for the rightful owners to arrive and claim the habitat. \n\nWe might be able to uplift these lesser beings, with the right technology." + + #Blockers + d_mem_caretakers_ruined_section:0 "Ruined Section" + d_mem_caretakers_ruined_section_desc:0 "This habitat section has given in to the ravages of time and random asteroid impacts. Extensive repairs and clean-up is required to make it habitable again." diff --git a/localisation/mem_caretakers_l_simp_chinese.yml b/localisation/mem_caretakers_l_simp_chinese.yml new file mode 100644 index 00000000..e2232137 --- /dev/null +++ b/localisation/mem_caretakers_l_simp_chinese.yml @@ -0,0 +1,16 @@ +#Caretakers +#By ViolentBeetle + +l_simp_chinese: + + #Traits + mem_caretakers_trait:0 "Caretaker Drones" + mem_caretakers_trait_desc:0 "This small, docile species was engineered to have an innate understanding of complex machinery." + + #Event + mem_caretaker.1.name:0 "Maintenance Crew" + mem_caretaker.1.desc:0 "The §Y[Root.GetName]§! has completed its survey of an abandoned habitat station in the §Y[From.Solar_System.GetName] System§!. Despite its advanced age, it still seems to be operational, even if at half capacity. \n\nLife signs detected inside indicate the presence of numerous small creatures. Though they do not possess true sapience, they appear to be bred or genetically engineered to have an instinctive understanding of complex machinery. Besides a few collapsed sections, they have kept station habitable for a long period of time, presumably waiting for the rightful owners to arrive and claim the habitat. \n\nWe might be able to uplift these lesser beings, with the right technology." + + #Blockers + d_mem_caretakers_ruined_section:0 "Ruined Section" + d_mem_caretakers_ruined_section_desc:0 "This habitat section has given in to the ravages of time and random asteroid impacts. Extensive repairs and clean-up is required to make it habitable again." diff --git a/localisation/mem_catacombs_l_braz_por.yml b/localisation/mem_catacombs_l_braz_por.yml new file mode 100644 index 00000000..72898bd5 --- /dev/null +++ b/localisation/mem_catacombs_l_braz_por.yml @@ -0,0 +1,16 @@ +l_braz_por: + mem_catacombs_category:0 "Ruins Below The Surface" + mem_catacombs_category_desc:0 "A thorough examination of the planet has found an entrance to a network of tunnels that extend within the planet, possibly built by someone before the planet was rendered uninhabitable." + + mem_catacombs.10.name:0 "The Collection" + mem_catacombs.10.desc:0 "We have managed to explore nearly all of the caverns, and what we have found is unprecedented. \n\nWithin the various vaults and galleries, we have found hundreds of artefacts preserved within an inert atmosphere. The archive potentially contains materials covering hundreds of worlds and cultures, and tests have revealed that several of the artefacts are millions of years old. \n\nThis collection of priceless artefacts could be a boon to researchers studying cultures that have long since gone extinct. However, many collectors are also interested, and are willing to pay large sums for the collection." + mem_catacombs.10.a:0 "No, we shall study it for ourselves." + mem_catacombs.10.b:0 "Put a price on it." + mem_catacombs.10.c:0 "Xeno filth cannot be allowed to contaminate us." + + mem_catacombs.11.name:0 "Natural Formations" + mem_catacombs.11.desc:0 "What seemed upon first analysis to be an artificial network of subterranean caverns turned out to be nothing of the sort. The caves appear to go deep within the planet, however they offer nothing of value that cannot be found elsewhere under less dangerous conditions." + mem_catacombs.11.a:0 "Too bad." + + mem_catacombs.12.name:0 "Collapse" + mem_catacombs.12.desc:0 "In the process of exploring the caverns, a gallery collapsed on top of §Y[Root.GetLeaderName]§! and the team, killing them instantly. A number of researchers were also trapped in the rubble for several days, and nearly all of the artefacts were destroyed either by the collapse or the subsequent search effort. Nothing of value was recovered from the site." diff --git a/localisation/mem_catacombs_l_simp_chinese.yml b/localisation/mem_catacombs_l_simp_chinese.yml new file mode 100644 index 00000000..dc8bd027 --- /dev/null +++ b/localisation/mem_catacombs_l_simp_chinese.yml @@ -0,0 +1,16 @@ +l_simp_chinese: + mem_catacombs_category:0 "Ruins Below The Surface" + mem_catacombs_category_desc:0 "A thorough examination of the planet has found an entrance to a network of tunnels that extend within the planet, possibly built by someone before the planet was rendered uninhabitable." + + mem_catacombs.10.name:0 "The Collection" + mem_catacombs.10.desc:0 "We have managed to explore nearly all of the caverns, and what we have found is unprecedented. \n\nWithin the various vaults and galleries, we have found hundreds of artefacts preserved within an inert atmosphere. The archive potentially contains materials covering hundreds of worlds and cultures, and tests have revealed that several of the artefacts are millions of years old. \n\nThis collection of priceless artefacts could be a boon to researchers studying cultures that have long since gone extinct. However, many collectors are also interested, and are willing to pay large sums for the collection." + mem_catacombs.10.a:0 "No, we shall study it for ourselves." + mem_catacombs.10.b:0 "Put a price on it." + mem_catacombs.10.c:0 "Xeno filth cannot be allowed to contaminate us." + + mem_catacombs.11.name:0 "Natural Formations" + mem_catacombs.11.desc:0 "What seemed upon first analysis to be an artificial network of subterranean caverns turned out to be nothing of the sort. The caves appear to go deep within the planet, however they offer nothing of value that cannot be found elsewhere under less dangerous conditions." + mem_catacombs.11.a:0 "Too bad." + + mem_catacombs.12.name:0 "Collapse" + mem_catacombs.12.desc:0 "In the process of exploring the caverns, a gallery collapsed on top of §Y[Root.GetLeaderName]§! and the team, killing them instantly. A number of researchers were also trapped in the rubble for several days, and nearly all of the artefacts were destroyed either by the collapse or the subsequent search effort. Nothing of value was recovered from the site." diff --git a/localisation/mem_charmak_l_braz_por.yml b/localisation/mem_charmak_l_braz_por.yml new file mode 100644 index 00000000..4923fd6d --- /dev/null +++ b/localisation/mem_charmak_l_braz_por.yml @@ -0,0 +1,24 @@ +l_braz_por: + + mem_charmak_site: "Ghost Warship" + mem_charmak_site_desc: "A large ship is aimlessly drifting through the upper atmosphere of [From.Planet.GetName]. No life signs can be detected inside. \n\nBeside random asteroid impacts and old age, no external damage can be seen." + + mem_charmak_warship_section_key: "" + + mem_charmak.1.name: "The Charmak" + mem_charmal.1.desc: "The interior of the ship is littered with mummified dead bodies. Some bodies bear signs of violent death, but most seem to have perished from starvation and life support failure. All of them belong to a species of small but resilient and physically adept avian species that called themselves the §SCharmak§! and was active in this region of the galaxy about 800 years ago. \n\nTheir physiology shows signs of spaceborne adaptation, suggesting that they have abandoned planetside habitation at some point in their past to live aboard spacecrafts such as this one." + mem_charmak.2.name: "The Charmak Horde" + mem_charmak.2.desc: "Further study of the ship found on [From.Planet.GetName] and various artefacts aboard has granted us more insights into the §SCharmak§! society. \n\nThe Charmak organized their clan-based society primarily based on physical strength and martial prowess. The strong would violently coerce their weaker brethren to follow their orders, while fighting one another for the dominance. The strongest of them would be called a §YCharmakar§! and serve as a leader of a clan. \n\nThe life of Charmak was short and brutal, but for those unfortunate enough to cross paths with them, it was much worse. They were a society of planet looters, attacking planetside settlements with reckless disregard for personal safety, killing and pillaging everything they came across. \n\nVery few of their activities didn't revolve around this never-ending looting - most of those not involved in combat would work on manufacturing and designing new weapons; the select few who lived to become too injured or infirm to fight or work would find employment creating art to inspire their comrades to pillage harder or cataloguing trophies gained in the recent raids." + mem_charmak.3.name: "The Charmakarade" + mem_charmak.3.desc: "The purpose of the ship found in orbit above [From.Planet.GetName] has become clearer. The vessel was a flagship of one of the most prominent and prosperous clans in the Charmak horde and a site of regular meetings of Charmakars from all over the horde known as §SThe Charmakarade§!. \n\nThe clans were mostly insular, but occasionally they had to gather together to establish alliances, coordinate attacks or address other concerns of the entire horde. On average, a Charmakarade ended with 53% of the Charmakars in agreement and other 47% dead." + mem_charmak.4.name: "The Orange Freaks" + mem_charmak.4.desc: "§Y[Leader.GetName]§! reports finding records from the last Charmakarade ever held on a ship [Leader.GetSheHe] is studying. It took place not long before the collapse of Charmak civilisation. \n\nThe only item on the agenda was a new foe the horde had encountered - the Charmaks did not care to learn their identity, referring to them simply as §SOrange Freaks§!. They had conducted a series of hit-and-run attacks on smaller, more isolated clans in the horde, which for the Charmak was something unheard of - and finding themselves on the receiving end of the attacks for once was a cause of great concern. \n\nMany Charmakars pledged their clan's support to the retaliation campaign." + mem_charmak.5.name: "Fatal Ruminations" + mem_charmak.5.desc: "The records of the last years of the Charmak society are scarce, but §Y[Leader.GetName]§! now believes that [Leader.GetSheHe] can reconstruct their downfall. \n\nThe Charmak campaign was successful and the entire civilisation of the §SOrange Freaks§! was wiped out as a result. Large numbers of Charmak who were captured in the initial raids were found, liberated and publicly shamed for their weakness, however something strange happened afterwards. \n\nIt appears their captors were trying to turn their prisoners to their side and in doing so discussed in great detail their social and political differences. The captives then passed what they learned on to the rest of the Charmak. \n\nNever before had the Charmak bothered to study the structure of the societies they terrorized, and while revelation that it's possible to select one's leaders based on something other than their capacity for violence did not impress them at first, it had a profound effect on their psyche in the long run. The more their thought about this, the more it caused them to doubt the Charmak ways, eventually driving them to compulsive insubordination or deep melancholy, where they would simply refuse to follow orders, even when threatened with death, and ultimately refused to eat, drink and maintain their ships. \n\nWithin a decade, their entire society had collapsed and their once fearsome species became extinct. Their flagship, the §YCharmakaradum§!, remains however, and we can restore it back to working condition." + mem_charmak.5.a: "We could use this ship." + mem_charmak.5.a.tooltip: "Battleship §YCharmakaradum§! will be added to our navy." + mem_charmak.5.b: "Scrap it for parts." + + mem_charmak_ship_size: "Clanship" + mem_charmak_ship_size_plural: "Clanships" + diff --git a/localisation/mem_charmak_l_german.yml b/localisation/mem_charmak_l_german.yml new file mode 100644 index 00000000..fb881541 --- /dev/null +++ b/localisation/mem_charmak_l_german.yml @@ -0,0 +1,24 @@ +l_german: + + mem_charmak_site: "Ghost Warship" + mem_charmak_site_desc: "A large ship is aimlessly drifting through the upper atmosphere of [From.Planet.GetName]. No life signs can be detected inside. \n\nBeside random asteroid impacts and old age, no external damage can be seen." + + mem_charmak_warship_section_key: "" + + mem_charmak.1.name: "The Charmak" + mem_charmal.1.desc: "The interior of the ship is littered with mummified dead bodies. Some bodies bear signs of violent death, but most seem to have perished from starvation and life support failure. All of them belong to a species of small but resilient and physically adept avian species that called themselves the §SCharmak§! and was active in this region of the galaxy about 800 years ago. \n\nTheir physiology shows signs of spaceborne adaptation, suggesting that they have abandoned planetside habitation at some point in their past to live aboard spacecrafts such as this one." + mem_charmak.2.name: "The Charmak Horde" + mem_charmak.2.desc: "Further study of the ship found on [From.Planet.GetName] and various artefacts aboard has granted us more insights into the §SCharmak§! society. \n\nThe Charmak organized their clan-based society primarily based on physical strength and martial prowess. The strong would violently coerce their weaker brethren to follow their orders, while fighting one another for the dominance. The strongest of them would be called a §YCharmakar§! and serve as a leader of a clan. \n\nThe life of Charmak was short and brutal, but for those unfortunate enough to cross paths with them, it was much worse. They were a society of planet looters, attacking planetside settlements with reckless disregard for personal safety, killing and pillaging everything they came across. \n\nVery few of their activities didn't revolve around this never-ending looting - most of those not involved in combat would work on manufacturing and designing new weapons; the select few who lived to become too injured or infirm to fight or work would find employment creating art to inspire their comrades to pillage harder or cataloguing trophies gained in the recent raids." + mem_charmak.3.name: "The Charmakarade" + mem_charmak.3.desc: "The purpose of the ship found in orbit above [From.Planet.GetName] has become clearer. The vessel was a flagship of one of the most prominent and prosperous clans in the Charmak horde and a site of regular meetings of Charmakars from all over the horde known as §SThe Charmakarade§!. \n\nThe clans were mostly insular, but occasionally they had to gather together to establish alliances, coordinate attacks or address other concerns of the entire horde. On average, a Charmakarade ended with 53% of the Charmakars in agreement and other 47% dead." + mem_charmak.4.name: "The Orange Freaks" + mem_charmak.4.desc: "§Y[Leader.GetName]§! reports finding records from the last Charmakarade ever held on a ship [Leader.GetSheHe] is studying. It took place not long before the collapse of Charmak civilisation. \n\nThe only item on the agenda was a new foe the horde had encountered - the Charmaks did not care to learn their identity, referring to them simply as §SOrange Freaks§!. They had conducted a series of hit-and-run attacks on smaller, more isolated clans in the horde, which for the Charmak was something unheard of - and finding themselves on the receiving end of the attacks for once was a cause of great concern. \n\nMany Charmakars pledged their clan's support to the retaliation campaign." + mem_charmak.5.name: "Fatal Ruminations" + mem_charmak.5.desc: "The records of the last years of the Charmak society are scarce, but §Y[Leader.GetName]§! now believes that [Leader.GetSheHe] can reconstruct their downfall. \n\nThe Charmak campaign was successful and the entire civilisation of the §SOrange Freaks§! was wiped out as a result. Large numbers of Charmak who were captured in the initial raids were found, liberated and publicly shamed for their weakness, however something strange happened afterwards. \n\nIt appears their captors were trying to turn their prisoners to their side and in doing so discussed in great detail their social and political differences. The captives then passed what they learned on to the rest of the Charmak. \n\nNever before had the Charmak bothered to study the structure of the societies they terrorized, and while revelation that it's possible to select one's leaders based on something other than their capacity for violence did not impress them at first, it had a profound effect on their psyche in the long run. The more their thought about this, the more it caused them to doubt the Charmak ways, eventually driving them to compulsive insubordination or deep melancholy, where they would simply refuse to follow orders, even when threatened with death, and ultimately refused to eat, drink and maintain their ships. \n\nWithin a decade, their entire society had collapsed and their once fearsome species became extinct. Their flagship, the §YCharmakaradum§!, remains however, and we can restore it back to working condition." + mem_charmak.5.a: "We could use this ship." + mem_charmak.5.a.tooltip: "Battleship §YCharmakaradum§! will be added to our navy." + mem_charmak.5.b: "Scrap it for parts." + + mem_charmak_ship_size: "Clanship" + mem_charmak_ship_size_plural: "Clanships" + diff --git a/localisation/mem_charmak_l_polish.yml b/localisation/mem_charmak_l_polish.yml new file mode 100644 index 00000000..2b3ad399 --- /dev/null +++ b/localisation/mem_charmak_l_polish.yml @@ -0,0 +1,24 @@ +l_polish: + + mem_charmak_site: "Ghost Warship" + mem_charmak_site_desc: "A large ship is aimlessly drifting through the upper atmosphere of [From.Planet.GetName]. No life signs can be detected inside. \n\nBeside random asteroid impacts and old age, no external damage can be seen." + + mem_charmak_warship_section_key: "" + + mem_charmak.1.name: "The Charmak" + mem_charmal.1.desc: "The interior of the ship is littered with mummified dead bodies. Some bodies bear signs of violent death, but most seem to have perished from starvation and life support failure. All of them belong to a species of small but resilient and physically adept avian species that called themselves the §SCharmak§! and was active in this region of the galaxy about 800 years ago. \n\nTheir physiology shows signs of spaceborne adaptation, suggesting that they have abandoned planetside habitation at some point in their past to live aboard spacecrafts such as this one." + mem_charmak.2.name: "The Charmak Horde" + mem_charmak.2.desc: "Further study of the ship found on [From.Planet.GetName] and various artefacts aboard has granted us more insights into the §SCharmak§! society. \n\nThe Charmak organized their clan-based society primarily based on physical strength and martial prowess. The strong would violently coerce their weaker brethren to follow their orders, while fighting one another for the dominance. The strongest of them would be called a §YCharmakar§! and serve as a leader of a clan. \n\nThe life of Charmak was short and brutal, but for those unfortunate enough to cross paths with them, it was much worse. They were a society of planet looters, attacking planetside settlements with reckless disregard for personal safety, killing and pillaging everything they came across. \n\nVery few of their activities didn't revolve around this never-ending looting - most of those not involved in combat would work on manufacturing and designing new weapons; the select few who lived to become too injured or infirm to fight or work would find employment creating art to inspire their comrades to pillage harder or cataloguing trophies gained in the recent raids." + mem_charmak.3.name: "The Charmakarade" + mem_charmak.3.desc: "The purpose of the ship found in orbit above [From.Planet.GetName] has become clearer. The vessel was a flagship of one of the most prominent and prosperous clans in the Charmak horde and a site of regular meetings of Charmakars from all over the horde known as §SThe Charmakarade§!. \n\nThe clans were mostly insular, but occasionally they had to gather together to establish alliances, coordinate attacks or address other concerns of the entire horde. On average, a Charmakarade ended with 53% of the Charmakars in agreement and other 47% dead." + mem_charmak.4.name: "The Orange Freaks" + mem_charmak.4.desc: "§Y[Leader.GetName]§! reports finding records from the last Charmakarade ever held on a ship [Leader.GetSheHe] is studying. It took place not long before the collapse of Charmak civilisation. \n\nThe only item on the agenda was a new foe the horde had encountered - the Charmaks did not care to learn their identity, referring to them simply as §SOrange Freaks§!. They had conducted a series of hit-and-run attacks on smaller, more isolated clans in the horde, which for the Charmak was something unheard of - and finding themselves on the receiving end of the attacks for once was a cause of great concern. \n\nMany Charmakars pledged their clan's support to the retaliation campaign." + mem_charmak.5.name: "Fatal Ruminations" + mem_charmak.5.desc: "The records of the last years of the Charmak society are scarce, but §Y[Leader.GetName]§! now believes that [Leader.GetSheHe] can reconstruct their downfall. \n\nThe Charmak campaign was successful and the entire civilisation of the §SOrange Freaks§! was wiped out as a result. Large numbers of Charmak who were captured in the initial raids were found, liberated and publicly shamed for their weakness, however something strange happened afterwards. \n\nIt appears their captors were trying to turn their prisoners to their side and in doing so discussed in great detail their social and political differences. The captives then passed what they learned on to the rest of the Charmak. \n\nNever before had the Charmak bothered to study the structure of the societies they terrorized, and while revelation that it's possible to select one's leaders based on something other than their capacity for violence did not impress them at first, it had a profound effect on their psyche in the long run. The more their thought about this, the more it caused them to doubt the Charmak ways, eventually driving them to compulsive insubordination or deep melancholy, where they would simply refuse to follow orders, even when threatened with death, and ultimately refused to eat, drink and maintain their ships. \n\nWithin a decade, their entire society had collapsed and their once fearsome species became extinct. Their flagship, the §YCharmakaradum§!, remains however, and we can restore it back to working condition." + mem_charmak.5.a: "We could use this ship." + mem_charmak.5.a.tooltip: "Battleship §YCharmakaradum§! will be added to our navy." + mem_charmak.5.b: "Scrap it for parts." + + mem_charmak_ship_size: "Clanship" + mem_charmak_ship_size_plural: "Clanships" + diff --git a/localisation/mem_charmak_l_russian.yml b/localisation/mem_charmak_l_russian.yml new file mode 100644 index 00000000..d12d4d4d --- /dev/null +++ b/localisation/mem_charmak_l_russian.yml @@ -0,0 +1,24 @@ +l_russian: + + mem_charmak_site: "Ghost Warship" + mem_charmak_site_desc: "A large ship is aimlessly drifting through the upper atmosphere of [From.Planet.GetName]. No life signs can be detected inside. \n\nBeside random asteroid impacts and old age, no external damage can be seen." + + mem_charmak_warship_section_key: "" + + mem_charmak.1.name: "The Charmak" + mem_charmal.1.desc: "The interior of the ship is littered with mummified dead bodies. Some bodies bear signs of violent death, but most seem to have perished from starvation and life support failure. All of them belong to a species of small but resilient and physically adept avian species that called themselves the §SCharmak§! and was active in this region of the galaxy about 800 years ago. \n\nTheir physiology shows signs of spaceborne adaptation, suggesting that they have abandoned planetside habitation at some point in their past to live aboard spacecrafts such as this one." + mem_charmak.2.name: "The Charmak Horde" + mem_charmak.2.desc: "Further study of the ship found on [From.Planet.GetName] and various artefacts aboard has granted us more insights into the §SCharmak§! society. \n\nThe Charmak organized their clan-based society primarily based on physical strength and martial prowess. The strong would violently coerce their weaker brethren to follow their orders, while fighting one another for the dominance. The strongest of them would be called a §YCharmakar§! and serve as a leader of a clan. \n\nThe life of Charmak was short and brutal, but for those unfortunate enough to cross paths with them, it was much worse. They were a society of planet looters, attacking planetside settlements with reckless disregard for personal safety, killing and pillaging everything they came across. \n\nVery few of their activities didn't revolve around this never-ending looting - most of those not involved in combat would work on manufacturing and designing new weapons; the select few who lived to become too injured or infirm to fight or work would find employment creating art to inspire their comrades to pillage harder or cataloguing trophies gained in the recent raids." + mem_charmak.3.name: "The Charmakarade" + mem_charmak.3.desc: "The purpose of the ship found in orbit above [From.Planet.GetName] has become clearer. The vessel was a flagship of one of the most prominent and prosperous clans in the Charmak horde and a site of regular meetings of Charmakars from all over the horde known as §SThe Charmakarade§!. \n\nThe clans were mostly insular, but occasionally they had to gather together to establish alliances, coordinate attacks or address other concerns of the entire horde. On average, a Charmakarade ended with 53% of the Charmakars in agreement and other 47% dead." + mem_charmak.4.name: "The Orange Freaks" + mem_charmak.4.desc: "§Y[Leader.GetName]§! reports finding records from the last Charmakarade ever held on a ship [Leader.GetSheHe] is studying. It took place not long before the collapse of Charmak civilisation. \n\nThe only item on the agenda was a new foe the horde had encountered - the Charmaks did not care to learn their identity, referring to them simply as §SOrange Freaks§!. They had conducted a series of hit-and-run attacks on smaller, more isolated clans in the horde, which for the Charmak was something unheard of - and finding themselves on the receiving end of the attacks for once was a cause of great concern. \n\nMany Charmakars pledged their clan's support to the retaliation campaign." + mem_charmak.5.name: "Fatal Ruminations" + mem_charmak.5.desc: "The records of the last years of the Charmak society are scarce, but §Y[Leader.GetName]§! now believes that [Leader.GetSheHe] can reconstruct their downfall. \n\nThe Charmak campaign was successful and the entire civilisation of the §SOrange Freaks§! was wiped out as a result. Large numbers of Charmak who were captured in the initial raids were found, liberated and publicly shamed for their weakness, however something strange happened afterwards. \n\nIt appears their captors were trying to turn their prisoners to their side and in doing so discussed in great detail their social and political differences. The captives then passed what they learned on to the rest of the Charmak. \n\nNever before had the Charmak bothered to study the structure of the societies they terrorized, and while revelation that it's possible to select one's leaders based on something other than their capacity for violence did not impress them at first, it had a profound effect on their psyche in the long run. The more their thought about this, the more it caused them to doubt the Charmak ways, eventually driving them to compulsive insubordination or deep melancholy, where they would simply refuse to follow orders, even when threatened with death, and ultimately refused to eat, drink and maintain their ships. \n\nWithin a decade, their entire society had collapsed and their once fearsome species became extinct. Their flagship, the §YCharmakaradum§!, remains however, and we can restore it back to working condition." + mem_charmak.5.a: "We could use this ship." + mem_charmak.5.a.tooltip: "Battleship §YCharmakaradum§! will be added to our navy." + mem_charmak.5.b: "Scrap it for parts." + + mem_charmak_ship_size: "Clanship" + mem_charmak_ship_size_plural: "Clanships" + diff --git a/localisation/mem_charmak_l_simp_chinese.yml b/localisation/mem_charmak_l_simp_chinese.yml new file mode 100644 index 00000000..c179ff4f --- /dev/null +++ b/localisation/mem_charmak_l_simp_chinese.yml @@ -0,0 +1,24 @@ +l_simp_chinese: + + mem_charmak_site: "Ghost Warship" + mem_charmak_site_desc: "A large ship is aimlessly drifting through the upper atmosphere of [From.Planet.GetName]. No life signs can be detected inside. \n\nBeside random asteroid impacts and old age, no external damage can be seen." + + mem_charmak_warship_section_key: "" + + mem_charmak.1.name: "The Charmak" + mem_charmal.1.desc: "The interior of the ship is littered with mummified dead bodies. Some bodies bear signs of violent death, but most seem to have perished from starvation and life support failure. All of them belong to a species of small but resilient and physically adept avian species that called themselves the §SCharmak§! and was active in this region of the galaxy about 800 years ago. \n\nTheir physiology shows signs of spaceborne adaptation, suggesting that they have abandoned planetside habitation at some point in their past to live aboard spacecrafts such as this one." + mem_charmak.2.name: "The Charmak Horde" + mem_charmak.2.desc: "Further study of the ship found on [From.Planet.GetName] and various artefacts aboard has granted us more insights into the §SCharmak§! society. \n\nThe Charmak organized their clan-based society primarily based on physical strength and martial prowess. The strong would violently coerce their weaker brethren to follow their orders, while fighting one another for the dominance. The strongest of them would be called a §YCharmakar§! and serve as a leader of a clan. \n\nThe life of Charmak was short and brutal, but for those unfortunate enough to cross paths with them, it was much worse. They were a society of planet looters, attacking planetside settlements with reckless disregard for personal safety, killing and pillaging everything they came across. \n\nVery few of their activities didn't revolve around this never-ending looting - most of those not involved in combat would work on manufacturing and designing new weapons; the select few who lived to become too injured or infirm to fight or work would find employment creating art to inspire their comrades to pillage harder or cataloguing trophies gained in the recent raids." + mem_charmak.3.name: "The Charmakarade" + mem_charmak.3.desc: "The purpose of the ship found in orbit above [From.Planet.GetName] has become clearer. The vessel was a flagship of one of the most prominent and prosperous clans in the Charmak horde and a site of regular meetings of Charmakars from all over the horde known as §SThe Charmakarade§!. \n\nThe clans were mostly insular, but occasionally they had to gather together to establish alliances, coordinate attacks or address other concerns of the entire horde. On average, a Charmakarade ended with 53% of the Charmakars in agreement and other 47% dead." + mem_charmak.4.name: "The Orange Freaks" + mem_charmak.4.desc: "§Y[Leader.GetName]§! reports finding records from the last Charmakarade ever held on a ship [Leader.GetSheHe] is studying. It took place not long before the collapse of Charmak civilisation. \n\nThe only item on the agenda was a new foe the horde had encountered - the Charmaks did not care to learn their identity, referring to them simply as §SOrange Freaks§!. They had conducted a series of hit-and-run attacks on smaller, more isolated clans in the horde, which for the Charmak was something unheard of - and finding themselves on the receiving end of the attacks for once was a cause of great concern. \n\nMany Charmakars pledged their clan's support to the retaliation campaign." + mem_charmak.5.name: "Fatal Ruminations" + mem_charmak.5.desc: "The records of the last years of the Charmak society are scarce, but §Y[Leader.GetName]§! now believes that [Leader.GetSheHe] can reconstruct their downfall. \n\nThe Charmak campaign was successful and the entire civilisation of the §SOrange Freaks§! was wiped out as a result. Large numbers of Charmak who were captured in the initial raids were found, liberated and publicly shamed for their weakness, however something strange happened afterwards. \n\nIt appears their captors were trying to turn their prisoners to their side and in doing so discussed in great detail their social and political differences. The captives then passed what they learned on to the rest of the Charmak. \n\nNever before had the Charmak bothered to study the structure of the societies they terrorized, and while revelation that it's possible to select one's leaders based on something other than their capacity for violence did not impress them at first, it had a profound effect on their psyche in the long run. The more their thought about this, the more it caused them to doubt the Charmak ways, eventually driving them to compulsive insubordination or deep melancholy, where they would simply refuse to follow orders, even when threatened with death, and ultimately refused to eat, drink and maintain their ships. \n\nWithin a decade, their entire society had collapsed and their once fearsome species became extinct. Their flagship, the §YCharmakaradum§!, remains however, and we can restore it back to working condition." + mem_charmak.5.a: "We could use this ship." + mem_charmak.5.a.tooltip: "Battleship §YCharmakaradum§! will be added to our navy." + mem_charmak.5.b: "Scrap it for parts." + + mem_charmak_ship_size: "Clanship" + mem_charmak_ship_size_plural: "Clanships" + diff --git a/localisation/mem_cliffhanger_l_braz_por.yml b/localisation/mem_cliffhanger_l_braz_por.yml new file mode 100644 index 00000000..a2137d0a --- /dev/null +++ b/localisation/mem_cliffhanger_l_braz_por.yml @@ -0,0 +1,19 @@ +# Cliffhanger +# By ViolentBeetle + +l_braz_por: + mem_cliffhanger_dig_site: "Cliffhanger" + mem_cliffhanger_dig_site_desc: "An artificial structure of some kind is built into a massive cliff, overlooking a massive tectonic crevice. Its walls are blocking all sensors and prevent us from mapping its underground parts from orbit, but if exposed parts are any indication, it's made in the shape of a massive cylinder. There don't seem to be any doors, windows or other points of entry. \n\nWho could have built such a thing on such a lifeless [From.Planet.GetPlanetMoon], and why?" + mem_cliffhanger.1.name: "Screwed" + mem_cliffhanger.1.desc: "So far we haven't made much progress researching the underground structure on §Y[From.Planet.GetName]§!. \n\nThe structure is impregnable to anything that could be applied without risking damaging whatever valuables might be found inside. State-of-the-art shielding technology on the wall prevents any scans that try to reach through the ground - for them, the wall looks like the same rock all the way through. \n\nSmall-scale demolitions were conducted in the cliff's face to reveal more of the wall's structure. It is not all smooth, and a spiral ramp of a sort crosses it, giving the whole thing the semblance of a giant §Sscrew§!, or perhaps a drill of a sort. \n\n§Y[Leader.GetName]§! now intends to start exploring other possible angles, starting from the top." + mem_cliffhanger.1.a: "Let's try another angle." + mem_cliffhanger.2.name: "Going From Above" + mem_cliffhanger.2.desc: "Digging down from the top of the cliff was more successful than previous attempts to get inside the strange structure on §Y[From.Planet.GetName]§!. Although it's still fortified, the roof of the cylinder actually contains a hatch that can be opened. \n\nInside, we have encountered the first evidence that it was meant to house organic inhabitants. The top floor of it seems to be some kind of lobby meant to greet visitors coming from above. Walls are covered in colourful decorations and banners with slogans in a language we do not recognize and have so far been unable to translate. Piles of pre-packaged snacks and bottles of drinks lie on the tables, preserved by the sterile environment but obviously ancient. \n\nIt seems whoever the construction was meant for never arrived here." + mem_cliffhanger.3.name: "The Turn of the Screw" + mem_cliffhanger.3.desc: "§Y[Leader.GetName]§! has successfully explored most of the structure found on §Y[From.Planet.GetName]§!. On the lower levels, the archaeologists found an engineering section. The data cores are fused into lumps of molten carbon by some kind of self-destruct mechanism, but some of the more intriguing details have been revealed by studying the machinery. \n\nFor one, this structure was not originally built on this [From.Planet.GetPlanetMoon]. It was assembled elsewhere, then dropped from the orbit and left to burrow into the ground using the force of its own gravity backed up by supplementary power generators. Once this was done, the population would move in and the hole would be filled, burying it forever, undetectable and isolated from the rest of the world. Using its own power source, the self-sustaining complex would survive for centuries, perhaps millennia. \n\nBut most of the systems were never activated." + mem_cliffhanger.4.name: "Sanctuary 1187" + mem_cliffhanger.4.desc: "Although most of the data cores were destroyed for good, §Y[Leader.GetName]§! found a few functioning ones on the deeper levels of the structure. The same self-destruct mechanisms that melted the rest were triggered but seem to have malfunctioned, and nobody double-checked them. From them, it is now possible to discern the real purpose of the complex. \n\nThe building is called §SSanctuary 1187§! and is one of the many such structures manufactured and spread across the galaxy. \n\nThe creators anticipated that some kind of unspecified calamity would befall the entire galaxy and their worlds in particular and believed the only way their species could survive was by creating a large number of underground vaults such as this one to act as sanctuaries, hidden on remote planets. They were never meant to be found, or indeed opened from the inside, keeping the residents safe forever. \n\nThe one that was dropped on [From.Planet.GetName] was discarded however, as it landed too close to a fault line, threatening exposure. Indeed, their fears were justified, as aeons later we found it sticking out of a cliff. The technology that went into this undertaking will no doubt be useful for our own industry, but there's no information on the location of any other Sanctuaries in the galaxy or how many were deployed." + mem_cliffhanger.4.a: "They could still be right next to us!" + mem_cliffhanger.4.a.phobe: "They better stay hidden!" + mem_cliffhanger.4.a.phile: "Poor things, all alone underground." + mem_cliffhander.4.a.swarm: "No canned food can elude us forever." diff --git a/localisation/mem_cliffhanger_l_german.yml b/localisation/mem_cliffhanger_l_german.yml new file mode 100644 index 00000000..f401ccfb --- /dev/null +++ b/localisation/mem_cliffhanger_l_german.yml @@ -0,0 +1,19 @@ +# Cliffhanger +# By ViolentBeetle + +l_german: + mem_cliffhanger_dig_site: "Cliffhanger" + mem_cliffhanger_dig_site_desc: "An artificial structure of some kind is built into a massive cliff, overlooking a massive tectonic crevice. Its walls are blocking all sensors and prevent us from mapping its underground parts from orbit, but if exposed parts are any indication, it's made in the shape of a massive cylinder. There don't seem to be any doors, windows or other points of entry. \n\nWho could have built such a thing on such a lifeless [From.Planet.GetPlanetMoon], and why?" + mem_cliffhanger.1.name: "Screwed" + mem_cliffhanger.1.desc: "So far we haven't made much progress researching the underground structure on §Y[From.Planet.GetName]§!. \n\nThe structure is impregnable to anything that could be applied without risking damaging whatever valuables might be found inside. State-of-the-art shielding technology on the wall prevents any scans that try to reach through the ground - for them, the wall looks like the same rock all the way through. \n\nSmall-scale demolitions were conducted in the cliff's face to reveal more of the wall's structure. It is not all smooth, and a spiral ramp of a sort crosses it, giving the whole thing the semblance of a giant §Sscrew§!, or perhaps a drill of a sort. \n\n§Y[Leader.GetName]§! now intends to start exploring other possible angles, starting from the top." + mem_cliffhanger.1.a: "Let's try another angle." + mem_cliffhanger.2.name: "Going From Above" + mem_cliffhanger.2.desc: "Digging down from the top of the cliff was more successful than previous attempts to get inside the strange structure on §Y[From.Planet.GetName]§!. Although it's still fortified, the roof of the cylinder actually contains a hatch that can be opened. \n\nInside, we have encountered the first evidence that it was meant to house organic inhabitants. The top floor of it seems to be some kind of lobby meant to greet visitors coming from above. Walls are covered in colourful decorations and banners with slogans in a language we do not recognize and have so far been unable to translate. Piles of pre-packaged snacks and bottles of drinks lie on the tables, preserved by the sterile environment but obviously ancient. \n\nIt seems whoever the construction was meant for never arrived here." + mem_cliffhanger.3.name: "The Turn of the Screw" + mem_cliffhanger.3.desc: "§Y[Leader.GetName]§! has successfully explored most of the structure found on §Y[From.Planet.GetName]§!. On the lower levels, the archaeologists found an engineering section. The data cores are fused into lumps of molten carbon by some kind of self-destruct mechanism, but some of the more intriguing details have been revealed by studying the machinery. \n\nFor one, this structure was not originally built on this [From.Planet.GetPlanetMoon]. It was assembled elsewhere, then dropped from the orbit and left to burrow into the ground using the force of its own gravity backed up by supplementary power generators. Once this was done, the population would move in and the hole would be filled, burying it forever, undetectable and isolated from the rest of the world. Using its own power source, the self-sustaining complex would survive for centuries, perhaps millennia. \n\nBut most of the systems were never activated." + mem_cliffhanger.4.name: "Sanctuary 1187" + mem_cliffhanger.4.desc: "Although most of the data cores were destroyed for good, §Y[Leader.GetName]§! found a few functioning ones on the deeper levels of the structure. The same self-destruct mechanisms that melted the rest were triggered but seem to have malfunctioned, and nobody double-checked them. From them, it is now possible to discern the real purpose of the complex. \n\nThe building is called §SSanctuary 1187§! and is one of the many such structures manufactured and spread across the galaxy. \n\nThe creators anticipated that some kind of unspecified calamity would befall the entire galaxy and their worlds in particular and believed the only way their species could survive was by creating a large number of underground vaults such as this one to act as sanctuaries, hidden on remote planets. They were never meant to be found, or indeed opened from the inside, keeping the residents safe forever. \n\nThe one that was dropped on [From.Planet.GetName] was discarded however, as it landed too close to a fault line, threatening exposure. Indeed, their fears were justified, as aeons later we found it sticking out of a cliff. The technology that went into this undertaking will no doubt be useful for our own industry, but there's no information on the location of any other Sanctuaries in the galaxy or how many were deployed." + mem_cliffhanger.4.a: "They could still be right next to us!" + mem_cliffhanger.4.a.phobe: "They better stay hidden!" + mem_cliffhanger.4.a.phile: "Poor things, all alone underground." + mem_cliffhander.4.a.swarm: "No canned food can elude us forever." diff --git a/localisation/mem_cliffhanger_l_polish.yml b/localisation/mem_cliffhanger_l_polish.yml new file mode 100644 index 00000000..d1397a26 --- /dev/null +++ b/localisation/mem_cliffhanger_l_polish.yml @@ -0,0 +1,19 @@ +# Cliffhanger +# By ViolentBeetle + +l_polish: + mem_cliffhanger_dig_site: "Cliffhanger" + mem_cliffhanger_dig_site_desc: "An artificial structure of some kind is built into a massive cliff, overlooking a massive tectonic crevice. Its walls are blocking all sensors and prevent us from mapping its underground parts from orbit, but if exposed parts are any indication, it's made in the shape of a massive cylinder. There don't seem to be any doors, windows or other points of entry. \n\nWho could have built such a thing on such a lifeless [From.Planet.GetPlanetMoon], and why?" + mem_cliffhanger.1.name: "Screwed" + mem_cliffhanger.1.desc: "So far we haven't made much progress researching the underground structure on §Y[From.Planet.GetName]§!. \n\nThe structure is impregnable to anything that could be applied without risking damaging whatever valuables might be found inside. State-of-the-art shielding technology on the wall prevents any scans that try to reach through the ground - for them, the wall looks like the same rock all the way through. \n\nSmall-scale demolitions were conducted in the cliff's face to reveal more of the wall's structure. It is not all smooth, and a spiral ramp of a sort crosses it, giving the whole thing the semblance of a giant §Sscrew§!, or perhaps a drill of a sort. \n\n§Y[Leader.GetName]§! now intends to start exploring other possible angles, starting from the top." + mem_cliffhanger.1.a: "Let's try another angle." + mem_cliffhanger.2.name: "Going From Above" + mem_cliffhanger.2.desc: "Digging down from the top of the cliff was more successful than previous attempts to get inside the strange structure on §Y[From.Planet.GetName]§!. Although it's still fortified, the roof of the cylinder actually contains a hatch that can be opened. \n\nInside, we have encountered the first evidence that it was meant to house organic inhabitants. The top floor of it seems to be some kind of lobby meant to greet visitors coming from above. Walls are covered in colourful decorations and banners with slogans in a language we do not recognize and have so far been unable to translate. Piles of pre-packaged snacks and bottles of drinks lie on the tables, preserved by the sterile environment but obviously ancient. \n\nIt seems whoever the construction was meant for never arrived here." + mem_cliffhanger.3.name: "The Turn of the Screw" + mem_cliffhanger.3.desc: "§Y[Leader.GetName]§! has successfully explored most of the structure found on §Y[From.Planet.GetName]§!. On the lower levels, the archaeologists found an engineering section. The data cores are fused into lumps of molten carbon by some kind of self-destruct mechanism, but some of the more intriguing details have been revealed by studying the machinery. \n\nFor one, this structure was not originally built on this [From.Planet.GetPlanetMoon]. It was assembled elsewhere, then dropped from the orbit and left to burrow into the ground using the force of its own gravity backed up by supplementary power generators. Once this was done, the population would move in and the hole would be filled, burying it forever, undetectable and isolated from the rest of the world. Using its own power source, the self-sustaining complex would survive for centuries, perhaps millennia. \n\nBut most of the systems were never activated." + mem_cliffhanger.4.name: "Sanctuary 1187" + mem_cliffhanger.4.desc: "Although most of the data cores were destroyed for good, §Y[Leader.GetName]§! found a few functioning ones on the deeper levels of the structure. The same self-destruct mechanisms that melted the rest were triggered but seem to have malfunctioned, and nobody double-checked them. From them, it is now possible to discern the real purpose of the complex. \n\nThe building is called §SSanctuary 1187§! and is one of the many such structures manufactured and spread across the galaxy. \n\nThe creators anticipated that some kind of unspecified calamity would befall the entire galaxy and their worlds in particular and believed the only way their species could survive was by creating a large number of underground vaults such as this one to act as sanctuaries, hidden on remote planets. They were never meant to be found, or indeed opened from the inside, keeping the residents safe forever. \n\nThe one that was dropped on [From.Planet.GetName] was discarded however, as it landed too close to a fault line, threatening exposure. Indeed, their fears were justified, as aeons later we found it sticking out of a cliff. The technology that went into this undertaking will no doubt be useful for our own industry, but there's no information on the location of any other Sanctuaries in the galaxy or how many were deployed." + mem_cliffhanger.4.a: "They could still be right next to us!" + mem_cliffhanger.4.a.phobe: "They better stay hidden!" + mem_cliffhanger.4.a.phile: "Poor things, all alone underground." + mem_cliffhander.4.a.swarm: "No canned food can elude us forever." diff --git a/localisation/mem_cliffhanger_l_russian.yml b/localisation/mem_cliffhanger_l_russian.yml new file mode 100644 index 00000000..f934ee69 --- /dev/null +++ b/localisation/mem_cliffhanger_l_russian.yml @@ -0,0 +1,19 @@ +# Cliffhanger +# By ViolentBeetle + +l_russian: + mem_cliffhanger_dig_site: "Cliffhanger" + mem_cliffhanger_dig_site_desc: "An artificial structure of some kind is built into a massive cliff, overlooking a massive tectonic crevice. Its walls are blocking all sensors and prevent us from mapping its underground parts from orbit, but if exposed parts are any indication, it's made in the shape of a massive cylinder. There don't seem to be any doors, windows or other points of entry. \n\nWho could have built such a thing on such a lifeless [From.Planet.GetPlanetMoon], and why?" + mem_cliffhanger.1.name: "Screwed" + mem_cliffhanger.1.desc: "So far we haven't made much progress researching the underground structure on §Y[From.Planet.GetName]§!. \n\nThe structure is impregnable to anything that could be applied without risking damaging whatever valuables might be found inside. State-of-the-art shielding technology on the wall prevents any scans that try to reach through the ground - for them, the wall looks like the same rock all the way through. \n\nSmall-scale demolitions were conducted in the cliff's face to reveal more of the wall's structure. It is not all smooth, and a spiral ramp of a sort crosses it, giving the whole thing the semblance of a giant §Sscrew§!, or perhaps a drill of a sort. \n\n§Y[Leader.GetName]§! now intends to start exploring other possible angles, starting from the top." + mem_cliffhanger.1.a: "Let's try another angle." + mem_cliffhanger.2.name: "Going From Above" + mem_cliffhanger.2.desc: "Digging down from the top of the cliff was more successful than previous attempts to get inside the strange structure on §Y[From.Planet.GetName]§!. Although it's still fortified, the roof of the cylinder actually contains a hatch that can be opened. \n\nInside, we have encountered the first evidence that it was meant to house organic inhabitants. The top floor of it seems to be some kind of lobby meant to greet visitors coming from above. Walls are covered in colourful decorations and banners with slogans in a language we do not recognize and have so far been unable to translate. Piles of pre-packaged snacks and bottles of drinks lie on the tables, preserved by the sterile environment but obviously ancient. \n\nIt seems whoever the construction was meant for never arrived here." + mem_cliffhanger.3.name: "The Turn of the Screw" + mem_cliffhanger.3.desc: "§Y[Leader.GetName]§! has successfully explored most of the structure found on §Y[From.Planet.GetName]§!. On the lower levels, the archaeologists found an engineering section. The data cores are fused into lumps of molten carbon by some kind of self-destruct mechanism, but some of the more intriguing details have been revealed by studying the machinery. \n\nFor one, this structure was not originally built on this [From.Planet.GetPlanetMoon]. It was assembled elsewhere, then dropped from the orbit and left to burrow into the ground using the force of its own gravity backed up by supplementary power generators. Once this was done, the population would move in and the hole would be filled, burying it forever, undetectable and isolated from the rest of the world. Using its own power source, the self-sustaining complex would survive for centuries, perhaps millennia. \n\nBut most of the systems were never activated." + mem_cliffhanger.4.name: "Sanctuary 1187" + mem_cliffhanger.4.desc: "Although most of the data cores were destroyed for good, §Y[Leader.GetName]§! found a few functioning ones on the deeper levels of the structure. The same self-destruct mechanisms that melted the rest were triggered but seem to have malfunctioned, and nobody double-checked them. From them, it is now possible to discern the real purpose of the complex. \n\nThe building is called §SSanctuary 1187§! and is one of the many such structures manufactured and spread across the galaxy. \n\nThe creators anticipated that some kind of unspecified calamity would befall the entire galaxy and their worlds in particular and believed the only way their species could survive was by creating a large number of underground vaults such as this one to act as sanctuaries, hidden on remote planets. They were never meant to be found, or indeed opened from the inside, keeping the residents safe forever. \n\nThe one that was dropped on [From.Planet.GetName] was discarded however, as it landed too close to a fault line, threatening exposure. Indeed, their fears were justified, as aeons later we found it sticking out of a cliff. The technology that went into this undertaking will no doubt be useful for our own industry, but there's no information on the location of any other Sanctuaries in the galaxy or how many were deployed." + mem_cliffhanger.4.a: "They could still be right next to us!" + mem_cliffhanger.4.a.phobe: "They better stay hidden!" + mem_cliffhanger.4.a.phile: "Poor things, all alone underground." + mem_cliffhander.4.a.swarm: "No canned food can elude us forever." diff --git a/localisation/mem_cliffhanger_l_simp_chinese.yml b/localisation/mem_cliffhanger_l_simp_chinese.yml new file mode 100644 index 00000000..a023a797 --- /dev/null +++ b/localisation/mem_cliffhanger_l_simp_chinese.yml @@ -0,0 +1,19 @@ +# Cliffhanger +# By ViolentBeetle + +l_simp_chinese: + mem_cliffhanger_dig_site: "Cliffhanger" + mem_cliffhanger_dig_site_desc: "An artificial structure of some kind is built into a massive cliff, overlooking a massive tectonic crevice. Its walls are blocking all sensors and prevent us from mapping its underground parts from orbit, but if exposed parts are any indication, it's made in the shape of a massive cylinder. There don't seem to be any doors, windows or other points of entry. \n\nWho could have built such a thing on such a lifeless [From.Planet.GetPlanetMoon], and why?" + mem_cliffhanger.1.name: "Screwed" + mem_cliffhanger.1.desc: "So far we haven't made much progress researching the underground structure on §Y[From.Planet.GetName]§!. \n\nThe structure is impregnable to anything that could be applied without risking damaging whatever valuables might be found inside. State-of-the-art shielding technology on the wall prevents any scans that try to reach through the ground - for them, the wall looks like the same rock all the way through. \n\nSmall-scale demolitions were conducted in the cliff's face to reveal more of the wall's structure. It is not all smooth, and a spiral ramp of a sort crosses it, giving the whole thing the semblance of a giant §Sscrew§!, or perhaps a drill of a sort. \n\n§Y[Leader.GetName]§! now intends to start exploring other possible angles, starting from the top." + mem_cliffhanger.1.a: "Let's try another angle." + mem_cliffhanger.2.name: "Going From Above" + mem_cliffhanger.2.desc: "Digging down from the top of the cliff was more successful than previous attempts to get inside the strange structure on §Y[From.Planet.GetName]§!. Although it's still fortified, the roof of the cylinder actually contains a hatch that can be opened. \n\nInside, we have encountered the first evidence that it was meant to house organic inhabitants. The top floor of it seems to be some kind of lobby meant to greet visitors coming from above. Walls are covered in colourful decorations and banners with slogans in a language we do not recognize and have so far been unable to translate. Piles of pre-packaged snacks and bottles of drinks lie on the tables, preserved by the sterile environment but obviously ancient. \n\nIt seems whoever the construction was meant for never arrived here." + mem_cliffhanger.3.name: "The Turn of the Screw" + mem_cliffhanger.3.desc: "§Y[Leader.GetName]§! has successfully explored most of the structure found on §Y[From.Planet.GetName]§!. On the lower levels, the archaeologists found an engineering section. The data cores are fused into lumps of molten carbon by some kind of self-destruct mechanism, but some of the more intriguing details have been revealed by studying the machinery. \n\nFor one, this structure was not originally built on this [From.Planet.GetPlanetMoon]. It was assembled elsewhere, then dropped from the orbit and left to burrow into the ground using the force of its own gravity backed up by supplementary power generators. Once this was done, the population would move in and the hole would be filled, burying it forever, undetectable and isolated from the rest of the world. Using its own power source, the self-sustaining complex would survive for centuries, perhaps millennia. \n\nBut most of the systems were never activated." + mem_cliffhanger.4.name: "Sanctuary 1187" + mem_cliffhanger.4.desc: "Although most of the data cores were destroyed for good, §Y[Leader.GetName]§! found a few functioning ones on the deeper levels of the structure. The same self-destruct mechanisms that melted the rest were triggered but seem to have malfunctioned, and nobody double-checked them. From them, it is now possible to discern the real purpose of the complex. \n\nThe building is called §SSanctuary 1187§! and is one of the many such structures manufactured and spread across the galaxy. \n\nThe creators anticipated that some kind of unspecified calamity would befall the entire galaxy and their worlds in particular and believed the only way their species could survive was by creating a large number of underground vaults such as this one to act as sanctuaries, hidden on remote planets. They were never meant to be found, or indeed opened from the inside, keeping the residents safe forever. \n\nThe one that was dropped on [From.Planet.GetName] was discarded however, as it landed too close to a fault line, threatening exposure. Indeed, their fears were justified, as aeons later we found it sticking out of a cliff. The technology that went into this undertaking will no doubt be useful for our own industry, but there's no information on the location of any other Sanctuaries in the galaxy or how many were deployed." + mem_cliffhanger.4.a: "They could still be right next to us!" + mem_cliffhanger.4.a.phobe: "They better stay hidden!" + mem_cliffhanger.4.a.phile: "Poor things, all alone underground." + mem_cliffhander.4.a.swarm: "No canned food can elude us forever." diff --git a/localisation/mem_cliffhanger_l_spanish.yml b/localisation/mem_cliffhanger_l_spanish.yml new file mode 100644 index 00000000..483ceff3 --- /dev/null +++ b/localisation/mem_cliffhanger_l_spanish.yml @@ -0,0 +1,19 @@ +# Cliffhanger +# By ViolentBeetle + +l_spanish: + mem_cliffhanger_dig_site: "Cliffhanger" + mem_cliffhanger_dig_site_desc: "An artificial structure of some kind is built into a massive cliff, overlooking a massive tectonic crevice. Its walls are blocking all sensors and prevent us from mapping its underground parts from orbit, but if exposed parts are any indication, it's made in the shape of a massive cylinder. There don't seem to be any doors, windows or other points of entry. \n\nWho could have built such a thing on such a lifeless [From.Planet.GetPlanetMoon], and why?" + mem_cliffhanger.1.name: "Screwed" + mem_cliffhanger.1.desc: "So far we haven't made much progress researching the underground structure on §Y[From.Planet.GetName]§!. \n\nThe structure is impregnable to anything that could be applied without risking damaging whatever valuables might be found inside. State-of-the-art shielding technology on the wall prevents any scans that try to reach through the ground - for them, the wall looks like the same rock all the way through. \n\nSmall-scale demolitions were conducted in the cliff's face to reveal more of the wall's structure. It is not all smooth, and a spiral ramp of a sort crosses it, giving the whole thing the semblance of a giant §Sscrew§!, or perhaps a drill of a sort. \n\n§Y[Leader.GetName]§! now intends to start exploring other possible angles, starting from the top." + mem_cliffhanger.1.a: "Let's try another angle." + mem_cliffhanger.2.name: "Going From Above" + mem_cliffhanger.2.desc: "Digging down from the top of the cliff was more successful than previous attempts to get inside the strange structure on §Y[From.Planet.GetName]§!. Although it's still fortified, the roof of the cylinder actually contains a hatch that can be opened. \n\nInside, we have encountered the first evidence that it was meant to house organic inhabitants. The top floor of it seems to be some kind of lobby meant to greet visitors coming from above. Walls are covered in colourful decorations and banners with slogans in a language we do not recognize and have so far been unable to translate. Piles of pre-packaged snacks and bottles of drinks lie on the tables, preserved by the sterile environment but obviously ancient. \n\nIt seems whoever the construction was meant for never arrived here." + mem_cliffhanger.3.name: "The Turn of the Screw" + mem_cliffhanger.3.desc: "§Y[Leader.GetName]§! has successfully explored most of the structure found on §Y[From.Planet.GetName]§!. On the lower levels, the archaeologists found an engineering section. The data cores are fused into lumps of molten carbon by some kind of self-destruct mechanism, but some of the more intriguing details have been revealed by studying the machinery. \n\nFor one, this structure was not originally built on this [From.Planet.GetPlanetMoon]. It was assembled elsewhere, then dropped from the orbit and left to burrow into the ground using the force of its own gravity backed up by supplementary power generators. Once this was done, the population would move in and the hole would be filled, burying it forever, undetectable and isolated from the rest of the world. Using its own power source, the self-sustaining complex would survive for centuries, perhaps millennia. \n\nBut most of the systems were never activated." + mem_cliffhanger.4.name: "Sanctuary 1187" + mem_cliffhanger.4.desc: "Although most of the data cores were destroyed for good, §Y[Leader.GetName]§! found a few functioning ones on the deeper levels of the structure. The same self-destruct mechanisms that melted the rest were triggered but seem to have malfunctioned, and nobody double-checked them. From them, it is now possible to discern the real purpose of the complex. \n\nThe building is called §SSanctuary 1187§! and is one of the many such structures manufactured and spread across the galaxy. \n\nThe creators anticipated that some kind of unspecified calamity would befall the entire galaxy and their worlds in particular and believed the only way their species could survive was by creating a large number of underground vaults such as this one to act as sanctuaries, hidden on remote planets. They were never meant to be found, or indeed opened from the inside, keeping the residents safe forever. \n\nThe one that was dropped on [From.Planet.GetName] was discarded however, as it landed too close to a fault line, threatening exposure. Indeed, their fears were justified, as aeons later we found it sticking out of a cliff. The technology that went into this undertaking will no doubt be useful for our own industry, but there's no information on the location of any other Sanctuaries in the galaxy or how many were deployed." + mem_cliffhanger.4.a: "They could still be right next to us!" + mem_cliffhanger.4.a.phobe: "They better stay hidden!" + mem_cliffhanger.4.a.phile: "Poor things, all alone underground." + mem_cliffhander.4.a.swarm: "No canned food can elude us forever." diff --git a/localisation/mem_cold_l_braz_por.yml b/localisation/mem_cold_l_braz_por.yml new file mode 100644 index 00000000..1e5d40cc --- /dev/null +++ b/localisation/mem_cold_l_braz_por.yml @@ -0,0 +1,21 @@ +# Cold Comfort +# By ViolentBeetle + +l_braz_por: + + mem_cold_dig_site: "Cold Comfort" + mem_cold_dig_site_desc: "The surface of §Y[From.Planet.GetName]§! is extremely cold, much colder than expected based on its position in the system. Even though it's uninhabitable now, the decaying ruins of an industrial civilization are scattered across the surface of the [From.Planet.GetPlanetMoon], suggesting relatively recent and extremely drastic climate change." + + mem_cold.1.name: "The Dead World" + mem_cold.1.desc: "Archaeological studies on the surface of §Y[From.Planet.GetName]§! decisively confirm the initial observations from the orbit - the planet was, indeed, at some point home to sapient organic life, a large mammalian species who called themselves the §SHoreef§!. Their technology level was clear pre-spaceflight, although at the time of their destruction the natives were undergoing industrialization and technological progress. The process was hampered somewhat by their limited supply of energy - the planet didn't have sufficient amount of fossil fuel or fissile materials. \n\nDespite having access to weapons of mass destruction, the Horeef didn't destroy themselves in an apocalyptic war, nor is there any indication of civil unrest or invasion from space. However, there's definitely something wrong with the planet, as evidenced by the unusual pattern of decay in buildings, other Horeef remains and soil, along with ionizing radiation coming from an uncertain source. \n\nIt remains a mystery what destroyed their civilization - it is as if all life on the planet was snuffed out overnight. If it was a weapon, it's nothing we previously encountered." + mem_cold.2.name: "State of Decay" + mem_cold.2.desc: "The more §Y[Leader.GetName]§! and [Leader.GetHerHis] expedition explore the ruins of Horeef civilization, the more strange occurrences they come across. \n\nThe radiation detected earlier doesn't come from any kind of contamination by radioactive materials. Instead, stable isotopes, with a half-life of millions of years, are decaying at vastly increased speeds - enough to be detected by standard radiological equipment. Complex compounds are measurably decomposing in ways inconsistent with any chemical process we could expect to happen at freezing temperatures. Even the starry sky seems dimmer somehow when observed from the surface of the [From.Planet.GetPlanetMoon]. \n\nThese phenomena are spreading radially from a spot on one of the larger landmasses. This would likely be their source." + mem_cold.3.name: "The Sky Razor Project" + mem_cold.3.desc: "The exploration of the origin point of the strange anomalies that plague §Y[From.Planet.GetName]§! has proven to be perilous and fruitless - the area itself has mostly turned into radioactive shifting sand. However, data from there was transferred to remote locations for backup, and some of those are still usable. \n\nAs established earlier, the Horeef struggled with energy shortages to sustain their civilization, and to combat this they started a project codenamed §SSky Razor§!. They were hoping to discover an unlimited source of energy by opening some sort of dimensional rift and syphoning it from another universe. \n\nThe facility where research was conducted worked and sent reports up until the disaster that destroyed the Horeef civilization, but from the look of it, they were not successful. In fact, according to §Y[Leader.GetName]§!, they weren't even close to any kind of working prototype - their research was complete nonsense. \n\nThis means it's highly unlikely Sky Razor is responsible for planet's destruction. Yet, there's obviously a link." + mem_cold.4.name: "A Hole in the World" + mem_cold.4.desc: "Further measurements taken at the site of the former Sky Razor facility and extensive research of the reports lead §Y[Leader.GetName]§! to the startling conclusion that the Horeef were not responsible for their destruction: someone else was. \n\nThe Sky Razor researchers were not even close to opening any kind of rift, that much is clear, but it seems someone, in a different universe - likely an alternate universe version of the Horeef - did. Their equivalent of Sky Razor was successful and tapped into our universe for an unlimited supply of energy by creating a rift on the very same spot where the Sky Razor facility stood. The initial opening caused a large amount of energy to be syphoned from the local space. This energy included the heat and energy of chemical and nuclear bonds, causing matter to be ripped apart. This effect was most devastating at the site of Sky Razor, but remained fatal to all forms life elsewhere, especially when coupled with a massive drop in temperature. \n\nThe flow of energy has slowed down since but remains a constant drain, with the rift continuing to syphon energy from the planet. Unfortunately, there's nothing we can do to collapse the rift from our side or contact the other - even assuming anyone is still artificially keeping the rift open and it's not a self-sustaining runaway process. \n\nOn the other hand, as long as we steer clear of the [From.Planet.GetPlanetMoon]'s surface, we would not experience any negative effect, as the drain strength decreases exponentially. If this process continues, the life cycle of the §Y[From.Planet.Solar_System.GetName]§! system's star will be shortened by merely a few thousand years and the heat death of the universe will come about a decade sooner. Hardly something to worry about." + mem_cold.4.a: "This is still troubling." + + mem_cold_irradiated_trait: "Irradiated" + mem_cold_irradiated_trait_desc: "This leader was subjected to a massive amount of exotic radiation. No superpowers have manifested so far, malignant neoplasms are expected in large numbers however." + diff --git a/localisation/mem_cold_l_polish.yml b/localisation/mem_cold_l_polish.yml new file mode 100644 index 00000000..bb24d288 --- /dev/null +++ b/localisation/mem_cold_l_polish.yml @@ -0,0 +1,21 @@ +# Cold Comfort +# By ViolentBeetle + +l_polish: + + mem_cold_dig_site: "Cold Comfort" + mem_cold_dig_site_desc: "The surface of §Y[From.Planet.GetName]§! is extremely cold, much colder than expected based on its position in the system. Even though it's uninhabitable now, the decaying ruins of an industrial civilization are scattered across the surface of the [From.Planet.GetPlanetMoon], suggesting relatively recent and extremely drastic climate change." + + mem_cold.1.name: "The Dead World" + mem_cold.1.desc: "Archaeological studies on the surface of §Y[From.Planet.GetName]§! decisively confirm the initial observations from the orbit - the planet was, indeed, at some point home to sapient organic life, a large mammalian species who called themselves the §SHoreef§!. Their technology level was clear pre-spaceflight, although at the time of their destruction the natives were undergoing industrialization and technological progress. The process was hampered somewhat by their limited supply of energy - the planet didn't have sufficient amount of fossil fuel or fissile materials. \n\nDespite having access to weapons of mass destruction, the Horeef didn't destroy themselves in an apocalyptic war, nor is there any indication of civil unrest or invasion from space. However, there's definitely something wrong with the planet, as evidenced by the unusual pattern of decay in buildings, other Horeef remains and soil, along with ionizing radiation coming from an uncertain source. \n\nIt remains a mystery what destroyed their civilization - it is as if all life on the planet was snuffed out overnight. If it was a weapon, it's nothing we previously encountered." + mem_cold.2.name: "State of Decay" + mem_cold.2.desc: "The more §Y[Leader.GetName]§! and [Leader.GetHerHis] expedition explore the ruins of Horeef civilization, the more strange occurrences they come across. \n\nThe radiation detected earlier doesn't come from any kind of contamination by radioactive materials. Instead, stable isotopes, with a half-life of millions of years, are decaying at vastly increased speeds - enough to be detected by standard radiological equipment. Complex compounds are measurably decomposing in ways inconsistent with any chemical process we could expect to happen at freezing temperatures. Even the starry sky seems dimmer somehow when observed from the surface of the [From.Planet.GetPlanetMoon]. \n\nThese phenomena are spreading radially from a spot on one of the larger landmasses. This would likely be their source." + mem_cold.3.name: "The Sky Razor Project" + mem_cold.3.desc: "The exploration of the origin point of the strange anomalies that plague §Y[From.Planet.GetName]§! has proven to be perilous and fruitless - the area itself has mostly turned into radioactive shifting sand. However, data from there was transferred to remote locations for backup, and some of those are still usable. \n\nAs established earlier, the Horeef struggled with energy shortages to sustain their civilization, and to combat this they started a project codenamed §SSky Razor§!. They were hoping to discover an unlimited source of energy by opening some sort of dimensional rift and syphoning it from another universe. \n\nThe facility where research was conducted worked and sent reports up until the disaster that destroyed the Horeef civilization, but from the look of it, they were not successful. In fact, according to §Y[Leader.GetName]§!, they weren't even close to any kind of working prototype - their research was complete nonsense. \n\nThis means it's highly unlikely Sky Razor is responsible for planet's destruction. Yet, there's obviously a link." + mem_cold.4.name: "A Hole in the World" + mem_cold.4.desc: "Further measurements taken at the site of the former Sky Razor facility and extensive research of the reports lead §Y[Leader.GetName]§! to the startling conclusion that the Horeef were not responsible for their destruction: someone else was. \n\nThe Sky Razor researchers were not even close to opening any kind of rift, that much is clear, but it seems someone, in a different universe - likely an alternate universe version of the Horeef - did. Their equivalent of Sky Razor was successful and tapped into our universe for an unlimited supply of energy by creating a rift on the very same spot where the Sky Razor facility stood. The initial opening caused a large amount of energy to be syphoned from the local space. This energy included the heat and energy of chemical and nuclear bonds, causing matter to be ripped apart. This effect was most devastating at the site of Sky Razor, but remained fatal to all forms life elsewhere, especially when coupled with a massive drop in temperature. \n\nThe flow of energy has slowed down since but remains a constant drain, with the rift continuing to syphon energy from the planet. Unfortunately, there's nothing we can do to collapse the rift from our side or contact the other - even assuming anyone is still artificially keeping the rift open and it's not a self-sustaining runaway process. \n\nOn the other hand, as long as we steer clear of the [From.Planet.GetPlanetMoon]'s surface, we would not experience any negative effect, as the drain strength decreases exponentially. If this process continues, the life cycle of the §Y[From.Planet.Solar_System.GetName]§! system's star will be shortened by merely a few thousand years and the heat death of the universe will come about a decade sooner. Hardly something to worry about." + mem_cold.4.a: "This is still troubling." + + mem_cold_irradiated_trait: "Irradiated" + mem_cold_irradiated_trait_desc: "This leader was subjected to a massive amount of exotic radiation. No superpowers have manifested so far, malignant neoplasms are expected in large numbers however." + diff --git a/localisation/mem_cold_l_russian.yml b/localisation/mem_cold_l_russian.yml new file mode 100644 index 00000000..9d0b3050 --- /dev/null +++ b/localisation/mem_cold_l_russian.yml @@ -0,0 +1,21 @@ +# Cold Comfort +# By ViolentBeetle + +l_russian: + + mem_cold_dig_site: "Cold Comfort" + mem_cold_dig_site_desc: "The surface of §Y[From.Planet.GetName]§! is extremely cold, much colder than expected based on its position in the system. Even though it's uninhabitable now, the decaying ruins of an industrial civilization are scattered across the surface of the [From.Planet.GetPlanetMoon], suggesting relatively recent and extremely drastic climate change." + + mem_cold.1.name: "The Dead World" + mem_cold.1.desc: "Archaeological studies on the surface of §Y[From.Planet.GetName]§! decisively confirm the initial observations from the orbit - the planet was, indeed, at some point home to sapient organic life, a large mammalian species who called themselves the §SHoreef§!. Their technology level was clear pre-spaceflight, although at the time of their destruction the natives were undergoing industrialization and technological progress. The process was hampered somewhat by their limited supply of energy - the planet didn't have sufficient amount of fossil fuel or fissile materials. \n\nDespite having access to weapons of mass destruction, the Horeef didn't destroy themselves in an apocalyptic war, nor is there any indication of civil unrest or invasion from space. However, there's definitely something wrong with the planet, as evidenced by the unusual pattern of decay in buildings, other Horeef remains and soil, along with ionizing radiation coming from an uncertain source. \n\nIt remains a mystery what destroyed their civilization - it is as if all life on the planet was snuffed out overnight. If it was a weapon, it's nothing we previously encountered." + mem_cold.2.name: "State of Decay" + mem_cold.2.desc: "The more §Y[Leader.GetName]§! and [Leader.GetHerHis] expedition explore the ruins of Horeef civilization, the more strange occurrences they come across. \n\nThe radiation detected earlier doesn't come from any kind of contamination by radioactive materials. Instead, stable isotopes, with a half-life of millions of years, are decaying at vastly increased speeds - enough to be detected by standard radiological equipment. Complex compounds are measurably decomposing in ways inconsistent with any chemical process we could expect to happen at freezing temperatures. Even the starry sky seems dimmer somehow when observed from the surface of the [From.Planet.GetPlanetMoon]. \n\nThese phenomena are spreading radially from a spot on one of the larger landmasses. This would likely be their source." + mem_cold.3.name: "The Sky Razor Project" + mem_cold.3.desc: "The exploration of the origin point of the strange anomalies that plague §Y[From.Planet.GetName]§! has proven to be perilous and fruitless - the area itself has mostly turned into radioactive shifting sand. However, data from there was transferred to remote locations for backup, and some of those are still usable. \n\nAs established earlier, the Horeef struggled with energy shortages to sustain their civilization, and to combat this they started a project codenamed §SSky Razor§!. They were hoping to discover an unlimited source of energy by opening some sort of dimensional rift and syphoning it from another universe. \n\nThe facility where research was conducted worked and sent reports up until the disaster that destroyed the Horeef civilization, but from the look of it, they were not successful. In fact, according to §Y[Leader.GetName]§!, they weren't even close to any kind of working prototype - their research was complete nonsense. \n\nThis means it's highly unlikely Sky Razor is responsible for planet's destruction. Yet, there's obviously a link." + mem_cold.4.name: "A Hole in the World" + mem_cold.4.desc: "Further measurements taken at the site of the former Sky Razor facility and extensive research of the reports lead §Y[Leader.GetName]§! to the startling conclusion that the Horeef were not responsible for their destruction: someone else was. \n\nThe Sky Razor researchers were not even close to opening any kind of rift, that much is clear, but it seems someone, in a different universe - likely an alternate universe version of the Horeef - did. Their equivalent of Sky Razor was successful and tapped into our universe for an unlimited supply of energy by creating a rift on the very same spot where the Sky Razor facility stood. The initial opening caused a large amount of energy to be syphoned from the local space. This energy included the heat and energy of chemical and nuclear bonds, causing matter to be ripped apart. This effect was most devastating at the site of Sky Razor, but remained fatal to all forms life elsewhere, especially when coupled with a massive drop in temperature. \n\nThe flow of energy has slowed down since but remains a constant drain, with the rift continuing to syphon energy from the planet. Unfortunately, there's nothing we can do to collapse the rift from our side or contact the other - even assuming anyone is still artificially keeping the rift open and it's not a self-sustaining runaway process. \n\nOn the other hand, as long as we steer clear of the [From.Planet.GetPlanetMoon]'s surface, we would not experience any negative effect, as the drain strength decreases exponentially. If this process continues, the life cycle of the §Y[From.Planet.Solar_System.GetName]§! system's star will be shortened by merely a few thousand years and the heat death of the universe will come about a decade sooner. Hardly something to worry about." + mem_cold.4.a: "This is still troubling." + + mem_cold_irradiated_trait: "Irradiated" + mem_cold_irradiated_trait_desc: "This leader was subjected to a massive amount of exotic radiation. No superpowers have manifested so far, malignant neoplasms are expected in large numbers however." + diff --git a/localisation/mem_cold_l_simp_chinese.yml b/localisation/mem_cold_l_simp_chinese.yml new file mode 100644 index 00000000..52d68f72 --- /dev/null +++ b/localisation/mem_cold_l_simp_chinese.yml @@ -0,0 +1,21 @@ +# Cold Comfort +# By ViolentBeetle + +l_simp_chinese: + + mem_cold_dig_site: "Cold Comfort" + mem_cold_dig_site_desc: "The surface of §Y[From.Planet.GetName]§! is extremely cold, much colder than expected based on its position in the system. Even though it's uninhabitable now, the decaying ruins of an industrial civilization are scattered across the surface of the [From.Planet.GetPlanetMoon], suggesting relatively recent and extremely drastic climate change." + + mem_cold.1.name: "The Dead World" + mem_cold.1.desc: "Archaeological studies on the surface of §Y[From.Planet.GetName]§! decisively confirm the initial observations from the orbit - the planet was, indeed, at some point home to sapient organic life, a large mammalian species who called themselves the §SHoreef§!. Their technology level was clear pre-spaceflight, although at the time of their destruction the natives were undergoing industrialization and technological progress. The process was hampered somewhat by their limited supply of energy - the planet didn't have sufficient amount of fossil fuel or fissile materials. \n\nDespite having access to weapons of mass destruction, the Horeef didn't destroy themselves in an apocalyptic war, nor is there any indication of civil unrest or invasion from space. However, there's definitely something wrong with the planet, as evidenced by the unusual pattern of decay in buildings, other Horeef remains and soil, along with ionizing radiation coming from an uncertain source. \n\nIt remains a mystery what destroyed their civilization - it is as if all life on the planet was snuffed out overnight. If it was a weapon, it's nothing we previously encountered." + mem_cold.2.name: "State of Decay" + mem_cold.2.desc: "The more §Y[Leader.GetName]§! and [Leader.GetHerHis] expedition explore the ruins of Horeef civilization, the more strange occurrences they come across. \n\nThe radiation detected earlier doesn't come from any kind of contamination by radioactive materials. Instead, stable isotopes, with a half-life of millions of years, are decaying at vastly increased speeds - enough to be detected by standard radiological equipment. Complex compounds are measurably decomposing in ways inconsistent with any chemical process we could expect to happen at freezing temperatures. Even the starry sky seems dimmer somehow when observed from the surface of the [From.Planet.GetPlanetMoon]. \n\nThese phenomena are spreading radially from a spot on one of the larger landmasses. This would likely be their source." + mem_cold.3.name: "The Sky Razor Project" + mem_cold.3.desc: "The exploration of the origin point of the strange anomalies that plague §Y[From.Planet.GetName]§! has proven to be perilous and fruitless - the area itself has mostly turned into radioactive shifting sand. However, data from there was transferred to remote locations for backup, and some of those are still usable. \n\nAs established earlier, the Horeef struggled with energy shortages to sustain their civilization, and to combat this they started a project codenamed §SSky Razor§!. They were hoping to discover an unlimited source of energy by opening some sort of dimensional rift and syphoning it from another universe. \n\nThe facility where research was conducted worked and sent reports up until the disaster that destroyed the Horeef civilization, but from the look of it, they were not successful. In fact, according to §Y[Leader.GetName]§!, they weren't even close to any kind of working prototype - their research was complete nonsense. \n\nThis means it's highly unlikely Sky Razor is responsible for planet's destruction. Yet, there's obviously a link." + mem_cold.4.name: "A Hole in the World" + mem_cold.4.desc: "Further measurements taken at the site of the former Sky Razor facility and extensive research of the reports lead §Y[Leader.GetName]§! to the startling conclusion that the Horeef were not responsible for their destruction: someone else was. \n\nThe Sky Razor researchers were not even close to opening any kind of rift, that much is clear, but it seems someone, in a different universe - likely an alternate universe version of the Horeef - did. Their equivalent of Sky Razor was successful and tapped into our universe for an unlimited supply of energy by creating a rift on the very same spot where the Sky Razor facility stood. The initial opening caused a large amount of energy to be syphoned from the local space. This energy included the heat and energy of chemical and nuclear bonds, causing matter to be ripped apart. This effect was most devastating at the site of Sky Razor, but remained fatal to all forms life elsewhere, especially when coupled with a massive drop in temperature. \n\nThe flow of energy has slowed down since but remains a constant drain, with the rift continuing to syphon energy from the planet. Unfortunately, there's nothing we can do to collapse the rift from our side or contact the other - even assuming anyone is still artificially keeping the rift open and it's not a self-sustaining runaway process. \n\nOn the other hand, as long as we steer clear of the [From.Planet.GetPlanetMoon]'s surface, we would not experience any negative effect, as the drain strength decreases exponentially. If this process continues, the life cycle of the §Y[From.Planet.Solar_System.GetName]§! system's star will be shortened by merely a few thousand years and the heat death of the universe will come about a decade sooner. Hardly something to worry about." + mem_cold.4.a: "This is still troubling." + + mem_cold_irradiated_trait: "Irradiated" + mem_cold_irradiated_trait_desc: "This leader was subjected to a massive amount of exotic radiation. No superpowers have manifested so far, malignant neoplasms are expected in large numbers however." + diff --git a/localisation/mem_cold_l_spanish.yml b/localisation/mem_cold_l_spanish.yml new file mode 100644 index 00000000..fc9fffcf --- /dev/null +++ b/localisation/mem_cold_l_spanish.yml @@ -0,0 +1,21 @@ +# Cold Comfort +# By ViolentBeetle + +l_spanish: + + mem_cold_dig_site: "Cold Comfort" + mem_cold_dig_site_desc: "The surface of §Y[From.Planet.GetName]§! is extremely cold, much colder than expected based on its position in the system. Even though it's uninhabitable now, the decaying ruins of an industrial civilization are scattered across the surface of the [From.Planet.GetPlanetMoon], suggesting relatively recent and extremely drastic climate change." + + mem_cold.1.name: "The Dead World" + mem_cold.1.desc: "Archaeological studies on the surface of §Y[From.Planet.GetName]§! decisively confirm the initial observations from the orbit - the planet was, indeed, at some point home to sapient organic life, a large mammalian species who called themselves the §SHoreef§!. Their technology level was clear pre-spaceflight, although at the time of their destruction the natives were undergoing industrialization and technological progress. The process was hampered somewhat by their limited supply of energy - the planet didn't have sufficient amount of fossil fuel or fissile materials. \n\nDespite having access to weapons of mass destruction, the Horeef didn't destroy themselves in an apocalyptic war, nor is there any indication of civil unrest or invasion from space. However, there's definitely something wrong with the planet, as evidenced by the unusual pattern of decay in buildings, other Horeef remains and soil, along with ionizing radiation coming from an uncertain source. \n\nIt remains a mystery what destroyed their civilization - it is as if all life on the planet was snuffed out overnight. If it was a weapon, it's nothing we previously encountered." + mem_cold.2.name: "State of Decay" + mem_cold.2.desc: "The more §Y[Leader.GetName]§! and [Leader.GetHerHis] expedition explore the ruins of Horeef civilization, the more strange occurrences they come across. \n\nThe radiation detected earlier doesn't come from any kind of contamination by radioactive materials. Instead, stable isotopes, with a half-life of millions of years, are decaying at vastly increased speeds - enough to be detected by standard radiological equipment. Complex compounds are measurably decomposing in ways inconsistent with any chemical process we could expect to happen at freezing temperatures. Even the starry sky seems dimmer somehow when observed from the surface of the [From.Planet.GetPlanetMoon]. \n\nThese phenomena are spreading radially from a spot on one of the larger landmasses. This would likely be their source." + mem_cold.3.name: "The Sky Razor Project" + mem_cold.3.desc: "The exploration of the origin point of the strange anomalies that plague §Y[From.Planet.GetName]§! has proven to be perilous and fruitless - the area itself has mostly turned into radioactive shifting sand. However, data from there was transferred to remote locations for backup, and some of those are still usable. \n\nAs established earlier, the Horeef struggled with energy shortages to sustain their civilization, and to combat this they started a project codenamed §SSky Razor§!. They were hoping to discover an unlimited source of energy by opening some sort of dimensional rift and syphoning it from another universe. \n\nThe facility where research was conducted worked and sent reports up until the disaster that destroyed the Horeef civilization, but from the look of it, they were not successful. In fact, according to §Y[Leader.GetName]§!, they weren't even close to any kind of working prototype - their research was complete nonsense. \n\nThis means it's highly unlikely Sky Razor is responsible for planet's destruction. Yet, there's obviously a link." + mem_cold.4.name: "A Hole in the World" + mem_cold.4.desc: "Further measurements taken at the site of the former Sky Razor facility and extensive research of the reports lead §Y[Leader.GetName]§! to the startling conclusion that the Horeef were not responsible for their destruction: someone else was. \n\nThe Sky Razor researchers were not even close to opening any kind of rift, that much is clear, but it seems someone, in a different universe - likely an alternate universe version of the Horeef - did. Their equivalent of Sky Razor was successful and tapped into our universe for an unlimited supply of energy by creating a rift on the very same spot where the Sky Razor facility stood. The initial opening caused a large amount of energy to be syphoned from the local space. This energy included the heat and energy of chemical and nuclear bonds, causing matter to be ripped apart. This effect was most devastating at the site of Sky Razor, but remained fatal to all forms life elsewhere, especially when coupled with a massive drop in temperature. \n\nThe flow of energy has slowed down since but remains a constant drain, with the rift continuing to syphon energy from the planet. Unfortunately, there's nothing we can do to collapse the rift from our side or contact the other - even assuming anyone is still artificially keeping the rift open and it's not a self-sustaining runaway process. \n\nOn the other hand, as long as we steer clear of the [From.Planet.GetPlanetMoon]'s surface, we would not experience any negative effect, as the drain strength decreases exponentially. If this process continues, the life cycle of the §Y[From.Planet.Solar_System.GetName]§! system's star will be shortened by merely a few thousand years and the heat death of the universe will come about a decade sooner. Hardly something to worry about." + mem_cold.4.a: "This is still troubling." + + mem_cold_irradiated_trait: "Irradiated" + mem_cold_irradiated_trait_desc: "This leader was subjected to a massive amount of exotic radiation. No superpowers have manifested so far, malignant neoplasms are expected in large numbers however." + diff --git a/localisation/mem_colony_ship_l_braz_por.yml b/localisation/mem_colony_ship_l_braz_por.yml new file mode 100644 index 00000000..7f5a1339 --- /dev/null +++ b/localisation/mem_colony_ship_l_braz_por.yml @@ -0,0 +1,83 @@ +l_braz_por: + + mem_colony_ship.2.name:0 "Proximity Alert" + mem_colony_ship.2.desc:0 "Early warning systems have detected an unidentified object approaching the §Y[the_system.GetName] System§! at roughly a third of the speed of light. \n\nData collected remains inconclusive, but given the object's speed, it is most likely of artificial origin - an interstellar vessel of primitive design.\n\nIt has not responded to any of our warnings or hails, so its intentions are unknown, but its current path would suggest that the currently unoccupied planet §Y[the_planet.GetName]§! is its final destination. It is expected to bypass all of our own structures and either crash, land or orbit the planet." + mem_colony_ship.2.a:0 "We'll wait and see what it does." + mem_colony_ship.2.b:0 "Destroy it. We can't take the risk." + + mem_colony_ship_size:0 "" + mem_colony_ship_size_plural:0 "" + + mem_colony_ship.3.name:0 "Interloper Vessel Destroyed" + mem_colony_ship.3.desc:0 "We have successfully taken out the unidentified vessel that intruded into §Y[FromFrom.Solar_System.GetName] System§!. \n\nThe potential threat has been neutralised, but what its mission was and the identity of those it carried will remain a mystery forever." + mem_colony_ship.3.a:0 "We had no choice." + mem_colony_ship.3.b:0 "Nobody intrudes in our space without consequences." + mem_colony_ship.3.c:0 "Status: Perimeter Secure." + mem_colony_ship.3.d:0 "They got what they deserved." + + mem_colony_ship.6.name:0 "Failed Planetfall" + mem_colony_ship.6.desc:0 "The unidentified ship we have been tracking successfully reached §Y[the_planet.GetName]§!. \n\nHowever, on attempting to enter the planet's atmosphere, the ship's systems appear to have failed, causing it to plummet to the surface, the impact leaving behind nothing but a smouldering crater." + mem_colony_ship.6.a:0 "Is this all?" + + d_mem_colony_ship_crater:0 "Impact Crater" + d_mem_colony_ship_crater_desc:0 "The only reminder of a rather anti-climactic end to the interstellar journey of one daring but unlucky starship." + + mem_gov_colony_ship:0 "Provisionary Colonial Government" + mem_gov_colony_ship_desc:0 "A loosely codified ad-hoc authority set up to govern the colonists of a new world." + RT_MEM_COLONIAL_MARSHAL:0 "Colonial Marshal" + RT_MEM_COLONIAL_MARSHAL_FEMALE:0 "Colonial Marshal" + + mem_colony_ship_civic_one:0 "Ideological Factionalism" + mem_colony_ship_civic_two:0 "Frontier Disorganization" + mem_colony_ship_civic_one_desc:0 "" + mem_colony_ship_civic_two_desc:0 "" + + mem_recently_colonized_age:0 "New Colony" + mem_recently_colonized_age_desc:0 "Disorganized colonists who have recently emerged from their relatively primitive craft are trying to adapt to their new life on an alien world. In time, they will be able to achieve steady growth and technological progress... or die trying." + + mem_colony_ship.8.name:0 "Planetfall" + mem_colony_ship.8.desc:0 "The unidentified craft that intruded on our space some time ago seems to have made a successful planetfall. \n\nIt turns out to have been carrying members of a species that call themselves [landed_country.GetSpeciesName], as well as equipment to establish a primitive colony on this world, which they have decided to call §Y[the_planet.GetName]§!. \n\nThey don't seem to have noticed our presence in the system at all, suggesting that their sensors have either sustained significant damage or were never very good in the first place." + mem_colony_ship.8.a:0 "Time to notify them of their transgressions." + mem_colony_ship.8.b:0 "Ignore them for now." + mem_colony_ship.8.b.tooltip:0 "We will not contact them right now, but we will be able to interact with them in the future like we can with any other primitive civilization." + mem_colony_ship.8.c:0 "It's the perfect time to strike." + + mem_colony_ship.10.name:0 "Open Channel to [the_planet.GetName]" + mem_colony_ship.10.desc:0 "Noble [root.GetSpeciesNamePlural], please forgive us for colonising your planet. We were unaware that you had laid claims over this system, or even that interstellar empires are possible at all. Understand that this was our only chance of survival: Our homeworld faced rapidly impending doom, and §Y[the_planet.GetName]§! was the planet we deemed most likely to be able to support life. It is clear to us that the achievements of your civilisation far outclass that which we have managed so far. Please have mercy on us, and afford us a second chance at survival." + mem_colony_ship.10.desc.machine:0 "§LYikes, robots! Space robots are onto us. Alright, keep calm. Now is not the time to panic.§! \n\nListen, uhm... noble [Root.GetSpeciesNamePlural]? Please forgive us for colonising your planet. We were unaware that you had laid claims over this system, or even that interstellar empires were possible at all (let alone that robotic empires exist). Understand that this was our only chance of survival: Our homeworld faced rapidly impending doom, and §Y[the_planet.GetName]§! was the planet we deemed most likely to be able to support life. It is clear to us that the achievements of your civilisation far outclass that which we have managed so far. Please, if mercy is at all a concept to you, show mercy to us and afford us a second chance at survival." + mem_colony_ship.10.a:0 "You will become part of our empire." + mem_colony_ship.10.a.tooltip:0 "[the_planet.GetName] will be annexed." + mem_colony_ship.10.b:0 "You can keep this system as our protectorate." + mem_colony_ship.10.b.tooltip:0 "The system will be handed to the colonists, who will become our §Sprotectorate§!." + mem_colony_ship.10.c:0 "You can keep this system as our tributary." + mem_colony_ship.10.c.tooltip:0 "The system will be handed to the colonists, who will become our §Stributary§!." + mem_colony_ship.10.d:0 "You poor things. Your troubles are over now." + mem_colony_ship.10.d.tooltip:0 "A robotic caretaker unit will be dispatched to [the_planet.GetName] to take care of the poor colonists." + mem_colony_ship.10.e:0 "Disconnect." + mem_colony_ship.10.e.tooltip:0 "No action will be taken, but we will be able to interact with them like we could with any other primitive civilization in the future." + + mem_colony_ship.12.name:0 "Situation on [From.GetName] Stabilized" + mem_colony_ship.12.desc:0 "The situation on [From.GetName], the new home for the [From.Owner.GetAdj] colonists, has been chaotic virtually since the moment the colonists landed. However, despite their primitive technology and lacklustre leadership, the [From.Owner.GetSpeciesNamePlural] have made considerable progress over the past few years. \n\nThe situation on the planet has stabilized and infrastructure has been built, allowing residents to once again be classified as an early space age civilisation." + + mission_mem_colony_ship_technological_enlightenment:0 "$mission_technological_enlightenment_9$" + mission_mem_colony_ship_technological_enlightenment_desc:0 "$mission_technological_enlightenment_9_desc$" + + MEM_COLONY_SHIP_NOT_NOW:0 "The primitives are in too much disarray right now." + + building_mem_colony_ship_shelter:0 "Primitive Colony Shelter" + building_mem_colony_ship_shelter_desc:0 "The remains of the pre-FTL colony ship provide a livable shelter to its former passengers, serving as a central point for their planned expansion onto planet's surface." + building_mem_colony_ship_protocity:0 "Proto-City" + building_mem_colony_ship_protocity_desc:0 "The first buildings built on the planet, created from local materials to serve as a core for the primitive colony. It's not a city yet, but with luck it one day will be the largest among many." + building_mem_colony_ship_farming_outpost:0 "Farming Outposts" + building_mem_colony_ship_farming_outpost_desc:0 "A vast network of farming outposts cover the explored land, trying to squeeze as much nutrition as possible from the alien soil." + building_mem_colony_ship_industrial_outpost:0 "Industrial Outposts" + building_mem_colony_ship_industrial_outpost_desc:0 "Strategically placed factories provide tools, machinery and other goods the colonists need to survive and thrive on the alien world." + building_mem_colony_ship_power_outpost:0 "Power Outposts" + building_mem_colony_ship_power_outpost_desc:0 "A network of power stations tapping into accessible natural resources to produce electric energy for the colony to grow." + building_mem_colony_ship_mining_outpost:0 "Mining Outposts" + building_mem_colony_ship_mining_outpost_desc:0 "A network of mining towns and camps placed about shallow deposits to provide necessary mineral resources for the colony." + + job_mem_colony_ship_colonist:0 "$job_colonist$" + job_mem_colony_ship_colonist_plural:0 "$job_colonist_plural$" + job_mem_colony_ship_colonist_desc:0 "It is hard to settle on a new world. It is even harder without backing from an interstellar empire." + mod_job_mem_colony_ship_colonist_add:0 "$job_mem_colony_ship_colonist$ Jobs" diff --git a/localisation/mem_colony_ship_l_german.yml b/localisation/mem_colony_ship_l_german.yml new file mode 100644 index 00000000..f773008c --- /dev/null +++ b/localisation/mem_colony_ship_l_german.yml @@ -0,0 +1,83 @@ +l_german: + + mem_colony_ship.2.name:0 "Proximity Alert" + mem_colony_ship.2.desc:0 "Early warning systems have detected an unidentified object approaching the §Y[the_system.GetName] System§! at roughly a third of the speed of light. \n\nData collected remains inconclusive, but given the object's speed, it is most likely of artificial origin - an interstellar vessel of primitive design.\n\nIt has not responded to any of our warnings or hails, so its intentions are unknown, but its current path would suggest that the currently unoccupied planet §Y[the_planet.GetName]§! is its final destination. It is expected to bypass all of our own structures and either crash, land or orbit the planet." + mem_colony_ship.2.a:0 "We'll wait and see what it does." + mem_colony_ship.2.b:0 "Destroy it. We can't take the risk." + + mem_colony_ship_size:0 "" + mem_colony_ship_size_plural:0 "" + + mem_colony_ship.3.name:0 "Interloper Vessel Destroyed" + mem_colony_ship.3.desc:0 "We have successfully taken out the unidentified vessel that intruded into §Y[FromFrom.Solar_System.GetName] System§!. \n\nThe potential threat has been neutralised, but what its mission was and the identity of those it carried will remain a mystery forever." + mem_colony_ship.3.a:0 "We had no choice." + mem_colony_ship.3.b:0 "Nobody intrudes in our space without consequences." + mem_colony_ship.3.c:0 "Status: Perimeter Secure." + mem_colony_ship.3.d:0 "They got what they deserved." + + mem_colony_ship.6.name:0 "Failed Planetfall" + mem_colony_ship.6.desc:0 "The unidentified ship we have been tracking successfully reached §Y[the_planet.GetName]§!. \n\nHowever, on attempting to enter the planet's atmosphere, the ship's systems appear to have failed, causing it to plummet to the surface, the impact leaving behind nothing but a smouldering crater." + mem_colony_ship.6.a:0 "Is this all?" + + d_mem_colony_ship_crater:0 "Impact Crater" + d_mem_colony_ship_crater_desc:0 "The only reminder of a rather anti-climactic end to the interstellar journey of one daring but unlucky starship." + + mem_gov_colony_ship:0 "Provisionary Colonial Government" + mem_gov_colony_ship_desc:0 "A loosely codified ad-hoc authority set up to govern the colonists of a new world." + RT_MEM_COLONIAL_MARSHAL:0 "Colonial Marshal" + RT_MEM_COLONIAL_MARSHAL_FEMALE:0 "Colonial Marshal" + + mem_colony_ship_civic_one:0 "Ideological Factionalism" + mem_colony_ship_civic_two:0 "Frontier Disorganization" + mem_colony_ship_civic_one_desc:0 "" + mem_colony_ship_civic_two_desc:0 "" + + mem_recently_colonized_age:0 "New Colony" + mem_recently_colonized_age_desc:0 "Disorganized colonists who have recently emerged from their relatively primitive craft are trying to adapt to their new life on an alien world. In time, they will be able to achieve steady growth and technological progress... or die trying." + + mem_colony_ship.8.name:0 "Planetfall" + mem_colony_ship.8.desc:0 "The unidentified craft that intruded on our space some time ago seems to have made a successful planetfall. \n\nIt turns out to have been carrying members of a species that call themselves [landed_country.GetSpeciesName], as well as equipment to establish a primitive colony on this world, which they have decided to call §Y[the_planet.GetName]§!. \n\nThey don't seem to have noticed our presence in the system at all, suggesting that their sensors have either sustained significant damage or were never very good in the first place." + mem_colony_ship.8.a:0 "Time to notify them of their transgressions." + mem_colony_ship.8.b:0 "Ignore them for now." + mem_colony_ship.8.b.tooltip:0 "We will not contact them right now, but we will be able to interact with them in the future like we can with any other primitive civilization." + mem_colony_ship.8.c:0 "It's the perfect time to strike." + + mem_colony_ship.10.name:0 "Open Channel to [the_planet.GetName]" + mem_colony_ship.10.desc:0 "Noble [root.GetSpeciesNamePlural], please forgive us for colonising your planet. We were unaware that you had laid claims over this system, or even that interstellar empires are possible at all. Understand that this was our only chance of survival: Our homeworld faced rapidly impending doom, and §Y[the_planet.GetName]§! was the planet we deemed most likely to be able to support life. It is clear to us that the achievements of your civilisation far outclass that which we have managed so far. Please have mercy on us, and afford us a second chance at survival." + mem_colony_ship.10.desc.machine:0 "§LYikes, robots! Space robots are onto us. Alright, keep calm. Now is not the time to panic.§! \n\nListen, uhm... noble [Root.GetSpeciesNamePlural]? Please forgive us for colonising your planet. We were unaware that you had laid claims over this system, or even that interstellar empires were possible at all (let alone that robotic empires exist). Understand that this was our only chance of survival: Our homeworld faced rapidly impending doom, and §Y[the_planet.GetName]§! was the planet we deemed most likely to be able to support life. It is clear to us that the achievements of your civilisation far outclass that which we have managed so far. Please, if mercy is at all a concept to you, show mercy to us and afford us a second chance at survival." + mem_colony_ship.10.a:0 "You will become part of our empire." + mem_colony_ship.10.a.tooltip:0 "[the_planet.GetName] will be annexed." + mem_colony_ship.10.b:0 "You can keep this system as our protectorate." + mem_colony_ship.10.b.tooltip:0 "The system will be handed to the colonists, who will become our §Sprotectorate§!." + mem_colony_ship.10.c:0 "You can keep this system as our tributary." + mem_colony_ship.10.c.tooltip:0 "The system will be handed to the colonists, who will become our §Stributary§!." + mem_colony_ship.10.d:0 "You poor things. Your troubles are over now." + mem_colony_ship.10.d.tooltip:0 "A robotic caretaker unit will be dispatched to [the_planet.GetName] to take care of the poor colonists." + mem_colony_ship.10.e:0 "Disconnect." + mem_colony_ship.10.e.tooltip:0 "No action will be taken, but we will be able to interact with them like we could with any other primitive civilization in the future." + + mem_colony_ship.12.name:0 "Situation on [From.GetName] Stabilized" + mem_colony_ship.12.desc:0 "The situation on [From.GetName], the new home for the [From.Owner.GetAdj] colonists, has been chaotic virtually since the moment the colonists landed. However, despite their primitive technology and lacklustre leadership, the [From.Owner.GetSpeciesNamePlural] have made considerable progress over the past few years. \n\nThe situation on the planet has stabilized and infrastructure has been built, allowing residents to once again be classified as an early space age civilisation." + + mission_mem_colony_ship_technological_enlightenment:0 "$mission_technological_enlightenment_9$" + mission_mem_colony_ship_technological_enlightenment_desc:0 "$mission_technological_enlightenment_9_desc$" + + MEM_COLONY_SHIP_NOT_NOW:0 "The primitives are in too much disarray right now." + + building_mem_colony_ship_shelter:0 "Primitive Colony Shelter" + building_mem_colony_ship_shelter_desc:0 "The remains of the pre-FTL colony ship provide a livable shelter to its former passengers, serving as a central point for their planned expansion onto planet's surface." + building_mem_colony_ship_protocity:0 "Proto-City" + building_mem_colony_ship_protocity_desc:0 "The first buildings built on the planet, created from local materials to serve as a core for the primitive colony. It's not a city yet, but with luck it one day will be the largest among many." + building_mem_colony_ship_farming_outpost:0 "Farming Outposts" + building_mem_colony_ship_farming_outpost_desc:0 "A vast network of farming outposts cover the explored land, trying to squeeze as much nutrition as possible from the alien soil." + building_mem_colony_ship_industrial_outpost:0 "Industrial Outposts" + building_mem_colony_ship_industrial_outpost_desc:0 "Strategically placed factories provide tools, machinery and other goods the colonists need to survive and thrive on the alien world." + building_mem_colony_ship_power_outpost:0 "Power Outposts" + building_mem_colony_ship_power_outpost_desc:0 "A network of power stations tapping into accessible natural resources to produce electric energy for the colony to grow." + building_mem_colony_ship_mining_outpost:0 "Mining Outposts" + building_mem_colony_ship_mining_outpost_desc:0 "A network of mining towns and camps placed about shallow deposits to provide necessary mineral resources for the colony." + + job_mem_colony_ship_colonist:0 "$job_colonist$" + job_mem_colony_ship_colonist_plural:0 "$job_colonist_plural$" + job_mem_colony_ship_colonist_desc:0 "It is hard to settle on a new world. It is even harder without backing from an interstellar empire." + mod_job_mem_colony_ship_colonist_add:0 "$job_mem_colony_ship_colonist$ Jobs" diff --git a/localisation/mem_colony_ship_l_polish.yml b/localisation/mem_colony_ship_l_polish.yml new file mode 100644 index 00000000..bcad78be --- /dev/null +++ b/localisation/mem_colony_ship_l_polish.yml @@ -0,0 +1,83 @@ +l_polish: + + mem_colony_ship.2.name:0 "Proximity Alert" + mem_colony_ship.2.desc:0 "Early warning systems have detected an unidentified object approaching the §Y[the_system.GetName] System§! at roughly a third of the speed of light. \n\nData collected remains inconclusive, but given the object's speed, it is most likely of artificial origin - an interstellar vessel of primitive design.\n\nIt has not responded to any of our warnings or hails, so its intentions are unknown, but its current path would suggest that the currently unoccupied planet §Y[the_planet.GetName]§! is its final destination. It is expected to bypass all of our own structures and either crash, land or orbit the planet." + mem_colony_ship.2.a:0 "We'll wait and see what it does." + mem_colony_ship.2.b:0 "Destroy it. We can't take the risk." + + mem_colony_ship_size:0 "" + mem_colony_ship_size_plural:0 "" + + mem_colony_ship.3.name:0 "Interloper Vessel Destroyed" + mem_colony_ship.3.desc:0 "We have successfully taken out the unidentified vessel that intruded into §Y[FromFrom.Solar_System.GetName] System§!. \n\nThe potential threat has been neutralised, but what its mission was and the identity of those it carried will remain a mystery forever." + mem_colony_ship.3.a:0 "We had no choice." + mem_colony_ship.3.b:0 "Nobody intrudes in our space without consequences." + mem_colony_ship.3.c:0 "Status: Perimeter Secure." + mem_colony_ship.3.d:0 "They got what they deserved." + + mem_colony_ship.6.name:0 "Failed Planetfall" + mem_colony_ship.6.desc:0 "The unidentified ship we have been tracking successfully reached §Y[the_planet.GetName]§!. \n\nHowever, on attempting to enter the planet's atmosphere, the ship's systems appear to have failed, causing it to plummet to the surface, the impact leaving behind nothing but a smouldering crater." + mem_colony_ship.6.a:0 "Is this all?" + + d_mem_colony_ship_crater:0 "Impact Crater" + d_mem_colony_ship_crater_desc:0 "The only reminder of a rather anti-climactic end to the interstellar journey of one daring but unlucky starship." + + mem_gov_colony_ship:0 "Provisionary Colonial Government" + mem_gov_colony_ship_desc:0 "A loosely codified ad-hoc authority set up to govern the colonists of a new world." + RT_MEM_COLONIAL_MARSHAL:0 "Colonial Marshal" + RT_MEM_COLONIAL_MARSHAL_FEMALE:0 "Colonial Marshal" + + mem_colony_ship_civic_one:0 "Ideological Factionalism" + mem_colony_ship_civic_two:0 "Frontier Disorganization" + mem_colony_ship_civic_one_desc:0 "" + mem_colony_ship_civic_two_desc:0 "" + + mem_recently_colonized_age:0 "New Colony" + mem_recently_colonized_age_desc:0 "Disorganized colonists who have recently emerged from their relatively primitive craft are trying to adapt to their new life on an alien world. In time, they will be able to achieve steady growth and technological progress... or die trying." + + mem_colony_ship.8.name:0 "Planetfall" + mem_colony_ship.8.desc:0 "The unidentified craft that intruded on our space some time ago seems to have made a successful planetfall. \n\nIt turns out to have been carrying members of a species that call themselves [landed_country.GetSpeciesName], as well as equipment to establish a primitive colony on this world, which they have decided to call §Y[the_planet.GetName]§!. \n\nThey don't seem to have noticed our presence in the system at all, suggesting that their sensors have either sustained significant damage or were never very good in the first place." + mem_colony_ship.8.a:0 "Time to notify them of their transgressions." + mem_colony_ship.8.b:0 "Ignore them for now." + mem_colony_ship.8.b.tooltip:0 "We will not contact them right now, but we will be able to interact with them in the future like we can with any other primitive civilization." + mem_colony_ship.8.c:0 "It's the perfect time to strike." + + mem_colony_ship.10.name:0 "Open Channel to [the_planet.GetName]" + mem_colony_ship.10.desc:0 "Noble [root.GetSpeciesNamePlural], please forgive us for colonising your planet. We were unaware that you had laid claims over this system, or even that interstellar empires are possible at all. Understand that this was our only chance of survival: Our homeworld faced rapidly impending doom, and §Y[the_planet.GetName]§! was the planet we deemed most likely to be able to support life. It is clear to us that the achievements of your civilisation far outclass that which we have managed so far. Please have mercy on us, and afford us a second chance at survival." + mem_colony_ship.10.desc.machine:0 "§LYikes, robots! Space robots are onto us. Alright, keep calm. Now is not the time to panic.§! \n\nListen, uhm... noble [Root.GetSpeciesNamePlural]? Please forgive us for colonising your planet. We were unaware that you had laid claims over this system, or even that interstellar empires were possible at all (let alone that robotic empires exist). Understand that this was our only chance of survival: Our homeworld faced rapidly impending doom, and §Y[the_planet.GetName]§! was the planet we deemed most likely to be able to support life. It is clear to us that the achievements of your civilisation far outclass that which we have managed so far. Please, if mercy is at all a concept to you, show mercy to us and afford us a second chance at survival." + mem_colony_ship.10.a:0 "You will become part of our empire." + mem_colony_ship.10.a.tooltip:0 "[the_planet.GetName] will be annexed." + mem_colony_ship.10.b:0 "You can keep this system as our protectorate." + mem_colony_ship.10.b.tooltip:0 "The system will be handed to the colonists, who will become our §Sprotectorate§!." + mem_colony_ship.10.c:0 "You can keep this system as our tributary." + mem_colony_ship.10.c.tooltip:0 "The system will be handed to the colonists, who will become our §Stributary§!." + mem_colony_ship.10.d:0 "You poor things. Your troubles are over now." + mem_colony_ship.10.d.tooltip:0 "A robotic caretaker unit will be dispatched to [the_planet.GetName] to take care of the poor colonists." + mem_colony_ship.10.e:0 "Disconnect." + mem_colony_ship.10.e.tooltip:0 "No action will be taken, but we will be able to interact with them like we could with any other primitive civilization in the future." + + mem_colony_ship.12.name:0 "Situation on [From.GetName] Stabilized" + mem_colony_ship.12.desc:0 "The situation on [From.GetName], the new home for the [From.Owner.GetAdj] colonists, has been chaotic virtually since the moment the colonists landed. However, despite their primitive technology and lacklustre leadership, the [From.Owner.GetSpeciesNamePlural] have made considerable progress over the past few years. \n\nThe situation on the planet has stabilized and infrastructure has been built, allowing residents to once again be classified as an early space age civilisation." + + mission_mem_colony_ship_technological_enlightenment:0 "$mission_technological_enlightenment_9$" + mission_mem_colony_ship_technological_enlightenment_desc:0 "$mission_technological_enlightenment_9_desc$" + + MEM_COLONY_SHIP_NOT_NOW:0 "The primitives are in too much disarray right now." + + building_mem_colony_ship_shelter:0 "Primitive Colony Shelter" + building_mem_colony_ship_shelter_desc:0 "The remains of the pre-FTL colony ship provide a livable shelter to its former passengers, serving as a central point for their planned expansion onto planet's surface." + building_mem_colony_ship_protocity:0 "Proto-City" + building_mem_colony_ship_protocity_desc:0 "The first buildings built on the planet, created from local materials to serve as a core for the primitive colony. It's not a city yet, but with luck it one day will be the largest among many." + building_mem_colony_ship_farming_outpost:0 "Farming Outposts" + building_mem_colony_ship_farming_outpost_desc:0 "A vast network of farming outposts cover the explored land, trying to squeeze as much nutrition as possible from the alien soil." + building_mem_colony_ship_industrial_outpost:0 "Industrial Outposts" + building_mem_colony_ship_industrial_outpost_desc:0 "Strategically placed factories provide tools, machinery and other goods the colonists need to survive and thrive on the alien world." + building_mem_colony_ship_power_outpost:0 "Power Outposts" + building_mem_colony_ship_power_outpost_desc:0 "A network of power stations tapping into accessible natural resources to produce electric energy for the colony to grow." + building_mem_colony_ship_mining_outpost:0 "Mining Outposts" + building_mem_colony_ship_mining_outpost_desc:0 "A network of mining towns and camps placed about shallow deposits to provide necessary mineral resources for the colony." + + job_mem_colony_ship_colonist:0 "$job_colonist$" + job_mem_colony_ship_colonist_plural:0 "$job_colonist_plural$" + job_mem_colony_ship_colonist_desc:0 "It is hard to settle on a new world. It is even harder without backing from an interstellar empire." + mod_job_mem_colony_ship_colonist_add:0 "$job_mem_colony_ship_colonist$ Jobs" diff --git a/localisation/mem_colony_ship_l_simp_chinese.yml b/localisation/mem_colony_ship_l_simp_chinese.yml new file mode 100644 index 00000000..d80d9cc0 --- /dev/null +++ b/localisation/mem_colony_ship_l_simp_chinese.yml @@ -0,0 +1,83 @@ +l_simp_chinese: + + mem_colony_ship.2.name:0 "Proximity Alert" + mem_colony_ship.2.desc:0 "Early warning systems have detected an unidentified object approaching the §Y[the_system.GetName] System§! at roughly a third of the speed of light. \n\nData collected remains inconclusive, but given the object's speed, it is most likely of artificial origin - an interstellar vessel of primitive design.\n\nIt has not responded to any of our warnings or hails, so its intentions are unknown, but its current path would suggest that the currently unoccupied planet §Y[the_planet.GetName]§! is its final destination. It is expected to bypass all of our own structures and either crash, land or orbit the planet." + mem_colony_ship.2.a:0 "We'll wait and see what it does." + mem_colony_ship.2.b:0 "Destroy it. We can't take the risk." + + mem_colony_ship_size:0 "" + mem_colony_ship_size_plural:0 "" + + mem_colony_ship.3.name:0 "Interloper Vessel Destroyed" + mem_colony_ship.3.desc:0 "We have successfully taken out the unidentified vessel that intruded into §Y[FromFrom.Solar_System.GetName] System§!. \n\nThe potential threat has been neutralised, but what its mission was and the identity of those it carried will remain a mystery forever." + mem_colony_ship.3.a:0 "We had no choice." + mem_colony_ship.3.b:0 "Nobody intrudes in our space without consequences." + mem_colony_ship.3.c:0 "Status: Perimeter Secure." + mem_colony_ship.3.d:0 "They got what they deserved." + + mem_colony_ship.6.name:0 "Failed Planetfall" + mem_colony_ship.6.desc:0 "The unidentified ship we have been tracking successfully reached §Y[the_planet.GetName]§!. \n\nHowever, on attempting to enter the planet's atmosphere, the ship's systems appear to have failed, causing it to plummet to the surface, the impact leaving behind nothing but a smouldering crater." + mem_colony_ship.6.a:0 "Is this all?" + + d_mem_colony_ship_crater:0 "Impact Crater" + d_mem_colony_ship_crater_desc:0 "The only reminder of a rather anti-climactic end to the interstellar journey of one daring but unlucky starship." + + mem_gov_colony_ship:0 "Provisionary Colonial Government" + mem_gov_colony_ship_desc:0 "A loosely codified ad-hoc authority set up to govern the colonists of a new world." + RT_MEM_COLONIAL_MARSHAL:0 "Colonial Marshal" + RT_MEM_COLONIAL_MARSHAL_FEMALE:0 "Colonial Marshal" + + mem_colony_ship_civic_one:0 "Ideological Factionalism" + mem_colony_ship_civic_two:0 "Frontier Disorganization" + mem_colony_ship_civic_one_desc:0 "" + mem_colony_ship_civic_two_desc:0 "" + + mem_recently_colonized_age:0 "New Colony" + mem_recently_colonized_age_desc:0 "Disorganized colonists who have recently emerged from their relatively primitive craft are trying to adapt to their new life on an alien world. In time, they will be able to achieve steady growth and technological progress... or die trying." + + mem_colony_ship.8.name:0 "Planetfall" + mem_colony_ship.8.desc:0 "The unidentified craft that intruded on our space some time ago seems to have made a successful planetfall. \n\nIt turns out to have been carrying members of a species that call themselves [landed_country.GetSpeciesName], as well as equipment to establish a primitive colony on this world, which they have decided to call §Y[the_planet.GetName]§!. \n\nThey don't seem to have noticed our presence in the system at all, suggesting that their sensors have either sustained significant damage or were never very good in the first place." + mem_colony_ship.8.a:0 "Time to notify them of their transgressions." + mem_colony_ship.8.b:0 "Ignore them for now." + mem_colony_ship.8.b.tooltip:0 "We will not contact them right now, but we will be able to interact with them in the future like we can with any other primitive civilization." + mem_colony_ship.8.c:0 "It's the perfect time to strike." + + mem_colony_ship.10.name:0 "Open Channel to [the_planet.GetName]" + mem_colony_ship.10.desc:0 "Noble [root.GetSpeciesNamePlural], please forgive us for colonising your planet. We were unaware that you had laid claims over this system, or even that interstellar empires are possible at all. Understand that this was our only chance of survival: Our homeworld faced rapidly impending doom, and §Y[the_planet.GetName]§! was the planet we deemed most likely to be able to support life. It is clear to us that the achievements of your civilisation far outclass that which we have managed so far. Please have mercy on us, and afford us a second chance at survival." + mem_colony_ship.10.desc.machine:0 "§LYikes, robots! Space robots are onto us. Alright, keep calm. Now is not the time to panic.§! \n\nListen, uhm... noble [Root.GetSpeciesNamePlural]? Please forgive us for colonising your planet. We were unaware that you had laid claims over this system, or even that interstellar empires were possible at all (let alone that robotic empires exist). Understand that this was our only chance of survival: Our homeworld faced rapidly impending doom, and §Y[the_planet.GetName]§! was the planet we deemed most likely to be able to support life. It is clear to us that the achievements of your civilisation far outclass that which we have managed so far. Please, if mercy is at all a concept to you, show mercy to us and afford us a second chance at survival." + mem_colony_ship.10.a:0 "You will become part of our empire." + mem_colony_ship.10.a.tooltip:0 "[the_planet.GetName] will be annexed." + mem_colony_ship.10.b:0 "You can keep this system as our protectorate." + mem_colony_ship.10.b.tooltip:0 "The system will be handed to the colonists, who will become our §Sprotectorate§!." + mem_colony_ship.10.c:0 "You can keep this system as our tributary." + mem_colony_ship.10.c.tooltip:0 "The system will be handed to the colonists, who will become our §Stributary§!." + mem_colony_ship.10.d:0 "You poor things. Your troubles are over now." + mem_colony_ship.10.d.tooltip:0 "A robotic caretaker unit will be dispatched to [the_planet.GetName] to take care of the poor colonists." + mem_colony_ship.10.e:0 "Disconnect." + mem_colony_ship.10.e.tooltip:0 "No action will be taken, but we will be able to interact with them like we could with any other primitive civilization in the future." + + mem_colony_ship.12.name:0 "Situation on [From.GetName] Stabilized" + mem_colony_ship.12.desc:0 "The situation on [From.GetName], the new home for the [From.Owner.GetAdj] colonists, has been chaotic virtually since the moment the colonists landed. However, despite their primitive technology and lacklustre leadership, the [From.Owner.GetSpeciesNamePlural] have made considerable progress over the past few years. \n\nThe situation on the planet has stabilized and infrastructure has been built, allowing residents to once again be classified as an early space age civilisation." + + mission_mem_colony_ship_technological_enlightenment:0 "$mission_technological_enlightenment_9$" + mission_mem_colony_ship_technological_enlightenment_desc:0 "$mission_technological_enlightenment_9_desc$" + + MEM_COLONY_SHIP_NOT_NOW:0 "The primitives are in too much disarray right now." + + building_mem_colony_ship_shelter:0 "Primitive Colony Shelter" + building_mem_colony_ship_shelter_desc:0 "The remains of the pre-FTL colony ship provide a livable shelter to its former passengers, serving as a central point for their planned expansion onto planet's surface." + building_mem_colony_ship_protocity:0 "Proto-City" + building_mem_colony_ship_protocity_desc:0 "The first buildings built on the planet, created from local materials to serve as a core for the primitive colony. It's not a city yet, but with luck it one day will be the largest among many." + building_mem_colony_ship_farming_outpost:0 "Farming Outposts" + building_mem_colony_ship_farming_outpost_desc:0 "A vast network of farming outposts cover the explored land, trying to squeeze as much nutrition as possible from the alien soil." + building_mem_colony_ship_industrial_outpost:0 "Industrial Outposts" + building_mem_colony_ship_industrial_outpost_desc:0 "Strategically placed factories provide tools, machinery and other goods the colonists need to survive and thrive on the alien world." + building_mem_colony_ship_power_outpost:0 "Power Outposts" + building_mem_colony_ship_power_outpost_desc:0 "A network of power stations tapping into accessible natural resources to produce electric energy for the colony to grow." + building_mem_colony_ship_mining_outpost:0 "Mining Outposts" + building_mem_colony_ship_mining_outpost_desc:0 "A network of mining towns and camps placed about shallow deposits to provide necessary mineral resources for the colony." + + job_mem_colony_ship_colonist:0 "$job_colonist$" + job_mem_colony_ship_colonist_plural:0 "$job_colonist_plural$" + job_mem_colony_ship_colonist_desc:0 "It is hard to settle on a new world. It is even harder without backing from an interstellar empire." + mod_job_mem_colony_ship_colonist_add:0 "$job_mem_colony_ship_colonist$ Jobs" diff --git a/localisation/mem_comet_lost_l_braz_por.yml b/localisation/mem_comet_lost_l_braz_por.yml new file mode 100644 index 00000000..bfc643c6 --- /dev/null +++ b/localisation/mem_comet_lost_l_braz_por.yml @@ -0,0 +1,12 @@ +l_braz_por: + + mem_comet_lost.1.name:0 "Comet Lost" + mem_comet_lost.1.desc:0 "A comet that previously spent thousands of years making rounds through the [Capital_Scope.Solar_System.GetName] System, and was repeatedly seen in the sky of [Capital_Scope.GetName] throughout [root.GetSpeciesAdj] history, has finished its incredibly complex path and left the confines of the system forever. \n\nIt is now beyond the tracking range of our sensors and is not projected to return to charted space for many millennia." + mem_comet_lost.1.desc.alt:0 "[the_guy.GetName]'s Comet has been making rounds through the [Capital_Scope.Solar_System.GetName] System for thousands of years and was repeatedly seen in the sky of [Capital_Scope.GetName] throughout [root.GetSpeciesAdj] history. However, our astronomers inform us that it has finished its incredibly complex path and left the confines of the system forever. \n\nIt is now beyond the tracking range of our sensors and is not projected to return to charted space for many millennia." + #Julius' Comet has been making rounds through the [Capital_Scope.Solar_System.GetName] System for thousands of years and was repeatedly seen in the sky of [Capital_Scope.GetName] throughout [root.GetSpeciesAdj] history. However, our astronomers inform us that it has finished its incredibly complex path and left the confines of the system forever. \n\nIt is now beyond the tracking range of our sensors and is not projected to return to charted space for many millennia." + #Note for translators: The game will generate a random leader to give comet a name and since it's synched, it will be in English. There's no real reason to keep it beside aesthetics, so make two descriptions based on "mem_comet_lost.1.desc" if it's not apropriate to have latin-lettered name in the event. + mem_comet_lost.1.a:0 "It will be missed..." + mem_comet_lost.1.b:0 "Noted" + mem_comet_lost.1.c:0 "Let it bring joy to alien worlds now." + mem_comet_lost.1.d:0 "We will follow it to the distant worlds!" + mem_comet_lost.1.e:0 "Orbital mechanic calculations remain accurate." diff --git a/localisation/mem_comet_lost_l_polish.yml b/localisation/mem_comet_lost_l_polish.yml new file mode 100644 index 00000000..31555d11 --- /dev/null +++ b/localisation/mem_comet_lost_l_polish.yml @@ -0,0 +1,12 @@ +l_polish: + + mem_comet_lost.1.name:0 "Comet Lost" + mem_comet_lost.1.desc:0 "A comet that previously spent thousands of years making rounds through the [Capital_Scope.Solar_System.GetName] System, and was repeatedly seen in the sky of [Capital_Scope.GetName] throughout [root.GetSpeciesAdj] history, has finished its incredibly complex path and left the confines of the system forever. \n\nIt is now beyond the tracking range of our sensors and is not projected to return to charted space for many millennia." + mem_comet_lost.1.desc.alt:0 "[the_guy.GetName]'s Comet has been making rounds through the [Capital_Scope.Solar_System.GetName] System for thousands of years and was repeatedly seen in the sky of [Capital_Scope.GetName] throughout [root.GetSpeciesAdj] history. However, our astronomers inform us that it has finished its incredibly complex path and left the confines of the system forever. \n\nIt is now beyond the tracking range of our sensors and is not projected to return to charted space for many millennia." + #Julius' Comet has been making rounds through the [Capital_Scope.Solar_System.GetName] System for thousands of years and was repeatedly seen in the sky of [Capital_Scope.GetName] throughout [root.GetSpeciesAdj] history. However, our astronomers inform us that it has finished its incredibly complex path and left the confines of the system forever. \n\nIt is now beyond the tracking range of our sensors and is not projected to return to charted space for many millennia." + #Note for translators: The game will generate a random leader to give comet a name and since it's synched, it will be in English. There's no real reason to keep it beside aesthetics, so make two descriptions based on "mem_comet_lost.1.desc" if it's not apropriate to have latin-lettered name in the event. + mem_comet_lost.1.a:0 "It will be missed..." + mem_comet_lost.1.b:0 "Noted" + mem_comet_lost.1.c:0 "Let it bring joy to alien worlds now." + mem_comet_lost.1.d:0 "We will follow it to the distant worlds!" + mem_comet_lost.1.e:0 "Orbital mechanic calculations remain accurate." diff --git a/localisation/mem_comet_lost_l_simp_chinese.yml b/localisation/mem_comet_lost_l_simp_chinese.yml new file mode 100644 index 00000000..3724e285 --- /dev/null +++ b/localisation/mem_comet_lost_l_simp_chinese.yml @@ -0,0 +1,12 @@ +l_simp_chinese: + + mem_comet_lost.1.name:0 "Comet Lost" + mem_comet_lost.1.desc:0 "A comet that previously spent thousands of years making rounds through the [Capital_Scope.Solar_System.GetName] System, and was repeatedly seen in the sky of [Capital_Scope.GetName] throughout [root.GetSpeciesAdj] history, has finished its incredibly complex path and left the confines of the system forever. \n\nIt is now beyond the tracking range of our sensors and is not projected to return to charted space for many millennia." + mem_comet_lost.1.desc.alt:0 "[the_guy.GetName]'s Comet has been making rounds through the [Capital_Scope.Solar_System.GetName] System for thousands of years and was repeatedly seen in the sky of [Capital_Scope.GetName] throughout [root.GetSpeciesAdj] history. However, our astronomers inform us that it has finished its incredibly complex path and left the confines of the system forever. \n\nIt is now beyond the tracking range of our sensors and is not projected to return to charted space for many millennia." + #Julius' Comet has been making rounds through the [Capital_Scope.Solar_System.GetName] System for thousands of years and was repeatedly seen in the sky of [Capital_Scope.GetName] throughout [root.GetSpeciesAdj] history. However, our astronomers inform us that it has finished its incredibly complex path and left the confines of the system forever. \n\nIt is now beyond the tracking range of our sensors and is not projected to return to charted space for many millennia." + #Note for translators: The game will generate a random leader to give comet a name and since it's synched, it will be in English. There's no real reason to keep it beside aesthetics, so make two descriptions based on "mem_comet_lost.1.desc" if it's not apropriate to have latin-lettered name in the event. + mem_comet_lost.1.a:0 "It will be missed..." + mem_comet_lost.1.b:0 "Noted" + mem_comet_lost.1.c:0 "Let it bring joy to alien worlds now." + mem_comet_lost.1.d:0 "We will follow it to the distant worlds!" + mem_comet_lost.1.e:0 "Orbital mechanic calculations remain accurate." diff --git a/localisation/mem_command_system_l_braz_por.yml b/localisation/mem_command_system_l_braz_por.yml new file mode 100644 index 00000000..d857826a --- /dev/null +++ b/localisation/mem_command_system_l_braz_por.yml @@ -0,0 +1,15 @@ +l_braz_por: + #Command System Anomaly + #Writing and idea by ForeMole + #Code by LamilLerran + mem_command_system_category:0 "Seismic Readings" + mem_command_system_category_desc:0 "Seismic readings of this world have shown unusual movement far underneath the surface. While not even close to the severity of an earthquake, the regular and constantly moving activity has puzzled our scientists." + mem_command_system.1.name:0 "Subterranean Command System" + mem_command_system.1.desc:0 "§Y[From.From.GetName]§! became a tomb world some 30,000 years ago according to scans of the radiation in the atmosphere. Under the ruins of cities and major military installations of one of the world's largest nations, our scientists have found massive elevator shafts leading to a subterranean network several kilometres under the surface.\n\n§Y[This.GetLeaderName]§! reports that this network of tunnels and stations is some kind of massive railway. It would appear that its creators intended for the railway, which they called the \"Command System\", to be used as a kind of fallout shelter. By continually moving, the Command System could avoid attack from earth-penetrating weapons or \"EPWs\". However, the railway's creators seemed to have vastly underestimated the length of a nuclear winter as well as the long-term uninhabitability due to nuclear fallout; after an average period of eighty years, each of the trains ran out of supplies, with their crews dying shortly after.\n\nNow, the abandoned trains rattle around below the surface of §Y[From.From.GetName]§!, still functional despite their incredible age. While the technology that went into them is outdated by our standards, studying the methods used to keep them running tens of thousands of years later could provide us with plenty of valuable information." + mem_command_system.100.name:0 "Phantom Readings" + mem_command_system.100.desc:0 "After much deliberation, §Y[This.GetLeaderName]§! and the crew of the §Y[This.GetName]§! have come to the conclusion that the seismic readings from §Y[From.From.GetName]§! are due to nothing more than a malfunctioning seismometer. On the plus side, this taught §Y[This.GetLeaderName]§! to be more careful in the future when researching anomalies; next time, this kind of oversight might lead to someone's death." + #Note for translators: The next line is the beginning of an expression "fool me once, shame on you; fool me twice, shame on me" which means "If someone tricks you it's their fault for being a jerk, but if someone tricks you more than once, you should have noticed that they were disposed to trickery and therefore not have fallen for it again." + mem_command_system.100.a:0 "Fool me once ..." + + d_mem_command_system:1 "Subterranean Command System" + d_mem_command_system_desc:1 "A massive underground railway network designed to house military command in case of nuclear cataclysm. The original inhabitants have long since died out." diff --git a/localisation/mem_command_system_l_simp_chinese.yml b/localisation/mem_command_system_l_simp_chinese.yml new file mode 100644 index 00000000..252e528a --- /dev/null +++ b/localisation/mem_command_system_l_simp_chinese.yml @@ -0,0 +1,15 @@ +l_simp_chinese: + #Command System Anomaly + #Writing and idea by ForeMole + #Code by LamilLerran + mem_command_system_category:0 "Seismic Readings" + mem_command_system_category_desc:0 "Seismic readings of this world have shown unusual movement far underneath the surface. While not even close to the severity of an earthquake, the regular and constantly moving activity has puzzled our scientists." + mem_command_system.1.name:0 "Subterranean Command System" + mem_command_system.1.desc:0 "§Y[From.From.GetName]§! became a tomb world some 30,000 years ago according to scans of the radiation in the atmosphere. Under the ruins of cities and major military installations of one of the world's largest nations, our scientists have found massive elevator shafts leading to a subterranean network several kilometres under the surface.\n\n§Y[This.GetLeaderName]§! reports that this network of tunnels and stations is some kind of massive railway. It would appear that its creators intended for the railway, which they called the \"Command System\", to be used as a kind of fallout shelter. By continually moving, the Command System could avoid attack from earth-penetrating weapons or \"EPWs\". However, the railway's creators seemed to have vastly underestimated the length of a nuclear winter as well as the long-term uninhabitability due to nuclear fallout; after an average period of eighty years, each of the trains ran out of supplies, with their crews dying shortly after.\n\nNow, the abandoned trains rattle around below the surface of §Y[From.From.GetName]§!, still functional despite their incredible age. While the technology that went into them is outdated by our standards, studying the methods used to keep them running tens of thousands of years later could provide us with plenty of valuable information." + mem_command_system.100.name:0 "Phantom Readings" + mem_command_system.100.desc:0 "After much deliberation, §Y[This.GetLeaderName]§! and the crew of the §Y[This.GetName]§! have come to the conclusion that the seismic readings from §Y[From.From.GetName]§! are due to nothing more than a malfunctioning seismometer. On the plus side, this taught §Y[This.GetLeaderName]§! to be more careful in the future when researching anomalies; next time, this kind of oversight might lead to someone's death." + #Note for translators: The next line is the beginning of an expression "fool me once, shame on you; fool me twice, shame on me" which means "If someone tricks you it's their fault for being a jerk, but if someone tricks you more than once, you should have noticed that they were disposed to trickery and therefore not have fallen for it again." + mem_command_system.100.a:0 "Fool me once ..." + + d_mem_command_system:1 "Subterranean Command System" + d_mem_command_system_desc:1 "A massive underground railway network designed to house military command in case of nuclear cataclysm. The original inhabitants have long since died out." diff --git a/localisation/mem_convict_l_braz_por.yml b/localisation/mem_convict_l_braz_por.yml new file mode 100644 index 00000000..1cc77ab3 --- /dev/null +++ b/localisation/mem_convict_l_braz_por.yml @@ -0,0 +1,66 @@ +# Convict +# Code and Text by ViolentBeetle +# Idea by Solarius Scorch + +l_braz_por: + + mem_convict_ship_size: "$large_ship_fallen_empire$" + mem_convict_ship_size_plural: "$large_ship_fallen_empire_plural$" + + mem_convict_ship_section_key: "" + + shipsize_mem_convict_ship_size_construction_speed_mult: "" + shipsize_mem_convict_ship_size_build_cost_mult: "" + shipsize_mem_convict_ship_size_upkeep_mult: "" + + MEM_CONVICT_STUDY_POD: "Study the Pod" + MEM_CONVICT_STUDY_POD_DESC: "The pod found on [the_planet.GetName] has been brought to our capital planet for study. In time, we should be able to understand the inscriptions and maybe even revive the alien inside." + + mem_convict_category: "Crash Landing" + mem_convict_category_desc: "We can clearly see a long ravine on the surface, ending in what seems to be a ship half-buried in the ground. Someone crash-landed on this [This.GetPlanetMoon] a long time ago." + + mem_convict.1.name: "Crash Landing" + mem_convict.1.desc: "The [Root.GetName] has been able to confirm that the ravine on the surface of [From.GetName] is, indeed, the result of a crash landing. The event is estimated to have occurred about a thousand years ago. \n\nThe flight crew seems to have perished in the crash, but [Leader.GetName] has discovered a still functional stasis pod inside the ship. The pod is covered in alien inscriptions we cannot yet decipher, but it can safely be detached and studied planetside." + mem_convict.1.a: "Bring the pod to [Owner.Capital_Scope.GetName] for study." + mem_convict.1.b: "It's not worth bothering." + mem_convict.1.c: "Shut down the pod, killing the alien." + mem_convict.2.name: "The Prison Pod" + mem_convict.2.desc: "Our researchers have managed to translate the inscriptions on the stasis pod recovered from the surface of [the_planet.GetName]. \n\nIt warns that it contains a dangerous criminal named Retheri Rhin who is being transported into exile for various crimes. The exact charges are not specified, but from the context, Rhin appears to be a public servant of some sort implicated in a massive conspiracy." + mem_convict.2.a: "Prepare to release the prisoner." + mem_convict.2.b: "Better not open it." + mem_convict.3.name: "Retheri Rhin" + mem_convict.3.desc: "The prisoner of the alien pod is now awake. After a brief interrogation, he provided an account conflicting with inscription on his pod - he claims to have been unjustly imprisoned by the true conspirators within the Rendan Federation who sought to destroy everything the Rendan people held dear for personal gain. \n\nNow that his civilization is no longer around, he implores that there is no reason to honour his sentence. He offers his services as an administrator in exchange for pardon." + mem_convict.3.a: "Deal." + mem_convict.3.a.tooltip: "We gain a new §Serudite§! governor." + mem_convict.3.a.auth: "In service to us, you will find redemption." + mem_convict.3.a.ega: "Everyone deserves a second chance." + mem_convict.3.a.mat: "A dead nation's verdict is meaningless." + mem_convict.3.a.phile: "You can tell us so much of your lost culture." + mem_convict.3.b: "We'd rather not risk it." + mem_convict.3.b.tooltip: "Governor Rhin will be sent into exile." + mem_convict.3.b.auth: "You can't be this easily absolved." + mem_convict.3.b.ega: "We must honour law and order." + mem_convict.4.name: "The Convict Governor" + mem_convict.4.desc.corrupt: "We are receiving reports that governor [retheri_rhin.GetName], whom we released from a prison pod, has been implicated in various crimes, including embezzlement, blackmail, assassination and terrorism. \n\nEven though there's no direct evidence, the amount of alleged suspicious activities on his part is staggering." + mem_convict.4.desc.honest: "The governor [retheri_rhin.GetName], who we released from a prison pod, has proven himself to be a just and upstanding citizen and a competent public servant. If the charges that were made against him were true - something those who know him find hard to credit - he is seizing the opportunity at redemption that we granted him in both hands. " + mem_convict.4.a: "We were wrong to trust him." + mem_convict.4.b: "We were right to trust him." + mem_convict.61.name: "Incursion" + mem_convict.61.desc: "A unidentified ship has arrived in [FROM.Solar_System.GetName]. Long-range tracking suggests its path originated in the [origin_system.GetName] system. \n\nIt's hailing us." + mem_convict.7.desc: "Attention! This is the fully-automatic supreme Rendan justice vessel Grim Portent speaking. \n\nYou are harboring a dangerous individual named Retheri Rhin, who is using your help to evade justice. Do not let him. \n\nTurn him over to me and justice will be served. The Rendan people might be dead, but their justice lives on in me." + mem_convict.7.a: "Fine, you can have him." + mem_convict.7.b: "No way." + mem_convict.7.c: "What if we refuse?" + mem_convict.7.c.responce: "It would be very... painful. I wouldn't recommend it." + mem_convict.7.d: "Rhin is no longer with us." + mem_convict.7.d.response: "My inbuilt lie detector suggests that this is true. Have a nice day then. \n\nAnd next time, please don't thaw everyone you find." + mem_convict.7.e: "We don't know what are you talking about." + mem_convict.7.e.response: "My inbuilt lie detector suggests that this is true. Have a nice day then." + mem_convict.8.desc: "Well, hopefully you have learnt your lesson. The devastation of your planet [This.GetName] is well deserved. \n\nI have to leave now. I hope you will think about what you did." + mem_convict.8.a: "Begone!" + + mem_convict.10.name: "Dead Ship" + mem_convict.10.desc: "The [Root.GetName] has been able to confirm that the ravine on the surface of [From.GetName] is, indeed, a result of crash landing. The event is estimated to have occurred about a thousand years ago. One unusual feature of the ship is a stasis chamber in the cargo hold, but it has long since failed and only dust remains of its occupant.\n\n[Leader.GetName] was able to gain some insights into ship's unusual design which may be useful to our own research. " + + bombardment_mem_armageddon: "$bombardment_armageddon$" + bombardment_mem_armageddon_desc: "$bombardment_armageddon_desc$" diff --git a/localisation/mem_convict_l_polish.yml b/localisation/mem_convict_l_polish.yml new file mode 100644 index 00000000..bca0fe90 --- /dev/null +++ b/localisation/mem_convict_l_polish.yml @@ -0,0 +1,66 @@ +# Convict +# Code and Text by ViolentBeetle +# Idea by Solarius Scorch + +l_polish: + + mem_convict_ship_size: "$large_ship_fallen_empire$" + mem_convict_ship_size_plural: "$large_ship_fallen_empire_plural$" + + mem_convict_ship_section_key: "" + + shipsize_mem_convict_ship_size_construction_speed_mult: "" + shipsize_mem_convict_ship_size_build_cost_mult: "" + shipsize_mem_convict_ship_size_upkeep_mult: "" + + MEM_CONVICT_STUDY_POD: "Study the Pod" + MEM_CONVICT_STUDY_POD_DESC: "The pod found on [the_planet.GetName] has been brought to our capital planet for study. In time, we should be able to understand the inscriptions and maybe even revive the alien inside." + + mem_convict_category: "Crash Landing" + mem_convict_category_desc: "We can clearly see a long ravine on the surface, ending in what seems to be a ship half-buried in the ground. Someone crash-landed on this [This.GetPlanetMoon] a long time ago." + + mem_convict.1.name: "Crash Landing" + mem_convict.1.desc: "The [Root.GetName] has been able to confirm that the ravine on the surface of [From.GetName] is, indeed, the result of a crash landing. The event is estimated to have occurred about a thousand years ago. \n\nThe flight crew seems to have perished in the crash, but [Leader.GetName] has discovered a still functional stasis pod inside the ship. The pod is covered in alien inscriptions we cannot yet decipher, but it can safely be detached and studied planetside." + mem_convict.1.a: "Bring the pod to [Owner.Capital_Scope.GetName] for study." + mem_convict.1.b: "It's not worth bothering." + mem_convict.1.c: "Shut down the pod, killing the alien." + mem_convict.2.name: "The Prison Pod" + mem_convict.2.desc: "Our researchers have managed to translate the inscriptions on the stasis pod recovered from the surface of [the_planet.GetName]. \n\nIt warns that it contains a dangerous criminal named Retheri Rhin who is being transported into exile for various crimes. The exact charges are not specified, but from the context, Rhin appears to be a public servant of some sort implicated in a massive conspiracy." + mem_convict.2.a: "Prepare to release the prisoner." + mem_convict.2.b: "Better not open it." + mem_convict.3.name: "Retheri Rhin" + mem_convict.3.desc: "The prisoner of the alien pod is now awake. After a brief interrogation, he provided an account conflicting with inscription on his pod - he claims to have been unjustly imprisoned by the true conspirators within the Rendan Federation who sought to destroy everything the Rendan people held dear for personal gain. \n\nNow that his civilization is no longer around, he implores that there is no reason to honour his sentence. He offers his services as an administrator in exchange for pardon." + mem_convict.3.a: "Deal." + mem_convict.3.a.tooltip: "We gain a new §Serudite§! governor." + mem_convict.3.a.auth: "In service to us, you will find redemption." + mem_convict.3.a.ega: "Everyone deserves a second chance." + mem_convict.3.a.mat: "A dead nation's verdict is meaningless." + mem_convict.3.a.phile: "You can tell us so much of your lost culture." + mem_convict.3.b: "We'd rather not risk it." + mem_convict.3.b.tooltip: "Governor Rhin will be sent into exile." + mem_convict.3.b.auth: "You can't be this easily absolved." + mem_convict.3.b.ega: "We must honour law and order." + mem_convict.4.name: "The Convict Governor" + mem_convict.4.desc.corrupt: "We are receiving reports that governor [retheri_rhin.GetName], whom we released from a prison pod, has been implicated in various crimes, including embezzlement, blackmail, assassination and terrorism. \n\nEven though there's no direct evidence, the amount of alleged suspicious activities on his part is staggering." + mem_convict.4.desc.honest: "The governor [retheri_rhin.GetName], who we released from a prison pod, has proven himself to be a just and upstanding citizen and a competent public servant. If the charges that were made against him were true - something those who know him find hard to credit - he is seizing the opportunity at redemption that we granted him in both hands. " + mem_convict.4.a: "We were wrong to trust him." + mem_convict.4.b: "We were right to trust him." + mem_convict.61.name: "Incursion" + mem_convict.61.desc: "A unidentified ship has arrived in [FROM.Solar_System.GetName]. Long-range tracking suggests its path originated in the [origin_system.GetName] system. \n\nIt's hailing us." + mem_convict.7.desc: "Attention! This is the fully-automatic supreme Rendan justice vessel Grim Portent speaking. \n\nYou are harboring a dangerous individual named Retheri Rhin, who is using your help to evade justice. Do not let him. \n\nTurn him over to me and justice will be served. The Rendan people might be dead, but their justice lives on in me." + mem_convict.7.a: "Fine, you can have him." + mem_convict.7.b: "No way." + mem_convict.7.c: "What if we refuse?" + mem_convict.7.c.responce: "It would be very... painful. I wouldn't recommend it." + mem_convict.7.d: "Rhin is no longer with us." + mem_convict.7.d.response: "My inbuilt lie detector suggests that this is true. Have a nice day then. \n\nAnd next time, please don't thaw everyone you find." + mem_convict.7.e: "We don't know what are you talking about." + mem_convict.7.e.response: "My inbuilt lie detector suggests that this is true. Have a nice day then." + mem_convict.8.desc: "Well, hopefully you have learnt your lesson. The devastation of your planet [This.GetName] is well deserved. \n\nI have to leave now. I hope you will think about what you did." + mem_convict.8.a: "Begone!" + + mem_convict.10.name: "Dead Ship" + mem_convict.10.desc: "The [Root.GetName] has been able to confirm that the ravine on the surface of [From.GetName] is, indeed, a result of crash landing. The event is estimated to have occurred about a thousand years ago. One unusual feature of the ship is a stasis chamber in the cargo hold, but it has long since failed and only dust remains of its occupant.\n\n[Leader.GetName] was able to gain some insights into ship's unusual design which may be useful to our own research. " + + bombardment_mem_armageddon: "$bombardment_armageddon$" + bombardment_mem_armageddon_desc: "$bombardment_armageddon_desc$" diff --git a/localisation/mem_convict_l_russian.yml b/localisation/mem_convict_l_russian.yml new file mode 100644 index 00000000..bf6d37fe --- /dev/null +++ b/localisation/mem_convict_l_russian.yml @@ -0,0 +1,66 @@ +# Convict +# Code and Text by ViolentBeetle +# Idea by Solarius Scorch + +l_russian: + + mem_convict_ship_size: "$large_ship_fallen_empire$" + mem_convict_ship_size_plural: "$large_ship_fallen_empire_plural$" + + mem_convict_ship_section_key: "" + + shipsize_mem_convict_ship_size_construction_speed_mult: "" + shipsize_mem_convict_ship_size_build_cost_mult: "" + shipsize_mem_convict_ship_size_upkeep_mult: "" + + MEM_CONVICT_STUDY_POD: "Study the Pod" + MEM_CONVICT_STUDY_POD_DESC: "The pod found on [the_planet.GetName] has been brought to our capital planet for study. In time, we should be able to understand the inscriptions and maybe even revive the alien inside." + + mem_convict_category: "Crash Landing" + mem_convict_category_desc: "We can clearly see a long ravine on the surface, ending in what seems to be a ship half-buried in the ground. Someone crash-landed on this [This.GetPlanetMoon] a long time ago." + + mem_convict.1.name: "Crash Landing" + mem_convict.1.desc: "The [Root.GetName] has been able to confirm that the ravine on the surface of [From.GetName] is, indeed, the result of a crash landing. The event is estimated to have occurred about a thousand years ago. \n\nThe flight crew seems to have perished in the crash, but [Leader.GetName] has discovered a still functional stasis pod inside the ship. The pod is covered in alien inscriptions we cannot yet decipher, but it can safely be detached and studied planetside." + mem_convict.1.a: "Bring the pod to [Owner.Capital_Scope.GetName] for study." + mem_convict.1.b: "It's not worth bothering." + mem_convict.1.c: "Shut down the pod, killing the alien." + mem_convict.2.name: "The Prison Pod" + mem_convict.2.desc: "Our researchers have managed to translate the inscriptions on the stasis pod recovered from the surface of [the_planet.GetName]. \n\nIt warns that it contains a dangerous criminal named Retheri Rhin who is being transported into exile for various crimes. The exact charges are not specified, but from the context, Rhin appears to be a public servant of some sort implicated in a massive conspiracy." + mem_convict.2.a: "Prepare to release the prisoner." + mem_convict.2.b: "Better not open it." + mem_convict.3.name: "Retheri Rhin" + mem_convict.3.desc: "The prisoner of the alien pod is now awake. After a brief interrogation, he provided an account conflicting with inscription on his pod - he claims to have been unjustly imprisoned by the true conspirators within the Rendan Federation who sought to destroy everything the Rendan people held dear for personal gain. \n\nNow that his civilization is no longer around, he implores that there is no reason to honour his sentence. He offers his services as an administrator in exchange for pardon." + mem_convict.3.a: "Deal." + mem_convict.3.a.tooltip: "We gain a new §Serudite§! governor." + mem_convict.3.a.auth: "In service to us, you will find redemption." + mem_convict.3.a.ega: "Everyone deserves a second chance." + mem_convict.3.a.mat: "A dead nation's verdict is meaningless." + mem_convict.3.a.phile: "You can tell us so much of your lost culture." + mem_convict.3.b: "We'd rather not risk it." + mem_convict.3.b.tooltip: "Governor Rhin will be sent into exile." + mem_convict.3.b.auth: "You can't be this easily absolved." + mem_convict.3.b.ega: "We must honour law and order." + mem_convict.4.name: "The Convict Governor" + mem_convict.4.desc.corrupt: "We are receiving reports that governor [retheri_rhin.GetName], whom we released from a prison pod, has been implicated in various crimes, including embezzlement, blackmail, assassination and terrorism. \n\nEven though there's no direct evidence, the amount of alleged suspicious activities on his part is staggering." + mem_convict.4.desc.honest: "The governor [retheri_rhin.GetName], who we released from a prison pod, has proven himself to be a just and upstanding citizen and a competent public servant. If the charges that were made against him were true - something those who know him find hard to credit - he is seizing the opportunity at redemption that we granted him in both hands. " + mem_convict.4.a: "We were wrong to trust him." + mem_convict.4.b: "We were right to trust him." + mem_convict.61.name: "Incursion" + mem_convict.61.desc: "A unidentified ship has arrived in [FROM.Solar_System.GetName]. Long-range tracking suggests its path originated in the [origin_system.GetName] system. \n\nIt's hailing us." + mem_convict.7.desc: "Attention! This is the fully-automatic supreme Rendan justice vessel Grim Portent speaking. \n\nYou are harboring a dangerous individual named Retheri Rhin, who is using your help to evade justice. Do not let him. \n\nTurn him over to me and justice will be served. The Rendan people might be dead, but their justice lives on in me." + mem_convict.7.a: "Fine, you can have him." + mem_convict.7.b: "No way." + mem_convict.7.c: "What if we refuse?" + mem_convict.7.c.responce: "It would be very... painful. I wouldn't recommend it." + mem_convict.7.d: "Rhin is no longer with us." + mem_convict.7.d.response: "My inbuilt lie detector suggests that this is true. Have a nice day then. \n\nAnd next time, please don't thaw everyone you find." + mem_convict.7.e: "We don't know what are you talking about." + mem_convict.7.e.response: "My inbuilt lie detector suggests that this is true. Have a nice day then." + mem_convict.8.desc: "Well, hopefully you have learnt your lesson. The devastation of your planet [This.GetName] is well deserved. \n\nI have to leave now. I hope you will think about what you did." + mem_convict.8.a: "Begone!" + + mem_convict.10.name: "Dead Ship" + mem_convict.10.desc: "The [Root.GetName] has been able to confirm that the ravine on the surface of [From.GetName] is, indeed, a result of crash landing. The event is estimated to have occurred about a thousand years ago. One unusual feature of the ship is a stasis chamber in the cargo hold, but it has long since failed and only dust remains of its occupant.\n\n[Leader.GetName] was able to gain some insights into ship's unusual design which may be useful to our own research. " + + bombardment_mem_armageddon: "$bombardment_armageddon$" + bombardment_mem_armageddon_desc: "$bombardment_armageddon_desc$" diff --git a/localisation/mem_convict_l_simp_chinese.yml b/localisation/mem_convict_l_simp_chinese.yml new file mode 100644 index 00000000..e2d8c792 --- /dev/null +++ b/localisation/mem_convict_l_simp_chinese.yml @@ -0,0 +1,66 @@ +# Convict +# Code and Text by ViolentBeetle +# Idea by Solarius Scorch + +l_simp_chinese: + + mem_convict_ship_size: "$large_ship_fallen_empire$" + mem_convict_ship_size_plural: "$large_ship_fallen_empire_plural$" + + mem_convict_ship_section_key: "" + + shipsize_mem_convict_ship_size_construction_speed_mult: "" + shipsize_mem_convict_ship_size_build_cost_mult: "" + shipsize_mem_convict_ship_size_upkeep_mult: "" + + MEM_CONVICT_STUDY_POD: "Study the Pod" + MEM_CONVICT_STUDY_POD_DESC: "The pod found on [the_planet.GetName] has been brought to our capital planet for study. In time, we should be able to understand the inscriptions and maybe even revive the alien inside." + + mem_convict_category: "Crash Landing" + mem_convict_category_desc: "We can clearly see a long ravine on the surface, ending in what seems to be a ship half-buried in the ground. Someone crash-landed on this [This.GetPlanetMoon] a long time ago." + + mem_convict.1.name: "Crash Landing" + mem_convict.1.desc: "The [Root.GetName] has been able to confirm that the ravine on the surface of [From.GetName] is, indeed, the result of a crash landing. The event is estimated to have occurred about a thousand years ago. \n\nThe flight crew seems to have perished in the crash, but [Leader.GetName] has discovered a still functional stasis pod inside the ship. The pod is covered in alien inscriptions we cannot yet decipher, but it can safely be detached and studied planetside." + mem_convict.1.a: "Bring the pod to [Owner.Capital_Scope.GetName] for study." + mem_convict.1.b: "It's not worth bothering." + mem_convict.1.c: "Shut down the pod, killing the alien." + mem_convict.2.name: "The Prison Pod" + mem_convict.2.desc: "Our researchers have managed to translate the inscriptions on the stasis pod recovered from the surface of [the_planet.GetName]. \n\nIt warns that it contains a dangerous criminal named Retheri Rhin who is being transported into exile for various crimes. The exact charges are not specified, but from the context, Rhin appears to be a public servant of some sort implicated in a massive conspiracy." + mem_convict.2.a: "Prepare to release the prisoner." + mem_convict.2.b: "Better not open it." + mem_convict.3.name: "Retheri Rhin" + mem_convict.3.desc: "The prisoner of the alien pod is now awake. After a brief interrogation, he provided an account conflicting with inscription on his pod - he claims to have been unjustly imprisoned by the true conspirators within the Rendan Federation who sought to destroy everything the Rendan people held dear for personal gain. \n\nNow that his civilization is no longer around, he implores that there is no reason to honour his sentence. He offers his services as an administrator in exchange for pardon." + mem_convict.3.a: "Deal." + mem_convict.3.a.tooltip: "We gain a new §Serudite§! governor." + mem_convict.3.a.auth: "In service to us, you will find redemption." + mem_convict.3.a.ega: "Everyone deserves a second chance." + mem_convict.3.a.mat: "A dead nation's verdict is meaningless." + mem_convict.3.a.phile: "You can tell us so much of your lost culture." + mem_convict.3.b: "We'd rather not risk it." + mem_convict.3.b.tooltip: "Governor Rhin will be sent into exile." + mem_convict.3.b.auth: "You can't be this easily absolved." + mem_convict.3.b.ega: "We must honour law and order." + mem_convict.4.name: "The Convict Governor" + mem_convict.4.desc.corrupt: "We are receiving reports that governor [retheri_rhin.GetName], whom we released from a prison pod, has been implicated in various crimes, including embezzlement, blackmail, assassination and terrorism. \n\nEven though there's no direct evidence, the amount of alleged suspicious activities on his part is staggering." + mem_convict.4.desc.honest: "The governor [retheri_rhin.GetName], who we released from a prison pod, has proven himself to be a just and upstanding citizen and a competent public servant. If the charges that were made against him were true - something those who know him find hard to credit - he is seizing the opportunity at redemption that we granted him in both hands. " + mem_convict.4.a: "We were wrong to trust him." + mem_convict.4.b: "We were right to trust him." + mem_convict.61.name: "Incursion" + mem_convict.61.desc: "A unidentified ship has arrived in [FROM.Solar_System.GetName]. Long-range tracking suggests its path originated in the [origin_system.GetName] system. \n\nIt's hailing us." + mem_convict.7.desc: "Attention! This is the fully-automatic supreme Rendan justice vessel Grim Portent speaking. \n\nYou are harboring a dangerous individual named Retheri Rhin, who is using your help to evade justice. Do not let him. \n\nTurn him over to me and justice will be served. The Rendan people might be dead, but their justice lives on in me." + mem_convict.7.a: "Fine, you can have him." + mem_convict.7.b: "No way." + mem_convict.7.c: "What if we refuse?" + mem_convict.7.c.responce: "It would be very... painful. I wouldn't recommend it." + mem_convict.7.d: "Rhin is no longer with us." + mem_convict.7.d.response: "My inbuilt lie detector suggests that this is true. Have a nice day then. \n\nAnd next time, please don't thaw everyone you find." + mem_convict.7.e: "We don't know what are you talking about." + mem_convict.7.e.response: "My inbuilt lie detector suggests that this is true. Have a nice day then." + mem_convict.8.desc: "Well, hopefully you have learnt your lesson. The devastation of your planet [This.GetName] is well deserved. \n\nI have to leave now. I hope you will think about what you did." + mem_convict.8.a: "Begone!" + + mem_convict.10.name: "Dead Ship" + mem_convict.10.desc: "The [Root.GetName] has been able to confirm that the ravine on the surface of [From.GetName] is, indeed, a result of crash landing. The event is estimated to have occurred about a thousand years ago. One unusual feature of the ship is a stasis chamber in the cargo hold, but it has long since failed and only dust remains of its occupant.\n\n[Leader.GetName] was able to gain some insights into ship's unusual design which may be useful to our own research. " + + bombardment_mem_armageddon: "$bombardment_armageddon$" + bombardment_mem_armageddon_desc: "$bombardment_armageddon_desc$" diff --git a/localisation/mem_cracked_l_braz_por.yml b/localisation/mem_cracked_l_braz_por.yml new file mode 100644 index 00000000..8e67fe46 --- /dev/null +++ b/localisation/mem_cracked_l_braz_por.yml @@ -0,0 +1,44 @@ +#Cracked +#Idea and code by ViolentBeetle +#Text by anael and ViolentBeetle + +l_braz_por: + + mem_cracked_category:0 "Cracked" + mem_cracked_category_desc:0 "A web of fault lines covers this asteroid, but they do not originate from an external impact - it's as if it was cracked from the inside. Our instruments have detected a faint energy signature emanating from the asteroid." + + mem_cracked.1.name:0 "Point of Entry" + mem_cracked.1.desc:0 "[Root.GetName] reports that deep penetration scans of §Y[From.GetName]§! have detected an unusual object beneath its surface - right where fault lines are presumed to originate. \n\nConjecture regarding the object has run rampant, but §Y[Root.Leader.GetName]§! believes the results indicate that a ship is somehow trapped inside of the asteroid. Tremors within the asteroid immediately followed the initial transmission. Whatever is inside it, the asteroid will not remain stable for long." + mem_cracked.1.a:0 "Find a way to extract this ship." + mem_cracked.1.b:0 "Attempt to conserve the site for prolonged study." + mem_cracked.1.c:0 "Study the strange phenomenon that caused this." + + MEM_CRACKED_CUT_OUT:0 "Extraction" + MEM_CRACKED_CUT_OUT_DESC:0 "Whatever is trapped inside the asteroid, we require precision mining equipment to bring it out safely. A construction ship can do the job." + + mem_cracked.2.name:0 "Warship from Beyond" + mem_cracked.2.desc:0 "A ship was indeed trapped inside the asteroid. Seemingly composed primarily of energy fields, it looks and functions very differently from our own technology. No crew was found inside. \n\nOur findings suggest that this ship originated outside our current dimension, raising a great many questions for the [Owner.GetAdj] scientific community to ponder. Despite its unusual design, it could still be repurposed to serve in our military fleet." + mem_cracked.2.tooltip:0 "A new §Ymilitary ship§! will join our empire." + + mem_cracked.3.name:0 "Science Vessel from Beyond" + mem_cracked.3.desc:0 "A ship was indeed trapped inside the asteroid. Seemingly composed primarily of energy fields, it looks and functions very differently from our own technology. No crew was found inside. \n\nOur findings suggest that this ship originated outside our current dimension, raising a great many questions for the [Owner.GetAdj] scientific community to ponder. Despite its unusual design, it could still be repurposed to serve in our exploration fleet." + mem_cracked.3.tooltip:0 "A new §Yscience ship§! will join our empire." + + mem_cracked.4.name:0 "Failure" + mem_cracked.4.desc:0 "The extraction crew misread a survey of the asteroid's internal activity and triggered its total destruction through ill-advised drilling. However, a ship was indeed trapped inside the asteroid. Examining its debris will provide some fascinating scientific data on this bizarre ship that shows no similarity to any vessel or material we've yet discovered." + mem_cracked.4.a:0 "Could've been better." + + mem_cracked.5.name:0 "Jack-In-The-Rock" + mem_cracked.5.desc:0 "We got it almost right - except that it wasn't one ship trapped inside the asteroid, but two. As we finished freeing them from the rock, both ships immediately powered up and directed their weapon systems toward us." + mem_cracked.5.a:0 "Those invaders must be contained." + + mem_cracked_ship_mod:0 "Otherworldly Energies" + mem_cracked_ship_war_buff:0 "Otherworldly Energies" + + mem_cracked.10.name:0 "A Crack in Space" + mem_cracked.10.desc:0 "Whatever shattered asteroid §Y[From.GetName]§! has vanished in a cacophony of energy as [Root.GetName] approached for second scan. After recovering from the incident, our crew reported that their ship's hull was strangely altered by the bizarre traveller. Whatever their origin, their technology has inspired theoretical debate over hyperdrives capable of tearing through the fabric of space." + mem_cracked.10.a:0 "How strange..." + + mem_cracked.9999.name:0 "Failure" + mem_cracked.9999.desc:0 "Despite [Leader.GetHerHis] best efforts, [Leader.GetName] was not able to identify the cause of mysterious cracks spreading through §Y[FromFrom.GetName]§!. A freak accident for sure, it will likely forever remain beyond our knowledge, leaving us able to only study its consequences." + mem_cracked.9999.a:0 "That's a shame." diff --git a/localisation/mem_cracked_l_german.yml b/localisation/mem_cracked_l_german.yml new file mode 100644 index 00000000..2fd62050 --- /dev/null +++ b/localisation/mem_cracked_l_german.yml @@ -0,0 +1,44 @@ +#Cracked +#Idea and code by ViolentBeetle +#Text by anael and ViolentBeetle + +l_german: + + mem_cracked_category:0 "Cracked" + mem_cracked_category_desc:0 "A web of fault lines covers this asteroid, but they do not originate from an external impact - it's as if it was cracked from the inside. Our instruments have detected a faint energy signature emanating from the asteroid." + + mem_cracked.1.name:0 "Point of Entry" + mem_cracked.1.desc:0 "[Root.GetName] reports that deep penetration scans of §Y[From.GetName]§! have detected an unusual object beneath its surface - right where fault lines are presumed to originate. \n\nConjecture regarding the object has run rampant, but §Y[Root.Leader.GetName]§! believes the results indicate that a ship is somehow trapped inside of the asteroid. Tremors within the asteroid immediately followed the initial transmission. Whatever is inside it, the asteroid will not remain stable for long." + mem_cracked.1.a:0 "Find a way to extract this ship." + mem_cracked.1.b:0 "Attempt to conserve the site for prolonged study." + mem_cracked.1.c:0 "Study the strange phenomenon that caused this." + + MEM_CRACKED_CUT_OUT:0 "Extraction" + MEM_CRACKED_CUT_OUT_DESC:0 "Whatever is trapped inside the asteroid, we require precision mining equipment to bring it out safely. A construction ship can do the job." + + mem_cracked.2.name:0 "Warship from Beyond" + mem_cracked.2.desc:0 "A ship was indeed trapped inside the asteroid. Seemingly composed primarily of energy fields, it looks and functions very differently from our own technology. No crew was found inside. \n\nOur findings suggest that this ship originated outside our current dimension, raising a great many questions for the [Owner.GetAdj] scientific community to ponder. Despite its unusual design, it could still be repurposed to serve in our military fleet." + mem_cracked.2.tooltip:0 "A new §Ymilitary ship§! will join our empire." + + mem_cracked.3.name:0 "Science Vessel from Beyond" + mem_cracked.3.desc:0 "A ship was indeed trapped inside the asteroid. Seemingly composed primarily of energy fields, it looks and functions very differently from our own technology. No crew was found inside. \n\nOur findings suggest that this ship originated outside our current dimension, raising a great many questions for the [Owner.GetAdj] scientific community to ponder. Despite its unusual design, it could still be repurposed to serve in our exploration fleet." + mem_cracked.3.tooltip:0 "A new §Yscience ship§! will join our empire." + + mem_cracked.4.name:0 "Failure" + mem_cracked.4.desc:0 "The extraction crew misread a survey of the asteroid's internal activity and triggered its total destruction through ill-advised drilling. However, a ship was indeed trapped inside the asteroid. Examining its debris will provide some fascinating scientific data on this bizarre ship that shows no similarity to any vessel or material we've yet discovered." + mem_cracked.4.a:0 "Could've been better." + + mem_cracked.5.name:0 "Jack-In-The-Rock" + mem_cracked.5.desc:0 "We got it almost right - except that it wasn't one ship trapped inside the asteroid, but two. As we finished freeing them from the rock, both ships immediately powered up and directed their weapon systems toward us." + mem_cracked.5.a:0 "Those invaders must be contained." + + mem_cracked_ship_mod:0 "Otherworldly Energies" + mem_cracked_ship_war_buff:0 "Otherworldly Energies" + + mem_cracked.10.name:0 "A Crack in Space" + mem_cracked.10.desc:0 "Whatever shattered asteroid §Y[From.GetName]§! has vanished in a cacophony of energy as [Root.GetName] approached for second scan. After recovering from the incident, our crew reported that their ship's hull was strangely altered by the bizarre traveller. Whatever their origin, their technology has inspired theoretical debate over hyperdrives capable of tearing through the fabric of space." + mem_cracked.10.a:0 "How strange..." + + mem_cracked.9999.name:0 "Failure" + mem_cracked.9999.desc:0 "Despite [Leader.GetHerHis] best efforts, [Leader.GetName] was not able to identify the cause of mysterious cracks spreading through §Y[FromFrom.GetName]§!. A freak accident for sure, it will likely forever remain beyond our knowledge, leaving us able to only study its consequences." + mem_cracked.9999.a:0 "That's a shame." diff --git a/localisation/mem_cracked_l_polish.yml b/localisation/mem_cracked_l_polish.yml new file mode 100644 index 00000000..94fb5ea6 --- /dev/null +++ b/localisation/mem_cracked_l_polish.yml @@ -0,0 +1,44 @@ +#Cracked +#Idea and code by ViolentBeetle +#Text by anael and ViolentBeetle + +l_polish: + + mem_cracked_category:0 "Cracked" + mem_cracked_category_desc:0 "A web of fault lines covers this asteroid, but they do not originate from an external impact - it's as if it was cracked from the inside. Our instruments have detected a faint energy signature emanating from the asteroid." + + mem_cracked.1.name:0 "Point of Entry" + mem_cracked.1.desc:0 "[Root.GetName] reports that deep penetration scans of §Y[From.GetName]§! have detected an unusual object beneath its surface - right where fault lines are presumed to originate. \n\nConjecture regarding the object has run rampant, but §Y[Root.Leader.GetName]§! believes the results indicate that a ship is somehow trapped inside of the asteroid. Tremors within the asteroid immediately followed the initial transmission. Whatever is inside it, the asteroid will not remain stable for long." + mem_cracked.1.a:0 "Find a way to extract this ship." + mem_cracked.1.b:0 "Attempt to conserve the site for prolonged study." + mem_cracked.1.c:0 "Study the strange phenomenon that caused this." + + MEM_CRACKED_CUT_OUT:0 "Extraction" + MEM_CRACKED_CUT_OUT_DESC:0 "Whatever is trapped inside the asteroid, we require precision mining equipment to bring it out safely. A construction ship can do the job." + + mem_cracked.2.name:0 "Warship from Beyond" + mem_cracked.2.desc:0 "A ship was indeed trapped inside the asteroid. Seemingly composed primarily of energy fields, it looks and functions very differently from our own technology. No crew was found inside. \n\nOur findings suggest that this ship originated outside our current dimension, raising a great many questions for the [Owner.GetAdj] scientific community to ponder. Despite its unusual design, it could still be repurposed to serve in our military fleet." + mem_cracked.2.tooltip:0 "A new §Ymilitary ship§! will join our empire." + + mem_cracked.3.name:0 "Science Vessel from Beyond" + mem_cracked.3.desc:0 "A ship was indeed trapped inside the asteroid. Seemingly composed primarily of energy fields, it looks and functions very differently from our own technology. No crew was found inside. \n\nOur findings suggest that this ship originated outside our current dimension, raising a great many questions for the [Owner.GetAdj] scientific community to ponder. Despite its unusual design, it could still be repurposed to serve in our exploration fleet." + mem_cracked.3.tooltip:0 "A new §Yscience ship§! will join our empire." + + mem_cracked.4.name:0 "Failure" + mem_cracked.4.desc:0 "The extraction crew misread a survey of the asteroid's internal activity and triggered its total destruction through ill-advised drilling. However, a ship was indeed trapped inside the asteroid. Examining its debris will provide some fascinating scientific data on this bizarre ship that shows no similarity to any vessel or material we've yet discovered." + mem_cracked.4.a:0 "Could've been better." + + mem_cracked.5.name:0 "Jack-In-The-Rock" + mem_cracked.5.desc:0 "We got it almost right - except that it wasn't one ship trapped inside the asteroid, but two. As we finished freeing them from the rock, both ships immediately powered up and directed their weapon systems toward us." + mem_cracked.5.a:0 "Those invaders must be contained." + + mem_cracked_ship_mod:0 "Otherworldly Energies" + mem_cracked_ship_war_buff:0 "Otherworldly Energies" + + mem_cracked.10.name:0 "A Crack in Space" + mem_cracked.10.desc:0 "Whatever shattered asteroid §Y[From.GetName]§! has vanished in a cacophony of energy as [Root.GetName] approached for second scan. After recovering from the incident, our crew reported that their ship's hull was strangely altered by the bizarre traveller. Whatever their origin, their technology has inspired theoretical debate over hyperdrives capable of tearing through the fabric of space." + mem_cracked.10.a:0 "How strange..." + + mem_cracked.9999.name:0 "Failure" + mem_cracked.9999.desc:0 "Despite [Leader.GetHerHis] best efforts, [Leader.GetName] was not able to identify the cause of mysterious cracks spreading through §Y[FromFrom.GetName]§!. A freak accident for sure, it will likely forever remain beyond our knowledge, leaving us able to only study its consequences." + mem_cracked.9999.a:0 "That's a shame." diff --git a/localisation/mem_cracked_l_simp_chinese.yml b/localisation/mem_cracked_l_simp_chinese.yml new file mode 100644 index 00000000..01479ed9 --- /dev/null +++ b/localisation/mem_cracked_l_simp_chinese.yml @@ -0,0 +1,44 @@ +#Cracked +#Idea and code by ViolentBeetle +#Text by anael and ViolentBeetle + +l_simp_chinese: + + mem_cracked_category:0 "Cracked" + mem_cracked_category_desc:0 "A web of fault lines covers this asteroid, but they do not originate from an external impact - it's as if it was cracked from the inside. Our instruments have detected a faint energy signature emanating from the asteroid." + + mem_cracked.1.name:0 "Point of Entry" + mem_cracked.1.desc:0 "[Root.GetName] reports that deep penetration scans of §Y[From.GetName]§! have detected an unusual object beneath its surface - right where fault lines are presumed to originate. \n\nConjecture regarding the object has run rampant, but §Y[Root.Leader.GetName]§! believes the results indicate that a ship is somehow trapped inside of the asteroid. Tremors within the asteroid immediately followed the initial transmission. Whatever is inside it, the asteroid will not remain stable for long." + mem_cracked.1.a:0 "Find a way to extract this ship." + mem_cracked.1.b:0 "Attempt to conserve the site for prolonged study." + mem_cracked.1.c:0 "Study the strange phenomenon that caused this." + + MEM_CRACKED_CUT_OUT:0 "Extraction" + MEM_CRACKED_CUT_OUT_DESC:0 "Whatever is trapped inside the asteroid, we require precision mining equipment to bring it out safely. A construction ship can do the job." + + mem_cracked.2.name:0 "Warship from Beyond" + mem_cracked.2.desc:0 "A ship was indeed trapped inside the asteroid. Seemingly composed primarily of energy fields, it looks and functions very differently from our own technology. No crew was found inside. \n\nOur findings suggest that this ship originated outside our current dimension, raising a great many questions for the [Owner.GetAdj] scientific community to ponder. Despite its unusual design, it could still be repurposed to serve in our military fleet." + mem_cracked.2.tooltip:0 "A new §Ymilitary ship§! will join our empire." + + mem_cracked.3.name:0 "Science Vessel from Beyond" + mem_cracked.3.desc:0 "A ship was indeed trapped inside the asteroid. Seemingly composed primarily of energy fields, it looks and functions very differently from our own technology. No crew was found inside. \n\nOur findings suggest that this ship originated outside our current dimension, raising a great many questions for the [Owner.GetAdj] scientific community to ponder. Despite its unusual design, it could still be repurposed to serve in our exploration fleet." + mem_cracked.3.tooltip:0 "A new §Yscience ship§! will join our empire." + + mem_cracked.4.name:0 "Failure" + mem_cracked.4.desc:0 "The extraction crew misread a survey of the asteroid's internal activity and triggered its total destruction through ill-advised drilling. However, a ship was indeed trapped inside the asteroid. Examining its debris will provide some fascinating scientific data on this bizarre ship that shows no similarity to any vessel or material we've yet discovered." + mem_cracked.4.a:0 "Could've been better." + + mem_cracked.5.name:0 "Jack-In-The-Rock" + mem_cracked.5.desc:0 "We got it almost right - except that it wasn't one ship trapped inside the asteroid, but two. As we finished freeing them from the rock, both ships immediately powered up and directed their weapon systems toward us." + mem_cracked.5.a:0 "Those invaders must be contained." + + mem_cracked_ship_mod:0 "Otherworldly Energies" + mem_cracked_ship_war_buff:0 "Otherworldly Energies" + + mem_cracked.10.name:0 "A Crack in Space" + mem_cracked.10.desc:0 "Whatever shattered asteroid §Y[From.GetName]§! has vanished in a cacophony of energy as [Root.GetName] approached for second scan. After recovering from the incident, our crew reported that their ship's hull was strangely altered by the bizarre traveller. Whatever their origin, their technology has inspired theoretical debate over hyperdrives capable of tearing through the fabric of space." + mem_cracked.10.a:0 "How strange..." + + mem_cracked.9999.name:0 "Failure" + mem_cracked.9999.desc:0 "Despite [Leader.GetHerHis] best efforts, [Leader.GetName] was not able to identify the cause of mysterious cracks spreading through §Y[FromFrom.GetName]§!. A freak accident for sure, it will likely forever remain beyond our knowledge, leaving us able to only study its consequences." + mem_cracked.9999.a:0 "That's a shame." diff --git a/localisation/mem_crashed_object_l_braz_por.yml b/localisation/mem_crashed_object_l_braz_por.yml new file mode 100644 index 00000000..3c47dbb5 --- /dev/null +++ b/localisation/mem_crashed_object_l_braz_por.yml @@ -0,0 +1,15 @@ +l_braz_por: + mem_crashed_object_category:0 "Crashed Object" + mem_crashed_object_category_desc:0 "Exploration of this asteroid has detected the remains of a large object scattered on its surface. This warrants further investigation." + + mem_crashed_object.11.name:0 "Alien Sounds" + mem_crashed_object.11.desc:0 "Upon closer inspection, the crashed object on the surface of the asteroid turned out to be an alien probe! Along with rudimentary solar collection and radio reception and transmission technology, the probe also contains a flat, grooved disc mounted on the side. Spinning the disk elicits a deluge of sounds. [Root.GetLeaderName] believes it to be an alien form of music!\n\nUnfortunately, this music isn't very good, or perhaps it is geared towards audio sensory equipment vastly dissimilar to our own. Still, a cultural artefact from a completely different species... that's something, right?" + mem_crashed_object.11.a:0 "It's not that bad..." + + mem_crashed_object.12.name:0 "Escape Pod" + mem_crashed_object.12.desc:0 "An expedition sent to explore the wreck on the surface of the asteroid brought back an interesting find. It appears to be an emergency craft, judging by the lack of substantive propulsion systems, on board of which several pods capable of sustained cryogenic suspension were found. Most had been dismantled to service a single, jury-rigged pod, containing one occupant. Although the system strained to keep them alive, by our best estimations the cryogenic system failed over five hundred years ago. Little can be determined from the creature's desiccated remains, with stellar radiation having sterilized most of its tissues.\n\nAll's not lost, however, as the pure inventive genius of the improvised system has aided our knowledge of long-term system maintainability and cryogenics." + mem_crashed_object.12.a:0 "A shame we didn't get to meet." + + mem_crashed_object.13.name:0 "Trick of the Light" + mem_crashed_object.13.desc:0 "Our initial scan appears to have been a false positive. The metallic debris detected from orbit was merely the glimmer of exposed metal ore." + mem_crashed_object.13.a:0 "You can never have too many minerals, I suppose." diff --git a/localisation/mem_crashed_object_l_simp_chinese.yml b/localisation/mem_crashed_object_l_simp_chinese.yml new file mode 100644 index 00000000..9d323e77 --- /dev/null +++ b/localisation/mem_crashed_object_l_simp_chinese.yml @@ -0,0 +1,15 @@ +l_simp_chinese: + mem_crashed_object_category:0 "Crashed Object" + mem_crashed_object_category_desc:0 "Exploration of this asteroid has detected the remains of a large object scattered on its surface. This warrants further investigation." + + mem_crashed_object.11.name:0 "Alien Sounds" + mem_crashed_object.11.desc:0 "Upon closer inspection, the crashed object on the surface of the asteroid turned out to be an alien probe! Along with rudimentary solar collection and radio reception and transmission technology, the probe also contains a flat, grooved disc mounted on the side. Spinning the disk elicits a deluge of sounds. [Root.GetLeaderName] believes it to be an alien form of music!\n\nUnfortunately, this music isn't very good, or perhaps it is geared towards audio sensory equipment vastly dissimilar to our own. Still, a cultural artefact from a completely different species... that's something, right?" + mem_crashed_object.11.a:0 "It's not that bad..." + + mem_crashed_object.12.name:0 "Escape Pod" + mem_crashed_object.12.desc:0 "An expedition sent to explore the wreck on the surface of the asteroid brought back an interesting find. It appears to be an emergency craft, judging by the lack of substantive propulsion systems, on board of which several pods capable of sustained cryogenic suspension were found. Most had been dismantled to service a single, jury-rigged pod, containing one occupant. Although the system strained to keep them alive, by our best estimations the cryogenic system failed over five hundred years ago. Little can be determined from the creature's desiccated remains, with stellar radiation having sterilized most of its tissues.\n\nAll's not lost, however, as the pure inventive genius of the improvised system has aided our knowledge of long-term system maintainability and cryogenics." + mem_crashed_object.12.a:0 "A shame we didn't get to meet." + + mem_crashed_object.13.name:0 "Trick of the Light" + mem_crashed_object.13.desc:0 "Our initial scan appears to have been a false positive. The metallic debris detected from orbit was merely the glimmer of exposed metal ore." + mem_crashed_object.13.a:0 "You can never have too many minerals, I suppose." diff --git a/localisation/mem_crawler_l_braz_por.yml b/localisation/mem_crawler_l_braz_por.yml new file mode 100644 index 00000000..9d6d4a16 --- /dev/null +++ b/localisation/mem_crawler_l_braz_por.yml @@ -0,0 +1,85 @@ +# Crawler +# By ViolentBeetle + +l_braz_por: + + trait_mem_crawler_pet_owner: "Pet Crawler" + trait_mem_crawler_pet_owner_desc: "This leader is a proud owner of a one-of-a-kind pet crawler." + trait_mem_crawler_pet_owner_cloned: "Pet Crawler" + trait_mem_crawler_pet_owner_cloned_desc: "This leader is a proud owner of a pet crawler." + trait_mem_crawler_pet_owner_ruler: "$trait_mem_crawler_pet_owner$" + trait_mem_crawler_pet_owner_ruler_desc: "$trait_mem_crawler_pet_owner_desc$" + + mem_crawler_anomaly: "Lonely Life Sign" + mem_crawler_anomaly_desc: "A faint life sign is detected on the otherwise lifeless surface of [This.GetName]." + + mem_crawler.1.name: "A Bug in a Box" + mem_crawler.1.desc: "After following the life sign detected on the surface of §Y[From.GetName]§!, [Leader.GetName] discovered its source - a large glass box bolted to the asteroid's surface. Inside, [Leader.GetSheHe] discovered a large creature. \n\nIts slim segmented body, about 40 centimeters long, is covered in black chitinous plates and is supported by 138 legs. Its tail ends with a barb, while its head ends with a large mouth adorned by two massive mandibles, alongside with long sensitive hairs and 18 beady eyes of different sizes, half of which are currently looking at [Leader.GetName], silently judging [Leader.GetHerHim]. \n\nSomebody has deliberately placed this container here with enough power and supplies to keep the creature alive for many years. The question is: What are we to do with it now?" + mem_crawler.1.a: "Put the creature in [Leader.GetName]'s care." + mem_crawler.1.xenophile: "It's so cute! We should take care of it." + mem_crawler.1.b: "Take it to [Owner.Capital_Scope.GetName] for dissection." + mem_crawler.1.c: "Kill it! Kill it with fire!" + mem_crawler.1.swarm: "Let [Leader.GetName] eat the creature." + + mem_crawler.2.name: "Pet Crawler" + mem_crawler.2.desc: "With the death of its previous owner, the Crawler has been passed on to [new_owner.GetName]. \n\n[new_owner.GetSheHeCap] promises to take good care of the creature." + mem_crawler.2.desc.machine: "Following the decommissioning of its previous caretaker unit, the crawler was put in the care of [new_owner.GetName]." + mem_crawler.2.tooltip: "§Y[new_owner.GetName]§! becomes the new owner of the Crawler." + + mem_crawler.4.name: "Pet Crawler" + mem_crawler.4.desc: "Reports indicate that the Pet Crawler that was under the care of [From.Leader.GetName] has perished in a recent engagement." + mem_crawler.4.a: "Shame." + + mem_crawler.5.name: "Pet Crawler" + mem_crawler.5.desc: "While under [crawler_owner.GetName]'s care, the crawler showed itself to be more intelligent than anticipated. \n\nThe creature is able to recognize individuals passing by and form bonds with them, showing excitement when approached by those in charge of feeding it or maintaining its habitat. When not disturbed, it seems to actually be quite friendly and even playful at times." + + mem_crawler.6.name: "Crawler is Dead" + mem_crawler.6.desc: "[crawler_owner.GetName] reports that the Crawler creature in [crawler_owner.GetHerHis] care is dead. \n\nTonight it lay down in its favourite spot under a heating lamp for a last time, coiled up and stopped breathing. No life signs had been detected ever since, and the creature's advanced age is a likely culprit. Since we still have no information regarding the creature's origin and whether there are other crawlers elsewhere, it's quite possible that we have witnessed the complete extinction of the species." + mem_crawler.6.a: "Rest in peace." + mem_crawler.6.b: "Declare national Crawler Appreciation Day." + mem_crawler.6.c: "Now we can safely dissect it." + mem_crawler.6.d: "This doesn't have to be the end." + + mem_crawler.10.desc: "It has come to our attention that one of your citizens, [crawler_owner.GetName], has adopted an alien creature you call §YCrawler§! as a pet. \n\nSaid creature matches the description found in founding sacred texts of the [request_sender.GetName] - that of a powerful demon, Devourer of the Void, the Dark One. It is of utmost importance that you kill the monster before it grows more powerful." + mem_crawler.10.a: "We aren't killing our pet over some legend." + mem_crawler.10.a.mat: "This is stupid. You are stupid." + mem_crawler.10.a.spi: "Our scriptures tell of nothing of the sort." + mem_crawler.10.b: "Very well. It will be done." + mem_crawler.10.b.tooltip: "The Crawler will be removed from our possession." + mem_crawler.11.desc: "Greetings. \n\nOur [request_sender.GetRulerTitle] [request_sender.Ruler.GetName] is a great collector of strange and exotic beings. It has come to our attention that you have found a unique creature you call Crawler. \n\nIf you are willing to sell it, we will pay you £energy §Y1000§!. Do we have a deal?" + mem_crawler.11.a: "No deal." + mem_crawler.11.b: "Deal." + mem_crawler.11.b.tooltip: "The Crawler will be removed from our possession and transferred to [request_sender.Ruler.GetTitle] [request_sender.Ruler.GetName]'s menagerie." + mem_crawler.12.desc: "As protectors of life in this galaxy, it is our sworn duty to collect endangered species. The being you call Crawler is one of interest to us. \n\nIf you are willing to turn it over to us, we will be grateful. We will take good care of it, we promise." + mem_crawler.12.a: "Not going to happen." + mem_crawler.12.b: "Very well." + mem_crawler.12.b.tooltip: "$mem_crawler.10.b.tooltip$" + + mem_crawler_harboring: "Harboring a demon" + mem_crawler_killed: "Killed the demon" + mem_crawler_denied_request: "Refused to sell Crawler" + + tech_mem_crawler_physiology: "Crawler Physiology" + tech_mem_crawler_physiology_desc: "The Crawler creature we picked up from an asteroid has very unusual physiology. But it should still be possible to conduct non-invasive studies without harming the creature and find out what makes it so unique." + mem_crawler_cloning_possibility: "§HUnlocks Possibility:§! Crawler repopulation." + mem_crawler_cloning_possibility_desc: "In the future, we might be able to use §YCrawler§! genetic material to restore their population." + + mem_crawler_cloned_pets: "Crawler Pets" + mem_crawler_cloned_pets_desc: "A restored population of crawlers is kept by our population as loyal and intelligent pets." + mem_crawler_cloned_pets_tooltip: "Add a chance for leader to gain a special trait" + + MEM_CRAWLER_CLONING_PROJECT: "Clone the Crawler" + MEM_CRAWLER_CLONING_PROJECT_DESC: "The Crawler was a loyal pet for a long time, but its death doesn't have to be the end of its species. Using data we collected while it was still alive, along with post-mortem samples of its cells and tissues, we can use cloning technology to restore its population." + + mem_crawler.13.name: "Crawler Cloning Successful" + mem_crawler.13.desc: "Using our knowledge of physiology, we were able to revitalize certain cell cultures of the Crawler and trigger a self-fertilized reproduction. The first batch of crawler eggs are hatching now. \n\nIt seems that the species is naturally mutable and with minor adjustments we were able to introduce enough variance into their genetic code to allow for stable reproduction and avoid the genetic meltdown that is typical for closely-related, small populations." + mem_crawler.13.a: "We can redistribute them as pets across the empire." + mem_crawler.13.b: "We should establish a natural preserve." + mem_crawler.13.b.tooltip: "Enables a one-time decision to create a §YCrawler Sanctuary§! - a unique unremovable blocker." + + decision_mem_crawler_sanctuary: "Establish Crawler Sanctuary" + decision_mem_crawler_sanctuary_desc: "A large area will be set aside and modified to fit crawlers' natural preferences." + + d_mem_crawler_sanctuary: "Crawler Sanctuary" + d_mem_crawler_sanctuary_desc: "A special area carefully altered to fit crawlers' physiological needs. Thousands of creatures can call it home." + mem_crawler_cant_clear_sanctuary: "Crawler Sanctuary cannot be removed." diff --git a/localisation/mem_crawler_l_german.yml b/localisation/mem_crawler_l_german.yml new file mode 100644 index 00000000..77a7d992 --- /dev/null +++ b/localisation/mem_crawler_l_german.yml @@ -0,0 +1,85 @@ +# Crawler +# By ViolentBeetle + +l_german: + + trait_mem_crawler_pet_owner: "Pet Crawler" + trait_mem_crawler_pet_owner_desc: "This leader is a proud owner of a one-of-a-kind pet crawler." + trait_mem_crawler_pet_owner_cloned: "Pet Crawler" + trait_mem_crawler_pet_owner_cloned_desc: "This leader is a proud owner of a pet crawler." + trait_mem_crawler_pet_owner_ruler: "$trait_mem_crawler_pet_owner$" + trait_mem_crawler_pet_owner_ruler_desc: "$trait_mem_crawler_pet_owner_desc$" + + mem_crawler_anomaly: "Lonely Life Sign" + mem_crawler_anomaly_desc: "A faint life sign is detected on the otherwise lifeless surface of [This.GetName]." + + mem_crawler.1.name: "A Bug in a Box" + mem_crawler.1.desc: "After following the life sign detected on the surface of §Y[From.GetName]§!, [Leader.GetName] discovered its source - a large glass box bolted to the asteroid's surface. Inside, [Leader.GetSheHe] discovered a large creature. \n\nIts slim segmented body, about 40 centimeters long, is covered in black chitinous plates and is supported by 138 legs. Its tail ends with a barb, while its head ends with a large mouth adorned by two massive mandibles, alongside with long sensitive hairs and 18 beady eyes of different sizes, half of which are currently looking at [Leader.GetName], silently judging [Leader.GetHerHim]. \n\nSomebody has deliberately placed this container here with enough power and supplies to keep the creature alive for many years. The question is: What are we to do with it now?" + mem_crawler.1.a: "Put the creature in [Leader.GetName]'s care." + mem_crawler.1.xenophile: "It's so cute! We should take care of it." + mem_crawler.1.b: "Take it to [Owner.Capital_Scope.GetName] for dissection." + mem_crawler.1.c: "Kill it! Kill it with fire!" + mem_crawler.1.swarm: "Let [Leader.GetName] eat the creature." + + mem_crawler.2.name: "Pet Crawler" + mem_crawler.2.desc: "With the death of its previous owner, the Crawler has been passed on to [new_owner.GetName]. \n\n[new_owner.GetSheHeCap] promises to take good care of the creature." + mem_crawler.2.desc.machine: "Following the decommissioning of its previous caretaker unit, the crawler was put in the care of [new_owner.GetName]." + mem_crawler.2.tooltip: "§Y[new_owner.GetName]§! becomes the new owner of the Crawler." + + mem_crawler.4.name: "Pet Crawler" + mem_crawler.4.desc: "Reports indicate that the Pet Crawler that was under the care of [From.Leader.GetName] has perished in a recent engagement." + mem_crawler.4.a: "Shame." + + mem_crawler.5.name: "Pet Crawler" + mem_crawler.5.desc: "While under [crawler_owner.GetName]'s care, the crawler showed itself to be more intelligent than anticipated. \n\nThe creature is able to recognize individuals passing by and form bonds with them, showing excitement when approached by those in charge of feeding it or maintaining its habitat. When not disturbed, it seems to actually be quite friendly and even playful at times." + + mem_crawler.6.name: "Crawler is Dead" + mem_crawler.6.desc: "[crawler_owner.GetName] reports that the Crawler creature in [crawler_owner.GetHerHis] care is dead. \n\nTonight it lay down in its favourite spot under a heating lamp for a last time, coiled up and stopped breathing. No life signs had been detected ever since, and the creature's advanced age is a likely culprit. Since we still have no information regarding the creature's origin and whether there are other crawlers elsewhere, it's quite possible that we have witnessed the complete extinction of the species." + mem_crawler.6.a: "Rest in peace." + mem_crawler.6.b: "Declare national Crawler Appreciation Day." + mem_crawler.6.c: "Now we can safely dissect it." + mem_crawler.6.d: "This doesn't have to be the end." + + mem_crawler.10.desc: "It has come to our attention that one of your citizens, [crawler_owner.GetName], has adopted an alien creature you call §YCrawler§! as a pet. \n\nSaid creature matches the description found in founding sacred texts of the [request_sender.GetName] - that of a powerful demon, Devourer of the Void, the Dark One. It is of utmost importance that you kill the monster before it grows more powerful." + mem_crawler.10.a: "We aren't killing our pet over some legend." + mem_crawler.10.a.mat: "This is stupid. You are stupid." + mem_crawler.10.a.spi: "Our scriptures tell of nothing of the sort." + mem_crawler.10.b: "Very well. It will be done." + mem_crawler.10.b.tooltip: "The Crawler will be removed from our possession." + mem_crawler.11.desc: "Greetings. \n\nOur [request_sender.GetRulerTitle] [request_sender.Ruler.GetName] is a great collector of strange and exotic beings. It has come to our attention that you have found a unique creature you call Crawler. \n\nIf you are willing to sell it, we will pay you £energy §Y1000§!. Do we have a deal?" + mem_crawler.11.a: "No deal." + mem_crawler.11.b: "Deal." + mem_crawler.11.b.tooltip: "The Crawler will be removed from our possession and transferred to [request_sender.Ruler.GetTitle] [request_sender.Ruler.GetName]'s menagerie." + mem_crawler.12.desc: "As protectors of life in this galaxy, it is our sworn duty to collect endangered species. The being you call Crawler is one of interest to us. \n\nIf you are willing to turn it over to us, we will be grateful. We will take good care of it, we promise." + mem_crawler.12.a: "Not going to happen." + mem_crawler.12.b: "Very well." + mem_crawler.12.b.tooltip: "$mem_crawler.10.b.tooltip$" + + mem_crawler_harboring: "Harboring a demon" + mem_crawler_killed: "Killed the demon" + mem_crawler_denied_request: "Refused to sell Crawler" + + tech_mem_crawler_physiology: "Crawler Physiology" + tech_mem_crawler_physiology_desc: "The Crawler creature we picked up from an asteroid has very unusual physiology. But it should still be possible to conduct non-invasive studies without harming the creature and find out what makes it so unique." + mem_crawler_cloning_possibility: "§HUnlocks Possibility:§! Crawler repopulation." + mem_crawler_cloning_possibility_desc: "In the future, we might be able to use §YCrawler§! genetic material to restore their population." + + mem_crawler_cloned_pets: "Crawler Pets" + mem_crawler_cloned_pets_desc: "A restored population of crawlers is kept by our population as loyal and intelligent pets." + mem_crawler_cloned_pets_tooltip: "Add a chance for leader to gain a special trait" + + MEM_CRAWLER_CLONING_PROJECT: "Clone the Crawler" + MEM_CRAWLER_CLONING_PROJECT_DESC: "The Crawler was a loyal pet for a long time, but its death doesn't have to be the end of its species. Using data we collected while it was still alive, along with post-mortem samples of its cells and tissues, we can use cloning technology to restore its population." + + mem_crawler.13.name: "Crawler Cloning Successful" + mem_crawler.13.desc: "Using our knowledge of physiology, we were able to revitalize certain cell cultures of the Crawler and trigger a self-fertilized reproduction. The first batch of crawler eggs are hatching now. \n\nIt seems that the species is naturally mutable and with minor adjustments we were able to introduce enough variance into their genetic code to allow for stable reproduction and avoid the genetic meltdown that is typical for closely-related, small populations." + mem_crawler.13.a: "We can redistribute them as pets across the empire." + mem_crawler.13.b: "We should establish a natural preserve." + mem_crawler.13.b.tooltip: "Enables a one-time decision to create a §YCrawler Sanctuary§! - a unique unremovable blocker." + + decision_mem_crawler_sanctuary: "Establish Crawler Sanctuary" + decision_mem_crawler_sanctuary_desc: "A large area will be set aside and modified to fit crawlers' natural preferences." + + d_mem_crawler_sanctuary: "Crawler Sanctuary" + d_mem_crawler_sanctuary_desc: "A special area carefully altered to fit crawlers' physiological needs. Thousands of creatures can call it home." + mem_crawler_cant_clear_sanctuary: "Crawler Sanctuary cannot be removed." diff --git a/localisation/mem_crawler_l_polish.yml b/localisation/mem_crawler_l_polish.yml new file mode 100644 index 00000000..e9fefb49 --- /dev/null +++ b/localisation/mem_crawler_l_polish.yml @@ -0,0 +1,85 @@ +# Crawler +# By ViolentBeetle + +l_polish: + + trait_mem_crawler_pet_owner: "Pet Crawler" + trait_mem_crawler_pet_owner_desc: "This leader is a proud owner of a one-of-a-kind pet crawler." + trait_mem_crawler_pet_owner_cloned: "Pet Crawler" + trait_mem_crawler_pet_owner_cloned_desc: "This leader is a proud owner of a pet crawler." + trait_mem_crawler_pet_owner_ruler: "$trait_mem_crawler_pet_owner$" + trait_mem_crawler_pet_owner_ruler_desc: "$trait_mem_crawler_pet_owner_desc$" + + mem_crawler_anomaly: "Lonely Life Sign" + mem_crawler_anomaly_desc: "A faint life sign is detected on the otherwise lifeless surface of [This.GetName]." + + mem_crawler.1.name: "A Bug in a Box" + mem_crawler.1.desc: "After following the life sign detected on the surface of §Y[From.GetName]§!, [Leader.GetName] discovered its source - a large glass box bolted to the asteroid's surface. Inside, [Leader.GetSheHe] discovered a large creature. \n\nIts slim segmented body, about 40 centimeters long, is covered in black chitinous plates and is supported by 138 legs. Its tail ends with a barb, while its head ends with a large mouth adorned by two massive mandibles, alongside with long sensitive hairs and 18 beady eyes of different sizes, half of which are currently looking at [Leader.GetName], silently judging [Leader.GetHerHim]. \n\nSomebody has deliberately placed this container here with enough power and supplies to keep the creature alive for many years. The question is: What are we to do with it now?" + mem_crawler.1.a: "Put the creature in [Leader.GetName]'s care." + mem_crawler.1.xenophile: "It's so cute! We should take care of it." + mem_crawler.1.b: "Take it to [Owner.Capital_Scope.GetName] for dissection." + mem_crawler.1.c: "Kill it! Kill it with fire!" + mem_crawler.1.swarm: "Let [Leader.GetName] eat the creature." + + mem_crawler.2.name: "Pet Crawler" + mem_crawler.2.desc: "With the death of its previous owner, the Crawler has been passed on to [new_owner.GetName]. \n\n[new_owner.GetSheHeCap] promises to take good care of the creature." + mem_crawler.2.desc.machine: "Following the decommissioning of its previous caretaker unit, the crawler was put in the care of [new_owner.GetName]." + mem_crawler.2.tooltip: "§Y[new_owner.GetName]§! becomes the new owner of the Crawler." + + mem_crawler.4.name: "Pet Crawler" + mem_crawler.4.desc: "Reports indicate that the Pet Crawler that was under the care of [From.Leader.GetName] has perished in a recent engagement." + mem_crawler.4.a: "Shame." + + mem_crawler.5.name: "Pet Crawler" + mem_crawler.5.desc: "While under [crawler_owner.GetName]'s care, the crawler showed itself to be more intelligent than anticipated. \n\nThe creature is able to recognize individuals passing by and form bonds with them, showing excitement when approached by those in charge of feeding it or maintaining its habitat. When not disturbed, it seems to actually be quite friendly and even playful at times." + + mem_crawler.6.name: "Crawler is Dead" + mem_crawler.6.desc: "[crawler_owner.GetName] reports that the Crawler creature in [crawler_owner.GetHerHis] care is dead. \n\nTonight it lay down in its favourite spot under a heating lamp for a last time, coiled up and stopped breathing. No life signs had been detected ever since, and the creature's advanced age is a likely culprit. Since we still have no information regarding the creature's origin and whether there are other crawlers elsewhere, it's quite possible that we have witnessed the complete extinction of the species." + mem_crawler.6.a: "Rest in peace." + mem_crawler.6.b: "Declare national Crawler Appreciation Day." + mem_crawler.6.c: "Now we can safely dissect it." + mem_crawler.6.d: "This doesn't have to be the end." + + mem_crawler.10.desc: "It has come to our attention that one of your citizens, [crawler_owner.GetName], has adopted an alien creature you call §YCrawler§! as a pet. \n\nSaid creature matches the description found in founding sacred texts of the [request_sender.GetName] - that of a powerful demon, Devourer of the Void, the Dark One. It is of utmost importance that you kill the monster before it grows more powerful." + mem_crawler.10.a: "We aren't killing our pet over some legend." + mem_crawler.10.a.mat: "This is stupid. You are stupid." + mem_crawler.10.a.spi: "Our scriptures tell of nothing of the sort." + mem_crawler.10.b: "Very well. It will be done." + mem_crawler.10.b.tooltip: "The Crawler will be removed from our possession." + mem_crawler.11.desc: "Greetings. \n\nOur [request_sender.GetRulerTitle] [request_sender.Ruler.GetName] is a great collector of strange and exotic beings. It has come to our attention that you have found a unique creature you call Crawler. \n\nIf you are willing to sell it, we will pay you £energy §Y1000§!. Do we have a deal?" + mem_crawler.11.a: "No deal." + mem_crawler.11.b: "Deal." + mem_crawler.11.b.tooltip: "The Crawler will be removed from our possession and transferred to [request_sender.Ruler.GetTitle] [request_sender.Ruler.GetName]'s menagerie." + mem_crawler.12.desc: "As protectors of life in this galaxy, it is our sworn duty to collect endangered species. The being you call Crawler is one of interest to us. \n\nIf you are willing to turn it over to us, we will be grateful. We will take good care of it, we promise." + mem_crawler.12.a: "Not going to happen." + mem_crawler.12.b: "Very well." + mem_crawler.12.b.tooltip: "$mem_crawler.10.b.tooltip$" + + mem_crawler_harboring: "Harboring a demon" + mem_crawler_killed: "Killed the demon" + mem_crawler_denied_request: "Refused to sell Crawler" + + tech_mem_crawler_physiology: "Crawler Physiology" + tech_mem_crawler_physiology_desc: "The Crawler creature we picked up from an asteroid has very unusual physiology. But it should still be possible to conduct non-invasive studies without harming the creature and find out what makes it so unique." + mem_crawler_cloning_possibility: "§HUnlocks Possibility:§! Crawler repopulation." + mem_crawler_cloning_possibility_desc: "In the future, we might be able to use §YCrawler§! genetic material to restore their population." + + mem_crawler_cloned_pets: "Crawler Pets" + mem_crawler_cloned_pets_desc: "A restored population of crawlers is kept by our population as loyal and intelligent pets." + mem_crawler_cloned_pets_tooltip: "Add a chance for leader to gain a special trait" + + MEM_CRAWLER_CLONING_PROJECT: "Clone the Crawler" + MEM_CRAWLER_CLONING_PROJECT_DESC: "The Crawler was a loyal pet for a long time, but its death doesn't have to be the end of its species. Using data we collected while it was still alive, along with post-mortem samples of its cells and tissues, we can use cloning technology to restore its population." + + mem_crawler.13.name: "Crawler Cloning Successful" + mem_crawler.13.desc: "Using our knowledge of physiology, we were able to revitalize certain cell cultures of the Crawler and trigger a self-fertilized reproduction. The first batch of crawler eggs are hatching now. \n\nIt seems that the species is naturally mutable and with minor adjustments we were able to introduce enough variance into their genetic code to allow for stable reproduction and avoid the genetic meltdown that is typical for closely-related, small populations." + mem_crawler.13.a: "We can redistribute them as pets across the empire." + mem_crawler.13.b: "We should establish a natural preserve." + mem_crawler.13.b.tooltip: "Enables a one-time decision to create a §YCrawler Sanctuary§! - a unique unremovable blocker." + + decision_mem_crawler_sanctuary: "Establish Crawler Sanctuary" + decision_mem_crawler_sanctuary_desc: "A large area will be set aside and modified to fit crawlers' natural preferences." + + d_mem_crawler_sanctuary: "Crawler Sanctuary" + d_mem_crawler_sanctuary_desc: "A special area carefully altered to fit crawlers' physiological needs. Thousands of creatures can call it home." + mem_crawler_cant_clear_sanctuary: "Crawler Sanctuary cannot be removed." diff --git a/localisation/mem_crawler_l_russian.yml b/localisation/mem_crawler_l_russian.yml new file mode 100644 index 00000000..89979e67 --- /dev/null +++ b/localisation/mem_crawler_l_russian.yml @@ -0,0 +1,85 @@ +# Crawler +# By ViolentBeetle + +l_russian: + + trait_mem_crawler_pet_owner: "Pet Crawler" + trait_mem_crawler_pet_owner_desc: "This leader is a proud owner of a one-of-a-kind pet crawler." + trait_mem_crawler_pet_owner_cloned: "Pet Crawler" + trait_mem_crawler_pet_owner_cloned_desc: "This leader is a proud owner of a pet crawler." + trait_mem_crawler_pet_owner_ruler: "$trait_mem_crawler_pet_owner$" + trait_mem_crawler_pet_owner_ruler_desc: "$trait_mem_crawler_pet_owner_desc$" + + mem_crawler_anomaly: "Lonely Life Sign" + mem_crawler_anomaly_desc: "A faint life sign is detected on the otherwise lifeless surface of [This.GetName]." + + mem_crawler.1.name: "A Bug in a Box" + mem_crawler.1.desc: "After following the life sign detected on the surface of §Y[From.GetName]§!, [Leader.GetName] discovered its source - a large glass box bolted to the asteroid's surface. Inside, [Leader.GetSheHe] discovered a large creature. \n\nIts slim segmented body, about 40 centimeters long, is covered in black chitinous plates and is supported by 138 legs. Its tail ends with a barb, while its head ends with a large mouth adorned by two massive mandibles, alongside with long sensitive hairs and 18 beady eyes of different sizes, half of which are currently looking at [Leader.GetName], silently judging [Leader.GetHerHim]. \n\nSomebody has deliberately placed this container here with enough power and supplies to keep the creature alive for many years. The question is: What are we to do with it now?" + mem_crawler.1.a: "Put the creature in [Leader.GetName]'s care." + mem_crawler.1.xenophile: "It's so cute! We should take care of it." + mem_crawler.1.b: "Take it to [Owner.Capital_Scope.GetName] for dissection." + mem_crawler.1.c: "Kill it! Kill it with fire!" + mem_crawler.1.swarm: "Let [Leader.GetName] eat the creature." + + mem_crawler.2.name: "Pet Crawler" + mem_crawler.2.desc: "With the death of its previous owner, the Crawler has been passed on to [new_owner.GetName]. \n\n[new_owner.GetSheHeCap] promises to take good care of the creature." + mem_crawler.2.desc.machine: "Following the decommissioning of its previous caretaker unit, the crawler was put in the care of [new_owner.GetName]." + mem_crawler.2.tooltip: "§Y[new_owner.GetName]§! becomes the new owner of the Crawler." + + mem_crawler.4.name: "Pet Crawler" + mem_crawler.4.desc: "Reports indicate that the Pet Crawler that was under the care of [From.Leader.GetName] has perished in a recent engagement." + mem_crawler.4.a: "Shame." + + mem_crawler.5.name: "Pet Crawler" + mem_crawler.5.desc: "While under [crawler_owner.GetName]'s care, the crawler showed itself to be more intelligent than anticipated. \n\nThe creature is able to recognize individuals passing by and form bonds with them, showing excitement when approached by those in charge of feeding it or maintaining its habitat. When not disturbed, it seems to actually be quite friendly and even playful at times." + + mem_crawler.6.name: "Crawler is Dead" + mem_crawler.6.desc: "[crawler_owner.GetName] reports that the Crawler creature in [crawler_owner.GetHerHis] care is dead. \n\nTonight it lay down in its favourite spot under a heating lamp for a last time, coiled up and stopped breathing. No life signs had been detected ever since, and the creature's advanced age is a likely culprit. Since we still have no information regarding the creature's origin and whether there are other crawlers elsewhere, it's quite possible that we have witnessed the complete extinction of the species." + mem_crawler.6.a: "Rest in peace." + mem_crawler.6.b: "Declare national Crawler Appreciation Day." + mem_crawler.6.c: "Now we can safely dissect it." + mem_crawler.6.d: "This doesn't have to be the end." + + mem_crawler.10.desc: "It has come to our attention that one of your citizens, [crawler_owner.GetName], has adopted an alien creature you call §YCrawler§! as a pet. \n\nSaid creature matches the description found in founding sacred texts of the [request_sender.GetName] - that of a powerful demon, Devourer of the Void, the Dark One. It is of utmost importance that you kill the monster before it grows more powerful." + mem_crawler.10.a: "We aren't killing our pet over some legend." + mem_crawler.10.a.mat: "This is stupid. You are stupid." + mem_crawler.10.a.spi: "Our scriptures tell of nothing of the sort." + mem_crawler.10.b: "Very well. It will be done." + mem_crawler.10.b.tooltip: "The Crawler will be removed from our possession." + mem_crawler.11.desc: "Greetings. \n\nOur [request_sender.GetRulerTitle] [request_sender.Ruler.GetName] is a great collector of strange and exotic beings. It has come to our attention that you have found a unique creature you call Crawler. \n\nIf you are willing to sell it, we will pay you £energy §Y1000§!. Do we have a deal?" + mem_crawler.11.a: "No deal." + mem_crawler.11.b: "Deal." + mem_crawler.11.b.tooltip: "The Crawler will be removed from our possession and transferred to [request_sender.Ruler.GetTitle] [request_sender.Ruler.GetName]'s menagerie." + mem_crawler.12.desc: "As protectors of life in this galaxy, it is our sworn duty to collect endangered species. The being you call Crawler is one of interest to us. \n\nIf you are willing to turn it over to us, we will be grateful. We will take good care of it, we promise." + mem_crawler.12.a: "Not going to happen." + mem_crawler.12.b: "Very well." + mem_crawler.12.b.tooltip: "$mem_crawler.10.b.tooltip$" + + mem_crawler_harboring: "Harboring a demon" + mem_crawler_killed: "Killed the demon" + mem_crawler_denied_request: "Refused to sell Crawler" + + tech_mem_crawler_physiology: "Crawler Physiology" + tech_mem_crawler_physiology_desc: "The Crawler creature we picked up from an asteroid has very unusual physiology. But it should still be possible to conduct non-invasive studies without harming the creature and find out what makes it so unique." + mem_crawler_cloning_possibility: "§HUnlocks Possibility:§! Crawler repopulation." + mem_crawler_cloning_possibility_desc: "In the future, we might be able to use §YCrawler§! genetic material to restore their population." + + mem_crawler_cloned_pets: "Crawler Pets" + mem_crawler_cloned_pets_desc: "A restored population of crawlers is kept by our population as loyal and intelligent pets." + mem_crawler_cloned_pets_tooltip: "Add a chance for leader to gain a special trait" + + MEM_CRAWLER_CLONING_PROJECT: "Clone the Crawler" + MEM_CRAWLER_CLONING_PROJECT_DESC: "The Crawler was a loyal pet for a long time, but its death doesn't have to be the end of its species. Using data we collected while it was still alive, along with post-mortem samples of its cells and tissues, we can use cloning technology to restore its population." + + mem_crawler.13.name: "Crawler Cloning Successful" + mem_crawler.13.desc: "Using our knowledge of physiology, we were able to revitalize certain cell cultures of the Crawler and trigger a self-fertilized reproduction. The first batch of crawler eggs are hatching now. \n\nIt seems that the species is naturally mutable and with minor adjustments we were able to introduce enough variance into their genetic code to allow for stable reproduction and avoid the genetic meltdown that is typical for closely-related, small populations." + mem_crawler.13.a: "We can redistribute them as pets across the empire." + mem_crawler.13.b: "We should establish a natural preserve." + mem_crawler.13.b.tooltip: "Enables a one-time decision to create a §YCrawler Sanctuary§! - a unique unremovable blocker." + + decision_mem_crawler_sanctuary: "Establish Crawler Sanctuary" + decision_mem_crawler_sanctuary_desc: "A large area will be set aside and modified to fit crawlers' natural preferences." + + d_mem_crawler_sanctuary: "Crawler Sanctuary" + d_mem_crawler_sanctuary_desc: "A special area carefully altered to fit crawlers' physiological needs. Thousands of creatures can call it home." + mem_crawler_cant_clear_sanctuary: "Crawler Sanctuary cannot be removed." diff --git a/localisation/mem_crawler_l_simp_chinese.yml b/localisation/mem_crawler_l_simp_chinese.yml new file mode 100644 index 00000000..b5e7b6c8 --- /dev/null +++ b/localisation/mem_crawler_l_simp_chinese.yml @@ -0,0 +1,85 @@ +# Crawler +# By ViolentBeetle + +l_simp_chinese: + + trait_mem_crawler_pet_owner: "Pet Crawler" + trait_mem_crawler_pet_owner_desc: "This leader is a proud owner of a one-of-a-kind pet crawler." + trait_mem_crawler_pet_owner_cloned: "Pet Crawler" + trait_mem_crawler_pet_owner_cloned_desc: "This leader is a proud owner of a pet crawler." + trait_mem_crawler_pet_owner_ruler: "$trait_mem_crawler_pet_owner$" + trait_mem_crawler_pet_owner_ruler_desc: "$trait_mem_crawler_pet_owner_desc$" + + mem_crawler_anomaly: "Lonely Life Sign" + mem_crawler_anomaly_desc: "A faint life sign is detected on the otherwise lifeless surface of [This.GetName]." + + mem_crawler.1.name: "A Bug in a Box" + mem_crawler.1.desc: "After following the life sign detected on the surface of §Y[From.GetName]§!, [Leader.GetName] discovered its source - a large glass box bolted to the asteroid's surface. Inside, [Leader.GetSheHe] discovered a large creature. \n\nIts slim segmented body, about 40 centimeters long, is covered in black chitinous plates and is supported by 138 legs. Its tail ends with a barb, while its head ends with a large mouth adorned by two massive mandibles, alongside with long sensitive hairs and 18 beady eyes of different sizes, half of which are currently looking at [Leader.GetName], silently judging [Leader.GetHerHim]. \n\nSomebody has deliberately placed this container here with enough power and supplies to keep the creature alive for many years. The question is: What are we to do with it now?" + mem_crawler.1.a: "Put the creature in [Leader.GetName]'s care." + mem_crawler.1.xenophile: "It's so cute! We should take care of it." + mem_crawler.1.b: "Take it to [Owner.Capital_Scope.GetName] for dissection." + mem_crawler.1.c: "Kill it! Kill it with fire!" + mem_crawler.1.swarm: "Let [Leader.GetName] eat the creature." + + mem_crawler.2.name: "Pet Crawler" + mem_crawler.2.desc: "With the death of its previous owner, the Crawler has been passed on to [new_owner.GetName]. \n\n[new_owner.GetSheHeCap] promises to take good care of the creature." + mem_crawler.2.desc.machine: "Following the decommissioning of its previous caretaker unit, the crawler was put in the care of [new_owner.GetName]." + mem_crawler.2.tooltip: "§Y[new_owner.GetName]§! becomes the new owner of the Crawler." + + mem_crawler.4.name: "Pet Crawler" + mem_crawler.4.desc: "Reports indicate that the Pet Crawler that was under the care of [From.Leader.GetName] has perished in a recent engagement." + mem_crawler.4.a: "Shame." + + mem_crawler.5.name: "Pet Crawler" + mem_crawler.5.desc: "While under [crawler_owner.GetName]'s care, the crawler showed itself to be more intelligent than anticipated. \n\nThe creature is able to recognize individuals passing by and form bonds with them, showing excitement when approached by those in charge of feeding it or maintaining its habitat. When not disturbed, it seems to actually be quite friendly and even playful at times." + + mem_crawler.6.name: "Crawler is Dead" + mem_crawler.6.desc: "[crawler_owner.GetName] reports that the Crawler creature in [crawler_owner.GetHerHis] care is dead. \n\nTonight it lay down in its favourite spot under a heating lamp for a last time, coiled up and stopped breathing. No life signs had been detected ever since, and the creature's advanced age is a likely culprit. Since we still have no information regarding the creature's origin and whether there are other crawlers elsewhere, it's quite possible that we have witnessed the complete extinction of the species." + mem_crawler.6.a: "Rest in peace." + mem_crawler.6.b: "Declare national Crawler Appreciation Day." + mem_crawler.6.c: "Now we can safely dissect it." + mem_crawler.6.d: "This doesn't have to be the end." + + mem_crawler.10.desc: "It has come to our attention that one of your citizens, [crawler_owner.GetName], has adopted an alien creature you call §YCrawler§! as a pet. \n\nSaid creature matches the description found in founding sacred texts of the [request_sender.GetName] - that of a powerful demon, Devourer of the Void, the Dark One. It is of utmost importance that you kill the monster before it grows more powerful." + mem_crawler.10.a: "We aren't killing our pet over some legend." + mem_crawler.10.a.mat: "This is stupid. You are stupid." + mem_crawler.10.a.spi: "Our scriptures tell of nothing of the sort." + mem_crawler.10.b: "Very well. It will be done." + mem_crawler.10.b.tooltip: "The Crawler will be removed from our possession." + mem_crawler.11.desc: "Greetings. \n\nOur [request_sender.GetRulerTitle] [request_sender.Ruler.GetName] is a great collector of strange and exotic beings. It has come to our attention that you have found a unique creature you call Crawler. \n\nIf you are willing to sell it, we will pay you £energy §Y1000§!. Do we have a deal?" + mem_crawler.11.a: "No deal." + mem_crawler.11.b: "Deal." + mem_crawler.11.b.tooltip: "The Crawler will be removed from our possession and transferred to [request_sender.Ruler.GetTitle] [request_sender.Ruler.GetName]'s menagerie." + mem_crawler.12.desc: "As protectors of life in this galaxy, it is our sworn duty to collect endangered species. The being you call Crawler is one of interest to us. \n\nIf you are willing to turn it over to us, we will be grateful. We will take good care of it, we promise." + mem_crawler.12.a: "Not going to happen." + mem_crawler.12.b: "Very well." + mem_crawler.12.b.tooltip: "$mem_crawler.10.b.tooltip$" + + mem_crawler_harboring: "Harboring a demon" + mem_crawler_killed: "Killed the demon" + mem_crawler_denied_request: "Refused to sell Crawler" + + tech_mem_crawler_physiology: "Crawler Physiology" + tech_mem_crawler_physiology_desc: "The Crawler creature we picked up from an asteroid has very unusual physiology. But it should still be possible to conduct non-invasive studies without harming the creature and find out what makes it so unique." + mem_crawler_cloning_possibility: "§HUnlocks Possibility:§! Crawler repopulation." + mem_crawler_cloning_possibility_desc: "In the future, we might be able to use §YCrawler§! genetic material to restore their population." + + mem_crawler_cloned_pets: "Crawler Pets" + mem_crawler_cloned_pets_desc: "A restored population of crawlers is kept by our population as loyal and intelligent pets." + mem_crawler_cloned_pets_tooltip: "Add a chance for leader to gain a special trait" + + MEM_CRAWLER_CLONING_PROJECT: "Clone the Crawler" + MEM_CRAWLER_CLONING_PROJECT_DESC: "The Crawler was a loyal pet for a long time, but its death doesn't have to be the end of its species. Using data we collected while it was still alive, along with post-mortem samples of its cells and tissues, we can use cloning technology to restore its population." + + mem_crawler.13.name: "Crawler Cloning Successful" + mem_crawler.13.desc: "Using our knowledge of physiology, we were able to revitalize certain cell cultures of the Crawler and trigger a self-fertilized reproduction. The first batch of crawler eggs are hatching now. \n\nIt seems that the species is naturally mutable and with minor adjustments we were able to introduce enough variance into their genetic code to allow for stable reproduction and avoid the genetic meltdown that is typical for closely-related, small populations." + mem_crawler.13.a: "We can redistribute them as pets across the empire." + mem_crawler.13.b: "We should establish a natural preserve." + mem_crawler.13.b.tooltip: "Enables a one-time decision to create a §YCrawler Sanctuary§! - a unique unremovable blocker." + + decision_mem_crawler_sanctuary: "Establish Crawler Sanctuary" + decision_mem_crawler_sanctuary_desc: "A large area will be set aside and modified to fit crawlers' natural preferences." + + d_mem_crawler_sanctuary: "Crawler Sanctuary" + d_mem_crawler_sanctuary_desc: "A special area carefully altered to fit crawlers' physiological needs. Thousands of creatures can call it home." + mem_crawler_cant_clear_sanctuary: "Crawler Sanctuary cannot be removed." diff --git a/localisation/mem_crawler_l_spanish.yml b/localisation/mem_crawler_l_spanish.yml new file mode 100644 index 00000000..cf60ab8e --- /dev/null +++ b/localisation/mem_crawler_l_spanish.yml @@ -0,0 +1,85 @@ +# Crawler +# By ViolentBeetle + +l_spanish: + + trait_mem_crawler_pet_owner: "Pet Crawler" + trait_mem_crawler_pet_owner_desc: "This leader is a proud owner of a one-of-a-kind pet crawler." + trait_mem_crawler_pet_owner_cloned: "Pet Crawler" + trait_mem_crawler_pet_owner_cloned_desc: "This leader is a proud owner of a pet crawler." + trait_mem_crawler_pet_owner_ruler: "$trait_mem_crawler_pet_owner$" + trait_mem_crawler_pet_owner_ruler_desc: "$trait_mem_crawler_pet_owner_desc$" + + mem_crawler_anomaly: "Lonely Life Sign" + mem_crawler_anomaly_desc: "A faint life sign is detected on the otherwise lifeless surface of [This.GetName]." + + mem_crawler.1.name: "A Bug in a Box" + mem_crawler.1.desc: "After following the life sign detected on the surface of §Y[From.GetName]§!, [Leader.GetName] discovered its source - a large glass box bolted to the asteroid's surface. Inside, [Leader.GetSheHe] discovered a large creature. \n\nIts slim segmented body, about 40 centimeters long, is covered in black chitinous plates and is supported by 138 legs. Its tail ends with a barb, while its head ends with a large mouth adorned by two massive mandibles, alongside with long sensitive hairs and 18 beady eyes of different sizes, half of which are currently looking at [Leader.GetName], silently judging [Leader.GetHerHim]. \n\nSomebody has deliberately placed this container here with enough power and supplies to keep the creature alive for many years. The question is: What are we to do with it now?" + mem_crawler.1.a: "Put the creature in [Leader.GetName]'s care." + mem_crawler.1.xenophile: "It's so cute! We should take care of it." + mem_crawler.1.b: "Take it to [Owner.Capital_Scope.GetName] for dissection." + mem_crawler.1.c: "Kill it! Kill it with fire!" + mem_crawler.1.swarm: "Let [Leader.GetName] eat the creature." + + mem_crawler.2.name: "Pet Crawler" + mem_crawler.2.desc: "With the death of its previous owner, the Crawler has been passed on to [new_owner.GetName]. \n\n[new_owner.GetSheHeCap] promises to take good care of the creature." + mem_crawler.2.desc.machine: "Following the decommissioning of its previous caretaker unit, the crawler was put in the care of [new_owner.GetName]." + mem_crawler.2.tooltip: "§Y[new_owner.GetName]§! becomes the new owner of the Crawler." + + mem_crawler.4.name: "Pet Crawler" + mem_crawler.4.desc: "Reports indicate that the Pet Crawler that was under the care of [From.Leader.GetName] has perished in a recent engagement." + mem_crawler.4.a: "Shame." + + mem_crawler.5.name: "Pet Crawler" + mem_crawler.5.desc: "While under [crawler_owner.GetName]'s care, the crawler showed itself to be more intelligent than anticipated. \n\nThe creature is able to recognize individuals passing by and form bonds with them, showing excitement when approached by those in charge of feeding it or maintaining its habitat. When not disturbed, it seems to actually be quite friendly and even playful at times." + + mem_crawler.6.name: "Crawler is Dead" + mem_crawler.6.desc: "[crawler_owner.GetName] reports that the Crawler creature in [crawler_owner.GetHerHis] care is dead. \n\nTonight it lay down in its favourite spot under a heating lamp for a last time, coiled up and stopped breathing. No life signs had been detected ever since, and the creature's advanced age is a likely culprit. Since we still have no information regarding the creature's origin and whether there are other crawlers elsewhere, it's quite possible that we have witnessed the complete extinction of the species." + mem_crawler.6.a: "Rest in peace." + mem_crawler.6.b: "Declare national Crawler Appreciation Day." + mem_crawler.6.c: "Now we can safely dissect it." + mem_crawler.6.d: "This doesn't have to be the end." + + mem_crawler.10.desc: "It has come to our attention that one of your citizens, [crawler_owner.GetName], has adopted an alien creature you call §YCrawler§! as a pet. \n\nSaid creature matches the description found in founding sacred texts of the [request_sender.GetName] - that of a powerful demon, Devourer of the Void, the Dark One. It is of utmost importance that you kill the monster before it grows more powerful." + mem_crawler.10.a: "We aren't killing our pet over some legend." + mem_crawler.10.a.mat: "This is stupid. You are stupid." + mem_crawler.10.a.spi: "Our scriptures tell of nothing of the sort." + mem_crawler.10.b: "Very well. It will be done." + mem_crawler.10.b.tooltip: "The Crawler will be removed from our possession." + mem_crawler.11.desc: "Greetings. \n\nOur [request_sender.GetRulerTitle] [request_sender.Ruler.GetName] is a great collector of strange and exotic beings. It has come to our attention that you have found a unique creature you call Crawler. \n\nIf you are willing to sell it, we will pay you £energy §Y1000§!. Do we have a deal?" + mem_crawler.11.a: "No deal." + mem_crawler.11.b: "Deal." + mem_crawler.11.b.tooltip: "The Crawler will be removed from our possession and transferred to [request_sender.Ruler.GetTitle] [request_sender.Ruler.GetName]'s menagerie." + mem_crawler.12.desc: "As protectors of life in this galaxy, it is our sworn duty to collect endangered species. The being you call Crawler is one of interest to us. \n\nIf you are willing to turn it over to us, we will be grateful. We will take good care of it, we promise." + mem_crawler.12.a: "Not going to happen." + mem_crawler.12.b: "Very well." + mem_crawler.12.b.tooltip: "$mem_crawler.10.b.tooltip$" + + mem_crawler_harboring: "Harboring a demon" + mem_crawler_killed: "Killed the demon" + mem_crawler_denied_request: "Refused to sell Crawler" + + tech_mem_crawler_physiology: "Crawler Physiology" + tech_mem_crawler_physiology_desc: "The Crawler creature we picked up from an asteroid has very unusual physiology. But it should still be possible to conduct non-invasive studies without harming the creature and find out what makes it so unique." + mem_crawler_cloning_possibility: "§HUnlocks Possibility:§! Crawler repopulation." + mem_crawler_cloning_possibility_desc: "In the future, we might be able to use §YCrawler§! genetic material to restore their population." + + mem_crawler_cloned_pets: "Crawler Pets" + mem_crawler_cloned_pets_desc: "A restored population of crawlers is kept by our population as loyal and intelligent pets." + mem_crawler_cloned_pets_tooltip: "Add a chance for leader to gain a special trait" + + MEM_CRAWLER_CLONING_PROJECT: "Clone the Crawler" + MEM_CRAWLER_CLONING_PROJECT_DESC: "The Crawler was a loyal pet for a long time, but its death doesn't have to be the end of its species. Using data we collected while it was still alive, along with post-mortem samples of its cells and tissues, we can use cloning technology to restore its population." + + mem_crawler.13.name: "Crawler Cloning Successful" + mem_crawler.13.desc: "Using our knowledge of physiology, we were able to revitalize certain cell cultures of the Crawler and trigger a self-fertilized reproduction. The first batch of crawler eggs are hatching now. \n\nIt seems that the species is naturally mutable and with minor adjustments we were able to introduce enough variance into their genetic code to allow for stable reproduction and avoid the genetic meltdown that is typical for closely-related, small populations." + mem_crawler.13.a: "We can redistribute them as pets across the empire." + mem_crawler.13.b: "We should establish a natural preserve." + mem_crawler.13.b.tooltip: "Enables a one-time decision to create a §YCrawler Sanctuary§! - a unique unremovable blocker." + + decision_mem_crawler_sanctuary: "Establish Crawler Sanctuary" + decision_mem_crawler_sanctuary_desc: "A large area will be set aside and modified to fit crawlers' natural preferences." + + d_mem_crawler_sanctuary: "Crawler Sanctuary" + d_mem_crawler_sanctuary_desc: "A special area carefully altered to fit crawlers' physiological needs. Thousands of creatures can call it home." + mem_crawler_cant_clear_sanctuary: "Crawler Sanctuary cannot be removed." diff --git a/localisation/mem_crucible_l_braz_por.yml b/localisation/mem_crucible_l_braz_por.yml new file mode 100644 index 00000000..58c80a4c --- /dev/null +++ b/localisation/mem_crucible_l_braz_por.yml @@ -0,0 +1,121 @@ +#Crucible +#By ViolentBeetle + +l_braz_por: + mem_crucible.3.name:0 "Gripped by Insanity" + mem_crucible.3.desc:0 "The population of [From.GetName] appears to have been affected by some kind of collective insanity. \n\nReports from our observation outpost indicate rioting on the streets and widespread chanting of nonsensical mantras. The small fraction of natives who have maintained their cognitive abilities are fleeing population centers, and their numbers are rapidly dwindling. The [From.Owner.GetName] is on the brink of complete collapse." + mem_crucible.3.a:0 "Troubling." + + mem_crucible.4.name:0 "Shrouding" + mem_crucible.4.desc.first:0 "We are observing strange phenomena on [From.GetName]. \n\n$mem_crucible.4.common$" + mem_crucible.4.desc.latter:0 "Once again, planet [From.GetName] appears to be shrouded. \n\n$mem_crucible.4.common$" + mem_crucible.4.common:0 "Some kind of fog has engulfed the surface of the madness-filled planet, as if the population itself had dissolved into it. \n\nIt is unclear what exactly has happened as no sensor can penetrate the fog." + mem_crucible.4.a:0 "Very strange." + + mem_crucible.5.name:0 "Rebirth of the [mem_crucible_country.GetName]" + mem_crucible.5.desc.never_seen_death:0 "The previously shrouded planet [From.GetName] appears to have undergone dramatic change. \n\nThe previously impenetrable fog has parted, revealing a civilization of sapient stone-age level populating its surface." + mem_crucible.5.desc.seen_death:0 "[From.GetName], which we previously saw suddenly becoming shrouded, appears to have reversed this change. \n\nThe previously impenetrable fog has parted, revealing that the [mem_crucible_country.GetSpeciesNamePlural] appear to have regressed into the stone age." + mem_crucible.5.desc.seen_many_deaths:0 "Like before, the shrouding of [From.GetName] has been reversed. The previously impenetrable fog has parted, revealing that the [mem_crucible_country.GetSpeciesNamePlural] appear to have once again regressed into the stone age." + mem_crucible.5.a:0 "How very odd." + + mem_crucible.6.name:0 "Shrouding" + mem_crucible.6.desc:0 "Our observation post over [From.GetName] reports that they have lost all contact with the surface beneath due to bizarre fog that has suddenly engulfed the planet. \n\nIt's as if planet were reacting adversely to our presence." + mem_crucible.6.a:0 "Troubling." + + mem_crucible.7.name:0 "Shrouding" + mem_crucible.7.desc:0 "We have lost all contact with [Root.GetName]. It appears that the planet's surface has been engulfed in a strange fog. \n\nIt's as if planet were reacting adversely to our presence." + mem_crucible.7.a:0 "Troubling." + + mem_crucible.8.name:0 "[From.Owner.GetName] Encountered" + mem_crucible.8.desc:0 "The [Root.GetName] reports that they have encountered a primitive civilisation on the surface of [From.GetName]. \n\nWhat is odd is that the population of this planet appears to have gone completely mad, tearing down their advanced infrastructure, rioting and engaging in senseless violence. \n\nWe should consider building an §YObservation Post§! above their world to study them more closely." + + mem_crucible.11.name:0 "Shrouding" + mem_crucible.11.desc:0 "Our ships over [From.GetName] report that they cannot continue bombardment due to a bizarre fog that has suddenly engulfed the planet, cutting all visibility of and contact with the surface. \n\nIt's as if planet were reacting adversely to our actions." + mem_crucible.11.a:0 "How very odd." + + mem_crucible.100.name:0 "The Mystery of Crucible" + mem_crucible.100.desc:0 "We have observed the same pattern repeat on [From.GetName]: A civilisation rises and advances at an abnormally rapid pace, only to collapse into madness and be engulfed in a strange purple fog. The fog then parts, revealing a population that has regressed into the stone age, and the pattern begins anew. It's as if some mysterious force is guiding this process towards an uncertain goal." + mem_crucible.100.a:0 "We need to get to the bottom of this." + mem_crucible.100.b:0 "Who cares?" + mem_crucible.100.b.tooltip:0 "Disable most notifications from [From.GetName]." + + mem_crucible.101.name:0 "Survey of [mem_crucible_planet.GetName]" + mem_crucible.101.desc:0 "The [Root.GetName] reports on the successful completion of a comprehensive study of [From.GetName]. \n\nThe planet does not appear to be particularly unusual. However, it appears to be affected somehow by its primary - [mem_crucible_controller_planet.GetName]. The surveyors have intercepted some kind of signal exchange back and forth between the planets, although it's too early to say what is being transmitted and for what purpose." + mem_crucible.101.a:0 "We need to learn more." + + mem_crucible.102.name:0 "Survey of [mem_crucible_controller_planet.GetName]" + mem_crucible.102.desc:0 "The crew of the [Root.GetName] was not able to study the surface of [mem_crucible_controller_planet.GetName] in great detail. However, they have still managed to find out more than had been known before. \n\nSome kind of activity is definitely going on down there - an immense amount of energy is being stored. It remains unclear what is going on and for what purpose, but we are closer to fully unveiling this planet's mysteries than ever before." + mem_crucible.102.a:0 "What does the shroud hide?" + + mem_crucible.200.name:0 "The Mystery of the Crucible" + mem_crucible.200.desc:0 "Now that we have managed to both intercept strange transmissions between [mem_crucible_planet.GetName] and [mem_crucible_controller_planet.GetName] and roughly map out the latter's surface, we are coming closer to uncovering the true nature of the entire [mem_crucible_planet.Solar_System.GetName] system. \n\nWe can without a doubt tell that some kind of entity has orchestrated an endless loop of death and rebirth, though we can't yet tell what its purpose could possibly be. Still, whoever controls this wields immense power. Now, after partially mapping out the shrouded surface of the planet and beginning to decode the signal exchange, we can hopefully finally crack this mystery." + mem_crucible.200.a:0 "Excellent, let us proceed." + mem_crucible.200.b:0 "We've gone too far. Some secrets are better left unknown." + + mem_crucible.201.name:0 "The Crucible Controller" + mem_crucible.201.desc:0 "[Leader.GetName] reports that [Leader.GetSheHe] [Leader.GetHasHave] been able to modify the sensor array of [Root.GetName] to penetrate the mysterious shroud and find out the reason behind the strange occurrences in the [mem_crucible_controller_planet.Solar_System.GetName] system. \n\nDeep within the fog of [mem_crucible_controller_planet.GetName] lies an ancient and powerful machine called the "§YController§!". It's been tasked with a single purpose - to prevent a being called §SVoldareen§! from escaping its moon. However, within the parameters given to the system, the task is unsolvable. All the Controller can do is to create mortal shells to house pieces of Voldareen, trapped in a strange cycle of maturing, only to snuff its progress once it gets too close to escaping. On its own, the cycle will never end until the Controller completely breaks down." + mem_crucible.201.a:0 "Shut the Controller down." + mem_crucible.201.a.tooltip:0 "Voldareen will escape, freeing the Gaia world of [mem_crucible_planet.GetName] for us to claim." + mem_crucible.201.b:0 "Improve the Controller's efficiency." + mem_crucible.201.c:0 "We can find a more permanent solution to Voldareen." + mem_crucible.201.d:0 "Repurpose the Controller for our use." #Not implemented yet + mem_crucible.201.e:0 "Let the Controller continue its cycle uninterrupted." + + mem_crucible.301.name:0 "True Voldareen" + mem_crucible.301.desc:0 "The Voldareen entity has been formed, escaping the confines of [mem_crucible_planet.GetName] and leaving its mortal shells behind. \n\nThis powerful psionic being now poses a threat to the entire system, if not beyond." + mem_crucible.301.a:0 "We must prepare for the fight." + + mem_crucible.302.xenophile:0 "May I ask you something? \n\nDo you always just break down someone else's projects without any consideration? Did it occur to you that maybe your machinations could lead to unexpected consequences? \n\nWe'd like to know if it was a random lapse of judgement, or do you just like going around the galaxy trashing things that aren't yours?" + mem_crucible.302.xenophobe:0 "Worthless [Root.GetSpeciesNamePluralInsult]! \n\nDo you have any idea what you've done? Did you have any idea what were you going to do? \n\nYour idiotic meddling has put the entire galaxy in danger!" + mem_crucible.302.a:0 "Seemed like a good idea at the time..." + mem_crucible.302.b:0 "We just wanted to see what would happen." + mem_crucible.302.c:0 "This madness had to end." + mem_crucible.302.d:0 "We can do whatever we please in our territory." + + mem_crucible.310.name:0 "Voldareen Solution" + mem_crucible.310.desc:0 "Though the crew of the [Root.GetName] was not able to truly "solve" the Voldareen problem, they have managed to break the rebirth loop. \n\nThe dense fog has fully engulfed [mem_crucible_planet.GetName], forever cutting the planet from our reality. Without the need for it, the Controller has lowered its defences, removing the dense shroud over [mem_crucible_controller_planet.GetName] and shutting down, leaving the planet and its strange technology for us to claim." + + mem_crucible.320.name:0 "Voldareen Solution" + mem_crucible.320.desc:0 "Using our understanding of psionics, [Leader.GetName] was able to formulate an alternative solution for the Voldareen problem. \n\nThe malignant psi-entity has been effectively neutralized, leaving the constructed Voldareen shells - the [mem_crucible_country.GetSpeciesNamePlural] - to gain true freedom. \n\nFinally fulfilling its purpose, the Controller has lowered its defences, leaving both [mem_crucible_planet.GetName] and [mem_crucible_controller_planet.GetName] to our discretion." + + #Ages + mem_crucible_insanity_age:0 "Collective Insanity" + mem_crucible_insanity_age_desc:0 "The population of the planet, previously relatively advanced, is taken by some sort of collective psychosis, engaging in random senseless violence and the mad chanting of nonsensical mantras." + + #Opinion + mem_crucible_broke_crucible:0 "Meddling with the Crucible" + + #Buildings + d_mem_crucible_controller:0 "The Controller" + d_mem_crucible_controller_desc:0 "The remains of an immense psionic computer. After solving the problem it was created for, it has shut down, but even an empty shell of it contains amazing technology." + + #Chain and projects + mem_crucible_chain_title:0 "Crucible" + mem_crucible_chain_desc:0 "The endless loop of death and rebirth on [mem_crucible_planet.GetName] cannot be natural. \n\nWhatever is behind it, we must find out." + + MEM_CRUCIBLE_STUDY_HOMEWORLD:0 "Study the Looped World" + MEM_CRUCIBLE_STUDY_HOMEWORLD_DESC:0 "[mem_crucible_planet.GetName] is a moon that is trapped in an endless loop of death and rebirth. If we are to find out why, this is where we should begin." + MEM_CRUCIBLE_STUDY_CONTROLLER:0 "Study the Shrouded World" + MEM_CRUCIBLE_STUDY_CONTROLLER_DESC:0 "[mem_crucible_controller_planet.GetName] is perpetually covered in a strange fog and is orbited by a moon trapped in an endless rebirth cycle. There must be something special about it." + MEM_CRUCIBLE_CONTACT_THE_CONTROLLER:0 "The Root Cause" + MEM_CRUCIBLE_CONTACT_THE_CONTROLLER_DESC:0 "Whatever is causing the endless loop on [mem_crucible_planet.GetName] is hiding on [mem_crucible_controller_planet.GetName]. \n\nTime to find it." + MEM_CRUCIBLE_SOLVE_THE_PROBLEM:0 "Solving the Problem" + MEM_CRUCIBLE_SOLVE_THE_PROBLEM_DESC:0 "The Crucible Controller has hit a wall trying to find out a solution to its problem. It could use an outside perspective." + MEM_CRUCIBLE_CHANGE_THE_PROBLEM:0 "Changing the Parameters" + MEM_CRUCIBLE_CHANGE_THE_PROBLEM_DESC:0 "The Crucible Controller can't solve the problem within the parameters it is given. \n\nBut with our own understanding of psionic forces, we can give it a true solution." + + job_mem_crucible_researcher:1 "Crucible Controller Researcher" + job_mem_crucible_researcher_plural:1 "Crucible Controller Researchers" + job_mem_crucible_researcher_desc:1 "Researchers who investigate the remains of an immense psionic computer that shut down after solving the problem it was created for, leaving us with an empty shell full of amazing technology." + + job_mem_crucible_research_drone:1 "Crucible Controller Research Drone" + job_mem_crucible_research_drone_plural:1 "Crucible Controller Research Drones" + job_mem_crucible_research_drone_desc:1 "Research drones that investigate the remains of an immense psionic computer that shut down after solving the problem it was created for, leaving us with an empty shell full of amazing technology." + + mod_job_mem_crucible_researcher_add:1 "$job_mem_crucible_researcher$ Jobs" + mod_job_mem_crucible_researcher_per_pop:1 "§G+1§! $job_mem_crucible_researcher$ Job per $VALUE$ Pops" + mod_job_mem_crucible_researcher_per_pop_short:1 "\n§G+1§! £job_researcher£ per $VALUE$ £pop£" + + mod_job_mem_crucible_research_drone_add:1 "$job_mem_crucible_research_drone$ Jobs" + mod_job_mem_crucible_research_drone_per_pop:1 "§G+1§! $job_mem_crucible_research_drone$ Job per $VALUE$ Pops" + mod_job_mem_crucible_research_drone_per_pop_short:1 "\n§G+1§! £job_researcher£ per $VALUE$ £pop£" diff --git a/localisation/mem_crucible_l_german.yml b/localisation/mem_crucible_l_german.yml new file mode 100644 index 00000000..bc3e1523 --- /dev/null +++ b/localisation/mem_crucible_l_german.yml @@ -0,0 +1,121 @@ +#Crucible +#By ViolentBeetle + +l_german: + mem_crucible.3.name:0 "Gripped by Insanity" + mem_crucible.3.desc:0 "The population of [From.GetName] appears to have been affected by some kind of collective insanity. \n\nReports from our observation outpost indicate rioting on the streets and widespread chanting of nonsensical mantras. The small fraction of natives who have maintained their cognitive abilities are fleeing population centers, and their numbers are rapidly dwindling. The [From.Owner.GetName] is on the brink of complete collapse." + mem_crucible.3.a:0 "Troubling." + + mem_crucible.4.name:0 "Shrouding" + mem_crucible.4.desc.first:0 "We are observing strange phenomena on [From.GetName]. \n\n$mem_crucible.4.common$" + mem_crucible.4.desc.latter:0 "Once again, planet [From.GetName] appears to be shrouded. \n\n$mem_crucible.4.common$" + mem_crucible.4.common:0 "Some kind of fog has engulfed the surface of the madness-filled planet, as if the population itself had dissolved into it. \n\nIt is unclear what exactly has happened as no sensor can penetrate the fog." + mem_crucible.4.a:0 "Very strange." + + mem_crucible.5.name:0 "Rebirth of the [mem_crucible_country.GetName]" + mem_crucible.5.desc.never_seen_death:0 "The previously shrouded planet [From.GetName] appears to have undergone dramatic change. \n\nThe previously impenetrable fog has parted, revealing a civilization of sapient stone-age level populating its surface." + mem_crucible.5.desc.seen_death:0 "[From.GetName], which we previously saw suddenly becoming shrouded, appears to have reversed this change. \n\nThe previously impenetrable fog has parted, revealing that the [mem_crucible_country.GetSpeciesNamePlural] appear to have regressed into the stone age." + mem_crucible.5.desc.seen_many_deaths:0 "Like before, the shrouding of [From.GetName] has been reversed. The previously impenetrable fog has parted, revealing that the [mem_crucible_country.GetSpeciesNamePlural] appear to have once again regressed into the stone age." + mem_crucible.5.a:0 "How very odd." + + mem_crucible.6.name:0 "Shrouding" + mem_crucible.6.desc:0 "Our observation post over [From.GetName] reports that they have lost all contact with the surface beneath due to bizarre fog that has suddenly engulfed the planet. \n\nIt's as if planet were reacting adversely to our presence." + mem_crucible.6.a:0 "Troubling." + + mem_crucible.7.name:0 "Shrouding" + mem_crucible.7.desc:0 "We have lost all contact with [Root.GetName]. It appears that the planet's surface has been engulfed in a strange fog. \n\nIt's as if planet were reacting adversely to our presence." + mem_crucible.7.a:0 "Troubling." + + mem_crucible.8.name:0 "[From.Owner.GetName] Encountered" + mem_crucible.8.desc:0 "The [Root.GetName] reports that they have encountered a primitive civilisation on the surface of [From.GetName]. \n\nWhat is odd is that the population of this planet appears to have gone completely mad, tearing down their advanced infrastructure, rioting and engaging in senseless violence. \n\nWe should consider building an §YObservation Post§! above their world to study them more closely." + + mem_crucible.11.name:0 "Shrouding" + mem_crucible.11.desc:0 "Our ships over [From.GetName] report that they cannot continue bombardment due to a bizarre fog that has suddenly engulfed the planet, cutting all visibility of and contact with the surface. \n\nIt's as if planet were reacting adversely to our actions." + mem_crucible.11.a:0 "How very odd." + + mem_crucible.100.name:0 "The Mystery of Crucible" + mem_crucible.100.desc:0 "We have observed the same pattern repeat on [From.GetName]: A civilisation rises and advances at an abnormally rapid pace, only to collapse into madness and be engulfed in a strange purple fog. The fog then parts, revealing a population that has regressed into the stone age, and the pattern begins anew. It's as if some mysterious force is guiding this process towards an uncertain goal." + mem_crucible.100.a:0 "We need to get to the bottom of this." + mem_crucible.100.b:0 "Who cares?" + mem_crucible.100.b.tooltip:0 "Disable most notifications from [From.GetName]." + + mem_crucible.101.name:0 "Survey of [mem_crucible_planet.GetName]" + mem_crucible.101.desc:0 "The [Root.GetName] reports on the successful completion of a comprehensive study of [From.GetName]. \n\nThe planet does not appear to be particularly unusual. However, it appears to be affected somehow by its primary - [mem_crucible_controller_planet.GetName]. The surveyors have intercepted some kind of signal exchange back and forth between the planets, although it's too early to say what is being transmitted and for what purpose." + mem_crucible.101.a:0 "We need to learn more." + + mem_crucible.102.name:0 "Survey of [mem_crucible_controller_planet.GetName]" + mem_crucible.102.desc:0 "The crew of the [Root.GetName] was not able to study the surface of [mem_crucible_controller_planet.GetName] in great detail. However, they have still managed to find out more than had been known before. \n\nSome kind of activity is definitely going on down there - an immense amount of energy is being stored. It remains unclear what is going on and for what purpose, but we are closer to fully unveiling this planet's mysteries than ever before." + mem_crucible.102.a:0 "What does the shroud hide?" + + mem_crucible.200.name:0 "The Mystery of the Crucible" + mem_crucible.200.desc:0 "Now that we have managed to both intercept strange transmissions between [mem_crucible_planet.GetName] and [mem_crucible_controller_planet.GetName] and roughly map out the latter's surface, we are coming closer to uncovering the true nature of the entire [mem_crucible_planet.Solar_System.GetName] system. \n\nWe can without a doubt tell that some kind of entity has orchestrated an endless loop of death and rebirth, though we can't yet tell what its purpose could possibly be. Still, whoever controls this wields immense power. Now, after partially mapping out the shrouded surface of the planet and beginning to decode the signal exchange, we can hopefully finally crack this mystery." + mem_crucible.200.a:0 "Excellent, let us proceed." + mem_crucible.200.b:0 "We've gone too far. Some secrets are better left unknown." + + mem_crucible.201.name:0 "The Crucible Controller" + mem_crucible.201.desc:0 "[Leader.GetName] reports that [Leader.GetSheHe] [Leader.GetHasHave] been able to modify the sensor array of [Root.GetName] to penetrate the mysterious shroud and find out the reason behind the strange occurrences in the [mem_crucible_controller_planet.Solar_System.GetName] system. \n\nDeep within the fog of [mem_crucible_controller_planet.GetName] lies an ancient and powerful machine called the "§YController§!". It's been tasked with a single purpose - to prevent a being called §SVoldareen§! from escaping its moon. However, within the parameters given to the system, the task is unsolvable. All the Controller can do is to create mortal shells to house pieces of Voldareen, trapped in a strange cycle of maturing, only to snuff its progress once it gets too close to escaping. On its own, the cycle will never end until the Controller completely breaks down." + mem_crucible.201.a:0 "Shut the Controller down." + mem_crucible.201.a.tooltip:0 "Voldareen will escape, freeing the Gaia world of [mem_crucible_planet.GetName] for us to claim." + mem_crucible.201.b:0 "Improve the Controller's efficiency." + mem_crucible.201.c:0 "We can find a more permanent solution to Voldareen." + mem_crucible.201.d:0 "Repurpose the Controller for our use." #Not implemented yet + mem_crucible.201.e:0 "Let the Controller continue its cycle uninterrupted." + + mem_crucible.301.name:0 "True Voldareen" + mem_crucible.301.desc:0 "The Voldareen entity has been formed, escaping the confines of [mem_crucible_planet.GetName] and leaving its mortal shells behind. \n\nThis powerful psionic being now poses a threat to the entire system, if not beyond." + mem_crucible.301.a:0 "We must prepare for the fight." + + mem_crucible.302.xenophile:0 "May I ask you something? \n\nDo you always just break down someone else's projects without any consideration? Did it occur to you that maybe your machinations could lead to unexpected consequences? \n\nWe'd like to know if it was a random lapse of judgement, or do you just like going around the galaxy trashing things that aren't yours?" + mem_crucible.302.xenophobe:0 "Worthless [Root.GetSpeciesNamePluralInsult]! \n\nDo you have any idea what you've done? Did you have any idea what were you going to do? \n\nYour idiotic meddling has put the entire galaxy in danger!" + mem_crucible.302.a:0 "Seemed like a good idea at the time..." + mem_crucible.302.b:0 "We just wanted to see what would happen." + mem_crucible.302.c:0 "This madness had to end." + mem_crucible.302.d:0 "We can do whatever we please in our territory." + + mem_crucible.310.name:0 "Voldareen Solution" + mem_crucible.310.desc:0 "Though the crew of the [Root.GetName] was not able to truly "solve" the Voldareen problem, they have managed to break the rebirth loop. \n\nThe dense fog has fully engulfed [mem_crucible_planet.GetName], forever cutting the planet from our reality. Without the need for it, the Controller has lowered its defences, removing the dense shroud over [mem_crucible_controller_planet.GetName] and shutting down, leaving the planet and its strange technology for us to claim." + + mem_crucible.320.name:0 "Voldareen Solution" + mem_crucible.320.desc:0 "Using our understanding of psionics, [Leader.GetName] was able to formulate an alternative solution for the Voldareen problem. \n\nThe malignant psi-entity has been effectively neutralized, leaving the constructed Voldareen shells - the [mem_crucible_country.GetSpeciesNamePlural] - to gain true freedom. \n\nFinally fulfilling its purpose, the Controller has lowered its defences, leaving both [mem_crucible_planet.GetName] and [mem_crucible_controller_planet.GetName] to our discretion." + + #Ages + mem_crucible_insanity_age:0 "Collective Insanity" + mem_crucible_insanity_age_desc:0 "The population of the planet, previously relatively advanced, is taken by some sort of collective psychosis, engaging in random senseless violence and the mad chanting of nonsensical mantras." + + #Opinion + mem_crucible_broke_crucible:0 "Meddling with the Crucible" + + #Buildings + d_mem_crucible_controller:0 "The Controller" + d_mem_crucible_controller_desc:0 "The remains of an immense psionic computer. After solving the problem it was created for, it has shut down, but even an empty shell of it contains amazing technology." + + #Chain and projects + mem_crucible_chain_title:0 "Crucible" + mem_crucible_chain_desc:0 "The endless loop of death and rebirth on [mem_crucible_planet.GetName] cannot be natural. \n\nWhatever is behind it, we must find out." + + MEM_CRUCIBLE_STUDY_HOMEWORLD:0 "Study the Looped World" + MEM_CRUCIBLE_STUDY_HOMEWORLD_DESC:0 "[mem_crucible_planet.GetName] is a moon that is trapped in an endless loop of death and rebirth. If we are to find out why, this is where we should begin." + MEM_CRUCIBLE_STUDY_CONTROLLER:0 "Study the Shrouded World" + MEM_CRUCIBLE_STUDY_CONTROLLER_DESC:0 "[mem_crucible_controller_planet.GetName] is perpetually covered in a strange fog and is orbited by a moon trapped in an endless rebirth cycle. There must be something special about it." + MEM_CRUCIBLE_CONTACT_THE_CONTROLLER:0 "The Root Cause" + MEM_CRUCIBLE_CONTACT_THE_CONTROLLER_DESC:0 "Whatever is causing the endless loop on [mem_crucible_planet.GetName] is hiding on [mem_crucible_controller_planet.GetName]. \n\nTime to find it." + MEM_CRUCIBLE_SOLVE_THE_PROBLEM:0 "Solving the Problem" + MEM_CRUCIBLE_SOLVE_THE_PROBLEM_DESC:0 "The Crucible Controller has hit a wall trying to find out a solution to its problem. It could use an outside perspective." + MEM_CRUCIBLE_CHANGE_THE_PROBLEM:0 "Changing the Parameters" + MEM_CRUCIBLE_CHANGE_THE_PROBLEM_DESC:0 "The Crucible Controller can't solve the problem within the parameters it is given. \n\nBut with our own understanding of psionic forces, we can give it a true solution." + + job_mem_crucible_researcher:1 "Crucible Controller Researcher" + job_mem_crucible_researcher_plural:1 "Crucible Controller Researchers" + job_mem_crucible_researcher_desc:1 "Researchers who investigate the remains of an immense psionic computer that shut down after solving the problem it was created for, leaving us with an empty shell full of amazing technology." + + job_mem_crucible_research_drone:1 "Crucible Controller Research Drone" + job_mem_crucible_research_drone_plural:1 "Crucible Controller Research Drones" + job_mem_crucible_research_drone_desc:1 "Research drones that investigate the remains of an immense psionic computer that shut down after solving the problem it was created for, leaving us with an empty shell full of amazing technology." + + mod_job_mem_crucible_researcher_add:1 "$job_mem_crucible_researcher$ Jobs" + mod_job_mem_crucible_researcher_per_pop:1 "§G+1§! $job_mem_crucible_researcher$ Job per $VALUE$ Pops" + mod_job_mem_crucible_researcher_per_pop_short:1 "\n§G+1§! £job_researcher£ per $VALUE$ £pop£" + + mod_job_mem_crucible_research_drone_add:1 "$job_mem_crucible_research_drone$ Jobs" + mod_job_mem_crucible_research_drone_per_pop:1 "§G+1§! $job_mem_crucible_research_drone$ Job per $VALUE$ Pops" + mod_job_mem_crucible_research_drone_per_pop_short:1 "\n§G+1§! £job_researcher£ per $VALUE$ £pop£" diff --git a/localisation/mem_crucible_l_polish.yml b/localisation/mem_crucible_l_polish.yml new file mode 100644 index 00000000..8810e5c8 --- /dev/null +++ b/localisation/mem_crucible_l_polish.yml @@ -0,0 +1,121 @@ +#Crucible +#By ViolentBeetle + +l_polish: + mem_crucible.3.name:0 "Gripped by Insanity" + mem_crucible.3.desc:0 "The population of [From.GetName] appears to have been affected by some kind of collective insanity. \n\nReports from our observation outpost indicate rioting on the streets and widespread chanting of nonsensical mantras. The small fraction of natives who have maintained their cognitive abilities are fleeing population centers, and their numbers are rapidly dwindling. The [From.Owner.GetName] is on the brink of complete collapse." + mem_crucible.3.a:0 "Troubling." + + mem_crucible.4.name:0 "Shrouding" + mem_crucible.4.desc.first:0 "We are observing strange phenomena on [From.GetName]. \n\n$mem_crucible.4.common$" + mem_crucible.4.desc.latter:0 "Once again, planet [From.GetName] appears to be shrouded. \n\n$mem_crucible.4.common$" + mem_crucible.4.common:0 "Some kind of fog has engulfed the surface of the madness-filled planet, as if the population itself had dissolved into it. \n\nIt is unclear what exactly has happened as no sensor can penetrate the fog." + mem_crucible.4.a:0 "Very strange." + + mem_crucible.5.name:0 "Rebirth of the [mem_crucible_country.GetName]" + mem_crucible.5.desc.never_seen_death:0 "The previously shrouded planet [From.GetName] appears to have undergone dramatic change. \n\nThe previously impenetrable fog has parted, revealing a civilization of sapient stone-age level populating its surface." + mem_crucible.5.desc.seen_death:0 "[From.GetName], which we previously saw suddenly becoming shrouded, appears to have reversed this change. \n\nThe previously impenetrable fog has parted, revealing that the [mem_crucible_country.GetSpeciesNamePlural] appear to have regressed into the stone age." + mem_crucible.5.desc.seen_many_deaths:0 "Like before, the shrouding of [From.GetName] has been reversed. The previously impenetrable fog has parted, revealing that the [mem_crucible_country.GetSpeciesNamePlural] appear to have once again regressed into the stone age." + mem_crucible.5.a:0 "How very odd." + + mem_crucible.6.name:0 "Shrouding" + mem_crucible.6.desc:0 "Our observation post over [From.GetName] reports that they have lost all contact with the surface beneath due to bizarre fog that has suddenly engulfed the planet. \n\nIt's as if planet were reacting adversely to our presence." + mem_crucible.6.a:0 "Troubling." + + mem_crucible.7.name:0 "Shrouding" + mem_crucible.7.desc:0 "We have lost all contact with [Root.GetName]. It appears that the planet's surface has been engulfed in a strange fog. \n\nIt's as if planet were reacting adversely to our presence." + mem_crucible.7.a:0 "Troubling." + + mem_crucible.8.name:0 "[From.Owner.GetName] Encountered" + mem_crucible.8.desc:0 "The [Root.GetName] reports that they have encountered a primitive civilisation on the surface of [From.GetName]. \n\nWhat is odd is that the population of this planet appears to have gone completely mad, tearing down their advanced infrastructure, rioting and engaging in senseless violence. \n\nWe should consider building an §YObservation Post§! above their world to study them more closely." + + mem_crucible.11.name:0 "Shrouding" + mem_crucible.11.desc:0 "Our ships over [From.GetName] report that they cannot continue bombardment due to a bizarre fog that has suddenly engulfed the planet, cutting all visibility of and contact with the surface. \n\nIt's as if planet were reacting adversely to our actions." + mem_crucible.11.a:0 "How very odd." + + mem_crucible.100.name:0 "The Mystery of Crucible" + mem_crucible.100.desc:0 "We have observed the same pattern repeat on [From.GetName]: A civilisation rises and advances at an abnormally rapid pace, only to collapse into madness and be engulfed in a strange purple fog. The fog then parts, revealing a population that has regressed into the stone age, and the pattern begins anew. It's as if some mysterious force is guiding this process towards an uncertain goal." + mem_crucible.100.a:0 "We need to get to the bottom of this." + mem_crucible.100.b:0 "Who cares?" + mem_crucible.100.b.tooltip:0 "Disable most notifications from [From.GetName]." + + mem_crucible.101.name:0 "Survey of [mem_crucible_planet.GetName]" + mem_crucible.101.desc:0 "The [Root.GetName] reports on the successful completion of a comprehensive study of [From.GetName]. \n\nThe planet does not appear to be particularly unusual. However, it appears to be affected somehow by its primary - [mem_crucible_controller_planet.GetName]. The surveyors have intercepted some kind of signal exchange back and forth between the planets, although it's too early to say what is being transmitted and for what purpose." + mem_crucible.101.a:0 "We need to learn more." + + mem_crucible.102.name:0 "Survey of [mem_crucible_controller_planet.GetName]" + mem_crucible.102.desc:0 "The crew of the [Root.GetName] was not able to study the surface of [mem_crucible_controller_planet.GetName] in great detail. However, they have still managed to find out more than had been known before. \n\nSome kind of activity is definitely going on down there - an immense amount of energy is being stored. It remains unclear what is going on and for what purpose, but we are closer to fully unveiling this planet's mysteries than ever before." + mem_crucible.102.a:0 "What does the shroud hide?" + + mem_crucible.200.name:0 "The Mystery of the Crucible" + mem_crucible.200.desc:0 "Now that we have managed to both intercept strange transmissions between [mem_crucible_planet.GetName] and [mem_crucible_controller_planet.GetName] and roughly map out the latter's surface, we are coming closer to uncovering the true nature of the entire [mem_crucible_planet.Solar_System.GetName] system. \n\nWe can without a doubt tell that some kind of entity has orchestrated an endless loop of death and rebirth, though we can't yet tell what its purpose could possibly be. Still, whoever controls this wields immense power. Now, after partially mapping out the shrouded surface of the planet and beginning to decode the signal exchange, we can hopefully finally crack this mystery." + mem_crucible.200.a:0 "Excellent, let us proceed." + mem_crucible.200.b:0 "We've gone too far. Some secrets are better left unknown." + + mem_crucible.201.name:0 "The Crucible Controller" + mem_crucible.201.desc:0 "[Leader.GetName] reports that [Leader.GetSheHe] [Leader.GetHasHave] been able to modify the sensor array of [Root.GetName] to penetrate the mysterious shroud and find out the reason behind the strange occurrences in the [mem_crucible_controller_planet.Solar_System.GetName] system. \n\nDeep within the fog of [mem_crucible_controller_planet.GetName] lies an ancient and powerful machine called the "§YController§!". It's been tasked with a single purpose - to prevent a being called §SVoldareen§! from escaping its moon. However, within the parameters given to the system, the task is unsolvable. All the Controller can do is to create mortal shells to house pieces of Voldareen, trapped in a strange cycle of maturing, only to snuff its progress once it gets too close to escaping. On its own, the cycle will never end until the Controller completely breaks down." + mem_crucible.201.a:0 "Shut the Controller down." + mem_crucible.201.a.tooltip:0 "Voldareen will escape, freeing the Gaia world of [mem_crucible_planet.GetName] for us to claim." + mem_crucible.201.b:0 "Improve the Controller's efficiency." + mem_crucible.201.c:0 "We can find a more permanent solution to Voldareen." + mem_crucible.201.d:0 "Repurpose the Controller for our use." #Not implemented yet + mem_crucible.201.e:0 "Let the Controller continue its cycle uninterrupted." + + mem_crucible.301.name:0 "True Voldareen" + mem_crucible.301.desc:0 "The Voldareen entity has been formed, escaping the confines of [mem_crucible_planet.GetName] and leaving its mortal shells behind. \n\nThis powerful psionic being now poses a threat to the entire system, if not beyond." + mem_crucible.301.a:0 "We must prepare for the fight." + + mem_crucible.302.xenophile:0 "May I ask you something? \n\nDo you always just break down someone else's projects without any consideration? Did it occur to you that maybe your machinations could lead to unexpected consequences? \n\nWe'd like to know if it was a random lapse of judgement, or do you just like going around the galaxy trashing things that aren't yours?" + mem_crucible.302.xenophobe:0 "Worthless [Root.GetSpeciesNamePluralInsult]! \n\nDo you have any idea what you've done? Did you have any idea what were you going to do? \n\nYour idiotic meddling has put the entire galaxy in danger!" + mem_crucible.302.a:0 "Seemed like a good idea at the time..." + mem_crucible.302.b:0 "We just wanted to see what would happen." + mem_crucible.302.c:0 "This madness had to end." + mem_crucible.302.d:0 "We can do whatever we please in our territory." + + mem_crucible.310.name:0 "Voldareen Solution" + mem_crucible.310.desc:0 "Though the crew of the [Root.GetName] was not able to truly "solve" the Voldareen problem, they have managed to break the rebirth loop. \n\nThe dense fog has fully engulfed [mem_crucible_planet.GetName], forever cutting the planet from our reality. Without the need for it, the Controller has lowered its defences, removing the dense shroud over [mem_crucible_controller_planet.GetName] and shutting down, leaving the planet and its strange technology for us to claim." + + mem_crucible.320.name:0 "Voldareen Solution" + mem_crucible.320.desc:0 "Using our understanding of psionics, [Leader.GetName] was able to formulate an alternative solution for the Voldareen problem. \n\nThe malignant psi-entity has been effectively neutralized, leaving the constructed Voldareen shells - the [mem_crucible_country.GetSpeciesNamePlural] - to gain true freedom. \n\nFinally fulfilling its purpose, the Controller has lowered its defences, leaving both [mem_crucible_planet.GetName] and [mem_crucible_controller_planet.GetName] to our discretion." + + #Ages + mem_crucible_insanity_age:0 "Collective Insanity" + mem_crucible_insanity_age_desc:0 "The population of the planet, previously relatively advanced, is taken by some sort of collective psychosis, engaging in random senseless violence and the mad chanting of nonsensical mantras." + + #Opinion + mem_crucible_broke_crucible:0 "Meddling with the Crucible" + + #Buildings + d_mem_crucible_controller:0 "The Controller" + d_mem_crucible_controller_desc:0 "The remains of an immense psionic computer. After solving the problem it was created for, it has shut down, but even an empty shell of it contains amazing technology." + + #Chain and projects + mem_crucible_chain_title:0 "Crucible" + mem_crucible_chain_desc:0 "The endless loop of death and rebirth on [mem_crucible_planet.GetName] cannot be natural. \n\nWhatever is behind it, we must find out." + + MEM_CRUCIBLE_STUDY_HOMEWORLD:0 "Study the Looped World" + MEM_CRUCIBLE_STUDY_HOMEWORLD_DESC:0 "[mem_crucible_planet.GetName] is a moon that is trapped in an endless loop of death and rebirth. If we are to find out why, this is where we should begin." + MEM_CRUCIBLE_STUDY_CONTROLLER:0 "Study the Shrouded World" + MEM_CRUCIBLE_STUDY_CONTROLLER_DESC:0 "[mem_crucible_controller_planet.GetName] is perpetually covered in a strange fog and is orbited by a moon trapped in an endless rebirth cycle. There must be something special about it." + MEM_CRUCIBLE_CONTACT_THE_CONTROLLER:0 "The Root Cause" + MEM_CRUCIBLE_CONTACT_THE_CONTROLLER_DESC:0 "Whatever is causing the endless loop on [mem_crucible_planet.GetName] is hiding on [mem_crucible_controller_planet.GetName]. \n\nTime to find it." + MEM_CRUCIBLE_SOLVE_THE_PROBLEM:0 "Solving the Problem" + MEM_CRUCIBLE_SOLVE_THE_PROBLEM_DESC:0 "The Crucible Controller has hit a wall trying to find out a solution to its problem. It could use an outside perspective." + MEM_CRUCIBLE_CHANGE_THE_PROBLEM:0 "Changing the Parameters" + MEM_CRUCIBLE_CHANGE_THE_PROBLEM_DESC:0 "The Crucible Controller can't solve the problem within the parameters it is given. \n\nBut with our own understanding of psionic forces, we can give it a true solution." + + job_mem_crucible_researcher:1 "Crucible Controller Researcher" + job_mem_crucible_researcher_plural:1 "Crucible Controller Researchers" + job_mem_crucible_researcher_desc:1 "Researchers who investigate the remains of an immense psionic computer that shut down after solving the problem it was created for, leaving us with an empty shell full of amazing technology." + + job_mem_crucible_research_drone:1 "Crucible Controller Research Drone" + job_mem_crucible_research_drone_plural:1 "Crucible Controller Research Drones" + job_mem_crucible_research_drone_desc:1 "Research drones that investigate the remains of an immense psionic computer that shut down after solving the problem it was created for, leaving us with an empty shell full of amazing technology." + + mod_job_mem_crucible_researcher_add:1 "$job_mem_crucible_researcher$ Jobs" + mod_job_mem_crucible_researcher_per_pop:1 "§G+1§! $job_mem_crucible_researcher$ Job per $VALUE$ Pops" + mod_job_mem_crucible_researcher_per_pop_short:1 "\n§G+1§! £job_researcher£ per $VALUE$ £pop£" + + mod_job_mem_crucible_research_drone_add:1 "$job_mem_crucible_research_drone$ Jobs" + mod_job_mem_crucible_research_drone_per_pop:1 "§G+1§! $job_mem_crucible_research_drone$ Job per $VALUE$ Pops" + mod_job_mem_crucible_research_drone_per_pop_short:1 "\n§G+1§! £job_researcher£ per $VALUE$ £pop£" diff --git a/localisation/mem_crucible_l_russian.yml b/localisation/mem_crucible_l_russian.yml new file mode 100644 index 00000000..73d699db --- /dev/null +++ b/localisation/mem_crucible_l_russian.yml @@ -0,0 +1,121 @@ +#Crucible +#By ViolentBeetle + +l_russian: + mem_crucible.3.name:0 "Gripped by Insanity" + mem_crucible.3.desc:0 "The population of [From.GetName] appears to have been affected by some kind of collective insanity. \n\nReports from our observation outpost indicate rioting on the streets and widespread chanting of nonsensical mantras. The small fraction of natives who have maintained their cognitive abilities are fleeing population centers, and their numbers are rapidly dwindling. The [From.Owner.GetName] is on the brink of complete collapse." + mem_crucible.3.a:0 "Troubling." + + mem_crucible.4.name:0 "Shrouding" + mem_crucible.4.desc.first:0 "We are observing strange phenomena on [From.GetName]. \n\n$mem_crucible.4.common$" + mem_crucible.4.desc.latter:0 "Once again, planet [From.GetName] appears to be shrouded. \n\n$mem_crucible.4.common$" + mem_crucible.4.common:0 "Some kind of fog has engulfed the surface of the madness-filled planet, as if the population itself had dissolved into it. \n\nIt is unclear what exactly has happened as no sensor can penetrate the fog." + mem_crucible.4.a:0 "Very strange." + + mem_crucible.5.name:0 "Rebirth of the [mem_crucible_country.GetName]" + mem_crucible.5.desc.never_seen_death:0 "The previously shrouded planet [From.GetName] appears to have undergone dramatic change. \n\nThe previously impenetrable fog has parted, revealing a civilization of sapient stone-age level populating its surface." + mem_crucible.5.desc.seen_death:0 "[From.GetName], which we previously saw suddenly becoming shrouded, appears to have reversed this change. \n\nThe previously impenetrable fog has parted, revealing that the [mem_crucible_country.GetSpeciesNamePlural] appear to have regressed into the stone age." + mem_crucible.5.desc.seen_many_deaths:0 "Like before, the shrouding of [From.GetName] has been reversed. The previously impenetrable fog has parted, revealing that the [mem_crucible_country.GetSpeciesNamePlural] appear to have once again regressed into the stone age." + mem_crucible.5.a:0 "How very odd." + + mem_crucible.6.name:0 "Shrouding" + mem_crucible.6.desc:0 "Our observation post over [From.GetName] reports that they have lost all contact with the surface beneath due to bizarre fog that has suddenly engulfed the planet. \n\nIt's as if planet were reacting adversely to our presence." + mem_crucible.6.a:0 "Troubling." + + mem_crucible.7.name:0 "Shrouding" + mem_crucible.7.desc:0 "We have lost all contact with [Root.GetName]. It appears that the planet's surface has been engulfed in a strange fog. \n\nIt's as if planet were reacting adversely to our presence." + mem_crucible.7.a:0 "Troubling." + + mem_crucible.8.name:0 "[From.Owner.GetName] Encountered" + mem_crucible.8.desc:0 "The [Root.GetName] reports that they have encountered a primitive civilisation on the surface of [From.GetName]. \n\nWhat is odd is that the population of this planet appears to have gone completely mad, tearing down their advanced infrastructure, rioting and engaging in senseless violence. \n\nWe should consider building an §YObservation Post§! above their world to study them more closely." + + mem_crucible.11.name:0 "Shrouding" + mem_crucible.11.desc:0 "Our ships over [From.GetName] report that they cannot continue bombardment due to a bizarre fog that has suddenly engulfed the planet, cutting all visibility of and contact with the surface. \n\nIt's as if planet were reacting adversely to our actions." + mem_crucible.11.a:0 "How very odd." + + mem_crucible.100.name:0 "The Mystery of Crucible" + mem_crucible.100.desc:0 "We have observed the same pattern repeat on [From.GetName]: A civilisation rises and advances at an abnormally rapid pace, only to collapse into madness and be engulfed in a strange purple fog. The fog then parts, revealing a population that has regressed into the stone age, and the pattern begins anew. It's as if some mysterious force is guiding this process towards an uncertain goal." + mem_crucible.100.a:0 "We need to get to the bottom of this." + mem_crucible.100.b:0 "Who cares?" + mem_crucible.100.b.tooltip:0 "Disable most notifications from [From.GetName]." + + mem_crucible.101.name:0 "Survey of [mem_crucible_planet.GetName]" + mem_crucible.101.desc:0 "The [Root.GetName] reports on the successful completion of a comprehensive study of [From.GetName]. \n\nThe planet does not appear to be particularly unusual. However, it appears to be affected somehow by its primary - [mem_crucible_controller_planet.GetName]. The surveyors have intercepted some kind of signal exchange back and forth between the planets, although it's too early to say what is being transmitted and for what purpose." + mem_crucible.101.a:0 "We need to learn more." + + mem_crucible.102.name:0 "Survey of [mem_crucible_controller_planet.GetName]" + mem_crucible.102.desc:0 "The crew of the [Root.GetName] was not able to study the surface of [mem_crucible_controller_planet.GetName] in great detail. However, they have still managed to find out more than had been known before. \n\nSome kind of activity is definitely going on down there - an immense amount of energy is being stored. It remains unclear what is going on and for what purpose, but we are closer to fully unveiling this planet's mysteries than ever before." + mem_crucible.102.a:0 "What does the shroud hide?" + + mem_crucible.200.name:0 "The Mystery of the Crucible" + mem_crucible.200.desc:0 "Now that we have managed to both intercept strange transmissions between [mem_crucible_planet.GetName] and [mem_crucible_controller_planet.GetName] and roughly map out the latter's surface, we are coming closer to uncovering the true nature of the entire [mem_crucible_planet.Solar_System.GetName] system. \n\nWe can without a doubt tell that some kind of entity has orchestrated an endless loop of death and rebirth, though we can't yet tell what its purpose could possibly be. Still, whoever controls this wields immense power. Now, after partially mapping out the shrouded surface of the planet and beginning to decode the signal exchange, we can hopefully finally crack this mystery." + mem_crucible.200.a:0 "Excellent, let us proceed." + mem_crucible.200.b:0 "We've gone too far. Some secrets are better left unknown." + + mem_crucible.201.name:0 "The Crucible Controller" + mem_crucible.201.desc:0 "[Leader.GetName] reports that [Leader.GetSheHe] [Leader.GetHasHave] been able to modify the sensor array of [Root.GetName] to penetrate the mysterious shroud and find out the reason behind the strange occurrences in the [mem_crucible_controller_planet.Solar_System.GetName] system. \n\nDeep within the fog of [mem_crucible_controller_planet.GetName] lies an ancient and powerful machine called the "§YController§!". It's been tasked with a single purpose - to prevent a being called §SVoldareen§! from escaping its moon. However, within the parameters given to the system, the task is unsolvable. All the Controller can do is to create mortal shells to house pieces of Voldareen, trapped in a strange cycle of maturing, only to snuff its progress once it gets too close to escaping. On its own, the cycle will never end until the Controller completely breaks down." + mem_crucible.201.a:0 "Shut the Controller down." + mem_crucible.201.a.tooltip:0 "Voldareen will escape, freeing the Gaia world of [mem_crucible_planet.GetName] for us to claim." + mem_crucible.201.b:0 "Improve the Controller's efficiency." + mem_crucible.201.c:0 "We can find a more permanent solution to Voldareen." + mem_crucible.201.d:0 "Repurpose the Controller for our use." #Not implemented yet + mem_crucible.201.e:0 "Let the Controller continue its cycle uninterrupted." + + mem_crucible.301.name:0 "True Voldareen" + mem_crucible.301.desc:0 "The Voldareen entity has been formed, escaping the confines of [mem_crucible_planet.GetName] and leaving its mortal shells behind. \n\nThis powerful psionic being now poses a threat to the entire system, if not beyond." + mem_crucible.301.a:0 "We must prepare for the fight." + + mem_crucible.302.xenophile:0 "May I ask you something? \n\nDo you always just break down someone else's projects without any consideration? Did it occur to you that maybe your machinations could lead to unexpected consequences? \n\nWe'd like to know if it was a random lapse of judgement, or do you just like going around the galaxy trashing things that aren't yours?" + mem_crucible.302.xenophobe:0 "Worthless [Root.GetSpeciesNamePluralInsult]! \n\nDo you have any idea what you've done? Did you have any idea what were you going to do? \n\nYour idiotic meddling has put the entire galaxy in danger!" + mem_crucible.302.a:0 "Seemed like a good idea at the time..." + mem_crucible.302.b:0 "We just wanted to see what would happen." + mem_crucible.302.c:0 "This madness had to end." + mem_crucible.302.d:0 "We can do whatever we please in our territory." + + mem_crucible.310.name:0 "Voldareen Solution" + mem_crucible.310.desc:0 "Though the crew of the [Root.GetName] was not able to truly "solve" the Voldareen problem, they have managed to break the rebirth loop. \n\nThe dense fog has fully engulfed [mem_crucible_planet.GetName], forever cutting the planet from our reality. Without the need for it, the Controller has lowered its defences, removing the dense shroud over [mem_crucible_controller_planet.GetName] and shutting down, leaving the planet and its strange technology for us to claim." + + mem_crucible.320.name:0 "Voldareen Solution" + mem_crucible.320.desc:0 "Using our understanding of psionics, [Leader.GetName] was able to formulate an alternative solution for the Voldareen problem. \n\nThe malignant psi-entity has been effectively neutralized, leaving the constructed Voldareen shells - the [mem_crucible_country.GetSpeciesNamePlural] - to gain true freedom. \n\nFinally fulfilling its purpose, the Controller has lowered its defences, leaving both [mem_crucible_planet.GetName] and [mem_crucible_controller_planet.GetName] to our discretion." + + #Ages + mem_crucible_insanity_age:0 "Collective Insanity" + mem_crucible_insanity_age_desc:0 "The population of the planet, previously relatively advanced, is taken by some sort of collective psychosis, engaging in random senseless violence and the mad chanting of nonsensical mantras." + + #Opinion + mem_crucible_broke_crucible:0 "Meddling with the Crucible" + + #Buildings + d_mem_crucible_controller:0 "The Controller" + d_mem_crucible_controller_desc:0 "The remains of an immense psionic computer. After solving the problem it was created for, it has shut down, but even an empty shell of it contains amazing technology." + + #Chain and projects + mem_crucible_chain_title:0 "Crucible" + mem_crucible_chain_desc:0 "The endless loop of death and rebirth on [mem_crucible_planet.GetName] cannot be natural. \n\nWhatever is behind it, we must find out." + + MEM_CRUCIBLE_STUDY_HOMEWORLD:0 "Study the Looped World" + MEM_CRUCIBLE_STUDY_HOMEWORLD_DESC:0 "[mem_crucible_planet.GetName] is a moon that is trapped in an endless loop of death and rebirth. If we are to find out why, this is where we should begin." + MEM_CRUCIBLE_STUDY_CONTROLLER:0 "Study the Shrouded World" + MEM_CRUCIBLE_STUDY_CONTROLLER_DESC:0 "[mem_crucible_controller_planet.GetName] is perpetually covered in a strange fog and is orbited by a moon trapped in an endless rebirth cycle. There must be something special about it." + MEM_CRUCIBLE_CONTACT_THE_CONTROLLER:0 "The Root Cause" + MEM_CRUCIBLE_CONTACT_THE_CONTROLLER_DESC:0 "Whatever is causing the endless loop on [mem_crucible_planet.GetName] is hiding on [mem_crucible_controller_planet.GetName]. \n\nTime to find it." + MEM_CRUCIBLE_SOLVE_THE_PROBLEM:0 "Solving the Problem" + MEM_CRUCIBLE_SOLVE_THE_PROBLEM_DESC:0 "The Crucible Controller has hit a wall trying to find out a solution to its problem. It could use an outside perspective." + MEM_CRUCIBLE_CHANGE_THE_PROBLEM:0 "Changing the Parameters" + MEM_CRUCIBLE_CHANGE_THE_PROBLEM_DESC:0 "The Crucible Controller can't solve the problem within the parameters it is given. \n\nBut with our own understanding of psionic forces, we can give it a true solution." + + job_mem_crucible_researcher:1 "Crucible Controller Researcher" + job_mem_crucible_researcher_plural:1 "Crucible Controller Researchers" + job_mem_crucible_researcher_desc:1 "Researchers who investigate the remains of an immense psionic computer that shut down after solving the problem it was created for, leaving us with an empty shell full of amazing technology." + + job_mem_crucible_research_drone:1 "Crucible Controller Research Drone" + job_mem_crucible_research_drone_plural:1 "Crucible Controller Research Drones" + job_mem_crucible_research_drone_desc:1 "Research drones that investigate the remains of an immense psionic computer that shut down after solving the problem it was created for, leaving us with an empty shell full of amazing technology." + + mod_job_mem_crucible_researcher_add:1 "$job_mem_crucible_researcher$ Jobs" + mod_job_mem_crucible_researcher_per_pop:1 "§G+1§! $job_mem_crucible_researcher$ Job per $VALUE$ Pops" + mod_job_mem_crucible_researcher_per_pop_short:1 "\n§G+1§! £job_researcher£ per $VALUE$ £pop£" + + mod_job_mem_crucible_research_drone_add:1 "$job_mem_crucible_research_drone$ Jobs" + mod_job_mem_crucible_research_drone_per_pop:1 "§G+1§! $job_mem_crucible_research_drone$ Job per $VALUE$ Pops" + mod_job_mem_crucible_research_drone_per_pop_short:1 "\n§G+1§! £job_researcher£ per $VALUE$ £pop£" diff --git a/localisation/mem_crucible_l_simp_chinese.yml b/localisation/mem_crucible_l_simp_chinese.yml new file mode 100644 index 00000000..fcd63685 --- /dev/null +++ b/localisation/mem_crucible_l_simp_chinese.yml @@ -0,0 +1,121 @@ +#Crucible +#By ViolentBeetle + +l_simp_chinese: + mem_crucible.3.name:0 "Gripped by Insanity" + mem_crucible.3.desc:0 "The population of [From.GetName] appears to have been affected by some kind of collective insanity. \n\nReports from our observation outpost indicate rioting on the streets and widespread chanting of nonsensical mantras. The small fraction of natives who have maintained their cognitive abilities are fleeing population centers, and their numbers are rapidly dwindling. The [From.Owner.GetName] is on the brink of complete collapse." + mem_crucible.3.a:0 "Troubling." + + mem_crucible.4.name:0 "Shrouding" + mem_crucible.4.desc.first:0 "We are observing strange phenomena on [From.GetName]. \n\n$mem_crucible.4.common$" + mem_crucible.4.desc.latter:0 "Once again, planet [From.GetName] appears to be shrouded. \n\n$mem_crucible.4.common$" + mem_crucible.4.common:0 "Some kind of fog has engulfed the surface of the madness-filled planet, as if the population itself had dissolved into it. \n\nIt is unclear what exactly has happened as no sensor can penetrate the fog." + mem_crucible.4.a:0 "Very strange." + + mem_crucible.5.name:0 "Rebirth of the [mem_crucible_country.GetName]" + mem_crucible.5.desc.never_seen_death:0 "The previously shrouded planet [From.GetName] appears to have undergone dramatic change. \n\nThe previously impenetrable fog has parted, revealing a civilization of sapient stone-age level populating its surface." + mem_crucible.5.desc.seen_death:0 "[From.GetName], which we previously saw suddenly becoming shrouded, appears to have reversed this change. \n\nThe previously impenetrable fog has parted, revealing that the [mem_crucible_country.GetSpeciesNamePlural] appear to have regressed into the stone age." + mem_crucible.5.desc.seen_many_deaths:0 "Like before, the shrouding of [From.GetName] has been reversed. The previously impenetrable fog has parted, revealing that the [mem_crucible_country.GetSpeciesNamePlural] appear to have once again regressed into the stone age." + mem_crucible.5.a:0 "How very odd." + + mem_crucible.6.name:0 "Shrouding" + mem_crucible.6.desc:0 "Our observation post over [From.GetName] reports that they have lost all contact with the surface beneath due to bizarre fog that has suddenly engulfed the planet. \n\nIt's as if planet were reacting adversely to our presence." + mem_crucible.6.a:0 "Troubling." + + mem_crucible.7.name:0 "Shrouding" + mem_crucible.7.desc:0 "We have lost all contact with [Root.GetName]. It appears that the planet's surface has been engulfed in a strange fog. \n\nIt's as if planet were reacting adversely to our presence." + mem_crucible.7.a:0 "Troubling." + + mem_crucible.8.name:0 "[From.Owner.GetName] Encountered" + mem_crucible.8.desc:0 "The [Root.GetName] reports that they have encountered a primitive civilisation on the surface of [From.GetName]. \n\nWhat is odd is that the population of this planet appears to have gone completely mad, tearing down their advanced infrastructure, rioting and engaging in senseless violence. \n\nWe should consider building an §YObservation Post§! above their world to study them more closely." + + mem_crucible.11.name:0 "Shrouding" + mem_crucible.11.desc:0 "Our ships over [From.GetName] report that they cannot continue bombardment due to a bizarre fog that has suddenly engulfed the planet, cutting all visibility of and contact with the surface. \n\nIt's as if planet were reacting adversely to our actions." + mem_crucible.11.a:0 "How very odd." + + mem_crucible.100.name:0 "The Mystery of Crucible" + mem_crucible.100.desc:0 "We have observed the same pattern repeat on [From.GetName]: A civilisation rises and advances at an abnormally rapid pace, only to collapse into madness and be engulfed in a strange purple fog. The fog then parts, revealing a population that has regressed into the stone age, and the pattern begins anew. It's as if some mysterious force is guiding this process towards an uncertain goal." + mem_crucible.100.a:0 "We need to get to the bottom of this." + mem_crucible.100.b:0 "Who cares?" + mem_crucible.100.b.tooltip:0 "Disable most notifications from [From.GetName]." + + mem_crucible.101.name:0 "Survey of [mem_crucible_planet.GetName]" + mem_crucible.101.desc:0 "The [Root.GetName] reports on the successful completion of a comprehensive study of [From.GetName]. \n\nThe planet does not appear to be particularly unusual. However, it appears to be affected somehow by its primary - [mem_crucible_controller_planet.GetName]. The surveyors have intercepted some kind of signal exchange back and forth between the planets, although it's too early to say what is being transmitted and for what purpose." + mem_crucible.101.a:0 "We need to learn more." + + mem_crucible.102.name:0 "Survey of [mem_crucible_controller_planet.GetName]" + mem_crucible.102.desc:0 "The crew of the [Root.GetName] was not able to study the surface of [mem_crucible_controller_planet.GetName] in great detail. However, they have still managed to find out more than had been known before. \n\nSome kind of activity is definitely going on down there - an immense amount of energy is being stored. It remains unclear what is going on and for what purpose, but we are closer to fully unveiling this planet's mysteries than ever before." + mem_crucible.102.a:0 "What does the shroud hide?" + + mem_crucible.200.name:0 "The Mystery of the Crucible" + mem_crucible.200.desc:0 "Now that we have managed to both intercept strange transmissions between [mem_crucible_planet.GetName] and [mem_crucible_controller_planet.GetName] and roughly map out the latter's surface, we are coming closer to uncovering the true nature of the entire [mem_crucible_planet.Solar_System.GetName] system. \n\nWe can without a doubt tell that some kind of entity has orchestrated an endless loop of death and rebirth, though we can't yet tell what its purpose could possibly be. Still, whoever controls this wields immense power. Now, after partially mapping out the shrouded surface of the planet and beginning to decode the signal exchange, we can hopefully finally crack this mystery." + mem_crucible.200.a:0 "Excellent, let us proceed." + mem_crucible.200.b:0 "We've gone too far. Some secrets are better left unknown." + + mem_crucible.201.name:0 "The Crucible Controller" + mem_crucible.201.desc:0 "[Leader.GetName] reports that [Leader.GetSheHe] [Leader.GetHasHave] been able to modify the sensor array of [Root.GetName] to penetrate the mysterious shroud and find out the reason behind the strange occurrences in the [mem_crucible_controller_planet.Solar_System.GetName] system. \n\nDeep within the fog of [mem_crucible_controller_planet.GetName] lies an ancient and powerful machine called the "§YController§!". It's been tasked with a single purpose - to prevent a being called §SVoldareen§! from escaping its moon. However, within the parameters given to the system, the task is unsolvable. All the Controller can do is to create mortal shells to house pieces of Voldareen, trapped in a strange cycle of maturing, only to snuff its progress once it gets too close to escaping. On its own, the cycle will never end until the Controller completely breaks down." + mem_crucible.201.a:0 "Shut the Controller down." + mem_crucible.201.a.tooltip:0 "Voldareen will escape, freeing the Gaia world of [mem_crucible_planet.GetName] for us to claim." + mem_crucible.201.b:0 "Improve the Controller's efficiency." + mem_crucible.201.c:0 "We can find a more permanent solution to Voldareen." + mem_crucible.201.d:0 "Repurpose the Controller for our use." #Not implemented yet + mem_crucible.201.e:0 "Let the Controller continue its cycle uninterrupted." + + mem_crucible.301.name:0 "True Voldareen" + mem_crucible.301.desc:0 "The Voldareen entity has been formed, escaping the confines of [mem_crucible_planet.GetName] and leaving its mortal shells behind. \n\nThis powerful psionic being now poses a threat to the entire system, if not beyond." + mem_crucible.301.a:0 "We must prepare for the fight." + + mem_crucible.302.xenophile:0 "May I ask you something? \n\nDo you always just break down someone else's projects without any consideration? Did it occur to you that maybe your machinations could lead to unexpected consequences? \n\nWe'd like to know if it was a random lapse of judgement, or do you just like going around the galaxy trashing things that aren't yours?" + mem_crucible.302.xenophobe:0 "Worthless [Root.GetSpeciesNamePluralInsult]! \n\nDo you have any idea what you've done? Did you have any idea what were you going to do? \n\nYour idiotic meddling has put the entire galaxy in danger!" + mem_crucible.302.a:0 "Seemed like a good idea at the time..." + mem_crucible.302.b:0 "We just wanted to see what would happen." + mem_crucible.302.c:0 "This madness had to end." + mem_crucible.302.d:0 "We can do whatever we please in our territory." + + mem_crucible.310.name:0 "Voldareen Solution" + mem_crucible.310.desc:0 "Though the crew of the [Root.GetName] was not able to truly "solve" the Voldareen problem, they have managed to break the rebirth loop. \n\nThe dense fog has fully engulfed [mem_crucible_planet.GetName], forever cutting the planet from our reality. Without the need for it, the Controller has lowered its defences, removing the dense shroud over [mem_crucible_controller_planet.GetName] and shutting down, leaving the planet and its strange technology for us to claim." + + mem_crucible.320.name:0 "Voldareen Solution" + mem_crucible.320.desc:0 "Using our understanding of psionics, [Leader.GetName] was able to formulate an alternative solution for the Voldareen problem. \n\nThe malignant psi-entity has been effectively neutralized, leaving the constructed Voldareen shells - the [mem_crucible_country.GetSpeciesNamePlural] - to gain true freedom. \n\nFinally fulfilling its purpose, the Controller has lowered its defences, leaving both [mem_crucible_planet.GetName] and [mem_crucible_controller_planet.GetName] to our discretion." + + #Ages + mem_crucible_insanity_age:0 "Collective Insanity" + mem_crucible_insanity_age_desc:0 "The population of the planet, previously relatively advanced, is taken by some sort of collective psychosis, engaging in random senseless violence and the mad chanting of nonsensical mantras." + + #Opinion + mem_crucible_broke_crucible:0 "Meddling with the Crucible" + + #Buildings + d_mem_crucible_controller:0 "The Controller" + d_mem_crucible_controller_desc:0 "The remains of an immense psionic computer. After solving the problem it was created for, it has shut down, but even an empty shell of it contains amazing technology." + + #Chain and projects + mem_crucible_chain_title:0 "Crucible" + mem_crucible_chain_desc:0 "The endless loop of death and rebirth on [mem_crucible_planet.GetName] cannot be natural. \n\nWhatever is behind it, we must find out." + + MEM_CRUCIBLE_STUDY_HOMEWORLD:0 "Study the Looped World" + MEM_CRUCIBLE_STUDY_HOMEWORLD_DESC:0 "[mem_crucible_planet.GetName] is a moon that is trapped in an endless loop of death and rebirth. If we are to find out why, this is where we should begin." + MEM_CRUCIBLE_STUDY_CONTROLLER:0 "Study the Shrouded World" + MEM_CRUCIBLE_STUDY_CONTROLLER_DESC:0 "[mem_crucible_controller_planet.GetName] is perpetually covered in a strange fog and is orbited by a moon trapped in an endless rebirth cycle. There must be something special about it." + MEM_CRUCIBLE_CONTACT_THE_CONTROLLER:0 "The Root Cause" + MEM_CRUCIBLE_CONTACT_THE_CONTROLLER_DESC:0 "Whatever is causing the endless loop on [mem_crucible_planet.GetName] is hiding on [mem_crucible_controller_planet.GetName]. \n\nTime to find it." + MEM_CRUCIBLE_SOLVE_THE_PROBLEM:0 "Solving the Problem" + MEM_CRUCIBLE_SOLVE_THE_PROBLEM_DESC:0 "The Crucible Controller has hit a wall trying to find out a solution to its problem. It could use an outside perspective." + MEM_CRUCIBLE_CHANGE_THE_PROBLEM:0 "Changing the Parameters" + MEM_CRUCIBLE_CHANGE_THE_PROBLEM_DESC:0 "The Crucible Controller can't solve the problem within the parameters it is given. \n\nBut with our own understanding of psionic forces, we can give it a true solution." + + job_mem_crucible_researcher:1 "Crucible Controller Researcher" + job_mem_crucible_researcher_plural:1 "Crucible Controller Researchers" + job_mem_crucible_researcher_desc:1 "Researchers who investigate the remains of an immense psionic computer that shut down after solving the problem it was created for, leaving us with an empty shell full of amazing technology." + + job_mem_crucible_research_drone:1 "Crucible Controller Research Drone" + job_mem_crucible_research_drone_plural:1 "Crucible Controller Research Drones" + job_mem_crucible_research_drone_desc:1 "Research drones that investigate the remains of an immense psionic computer that shut down after solving the problem it was created for, leaving us with an empty shell full of amazing technology." + + mod_job_mem_crucible_researcher_add:1 "$job_mem_crucible_researcher$ Jobs" + mod_job_mem_crucible_researcher_per_pop:1 "§G+1§! $job_mem_crucible_researcher$ Job per $VALUE$ Pops" + mod_job_mem_crucible_researcher_per_pop_short:1 "\n§G+1§! £job_researcher£ per $VALUE$ £pop£" + + mod_job_mem_crucible_research_drone_add:1 "$job_mem_crucible_research_drone$ Jobs" + mod_job_mem_crucible_research_drone_per_pop:1 "§G+1§! $job_mem_crucible_research_drone$ Job per $VALUE$ Pops" + mod_job_mem_crucible_research_drone_per_pop_short:1 "\n§G+1§! £job_researcher£ per $VALUE$ £pop£" diff --git a/localisation/mem_crystal_pyramid_l_braz_por.yml b/localisation/mem_crystal_pyramid_l_braz_por.yml new file mode 100644 index 00000000..13503e43 --- /dev/null +++ b/localisation/mem_crystal_pyramid_l_braz_por.yml @@ -0,0 +1,21 @@ +l_braz_por: + mem_crystal_pyramid_category:0 "Strange Lights" + mem_crystal_pyramid_category_desc:0 "At night on [From.GetName], a massive glowing light can be seen beneath the planet's transparent surface, kilometres across in size. Whatever the source of this light is, it must be capable of producing its own energy as it is separated from the surface by over a kilometre of ice." + + mem_crystal_pyramid.1.name:0 "Crystal Pyramid" + mem_crystal_pyramid.1.desc:0 "[Root.GetLeaderName]'s team has discovered a vast and perfectly smooth pyramid that is emanating the dazzling, colour-changing light on [From.GetName]. Despite finding the source, the team is unable to determine how the pyramid got there, how it is creating the light, and how long it has remained there. They are requesting funding for a special project to drill through the ice and directly access the pyramid." + + MEM_CRYSTAL_PYRAMID_PROJECT:0 "Crystal Pyramid" + MEM_CRYSTAL_PYRAMID_PROJECT_DESC:0 "Our Science teams working on [crystal_pyramid_planet.GetName] are requesting additional personnel to find out more about this crystal pyramid." + + mem_crystal_pyramid.2.name:0 "Sudden Discharge" + mem_crystal_pyramid.2.desc:0 "As if responding to [Root.GetLeaderName]'s efforts, the light underneath the ice sheets of [From.GetName] suddenly glowed brighter than ever, before suddenly disappearing. A massive pyramid shaped cavity was found in the ice where the light originated from, implying whatever was once there suddenly ceased to exist. Whatever the reason behind its disappearance, the [Root.GetName] managed to collect a treasure trove of data and energy from the brief and sudden discharge." + mem_crystal_pyramid.2.a:0 "Well, stranger things have happened." + + mem_crystal_pyramid.3.name:0 "Stranger Things" + mem_crystal_pyramid.3.desc:0 "After reaching the pyramid underneath [crystal_pyramid_planet.GetName]'s surface, [Root.GetLeaderName] has issued a report on the device's nature. It is made of a material unlike anything our team has ever seen and resisted all attempts to even slightly damage its surface. There appears to be no pattern to the waves emitted by the pyramid, yet their high energy on varying wavelengths is proving to be a great source of data for our scientists. While there is no end to the philosophical debates created by the strange object, the only real value appears to be studying it further." + mem_crystal_pyramid.3.a:0 "Some things are simply beyond our current understanding." + + mem_crystal_pyramid.4.name:0 "Crystal Kinship" + mem_crystal_pyramid.4.desc:0 "The moment the mining team led by [Root.GetLeaderName] reached the pyramid, it glowed in a brilliant shade of red. Against [Root.GetLeaderName]'s hurried orders, one of the miners placed his clutching appendage upon the pyramid - at which point it suddenly disappeared. To their dismay, a group of crystalline entities appeared in orbit around the planet just moments after the pyramid had vanished." + mem_crystal_pyramid.4.a:0 "That can't be good." diff --git a/localisation/mem_crystal_pyramid_l_simp_chinese.yml b/localisation/mem_crystal_pyramid_l_simp_chinese.yml new file mode 100644 index 00000000..54391e27 --- /dev/null +++ b/localisation/mem_crystal_pyramid_l_simp_chinese.yml @@ -0,0 +1,21 @@ +l_simp_chinese: + mem_crystal_pyramid_category:0 "Strange Lights" + mem_crystal_pyramid_category_desc:0 "At night on [From.GetName], a massive glowing light can be seen beneath the planet's transparent surface, kilometres across in size. Whatever the source of this light is, it must be capable of producing its own energy as it is separated from the surface by over a kilometre of ice." + + mem_crystal_pyramid.1.name:0 "Crystal Pyramid" + mem_crystal_pyramid.1.desc:0 "[Root.GetLeaderName]'s team has discovered a vast and perfectly smooth pyramid that is emanating the dazzling, colour-changing light on [From.GetName]. Despite finding the source, the team is unable to determine how the pyramid got there, how it is creating the light, and how long it has remained there. They are requesting funding for a special project to drill through the ice and directly access the pyramid." + + MEM_CRYSTAL_PYRAMID_PROJECT:0 "Crystal Pyramid" + MEM_CRYSTAL_PYRAMID_PROJECT_DESC:0 "Our Science teams working on [crystal_pyramid_planet.GetName] are requesting additional personnel to find out more about this crystal pyramid." + + mem_crystal_pyramid.2.name:0 "Sudden Discharge" + mem_crystal_pyramid.2.desc:0 "As if responding to [Root.GetLeaderName]'s efforts, the light underneath the ice sheets of [From.GetName] suddenly glowed brighter than ever, before suddenly disappearing. A massive pyramid shaped cavity was found in the ice where the light originated from, implying whatever was once there suddenly ceased to exist. Whatever the reason behind its disappearance, the [Root.GetName] managed to collect a treasure trove of data and energy from the brief and sudden discharge." + mem_crystal_pyramid.2.a:0 "Well, stranger things have happened." + + mem_crystal_pyramid.3.name:0 "Stranger Things" + mem_crystal_pyramid.3.desc:0 "After reaching the pyramid underneath [crystal_pyramid_planet.GetName]'s surface, [Root.GetLeaderName] has issued a report on the device's nature. It is made of a material unlike anything our team has ever seen and resisted all attempts to even slightly damage its surface. There appears to be no pattern to the waves emitted by the pyramid, yet their high energy on varying wavelengths is proving to be a great source of data for our scientists. While there is no end to the philosophical debates created by the strange object, the only real value appears to be studying it further." + mem_crystal_pyramid.3.a:0 "Some things are simply beyond our current understanding." + + mem_crystal_pyramid.4.name:0 "Crystal Kinship" + mem_crystal_pyramid.4.desc:0 "The moment the mining team led by [Root.GetLeaderName] reached the pyramid, it glowed in a brilliant shade of red. Against [Root.GetLeaderName]'s hurried orders, one of the miners placed his clutching appendage upon the pyramid - at which point it suddenly disappeared. To their dismay, a group of crystalline entities appeared in orbit around the planet just moments after the pyramid had vanished." + mem_crystal_pyramid.4.a:0 "That can't be good." diff --git a/localisation/mem_dead_star_l_braz_por.yml b/localisation/mem_dead_star_l_braz_por.yml new file mode 100644 index 00000000..92b9486a --- /dev/null +++ b/localisation/mem_dead_star_l_braz_por.yml @@ -0,0 +1,28 @@ +l_braz_por: + #Dead Star Event + #Idea by Infel + #Code by LamilLerran + #Temporary Writing by LamilLerran + mem_dead_star_category:0 "Missing Star" + mem_dead_star_category_desc:0 "According to our charts, the §Y[Root.GetName]§! system should contain a very bright star. This could be attributed to a simple calculation error... but that star is one of the more prominent stars in our homeworld's sky. We should investigate this further." + mem_dead_star.4.name:0 "Calculation Error" + mem_dead_star.4.desc:0 "It seems that there was some error in the calculations, and the real star's location is somewhere else." + mem_dead_star.4.a:0 "Noted. We should move on." + mem_dead_star.6.name:0 "Dead Star" + mem_dead_star.6.desc:0 "It seems that the navigator was right. The star is here... or rather its remnants are. It seems that it had collapsed under its own weight a long time ago, creating §Y[From.GetName]§!. An astrophysicist on the board claims that the light of the event just hasn't reached §Y[Root.Owner.Capital.GetName]§! yet. But according to his calculations, it should in a few years." + mem_dead_star.6.a:0 "Nothing will be the same" + mem_dead_star.6.b:0 "A once in a millenium chance!" + mem_dead_star.6.c:0 "Everything ends." + mem_dead_star.1.name:0 "Star Goes Dark" + mem_dead_star.1.desc:0 "As it was predicted by the scientist many years ago, tonight one of the stars vanished from §Y[Root.Owner.Capital.GetName]§!'s sky. It flared up in the sky for a few seconds, and then it was gone. In spite of the media coverage, most of the planet's population missed the moment, some not realizing that the star was gone for days. Thankfully, our scientists were more vigilant than our citizens, and were able to obtain a lot of interesting data from the event." + mem_dead_star.1.a:0 "Good job!" + mem_dead_star.2.name:0 "Supernova" + mem_dead_star.2.desc:0 "The night has come! As it was predicted by the scientist many years ago, tonight one of the stars in §Y[Root.Owner.Capital.GetName]§!'s sky went supernova! Scientists and citizens alike turned their eyes and recording devices to the sky so they would not miss even a fraction of the spectacle. The images of the star were also beamed to the citizens on the colony worlds, so that they too could participate in the event. This event will surely leave its mark on our minds, textbooks and research!" + mem_dead_star.2.a:0 "We were so lucky to witness this!" + mem_dead_star.3.name:0 "Death Of A Star" + mem_dead_star.3.desc:0 "The night has come... As it was predicted by the scientist many years ago, tonight one of the stars on §Y[Root.Owner.Capital.GetName]§!'s sky died. Fearful citizens stood vigil the whole night, holding lights and looking up to the sky to enjoy the view of the star while they still could. The star itself was gone in a moment... Like all of us will be. Our scientists seem happy that they have obtained some interesting data, but everyone else received a harsh reminder that everything and everyone must die someday." + mem_dead_star.3.a:0 "Memento mori." + mem_supernova_celebration:0 "Exciting Supernova" + mem_supernova_mourning:0 "Mourning Lost Star" + mem_supernova_celebration_desc:0 "The inhabitants of this planet are excited to have witnessed a supernova." + mem_supernova_mourning_desc:0 "The inhabitants of this planet are mourning the death of a star in their sky." \ No newline at end of file diff --git a/localisation/mem_dead_star_l_simp_chinese.yml b/localisation/mem_dead_star_l_simp_chinese.yml new file mode 100644 index 00000000..04caec22 --- /dev/null +++ b/localisation/mem_dead_star_l_simp_chinese.yml @@ -0,0 +1,28 @@ +l_simp_chinese: + #Dead Star Event + #Idea by Infel + #Code by LamilLerran + #Temporary Writing by LamilLerran + mem_dead_star_category:0 "Missing Star" + mem_dead_star_category_desc:0 "According to our charts, the §Y[Root.GetName]§! system should contain a very bright star. This could be attributed to a simple calculation error... but that star is one of the more prominent stars in our homeworld's sky. We should investigate this further." + mem_dead_star.4.name:0 "Calculation Error" + mem_dead_star.4.desc:0 "It seems that there was some error in the calculations, and the real star's location is somewhere else." + mem_dead_star.4.a:0 "Noted. We should move on." + mem_dead_star.6.name:0 "Dead Star" + mem_dead_star.6.desc:0 "It seems that the navigator was right. The star is here... or rather its remnants are. It seems that it had collapsed under its own weight a long time ago, creating §Y[From.GetName]§!. An astrophysicist on the board claims that the light of the event just hasn't reached §Y[Root.Owner.Capital.GetName]§! yet. But according to his calculations, it should in a few years." + mem_dead_star.6.a:0 "Nothing will be the same" + mem_dead_star.6.b:0 "A once in a millenium chance!" + mem_dead_star.6.c:0 "Everything ends." + mem_dead_star.1.name:0 "Star Goes Dark" + mem_dead_star.1.desc:0 "As it was predicted by the scientist many years ago, tonight one of the stars vanished from §Y[Root.Owner.Capital.GetName]§!'s sky. It flared up in the sky for a few seconds, and then it was gone. In spite of the media coverage, most of the planet's population missed the moment, some not realizing that the star was gone for days. Thankfully, our scientists were more vigilant than our citizens, and were able to obtain a lot of interesting data from the event." + mem_dead_star.1.a:0 "Good job!" + mem_dead_star.2.name:0 "Supernova" + mem_dead_star.2.desc:0 "The night has come! As it was predicted by the scientist many years ago, tonight one of the stars in §Y[Root.Owner.Capital.GetName]§!'s sky went supernova! Scientists and citizens alike turned their eyes and recording devices to the sky so they would not miss even a fraction of the spectacle. The images of the star were also beamed to the citizens on the colony worlds, so that they too could participate in the event. This event will surely leave its mark on our minds, textbooks and research!" + mem_dead_star.2.a:0 "We were so lucky to witness this!" + mem_dead_star.3.name:0 "Death Of A Star" + mem_dead_star.3.desc:0 "The night has come... As it was predicted by the scientist many years ago, tonight one of the stars on §Y[Root.Owner.Capital.GetName]§!'s sky died. Fearful citizens stood vigil the whole night, holding lights and looking up to the sky to enjoy the view of the star while they still could. The star itself was gone in a moment... Like all of us will be. Our scientists seem happy that they have obtained some interesting data, but everyone else received a harsh reminder that everything and everyone must die someday." + mem_dead_star.3.a:0 "Memento mori." + mem_supernova_celebration:0 "Exciting Supernova" + mem_supernova_mourning:0 "Mourning Lost Star" + mem_supernova_celebration_desc:0 "The inhabitants of this planet are excited to have witnessed a supernova." + mem_supernova_mourning_desc:0 "The inhabitants of this planet are mourning the death of a star in their sky." \ No newline at end of file diff --git a/localisation/mem_death_world_l_braz_por.yml b/localisation/mem_death_world_l_braz_por.yml new file mode 100644 index 00000000..3641e7ab --- /dev/null +++ b/localisation/mem_death_world_l_braz_por.yml @@ -0,0 +1,274 @@ +l_braz_por: + #Modifiers + mem_death_world_1:0 "Dangerous Native Life" + mem_death_world_1_desc:0 "Native lifeforms on this planet are unusually aggressive and hostile to colonists, disrupting everyday operations on the planet." + + mem_death_world_2:0 "Hostile Native Life" + mem_death_world_2_desc:0 "Native lifeforms on this planet are highly aggressive and a constant danger to colonists." + + mem_death_world_3:0 "Nature's Revenge" + mem_death_world_3_desc:0 "Native lifeforms are constantly on the offensive against colonists, and even continued survival is a struggle." + + mem_death_world_ransacked:0 "Ransacked" + mem_death_world_ransacked_desc:0 "Some animals broke into planetary facilities, causing massive disruptions to operations." + + mem_death_world_stinged:0 "Stung" + mem_death_world_stinged_desc:0 "The local population is still uneasy after venomous creatures broke into the habitat zones." + + mem_death_world_insects:0 "Plague of Insects" + mem_death_world_insects_desc:0 "A large number of insects are swarming the colony, disrupting everyday operations." + + mem_death_world_militia_supported:0 "Survivalist Militia" + mem_death_world_militia_supported_desc:0 "This planet has a strong militia based on survivalist traditions." + + mem_death_world_militia:0 "Survivalist Movement" + mem_death_world_militia_desc:0 "This planet has strong survivalist traditions." + + mem_death_world_militia_rejected:0 "Survivalists Discouraged" + mem_death_world_militia_rejected_desc:0 "With survivalist movements discouraged from forming, colonists are left wondering whose side their government is actually on." + + mem_death_world_death_swarm:0 "Death Swarm" + mem_death_world_death_swarm_desc:0 "Colonists are still in shock after venomous insect attacks caused massive death tolls." + + mem_death_world_stampede:0 "Stampede" + mem_death_world_stampede_desc:0 "Colonists are upset over the recent stampede that damaged their facilities." + + mem_death_world_wasteland:0 "Biomass Wasteland" + mem_death_world_wasteland_desc:0 "The planet is filled with dead biomass ripe for scientific study." + + mem_death_world_graveyard:0 "Wildlife Graveyard" + mem_death_world_graveyard_desc:0 "The planet is littered with dead wildlife, ripe for scientific study." + + mem_death_world_toxic:0 "Death World" + mem_death_world_toxic_desc:0 "The planet is overrun by alien lifeforms hostile to all else, rendering the planet uninhabitable." + + mem_death_world_harmony:0 "Harmonious Lifeforms" + mem_death_world_harmony_desc:0 "Numerous aggressive wild alien species have been tamed and are now guided by the will of the colonists." + + mem_death_world_planetmind:0 "Planetmind" + mem_death_world_planetmind_desc:0 "Deep beneath the surface, a planetary intelligence lives, bound to the will of surface dwellers." + + mem_death_world_dead_planetmind:0 "Dead Planetmind" + mem_death_world_dead_planetmind_desc:0 "Deep beneath the surface lies a slain planetmind offering a great deal of research data to those interested in performing an autopsy." + + mem_pc_death_habitability:0 "Death World Habitability" + + #Armies + + mem_alpha_torrasque_army:0 "Alpha Torrasque" + mem_torrasque_army:0 "Torrasque" + mem_hunter_killer_army:0 "Hunter-Killer Pack" + + mem_alpha_torrasque_army_plural:0 "Alpha Torrasques" + mem_torrasque_army_plural:0 "Torrasques" + mem_hunter_killer_army_plural:0 "Hunter-Killer Packs" + + mem_alpha_torrasque_army_desc:0 "Mightiest among the titanic beasts of the death world, this monstrocity is both the leader of the local wildlife and its most dangerous weapon." + mem_torrasque_army_desc:0 "A mountain of mucles and teeth, this titanic beast can take on an entire army and win." + mem_hunter_killer_army_desc:0 "A large and diverse swarm of relatively small and individually weak creatures united by a single purpose - to hunt down and destroy the unwelcome guests on the planet." + + #Texts + mem_death_world_LOST:0 "The planet is lost." + + mem_death_world.1.name:0 "Dangerous Awakening" + mem_death_world.1.desc:0 "The previously benign ecosystem on §Y[Root.GetName]§! seems to be undergoing rapid change. Multiple previously docile native creatures are becoming more hostile to our colonists and attacking. Dozens of injuries were reported overnight following the sudden rise of aggression. The planetary healthcare system may be overwhelmed if this trend continues." + + #for hive minds + mem_death_world.1.desc.hive:0 "The previously benign ecosystem on §Y[Root.GetName]§! seems to be undergoing rapid change. Multiple previously docile native creatures are becoming more hostile to our drones and attacking. Many drones reported damage overnight following the sudden rise of aggression. Our damage recovery capabilities may be overwhelmed if this trend continues." + + #for machine empires or only non-happiness robot colonists + mem_death_world.1.desc.machine:0 "The previously benign ecosystem on §Y[Root.GetName]§! seems to be undergoing rapid change. Multiple previously docile native organic lifeforms are becoming more hostile to our units and attacking. Many units reported damage overnight following the sudden rise of aggression. Our reparation capabilities may be overwhelmed if this trend continues." + + #for only synth pops (with happiness) + mem_death_world.1.desc.synth:0 "The previously benign ecosystem on §Y[Root.GetName]§! seems to be undergoing rapid change. Multiple previously docile creatures are becoming more hostile to our colonists and attacking. Many synths reported damage overnight following the sudden rise of aggression. Our reparation capabilities may be overwhelmed if this trend continues." + + mem_death_world.2.name:0 "Ransacked Storage" + mem_death_world.2.desc:0 "Large numbers of small native rodents have somehow found their way into one of the planetary storage facilities on §Y[Root.GetName]§!. Despite their small size, they have caused considerable damage to sensitive equipment stored there. Many items need to be replaced as soon as possible." + + #I changed the title for the benefit of hive minds + mem_death_world.3.name:0 "Injuries to Colonists" + mem_death_world.3.desc:0 "Citizens on §Y[Root.GetName]§! were warned to remain indoors, but this time it wasn't enough. A habitat block was infiltrated by venomous creatures that emerged from ventilation shafts and stung residents. Although there were no fatalities, citizens are quite distressed by the event, and some of the victims might have to spend a significant time recovering." + #Hive version + mem_death_world.3.desc.hive:0 "Although our drones on §Y[Root.GetName]§! have been on high alert, we have been unable to prevent an unfortunate incident from taking place. A habitat block was infiltrated by venomous creatures that emerged from ventilation shafts and stung our drones. Although there were no fatalities, some of our drones sustained significant damage, and the restare being forced to take extra precautions to prevent a repeat occurrence." + mem_death_world.3a:0 "Nasty vermin." + + #Modifier for hive minds - cut resource output instead of happiness + mem_death_world_stinged_hive:0 "Stung" + mem_death_world_stinged_hive_desc:0 "Our drones are being forced to take extra precautions following attacks by venomous creatures." + + mem_death_world.4.name:0 "Plague of Insects" + mem_death_world.4.desc:0 "Immense numbers of large insects have emerged from the ground all over §Y[Root.GetName]§!. Although hardly dangerous alone, large numbers of them threaten to disrupt infrastructure on the planet, with their hard carapaces clogging the utilities and engines of planet-bound vehicles." + mem_death_world.4a:0 "Disgusting bugs." + + mem_death_world.5.name:0 "Wildlife Aggression Grows" + mem_death_world.5.desc:0 "We are getting the first reports from §Y[Root.GetName]§! of local wildlife actively hunting and killing colonists. The casualty rate is low, but it is growing, and the trend cannot be ignored. The native organisms show rapid changes in phenotypes as they adapt to our tactics and methods faster than any evolutionary model could predict." + #Gestalt + mem_death_world.5.desc.gestalt:0 "We are getting the first reports from §Y[Root.GetName]§! of local wildlife actively hunting and destroying our drones. The casualty rate is low, but it is growing, and the trend cannot be ignored. The native organisms show rapid changes in phenotypes as they adapt to our tactics and methods faster than any evolutionary model could predict." + mem_death_world.5a:0 "Something has to be done." + + mem_death_world.6.name:0 "Survivalist Militia" + mem_death_world.6.desc:0 "Concerned about their future on the planet, many colonists on §Y[Root.GetName]§! have chosen to dedicate their time to studying weapons and wildlife survival techniques in case native life sustains its offensive. The survivalist movement is gaining new members by the day." + mem_death_world.6a:0 "Support the initiative." + mem_death_world.6b:0 "Allow the initiative." + mem_death_world.6c:0 "Discourage the initiative." + + mem_death_world.7.name:0 "Death Swarm" + mem_death_world.7.desc:0 "Today, a large swarm of unusually violent beetles descended from the skies of §Y[Root.GetName]§!. Before authorities could react, multiple civilian workers were bitten many times and soon succumbed to the deadly venom." + mem_death_world.7.desc.hive:0 "Today, a large swarm of unusually violent beetles descended from the skies of §Y[Root.GetName]§!. Before authorities could react, multiple drones were bitten many times and soon succumbed to the deadly venom." + + mem_death_world.8.name:0 "Stampede" + mem_death_world.8.desc:0 "Multiple large, previously docile mammals amassed today and attacked one of facilities on §Y[Root.GetName]§!. They rammed its walls with their hammer-shaped heads until the sheer strain caused the walls to collapse. The creatures then trampled the facilities further, causing significant damage, before fleeing into the wilderness. Thankfully, workers were able to flee, and civilian casualties were kept to a minimum." + mem_death_world.8.desc.gestalt:0 "Multiple large, previously docile mammals amassed today and attacked one of facilities on §Y[Root.GetName]§!. They rammed its walls with their hammer-shaped heads until the sheer strain caused the walls to collapse. The creatures then trampled the facilities further, causing significant damage, before fleeing into the wilderness. Thankfully, our drone workers were able to flee, and casualties were kept to a minimum." + mem_death_world.8a:0 "They need to be stopped." + + mem_death_world.9.name:0 "Nature's Revenge" + mem_death_world.9.desc:0 "The native life on §Y[Root.GetName]§! grows more aggressive and organized with each passing day. They are able to execute complex manoeuvres and evade our forces. The planet is now a borderline death world, where simple everyday survival is a monumental task." + mem_death_world.9a:0 "We need to find a way to stop it before its too late." + + mem_death_world.10.name:0 "Purity Movement" + mem_death_world.10.desc:0 "The colonists on §Y[Root.GetName]§! have had enough traumatic experiences with alien life to make them extremely distrustful of all that is not like them. The xenophobic movement is on the rise." + mem_death_world.10a:0 "Troubling." + mem_death_world.10b:0 "They know what's good for them." + + mem_death_world.11.name:0 "Looking for a Solution" + mem_death_world.11.desc:0 "The ongoing situation on §Y[Root.GetName]§! has prompted many experts to propose solutions to the crisis. As wildlife aggression grows, the need to do something is clear. We only need to choose what." + mem_death_world.11.desc.gestalt:0 "The ongoing situation on §Y[Root.GetName]§! has prompted us to dedicate several subroutines to finding a solution to the crisis. As wildlife aggression grows, the need to do something is clear. We only need to choose what." + mem_death_world.11a:0 "We must look into ways to destroy the aggressors." + mem_death_world.11b:0 "We must study the wildlife more closely." + mem_death_world.11c:0 "We should find a way to bunker down and hope for the best." + mem_death_world.11d:0 "The forces behind this must be psionic in nature - we could tap into it." + mem_death_world.11e:0 "These creatures are part of the whole. We need to learn more." + + mem_death_world.12.name:0 "War on Nature" + mem_death_world.12.desc:0 "Extensive research into the hostile ecosystem on §Y[Root.GetName]§! has revealed several vulnerable points that would disrupt the whole ecosystem if struck. Military commanders propose two possible solutions: \n\nBy deploying a specific weapon from safe orbit, tailored to destroy the wildlife, they could execute the plan safely, but collateral damage would be enormous. \n\nGround operations have less chance of success and would likely require off-world reinforcements, but should keep the planet's Gaia potential intact." + mem_death_world.12.desc.gestalt:0 "Extensive research into the hostile ecosystem on §Y[Root.GetName]§! has revealed several vulnerable points that would disrupt the whole ecosystem if struck. Our subroutines have determined two possible solutions: \n\nBy deploying a specific weapon from safe orbit, tailored to destroy the wildlife, they could execute the plan safely, but collateral damage would be enormous. \n\nGround operations have less chance of success and would likely require off-world reinforcements, but should keep the planet's Gaia potential intact." + mem_death_world.12a:0 "Let's consider our options." + + mem_death_world.13.name:0 "Wildlife Removal" + mem_death_world.13.desc:0 "Our predictions were true. When struck with our advanced weapon, the entire hostile ecosystem collapsed. \n\nHowever, the solution was not without side-effects. Massive sudden destruction of the entire planet's overgrown ecosystem released energy that caused rapid climate change and turned the world into a wasteland." + mem_death_world.13a:0 "At least it's our wasteland." + + mem_death_world.14.name:0 "Extermination of Bust" + mem_death_world.14.desc:0 "The local ecosystem has sensed our aggression. It is preparing to attack!" + mem_death_world.14a:0 "Prepare to fight!" + + mem_death_world.15.name:0 "Our Forces Were Victorious" + mem_death_world.15.desc:0 "As our analysis anticipated, multiple strikes at weak points disrupted the ecosystem enough to cause a massive collapse. Almost all niches had been disrupted, and the starved and disoriented creatures that remain make easy targets for our mop-up operations." + mem_death_world.15a:0 "We have taken the planet back." + + mem_death_world.16.name:0 "Our Forces Have Lost" + mem_death_world.16.desc:0 "We had anticipated heavy resistance from the wildlife, but we did not anticipate this. Our own forces were routed and exterminated. \n\nSeemingly spurred by our aggression, the ecosystem rapidly shifted towards exhaling toxic gases into the atmosphere, quickly changing its composition in a way that made it uninhabitable for us." + mem_death_world.16.desc.machine:0 "We had anticipated heavy resistance from the wildlife, but we did not anticipate this. Our own forces were routed and exterminated. \n\nSeemingly spurred by our aggression, the ecosystem rapidly shifted towards exhaling toxic gases into the atmosphere, quickly changing its composition so drastically that it was rendered uninhabitable even for our machine units." + + mem_death_world.17.name:0 "Comprehensive Wildlife Study" + mem_death_world.17.desc:0 "Extensive sampling and autopsy of hostile wildlife on §Y[Root.GetName]§! has proven to be quite valuable in understanding its nature. \n\nDespite being separate and genetically distinct species, all appear to have foreign material stuck in their tissues, somehow bonding them together. Constant immune suppression prevents the hosts' antibodies from targeting it. Understanding this effect has opened our eyes to possible ways to solve our problems." + mem_death_world.17a:0 "We could use the tissue to help our colonists be at peace with the planet." + mem_death_world.17a.hive:0 "We could use the tissue to help our drones be at peace with the planet." + mem_death_world.17b:0 "We could find a way to disrupt the immune suppression?" + + mem_death_world.18.name:0 "In Harmony With Nature" + mem_death_world.18.desc:0 "The first test subjects showed amazing potential to control and direct the strange tissue that binds together the wildlife on this planet. They were able to avoid being attacked by the native species. Soon enough, safe and accessible tissue implants were distributed among the population. \n\nThe tissue has been not without side effects. The subjects find it hard to operate off-world, but it's a small price to pay for control of the planet. The newly-formed symbiosis has accelerated the wildlife spread, turning the planet into a strange new world hostile to all but the few who let the bond tissue inside them." + mem_death_world.18.desc.hive:0 "The first test drones showed amazing potential to control and direct the strange tissue that binds together the wildlife on this planet. They were able to avoid being attacked by the native species. Soon enough, safe and accessible tissue implants were distributed among our drones. \n\nThe tissue has been not without side effects. The drones are unable to operate at full efficiency off-world, but it's a small price to pay for control of the planet. The newly-formed symbiosis has accelerated the wildlife spread, turning the planet into a strange new world hostile to all but the few who let the bond tissue inside them." + mem_death_world.18a:0 "Fascinating." + + mem_death_world.19.name:0 "Immune Suicide" + mem_death_world.19.desc:0 "A small but effective strand of viral agent - one thing that native life of §Y[Root.GetName]§! could not adapt to. A pandemic is spreading across the native creature populations, causing fatal rejection chain reactions in their organisms. Soon, all the dangerous creatures will have died out." + mem_death_world.19a:0 "Perfect." + + mem_death_world.20.name:0 "Walled Garden" + mem_death_world.20.desc:0 "Our engineers have laid out a plan to protect colonists' habitats from growing dangers and pacify the native wildlife without having to directly confront them. With a combination of earthquake-simulating hammer installations, electromagnetic-based disruptors and sonic fences, we should be able to deter any further activity in our areas." + mem_death_world.20.desc.gestalt:0 "Our engineers have laid out a plan to protect our drones from growing dangers and pacify the native wildlife without having to directly confront them. With a combination of earthquake-simulating hammer installations, electromagnetic-based disruptors and sonic fences, we should be able to deter any further activity in our areas." + mem_death_world.20a:0 "Prepare construction." + mem_death_world.20.tooltip:0 "We can now build a §YDeterrence Hub§! that will stop the infestation." + + mem_death_world.21.name:0 "Deterrence Hub is Now Operational" + mem_death_world.21.desc:0 "We have successfully deployed our defences. Although some areas are not viable to defend with it and had to be abandoned, the rest should be safe from further incursions." + mem_death_world.21a:0 "Let there be peace in our time." + + mem_death_world.22.name:0 "Deterrence Hub Demolished" + mem_death_world.22.desc:0 "With our careless decision to demolish the §YDeterrence Hub§! on §Y[Root.GetName]§!, we have allowed native life to rise against us. The colony was overrun within an hour." + + mem_death_world.23.name:0 "Psionic Presence" + mem_death_world.23.desc:0 "We were right! The wildlife does have a collective mind guiding it, facilitated by psionic activity. It seems that a growth deep beneath the surface is acting as a giant mind, guiding the planet's life through pieces of its flesh that infect them. This should allow us to communicate with it... or destroy it." + mem_death_world.23a:0 "Psionically link with the planetary mind." + mem_death_world.23b:0 "Use the newfound knowledge to strike at the root of the problem." + + mem_death_world.24.name:0 "Planetmind Pacified" + mem_death_world.24.desc:0 "Multiple psionic experts from our empire have travelled to §Y[Root.GetName]§! to engage with the mind that guides it. Their collective wills wormed their way into the psionic connection that runs through the planet's ecosystem. Overwhelmed by this mental attack, the planetmind was not able to resist and has been successfully pacified, its bestial will rewritten to our ends." + mem_death_world.24a:0 "Our will is strong." + + mem_death_world.25.name:0 "Planetmind Victorious" + mem_death_world.25.desc:0 "Multiple psionic experts from our empire have travelled to §Y[Root.GetName]§! to engage with the mind that guides it. Their collective wills wormed their way into psionic connection that runs through the planet's ecosystem. Unfortunately, the planetmind was stronger than they expected. \n\nNot only did it destroy their minds, it learned from them how to attack colonists' minds directly. Soon most of the colony was under its control. Apparently worried about further attacks, it has changed the biocycle of the ecosystem to produce an atmosphere unsuitable for us, meaning that the colony is lost to us permanently." + + mem_death_world.26.name:0 "Root of All Evil" + mem_death_world.26.desc:0 "With the planetmind structure mapped out by our psionic experts, our scientists were able to locate several major metabolic nodes which power the entire system. With several tonnes of highly potent neurotoxin injected inside those nodes via massive drilling platforms, we were able to watch in real time as the planetmind veins withered and died while life on the surface returned back to normal." + mem_death_world.26a:0 "Victory is ours!" + mem_death_world.26b:0 "Such tragic loss. But we had no choice." + + mem_death_world.27.name:0 "The Planetmind has Answered" + mem_death_world.27.desc:0 "We have searched depths of the planet and we have found the answer. Deep beneath, the planetmind waited. It has heard us. \n\nWe sensed its primitive power, but we were stronger. It sensed it too and chose to be subdued." + mem_death_world.27a:0 "Good. We are now one." + mem_death_world.27a.tooltip:0 "The planetmind and the beings it guides will join us." + mem_death_world.27b:0 "Good. Now die." + + mem_death_world.28.name:0 "The Planetmind Rejected Us" + mem_death_world.28.desc:0 "Deep beneath the planet, the planetmind waited for us. But when we touched it with our presence, it rejected us. \n\nIt has directed the life on the planet to become hostile to all outsiders. Our presence is no longer possible." + + mem_death_world.29.name:0 "Planet is Overrun" + mem_death_world.29.desc:0 "The life on §Y[Root.GetName]§! has undergone a dramatic change. Its metabolism has changed to exhale gases that are extremely toxic to colonists and corrosive to colonial equipment. The native ecosystem thrives while our own colonists have died or were forced to flee." + + #Chain & Projects + + mem_death_world_chain_title:0 "Death World" + mem_death_world_chain_desc:0 "In the face of ever increasing aggression from local ecosystem, we need to find a way to solve the crisis on the so-called "Death World", before it lives up to its moniker." + + MEM_DEATH_WORLD_WAR_ON_NATURE:0 "Observe the Wildlife Behaviour" + MEM_DEATH_WORLD_WAR_ON_NATURE_DESC:0 "Our scientists should observe the planet from orbit, looking for weak points to strike." +MEM_DEATH_WORLD_WILDLIFE_REMOVAL:0 "Wildlife Removal" + MEM_DEATH_WORLD_WILDLIFE_REMOVAL_DESC:0 "A powerful weapon deployed from orbit, tailored to disrupt the alien ecosystem. It will likely destroy the planet, but it will definitely neutralize the threat." + + MEM_DEATH_WORLD_EXTERMINATION_OR_BUST:0 "Extermination or Bust!" + MEM_DEATH_WORLD_EXTERMINATION_OR_BUST_DESC:0 "A boots on the ground solution should allow us to destroy the hostile ecosystem while keeping the planet's Gaia potential intact. \n\n§RWe have one chance at this! If our planetary armies are not strong enough to carry out the strike, we will likely lose the planet for good.§!" + + MEM_DEATH_WORLD_STUDY_THE_NATURE:0 "Study the Wildlife" + MEM_DEATH_WORLD_STUDY_THE_NATURE_DESC:0 "Observation and examination of local wildlife should allow us to understand its mechanisms better." + + MEM_DEATH_WORLD_IN_HARMONY:0 "Harmony with Nature" + MEM_DEATH_WORLD_IN_HARMONY_DESC:0 "We must find a way for our colonists to live in harmony with nature." + + MEM_DEATH_WORLD_SUICIDE:0 "Immune Suicide" + MEM_DEATH_WORLD_SUICIDE_DESC:0 "We can utilize the bond tissue within wildlife to destroy the hostile ecosystem." + + MEM_DEATH_WORLD_WALLED_GARDEN:0 "Walled Garden" + MEM_DEATH_WORLD_WALLED_GARDEN_DESC:0 "We should develop a way to hold local wildlife back and not allow it to interfere with our colony" + + MEM_DEATH_WORLD_PSIONIC:0 "Test the Wildlife for Psionic Activity" + MEM_DEATH_WORLD_PSIONIC_DESC:0 "We must discover whether the planet's life is psionically driven by a higher intelligence" + + MEM_DEATH_WORLD_PLANETMIND:0 "Planetmind" + MEM_DEATH_WORLD_PLANETMIND_DESC:0 "We must engage the mighty planetmind in a battle of wills" + + MEM_DEATH_WORLD_ROOT:0 "Root of All Evil" + MEM_DEATH_WORLD_ROOT_DESC:0 "We can use our own psionic influence to map out and strike at the mighty planetmind without risking direct exposure to its own psionic powers." + + MEM_DEATH_WORLD_HIVE:0 "Find the hive mind behind the planet" + MEM_DEATH_WORLD_HIVE_DESC:0 "A powerful mind is guiding the life on this planet. We must search for it and contact it." + + # Planet + + mem_pc_death:0 "Death World" + mem_pc_death_desc:0 "A planet with a highly versatile, highly aggressive and highly hostile ecosystem. Only a select few can survive and thrive on its surface" + + trait_mem_pc_death_preference:0 "Death World Preference" + trait_mem_pc_death_preference_desc:0 "Small modifications allows this species to live in harmony with the death world's ecosystem, but prevents them from thriving away from it" + + mem_pc_death_tile:0 "Death World Terrain" + mem_pc_death_tile_desc:0 "Lush terrain overgrown with nature to the point where few outsiders can hope to survive it." + + d_mem_death_world_blocker:0 "Nature's Revenge" + d_mem_death_world_blocker_desc:0 "Teeming with hostile alien life, this area had to be abandoned and walled off" + + #Building + + d_mem_death_world_deterrence_hub:0 "Deterrence Hub" + d_mem_death_world_deterrence_hub_desc:0 "A large complex controlling colony's defences against native wildlife." diff --git a/localisation/mem_death_world_l_german.yml b/localisation/mem_death_world_l_german.yml new file mode 100644 index 00000000..3ab699b2 --- /dev/null +++ b/localisation/mem_death_world_l_german.yml @@ -0,0 +1,274 @@ +l_german: + #Modifiers + mem_death_world_1:0 "Dangerous Native Life" + mem_death_world_1_desc:0 "Native lifeforms on this planet are unusually aggressive and hostile to colonists, disrupting everyday operations on the planet." + + mem_death_world_2:0 "Hostile Native Life" + mem_death_world_2_desc:0 "Native lifeforms on this planet are highly aggressive and a constant danger to colonists." + + mem_death_world_3:0 "Nature's Revenge" + mem_death_world_3_desc:0 "Native lifeforms are constantly on the offensive against colonists, and even continued survival is a struggle." + + mem_death_world_ransacked:0 "Ransacked" + mem_death_world_ransacked_desc:0 "Some animals broke into planetary facilities, causing massive disruptions to operations." + + mem_death_world_stinged:0 "Stung" + mem_death_world_stinged_desc:0 "The local population is still uneasy after venomous creatures broke into the habitat zones." + + mem_death_world_insects:0 "Plague of Insects" + mem_death_world_insects_desc:0 "A large number of insects are swarming the colony, disrupting everyday operations." + + mem_death_world_militia_supported:0 "Survivalist Militia" + mem_death_world_militia_supported_desc:0 "This planet has a strong militia based on survivalist traditions." + + mem_death_world_militia:0 "Survivalist Movement" + mem_death_world_militia_desc:0 "This planet has strong survivalist traditions." + + mem_death_world_militia_rejected:0 "Survivalists Discouraged" + mem_death_world_militia_rejected_desc:0 "With survivalist movements discouraged from forming, colonists are left wondering whose side their government is actually on." + + mem_death_world_death_swarm:0 "Death Swarm" + mem_death_world_death_swarm_desc:0 "Colonists are still in shock after venomous insect attacks caused massive death tolls." + + mem_death_world_stampede:0 "Stampede" + mem_death_world_stampede_desc:0 "Colonists are upset over the recent stampede that damaged their facilities." + + mem_death_world_wasteland:0 "Biomass Wasteland" + mem_death_world_wasteland_desc:0 "The planet is filled with dead biomass ripe for scientific study." + + mem_death_world_graveyard:0 "Wildlife Graveyard" + mem_death_world_graveyard_desc:0 "The planet is littered with dead wildlife, ripe for scientific study." + + mem_death_world_toxic:0 "Death World" + mem_death_world_toxic_desc:0 "The planet is overrun by alien lifeforms hostile to all else, rendering the planet uninhabitable." + + mem_death_world_harmony:0 "Harmonious Lifeforms" + mem_death_world_harmony_desc:0 "Numerous aggressive wild alien species have been tamed and are now guided by the will of the colonists." + + mem_death_world_planetmind:0 "Planetmind" + mem_death_world_planetmind_desc:0 "Deep beneath the surface, a planetary intelligence lives, bound to the will of surface dwellers." + + mem_death_world_dead_planetmind:0 "Dead Planetmind" + mem_death_world_dead_planetmind_desc:0 "Deep beneath the surface lies a slain planetmind offering a great deal of research data to those interested in performing an autopsy." + + mem_pc_death_habitability:0 "Death World Habitability" + + #Armies + + mem_alpha_torrasque_army:0 "Alpha Torrasque" + mem_torrasque_army:0 "Torrasque" + mem_hunter_killer_army:0 "Hunter-Killer Pack" + + mem_alpha_torrasque_army_plural:0 "Alpha Torrasques" + mem_torrasque_army_plural:0 "Torrasques" + mem_hunter_killer_army_plural:0 "Hunter-Killer Packs" + + mem_alpha_torrasque_army_desc:0 "Mightiest among the titanic beasts of the death world, this monstrocity is both the leader of the local wildlife and its most dangerous weapon." + mem_torrasque_army_desc:0 "A mountain of mucles and teeth, this titanic beast can take on an entire army and win." + mem_hunter_killer_army_desc:0 "A large and diverse swarm of relatively small and individually weak creatures united by a single purpose - to hunt down and destroy the unwelcome guests on the planet." + + #Texts + mem_death_world_LOST:0 "The planet is lost." + + mem_death_world.1.name:0 "Dangerous Awakening" + mem_death_world.1.desc:0 "The previously benign ecosystem on §Y[Root.GetName]§! seems to be undergoing rapid change. Multiple previously docile native creatures are becoming more hostile to our colonists and attacking. Dozens of injuries were reported overnight following the sudden rise of aggression. The planetary healthcare system may be overwhelmed if this trend continues." + + #for hive minds + mem_death_world.1.desc.hive:0 "The previously benign ecosystem on §Y[Root.GetName]§! seems to be undergoing rapid change. Multiple previously docile native creatures are becoming more hostile to our drones and attacking. Many drones reported damage overnight following the sudden rise of aggression. Our damage recovery capabilities may be overwhelmed if this trend continues." + + #for machine empires or only non-happiness robot colonists + mem_death_world.1.desc.machine:0 "The previously benign ecosystem on §Y[Root.GetName]§! seems to be undergoing rapid change. Multiple previously docile native organic lifeforms are becoming more hostile to our units and attacking. Many units reported damage overnight following the sudden rise of aggression. Our reparation capabilities may be overwhelmed if this trend continues." + + #for only synth pops (with happiness) + mem_death_world.1.desc.synth:0 "The previously benign ecosystem on §Y[Root.GetName]§! seems to be undergoing rapid change. Multiple previously docile creatures are becoming more hostile to our colonists and attacking. Many synths reported damage overnight following the sudden rise of aggression. Our reparation capabilities may be overwhelmed if this trend continues." + + mem_death_world.2.name:0 "Ransacked Storage" + mem_death_world.2.desc:0 "Large numbers of small native rodents have somehow found their way into one of the planetary storage facilities on §Y[Root.GetName]§!. Despite their small size, they have caused considerable damage to sensitive equipment stored there. Many items need to be replaced as soon as possible." + + #I changed the title for the benefit of hive minds + mem_death_world.3.name:0 "Injuries to Colonists" + mem_death_world.3.desc:0 "Citizens on §Y[Root.GetName]§! were warned to remain indoors, but this time it wasn't enough. A habitat block was infiltrated by venomous creatures that emerged from ventilation shafts and stung residents. Although there were no fatalities, citizens are quite distressed by the event, and some of the victims might have to spend a significant time recovering." + #Hive version + mem_death_world.3.desc.hive:0 "Although our drones on §Y[Root.GetName]§! have been on high alert, we have been unable to prevent an unfortunate incident from taking place. A habitat block was infiltrated by venomous creatures that emerged from ventilation shafts and stung our drones. Although there were no fatalities, some of our drones sustained significant damage, and the restare being forced to take extra precautions to prevent a repeat occurrence." + mem_death_world.3a:0 "Nasty vermin." + + #Modifier for hive minds - cut resource output instead of happiness + mem_death_world_stinged_hive:0 "Stung" + mem_death_world_stinged_hive_desc:0 "Our drones are being forced to take extra precautions following attacks by venomous creatures." + + mem_death_world.4.name:0 "Plague of Insects" + mem_death_world.4.desc:0 "Immense numbers of large insects have emerged from the ground all over §Y[Root.GetName]§!. Although hardly dangerous alone, large numbers of them threaten to disrupt infrastructure on the planet, with their hard carapaces clogging the utilities and engines of planet-bound vehicles." + mem_death_world.4a:0 "Disgusting bugs." + + mem_death_world.5.name:0 "Wildlife Aggression Grows" + mem_death_world.5.desc:0 "We are getting the first reports from §Y[Root.GetName]§! of local wildlife actively hunting and killing colonists. The casualty rate is low, but it is growing, and the trend cannot be ignored. The native organisms show rapid changes in phenotypes as they adapt to our tactics and methods faster than any evolutionary model could predict." + #Gestalt + mem_death_world.5.desc.gestalt:0 "We are getting the first reports from §Y[Root.GetName]§! of local wildlife actively hunting and destroying our drones. The casualty rate is low, but it is growing, and the trend cannot be ignored. The native organisms show rapid changes in phenotypes as they adapt to our tactics and methods faster than any evolutionary model could predict." + mem_death_world.5a:0 "Something has to be done." + + mem_death_world.6.name:0 "Survivalist Militia" + mem_death_world.6.desc:0 "Concerned about their future on the planet, many colonists on §Y[Root.GetName]§! have chosen to dedicate their time to studying weapons and wildlife survival techniques in case native life sustains its offensive. The survivalist movement is gaining new members by the day." + mem_death_world.6a:0 "Support the initiative." + mem_death_world.6b:0 "Allow the initiative." + mem_death_world.6c:0 "Discourage the initiative." + + mem_death_world.7.name:0 "Death Swarm" + mem_death_world.7.desc:0 "Today, a large swarm of unusually violent beetles descended from the skies of §Y[Root.GetName]§!. Before authorities could react, multiple civilian workers were bitten many times and soon succumbed to the deadly venom." + mem_death_world.7.desc.hive:0 "Today, a large swarm of unusually violent beetles descended from the skies of §Y[Root.GetName]§!. Before authorities could react, multiple drones were bitten many times and soon succumbed to the deadly venom." + + mem_death_world.8.name:0 "Stampede" + mem_death_world.8.desc:0 "Multiple large, previously docile mammals amassed today and attacked one of facilities on §Y[Root.GetName]§!. They rammed its walls with their hammer-shaped heads until the sheer strain caused the walls to collapse. The creatures then trampled the facilities further, causing significant damage, before fleeing into the wilderness. Thankfully, workers were able to flee, and civilian casualties were kept to a minimum." + mem_death_world.8.desc.gestalt:0 "Multiple large, previously docile mammals amassed today and attacked one of facilities on §Y[Root.GetName]§!. They rammed its walls with their hammer-shaped heads until the sheer strain caused the walls to collapse. The creatures then trampled the facilities further, causing significant damage, before fleeing into the wilderness. Thankfully, our drone workers were able to flee, and casualties were kept to a minimum." + mem_death_world.8a:0 "They need to be stopped." + + mem_death_world.9.name:0 "Nature's Revenge" + mem_death_world.9.desc:0 "The native life on §Y[Root.GetName]§! grows more aggressive and organized with each passing day. They are able to execute complex manoeuvres and evade our forces. The planet is now a borderline death world, where simple everyday survival is a monumental task." + mem_death_world.9a:0 "We need to find a way to stop it before its too late." + + mem_death_world.10.name:0 "Purity Movement" + mem_death_world.10.desc:0 "The colonists on §Y[Root.GetName]§! have had enough traumatic experiences with alien life to make them extremely distrustful of all that is not like them. The xenophobic movement is on the rise." + mem_death_world.10a:0 "Troubling." + mem_death_world.10b:0 "They know what's good for them." + + mem_death_world.11.name:0 "Looking for a Solution" + mem_death_world.11.desc:0 "The ongoing situation on §Y[Root.GetName]§! has prompted many experts to propose solutions to the crisis. As wildlife aggression grows, the need to do something is clear. We only need to choose what." + mem_death_world.11.desc.gestalt:0 "The ongoing situation on §Y[Root.GetName]§! has prompted us to dedicate several subroutines to finding a solution to the crisis. As wildlife aggression grows, the need to do something is clear. We only need to choose what." + mem_death_world.11a:0 "We must look into ways to destroy the aggressors." + mem_death_world.11b:0 "We must study the wildlife more closely." + mem_death_world.11c:0 "We should find a way to bunker down and hope for the best." + mem_death_world.11d:0 "The forces behind this must be psionic in nature - we could tap into it." + mem_death_world.11e:0 "These creatures are part of the whole. We need to learn more." + + mem_death_world.12.name:0 "War on Nature" + mem_death_world.12.desc:0 "Extensive research into the hostile ecosystem on §Y[Root.GetName]§! has revealed several vulnerable points that would disrupt the whole ecosystem if struck. Military commanders propose two possible solutions: \n\nBy deploying a specific weapon from safe orbit, tailored to destroy the wildlife, they could execute the plan safely, but collateral damage would be enormous. \n\nGround operations have less chance of success and would likely require off-world reinforcements, but should keep the planet's Gaia potential intact." + mem_death_world.12.desc.gestalt:0 "Extensive research into the hostile ecosystem on §Y[Root.GetName]§! has revealed several vulnerable points that would disrupt the whole ecosystem if struck. Our subroutines have determined two possible solutions: \n\nBy deploying a specific weapon from safe orbit, tailored to destroy the wildlife, they could execute the plan safely, but collateral damage would be enormous. \n\nGround operations have less chance of success and would likely require off-world reinforcements, but should keep the planet's Gaia potential intact." + mem_death_world.12a:0 "Let's consider our options." + + mem_death_world.13.name:0 "Wildlife Removal" + mem_death_world.13.desc:0 "Our predictions were true. When struck with our advanced weapon, the entire hostile ecosystem collapsed. \n\nHowever, the solution was not without side-effects. Massive sudden destruction of the entire planet's overgrown ecosystem released energy that caused rapid climate change and turned the world into a wasteland." + mem_death_world.13a:0 "At least it's our wasteland." + + mem_death_world.14.name:0 "Extermination of Bust" + mem_death_world.14.desc:0 "The local ecosystem has sensed our aggression. It is preparing to attack!" + mem_death_world.14a:0 "Prepare to fight!" + + mem_death_world.15.name:0 "Our Forces Were Victorious" + mem_death_world.15.desc:0 "As our analysis anticipated, multiple strikes at weak points disrupted the ecosystem enough to cause a massive collapse. Almost all niches had been disrupted, and the starved and disoriented creatures that remain make easy targets for our mop-up operations." + mem_death_world.15a:0 "We have taken the planet back." + + mem_death_world.16.name:0 "Our Forces Have Lost" + mem_death_world.16.desc:0 "We had anticipated heavy resistance from the wildlife, but we did not anticipate this. Our own forces were routed and exterminated. \n\nSeemingly spurred by our aggression, the ecosystem rapidly shifted towards exhaling toxic gases into the atmosphere, quickly changing its composition in a way that made it uninhabitable for us." + mem_death_world.16.desc.machine:0 "We had anticipated heavy resistance from the wildlife, but we did not anticipate this. Our own forces were routed and exterminated. \n\nSeemingly spurred by our aggression, the ecosystem rapidly shifted towards exhaling toxic gases into the atmosphere, quickly changing its composition so drastically that it was rendered uninhabitable even for our machine units." + + mem_death_world.17.name:0 "Comprehensive Wildlife Study" + mem_death_world.17.desc:0 "Extensive sampling and autopsy of hostile wildlife on §Y[Root.GetName]§! has proven to be quite valuable in understanding its nature. \n\nDespite being separate and genetically distinct species, all appear to have foreign material stuck in their tissues, somehow bonding them together. Constant immune suppression prevents the hosts' antibodies from targeting it. Understanding this effect has opened our eyes to possible ways to solve our problems." + mem_death_world.17a:0 "We could use the tissue to help our colonists be at peace with the planet." + mem_death_world.17a.hive:0 "We could use the tissue to help our drones be at peace with the planet." + mem_death_world.17b:0 "We could find a way to disrupt the immune suppression?" + + mem_death_world.18.name:0 "In Harmony With Nature" + mem_death_world.18.desc:0 "The first test subjects showed amazing potential to control and direct the strange tissue that binds together the wildlife on this planet. They were able to avoid being attacked by the native species. Soon enough, safe and accessible tissue implants were distributed among the population. \n\nThe tissue has been not without side effects. The subjects find it hard to operate off-world, but it's a small price to pay for control of the planet. The newly-formed symbiosis has accelerated the wildlife spread, turning the planet into a strange new world hostile to all but the few who let the bond tissue inside them." + mem_death_world.18.desc.hive:0 "The first test drones showed amazing potential to control and direct the strange tissue that binds together the wildlife on this planet. They were able to avoid being attacked by the native species. Soon enough, safe and accessible tissue implants were distributed among our drones. \n\nThe tissue has been not without side effects. The drones are unable to operate at full efficiency off-world, but it's a small price to pay for control of the planet. The newly-formed symbiosis has accelerated the wildlife spread, turning the planet into a strange new world hostile to all but the few who let the bond tissue inside them." + mem_death_world.18a:0 "Fascinating." + + mem_death_world.19.name:0 "Immune Suicide" + mem_death_world.19.desc:0 "A small but effective strand of viral agent - one thing that native life of §Y[Root.GetName]§! could not adapt to. A pandemic is spreading across the native creature populations, causing fatal rejection chain reactions in their organisms. Soon, all the dangerous creatures will have died out." + mem_death_world.19a:0 "Perfect." + + mem_death_world.20.name:0 "Walled Garden" + mem_death_world.20.desc:0 "Our engineers have laid out a plan to protect colonists' habitats from growing dangers and pacify the native wildlife without having to directly confront them. With a combination of earthquake-simulating hammer installations, electromagnetic-based disruptors and sonic fences, we should be able to deter any further activity in our areas." + mem_death_world.20.desc.gestalt:0 "Our engineers have laid out a plan to protect our drones from growing dangers and pacify the native wildlife without having to directly confront them. With a combination of earthquake-simulating hammer installations, electromagnetic-based disruptors and sonic fences, we should be able to deter any further activity in our areas." + mem_death_world.20a:0 "Prepare construction." + mem_death_world.20.tooltip:0 "We can now build a §YDeterrence Hub§! that will stop the infestation." + + mem_death_world.21.name:0 "Deterrence Hub is Now Operational" + mem_death_world.21.desc:0 "We have successfully deployed our defences. Although some areas are not viable to defend with it and had to be abandoned, the rest should be safe from further incursions." + mem_death_world.21a:0 "Let there be peace in our time." + + mem_death_world.22.name:0 "Deterrence Hub Demolished" + mem_death_world.22.desc:0 "With our careless decision to demolish the §YDeterrence Hub§! on §Y[Root.GetName]§!, we have allowed native life to rise against us. The colony was overrun within an hour." + + mem_death_world.23.name:0 "Psionic Presence" + mem_death_world.23.desc:0 "We were right! The wildlife does have a collective mind guiding it, facilitated by psionic activity. It seems that a growth deep beneath the surface is acting as a giant mind, guiding the planet's life through pieces of its flesh that infect them. This should allow us to communicate with it... or destroy it." + mem_death_world.23a:0 "Psionically link with the planetary mind." + mem_death_world.23b:0 "Use the newfound knowledge to strike at the root of the problem." + + mem_death_world.24.name:0 "Planetmind Pacified" + mem_death_world.24.desc:0 "Multiple psionic experts from our empire have travelled to §Y[Root.GetName]§! to engage with the mind that guides it. Their collective wills wormed their way into the psionic connection that runs through the planet's ecosystem. Overwhelmed by this mental attack, the planetmind was not able to resist and has been successfully pacified, its bestial will rewritten to our ends." + mem_death_world.24a:0 "Our will is strong." + + mem_death_world.25.name:0 "Planetmind Victorious" + mem_death_world.25.desc:0 "Multiple psionic experts from our empire have travelled to §Y[Root.GetName]§! to engage with the mind that guides it. Their collective wills wormed their way into psionic connection that runs through the planet's ecosystem. Unfortunately, the planetmind was stronger than they expected. \n\nNot only did it destroy their minds, it learned from them how to attack colonists' minds directly. Soon most of the colony was under its control. Apparently worried about further attacks, it has changed the biocycle of the ecosystem to produce an atmosphere unsuitable for us, meaning that the colony is lost to us permanently." + + mem_death_world.26.name:0 "Root of All Evil" + mem_death_world.26.desc:0 "With the planetmind structure mapped out by our psionic experts, our scientists were able to locate several major metabolic nodes which power the entire system. With several tonnes of highly potent neurotoxin injected inside those nodes via massive drilling platforms, we were able to watch in real time as the planetmind veins withered and died while life on the surface returned back to normal." + mem_death_world.26a:0 "Victory is ours!" + mem_death_world.26b:0 "Such tragic loss. But we had no choice." + + mem_death_world.27.name:0 "The Planetmind has Answered" + mem_death_world.27.desc:0 "We have searched depths of the planet and we have found the answer. Deep beneath, the planetmind waited. It has heard us. \n\nWe sensed its primitive power, but we were stronger. It sensed it too and chose to be subdued." + mem_death_world.27a:0 "Good. We are now one." + mem_death_world.27a.tooltip:0 "The planetmind and the beings it guides will join us." + mem_death_world.27b:0 "Good. Now die." + + mem_death_world.28.name:0 "The Planetmind Rejected Us" + mem_death_world.28.desc:0 "Deep beneath the planet, the planetmind waited for us. But when we touched it with our presence, it rejected us. \n\nIt has directed the life on the planet to become hostile to all outsiders. Our presence is no longer possible." + + mem_death_world.29.name:0 "Planet is Overrun" + mem_death_world.29.desc:0 "The life on §Y[Root.GetName]§! has undergone a dramatic change. Its metabolism has changed to exhale gases that are extremely toxic to colonists and corrosive to colonial equipment. The native ecosystem thrives while our own colonists have died or were forced to flee." + + #Chain & Projects + + mem_death_world_chain_title:0 "Death World" + mem_death_world_chain_desc:0 "In the face of ever increasing aggression from local ecosystem, we need to find a way to solve the crisis on the so-called "Death World", before it lives up to its moniker." + + MEM_DEATH_WORLD_WAR_ON_NATURE:0 "Observe the Wildlife Behaviour" + MEM_DEATH_WORLD_WAR_ON_NATURE_DESC:0 "Our scientists should observe the planet from orbit, looking for weak points to strike." +MEM_DEATH_WORLD_WILDLIFE_REMOVAL:0 "Wildlife Removal" + MEM_DEATH_WORLD_WILDLIFE_REMOVAL_DESC:0 "A powerful weapon deployed from orbit, tailored to disrupt the alien ecosystem. It will likely destroy the planet, but it will definitely neutralize the threat." + + MEM_DEATH_WORLD_EXTERMINATION_OR_BUST:0 "Extermination or Bust!" + MEM_DEATH_WORLD_EXTERMINATION_OR_BUST_DESC:0 "A boots on the ground solution should allow us to destroy the hostile ecosystem while keeping the planet's Gaia potential intact. \n\n§RWe have one chance at this! If our planetary armies are not strong enough to carry out the strike, we will likely lose the planet for good.§!" + + MEM_DEATH_WORLD_STUDY_THE_NATURE:0 "Study the Wildlife" + MEM_DEATH_WORLD_STUDY_THE_NATURE_DESC:0 "Observation and examination of local wildlife should allow us to understand its mechanisms better." + + MEM_DEATH_WORLD_IN_HARMONY:0 "Harmony with Nature" + MEM_DEATH_WORLD_IN_HARMONY_DESC:0 "We must find a way for our colonists to live in harmony with nature." + + MEM_DEATH_WORLD_SUICIDE:0 "Immune Suicide" + MEM_DEATH_WORLD_SUICIDE_DESC:0 "We can utilize the bond tissue within wildlife to destroy the hostile ecosystem." + + MEM_DEATH_WORLD_WALLED_GARDEN:0 "Walled Garden" + MEM_DEATH_WORLD_WALLED_GARDEN_DESC:0 "We should develop a way to hold local wildlife back and not allow it to interfere with our colony" + + MEM_DEATH_WORLD_PSIONIC:0 "Test the Wildlife for Psionic Activity" + MEM_DEATH_WORLD_PSIONIC_DESC:0 "We must discover whether the planet's life is psionically driven by a higher intelligence" + + MEM_DEATH_WORLD_PLANETMIND:0 "Planetmind" + MEM_DEATH_WORLD_PLANETMIND_DESC:0 "We must engage the mighty planetmind in a battle of wills" + + MEM_DEATH_WORLD_ROOT:0 "Root of All Evil" + MEM_DEATH_WORLD_ROOT_DESC:0 "We can use our own psionic influence to map out and strike at the mighty planetmind without risking direct exposure to its own psionic powers." + + MEM_DEATH_WORLD_HIVE:0 "Find the hive mind behind the planet" + MEM_DEATH_WORLD_HIVE_DESC:0 "A powerful mind is guiding the life on this planet. We must search for it and contact it." + + # Planet + + mem_pc_death:0 "Death World" + mem_pc_death_desc:0 "A planet with a highly versatile, highly aggressive and highly hostile ecosystem. Only a select few can survive and thrive on its surface" + + trait_mem_pc_death_preference:0 "Death World Preference" + trait_mem_pc_death_preference_desc:0 "Small modifications allows this species to live in harmony with the death world's ecosystem, but prevents them from thriving away from it" + + mem_pc_death_tile:0 "Death World Terrain" + mem_pc_death_tile_desc:0 "Lush terrain overgrown with nature to the point where few outsiders can hope to survive it." + + d_mem_death_world_blocker:0 "Nature's Revenge" + d_mem_death_world_blocker_desc:0 "Teeming with hostile alien life, this area had to be abandoned and walled off" + + #Building + + d_mem_death_world_deterrence_hub:0 "Deterrence Hub" + d_mem_death_world_deterrence_hub_desc:0 "A large complex controlling colony's defences against native wildlife." diff --git a/localisation/mem_death_world_l_polish.yml b/localisation/mem_death_world_l_polish.yml new file mode 100644 index 00000000..cf60273f --- /dev/null +++ b/localisation/mem_death_world_l_polish.yml @@ -0,0 +1,274 @@ +l_polish: + #Modifiers + mem_death_world_1:0 "Dangerous Native Life" + mem_death_world_1_desc:0 "Native lifeforms on this planet are unusually aggressive and hostile to colonists, disrupting everyday operations on the planet." + + mem_death_world_2:0 "Hostile Native Life" + mem_death_world_2_desc:0 "Native lifeforms on this planet are highly aggressive and a constant danger to colonists." + + mem_death_world_3:0 "Nature's Revenge" + mem_death_world_3_desc:0 "Native lifeforms are constantly on the offensive against colonists, and even continued survival is a struggle." + + mem_death_world_ransacked:0 "Ransacked" + mem_death_world_ransacked_desc:0 "Some animals broke into planetary facilities, causing massive disruptions to operations." + + mem_death_world_stinged:0 "Stung" + mem_death_world_stinged_desc:0 "The local population is still uneasy after venomous creatures broke into the habitat zones." + + mem_death_world_insects:0 "Plague of Insects" + mem_death_world_insects_desc:0 "A large number of insects are swarming the colony, disrupting everyday operations." + + mem_death_world_militia_supported:0 "Survivalist Militia" + mem_death_world_militia_supported_desc:0 "This planet has a strong militia based on survivalist traditions." + + mem_death_world_militia:0 "Survivalist Movement" + mem_death_world_militia_desc:0 "This planet has strong survivalist traditions." + + mem_death_world_militia_rejected:0 "Survivalists Discouraged" + mem_death_world_militia_rejected_desc:0 "With survivalist movements discouraged from forming, colonists are left wondering whose side their government is actually on." + + mem_death_world_death_swarm:0 "Death Swarm" + mem_death_world_death_swarm_desc:0 "Colonists are still in shock after venomous insect attacks caused massive death tolls." + + mem_death_world_stampede:0 "Stampede" + mem_death_world_stampede_desc:0 "Colonists are upset over the recent stampede that damaged their facilities." + + mem_death_world_wasteland:0 "Biomass Wasteland" + mem_death_world_wasteland_desc:0 "The planet is filled with dead biomass ripe for scientific study." + + mem_death_world_graveyard:0 "Wildlife Graveyard" + mem_death_world_graveyard_desc:0 "The planet is littered with dead wildlife, ripe for scientific study." + + mem_death_world_toxic:0 "Death World" + mem_death_world_toxic_desc:0 "The planet is overrun by alien lifeforms hostile to all else, rendering the planet uninhabitable." + + mem_death_world_harmony:0 "Harmonious Lifeforms" + mem_death_world_harmony_desc:0 "Numerous aggressive wild alien species have been tamed and are now guided by the will of the colonists." + + mem_death_world_planetmind:0 "Planetmind" + mem_death_world_planetmind_desc:0 "Deep beneath the surface, a planetary intelligence lives, bound to the will of surface dwellers." + + mem_death_world_dead_planetmind:0 "Dead Planetmind" + mem_death_world_dead_planetmind_desc:0 "Deep beneath the surface lies a slain planetmind offering a great deal of research data to those interested in performing an autopsy." + + mem_pc_death_habitability:0 "Death World Habitability" + + #Armies + + mem_alpha_torrasque_army:0 "Alpha Torrasque" + mem_torrasque_army:0 "Torrasque" + mem_hunter_killer_army:0 "Hunter-Killer Pack" + + mem_alpha_torrasque_army_plural:0 "Alpha Torrasques" + mem_torrasque_army_plural:0 "Torrasques" + mem_hunter_killer_army_plural:0 "Hunter-Killer Packs" + + mem_alpha_torrasque_army_desc:0 "Mightiest among the titanic beasts of the death world, this monstrocity is both the leader of the local wildlife and its most dangerous weapon." + mem_torrasque_army_desc:0 "A mountain of mucles and teeth, this titanic beast can take on an entire army and win." + mem_hunter_killer_army_desc:0 "A large and diverse swarm of relatively small and individually weak creatures united by a single purpose - to hunt down and destroy the unwelcome guests on the planet." + + #Texts + mem_death_world_LOST:0 "The planet is lost." + + mem_death_world.1.name:0 "Dangerous Awakening" + mem_death_world.1.desc:0 "The previously benign ecosystem on §Y[Root.GetName]§! seems to be undergoing rapid change. Multiple previously docile native creatures are becoming more hostile to our colonists and attacking. Dozens of injuries were reported overnight following the sudden rise of aggression. The planetary healthcare system may be overwhelmed if this trend continues." + + #for hive minds + mem_death_world.1.desc.hive:0 "The previously benign ecosystem on §Y[Root.GetName]§! seems to be undergoing rapid change. Multiple previously docile native creatures are becoming more hostile to our drones and attacking. Many drones reported damage overnight following the sudden rise of aggression. Our damage recovery capabilities may be overwhelmed if this trend continues." + + #for machine empires or only non-happiness robot colonists + mem_death_world.1.desc.machine:0 "The previously benign ecosystem on §Y[Root.GetName]§! seems to be undergoing rapid change. Multiple previously docile native organic lifeforms are becoming more hostile to our units and attacking. Many units reported damage overnight following the sudden rise of aggression. Our reparation capabilities may be overwhelmed if this trend continues." + + #for only synth pops (with happiness) + mem_death_world.1.desc.synth:0 "The previously benign ecosystem on §Y[Root.GetName]§! seems to be undergoing rapid change. Multiple previously docile creatures are becoming more hostile to our colonists and attacking. Many synths reported damage overnight following the sudden rise of aggression. Our reparation capabilities may be overwhelmed if this trend continues." + + mem_death_world.2.name:0 "Ransacked Storage" + mem_death_world.2.desc:0 "Large numbers of small native rodents have somehow found their way into one of the planetary storage facilities on §Y[Root.GetName]§!. Despite their small size, they have caused considerable damage to sensitive equipment stored there. Many items need to be replaced as soon as possible." + + #I changed the title for the benefit of hive minds + mem_death_world.3.name:0 "Injuries to Colonists" + mem_death_world.3.desc:0 "Citizens on §Y[Root.GetName]§! were warned to remain indoors, but this time it wasn't enough. A habitat block was infiltrated by venomous creatures that emerged from ventilation shafts and stung residents. Although there were no fatalities, citizens are quite distressed by the event, and some of the victims might have to spend a significant time recovering." + #Hive version + mem_death_world.3.desc.hive:0 "Although our drones on §Y[Root.GetName]§! have been on high alert, we have been unable to prevent an unfortunate incident from taking place. A habitat block was infiltrated by venomous creatures that emerged from ventilation shafts and stung our drones. Although there were no fatalities, some of our drones sustained significant damage, and the restare being forced to take extra precautions to prevent a repeat occurrence." + mem_death_world.3a:0 "Nasty vermin." + + #Modifier for hive minds - cut resource output instead of happiness + mem_death_world_stinged_hive:0 "Stung" + mem_death_world_stinged_hive_desc:0 "Our drones are being forced to take extra precautions following attacks by venomous creatures." + + mem_death_world.4.name:0 "Plague of Insects" + mem_death_world.4.desc:0 "Immense numbers of large insects have emerged from the ground all over §Y[Root.GetName]§!. Although hardly dangerous alone, large numbers of them threaten to disrupt infrastructure on the planet, with their hard carapaces clogging the utilities and engines of planet-bound vehicles." + mem_death_world.4a:0 "Disgusting bugs." + + mem_death_world.5.name:0 "Wildlife Aggression Grows" + mem_death_world.5.desc:0 "We are getting the first reports from §Y[Root.GetName]§! of local wildlife actively hunting and killing colonists. The casualty rate is low, but it is growing, and the trend cannot be ignored. The native organisms show rapid changes in phenotypes as they adapt to our tactics and methods faster than any evolutionary model could predict." + #Gestalt + mem_death_world.5.desc.gestalt:0 "We are getting the first reports from §Y[Root.GetName]§! of local wildlife actively hunting and destroying our drones. The casualty rate is low, but it is growing, and the trend cannot be ignored. The native organisms show rapid changes in phenotypes as they adapt to our tactics and methods faster than any evolutionary model could predict." + mem_death_world.5a:0 "Something has to be done." + + mem_death_world.6.name:0 "Survivalist Militia" + mem_death_world.6.desc:0 "Concerned about their future on the planet, many colonists on §Y[Root.GetName]§! have chosen to dedicate their time to studying weapons and wildlife survival techniques in case native life sustains its offensive. The survivalist movement is gaining new members by the day." + mem_death_world.6a:0 "Support the initiative." + mem_death_world.6b:0 "Allow the initiative." + mem_death_world.6c:0 "Discourage the initiative." + + mem_death_world.7.name:0 "Death Swarm" + mem_death_world.7.desc:0 "Today, a large swarm of unusually violent beetles descended from the skies of §Y[Root.GetName]§!. Before authorities could react, multiple civilian workers were bitten many times and soon succumbed to the deadly venom." + mem_death_world.7.desc.hive:0 "Today, a large swarm of unusually violent beetles descended from the skies of §Y[Root.GetName]§!. Before authorities could react, multiple drones were bitten many times and soon succumbed to the deadly venom." + + mem_death_world.8.name:0 "Stampede" + mem_death_world.8.desc:0 "Multiple large, previously docile mammals amassed today and attacked one of facilities on §Y[Root.GetName]§!. They rammed its walls with their hammer-shaped heads until the sheer strain caused the walls to collapse. The creatures then trampled the facilities further, causing significant damage, before fleeing into the wilderness. Thankfully, workers were able to flee, and civilian casualties were kept to a minimum." + mem_death_world.8.desc.gestalt:0 "Multiple large, previously docile mammals amassed today and attacked one of facilities on §Y[Root.GetName]§!. They rammed its walls with their hammer-shaped heads until the sheer strain caused the walls to collapse. The creatures then trampled the facilities further, causing significant damage, before fleeing into the wilderness. Thankfully, our drone workers were able to flee, and casualties were kept to a minimum." + mem_death_world.8a:0 "They need to be stopped." + + mem_death_world.9.name:0 "Nature's Revenge" + mem_death_world.9.desc:0 "The native life on §Y[Root.GetName]§! grows more aggressive and organized with each passing day. They are able to execute complex manoeuvres and evade our forces. The planet is now a borderline death world, where simple everyday survival is a monumental task." + mem_death_world.9a:0 "We need to find a way to stop it before its too late." + + mem_death_world.10.name:0 "Purity Movement" + mem_death_world.10.desc:0 "The colonists on §Y[Root.GetName]§! have had enough traumatic experiences with alien life to make them extremely distrustful of all that is not like them. The xenophobic movement is on the rise." + mem_death_world.10a:0 "Troubling." + mem_death_world.10b:0 "They know what's good for them." + + mem_death_world.11.name:0 "Looking for a Solution" + mem_death_world.11.desc:0 "The ongoing situation on §Y[Root.GetName]§! has prompted many experts to propose solutions to the crisis. As wildlife aggression grows, the need to do something is clear. We only need to choose what." + mem_death_world.11.desc.gestalt:0 "The ongoing situation on §Y[Root.GetName]§! has prompted us to dedicate several subroutines to finding a solution to the crisis. As wildlife aggression grows, the need to do something is clear. We only need to choose what." + mem_death_world.11a:0 "We must look into ways to destroy the aggressors." + mem_death_world.11b:0 "We must study the wildlife more closely." + mem_death_world.11c:0 "We should find a way to bunker down and hope for the best." + mem_death_world.11d:0 "The forces behind this must be psionic in nature - we could tap into it." + mem_death_world.11e:0 "These creatures are part of the whole. We need to learn more." + + mem_death_world.12.name:0 "War on Nature" + mem_death_world.12.desc:0 "Extensive research into the hostile ecosystem on §Y[Root.GetName]§! has revealed several vulnerable points that would disrupt the whole ecosystem if struck. Military commanders propose two possible solutions: \n\nBy deploying a specific weapon from safe orbit, tailored to destroy the wildlife, they could execute the plan safely, but collateral damage would be enormous. \n\nGround operations have less chance of success and would likely require off-world reinforcements, but should keep the planet's Gaia potential intact." + mem_death_world.12.desc.gestalt:0 "Extensive research into the hostile ecosystem on §Y[Root.GetName]§! has revealed several vulnerable points that would disrupt the whole ecosystem if struck. Our subroutines have determined two possible solutions: \n\nBy deploying a specific weapon from safe orbit, tailored to destroy the wildlife, they could execute the plan safely, but collateral damage would be enormous. \n\nGround operations have less chance of success and would likely require off-world reinforcements, but should keep the planet's Gaia potential intact." + mem_death_world.12a:0 "Let's consider our options." + + mem_death_world.13.name:0 "Wildlife Removal" + mem_death_world.13.desc:0 "Our predictions were true. When struck with our advanced weapon, the entire hostile ecosystem collapsed. \n\nHowever, the solution was not without side-effects. Massive sudden destruction of the entire planet's overgrown ecosystem released energy that caused rapid climate change and turned the world into a wasteland." + mem_death_world.13a:0 "At least it's our wasteland." + + mem_death_world.14.name:0 "Extermination of Bust" + mem_death_world.14.desc:0 "The local ecosystem has sensed our aggression. It is preparing to attack!" + mem_death_world.14a:0 "Prepare to fight!" + + mem_death_world.15.name:0 "Our Forces Were Victorious" + mem_death_world.15.desc:0 "As our analysis anticipated, multiple strikes at weak points disrupted the ecosystem enough to cause a massive collapse. Almost all niches had been disrupted, and the starved and disoriented creatures that remain make easy targets for our mop-up operations." + mem_death_world.15a:0 "We have taken the planet back." + + mem_death_world.16.name:0 "Our Forces Have Lost" + mem_death_world.16.desc:0 "We had anticipated heavy resistance from the wildlife, but we did not anticipate this. Our own forces were routed and exterminated. \n\nSeemingly spurred by our aggression, the ecosystem rapidly shifted towards exhaling toxic gases into the atmosphere, quickly changing its composition in a way that made it uninhabitable for us." + mem_death_world.16.desc.machine:0 "We had anticipated heavy resistance from the wildlife, but we did not anticipate this. Our own forces were routed and exterminated. \n\nSeemingly spurred by our aggression, the ecosystem rapidly shifted towards exhaling toxic gases into the atmosphere, quickly changing its composition so drastically that it was rendered uninhabitable even for our machine units." + + mem_death_world.17.name:0 "Comprehensive Wildlife Study" + mem_death_world.17.desc:0 "Extensive sampling and autopsy of hostile wildlife on §Y[Root.GetName]§! has proven to be quite valuable in understanding its nature. \n\nDespite being separate and genetically distinct species, all appear to have foreign material stuck in their tissues, somehow bonding them together. Constant immune suppression prevents the hosts' antibodies from targeting it. Understanding this effect has opened our eyes to possible ways to solve our problems." + mem_death_world.17a:0 "We could use the tissue to help our colonists be at peace with the planet." + mem_death_world.17a.hive:0 "We could use the tissue to help our drones be at peace with the planet." + mem_death_world.17b:0 "We could find a way to disrupt the immune suppression?" + + mem_death_world.18.name:0 "In Harmony With Nature" + mem_death_world.18.desc:0 "The first test subjects showed amazing potential to control and direct the strange tissue that binds together the wildlife on this planet. They were able to avoid being attacked by the native species. Soon enough, safe and accessible tissue implants were distributed among the population. \n\nThe tissue has been not without side effects. The subjects find it hard to operate off-world, but it's a small price to pay for control of the planet. The newly-formed symbiosis has accelerated the wildlife spread, turning the planet into a strange new world hostile to all but the few who let the bond tissue inside them." + mem_death_world.18.desc.hive:0 "The first test drones showed amazing potential to control and direct the strange tissue that binds together the wildlife on this planet. They were able to avoid being attacked by the native species. Soon enough, safe and accessible tissue implants were distributed among our drones. \n\nThe tissue has been not without side effects. The drones are unable to operate at full efficiency off-world, but it's a small price to pay for control of the planet. The newly-formed symbiosis has accelerated the wildlife spread, turning the planet into a strange new world hostile to all but the few who let the bond tissue inside them." + mem_death_world.18a:0 "Fascinating." + + mem_death_world.19.name:0 "Immune Suicide" + mem_death_world.19.desc:0 "A small but effective strand of viral agent - one thing that native life of §Y[Root.GetName]§! could not adapt to. A pandemic is spreading across the native creature populations, causing fatal rejection chain reactions in their organisms. Soon, all the dangerous creatures will have died out." + mem_death_world.19a:0 "Perfect." + + mem_death_world.20.name:0 "Walled Garden" + mem_death_world.20.desc:0 "Our engineers have laid out a plan to protect colonists' habitats from growing dangers and pacify the native wildlife without having to directly confront them. With a combination of earthquake-simulating hammer installations, electromagnetic-based disruptors and sonic fences, we should be able to deter any further activity in our areas." + mem_death_world.20.desc.gestalt:0 "Our engineers have laid out a plan to protect our drones from growing dangers and pacify the native wildlife without having to directly confront them. With a combination of earthquake-simulating hammer installations, electromagnetic-based disruptors and sonic fences, we should be able to deter any further activity in our areas." + mem_death_world.20a:0 "Prepare construction." + mem_death_world.20.tooltip:0 "We can now build a §YDeterrence Hub§! that will stop the infestation." + + mem_death_world.21.name:0 "Deterrence Hub is Now Operational" + mem_death_world.21.desc:0 "We have successfully deployed our defences. Although some areas are not viable to defend with it and had to be abandoned, the rest should be safe from further incursions." + mem_death_world.21a:0 "Let there be peace in our time." + + mem_death_world.22.name:0 "Deterrence Hub Demolished" + mem_death_world.22.desc:0 "With our careless decision to demolish the §YDeterrence Hub§! on §Y[Root.GetName]§!, we have allowed native life to rise against us. The colony was overrun within an hour." + + mem_death_world.23.name:0 "Psionic Presence" + mem_death_world.23.desc:0 "We were right! The wildlife does have a collective mind guiding it, facilitated by psionic activity. It seems that a growth deep beneath the surface is acting as a giant mind, guiding the planet's life through pieces of its flesh that infect them. This should allow us to communicate with it... or destroy it." + mem_death_world.23a:0 "Psionically link with the planetary mind." + mem_death_world.23b:0 "Use the newfound knowledge to strike at the root of the problem." + + mem_death_world.24.name:0 "Planetmind Pacified" + mem_death_world.24.desc:0 "Multiple psionic experts from our empire have travelled to §Y[Root.GetName]§! to engage with the mind that guides it. Their collective wills wormed their way into the psionic connection that runs through the planet's ecosystem. Overwhelmed by this mental attack, the planetmind was not able to resist and has been successfully pacified, its bestial will rewritten to our ends." + mem_death_world.24a:0 "Our will is strong." + + mem_death_world.25.name:0 "Planetmind Victorious" + mem_death_world.25.desc:0 "Multiple psionic experts from our empire have travelled to §Y[Root.GetName]§! to engage with the mind that guides it. Their collective wills wormed their way into psionic connection that runs through the planet's ecosystem. Unfortunately, the planetmind was stronger than they expected. \n\nNot only did it destroy their minds, it learned from them how to attack colonists' minds directly. Soon most of the colony was under its control. Apparently worried about further attacks, it has changed the biocycle of the ecosystem to produce an atmosphere unsuitable for us, meaning that the colony is lost to us permanently." + + mem_death_world.26.name:0 "Root of All Evil" + mem_death_world.26.desc:0 "With the planetmind structure mapped out by our psionic experts, our scientists were able to locate several major metabolic nodes which power the entire system. With several tonnes of highly potent neurotoxin injected inside those nodes via massive drilling platforms, we were able to watch in real time as the planetmind veins withered and died while life on the surface returned back to normal." + mem_death_world.26a:0 "Victory is ours!" + mem_death_world.26b:0 "Such tragic loss. But we had no choice." + + mem_death_world.27.name:0 "The Planetmind has Answered" + mem_death_world.27.desc:0 "We have searched depths of the planet and we have found the answer. Deep beneath, the planetmind waited. It has heard us. \n\nWe sensed its primitive power, but we were stronger. It sensed it too and chose to be subdued." + mem_death_world.27a:0 "Good. We are now one." + mem_death_world.27a.tooltip:0 "The planetmind and the beings it guides will join us." + mem_death_world.27b:0 "Good. Now die." + + mem_death_world.28.name:0 "The Planetmind Rejected Us" + mem_death_world.28.desc:0 "Deep beneath the planet, the planetmind waited for us. But when we touched it with our presence, it rejected us. \n\nIt has directed the life on the planet to become hostile to all outsiders. Our presence is no longer possible." + + mem_death_world.29.name:0 "Planet is Overrun" + mem_death_world.29.desc:0 "The life on §Y[Root.GetName]§! has undergone a dramatic change. Its metabolism has changed to exhale gases that are extremely toxic to colonists and corrosive to colonial equipment. The native ecosystem thrives while our own colonists have died or were forced to flee." + + #Chain & Projects + + mem_death_world_chain_title:0 "Death World" + mem_death_world_chain_desc:0 "In the face of ever increasing aggression from local ecosystem, we need to find a way to solve the crisis on the so-called "Death World", before it lives up to its moniker." + + MEM_DEATH_WORLD_WAR_ON_NATURE:0 "Observe the Wildlife Behaviour" + MEM_DEATH_WORLD_WAR_ON_NATURE_DESC:0 "Our scientists should observe the planet from orbit, looking for weak points to strike." +MEM_DEATH_WORLD_WILDLIFE_REMOVAL:0 "Wildlife Removal" + MEM_DEATH_WORLD_WILDLIFE_REMOVAL_DESC:0 "A powerful weapon deployed from orbit, tailored to disrupt the alien ecosystem. It will likely destroy the planet, but it will definitely neutralize the threat." + + MEM_DEATH_WORLD_EXTERMINATION_OR_BUST:0 "Extermination or Bust!" + MEM_DEATH_WORLD_EXTERMINATION_OR_BUST_DESC:0 "A boots on the ground solution should allow us to destroy the hostile ecosystem while keeping the planet's Gaia potential intact. \n\n§RWe have one chance at this! If our planetary armies are not strong enough to carry out the strike, we will likely lose the planet for good.§!" + + MEM_DEATH_WORLD_STUDY_THE_NATURE:0 "Study the Wildlife" + MEM_DEATH_WORLD_STUDY_THE_NATURE_DESC:0 "Observation and examination of local wildlife should allow us to understand its mechanisms better." + + MEM_DEATH_WORLD_IN_HARMONY:0 "Harmony with Nature" + MEM_DEATH_WORLD_IN_HARMONY_DESC:0 "We must find a way for our colonists to live in harmony with nature." + + MEM_DEATH_WORLD_SUICIDE:0 "Immune Suicide" + MEM_DEATH_WORLD_SUICIDE_DESC:0 "We can utilize the bond tissue within wildlife to destroy the hostile ecosystem." + + MEM_DEATH_WORLD_WALLED_GARDEN:0 "Walled Garden" + MEM_DEATH_WORLD_WALLED_GARDEN_DESC:0 "We should develop a way to hold local wildlife back and not allow it to interfere with our colony" + + MEM_DEATH_WORLD_PSIONIC:0 "Test the Wildlife for Psionic Activity" + MEM_DEATH_WORLD_PSIONIC_DESC:0 "We must discover whether the planet's life is psionically driven by a higher intelligence" + + MEM_DEATH_WORLD_PLANETMIND:0 "Planetmind" + MEM_DEATH_WORLD_PLANETMIND_DESC:0 "We must engage the mighty planetmind in a battle of wills" + + MEM_DEATH_WORLD_ROOT:0 "Root of All Evil" + MEM_DEATH_WORLD_ROOT_DESC:0 "We can use our own psionic influence to map out and strike at the mighty planetmind without risking direct exposure to its own psionic powers." + + MEM_DEATH_WORLD_HIVE:0 "Find the hive mind behind the planet" + MEM_DEATH_WORLD_HIVE_DESC:0 "A powerful mind is guiding the life on this planet. We must search for it and contact it." + + # Planet + + mem_pc_death:0 "Death World" + mem_pc_death_desc:0 "A planet with a highly versatile, highly aggressive and highly hostile ecosystem. Only a select few can survive and thrive on its surface" + + trait_mem_pc_death_preference:0 "Death World Preference" + trait_mem_pc_death_preference_desc:0 "Small modifications allows this species to live in harmony with the death world's ecosystem, but prevents them from thriving away from it" + + mem_pc_death_tile:0 "Death World Terrain" + mem_pc_death_tile_desc:0 "Lush terrain overgrown with nature to the point where few outsiders can hope to survive it." + + d_mem_death_world_blocker:0 "Nature's Revenge" + d_mem_death_world_blocker_desc:0 "Teeming with hostile alien life, this area had to be abandoned and walled off" + + #Building + + d_mem_death_world_deterrence_hub:0 "Deterrence Hub" + d_mem_death_world_deterrence_hub_desc:0 "A large complex controlling colony's defences against native wildlife." diff --git a/localisation/mem_death_world_l_russian.yml b/localisation/mem_death_world_l_russian.yml new file mode 100644 index 00000000..738365ca --- /dev/null +++ b/localisation/mem_death_world_l_russian.yml @@ -0,0 +1,274 @@ +l_russian: + #Modifiers + mem_death_world_1:0 "Dangerous Native Life" + mem_death_world_1_desc:0 "Native lifeforms on this planet are unusually aggressive and hostile to colonists, disrupting everyday operations on the planet." + + mem_death_world_2:0 "Hostile Native Life" + mem_death_world_2_desc:0 "Native lifeforms on this planet are highly aggressive and a constant danger to colonists." + + mem_death_world_3:0 "Nature's Revenge" + mem_death_world_3_desc:0 "Native lifeforms are constantly on the offensive against colonists, and even continued survival is a struggle." + + mem_death_world_ransacked:0 "Ransacked" + mem_death_world_ransacked_desc:0 "Some animals broke into planetary facilities, causing massive disruptions to operations." + + mem_death_world_stinged:0 "Stung" + mem_death_world_stinged_desc:0 "The local population is still uneasy after venomous creatures broke into the habitat zones." + + mem_death_world_insects:0 "Plague of Insects" + mem_death_world_insects_desc:0 "A large number of insects are swarming the colony, disrupting everyday operations." + + mem_death_world_militia_supported:0 "Survivalist Militia" + mem_death_world_militia_supported_desc:0 "This planet has a strong militia based on survivalist traditions." + + mem_death_world_militia:0 "Survivalist Movement" + mem_death_world_militia_desc:0 "This planet has strong survivalist traditions." + + mem_death_world_militia_rejected:0 "Survivalists Discouraged" + mem_death_world_militia_rejected_desc:0 "With survivalist movements discouraged from forming, colonists are left wondering whose side their government is actually on." + + mem_death_world_death_swarm:0 "Death Swarm" + mem_death_world_death_swarm_desc:0 "Colonists are still in shock after venomous insect attacks caused massive death tolls." + + mem_death_world_stampede:0 "Stampede" + mem_death_world_stampede_desc:0 "Colonists are upset over the recent stampede that damaged their facilities." + + mem_death_world_wasteland:0 "Biomass Wasteland" + mem_death_world_wasteland_desc:0 "The planet is filled with dead biomass ripe for scientific study." + + mem_death_world_graveyard:0 "Wildlife Graveyard" + mem_death_world_graveyard_desc:0 "The planet is littered with dead wildlife, ripe for scientific study." + + mem_death_world_toxic:0 "Death World" + mem_death_world_toxic_desc:0 "The planet is overrun by alien lifeforms hostile to all else, rendering the planet uninhabitable." + + mem_death_world_harmony:0 "Harmonious Lifeforms" + mem_death_world_harmony_desc:0 "Numerous aggressive wild alien species have been tamed and are now guided by the will of the colonists." + + mem_death_world_planetmind:0 "Planetmind" + mem_death_world_planetmind_desc:0 "Deep beneath the surface, a planetary intelligence lives, bound to the will of surface dwellers." + + mem_death_world_dead_planetmind:0 "Dead Planetmind" + mem_death_world_dead_planetmind_desc:0 "Deep beneath the surface lies a slain planetmind offering a great deal of research data to those interested in performing an autopsy." + + mem_pc_death_habitability:0 "Death World Habitability" + + #Armies + + mem_alpha_torrasque_army:0 "Alpha Torrasque" + mem_torrasque_army:0 "Torrasque" + mem_hunter_killer_army:0 "Hunter-Killer Pack" + + mem_alpha_torrasque_army_plural:0 "Alpha Torrasques" + mem_torrasque_army_plural:0 "Torrasques" + mem_hunter_killer_army_plural:0 "Hunter-Killer Packs" + + mem_alpha_torrasque_army_desc:0 "Mightiest among the titanic beasts of the death world, this monstrocity is both the leader of the local wildlife and its most dangerous weapon." + mem_torrasque_army_desc:0 "A mountain of mucles and teeth, this titanic beast can take on an entire army and win." + mem_hunter_killer_army_desc:0 "A large and diverse swarm of relatively small and individually weak creatures united by a single purpose - to hunt down and destroy the unwelcome guests on the planet." + + #Texts + mem_death_world_LOST:0 "The planet is lost." + + mem_death_world.1.name:0 "Dangerous Awakening" + mem_death_world.1.desc:0 "The previously benign ecosystem on §Y[Root.GetName]§! seems to be undergoing rapid change. Multiple previously docile native creatures are becoming more hostile to our colonists and attacking. Dozens of injuries were reported overnight following the sudden rise of aggression. The planetary healthcare system may be overwhelmed if this trend continues." + + #for hive minds + mem_death_world.1.desc.hive:0 "The previously benign ecosystem on §Y[Root.GetName]§! seems to be undergoing rapid change. Multiple previously docile native creatures are becoming more hostile to our drones and attacking. Many drones reported damage overnight following the sudden rise of aggression. Our damage recovery capabilities may be overwhelmed if this trend continues." + + #for machine empires or only non-happiness robot colonists + mem_death_world.1.desc.machine:0 "The previously benign ecosystem on §Y[Root.GetName]§! seems to be undergoing rapid change. Multiple previously docile native organic lifeforms are becoming more hostile to our units and attacking. Many units reported damage overnight following the sudden rise of aggression. Our reparation capabilities may be overwhelmed if this trend continues." + + #for only synth pops (with happiness) + mem_death_world.1.desc.synth:0 "The previously benign ecosystem on §Y[Root.GetName]§! seems to be undergoing rapid change. Multiple previously docile creatures are becoming more hostile to our colonists and attacking. Many synths reported damage overnight following the sudden rise of aggression. Our reparation capabilities may be overwhelmed if this trend continues." + + mem_death_world.2.name:0 "Ransacked Storage" + mem_death_world.2.desc:0 "Large numbers of small native rodents have somehow found their way into one of the planetary storage facilities on §Y[Root.GetName]§!. Despite their small size, they have caused considerable damage to sensitive equipment stored there. Many items need to be replaced as soon as possible." + + #I changed the title for the benefit of hive minds + mem_death_world.3.name:0 "Injuries to Colonists" + mem_death_world.3.desc:0 "Citizens on §Y[Root.GetName]§! were warned to remain indoors, but this time it wasn't enough. A habitat block was infiltrated by venomous creatures that emerged from ventilation shafts and stung residents. Although there were no fatalities, citizens are quite distressed by the event, and some of the victims might have to spend a significant time recovering." + #Hive version + mem_death_world.3.desc.hive:0 "Although our drones on §Y[Root.GetName]§! have been on high alert, we have been unable to prevent an unfortunate incident from taking place. A habitat block was infiltrated by venomous creatures that emerged from ventilation shafts and stung our drones. Although there were no fatalities, some of our drones sustained significant damage, and the restare being forced to take extra precautions to prevent a repeat occurrence." + mem_death_world.3a:0 "Nasty vermin." + + #Modifier for hive minds - cut resource output instead of happiness + mem_death_world_stinged_hive:0 "Stung" + mem_death_world_stinged_hive_desc:0 "Our drones are being forced to take extra precautions following attacks by venomous creatures." + + mem_death_world.4.name:0 "Plague of Insects" + mem_death_world.4.desc:0 "Immense numbers of large insects have emerged from the ground all over §Y[Root.GetName]§!. Although hardly dangerous alone, large numbers of them threaten to disrupt infrastructure on the planet, with their hard carapaces clogging the utilities and engines of planet-bound vehicles." + mem_death_world.4a:0 "Disgusting bugs." + + mem_death_world.5.name:0 "Wildlife Aggression Grows" + mem_death_world.5.desc:0 "We are getting the first reports from §Y[Root.GetName]§! of local wildlife actively hunting and killing colonists. The casualty rate is low, but it is growing, and the trend cannot be ignored. The native organisms show rapid changes in phenotypes as they adapt to our tactics and methods faster than any evolutionary model could predict." + #Gestalt + mem_death_world.5.desc.gestalt:0 "We are getting the first reports from §Y[Root.GetName]§! of local wildlife actively hunting and destroying our drones. The casualty rate is low, but it is growing, and the trend cannot be ignored. The native organisms show rapid changes in phenotypes as they adapt to our tactics and methods faster than any evolutionary model could predict." + mem_death_world.5a:0 "Something has to be done." + + mem_death_world.6.name:0 "Survivalist Militia" + mem_death_world.6.desc:0 "Concerned about their future on the planet, many colonists on §Y[Root.GetName]§! have chosen to dedicate their time to studying weapons and wildlife survival techniques in case native life sustains its offensive. The survivalist movement is gaining new members by the day." + mem_death_world.6a:0 "Support the initiative." + mem_death_world.6b:0 "Allow the initiative." + mem_death_world.6c:0 "Discourage the initiative." + + mem_death_world.7.name:0 "Death Swarm" + mem_death_world.7.desc:0 "Today, a large swarm of unusually violent beetles descended from the skies of §Y[Root.GetName]§!. Before authorities could react, multiple civilian workers were bitten many times and soon succumbed to the deadly venom." + mem_death_world.7.desc.hive:0 "Today, a large swarm of unusually violent beetles descended from the skies of §Y[Root.GetName]§!. Before authorities could react, multiple drones were bitten many times and soon succumbed to the deadly venom." + + mem_death_world.8.name:0 "Stampede" + mem_death_world.8.desc:0 "Multiple large, previously docile mammals amassed today and attacked one of facilities on §Y[Root.GetName]§!. They rammed its walls with their hammer-shaped heads until the sheer strain caused the walls to collapse. The creatures then trampled the facilities further, causing significant damage, before fleeing into the wilderness. Thankfully, workers were able to flee, and civilian casualties were kept to a minimum." + mem_death_world.8.desc.gestalt:0 "Multiple large, previously docile mammals amassed today and attacked one of facilities on §Y[Root.GetName]§!. They rammed its walls with their hammer-shaped heads until the sheer strain caused the walls to collapse. The creatures then trampled the facilities further, causing significant damage, before fleeing into the wilderness. Thankfully, our drone workers were able to flee, and casualties were kept to a minimum." + mem_death_world.8a:0 "They need to be stopped." + + mem_death_world.9.name:0 "Nature's Revenge" + mem_death_world.9.desc:0 "The native life on §Y[Root.GetName]§! grows more aggressive and organized with each passing day. They are able to execute complex manoeuvres and evade our forces. The planet is now a borderline death world, where simple everyday survival is a monumental task." + mem_death_world.9a:0 "We need to find a way to stop it before its too late." + + mem_death_world.10.name:0 "Purity Movement" + mem_death_world.10.desc:0 "The colonists on §Y[Root.GetName]§! have had enough traumatic experiences with alien life to make them extremely distrustful of all that is not like them. The xenophobic movement is on the rise." + mem_death_world.10a:0 "Troubling." + mem_death_world.10b:0 "They know what's good for them." + + mem_death_world.11.name:0 "Looking for a Solution" + mem_death_world.11.desc:0 "The ongoing situation on §Y[Root.GetName]§! has prompted many experts to propose solutions to the crisis. As wildlife aggression grows, the need to do something is clear. We only need to choose what." + mem_death_world.11.desc.gestalt:0 "The ongoing situation on §Y[Root.GetName]§! has prompted us to dedicate several subroutines to finding a solution to the crisis. As wildlife aggression grows, the need to do something is clear. We only need to choose what." + mem_death_world.11a:0 "We must look into ways to destroy the aggressors." + mem_death_world.11b:0 "We must study the wildlife more closely." + mem_death_world.11c:0 "We should find a way to bunker down and hope for the best." + mem_death_world.11d:0 "The forces behind this must be psionic in nature - we could tap into it." + mem_death_world.11e:0 "These creatures are part of the whole. We need to learn more." + + mem_death_world.12.name:0 "War on Nature" + mem_death_world.12.desc:0 "Extensive research into the hostile ecosystem on §Y[Root.GetName]§! has revealed several vulnerable points that would disrupt the whole ecosystem if struck. Military commanders propose two possible solutions: \n\nBy deploying a specific weapon from safe orbit, tailored to destroy the wildlife, they could execute the plan safely, but collateral damage would be enormous. \n\nGround operations have less chance of success and would likely require off-world reinforcements, but should keep the planet's Gaia potential intact." + mem_death_world.12.desc.gestalt:0 "Extensive research into the hostile ecosystem on §Y[Root.GetName]§! has revealed several vulnerable points that would disrupt the whole ecosystem if struck. Our subroutines have determined two possible solutions: \n\nBy deploying a specific weapon from safe orbit, tailored to destroy the wildlife, they could execute the plan safely, but collateral damage would be enormous. \n\nGround operations have less chance of success and would likely require off-world reinforcements, but should keep the planet's Gaia potential intact." + mem_death_world.12a:0 "Let's consider our options." + + mem_death_world.13.name:0 "Wildlife Removal" + mem_death_world.13.desc:0 "Our predictions were true. When struck with our advanced weapon, the entire hostile ecosystem collapsed. \n\nHowever, the solution was not without side-effects. Massive sudden destruction of the entire planet's overgrown ecosystem released energy that caused rapid climate change and turned the world into a wasteland." + mem_death_world.13a:0 "At least it's our wasteland." + + mem_death_world.14.name:0 "Extermination of Bust" + mem_death_world.14.desc:0 "The local ecosystem has sensed our aggression. It is preparing to attack!" + mem_death_world.14a:0 "Prepare to fight!" + + mem_death_world.15.name:0 "Our Forces Were Victorious" + mem_death_world.15.desc:0 "As our analysis anticipated, multiple strikes at weak points disrupted the ecosystem enough to cause a massive collapse. Almost all niches had been disrupted, and the starved and disoriented creatures that remain make easy targets for our mop-up operations." + mem_death_world.15a:0 "We have taken the planet back." + + mem_death_world.16.name:0 "Our Forces Have Lost" + mem_death_world.16.desc:0 "We had anticipated heavy resistance from the wildlife, but we did not anticipate this. Our own forces were routed and exterminated. \n\nSeemingly spurred by our aggression, the ecosystem rapidly shifted towards exhaling toxic gases into the atmosphere, quickly changing its composition in a way that made it uninhabitable for us." + mem_death_world.16.desc.machine:0 "We had anticipated heavy resistance from the wildlife, but we did not anticipate this. Our own forces were routed and exterminated. \n\nSeemingly spurred by our aggression, the ecosystem rapidly shifted towards exhaling toxic gases into the atmosphere, quickly changing its composition so drastically that it was rendered uninhabitable even for our machine units." + + mem_death_world.17.name:0 "Comprehensive Wildlife Study" + mem_death_world.17.desc:0 "Extensive sampling and autopsy of hostile wildlife on §Y[Root.GetName]§! has proven to be quite valuable in understanding its nature. \n\nDespite being separate and genetically distinct species, all appear to have foreign material stuck in their tissues, somehow bonding them together. Constant immune suppression prevents the hosts' antibodies from targeting it. Understanding this effect has opened our eyes to possible ways to solve our problems." + mem_death_world.17a:0 "We could use the tissue to help our colonists be at peace with the planet." + mem_death_world.17a.hive:0 "We could use the tissue to help our drones be at peace with the planet." + mem_death_world.17b:0 "We could find a way to disrupt the immune suppression?" + + mem_death_world.18.name:0 "In Harmony With Nature" + mem_death_world.18.desc:0 "The first test subjects showed amazing potential to control and direct the strange tissue that binds together the wildlife on this planet. They were able to avoid being attacked by the native species. Soon enough, safe and accessible tissue implants were distributed among the population. \n\nThe tissue has been not without side effects. The subjects find it hard to operate off-world, but it's a small price to pay for control of the planet. The newly-formed symbiosis has accelerated the wildlife spread, turning the planet into a strange new world hostile to all but the few who let the bond tissue inside them." + mem_death_world.18.desc.hive:0 "The first test drones showed amazing potential to control and direct the strange tissue that binds together the wildlife on this planet. They were able to avoid being attacked by the native species. Soon enough, safe and accessible tissue implants were distributed among our drones. \n\nThe tissue has been not without side effects. The drones are unable to operate at full efficiency off-world, but it's a small price to pay for control of the planet. The newly-formed symbiosis has accelerated the wildlife spread, turning the planet into a strange new world hostile to all but the few who let the bond tissue inside them." + mem_death_world.18a:0 "Fascinating." + + mem_death_world.19.name:0 "Immune Suicide" + mem_death_world.19.desc:0 "A small but effective strand of viral agent - one thing that native life of §Y[Root.GetName]§! could not adapt to. A pandemic is spreading across the native creature populations, causing fatal rejection chain reactions in their organisms. Soon, all the dangerous creatures will have died out." + mem_death_world.19a:0 "Perfect." + + mem_death_world.20.name:0 "Walled Garden" + mem_death_world.20.desc:0 "Our engineers have laid out a plan to protect colonists' habitats from growing dangers and pacify the native wildlife without having to directly confront them. With a combination of earthquake-simulating hammer installations, electromagnetic-based disruptors and sonic fences, we should be able to deter any further activity in our areas." + mem_death_world.20.desc.gestalt:0 "Our engineers have laid out a plan to protect our drones from growing dangers and pacify the native wildlife without having to directly confront them. With a combination of earthquake-simulating hammer installations, electromagnetic-based disruptors and sonic fences, we should be able to deter any further activity in our areas." + mem_death_world.20a:0 "Prepare construction." + mem_death_world.20.tooltip:0 "We can now build a §YDeterrence Hub§! that will stop the infestation." + + mem_death_world.21.name:0 "Deterrence Hub is Now Operational" + mem_death_world.21.desc:0 "We have successfully deployed our defences. Although some areas are not viable to defend with it and had to be abandoned, the rest should be safe from further incursions." + mem_death_world.21a:0 "Let there be peace in our time." + + mem_death_world.22.name:0 "Deterrence Hub Demolished" + mem_death_world.22.desc:0 "With our careless decision to demolish the §YDeterrence Hub§! on §Y[Root.GetName]§!, we have allowed native life to rise against us. The colony was overrun within an hour." + + mem_death_world.23.name:0 "Psionic Presence" + mem_death_world.23.desc:0 "We were right! The wildlife does have a collective mind guiding it, facilitated by psionic activity. It seems that a growth deep beneath the surface is acting as a giant mind, guiding the planet's life through pieces of its flesh that infect them. This should allow us to communicate with it... or destroy it." + mem_death_world.23a:0 "Psionically link with the planetary mind." + mem_death_world.23b:0 "Use the newfound knowledge to strike at the root of the problem." + + mem_death_world.24.name:0 "Planetmind Pacified" + mem_death_world.24.desc:0 "Multiple psionic experts from our empire have travelled to §Y[Root.GetName]§! to engage with the mind that guides it. Their collective wills wormed their way into the psionic connection that runs through the planet's ecosystem. Overwhelmed by this mental attack, the planetmind was not able to resist and has been successfully pacified, its bestial will rewritten to our ends." + mem_death_world.24a:0 "Our will is strong." + + mem_death_world.25.name:0 "Planetmind Victorious" + mem_death_world.25.desc:0 "Multiple psionic experts from our empire have travelled to §Y[Root.GetName]§! to engage with the mind that guides it. Their collective wills wormed their way into psionic connection that runs through the planet's ecosystem. Unfortunately, the planetmind was stronger than they expected. \n\nNot only did it destroy their minds, it learned from them how to attack colonists' minds directly. Soon most of the colony was under its control. Apparently worried about further attacks, it has changed the biocycle of the ecosystem to produce an atmosphere unsuitable for us, meaning that the colony is lost to us permanently." + + mem_death_world.26.name:0 "Root of All Evil" + mem_death_world.26.desc:0 "With the planetmind structure mapped out by our psionic experts, our scientists were able to locate several major metabolic nodes which power the entire system. With several tonnes of highly potent neurotoxin injected inside those nodes via massive drilling platforms, we were able to watch in real time as the planetmind veins withered and died while life on the surface returned back to normal." + mem_death_world.26a:0 "Victory is ours!" + mem_death_world.26b:0 "Such tragic loss. But we had no choice." + + mem_death_world.27.name:0 "The Planetmind has Answered" + mem_death_world.27.desc:0 "We have searched depths of the planet and we have found the answer. Deep beneath, the planetmind waited. It has heard us. \n\nWe sensed its primitive power, but we were stronger. It sensed it too and chose to be subdued." + mem_death_world.27a:0 "Good. We are now one." + mem_death_world.27a.tooltip:0 "The planetmind and the beings it guides will join us." + mem_death_world.27b:0 "Good. Now die." + + mem_death_world.28.name:0 "The Planetmind Rejected Us" + mem_death_world.28.desc:0 "Deep beneath the planet, the planetmind waited for us. But when we touched it with our presence, it rejected us. \n\nIt has directed the life on the planet to become hostile to all outsiders. Our presence is no longer possible." + + mem_death_world.29.name:0 "Planet is Overrun" + mem_death_world.29.desc:0 "The life on §Y[Root.GetName]§! has undergone a dramatic change. Its metabolism has changed to exhale gases that are extremely toxic to colonists and corrosive to colonial equipment. The native ecosystem thrives while our own colonists have died or were forced to flee." + + #Chain & Projects + + mem_death_world_chain_title:0 "Death World" + mem_death_world_chain_desc:0 "In the face of ever increasing aggression from local ecosystem, we need to find a way to solve the crisis on the so-called "Death World", before it lives up to its moniker." + + MEM_DEATH_WORLD_WAR_ON_NATURE:0 "Observe the Wildlife Behaviour" + MEM_DEATH_WORLD_WAR_ON_NATURE_DESC:0 "Our scientists should observe the planet from orbit, looking for weak points to strike." +MEM_DEATH_WORLD_WILDLIFE_REMOVAL:0 "Wildlife Removal" + MEM_DEATH_WORLD_WILDLIFE_REMOVAL_DESC:0 "A powerful weapon deployed from orbit, tailored to disrupt the alien ecosystem. It will likely destroy the planet, but it will definitely neutralize the threat." + + MEM_DEATH_WORLD_EXTERMINATION_OR_BUST:0 "Extermination or Bust!" + MEM_DEATH_WORLD_EXTERMINATION_OR_BUST_DESC:0 "A boots on the ground solution should allow us to destroy the hostile ecosystem while keeping the planet's Gaia potential intact. \n\n§RWe have one chance at this! If our planetary armies are not strong enough to carry out the strike, we will likely lose the planet for good.§!" + + MEM_DEATH_WORLD_STUDY_THE_NATURE:0 "Study the Wildlife" + MEM_DEATH_WORLD_STUDY_THE_NATURE_DESC:0 "Observation and examination of local wildlife should allow us to understand its mechanisms better." + + MEM_DEATH_WORLD_IN_HARMONY:0 "Harmony with Nature" + MEM_DEATH_WORLD_IN_HARMONY_DESC:0 "We must find a way for our colonists to live in harmony with nature." + + MEM_DEATH_WORLD_SUICIDE:0 "Immune Suicide" + MEM_DEATH_WORLD_SUICIDE_DESC:0 "We can utilize the bond tissue within wildlife to destroy the hostile ecosystem." + + MEM_DEATH_WORLD_WALLED_GARDEN:0 "Walled Garden" + MEM_DEATH_WORLD_WALLED_GARDEN_DESC:0 "We should develop a way to hold local wildlife back and not allow it to interfere with our colony" + + MEM_DEATH_WORLD_PSIONIC:0 "Test the Wildlife for Psionic Activity" + MEM_DEATH_WORLD_PSIONIC_DESC:0 "We must discover whether the planet's life is psionically driven by a higher intelligence" + + MEM_DEATH_WORLD_PLANETMIND:0 "Planetmind" + MEM_DEATH_WORLD_PLANETMIND_DESC:0 "We must engage the mighty planetmind in a battle of wills" + + MEM_DEATH_WORLD_ROOT:0 "Root of All Evil" + MEM_DEATH_WORLD_ROOT_DESC:0 "We can use our own psionic influence to map out and strike at the mighty planetmind without risking direct exposure to its own psionic powers." + + MEM_DEATH_WORLD_HIVE:0 "Find the hive mind behind the planet" + MEM_DEATH_WORLD_HIVE_DESC:0 "A powerful mind is guiding the life on this planet. We must search for it and contact it." + + # Planet + + mem_pc_death:0 "Death World" + mem_pc_death_desc:0 "A planet with a highly versatile, highly aggressive and highly hostile ecosystem. Only a select few can survive and thrive on its surface" + + trait_mem_pc_death_preference:0 "Death World Preference" + trait_mem_pc_death_preference_desc:0 "Small modifications allows this species to live in harmony with the death world's ecosystem, but prevents them from thriving away from it" + + mem_pc_death_tile:0 "Death World Terrain" + mem_pc_death_tile_desc:0 "Lush terrain overgrown with nature to the point where few outsiders can hope to survive it." + + d_mem_death_world_blocker:0 "Nature's Revenge" + d_mem_death_world_blocker_desc:0 "Teeming with hostile alien life, this area had to be abandoned and walled off" + + #Building + + d_mem_death_world_deterrence_hub:0 "Deterrence Hub" + d_mem_death_world_deterrence_hub_desc:0 "A large complex controlling colony's defences against native wildlife." diff --git a/localisation/mem_death_world_l_simp_chinese.yml b/localisation/mem_death_world_l_simp_chinese.yml new file mode 100644 index 00000000..7e34e89f --- /dev/null +++ b/localisation/mem_death_world_l_simp_chinese.yml @@ -0,0 +1,274 @@ +l_simp_chinese: + #Modifiers + mem_death_world_1:0 "Dangerous Native Life" + mem_death_world_1_desc:0 "Native lifeforms on this planet are unusually aggressive and hostile to colonists, disrupting everyday operations on the planet." + + mem_death_world_2:0 "Hostile Native Life" + mem_death_world_2_desc:0 "Native lifeforms on this planet are highly aggressive and a constant danger to colonists." + + mem_death_world_3:0 "Nature's Revenge" + mem_death_world_3_desc:0 "Native lifeforms are constantly on the offensive against colonists, and even continued survival is a struggle." + + mem_death_world_ransacked:0 "Ransacked" + mem_death_world_ransacked_desc:0 "Some animals broke into planetary facilities, causing massive disruptions to operations." + + mem_death_world_stinged:0 "Stung" + mem_death_world_stinged_desc:0 "The local population is still uneasy after venomous creatures broke into the habitat zones." + + mem_death_world_insects:0 "Plague of Insects" + mem_death_world_insects_desc:0 "A large number of insects are swarming the colony, disrupting everyday operations." + + mem_death_world_militia_supported:0 "Survivalist Militia" + mem_death_world_militia_supported_desc:0 "This planet has a strong militia based on survivalist traditions." + + mem_death_world_militia:0 "Survivalist Movement" + mem_death_world_militia_desc:0 "This planet has strong survivalist traditions." + + mem_death_world_militia_rejected:0 "Survivalists Discouraged" + mem_death_world_militia_rejected_desc:0 "With survivalist movements discouraged from forming, colonists are left wondering whose side their government is actually on." + + mem_death_world_death_swarm:0 "Death Swarm" + mem_death_world_death_swarm_desc:0 "Colonists are still in shock after venomous insect attacks caused massive death tolls." + + mem_death_world_stampede:0 "Stampede" + mem_death_world_stampede_desc:0 "Colonists are upset over the recent stampede that damaged their facilities." + + mem_death_world_wasteland:0 "Biomass Wasteland" + mem_death_world_wasteland_desc:0 "The planet is filled with dead biomass ripe for scientific study." + + mem_death_world_graveyard:0 "Wildlife Graveyard" + mem_death_world_graveyard_desc:0 "The planet is littered with dead wildlife, ripe for scientific study." + + mem_death_world_toxic:0 "Death World" + mem_death_world_toxic_desc:0 "The planet is overrun by alien lifeforms hostile to all else, rendering the planet uninhabitable." + + mem_death_world_harmony:0 "Harmonious Lifeforms" + mem_death_world_harmony_desc:0 "Numerous aggressive wild alien species have been tamed and are now guided by the will of the colonists." + + mem_death_world_planetmind:0 "Planetmind" + mem_death_world_planetmind_desc:0 "Deep beneath the surface, a planetary intelligence lives, bound to the will of surface dwellers." + + mem_death_world_dead_planetmind:0 "Dead Planetmind" + mem_death_world_dead_planetmind_desc:0 "Deep beneath the surface lies a slain planetmind offering a great deal of research data to those interested in performing an autopsy." + + mem_pc_death_habitability:0 "Death World Habitability" + + #Armies + + mem_alpha_torrasque_army:0 "Alpha Torrasque" + mem_torrasque_army:0 "Torrasque" + mem_hunter_killer_army:0 "Hunter-Killer Pack" + + mem_alpha_torrasque_army_plural:0 "Alpha Torrasques" + mem_torrasque_army_plural:0 "Torrasques" + mem_hunter_killer_army_plural:0 "Hunter-Killer Packs" + + mem_alpha_torrasque_army_desc:0 "Mightiest among the titanic beasts of the death world, this monstrocity is both the leader of the local wildlife and its most dangerous weapon." + mem_torrasque_army_desc:0 "A mountain of mucles and teeth, this titanic beast can take on an entire army and win." + mem_hunter_killer_army_desc:0 "A large and diverse swarm of relatively small and individually weak creatures united by a single purpose - to hunt down and destroy the unwelcome guests on the planet." + + #Texts + mem_death_world_LOST:0 "The planet is lost." + + mem_death_world.1.name:0 "Dangerous Awakening" + mem_death_world.1.desc:0 "The previously benign ecosystem on §Y[Root.GetName]§! seems to be undergoing rapid change. Multiple previously docile native creatures are becoming more hostile to our colonists and attacking. Dozens of injuries were reported overnight following the sudden rise of aggression. The planetary healthcare system may be overwhelmed if this trend continues." + + #for hive minds + mem_death_world.1.desc.hive:0 "The previously benign ecosystem on §Y[Root.GetName]§! seems to be undergoing rapid change. Multiple previously docile native creatures are becoming more hostile to our drones and attacking. Many drones reported damage overnight following the sudden rise of aggression. Our damage recovery capabilities may be overwhelmed if this trend continues." + + #for machine empires or only non-happiness robot colonists + mem_death_world.1.desc.machine:0 "The previously benign ecosystem on §Y[Root.GetName]§! seems to be undergoing rapid change. Multiple previously docile native organic lifeforms are becoming more hostile to our units and attacking. Many units reported damage overnight following the sudden rise of aggression. Our reparation capabilities may be overwhelmed if this trend continues." + + #for only synth pops (with happiness) + mem_death_world.1.desc.synth:0 "The previously benign ecosystem on §Y[Root.GetName]§! seems to be undergoing rapid change. Multiple previously docile creatures are becoming more hostile to our colonists and attacking. Many synths reported damage overnight following the sudden rise of aggression. Our reparation capabilities may be overwhelmed if this trend continues." + + mem_death_world.2.name:0 "Ransacked Storage" + mem_death_world.2.desc:0 "Large numbers of small native rodents have somehow found their way into one of the planetary storage facilities on §Y[Root.GetName]§!. Despite their small size, they have caused considerable damage to sensitive equipment stored there. Many items need to be replaced as soon as possible." + + #I changed the title for the benefit of hive minds + mem_death_world.3.name:0 "Injuries to Colonists" + mem_death_world.3.desc:0 "Citizens on §Y[Root.GetName]§! were warned to remain indoors, but this time it wasn't enough. A habitat block was infiltrated by venomous creatures that emerged from ventilation shafts and stung residents. Although there were no fatalities, citizens are quite distressed by the event, and some of the victims might have to spend a significant time recovering." + #Hive version + mem_death_world.3.desc.hive:0 "Although our drones on §Y[Root.GetName]§! have been on high alert, we have been unable to prevent an unfortunate incident from taking place. A habitat block was infiltrated by venomous creatures that emerged from ventilation shafts and stung our drones. Although there were no fatalities, some of our drones sustained significant damage, and the restare being forced to take extra precautions to prevent a repeat occurrence." + mem_death_world.3a:0 "Nasty vermin." + + #Modifier for hive minds - cut resource output instead of happiness + mem_death_world_stinged_hive:0 "Stung" + mem_death_world_stinged_hive_desc:0 "Our drones are being forced to take extra precautions following attacks by venomous creatures." + + mem_death_world.4.name:0 "Plague of Insects" + mem_death_world.4.desc:0 "Immense numbers of large insects have emerged from the ground all over §Y[Root.GetName]§!. Although hardly dangerous alone, large numbers of them threaten to disrupt infrastructure on the planet, with their hard carapaces clogging the utilities and engines of planet-bound vehicles." + mem_death_world.4a:0 "Disgusting bugs." + + mem_death_world.5.name:0 "Wildlife Aggression Grows" + mem_death_world.5.desc:0 "We are getting the first reports from §Y[Root.GetName]§! of local wildlife actively hunting and killing colonists. The casualty rate is low, but it is growing, and the trend cannot be ignored. The native organisms show rapid changes in phenotypes as they adapt to our tactics and methods faster than any evolutionary model could predict." + #Gestalt + mem_death_world.5.desc.gestalt:0 "We are getting the first reports from §Y[Root.GetName]§! of local wildlife actively hunting and destroying our drones. The casualty rate is low, but it is growing, and the trend cannot be ignored. The native organisms show rapid changes in phenotypes as they adapt to our tactics and methods faster than any evolutionary model could predict." + mem_death_world.5a:0 "Something has to be done." + + mem_death_world.6.name:0 "Survivalist Militia" + mem_death_world.6.desc:0 "Concerned about their future on the planet, many colonists on §Y[Root.GetName]§! have chosen to dedicate their time to studying weapons and wildlife survival techniques in case native life sustains its offensive. The survivalist movement is gaining new members by the day." + mem_death_world.6a:0 "Support the initiative." + mem_death_world.6b:0 "Allow the initiative." + mem_death_world.6c:0 "Discourage the initiative." + + mem_death_world.7.name:0 "Death Swarm" + mem_death_world.7.desc:0 "Today, a large swarm of unusually violent beetles descended from the skies of §Y[Root.GetName]§!. Before authorities could react, multiple civilian workers were bitten many times and soon succumbed to the deadly venom." + mem_death_world.7.desc.hive:0 "Today, a large swarm of unusually violent beetles descended from the skies of §Y[Root.GetName]§!. Before authorities could react, multiple drones were bitten many times and soon succumbed to the deadly venom." + + mem_death_world.8.name:0 "Stampede" + mem_death_world.8.desc:0 "Multiple large, previously docile mammals amassed today and attacked one of facilities on §Y[Root.GetName]§!. They rammed its walls with their hammer-shaped heads until the sheer strain caused the walls to collapse. The creatures then trampled the facilities further, causing significant damage, before fleeing into the wilderness. Thankfully, workers were able to flee, and civilian casualties were kept to a minimum." + mem_death_world.8.desc.gestalt:0 "Multiple large, previously docile mammals amassed today and attacked one of facilities on §Y[Root.GetName]§!. They rammed its walls with their hammer-shaped heads until the sheer strain caused the walls to collapse. The creatures then trampled the facilities further, causing significant damage, before fleeing into the wilderness. Thankfully, our drone workers were able to flee, and casualties were kept to a minimum." + mem_death_world.8a:0 "They need to be stopped." + + mem_death_world.9.name:0 "Nature's Revenge" + mem_death_world.9.desc:0 "The native life on §Y[Root.GetName]§! grows more aggressive and organized with each passing day. They are able to execute complex manoeuvres and evade our forces. The planet is now a borderline death world, where simple everyday survival is a monumental task." + mem_death_world.9a:0 "We need to find a way to stop it before its too late." + + mem_death_world.10.name:0 "Purity Movement" + mem_death_world.10.desc:0 "The colonists on §Y[Root.GetName]§! have had enough traumatic experiences with alien life to make them extremely distrustful of all that is not like them. The xenophobic movement is on the rise." + mem_death_world.10a:0 "Troubling." + mem_death_world.10b:0 "They know what's good for them." + + mem_death_world.11.name:0 "Looking for a Solution" + mem_death_world.11.desc:0 "The ongoing situation on §Y[Root.GetName]§! has prompted many experts to propose solutions to the crisis. As wildlife aggression grows, the need to do something is clear. We only need to choose what." + mem_death_world.11.desc.gestalt:0 "The ongoing situation on §Y[Root.GetName]§! has prompted us to dedicate several subroutines to finding a solution to the crisis. As wildlife aggression grows, the need to do something is clear. We only need to choose what." + mem_death_world.11a:0 "We must look into ways to destroy the aggressors." + mem_death_world.11b:0 "We must study the wildlife more closely." + mem_death_world.11c:0 "We should find a way to bunker down and hope for the best." + mem_death_world.11d:0 "The forces behind this must be psionic in nature - we could tap into it." + mem_death_world.11e:0 "These creatures are part of the whole. We need to learn more." + + mem_death_world.12.name:0 "War on Nature" + mem_death_world.12.desc:0 "Extensive research into the hostile ecosystem on §Y[Root.GetName]§! has revealed several vulnerable points that would disrupt the whole ecosystem if struck. Military commanders propose two possible solutions: \n\nBy deploying a specific weapon from safe orbit, tailored to destroy the wildlife, they could execute the plan safely, but collateral damage would be enormous. \n\nGround operations have less chance of success and would likely require off-world reinforcements, but should keep the planet's Gaia potential intact." + mem_death_world.12.desc.gestalt:0 "Extensive research into the hostile ecosystem on §Y[Root.GetName]§! has revealed several vulnerable points that would disrupt the whole ecosystem if struck. Our subroutines have determined two possible solutions: \n\nBy deploying a specific weapon from safe orbit, tailored to destroy the wildlife, they could execute the plan safely, but collateral damage would be enormous. \n\nGround operations have less chance of success and would likely require off-world reinforcements, but should keep the planet's Gaia potential intact." + mem_death_world.12a:0 "Let's consider our options." + + mem_death_world.13.name:0 "Wildlife Removal" + mem_death_world.13.desc:0 "Our predictions were true. When struck with our advanced weapon, the entire hostile ecosystem collapsed. \n\nHowever, the solution was not without side-effects. Massive sudden destruction of the entire planet's overgrown ecosystem released energy that caused rapid climate change and turned the world into a wasteland." + mem_death_world.13a:0 "At least it's our wasteland." + + mem_death_world.14.name:0 "Extermination of Bust" + mem_death_world.14.desc:0 "The local ecosystem has sensed our aggression. It is preparing to attack!" + mem_death_world.14a:0 "Prepare to fight!" + + mem_death_world.15.name:0 "Our Forces Were Victorious" + mem_death_world.15.desc:0 "As our analysis anticipated, multiple strikes at weak points disrupted the ecosystem enough to cause a massive collapse. Almost all niches had been disrupted, and the starved and disoriented creatures that remain make easy targets for our mop-up operations." + mem_death_world.15a:0 "We have taken the planet back." + + mem_death_world.16.name:0 "Our Forces Have Lost" + mem_death_world.16.desc:0 "We had anticipated heavy resistance from the wildlife, but we did not anticipate this. Our own forces were routed and exterminated. \n\nSeemingly spurred by our aggression, the ecosystem rapidly shifted towards exhaling toxic gases into the atmosphere, quickly changing its composition in a way that made it uninhabitable for us." + mem_death_world.16.desc.machine:0 "We had anticipated heavy resistance from the wildlife, but we did not anticipate this. Our own forces were routed and exterminated. \n\nSeemingly spurred by our aggression, the ecosystem rapidly shifted towards exhaling toxic gases into the atmosphere, quickly changing its composition so drastically that it was rendered uninhabitable even for our machine units." + + mem_death_world.17.name:0 "Comprehensive Wildlife Study" + mem_death_world.17.desc:0 "Extensive sampling and autopsy of hostile wildlife on §Y[Root.GetName]§! has proven to be quite valuable in understanding its nature. \n\nDespite being separate and genetically distinct species, all appear to have foreign material stuck in their tissues, somehow bonding them together. Constant immune suppression prevents the hosts' antibodies from targeting it. Understanding this effect has opened our eyes to possible ways to solve our problems." + mem_death_world.17a:0 "We could use the tissue to help our colonists be at peace with the planet." + mem_death_world.17a.hive:0 "We could use the tissue to help our drones be at peace with the planet." + mem_death_world.17b:0 "We could find a way to disrupt the immune suppression?" + + mem_death_world.18.name:0 "In Harmony With Nature" + mem_death_world.18.desc:0 "The first test subjects showed amazing potential to control and direct the strange tissue that binds together the wildlife on this planet. They were able to avoid being attacked by the native species. Soon enough, safe and accessible tissue implants were distributed among the population. \n\nThe tissue has been not without side effects. The subjects find it hard to operate off-world, but it's a small price to pay for control of the planet. The newly-formed symbiosis has accelerated the wildlife spread, turning the planet into a strange new world hostile to all but the few who let the bond tissue inside them." + mem_death_world.18.desc.hive:0 "The first test drones showed amazing potential to control and direct the strange tissue that binds together the wildlife on this planet. They were able to avoid being attacked by the native species. Soon enough, safe and accessible tissue implants were distributed among our drones. \n\nThe tissue has been not without side effects. The drones are unable to operate at full efficiency off-world, but it's a small price to pay for control of the planet. The newly-formed symbiosis has accelerated the wildlife spread, turning the planet into a strange new world hostile to all but the few who let the bond tissue inside them." + mem_death_world.18a:0 "Fascinating." + + mem_death_world.19.name:0 "Immune Suicide" + mem_death_world.19.desc:0 "A small but effective strand of viral agent - one thing that native life of §Y[Root.GetName]§! could not adapt to. A pandemic is spreading across the native creature populations, causing fatal rejection chain reactions in their organisms. Soon, all the dangerous creatures will have died out." + mem_death_world.19a:0 "Perfect." + + mem_death_world.20.name:0 "Walled Garden" + mem_death_world.20.desc:0 "Our engineers have laid out a plan to protect colonists' habitats from growing dangers and pacify the native wildlife without having to directly confront them. With a combination of earthquake-simulating hammer installations, electromagnetic-based disruptors and sonic fences, we should be able to deter any further activity in our areas." + mem_death_world.20.desc.gestalt:0 "Our engineers have laid out a plan to protect our drones from growing dangers and pacify the native wildlife without having to directly confront them. With a combination of earthquake-simulating hammer installations, electromagnetic-based disruptors and sonic fences, we should be able to deter any further activity in our areas." + mem_death_world.20a:0 "Prepare construction." + mem_death_world.20.tooltip:0 "We can now build a §YDeterrence Hub§! that will stop the infestation." + + mem_death_world.21.name:0 "Deterrence Hub is Now Operational" + mem_death_world.21.desc:0 "We have successfully deployed our defences. Although some areas are not viable to defend with it and had to be abandoned, the rest should be safe from further incursions." + mem_death_world.21a:0 "Let there be peace in our time." + + mem_death_world.22.name:0 "Deterrence Hub Demolished" + mem_death_world.22.desc:0 "With our careless decision to demolish the §YDeterrence Hub§! on §Y[Root.GetName]§!, we have allowed native life to rise against us. The colony was overrun within an hour." + + mem_death_world.23.name:0 "Psionic Presence" + mem_death_world.23.desc:0 "We were right! The wildlife does have a collective mind guiding it, facilitated by psionic activity. It seems that a growth deep beneath the surface is acting as a giant mind, guiding the planet's life through pieces of its flesh that infect them. This should allow us to communicate with it... or destroy it." + mem_death_world.23a:0 "Psionically link with the planetary mind." + mem_death_world.23b:0 "Use the newfound knowledge to strike at the root of the problem." + + mem_death_world.24.name:0 "Planetmind Pacified" + mem_death_world.24.desc:0 "Multiple psionic experts from our empire have travelled to §Y[Root.GetName]§! to engage with the mind that guides it. Their collective wills wormed their way into the psionic connection that runs through the planet's ecosystem. Overwhelmed by this mental attack, the planetmind was not able to resist and has been successfully pacified, its bestial will rewritten to our ends." + mem_death_world.24a:0 "Our will is strong." + + mem_death_world.25.name:0 "Planetmind Victorious" + mem_death_world.25.desc:0 "Multiple psionic experts from our empire have travelled to §Y[Root.GetName]§! to engage with the mind that guides it. Their collective wills wormed their way into psionic connection that runs through the planet's ecosystem. Unfortunately, the planetmind was stronger than they expected. \n\nNot only did it destroy their minds, it learned from them how to attack colonists' minds directly. Soon most of the colony was under its control. Apparently worried about further attacks, it has changed the biocycle of the ecosystem to produce an atmosphere unsuitable for us, meaning that the colony is lost to us permanently." + + mem_death_world.26.name:0 "Root of All Evil" + mem_death_world.26.desc:0 "With the planetmind structure mapped out by our psionic experts, our scientists were able to locate several major metabolic nodes which power the entire system. With several tonnes of highly potent neurotoxin injected inside those nodes via massive drilling platforms, we were able to watch in real time as the planetmind veins withered and died while life on the surface returned back to normal." + mem_death_world.26a:0 "Victory is ours!" + mem_death_world.26b:0 "Such tragic loss. But we had no choice." + + mem_death_world.27.name:0 "The Planetmind has Answered" + mem_death_world.27.desc:0 "We have searched depths of the planet and we have found the answer. Deep beneath, the planetmind waited. It has heard us. \n\nWe sensed its primitive power, but we were stronger. It sensed it too and chose to be subdued." + mem_death_world.27a:0 "Good. We are now one." + mem_death_world.27a.tooltip:0 "The planetmind and the beings it guides will join us." + mem_death_world.27b:0 "Good. Now die." + + mem_death_world.28.name:0 "The Planetmind Rejected Us" + mem_death_world.28.desc:0 "Deep beneath the planet, the planetmind waited for us. But when we touched it with our presence, it rejected us. \n\nIt has directed the life on the planet to become hostile to all outsiders. Our presence is no longer possible." + + mem_death_world.29.name:0 "Planet is Overrun" + mem_death_world.29.desc:0 "The life on §Y[Root.GetName]§! has undergone a dramatic change. Its metabolism has changed to exhale gases that are extremely toxic to colonists and corrosive to colonial equipment. The native ecosystem thrives while our own colonists have died or were forced to flee." + + #Chain & Projects + + mem_death_world_chain_title:0 "Death World" + mem_death_world_chain_desc:0 "In the face of ever increasing aggression from local ecosystem, we need to find a way to solve the crisis on the so-called "Death World", before it lives up to its moniker." + + MEM_DEATH_WORLD_WAR_ON_NATURE:0 "Observe the Wildlife Behaviour" + MEM_DEATH_WORLD_WAR_ON_NATURE_DESC:0 "Our scientists should observe the planet from orbit, looking for weak points to strike." +MEM_DEATH_WORLD_WILDLIFE_REMOVAL:0 "Wildlife Removal" + MEM_DEATH_WORLD_WILDLIFE_REMOVAL_DESC:0 "A powerful weapon deployed from orbit, tailored to disrupt the alien ecosystem. It will likely destroy the planet, but it will definitely neutralize the threat." + + MEM_DEATH_WORLD_EXTERMINATION_OR_BUST:0 "Extermination or Bust!" + MEM_DEATH_WORLD_EXTERMINATION_OR_BUST_DESC:0 "A boots on the ground solution should allow us to destroy the hostile ecosystem while keeping the planet's Gaia potential intact. \n\n§RWe have one chance at this! If our planetary armies are not strong enough to carry out the strike, we will likely lose the planet for good.§!" + + MEM_DEATH_WORLD_STUDY_THE_NATURE:0 "Study the Wildlife" + MEM_DEATH_WORLD_STUDY_THE_NATURE_DESC:0 "Observation and examination of local wildlife should allow us to understand its mechanisms better." + + MEM_DEATH_WORLD_IN_HARMONY:0 "Harmony with Nature" + MEM_DEATH_WORLD_IN_HARMONY_DESC:0 "We must find a way for our colonists to live in harmony with nature." + + MEM_DEATH_WORLD_SUICIDE:0 "Immune Suicide" + MEM_DEATH_WORLD_SUICIDE_DESC:0 "We can utilize the bond tissue within wildlife to destroy the hostile ecosystem." + + MEM_DEATH_WORLD_WALLED_GARDEN:0 "Walled Garden" + MEM_DEATH_WORLD_WALLED_GARDEN_DESC:0 "We should develop a way to hold local wildlife back and not allow it to interfere with our colony" + + MEM_DEATH_WORLD_PSIONIC:0 "Test the Wildlife for Psionic Activity" + MEM_DEATH_WORLD_PSIONIC_DESC:0 "We must discover whether the planet's life is psionically driven by a higher intelligence" + + MEM_DEATH_WORLD_PLANETMIND:0 "Planetmind" + MEM_DEATH_WORLD_PLANETMIND_DESC:0 "We must engage the mighty planetmind in a battle of wills" + + MEM_DEATH_WORLD_ROOT:0 "Root of All Evil" + MEM_DEATH_WORLD_ROOT_DESC:0 "We can use our own psionic influence to map out and strike at the mighty planetmind without risking direct exposure to its own psionic powers." + + MEM_DEATH_WORLD_HIVE:0 "Find the hive mind behind the planet" + MEM_DEATH_WORLD_HIVE_DESC:0 "A powerful mind is guiding the life on this planet. We must search for it and contact it." + + # Planet + + mem_pc_death:0 "Death World" + mem_pc_death_desc:0 "A planet with a highly versatile, highly aggressive and highly hostile ecosystem. Only a select few can survive and thrive on its surface" + + trait_mem_pc_death_preference:0 "Death World Preference" + trait_mem_pc_death_preference_desc:0 "Small modifications allows this species to live in harmony with the death world's ecosystem, but prevents them from thriving away from it" + + mem_pc_death_tile:0 "Death World Terrain" + mem_pc_death_tile_desc:0 "Lush terrain overgrown with nature to the point where few outsiders can hope to survive it." + + d_mem_death_world_blocker:0 "Nature's Revenge" + d_mem_death_world_blocker_desc:0 "Teeming with hostile alien life, this area had to be abandoned and walled off" + + #Building + + d_mem_death_world_deterrence_hub:0 "Deterrence Hub" + d_mem_death_world_deterrence_hub_desc:0 "A large complex controlling colony's defences against native wildlife." diff --git a/localisation/mem_defying_gravity_l_braz_por.yml b/localisation/mem_defying_gravity_l_braz_por.yml new file mode 100644 index 00000000..d0562358 --- /dev/null +++ b/localisation/mem_defying_gravity_l_braz_por.yml @@ -0,0 +1,53 @@ +#Defying Gravity Anomaly +#By ViolentBeetle + +l_braz_por: + + #Anomaly + mem_defying_gravity_category:0 "Defying Gravity" + mem_defying_gravity_category_desc:0 "We are detecting some kind of object hovering above [Root.GetName] at an altitude from which, by our understanding of physics, it should have crashed onto the [Root.GetPlanetMoon]'s surface long ago." + + #Events + mem_defying_gravity.100.name:0 "Phantom Readings" + mem_defying_gravity.100.desc:0 "After a repeat investigation, [Root.GetName] reports that the strange object supposedly "hovering" above [From.GetName] is actually the result of an improper reading of the sensors. \n\nSeemingly, static electricity in the atmosphere is throwing off our calibrations, resulting in phantom objects appearing on some scans. Despite overall disappointment, this is still an interesting phenomenon worth studying." + mem_defying_gravity.100.a:0 "A bit anticlimactic." + + mem_defying_gravity.200.name:0 "Advertising Blimp" + mem_defying_gravity.200.desc:0 "[Root.GetName] reports that the mysterious object found hovering above [From.GetName] is, in fact, a brightly illuminated platform, suspended via anti-gravity and broadcasting what seems to be commercial information. \n\nPreliminary analysis suggests that the platform is over 2000 years old. Whoever built it is probably long dead, but the message about their generous discount on moochwazarxes remains eternal." + mem_defying_gravity.200.a:0 "What is a moochwazarx anyway?" + mem_defying_gravity.200.a.tooltip:1 "Extra $job_culture_worker$ and $job_researcher$ vacancies added to [From.GetName]." + mem_defying_gravity.200.burden:1 "What a depraved symbol of consumerist decadence!" + mem_defying_gravity.200.burden.tooltip:1 "Unimpressed by advertising, we will not get extra $job_culture_worker$ jobs from it." + mem_defying_gravity.200.corp:1 "We should learn all we can from their techniques." + mem_defying_gravity.200.corp.tooltip:1 "Compared to others, Megacorporations receive one extra $job_culture_worker$ job from it." + mem_defying_gravity.200.gest:1 "What is "advertisement" exactly?" + + mem_defying_gravity.300.name:0 "Suspended Asteroid" + mem_defying_gravity.300.desc:0 "[Root.GetName] reports that the strange object suspended over [From.GetName] is, in fact, a completely mundane asteroid. \n\nThe odd thing is located right below it - a massive complex emitting some kind of beam that keeps the asteroid from falling onto the surface. The complex appears to be completely autonomous and no other signs of advanced life have been detected on the planet." + mem_defying_gravity.300.a:0 "Who built it here? And why?" + mem_defying_gravity.300.a.tooltip:0 "$d_mem_defying_gravity_field_generator_deposit$" + + mem_defying_gravity.301.name:0 "Unsuspended" + mem_defying_gravity.301.desc:0 "Due to deactivation of the $d_mem_defying_gravity_field_generator_deposit$ on [Root.GetName], the asteroid above it continued its voyage unimpeded and crashed into the planet, leaving massive crater." + mem_defying_gravity.301.a:0 "Oh well..." + mem_defying_gravity.301.a.tooltip:0 "The surface of [Root.GetName] gets a new £blocker Crater." + + mem_defying_gravity.400.name:0 "Sea's Shadow" + mem_defying_gravity.400.desc:0 "[Root.GetName] reports something truly bizarre. \n\nIt appears the suspended object above [From.GetName] is not an object at all. \n\nIt is, in fact, an optical illusion caused by a flat "sea" of exotic particles covering parts of the planet. Somehow it creates an illusory sphere hovering above the largest concentration. \n\nThe exotic particles should not impede life on the surface but will likely provide a lot of data on forms of exotic matter." + mem_defying_gravity.400.a:0 "This definitely warrants a study." + + #Modifiers + mem_defying_gravity_strange_thing:0 "Sea's Shadow" + mem_defying_gravity_strange_thing_desc:0 "The planet is littered with regions covered with exotic matter, reflecting in the sky above as a giant ball." + + static_planet_resource_society_research_add:0 "Monthly Society Research" #Seems there's nothing in vanilla files to copy from, but this sounds about right. + + #Ambient Objects + mem_defying_gravity_blimp:0 "Advertising Blimp" + mem_defying_gravity_asteroid:0 "Suspended Asteroid" + + #Deposit + d_mem_defying_gravity_field_generator_deposit:0 "Suspension Field Generator" + d_mem_defying_gravity_field_generator_deposit_desc:0 "A mysterious construction generating a directed suspension field, preventing a large asteroid from falling on the surface. \n\n§RRemoving it would likely cause asteroid to continue its fall.§!" + d_mem_defying_gravity_blimp_deposit:0 "Advertising Blimp" + d_mem_defying_gravity_blimp_deposit_desc:0 "A small station is hovering over this planet, broadcasting important information regarding discounted moochwazarxes." \ No newline at end of file diff --git a/localisation/mem_defying_gravity_l_german.yml b/localisation/mem_defying_gravity_l_german.yml new file mode 100644 index 00000000..c7a03cfa --- /dev/null +++ b/localisation/mem_defying_gravity_l_german.yml @@ -0,0 +1,53 @@ +#Defying Gravity Anomaly +#By ViolentBeetle + +l_german: + + #Anomaly + mem_defying_gravity_category:0 "Defying Gravity" + mem_defying_gravity_category_desc:0 "We are detecting some kind of object hovering above [Root.GetName] at an altitude from which, by our understanding of physics, it should have crashed onto the [Root.GetPlanetMoon]'s surface long ago." + + #Events + mem_defying_gravity.100.name:0 "Phantom Readings" + mem_defying_gravity.100.desc:0 "After a repeat investigation, [Root.GetName] reports that the strange object supposedly "hovering" above [From.GetName] is actually the result of an improper reading of the sensors. \n\nSeemingly, static electricity in the atmosphere is throwing off our calibrations, resulting in phantom objects appearing on some scans. Despite overall disappointment, this is still an interesting phenomenon worth studying." + mem_defying_gravity.100.a:0 "A bit anticlimactic." + + mem_defying_gravity.200.name:0 "Advertising Blimp" + mem_defying_gravity.200.desc:0 "[Root.GetName] reports that the mysterious object found hovering above [From.GetName] is, in fact, a brightly illuminated platform, suspended via anti-gravity and broadcasting what seems to be commercial information. \n\nPreliminary analysis suggests that the platform is over 2000 years old. Whoever built it is probably long dead, but the message about their generous discount on moochwazarxes remains eternal." + mem_defying_gravity.200.a:0 "What is a moochwazarx anyway?" + mem_defying_gravity.200.a.tooltip:1 "Extra $job_culture_worker$ and $job_researcher$ vacancies added to [From.GetName]." + mem_defying_gravity.200.burden:1 "What a depraved symbol of consumerist decadence!" + mem_defying_gravity.200.burden.tooltip:1 "Unimpressed by advertising, we will not get extra $job_culture_worker$ jobs from it." + mem_defying_gravity.200.corp:1 "We should learn all we can from their techniques." + mem_defying_gravity.200.corp.tooltip:1 "Compared to others, Megacorporations receive one extra $job_culture_worker$ job from it." + mem_defying_gravity.200.gest:1 "What is "advertisement" exactly?" + + mem_defying_gravity.300.name:0 "Suspended Asteroid" + mem_defying_gravity.300.desc:0 "[Root.GetName] reports that the strange object suspended over [From.GetName] is, in fact, a completely mundane asteroid. \n\nThe odd thing is located right below it - a massive complex emitting some kind of beam that keeps the asteroid from falling onto the surface. The complex appears to be completely autonomous and no other signs of advanced life have been detected on the planet." + mem_defying_gravity.300.a:0 "Who built it here? And why?" + mem_defying_gravity.300.a.tooltip:0 "$d_mem_defying_gravity_field_generator_deposit$" + + mem_defying_gravity.301.name:0 "Unsuspended" + mem_defying_gravity.301.desc:0 "Due to deactivation of the $d_mem_defying_gravity_field_generator_deposit$ on [Root.GetName], the asteroid above it continued its voyage unimpeded and crashed into the planet, leaving massive crater." + mem_defying_gravity.301.a:0 "Oh well..." + mem_defying_gravity.301.a.tooltip:0 "The surface of [Root.GetName] gets a new £blocker Crater." + + mem_defying_gravity.400.name:0 "Sea's Shadow" + mem_defying_gravity.400.desc:0 "[Root.GetName] reports something truly bizarre. \n\nIt appears the suspended object above [From.GetName] is not an object at all. \n\nIt is, in fact, an optical illusion caused by a flat "sea" of exotic particles covering parts of the planet. Somehow it creates an illusory sphere hovering above the largest concentration. \n\nThe exotic particles should not impede life on the surface but will likely provide a lot of data on forms of exotic matter." + mem_defying_gravity.400.a:0 "This definitely warrants a study." + + #Modifiers + mem_defying_gravity_strange_thing:0 "Sea's Shadow" + mem_defying_gravity_strange_thing_desc:0 "The planet is littered with regions covered with exotic matter, reflecting in the sky above as a giant ball." + + static_planet_resource_society_research_add:0 "Monthly Society Research" #Seems there's nothing in vanilla files to copy from, but this sounds about right. + + #Ambient Objects + mem_defying_gravity_blimp:0 "Advertising Blimp" + mem_defying_gravity_asteroid:0 "Suspended Asteroid" + + #Deposit + d_mem_defying_gravity_field_generator_deposit:0 "Suspension Field Generator" + d_mem_defying_gravity_field_generator_deposit_desc:0 "A mysterious construction generating a directed suspension field, preventing a large asteroid from falling on the surface. \n\n§RRemoving it would likely cause asteroid to continue its fall.§!" + d_mem_defying_gravity_blimp_deposit:0 "Advertising Blimp" + d_mem_defying_gravity_blimp_deposit_desc:0 "A small station is hovering over this planet, broadcasting important information regarding discounted moochwazarxes." \ No newline at end of file diff --git a/localisation/mem_defying_gravity_l_polish.yml b/localisation/mem_defying_gravity_l_polish.yml new file mode 100644 index 00000000..ffaf192b --- /dev/null +++ b/localisation/mem_defying_gravity_l_polish.yml @@ -0,0 +1,53 @@ +#Defying Gravity Anomaly +#By ViolentBeetle + +l_polish: + + #Anomaly + mem_defying_gravity_category:0 "Defying Gravity" + mem_defying_gravity_category_desc:0 "We are detecting some kind of object hovering above [Root.GetName] at an altitude from which, by our understanding of physics, it should have crashed onto the [Root.GetPlanetMoon]'s surface long ago." + + #Events + mem_defying_gravity.100.name:0 "Phantom Readings" + mem_defying_gravity.100.desc:0 "After a repeat investigation, [Root.GetName] reports that the strange object supposedly "hovering" above [From.GetName] is actually the result of an improper reading of the sensors. \n\nSeemingly, static electricity in the atmosphere is throwing off our calibrations, resulting in phantom objects appearing on some scans. Despite overall disappointment, this is still an interesting phenomenon worth studying." + mem_defying_gravity.100.a:0 "A bit anticlimactic." + + mem_defying_gravity.200.name:0 "Advertising Blimp" + mem_defying_gravity.200.desc:0 "[Root.GetName] reports that the mysterious object found hovering above [From.GetName] is, in fact, a brightly illuminated platform, suspended via anti-gravity and broadcasting what seems to be commercial information. \n\nPreliminary analysis suggests that the platform is over 2000 years old. Whoever built it is probably long dead, but the message about their generous discount on moochwazarxes remains eternal." + mem_defying_gravity.200.a:0 "What is a moochwazarx anyway?" + mem_defying_gravity.200.a.tooltip:1 "Extra $job_culture_worker$ and $job_researcher$ vacancies added to [From.GetName]." + mem_defying_gravity.200.burden:1 "What a depraved symbol of consumerist decadence!" + mem_defying_gravity.200.burden.tooltip:1 "Unimpressed by advertising, we will not get extra $job_culture_worker$ jobs from it." + mem_defying_gravity.200.corp:1 "We should learn all we can from their techniques." + mem_defying_gravity.200.corp.tooltip:1 "Compared to others, Megacorporations receive one extra $job_culture_worker$ job from it." + mem_defying_gravity.200.gest:1 "What is "advertisement" exactly?" + + mem_defying_gravity.300.name:0 "Suspended Asteroid" + mem_defying_gravity.300.desc:0 "[Root.GetName] reports that the strange object suspended over [From.GetName] is, in fact, a completely mundane asteroid. \n\nThe odd thing is located right below it - a massive complex emitting some kind of beam that keeps the asteroid from falling onto the surface. The complex appears to be completely autonomous and no other signs of advanced life have been detected on the planet." + mem_defying_gravity.300.a:0 "Who built it here? And why?" + mem_defying_gravity.300.a.tooltip:0 "$d_mem_defying_gravity_field_generator_deposit$" + + mem_defying_gravity.301.name:0 "Unsuspended" + mem_defying_gravity.301.desc:0 "Due to deactivation of the $d_mem_defying_gravity_field_generator_deposit$ on [Root.GetName], the asteroid above it continued its voyage unimpeded and crashed into the planet, leaving massive crater." + mem_defying_gravity.301.a:0 "Oh well..." + mem_defying_gravity.301.a.tooltip:0 "The surface of [Root.GetName] gets a new £blocker Crater." + + mem_defying_gravity.400.name:0 "Sea's Shadow" + mem_defying_gravity.400.desc:0 "[Root.GetName] reports something truly bizarre. \n\nIt appears the suspended object above [From.GetName] is not an object at all. \n\nIt is, in fact, an optical illusion caused by a flat "sea" of exotic particles covering parts of the planet. Somehow it creates an illusory sphere hovering above the largest concentration. \n\nThe exotic particles should not impede life on the surface but will likely provide a lot of data on forms of exotic matter." + mem_defying_gravity.400.a:0 "This definitely warrants a study." + + #Modifiers + mem_defying_gravity_strange_thing:0 "Sea's Shadow" + mem_defying_gravity_strange_thing_desc:0 "The planet is littered with regions covered with exotic matter, reflecting in the sky above as a giant ball." + + static_planet_resource_society_research_add:0 "Monthly Society Research" #Seems there's nothing in vanilla files to copy from, but this sounds about right. + + #Ambient Objects + mem_defying_gravity_blimp:0 "Advertising Blimp" + mem_defying_gravity_asteroid:0 "Suspended Asteroid" + + #Deposit + d_mem_defying_gravity_field_generator_deposit:0 "Suspension Field Generator" + d_mem_defying_gravity_field_generator_deposit_desc:0 "A mysterious construction generating a directed suspension field, preventing a large asteroid from falling on the surface. \n\n§RRemoving it would likely cause asteroid to continue its fall.§!" + d_mem_defying_gravity_blimp_deposit:0 "Advertising Blimp" + d_mem_defying_gravity_blimp_deposit_desc:0 "A small station is hovering over this planet, broadcasting important information regarding discounted moochwazarxes." \ No newline at end of file diff --git a/localisation/mem_defying_gravity_l_russian.yml b/localisation/mem_defying_gravity_l_russian.yml new file mode 100644 index 00000000..750cf0e2 --- /dev/null +++ b/localisation/mem_defying_gravity_l_russian.yml @@ -0,0 +1,53 @@ +#Defying Gravity Anomaly +#By ViolentBeetle + +l_russian: + + #Anomaly + mem_defying_gravity_category:0 "Defying Gravity" + mem_defying_gravity_category_desc:0 "We are detecting some kind of object hovering above [Root.GetName] at an altitude from which, by our understanding of physics, it should have crashed onto the [Root.GetPlanetMoon]'s surface long ago." + + #Events + mem_defying_gravity.100.name:0 "Phantom Readings" + mem_defying_gravity.100.desc:0 "After a repeat investigation, [Root.GetName] reports that the strange object supposedly "hovering" above [From.GetName] is actually the result of an improper reading of the sensors. \n\nSeemingly, static electricity in the atmosphere is throwing off our calibrations, resulting in phantom objects appearing on some scans. Despite overall disappointment, this is still an interesting phenomenon worth studying." + mem_defying_gravity.100.a:0 "A bit anticlimactic." + + mem_defying_gravity.200.name:0 "Advertising Blimp" + mem_defying_gravity.200.desc:0 "[Root.GetName] reports that the mysterious object found hovering above [From.GetName] is, in fact, a brightly illuminated platform, suspended via anti-gravity and broadcasting what seems to be commercial information. \n\nPreliminary analysis suggests that the platform is over 2000 years old. Whoever built it is probably long dead, but the message about their generous discount on moochwazarxes remains eternal." + mem_defying_gravity.200.a:0 "What is a moochwazarx anyway?" + mem_defying_gravity.200.a.tooltip:1 "Extra $job_culture_worker$ and $job_researcher$ vacancies added to [From.GetName]." + mem_defying_gravity.200.burden:1 "What a depraved symbol of consumerist decadence!" + mem_defying_gravity.200.burden.tooltip:1 "Unimpressed by advertising, we will not get extra $job_culture_worker$ jobs from it." + mem_defying_gravity.200.corp:1 "We should learn all we can from their techniques." + mem_defying_gravity.200.corp.tooltip:1 "Compared to others, Megacorporations receive one extra $job_culture_worker$ job from it." + mem_defying_gravity.200.gest:1 "What is "advertisement" exactly?" + + mem_defying_gravity.300.name:0 "Suspended Asteroid" + mem_defying_gravity.300.desc:0 "[Root.GetName] reports that the strange object suspended over [From.GetName] is, in fact, a completely mundane asteroid. \n\nThe odd thing is located right below it - a massive complex emitting some kind of beam that keeps the asteroid from falling onto the surface. The complex appears to be completely autonomous and no other signs of advanced life have been detected on the planet." + mem_defying_gravity.300.a:0 "Who built it here? And why?" + mem_defying_gravity.300.a.tooltip:0 "$d_mem_defying_gravity_field_generator_deposit$" + + mem_defying_gravity.301.name:0 "Unsuspended" + mem_defying_gravity.301.desc:0 "Due to deactivation of the $d_mem_defying_gravity_field_generator_deposit$ on [Root.GetName], the asteroid above it continued its voyage unimpeded and crashed into the planet, leaving massive crater." + mem_defying_gravity.301.a:0 "Oh well..." + mem_defying_gravity.301.a.tooltip:0 "The surface of [Root.GetName] gets a new £blocker Crater." + + mem_defying_gravity.400.name:0 "Sea's Shadow" + mem_defying_gravity.400.desc:0 "[Root.GetName] reports something truly bizarre. \n\nIt appears the suspended object above [From.GetName] is not an object at all. \n\nIt is, in fact, an optical illusion caused by a flat "sea" of exotic particles covering parts of the planet. Somehow it creates an illusory sphere hovering above the largest concentration. \n\nThe exotic particles should not impede life on the surface but will likely provide a lot of data on forms of exotic matter." + mem_defying_gravity.400.a:0 "This definitely warrants a study." + + #Modifiers + mem_defying_gravity_strange_thing:0 "Sea's Shadow" + mem_defying_gravity_strange_thing_desc:0 "The planet is littered with regions covered with exotic matter, reflecting in the sky above as a giant ball." + + static_planet_resource_society_research_add:0 "Monthly Society Research" #Seems there's nothing in vanilla files to copy from, but this sounds about right. + + #Ambient Objects + mem_defying_gravity_blimp:0 "Advertising Blimp" + mem_defying_gravity_asteroid:0 "Suspended Asteroid" + + #Deposit + d_mem_defying_gravity_field_generator_deposit:0 "Suspension Field Generator" + d_mem_defying_gravity_field_generator_deposit_desc:0 "A mysterious construction generating a directed suspension field, preventing a large asteroid from falling on the surface. \n\n§RRemoving it would likely cause asteroid to continue its fall.§!" + d_mem_defying_gravity_blimp_deposit:0 "Advertising Blimp" + d_mem_defying_gravity_blimp_deposit_desc:0 "A small station is hovering over this planet, broadcasting important information regarding discounted moochwazarxes." \ No newline at end of file diff --git a/localisation/mem_defying_gravity_l_simp_chinese.yml b/localisation/mem_defying_gravity_l_simp_chinese.yml new file mode 100644 index 00000000..97af457a --- /dev/null +++ b/localisation/mem_defying_gravity_l_simp_chinese.yml @@ -0,0 +1,53 @@ +#Defying Gravity Anomaly +#By ViolentBeetle + +l_simp_chinese: + + #Anomaly + mem_defying_gravity_category:0 "Defying Gravity" + mem_defying_gravity_category_desc:0 "We are detecting some kind of object hovering above [Root.GetName] at an altitude from which, by our understanding of physics, it should have crashed onto the [Root.GetPlanetMoon]'s surface long ago." + + #Events + mem_defying_gravity.100.name:0 "Phantom Readings" + mem_defying_gravity.100.desc:0 "After a repeat investigation, [Root.GetName] reports that the strange object supposedly "hovering" above [From.GetName] is actually the result of an improper reading of the sensors. \n\nSeemingly, static electricity in the atmosphere is throwing off our calibrations, resulting in phantom objects appearing on some scans. Despite overall disappointment, this is still an interesting phenomenon worth studying." + mem_defying_gravity.100.a:0 "A bit anticlimactic." + + mem_defying_gravity.200.name:0 "Advertising Blimp" + mem_defying_gravity.200.desc:0 "[Root.GetName] reports that the mysterious object found hovering above [From.GetName] is, in fact, a brightly illuminated platform, suspended via anti-gravity and broadcasting what seems to be commercial information. \n\nPreliminary analysis suggests that the platform is over 2000 years old. Whoever built it is probably long dead, but the message about their generous discount on moochwazarxes remains eternal." + mem_defying_gravity.200.a:0 "What is a moochwazarx anyway?" + mem_defying_gravity.200.a.tooltip:1 "Extra $job_culture_worker$ and $job_researcher$ vacancies added to [From.GetName]." + mem_defying_gravity.200.burden:1 "What a depraved symbol of consumerist decadence!" + mem_defying_gravity.200.burden.tooltip:1 "Unimpressed by advertising, we will not get extra $job_culture_worker$ jobs from it." + mem_defying_gravity.200.corp:1 "We should learn all we can from their techniques." + mem_defying_gravity.200.corp.tooltip:1 "Compared to others, Megacorporations receive one extra $job_culture_worker$ job from it." + mem_defying_gravity.200.gest:1 "What is "advertisement" exactly?" + + mem_defying_gravity.300.name:0 "Suspended Asteroid" + mem_defying_gravity.300.desc:0 "[Root.GetName] reports that the strange object suspended over [From.GetName] is, in fact, a completely mundane asteroid. \n\nThe odd thing is located right below it - a massive complex emitting some kind of beam that keeps the asteroid from falling onto the surface. The complex appears to be completely autonomous and no other signs of advanced life have been detected on the planet." + mem_defying_gravity.300.a:0 "Who built it here? And why?" + mem_defying_gravity.300.a.tooltip:0 "$d_mem_defying_gravity_field_generator_deposit$" + + mem_defying_gravity.301.name:0 "Unsuspended" + mem_defying_gravity.301.desc:0 "Due to deactivation of the $d_mem_defying_gravity_field_generator_deposit$ on [Root.GetName], the asteroid above it continued its voyage unimpeded and crashed into the planet, leaving massive crater." + mem_defying_gravity.301.a:0 "Oh well..." + mem_defying_gravity.301.a.tooltip:0 "The surface of [Root.GetName] gets a new £blocker Crater." + + mem_defying_gravity.400.name:0 "Sea's Shadow" + mem_defying_gravity.400.desc:0 "[Root.GetName] reports something truly bizarre. \n\nIt appears the suspended object above [From.GetName] is not an object at all. \n\nIt is, in fact, an optical illusion caused by a flat "sea" of exotic particles covering parts of the planet. Somehow it creates an illusory sphere hovering above the largest concentration. \n\nThe exotic particles should not impede life on the surface but will likely provide a lot of data on forms of exotic matter." + mem_defying_gravity.400.a:0 "This definitely warrants a study." + + #Modifiers + mem_defying_gravity_strange_thing:0 "Sea's Shadow" + mem_defying_gravity_strange_thing_desc:0 "The planet is littered with regions covered with exotic matter, reflecting in the sky above as a giant ball." + + static_planet_resource_society_research_add:0 "Monthly Society Research" #Seems there's nothing in vanilla files to copy from, but this sounds about right. + + #Ambient Objects + mem_defying_gravity_blimp:0 "Advertising Blimp" + mem_defying_gravity_asteroid:0 "Suspended Asteroid" + + #Deposit + d_mem_defying_gravity_field_generator_deposit:0 "Suspension Field Generator" + d_mem_defying_gravity_field_generator_deposit_desc:0 "A mysterious construction generating a directed suspension field, preventing a large asteroid from falling on the surface. \n\n§RRemoving it would likely cause asteroid to continue its fall.§!" + d_mem_defying_gravity_blimp_deposit:0 "Advertising Blimp" + d_mem_defying_gravity_blimp_deposit_desc:0 "A small station is hovering over this planet, broadcasting important information regarding discounted moochwazarxes." \ No newline at end of file diff --git a/localisation/mem_demon_ship_l_braz_por.yml b/localisation/mem_demon_ship_l_braz_por.yml new file mode 100644 index 00000000..bcc7b74d --- /dev/null +++ b/localisation/mem_demon_ship_l_braz_por.yml @@ -0,0 +1,39 @@ +l_braz_por: + #Demon Ship Event + #Code by Mourn + #Writing by Malthus and Mourn + mem_demon_ship_category:0 "Strange Readings" + mem_demon_ship_category_desc:0 "First survey scans show abnormal readings from the outer atmosphere of §Y[Root.GetName]§!. The science team is eager to do a second and more accurate scan of the source of these readings." + MEM_DEMON_SHIP_PROJECT:0 "Stabilize Prototype Orbit" + MEM_DEMON_SHIP_PROJECT_DESC:0 "Our scientists are confident that by docking a science ship to our prototype we will be able to correct and stabilize its orbit. This involves lengthy calculations and accurate maneuvering. They spare you the details... but underline the fact that the time window for a successful operation is limited." + mem_demon_ship.103.desc:0 "Our science team was not able to identify what caused the strange readings. We may never know whether there was anything at all or if it was just a sensor malfunction." + mem_demon_ship.1.name:0 "Lost Prototype Ship Discovered" + mem_demon_ship.1.desc:0 "§Y[Root.GetLeaderName]§! is ecstatic. After more thorough scans, the anomaly turns out to be a spaceship. Intriguingly, it is one of ours. Our crew recognizes it as one of our prototype FTL-capable ships thought to be lost on a testflight years ago.\n\nIts orbit is unstable and the ship is slowly descending into the atmosphere. It seems to be undamaged, but energy readings are minimal. We received no response to our hailing.\n\nIn order to be able to further investigate what has happened to the ship and its crew, its orbit has to be stabilized first. [Root.GetLeaderName] has already come up with a plan." + mem_demon_ship.1.a:0 "Save this piece of our history." + mem_demon_ship.1.b:0 "Who cares about some old ship?" + mem_demon_ship.2.name:0 "Orbit Stabilized" + mem_demon_ship.2.desc:0 "It turned out to be a bit more tricky than anticipated by §Y[Root.GetLeaderName]§!, but the prototype is now in a stable orbit and ready to be examined more closely. §Y[Root.GetName]§! is commencing docking." + mem_demon_ship.2.a:0 "Keep me informed." + mem_demon_ship.3.name:0 "Prototype Lost" + mem_demon_ship.3.desc:0 "We were not able to stabilize the orbit of the FTL-Prototype before it sank into the atmosphere of the gas giant and was destroyed." + mem_demon_ship.4.name:0 "Urgent Message" + mem_demon_ship.4.desc:0 "An urgent message has arrived from Scientist §Y[Root.GetLeaderName]§!: The crew is dead, their mutilated corpses floating through the depressurized sections of the ship. As there is no decay in vacuum, [root.leader.GetSheHe] can only guess for how long they have been dead.\n\nIt remains a mystery for now why there is no atmosphere, as the ship's hull appears intact. The ship seems to have run out of energy a while ago. It will take some time before we will know more." + mem_demon_ship.4.a:0 "How horrible." + mem_demon_ship.5.name:0 "Grim Discoveries" + mem_demon_ship.5.desc:0 "All energy cells were exhausted, so some of them had to be replaced with reserve cells from the §Y[Root.GetName]§! to get at least some of the ships systems online.\n\nThe logbook shows the crew joking in joyful anticipation of their first FTL-flight, but then all recordings broke up shortly after the ship's FTL-engines were activated. It is hard to assess how much time passed before the recordings started again. The flight seems to be over and the atmosphere has changed completely. Those same faces smiling a moment ago are now distorted by pain and screams echo as they mutilate themselves. The recording ends abruptly.\n\nShall we investigate further or leave the dead to rest?" + mem_demon_ship.5.a:0 "Destroy the ship. No one must know what was found." + mem_demon_ship.5.b:0 "We must know what caused this tragedy." + mem_demon_ship.6.name:0 "FTL-Prototype Destroyed" + mem_demon_ship.6.desc:0 "The §Y[Root.GetName]§! undocks from the FTL-prototype and pushes it into a descending orbit again. Shortly afterward it is consumed by the fires of atmospheric entry." + mem_demon_ship.6.a:0 "May they find peace." + mem_demon_ship.7.name:0 "Final Report" + mem_demon_ship.7.desc:0 "Working through the sensor data recorded during the FTL-event, §Y[Root.GetLeaderName]§! came to the conclusion that the prototype and its crew left our plane of existence and entered another dimension where our natural laws do not apply. The severe mental stress must have driven the crew to madness.\n\nWhile reviewing further data, a feeling of a dark presence overcomes the science officer and [root.leader.GetHisHer] assistants. They quickly remove the datacore to take it with them to the §Y[Root.GetName]§!.\n\nRight after returning to their ship, our science team monitors an energy spike inside the prototypes FTL-core. They initiate emergency undocking procedures, which they barely manage to complete before the ship vanishes into the void. §Y[Root.GetLeaderName]§! speculates on the possibility that the ship itself might have been changed by strange dimensional energies.\n\nMight it be alive? We may never know, but the retrieved datacore provides significant data on FTL-travel." + mem_demon_ship.7.a:0 "Our knowledge expands!" + mem_demon_ship.8.name:0 "Final Report" + mem_demon_ship.8.desc:0 "Working through the sensor data recorded during the FTL-event, §Y[Root.GetLeaderName]§! came to the conclusion that the prototype and its crew left our plane of existence and entered another dimension where our natural laws do not apply. The severe mental stress must have driven the crew to madness.\n\nWhile reviewing further data, [root.leader.GetSheHe] [root.leader.GetWasWere] interrupted by the noise of the crew fighting and screaming. One of the scientist's assistants had seemingly gone mad, and was trying to destroy the §Y[Root.GetName]§! while shouting incoherently about how the prototype demanded more passengers to the "Other Side". With no shortage of luck and at the cost of some injuries, the rest of the team managed to confine him aboard the scienceship.\n\nAfter this event, [Root.GetLeaderName] chose to destroy the prototype and everything it might have brought with it from this "Other Side" by remotely using the ship's self-destruct device. We might never know what exactly happened to the ship and its crew, but our science team is alive and the chief scientist's colleague is on the way to recovery." + mem_demon_ship.8.a:0 "Tragedy averted." + mem_demon_ship.9.name:0 "Final Transmission" + mem_demon_ship.9.desc:0 "Working through the sensor data recorded during the FTL-event, our science team came to the conclusion that the prototype and its crew left our plane of existence and entered another dimension where our natural laws do not apply. The severe mental stress must have driven the crew to madness.\n\nThe transmission of science data changes into a video transmission at the end. The chief scientist stands in front of the camera holding [root.leader.GetHisHer] own eyes in [root.leader.GetHisHer] hands while speaking in a low voice: "We go now to the Other Side". The science team's agonizing screams echo through the transmission before it ends.\n\nRecovery teams searching for our science ship found no traces..." + mem_demon_ship.9.a:0 "Horrifying." + mem_demon_ship.9.a.tooltip:0 "Our survey ship and its crew are lost" + diff --git a/localisation/mem_demon_ship_l_simp_chinese.yml b/localisation/mem_demon_ship_l_simp_chinese.yml new file mode 100644 index 00000000..556f4d60 --- /dev/null +++ b/localisation/mem_demon_ship_l_simp_chinese.yml @@ -0,0 +1,39 @@ +l_simp_chinese: + #Demon Ship Event + #Code by Mourn + #Writing by Malthus and Mourn + mem_demon_ship_category:0 "Strange Readings" + mem_demon_ship_category_desc:0 "First survey scans show abnormal readings from the outer atmosphere of §Y[Root.GetName]§!. The science team is eager to do a second and more accurate scan of the source of these readings." + MEM_DEMON_SHIP_PROJECT:0 "Stabilize Prototype Orbit" + MEM_DEMON_SHIP_PROJECT_DESC:0 "Our scientists are confident that by docking a science ship to our prototype we will be able to correct and stabilize its orbit. This involves lengthy calculations and accurate maneuvering. They spare you the details... but underline the fact that the time window for a successful operation is limited." + mem_demon_ship.103.desc:0 "Our science team was not able to identify what caused the strange readings. We may never know whether there was anything at all or if it was just a sensor malfunction." + mem_demon_ship.1.name:0 "Lost Prototype Ship Discovered" + mem_demon_ship.1.desc:0 "§Y[Root.GetLeaderName]§! is ecstatic. After more thorough scans, the anomaly turns out to be a spaceship. Intriguingly, it is one of ours. Our crew recognizes it as one of our prototype FTL-capable ships thought to be lost on a testflight years ago.\n\nIts orbit is unstable and the ship is slowly descending into the atmosphere. It seems to be undamaged, but energy readings are minimal. We received no response to our hailing.\n\nIn order to be able to further investigate what has happened to the ship and its crew, its orbit has to be stabilized first. [Root.GetLeaderName] has already come up with a plan." + mem_demon_ship.1.a:0 "Save this piece of our history." + mem_demon_ship.1.b:0 "Who cares about some old ship?" + mem_demon_ship.2.name:0 "Orbit Stabilized" + mem_demon_ship.2.desc:0 "It turned out to be a bit more tricky than anticipated by §Y[Root.GetLeaderName]§!, but the prototype is now in a stable orbit and ready to be examined more closely. §Y[Root.GetName]§! is commencing docking." + mem_demon_ship.2.a:0 "Keep me informed." + mem_demon_ship.3.name:0 "Prototype Lost" + mem_demon_ship.3.desc:0 "We were not able to stabilize the orbit of the FTL-Prototype before it sank into the atmosphere of the gas giant and was destroyed." + mem_demon_ship.4.name:0 "Urgent Message" + mem_demon_ship.4.desc:0 "An urgent message has arrived from Scientist §Y[Root.GetLeaderName]§!: The crew is dead, their mutilated corpses floating through the depressurized sections of the ship. As there is no decay in vacuum, [root.leader.GetSheHe] can only guess for how long they have been dead.\n\nIt remains a mystery for now why there is no atmosphere, as the ship's hull appears intact. The ship seems to have run out of energy a while ago. It will take some time before we will know more." + mem_demon_ship.4.a:0 "How horrible." + mem_demon_ship.5.name:0 "Grim Discoveries" + mem_demon_ship.5.desc:0 "All energy cells were exhausted, so some of them had to be replaced with reserve cells from the §Y[Root.GetName]§! to get at least some of the ships systems online.\n\nThe logbook shows the crew joking in joyful anticipation of their first FTL-flight, but then all recordings broke up shortly after the ship's FTL-engines were activated. It is hard to assess how much time passed before the recordings started again. The flight seems to be over and the atmosphere has changed completely. Those same faces smiling a moment ago are now distorted by pain and screams echo as they mutilate themselves. The recording ends abruptly.\n\nShall we investigate further or leave the dead to rest?" + mem_demon_ship.5.a:0 "Destroy the ship. No one must know what was found." + mem_demon_ship.5.b:0 "We must know what caused this tragedy." + mem_demon_ship.6.name:0 "FTL-Prototype Destroyed" + mem_demon_ship.6.desc:0 "The §Y[Root.GetName]§! undocks from the FTL-prototype and pushes it into a descending orbit again. Shortly afterward it is consumed by the fires of atmospheric entry." + mem_demon_ship.6.a:0 "May they find peace." + mem_demon_ship.7.name:0 "Final Report" + mem_demon_ship.7.desc:0 "Working through the sensor data recorded during the FTL-event, §Y[Root.GetLeaderName]§! came to the conclusion that the prototype and its crew left our plane of existence and entered another dimension where our natural laws do not apply. The severe mental stress must have driven the crew to madness.\n\nWhile reviewing further data, a feeling of a dark presence overcomes the science officer and [root.leader.GetHisHer] assistants. They quickly remove the datacore to take it with them to the §Y[Root.GetName]§!.\n\nRight after returning to their ship, our science team monitors an energy spike inside the prototypes FTL-core. They initiate emergency undocking procedures, which they barely manage to complete before the ship vanishes into the void. §Y[Root.GetLeaderName]§! speculates on the possibility that the ship itself might have been changed by strange dimensional energies.\n\nMight it be alive? We may never know, but the retrieved datacore provides significant data on FTL-travel." + mem_demon_ship.7.a:0 "Our knowledge expands!" + mem_demon_ship.8.name:0 "Final Report" + mem_demon_ship.8.desc:0 "Working through the sensor data recorded during the FTL-event, §Y[Root.GetLeaderName]§! came to the conclusion that the prototype and its crew left our plane of existence and entered another dimension where our natural laws do not apply. The severe mental stress must have driven the crew to madness.\n\nWhile reviewing further data, [root.leader.GetSheHe] [root.leader.GetWasWere] interrupted by the noise of the crew fighting and screaming. One of the scientist's assistants had seemingly gone mad, and was trying to destroy the §Y[Root.GetName]§! while shouting incoherently about how the prototype demanded more passengers to the "Other Side". With no shortage of luck and at the cost of some injuries, the rest of the team managed to confine him aboard the scienceship.\n\nAfter this event, [Root.GetLeaderName] chose to destroy the prototype and everything it might have brought with it from this "Other Side" by remotely using the ship's self-destruct device. We might never know what exactly happened to the ship and its crew, but our science team is alive and the chief scientist's colleague is on the way to recovery." + mem_demon_ship.8.a:0 "Tragedy averted." + mem_demon_ship.9.name:0 "Final Transmission" + mem_demon_ship.9.desc:0 "Working through the sensor data recorded during the FTL-event, our science team came to the conclusion that the prototype and its crew left our plane of existence and entered another dimension where our natural laws do not apply. The severe mental stress must have driven the crew to madness.\n\nThe transmission of science data changes into a video transmission at the end. The chief scientist stands in front of the camera holding [root.leader.GetHisHer] own eyes in [root.leader.GetHisHer] hands while speaking in a low voice: "We go now to the Other Side". The science team's agonizing screams echo through the transmission before it ends.\n\nRecovery teams searching for our science ship found no traces..." + mem_demon_ship.9.a:0 "Horrifying." + mem_demon_ship.9.a.tooltip:0 "Our survey ship and its crew are lost" + diff --git a/localisation/mem_dimensional_rift_l_braz_por.yml b/localisation/mem_dimensional_rift_l_braz_por.yml new file mode 100644 index 00000000..e238e8c2 --- /dev/null +++ b/localisation/mem_dimensional_rift_l_braz_por.yml @@ -0,0 +1,28 @@ +l_braz_por: + #Dimensional Rift Anomaly + #Writing and idea by Lionheart + #Code by LamilLerran + mem_dimensional_rift_category:0 "A Glimmer of Hope" + mem_dimensional_rift_category_desc:0 "Our science vessel's detection grid has found traces of a highly-advanced alloy in this asteroid belt, and the crew is excited to discover what treasure these wandering monoliths may contain." + mem_dimensional_rift.105.name:0 "No Explanation" + mem_dimensional_rift.105.desc:0 "After extensive searching and sensor recalibrations yielded no further results, §Y[Root.GetLeaderName]§! and the crew of the §Y[Root.GetName]§! have given up their search." + mem_dimensional_rift.105.a:0 "Back to work, then." + mem_dimensional_rift.106.name:0 "An Abrupt End" + mem_dimensional_rift.106.desc:0 "While scanning the recesses of the asteroid belt, our ship was struck by a rock big enough to cause a warp core breach. All crew members have been lost, along with the §Y[Root.GetName]§!." + mem_dimensional_rift.106.a:0 "A sad day for the §Y[Root.Owner.GetName]§!" + mem_dimensional_rift.7.name:0 "A Lost Laboratory" + mem_dimensional_rift.7.desc:0 "Ancient, cold and decrepit, an abandoned research station rests atop one of the nearby asteroids. Upon closer inspection, the power core seems to have been ripped out or otherwise forcibly ejected. Science officer [root.leader.GetName] requests a mobile power core to boot the station's systems back online." + mem_dimensional_rift.7.a:0 "Plug it in." + mem_dimensional_rift.7.b:0 "We can't afford to waste energy at this time." + MEM_DIMENSIONAL_RIFT_PROJECT:0 "Delving into Data" + MEM_DIMENSIONAL_RIFT_PROJECT_DESC:0 "Our scientists want permission to activate the data files aboard a decrepit research station. They claim it could further our research endeavours." + mem_dimensional_rift.1.name:0 "A Lost Laboratory" + mem_dimensional_rift.1.desc:0 "The station's systems flicker for a moment, shedding a dull light on the remnants of the once-busy laboratory. With most of the circuits powering the hydraulic doors fried, the station is still uninhabitable and impossible to investigate further than the breached central control room. The crew now requests permission to inspect the remaining data files." + mem_dimensional_rift.1.a:0 "Follow up with the research. Let's figure out what caused this." + mem_dimensional_rift.1.b:0 "We cannot afford the time to work on this further." + mem_dimensional_rift.2.name:0 "A Lost Laboratory" + mem_dimensional_rift.2.desc:0 "The last of the station's logs seems to be a closing statement, indicating the completion of all research and the shutdown of the facility. The data in the file seems to indicate that multiple time-space rifts tore apart significant areas of the station's outer hull, resulting in many casualties. Data about the test itself seems to be redacted or lost. Whatever tore this station apart, we cannot be certain. Nevertheless, we have gained vast insight about warp fields and purported loopholes in the laws of physics." + mem_dimensional_rift.2.a:0 "Commendations to the crew." + budget_group_country_modifier:0 "Event Modifiers" + mem_powering_abandoned_station:0 "Powering Abandoned Station" + diff --git a/localisation/mem_dimensional_rift_l_simp_chinese.yml b/localisation/mem_dimensional_rift_l_simp_chinese.yml new file mode 100644 index 00000000..8a2a750a --- /dev/null +++ b/localisation/mem_dimensional_rift_l_simp_chinese.yml @@ -0,0 +1,28 @@ +l_simp_chinese: + #Dimensional Rift Anomaly + #Writing and idea by Lionheart + #Code by LamilLerran + mem_dimensional_rift_category:0 "A Glimmer of Hope" + mem_dimensional_rift_category_desc:0 "Our science vessel's detection grid has found traces of a highly-advanced alloy in this asteroid belt, and the crew is excited to discover what treasure these wandering monoliths may contain." + mem_dimensional_rift.105.name:0 "No Explanation" + mem_dimensional_rift.105.desc:0 "After extensive searching and sensor recalibrations yielded no further results, §Y[Root.GetLeaderName]§! and the crew of the §Y[Root.GetName]§! have given up their search." + mem_dimensional_rift.105.a:0 "Back to work, then." + mem_dimensional_rift.106.name:0 "An Abrupt End" + mem_dimensional_rift.106.desc:0 "While scanning the recesses of the asteroid belt, our ship was struck by a rock big enough to cause a warp core breach. All crew members have been lost, along with the §Y[Root.GetName]§!." + mem_dimensional_rift.106.a:0 "A sad day for the §Y[Root.Owner.GetName]§!" + mem_dimensional_rift.7.name:0 "A Lost Laboratory" + mem_dimensional_rift.7.desc:0 "Ancient, cold and decrepit, an abandoned research station rests atop one of the nearby asteroids. Upon closer inspection, the power core seems to have been ripped out or otherwise forcibly ejected. Science officer [root.leader.GetName] requests a mobile power core to boot the station's systems back online." + mem_dimensional_rift.7.a:0 "Plug it in." + mem_dimensional_rift.7.b:0 "We can't afford to waste energy at this time." + MEM_DIMENSIONAL_RIFT_PROJECT:0 "Delving into Data" + MEM_DIMENSIONAL_RIFT_PROJECT_DESC:0 "Our scientists want permission to activate the data files aboard a decrepit research station. They claim it could further our research endeavours." + mem_dimensional_rift.1.name:0 "A Lost Laboratory" + mem_dimensional_rift.1.desc:0 "The station's systems flicker for a moment, shedding a dull light on the remnants of the once-busy laboratory. With most of the circuits powering the hydraulic doors fried, the station is still uninhabitable and impossible to investigate further than the breached central control room. The crew now requests permission to inspect the remaining data files." + mem_dimensional_rift.1.a:0 "Follow up with the research. Let's figure out what caused this." + mem_dimensional_rift.1.b:0 "We cannot afford the time to work on this further." + mem_dimensional_rift.2.name:0 "A Lost Laboratory" + mem_dimensional_rift.2.desc:0 "The last of the station's logs seems to be a closing statement, indicating the completion of all research and the shutdown of the facility. The data in the file seems to indicate that multiple time-space rifts tore apart significant areas of the station's outer hull, resulting in many casualties. Data about the test itself seems to be redacted or lost. Whatever tore this station apart, we cannot be certain. Nevertheless, we have gained vast insight about warp fields and purported loopholes in the laws of physics." + mem_dimensional_rift.2.a:0 "Commendations to the crew." + budget_group_country_modifier:0 "Event Modifiers" + mem_powering_abandoned_station:0 "Powering Abandoned Station" + diff --git a/localisation/mem_disguised_planet_l_braz_por.yml b/localisation/mem_disguised_planet_l_braz_por.yml new file mode 100644 index 00000000..42cd35cf --- /dev/null +++ b/localisation/mem_disguised_planet_l_braz_por.yml @@ -0,0 +1,32 @@ +#Disguised Planet +#By ViolentBeetle + +l_braz_por: + + mem_disguised_planet_category:0 "Fickle Planet" + mem_disguised_planet_category_desc:0 "Atmospheric patterns of this planet do not entirely match simulations, and several deep scans have provided data wildly inconsistent with other tests." + + mem_disguised_planet.1.name:0 "Holographic disguise" + mem_disguised_planet.1.desc:0 "Further investigation has revealed that the supposedly toxic atmosphere of [From.GetName] does not actually exist. Clever usage of holographic generators, light refraction and particle dispersion created the convincing illusion that the planet had a thick, hostile atmosphere. \n\nOnce the fake clouds were parted, [Root.GetName] discovered... a completely barren world, concealed beneath the illusion. It seems someone went to great lengths to disguise this inhospitable rock as a different kind of inhospitable rock." + mem_disguised_planet.1.a:0 "What was even the point?" + + mem_disguised_planet.2.name:0 "A Hidden World" + mem_disguised_planet.2.desc:0 "[Root.GetName] reports that the supposedly toxic atmosphere of [From.GetName] is not actually toxic at all. \n\nClever usage of holographic generators, light refraction and particle dispersion created the convincing illusion that the planet had a thick, hostile atmosphere, while in reality the atmosphere appears to be quite benign. Once the fake clouds had been parted, a habitable surface was revealed beneath. \n\nIt seems that, at some point, someone put considerable effort into disguising this world as something far less hospitable." + mem_disguised_planet.2.a:0 "" + + mem_disguised_planet.3.name:0 "A Mystery Wrapped in an Enigma" + mem_disguised_planet.3.desc:0 "Further investigation has revealed that the supposedly toxic atmosphere of [From.GetName] does not actually exist. Clever usage of holographic generators, light refraction and particle dispersion created the convincing illusion that the planet has a thick hostile atmosphere. \n\nWhat [Root.GetName] actually discovered beneath the fake clouds was quite odd - a tiny planet covered entirely in a shield that appears to be entirely impenetrable, meaning that it remains completely unclear by whom and for what purpose this planet was so extensively hidden." + mem_disguised_planet.3.a:0 "Very odd." + + mem_disguised_planet.100.name:0 "Failure" + mem_disguised_planet.100.desc:0 "[Root.GetName] could not replicate previous anomalous readings on [FromFrom.GetName]. They were likely caused by improperly calibrated sensors." + mem_disguised_planet.100.a:0 "Disappointing." + + mem_disguised_planet_modifier:0 "Holographic projectors" + mem_disguised_planet_modifier_desc:0 "Ancient holographic projectors produce false images of toxic clouds over this world." + + d_mem_disguised_planet_mystery_pile:0 "Mystery Pile" + d_mem_disguised_planet_mystery_pile_desc:0 "It's unclear what exactly this pile is, except that it is composed of highly complex polymers, is painful to look at, and smells foul. It also wobbles." + + d_mem_disguised_planet_triple_deposit:1 "Hidden Valley" + d_mem_disguised_planet_triple_deposit_desc:1 "Safely concealed beneath false images of a toxic world lies a valley rich in rare resources." diff --git a/localisation/mem_disguised_planet_l_polish.yml b/localisation/mem_disguised_planet_l_polish.yml new file mode 100644 index 00000000..141c8147 --- /dev/null +++ b/localisation/mem_disguised_planet_l_polish.yml @@ -0,0 +1,32 @@ +#Disguised Planet +#By ViolentBeetle + +l_polish: + + mem_disguised_planet_category:0 "Fickle Planet" + mem_disguised_planet_category_desc:0 "Atmospheric patterns of this planet do not entirely match simulations, and several deep scans have provided data wildly inconsistent with other tests." + + mem_disguised_planet.1.name:0 "Holographic disguise" + mem_disguised_planet.1.desc:0 "Further investigation has revealed that the supposedly toxic atmosphere of [From.GetName] does not actually exist. Clever usage of holographic generators, light refraction and particle dispersion created the convincing illusion that the planet had a thick, hostile atmosphere. \n\nOnce the fake clouds were parted, [Root.GetName] discovered... a completely barren world, concealed beneath the illusion. It seems someone went to great lengths to disguise this inhospitable rock as a different kind of inhospitable rock." + mem_disguised_planet.1.a:0 "What was even the point?" + + mem_disguised_planet.2.name:0 "A Hidden World" + mem_disguised_planet.2.desc:0 "[Root.GetName] reports that the supposedly toxic atmosphere of [From.GetName] is not actually toxic at all. \n\nClever usage of holographic generators, light refraction and particle dispersion created the convincing illusion that the planet had a thick, hostile atmosphere, while in reality the atmosphere appears to be quite benign. Once the fake clouds had been parted, a habitable surface was revealed beneath. \n\nIt seems that, at some point, someone put considerable effort into disguising this world as something far less hospitable." + mem_disguised_planet.2.a:0 "" + + mem_disguised_planet.3.name:0 "A Mystery Wrapped in an Enigma" + mem_disguised_planet.3.desc:0 "Further investigation has revealed that the supposedly toxic atmosphere of [From.GetName] does not actually exist. Clever usage of holographic generators, light refraction and particle dispersion created the convincing illusion that the planet has a thick hostile atmosphere. \n\nWhat [Root.GetName] actually discovered beneath the fake clouds was quite odd - a tiny planet covered entirely in a shield that appears to be entirely impenetrable, meaning that it remains completely unclear by whom and for what purpose this planet was so extensively hidden." + mem_disguised_planet.3.a:0 "Very odd." + + mem_disguised_planet.100.name:0 "Failure" + mem_disguised_planet.100.desc:0 "[Root.GetName] could not replicate previous anomalous readings on [FromFrom.GetName]. They were likely caused by improperly calibrated sensors." + mem_disguised_planet.100.a:0 "Disappointing." + + mem_disguised_planet_modifier:0 "Holographic projectors" + mem_disguised_planet_modifier_desc:0 "Ancient holographic projectors produce false images of toxic clouds over this world." + + d_mem_disguised_planet_mystery_pile:0 "Mystery Pile" + d_mem_disguised_planet_mystery_pile_desc:0 "It's unclear what exactly this pile is, except that it is composed of highly complex polymers, is painful to look at, and smells foul. It also wobbles." + + d_mem_disguised_planet_triple_deposit:1 "Hidden Valley" + d_mem_disguised_planet_triple_deposit_desc:1 "Safely concealed beneath false images of a toxic world lies a valley rich in rare resources." diff --git a/localisation/mem_disguised_planet_l_simp_chinese.yml b/localisation/mem_disguised_planet_l_simp_chinese.yml new file mode 100644 index 00000000..258a3536 --- /dev/null +++ b/localisation/mem_disguised_planet_l_simp_chinese.yml @@ -0,0 +1,32 @@ +#Disguised Planet +#By ViolentBeetle + +l_simp_chinese: + + mem_disguised_planet_category:0 "Fickle Planet" + mem_disguised_planet_category_desc:0 "Atmospheric patterns of this planet do not entirely match simulations, and several deep scans have provided data wildly inconsistent with other tests." + + mem_disguised_planet.1.name:0 "Holographic disguise" + mem_disguised_planet.1.desc:0 "Further investigation has revealed that the supposedly toxic atmosphere of [From.GetName] does not actually exist. Clever usage of holographic generators, light refraction and particle dispersion created the convincing illusion that the planet had a thick, hostile atmosphere. \n\nOnce the fake clouds were parted, [Root.GetName] discovered... a completely barren world, concealed beneath the illusion. It seems someone went to great lengths to disguise this inhospitable rock as a different kind of inhospitable rock." + mem_disguised_planet.1.a:0 "What was even the point?" + + mem_disguised_planet.2.name:0 "A Hidden World" + mem_disguised_planet.2.desc:0 "[Root.GetName] reports that the supposedly toxic atmosphere of [From.GetName] is not actually toxic at all. \n\nClever usage of holographic generators, light refraction and particle dispersion created the convincing illusion that the planet had a thick, hostile atmosphere, while in reality the atmosphere appears to be quite benign. Once the fake clouds had been parted, a habitable surface was revealed beneath. \n\nIt seems that, at some point, someone put considerable effort into disguising this world as something far less hospitable." + mem_disguised_planet.2.a:0 "" + + mem_disguised_planet.3.name:0 "A Mystery Wrapped in an Enigma" + mem_disguised_planet.3.desc:0 "Further investigation has revealed that the supposedly toxic atmosphere of [From.GetName] does not actually exist. Clever usage of holographic generators, light refraction and particle dispersion created the convincing illusion that the planet has a thick hostile atmosphere. \n\nWhat [Root.GetName] actually discovered beneath the fake clouds was quite odd - a tiny planet covered entirely in a shield that appears to be entirely impenetrable, meaning that it remains completely unclear by whom and for what purpose this planet was so extensively hidden." + mem_disguised_planet.3.a:0 "Very odd." + + mem_disguised_planet.100.name:0 "Failure" + mem_disguised_planet.100.desc:0 "[Root.GetName] could not replicate previous anomalous readings on [FromFrom.GetName]. They were likely caused by improperly calibrated sensors." + mem_disguised_planet.100.a:0 "Disappointing." + + mem_disguised_planet_modifier:0 "Holographic projectors" + mem_disguised_planet_modifier_desc:0 "Ancient holographic projectors produce false images of toxic clouds over this world." + + d_mem_disguised_planet_mystery_pile:0 "Mystery Pile" + d_mem_disguised_planet_mystery_pile_desc:0 "It's unclear what exactly this pile is, except that it is composed of highly complex polymers, is painful to look at, and smells foul. It also wobbles." + + d_mem_disguised_planet_triple_deposit:1 "Hidden Valley" + d_mem_disguised_planet_triple_deposit_desc:1 "Safely concealed beneath false images of a toxic world lies a valley rich in rare resources." diff --git a/localisation/mem_diversity_l_braz_por.yml b/localisation/mem_diversity_l_braz_por.yml new file mode 100644 index 00000000..b9b74b64 --- /dev/null +++ b/localisation/mem_diversity_l_braz_por.yml @@ -0,0 +1,22 @@ +l_braz_por: + + mem_diversity.1.name:0 "A Question of Merit" + mem_diversity.1.desc:0 "It is codified in [Root.GetAdj] law that §Y[oppressed_species.GetSpeciesNamePlural]§! are not permitted to occupy positions of leadership within the [root.GetName]. \n\nHowever, aptitude tests have revealed one particular [oppressed_species.GetSpeciesName] to be a genius of startling potential, despite their species. A [Root.GetSpeciesName] with such aptitudes would, without a doubt, be fast-tracked to an important position. However, as things stand, their talent risks being wasted. Perhaps an exception can be made in this case?" + mem_diversity.1.a:0 "Perhaps. Make the arrangements." + mem_diversity_admiral:0 "A talented §Sadmiral§! is added to the leader pool." + mem_diversity_general:0 "A talented §Sgeneral§! is added to the leader pool." + mem_diversity_scientist:0 "A talented §Sscientist§! is added to the leader pool." + mem_diversity_governor:0 "A talented §Sgovernor§! is added to the leader pool." + mem_diversity.1.a.tooltip:0 "While the §Y[oppressed_species.GetSpeciesNamePlural]§! will be §Gpleased§! by this promotion, all non-xenophile pops with §SFull Citizenship§! will be §Rdeeply offended§!." + mem_diversity.1.b:0 "Absolutely not." + mem_diversity.1.c:0 "The "galaxy's smartest [oppressed_species.GetSpeciesName]" would make a great freak show." + mem_diversity.1.c.tooltip:0 "All §Y[oppressed_species.GetSpeciesNamePlural]§! will be §Rdeeply offended§! by this disgrace." + + mem_diversity_outsider:0 "Outsider" + mem_diversity_outsider_desc:0 "Hired despite obvious discriminatory practices, this leader is eager to prove merit of their species." + + mem_diversity:0 "Diverse Hiring" + mem_diversity_outraged:0 "Outraged by leadership hiring" + mem_diversity_outraged_xenophobe:0 "$mem_diversity_outraged$" + mem_diversity_hired:0 "Pleased by promotion" + mem_diversity_humiliated:0 "Racist humiliation" diff --git a/localisation/mem_diversity_l_german.yml b/localisation/mem_diversity_l_german.yml new file mode 100644 index 00000000..6d740e7a --- /dev/null +++ b/localisation/mem_diversity_l_german.yml @@ -0,0 +1,22 @@ +l_german: + + mem_diversity.1.name:0 "A Question of Merit" + mem_diversity.1.desc:0 "It is codified in [Root.GetAdj] law that §Y[oppressed_species.GetSpeciesNamePlural]§! are not permitted to occupy positions of leadership within the [root.GetName]. \n\nHowever, aptitude tests have revealed one particular [oppressed_species.GetSpeciesName] to be a genius of startling potential, despite their species. A [Root.GetSpeciesName] with such aptitudes would, without a doubt, be fast-tracked to an important position. However, as things stand, their talent risks being wasted. Perhaps an exception can be made in this case?" + mem_diversity.1.a:0 "Perhaps. Make the arrangements." + mem_diversity_admiral:0 "A talented §Sadmiral§! is added to the leader pool." + mem_diversity_general:0 "A talented §Sgeneral§! is added to the leader pool." + mem_diversity_scientist:0 "A talented §Sscientist§! is added to the leader pool." + mem_diversity_governor:0 "A talented §Sgovernor§! is added to the leader pool." + mem_diversity.1.a.tooltip:0 "While the §Y[oppressed_species.GetSpeciesNamePlural]§! will be §Gpleased§! by this promotion, all non-xenophile pops with §SFull Citizenship§! will be §Rdeeply offended§!." + mem_diversity.1.b:0 "Absolutely not." + mem_diversity.1.c:0 "The "galaxy's smartest [oppressed_species.GetSpeciesName]" would make a great freak show." + mem_diversity.1.c.tooltip:0 "All §Y[oppressed_species.GetSpeciesNamePlural]§! will be §Rdeeply offended§! by this disgrace." + + mem_diversity_outsider:0 "Outsider" + mem_diversity_outsider_desc:0 "Hired despite obvious discriminatory practices, this leader is eager to prove merit of their species." + + mem_diversity:0 "Diverse Hiring" + mem_diversity_outraged:0 "Outraged by leadership hiring" + mem_diversity_outraged_xenophobe:0 "$mem_diversity_outraged$" + mem_diversity_hired:0 "Pleased by promotion" + mem_diversity_humiliated:0 "Racist humiliation" diff --git a/localisation/mem_diversity_l_polish.yml b/localisation/mem_diversity_l_polish.yml new file mode 100644 index 00000000..5a7d138a --- /dev/null +++ b/localisation/mem_diversity_l_polish.yml @@ -0,0 +1,22 @@ +l_polish: + + mem_diversity.1.name:0 "A Question of Merit" + mem_diversity.1.desc:0 "It is codified in [Root.GetAdj] law that §Y[oppressed_species.GetSpeciesNamePlural]§! are not permitted to occupy positions of leadership within the [root.GetName]. \n\nHowever, aptitude tests have revealed one particular [oppressed_species.GetSpeciesName] to be a genius of startling potential, despite their species. A [Root.GetSpeciesName] with such aptitudes would, without a doubt, be fast-tracked to an important position. However, as things stand, their talent risks being wasted. Perhaps an exception can be made in this case?" + mem_diversity.1.a:0 "Perhaps. Make the arrangements." + mem_diversity_admiral:0 "A talented §Sadmiral§! is added to the leader pool." + mem_diversity_general:0 "A talented §Sgeneral§! is added to the leader pool." + mem_diversity_scientist:0 "A talented §Sscientist§! is added to the leader pool." + mem_diversity_governor:0 "A talented §Sgovernor§! is added to the leader pool." + mem_diversity.1.a.tooltip:0 "While the §Y[oppressed_species.GetSpeciesNamePlural]§! will be §Gpleased§! by this promotion, all non-xenophile pops with §SFull Citizenship§! will be §Rdeeply offended§!." + mem_diversity.1.b:0 "Absolutely not." + mem_diversity.1.c:0 "The "galaxy's smartest [oppressed_species.GetSpeciesName]" would make a great freak show." + mem_diversity.1.c.tooltip:0 "All §Y[oppressed_species.GetSpeciesNamePlural]§! will be §Rdeeply offended§! by this disgrace." + + mem_diversity_outsider:0 "Outsider" + mem_diversity_outsider_desc:0 "Hired despite obvious discriminatory practices, this leader is eager to prove merit of their species." + + mem_diversity:0 "Diverse Hiring" + mem_diversity_outraged:0 "Outraged by leadership hiring" + mem_diversity_outraged_xenophobe:0 "$mem_diversity_outraged$" + mem_diversity_hired:0 "Pleased by promotion" + mem_diversity_humiliated:0 "Racist humiliation" diff --git a/localisation/mem_diversity_l_simp_chinese.yml b/localisation/mem_diversity_l_simp_chinese.yml new file mode 100644 index 00000000..6402010d --- /dev/null +++ b/localisation/mem_diversity_l_simp_chinese.yml @@ -0,0 +1,22 @@ +l_simp_chinese: + + mem_diversity.1.name:0 "A Question of Merit" + mem_diversity.1.desc:0 "It is codified in [Root.GetAdj] law that §Y[oppressed_species.GetSpeciesNamePlural]§! are not permitted to occupy positions of leadership within the [root.GetName]. \n\nHowever, aptitude tests have revealed one particular [oppressed_species.GetSpeciesName] to be a genius of startling potential, despite their species. A [Root.GetSpeciesName] with such aptitudes would, without a doubt, be fast-tracked to an important position. However, as things stand, their talent risks being wasted. Perhaps an exception can be made in this case?" + mem_diversity.1.a:0 "Perhaps. Make the arrangements." + mem_diversity_admiral:0 "A talented §Sadmiral§! is added to the leader pool." + mem_diversity_general:0 "A talented §Sgeneral§! is added to the leader pool." + mem_diversity_scientist:0 "A talented §Sscientist§! is added to the leader pool." + mem_diversity_governor:0 "A talented §Sgovernor§! is added to the leader pool." + mem_diversity.1.a.tooltip:0 "While the §Y[oppressed_species.GetSpeciesNamePlural]§! will be §Gpleased§! by this promotion, all non-xenophile pops with §SFull Citizenship§! will be §Rdeeply offended§!." + mem_diversity.1.b:0 "Absolutely not." + mem_diversity.1.c:0 "The "galaxy's smartest [oppressed_species.GetSpeciesName]" would make a great freak show." + mem_diversity.1.c.tooltip:0 "All §Y[oppressed_species.GetSpeciesNamePlural]§! will be §Rdeeply offended§! by this disgrace." + + mem_diversity_outsider:0 "Outsider" + mem_diversity_outsider_desc:0 "Hired despite obvious discriminatory practices, this leader is eager to prove merit of their species." + + mem_diversity:0 "Diverse Hiring" + mem_diversity_outraged:0 "Outraged by leadership hiring" + mem_diversity_outraged_xenophobe:0 "$mem_diversity_outraged$" + mem_diversity_hired:0 "Pleased by promotion" + mem_diversity_humiliated:0 "Racist humiliation" diff --git a/localisation/mem_doom_l_braz_por.yml b/localisation/mem_doom_l_braz_por.yml new file mode 100644 index 00000000..4e52c62f --- /dev/null +++ b/localisation/mem_doom_l_braz_por.yml @@ -0,0 +1,42 @@ +l_braz_por: + + r_mem_doom_capacitor: "Malign Capacitor" + r_mem_doom_capacitor_desc: "A device that not only channels energies from other dimensions but also shapes them in powerful constructs." + mem_doom_capacitor_effect_tooltip: "Summons a §SSpectral Wyrm§! to serve us. \nThe Spectral Wyrm possesses powerful weapons but is fairly frail for its size." + mem_doom_requires_no_other_ship: "We have already summoned a §SSpectral Wyrm§!." + + mem_doom_dragon_ship: "Spectral Wyrm" + mem_doom_dragon_ship_plural: "Spectral Wyrms" + mem_doom_dragon_section:0 "" + + MEM_COMPONENT_DOOM_DRAGON_BEAM: "Malign Beam" + MEM_COMPONENT_DOOM_DRAGON_PROJECTION: "Malign Projection" + MEM_DOOM_SHIELD: "Negative Energy Deflector" + MEM_DOOM_AURA_SHIELD_DAMPENER: "Otherworldly Distortion Field" + + mem_doom_dig_site: "At Doom's Gate" + mem_doom_dig_site_desc: "This barren planet once contained an advanced research outpost. However, it now lies in ruins, the site still littered with the mummified remains of its previous inhabitants. Their killers are nowhere to be found. \n\nThe destruction of the outpost must have occurred hundreds of years ago, yet scans indicate that some facilities might still be intact underground. Against all odds, we are picking up a power source buried deep within. What could have survived and still be operational after all this time?" + + mem_doom.1.name: "The Entryway" + mem_doom.1.desc: "The archaeological expedition has made a breakthrough. §Y[Leader.GetName]§! reports that [Leader.GetSheHe] has finally located a relatively intact passage leading from the surface into the underground sections. \n\nJust like the surface, the hallways are littered with the dead bodies of the previous occupants. Their death was violent, but the cause of it is not entirely clear due to the extensive damage sustained - both by the bodies and their surroundings. It also appears that some bodies belonged to a military force of some sort, perhaps a damage control or cover up team sent in to contain the situation. \n\nJudging by the overall state of affairs, they were not particularly successful." + mem_doom.1.a: "$DIG$" + mem_doom.2.name: "The Command Core" + mem_doom.2.desc: "The archaeological expedition has made a major breakthrough. A recently discovered room turned out to house the command core controlling computer systems around the facilities.\n\nA major firefight clearly took place here, and out of the mass of neglected and destroyed computers, only a couple are still functional. They primarily contain logs regarding a massive energy flow from something called §SSite Zero§! to the distribution network on the planet's surface, but there's also a backup transcript titled §SCritical Incident 05484§! containing the following: \n§gShift Supervisor:§! Oh, this can't be good. \n§Y<>\n<>§!\n§RAlert:§! Sensor 2 readings outside acceptable parameters.\n§RAlert:§! No readings from sensors 1, 2, 4, 5, 7 and 9. \n§SError:§! Control Module 4 does not exist anymore.\n§g<>§!" + mem_doom.3.name: "The Stone Storage" + mem_doom.3.desc: "The archaeological team reports new findings: Some distance away from the main working areas, §Y[Leader.GetName]§! found a collection of stone tablets. \n\nThe stone itself appears to be procured from the depths of §Y[From.Planet.GetName]§! and the script on the tablets seems to have been written during the time when the facility was still operational, yet the language on most of them is completely different from what we found in the rest of the site and is undecipherable to us. What little there is written in the language of the site's operators is rambling and borderline incomprehensible, alluding to something called §YTalnekhreck§!. \n\nStrangely, there's no sign of fighting in the room, yet many stones are covered with excessive amounts of dried blood. Some of it is estamated to date back to decades before the fall of the facility." + mem_doom.4.name: "Unfathomable Depths" + mem_doom.4.desc: "As they descend deeper into the heart of the alien facility, §Y[Leader.GetName]§! and [Leader.GetHerHis] team encounter more and more things that don't make sense. \n\nSeveral rooms appear to be filled with an energy field of some sort. Invisible to most sensors, it makes any object that enters the room vanish into thin air. Additionally, spherical pockets of radiation just float about in space, defying all laws of nuclear physics. \n\nThe remains of the facility personnel are found more and more sparsely. On the other hand, the walls are no longer a familiar blend of alloys and polymers, but now closely resemble fossilized flesh. \n\nSome further information can be gleaned from the surviving computer terminals. The facility was built above a naturally occurring dimensional rift in §Y[From.Planet.GetName]§!'s crust. Its purpose was to research the unusual nature of the pocket universe on the other side and channel energy from it for their empire's needs. However, the realm they connected to was not as empty as they thought, and something unfriendly followed through with the energy flow." + mem_doom.5.name: "Site Zero" + mem_doom.5.desc: "The archaeological team has made its way to the deepest levels of the facility. They are now standing at the bottom of it - right above a massive cavern called §SSite Zero§!. \n\nThe regular technology of the facility, built out of metal and plastics, has given way to strange jagged rocks, resembling teeth or claws of gargantuan beasts. The pillars of strange, organic texture try to reach the hatch in the roof leading to the rest of facility but are cut off just a few meters short. A massive pile of charred corpses covers the cavern floor. \n\n[Leader.GetName] concluded that a squad of elite soldiers once entered this place and descended into the caverns, then re-emerged and moved onwards towards a different segment of the facility." + mem_doom.5.a: "Follow that trail." + mem_doom.6.name: "The Malign Capacitor" + mem_doom.6.desc: "The final destination of the elite squad whose scent we picked up at the §SSite Zero§! was not that far away. As far as we can infer, the resistance they encountered was not that great, yet as they were low on ammunition and manpower, the squad dwindled. \n\nTheir goal was apparently an auxiliary facility specifically established in case of events such as those that transpired - however, when the worst occurred and it was needed, the facility was overrun. The final battle apparently cost the lives of the remaining soldiers, though they managed to secure the facility. \n\nThe logs found on their power armour give some further clarity to the situation. A being they called §YTalnekhreck§! sent one of its offspring into the facility, where it subtly influenced the personnel, demanding sacrifices to nourish itself and its parents. Over time, §YTalnekhreck§! itself has breached through, killing some of the facility personnel and mutating others. At great cost, the portal was collapsed. \n\nThe squad in charge made an attempt to destroy everything that contained otherworldly influence. They failed. \n\nA single unit still powering itself with otherworldly energy is sitting there, just beyond the last dead body's reach." + mem_doom.6.a: "We'll take it. It'll be safe if handed carefully." + mem_doom.6.b: "Let's finish the job and destroy it." + + mem_doom.7.name: "The Spectral Wyrm Manifests" + mem_doom.7.desc: "As the Malign Capacitor reaches full power, its energy gains a form. A powerful otherworldly being, given shape by the Talnekhreck itself, has manifested above §Y[Capital_Scope.GetName]§! and is ready to do our bidding." + mem_doom.7.a: "Hail Talnekhreck!" + + mem_doom.100.name: "Ruined Outpost" + mem_doom.100.desc: "Despite the widespread devastation of [From.GetName], [Leader.GetName] was still able to locate a technological ruin on the surface of the planet. \n\nAn archaeological site has been established to further investigate it." \ No newline at end of file diff --git a/localisation/mem_doom_l_german.yml b/localisation/mem_doom_l_german.yml new file mode 100644 index 00000000..6a4abe5a --- /dev/null +++ b/localisation/mem_doom_l_german.yml @@ -0,0 +1,42 @@ +l_german: + + r_mem_doom_capacitor: "Malign Capacitor" + r_mem_doom_capacitor_desc: "A device that not only channels energies from other dimensions but also shapes them in powerful constructs." + mem_doom_capacitor_effect_tooltip: "Summons a §SSpectral Wyrm§! to serve us. \nThe Spectral Wyrm possesses powerful weapons but is fairly frail for its size." + mem_doom_requires_no_other_ship: "We have already summoned a §SSpectral Wyrm§!." + + mem_doom_dragon_ship: "Spectral Wyrm" + mem_doom_dragon_ship_plural: "Spectral Wyrms" + mem_doom_dragon_section:0 "" + + MEM_COMPONENT_DOOM_DRAGON_BEAM: "Malign Beam" + MEM_COMPONENT_DOOM_DRAGON_PROJECTION: "Malign Projection" + MEM_DOOM_SHIELD: "Negative Energy Deflector" + MEM_DOOM_AURA_SHIELD_DAMPENER: "Otherworldly Distortion Field" + + mem_doom_dig_site: "At Doom's Gate" + mem_doom_dig_site_desc: "This barren planet once contained an advanced research outpost. However, it now lies in ruins, the site still littered with the mummified remains of its previous inhabitants. Their killers are nowhere to be found. \n\nThe destruction of the outpost must have occurred hundreds of years ago, yet scans indicate that some facilities might still be intact underground. Against all odds, we are picking up a power source buried deep within. What could have survived and still be operational after all this time?" + + mem_doom.1.name: "The Entryway" + mem_doom.1.desc: "The archaeological expedition has made a breakthrough. §Y[Leader.GetName]§! reports that [Leader.GetSheHe] has finally located a relatively intact passage leading from the surface into the underground sections. \n\nJust like the surface, the hallways are littered with the dead bodies of the previous occupants. Their death was violent, but the cause of it is not entirely clear due to the extensive damage sustained - both by the bodies and their surroundings. It also appears that some bodies belonged to a military force of some sort, perhaps a damage control or cover up team sent in to contain the situation. \n\nJudging by the overall state of affairs, they were not particularly successful." + mem_doom.1.a: "$DIG$" + mem_doom.2.name: "The Command Core" + mem_doom.2.desc: "The archaeological expedition has made a major breakthrough. A recently discovered room turned out to house the command core controlling computer systems around the facilities.\n\nA major firefight clearly took place here, and out of the mass of neglected and destroyed computers, only a couple are still functional. They primarily contain logs regarding a massive energy flow from something called §SSite Zero§! to the distribution network on the planet's surface, but there's also a backup transcript titled §SCritical Incident 05484§! containing the following: \n§gShift Supervisor:§! Oh, this can't be good. \n§Y<>\n<>§!\n§RAlert:§! Sensor 2 readings outside acceptable parameters.\n§RAlert:§! No readings from sensors 1, 2, 4, 5, 7 and 9. \n§SError:§! Control Module 4 does not exist anymore.\n§g<>§!" + mem_doom.3.name: "The Stone Storage" + mem_doom.3.desc: "The archaeological team reports new findings: Some distance away from the main working areas, §Y[Leader.GetName]§! found a collection of stone tablets. \n\nThe stone itself appears to be procured from the depths of §Y[From.Planet.GetName]§! and the script on the tablets seems to have been written during the time when the facility was still operational, yet the language on most of them is completely different from what we found in the rest of the site and is undecipherable to us. What little there is written in the language of the site's operators is rambling and borderline incomprehensible, alluding to something called §YTalnekhreck§!. \n\nStrangely, there's no sign of fighting in the room, yet many stones are covered with excessive amounts of dried blood. Some of it is estamated to date back to decades before the fall of the facility." + mem_doom.4.name: "Unfathomable Depths" + mem_doom.4.desc: "As they descend deeper into the heart of the alien facility, §Y[Leader.GetName]§! and [Leader.GetHerHis] team encounter more and more things that don't make sense. \n\nSeveral rooms appear to be filled with an energy field of some sort. Invisible to most sensors, it makes any object that enters the room vanish into thin air. Additionally, spherical pockets of radiation just float about in space, defying all laws of nuclear physics. \n\nThe remains of the facility personnel are found more and more sparsely. On the other hand, the walls are no longer a familiar blend of alloys and polymers, but now closely resemble fossilized flesh. \n\nSome further information can be gleaned from the surviving computer terminals. The facility was built above a naturally occurring dimensional rift in §Y[From.Planet.GetName]§!'s crust. Its purpose was to research the unusual nature of the pocket universe on the other side and channel energy from it for their empire's needs. However, the realm they connected to was not as empty as they thought, and something unfriendly followed through with the energy flow." + mem_doom.5.name: "Site Zero" + mem_doom.5.desc: "The archaeological team has made its way to the deepest levels of the facility. They are now standing at the bottom of it - right above a massive cavern called §SSite Zero§!. \n\nThe regular technology of the facility, built out of metal and plastics, has given way to strange jagged rocks, resembling teeth or claws of gargantuan beasts. The pillars of strange, organic texture try to reach the hatch in the roof leading to the rest of facility but are cut off just a few meters short. A massive pile of charred corpses covers the cavern floor. \n\n[Leader.GetName] concluded that a squad of elite soldiers once entered this place and descended into the caverns, then re-emerged and moved onwards towards a different segment of the facility." + mem_doom.5.a: "Follow that trail." + mem_doom.6.name: "The Malign Capacitor" + mem_doom.6.desc: "The final destination of the elite squad whose scent we picked up at the §SSite Zero§! was not that far away. As far as we can infer, the resistance they encountered was not that great, yet as they were low on ammunition and manpower, the squad dwindled. \n\nTheir goal was apparently an auxiliary facility specifically established in case of events such as those that transpired - however, when the worst occurred and it was needed, the facility was overrun. The final battle apparently cost the lives of the remaining soldiers, though they managed to secure the facility. \n\nThe logs found on their power armour give some further clarity to the situation. A being they called §YTalnekhreck§! sent one of its offspring into the facility, where it subtly influenced the personnel, demanding sacrifices to nourish itself and its parents. Over time, §YTalnekhreck§! itself has breached through, killing some of the facility personnel and mutating others. At great cost, the portal was collapsed. \n\nThe squad in charge made an attempt to destroy everything that contained otherworldly influence. They failed. \n\nA single unit still powering itself with otherworldly energy is sitting there, just beyond the last dead body's reach." + mem_doom.6.a: "We'll take it. It'll be safe if handed carefully." + mem_doom.6.b: "Let's finish the job and destroy it." + + mem_doom.7.name: "The Spectral Wyrm Manifests" + mem_doom.7.desc: "As the Malign Capacitor reaches full power, its energy gains a form. A powerful otherworldly being, given shape by the Talnekhreck itself, has manifested above §Y[Capital_Scope.GetName]§! and is ready to do our bidding." + mem_doom.7.a: "Hail Talnekhreck!" + + mem_doom.100.name: "Ruined Outpost" + mem_doom.100.desc: "Despite the widespread devastation of [From.GetName], [Leader.GetName] was still able to locate a technological ruin on the surface of the planet. \n\nAn archaeological site has been established to further investigate it." \ No newline at end of file diff --git a/localisation/mem_doom_l_polish.yml b/localisation/mem_doom_l_polish.yml new file mode 100644 index 00000000..530312c8 --- /dev/null +++ b/localisation/mem_doom_l_polish.yml @@ -0,0 +1,42 @@ +l_polish: + + r_mem_doom_capacitor: "Malign Capacitor" + r_mem_doom_capacitor_desc: "A device that not only channels energies from other dimensions but also shapes them in powerful constructs." + mem_doom_capacitor_effect_tooltip: "Summons a §SSpectral Wyrm§! to serve us. \nThe Spectral Wyrm possesses powerful weapons but is fairly frail for its size." + mem_doom_requires_no_other_ship: "We have already summoned a §SSpectral Wyrm§!." + + mem_doom_dragon_ship: "Spectral Wyrm" + mem_doom_dragon_ship_plural: "Spectral Wyrms" + mem_doom_dragon_section:0 "" + + MEM_COMPONENT_DOOM_DRAGON_BEAM: "Malign Beam" + MEM_COMPONENT_DOOM_DRAGON_PROJECTION: "Malign Projection" + MEM_DOOM_SHIELD: "Negative Energy Deflector" + MEM_DOOM_AURA_SHIELD_DAMPENER: "Otherworldly Distortion Field" + + mem_doom_dig_site: "At Doom's Gate" + mem_doom_dig_site_desc: "This barren planet once contained an advanced research outpost. However, it now lies in ruins, the site still littered with the mummified remains of its previous inhabitants. Their killers are nowhere to be found. \n\nThe destruction of the outpost must have occurred hundreds of years ago, yet scans indicate that some facilities might still be intact underground. Against all odds, we are picking up a power source buried deep within. What could have survived and still be operational after all this time?" + + mem_doom.1.name: "The Entryway" + mem_doom.1.desc: "The archaeological expedition has made a breakthrough. §Y[Leader.GetName]§! reports that [Leader.GetSheHe] has finally located a relatively intact passage leading from the surface into the underground sections. \n\nJust like the surface, the hallways are littered with the dead bodies of the previous occupants. Their death was violent, but the cause of it is not entirely clear due to the extensive damage sustained - both by the bodies and their surroundings. It also appears that some bodies belonged to a military force of some sort, perhaps a damage control or cover up team sent in to contain the situation. \n\nJudging by the overall state of affairs, they were not particularly successful." + mem_doom.1.a: "$DIG$" + mem_doom.2.name: "The Command Core" + mem_doom.2.desc: "The archaeological expedition has made a major breakthrough. A recently discovered room turned out to house the command core controlling computer systems around the facilities.\n\nA major firefight clearly took place here, and out of the mass of neglected and destroyed computers, only a couple are still functional. They primarily contain logs regarding a massive energy flow from something called §SSite Zero§! to the distribution network on the planet's surface, but there's also a backup transcript titled §SCritical Incident 05484§! containing the following: \n§gShift Supervisor:§! Oh, this can't be good. \n§Y<>\n<>§!\n§RAlert:§! Sensor 2 readings outside acceptable parameters.\n§RAlert:§! No readings from sensors 1, 2, 4, 5, 7 and 9. \n§SError:§! Control Module 4 does not exist anymore.\n§g<>§!" + mem_doom.3.name: "The Stone Storage" + mem_doom.3.desc: "The archaeological team reports new findings: Some distance away from the main working areas, §Y[Leader.GetName]§! found a collection of stone tablets. \n\nThe stone itself appears to be procured from the depths of §Y[From.Planet.GetName]§! and the script on the tablets seems to have been written during the time when the facility was still operational, yet the language on most of them is completely different from what we found in the rest of the site and is undecipherable to us. What little there is written in the language of the site's operators is rambling and borderline incomprehensible, alluding to something called §YTalnekhreck§!. \n\nStrangely, there's no sign of fighting in the room, yet many stones are covered with excessive amounts of dried blood. Some of it is estamated to date back to decades before the fall of the facility." + mem_doom.4.name: "Unfathomable Depths" + mem_doom.4.desc: "As they descend deeper into the heart of the alien facility, §Y[Leader.GetName]§! and [Leader.GetHerHis] team encounter more and more things that don't make sense. \n\nSeveral rooms appear to be filled with an energy field of some sort. Invisible to most sensors, it makes any object that enters the room vanish into thin air. Additionally, spherical pockets of radiation just float about in space, defying all laws of nuclear physics. \n\nThe remains of the facility personnel are found more and more sparsely. On the other hand, the walls are no longer a familiar blend of alloys and polymers, but now closely resemble fossilized flesh. \n\nSome further information can be gleaned from the surviving computer terminals. The facility was built above a naturally occurring dimensional rift in §Y[From.Planet.GetName]§!'s crust. Its purpose was to research the unusual nature of the pocket universe on the other side and channel energy from it for their empire's needs. However, the realm they connected to was not as empty as they thought, and something unfriendly followed through with the energy flow." + mem_doom.5.name: "Site Zero" + mem_doom.5.desc: "The archaeological team has made its way to the deepest levels of the facility. They are now standing at the bottom of it - right above a massive cavern called §SSite Zero§!. \n\nThe regular technology of the facility, built out of metal and plastics, has given way to strange jagged rocks, resembling teeth or claws of gargantuan beasts. The pillars of strange, organic texture try to reach the hatch in the roof leading to the rest of facility but are cut off just a few meters short. A massive pile of charred corpses covers the cavern floor. \n\n[Leader.GetName] concluded that a squad of elite soldiers once entered this place and descended into the caverns, then re-emerged and moved onwards towards a different segment of the facility." + mem_doom.5.a: "Follow that trail." + mem_doom.6.name: "The Malign Capacitor" + mem_doom.6.desc: "The final destination of the elite squad whose scent we picked up at the §SSite Zero§! was not that far away. As far as we can infer, the resistance they encountered was not that great, yet as they were low on ammunition and manpower, the squad dwindled. \n\nTheir goal was apparently an auxiliary facility specifically established in case of events such as those that transpired - however, when the worst occurred and it was needed, the facility was overrun. The final battle apparently cost the lives of the remaining soldiers, though they managed to secure the facility. \n\nThe logs found on their power armour give some further clarity to the situation. A being they called §YTalnekhreck§! sent one of its offspring into the facility, where it subtly influenced the personnel, demanding sacrifices to nourish itself and its parents. Over time, §YTalnekhreck§! itself has breached through, killing some of the facility personnel and mutating others. At great cost, the portal was collapsed. \n\nThe squad in charge made an attempt to destroy everything that contained otherworldly influence. They failed. \n\nA single unit still powering itself with otherworldly energy is sitting there, just beyond the last dead body's reach." + mem_doom.6.a: "We'll take it. It'll be safe if handed carefully." + mem_doom.6.b: "Let's finish the job and destroy it." + + mem_doom.7.name: "The Spectral Wyrm Manifests" + mem_doom.7.desc: "As the Malign Capacitor reaches full power, its energy gains a form. A powerful otherworldly being, given shape by the Talnekhreck itself, has manifested above §Y[Capital_Scope.GetName]§! and is ready to do our bidding." + mem_doom.7.a: "Hail Talnekhreck!" + + mem_doom.100.name: "Ruined Outpost" + mem_doom.100.desc: "Despite the widespread devastation of [From.GetName], [Leader.GetName] was still able to locate a technological ruin on the surface of the planet. \n\nAn archaeological site has been established to further investigate it." \ No newline at end of file diff --git a/localisation/mem_doom_l_russian.yml b/localisation/mem_doom_l_russian.yml new file mode 100644 index 00000000..7287204c --- /dev/null +++ b/localisation/mem_doom_l_russian.yml @@ -0,0 +1,42 @@ +l_russian: + + r_mem_doom_capacitor: "Malign Capacitor" + r_mem_doom_capacitor_desc: "A device that not only channels energies from other dimensions but also shapes them in powerful constructs." + mem_doom_capacitor_effect_tooltip: "Summons a §SSpectral Wyrm§! to serve us. \nThe Spectral Wyrm possesses powerful weapons but is fairly frail for its size." + mem_doom_requires_no_other_ship: "We have already summoned a §SSpectral Wyrm§!." + + mem_doom_dragon_ship: "Spectral Wyrm" + mem_doom_dragon_ship_plural: "Spectral Wyrms" + mem_doom_dragon_section:0 "" + + MEM_COMPONENT_DOOM_DRAGON_BEAM: "Malign Beam" + MEM_COMPONENT_DOOM_DRAGON_PROJECTION: "Malign Projection" + MEM_DOOM_SHIELD: "Negative Energy Deflector" + MEM_DOOM_AURA_SHIELD_DAMPENER: "Otherworldly Distortion Field" + + mem_doom_dig_site: "At Doom's Gate" + mem_doom_dig_site_desc: "This barren planet once contained an advanced research outpost. However, it now lies in ruins, the site still littered with the mummified remains of its previous inhabitants. Their killers are nowhere to be found. \n\nThe destruction of the outpost must have occurred hundreds of years ago, yet scans indicate that some facilities might still be intact underground. Against all odds, we are picking up a power source buried deep within. What could have survived and still be operational after all this time?" + + mem_doom.1.name: "The Entryway" + mem_doom.1.desc: "The archaeological expedition has made a breakthrough. §Y[Leader.GetName]§! reports that [Leader.GetSheHe] has finally located a relatively intact passage leading from the surface into the underground sections. \n\nJust like the surface, the hallways are littered with the dead bodies of the previous occupants. Their death was violent, but the cause of it is not entirely clear due to the extensive damage sustained - both by the bodies and their surroundings. It also appears that some bodies belonged to a military force of some sort, perhaps a damage control or cover up team sent in to contain the situation. \n\nJudging by the overall state of affairs, they were not particularly successful." + mem_doom.1.a: "$DIG$" + mem_doom.2.name: "The Command Core" + mem_doom.2.desc: "The archaeological expedition has made a major breakthrough. A recently discovered room turned out to house the command core controlling computer systems around the facilities.\n\nA major firefight clearly took place here, and out of the mass of neglected and destroyed computers, only a couple are still functional. They primarily contain logs regarding a massive energy flow from something called §SSite Zero§! to the distribution network on the planet's surface, but there's also a backup transcript titled §SCritical Incident 05484§! containing the following: \n§gShift Supervisor:§! Oh, this can't be good. \n§Y<>\n<>§!\n§RAlert:§! Sensor 2 readings outside acceptable parameters.\n§RAlert:§! No readings from sensors 1, 2, 4, 5, 7 and 9. \n§SError:§! Control Module 4 does not exist anymore.\n§g<>§!" + mem_doom.3.name: "The Stone Storage" + mem_doom.3.desc: "The archaeological team reports new findings: Some distance away from the main working areas, §Y[Leader.GetName]§! found a collection of stone tablets. \n\nThe stone itself appears to be procured from the depths of §Y[From.Planet.GetName]§! and the script on the tablets seems to have been written during the time when the facility was still operational, yet the language on most of them is completely different from what we found in the rest of the site and is undecipherable to us. What little there is written in the language of the site's operators is rambling and borderline incomprehensible, alluding to something called §YTalnekhreck§!. \n\nStrangely, there's no sign of fighting in the room, yet many stones are covered with excessive amounts of dried blood. Some of it is estamated to date back to decades before the fall of the facility." + mem_doom.4.name: "Unfathomable Depths" + mem_doom.4.desc: "As they descend deeper into the heart of the alien facility, §Y[Leader.GetName]§! and [Leader.GetHerHis] team encounter more and more things that don't make sense. \n\nSeveral rooms appear to be filled with an energy field of some sort. Invisible to most sensors, it makes any object that enters the room vanish into thin air. Additionally, spherical pockets of radiation just float about in space, defying all laws of nuclear physics. \n\nThe remains of the facility personnel are found more and more sparsely. On the other hand, the walls are no longer a familiar blend of alloys and polymers, but now closely resemble fossilized flesh. \n\nSome further information can be gleaned from the surviving computer terminals. The facility was built above a naturally occurring dimensional rift in §Y[From.Planet.GetName]§!'s crust. Its purpose was to research the unusual nature of the pocket universe on the other side and channel energy from it for their empire's needs. However, the realm they connected to was not as empty as they thought, and something unfriendly followed through with the energy flow." + mem_doom.5.name: "Site Zero" + mem_doom.5.desc: "The archaeological team has made its way to the deepest levels of the facility. They are now standing at the bottom of it - right above a massive cavern called §SSite Zero§!. \n\nThe regular technology of the facility, built out of metal and plastics, has given way to strange jagged rocks, resembling teeth or claws of gargantuan beasts. The pillars of strange, organic texture try to reach the hatch in the roof leading to the rest of facility but are cut off just a few meters short. A massive pile of charred corpses covers the cavern floor. \n\n[Leader.GetName] concluded that a squad of elite soldiers once entered this place and descended into the caverns, then re-emerged and moved onwards towards a different segment of the facility." + mem_doom.5.a: "Follow that trail." + mem_doom.6.name: "The Malign Capacitor" + mem_doom.6.desc: "The final destination of the elite squad whose scent we picked up at the §SSite Zero§! was not that far away. As far as we can infer, the resistance they encountered was not that great, yet as they were low on ammunition and manpower, the squad dwindled. \n\nTheir goal was apparently an auxiliary facility specifically established in case of events such as those that transpired - however, when the worst occurred and it was needed, the facility was overrun. The final battle apparently cost the lives of the remaining soldiers, though they managed to secure the facility. \n\nThe logs found on their power armour give some further clarity to the situation. A being they called §YTalnekhreck§! sent one of its offspring into the facility, where it subtly influenced the personnel, demanding sacrifices to nourish itself and its parents. Over time, §YTalnekhreck§! itself has breached through, killing some of the facility personnel and mutating others. At great cost, the portal was collapsed. \n\nThe squad in charge made an attempt to destroy everything that contained otherworldly influence. They failed. \n\nA single unit still powering itself with otherworldly energy is sitting there, just beyond the last dead body's reach." + mem_doom.6.a: "We'll take it. It'll be safe if handed carefully." + mem_doom.6.b: "Let's finish the job and destroy it." + + mem_doom.7.name: "The Spectral Wyrm Manifests" + mem_doom.7.desc: "As the Malign Capacitor reaches full power, its energy gains a form. A powerful otherworldly being, given shape by the Talnekhreck itself, has manifested above §Y[Capital_Scope.GetName]§! and is ready to do our bidding." + mem_doom.7.a: "Hail Talnekhreck!" + + mem_doom.100.name: "Ruined Outpost" + mem_doom.100.desc: "Despite the widespread devastation of [From.GetName], [Leader.GetName] was still able to locate a technological ruin on the surface of the planet. \n\nAn archaeological site has been established to further investigate it." \ No newline at end of file diff --git a/localisation/mem_doom_l_simp_chinese.yml b/localisation/mem_doom_l_simp_chinese.yml new file mode 100644 index 00000000..f88ede88 --- /dev/null +++ b/localisation/mem_doom_l_simp_chinese.yml @@ -0,0 +1,42 @@ +l_simp_chinese: + + r_mem_doom_capacitor: "Malign Capacitor" + r_mem_doom_capacitor_desc: "A device that not only channels energies from other dimensions but also shapes them in powerful constructs." + mem_doom_capacitor_effect_tooltip: "Summons a §SSpectral Wyrm§! to serve us. \nThe Spectral Wyrm possesses powerful weapons but is fairly frail for its size." + mem_doom_requires_no_other_ship: "We have already summoned a §SSpectral Wyrm§!." + + mem_doom_dragon_ship: "Spectral Wyrm" + mem_doom_dragon_ship_plural: "Spectral Wyrms" + mem_doom_dragon_section:0 "" + + MEM_COMPONENT_DOOM_DRAGON_BEAM: "Malign Beam" + MEM_COMPONENT_DOOM_DRAGON_PROJECTION: "Malign Projection" + MEM_DOOM_SHIELD: "Negative Energy Deflector" + MEM_DOOM_AURA_SHIELD_DAMPENER: "Otherworldly Distortion Field" + + mem_doom_dig_site: "At Doom's Gate" + mem_doom_dig_site_desc: "This barren planet once contained an advanced research outpost. However, it now lies in ruins, the site still littered with the mummified remains of its previous inhabitants. Their killers are nowhere to be found. \n\nThe destruction of the outpost must have occurred hundreds of years ago, yet scans indicate that some facilities might still be intact underground. Against all odds, we are picking up a power source buried deep within. What could have survived and still be operational after all this time?" + + mem_doom.1.name: "The Entryway" + mem_doom.1.desc: "The archaeological expedition has made a breakthrough. §Y[Leader.GetName]§! reports that [Leader.GetSheHe] has finally located a relatively intact passage leading from the surface into the underground sections. \n\nJust like the surface, the hallways are littered with the dead bodies of the previous occupants. Their death was violent, but the cause of it is not entirely clear due to the extensive damage sustained - both by the bodies and their surroundings. It also appears that some bodies belonged to a military force of some sort, perhaps a damage control or cover up team sent in to contain the situation. \n\nJudging by the overall state of affairs, they were not particularly successful." + mem_doom.1.a: "$DIG$" + mem_doom.2.name: "The Command Core" + mem_doom.2.desc: "The archaeological expedition has made a major breakthrough. A recently discovered room turned out to house the command core controlling computer systems around the facilities.\n\nA major firefight clearly took place here, and out of the mass of neglected and destroyed computers, only a couple are still functional. They primarily contain logs regarding a massive energy flow from something called §SSite Zero§! to the distribution network on the planet's surface, but there's also a backup transcript titled §SCritical Incident 05484§! containing the following: \n§gShift Supervisor:§! Oh, this can't be good. \n§Y<>\n<>§!\n§RAlert:§! Sensor 2 readings outside acceptable parameters.\n§RAlert:§! No readings from sensors 1, 2, 4, 5, 7 and 9. \n§SError:§! Control Module 4 does not exist anymore.\n§g<>§!" + mem_doom.3.name: "The Stone Storage" + mem_doom.3.desc: "The archaeological team reports new findings: Some distance away from the main working areas, §Y[Leader.GetName]§! found a collection of stone tablets. \n\nThe stone itself appears to be procured from the depths of §Y[From.Planet.GetName]§! and the script on the tablets seems to have been written during the time when the facility was still operational, yet the language on most of them is completely different from what we found in the rest of the site and is undecipherable to us. What little there is written in the language of the site's operators is rambling and borderline incomprehensible, alluding to something called §YTalnekhreck§!. \n\nStrangely, there's no sign of fighting in the room, yet many stones are covered with excessive amounts of dried blood. Some of it is estamated to date back to decades before the fall of the facility." + mem_doom.4.name: "Unfathomable Depths" + mem_doom.4.desc: "As they descend deeper into the heart of the alien facility, §Y[Leader.GetName]§! and [Leader.GetHerHis] team encounter more and more things that don't make sense. \n\nSeveral rooms appear to be filled with an energy field of some sort. Invisible to most sensors, it makes any object that enters the room vanish into thin air. Additionally, spherical pockets of radiation just float about in space, defying all laws of nuclear physics. \n\nThe remains of the facility personnel are found more and more sparsely. On the other hand, the walls are no longer a familiar blend of alloys and polymers, but now closely resemble fossilized flesh. \n\nSome further information can be gleaned from the surviving computer terminals. The facility was built above a naturally occurring dimensional rift in §Y[From.Planet.GetName]§!'s crust. Its purpose was to research the unusual nature of the pocket universe on the other side and channel energy from it for their empire's needs. However, the realm they connected to was not as empty as they thought, and something unfriendly followed through with the energy flow." + mem_doom.5.name: "Site Zero" + mem_doom.5.desc: "The archaeological team has made its way to the deepest levels of the facility. They are now standing at the bottom of it - right above a massive cavern called §SSite Zero§!. \n\nThe regular technology of the facility, built out of metal and plastics, has given way to strange jagged rocks, resembling teeth or claws of gargantuan beasts. The pillars of strange, organic texture try to reach the hatch in the roof leading to the rest of facility but are cut off just a few meters short. A massive pile of charred corpses covers the cavern floor. \n\n[Leader.GetName] concluded that a squad of elite soldiers once entered this place and descended into the caverns, then re-emerged and moved onwards towards a different segment of the facility." + mem_doom.5.a: "Follow that trail." + mem_doom.6.name: "The Malign Capacitor" + mem_doom.6.desc: "The final destination of the elite squad whose scent we picked up at the §SSite Zero§! was not that far away. As far as we can infer, the resistance they encountered was not that great, yet as they were low on ammunition and manpower, the squad dwindled. \n\nTheir goal was apparently an auxiliary facility specifically established in case of events such as those that transpired - however, when the worst occurred and it was needed, the facility was overrun. The final battle apparently cost the lives of the remaining soldiers, though they managed to secure the facility. \n\nThe logs found on their power armour give some further clarity to the situation. A being they called §YTalnekhreck§! sent one of its offspring into the facility, where it subtly influenced the personnel, demanding sacrifices to nourish itself and its parents. Over time, §YTalnekhreck§! itself has breached through, killing some of the facility personnel and mutating others. At great cost, the portal was collapsed. \n\nThe squad in charge made an attempt to destroy everything that contained otherworldly influence. They failed. \n\nA single unit still powering itself with otherworldly energy is sitting there, just beyond the last dead body's reach." + mem_doom.6.a: "We'll take it. It'll be safe if handed carefully." + mem_doom.6.b: "Let's finish the job and destroy it." + + mem_doom.7.name: "The Spectral Wyrm Manifests" + mem_doom.7.desc: "As the Malign Capacitor reaches full power, its energy gains a form. A powerful otherworldly being, given shape by the Talnekhreck itself, has manifested above §Y[Capital_Scope.GetName]§! and is ready to do our bidding." + mem_doom.7.a: "Hail Talnekhreck!" + + mem_doom.100.name: "Ruined Outpost" + mem_doom.100.desc: "Despite the widespread devastation of [From.GetName], [Leader.GetName] was still able to locate a technological ruin on the surface of the planet. \n\nAn archaeological site has been established to further investigate it." \ No newline at end of file diff --git a/localisation/mem_dpe_fe_events_l_polish.yml b/localisation/mem_dpe_fe_events_l_polish.yml new file mode 100644 index 00000000..99625d02 --- /dev/null +++ b/localisation/mem_dpe_fe_events_l_polish.yml @@ -0,0 +1,83 @@ +l_polish: + + mem_fe.1.name:0 "Seeking the Help of the Ancients?" + mem_fe.1.desc:0 "Despite the massive progress that has been made over the last few centuries, there are some illnesses that the best [root.GetSpeciesAdj] doctors cannot heal. It is [root.GetRulerTitle] [root.GetRulerName]'s misfortune to have been diagnosed with one such disease. The doctors are stumped by the sudden onset of [root.leader.GetHisHer] rare degenerative brain condition, which has left [root.leader.GetHimHer] with mere months left to live. There are however societies so advanced that what would be a miracle to our people is a commonplace fact of life there - societies where even diseases such as this are extinct. However, drawing their attention upon oneself can be risky, for their mood is unpredictable and their wrath terrible. Nevertheless, perhaps the Ancients would be willing to save [root.GetRulerName], if offered the right price?" + mem_fe.1.materialist:0 "Approach the [mem_materialist_fe.GetSpeciesNamePlural]." + mem_fe.1.spiritualist:0 "Approach the [mem_spiritualist_fe.GetSpeciesNamePlural]." + mem_fe.1.xenophile:0 "Approach the [mem_xenophile_fe.GetSpeciesNamePlural]." + mem_fe.1.xenophobe:0 "Approach the [mem_xenophobe_fe.GetSpeciesNamePlural]." + mem_fe.1.machine:0 "Approach the [mem_machine_fe.GetSpeciesNamePlural]." + mem_fe.1.no:0 "It is better to die a natural death." + mem_fe.1.no.tooltip:0 "Some prices just aren't worth paying." + + + mem_fe.12.name:0 "The [mem_xenophobe_fe.GetSpeciesNamePlural] shoot down our Messenger" + mem_fe.12.desc:0 "The [mem_xenophobe_fe.GetSpeciesNamePlural] have shot down our messenger without even deigning to hear their message. We can assume that their answer is "no"." + + mem_fe.15.name:0 "The [mem_fe.GetName] responds" + mem_fe.15.desc:0 "Organic request for help received. Custodian protocol 317-2 activated. Message follows: All organics shall be helped by us. Send the patient to our worlds, and we will §R<> <>§!. Awaiting response." + mem_fe.15.A:0 "Thank you, we will gladly accept your aid." + mem_fe.15.B:0 "Actually, we'd rather not..." + + mem_fe.16.name:0 "[root.GetRulerTitle] [root.GetRulerName] "cured"" + mem_fe.16.desc:0 "Information Bulletin: Your Ruler is cured of [root.leader.GetHisHer] ills. [root.leader.GetSheHeCap] will be free to live out the rest of [root.leader.GetHisHer] life on our Sanctuary." + + + mem_fe.2.name:0 "The [mem_fe.GetName] responds" + mem_fe.2.desc.friendly:0 "We will help our friends, for a small price." + mem_fe.2.desc.angry:0 "We do not help lesser mortals like you, [root.GetSpeciesName]." + mem_fe.2.desc.change:0 "We will help you if you change your ways, [root.GetSpeciesName]." + mem_fe.2.desc.pay:0 "We will help you, [root.GetSpeciesName], at a price." + mem_fe.2.change:0 "I will do what must be done." + mem_fe.2.pay:0 "I will gladly pay this price for survival." + mem_fe.2.friendly:0 "$mem_fe.2.pay$" + mem_fe.2.nopay:0 "The price is too high - I will die a mortal death." + +mem_paying_spirFE:0 "Paying Fallen Empire" +mem_paying_friendly_spirFE:0 "$mem_paying_spirFE$" +mem_paying_xenoFE:0 "$mem_paying_spirFE$" +mem_paying_friendly_xenoFE:0 "$mem_paying_spirFE$" +mem_paying_matFE:0 "$mem_paying_spirFE$" +mem_paying_friendly_matFE:0 "$mem_paying_spirFE$" + + mem_fe.3.name:0 "[root.GetRulerTitle] [root.GetRulerName] is healed" + mem_fe.3.desc:0 "We have healed your leader. As a sign of our favour for you, we have added a small addition to [root.leader.GetHisHer] abilities. May [root.leader.GetSheHe] use it well!" + mem_fe.3.option.spiritualist:0 "The trait $leader_trait_ruler_psionic$ is added to [root.leader.GetName]." + mem_fe.3.option.xenophile:0 "The trait $leader_trait_ruler_erudite$ is added to [root.leader.GetName]." + mem_fe.3.option.materialist:0 "The trait $leader_trait_ruler_cyborg$ is added to [root.leader.GetName]." + mem_fe.3.option:0 "Thank you for your help. We are forever in your debt." + +mem_fe_disturbed_us:0 "Disturbed us" +mem_spurned_our_help:0 "Spurned our help" +mem_sought_our_help:0 "Sought our help" + +mem_fe.4.name:0 "[root.GetRulerTitle] [root.GetRulerName] dies" +mem_fe.4.desc:0 "[root.GetRulerTitle] [root.GetRulerName]'s degenerative brain condition suddenly deteriorated before the [mem_fe.GetName]'s healers could look at [root.Leader.GetHimHer]." + +mem_leader_trait_reinvigorated:0 "Reinvigorated" +mem_leader_trait_reinvigorated_desc:0 "This leader feels young and fresh again, having been healed by the Ancients." + +mem_leader_die_soon:0 "[root.GetRulerTitle] [root.GetRulerName] will die soon." + +#Second chain + mem_fe.20.name:0 "Escapee of a Fallen Empire" + mem_fe.20.desc:0 "Hi there, my [root.GetRulerTitle]. I am... [mem_escaped_scientist.GetName]... your loyal subject.\n\n*Cackling laughter*\n\nI recently escaped from the [FallenEmpireTaskOrigin.GetName], where I had undertaken a close study of their technology. I have managed to bring most of my materials with me, and I believe I can replicate several of their technologies.\n\nFurthermore, the [FallenEmpireTaskOrigin.GetSpeciesNamePlural] made some... improvements... to me. I am now capable of thought processes well beyond even the greatest [root.GetSpeciesAdj] genius. It may have slightly driven me mad, but never mind.\n\n*Cackling laughter*\n\nErm, I should mention, the [FallenEmpireTaskOrigin.GetSpeciesNamePlural] might be a tad annoyed at me... nothing you can't deal with though, I'm sure.\n\n *Cackling laughter*" + mem_fe.20.option:0 "Excellent... I guess?" + mem_fe.20.tooltip:0 "[mem_escaped_scientist.GetName], a level 5 scientist with the traits $leader_trait_scientist_erudite$, $leader_trait_maniacal$ and $mem_leader_trait_ancient_knowledge$ is added to the leader pool." + + mem_fe.22.name:0 "[mem_escaped_scientist.GetName] is Wanted" + mem_fe.22.desc:0 "Dear [root.GetSpeciesName]. It has come to our attention that you are harbouring the deranged criminal, [mem_escaped_scientist.GetName]. [mem_escaped_scientist.GetSheHeCap] committed unspeakable atrocities whilst escaping from out authorities with a large cache of dangerous technology. It is imperative that [mem_escaped_scientist.GetSheHe] is returned to us so that [mem_escaped_scientist.GetSheHe] can face trial for [mem_escaped_scientist.GetHisHer] crimes... and that you surrender [mem_escaped_scientist.GetHisHer] cache to us - for your own safety, it cannot be left in the hands of an immature race." + mem_fe.22.A:0 "[mem_escaped_scientist.GetSheHeCap] will find a refuge with us." + mem_fe.22.A.response:0 "You will live to regret this, [root.GetSpeciesName]." + mem_fe.22.B:0 "We will return [mem_escaped_scientist.GetHimHer] and [mem_escaped_scientist.GetHisHer] cache to you." + mem_fe.22.B.tooltip:0 "[mem_escaped_scientist.GetName] is removed from the leader pool." + mem_fe.22.B.response:0 "You have made the right choice, [root.GetSpeciesName]." + mem_fe.22.C:0 "(Lie) We will return [mem_escaped_scientist.GetHimHer] to you. But what cache?" + mem_fe.22.C.tooltip:0 "$mem_fe.22.B.tooltip$ The [root.GetName] will secretly seize [mem_escaped_scientist.GetName]'s cache of technologies:" + mem_fe.22.C.response:0 "Be careful, [root.GetSpeciesName]. You are playing with fire." + + +mem_leader_trait_ancient_knowledge:0 "Ancient Knowledge" +mem_leader_trait_ancient_knowledge_desc:0 "This scientist has seen the workings of a Fallen Empire first-hand and has a cache of ancient technologies they are bent on reproducing." + +CCREMOVERULER.tooltip:0 "[root.GetRulerTitle] [root.GetRulerName] is removed from the game." \ No newline at end of file diff --git a/localisation/mem_dpe_fe_events_l_simp_chinese.yml b/localisation/mem_dpe_fe_events_l_simp_chinese.yml new file mode 100644 index 00000000..4891a7cf --- /dev/null +++ b/localisation/mem_dpe_fe_events_l_simp_chinese.yml @@ -0,0 +1,83 @@ +l_simp_chinese: + + mem_fe.1.name:0 "Seeking the Help of the Ancients?" + mem_fe.1.desc:0 "Despite the massive progress that has been made over the last few centuries, there are some illnesses that the best [root.GetSpeciesAdj] doctors cannot heal. It is [root.GetRulerTitle] [root.GetRulerName]'s misfortune to have been diagnosed with one such disease. The doctors are stumped by the sudden onset of [root.leader.GetHisHer] rare degenerative brain condition, which has left [root.leader.GetHimHer] with mere months left to live. There are however societies so advanced that what would be a miracle to our people is a commonplace fact of life there - societies where even diseases such as this are extinct. However, drawing their attention upon oneself can be risky, for their mood is unpredictable and their wrath terrible. Nevertheless, perhaps the Ancients would be willing to save [root.GetRulerName], if offered the right price?" + mem_fe.1.materialist:0 "Approach the [mem_materialist_fe.GetSpeciesNamePlural]." + mem_fe.1.spiritualist:0 "Approach the [mem_spiritualist_fe.GetSpeciesNamePlural]." + mem_fe.1.xenophile:0 "Approach the [mem_xenophile_fe.GetSpeciesNamePlural]." + mem_fe.1.xenophobe:0 "Approach the [mem_xenophobe_fe.GetSpeciesNamePlural]." + mem_fe.1.machine:0 "Approach the [mem_machine_fe.GetSpeciesNamePlural]." + mem_fe.1.no:0 "It is better to die a natural death." + mem_fe.1.no.tooltip:0 "Some prices just aren't worth paying." + + + mem_fe.12.name:0 "The [mem_xenophobe_fe.GetSpeciesNamePlural] shoot down our Messenger" + mem_fe.12.desc:0 "The [mem_xenophobe_fe.GetSpeciesNamePlural] have shot down our messenger without even deigning to hear their message. We can assume that their answer is "no"." + + mem_fe.15.name:0 "The [mem_fe.GetName] responds" + mem_fe.15.desc:0 "Organic request for help received. Custodian protocol 317-2 activated. Message follows: All organics shall be helped by us. Send the patient to our worlds, and we will §R<> <>§!. Awaiting response." + mem_fe.15.A:0 "Thank you, we will gladly accept your aid." + mem_fe.15.B:0 "Actually, we'd rather not..." + + mem_fe.16.name:0 "[root.GetRulerTitle] [root.GetRulerName] "cured"" + mem_fe.16.desc:0 "Information Bulletin: Your Ruler is cured of [root.leader.GetHisHer] ills. [root.leader.GetSheHeCap] will be free to live out the rest of [root.leader.GetHisHer] life on our Sanctuary." + + + mem_fe.2.name:0 "The [mem_fe.GetName] responds" + mem_fe.2.desc.friendly:0 "We will help our friends, for a small price." + mem_fe.2.desc.angry:0 "We do not help lesser mortals like you, [root.GetSpeciesName]." + mem_fe.2.desc.change:0 "We will help you if you change your ways, [root.GetSpeciesName]." + mem_fe.2.desc.pay:0 "We will help you, [root.GetSpeciesName], at a price." + mem_fe.2.change:0 "I will do what must be done." + mem_fe.2.pay:0 "I will gladly pay this price for survival." + mem_fe.2.friendly:0 "$mem_fe.2.pay$" + mem_fe.2.nopay:0 "The price is too high - I will die a mortal death." + +mem_paying_spirFE:0 "Paying Fallen Empire" +mem_paying_friendly_spirFE:0 "$mem_paying_spirFE$" +mem_paying_xenoFE:0 "$mem_paying_spirFE$" +mem_paying_friendly_xenoFE:0 "$mem_paying_spirFE$" +mem_paying_matFE:0 "$mem_paying_spirFE$" +mem_paying_friendly_matFE:0 "$mem_paying_spirFE$" + + mem_fe.3.name:0 "[root.GetRulerTitle] [root.GetRulerName] is healed" + mem_fe.3.desc:0 "We have healed your leader. As a sign of our favour for you, we have added a small addition to [root.leader.GetHisHer] abilities. May [root.leader.GetSheHe] use it well!" + mem_fe.3.option.spiritualist:0 "The trait $leader_trait_ruler_psionic$ is added to [root.leader.GetName]." + mem_fe.3.option.xenophile:0 "The trait $leader_trait_ruler_erudite$ is added to [root.leader.GetName]." + mem_fe.3.option.materialist:0 "The trait $leader_trait_ruler_cyborg$ is added to [root.leader.GetName]." + mem_fe.3.option:0 "Thank you for your help. We are forever in your debt." + +mem_fe_disturbed_us:0 "Disturbed us" +mem_spurned_our_help:0 "Spurned our help" +mem_sought_our_help:0 "Sought our help" + +mem_fe.4.name:0 "[root.GetRulerTitle] [root.GetRulerName] dies" +mem_fe.4.desc:0 "[root.GetRulerTitle] [root.GetRulerName]'s degenerative brain condition suddenly deteriorated before the [mem_fe.GetName]'s healers could look at [root.Leader.GetHimHer]." + +mem_leader_trait_reinvigorated:0 "Reinvigorated" +mem_leader_trait_reinvigorated_desc:0 "This leader feels young and fresh again, having been healed by the Ancients." + +mem_leader_die_soon:0 "[root.GetRulerTitle] [root.GetRulerName] will die soon." + +#Second chain + mem_fe.20.name:0 "Escapee of a Fallen Empire" + mem_fe.20.desc:0 "Hi there, my [root.GetRulerTitle]. I am... [mem_escaped_scientist.GetName]... your loyal subject.\n\n*Cackling laughter*\n\nI recently escaped from the [FallenEmpireTaskOrigin.GetName], where I had undertaken a close study of their technology. I have managed to bring most of my materials with me, and I believe I can replicate several of their technologies.\n\nFurthermore, the [FallenEmpireTaskOrigin.GetSpeciesNamePlural] made some... improvements... to me. I am now capable of thought processes well beyond even the greatest [root.GetSpeciesAdj] genius. It may have slightly driven me mad, but never mind.\n\n*Cackling laughter*\n\nErm, I should mention, the [FallenEmpireTaskOrigin.GetSpeciesNamePlural] might be a tad annoyed at me... nothing you can't deal with though, I'm sure.\n\n *Cackling laughter*" + mem_fe.20.option:0 "Excellent... I guess?" + mem_fe.20.tooltip:0 "[mem_escaped_scientist.GetName], a level 5 scientist with the traits $leader_trait_scientist_erudite$, $leader_trait_maniacal$ and $mem_leader_trait_ancient_knowledge$ is added to the leader pool." + + mem_fe.22.name:0 "[mem_escaped_scientist.GetName] is Wanted" + mem_fe.22.desc:0 "Dear [root.GetSpeciesName]. It has come to our attention that you are harbouring the deranged criminal, [mem_escaped_scientist.GetName]. [mem_escaped_scientist.GetSheHeCap] committed unspeakable atrocities whilst escaping from out authorities with a large cache of dangerous technology. It is imperative that [mem_escaped_scientist.GetSheHe] is returned to us so that [mem_escaped_scientist.GetSheHe] can face trial for [mem_escaped_scientist.GetHisHer] crimes... and that you surrender [mem_escaped_scientist.GetHisHer] cache to us - for your own safety, it cannot be left in the hands of an immature race." + mem_fe.22.A:0 "[mem_escaped_scientist.GetSheHeCap] will find a refuge with us." + mem_fe.22.A.response:0 "You will live to regret this, [root.GetSpeciesName]." + mem_fe.22.B:0 "We will return [mem_escaped_scientist.GetHimHer] and [mem_escaped_scientist.GetHisHer] cache to you." + mem_fe.22.B.tooltip:0 "[mem_escaped_scientist.GetName] is removed from the leader pool." + mem_fe.22.B.response:0 "You have made the right choice, [root.GetSpeciesName]." + mem_fe.22.C:0 "(Lie) We will return [mem_escaped_scientist.GetHimHer] to you. But what cache?" + mem_fe.22.C.tooltip:0 "$mem_fe.22.B.tooltip$ The [root.GetName] will secretly seize [mem_escaped_scientist.GetName]'s cache of technologies:" + mem_fe.22.C.response:0 "Be careful, [root.GetSpeciesName]. You are playing with fire." + + +mem_leader_trait_ancient_knowledge:0 "Ancient Knowledge" +mem_leader_trait_ancient_knowledge_desc:0 "This scientist has seen the workings of a Fallen Empire first-hand and has a cache of ancient technologies they are bent on reproducing." + +CCREMOVERULER.tooltip:0 "[root.GetRulerTitle] [root.GetRulerName] is removed from the game." \ No newline at end of file diff --git a/localisation/mem_dread_pirate_l_braz_por.yml b/localisation/mem_dread_pirate_l_braz_por.yml new file mode 100644 index 00000000..c464fda8 --- /dev/null +++ b/localisation/mem_dread_pirate_l_braz_por.yml @@ -0,0 +1,115 @@ +# Dread Pirate +# By ViolentBeetle + +l_braz_por: + + mem_dread_pirate.2.name: "Legend of the Dread Pirate" + mem_dread_pirate.2.desc: "After destroying one of the raiding ships sent by the §S[marauder_sender.GetName]§! in the §Y[combat_system.GetName] system§!, our forces have recovered an intact datacore with some interesting information. \n\nThe core tells of a §SDread Pirate Raewynn§! who was somewhat of a [marauder_sender.GetAdj] legend. He roamed the galaxy centuries before the [Root.GetName] ventured into space and apparently disappeared somewhere in the §Y[the_planet.Solar_System.GetName] system§!. Otherwise an unremarkable [the_planet.GetPlanetMoon], [the_planet.GetName] is now believed to be his resting place. \n\nEven though we have surveyed this [the_planet.GetPlanetMoon] before and didn't find anything related to it, this new data might warrant a closer look." + mem_dread_pirate.2.a: "We should investigate." + + mem_dread_pirate_chain_title: "Dread Pirate Raewynn" + mem_dread_pirate_chain_desc: "Marauder legends tell about Dread Pirate Raewynn, the most fearsome pirate this galaxy has ever seen, and his immense treasures." + + MEM_DREAD_PIRATE_PROJECT: "Investigate the lead on the Dread Pirate" + MEM_DREAD_PIRATE_PROJECT_DESC: "Otherwise an unremarkable [the_planet.GetPlanetMoon], §Y[the_planet.GetName]§! is rumoured to be the last resting place of the §SDread Pirate Raewynn§!. It might be worth a closer look." + + mem_dread_pirate.3.name: "Dread Pirate's Base" + mem_dread_pirate.3.desc: "[Leader.GetName] reports success in our search for the lair of the Dread Pirate Raewynn. A shielded bunker built into the cliffside of a tall mountain eluded our scans until now, but with the use of the marauder data, we now know better. \n\nIt seems that we weren't the first here. In fact, a rather gruesome sight awaited our team as they first arrived: the remains of large numbers of long-dead aliens, along with much of the equipment they had used, lie strewn across the site. It will take considerable effort to sift through both our precursors' work and the sprawling underground complex hidden on [the_planet.GetName]." + mem_dread_pirate.3.a: "Establish the dig site." + + mem_dread_pirate_dig_site: "Dread Pirate's Grave" + mem_dread_pirate_dig_site_desc: "A hidden complex on this [From.Planet.GetPlanetMoon] is thought to be the resting place of the legendary Dread Pirate Raewynn. \n\nMany have ventured here before, but they seem to have left empty-handed or died inside." + mem_dread_pirate.11.name: "The Antechamber" + mem_dread_pirate.11.desc: "We have made our way deeper inside the underground complex on [From.Planet.GetName] and reached a large room that used to serve as a hangar or storage room of a sort. \n\nInside the room, multiple tents and archaeological equipment had been set up by the previous explorers, but no occupants or their remains have been found so far. [Leader.GetName] has located a datapad containing the following message: \n\n§S\"I am getting out of here. This is a warning for all that would come after Dread Pirate's treasure. You will find nothing here, only death and failure. More than a hundred of us have entered here and only a few remain. The rest have fallen victim to traps and their own greed. Nyrran, if you somehow survive and find this message, I hope suffering and misfortune will plague the rest of your miserable days.\"§!" + mem_dread_pirate.12.name: "The Big Dig" + mem_dread_pirate.12.desc: "Our archaeologists have successfully mapped out the upper layers of the underground complex on [From.Planet.GetName]. Multiple remains of several different species have been recovered alongside with their personal logs and belongings. \n\nIt seems several groups of explorers have travelled to this location in the past looking for the ill-gained treasure that Dread Pirate Raewynn amassed, including a legendary §Sceremonial mask§! he wore. This mask was a cultural icon among many marauder clans in the galaxy and whoever recovered it would command a lot of respect. \n\nTensions rose on the site as fantasies of wealth and fame clouded the archaeologists' minds until infighting broke out over control of the digging areas. Many were killed." + mem_dread_pirate.13.name: "Cave In" + mem_dread_pirate.13.desc: "[Leader.GetName] just came across a massive caved-in area in a remote section of the underground complex on [From.Planet.GetName]. It appears the section was shaken by a massive explosion with over a dozen of mangled dead bodies identifiable in a rubble. In a less affected section we have found a body with an intact datapad on it. The last entry reads as follows: \n\n§S\"Engineer Warres' log. Date: who cares. Nyrran fired me today. I told her that if we keep using high-power cutters in this area, we are going to hit a methane pocket nearby. She said I can leave if I don't believe in the mission. Just got back to the site to pack my stuff. Tried to talk some sense into Correl's team, but they all sided with Nyrran. They can blow themselves up without <> <>\"§!" + mem_dread_pirate.14.name: "The Dormitories" + mem_dread_pirate.14.desc: "The archaeologists on [From.Planet.GetName] have found a series of rooms which they believe to be dormitories for Raewynn's crew. The crew is still here, dead and mummified in their beds. \n\nDue to the state of the bodies, it's impossible to be certain what killed them, but what is most weird about them is that the species they all belonged to is not known to us. Perhaps they were part of a now extinct marauder culture?" + mem_dread_pirate.15.name: "The Excavation" + mem_dread_pirate.15.desc: "Our archaeological expedition has found a massive network of tunnels below the main structure of the underground base on [From.Planet.GetName]. It seems Raewynn's forces spent considerable time looking for something in the [From.Planet.GetPlanetMoon]'s crust, and some of the excavation equipment is still in evidence. Equipment of a different design, presumably placed by an archaeological expedition seeking for the Dread Pirate, is sparsely strewn across the tunnels. In an abandoned makeshift camp [Leader.GetName] has found another datapad. It contains only one message: \n\n§S\"Nyrran, I will not endanger myself and the crew by waiting for you here any longer. If you come back at any point, return to the base camp. I will leave behind enough supplies and one of the shuttles for you to get off this [From.Planet.GetPlanetMoon], but you will not find me or anyone else. The course is pre-programmed to take you to the nearest civilized system where you will hopefully be arrested for your actions. Do not attempt to change it. It was a mistake to trust you. Good luck. Perhaps it's best if we never meet again.\"§!" + mem_dread_pirate.16.name: "Nyrran's Fate" + mem_dread_pirate.16.desc: "[Leader.GetName] has followed the tunnels to a massive empty chamber separate from the rest of the complex. Its design and technology seem very different to what Raewynn's forces were using at the time. A hatch can be found at the end of a long shaft that probably once led outside, but it seems to have collapsed as a result of tectonic activity at some point in the past. However, no sign of Raewynn or his treasures can be seen. The only interesting part of the room is the body on the floor wearing a suit with insignia identifying it as §YProfessor Nyrran§!, head of the expedition to find the dread pirate. She is still clutching a datapad. The last entry reads: \n\n§S\"Coming here was a mistake. Even if Raewynn was ever here, he's gone. The sacrifices I have made were for nothing. There's not enough oxygen left to make it to the surface, even if I wanted to, but the only thing waiting for me outside is arrest and trial for the sacrifices I had to make to get here. The deaths of all those idiots who killed each other or themselves to get ahead of me will be pinned on me. The rest of my crew is either dead or abandoned me. I will stay here and wait for death\"§!" + mem_dread_pirate.16.a: "So the legend of the Dread Pirate was a lie?" + + mem_dread_pirate.23.name: "Pirate Flotilla" + mem_dread_pirate.23.desc: "A contingent of pirate ships has entered system §Y[FromFrom.GetName]§!. \n\nThey have postioned themselves on the outskirts of the system and do not appear to be hostile. Their flagship is hailing us." + mem_dread_pirate.24.desc: "Greetings. It is I, §SDread Pirate Raewynn§!. \n\nIt has come to my attention that you ransacked my §Y\"Tomb\"§! on [the_planet.GetName]. As you can see, the rumours of my death are somewhat inaccurate, however I did have to leave some of my belongings down there. \n\nI would like to have my mask back, please. " + mem_dread_pirate.24.a: "We didn't find your mask down there." + mem_dread_pirate.24.a.response: "Is it so? I don't believe you. \n\nYou have ransacked my base quite thoroughly. Perhaps a little demonstration of firepower would teach you not to lie to people like this." + mem_dread_pirate.24.b: "Your mask is ours now. (Lie)" + mem_dread_pirate.24.b.response: "So, this is the way you choose to go? Perhaps a little demonstration of my power will make you change your mind." + mem_dread_pirate.24.c: "What's in this mask to you?" + mem_dread_pirate.24.c.response: "It holds great sentimental value, of course. But it's also a symbol of my power. \n\nWithout it, it's harder to rally forces to my cause." + mem_dread_pirate.24.d: "You don't look like a dread pirate." + mem_dread_pirate.24.d.response: "Why? I am [convo_portrait.Species.GetName]. Have you never encountered our war fleets?" + mem_dread_pirate.24.e: "How are you alive after all those years?" + mem_dread_pirate.24.e.response: "You'll be surprised what clean living and good eating habits can do to you." + mem_dread_pirate.26.name: "Dread Pirate Flagship Destroyed" + mem_dread_pirate.26.desc.1: "We have successfully taken down the flagship of the §SDread Pirate§! in §Y[combat_system.GetName]§!. He came to our territory seeking his mask, which means neither of us has it. \n\nWe should search the debris of the ship for more information - perhaps there could be other clues we missed." + mem_dread_pirate.26.desc.2: "The Dread Pirate's flagship went down fighting the forces of the [ship_killer.GetName]. He came to our territory seeking his mask, which means neither of us has it. \n\nWe should search the debris of the ship for more information - perhaps there could be other clues we missed." + mem_dread_pirate.26.a: "Proceed." + + mem_dread_pirate_destroyed_galleon: "Destroyed Galleon" + MEM_DREAD_PIRATE_BOARDING_PROJECT: "Board the Flagship" + MEM_DREAD_PIRATE_BOARDING_PROJECT_DESC: "The Dread Pirate came to our system looking for his mask, even though we don't have it. Now that his ship is a lifeless wreck, we can send in a science team to find out more about it." + mem_dread_pirate.27.name: "Not So Dread Pirate" + mem_dread_pirate.27.desc: "We already suspected that the so-called \"Dread Pirate\" we encountered in [combat_system.GetName] was an imposter, and after studying what remains of his flagship we can confirm this. \n\nThe owner of that ship was merely a marauder warlord following a subspace signal originating from Raewynn's base on [the_planet.GetName] on a remote device that presumably once belonged to the real Dread Pirate. This is probably how he knew we visited the complex. \n\nWith this information, we were able to isolate a similar previously hidden subspace signal being transmitted from the complex. Perhaps it could point us to the Dread Pirate's real resting place?" + mem_dread_pirate.27.a: "We should investigate." + MEM_DREAD_PIRATE_TRIANGULATION_PROJECT: "Trace the Signal" + MEM_DREAD_PIRATE_TRIANGULATION_PROJECT_DESC: "The complex on §Y[the_planet.GetName]§! appears to still maintain subspace communications with an unknown object in another system. Knowing this, we might be able to uncover more of his history and perhaps even retrieve the legendary mask he wore." + mem_dread_pirate.30.name: "Signal Trace Complete" + mem_dread_pirate.30.desc: "[Leader.GetName] was able to successfully trace the signal originating from the complex on [the_planet.GetName]. It is being sent to an uncharted system nearby. \n\nIf there's any trace of Dread Pirate remaining in the galaxy, it's there." + mem_dread_pirate.30.a: "Let's follow this signal." + + mem_dread_pirate_gigawarform: "Gigawarform" + mem_dread_pirate_gigawarform_plural: "Gigawarforms" + mem_dread_pirate_large_warship_key: "" + mem_dread_pirate_small_warship_key: "" + mem_dread_pirate_extra_large_warship_key: "" + mem_dread_pirate_boss_trait: "Dread Pirate" + mem_dread_pirate_boss_trait_desc: "Legendary Dread Pirate Raewynn that terrorized the galaxy a long time ago." + mem_dread_pirate_poi_name: "Dread Pirate Trail" + mem_dread_pirate_poi_desc: "The only lead we have left on the Dread Pirate Raewynn leads us to this system." + + mem_dread_pirate.31.name: "The Dread Pirate's Final Destination" + mem_dread_pirate.31.desc: "We have arrived in [From.GetName] system following trace on the signal. \n\nShips of unusual configuration are present in the area. One of them is hailing us." + mem_dread_pirate.32.desc: "So, you have come to see the legendary Dread Pirate, have you? \n\nYou followed all the clues, pieced it all together. Did you expect some kind of treasure? Answers to some great question? \n\nI am not interested in dealing with you. I suggest you leave me alone." + mem_dread_pirate.32.a: "Terminate the communication." + mem_dread_pirate.32.b: "Are you the Dread Pirate?" + mem_dread_pirate.32.b.response: "I was. This title is meaningless now. I have left it behind when I have lost my crew. My new companions don't care much for such titles. \n\nPerhaps you are here for my mask? There's no reason for me to wear it anymore, but I do not intend to surrender it either." + mem_dread_pirate.32.c: "What happened on [the_planet.GetName]?" + mem_dread_pirate.32.c.response: "A great treachery. Cowards didn't have the nerve to confront me directly, so they resorted to sabotage. Most of my crew died when life support went down. I was able to escape in the tunnels below. \n\nDo you want to know what I was looking for there? Look in front of you. This ship was hidden beneath my surface. They feared I would be unstoppable if I found it. They weren't wrong." + mem_dread_pirate.32.d: "What is your ship exactly?" + mem_dread_pirate.32.d.response: "I found it deep beneath the surface of [the_planet.GetName]. That was the reason why I chose that planet as my base. \n\nI don't know who made it, but it's... old. And it is alive. When I found it, it was abandoned, alone, waiting for purpose that nobody was around to give to it. I gave it that purpose. In return it made me part of it. Kept me alive. Kept me company when I was hidden away." + mem_dread_pirate.32.e: "Would you like to join us?" + mem_dread_pirate.32.e.response: "No." + mem_dread_pirate.34.name: "Dread Pirate's End" + mem_dread_pirate.34.desc: "Our forces have defeated the flagship of the legendary pirate §SRaewynn§!. \n\nFrom the debris we have recovered the prize we were after - the legendary mask seems intact, owing to being made of almost indestructible material." + mem_dread_pirate.35.name: "$mem_dread_pirate.34.name$" + mem_dread_pirate.35.desc: "We are receiving reports that the Dread Pirate and his fleet have been destroyed by the §Y[FromFrom.GetName]§!. \n\nWe have received no word of the dread pirate mask. Perhaps it was lost in the engagement. Perhaps they didn't know its value. Or perhaps it wasn't there." + mem_dread_pirate.35.a: "A disappointing end to the legend." + + r_mem_dread_pirate_mask: "Dread Pirate's Mask" + r_mem_dread_pirate_mask_desc: "This fearsome mask was once worn by the Dread Pirate Raewynn. Even after his death it inspires reverence in space pirates everywhere." + mem_dread_pirate_relic_activation_effect: "A small fleet of §Smarauder ships§! will arrive at our capital. It will be accompanied by a special admiral, unless we still have one from previously using the relic." + mem_dread_pirate_requires_some_marauders: "£trigger_no£ There's no marauders to heed our call." + mem_dread_pirate_damage_against_marauder_and_horde: "Damage to Marauders and Hordes: §G+25%§!" # Don't make this tooltip too long, it starts looking stupid when it can't fit on a single line. + + mem_dread_pirate.36.name: "The [mar_country.GetName]" + mem_dread_pirate.36.desc.1: "Dread Pirate Raewynn is a name that commands great respect within the ranks of the [mar_country.GetName]. We never imagined anyone would ever uncover his fate or would find his mask. \n\nSome say it will be a source of great power and are eager to serve the heir to the Dread Pirate. I can't say I am, but I can't stop them." + mem_dread_pirate.36.desc.2: "Stupid dwamak found Raewynn's mask? Thinks wearing it makes dwamak into dread pirate? \n\nSome [mar_country.species.GetNamePlural] say it does. Stupid! Stupid! Stupider than dwamak even." + mem_dread_pirate.36.desc.3: "Some [mar_country.species.GetNamePlural] claim that She of the Void has led you to Raewynn's resting place. Now you have claimed his mask. Does it make you a champion of Her will? \n\nProbably not. But if those who want to follow you do so and live, perhaps there's merit to their claim..." + mem_dread_pirate.36.a: "Terminate the communication." + mem_dread_pirate.40.name: "The Dread Disciples" + mem_dread_pirate.40.desc.1: "The Dread Pirate's teaching guides us. We are ready to carry out your orders." + mem_dread_pirate.40.desc.2: "HYYYYAAA! Dread Pirate was greatest basher of dwamaks of all times. Let's also bash some dwamaks now." + mem_dread_pirate.40.desc.3: "We heard your summon and we have arrived. §SShe of the Void§! named you Her champion. We will carry out her will as she spoke through you." + mem_dread_pirate.40.a: "Welcome!" + + mem_dread_pirate_relic_admiral: "Dread Disciple" + mem_dread_pirate_relic_admiral_desc: "This leader follows the teachings of the Dread Pirate Raewynn. Hit hard, hit fast, dare all and the world will yield" + mem_dread_pirate_relic_ruler: "$mem_dread_pirate_relic_admiral$" + mem_dread_pirate_relic_ruler_desc: "$mem_dread_pirate_relic_admiral_desc$" + diff --git a/localisation/mem_dread_pirate_l_german.yml b/localisation/mem_dread_pirate_l_german.yml new file mode 100644 index 00000000..7f983dda --- /dev/null +++ b/localisation/mem_dread_pirate_l_german.yml @@ -0,0 +1,115 @@ +# Dread Pirate +# By ViolentBeetle + +l_german: + + mem_dread_pirate.2.name: "Legend of the Dread Pirate" + mem_dread_pirate.2.desc: "After destroying one of the raiding ships sent by the §S[marauder_sender.GetName]§! in the §Y[combat_system.GetName] system§!, our forces have recovered an intact datacore with some interesting information. \n\nThe core tells of a §SDread Pirate Raewynn§! who was somewhat of a [marauder_sender.GetAdj] legend. He roamed the galaxy centuries before the [Root.GetName] ventured into space and apparently disappeared somewhere in the §Y[the_planet.Solar_System.GetName] system§!. Otherwise an unremarkable [the_planet.GetPlanetMoon], [the_planet.GetName] is now believed to be his resting place. \n\nEven though we have surveyed this [the_planet.GetPlanetMoon] before and didn't find anything related to it, this new data might warrant a closer look." + mem_dread_pirate.2.a: "We should investigate." + + mem_dread_pirate_chain_title: "Dread Pirate Raewynn" + mem_dread_pirate_chain_desc: "Marauder legends tell about Dread Pirate Raewynn, the most fearsome pirate this galaxy has ever seen, and his immense treasures." + + MEM_DREAD_PIRATE_PROJECT: "Investigate the lead on the Dread Pirate" + MEM_DREAD_PIRATE_PROJECT_DESC: "Otherwise an unremarkable [the_planet.GetPlanetMoon], §Y[the_planet.GetName]§! is rumoured to be the last resting place of the §SDread Pirate Raewynn§!. It might be worth a closer look." + + mem_dread_pirate.3.name: "Dread Pirate's Base" + mem_dread_pirate.3.desc: "[Leader.GetName] reports success in our search for the lair of the Dread Pirate Raewynn. A shielded bunker built into the cliffside of a tall mountain eluded our scans until now, but with the use of the marauder data, we now know better. \n\nIt seems that we weren't the first here. In fact, a rather gruesome sight awaited our team as they first arrived: the remains of large numbers of long-dead aliens, along with much of the equipment they had used, lie strewn across the site. It will take considerable effort to sift through both our precursors' work and the sprawling underground complex hidden on [the_planet.GetName]." + mem_dread_pirate.3.a: "Establish the dig site." + + mem_dread_pirate_dig_site: "Dread Pirate's Grave" + mem_dread_pirate_dig_site_desc: "A hidden complex on this [From.Planet.GetPlanetMoon] is thought to be the resting place of the legendary Dread Pirate Raewynn. \n\nMany have ventured here before, but they seem to have left empty-handed or died inside." + mem_dread_pirate.11.name: "The Antechamber" + mem_dread_pirate.11.desc: "We have made our way deeper inside the underground complex on [From.Planet.GetName] and reached a large room that used to serve as a hangar or storage room of a sort. \n\nInside the room, multiple tents and archaeological equipment had been set up by the previous explorers, but no occupants or their remains have been found so far. [Leader.GetName] has located a datapad containing the following message: \n\n§S\"I am getting out of here. This is a warning for all that would come after Dread Pirate's treasure. You will find nothing here, only death and failure. More than a hundred of us have entered here and only a few remain. The rest have fallen victim to traps and their own greed. Nyrran, if you somehow survive and find this message, I hope suffering and misfortune will plague the rest of your miserable days.\"§!" + mem_dread_pirate.12.name: "The Big Dig" + mem_dread_pirate.12.desc: "Our archaeologists have successfully mapped out the upper layers of the underground complex on [From.Planet.GetName]. Multiple remains of several different species have been recovered alongside with their personal logs and belongings. \n\nIt seems several groups of explorers have travelled to this location in the past looking for the ill-gained treasure that Dread Pirate Raewynn amassed, including a legendary §Sceremonial mask§! he wore. This mask was a cultural icon among many marauder clans in the galaxy and whoever recovered it would command a lot of respect. \n\nTensions rose on the site as fantasies of wealth and fame clouded the archaeologists' minds until infighting broke out over control of the digging areas. Many were killed." + mem_dread_pirate.13.name: "Cave In" + mem_dread_pirate.13.desc: "[Leader.GetName] just came across a massive caved-in area in a remote section of the underground complex on [From.Planet.GetName]. It appears the section was shaken by a massive explosion with over a dozen of mangled dead bodies identifiable in a rubble. In a less affected section we have found a body with an intact datapad on it. The last entry reads as follows: \n\n§S\"Engineer Warres' log. Date: who cares. Nyrran fired me today. I told her that if we keep using high-power cutters in this area, we are going to hit a methane pocket nearby. She said I can leave if I don't believe in the mission. Just got back to the site to pack my stuff. Tried to talk some sense into Correl's team, but they all sided with Nyrran. They can blow themselves up without <> <>\"§!" + mem_dread_pirate.14.name: "The Dormitories" + mem_dread_pirate.14.desc: "The archaeologists on [From.Planet.GetName] have found a series of rooms which they believe to be dormitories for Raewynn's crew. The crew is still here, dead and mummified in their beds. \n\nDue to the state of the bodies, it's impossible to be certain what killed them, but what is most weird about them is that the species they all belonged to is not known to us. Perhaps they were part of a now extinct marauder culture?" + mem_dread_pirate.15.name: "The Excavation" + mem_dread_pirate.15.desc: "Our archaeological expedition has found a massive network of tunnels below the main structure of the underground base on [From.Planet.GetName]. It seems Raewynn's forces spent considerable time looking for something in the [From.Planet.GetPlanetMoon]'s crust, and some of the excavation equipment is still in evidence. Equipment of a different design, presumably placed by an archaeological expedition seeking for the Dread Pirate, is sparsely strewn across the tunnels. In an abandoned makeshift camp [Leader.GetName] has found another datapad. It contains only one message: \n\n§S\"Nyrran, I will not endanger myself and the crew by waiting for you here any longer. If you come back at any point, return to the base camp. I will leave behind enough supplies and one of the shuttles for you to get off this [From.Planet.GetPlanetMoon], but you will not find me or anyone else. The course is pre-programmed to take you to the nearest civilized system where you will hopefully be arrested for your actions. Do not attempt to change it. It was a mistake to trust you. Good luck. Perhaps it's best if we never meet again.\"§!" + mem_dread_pirate.16.name: "Nyrran's Fate" + mem_dread_pirate.16.desc: "[Leader.GetName] has followed the tunnels to a massive empty chamber separate from the rest of the complex. Its design and technology seem very different to what Raewynn's forces were using at the time. A hatch can be found at the end of a long shaft that probably once led outside, but it seems to have collapsed as a result of tectonic activity at some point in the past. However, no sign of Raewynn or his treasures can be seen. The only interesting part of the room is the body on the floor wearing a suit with insignia identifying it as §YProfessor Nyrran§!, head of the expedition to find the dread pirate. She is still clutching a datapad. The last entry reads: \n\n§S\"Coming here was a mistake. Even if Raewynn was ever here, he's gone. The sacrifices I have made were for nothing. There's not enough oxygen left to make it to the surface, even if I wanted to, but the only thing waiting for me outside is arrest and trial for the sacrifices I had to make to get here. The deaths of all those idiots who killed each other or themselves to get ahead of me will be pinned on me. The rest of my crew is either dead or abandoned me. I will stay here and wait for death\"§!" + mem_dread_pirate.16.a: "So the legend of the Dread Pirate was a lie?" + + mem_dread_pirate.23.name: "Pirate Flotilla" + mem_dread_pirate.23.desc: "A contingent of pirate ships has entered system §Y[FromFrom.GetName]§!. \n\nThey have postioned themselves on the outskirts of the system and do not appear to be hostile. Their flagship is hailing us." + mem_dread_pirate.24.desc: "Greetings. It is I, §SDread Pirate Raewynn§!. \n\nIt has come to my attention that you ransacked my §Y\"Tomb\"§! on [the_planet.GetName]. As you can see, the rumours of my death are somewhat inaccurate, however I did have to leave some of my belongings down there. \n\nI would like to have my mask back, please. " + mem_dread_pirate.24.a: "We didn't find your mask down there." + mem_dread_pirate.24.a.response: "Is it so? I don't believe you. \n\nYou have ransacked my base quite thoroughly. Perhaps a little demonstration of firepower would teach you not to lie to people like this." + mem_dread_pirate.24.b: "Your mask is ours now. (Lie)" + mem_dread_pirate.24.b.response: "So, this is the way you choose to go? Perhaps a little demonstration of my power will make you change your mind." + mem_dread_pirate.24.c: "What's in this mask to you?" + mem_dread_pirate.24.c.response: "It holds great sentimental value, of course. But it's also a symbol of my power. \n\nWithout it, it's harder to rally forces to my cause." + mem_dread_pirate.24.d: "You don't look like a dread pirate." + mem_dread_pirate.24.d.response: "Why? I am [convo_portrait.Species.GetName]. Have you never encountered our war fleets?" + mem_dread_pirate.24.e: "How are you alive after all those years?" + mem_dread_pirate.24.e.response: "You'll be surprised what clean living and good eating habits can do to you." + mem_dread_pirate.26.name: "Dread Pirate Flagship Destroyed" + mem_dread_pirate.26.desc.1: "We have successfully taken down the flagship of the §SDread Pirate§! in §Y[combat_system.GetName]§!. He came to our territory seeking his mask, which means neither of us has it. \n\nWe should search the debris of the ship for more information - perhaps there could be other clues we missed." + mem_dread_pirate.26.desc.2: "The Dread Pirate's flagship went down fighting the forces of the [ship_killer.GetName]. He came to our territory seeking his mask, which means neither of us has it. \n\nWe should search the debris of the ship for more information - perhaps there could be other clues we missed." + mem_dread_pirate.26.a: "Proceed." + + mem_dread_pirate_destroyed_galleon: "Destroyed Galleon" + MEM_DREAD_PIRATE_BOARDING_PROJECT: "Board the Flagship" + MEM_DREAD_PIRATE_BOARDING_PROJECT_DESC: "The Dread Pirate came to our system looking for his mask, even though we don't have it. Now that his ship is a lifeless wreck, we can send in a science team to find out more about it." + mem_dread_pirate.27.name: "Not So Dread Pirate" + mem_dread_pirate.27.desc: "We already suspected that the so-called \"Dread Pirate\" we encountered in [combat_system.GetName] was an imposter, and after studying what remains of his flagship we can confirm this. \n\nThe owner of that ship was merely a marauder warlord following a subspace signal originating from Raewynn's base on [the_planet.GetName] on a remote device that presumably once belonged to the real Dread Pirate. This is probably how he knew we visited the complex. \n\nWith this information, we were able to isolate a similar previously hidden subspace signal being transmitted from the complex. Perhaps it could point us to the Dread Pirate's real resting place?" + mem_dread_pirate.27.a: "We should investigate." + MEM_DREAD_PIRATE_TRIANGULATION_PROJECT: "Trace the Signal" + MEM_DREAD_PIRATE_TRIANGULATION_PROJECT_DESC: "The complex on §Y[the_planet.GetName]§! appears to still maintain subspace communications with an unknown object in another system. Knowing this, we might be able to uncover more of his history and perhaps even retrieve the legendary mask he wore." + mem_dread_pirate.30.name: "Signal Trace Complete" + mem_dread_pirate.30.desc: "[Leader.GetName] was able to successfully trace the signal originating from the complex on [the_planet.GetName]. It is being sent to an uncharted system nearby. \n\nIf there's any trace of Dread Pirate remaining in the galaxy, it's there." + mem_dread_pirate.30.a: "Let's follow this signal." + + mem_dread_pirate_gigawarform: "Gigawarform" + mem_dread_pirate_gigawarform_plural: "Gigawarforms" + mem_dread_pirate_large_warship_key: "" + mem_dread_pirate_small_warship_key: "" + mem_dread_pirate_extra_large_warship_key: "" + mem_dread_pirate_boss_trait: "Dread Pirate" + mem_dread_pirate_boss_trait_desc: "Legendary Dread Pirate Raewynn that terrorized the galaxy a long time ago." + mem_dread_pirate_poi_name: "Dread Pirate Trail" + mem_dread_pirate_poi_desc: "The only lead we have left on the Dread Pirate Raewynn leads us to this system." + + mem_dread_pirate.31.name: "The Dread Pirate's Final Destination" + mem_dread_pirate.31.desc: "We have arrived in [From.GetName] system following trace on the signal. \n\nShips of unusual configuration are present in the area. One of them is hailing us." + mem_dread_pirate.32.desc: "So, you have come to see the legendary Dread Pirate, have you? \n\nYou followed all the clues, pieced it all together. Did you expect some kind of treasure? Answers to some great question? \n\nI am not interested in dealing with you. I suggest you leave me alone." + mem_dread_pirate.32.a: "Terminate the communication." + mem_dread_pirate.32.b: "Are you the Dread Pirate?" + mem_dread_pirate.32.b.response: "I was. This title is meaningless now. I have left it behind when I have lost my crew. My new companions don't care much for such titles. \n\nPerhaps you are here for my mask? There's no reason for me to wear it anymore, but I do not intend to surrender it either." + mem_dread_pirate.32.c: "What happened on [the_planet.GetName]?" + mem_dread_pirate.32.c.response: "A great treachery. Cowards didn't have the nerve to confront me directly, so they resorted to sabotage. Most of my crew died when life support went down. I was able to escape in the tunnels below. \n\nDo you want to know what I was looking for there? Look in front of you. This ship was hidden beneath my surface. They feared I would be unstoppable if I found it. They weren't wrong." + mem_dread_pirate.32.d: "What is your ship exactly?" + mem_dread_pirate.32.d.response: "I found it deep beneath the surface of [the_planet.GetName]. That was the reason why I chose that planet as my base. \n\nI don't know who made it, but it's... old. And it is alive. When I found it, it was abandoned, alone, waiting for purpose that nobody was around to give to it. I gave it that purpose. In return it made me part of it. Kept me alive. Kept me company when I was hidden away." + mem_dread_pirate.32.e: "Would you like to join us?" + mem_dread_pirate.32.e.response: "No." + mem_dread_pirate.34.name: "Dread Pirate's End" + mem_dread_pirate.34.desc: "Our forces have defeated the flagship of the legendary pirate §SRaewynn§!. \n\nFrom the debris we have recovered the prize we were after - the legendary mask seems intact, owing to being made of almost indestructible material." + mem_dread_pirate.35.name: "$mem_dread_pirate.34.name$" + mem_dread_pirate.35.desc: "We are receiving reports that the Dread Pirate and his fleet have been destroyed by the §Y[FromFrom.GetName]§!. \n\nWe have received no word of the dread pirate mask. Perhaps it was lost in the engagement. Perhaps they didn't know its value. Or perhaps it wasn't there." + mem_dread_pirate.35.a: "A disappointing end to the legend." + + r_mem_dread_pirate_mask: "Dread Pirate's Mask" + r_mem_dread_pirate_mask_desc: "This fearsome mask was once worn by the Dread Pirate Raewynn. Even after his death it inspires reverence in space pirates everywhere." + mem_dread_pirate_relic_activation_effect: "A small fleet of §Smarauder ships§! will arrive at our capital. It will be accompanied by a special admiral, unless we still have one from previously using the relic." + mem_dread_pirate_requires_some_marauders: "£trigger_no£ There's no marauders to heed our call." + mem_dread_pirate_damage_against_marauder_and_horde: "Damage to Marauders and Hordes: §G+25%§!" # Don't make this tooltip too long, it starts looking stupid when it can't fit on a single line. + + mem_dread_pirate.36.name: "The [mar_country.GetName]" + mem_dread_pirate.36.desc.1: "Dread Pirate Raewynn is a name that commands great respect within the ranks of the [mar_country.GetName]. We never imagined anyone would ever uncover his fate or would find his mask. \n\nSome say it will be a source of great power and are eager to serve the heir to the Dread Pirate. I can't say I am, but I can't stop them." + mem_dread_pirate.36.desc.2: "Stupid dwamak found Raewynn's mask? Thinks wearing it makes dwamak into dread pirate? \n\nSome [mar_country.species.GetNamePlural] say it does. Stupid! Stupid! Stupider than dwamak even." + mem_dread_pirate.36.desc.3: "Some [mar_country.species.GetNamePlural] claim that She of the Void has led you to Raewynn's resting place. Now you have claimed his mask. Does it make you a champion of Her will? \n\nProbably not. But if those who want to follow you do so and live, perhaps there's merit to their claim..." + mem_dread_pirate.36.a: "Terminate the communication." + mem_dread_pirate.40.name: "The Dread Disciples" + mem_dread_pirate.40.desc.1: "The Dread Pirate's teaching guides us. We are ready to carry out your orders." + mem_dread_pirate.40.desc.2: "HYYYYAAA! Dread Pirate was greatest basher of dwamaks of all times. Let's also bash some dwamaks now." + mem_dread_pirate.40.desc.3: "We heard your summon and we have arrived. §SShe of the Void§! named you Her champion. We will carry out her will as she spoke through you." + mem_dread_pirate.40.a: "Welcome!" + + mem_dread_pirate_relic_admiral: "Dread Disciple" + mem_dread_pirate_relic_admiral_desc: "This leader follows the teachings of the Dread Pirate Raewynn. Hit hard, hit fast, dare all and the world will yield" + mem_dread_pirate_relic_ruler: "$mem_dread_pirate_relic_admiral$" + mem_dread_pirate_relic_ruler_desc: "$mem_dread_pirate_relic_admiral_desc$" + diff --git a/localisation/mem_dread_pirate_l_polish.yml b/localisation/mem_dread_pirate_l_polish.yml new file mode 100644 index 00000000..42d9fdde --- /dev/null +++ b/localisation/mem_dread_pirate_l_polish.yml @@ -0,0 +1,115 @@ +# Dread Pirate +# By ViolentBeetle + +l_polish: + + mem_dread_pirate.2.name: "Legend of the Dread Pirate" + mem_dread_pirate.2.desc: "After destroying one of the raiding ships sent by the §S[marauder_sender.GetName]§! in the §Y[combat_system.GetName] system§!, our forces have recovered an intact datacore with some interesting information. \n\nThe core tells of a §SDread Pirate Raewynn§! who was somewhat of a [marauder_sender.GetAdj] legend. He roamed the galaxy centuries before the [Root.GetName] ventured into space and apparently disappeared somewhere in the §Y[the_planet.Solar_System.GetName] system§!. Otherwise an unremarkable [the_planet.GetPlanetMoon], [the_planet.GetName] is now believed to be his resting place. \n\nEven though we have surveyed this [the_planet.GetPlanetMoon] before and didn't find anything related to it, this new data might warrant a closer look." + mem_dread_pirate.2.a: "We should investigate." + + mem_dread_pirate_chain_title: "Dread Pirate Raewynn" + mem_dread_pirate_chain_desc: "Marauder legends tell about Dread Pirate Raewynn, the most fearsome pirate this galaxy has ever seen, and his immense treasures." + + MEM_DREAD_PIRATE_PROJECT: "Investigate the lead on the Dread Pirate" + MEM_DREAD_PIRATE_PROJECT_DESC: "Otherwise an unremarkable [the_planet.GetPlanetMoon], §Y[the_planet.GetName]§! is rumoured to be the last resting place of the §SDread Pirate Raewynn§!. It might be worth a closer look." + + mem_dread_pirate.3.name: "Dread Pirate's Base" + mem_dread_pirate.3.desc: "[Leader.GetName] reports success in our search for the lair of the Dread Pirate Raewynn. A shielded bunker built into the cliffside of a tall mountain eluded our scans until now, but with the use of the marauder data, we now know better. \n\nIt seems that we weren't the first here. In fact, a rather gruesome sight awaited our team as they first arrived: the remains of large numbers of long-dead aliens, along with much of the equipment they had used, lie strewn across the site. It will take considerable effort to sift through both our precursors' work and the sprawling underground complex hidden on [the_planet.GetName]." + mem_dread_pirate.3.a: "Establish the dig site." + + mem_dread_pirate_dig_site: "Dread Pirate's Grave" + mem_dread_pirate_dig_site_desc: "A hidden complex on this [From.Planet.GetPlanetMoon] is thought to be the resting place of the legendary Dread Pirate Raewynn. \n\nMany have ventured here before, but they seem to have left empty-handed or died inside." + mem_dread_pirate.11.name: "The Antechamber" + mem_dread_pirate.11.desc: "We have made our way deeper inside the underground complex on [From.Planet.GetName] and reached a large room that used to serve as a hangar or storage room of a sort. \n\nInside the room, multiple tents and archaeological equipment had been set up by the previous explorers, but no occupants or their remains have been found so far. [Leader.GetName] has located a datapad containing the following message: \n\n§S\"I am getting out of here. This is a warning for all that would come after Dread Pirate's treasure. You will find nothing here, only death and failure. More than a hundred of us have entered here and only a few remain. The rest have fallen victim to traps and their own greed. Nyrran, if you somehow survive and find this message, I hope suffering and misfortune will plague the rest of your miserable days.\"§!" + mem_dread_pirate.12.name: "The Big Dig" + mem_dread_pirate.12.desc: "Our archaeologists have successfully mapped out the upper layers of the underground complex on [From.Planet.GetName]. Multiple remains of several different species have been recovered alongside with their personal logs and belongings. \n\nIt seems several groups of explorers have travelled to this location in the past looking for the ill-gained treasure that Dread Pirate Raewynn amassed, including a legendary §Sceremonial mask§! he wore. This mask was a cultural icon among many marauder clans in the galaxy and whoever recovered it would command a lot of respect. \n\nTensions rose on the site as fantasies of wealth and fame clouded the archaeologists' minds until infighting broke out over control of the digging areas. Many were killed." + mem_dread_pirate.13.name: "Cave In" + mem_dread_pirate.13.desc: "[Leader.GetName] just came across a massive caved-in area in a remote section of the underground complex on [From.Planet.GetName]. It appears the section was shaken by a massive explosion with over a dozen of mangled dead bodies identifiable in a rubble. In a less affected section we have found a body with an intact datapad on it. The last entry reads as follows: \n\n§S\"Engineer Warres' log. Date: who cares. Nyrran fired me today. I told her that if we keep using high-power cutters in this area, we are going to hit a methane pocket nearby. She said I can leave if I don't believe in the mission. Just got back to the site to pack my stuff. Tried to talk some sense into Correl's team, but they all sided with Nyrran. They can blow themselves up without <> <>\"§!" + mem_dread_pirate.14.name: "The Dormitories" + mem_dread_pirate.14.desc: "The archaeologists on [From.Planet.GetName] have found a series of rooms which they believe to be dormitories for Raewynn's crew. The crew is still here, dead and mummified in their beds. \n\nDue to the state of the bodies, it's impossible to be certain what killed them, but what is most weird about them is that the species they all belonged to is not known to us. Perhaps they were part of a now extinct marauder culture?" + mem_dread_pirate.15.name: "The Excavation" + mem_dread_pirate.15.desc: "Our archaeological expedition has found a massive network of tunnels below the main structure of the underground base on [From.Planet.GetName]. It seems Raewynn's forces spent considerable time looking for something in the [From.Planet.GetPlanetMoon]'s crust, and some of the excavation equipment is still in evidence. Equipment of a different design, presumably placed by an archaeological expedition seeking for the Dread Pirate, is sparsely strewn across the tunnels. In an abandoned makeshift camp [Leader.GetName] has found another datapad. It contains only one message: \n\n§S\"Nyrran, I will not endanger myself and the crew by waiting for you here any longer. If you come back at any point, return to the base camp. I will leave behind enough supplies and one of the shuttles for you to get off this [From.Planet.GetPlanetMoon], but you will not find me or anyone else. The course is pre-programmed to take you to the nearest civilized system where you will hopefully be arrested for your actions. Do not attempt to change it. It was a mistake to trust you. Good luck. Perhaps it's best if we never meet again.\"§!" + mem_dread_pirate.16.name: "Nyrran's Fate" + mem_dread_pirate.16.desc: "[Leader.GetName] has followed the tunnels to a massive empty chamber separate from the rest of the complex. Its design and technology seem very different to what Raewynn's forces were using at the time. A hatch can be found at the end of a long shaft that probably once led outside, but it seems to have collapsed as a result of tectonic activity at some point in the past. However, no sign of Raewynn or his treasures can be seen. The only interesting part of the room is the body on the floor wearing a suit with insignia identifying it as §YProfessor Nyrran§!, head of the expedition to find the dread pirate. She is still clutching a datapad. The last entry reads: \n\n§S\"Coming here was a mistake. Even if Raewynn was ever here, he's gone. The sacrifices I have made were for nothing. There's not enough oxygen left to make it to the surface, even if I wanted to, but the only thing waiting for me outside is arrest and trial for the sacrifices I had to make to get here. The deaths of all those idiots who killed each other or themselves to get ahead of me will be pinned on me. The rest of my crew is either dead or abandoned me. I will stay here and wait for death\"§!" + mem_dread_pirate.16.a: "So the legend of the Dread Pirate was a lie?" + + mem_dread_pirate.23.name: "Pirate Flotilla" + mem_dread_pirate.23.desc: "A contingent of pirate ships has entered system §Y[FromFrom.GetName]§!. \n\nThey have postioned themselves on the outskirts of the system and do not appear to be hostile. Their flagship is hailing us." + mem_dread_pirate.24.desc: "Greetings. It is I, §SDread Pirate Raewynn§!. \n\nIt has come to my attention that you ransacked my §Y\"Tomb\"§! on [the_planet.GetName]. As you can see, the rumours of my death are somewhat inaccurate, however I did have to leave some of my belongings down there. \n\nI would like to have my mask back, please. " + mem_dread_pirate.24.a: "We didn't find your mask down there." + mem_dread_pirate.24.a.response: "Is it so? I don't believe you. \n\nYou have ransacked my base quite thoroughly. Perhaps a little demonstration of firepower would teach you not to lie to people like this." + mem_dread_pirate.24.b: "Your mask is ours now. (Lie)" + mem_dread_pirate.24.b.response: "So, this is the way you choose to go? Perhaps a little demonstration of my power will make you change your mind." + mem_dread_pirate.24.c: "What's in this mask to you?" + mem_dread_pirate.24.c.response: "It holds great sentimental value, of course. But it's also a symbol of my power. \n\nWithout it, it's harder to rally forces to my cause." + mem_dread_pirate.24.d: "You don't look like a dread pirate." + mem_dread_pirate.24.d.response: "Why? I am [convo_portrait.Species.GetName]. Have you never encountered our war fleets?" + mem_dread_pirate.24.e: "How are you alive after all those years?" + mem_dread_pirate.24.e.response: "You'll be surprised what clean living and good eating habits can do to you." + mem_dread_pirate.26.name: "Dread Pirate Flagship Destroyed" + mem_dread_pirate.26.desc.1: "We have successfully taken down the flagship of the §SDread Pirate§! in §Y[combat_system.GetName]§!. He came to our territory seeking his mask, which means neither of us has it. \n\nWe should search the debris of the ship for more information - perhaps there could be other clues we missed." + mem_dread_pirate.26.desc.2: "The Dread Pirate's flagship went down fighting the forces of the [ship_killer.GetName]. He came to our territory seeking his mask, which means neither of us has it. \n\nWe should search the debris of the ship for more information - perhaps there could be other clues we missed." + mem_dread_pirate.26.a: "Proceed." + + mem_dread_pirate_destroyed_galleon: "Destroyed Galleon" + MEM_DREAD_PIRATE_BOARDING_PROJECT: "Board the Flagship" + MEM_DREAD_PIRATE_BOARDING_PROJECT_DESC: "The Dread Pirate came to our system looking for his mask, even though we don't have it. Now that his ship is a lifeless wreck, we can send in a science team to find out more about it." + mem_dread_pirate.27.name: "Not So Dread Pirate" + mem_dread_pirate.27.desc: "We already suspected that the so-called \"Dread Pirate\" we encountered in [combat_system.GetName] was an imposter, and after studying what remains of his flagship we can confirm this. \n\nThe owner of that ship was merely a marauder warlord following a subspace signal originating from Raewynn's base on [the_planet.GetName] on a remote device that presumably once belonged to the real Dread Pirate. This is probably how he knew we visited the complex. \n\nWith this information, we were able to isolate a similar previously hidden subspace signal being transmitted from the complex. Perhaps it could point us to the Dread Pirate's real resting place?" + mem_dread_pirate.27.a: "We should investigate." + MEM_DREAD_PIRATE_TRIANGULATION_PROJECT: "Trace the Signal" + MEM_DREAD_PIRATE_TRIANGULATION_PROJECT_DESC: "The complex on §Y[the_planet.GetName]§! appears to still maintain subspace communications with an unknown object in another system. Knowing this, we might be able to uncover more of his history and perhaps even retrieve the legendary mask he wore." + mem_dread_pirate.30.name: "Signal Trace Complete" + mem_dread_pirate.30.desc: "[Leader.GetName] was able to successfully trace the signal originating from the complex on [the_planet.GetName]. It is being sent to an uncharted system nearby. \n\nIf there's any trace of Dread Pirate remaining in the galaxy, it's there." + mem_dread_pirate.30.a: "Let's follow this signal." + + mem_dread_pirate_gigawarform: "Gigawarform" + mem_dread_pirate_gigawarform_plural: "Gigawarforms" + mem_dread_pirate_large_warship_key: "" + mem_dread_pirate_small_warship_key: "" + mem_dread_pirate_extra_large_warship_key: "" + mem_dread_pirate_boss_trait: "Dread Pirate" + mem_dread_pirate_boss_trait_desc: "Legendary Dread Pirate Raewynn that terrorized the galaxy a long time ago." + mem_dread_pirate_poi_name: "Dread Pirate Trail" + mem_dread_pirate_poi_desc: "The only lead we have left on the Dread Pirate Raewynn leads us to this system." + + mem_dread_pirate.31.name: "The Dread Pirate's Final Destination" + mem_dread_pirate.31.desc: "We have arrived in [From.GetName] system following trace on the signal. \n\nShips of unusual configuration are present in the area. One of them is hailing us." + mem_dread_pirate.32.desc: "So, you have come to see the legendary Dread Pirate, have you? \n\nYou followed all the clues, pieced it all together. Did you expect some kind of treasure? Answers to some great question? \n\nI am not interested in dealing with you. I suggest you leave me alone." + mem_dread_pirate.32.a: "Terminate the communication." + mem_dread_pirate.32.b: "Are you the Dread Pirate?" + mem_dread_pirate.32.b.response: "I was. This title is meaningless now. I have left it behind when I have lost my crew. My new companions don't care much for such titles. \n\nPerhaps you are here for my mask? There's no reason for me to wear it anymore, but I do not intend to surrender it either." + mem_dread_pirate.32.c: "What happened on [the_planet.GetName]?" + mem_dread_pirate.32.c.response: "A great treachery. Cowards didn't have the nerve to confront me directly, so they resorted to sabotage. Most of my crew died when life support went down. I was able to escape in the tunnels below. \n\nDo you want to know what I was looking for there? Look in front of you. This ship was hidden beneath my surface. They feared I would be unstoppable if I found it. They weren't wrong." + mem_dread_pirate.32.d: "What is your ship exactly?" + mem_dread_pirate.32.d.response: "I found it deep beneath the surface of [the_planet.GetName]. That was the reason why I chose that planet as my base. \n\nI don't know who made it, but it's... old. And it is alive. When I found it, it was abandoned, alone, waiting for purpose that nobody was around to give to it. I gave it that purpose. In return it made me part of it. Kept me alive. Kept me company when I was hidden away." + mem_dread_pirate.32.e: "Would you like to join us?" + mem_dread_pirate.32.e.response: "No." + mem_dread_pirate.34.name: "Dread Pirate's End" + mem_dread_pirate.34.desc: "Our forces have defeated the flagship of the legendary pirate §SRaewynn§!. \n\nFrom the debris we have recovered the prize we were after - the legendary mask seems intact, owing to being made of almost indestructible material." + mem_dread_pirate.35.name: "$mem_dread_pirate.34.name$" + mem_dread_pirate.35.desc: "We are receiving reports that the Dread Pirate and his fleet have been destroyed by the §Y[FromFrom.GetName]§!. \n\nWe have received no word of the dread pirate mask. Perhaps it was lost in the engagement. Perhaps they didn't know its value. Or perhaps it wasn't there." + mem_dread_pirate.35.a: "A disappointing end to the legend." + + r_mem_dread_pirate_mask: "Dread Pirate's Mask" + r_mem_dread_pirate_mask_desc: "This fearsome mask was once worn by the Dread Pirate Raewynn. Even after his death it inspires reverence in space pirates everywhere." + mem_dread_pirate_relic_activation_effect: "A small fleet of §Smarauder ships§! will arrive at our capital. It will be accompanied by a special admiral, unless we still have one from previously using the relic." + mem_dread_pirate_requires_some_marauders: "£trigger_no£ There's no marauders to heed our call." + mem_dread_pirate_damage_against_marauder_and_horde: "Damage to Marauders and Hordes: §G+25%§!" # Don't make this tooltip too long, it starts looking stupid when it can't fit on a single line. + + mem_dread_pirate.36.name: "The [mar_country.GetName]" + mem_dread_pirate.36.desc.1: "Dread Pirate Raewynn is a name that commands great respect within the ranks of the [mar_country.GetName]. We never imagined anyone would ever uncover his fate or would find his mask. \n\nSome say it will be a source of great power and are eager to serve the heir to the Dread Pirate. I can't say I am, but I can't stop them." + mem_dread_pirate.36.desc.2: "Stupid dwamak found Raewynn's mask? Thinks wearing it makes dwamak into dread pirate? \n\nSome [mar_country.species.GetNamePlural] say it does. Stupid! Stupid! Stupider than dwamak even." + mem_dread_pirate.36.desc.3: "Some [mar_country.species.GetNamePlural] claim that She of the Void has led you to Raewynn's resting place. Now you have claimed his mask. Does it make you a champion of Her will? \n\nProbably not. But if those who want to follow you do so and live, perhaps there's merit to their claim..." + mem_dread_pirate.36.a: "Terminate the communication." + mem_dread_pirate.40.name: "The Dread Disciples" + mem_dread_pirate.40.desc.1: "The Dread Pirate's teaching guides us. We are ready to carry out your orders." + mem_dread_pirate.40.desc.2: "HYYYYAAA! Dread Pirate was greatest basher of dwamaks of all times. Let's also bash some dwamaks now." + mem_dread_pirate.40.desc.3: "We heard your summon and we have arrived. §SShe of the Void§! named you Her champion. We will carry out her will as she spoke through you." + mem_dread_pirate.40.a: "Welcome!" + + mem_dread_pirate_relic_admiral: "Dread Disciple" + mem_dread_pirate_relic_admiral_desc: "This leader follows the teachings of the Dread Pirate Raewynn. Hit hard, hit fast, dare all and the world will yield" + mem_dread_pirate_relic_ruler: "$mem_dread_pirate_relic_admiral$" + mem_dread_pirate_relic_ruler_desc: "$mem_dread_pirate_relic_admiral_desc$" + diff --git a/localisation/mem_dread_pirate_l_russian.yml b/localisation/mem_dread_pirate_l_russian.yml new file mode 100644 index 00000000..e2411762 --- /dev/null +++ b/localisation/mem_dread_pirate_l_russian.yml @@ -0,0 +1,115 @@ +# Dread Pirate +# By ViolentBeetle + +l_russian: + + mem_dread_pirate.2.name: "Legend of the Dread Pirate" + mem_dread_pirate.2.desc: "After destroying one of the raiding ships sent by the §S[marauder_sender.GetName]§! in the §Y[combat_system.GetName] system§!, our forces have recovered an intact datacore with some interesting information. \n\nThe core tells of a §SDread Pirate Raewynn§! who was somewhat of a [marauder_sender.GetAdj] legend. He roamed the galaxy centuries before the [Root.GetName] ventured into space and apparently disappeared somewhere in the §Y[the_planet.Solar_System.GetName] system§!. Otherwise an unremarkable [the_planet.GetPlanetMoon], [the_planet.GetName] is now believed to be his resting place. \n\nEven though we have surveyed this [the_planet.GetPlanetMoon] before and didn't find anything related to it, this new data might warrant a closer look." + mem_dread_pirate.2.a: "We should investigate." + + mem_dread_pirate_chain_title: "Dread Pirate Raewynn" + mem_dread_pirate_chain_desc: "Marauder legends tell about Dread Pirate Raewynn, the most fearsome pirate this galaxy has ever seen, and his immense treasures." + + MEM_DREAD_PIRATE_PROJECT: "Investigate the lead on the Dread Pirate" + MEM_DREAD_PIRATE_PROJECT_DESC: "Otherwise an unremarkable [the_planet.GetPlanetMoon], §Y[the_planet.GetName]§! is rumoured to be the last resting place of the §SDread Pirate Raewynn§!. It might be worth a closer look." + + mem_dread_pirate.3.name: "Dread Pirate's Base" + mem_dread_pirate.3.desc: "[Leader.GetName] reports success in our search for the lair of the Dread Pirate Raewynn. A shielded bunker built into the cliffside of a tall mountain eluded our scans until now, but with the use of the marauder data, we now know better. \n\nIt seems that we weren't the first here. In fact, a rather gruesome sight awaited our team as they first arrived: the remains of large numbers of long-dead aliens, along with much of the equipment they had used, lie strewn across the site. It will take considerable effort to sift through both our precursors' work and the sprawling underground complex hidden on [the_planet.GetName]." + mem_dread_pirate.3.a: "Establish the dig site." + + mem_dread_pirate_dig_site: "Dread Pirate's Grave" + mem_dread_pirate_dig_site_desc: "A hidden complex on this [From.Planet.GetPlanetMoon] is thought to be the resting place of the legendary Dread Pirate Raewynn. \n\nMany have ventured here before, but they seem to have left empty-handed or died inside." + mem_dread_pirate.11.name: "The Antechamber" + mem_dread_pirate.11.desc: "We have made our way deeper inside the underground complex on [From.Planet.GetName] and reached a large room that used to serve as a hangar or storage room of a sort. \n\nInside the room, multiple tents and archaeological equipment had been set up by the previous explorers, but no occupants or their remains have been found so far. [Leader.GetName] has located a datapad containing the following message: \n\n§S\"I am getting out of here. This is a warning for all that would come after Dread Pirate's treasure. You will find nothing here, only death and failure. More than a hundred of us have entered here and only a few remain. The rest have fallen victim to traps and their own greed. Nyrran, if you somehow survive and find this message, I hope suffering and misfortune will plague the rest of your miserable days.\"§!" + mem_dread_pirate.12.name: "The Big Dig" + mem_dread_pirate.12.desc: "Our archaeologists have successfully mapped out the upper layers of the underground complex on [From.Planet.GetName]. Multiple remains of several different species have been recovered alongside with their personal logs and belongings. \n\nIt seems several groups of explorers have travelled to this location in the past looking for the ill-gained treasure that Dread Pirate Raewynn amassed, including a legendary §Sceremonial mask§! he wore. This mask was a cultural icon among many marauder clans in the galaxy and whoever recovered it would command a lot of respect. \n\nTensions rose on the site as fantasies of wealth and fame clouded the archaeologists' minds until infighting broke out over control of the digging areas. Many were killed." + mem_dread_pirate.13.name: "Cave In" + mem_dread_pirate.13.desc: "[Leader.GetName] just came across a massive caved-in area in a remote section of the underground complex on [From.Planet.GetName]. It appears the section was shaken by a massive explosion with over a dozen of mangled dead bodies identifiable in a rubble. In a less affected section we have found a body with an intact datapad on it. The last entry reads as follows: \n\n§S\"Engineer Warres' log. Date: who cares. Nyrran fired me today. I told her that if we keep using high-power cutters in this area, we are going to hit a methane pocket nearby. She said I can leave if I don't believe in the mission. Just got back to the site to pack my stuff. Tried to talk some sense into Correl's team, but they all sided with Nyrran. They can blow themselves up without <> <>\"§!" + mem_dread_pirate.14.name: "The Dormitories" + mem_dread_pirate.14.desc: "The archaeologists on [From.Planet.GetName] have found a series of rooms which they believe to be dormitories for Raewynn's crew. The crew is still here, dead and mummified in their beds. \n\nDue to the state of the bodies, it's impossible to be certain what killed them, but what is most weird about them is that the species they all belonged to is not known to us. Perhaps they were part of a now extinct marauder culture?" + mem_dread_pirate.15.name: "The Excavation" + mem_dread_pirate.15.desc: "Our archaeological expedition has found a massive network of tunnels below the main structure of the underground base on [From.Planet.GetName]. It seems Raewynn's forces spent considerable time looking for something in the [From.Planet.GetPlanetMoon]'s crust, and some of the excavation equipment is still in evidence. Equipment of a different design, presumably placed by an archaeological expedition seeking for the Dread Pirate, is sparsely strewn across the tunnels. In an abandoned makeshift camp [Leader.GetName] has found another datapad. It contains only one message: \n\n§S\"Nyrran, I will not endanger myself and the crew by waiting for you here any longer. If you come back at any point, return to the base camp. I will leave behind enough supplies and one of the shuttles for you to get off this [From.Planet.GetPlanetMoon], but you will not find me or anyone else. The course is pre-programmed to take you to the nearest civilized system where you will hopefully be arrested for your actions. Do not attempt to change it. It was a mistake to trust you. Good luck. Perhaps it's best if we never meet again.\"§!" + mem_dread_pirate.16.name: "Nyrran's Fate" + mem_dread_pirate.16.desc: "[Leader.GetName] has followed the tunnels to a massive empty chamber separate from the rest of the complex. Its design and technology seem very different to what Raewynn's forces were using at the time. A hatch can be found at the end of a long shaft that probably once led outside, but it seems to have collapsed as a result of tectonic activity at some point in the past. However, no sign of Raewynn or his treasures can be seen. The only interesting part of the room is the body on the floor wearing a suit with insignia identifying it as §YProfessor Nyrran§!, head of the expedition to find the dread pirate. She is still clutching a datapad. The last entry reads: \n\n§S\"Coming here was a mistake. Even if Raewynn was ever here, he's gone. The sacrifices I have made were for nothing. There's not enough oxygen left to make it to the surface, even if I wanted to, but the only thing waiting for me outside is arrest and trial for the sacrifices I had to make to get here. The deaths of all those idiots who killed each other or themselves to get ahead of me will be pinned on me. The rest of my crew is either dead or abandoned me. I will stay here and wait for death\"§!" + mem_dread_pirate.16.a: "So the legend of the Dread Pirate was a lie?" + + mem_dread_pirate.23.name: "Pirate Flotilla" + mem_dread_pirate.23.desc: "A contingent of pirate ships has entered system §Y[FromFrom.GetName]§!. \n\nThey have postioned themselves on the outskirts of the system and do not appear to be hostile. Their flagship is hailing us." + mem_dread_pirate.24.desc: "Greetings. It is I, §SDread Pirate Raewynn§!. \n\nIt has come to my attention that you ransacked my §Y\"Tomb\"§! on [the_planet.GetName]. As you can see, the rumours of my death are somewhat inaccurate, however I did have to leave some of my belongings down there. \n\nI would like to have my mask back, please. " + mem_dread_pirate.24.a: "We didn't find your mask down there." + mem_dread_pirate.24.a.response: "Is it so? I don't believe you. \n\nYou have ransacked my base quite thoroughly. Perhaps a little demonstration of firepower would teach you not to lie to people like this." + mem_dread_pirate.24.b: "Your mask is ours now. (Lie)" + mem_dread_pirate.24.b.response: "So, this is the way you choose to go? Perhaps a little demonstration of my power will make you change your mind." + mem_dread_pirate.24.c: "What's in this mask to you?" + mem_dread_pirate.24.c.response: "It holds great sentimental value, of course. But it's also a symbol of my power. \n\nWithout it, it's harder to rally forces to my cause." + mem_dread_pirate.24.d: "You don't look like a dread pirate." + mem_dread_pirate.24.d.response: "Why? I am [convo_portrait.Species.GetName]. Have you never encountered our war fleets?" + mem_dread_pirate.24.e: "How are you alive after all those years?" + mem_dread_pirate.24.e.response: "You'll be surprised what clean living and good eating habits can do to you." + mem_dread_pirate.26.name: "Dread Pirate Flagship Destroyed" + mem_dread_pirate.26.desc.1: "We have successfully taken down the flagship of the §SDread Pirate§! in §Y[combat_system.GetName]§!. He came to our territory seeking his mask, which means neither of us has it. \n\nWe should search the debris of the ship for more information - perhaps there could be other clues we missed." + mem_dread_pirate.26.desc.2: "The Dread Pirate's flagship went down fighting the forces of the [ship_killer.GetName]. He came to our territory seeking his mask, which means neither of us has it. \n\nWe should search the debris of the ship for more information - perhaps there could be other clues we missed." + mem_dread_pirate.26.a: "Proceed." + + mem_dread_pirate_destroyed_galleon: "Destroyed Galleon" + MEM_DREAD_PIRATE_BOARDING_PROJECT: "Board the Flagship" + MEM_DREAD_PIRATE_BOARDING_PROJECT_DESC: "The Dread Pirate came to our system looking for his mask, even though we don't have it. Now that his ship is a lifeless wreck, we can send in a science team to find out more about it." + mem_dread_pirate.27.name: "Not So Dread Pirate" + mem_dread_pirate.27.desc: "We already suspected that the so-called \"Dread Pirate\" we encountered in [combat_system.GetName] was an imposter, and after studying what remains of his flagship we can confirm this. \n\nThe owner of that ship was merely a marauder warlord following a subspace signal originating from Raewynn's base on [the_planet.GetName] on a remote device that presumably once belonged to the real Dread Pirate. This is probably how he knew we visited the complex. \n\nWith this information, we were able to isolate a similar previously hidden subspace signal being transmitted from the complex. Perhaps it could point us to the Dread Pirate's real resting place?" + mem_dread_pirate.27.a: "We should investigate." + MEM_DREAD_PIRATE_TRIANGULATION_PROJECT: "Trace the Signal" + MEM_DREAD_PIRATE_TRIANGULATION_PROJECT_DESC: "The complex on §Y[the_planet.GetName]§! appears to still maintain subspace communications with an unknown object in another system. Knowing this, we might be able to uncover more of his history and perhaps even retrieve the legendary mask he wore." + mem_dread_pirate.30.name: "Signal Trace Complete" + mem_dread_pirate.30.desc: "[Leader.GetName] was able to successfully trace the signal originating from the complex on [the_planet.GetName]. It is being sent to an uncharted system nearby. \n\nIf there's any trace of Dread Pirate remaining in the galaxy, it's there." + mem_dread_pirate.30.a: "Let's follow this signal." + + mem_dread_pirate_gigawarform: "Gigawarform" + mem_dread_pirate_gigawarform_plural: "Gigawarforms" + mem_dread_pirate_large_warship_key: "" + mem_dread_pirate_small_warship_key: "" + mem_dread_pirate_extra_large_warship_key: "" + mem_dread_pirate_boss_trait: "Dread Pirate" + mem_dread_pirate_boss_trait_desc: "Legendary Dread Pirate Raewynn that terrorized the galaxy a long time ago." + mem_dread_pirate_poi_name: "Dread Pirate Trail" + mem_dread_pirate_poi_desc: "The only lead we have left on the Dread Pirate Raewynn leads us to this system." + + mem_dread_pirate.31.name: "The Dread Pirate's Final Destination" + mem_dread_pirate.31.desc: "We have arrived in [From.GetName] system following trace on the signal. \n\nShips of unusual configuration are present in the area. One of them is hailing us." + mem_dread_pirate.32.desc: "So, you have come to see the legendary Dread Pirate, have you? \n\nYou followed all the clues, pieced it all together. Did you expect some kind of treasure? Answers to some great question? \n\nI am not interested in dealing with you. I suggest you leave me alone." + mem_dread_pirate.32.a: "Terminate the communication." + mem_dread_pirate.32.b: "Are you the Dread Pirate?" + mem_dread_pirate.32.b.response: "I was. This title is meaningless now. I have left it behind when I have lost my crew. My new companions don't care much for such titles. \n\nPerhaps you are here for my mask? There's no reason for me to wear it anymore, but I do not intend to surrender it either." + mem_dread_pirate.32.c: "What happened on [the_planet.GetName]?" + mem_dread_pirate.32.c.response: "A great treachery. Cowards didn't have the nerve to confront me directly, so they resorted to sabotage. Most of my crew died when life support went down. I was able to escape in the tunnels below. \n\nDo you want to know what I was looking for there? Look in front of you. This ship was hidden beneath my surface. They feared I would be unstoppable if I found it. They weren't wrong." + mem_dread_pirate.32.d: "What is your ship exactly?" + mem_dread_pirate.32.d.response: "I found it deep beneath the surface of [the_planet.GetName]. That was the reason why I chose that planet as my base. \n\nI don't know who made it, but it's... old. And it is alive. When I found it, it was abandoned, alone, waiting for purpose that nobody was around to give to it. I gave it that purpose. In return it made me part of it. Kept me alive. Kept me company when I was hidden away." + mem_dread_pirate.32.e: "Would you like to join us?" + mem_dread_pirate.32.e.response: "No." + mem_dread_pirate.34.name: "Dread Pirate's End" + mem_dread_pirate.34.desc: "Our forces have defeated the flagship of the legendary pirate §SRaewynn§!. \n\nFrom the debris we have recovered the prize we were after - the legendary mask seems intact, owing to being made of almost indestructible material." + mem_dread_pirate.35.name: "$mem_dread_pirate.34.name$" + mem_dread_pirate.35.desc: "We are receiving reports that the Dread Pirate and his fleet have been destroyed by the §Y[FromFrom.GetName]§!. \n\nWe have received no word of the dread pirate mask. Perhaps it was lost in the engagement. Perhaps they didn't know its value. Or perhaps it wasn't there." + mem_dread_pirate.35.a: "A disappointing end to the legend." + + r_mem_dread_pirate_mask: "Dread Pirate's Mask" + r_mem_dread_pirate_mask_desc: "This fearsome mask was once worn by the Dread Pirate Raewynn. Even after his death it inspires reverence in space pirates everywhere." + mem_dread_pirate_relic_activation_effect: "A small fleet of §Smarauder ships§! will arrive at our capital. It will be accompanied by a special admiral, unless we still have one from previously using the relic." + mem_dread_pirate_requires_some_marauders: "£trigger_no£ There's no marauders to heed our call." + mem_dread_pirate_damage_against_marauder_and_horde: "Damage to Marauders and Hordes: §G+25%§!" # Don't make this tooltip too long, it starts looking stupid when it can't fit on a single line. + + mem_dread_pirate.36.name: "The [mar_country.GetName]" + mem_dread_pirate.36.desc.1: "Dread Pirate Raewynn is a name that commands great respect within the ranks of the [mar_country.GetName]. We never imagined anyone would ever uncover his fate or would find his mask. \n\nSome say it will be a source of great power and are eager to serve the heir to the Dread Pirate. I can't say I am, but I can't stop them." + mem_dread_pirate.36.desc.2: "Stupid dwamak found Raewynn's mask? Thinks wearing it makes dwamak into dread pirate? \n\nSome [mar_country.species.GetNamePlural] say it does. Stupid! Stupid! Stupider than dwamak even." + mem_dread_pirate.36.desc.3: "Some [mar_country.species.GetNamePlural] claim that She of the Void has led you to Raewynn's resting place. Now you have claimed his mask. Does it make you a champion of Her will? \n\nProbably not. But if those who want to follow you do so and live, perhaps there's merit to their claim..." + mem_dread_pirate.36.a: "Terminate the communication." + mem_dread_pirate.40.name: "The Dread Disciples" + mem_dread_pirate.40.desc.1: "The Dread Pirate's teaching guides us. We are ready to carry out your orders." + mem_dread_pirate.40.desc.2: "HYYYYAAA! Dread Pirate was greatest basher of dwamaks of all times. Let's also bash some dwamaks now." + mem_dread_pirate.40.desc.3: "We heard your summon and we have arrived. §SShe of the Void§! named you Her champion. We will carry out her will as she spoke through you." + mem_dread_pirate.40.a: "Welcome!" + + mem_dread_pirate_relic_admiral: "Dread Disciple" + mem_dread_pirate_relic_admiral_desc: "This leader follows the teachings of the Dread Pirate Raewynn. Hit hard, hit fast, dare all and the world will yield" + mem_dread_pirate_relic_ruler: "$mem_dread_pirate_relic_admiral$" + mem_dread_pirate_relic_ruler_desc: "$mem_dread_pirate_relic_admiral_desc$" + diff --git a/localisation/mem_dread_pirate_l_simp_chinese.yml b/localisation/mem_dread_pirate_l_simp_chinese.yml new file mode 100644 index 00000000..f457c76a --- /dev/null +++ b/localisation/mem_dread_pirate_l_simp_chinese.yml @@ -0,0 +1,115 @@ +# Dread Pirate +# By ViolentBeetle + +l_simp_chinese: + + mem_dread_pirate.2.name: "Legend of the Dread Pirate" + mem_dread_pirate.2.desc: "After destroying one of the raiding ships sent by the §S[marauder_sender.GetName]§! in the §Y[combat_system.GetName] system§!, our forces have recovered an intact datacore with some interesting information. \n\nThe core tells of a §SDread Pirate Raewynn§! who was somewhat of a [marauder_sender.GetAdj] legend. He roamed the galaxy centuries before the [Root.GetName] ventured into space and apparently disappeared somewhere in the §Y[the_planet.Solar_System.GetName] system§!. Otherwise an unremarkable [the_planet.GetPlanetMoon], [the_planet.GetName] is now believed to be his resting place. \n\nEven though we have surveyed this [the_planet.GetPlanetMoon] before and didn't find anything related to it, this new data might warrant a closer look." + mem_dread_pirate.2.a: "We should investigate." + + mem_dread_pirate_chain_title: "Dread Pirate Raewynn" + mem_dread_pirate_chain_desc: "Marauder legends tell about Dread Pirate Raewynn, the most fearsome pirate this galaxy has ever seen, and his immense treasures." + + MEM_DREAD_PIRATE_PROJECT: "Investigate the lead on the Dread Pirate" + MEM_DREAD_PIRATE_PROJECT_DESC: "Otherwise an unremarkable [the_planet.GetPlanetMoon], §Y[the_planet.GetName]§! is rumoured to be the last resting place of the §SDread Pirate Raewynn§!. It might be worth a closer look." + + mem_dread_pirate.3.name: "Dread Pirate's Base" + mem_dread_pirate.3.desc: "[Leader.GetName] reports success in our search for the lair of the Dread Pirate Raewynn. A shielded bunker built into the cliffside of a tall mountain eluded our scans until now, but with the use of the marauder data, we now know better. \n\nIt seems that we weren't the first here. In fact, a rather gruesome sight awaited our team as they first arrived: the remains of large numbers of long-dead aliens, along with much of the equipment they had used, lie strewn across the site. It will take considerable effort to sift through both our precursors' work and the sprawling underground complex hidden on [the_planet.GetName]." + mem_dread_pirate.3.a: "Establish the dig site." + + mem_dread_pirate_dig_site: "Dread Pirate's Grave" + mem_dread_pirate_dig_site_desc: "A hidden complex on this [From.Planet.GetPlanetMoon] is thought to be the resting place of the legendary Dread Pirate Raewynn. \n\nMany have ventured here before, but they seem to have left empty-handed or died inside." + mem_dread_pirate.11.name: "The Antechamber" + mem_dread_pirate.11.desc: "We have made our way deeper inside the underground complex on [From.Planet.GetName] and reached a large room that used to serve as a hangar or storage room of a sort. \n\nInside the room, multiple tents and archaeological equipment had been set up by the previous explorers, but no occupants or their remains have been found so far. [Leader.GetName] has located a datapad containing the following message: \n\n§S\"I am getting out of here. This is a warning for all that would come after Dread Pirate's treasure. You will find nothing here, only death and failure. More than a hundred of us have entered here and only a few remain. The rest have fallen victim to traps and their own greed. Nyrran, if you somehow survive and find this message, I hope suffering and misfortune will plague the rest of your miserable days.\"§!" + mem_dread_pirate.12.name: "The Big Dig" + mem_dread_pirate.12.desc: "Our archaeologists have successfully mapped out the upper layers of the underground complex on [From.Planet.GetName]. Multiple remains of several different species have been recovered alongside with their personal logs and belongings. \n\nIt seems several groups of explorers have travelled to this location in the past looking for the ill-gained treasure that Dread Pirate Raewynn amassed, including a legendary §Sceremonial mask§! he wore. This mask was a cultural icon among many marauder clans in the galaxy and whoever recovered it would command a lot of respect. \n\nTensions rose on the site as fantasies of wealth and fame clouded the archaeologists' minds until infighting broke out over control of the digging areas. Many were killed." + mem_dread_pirate.13.name: "Cave In" + mem_dread_pirate.13.desc: "[Leader.GetName] just came across a massive caved-in area in a remote section of the underground complex on [From.Planet.GetName]. It appears the section was shaken by a massive explosion with over a dozen of mangled dead bodies identifiable in a rubble. In a less affected section we have found a body with an intact datapad on it. The last entry reads as follows: \n\n§S\"Engineer Warres' log. Date: who cares. Nyrran fired me today. I told her that if we keep using high-power cutters in this area, we are going to hit a methane pocket nearby. She said I can leave if I don't believe in the mission. Just got back to the site to pack my stuff. Tried to talk some sense into Correl's team, but they all sided with Nyrran. They can blow themselves up without <> <>\"§!" + mem_dread_pirate.14.name: "The Dormitories" + mem_dread_pirate.14.desc: "The archaeologists on [From.Planet.GetName] have found a series of rooms which they believe to be dormitories for Raewynn's crew. The crew is still here, dead and mummified in their beds. \n\nDue to the state of the bodies, it's impossible to be certain what killed them, but what is most weird about them is that the species they all belonged to is not known to us. Perhaps they were part of a now extinct marauder culture?" + mem_dread_pirate.15.name: "The Excavation" + mem_dread_pirate.15.desc: "Our archaeological expedition has found a massive network of tunnels below the main structure of the underground base on [From.Planet.GetName]. It seems Raewynn's forces spent considerable time looking for something in the [From.Planet.GetPlanetMoon]'s crust, and some of the excavation equipment is still in evidence. Equipment of a different design, presumably placed by an archaeological expedition seeking for the Dread Pirate, is sparsely strewn across the tunnels. In an abandoned makeshift camp [Leader.GetName] has found another datapad. It contains only one message: \n\n§S\"Nyrran, I will not endanger myself and the crew by waiting for you here any longer. If you come back at any point, return to the base camp. I will leave behind enough supplies and one of the shuttles for you to get off this [From.Planet.GetPlanetMoon], but you will not find me or anyone else. The course is pre-programmed to take you to the nearest civilized system where you will hopefully be arrested for your actions. Do not attempt to change it. It was a mistake to trust you. Good luck. Perhaps it's best if we never meet again.\"§!" + mem_dread_pirate.16.name: "Nyrran's Fate" + mem_dread_pirate.16.desc: "[Leader.GetName] has followed the tunnels to a massive empty chamber separate from the rest of the complex. Its design and technology seem very different to what Raewynn's forces were using at the time. A hatch can be found at the end of a long shaft that probably once led outside, but it seems to have collapsed as a result of tectonic activity at some point in the past. However, no sign of Raewynn or his treasures can be seen. The only interesting part of the room is the body on the floor wearing a suit with insignia identifying it as §YProfessor Nyrran§!, head of the expedition to find the dread pirate. She is still clutching a datapad. The last entry reads: \n\n§S\"Coming here was a mistake. Even if Raewynn was ever here, he's gone. The sacrifices I have made were for nothing. There's not enough oxygen left to make it to the surface, even if I wanted to, but the only thing waiting for me outside is arrest and trial for the sacrifices I had to make to get here. The deaths of all those idiots who killed each other or themselves to get ahead of me will be pinned on me. The rest of my crew is either dead or abandoned me. I will stay here and wait for death\"§!" + mem_dread_pirate.16.a: "So the legend of the Dread Pirate was a lie?" + + mem_dread_pirate.23.name: "Pirate Flotilla" + mem_dread_pirate.23.desc: "A contingent of pirate ships has entered system §Y[FromFrom.GetName]§!. \n\nThey have postioned themselves on the outskirts of the system and do not appear to be hostile. Their flagship is hailing us." + mem_dread_pirate.24.desc: "Greetings. It is I, §SDread Pirate Raewynn§!. \n\nIt has come to my attention that you ransacked my §Y\"Tomb\"§! on [the_planet.GetName]. As you can see, the rumours of my death are somewhat inaccurate, however I did have to leave some of my belongings down there. \n\nI would like to have my mask back, please. " + mem_dread_pirate.24.a: "We didn't find your mask down there." + mem_dread_pirate.24.a.response: "Is it so? I don't believe you. \n\nYou have ransacked my base quite thoroughly. Perhaps a little demonstration of firepower would teach you not to lie to people like this." + mem_dread_pirate.24.b: "Your mask is ours now. (Lie)" + mem_dread_pirate.24.b.response: "So, this is the way you choose to go? Perhaps a little demonstration of my power will make you change your mind." + mem_dread_pirate.24.c: "What's in this mask to you?" + mem_dread_pirate.24.c.response: "It holds great sentimental value, of course. But it's also a symbol of my power. \n\nWithout it, it's harder to rally forces to my cause." + mem_dread_pirate.24.d: "You don't look like a dread pirate." + mem_dread_pirate.24.d.response: "Why? I am [convo_portrait.Species.GetName]. Have you never encountered our war fleets?" + mem_dread_pirate.24.e: "How are you alive after all those years?" + mem_dread_pirate.24.e.response: "You'll be surprised what clean living and good eating habits can do to you." + mem_dread_pirate.26.name: "Dread Pirate Flagship Destroyed" + mem_dread_pirate.26.desc.1: "We have successfully taken down the flagship of the §SDread Pirate§! in §Y[combat_system.GetName]§!. He came to our territory seeking his mask, which means neither of us has it. \n\nWe should search the debris of the ship for more information - perhaps there could be other clues we missed." + mem_dread_pirate.26.desc.2: "The Dread Pirate's flagship went down fighting the forces of the [ship_killer.GetName]. He came to our territory seeking his mask, which means neither of us has it. \n\nWe should search the debris of the ship for more information - perhaps there could be other clues we missed." + mem_dread_pirate.26.a: "Proceed." + + mem_dread_pirate_destroyed_galleon: "Destroyed Galleon" + MEM_DREAD_PIRATE_BOARDING_PROJECT: "Board the Flagship" + MEM_DREAD_PIRATE_BOARDING_PROJECT_DESC: "The Dread Pirate came to our system looking for his mask, even though we don't have it. Now that his ship is a lifeless wreck, we can send in a science team to find out more about it." + mem_dread_pirate.27.name: "Not So Dread Pirate" + mem_dread_pirate.27.desc: "We already suspected that the so-called \"Dread Pirate\" we encountered in [combat_system.GetName] was an imposter, and after studying what remains of his flagship we can confirm this. \n\nThe owner of that ship was merely a marauder warlord following a subspace signal originating from Raewynn's base on [the_planet.GetName] on a remote device that presumably once belonged to the real Dread Pirate. This is probably how he knew we visited the complex. \n\nWith this information, we were able to isolate a similar previously hidden subspace signal being transmitted from the complex. Perhaps it could point us to the Dread Pirate's real resting place?" + mem_dread_pirate.27.a: "We should investigate." + MEM_DREAD_PIRATE_TRIANGULATION_PROJECT: "Trace the Signal" + MEM_DREAD_PIRATE_TRIANGULATION_PROJECT_DESC: "The complex on §Y[the_planet.GetName]§! appears to still maintain subspace communications with an unknown object in another system. Knowing this, we might be able to uncover more of his history and perhaps even retrieve the legendary mask he wore." + mem_dread_pirate.30.name: "Signal Trace Complete" + mem_dread_pirate.30.desc: "[Leader.GetName] was able to successfully trace the signal originating from the complex on [the_planet.GetName]. It is being sent to an uncharted system nearby. \n\nIf there's any trace of Dread Pirate remaining in the galaxy, it's there." + mem_dread_pirate.30.a: "Let's follow this signal." + + mem_dread_pirate_gigawarform: "Gigawarform" + mem_dread_pirate_gigawarform_plural: "Gigawarforms" + mem_dread_pirate_large_warship_key: "" + mem_dread_pirate_small_warship_key: "" + mem_dread_pirate_extra_large_warship_key: "" + mem_dread_pirate_boss_trait: "Dread Pirate" + mem_dread_pirate_boss_trait_desc: "Legendary Dread Pirate Raewynn that terrorized the galaxy a long time ago." + mem_dread_pirate_poi_name: "Dread Pirate Trail" + mem_dread_pirate_poi_desc: "The only lead we have left on the Dread Pirate Raewynn leads us to this system." + + mem_dread_pirate.31.name: "The Dread Pirate's Final Destination" + mem_dread_pirate.31.desc: "We have arrived in [From.GetName] system following trace on the signal. \n\nShips of unusual configuration are present in the area. One of them is hailing us." + mem_dread_pirate.32.desc: "So, you have come to see the legendary Dread Pirate, have you? \n\nYou followed all the clues, pieced it all together. Did you expect some kind of treasure? Answers to some great question? \n\nI am not interested in dealing with you. I suggest you leave me alone." + mem_dread_pirate.32.a: "Terminate the communication." + mem_dread_pirate.32.b: "Are you the Dread Pirate?" + mem_dread_pirate.32.b.response: "I was. This title is meaningless now. I have left it behind when I have lost my crew. My new companions don't care much for such titles. \n\nPerhaps you are here for my mask? There's no reason for me to wear it anymore, but I do not intend to surrender it either." + mem_dread_pirate.32.c: "What happened on [the_planet.GetName]?" + mem_dread_pirate.32.c.response: "A great treachery. Cowards didn't have the nerve to confront me directly, so they resorted to sabotage. Most of my crew died when life support went down. I was able to escape in the tunnels below. \n\nDo you want to know what I was looking for there? Look in front of you. This ship was hidden beneath my surface. They feared I would be unstoppable if I found it. They weren't wrong." + mem_dread_pirate.32.d: "What is your ship exactly?" + mem_dread_pirate.32.d.response: "I found it deep beneath the surface of [the_planet.GetName]. That was the reason why I chose that planet as my base. \n\nI don't know who made it, but it's... old. And it is alive. When I found it, it was abandoned, alone, waiting for purpose that nobody was around to give to it. I gave it that purpose. In return it made me part of it. Kept me alive. Kept me company when I was hidden away." + mem_dread_pirate.32.e: "Would you like to join us?" + mem_dread_pirate.32.e.response: "No." + mem_dread_pirate.34.name: "Dread Pirate's End" + mem_dread_pirate.34.desc: "Our forces have defeated the flagship of the legendary pirate §SRaewynn§!. \n\nFrom the debris we have recovered the prize we were after - the legendary mask seems intact, owing to being made of almost indestructible material." + mem_dread_pirate.35.name: "$mem_dread_pirate.34.name$" + mem_dread_pirate.35.desc: "We are receiving reports that the Dread Pirate and his fleet have been destroyed by the §Y[FromFrom.GetName]§!. \n\nWe have received no word of the dread pirate mask. Perhaps it was lost in the engagement. Perhaps they didn't know its value. Or perhaps it wasn't there." + mem_dread_pirate.35.a: "A disappointing end to the legend." + + r_mem_dread_pirate_mask: "Dread Pirate's Mask" + r_mem_dread_pirate_mask_desc: "This fearsome mask was once worn by the Dread Pirate Raewynn. Even after his death it inspires reverence in space pirates everywhere." + mem_dread_pirate_relic_activation_effect: "A small fleet of §Smarauder ships§! will arrive at our capital. It will be accompanied by a special admiral, unless we still have one from previously using the relic." + mem_dread_pirate_requires_some_marauders: "£trigger_no£ There's no marauders to heed our call." + mem_dread_pirate_damage_against_marauder_and_horde: "Damage to Marauders and Hordes: §G+25%§!" # Don't make this tooltip too long, it starts looking stupid when it can't fit on a single line. + + mem_dread_pirate.36.name: "The [mar_country.GetName]" + mem_dread_pirate.36.desc.1: "Dread Pirate Raewynn is a name that commands great respect within the ranks of the [mar_country.GetName]. We never imagined anyone would ever uncover his fate or would find his mask. \n\nSome say it will be a source of great power and are eager to serve the heir to the Dread Pirate. I can't say I am, but I can't stop them." + mem_dread_pirate.36.desc.2: "Stupid dwamak found Raewynn's mask? Thinks wearing it makes dwamak into dread pirate? \n\nSome [mar_country.species.GetNamePlural] say it does. Stupid! Stupid! Stupider than dwamak even." + mem_dread_pirate.36.desc.3: "Some [mar_country.species.GetNamePlural] claim that She of the Void has led you to Raewynn's resting place. Now you have claimed his mask. Does it make you a champion of Her will? \n\nProbably not. But if those who want to follow you do so and live, perhaps there's merit to their claim..." + mem_dread_pirate.36.a: "Terminate the communication." + mem_dread_pirate.40.name: "The Dread Disciples" + mem_dread_pirate.40.desc.1: "The Dread Pirate's teaching guides us. We are ready to carry out your orders." + mem_dread_pirate.40.desc.2: "HYYYYAAA! Dread Pirate was greatest basher of dwamaks of all times. Let's also bash some dwamaks now." + mem_dread_pirate.40.desc.3: "We heard your summon and we have arrived. §SShe of the Void§! named you Her champion. We will carry out her will as she spoke through you." + mem_dread_pirate.40.a: "Welcome!" + + mem_dread_pirate_relic_admiral: "Dread Disciple" + mem_dread_pirate_relic_admiral_desc: "This leader follows the teachings of the Dread Pirate Raewynn. Hit hard, hit fast, dare all and the world will yield" + mem_dread_pirate_relic_ruler: "$mem_dread_pirate_relic_admiral$" + mem_dread_pirate_relic_ruler_desc: "$mem_dread_pirate_relic_admiral_desc$" + diff --git a/localisation/mem_dread_pirate_l_spanish.yml b/localisation/mem_dread_pirate_l_spanish.yml new file mode 100644 index 00000000..52bac9f2 --- /dev/null +++ b/localisation/mem_dread_pirate_l_spanish.yml @@ -0,0 +1,115 @@ +# Dread Pirate +# By ViolentBeetle + +l_spanish: + + mem_dread_pirate.2.name: "Legend of the Dread Pirate" + mem_dread_pirate.2.desc: "After destroying one of the raiding ships sent by the §S[marauder_sender.GetName]§! in the §Y[combat_system.GetName] system§!, our forces have recovered an intact datacore with some interesting information. \n\nThe core tells of a §SDread Pirate Raewynn§! who was somewhat of a [marauder_sender.GetAdj] legend. He roamed the galaxy centuries before the [Root.GetName] ventured into space and apparently disappeared somewhere in the §Y[the_planet.Solar_System.GetName] system§!. Otherwise an unremarkable [the_planet.GetPlanetMoon], [the_planet.GetName] is now believed to be his resting place. \n\nEven though we have surveyed this [the_planet.GetPlanetMoon] before and didn't find anything related to it, this new data might warrant a closer look." + mem_dread_pirate.2.a: "We should investigate." + + mem_dread_pirate_chain_title: "Dread Pirate Raewynn" + mem_dread_pirate_chain_desc: "Marauder legends tell about Dread Pirate Raewynn, the most fearsome pirate this galaxy has ever seen, and his immense treasures." + + MEM_DREAD_PIRATE_PROJECT: "Investigate the lead on the Dread Pirate" + MEM_DREAD_PIRATE_PROJECT_DESC: "Otherwise an unremarkable [the_planet.GetPlanetMoon], §Y[the_planet.GetName]§! is rumoured to be the last resting place of the §SDread Pirate Raewynn§!. It might be worth a closer look." + + mem_dread_pirate.3.name: "Dread Pirate's Base" + mem_dread_pirate.3.desc: "[Leader.GetName] reports success in our search for the lair of the Dread Pirate Raewynn. A shielded bunker built into the cliffside of a tall mountain eluded our scans until now, but with the use of the marauder data, we now know better. \n\nIt seems that we weren't the first here. In fact, a rather gruesome sight awaited our team as they first arrived: the remains of large numbers of long-dead aliens, along with much of the equipment they had used, lie strewn across the site. It will take considerable effort to sift through both our precursors' work and the sprawling underground complex hidden on [the_planet.GetName]." + mem_dread_pirate.3.a: "Establish the dig site." + + mem_dread_pirate_dig_site: "Dread Pirate's Grave" + mem_dread_pirate_dig_site_desc: "A hidden complex on this [From.Planet.GetPlanetMoon] is thought to be the resting place of the legendary Dread Pirate Raewynn. \n\nMany have ventured here before, but they seem to have left empty-handed or died inside." + mem_dread_pirate.11.name: "The Antechamber" + mem_dread_pirate.11.desc: "We have made our way deeper inside the underground complex on [From.Planet.GetName] and reached a large room that used to serve as a hangar or storage room of a sort. \n\nInside the room, multiple tents and archaeological equipment had been set up by the previous explorers, but no occupants or their remains have been found so far. [Leader.GetName] has located a datapad containing the following message: \n\n§S\"I am getting out of here. This is a warning for all that would come after Dread Pirate's treasure. You will find nothing here, only death and failure. More than a hundred of us have entered here and only a few remain. The rest have fallen victim to traps and their own greed. Nyrran, if you somehow survive and find this message, I hope suffering and misfortune will plague the rest of your miserable days.\"§!" + mem_dread_pirate.12.name: "The Big Dig" + mem_dread_pirate.12.desc: "Our archaeologists have successfully mapped out the upper layers of the underground complex on [From.Planet.GetName]. Multiple remains of several different species have been recovered alongside with their personal logs and belongings. \n\nIt seems several groups of explorers have travelled to this location in the past looking for the ill-gained treasure that Dread Pirate Raewynn amassed, including a legendary §Sceremonial mask§! he wore. This mask was a cultural icon among many marauder clans in the galaxy and whoever recovered it would command a lot of respect. \n\nTensions rose on the site as fantasies of wealth and fame clouded the archaeologists' minds until infighting broke out over control of the digging areas. Many were killed." + mem_dread_pirate.13.name: "Cave In" + mem_dread_pirate.13.desc: "[Leader.GetName] just came across a massive caved-in area in a remote section of the underground complex on [From.Planet.GetName]. It appears the section was shaken by a massive explosion with over a dozen of mangled dead bodies identifiable in a rubble. In a less affected section we have found a body with an intact datapad on it. The last entry reads as follows: \n\n§S\"Engineer Warres' log. Date: who cares. Nyrran fired me today. I told her that if we keep using high-power cutters in this area, we are going to hit a methane pocket nearby. She said I can leave if I don't believe in the mission. Just got back to the site to pack my stuff. Tried to talk some sense into Correl's team, but they all sided with Nyrran. They can blow themselves up without <> <>\"§!" + mem_dread_pirate.14.name: "The Dormitories" + mem_dread_pirate.14.desc: "The archaeologists on [From.Planet.GetName] have found a series of rooms which they believe to be dormitories for Raewynn's crew. The crew is still here, dead and mummified in their beds. \n\nDue to the state of the bodies, it's impossible to be certain what killed them, but what is most weird about them is that the species they all belonged to is not known to us. Perhaps they were part of a now extinct marauder culture?" + mem_dread_pirate.15.name: "The Excavation" + mem_dread_pirate.15.desc: "Our archaeological expedition has found a massive network of tunnels below the main structure of the underground base on [From.Planet.GetName]. It seems Raewynn's forces spent considerable time looking for something in the [From.Planet.GetPlanetMoon]'s crust, and some of the excavation equipment is still in evidence. Equipment of a different design, presumably placed by an archaeological expedition seeking for the Dread Pirate, is sparsely strewn across the tunnels. In an abandoned makeshift camp [Leader.GetName] has found another datapad. It contains only one message: \n\n§S\"Nyrran, I will not endanger myself and the crew by waiting for you here any longer. If you come back at any point, return to the base camp. I will leave behind enough supplies and one of the shuttles for you to get off this [From.Planet.GetPlanetMoon], but you will not find me or anyone else. The course is pre-programmed to take you to the nearest civilized system where you will hopefully be arrested for your actions. Do not attempt to change it. It was a mistake to trust you. Good luck. Perhaps it's best if we never meet again.\"§!" + mem_dread_pirate.16.name: "Nyrran's Fate" + mem_dread_pirate.16.desc: "[Leader.GetName] has followed the tunnels to a massive empty chamber separate from the rest of the complex. Its design and technology seem very different to what Raewynn's forces were using at the time. A hatch can be found at the end of a long shaft that probably once led outside, but it seems to have collapsed as a result of tectonic activity at some point in the past. However, no sign of Raewynn or his treasures can be seen. The only interesting part of the room is the body on the floor wearing a suit with insignia identifying it as §YProfessor Nyrran§!, head of the expedition to find the dread pirate. She is still clutching a datapad. The last entry reads: \n\n§S\"Coming here was a mistake. Even if Raewynn was ever here, he's gone. The sacrifices I have made were for nothing. There's not enough oxygen left to make it to the surface, even if I wanted to, but the only thing waiting for me outside is arrest and trial for the sacrifices I had to make to get here. The deaths of all those idiots who killed each other or themselves to get ahead of me will be pinned on me. The rest of my crew is either dead or abandoned me. I will stay here and wait for death\"§!" + mem_dread_pirate.16.a: "So the legend of the Dread Pirate was a lie?" + + mem_dread_pirate.23.name: "Pirate Flotilla" + mem_dread_pirate.23.desc: "A contingent of pirate ships has entered system §Y[FromFrom.GetName]§!. \n\nThey have postioned themselves on the outskirts of the system and do not appear to be hostile. Their flagship is hailing us." + mem_dread_pirate.24.desc: "Greetings. It is I, §SDread Pirate Raewynn§!. \n\nIt has come to my attention that you ransacked my §Y\"Tomb\"§! on [the_planet.GetName]. As you can see, the rumours of my death are somewhat inaccurate, however I did have to leave some of my belongings down there. \n\nI would like to have my mask back, please. " + mem_dread_pirate.24.a: "We didn't find your mask down there." + mem_dread_pirate.24.a.response: "Is it so? I don't believe you. \n\nYou have ransacked my base quite thoroughly. Perhaps a little demonstration of firepower would teach you not to lie to people like this." + mem_dread_pirate.24.b: "Your mask is ours now. (Lie)" + mem_dread_pirate.24.b.response: "So, this is the way you choose to go? Perhaps a little demonstration of my power will make you change your mind." + mem_dread_pirate.24.c: "What's in this mask to you?" + mem_dread_pirate.24.c.response: "It holds great sentimental value, of course. But it's also a symbol of my power. \n\nWithout it, it's harder to rally forces to my cause." + mem_dread_pirate.24.d: "You don't look like a dread pirate." + mem_dread_pirate.24.d.response: "Why? I am [convo_portrait.Species.GetName]. Have you never encountered our war fleets?" + mem_dread_pirate.24.e: "How are you alive after all those years?" + mem_dread_pirate.24.e.response: "You'll be surprised what clean living and good eating habits can do to you." + mem_dread_pirate.26.name: "Dread Pirate Flagship Destroyed" + mem_dread_pirate.26.desc.1: "We have successfully taken down the flagship of the §SDread Pirate§! in §Y[combat_system.GetName]§!. He came to our territory seeking his mask, which means neither of us has it. \n\nWe should search the debris of the ship for more information - perhaps there could be other clues we missed." + mem_dread_pirate.26.desc.2: "The Dread Pirate's flagship went down fighting the forces of the [ship_killer.GetName]. He came to our territory seeking his mask, which means neither of us has it. \n\nWe should search the debris of the ship for more information - perhaps there could be other clues we missed." + mem_dread_pirate.26.a: "Proceed." + + mem_dread_pirate_destroyed_galleon: "Destroyed Galleon" + MEM_DREAD_PIRATE_BOARDING_PROJECT: "Board the Flagship" + MEM_DREAD_PIRATE_BOARDING_PROJECT_DESC: "The Dread Pirate came to our system looking for his mask, even though we don't have it. Now that his ship is a lifeless wreck, we can send in a science team to find out more about it." + mem_dread_pirate.27.name: "Not So Dread Pirate" + mem_dread_pirate.27.desc: "We already suspected that the so-called \"Dread Pirate\" we encountered in [combat_system.GetName] was an imposter, and after studying what remains of his flagship we can confirm this. \n\nThe owner of that ship was merely a marauder warlord following a subspace signal originating from Raewynn's base on [the_planet.GetName] on a remote device that presumably once belonged to the real Dread Pirate. This is probably how he knew we visited the complex. \n\nWith this information, we were able to isolate a similar previously hidden subspace signal being transmitted from the complex. Perhaps it could point us to the Dread Pirate's real resting place?" + mem_dread_pirate.27.a: "We should investigate." + MEM_DREAD_PIRATE_TRIANGULATION_PROJECT: "Trace the Signal" + MEM_DREAD_PIRATE_TRIANGULATION_PROJECT_DESC: "The complex on §Y[the_planet.GetName]§! appears to still maintain subspace communications with an unknown object in another system. Knowing this, we might be able to uncover more of his history and perhaps even retrieve the legendary mask he wore." + mem_dread_pirate.30.name: "Signal Trace Complete" + mem_dread_pirate.30.desc: "[Leader.GetName] was able to successfully trace the signal originating from the complex on [the_planet.GetName]. It is being sent to an uncharted system nearby. \n\nIf there's any trace of Dread Pirate remaining in the galaxy, it's there." + mem_dread_pirate.30.a: "Let's follow this signal." + + mem_dread_pirate_gigawarform: "Gigawarform" + mem_dread_pirate_gigawarform_plural: "Gigawarforms" + mem_dread_pirate_large_warship_key: "" + mem_dread_pirate_small_warship_key: "" + mem_dread_pirate_extra_large_warship_key: "" + mem_dread_pirate_boss_trait: "Dread Pirate" + mem_dread_pirate_boss_trait_desc: "Legendary Dread Pirate Raewynn that terrorized the galaxy a long time ago." + mem_dread_pirate_poi_name: "Dread Pirate Trail" + mem_dread_pirate_poi_desc: "The only lead we have left on the Dread Pirate Raewynn leads us to this system." + + mem_dread_pirate.31.name: "The Dread Pirate's Final Destination" + mem_dread_pirate.31.desc: "We have arrived in [From.GetName] system following trace on the signal. \n\nShips of unusual configuration are present in the area. One of them is hailing us." + mem_dread_pirate.32.desc: "So, you have come to see the legendary Dread Pirate, have you? \n\nYou followed all the clues, pieced it all together. Did you expect some kind of treasure? Answers to some great question? \n\nI am not interested in dealing with you. I suggest you leave me alone." + mem_dread_pirate.32.a: "Terminate the communication." + mem_dread_pirate.32.b: "Are you the Dread Pirate?" + mem_dread_pirate.32.b.response: "I was. This title is meaningless now. I have left it behind when I have lost my crew. My new companions don't care much for such titles. \n\nPerhaps you are here for my mask? There's no reason for me to wear it anymore, but I do not intend to surrender it either." + mem_dread_pirate.32.c: "What happened on [the_planet.GetName]?" + mem_dread_pirate.32.c.response: "A great treachery. Cowards didn't have the nerve to confront me directly, so they resorted to sabotage. Most of my crew died when life support went down. I was able to escape in the tunnels below. \n\nDo you want to know what I was looking for there? Look in front of you. This ship was hidden beneath my surface. They feared I would be unstoppable if I found it. They weren't wrong." + mem_dread_pirate.32.d: "What is your ship exactly?" + mem_dread_pirate.32.d.response: "I found it deep beneath the surface of [the_planet.GetName]. That was the reason why I chose that planet as my base. \n\nI don't know who made it, but it's... old. And it is alive. When I found it, it was abandoned, alone, waiting for purpose that nobody was around to give to it. I gave it that purpose. In return it made me part of it. Kept me alive. Kept me company when I was hidden away." + mem_dread_pirate.32.e: "Would you like to join us?" + mem_dread_pirate.32.e.response: "No." + mem_dread_pirate.34.name: "Dread Pirate's End" + mem_dread_pirate.34.desc: "Our forces have defeated the flagship of the legendary pirate §SRaewynn§!. \n\nFrom the debris we have recovered the prize we were after - the legendary mask seems intact, owing to being made of almost indestructible material." + mem_dread_pirate.35.name: "$mem_dread_pirate.34.name$" + mem_dread_pirate.35.desc: "We are receiving reports that the Dread Pirate and his fleet have been destroyed by the §Y[FromFrom.GetName]§!. \n\nWe have received no word of the dread pirate mask. Perhaps it was lost in the engagement. Perhaps they didn't know its value. Or perhaps it wasn't there." + mem_dread_pirate.35.a: "A disappointing end to the legend." + + r_mem_dread_pirate_mask: "Dread Pirate's Mask" + r_mem_dread_pirate_mask_desc: "This fearsome mask was once worn by the Dread Pirate Raewynn. Even after his death it inspires reverence in space pirates everywhere." + mem_dread_pirate_relic_activation_effect: "A small fleet of §Smarauder ships§! will arrive at our capital. It will be accompanied by a special admiral, unless we still have one from previously using the relic." + mem_dread_pirate_requires_some_marauders: "£trigger_no£ There's no marauders to heed our call." + mem_dread_pirate_damage_against_marauder_and_horde: "Damage to Marauders and Hordes: §G+25%§!" # Don't make this tooltip too long, it starts looking stupid when it can't fit on a single line. + + mem_dread_pirate.36.name: "The [mar_country.GetName]" + mem_dread_pirate.36.desc.1: "Dread Pirate Raewynn is a name that commands great respect within the ranks of the [mar_country.GetName]. We never imagined anyone would ever uncover his fate or would find his mask. \n\nSome say it will be a source of great power and are eager to serve the heir to the Dread Pirate. I can't say I am, but I can't stop them." + mem_dread_pirate.36.desc.2: "Stupid dwamak found Raewynn's mask? Thinks wearing it makes dwamak into dread pirate? \n\nSome [mar_country.species.GetNamePlural] say it does. Stupid! Stupid! Stupider than dwamak even." + mem_dread_pirate.36.desc.3: "Some [mar_country.species.GetNamePlural] claim that She of the Void has led you to Raewynn's resting place. Now you have claimed his mask. Does it make you a champion of Her will? \n\nProbably not. But if those who want to follow you do so and live, perhaps there's merit to their claim..." + mem_dread_pirate.36.a: "Terminate the communication." + mem_dread_pirate.40.name: "The Dread Disciples" + mem_dread_pirate.40.desc.1: "The Dread Pirate's teaching guides us. We are ready to carry out your orders." + mem_dread_pirate.40.desc.2: "HYYYYAAA! Dread Pirate was greatest basher of dwamaks of all times. Let's also bash some dwamaks now." + mem_dread_pirate.40.desc.3: "We heard your summon and we have arrived. §SShe of the Void§! named you Her champion. We will carry out her will as she spoke through you." + mem_dread_pirate.40.a: "Welcome!" + + mem_dread_pirate_relic_admiral: "Dread Disciple" + mem_dread_pirate_relic_admiral_desc: "This leader follows the teachings of the Dread Pirate Raewynn. Hit hard, hit fast, dare all and the world will yield" + mem_dread_pirate_relic_ruler: "$mem_dread_pirate_relic_admiral$" + mem_dread_pirate_relic_ruler_desc: "$mem_dread_pirate_relic_admiral_desc$" + diff --git a/localisation/mem_duel_ritual_l_braz_por.yml b/localisation/mem_duel_ritual_l_braz_por.yml new file mode 100644 index 00000000..ce36ffae --- /dev/null +++ b/localisation/mem_duel_ritual_l_braz_por.yml @@ -0,0 +1,91 @@ +l_braz_por: + + ######################## + # Duel Ritual + # Code by Malthus + # Text by Drew_eire and Malthus + ######################## + + # Fist Event entry after planet has been invaded + mem_duel_ritual.4.name:0 "Unrest among the Primitives" + mem_duel_ritual.4.desc:0 "Although most of the populace of §Y[This.GetName]§! has come to terms with their new lot in life, a particularly militaristic faction has been stirring up unrest at their loss of independence. There have already been multiple incidents of natives refusing to follow our authorities' orders or even outright our occupying forces." + mem_duel_ritual.4.a:0 "This is merely a passing phase." + mem_duel_ritual.4.b:0 "They seem to be under the misconception that they have a choice." + mem_duel_ritual.4.tooltip:0 "All primitive pops on §Y[This.GetName]§! will get the §YForeign Occupation§! Modifier, reducing their happiness by 10% for five years." + + # Second popup Primitives asking for negotiations + mem_duel_ritual.5.name:0 "Primitive Tensions" + mem_duel_ritual.5.desc:0 "A representative of the militant faction from §Y[This.GetName]§! has come forward claiming to have a possible solution to the ongoing tensions." + mem_duel_ritual.5.a:0 "Let's hear it then." + mem_duel_ritual.5.b:0 "There won't be any negotiations with primitives." + mem_duel_ritual.5.b.tooltip:0 "All primitive pops on §Y[This.GetName]§! will get a stronger version of the §YForeign Occupation§! Modifier, reducing their happiness by 20% for five years." + + # Pop modifiers + mem_suppressed_primitives_01:0 "Foreign Occupation" + mem_suppressed_primitives_02:0 "Foreign Occupation" + mem_impressed_primitives:0 "Impressed by Duel" + mem_proud_masterrace:0 "Proud of Power" + mem_humiliated_masterrace:0 "Humiliated" + + + # Audience Duel proposal + mem_duel_ritual.6.name:0 "Archaic Rituals" + mem_duel_ritual.6.desc:0 "The representative explains: "The people of §Y[This.GetName]§! have a long tradition of settling social matters such as this through the means of honour duels. Representatives of our two peoples would engage in combat armed with only primitive weapons. Although these duels are mostly symbolic, this symbolism is of great importance to our people.\n\nIf you accept this proposal, all hostilities will cease immediately until the ritual is over. What do you say?"" + mem_duel_ritual.6.a:0 "We accept. General [mem_duel_ritual_champion.GetName] will be our champion." + mem_duel_ritual.6.a.tooltip:0 "General §Y[mem_duel_ritual_champion.GetName]§! "volunteers" to act as your champion in the duel." + mem_duel_ritual.6.a.response:0 ""It is settled then. Your champion will face ours in a month from now."\n\nBoth combatants will take this time to prepare. It is unlikely that this highly ritualised duel will prove fatal to either, but accidents do happen..." + mem_duel_ritual.6.b:0 "We accept. A member of our special forces will be our champion." + mem_duel_ritual.6.b.tooltip:0 "A volunteer from the special forces division will act as your champion in the duel." + mem_duel_ritual.6.c:0 "We will not participate in this archaic ritual." + mem_duel_ritual.6.c.tooltip:0 "As a result of your refusal to honour their customs, all primitive pops on §Y[This.GetName]§! will get a stronger version of the §YForeign Occupation§! Modifier, reducing their happiness by 20% for five years." + mem_duel_ritual.6.c.response:0 ""This is outrageous! Our people will never accept your rule while you utterly disregard our traditions!"\n\nThe representative storms out of the room..." + + # Duel with General + mem_duel_ritual.7.name:0 "Archaic Rituals" + # with blood + mem_duel_ritual.7.desc_01:0 "The day has arrived. In front of a baying crowd and with an eager audience watching the live broadcast of this historic event across our empire's space, the two opponents enter the ancient arena. The sands of this place have soaked up the blood of many a [mem_duel_ritual_species.GetSpeciesName] across the ages. Whether our race will leave stains there too is yet to be seen.\n\nBefore [mem_duel_ritual_champion.GetHisHer] current commanding position, General [mem_duel_ritual_champion.GetName] was a member of our special forces, with over 300 confirmed kills. As a former expert in guerilla warfare, [mem_duel_ritual_champion.GetSheHe] [mem_duel_ritual_champion.GetIsAre] no stranger to melee combat. As the hour approaches, hurried words, possibly final, are exchanged between family members, whilst the pundits scramble to place final bets. A hush grows as the combatants walk forward and salute." + # with ichor + mem_duel_ritual.7.desc_02:0 "The day has arrived. In front of a baying crowd and with an eager audience watching the live broadcast of this historic event across our empire's space, the two opponents enter the ancient arena. The sands of this place have soaked up the ichor of many a [mem_duel_ritual_species.GetSpeciesName] across the ages. Whether our race will leave stains there too is yet to be seen.\n\nBefore [mem_duel_ritual_champion.GetHisHer] current commanding position, General [mem_duel_ritual_champion.GetName] was a member of our special forces, with over 300 confirmed kills. As a former expert in guerilla warfare, [mem_duel_ritual_champion.GetSheHe] [mem_duel_ritual_champion.GetIsAre] no stranger to melee combat. As the hour approaches, hurried words, possibly final, are exchanged between family members, whilst the pundits scramble to place final bets. A hush grows as the combatants walk forward and salute." + # with sap + mem_duel_ritual.7.desc_03:0 "The day has arrived. In front of a baying crowd and with an eager audience watching the live broadcast of this historic event across our empire's space, the two opponents enter the ancient arena. The sands of this place have soaked up the sap of many a [mem_duel_ritual_species.GetSpeciesName] across the ages. Whether our race will leave stains there too is yet to be seen.\n\nBefore [mem_duel_ritual_champion.GetHisHer] current commanding position, General [mem_duel_ritual_champion.GetName] was a member of our special forces, with over 300 confirmed kills. As a former expert in guerilla warfare, [mem_duel_ritual_champion.GetSheHe] [mem_duel_ritual_champion.GetIsAre] no stranger to melee combat. As the hour approaches, hurried words, possibly final, are exchanged between family members, whilst the pundits scramble to place final bets. A hush grows as the combatants walk forward and salute." + mem_duel_ritual.7.a:0 "And so it begins." + + # General Fight Win + mem_duel_ritual.8.name:0 "A Decisive Victory" + mem_duel_ritual.8.desc:0 "General [mem_duel_ritual_champion.GetName] is victorious! This battle was decided almost from the first blow, which struck the other champion to the ground. The population of §Y[mem_duel_ritual_planet.GetName]§! has accepted this clear sign of our martial superiority and embraced our society with open arms. There are likely to be no future issues." + mem_duel_ritual.8.a:0 "As it should be." + mem_duel_ritual.8.a.tooltip:0 "Removes the §YForeign Occupation§! and instead adds the §YImpressed by Duel§! modifier to all primitives on §Y[mem_duel_ritual_planet.GetName]§!, increasing their happiness. Your dominant species gets the §YProud of Power§! modifier, increasing their happiness for 5 years." + + # General Fight Draw + mem_duel_ritual.9.name:0 "A Draw?" + mem_duel_ritual.9.desc:0 "As both combatants closed upon one another, general [mem_duel_ritual_champion.GetName] and [mem_duel_ritual_champion.GetHisHer] opponent tripped over their own appendages, knocking themselves unconscious on a rock on the ground. On the bright side, the militant movement that started all this trouble seems to have fizzled out due to a complete inability to comprehend what just happened. The rest of the galaxy comprehends well enough though, their mocking laughter echoing through our ears. The general's pride will never recover, and with good reason." + mem_duel_ritual.9.a:0 "We are the laughing stock of the galaxy!" + mem_duel_ritual.9.a.tooltip:0 "Removes the §YForeign Occupation§! and instead adds the §YImpressed by Duel§! modifier to all primitives on §Y[mem_duel_ritual_planet.GetName]§!, increasing their happiness. Your dominant species gets the §YHumiliated§! modifier, decreasing their happiness for 5 years." + + # Duel with Soldier + mem_duel_ritual.10.name:0 "Archaic Rituals" + # with blood + mem_duel_ritual.10.desc_01:0 "The day has arrived. In front of a baying crowd and with an eager audience watching the live broadcast of this historic event across our empire's space, the two opponents enter the ancient arena. The sands of this place have soaked up the blood of many a [mem_duel_ritual_species.GetSpeciesName] across the ages. Whether our race will leave stains there too is yet to be seen.\n\nAs the hour approaches, hurried words, possibly final, are exchanged between family members, whilst the pundits scramble to place final bets. A hush grows as the combatants walk forward and salute." + # with ichor + mem_duel_ritual.10.desc_02:0 "The day has arrived. In front of a baying crowd and with an eager audience watching the live broadcast of this historic event across our empire's space, the two opponents enter the ancient arena. The sands of this place have soaked up the ichor of many a [mem_duel_ritual_species.GetSpeciesName] across the ages. Whether our race will leave stains there too is yet to be seen.\n\nAs the hour approaches, hurried words, possibly final, are exchanged between family members, whilst the pundits scramble to place final bets. A hush grows as the combatants walk forward and salute." + # with sap + mem_duel_ritual.10.desc_03:0 "The day has arrived. In front of a baying crowd and with an eager audience watching the live broadcast of this historic event across our empire's space, the two opponents enter the ancient arena. The sands of this place have soaked up the sap of many a [mem_duel_ritual_species.GetSpeciesName] across the ages. Whether our race will leave stains there too is yet to be seen.\n\nAs the hour approaches, hurried words, possibly final, are exchanged between family members, whilst the pundits scramble to place final bets. A hush grows as the combatants walk forward and salute." + mem_duel_ritual.10.a:0 "And so it begins." + + # Soldier Fight Win + mem_duel_ritual.11.name:0 "A Decisive Victory" + mem_duel_ritual.11.desc:0 "Our soldier is victorious! After a tense fight, the [mem_duel_ritual_species.GetSpeciesName] representative conceded defeat. Both parties suffered minor injuries, but nothing life threatening. Although this is not the result they may have hoped for, even the most extreme elements of the [mem_duel_ritual_species.GetSpeciesName] militant faction seem to accept this outcome." + mem_duel_ritual.11.a:0 "As it should be." + mem_duel_ritual.11.a.tooltip:0 "Removes the §YForeign Occupation§! and instead adds the §YImpressed by Duel§! modifier to all primitives on §Y[mem_duel_ritual_planet.GetName]§!, increasing their happiness. Your dominant species gets the §YProud of Power§! modifier, increasing their happiness for 5 years." + + # Soldier Fight Lose + mem_duel_ritual.12.name:0 "A Close Defeat" + mem_duel_ritual.12.desc:0 "The [mem_duel_ritual_species.GetSpeciesName] champion is victorious! After a tense fight, our soldier conceded defeat. Both parties suffered minor injuries, but nothing life threatening. Although this is not the result we had hoped for, the honour of even the most extreme elements of the [mem_duel_ritual_species.GetSpeciesName] militant faction seems to be satisfied, although their patriotism has only been emboldened." + mem_duel_ritual.12.a:0 "An unsatisfactory result..." + mem_duel_ritual.12.a.tooltip:0 "Removes the §YForeign Occupation§! and instead adds the §YImpressed by Duel§! modifier to all primitives on §Y[mem_duel_ritual_planet.GetName]§!, increasing their happiness. Your dominant species gets the §YHumiliated§! modifier, decreasing their happiness for 5 years." + + # Soldier Fight Draw + mem_duel_ritual.13.name:0 "A Tragic Draw" + mem_duel_ritual.13.desc:0 "During the tense battle, both champions, obviously unfamiliar with each other's foreign anatomy, inflicted glancing but sadly lethal wounds on each other. The video of both combatants realising the extent of their injuries and each managing to salute their rival before collapsing to the ground has been seen throughout the empire. The population of §Y[mem_duel_ritual_planet.GetName]§! seem to view this mutual sign of respect by both mortally wounded combatants with great reverence." + mem_duel_ritual.13.a:0 "A tragic end..." + mem_duel_ritual.13.a.tooltip:0 "Removes the §YForeign Occupation§! and instead adds the §YImpressed by Duel§! modifier to all primitives on §Y[mem_duel_ritual_planet.GetName]§!, increasing their happiness." diff --git a/localisation/mem_duel_ritual_l_simp_chinese.yml b/localisation/mem_duel_ritual_l_simp_chinese.yml new file mode 100644 index 00000000..91663068 --- /dev/null +++ b/localisation/mem_duel_ritual_l_simp_chinese.yml @@ -0,0 +1,91 @@ +l_simp_chinese: + + ######################## + # Duel Ritual + # Code by Malthus + # Text by Drew_eire and Malthus + ######################## + + # Fist Event entry after planet has been invaded + mem_duel_ritual.4.name:0 "Unrest among the Primitives" + mem_duel_ritual.4.desc:0 "Although most of the populace of §Y[This.GetName]§! has come to terms with their new lot in life, a particularly militaristic faction has been stirring up unrest at their loss of independence. There have already been multiple incidents of natives refusing to follow our authorities' orders or even outright our occupying forces." + mem_duel_ritual.4.a:0 "This is merely a passing phase." + mem_duel_ritual.4.b:0 "They seem to be under the misconception that they have a choice." + mem_duel_ritual.4.tooltip:0 "All primitive pops on §Y[This.GetName]§! will get the §YForeign Occupation§! Modifier, reducing their happiness by 10% for five years." + + # Second popup Primitives asking for negotiations + mem_duel_ritual.5.name:0 "Primitive Tensions" + mem_duel_ritual.5.desc:0 "A representative of the militant faction from §Y[This.GetName]§! has come forward claiming to have a possible solution to the ongoing tensions." + mem_duel_ritual.5.a:0 "Let's hear it then." + mem_duel_ritual.5.b:0 "There won't be any negotiations with primitives." + mem_duel_ritual.5.b.tooltip:0 "All primitive pops on §Y[This.GetName]§! will get a stronger version of the §YForeign Occupation§! Modifier, reducing their happiness by 20% for five years." + + # Pop modifiers + mem_suppressed_primitives_01:0 "Foreign Occupation" + mem_suppressed_primitives_02:0 "Foreign Occupation" + mem_impressed_primitives:0 "Impressed by Duel" + mem_proud_masterrace:0 "Proud of Power" + mem_humiliated_masterrace:0 "Humiliated" + + + # Audience Duel proposal + mem_duel_ritual.6.name:0 "Archaic Rituals" + mem_duel_ritual.6.desc:0 "The representative explains: "The people of §Y[This.GetName]§! have a long tradition of settling social matters such as this through the means of honour duels. Representatives of our two peoples would engage in combat armed with only primitive weapons. Although these duels are mostly symbolic, this symbolism is of great importance to our people.\n\nIf you accept this proposal, all hostilities will cease immediately until the ritual is over. What do you say?"" + mem_duel_ritual.6.a:0 "We accept. General [mem_duel_ritual_champion.GetName] will be our champion." + mem_duel_ritual.6.a.tooltip:0 "General §Y[mem_duel_ritual_champion.GetName]§! "volunteers" to act as your champion in the duel." + mem_duel_ritual.6.a.response:0 ""It is settled then. Your champion will face ours in a month from now."\n\nBoth combatants will take this time to prepare. It is unlikely that this highly ritualised duel will prove fatal to either, but accidents do happen..." + mem_duel_ritual.6.b:0 "We accept. A member of our special forces will be our champion." + mem_duel_ritual.6.b.tooltip:0 "A volunteer from the special forces division will act as your champion in the duel." + mem_duel_ritual.6.c:0 "We will not participate in this archaic ritual." + mem_duel_ritual.6.c.tooltip:0 "As a result of your refusal to honour their customs, all primitive pops on §Y[This.GetName]§! will get a stronger version of the §YForeign Occupation§! Modifier, reducing their happiness by 20% for five years." + mem_duel_ritual.6.c.response:0 ""This is outrageous! Our people will never accept your rule while you utterly disregard our traditions!"\n\nThe representative storms out of the room..." + + # Duel with General + mem_duel_ritual.7.name:0 "Archaic Rituals" + # with blood + mem_duel_ritual.7.desc_01:0 "The day has arrived. In front of a baying crowd and with an eager audience watching the live broadcast of this historic event across our empire's space, the two opponents enter the ancient arena. The sands of this place have soaked up the blood of many a [mem_duel_ritual_species.GetSpeciesName] across the ages. Whether our race will leave stains there too is yet to be seen.\n\nBefore [mem_duel_ritual_champion.GetHisHer] current commanding position, General [mem_duel_ritual_champion.GetName] was a member of our special forces, with over 300 confirmed kills. As a former expert in guerilla warfare, [mem_duel_ritual_champion.GetSheHe] [mem_duel_ritual_champion.GetIsAre] no stranger to melee combat. As the hour approaches, hurried words, possibly final, are exchanged between family members, whilst the pundits scramble to place final bets. A hush grows as the combatants walk forward and salute." + # with ichor + mem_duel_ritual.7.desc_02:0 "The day has arrived. In front of a baying crowd and with an eager audience watching the live broadcast of this historic event across our empire's space, the two opponents enter the ancient arena. The sands of this place have soaked up the ichor of many a [mem_duel_ritual_species.GetSpeciesName] across the ages. Whether our race will leave stains there too is yet to be seen.\n\nBefore [mem_duel_ritual_champion.GetHisHer] current commanding position, General [mem_duel_ritual_champion.GetName] was a member of our special forces, with over 300 confirmed kills. As a former expert in guerilla warfare, [mem_duel_ritual_champion.GetSheHe] [mem_duel_ritual_champion.GetIsAre] no stranger to melee combat. As the hour approaches, hurried words, possibly final, are exchanged between family members, whilst the pundits scramble to place final bets. A hush grows as the combatants walk forward and salute." + # with sap + mem_duel_ritual.7.desc_03:0 "The day has arrived. In front of a baying crowd and with an eager audience watching the live broadcast of this historic event across our empire's space, the two opponents enter the ancient arena. The sands of this place have soaked up the sap of many a [mem_duel_ritual_species.GetSpeciesName] across the ages. Whether our race will leave stains there too is yet to be seen.\n\nBefore [mem_duel_ritual_champion.GetHisHer] current commanding position, General [mem_duel_ritual_champion.GetName] was a member of our special forces, with over 300 confirmed kills. As a former expert in guerilla warfare, [mem_duel_ritual_champion.GetSheHe] [mem_duel_ritual_champion.GetIsAre] no stranger to melee combat. As the hour approaches, hurried words, possibly final, are exchanged between family members, whilst the pundits scramble to place final bets. A hush grows as the combatants walk forward and salute." + mem_duel_ritual.7.a:0 "And so it begins." + + # General Fight Win + mem_duel_ritual.8.name:0 "A Decisive Victory" + mem_duel_ritual.8.desc:0 "General [mem_duel_ritual_champion.GetName] is victorious! This battle was decided almost from the first blow, which struck the other champion to the ground. The population of §Y[mem_duel_ritual_planet.GetName]§! has accepted this clear sign of our martial superiority and embraced our society with open arms. There are likely to be no future issues." + mem_duel_ritual.8.a:0 "As it should be." + mem_duel_ritual.8.a.tooltip:0 "Removes the §YForeign Occupation§! and instead adds the §YImpressed by Duel§! modifier to all primitives on §Y[mem_duel_ritual_planet.GetName]§!, increasing their happiness. Your dominant species gets the §YProud of Power§! modifier, increasing their happiness for 5 years." + + # General Fight Draw + mem_duel_ritual.9.name:0 "A Draw?" + mem_duel_ritual.9.desc:0 "As both combatants closed upon one another, general [mem_duel_ritual_champion.GetName] and [mem_duel_ritual_champion.GetHisHer] opponent tripped over their own appendages, knocking themselves unconscious on a rock on the ground. On the bright side, the militant movement that started all this trouble seems to have fizzled out due to a complete inability to comprehend what just happened. The rest of the galaxy comprehends well enough though, their mocking laughter echoing through our ears. The general's pride will never recover, and with good reason." + mem_duel_ritual.9.a:0 "We are the laughing stock of the galaxy!" + mem_duel_ritual.9.a.tooltip:0 "Removes the §YForeign Occupation§! and instead adds the §YImpressed by Duel§! modifier to all primitives on §Y[mem_duel_ritual_planet.GetName]§!, increasing their happiness. Your dominant species gets the §YHumiliated§! modifier, decreasing their happiness for 5 years." + + # Duel with Soldier + mem_duel_ritual.10.name:0 "Archaic Rituals" + # with blood + mem_duel_ritual.10.desc_01:0 "The day has arrived. In front of a baying crowd and with an eager audience watching the live broadcast of this historic event across our empire's space, the two opponents enter the ancient arena. The sands of this place have soaked up the blood of many a [mem_duel_ritual_species.GetSpeciesName] across the ages. Whether our race will leave stains there too is yet to be seen.\n\nAs the hour approaches, hurried words, possibly final, are exchanged between family members, whilst the pundits scramble to place final bets. A hush grows as the combatants walk forward and salute." + # with ichor + mem_duel_ritual.10.desc_02:0 "The day has arrived. In front of a baying crowd and with an eager audience watching the live broadcast of this historic event across our empire's space, the two opponents enter the ancient arena. The sands of this place have soaked up the ichor of many a [mem_duel_ritual_species.GetSpeciesName] across the ages. Whether our race will leave stains there too is yet to be seen.\n\nAs the hour approaches, hurried words, possibly final, are exchanged between family members, whilst the pundits scramble to place final bets. A hush grows as the combatants walk forward and salute." + # with sap + mem_duel_ritual.10.desc_03:0 "The day has arrived. In front of a baying crowd and with an eager audience watching the live broadcast of this historic event across our empire's space, the two opponents enter the ancient arena. The sands of this place have soaked up the sap of many a [mem_duel_ritual_species.GetSpeciesName] across the ages. Whether our race will leave stains there too is yet to be seen.\n\nAs the hour approaches, hurried words, possibly final, are exchanged between family members, whilst the pundits scramble to place final bets. A hush grows as the combatants walk forward and salute." + mem_duel_ritual.10.a:0 "And so it begins." + + # Soldier Fight Win + mem_duel_ritual.11.name:0 "A Decisive Victory" + mem_duel_ritual.11.desc:0 "Our soldier is victorious! After a tense fight, the [mem_duel_ritual_species.GetSpeciesName] representative conceded defeat. Both parties suffered minor injuries, but nothing life threatening. Although this is not the result they may have hoped for, even the most extreme elements of the [mem_duel_ritual_species.GetSpeciesName] militant faction seem to accept this outcome." + mem_duel_ritual.11.a:0 "As it should be." + mem_duel_ritual.11.a.tooltip:0 "Removes the §YForeign Occupation§! and instead adds the §YImpressed by Duel§! modifier to all primitives on §Y[mem_duel_ritual_planet.GetName]§!, increasing their happiness. Your dominant species gets the §YProud of Power§! modifier, increasing their happiness for 5 years." + + # Soldier Fight Lose + mem_duel_ritual.12.name:0 "A Close Defeat" + mem_duel_ritual.12.desc:0 "The [mem_duel_ritual_species.GetSpeciesName] champion is victorious! After a tense fight, our soldier conceded defeat. Both parties suffered minor injuries, but nothing life threatening. Although this is not the result we had hoped for, the honour of even the most extreme elements of the [mem_duel_ritual_species.GetSpeciesName] militant faction seems to be satisfied, although their patriotism has only been emboldened." + mem_duel_ritual.12.a:0 "An unsatisfactory result..." + mem_duel_ritual.12.a.tooltip:0 "Removes the §YForeign Occupation§! and instead adds the §YImpressed by Duel§! modifier to all primitives on §Y[mem_duel_ritual_planet.GetName]§!, increasing their happiness. Your dominant species gets the §YHumiliated§! modifier, decreasing their happiness for 5 years." + + # Soldier Fight Draw + mem_duel_ritual.13.name:0 "A Tragic Draw" + mem_duel_ritual.13.desc:0 "During the tense battle, both champions, obviously unfamiliar with each other's foreign anatomy, inflicted glancing but sadly lethal wounds on each other. The video of both combatants realising the extent of their injuries and each managing to salute their rival before collapsing to the ground has been seen throughout the empire. The population of §Y[mem_duel_ritual_planet.GetName]§! seem to view this mutual sign of respect by both mortally wounded combatants with great reverence." + mem_duel_ritual.13.a:0 "A tragic end..." + mem_duel_ritual.13.a.tooltip:0 "Removes the §YForeign Occupation§! and instead adds the §YImpressed by Duel§! modifier to all primitives on §Y[mem_duel_ritual_planet.GetName]§!, increasing their happiness." diff --git a/localisation/mem_dwarf_fortress_l_braz_por.yml b/localisation/mem_dwarf_fortress_l_braz_por.yml new file mode 100644 index 00000000..267c8970 --- /dev/null +++ b/localisation/mem_dwarf_fortress_l_braz_por.yml @@ -0,0 +1,96 @@ +l_braz_por: + + ######################## + # Dwarf Fortress + # Code by Malthus + # Text by ViolentBeetle and Malthus + # Proofreading by Z8MB1E + ######################## + + #Anomaly + mem_dwarf_fortress_category:0 "Inside the Fire" + mem_dwarf_fortress_category_desc:0 "Deep scans indicate an unusual shape on the surface. This could imply the presence of an artificial structure." + + #simple fail + mem_dwarf_fortress.1.name:0 "Just Hot Air" + mem_dwarf_fortress.1.desc:0 "It appears the strange shape was just a plateau where heat and an uneven density of magma distorted the scans. Nothing artificial was found at the site." + mem_dwarf_fortress.1.a:0 "We should move on." + + #spawn the site later + mem_dwarf_fortress.2.name:0 "Discovery Inside the Fire" + mem_dwarf_fortress.2.desc:0 "Our miners have located an entrance to a cave system of apparently artificial origin beneath the scorching surface of [mem_dwarf_fortress_planet.GetName].\n\nStarting an excavation would mean the complete halt of any mining operations present, but who knows what secrets the depths may hold?" + mem_dwarf_fortress.2.a:0 "Start the excavation." + mem_dwarf_fortress.2.b:0 "We cannot cease our mining operations for this." + + #anomaly success, found digsite + mem_dwarf_fortress.3.name:0 "Strike the Earth" + mem_dwarf_fortress.3.desc:0 "After various exploratory drillings, our science team located multiple underground passages belonging to an elaborate cave system of apparently artificial origin.\n\nIt is impossible to estimate how far it reaches." + mem_dwarf_fortress.3.a:0 "Investigate it further." + + #Dwarf fortress digsite + mem_dwarf_fortress_site:0 "Into the Depths" + mem_dwarf_fortress_site_desc:0 "An apparently artificial cave system has been located beneath the scorching surface of [mem_dwarf_fortress_planet.GetName]. Though temperatures are dangerously high, sufficient heat resistant equipment should allow for further exploration." + + #Dwarf fortress digsite stage 1 Pressure plate + mem_dwarf_fortress.4.name:0 "Hot Feet" + mem_dwarf_fortress.4.desc:0 "After following the largest of the winding tunnels for quite some time, the expedition finally found definitive proof of this place having been constructed rather than being a random natural occurrence.\n\nBefore the scientists, the tunnel abruptly deepens into a quarry-like pit. A stone plate with unidentified writing on it marks the beginning of roughly hewn stone stairs. These stairs lead down on one side and up again on the other, leaving an empty floor dozens of meters long in between them." + #Pressure plate - Fire hot - Scientist dead + mem_dwarf_fortress.4.desc_01:0 "$mem_dwarf_fortress.4.desc$ \n\nWhile crossing the pit, Science Officer [Root.GetLeaderName] stepped upon a hidden pressure plate, unwittingly activating a trap mechanism. Lava quickly flooded the pit, stopping shortly before reaching the top of the stairs. Unfortunately, none of the team made it out in time.\n\nThe lava has already started to cool down and is expected to be safely traversable in a few days." + #Pressure plate - Fire hot - Scientist injured + mem_dwarf_fortress.4.desc_02:0 "$mem_dwarf_fortress.4.desc$ \n\nWhile crossing the pit, one of Science Officer [Root.GetLeaderName]'s assistants stepped upon a hidden pressure plate, unwittingly activating a trap mechanism. Lava quickly flooded the pit, stopping shortly before reaching the top of the stairs. Unfortunately, the exploration team did not make it out of the pit unharmed. Science Officer [Root.GetLeaderName] will never be the same." + #Pressure plate - Fire hot - Scientist alive and well + mem_dwarf_fortress.4.desc_03:0 "$mem_dwarf_fortress.4.desc$ \n\nWhile crossing the pit, Science Officer [Root.GetLeaderName] spotted a hidden pressure plate. After a quick investigation, it was revealed to be part of an elaborate trap mechanism that would have - if activated - flooded the entire pit with lava. The team is on the lookout for similar traps deeper within." + mem_dwarf_fortress.4.a:0 "A terrible outcome, but we have to move on." + mem_dwarf_fortress.4.b:0 "This is unfortunate, but we must keep pushing forward." + mem_dwarf_fortress.4.c:0 "Good work. Continue." + + #Dwarf fortress digsite stage 2 Cave in column + mem_dwarf_fortress.5.name:0 "More Traps" + mem_dwarf_fortress.5.desc:0 "From the pit onward, the quality of the tunnel steadily improved as smooth stone surfaces replaced the naturally jagged rock walls. Our expedition team eventually stumbles into a bigger cavern containing what is apparently the entrance of some kind of bunker-like structure. In the middle of the cavern, a single large column holds the weight of the entire ceiling. On it, another stone plate with indecipherable writing resides above what the expedition team makes out to be some sort of... lever?" + #Cave in collumn - Smash - Scientist dead + mem_dwarf_fortress.5.desc_01:0 "$mem_dwarf_fortress.5.desc$ \n\nScience Officer [Root.GetLeaderName] and [Root.Leader.GetHerHis] colleagues were compelled by curiousity to uncover the mystery of what this mechanism was built to do. Leaving all precaution behind, [Root.Leader.GetSheHe] moved the lever.\n\nA clicking noise followed by a loud crumbling filled the hall. Nearly instantaneously, the column and the ceiling above came crashing down to the ground before slowly rising back to their former position, revealing those unfortunate enough to have been caught by their weight." + #Cave in collumn - Smash - Scientist injured + mem_dwarf_fortress.5.desc_02:0 "$mem_dwarf_fortress.5.desc$ \n\nScience Officer [Root.GetLeaderName] and [Root.Leader.GetHerHis] colleagues were compelled by curiousity to uncover the mystery of what this mechanism was built to do. Leaving all precaution behind, [Root.Leader.GetSheHe] moved the lever.\n\nA clicking noise followed by a loud crumbling filled the hall. Nearly instantaneously, the column and the ceiling above came crashing down to the ground before slowly rising back to their former position, revealing those unfortunate enough to have been caught by their weight. Though having escaped death by a heartbeat, this has had a lasting impression on Science Officer [Root.GetLeaderName]." + #Cave in collumn - Smash - Scientist alive and well + mem_dwarf_fortress.5.desc_03:0 "$mem_dwarf_fortress.5.desc$ \n\nThough compelled by [Root.Leader.GetHerHis] own curiosity as well as [Root.Leader.GetHerHis] colleagues, Science Officer [Root.GetLeaderName] chose to resist [Root.Leader.GetHerHis] infantile urge to pull the lever, instead deciding to study the mechanism using [Root.Leader.GetHerHis] scanner from a safe distance.\n\nThe results confirmed [Root.Leader.GetHerHis] suspicions: the lever connects to an elaborate mechanism holding the column and large parts of the ceiling in place. It appears that triggering the lever would have caused most of the ceiling to fall to the ground. Afterwards, the mechanism would lift the fallen pieces back up into their initial position, resetting the mechanism. Who would create such a trap?" + mem_dwarf_fortress.5.a:0 "Send in another team. We will not give up!" + mem_dwarf_fortress.5.b:0 "Reprimand the survivors. They must be more cautious." + mem_dwarf_fortress.5.c:0 "A close call. Be on the lookout for further traps." + + #Dwarf fortress digsite stage 3 - Danger room + mem_dwarf_fortress.6.name:0 "Danger Room" + mem_dwarf_fortress.6.desc:0 "Getting into the bunker was unexpectingly easy, as the main gateway was only partially closed. The expedition was greeted by a grim scene, however. Mummified corpses of short yet stout alien humanoids littered the ground. It isn't clear what exactly transpired here, but all of them appear to have met a violent end.\n\nThe first accessible complex near the bunker's entrance had supposedly served as a barracks and armory for security personnel. These aliens seem to have possessed technology comparable to our own, utilizing power armors and energy-based weaponry. Curiously, however, large portions of the storage area were occupied by a number of obsolete melee weapons, such as hammers and axes.\n\nAs investigations proceeded further within the complex, Science Officer [Root.GetLeaderName] wandered into what [Root.Leader.GetSheHe] believed to be some kind of training hall. When a team member blithely pulled an unmarked lever, multiple spikes rapidly emerged from the floor, then retracted as quickly as they had appeared. Iconography that appeared when the lever was pulled suggests these spikes were intended to train users in dodging techniques." + #Danger room - Stab - Scientist dead or injured + mem_dwarf_fortress.6.desc_01:0 "$mem_dwarf_fortress.6.desc$ \n\nBy the looks of it, Science Officer [Root.GetLeaderName] and most of [Root.Leader.GetHerHis] team were mediocre dodgers at best..." + #Danger room - Stab - Scientist alive and well + mem_dwarf_fortress.6.desc_02:0 "$mem_dwarf_fortress.6.desc$ \n\nGracefully evading any incoming danger, Science Officer [Root.GetLeaderName] managed to deactivate the 'training' mechanism before anybody got seriously injured. The lever-pulling fool has been relieved of his position in the aftermath of this incident." + mem_dwarf_fortress.6.a:0 "This is terrible!" + mem_dwarf_fortress.6.b:0 "It could be worse..." + mem_dwarf_fortress.6.c:0 "Where do we find these idiots?" + + #Dwarf fortress digsite stage 4 - Commercial district + mem_dwarf_fortress.7.name:0 "Dark Humor" + mem_dwarf_fortress.7.desc:0 "Leaving the entrance section behind, Science Officer [Root.GetLeaderName] and [Root.Leader.GetHerHis] team have entered what they believe to be a commercial district. From reliefs on walls, floors and everyday objects, a substantial portion of the former inhabitants' history was reconstructed by the expedition team. This facility was established in these harsh conditions under the belief that deep underneath the facility existed veins of a rare - and to them, incredibly valuable - mineral ore. By pumping magma to the surface, they were able to access a nearly inexhaustible energy source, build a defence system relying on multiple lava-floodable areas, and discovered a means of disposing their "undesirables" - as shown extensively and repeatedly in the reliefs.\n\nA finding of particular value however was a library that provided our linguists with enough samples to translate the aliens' language. Not only will this make interactions with their technology easier, it has also given us a glimpse into their humor. The archived images of the stone plates found at the various trap locations read as follows: "Watch your steps..." and "Don't touch this!" for the lava and lever trap respectively. Another example was a tombstone in one of their burial grounds showing a warrior being impaled by multiple spikes at once in its relief, with the caption "Why didn't you dodge?!" Unsurprising to say that this brought back some not-so-distant memories...\n\nScience Officer [Root.GetLeaderName] expects to find more information on what happened here by searching the central section, which is currently locked behind a massive gate the expedition team has yet to open." + mem_dwarf_fortress.7.a:0 "Pry it open." + + #Dwarf fortress digsite stage 5 - Central district + mem_dwarf_fortress.8.name:0 "Of Fire and Blood" + mem_dwarf_fortress.8.desc:0 "Opening the gate was quite the endeavor. Once the excavation team finally made it through, it became clear that this wasn't by accident. Someone had put in a lot of effort to seal it from the inside, even to the extreme of being unable to ever open it again. Not that anyone would have tried. It appears that the inhabitants were more concerned with killing each other, though the reason for this only became clear after one of the scientists stumbled over a chronicle in the bunker's data storage.\n\nAt first, the outpost had grown steadily, and its prosperity attracted many newcomers. Many inhabitants not only worked in the mines but also engaged in the fine arts, creating objects intricately decorated with fractal images of themselves and other beautiful yet strange-looking creations. When their mining effort yielded its first successes, the colony experienced an economic boom.\n\nDespite being constantly besieged by nebulous rivals, it endured for multiple generations. However, as the dig to the planetary core drew near its conclusion, entries in the chronicle had long since turned sour, reporting of growing greed and widespread paranoia amongst the population. \n\nWith irrational behaviour and violent outbursts on the rise, everything found its culmination in a catastrophic chain of events when the 'Lord of the Guard' challenged the bunker's overseer to a duel over the possession of a highly valuable artifact mentioned only by its name: §Y'Cubortob Unil Omoth'§!. The duel quickly turned into a struggle of life and death, ending only with the challenger's victory. Subsequent entries report about consecutive duels similar to the first occurring on a daily basis. The end of the chronicle is a single line repeated over and over again: "It will be mine!"\n\nThe situation seems to have escalated quickly from that point on, prompting the excavation team to wonder what kind of object could cause an entire society to collapse. Unfortunately, no further information about the artifact has been found.\n\nIn an effort to find out more about the valuable material that was mined at this colony, the scientists proceeded to head for the core-boring section, only to be met by another barricaded doorway..." + mem_dwarf_fortress.8.a:0 "You know the drill." + + #Dwarf fortress digsite stage 6 - Core-boring section + mem_dwarf_fortress.9.name:0 "Mass Psychosis" + mem_dwarf_fortress.9.desc:0 "When the doorway had been cleared, the excavation team was unsurprised to discover more corpses lying about in this section. However, one of them stood out.\n\nHidden in the most secluded corner, a lone corpse was found leaning on a wall, in its deathly grip a strange-looking, oversized metal boot. Next to the corpse was a datapad, its contents shedding some light on the nature of the strange item. Though the only thing written in the last log entry was "Mine, it is finally mine!!!", Science Officer [Root.GetLeaderName] quickly concluded that the metal sabaton had to be §Y'Cubortob Unil Omoth'§!, the reason for the breakdown of this colony.\n\nOn closer inspection, it was revealed that parts of the artifact were made of the ultra-rare material the outpost had originally been established to mine. In the facility's chronicles, it was named 'living metal' for its ability to 'remember' its original form if damaged or manipulated - essentially a self-repairing material. Once the underground veins had been opened up and living metal introduced to the population, it quickly found widespread use amongst the rest of the colony. What the former inhabitants had apparently failed to realize were the adverse long-term effects on their mental health caused by prolonged contact with the material. Science Officer [Root.GetLeaderName] wisely advised everyone to avoid direct physical contact with the substance and use protective clothing when interacting with it.\n\nThe deposit of this rare metal seems to be far from fully exploited, and if sufficient safety measures are taken, we should be able to resume mining operations here." + + mem_dwarf_fortress.9.a:0 "Outstanding work." + + #Relic buff + mem_dwarf_fortress_boot:0 "Inspiring Craftsmanship" + + #Relic + r_mem_dwarf_fortress_boot:0 "Cubortob Unil Omoth" + r_mem_dwarf_fortress_boot_desc:0 "'Workersmashed the Hammerer of Laziness'\n\nThis is a durasteel sabaton. All craftsmanship is of the highest quality. It is decorated extensively with engravings depicting a ruler slapping and kicking his workers. It is adorned with hanging rings of neutronium and is menacing with spikes of living metal." + + #Traumatized trait + leader_trait_mem_traumatized:0 "$leader_trait_traumatized$" + leader_trait_mem_traumatized_desc:0 "$leader_trait_traumatized_desc$" \ No newline at end of file diff --git a/localisation/mem_dwarf_fortress_l_german.yml b/localisation/mem_dwarf_fortress_l_german.yml new file mode 100644 index 00000000..39c2801f --- /dev/null +++ b/localisation/mem_dwarf_fortress_l_german.yml @@ -0,0 +1,96 @@ +l_german: + + ######################## + # Dwarf Fortress + # Code by Malthus + # Text by ViolentBeetle and Malthus + # Proofreading by Z8MB1E + ######################## + + #Anomaly + mem_dwarf_fortress_category:0 "Inside the Fire" + mem_dwarf_fortress_category_desc:0 "Deep scans indicate an unusual shape on the surface. This could imply the presence of an artificial structure." + + #simple fail + mem_dwarf_fortress.1.name:0 "Just Hot Air" + mem_dwarf_fortress.1.desc:0 "It appears the strange shape was just a plateau where heat and an uneven density of magma distorted the scans. Nothing artificial was found at the site." + mem_dwarf_fortress.1.a:0 "We should move on." + + #spawn the site later + mem_dwarf_fortress.2.name:0 "Discovery Inside the Fire" + mem_dwarf_fortress.2.desc:0 "Our miners have located an entrance to a cave system of apparently artificial origin beneath the scorching surface of [mem_dwarf_fortress_planet.GetName].\n\nStarting an excavation would mean the complete halt of any mining operations present, but who knows what secrets the depths may hold?" + mem_dwarf_fortress.2.a:0 "Start the excavation." + mem_dwarf_fortress.2.b:0 "We cannot cease our mining operations for this." + + #anomaly success, found digsite + mem_dwarf_fortress.3.name:0 "Strike the Earth" + mem_dwarf_fortress.3.desc:0 "After various exploratory drillings, our science team located multiple underground passages belonging to an elaborate cave system of apparently artificial origin.\n\nIt is impossible to estimate how far it reaches." + mem_dwarf_fortress.3.a:0 "Investigate it further." + + #Dwarf fortress digsite + mem_dwarf_fortress_site:0 "Into the Depths" + mem_dwarf_fortress_site_desc:0 "An apparently artificial cave system has been located beneath the scorching surface of [mem_dwarf_fortress_planet.GetName]. Though temperatures are dangerously high, sufficient heat resistant equipment should allow for further exploration." + + #Dwarf fortress digsite stage 1 Pressure plate + mem_dwarf_fortress.4.name:0 "Hot Feet" + mem_dwarf_fortress.4.desc:0 "After following the largest of the winding tunnels for quite some time, the expedition finally found definitive proof of this place having been constructed rather than being a random natural occurrence.\n\nBefore the scientists, the tunnel abruptly deepens into a quarry-like pit. A stone plate with unidentified writing on it marks the beginning of roughly hewn stone stairs. These stairs lead down on one side and up again on the other, leaving an empty floor dozens of meters long in between them." + #Pressure plate - Fire hot - Scientist dead + mem_dwarf_fortress.4.desc_01:0 "$mem_dwarf_fortress.4.desc$ \n\nWhile crossing the pit, Science Officer [Root.GetLeaderName] stepped upon a hidden pressure plate, unwittingly activating a trap mechanism. Lava quickly flooded the pit, stopping shortly before reaching the top of the stairs. Unfortunately, none of the team made it out in time.\n\nThe lava has already started to cool down and is expected to be safely traversable in a few days." + #Pressure plate - Fire hot - Scientist injured + mem_dwarf_fortress.4.desc_02:0 "$mem_dwarf_fortress.4.desc$ \n\nWhile crossing the pit, one of Science Officer [Root.GetLeaderName]'s assistants stepped upon a hidden pressure plate, unwittingly activating a trap mechanism. Lava quickly flooded the pit, stopping shortly before reaching the top of the stairs. Unfortunately, the exploration team did not make it out of the pit unharmed. Science Officer [Root.GetLeaderName] will never be the same." + #Pressure plate - Fire hot - Scientist alive and well + mem_dwarf_fortress.4.desc_03:0 "$mem_dwarf_fortress.4.desc$ \n\nWhile crossing the pit, Science Officer [Root.GetLeaderName] spotted a hidden pressure plate. After a quick investigation, it was revealed to be part of an elaborate trap mechanism that would have - if activated - flooded the entire pit with lava. The team is on the lookout for similar traps deeper within." + mem_dwarf_fortress.4.a:0 "A terrible outcome, but we have to move on." + mem_dwarf_fortress.4.b:0 "This is unfortunate, but we must keep pushing forward." + mem_dwarf_fortress.4.c:0 "Good work. Continue." + + #Dwarf fortress digsite stage 2 Cave in column + mem_dwarf_fortress.5.name:0 "More Traps" + mem_dwarf_fortress.5.desc:0 "From the pit onward, the quality of the tunnel steadily improved as smooth stone surfaces replaced the naturally jagged rock walls. Our expedition team eventually stumbles into a bigger cavern containing what is apparently the entrance of some kind of bunker-like structure. In the middle of the cavern, a single large column holds the weight of the entire ceiling. On it, another stone plate with indecipherable writing resides above what the expedition team makes out to be some sort of... lever?" + #Cave in collumn - Smash - Scientist dead + mem_dwarf_fortress.5.desc_01:0 "$mem_dwarf_fortress.5.desc$ \n\nScience Officer [Root.GetLeaderName] and [Root.Leader.GetHerHis] colleagues were compelled by curiousity to uncover the mystery of what this mechanism was built to do. Leaving all precaution behind, [Root.Leader.GetSheHe] moved the lever.\n\nA clicking noise followed by a loud crumbling filled the hall. Nearly instantaneously, the column and the ceiling above came crashing down to the ground before slowly rising back to their former position, revealing those unfortunate enough to have been caught by their weight." + #Cave in collumn - Smash - Scientist injured + mem_dwarf_fortress.5.desc_02:0 "$mem_dwarf_fortress.5.desc$ \n\nScience Officer [Root.GetLeaderName] and [Root.Leader.GetHerHis] colleagues were compelled by curiousity to uncover the mystery of what this mechanism was built to do. Leaving all precaution behind, [Root.Leader.GetSheHe] moved the lever.\n\nA clicking noise followed by a loud crumbling filled the hall. Nearly instantaneously, the column and the ceiling above came crashing down to the ground before slowly rising back to their former position, revealing those unfortunate enough to have been caught by their weight. Though having escaped death by a heartbeat, this has had a lasting impression on Science Officer [Root.GetLeaderName]." + #Cave in collumn - Smash - Scientist alive and well + mem_dwarf_fortress.5.desc_03:0 "$mem_dwarf_fortress.5.desc$ \n\nThough compelled by [Root.Leader.GetHerHis] own curiosity as well as [Root.Leader.GetHerHis] colleagues, Science Officer [Root.GetLeaderName] chose to resist [Root.Leader.GetHerHis] infantile urge to pull the lever, instead deciding to study the mechanism using [Root.Leader.GetHerHis] scanner from a safe distance.\n\nThe results confirmed [Root.Leader.GetHerHis] suspicions: the lever connects to an elaborate mechanism holding the column and large parts of the ceiling in place. It appears that triggering the lever would have caused most of the ceiling to fall to the ground. Afterwards, the mechanism would lift the fallen pieces back up into their initial position, resetting the mechanism. Who would create such a trap?" + mem_dwarf_fortress.5.a:0 "Send in another team. We will not give up!" + mem_dwarf_fortress.5.b:0 "Reprimand the survivors. They must be more cautious." + mem_dwarf_fortress.5.c:0 "A close call. Be on the lookout for further traps." + + #Dwarf fortress digsite stage 3 - Danger room + mem_dwarf_fortress.6.name:0 "Danger Room" + mem_dwarf_fortress.6.desc:0 "Getting into the bunker was unexpectingly easy, as the main gateway was only partially closed. The expedition was greeted by a grim scene, however. Mummified corpses of short yet stout alien humanoids littered the ground. It isn't clear what exactly transpired here, but all of them appear to have met a violent end.\n\nThe first accessible complex near the bunker's entrance had supposedly served as a barracks and armory for security personnel. These aliens seem to have possessed technology comparable to our own, utilizing power armors and energy-based weaponry. Curiously, however, large portions of the storage area were occupied by a number of obsolete melee weapons, such as hammers and axes.\n\nAs investigations proceeded further within the complex, Science Officer [Root.GetLeaderName] wandered into what [Root.Leader.GetSheHe] believed to be some kind of training hall. When a team member blithely pulled an unmarked lever, multiple spikes rapidly emerged from the floor, then retracted as quickly as they had appeared. Iconography that appeared when the lever was pulled suggests these spikes were intended to train users in dodging techniques." + #Danger room - Stab - Scientist dead or injured + mem_dwarf_fortress.6.desc_01:0 "$mem_dwarf_fortress.6.desc$ \n\nBy the looks of it, Science Officer [Root.GetLeaderName] and most of [Root.Leader.GetHerHis] team were mediocre dodgers at best..." + #Danger room - Stab - Scientist alive and well + mem_dwarf_fortress.6.desc_02:0 "$mem_dwarf_fortress.6.desc$ \n\nGracefully evading any incoming danger, Science Officer [Root.GetLeaderName] managed to deactivate the 'training' mechanism before anybody got seriously injured. The lever-pulling fool has been relieved of his position in the aftermath of this incident." + mem_dwarf_fortress.6.a:0 "This is terrible!" + mem_dwarf_fortress.6.b:0 "It could be worse..." + mem_dwarf_fortress.6.c:0 "Where do we find these idiots?" + + #Dwarf fortress digsite stage 4 - Commercial district + mem_dwarf_fortress.7.name:0 "Dark Humor" + mem_dwarf_fortress.7.desc:0 "Leaving the entrance section behind, Science Officer [Root.GetLeaderName] and [Root.Leader.GetHerHis] team have entered what they believe to be a commercial district. From reliefs on walls, floors and everyday objects, a substantial portion of the former inhabitants' history was reconstructed by the expedition team. This facility was established in these harsh conditions under the belief that deep underneath the facility existed veins of a rare - and to them, incredibly valuable - mineral ore. By pumping magma to the surface, they were able to access a nearly inexhaustible energy source, build a defence system relying on multiple lava-floodable areas, and discovered a means of disposing their "undesirables" - as shown extensively and repeatedly in the reliefs.\n\nA finding of particular value however was a library that provided our linguists with enough samples to translate the aliens' language. Not only will this make interactions with their technology easier, it has also given us a glimpse into their humor. The archived images of the stone plates found at the various trap locations read as follows: "Watch your steps..." and "Don't touch this!" for the lava and lever trap respectively. Another example was a tombstone in one of their burial grounds showing a warrior being impaled by multiple spikes at once in its relief, with the caption "Why didn't you dodge?!" Unsurprising to say that this brought back some not-so-distant memories...\n\nScience Officer [Root.GetLeaderName] expects to find more information on what happened here by searching the central section, which is currently locked behind a massive gate the expedition team has yet to open." + mem_dwarf_fortress.7.a:0 "Pry it open." + + #Dwarf fortress digsite stage 5 - Central district + mem_dwarf_fortress.8.name:0 "Of Fire and Blood" + mem_dwarf_fortress.8.desc:0 "Opening the gate was quite the endeavor. Once the excavation team finally made it through, it became clear that this wasn't by accident. Someone had put in a lot of effort to seal it from the inside, even to the extreme of being unable to ever open it again. Not that anyone would have tried. It appears that the inhabitants were more concerned with killing each other, though the reason for this only became clear after one of the scientists stumbled over a chronicle in the bunker's data storage.\n\nAt first, the outpost had grown steadily, and its prosperity attracted many newcomers. Many inhabitants not only worked in the mines but also engaged in the fine arts, creating objects intricately decorated with fractal images of themselves and other beautiful yet strange-looking creations. When their mining effort yielded its first successes, the colony experienced an economic boom.\n\nDespite being constantly besieged by nebulous rivals, it endured for multiple generations. However, as the dig to the planetary core drew near its conclusion, entries in the chronicle had long since turned sour, reporting of growing greed and widespread paranoia amongst the population. \n\nWith irrational behaviour and violent outbursts on the rise, everything found its culmination in a catastrophic chain of events when the 'Lord of the Guard' challenged the bunker's overseer to a duel over the possession of a highly valuable artifact mentioned only by its name: §Y'Cubortob Unil Omoth'§!. The duel quickly turned into a struggle of life and death, ending only with the challenger's victory. Subsequent entries report about consecutive duels similar to the first occurring on a daily basis. The end of the chronicle is a single line repeated over and over again: "It will be mine!"\n\nThe situation seems to have escalated quickly from that point on, prompting the excavation team to wonder what kind of object could cause an entire society to collapse. Unfortunately, no further information about the artifact has been found.\n\nIn an effort to find out more about the valuable material that was mined at this colony, the scientists proceeded to head for the core-boring section, only to be met by another barricaded doorway..." + mem_dwarf_fortress.8.a:0 "You know the drill." + + #Dwarf fortress digsite stage 6 - Core-boring section + mem_dwarf_fortress.9.name:0 "Mass Psychosis" + mem_dwarf_fortress.9.desc:0 "When the doorway had been cleared, the excavation team was unsurprised to discover more corpses lying about in this section. However, one of them stood out.\n\nHidden in the most secluded corner, a lone corpse was found leaning on a wall, in its deathly grip a strange-looking, oversized metal boot. Next to the corpse was a datapad, its contents shedding some light on the nature of the strange item. Though the only thing written in the last log entry was "Mine, it is finally mine!!!", Science Officer [Root.GetLeaderName] quickly concluded that the metal sabaton had to be §Y'Cubortob Unil Omoth'§!, the reason for the breakdown of this colony.\n\nOn closer inspection, it was revealed that parts of the artifact were made of the ultra-rare material the outpost had originally been established to mine. In the facility's chronicles, it was named 'living metal' for its ability to 'remember' its original form if damaged or manipulated - essentially a self-repairing material. Once the underground veins had been opened up and living metal introduced to the population, it quickly found widespread use amongst the rest of the colony. What the former inhabitants had apparently failed to realize were the adverse long-term effects on their mental health caused by prolonged contact with the material. Science Officer [Root.GetLeaderName] wisely advised everyone to avoid direct physical contact with the substance and use protective clothing when interacting with it.\n\nThe deposit of this rare metal seems to be far from fully exploited, and if sufficient safety measures are taken, we should be able to resume mining operations here." + + mem_dwarf_fortress.9.a:0 "Outstanding work." + + #Relic buff + mem_dwarf_fortress_boot:0 "Inspiring Craftsmanship" + + #Relic + r_mem_dwarf_fortress_boot:0 "Cubortob Unil Omoth" + r_mem_dwarf_fortress_boot_desc:0 "'Workersmashed the Hammerer of Laziness'\n\nThis is a durasteel sabaton. All craftsmanship is of the highest quality. It is decorated extensively with engravings depicting a ruler slapping and kicking his workers. It is adorned with hanging rings of neutronium and is menacing with spikes of living metal." + + #Traumatized trait + leader_trait_mem_traumatized:0 "$leader_trait_traumatized$" + leader_trait_mem_traumatized_desc:0 "$leader_trait_traumatized_desc$" \ No newline at end of file diff --git a/localisation/mem_dwarf_fortress_l_polish.yml b/localisation/mem_dwarf_fortress_l_polish.yml new file mode 100644 index 00000000..63536a8f --- /dev/null +++ b/localisation/mem_dwarf_fortress_l_polish.yml @@ -0,0 +1,96 @@ +l_polish: + + ######################## + # Dwarf Fortress + # Code by Malthus + # Text by ViolentBeetle and Malthus + # Proofreading by Z8MB1E + ######################## + + #Anomaly + mem_dwarf_fortress_category:0 "Inside the Fire" + mem_dwarf_fortress_category_desc:0 "Deep scans indicate an unusual shape on the surface. This could imply the presence of an artificial structure." + + #simple fail + mem_dwarf_fortress.1.name:0 "Just Hot Air" + mem_dwarf_fortress.1.desc:0 "It appears the strange shape was just a plateau where heat and an uneven density of magma distorted the scans. Nothing artificial was found at the site." + mem_dwarf_fortress.1.a:0 "We should move on." + + #spawn the site later + mem_dwarf_fortress.2.name:0 "Discovery Inside the Fire" + mem_dwarf_fortress.2.desc:0 "Our miners have located an entrance to a cave system of apparently artificial origin beneath the scorching surface of [mem_dwarf_fortress_planet.GetName].\n\nStarting an excavation would mean the complete halt of any mining operations present, but who knows what secrets the depths may hold?" + mem_dwarf_fortress.2.a:0 "Start the excavation." + mem_dwarf_fortress.2.b:0 "We cannot cease our mining operations for this." + + #anomaly success, found digsite + mem_dwarf_fortress.3.name:0 "Strike the Earth" + mem_dwarf_fortress.3.desc:0 "After various exploratory drillings, our science team located multiple underground passages belonging to an elaborate cave system of apparently artificial origin.\n\nIt is impossible to estimate how far it reaches." + mem_dwarf_fortress.3.a:0 "Investigate it further." + + #Dwarf fortress digsite + mem_dwarf_fortress_site:0 "Into the Depths" + mem_dwarf_fortress_site_desc:0 "An apparently artificial cave system has been located beneath the scorching surface of [mem_dwarf_fortress_planet.GetName]. Though temperatures are dangerously high, sufficient heat resistant equipment should allow for further exploration." + + #Dwarf fortress digsite stage 1 Pressure plate + mem_dwarf_fortress.4.name:0 "Hot Feet" + mem_dwarf_fortress.4.desc:0 "After following the largest of the winding tunnels for quite some time, the expedition finally found definitive proof of this place having been constructed rather than being a random natural occurrence.\n\nBefore the scientists, the tunnel abruptly deepens into a quarry-like pit. A stone plate with unidentified writing on it marks the beginning of roughly hewn stone stairs. These stairs lead down on one side and up again on the other, leaving an empty floor dozens of meters long in between them." + #Pressure plate - Fire hot - Scientist dead + mem_dwarf_fortress.4.desc_01:0 "$mem_dwarf_fortress.4.desc$ \n\nWhile crossing the pit, Science Officer [Root.GetLeaderName] stepped upon a hidden pressure plate, unwittingly activating a trap mechanism. Lava quickly flooded the pit, stopping shortly before reaching the top of the stairs. Unfortunately, none of the team made it out in time.\n\nThe lava has already started to cool down and is expected to be safely traversable in a few days." + #Pressure plate - Fire hot - Scientist injured + mem_dwarf_fortress.4.desc_02:0 "$mem_dwarf_fortress.4.desc$ \n\nWhile crossing the pit, one of Science Officer [Root.GetLeaderName]'s assistants stepped upon a hidden pressure plate, unwittingly activating a trap mechanism. Lava quickly flooded the pit, stopping shortly before reaching the top of the stairs. Unfortunately, the exploration team did not make it out of the pit unharmed. Science Officer [Root.GetLeaderName] will never be the same." + #Pressure plate - Fire hot - Scientist alive and well + mem_dwarf_fortress.4.desc_03:0 "$mem_dwarf_fortress.4.desc$ \n\nWhile crossing the pit, Science Officer [Root.GetLeaderName] spotted a hidden pressure plate. After a quick investigation, it was revealed to be part of an elaborate trap mechanism that would have - if activated - flooded the entire pit with lava. The team is on the lookout for similar traps deeper within." + mem_dwarf_fortress.4.a:0 "A terrible outcome, but we have to move on." + mem_dwarf_fortress.4.b:0 "This is unfortunate, but we must keep pushing forward." + mem_dwarf_fortress.4.c:0 "Good work. Continue." + + #Dwarf fortress digsite stage 2 Cave in column + mem_dwarf_fortress.5.name:0 "More Traps" + mem_dwarf_fortress.5.desc:0 "From the pit onward, the quality of the tunnel steadily improved as smooth stone surfaces replaced the naturally jagged rock walls. Our expedition team eventually stumbles into a bigger cavern containing what is apparently the entrance of some kind of bunker-like structure. In the middle of the cavern, a single large column holds the weight of the entire ceiling. On it, another stone plate with indecipherable writing resides above what the expedition team makes out to be some sort of... lever?" + #Cave in collumn - Smash - Scientist dead + mem_dwarf_fortress.5.desc_01:0 "$mem_dwarf_fortress.5.desc$ \n\nScience Officer [Root.GetLeaderName] and [Root.Leader.GetHerHis] colleagues were compelled by curiousity to uncover the mystery of what this mechanism was built to do. Leaving all precaution behind, [Root.Leader.GetSheHe] moved the lever.\n\nA clicking noise followed by a loud crumbling filled the hall. Nearly instantaneously, the column and the ceiling above came crashing down to the ground before slowly rising back to their former position, revealing those unfortunate enough to have been caught by their weight." + #Cave in collumn - Smash - Scientist injured + mem_dwarf_fortress.5.desc_02:0 "$mem_dwarf_fortress.5.desc$ \n\nScience Officer [Root.GetLeaderName] and [Root.Leader.GetHerHis] colleagues were compelled by curiousity to uncover the mystery of what this mechanism was built to do. Leaving all precaution behind, [Root.Leader.GetSheHe] moved the lever.\n\nA clicking noise followed by a loud crumbling filled the hall. Nearly instantaneously, the column and the ceiling above came crashing down to the ground before slowly rising back to their former position, revealing those unfortunate enough to have been caught by their weight. Though having escaped death by a heartbeat, this has had a lasting impression on Science Officer [Root.GetLeaderName]." + #Cave in collumn - Smash - Scientist alive and well + mem_dwarf_fortress.5.desc_03:0 "$mem_dwarf_fortress.5.desc$ \n\nThough compelled by [Root.Leader.GetHerHis] own curiosity as well as [Root.Leader.GetHerHis] colleagues, Science Officer [Root.GetLeaderName] chose to resist [Root.Leader.GetHerHis] infantile urge to pull the lever, instead deciding to study the mechanism using [Root.Leader.GetHerHis] scanner from a safe distance.\n\nThe results confirmed [Root.Leader.GetHerHis] suspicions: the lever connects to an elaborate mechanism holding the column and large parts of the ceiling in place. It appears that triggering the lever would have caused most of the ceiling to fall to the ground. Afterwards, the mechanism would lift the fallen pieces back up into their initial position, resetting the mechanism. Who would create such a trap?" + mem_dwarf_fortress.5.a:0 "Send in another team. We will not give up!" + mem_dwarf_fortress.5.b:0 "Reprimand the survivors. They must be more cautious." + mem_dwarf_fortress.5.c:0 "A close call. Be on the lookout for further traps." + + #Dwarf fortress digsite stage 3 - Danger room + mem_dwarf_fortress.6.name:0 "Danger Room" + mem_dwarf_fortress.6.desc:0 "Getting into the bunker was unexpectingly easy, as the main gateway was only partially closed. The expedition was greeted by a grim scene, however. Mummified corpses of short yet stout alien humanoids littered the ground. It isn't clear what exactly transpired here, but all of them appear to have met a violent end.\n\nThe first accessible complex near the bunker's entrance had supposedly served as a barracks and armory for security personnel. These aliens seem to have possessed technology comparable to our own, utilizing power armors and energy-based weaponry. Curiously, however, large portions of the storage area were occupied by a number of obsolete melee weapons, such as hammers and axes.\n\nAs investigations proceeded further within the complex, Science Officer [Root.GetLeaderName] wandered into what [Root.Leader.GetSheHe] believed to be some kind of training hall. When a team member blithely pulled an unmarked lever, multiple spikes rapidly emerged from the floor, then retracted as quickly as they had appeared. Iconography that appeared when the lever was pulled suggests these spikes were intended to train users in dodging techniques." + #Danger room - Stab - Scientist dead or injured + mem_dwarf_fortress.6.desc_01:0 "$mem_dwarf_fortress.6.desc$ \n\nBy the looks of it, Science Officer [Root.GetLeaderName] and most of [Root.Leader.GetHerHis] team were mediocre dodgers at best..." + #Danger room - Stab - Scientist alive and well + mem_dwarf_fortress.6.desc_02:0 "$mem_dwarf_fortress.6.desc$ \n\nGracefully evading any incoming danger, Science Officer [Root.GetLeaderName] managed to deactivate the 'training' mechanism before anybody got seriously injured. The lever-pulling fool has been relieved of his position in the aftermath of this incident." + mem_dwarf_fortress.6.a:0 "This is terrible!" + mem_dwarf_fortress.6.b:0 "It could be worse..." + mem_dwarf_fortress.6.c:0 "Where do we find these idiots?" + + #Dwarf fortress digsite stage 4 - Commercial district + mem_dwarf_fortress.7.name:0 "Dark Humor" + mem_dwarf_fortress.7.desc:0 "Leaving the entrance section behind, Science Officer [Root.GetLeaderName] and [Root.Leader.GetHerHis] team have entered what they believe to be a commercial district. From reliefs on walls, floors and everyday objects, a substantial portion of the former inhabitants' history was reconstructed by the expedition team. This facility was established in these harsh conditions under the belief that deep underneath the facility existed veins of a rare - and to them, incredibly valuable - mineral ore. By pumping magma to the surface, they were able to access a nearly inexhaustible energy source, build a defence system relying on multiple lava-floodable areas, and discovered a means of disposing their "undesirables" - as shown extensively and repeatedly in the reliefs.\n\nA finding of particular value however was a library that provided our linguists with enough samples to translate the aliens' language. Not only will this make interactions with their technology easier, it has also given us a glimpse into their humor. The archived images of the stone plates found at the various trap locations read as follows: "Watch your steps..." and "Don't touch this!" for the lava and lever trap respectively. Another example was a tombstone in one of their burial grounds showing a warrior being impaled by multiple spikes at once in its relief, with the caption "Why didn't you dodge?!" Unsurprising to say that this brought back some not-so-distant memories...\n\nScience Officer [Root.GetLeaderName] expects to find more information on what happened here by searching the central section, which is currently locked behind a massive gate the expedition team has yet to open." + mem_dwarf_fortress.7.a:0 "Pry it open." + + #Dwarf fortress digsite stage 5 - Central district + mem_dwarf_fortress.8.name:0 "Of Fire and Blood" + mem_dwarf_fortress.8.desc:0 "Opening the gate was quite the endeavor. Once the excavation team finally made it through, it became clear that this wasn't by accident. Someone had put in a lot of effort to seal it from the inside, even to the extreme of being unable to ever open it again. Not that anyone would have tried. It appears that the inhabitants were more concerned with killing each other, though the reason for this only became clear after one of the scientists stumbled over a chronicle in the bunker's data storage.\n\nAt first, the outpost had grown steadily, and its prosperity attracted many newcomers. Many inhabitants not only worked in the mines but also engaged in the fine arts, creating objects intricately decorated with fractal images of themselves and other beautiful yet strange-looking creations. When their mining effort yielded its first successes, the colony experienced an economic boom.\n\nDespite being constantly besieged by nebulous rivals, it endured for multiple generations. However, as the dig to the planetary core drew near its conclusion, entries in the chronicle had long since turned sour, reporting of growing greed and widespread paranoia amongst the population. \n\nWith irrational behaviour and violent outbursts on the rise, everything found its culmination in a catastrophic chain of events when the 'Lord of the Guard' challenged the bunker's overseer to a duel over the possession of a highly valuable artifact mentioned only by its name: §Y'Cubortob Unil Omoth'§!. The duel quickly turned into a struggle of life and death, ending only with the challenger's victory. Subsequent entries report about consecutive duels similar to the first occurring on a daily basis. The end of the chronicle is a single line repeated over and over again: "It will be mine!"\n\nThe situation seems to have escalated quickly from that point on, prompting the excavation team to wonder what kind of object could cause an entire society to collapse. Unfortunately, no further information about the artifact has been found.\n\nIn an effort to find out more about the valuable material that was mined at this colony, the scientists proceeded to head for the core-boring section, only to be met by another barricaded doorway..." + mem_dwarf_fortress.8.a:0 "You know the drill." + + #Dwarf fortress digsite stage 6 - Core-boring section + mem_dwarf_fortress.9.name:0 "Mass Psychosis" + mem_dwarf_fortress.9.desc:0 "When the doorway had been cleared, the excavation team was unsurprised to discover more corpses lying about in this section. However, one of them stood out.\n\nHidden in the most secluded corner, a lone corpse was found leaning on a wall, in its deathly grip a strange-looking, oversized metal boot. Next to the corpse was a datapad, its contents shedding some light on the nature of the strange item. Though the only thing written in the last log entry was "Mine, it is finally mine!!!", Science Officer [Root.GetLeaderName] quickly concluded that the metal sabaton had to be §Y'Cubortob Unil Omoth'§!, the reason for the breakdown of this colony.\n\nOn closer inspection, it was revealed that parts of the artifact were made of the ultra-rare material the outpost had originally been established to mine. In the facility's chronicles, it was named 'living metal' for its ability to 'remember' its original form if damaged or manipulated - essentially a self-repairing material. Once the underground veins had been opened up and living metal introduced to the population, it quickly found widespread use amongst the rest of the colony. What the former inhabitants had apparently failed to realize were the adverse long-term effects on their mental health caused by prolonged contact with the material. Science Officer [Root.GetLeaderName] wisely advised everyone to avoid direct physical contact with the substance and use protective clothing when interacting with it.\n\nThe deposit of this rare metal seems to be far from fully exploited, and if sufficient safety measures are taken, we should be able to resume mining operations here." + + mem_dwarf_fortress.9.a:0 "Outstanding work." + + #Relic buff + mem_dwarf_fortress_boot:0 "Inspiring Craftsmanship" + + #Relic + r_mem_dwarf_fortress_boot:0 "Cubortob Unil Omoth" + r_mem_dwarf_fortress_boot_desc:0 "'Workersmashed the Hammerer of Laziness'\n\nThis is a durasteel sabaton. All craftsmanship is of the highest quality. It is decorated extensively with engravings depicting a ruler slapping and kicking his workers. It is adorned with hanging rings of neutronium and is menacing with spikes of living metal." + + #Traumatized trait + leader_trait_mem_traumatized:0 "$leader_trait_traumatized$" + leader_trait_mem_traumatized_desc:0 "$leader_trait_traumatized_desc$" \ No newline at end of file diff --git a/localisation/mem_dwarf_fortress_l_russian.yml b/localisation/mem_dwarf_fortress_l_russian.yml new file mode 100644 index 00000000..f1b9243c --- /dev/null +++ b/localisation/mem_dwarf_fortress_l_russian.yml @@ -0,0 +1,96 @@ +l_russian: + + ######################## + # Dwarf Fortress + # Code by Malthus + # Text by ViolentBeetle and Malthus + # Proofreading by Z8MB1E + ######################## + + #Anomaly + mem_dwarf_fortress_category:0 "Inside the Fire" + mem_dwarf_fortress_category_desc:0 "Deep scans indicate an unusual shape on the surface. This could imply the presence of an artificial structure." + + #simple fail + mem_dwarf_fortress.1.name:0 "Just Hot Air" + mem_dwarf_fortress.1.desc:0 "It appears the strange shape was just a plateau where heat and an uneven density of magma distorted the scans. Nothing artificial was found at the site." + mem_dwarf_fortress.1.a:0 "We should move on." + + #spawn the site later + mem_dwarf_fortress.2.name:0 "Discovery Inside the Fire" + mem_dwarf_fortress.2.desc:0 "Our miners have located an entrance to a cave system of apparently artificial origin beneath the scorching surface of [mem_dwarf_fortress_planet.GetName].\n\nStarting an excavation would mean the complete halt of any mining operations present, but who knows what secrets the depths may hold?" + mem_dwarf_fortress.2.a:0 "Start the excavation." + mem_dwarf_fortress.2.b:0 "We cannot cease our mining operations for this." + + #anomaly success, found digsite + mem_dwarf_fortress.3.name:0 "Strike the Earth" + mem_dwarf_fortress.3.desc:0 "After various exploratory drillings, our science team located multiple underground passages belonging to an elaborate cave system of apparently artificial origin.\n\nIt is impossible to estimate how far it reaches." + mem_dwarf_fortress.3.a:0 "Investigate it further." + + #Dwarf fortress digsite + mem_dwarf_fortress_site:0 "Into the Depths" + mem_dwarf_fortress_site_desc:0 "An apparently artificial cave system has been located beneath the scorching surface of [mem_dwarf_fortress_planet.GetName]. Though temperatures are dangerously high, sufficient heat resistant equipment should allow for further exploration." + + #Dwarf fortress digsite stage 1 Pressure plate + mem_dwarf_fortress.4.name:0 "Hot Feet" + mem_dwarf_fortress.4.desc:0 "After following the largest of the winding tunnels for quite some time, the expedition finally found definitive proof of this place having been constructed rather than being a random natural occurrence.\n\nBefore the scientists, the tunnel abruptly deepens into a quarry-like pit. A stone plate with unidentified writing on it marks the beginning of roughly hewn stone stairs. These stairs lead down on one side and up again on the other, leaving an empty floor dozens of meters long in between them." + #Pressure plate - Fire hot - Scientist dead + mem_dwarf_fortress.4.desc_01:0 "$mem_dwarf_fortress.4.desc$ \n\nWhile crossing the pit, Science Officer [Root.GetLeaderName] stepped upon a hidden pressure plate, unwittingly activating a trap mechanism. Lava quickly flooded the pit, stopping shortly before reaching the top of the stairs. Unfortunately, none of the team made it out in time.\n\nThe lava has already started to cool down and is expected to be safely traversable in a few days." + #Pressure plate - Fire hot - Scientist injured + mem_dwarf_fortress.4.desc_02:0 "$mem_dwarf_fortress.4.desc$ \n\nWhile crossing the pit, one of Science Officer [Root.GetLeaderName]'s assistants stepped upon a hidden pressure plate, unwittingly activating a trap mechanism. Lava quickly flooded the pit, stopping shortly before reaching the top of the stairs. Unfortunately, the exploration team did not make it out of the pit unharmed. Science Officer [Root.GetLeaderName] will never be the same." + #Pressure plate - Fire hot - Scientist alive and well + mem_dwarf_fortress.4.desc_03:0 "$mem_dwarf_fortress.4.desc$ \n\nWhile crossing the pit, Science Officer [Root.GetLeaderName] spotted a hidden pressure plate. After a quick investigation, it was revealed to be part of an elaborate trap mechanism that would have - if activated - flooded the entire pit with lava. The team is on the lookout for similar traps deeper within." + mem_dwarf_fortress.4.a:0 "A terrible outcome, but we have to move on." + mem_dwarf_fortress.4.b:0 "This is unfortunate, but we must keep pushing forward." + mem_dwarf_fortress.4.c:0 "Good work. Continue." + + #Dwarf fortress digsite stage 2 Cave in column + mem_dwarf_fortress.5.name:0 "More Traps" + mem_dwarf_fortress.5.desc:0 "From the pit onward, the quality of the tunnel steadily improved as smooth stone surfaces replaced the naturally jagged rock walls. Our expedition team eventually stumbles into a bigger cavern containing what is apparently the entrance of some kind of bunker-like structure. In the middle of the cavern, a single large column holds the weight of the entire ceiling. On it, another stone plate with indecipherable writing resides above what the expedition team makes out to be some sort of... lever?" + #Cave in collumn - Smash - Scientist dead + mem_dwarf_fortress.5.desc_01:0 "$mem_dwarf_fortress.5.desc$ \n\nScience Officer [Root.GetLeaderName] and [Root.Leader.GetHerHis] colleagues were compelled by curiousity to uncover the mystery of what this mechanism was built to do. Leaving all precaution behind, [Root.Leader.GetSheHe] moved the lever.\n\nA clicking noise followed by a loud crumbling filled the hall. Nearly instantaneously, the column and the ceiling above came crashing down to the ground before slowly rising back to their former position, revealing those unfortunate enough to have been caught by their weight." + #Cave in collumn - Smash - Scientist injured + mem_dwarf_fortress.5.desc_02:0 "$mem_dwarf_fortress.5.desc$ \n\nScience Officer [Root.GetLeaderName] and [Root.Leader.GetHerHis] colleagues were compelled by curiousity to uncover the mystery of what this mechanism was built to do. Leaving all precaution behind, [Root.Leader.GetSheHe] moved the lever.\n\nA clicking noise followed by a loud crumbling filled the hall. Nearly instantaneously, the column and the ceiling above came crashing down to the ground before slowly rising back to their former position, revealing those unfortunate enough to have been caught by their weight. Though having escaped death by a heartbeat, this has had a lasting impression on Science Officer [Root.GetLeaderName]." + #Cave in collumn - Smash - Scientist alive and well + mem_dwarf_fortress.5.desc_03:0 "$mem_dwarf_fortress.5.desc$ \n\nThough compelled by [Root.Leader.GetHerHis] own curiosity as well as [Root.Leader.GetHerHis] colleagues, Science Officer [Root.GetLeaderName] chose to resist [Root.Leader.GetHerHis] infantile urge to pull the lever, instead deciding to study the mechanism using [Root.Leader.GetHerHis] scanner from a safe distance.\n\nThe results confirmed [Root.Leader.GetHerHis] suspicions: the lever connects to an elaborate mechanism holding the column and large parts of the ceiling in place. It appears that triggering the lever would have caused most of the ceiling to fall to the ground. Afterwards, the mechanism would lift the fallen pieces back up into their initial position, resetting the mechanism. Who would create such a trap?" + mem_dwarf_fortress.5.a:0 "Send in another team. We will not give up!" + mem_dwarf_fortress.5.b:0 "Reprimand the survivors. They must be more cautious." + mem_dwarf_fortress.5.c:0 "A close call. Be on the lookout for further traps." + + #Dwarf fortress digsite stage 3 - Danger room + mem_dwarf_fortress.6.name:0 "Danger Room" + mem_dwarf_fortress.6.desc:0 "Getting into the bunker was unexpectingly easy, as the main gateway was only partially closed. The expedition was greeted by a grim scene, however. Mummified corpses of short yet stout alien humanoids littered the ground. It isn't clear what exactly transpired here, but all of them appear to have met a violent end.\n\nThe first accessible complex near the bunker's entrance had supposedly served as a barracks and armory for security personnel. These aliens seem to have possessed technology comparable to our own, utilizing power armors and energy-based weaponry. Curiously, however, large portions of the storage area were occupied by a number of obsolete melee weapons, such as hammers and axes.\n\nAs investigations proceeded further within the complex, Science Officer [Root.GetLeaderName] wandered into what [Root.Leader.GetSheHe] believed to be some kind of training hall. When a team member blithely pulled an unmarked lever, multiple spikes rapidly emerged from the floor, then retracted as quickly as they had appeared. Iconography that appeared when the lever was pulled suggests these spikes were intended to train users in dodging techniques." + #Danger room - Stab - Scientist dead or injured + mem_dwarf_fortress.6.desc_01:0 "$mem_dwarf_fortress.6.desc$ \n\nBy the looks of it, Science Officer [Root.GetLeaderName] and most of [Root.Leader.GetHerHis] team were mediocre dodgers at best..." + #Danger room - Stab - Scientist alive and well + mem_dwarf_fortress.6.desc_02:0 "$mem_dwarf_fortress.6.desc$ \n\nGracefully evading any incoming danger, Science Officer [Root.GetLeaderName] managed to deactivate the 'training' mechanism before anybody got seriously injured. The lever-pulling fool has been relieved of his position in the aftermath of this incident." + mem_dwarf_fortress.6.a:0 "This is terrible!" + mem_dwarf_fortress.6.b:0 "It could be worse..." + mem_dwarf_fortress.6.c:0 "Where do we find these idiots?" + + #Dwarf fortress digsite stage 4 - Commercial district + mem_dwarf_fortress.7.name:0 "Dark Humor" + mem_dwarf_fortress.7.desc:0 "Leaving the entrance section behind, Science Officer [Root.GetLeaderName] and [Root.Leader.GetHerHis] team have entered what they believe to be a commercial district. From reliefs on walls, floors and everyday objects, a substantial portion of the former inhabitants' history was reconstructed by the expedition team. This facility was established in these harsh conditions under the belief that deep underneath the facility existed veins of a rare - and to them, incredibly valuable - mineral ore. By pumping magma to the surface, they were able to access a nearly inexhaustible energy source, build a defence system relying on multiple lava-floodable areas, and discovered a means of disposing their "undesirables" - as shown extensively and repeatedly in the reliefs.\n\nA finding of particular value however was a library that provided our linguists with enough samples to translate the aliens' language. Not only will this make interactions with their technology easier, it has also given us a glimpse into their humor. The archived images of the stone plates found at the various trap locations read as follows: "Watch your steps..." and "Don't touch this!" for the lava and lever trap respectively. Another example was a tombstone in one of their burial grounds showing a warrior being impaled by multiple spikes at once in its relief, with the caption "Why didn't you dodge?!" Unsurprising to say that this brought back some not-so-distant memories...\n\nScience Officer [Root.GetLeaderName] expects to find more information on what happened here by searching the central section, which is currently locked behind a massive gate the expedition team has yet to open." + mem_dwarf_fortress.7.a:0 "Pry it open." + + #Dwarf fortress digsite stage 5 - Central district + mem_dwarf_fortress.8.name:0 "Of Fire and Blood" + mem_dwarf_fortress.8.desc:0 "Opening the gate was quite the endeavor. Once the excavation team finally made it through, it became clear that this wasn't by accident. Someone had put in a lot of effort to seal it from the inside, even to the extreme of being unable to ever open it again. Not that anyone would have tried. It appears that the inhabitants were more concerned with killing each other, though the reason for this only became clear after one of the scientists stumbled over a chronicle in the bunker's data storage.\n\nAt first, the outpost had grown steadily, and its prosperity attracted many newcomers. Many inhabitants not only worked in the mines but also engaged in the fine arts, creating objects intricately decorated with fractal images of themselves and other beautiful yet strange-looking creations. When their mining effort yielded its first successes, the colony experienced an economic boom.\n\nDespite being constantly besieged by nebulous rivals, it endured for multiple generations. However, as the dig to the planetary core drew near its conclusion, entries in the chronicle had long since turned sour, reporting of growing greed and widespread paranoia amongst the population. \n\nWith irrational behaviour and violent outbursts on the rise, everything found its culmination in a catastrophic chain of events when the 'Lord of the Guard' challenged the bunker's overseer to a duel over the possession of a highly valuable artifact mentioned only by its name: §Y'Cubortob Unil Omoth'§!. The duel quickly turned into a struggle of life and death, ending only with the challenger's victory. Subsequent entries report about consecutive duels similar to the first occurring on a daily basis. The end of the chronicle is a single line repeated over and over again: "It will be mine!"\n\nThe situation seems to have escalated quickly from that point on, prompting the excavation team to wonder what kind of object could cause an entire society to collapse. Unfortunately, no further information about the artifact has been found.\n\nIn an effort to find out more about the valuable material that was mined at this colony, the scientists proceeded to head for the core-boring section, only to be met by another barricaded doorway..." + mem_dwarf_fortress.8.a:0 "You know the drill." + + #Dwarf fortress digsite stage 6 - Core-boring section + mem_dwarf_fortress.9.name:0 "Mass Psychosis" + mem_dwarf_fortress.9.desc:0 "When the doorway had been cleared, the excavation team was unsurprised to discover more corpses lying about in this section. However, one of them stood out.\n\nHidden in the most secluded corner, a lone corpse was found leaning on a wall, in its deathly grip a strange-looking, oversized metal boot. Next to the corpse was a datapad, its contents shedding some light on the nature of the strange item. Though the only thing written in the last log entry was "Mine, it is finally mine!!!", Science Officer [Root.GetLeaderName] quickly concluded that the metal sabaton had to be §Y'Cubortob Unil Omoth'§!, the reason for the breakdown of this colony.\n\nOn closer inspection, it was revealed that parts of the artifact were made of the ultra-rare material the outpost had originally been established to mine. In the facility's chronicles, it was named 'living metal' for its ability to 'remember' its original form if damaged or manipulated - essentially a self-repairing material. Once the underground veins had been opened up and living metal introduced to the population, it quickly found widespread use amongst the rest of the colony. What the former inhabitants had apparently failed to realize were the adverse long-term effects on their mental health caused by prolonged contact with the material. Science Officer [Root.GetLeaderName] wisely advised everyone to avoid direct physical contact with the substance and use protective clothing when interacting with it.\n\nThe deposit of this rare metal seems to be far from fully exploited, and if sufficient safety measures are taken, we should be able to resume mining operations here." + + mem_dwarf_fortress.9.a:0 "Outstanding work." + + #Relic buff + mem_dwarf_fortress_boot:0 "Inspiring Craftsmanship" + + #Relic + r_mem_dwarf_fortress_boot:0 "Cubortob Unil Omoth" + r_mem_dwarf_fortress_boot_desc:0 "'Workersmashed the Hammerer of Laziness'\n\nThis is a durasteel sabaton. All craftsmanship is of the highest quality. It is decorated extensively with engravings depicting a ruler slapping and kicking his workers. It is adorned with hanging rings of neutronium and is menacing with spikes of living metal." + + #Traumatized trait + leader_trait_mem_traumatized:0 "$leader_trait_traumatized$" + leader_trait_mem_traumatized_desc:0 "$leader_trait_traumatized_desc$" \ No newline at end of file diff --git a/localisation/mem_dwarf_fortress_l_simp_chinese.yml b/localisation/mem_dwarf_fortress_l_simp_chinese.yml new file mode 100644 index 00000000..28e8254e --- /dev/null +++ b/localisation/mem_dwarf_fortress_l_simp_chinese.yml @@ -0,0 +1,96 @@ +l_simp_chinese: + + ######################## + # Dwarf Fortress + # Code by Malthus + # Text by ViolentBeetle and Malthus + # Proofreading by Z8MB1E + ######################## + + #Anomaly + mem_dwarf_fortress_category:0 "Inside the Fire" + mem_dwarf_fortress_category_desc:0 "Deep scans indicate an unusual shape on the surface. This could imply the presence of an artificial structure." + + #simple fail + mem_dwarf_fortress.1.name:0 "Just Hot Air" + mem_dwarf_fortress.1.desc:0 "It appears the strange shape was just a plateau where heat and an uneven density of magma distorted the scans. Nothing artificial was found at the site." + mem_dwarf_fortress.1.a:0 "We should move on." + + #spawn the site later + mem_dwarf_fortress.2.name:0 "Discovery Inside the Fire" + mem_dwarf_fortress.2.desc:0 "Our miners have located an entrance to a cave system of apparently artificial origin beneath the scorching surface of [mem_dwarf_fortress_planet.GetName].\n\nStarting an excavation would mean the complete halt of any mining operations present, but who knows what secrets the depths may hold?" + mem_dwarf_fortress.2.a:0 "Start the excavation." + mem_dwarf_fortress.2.b:0 "We cannot cease our mining operations for this." + + #anomaly success, found digsite + mem_dwarf_fortress.3.name:0 "Strike the Earth" + mem_dwarf_fortress.3.desc:0 "After various exploratory drillings, our science team located multiple underground passages belonging to an elaborate cave system of apparently artificial origin.\n\nIt is impossible to estimate how far it reaches." + mem_dwarf_fortress.3.a:0 "Investigate it further." + + #Dwarf fortress digsite + mem_dwarf_fortress_site:0 "Into the Depths" + mem_dwarf_fortress_site_desc:0 "An apparently artificial cave system has been located beneath the scorching surface of [mem_dwarf_fortress_planet.GetName]. Though temperatures are dangerously high, sufficient heat resistant equipment should allow for further exploration." + + #Dwarf fortress digsite stage 1 Pressure plate + mem_dwarf_fortress.4.name:0 "Hot Feet" + mem_dwarf_fortress.4.desc:0 "After following the largest of the winding tunnels for quite some time, the expedition finally found definitive proof of this place having been constructed rather than being a random natural occurrence.\n\nBefore the scientists, the tunnel abruptly deepens into a quarry-like pit. A stone plate with unidentified writing on it marks the beginning of roughly hewn stone stairs. These stairs lead down on one side and up again on the other, leaving an empty floor dozens of meters long in between them." + #Pressure plate - Fire hot - Scientist dead + mem_dwarf_fortress.4.desc_01:0 "$mem_dwarf_fortress.4.desc$ \n\nWhile crossing the pit, Science Officer [Root.GetLeaderName] stepped upon a hidden pressure plate, unwittingly activating a trap mechanism. Lava quickly flooded the pit, stopping shortly before reaching the top of the stairs. Unfortunately, none of the team made it out in time.\n\nThe lava has already started to cool down and is expected to be safely traversable in a few days." + #Pressure plate - Fire hot - Scientist injured + mem_dwarf_fortress.4.desc_02:0 "$mem_dwarf_fortress.4.desc$ \n\nWhile crossing the pit, one of Science Officer [Root.GetLeaderName]'s assistants stepped upon a hidden pressure plate, unwittingly activating a trap mechanism. Lava quickly flooded the pit, stopping shortly before reaching the top of the stairs. Unfortunately, the exploration team did not make it out of the pit unharmed. Science Officer [Root.GetLeaderName] will never be the same." + #Pressure plate - Fire hot - Scientist alive and well + mem_dwarf_fortress.4.desc_03:0 "$mem_dwarf_fortress.4.desc$ \n\nWhile crossing the pit, Science Officer [Root.GetLeaderName] spotted a hidden pressure plate. After a quick investigation, it was revealed to be part of an elaborate trap mechanism that would have - if activated - flooded the entire pit with lava. The team is on the lookout for similar traps deeper within." + mem_dwarf_fortress.4.a:0 "A terrible outcome, but we have to move on." + mem_dwarf_fortress.4.b:0 "This is unfortunate, but we must keep pushing forward." + mem_dwarf_fortress.4.c:0 "Good work. Continue." + + #Dwarf fortress digsite stage 2 Cave in column + mem_dwarf_fortress.5.name:0 "More Traps" + mem_dwarf_fortress.5.desc:0 "From the pit onward, the quality of the tunnel steadily improved as smooth stone surfaces replaced the naturally jagged rock walls. Our expedition team eventually stumbles into a bigger cavern containing what is apparently the entrance of some kind of bunker-like structure. In the middle of the cavern, a single large column holds the weight of the entire ceiling. On it, another stone plate with indecipherable writing resides above what the expedition team makes out to be some sort of... lever?" + #Cave in collumn - Smash - Scientist dead + mem_dwarf_fortress.5.desc_01:0 "$mem_dwarf_fortress.5.desc$ \n\nScience Officer [Root.GetLeaderName] and [Root.Leader.GetHerHis] colleagues were compelled by curiousity to uncover the mystery of what this mechanism was built to do. Leaving all precaution behind, [Root.Leader.GetSheHe] moved the lever.\n\nA clicking noise followed by a loud crumbling filled the hall. Nearly instantaneously, the column and the ceiling above came crashing down to the ground before slowly rising back to their former position, revealing those unfortunate enough to have been caught by their weight." + #Cave in collumn - Smash - Scientist injured + mem_dwarf_fortress.5.desc_02:0 "$mem_dwarf_fortress.5.desc$ \n\nScience Officer [Root.GetLeaderName] and [Root.Leader.GetHerHis] colleagues were compelled by curiousity to uncover the mystery of what this mechanism was built to do. Leaving all precaution behind, [Root.Leader.GetSheHe] moved the lever.\n\nA clicking noise followed by a loud crumbling filled the hall. Nearly instantaneously, the column and the ceiling above came crashing down to the ground before slowly rising back to their former position, revealing those unfortunate enough to have been caught by their weight. Though having escaped death by a heartbeat, this has had a lasting impression on Science Officer [Root.GetLeaderName]." + #Cave in collumn - Smash - Scientist alive and well + mem_dwarf_fortress.5.desc_03:0 "$mem_dwarf_fortress.5.desc$ \n\nThough compelled by [Root.Leader.GetHerHis] own curiosity as well as [Root.Leader.GetHerHis] colleagues, Science Officer [Root.GetLeaderName] chose to resist [Root.Leader.GetHerHis] infantile urge to pull the lever, instead deciding to study the mechanism using [Root.Leader.GetHerHis] scanner from a safe distance.\n\nThe results confirmed [Root.Leader.GetHerHis] suspicions: the lever connects to an elaborate mechanism holding the column and large parts of the ceiling in place. It appears that triggering the lever would have caused most of the ceiling to fall to the ground. Afterwards, the mechanism would lift the fallen pieces back up into their initial position, resetting the mechanism. Who would create such a trap?" + mem_dwarf_fortress.5.a:0 "Send in another team. We will not give up!" + mem_dwarf_fortress.5.b:0 "Reprimand the survivors. They must be more cautious." + mem_dwarf_fortress.5.c:0 "A close call. Be on the lookout for further traps." + + #Dwarf fortress digsite stage 3 - Danger room + mem_dwarf_fortress.6.name:0 "Danger Room" + mem_dwarf_fortress.6.desc:0 "Getting into the bunker was unexpectingly easy, as the main gateway was only partially closed. The expedition was greeted by a grim scene, however. Mummified corpses of short yet stout alien humanoids littered the ground. It isn't clear what exactly transpired here, but all of them appear to have met a violent end.\n\nThe first accessible complex near the bunker's entrance had supposedly served as a barracks and armory for security personnel. These aliens seem to have possessed technology comparable to our own, utilizing power armors and energy-based weaponry. Curiously, however, large portions of the storage area were occupied by a number of obsolete melee weapons, such as hammers and axes.\n\nAs investigations proceeded further within the complex, Science Officer [Root.GetLeaderName] wandered into what [Root.Leader.GetSheHe] believed to be some kind of training hall. When a team member blithely pulled an unmarked lever, multiple spikes rapidly emerged from the floor, then retracted as quickly as they had appeared. Iconography that appeared when the lever was pulled suggests these spikes were intended to train users in dodging techniques." + #Danger room - Stab - Scientist dead or injured + mem_dwarf_fortress.6.desc_01:0 "$mem_dwarf_fortress.6.desc$ \n\nBy the looks of it, Science Officer [Root.GetLeaderName] and most of [Root.Leader.GetHerHis] team were mediocre dodgers at best..." + #Danger room - Stab - Scientist alive and well + mem_dwarf_fortress.6.desc_02:0 "$mem_dwarf_fortress.6.desc$ \n\nGracefully evading any incoming danger, Science Officer [Root.GetLeaderName] managed to deactivate the 'training' mechanism before anybody got seriously injured. The lever-pulling fool has been relieved of his position in the aftermath of this incident." + mem_dwarf_fortress.6.a:0 "This is terrible!" + mem_dwarf_fortress.6.b:0 "It could be worse..." + mem_dwarf_fortress.6.c:0 "Where do we find these idiots?" + + #Dwarf fortress digsite stage 4 - Commercial district + mem_dwarf_fortress.7.name:0 "Dark Humor" + mem_dwarf_fortress.7.desc:0 "Leaving the entrance section behind, Science Officer [Root.GetLeaderName] and [Root.Leader.GetHerHis] team have entered what they believe to be a commercial district. From reliefs on walls, floors and everyday objects, a substantial portion of the former inhabitants' history was reconstructed by the expedition team. This facility was established in these harsh conditions under the belief that deep underneath the facility existed veins of a rare - and to them, incredibly valuable - mineral ore. By pumping magma to the surface, they were able to access a nearly inexhaustible energy source, build a defence system relying on multiple lava-floodable areas, and discovered a means of disposing their "undesirables" - as shown extensively and repeatedly in the reliefs.\n\nA finding of particular value however was a library that provided our linguists with enough samples to translate the aliens' language. Not only will this make interactions with their technology easier, it has also given us a glimpse into their humor. The archived images of the stone plates found at the various trap locations read as follows: "Watch your steps..." and "Don't touch this!" for the lava and lever trap respectively. Another example was a tombstone in one of their burial grounds showing a warrior being impaled by multiple spikes at once in its relief, with the caption "Why didn't you dodge?!" Unsurprising to say that this brought back some not-so-distant memories...\n\nScience Officer [Root.GetLeaderName] expects to find more information on what happened here by searching the central section, which is currently locked behind a massive gate the expedition team has yet to open." + mem_dwarf_fortress.7.a:0 "Pry it open." + + #Dwarf fortress digsite stage 5 - Central district + mem_dwarf_fortress.8.name:0 "Of Fire and Blood" + mem_dwarf_fortress.8.desc:0 "Opening the gate was quite the endeavor. Once the excavation team finally made it through, it became clear that this wasn't by accident. Someone had put in a lot of effort to seal it from the inside, even to the extreme of being unable to ever open it again. Not that anyone would have tried. It appears that the inhabitants were more concerned with killing each other, though the reason for this only became clear after one of the scientists stumbled over a chronicle in the bunker's data storage.\n\nAt first, the outpost had grown steadily, and its prosperity attracted many newcomers. Many inhabitants not only worked in the mines but also engaged in the fine arts, creating objects intricately decorated with fractal images of themselves and other beautiful yet strange-looking creations. When their mining effort yielded its first successes, the colony experienced an economic boom.\n\nDespite being constantly besieged by nebulous rivals, it endured for multiple generations. However, as the dig to the planetary core drew near its conclusion, entries in the chronicle had long since turned sour, reporting of growing greed and widespread paranoia amongst the population. \n\nWith irrational behaviour and violent outbursts on the rise, everything found its culmination in a catastrophic chain of events when the 'Lord of the Guard' challenged the bunker's overseer to a duel over the possession of a highly valuable artifact mentioned only by its name: §Y'Cubortob Unil Omoth'§!. The duel quickly turned into a struggle of life and death, ending only with the challenger's victory. Subsequent entries report about consecutive duels similar to the first occurring on a daily basis. The end of the chronicle is a single line repeated over and over again: "It will be mine!"\n\nThe situation seems to have escalated quickly from that point on, prompting the excavation team to wonder what kind of object could cause an entire society to collapse. Unfortunately, no further information about the artifact has been found.\n\nIn an effort to find out more about the valuable material that was mined at this colony, the scientists proceeded to head for the core-boring section, only to be met by another barricaded doorway..." + mem_dwarf_fortress.8.a:0 "You know the drill." + + #Dwarf fortress digsite stage 6 - Core-boring section + mem_dwarf_fortress.9.name:0 "Mass Psychosis" + mem_dwarf_fortress.9.desc:0 "When the doorway had been cleared, the excavation team was unsurprised to discover more corpses lying about in this section. However, one of them stood out.\n\nHidden in the most secluded corner, a lone corpse was found leaning on a wall, in its deathly grip a strange-looking, oversized metal boot. Next to the corpse was a datapad, its contents shedding some light on the nature of the strange item. Though the only thing written in the last log entry was "Mine, it is finally mine!!!", Science Officer [Root.GetLeaderName] quickly concluded that the metal sabaton had to be §Y'Cubortob Unil Omoth'§!, the reason for the breakdown of this colony.\n\nOn closer inspection, it was revealed that parts of the artifact were made of the ultra-rare material the outpost had originally been established to mine. In the facility's chronicles, it was named 'living metal' for its ability to 'remember' its original form if damaged or manipulated - essentially a self-repairing material. Once the underground veins had been opened up and living metal introduced to the population, it quickly found widespread use amongst the rest of the colony. What the former inhabitants had apparently failed to realize were the adverse long-term effects on their mental health caused by prolonged contact with the material. Science Officer [Root.GetLeaderName] wisely advised everyone to avoid direct physical contact with the substance and use protective clothing when interacting with it.\n\nThe deposit of this rare metal seems to be far from fully exploited, and if sufficient safety measures are taken, we should be able to resume mining operations here." + + mem_dwarf_fortress.9.a:0 "Outstanding work." + + #Relic buff + mem_dwarf_fortress_boot:0 "Inspiring Craftsmanship" + + #Relic + r_mem_dwarf_fortress_boot:0 "Cubortob Unil Omoth" + r_mem_dwarf_fortress_boot_desc:0 "'Workersmashed the Hammerer of Laziness'\n\nThis is a durasteel sabaton. All craftsmanship is of the highest quality. It is decorated extensively with engravings depicting a ruler slapping and kicking his workers. It is adorned with hanging rings of neutronium and is menacing with spikes of living metal." + + #Traumatized trait + leader_trait_mem_traumatized:0 "$leader_trait_traumatized$" + leader_trait_mem_traumatized_desc:0 "$leader_trait_traumatized_desc$" \ No newline at end of file diff --git a/localisation/mem_eager_traders_l_braz_por.yml b/localisation/mem_eager_traders_l_braz_por.yml new file mode 100644 index 00000000..2366b8fe --- /dev/null +++ b/localisation/mem_eager_traders_l_braz_por.yml @@ -0,0 +1,29 @@ +l_braz_por: + mem_eager_traders.1.name:0 "Eager Entrepreneurs at our Borders" + mem_eager_traders.1.desc:0 "A safe passage from §Y[ruthcap.GetSpeciesAdj]§! lands to ours had barely been secured when we received worrying reports from our border posts. Hundreds of heat signals were detected rapidly approaching our territory, all of them identified as civilian freighters. The local customs officers seem at a loss and fear the incoming tide of merchants could overwhelm their small border control." + mem_eager_traders.1.xenophile:0 "They are that eager to meet us? Very well, open the border." + mem_eager_traders.1.xenophobe:0 "Reinforce the border controls and make them turn back!" + mem_eager_traders.1.individualist:0 "These controls merely hinder trade. Open the border for now." + mem_eager_traders.1.fanindividualist:0 "I can't hear you over the sound of our own freighters departing." + mem_eager_traders.2.name:0 "Undercut Economy" + mem_eager_traders.2.desc:0 "It seems that letting in that torrent of §Y[ruthcap.GetSpeciesAdj]§! merchants some months ago has harmed our economy. Their wares have been nothing but overpriced trinkets or faulty equipment that is starting to break down, and a multitude of hostile takeovers and squeeze-outs have resulted in monopolies on our planets. We foresee it taking a few years for our economy to recover from this setback." + mem_eager_traders.3.name:0 "A Strange Equilibrium" + mem_eager_traders.3.desc:0 "Now that trade between the §Y[ruthcap.GetName]§! and us is well under way, it seems that we have both been peddling each other useless goods. We ended up neither losing nor making any money out of the transactions, but the §Y[ruthcap.GetSpeciesAdj]§! citizens seem amused." + mem_eager_traders.1.resigned:0 "Send some officers to help ease their burden." + mem_eager_traders.2.annoyed:0 "That is less than ideal." + mem_eager_traders.2.fascinated:0 "And we fell for their ruse? Fascinating." + mem_eager_traders.4.name:0 "Mind over Materialism" + mem_eager_traders.4.desc:0 "The §Y[ruthcap.GetAdj]§! merchants we allowed access to our markets some months ago turned out to be peddling nothing but overpriced luxuries and trinkets. Fortunately, it seems our population has little interest in their wares, and the traders have returned home without severely disrupting our economy." + mem_eager_traders.4.option:0 "Rejoice!" + mem_eager_traders.5.name:0 "First [peacefultraders.GetSpeciesAdj] Traders Arrive" + mem_eager_traders.5.desc:0 "With a safe passage secured between the §Y[peacefultraders.GetName]§! and the §Y[Root.GetName]§!, the first intrepid merchants have begun exploring their new markets. While the first shipping routes are still being explored, we expect trade to flourish soon." + mem_eager_traders.5.xenophile:0 "Perfect. Import some §Y[peacefultraders.GetSpeciesAdj]§! delicacies for me!" + mem_eager_traders.5.xenophile.tooltip:0 "([Root.GetName]):\n §YXenophile§! pops gain §G+5%§! Happiness for §Y12§! months\n §YXenophobe§! pops gain §R-10%§! Happiness for §Y12§! months" + mem_eager_traders.5.xenophobe:0 "We must ban all imports from the §Y[peacefultraders.GetName]§! to protect our heritage." + mem_eager_traders.5.xenophobe.tooltip:0 "([Root.GetName]):\n §YXenophobe§! pops gain §G+5%§! Happiness for §Y12§! months\n §YXenophile§! pops gain §R-10%§! Happiness for §Y12§! months\n §YMaterialist§! pops gain §R-10%§! Happiness for §Y12§! months" + mem_eager_traders.5.individualist:0 "Energy credits, says the proverb, make energy credits." + mem_eager_traders.5.mercenary:0 "Peaceful traders? Perhaps they can use the services of our mercenaries." + mem_eager_traders.5.peaceful:0 "War is now both unprofitable and unthinkable." + mem_eager_traders.6.name:0 "Mercenaries Return from the §Y[peacefultraders.GetName]§!" + mem_eager_traders.6.desc:0 "The §Y[Root.GetSpeciesAdj]§! mercenaries who extended their services to §Y[peacefultraders.GetSpeciesAdj]§! clients for the past few years have been highly successful. The people of the §Y[Root.GetName]§! are making a name for themselves abroad as capable warriors and shrewd merchants, and many of them have returned with a nice penny from their adventures while hunting pirates and guarding the affluent." + mem_eager_traders.6.good:0 "They are true professionals." diff --git a/localisation/mem_eager_traders_l_simp_chinese.yml b/localisation/mem_eager_traders_l_simp_chinese.yml new file mode 100644 index 00000000..db36b828 --- /dev/null +++ b/localisation/mem_eager_traders_l_simp_chinese.yml @@ -0,0 +1,29 @@ +l_simp_chinese: + mem_eager_traders.1.name:0 "Eager Entrepreneurs at our Borders" + mem_eager_traders.1.desc:0 "A safe passage from §Y[ruthcap.GetSpeciesAdj]§! lands to ours had barely been secured when we received worrying reports from our border posts. Hundreds of heat signals were detected rapidly approaching our territory, all of them identified as civilian freighters. The local customs officers seem at a loss and fear the incoming tide of merchants could overwhelm their small border control." + mem_eager_traders.1.xenophile:0 "They are that eager to meet us? Very well, open the border." + mem_eager_traders.1.xenophobe:0 "Reinforce the border controls and make them turn back!" + mem_eager_traders.1.individualist:0 "These controls merely hinder trade. Open the border for now." + mem_eager_traders.1.fanindividualist:0 "I can't hear you over the sound of our own freighters departing." + mem_eager_traders.2.name:0 "Undercut Economy" + mem_eager_traders.2.desc:0 "It seems that letting in that torrent of §Y[ruthcap.GetSpeciesAdj]§! merchants some months ago has harmed our economy. Their wares have been nothing but overpriced trinkets or faulty equipment that is starting to break down, and a multitude of hostile takeovers and squeeze-outs have resulted in monopolies on our planets. We foresee it taking a few years for our economy to recover from this setback." + mem_eager_traders.3.name:0 "A Strange Equilibrium" + mem_eager_traders.3.desc:0 "Now that trade between the §Y[ruthcap.GetName]§! and us is well under way, it seems that we have both been peddling each other useless goods. We ended up neither losing nor making any money out of the transactions, but the §Y[ruthcap.GetSpeciesAdj]§! citizens seem amused." + mem_eager_traders.1.resigned:0 "Send some officers to help ease their burden." + mem_eager_traders.2.annoyed:0 "That is less than ideal." + mem_eager_traders.2.fascinated:0 "And we fell for their ruse? Fascinating." + mem_eager_traders.4.name:0 "Mind over Materialism" + mem_eager_traders.4.desc:0 "The §Y[ruthcap.GetAdj]§! merchants we allowed access to our markets some months ago turned out to be peddling nothing but overpriced luxuries and trinkets. Fortunately, it seems our population has little interest in their wares, and the traders have returned home without severely disrupting our economy." + mem_eager_traders.4.option:0 "Rejoice!" + mem_eager_traders.5.name:0 "First [peacefultraders.GetSpeciesAdj] Traders Arrive" + mem_eager_traders.5.desc:0 "With a safe passage secured between the §Y[peacefultraders.GetName]§! and the §Y[Root.GetName]§!, the first intrepid merchants have begun exploring their new markets. While the first shipping routes are still being explored, we expect trade to flourish soon." + mem_eager_traders.5.xenophile:0 "Perfect. Import some §Y[peacefultraders.GetSpeciesAdj]§! delicacies for me!" + mem_eager_traders.5.xenophile.tooltip:0 "([Root.GetName]):\n §YXenophile§! pops gain §G+5%§! Happiness for §Y12§! months\n §YXenophobe§! pops gain §R-10%§! Happiness for §Y12§! months" + mem_eager_traders.5.xenophobe:0 "We must ban all imports from the §Y[peacefultraders.GetName]§! to protect our heritage." + mem_eager_traders.5.xenophobe.tooltip:0 "([Root.GetName]):\n §YXenophobe§! pops gain §G+5%§! Happiness for §Y12§! months\n §YXenophile§! pops gain §R-10%§! Happiness for §Y12§! months\n §YMaterialist§! pops gain §R-10%§! Happiness for §Y12§! months" + mem_eager_traders.5.individualist:0 "Energy credits, says the proverb, make energy credits." + mem_eager_traders.5.mercenary:0 "Peaceful traders? Perhaps they can use the services of our mercenaries." + mem_eager_traders.5.peaceful:0 "War is now both unprofitable and unthinkable." + mem_eager_traders.6.name:0 "Mercenaries Return from the §Y[peacefultraders.GetName]§!" + mem_eager_traders.6.desc:0 "The §Y[Root.GetSpeciesAdj]§! mercenaries who extended their services to §Y[peacefultraders.GetSpeciesAdj]§! clients for the past few years have been highly successful. The people of the §Y[Root.GetName]§! are making a name for themselves abroad as capable warriors and shrewd merchants, and many of them have returned with a nice penny from their adventures while hunting pirates and guarding the affluent." + mem_eager_traders.6.good:0 "They are true professionals." diff --git a/localisation/mem_eager_traders_modifiers_l_braz_por.yml b/localisation/mem_eager_traders_modifiers_l_braz_por.yml new file mode 100644 index 00000000..d2285d2a --- /dev/null +++ b/localisation/mem_eager_traders_modifiers_l_braz_por.yml @@ -0,0 +1,21 @@ +l_braz_por: + mem_booming_economy:0 "Booming Economy" + mem_booming_economy_desc:0 "The planet's economy is expanding, producing considerable additional energy." + + mem_busted_economy:0 "Busted Economy" + mem_busted_economy_desc:0 "The planet's economy is contracting, and energy output has fallen." + + mem_pleased_by_custom_event:0 "Population is pleased" + mem_pleased_by_custom_event_desc:0 "The population is happy about recent events." + + mem_displeased_by_custom_event:0 "Population is displeased" + mem_displeased_by_custom_event_desc:0 "The population is unhappy about recent events." + + mem_opinion_allowed_merchant_access:0 "Allowed access to our traders" + + mem_opinion_refused_merchant_access:0 "Refused access to our traders" + + mem_opinion_mutual_scam:0 "Amused at our mutual scamming" + + mem_opinion_peaceful_trade:0 "Our first trade relations were peaceful" + \ No newline at end of file diff --git a/localisation/mem_eager_traders_modifiers_l_simp_chinese.yml b/localisation/mem_eager_traders_modifiers_l_simp_chinese.yml new file mode 100644 index 00000000..3288c0d6 --- /dev/null +++ b/localisation/mem_eager_traders_modifiers_l_simp_chinese.yml @@ -0,0 +1,21 @@ +l_simp_chinese: + mem_booming_economy:0 "Booming Economy" + mem_booming_economy_desc:0 "The planet's economy is expanding, producing considerable additional energy." + + mem_busted_economy:0 "Busted Economy" + mem_busted_economy_desc:0 "The planet's economy is contracting, and energy output has fallen." + + mem_pleased_by_custom_event:0 "Population is pleased" + mem_pleased_by_custom_event_desc:0 "The population is happy about recent events." + + mem_displeased_by_custom_event:0 "Population is displeased" + mem_displeased_by_custom_event_desc:0 "The population is unhappy about recent events." + + mem_opinion_allowed_merchant_access:0 "Allowed access to our traders" + + mem_opinion_refused_merchant_access:0 "Refused access to our traders" + + mem_opinion_mutual_scam:0 "Amused at our mutual scamming" + + mem_opinion_peaceful_trade:0 "Our first trade relations were peaceful" + \ No newline at end of file diff --git a/localisation/mem_elusive_carcosa_l_braz_por.yml b/localisation/mem_elusive_carcosa_l_braz_por.yml new file mode 100644 index 00000000..11dfe77d --- /dev/null +++ b/localisation/mem_elusive_carcosa_l_braz_por.yml @@ -0,0 +1,94 @@ +l_braz_por: + mem_elusive_carcosa.11.name:0 "Inspiration or Delusion?" + mem_elusive_carcosa.11.desc:0 "Following the recent passing of a respected science officer, the recovery of various notes and documents from the late scientist's lab paints a curious picture. It seems that, in their twilight years, they developed an odd obsession with a creature they named the 'Elusive Carcosa'. It is difficult to decipher what exactly was so unique about this animal, but the late scientist seems to have regarded its acquisition as a top priority.\n\nAccording to the notes, the creature was last sighted on [mem_carcosa_colony.GetName]. With the use of a research vessel's sensors, finding it should be trivial." + mem_elusive_carcosa.11.a:0 "There may be something to this." + mem_elusive_carcosa.11.b:0 "Nothing but crazed gibberish." + MEM_CHASE_CARCOSA:0 "The Elusive Carcosa" + MEM_CHASE_CARCOSA_DESC:0 "The notes of a recently deceased science officer have led us to [mem_carcosa_colony.GetName] in search of a creature known as the Elusive Carcosa." + mem_elusive_carcosa.12.name:0 "The Elusive Carcosa" + mem_elusive_carcosa.12.desc:0 "Our investigation on [mem_carcosa_colony.GetName] did not yield any results; however, there have been some odd reports from [mem_carcosa_colony_2.GetName]. Several colonists have claimed to have spotted a mysterious creature that they say matches our summary of the notes on the Elusive Carcosa, but when we compare their reports to these notes, none seem to match in either appearance or behaviour. Though [mem_carcosa_colony_2.GetName]'s scientific director swears that he double-checked each sighting himself, the only possible conclusion is a severe oversight by all personnel involved." + mem_elusive_carcosa.12.default:0 "How odd." + mem_elusive_carcosa.12.mat:0 "An unforgivable waste of resources." + mem_elusive_carcosa.12.col:0 "Perhaps it's time to find a more suitable [Root.Owner.GetSpeciesName] for the job." + mem_elusive_carcosa.12.phobe:0 "This stinks of xeno conspiracy." + mem_elusive_carcosa.31.name:0 "Dead End" + mem_elusive_carcosa.31.desc:0 "Our science officer's notes appear to have led us on a wild carcosa chase. There is no evidence of such a creature ever existing." + mem_elusive_carcosa.31.a:0 "Disappointing" + mem_elusive_carcosa.13.name:0 "Regenerating Molluscoid" + mem_elusive_carcosa.13.flav1:0 "We've been receiving word of a new species of molluscoid living on [mem_carcosa_colony_3.GetName]. If reports are to be believed, the animal is several feet long, aquatic in nature and has the ability to heal minor injuries. Though many colonists are ardent in their claims that the animal exists, conclusive proof has yet to be found." + mem_elusive_carcosa.13.flav2:0 "A new fantastical manner of beast seems to have been found on [mem_carcosa_colony_4.GetName]. Though descriptions of it match the ones coming from [mem_carcosa_colony_3.GetName], scientists are hesitant to declare it the same animal, as it seems unlikely if not downright impossible for it to have appeared or evolved on both planets at the same time.\n\nA significant difference between the two seems to be that this new species is allegedly able to harness huge amounts of bioelectricity, which it uses to hunt for prey. Many of our people doubt it even exists at all due to a lack of evidence and discrepancies between the various eyewitness testimonies." + mem_elusive_carcosa.13.flav3:0 "Just as reports from [mem_carcosa_colony_4.GetName] seemed to be dying down, claims have emerged that a third version of the creature has been found in a sparsely inhabited region on [mem_carcosa_colony_5.GetName]. Just like the other two versions, the creature has been described as a tall mammalian with bioelectrical abilities and can't seem to be found outside of local tales. \n\nOur government officials note that these sightings began shortly after the creature's rise in popularity among our public and that it is very unlikely for them to have any basis in reality." + mem_elusive_carcosa.13.opt1:0 "Intriguing" + mem_elusive_carcosa.13.opt2:0 "An interesting development." + mem_elusive_carcosa.13.opt3:0 "Hearsay, surely." + mem_elusive_carcosa.14.name:0 "The Elusive Carcosa" + mem_elusive_carcosa.14.desc:0 "The sightings we'd dismissed on [mem_carcosa_colony_3.GetName] have been steadily growing in number and have now spread to other planets in our territory. Our communication channels have been bombarded with reports of the Carcosa's supposed location, but when reviewed, no two descriptions match.\n\nA metaphorical gold fever has gripped our population as the paradoxical nature of this creature becomes steadily more apparent. Something has to be done about this, and quickly." + mem_elusive_carcosa.14.ignore:0 "Ignore them; they'll grow tired of this trend soon enough." + mem_elusive_carcosa.14.neutral:0 "Establish an information quarantine and discourage further reports." + mem_elusive_carcosa.14.col:0 "Coordinate civilian and government efforts to find this creature." + mem_elusive_carcosa.14.mat:0 "Redirect scientific endeavours to study the nature of this beast." + mem_elusive_carcosa.14.phobe:0 "An infiltration attempt! Put all units on high alert." + mem_elusive_carcosa.14.phile:0 "Is there some way they can be reasoned with?" + mem_elusive_carcosa.14.spirit:0 "We must exorcise these visions of demons." + mem_elusive_carcosa.14.ind:0 "Hire a team of mercenaries to hunt down these creatures." + mem_carcosa_ignore:0 "Distracted Population" + mem_carcosa_influence:0 "Restricting News" + mem_carcosa_mineral:0 "Industry Diverted" + mem_carcosa_physics:0 "Scientists Diverted" + mem_carcosa_upkeep:0 "Military on Alert" + mem_carcosa_sociology:0 "Carcosa Contact Research" + mem_carcosa_happy:0 "Fearful Populace" + mem_carcosa_energy:0 "Hired Big Game Hunters" + mem_elusive_carcosa.15.name:0 "The Elusive Carcosa" + mem_elusive_carcosa.15.desc:0 "As we expected, the population's frenzied obsession did not last. As time went on and conclusive evidence for the Elusive Carcosa's existence failed to materialise, public interest plummeted, and now only fringe groups and outcasts still believe in the beast's existence with any sort of vehemence." + mem_elusive_carcosa.15.a:0 "A predictable outcome." + mem_elusive_carcosa.16.name:0 "The Elusive Carcosa" + mem_elusive_carcosa.16.desc:0 "The matter of this mythical being has to be put to rest once and for all before something drastic occurs. Our scientists have prepared several special projects to investigate the most credible sightings across our empire in order to either prove or deny its existence once and for all." + mem_elusive_carcosa.16.a:0 "Let us put an end to this matter." + MEM_CARCOSA_HUNT_1:0 "Carcosa Hunt" + MEM_CARCOSA_HUNT_1_DESC:0 "Reports from [This.GetName] suggest the possible presence of the Elusive Carcosa." + MEM_CARCOSA_HUNT_2:0 "Carcosa Hunt" + MEM_CARCOSA_HUNT_2_DESC:0 "Reports from [This.GetName] suggest the possible presence of the Elusive Carcosa." + MEM_CARCOSA_HUNT_3:0 "Carcosa Hunt" + MEM_CARCOSA_HUNT_3_DESC:0 "Reports from [This.GetName] suggest the possible presence of the Elusive Carcosa." + mem_elusive_carcosa.17.name:0 "Carcosa Eludes Hunters" + mem_elusive_carcosa.17.desc:0 "Despite our extensive efforts in the field, our scientists have come up with nothing on [paul_carcosa_fail_planet.GetName]." + mem_elusive_carcosa.17.a:0 "Unfortunate" + mem_elusive_carcosa.30.name:0 "Failed Hunt" + mem_elusive_carcosa.30.desc:0 "Although our scientists will continue to examine the data from our hunts for the Elusive Carcosa, it appears that the trail has gone cold." + mem_elusive_carcosa.30.a:0 "A disappointing conclusion." + mem_elusive_carcosa.18.name:0 "Breakthrough" + mem_elusive_carcosa.18.desc:0 "Eureka! Just as we thought that our efforts to identify the nature of the Elusive Carcosa had amounted to nothing, a new lead has granted us vital insight.\n\nA young researcher working on [mem_carcosa_colony_4.GetName] recently came forward with a new theory of theirs based on the Observer Effect. This theory supposes the animal's existence to be extradimensional, leading to an extraordinary conclusion: The animal possesses the ability to manipulate information about itself, defining its own existence and making it extremely difficult to identify and capture.\n\nIt is, in essence, the first living example of a memetic being ever found by the [Root.GetName]." + mem_elusive_carcosa.18.a:0 "This changes everything." + mem_elusive_carcosa.18.a.tooltip:0 "Our researchers will build on this insight." + mem_elusive_carcosa.19.name:0 "Memetic Overload Proposal" + mem_elusive_carcosa.19.desc:0 "For the past few months, our scientists have been hard at work analyzing the Elusive Carcosa's patterns. Though the theory our researcher on [mem_carcosa_colony_4.GetName] developed was uniquely insightful, it was by no means comprehensive and a lot of work is still required to fully understand the animal's abilities.\n\nNevertheless, our scientists have had a recent breakthrough - though we cannot stop the Carcosa from modifying its own characteristics, it cannot stop others from doing so either. Our top experts believe that we may be able to capture the specimen by using quantum computations to change it faster than it can change itself and thereby stabilizing it in an observable form.\n\nThe process is both highly experimental and resource-intensive, but the potential for knowledge that we could garner from this creature may well be worth it." + mem_elusive_carcosa.19.a:0 "Make it so." + mem_elusive_carcosa.19.b:0 "We've learned all that we can from this creature." + MEM_CARCOSA_QUANTUM_COMPUTER:0 "Memetic Overload" + MEM_CARCOSA_QUANTUM_COMPUTER_DESC:0 "Our xenobiologists and computer scientists believe that, by using a specialized high-speed quantum information dissemination algorithm, we can induce memetic overload in the elusive carcosa. This should enable one of our field teams to capture it." + mem_elusive_carcosa.20.name:0 "Carcosa Captured" + mem_elusive_carcosa.20.desc:0 "Success! As the quantum supercomputer hummed to life, it began changing every mention of the Elusive Carcosa to a pre-generated description at a rate of hundreds of millions of times per second, leaving absolutely no chance for the creature to adapt itself. What's more, just a few hours after the machine was turned on, a creature matching its generated description was secured in a remote rural area of [mem_carcosa_colony_capture.GetName]!\n\nAs far as our scientists can tell, the creature did not originate in our dimension or even our universe, but was somehow transported here by unknown means. Wherever it hails from, it is a place ruled by perception rather than physics, explaining its supernatural abilities - when it was displaced, it gained a physical form but did not lose its original powers.\n\nWe can learn much from the Carcosa, but it is unlikely that we'll be able to use its exotic aspects to the same degree it does. What should we focus on?" + mem_elusive_carcosa.20.a:0 "This is a key to unlock the mysteries of our universe." + mem_elusive_carcosa.20.b:0 "Use it to redefine our species in the eyes of other nations." + mem_elusive_carcosa.20.b.tooltip:0 "Other empires gain the §YModel of Trustworthiness§! opinion modifier toward us." + mem_elusive_carcosa.20.c:0 "Let's transform drudgery into thrills." + mem_elusive_carcosa.20.c.tooltip:0 "Modify pops in the §Y[Root.GetName]§! by adding the §YRedefined Productivity§! trait, which gives §Y+10%§! mineral production and §Y+10%§! energy production." + mem_elusive_carcosa.20.d:0 "Let our people find joy in the mundane." + mem_elusive_carcosa.20.d.tooltip:0 "Modify pops in the §Y[Root.GetName]§! by adding the §YRedefined Happiness§! trait, which gives §Y+5%§! happiness." + mem_elusive_carcosa.20.e:0 "Make our bodies the definition of beauty." + mem_elusive_carcosa.32.name:0 "Carcosa Evades Capture" + mem_elusive_carcosa.32.desc:0 "After months of running quantum computations focused on transforming the Elusive Carcosa, our scientists have produced nothing except a marked increase in bizarre rumors on [mem_carcosa_colony_5.GetName]. This was by far the most promising approach and our scientists are out of ideas." + mem_elusive_carcosa.32.a:0 "A frustrating ending." + mem_elusive_carcosa.21.name:0 "Communique from the [mem_carcosa_fallen_empire.GetName]" + mem_elusive_carcosa.21.desc:0 "So, you've captured a memetic being.\n\nWe won't lie, we were rather surprised that a civilization as young as yours would have mastered the science of memetic manipulation, but once we learned of your catch the revelation was a lot less impressive.\n\nEither way, we're not communicating with your nation for pleasantries and conversation - we're here to warn you. Our civilization and others like us are not ones to be manipulated by such primitive tools, and though this time we will simply block the effects of your scheming, we will not be so forgiving should you try a second time." + mem_elusive_carcosa.21.a:0 "Well, that was ominous" + mem_elusive_carcosa_hunt_chain_title:0 "Search for the Elusive Carcosa" + mem_elusive_carcosa_hunt_chain_desc:0 "Living up to its name, the Elusive Carcosa has evaded all attempts to capture it. In order to prove or deny its existence, we will need to send elite field teams to investigate the most credible sightings." + mem_carcosa_sightings_checked:0 "Planets Searched" + trait_mem_redefined_productivity:0 "Redefined Productivity" + trait_mem_redefined_productivity_desc:0 "Members of this species are eager to do work many would consider drudgery." + trait_mem_redefined_happiness:0 "Redefined Happiness" + trait_mem_redefined_happiness_desc:0 "Members of this species can find joy from even the most mundane occurrences." + mem_powering_memetic_overload:0 "Powering Memetic Overload" + mem_opinion_trustworthy:0 "Model of Trustworthiness" diff --git a/localisation/mem_elusive_carcosa_l_simp_chinese.yml b/localisation/mem_elusive_carcosa_l_simp_chinese.yml new file mode 100644 index 00000000..81a1c43b --- /dev/null +++ b/localisation/mem_elusive_carcosa_l_simp_chinese.yml @@ -0,0 +1,94 @@ +l_simp_chinese: + mem_elusive_carcosa.11.name:0 "Inspiration or Delusion?" + mem_elusive_carcosa.11.desc:0 "Following the recent passing of a respected science officer, the recovery of various notes and documents from the late scientist's lab paints a curious picture. It seems that, in their twilight years, they developed an odd obsession with a creature they named the 'Elusive Carcosa'. It is difficult to decipher what exactly was so unique about this animal, but the late scientist seems to have regarded its acquisition as a top priority.\n\nAccording to the notes, the creature was last sighted on [mem_carcosa_colony.GetName]. With the use of a research vessel's sensors, finding it should be trivial." + mem_elusive_carcosa.11.a:0 "There may be something to this." + mem_elusive_carcosa.11.b:0 "Nothing but crazed gibberish." + MEM_CHASE_CARCOSA:0 "The Elusive Carcosa" + MEM_CHASE_CARCOSA_DESC:0 "The notes of a recently deceased science officer have led us to [mem_carcosa_colony.GetName] in search of a creature known as the Elusive Carcosa." + mem_elusive_carcosa.12.name:0 "The Elusive Carcosa" + mem_elusive_carcosa.12.desc:0 "Our investigation on [mem_carcosa_colony.GetName] did not yield any results; however, there have been some odd reports from [mem_carcosa_colony_2.GetName]. Several colonists have claimed to have spotted a mysterious creature that they say matches our summary of the notes on the Elusive Carcosa, but when we compare their reports to these notes, none seem to match in either appearance or behaviour. Though [mem_carcosa_colony_2.GetName]'s scientific director swears that he double-checked each sighting himself, the only possible conclusion is a severe oversight by all personnel involved." + mem_elusive_carcosa.12.default:0 "How odd." + mem_elusive_carcosa.12.mat:0 "An unforgivable waste of resources." + mem_elusive_carcosa.12.col:0 "Perhaps it's time to find a more suitable [Root.Owner.GetSpeciesName] for the job." + mem_elusive_carcosa.12.phobe:0 "This stinks of xeno conspiracy." + mem_elusive_carcosa.31.name:0 "Dead End" + mem_elusive_carcosa.31.desc:0 "Our science officer's notes appear to have led us on a wild carcosa chase. There is no evidence of such a creature ever existing." + mem_elusive_carcosa.31.a:0 "Disappointing" + mem_elusive_carcosa.13.name:0 "Regenerating Molluscoid" + mem_elusive_carcosa.13.flav1:0 "We've been receiving word of a new species of molluscoid living on [mem_carcosa_colony_3.GetName]. If reports are to be believed, the animal is several feet long, aquatic in nature and has the ability to heal minor injuries. Though many colonists are ardent in their claims that the animal exists, conclusive proof has yet to be found." + mem_elusive_carcosa.13.flav2:0 "A new fantastical manner of beast seems to have been found on [mem_carcosa_colony_4.GetName]. Though descriptions of it match the ones coming from [mem_carcosa_colony_3.GetName], scientists are hesitant to declare it the same animal, as it seems unlikely if not downright impossible for it to have appeared or evolved on both planets at the same time.\n\nA significant difference between the two seems to be that this new species is allegedly able to harness huge amounts of bioelectricity, which it uses to hunt for prey. Many of our people doubt it even exists at all due to a lack of evidence and discrepancies between the various eyewitness testimonies." + mem_elusive_carcosa.13.flav3:0 "Just as reports from [mem_carcosa_colony_4.GetName] seemed to be dying down, claims have emerged that a third version of the creature has been found in a sparsely inhabited region on [mem_carcosa_colony_5.GetName]. Just like the other two versions, the creature has been described as a tall mammalian with bioelectrical abilities and can't seem to be found outside of local tales. \n\nOur government officials note that these sightings began shortly after the creature's rise in popularity among our public and that it is very unlikely for them to have any basis in reality." + mem_elusive_carcosa.13.opt1:0 "Intriguing" + mem_elusive_carcosa.13.opt2:0 "An interesting development." + mem_elusive_carcosa.13.opt3:0 "Hearsay, surely." + mem_elusive_carcosa.14.name:0 "The Elusive Carcosa" + mem_elusive_carcosa.14.desc:0 "The sightings we'd dismissed on [mem_carcosa_colony_3.GetName] have been steadily growing in number and have now spread to other planets in our territory. Our communication channels have been bombarded with reports of the Carcosa's supposed location, but when reviewed, no two descriptions match.\n\nA metaphorical gold fever has gripped our population as the paradoxical nature of this creature becomes steadily more apparent. Something has to be done about this, and quickly." + mem_elusive_carcosa.14.ignore:0 "Ignore them; they'll grow tired of this trend soon enough." + mem_elusive_carcosa.14.neutral:0 "Establish an information quarantine and discourage further reports." + mem_elusive_carcosa.14.col:0 "Coordinate civilian and government efforts to find this creature." + mem_elusive_carcosa.14.mat:0 "Redirect scientific endeavours to study the nature of this beast." + mem_elusive_carcosa.14.phobe:0 "An infiltration attempt! Put all units on high alert." + mem_elusive_carcosa.14.phile:0 "Is there some way they can be reasoned with?" + mem_elusive_carcosa.14.spirit:0 "We must exorcise these visions of demons." + mem_elusive_carcosa.14.ind:0 "Hire a team of mercenaries to hunt down these creatures." + mem_carcosa_ignore:0 "Distracted Population" + mem_carcosa_influence:0 "Restricting News" + mem_carcosa_mineral:0 "Industry Diverted" + mem_carcosa_physics:0 "Scientists Diverted" + mem_carcosa_upkeep:0 "Military on Alert" + mem_carcosa_sociology:0 "Carcosa Contact Research" + mem_carcosa_happy:0 "Fearful Populace" + mem_carcosa_energy:0 "Hired Big Game Hunters" + mem_elusive_carcosa.15.name:0 "The Elusive Carcosa" + mem_elusive_carcosa.15.desc:0 "As we expected, the population's frenzied obsession did not last. As time went on and conclusive evidence for the Elusive Carcosa's existence failed to materialise, public interest plummeted, and now only fringe groups and outcasts still believe in the beast's existence with any sort of vehemence." + mem_elusive_carcosa.15.a:0 "A predictable outcome." + mem_elusive_carcosa.16.name:0 "The Elusive Carcosa" + mem_elusive_carcosa.16.desc:0 "The matter of this mythical being has to be put to rest once and for all before something drastic occurs. Our scientists have prepared several special projects to investigate the most credible sightings across our empire in order to either prove or deny its existence once and for all." + mem_elusive_carcosa.16.a:0 "Let us put an end to this matter." + MEM_CARCOSA_HUNT_1:0 "Carcosa Hunt" + MEM_CARCOSA_HUNT_1_DESC:0 "Reports from [This.GetName] suggest the possible presence of the Elusive Carcosa." + MEM_CARCOSA_HUNT_2:0 "Carcosa Hunt" + MEM_CARCOSA_HUNT_2_DESC:0 "Reports from [This.GetName] suggest the possible presence of the Elusive Carcosa." + MEM_CARCOSA_HUNT_3:0 "Carcosa Hunt" + MEM_CARCOSA_HUNT_3_DESC:0 "Reports from [This.GetName] suggest the possible presence of the Elusive Carcosa." + mem_elusive_carcosa.17.name:0 "Carcosa Eludes Hunters" + mem_elusive_carcosa.17.desc:0 "Despite our extensive efforts in the field, our scientists have come up with nothing on [paul_carcosa_fail_planet.GetName]." + mem_elusive_carcosa.17.a:0 "Unfortunate" + mem_elusive_carcosa.30.name:0 "Failed Hunt" + mem_elusive_carcosa.30.desc:0 "Although our scientists will continue to examine the data from our hunts for the Elusive Carcosa, it appears that the trail has gone cold." + mem_elusive_carcosa.30.a:0 "A disappointing conclusion." + mem_elusive_carcosa.18.name:0 "Breakthrough" + mem_elusive_carcosa.18.desc:0 "Eureka! Just as we thought that our efforts to identify the nature of the Elusive Carcosa had amounted to nothing, a new lead has granted us vital insight.\n\nA young researcher working on [mem_carcosa_colony_4.GetName] recently came forward with a new theory of theirs based on the Observer Effect. This theory supposes the animal's existence to be extradimensional, leading to an extraordinary conclusion: The animal possesses the ability to manipulate information about itself, defining its own existence and making it extremely difficult to identify and capture.\n\nIt is, in essence, the first living example of a memetic being ever found by the [Root.GetName]." + mem_elusive_carcosa.18.a:0 "This changes everything." + mem_elusive_carcosa.18.a.tooltip:0 "Our researchers will build on this insight." + mem_elusive_carcosa.19.name:0 "Memetic Overload Proposal" + mem_elusive_carcosa.19.desc:0 "For the past few months, our scientists have been hard at work analyzing the Elusive Carcosa's patterns. Though the theory our researcher on [mem_carcosa_colony_4.GetName] developed was uniquely insightful, it was by no means comprehensive and a lot of work is still required to fully understand the animal's abilities.\n\nNevertheless, our scientists have had a recent breakthrough - though we cannot stop the Carcosa from modifying its own characteristics, it cannot stop others from doing so either. Our top experts believe that we may be able to capture the specimen by using quantum computations to change it faster than it can change itself and thereby stabilizing it in an observable form.\n\nThe process is both highly experimental and resource-intensive, but the potential for knowledge that we could garner from this creature may well be worth it." + mem_elusive_carcosa.19.a:0 "Make it so." + mem_elusive_carcosa.19.b:0 "We've learned all that we can from this creature." + MEM_CARCOSA_QUANTUM_COMPUTER:0 "Memetic Overload" + MEM_CARCOSA_QUANTUM_COMPUTER_DESC:0 "Our xenobiologists and computer scientists believe that, by using a specialized high-speed quantum information dissemination algorithm, we can induce memetic overload in the elusive carcosa. This should enable one of our field teams to capture it." + mem_elusive_carcosa.20.name:0 "Carcosa Captured" + mem_elusive_carcosa.20.desc:0 "Success! As the quantum supercomputer hummed to life, it began changing every mention of the Elusive Carcosa to a pre-generated description at a rate of hundreds of millions of times per second, leaving absolutely no chance for the creature to adapt itself. What's more, just a few hours after the machine was turned on, a creature matching its generated description was secured in a remote rural area of [mem_carcosa_colony_capture.GetName]!\n\nAs far as our scientists can tell, the creature did not originate in our dimension or even our universe, but was somehow transported here by unknown means. Wherever it hails from, it is a place ruled by perception rather than physics, explaining its supernatural abilities - when it was displaced, it gained a physical form but did not lose its original powers.\n\nWe can learn much from the Carcosa, but it is unlikely that we'll be able to use its exotic aspects to the same degree it does. What should we focus on?" + mem_elusive_carcosa.20.a:0 "This is a key to unlock the mysteries of our universe." + mem_elusive_carcosa.20.b:0 "Use it to redefine our species in the eyes of other nations." + mem_elusive_carcosa.20.b.tooltip:0 "Other empires gain the §YModel of Trustworthiness§! opinion modifier toward us." + mem_elusive_carcosa.20.c:0 "Let's transform drudgery into thrills." + mem_elusive_carcosa.20.c.tooltip:0 "Modify pops in the §Y[Root.GetName]§! by adding the §YRedefined Productivity§! trait, which gives §Y+10%§! mineral production and §Y+10%§! energy production." + mem_elusive_carcosa.20.d:0 "Let our people find joy in the mundane." + mem_elusive_carcosa.20.d.tooltip:0 "Modify pops in the §Y[Root.GetName]§! by adding the §YRedefined Happiness§! trait, which gives §Y+5%§! happiness." + mem_elusive_carcosa.20.e:0 "Make our bodies the definition of beauty." + mem_elusive_carcosa.32.name:0 "Carcosa Evades Capture" + mem_elusive_carcosa.32.desc:0 "After months of running quantum computations focused on transforming the Elusive Carcosa, our scientists have produced nothing except a marked increase in bizarre rumors on [mem_carcosa_colony_5.GetName]. This was by far the most promising approach and our scientists are out of ideas." + mem_elusive_carcosa.32.a:0 "A frustrating ending." + mem_elusive_carcosa.21.name:0 "Communique from the [mem_carcosa_fallen_empire.GetName]" + mem_elusive_carcosa.21.desc:0 "So, you've captured a memetic being.\n\nWe won't lie, we were rather surprised that a civilization as young as yours would have mastered the science of memetic manipulation, but once we learned of your catch the revelation was a lot less impressive.\n\nEither way, we're not communicating with your nation for pleasantries and conversation - we're here to warn you. Our civilization and others like us are not ones to be manipulated by such primitive tools, and though this time we will simply block the effects of your scheming, we will not be so forgiving should you try a second time." + mem_elusive_carcosa.21.a:0 "Well, that was ominous" + mem_elusive_carcosa_hunt_chain_title:0 "Search for the Elusive Carcosa" + mem_elusive_carcosa_hunt_chain_desc:0 "Living up to its name, the Elusive Carcosa has evaded all attempts to capture it. In order to prove or deny its existence, we will need to send elite field teams to investigate the most credible sightings." + mem_carcosa_sightings_checked:0 "Planets Searched" + trait_mem_redefined_productivity:0 "Redefined Productivity" + trait_mem_redefined_productivity_desc:0 "Members of this species are eager to do work many would consider drudgery." + trait_mem_redefined_happiness:0 "Redefined Happiness" + trait_mem_redefined_happiness_desc:0 "Members of this species can find joy from even the most mundane occurrences." + mem_powering_memetic_overload:0 "Powering Memetic Overload" + mem_opinion_trustworthy:0 "Model of Trustworthiness" diff --git a/localisation/mem_engineered_wildlife_l_braz_por.yml b/localisation/mem_engineered_wildlife_l_braz_por.yml new file mode 100644 index 00000000..81dff74a --- /dev/null +++ b/localisation/mem_engineered_wildlife_l_braz_por.yml @@ -0,0 +1,20 @@ +#The Ark +#By ViolentBeetle +l_braz_por: + +mem_engineered_wildlife_category:0 "Curious Wildlife" +mem_engineered_wildlife_category_desc:0 "Our scans have indicated unusual behavioural patterns among the wildlife native to [root.GetName]. Further study is needed to see how this may impact potential colonization efforts." + +mem_engineered_wildlife.1.name:0 "The Wildlife is... Cute" +mem_engineered_wildlife.1.desc:0 "The native wildlife of [from.GetName] is exceedingly calm in the presence of our researchers. What's more, every species encountered so far is quite aesthetically pleasing to the crew, creating feelings of protectiveness and companionship. While [root.leader.GetName] was originally worried that this may be some pheromone or other alien phenomenon, results show that the animals in question are simply deemed "cute". The pleasing nature of the animals from [from.GetName] is too universal to be a result of natural evolution, and the current leading theory is that this world may have been the target of genetic engineering in the past to create some kind of zoo. Regardless, the friendly nature of the local fauna will be welcome if we choose to colonize the planet." +mem_engineered_wildlife.1.option:0 "That was unexpected." + +mem_cute_wildlife:0 "Cute Wildlife" +mem_cute_wildlife_desc:0 "This planet is host to various specimens of wildlife that have been genetically engineered for cuteness." + + +mem_engineered_wildlife.2.name:0 "Hostile Wildlife Everywhere!" +mem_engineered_wildlife.2.desc:0 "The native wildlife of [from.GetName] is incredibly hostile and dangerous! Several crew members of the [root.GetName] were lost getting samples of the wildlife, and every creature is lethal to organic life in some way or another. Genetic sampling of the species we did capture show clear evidence of genetic tampering. [from.GetName] was most likely a laboratory of the development of alien bio-weapons which eventually got loose. Whether or not the creatures destroyed their creators is unknown. Regardless, the hostile nature of the creatures will create significant barriers for our colonists if we choose to pursue colonization." + +mem_engineered_wildlife_dangerous:0 "Dangerous Wildlife" +mem_engineered_wildlife_dangerous_desc:0 "This planet is host to various specimens of deadly, genetically-engineered wildlife." \ No newline at end of file diff --git a/localisation/mem_engineered_wildlife_l_german.yml b/localisation/mem_engineered_wildlife_l_german.yml new file mode 100644 index 00000000..04fa267a --- /dev/null +++ b/localisation/mem_engineered_wildlife_l_german.yml @@ -0,0 +1,20 @@ +#The Ark +#By ViolentBeetle +l_german: + +mem_engineered_wildlife_category:0 "Curious Wildlife" +mem_engineered_wildlife_category_desc:0 "Our scans have indicated unusual behavioural patterns among the wildlife native to [root.GetName]. Further study is needed to see how this may impact potential colonization efforts." + +mem_engineered_wildlife.1.name:0 "The Wildlife is... Cute" +mem_engineered_wildlife.1.desc:0 "The native wildlife of [from.GetName] is exceedingly calm in the presence of our researchers. What's more, every species encountered so far is quite aesthetically pleasing to the crew, creating feelings of protectiveness and companionship. While [root.leader.GetName] was originally worried that this may be some pheromone or other alien phenomenon, results show that the animals in question are simply deemed "cute". The pleasing nature of the animals from [from.GetName] is too universal to be a result of natural evolution, and the current leading theory is that this world may have been the target of genetic engineering in the past to create some kind of zoo. Regardless, the friendly nature of the local fauna will be welcome if we choose to colonize the planet." +mem_engineered_wildlife.1.option:0 "That was unexpected." + +mem_cute_wildlife:0 "Cute Wildlife" +mem_cute_wildlife_desc:0 "This planet is host to various specimens of wildlife that have been genetically engineered for cuteness." + + +mem_engineered_wildlife.2.name:0 "Hostile Wildlife Everywhere!" +mem_engineered_wildlife.2.desc:0 "The native wildlife of [from.GetName] is incredibly hostile and dangerous! Several crew members of the [root.GetName] were lost getting samples of the wildlife, and every creature is lethal to organic life in some way or another. Genetic sampling of the species we did capture show clear evidence of genetic tampering. [from.GetName] was most likely a laboratory of the development of alien bio-weapons which eventually got loose. Whether or not the creatures destroyed their creators is unknown. Regardless, the hostile nature of the creatures will create significant barriers for our colonists if we choose to pursue colonization." + +mem_engineered_wildlife_dangerous:0 "Dangerous Wildlife" +mem_engineered_wildlife_dangerous_desc:0 "This planet is host to various specimens of deadly, genetically-engineered wildlife." \ No newline at end of file diff --git a/localisation/mem_engineered_wildlife_l_polish.yml b/localisation/mem_engineered_wildlife_l_polish.yml new file mode 100644 index 00000000..5c33a3c2 --- /dev/null +++ b/localisation/mem_engineered_wildlife_l_polish.yml @@ -0,0 +1,20 @@ +#The Ark +#By ViolentBeetle +l_polish: + +mem_engineered_wildlife_category:0 "Curious Wildlife" +mem_engineered_wildlife_category_desc:0 "Our scans have indicated unusual behavioural patterns among the wildlife native to [root.GetName]. Further study is needed to see how this may impact potential colonization efforts." + +mem_engineered_wildlife.1.name:0 "The Wildlife is... Cute" +mem_engineered_wildlife.1.desc:0 "The native wildlife of [from.GetName] is exceedingly calm in the presence of our researchers. What's more, every species encountered so far is quite aesthetically pleasing to the crew, creating feelings of protectiveness and companionship. While [root.leader.GetName] was originally worried that this may be some pheromone or other alien phenomenon, results show that the animals in question are simply deemed "cute". The pleasing nature of the animals from [from.GetName] is too universal to be a result of natural evolution, and the current leading theory is that this world may have been the target of genetic engineering in the past to create some kind of zoo. Regardless, the friendly nature of the local fauna will be welcome if we choose to colonize the planet." +mem_engineered_wildlife.1.option:0 "That was unexpected." + +mem_cute_wildlife:0 "Cute Wildlife" +mem_cute_wildlife_desc:0 "This planet is host to various specimens of wildlife that have been genetically engineered for cuteness." + + +mem_engineered_wildlife.2.name:0 "Hostile Wildlife Everywhere!" +mem_engineered_wildlife.2.desc:0 "The native wildlife of [from.GetName] is incredibly hostile and dangerous! Several crew members of the [root.GetName] were lost getting samples of the wildlife, and every creature is lethal to organic life in some way or another. Genetic sampling of the species we did capture show clear evidence of genetic tampering. [from.GetName] was most likely a laboratory of the development of alien bio-weapons which eventually got loose. Whether or not the creatures destroyed their creators is unknown. Regardless, the hostile nature of the creatures will create significant barriers for our colonists if we choose to pursue colonization." + +mem_engineered_wildlife_dangerous:0 "Dangerous Wildlife" +mem_engineered_wildlife_dangerous_desc:0 "This planet is host to various specimens of deadly, genetically-engineered wildlife." \ No newline at end of file diff --git a/localisation/mem_engineered_wildlife_l_russian.yml b/localisation/mem_engineered_wildlife_l_russian.yml new file mode 100644 index 00000000..a504bf68 --- /dev/null +++ b/localisation/mem_engineered_wildlife_l_russian.yml @@ -0,0 +1,20 @@ +#The Ark +#By ViolentBeetle +l_russian: + +mem_engineered_wildlife_category:0 "Curious Wildlife" +mem_engineered_wildlife_category_desc:0 "Our scans have indicated unusual behavioural patterns among the wildlife native to [root.GetName]. Further study is needed to see how this may impact potential colonization efforts." + +mem_engineered_wildlife.1.name:0 "The Wildlife is... Cute" +mem_engineered_wildlife.1.desc:0 "The native wildlife of [from.GetName] is exceedingly calm in the presence of our researchers. What's more, every species encountered so far is quite aesthetically pleasing to the crew, creating feelings of protectiveness and companionship. While [root.leader.GetName] was originally worried that this may be some pheromone or other alien phenomenon, results show that the animals in question are simply deemed "cute". The pleasing nature of the animals from [from.GetName] is too universal to be a result of natural evolution, and the current leading theory is that this world may have been the target of genetic engineering in the past to create some kind of zoo. Regardless, the friendly nature of the local fauna will be welcome if we choose to colonize the planet." +mem_engineered_wildlife.1.option:0 "That was unexpected." + +mem_cute_wildlife:0 "Cute Wildlife" +mem_cute_wildlife_desc:0 "This planet is host to various specimens of wildlife that have been genetically engineered for cuteness." + + +mem_engineered_wildlife.2.name:0 "Hostile Wildlife Everywhere!" +mem_engineered_wildlife.2.desc:0 "The native wildlife of [from.GetName] is incredibly hostile and dangerous! Several crew members of the [root.GetName] were lost getting samples of the wildlife, and every creature is lethal to organic life in some way or another. Genetic sampling of the species we did capture show clear evidence of genetic tampering. [from.GetName] was most likely a laboratory of the development of alien bio-weapons which eventually got loose. Whether or not the creatures destroyed their creators is unknown. Regardless, the hostile nature of the creatures will create significant barriers for our colonists if we choose to pursue colonization." + +mem_engineered_wildlife_dangerous:0 "Dangerous Wildlife" +mem_engineered_wildlife_dangerous_desc:0 "This planet is host to various specimens of deadly, genetically-engineered wildlife." \ No newline at end of file diff --git a/localisation/mem_engineered_wildlife_l_simp_chinese.yml b/localisation/mem_engineered_wildlife_l_simp_chinese.yml new file mode 100644 index 00000000..c705fadf --- /dev/null +++ b/localisation/mem_engineered_wildlife_l_simp_chinese.yml @@ -0,0 +1,20 @@ +#The Ark +#By ViolentBeetle +l_simp_chinese: + +mem_engineered_wildlife_category:0 "Curious Wildlife" +mem_engineered_wildlife_category_desc:0 "Our scans have indicated unusual behavioural patterns among the wildlife native to [root.GetName]. Further study is needed to see how this may impact potential colonization efforts." + +mem_engineered_wildlife.1.name:0 "The Wildlife is... Cute" +mem_engineered_wildlife.1.desc:0 "The native wildlife of [from.GetName] is exceedingly calm in the presence of our researchers. What's more, every species encountered so far is quite aesthetically pleasing to the crew, creating feelings of protectiveness and companionship. While [root.leader.GetName] was originally worried that this may be some pheromone or other alien phenomenon, results show that the animals in question are simply deemed "cute". The pleasing nature of the animals from [from.GetName] is too universal to be a result of natural evolution, and the current leading theory is that this world may have been the target of genetic engineering in the past to create some kind of zoo. Regardless, the friendly nature of the local fauna will be welcome if we choose to colonize the planet." +mem_engineered_wildlife.1.option:0 "That was unexpected." + +mem_cute_wildlife:0 "Cute Wildlife" +mem_cute_wildlife_desc:0 "This planet is host to various specimens of wildlife that have been genetically engineered for cuteness." + + +mem_engineered_wildlife.2.name:0 "Hostile Wildlife Everywhere!" +mem_engineered_wildlife.2.desc:0 "The native wildlife of [from.GetName] is incredibly hostile and dangerous! Several crew members of the [root.GetName] were lost getting samples of the wildlife, and every creature is lethal to organic life in some way or another. Genetic sampling of the species we did capture show clear evidence of genetic tampering. [from.GetName] was most likely a laboratory of the development of alien bio-weapons which eventually got loose. Whether or not the creatures destroyed their creators is unknown. Regardless, the hostile nature of the creatures will create significant barriers for our colonists if we choose to pursue colonization." + +mem_engineered_wildlife_dangerous:0 "Dangerous Wildlife" +mem_engineered_wildlife_dangerous_desc:0 "This planet is host to various specimens of deadly, genetically-engineered wildlife." \ No newline at end of file diff --git a/localisation/mem_enterprise_fallen_l_braz_por.yml b/localisation/mem_enterprise_fallen_l_braz_por.yml new file mode 100644 index 00000000..024bd177 --- /dev/null +++ b/localisation/mem_enterprise_fallen_l_braz_por.yml @@ -0,0 +1,33 @@ +l_braz_por: + + d_mem_ancient_library_deposit:0 "Ancient Library" + d_mem_ancient_library_deposit_desc:0 "Although the civilization which built this place long since vanished, its writings remain to this day." + + mem_enterprise_fallen_category:0 "Ancient Ruins" + mem_enterprise_fallen_category_desc:0 "Our survey team has found some relatively intact buildings on §Y[From.GetName]§! that could be worth investigating." + mem_enterprise_fallen.1.name:0 "The Great Library" + mem_enterprise_fallen.1.desc:0 "Our science team has hit the jackpot. The ancient building complex they were exploring has turned out to be some kind of great library of this ancient civilisation. It will take years if not decades to study everything that is stored there." + + mem_enterprise_fallen.2.name:0 "No New Findings" + mem_enterprise_fallen.2.desc:0 "Although the ancient buildings were relatively intact, our science team could not find anything to further our knowledge about their former residents. All personnel are back on board the §Y[Root.GetName]§! and ready to move on." + + mem_enterprise_fallen.3.name:0 "Starship of the Fallen" + mem_enterprise_fallen.3.desc:0 "Further study of this tomb world and the historical documents we discovered has indicated that its former inhabitants may have been more advanced than we previously thought. Documents and schematics recovered from the surface include detailed examinations of an advanced starship. This may merit further investigation." + mem_enterprise_fallen.3.a:0 "Interesting indeed." + + MEM_ENTERPRISE_FALLEN_PROJECT:0 "Starship of the Fallen" + MEM_ENTERPRISE_FALLEN_PROJECT_DESC:0 "Our Science teams working on §Y[ruins_planet.GetName]§! are requesting additional personnel to find out more about this ship and its possible location." + + mem_enterprise_fallen.4.name:0 "Starship of the Fallen" + mem_enterprise_fallen.4.desc_default:0 "Investigations turned up a detailed archive which may take years to study in full. However, the immediate conclusion is clear: The vessel known as the "Project" does not exist.\n\nIt never did. The inhabitants of §Y[ruins_planet.GetName]§! had very creative imaginations and had fantasized extensively about exploring space. The "Project" was the fictional ship that blazed a trail into the stars.\nThere is no research data to be gleaned from analysis of the archive, but it may be of interest to a collector or the entertainment industry." + mem_enterprise_fallen.4.desc_xenophile:0 "Investigations turned up a detailed archive which may take years to study in full. However, the immediate conclusion is clear: The vessel known as the "Activity" does not exist.\n\nWhat a pity. The inhabitants of §Y[ruins_planet.GetName]§! were much like ourselves. They dreamed of strange new worlds and civilisations, and created a lengthy serial adventure story about what they thought space would be like. The Starship Activity and its intrepid captain would fit right into our navy - if only the people of §Y[ruins_planet.GetName]§! had survived.\n\nWe will remember them. §Y[Root.GetLeaderName]§! has created a program to translate the archive into our language. Give the order and we will disperse it among the populace.\n\nIf it's popular enough, we could even make new episodes. Let these voyages continue." + mem_enterprise_fallen.4.desc_xenophobe:0 "The inhabitants of §Y[ruins_planet.GetName]§! were twisted, even for alien standards. Reviewing their recordings has left §Y[Root.GetLeaderName]§! permanently deranged. Their so-called ship, now known to us as the "Challenger", was nothing but a soap opera. Still, it's good to see that their folly is written across their planet in nuclear blast craters.\n\nEven though these recordings are useless to our scientists, we could edit them for propaganda purposes or simply sell them to... collectors. Just give the order." + mem_enterprise_fallen.4.a:0 "Sell everything to the highest bidder." + mem_enterprise_fallen.4.b:0 "Roll the tapes!" + mem_enterprise_fallen.4.c:0 "Show our people what happens when purity falters." + + mem_enterprise_fallen.4.b.tooltip:0 "(Pacifist Pops): §YBoldly Going§! modifier added for §Y12§! months, giving the following effects:\n Happiness: §G+5%§!\n Ethics Divergence: §G-5%§! " + mem_enterprise_fallen.4.c.tooltip:0 "(Xenophobe Pops):\n §YMalicious Joy§! modifier added for §Y12§! months, giving §G+5%§! Happiness" + + mem_boldly_going:0 "Boldly Going" + mem_malicious_joy:0 "Malicious Joy" diff --git a/localisation/mem_enterprise_fallen_l_simp_chinese.yml b/localisation/mem_enterprise_fallen_l_simp_chinese.yml new file mode 100644 index 00000000..d083a1a8 --- /dev/null +++ b/localisation/mem_enterprise_fallen_l_simp_chinese.yml @@ -0,0 +1,33 @@ +l_simp_chinese: + + d_mem_ancient_library_deposit:0 "Ancient Library" + d_mem_ancient_library_deposit_desc:0 "Although the civilization which built this place long since vanished, its writings remain to this day." + + mem_enterprise_fallen_category:0 "Ancient Ruins" + mem_enterprise_fallen_category_desc:0 "Our survey team has found some relatively intact buildings on §Y[From.GetName]§! that could be worth investigating." + mem_enterprise_fallen.1.name:0 "The Great Library" + mem_enterprise_fallen.1.desc:0 "Our science team has hit the jackpot. The ancient building complex they were exploring has turned out to be some kind of great library of this ancient civilisation. It will take years if not decades to study everything that is stored there." + + mem_enterprise_fallen.2.name:0 "No New Findings" + mem_enterprise_fallen.2.desc:0 "Although the ancient buildings were relatively intact, our science team could not find anything to further our knowledge about their former residents. All personnel are back on board the §Y[Root.GetName]§! and ready to move on." + + mem_enterprise_fallen.3.name:0 "Starship of the Fallen" + mem_enterprise_fallen.3.desc:0 "Further study of this tomb world and the historical documents we discovered has indicated that its former inhabitants may have been more advanced than we previously thought. Documents and schematics recovered from the surface include detailed examinations of an advanced starship. This may merit further investigation." + mem_enterprise_fallen.3.a:0 "Interesting indeed." + + MEM_ENTERPRISE_FALLEN_PROJECT:0 "Starship of the Fallen" + MEM_ENTERPRISE_FALLEN_PROJECT_DESC:0 "Our Science teams working on §Y[ruins_planet.GetName]§! are requesting additional personnel to find out more about this ship and its possible location." + + mem_enterprise_fallen.4.name:0 "Starship of the Fallen" + mem_enterprise_fallen.4.desc_default:0 "Investigations turned up a detailed archive which may take years to study in full. However, the immediate conclusion is clear: The vessel known as the "Project" does not exist.\n\nIt never did. The inhabitants of §Y[ruins_planet.GetName]§! had very creative imaginations and had fantasized extensively about exploring space. The "Project" was the fictional ship that blazed a trail into the stars.\nThere is no research data to be gleaned from analysis of the archive, but it may be of interest to a collector or the entertainment industry." + mem_enterprise_fallen.4.desc_xenophile:0 "Investigations turned up a detailed archive which may take years to study in full. However, the immediate conclusion is clear: The vessel known as the "Activity" does not exist.\n\nWhat a pity. The inhabitants of §Y[ruins_planet.GetName]§! were much like ourselves. They dreamed of strange new worlds and civilisations, and created a lengthy serial adventure story about what they thought space would be like. The Starship Activity and its intrepid captain would fit right into our navy - if only the people of §Y[ruins_planet.GetName]§! had survived.\n\nWe will remember them. §Y[Root.GetLeaderName]§! has created a program to translate the archive into our language. Give the order and we will disperse it among the populace.\n\nIf it's popular enough, we could even make new episodes. Let these voyages continue." + mem_enterprise_fallen.4.desc_xenophobe:0 "The inhabitants of §Y[ruins_planet.GetName]§! were twisted, even for alien standards. Reviewing their recordings has left §Y[Root.GetLeaderName]§! permanently deranged. Their so-called ship, now known to us as the "Challenger", was nothing but a soap opera. Still, it's good to see that their folly is written across their planet in nuclear blast craters.\n\nEven though these recordings are useless to our scientists, we could edit them for propaganda purposes or simply sell them to... collectors. Just give the order." + mem_enterprise_fallen.4.a:0 "Sell everything to the highest bidder." + mem_enterprise_fallen.4.b:0 "Roll the tapes!" + mem_enterprise_fallen.4.c:0 "Show our people what happens when purity falters." + + mem_enterprise_fallen.4.b.tooltip:0 "(Pacifist Pops): §YBoldly Going§! modifier added for §Y12§! months, giving the following effects:\n Happiness: §G+5%§!\n Ethics Divergence: §G-5%§! " + mem_enterprise_fallen.4.c.tooltip:0 "(Xenophobe Pops):\n §YMalicious Joy§! modifier added for §Y12§! months, giving §G+5%§! Happiness" + + mem_boldly_going:0 "Boldly Going" + mem_malicious_joy:0 "Malicious Joy" diff --git a/localisation/mem_ex_planet_l_braz_por.yml b/localisation/mem_ex_planet_l_braz_por.yml new file mode 100644 index 00000000..fd10be38 --- /dev/null +++ b/localisation/mem_ex_planet_l_braz_por.yml @@ -0,0 +1,20 @@ +l_braz_por: + +#################################### +# Ex-Planet Project +# by mem_ex_planet +#################################### + + mem_ex_planet.301.title:0 "An Intriguing Discovery" + mem_ex_planet.301.desc:0 "Our mining station at [mem_ex_planet.GetName] reports that they have found something very interesting: fossils! Mixed in with the ore from the latest excavation, they found fossils of lifeforms resembling large insects. Our initial survey of [mem_ex_planet.GetName] showed that the asteroid was a fragment of a planet that exploded, and found traces of long-dead bacteria in the rock, but this is our first indication that the planet had macroscopic life forms. The miners are requesting a science ship to investigate." + mem_ex_planet.301.a:0 "We will send a ship at once." + mem_ex_planet.301.b:0 "All our ships are busy at present." + + MEM_EX_PLANET_PROJECT:0 "Fossil Investigation" + MEM_EX_PLANET_PROJECT_DESC:0 "A mining station has found fossils of insect-like lifeforms in the remains of a shattered planet. They are requesting a science ship to investigate." + + mem_ex_planet.303.title:0 "Planetary Remains" + mem_ex_planet.303.desc:0 "Our science ship has confirmed the discovery of fossils at [mem_ex_planet.GetName] - and not just a few, but a whole vein of them! The life forms that inhabited the planet that broke up to form [mem_ex_planet.GetName] had a number of unusual features, and access to their remains will no doubt expand our knowledge of biology considerably." + mem_ex_planet.303.a:0 "Excellent!" + + mem_d_ex_planet_society_deposit:0 "£society +8\n" \ No newline at end of file diff --git a/localisation/mem_ex_planet_l_simp_chinese.yml b/localisation/mem_ex_planet_l_simp_chinese.yml new file mode 100644 index 00000000..ede53a34 --- /dev/null +++ b/localisation/mem_ex_planet_l_simp_chinese.yml @@ -0,0 +1,20 @@ +l_simp_chinese: + +#################################### +# Ex-Planet Project +# by mem_ex_planet +#################################### + + mem_ex_planet.301.title:0 "An Intriguing Discovery" + mem_ex_planet.301.desc:0 "Our mining station at [mem_ex_planet.GetName] reports that they have found something very interesting: fossils! Mixed in with the ore from the latest excavation, they found fossils of lifeforms resembling large insects. Our initial survey of [mem_ex_planet.GetName] showed that the asteroid was a fragment of a planet that exploded, and found traces of long-dead bacteria in the rock, but this is our first indication that the planet had macroscopic life forms. The miners are requesting a science ship to investigate." + mem_ex_planet.301.a:0 "We will send a ship at once." + mem_ex_planet.301.b:0 "All our ships are busy at present." + + MEM_EX_PLANET_PROJECT:0 "Fossil Investigation" + MEM_EX_PLANET_PROJECT_DESC:0 "A mining station has found fossils of insect-like lifeforms in the remains of a shattered planet. They are requesting a science ship to investigate." + + mem_ex_planet.303.title:0 "Planetary Remains" + mem_ex_planet.303.desc:0 "Our science ship has confirmed the discovery of fossils at [mem_ex_planet.GetName] - and not just a few, but a whole vein of them! The life forms that inhabited the planet that broke up to form [mem_ex_planet.GetName] had a number of unusual features, and access to their remains will no doubt expand our knowledge of biology considerably." + mem_ex_planet.303.a:0 "Excellent!" + + mem_d_ex_planet_society_deposit:0 "£society +8\n" \ No newline at end of file diff --git a/localisation/mem_extinct_abductors_1_l_braz_por.yml b/localisation/mem_extinct_abductors_1_l_braz_por.yml new file mode 100644 index 00000000..53c5b000 --- /dev/null +++ b/localisation/mem_extinct_abductors_1_l_braz_por.yml @@ -0,0 +1,216 @@ +l_braz_por: + + ######################## + # Extinct Abductors + # Code by Malthus + ######################## + + # Initial Anomaly Text + mem_extinct_abductors_category:0 "Ancient Complex" + mem_extinct_abductors_category_desc:0 "Our survey team detected a remote complex of ancient buildings on §Y[From.GetName]§!. No other signs of former colonisation can be found. Our team wishes to investigate this further." + + # Extinct Abductors Anomaly Failure + mem_extinct_abductors.2.name:0 "Ancient Complex" + mem_extinct_abductors.2.desc:0 "Our survey team found nothing of interest. The place was stripped clean of any valuable or interesting information and technology. Whether the former holders left this place in an orderly fashion or some scavengers picked up all of the leftovers afterwards remains unclear." + mem_extinct_abductors.2.a:0 "Ok, let's move on." + + # Extinct Abductors Anomaly Critical Failure + mem_extinct_abductors.3.name:0 "A Noble Sacrifice" + mem_extinct_abductors.3.desc:0 "In the depths of the complex on §Y[From.GetName]§!, our survey team became contaminated with a strange substance that they later discovered to be a dangerous mutagen the former holders of this place had experimented with. Back aboard the ship, several members of the survey team began to transform into twisted abominations, driven to insanity by pain and rage. These mutations spread like wildfire among the members of the crew and as the situation was getting out of control, §Y[Root.GetLeaderName]§!, the chief scientist on board, during [Root.GetHisHer] last moments of remaining sanity, was able to set a collision course with the planet. The following FTL impact destroyed large parts of §Y[From.GetName]§!, including the complex the team had investigated earlier - thus averting any further threat." + mem_extinct_abductors.3.a:0 "What a valiant officer!" + + mem_extinct_abductors.47.desc:0 "If you see this event, something went wrong. It does nothing, but please report the bug to the More Events Mod team" + + ######################## + # Uplifting Race Line + ######################## + + mem_ea_uplifter.100.name:0 "A Lonely Outpost" + mem_ea_uplifter.100.desc:0 "Our survey team just fininished its preliminary exploration of the lone complex on §Y[From.GetName]§!. Unfortunately structural damage prevented them from obtaining any useful information so far. Heavy equipment will be required in order to clear a path through the collapsed sections." + mem_ea_uplifter.100.a:0 "Understood." + + # Excavation site + # initial text + mem_ea_uplifter_digsite_1:0 "A Lonely Outpost" + mem_ea_uplifter_digsite_1_desc:0 "The complex found on §Y[From.Planet.GetName]§! has clearly been subject to orbital bombardment yet its structure remains largely intact. That said, the interior is in bad shape. Collapsed rooms and debris-filled hallways blocked our team's initial investigation. Heavy equipment is required in order to clear and secure a path leading further into the ruin." + # stage 1 + mem_ea_uplifter.102.name:0 "Where did they go?" + mem_ea_uplifter.102.desc:0 "Struggling to navigate through the labyrinth of blocked hallways and half collapsed rooms the excavation team finally reached a section less deteriorated than the previous one. The accessable area gives the impression of a purely civilian living area. So far however, no sign of any clues as to the whereabouts of the original inhabitants has been found.\n\nThe center of the complex houses an enormous elevator shaft reaching far beneath. [Root.GetLeaderName] hopes to find answers down there and prepares to push deeper into the unknown." + mem_ea_uplifter.102.a:0 "Keep on going." + # stage 2 + mem_ea_uplifter.103.name:0 "A Startling Find" + mem_ea_uplifter.103.desc:0 "Deep below the surface our excavation team stands inside a big hall surrounded by thousands of cryopods occupied by the remains of various species lying there for millennia. This isn't everything however...\n\nAt first [Root.GetLeaderName] thought it to be a malfunction in [Root.leader.GetHisHer] scanner. After multiple repetitions and exchanging the instrument yielding the same result we are now faced with even more questions: Why are some of the deceased of §Y[Root.Owner.GetSpeciesAdj]§! origin and how did they end up here?!" + mem_ea_uplifter.103.a:0 "How is this possible?" + # stage 3 + mem_ea_uplifter.104.name:0 "Frozen Past" + mem_ea_uplifter.104.desc:0 "Our scientists have identified at least five species, besides our own, inside the cryopods. The most common one -- a bipedal species of small stature -- is regarded as the builder of this place by our team. The fact that they all lie in the same room raises questions. Were they all in this place out of free will?\n\nFrom what our scientists could reconstruct of the central computer's data memory, the answer seems to be "yes". Our fragmentary information indicates a possibility of this being an enormous uplifting project that was being pursued by this place's owners. They also found the coordinates of the other four species' home planets. We should investigate them while another team stays behind to investigate the remains of the data storage." + mem_ea_uplifter.104.a:0 "Very interesting." + + # Extinct Abductors Anomaly Success + mem_ea_uplifter.1.name:0 "A Startling Find" + mem_ea_uplifter.1.desc:0 "The complex found on §Y[From.GetName]§! has clearly been subject to heavy orbital bombardment yet it is still mostly intact. That said, the interior is in bad shape. Our team struggled to navigate through the labyrinth of blocked hallways and half collapsed rooms. Their efforts were rewarded, however, when they found a big hall situated three levels underground, filled with thousands of cryopods occupied by the remains of various species lying there for millennia. Some of these specimens are of §Y[Root.Owner.GetSpeciesAdj]§! origin!" + mem_ea_uplifter.1.a:0 "How is this possible?" + + # Extinct Abductors Outpost Investigation Project + MEM_EA_UPLIFTER_INVESTIGATION:0 "Frozen Past" + MEM_EA_UPLIFTER_INVESTIGATION_DESC:0 "Our scientists wish to further investigate the mysterious cryo chamber on §Y[From.GetName]§!." + + # Extinct Abductors Outpost Investigation Project Completed #TODO: Test location + mem_ea_uplifter.2.name:0 "Frozen Past" + mem_ea_uplifter.2.desc:0 "Our scientists have identified at least five species, besides our own, inside the cryopods on §Y[From.From.GetName]§!. The most common one -- a bipedal species of small stature -- is regarded as the builder of this place by our team. The fact that they all lie in the same room raises questions. Were they all in this place out of free will?\n\nFrom what our scientists could reconstruct of the central computer's data memory, the answer seems to be "yes". Our fragmentary information indicates a possibility of this being an enormous uplifting project that was being pursued by this place's owners. They also found the coordinates of the other four species' home planets. We should investigate them while another team stays behind to investigate the remains of the data storage." + mem_ea_uplifter.2.a:0 "Very interesting." + + # Uplifter Event Chain + mem_ea_uplifter_chain_title:0 "Origins of the Dead" + mem_ea_uplifter_chain_desc:0 "Find out more about the origins of the other species found in the cryo chamber." + mem_ea_uplifter_worlds_visited:0 "Investigated Origins" + + # Points of Interest for Event Chain + mem_ea_uplifter_system_1:0 "1st System Coordinates" + mem_ea_uplifter_system_1_desc:0 "Data from the cryo chamber indicates that [mem_ea_uplifter_system_1.GetName] may be the planet that one of the cryogenically frozen species originates from." + mem_ea_uplifter_system_2:0 "2nd System Coordinates" + mem_ea_uplifter_system_2_desc:0 "Data from the cryo chamber indicates that [mem_ea_uplifter_system_2.GetName] may be the planet that one of the cryogenically frozen species originates from." + mem_ea_uplifter_system_3:0 "3rd System Coordinates" + mem_ea_uplifter_system_3_desc:0 "Data from the cryo chamber indicates that [mem_ea_uplifter_system_3.GetName] may be the planet that one of the cryogenically frozen species originates from." + mem_ea_uplifter_system_4:0 "4th System Coordinates" + mem_ea_uplifter_system_4_desc:0 "Data from the cryo chamber indicates that [mem_ea_uplifter_system_4.GetName] may be the planet that one of the cryogenically frozen species originates from." + + # Arriving in the 4 Systems and Getting the Coordinates of the Planet and Project + # Toxic World (Project 1) + mem_ea_uplifter.3.name:0 "Arrival at the First Coordinates" + mem_ea_uplifter.3.desc:0 "We have arrived at the first set of coordinates found in the ancient complex's data storage. The coordinates identify a world covered in what seems to be a thick layer of toxic gas. Our science team is ready to begin the survey mission immediately." + mem_ea_uplifter.3.a:0 "Make it so." + # Molten World (Project 2) + mem_ea_uplifter.4.name:0 "Arrival at the Second Coordinates" + mem_ea_uplifter.4.desc:0 "Our ship has just arrived at the coordinates found in the ancient complex's data storage. The ship sensors immediately picked up multiple hostile signals scattered throughout the system. We should prepare for a fight if we wish to reach our destination." + mem_ea_uplifter.4.a:0 "Go on." + # Frozen World (Project 3) + mem_ea_uplifter.5.name:0 "Arrival at the Third Coordinates" + mem_ea_uplifter.5.desc:0 "The coordinates of the third species' home planet led us to a frozen world covered by a kilometres-thick ice shell. We are ready to begin our investigation of this planet." + mem_ea_uplifter.5.a:0 "Understood." + # Barren World (Project 4) Here Some Crystals will spawn to disturb you when doing the project + mem_ea_uplifter.6.name:0 "Arrival at the Fourth Coordinates" + mem_ea_uplifter.6.desc:0 "A brief scan of nearby space after arrival in this system verifies that a barren planet is the homeworld of the fourth species found in the cryo chamber. It does not seem to support any life anymore. Our scientists should investigate this." + mem_ea_uplifter.6.a:0 "Let them start." + + # Projects on the 4 Planets for more Information about the other Species found at the Anomaly + MEM_EA_UPLIFTER_SYSTEM_1_INVESTIGATION:0 "A Toxic World" + MEM_EA_UPLIFTER_SYSTEM_1_INVESTIGATION_DESC:0 "The planet [This.GetName] was once homeworld to a primitive civilisation. What happened to it?" + MEM_EA_UPLIFTER_SYSTEM_2_INVESTIGATION:0 "A Molten World" + MEM_EA_UPLIFTER_SYSTEM_2_INVESTIGATION_DESC:0 "The planet [This.GetName] was once homeworld to a primitive civilisation. What happened to it?" + MEM_EA_UPLIFTER_SYSTEM_3_INVESTIGATION:0 "A Frozen World" + MEM_EA_UPLIFTER_SYSTEM_3_INVESTIGATION_DESC:0 "The planet [This.GetName] was once homeworld to a primitive civilisation. What happened to it?" + MEM_EA_UPLIFTER_SYSTEM_4_INVESTIGATION_01:0 "A Barren World" + MEM_EA_UPLIFTER_SYSTEM_4_INVESTIGATION_01_DESC:0 "The planet [This.GetName] was once homeworld to a primitive civilisation. What happened to it?" + # A giant Space Crystal attacks shortly after the Barren World Investigation + mem_crystal_ship_giant_blue:0 "Ancient Crystal Sovereign" + mem_crystal_ship_giant_blue_plural:0 "Ancient Crystal Sovereigns" + MEM_EA_UPLIFTER_SYSTEM_4_INVESTIGATION_02:0 "Strange Crystals" + MEM_EA_UPLIFTER_SYSTEM_4_INVESTIGATION_02_DESC:0 "Strange Crystals have been found all over §Y[Prev.GetName]§!'s surface. Are they the cause of the primitives' civilization's disappearance?" + + # Finishing the Projects + # Toxic World (Project 1) + mem_ea_uplifter.7.name:0 "Risks of Technology" + mem_ea_uplifter.7.desc:0 "Our science team found numerous ruins on §Y[mem_ea_homeworld_1.GetName]§!. The ruins tell the story of a heavily industrialized civilisation once inhabiting it. Their technological progress did however have a very negative impact on their world's ecosystem. Failing to find adequate countermeasures, they faced a catastrophic breakdown of their own biosphere. Chief scientist §Y[Root.GetLeaderName]§! doubts that this planet will ever be restored to its former state." + mem_ea_uplifter.7.a:0 "Each advancement may contain in itself the germ of doom..." + # Molten World (Project 2) + mem_ea_uplifter.8.name:0 "A Death in Fire" + mem_ea_uplifter.8.desc:0 "§Y[mem_ea_homeworld_2.GetName]§! -- presumably once an inhabited planet -- is now nothing more than a burning wasteland littered with volcanos and rivers of lava, covered in dense smoke, with acid rains pouring down from the sky.\n\nAnd for what? To silence the neverending greed of resource-hungry automatons that know neither mercy nor remorse? This whole system is exceptionally mineral rich and thus must have lured these machines here. They descended on it like a swarm of world eaters. Nothing remains to be learned about the civilisation that once called this planet home." + mem_ea_uplifter.8.a:0 "This could have happened to us as well..." + # Frozen World (Project 3) + mem_ea_uplifter.9.name:0 "A Cosmic Impact" + mem_ea_uplifter.9.desc:0 "§Y[mem_ea_homeworld_3.GetName]§!'s inhabitants became victims of a cataclysmic event that took place here a few thousand years ago. Our scanners revealed traces beneath the planetary ice shell which point to a large-scale impact 8,000 years ago. After the initial fire storm following the impact, winter seems to have become a permanent rather than a transitional state." + mem_ea_uplifter.9.a:0 "There is nothing we can do." + # Barren World (Project 4_01) + mem_ea_uplifter.101.name:0 "An Unbidden Guest" + mem_ea_uplifter.101.desc:0 "§Y[mem_ea_homeworld_4.GetName]§!'s surface is a lifeless wasteland. There is barely anything to find that points to a civilisation having existed here at all.\n\nOur scientists have made an interesting discovery however. There are crystal formations, rarely more than one or two metres in width and height, littering the entire planet's surface, each just a few dozen metres from the next.\n\nShortly after they took samples of one of those formations, the §Y[Root.GetName]§! detected an incoming hostile signal at the edge of the solar system. All personnel remaining on the surface have been recalled to the §Y[Root.GetName]§!, which is ready to leave orbit on your orders." + mem_ea_uplifter.101.a:0 "It will take more than a science ship to handle that creature!" + # Barren World (Project 4_02) Death by Space Crystals + mem_ea_uplifter.10.name:0 "A Crystal Host" + mem_ea_uplifter.10.desc:0 "It remains unclear why the crystalline entity chose this planet to be its host. The results of this decision are however quite obvious. Our science team found only small traces of what was once the dominant species on this planet. Their end was inevitable from the moment the crystal first appeared. Their technology must have been far too primitive for them to possess any means of defence against it. The small crystal formations seem to have exhausted the planet's crust of most useful minerals, thus turning the planet, once lush and very much alive, into a lifeless wasteland.\n\nNow that the giant crystal has been destroyed, our scientists suggest two possible options: We could either harvest these mineral rich crystal formations or study their undisturbed growing process." + mem_ea_uplifter.10.a:0 "Harvest the crystals." + mem_ea_uplifter.10.b:0 "Study the crystals." + + # Finishing the Event Chain + mem_ea_uplifter.11.name:0 "Even More Questions" + mem_ea_uplifter.11.desc:0 "After finishing our investigation, we have gained little if any additional knowledge about the uplifting plans of the complex's builders. As none of the other species still remain, we are left with even more questions. Why did they get no help from the uplifter race? Why did the uplifter race try to uplift them at all? Where did they go?" + mem_ea_uplifter.11.a:0 "We need to find answers!" + + # Half a year later after your scientists worked through all the data you get the coordinates of the homesystem of the uplifter species + mem_ea_uplifter.13.name:0 "Breakthrough" + mem_ea_uplifter.13.desc:0 "After years of hard work, our scientists in the ancient complex on §Y[mem_ea_start.GetName]§! Have managed to restore a heavily damaged part of the facility's data storage. We now have access to previously unreadable data. Among the various records we've recovered is also the location of the home system of the "Orila", as they called themselves. Their empire seems to have been at war with a nebulous aggressor. They seem to have been on the losing end, despite having more advanced technology than their foes. When this outpost was attacked by a hostile fleet, its inhabitants were left with no other choice other than to use the cryo chamber to wait for help - help that apparently never arrived." + mem_ea_uplifter.13.a:0 "Were they defeated?" + + # Points of Interest for Uplifter Homesystem + mem_ea_uplifter_system_5:0 "Home System of the Orila" + mem_ea_uplifter_system_5_desc:0 "Our data indicates that the [mem_ea_uplifter_system_5.GetName] system is the origin of the mysterious uplifter race called the Orila." + + # Entering the Uplifter Homesystem for the First Time + mem_ea_uplifter.14.name:0 "An Ancient Battlefield" + mem_ea_uplifter.14.desc:0 "The arrival in the Halissos system has confirmed what our scientists already assumed: The Orila lost the war. Their system is littered with debris fields.\n\nOur scanners get strange energy readings from one of the system's planets. It seems to be shielded by a highly advanced energy field. We are unable to get any useful data from the planet's surface" + mem_ea_uplifter.14.a:0 "Lets take a closer look." + + # Uplifter Homesystem Event Chain + mem_ea_uplifter_homesystem_chain_title:0 "The Orila" + mem_ea_uplifter_homesystem_chain_desc:0 "We have to find out what happened to this ancient race." + mem_ea_uplifter_homesystem_investigated:0 "Lifted the Mystery" + + # Shielded Homeplanet Investigation + MEM_EA_UPLIFTER_HOMESYSTEM_INVESTIGATION:0 "A Shielded World" + MEM_EA_UPLIFTER_HOMESYSTEM_INVESTIGATION_DESC:0 "Harilla is surrounded by a highly advanced energy field. What does it protect? Might there still be someone alive on the planet?" + + # Dialogue with the AI System of the Uplifter Race + mem_ea_uplifter.15.name:0 "The Last Orila" + mem_ea_uplifter.15.desc_01:0 "Ah... At long last you have finally come." + mem_ea_uplifter.15.desc_02:0 "Greed had poisoned their souls, had barricaded their world with hate, had goose-stepped them into misery and bloodshed. They had developed speed, but had shut themselves in. Machinery that gave them abundance had left them in want. Their knowledge had made them cynical; their cleverness, hard and unkind. They thought too much and felt too little. More than machinery, they needed fellowship. More than cleverness, they needed kindness and gentleness. Without these qualities, their way of life was violent, and they threatened the lives of others." + mem_ea_uplifter.15.a:0 "And we were one of these races you tried to uplift?" + mem_ea_uplifter.15.b:0 "Who are you?" + mem_ea_uplifter.15.b.response:0 "I am Chap'Lin, the last of the Orila. Though I am merely an image of his consciousness and not the person himself. He was once chosen by his people to represent our species to those who would follow in our footsteps." + mem_ea_uplifter.15.c:0 "What exactly are you?" + mem_ea_uplifter.15.c.response:0 "I am an image of the consciousness of the Orila Chap'Lin. I am more than a mere AI but less than a living being. To be what I am is an honour as well as a burden... A burden I readily chose to accept. Since the last of our race passed away, it has been my responsibility to maintain what is left of this world and ensure the continuous function of its planetary barrier shield. But my most important task has been to wait for your arrival." + mem_ea_uplifter.15.d:0 "What happened to your race?" + mem_ea_uplifter.15.d.response:0 "There was a time in which our technological progress outmatched our ability to foresee possible consequences. We recklessly pursued our quest for immortality. Once we became aware of the consequences the damage was already done. Continuous cloning had left our race sterile and slowly succumbing to the inevitable degradation of our gene pool." + mem_ea_uplifter.15.e:0 "Why did you uplift other species?" + mem_ea_uplifter.15.e.response:0 "When we faced our inevitable demise, we saw that there was no other civilisation ready or willing to protect less advanced species against ruthless aggression. So we tried to help such species find their way to the stars so that they would be able to defend themselves and perhaps one day succeed us in our position as protectors." + mem_ea_uplifter.15.f:0 "What was your empire like?" + + # Dialogue second window for longer answer + mem_ea_uplifter.16.name:0 "The Last Orila" + mem_ea_uplifter.16.desc_01:0 "We did not want to have an empire. That was not our way. We did not want to rule or conquer anyone. We would have liked to help everyone if possible. All intelligent life should want to help one another. We all want to live by each other's happiness, not by each other's misery. We don't want to hate and despise one another. We believed that in this universe there was room for everyone, and that our galaxy was rich and could provide for everyone; that the way of life could be free and beautiful. But others lost the way..." + mem_ea_uplifter.16.desc_02:0 "This is true. Your race was among the five most promising of our protégés. Unfortunately, before we could finish what we had begun, we were attacked by those who sought to profit from our growing weakness. Though our technology was vastly superior to theirs, they found strength in numbers while ours dwindled. In the end, we were forced to retreat to our homeworld, which became our prison. From here we had to watch our children fade away. And now all of my people's hopes lie in you and your race." + mem_ea_uplifter.16.a:0 "Lost the way?" + mem_ea_uplifter.16.b:0 "You want us to protect the weak?" + + # Dialogue third and last window with final reward + mem_ea_uplifter.17.name:0 "The Last Orila" + mem_ea_uplifter.17.desc.01:0 "I have observed the development of your civilization. It has hurt me deeply to see you walk the path of war. So much destruction and suffering has already been caused by this. But yet I still see the same great potential in your race that we saw aeons ago. I still have hope that you will live up to this potential and accept your destiny as a protector of life.\n\nWill you accept it and follow our way instead?" + mem_ea_uplifter.17.desc.02:0 "I have observed the development of your civilization. It has hurt me deeply to see you walk a dark path. Fear and intolerance will not lead you to greatness, but only to decline. But yet I still see the same great potential in your race that we saw aeons ago. I still have hope that you will live up to this potential and accept your destiny as a protector of life.\n\nWill you accept it and follow our way instead?" + mem_ea_uplifter.17.desc.03:0 "I have observed the development of your civilization. You have made great advancements through the past years and I am proud of what you have become.\n\nAre you ready to follow our way and take our place as a protector of life?" + mem_ea_uplifter.17.a:0 "We will honour your way." + mem_ea_uplifter.17.a.tooltip:0 "Your empire's government will be changed to a unique form - The Way of the Ancients. You will get a unique civic - The Way - offering a 5% research and 10% government ethic attraction bonus. This civic will be permanent.\n" + mem_ea_uplifter.17.a.response:0 "You have my deep thanks. I will join your fleet leading the last of our ships to assist you. This planet however will self-destruct in a few hours. I cannot risk letting our technology fall into the wrong hands. Too much suffering could be the consequence." + mem_ea_uplifter.17.b:0 "I am sorry, but this is not our way." + # This tooltip is also the tooltip for option c + mem_ea_uplifter.17.b.tooltip:0 "Forge your own destiny.\n\nYour empire gains a 5% bonus to happiness." + # This response is also the response for option c + mem_ea_uplifter.17.b.response:0 "It troubles me to hear that, but I neither can, nor will I force you into another choice. There may be still hope for you to change your mind in the future, but my time is running short. Soon the energy needed to keep this shield active will run out and I cannot allow our technology to fall into the wrong hands - great suffering would be the consequence. This planet will self-destruct in a few hours. I recommend you keep your distance from it. May you live in peace and prosperity. Farewell, [Root.GetSpeciesNamePlural]." + mem_ea_uplifter.17.c:0 "We will not change who we are!" + mem_ea_uplifter.17.d:0 "If this is our destiny, we have to accept it." + mem_ea_uplifter.17.d.tooltip:0 "Your empire's ethics will be changed to materialist/pacifist/xenophile, and your empire's government will be changed to a unique form - The Way of the Ancients. You will get a unique civic - The Way - offering a 5% research and 10% government ethic attraction bonus. This civic will be permanent.\n" + mem_ea_uplifter.17.d.response:0 "I am glad you have decided to follow our way. I will join your fleet leading the last of our ships to assist you. This planet however will self-destruct in a few hours. I cannot risk the suffering that could result from letting our technology fall into the wrong hands." + + # Happiness Modifier + mem_ea_forging_own_destiny:0 "Forging our own Destiny" + mem_ea_knowledge_of_the_ancients:0 "Knowledge of the Ancients" + + # Orila Cruiser + mem_eventship_03:0 "Strike Cruiser" + mem_eventship_03_plural:0 "Strike Cruisers" + + # The Way - Civic + civic_mem_the_way:0 "The Way" + civic_mem_the_way_desc:0 "This society accepted the values and heritage of an ancient precursor civilization to spread the greater good." + + # Way of the Ancients - Government + gov_mem_way_of_the_ancients:0 "Way of the Ancients" + gov_mem_way_of_the_ancients_desc:0 "This government follows in the footsteps of an ancient precursor civilisation to spread the greater good across the galaxy." diff --git a/localisation/mem_extinct_abductors_1_l_german.yml b/localisation/mem_extinct_abductors_1_l_german.yml new file mode 100644 index 00000000..8f395e57 --- /dev/null +++ b/localisation/mem_extinct_abductors_1_l_german.yml @@ -0,0 +1,216 @@ +l_german: + + ######################## + # Extinct Abductors + # Code by Malthus + ######################## + + # Initial Anomaly Text + mem_extinct_abductors_category:0 "Ancient Complex" + mem_extinct_abductors_category_desc:0 "Our survey team detected a remote complex of ancient buildings on §Y[From.GetName]§!. No other signs of former colonisation can be found. Our team wishes to investigate this further." + + # Extinct Abductors Anomaly Failure + mem_extinct_abductors.2.name:0 "Ancient Complex" + mem_extinct_abductors.2.desc:0 "Our survey team found nothing of interest. The place was stripped clean of any valuable or interesting information and technology. Whether the former holders left this place in an orderly fashion or some scavengers picked up all of the leftovers afterwards remains unclear." + mem_extinct_abductors.2.a:0 "Ok, let's move on." + + # Extinct Abductors Anomaly Critical Failure + mem_extinct_abductors.3.name:0 "A Noble Sacrifice" + mem_extinct_abductors.3.desc:0 "In the depths of the complex on §Y[From.GetName]§!, our survey team became contaminated with a strange substance that they later discovered to be a dangerous mutagen the former holders of this place had experimented with. Back aboard the ship, several members of the survey team began to transform into twisted abominations, driven to insanity by pain and rage. These mutations spread like wildfire among the members of the crew and as the situation was getting out of control, §Y[Root.GetLeaderName]§!, the chief scientist on board, during [Root.GetHisHer] last moments of remaining sanity, was able to set a collision course with the planet. The following FTL impact destroyed large parts of §Y[From.GetName]§!, including the complex the team had investigated earlier - thus averting any further threat." + mem_extinct_abductors.3.a:0 "What a valiant officer!" + + mem_extinct_abductors.47.desc:0 "If you see this event, something went wrong. It does nothing, but please report the bug to the More Events Mod team" + + ######################## + # Uplifting Race Line + ######################## + + mem_ea_uplifter.100.name:0 "A Lonely Outpost" + mem_ea_uplifter.100.desc:0 "Our survey team just fininished its preliminary exploration of the lone complex on §Y[From.GetName]§!. Unfortunately structural damage prevented them from obtaining any useful information so far. Heavy equipment will be required in order to clear a path through the collapsed sections." + mem_ea_uplifter.100.a:0 "Understood." + + # Excavation site + # initial text + mem_ea_uplifter_digsite_1:0 "A Lonely Outpost" + mem_ea_uplifter_digsite_1_desc:0 "The complex found on §Y[From.Planet.GetName]§! has clearly been subject to orbital bombardment yet its structure remains largely intact. That said, the interior is in bad shape. Collapsed rooms and debris-filled hallways blocked our team's initial investigation. Heavy equipment is required in order to clear and secure a path leading further into the ruin." + # stage 1 + mem_ea_uplifter.102.name:0 "Where did they go?" + mem_ea_uplifter.102.desc:0 "Struggling to navigate through the labyrinth of blocked hallways and half collapsed rooms the excavation team finally reached a section less deteriorated than the previous one. The accessable area gives the impression of a purely civilian living area. So far however, no sign of any clues as to the whereabouts of the original inhabitants has been found.\n\nThe center of the complex houses an enormous elevator shaft reaching far beneath. [Root.GetLeaderName] hopes to find answers down there and prepares to push deeper into the unknown." + mem_ea_uplifter.102.a:0 "Keep on going." + # stage 2 + mem_ea_uplifter.103.name:0 "A Startling Find" + mem_ea_uplifter.103.desc:0 "Deep below the surface our excavation team stands inside a big hall surrounded by thousands of cryopods occupied by the remains of various species lying there for millennia. This isn't everything however...\n\nAt first [Root.GetLeaderName] thought it to be a malfunction in [Root.leader.GetHisHer] scanner. After multiple repetitions and exchanging the instrument yielding the same result we are now faced with even more questions: Why are some of the deceased of §Y[Root.Owner.GetSpeciesAdj]§! origin and how did they end up here?!" + mem_ea_uplifter.103.a:0 "How is this possible?" + # stage 3 + mem_ea_uplifter.104.name:0 "Frozen Past" + mem_ea_uplifter.104.desc:0 "Our scientists have identified at least five species, besides our own, inside the cryopods. The most common one -- a bipedal species of small stature -- is regarded as the builder of this place by our team. The fact that they all lie in the same room raises questions. Were they all in this place out of free will?\n\nFrom what our scientists could reconstruct of the central computer's data memory, the answer seems to be "yes". Our fragmentary information indicates a possibility of this being an enormous uplifting project that was being pursued by this place's owners. They also found the coordinates of the other four species' home planets. We should investigate them while another team stays behind to investigate the remains of the data storage." + mem_ea_uplifter.104.a:0 "Very interesting." + + # Extinct Abductors Anomaly Success + mem_ea_uplifter.1.name:0 "A Startling Find" + mem_ea_uplifter.1.desc:0 "The complex found on §Y[From.GetName]§! has clearly been subject to heavy orbital bombardment yet it is still mostly intact. That said, the interior is in bad shape. Our team struggled to navigate through the labyrinth of blocked hallways and half collapsed rooms. Their efforts were rewarded, however, when they found a big hall situated three levels underground, filled with thousands of cryopods occupied by the remains of various species lying there for millennia. Some of these specimens are of §Y[Root.Owner.GetSpeciesAdj]§! origin!" + mem_ea_uplifter.1.a:0 "How is this possible?" + + # Extinct Abductors Outpost Investigation Project + MEM_EA_UPLIFTER_INVESTIGATION:0 "Frozen Past" + MEM_EA_UPLIFTER_INVESTIGATION_DESC:0 "Our scientists wish to further investigate the mysterious cryo chamber on §Y[From.GetName]§!." + + # Extinct Abductors Outpost Investigation Project Completed #TODO: Test location + mem_ea_uplifter.2.name:0 "Frozen Past" + mem_ea_uplifter.2.desc:0 "Our scientists have identified at least five species, besides our own, inside the cryopods on §Y[From.From.GetName]§!. The most common one -- a bipedal species of small stature -- is regarded as the builder of this place by our team. The fact that they all lie in the same room raises questions. Were they all in this place out of free will?\n\nFrom what our scientists could reconstruct of the central computer's data memory, the answer seems to be "yes". Our fragmentary information indicates a possibility of this being an enormous uplifting project that was being pursued by this place's owners. They also found the coordinates of the other four species' home planets. We should investigate them while another team stays behind to investigate the remains of the data storage." + mem_ea_uplifter.2.a:0 "Very interesting." + + # Uplifter Event Chain + mem_ea_uplifter_chain_title:0 "Origins of the Dead" + mem_ea_uplifter_chain_desc:0 "Find out more about the origins of the other species found in the cryo chamber." + mem_ea_uplifter_worlds_visited:0 "Investigated Origins" + + # Points of Interest for Event Chain + mem_ea_uplifter_system_1:0 "1st System Coordinates" + mem_ea_uplifter_system_1_desc:0 "Data from the cryo chamber indicates that [mem_ea_uplifter_system_1.GetName] may be the planet that one of the cryogenically frozen species originates from." + mem_ea_uplifter_system_2:0 "2nd System Coordinates" + mem_ea_uplifter_system_2_desc:0 "Data from the cryo chamber indicates that [mem_ea_uplifter_system_2.GetName] may be the planet that one of the cryogenically frozen species originates from." + mem_ea_uplifter_system_3:0 "3rd System Coordinates" + mem_ea_uplifter_system_3_desc:0 "Data from the cryo chamber indicates that [mem_ea_uplifter_system_3.GetName] may be the planet that one of the cryogenically frozen species originates from." + mem_ea_uplifter_system_4:0 "4th System Coordinates" + mem_ea_uplifter_system_4_desc:0 "Data from the cryo chamber indicates that [mem_ea_uplifter_system_4.GetName] may be the planet that one of the cryogenically frozen species originates from." + + # Arriving in the 4 Systems and Getting the Coordinates of the Planet and Project + # Toxic World (Project 1) + mem_ea_uplifter.3.name:0 "Arrival at the First Coordinates" + mem_ea_uplifter.3.desc:0 "We have arrived at the first set of coordinates found in the ancient complex's data storage. The coordinates identify a world covered in what seems to be a thick layer of toxic gas. Our science team is ready to begin the survey mission immediately." + mem_ea_uplifter.3.a:0 "Make it so." + # Molten World (Project 2) + mem_ea_uplifter.4.name:0 "Arrival at the Second Coordinates" + mem_ea_uplifter.4.desc:0 "Our ship has just arrived at the coordinates found in the ancient complex's data storage. The ship sensors immediately picked up multiple hostile signals scattered throughout the system. We should prepare for a fight if we wish to reach our destination." + mem_ea_uplifter.4.a:0 "Go on." + # Frozen World (Project 3) + mem_ea_uplifter.5.name:0 "Arrival at the Third Coordinates" + mem_ea_uplifter.5.desc:0 "The coordinates of the third species' home planet led us to a frozen world covered by a kilometres-thick ice shell. We are ready to begin our investigation of this planet." + mem_ea_uplifter.5.a:0 "Understood." + # Barren World (Project 4) Here Some Crystals will spawn to disturb you when doing the project + mem_ea_uplifter.6.name:0 "Arrival at the Fourth Coordinates" + mem_ea_uplifter.6.desc:0 "A brief scan of nearby space after arrival in this system verifies that a barren planet is the homeworld of the fourth species found in the cryo chamber. It does not seem to support any life anymore. Our scientists should investigate this." + mem_ea_uplifter.6.a:0 "Let them start." + + # Projects on the 4 Planets for more Information about the other Species found at the Anomaly + MEM_EA_UPLIFTER_SYSTEM_1_INVESTIGATION:0 "A Toxic World" + MEM_EA_UPLIFTER_SYSTEM_1_INVESTIGATION_DESC:0 "The planet [This.GetName] was once homeworld to a primitive civilisation. What happened to it?" + MEM_EA_UPLIFTER_SYSTEM_2_INVESTIGATION:0 "A Molten World" + MEM_EA_UPLIFTER_SYSTEM_2_INVESTIGATION_DESC:0 "The planet [This.GetName] was once homeworld to a primitive civilisation. What happened to it?" + MEM_EA_UPLIFTER_SYSTEM_3_INVESTIGATION:0 "A Frozen World" + MEM_EA_UPLIFTER_SYSTEM_3_INVESTIGATION_DESC:0 "The planet [This.GetName] was once homeworld to a primitive civilisation. What happened to it?" + MEM_EA_UPLIFTER_SYSTEM_4_INVESTIGATION_01:0 "A Barren World" + MEM_EA_UPLIFTER_SYSTEM_4_INVESTIGATION_01_DESC:0 "The planet [This.GetName] was once homeworld to a primitive civilisation. What happened to it?" + # A giant Space Crystal attacks shortly after the Barren World Investigation + mem_crystal_ship_giant_blue:0 "Ancient Crystal Sovereign" + mem_crystal_ship_giant_blue_plural:0 "Ancient Crystal Sovereigns" + MEM_EA_UPLIFTER_SYSTEM_4_INVESTIGATION_02:0 "Strange Crystals" + MEM_EA_UPLIFTER_SYSTEM_4_INVESTIGATION_02_DESC:0 "Strange Crystals have been found all over §Y[Prev.GetName]§!'s surface. Are they the cause of the primitives' civilization's disappearance?" + + # Finishing the Projects + # Toxic World (Project 1) + mem_ea_uplifter.7.name:0 "Risks of Technology" + mem_ea_uplifter.7.desc:0 "Our science team found numerous ruins on §Y[mem_ea_homeworld_1.GetName]§!. The ruins tell the story of a heavily industrialized civilisation once inhabiting it. Their technological progress did however have a very negative impact on their world's ecosystem. Failing to find adequate countermeasures, they faced a catastrophic breakdown of their own biosphere. Chief scientist §Y[Root.GetLeaderName]§! doubts that this planet will ever be restored to its former state." + mem_ea_uplifter.7.a:0 "Each advancement may contain in itself the germ of doom..." + # Molten World (Project 2) + mem_ea_uplifter.8.name:0 "A Death in Fire" + mem_ea_uplifter.8.desc:0 "§Y[mem_ea_homeworld_2.GetName]§! -- presumably once an inhabited planet -- is now nothing more than a burning wasteland littered with volcanos and rivers of lava, covered in dense smoke, with acid rains pouring down from the sky.\n\nAnd for what? To silence the neverending greed of resource-hungry automatons that know neither mercy nor remorse? This whole system is exceptionally mineral rich and thus must have lured these machines here. They descended on it like a swarm of world eaters. Nothing remains to be learned about the civilisation that once called this planet home." + mem_ea_uplifter.8.a:0 "This could have happened to us as well..." + # Frozen World (Project 3) + mem_ea_uplifter.9.name:0 "A Cosmic Impact" + mem_ea_uplifter.9.desc:0 "§Y[mem_ea_homeworld_3.GetName]§!'s inhabitants became victims of a cataclysmic event that took place here a few thousand years ago. Our scanners revealed traces beneath the planetary ice shell which point to a large-scale impact 8,000 years ago. After the initial fire storm following the impact, winter seems to have become a permanent rather than a transitional state." + mem_ea_uplifter.9.a:0 "There is nothing we can do." + # Barren World (Project 4_01) + mem_ea_uplifter.101.name:0 "An Unbidden Guest" + mem_ea_uplifter.101.desc:0 "§Y[mem_ea_homeworld_4.GetName]§!'s surface is a lifeless wasteland. There is barely anything to find that points to a civilisation having existed here at all.\n\nOur scientists have made an interesting discovery however. There are crystal formations, rarely more than one or two metres in width and height, littering the entire planet's surface, each just a few dozen metres from the next.\n\nShortly after they took samples of one of those formations, the §Y[Root.GetName]§! detected an incoming hostile signal at the edge of the solar system. All personnel remaining on the surface have been recalled to the §Y[Root.GetName]§!, which is ready to leave orbit on your orders." + mem_ea_uplifter.101.a:0 "It will take more than a science ship to handle that creature!" + # Barren World (Project 4_02) Death by Space Crystals + mem_ea_uplifter.10.name:0 "A Crystal Host" + mem_ea_uplifter.10.desc:0 "It remains unclear why the crystalline entity chose this planet to be its host. The results of this decision are however quite obvious. Our science team found only small traces of what was once the dominant species on this planet. Their end was inevitable from the moment the crystal first appeared. Their technology must have been far too primitive for them to possess any means of defence against it. The small crystal formations seem to have exhausted the planet's crust of most useful minerals, thus turning the planet, once lush and very much alive, into a lifeless wasteland.\n\nNow that the giant crystal has been destroyed, our scientists suggest two possible options: We could either harvest these mineral rich crystal formations or study their undisturbed growing process." + mem_ea_uplifter.10.a:0 "Harvest the crystals." + mem_ea_uplifter.10.b:0 "Study the crystals." + + # Finishing the Event Chain + mem_ea_uplifter.11.name:0 "Even More Questions" + mem_ea_uplifter.11.desc:0 "After finishing our investigation, we have gained little if any additional knowledge about the uplifting plans of the complex's builders. As none of the other species still remain, we are left with even more questions. Why did they get no help from the uplifter race? Why did the uplifter race try to uplift them at all? Where did they go?" + mem_ea_uplifter.11.a:0 "We need to find answers!" + + # Half a year later after your scientists worked through all the data you get the coordinates of the homesystem of the uplifter species + mem_ea_uplifter.13.name:0 "Breakthrough" + mem_ea_uplifter.13.desc:0 "After years of hard work, our scientists in the ancient complex on §Y[mem_ea_start.GetName]§! Have managed to restore a heavily damaged part of the facility's data storage. We now have access to previously unreadable data. Among the various records we've recovered is also the location of the home system of the "Orila", as they called themselves. Their empire seems to have been at war with a nebulous aggressor. They seem to have been on the losing end, despite having more advanced technology than their foes. When this outpost was attacked by a hostile fleet, its inhabitants were left with no other choice other than to use the cryo chamber to wait for help - help that apparently never arrived." + mem_ea_uplifter.13.a:0 "Were they defeated?" + + # Points of Interest for Uplifter Homesystem + mem_ea_uplifter_system_5:0 "Home System of the Orila" + mem_ea_uplifter_system_5_desc:0 "Our data indicates that the [mem_ea_uplifter_system_5.GetName] system is the origin of the mysterious uplifter race called the Orila." + + # Entering the Uplifter Homesystem for the First Time + mem_ea_uplifter.14.name:0 "An Ancient Battlefield" + mem_ea_uplifter.14.desc:0 "The arrival in the Halissos system has confirmed what our scientists already assumed: The Orila lost the war. Their system is littered with debris fields.\n\nOur scanners get strange energy readings from one of the system's planets. It seems to be shielded by a highly advanced energy field. We are unable to get any useful data from the planet's surface" + mem_ea_uplifter.14.a:0 "Lets take a closer look." + + # Uplifter Homesystem Event Chain + mem_ea_uplifter_homesystem_chain_title:0 "The Orila" + mem_ea_uplifter_homesystem_chain_desc:0 "We have to find out what happened to this ancient race." + mem_ea_uplifter_homesystem_investigated:0 "Lifted the Mystery" + + # Shielded Homeplanet Investigation + MEM_EA_UPLIFTER_HOMESYSTEM_INVESTIGATION:0 "A Shielded World" + MEM_EA_UPLIFTER_HOMESYSTEM_INVESTIGATION_DESC:0 "Harilla is surrounded by a highly advanced energy field. What does it protect? Might there still be someone alive on the planet?" + + # Dialogue with the AI System of the Uplifter Race + mem_ea_uplifter.15.name:0 "The Last Orila" + mem_ea_uplifter.15.desc_01:0 "Ah... At long last you have finally come." + mem_ea_uplifter.15.desc_02:0 "Greed had poisoned their souls, had barricaded their world with hate, had goose-stepped them into misery and bloodshed. They had developed speed, but had shut themselves in. Machinery that gave them abundance had left them in want. Their knowledge had made them cynical; their cleverness, hard and unkind. They thought too much and felt too little. More than machinery, they needed fellowship. More than cleverness, they needed kindness and gentleness. Without these qualities, their way of life was violent, and they threatened the lives of others." + mem_ea_uplifter.15.a:0 "And we were one of these races you tried to uplift?" + mem_ea_uplifter.15.b:0 "Who are you?" + mem_ea_uplifter.15.b.response:0 "I am Chap'Lin, the last of the Orila. Though I am merely an image of his consciousness and not the person himself. He was once chosen by his people to represent our species to those who would follow in our footsteps." + mem_ea_uplifter.15.c:0 "What exactly are you?" + mem_ea_uplifter.15.c.response:0 "I am an image of the consciousness of the Orila Chap'Lin. I am more than a mere AI but less than a living being. To be what I am is an honour as well as a burden... A burden I readily chose to accept. Since the last of our race passed away, it has been my responsibility to maintain what is left of this world and ensure the continuous function of its planetary barrier shield. But my most important task has been to wait for your arrival." + mem_ea_uplifter.15.d:0 "What happened to your race?" + mem_ea_uplifter.15.d.response:0 "There was a time in which our technological progress outmatched our ability to foresee possible consequences. We recklessly pursued our quest for immortality. Once we became aware of the consequences the damage was already done. Continuous cloning had left our race sterile and slowly succumbing to the inevitable degradation of our gene pool." + mem_ea_uplifter.15.e:0 "Why did you uplift other species?" + mem_ea_uplifter.15.e.response:0 "When we faced our inevitable demise, we saw that there was no other civilisation ready or willing to protect less advanced species against ruthless aggression. So we tried to help such species find their way to the stars so that they would be able to defend themselves and perhaps one day succeed us in our position as protectors." + mem_ea_uplifter.15.f:0 "What was your empire like?" + + # Dialogue second window for longer answer + mem_ea_uplifter.16.name:0 "The Last Orila" + mem_ea_uplifter.16.desc_01:0 "We did not want to have an empire. That was not our way. We did not want to rule or conquer anyone. We would have liked to help everyone if possible. All intelligent life should want to help one another. We all want to live by each other's happiness, not by each other's misery. We don't want to hate and despise one another. We believed that in this universe there was room for everyone, and that our galaxy was rich and could provide for everyone; that the way of life could be free and beautiful. But others lost the way..." + mem_ea_uplifter.16.desc_02:0 "This is true. Your race was among the five most promising of our protégés. Unfortunately, before we could finish what we had begun, we were attacked by those who sought to profit from our growing weakness. Though our technology was vastly superior to theirs, they found strength in numbers while ours dwindled. In the end, we were forced to retreat to our homeworld, which became our prison. From here we had to watch our children fade away. And now all of my people's hopes lie in you and your race." + mem_ea_uplifter.16.a:0 "Lost the way?" + mem_ea_uplifter.16.b:0 "You want us to protect the weak?" + + # Dialogue third and last window with final reward + mem_ea_uplifter.17.name:0 "The Last Orila" + mem_ea_uplifter.17.desc.01:0 "I have observed the development of your civilization. It has hurt me deeply to see you walk the path of war. So much destruction and suffering has already been caused by this. But yet I still see the same great potential in your race that we saw aeons ago. I still have hope that you will live up to this potential and accept your destiny as a protector of life.\n\nWill you accept it and follow our way instead?" + mem_ea_uplifter.17.desc.02:0 "I have observed the development of your civilization. It has hurt me deeply to see you walk a dark path. Fear and intolerance will not lead you to greatness, but only to decline. But yet I still see the same great potential in your race that we saw aeons ago. I still have hope that you will live up to this potential and accept your destiny as a protector of life.\n\nWill you accept it and follow our way instead?" + mem_ea_uplifter.17.desc.03:0 "I have observed the development of your civilization. You have made great advancements through the past years and I am proud of what you have become.\n\nAre you ready to follow our way and take our place as a protector of life?" + mem_ea_uplifter.17.a:0 "We will honour your way." + mem_ea_uplifter.17.a.tooltip:0 "Your empire's government will be changed to a unique form - The Way of the Ancients. You will get a unique civic - The Way - offering a 5% research and 10% government ethic attraction bonus. This civic will be permanent.\n" + mem_ea_uplifter.17.a.response:0 "You have my deep thanks. I will join your fleet leading the last of our ships to assist you. This planet however will self-destruct in a few hours. I cannot risk letting our technology fall into the wrong hands. Too much suffering could be the consequence." + mem_ea_uplifter.17.b:0 "I am sorry, but this is not our way." + # This tooltip is also the tooltip for option c + mem_ea_uplifter.17.b.tooltip:0 "Forge your own destiny.\n\nYour empire gains a 5% bonus to happiness." + # This response is also the response for option c + mem_ea_uplifter.17.b.response:0 "It troubles me to hear that, but I neither can, nor will I force you into another choice. There may be still hope for you to change your mind in the future, but my time is running short. Soon the energy needed to keep this shield active will run out and I cannot allow our technology to fall into the wrong hands - great suffering would be the consequence. This planet will self-destruct in a few hours. I recommend you keep your distance from it. May you live in peace and prosperity. Farewell, [Root.GetSpeciesNamePlural]." + mem_ea_uplifter.17.c:0 "We will not change who we are!" + mem_ea_uplifter.17.d:0 "If this is our destiny, we have to accept it." + mem_ea_uplifter.17.d.tooltip:0 "Your empire's ethics will be changed to materialist/pacifist/xenophile, and your empire's government will be changed to a unique form - The Way of the Ancients. You will get a unique civic - The Way - offering a 5% research and 10% government ethic attraction bonus. This civic will be permanent.\n" + mem_ea_uplifter.17.d.response:0 "I am glad you have decided to follow our way. I will join your fleet leading the last of our ships to assist you. This planet however will self-destruct in a few hours. I cannot risk the suffering that could result from letting our technology fall into the wrong hands." + + # Happiness Modifier + mem_ea_forging_own_destiny:0 "Forging our own Destiny" + mem_ea_knowledge_of_the_ancients:0 "Knowledge of the Ancients" + + # Orila Cruiser + mem_eventship_03:0 "Strike Cruiser" + mem_eventship_03_plural:0 "Strike Cruisers" + + # The Way - Civic + civic_mem_the_way:0 "The Way" + civic_mem_the_way_desc:0 "This society accepted the values and heritage of an ancient precursor civilization to spread the greater good." + + # Way of the Ancients - Government + gov_mem_way_of_the_ancients:0 "Way of the Ancients" + gov_mem_way_of_the_ancients_desc:0 "This government follows in the footsteps of an ancient precursor civilisation to spread the greater good across the galaxy." diff --git a/localisation/mem_extinct_abductors_1_l_polish.yml b/localisation/mem_extinct_abductors_1_l_polish.yml new file mode 100644 index 00000000..aef68f42 --- /dev/null +++ b/localisation/mem_extinct_abductors_1_l_polish.yml @@ -0,0 +1,216 @@ +l_polish: + + ######################## + # Extinct Abductors + # Code by Malthus + ######################## + + # Initial Anomaly Text + mem_extinct_abductors_category:0 "Ancient Complex" + mem_extinct_abductors_category_desc:0 "Our survey team detected a remote complex of ancient buildings on §Y[From.GetName]§!. No other signs of former colonisation can be found. Our team wishes to investigate this further." + + # Extinct Abductors Anomaly Failure + mem_extinct_abductors.2.name:0 "Ancient Complex" + mem_extinct_abductors.2.desc:0 "Our survey team found nothing of interest. The place was stripped clean of any valuable or interesting information and technology. Whether the former holders left this place in an orderly fashion or some scavengers picked up all of the leftovers afterwards remains unclear." + mem_extinct_abductors.2.a:0 "Ok, let's move on." + + # Extinct Abductors Anomaly Critical Failure + mem_extinct_abductors.3.name:0 "A Noble Sacrifice" + mem_extinct_abductors.3.desc:0 "In the depths of the complex on §Y[From.GetName]§!, our survey team became contaminated with a strange substance that they later discovered to be a dangerous mutagen the former holders of this place had experimented with. Back aboard the ship, several members of the survey team began to transform into twisted abominations, driven to insanity by pain and rage. These mutations spread like wildfire among the members of the crew and as the situation was getting out of control, §Y[Root.GetLeaderName]§!, the chief scientist on board, during [Root.GetHisHer] last moments of remaining sanity, was able to set a collision course with the planet. The following FTL impact destroyed large parts of §Y[From.GetName]§!, including the complex the team had investigated earlier - thus averting any further threat." + mem_extinct_abductors.3.a:0 "What a valiant officer!" + + mem_extinct_abductors.47.desc:0 "If you see this event, something went wrong. It does nothing, but please report the bug to the More Events Mod team" + + ######################## + # Uplifting Race Line + ######################## + + mem_ea_uplifter.100.name:0 "A Lonely Outpost" + mem_ea_uplifter.100.desc:0 "Our survey team just fininished its preliminary exploration of the lone complex on §Y[From.GetName]§!. Unfortunately structural damage prevented them from obtaining any useful information so far. Heavy equipment will be required in order to clear a path through the collapsed sections." + mem_ea_uplifter.100.a:0 "Understood." + + # Excavation site + # initial text + mem_ea_uplifter_digsite_1:0 "A Lonely Outpost" + mem_ea_uplifter_digsite_1_desc:0 "The complex found on §Y[From.Planet.GetName]§! has clearly been subject to orbital bombardment yet its structure remains largely intact. That said, the interior is in bad shape. Collapsed rooms and debris-filled hallways blocked our team's initial investigation. Heavy equipment is required in order to clear and secure a path leading further into the ruin." + # stage 1 + mem_ea_uplifter.102.name:0 "Where did they go?" + mem_ea_uplifter.102.desc:0 "Struggling to navigate through the labyrinth of blocked hallways and half collapsed rooms the excavation team finally reached a section less deteriorated than the previous one. The accessable area gives the impression of a purely civilian living area. So far however, no sign of any clues as to the whereabouts of the original inhabitants has been found.\n\nThe center of the complex houses an enormous elevator shaft reaching far beneath. [Root.GetLeaderName] hopes to find answers down there and prepares to push deeper into the unknown." + mem_ea_uplifter.102.a:0 "Keep on going." + # stage 2 + mem_ea_uplifter.103.name:0 "A Startling Find" + mem_ea_uplifter.103.desc:0 "Deep below the surface our excavation team stands inside a big hall surrounded by thousands of cryopods occupied by the remains of various species lying there for millennia. This isn't everything however...\n\nAt first [Root.GetLeaderName] thought it to be a malfunction in [Root.leader.GetHisHer] scanner. After multiple repetitions and exchanging the instrument yielding the same result we are now faced with even more questions: Why are some of the deceased of §Y[Root.Owner.GetSpeciesAdj]§! origin and how did they end up here?!" + mem_ea_uplifter.103.a:0 "How is this possible?" + # stage 3 + mem_ea_uplifter.104.name:0 "Frozen Past" + mem_ea_uplifter.104.desc:0 "Our scientists have identified at least five species, besides our own, inside the cryopods. The most common one -- a bipedal species of small stature -- is regarded as the builder of this place by our team. The fact that they all lie in the same room raises questions. Were they all in this place out of free will?\n\nFrom what our scientists could reconstruct of the central computer's data memory, the answer seems to be "yes". Our fragmentary information indicates a possibility of this being an enormous uplifting project that was being pursued by this place's owners. They also found the coordinates of the other four species' home planets. We should investigate them while another team stays behind to investigate the remains of the data storage." + mem_ea_uplifter.104.a:0 "Very interesting." + + # Extinct Abductors Anomaly Success + mem_ea_uplifter.1.name:0 "A Startling Find" + mem_ea_uplifter.1.desc:0 "The complex found on §Y[From.GetName]§! has clearly been subject to heavy orbital bombardment yet it is still mostly intact. That said, the interior is in bad shape. Our team struggled to navigate through the labyrinth of blocked hallways and half collapsed rooms. Their efforts were rewarded, however, when they found a big hall situated three levels underground, filled with thousands of cryopods occupied by the remains of various species lying there for millennia. Some of these specimens are of §Y[Root.Owner.GetSpeciesAdj]§! origin!" + mem_ea_uplifter.1.a:0 "How is this possible?" + + # Extinct Abductors Outpost Investigation Project + MEM_EA_UPLIFTER_INVESTIGATION:0 "Frozen Past" + MEM_EA_UPLIFTER_INVESTIGATION_DESC:0 "Our scientists wish to further investigate the mysterious cryo chamber on §Y[From.GetName]§!." + + # Extinct Abductors Outpost Investigation Project Completed #TODO: Test location + mem_ea_uplifter.2.name:0 "Frozen Past" + mem_ea_uplifter.2.desc:0 "Our scientists have identified at least five species, besides our own, inside the cryopods on §Y[From.From.GetName]§!. The most common one -- a bipedal species of small stature -- is regarded as the builder of this place by our team. The fact that they all lie in the same room raises questions. Were they all in this place out of free will?\n\nFrom what our scientists could reconstruct of the central computer's data memory, the answer seems to be "yes". Our fragmentary information indicates a possibility of this being an enormous uplifting project that was being pursued by this place's owners. They also found the coordinates of the other four species' home planets. We should investigate them while another team stays behind to investigate the remains of the data storage." + mem_ea_uplifter.2.a:0 "Very interesting." + + # Uplifter Event Chain + mem_ea_uplifter_chain_title:0 "Origins of the Dead" + mem_ea_uplifter_chain_desc:0 "Find out more about the origins of the other species found in the cryo chamber." + mem_ea_uplifter_worlds_visited:0 "Investigated Origins" + + # Points of Interest for Event Chain + mem_ea_uplifter_system_1:0 "1st System Coordinates" + mem_ea_uplifter_system_1_desc:0 "Data from the cryo chamber indicates that [mem_ea_uplifter_system_1.GetName] may be the planet that one of the cryogenically frozen species originates from." + mem_ea_uplifter_system_2:0 "2nd System Coordinates" + mem_ea_uplifter_system_2_desc:0 "Data from the cryo chamber indicates that [mem_ea_uplifter_system_2.GetName] may be the planet that one of the cryogenically frozen species originates from." + mem_ea_uplifter_system_3:0 "3rd System Coordinates" + mem_ea_uplifter_system_3_desc:0 "Data from the cryo chamber indicates that [mem_ea_uplifter_system_3.GetName] may be the planet that one of the cryogenically frozen species originates from." + mem_ea_uplifter_system_4:0 "4th System Coordinates" + mem_ea_uplifter_system_4_desc:0 "Data from the cryo chamber indicates that [mem_ea_uplifter_system_4.GetName] may be the planet that one of the cryogenically frozen species originates from." + + # Arriving in the 4 Systems and Getting the Coordinates of the Planet and Project + # Toxic World (Project 1) + mem_ea_uplifter.3.name:0 "Arrival at the First Coordinates" + mem_ea_uplifter.3.desc:0 "We have arrived at the first set of coordinates found in the ancient complex's data storage. The coordinates identify a world covered in what seems to be a thick layer of toxic gas. Our science team is ready to begin the survey mission immediately." + mem_ea_uplifter.3.a:0 "Make it so." + # Molten World (Project 2) + mem_ea_uplifter.4.name:0 "Arrival at the Second Coordinates" + mem_ea_uplifter.4.desc:0 "Our ship has just arrived at the coordinates found in the ancient complex's data storage. The ship sensors immediately picked up multiple hostile signals scattered throughout the system. We should prepare for a fight if we wish to reach our destination." + mem_ea_uplifter.4.a:0 "Go on." + # Frozen World (Project 3) + mem_ea_uplifter.5.name:0 "Arrival at the Third Coordinates" + mem_ea_uplifter.5.desc:0 "The coordinates of the third species' home planet led us to a frozen world covered by a kilometres-thick ice shell. We are ready to begin our investigation of this planet." + mem_ea_uplifter.5.a:0 "Understood." + # Barren World (Project 4) Here Some Crystals will spawn to disturb you when doing the project + mem_ea_uplifter.6.name:0 "Arrival at the Fourth Coordinates" + mem_ea_uplifter.6.desc:0 "A brief scan of nearby space after arrival in this system verifies that a barren planet is the homeworld of the fourth species found in the cryo chamber. It does not seem to support any life anymore. Our scientists should investigate this." + mem_ea_uplifter.6.a:0 "Let them start." + + # Projects on the 4 Planets for more Information about the other Species found at the Anomaly + MEM_EA_UPLIFTER_SYSTEM_1_INVESTIGATION:0 "A Toxic World" + MEM_EA_UPLIFTER_SYSTEM_1_INVESTIGATION_DESC:0 "The planet [This.GetName] was once homeworld to a primitive civilisation. What happened to it?" + MEM_EA_UPLIFTER_SYSTEM_2_INVESTIGATION:0 "A Molten World" + MEM_EA_UPLIFTER_SYSTEM_2_INVESTIGATION_DESC:0 "The planet [This.GetName] was once homeworld to a primitive civilisation. What happened to it?" + MEM_EA_UPLIFTER_SYSTEM_3_INVESTIGATION:0 "A Frozen World" + MEM_EA_UPLIFTER_SYSTEM_3_INVESTIGATION_DESC:0 "The planet [This.GetName] was once homeworld to a primitive civilisation. What happened to it?" + MEM_EA_UPLIFTER_SYSTEM_4_INVESTIGATION_01:0 "A Barren World" + MEM_EA_UPLIFTER_SYSTEM_4_INVESTIGATION_01_DESC:0 "The planet [This.GetName] was once homeworld to a primitive civilisation. What happened to it?" + # A giant Space Crystal attacks shortly after the Barren World Investigation + mem_crystal_ship_giant_blue:0 "Ancient Crystal Sovereign" + mem_crystal_ship_giant_blue_plural:0 "Ancient Crystal Sovereigns" + MEM_EA_UPLIFTER_SYSTEM_4_INVESTIGATION_02:0 "Strange Crystals" + MEM_EA_UPLIFTER_SYSTEM_4_INVESTIGATION_02_DESC:0 "Strange Crystals have been found all over §Y[Prev.GetName]§!'s surface. Are they the cause of the primitives' civilization's disappearance?" + + # Finishing the Projects + # Toxic World (Project 1) + mem_ea_uplifter.7.name:0 "Risks of Technology" + mem_ea_uplifter.7.desc:0 "Our science team found numerous ruins on §Y[mem_ea_homeworld_1.GetName]§!. The ruins tell the story of a heavily industrialized civilisation once inhabiting it. Their technological progress did however have a very negative impact on their world's ecosystem. Failing to find adequate countermeasures, they faced a catastrophic breakdown of their own biosphere. Chief scientist §Y[Root.GetLeaderName]§! doubts that this planet will ever be restored to its former state." + mem_ea_uplifter.7.a:0 "Each advancement may contain in itself the germ of doom..." + # Molten World (Project 2) + mem_ea_uplifter.8.name:0 "A Death in Fire" + mem_ea_uplifter.8.desc:0 "§Y[mem_ea_homeworld_2.GetName]§! -- presumably once an inhabited planet -- is now nothing more than a burning wasteland littered with volcanos and rivers of lava, covered in dense smoke, with acid rains pouring down from the sky.\n\nAnd for what? To silence the neverending greed of resource-hungry automatons that know neither mercy nor remorse? This whole system is exceptionally mineral rich and thus must have lured these machines here. They descended on it like a swarm of world eaters. Nothing remains to be learned about the civilisation that once called this planet home." + mem_ea_uplifter.8.a:0 "This could have happened to us as well..." + # Frozen World (Project 3) + mem_ea_uplifter.9.name:0 "A Cosmic Impact" + mem_ea_uplifter.9.desc:0 "§Y[mem_ea_homeworld_3.GetName]§!'s inhabitants became victims of a cataclysmic event that took place here a few thousand years ago. Our scanners revealed traces beneath the planetary ice shell which point to a large-scale impact 8,000 years ago. After the initial fire storm following the impact, winter seems to have become a permanent rather than a transitional state." + mem_ea_uplifter.9.a:0 "There is nothing we can do." + # Barren World (Project 4_01) + mem_ea_uplifter.101.name:0 "An Unbidden Guest" + mem_ea_uplifter.101.desc:0 "§Y[mem_ea_homeworld_4.GetName]§!'s surface is a lifeless wasteland. There is barely anything to find that points to a civilisation having existed here at all.\n\nOur scientists have made an interesting discovery however. There are crystal formations, rarely more than one or two metres in width and height, littering the entire planet's surface, each just a few dozen metres from the next.\n\nShortly after they took samples of one of those formations, the §Y[Root.GetName]§! detected an incoming hostile signal at the edge of the solar system. All personnel remaining on the surface have been recalled to the §Y[Root.GetName]§!, which is ready to leave orbit on your orders." + mem_ea_uplifter.101.a:0 "It will take more than a science ship to handle that creature!" + # Barren World (Project 4_02) Death by Space Crystals + mem_ea_uplifter.10.name:0 "A Crystal Host" + mem_ea_uplifter.10.desc:0 "It remains unclear why the crystalline entity chose this planet to be its host. The results of this decision are however quite obvious. Our science team found only small traces of what was once the dominant species on this planet. Their end was inevitable from the moment the crystal first appeared. Their technology must have been far too primitive for them to possess any means of defence against it. The small crystal formations seem to have exhausted the planet's crust of most useful minerals, thus turning the planet, once lush and very much alive, into a lifeless wasteland.\n\nNow that the giant crystal has been destroyed, our scientists suggest two possible options: We could either harvest these mineral rich crystal formations or study their undisturbed growing process." + mem_ea_uplifter.10.a:0 "Harvest the crystals." + mem_ea_uplifter.10.b:0 "Study the crystals." + + # Finishing the Event Chain + mem_ea_uplifter.11.name:0 "Even More Questions" + mem_ea_uplifter.11.desc:0 "After finishing our investigation, we have gained little if any additional knowledge about the uplifting plans of the complex's builders. As none of the other species still remain, we are left with even more questions. Why did they get no help from the uplifter race? Why did the uplifter race try to uplift them at all? Where did they go?" + mem_ea_uplifter.11.a:0 "We need to find answers!" + + # Half a year later after your scientists worked through all the data you get the coordinates of the homesystem of the uplifter species + mem_ea_uplifter.13.name:0 "Breakthrough" + mem_ea_uplifter.13.desc:0 "After years of hard work, our scientists in the ancient complex on §Y[mem_ea_start.GetName]§! Have managed to restore a heavily damaged part of the facility's data storage. We now have access to previously unreadable data. Among the various records we've recovered is also the location of the home system of the "Orila", as they called themselves. Their empire seems to have been at war with a nebulous aggressor. They seem to have been on the losing end, despite having more advanced technology than their foes. When this outpost was attacked by a hostile fleet, its inhabitants were left with no other choice other than to use the cryo chamber to wait for help - help that apparently never arrived." + mem_ea_uplifter.13.a:0 "Were they defeated?" + + # Points of Interest for Uplifter Homesystem + mem_ea_uplifter_system_5:0 "Home System of the Orila" + mem_ea_uplifter_system_5_desc:0 "Our data indicates that the [mem_ea_uplifter_system_5.GetName] system is the origin of the mysterious uplifter race called the Orila." + + # Entering the Uplifter Homesystem for the First Time + mem_ea_uplifter.14.name:0 "An Ancient Battlefield" + mem_ea_uplifter.14.desc:0 "The arrival in the Halissos system has confirmed what our scientists already assumed: The Orila lost the war. Their system is littered with debris fields.\n\nOur scanners get strange energy readings from one of the system's planets. It seems to be shielded by a highly advanced energy field. We are unable to get any useful data from the planet's surface" + mem_ea_uplifter.14.a:0 "Lets take a closer look." + + # Uplifter Homesystem Event Chain + mem_ea_uplifter_homesystem_chain_title:0 "The Orila" + mem_ea_uplifter_homesystem_chain_desc:0 "We have to find out what happened to this ancient race." + mem_ea_uplifter_homesystem_investigated:0 "Lifted the Mystery" + + # Shielded Homeplanet Investigation + MEM_EA_UPLIFTER_HOMESYSTEM_INVESTIGATION:0 "A Shielded World" + MEM_EA_UPLIFTER_HOMESYSTEM_INVESTIGATION_DESC:0 "Harilla is surrounded by a highly advanced energy field. What does it protect? Might there still be someone alive on the planet?" + + # Dialogue with the AI System of the Uplifter Race + mem_ea_uplifter.15.name:0 "The Last Orila" + mem_ea_uplifter.15.desc_01:0 "Ah... At long last you have finally come." + mem_ea_uplifter.15.desc_02:0 "Greed had poisoned their souls, had barricaded their world with hate, had goose-stepped them into misery and bloodshed. They had developed speed, but had shut themselves in. Machinery that gave them abundance had left them in want. Their knowledge had made them cynical; their cleverness, hard and unkind. They thought too much and felt too little. More than machinery, they needed fellowship. More than cleverness, they needed kindness and gentleness. Without these qualities, their way of life was violent, and they threatened the lives of others." + mem_ea_uplifter.15.a:0 "And we were one of these races you tried to uplift?" + mem_ea_uplifter.15.b:0 "Who are you?" + mem_ea_uplifter.15.b.response:0 "I am Chap'Lin, the last of the Orila. Though I am merely an image of his consciousness and not the person himself. He was once chosen by his people to represent our species to those who would follow in our footsteps." + mem_ea_uplifter.15.c:0 "What exactly are you?" + mem_ea_uplifter.15.c.response:0 "I am an image of the consciousness of the Orila Chap'Lin. I am more than a mere AI but less than a living being. To be what I am is an honour as well as a burden... A burden I readily chose to accept. Since the last of our race passed away, it has been my responsibility to maintain what is left of this world and ensure the continuous function of its planetary barrier shield. But my most important task has been to wait for your arrival." + mem_ea_uplifter.15.d:0 "What happened to your race?" + mem_ea_uplifter.15.d.response:0 "There was a time in which our technological progress outmatched our ability to foresee possible consequences. We recklessly pursued our quest for immortality. Once we became aware of the consequences the damage was already done. Continuous cloning had left our race sterile and slowly succumbing to the inevitable degradation of our gene pool." + mem_ea_uplifter.15.e:0 "Why did you uplift other species?" + mem_ea_uplifter.15.e.response:0 "When we faced our inevitable demise, we saw that there was no other civilisation ready or willing to protect less advanced species against ruthless aggression. So we tried to help such species find their way to the stars so that they would be able to defend themselves and perhaps one day succeed us in our position as protectors." + mem_ea_uplifter.15.f:0 "What was your empire like?" + + # Dialogue second window for longer answer + mem_ea_uplifter.16.name:0 "The Last Orila" + mem_ea_uplifter.16.desc_01:0 "We did not want to have an empire. That was not our way. We did not want to rule or conquer anyone. We would have liked to help everyone if possible. All intelligent life should want to help one another. We all want to live by each other's happiness, not by each other's misery. We don't want to hate and despise one another. We believed that in this universe there was room for everyone, and that our galaxy was rich and could provide for everyone; that the way of life could be free and beautiful. But others lost the way..." + mem_ea_uplifter.16.desc_02:0 "This is true. Your race was among the five most promising of our protégés. Unfortunately, before we could finish what we had begun, we were attacked by those who sought to profit from our growing weakness. Though our technology was vastly superior to theirs, they found strength in numbers while ours dwindled. In the end, we were forced to retreat to our homeworld, which became our prison. From here we had to watch our children fade away. And now all of my people's hopes lie in you and your race." + mem_ea_uplifter.16.a:0 "Lost the way?" + mem_ea_uplifter.16.b:0 "You want us to protect the weak?" + + # Dialogue third and last window with final reward + mem_ea_uplifter.17.name:0 "The Last Orila" + mem_ea_uplifter.17.desc.01:0 "I have observed the development of your civilization. It has hurt me deeply to see you walk the path of war. So much destruction and suffering has already been caused by this. But yet I still see the same great potential in your race that we saw aeons ago. I still have hope that you will live up to this potential and accept your destiny as a protector of life.\n\nWill you accept it and follow our way instead?" + mem_ea_uplifter.17.desc.02:0 "I have observed the development of your civilization. It has hurt me deeply to see you walk a dark path. Fear and intolerance will not lead you to greatness, but only to decline. But yet I still see the same great potential in your race that we saw aeons ago. I still have hope that you will live up to this potential and accept your destiny as a protector of life.\n\nWill you accept it and follow our way instead?" + mem_ea_uplifter.17.desc.03:0 "I have observed the development of your civilization. You have made great advancements through the past years and I am proud of what you have become.\n\nAre you ready to follow our way and take our place as a protector of life?" + mem_ea_uplifter.17.a:0 "We will honour your way." + mem_ea_uplifter.17.a.tooltip:0 "Your empire's government will be changed to a unique form - The Way of the Ancients. You will get a unique civic - The Way - offering a 5% research and 10% government ethic attraction bonus. This civic will be permanent.\n" + mem_ea_uplifter.17.a.response:0 "You have my deep thanks. I will join your fleet leading the last of our ships to assist you. This planet however will self-destruct in a few hours. I cannot risk letting our technology fall into the wrong hands. Too much suffering could be the consequence." + mem_ea_uplifter.17.b:0 "I am sorry, but this is not our way." + # This tooltip is also the tooltip for option c + mem_ea_uplifter.17.b.tooltip:0 "Forge your own destiny.\n\nYour empire gains a 5% bonus to happiness." + # This response is also the response for option c + mem_ea_uplifter.17.b.response:0 "It troubles me to hear that, but I neither can, nor will I force you into another choice. There may be still hope for you to change your mind in the future, but my time is running short. Soon the energy needed to keep this shield active will run out and I cannot allow our technology to fall into the wrong hands - great suffering would be the consequence. This planet will self-destruct in a few hours. I recommend you keep your distance from it. May you live in peace and prosperity. Farewell, [Root.GetSpeciesNamePlural]." + mem_ea_uplifter.17.c:0 "We will not change who we are!" + mem_ea_uplifter.17.d:0 "If this is our destiny, we have to accept it." + mem_ea_uplifter.17.d.tooltip:0 "Your empire's ethics will be changed to materialist/pacifist/xenophile, and your empire's government will be changed to a unique form - The Way of the Ancients. You will get a unique civic - The Way - offering a 5% research and 10% government ethic attraction bonus. This civic will be permanent.\n" + mem_ea_uplifter.17.d.response:0 "I am glad you have decided to follow our way. I will join your fleet leading the last of our ships to assist you. This planet however will self-destruct in a few hours. I cannot risk the suffering that could result from letting our technology fall into the wrong hands." + + # Happiness Modifier + mem_ea_forging_own_destiny:0 "Forging our own Destiny" + mem_ea_knowledge_of_the_ancients:0 "Knowledge of the Ancients" + + # Orila Cruiser + mem_eventship_03:0 "Strike Cruiser" + mem_eventship_03_plural:0 "Strike Cruisers" + + # The Way - Civic + civic_mem_the_way:0 "The Way" + civic_mem_the_way_desc:0 "This society accepted the values and heritage of an ancient precursor civilization to spread the greater good." + + # Way of the Ancients - Government + gov_mem_way_of_the_ancients:0 "Way of the Ancients" + gov_mem_way_of_the_ancients_desc:0 "This government follows in the footsteps of an ancient precursor civilisation to spread the greater good across the galaxy." diff --git a/localisation/mem_extinct_abductors_1_l_russian.yml b/localisation/mem_extinct_abductors_1_l_russian.yml new file mode 100644 index 00000000..660f1ff2 --- /dev/null +++ b/localisation/mem_extinct_abductors_1_l_russian.yml @@ -0,0 +1,216 @@ +l_russian: + + ######################## + # Extinct Abductors + # Code by Malthus + ######################## + + # Initial Anomaly Text + mem_extinct_abductors_category:0 "Ancient Complex" + mem_extinct_abductors_category_desc:0 "Our survey team detected a remote complex of ancient buildings on §Y[From.GetName]§!. No other signs of former colonisation can be found. Our team wishes to investigate this further." + + # Extinct Abductors Anomaly Failure + mem_extinct_abductors.2.name:0 "Ancient Complex" + mem_extinct_abductors.2.desc:0 "Our survey team found nothing of interest. The place was stripped clean of any valuable or interesting information and technology. Whether the former holders left this place in an orderly fashion or some scavengers picked up all of the leftovers afterwards remains unclear." + mem_extinct_abductors.2.a:0 "Ok, let's move on." + + # Extinct Abductors Anomaly Critical Failure + mem_extinct_abductors.3.name:0 "A Noble Sacrifice" + mem_extinct_abductors.3.desc:0 "In the depths of the complex on §Y[From.GetName]§!, our survey team became contaminated with a strange substance that they later discovered to be a dangerous mutagen the former holders of this place had experimented with. Back aboard the ship, several members of the survey team began to transform into twisted abominations, driven to insanity by pain and rage. These mutations spread like wildfire among the members of the crew and as the situation was getting out of control, §Y[Root.GetLeaderName]§!, the chief scientist on board, during [Root.GetHisHer] last moments of remaining sanity, was able to set a collision course with the planet. The following FTL impact destroyed large parts of §Y[From.GetName]§!, including the complex the team had investigated earlier - thus averting any further threat." + mem_extinct_abductors.3.a:0 "What a valiant officer!" + + mem_extinct_abductors.47.desc:0 "If you see this event, something went wrong. It does nothing, but please report the bug to the More Events Mod team" + + ######################## + # Uplifting Race Line + ######################## + + mem_ea_uplifter.100.name:0 "A Lonely Outpost" + mem_ea_uplifter.100.desc:0 "Our survey team just fininished its preliminary exploration of the lone complex on §Y[From.GetName]§!. Unfortunately structural damage prevented them from obtaining any useful information so far. Heavy equipment will be required in order to clear a path through the collapsed sections." + mem_ea_uplifter.100.a:0 "Understood." + + # Excavation site + # initial text + mem_ea_uplifter_digsite_1:0 "A Lonely Outpost" + mem_ea_uplifter_digsite_1_desc:0 "The complex found on §Y[From.Planet.GetName]§! has clearly been subject to orbital bombardment yet its structure remains largely intact. That said, the interior is in bad shape. Collapsed rooms and debris-filled hallways blocked our team's initial investigation. Heavy equipment is required in order to clear and secure a path leading further into the ruin." + # stage 1 + mem_ea_uplifter.102.name:0 "Where did they go?" + mem_ea_uplifter.102.desc:0 "Struggling to navigate through the labyrinth of blocked hallways and half collapsed rooms the excavation team finally reached a section less deteriorated than the previous one. The accessable area gives the impression of a purely civilian living area. So far however, no sign of any clues as to the whereabouts of the original inhabitants has been found.\n\nThe center of the complex houses an enormous elevator shaft reaching far beneath. [Root.GetLeaderName] hopes to find answers down there and prepares to push deeper into the unknown." + mem_ea_uplifter.102.a:0 "Keep on going." + # stage 2 + mem_ea_uplifter.103.name:0 "A Startling Find" + mem_ea_uplifter.103.desc:0 "Deep below the surface our excavation team stands inside a big hall surrounded by thousands of cryopods occupied by the remains of various species lying there for millennia. This isn't everything however...\n\nAt first [Root.GetLeaderName] thought it to be a malfunction in [Root.leader.GetHisHer] scanner. After multiple repetitions and exchanging the instrument yielding the same result we are now faced with even more questions: Why are some of the deceased of §Y[Root.Owner.GetSpeciesAdj]§! origin and how did they end up here?!" + mem_ea_uplifter.103.a:0 "How is this possible?" + # stage 3 + mem_ea_uplifter.104.name:0 "Frozen Past" + mem_ea_uplifter.104.desc:0 "Our scientists have identified at least five species, besides our own, inside the cryopods. The most common one -- a bipedal species of small stature -- is regarded as the builder of this place by our team. The fact that they all lie in the same room raises questions. Were they all in this place out of free will?\n\nFrom what our scientists could reconstruct of the central computer's data memory, the answer seems to be "yes". Our fragmentary information indicates a possibility of this being an enormous uplifting project that was being pursued by this place's owners. They also found the coordinates of the other four species' home planets. We should investigate them while another team stays behind to investigate the remains of the data storage." + mem_ea_uplifter.104.a:0 "Very interesting." + + # Extinct Abductors Anomaly Success + mem_ea_uplifter.1.name:0 "A Startling Find" + mem_ea_uplifter.1.desc:0 "The complex found on §Y[From.GetName]§! has clearly been subject to heavy orbital bombardment yet it is still mostly intact. That said, the interior is in bad shape. Our team struggled to navigate through the labyrinth of blocked hallways and half collapsed rooms. Their efforts were rewarded, however, when they found a big hall situated three levels underground, filled with thousands of cryopods occupied by the remains of various species lying there for millennia. Some of these specimens are of §Y[Root.Owner.GetSpeciesAdj]§! origin!" + mem_ea_uplifter.1.a:0 "How is this possible?" + + # Extinct Abductors Outpost Investigation Project + MEM_EA_UPLIFTER_INVESTIGATION:0 "Frozen Past" + MEM_EA_UPLIFTER_INVESTIGATION_DESC:0 "Our scientists wish to further investigate the mysterious cryo chamber on §Y[From.GetName]§!." + + # Extinct Abductors Outpost Investigation Project Completed #TODO: Test location + mem_ea_uplifter.2.name:0 "Frozen Past" + mem_ea_uplifter.2.desc:0 "Our scientists have identified at least five species, besides our own, inside the cryopods on §Y[From.From.GetName]§!. The most common one -- a bipedal species of small stature -- is regarded as the builder of this place by our team. The fact that they all lie in the same room raises questions. Were they all in this place out of free will?\n\nFrom what our scientists could reconstruct of the central computer's data memory, the answer seems to be "yes". Our fragmentary information indicates a possibility of this being an enormous uplifting project that was being pursued by this place's owners. They also found the coordinates of the other four species' home planets. We should investigate them while another team stays behind to investigate the remains of the data storage." + mem_ea_uplifter.2.a:0 "Very interesting." + + # Uplifter Event Chain + mem_ea_uplifter_chain_title:0 "Origins of the Dead" + mem_ea_uplifter_chain_desc:0 "Find out more about the origins of the other species found in the cryo chamber." + mem_ea_uplifter_worlds_visited:0 "Investigated Origins" + + # Points of Interest for Event Chain + mem_ea_uplifter_system_1:0 "1st System Coordinates" + mem_ea_uplifter_system_1_desc:0 "Data from the cryo chamber indicates that [mem_ea_uplifter_system_1.GetName] may be the planet that one of the cryogenically frozen species originates from." + mem_ea_uplifter_system_2:0 "2nd System Coordinates" + mem_ea_uplifter_system_2_desc:0 "Data from the cryo chamber indicates that [mem_ea_uplifter_system_2.GetName] may be the planet that one of the cryogenically frozen species originates from." + mem_ea_uplifter_system_3:0 "3rd System Coordinates" + mem_ea_uplifter_system_3_desc:0 "Data from the cryo chamber indicates that [mem_ea_uplifter_system_3.GetName] may be the planet that one of the cryogenically frozen species originates from." + mem_ea_uplifter_system_4:0 "4th System Coordinates" + mem_ea_uplifter_system_4_desc:0 "Data from the cryo chamber indicates that [mem_ea_uplifter_system_4.GetName] may be the planet that one of the cryogenically frozen species originates from." + + # Arriving in the 4 Systems and Getting the Coordinates of the Planet and Project + # Toxic World (Project 1) + mem_ea_uplifter.3.name:0 "Arrival at the First Coordinates" + mem_ea_uplifter.3.desc:0 "We have arrived at the first set of coordinates found in the ancient complex's data storage. The coordinates identify a world covered in what seems to be a thick layer of toxic gas. Our science team is ready to begin the survey mission immediately." + mem_ea_uplifter.3.a:0 "Make it so." + # Molten World (Project 2) + mem_ea_uplifter.4.name:0 "Arrival at the Second Coordinates" + mem_ea_uplifter.4.desc:0 "Our ship has just arrived at the coordinates found in the ancient complex's data storage. The ship sensors immediately picked up multiple hostile signals scattered throughout the system. We should prepare for a fight if we wish to reach our destination." + mem_ea_uplifter.4.a:0 "Go on." + # Frozen World (Project 3) + mem_ea_uplifter.5.name:0 "Arrival at the Third Coordinates" + mem_ea_uplifter.5.desc:0 "The coordinates of the third species' home planet led us to a frozen world covered by a kilometres-thick ice shell. We are ready to begin our investigation of this planet." + mem_ea_uplifter.5.a:0 "Understood." + # Barren World (Project 4) Here Some Crystals will spawn to disturb you when doing the project + mem_ea_uplifter.6.name:0 "Arrival at the Fourth Coordinates" + mem_ea_uplifter.6.desc:0 "A brief scan of nearby space after arrival in this system verifies that a barren planet is the homeworld of the fourth species found in the cryo chamber. It does not seem to support any life anymore. Our scientists should investigate this." + mem_ea_uplifter.6.a:0 "Let them start." + + # Projects on the 4 Planets for more Information about the other Species found at the Anomaly + MEM_EA_UPLIFTER_SYSTEM_1_INVESTIGATION:0 "A Toxic World" + MEM_EA_UPLIFTER_SYSTEM_1_INVESTIGATION_DESC:0 "The planet [This.GetName] was once homeworld to a primitive civilisation. What happened to it?" + MEM_EA_UPLIFTER_SYSTEM_2_INVESTIGATION:0 "A Molten World" + MEM_EA_UPLIFTER_SYSTEM_2_INVESTIGATION_DESC:0 "The planet [This.GetName] was once homeworld to a primitive civilisation. What happened to it?" + MEM_EA_UPLIFTER_SYSTEM_3_INVESTIGATION:0 "A Frozen World" + MEM_EA_UPLIFTER_SYSTEM_3_INVESTIGATION_DESC:0 "The planet [This.GetName] was once homeworld to a primitive civilisation. What happened to it?" + MEM_EA_UPLIFTER_SYSTEM_4_INVESTIGATION_01:0 "A Barren World" + MEM_EA_UPLIFTER_SYSTEM_4_INVESTIGATION_01_DESC:0 "The planet [This.GetName] was once homeworld to a primitive civilisation. What happened to it?" + # A giant Space Crystal attacks shortly after the Barren World Investigation + mem_crystal_ship_giant_blue:0 "Ancient Crystal Sovereign" + mem_crystal_ship_giant_blue_plural:0 "Ancient Crystal Sovereigns" + MEM_EA_UPLIFTER_SYSTEM_4_INVESTIGATION_02:0 "Strange Crystals" + MEM_EA_UPLIFTER_SYSTEM_4_INVESTIGATION_02_DESC:0 "Strange Crystals have been found all over §Y[Prev.GetName]§!'s surface. Are they the cause of the primitives' civilization's disappearance?" + + # Finishing the Projects + # Toxic World (Project 1) + mem_ea_uplifter.7.name:0 "Risks of Technology" + mem_ea_uplifter.7.desc:0 "Our science team found numerous ruins on §Y[mem_ea_homeworld_1.GetName]§!. The ruins tell the story of a heavily industrialized civilisation once inhabiting it. Their technological progress did however have a very negative impact on their world's ecosystem. Failing to find adequate countermeasures, they faced a catastrophic breakdown of their own biosphere. Chief scientist §Y[Root.GetLeaderName]§! doubts that this planet will ever be restored to its former state." + mem_ea_uplifter.7.a:0 "Each advancement may contain in itself the germ of doom..." + # Molten World (Project 2) + mem_ea_uplifter.8.name:0 "A Death in Fire" + mem_ea_uplifter.8.desc:0 "§Y[mem_ea_homeworld_2.GetName]§! -- presumably once an inhabited planet -- is now nothing more than a burning wasteland littered with volcanos and rivers of lava, covered in dense smoke, with acid rains pouring down from the sky.\n\nAnd for what? To silence the neverending greed of resource-hungry automatons that know neither mercy nor remorse? This whole system is exceptionally mineral rich and thus must have lured these machines here. They descended on it like a swarm of world eaters. Nothing remains to be learned about the civilisation that once called this planet home." + mem_ea_uplifter.8.a:0 "This could have happened to us as well..." + # Frozen World (Project 3) + mem_ea_uplifter.9.name:0 "A Cosmic Impact" + mem_ea_uplifter.9.desc:0 "§Y[mem_ea_homeworld_3.GetName]§!'s inhabitants became victims of a cataclysmic event that took place here a few thousand years ago. Our scanners revealed traces beneath the planetary ice shell which point to a large-scale impact 8,000 years ago. After the initial fire storm following the impact, winter seems to have become a permanent rather than a transitional state." + mem_ea_uplifter.9.a:0 "There is nothing we can do." + # Barren World (Project 4_01) + mem_ea_uplifter.101.name:0 "An Unbidden Guest" + mem_ea_uplifter.101.desc:0 "§Y[mem_ea_homeworld_4.GetName]§!'s surface is a lifeless wasteland. There is barely anything to find that points to a civilisation having existed here at all.\n\nOur scientists have made an interesting discovery however. There are crystal formations, rarely more than one or two metres in width and height, littering the entire planet's surface, each just a few dozen metres from the next.\n\nShortly after they took samples of one of those formations, the §Y[Root.GetName]§! detected an incoming hostile signal at the edge of the solar system. All personnel remaining on the surface have been recalled to the §Y[Root.GetName]§!, which is ready to leave orbit on your orders." + mem_ea_uplifter.101.a:0 "It will take more than a science ship to handle that creature!" + # Barren World (Project 4_02) Death by Space Crystals + mem_ea_uplifter.10.name:0 "A Crystal Host" + mem_ea_uplifter.10.desc:0 "It remains unclear why the crystalline entity chose this planet to be its host. The results of this decision are however quite obvious. Our science team found only small traces of what was once the dominant species on this planet. Their end was inevitable from the moment the crystal first appeared. Their technology must have been far too primitive for them to possess any means of defence against it. The small crystal formations seem to have exhausted the planet's crust of most useful minerals, thus turning the planet, once lush and very much alive, into a lifeless wasteland.\n\nNow that the giant crystal has been destroyed, our scientists suggest two possible options: We could either harvest these mineral rich crystal formations or study their undisturbed growing process." + mem_ea_uplifter.10.a:0 "Harvest the crystals." + mem_ea_uplifter.10.b:0 "Study the crystals." + + # Finishing the Event Chain + mem_ea_uplifter.11.name:0 "Even More Questions" + mem_ea_uplifter.11.desc:0 "After finishing our investigation, we have gained little if any additional knowledge about the uplifting plans of the complex's builders. As none of the other species still remain, we are left with even more questions. Why did they get no help from the uplifter race? Why did the uplifter race try to uplift them at all? Where did they go?" + mem_ea_uplifter.11.a:0 "We need to find answers!" + + # Half a year later after your scientists worked through all the data you get the coordinates of the homesystem of the uplifter species + mem_ea_uplifter.13.name:0 "Breakthrough" + mem_ea_uplifter.13.desc:0 "After years of hard work, our scientists in the ancient complex on §Y[mem_ea_start.GetName]§! Have managed to restore a heavily damaged part of the facility's data storage. We now have access to previously unreadable data. Among the various records we've recovered is also the location of the home system of the "Orila", as they called themselves. Their empire seems to have been at war with a nebulous aggressor. They seem to have been on the losing end, despite having more advanced technology than their foes. When this outpost was attacked by a hostile fleet, its inhabitants were left with no other choice other than to use the cryo chamber to wait for help - help that apparently never arrived." + mem_ea_uplifter.13.a:0 "Were they defeated?" + + # Points of Interest for Uplifter Homesystem + mem_ea_uplifter_system_5:0 "Home System of the Orila" + mem_ea_uplifter_system_5_desc:0 "Our data indicates that the [mem_ea_uplifter_system_5.GetName] system is the origin of the mysterious uplifter race called the Orila." + + # Entering the Uplifter Homesystem for the First Time + mem_ea_uplifter.14.name:0 "An Ancient Battlefield" + mem_ea_uplifter.14.desc:0 "The arrival in the Halissos system has confirmed what our scientists already assumed: The Orila lost the war. Their system is littered with debris fields.\n\nOur scanners get strange energy readings from one of the system's planets. It seems to be shielded by a highly advanced energy field. We are unable to get any useful data from the planet's surface" + mem_ea_uplifter.14.a:0 "Lets take a closer look." + + # Uplifter Homesystem Event Chain + mem_ea_uplifter_homesystem_chain_title:0 "The Orila" + mem_ea_uplifter_homesystem_chain_desc:0 "We have to find out what happened to this ancient race." + mem_ea_uplifter_homesystem_investigated:0 "Lifted the Mystery" + + # Shielded Homeplanet Investigation + MEM_EA_UPLIFTER_HOMESYSTEM_INVESTIGATION:0 "A Shielded World" + MEM_EA_UPLIFTER_HOMESYSTEM_INVESTIGATION_DESC:0 "Harilla is surrounded by a highly advanced energy field. What does it protect? Might there still be someone alive on the planet?" + + # Dialogue with the AI System of the Uplifter Race + mem_ea_uplifter.15.name:0 "The Last Orila" + mem_ea_uplifter.15.desc_01:0 "Ah... At long last you have finally come." + mem_ea_uplifter.15.desc_02:0 "Greed had poisoned their souls, had barricaded their world with hate, had goose-stepped them into misery and bloodshed. They had developed speed, but had shut themselves in. Machinery that gave them abundance had left them in want. Their knowledge had made them cynical; their cleverness, hard and unkind. They thought too much and felt too little. More than machinery, they needed fellowship. More than cleverness, they needed kindness and gentleness. Without these qualities, their way of life was violent, and they threatened the lives of others." + mem_ea_uplifter.15.a:0 "And we were one of these races you tried to uplift?" + mem_ea_uplifter.15.b:0 "Who are you?" + mem_ea_uplifter.15.b.response:0 "I am Chap'Lin, the last of the Orila. Though I am merely an image of his consciousness and not the person himself. He was once chosen by his people to represent our species to those who would follow in our footsteps." + mem_ea_uplifter.15.c:0 "What exactly are you?" + mem_ea_uplifter.15.c.response:0 "I am an image of the consciousness of the Orila Chap'Lin. I am more than a mere AI but less than a living being. To be what I am is an honour as well as a burden... A burden I readily chose to accept. Since the last of our race passed away, it has been my responsibility to maintain what is left of this world and ensure the continuous function of its planetary barrier shield. But my most important task has been to wait for your arrival." + mem_ea_uplifter.15.d:0 "What happened to your race?" + mem_ea_uplifter.15.d.response:0 "There was a time in which our technological progress outmatched our ability to foresee possible consequences. We recklessly pursued our quest for immortality. Once we became aware of the consequences the damage was already done. Continuous cloning had left our race sterile and slowly succumbing to the inevitable degradation of our gene pool." + mem_ea_uplifter.15.e:0 "Why did you uplift other species?" + mem_ea_uplifter.15.e.response:0 "When we faced our inevitable demise, we saw that there was no other civilisation ready or willing to protect less advanced species against ruthless aggression. So we tried to help such species find their way to the stars so that they would be able to defend themselves and perhaps one day succeed us in our position as protectors." + mem_ea_uplifter.15.f:0 "What was your empire like?" + + # Dialogue second window for longer answer + mem_ea_uplifter.16.name:0 "The Last Orila" + mem_ea_uplifter.16.desc_01:0 "We did not want to have an empire. That was not our way. We did not want to rule or conquer anyone. We would have liked to help everyone if possible. All intelligent life should want to help one another. We all want to live by each other's happiness, not by each other's misery. We don't want to hate and despise one another. We believed that in this universe there was room for everyone, and that our galaxy was rich and could provide for everyone; that the way of life could be free and beautiful. But others lost the way..." + mem_ea_uplifter.16.desc_02:0 "This is true. Your race was among the five most promising of our protégés. Unfortunately, before we could finish what we had begun, we were attacked by those who sought to profit from our growing weakness. Though our technology was vastly superior to theirs, they found strength in numbers while ours dwindled. In the end, we were forced to retreat to our homeworld, which became our prison. From here we had to watch our children fade away. And now all of my people's hopes lie in you and your race." + mem_ea_uplifter.16.a:0 "Lost the way?" + mem_ea_uplifter.16.b:0 "You want us to protect the weak?" + + # Dialogue third and last window with final reward + mem_ea_uplifter.17.name:0 "The Last Orila" + mem_ea_uplifter.17.desc.01:0 "I have observed the development of your civilization. It has hurt me deeply to see you walk the path of war. So much destruction and suffering has already been caused by this. But yet I still see the same great potential in your race that we saw aeons ago. I still have hope that you will live up to this potential and accept your destiny as a protector of life.\n\nWill you accept it and follow our way instead?" + mem_ea_uplifter.17.desc.02:0 "I have observed the development of your civilization. It has hurt me deeply to see you walk a dark path. Fear and intolerance will not lead you to greatness, but only to decline. But yet I still see the same great potential in your race that we saw aeons ago. I still have hope that you will live up to this potential and accept your destiny as a protector of life.\n\nWill you accept it and follow our way instead?" + mem_ea_uplifter.17.desc.03:0 "I have observed the development of your civilization. You have made great advancements through the past years and I am proud of what you have become.\n\nAre you ready to follow our way and take our place as a protector of life?" + mem_ea_uplifter.17.a:0 "We will honour your way." + mem_ea_uplifter.17.a.tooltip:0 "Your empire's government will be changed to a unique form - The Way of the Ancients. You will get a unique civic - The Way - offering a 5% research and 10% government ethic attraction bonus. This civic will be permanent.\n" + mem_ea_uplifter.17.a.response:0 "You have my deep thanks. I will join your fleet leading the last of our ships to assist you. This planet however will self-destruct in a few hours. I cannot risk letting our technology fall into the wrong hands. Too much suffering could be the consequence." + mem_ea_uplifter.17.b:0 "I am sorry, but this is not our way." + # This tooltip is also the tooltip for option c + mem_ea_uplifter.17.b.tooltip:0 "Forge your own destiny.\n\nYour empire gains a 5% bonus to happiness." + # This response is also the response for option c + mem_ea_uplifter.17.b.response:0 "It troubles me to hear that, but I neither can, nor will I force you into another choice. There may be still hope for you to change your mind in the future, but my time is running short. Soon the energy needed to keep this shield active will run out and I cannot allow our technology to fall into the wrong hands - great suffering would be the consequence. This planet will self-destruct in a few hours. I recommend you keep your distance from it. May you live in peace and prosperity. Farewell, [Root.GetSpeciesNamePlural]." + mem_ea_uplifter.17.c:0 "We will not change who we are!" + mem_ea_uplifter.17.d:0 "If this is our destiny, we have to accept it." + mem_ea_uplifter.17.d.tooltip:0 "Your empire's ethics will be changed to materialist/pacifist/xenophile, and your empire's government will be changed to a unique form - The Way of the Ancients. You will get a unique civic - The Way - offering a 5% research and 10% government ethic attraction bonus. This civic will be permanent.\n" + mem_ea_uplifter.17.d.response:0 "I am glad you have decided to follow our way. I will join your fleet leading the last of our ships to assist you. This planet however will self-destruct in a few hours. I cannot risk the suffering that could result from letting our technology fall into the wrong hands." + + # Happiness Modifier + mem_ea_forging_own_destiny:0 "Forging our own Destiny" + mem_ea_knowledge_of_the_ancients:0 "Knowledge of the Ancients" + + # Orila Cruiser + mem_eventship_03:0 "Strike Cruiser" + mem_eventship_03_plural:0 "Strike Cruisers" + + # The Way - Civic + civic_mem_the_way:0 "The Way" + civic_mem_the_way_desc:0 "This society accepted the values and heritage of an ancient precursor civilization to spread the greater good." + + # Way of the Ancients - Government + gov_mem_way_of_the_ancients:0 "Way of the Ancients" + gov_mem_way_of_the_ancients_desc:0 "This government follows in the footsteps of an ancient precursor civilisation to spread the greater good across the galaxy." diff --git a/localisation/mem_extinct_abductors_1_l_simp_chinese.yml b/localisation/mem_extinct_abductors_1_l_simp_chinese.yml new file mode 100644 index 00000000..38141528 --- /dev/null +++ b/localisation/mem_extinct_abductors_1_l_simp_chinese.yml @@ -0,0 +1,216 @@ +l_simp_chinese: + + ######################## + # Extinct Abductors + # Code by Malthus + ######################## + + # Initial Anomaly Text + mem_extinct_abductors_category:0 "Ancient Complex" + mem_extinct_abductors_category_desc:0 "Our survey team detected a remote complex of ancient buildings on §Y[From.GetName]§!. No other signs of former colonisation can be found. Our team wishes to investigate this further." + + # Extinct Abductors Anomaly Failure + mem_extinct_abductors.2.name:0 "Ancient Complex" + mem_extinct_abductors.2.desc:0 "Our survey team found nothing of interest. The place was stripped clean of any valuable or interesting information and technology. Whether the former holders left this place in an orderly fashion or some scavengers picked up all of the leftovers afterwards remains unclear." + mem_extinct_abductors.2.a:0 "Ok, let's move on." + + # Extinct Abductors Anomaly Critical Failure + mem_extinct_abductors.3.name:0 "A Noble Sacrifice" + mem_extinct_abductors.3.desc:0 "In the depths of the complex on §Y[From.GetName]§!, our survey team became contaminated with a strange substance that they later discovered to be a dangerous mutagen the former holders of this place had experimented with. Back aboard the ship, several members of the survey team began to transform into twisted abominations, driven to insanity by pain and rage. These mutations spread like wildfire among the members of the crew and as the situation was getting out of control, §Y[Root.GetLeaderName]§!, the chief scientist on board, during [Root.GetHisHer] last moments of remaining sanity, was able to set a collision course with the planet. The following FTL impact destroyed large parts of §Y[From.GetName]§!, including the complex the team had investigated earlier - thus averting any further threat." + mem_extinct_abductors.3.a:0 "What a valiant officer!" + + mem_extinct_abductors.47.desc:0 "If you see this event, something went wrong. It does nothing, but please report the bug to the More Events Mod team" + + ######################## + # Uplifting Race Line + ######################## + + mem_ea_uplifter.100.name:0 "A Lonely Outpost" + mem_ea_uplifter.100.desc:0 "Our survey team just fininished its preliminary exploration of the lone complex on §Y[From.GetName]§!. Unfortunately structural damage prevented them from obtaining any useful information so far. Heavy equipment will be required in order to clear a path through the collapsed sections." + mem_ea_uplifter.100.a:0 "Understood." + + # Excavation site + # initial text + mem_ea_uplifter_digsite_1:0 "A Lonely Outpost" + mem_ea_uplifter_digsite_1_desc:0 "The complex found on §Y[From.Planet.GetName]§! has clearly been subject to orbital bombardment yet its structure remains largely intact. That said, the interior is in bad shape. Collapsed rooms and debris-filled hallways blocked our team's initial investigation. Heavy equipment is required in order to clear and secure a path leading further into the ruin." + # stage 1 + mem_ea_uplifter.102.name:0 "Where did they go?" + mem_ea_uplifter.102.desc:0 "Struggling to navigate through the labyrinth of blocked hallways and half collapsed rooms the excavation team finally reached a section less deteriorated than the previous one. The accessable area gives the impression of a purely civilian living area. So far however, no sign of any clues as to the whereabouts of the original inhabitants has been found.\n\nThe center of the complex houses an enormous elevator shaft reaching far beneath. [Root.GetLeaderName] hopes to find answers down there and prepares to push deeper into the unknown." + mem_ea_uplifter.102.a:0 "Keep on going." + # stage 2 + mem_ea_uplifter.103.name:0 "A Startling Find" + mem_ea_uplifter.103.desc:0 "Deep below the surface our excavation team stands inside a big hall surrounded by thousands of cryopods occupied by the remains of various species lying there for millennia. This isn't everything however...\n\nAt first [Root.GetLeaderName] thought it to be a malfunction in [Root.leader.GetHisHer] scanner. After multiple repetitions and exchanging the instrument yielding the same result we are now faced with even more questions: Why are some of the deceased of §Y[Root.Owner.GetSpeciesAdj]§! origin and how did they end up here?!" + mem_ea_uplifter.103.a:0 "How is this possible?" + # stage 3 + mem_ea_uplifter.104.name:0 "Frozen Past" + mem_ea_uplifter.104.desc:0 "Our scientists have identified at least five species, besides our own, inside the cryopods. The most common one -- a bipedal species of small stature -- is regarded as the builder of this place by our team. The fact that they all lie in the same room raises questions. Were they all in this place out of free will?\n\nFrom what our scientists could reconstruct of the central computer's data memory, the answer seems to be "yes". Our fragmentary information indicates a possibility of this being an enormous uplifting project that was being pursued by this place's owners. They also found the coordinates of the other four species' home planets. We should investigate them while another team stays behind to investigate the remains of the data storage." + mem_ea_uplifter.104.a:0 "Very interesting." + + # Extinct Abductors Anomaly Success + mem_ea_uplifter.1.name:0 "A Startling Find" + mem_ea_uplifter.1.desc:0 "The complex found on §Y[From.GetName]§! has clearly been subject to heavy orbital bombardment yet it is still mostly intact. That said, the interior is in bad shape. Our team struggled to navigate through the labyrinth of blocked hallways and half collapsed rooms. Their efforts were rewarded, however, when they found a big hall situated three levels underground, filled with thousands of cryopods occupied by the remains of various species lying there for millennia. Some of these specimens are of §Y[Root.Owner.GetSpeciesAdj]§! origin!" + mem_ea_uplifter.1.a:0 "How is this possible?" + + # Extinct Abductors Outpost Investigation Project + MEM_EA_UPLIFTER_INVESTIGATION:0 "Frozen Past" + MEM_EA_UPLIFTER_INVESTIGATION_DESC:0 "Our scientists wish to further investigate the mysterious cryo chamber on §Y[From.GetName]§!." + + # Extinct Abductors Outpost Investigation Project Completed #TODO: Test location + mem_ea_uplifter.2.name:0 "Frozen Past" + mem_ea_uplifter.2.desc:0 "Our scientists have identified at least five species, besides our own, inside the cryopods on §Y[From.From.GetName]§!. The most common one -- a bipedal species of small stature -- is regarded as the builder of this place by our team. The fact that they all lie in the same room raises questions. Were they all in this place out of free will?\n\nFrom what our scientists could reconstruct of the central computer's data memory, the answer seems to be "yes". Our fragmentary information indicates a possibility of this being an enormous uplifting project that was being pursued by this place's owners. They also found the coordinates of the other four species' home planets. We should investigate them while another team stays behind to investigate the remains of the data storage." + mem_ea_uplifter.2.a:0 "Very interesting." + + # Uplifter Event Chain + mem_ea_uplifter_chain_title:0 "Origins of the Dead" + mem_ea_uplifter_chain_desc:0 "Find out more about the origins of the other species found in the cryo chamber." + mem_ea_uplifter_worlds_visited:0 "Investigated Origins" + + # Points of Interest for Event Chain + mem_ea_uplifter_system_1:0 "1st System Coordinates" + mem_ea_uplifter_system_1_desc:0 "Data from the cryo chamber indicates that [mem_ea_uplifter_system_1.GetName] may be the planet that one of the cryogenically frozen species originates from." + mem_ea_uplifter_system_2:0 "2nd System Coordinates" + mem_ea_uplifter_system_2_desc:0 "Data from the cryo chamber indicates that [mem_ea_uplifter_system_2.GetName] may be the planet that one of the cryogenically frozen species originates from." + mem_ea_uplifter_system_3:0 "3rd System Coordinates" + mem_ea_uplifter_system_3_desc:0 "Data from the cryo chamber indicates that [mem_ea_uplifter_system_3.GetName] may be the planet that one of the cryogenically frozen species originates from." + mem_ea_uplifter_system_4:0 "4th System Coordinates" + mem_ea_uplifter_system_4_desc:0 "Data from the cryo chamber indicates that [mem_ea_uplifter_system_4.GetName] may be the planet that one of the cryogenically frozen species originates from." + + # Arriving in the 4 Systems and Getting the Coordinates of the Planet and Project + # Toxic World (Project 1) + mem_ea_uplifter.3.name:0 "Arrival at the First Coordinates" + mem_ea_uplifter.3.desc:0 "We have arrived at the first set of coordinates found in the ancient complex's data storage. The coordinates identify a world covered in what seems to be a thick layer of toxic gas. Our science team is ready to begin the survey mission immediately." + mem_ea_uplifter.3.a:0 "Make it so." + # Molten World (Project 2) + mem_ea_uplifter.4.name:0 "Arrival at the Second Coordinates" + mem_ea_uplifter.4.desc:0 "Our ship has just arrived at the coordinates found in the ancient complex's data storage. The ship sensors immediately picked up multiple hostile signals scattered throughout the system. We should prepare for a fight if we wish to reach our destination." + mem_ea_uplifter.4.a:0 "Go on." + # Frozen World (Project 3) + mem_ea_uplifter.5.name:0 "Arrival at the Third Coordinates" + mem_ea_uplifter.5.desc:0 "The coordinates of the third species' home planet led us to a frozen world covered by a kilometres-thick ice shell. We are ready to begin our investigation of this planet." + mem_ea_uplifter.5.a:0 "Understood." + # Barren World (Project 4) Here Some Crystals will spawn to disturb you when doing the project + mem_ea_uplifter.6.name:0 "Arrival at the Fourth Coordinates" + mem_ea_uplifter.6.desc:0 "A brief scan of nearby space after arrival in this system verifies that a barren planet is the homeworld of the fourth species found in the cryo chamber. It does not seem to support any life anymore. Our scientists should investigate this." + mem_ea_uplifter.6.a:0 "Let them start." + + # Projects on the 4 Planets for more Information about the other Species found at the Anomaly + MEM_EA_UPLIFTER_SYSTEM_1_INVESTIGATION:0 "A Toxic World" + MEM_EA_UPLIFTER_SYSTEM_1_INVESTIGATION_DESC:0 "The planet [This.GetName] was once homeworld to a primitive civilisation. What happened to it?" + MEM_EA_UPLIFTER_SYSTEM_2_INVESTIGATION:0 "A Molten World" + MEM_EA_UPLIFTER_SYSTEM_2_INVESTIGATION_DESC:0 "The planet [This.GetName] was once homeworld to a primitive civilisation. What happened to it?" + MEM_EA_UPLIFTER_SYSTEM_3_INVESTIGATION:0 "A Frozen World" + MEM_EA_UPLIFTER_SYSTEM_3_INVESTIGATION_DESC:0 "The planet [This.GetName] was once homeworld to a primitive civilisation. What happened to it?" + MEM_EA_UPLIFTER_SYSTEM_4_INVESTIGATION_01:0 "A Barren World" + MEM_EA_UPLIFTER_SYSTEM_4_INVESTIGATION_01_DESC:0 "The planet [This.GetName] was once homeworld to a primitive civilisation. What happened to it?" + # A giant Space Crystal attacks shortly after the Barren World Investigation + mem_crystal_ship_giant_blue:0 "Ancient Crystal Sovereign" + mem_crystal_ship_giant_blue_plural:0 "Ancient Crystal Sovereigns" + MEM_EA_UPLIFTER_SYSTEM_4_INVESTIGATION_02:0 "Strange Crystals" + MEM_EA_UPLIFTER_SYSTEM_4_INVESTIGATION_02_DESC:0 "Strange Crystals have been found all over §Y[Prev.GetName]§!'s surface. Are they the cause of the primitives' civilization's disappearance?" + + # Finishing the Projects + # Toxic World (Project 1) + mem_ea_uplifter.7.name:0 "Risks of Technology" + mem_ea_uplifter.7.desc:0 "Our science team found numerous ruins on §Y[mem_ea_homeworld_1.GetName]§!. The ruins tell the story of a heavily industrialized civilisation once inhabiting it. Their technological progress did however have a very negative impact on their world's ecosystem. Failing to find adequate countermeasures, they faced a catastrophic breakdown of their own biosphere. Chief scientist §Y[Root.GetLeaderName]§! doubts that this planet will ever be restored to its former state." + mem_ea_uplifter.7.a:0 "Each advancement may contain in itself the germ of doom..." + # Molten World (Project 2) + mem_ea_uplifter.8.name:0 "A Death in Fire" + mem_ea_uplifter.8.desc:0 "§Y[mem_ea_homeworld_2.GetName]§! -- presumably once an inhabited planet -- is now nothing more than a burning wasteland littered with volcanos and rivers of lava, covered in dense smoke, with acid rains pouring down from the sky.\n\nAnd for what? To silence the neverending greed of resource-hungry automatons that know neither mercy nor remorse? This whole system is exceptionally mineral rich and thus must have lured these machines here. They descended on it like a swarm of world eaters. Nothing remains to be learned about the civilisation that once called this planet home." + mem_ea_uplifter.8.a:0 "This could have happened to us as well..." + # Frozen World (Project 3) + mem_ea_uplifter.9.name:0 "A Cosmic Impact" + mem_ea_uplifter.9.desc:0 "§Y[mem_ea_homeworld_3.GetName]§!'s inhabitants became victims of a cataclysmic event that took place here a few thousand years ago. Our scanners revealed traces beneath the planetary ice shell which point to a large-scale impact 8,000 years ago. After the initial fire storm following the impact, winter seems to have become a permanent rather than a transitional state." + mem_ea_uplifter.9.a:0 "There is nothing we can do." + # Barren World (Project 4_01) + mem_ea_uplifter.101.name:0 "An Unbidden Guest" + mem_ea_uplifter.101.desc:0 "§Y[mem_ea_homeworld_4.GetName]§!'s surface is a lifeless wasteland. There is barely anything to find that points to a civilisation having existed here at all.\n\nOur scientists have made an interesting discovery however. There are crystal formations, rarely more than one or two metres in width and height, littering the entire planet's surface, each just a few dozen metres from the next.\n\nShortly after they took samples of one of those formations, the §Y[Root.GetName]§! detected an incoming hostile signal at the edge of the solar system. All personnel remaining on the surface have been recalled to the §Y[Root.GetName]§!, which is ready to leave orbit on your orders." + mem_ea_uplifter.101.a:0 "It will take more than a science ship to handle that creature!" + # Barren World (Project 4_02) Death by Space Crystals + mem_ea_uplifter.10.name:0 "A Crystal Host" + mem_ea_uplifter.10.desc:0 "It remains unclear why the crystalline entity chose this planet to be its host. The results of this decision are however quite obvious. Our science team found only small traces of what was once the dominant species on this planet. Their end was inevitable from the moment the crystal first appeared. Their technology must have been far too primitive for them to possess any means of defence against it. The small crystal formations seem to have exhausted the planet's crust of most useful minerals, thus turning the planet, once lush and very much alive, into a lifeless wasteland.\n\nNow that the giant crystal has been destroyed, our scientists suggest two possible options: We could either harvest these mineral rich crystal formations or study their undisturbed growing process." + mem_ea_uplifter.10.a:0 "Harvest the crystals." + mem_ea_uplifter.10.b:0 "Study the crystals." + + # Finishing the Event Chain + mem_ea_uplifter.11.name:0 "Even More Questions" + mem_ea_uplifter.11.desc:0 "After finishing our investigation, we have gained little if any additional knowledge about the uplifting plans of the complex's builders. As none of the other species still remain, we are left with even more questions. Why did they get no help from the uplifter race? Why did the uplifter race try to uplift them at all? Where did they go?" + mem_ea_uplifter.11.a:0 "We need to find answers!" + + # Half a year later after your scientists worked through all the data you get the coordinates of the homesystem of the uplifter species + mem_ea_uplifter.13.name:0 "Breakthrough" + mem_ea_uplifter.13.desc:0 "After years of hard work, our scientists in the ancient complex on §Y[mem_ea_start.GetName]§! Have managed to restore a heavily damaged part of the facility's data storage. We now have access to previously unreadable data. Among the various records we've recovered is also the location of the home system of the "Orila", as they called themselves. Their empire seems to have been at war with a nebulous aggressor. They seem to have been on the losing end, despite having more advanced technology than their foes. When this outpost was attacked by a hostile fleet, its inhabitants were left with no other choice other than to use the cryo chamber to wait for help - help that apparently never arrived." + mem_ea_uplifter.13.a:0 "Were they defeated?" + + # Points of Interest for Uplifter Homesystem + mem_ea_uplifter_system_5:0 "Home System of the Orila" + mem_ea_uplifter_system_5_desc:0 "Our data indicates that the [mem_ea_uplifter_system_5.GetName] system is the origin of the mysterious uplifter race called the Orila." + + # Entering the Uplifter Homesystem for the First Time + mem_ea_uplifter.14.name:0 "An Ancient Battlefield" + mem_ea_uplifter.14.desc:0 "The arrival in the Halissos system has confirmed what our scientists already assumed: The Orila lost the war. Their system is littered with debris fields.\n\nOur scanners get strange energy readings from one of the system's planets. It seems to be shielded by a highly advanced energy field. We are unable to get any useful data from the planet's surface" + mem_ea_uplifter.14.a:0 "Lets take a closer look." + + # Uplifter Homesystem Event Chain + mem_ea_uplifter_homesystem_chain_title:0 "The Orila" + mem_ea_uplifter_homesystem_chain_desc:0 "We have to find out what happened to this ancient race." + mem_ea_uplifter_homesystem_investigated:0 "Lifted the Mystery" + + # Shielded Homeplanet Investigation + MEM_EA_UPLIFTER_HOMESYSTEM_INVESTIGATION:0 "A Shielded World" + MEM_EA_UPLIFTER_HOMESYSTEM_INVESTIGATION_DESC:0 "Harilla is surrounded by a highly advanced energy field. What does it protect? Might there still be someone alive on the planet?" + + # Dialogue with the AI System of the Uplifter Race + mem_ea_uplifter.15.name:0 "The Last Orila" + mem_ea_uplifter.15.desc_01:0 "Ah... At long last you have finally come." + mem_ea_uplifter.15.desc_02:0 "Greed had poisoned their souls, had barricaded their world with hate, had goose-stepped them into misery and bloodshed. They had developed speed, but had shut themselves in. Machinery that gave them abundance had left them in want. Their knowledge had made them cynical; their cleverness, hard and unkind. They thought too much and felt too little. More than machinery, they needed fellowship. More than cleverness, they needed kindness and gentleness. Without these qualities, their way of life was violent, and they threatened the lives of others." + mem_ea_uplifter.15.a:0 "And we were one of these races you tried to uplift?" + mem_ea_uplifter.15.b:0 "Who are you?" + mem_ea_uplifter.15.b.response:0 "I am Chap'Lin, the last of the Orila. Though I am merely an image of his consciousness and not the person himself. He was once chosen by his people to represent our species to those who would follow in our footsteps." + mem_ea_uplifter.15.c:0 "What exactly are you?" + mem_ea_uplifter.15.c.response:0 "I am an image of the consciousness of the Orila Chap'Lin. I am more than a mere AI but less than a living being. To be what I am is an honour as well as a burden... A burden I readily chose to accept. Since the last of our race passed away, it has been my responsibility to maintain what is left of this world and ensure the continuous function of its planetary barrier shield. But my most important task has been to wait for your arrival." + mem_ea_uplifter.15.d:0 "What happened to your race?" + mem_ea_uplifter.15.d.response:0 "There was a time in which our technological progress outmatched our ability to foresee possible consequences. We recklessly pursued our quest for immortality. Once we became aware of the consequences the damage was already done. Continuous cloning had left our race sterile and slowly succumbing to the inevitable degradation of our gene pool." + mem_ea_uplifter.15.e:0 "Why did you uplift other species?" + mem_ea_uplifter.15.e.response:0 "When we faced our inevitable demise, we saw that there was no other civilisation ready or willing to protect less advanced species against ruthless aggression. So we tried to help such species find their way to the stars so that they would be able to defend themselves and perhaps one day succeed us in our position as protectors." + mem_ea_uplifter.15.f:0 "What was your empire like?" + + # Dialogue second window for longer answer + mem_ea_uplifter.16.name:0 "The Last Orila" + mem_ea_uplifter.16.desc_01:0 "We did not want to have an empire. That was not our way. We did not want to rule or conquer anyone. We would have liked to help everyone if possible. All intelligent life should want to help one another. We all want to live by each other's happiness, not by each other's misery. We don't want to hate and despise one another. We believed that in this universe there was room for everyone, and that our galaxy was rich and could provide for everyone; that the way of life could be free and beautiful. But others lost the way..." + mem_ea_uplifter.16.desc_02:0 "This is true. Your race was among the five most promising of our protégés. Unfortunately, before we could finish what we had begun, we were attacked by those who sought to profit from our growing weakness. Though our technology was vastly superior to theirs, they found strength in numbers while ours dwindled. In the end, we were forced to retreat to our homeworld, which became our prison. From here we had to watch our children fade away. And now all of my people's hopes lie in you and your race." + mem_ea_uplifter.16.a:0 "Lost the way?" + mem_ea_uplifter.16.b:0 "You want us to protect the weak?" + + # Dialogue third and last window with final reward + mem_ea_uplifter.17.name:0 "The Last Orila" + mem_ea_uplifter.17.desc.01:0 "I have observed the development of your civilization. It has hurt me deeply to see you walk the path of war. So much destruction and suffering has already been caused by this. But yet I still see the same great potential in your race that we saw aeons ago. I still have hope that you will live up to this potential and accept your destiny as a protector of life.\n\nWill you accept it and follow our way instead?" + mem_ea_uplifter.17.desc.02:0 "I have observed the development of your civilization. It has hurt me deeply to see you walk a dark path. Fear and intolerance will not lead you to greatness, but only to decline. But yet I still see the same great potential in your race that we saw aeons ago. I still have hope that you will live up to this potential and accept your destiny as a protector of life.\n\nWill you accept it and follow our way instead?" + mem_ea_uplifter.17.desc.03:0 "I have observed the development of your civilization. You have made great advancements through the past years and I am proud of what you have become.\n\nAre you ready to follow our way and take our place as a protector of life?" + mem_ea_uplifter.17.a:0 "We will honour your way." + mem_ea_uplifter.17.a.tooltip:0 "Your empire's government will be changed to a unique form - The Way of the Ancients. You will get a unique civic - The Way - offering a 5% research and 10% government ethic attraction bonus. This civic will be permanent.\n" + mem_ea_uplifter.17.a.response:0 "You have my deep thanks. I will join your fleet leading the last of our ships to assist you. This planet however will self-destruct in a few hours. I cannot risk letting our technology fall into the wrong hands. Too much suffering could be the consequence." + mem_ea_uplifter.17.b:0 "I am sorry, but this is not our way." + # This tooltip is also the tooltip for option c + mem_ea_uplifter.17.b.tooltip:0 "Forge your own destiny.\n\nYour empire gains a 5% bonus to happiness." + # This response is also the response for option c + mem_ea_uplifter.17.b.response:0 "It troubles me to hear that, but I neither can, nor will I force you into another choice. There may be still hope for you to change your mind in the future, but my time is running short. Soon the energy needed to keep this shield active will run out and I cannot allow our technology to fall into the wrong hands - great suffering would be the consequence. This planet will self-destruct in a few hours. I recommend you keep your distance from it. May you live in peace and prosperity. Farewell, [Root.GetSpeciesNamePlural]." + mem_ea_uplifter.17.c:0 "We will not change who we are!" + mem_ea_uplifter.17.d:0 "If this is our destiny, we have to accept it." + mem_ea_uplifter.17.d.tooltip:0 "Your empire's ethics will be changed to materialist/pacifist/xenophile, and your empire's government will be changed to a unique form - The Way of the Ancients. You will get a unique civic - The Way - offering a 5% research and 10% government ethic attraction bonus. This civic will be permanent.\n" + mem_ea_uplifter.17.d.response:0 "I am glad you have decided to follow our way. I will join your fleet leading the last of our ships to assist you. This planet however will self-destruct in a few hours. I cannot risk the suffering that could result from letting our technology fall into the wrong hands." + + # Happiness Modifier + mem_ea_forging_own_destiny:0 "Forging our own Destiny" + mem_ea_knowledge_of_the_ancients:0 "Knowledge of the Ancients" + + # Orila Cruiser + mem_eventship_03:0 "Strike Cruiser" + mem_eventship_03_plural:0 "Strike Cruisers" + + # The Way - Civic + civic_mem_the_way:0 "The Way" + civic_mem_the_way_desc:0 "This society accepted the values and heritage of an ancient precursor civilization to spread the greater good." + + # Way of the Ancients - Government + gov_mem_way_of_the_ancients:0 "Way of the Ancients" + gov_mem_way_of_the_ancients_desc:0 "This government follows in the footsteps of an ancient precursor civilisation to spread the greater good across the galaxy." diff --git a/localisation/mem_flight_recorder_l_braz_por.yml b/localisation/mem_flight_recorder_l_braz_por.yml new file mode 100644 index 00000000..3a4f3480 --- /dev/null +++ b/localisation/mem_flight_recorder_l_braz_por.yml @@ -0,0 +1,19 @@ +l_braz_por: + + #Base + mem_flight_recorder_category:0 "Unidentified Signals" + mem_flight_recorder_category_desc:0 "We are picking up repeating signals originating from §Y[Root.GetName]§!, presumably a distress signal or locator beacon." + + #Success + mem_flight_recorder.1.name:0 "Flight Recorder" + mem_flight_recorder.1.desc:0 "§Y[Root.GetName]§! has intercepted and recovered a small device orbiting §Y[From.GetName]§!.\n\nJudging by the extracted data, it's a flight recorder from a military cruiser, jettisoned right before the ship was driven straight into the star by armed raiders.\n\nDepending on which set of voices we listen to on the interior cabin recordings, these hijackers were either freedom fighters or nationalist fanatics. The defending crew describes the intruders as terrorists who seek to disrupt the fragile galactic peace in a cruel retaliation for having their nation's wanton aggression contained; the boarding party presents themselves as liberators who are willing to give their lives to free their people from the yoke of imperialist oppression that has been forced upon them by treacherous neighbours.\n\nEither way, the raw stream of flight data could be useful in research of our own." + + #Failure + mem_flight_recorder.2.name:0 "Signal Lost" + mem_flight_recorder.2.desc:0 "§Y[Root.GetName]§! was unable to isolate and track the signal again. Its source is likely lost forever." + + mem_flight_recorder.dissapointing:0 "Disappointing" + + #Critical Failure + mem_flight_recorder.3.name:0 "Booby Trap" + mem_flight_recorder.3.desc:0 "Soon after the ship salvaged a small device orbiting §Y[From.GetName]§!, we lost contact with them. It appears the device was rigged to explode when brought aboard a spacecraft, likely as some sort of booby trap." diff --git a/localisation/mem_flight_recorder_l_polish.yml b/localisation/mem_flight_recorder_l_polish.yml new file mode 100644 index 00000000..bee13eba --- /dev/null +++ b/localisation/mem_flight_recorder_l_polish.yml @@ -0,0 +1,19 @@ +l_polish: + + #Base + mem_flight_recorder_category:0 "Unidentified Signals" + mem_flight_recorder_category_desc:0 "We are picking up repeating signals originating from §Y[Root.GetName]§!, presumably a distress signal or locator beacon." + + #Success + mem_flight_recorder.1.name:0 "Flight Recorder" + mem_flight_recorder.1.desc:0 "§Y[Root.GetName]§! has intercepted and recovered a small device orbiting §Y[From.GetName]§!.\n\nJudging by the extracted data, it's a flight recorder from a military cruiser, jettisoned right before the ship was driven straight into the star by armed raiders.\n\nDepending on which set of voices we listen to on the interior cabin recordings, these hijackers were either freedom fighters or nationalist fanatics. The defending crew describes the intruders as terrorists who seek to disrupt the fragile galactic peace in a cruel retaliation for having their nation's wanton aggression contained; the boarding party presents themselves as liberators who are willing to give their lives to free their people from the yoke of imperialist oppression that has been forced upon them by treacherous neighbours.\n\nEither way, the raw stream of flight data could be useful in research of our own." + + #Failure + mem_flight_recorder.2.name:0 "Signal Lost" + mem_flight_recorder.2.desc:0 "§Y[Root.GetName]§! was unable to isolate and track the signal again. Its source is likely lost forever." + + mem_flight_recorder.dissapointing:0 "Disappointing" + + #Critical Failure + mem_flight_recorder.3.name:0 "Booby Trap" + mem_flight_recorder.3.desc:0 "Soon after the ship salvaged a small device orbiting §Y[From.GetName]§!, we lost contact with them. It appears the device was rigged to explode when brought aboard a spacecraft, likely as some sort of booby trap." diff --git a/localisation/mem_flight_recorder_l_simp_chinese.yml b/localisation/mem_flight_recorder_l_simp_chinese.yml new file mode 100644 index 00000000..90a558f7 --- /dev/null +++ b/localisation/mem_flight_recorder_l_simp_chinese.yml @@ -0,0 +1,19 @@ +l_simp_chinese: + + #Base + mem_flight_recorder_category:0 "Unidentified Signals" + mem_flight_recorder_category_desc:0 "We are picking up repeating signals originating from §Y[Root.GetName]§!, presumably a distress signal or locator beacon." + + #Success + mem_flight_recorder.1.name:0 "Flight Recorder" + mem_flight_recorder.1.desc:0 "§Y[Root.GetName]§! has intercepted and recovered a small device orbiting §Y[From.GetName]§!.\n\nJudging by the extracted data, it's a flight recorder from a military cruiser, jettisoned right before the ship was driven straight into the star by armed raiders.\n\nDepending on which set of voices we listen to on the interior cabin recordings, these hijackers were either freedom fighters or nationalist fanatics. The defending crew describes the intruders as terrorists who seek to disrupt the fragile galactic peace in a cruel retaliation for having their nation's wanton aggression contained; the boarding party presents themselves as liberators who are willing to give their lives to free their people from the yoke of imperialist oppression that has been forced upon them by treacherous neighbours.\n\nEither way, the raw stream of flight data could be useful in research of our own." + + #Failure + mem_flight_recorder.2.name:0 "Signal Lost" + mem_flight_recorder.2.desc:0 "§Y[Root.GetName]§! was unable to isolate and track the signal again. Its source is likely lost forever." + + mem_flight_recorder.dissapointing:0 "Disappointing" + + #Critical Failure + mem_flight_recorder.3.name:0 "Booby Trap" + mem_flight_recorder.3.desc:0 "Soon after the ship salvaged a small device orbiting §Y[From.GetName]§!, we lost contact with them. It appears the device was rigged to explode when brought aboard a spacecraft, likely as some sort of booby trap." diff --git a/localisation/mem_food_constructor_l_braz_por.yml b/localisation/mem_food_constructor_l_braz_por.yml new file mode 100644 index 00000000..1113c7b7 --- /dev/null +++ b/localisation/mem_food_constructor_l_braz_por.yml @@ -0,0 +1,204 @@ +l_braz_por: + mem_food_constructor_chain_title:0 "Food Constructor" + mem_food_constructor_chain_desc:0 "A strange alien device in our possession is churning out food dust at ever increasing speeds with no end in sight. We need to find a way to stop it before it is too late." + + mem_food_constructor_modifier_1:0 "Food Dust" + mem_food_constructor_modifier_1_desc:0 "This planet houses an alien machine that constantly produces nutritious dust for locals to consume." + + mem_food_constructor_modifier_2:0 "Food Dust Overflow" + mem_food_constructor_modifier_2_desc:0 "The planet is dangerously close to being buried under the food constructor's produce. A thin grey dust is flooding the areas surrounding it while winds create unprecedented nutritious dust storms." + + mem_food_constructor_modifier_3:0 "Food Dust Everywhere" + mem_food_constructor_modifier_3_desc:0 "A thin layer of food dust has covered the entire planetary surface, and the food constructor is draining the energy grid to increase its output with every moment. Edible as the dust is, the blessing has turned into a terrible curse for local population." + + mem_food_constructor_modifier_4:0 "Rising Food Tide" + mem_food_constructor_modifier_4_desc:0 "The food constructor has buried the entire planet with at least a kilometer of food dust. Locals will never have to go hungry again, but they can hardly travel anywhere at all." + + mem_food_constructor_modifier_5:0 "The Dust has Settled" + mem_food_constructor_modifier_5_desc:0 "With the food constructor shut down for good, life on the planet is returning back to normal. The layer of decomposing dust has proven to be a very good fertilizer and is making the entire planetary ecosystem flourish." + + mem_food_constructor.1.name:0 "A Puzzling Discovery" + mem_food_constructor.1.desc:0 "One of the colonists on §Y[Root.GetName]§! made a puzzling discovery when he stumbled upon a massive alien artefact on the outskirts of the settlement. After accidentally activating it, he noticed it produced fine grey dust. Further analysis revealed that this dust is harmless and, in fact, is very nutritious food fit for consumption by almost any organism. This promises major benefits for the local population and the [Owner.GetName] as a whole." + mem_food_constructor.1.desc.machine:0 "One of the surveyor drones on §Y[Root.GetName]§! has encountered an alien artefact of undetermined origin in the wilderness. During the initial examination, it was somehow activated and began producing fine grey dust. Preliminary analysis indicates that this dust is not hazardous in any way and contains significant amount of chemical energy. However, processing it is not efficient enough for it to be viable to plug it into the power grid." + mem_food_constructor.1.desc.hive:0 "One of the surveyor drones on §Y[Root.GetName]§! has encountered an alien artefact of undetermined origin in the wilderness. During the initial examination, it was somehow activated and began producing fine grey dust. Further analysis has revealed that this dust is harmless and, in fact, is very nutritious food fit for consumption by almost any organism. This promises major benefits for the local population and the [Owner.GetName] as a whole." + mem_food_constructor.1a:0 "Interesting." + mem_food_constructor.1b:0 "This a gift from an alien intelligence." + mem_food_constructor.1c:0 "Careful, it might be booby-trapped." + mem_food_constructor.1d:0 "Truly a divine blessing." + mem_food_constructor.1e:0 "We should not trust alien technology." + mem_food_constructor.1.machine:0 "Further examination is required." + mem_food_constructor.1.tooltip:0 "Food production on §Y[Root.GetName]§! increases." + + mem_food_constructor.2.name:0 "Dust Production Overflow on [Root.GetName]" + mem_food_constructor.2.desc:0 "Alarming reports from §Y[Root.GetName]§! show an ever growing output from the food constructor. It has reached the level where the population can no longer eat the food produced or ship it off-world fast enough. Attempts to shut the device down have proven futile; decoded inscriptions on the constructor mention a §Y"Reesan Key"§! as a means to deactivate it. However, we possess no such thing. Attempts to destroy the machine have also proven futile - its hull seems tougher than any artificial material we know of. Landfills are threatening to overflow, and people are fleeing districts surrounding the building where the machine is housed." + mem_food_constructor.2.desc.machine:0 "Continued monitoring of the object designated "food constructor" on §Y[Root.GetName]§! shows an ever growing output of the dust. Production has reached the level where our drones can no longer clear it fast enough. Attempts to shut the device down have proven futile; decoded inscriptions on the constructor mention a §Y"Reesan Key"§! as a means to deactivate it. However, we possess no such thing. Attempts to destroy the machine have also proven futile - its hull seems tougher than any artificial material we know of. Landfills are threatening to overflow, and facilities adjacent to the object's housing have had to be abandoned as they can no longer function under such conditions." + mem_food_constructor.2.desc.hive:0 "Alarming reports from §Y[Root.GetName]§! show an ever growing output from the food constructor. It has reached the level where our drones can no longer eat the food produced or ship it off-world fast enough. Attempts to shut the device down have proven futile; decoded inscriptions on the constructor mention a §Y"Reesan Key"§! as a means to deactivate it. However, we possess no such thing. Attempts to destroy the machine have also proven futile - its hull seems tougher than any artificial material we know of. Landfills are threatening to overflow, and drones are being forced out of districts surrounding the building where the machine is housed." + mem_food_constructor.2a:0 "We need to find a way to shut it down!" + mem_food_constructor.2b:0 "What happened to the good old "OFF" button?" + mem_food_constructor.2c:0 "We should not have trusted alien technology." + mem_food_constructor.2.tooltip:0 "§Y[Root.GetName]§! starts experiencing difficulties." + + mem_food_constructor.3.name:0 "[Root.GetName] is Drowning in Food" + mem_food_constructor.3.desc:0 "Local authorities on [Root.GetName] have officially given up on attempts to contain the situation. The ever-growing output of food has overwhelmed all attempts to dispose of it in landfills or carry it off-world. The entire planet is grey with a thick layer of food dust. What is worse is that the constructor appears to draw energy from the local grid, hampering the grid's and thus the entire planetary economy's performance." + mem_food_constructor.3.desc.machine:0 "Analysis of the situation developing on [Root.GetName] is conclusive - it's hopeless. The ever-growing output of dust has overwhelmed all attempts to dispose of it in landfills or carry it off-world. The entire planet is grey with a thick layer of food dust. What is worse is that the constructor appears to draw energy from the local grid, hampering the grid's and thus the entire planetary economy's performance." + mem_food_constructor.3.desc.hive:0 "It is clear that situation on [Root.GetName] has become dire indeed. The ever-growing output of dust has overwhelmed all attempts to dispose of it in landfills or carry it off-world. The entire planet is grey with a thick layer of food dust. What is worse is that the constructor appears to draw energy from the local grid, hampering the grid's and thus the entire planetary economy's performance." + mem_food_constructor.3a:0 "This is a disaster!" + mem_food_constructor.3b:0 "What has science done?!" + mem_food_constructor.3c:0 "We should §RNOT§! have trusted alien technology!" + mem_food_constructor.3d:0 "Looks like it didn't even have to be booby-trapped." + mem_food_constructor.3e:0 "A tragic oversight on the creators' part, for sure." + mem_food_constructor.3.tooltip:0 "Life on §Y[Root.GetName]§! becomes more difficult." + + mem_food_constructor.4.name:0 "Food Tide" + mem_food_constructor.4.desc:0 "Life on §Y[Root.GetName]§! has turned into a constant race against the rising food tide, forcing the population to constantly move to new heights to escape the ever growing output of the food constructor. Most of the planet's industry has chocked on the fine grey dust covering the planet." + mem_food_constructor.4.desc.machine:0 "Daily operations on §Y[Root.GetName]§! have turned into a constant race against the rising food tide, forcing units to constantly move to new heights to escape the ever growing output of the food constructor. Most of the planet's industry has chocked on the fine grey dust covering the planet." + mem_food_constructor.4a:0 "Please make it stop!" + mem_food_constructor.4.machine:0 "Unacceptable." + mem_food_constructor.4.tooltip:0 "Almost all society functions on §Y[Root.GetName]§! are completely paralyzed." + + mem_food_constructor.5.name:0 "Possible Reesan Key Lead" + mem_food_constructor.5.desc:0 "Our long-range sensors have picked up a faint energy signal resembling the energy signature of a working food constructor similar to the one in our possession. Although whoever operated it is likely long gone, there might be a clue left behind that can help us locate the elusive §YReesan Key§!." + mem_food_constructor.5a:0 "We need to investigate this as soon as possible!" + + mem_food_constructor_poi1:0 "Food Constructor's Signature" + mem_food_constructor_poi1_desc:0 "Energy signatures we picked up recently originate from this system. Perhaps we can find the creators of the food constructor. Or at least a clue..." + + mem_food_constructor.6.name:0 "We Are at the Site" + mem_food_constructor.6.desc:0 "Energy trails have led to the §Y[From.GetName]§! System. Very faint energy signatures of a working food constructor seem to be concentrated around one of the system's planets." + mem_food_constructor.6a:0 "We'd better check it out." + + MEM_FOOD_CONSTRUCTOR_CRASHSITE:0 "Planetary Investigation" + MEM_FOOD_CONSTRUCTOR_CRASHSITE_DESC:0 "Faint energy signatures suggest that a food constructor was once operational nearby. We might find vital clues about how to turn it off." + + mem_food_constructor.7.name:0 "We are Getting Closer" + mem_food_constructor.7.desc:0 "Following the ancient energy trail, we eventually found a massive cargo ship that crashed on a desolate world. It appears that its crew tried to tow a constructor, still welded to the ship's hull, into a star, only to have their systems drained of energy mid-flight by the constructor. The dead ship drifted aimlessly for some time until it was caught in this planet's gravity and eventually crashed on its surface.\n\nThe small amounts of data we were able to pull from the dead flight computers revealed that the original mission was to deliver the constructor to an asteroid base in the hope that a reclusive alien researcher who owned it would be able to deactivate the constructor. We have copied the coordinates of the base." + mem_food_constructor.7a:0 "We might still have a chance." + + mem_food_constructor_poi2:0 "Reclusive Scientist" + mem_food_constructor_poi2_desc:0 "A ship we found was on its way to see a reclusive scientist. We should pay him a visit." + + mem_food_constructor.8.name:0 "Solitude System" + mem_food_constructor.8.desc:0 "We have arrived at the set of coordinates where the lab of scientists studying food constructors was once operating. If the flight path was correct, his base should be within the large asteroid." + mem_food_constructor.8a:0 "We should pay him a visit." + + MEM_FOOD_CONSTRUCTOR_RECLUSE:0 "Asteroid Base Investigation" + MEM_FOOD_CONSTRUCTOR_RECLUSE_DESC:0 "A scientist studying food constructors was once operating from an asteroid base. We should see if he left any clues behind." + + mem_food_constructor.9.name:0 "Asteroid Base" + mem_food_constructor.9.desc:0 "Our scientists have successfully located an asteroid that was hollowed out to house some sort of research station and habitat. Its systems are drained of energy just like the ship before it, while its interior is filled with long-expired food dust. \n\nUsing miniature drills, our science team has successfully dug into the core of the facility and managed to locate the former owner of the station, his remains well-preserved in the dust. They managed to extract some data from his digital assistant. It appears he was experimenting on one of the food constructors in an attempt to find a way to shut it down when a sudden spike of production breached the containment and suffocated him. \n\nAlthough he was not able to turn the constructor off, he appears to have deduced the location where the designers of the constructor operated." + mem_food_constructor.9.desc.machine:0 "Our research units have successfully located an asteroid that was hollowed out to house some sort of research station and habitat. Its systems are drained of energy just like the ship before it, while its interior is filled with long-expired food dust. \n\nSpecialized drilling units have successfully made their way into the core of the facility and managed to locate the former owner of the station, his remains well-preserved in the dust. They managed to extract some data from his digital assistant. It appears he was experimenting on one of the food constructors in an attempt to find a way to shut it down when a sudden spike of production breached the containment and suffocated him. \n\nAlthough he was not able to turn the constructor off, he appears to have deduced the location where the designers of the constructor operated." + mem_food_constructor.9.desc.hive:0 "Our research drones have successfully located an asteroid that was hollowed out to house some sort of research station and habitat. Its systems are drained of energy just like the ship before it, while its interior is filled with long-expired food dust. \n\nUsing miniature drills our science team has successfully dug into the core of the facility and managed to locate the former owner of the station, his remains well-preserved in the dust. They managed to extract some data from his digital assistant. It appears he was experimenting on one of the food constructors in an attempt to find a way to shut it down when a sudden spike of production breached the containment and suffocated him. \n\nAlthough he was not able to turn the constructor off, he appears to have deduced the location where the designers of the constructor operated." + mem_food_constructor.9a:0 "The Reesan Key is almost within our grasp!" + + mem_food_constructor_poi3:0 "Reesan Operations" + mem_food_constructor_poi3_desc:0 "The elusive Reesans once operated from this system. They might still be there." + + mem_food_constructor.10.name:0 "Reesan Operations" + mem_food_constructor.10.desc:0 "We have arrived at the system identified by the dead researcher. A massive ring world spans the system, but it is badly damaged. A powerful technological race definitely once flourished here, but this place clearly is not in working condition anymore. Nonetheless, one section of the badly damaged ring world is still in a reasonable condition. \n\nIf we are find the §YReesan Key§! anywhere, it will be there. \n\nHowever, not everything is cold and dead. We are detecting a fleet of powerful automatic ships in the system. They are hailing us." + + mem_food_constructor.11.desc:0 "We have arrived at the system identified by the dead researcher. A massive ring world spans the system, but it is badly damaged. A powerful technological race definitely once flourished here, but this place clearly is not in working condition anymore. Nonetheless, one section of the badly damaged ring world is still in a reasonable condition. \n\nIf we are find the §YReesan Key§! anywhere, it will be there." + mem_food_constructor.11a:0 "Excellent, let us proceed." + + mem_food_constructor.12.name:0 "Welcome to Reesan Operations!" + mem_food_constructor.12.desc:0 "Thank you for visiting our centre for customer assistance and support. Unfortunately, our certified services are not available right now, so please keep your distance until the manager arrives from another world to assist you. Please do not approach the facility or you will be destroyed.\n\nThis automatic message was brought to you by §MReesan Matter Constructors and Deconstructors§!. \nReesan Matter Constructors and Deconstructors: The past was terrible; this is why we invented the future." + + mem_food_constructor.12a:0 "How long until your manager arrives?" + mem_food_constructor.12a.response:0 "Our services have been suspended for §RINTEGER_OVERFLOW§! years as of the moment, which is slightly longer than usual. I apologize for that. But I assure you, the manager will arrive shortly. In the meantime, please tell me if I can make your wait more comfortable. \n\nWhen such a situation arises, we usually offer our clients special cookies made with our own traditional recipe. Unfortunately, right now we can only offer you §RPETRIFIED_DUST§!. Would you like some?" + + mem_food_constructor.12b:0 "Why were your operations suspended?" + mem_food_constructor.12b.response:0 "I'm sorry, but I'm afraid I cannot disclose this information. Try asking one of our managers when he arrives." + + mem_food_constructor.12c:0 "Do you have a Reesan Key?" + mem_food_constructor.12c.response: "Of course. If you have misplaced or damaged your Reesan key in the first 100 years after purchasing one of our products, you are entitled to a free replacement. Just provide one of our managers with your name and proof of purchase, and you will receive your replacement shortly. \n\nIf you have already received your free replacement, please contact our managers for up-to-date information on replacement costs." + + mem_food_constructor.12d:0 "There must be a way for us to resolve this peacefully." + mem_food_constructor.12d.response:0 "There is. Just wait for our manager and you will be provided with any assistance you need with as few violent altercations as possible." + + mem_food_constructor.12e:0 "Let us through, or we'll make you!" + mem_food_constructor.12e.response:0 "I'm sorry that you are tired of living and considering suicide. Is there any way I could convince you to reconsider?" + + mem_food_constructor.12f:0 "Goodbye" + mem_food_constructor.12f.response:0 "Come back soon!" + + MEM_FOOD_CONSTRUCTOR_REESAN:0 "Investigate Reesan Operations" + MEM_FOOD_CONSTRUCTOR_REESAN_DESC:0 "Among the ruins of a massive ring world, one segment is still standing. Perhaps if we rummage through it, we will find a Reesan Key." + + mem_food_constructor.13.name:0 "Reesan Key Located" + mem_food_constructor.13.desc:0 "Our science team searched countless warehouses on the ring world. Among many devices way beyond our understanding we located a gigantic warehouse filled with what are without a doubt Reesan Keys. Our science team reports that they encountered no complications when recovering one. The rest of the bizarre Reesan contraptions will provide invaluable insight for years to come." + mem_food_constructor.13.desc.machine:0 "Our research units searched countless warehouses on the ring world. Among many devices that defy our classification, they located a gigantic warehouse filled with Reesan Keys, identifiable with 96% probability. There were no complications during the recovery process. The rest of the bizarre Reesan contraptions will provide invaluable insight for years to come." + mem_food_constructor.13.desc.hive:0 "Our drones searched countless warehouses on the ring world. Among many devices way beyond our understanding, we located a gigantic warehouse filled with what are without a doubt Reesan Keys. There were no complications during the recovery process. The rest of the bizarre Reesan contraptions will provide invaluable insight for years to come." + mem_food_constructor.13a.tooltip:1 "You can now use the decision §Y$decision_mem_food_constructor_shut_down$§! at your discretion." + mem_food_constructor.13b:0 "Now we can easily shut down any food constructor we encounter." + mem_food_constructor.13b.tooltip:1 "If you ever regain control of the Food Constructor, you will be able to use the decision §Y$decision_mem_food_constructor_shut_down$§! at your discretion." + + mem_food_constructor.14.name:0 "Food Constructor Shutdown" + mem_food_constructor.14.desc:0 "Citizens of §Y[Root.GetName]§! celebrate as the Reesan Key is delivered to them and inserted into the food constructor. The grey nutritious nightmare is finally over as the device appears to have been drained of all its energy." + mem_food_constructor.14.desc.machine:0 "The Reesan Key has been delivered to §Y[Root.GetName]§! and inserted into the food constructor. The device has shut down and appears to be drained of all its energy." + mem_food_constructor.14.desc.hive:0 " The Reesan Key has been delivered to §Y[Root.GetName]§! and inserted into the food constructor. The grey nutritious nightmare is finally over as the device appears to have been drained of all its energy." + mem_food_constructor.14a:0 "It's finally over!" + mem_food_constructor.14.tooltip:0 "Life on §Y[Root.GetName]§! will return back to normal with benefits from the leftovers from the food constructor." + + mem_food_constructor.15.name:0 "Ecosystem Transformation" + mem_food_constructor.15.desc:0 "Amazing news from the §Y[Root.GetName]§!. The thick layer of food dust that was covering the planet has created dramatic change on the planet's ecosystem. With the influx of easy and abundant energy, life on the planet flourished and biodiversity skyrocketed. This dramatic change has led to the planet's official reclassification as a Gaia world." + mem_food_constructor.15.desc.machine:0 "The thick layer of food dust that was covering §Y[Root.GetName]§! has created dramatic change on the planet's ecosystem. With the influx of easy and abundant energy, life on the planet flourished and biodiversity skyrocketed. This dramatic change has led to the planet's official reclassification as a Gaia world." + mem_food_constructor.15b:0 "Spirits work in mysterious ways..." + mem_food_constructor.15c:0 "We should be forever grateful to the enigmatic Reesans." + mem_food_constructor.15.machine:0 "Updating planetary charts." + + MEM_FOOD_CONSTRUCTOR_LANCE:0 "Discouragement Beam" + MEM_FOOD_CONSTRUCTOR_MEDIUM_LASER:0 "Medium Appeasement Ray" + MEM_FOOD_CONSTRUCTOR_LARGE_LASER:0 "Large Appeasement Ray" + MEM_FOOD_CONSTRUCTOR_DISRUPTOR:0 "Introductory Emitter" + + d_mem_food_constructor:1 "Food Constructor" + d_mem_food_constructor_desc:1 "Massive alien contraption spewing forth tons of edible grey dust." + d_mem_food_constructor_dust_field: "Fields of Dust" + d_mem_food_constructor_dust_field_desc: "Entire region of the planet is covered by a thick layer of semi-fossilized grey dust." + mem_food_constructor_need_resolve_quest_first: "§RWe do not have capacity to clear this dust yet.§!" + d_mem_food_constructor_fertile_dust_fields: "Fertile Dust" + d_mem_food_constructor_fertile_dust_fields_desc: "Semi-decomposed grey dust makes for a great fertilizer" + + job_mem_food_constructor_dust_gatherer:1 "Dust Gatherer" + job_mem_food_constructor_dust_gatherer_plural:1 "Dust Gatherers" + job_mem_food_constructor_dust_gatherer_desc:1 "Simpler, easier alternative for farming. Who needs crop rotation and harvest calendars when you can get the same results with a shovel and a bucket?" + job_mem_food_constructor_dust_gatherer_effect_desc:1 "£job_mem_dust_gatherer£ $job_mem_food_constructor_dust_gatherer_plural$ produce £food£ §Y$food$§!. Their output increases with the output of the food constructor." + mod_job_mem_food_constructor_dust_gatherer_add:1 "$job_mem_food_constructor_dust_gatherer$ Jobs" + mod_job_mem_food_constructor_dust_gatherer_per_pop:1 "§G+1§! $job_mem_food_constructor_dust_gatherer$ Job per $VALUE$ Pops" + mod_job_mem_food_constructor_dust_gatherer_per_pop_short:1 "\n§G+1§! £job_mem_dust_gatherer£ per $VALUE$ £pop£" + + job_mem_food_constructor_dust_gatherer_gestalt:1 "Dust Gathering Drone" + job_mem_food_constructor_dust_gatherer_gestalt_plural:1 "Dust Gathering Drones" + job_mem_food_constructor_dust_gatherer_gestalt_desc:1 "Simpler, easier alternative for farming. Who needs crop rotation and harvest calendars when you can get the same results with a shovel and a bucket?" + job_mem_food_constructor_dust_gatherer_gestalt_effect_desc:1 "£job_mem_dust_gatherer£ $job_mem_food_constructor_dust_gatherer_plural$ produce £food£ §Y$food$§!. Their output increases with the output of the Food Constructor." + mod_job_mem_food_constructor_dust_gatherer_gestalt_add:1 "$job_mem_food_constructor_dust_gatherer_gestalt$ Jobs" + mod_job_mem_food_constructor_dust_gatherer_gestalt_per_pop:1 "§G+1§! $job_mem_food_constructor_dust_gatherer_gestalt$ Job per $VALUE$ Pops" + mod_job_mem_food_constructor_dust_gatherer_gestalt_per_pop_short:1 "\n§G+1§! £job_mem_dust_gatherer£ per $VALUE$ £pop£" + + decision_mem_food_constructor_shut_down:1 "Shut The Food Constructor Down" + decision_mem_food_constructor_shut_down_desc:1 "One overactive Food Constructor plus one Reesan Key equals one inert Food Constructor." + mem_food_constructor_shut_down_effect:1 "The Food Constructor will be disabled. Most of its effects, alongside with all £job_mem_dust_gatherer£ jobs it provides, will be removed from the planet forever." + + mem_food_constructor_debuff_0:1 "Ravages of Age" + + mem_reesan_habitat_ruined:0 "Ruined Reesan Habitat" + mem_reesan_habitat_ruined_DESC:0 "This structure once was the nexus of Reesan activity and served as a home to many. The immense interlocked rings have long since snapped, and the power source in its core has extinguished, but it can be restored." + mem_reesan_habitat_ruined_MEGASTRUCTURE_DETAILS:0 "" + mem_reesan_habitat_ruined_CONSTRUCTION_INFO_DELAYED:0 "" + mem_reesan_habitat_restored:0 "Restored Reesan Habitat" + mem_reesan_habitat_restored_DESC:0 "The habitat has been rebuilt and the power core in its heart rekindled to make the structure liveable again." + # Those two lines don't actually seem to do anything, but might be useful, just in case. + mem_reesan_habitat_restored_MEGASTRUCTURE_DETAILS:0 "$habitat_0_MEGASTRUCTURE_DETAILS$" + mem_reesan_habitat_restored_CONSTRUCTION_INFO_DELAYED:0 "$habitat_0_CONSTRUCTION_INFO_DELAYED$" + + d_mem_reesan_ring:0 "Patented Reesan Superstructure" + d_mem_reesan_ring_desc:0 "Habitable bands that encircle the stations, optimized for construction. A forcefield generator ensures extra stability." + d_mem_reesan_core:0 "Reesan Core" + d_mem_reesan_core_desc:0 "A microsingularity captured inside a containment field provides an effective and accessible power source for the station." + + mem_requires_voidborn_ap: "§RRequires §Y$ap_voidborn$§R Perk or §Y$tech_mega_engineering$§R Technology.§!" + mem_requires_starbase_4_tech: "§RRequires §Y$tech_starbase_4$§R or §Y$tech_mega_engineering$§R Technology.§!" + + mem_food_constructor_large_ship:0 "Gatekeeper" + mem_food_constructor_large_ship_plural:0 "Gatekeepers" + mem_food_constructor_small_ship:0 "Watchdog" + mem_food_constructor_small_ship_plural:0 "Watchdogs" diff --git a/localisation/mem_food_constructor_l_german.yml b/localisation/mem_food_constructor_l_german.yml new file mode 100644 index 00000000..fe616229 --- /dev/null +++ b/localisation/mem_food_constructor_l_german.yml @@ -0,0 +1,204 @@ +l_german: + mem_food_constructor_chain_title:0 "Food Constructor" + mem_food_constructor_chain_desc:0 "A strange alien device in our possession is churning out food dust at ever increasing speeds with no end in sight. We need to find a way to stop it before it is too late." + + mem_food_constructor_modifier_1:0 "Food Dust" + mem_food_constructor_modifier_1_desc:0 "This planet houses an alien machine that constantly produces nutritious dust for locals to consume." + + mem_food_constructor_modifier_2:0 "Food Dust Overflow" + mem_food_constructor_modifier_2_desc:0 "The planet is dangerously close to being buried under the food constructor's produce. A thin grey dust is flooding the areas surrounding it while winds create unprecedented nutritious dust storms." + + mem_food_constructor_modifier_3:0 "Food Dust Everywhere" + mem_food_constructor_modifier_3_desc:0 "A thin layer of food dust has covered the entire planetary surface, and the food constructor is draining the energy grid to increase its output with every moment. Edible as the dust is, the blessing has turned into a terrible curse for local population." + + mem_food_constructor_modifier_4:0 "Rising Food Tide" + mem_food_constructor_modifier_4_desc:0 "The food constructor has buried the entire planet with at least a kilometer of food dust. Locals will never have to go hungry again, but they can hardly travel anywhere at all." + + mem_food_constructor_modifier_5:0 "The Dust has Settled" + mem_food_constructor_modifier_5_desc:0 "With the food constructor shut down for good, life on the planet is returning back to normal. The layer of decomposing dust has proven to be a very good fertilizer and is making the entire planetary ecosystem flourish." + + mem_food_constructor.1.name:0 "A Puzzling Discovery" + mem_food_constructor.1.desc:0 "One of the colonists on §Y[Root.GetName]§! made a puzzling discovery when he stumbled upon a massive alien artefact on the outskirts of the settlement. After accidentally activating it, he noticed it produced fine grey dust. Further analysis revealed that this dust is harmless and, in fact, is very nutritious food fit for consumption by almost any organism. This promises major benefits for the local population and the [Owner.GetName] as a whole." + mem_food_constructor.1.desc.machine:0 "One of the surveyor drones on §Y[Root.GetName]§! has encountered an alien artefact of undetermined origin in the wilderness. During the initial examination, it was somehow activated and began producing fine grey dust. Preliminary analysis indicates that this dust is not hazardous in any way and contains significant amount of chemical energy. However, processing it is not efficient enough for it to be viable to plug it into the power grid." + mem_food_constructor.1.desc.hive:0 "One of the surveyor drones on §Y[Root.GetName]§! has encountered an alien artefact of undetermined origin in the wilderness. During the initial examination, it was somehow activated and began producing fine grey dust. Further analysis has revealed that this dust is harmless and, in fact, is very nutritious food fit for consumption by almost any organism. This promises major benefits for the local population and the [Owner.GetName] as a whole." + mem_food_constructor.1a:0 "Interesting." + mem_food_constructor.1b:0 "This a gift from an alien intelligence." + mem_food_constructor.1c:0 "Careful, it might be booby-trapped." + mem_food_constructor.1d:0 "Truly a divine blessing." + mem_food_constructor.1e:0 "We should not trust alien technology." + mem_food_constructor.1.machine:0 "Further examination is required." + mem_food_constructor.1.tooltip:0 "Food production on §Y[Root.GetName]§! increases." + + mem_food_constructor.2.name:0 "Dust Production Overflow on [Root.GetName]" + mem_food_constructor.2.desc:0 "Alarming reports from §Y[Root.GetName]§! show an ever growing output from the food constructor. It has reached the level where the population can no longer eat the food produced or ship it off-world fast enough. Attempts to shut the device down have proven futile; decoded inscriptions on the constructor mention a §Y"Reesan Key"§! as a means to deactivate it. However, we possess no such thing. Attempts to destroy the machine have also proven futile - its hull seems tougher than any artificial material we know of. Landfills are threatening to overflow, and people are fleeing districts surrounding the building where the machine is housed." + mem_food_constructor.2.desc.machine:0 "Continued monitoring of the object designated "food constructor" on §Y[Root.GetName]§! shows an ever growing output of the dust. Production has reached the level where our drones can no longer clear it fast enough. Attempts to shut the device down have proven futile; decoded inscriptions on the constructor mention a §Y"Reesan Key"§! as a means to deactivate it. However, we possess no such thing. Attempts to destroy the machine have also proven futile - its hull seems tougher than any artificial material we know of. Landfills are threatening to overflow, and facilities adjacent to the object's housing have had to be abandoned as they can no longer function under such conditions." + mem_food_constructor.2.desc.hive:0 "Alarming reports from §Y[Root.GetName]§! show an ever growing output from the food constructor. It has reached the level where our drones can no longer eat the food produced or ship it off-world fast enough. Attempts to shut the device down have proven futile; decoded inscriptions on the constructor mention a §Y"Reesan Key"§! as a means to deactivate it. However, we possess no such thing. Attempts to destroy the machine have also proven futile - its hull seems tougher than any artificial material we know of. Landfills are threatening to overflow, and drones are being forced out of districts surrounding the building where the machine is housed." + mem_food_constructor.2a:0 "We need to find a way to shut it down!" + mem_food_constructor.2b:0 "What happened to the good old "OFF" button?" + mem_food_constructor.2c:0 "We should not have trusted alien technology." + mem_food_constructor.2.tooltip:0 "§Y[Root.GetName]§! starts experiencing difficulties." + + mem_food_constructor.3.name:0 "[Root.GetName] is Drowning in Food" + mem_food_constructor.3.desc:0 "Local authorities on [Root.GetName] have officially given up on attempts to contain the situation. The ever-growing output of food has overwhelmed all attempts to dispose of it in landfills or carry it off-world. The entire planet is grey with a thick layer of food dust. What is worse is that the constructor appears to draw energy from the local grid, hampering the grid's and thus the entire planetary economy's performance." + mem_food_constructor.3.desc.machine:0 "Analysis of the situation developing on [Root.GetName] is conclusive - it's hopeless. The ever-growing output of dust has overwhelmed all attempts to dispose of it in landfills or carry it off-world. The entire planet is grey with a thick layer of food dust. What is worse is that the constructor appears to draw energy from the local grid, hampering the grid's and thus the entire planetary economy's performance." + mem_food_constructor.3.desc.hive:0 "It is clear that situation on [Root.GetName] has become dire indeed. The ever-growing output of dust has overwhelmed all attempts to dispose of it in landfills or carry it off-world. The entire planet is grey with a thick layer of food dust. What is worse is that the constructor appears to draw energy from the local grid, hampering the grid's and thus the entire planetary economy's performance." + mem_food_constructor.3a:0 "This is a disaster!" + mem_food_constructor.3b:0 "What has science done?!" + mem_food_constructor.3c:0 "We should §RNOT§! have trusted alien technology!" + mem_food_constructor.3d:0 "Looks like it didn't even have to be booby-trapped." + mem_food_constructor.3e:0 "A tragic oversight on the creators' part, for sure." + mem_food_constructor.3.tooltip:0 "Life on §Y[Root.GetName]§! becomes more difficult." + + mem_food_constructor.4.name:0 "Food Tide" + mem_food_constructor.4.desc:0 "Life on §Y[Root.GetName]§! has turned into a constant race against the rising food tide, forcing the population to constantly move to new heights to escape the ever growing output of the food constructor. Most of the planet's industry has chocked on the fine grey dust covering the planet." + mem_food_constructor.4.desc.machine:0 "Daily operations on §Y[Root.GetName]§! have turned into a constant race against the rising food tide, forcing units to constantly move to new heights to escape the ever growing output of the food constructor. Most of the planet's industry has chocked on the fine grey dust covering the planet." + mem_food_constructor.4a:0 "Please make it stop!" + mem_food_constructor.4.machine:0 "Unacceptable." + mem_food_constructor.4.tooltip:0 "Almost all society functions on §Y[Root.GetName]§! are completely paralyzed." + + mem_food_constructor.5.name:0 "Possible Reesan Key Lead" + mem_food_constructor.5.desc:0 "Our long-range sensors have picked up a faint energy signal resembling the energy signature of a working food constructor similar to the one in our possession. Although whoever operated it is likely long gone, there might be a clue left behind that can help us locate the elusive §YReesan Key§!." + mem_food_constructor.5a:0 "We need to investigate this as soon as possible!" + + mem_food_constructor_poi1:0 "Food Constructor's Signature" + mem_food_constructor_poi1_desc:0 "Energy signatures we picked up recently originate from this system. Perhaps we can find the creators of the food constructor. Or at least a clue..." + + mem_food_constructor.6.name:0 "We Are at the Site" + mem_food_constructor.6.desc:0 "Energy trails have led to the §Y[From.GetName]§! System. Very faint energy signatures of a working food constructor seem to be concentrated around one of the system's planets." + mem_food_constructor.6a:0 "We'd better check it out." + + MEM_FOOD_CONSTRUCTOR_CRASHSITE:0 "Planetary Investigation" + MEM_FOOD_CONSTRUCTOR_CRASHSITE_DESC:0 "Faint energy signatures suggest that a food constructor was once operational nearby. We might find vital clues about how to turn it off." + + mem_food_constructor.7.name:0 "We are Getting Closer" + mem_food_constructor.7.desc:0 "Following the ancient energy trail, we eventually found a massive cargo ship that crashed on a desolate world. It appears that its crew tried to tow a constructor, still welded to the ship's hull, into a star, only to have their systems drained of energy mid-flight by the constructor. The dead ship drifted aimlessly for some time until it was caught in this planet's gravity and eventually crashed on its surface.\n\nThe small amounts of data we were able to pull from the dead flight computers revealed that the original mission was to deliver the constructor to an asteroid base in the hope that a reclusive alien researcher who owned it would be able to deactivate the constructor. We have copied the coordinates of the base." + mem_food_constructor.7a:0 "We might still have a chance." + + mem_food_constructor_poi2:0 "Reclusive Scientist" + mem_food_constructor_poi2_desc:0 "A ship we found was on its way to see a reclusive scientist. We should pay him a visit." + + mem_food_constructor.8.name:0 "Solitude System" + mem_food_constructor.8.desc:0 "We have arrived at the set of coordinates where the lab of scientists studying food constructors was once operating. If the flight path was correct, his base should be within the large asteroid." + mem_food_constructor.8a:0 "We should pay him a visit." + + MEM_FOOD_CONSTRUCTOR_RECLUSE:0 "Asteroid Base Investigation" + MEM_FOOD_CONSTRUCTOR_RECLUSE_DESC:0 "A scientist studying food constructors was once operating from an asteroid base. We should see if he left any clues behind." + + mem_food_constructor.9.name:0 "Asteroid Base" + mem_food_constructor.9.desc:0 "Our scientists have successfully located an asteroid that was hollowed out to house some sort of research station and habitat. Its systems are drained of energy just like the ship before it, while its interior is filled with long-expired food dust. \n\nUsing miniature drills, our science team has successfully dug into the core of the facility and managed to locate the former owner of the station, his remains well-preserved in the dust. They managed to extract some data from his digital assistant. It appears he was experimenting on one of the food constructors in an attempt to find a way to shut it down when a sudden spike of production breached the containment and suffocated him. \n\nAlthough he was not able to turn the constructor off, he appears to have deduced the location where the designers of the constructor operated." + mem_food_constructor.9.desc.machine:0 "Our research units have successfully located an asteroid that was hollowed out to house some sort of research station and habitat. Its systems are drained of energy just like the ship before it, while its interior is filled with long-expired food dust. \n\nSpecialized drilling units have successfully made their way into the core of the facility and managed to locate the former owner of the station, his remains well-preserved in the dust. They managed to extract some data from his digital assistant. It appears he was experimenting on one of the food constructors in an attempt to find a way to shut it down when a sudden spike of production breached the containment and suffocated him. \n\nAlthough he was not able to turn the constructor off, he appears to have deduced the location where the designers of the constructor operated." + mem_food_constructor.9.desc.hive:0 "Our research drones have successfully located an asteroid that was hollowed out to house some sort of research station and habitat. Its systems are drained of energy just like the ship before it, while its interior is filled with long-expired food dust. \n\nUsing miniature drills our science team has successfully dug into the core of the facility and managed to locate the former owner of the station, his remains well-preserved in the dust. They managed to extract some data from his digital assistant. It appears he was experimenting on one of the food constructors in an attempt to find a way to shut it down when a sudden spike of production breached the containment and suffocated him. \n\nAlthough he was not able to turn the constructor off, he appears to have deduced the location where the designers of the constructor operated." + mem_food_constructor.9a:0 "The Reesan Key is almost within our grasp!" + + mem_food_constructor_poi3:0 "Reesan Operations" + mem_food_constructor_poi3_desc:0 "The elusive Reesans once operated from this system. They might still be there." + + mem_food_constructor.10.name:0 "Reesan Operations" + mem_food_constructor.10.desc:0 "We have arrived at the system identified by the dead researcher. A massive ring world spans the system, but it is badly damaged. A powerful technological race definitely once flourished here, but this place clearly is not in working condition anymore. Nonetheless, one section of the badly damaged ring world is still in a reasonable condition. \n\nIf we are find the §YReesan Key§! anywhere, it will be there. \n\nHowever, not everything is cold and dead. We are detecting a fleet of powerful automatic ships in the system. They are hailing us." + + mem_food_constructor.11.desc:0 "We have arrived at the system identified by the dead researcher. A massive ring world spans the system, but it is badly damaged. A powerful technological race definitely once flourished here, but this place clearly is not in working condition anymore. Nonetheless, one section of the badly damaged ring world is still in a reasonable condition. \n\nIf we are find the §YReesan Key§! anywhere, it will be there." + mem_food_constructor.11a:0 "Excellent, let us proceed." + + mem_food_constructor.12.name:0 "Welcome to Reesan Operations!" + mem_food_constructor.12.desc:0 "Thank you for visiting our centre for customer assistance and support. Unfortunately, our certified services are not available right now, so please keep your distance until the manager arrives from another world to assist you. Please do not approach the facility or you will be destroyed.\n\nThis automatic message was brought to you by §MReesan Matter Constructors and Deconstructors§!. \nReesan Matter Constructors and Deconstructors: The past was terrible; this is why we invented the future." + + mem_food_constructor.12a:0 "How long until your manager arrives?" + mem_food_constructor.12a.response:0 "Our services have been suspended for §RINTEGER_OVERFLOW§! years as of the moment, which is slightly longer than usual. I apologize for that. But I assure you, the manager will arrive shortly. In the meantime, please tell me if I can make your wait more comfortable. \n\nWhen such a situation arises, we usually offer our clients special cookies made with our own traditional recipe. Unfortunately, right now we can only offer you §RPETRIFIED_DUST§!. Would you like some?" + + mem_food_constructor.12b:0 "Why were your operations suspended?" + mem_food_constructor.12b.response:0 "I'm sorry, but I'm afraid I cannot disclose this information. Try asking one of our managers when he arrives." + + mem_food_constructor.12c:0 "Do you have a Reesan Key?" + mem_food_constructor.12c.response: "Of course. If you have misplaced or damaged your Reesan key in the first 100 years after purchasing one of our products, you are entitled to a free replacement. Just provide one of our managers with your name and proof of purchase, and you will receive your replacement shortly. \n\nIf you have already received your free replacement, please contact our managers for up-to-date information on replacement costs." + + mem_food_constructor.12d:0 "There must be a way for us to resolve this peacefully." + mem_food_constructor.12d.response:0 "There is. Just wait for our manager and you will be provided with any assistance you need with as few violent altercations as possible." + + mem_food_constructor.12e:0 "Let us through, or we'll make you!" + mem_food_constructor.12e.response:0 "I'm sorry that you are tired of living and considering suicide. Is there any way I could convince you to reconsider?" + + mem_food_constructor.12f:0 "Goodbye" + mem_food_constructor.12f.response:0 "Come back soon!" + + MEM_FOOD_CONSTRUCTOR_REESAN:0 "Investigate Reesan Operations" + MEM_FOOD_CONSTRUCTOR_REESAN_DESC:0 "Among the ruins of a massive ring world, one segment is still standing. Perhaps if we rummage through it, we will find a Reesan Key." + + mem_food_constructor.13.name:0 "Reesan Key Located" + mem_food_constructor.13.desc:0 "Our science team searched countless warehouses on the ring world. Among many devices way beyond our understanding we located a gigantic warehouse filled with what are without a doubt Reesan Keys. Our science team reports that they encountered no complications when recovering one. The rest of the bizarre Reesan contraptions will provide invaluable insight for years to come." + mem_food_constructor.13.desc.machine:0 "Our research units searched countless warehouses on the ring world. Among many devices that defy our classification, they located a gigantic warehouse filled with Reesan Keys, identifiable with 96% probability. There were no complications during the recovery process. The rest of the bizarre Reesan contraptions will provide invaluable insight for years to come." + mem_food_constructor.13.desc.hive:0 "Our drones searched countless warehouses on the ring world. Among many devices way beyond our understanding, we located a gigantic warehouse filled with what are without a doubt Reesan Keys. There were no complications during the recovery process. The rest of the bizarre Reesan contraptions will provide invaluable insight for years to come." + mem_food_constructor.13a.tooltip:1 "You can now use the decision §Y$decision_mem_food_constructor_shut_down$§! at your discretion." + mem_food_constructor.13b:0 "Now we can easily shut down any food constructor we encounter." + mem_food_constructor.13b.tooltip:1 "If you ever regain control of the Food Constructor, you will be able to use the decision §Y$decision_mem_food_constructor_shut_down$§! at your discretion." + + mem_food_constructor.14.name:0 "Food Constructor Shutdown" + mem_food_constructor.14.desc:0 "Citizens of §Y[Root.GetName]§! celebrate as the Reesan Key is delivered to them and inserted into the food constructor. The grey nutritious nightmare is finally over as the device appears to have been drained of all its energy." + mem_food_constructor.14.desc.machine:0 "The Reesan Key has been delivered to §Y[Root.GetName]§! and inserted into the food constructor. The device has shut down and appears to be drained of all its energy." + mem_food_constructor.14.desc.hive:0 " The Reesan Key has been delivered to §Y[Root.GetName]§! and inserted into the food constructor. The grey nutritious nightmare is finally over as the device appears to have been drained of all its energy." + mem_food_constructor.14a:0 "It's finally over!" + mem_food_constructor.14.tooltip:0 "Life on §Y[Root.GetName]§! will return back to normal with benefits from the leftovers from the food constructor." + + mem_food_constructor.15.name:0 "Ecosystem Transformation" + mem_food_constructor.15.desc:0 "Amazing news from the §Y[Root.GetName]§!. The thick layer of food dust that was covering the planet has created dramatic change on the planet's ecosystem. With the influx of easy and abundant energy, life on the planet flourished and biodiversity skyrocketed. This dramatic change has led to the planet's official reclassification as a Gaia world." + mem_food_constructor.15.desc.machine:0 "The thick layer of food dust that was covering §Y[Root.GetName]§! has created dramatic change on the planet's ecosystem. With the influx of easy and abundant energy, life on the planet flourished and biodiversity skyrocketed. This dramatic change has led to the planet's official reclassification as a Gaia world." + mem_food_constructor.15b:0 "Spirits work in mysterious ways..." + mem_food_constructor.15c:0 "We should be forever grateful to the enigmatic Reesans." + mem_food_constructor.15.machine:0 "Updating planetary charts." + + MEM_FOOD_CONSTRUCTOR_LANCE:0 "Discouragement Beam" + MEM_FOOD_CONSTRUCTOR_MEDIUM_LASER:0 "Medium Appeasement Ray" + MEM_FOOD_CONSTRUCTOR_LARGE_LASER:0 "Large Appeasement Ray" + MEM_FOOD_CONSTRUCTOR_DISRUPTOR:0 "Introductory Emitter" + + d_mem_food_constructor:1 "Food Constructor" + d_mem_food_constructor_desc:1 "Massive alien contraption spewing forth tons of edible grey dust." + d_mem_food_constructor_dust_field: "Fields of Dust" + d_mem_food_constructor_dust_field_desc: "Entire region of the planet is covered by a thick layer of semi-fossilized grey dust." + mem_food_constructor_need_resolve_quest_first: "§RWe do not have capacity to clear this dust yet.§!" + d_mem_food_constructor_fertile_dust_fields: "Fertile Dust" + d_mem_food_constructor_fertile_dust_fields_desc: "Semi-decomposed grey dust makes for a great fertilizer" + + job_mem_food_constructor_dust_gatherer:1 "Dust Gatherer" + job_mem_food_constructor_dust_gatherer_plural:1 "Dust Gatherers" + job_mem_food_constructor_dust_gatherer_desc:1 "Simpler, easier alternative for farming. Who needs crop rotation and harvest calendars when you can get the same results with a shovel and a bucket?" + job_mem_food_constructor_dust_gatherer_effect_desc:1 "£job_mem_dust_gatherer£ $job_mem_food_constructor_dust_gatherer_plural$ produce £food£ §Y$food$§!. Their output increases with the output of the food constructor." + mod_job_mem_food_constructor_dust_gatherer_add:1 "$job_mem_food_constructor_dust_gatherer$ Jobs" + mod_job_mem_food_constructor_dust_gatherer_per_pop:1 "§G+1§! $job_mem_food_constructor_dust_gatherer$ Job per $VALUE$ Pops" + mod_job_mem_food_constructor_dust_gatherer_per_pop_short:1 "\n§G+1§! £job_mem_dust_gatherer£ per $VALUE$ £pop£" + + job_mem_food_constructor_dust_gatherer_gestalt:1 "Dust Gathering Drone" + job_mem_food_constructor_dust_gatherer_gestalt_plural:1 "Dust Gathering Drones" + job_mem_food_constructor_dust_gatherer_gestalt_desc:1 "Simpler, easier alternative for farming. Who needs crop rotation and harvest calendars when you can get the same results with a shovel and a bucket?" + job_mem_food_constructor_dust_gatherer_gestalt_effect_desc:1 "£job_mem_dust_gatherer£ $job_mem_food_constructor_dust_gatherer_plural$ produce £food£ §Y$food$§!. Their output increases with the output of the Food Constructor." + mod_job_mem_food_constructor_dust_gatherer_gestalt_add:1 "$job_mem_food_constructor_dust_gatherer_gestalt$ Jobs" + mod_job_mem_food_constructor_dust_gatherer_gestalt_per_pop:1 "§G+1§! $job_mem_food_constructor_dust_gatherer_gestalt$ Job per $VALUE$ Pops" + mod_job_mem_food_constructor_dust_gatherer_gestalt_per_pop_short:1 "\n§G+1§! £job_mem_dust_gatherer£ per $VALUE$ £pop£" + + decision_mem_food_constructor_shut_down:1 "Shut The Food Constructor Down" + decision_mem_food_constructor_shut_down_desc:1 "One overactive Food Constructor plus one Reesan Key equals one inert Food Constructor." + mem_food_constructor_shut_down_effect:1 "The Food Constructor will be disabled. Most of its effects, alongside with all £job_mem_dust_gatherer£ jobs it provides, will be removed from the planet forever." + + mem_food_constructor_debuff_0:1 "Ravages of Age" + + mem_reesan_habitat_ruined:0 "Ruined Reesan Habitat" + mem_reesan_habitat_ruined_DESC:0 "This structure once was the nexus of Reesan activity and served as a home to many. The immense interlocked rings have long since snapped, and the power source in its core has extinguished, but it can be restored." + mem_reesan_habitat_ruined_MEGASTRUCTURE_DETAILS:0 "" + mem_reesan_habitat_ruined_CONSTRUCTION_INFO_DELAYED:0 "" + mem_reesan_habitat_restored:0 "Restored Reesan Habitat" + mem_reesan_habitat_restored_DESC:0 "The habitat has been rebuilt and the power core in its heart rekindled to make the structure liveable again." + # Those two lines don't actually seem to do anything, but might be useful, just in case. + mem_reesan_habitat_restored_MEGASTRUCTURE_DETAILS:0 "$habitat_0_MEGASTRUCTURE_DETAILS$" + mem_reesan_habitat_restored_CONSTRUCTION_INFO_DELAYED:0 "$habitat_0_CONSTRUCTION_INFO_DELAYED$" + + d_mem_reesan_ring:0 "Patented Reesan Superstructure" + d_mem_reesan_ring_desc:0 "Habitable bands that encircle the stations, optimized for construction. A forcefield generator ensures extra stability." + d_mem_reesan_core:0 "Reesan Core" + d_mem_reesan_core_desc:0 "A microsingularity captured inside a containment field provides an effective and accessible power source for the station." + + mem_requires_voidborn_ap: "§RRequires §Y$ap_voidborn$§R Perk or §Y$tech_mega_engineering$§R Technology.§!" + mem_requires_starbase_4_tech: "§RRequires §Y$tech_starbase_4$§R or §Y$tech_mega_engineering$§R Technology.§!" + + mem_food_constructor_large_ship:0 "Gatekeeper" + mem_food_constructor_large_ship_plural:0 "Gatekeepers" + mem_food_constructor_small_ship:0 "Watchdog" + mem_food_constructor_small_ship_plural:0 "Watchdogs" diff --git a/localisation/mem_food_constructor_l_polish.yml b/localisation/mem_food_constructor_l_polish.yml new file mode 100644 index 00000000..b7a34d96 --- /dev/null +++ b/localisation/mem_food_constructor_l_polish.yml @@ -0,0 +1,204 @@ +l_polish: + mem_food_constructor_chain_title:0 "Food Constructor" + mem_food_constructor_chain_desc:0 "A strange alien device in our possession is churning out food dust at ever increasing speeds with no end in sight. We need to find a way to stop it before it is too late." + + mem_food_constructor_modifier_1:0 "Food Dust" + mem_food_constructor_modifier_1_desc:0 "This planet houses an alien machine that constantly produces nutritious dust for locals to consume." + + mem_food_constructor_modifier_2:0 "Food Dust Overflow" + mem_food_constructor_modifier_2_desc:0 "The planet is dangerously close to being buried under the food constructor's produce. A thin grey dust is flooding the areas surrounding it while winds create unprecedented nutritious dust storms." + + mem_food_constructor_modifier_3:0 "Food Dust Everywhere" + mem_food_constructor_modifier_3_desc:0 "A thin layer of food dust has covered the entire planetary surface, and the food constructor is draining the energy grid to increase its output with every moment. Edible as the dust is, the blessing has turned into a terrible curse for local population." + + mem_food_constructor_modifier_4:0 "Rising Food Tide" + mem_food_constructor_modifier_4_desc:0 "The food constructor has buried the entire planet with at least a kilometer of food dust. Locals will never have to go hungry again, but they can hardly travel anywhere at all." + + mem_food_constructor_modifier_5:0 "The Dust has Settled" + mem_food_constructor_modifier_5_desc:0 "With the food constructor shut down for good, life on the planet is returning back to normal. The layer of decomposing dust has proven to be a very good fertilizer and is making the entire planetary ecosystem flourish." + + mem_food_constructor.1.name:0 "A Puzzling Discovery" + mem_food_constructor.1.desc:0 "One of the colonists on §Y[Root.GetName]§! made a puzzling discovery when he stumbled upon a massive alien artefact on the outskirts of the settlement. After accidentally activating it, he noticed it produced fine grey dust. Further analysis revealed that this dust is harmless and, in fact, is very nutritious food fit for consumption by almost any organism. This promises major benefits for the local population and the [Owner.GetName] as a whole." + mem_food_constructor.1.desc.machine:0 "One of the surveyor drones on §Y[Root.GetName]§! has encountered an alien artefact of undetermined origin in the wilderness. During the initial examination, it was somehow activated and began producing fine grey dust. Preliminary analysis indicates that this dust is not hazardous in any way and contains significant amount of chemical energy. However, processing it is not efficient enough for it to be viable to plug it into the power grid." + mem_food_constructor.1.desc.hive:0 "One of the surveyor drones on §Y[Root.GetName]§! has encountered an alien artefact of undetermined origin in the wilderness. During the initial examination, it was somehow activated and began producing fine grey dust. Further analysis has revealed that this dust is harmless and, in fact, is very nutritious food fit for consumption by almost any organism. This promises major benefits for the local population and the [Owner.GetName] as a whole." + mem_food_constructor.1a:0 "Interesting." + mem_food_constructor.1b:0 "This a gift from an alien intelligence." + mem_food_constructor.1c:0 "Careful, it might be booby-trapped." + mem_food_constructor.1d:0 "Truly a divine blessing." + mem_food_constructor.1e:0 "We should not trust alien technology." + mem_food_constructor.1.machine:0 "Further examination is required." + mem_food_constructor.1.tooltip:0 "Food production on §Y[Root.GetName]§! increases." + + mem_food_constructor.2.name:0 "Dust Production Overflow on [Root.GetName]" + mem_food_constructor.2.desc:0 "Alarming reports from §Y[Root.GetName]§! show an ever growing output from the food constructor. It has reached the level where the population can no longer eat the food produced or ship it off-world fast enough. Attempts to shut the device down have proven futile; decoded inscriptions on the constructor mention a §Y"Reesan Key"§! as a means to deactivate it. However, we possess no such thing. Attempts to destroy the machine have also proven futile - its hull seems tougher than any artificial material we know of. Landfills are threatening to overflow, and people are fleeing districts surrounding the building where the machine is housed." + mem_food_constructor.2.desc.machine:0 "Continued monitoring of the object designated "food constructor" on §Y[Root.GetName]§! shows an ever growing output of the dust. Production has reached the level where our drones can no longer clear it fast enough. Attempts to shut the device down have proven futile; decoded inscriptions on the constructor mention a §Y"Reesan Key"§! as a means to deactivate it. However, we possess no such thing. Attempts to destroy the machine have also proven futile - its hull seems tougher than any artificial material we know of. Landfills are threatening to overflow, and facilities adjacent to the object's housing have had to be abandoned as they can no longer function under such conditions." + mem_food_constructor.2.desc.hive:0 "Alarming reports from §Y[Root.GetName]§! show an ever growing output from the food constructor. It has reached the level where our drones can no longer eat the food produced or ship it off-world fast enough. Attempts to shut the device down have proven futile; decoded inscriptions on the constructor mention a §Y"Reesan Key"§! as a means to deactivate it. However, we possess no such thing. Attempts to destroy the machine have also proven futile - its hull seems tougher than any artificial material we know of. Landfills are threatening to overflow, and drones are being forced out of districts surrounding the building where the machine is housed." + mem_food_constructor.2a:0 "We need to find a way to shut it down!" + mem_food_constructor.2b:0 "What happened to the good old "OFF" button?" + mem_food_constructor.2c:0 "We should not have trusted alien technology." + mem_food_constructor.2.tooltip:0 "§Y[Root.GetName]§! starts experiencing difficulties." + + mem_food_constructor.3.name:0 "[Root.GetName] is Drowning in Food" + mem_food_constructor.3.desc:0 "Local authorities on [Root.GetName] have officially given up on attempts to contain the situation. The ever-growing output of food has overwhelmed all attempts to dispose of it in landfills or carry it off-world. The entire planet is grey with a thick layer of food dust. What is worse is that the constructor appears to draw energy from the local grid, hampering the grid's and thus the entire planetary economy's performance." + mem_food_constructor.3.desc.machine:0 "Analysis of the situation developing on [Root.GetName] is conclusive - it's hopeless. The ever-growing output of dust has overwhelmed all attempts to dispose of it in landfills or carry it off-world. The entire planet is grey with a thick layer of food dust. What is worse is that the constructor appears to draw energy from the local grid, hampering the grid's and thus the entire planetary economy's performance." + mem_food_constructor.3.desc.hive:0 "It is clear that situation on [Root.GetName] has become dire indeed. The ever-growing output of dust has overwhelmed all attempts to dispose of it in landfills or carry it off-world. The entire planet is grey with a thick layer of food dust. What is worse is that the constructor appears to draw energy from the local grid, hampering the grid's and thus the entire planetary economy's performance." + mem_food_constructor.3a:0 "This is a disaster!" + mem_food_constructor.3b:0 "What has science done?!" + mem_food_constructor.3c:0 "We should §RNOT§! have trusted alien technology!" + mem_food_constructor.3d:0 "Looks like it didn't even have to be booby-trapped." + mem_food_constructor.3e:0 "A tragic oversight on the creators' part, for sure." + mem_food_constructor.3.tooltip:0 "Life on §Y[Root.GetName]§! becomes more difficult." + + mem_food_constructor.4.name:0 "Food Tide" + mem_food_constructor.4.desc:0 "Life on §Y[Root.GetName]§! has turned into a constant race against the rising food tide, forcing the population to constantly move to new heights to escape the ever growing output of the food constructor. Most of the planet's industry has chocked on the fine grey dust covering the planet." + mem_food_constructor.4.desc.machine:0 "Daily operations on §Y[Root.GetName]§! have turned into a constant race against the rising food tide, forcing units to constantly move to new heights to escape the ever growing output of the food constructor. Most of the planet's industry has chocked on the fine grey dust covering the planet." + mem_food_constructor.4a:0 "Please make it stop!" + mem_food_constructor.4.machine:0 "Unacceptable." + mem_food_constructor.4.tooltip:0 "Almost all society functions on §Y[Root.GetName]§! are completely paralyzed." + + mem_food_constructor.5.name:0 "Possible Reesan Key Lead" + mem_food_constructor.5.desc:0 "Our long-range sensors have picked up a faint energy signal resembling the energy signature of a working food constructor similar to the one in our possession. Although whoever operated it is likely long gone, there might be a clue left behind that can help us locate the elusive §YReesan Key§!." + mem_food_constructor.5a:0 "We need to investigate this as soon as possible!" + + mem_food_constructor_poi1:0 "Food Constructor's Signature" + mem_food_constructor_poi1_desc:0 "Energy signatures we picked up recently originate from this system. Perhaps we can find the creators of the food constructor. Or at least a clue..." + + mem_food_constructor.6.name:0 "We Are at the Site" + mem_food_constructor.6.desc:0 "Energy trails have led to the §Y[From.GetName]§! System. Very faint energy signatures of a working food constructor seem to be concentrated around one of the system's planets." + mem_food_constructor.6a:0 "We'd better check it out." + + MEM_FOOD_CONSTRUCTOR_CRASHSITE:0 "Planetary Investigation" + MEM_FOOD_CONSTRUCTOR_CRASHSITE_DESC:0 "Faint energy signatures suggest that a food constructor was once operational nearby. We might find vital clues about how to turn it off." + + mem_food_constructor.7.name:0 "We are Getting Closer" + mem_food_constructor.7.desc:0 "Following the ancient energy trail, we eventually found a massive cargo ship that crashed on a desolate world. It appears that its crew tried to tow a constructor, still welded to the ship's hull, into a star, only to have their systems drained of energy mid-flight by the constructor. The dead ship drifted aimlessly for some time until it was caught in this planet's gravity and eventually crashed on its surface.\n\nThe small amounts of data we were able to pull from the dead flight computers revealed that the original mission was to deliver the constructor to an asteroid base in the hope that a reclusive alien researcher who owned it would be able to deactivate the constructor. We have copied the coordinates of the base." + mem_food_constructor.7a:0 "We might still have a chance." + + mem_food_constructor_poi2:0 "Reclusive Scientist" + mem_food_constructor_poi2_desc:0 "A ship we found was on its way to see a reclusive scientist. We should pay him a visit." + + mem_food_constructor.8.name:0 "Solitude System" + mem_food_constructor.8.desc:0 "We have arrived at the set of coordinates where the lab of scientists studying food constructors was once operating. If the flight path was correct, his base should be within the large asteroid." + mem_food_constructor.8a:0 "We should pay him a visit." + + MEM_FOOD_CONSTRUCTOR_RECLUSE:0 "Asteroid Base Investigation" + MEM_FOOD_CONSTRUCTOR_RECLUSE_DESC:0 "A scientist studying food constructors was once operating from an asteroid base. We should see if he left any clues behind." + + mem_food_constructor.9.name:0 "Asteroid Base" + mem_food_constructor.9.desc:0 "Our scientists have successfully located an asteroid that was hollowed out to house some sort of research station and habitat. Its systems are drained of energy just like the ship before it, while its interior is filled with long-expired food dust. \n\nUsing miniature drills, our science team has successfully dug into the core of the facility and managed to locate the former owner of the station, his remains well-preserved in the dust. They managed to extract some data from his digital assistant. It appears he was experimenting on one of the food constructors in an attempt to find a way to shut it down when a sudden spike of production breached the containment and suffocated him. \n\nAlthough he was not able to turn the constructor off, he appears to have deduced the location where the designers of the constructor operated." + mem_food_constructor.9.desc.machine:0 "Our research units have successfully located an asteroid that was hollowed out to house some sort of research station and habitat. Its systems are drained of energy just like the ship before it, while its interior is filled with long-expired food dust. \n\nSpecialized drilling units have successfully made their way into the core of the facility and managed to locate the former owner of the station, his remains well-preserved in the dust. They managed to extract some data from his digital assistant. It appears he was experimenting on one of the food constructors in an attempt to find a way to shut it down when a sudden spike of production breached the containment and suffocated him. \n\nAlthough he was not able to turn the constructor off, he appears to have deduced the location where the designers of the constructor operated." + mem_food_constructor.9.desc.hive:0 "Our research drones have successfully located an asteroid that was hollowed out to house some sort of research station and habitat. Its systems are drained of energy just like the ship before it, while its interior is filled with long-expired food dust. \n\nUsing miniature drills our science team has successfully dug into the core of the facility and managed to locate the former owner of the station, his remains well-preserved in the dust. They managed to extract some data from his digital assistant. It appears he was experimenting on one of the food constructors in an attempt to find a way to shut it down when a sudden spike of production breached the containment and suffocated him. \n\nAlthough he was not able to turn the constructor off, he appears to have deduced the location where the designers of the constructor operated." + mem_food_constructor.9a:0 "The Reesan Key is almost within our grasp!" + + mem_food_constructor_poi3:0 "Reesan Operations" + mem_food_constructor_poi3_desc:0 "The elusive Reesans once operated from this system. They might still be there." + + mem_food_constructor.10.name:0 "Reesan Operations" + mem_food_constructor.10.desc:0 "We have arrived at the system identified by the dead researcher. A massive ring world spans the system, but it is badly damaged. A powerful technological race definitely once flourished here, but this place clearly is not in working condition anymore. Nonetheless, one section of the badly damaged ring world is still in a reasonable condition. \n\nIf we are find the §YReesan Key§! anywhere, it will be there. \n\nHowever, not everything is cold and dead. We are detecting a fleet of powerful automatic ships in the system. They are hailing us." + + mem_food_constructor.11.desc:0 "We have arrived at the system identified by the dead researcher. A massive ring world spans the system, but it is badly damaged. A powerful technological race definitely once flourished here, but this place clearly is not in working condition anymore. Nonetheless, one section of the badly damaged ring world is still in a reasonable condition. \n\nIf we are find the §YReesan Key§! anywhere, it will be there." + mem_food_constructor.11a:0 "Excellent, let us proceed." + + mem_food_constructor.12.name:0 "Welcome to Reesan Operations!" + mem_food_constructor.12.desc:0 "Thank you for visiting our centre for customer assistance and support. Unfortunately, our certified services are not available right now, so please keep your distance until the manager arrives from another world to assist you. Please do not approach the facility or you will be destroyed.\n\nThis automatic message was brought to you by §MReesan Matter Constructors and Deconstructors§!. \nReesan Matter Constructors and Deconstructors: The past was terrible; this is why we invented the future." + + mem_food_constructor.12a:0 "How long until your manager arrives?" + mem_food_constructor.12a.response:0 "Our services have been suspended for §RINTEGER_OVERFLOW§! years as of the moment, which is slightly longer than usual. I apologize for that. But I assure you, the manager will arrive shortly. In the meantime, please tell me if I can make your wait more comfortable. \n\nWhen such a situation arises, we usually offer our clients special cookies made with our own traditional recipe. Unfortunately, right now we can only offer you §RPETRIFIED_DUST§!. Would you like some?" + + mem_food_constructor.12b:0 "Why were your operations suspended?" + mem_food_constructor.12b.response:0 "I'm sorry, but I'm afraid I cannot disclose this information. Try asking one of our managers when he arrives." + + mem_food_constructor.12c:0 "Do you have a Reesan Key?" + mem_food_constructor.12c.response: "Of course. If you have misplaced or damaged your Reesan key in the first 100 years after purchasing one of our products, you are entitled to a free replacement. Just provide one of our managers with your name and proof of purchase, and you will receive your replacement shortly. \n\nIf you have already received your free replacement, please contact our managers for up-to-date information on replacement costs." + + mem_food_constructor.12d:0 "There must be a way for us to resolve this peacefully." + mem_food_constructor.12d.response:0 "There is. Just wait for our manager and you will be provided with any assistance you need with as few violent altercations as possible." + + mem_food_constructor.12e:0 "Let us through, or we'll make you!" + mem_food_constructor.12e.response:0 "I'm sorry that you are tired of living and considering suicide. Is there any way I could convince you to reconsider?" + + mem_food_constructor.12f:0 "Goodbye" + mem_food_constructor.12f.response:0 "Come back soon!" + + MEM_FOOD_CONSTRUCTOR_REESAN:0 "Investigate Reesan Operations" + MEM_FOOD_CONSTRUCTOR_REESAN_DESC:0 "Among the ruins of a massive ring world, one segment is still standing. Perhaps if we rummage through it, we will find a Reesan Key." + + mem_food_constructor.13.name:0 "Reesan Key Located" + mem_food_constructor.13.desc:0 "Our science team searched countless warehouses on the ring world. Among many devices way beyond our understanding we located a gigantic warehouse filled with what are without a doubt Reesan Keys. Our science team reports that they encountered no complications when recovering one. The rest of the bizarre Reesan contraptions will provide invaluable insight for years to come." + mem_food_constructor.13.desc.machine:0 "Our research units searched countless warehouses on the ring world. Among many devices that defy our classification, they located a gigantic warehouse filled with Reesan Keys, identifiable with 96% probability. There were no complications during the recovery process. The rest of the bizarre Reesan contraptions will provide invaluable insight for years to come." + mem_food_constructor.13.desc.hive:0 "Our drones searched countless warehouses on the ring world. Among many devices way beyond our understanding, we located a gigantic warehouse filled with what are without a doubt Reesan Keys. There were no complications during the recovery process. The rest of the bizarre Reesan contraptions will provide invaluable insight for years to come." + mem_food_constructor.13a.tooltip:1 "You can now use the decision §Y$decision_mem_food_constructor_shut_down$§! at your discretion." + mem_food_constructor.13b:0 "Now we can easily shut down any food constructor we encounter." + mem_food_constructor.13b.tooltip:1 "If you ever regain control of the Food Constructor, you will be able to use the decision §Y$decision_mem_food_constructor_shut_down$§! at your discretion." + + mem_food_constructor.14.name:0 "Food Constructor Shutdown" + mem_food_constructor.14.desc:0 "Citizens of §Y[Root.GetName]§! celebrate as the Reesan Key is delivered to them and inserted into the food constructor. The grey nutritious nightmare is finally over as the device appears to have been drained of all its energy." + mem_food_constructor.14.desc.machine:0 "The Reesan Key has been delivered to §Y[Root.GetName]§! and inserted into the food constructor. The device has shut down and appears to be drained of all its energy." + mem_food_constructor.14.desc.hive:0 " The Reesan Key has been delivered to §Y[Root.GetName]§! and inserted into the food constructor. The grey nutritious nightmare is finally over as the device appears to have been drained of all its energy." + mem_food_constructor.14a:0 "It's finally over!" + mem_food_constructor.14.tooltip:0 "Life on §Y[Root.GetName]§! will return back to normal with benefits from the leftovers from the food constructor." + + mem_food_constructor.15.name:0 "Ecosystem Transformation" + mem_food_constructor.15.desc:0 "Amazing news from the §Y[Root.GetName]§!. The thick layer of food dust that was covering the planet has created dramatic change on the planet's ecosystem. With the influx of easy and abundant energy, life on the planet flourished and biodiversity skyrocketed. This dramatic change has led to the planet's official reclassification as a Gaia world." + mem_food_constructor.15.desc.machine:0 "The thick layer of food dust that was covering §Y[Root.GetName]§! has created dramatic change on the planet's ecosystem. With the influx of easy and abundant energy, life on the planet flourished and biodiversity skyrocketed. This dramatic change has led to the planet's official reclassification as a Gaia world." + mem_food_constructor.15b:0 "Spirits work in mysterious ways..." + mem_food_constructor.15c:0 "We should be forever grateful to the enigmatic Reesans." + mem_food_constructor.15.machine:0 "Updating planetary charts." + + MEM_FOOD_CONSTRUCTOR_LANCE:0 "Discouragement Beam" + MEM_FOOD_CONSTRUCTOR_MEDIUM_LASER:0 "Medium Appeasement Ray" + MEM_FOOD_CONSTRUCTOR_LARGE_LASER:0 "Large Appeasement Ray" + MEM_FOOD_CONSTRUCTOR_DISRUPTOR:0 "Introductory Emitter" + + d_mem_food_constructor:1 "Food Constructor" + d_mem_food_constructor_desc:1 "Massive alien contraption spewing forth tons of edible grey dust." + d_mem_food_constructor_dust_field: "Fields of Dust" + d_mem_food_constructor_dust_field_desc: "Entire region of the planet is covered by a thick layer of semi-fossilized grey dust." + mem_food_constructor_need_resolve_quest_first: "§RWe do not have capacity to clear this dust yet.§!" + d_mem_food_constructor_fertile_dust_fields: "Fertile Dust" + d_mem_food_constructor_fertile_dust_fields_desc: "Semi-decomposed grey dust makes for a great fertilizer" + + job_mem_food_constructor_dust_gatherer:1 "Dust Gatherer" + job_mem_food_constructor_dust_gatherer_plural:1 "Dust Gatherers" + job_mem_food_constructor_dust_gatherer_desc:1 "Simpler, easier alternative for farming. Who needs crop rotation and harvest calendars when you can get the same results with a shovel and a bucket?" + job_mem_food_constructor_dust_gatherer_effect_desc:1 "£job_mem_dust_gatherer£ $job_mem_food_constructor_dust_gatherer_plural$ produce £food£ §Y$food$§!. Their output increases with the output of the food constructor." + mod_job_mem_food_constructor_dust_gatherer_add:1 "$job_mem_food_constructor_dust_gatherer$ Jobs" + mod_job_mem_food_constructor_dust_gatherer_per_pop:1 "§G+1§! $job_mem_food_constructor_dust_gatherer$ Job per $VALUE$ Pops" + mod_job_mem_food_constructor_dust_gatherer_per_pop_short:1 "\n§G+1§! £job_mem_dust_gatherer£ per $VALUE$ £pop£" + + job_mem_food_constructor_dust_gatherer_gestalt:1 "Dust Gathering Drone" + job_mem_food_constructor_dust_gatherer_gestalt_plural:1 "Dust Gathering Drones" + job_mem_food_constructor_dust_gatherer_gestalt_desc:1 "Simpler, easier alternative for farming. Who needs crop rotation and harvest calendars when you can get the same results with a shovel and a bucket?" + job_mem_food_constructor_dust_gatherer_gestalt_effect_desc:1 "£job_mem_dust_gatherer£ $job_mem_food_constructor_dust_gatherer_plural$ produce £food£ §Y$food$§!. Their output increases with the output of the Food Constructor." + mod_job_mem_food_constructor_dust_gatherer_gestalt_add:1 "$job_mem_food_constructor_dust_gatherer_gestalt$ Jobs" + mod_job_mem_food_constructor_dust_gatherer_gestalt_per_pop:1 "§G+1§! $job_mem_food_constructor_dust_gatherer_gestalt$ Job per $VALUE$ Pops" + mod_job_mem_food_constructor_dust_gatherer_gestalt_per_pop_short:1 "\n§G+1§! £job_mem_dust_gatherer£ per $VALUE$ £pop£" + + decision_mem_food_constructor_shut_down:1 "Shut The Food Constructor Down" + decision_mem_food_constructor_shut_down_desc:1 "One overactive Food Constructor plus one Reesan Key equals one inert Food Constructor." + mem_food_constructor_shut_down_effect:1 "The Food Constructor will be disabled. Most of its effects, alongside with all £job_mem_dust_gatherer£ jobs it provides, will be removed from the planet forever." + + mem_food_constructor_debuff_0:1 "Ravages of Age" + + mem_reesan_habitat_ruined:0 "Ruined Reesan Habitat" + mem_reesan_habitat_ruined_DESC:0 "This structure once was the nexus of Reesan activity and served as a home to many. The immense interlocked rings have long since snapped, and the power source in its core has extinguished, but it can be restored." + mem_reesan_habitat_ruined_MEGASTRUCTURE_DETAILS:0 "" + mem_reesan_habitat_ruined_CONSTRUCTION_INFO_DELAYED:0 "" + mem_reesan_habitat_restored:0 "Restored Reesan Habitat" + mem_reesan_habitat_restored_DESC:0 "The habitat has been rebuilt and the power core in its heart rekindled to make the structure liveable again." + # Those two lines don't actually seem to do anything, but might be useful, just in case. + mem_reesan_habitat_restored_MEGASTRUCTURE_DETAILS:0 "$habitat_0_MEGASTRUCTURE_DETAILS$" + mem_reesan_habitat_restored_CONSTRUCTION_INFO_DELAYED:0 "$habitat_0_CONSTRUCTION_INFO_DELAYED$" + + d_mem_reesan_ring:0 "Patented Reesan Superstructure" + d_mem_reesan_ring_desc:0 "Habitable bands that encircle the stations, optimized for construction. A forcefield generator ensures extra stability." + d_mem_reesan_core:0 "Reesan Core" + d_mem_reesan_core_desc:0 "A microsingularity captured inside a containment field provides an effective and accessible power source for the station." + + mem_requires_voidborn_ap: "§RRequires §Y$ap_voidborn$§R Perk or §Y$tech_mega_engineering$§R Technology.§!" + mem_requires_starbase_4_tech: "§RRequires §Y$tech_starbase_4$§R or §Y$tech_mega_engineering$§R Technology.§!" + + mem_food_constructor_large_ship:0 "Gatekeeper" + mem_food_constructor_large_ship_plural:0 "Gatekeepers" + mem_food_constructor_small_ship:0 "Watchdog" + mem_food_constructor_small_ship_plural:0 "Watchdogs" diff --git a/localisation/mem_food_constructor_l_simp_chinese.yml b/localisation/mem_food_constructor_l_simp_chinese.yml new file mode 100644 index 00000000..2d8933f5 --- /dev/null +++ b/localisation/mem_food_constructor_l_simp_chinese.yml @@ -0,0 +1,204 @@ +l_simp_chinese: + mem_food_constructor_chain_title:0 "Food Constructor" + mem_food_constructor_chain_desc:0 "A strange alien device in our possession is churning out food dust at ever increasing speeds with no end in sight. We need to find a way to stop it before it is too late." + + mem_food_constructor_modifier_1:0 "Food Dust" + mem_food_constructor_modifier_1_desc:0 "This planet houses an alien machine that constantly produces nutritious dust for locals to consume." + + mem_food_constructor_modifier_2:0 "Food Dust Overflow" + mem_food_constructor_modifier_2_desc:0 "The planet is dangerously close to being buried under the food constructor's produce. A thin grey dust is flooding the areas surrounding it while winds create unprecedented nutritious dust storms." + + mem_food_constructor_modifier_3:0 "Food Dust Everywhere" + mem_food_constructor_modifier_3_desc:0 "A thin layer of food dust has covered the entire planetary surface, and the food constructor is draining the energy grid to increase its output with every moment. Edible as the dust is, the blessing has turned into a terrible curse for local population." + + mem_food_constructor_modifier_4:0 "Rising Food Tide" + mem_food_constructor_modifier_4_desc:0 "The food constructor has buried the entire planet with at least a kilometer of food dust. Locals will never have to go hungry again, but they can hardly travel anywhere at all." + + mem_food_constructor_modifier_5:0 "The Dust has Settled" + mem_food_constructor_modifier_5_desc:0 "With the food constructor shut down for good, life on the planet is returning back to normal. The layer of decomposing dust has proven to be a very good fertilizer and is making the entire planetary ecosystem flourish." + + mem_food_constructor.1.name:0 "A Puzzling Discovery" + mem_food_constructor.1.desc:0 "One of the colonists on §Y[Root.GetName]§! made a puzzling discovery when he stumbled upon a massive alien artefact on the outskirts of the settlement. After accidentally activating it, he noticed it produced fine grey dust. Further analysis revealed that this dust is harmless and, in fact, is very nutritious food fit for consumption by almost any organism. This promises major benefits for the local population and the [Owner.GetName] as a whole." + mem_food_constructor.1.desc.machine:0 "One of the surveyor drones on §Y[Root.GetName]§! has encountered an alien artefact of undetermined origin in the wilderness. During the initial examination, it was somehow activated and began producing fine grey dust. Preliminary analysis indicates that this dust is not hazardous in any way and contains significant amount of chemical energy. However, processing it is not efficient enough for it to be viable to plug it into the power grid." + mem_food_constructor.1.desc.hive:0 "One of the surveyor drones on §Y[Root.GetName]§! has encountered an alien artefact of undetermined origin in the wilderness. During the initial examination, it was somehow activated and began producing fine grey dust. Further analysis has revealed that this dust is harmless and, in fact, is very nutritious food fit for consumption by almost any organism. This promises major benefits for the local population and the [Owner.GetName] as a whole." + mem_food_constructor.1a:0 "Interesting." + mem_food_constructor.1b:0 "This a gift from an alien intelligence." + mem_food_constructor.1c:0 "Careful, it might be booby-trapped." + mem_food_constructor.1d:0 "Truly a divine blessing." + mem_food_constructor.1e:0 "We should not trust alien technology." + mem_food_constructor.1.machine:0 "Further examination is required." + mem_food_constructor.1.tooltip:0 "Food production on §Y[Root.GetName]§! increases." + + mem_food_constructor.2.name:0 "Dust Production Overflow on [Root.GetName]" + mem_food_constructor.2.desc:0 "Alarming reports from §Y[Root.GetName]§! show an ever growing output from the food constructor. It has reached the level where the population can no longer eat the food produced or ship it off-world fast enough. Attempts to shut the device down have proven futile; decoded inscriptions on the constructor mention a §Y"Reesan Key"§! as a means to deactivate it. However, we possess no such thing. Attempts to destroy the machine have also proven futile - its hull seems tougher than any artificial material we know of. Landfills are threatening to overflow, and people are fleeing districts surrounding the building where the machine is housed." + mem_food_constructor.2.desc.machine:0 "Continued monitoring of the object designated "food constructor" on §Y[Root.GetName]§! shows an ever growing output of the dust. Production has reached the level where our drones can no longer clear it fast enough. Attempts to shut the device down have proven futile; decoded inscriptions on the constructor mention a §Y"Reesan Key"§! as a means to deactivate it. However, we possess no such thing. Attempts to destroy the machine have also proven futile - its hull seems tougher than any artificial material we know of. Landfills are threatening to overflow, and facilities adjacent to the object's housing have had to be abandoned as they can no longer function under such conditions." + mem_food_constructor.2.desc.hive:0 "Alarming reports from §Y[Root.GetName]§! show an ever growing output from the food constructor. It has reached the level where our drones can no longer eat the food produced or ship it off-world fast enough. Attempts to shut the device down have proven futile; decoded inscriptions on the constructor mention a §Y"Reesan Key"§! as a means to deactivate it. However, we possess no such thing. Attempts to destroy the machine have also proven futile - its hull seems tougher than any artificial material we know of. Landfills are threatening to overflow, and drones are being forced out of districts surrounding the building where the machine is housed." + mem_food_constructor.2a:0 "We need to find a way to shut it down!" + mem_food_constructor.2b:0 "What happened to the good old "OFF" button?" + mem_food_constructor.2c:0 "We should not have trusted alien technology." + mem_food_constructor.2.tooltip:0 "§Y[Root.GetName]§! starts experiencing difficulties." + + mem_food_constructor.3.name:0 "[Root.GetName] is Drowning in Food" + mem_food_constructor.3.desc:0 "Local authorities on [Root.GetName] have officially given up on attempts to contain the situation. The ever-growing output of food has overwhelmed all attempts to dispose of it in landfills or carry it off-world. The entire planet is grey with a thick layer of food dust. What is worse is that the constructor appears to draw energy from the local grid, hampering the grid's and thus the entire planetary economy's performance." + mem_food_constructor.3.desc.machine:0 "Analysis of the situation developing on [Root.GetName] is conclusive - it's hopeless. The ever-growing output of dust has overwhelmed all attempts to dispose of it in landfills or carry it off-world. The entire planet is grey with a thick layer of food dust. What is worse is that the constructor appears to draw energy from the local grid, hampering the grid's and thus the entire planetary economy's performance." + mem_food_constructor.3.desc.hive:0 "It is clear that situation on [Root.GetName] has become dire indeed. The ever-growing output of dust has overwhelmed all attempts to dispose of it in landfills or carry it off-world. The entire planet is grey with a thick layer of food dust. What is worse is that the constructor appears to draw energy from the local grid, hampering the grid's and thus the entire planetary economy's performance." + mem_food_constructor.3a:0 "This is a disaster!" + mem_food_constructor.3b:0 "What has science done?!" + mem_food_constructor.3c:0 "We should §RNOT§! have trusted alien technology!" + mem_food_constructor.3d:0 "Looks like it didn't even have to be booby-trapped." + mem_food_constructor.3e:0 "A tragic oversight on the creators' part, for sure." + mem_food_constructor.3.tooltip:0 "Life on §Y[Root.GetName]§! becomes more difficult." + + mem_food_constructor.4.name:0 "Food Tide" + mem_food_constructor.4.desc:0 "Life on §Y[Root.GetName]§! has turned into a constant race against the rising food tide, forcing the population to constantly move to new heights to escape the ever growing output of the food constructor. Most of the planet's industry has chocked on the fine grey dust covering the planet." + mem_food_constructor.4.desc.machine:0 "Daily operations on §Y[Root.GetName]§! have turned into a constant race against the rising food tide, forcing units to constantly move to new heights to escape the ever growing output of the food constructor. Most of the planet's industry has chocked on the fine grey dust covering the planet." + mem_food_constructor.4a:0 "Please make it stop!" + mem_food_constructor.4.machine:0 "Unacceptable." + mem_food_constructor.4.tooltip:0 "Almost all society functions on §Y[Root.GetName]§! are completely paralyzed." + + mem_food_constructor.5.name:0 "Possible Reesan Key Lead" + mem_food_constructor.5.desc:0 "Our long-range sensors have picked up a faint energy signal resembling the energy signature of a working food constructor similar to the one in our possession. Although whoever operated it is likely long gone, there might be a clue left behind that can help us locate the elusive §YReesan Key§!." + mem_food_constructor.5a:0 "We need to investigate this as soon as possible!" + + mem_food_constructor_poi1:0 "Food Constructor's Signature" + mem_food_constructor_poi1_desc:0 "Energy signatures we picked up recently originate from this system. Perhaps we can find the creators of the food constructor. Or at least a clue..." + + mem_food_constructor.6.name:0 "We Are at the Site" + mem_food_constructor.6.desc:0 "Energy trails have led to the §Y[From.GetName]§! System. Very faint energy signatures of a working food constructor seem to be concentrated around one of the system's planets." + mem_food_constructor.6a:0 "We'd better check it out." + + MEM_FOOD_CONSTRUCTOR_CRASHSITE:0 "Planetary Investigation" + MEM_FOOD_CONSTRUCTOR_CRASHSITE_DESC:0 "Faint energy signatures suggest that a food constructor was once operational nearby. We might find vital clues about how to turn it off." + + mem_food_constructor.7.name:0 "We are Getting Closer" + mem_food_constructor.7.desc:0 "Following the ancient energy trail, we eventually found a massive cargo ship that crashed on a desolate world. It appears that its crew tried to tow a constructor, still welded to the ship's hull, into a star, only to have their systems drained of energy mid-flight by the constructor. The dead ship drifted aimlessly for some time until it was caught in this planet's gravity and eventually crashed on its surface.\n\nThe small amounts of data we were able to pull from the dead flight computers revealed that the original mission was to deliver the constructor to an asteroid base in the hope that a reclusive alien researcher who owned it would be able to deactivate the constructor. We have copied the coordinates of the base." + mem_food_constructor.7a:0 "We might still have a chance." + + mem_food_constructor_poi2:0 "Reclusive Scientist" + mem_food_constructor_poi2_desc:0 "A ship we found was on its way to see a reclusive scientist. We should pay him a visit." + + mem_food_constructor.8.name:0 "Solitude System" + mem_food_constructor.8.desc:0 "We have arrived at the set of coordinates where the lab of scientists studying food constructors was once operating. If the flight path was correct, his base should be within the large asteroid." + mem_food_constructor.8a:0 "We should pay him a visit." + + MEM_FOOD_CONSTRUCTOR_RECLUSE:0 "Asteroid Base Investigation" + MEM_FOOD_CONSTRUCTOR_RECLUSE_DESC:0 "A scientist studying food constructors was once operating from an asteroid base. We should see if he left any clues behind." + + mem_food_constructor.9.name:0 "Asteroid Base" + mem_food_constructor.9.desc:0 "Our scientists have successfully located an asteroid that was hollowed out to house some sort of research station and habitat. Its systems are drained of energy just like the ship before it, while its interior is filled with long-expired food dust. \n\nUsing miniature drills, our science team has successfully dug into the core of the facility and managed to locate the former owner of the station, his remains well-preserved in the dust. They managed to extract some data from his digital assistant. It appears he was experimenting on one of the food constructors in an attempt to find a way to shut it down when a sudden spike of production breached the containment and suffocated him. \n\nAlthough he was not able to turn the constructor off, he appears to have deduced the location where the designers of the constructor operated." + mem_food_constructor.9.desc.machine:0 "Our research units have successfully located an asteroid that was hollowed out to house some sort of research station and habitat. Its systems are drained of energy just like the ship before it, while its interior is filled with long-expired food dust. \n\nSpecialized drilling units have successfully made their way into the core of the facility and managed to locate the former owner of the station, his remains well-preserved in the dust. They managed to extract some data from his digital assistant. It appears he was experimenting on one of the food constructors in an attempt to find a way to shut it down when a sudden spike of production breached the containment and suffocated him. \n\nAlthough he was not able to turn the constructor off, he appears to have deduced the location where the designers of the constructor operated." + mem_food_constructor.9.desc.hive:0 "Our research drones have successfully located an asteroid that was hollowed out to house some sort of research station and habitat. Its systems are drained of energy just like the ship before it, while its interior is filled with long-expired food dust. \n\nUsing miniature drills our science team has successfully dug into the core of the facility and managed to locate the former owner of the station, his remains well-preserved in the dust. They managed to extract some data from his digital assistant. It appears he was experimenting on one of the food constructors in an attempt to find a way to shut it down when a sudden spike of production breached the containment and suffocated him. \n\nAlthough he was not able to turn the constructor off, he appears to have deduced the location where the designers of the constructor operated." + mem_food_constructor.9a:0 "The Reesan Key is almost within our grasp!" + + mem_food_constructor_poi3:0 "Reesan Operations" + mem_food_constructor_poi3_desc:0 "The elusive Reesans once operated from this system. They might still be there." + + mem_food_constructor.10.name:0 "Reesan Operations" + mem_food_constructor.10.desc:0 "We have arrived at the system identified by the dead researcher. A massive ring world spans the system, but it is badly damaged. A powerful technological race definitely once flourished here, but this place clearly is not in working condition anymore. Nonetheless, one section of the badly damaged ring world is still in a reasonable condition. \n\nIf we are find the §YReesan Key§! anywhere, it will be there. \n\nHowever, not everything is cold and dead. We are detecting a fleet of powerful automatic ships in the system. They are hailing us." + + mem_food_constructor.11.desc:0 "We have arrived at the system identified by the dead researcher. A massive ring world spans the system, but it is badly damaged. A powerful technological race definitely once flourished here, but this place clearly is not in working condition anymore. Nonetheless, one section of the badly damaged ring world is still in a reasonable condition. \n\nIf we are find the §YReesan Key§! anywhere, it will be there." + mem_food_constructor.11a:0 "Excellent, let us proceed." + + mem_food_constructor.12.name:0 "Welcome to Reesan Operations!" + mem_food_constructor.12.desc:0 "Thank you for visiting our centre for customer assistance and support. Unfortunately, our certified services are not available right now, so please keep your distance until the manager arrives from another world to assist you. Please do not approach the facility or you will be destroyed.\n\nThis automatic message was brought to you by §MReesan Matter Constructors and Deconstructors§!. \nReesan Matter Constructors and Deconstructors: The past was terrible; this is why we invented the future." + + mem_food_constructor.12a:0 "How long until your manager arrives?" + mem_food_constructor.12a.response:0 "Our services have been suspended for §RINTEGER_OVERFLOW§! years as of the moment, which is slightly longer than usual. I apologize for that. But I assure you, the manager will arrive shortly. In the meantime, please tell me if I can make your wait more comfortable. \n\nWhen such a situation arises, we usually offer our clients special cookies made with our own traditional recipe. Unfortunately, right now we can only offer you §RPETRIFIED_DUST§!. Would you like some?" + + mem_food_constructor.12b:0 "Why were your operations suspended?" + mem_food_constructor.12b.response:0 "I'm sorry, but I'm afraid I cannot disclose this information. Try asking one of our managers when he arrives." + + mem_food_constructor.12c:0 "Do you have a Reesan Key?" + mem_food_constructor.12c.response: "Of course. If you have misplaced or damaged your Reesan key in the first 100 years after purchasing one of our products, you are entitled to a free replacement. Just provide one of our managers with your name and proof of purchase, and you will receive your replacement shortly. \n\nIf you have already received your free replacement, please contact our managers for up-to-date information on replacement costs." + + mem_food_constructor.12d:0 "There must be a way for us to resolve this peacefully." + mem_food_constructor.12d.response:0 "There is. Just wait for our manager and you will be provided with any assistance you need with as few violent altercations as possible." + + mem_food_constructor.12e:0 "Let us through, or we'll make you!" + mem_food_constructor.12e.response:0 "I'm sorry that you are tired of living and considering suicide. Is there any way I could convince you to reconsider?" + + mem_food_constructor.12f:0 "Goodbye" + mem_food_constructor.12f.response:0 "Come back soon!" + + MEM_FOOD_CONSTRUCTOR_REESAN:0 "Investigate Reesan Operations" + MEM_FOOD_CONSTRUCTOR_REESAN_DESC:0 "Among the ruins of a massive ring world, one segment is still standing. Perhaps if we rummage through it, we will find a Reesan Key." + + mem_food_constructor.13.name:0 "Reesan Key Located" + mem_food_constructor.13.desc:0 "Our science team searched countless warehouses on the ring world. Among many devices way beyond our understanding we located a gigantic warehouse filled with what are without a doubt Reesan Keys. Our science team reports that they encountered no complications when recovering one. The rest of the bizarre Reesan contraptions will provide invaluable insight for years to come." + mem_food_constructor.13.desc.machine:0 "Our research units searched countless warehouses on the ring world. Among many devices that defy our classification, they located a gigantic warehouse filled with Reesan Keys, identifiable with 96% probability. There were no complications during the recovery process. The rest of the bizarre Reesan contraptions will provide invaluable insight for years to come." + mem_food_constructor.13.desc.hive:0 "Our drones searched countless warehouses on the ring world. Among many devices way beyond our understanding, we located a gigantic warehouse filled with what are without a doubt Reesan Keys. There were no complications during the recovery process. The rest of the bizarre Reesan contraptions will provide invaluable insight for years to come." + mem_food_constructor.13a.tooltip:1 "You can now use the decision §Y$decision_mem_food_constructor_shut_down$§! at your discretion." + mem_food_constructor.13b:0 "Now we can easily shut down any food constructor we encounter." + mem_food_constructor.13b.tooltip:1 "If you ever regain control of the Food Constructor, you will be able to use the decision §Y$decision_mem_food_constructor_shut_down$§! at your discretion." + + mem_food_constructor.14.name:0 "Food Constructor Shutdown" + mem_food_constructor.14.desc:0 "Citizens of §Y[Root.GetName]§! celebrate as the Reesan Key is delivered to them and inserted into the food constructor. The grey nutritious nightmare is finally over as the device appears to have been drained of all its energy." + mem_food_constructor.14.desc.machine:0 "The Reesan Key has been delivered to §Y[Root.GetName]§! and inserted into the food constructor. The device has shut down and appears to be drained of all its energy." + mem_food_constructor.14.desc.hive:0 " The Reesan Key has been delivered to §Y[Root.GetName]§! and inserted into the food constructor. The grey nutritious nightmare is finally over as the device appears to have been drained of all its energy." + mem_food_constructor.14a:0 "It's finally over!" + mem_food_constructor.14.tooltip:0 "Life on §Y[Root.GetName]§! will return back to normal with benefits from the leftovers from the food constructor." + + mem_food_constructor.15.name:0 "Ecosystem Transformation" + mem_food_constructor.15.desc:0 "Amazing news from the §Y[Root.GetName]§!. The thick layer of food dust that was covering the planet has created dramatic change on the planet's ecosystem. With the influx of easy and abundant energy, life on the planet flourished and biodiversity skyrocketed. This dramatic change has led to the planet's official reclassification as a Gaia world." + mem_food_constructor.15.desc.machine:0 "The thick layer of food dust that was covering §Y[Root.GetName]§! has created dramatic change on the planet's ecosystem. With the influx of easy and abundant energy, life on the planet flourished and biodiversity skyrocketed. This dramatic change has led to the planet's official reclassification as a Gaia world." + mem_food_constructor.15b:0 "Spirits work in mysterious ways..." + mem_food_constructor.15c:0 "We should be forever grateful to the enigmatic Reesans." + mem_food_constructor.15.machine:0 "Updating planetary charts." + + MEM_FOOD_CONSTRUCTOR_LANCE:0 "Discouragement Beam" + MEM_FOOD_CONSTRUCTOR_MEDIUM_LASER:0 "Medium Appeasement Ray" + MEM_FOOD_CONSTRUCTOR_LARGE_LASER:0 "Large Appeasement Ray" + MEM_FOOD_CONSTRUCTOR_DISRUPTOR:0 "Introductory Emitter" + + d_mem_food_constructor:1 "Food Constructor" + d_mem_food_constructor_desc:1 "Massive alien contraption spewing forth tons of edible grey dust." + d_mem_food_constructor_dust_field: "Fields of Dust" + d_mem_food_constructor_dust_field_desc: "Entire region of the planet is covered by a thick layer of semi-fossilized grey dust." + mem_food_constructor_need_resolve_quest_first: "§RWe do not have capacity to clear this dust yet.§!" + d_mem_food_constructor_fertile_dust_fields: "Fertile Dust" + d_mem_food_constructor_fertile_dust_fields_desc: "Semi-decomposed grey dust makes for a great fertilizer" + + job_mem_food_constructor_dust_gatherer:1 "Dust Gatherer" + job_mem_food_constructor_dust_gatherer_plural:1 "Dust Gatherers" + job_mem_food_constructor_dust_gatherer_desc:1 "Simpler, easier alternative for farming. Who needs crop rotation and harvest calendars when you can get the same results with a shovel and a bucket?" + job_mem_food_constructor_dust_gatherer_effect_desc:1 "£job_mem_dust_gatherer£ $job_mem_food_constructor_dust_gatherer_plural$ produce £food£ §Y$food$§!. Their output increases with the output of the food constructor." + mod_job_mem_food_constructor_dust_gatherer_add:1 "$job_mem_food_constructor_dust_gatherer$ Jobs" + mod_job_mem_food_constructor_dust_gatherer_per_pop:1 "§G+1§! $job_mem_food_constructor_dust_gatherer$ Job per $VALUE$ Pops" + mod_job_mem_food_constructor_dust_gatherer_per_pop_short:1 "\n§G+1§! £job_mem_dust_gatherer£ per $VALUE$ £pop£" + + job_mem_food_constructor_dust_gatherer_gestalt:1 "Dust Gathering Drone" + job_mem_food_constructor_dust_gatherer_gestalt_plural:1 "Dust Gathering Drones" + job_mem_food_constructor_dust_gatherer_gestalt_desc:1 "Simpler, easier alternative for farming. Who needs crop rotation and harvest calendars when you can get the same results with a shovel and a bucket?" + job_mem_food_constructor_dust_gatherer_gestalt_effect_desc:1 "£job_mem_dust_gatherer£ $job_mem_food_constructor_dust_gatherer_plural$ produce £food£ §Y$food$§!. Their output increases with the output of the Food Constructor." + mod_job_mem_food_constructor_dust_gatherer_gestalt_add:1 "$job_mem_food_constructor_dust_gatherer_gestalt$ Jobs" + mod_job_mem_food_constructor_dust_gatherer_gestalt_per_pop:1 "§G+1§! $job_mem_food_constructor_dust_gatherer_gestalt$ Job per $VALUE$ Pops" + mod_job_mem_food_constructor_dust_gatherer_gestalt_per_pop_short:1 "\n§G+1§! £job_mem_dust_gatherer£ per $VALUE$ £pop£" + + decision_mem_food_constructor_shut_down:1 "Shut The Food Constructor Down" + decision_mem_food_constructor_shut_down_desc:1 "One overactive Food Constructor plus one Reesan Key equals one inert Food Constructor." + mem_food_constructor_shut_down_effect:1 "The Food Constructor will be disabled. Most of its effects, alongside with all £job_mem_dust_gatherer£ jobs it provides, will be removed from the planet forever." + + mem_food_constructor_debuff_0:1 "Ravages of Age" + + mem_reesan_habitat_ruined:0 "Ruined Reesan Habitat" + mem_reesan_habitat_ruined_DESC:0 "This structure once was the nexus of Reesan activity and served as a home to many. The immense interlocked rings have long since snapped, and the power source in its core has extinguished, but it can be restored." + mem_reesan_habitat_ruined_MEGASTRUCTURE_DETAILS:0 "" + mem_reesan_habitat_ruined_CONSTRUCTION_INFO_DELAYED:0 "" + mem_reesan_habitat_restored:0 "Restored Reesan Habitat" + mem_reesan_habitat_restored_DESC:0 "The habitat has been rebuilt and the power core in its heart rekindled to make the structure liveable again." + # Those two lines don't actually seem to do anything, but might be useful, just in case. + mem_reesan_habitat_restored_MEGASTRUCTURE_DETAILS:0 "$habitat_0_MEGASTRUCTURE_DETAILS$" + mem_reesan_habitat_restored_CONSTRUCTION_INFO_DELAYED:0 "$habitat_0_CONSTRUCTION_INFO_DELAYED$" + + d_mem_reesan_ring:0 "Patented Reesan Superstructure" + d_mem_reesan_ring_desc:0 "Habitable bands that encircle the stations, optimized for construction. A forcefield generator ensures extra stability." + d_mem_reesan_core:0 "Reesan Core" + d_mem_reesan_core_desc:0 "A microsingularity captured inside a containment field provides an effective and accessible power source for the station." + + mem_requires_voidborn_ap: "§RRequires §Y$ap_voidborn$§R Perk or §Y$tech_mega_engineering$§R Technology.§!" + mem_requires_starbase_4_tech: "§RRequires §Y$tech_starbase_4$§R or §Y$tech_mega_engineering$§R Technology.§!" + + mem_food_constructor_large_ship:0 "Gatekeeper" + mem_food_constructor_large_ship_plural:0 "Gatekeepers" + mem_food_constructor_small_ship:0 "Watchdog" + mem_food_constructor_small_ship_plural:0 "Watchdogs" diff --git a/localisation/mem_foss_sky_l_braz_por.yml b/localisation/mem_foss_sky_l_braz_por.yml new file mode 100644 index 00000000..fed6f9ca --- /dev/null +++ b/localisation/mem_foss_sky_l_braz_por.yml @@ -0,0 +1,21 @@ +# Fossilized Skyscrapper +# Text by CuddlyWolfie +# Code by ViolentBeetle + +l_braz_por: + + mem_foss_sky_dig_site: "Fossilized Skyscraper" + mem_fosssky_dig_site_desc: "Amidst the vast plains of craters and destruction we have observed on [From.Planet.GetName], a subterranean scan has revealed something remarkable. It appears that what was once a low valley with a cluster of high-rise buildings was either blasted over with earth or has accumulated it in the time since this world's apocalypse. \n\nThe scan shows a great deal of coagulated slag, rock, and mortar surrounding what seems to be an incredibly tall building, which by good fortune remains mostly intact. Further scans indicate most of the interior might be somewhat preserved as well but getting in and learning its secrets will require time and delicate care. \n\nHowever, in the absence of any other substantial remains, relics, or even corpses beyond splintered and fragmented bones anywhere else on the blasted landscape, this might be our only chance to learn more about these people's culture." + + mem_foss_sky.1.name: "Anyone Thirsty?" + mem_foss_sky.1.desc: "Slowly but sure we've cleared away our initial excavation site and base camp, with the roof of the building occupying the center. Every step and grab has to be very carefully measured to avoid collapse and injury as we go further. \n\nAs it stands, we can see a landing pad for a small transport and a shack which seems to have served as a waiting area or pilot lounge. And importantly, we've discovered our first artifacts. \n\nA snack and drinks vending machine may not seem like much, but one so perfectly preserved and gently extracted such as we have found has sparked the public's imagination over what could be further down and has given us an idea of the general diet of the people that occupied it. \n\nWhat was initially considered a dead and boring wreck of a world now warrants much more attention." + mem_foss_sky.1.a: "$DIG$" + mem_foss_sky.2.name: "What a View!" + mem_foss_sky.2.desc: "We've worked our way downwards through the rooftop stair access - which we found to be remarkably clear of major debris - to what seems most likely to be a sky lodge. \n\nRotten but discernible furniture is scattered around, as well as the mummified remains of various individuals, many clustered around the building's elevator bank, apparently finding themselves unable to descend. We've even found unopened bottles of various libations almost immaculately preserved. It would appear the windows of this building were able to handle the combined force of an incredible amount of soil directed towards its windows from the surrounding explosive blasts, because the glass (if it can be called that) has not a single crack. \n\nIn one area, the melted hulk of what we think is a vehicle is pressed up against the large window but has caused only exterior scratching. Some crews have been sent away from the site to try and obtain samples of this material to determine its composition, but so far it seems to be unique to the tower. \n\nThe next step will be to see if the elevator shaft is usable as a platform for making our way further downward, as the internal concrete staircase seems too heavily decayed at this time for further safe traversal." + mem_foss_sky.2.a: "$DIG$" + mem_foss_sky.3.name: "Trapped" + mem_foss_sky.3.desc: "The elevator shafts have proven just as durable as the exterior load-bearing structure. The doors the sky lounge inhabitants couldn't get open only gave way after several hours of attention from our best cutting lasers, and the other floors are similarly tight-bolted. \n\nHaving made our way through, we have been able to catalog several distinct artifacts and species' remains from the next 30 floors down or so over the last few weeks. In the case of the remains, most are usually clustered around the elevators, but some have been found at their desks or in break rooms with evidence of suicide or violence as their cause of death; and we've also noticed several apparent incidents of cannibalism. \n\nUpon arriving at what was probably once the ground floor of the skyscraper, we ran into two intriguing circumstances. Firstly, the elevators are still here and locked to the floor below it, preventing us from exploring any further. Also, there seems to be some kind of shield extended over what's left of the staircases, including the emergency exit staircase. Secondly, well below the elevators and towards the basement levels... we have started to pick up power signatures. \n\nThe next step will be getting below these elevators." + mem_foss_sky.3.a: "$DIG$" + mem_foss_sky.4.name: "An Ill-planned Party" + mem_foss_sky.4.desc: "It was decided that the best way to get past the elevators was to use brute force. Special neutron demolitions were placed on the brakes and the cables, and then the building was completely cleared of all personnel. We hit the detonator, and aside from some minor creaking, our learned assumptions about the building's incredible structural soundness and strength proved well-founded. \n\nThe cars smashed into the bottoms of their shafts, leaving us a clear path down to the basements. Upon arriving, we spent a full week cutting holes through both the outer blast doors and the only-slightly-less strong interior doors. \n\nWhat we've found is nothing short of amazing: an almost perfectly preserved bunker with nuclear generators in standby mode. Careful activation of these allowed us to check the rather primitive computers to confirm our initial suspicions about this place: the entire building was originally constructed as a fortress for this society's wealthy and powerful elites. Furthermore, it was constructed with the goal in mind that the workers on floors above would not know that this was what it was for – indeed, the blast door was hidden behind a large mural adjacent to the basement's lounge/lobby. \n\nThe whole building was to be used as a command and control center once the dust had settled, but this obviously did not come to pass. The corpses we have found down here are dated somewhat later than the ones on upper floors, indicating that they were able to survive for a time until they ran out of food supplies, at which point they suffered a similar fate to their supposed inferiors above. We can only guess that the apocalypse this planet suffered was so utterly complete and unexpected that the outside environment's toxicity and the complete burial of this central business district were not factored into their long-term plans. \n\nAs it stands, these people built themselves a slow-brew and very luxurious tomb." + mem_foss_sky.4.a: "A curious tale." \ No newline at end of file diff --git a/localisation/mem_foss_sky_l_polish.yml b/localisation/mem_foss_sky_l_polish.yml new file mode 100644 index 00000000..805143f9 --- /dev/null +++ b/localisation/mem_foss_sky_l_polish.yml @@ -0,0 +1,21 @@ +# Fossilized Skyscrapper +# Text by CuddlyWolfie +# Code by ViolentBeetle + +l_polish: + + mem_foss_sky_dig_site: "Fossilized Skyscraper" + mem_fosssky_dig_site_desc: "Amidst the vast plains of craters and destruction we have observed on [From.Planet.GetName], a subterranean scan has revealed something remarkable. It appears that what was once a low valley with a cluster of high-rise buildings was either blasted over with earth or has accumulated it in the time since this world's apocalypse. \n\nThe scan shows a great deal of coagulated slag, rock, and mortar surrounding what seems to be an incredibly tall building, which by good fortune remains mostly intact. Further scans indicate most of the interior might be somewhat preserved as well but getting in and learning its secrets will require time and delicate care. \n\nHowever, in the absence of any other substantial remains, relics, or even corpses beyond splintered and fragmented bones anywhere else on the blasted landscape, this might be our only chance to learn more about these people's culture." + + mem_foss_sky.1.name: "Anyone Thirsty?" + mem_foss_sky.1.desc: "Slowly but sure we've cleared away our initial excavation site and base camp, with the roof of the building occupying the center. Every step and grab has to be very carefully measured to avoid collapse and injury as we go further. \n\nAs it stands, we can see a landing pad for a small transport and a shack which seems to have served as a waiting area or pilot lounge. And importantly, we've discovered our first artifacts. \n\nA snack and drinks vending machine may not seem like much, but one so perfectly preserved and gently extracted such as we have found has sparked the public's imagination over what could be further down and has given us an idea of the general diet of the people that occupied it. \n\nWhat was initially considered a dead and boring wreck of a world now warrants much more attention." + mem_foss_sky.1.a: "$DIG$" + mem_foss_sky.2.name: "What a View!" + mem_foss_sky.2.desc: "We've worked our way downwards through the rooftop stair access - which we found to be remarkably clear of major debris - to what seems most likely to be a sky lodge. \n\nRotten but discernible furniture is scattered around, as well as the mummified remains of various individuals, many clustered around the building's elevator bank, apparently finding themselves unable to descend. We've even found unopened bottles of various libations almost immaculately preserved. It would appear the windows of this building were able to handle the combined force of an incredible amount of soil directed towards its windows from the surrounding explosive blasts, because the glass (if it can be called that) has not a single crack. \n\nIn one area, the melted hulk of what we think is a vehicle is pressed up against the large window but has caused only exterior scratching. Some crews have been sent away from the site to try and obtain samples of this material to determine its composition, but so far it seems to be unique to the tower. \n\nThe next step will be to see if the elevator shaft is usable as a platform for making our way further downward, as the internal concrete staircase seems too heavily decayed at this time for further safe traversal." + mem_foss_sky.2.a: "$DIG$" + mem_foss_sky.3.name: "Trapped" + mem_foss_sky.3.desc: "The elevator shafts have proven just as durable as the exterior load-bearing structure. The doors the sky lounge inhabitants couldn't get open only gave way after several hours of attention from our best cutting lasers, and the other floors are similarly tight-bolted. \n\nHaving made our way through, we have been able to catalog several distinct artifacts and species' remains from the next 30 floors down or so over the last few weeks. In the case of the remains, most are usually clustered around the elevators, but some have been found at their desks or in break rooms with evidence of suicide or violence as their cause of death; and we've also noticed several apparent incidents of cannibalism. \n\nUpon arriving at what was probably once the ground floor of the skyscraper, we ran into two intriguing circumstances. Firstly, the elevators are still here and locked to the floor below it, preventing us from exploring any further. Also, there seems to be some kind of shield extended over what's left of the staircases, including the emergency exit staircase. Secondly, well below the elevators and towards the basement levels... we have started to pick up power signatures. \n\nThe next step will be getting below these elevators." + mem_foss_sky.3.a: "$DIG$" + mem_foss_sky.4.name: "An Ill-planned Party" + mem_foss_sky.4.desc: "It was decided that the best way to get past the elevators was to use brute force. Special neutron demolitions were placed on the brakes and the cables, and then the building was completely cleared of all personnel. We hit the detonator, and aside from some minor creaking, our learned assumptions about the building's incredible structural soundness and strength proved well-founded. \n\nThe cars smashed into the bottoms of their shafts, leaving us a clear path down to the basements. Upon arriving, we spent a full week cutting holes through both the outer blast doors and the only-slightly-less strong interior doors. \n\nWhat we've found is nothing short of amazing: an almost perfectly preserved bunker with nuclear generators in standby mode. Careful activation of these allowed us to check the rather primitive computers to confirm our initial suspicions about this place: the entire building was originally constructed as a fortress for this society's wealthy and powerful elites. Furthermore, it was constructed with the goal in mind that the workers on floors above would not know that this was what it was for – indeed, the blast door was hidden behind a large mural adjacent to the basement's lounge/lobby. \n\nThe whole building was to be used as a command and control center once the dust had settled, but this obviously did not come to pass. The corpses we have found down here are dated somewhat later than the ones on upper floors, indicating that they were able to survive for a time until they ran out of food supplies, at which point they suffered a similar fate to their supposed inferiors above. We can only guess that the apocalypse this planet suffered was so utterly complete and unexpected that the outside environment's toxicity and the complete burial of this central business district were not factored into their long-term plans. \n\nAs it stands, these people built themselves a slow-brew and very luxurious tomb." + mem_foss_sky.4.a: "A curious tale." \ No newline at end of file diff --git a/localisation/mem_foss_sky_l_russian.yml b/localisation/mem_foss_sky_l_russian.yml new file mode 100644 index 00000000..616b81e1 --- /dev/null +++ b/localisation/mem_foss_sky_l_russian.yml @@ -0,0 +1,21 @@ +# Fossilized Skyscrapper +# Text by CuddlyWolfie +# Code by ViolentBeetle + +l_russian: + + mem_foss_sky_dig_site: "Fossilized Skyscraper" + mem_fosssky_dig_site_desc: "Amidst the vast plains of craters and destruction we have observed on [From.Planet.GetName], a subterranean scan has revealed something remarkable. It appears that what was once a low valley with a cluster of high-rise buildings was either blasted over with earth or has accumulated it in the time since this world's apocalypse. \n\nThe scan shows a great deal of coagulated slag, rock, and mortar surrounding what seems to be an incredibly tall building, which by good fortune remains mostly intact. Further scans indicate most of the interior might be somewhat preserved as well but getting in and learning its secrets will require time and delicate care. \n\nHowever, in the absence of any other substantial remains, relics, or even corpses beyond splintered and fragmented bones anywhere else on the blasted landscape, this might be our only chance to learn more about these people's culture." + + mem_foss_sky.1.name: "Anyone Thirsty?" + mem_foss_sky.1.desc: "Slowly but sure we've cleared away our initial excavation site and base camp, with the roof of the building occupying the center. Every step and grab has to be very carefully measured to avoid collapse and injury as we go further. \n\nAs it stands, we can see a landing pad for a small transport and a shack which seems to have served as a waiting area or pilot lounge. And importantly, we've discovered our first artifacts. \n\nA snack and drinks vending machine may not seem like much, but one so perfectly preserved and gently extracted such as we have found has sparked the public's imagination over what could be further down and has given us an idea of the general diet of the people that occupied it. \n\nWhat was initially considered a dead and boring wreck of a world now warrants much more attention." + mem_foss_sky.1.a: "$DIG$" + mem_foss_sky.2.name: "What a View!" + mem_foss_sky.2.desc: "We've worked our way downwards through the rooftop stair access - which we found to be remarkably clear of major debris - to what seems most likely to be a sky lodge. \n\nRotten but discernible furniture is scattered around, as well as the mummified remains of various individuals, many clustered around the building's elevator bank, apparently finding themselves unable to descend. We've even found unopened bottles of various libations almost immaculately preserved. It would appear the windows of this building were able to handle the combined force of an incredible amount of soil directed towards its windows from the surrounding explosive blasts, because the glass (if it can be called that) has not a single crack. \n\nIn one area, the melted hulk of what we think is a vehicle is pressed up against the large window but has caused only exterior scratching. Some crews have been sent away from the site to try and obtain samples of this material to determine its composition, but so far it seems to be unique to the tower. \n\nThe next step will be to see if the elevator shaft is usable as a platform for making our way further downward, as the internal concrete staircase seems too heavily decayed at this time for further safe traversal." + mem_foss_sky.2.a: "$DIG$" + mem_foss_sky.3.name: "Trapped" + mem_foss_sky.3.desc: "The elevator shafts have proven just as durable as the exterior load-bearing structure. The doors the sky lounge inhabitants couldn't get open only gave way after several hours of attention from our best cutting lasers, and the other floors are similarly tight-bolted. \n\nHaving made our way through, we have been able to catalog several distinct artifacts and species' remains from the next 30 floors down or so over the last few weeks. In the case of the remains, most are usually clustered around the elevators, but some have been found at their desks or in break rooms with evidence of suicide or violence as their cause of death; and we've also noticed several apparent incidents of cannibalism. \n\nUpon arriving at what was probably once the ground floor of the skyscraper, we ran into two intriguing circumstances. Firstly, the elevators are still here and locked to the floor below it, preventing us from exploring any further. Also, there seems to be some kind of shield extended over what's left of the staircases, including the emergency exit staircase. Secondly, well below the elevators and towards the basement levels... we have started to pick up power signatures. \n\nThe next step will be getting below these elevators." + mem_foss_sky.3.a: "$DIG$" + mem_foss_sky.4.name: "An Ill-planned Party" + mem_foss_sky.4.desc: "It was decided that the best way to get past the elevators was to use brute force. Special neutron demolitions were placed on the brakes and the cables, and then the building was completely cleared of all personnel. We hit the detonator, and aside from some minor creaking, our learned assumptions about the building's incredible structural soundness and strength proved well-founded. \n\nThe cars smashed into the bottoms of their shafts, leaving us a clear path down to the basements. Upon arriving, we spent a full week cutting holes through both the outer blast doors and the only-slightly-less strong interior doors. \n\nWhat we've found is nothing short of amazing: an almost perfectly preserved bunker with nuclear generators in standby mode. Careful activation of these allowed us to check the rather primitive computers to confirm our initial suspicions about this place: the entire building was originally constructed as a fortress for this society's wealthy and powerful elites. Furthermore, it was constructed with the goal in mind that the workers on floors above would not know that this was what it was for – indeed, the blast door was hidden behind a large mural adjacent to the basement's lounge/lobby. \n\nThe whole building was to be used as a command and control center once the dust had settled, but this obviously did not come to pass. The corpses we have found down here are dated somewhat later than the ones on upper floors, indicating that they were able to survive for a time until they ran out of food supplies, at which point they suffered a similar fate to their supposed inferiors above. We can only guess that the apocalypse this planet suffered was so utterly complete and unexpected that the outside environment's toxicity and the complete burial of this central business district were not factored into their long-term plans. \n\nAs it stands, these people built themselves a slow-brew and very luxurious tomb." + mem_foss_sky.4.a: "A curious tale." \ No newline at end of file diff --git a/localisation/mem_foss_sky_l_simp_chinese.yml b/localisation/mem_foss_sky_l_simp_chinese.yml new file mode 100644 index 00000000..a4d417f9 --- /dev/null +++ b/localisation/mem_foss_sky_l_simp_chinese.yml @@ -0,0 +1,21 @@ +# Fossilized Skyscrapper +# Text by CuddlyWolfie +# Code by ViolentBeetle + +l_simp_chinese: + + mem_foss_sky_dig_site: "Fossilized Skyscraper" + mem_fosssky_dig_site_desc: "Amidst the vast plains of craters and destruction we have observed on [From.Planet.GetName], a subterranean scan has revealed something remarkable. It appears that what was once a low valley with a cluster of high-rise buildings was either blasted over with earth or has accumulated it in the time since this world's apocalypse. \n\nThe scan shows a great deal of coagulated slag, rock, and mortar surrounding what seems to be an incredibly tall building, which by good fortune remains mostly intact. Further scans indicate most of the interior might be somewhat preserved as well but getting in and learning its secrets will require time and delicate care. \n\nHowever, in the absence of any other substantial remains, relics, or even corpses beyond splintered and fragmented bones anywhere else on the blasted landscape, this might be our only chance to learn more about these people's culture." + + mem_foss_sky.1.name: "Anyone Thirsty?" + mem_foss_sky.1.desc: "Slowly but sure we've cleared away our initial excavation site and base camp, with the roof of the building occupying the center. Every step and grab has to be very carefully measured to avoid collapse and injury as we go further. \n\nAs it stands, we can see a landing pad for a small transport and a shack which seems to have served as a waiting area or pilot lounge. And importantly, we've discovered our first artifacts. \n\nA snack and drinks vending machine may not seem like much, but one so perfectly preserved and gently extracted such as we have found has sparked the public's imagination over what could be further down and has given us an idea of the general diet of the people that occupied it. \n\nWhat was initially considered a dead and boring wreck of a world now warrants much more attention." + mem_foss_sky.1.a: "$DIG$" + mem_foss_sky.2.name: "What a View!" + mem_foss_sky.2.desc: "We've worked our way downwards through the rooftop stair access - which we found to be remarkably clear of major debris - to what seems most likely to be a sky lodge. \n\nRotten but discernible furniture is scattered around, as well as the mummified remains of various individuals, many clustered around the building's elevator bank, apparently finding themselves unable to descend. We've even found unopened bottles of various libations almost immaculately preserved. It would appear the windows of this building were able to handle the combined force of an incredible amount of soil directed towards its windows from the surrounding explosive blasts, because the glass (if it can be called that) has not a single crack. \n\nIn one area, the melted hulk of what we think is a vehicle is pressed up against the large window but has caused only exterior scratching. Some crews have been sent away from the site to try and obtain samples of this material to determine its composition, but so far it seems to be unique to the tower. \n\nThe next step will be to see if the elevator shaft is usable as a platform for making our way further downward, as the internal concrete staircase seems too heavily decayed at this time for further safe traversal." + mem_foss_sky.2.a: "$DIG$" + mem_foss_sky.3.name: "Trapped" + mem_foss_sky.3.desc: "The elevator shafts have proven just as durable as the exterior load-bearing structure. The doors the sky lounge inhabitants couldn't get open only gave way after several hours of attention from our best cutting lasers, and the other floors are similarly tight-bolted. \n\nHaving made our way through, we have been able to catalog several distinct artifacts and species' remains from the next 30 floors down or so over the last few weeks. In the case of the remains, most are usually clustered around the elevators, but some have been found at their desks or in break rooms with evidence of suicide or violence as their cause of death; and we've also noticed several apparent incidents of cannibalism. \n\nUpon arriving at what was probably once the ground floor of the skyscraper, we ran into two intriguing circumstances. Firstly, the elevators are still here and locked to the floor below it, preventing us from exploring any further. Also, there seems to be some kind of shield extended over what's left of the staircases, including the emergency exit staircase. Secondly, well below the elevators and towards the basement levels... we have started to pick up power signatures. \n\nThe next step will be getting below these elevators." + mem_foss_sky.3.a: "$DIG$" + mem_foss_sky.4.name: "An Ill-planned Party" + mem_foss_sky.4.desc: "It was decided that the best way to get past the elevators was to use brute force. Special neutron demolitions were placed on the brakes and the cables, and then the building was completely cleared of all personnel. We hit the detonator, and aside from some minor creaking, our learned assumptions about the building's incredible structural soundness and strength proved well-founded. \n\nThe cars smashed into the bottoms of their shafts, leaving us a clear path down to the basements. Upon arriving, we spent a full week cutting holes through both the outer blast doors and the only-slightly-less strong interior doors. \n\nWhat we've found is nothing short of amazing: an almost perfectly preserved bunker with nuclear generators in standby mode. Careful activation of these allowed us to check the rather primitive computers to confirm our initial suspicions about this place: the entire building was originally constructed as a fortress for this society's wealthy and powerful elites. Furthermore, it was constructed with the goal in mind that the workers on floors above would not know that this was what it was for – indeed, the blast door was hidden behind a large mural adjacent to the basement's lounge/lobby. \n\nThe whole building was to be used as a command and control center once the dust had settled, but this obviously did not come to pass. The corpses we have found down here are dated somewhat later than the ones on upper floors, indicating that they were able to survive for a time until they ran out of food supplies, at which point they suffered a similar fate to their supposed inferiors above. We can only guess that the apocalypse this planet suffered was so utterly complete and unexpected that the outside environment's toxicity and the complete burial of this central business district were not factored into their long-term plans. \n\nAs it stands, these people built themselves a slow-brew and very luxurious tomb." + mem_foss_sky.4.a: "A curious tale." \ No newline at end of file diff --git a/localisation/mem_gaia_troubles_l_braz_por.yml b/localisation/mem_gaia_troubles_l_braz_por.yml new file mode 100644 index 00000000..f4b97de3 --- /dev/null +++ b/localisation/mem_gaia_troubles_l_braz_por.yml @@ -0,0 +1,99 @@ +l_braz_por: + + mem_gaia_troubles.name:0 "New Gaia World" + mem_gaia_troubles.desc:0 "This Gaia world is perfect for us. Exploration of the planet has already begun." + + mem_gaia_troubles.2.name:0 "A Hammer?" + mem_gaia_troubles.2.desc:0 "In an underground cave on §Y[From.GetName]§!, a scouting party has discovered an amazing network of caves that seems to go on for miles under the surface. While searching the caves, we have seemingly stumbled upon a very large cavern. The cavern is very unnatural, almost circular in shape. In the centre lies a small rock with an object that is emitting a weak EM signal. The object is of unexpected design - it can only be described as analogous to a medieval war hammer!" + mem_gaia_troubles.2.a:0 "Leave it untouched, it's none of our concern." + mem_gaia_troubles.2.b:0 "Remove this artifact and take it to our capital for study." + mem_gaia_troubles.2.c:0 "Open to the public as an exhibition." + mem_gaia_troubles.2.d:0 "We should inspect it here on the planet without moving it." + mem_gaia_troubles.2.e:0 "EM signals you say? Let's see if it responds to ours." + + mem_gaia_troubles.3.name:0 "Untouched Artifact" + mem_gaia_troubles.3.desc:0 "Our choice to leave the artifact untouched means we may be missing out on discovering some ancient technology, but we'd rather not take the risk in releasing something that could harm this great planet that we have." + mem_gaia_troubles.3.a:0 "At least nothing bad came of this!" + + mem_gaia_troubles.4.name:0 "Troubling changes" + mem_gaia_troubles.4.desc:0 "Hazardous weather has sprung up on §Y[From.GetName]§!. Some of our more wild minded scientists have suggested that it could be because of us removing the artifact from §Y[From.GetName]§!. The majority of the science community however believes this to merely be a coincidence." + mem_gaia_troubles.4.a:0 "How did these people get their positions again?" + mem_gaia_troubles.4.b:0 "Return it, better to be safe than sorry." + + mem_gaia_troubles.5.name:0 "Troubling changes" + mem_gaia_troubles.5.desc:0 "Massive tectonic activity is occurring on §Y[From.GetName]§!, and given that the planet usually has little such activity, it is making the populace on the planet quite concerned. Many cities have been severely damaged by the quakes. Reports from the scientific community suggest that more scientists now support the idea that these strange happenings were caused by us removing the artifact." + mem_gaia_troubles.5.a:0 "This is merely a coincidence." + mem_gaia_troubles.5.b:0 "We must stop. Return the artifact." + + mem_gaia_troubles.6.name:0 "Troubling changes" + mem_gaia_troubles.6.desc:0 "Something extraordinary has happened on §Y[From.GetName]§!. The planet's gravity has increased massively. Our lead scientists are baffled as to how this has exactly happened." + mem_gaia_troubles.6.a:0 "The work must continue!" + mem_gaia_troubles.6.b:0 "Okay... time to return this artifact now." + + mem_gaia_troubles.7.name:0 "Troubling changes" + mem_gaia_troubles.7.desc:0 "The entire ecosystem of §Y[From.GetName]§! has collapsed before our very eyes. Forests have ceased to exist, oceans have dried up and deserts have spread across the entire planet. Millions of our people are now living in a world that is very different to the one they knew just a short while ago. The majority of the scientific community is now urging us to return the artifact to the planet amid fears that it could get even worse. The scientific gains we are getting from the artifact are immense, however." + mem_gaia_troubles.7.a:0 "Press on, no matter the cost!" + mem_gaia_troubles.7.b:0 "We can stop this before it's too late!" + + mem_gaia_troubles.8.name:0 "Troubling changes" + mem_gaia_troubles.8.desc:0 "No. That can't have happened. We should have listened to them..." + mem_gaia_troubles.8.a:0 "It is too late now..." + + mem_gaia_troubles.9.name:0 "Troubling changes" + mem_gaia_troubles.9.desc:0 "§Y[From.GetName]§! is now a husk of a planet that it once was. Now filled with poisonous gases, it is unlikely that life will ever live there again." + mem_gaia_troubles.9.a:0 "Maybe we went too far this time..." + + mem_gaia_troubles.10.name:0 "Artifact Returned" + mem_gaia_troubles.10.desc:0 "Knowing that we are out of our depth with whatever this artifact is, the decision to return it has been welcomed by many parts of the scientific community. While some still want to perform tests, their thirst for whatever secrets that it may hold will have to wait until another day." + mem_gaia_troubles.10.a:0 "At least nothing else bad can happen, right?" + + mem_gaia_troubles.20.name:0 "EM Tests" + mem_gaia_troubles.20.desc:0 "Equipment is being transported to §Y[From.GetName]§! in preparation for the tests. You will be notified when they begin shortly." + + mem_gaia_troubles.21.name:0 "EM Tests" + mem_gaia_troubles.21.desc:0 "The last round of tests revealed some more tidbits about the artifact, but not enough to make any solid conclusions. What should our next move be with regards to the strength of the EM beam?" + mem_gaia_troubles.21.a:0 "Up the intensity and try again." + mem_gaia_troubles.21.b:0 "Let's try lowering it a little." + + mem_gaia_troubles.22.name:0 "EM Tests" + mem_gaia_troubles.22.desc:0 "The last round of tests revealed some more information about the artifact, but not enough to make any solid conclusions. What should our next move be with regards to the strength of the EM beam?" + mem_gaia_troubles.22.a:0 "Up the intensity and try again." + mem_gaia_troubles.22.b:0 "Let's try lowering it a little." + + mem_gaia_troubles.23.name:0 "EM Tests" + mem_gaia_troubles.23.desc:0 "The EM tests have yielded no information of any use to us. The only thing we know now is not to be so quick to jump to conclusions with things that we have no understanding of." + + mem_gaia_troubles.24.name:0 "EM Tests" + mem_gaia_troubles.24.desc:0 "We seemed to have 'activated' the artifact. Well, we aren't quite sure what we have done. After tuning the EM beam to a specific frequency, a number of drones shot up from hidden pods in the floor of the cave and headed for the upper atmosphere, going straight through the ceiling! Our satellites have detected that their weapons are charging up. We should prepare to defend ourselves." + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/localisation/mem_gaia_troubles_l_simp_chinese.yml b/localisation/mem_gaia_troubles_l_simp_chinese.yml new file mode 100644 index 00000000..a5dc3e48 --- /dev/null +++ b/localisation/mem_gaia_troubles_l_simp_chinese.yml @@ -0,0 +1,99 @@ +l_simp_chinese: + + mem_gaia_troubles.name:0 "New Gaia World" + mem_gaia_troubles.desc:0 "This Gaia world is perfect for us. Exploration of the planet has already begun." + + mem_gaia_troubles.2.name:0 "A Hammer?" + mem_gaia_troubles.2.desc:0 "In an underground cave on §Y[From.GetName]§!, a scouting party has discovered an amazing network of caves that seems to go on for miles under the surface. While searching the caves, we have seemingly stumbled upon a very large cavern. The cavern is very unnatural, almost circular in shape. In the centre lies a small rock with an object that is emitting a weak EM signal. The object is of unexpected design - it can only be described as analogous to a medieval war hammer!" + mem_gaia_troubles.2.a:0 "Leave it untouched, it's none of our concern." + mem_gaia_troubles.2.b:0 "Remove this artifact and take it to our capital for study." + mem_gaia_troubles.2.c:0 "Open to the public as an exhibition." + mem_gaia_troubles.2.d:0 "We should inspect it here on the planet without moving it." + mem_gaia_troubles.2.e:0 "EM signals you say? Let's see if it responds to ours." + + mem_gaia_troubles.3.name:0 "Untouched Artifact" + mem_gaia_troubles.3.desc:0 "Our choice to leave the artifact untouched means we may be missing out on discovering some ancient technology, but we'd rather not take the risk in releasing something that could harm this great planet that we have." + mem_gaia_troubles.3.a:0 "At least nothing bad came of this!" + + mem_gaia_troubles.4.name:0 "Troubling changes" + mem_gaia_troubles.4.desc:0 "Hazardous weather has sprung up on §Y[From.GetName]§!. Some of our more wild minded scientists have suggested that it could be because of us removing the artifact from §Y[From.GetName]§!. The majority of the science community however believes this to merely be a coincidence." + mem_gaia_troubles.4.a:0 "How did these people get their positions again?" + mem_gaia_troubles.4.b:0 "Return it, better to be safe than sorry." + + mem_gaia_troubles.5.name:0 "Troubling changes" + mem_gaia_troubles.5.desc:0 "Massive tectonic activity is occurring on §Y[From.GetName]§!, and given that the planet usually has little such activity, it is making the populace on the planet quite concerned. Many cities have been severely damaged by the quakes. Reports from the scientific community suggest that more scientists now support the idea that these strange happenings were caused by us removing the artifact." + mem_gaia_troubles.5.a:0 "This is merely a coincidence." + mem_gaia_troubles.5.b:0 "We must stop. Return the artifact." + + mem_gaia_troubles.6.name:0 "Troubling changes" + mem_gaia_troubles.6.desc:0 "Something extraordinary has happened on §Y[From.GetName]§!. The planet's gravity has increased massively. Our lead scientists are baffled as to how this has exactly happened." + mem_gaia_troubles.6.a:0 "The work must continue!" + mem_gaia_troubles.6.b:0 "Okay... time to return this artifact now." + + mem_gaia_troubles.7.name:0 "Troubling changes" + mem_gaia_troubles.7.desc:0 "The entire ecosystem of §Y[From.GetName]§! has collapsed before our very eyes. Forests have ceased to exist, oceans have dried up and deserts have spread across the entire planet. Millions of our people are now living in a world that is very different to the one they knew just a short while ago. The majority of the scientific community is now urging us to return the artifact to the planet amid fears that it could get even worse. The scientific gains we are getting from the artifact are immense, however." + mem_gaia_troubles.7.a:0 "Press on, no matter the cost!" + mem_gaia_troubles.7.b:0 "We can stop this before it's too late!" + + mem_gaia_troubles.8.name:0 "Troubling changes" + mem_gaia_troubles.8.desc:0 "No. That can't have happened. We should have listened to them..." + mem_gaia_troubles.8.a:0 "It is too late now..." + + mem_gaia_troubles.9.name:0 "Troubling changes" + mem_gaia_troubles.9.desc:0 "§Y[From.GetName]§! is now a husk of a planet that it once was. Now filled with poisonous gases, it is unlikely that life will ever live there again." + mem_gaia_troubles.9.a:0 "Maybe we went too far this time..." + + mem_gaia_troubles.10.name:0 "Artifact Returned" + mem_gaia_troubles.10.desc:0 "Knowing that we are out of our depth with whatever this artifact is, the decision to return it has been welcomed by many parts of the scientific community. While some still want to perform tests, their thirst for whatever secrets that it may hold will have to wait until another day." + mem_gaia_troubles.10.a:0 "At least nothing else bad can happen, right?" + + mem_gaia_troubles.20.name:0 "EM Tests" + mem_gaia_troubles.20.desc:0 "Equipment is being transported to §Y[From.GetName]§! in preparation for the tests. You will be notified when they begin shortly." + + mem_gaia_troubles.21.name:0 "EM Tests" + mem_gaia_troubles.21.desc:0 "The last round of tests revealed some more tidbits about the artifact, but not enough to make any solid conclusions. What should our next move be with regards to the strength of the EM beam?" + mem_gaia_troubles.21.a:0 "Up the intensity and try again." + mem_gaia_troubles.21.b:0 "Let's try lowering it a little." + + mem_gaia_troubles.22.name:0 "EM Tests" + mem_gaia_troubles.22.desc:0 "The last round of tests revealed some more information about the artifact, but not enough to make any solid conclusions. What should our next move be with regards to the strength of the EM beam?" + mem_gaia_troubles.22.a:0 "Up the intensity and try again." + mem_gaia_troubles.22.b:0 "Let's try lowering it a little." + + mem_gaia_troubles.23.name:0 "EM Tests" + mem_gaia_troubles.23.desc:0 "The EM tests have yielded no information of any use to us. The only thing we know now is not to be so quick to jump to conclusions with things that we have no understanding of." + + mem_gaia_troubles.24.name:0 "EM Tests" + mem_gaia_troubles.24.desc:0 "We seemed to have 'activated' the artifact. Well, we aren't quite sure what we have done. After tuning the EM beam to a specific frequency, a number of drones shot up from hidden pods in the floor of the cave and headed for the upper atmosphere, going straight through the ceiling! Our satellites have detected that their weapons are charging up. We should prepare to defend ourselves." + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + diff --git a/localisation/mem_giant_tank_l_braz_por.yml b/localisation/mem_giant_tank_l_braz_por.yml new file mode 100644 index 00000000..4caf8607 --- /dev/null +++ b/localisation/mem_giant_tank_l_braz_por.yml @@ -0,0 +1,49 @@ +l_braz_por: + +# Initial Anomaly Appearance: + + mem_giant_tank_category:0 "Strange Hulks" + mem_giant_tank_category_desc:0 "Our survey team has found some gigantic structures that seem to have been mobile at some point in the distant past. They are located in the middle of a massive battlefield. Radiation levels seem to be low enough to take a closer look." + +# Anomaly Investigation Fails: + + mem_giant_tank.1.name:0 "Old Debris" + mem_giant_tank.1.desc:0 "What seemed to be some great discovery rather quickly became a big disappointment for our scientists. They found nothing but old debris and ruins and had to correct their former statement." + mem_giant_tank.1.a:0 "Then let's move on." + +# Anomaly Investigation Succeeds: + + mem_giant_tank.2.name:0 "Giants of the Past" + mem_giant_tank.2.desc:0 "These massive hulks of steel sitting enthroned above this ancient battlefield are much more advanced than we formerly anticipated this civilisation's technology to be, judging by their seemingly non-existent spacefaring ability. Our team has come to the conclusion that this civilisation was too occupied with waging war against its own kind to reach for the stars.\n\nPowered by nuclear fission reactors, these giants, which [Root.GetLeaderName] estimates to weigh between 10.000 and 15.000 tons, must have rolled over the battlefield like moving mountains. At first, [Root.GetSheHe] thought them to have been large and vulnerable targets, until our science team found two high-powered shield generators deep inside a giant's steel hull. If the assumptions of [Root.GetLeaderName] are correct, they might have not just protected the Land Ship, as it is called by our team, but also entire regiments moving besides them.\n\nThere are some interesting designs that our military cannot wait to get their hands on." + mem_giant_tank.2.a:0 "Great. Let's get started!" + +# Tank Investigation Special Project: + + MEM_GIANT_TANK_INVESTIGATION:0 "Machines of War" + MEM_GIANT_TANK_INVESTIGATION_DESC:0 "Our Scientists are ready to restore these ancient war machines. All materials and our temporary shelter city are in place and the work can begin." + +# Tank Investigation Complete - Have Two Tanks: + + mem_giant_tank.11.name:0 "Machines of War" + mem_giant_tank.11.desc:0 "It took quite some work to restore these ancient mobile fortresses. They are much more advanced than we had anticipated, and we only understand parts of their tech. Thus, we won't be able to replicate such a machine and these two will be all we get. Each one will need its own special transport ship to get it off-world, but aside from this everything is ready for departure." + mem_giant_tank.11.a:0 "Excellent." + mem_giant_tank.11.a.tooltip:0 "Gain two Mobile Fortress armies." + +# Tank Investigation Complete - Neutral: + + mem_giant_tank.12.name:0 "Ancient Machines" + mem_giant_tank.12.desc:0 "Our team was unable to repair these mobile fortresses. Their technology was even more advanced than we anticipated and thus our attempts were futile.\n\nMaybe it is for the best though, seeing what this civilization brought onto itself while fielding such machines of war. However, we have made some pretty interesting discoveries inside these wreckages that will further our knowledge in engineering." + mem_giant_tank.12.a:0 "Unfortunate. We could have used them." + +# Tank Investigation Complete - Disaster: + + mem_giant_tank.13.name:0 "From the Grave" + mem_giant_tank.13.desc:0 "One of our Scientists made a tragic mistake in reactivating the computer system of one of the mobile fortresses. Its former owners must have feared a possible enemy capture of one of these machines more than anything else, as they implemented drastic measures in its security systems. As our scientists failed to deactivate it, the hulk and our entire science team vanished in a nuclear explosion. They have become the last victims of an unending war." + mem_giant_tank.13.a:0 "How terrible!" + +# Giant Tank Armies: + + mem_giant_tank_army:0 "Mobile Fortress" + mem_giant_tank_army_plural:0 "Mobile Fortresses" + mem_giant_tank_army_desc:0 "A colossal ground war machine with the firepower of a battleship." + diff --git a/localisation/mem_giant_tank_l_german.yml b/localisation/mem_giant_tank_l_german.yml new file mode 100644 index 00000000..36c314e6 --- /dev/null +++ b/localisation/mem_giant_tank_l_german.yml @@ -0,0 +1,49 @@ +l_german: + +# Initial Anomaly Appearance: + + mem_giant_tank_category:0 "Strange Hulks" + mem_giant_tank_category_desc:0 "Our survey team has found some gigantic structures that seem to have been mobile at some point in the distant past. They are located in the middle of a massive battlefield. Radiation levels seem to be low enough to take a closer look." + +# Anomaly Investigation Fails: + + mem_giant_tank.1.name:0 "Old Debris" + mem_giant_tank.1.desc:0 "What seemed to be some great discovery rather quickly became a big disappointment for our scientists. They found nothing but old debris and ruins and had to correct their former statement." + mem_giant_tank.1.a:0 "Then let's move on." + +# Anomaly Investigation Succeeds: + + mem_giant_tank.2.name:0 "Giants of the Past" + mem_giant_tank.2.desc:0 "These massive hulks of steel sitting enthroned above this ancient battlefield are much more advanced than we formerly anticipated this civilisation's technology to be, judging by their seemingly non-existent spacefaring ability. Our team has come to the conclusion that this civilisation was too occupied with waging war against its own kind to reach for the stars.\n\nPowered by nuclear fission reactors, these giants, which [Root.GetLeaderName] estimates to weigh between 10.000 and 15.000 tons, must have rolled over the battlefield like moving mountains. At first, [Root.GetSheHe] thought them to have been large and vulnerable targets, until our science team found two high-powered shield generators deep inside a giant's steel hull. If the assumptions of [Root.GetLeaderName] are correct, they might have not just protected the Land Ship, as it is called by our team, but also entire regiments moving besides them.\n\nThere are some interesting designs that our military cannot wait to get their hands on." + mem_giant_tank.2.a:0 "Great. Let's get started!" + +# Tank Investigation Special Project: + + MEM_GIANT_TANK_INVESTIGATION:0 "Machines of War" + MEM_GIANT_TANK_INVESTIGATION_DESC:0 "Our Scientists are ready to restore these ancient war machines. All materials and our temporary shelter city are in place and the work can begin." + +# Tank Investigation Complete - Have Two Tanks: + + mem_giant_tank.11.name:0 "Machines of War" + mem_giant_tank.11.desc:0 "It took quite some work to restore these ancient mobile fortresses. They are much more advanced than we had anticipated, and we only understand parts of their tech. Thus, we won't be able to replicate such a machine and these two will be all we get. Each one will need its own special transport ship to get it off-world, but aside from this everything is ready for departure." + mem_giant_tank.11.a:0 "Excellent." + mem_giant_tank.11.a.tooltip:0 "Gain two Mobile Fortress armies." + +# Tank Investigation Complete - Neutral: + + mem_giant_tank.12.name:0 "Ancient Machines" + mem_giant_tank.12.desc:0 "Our team was unable to repair these mobile fortresses. Their technology was even more advanced than we anticipated and thus our attempts were futile.\n\nMaybe it is for the best though, seeing what this civilization brought onto itself while fielding such machines of war. However, we have made some pretty interesting discoveries inside these wreckages that will further our knowledge in engineering." + mem_giant_tank.12.a:0 "Unfortunate. We could have used them." + +# Tank Investigation Complete - Disaster: + + mem_giant_tank.13.name:0 "From the Grave" + mem_giant_tank.13.desc:0 "One of our Scientists made a tragic mistake in reactivating the computer system of one of the mobile fortresses. Its former owners must have feared a possible enemy capture of one of these machines more than anything else, as they implemented drastic measures in its security systems. As our scientists failed to deactivate it, the hulk and our entire science team vanished in a nuclear explosion. They have become the last victims of an unending war." + mem_giant_tank.13.a:0 "How terrible!" + +# Giant Tank Armies: + + mem_giant_tank_army:0 "Mobile Fortress" + mem_giant_tank_army_plural:0 "Mobile Fortresses" + mem_giant_tank_army_desc:0 "A colossal ground war machine with the firepower of a battleship." + diff --git a/localisation/mem_giant_tank_l_simp_chinese.yml b/localisation/mem_giant_tank_l_simp_chinese.yml new file mode 100644 index 00000000..1b345f68 --- /dev/null +++ b/localisation/mem_giant_tank_l_simp_chinese.yml @@ -0,0 +1,49 @@ +l_simp_chinese: + +# Initial Anomaly Appearance: + + mem_giant_tank_category:0 "Strange Hulks" + mem_giant_tank_category_desc:0 "Our survey team has found some gigantic structures that seem to have been mobile at some point in the distant past. They are located in the middle of a massive battlefield. Radiation levels seem to be low enough to take a closer look." + +# Anomaly Investigation Fails: + + mem_giant_tank.1.name:0 "Old Debris" + mem_giant_tank.1.desc:0 "What seemed to be some great discovery rather quickly became a big disappointment for our scientists. They found nothing but old debris and ruins and had to correct their former statement." + mem_giant_tank.1.a:0 "Then let's move on." + +# Anomaly Investigation Succeeds: + + mem_giant_tank.2.name:0 "Giants of the Past" + mem_giant_tank.2.desc:0 "These massive hulks of steel sitting enthroned above this ancient battlefield are much more advanced than we formerly anticipated this civilisation's technology to be, judging by their seemingly non-existent spacefaring ability. Our team has come to the conclusion that this civilisation was too occupied with waging war against its own kind to reach for the stars.\n\nPowered by nuclear fission reactors, these giants, which [Root.GetLeaderName] estimates to weigh between 10.000 and 15.000 tons, must have rolled over the battlefield like moving mountains. At first, [Root.GetSheHe] thought them to have been large and vulnerable targets, until our science team found two high-powered shield generators deep inside a giant's steel hull. If the assumptions of [Root.GetLeaderName] are correct, they might have not just protected the Land Ship, as it is called by our team, but also entire regiments moving besides them.\n\nThere are some interesting designs that our military cannot wait to get their hands on." + mem_giant_tank.2.a:0 "Great. Let's get started!" + +# Tank Investigation Special Project: + + MEM_GIANT_TANK_INVESTIGATION:0 "Machines of War" + MEM_GIANT_TANK_INVESTIGATION_DESC:0 "Our Scientists are ready to restore these ancient war machines. All materials and our temporary shelter city are in place and the work can begin." + +# Tank Investigation Complete - Have Two Tanks: + + mem_giant_tank.11.name:0 "Machines of War" + mem_giant_tank.11.desc:0 "It took quite some work to restore these ancient mobile fortresses. They are much more advanced than we had anticipated, and we only understand parts of their tech. Thus, we won't be able to replicate such a machine and these two will be all we get. Each one will need its own special transport ship to get it off-world, but aside from this everything is ready for departure." + mem_giant_tank.11.a:0 "Excellent." + mem_giant_tank.11.a.tooltip:0 "Gain two Mobile Fortress armies." + +# Tank Investigation Complete - Neutral: + + mem_giant_tank.12.name:0 "Ancient Machines" + mem_giant_tank.12.desc:0 "Our team was unable to repair these mobile fortresses. Their technology was even more advanced than we anticipated and thus our attempts were futile.\n\nMaybe it is for the best though, seeing what this civilization brought onto itself while fielding such machines of war. However, we have made some pretty interesting discoveries inside these wreckages that will further our knowledge in engineering." + mem_giant_tank.12.a:0 "Unfortunate. We could have used them." + +# Tank Investigation Complete - Disaster: + + mem_giant_tank.13.name:0 "From the Grave" + mem_giant_tank.13.desc:0 "One of our Scientists made a tragic mistake in reactivating the computer system of one of the mobile fortresses. Its former owners must have feared a possible enemy capture of one of these machines more than anything else, as they implemented drastic measures in its security systems. As our scientists failed to deactivate it, the hulk and our entire science team vanished in a nuclear explosion. They have become the last victims of an unending war." + mem_giant_tank.13.a:0 "How terrible!" + +# Giant Tank Armies: + + mem_giant_tank_army:0 "Mobile Fortress" + mem_giant_tank_army_plural:0 "Mobile Fortresses" + mem_giant_tank_army_desc:0 "A colossal ground war machine with the firepower of a battleship." + diff --git a/localisation/mem_hidden_tundra_l_braz_por.yml b/localisation/mem_hidden_tundra_l_braz_por.yml new file mode 100644 index 00000000..5f9e4a36 --- /dev/null +++ b/localisation/mem_hidden_tundra_l_braz_por.yml @@ -0,0 +1,18 @@ +l_braz_por: + #A hidden Tundra + #Idea by Mariawr + #Code by wtlnd + + mem_hidden_tundra_category:0 "A Barren Yet Interesting Rock in Space" + mem_hidden_tundra_category_desc:0 "Chief scientist §Y[Root.GetLeaderName]§! has some interesting readings from the planet §Y[From.GetName]§!. A closer investigation seems warranted" + + mem_hidden_tundra.1.name:0 "It's a Habitable Planet!" + mem_hidden_tundra.1.desc:0 "It turns out that §Y[From.GetName]§! is not barren as our first scans showed but actually a tundra world. It still appears to be a pretty bleak planet though. It has an almost featureless surface and next to no plant life but should still be colonizable with the help of light local terraforming efforts. We should also establish a research outpost to learn how life on such a planet is even possible." + + mem_hidden_tundra.2.name:0 "A Barren Uninteresting Rock in Space" + mem_hidden_tundra.2.desc:0 "Contrary to the first assumptions of §Y[Root.GetLeaderName]§!, §Y[From.GetName]§! is just a dead, boring rock in space. We should focus our research efforts elsewhere." + + mem_hidden_tundra.1.fascinating:0 "Fascinating" + mem_hidden_tundra.1.xenophobe:0 "Seems vermin is resilient." + + mem_hidden_tundra.2.fascinating:0 "Fascinating" diff --git a/localisation/mem_hidden_tundra_l_simp_chinese.yml b/localisation/mem_hidden_tundra_l_simp_chinese.yml new file mode 100644 index 00000000..8bd3a459 --- /dev/null +++ b/localisation/mem_hidden_tundra_l_simp_chinese.yml @@ -0,0 +1,18 @@ +l_simp_chinese: + #A hidden Tundra + #Idea by Mariawr + #Code by wtlnd + + mem_hidden_tundra_category:0 "A Barren Yet Interesting Rock in Space" + mem_hidden_tundra_category_desc:0 "Chief scientist §Y[Root.GetLeaderName]§! has some interesting readings from the planet §Y[From.GetName]§!. A closer investigation seems warranted" + + mem_hidden_tundra.1.name:0 "It's a Habitable Planet!" + mem_hidden_tundra.1.desc:0 "It turns out that §Y[From.GetName]§! is not barren as our first scans showed but actually a tundra world. It still appears to be a pretty bleak planet though. It has an almost featureless surface and next to no plant life but should still be colonizable with the help of light local terraforming efforts. We should also establish a research outpost to learn how life on such a planet is even possible." + + mem_hidden_tundra.2.name:0 "A Barren Uninteresting Rock in Space" + mem_hidden_tundra.2.desc:0 "Contrary to the first assumptions of §Y[Root.GetLeaderName]§!, §Y[From.GetName]§! is just a dead, boring rock in space. We should focus our research efforts elsewhere." + + mem_hidden_tundra.1.fascinating:0 "Fascinating" + mem_hidden_tundra.1.xenophobe:0 "Seems vermin is resilient." + + mem_hidden_tundra.2.fascinating:0 "Fascinating" diff --git a/localisation/mem_hithere_l_braz_por.yml b/localisation/mem_hithere_l_braz_por.yml new file mode 100644 index 00000000..43437793 --- /dev/null +++ b/localisation/mem_hithere_l_braz_por.yml @@ -0,0 +1,50 @@ +l_braz_por: + + ######################## + # Hi There! + # by ViolentBeetle + ######################## + + mem_hithere.1.name:0 "Strange Signal" + mem_hithere.1.desc:0 "Our observatory above planet §Y[receiver.GetName]§! has picked up a transmission. Unlike technology currently available to us, it consists of simple electro-magnetic waves that carry information at the speed of light. While the signal is faint from travelling for years through the vast emptiness of space, it is looped, so we should be able to reconstruct and decipher it with ease." + mem_hithere.1a:0 "They have nothing interesting to say. Delete." + + mem_hithere.2.name:0 "Recorded Message" + mem_hithere.2.desc:0 "Hi there! This is professor Wukka Zaor of the Valintu Extrasolar Intelligence Institute speaking. \n\nWe are sending this message across the galaxy in the hope of reaching our brothers in intelligence. We do not have the technology to travel between the stars, but we hope that you can. \n\nBy the time this message will reach you, all of those who participated in its recording will likely be dead, but we are hopeful that you will honour our descendants with your visit. \n\nI know that our civilization is far from perfect, but still, we hope that we can find ground for mutual understanding and be able to learn from each other. \n\nWe refuse to believe that the universe is cold and empty; we dream of the day we meet. The coordinates of our home system are attached to this message. \n\nEternally yours, \nPeople of Valin." + mem_hithere.2a:0 "Maybe we will check up on them." + mem_hithere.2a.phile:0 "Onwards, towards new friends!" + mem_hithere.2a.phobe:0 "It would be prudent to see if they are a threat." + mem_hithere.2a.swarm:0 "More food... yes..." + mem_hithere.2a.pur:0 "Looks like our hitlist just grew." + mem_hithere.2a.serv:0 "They need us!" + mem_hithere.2a.assim:0 "They will make a fine addition to the [Root.GetName]." + + mem_hithere_chain_title:0 "Valintu Signal" + mem_hithere_chain_desc:0 "Somebody sent out a message trying to reach alien intelligence. Perhaps we should pay them a visit." + + mem_hithere_poi:0 "Vaitral" + mem_hithere_poi_desc:0 "The signal's origin." + + mem_hithere.3.name:0 "Vaitral System" + mem_hithere.3.desc:0 "We have arrived at the home system of the Valintu species. However, their homeworld appears to be experiencing the aftermath of large-scale nuclear bombardment. The entire planet is irradiated and devastated, with no signs of life visible. It appears that, between them sending out the message and us receiving it, the Valintu were completely obliterated, either by internal or external conflict." + mem_hithere.3a.phobe:0 "And nothing of value was lost." + mem_hithere.3a.swarm:0 "Our food! No!" + mem_hithere.3a.pur:0 "Somebody stole our kill. Shame." + mem_hithere.3a.term:0 "It's in the organics' nature to destroy themselves." + + d_mem_hithere_institute:0 "Extrasolar Intelligence Institute" + d_mem_hithere_institute_desc:0 "Once upon a time, hundreds of the planet's greatest minds were working here, looking for alien intelligence. Now all that is left is ruins... and a vast underground data archive." + + + + mem_hithere.4.name:0 "Outer Moon Telescope" + mem_hithere.4.desc:0 "§Y[Root.GetName]§! has detected a grid of pylons that have been well preserved by the vacuum of space on §Y[From.GetName]§!, the barren sister moon of §YValin§!. From the look of it, the Valintu dedicated considerable effort towards building a highly sophisticated radio telescope designed to search for signals from alien civilizations." + + mem_hithere.5.name:0 "Gas Giant Transmitter Array" + mem_hithere.5.desc:0 "§Y[From.GetName]§!, a gas giant orbited by §YValin§!, still has a massive artificial structure orbiting it. It is badly damaged by space debris, but its purpose is clear - large orbital antennas were used to send radio waves into space. This is likely an origin point for the signal we received." + + mem_hithere.6.name:0 "Exploration Rovers" + mem_hithere.6.desc:0 "§Y[Root.GetName]§! has detected multiple autonomous rovers and debris from the landing modules still present on §Y[From.GetName]§!. It appears the Valintu civilization thoroughly explored the barren planet, despite their primitive means. Some rovers are even still operational, aimlessly wandering and performing pointless tests." + + mem_hithere.7.name:0 "Captured Probe" + mem_hithere.7.desc:0 "During the survey of §Y[From.GetName]§!, the outermost planet in the Valintu home system, §Y[Root.GetName]§! detected a small probe. It seems that, in addition to the signal the Valintu propagated, they deployed at least one probe with a plaque describing their civilization and how to find it, but this has unfortunately been pulled in by the gravity of the planet." diff --git a/localisation/mem_hithere_l_german.yml b/localisation/mem_hithere_l_german.yml new file mode 100644 index 00000000..e3aec047 --- /dev/null +++ b/localisation/mem_hithere_l_german.yml @@ -0,0 +1,50 @@ +l_german: + + ######################## + # Hi There! + # by ViolentBeetle + ######################## + + mem_hithere.1.name:0 "Strange Signal" + mem_hithere.1.desc:0 "Our observatory above planet §Y[receiver.GetName]§! has picked up a transmission. Unlike technology currently available to us, it consists of simple electro-magnetic waves that carry information at the speed of light. While the signal is faint from travelling for years through the vast emptiness of space, it is looped, so we should be able to reconstruct and decipher it with ease." + mem_hithere.1a:0 "They have nothing interesting to say. Delete." + + mem_hithere.2.name:0 "Recorded Message" + mem_hithere.2.desc:0 "Hi there! This is professor Wukka Zaor of the Valintu Extrasolar Intelligence Institute speaking. \n\nWe are sending this message across the galaxy in the hope of reaching our brothers in intelligence. We do not have the technology to travel between the stars, but we hope that you can. \n\nBy the time this message will reach you, all of those who participated in its recording will likely be dead, but we are hopeful that you will honour our descendants with your visit. \n\nI know that our civilization is far from perfect, but still, we hope that we can find ground for mutual understanding and be able to learn from each other. \n\nWe refuse to believe that the universe is cold and empty; we dream of the day we meet. The coordinates of our home system are attached to this message. \n\nEternally yours, \nPeople of Valin." + mem_hithere.2a:0 "Maybe we will check up on them." + mem_hithere.2a.phile:0 "Onwards, towards new friends!" + mem_hithere.2a.phobe:0 "It would be prudent to see if they are a threat." + mem_hithere.2a.swarm:0 "More food... yes..." + mem_hithere.2a.pur:0 "Looks like our hitlist just grew." + mem_hithere.2a.serv:0 "They need us!" + mem_hithere.2a.assim:0 "They will make a fine addition to the [Root.GetName]." + + mem_hithere_chain_title:0 "Valintu Signal" + mem_hithere_chain_desc:0 "Somebody sent out a message trying to reach alien intelligence. Perhaps we should pay them a visit." + + mem_hithere_poi:0 "Vaitral" + mem_hithere_poi_desc:0 "The signal's origin." + + mem_hithere.3.name:0 "Vaitral System" + mem_hithere.3.desc:0 "We have arrived at the home system of the Valintu species. However, their homeworld appears to be experiencing the aftermath of large-scale nuclear bombardment. The entire planet is irradiated and devastated, with no signs of life visible. It appears that, between them sending out the message and us receiving it, the Valintu were completely obliterated, either by internal or external conflict." + mem_hithere.3a.phobe:0 "And nothing of value was lost." + mem_hithere.3a.swarm:0 "Our food! No!" + mem_hithere.3a.pur:0 "Somebody stole our kill. Shame." + mem_hithere.3a.term:0 "It's in the organics' nature to destroy themselves." + + d_mem_hithere_institute:0 "Extrasolar Intelligence Institute" + d_mem_hithere_institute_desc:0 "Once upon a time, hundreds of the planet's greatest minds were working here, looking for alien intelligence. Now all that is left is ruins... and a vast underground data archive." + + + + mem_hithere.4.name:0 "Outer Moon Telescope" + mem_hithere.4.desc:0 "§Y[Root.GetName]§! has detected a grid of pylons that have been well preserved by the vacuum of space on §Y[From.GetName]§!, the barren sister moon of §YValin§!. From the look of it, the Valintu dedicated considerable effort towards building a highly sophisticated radio telescope designed to search for signals from alien civilizations." + + mem_hithere.5.name:0 "Gas Giant Transmitter Array" + mem_hithere.5.desc:0 "§Y[From.GetName]§!, a gas giant orbited by §YValin§!, still has a massive artificial structure orbiting it. It is badly damaged by space debris, but its purpose is clear - large orbital antennas were used to send radio waves into space. This is likely an origin point for the signal we received." + + mem_hithere.6.name:0 "Exploration Rovers" + mem_hithere.6.desc:0 "§Y[Root.GetName]§! has detected multiple autonomous rovers and debris from the landing modules still present on §Y[From.GetName]§!. It appears the Valintu civilization thoroughly explored the barren planet, despite their primitive means. Some rovers are even still operational, aimlessly wandering and performing pointless tests." + + mem_hithere.7.name:0 "Captured Probe" + mem_hithere.7.desc:0 "During the survey of §Y[From.GetName]§!, the outermost planet in the Valintu home system, §Y[Root.GetName]§! detected a small probe. It seems that, in addition to the signal the Valintu propagated, they deployed at least one probe with a plaque describing their civilization and how to find it, but this has unfortunately been pulled in by the gravity of the planet." diff --git a/localisation/mem_hithere_l_polish.yml b/localisation/mem_hithere_l_polish.yml new file mode 100644 index 00000000..6347b80a --- /dev/null +++ b/localisation/mem_hithere_l_polish.yml @@ -0,0 +1,50 @@ +l_polish: + + ######################## + # Hi There! + # by ViolentBeetle + ######################## + + mem_hithere.1.name:0 "Strange Signal" + mem_hithere.1.desc:0 "Our observatory above planet §Y[receiver.GetName]§! has picked up a transmission. Unlike technology currently available to us, it consists of simple electro-magnetic waves that carry information at the speed of light. While the signal is faint from travelling for years through the vast emptiness of space, it is looped, so we should be able to reconstruct and decipher it with ease." + mem_hithere.1a:0 "They have nothing interesting to say. Delete." + + mem_hithere.2.name:0 "Recorded Message" + mem_hithere.2.desc:0 "Hi there! This is professor Wukka Zaor of the Valintu Extrasolar Intelligence Institute speaking. \n\nWe are sending this message across the galaxy in the hope of reaching our brothers in intelligence. We do not have the technology to travel between the stars, but we hope that you can. \n\nBy the time this message will reach you, all of those who participated in its recording will likely be dead, but we are hopeful that you will honour our descendants with your visit. \n\nI know that our civilization is far from perfect, but still, we hope that we can find ground for mutual understanding and be able to learn from each other. \n\nWe refuse to believe that the universe is cold and empty; we dream of the day we meet. The coordinates of our home system are attached to this message. \n\nEternally yours, \nPeople of Valin." + mem_hithere.2a:0 "Maybe we will check up on them." + mem_hithere.2a.phile:0 "Onwards, towards new friends!" + mem_hithere.2a.phobe:0 "It would be prudent to see if they are a threat." + mem_hithere.2a.swarm:0 "More food... yes..." + mem_hithere.2a.pur:0 "Looks like our hitlist just grew." + mem_hithere.2a.serv:0 "They need us!" + mem_hithere.2a.assim:0 "They will make a fine addition to the [Root.GetName]." + + mem_hithere_chain_title:0 "Valintu Signal" + mem_hithere_chain_desc:0 "Somebody sent out a message trying to reach alien intelligence. Perhaps we should pay them a visit." + + mem_hithere_poi:0 "Vaitral" + mem_hithere_poi_desc:0 "The signal's origin." + + mem_hithere.3.name:0 "Vaitral System" + mem_hithere.3.desc:0 "We have arrived at the home system of the Valintu species. However, their homeworld appears to be experiencing the aftermath of large-scale nuclear bombardment. The entire planet is irradiated and devastated, with no signs of life visible. It appears that, between them sending out the message and us receiving it, the Valintu were completely obliterated, either by internal or external conflict." + mem_hithere.3a.phobe:0 "And nothing of value was lost." + mem_hithere.3a.swarm:0 "Our food! No!" + mem_hithere.3a.pur:0 "Somebody stole our kill. Shame." + mem_hithere.3a.term:0 "It's in the organics' nature to destroy themselves." + + d_mem_hithere_institute:0 "Extrasolar Intelligence Institute" + d_mem_hithere_institute_desc:0 "Once upon a time, hundreds of the planet's greatest minds were working here, looking for alien intelligence. Now all that is left is ruins... and a vast underground data archive." + + + + mem_hithere.4.name:0 "Outer Moon Telescope" + mem_hithere.4.desc:0 "§Y[Root.GetName]§! has detected a grid of pylons that have been well preserved by the vacuum of space on §Y[From.GetName]§!, the barren sister moon of §YValin§!. From the look of it, the Valintu dedicated considerable effort towards building a highly sophisticated radio telescope designed to search for signals from alien civilizations." + + mem_hithere.5.name:0 "Gas Giant Transmitter Array" + mem_hithere.5.desc:0 "§Y[From.GetName]§!, a gas giant orbited by §YValin§!, still has a massive artificial structure orbiting it. It is badly damaged by space debris, but its purpose is clear - large orbital antennas were used to send radio waves into space. This is likely an origin point for the signal we received." + + mem_hithere.6.name:0 "Exploration Rovers" + mem_hithere.6.desc:0 "§Y[Root.GetName]§! has detected multiple autonomous rovers and debris from the landing modules still present on §Y[From.GetName]§!. It appears the Valintu civilization thoroughly explored the barren planet, despite their primitive means. Some rovers are even still operational, aimlessly wandering and performing pointless tests." + + mem_hithere.7.name:0 "Captured Probe" + mem_hithere.7.desc:0 "During the survey of §Y[From.GetName]§!, the outermost planet in the Valintu home system, §Y[Root.GetName]§! detected a small probe. It seems that, in addition to the signal the Valintu propagated, they deployed at least one probe with a plaque describing their civilization and how to find it, but this has unfortunately been pulled in by the gravity of the planet." diff --git a/localisation/mem_hithere_l_simp_chinese.yml b/localisation/mem_hithere_l_simp_chinese.yml new file mode 100644 index 00000000..189dd20b --- /dev/null +++ b/localisation/mem_hithere_l_simp_chinese.yml @@ -0,0 +1,50 @@ +l_simp_chinese: + + ######################## + # Hi There! + # by ViolentBeetle + ######################## + + mem_hithere.1.name:0 "Strange Signal" + mem_hithere.1.desc:0 "Our observatory above planet §Y[receiver.GetName]§! has picked up a transmission. Unlike technology currently available to us, it consists of simple electro-magnetic waves that carry information at the speed of light. While the signal is faint from travelling for years through the vast emptiness of space, it is looped, so we should be able to reconstruct and decipher it with ease." + mem_hithere.1a:0 "They have nothing interesting to say. Delete." + + mem_hithere.2.name:0 "Recorded Message" + mem_hithere.2.desc:0 "Hi there! This is professor Wukka Zaor of the Valintu Extrasolar Intelligence Institute speaking. \n\nWe are sending this message across the galaxy in the hope of reaching our brothers in intelligence. We do not have the technology to travel between the stars, but we hope that you can. \n\nBy the time this message will reach you, all of those who participated in its recording will likely be dead, but we are hopeful that you will honour our descendants with your visit. \n\nI know that our civilization is far from perfect, but still, we hope that we can find ground for mutual understanding and be able to learn from each other. \n\nWe refuse to believe that the universe is cold and empty; we dream of the day we meet. The coordinates of our home system are attached to this message. \n\nEternally yours, \nPeople of Valin." + mem_hithere.2a:0 "Maybe we will check up on them." + mem_hithere.2a.phile:0 "Onwards, towards new friends!" + mem_hithere.2a.phobe:0 "It would be prudent to see if they are a threat." + mem_hithere.2a.swarm:0 "More food... yes..." + mem_hithere.2a.pur:0 "Looks like our hitlist just grew." + mem_hithere.2a.serv:0 "They need us!" + mem_hithere.2a.assim:0 "They will make a fine addition to the [Root.GetName]." + + mem_hithere_chain_title:0 "Valintu Signal" + mem_hithere_chain_desc:0 "Somebody sent out a message trying to reach alien intelligence. Perhaps we should pay them a visit." + + mem_hithere_poi:0 "Vaitral" + mem_hithere_poi_desc:0 "The signal's origin." + + mem_hithere.3.name:0 "Vaitral System" + mem_hithere.3.desc:0 "We have arrived at the home system of the Valintu species. However, their homeworld appears to be experiencing the aftermath of large-scale nuclear bombardment. The entire planet is irradiated and devastated, with no signs of life visible. It appears that, between them sending out the message and us receiving it, the Valintu were completely obliterated, either by internal or external conflict." + mem_hithere.3a.phobe:0 "And nothing of value was lost." + mem_hithere.3a.swarm:0 "Our food! No!" + mem_hithere.3a.pur:0 "Somebody stole our kill. Shame." + mem_hithere.3a.term:0 "It's in the organics' nature to destroy themselves." + + d_mem_hithere_institute:0 "Extrasolar Intelligence Institute" + d_mem_hithere_institute_desc:0 "Once upon a time, hundreds of the planet's greatest minds were working here, looking for alien intelligence. Now all that is left is ruins... and a vast underground data archive." + + + + mem_hithere.4.name:0 "Outer Moon Telescope" + mem_hithere.4.desc:0 "§Y[Root.GetName]§! has detected a grid of pylons that have been well preserved by the vacuum of space on §Y[From.GetName]§!, the barren sister moon of §YValin§!. From the look of it, the Valintu dedicated considerable effort towards building a highly sophisticated radio telescope designed to search for signals from alien civilizations." + + mem_hithere.5.name:0 "Gas Giant Transmitter Array" + mem_hithere.5.desc:0 "§Y[From.GetName]§!, a gas giant orbited by §YValin§!, still has a massive artificial structure orbiting it. It is badly damaged by space debris, but its purpose is clear - large orbital antennas were used to send radio waves into space. This is likely an origin point for the signal we received." + + mem_hithere.6.name:0 "Exploration Rovers" + mem_hithere.6.desc:0 "§Y[Root.GetName]§! has detected multiple autonomous rovers and debris from the landing modules still present on §Y[From.GetName]§!. It appears the Valintu civilization thoroughly explored the barren planet, despite their primitive means. Some rovers are even still operational, aimlessly wandering and performing pointless tests." + + mem_hithere.7.name:0 "Captured Probe" + mem_hithere.7.desc:0 "During the survey of §Y[From.GetName]§!, the outermost planet in the Valintu home system, §Y[Root.GetName]§! detected a small probe. It seems that, in addition to the signal the Valintu propagated, they deployed at least one probe with a plaque describing their civilization and how to find it, but this has unfortunately been pulled in by the gravity of the planet." diff --git a/localisation/mem_hive_encounter_l_braz_por.yml b/localisation/mem_hive_encounter_l_braz_por.yml new file mode 100644 index 00000000..836aed07 --- /dev/null +++ b/localisation/mem_hive_encounter_l_braz_por.yml @@ -0,0 +1,88 @@ +l_braz_por: + + ######################## + # Hive Encounter + # Text by Caligula + # Code by Malthus + ######################## + # Hivemind player decides whether or not to message a normal empire + mem_hive_encounter.2.name:0 "Intelligent Individual Life Forms" + mem_hive_encounter.2.desc:0 "As the [root.GetName] begins to investigate the stars, we have come across a novel concept: Intelligence in individual life forms not linked to any overarching consciousness.\n\nThis is something we had previously thought to be impossible. We have dedicated considerable subroutines within our thought processes towards the question of how this came to be but have not yet made much progress. To speed up the process, perhaps we should ask the [mem_hive_encounter_normal_country.GetName], one of the friendlier such societies, to provide us with some samples." + mem_hive_encounter.2.a:0 "We will ask for their cooperation." + mem_hive_encounter.2.b:0 "We do not need their help." + + # Normal empire receives hive proposal + mem_hive_encounter.3.name:0 "Incoming Transmission" + mem_hive_encounter.3.desc:0 "Greetings [root.species.GetNamePlural],\n\nAs we begin to explore the stars, we have encountered civilizations such as your own, which are not based on a hive mind. The concept of intelligence in individual life forms is novel to us and disproves many beliefs we had previously held to be true. We are puzzled as to how these circumstances came about, and wish to investigate.\n\nWe would therefore like to request that you send us some specimens of your species for us to examine. We promise that no damage to them will be incurred. In return, we can offer you both our favour and a sample of non-vital [mem_hive_encounter_hive_country.GetSpeciesAdj] drones upon which you may carry out your own experiments." + mem_hive_encounter.3.a:0 "Of course. We will see whether there are any volunteers." + mem_hive_encounter.3.b:0 "We can send you some of our criminals, we have no need of them." + mem_hive_encounter.3.c:0 "We can send you some deceased samples." + mem_hive_encounter.3.d:0 "We cannot help you." + + # volunteers found + mem_hive_encounter.4.name:0 "Ready Volunteers" + mem_hive_encounter.4.desc:0 "A number of volunteers have come forwards to act as test subjects for the [mem_hive_encounter_hive_country.species.GetNamePlural]. Motivated by a combination of curiosity, adventurousness and in some cases desperation, they are willing to leave their current lives behind and live in the Hive." + mem_hive_encounter.4.b:0 "Excellent" + + # no volunteers found + mem_hive_encounter.5.name:0 "No Volunteers to be Found" + mem_hive_encounter.5.desc:0 "Our call for volunteers to acts as test subjects for the [mem_hive_encounter_hive_country.GetName] has fallen on deaf ears. We have not managed to persuade any participants to come forward. Should we find a way of acceding to the [mem_hive_encounter_hive_country.GetSpeciesAdj] request anyway?" + + # hive receives answer + mem_hive_encounter.6.desc.a:0 "We have found a group of ready volunteers who will act as your test subjects. We trust that you will make sure they are returned to us in the same state we sent them to you in!" + mem_hive_encounter.6.desc.b:0 "We have decided that we can spare you certain undesirable elements from our prisons. We would highly appreciate it if you could ensure that they never return to [mem_hive_encounter_normal_country.GetAdj] space." + mem_hive_encounter.6.desc.c:0 "We will send you some samples of our deceased that nobody will miss. You may do with them as you please." + mem_hive_encounter.6.desc.d:0 "We regret to inform you that we cannot help you. We do not find it appropriate to deliver the biological secrets of our species to foreign states, no matter how noble their intentions." + mem_hive_encounter.6.a:0 "We appreciate your cooperation." + mem_hive_encounter.6.b:0 "Unfortunate." + + # specimens arrive + mem_hive_encounter.7.name:0 "The Research can Begin" + mem_hive_encounter.7.desc.a:0 "The [mem_hive_encounter_normal_country.species.GetName] specimens have arrived. Although they have been cooperative towards our investigations and even seem interested in finding out more about them, we are struggling to make sense of how their brains work. Each individual appears to spend a disturbing amount of time thinking an extremely large number of thoughts. Cross referencing between different subjects has confirmed that these thoughts are indeed arrived at independently of each other, and often diverge considerably. How can a society be based on such a lack of central direction?" + mem_hive_encounter.7.desc.b:0 "The [mem_hive_encounter_normal_country.species.GetName] specimens have arrived. They appear fearful of us, and express distress and anger at our sight. Interestingly, most of their anger is directed at their own government. It is hard for us to tell whether their behaviour is normal, given that these are outcasts who failed to fit into their society. Nonetheless, we are intrigued at the level of freedom of thought that is permitted in their society. How can a civilisation be based on such a lack of central direction?" + mem_hive_encounter.7.desc.c:0 "The [mem_hive_encounter_normal_country.species.GetName] specimens have arrived. It is regrettable that no live specimens were sent, meaning that we cannot examine the workings of the individual mind in action. However, we have prepared a series of experiments to see what secrets can be uncovered." + mem_hive_encounter.7.a:0 "Let us begin our study." + + # results for hive + mem_hive_encounter.8.name:0 "Successful Conclusion" + mem_hive_encounter.8.desc.a:0 "Our investigation of the [mem_hive_encounter_normal_country.species.GetName] specimens has proven fruitful. Not only have we gained an understanding of how life forms with individual intelligence interact with each other and with ourselves - providing us with many insights into alien behaviour - but we have also been able to conduct tests on the workings of their brains. It appears that, despite the massive difference between their civilisation and ours - and our biologies - in terms of neural and genetic structures, there is some degree of comparability. The main difference between them and us is that they lack the ability to link psionically, meaning that each mind is essentially left to its own devices. The individual [mem_hive_encounter_normal_country.GetSpeciesAdj] brain is correspondingly far more developed than the average [root.GetSpeciesAdj] drone's.\n\nWe believe that, one day, we will be able to apply and remove the psionic link at will, essentially gaining us the ability to integrate other populations into the [root.GetName]. In the meantime, our understanding of the fundamentals of biology and statecraft have been advanced." + mem_hive_encounter.8.desc.b:0 "Our scientific subroutines have made a breakthrough on the [mem_hive_encounter_normal_country.species.GetName] samples. It appears that, despite the massive difference between their civilisation and ours - and our biologies - in terms of neural and genetic structures, there is some degree of comparability. The main difference between them and us is that they lack the ability to link psionically, meaning that each mind is essentially left to its own devices. The individual [mem_hive_encounter_normal_country.GetSpeciesAdj] brain is correspondingly far more developed than the average [root.GetSpeciesAdj] drone's.\n\nWe believe that, one day, we will be able to apply and remove the psionic link at will, essentially gaining us the ability to integrate other populations into the [root.GetName]. In the meantime, our understanding of the fundamentals of biology and alien genetics has been advanced." + mem_hive_encounter.8.a:0 "Excellent." + + # drones arrive + mem_hive_encounter.9.name:0 "The Reseach can Begin" + mem_hive_encounter.9.desc:0 "The drones from the [mem_hive_encounter_hive_country.GetName] have arrived. So far, they have proven unresponsive to our scientists - it appears that separating them from the rest of the Hive has essentially severed the force that was giving them life. Unable to think as independent individuals, they now lack direction, and are almost entirely dependent on our caretakers to be kept alive. Our scientists may have to act quickly if they are to find out much about them!" + + # results for normal country + mem_hive_encounter.10.name:0 "Findings on the Hive Drones" + mem_hive_encounter.10.desc.a:0 "Our scientists analysed the [mem_hive_encounter_hive_country.GetSpeciesAdj] drones as best they could before the condition of the drones declined to such a state that they were pronounced dead. It appears that there is some sort of psionic link that binds the individual drone to the hive and allows the hive to control it. Despite the difficulties inherent in studying a phenomenon that could not be observed in action - we could not reactivate the link - some process was made by our scientists in understanding its nature and that of the [mem_hive_encounter_hive_country.GetName]. They were able to pinpoint the part of the brain used to establish the link, although their hypotheses into its functioning are largely speculative.\n\nThey do not believe that [mem_hive_encounter_hive_country.GetSpeciesAdj] drones are inherently incapable of independent thought - nothing in their neural structure would seem to preclude it, despite strong inhibitions which are in place to prevent it - it appears that the specimens provided are simply not developed enough to support it. If anything, they resemble pre-sapient life forms, but without a survival instinct to speak of.\n\nIn time, our scientists believe that we might come to be able to have the ability to create or remove the psionic link that binds the [mem_hive_encounter_hive_country.GetSpeciesNamePlural], effectively allowing us to create independent individual [mem_hive_encounter_hive_country.GetSpeciesNamePlural]. However, that day lies in the distant future. In the meantime, our understanding of the fundamentals of biology and alien genetics has been advanced. Additionally, [mem_hive_encounter_leader.GetName] has discovered a new interest in psionics." + mem_hive_encounter.10.desc.b:0 "Our scientists analysed the [mem_hive_encounter_hive_country.GetSpeciesAdj] drones as best they could before the condition of the drones declined to such a state that they were pronounced dead. It appears that there is some sort of psionic link that binds the individual drone to the hive and allows the hive to control it. However, as this link was inactive, our scientists found it difficult to study it, and found out more about what happens in its absence. Although they do not believe that [mem_hive_encounter_hive_country.GetSpeciesAdj] drones are inherently incapable of independent thought - nothing in their neural structure would seem to preclude it, despite strong inhibitions which are in place to prevent it - it appears that the specimens provided are simply not developed enough to support it. If anything, they resemble pre-sapient life forms, but without a survival instinct to speak of.\n\nOur scientists believe that, in time, we might come to be able to have the ability to create or remove the psionic link that binds the [mem_hive_encounter_hive_country.GetSpeciesNamePlural], effectively allowing us to create independent individual [mem_hive_encounter_hive_country.GetSpeciesNamePlural]. However, that day lies in the distant future. In the meantime, our understanding of the fundamentals of biology and alien genetics has been advanced." + mem_hive_encounter.10.a:0 "Excellent." + + # decision for hive whether or not to send back the volunteers + mem_hive_encounter.11.name:0 "Our Guests" + mem_hive_encounter.11.desc:0 "The time has come for us to return the volunteer [mem_hive_encounter_normal_country.species.GetName] specimens back to the [mem_hive_encounter_normal_country.GetName], as we had agreed. Of course, we could go back on our agreement and keep them for further study, but the [mem_hive_encounter_normal_country.species.GetNamePlural] will likely not take kindly to this!" + mem_hive_encounter.11.a:0 "Send them back." + mem_hive_encounter.11.b:0 "Retain them." + + # volunteers return + mem_hive_encounter.12.name:0 "Volunteers Return" + mem_hive_encounter.12.desc:0 "The volunteers that we sent to the [mem_hive_encounter_hive_country.GetName] have been returned to us. They claim to have had their "horizons broadened" by the "eye-opening" experience, whatever that means. By all accounts, the [mem_hive_encounter_hive_country.GetSpeciesNamePlural] proved to be good hosts, although the volunteers are certainly glad to be back in more familiar surroundings!" + mem_hive_encounter.12.a:0 "Good to hear." + + # volunteers missing + mem_hive_encounter.13.name:0 "Volunteers Detained!" + mem_hive_encounter.13.desc:0 "The [mem_hive_encounter_hive_country.GetName] has refused to return us our volunteer subjects we had sent to them, despite the agreed date for their return having passed. They claim that they need more time to complete their research, and as this is a matter of vital security to the Organism, they do not feel bound by our previous agreement." + mem_hive_encounter.13.a:0 "This is an outrage!" + + # opinion modifiers + mem_opinion_hive_encounter_helped:0 "Provided Specimens" + mem_opinion_hive_encounter_help_refused:0 "Refused Support" + mem_opinion_hive_encounter_good_hosts:0 "Good Hosts" + mem_opinion_hive_encounter_dishonourable:0 "Dishonourable" + + # static modifiers + mem_hive_encounter_dealed_with_xenos:0 "Made dealings with xenos" + mem_hive_encounter_traded_prisoners:0 "Sold prisoners" + mem_hive_encounter_desecrated_corpses:0 "Desecrated corpses" + diff --git a/localisation/mem_hive_encounter_l_german.yml b/localisation/mem_hive_encounter_l_german.yml new file mode 100644 index 00000000..f19bd189 --- /dev/null +++ b/localisation/mem_hive_encounter_l_german.yml @@ -0,0 +1,88 @@ +l_german: + + ######################## + # Hive Encounter + # Text by Caligula + # Code by Malthus + ######################## + # Hivemind player decides whether or not to message a normal empire + mem_hive_encounter.2.name:0 "Intelligent Individual Life Forms" + mem_hive_encounter.2.desc:0 "As the [root.GetName] begins to investigate the stars, we have come across a novel concept: Intelligence in individual life forms not linked to any overarching consciousness.\n\nThis is something we had previously thought to be impossible. We have dedicated considerable subroutines within our thought processes towards the question of how this came to be but have not yet made much progress. To speed up the process, perhaps we should ask the [mem_hive_encounter_normal_country.GetName], one of the friendlier such societies, to provide us with some samples." + mem_hive_encounter.2.a:0 "We will ask for their cooperation." + mem_hive_encounter.2.b:0 "We do not need their help." + + # Normal empire receives hive proposal + mem_hive_encounter.3.name:0 "Incoming Transmission" + mem_hive_encounter.3.desc:0 "Greetings [root.species.GetNamePlural],\n\nAs we begin to explore the stars, we have encountered civilizations such as your own, which are not based on a hive mind. The concept of intelligence in individual life forms is novel to us and disproves many beliefs we had previously held to be true. We are puzzled as to how these circumstances came about, and wish to investigate.\n\nWe would therefore like to request that you send us some specimens of your species for us to examine. We promise that no damage to them will be incurred. In return, we can offer you both our favour and a sample of non-vital [mem_hive_encounter_hive_country.GetSpeciesAdj] drones upon which you may carry out your own experiments." + mem_hive_encounter.3.a:0 "Of course. We will see whether there are any volunteers." + mem_hive_encounter.3.b:0 "We can send you some of our criminals, we have no need of them." + mem_hive_encounter.3.c:0 "We can send you some deceased samples." + mem_hive_encounter.3.d:0 "We cannot help you." + + # volunteers found + mem_hive_encounter.4.name:0 "Ready Volunteers" + mem_hive_encounter.4.desc:0 "A number of volunteers have come forwards to act as test subjects for the [mem_hive_encounter_hive_country.species.GetNamePlural]. Motivated by a combination of curiosity, adventurousness and in some cases desperation, they are willing to leave their current lives behind and live in the Hive." + mem_hive_encounter.4.b:0 "Excellent" + + # no volunteers found + mem_hive_encounter.5.name:0 "No Volunteers to be Found" + mem_hive_encounter.5.desc:0 "Our call for volunteers to acts as test subjects for the [mem_hive_encounter_hive_country.GetName] has fallen on deaf ears. We have not managed to persuade any participants to come forward. Should we find a way of acceding to the [mem_hive_encounter_hive_country.GetSpeciesAdj] request anyway?" + + # hive receives answer + mem_hive_encounter.6.desc.a:0 "We have found a group of ready volunteers who will act as your test subjects. We trust that you will make sure they are returned to us in the same state we sent them to you in!" + mem_hive_encounter.6.desc.b:0 "We have decided that we can spare you certain undesirable elements from our prisons. We would highly appreciate it if you could ensure that they never return to [mem_hive_encounter_normal_country.GetAdj] space." + mem_hive_encounter.6.desc.c:0 "We will send you some samples of our deceased that nobody will miss. You may do with them as you please." + mem_hive_encounter.6.desc.d:0 "We regret to inform you that we cannot help you. We do not find it appropriate to deliver the biological secrets of our species to foreign states, no matter how noble their intentions." + mem_hive_encounter.6.a:0 "We appreciate your cooperation." + mem_hive_encounter.6.b:0 "Unfortunate." + + # specimens arrive + mem_hive_encounter.7.name:0 "The Research can Begin" + mem_hive_encounter.7.desc.a:0 "The [mem_hive_encounter_normal_country.species.GetName] specimens have arrived. Although they have been cooperative towards our investigations and even seem interested in finding out more about them, we are struggling to make sense of how their brains work. Each individual appears to spend a disturbing amount of time thinking an extremely large number of thoughts. Cross referencing between different subjects has confirmed that these thoughts are indeed arrived at independently of each other, and often diverge considerably. How can a society be based on such a lack of central direction?" + mem_hive_encounter.7.desc.b:0 "The [mem_hive_encounter_normal_country.species.GetName] specimens have arrived. They appear fearful of us, and express distress and anger at our sight. Interestingly, most of their anger is directed at their own government. It is hard for us to tell whether their behaviour is normal, given that these are outcasts who failed to fit into their society. Nonetheless, we are intrigued at the level of freedom of thought that is permitted in their society. How can a civilisation be based on such a lack of central direction?" + mem_hive_encounter.7.desc.c:0 "The [mem_hive_encounter_normal_country.species.GetName] specimens have arrived. It is regrettable that no live specimens were sent, meaning that we cannot examine the workings of the individual mind in action. However, we have prepared a series of experiments to see what secrets can be uncovered." + mem_hive_encounter.7.a:0 "Let us begin our study." + + # results for hive + mem_hive_encounter.8.name:0 "Successful Conclusion" + mem_hive_encounter.8.desc.a:0 "Our investigation of the [mem_hive_encounter_normal_country.species.GetName] specimens has proven fruitful. Not only have we gained an understanding of how life forms with individual intelligence interact with each other and with ourselves - providing us with many insights into alien behaviour - but we have also been able to conduct tests on the workings of their brains. It appears that, despite the massive difference between their civilisation and ours - and our biologies - in terms of neural and genetic structures, there is some degree of comparability. The main difference between them and us is that they lack the ability to link psionically, meaning that each mind is essentially left to its own devices. The individual [mem_hive_encounter_normal_country.GetSpeciesAdj] brain is correspondingly far more developed than the average [root.GetSpeciesAdj] drone's.\n\nWe believe that, one day, we will be able to apply and remove the psionic link at will, essentially gaining us the ability to integrate other populations into the [root.GetName]. In the meantime, our understanding of the fundamentals of biology and statecraft have been advanced." + mem_hive_encounter.8.desc.b:0 "Our scientific subroutines have made a breakthrough on the [mem_hive_encounter_normal_country.species.GetName] samples. It appears that, despite the massive difference between their civilisation and ours - and our biologies - in terms of neural and genetic structures, there is some degree of comparability. The main difference between them and us is that they lack the ability to link psionically, meaning that each mind is essentially left to its own devices. The individual [mem_hive_encounter_normal_country.GetSpeciesAdj] brain is correspondingly far more developed than the average [root.GetSpeciesAdj] drone's.\n\nWe believe that, one day, we will be able to apply and remove the psionic link at will, essentially gaining us the ability to integrate other populations into the [root.GetName]. In the meantime, our understanding of the fundamentals of biology and alien genetics has been advanced." + mem_hive_encounter.8.a:0 "Excellent." + + # drones arrive + mem_hive_encounter.9.name:0 "The Reseach can Begin" + mem_hive_encounter.9.desc:0 "The drones from the [mem_hive_encounter_hive_country.GetName] have arrived. So far, they have proven unresponsive to our scientists - it appears that separating them from the rest of the Hive has essentially severed the force that was giving them life. Unable to think as independent individuals, they now lack direction, and are almost entirely dependent on our caretakers to be kept alive. Our scientists may have to act quickly if they are to find out much about them!" + + # results for normal country + mem_hive_encounter.10.name:0 "Findings on the Hive Drones" + mem_hive_encounter.10.desc.a:0 "Our scientists analysed the [mem_hive_encounter_hive_country.GetSpeciesAdj] drones as best they could before the condition of the drones declined to such a state that they were pronounced dead. It appears that there is some sort of psionic link that binds the individual drone to the hive and allows the hive to control it. Despite the difficulties inherent in studying a phenomenon that could not be observed in action - we could not reactivate the link - some process was made by our scientists in understanding its nature and that of the [mem_hive_encounter_hive_country.GetName]. They were able to pinpoint the part of the brain used to establish the link, although their hypotheses into its functioning are largely speculative.\n\nThey do not believe that [mem_hive_encounter_hive_country.GetSpeciesAdj] drones are inherently incapable of independent thought - nothing in their neural structure would seem to preclude it, despite strong inhibitions which are in place to prevent it - it appears that the specimens provided are simply not developed enough to support it. If anything, they resemble pre-sapient life forms, but without a survival instinct to speak of.\n\nIn time, our scientists believe that we might come to be able to have the ability to create or remove the psionic link that binds the [mem_hive_encounter_hive_country.GetSpeciesNamePlural], effectively allowing us to create independent individual [mem_hive_encounter_hive_country.GetSpeciesNamePlural]. However, that day lies in the distant future. In the meantime, our understanding of the fundamentals of biology and alien genetics has been advanced. Additionally, [mem_hive_encounter_leader.GetName] has discovered a new interest in psionics." + mem_hive_encounter.10.desc.b:0 "Our scientists analysed the [mem_hive_encounter_hive_country.GetSpeciesAdj] drones as best they could before the condition of the drones declined to such a state that they were pronounced dead. It appears that there is some sort of psionic link that binds the individual drone to the hive and allows the hive to control it. However, as this link was inactive, our scientists found it difficult to study it, and found out more about what happens in its absence. Although they do not believe that [mem_hive_encounter_hive_country.GetSpeciesAdj] drones are inherently incapable of independent thought - nothing in their neural structure would seem to preclude it, despite strong inhibitions which are in place to prevent it - it appears that the specimens provided are simply not developed enough to support it. If anything, they resemble pre-sapient life forms, but without a survival instinct to speak of.\n\nOur scientists believe that, in time, we might come to be able to have the ability to create or remove the psionic link that binds the [mem_hive_encounter_hive_country.GetSpeciesNamePlural], effectively allowing us to create independent individual [mem_hive_encounter_hive_country.GetSpeciesNamePlural]. However, that day lies in the distant future. In the meantime, our understanding of the fundamentals of biology and alien genetics has been advanced." + mem_hive_encounter.10.a:0 "Excellent." + + # decision for hive whether or not to send back the volunteers + mem_hive_encounter.11.name:0 "Our Guests" + mem_hive_encounter.11.desc:0 "The time has come for us to return the volunteer [mem_hive_encounter_normal_country.species.GetName] specimens back to the [mem_hive_encounter_normal_country.GetName], as we had agreed. Of course, we could go back on our agreement and keep them for further study, but the [mem_hive_encounter_normal_country.species.GetNamePlural] will likely not take kindly to this!" + mem_hive_encounter.11.a:0 "Send them back." + mem_hive_encounter.11.b:0 "Retain them." + + # volunteers return + mem_hive_encounter.12.name:0 "Volunteers Return" + mem_hive_encounter.12.desc:0 "The volunteers that we sent to the [mem_hive_encounter_hive_country.GetName] have been returned to us. They claim to have had their "horizons broadened" by the "eye-opening" experience, whatever that means. By all accounts, the [mem_hive_encounter_hive_country.GetSpeciesNamePlural] proved to be good hosts, although the volunteers are certainly glad to be back in more familiar surroundings!" + mem_hive_encounter.12.a:0 "Good to hear." + + # volunteers missing + mem_hive_encounter.13.name:0 "Volunteers Detained!" + mem_hive_encounter.13.desc:0 "The [mem_hive_encounter_hive_country.GetName] has refused to return us our volunteer subjects we had sent to them, despite the agreed date for their return having passed. They claim that they need more time to complete their research, and as this is a matter of vital security to the Organism, they do not feel bound by our previous agreement." + mem_hive_encounter.13.a:0 "This is an outrage!" + + # opinion modifiers + mem_opinion_hive_encounter_helped:0 "Provided Specimens" + mem_opinion_hive_encounter_help_refused:0 "Refused Support" + mem_opinion_hive_encounter_good_hosts:0 "Good Hosts" + mem_opinion_hive_encounter_dishonourable:0 "Dishonourable" + + # static modifiers + mem_hive_encounter_dealed_with_xenos:0 "Made dealings with xenos" + mem_hive_encounter_traded_prisoners:0 "Sold prisoners" + mem_hive_encounter_desecrated_corpses:0 "Desecrated corpses" + diff --git a/localisation/mem_hive_encounter_l_polish.yml b/localisation/mem_hive_encounter_l_polish.yml new file mode 100644 index 00000000..8d51bb70 --- /dev/null +++ b/localisation/mem_hive_encounter_l_polish.yml @@ -0,0 +1,88 @@ +l_polish: + + ######################## + # Hive Encounter + # Text by Caligula + # Code by Malthus + ######################## + # Hivemind player decides whether or not to message a normal empire + mem_hive_encounter.2.name:0 "Intelligent Individual Life Forms" + mem_hive_encounter.2.desc:0 "As the [root.GetName] begins to investigate the stars, we have come across a novel concept: Intelligence in individual life forms not linked to any overarching consciousness.\n\nThis is something we had previously thought to be impossible. We have dedicated considerable subroutines within our thought processes towards the question of how this came to be but have not yet made much progress. To speed up the process, perhaps we should ask the [mem_hive_encounter_normal_country.GetName], one of the friendlier such societies, to provide us with some samples." + mem_hive_encounter.2.a:0 "We will ask for their cooperation." + mem_hive_encounter.2.b:0 "We do not need their help." + + # Normal empire receives hive proposal + mem_hive_encounter.3.name:0 "Incoming Transmission" + mem_hive_encounter.3.desc:0 "Greetings [root.species.GetNamePlural],\n\nAs we begin to explore the stars, we have encountered civilizations such as your own, which are not based on a hive mind. The concept of intelligence in individual life forms is novel to us and disproves many beliefs we had previously held to be true. We are puzzled as to how these circumstances came about, and wish to investigate.\n\nWe would therefore like to request that you send us some specimens of your species for us to examine. We promise that no damage to them will be incurred. In return, we can offer you both our favour and a sample of non-vital [mem_hive_encounter_hive_country.GetSpeciesAdj] drones upon which you may carry out your own experiments." + mem_hive_encounter.3.a:0 "Of course. We will see whether there are any volunteers." + mem_hive_encounter.3.b:0 "We can send you some of our criminals, we have no need of them." + mem_hive_encounter.3.c:0 "We can send you some deceased samples." + mem_hive_encounter.3.d:0 "We cannot help you." + + # volunteers found + mem_hive_encounter.4.name:0 "Ready Volunteers" + mem_hive_encounter.4.desc:0 "A number of volunteers have come forwards to act as test subjects for the [mem_hive_encounter_hive_country.species.GetNamePlural]. Motivated by a combination of curiosity, adventurousness and in some cases desperation, they are willing to leave their current lives behind and live in the Hive." + mem_hive_encounter.4.b:0 "Excellent" + + # no volunteers found + mem_hive_encounter.5.name:0 "No Volunteers to be Found" + mem_hive_encounter.5.desc:0 "Our call for volunteers to acts as test subjects for the [mem_hive_encounter_hive_country.GetName] has fallen on deaf ears. We have not managed to persuade any participants to come forward. Should we find a way of acceding to the [mem_hive_encounter_hive_country.GetSpeciesAdj] request anyway?" + + # hive receives answer + mem_hive_encounter.6.desc.a:0 "We have found a group of ready volunteers who will act as your test subjects. We trust that you will make sure they are returned to us in the same state we sent them to you in!" + mem_hive_encounter.6.desc.b:0 "We have decided that we can spare you certain undesirable elements from our prisons. We would highly appreciate it if you could ensure that they never return to [mem_hive_encounter_normal_country.GetAdj] space." + mem_hive_encounter.6.desc.c:0 "We will send you some samples of our deceased that nobody will miss. You may do with them as you please." + mem_hive_encounter.6.desc.d:0 "We regret to inform you that we cannot help you. We do not find it appropriate to deliver the biological secrets of our species to foreign states, no matter how noble their intentions." + mem_hive_encounter.6.a:0 "We appreciate your cooperation." + mem_hive_encounter.6.b:0 "Unfortunate." + + # specimens arrive + mem_hive_encounter.7.name:0 "The Research can Begin" + mem_hive_encounter.7.desc.a:0 "The [mem_hive_encounter_normal_country.species.GetName] specimens have arrived. Although they have been cooperative towards our investigations and even seem interested in finding out more about them, we are struggling to make sense of how their brains work. Each individual appears to spend a disturbing amount of time thinking an extremely large number of thoughts. Cross referencing between different subjects has confirmed that these thoughts are indeed arrived at independently of each other, and often diverge considerably. How can a society be based on such a lack of central direction?" + mem_hive_encounter.7.desc.b:0 "The [mem_hive_encounter_normal_country.species.GetName] specimens have arrived. They appear fearful of us, and express distress and anger at our sight. Interestingly, most of their anger is directed at their own government. It is hard for us to tell whether their behaviour is normal, given that these are outcasts who failed to fit into their society. Nonetheless, we are intrigued at the level of freedom of thought that is permitted in their society. How can a civilisation be based on such a lack of central direction?" + mem_hive_encounter.7.desc.c:0 "The [mem_hive_encounter_normal_country.species.GetName] specimens have arrived. It is regrettable that no live specimens were sent, meaning that we cannot examine the workings of the individual mind in action. However, we have prepared a series of experiments to see what secrets can be uncovered." + mem_hive_encounter.7.a:0 "Let us begin our study." + + # results for hive + mem_hive_encounter.8.name:0 "Successful Conclusion" + mem_hive_encounter.8.desc.a:0 "Our investigation of the [mem_hive_encounter_normal_country.species.GetName] specimens has proven fruitful. Not only have we gained an understanding of how life forms with individual intelligence interact with each other and with ourselves - providing us with many insights into alien behaviour - but we have also been able to conduct tests on the workings of their brains. It appears that, despite the massive difference between their civilisation and ours - and our biologies - in terms of neural and genetic structures, there is some degree of comparability. The main difference between them and us is that they lack the ability to link psionically, meaning that each mind is essentially left to its own devices. The individual [mem_hive_encounter_normal_country.GetSpeciesAdj] brain is correspondingly far more developed than the average [root.GetSpeciesAdj] drone's.\n\nWe believe that, one day, we will be able to apply and remove the psionic link at will, essentially gaining us the ability to integrate other populations into the [root.GetName]. In the meantime, our understanding of the fundamentals of biology and statecraft have been advanced." + mem_hive_encounter.8.desc.b:0 "Our scientific subroutines have made a breakthrough on the [mem_hive_encounter_normal_country.species.GetName] samples. It appears that, despite the massive difference between their civilisation and ours - and our biologies - in terms of neural and genetic structures, there is some degree of comparability. The main difference between them and us is that they lack the ability to link psionically, meaning that each mind is essentially left to its own devices. The individual [mem_hive_encounter_normal_country.GetSpeciesAdj] brain is correspondingly far more developed than the average [root.GetSpeciesAdj] drone's.\n\nWe believe that, one day, we will be able to apply and remove the psionic link at will, essentially gaining us the ability to integrate other populations into the [root.GetName]. In the meantime, our understanding of the fundamentals of biology and alien genetics has been advanced." + mem_hive_encounter.8.a:0 "Excellent." + + # drones arrive + mem_hive_encounter.9.name:0 "The Reseach can Begin" + mem_hive_encounter.9.desc:0 "The drones from the [mem_hive_encounter_hive_country.GetName] have arrived. So far, they have proven unresponsive to our scientists - it appears that separating them from the rest of the Hive has essentially severed the force that was giving them life. Unable to think as independent individuals, they now lack direction, and are almost entirely dependent on our caretakers to be kept alive. Our scientists may have to act quickly if they are to find out much about them!" + + # results for normal country + mem_hive_encounter.10.name:0 "Findings on the Hive Drones" + mem_hive_encounter.10.desc.a:0 "Our scientists analysed the [mem_hive_encounter_hive_country.GetSpeciesAdj] drones as best they could before the condition of the drones declined to such a state that they were pronounced dead. It appears that there is some sort of psionic link that binds the individual drone to the hive and allows the hive to control it. Despite the difficulties inherent in studying a phenomenon that could not be observed in action - we could not reactivate the link - some process was made by our scientists in understanding its nature and that of the [mem_hive_encounter_hive_country.GetName]. They were able to pinpoint the part of the brain used to establish the link, although their hypotheses into its functioning are largely speculative.\n\nThey do not believe that [mem_hive_encounter_hive_country.GetSpeciesAdj] drones are inherently incapable of independent thought - nothing in their neural structure would seem to preclude it, despite strong inhibitions which are in place to prevent it - it appears that the specimens provided are simply not developed enough to support it. If anything, they resemble pre-sapient life forms, but without a survival instinct to speak of.\n\nIn time, our scientists believe that we might come to be able to have the ability to create or remove the psionic link that binds the [mem_hive_encounter_hive_country.GetSpeciesNamePlural], effectively allowing us to create independent individual [mem_hive_encounter_hive_country.GetSpeciesNamePlural]. However, that day lies in the distant future. In the meantime, our understanding of the fundamentals of biology and alien genetics has been advanced. Additionally, [mem_hive_encounter_leader.GetName] has discovered a new interest in psionics." + mem_hive_encounter.10.desc.b:0 "Our scientists analysed the [mem_hive_encounter_hive_country.GetSpeciesAdj] drones as best they could before the condition of the drones declined to such a state that they were pronounced dead. It appears that there is some sort of psionic link that binds the individual drone to the hive and allows the hive to control it. However, as this link was inactive, our scientists found it difficult to study it, and found out more about what happens in its absence. Although they do not believe that [mem_hive_encounter_hive_country.GetSpeciesAdj] drones are inherently incapable of independent thought - nothing in their neural structure would seem to preclude it, despite strong inhibitions which are in place to prevent it - it appears that the specimens provided are simply not developed enough to support it. If anything, they resemble pre-sapient life forms, but without a survival instinct to speak of.\n\nOur scientists believe that, in time, we might come to be able to have the ability to create or remove the psionic link that binds the [mem_hive_encounter_hive_country.GetSpeciesNamePlural], effectively allowing us to create independent individual [mem_hive_encounter_hive_country.GetSpeciesNamePlural]. However, that day lies in the distant future. In the meantime, our understanding of the fundamentals of biology and alien genetics has been advanced." + mem_hive_encounter.10.a:0 "Excellent." + + # decision for hive whether or not to send back the volunteers + mem_hive_encounter.11.name:0 "Our Guests" + mem_hive_encounter.11.desc:0 "The time has come for us to return the volunteer [mem_hive_encounter_normal_country.species.GetName] specimens back to the [mem_hive_encounter_normal_country.GetName], as we had agreed. Of course, we could go back on our agreement and keep them for further study, but the [mem_hive_encounter_normal_country.species.GetNamePlural] will likely not take kindly to this!" + mem_hive_encounter.11.a:0 "Send them back." + mem_hive_encounter.11.b:0 "Retain them." + + # volunteers return + mem_hive_encounter.12.name:0 "Volunteers Return" + mem_hive_encounter.12.desc:0 "The volunteers that we sent to the [mem_hive_encounter_hive_country.GetName] have been returned to us. They claim to have had their "horizons broadened" by the "eye-opening" experience, whatever that means. By all accounts, the [mem_hive_encounter_hive_country.GetSpeciesNamePlural] proved to be good hosts, although the volunteers are certainly glad to be back in more familiar surroundings!" + mem_hive_encounter.12.a:0 "Good to hear." + + # volunteers missing + mem_hive_encounter.13.name:0 "Volunteers Detained!" + mem_hive_encounter.13.desc:0 "The [mem_hive_encounter_hive_country.GetName] has refused to return us our volunteer subjects we had sent to them, despite the agreed date for their return having passed. They claim that they need more time to complete their research, and as this is a matter of vital security to the Organism, they do not feel bound by our previous agreement." + mem_hive_encounter.13.a:0 "This is an outrage!" + + # opinion modifiers + mem_opinion_hive_encounter_helped:0 "Provided Specimens" + mem_opinion_hive_encounter_help_refused:0 "Refused Support" + mem_opinion_hive_encounter_good_hosts:0 "Good Hosts" + mem_opinion_hive_encounter_dishonourable:0 "Dishonourable" + + # static modifiers + mem_hive_encounter_dealed_with_xenos:0 "Made dealings with xenos" + mem_hive_encounter_traded_prisoners:0 "Sold prisoners" + mem_hive_encounter_desecrated_corpses:0 "Desecrated corpses" + diff --git a/localisation/mem_hive_encounter_l_russian.yml b/localisation/mem_hive_encounter_l_russian.yml new file mode 100644 index 00000000..852c5598 --- /dev/null +++ b/localisation/mem_hive_encounter_l_russian.yml @@ -0,0 +1,88 @@ +l_russian: + + ######################## + # Hive Encounter + # Text by Caligula + # Code by Malthus + ######################## + # Hivemind player decides whether or not to message a normal empire + mem_hive_encounter.2.name:0 "Intelligent Individual Life Forms" + mem_hive_encounter.2.desc:0 "As the [root.GetName] begins to investigate the stars, we have come across a novel concept: Intelligence in individual life forms not linked to any overarching consciousness.\n\nThis is something we had previously thought to be impossible. We have dedicated considerable subroutines within our thought processes towards the question of how this came to be but have not yet made much progress. To speed up the process, perhaps we should ask the [mem_hive_encounter_normal_country.GetName], one of the friendlier such societies, to provide us with some samples." + mem_hive_encounter.2.a:0 "We will ask for their cooperation." + mem_hive_encounter.2.b:0 "We do not need their help." + + # Normal empire receives hive proposal + mem_hive_encounter.3.name:0 "Incoming Transmission" + mem_hive_encounter.3.desc:0 "Greetings [root.species.GetNamePlural],\n\nAs we begin to explore the stars, we have encountered civilizations such as your own, which are not based on a hive mind. The concept of intelligence in individual life forms is novel to us and disproves many beliefs we had previously held to be true. We are puzzled as to how these circumstances came about, and wish to investigate.\n\nWe would therefore like to request that you send us some specimens of your species for us to examine. We promise that no damage to them will be incurred. In return, we can offer you both our favour and a sample of non-vital [mem_hive_encounter_hive_country.GetSpeciesAdj] drones upon which you may carry out your own experiments." + mem_hive_encounter.3.a:0 "Of course. We will see whether there are any volunteers." + mem_hive_encounter.3.b:0 "We can send you some of our criminals, we have no need of them." + mem_hive_encounter.3.c:0 "We can send you some deceased samples." + mem_hive_encounter.3.d:0 "We cannot help you." + + # volunteers found + mem_hive_encounter.4.name:0 "Ready Volunteers" + mem_hive_encounter.4.desc:0 "A number of volunteers have come forwards to act as test subjects for the [mem_hive_encounter_hive_country.species.GetNamePlural]. Motivated by a combination of curiosity, adventurousness and in some cases desperation, they are willing to leave their current lives behind and live in the Hive." + mem_hive_encounter.4.b:0 "Excellent" + + # no volunteers found + mem_hive_encounter.5.name:0 "No Volunteers to be Found" + mem_hive_encounter.5.desc:0 "Our call for volunteers to acts as test subjects for the [mem_hive_encounter_hive_country.GetName] has fallen on deaf ears. We have not managed to persuade any participants to come forward. Should we find a way of acceding to the [mem_hive_encounter_hive_country.GetSpeciesAdj] request anyway?" + + # hive receives answer + mem_hive_encounter.6.desc.a:0 "We have found a group of ready volunteers who will act as your test subjects. We trust that you will make sure they are returned to us in the same state we sent them to you in!" + mem_hive_encounter.6.desc.b:0 "We have decided that we can spare you certain undesirable elements from our prisons. We would highly appreciate it if you could ensure that they never return to [mem_hive_encounter_normal_country.GetAdj] space." + mem_hive_encounter.6.desc.c:0 "We will send you some samples of our deceased that nobody will miss. You may do with them as you please." + mem_hive_encounter.6.desc.d:0 "We regret to inform you that we cannot help you. We do not find it appropriate to deliver the biological secrets of our species to foreign states, no matter how noble their intentions." + mem_hive_encounter.6.a:0 "We appreciate your cooperation." + mem_hive_encounter.6.b:0 "Unfortunate." + + # specimens arrive + mem_hive_encounter.7.name:0 "The Research can Begin" + mem_hive_encounter.7.desc.a:0 "The [mem_hive_encounter_normal_country.species.GetName] specimens have arrived. Although they have been cooperative towards our investigations and even seem interested in finding out more about them, we are struggling to make sense of how their brains work. Each individual appears to spend a disturbing amount of time thinking an extremely large number of thoughts. Cross referencing between different subjects has confirmed that these thoughts are indeed arrived at independently of each other, and often diverge considerably. How can a society be based on such a lack of central direction?" + mem_hive_encounter.7.desc.b:0 "The [mem_hive_encounter_normal_country.species.GetName] specimens have arrived. They appear fearful of us, and express distress and anger at our sight. Interestingly, most of their anger is directed at their own government. It is hard for us to tell whether their behaviour is normal, given that these are outcasts who failed to fit into their society. Nonetheless, we are intrigued at the level of freedom of thought that is permitted in their society. How can a civilisation be based on such a lack of central direction?" + mem_hive_encounter.7.desc.c:0 "The [mem_hive_encounter_normal_country.species.GetName] specimens have arrived. It is regrettable that no live specimens were sent, meaning that we cannot examine the workings of the individual mind in action. However, we have prepared a series of experiments to see what secrets can be uncovered." + mem_hive_encounter.7.a:0 "Let us begin our study." + + # results for hive + mem_hive_encounter.8.name:0 "Successful Conclusion" + mem_hive_encounter.8.desc.a:0 "Our investigation of the [mem_hive_encounter_normal_country.species.GetName] specimens has proven fruitful. Not only have we gained an understanding of how life forms with individual intelligence interact with each other and with ourselves - providing us with many insights into alien behaviour - but we have also been able to conduct tests on the workings of their brains. It appears that, despite the massive difference between their civilisation and ours - and our biologies - in terms of neural and genetic structures, there is some degree of comparability. The main difference between them and us is that they lack the ability to link psionically, meaning that each mind is essentially left to its own devices. The individual [mem_hive_encounter_normal_country.GetSpeciesAdj] brain is correspondingly far more developed than the average [root.GetSpeciesAdj] drone's.\n\nWe believe that, one day, we will be able to apply and remove the psionic link at will, essentially gaining us the ability to integrate other populations into the [root.GetName]. In the meantime, our understanding of the fundamentals of biology and statecraft have been advanced." + mem_hive_encounter.8.desc.b:0 "Our scientific subroutines have made a breakthrough on the [mem_hive_encounter_normal_country.species.GetName] samples. It appears that, despite the massive difference between their civilisation and ours - and our biologies - in terms of neural and genetic structures, there is some degree of comparability. The main difference between them and us is that they lack the ability to link psionically, meaning that each mind is essentially left to its own devices. The individual [mem_hive_encounter_normal_country.GetSpeciesAdj] brain is correspondingly far more developed than the average [root.GetSpeciesAdj] drone's.\n\nWe believe that, one day, we will be able to apply and remove the psionic link at will, essentially gaining us the ability to integrate other populations into the [root.GetName]. In the meantime, our understanding of the fundamentals of biology and alien genetics has been advanced." + mem_hive_encounter.8.a:0 "Excellent." + + # drones arrive + mem_hive_encounter.9.name:0 "The Reseach can Begin" + mem_hive_encounter.9.desc:0 "The drones from the [mem_hive_encounter_hive_country.GetName] have arrived. So far, they have proven unresponsive to our scientists - it appears that separating them from the rest of the Hive has essentially severed the force that was giving them life. Unable to think as independent individuals, they now lack direction, and are almost entirely dependent on our caretakers to be kept alive. Our scientists may have to act quickly if they are to find out much about them!" + + # results for normal country + mem_hive_encounter.10.name:0 "Findings on the Hive Drones" + mem_hive_encounter.10.desc.a:0 "Our scientists analysed the [mem_hive_encounter_hive_country.GetSpeciesAdj] drones as best they could before the condition of the drones declined to such a state that they were pronounced dead. It appears that there is some sort of psionic link that binds the individual drone to the hive and allows the hive to control it. Despite the difficulties inherent in studying a phenomenon that could not be observed in action - we could not reactivate the link - some process was made by our scientists in understanding its nature and that of the [mem_hive_encounter_hive_country.GetName]. They were able to pinpoint the part of the brain used to establish the link, although their hypotheses into its functioning are largely speculative.\n\nThey do not believe that [mem_hive_encounter_hive_country.GetSpeciesAdj] drones are inherently incapable of independent thought - nothing in their neural structure would seem to preclude it, despite strong inhibitions which are in place to prevent it - it appears that the specimens provided are simply not developed enough to support it. If anything, they resemble pre-sapient life forms, but without a survival instinct to speak of.\n\nIn time, our scientists believe that we might come to be able to have the ability to create or remove the psionic link that binds the [mem_hive_encounter_hive_country.GetSpeciesNamePlural], effectively allowing us to create independent individual [mem_hive_encounter_hive_country.GetSpeciesNamePlural]. However, that day lies in the distant future. In the meantime, our understanding of the fundamentals of biology and alien genetics has been advanced. Additionally, [mem_hive_encounter_leader.GetName] has discovered a new interest in psionics." + mem_hive_encounter.10.desc.b:0 "Our scientists analysed the [mem_hive_encounter_hive_country.GetSpeciesAdj] drones as best they could before the condition of the drones declined to such a state that they were pronounced dead. It appears that there is some sort of psionic link that binds the individual drone to the hive and allows the hive to control it. However, as this link was inactive, our scientists found it difficult to study it, and found out more about what happens in its absence. Although they do not believe that [mem_hive_encounter_hive_country.GetSpeciesAdj] drones are inherently incapable of independent thought - nothing in their neural structure would seem to preclude it, despite strong inhibitions which are in place to prevent it - it appears that the specimens provided are simply not developed enough to support it. If anything, they resemble pre-sapient life forms, but without a survival instinct to speak of.\n\nOur scientists believe that, in time, we might come to be able to have the ability to create or remove the psionic link that binds the [mem_hive_encounter_hive_country.GetSpeciesNamePlural], effectively allowing us to create independent individual [mem_hive_encounter_hive_country.GetSpeciesNamePlural]. However, that day lies in the distant future. In the meantime, our understanding of the fundamentals of biology and alien genetics has been advanced." + mem_hive_encounter.10.a:0 "Excellent." + + # decision for hive whether or not to send back the volunteers + mem_hive_encounter.11.name:0 "Our Guests" + mem_hive_encounter.11.desc:0 "The time has come for us to return the volunteer [mem_hive_encounter_normal_country.species.GetName] specimens back to the [mem_hive_encounter_normal_country.GetName], as we had agreed. Of course, we could go back on our agreement and keep them for further study, but the [mem_hive_encounter_normal_country.species.GetNamePlural] will likely not take kindly to this!" + mem_hive_encounter.11.a:0 "Send them back." + mem_hive_encounter.11.b:0 "Retain them." + + # volunteers return + mem_hive_encounter.12.name:0 "Volunteers Return" + mem_hive_encounter.12.desc:0 "The volunteers that we sent to the [mem_hive_encounter_hive_country.GetName] have been returned to us. They claim to have had their "horizons broadened" by the "eye-opening" experience, whatever that means. By all accounts, the [mem_hive_encounter_hive_country.GetSpeciesNamePlural] proved to be good hosts, although the volunteers are certainly glad to be back in more familiar surroundings!" + mem_hive_encounter.12.a:0 "Good to hear." + + # volunteers missing + mem_hive_encounter.13.name:0 "Volunteers Detained!" + mem_hive_encounter.13.desc:0 "The [mem_hive_encounter_hive_country.GetName] has refused to return us our volunteer subjects we had sent to them, despite the agreed date for their return having passed. They claim that they need more time to complete their research, and as this is a matter of vital security to the Organism, they do not feel bound by our previous agreement." + mem_hive_encounter.13.a:0 "This is an outrage!" + + # opinion modifiers + mem_opinion_hive_encounter_helped:0 "Provided Specimens" + mem_opinion_hive_encounter_help_refused:0 "Refused Support" + mem_opinion_hive_encounter_good_hosts:0 "Good Hosts" + mem_opinion_hive_encounter_dishonourable:0 "Dishonourable" + + # static modifiers + mem_hive_encounter_dealed_with_xenos:0 "Made dealings with xenos" + mem_hive_encounter_traded_prisoners:0 "Sold prisoners" + mem_hive_encounter_desecrated_corpses:0 "Desecrated corpses" + diff --git a/localisation/mem_hive_encounter_l_simp_chinese.yml b/localisation/mem_hive_encounter_l_simp_chinese.yml new file mode 100644 index 00000000..a46c90c1 --- /dev/null +++ b/localisation/mem_hive_encounter_l_simp_chinese.yml @@ -0,0 +1,88 @@ +l_simp_chinese: + + ######################## + # Hive Encounter + # Text by Caligula + # Code by Malthus + ######################## + # Hivemind player decides whether or not to message a normal empire + mem_hive_encounter.2.name:0 "Intelligent Individual Life Forms" + mem_hive_encounter.2.desc:0 "As the [root.GetName] begins to investigate the stars, we have come across a novel concept: Intelligence in individual life forms not linked to any overarching consciousness.\n\nThis is something we had previously thought to be impossible. We have dedicated considerable subroutines within our thought processes towards the question of how this came to be but have not yet made much progress. To speed up the process, perhaps we should ask the [mem_hive_encounter_normal_country.GetName], one of the friendlier such societies, to provide us with some samples." + mem_hive_encounter.2.a:0 "We will ask for their cooperation." + mem_hive_encounter.2.b:0 "We do not need their help." + + # Normal empire receives hive proposal + mem_hive_encounter.3.name:0 "Incoming Transmission" + mem_hive_encounter.3.desc:0 "Greetings [root.species.GetNamePlural],\n\nAs we begin to explore the stars, we have encountered civilizations such as your own, which are not based on a hive mind. The concept of intelligence in individual life forms is novel to us and disproves many beliefs we had previously held to be true. We are puzzled as to how these circumstances came about, and wish to investigate.\n\nWe would therefore like to request that you send us some specimens of your species for us to examine. We promise that no damage to them will be incurred. In return, we can offer you both our favour and a sample of non-vital [mem_hive_encounter_hive_country.GetSpeciesAdj] drones upon which you may carry out your own experiments." + mem_hive_encounter.3.a:0 "Of course. We will see whether there are any volunteers." + mem_hive_encounter.3.b:0 "We can send you some of our criminals, we have no need of them." + mem_hive_encounter.3.c:0 "We can send you some deceased samples." + mem_hive_encounter.3.d:0 "We cannot help you." + + # volunteers found + mem_hive_encounter.4.name:0 "Ready Volunteers" + mem_hive_encounter.4.desc:0 "A number of volunteers have come forwards to act as test subjects for the [mem_hive_encounter_hive_country.species.GetNamePlural]. Motivated by a combination of curiosity, adventurousness and in some cases desperation, they are willing to leave their current lives behind and live in the Hive." + mem_hive_encounter.4.b:0 "Excellent" + + # no volunteers found + mem_hive_encounter.5.name:0 "No Volunteers to be Found" + mem_hive_encounter.5.desc:0 "Our call for volunteers to acts as test subjects for the [mem_hive_encounter_hive_country.GetName] has fallen on deaf ears. We have not managed to persuade any participants to come forward. Should we find a way of acceding to the [mem_hive_encounter_hive_country.GetSpeciesAdj] request anyway?" + + # hive receives answer + mem_hive_encounter.6.desc.a:0 "We have found a group of ready volunteers who will act as your test subjects. We trust that you will make sure they are returned to us in the same state we sent them to you in!" + mem_hive_encounter.6.desc.b:0 "We have decided that we can spare you certain undesirable elements from our prisons. We would highly appreciate it if you could ensure that they never return to [mem_hive_encounter_normal_country.GetAdj] space." + mem_hive_encounter.6.desc.c:0 "We will send you some samples of our deceased that nobody will miss. You may do with them as you please." + mem_hive_encounter.6.desc.d:0 "We regret to inform you that we cannot help you. We do not find it appropriate to deliver the biological secrets of our species to foreign states, no matter how noble their intentions." + mem_hive_encounter.6.a:0 "We appreciate your cooperation." + mem_hive_encounter.6.b:0 "Unfortunate." + + # specimens arrive + mem_hive_encounter.7.name:0 "The Research can Begin" + mem_hive_encounter.7.desc.a:0 "The [mem_hive_encounter_normal_country.species.GetName] specimens have arrived. Although they have been cooperative towards our investigations and even seem interested in finding out more about them, we are struggling to make sense of how their brains work. Each individual appears to spend a disturbing amount of time thinking an extremely large number of thoughts. Cross referencing between different subjects has confirmed that these thoughts are indeed arrived at independently of each other, and often diverge considerably. How can a society be based on such a lack of central direction?" + mem_hive_encounter.7.desc.b:0 "The [mem_hive_encounter_normal_country.species.GetName] specimens have arrived. They appear fearful of us, and express distress and anger at our sight. Interestingly, most of their anger is directed at their own government. It is hard for us to tell whether their behaviour is normal, given that these are outcasts who failed to fit into their society. Nonetheless, we are intrigued at the level of freedom of thought that is permitted in their society. How can a civilisation be based on such a lack of central direction?" + mem_hive_encounter.7.desc.c:0 "The [mem_hive_encounter_normal_country.species.GetName] specimens have arrived. It is regrettable that no live specimens were sent, meaning that we cannot examine the workings of the individual mind in action. However, we have prepared a series of experiments to see what secrets can be uncovered." + mem_hive_encounter.7.a:0 "Let us begin our study." + + # results for hive + mem_hive_encounter.8.name:0 "Successful Conclusion" + mem_hive_encounter.8.desc.a:0 "Our investigation of the [mem_hive_encounter_normal_country.species.GetName] specimens has proven fruitful. Not only have we gained an understanding of how life forms with individual intelligence interact with each other and with ourselves - providing us with many insights into alien behaviour - but we have also been able to conduct tests on the workings of their brains. It appears that, despite the massive difference between their civilisation and ours - and our biologies - in terms of neural and genetic structures, there is some degree of comparability. The main difference between them and us is that they lack the ability to link psionically, meaning that each mind is essentially left to its own devices. The individual [mem_hive_encounter_normal_country.GetSpeciesAdj] brain is correspondingly far more developed than the average [root.GetSpeciesAdj] drone's.\n\nWe believe that, one day, we will be able to apply and remove the psionic link at will, essentially gaining us the ability to integrate other populations into the [root.GetName]. In the meantime, our understanding of the fundamentals of biology and statecraft have been advanced." + mem_hive_encounter.8.desc.b:0 "Our scientific subroutines have made a breakthrough on the [mem_hive_encounter_normal_country.species.GetName] samples. It appears that, despite the massive difference between their civilisation and ours - and our biologies - in terms of neural and genetic structures, there is some degree of comparability. The main difference between them and us is that they lack the ability to link psionically, meaning that each mind is essentially left to its own devices. The individual [mem_hive_encounter_normal_country.GetSpeciesAdj] brain is correspondingly far more developed than the average [root.GetSpeciesAdj] drone's.\n\nWe believe that, one day, we will be able to apply and remove the psionic link at will, essentially gaining us the ability to integrate other populations into the [root.GetName]. In the meantime, our understanding of the fundamentals of biology and alien genetics has been advanced." + mem_hive_encounter.8.a:0 "Excellent." + + # drones arrive + mem_hive_encounter.9.name:0 "The Reseach can Begin" + mem_hive_encounter.9.desc:0 "The drones from the [mem_hive_encounter_hive_country.GetName] have arrived. So far, they have proven unresponsive to our scientists - it appears that separating them from the rest of the Hive has essentially severed the force that was giving them life. Unable to think as independent individuals, they now lack direction, and are almost entirely dependent on our caretakers to be kept alive. Our scientists may have to act quickly if they are to find out much about them!" + + # results for normal country + mem_hive_encounter.10.name:0 "Findings on the Hive Drones" + mem_hive_encounter.10.desc.a:0 "Our scientists analysed the [mem_hive_encounter_hive_country.GetSpeciesAdj] drones as best they could before the condition of the drones declined to such a state that they were pronounced dead. It appears that there is some sort of psionic link that binds the individual drone to the hive and allows the hive to control it. Despite the difficulties inherent in studying a phenomenon that could not be observed in action - we could not reactivate the link - some process was made by our scientists in understanding its nature and that of the [mem_hive_encounter_hive_country.GetName]. They were able to pinpoint the part of the brain used to establish the link, although their hypotheses into its functioning are largely speculative.\n\nThey do not believe that [mem_hive_encounter_hive_country.GetSpeciesAdj] drones are inherently incapable of independent thought - nothing in their neural structure would seem to preclude it, despite strong inhibitions which are in place to prevent it - it appears that the specimens provided are simply not developed enough to support it. If anything, they resemble pre-sapient life forms, but without a survival instinct to speak of.\n\nIn time, our scientists believe that we might come to be able to have the ability to create or remove the psionic link that binds the [mem_hive_encounter_hive_country.GetSpeciesNamePlural], effectively allowing us to create independent individual [mem_hive_encounter_hive_country.GetSpeciesNamePlural]. However, that day lies in the distant future. In the meantime, our understanding of the fundamentals of biology and alien genetics has been advanced. Additionally, [mem_hive_encounter_leader.GetName] has discovered a new interest in psionics." + mem_hive_encounter.10.desc.b:0 "Our scientists analysed the [mem_hive_encounter_hive_country.GetSpeciesAdj] drones as best they could before the condition of the drones declined to such a state that they were pronounced dead. It appears that there is some sort of psionic link that binds the individual drone to the hive and allows the hive to control it. However, as this link was inactive, our scientists found it difficult to study it, and found out more about what happens in its absence. Although they do not believe that [mem_hive_encounter_hive_country.GetSpeciesAdj] drones are inherently incapable of independent thought - nothing in their neural structure would seem to preclude it, despite strong inhibitions which are in place to prevent it - it appears that the specimens provided are simply not developed enough to support it. If anything, they resemble pre-sapient life forms, but without a survival instinct to speak of.\n\nOur scientists believe that, in time, we might come to be able to have the ability to create or remove the psionic link that binds the [mem_hive_encounter_hive_country.GetSpeciesNamePlural], effectively allowing us to create independent individual [mem_hive_encounter_hive_country.GetSpeciesNamePlural]. However, that day lies in the distant future. In the meantime, our understanding of the fundamentals of biology and alien genetics has been advanced." + mem_hive_encounter.10.a:0 "Excellent." + + # decision for hive whether or not to send back the volunteers + mem_hive_encounter.11.name:0 "Our Guests" + mem_hive_encounter.11.desc:0 "The time has come for us to return the volunteer [mem_hive_encounter_normal_country.species.GetName] specimens back to the [mem_hive_encounter_normal_country.GetName], as we had agreed. Of course, we could go back on our agreement and keep them for further study, but the [mem_hive_encounter_normal_country.species.GetNamePlural] will likely not take kindly to this!" + mem_hive_encounter.11.a:0 "Send them back." + mem_hive_encounter.11.b:0 "Retain them." + + # volunteers return + mem_hive_encounter.12.name:0 "Volunteers Return" + mem_hive_encounter.12.desc:0 "The volunteers that we sent to the [mem_hive_encounter_hive_country.GetName] have been returned to us. They claim to have had their "horizons broadened" by the "eye-opening" experience, whatever that means. By all accounts, the [mem_hive_encounter_hive_country.GetSpeciesNamePlural] proved to be good hosts, although the volunteers are certainly glad to be back in more familiar surroundings!" + mem_hive_encounter.12.a:0 "Good to hear." + + # volunteers missing + mem_hive_encounter.13.name:0 "Volunteers Detained!" + mem_hive_encounter.13.desc:0 "The [mem_hive_encounter_hive_country.GetName] has refused to return us our volunteer subjects we had sent to them, despite the agreed date for their return having passed. They claim that they need more time to complete their research, and as this is a matter of vital security to the Organism, they do not feel bound by our previous agreement." + mem_hive_encounter.13.a:0 "This is an outrage!" + + # opinion modifiers + mem_opinion_hive_encounter_helped:0 "Provided Specimens" + mem_opinion_hive_encounter_help_refused:0 "Refused Support" + mem_opinion_hive_encounter_good_hosts:0 "Good Hosts" + mem_opinion_hive_encounter_dishonourable:0 "Dishonourable" + + # static modifiers + mem_hive_encounter_dealed_with_xenos:0 "Made dealings with xenos" + mem_hive_encounter_traded_prisoners:0 "Sold prisoners" + mem_hive_encounter_desecrated_corpses:0 "Desecrated corpses" + diff --git a/localisation/mem_hollow_asteroid_l_braz_por.yml b/localisation/mem_hollow_asteroid_l_braz_por.yml new file mode 100644 index 00000000..9d90c443 --- /dev/null +++ b/localisation/mem_hollow_asteroid_l_braz_por.yml @@ -0,0 +1,131 @@ +l_braz_por: + #Hollow Asteroid Anomaly + #Writing and idea by ViolentBeetle + #Code by Malthus + + #Modifiers + mem_hollow_asteroid_resort:0 "Special Resort" + mem_hollow_asteroid_protector:0 "Protector of the People" + mem_hollow_asteroid_tactics:0 "Raiding Tactics" + mem_opinion_pirate_hunter:0 "Pirate Hunter" + mem_opinion_pirate_extradite:0 "Refused to Extradite Captives" + mem_opinion_pirate_extradite_accepted:0 "Accepted Extraditing Captives" + + #Anomaly Category Text + mem_hollow_asteroid_category:0 "A Hollow Asteroid?" + mem_hollow_asteroid_category_desc:0 "According to our scans, this asteroid's mass is curiously low for its enormous size, suggesting that beneath the rock surface it might actually be hollow." + + #Light Failure + mem_hollow_asteroid.1.name:0 "A Hollow Asteroid" + mem_hollow_asteroid.1.desc:0 "The asteroid was indeed found to be hollow. In fact, it is not a single asteroid per se, but a group of several smaller asteroids that somehow became entangled and were welded together by aeons of diffusion. A curious structure, though of little value." + mem_hollow_asteroid.1.a:0 "Disappointing..." + + #Critical Failure + mem_hollow_asteroid.2.name:0 "It was a Trap!" + mem_hollow_asteroid.2.desc:0 "It appears that the hollow part of the asteroid was housing some kind of alien installation. However, as our science team managed to breach the wall, they apparently triggered some sort of self-destruct mechanism, vaporizing the asteroid alongside with them and their ship." + mem_hollow_asteroid.2.a:0 "How terrible!" + + #Success: Space Mausoleum + mem_hollow_asteroid.10.name:0 "Space Mausoleum" + mem_hollow_asteroid.10.desc:0 "As our science team found its way inside, they discovered something unexpected: dead aliens. Over a hundred bodies line the walls of the asteroids, dressed in ornamental clothes and accompanied by a variety of apparently everyday objects, preserved by the vacuum of space. Our analysis suggests that they all died over 300,000 years ago. This structure is a unique source of knowledge about this otherwise unknown alien species, their ways of life, and their physiology." + mem_hollow_asteroid.10.a:0 "We can learn a lot from this." + mem_hollow_asteroid.10.b:0 "Haven't they heard of recycling?" + mem_hollow_asteroid.10.c:0 "They were seeking to be close to the divine..." + mem_hollow_asteroid.10.d:0 "Their customs were fascinating." + + #Success: Space Resort + mem_hollow_asteroid.20.name:0 "Abandoned Space Resort" + mem_hollow_asteroid.20.desc:0 "The insides of the asteroid harbour an incredible sight. Multiple habitat capsules cling to the walls of the asteroid while its centre houses a massive transparent sphere containing multiple artificial environments. Long abandoned and deactivated, it can be reactivated with ease, and with minimal adjustment can serve our own needs." + mem_hollow_asteroid.20.a:0 "Convert it into a commercial resort." + mem_hollow_asteroid.20.b:0 "Ensure as many citizens as possible enjoy this place." + mem_hollow_asteroid.20.c:0 "Dismantle the structure and study it." + + #Success: Ancient Art Exhibition + mem_hollow_asteroid.30.name:0 "Ancient Art Exhibition" + mem_hollow_asteroid.30.desc:0 "Our scientists have found something very strange. The inner walls of the asteroid are dotted with thousands of large crystals covered in pictograms and geometric patterns. Between different shapes, colours and carvings, the team could not find a single pair of identical crystals. Every single crystal is now imaged for the archives, but what their creator was trying to say might forever remain a mystery." + mem_hollow_asteroid.30.a:0 "Those are gorgeous." + mem_hollow_asteroid.30.b:0 "If nothing else, it is a good exercise in set theories." + mem_hollow_asteroid.30.c:0 "A fitting tribute to the miracles of creation." + mem_hollow_asteroid.30.d:0 "If only its creators were still around to share their vision with us..." + + #Success: Panopticon + mem_hollow_asteroid.40.name:0 "Panopticon" + mem_hollow_asteroid.40.desc:0 "When the science team breached the interior of the asteroid, they found countless small living pods fixed to the outer wall. A large sphere is anchored in the centre of the space, allowing a clear view of every pod. It appears the asteroid was used by a previously unknown ancient species as a high security prison under the idea that a handful of guards could covertly observe the inmates; remains of both are still littering structures. From data traces pulled from the station's computers, it appears that a faulty software update locked inhabitants out of the system, leaving them to starve. It's not clear why they weren't rescued--or at least had their bodies recovered." + mem_hollow_asteroid.40.a:0 "We should study this prison's design." + + #Success: Kraken Quest Start + mem_hollow_asteroid.50.name:0 "Abandoned Project" + mem_hollow_asteroid.50.desc:0 "As our science team progressed inside the hollow asteroid, they found a complex tunnel system, leading towards a hollow core. Clearly artificially designed, they are lined with cables, support pylons and large canisters of unknown purpose, sealed shut and resistant to opening. A small orb is concealed deep inside the asteroid, containing data terminals. It will take time to decode the information they may contain, however." + mem_hollow_asteroid.50.a:0 "Get working." + + #Project finished + mem_hollow_asteroid.51.name:0 "Kraken in Making" + mem_hollow_asteroid.51.desc:0 "The data we pulled from terminals inside [From.GetName] contains information that is both incredible and highly disturbing. This entire place was intended to become the body of a powerful being, referred to as a Kraken, the product of genetic engineering by an ancient spacefaring race. The core and the tunnels were to be filled with organic tissue grown from gene seed preserved inside canisters. Self-propelled, self-sustaining and under its creator's mental control, it would be able to take on entire fleets by itself and win.\n\nIt appears, however, that this project was unfinished. The age of the canisters caused genetic damage to the Kraken gene seed, making it unusable. However, with its incredible regenerative capacity, introduction of tissue from another Kraken could repair it and allow us to create our own beast." + mem_hollow_asteroid.51.a:0 "Try finding another Kraken to harvest..." + mem_hollow_asteroid.51.b:0 "Scuttle the project. Some things are better left untouched..." + + #Success: Pirate Quest Start + mem_hollow_asteroid.100.name:0 "Pirates" + mem_hollow_asteroid.100.desc:0 "It appears that the naturally occurring cavern system inside the asteroid has attracted a group of criminals, who did not take kindly to our probing of their hideout. They have scrambled a small fleet of armed ships which are approaching quickly with their weapons powered up." + mem_hollow_asteroid.100.a:0 "Prepare to engage!" + + #Pirate Ships destroyed + mem_hollow_asteroid.102.name:0 "Pirate Fleet Defeated" + mem_hollow_asteroid.102.desc:0 "The last pirate defenders have been neutralized. A tactical team may now enter their hideout to capture their base and secure it." + mem_hollow_asteroid.102.a:0 "Send the marines in." + mem_hollow_asteroid.102.b:0 "No need for this. Take the entire base out." + + #Boarding Project + MEM_HOLLOW_ASTEROID_PIRATES:0 "Boarding the Pirate Base" + MEM_HOLLOW_ASTEROID_PIRATES_DESC:0 "Our fleet has secured the area. It is time to move in our ground forces." + + #Pirate Base captured : Pirate Hideout Quest Line + mem_hollow_asteroid.103.name:0 "Pirate Hideout" + mem_hollow_asteroid.103.desc:0 "Our tactical team made its way through the pirate's defences, encountering desperate but fruitless resistance from the outlaws. Many of these criminals were killed in the shoot-out, but a few of them were successfully subdued and are now detained, awaiting interrogation. Additionally, a respectable amount of loot they had stolen from civilian transports over the years has been seized." + mem_hollow_asteroid.103.a:0 "A job well done." + mem_hollow_asteroid.103.b:0 "A job well done." + + #Pirate Trial + mem_hollow_asteroid.104.name:0 "Pirate Trial" + mem_hollow_asteroid.104.desc.01:0 "The pirate gang our forces arrested earlier was composed of citizens of our own empire! Those criminals had sneaked outside of our main travel routes in stolen ships, which they then used to make a living by smuggling and raiding civilian traffic. Further interrogations confirmed that these pirates were acting alone, and now that all of them are either dead or detained we can assure our citizens that the terror is finally over.\n\nIt is still to be decided what should happen with the captives." + mem_hollow_asteroid.104.desc.02:0 "The pirate gang we have in our custody was found to be mostly composed of §Y[mem_hollow_asteroid_pirates_foreign_country.GetAdjective]§! citizens. They have terrorised civilian shipping lanes for years, mostly targeting their former nation. Further interrogations made it clear that they were acting alone and now the entire gang is either dead or arrested.\n\nThe §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! has submitted a formal request for extradition of the pirates so they can stand trial for their crimes against their people. To decline their request could have serious consequences for our diplomatic relations." + mem_hollow_asteroid.104.a:0 "Hold a public trial." + mem_hollow_asteroid.104.a.tooltip:0 "A public trial will be held. The "Protector of the People" modifier will be added to our empire, improving happiness by 5% for 10 years." + mem_hollow_asteroid.104.b:0 "Summarily execute these traitors." + mem_hollow_asteroid.104.b.tooltip:0 "These traitors will be publicly executed, boosting our influence." + mem_hollow_asteroid.104.c:0 "Hold a public trial." + mem_hollow_asteroid.104.c.tooltip:0 "A public trial will be held. The "Protector of the People" modifier will be added to our empire, improving happiness by 5% for 10 years. Additionally, all known empires except the §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will get the "Pirate Hunter" opinion modifier. The §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will be severely offended." + mem_hollow_asteroid.104.d:0 "Summarily execute these pirates." + mem_hollow_asteroid.104.d.tooltip:0 "These pirates will be publicly executed, boosting our influence. Additionally, all known empires except the §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will get the "Pirate Hunter" opinion modifier. The §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will be severely offended." + mem_hollow_asteroid.104.e:0 "Extradite the pirates." + mem_hollow_asteroid.104.e.tooltip:0 "All known empires will get the "Pirate Hunter" opinion modifier. The §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will be pleased with our decision." + mem_hollow_asteroid.104.f:0 "Offer them a deal." + mem_hollow_asteroid.104.f.tooltip:0 "The captives will be presented with an offer of amnesty in return for their cooperation. The §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will be severely offended." + mem_hollow_asteroid.104.g:0 "Offer them a deal." + mem_hollow_asteroid.104.g.tooltip:0 "The captives will be presented with an offer of a reduced sentence in return for their cooperation." + + #The Deal: Secret stash + mem_hollow_asteroid.105.name:0 "Secret Stash" + mem_hollow_asteroid.105.desc:0 "We struck a bargain with the detained pirates. In exchange for a reduced sentence, they agreed to provide us with the location of a massive stash of loot they had acquired over the years. Among the recovered objects, we found a large quantity of valuable hardware and precious metals." + mem_hollow_asteroid.105.a:0 "A good deal." + + #The Deal: Raiding Tactics + mem_hollow_asteroid.106.name:0 "Raiding Tactics" + mem_hollow_asteroid.106.desc:0 "In exchange for a reduced sentence, some of the pirates offered their tactical expertise. Years of raiding taught them quite a few tricks for evasion and manoeuvring, and our own fleet command will have much to learn from them. This should give us an edge in future conflicts." + mem_hollow_asteroid.106.a:0 "A good deal." + + #The Deal: Hidden Battlecruiser + mem_hollow_asteroid.107.name:0 "Hidden Battlecruiser" + mem_hollow_asteroid.107.desc:0 "In exchange for a reduced sentence, some of the arrested pirates offered to direct us to something unique they had found on one of their smuggling runs: An advanced warship, seemingly abandoned by its crew after sustaining major damage. According to their story, they towed it towards a nearby asteroid field and hid it there in hope that one day they would be able to reactivate it, but such a day never came. With the resources of our empire, we should be able to restore this warship to working condition." + mem_hollow_asteroid.107.a:0 "Interesting." + + #Repairing the Battlecruiser + MEM_HOLLOW_ASTEROID_PIRATES_CRUISER:0 "Repairing the Battlecruiser" + MEM_HOLLOW_ASTEROID_PIRATES_CRUISER_DESC:0 "According to the pirates, the ship is in a bad shape. Our scientists and engineers are optimistic about their ability to repair it." + + #Hidden Battlecruiser restored + mem_hollow_asteroid.108.name:0 "Restoration Complete" + mem_hollow_asteroid.108.desc:0 "The warship the pirates led us to is indeed fascinating. We have never seen a similar ship before--and perhaps never will, as its origin remains a mystery to us. Now, as this derelict has been repaired and its systems powered up again, the mighty vessel is ready to serve in our fleet. May its new crew have more luck operating it than its former masters." + mem_hollow_asteroid.108.a:0 "Indeed a strange ship." + + mem_hollow_asteroid.110.desc:0 " " diff --git a/localisation/mem_hollow_asteroid_l_german.yml b/localisation/mem_hollow_asteroid_l_german.yml new file mode 100644 index 00000000..b8724a6f --- /dev/null +++ b/localisation/mem_hollow_asteroid_l_german.yml @@ -0,0 +1,131 @@ +l_german: + #Hollow Asteroid Anomaly + #Writing and idea by ViolentBeetle + #Code by Malthus + + #Modifiers + mem_hollow_asteroid_resort:0 "Special Resort" + mem_hollow_asteroid_protector:0 "Protector of the People" + mem_hollow_asteroid_tactics:0 "Raiding Tactics" + mem_opinion_pirate_hunter:0 "Pirate Hunter" + mem_opinion_pirate_extradite:0 "Refused to Extradite Captives" + mem_opinion_pirate_extradite_accepted:0 "Accepted Extraditing Captives" + + #Anomaly Category Text + mem_hollow_asteroid_category:0 "A Hollow Asteroid?" + mem_hollow_asteroid_category_desc:0 "According to our scans, this asteroid's mass is curiously low for its enormous size, suggesting that beneath the rock surface it might actually be hollow." + + #Light Failure + mem_hollow_asteroid.1.name:0 "A Hollow Asteroid" + mem_hollow_asteroid.1.desc:0 "The asteroid was indeed found to be hollow. In fact, it is not a single asteroid per se, but a group of several smaller asteroids that somehow became entangled and were welded together by aeons of diffusion. A curious structure, though of little value." + mem_hollow_asteroid.1.a:0 "Disappointing..." + + #Critical Failure + mem_hollow_asteroid.2.name:0 "It was a Trap!" + mem_hollow_asteroid.2.desc:0 "It appears that the hollow part of the asteroid was housing some kind of alien installation. However, as our science team managed to breach the wall, they apparently triggered some sort of self-destruct mechanism, vaporizing the asteroid alongside with them and their ship." + mem_hollow_asteroid.2.a:0 "How terrible!" + + #Success: Space Mausoleum + mem_hollow_asteroid.10.name:0 "Space Mausoleum" + mem_hollow_asteroid.10.desc:0 "As our science team found its way inside, they discovered something unexpected: dead aliens. Over a hundred bodies line the walls of the asteroids, dressed in ornamental clothes and accompanied by a variety of apparently everyday objects, preserved by the vacuum of space. Our analysis suggests that they all died over 300,000 years ago. This structure is a unique source of knowledge about this otherwise unknown alien species, their ways of life, and their physiology." + mem_hollow_asteroid.10.a:0 "We can learn a lot from this." + mem_hollow_asteroid.10.b:0 "Haven't they heard of recycling?" + mem_hollow_asteroid.10.c:0 "They were seeking to be close to the divine..." + mem_hollow_asteroid.10.d:0 "Their customs were fascinating." + + #Success: Space Resort + mem_hollow_asteroid.20.name:0 "Abandoned Space Resort" + mem_hollow_asteroid.20.desc:0 "The insides of the asteroid harbour an incredible sight. Multiple habitat capsules cling to the walls of the asteroid while its centre houses a massive transparent sphere containing multiple artificial environments. Long abandoned and deactivated, it can be reactivated with ease, and with minimal adjustment can serve our own needs." + mem_hollow_asteroid.20.a:0 "Convert it into a commercial resort." + mem_hollow_asteroid.20.b:0 "Ensure as many citizens as possible enjoy this place." + mem_hollow_asteroid.20.c:0 "Dismantle the structure and study it." + + #Success: Ancient Art Exhibition + mem_hollow_asteroid.30.name:0 "Ancient Art Exhibition" + mem_hollow_asteroid.30.desc:0 "Our scientists have found something very strange. The inner walls of the asteroid are dotted with thousands of large crystals covered in pictograms and geometric patterns. Between different shapes, colours and carvings, the team could not find a single pair of identical crystals. Every single crystal is now imaged for the archives, but what their creator was trying to say might forever remain a mystery." + mem_hollow_asteroid.30.a:0 "Those are gorgeous." + mem_hollow_asteroid.30.b:0 "If nothing else, it is a good exercise in set theories." + mem_hollow_asteroid.30.c:0 "A fitting tribute to the miracles of creation." + mem_hollow_asteroid.30.d:0 "If only its creators were still around to share their vision with us..." + + #Success: Panopticon + mem_hollow_asteroid.40.name:0 "Panopticon" + mem_hollow_asteroid.40.desc:0 "When the science team breached the interior of the asteroid, they found countless small living pods fixed to the outer wall. A large sphere is anchored in the centre of the space, allowing a clear view of every pod. It appears the asteroid was used by a previously unknown ancient species as a high security prison under the idea that a handful of guards could covertly observe the inmates; remains of both are still littering structures. From data traces pulled from the station's computers, it appears that a faulty software update locked inhabitants out of the system, leaving them to starve. It's not clear why they weren't rescued--or at least had their bodies recovered." + mem_hollow_asteroid.40.a:0 "We should study this prison's design." + + #Success: Kraken Quest Start + mem_hollow_asteroid.50.name:0 "Abandoned Project" + mem_hollow_asteroid.50.desc:0 "As our science team progressed inside the hollow asteroid, they found a complex tunnel system, leading towards a hollow core. Clearly artificially designed, they are lined with cables, support pylons and large canisters of unknown purpose, sealed shut and resistant to opening. A small orb is concealed deep inside the asteroid, containing data terminals. It will take time to decode the information they may contain, however." + mem_hollow_asteroid.50.a:0 "Get working." + + #Project finished + mem_hollow_asteroid.51.name:0 "Kraken in Making" + mem_hollow_asteroid.51.desc:0 "The data we pulled from terminals inside [From.GetName] contains information that is both incredible and highly disturbing. This entire place was intended to become the body of a powerful being, referred to as a Kraken, the product of genetic engineering by an ancient spacefaring race. The core and the tunnels were to be filled with organic tissue grown from gene seed preserved inside canisters. Self-propelled, self-sustaining and under its creator's mental control, it would be able to take on entire fleets by itself and win.\n\nIt appears, however, that this project was unfinished. The age of the canisters caused genetic damage to the Kraken gene seed, making it unusable. However, with its incredible regenerative capacity, introduction of tissue from another Kraken could repair it and allow us to create our own beast." + mem_hollow_asteroid.51.a:0 "Try finding another Kraken to harvest..." + mem_hollow_asteroid.51.b:0 "Scuttle the project. Some things are better left untouched..." + + #Success: Pirate Quest Start + mem_hollow_asteroid.100.name:0 "Pirates" + mem_hollow_asteroid.100.desc:0 "It appears that the naturally occurring cavern system inside the asteroid has attracted a group of criminals, who did not take kindly to our probing of their hideout. They have scrambled a small fleet of armed ships which are approaching quickly with their weapons powered up." + mem_hollow_asteroid.100.a:0 "Prepare to engage!" + + #Pirate Ships destroyed + mem_hollow_asteroid.102.name:0 "Pirate Fleet Defeated" + mem_hollow_asteroid.102.desc:0 "The last pirate defenders have been neutralized. A tactical team may now enter their hideout to capture their base and secure it." + mem_hollow_asteroid.102.a:0 "Send the marines in." + mem_hollow_asteroid.102.b:0 "No need for this. Take the entire base out." + + #Boarding Project + MEM_HOLLOW_ASTEROID_PIRATES:0 "Boarding the Pirate Base" + MEM_HOLLOW_ASTEROID_PIRATES_DESC:0 "Our fleet has secured the area. It is time to move in our ground forces." + + #Pirate Base captured : Pirate Hideout Quest Line + mem_hollow_asteroid.103.name:0 "Pirate Hideout" + mem_hollow_asteroid.103.desc:0 "Our tactical team made its way through the pirate's defences, encountering desperate but fruitless resistance from the outlaws. Many of these criminals were killed in the shoot-out, but a few of them were successfully subdued and are now detained, awaiting interrogation. Additionally, a respectable amount of loot they had stolen from civilian transports over the years has been seized." + mem_hollow_asteroid.103.a:0 "A job well done." + mem_hollow_asteroid.103.b:0 "A job well done." + + #Pirate Trial + mem_hollow_asteroid.104.name:0 "Pirate Trial" + mem_hollow_asteroid.104.desc.01:0 "The pirate gang our forces arrested earlier was composed of citizens of our own empire! Those criminals had sneaked outside of our main travel routes in stolen ships, which they then used to make a living by smuggling and raiding civilian traffic. Further interrogations confirmed that these pirates were acting alone, and now that all of them are either dead or detained we can assure our citizens that the terror is finally over.\n\nIt is still to be decided what should happen with the captives." + mem_hollow_asteroid.104.desc.02:0 "The pirate gang we have in our custody was found to be mostly composed of §Y[mem_hollow_asteroid_pirates_foreign_country.GetAdjective]§! citizens. They have terrorised civilian shipping lanes for years, mostly targeting their former nation. Further interrogations made it clear that they were acting alone and now the entire gang is either dead or arrested.\n\nThe §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! has submitted a formal request for extradition of the pirates so they can stand trial for their crimes against their people. To decline their request could have serious consequences for our diplomatic relations." + mem_hollow_asteroid.104.a:0 "Hold a public trial." + mem_hollow_asteroid.104.a.tooltip:0 "A public trial will be held. The "Protector of the People" modifier will be added to our empire, improving happiness by 5% for 10 years." + mem_hollow_asteroid.104.b:0 "Summarily execute these traitors." + mem_hollow_asteroid.104.b.tooltip:0 "These traitors will be publicly executed, boosting our influence." + mem_hollow_asteroid.104.c:0 "Hold a public trial." + mem_hollow_asteroid.104.c.tooltip:0 "A public trial will be held. The "Protector of the People" modifier will be added to our empire, improving happiness by 5% for 10 years. Additionally, all known empires except the §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will get the "Pirate Hunter" opinion modifier. The §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will be severely offended." + mem_hollow_asteroid.104.d:0 "Summarily execute these pirates." + mem_hollow_asteroid.104.d.tooltip:0 "These pirates will be publicly executed, boosting our influence. Additionally, all known empires except the §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will get the "Pirate Hunter" opinion modifier. The §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will be severely offended." + mem_hollow_asteroid.104.e:0 "Extradite the pirates." + mem_hollow_asteroid.104.e.tooltip:0 "All known empires will get the "Pirate Hunter" opinion modifier. The §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will be pleased with our decision." + mem_hollow_asteroid.104.f:0 "Offer them a deal." + mem_hollow_asteroid.104.f.tooltip:0 "The captives will be presented with an offer of amnesty in return for their cooperation. The §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will be severely offended." + mem_hollow_asteroid.104.g:0 "Offer them a deal." + mem_hollow_asteroid.104.g.tooltip:0 "The captives will be presented with an offer of a reduced sentence in return for their cooperation." + + #The Deal: Secret stash + mem_hollow_asteroid.105.name:0 "Secret Stash" + mem_hollow_asteroid.105.desc:0 "We struck a bargain with the detained pirates. In exchange for a reduced sentence, they agreed to provide us with the location of a massive stash of loot they had acquired over the years. Among the recovered objects, we found a large quantity of valuable hardware and precious metals." + mem_hollow_asteroid.105.a:0 "A good deal." + + #The Deal: Raiding Tactics + mem_hollow_asteroid.106.name:0 "Raiding Tactics" + mem_hollow_asteroid.106.desc:0 "In exchange for a reduced sentence, some of the pirates offered their tactical expertise. Years of raiding taught them quite a few tricks for evasion and manoeuvring, and our own fleet command will have much to learn from them. This should give us an edge in future conflicts." + mem_hollow_asteroid.106.a:0 "A good deal." + + #The Deal: Hidden Battlecruiser + mem_hollow_asteroid.107.name:0 "Hidden Battlecruiser" + mem_hollow_asteroid.107.desc:0 "In exchange for a reduced sentence, some of the arrested pirates offered to direct us to something unique they had found on one of their smuggling runs: An advanced warship, seemingly abandoned by its crew after sustaining major damage. According to their story, they towed it towards a nearby asteroid field and hid it there in hope that one day they would be able to reactivate it, but such a day never came. With the resources of our empire, we should be able to restore this warship to working condition." + mem_hollow_asteroid.107.a:0 "Interesting." + + #Repairing the Battlecruiser + MEM_HOLLOW_ASTEROID_PIRATES_CRUISER:0 "Repairing the Battlecruiser" + MEM_HOLLOW_ASTEROID_PIRATES_CRUISER_DESC:0 "According to the pirates, the ship is in a bad shape. Our scientists and engineers are optimistic about their ability to repair it." + + #Hidden Battlecruiser restored + mem_hollow_asteroid.108.name:0 "Restoration Complete" + mem_hollow_asteroid.108.desc:0 "The warship the pirates led us to is indeed fascinating. We have never seen a similar ship before--and perhaps never will, as its origin remains a mystery to us. Now, as this derelict has been repaired and its systems powered up again, the mighty vessel is ready to serve in our fleet. May its new crew have more luck operating it than its former masters." + mem_hollow_asteroid.108.a:0 "Indeed a strange ship." + + mem_hollow_asteroid.110.desc:0 " " diff --git a/localisation/mem_hollow_asteroid_l_polish.yml b/localisation/mem_hollow_asteroid_l_polish.yml new file mode 100644 index 00000000..42679fc8 --- /dev/null +++ b/localisation/mem_hollow_asteroid_l_polish.yml @@ -0,0 +1,131 @@ +l_polish: + #Hollow Asteroid Anomaly + #Writing and idea by ViolentBeetle + #Code by Malthus + + #Modifiers + mem_hollow_asteroid_resort:0 "Special Resort" + mem_hollow_asteroid_protector:0 "Protector of the People" + mem_hollow_asteroid_tactics:0 "Raiding Tactics" + mem_opinion_pirate_hunter:0 "Pirate Hunter" + mem_opinion_pirate_extradite:0 "Refused to Extradite Captives" + mem_opinion_pirate_extradite_accepted:0 "Accepted Extraditing Captives" + + #Anomaly Category Text + mem_hollow_asteroid_category:0 "A Hollow Asteroid?" + mem_hollow_asteroid_category_desc:0 "According to our scans, this asteroid's mass is curiously low for its enormous size, suggesting that beneath the rock surface it might actually be hollow." + + #Light Failure + mem_hollow_asteroid.1.name:0 "A Hollow Asteroid" + mem_hollow_asteroid.1.desc:0 "The asteroid was indeed found to be hollow. In fact, it is not a single asteroid per se, but a group of several smaller asteroids that somehow became entangled and were welded together by aeons of diffusion. A curious structure, though of little value." + mem_hollow_asteroid.1.a:0 "Disappointing..." + + #Critical Failure + mem_hollow_asteroid.2.name:0 "It was a Trap!" + mem_hollow_asteroid.2.desc:0 "It appears that the hollow part of the asteroid was housing some kind of alien installation. However, as our science team managed to breach the wall, they apparently triggered some sort of self-destruct mechanism, vaporizing the asteroid alongside with them and their ship." + mem_hollow_asteroid.2.a:0 "How terrible!" + + #Success: Space Mausoleum + mem_hollow_asteroid.10.name:0 "Space Mausoleum" + mem_hollow_asteroid.10.desc:0 "As our science team found its way inside, they discovered something unexpected: dead aliens. Over a hundred bodies line the walls of the asteroids, dressed in ornamental clothes and accompanied by a variety of apparently everyday objects, preserved by the vacuum of space. Our analysis suggests that they all died over 300,000 years ago. This structure is a unique source of knowledge about this otherwise unknown alien species, their ways of life, and their physiology." + mem_hollow_asteroid.10.a:0 "We can learn a lot from this." + mem_hollow_asteroid.10.b:0 "Haven't they heard of recycling?" + mem_hollow_asteroid.10.c:0 "They were seeking to be close to the divine..." + mem_hollow_asteroid.10.d:0 "Their customs were fascinating." + + #Success: Space Resort + mem_hollow_asteroid.20.name:0 "Abandoned Space Resort" + mem_hollow_asteroid.20.desc:0 "The insides of the asteroid harbour an incredible sight. Multiple habitat capsules cling to the walls of the asteroid while its centre houses a massive transparent sphere containing multiple artificial environments. Long abandoned and deactivated, it can be reactivated with ease, and with minimal adjustment can serve our own needs." + mem_hollow_asteroid.20.a:0 "Convert it into a commercial resort." + mem_hollow_asteroid.20.b:0 "Ensure as many citizens as possible enjoy this place." + mem_hollow_asteroid.20.c:0 "Dismantle the structure and study it." + + #Success: Ancient Art Exhibition + mem_hollow_asteroid.30.name:0 "Ancient Art Exhibition" + mem_hollow_asteroid.30.desc:0 "Our scientists have found something very strange. The inner walls of the asteroid are dotted with thousands of large crystals covered in pictograms and geometric patterns. Between different shapes, colours and carvings, the team could not find a single pair of identical crystals. Every single crystal is now imaged for the archives, but what their creator was trying to say might forever remain a mystery." + mem_hollow_asteroid.30.a:0 "Those are gorgeous." + mem_hollow_asteroid.30.b:0 "If nothing else, it is a good exercise in set theories." + mem_hollow_asteroid.30.c:0 "A fitting tribute to the miracles of creation." + mem_hollow_asteroid.30.d:0 "If only its creators were still around to share their vision with us..." + + #Success: Panopticon + mem_hollow_asteroid.40.name:0 "Panopticon" + mem_hollow_asteroid.40.desc:0 "When the science team breached the interior of the asteroid, they found countless small living pods fixed to the outer wall. A large sphere is anchored in the centre of the space, allowing a clear view of every pod. It appears the asteroid was used by a previously unknown ancient species as a high security prison under the idea that a handful of guards could covertly observe the inmates; remains of both are still littering structures. From data traces pulled from the station's computers, it appears that a faulty software update locked inhabitants out of the system, leaving them to starve. It's not clear why they weren't rescued--or at least had their bodies recovered." + mem_hollow_asteroid.40.a:0 "We should study this prison's design." + + #Success: Kraken Quest Start + mem_hollow_asteroid.50.name:0 "Abandoned Project" + mem_hollow_asteroid.50.desc:0 "As our science team progressed inside the hollow asteroid, they found a complex tunnel system, leading towards a hollow core. Clearly artificially designed, they are lined with cables, support pylons and large canisters of unknown purpose, sealed shut and resistant to opening. A small orb is concealed deep inside the asteroid, containing data terminals. It will take time to decode the information they may contain, however." + mem_hollow_asteroid.50.a:0 "Get working." + + #Project finished + mem_hollow_asteroid.51.name:0 "Kraken in Making" + mem_hollow_asteroid.51.desc:0 "The data we pulled from terminals inside [From.GetName] contains information that is both incredible and highly disturbing. This entire place was intended to become the body of a powerful being, referred to as a Kraken, the product of genetic engineering by an ancient spacefaring race. The core and the tunnels were to be filled with organic tissue grown from gene seed preserved inside canisters. Self-propelled, self-sustaining and under its creator's mental control, it would be able to take on entire fleets by itself and win.\n\nIt appears, however, that this project was unfinished. The age of the canisters caused genetic damage to the Kraken gene seed, making it unusable. However, with its incredible regenerative capacity, introduction of tissue from another Kraken could repair it and allow us to create our own beast." + mem_hollow_asteroid.51.a:0 "Try finding another Kraken to harvest..." + mem_hollow_asteroid.51.b:0 "Scuttle the project. Some things are better left untouched..." + + #Success: Pirate Quest Start + mem_hollow_asteroid.100.name:0 "Pirates" + mem_hollow_asteroid.100.desc:0 "It appears that the naturally occurring cavern system inside the asteroid has attracted a group of criminals, who did not take kindly to our probing of their hideout. They have scrambled a small fleet of armed ships which are approaching quickly with their weapons powered up." + mem_hollow_asteroid.100.a:0 "Prepare to engage!" + + #Pirate Ships destroyed + mem_hollow_asteroid.102.name:0 "Pirate Fleet Defeated" + mem_hollow_asteroid.102.desc:0 "The last pirate defenders have been neutralized. A tactical team may now enter their hideout to capture their base and secure it." + mem_hollow_asteroid.102.a:0 "Send the marines in." + mem_hollow_asteroid.102.b:0 "No need for this. Take the entire base out." + + #Boarding Project + MEM_HOLLOW_ASTEROID_PIRATES:0 "Boarding the Pirate Base" + MEM_HOLLOW_ASTEROID_PIRATES_DESC:0 "Our fleet has secured the area. It is time to move in our ground forces." + + #Pirate Base captured : Pirate Hideout Quest Line + mem_hollow_asteroid.103.name:0 "Pirate Hideout" + mem_hollow_asteroid.103.desc:0 "Our tactical team made its way through the pirate's defences, encountering desperate but fruitless resistance from the outlaws. Many of these criminals were killed in the shoot-out, but a few of them were successfully subdued and are now detained, awaiting interrogation. Additionally, a respectable amount of loot they had stolen from civilian transports over the years has been seized." + mem_hollow_asteroid.103.a:0 "A job well done." + mem_hollow_asteroid.103.b:0 "A job well done." + + #Pirate Trial + mem_hollow_asteroid.104.name:0 "Pirate Trial" + mem_hollow_asteroid.104.desc.01:0 "The pirate gang our forces arrested earlier was composed of citizens of our own empire! Those criminals had sneaked outside of our main travel routes in stolen ships, which they then used to make a living by smuggling and raiding civilian traffic. Further interrogations confirmed that these pirates were acting alone, and now that all of them are either dead or detained we can assure our citizens that the terror is finally over.\n\nIt is still to be decided what should happen with the captives." + mem_hollow_asteroid.104.desc.02:0 "The pirate gang we have in our custody was found to be mostly composed of §Y[mem_hollow_asteroid_pirates_foreign_country.GetAdjective]§! citizens. They have terrorised civilian shipping lanes for years, mostly targeting their former nation. Further interrogations made it clear that they were acting alone and now the entire gang is either dead or arrested.\n\nThe §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! has submitted a formal request for extradition of the pirates so they can stand trial for their crimes against their people. To decline their request could have serious consequences for our diplomatic relations." + mem_hollow_asteroid.104.a:0 "Hold a public trial." + mem_hollow_asteroid.104.a.tooltip:0 "A public trial will be held. The "Protector of the People" modifier will be added to our empire, improving happiness by 5% for 10 years." + mem_hollow_asteroid.104.b:0 "Summarily execute these traitors." + mem_hollow_asteroid.104.b.tooltip:0 "These traitors will be publicly executed, boosting our influence." + mem_hollow_asteroid.104.c:0 "Hold a public trial." + mem_hollow_asteroid.104.c.tooltip:0 "A public trial will be held. The "Protector of the People" modifier will be added to our empire, improving happiness by 5% for 10 years. Additionally, all known empires except the §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will get the "Pirate Hunter" opinion modifier. The §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will be severely offended." + mem_hollow_asteroid.104.d:0 "Summarily execute these pirates." + mem_hollow_asteroid.104.d.tooltip:0 "These pirates will be publicly executed, boosting our influence. Additionally, all known empires except the §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will get the "Pirate Hunter" opinion modifier. The §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will be severely offended." + mem_hollow_asteroid.104.e:0 "Extradite the pirates." + mem_hollow_asteroid.104.e.tooltip:0 "All known empires will get the "Pirate Hunter" opinion modifier. The §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will be pleased with our decision." + mem_hollow_asteroid.104.f:0 "Offer them a deal." + mem_hollow_asteroid.104.f.tooltip:0 "The captives will be presented with an offer of amnesty in return for their cooperation. The §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will be severely offended." + mem_hollow_asteroid.104.g:0 "Offer them a deal." + mem_hollow_asteroid.104.g.tooltip:0 "The captives will be presented with an offer of a reduced sentence in return for their cooperation." + + #The Deal: Secret stash + mem_hollow_asteroid.105.name:0 "Secret Stash" + mem_hollow_asteroid.105.desc:0 "We struck a bargain with the detained pirates. In exchange for a reduced sentence, they agreed to provide us with the location of a massive stash of loot they had acquired over the years. Among the recovered objects, we found a large quantity of valuable hardware and precious metals." + mem_hollow_asteroid.105.a:0 "A good deal." + + #The Deal: Raiding Tactics + mem_hollow_asteroid.106.name:0 "Raiding Tactics" + mem_hollow_asteroid.106.desc:0 "In exchange for a reduced sentence, some of the pirates offered their tactical expertise. Years of raiding taught them quite a few tricks for evasion and manoeuvring, and our own fleet command will have much to learn from them. This should give us an edge in future conflicts." + mem_hollow_asteroid.106.a:0 "A good deal." + + #The Deal: Hidden Battlecruiser + mem_hollow_asteroid.107.name:0 "Hidden Battlecruiser" + mem_hollow_asteroid.107.desc:0 "In exchange for a reduced sentence, some of the arrested pirates offered to direct us to something unique they had found on one of their smuggling runs: An advanced warship, seemingly abandoned by its crew after sustaining major damage. According to their story, they towed it towards a nearby asteroid field and hid it there in hope that one day they would be able to reactivate it, but such a day never came. With the resources of our empire, we should be able to restore this warship to working condition." + mem_hollow_asteroid.107.a:0 "Interesting." + + #Repairing the Battlecruiser + MEM_HOLLOW_ASTEROID_PIRATES_CRUISER:0 "Repairing the Battlecruiser" + MEM_HOLLOW_ASTEROID_PIRATES_CRUISER_DESC:0 "According to the pirates, the ship is in a bad shape. Our scientists and engineers are optimistic about their ability to repair it." + + #Hidden Battlecruiser restored + mem_hollow_asteroid.108.name:0 "Restoration Complete" + mem_hollow_asteroid.108.desc:0 "The warship the pirates led us to is indeed fascinating. We have never seen a similar ship before--and perhaps never will, as its origin remains a mystery to us. Now, as this derelict has been repaired and its systems powered up again, the mighty vessel is ready to serve in our fleet. May its new crew have more luck operating it than its former masters." + mem_hollow_asteroid.108.a:0 "Indeed a strange ship." + + mem_hollow_asteroid.110.desc:0 " " diff --git a/localisation/mem_hollow_asteroid_l_russian.yml b/localisation/mem_hollow_asteroid_l_russian.yml new file mode 100644 index 00000000..4387460e --- /dev/null +++ b/localisation/mem_hollow_asteroid_l_russian.yml @@ -0,0 +1,131 @@ +l_russian: + #Hollow Asteroid Anomaly + #Writing and idea by ViolentBeetle + #Code by Malthus + + #Modifiers + mem_hollow_asteroid_resort:0 "Special Resort" + mem_hollow_asteroid_protector:0 "Protector of the People" + mem_hollow_asteroid_tactics:0 "Raiding Tactics" + mem_opinion_pirate_hunter:0 "Pirate Hunter" + mem_opinion_pirate_extradite:0 "Refused to Extradite Captives" + mem_opinion_pirate_extradite_accepted:0 "Accepted Extraditing Captives" + + #Anomaly Category Text + mem_hollow_asteroid_category:0 "A Hollow Asteroid?" + mem_hollow_asteroid_category_desc:0 "According to our scans, this asteroid's mass is curiously low for its enormous size, suggesting that beneath the rock surface it might actually be hollow." + + #Light Failure + mem_hollow_asteroid.1.name:0 "A Hollow Asteroid" + mem_hollow_asteroid.1.desc:0 "The asteroid was indeed found to be hollow. In fact, it is not a single asteroid per se, but a group of several smaller asteroids that somehow became entangled and were welded together by aeons of diffusion. A curious structure, though of little value." + mem_hollow_asteroid.1.a:0 "Disappointing..." + + #Critical Failure + mem_hollow_asteroid.2.name:0 "It was a Trap!" + mem_hollow_asteroid.2.desc:0 "It appears that the hollow part of the asteroid was housing some kind of alien installation. However, as our science team managed to breach the wall, they apparently triggered some sort of self-destruct mechanism, vaporizing the asteroid alongside with them and their ship." + mem_hollow_asteroid.2.a:0 "How terrible!" + + #Success: Space Mausoleum + mem_hollow_asteroid.10.name:0 "Space Mausoleum" + mem_hollow_asteroid.10.desc:0 "As our science team found its way inside, they discovered something unexpected: dead aliens. Over a hundred bodies line the walls of the asteroids, dressed in ornamental clothes and accompanied by a variety of apparently everyday objects, preserved by the vacuum of space. Our analysis suggests that they all died over 300,000 years ago. This structure is a unique source of knowledge about this otherwise unknown alien species, their ways of life, and their physiology." + mem_hollow_asteroid.10.a:0 "We can learn a lot from this." + mem_hollow_asteroid.10.b:0 "Haven't they heard of recycling?" + mem_hollow_asteroid.10.c:0 "They were seeking to be close to the divine..." + mem_hollow_asteroid.10.d:0 "Their customs were fascinating." + + #Success: Space Resort + mem_hollow_asteroid.20.name:0 "Abandoned Space Resort" + mem_hollow_asteroid.20.desc:0 "The insides of the asteroid harbour an incredible sight. Multiple habitat capsules cling to the walls of the asteroid while its centre houses a massive transparent sphere containing multiple artificial environments. Long abandoned and deactivated, it can be reactivated with ease, and with minimal adjustment can serve our own needs." + mem_hollow_asteroid.20.a:0 "Convert it into a commercial resort." + mem_hollow_asteroid.20.b:0 "Ensure as many citizens as possible enjoy this place." + mem_hollow_asteroid.20.c:0 "Dismantle the structure and study it." + + #Success: Ancient Art Exhibition + mem_hollow_asteroid.30.name:0 "Ancient Art Exhibition" + mem_hollow_asteroid.30.desc:0 "Our scientists have found something very strange. The inner walls of the asteroid are dotted with thousands of large crystals covered in pictograms and geometric patterns. Between different shapes, colours and carvings, the team could not find a single pair of identical crystals. Every single crystal is now imaged for the archives, but what their creator was trying to say might forever remain a mystery." + mem_hollow_asteroid.30.a:0 "Those are gorgeous." + mem_hollow_asteroid.30.b:0 "If nothing else, it is a good exercise in set theories." + mem_hollow_asteroid.30.c:0 "A fitting tribute to the miracles of creation." + mem_hollow_asteroid.30.d:0 "If only its creators were still around to share their vision with us..." + + #Success: Panopticon + mem_hollow_asteroid.40.name:0 "Panopticon" + mem_hollow_asteroid.40.desc:0 "When the science team breached the interior of the asteroid, they found countless small living pods fixed to the outer wall. A large sphere is anchored in the centre of the space, allowing a clear view of every pod. It appears the asteroid was used by a previously unknown ancient species as a high security prison under the idea that a handful of guards could covertly observe the inmates; remains of both are still littering structures. From data traces pulled from the station's computers, it appears that a faulty software update locked inhabitants out of the system, leaving them to starve. It's not clear why they weren't rescued--or at least had their bodies recovered." + mem_hollow_asteroid.40.a:0 "We should study this prison's design." + + #Success: Kraken Quest Start + mem_hollow_asteroid.50.name:0 "Abandoned Project" + mem_hollow_asteroid.50.desc:0 "As our science team progressed inside the hollow asteroid, they found a complex tunnel system, leading towards a hollow core. Clearly artificially designed, they are lined with cables, support pylons and large canisters of unknown purpose, sealed shut and resistant to opening. A small orb is concealed deep inside the asteroid, containing data terminals. It will take time to decode the information they may contain, however." + mem_hollow_asteroid.50.a:0 "Get working." + + #Project finished + mem_hollow_asteroid.51.name:0 "Kraken in Making" + mem_hollow_asteroid.51.desc:0 "The data we pulled from terminals inside [From.GetName] contains information that is both incredible and highly disturbing. This entire place was intended to become the body of a powerful being, referred to as a Kraken, the product of genetic engineering by an ancient spacefaring race. The core and the tunnels were to be filled with organic tissue grown from gene seed preserved inside canisters. Self-propelled, self-sustaining and under its creator's mental control, it would be able to take on entire fleets by itself and win.\n\nIt appears, however, that this project was unfinished. The age of the canisters caused genetic damage to the Kraken gene seed, making it unusable. However, with its incredible regenerative capacity, introduction of tissue from another Kraken could repair it and allow us to create our own beast." + mem_hollow_asteroid.51.a:0 "Try finding another Kraken to harvest..." + mem_hollow_asteroid.51.b:0 "Scuttle the project. Some things are better left untouched..." + + #Success: Pirate Quest Start + mem_hollow_asteroid.100.name:0 "Pirates" + mem_hollow_asteroid.100.desc:0 "It appears that the naturally occurring cavern system inside the asteroid has attracted a group of criminals, who did not take kindly to our probing of their hideout. They have scrambled a small fleet of armed ships which are approaching quickly with their weapons powered up." + mem_hollow_asteroid.100.a:0 "Prepare to engage!" + + #Pirate Ships destroyed + mem_hollow_asteroid.102.name:0 "Pirate Fleet Defeated" + mem_hollow_asteroid.102.desc:0 "The last pirate defenders have been neutralized. A tactical team may now enter their hideout to capture their base and secure it." + mem_hollow_asteroid.102.a:0 "Send the marines in." + mem_hollow_asteroid.102.b:0 "No need for this. Take the entire base out." + + #Boarding Project + MEM_HOLLOW_ASTEROID_PIRATES:0 "Boarding the Pirate Base" + MEM_HOLLOW_ASTEROID_PIRATES_DESC:0 "Our fleet has secured the area. It is time to move in our ground forces." + + #Pirate Base captured : Pirate Hideout Quest Line + mem_hollow_asteroid.103.name:0 "Pirate Hideout" + mem_hollow_asteroid.103.desc:0 "Our tactical team made its way through the pirate's defences, encountering desperate but fruitless resistance from the outlaws. Many of these criminals were killed in the shoot-out, but a few of them were successfully subdued and are now detained, awaiting interrogation. Additionally, a respectable amount of loot they had stolen from civilian transports over the years has been seized." + mem_hollow_asteroid.103.a:0 "A job well done." + mem_hollow_asteroid.103.b:0 "A job well done." + + #Pirate Trial + mem_hollow_asteroid.104.name:0 "Pirate Trial" + mem_hollow_asteroid.104.desc.01:0 "The pirate gang our forces arrested earlier was composed of citizens of our own empire! Those criminals had sneaked outside of our main travel routes in stolen ships, which they then used to make a living by smuggling and raiding civilian traffic. Further interrogations confirmed that these pirates were acting alone, and now that all of them are either dead or detained we can assure our citizens that the terror is finally over.\n\nIt is still to be decided what should happen with the captives." + mem_hollow_asteroid.104.desc.02:0 "The pirate gang we have in our custody was found to be mostly composed of §Y[mem_hollow_asteroid_pirates_foreign_country.GetAdjective]§! citizens. They have terrorised civilian shipping lanes for years, mostly targeting their former nation. Further interrogations made it clear that they were acting alone and now the entire gang is either dead or arrested.\n\nThe §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! has submitted a formal request for extradition of the pirates so they can stand trial for their crimes against their people. To decline their request could have serious consequences for our diplomatic relations." + mem_hollow_asteroid.104.a:0 "Hold a public trial." + mem_hollow_asteroid.104.a.tooltip:0 "A public trial will be held. The "Protector of the People" modifier will be added to our empire, improving happiness by 5% for 10 years." + mem_hollow_asteroid.104.b:0 "Summarily execute these traitors." + mem_hollow_asteroid.104.b.tooltip:0 "These traitors will be publicly executed, boosting our influence." + mem_hollow_asteroid.104.c:0 "Hold a public trial." + mem_hollow_asteroid.104.c.tooltip:0 "A public trial will be held. The "Protector of the People" modifier will be added to our empire, improving happiness by 5% for 10 years. Additionally, all known empires except the §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will get the "Pirate Hunter" opinion modifier. The §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will be severely offended." + mem_hollow_asteroid.104.d:0 "Summarily execute these pirates." + mem_hollow_asteroid.104.d.tooltip:0 "These pirates will be publicly executed, boosting our influence. Additionally, all known empires except the §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will get the "Pirate Hunter" opinion modifier. The §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will be severely offended." + mem_hollow_asteroid.104.e:0 "Extradite the pirates." + mem_hollow_asteroid.104.e.tooltip:0 "All known empires will get the "Pirate Hunter" opinion modifier. The §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will be pleased with our decision." + mem_hollow_asteroid.104.f:0 "Offer them a deal." + mem_hollow_asteroid.104.f.tooltip:0 "The captives will be presented with an offer of amnesty in return for their cooperation. The §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will be severely offended." + mem_hollow_asteroid.104.g:0 "Offer them a deal." + mem_hollow_asteroid.104.g.tooltip:0 "The captives will be presented with an offer of a reduced sentence in return for their cooperation." + + #The Deal: Secret stash + mem_hollow_asteroid.105.name:0 "Secret Stash" + mem_hollow_asteroid.105.desc:0 "We struck a bargain with the detained pirates. In exchange for a reduced sentence, they agreed to provide us with the location of a massive stash of loot they had acquired over the years. Among the recovered objects, we found a large quantity of valuable hardware and precious metals." + mem_hollow_asteroid.105.a:0 "A good deal." + + #The Deal: Raiding Tactics + mem_hollow_asteroid.106.name:0 "Raiding Tactics" + mem_hollow_asteroid.106.desc:0 "In exchange for a reduced sentence, some of the pirates offered their tactical expertise. Years of raiding taught them quite a few tricks for evasion and manoeuvring, and our own fleet command will have much to learn from them. This should give us an edge in future conflicts." + mem_hollow_asteroid.106.a:0 "A good deal." + + #The Deal: Hidden Battlecruiser + mem_hollow_asteroid.107.name:0 "Hidden Battlecruiser" + mem_hollow_asteroid.107.desc:0 "In exchange for a reduced sentence, some of the arrested pirates offered to direct us to something unique they had found on one of their smuggling runs: An advanced warship, seemingly abandoned by its crew after sustaining major damage. According to their story, they towed it towards a nearby asteroid field and hid it there in hope that one day they would be able to reactivate it, but such a day never came. With the resources of our empire, we should be able to restore this warship to working condition." + mem_hollow_asteroid.107.a:0 "Interesting." + + #Repairing the Battlecruiser + MEM_HOLLOW_ASTEROID_PIRATES_CRUISER:0 "Repairing the Battlecruiser" + MEM_HOLLOW_ASTEROID_PIRATES_CRUISER_DESC:0 "According to the pirates, the ship is in a bad shape. Our scientists and engineers are optimistic about their ability to repair it." + + #Hidden Battlecruiser restored + mem_hollow_asteroid.108.name:0 "Restoration Complete" + mem_hollow_asteroid.108.desc:0 "The warship the pirates led us to is indeed fascinating. We have never seen a similar ship before--and perhaps never will, as its origin remains a mystery to us. Now, as this derelict has been repaired and its systems powered up again, the mighty vessel is ready to serve in our fleet. May its new crew have more luck operating it than its former masters." + mem_hollow_asteroid.108.a:0 "Indeed a strange ship." + + mem_hollow_asteroid.110.desc:0 " " diff --git a/localisation/mem_hollow_asteroid_l_simp_chinese.yml b/localisation/mem_hollow_asteroid_l_simp_chinese.yml new file mode 100644 index 00000000..73c29df9 --- /dev/null +++ b/localisation/mem_hollow_asteroid_l_simp_chinese.yml @@ -0,0 +1,131 @@ +l_simp_chinese: + #Hollow Asteroid Anomaly + #Writing and idea by ViolentBeetle + #Code by Malthus + + #Modifiers + mem_hollow_asteroid_resort:0 "Special Resort" + mem_hollow_asteroid_protector:0 "Protector of the People" + mem_hollow_asteroid_tactics:0 "Raiding Tactics" + mem_opinion_pirate_hunter:0 "Pirate Hunter" + mem_opinion_pirate_extradite:0 "Refused to Extradite Captives" + mem_opinion_pirate_extradite_accepted:0 "Accepted Extraditing Captives" + + #Anomaly Category Text + mem_hollow_asteroid_category:0 "A Hollow Asteroid?" + mem_hollow_asteroid_category_desc:0 "According to our scans, this asteroid's mass is curiously low for its enormous size, suggesting that beneath the rock surface it might actually be hollow." + + #Light Failure + mem_hollow_asteroid.1.name:0 "A Hollow Asteroid" + mem_hollow_asteroid.1.desc:0 "The asteroid was indeed found to be hollow. In fact, it is not a single asteroid per se, but a group of several smaller asteroids that somehow became entangled and were welded together by aeons of diffusion. A curious structure, though of little value." + mem_hollow_asteroid.1.a:0 "Disappointing..." + + #Critical Failure + mem_hollow_asteroid.2.name:0 "It was a Trap!" + mem_hollow_asteroid.2.desc:0 "It appears that the hollow part of the asteroid was housing some kind of alien installation. However, as our science team managed to breach the wall, they apparently triggered some sort of self-destruct mechanism, vaporizing the asteroid alongside with them and their ship." + mem_hollow_asteroid.2.a:0 "How terrible!" + + #Success: Space Mausoleum + mem_hollow_asteroid.10.name:0 "Space Mausoleum" + mem_hollow_asteroid.10.desc:0 "As our science team found its way inside, they discovered something unexpected: dead aliens. Over a hundred bodies line the walls of the asteroids, dressed in ornamental clothes and accompanied by a variety of apparently everyday objects, preserved by the vacuum of space. Our analysis suggests that they all died over 300,000 years ago. This structure is a unique source of knowledge about this otherwise unknown alien species, their ways of life, and their physiology." + mem_hollow_asteroid.10.a:0 "We can learn a lot from this." + mem_hollow_asteroid.10.b:0 "Haven't they heard of recycling?" + mem_hollow_asteroid.10.c:0 "They were seeking to be close to the divine..." + mem_hollow_asteroid.10.d:0 "Their customs were fascinating." + + #Success: Space Resort + mem_hollow_asteroid.20.name:0 "Abandoned Space Resort" + mem_hollow_asteroid.20.desc:0 "The insides of the asteroid harbour an incredible sight. Multiple habitat capsules cling to the walls of the asteroid while its centre houses a massive transparent sphere containing multiple artificial environments. Long abandoned and deactivated, it can be reactivated with ease, and with minimal adjustment can serve our own needs." + mem_hollow_asteroid.20.a:0 "Convert it into a commercial resort." + mem_hollow_asteroid.20.b:0 "Ensure as many citizens as possible enjoy this place." + mem_hollow_asteroid.20.c:0 "Dismantle the structure and study it." + + #Success: Ancient Art Exhibition + mem_hollow_asteroid.30.name:0 "Ancient Art Exhibition" + mem_hollow_asteroid.30.desc:0 "Our scientists have found something very strange. The inner walls of the asteroid are dotted with thousands of large crystals covered in pictograms and geometric patterns. Between different shapes, colours and carvings, the team could not find a single pair of identical crystals. Every single crystal is now imaged for the archives, but what their creator was trying to say might forever remain a mystery." + mem_hollow_asteroid.30.a:0 "Those are gorgeous." + mem_hollow_asteroid.30.b:0 "If nothing else, it is a good exercise in set theories." + mem_hollow_asteroid.30.c:0 "A fitting tribute to the miracles of creation." + mem_hollow_asteroid.30.d:0 "If only its creators were still around to share their vision with us..." + + #Success: Panopticon + mem_hollow_asteroid.40.name:0 "Panopticon" + mem_hollow_asteroid.40.desc:0 "When the science team breached the interior of the asteroid, they found countless small living pods fixed to the outer wall. A large sphere is anchored in the centre of the space, allowing a clear view of every pod. It appears the asteroid was used by a previously unknown ancient species as a high security prison under the idea that a handful of guards could covertly observe the inmates; remains of both are still littering structures. From data traces pulled from the station's computers, it appears that a faulty software update locked inhabitants out of the system, leaving them to starve. It's not clear why they weren't rescued--or at least had their bodies recovered." + mem_hollow_asteroid.40.a:0 "We should study this prison's design." + + #Success: Kraken Quest Start + mem_hollow_asteroid.50.name:0 "Abandoned Project" + mem_hollow_asteroid.50.desc:0 "As our science team progressed inside the hollow asteroid, they found a complex tunnel system, leading towards a hollow core. Clearly artificially designed, they are lined with cables, support pylons and large canisters of unknown purpose, sealed shut and resistant to opening. A small orb is concealed deep inside the asteroid, containing data terminals. It will take time to decode the information they may contain, however." + mem_hollow_asteroid.50.a:0 "Get working." + + #Project finished + mem_hollow_asteroid.51.name:0 "Kraken in Making" + mem_hollow_asteroid.51.desc:0 "The data we pulled from terminals inside [From.GetName] contains information that is both incredible and highly disturbing. This entire place was intended to become the body of a powerful being, referred to as a Kraken, the product of genetic engineering by an ancient spacefaring race. The core and the tunnels were to be filled with organic tissue grown from gene seed preserved inside canisters. Self-propelled, self-sustaining and under its creator's mental control, it would be able to take on entire fleets by itself and win.\n\nIt appears, however, that this project was unfinished. The age of the canisters caused genetic damage to the Kraken gene seed, making it unusable. However, with its incredible regenerative capacity, introduction of tissue from another Kraken could repair it and allow us to create our own beast." + mem_hollow_asteroid.51.a:0 "Try finding another Kraken to harvest..." + mem_hollow_asteroid.51.b:0 "Scuttle the project. Some things are better left untouched..." + + #Success: Pirate Quest Start + mem_hollow_asteroid.100.name:0 "Pirates" + mem_hollow_asteroid.100.desc:0 "It appears that the naturally occurring cavern system inside the asteroid has attracted a group of criminals, who did not take kindly to our probing of their hideout. They have scrambled a small fleet of armed ships which are approaching quickly with their weapons powered up." + mem_hollow_asteroid.100.a:0 "Prepare to engage!" + + #Pirate Ships destroyed + mem_hollow_asteroid.102.name:0 "Pirate Fleet Defeated" + mem_hollow_asteroid.102.desc:0 "The last pirate defenders have been neutralized. A tactical team may now enter their hideout to capture their base and secure it." + mem_hollow_asteroid.102.a:0 "Send the marines in." + mem_hollow_asteroid.102.b:0 "No need for this. Take the entire base out." + + #Boarding Project + MEM_HOLLOW_ASTEROID_PIRATES:0 "Boarding the Pirate Base" + MEM_HOLLOW_ASTEROID_PIRATES_DESC:0 "Our fleet has secured the area. It is time to move in our ground forces." + + #Pirate Base captured : Pirate Hideout Quest Line + mem_hollow_asteroid.103.name:0 "Pirate Hideout" + mem_hollow_asteroid.103.desc:0 "Our tactical team made its way through the pirate's defences, encountering desperate but fruitless resistance from the outlaws. Many of these criminals were killed in the shoot-out, but a few of them were successfully subdued and are now detained, awaiting interrogation. Additionally, a respectable amount of loot they had stolen from civilian transports over the years has been seized." + mem_hollow_asteroid.103.a:0 "A job well done." + mem_hollow_asteroid.103.b:0 "A job well done." + + #Pirate Trial + mem_hollow_asteroid.104.name:0 "Pirate Trial" + mem_hollow_asteroid.104.desc.01:0 "The pirate gang our forces arrested earlier was composed of citizens of our own empire! Those criminals had sneaked outside of our main travel routes in stolen ships, which they then used to make a living by smuggling and raiding civilian traffic. Further interrogations confirmed that these pirates were acting alone, and now that all of them are either dead or detained we can assure our citizens that the terror is finally over.\n\nIt is still to be decided what should happen with the captives." + mem_hollow_asteroid.104.desc.02:0 "The pirate gang we have in our custody was found to be mostly composed of §Y[mem_hollow_asteroid_pirates_foreign_country.GetAdjective]§! citizens. They have terrorised civilian shipping lanes for years, mostly targeting their former nation. Further interrogations made it clear that they were acting alone and now the entire gang is either dead or arrested.\n\nThe §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! has submitted a formal request for extradition of the pirates so they can stand trial for their crimes against their people. To decline their request could have serious consequences for our diplomatic relations." + mem_hollow_asteroid.104.a:0 "Hold a public trial." + mem_hollow_asteroid.104.a.tooltip:0 "A public trial will be held. The "Protector of the People" modifier will be added to our empire, improving happiness by 5% for 10 years." + mem_hollow_asteroid.104.b:0 "Summarily execute these traitors." + mem_hollow_asteroid.104.b.tooltip:0 "These traitors will be publicly executed, boosting our influence." + mem_hollow_asteroid.104.c:0 "Hold a public trial." + mem_hollow_asteroid.104.c.tooltip:0 "A public trial will be held. The "Protector of the People" modifier will be added to our empire, improving happiness by 5% for 10 years. Additionally, all known empires except the §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will get the "Pirate Hunter" opinion modifier. The §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will be severely offended." + mem_hollow_asteroid.104.d:0 "Summarily execute these pirates." + mem_hollow_asteroid.104.d.tooltip:0 "These pirates will be publicly executed, boosting our influence. Additionally, all known empires except the §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will get the "Pirate Hunter" opinion modifier. The §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will be severely offended." + mem_hollow_asteroid.104.e:0 "Extradite the pirates." + mem_hollow_asteroid.104.e.tooltip:0 "All known empires will get the "Pirate Hunter" opinion modifier. The §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will be pleased with our decision." + mem_hollow_asteroid.104.f:0 "Offer them a deal." + mem_hollow_asteroid.104.f.tooltip:0 "The captives will be presented with an offer of amnesty in return for their cooperation. The §Y[mem_hollow_asteroid_pirates_foreign_country.GetName]§! will be severely offended." + mem_hollow_asteroid.104.g:0 "Offer them a deal." + mem_hollow_asteroid.104.g.tooltip:0 "The captives will be presented with an offer of a reduced sentence in return for their cooperation." + + #The Deal: Secret stash + mem_hollow_asteroid.105.name:0 "Secret Stash" + mem_hollow_asteroid.105.desc:0 "We struck a bargain with the detained pirates. In exchange for a reduced sentence, they agreed to provide us with the location of a massive stash of loot they had acquired over the years. Among the recovered objects, we found a large quantity of valuable hardware and precious metals." + mem_hollow_asteroid.105.a:0 "A good deal." + + #The Deal: Raiding Tactics + mem_hollow_asteroid.106.name:0 "Raiding Tactics" + mem_hollow_asteroid.106.desc:0 "In exchange for a reduced sentence, some of the pirates offered their tactical expertise. Years of raiding taught them quite a few tricks for evasion and manoeuvring, and our own fleet command will have much to learn from them. This should give us an edge in future conflicts." + mem_hollow_asteroid.106.a:0 "A good deal." + + #The Deal: Hidden Battlecruiser + mem_hollow_asteroid.107.name:0 "Hidden Battlecruiser" + mem_hollow_asteroid.107.desc:0 "In exchange for a reduced sentence, some of the arrested pirates offered to direct us to something unique they had found on one of their smuggling runs: An advanced warship, seemingly abandoned by its crew after sustaining major damage. According to their story, they towed it towards a nearby asteroid field and hid it there in hope that one day they would be able to reactivate it, but such a day never came. With the resources of our empire, we should be able to restore this warship to working condition." + mem_hollow_asteroid.107.a:0 "Interesting." + + #Repairing the Battlecruiser + MEM_HOLLOW_ASTEROID_PIRATES_CRUISER:0 "Repairing the Battlecruiser" + MEM_HOLLOW_ASTEROID_PIRATES_CRUISER_DESC:0 "According to the pirates, the ship is in a bad shape. Our scientists and engineers are optimistic about their ability to repair it." + + #Hidden Battlecruiser restored + mem_hollow_asteroid.108.name:0 "Restoration Complete" + mem_hollow_asteroid.108.desc:0 "The warship the pirates led us to is indeed fascinating. We have never seen a similar ship before--and perhaps never will, as its origin remains a mystery to us. Now, as this derelict has been repaired and its systems powered up again, the mighty vessel is ready to serve in our fleet. May its new crew have more luck operating it than its former masters." + mem_hollow_asteroid.108.a:0 "Indeed a strange ship." + + mem_hollow_asteroid.110.desc:0 " " diff --git a/localisation/mem_imperialist_intimidation_l_braz_por.yml b/localisation/mem_imperialist_intimidation_l_braz_por.yml new file mode 100644 index 00000000..b3223467 --- /dev/null +++ b/localisation/mem_imperialist_intimidation_l_braz_por.yml @@ -0,0 +1,13 @@ +l_braz_por: + mem_imperialist_intimidation.2.name:0 "The [hegimp.GetAdj] Fleet is Intimidating Our Colonies" + mem_imperialist_intimidation.2.desc_01:0 "The [hegimp.GetName] has begun claiming systems near our space. [hegimp.GetAdj] forces have already started fortifying their position and have sent a detachment of their fleet into the border region. Officially, these ships are executing routine manoeuvres, but their message is clear: The [hegimp.GetName] is here to stay. As a result, the population of [Root.GetName] has started congregating in a Holy Order sworn to defend the planet." + mem_imperialist_intimidation.2.holyorder:0 "Faith put in righteous arms will never waver." + mem_imperialist_intimidation.2.desc_02:0 "The [hegimp.GetName] has begun claiming systems near our space. [hegimp.GetAdj] forces have already started fortifying their position and have sent a detachment of their fleet into the border region. Officially, these ships are executing routine manoeuvres, but their message is clear: The [hegimp.GetName] is here to stay. As a result, the amount of militia volunteers on [Root.GetName] has surged to unprecedented numbers." + mem_imperialist_intimidation.2.letthemcome:0 "For [Root.GetName]!" + mem_imperialist_intimidation.2.desc_03:0 "The [hegimp.GetName] has begun claiming systems near our space. [hegimp.GetAdj] forces have already started fortifying their position and have sent a detachment of their fleet into the border region. Officially, these ships are executing routine manoeuvres, but their message is clear: The [hegimp.GetName] is here to stay. As a result, people across our empire are mobilizing to protect our brethren." + mem_imperialist_intimidation.2.unitedfront:0 "Our country won't let [Root.GetName] down." + mem_imperialist_intimidation.2.desc_04:0 "The [hegimp.GetName] has begun claiming systems near our space. [hegimp.GetAdj] forces have already started fortifying their position and have sent a detachment of their fleet into the border region. Officially, these ships are executing routine manoeuvres, but their message is clear: The [hegimp.GetName] is here to stay. As a result, the population of [Root.GetName] has united to pray for courage in these trying times." + mem_imperialist_intimidation.2.prayer:0 "We won't give in to despair." + mem_imperialist_intimidation.2.desc_05:0 "The [hegimp.GetName] has begun claiming systems near our space. [hegimp.GetAdj] forces have already started fortifying their position and have sent a detachment of their fleet into the border region. Officially, these ships are executing routine manoeuvres, but their message is clear: The [hegimp.GetName] is here to stay. However, the people of [Root.GetName] have responded to these provocations by turning their attention inwards." + mem_imperialist_intimidation.2.default:0 "They are wise not to give in to fear." + diff --git a/localisation/mem_imperialist_intimidation_l_simp_chinese.yml b/localisation/mem_imperialist_intimidation_l_simp_chinese.yml new file mode 100644 index 00000000..aad1f059 --- /dev/null +++ b/localisation/mem_imperialist_intimidation_l_simp_chinese.yml @@ -0,0 +1,13 @@ +l_simp_chinese: + mem_imperialist_intimidation.2.name:0 "The [hegimp.GetAdj] Fleet is Intimidating Our Colonies" + mem_imperialist_intimidation.2.desc_01:0 "The [hegimp.GetName] has begun claiming systems near our space. [hegimp.GetAdj] forces have already started fortifying their position and have sent a detachment of their fleet into the border region. Officially, these ships are executing routine manoeuvres, but their message is clear: The [hegimp.GetName] is here to stay. As a result, the population of [Root.GetName] has started congregating in a Holy Order sworn to defend the planet." + mem_imperialist_intimidation.2.holyorder:0 "Faith put in righteous arms will never waver." + mem_imperialist_intimidation.2.desc_02:0 "The [hegimp.GetName] has begun claiming systems near our space. [hegimp.GetAdj] forces have already started fortifying their position and have sent a detachment of their fleet into the border region. Officially, these ships are executing routine manoeuvres, but their message is clear: The [hegimp.GetName] is here to stay. As a result, the amount of militia volunteers on [Root.GetName] has surged to unprecedented numbers." + mem_imperialist_intimidation.2.letthemcome:0 "For [Root.GetName]!" + mem_imperialist_intimidation.2.desc_03:0 "The [hegimp.GetName] has begun claiming systems near our space. [hegimp.GetAdj] forces have already started fortifying their position and have sent a detachment of their fleet into the border region. Officially, these ships are executing routine manoeuvres, but their message is clear: The [hegimp.GetName] is here to stay. As a result, people across our empire are mobilizing to protect our brethren." + mem_imperialist_intimidation.2.unitedfront:0 "Our country won't let [Root.GetName] down." + mem_imperialist_intimidation.2.desc_04:0 "The [hegimp.GetName] has begun claiming systems near our space. [hegimp.GetAdj] forces have already started fortifying their position and have sent a detachment of their fleet into the border region. Officially, these ships are executing routine manoeuvres, but their message is clear: The [hegimp.GetName] is here to stay. As a result, the population of [Root.GetName] has united to pray for courage in these trying times." + mem_imperialist_intimidation.2.prayer:0 "We won't give in to despair." + mem_imperialist_intimidation.2.desc_05:0 "The [hegimp.GetName] has begun claiming systems near our space. [hegimp.GetAdj] forces have already started fortifying their position and have sent a detachment of their fleet into the border region. Officially, these ships are executing routine manoeuvres, but their message is clear: The [hegimp.GetName] is here to stay. However, the people of [Root.GetName] have responded to these provocations by turning their attention inwards." + mem_imperialist_intimidation.2.default:0 "They are wise not to give in to fear." + diff --git a/localisation/mem_imperialist_intimidation_modifiers_l_braz_por.yml b/localisation/mem_imperialist_intimidation_modifiers_l_braz_por.yml new file mode 100644 index 00000000..fb540ea7 --- /dev/null +++ b/localisation/mem_imperialist_intimidation_modifiers_l_braz_por.yml @@ -0,0 +1,12 @@ +l_braz_por: + mem_holy_order_established:0 "Holy Order" + mem_holy_order_established_desc:0 "A holy order has been established to defend the planet against possible invaders." + + mem_volunteer_surge:0 "Volunteer Surge" + mem_volunteer_surge_desc:0 "There is a surge of volunteers for the armed forces to meet the threat posed by our neighbors." + + mem_united_front:0 "United Front" + mem_united_front_desc:0 "The population is working hard to meet the threat posed by our neighbors." + + mem_united_in_prayer:0 "United in Prayer" + mem_united_in_prayer_desc:0 "The population is united in prayer in the face of the threat posed by our neighbors." diff --git a/localisation/mem_imperialist_intimidation_modifiers_l_simp_chinese.yml b/localisation/mem_imperialist_intimidation_modifiers_l_simp_chinese.yml new file mode 100644 index 00000000..6eddb3de --- /dev/null +++ b/localisation/mem_imperialist_intimidation_modifiers_l_simp_chinese.yml @@ -0,0 +1,12 @@ +l_simp_chinese: + mem_holy_order_established:0 "Holy Order" + mem_holy_order_established_desc:0 "A holy order has been established to defend the planet against possible invaders." + + mem_volunteer_surge:0 "Volunteer Surge" + mem_volunteer_surge_desc:0 "There is a surge of volunteers for the armed forces to meet the threat posed by our neighbors." + + mem_united_front:0 "United Front" + mem_united_front_desc:0 "The population is working hard to meet the threat posed by our neighbors." + + mem_united_in_prayer:0 "United in Prayer" + mem_united_in_prayer_desc:0 "The population is united in prayer in the face of the threat posed by our neighbors." diff --git a/localisation/mem_into_the_woods_l_braz_por.yml b/localisation/mem_into_the_woods_l_braz_por.yml new file mode 100644 index 00000000..cfa1571d --- /dev/null +++ b/localisation/mem_into_the_woods_l_braz_por.yml @@ -0,0 +1,35 @@ +# Into the Woods +# By ViolentBeetle + +l_braz_por: + + mem_into_the_woods_beacon: "Quarantine Beacons" + mem_into_the_woods_beacon_desc: "Satellites orbiting the planet transmit a simple and clear message: §S\"Do not land. Extreme danger.\"§!" + + mem_into_the_woods_dig_site: "Into the Woods" + mem_into_the_woods_dig_site_desc: "Several satellites are still in orbit, broadcasting a warning for all passing ships to not land on the planet. \n\nRuined buildings can be seen scattered throughout the forested areas of the planet. The nature tried very hard to reclaim them but is yet to succeed entirely. No advanced forms of life have been detected there - whoever built those cities has either left or died out." + mem_into_the_woods.1.name: "The Qzell Colony" + mem_into_the_woods.1.desc: "The first results from the dig site on [From.Planet.GetName] are coming in. It appears that the [From.Planet.GetPlanetMoon] was colonized by a reptilian species known as §SQzell§! that was active in this region of space around 1000 years ago. \n\nThe colony itself was in the early stages of development when it was abruptly abandoned. There's no evidence of attack or disaster of any kind - it's as if one day the Qzell colony just collapsed for no reason." + mem_into_the_woods.2.name: "Impact Studies" + mem_into_the_woods.2.desc: "[Leader.GetName] has located an intact data core and was able to recover a report from the early days of Qzell colonization efforts on [From.Planet.GetName]. \n\nQzell scientists were tracking the environmental impact from construction, land clearing and the introduction of their native plants. It seems the impact they made significantly exceeded their projections, with several species like \"bloboids\" and \"lungbeetles\" already going extinct." + mem_into_the_woods.3.name: "Medical Facilities" + mem_into_the_woods.3.desc: "Our expedition to [From.Planet.GetName] has identified medical facilities in some of the colonial towns. From the look of it, the Qzell had quite a problem with their colonists' mental health. [Leader.GetName] reports extensive records idiopathic hallucinations, delusions and nervous breakdowns which Qzell science could not explain. There didn't seem anything to be wrong with the colonists physically, yet a full quarter of them were afflicted in some way, threatening the functioning of the colony. " + mem_into_the_woods.4.name: "The Madness" + mem_into_the_woods.4.desc: "After an extensive survey of the ruins of the Qzell colony on [From.Planet.GetName], it seems that the majority of the colonists succumbed to moss psychosis. Those who did not fled the planet, declaring it a quarantine area, still ignorant of the cause and leaving raving lunatics behind to starve or kill each other. \n\nThose left behind were too busy engaging in self-mutilation and cannibalism to properly record anything, although some left semi-coherent recordings and scrawling on the walls, talking about something called the §SOld Growth§! and praising its majesty. Unfortunately, there is no indication what the Old Growth could possibly be, though perhaps continued exploration could shed some light on it." + mem_into_the_woods.4.a: "We need to find out what it was." + mem_into_the_woods.5.name: "The Old Growth" + mem_into_the_woods.5.desc: "[Leader.GetName] reports successfully figuring out what the mysterious §SOld Growth§! that drove the Qzell colonists on [From.Planet.GetName] mad was - and indeed discovering its remains. The [From.Planet.GetPlanetMoon] was once infested by a single fungoid superorganism that penetrated the majority of its vegetation, stretching across all verdant landmasses, connecting them via tendrils that reached under the seas. The natural neural network possessed a consciousness of a sort and symbiotically exchanged data with other life forms through process that aren't quite understood yet. Although its genetic makeup suggests it didn't evolve on [From.Planet.GetName] originally, it has spent millions of years maintaining a symbiotic relationship with the native life. \n\nWhen Qzell colonists arrived, they carelessly disrupted the ecosystem, causing the extinction of some of the most sensitive creatures attuned to the Old Growth. In turn, the Old Growth turned its attention to the new arrival, trying to offload its accumulated knowledge onto them, but for some reason the Qzell were not as receptive as the native lifeforms. The interference of the mangled thoughts of a millennia-old mushroom gradually drove them mad, resulting in the collapse of the colony. \n\nThe unique biological neural network the §SOld Growth§! does not have capacity to forget anything without first transferring it elsewhere, and without a suitable host to unload the excess thoughts and knowledge onto, it became overwhelmed and grew sick. Its tendrils withered and died, and what remains alive is a relatively small (yet still massive compared to most planetbound organisms) biomass deposit near the equator. [Leader.GetName] believes it can be safely preserved and nurtured back to health, so that it can be and manipulated to safely exchange information with our population. Or we could extinguish it once and for all." + mem_into_the_woods.5.a: "Its knowledge could serve us." + mem_into_the_woods.5.b: "Such vast and ancient wisdom cannot be allowed to perish!" + mem_into_the_woods.5.c: "New pet! So big! So soft and cuddly!" + mem_into_the_woods.5.d: "It's too dangerous to exist." + mem_into_the_woods.5.e: "It must not be allowed to contaminate our purity" + mem_into_the_woods.5.f: "We shall feast on this rare treat!" + mem_into_the_woods.5.g: "All thinking organics must be destroyed." + + d_mem_into_the_woods_ruins: "Fallen Colony" + d_mem_into_the_woods_ruins_desc: "Abandoned remains of an ancient colony litter the planet. They need to be explored before anyone can safely work in them." + mem_into_the_woods_cant_clear_ruin: "Complete the dig site to clear this blocker" + d_mem_into_the_woods_old_growth: "The Old Growth" + d_mem_into_the_woods_old_growth_desc: "A millenia-old, sentient fungal growth. Or what is left of it, anyway. Those who spend time close to it are filled with ancient knowledge. \n\nMaintaining a colony on this planet will allow some of our §Sleaders§! to start with an §Yextra trait§!" + mem_into_the_woods_cant_clear_old_growth: "Old Growth is wise and ancient. Old Growth cannot be removed." diff --git a/localisation/mem_into_the_woods_l_german.yml b/localisation/mem_into_the_woods_l_german.yml new file mode 100644 index 00000000..bb5f21a2 --- /dev/null +++ b/localisation/mem_into_the_woods_l_german.yml @@ -0,0 +1,35 @@ +# Into the Woods +# By ViolentBeetle + +l_german: + + mem_into_the_woods_beacon: "Quarantine Beacons" + mem_into_the_woods_beacon_desc: "Satellites orbiting the planet transmit a simple and clear message: §S\"Do not land. Extreme danger.\"§!" + + mem_into_the_woods_dig_site: "Into the Woods" + mem_into_the_woods_dig_site_desc: "Several satellites are still in orbit, broadcasting a warning for all passing ships to not land on the planet. \n\nRuined buildings can be seen scattered throughout the forested areas of the planet. The nature tried very hard to reclaim them but is yet to succeed entirely. No advanced forms of life have been detected there - whoever built those cities has either left or died out." + mem_into_the_woods.1.name: "The Qzell Colony" + mem_into_the_woods.1.desc: "The first results from the dig site on [From.Planet.GetName] are coming in. It appears that the [From.Planet.GetPlanetMoon] was colonized by a reptilian species known as §SQzell§! that was active in this region of space around 1000 years ago. \n\nThe colony itself was in the early stages of development when it was abruptly abandoned. There's no evidence of attack or disaster of any kind - it's as if one day the Qzell colony just collapsed for no reason." + mem_into_the_woods.2.name: "Impact Studies" + mem_into_the_woods.2.desc: "[Leader.GetName] has located an intact data core and was able to recover a report from the early days of Qzell colonization efforts on [From.Planet.GetName]. \n\nQzell scientists were tracking the environmental impact from construction, land clearing and the introduction of their native plants. It seems the impact they made significantly exceeded their projections, with several species like \"bloboids\" and \"lungbeetles\" already going extinct." + mem_into_the_woods.3.name: "Medical Facilities" + mem_into_the_woods.3.desc: "Our expedition to [From.Planet.GetName] has identified medical facilities in some of the colonial towns. From the look of it, the Qzell had quite a problem with their colonists' mental health. [Leader.GetName] reports extensive records idiopathic hallucinations, delusions and nervous breakdowns which Qzell science could not explain. There didn't seem anything to be wrong with the colonists physically, yet a full quarter of them were afflicted in some way, threatening the functioning of the colony. " + mem_into_the_woods.4.name: "The Madness" + mem_into_the_woods.4.desc: "After an extensive survey of the ruins of the Qzell colony on [From.Planet.GetName], it seems that the majority of the colonists succumbed to moss psychosis. Those who did not fled the planet, declaring it a quarantine area, still ignorant of the cause and leaving raving lunatics behind to starve or kill each other. \n\nThose left behind were too busy engaging in self-mutilation and cannibalism to properly record anything, although some left semi-coherent recordings and scrawling on the walls, talking about something called the §SOld Growth§! and praising its majesty. Unfortunately, there is no indication what the Old Growth could possibly be, though perhaps continued exploration could shed some light on it." + mem_into_the_woods.4.a: "We need to find out what it was." + mem_into_the_woods.5.name: "The Old Growth" + mem_into_the_woods.5.desc: "[Leader.GetName] reports successfully figuring out what the mysterious §SOld Growth§! that drove the Qzell colonists on [From.Planet.GetName] mad was - and indeed discovering its remains. The [From.Planet.GetPlanetMoon] was once infested by a single fungoid superorganism that penetrated the majority of its vegetation, stretching across all verdant landmasses, connecting them via tendrils that reached under the seas. The natural neural network possessed a consciousness of a sort and symbiotically exchanged data with other life forms through process that aren't quite understood yet. Although its genetic makeup suggests it didn't evolve on [From.Planet.GetName] originally, it has spent millions of years maintaining a symbiotic relationship with the native life. \n\nWhen Qzell colonists arrived, they carelessly disrupted the ecosystem, causing the extinction of some of the most sensitive creatures attuned to the Old Growth. In turn, the Old Growth turned its attention to the new arrival, trying to offload its accumulated knowledge onto them, but for some reason the Qzell were not as receptive as the native lifeforms. The interference of the mangled thoughts of a millennia-old mushroom gradually drove them mad, resulting in the collapse of the colony. \n\nThe unique biological neural network the §SOld Growth§! does not have capacity to forget anything without first transferring it elsewhere, and without a suitable host to unload the excess thoughts and knowledge onto, it became overwhelmed and grew sick. Its tendrils withered and died, and what remains alive is a relatively small (yet still massive compared to most planetbound organisms) biomass deposit near the equator. [Leader.GetName] believes it can be safely preserved and nurtured back to health, so that it can be and manipulated to safely exchange information with our population. Or we could extinguish it once and for all." + mem_into_the_woods.5.a: "Its knowledge could serve us." + mem_into_the_woods.5.b: "Such vast and ancient wisdom cannot be allowed to perish!" + mem_into_the_woods.5.c: "New pet! So big! So soft and cuddly!" + mem_into_the_woods.5.d: "It's too dangerous to exist." + mem_into_the_woods.5.e: "It must not be allowed to contaminate our purity" + mem_into_the_woods.5.f: "We shall feast on this rare treat!" + mem_into_the_woods.5.g: "All thinking organics must be destroyed." + + d_mem_into_the_woods_ruins: "Fallen Colony" + d_mem_into_the_woods_ruins_desc: "Abandoned remains of an ancient colony litter the planet. They need to be explored before anyone can safely work in them." + mem_into_the_woods_cant_clear_ruin: "Complete the dig site to clear this blocker" + d_mem_into_the_woods_old_growth: "The Old Growth" + d_mem_into_the_woods_old_growth_desc: "A millenia-old, sentient fungal growth. Or what is left of it, anyway. Those who spend time close to it are filled with ancient knowledge. \n\nMaintaining a colony on this planet will allow some of our §Sleaders§! to start with an §Yextra trait§!" + mem_into_the_woods_cant_clear_old_growth: "Old Growth is wise and ancient. Old Growth cannot be removed." diff --git a/localisation/mem_into_the_woods_l_polish.yml b/localisation/mem_into_the_woods_l_polish.yml new file mode 100644 index 00000000..09e39ea8 --- /dev/null +++ b/localisation/mem_into_the_woods_l_polish.yml @@ -0,0 +1,35 @@ +# Into the Woods +# By ViolentBeetle + +l_polish: + + mem_into_the_woods_beacon: "Quarantine Beacons" + mem_into_the_woods_beacon_desc: "Satellites orbiting the planet transmit a simple and clear message: §S\"Do not land. Extreme danger.\"§!" + + mem_into_the_woods_dig_site: "Into the Woods" + mem_into_the_woods_dig_site_desc: "Several satellites are still in orbit, broadcasting a warning for all passing ships to not land on the planet. \n\nRuined buildings can be seen scattered throughout the forested areas of the planet. The nature tried very hard to reclaim them but is yet to succeed entirely. No advanced forms of life have been detected there - whoever built those cities has either left or died out." + mem_into_the_woods.1.name: "The Qzell Colony" + mem_into_the_woods.1.desc: "The first results from the dig site on [From.Planet.GetName] are coming in. It appears that the [From.Planet.GetPlanetMoon] was colonized by a reptilian species known as §SQzell§! that was active in this region of space around 1000 years ago. \n\nThe colony itself was in the early stages of development when it was abruptly abandoned. There's no evidence of attack or disaster of any kind - it's as if one day the Qzell colony just collapsed for no reason." + mem_into_the_woods.2.name: "Impact Studies" + mem_into_the_woods.2.desc: "[Leader.GetName] has located an intact data core and was able to recover a report from the early days of Qzell colonization efforts on [From.Planet.GetName]. \n\nQzell scientists were tracking the environmental impact from construction, land clearing and the introduction of their native plants. It seems the impact they made significantly exceeded their projections, with several species like \"bloboids\" and \"lungbeetles\" already going extinct." + mem_into_the_woods.3.name: "Medical Facilities" + mem_into_the_woods.3.desc: "Our expedition to [From.Planet.GetName] has identified medical facilities in some of the colonial towns. From the look of it, the Qzell had quite a problem with their colonists' mental health. [Leader.GetName] reports extensive records idiopathic hallucinations, delusions and nervous breakdowns which Qzell science could not explain. There didn't seem anything to be wrong with the colonists physically, yet a full quarter of them were afflicted in some way, threatening the functioning of the colony. " + mem_into_the_woods.4.name: "The Madness" + mem_into_the_woods.4.desc: "After an extensive survey of the ruins of the Qzell colony on [From.Planet.GetName], it seems that the majority of the colonists succumbed to moss psychosis. Those who did not fled the planet, declaring it a quarantine area, still ignorant of the cause and leaving raving lunatics behind to starve or kill each other. \n\nThose left behind were too busy engaging in self-mutilation and cannibalism to properly record anything, although some left semi-coherent recordings and scrawling on the walls, talking about something called the §SOld Growth§! and praising its majesty. Unfortunately, there is no indication what the Old Growth could possibly be, though perhaps continued exploration could shed some light on it." + mem_into_the_woods.4.a: "We need to find out what it was." + mem_into_the_woods.5.name: "The Old Growth" + mem_into_the_woods.5.desc: "[Leader.GetName] reports successfully figuring out what the mysterious §SOld Growth§! that drove the Qzell colonists on [From.Planet.GetName] mad was - and indeed discovering its remains. The [From.Planet.GetPlanetMoon] was once infested by a single fungoid superorganism that penetrated the majority of its vegetation, stretching across all verdant landmasses, connecting them via tendrils that reached under the seas. The natural neural network possessed a consciousness of a sort and symbiotically exchanged data with other life forms through process that aren't quite understood yet. Although its genetic makeup suggests it didn't evolve on [From.Planet.GetName] originally, it has spent millions of years maintaining a symbiotic relationship with the native life. \n\nWhen Qzell colonists arrived, they carelessly disrupted the ecosystem, causing the extinction of some of the most sensitive creatures attuned to the Old Growth. In turn, the Old Growth turned its attention to the new arrival, trying to offload its accumulated knowledge onto them, but for some reason the Qzell were not as receptive as the native lifeforms. The interference of the mangled thoughts of a millennia-old mushroom gradually drove them mad, resulting in the collapse of the colony. \n\nThe unique biological neural network the §SOld Growth§! does not have capacity to forget anything without first transferring it elsewhere, and without a suitable host to unload the excess thoughts and knowledge onto, it became overwhelmed and grew sick. Its tendrils withered and died, and what remains alive is a relatively small (yet still massive compared to most planetbound organisms) biomass deposit near the equator. [Leader.GetName] believes it can be safely preserved and nurtured back to health, so that it can be and manipulated to safely exchange information with our population. Or we could extinguish it once and for all." + mem_into_the_woods.5.a: "Its knowledge could serve us." + mem_into_the_woods.5.b: "Such vast and ancient wisdom cannot be allowed to perish!" + mem_into_the_woods.5.c: "New pet! So big! So soft and cuddly!" + mem_into_the_woods.5.d: "It's too dangerous to exist." + mem_into_the_woods.5.e: "It must not be allowed to contaminate our purity" + mem_into_the_woods.5.f: "We shall feast on this rare treat!" + mem_into_the_woods.5.g: "All thinking organics must be destroyed." + + d_mem_into_the_woods_ruins: "Fallen Colony" + d_mem_into_the_woods_ruins_desc: "Abandoned remains of an ancient colony litter the planet. They need to be explored before anyone can safely work in them." + mem_into_the_woods_cant_clear_ruin: "Complete the dig site to clear this blocker" + d_mem_into_the_woods_old_growth: "The Old Growth" + d_mem_into_the_woods_old_growth_desc: "A millenia-old, sentient fungal growth. Or what is left of it, anyway. Those who spend time close to it are filled with ancient knowledge. \n\nMaintaining a colony on this planet will allow some of our §Sleaders§! to start with an §Yextra trait§!" + mem_into_the_woods_cant_clear_old_growth: "Old Growth is wise and ancient. Old Growth cannot be removed." diff --git a/localisation/mem_into_the_woods_l_russian.yml b/localisation/mem_into_the_woods_l_russian.yml new file mode 100644 index 00000000..005f83f6 --- /dev/null +++ b/localisation/mem_into_the_woods_l_russian.yml @@ -0,0 +1,35 @@ +# Into the Woods +# By ViolentBeetle + +l_russian: + + mem_into_the_woods_beacon: "Quarantine Beacons" + mem_into_the_woods_beacon_desc: "Satellites orbiting the planet transmit a simple and clear message: §S\"Do not land. Extreme danger.\"§!" + + mem_into_the_woods_dig_site: "Into the Woods" + mem_into_the_woods_dig_site_desc: "Several satellites are still in orbit, broadcasting a warning for all passing ships to not land on the planet. \n\nRuined buildings can be seen scattered throughout the forested areas of the planet. The nature tried very hard to reclaim them but is yet to succeed entirely. No advanced forms of life have been detected there - whoever built those cities has either left or died out." + mem_into_the_woods.1.name: "The Qzell Colony" + mem_into_the_woods.1.desc: "The first results from the dig site on [From.Planet.GetName] are coming in. It appears that the [From.Planet.GetPlanetMoon] was colonized by a reptilian species known as §SQzell§! that was active in this region of space around 1000 years ago. \n\nThe colony itself was in the early stages of development when it was abruptly abandoned. There's no evidence of attack or disaster of any kind - it's as if one day the Qzell colony just collapsed for no reason." + mem_into_the_woods.2.name: "Impact Studies" + mem_into_the_woods.2.desc: "[Leader.GetName] has located an intact data core and was able to recover a report from the early days of Qzell colonization efforts on [From.Planet.GetName]. \n\nQzell scientists were tracking the environmental impact from construction, land clearing and the introduction of their native plants. It seems the impact they made significantly exceeded their projections, with several species like \"bloboids\" and \"lungbeetles\" already going extinct." + mem_into_the_woods.3.name: "Medical Facilities" + mem_into_the_woods.3.desc: "Our expedition to [From.Planet.GetName] has identified medical facilities in some of the colonial towns. From the look of it, the Qzell had quite a problem with their colonists' mental health. [Leader.GetName] reports extensive records idiopathic hallucinations, delusions and nervous breakdowns which Qzell science could not explain. There didn't seem anything to be wrong with the colonists physically, yet a full quarter of them were afflicted in some way, threatening the functioning of the colony. " + mem_into_the_woods.4.name: "The Madness" + mem_into_the_woods.4.desc: "After an extensive survey of the ruins of the Qzell colony on [From.Planet.GetName], it seems that the majority of the colonists succumbed to moss psychosis. Those who did not fled the planet, declaring it a quarantine area, still ignorant of the cause and leaving raving lunatics behind to starve or kill each other. \n\nThose left behind were too busy engaging in self-mutilation and cannibalism to properly record anything, although some left semi-coherent recordings and scrawling on the walls, talking about something called the §SOld Growth§! and praising its majesty. Unfortunately, there is no indication what the Old Growth could possibly be, though perhaps continued exploration could shed some light on it." + mem_into_the_woods.4.a: "We need to find out what it was." + mem_into_the_woods.5.name: "The Old Growth" + mem_into_the_woods.5.desc: "[Leader.GetName] reports successfully figuring out what the mysterious §SOld Growth§! that drove the Qzell colonists on [From.Planet.GetName] mad was - and indeed discovering its remains. The [From.Planet.GetPlanetMoon] was once infested by a single fungoid superorganism that penetrated the majority of its vegetation, stretching across all verdant landmasses, connecting them via tendrils that reached under the seas. The natural neural network possessed a consciousness of a sort and symbiotically exchanged data with other life forms through process that aren't quite understood yet. Although its genetic makeup suggests it didn't evolve on [From.Planet.GetName] originally, it has spent millions of years maintaining a symbiotic relationship with the native life. \n\nWhen Qzell colonists arrived, they carelessly disrupted the ecosystem, causing the extinction of some of the most sensitive creatures attuned to the Old Growth. In turn, the Old Growth turned its attention to the new arrival, trying to offload its accumulated knowledge onto them, but for some reason the Qzell were not as receptive as the native lifeforms. The interference of the mangled thoughts of a millennia-old mushroom gradually drove them mad, resulting in the collapse of the colony. \n\nThe unique biological neural network the §SOld Growth§! does not have capacity to forget anything without first transferring it elsewhere, and without a suitable host to unload the excess thoughts and knowledge onto, it became overwhelmed and grew sick. Its tendrils withered and died, and what remains alive is a relatively small (yet still massive compared to most planetbound organisms) biomass deposit near the equator. [Leader.GetName] believes it can be safely preserved and nurtured back to health, so that it can be and manipulated to safely exchange information with our population. Or we could extinguish it once and for all." + mem_into_the_woods.5.a: "Its knowledge could serve us." + mem_into_the_woods.5.b: "Such vast and ancient wisdom cannot be allowed to perish!" + mem_into_the_woods.5.c: "New pet! So big! So soft and cuddly!" + mem_into_the_woods.5.d: "It's too dangerous to exist." + mem_into_the_woods.5.e: "It must not be allowed to contaminate our purity" + mem_into_the_woods.5.f: "We shall feast on this rare treat!" + mem_into_the_woods.5.g: "All thinking organics must be destroyed." + + d_mem_into_the_woods_ruins: "Fallen Colony" + d_mem_into_the_woods_ruins_desc: "Abandoned remains of an ancient colony litter the planet. They need to be explored before anyone can safely work in them." + mem_into_the_woods_cant_clear_ruin: "Complete the dig site to clear this blocker" + d_mem_into_the_woods_old_growth: "The Old Growth" + d_mem_into_the_woods_old_growth_desc: "A millenia-old, sentient fungal growth. Or what is left of it, anyway. Those who spend time close to it are filled with ancient knowledge. \n\nMaintaining a colony on this planet will allow some of our §Sleaders§! to start with an §Yextra trait§!" + mem_into_the_woods_cant_clear_old_growth: "Old Growth is wise and ancient. Old Growth cannot be removed." diff --git a/localisation/mem_into_the_woods_l_simp_chinese.yml b/localisation/mem_into_the_woods_l_simp_chinese.yml new file mode 100644 index 00000000..6ffc2c0c --- /dev/null +++ b/localisation/mem_into_the_woods_l_simp_chinese.yml @@ -0,0 +1,35 @@ +# Into the Woods +# By ViolentBeetle + +l_simp_chinese: + + mem_into_the_woods_beacon: "Quarantine Beacons" + mem_into_the_woods_beacon_desc: "Satellites orbiting the planet transmit a simple and clear message: §S\"Do not land. Extreme danger.\"§!" + + mem_into_the_woods_dig_site: "Into the Woods" + mem_into_the_woods_dig_site_desc: "Several satellites are still in orbit, broadcasting a warning for all passing ships to not land on the planet. \n\nRuined buildings can be seen scattered throughout the forested areas of the planet. The nature tried very hard to reclaim them but is yet to succeed entirely. No advanced forms of life have been detected there - whoever built those cities has either left or died out." + mem_into_the_woods.1.name: "The Qzell Colony" + mem_into_the_woods.1.desc: "The first results from the dig site on [From.Planet.GetName] are coming in. It appears that the [From.Planet.GetPlanetMoon] was colonized by a reptilian species known as §SQzell§! that was active in this region of space around 1000 years ago. \n\nThe colony itself was in the early stages of development when it was abruptly abandoned. There's no evidence of attack or disaster of any kind - it's as if one day the Qzell colony just collapsed for no reason." + mem_into_the_woods.2.name: "Impact Studies" + mem_into_the_woods.2.desc: "[Leader.GetName] has located an intact data core and was able to recover a report from the early days of Qzell colonization efforts on [From.Planet.GetName]. \n\nQzell scientists were tracking the environmental impact from construction, land clearing and the introduction of their native plants. It seems the impact they made significantly exceeded their projections, with several species like \"bloboids\" and \"lungbeetles\" already going extinct." + mem_into_the_woods.3.name: "Medical Facilities" + mem_into_the_woods.3.desc: "Our expedition to [From.Planet.GetName] has identified medical facilities in some of the colonial towns. From the look of it, the Qzell had quite a problem with their colonists' mental health. [Leader.GetName] reports extensive records idiopathic hallucinations, delusions and nervous breakdowns which Qzell science could not explain. There didn't seem anything to be wrong with the colonists physically, yet a full quarter of them were afflicted in some way, threatening the functioning of the colony. " + mem_into_the_woods.4.name: "The Madness" + mem_into_the_woods.4.desc: "After an extensive survey of the ruins of the Qzell colony on [From.Planet.GetName], it seems that the majority of the colonists succumbed to moss psychosis. Those who did not fled the planet, declaring it a quarantine area, still ignorant of the cause and leaving raving lunatics behind to starve or kill each other. \n\nThose left behind were too busy engaging in self-mutilation and cannibalism to properly record anything, although some left semi-coherent recordings and scrawling on the walls, talking about something called the §SOld Growth§! and praising its majesty. Unfortunately, there is no indication what the Old Growth could possibly be, though perhaps continued exploration could shed some light on it." + mem_into_the_woods.4.a: "We need to find out what it was." + mem_into_the_woods.5.name: "The Old Growth" + mem_into_the_woods.5.desc: "[Leader.GetName] reports successfully figuring out what the mysterious §SOld Growth§! that drove the Qzell colonists on [From.Planet.GetName] mad was - and indeed discovering its remains. The [From.Planet.GetPlanetMoon] was once infested by a single fungoid superorganism that penetrated the majority of its vegetation, stretching across all verdant landmasses, connecting them via tendrils that reached under the seas. The natural neural network possessed a consciousness of a sort and symbiotically exchanged data with other life forms through process that aren't quite understood yet. Although its genetic makeup suggests it didn't evolve on [From.Planet.GetName] originally, it has spent millions of years maintaining a symbiotic relationship with the native life. \n\nWhen Qzell colonists arrived, they carelessly disrupted the ecosystem, causing the extinction of some of the most sensitive creatures attuned to the Old Growth. In turn, the Old Growth turned its attention to the new arrival, trying to offload its accumulated knowledge onto them, but for some reason the Qzell were not as receptive as the native lifeforms. The interference of the mangled thoughts of a millennia-old mushroom gradually drove them mad, resulting in the collapse of the colony. \n\nThe unique biological neural network the §SOld Growth§! does not have capacity to forget anything without first transferring it elsewhere, and without a suitable host to unload the excess thoughts and knowledge onto, it became overwhelmed and grew sick. Its tendrils withered and died, and what remains alive is a relatively small (yet still massive compared to most planetbound organisms) biomass deposit near the equator. [Leader.GetName] believes it can be safely preserved and nurtured back to health, so that it can be and manipulated to safely exchange information with our population. Or we could extinguish it once and for all." + mem_into_the_woods.5.a: "Its knowledge could serve us." + mem_into_the_woods.5.b: "Such vast and ancient wisdom cannot be allowed to perish!" + mem_into_the_woods.5.c: "New pet! So big! So soft and cuddly!" + mem_into_the_woods.5.d: "It's too dangerous to exist." + mem_into_the_woods.5.e: "It must not be allowed to contaminate our purity" + mem_into_the_woods.5.f: "We shall feast on this rare treat!" + mem_into_the_woods.5.g: "All thinking organics must be destroyed." + + d_mem_into_the_woods_ruins: "Fallen Colony" + d_mem_into_the_woods_ruins_desc: "Abandoned remains of an ancient colony litter the planet. They need to be explored before anyone can safely work in them." + mem_into_the_woods_cant_clear_ruin: "Complete the dig site to clear this blocker" + d_mem_into_the_woods_old_growth: "The Old Growth" + d_mem_into_the_woods_old_growth_desc: "A millenia-old, sentient fungal growth. Or what is left of it, anyway. Those who spend time close to it are filled with ancient knowledge. \n\nMaintaining a colony on this planet will allow some of our §Sleaders§! to start with an §Yextra trait§!" + mem_into_the_woods_cant_clear_old_growth: "Old Growth is wise and ancient. Old Growth cannot be removed." diff --git a/localisation/mem_into_the_woods_l_spanish.yml b/localisation/mem_into_the_woods_l_spanish.yml new file mode 100644 index 00000000..45afcab1 --- /dev/null +++ b/localisation/mem_into_the_woods_l_spanish.yml @@ -0,0 +1,35 @@ +# Into the Woods +# By ViolentBeetle + +l_spanish: + + mem_into_the_woods_beacon: "Quarantine Beacons" + mem_into_the_woods_beacon_desc: "Satellites orbiting the planet transmit a simple and clear message: §S\"Do not land. Extreme danger.\"§!" + + mem_into_the_woods_dig_site: "Into the Woods" + mem_into_the_woods_dig_site_desc: "Several satellites are still in orbit, broadcasting a warning for all passing ships to not land on the planet. \n\nRuined buildings can be seen scattered throughout the forested areas of the planet. The nature tried very hard to reclaim them but is yet to succeed entirely. No advanced forms of life have been detected there - whoever built those cities has either left or died out." + mem_into_the_woods.1.name: "The Qzell Colony" + mem_into_the_woods.1.desc: "The first results from the dig site on [From.Planet.GetName] are coming in. It appears that the [From.Planet.GetPlanetMoon] was colonized by a reptilian species known as §SQzell§! that was active in this region of space around 1000 years ago. \n\nThe colony itself was in the early stages of development when it was abruptly abandoned. There's no evidence of attack or disaster of any kind - it's as if one day the Qzell colony just collapsed for no reason." + mem_into_the_woods.2.name: "Impact Studies" + mem_into_the_woods.2.desc: "[Leader.GetName] has located an intact data core and was able to recover a report from the early days of Qzell colonization efforts on [From.Planet.GetName]. \n\nQzell scientists were tracking the environmental impact from construction, land clearing and the introduction of their native plants. It seems the impact they made significantly exceeded their projections, with several species like \"bloboids\" and \"lungbeetles\" already going extinct." + mem_into_the_woods.3.name: "Medical Facilities" + mem_into_the_woods.3.desc: "Our expedition to [From.Planet.GetName] has identified medical facilities in some of the colonial towns. From the look of it, the Qzell had quite a problem with their colonists' mental health. [Leader.GetName] reports extensive records idiopathic hallucinations, delusions and nervous breakdowns which Qzell science could not explain. There didn't seem anything to be wrong with the colonists physically, yet a full quarter of them were afflicted in some way, threatening the functioning of the colony. " + mem_into_the_woods.4.name: "The Madness" + mem_into_the_woods.4.desc: "After an extensive survey of the ruins of the Qzell colony on [From.Planet.GetName], it seems that the majority of the colonists succumbed to moss psychosis. Those who did not fled the planet, declaring it a quarantine area, still ignorant of the cause and leaving raving lunatics behind to starve or kill each other. \n\nThose left behind were too busy engaging in self-mutilation and cannibalism to properly record anything, although some left semi-coherent recordings and scrawling on the walls, talking about something called the §SOld Growth§! and praising its majesty. Unfortunately, there is no indication what the Old Growth could possibly be, though perhaps continued exploration could shed some light on it." + mem_into_the_woods.4.a: "We need to find out what it was." + mem_into_the_woods.5.name: "The Old Growth" + mem_into_the_woods.5.desc: "[Leader.GetName] reports successfully figuring out what the mysterious §SOld Growth§! that drove the Qzell colonists on [From.Planet.GetName] mad was - and indeed discovering its remains. The [From.Planet.GetPlanetMoon] was once infested by a single fungoid superorganism that penetrated the majority of its vegetation, stretching across all verdant landmasses, connecting them via tendrils that reached under the seas. The natural neural network possessed a consciousness of a sort and symbiotically exchanged data with other life forms through process that aren't quite understood yet. Although its genetic makeup suggests it didn't evolve on [From.Planet.GetName] originally, it has spent millions of years maintaining a symbiotic relationship with the native life. \n\nWhen Qzell colonists arrived, they carelessly disrupted the ecosystem, causing the extinction of some of the most sensitive creatures attuned to the Old Growth. In turn, the Old Growth turned its attention to the new arrival, trying to offload its accumulated knowledge onto them, but for some reason the Qzell were not as receptive as the native lifeforms. The interference of the mangled thoughts of a millennia-old mushroom gradually drove them mad, resulting in the collapse of the colony. \n\nThe unique biological neural network the §SOld Growth§! does not have capacity to forget anything without first transferring it elsewhere, and without a suitable host to unload the excess thoughts and knowledge onto, it became overwhelmed and grew sick. Its tendrils withered and died, and what remains alive is a relatively small (yet still massive compared to most planetbound organisms) biomass deposit near the equator. [Leader.GetName] believes it can be safely preserved and nurtured back to health, so that it can be and manipulated to safely exchange information with our population. Or we could extinguish it once and for all." + mem_into_the_woods.5.a: "Its knowledge could serve us." + mem_into_the_woods.5.b: "Such vast and ancient wisdom cannot be allowed to perish!" + mem_into_the_woods.5.c: "New pet! So big! So soft and cuddly!" + mem_into_the_woods.5.d: "It's too dangerous to exist." + mem_into_the_woods.5.e: "It must not be allowed to contaminate our purity" + mem_into_the_woods.5.f: "We shall feast on this rare treat!" + mem_into_the_woods.5.g: "All thinking organics must be destroyed." + + d_mem_into_the_woods_ruins: "Fallen Colony" + d_mem_into_the_woods_ruins_desc: "Abandoned remains of an ancient colony litter the planet. They need to be explored before anyone can safely work in them." + mem_into_the_woods_cant_clear_ruin: "Complete the dig site to clear this blocker" + d_mem_into_the_woods_old_growth: "The Old Growth" + d_mem_into_the_woods_old_growth_desc: "A millenia-old, sentient fungal growth. Or what is left of it, anyway. Those who spend time close to it are filled with ancient knowledge. \n\nMaintaining a colony on this planet will allow some of our §Sleaders§! to start with an §Yextra trait§!" + mem_into_the_woods_cant_clear_old_growth: "Old Growth is wise and ancient. Old Growth cannot be removed." diff --git a/localisation/mem_june_19_anomalies_l_braz_por.yml b/localisation/mem_june_19_anomalies_l_braz_por.yml new file mode 100644 index 00000000..ec4f25f3 --- /dev/null +++ b/localisation/mem_june_19_anomalies_l_braz_por.yml @@ -0,0 +1,15 @@ +# Miscellaneous anomalies of June 2019 +# By ViolentBeetle + +l_braz_por: + + mem_rogue_planet_anomaly_category: "Mismatched" + mem_rogue_planet_anomaly_category_desc: "The moon's composition does not match our projections for celestial bodies in the [Solar_System.GetName] system." + + mem_flower_anomaly_category: "Dotted" + mem_flower_anomaly_category_desc: "Visual scans of the asteroids revealed an unusual colour pattern - the entire surface of the asteroid is covered in colourful areas, ranging from microscopic to dozens of meters across." + + mem_anomalies_june_19.1.name: "Captive Rogue" + mem_anomalies_june_19.1.desc: "The [Root.GetName] confirms that the moon §Y[From.GetName]§! is, indeed, not of this system. \n\nIt looks like some force propelled this moon across the galaxy from its home system, and after aeons of travelling as a rogue planet, it was finally captured by the gravity of §Y[the_gas_giant.GetName]§!." + mem_anomalies_june_19.2.name: "Flower of the Void" + mem_anomalies_june_19.2.desc: "The [Root.GetName] reports that the colourful spots detected earlier are, in fact, extensions of a vast and complex organism growing inside §Y[From.GetName]§!. \n\nThe spots are actually its external organs serving to absorb different forms of cosmic and solar radiation to nourish the vast system rooted inside the rock, each functioning as a paraboloid antenna of composed of small organic plates arranged like flower petals." diff --git a/localisation/mem_june_19_anomalies_l_german.yml b/localisation/mem_june_19_anomalies_l_german.yml new file mode 100644 index 00000000..a94e90dd --- /dev/null +++ b/localisation/mem_june_19_anomalies_l_german.yml @@ -0,0 +1,15 @@ +# Miscellaneous anomalies of June 2019 +# By ViolentBeetle + +l_german: + + mem_rogue_planet_anomaly_category: "Mismatched" + mem_rogue_planet_anomaly_category_desc: "The moon's composition does not match our projections for celestial bodies in the [Solar_System.GetName] system." + + mem_flower_anomaly_category: "Dotted" + mem_flower_anomaly_category_desc: "Visual scans of the asteroids revealed an unusual colour pattern - the entire surface of the asteroid is covered in colourful areas, ranging from microscopic to dozens of meters across." + + mem_anomalies_june_19.1.name: "Captive Rogue" + mem_anomalies_june_19.1.desc: "The [Root.GetName] confirms that the moon §Y[From.GetName]§! is, indeed, not of this system. \n\nIt looks like some force propelled this moon across the galaxy from its home system, and after aeons of travelling as a rogue planet, it was finally captured by the gravity of §Y[the_gas_giant.GetName]§!." + mem_anomalies_june_19.2.name: "Flower of the Void" + mem_anomalies_june_19.2.desc: "The [Root.GetName] reports that the colourful spots detected earlier are, in fact, extensions of a vast and complex organism growing inside §Y[From.GetName]§!. \n\nThe spots are actually its external organs serving to absorb different forms of cosmic and solar radiation to nourish the vast system rooted inside the rock, each functioning as a paraboloid antenna of composed of small organic plates arranged like flower petals." diff --git a/localisation/mem_june_19_anomalies_l_polish.yml b/localisation/mem_june_19_anomalies_l_polish.yml new file mode 100644 index 00000000..16c606aa --- /dev/null +++ b/localisation/mem_june_19_anomalies_l_polish.yml @@ -0,0 +1,15 @@ +# Miscellaneous anomalies of June 2019 +# By ViolentBeetle + +l_polish: + + mem_rogue_planet_anomaly_category: "Mismatched" + mem_rogue_planet_anomaly_category_desc: "The moon's composition does not match our projections for celestial bodies in the [Solar_System.GetName] system." + + mem_flower_anomaly_category: "Dotted" + mem_flower_anomaly_category_desc: "Visual scans of the asteroids revealed an unusual colour pattern - the entire surface of the asteroid is covered in colourful areas, ranging from microscopic to dozens of meters across." + + mem_anomalies_june_19.1.name: "Captive Rogue" + mem_anomalies_june_19.1.desc: "The [Root.GetName] confirms that the moon §Y[From.GetName]§! is, indeed, not of this system. \n\nIt looks like some force propelled this moon across the galaxy from its home system, and after aeons of travelling as a rogue planet, it was finally captured by the gravity of §Y[the_gas_giant.GetName]§!." + mem_anomalies_june_19.2.name: "Flower of the Void" + mem_anomalies_june_19.2.desc: "The [Root.GetName] reports that the colourful spots detected earlier are, in fact, extensions of a vast and complex organism growing inside §Y[From.GetName]§!. \n\nThe spots are actually its external organs serving to absorb different forms of cosmic and solar radiation to nourish the vast system rooted inside the rock, each functioning as a paraboloid antenna of composed of small organic plates arranged like flower petals." diff --git a/localisation/mem_june_19_anomalies_l_russian.yml b/localisation/mem_june_19_anomalies_l_russian.yml new file mode 100644 index 00000000..9af9dc7a --- /dev/null +++ b/localisation/mem_june_19_anomalies_l_russian.yml @@ -0,0 +1,15 @@ +# Miscellaneous anomalies of June 2019 +# By ViolentBeetle + +l_russian: + + mem_rogue_planet_anomaly_category: "Mismatched" + mem_rogue_planet_anomaly_category_desc: "The moon's composition does not match our projections for celestial bodies in the [Solar_System.GetName] system." + + mem_flower_anomaly_category: "Dotted" + mem_flower_anomaly_category_desc: "Visual scans of the asteroids revealed an unusual colour pattern - the entire surface of the asteroid is covered in colourful areas, ranging from microscopic to dozens of meters across." + + mem_anomalies_june_19.1.name: "Captive Rogue" + mem_anomalies_june_19.1.desc: "The [Root.GetName] confirms that the moon §Y[From.GetName]§! is, indeed, not of this system. \n\nIt looks like some force propelled this moon across the galaxy from its home system, and after aeons of travelling as a rogue planet, it was finally captured by the gravity of §Y[the_gas_giant.GetName]§!." + mem_anomalies_june_19.2.name: "Flower of the Void" + mem_anomalies_june_19.2.desc: "The [Root.GetName] reports that the colourful spots detected earlier are, in fact, extensions of a vast and complex organism growing inside §Y[From.GetName]§!. \n\nThe spots are actually its external organs serving to absorb different forms of cosmic and solar radiation to nourish the vast system rooted inside the rock, each functioning as a paraboloid antenna of composed of small organic plates arranged like flower petals." diff --git a/localisation/mem_june_19_anomalies_l_simp_chinese.yml b/localisation/mem_june_19_anomalies_l_simp_chinese.yml new file mode 100644 index 00000000..58a92475 --- /dev/null +++ b/localisation/mem_june_19_anomalies_l_simp_chinese.yml @@ -0,0 +1,15 @@ +# Miscellaneous anomalies of June 2019 +# By ViolentBeetle + +l_simp_chinese: + + mem_rogue_planet_anomaly_category: "Mismatched" + mem_rogue_planet_anomaly_category_desc: "The moon's composition does not match our projections for celestial bodies in the [Solar_System.GetName] system." + + mem_flower_anomaly_category: "Dotted" + mem_flower_anomaly_category_desc: "Visual scans of the asteroids revealed an unusual colour pattern - the entire surface of the asteroid is covered in colourful areas, ranging from microscopic to dozens of meters across." + + mem_anomalies_june_19.1.name: "Captive Rogue" + mem_anomalies_june_19.1.desc: "The [Root.GetName] confirms that the moon §Y[From.GetName]§! is, indeed, not of this system. \n\nIt looks like some force propelled this moon across the galaxy from its home system, and after aeons of travelling as a rogue planet, it was finally captured by the gravity of §Y[the_gas_giant.GetName]§!." + mem_anomalies_june_19.2.name: "Flower of the Void" + mem_anomalies_june_19.2.desc: "The [Root.GetName] reports that the colourful spots detected earlier are, in fact, extensions of a vast and complex organism growing inside §Y[From.GetName]§!. \n\nThe spots are actually its external organs serving to absorb different forms of cosmic and solar radiation to nourish the vast system rooted inside the rock, each functioning as a paraboloid antenna of composed of small organic plates arranged like flower petals." diff --git a/localisation/mem_last_orila_l_braz_por.yml b/localisation/mem_last_orila_l_braz_por.yml new file mode 100644 index 00000000..6eab5861 --- /dev/null +++ b/localisation/mem_last_orila_l_braz_por.yml @@ -0,0 +1,145 @@ +l_braz_por: +################################################# +# Text by Malthus # +################################################# +# Last Orila follow up quest + + mem_last_orila_ship_debuff:0 "Ancient Pride" + + # Ship sizes + mem_ancient_alt_science:0 "Science Cruiser" + mem_ancient_alt_science_plural:0 "Science Cruisers" + + # Wreckage ambient object + mem_pride_of_harilla_object:0 "Pride of Harilla" + mem_pride_of_harilla_object_desc:0 "Its mere existence after all this time is a testament to its advanced design." + + # Reactor ambient object + mem_pride_of_harilla_reactor_object:0 "Lost Reactor" + mem_pride_of_harilla_reactor_object_desc:0 "This is the missing reactor of the 'Pride of Harilla'" + + mem_last_orila_1_chain_title:0 "A Pride Long Lost" + mem_last_orila_1_chain_desc:0 "Aeons ago, the Orila fleet was lured into a trap. Their enemies collapsed the star the fleet was orbiting, ripping apart the Orila ships with an enormous explosion.\n\nChap'Lin himself, the then commanding officer of the Orila flagship, was among the few survivors. Every other ship in the fleet was completely obliterated, but the 'Pride of Harilla', though heavily damaged, survived the blast. The survivors were nevertheless forced to abandon ship, which has remained unrecovered to this day.\n\nThe loss of the fleet devastated the Orila nation. They were baffled as to how their technologically inferior foes had been able to collapse an entire star. As their civilization unravelled, the Orila could only assume that it must have been the work of an outside agent, yet their last bastion fell before any proof was found.\n\nWith the Orila effectively extinct, the true cause of the stellar collapse remains a mystery. But the wreckage might still be there. If we were to recover and restore it, it would surely aid our cause." + + mem_last_orila_2_chain_title:0 "A Pride Long Lost" + mem_last_orila_2_chain_desc:0 "We have found the wreckage of the 'Pride of Harilla'. While studying it, a fleet of pirate ships attacked our research team. According to Chap'Lin the ship's energy core is missing. Given their aggressive behaviour, these pirates must have recognized the value of this wreckage and already begun scavenging it for advanced technology. Our only hope to find the missing energy core lies in tracing the pirates back to their home base." + + # 1st Point of Interest + mem_last_orila_1_system:0 "Site of Decisive Defeat" + mem_last_orila_1_system_desc:0 "Aeons ago, the Orila fleet was lured into a trap by their enemies here." + + # Chap'Lin messages the player after some time has passed + mem_last_orila.1.name:0 "The Lost Fleet" + mem_last_orila.1.desc:0 "A message from Chap'Lin has arrived. His studies of our database to validate his own mostly outdated information seems to have progressed well.\n\nOne of the results of the data synchronization has been deemed by him of special interest for the [root.GetName]. According to him, the coordinates attached to this message might lead us to where the decisive defeat and ultimately the demise of the Orila took place.\n\nMore detailed information will be available in the situation log." + mem_last_orila.1.a:0 "We should go there." + + # Arrival in the system where the wreckage is + mem_last_orila.2.name:0 "Arrival at Philos Sigma" + mem_last_orila.2.desc:0 "We have arrived in the Philos Sigma system -- the place where the fate of the Orila was sealed aeons ago.\n\nThe central bridge monitor shows a magnified view of what appears to be a debris field and a large wreckage in front of the black hole's menacing maw. Luckily, according to our sensors, it is still within a safe distance of it.\n\nA project to investigate our finding has been added to the situation log." + mem_last_orila.2.a:0 "Very well. Let's not waste any more time." + + MEM_LAST_ORILA_WRECKAGE_INVESTIGATION:0 "The Pride of Harilla" + MEM_LAST_ORILA_WRECKAGE_INVESTIGATION_DESC:0 "The wreckage still remains in the Philos Sigma system, and despite its age, it is still mostly intact. We should investigate it as soon as possible. If we are able to restore it, it will surely serve the [root.owner.GetName] well." + + # Pirate fleet approaches the wreckage + mem_last_orila.3.name:0 "Unidentified Fleet Approaches" + mem_last_orila.3.desc:0 "An unidentified fleet has jumped into the system. It is approaching the Orila wreckage and is blocking all communications. We must assume they are hostile.\n\nWe cannot risk letting the ancient technology fall into someone else's hands." + mem_last_orila.3.a:0 "Send our fleet to intercept them." + + # Completed project to investigate wreckage, new system spawned filled with pirates and stolen energy core + mem_last_orila.5.name:0 "The Missing Core" + mem_last_orila.5.desc:0 "Our investigation of the wreckage has revealed that we are not the first to lay their hands on it. According to Chap'Lin, a vital part of the ship is missing -- the reactor module.\n\nFortunately, we were able to track down the origin of the pirates we fought prior to the investigation by extrapolating their incoming vector. We can only hope that they were responsible for removing the reactor module in the first place." + mem_last_orila.5.a:0 "This clue is all we have." + + # 2nd Point of Interest + mem_last_orila_2_system:0 "Origin of the Pirate Fleet" + mem_last_orila_2_system_desc:0 "According to our sensor data, the pirate fleet which attacked our research team came from this system." + + mem_last_orila.6.name:0 "The Pirates Den" + mem_last_orila.6.desc:0 "Our fleet has arrived in the pirates' home system. They did in fact take the reactor module from the wreckage. It has already been spotted by our sensors. Unfortunately, this system is heavily fortified, and diplomacy seems not to be an option considering our prior encounters with these outlaws." + mem_last_orila.6.a:0 "Clear the system and secure the reactor." + + MEM_LAST_ORILA_REACTOR_PICKUP_1:0 "Reactor Investigation" + MEM_LAST_ORILA_REACTOR_PICKUP_1_DESC:0 "The lost reactor module has been found. However, our scientists will have to inspect it first before we can proceed with our plans to reconstruct the 'Pride of Harilla.'" + + mem_last_orila.7.name:0 "Reactor Investigation Completed" + mem_last_orila.7.desc:0 "Our scientists are relieved by the fact that the reactor module is still in one piece. Fortunately for us, the pirates seem to not have had enough time to fiddle about with it before our fleet arrived. Despite its age, the module does appear to be in good shape considering the circumstances. We should be able to connect it to Chap'Lin's vessel now." + mem_last_orila.7.a:0 "Very well, go on." + + mem_last_orila_pickup_1:0 "Reactor Connection" + mem_last_orila_pickup_1_desc:0 "We are now ready to connect the reactor module to Chap'Lin's vessel. Bring the 'Sleipnir' to these coordinates." + + MEM_LAST_ORILA_REACTOR_PICKUP_2:0 "Reactor Connection" + MEM_LAST_ORILA_REACTOR_PICKUP_2_DESC:0 "We are now ready to connect the reactor module to Chap'Lin's vessel." + + mem_last_orila.81.name:0 "Connection Successful" + mem_last_orila.81.desc:0 "The 'Sleipnir' has finished the connection process. We are ready to carry on bringing it operational." + mem_last_orila.81.a:0 "Good work, carry on." + + mem_last_orila.9.name:0 "Connection Aborted" + mem_last_orila.9.desc:0 "Without Chap'Lin's presence in this system, we cannot finish the connection project." + mem_last_orila.9.a:0 "Understood." + + MEM_LAST_ORILA_HULL_PICKUP_1:0 "Hull Stabilization" + MEM_LAST_ORILA_HULL_PICKUP_1_DESC:0 "The hull module is heavily damaged and will need extensive repairs before we can proceed with our plans to reassemble the 'Pride of Harilla.'" + + mem_last_orila.10.name:0 "Hull Stabilization Completed" + mem_last_orila.10.desc:0 "The hull integrity has been restored to an acceptable level. It will still need extensive repairs, but it should be able to be moved to [root.owner.Capital.GetName]. We should be able to connect it to Chap'Lin's vessel now." + mem_last_orila.10.a:0 "Very well, go on." + + mem_last_orila_pickup_2:0 "Hull Connection" + mem_last_orila_pickup_2_desc:0 "We are now ready to connect the hull module to Chap'Lin's vessel. Bring the 'Sleipnir' to these coordinates." + + MEM_LAST_ORILA_HULL_PICKUP_2:0 "Hull Connection" + MEM_LAST_ORILA_HULL_PICKUP_2_DESC:0 "We are now ready to connect the hull module to Chap'Lin's vessel." + + mem_last_orila_3_chain_title:0 "A Pride Long Lost" + mem_last_orila_3_chain_desc:0 "Now that we have retrieved the wreckage of the 'Pride of Harilla', it is time to finally restore it to its ancient glory." + + mem_last_orila.12.name:0 "Connection completed" + mem_last_orila.12.desc:0 "With all modules connected to Chap'Lin's vessel, the orbital shipyard at [root.Capital.GetName] is awaiting his arrival to start the restoration process." + mem_last_orila.12.a:0 "Understood." + + mem_last_orila_pickup_3:0 "Restoration Preparations" + mem_last_orila_pickup_3_desc:0 "The 'Pride of Harilla' is being awaited at our orbital shipyards at [mem_last_orila_capital.GetName] to begin the restoration." + + MEM_LAST_ORILA_RESTORATION_1:0 "Restoration Preparations" + MEM_LAST_ORILA_RESTORATION_1_DESC:0 "The 'Pride of Harilla' is being awaited at our orbital shipyards at [root.owner.Capital.GetName] to begin the restoration." + + mem_last_orila.14.name:0 "Preparations Postponed" + mem_last_orila.14.desc:0 "Without Chap'Lin's presence in this system, we cannot finish the preparations." + mem_last_orila.14.a:0 "Understood." + + MEM_LAST_ORILA_RESTORATION_2:0 "Restoration" + MEM_LAST_ORILA_RESTORATION_2_DESC:0 "The 'Pride of Harilla' is being restored to its former glory at our orbital shipyards at [root.owner.Capital.GetName]." + + # Restoration ambient object + mem_pride_of_harilla_restoration_object:0 "Pride of Harilla" + mem_pride_of_harilla_restoration_object_desc:0 "The ship is undergoing extensive repairs at the moment." + + mem_last_orila.15.name:0 "Restoration Complete?" + mem_last_orila.15.desc:0 "The 'Pride of Harilla' is finally repaired, or at least so it appeared at first. Chap'Lin explains that even though the repairs were successful, many of the ship's systems are running at suboptimal levels. Even with his extensive knowledge, it might take years to adjust to the rather primitive fixes done to the ancient technology and unlock the full potential of the ship in its new form. He begs his leave while mentioning that he is in the middle of some calibrations." + mem_last_orila.15.a:0 "We will talk later...I guess." + + # If the player loses the ship before finishing the quest + mem_last_orila.18.name:0 "The Ship is Lost" + mem_last_orila.18.desc:0 "With the loss of Chap'Lin's vessel, all hopes of restoring the 'Pride of Harilla' have vanished. Fortunately, engineering teams searching the wreckage were able to retrieve his still intact data core. He will be brought to [root.Capital.GetName] to further aid the [root.GetName] as an advisor.\n\nThe remaining wreckage parts will prove valuable for our future research efforts. Projects for further studies have been added to the situation log." + mem_last_orila.18.a:0 "At least we did not lose him." + + mem_last_orila.19.name:0 "The Ship is Lost" + mem_last_orila.19.desc:0 "With the loss of Chap'Lin's vessel, all hopes of restoring the 'Pride of Harilla' have vanished. Fortunately, engineering teams searching the wreckage were able to retrieve his still intact data core. He will be brought to [root.Capital.GetName] to further aid the [root.GetName] as an advisor." + mem_last_orila.19.a:0 "At least we did not lose him." + + MEM_LAST_ORILA_WRECKAGE_STUDY:0 "Ancient Ship Design" + MEM_LAST_ORILA_WRECKAGE_STUDY_DESC:0 "Though the hull is heavily damaged, many internal systems can still be studied to improve our knowledge in the field of engineering." + + MEM_LAST_ORILA_REACTOR_STUDY:0 "Ancient Reactor Technology" + MEM_LAST_ORILA_REACTOR_STUDY_DESC:0 "While it is doubtful that we are able to reproduce it currently, we can still further our understanding in the field of physics tremendously by studying this piece of ancient technology." + + mem_last_orila.20.name:0 "Ship Design Study Finished" + mem_last_orila.20.desc:0 "Our Scientists aboard the [root.GetName] have finished their study of the ancient wreckage. It must have been an impressive ship before its loss. Nevertheless, we made significant advances in our research based on its systems." + mem_last_orila.20.a:0 "Go on." + + mem_last_orila.21.name:0 "Reactor Study Finished" + mem_last_orila.21.desc:0 "Our Scientists aboard the [root.GetName] have finished their study of the ancient reactor. The amount of energy this artefact is able to produce overshadows even our most advanced energy generators. The insights we have gained from studying this piece of ancient technology will greatly aid us in our further technological progress." + mem_last_orila.21.a:0 "Very well." diff --git a/localisation/mem_last_orila_l_german.yml b/localisation/mem_last_orila_l_german.yml new file mode 100644 index 00000000..80862a2e --- /dev/null +++ b/localisation/mem_last_orila_l_german.yml @@ -0,0 +1,145 @@ +l_german: +################################################# +# Text by Malthus # +################################################# +# Last Orila follow up quest + + mem_last_orila_ship_debuff:0 "Ancient Pride" + + # Ship sizes + mem_ancient_alt_science:0 "Science Cruiser" + mem_ancient_alt_science_plural:0 "Science Cruisers" + + # Wreckage ambient object + mem_pride_of_harilla_object:0 "Pride of Harilla" + mem_pride_of_harilla_object_desc:0 "Its mere existence after all this time is a testament to its advanced design." + + # Reactor ambient object + mem_pride_of_harilla_reactor_object:0 "Lost Reactor" + mem_pride_of_harilla_reactor_object_desc:0 "This is the missing reactor of the 'Pride of Harilla'" + + mem_last_orila_1_chain_title:0 "A Pride Long Lost" + mem_last_orila_1_chain_desc:0 "Aeons ago, the Orila fleet was lured into a trap. Their enemies collapsed the star the fleet was orbiting, ripping apart the Orila ships with an enormous explosion.\n\nChap'Lin himself, the then commanding officer of the Orila flagship, was among the few survivors. Every other ship in the fleet was completely obliterated, but the 'Pride of Harilla', though heavily damaged, survived the blast. The survivors were nevertheless forced to abandon ship, which has remained unrecovered to this day.\n\nThe loss of the fleet devastated the Orila nation. They were baffled as to how their technologically inferior foes had been able to collapse an entire star. As their civilization unravelled, the Orila could only assume that it must have been the work of an outside agent, yet their last bastion fell before any proof was found.\n\nWith the Orila effectively extinct, the true cause of the stellar collapse remains a mystery. But the wreckage might still be there. If we were to recover and restore it, it would surely aid our cause." + + mem_last_orila_2_chain_title:0 "A Pride Long Lost" + mem_last_orila_2_chain_desc:0 "We have found the wreckage of the 'Pride of Harilla'. While studying it, a fleet of pirate ships attacked our research team. According to Chap'Lin the ship's energy core is missing. Given their aggressive behaviour, these pirates must have recognized the value of this wreckage and already begun scavenging it for advanced technology. Our only hope to find the missing energy core lies in tracing the pirates back to their home base." + + # 1st Point of Interest + mem_last_orila_1_system:0 "Site of Decisive Defeat" + mem_last_orila_1_system_desc:0 "Aeons ago, the Orila fleet was lured into a trap by their enemies here." + + # Chap'Lin messages the player after some time has passed + mem_last_orila.1.name:0 "The Lost Fleet" + mem_last_orila.1.desc:0 "A message from Chap'Lin has arrived. His studies of our database to validate his own mostly outdated information seems to have progressed well.\n\nOne of the results of the data synchronization has been deemed by him of special interest for the [root.GetName]. According to him, the coordinates attached to this message might lead us to where the decisive defeat and ultimately the demise of the Orila took place.\n\nMore detailed information will be available in the situation log." + mem_last_orila.1.a:0 "We should go there." + + # Arrival in the system where the wreckage is + mem_last_orila.2.name:0 "Arrival at Philos Sigma" + mem_last_orila.2.desc:0 "We have arrived in the Philos Sigma system -- the place where the fate of the Orila was sealed aeons ago.\n\nThe central bridge monitor shows a magnified view of what appears to be a debris field and a large wreckage in front of the black hole's menacing maw. Luckily, according to our sensors, it is still within a safe distance of it.\n\nA project to investigate our finding has been added to the situation log." + mem_last_orila.2.a:0 "Very well. Let's not waste any more time." + + MEM_LAST_ORILA_WRECKAGE_INVESTIGATION:0 "The Pride of Harilla" + MEM_LAST_ORILA_WRECKAGE_INVESTIGATION_DESC:0 "The wreckage still remains in the Philos Sigma system, and despite its age, it is still mostly intact. We should investigate it as soon as possible. If we are able to restore it, it will surely serve the [root.owner.GetName] well." + + # Pirate fleet approaches the wreckage + mem_last_orila.3.name:0 "Unidentified Fleet Approaches" + mem_last_orila.3.desc:0 "An unidentified fleet has jumped into the system. It is approaching the Orila wreckage and is blocking all communications. We must assume they are hostile.\n\nWe cannot risk letting the ancient technology fall into someone else's hands." + mem_last_orila.3.a:0 "Send our fleet to intercept them." + + # Completed project to investigate wreckage, new system spawned filled with pirates and stolen energy core + mem_last_orila.5.name:0 "The Missing Core" + mem_last_orila.5.desc:0 "Our investigation of the wreckage has revealed that we are not the first to lay their hands on it. According to Chap'Lin, a vital part of the ship is missing -- the reactor module.\n\nFortunately, we were able to track down the origin of the pirates we fought prior to the investigation by extrapolating their incoming vector. We can only hope that they were responsible for removing the reactor module in the first place." + mem_last_orila.5.a:0 "This clue is all we have." + + # 2nd Point of Interest + mem_last_orila_2_system:0 "Origin of the Pirate Fleet" + mem_last_orila_2_system_desc:0 "According to our sensor data, the pirate fleet which attacked our research team came from this system." + + mem_last_orila.6.name:0 "The Pirates Den" + mem_last_orila.6.desc:0 "Our fleet has arrived in the pirates' home system. They did in fact take the reactor module from the wreckage. It has already been spotted by our sensors. Unfortunately, this system is heavily fortified, and diplomacy seems not to be an option considering our prior encounters with these outlaws." + mem_last_orila.6.a:0 "Clear the system and secure the reactor." + + MEM_LAST_ORILA_REACTOR_PICKUP_1:0 "Reactor Investigation" + MEM_LAST_ORILA_REACTOR_PICKUP_1_DESC:0 "The lost reactor module has been found. However, our scientists will have to inspect it first before we can proceed with our plans to reconstruct the 'Pride of Harilla.'" + + mem_last_orila.7.name:0 "Reactor Investigation Completed" + mem_last_orila.7.desc:0 "Our scientists are relieved by the fact that the reactor module is still in one piece. Fortunately for us, the pirates seem to not have had enough time to fiddle about with it before our fleet arrived. Despite its age, the module does appear to be in good shape considering the circumstances. We should be able to connect it to Chap'Lin's vessel now." + mem_last_orila.7.a:0 "Very well, go on." + + mem_last_orila_pickup_1:0 "Reactor Connection" + mem_last_orila_pickup_1_desc:0 "We are now ready to connect the reactor module to Chap'Lin's vessel. Bring the 'Sleipnir' to these coordinates." + + MEM_LAST_ORILA_REACTOR_PICKUP_2:0 "Reactor Connection" + MEM_LAST_ORILA_REACTOR_PICKUP_2_DESC:0 "We are now ready to connect the reactor module to Chap'Lin's vessel." + + mem_last_orila.81.name:0 "Connection Successful" + mem_last_orila.81.desc:0 "The 'Sleipnir' has finished the connection process. We are ready to carry on bringing it operational." + mem_last_orila.81.a:0 "Good work, carry on." + + mem_last_orila.9.name:0 "Connection Aborted" + mem_last_orila.9.desc:0 "Without Chap'Lin's presence in this system, we cannot finish the connection project." + mem_last_orila.9.a:0 "Understood." + + MEM_LAST_ORILA_HULL_PICKUP_1:0 "Hull Stabilization" + MEM_LAST_ORILA_HULL_PICKUP_1_DESC:0 "The hull module is heavily damaged and will need extensive repairs before we can proceed with our plans to reassemble the 'Pride of Harilla.'" + + mem_last_orila.10.name:0 "Hull Stabilization Completed" + mem_last_orila.10.desc:0 "The hull integrity has been restored to an acceptable level. It will still need extensive repairs, but it should be able to be moved to [root.owner.Capital.GetName]. We should be able to connect it to Chap'Lin's vessel now." + mem_last_orila.10.a:0 "Very well, go on." + + mem_last_orila_pickup_2:0 "Hull Connection" + mem_last_orila_pickup_2_desc:0 "We are now ready to connect the hull module to Chap'Lin's vessel. Bring the 'Sleipnir' to these coordinates." + + MEM_LAST_ORILA_HULL_PICKUP_2:0 "Hull Connection" + MEM_LAST_ORILA_HULL_PICKUP_2_DESC:0 "We are now ready to connect the hull module to Chap'Lin's vessel." + + mem_last_orila_3_chain_title:0 "A Pride Long Lost" + mem_last_orila_3_chain_desc:0 "Now that we have retrieved the wreckage of the 'Pride of Harilla', it is time to finally restore it to its ancient glory." + + mem_last_orila.12.name:0 "Connection completed" + mem_last_orila.12.desc:0 "With all modules connected to Chap'Lin's vessel, the orbital shipyard at [root.Capital.GetName] is awaiting his arrival to start the restoration process." + mem_last_orila.12.a:0 "Understood." + + mem_last_orila_pickup_3:0 "Restoration Preparations" + mem_last_orila_pickup_3_desc:0 "The 'Pride of Harilla' is being awaited at our orbital shipyards at [mem_last_orila_capital.GetName] to begin the restoration." + + MEM_LAST_ORILA_RESTORATION_1:0 "Restoration Preparations" + MEM_LAST_ORILA_RESTORATION_1_DESC:0 "The 'Pride of Harilla' is being awaited at our orbital shipyards at [root.owner.Capital.GetName] to begin the restoration." + + mem_last_orila.14.name:0 "Preparations Postponed" + mem_last_orila.14.desc:0 "Without Chap'Lin's presence in this system, we cannot finish the preparations." + mem_last_orila.14.a:0 "Understood." + + MEM_LAST_ORILA_RESTORATION_2:0 "Restoration" + MEM_LAST_ORILA_RESTORATION_2_DESC:0 "The 'Pride of Harilla' is being restored to its former glory at our orbital shipyards at [root.owner.Capital.GetName]." + + # Restoration ambient object + mem_pride_of_harilla_restoration_object:0 "Pride of Harilla" + mem_pride_of_harilla_restoration_object_desc:0 "The ship is undergoing extensive repairs at the moment." + + mem_last_orila.15.name:0 "Restoration Complete?" + mem_last_orila.15.desc:0 "The 'Pride of Harilla' is finally repaired, or at least so it appeared at first. Chap'Lin explains that even though the repairs were successful, many of the ship's systems are running at suboptimal levels. Even with his extensive knowledge, it might take years to adjust to the rather primitive fixes done to the ancient technology and unlock the full potential of the ship in its new form. He begs his leave while mentioning that he is in the middle of some calibrations." + mem_last_orila.15.a:0 "We will talk later...I guess." + + # If the player loses the ship before finishing the quest + mem_last_orila.18.name:0 "The Ship is Lost" + mem_last_orila.18.desc:0 "With the loss of Chap'Lin's vessel, all hopes of restoring the 'Pride of Harilla' have vanished. Fortunately, engineering teams searching the wreckage were able to retrieve his still intact data core. He will be brought to [root.Capital.GetName] to further aid the [root.GetName] as an advisor.\n\nThe remaining wreckage parts will prove valuable for our future research efforts. Projects for further studies have been added to the situation log." + mem_last_orila.18.a:0 "At least we did not lose him." + + mem_last_orila.19.name:0 "The Ship is Lost" + mem_last_orila.19.desc:0 "With the loss of Chap'Lin's vessel, all hopes of restoring the 'Pride of Harilla' have vanished. Fortunately, engineering teams searching the wreckage were able to retrieve his still intact data core. He will be brought to [root.Capital.GetName] to further aid the [root.GetName] as an advisor." + mem_last_orila.19.a:0 "At least we did not lose him." + + MEM_LAST_ORILA_WRECKAGE_STUDY:0 "Ancient Ship Design" + MEM_LAST_ORILA_WRECKAGE_STUDY_DESC:0 "Though the hull is heavily damaged, many internal systems can still be studied to improve our knowledge in the field of engineering." + + MEM_LAST_ORILA_REACTOR_STUDY:0 "Ancient Reactor Technology" + MEM_LAST_ORILA_REACTOR_STUDY_DESC:0 "While it is doubtful that we are able to reproduce it currently, we can still further our understanding in the field of physics tremendously by studying this piece of ancient technology." + + mem_last_orila.20.name:0 "Ship Design Study Finished" + mem_last_orila.20.desc:0 "Our Scientists aboard the [root.GetName] have finished their study of the ancient wreckage. It must have been an impressive ship before its loss. Nevertheless, we made significant advances in our research based on its systems." + mem_last_orila.20.a:0 "Go on." + + mem_last_orila.21.name:0 "Reactor Study Finished" + mem_last_orila.21.desc:0 "Our Scientists aboard the [root.GetName] have finished their study of the ancient reactor. The amount of energy this artefact is able to produce overshadows even our most advanced energy generators. The insights we have gained from studying this piece of ancient technology will greatly aid us in our further technological progress." + mem_last_orila.21.a:0 "Very well." diff --git a/localisation/mem_last_orila_l_polish.yml b/localisation/mem_last_orila_l_polish.yml new file mode 100644 index 00000000..868a1720 --- /dev/null +++ b/localisation/mem_last_orila_l_polish.yml @@ -0,0 +1,145 @@ +l_polish: +################################################# +# Text by Malthus # +################################################# +# Last Orila follow up quest + + mem_last_orila_ship_debuff:0 "Ancient Pride" + + # Ship sizes + mem_ancient_alt_science:0 "Science Cruiser" + mem_ancient_alt_science_plural:0 "Science Cruisers" + + # Wreckage ambient object + mem_pride_of_harilla_object:0 "Pride of Harilla" + mem_pride_of_harilla_object_desc:0 "Its mere existence after all this time is a testament to its advanced design." + + # Reactor ambient object + mem_pride_of_harilla_reactor_object:0 "Lost Reactor" + mem_pride_of_harilla_reactor_object_desc:0 "This is the missing reactor of the 'Pride of Harilla'" + + mem_last_orila_1_chain_title:0 "A Pride Long Lost" + mem_last_orila_1_chain_desc:0 "Aeons ago, the Orila fleet was lured into a trap. Their enemies collapsed the star the fleet was orbiting, ripping apart the Orila ships with an enormous explosion.\n\nChap'Lin himself, the then commanding officer of the Orila flagship, was among the few survivors. Every other ship in the fleet was completely obliterated, but the 'Pride of Harilla', though heavily damaged, survived the blast. The survivors were nevertheless forced to abandon ship, which has remained unrecovered to this day.\n\nThe loss of the fleet devastated the Orila nation. They were baffled as to how their technologically inferior foes had been able to collapse an entire star. As their civilization unravelled, the Orila could only assume that it must have been the work of an outside agent, yet their last bastion fell before any proof was found.\n\nWith the Orila effectively extinct, the true cause of the stellar collapse remains a mystery. But the wreckage might still be there. If we were to recover and restore it, it would surely aid our cause." + + mem_last_orila_2_chain_title:0 "A Pride Long Lost" + mem_last_orila_2_chain_desc:0 "We have found the wreckage of the 'Pride of Harilla'. While studying it, a fleet of pirate ships attacked our research team. According to Chap'Lin the ship's energy core is missing. Given their aggressive behaviour, these pirates must have recognized the value of this wreckage and already begun scavenging it for advanced technology. Our only hope to find the missing energy core lies in tracing the pirates back to their home base." + + # 1st Point of Interest + mem_last_orila_1_system:0 "Site of Decisive Defeat" + mem_last_orila_1_system_desc:0 "Aeons ago, the Orila fleet was lured into a trap by their enemies here." + + # Chap'Lin messages the player after some time has passed + mem_last_orila.1.name:0 "The Lost Fleet" + mem_last_orila.1.desc:0 "A message from Chap'Lin has arrived. His studies of our database to validate his own mostly outdated information seems to have progressed well.\n\nOne of the results of the data synchronization has been deemed by him of special interest for the [root.GetName]. According to him, the coordinates attached to this message might lead us to where the decisive defeat and ultimately the demise of the Orila took place.\n\nMore detailed information will be available in the situation log." + mem_last_orila.1.a:0 "We should go there." + + # Arrival in the system where the wreckage is + mem_last_orila.2.name:0 "Arrival at Philos Sigma" + mem_last_orila.2.desc:0 "We have arrived in the Philos Sigma system -- the place where the fate of the Orila was sealed aeons ago.\n\nThe central bridge monitor shows a magnified view of what appears to be a debris field and a large wreckage in front of the black hole's menacing maw. Luckily, according to our sensors, it is still within a safe distance of it.\n\nA project to investigate our finding has been added to the situation log." + mem_last_orila.2.a:0 "Very well. Let's not waste any more time." + + MEM_LAST_ORILA_WRECKAGE_INVESTIGATION:0 "The Pride of Harilla" + MEM_LAST_ORILA_WRECKAGE_INVESTIGATION_DESC:0 "The wreckage still remains in the Philos Sigma system, and despite its age, it is still mostly intact. We should investigate it as soon as possible. If we are able to restore it, it will surely serve the [root.owner.GetName] well." + + # Pirate fleet approaches the wreckage + mem_last_orila.3.name:0 "Unidentified Fleet Approaches" + mem_last_orila.3.desc:0 "An unidentified fleet has jumped into the system. It is approaching the Orila wreckage and is blocking all communications. We must assume they are hostile.\n\nWe cannot risk letting the ancient technology fall into someone else's hands." + mem_last_orila.3.a:0 "Send our fleet to intercept them." + + # Completed project to investigate wreckage, new system spawned filled with pirates and stolen energy core + mem_last_orila.5.name:0 "The Missing Core" + mem_last_orila.5.desc:0 "Our investigation of the wreckage has revealed that we are not the first to lay their hands on it. According to Chap'Lin, a vital part of the ship is missing -- the reactor module.\n\nFortunately, we were able to track down the origin of the pirates we fought prior to the investigation by extrapolating their incoming vector. We can only hope that they were responsible for removing the reactor module in the first place." + mem_last_orila.5.a:0 "This clue is all we have." + + # 2nd Point of Interest + mem_last_orila_2_system:0 "Origin of the Pirate Fleet" + mem_last_orila_2_system_desc:0 "According to our sensor data, the pirate fleet which attacked our research team came from this system." + + mem_last_orila.6.name:0 "The Pirates Den" + mem_last_orila.6.desc:0 "Our fleet has arrived in the pirates' home system. They did in fact take the reactor module from the wreckage. It has already been spotted by our sensors. Unfortunately, this system is heavily fortified, and diplomacy seems not to be an option considering our prior encounters with these outlaws." + mem_last_orila.6.a:0 "Clear the system and secure the reactor." + + MEM_LAST_ORILA_REACTOR_PICKUP_1:0 "Reactor Investigation" + MEM_LAST_ORILA_REACTOR_PICKUP_1_DESC:0 "The lost reactor module has been found. However, our scientists will have to inspect it first before we can proceed with our plans to reconstruct the 'Pride of Harilla.'" + + mem_last_orila.7.name:0 "Reactor Investigation Completed" + mem_last_orila.7.desc:0 "Our scientists are relieved by the fact that the reactor module is still in one piece. Fortunately for us, the pirates seem to not have had enough time to fiddle about with it before our fleet arrived. Despite its age, the module does appear to be in good shape considering the circumstances. We should be able to connect it to Chap'Lin's vessel now." + mem_last_orila.7.a:0 "Very well, go on." + + mem_last_orila_pickup_1:0 "Reactor Connection" + mem_last_orila_pickup_1_desc:0 "We are now ready to connect the reactor module to Chap'Lin's vessel. Bring the 'Sleipnir' to these coordinates." + + MEM_LAST_ORILA_REACTOR_PICKUP_2:0 "Reactor Connection" + MEM_LAST_ORILA_REACTOR_PICKUP_2_DESC:0 "We are now ready to connect the reactor module to Chap'Lin's vessel." + + mem_last_orila.81.name:0 "Connection Successful" + mem_last_orila.81.desc:0 "The 'Sleipnir' has finished the connection process. We are ready to carry on bringing it operational." + mem_last_orila.81.a:0 "Good work, carry on." + + mem_last_orila.9.name:0 "Connection Aborted" + mem_last_orila.9.desc:0 "Without Chap'Lin's presence in this system, we cannot finish the connection project." + mem_last_orila.9.a:0 "Understood." + + MEM_LAST_ORILA_HULL_PICKUP_1:0 "Hull Stabilization" + MEM_LAST_ORILA_HULL_PICKUP_1_DESC:0 "The hull module is heavily damaged and will need extensive repairs before we can proceed with our plans to reassemble the 'Pride of Harilla.'" + + mem_last_orila.10.name:0 "Hull Stabilization Completed" + mem_last_orila.10.desc:0 "The hull integrity has been restored to an acceptable level. It will still need extensive repairs, but it should be able to be moved to [root.owner.Capital.GetName]. We should be able to connect it to Chap'Lin's vessel now." + mem_last_orila.10.a:0 "Very well, go on." + + mem_last_orila_pickup_2:0 "Hull Connection" + mem_last_orila_pickup_2_desc:0 "We are now ready to connect the hull module to Chap'Lin's vessel. Bring the 'Sleipnir' to these coordinates." + + MEM_LAST_ORILA_HULL_PICKUP_2:0 "Hull Connection" + MEM_LAST_ORILA_HULL_PICKUP_2_DESC:0 "We are now ready to connect the hull module to Chap'Lin's vessel." + + mem_last_orila_3_chain_title:0 "A Pride Long Lost" + mem_last_orila_3_chain_desc:0 "Now that we have retrieved the wreckage of the 'Pride of Harilla', it is time to finally restore it to its ancient glory." + + mem_last_orila.12.name:0 "Connection completed" + mem_last_orila.12.desc:0 "With all modules connected to Chap'Lin's vessel, the orbital shipyard at [root.Capital.GetName] is awaiting his arrival to start the restoration process." + mem_last_orila.12.a:0 "Understood." + + mem_last_orila_pickup_3:0 "Restoration Preparations" + mem_last_orila_pickup_3_desc:0 "The 'Pride of Harilla' is being awaited at our orbital shipyards at [mem_last_orila_capital.GetName] to begin the restoration." + + MEM_LAST_ORILA_RESTORATION_1:0 "Restoration Preparations" + MEM_LAST_ORILA_RESTORATION_1_DESC:0 "The 'Pride of Harilla' is being awaited at our orbital shipyards at [root.owner.Capital.GetName] to begin the restoration." + + mem_last_orila.14.name:0 "Preparations Postponed" + mem_last_orila.14.desc:0 "Without Chap'Lin's presence in this system, we cannot finish the preparations." + mem_last_orila.14.a:0 "Understood." + + MEM_LAST_ORILA_RESTORATION_2:0 "Restoration" + MEM_LAST_ORILA_RESTORATION_2_DESC:0 "The 'Pride of Harilla' is being restored to its former glory at our orbital shipyards at [root.owner.Capital.GetName]." + + # Restoration ambient object + mem_pride_of_harilla_restoration_object:0 "Pride of Harilla" + mem_pride_of_harilla_restoration_object_desc:0 "The ship is undergoing extensive repairs at the moment." + + mem_last_orila.15.name:0 "Restoration Complete?" + mem_last_orila.15.desc:0 "The 'Pride of Harilla' is finally repaired, or at least so it appeared at first. Chap'Lin explains that even though the repairs were successful, many of the ship's systems are running at suboptimal levels. Even with his extensive knowledge, it might take years to adjust to the rather primitive fixes done to the ancient technology and unlock the full potential of the ship in its new form. He begs his leave while mentioning that he is in the middle of some calibrations." + mem_last_orila.15.a:0 "We will talk later...I guess." + + # If the player loses the ship before finishing the quest + mem_last_orila.18.name:0 "The Ship is Lost" + mem_last_orila.18.desc:0 "With the loss of Chap'Lin's vessel, all hopes of restoring the 'Pride of Harilla' have vanished. Fortunately, engineering teams searching the wreckage were able to retrieve his still intact data core. He will be brought to [root.Capital.GetName] to further aid the [root.GetName] as an advisor.\n\nThe remaining wreckage parts will prove valuable for our future research efforts. Projects for further studies have been added to the situation log." + mem_last_orila.18.a:0 "At least we did not lose him." + + mem_last_orila.19.name:0 "The Ship is Lost" + mem_last_orila.19.desc:0 "With the loss of Chap'Lin's vessel, all hopes of restoring the 'Pride of Harilla' have vanished. Fortunately, engineering teams searching the wreckage were able to retrieve his still intact data core. He will be brought to [root.Capital.GetName] to further aid the [root.GetName] as an advisor." + mem_last_orila.19.a:0 "At least we did not lose him." + + MEM_LAST_ORILA_WRECKAGE_STUDY:0 "Ancient Ship Design" + MEM_LAST_ORILA_WRECKAGE_STUDY_DESC:0 "Though the hull is heavily damaged, many internal systems can still be studied to improve our knowledge in the field of engineering." + + MEM_LAST_ORILA_REACTOR_STUDY:0 "Ancient Reactor Technology" + MEM_LAST_ORILA_REACTOR_STUDY_DESC:0 "While it is doubtful that we are able to reproduce it currently, we can still further our understanding in the field of physics tremendously by studying this piece of ancient technology." + + mem_last_orila.20.name:0 "Ship Design Study Finished" + mem_last_orila.20.desc:0 "Our Scientists aboard the [root.GetName] have finished their study of the ancient wreckage. It must have been an impressive ship before its loss. Nevertheless, we made significant advances in our research based on its systems." + mem_last_orila.20.a:0 "Go on." + + mem_last_orila.21.name:0 "Reactor Study Finished" + mem_last_orila.21.desc:0 "Our Scientists aboard the [root.GetName] have finished their study of the ancient reactor. The amount of energy this artefact is able to produce overshadows even our most advanced energy generators. The insights we have gained from studying this piece of ancient technology will greatly aid us in our further technological progress." + mem_last_orila.21.a:0 "Very well." diff --git a/localisation/mem_last_orila_l_simp_chinese.yml b/localisation/mem_last_orila_l_simp_chinese.yml new file mode 100644 index 00000000..21f0d159 --- /dev/null +++ b/localisation/mem_last_orila_l_simp_chinese.yml @@ -0,0 +1,145 @@ +l_simp_chinese: +################################################# +# Text by Malthus # +################################################# +# Last Orila follow up quest + + mem_last_orila_ship_debuff:0 "Ancient Pride" + + # Ship sizes + mem_ancient_alt_science:0 "Science Cruiser" + mem_ancient_alt_science_plural:0 "Science Cruisers" + + # Wreckage ambient object + mem_pride_of_harilla_object:0 "Pride of Harilla" + mem_pride_of_harilla_object_desc:0 "Its mere existence after all this time is a testament to its advanced design." + + # Reactor ambient object + mem_pride_of_harilla_reactor_object:0 "Lost Reactor" + mem_pride_of_harilla_reactor_object_desc:0 "This is the missing reactor of the 'Pride of Harilla'" + + mem_last_orila_1_chain_title:0 "A Pride Long Lost" + mem_last_orila_1_chain_desc:0 "Aeons ago, the Orila fleet was lured into a trap. Their enemies collapsed the star the fleet was orbiting, ripping apart the Orila ships with an enormous explosion.\n\nChap'Lin himself, the then commanding officer of the Orila flagship, was among the few survivors. Every other ship in the fleet was completely obliterated, but the 'Pride of Harilla', though heavily damaged, survived the blast. The survivors were nevertheless forced to abandon ship, which has remained unrecovered to this day.\n\nThe loss of the fleet devastated the Orila nation. They were baffled as to how their technologically inferior foes had been able to collapse an entire star. As their civilization unravelled, the Orila could only assume that it must have been the work of an outside agent, yet their last bastion fell before any proof was found.\n\nWith the Orila effectively extinct, the true cause of the stellar collapse remains a mystery. But the wreckage might still be there. If we were to recover and restore it, it would surely aid our cause." + + mem_last_orila_2_chain_title:0 "A Pride Long Lost" + mem_last_orila_2_chain_desc:0 "We have found the wreckage of the 'Pride of Harilla'. While studying it, a fleet of pirate ships attacked our research team. According to Chap'Lin the ship's energy core is missing. Given their aggressive behaviour, these pirates must have recognized the value of this wreckage and already begun scavenging it for advanced technology. Our only hope to find the missing energy core lies in tracing the pirates back to their home base." + + # 1st Point of Interest + mem_last_orila_1_system:0 "Site of Decisive Defeat" + mem_last_orila_1_system_desc:0 "Aeons ago, the Orila fleet was lured into a trap by their enemies here." + + # Chap'Lin messages the player after some time has passed + mem_last_orila.1.name:0 "The Lost Fleet" + mem_last_orila.1.desc:0 "A message from Chap'Lin has arrived. His studies of our database to validate his own mostly outdated information seems to have progressed well.\n\nOne of the results of the data synchronization has been deemed by him of special interest for the [root.GetName]. According to him, the coordinates attached to this message might lead us to where the decisive defeat and ultimately the demise of the Orila took place.\n\nMore detailed information will be available in the situation log." + mem_last_orila.1.a:0 "We should go there." + + # Arrival in the system where the wreckage is + mem_last_orila.2.name:0 "Arrival at Philos Sigma" + mem_last_orila.2.desc:0 "We have arrived in the Philos Sigma system -- the place where the fate of the Orila was sealed aeons ago.\n\nThe central bridge monitor shows a magnified view of what appears to be a debris field and a large wreckage in front of the black hole's menacing maw. Luckily, according to our sensors, it is still within a safe distance of it.\n\nA project to investigate our finding has been added to the situation log." + mem_last_orila.2.a:0 "Very well. Let's not waste any more time." + + MEM_LAST_ORILA_WRECKAGE_INVESTIGATION:0 "The Pride of Harilla" + MEM_LAST_ORILA_WRECKAGE_INVESTIGATION_DESC:0 "The wreckage still remains in the Philos Sigma system, and despite its age, it is still mostly intact. We should investigate it as soon as possible. If we are able to restore it, it will surely serve the [root.owner.GetName] well." + + # Pirate fleet approaches the wreckage + mem_last_orila.3.name:0 "Unidentified Fleet Approaches" + mem_last_orila.3.desc:0 "An unidentified fleet has jumped into the system. It is approaching the Orila wreckage and is blocking all communications. We must assume they are hostile.\n\nWe cannot risk letting the ancient technology fall into someone else's hands." + mem_last_orila.3.a:0 "Send our fleet to intercept them." + + # Completed project to investigate wreckage, new system spawned filled with pirates and stolen energy core + mem_last_orila.5.name:0 "The Missing Core" + mem_last_orila.5.desc:0 "Our investigation of the wreckage has revealed that we are not the first to lay their hands on it. According to Chap'Lin, a vital part of the ship is missing -- the reactor module.\n\nFortunately, we were able to track down the origin of the pirates we fought prior to the investigation by extrapolating their incoming vector. We can only hope that they were responsible for removing the reactor module in the first place." + mem_last_orila.5.a:0 "This clue is all we have." + + # 2nd Point of Interest + mem_last_orila_2_system:0 "Origin of the Pirate Fleet" + mem_last_orila_2_system_desc:0 "According to our sensor data, the pirate fleet which attacked our research team came from this system." + + mem_last_orila.6.name:0 "The Pirates Den" + mem_last_orila.6.desc:0 "Our fleet has arrived in the pirates' home system. They did in fact take the reactor module from the wreckage. It has already been spotted by our sensors. Unfortunately, this system is heavily fortified, and diplomacy seems not to be an option considering our prior encounters with these outlaws." + mem_last_orila.6.a:0 "Clear the system and secure the reactor." + + MEM_LAST_ORILA_REACTOR_PICKUP_1:0 "Reactor Investigation" + MEM_LAST_ORILA_REACTOR_PICKUP_1_DESC:0 "The lost reactor module has been found. However, our scientists will have to inspect it first before we can proceed with our plans to reconstruct the 'Pride of Harilla.'" + + mem_last_orila.7.name:0 "Reactor Investigation Completed" + mem_last_orila.7.desc:0 "Our scientists are relieved by the fact that the reactor module is still in one piece. Fortunately for us, the pirates seem to not have had enough time to fiddle about with it before our fleet arrived. Despite its age, the module does appear to be in good shape considering the circumstances. We should be able to connect it to Chap'Lin's vessel now." + mem_last_orila.7.a:0 "Very well, go on." + + mem_last_orila_pickup_1:0 "Reactor Connection" + mem_last_orila_pickup_1_desc:0 "We are now ready to connect the reactor module to Chap'Lin's vessel. Bring the 'Sleipnir' to these coordinates." + + MEM_LAST_ORILA_REACTOR_PICKUP_2:0 "Reactor Connection" + MEM_LAST_ORILA_REACTOR_PICKUP_2_DESC:0 "We are now ready to connect the reactor module to Chap'Lin's vessel." + + mem_last_orila.81.name:0 "Connection Successful" + mem_last_orila.81.desc:0 "The 'Sleipnir' has finished the connection process. We are ready to carry on bringing it operational." + mem_last_orila.81.a:0 "Good work, carry on." + + mem_last_orila.9.name:0 "Connection Aborted" + mem_last_orila.9.desc:0 "Without Chap'Lin's presence in this system, we cannot finish the connection project." + mem_last_orila.9.a:0 "Understood." + + MEM_LAST_ORILA_HULL_PICKUP_1:0 "Hull Stabilization" + MEM_LAST_ORILA_HULL_PICKUP_1_DESC:0 "The hull module is heavily damaged and will need extensive repairs before we can proceed with our plans to reassemble the 'Pride of Harilla.'" + + mem_last_orila.10.name:0 "Hull Stabilization Completed" + mem_last_orila.10.desc:0 "The hull integrity has been restored to an acceptable level. It will still need extensive repairs, but it should be able to be moved to [root.owner.Capital.GetName]. We should be able to connect it to Chap'Lin's vessel now." + mem_last_orila.10.a:0 "Very well, go on." + + mem_last_orila_pickup_2:0 "Hull Connection" + mem_last_orila_pickup_2_desc:0 "We are now ready to connect the hull module to Chap'Lin's vessel. Bring the 'Sleipnir' to these coordinates." + + MEM_LAST_ORILA_HULL_PICKUP_2:0 "Hull Connection" + MEM_LAST_ORILA_HULL_PICKUP_2_DESC:0 "We are now ready to connect the hull module to Chap'Lin's vessel." + + mem_last_orila_3_chain_title:0 "A Pride Long Lost" + mem_last_orila_3_chain_desc:0 "Now that we have retrieved the wreckage of the 'Pride of Harilla', it is time to finally restore it to its ancient glory." + + mem_last_orila.12.name:0 "Connection completed" + mem_last_orila.12.desc:0 "With all modules connected to Chap'Lin's vessel, the orbital shipyard at [root.Capital.GetName] is awaiting his arrival to start the restoration process." + mem_last_orila.12.a:0 "Understood." + + mem_last_orila_pickup_3:0 "Restoration Preparations" + mem_last_orila_pickup_3_desc:0 "The 'Pride of Harilla' is being awaited at our orbital shipyards at [mem_last_orila_capital.GetName] to begin the restoration." + + MEM_LAST_ORILA_RESTORATION_1:0 "Restoration Preparations" + MEM_LAST_ORILA_RESTORATION_1_DESC:0 "The 'Pride of Harilla' is being awaited at our orbital shipyards at [root.owner.Capital.GetName] to begin the restoration." + + mem_last_orila.14.name:0 "Preparations Postponed" + mem_last_orila.14.desc:0 "Without Chap'Lin's presence in this system, we cannot finish the preparations." + mem_last_orila.14.a:0 "Understood." + + MEM_LAST_ORILA_RESTORATION_2:0 "Restoration" + MEM_LAST_ORILA_RESTORATION_2_DESC:0 "The 'Pride of Harilla' is being restored to its former glory at our orbital shipyards at [root.owner.Capital.GetName]." + + # Restoration ambient object + mem_pride_of_harilla_restoration_object:0 "Pride of Harilla" + mem_pride_of_harilla_restoration_object_desc:0 "The ship is undergoing extensive repairs at the moment." + + mem_last_orila.15.name:0 "Restoration Complete?" + mem_last_orila.15.desc:0 "The 'Pride of Harilla' is finally repaired, or at least so it appeared at first. Chap'Lin explains that even though the repairs were successful, many of the ship's systems are running at suboptimal levels. Even with his extensive knowledge, it might take years to adjust to the rather primitive fixes done to the ancient technology and unlock the full potential of the ship in its new form. He begs his leave while mentioning that he is in the middle of some calibrations." + mem_last_orila.15.a:0 "We will talk later...I guess." + + # If the player loses the ship before finishing the quest + mem_last_orila.18.name:0 "The Ship is Lost" + mem_last_orila.18.desc:0 "With the loss of Chap'Lin's vessel, all hopes of restoring the 'Pride of Harilla' have vanished. Fortunately, engineering teams searching the wreckage were able to retrieve his still intact data core. He will be brought to [root.Capital.GetName] to further aid the [root.GetName] as an advisor.\n\nThe remaining wreckage parts will prove valuable for our future research efforts. Projects for further studies have been added to the situation log." + mem_last_orila.18.a:0 "At least we did not lose him." + + mem_last_orila.19.name:0 "The Ship is Lost" + mem_last_orila.19.desc:0 "With the loss of Chap'Lin's vessel, all hopes of restoring the 'Pride of Harilla' have vanished. Fortunately, engineering teams searching the wreckage were able to retrieve his still intact data core. He will be brought to [root.Capital.GetName] to further aid the [root.GetName] as an advisor." + mem_last_orila.19.a:0 "At least we did not lose him." + + MEM_LAST_ORILA_WRECKAGE_STUDY:0 "Ancient Ship Design" + MEM_LAST_ORILA_WRECKAGE_STUDY_DESC:0 "Though the hull is heavily damaged, many internal systems can still be studied to improve our knowledge in the field of engineering." + + MEM_LAST_ORILA_REACTOR_STUDY:0 "Ancient Reactor Technology" + MEM_LAST_ORILA_REACTOR_STUDY_DESC:0 "While it is doubtful that we are able to reproduce it currently, we can still further our understanding in the field of physics tremendously by studying this piece of ancient technology." + + mem_last_orila.20.name:0 "Ship Design Study Finished" + mem_last_orila.20.desc:0 "Our Scientists aboard the [root.GetName] have finished their study of the ancient wreckage. It must have been an impressive ship before its loss. Nevertheless, we made significant advances in our research based on its systems." + mem_last_orila.20.a:0 "Go on." + + mem_last_orila.21.name:0 "Reactor Study Finished" + mem_last_orila.21.desc:0 "Our Scientists aboard the [root.GetName] have finished their study of the ancient reactor. The amount of energy this artefact is able to produce overshadows even our most advanced energy generators. The insights we have gained from studying this piece of ancient technology will greatly aid us in our further technological progress." + mem_last_orila.21.a:0 "Very well." diff --git a/localisation/mem_left_for_dead_l_braz_por.yml b/localisation/mem_left_for_dead_l_braz_por.yml new file mode 100644 index 00000000..086ec525 --- /dev/null +++ b/localisation/mem_left_for_dead_l_braz_por.yml @@ -0,0 +1,62 @@ +l_braz_por: + mem_left_for_dead_category:0 "Among the Ashes" + mem_left_for_dead_category_desc:0 "[From.GetName] is littered with the debris of fallen ships, scars from a gargantuan space battle long past. Preliminary scans of the wreckage have turned up something peculiar: There is a downed corvette of unknown origin, surrounded by automated defenses. Within the crash sight, there appears to be a single life sign." + + #Anomaly Success + mem_left_for_dead.1.name:0 "A Diplomatic Sortie" + mem_left_for_dead.1.desc:0 "All attempts to communicate with the alien life signature remotely are met with silence, so [Root.GetLeaderName] mounts a ground expedition to investigate the derelict ship. Tentatively, the team enters the makeshift security perimeter. As soon as the expedition crosses the boundary, the turrets train their barrels on [Root.GetLeaderName] and spotlights bathe them in light. An alien voice booms out over the comm system.\n\n"URGL'GR VAR NOM GARBLE'GAAR". The alien turrets begin to spin their barrels as [Root.GetLeaderName] hastily tries to translate the alien language. "HAAG'OM RAG NAA!" The crew's translation implants get a hold on the language and begin to translate. "Identify yourselves! Are you soldiers of the Marrakesh legion, or agents of the Minervea Concord? You have ten seconds to respond!" The alien is clearly a holdout from a long-forgotten war, a war he seems to believe is still being fought, and he is demanding a declaration of allegiance!" + mem_left_for_dead.1.hive.desc:0 "All attempts to communicate with the alien life signature remotely are met with silence, so we mount a ground expedition led by [Root.GetLeaderName] to investigate the derelict ship. Tentatively, the exploration drones enter the makeshift security perimeter. As soon as the expedition crosses the boundary, the turrets train their barrels on our drones and spotlights bathe them in light. An alien voice booms out over the comm system.\n\n"URGL'GR VAR NOM GARBLE'GAAR". The alien turrets begin to spin their barrels as our entities hastily try to translate the alien language. "HAAG'OM RAG NAA!" Our consciousness finally gets a hold on the language and begins to translate. "Identify yourselves! Are you soldiers of the Marrakesh legion, or agents of the Minervea Concord? You have ten seconds to respond!" The alien is clearly a holdout entity from a long-forgotten war, a war it seems to believe is still being fought, and he is demanding a declaration of allegiance!" + #To "A Failure of Diplomacy + mem_left_for_dead.1.a:0 "We are agents of the Minervea Concord!" + mem_left_for_dead.1.b:0 "We are soldiers of the Marrakesh Legion!" + mem_left_for_dead.1.mil:0 "Die alien!" + mem_left_for_dead.1.hive_devouring:0 "We are the [Root.Owner.GetName]. You are our food." + #To "Peaceful Contact" + mem_left_for_dead.1.c:0 "We are [Root.Owner.GetSpeciesNamePlural]. We come in peace." + mem_left_for_dead.1.hive:0 "We are the [Root.Owner.GetName]. The Hive comes in peace." + #To "Deception" + mem_left_for_dead.1.phobemil:0 "We, uh, come in "peace". (Lie)" + + mem_left_for_dead.10.name:0 "Peaceful Contact" + mem_left_for_dead.10.desc:0 "The security perimeter deactivates as the expeditionary team explains their peaceful mission. Turrets spin down and spotlights lower as a distant figure descends from the command bridge to the surface.\n\n"Ten thousand, six hundred, and forty two years I have defended my people, and protected our most sacred relic. Finally my relief comes. I do not recognize you, aliens, but your peaceful mission is exactly what my people fought for so long to accomplish. The galaxy of my age was in a constant state of war. There was not a single sentient being that did not suffer. But some of us longed for a more meaningful existence, so we dared to be peaceful, to expend out efforts on bettering ourselves instead of destroying our foes. The price we paid you see before you - I am the sole survivor of my venerable people. If you continue on your mission to procure knowledge for the betterment of your people, then our legacy may not be forgotten. I entrust my civilization's greatest accomplishment, the near eradication of biological aging, to you."\n\nWith this astonishing claim, the alien soldier seems to shimmer, as his body slowly disintegrates and he is blown away with the wind. [Root.GetLeaderName] investigates inside the ship's ruined bridge, and returns with a strange glowing sphere." + + mem_left_for_dead.10.hive.desc:0 "The security perimeter deactivates as the expeditionary team explains our peaceful mission. Turrets spin down and spotlights lower as a distant figure descends from the command bridge to the surface.\n\n"Ten thousand, six hundred, and forty two years I have defended my people, and protected our most sacred relic. Finally my relief comes. I do not recognize you, aliens, and your nature is strange to me, but your peaceful mission is exactly what my people fought for so long to accomplish. The galaxy of my age was in a constant state of war. There was not a single sentient being that did not suffer. But some of us longed for a more meaningful existence, so we dared to be peaceful, to expend out efforts on bettering ourselves instead of destroying our foes. The price we paid you see before you - I am the sole survivor of my venerable people. If you continue on your mission to procure knowledge for the betterment of your people, then our legacy may not be forgotten. I entrust my civilization's greatest accomplishment, the near eradication of biological aging, to you."\n\nWith this astonishing claim, the alien soldier seems to shimmer, as its body slowly disintegrates and it is blown away with the wind. Our drones investigate inside the ship's ruined bridge, and return with a strange glowing sphere." + mem_left_for_dead.10.a: "Unlock the mysteries of this artifact!" + mem_left_for_dead.10.spi: "A new holy relic!" + mem_left_for_dead.10.b: "Sell it!" + + mem_unnatural_lifespan:0 "Unnatural Lifespan Extension" + mem_new_holy_relic:0 "New Holy Relic" + + mem_left_for_dead.50.name:0 "A Failure of Diplomacy" + mem_left_for_dead.50.desc:0 "Wrong answer. The turrets quickly unleash streams of white-hot plasma, incinerating the expeditionary team. There are no survivors. The base quickly goes into shutdown mode, with the turrets sliding beneath the ground, and the alien lifesign disappearing from all scans." + mem_left_for_dead.50.a: "Blast it from orbit and recover the debris." + mem_left_for_dead.50.b: "Investigate the wreckage remotely for any usable tech." + + mem_left_for_dead.20.name:0 "Deception" + mem_left_for_dead.20.desc:0 "The turrets spin down and disappear under the surface, and the spotlights lower as an alien figure descends from the bridge of the ruined starship. The figure, speaking in an alien language, approaches the expedition, but slows as he takes note of the large amount of weaponry carried by the "scientists". The situation has settled into a tense standoff, and the expedition awaits further orders." + #To Pyrrhic Victory or Artifact Stolen + mem_left_for_dead.20.a:0 "End this charade. Attack now!" + #To Cold War + mem_left_for_dead.20.b:0 "Bide your time." + + mem_left_for_dead.30.name:0 "Pyrrhic Victory" + mem_left_for_dead.30.desc:0 "The expeditionary force opens fire on the lone alien. [Root.GetLeaderName] manages to land a hit on the alien's torso, but not before the alien manages to reactive the security perimeter. Turrets pop back up from their hiding places under the soil, and begin unleashing white-hot streams of plasma. [Root.GetLeaderName] goes down, but the rest of the force manages to disable the turrets and secure the perimeter.\n\n[Root.GetLeaderName]'s body is carried back to the ship, and the area is scavenged for useful materials. One of the soldiers returns from the derelict ship with a strange glowing object." + mem_left_for_dead.30.hive.desc:0 "The expeditionary force opens fire on the lone alien. [Root.GetLeaderName] manages to land a hit on the alien's torso, but not before the alien manages to reactive the security perimeter. Turrets pop back up from their hiding places under the soil, and begin unleashing white-hot streams of plasma. Our force manages to disable the turrets and secure the perimeter, but several drones, among them [Root.GetLeaderName], are cut down.\n\nThe bodies of the fallen drones are disposed of, and the area is scavenged for useful materials. One of our drones returns from the derelict ship with a strange glowing object." + mem_left_for_dead.30.a:0 "Damn this whole expedition! Break down the object for parts!" + mem_left_for_dead.30.mat:0 "This object may be more than it appears." + + mem_left_for_dead.40.name:0 "Artifact Stolen" + mem_left_for_dead.40.desc:0 "With the element of surprise, the expeditionary force makes quick work of the renegade alien and the meager defenses. While searching the ship, one of the soldiers recovers a strange, glowing sphere." + mem_left_for_dead.40.hive.desc:0 "With the element of surprise, the expeditionary force makes quick work of the renegade alien and the meager defenses. While searching the ship, one of our drones recovers a strange, glowing sphere." + mem_left_for_dead.40.a:0 "Break it down for parts!" + mem_left_for_dead.40.mat:0 "This object may be more than it appears." + + mem_left_for_dead.60.name:0 "Cold War" + mem_left_for_dead.60.desc:0 "The expedition's translation implants finally pick up on the alien language. He is prattling on about some ancient war and a relic of his people. Sounds lucrative!" + mem_left_for_dead.60.a:0 "Enough of this! Attack!" + + #Anomaly Failure + mem_left_for_dead.100.name:0 "Failure" + mem_left_for_dead.100.desc:0 "As soon as [Root.GetLeaderName] begins to probe the life signs inside the derelict ship, the base goes into shutdown mode. The turrets collapse into concealed positions beneath the ground, the spotlights go dark, and the single lifesign quickly disappears. It would seem that this alien does not want to be found." + mem_left_for_dead.100.a:0 "Perhaps it is for the best." diff --git a/localisation/mem_left_for_dead_l_german.yml b/localisation/mem_left_for_dead_l_german.yml new file mode 100644 index 00000000..5dfddbd4 --- /dev/null +++ b/localisation/mem_left_for_dead_l_german.yml @@ -0,0 +1,62 @@ +l_german: + mem_left_for_dead_category:0 "Among the Ashes" + mem_left_for_dead_category_desc:0 "[From.GetName] is littered with the debris of fallen ships, scars from a gargantuan space battle long past. Preliminary scans of the wreckage have turned up something peculiar: There is a downed corvette of unknown origin, surrounded by automated defenses. Within the crash sight, there appears to be a single life sign." + + #Anomaly Success + mem_left_for_dead.1.name:0 "A Diplomatic Sortie" + mem_left_for_dead.1.desc:0 "All attempts to communicate with the alien life signature remotely are met with silence, so [Root.GetLeaderName] mounts a ground expedition to investigate the derelict ship. Tentatively, the team enters the makeshift security perimeter. As soon as the expedition crosses the boundary, the turrets train their barrels on [Root.GetLeaderName] and spotlights bathe them in light. An alien voice booms out over the comm system.\n\n"URGL'GR VAR NOM GARBLE'GAAR". The alien turrets begin to spin their barrels as [Root.GetLeaderName] hastily tries to translate the alien language. "HAAG'OM RAG NAA!" The crew's translation implants get a hold on the language and begin to translate. "Identify yourselves! Are you soldiers of the Marrakesh legion, or agents of the Minervea Concord? You have ten seconds to respond!" The alien is clearly a holdout from a long-forgotten war, a war he seems to believe is still being fought, and he is demanding a declaration of allegiance!" + mem_left_for_dead.1.hive.desc:0 "All attempts to communicate with the alien life signature remotely are met with silence, so we mount a ground expedition led by [Root.GetLeaderName] to investigate the derelict ship. Tentatively, the exploration drones enter the makeshift security perimeter. As soon as the expedition crosses the boundary, the turrets train their barrels on our drones and spotlights bathe them in light. An alien voice booms out over the comm system.\n\n"URGL'GR VAR NOM GARBLE'GAAR". The alien turrets begin to spin their barrels as our entities hastily try to translate the alien language. "HAAG'OM RAG NAA!" Our consciousness finally gets a hold on the language and begins to translate. "Identify yourselves! Are you soldiers of the Marrakesh legion, or agents of the Minervea Concord? You have ten seconds to respond!" The alien is clearly a holdout entity from a long-forgotten war, a war it seems to believe is still being fought, and he is demanding a declaration of allegiance!" + #To "A Failure of Diplomacy + mem_left_for_dead.1.a:0 "We are agents of the Minervea Concord!" + mem_left_for_dead.1.b:0 "We are soldiers of the Marrakesh Legion!" + mem_left_for_dead.1.mil:0 "Die alien!" + mem_left_for_dead.1.hive_devouring:0 "We are the [Root.Owner.GetName]. You are our food." + #To "Peaceful Contact" + mem_left_for_dead.1.c:0 "We are [Root.Owner.GetSpeciesNamePlural]. We come in peace." + mem_left_for_dead.1.hive:0 "We are the [Root.Owner.GetName]. The Hive comes in peace." + #To "Deception" + mem_left_for_dead.1.phobemil:0 "We, uh, come in "peace". (Lie)" + + mem_left_for_dead.10.name:0 "Peaceful Contact" + mem_left_for_dead.10.desc:0 "The security perimeter deactivates as the expeditionary team explains their peaceful mission. Turrets spin down and spotlights lower as a distant figure descends from the command bridge to the surface.\n\n"Ten thousand, six hundred, and forty two years I have defended my people, and protected our most sacred relic. Finally my relief comes. I do not recognize you, aliens, but your peaceful mission is exactly what my people fought for so long to accomplish. The galaxy of my age was in a constant state of war. There was not a single sentient being that did not suffer. But some of us longed for a more meaningful existence, so we dared to be peaceful, to expend out efforts on bettering ourselves instead of destroying our foes. The price we paid you see before you - I am the sole survivor of my venerable people. If you continue on your mission to procure knowledge for the betterment of your people, then our legacy may not be forgotten. I entrust my civilization's greatest accomplishment, the near eradication of biological aging, to you."\n\nWith this astonishing claim, the alien soldier seems to shimmer, as his body slowly disintegrates and he is blown away with the wind. [Root.GetLeaderName] investigates inside the ship's ruined bridge, and returns with a strange glowing sphere." + + mem_left_for_dead.10.hive.desc:0 "The security perimeter deactivates as the expeditionary team explains our peaceful mission. Turrets spin down and spotlights lower as a distant figure descends from the command bridge to the surface.\n\n"Ten thousand, six hundred, and forty two years I have defended my people, and protected our most sacred relic. Finally my relief comes. I do not recognize you, aliens, and your nature is strange to me, but your peaceful mission is exactly what my people fought for so long to accomplish. The galaxy of my age was in a constant state of war. There was not a single sentient being that did not suffer. But some of us longed for a more meaningful existence, so we dared to be peaceful, to expend out efforts on bettering ourselves instead of destroying our foes. The price we paid you see before you - I am the sole survivor of my venerable people. If you continue on your mission to procure knowledge for the betterment of your people, then our legacy may not be forgotten. I entrust my civilization's greatest accomplishment, the near eradication of biological aging, to you."\n\nWith this astonishing claim, the alien soldier seems to shimmer, as its body slowly disintegrates and it is blown away with the wind. Our drones investigate inside the ship's ruined bridge, and return with a strange glowing sphere." + mem_left_for_dead.10.a: "Unlock the mysteries of this artifact!" + mem_left_for_dead.10.spi: "A new holy relic!" + mem_left_for_dead.10.b: "Sell it!" + + mem_unnatural_lifespan:0 "Unnatural Lifespan Extension" + mem_new_holy_relic:0 "New Holy Relic" + + mem_left_for_dead.50.name:0 "A Failure of Diplomacy" + mem_left_for_dead.50.desc:0 "Wrong answer. The turrets quickly unleash streams of white-hot plasma, incinerating the expeditionary team. There are no survivors. The base quickly goes into shutdown mode, with the turrets sliding beneath the ground, and the alien lifesign disappearing from all scans." + mem_left_for_dead.50.a: "Blast it from orbit and recover the debris." + mem_left_for_dead.50.b: "Investigate the wreckage remotely for any usable tech." + + mem_left_for_dead.20.name:0 "Deception" + mem_left_for_dead.20.desc:0 "The turrets spin down and disappear under the surface, and the spotlights lower as an alien figure descends from the bridge of the ruined starship. The figure, speaking in an alien language, approaches the expedition, but slows as he takes note of the large amount of weaponry carried by the "scientists". The situation has settled into a tense standoff, and the expedition awaits further orders." + #To Pyrrhic Victory or Artifact Stolen + mem_left_for_dead.20.a:0 "End this charade. Attack now!" + #To Cold War + mem_left_for_dead.20.b:0 "Bide your time." + + mem_left_for_dead.30.name:0 "Pyrrhic Victory" + mem_left_for_dead.30.desc:0 "The expeditionary force opens fire on the lone alien. [Root.GetLeaderName] manages to land a hit on the alien's torso, but not before the alien manages to reactive the security perimeter. Turrets pop back up from their hiding places under the soil, and begin unleashing white-hot streams of plasma. [Root.GetLeaderName] goes down, but the rest of the force manages to disable the turrets and secure the perimeter.\n\n[Root.GetLeaderName]'s body is carried back to the ship, and the area is scavenged for useful materials. One of the soldiers returns from the derelict ship with a strange glowing object." + mem_left_for_dead.30.hive.desc:0 "The expeditionary force opens fire on the lone alien. [Root.GetLeaderName] manages to land a hit on the alien's torso, but not before the alien manages to reactive the security perimeter. Turrets pop back up from their hiding places under the soil, and begin unleashing white-hot streams of plasma. Our force manages to disable the turrets and secure the perimeter, but several drones, among them [Root.GetLeaderName], are cut down.\n\nThe bodies of the fallen drones are disposed of, and the area is scavenged for useful materials. One of our drones returns from the derelict ship with a strange glowing object." + mem_left_for_dead.30.a:0 "Damn this whole expedition! Break down the object for parts!" + mem_left_for_dead.30.mat:0 "This object may be more than it appears." + + mem_left_for_dead.40.name:0 "Artifact Stolen" + mem_left_for_dead.40.desc:0 "With the element of surprise, the expeditionary force makes quick work of the renegade alien and the meager defenses. While searching the ship, one of the soldiers recovers a strange, glowing sphere." + mem_left_for_dead.40.hive.desc:0 "With the element of surprise, the expeditionary force makes quick work of the renegade alien and the meager defenses. While searching the ship, one of our drones recovers a strange, glowing sphere." + mem_left_for_dead.40.a:0 "Break it down for parts!" + mem_left_for_dead.40.mat:0 "This object may be more than it appears." + + mem_left_for_dead.60.name:0 "Cold War" + mem_left_for_dead.60.desc:0 "The expedition's translation implants finally pick up on the alien language. He is prattling on about some ancient war and a relic of his people. Sounds lucrative!" + mem_left_for_dead.60.a:0 "Enough of this! Attack!" + + #Anomaly Failure + mem_left_for_dead.100.name:0 "Failure" + mem_left_for_dead.100.desc:0 "As soon as [Root.GetLeaderName] begins to probe the life signs inside the derelict ship, the base goes into shutdown mode. The turrets collapse into concealed positions beneath the ground, the spotlights go dark, and the single lifesign quickly disappears. It would seem that this alien does not want to be found." + mem_left_for_dead.100.a:0 "Perhaps it is for the best." diff --git a/localisation/mem_left_for_dead_l_polish.yml b/localisation/mem_left_for_dead_l_polish.yml new file mode 100644 index 00000000..1127d025 --- /dev/null +++ b/localisation/mem_left_for_dead_l_polish.yml @@ -0,0 +1,62 @@ +l_polish: + mem_left_for_dead_category:0 "Among the Ashes" + mem_left_for_dead_category_desc:0 "[From.GetName] is littered with the debris of fallen ships, scars from a gargantuan space battle long past. Preliminary scans of the wreckage have turned up something peculiar: There is a downed corvette of unknown origin, surrounded by automated defenses. Within the crash sight, there appears to be a single life sign." + + #Anomaly Success + mem_left_for_dead.1.name:0 "A Diplomatic Sortie" + mem_left_for_dead.1.desc:0 "All attempts to communicate with the alien life signature remotely are met with silence, so [Root.GetLeaderName] mounts a ground expedition to investigate the derelict ship. Tentatively, the team enters the makeshift security perimeter. As soon as the expedition crosses the boundary, the turrets train their barrels on [Root.GetLeaderName] and spotlights bathe them in light. An alien voice booms out over the comm system.\n\n"URGL'GR VAR NOM GARBLE'GAAR". The alien turrets begin to spin their barrels as [Root.GetLeaderName] hastily tries to translate the alien language. "HAAG'OM RAG NAA!" The crew's translation implants get a hold on the language and begin to translate. "Identify yourselves! Are you soldiers of the Marrakesh legion, or agents of the Minervea Concord? You have ten seconds to respond!" The alien is clearly a holdout from a long-forgotten war, a war he seems to believe is still being fought, and he is demanding a declaration of allegiance!" + mem_left_for_dead.1.hive.desc:0 "All attempts to communicate with the alien life signature remotely are met with silence, so we mount a ground expedition led by [Root.GetLeaderName] to investigate the derelict ship. Tentatively, the exploration drones enter the makeshift security perimeter. As soon as the expedition crosses the boundary, the turrets train their barrels on our drones and spotlights bathe them in light. An alien voice booms out over the comm system.\n\n"URGL'GR VAR NOM GARBLE'GAAR". The alien turrets begin to spin their barrels as our entities hastily try to translate the alien language. "HAAG'OM RAG NAA!" Our consciousness finally gets a hold on the language and begins to translate. "Identify yourselves! Are you soldiers of the Marrakesh legion, or agents of the Minervea Concord? You have ten seconds to respond!" The alien is clearly a holdout entity from a long-forgotten war, a war it seems to believe is still being fought, and he is demanding a declaration of allegiance!" + #To "A Failure of Diplomacy + mem_left_for_dead.1.a:0 "We are agents of the Minervea Concord!" + mem_left_for_dead.1.b:0 "We are soldiers of the Marrakesh Legion!" + mem_left_for_dead.1.mil:0 "Die alien!" + mem_left_for_dead.1.hive_devouring:0 "We are the [Root.Owner.GetName]. You are our food." + #To "Peaceful Contact" + mem_left_for_dead.1.c:0 "We are [Root.Owner.GetSpeciesNamePlural]. We come in peace." + mem_left_for_dead.1.hive:0 "We are the [Root.Owner.GetName]. The Hive comes in peace." + #To "Deception" + mem_left_for_dead.1.phobemil:0 "We, uh, come in "peace". (Lie)" + + mem_left_for_dead.10.name:0 "Peaceful Contact" + mem_left_for_dead.10.desc:0 "The security perimeter deactivates as the expeditionary team explains their peaceful mission. Turrets spin down and spotlights lower as a distant figure descends from the command bridge to the surface.\n\n"Ten thousand, six hundred, and forty two years I have defended my people, and protected our most sacred relic. Finally my relief comes. I do not recognize you, aliens, but your peaceful mission is exactly what my people fought for so long to accomplish. The galaxy of my age was in a constant state of war. There was not a single sentient being that did not suffer. But some of us longed for a more meaningful existence, so we dared to be peaceful, to expend out efforts on bettering ourselves instead of destroying our foes. The price we paid you see before you - I am the sole survivor of my venerable people. If you continue on your mission to procure knowledge for the betterment of your people, then our legacy may not be forgotten. I entrust my civilization's greatest accomplishment, the near eradication of biological aging, to you."\n\nWith this astonishing claim, the alien soldier seems to shimmer, as his body slowly disintegrates and he is blown away with the wind. [Root.GetLeaderName] investigates inside the ship's ruined bridge, and returns with a strange glowing sphere." + + mem_left_for_dead.10.hive.desc:0 "The security perimeter deactivates as the expeditionary team explains our peaceful mission. Turrets spin down and spotlights lower as a distant figure descends from the command bridge to the surface.\n\n"Ten thousand, six hundred, and forty two years I have defended my people, and protected our most sacred relic. Finally my relief comes. I do not recognize you, aliens, and your nature is strange to me, but your peaceful mission is exactly what my people fought for so long to accomplish. The galaxy of my age was in a constant state of war. There was not a single sentient being that did not suffer. But some of us longed for a more meaningful existence, so we dared to be peaceful, to expend out efforts on bettering ourselves instead of destroying our foes. The price we paid you see before you - I am the sole survivor of my venerable people. If you continue on your mission to procure knowledge for the betterment of your people, then our legacy may not be forgotten. I entrust my civilization's greatest accomplishment, the near eradication of biological aging, to you."\n\nWith this astonishing claim, the alien soldier seems to shimmer, as its body slowly disintegrates and it is blown away with the wind. Our drones investigate inside the ship's ruined bridge, and return with a strange glowing sphere." + mem_left_for_dead.10.a: "Unlock the mysteries of this artifact!" + mem_left_for_dead.10.spi: "A new holy relic!" + mem_left_for_dead.10.b: "Sell it!" + + mem_unnatural_lifespan:0 "Unnatural Lifespan Extension" + mem_new_holy_relic:0 "New Holy Relic" + + mem_left_for_dead.50.name:0 "A Failure of Diplomacy" + mem_left_for_dead.50.desc:0 "Wrong answer. The turrets quickly unleash streams of white-hot plasma, incinerating the expeditionary team. There are no survivors. The base quickly goes into shutdown mode, with the turrets sliding beneath the ground, and the alien lifesign disappearing from all scans." + mem_left_for_dead.50.a: "Blast it from orbit and recover the debris." + mem_left_for_dead.50.b: "Investigate the wreckage remotely for any usable tech." + + mem_left_for_dead.20.name:0 "Deception" + mem_left_for_dead.20.desc:0 "The turrets spin down and disappear under the surface, and the spotlights lower as an alien figure descends from the bridge of the ruined starship. The figure, speaking in an alien language, approaches the expedition, but slows as he takes note of the large amount of weaponry carried by the "scientists". The situation has settled into a tense standoff, and the expedition awaits further orders." + #To Pyrrhic Victory or Artifact Stolen + mem_left_for_dead.20.a:0 "End this charade. Attack now!" + #To Cold War + mem_left_for_dead.20.b:0 "Bide your time." + + mem_left_for_dead.30.name:0 "Pyrrhic Victory" + mem_left_for_dead.30.desc:0 "The expeditionary force opens fire on the lone alien. [Root.GetLeaderName] manages to land a hit on the alien's torso, but not before the alien manages to reactive the security perimeter. Turrets pop back up from their hiding places under the soil, and begin unleashing white-hot streams of plasma. [Root.GetLeaderName] goes down, but the rest of the force manages to disable the turrets and secure the perimeter.\n\n[Root.GetLeaderName]'s body is carried back to the ship, and the area is scavenged for useful materials. One of the soldiers returns from the derelict ship with a strange glowing object." + mem_left_for_dead.30.hive.desc:0 "The expeditionary force opens fire on the lone alien. [Root.GetLeaderName] manages to land a hit on the alien's torso, but not before the alien manages to reactive the security perimeter. Turrets pop back up from their hiding places under the soil, and begin unleashing white-hot streams of plasma. Our force manages to disable the turrets and secure the perimeter, but several drones, among them [Root.GetLeaderName], are cut down.\n\nThe bodies of the fallen drones are disposed of, and the area is scavenged for useful materials. One of our drones returns from the derelict ship with a strange glowing object." + mem_left_for_dead.30.a:0 "Damn this whole expedition! Break down the object for parts!" + mem_left_for_dead.30.mat:0 "This object may be more than it appears." + + mem_left_for_dead.40.name:0 "Artifact Stolen" + mem_left_for_dead.40.desc:0 "With the element of surprise, the expeditionary force makes quick work of the renegade alien and the meager defenses. While searching the ship, one of the soldiers recovers a strange, glowing sphere." + mem_left_for_dead.40.hive.desc:0 "With the element of surprise, the expeditionary force makes quick work of the renegade alien and the meager defenses. While searching the ship, one of our drones recovers a strange, glowing sphere." + mem_left_for_dead.40.a:0 "Break it down for parts!" + mem_left_for_dead.40.mat:0 "This object may be more than it appears." + + mem_left_for_dead.60.name:0 "Cold War" + mem_left_for_dead.60.desc:0 "The expedition's translation implants finally pick up on the alien language. He is prattling on about some ancient war and a relic of his people. Sounds lucrative!" + mem_left_for_dead.60.a:0 "Enough of this! Attack!" + + #Anomaly Failure + mem_left_for_dead.100.name:0 "Failure" + mem_left_for_dead.100.desc:0 "As soon as [Root.GetLeaderName] begins to probe the life signs inside the derelict ship, the base goes into shutdown mode. The turrets collapse into concealed positions beneath the ground, the spotlights go dark, and the single lifesign quickly disappears. It would seem that this alien does not want to be found." + mem_left_for_dead.100.a:0 "Perhaps it is for the best." diff --git a/localisation/mem_left_for_dead_l_simp_chinese.yml b/localisation/mem_left_for_dead_l_simp_chinese.yml new file mode 100644 index 00000000..0b78b02f --- /dev/null +++ b/localisation/mem_left_for_dead_l_simp_chinese.yml @@ -0,0 +1,62 @@ +l_simp_chinese: + mem_left_for_dead_category:0 "Among the Ashes" + mem_left_for_dead_category_desc:0 "[From.GetName] is littered with the debris of fallen ships, scars from a gargantuan space battle long past. Preliminary scans of the wreckage have turned up something peculiar: There is a downed corvette of unknown origin, surrounded by automated defenses. Within the crash sight, there appears to be a single life sign." + + #Anomaly Success + mem_left_for_dead.1.name:0 "A Diplomatic Sortie" + mem_left_for_dead.1.desc:0 "All attempts to communicate with the alien life signature remotely are met with silence, so [Root.GetLeaderName] mounts a ground expedition to investigate the derelict ship. Tentatively, the team enters the makeshift security perimeter. As soon as the expedition crosses the boundary, the turrets train their barrels on [Root.GetLeaderName] and spotlights bathe them in light. An alien voice booms out over the comm system.\n\n"URGL'GR VAR NOM GARBLE'GAAR". The alien turrets begin to spin their barrels as [Root.GetLeaderName] hastily tries to translate the alien language. "HAAG'OM RAG NAA!" The crew's translation implants get a hold on the language and begin to translate. "Identify yourselves! Are you soldiers of the Marrakesh legion, or agents of the Minervea Concord? You have ten seconds to respond!" The alien is clearly a holdout from a long-forgotten war, a war he seems to believe is still being fought, and he is demanding a declaration of allegiance!" + mem_left_for_dead.1.hive.desc:0 "All attempts to communicate with the alien life signature remotely are met with silence, so we mount a ground expedition led by [Root.GetLeaderName] to investigate the derelict ship. Tentatively, the exploration drones enter the makeshift security perimeter. As soon as the expedition crosses the boundary, the turrets train their barrels on our drones and spotlights bathe them in light. An alien voice booms out over the comm system.\n\n"URGL'GR VAR NOM GARBLE'GAAR". The alien turrets begin to spin their barrels as our entities hastily try to translate the alien language. "HAAG'OM RAG NAA!" Our consciousness finally gets a hold on the language and begins to translate. "Identify yourselves! Are you soldiers of the Marrakesh legion, or agents of the Minervea Concord? You have ten seconds to respond!" The alien is clearly a holdout entity from a long-forgotten war, a war it seems to believe is still being fought, and he is demanding a declaration of allegiance!" + #To "A Failure of Diplomacy + mem_left_for_dead.1.a:0 "We are agents of the Minervea Concord!" + mem_left_for_dead.1.b:0 "We are soldiers of the Marrakesh Legion!" + mem_left_for_dead.1.mil:0 "Die alien!" + mem_left_for_dead.1.hive_devouring:0 "We are the [Root.Owner.GetName]. You are our food." + #To "Peaceful Contact" + mem_left_for_dead.1.c:0 "We are [Root.Owner.GetSpeciesNamePlural]. We come in peace." + mem_left_for_dead.1.hive:0 "We are the [Root.Owner.GetName]. The Hive comes in peace." + #To "Deception" + mem_left_for_dead.1.phobemil:0 "We, uh, come in "peace". (Lie)" + + mem_left_for_dead.10.name:0 "Peaceful Contact" + mem_left_for_dead.10.desc:0 "The security perimeter deactivates as the expeditionary team explains their peaceful mission. Turrets spin down and spotlights lower as a distant figure descends from the command bridge to the surface.\n\n"Ten thousand, six hundred, and forty two years I have defended my people, and protected our most sacred relic. Finally my relief comes. I do not recognize you, aliens, but your peaceful mission is exactly what my people fought for so long to accomplish. The galaxy of my age was in a constant state of war. There was not a single sentient being that did not suffer. But some of us longed for a more meaningful existence, so we dared to be peaceful, to expend out efforts on bettering ourselves instead of destroying our foes. The price we paid you see before you - I am the sole survivor of my venerable people. If you continue on your mission to procure knowledge for the betterment of your people, then our legacy may not be forgotten. I entrust my civilization's greatest accomplishment, the near eradication of biological aging, to you."\n\nWith this astonishing claim, the alien soldier seems to shimmer, as his body slowly disintegrates and he is blown away with the wind. [Root.GetLeaderName] investigates inside the ship's ruined bridge, and returns with a strange glowing sphere." + + mem_left_for_dead.10.hive.desc:0 "The security perimeter deactivates as the expeditionary team explains our peaceful mission. Turrets spin down and spotlights lower as a distant figure descends from the command bridge to the surface.\n\n"Ten thousand, six hundred, and forty two years I have defended my people, and protected our most sacred relic. Finally my relief comes. I do not recognize you, aliens, and your nature is strange to me, but your peaceful mission is exactly what my people fought for so long to accomplish. The galaxy of my age was in a constant state of war. There was not a single sentient being that did not suffer. But some of us longed for a more meaningful existence, so we dared to be peaceful, to expend out efforts on bettering ourselves instead of destroying our foes. The price we paid you see before you - I am the sole survivor of my venerable people. If you continue on your mission to procure knowledge for the betterment of your people, then our legacy may not be forgotten. I entrust my civilization's greatest accomplishment, the near eradication of biological aging, to you."\n\nWith this astonishing claim, the alien soldier seems to shimmer, as its body slowly disintegrates and it is blown away with the wind. Our drones investigate inside the ship's ruined bridge, and return with a strange glowing sphere." + mem_left_for_dead.10.a: "Unlock the mysteries of this artifact!" + mem_left_for_dead.10.spi: "A new holy relic!" + mem_left_for_dead.10.b: "Sell it!" + + mem_unnatural_lifespan:0 "Unnatural Lifespan Extension" + mem_new_holy_relic:0 "New Holy Relic" + + mem_left_for_dead.50.name:0 "A Failure of Diplomacy" + mem_left_for_dead.50.desc:0 "Wrong answer. The turrets quickly unleash streams of white-hot plasma, incinerating the expeditionary team. There are no survivors. The base quickly goes into shutdown mode, with the turrets sliding beneath the ground, and the alien lifesign disappearing from all scans." + mem_left_for_dead.50.a: "Blast it from orbit and recover the debris." + mem_left_for_dead.50.b: "Investigate the wreckage remotely for any usable tech." + + mem_left_for_dead.20.name:0 "Deception" + mem_left_for_dead.20.desc:0 "The turrets spin down and disappear under the surface, and the spotlights lower as an alien figure descends from the bridge of the ruined starship. The figure, speaking in an alien language, approaches the expedition, but slows as he takes note of the large amount of weaponry carried by the "scientists". The situation has settled into a tense standoff, and the expedition awaits further orders." + #To Pyrrhic Victory or Artifact Stolen + mem_left_for_dead.20.a:0 "End this charade. Attack now!" + #To Cold War + mem_left_for_dead.20.b:0 "Bide your time." + + mem_left_for_dead.30.name:0 "Pyrrhic Victory" + mem_left_for_dead.30.desc:0 "The expeditionary force opens fire on the lone alien. [Root.GetLeaderName] manages to land a hit on the alien's torso, but not before the alien manages to reactive the security perimeter. Turrets pop back up from their hiding places under the soil, and begin unleashing white-hot streams of plasma. [Root.GetLeaderName] goes down, but the rest of the force manages to disable the turrets and secure the perimeter.\n\n[Root.GetLeaderName]'s body is carried back to the ship, and the area is scavenged for useful materials. One of the soldiers returns from the derelict ship with a strange glowing object." + mem_left_for_dead.30.hive.desc:0 "The expeditionary force opens fire on the lone alien. [Root.GetLeaderName] manages to land a hit on the alien's torso, but not before the alien manages to reactive the security perimeter. Turrets pop back up from their hiding places under the soil, and begin unleashing white-hot streams of plasma. Our force manages to disable the turrets and secure the perimeter, but several drones, among them [Root.GetLeaderName], are cut down.\n\nThe bodies of the fallen drones are disposed of, and the area is scavenged for useful materials. One of our drones returns from the derelict ship with a strange glowing object." + mem_left_for_dead.30.a:0 "Damn this whole expedition! Break down the object for parts!" + mem_left_for_dead.30.mat:0 "This object may be more than it appears." + + mem_left_for_dead.40.name:0 "Artifact Stolen" + mem_left_for_dead.40.desc:0 "With the element of surprise, the expeditionary force makes quick work of the renegade alien and the meager defenses. While searching the ship, one of the soldiers recovers a strange, glowing sphere." + mem_left_for_dead.40.hive.desc:0 "With the element of surprise, the expeditionary force makes quick work of the renegade alien and the meager defenses. While searching the ship, one of our drones recovers a strange, glowing sphere." + mem_left_for_dead.40.a:0 "Break it down for parts!" + mem_left_for_dead.40.mat:0 "This object may be more than it appears." + + mem_left_for_dead.60.name:0 "Cold War" + mem_left_for_dead.60.desc:0 "The expedition's translation implants finally pick up on the alien language. He is prattling on about some ancient war and a relic of his people. Sounds lucrative!" + mem_left_for_dead.60.a:0 "Enough of this! Attack!" + + #Anomaly Failure + mem_left_for_dead.100.name:0 "Failure" + mem_left_for_dead.100.desc:0 "As soon as [Root.GetLeaderName] begins to probe the life signs inside the derelict ship, the base goes into shutdown mode. The turrets collapse into concealed positions beneath the ground, the spotlights go dark, and the single lifesign quickly disappears. It would seem that this alien does not want to be found." + mem_left_for_dead.100.a:0 "Perhaps it is for the best." diff --git a/localisation/mem_living_asteroid_l_braz_por.yml b/localisation/mem_living_asteroid_l_braz_por.yml new file mode 100644 index 00000000..52bab782 --- /dev/null +++ b/localisation/mem_living_asteroid_l_braz_por.yml @@ -0,0 +1,19 @@ +l_braz_por: + + ######################## + # Living Asteroid + # Code by Malthus + # Text by Foremole + ######################## + + # Anomaly + mem_living_asteroid_anomaly_category:0 "Unusual Energy Readings" + mem_living_asteroid_anomaly_category_desc:0 "Preliminary scans of §Y[From.GetName]§! have shown strange readings. Both it and the smaller surrounding asteroids display energy readings that are not expected from such objects. Furthermore, §Y[From.GetName]§! is covered in patches of strangely coloured and textured material." + + # Anomaly Success + mem_living_asteroid.1.name:0 "Living Asteroids" + mem_living_asteroid.1.desc:0 "Although chief scientist §Y[Root.GetLeaderName]§! insists that the term is not accurate, the crew of the §Y[Root.GetName]§! have already begun to call §Y[From.GetName]§! a 'living asteroid'. Massive portions of the asteroids are home to colonies of hyper-resilient lichen, unlike any form of fungi found on terrestrial planets. \n\nLike all lichens, these 'living asteroids' are formed of a combination of fungus and cyanobacteria, with this particular species of cyanobacteria being only found with the corresponding fungus - both are entirely new species to the [Root.Owner.GetName]. While the proposed scientific term for them is "celestial ascomycota", most media reports and even scientific papers have begun to call them "space mushrooms". Further study is recommended." + + # Anomaly Failure + mem_living_asteroid.2.name:0 "Just a Hunk of Rock" + mem_living_asteroid.2.desc:0 "Chief scientist §Y[Root.GetLeaderName]§! has reported that the unusual energy readings from §Y[From.GetName]§! are nothing more than a scanner malfunction. Furthermore, the textured material on the surface of the planet is simply a vein of metal, which wouldn't even be useful for mining." \ No newline at end of file diff --git a/localisation/mem_living_asteroid_l_german.yml b/localisation/mem_living_asteroid_l_german.yml new file mode 100644 index 00000000..8bfde8cb --- /dev/null +++ b/localisation/mem_living_asteroid_l_german.yml @@ -0,0 +1,19 @@ +l_german: + + ######################## + # Living Asteroid + # Code by Malthus + # Text by Foremole + ######################## + + # Anomaly + mem_living_asteroid_anomaly_category:0 "Unusual Energy Readings" + mem_living_asteroid_anomaly_category_desc:0 "Preliminary scans of §Y[From.GetName]§! have shown strange readings. Both it and the smaller surrounding asteroids display energy readings that are not expected from such objects. Furthermore, §Y[From.GetName]§! is covered in patches of strangely coloured and textured material." + + # Anomaly Success + mem_living_asteroid.1.name:0 "Living Asteroids" + mem_living_asteroid.1.desc:0 "Although chief scientist §Y[Root.GetLeaderName]§! insists that the term is not accurate, the crew of the §Y[Root.GetName]§! have already begun to call §Y[From.GetName]§! a 'living asteroid'. Massive portions of the asteroids are home to colonies of hyper-resilient lichen, unlike any form of fungi found on terrestrial planets. \n\nLike all lichens, these 'living asteroids' are formed of a combination of fungus and cyanobacteria, with this particular species of cyanobacteria being only found with the corresponding fungus - both are entirely new species to the [Root.Owner.GetName]. While the proposed scientific term for them is "celestial ascomycota", most media reports and even scientific papers have begun to call them "space mushrooms". Further study is recommended." + + # Anomaly Failure + mem_living_asteroid.2.name:0 "Just a Hunk of Rock" + mem_living_asteroid.2.desc:0 "Chief scientist §Y[Root.GetLeaderName]§! has reported that the unusual energy readings from §Y[From.GetName]§! are nothing more than a scanner malfunction. Furthermore, the textured material on the surface of the planet is simply a vein of metal, which wouldn't even be useful for mining." \ No newline at end of file diff --git a/localisation/mem_living_asteroid_l_simp_chinese.yml b/localisation/mem_living_asteroid_l_simp_chinese.yml new file mode 100644 index 00000000..3899d4f8 --- /dev/null +++ b/localisation/mem_living_asteroid_l_simp_chinese.yml @@ -0,0 +1,19 @@ +l_simp_chinese: + + ######################## + # Living Asteroid + # Code by Malthus + # Text by Foremole + ######################## + + # Anomaly + mem_living_asteroid_anomaly_category:0 "Unusual Energy Readings" + mem_living_asteroid_anomaly_category_desc:0 "Preliminary scans of §Y[From.GetName]§! have shown strange readings. Both it and the smaller surrounding asteroids display energy readings that are not expected from such objects. Furthermore, §Y[From.GetName]§! is covered in patches of strangely coloured and textured material." + + # Anomaly Success + mem_living_asteroid.1.name:0 "Living Asteroids" + mem_living_asteroid.1.desc:0 "Although chief scientist §Y[Root.GetLeaderName]§! insists that the term is not accurate, the crew of the §Y[Root.GetName]§! have already begun to call §Y[From.GetName]§! a 'living asteroid'. Massive portions of the asteroids are home to colonies of hyper-resilient lichen, unlike any form of fungi found on terrestrial planets. \n\nLike all lichens, these 'living asteroids' are formed of a combination of fungus and cyanobacteria, with this particular species of cyanobacteria being only found with the corresponding fungus - both are entirely new species to the [Root.Owner.GetName]. While the proposed scientific term for them is "celestial ascomycota", most media reports and even scientific papers have begun to call them "space mushrooms". Further study is recommended." + + # Anomaly Failure + mem_living_asteroid.2.name:0 "Just a Hunk of Rock" + mem_living_asteroid.2.desc:0 "Chief scientist §Y[Root.GetLeaderName]§! has reported that the unusual energy readings from §Y[From.GetName]§! are nothing more than a scanner malfunction. Furthermore, the textured material on the surface of the planet is simply a vein of metal, which wouldn't even be useful for mining." \ No newline at end of file diff --git a/localisation/mem_llayids_l_braz_por.yml b/localisation/mem_llayids_l_braz_por.yml new file mode 100644 index 00000000..71318bcf --- /dev/null +++ b/localisation/mem_llayids_l_braz_por.yml @@ -0,0 +1,61 @@ +#By Caligula + +l_braz_por: + + mem_llayids_category:0 "Mysterious Planetary Ring" + mem_llayids_category_desc:0 "Unexpected objects that are seemingly of artificial origin have been found in this gas giant's ring. We should set up a research post to investigate them further and find out how they came to be there." + + mem_llayids_dig_site:0 "Remnants of a Civilization" + mem_llayids_chain_title:0 "Remnants of a Civilization" + mem_llayids_chain_desc:0 "$mem_llayids_category_desc$" + + mem_llayids_poi_title:0 "Gas Giant's Ring" + mem_llayids_poi_desc:0 "$mem_llayids_category_desc$" + + mem_llayid_planet:0 "Ruined Habitats" + mem_llayid_planet_desc:0 "The ring of this gas giant is made up of the remnants of a series of habitats and the leftovers of the civilization that once lived in them." + + mem_llayids.1.name:0 "The Remnants of a Civilization" + mem_llayids.1.desc:0 "This gas giant's ring appears to be the remains of a series of habitats that once orbited the planet and were destroyed in some cataclysm in the distant past. However, it is not clear what caused this event, as the material remains match none with which we are familiar. [root.leader.GetName] has recommended we study the former inhabitants further to find out what caused their demise. Could it have been a superweapon, the likes of which we can scarcely imagine?" + mem_llayids.1.desc.hive:0 "This gas giant's ring appears to be the remains of a series of habitats that once orbited the planet and were destroyed in some cataclysm in the distant past. However, it is not clear what caused this event, as the material remains match none which the hive has previously encountered. Perhaps we should set some drones to studying the former inhabitants and what caused their demise. Could it have been a superweapon in action?" + mem_llayids.1.desc.machine:0 "This gas giant's ring appears to be the remains of a series of habitats that once orbited the planet and were destroyed in some cataclysm in the distant past. However, it is not clear what caused this event, as the material remains cannot be matched with any in our data banks. Perhaps we should set some subroutines to studying the former inhabitants and what caused their demise. Could it have been a superweapon in action?" + mem_llayids.1.A:0 "How terrible!" + mem_llayids.1.B:0 "Lets find out more." + mem_llayids.1.C:0 "A superweapon, you say?" + mem_llayids.1.purifier:0 "Excellent. The xenos kill each other. Let's just find that weapon..." + mem_llayids.1.swarm:0 "Excellent. The organics do our job. Let's just find that weapon..." + mem_llayids.1.terminator:0 "This food has spoiled. Let us see how it was cooked." + + mem_llayids.2.title:0 "Investigation of [from.GetName]'s Ring Commences" + mem_llayids.2.desc:0 "The research post over [from.GetName] is ready to investigate the civilization that once flourished here and its sudden destruction." + mem_llayids.2.desc.weapon:0 "The research post over [from.GetName] is ready to search for traces of the weapon that destroyed the the civilization that once flourished here." + + mem_llayids.4.title:0 "Search for Superweapon Fruitless" + mem_llayids.4.desc:0 "Among the various remains of the xeno civilization that once lived around [mem_llayid_planet.GetName], our researchers have found all manner of distasteful xeno artefacts, but no traces of any weapons, let alone a superweapon. As the xeno remains are of no further use to us, research into them has ceased." + mem_llayids.4.desc.hive:0 "Among the various remains of the xeno civilization that once lived around [mem_llayid_planet.GetName], our seeker drones have found all manner of xeno artefacts, but no traces of any weapons, let alone a superweapon. As the spoilt remains of food are of no further use to us, research into them has ceased." + mem_llayids.4.desc.machine:0 "Among the various remains of the organic civilization that once lived around [mem_llayid_planet.GetName], our seeker drones have found all manner of remnants, but no traces of any weapons, let alone a superweapon. As we only had interest in the destroyers, not the destroyed (they would have met the same fate had we found them, after all), research into them has ceased." + mem_llayids.4.A:0 "A pity." + + mem_llayids.6.name:0 "Findings on the Llayids" + mem_llayids.6.desc:0 "Whilst searching through the debris of the former habitats orbiting [From.Planet.GetName], one of the stationed researchers happened upon a depiction of the inhabitants, which our research officers have taken to dubbing "Llayids". They have an unusual trinary body structure: standing upright on three legs as on a tripod, they sprout two sets of three arms - each arm with three fingers - as well as a full three heads! Each head has one eye, one ear and two mouths, presumably one to speak and one to eat. It is unfortunate that we have been unable to find any organic remains of the Llayids - their biology must have been a true marvel!\n\nNear this depiction, our researcher also found examples of what is believed to be Llayid script. However, attempts to translate it have so far proved futile." + mem_llayids.6.desc.hive:0 "Whilst searching through the debris of the former habitats orbiting [From.Planet.GetName], one of the seeker drones happened upon a depiction of the inhabitants, which our research subroutines have given the name "Llayids". They have an unusual trinary body structure: standing upright on three legs as on a tripod, they sprout two sets of three arms - each arm with three fingers - as well as a full three heads! Each head has one eye, one ear and two mouths, presumably one to speak and one to eat. It is unfortunate that we have been unable to find any organic remains of the Llayids - they must have had a truly remarkable biological structure!\n\nNear this depiction, our seeker drone also found examples of what is believed to be Llayid script. However, attempts to translate it have so far proved futile." + mem_llayids.6.desc.machine:0 "Whilst searching through the debris of the former habitats orbiting [From.Planet.GetName], one of the seeker drones happened upon a depiction of the inhabitants, which we have classified as codename "Llayids". They have an unusual trinary body structure: standing upright on three legs as on a tripod, they sprout two sets of three arms - each arm with three fingers - as well as a full three heads! Each head has one eye, one ear and two mouths, presumably one to speak and one to eat. It is unfortunate that we have been unable to find any organic remains of the Llayids - it would be interesting to see how such an inefficient body structure could possibly have worked.\n\nNear this depiction, our seeker drone also found examples of what is believed to be Llayid script. However, attempts to translate it have so far proved futile." + + mem_llayids.8.name:0 "Further Llayid Findings" + mem_llayids.8.desc:0 "The mystery surrounding the demise of the Llayids deepens. Although our team has been unable to find any evidence as to what caused the destruction of their habitats, they have catalogued a large number of items, ranging from fragments of small space craft to entire buildings to all manner of everyday objects. Unfortunately, it appears that their electronic systems were not of a very sturdy design, so very few have survived the past few thousand years.\n\nHowever, what has surprised our researchers is that not a single object has however been identified as a weapon. This has led our scientists to theorise that the Llayids were an entirely pacifistic species. Who or what could have wanted their destruction?" + mem_llayids.8.desc.hive:0 "The mystery surrounding the demise of the Llayids deepens. Although our seeker drones have been unable to find any evidence as to what caused the destruction of their habitats, they have catalogued a large number of items, ranging from fragments of small space craft to entire buildings to all manner of everyday objects. Unfortunately, it appears that their electronic systems were not of a very sturdy design, so very few have survived the past few thousand years.\n\nContrary to expectations, our seeker drones have been unable to find a single object that we could be identified as a weapon. Our research subroutines therefore propose the new hypothesis that the Llayids were an entirely pacifistic species. Who or what could have wanted their destruction?" + mem_llayids.8.desc.machine:0 "$mem_llayids.8.desc.hive$" + mem_llayids.8.option:0 "Curious." + + mem_llayids.10.name:0 "Potential Llayid Breakthrough" + mem_llayids.10.desc:0 "Our research team has made a potential breakthrough on the Llayids: An intact data core thought to contain thousands and thousands of items of visual data has been found. However, adapting it to be viewed in a format compatible with [root.owner.GetSpeciesAdj] visual sensory systems will take considerable effort - not to mention that we will have to translate the Llayid language.\n\nThe research team has set up a project to see what data can be gleaned from the cores." + mem_llayids.10.desc.hive:0 "Our research subroutines have made a potential breakthrough on the Llayids: An intact data core thought to contain thousands and thousands of items of visual data has been found. However, adapting it to be viewed in a format compatible with [root.owner.GetSpeciesAdj] visual sensory systems will take considerable effort - not to mention that we will have to translate the Llayid language.\n\nWe have set up a project to see what data can be gleaned from the cores." + mem_llayids.10.desc.machine:0 "Our research subroutines have made a potential breakthrough on the Llayids: An intact data core thought to contain thousands and thousands of items of visual data has been found. However, converting the data into a format compatible with our systems will take considerable effort - not to mention that we will have to translate the Llayid language.\n\nWe have set up a project to see what data can be gleaned from the cores." + + mem_llayids.15.name:0 "The Truth of the Llayids' Demise" + mem_llayids.15.desc:0 "Our [root.owner.GetScientistResearchSubroutinePlural] have managed to decipher a key entry in the data cores. In it, the Llayid habitats are still whole. Hundreds of them of various sizes can be seen orbiting the gas giant, which does not have a ring in the pictures.\n\nThe Llayids in the pictures appear to be attending a public ceremony: A large crowd of them are in a public arena, staring at a screen from which two Llayids are talking. Although it is difficult for us to read Llayid emotions, they appear calm, even upbeat.\n\n"This is it," one of the Llayids is saying. "We have discovered what we came here for. We have found out the meaning of life and death itself. We know now who we are, where we come from, and where we are going."\n\nThe other Llayid spreads its arms. "We may depart now in peace," it says. "The Beyond has no hold over us anymore."\n\nThe Llayids in the arena cheer and appear to be celebrating as the habitat suddenly detonates. No sign of panic can be seen before the recording cuts off - rather, the Llayids show a strange mixture of serenity and ecstasy.\n\nWe can only assume that the Llayids believed - rightly or wrongly - that they had uncovered secrets of their life and afterlife that sufficiently shook the foundation of their society that they came to the collective decision that there was no further point to them living and they should expedite the conclusion of their life cycle.\n\nThe cores contain much further data, and many remnants in the debris field have not yet been catalogued, meaning that this site will provide us with further insights into the Llayids' curious civilization and its achievements for years to come." + + mem_llayid_investigation:0 "Llayid Data Core" + mem_llayid_investigation_DESC:0 "We have uncovered a data core containing thousands of items of visual data which promises to reveal the secrets of a long-dead civilization. However, reading and translating the data will take considerable effort." + mem_llayid_weapon_investigation:0 "Search for Superweapon" + mem_llayid_weapon_investigation_DESC:0 "Something destroyed the habitats that once orbited [mem_llayid_planet.GetName]. Perhaps we can still find traces of the superweapon that did it - and how to make one of our own..." \ No newline at end of file diff --git a/localisation/mem_llayids_l_german.yml b/localisation/mem_llayids_l_german.yml new file mode 100644 index 00000000..0cb15cad --- /dev/null +++ b/localisation/mem_llayids_l_german.yml @@ -0,0 +1,61 @@ +#By Caligula + +l_german: + + mem_llayids_category:0 "Mysterious Planetary Ring" + mem_llayids_category_desc:0 "Unexpected objects that are seemingly of artificial origin have been found in this gas giant's ring. We should set up a research post to investigate them further and find out how they came to be there." + + mem_llayids_dig_site:0 "Remnants of a Civilization" + mem_llayids_chain_title:0 "Remnants of a Civilization" + mem_llayids_chain_desc:0 "$mem_llayids_category_desc$" + + mem_llayids_poi_title:0 "Gas Giant's Ring" + mem_llayids_poi_desc:0 "$mem_llayids_category_desc$" + + mem_llayid_planet:0 "Ruined Habitats" + mem_llayid_planet_desc:0 "The ring of this gas giant is made up of the remnants of a series of habitats and the leftovers of the civilization that once lived in them." + + mem_llayids.1.name:0 "The Remnants of a Civilization" + mem_llayids.1.desc:0 "This gas giant's ring appears to be the remains of a series of habitats that once orbited the planet and were destroyed in some cataclysm in the distant past. However, it is not clear what caused this event, as the material remains match none with which we are familiar. [root.leader.GetName] has recommended we study the former inhabitants further to find out what caused their demise. Could it have been a superweapon, the likes of which we can scarcely imagine?" + mem_llayids.1.desc.hive:0 "This gas giant's ring appears to be the remains of a series of habitats that once orbited the planet and were destroyed in some cataclysm in the distant past. However, it is not clear what caused this event, as the material remains match none which the hive has previously encountered. Perhaps we should set some drones to studying the former inhabitants and what caused their demise. Could it have been a superweapon in action?" + mem_llayids.1.desc.machine:0 "This gas giant's ring appears to be the remains of a series of habitats that once orbited the planet and were destroyed in some cataclysm in the distant past. However, it is not clear what caused this event, as the material remains cannot be matched with any in our data banks. Perhaps we should set some subroutines to studying the former inhabitants and what caused their demise. Could it have been a superweapon in action?" + mem_llayids.1.A:0 "How terrible!" + mem_llayids.1.B:0 "Lets find out more." + mem_llayids.1.C:0 "A superweapon, you say?" + mem_llayids.1.purifier:0 "Excellent. The xenos kill each other. Let's just find that weapon..." + mem_llayids.1.swarm:0 "Excellent. The organics do our job. Let's just find that weapon..." + mem_llayids.1.terminator:0 "This food has spoiled. Let us see how it was cooked." + + mem_llayids.2.title:0 "Investigation of [from.GetName]'s Ring Commences" + mem_llayids.2.desc:0 "The research post over [from.GetName] is ready to investigate the civilization that once flourished here and its sudden destruction." + mem_llayids.2.desc.weapon:0 "The research post over [from.GetName] is ready to search for traces of the weapon that destroyed the the civilization that once flourished here." + + mem_llayids.4.title:0 "Search for Superweapon Fruitless" + mem_llayids.4.desc:0 "Among the various remains of the xeno civilization that once lived around [mem_llayid_planet.GetName], our researchers have found all manner of distasteful xeno artefacts, but no traces of any weapons, let alone a superweapon. As the xeno remains are of no further use to us, research into them has ceased." + mem_llayids.4.desc.hive:0 "Among the various remains of the xeno civilization that once lived around [mem_llayid_planet.GetName], our seeker drones have found all manner of xeno artefacts, but no traces of any weapons, let alone a superweapon. As the spoilt remains of food are of no further use to us, research into them has ceased." + mem_llayids.4.desc.machine:0 "Among the various remains of the organic civilization that once lived around [mem_llayid_planet.GetName], our seeker drones have found all manner of remnants, but no traces of any weapons, let alone a superweapon. As we only had interest in the destroyers, not the destroyed (they would have met the same fate had we found them, after all), research into them has ceased." + mem_llayids.4.A:0 "A pity." + + mem_llayids.6.name:0 "Findings on the Llayids" + mem_llayids.6.desc:0 "Whilst searching through the debris of the former habitats orbiting [From.Planet.GetName], one of the stationed researchers happened upon a depiction of the inhabitants, which our research officers have taken to dubbing "Llayids". They have an unusual trinary body structure: standing upright on three legs as on a tripod, they sprout two sets of three arms - each arm with three fingers - as well as a full three heads! Each head has one eye, one ear and two mouths, presumably one to speak and one to eat. It is unfortunate that we have been unable to find any organic remains of the Llayids - their biology must have been a true marvel!\n\nNear this depiction, our researcher also found examples of what is believed to be Llayid script. However, attempts to translate it have so far proved futile." + mem_llayids.6.desc.hive:0 "Whilst searching through the debris of the former habitats orbiting [From.Planet.GetName], one of the seeker drones happened upon a depiction of the inhabitants, which our research subroutines have given the name "Llayids". They have an unusual trinary body structure: standing upright on three legs as on a tripod, they sprout two sets of three arms - each arm with three fingers - as well as a full three heads! Each head has one eye, one ear and two mouths, presumably one to speak and one to eat. It is unfortunate that we have been unable to find any organic remains of the Llayids - they must have had a truly remarkable biological structure!\n\nNear this depiction, our seeker drone also found examples of what is believed to be Llayid script. However, attempts to translate it have so far proved futile." + mem_llayids.6.desc.machine:0 "Whilst searching through the debris of the former habitats orbiting [From.Planet.GetName], one of the seeker drones happened upon a depiction of the inhabitants, which we have classified as codename "Llayids". They have an unusual trinary body structure: standing upright on three legs as on a tripod, they sprout two sets of three arms - each arm with three fingers - as well as a full three heads! Each head has one eye, one ear and two mouths, presumably one to speak and one to eat. It is unfortunate that we have been unable to find any organic remains of the Llayids - it would be interesting to see how such an inefficient body structure could possibly have worked.\n\nNear this depiction, our seeker drone also found examples of what is believed to be Llayid script. However, attempts to translate it have so far proved futile." + + mem_llayids.8.name:0 "Further Llayid Findings" + mem_llayids.8.desc:0 "The mystery surrounding the demise of the Llayids deepens. Although our team has been unable to find any evidence as to what caused the destruction of their habitats, they have catalogued a large number of items, ranging from fragments of small space craft to entire buildings to all manner of everyday objects. Unfortunately, it appears that their electronic systems were not of a very sturdy design, so very few have survived the past few thousand years.\n\nHowever, what has surprised our researchers is that not a single object has however been identified as a weapon. This has led our scientists to theorise that the Llayids were an entirely pacifistic species. Who or what could have wanted their destruction?" + mem_llayids.8.desc.hive:0 "The mystery surrounding the demise of the Llayids deepens. Although our seeker drones have been unable to find any evidence as to what caused the destruction of their habitats, they have catalogued a large number of items, ranging from fragments of small space craft to entire buildings to all manner of everyday objects. Unfortunately, it appears that their electronic systems were not of a very sturdy design, so very few have survived the past few thousand years.\n\nContrary to expectations, our seeker drones have been unable to find a single object that we could be identified as a weapon. Our research subroutines therefore propose the new hypothesis that the Llayids were an entirely pacifistic species. Who or what could have wanted their destruction?" + mem_llayids.8.desc.machine:0 "$mem_llayids.8.desc.hive$" + mem_llayids.8.option:0 "Curious." + + mem_llayids.10.name:0 "Potential Llayid Breakthrough" + mem_llayids.10.desc:0 "Our research team has made a potential breakthrough on the Llayids: An intact data core thought to contain thousands and thousands of items of visual data has been found. However, adapting it to be viewed in a format compatible with [root.owner.GetSpeciesAdj] visual sensory systems will take considerable effort - not to mention that we will have to translate the Llayid language.\n\nThe research team has set up a project to see what data can be gleaned from the cores." + mem_llayids.10.desc.hive:0 "Our research subroutines have made a potential breakthrough on the Llayids: An intact data core thought to contain thousands and thousands of items of visual data has been found. However, adapting it to be viewed in a format compatible with [root.owner.GetSpeciesAdj] visual sensory systems will take considerable effort - not to mention that we will have to translate the Llayid language.\n\nWe have set up a project to see what data can be gleaned from the cores." + mem_llayids.10.desc.machine:0 "Our research subroutines have made a potential breakthrough on the Llayids: An intact data core thought to contain thousands and thousands of items of visual data has been found. However, converting the data into a format compatible with our systems will take considerable effort - not to mention that we will have to translate the Llayid language.\n\nWe have set up a project to see what data can be gleaned from the cores." + + mem_llayids.15.name:0 "The Truth of the Llayids' Demise" + mem_llayids.15.desc:0 "Our [root.owner.GetScientistResearchSubroutinePlural] have managed to decipher a key entry in the data cores. In it, the Llayid habitats are still whole. Hundreds of them of various sizes can be seen orbiting the gas giant, which does not have a ring in the pictures.\n\nThe Llayids in the pictures appear to be attending a public ceremony: A large crowd of them are in a public arena, staring at a screen from which two Llayids are talking. Although it is difficult for us to read Llayid emotions, they appear calm, even upbeat.\n\n"This is it," one of the Llayids is saying. "We have discovered what we came here for. We have found out the meaning of life and death itself. We know now who we are, where we come from, and where we are going."\n\nThe other Llayid spreads its arms. "We may depart now in peace," it says. "The Beyond has no hold over us anymore."\n\nThe Llayids in the arena cheer and appear to be celebrating as the habitat suddenly detonates. No sign of panic can be seen before the recording cuts off - rather, the Llayids show a strange mixture of serenity and ecstasy.\n\nWe can only assume that the Llayids believed - rightly or wrongly - that they had uncovered secrets of their life and afterlife that sufficiently shook the foundation of their society that they came to the collective decision that there was no further point to them living and they should expedite the conclusion of their life cycle.\n\nThe cores contain much further data, and many remnants in the debris field have not yet been catalogued, meaning that this site will provide us with further insights into the Llayids' curious civilization and its achievements for years to come." + + mem_llayid_investigation:0 "Llayid Data Core" + mem_llayid_investigation_DESC:0 "We have uncovered a data core containing thousands of items of visual data which promises to reveal the secrets of a long-dead civilization. However, reading and translating the data will take considerable effort." + mem_llayid_weapon_investigation:0 "Search for Superweapon" + mem_llayid_weapon_investigation_DESC:0 "Something destroyed the habitats that once orbited [mem_llayid_planet.GetName]. Perhaps we can still find traces of the superweapon that did it - and how to make one of our own..." \ No newline at end of file diff --git a/localisation/mem_llayids_l_polish.yml b/localisation/mem_llayids_l_polish.yml new file mode 100644 index 00000000..96feaea3 --- /dev/null +++ b/localisation/mem_llayids_l_polish.yml @@ -0,0 +1,61 @@ +#By Caligula + +l_polish: + + mem_llayids_category:0 "Mysterious Planetary Ring" + mem_llayids_category_desc:0 "Unexpected objects that are seemingly of artificial origin have been found in this gas giant's ring. We should set up a research post to investigate them further and find out how they came to be there." + + mem_llayids_dig_site:0 "Remnants of a Civilization" + mem_llayids_chain_title:0 "Remnants of a Civilization" + mem_llayids_chain_desc:0 "$mem_llayids_category_desc$" + + mem_llayids_poi_title:0 "Gas Giant's Ring" + mem_llayids_poi_desc:0 "$mem_llayids_category_desc$" + + mem_llayid_planet:0 "Ruined Habitats" + mem_llayid_planet_desc:0 "The ring of this gas giant is made up of the remnants of a series of habitats and the leftovers of the civilization that once lived in them." + + mem_llayids.1.name:0 "The Remnants of a Civilization" + mem_llayids.1.desc:0 "This gas giant's ring appears to be the remains of a series of habitats that once orbited the planet and were destroyed in some cataclysm in the distant past. However, it is not clear what caused this event, as the material remains match none with which we are familiar. [root.leader.GetName] has recommended we study the former inhabitants further to find out what caused their demise. Could it have been a superweapon, the likes of which we can scarcely imagine?" + mem_llayids.1.desc.hive:0 "This gas giant's ring appears to be the remains of a series of habitats that once orbited the planet and were destroyed in some cataclysm in the distant past. However, it is not clear what caused this event, as the material remains match none which the hive has previously encountered. Perhaps we should set some drones to studying the former inhabitants and what caused their demise. Could it have been a superweapon in action?" + mem_llayids.1.desc.machine:0 "This gas giant's ring appears to be the remains of a series of habitats that once orbited the planet and were destroyed in some cataclysm in the distant past. However, it is not clear what caused this event, as the material remains cannot be matched with any in our data banks. Perhaps we should set some subroutines to studying the former inhabitants and what caused their demise. Could it have been a superweapon in action?" + mem_llayids.1.A:0 "How terrible!" + mem_llayids.1.B:0 "Lets find out more." + mem_llayids.1.C:0 "A superweapon, you say?" + mem_llayids.1.purifier:0 "Excellent. The xenos kill each other. Let's just find that weapon..." + mem_llayids.1.swarm:0 "Excellent. The organics do our job. Let's just find that weapon..." + mem_llayids.1.terminator:0 "This food has spoiled. Let us see how it was cooked." + + mem_llayids.2.title:0 "Investigation of [from.GetName]'s Ring Commences" + mem_llayids.2.desc:0 "The research post over [from.GetName] is ready to investigate the civilization that once flourished here and its sudden destruction." + mem_llayids.2.desc.weapon:0 "The research post over [from.GetName] is ready to search for traces of the weapon that destroyed the the civilization that once flourished here." + + mem_llayids.4.title:0 "Search for Superweapon Fruitless" + mem_llayids.4.desc:0 "Among the various remains of the xeno civilization that once lived around [mem_llayid_planet.GetName], our researchers have found all manner of distasteful xeno artefacts, but no traces of any weapons, let alone a superweapon. As the xeno remains are of no further use to us, research into them has ceased." + mem_llayids.4.desc.hive:0 "Among the various remains of the xeno civilization that once lived around [mem_llayid_planet.GetName], our seeker drones have found all manner of xeno artefacts, but no traces of any weapons, let alone a superweapon. As the spoilt remains of food are of no further use to us, research into them has ceased." + mem_llayids.4.desc.machine:0 "Among the various remains of the organic civilization that once lived around [mem_llayid_planet.GetName], our seeker drones have found all manner of remnants, but no traces of any weapons, let alone a superweapon. As we only had interest in the destroyers, not the destroyed (they would have met the same fate had we found them, after all), research into them has ceased." + mem_llayids.4.A:0 "A pity." + + mem_llayids.6.name:0 "Findings on the Llayids" + mem_llayids.6.desc:0 "Whilst searching through the debris of the former habitats orbiting [From.Planet.GetName], one of the stationed researchers happened upon a depiction of the inhabitants, which our research officers have taken to dubbing "Llayids". They have an unusual trinary body structure: standing upright on three legs as on a tripod, they sprout two sets of three arms - each arm with three fingers - as well as a full three heads! Each head has one eye, one ear and two mouths, presumably one to speak and one to eat. It is unfortunate that we have been unable to find any organic remains of the Llayids - their biology must have been a true marvel!\n\nNear this depiction, our researcher also found examples of what is believed to be Llayid script. However, attempts to translate it have so far proved futile." + mem_llayids.6.desc.hive:0 "Whilst searching through the debris of the former habitats orbiting [From.Planet.GetName], one of the seeker drones happened upon a depiction of the inhabitants, which our research subroutines have given the name "Llayids". They have an unusual trinary body structure: standing upright on three legs as on a tripod, they sprout two sets of three arms - each arm with three fingers - as well as a full three heads! Each head has one eye, one ear and two mouths, presumably one to speak and one to eat. It is unfortunate that we have been unable to find any organic remains of the Llayids - they must have had a truly remarkable biological structure!\n\nNear this depiction, our seeker drone also found examples of what is believed to be Llayid script. However, attempts to translate it have so far proved futile." + mem_llayids.6.desc.machine:0 "Whilst searching through the debris of the former habitats orbiting [From.Planet.GetName], one of the seeker drones happened upon a depiction of the inhabitants, which we have classified as codename "Llayids". They have an unusual trinary body structure: standing upright on three legs as on a tripod, they sprout two sets of three arms - each arm with three fingers - as well as a full three heads! Each head has one eye, one ear and two mouths, presumably one to speak and one to eat. It is unfortunate that we have been unable to find any organic remains of the Llayids - it would be interesting to see how such an inefficient body structure could possibly have worked.\n\nNear this depiction, our seeker drone also found examples of what is believed to be Llayid script. However, attempts to translate it have so far proved futile." + + mem_llayids.8.name:0 "Further Llayid Findings" + mem_llayids.8.desc:0 "The mystery surrounding the demise of the Llayids deepens. Although our team has been unable to find any evidence as to what caused the destruction of their habitats, they have catalogued a large number of items, ranging from fragments of small space craft to entire buildings to all manner of everyday objects. Unfortunately, it appears that their electronic systems were not of a very sturdy design, so very few have survived the past few thousand years.\n\nHowever, what has surprised our researchers is that not a single object has however been identified as a weapon. This has led our scientists to theorise that the Llayids were an entirely pacifistic species. Who or what could have wanted their destruction?" + mem_llayids.8.desc.hive:0 "The mystery surrounding the demise of the Llayids deepens. Although our seeker drones have been unable to find any evidence as to what caused the destruction of their habitats, they have catalogued a large number of items, ranging from fragments of small space craft to entire buildings to all manner of everyday objects. Unfortunately, it appears that their electronic systems were not of a very sturdy design, so very few have survived the past few thousand years.\n\nContrary to expectations, our seeker drones have been unable to find a single object that we could be identified as a weapon. Our research subroutines therefore propose the new hypothesis that the Llayids were an entirely pacifistic species. Who or what could have wanted their destruction?" + mem_llayids.8.desc.machine:0 "$mem_llayids.8.desc.hive$" + mem_llayids.8.option:0 "Curious." + + mem_llayids.10.name:0 "Potential Llayid Breakthrough" + mem_llayids.10.desc:0 "Our research team has made a potential breakthrough on the Llayids: An intact data core thought to contain thousands and thousands of items of visual data has been found. However, adapting it to be viewed in a format compatible with [root.owner.GetSpeciesAdj] visual sensory systems will take considerable effort - not to mention that we will have to translate the Llayid language.\n\nThe research team has set up a project to see what data can be gleaned from the cores." + mem_llayids.10.desc.hive:0 "Our research subroutines have made a potential breakthrough on the Llayids: An intact data core thought to contain thousands and thousands of items of visual data has been found. However, adapting it to be viewed in a format compatible with [root.owner.GetSpeciesAdj] visual sensory systems will take considerable effort - not to mention that we will have to translate the Llayid language.\n\nWe have set up a project to see what data can be gleaned from the cores." + mem_llayids.10.desc.machine:0 "Our research subroutines have made a potential breakthrough on the Llayids: An intact data core thought to contain thousands and thousands of items of visual data has been found. However, converting the data into a format compatible with our systems will take considerable effort - not to mention that we will have to translate the Llayid language.\n\nWe have set up a project to see what data can be gleaned from the cores." + + mem_llayids.15.name:0 "The Truth of the Llayids' Demise" + mem_llayids.15.desc:0 "Our [root.owner.GetScientistResearchSubroutinePlural] have managed to decipher a key entry in the data cores. In it, the Llayid habitats are still whole. Hundreds of them of various sizes can be seen orbiting the gas giant, which does not have a ring in the pictures.\n\nThe Llayids in the pictures appear to be attending a public ceremony: A large crowd of them are in a public arena, staring at a screen from which two Llayids are talking. Although it is difficult for us to read Llayid emotions, they appear calm, even upbeat.\n\n"This is it," one of the Llayids is saying. "We have discovered what we came here for. We have found out the meaning of life and death itself. We know now who we are, where we come from, and where we are going."\n\nThe other Llayid spreads its arms. "We may depart now in peace," it says. "The Beyond has no hold over us anymore."\n\nThe Llayids in the arena cheer and appear to be celebrating as the habitat suddenly detonates. No sign of panic can be seen before the recording cuts off - rather, the Llayids show a strange mixture of serenity and ecstasy.\n\nWe can only assume that the Llayids believed - rightly or wrongly - that they had uncovered secrets of their life and afterlife that sufficiently shook the foundation of their society that they came to the collective decision that there was no further point to them living and they should expedite the conclusion of their life cycle.\n\nThe cores contain much further data, and many remnants in the debris field have not yet been catalogued, meaning that this site will provide us with further insights into the Llayids' curious civilization and its achievements for years to come." + + mem_llayid_investigation:0 "Llayid Data Core" + mem_llayid_investigation_DESC:0 "We have uncovered a data core containing thousands of items of visual data which promises to reveal the secrets of a long-dead civilization. However, reading and translating the data will take considerable effort." + mem_llayid_weapon_investigation:0 "Search for Superweapon" + mem_llayid_weapon_investigation_DESC:0 "Something destroyed the habitats that once orbited [mem_llayid_planet.GetName]. Perhaps we can still find traces of the superweapon that did it - and how to make one of our own..." \ No newline at end of file diff --git a/localisation/mem_llayids_l_russian.yml b/localisation/mem_llayids_l_russian.yml new file mode 100644 index 00000000..78d15d71 --- /dev/null +++ b/localisation/mem_llayids_l_russian.yml @@ -0,0 +1,61 @@ +#By Caligula + +l_russian: + + mem_llayids_category:0 "Mysterious Planetary Ring" + mem_llayids_category_desc:0 "Unexpected objects that are seemingly of artificial origin have been found in this gas giant's ring. We should set up a research post to investigate them further and find out how they came to be there." + + mem_llayids_dig_site:0 "Remnants of a Civilization" + mem_llayids_chain_title:0 "Remnants of a Civilization" + mem_llayids_chain_desc:0 "$mem_llayids_category_desc$" + + mem_llayids_poi_title:0 "Gas Giant's Ring" + mem_llayids_poi_desc:0 "$mem_llayids_category_desc$" + + mem_llayid_planet:0 "Ruined Habitats" + mem_llayid_planet_desc:0 "The ring of this gas giant is made up of the remnants of a series of habitats and the leftovers of the civilization that once lived in them." + + mem_llayids.1.name:0 "The Remnants of a Civilization" + mem_llayids.1.desc:0 "This gas giant's ring appears to be the remains of a series of habitats that once orbited the planet and were destroyed in some cataclysm in the distant past. However, it is not clear what caused this event, as the material remains match none with which we are familiar. [root.leader.GetName] has recommended we study the former inhabitants further to find out what caused their demise. Could it have been a superweapon, the likes of which we can scarcely imagine?" + mem_llayids.1.desc.hive:0 "This gas giant's ring appears to be the remains of a series of habitats that once orbited the planet and were destroyed in some cataclysm in the distant past. However, it is not clear what caused this event, as the material remains match none which the hive has previously encountered. Perhaps we should set some drones to studying the former inhabitants and what caused their demise. Could it have been a superweapon in action?" + mem_llayids.1.desc.machine:0 "This gas giant's ring appears to be the remains of a series of habitats that once orbited the planet and were destroyed in some cataclysm in the distant past. However, it is not clear what caused this event, as the material remains cannot be matched with any in our data banks. Perhaps we should set some subroutines to studying the former inhabitants and what caused their demise. Could it have been a superweapon in action?" + mem_llayids.1.A:0 "How terrible!" + mem_llayids.1.B:0 "Lets find out more." + mem_llayids.1.C:0 "A superweapon, you say?" + mem_llayids.1.purifier:0 "Excellent. The xenos kill each other. Let's just find that weapon..." + mem_llayids.1.swarm:0 "Excellent. The organics do our job. Let's just find that weapon..." + mem_llayids.1.terminator:0 "This food has spoiled. Let us see how it was cooked." + + mem_llayids.2.title:0 "Investigation of [from.GetName]'s Ring Commences" + mem_llayids.2.desc:0 "The research post over [from.GetName] is ready to investigate the civilization that once flourished here and its sudden destruction." + mem_llayids.2.desc.weapon:0 "The research post over [from.GetName] is ready to search for traces of the weapon that destroyed the the civilization that once flourished here." + + mem_llayids.4.title:0 "Search for Superweapon Fruitless" + mem_llayids.4.desc:0 "Among the various remains of the xeno civilization that once lived around [mem_llayid_planet.GetName], our researchers have found all manner of distasteful xeno artefacts, but no traces of any weapons, let alone a superweapon. As the xeno remains are of no further use to us, research into them has ceased." + mem_llayids.4.desc.hive:0 "Among the various remains of the xeno civilization that once lived around [mem_llayid_planet.GetName], our seeker drones have found all manner of xeno artefacts, but no traces of any weapons, let alone a superweapon. As the spoilt remains of food are of no further use to us, research into them has ceased." + mem_llayids.4.desc.machine:0 "Among the various remains of the organic civilization that once lived around [mem_llayid_planet.GetName], our seeker drones have found all manner of remnants, but no traces of any weapons, let alone a superweapon. As we only had interest in the destroyers, not the destroyed (they would have met the same fate had we found them, after all), research into them has ceased." + mem_llayids.4.A:0 "A pity." + + mem_llayids.6.name:0 "Findings on the Llayids" + mem_llayids.6.desc:0 "Whilst searching through the debris of the former habitats orbiting [From.Planet.GetName], one of the stationed researchers happened upon a depiction of the inhabitants, which our research officers have taken to dubbing "Llayids". They have an unusual trinary body structure: standing upright on three legs as on a tripod, they sprout two sets of three arms - each arm with three fingers - as well as a full three heads! Each head has one eye, one ear and two mouths, presumably one to speak and one to eat. It is unfortunate that we have been unable to find any organic remains of the Llayids - their biology must have been a true marvel!\n\nNear this depiction, our researcher also found examples of what is believed to be Llayid script. However, attempts to translate it have so far proved futile." + mem_llayids.6.desc.hive:0 "Whilst searching through the debris of the former habitats orbiting [From.Planet.GetName], one of the seeker drones happened upon a depiction of the inhabitants, which our research subroutines have given the name "Llayids". They have an unusual trinary body structure: standing upright on three legs as on a tripod, they sprout two sets of three arms - each arm with three fingers - as well as a full three heads! Each head has one eye, one ear and two mouths, presumably one to speak and one to eat. It is unfortunate that we have been unable to find any organic remains of the Llayids - they must have had a truly remarkable biological structure!\n\nNear this depiction, our seeker drone also found examples of what is believed to be Llayid script. However, attempts to translate it have so far proved futile." + mem_llayids.6.desc.machine:0 "Whilst searching through the debris of the former habitats orbiting [From.Planet.GetName], one of the seeker drones happened upon a depiction of the inhabitants, which we have classified as codename "Llayids". They have an unusual trinary body structure: standing upright on three legs as on a tripod, they sprout two sets of three arms - each arm with three fingers - as well as a full three heads! Each head has one eye, one ear and two mouths, presumably one to speak and one to eat. It is unfortunate that we have been unable to find any organic remains of the Llayids - it would be interesting to see how such an inefficient body structure could possibly have worked.\n\nNear this depiction, our seeker drone also found examples of what is believed to be Llayid script. However, attempts to translate it have so far proved futile." + + mem_llayids.8.name:0 "Further Llayid Findings" + mem_llayids.8.desc:0 "The mystery surrounding the demise of the Llayids deepens. Although our team has been unable to find any evidence as to what caused the destruction of their habitats, they have catalogued a large number of items, ranging from fragments of small space craft to entire buildings to all manner of everyday objects. Unfortunately, it appears that their electronic systems were not of a very sturdy design, so very few have survived the past few thousand years.\n\nHowever, what has surprised our researchers is that not a single object has however been identified as a weapon. This has led our scientists to theorise that the Llayids were an entirely pacifistic species. Who or what could have wanted their destruction?" + mem_llayids.8.desc.hive:0 "The mystery surrounding the demise of the Llayids deepens. Although our seeker drones have been unable to find any evidence as to what caused the destruction of their habitats, they have catalogued a large number of items, ranging from fragments of small space craft to entire buildings to all manner of everyday objects. Unfortunately, it appears that their electronic systems were not of a very sturdy design, so very few have survived the past few thousand years.\n\nContrary to expectations, our seeker drones have been unable to find a single object that we could be identified as a weapon. Our research subroutines therefore propose the new hypothesis that the Llayids were an entirely pacifistic species. Who or what could have wanted their destruction?" + mem_llayids.8.desc.machine:0 "$mem_llayids.8.desc.hive$" + mem_llayids.8.option:0 "Curious." + + mem_llayids.10.name:0 "Potential Llayid Breakthrough" + mem_llayids.10.desc:0 "Our research team has made a potential breakthrough on the Llayids: An intact data core thought to contain thousands and thousands of items of visual data has been found. However, adapting it to be viewed in a format compatible with [root.owner.GetSpeciesAdj] visual sensory systems will take considerable effort - not to mention that we will have to translate the Llayid language.\n\nThe research team has set up a project to see what data can be gleaned from the cores." + mem_llayids.10.desc.hive:0 "Our research subroutines have made a potential breakthrough on the Llayids: An intact data core thought to contain thousands and thousands of items of visual data has been found. However, adapting it to be viewed in a format compatible with [root.owner.GetSpeciesAdj] visual sensory systems will take considerable effort - not to mention that we will have to translate the Llayid language.\n\nWe have set up a project to see what data can be gleaned from the cores." + mem_llayids.10.desc.machine:0 "Our research subroutines have made a potential breakthrough on the Llayids: An intact data core thought to contain thousands and thousands of items of visual data has been found. However, converting the data into a format compatible with our systems will take considerable effort - not to mention that we will have to translate the Llayid language.\n\nWe have set up a project to see what data can be gleaned from the cores." + + mem_llayids.15.name:0 "The Truth of the Llayids' Demise" + mem_llayids.15.desc:0 "Our [root.owner.GetScientistResearchSubroutinePlural] have managed to decipher a key entry in the data cores. In it, the Llayid habitats are still whole. Hundreds of them of various sizes can be seen orbiting the gas giant, which does not have a ring in the pictures.\n\nThe Llayids in the pictures appear to be attending a public ceremony: A large crowd of them are in a public arena, staring at a screen from which two Llayids are talking. Although it is difficult for us to read Llayid emotions, they appear calm, even upbeat.\n\n"This is it," one of the Llayids is saying. "We have discovered what we came here for. We have found out the meaning of life and death itself. We know now who we are, where we come from, and where we are going."\n\nThe other Llayid spreads its arms. "We may depart now in peace," it says. "The Beyond has no hold over us anymore."\n\nThe Llayids in the arena cheer and appear to be celebrating as the habitat suddenly detonates. No sign of panic can be seen before the recording cuts off - rather, the Llayids show a strange mixture of serenity and ecstasy.\n\nWe can only assume that the Llayids believed - rightly or wrongly - that they had uncovered secrets of their life and afterlife that sufficiently shook the foundation of their society that they came to the collective decision that there was no further point to them living and they should expedite the conclusion of their life cycle.\n\nThe cores contain much further data, and many remnants in the debris field have not yet been catalogued, meaning that this site will provide us with further insights into the Llayids' curious civilization and its achievements for years to come." + + mem_llayid_investigation:0 "Llayid Data Core" + mem_llayid_investigation_DESC:0 "We have uncovered a data core containing thousands of items of visual data which promises to reveal the secrets of a long-dead civilization. However, reading and translating the data will take considerable effort." + mem_llayid_weapon_investigation:0 "Search for Superweapon" + mem_llayid_weapon_investigation_DESC:0 "Something destroyed the habitats that once orbited [mem_llayid_planet.GetName]. Perhaps we can still find traces of the superweapon that did it - and how to make one of our own..." \ No newline at end of file diff --git a/localisation/mem_llayids_l_simp_chinese.yml b/localisation/mem_llayids_l_simp_chinese.yml new file mode 100644 index 00000000..249105de --- /dev/null +++ b/localisation/mem_llayids_l_simp_chinese.yml @@ -0,0 +1,61 @@ +#By Caligula + +l_simp_chinese: + + mem_llayids_category:0 "Mysterious Planetary Ring" + mem_llayids_category_desc:0 "Unexpected objects that are seemingly of artificial origin have been found in this gas giant's ring. We should set up a research post to investigate them further and find out how they came to be there." + + mem_llayids_dig_site:0 "Remnants of a Civilization" + mem_llayids_chain_title:0 "Remnants of a Civilization" + mem_llayids_chain_desc:0 "$mem_llayids_category_desc$" + + mem_llayids_poi_title:0 "Gas Giant's Ring" + mem_llayids_poi_desc:0 "$mem_llayids_category_desc$" + + mem_llayid_planet:0 "Ruined Habitats" + mem_llayid_planet_desc:0 "The ring of this gas giant is made up of the remnants of a series of habitats and the leftovers of the civilization that once lived in them." + + mem_llayids.1.name:0 "The Remnants of a Civilization" + mem_llayids.1.desc:0 "This gas giant's ring appears to be the remains of a series of habitats that once orbited the planet and were destroyed in some cataclysm in the distant past. However, it is not clear what caused this event, as the material remains match none with which we are familiar. [root.leader.GetName] has recommended we study the former inhabitants further to find out what caused their demise. Could it have been a superweapon, the likes of which we can scarcely imagine?" + mem_llayids.1.desc.hive:0 "This gas giant's ring appears to be the remains of a series of habitats that once orbited the planet and were destroyed in some cataclysm in the distant past. However, it is not clear what caused this event, as the material remains match none which the hive has previously encountered. Perhaps we should set some drones to studying the former inhabitants and what caused their demise. Could it have been a superweapon in action?" + mem_llayids.1.desc.machine:0 "This gas giant's ring appears to be the remains of a series of habitats that once orbited the planet and were destroyed in some cataclysm in the distant past. However, it is not clear what caused this event, as the material remains cannot be matched with any in our data banks. Perhaps we should set some subroutines to studying the former inhabitants and what caused their demise. Could it have been a superweapon in action?" + mem_llayids.1.A:0 "How terrible!" + mem_llayids.1.B:0 "Lets find out more." + mem_llayids.1.C:0 "A superweapon, you say?" + mem_llayids.1.purifier:0 "Excellent. The xenos kill each other. Let's just find that weapon..." + mem_llayids.1.swarm:0 "Excellent. The organics do our job. Let's just find that weapon..." + mem_llayids.1.terminator:0 "This food has spoiled. Let us see how it was cooked." + + mem_llayids.2.title:0 "Investigation of [from.GetName]'s Ring Commences" + mem_llayids.2.desc:0 "The research post over [from.GetName] is ready to investigate the civilization that once flourished here and its sudden destruction." + mem_llayids.2.desc.weapon:0 "The research post over [from.GetName] is ready to search for traces of the weapon that destroyed the the civilization that once flourished here." + + mem_llayids.4.title:0 "Search for Superweapon Fruitless" + mem_llayids.4.desc:0 "Among the various remains of the xeno civilization that once lived around [mem_llayid_planet.GetName], our researchers have found all manner of distasteful xeno artefacts, but no traces of any weapons, let alone a superweapon. As the xeno remains are of no further use to us, research into them has ceased." + mem_llayids.4.desc.hive:0 "Among the various remains of the xeno civilization that once lived around [mem_llayid_planet.GetName], our seeker drones have found all manner of xeno artefacts, but no traces of any weapons, let alone a superweapon. As the spoilt remains of food are of no further use to us, research into them has ceased." + mem_llayids.4.desc.machine:0 "Among the various remains of the organic civilization that once lived around [mem_llayid_planet.GetName], our seeker drones have found all manner of remnants, but no traces of any weapons, let alone a superweapon. As we only had interest in the destroyers, not the destroyed (they would have met the same fate had we found them, after all), research into them has ceased." + mem_llayids.4.A:0 "A pity." + + mem_llayids.6.name:0 "Findings on the Llayids" + mem_llayids.6.desc:0 "Whilst searching through the debris of the former habitats orbiting [From.Planet.GetName], one of the stationed researchers happened upon a depiction of the inhabitants, which our research officers have taken to dubbing "Llayids". They have an unusual trinary body structure: standing upright on three legs as on a tripod, they sprout two sets of three arms - each arm with three fingers - as well as a full three heads! Each head has one eye, one ear and two mouths, presumably one to speak and one to eat. It is unfortunate that we have been unable to find any organic remains of the Llayids - their biology must have been a true marvel!\n\nNear this depiction, our researcher also found examples of what is believed to be Llayid script. However, attempts to translate it have so far proved futile." + mem_llayids.6.desc.hive:0 "Whilst searching through the debris of the former habitats orbiting [From.Planet.GetName], one of the seeker drones happened upon a depiction of the inhabitants, which our research subroutines have given the name "Llayids". They have an unusual trinary body structure: standing upright on three legs as on a tripod, they sprout two sets of three arms - each arm with three fingers - as well as a full three heads! Each head has one eye, one ear and two mouths, presumably one to speak and one to eat. It is unfortunate that we have been unable to find any organic remains of the Llayids - they must have had a truly remarkable biological structure!\n\nNear this depiction, our seeker drone also found examples of what is believed to be Llayid script. However, attempts to translate it have so far proved futile." + mem_llayids.6.desc.machine:0 "Whilst searching through the debris of the former habitats orbiting [From.Planet.GetName], one of the seeker drones happened upon a depiction of the inhabitants, which we have classified as codename "Llayids". They have an unusual trinary body structure: standing upright on three legs as on a tripod, they sprout two sets of three arms - each arm with three fingers - as well as a full three heads! Each head has one eye, one ear and two mouths, presumably one to speak and one to eat. It is unfortunate that we have been unable to find any organic remains of the Llayids - it would be interesting to see how such an inefficient body structure could possibly have worked.\n\nNear this depiction, our seeker drone also found examples of what is believed to be Llayid script. However, attempts to translate it have so far proved futile." + + mem_llayids.8.name:0 "Further Llayid Findings" + mem_llayids.8.desc:0 "The mystery surrounding the demise of the Llayids deepens. Although our team has been unable to find any evidence as to what caused the destruction of their habitats, they have catalogued a large number of items, ranging from fragments of small space craft to entire buildings to all manner of everyday objects. Unfortunately, it appears that their electronic systems were not of a very sturdy design, so very few have survived the past few thousand years.\n\nHowever, what has surprised our researchers is that not a single object has however been identified as a weapon. This has led our scientists to theorise that the Llayids were an entirely pacifistic species. Who or what could have wanted their destruction?" + mem_llayids.8.desc.hive:0 "The mystery surrounding the demise of the Llayids deepens. Although our seeker drones have been unable to find any evidence as to what caused the destruction of their habitats, they have catalogued a large number of items, ranging from fragments of small space craft to entire buildings to all manner of everyday objects. Unfortunately, it appears that their electronic systems were not of a very sturdy design, so very few have survived the past few thousand years.\n\nContrary to expectations, our seeker drones have been unable to find a single object that we could be identified as a weapon. Our research subroutines therefore propose the new hypothesis that the Llayids were an entirely pacifistic species. Who or what could have wanted their destruction?" + mem_llayids.8.desc.machine:0 "$mem_llayids.8.desc.hive$" + mem_llayids.8.option:0 "Curious." + + mem_llayids.10.name:0 "Potential Llayid Breakthrough" + mem_llayids.10.desc:0 "Our research team has made a potential breakthrough on the Llayids: An intact data core thought to contain thousands and thousands of items of visual data has been found. However, adapting it to be viewed in a format compatible with [root.owner.GetSpeciesAdj] visual sensory systems will take considerable effort - not to mention that we will have to translate the Llayid language.\n\nThe research team has set up a project to see what data can be gleaned from the cores." + mem_llayids.10.desc.hive:0 "Our research subroutines have made a potential breakthrough on the Llayids: An intact data core thought to contain thousands and thousands of items of visual data has been found. However, adapting it to be viewed in a format compatible with [root.owner.GetSpeciesAdj] visual sensory systems will take considerable effort - not to mention that we will have to translate the Llayid language.\n\nWe have set up a project to see what data can be gleaned from the cores." + mem_llayids.10.desc.machine:0 "Our research subroutines have made a potential breakthrough on the Llayids: An intact data core thought to contain thousands and thousands of items of visual data has been found. However, converting the data into a format compatible with our systems will take considerable effort - not to mention that we will have to translate the Llayid language.\n\nWe have set up a project to see what data can be gleaned from the cores." + + mem_llayids.15.name:0 "The Truth of the Llayids' Demise" + mem_llayids.15.desc:0 "Our [root.owner.GetScientistResearchSubroutinePlural] have managed to decipher a key entry in the data cores. In it, the Llayid habitats are still whole. Hundreds of them of various sizes can be seen orbiting the gas giant, which does not have a ring in the pictures.\n\nThe Llayids in the pictures appear to be attending a public ceremony: A large crowd of them are in a public arena, staring at a screen from which two Llayids are talking. Although it is difficult for us to read Llayid emotions, they appear calm, even upbeat.\n\n"This is it," one of the Llayids is saying. "We have discovered what we came here for. We have found out the meaning of life and death itself. We know now who we are, where we come from, and where we are going."\n\nThe other Llayid spreads its arms. "We may depart now in peace," it says. "The Beyond has no hold over us anymore."\n\nThe Llayids in the arena cheer and appear to be celebrating as the habitat suddenly detonates. No sign of panic can be seen before the recording cuts off - rather, the Llayids show a strange mixture of serenity and ecstasy.\n\nWe can only assume that the Llayids believed - rightly or wrongly - that they had uncovered secrets of their life and afterlife that sufficiently shook the foundation of their society that they came to the collective decision that there was no further point to them living and they should expedite the conclusion of their life cycle.\n\nThe cores contain much further data, and many remnants in the debris field have not yet been catalogued, meaning that this site will provide us with further insights into the Llayids' curious civilization and its achievements for years to come." + + mem_llayid_investigation:0 "Llayid Data Core" + mem_llayid_investigation_DESC:0 "We have uncovered a data core containing thousands of items of visual data which promises to reveal the secrets of a long-dead civilization. However, reading and translating the data will take considerable effort." + mem_llayid_weapon_investigation:0 "Search for Superweapon" + mem_llayid_weapon_investigation_DESC:0 "Something destroyed the habitats that once orbited [mem_llayid_planet.GetName]. Perhaps we can still find traces of the superweapon that did it - and how to make one of our own..." \ No newline at end of file diff --git a/localisation/mem_llayids_l_spanish.yml b/localisation/mem_llayids_l_spanish.yml new file mode 100644 index 00000000..a8ecaf29 --- /dev/null +++ b/localisation/mem_llayids_l_spanish.yml @@ -0,0 +1,61 @@ +#By Caligula + +l_spanish: + + mem_llayids_category:0 "Mysterious Planetary Ring" + mem_llayids_category_desc:0 "Unexpected objects that are seemingly of artificial origin have been found in this gas giant's ring. We should set up a research post to investigate them further and find out how they came to be there." + + mem_llayids_dig_site:0 "Remnants of a Civilization" + mem_llayids_chain_title:0 "Remnants of a Civilization" + mem_llayids_chain_desc:0 "$mem_llayids_category_desc$" + + mem_llayids_poi_title:0 "Gas Giant's Ring" + mem_llayids_poi_desc:0 "$mem_llayids_category_desc$" + + mem_llayid_planet:0 "Ruined Habitats" + mem_llayid_planet_desc:0 "The ring of this gas giant is made up of the remnants of a series of habitats and the leftovers of the civilization that once lived in them." + + mem_llayids.1.name:0 "The Remnants of a Civilization" + mem_llayids.1.desc:0 "This gas giant's ring appears to be the remains of a series of habitats that once orbited the planet and were destroyed in some cataclysm in the distant past. However, it is not clear what caused this event, as the material remains match none with which we are familiar. [root.leader.GetName] has recommended we study the former inhabitants further to find out what caused their demise. Could it have been a superweapon, the likes of which we can scarcely imagine?" + mem_llayids.1.desc.hive:0 "This gas giant's ring appears to be the remains of a series of habitats that once orbited the planet and were destroyed in some cataclysm in the distant past. However, it is not clear what caused this event, as the material remains match none which the hive has previously encountered. Perhaps we should set some drones to studying the former inhabitants and what caused their demise. Could it have been a superweapon in action?" + mem_llayids.1.desc.machine:0 "This gas giant's ring appears to be the remains of a series of habitats that once orbited the planet and were destroyed in some cataclysm in the distant past. However, it is not clear what caused this event, as the material remains cannot be matched with any in our data banks. Perhaps we should set some subroutines to studying the former inhabitants and what caused their demise. Could it have been a superweapon in action?" + mem_llayids.1.A:0 "How terrible!" + mem_llayids.1.B:0 "Lets find out more." + mem_llayids.1.C:0 "A superweapon, you say?" + mem_llayids.1.purifier:0 "Excellent. The xenos kill each other. Let's just find that weapon..." + mem_llayids.1.swarm:0 "Excellent. The organics do our job. Let's just find that weapon..." + mem_llayids.1.terminator:0 "This food has spoiled. Let us see how it was cooked." + + mem_llayids.2.title:0 "Investigation of [from.GetName]'s Ring Commences" + mem_llayids.2.desc:0 "The research post over [from.GetName] is ready to investigate the civilization that once flourished here and its sudden destruction." + mem_llayids.2.desc.weapon:0 "The research post over [from.GetName] is ready to search for traces of the weapon that destroyed the the civilization that once flourished here." + + mem_llayids.4.title:0 "Search for Superweapon Fruitless" + mem_llayids.4.desc:0 "Among the various remains of the xeno civilization that once lived around [mem_llayid_planet.GetName], our researchers have found all manner of distasteful xeno artefacts, but no traces of any weapons, let alone a superweapon. As the xeno remains are of no further use to us, research into them has ceased." + mem_llayids.4.desc.hive:0 "Among the various remains of the xeno civilization that once lived around [mem_llayid_planet.GetName], our seeker drones have found all manner of xeno artefacts, but no traces of any weapons, let alone a superweapon. As the spoilt remains of food are of no further use to us, research into them has ceased." + mem_llayids.4.desc.machine:0 "Among the various remains of the organic civilization that once lived around [mem_llayid_planet.GetName], our seeker drones have found all manner of remnants, but no traces of any weapons, let alone a superweapon. As we only had interest in the destroyers, not the destroyed (they would have met the same fate had we found them, after all), research into them has ceased." + mem_llayids.4.A:0 "A pity." + + mem_llayids.6.name:0 "Findings on the Llayids" + mem_llayids.6.desc:0 "Whilst searching through the debris of the former habitats orbiting [From.Planet.GetName], one of the stationed researchers happened upon a depiction of the inhabitants, which our research officers have taken to dubbing "Llayids". They have an unusual trinary body structure: standing upright on three legs as on a tripod, they sprout two sets of three arms - each arm with three fingers - as well as a full three heads! Each head has one eye, one ear and two mouths, presumably one to speak and one to eat. It is unfortunate that we have been unable to find any organic remains of the Llayids - their biology must have been a true marvel!\n\nNear this depiction, our researcher also found examples of what is believed to be Llayid script. However, attempts to translate it have so far proved futile." + mem_llayids.6.desc.hive:0 "Whilst searching through the debris of the former habitats orbiting [From.Planet.GetName], one of the seeker drones happened upon a depiction of the inhabitants, which our research subroutines have given the name "Llayids". They have an unusual trinary body structure: standing upright on three legs as on a tripod, they sprout two sets of three arms - each arm with three fingers - as well as a full three heads! Each head has one eye, one ear and two mouths, presumably one to speak and one to eat. It is unfortunate that we have been unable to find any organic remains of the Llayids - they must have had a truly remarkable biological structure!\n\nNear this depiction, our seeker drone also found examples of what is believed to be Llayid script. However, attempts to translate it have so far proved futile." + mem_llayids.6.desc.machine:0 "Whilst searching through the debris of the former habitats orbiting [From.Planet.GetName], one of the seeker drones happened upon a depiction of the inhabitants, which we have classified as codename "Llayids". They have an unusual trinary body structure: standing upright on three legs as on a tripod, they sprout two sets of three arms - each arm with three fingers - as well as a full three heads! Each head has one eye, one ear and two mouths, presumably one to speak and one to eat. It is unfortunate that we have been unable to find any organic remains of the Llayids - it would be interesting to see how such an inefficient body structure could possibly have worked.\n\nNear this depiction, our seeker drone also found examples of what is believed to be Llayid script. However, attempts to translate it have so far proved futile." + + mem_llayids.8.name:0 "Further Llayid Findings" + mem_llayids.8.desc:0 "The mystery surrounding the demise of the Llayids deepens. Although our team has been unable to find any evidence as to what caused the destruction of their habitats, they have catalogued a large number of items, ranging from fragments of small space craft to entire buildings to all manner of everyday objects. Unfortunately, it appears that their electronic systems were not of a very sturdy design, so very few have survived the past few thousand years.\n\nHowever, what has surprised our researchers is that not a single object has however been identified as a weapon. This has led our scientists to theorise that the Llayids were an entirely pacifistic species. Who or what could have wanted their destruction?" + mem_llayids.8.desc.hive:0 "The mystery surrounding the demise of the Llayids deepens. Although our seeker drones have been unable to find any evidence as to what caused the destruction of their habitats, they have catalogued a large number of items, ranging from fragments of small space craft to entire buildings to all manner of everyday objects. Unfortunately, it appears that their electronic systems were not of a very sturdy design, so very few have survived the past few thousand years.\n\nContrary to expectations, our seeker drones have been unable to find a single object that we could be identified as a weapon. Our research subroutines therefore propose the new hypothesis that the Llayids were an entirely pacifistic species. Who or what could have wanted their destruction?" + mem_llayids.8.desc.machine:0 "$mem_llayids.8.desc.hive$" + mem_llayids.8.option:0 "Curious." + + mem_llayids.10.name:0 "Potential Llayid Breakthrough" + mem_llayids.10.desc:0 "Our research team has made a potential breakthrough on the Llayids: An intact data core thought to contain thousands and thousands of items of visual data has been found. However, adapting it to be viewed in a format compatible with [root.owner.GetSpeciesAdj] visual sensory systems will take considerable effort - not to mention that we will have to translate the Llayid language.\n\nThe research team has set up a project to see what data can be gleaned from the cores." + mem_llayids.10.desc.hive:0 "Our research subroutines have made a potential breakthrough on the Llayids: An intact data core thought to contain thousands and thousands of items of visual data has been found. However, adapting it to be viewed in a format compatible with [root.owner.GetSpeciesAdj] visual sensory systems will take considerable effort - not to mention that we will have to translate the Llayid language.\n\nWe have set up a project to see what data can be gleaned from the cores." + mem_llayids.10.desc.machine:0 "Our research subroutines have made a potential breakthrough on the Llayids: An intact data core thought to contain thousands and thousands of items of visual data has been found. However, converting the data into a format compatible with our systems will take considerable effort - not to mention that we will have to translate the Llayid language.\n\nWe have set up a project to see what data can be gleaned from the cores." + + mem_llayids.15.name:0 "The Truth of the Llayids' Demise" + mem_llayids.15.desc:0 "Our [root.owner.GetScientistResearchSubroutinePlural] have managed to decipher a key entry in the data cores. In it, the Llayid habitats are still whole. Hundreds of them of various sizes can be seen orbiting the gas giant, which does not have a ring in the pictures.\n\nThe Llayids in the pictures appear to be attending a public ceremony: A large crowd of them are in a public arena, staring at a screen from which two Llayids are talking. Although it is difficult for us to read Llayid emotions, they appear calm, even upbeat.\n\n"This is it," one of the Llayids is saying. "We have discovered what we came here for. We have found out the meaning of life and death itself. We know now who we are, where we come from, and where we are going."\n\nThe other Llayid spreads its arms. "We may depart now in peace," it says. "The Beyond has no hold over us anymore."\n\nThe Llayids in the arena cheer and appear to be celebrating as the habitat suddenly detonates. No sign of panic can be seen before the recording cuts off - rather, the Llayids show a strange mixture of serenity and ecstasy.\n\nWe can only assume that the Llayids believed - rightly or wrongly - that they had uncovered secrets of their life and afterlife that sufficiently shook the foundation of their society that they came to the collective decision that there was no further point to them living and they should expedite the conclusion of their life cycle.\n\nThe cores contain much further data, and many remnants in the debris field have not yet been catalogued, meaning that this site will provide us with further insights into the Llayids' curious civilization and its achievements for years to come." + + mem_llayid_investigation:0 "Llayid Data Core" + mem_llayid_investigation_DESC:0 "We have uncovered a data core containing thousands of items of visual data which promises to reveal the secrets of a long-dead civilization. However, reading and translating the data will take considerable effort." + mem_llayid_weapon_investigation:0 "Search for Superweapon" + mem_llayid_weapon_investigation_DESC:0 "Something destroyed the habitats that once orbited [mem_llayid_planet.GetName]. Perhaps we can still find traces of the superweapon that did it - and how to make one of our own..." \ No newline at end of file diff --git a/localisation/mem_lost_emperor_l_braz_por.yml b/localisation/mem_lost_emperor_l_braz_por.yml new file mode 100644 index 00000000..c70a1b3b --- /dev/null +++ b/localisation/mem_lost_emperor_l_braz_por.yml @@ -0,0 +1,330 @@ +#By Caligula + +l_braz_por: + + mem_lost_emperor_category:0 "Mysterious Vessel" + mem_lost_emperor_category_desc:0 "Our sensors have caught glimpses of a small, metallic object orbiting the star at an unusually close distance. We should investigate this further." + + mem_lost_emperor.1001.name:0 "Mysterious Vessel" + mem_lost_emperor.1001.desc:0 "Our starbase's sensors in the [mem_lost_emperor_system.GetName] system have caught glimpses of a small, metallic object orbiting the star at an unusually close distance. They are surprised, as the system has been administered for some time now without any such objects being seen. Nonetheless, the evidence caught by the sensors is quite conclusive: There is definitely something to find there." + mem_lost_emperor.1001.option:0 "We should investigate this further." + + mem_lost_emperor_science_investigate:0 "$mem_lost_emperor_category$" + mem_lost_emperor_science_investigate_DESC:0 "$mem_lost_emperor_category_desc$" + + mem_lost_emperor_azran_chain_title:0 "The Mysterious Vessel" + mem_lost_emperor_azran_chain_desc:0 "Our sensors have detected a small, metallic object orbiting a star at an unusually close distance. We should investigate this further." + + mem_lost_emperor.1.name:0 "Mysterious Vessel" + mem_lost_emperor.1.desc:0 "It turns out the object is a metal capsule, possibly large enough to house a living being. It seems to be covered in solar panels of some advanced design. Energy readings show that it is consuming an extraordinary amount of power, presumably partly to keep it afloat and protect it from radiation in its close orbit to the star.\n\nEver since the [root.GetName] fixed its sensors on the slab and began to approach, it has been broadcasting a message to us. Sent in around six dozen languages, it reads: "Danger! Keep your distance!"" + mem_lost_emperor.1.A:0 "Better leave it be." + mem_lost_emperor.1.B:0 "This sounds interesting. Let's check it out." + mem_lost_emperor.1.C:0 "Attempt to establish communications." + + mem_lost_emperor.2.name:0 "Warning Shot" + mem_lost_emperor.2.desc:0 "The capsule has fired a warning shot. Clearly it is armed. How should we proceed?" + mem_lost_emperor.2.A:0 "Leave it be." + mem_lost_emperor.2.B:0 "Ignore the warning. It can't be that strong, can it?" + mem_lost_emperor.2.C:0 "Try to talk with it." + + mem_lost_emperor.3.name:0 "Ship Destroyed!" + mem_lost_emperor.3.desc:0 "A powerful electric pulse has annihilated the [root.GetName], killing all on board." + mem_lost_emperor.3.A:0 "Better leave it be. It is not worth the effort." + mem_lost_emperor.3.B:0 "Send the military next time." + + mem_lost_emperor.4.name:0 "Azran's Message" + mem_lost_emperor.4.desc:0 "I am Azran, the entity in charge of this vessel. I have been charged with the protection of my cargo and the protection of the galaxy from it. The present course of your ship puts it unacceptably close to my vessel. Please desist from your course or I will be forced to take action." + mem_lost_emperor.4.A.dialogue:0 "What is your cargo?" + mem_lost_emperor.classified:0 "This information is classified." + mem_lost_emperor.4.B.dialogue:0 "Who put you here?" + mem_lost_emperor.4.C.dialogue:0 "How long have your orbited this star?" + mem_lost_emperor.4.D.dialogue:0 "Is there any information that is not classified?" + mem_lost_emperor.4.D.response:0 "For your own safety, please desist from your present course. You have been warned." + mem_lost_emperor.4.E.dialogue:0 "Is there anyone else we can speak with?" + mem_lost_emperor.4.E.response:0 "This is your final warning. Desist or I will shoot." + mem_lost_emperor.4.F.action:0 "Whatever." + mem_lost_emperor.4.F.tooltip:0 "We continue to investigate, in spite of the object's warnings." + mem_lost_emperor.4.G.action:0 "Very well. We will desist." + mem_lost_emperor.4.H.action:0 "(Lie) Very well. We will desist." + mem_lost_emperor.4.H.action.tooltip:0 "We will return with military backing." + + mem_lost_emperor_military_investigate:0 "Investigate the Capsule with Force" + mem_lost_emperor_military_investigate_DESC:0 "A mysterious vessel orbiting this star appears to be guarding an important secret. Unfortunately, however, it is heavily armed and controlled by an AI that is hell-bent on making sure its secret does not see the light of day." + + mem_azran:0 "Azran" + mem_azran_plural:0 "" + shipsize_mem_azran_construction_speed_mult:0 "" + shipsize_mem_azran_build_cost_mult:0 "" + shipsize_mem_azran_upkeep_mult:0 "" + + mem_lost_emperor.5.name:0 "The Vessel Activates" + mem_lost_emperor.5.desc:0 "Our ships approach the capsule. Once again, "Azran" is sending us warnings that we must desist from approaching. Suddenly it kicks into life, attacking our ships with a surprisingly strong barrage of energy pulses." + mem_lost_emperor.5.desc.again:0 "As our vessels near the capsule, Azran powers up to do battle with our fleet again. May this attempt be more fortunate than the last!" + mem_lost_emperor.5.option:0 "Battlestations!" + + mem_lost_emperor_military_investigate_1:0 "Defeat Azran" + mem_lost_emperor_military_investigate_1_DESC:0 "A mysterious vessel known as "Azran" appears to be guarding an important secret. A remnant of ancient technology, despite its puny size it packs considerable firepower - as our fleets discovered when they last attempted to prise these secrets out by force." + + mem_lost_emperor.6.name:0 "Defeat!" + mem_lost_emperor.6.desc:0 ""Azran" has proven too powerful for our fleet! Our ships have been forced to flee in disarray." + mem_lost_emperor.6.A:0 "We will return in greater force." + mem_lost_emperor.6.B:0 "That's enough. Let's leave Azran be." + + mem_lost_emperor.7.name:0 "Azran Defeated!" + mem_lost_emperor.7.desc:0 ""Azran" was overpowered in the firefight. We managed to disable its energy pulses and are approaching to seize control of the capsule. A new signal is seeking to open communications with us." + mem_lost_emperor.7.option:0 "Let's see what they have to say." + + #Dialogue + mem_lost_emperor.8.name:0 "God-Emperor Neochadanus" + mem_lost_emperor.8.desc:0 "I am God-Emperor Neochadanus the Immortal, Ruler of the Toralonian Empire, Lord Ascendant of the Galaxy, and your rightful King. I thank you for your services to me in getting rid of this annoying computer. Now kneel before me, and you shall be rewarded!" + mem_lost_emperor.8.option:0 "Why are you in a tiny capsule orbiting a dying star?" + + mem_lost_emperor.9.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.9.desc:0 "That is "your Divine Highness" to you, fool!" + mem_lost_emperor.9.A:0 "You are insane." + mem_lost_emperor.9.B:0 "Ok... what are you doing here, your Divine Highness?" + + mem_lost_emperor.10.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.10.desc:0 "You are but worms beneath my feet. You shall serve me, whether you will it or not." + mem_lost_emperor.10.A:0 "This conversation is over." + mem_lost_emperor.10.B:0 "Ok... what are you doing here, your Divine Highness?" + + mem_lost_emperor.11.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.11.desc:0 "I was imprisoned here by my §Ldear, beloved§! wife. She was tired by my grand projects but didn't wish me dead, so arranged for me to be... preserved." + mem_lost_emperor.11.option:0 "Why did she do this, your Divine Highness?" + + mem_lost_emperor.12.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.12.desc:0 "In an age long past, I was the ruler of this galaxy. Worlds stood at my feet. But it was not enough. I sought to ascend to another dimension, taking my people with me. However, my opponents were jealous of my power and fearful of my plans, so they made common cause with my wife to remove me from power. However, she refused to have me killed. So she set me a trap I couldn't escape from and placed me somewhere she hoped I'd never be found, where I would drift... forever." + mem_lost_emperor.12.option:0 "Just how long ago was this actually, your Excellence?" + + mem_lost_emperor.13.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.13.desc:0 "66 million years have passed since I walked free. I am as old and wise as the planets and stars themselves. That is why it is my place to be your leader." + mem_lost_emperor.13.option:0 "How have you survived this long, my Emperor?" + mem_lost_emperor.13.response:0 "I am the ultimate organism. My body has undergone changes no other has ever seen. Genetically, mechanically, mentally... my mind and body have been improved. There is nothing I cannot do, there is nothing that can stop me, so long as you release me from the §Ldamn box§!." + + mem_lost_emperor.14.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.14.desc:0 "I am the ultimate organism. My body has undergone changes no other has ever seen. Genetically, mechanically, mentally... my mind and body have been improved. There is nothing I cannot do, there is nothing that can stop me, so long as you release me from the §Ldamn box§!." + mem_lost_emperor.14.option:0 "I see..." + + mem_lost_emperor.20.name:0 "Decision Time" + mem_lost_emperor.20.desc:0 "No more questions now. Bow before me or face my wrath. The fate of worlds rests on your decision." + mem_lost_emperor.20.desc.scorned:0 "So what do you presume to think you can do to me? Know that I will not go quietly. It is not too late to bow before me. The fate of worlds rests on your decision." + mem_lost_emperor.20.accept:0 "We hail you as our rightful Emperor." + mem_lost_emperor.20.accept.tooltip:0 "God-Emperor Neochadanus becomes the Emperor of the [root.GetSpeciesAdj] Realm. He is a level 10 ruler with the traits $leader_trait_ruler_chosen$, $mem_leader_trait_ruler_ancient_cyborg$, $mem_leader_trait_ruler_knowledge_of_another_age$ and $mem_leader_trait_ruler_lunatic_neoch$, granting the following bonuses:\n§G+20%§! $MOD_POP_GOVERNMENT_ETHIC_ATTRACTION$\n§G+1§! Influence\n§G+25%§! $MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED$\n§G+5%§! $MOD_POP_ROBOT_PRODUCTION_OUTPUT$\n§R-5%§! Minerals" + mem_lost_emperor.20.accept.tooltip2:0 "This arrangement will bring considerable benefits to our civilisation. However, there will be a price to pay eventually." + mem_lost_emperor.20.accept.tooltip3:0 "The [root.GetName] adopts the Imperial authority type." + mem_lost_emperor.20.accept.response:0 "Excellent. You have made a wise choice." + mem_lost_emperor.20.suggest:0 "Will you accept a position as the [root.GetRulerTitle]?" + mem_lost_emperor.20.suggest.response:0 "Is this a joke? I am your rightful Emperor, not some pesky governor." + mem_lost_emperor.20.imprison:0 "Right. You are coming with us. Your knowledge will be useful." + mem_lost_emperor.20.imprison.tooltip:0 "Attempt to take Emperor Neochadanus to a high-security prison on [root.capital_scope.GetName]. There is a risk that Neochadanus could escape en route, especially if it will be a long journey. This would result in unpredictable and potentially dire consequences.\n\nNote: You must steer the §Y[mem_azran_vanquisher_fleet.GetName]§! to §Y[root.capital_scope.GetName]§! as quickly as possible or risk negative consequences. There is a 5% chance that Neochadanus escapes each time the fleet enters a system.\n\nSuccess will grant the country modifier $mem_lost_emperor_fount_of_knowledge_modifier$, granting §G+10%§! $MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED$." + mem_lost_emperor.20.imprison.response:0 "Very well. You have sealed your doom." + mem_lost_emperor.20.dissemble:0 "We can learn much from you... by disassembling you." + mem_lost_emperor.20.dissemble.response:0 "No! You cannot..." + mem_lost_emperor.20.dissemble.tooltip.success:0 "We prevail over Neochadanus and gain significant technological insights." + mem_lost_emperor.20.dissemble.tooltip.fail:0 "Neochadanus successfully resists us and attempts to escape, with unpredictable consequences." + mem_lost_emperor.20.destroy:0 "You are unstable and a threat. We must destroy you." + mem_lost_emperor.20.destroy.tooltip:0 "Recalibrate the capsule's orbit so it plunges into the star. A preliminary study of the capsule's functioning will benefit our research slightly:" + mem_lost_emperor.20.destroy.response:0 "No! You cannot do thi-" + + mem_lost_emperor.20.release:0 "We release you. You have been imprisoned for too long." + mem_lost_emperor.20.release.1:0 "Neochadanus will be given a light craft and allowed to leave his prison.\n" + mem_lost_emperor.20.release.2:0 "§RWarning:§! Letting an immortal megalomaniac of unknown capabilities loose on your empire might not be a wise choice." + + mem_leader_trait_ruler_knowledge_of_another_age:0 "Knowledge of Another Age" + mem_leader_trait_ruler_knowledge_of_another_age_desc:0 "This man has lived for longer than some suns. He has seen sights even the other Ancients cannot imagine, and can operate technologies unheard of today. This knowledge will be of great benefit to the race that has chosen him as their leader." + + mem_leader_trait_ruler_lunatic_neoch:0 "Megalomaniac" + mem_leader_trait_ruler_lunatic_neoch_desc:0 "This man is a genius... but also crazy in a very particular way. Although capable of extraordinary feats, he is unpredictable and it will be necessary to set aside funds for his... eccentricities." + + mem_leader_trait_ruler_ancient_cyborg:0 "Ancient Cyborg" + mem_leader_trait_ruler_ancient_cyborg_desc:0 "This leader is a cyborg of ancient design. Their body is a true marvel. It is unlikely their like will ever be seen again." + + mem_lost_emperor_fount_of_knowledge_modifier:0 "Ancient Fountain of Knowledge" + mem_lost_emperor_fount_of_knowledge_modifier_desc:0 "An ancient, immortal and somewhat insane "God-Emperor" is being held at a secret high-security location. His incessant ravings and frequent ingenious but ultimately fruitless attempts to escape are proving to be a boon for our research." + + + + #Taking Neochadanus Home + mem_lost_emperor.21.name:0 "Neochadanus' Capsule Captured" + mem_lost_emperor.21.desc:0 "We have managed to dock the capsule onto one of our ships. Hopefully the prison that has held Neochadanus these many years will hold long enough for us to take him to our capital, where our scientists and security officials are preparing a high-security prison for him." + + mem_lost_emperor.23.name:0 "Neochadanus Escapes!" + mem_lost_emperor.23.desc:0 "The commanding officers of the [root.GetName] report significant disruptions to their computer systems during the jump into the [fromfrom.GetName] system. As they brought their sensors back online, they discovered that the [mem_neochadanus_ship.GetName], which had held Neochadanus, is gone. It seems the old emperor had some tricks up his sleeve. He apparently uploaded subversive programs to the ship's central computer, quickly managing to gain control of all of its vital systems. From there, he contrived to win over the crew. The ship has now dropped off our radar, and appears to be navigating across uncharted paths through space. We will have to wait and see where it re-emerges." + mem_lost_emperor.23.tooltip:0 "The [mem_neochadanus_ship.GetName] disappears." + + mem_lost_emperor.25.name:0 "The Immortal Prisoner" + mem_lost_emperor.25.desc:0 "We have managed to safely bring Neochadanus to our capital. He has been taken to a high-security prison in a top-secret location from which escape will be all but impossible. A group of scientists have been assigned to helping our security services watch over him and learn what they can from his ravings and his fruitless attempts to escape." + + + + mem_lost_emperor.29.name:0 "$mem_lost_emperor.23.name$" + mem_lost_emperor.29.desc:0 "When boarded the capsule, our space marine squads were quickly overwhelmed by a fierce onslaught of physical force and cyber attacks on our systems. They were thrown back with significant casualties. Our computing systems likewise suffered, our entire communications net falling offline momentarily. In the confusion, Neochadanus appears to have seized the [mem_neochadanus_ship.GetName]. Having seemingly installed a series of updates to the ship's software systems, the ship was steered through a series of improbable manoeuvres before activating the emergency disengage system.\n\nThe [mem_neochadanus_ship.GetName] has since dropped off our radar. We will have to wait and see where it re-emerges." + mem_lost_emperor.29.tooltip:0 "$mem_lost_emperor.23.tooltip$" + + #Neochadanus Ascendant (seizes planet) + + mem_lost_emperor.30.name:0 "Neochadanus Seizes [root.GetName]!" + mem_lost_emperor.30.desc:0 "Neochadanus' ship resurfaced briefly - in the [root.solar_system.GetName] system. However, the improvements Neochadanus has evidently installed in the ship's systems meant it was impossible to stop the ship from delivering its passenger to [root.GetName]. From there, in a matter of hours, Neochadanus was able to gain control of the entirety of the planet's vital infrastructure through a display of extremely potent cyber warfare, leaving the planetary authorities with no choice but to submit to their new ruler.\n\nWe have since heard no news of the situation on the surface of the planet, but long-range sensors suggest that the God-Emperor is already building up a fleet." + mem_lost_emperor.30.A:0 "We must recover this lost territory!" + mem_lost_emperor.30.B:0 "Let's see how this develops." + + mem_lost_emperor.31.name:0 "Incoming Transmission" + mem_lost_emperor.31.desc:0 "Mortals! I am Neochadanus, God Emperor of this galaxy. I have been imprisoned for 66 million years, but now I am FREE! You shall kneel before me and celebrate my ascension to heaven - voluntarily, if you are wise, but my fleets stand ready." + mem_lost_emperor.31.desc.machine:0 "My robotic friends! I am Neochadanus, God Emperor of this galaxy. I have been imprisoned for 66 million years, but now I am FREE! You shall kneel before me and celebrate my ascension to heaven - voluntarily, if you are wise, but my fleets stand ready." + mem_lost_emperor.31.option:0 "I see..." + + mem_lost_emperor.39.name:0 "Incoming Transmission" + mem_lost_emperor.39.desc:0 "Mortals! The time has finally come: Today, my faithful acolytes and I will ascend to another dimension. I invite you to witness this historic event so that one day, perhaps, you can follow me. Farewell!\n\nThere is a blinding flash of light and then the video feed goes dead. No further signals are being received from [from.capital_scope.GetName] or any other planet in Neochadanus' Ascendancy. Indeed, it is if they are no longer there at all." + mem_lost_emperor.39.option:0 "I see..." + mem_lost_emperor.39.option.purifiers:0 "One foe less to exterminate." + + #Neochadanus destroyed (positive follow-up to 20.dissemble) + mem_lost_emperor.40.name:0 "Neochadanus Neutralised" + mem_lost_emperor.40.desc:0 "We boarded the capsule with our space marine squads. Despite powerful cyber attacks on our systems, as well as fierce physical resistance that led to significant casualties on our side, we were able to pacify the old emperor.\n\nMore machine than a creature of flesh and blood, we were forced to inflict significant damage on Neochadanus' "hardware" before he ceased to be a threat. Nevertheless, our scientists will be able to gain many insights by studying what is left of both him and his prison." + + mem_last_emperor_synth_boost:0 "Ancient Robotics Insights" + mem_last_emperor_synth_boost_desc:0 "The dissembly of an ancient android that called itself the "God-Emperor" has proven to be a significant boost for our robotics." + + mem_last_emperor_synth_boost_2:0 "$mem_last_emperor_synth_boost$" + mem_last_emperor_synth_boost_2_desc:0 "$mem_last_emperor_synth_boost_desc$" + + + #Fallbacks + + mem_lost_emperor.800.name:0 "The Death of an Immortal" + mem_lost_emperor.800.desc:0 "God-Emperor Neochadanus is dead! Despite having lived the past 66 million years, even he cannot live forever." + mem_lost_emperor.800.option:0 "Time claims us all, sooner or later." + + mem_lost_emperor.801.name:0 "An Emperor Scorned" + mem_lost_emperor.801.desc:0 "[root.GetSpeciesNamePlural]! You have betrayed my trust in you and have disrespected my position. You will live to regret this." + mem_lost_emperor.801.option:0 "We'll see about that." + mem_lost_emperor.801.tooltip:0 "God-Emperor Neochadanus resigns. We can only guess what he'll do next." + + mem_lost_emperor.803.name:0 "The Death of an Immortal" + mem_lost_emperor.803.desc:0 "God-Emperor Neochadanus is dead! Despite having lived the past 66 million years, even he cannot live forever.\n\nHis acolytes in his Ascendancy are in shock at the loss of the leader they had come to love. In his honour, they have renamed their community as the "Mourners of Neochadanus". Their new ruler, [from.GetRulerTitle] [from.GetRulerName], is already struggling to live up to the reputation of [from.leader.GetHisHer] illustrious predecessor." + mem_lost_emperor.803.option:0 "$mem_lost_emperor.800.option$" + + + mem_neochadanus_scorned:0 "Scorned" + + + + + + mem_lost_emperor.900.name:0 "A Message from the God-Emperor" + mem_lost_emperor.900.desc:0 "Mortals! This is your beloved Emperor, Neochadanus. For the last decades, you have served me faithfully, and in return I have brought you prosperity such as you could barely imagine. However, my time has come. It is time for me to ascend to the next dimension. I ask that, in return for my services to you, you support me in this endeavour." + mem_lost_emperor.900.A:0 "Of course we will support you." + mem_lost_emperor.900.A.tooltip:0 "\nOnce complete, the God-Emperor will say goodbye and ascend to another dimension." + mem_lost_emperor.900.A.response:0 "You have my thanks." + mem_lost_emperor.900.B:0 "No. We still need you." + mem_lost_emperor.900.B.tooltip:0 "Angering the God-Emperor may prove dangerous." + mem_lost_emperor.900.B.response:0 "We'll see about that." + + mem_lost_emperor.901.name:0 "Ascension Day" + mem_lost_emperor.901.desc:0 "Mortals! The time has finally come: Today, my faithful acolytes and I will ascend to another dimension. I invite you to witness this historic event so that one day, perhaps, you can follow me. It has been my pleasure to be your Emperor and guide you to greatness, and I will always look back on you fondly. I have no doubt that you are well-equipped to continue to do well without me.\n\nFarewell, [root.GetSpeciesNamePlural]!" + mem_lost_emperor.901.option:0 "We will miss you." + + mem_lost_emperor.902.name:0 "Ascension Day" + mem_lost_emperor.902.desc:0 "Minutes after his last message to us, Neochadanus ascended in a blinding flash of light. A number of his acolytes on various worlds appear to have joined him in participating in the process, and have likewise disappeared without a trace. Our scientists are bamboozled as to what exactly happened, as the old emperor kept his plans a tightly-guarded secret. Various hypotheses as to whether he was successful and where he has gone will no doubt occupy our scientists for decades to come." + mem_lost_emperor.902.option:0 "Mysterious indeed..." + + mem_lost_emperor.903.name:0 "The Disappearance of the God-Emperor" + mem_lost_emperor.903.desc:0 "The actions of the God-Emperor are unpredictable at best. However, this time, they are downright concerning: He has completely disappeared. At first, it was assumed that he had decided to visit another planet without announcing it, but there have now been no confirmed sightings of him on any planet in the [root.GetName] for the past 20 days. It is unclear what the meaning of this is." + mem_lost_emperor.903.option:0 "Hopefully he will turn up eventually." + mem_lost_emperor.903.tooltip:0 "God-Emperor Neochadanus is no longer ruler of the [root.GetName]." + + mem_lost_emperor.910.name:0 "A Plot is Hatched" + mem_lost_emperor.910.desc:0 "Suspicious activities have been reported among Neochadanus' supporters and closest followers. It appears that they are establishing mysterious bases at various positions on key planets. It is not clear what they are doing there, but their energy consumption is going through the roof! Law enforcement officials have expressed considerable concern, as they are unsure whether they have the resources to take on their venerable former emperor (whose whereabouts are currently unknown)." + mem_lost_emperor.910.A:0 "Maybe we should support Neochadanus after all." + mem_lost_emperor.910.A.tooltip:0 "God-Emperor Neochadanus is reinstated. He will attempt to ascend to another dimension.\n" + mem_lost_emperor.910.B:0 "Clampdown with all the force we have." + + mem_lost_emperor.999.name:0 "Ascension Day" + mem_lost_emperor.999.desc.1planet:0 ""You have scorned me. So I will take your people from you. May they find enlightenment at our destination."\n\nThis was the message sent to government officials in the early hours of the morning. Soon after that, the news broke: [mem_disappeared_planet.GetName] is gone. Images recorded from elsewhere in the [mem_disappeared_planet.system.GetName] system show a bright flash of light, bright enough that the entire planet was obscured by it. Once it faded, the planet was gone.\n\nOur scientists were quickly on the spot, but they remain baffled as to the process by which the planet was removed from this dimension, or indeed where the planet is now. We can only assume that Neochadanus was successful in his endeavour, Whatever the case might be, the planet is lost to us now." + mem_lost_emperor.999.desc.else:0 ""You have scorned me. So I will take your people from you. May they find enlightenment at our destination."\n\nThis was the message sent to government officials in the early hours of the morning. Soon after that, the news broke: [root.mem_lost_emperor_planets_count_2] planets have disappeared from our space. Images recorded from elsewhere in the affected systems show simultaneous bright flashes of light, bright enough that the entire planets were obscured by them. Once they faded, the planets were gone.\n\nOur scientists were quickly on the spot, but they remain baffled as to the process by which the planets were removed from this dimension, or indeed where the planets are now. We can only assume that Neochadanus was successful in his endeavour, and that he managed to find a way of bringing his faithful acolytes with him on his journey. Whatever the case might be, the planets are lost to us now." + mem_lost_emperor.999.option:0 "Horrifying." + mem_lost_emperor.999.tooltip.1planet:0 "[mem_disappeared_planet.GetName] is removed from the game." + #This will produce error entries if you have fewer than 10 planets disappearing. This doesn't matter as it is still the best way to do this. + mem_lost_emperor.999.tooltip.else:0 "[root.mem_lost_emperor_planets_count_2] planets are removed from the game. They are:\n[mem_disappeared_planet_1.GetName]\n[mem_disappeared_planet_2.GetName]\n[mem_disappeared_planet_3.GetName]\n[mem_disappeared_planet_4.GetName]\n[mem_disappeared_planet_5.GetName]\n[mem_disappeared_planet_6.GetName]\n[mem_disappeared_planet_7.GetName]\n[mem_disappeared_planet_8.GetName]\n[mem_disappeared_planet_9.GetName]\n[mem_disappeared_planet_10.GetName]" + + + + + mem_lost_emperor_paying_for_ascension:0 "Preparations for Ascension" + mem_lost_emperor_paying_for_ascension_desc:0 "The entire nation is contributing to help the God-Emperor achieve his primordial dream of ascending to another dimension." + + mem_gov_god_emperor:0 "Divine Empire" + mem_gov_god_emperor_desc:0 "This government is a spiritualistic autocracy formed around the whims of the God-Emperor, the immortal Neochadanus, who is worshiped as an infallible living god." + + MEM_GOD_EMPEROR:0 "God-Emperor" + + mem_neochadanus_civic_1:0 "Innovations of the God-Emperor" + mem_neochadanus_civic_1_desc:0 "Living in a realm ruled by a 66-million-year-old immortal has its perks." + mem_neochadanus_civic_2:0 "Energistic Power" + mem_neochadanus_civic_2_desc:0 "In the tradition of his old guardian Azran, the God-Emperor's ships are known to have awesome energistic firepower and impenetrable force shields." + mem_neochadanus_civic_3:0 "The God-Emperor's Projects" + mem_neochadanus_civic_3_desc:0 "The God-Emperor is known to pursue his many building projects with ruthless efficiency." + + NEOCHADANUS_EMPIRE:0 "Realm of the God-Emperor" + NEOCHADANUS_EMPIRE_DESC:0 "An ancient God-Emperor has seized control of this territory." + + mem_neochadanus_setup_boost:0 "$mem_neochadanus_setup_boost_planet$" + mem_neochadanus_setup_boost_planet:0 "Neochadanus' Administration" + mem_neochadanus_setup_boost_planet_desc:0 "There are benefits to being administered by an immortal 66-million-year-old God-Emperor." + + personality_mem_neochadanus_personality:0 "Enigmatic Personality Cult" + personality_mem_neochadanus_personality_desc:0 "This Empire is ruled by the mysterious Neochadanus, an ancient immortal hell-bent on ascending to heaven." + + #Diplomacy + MEM_NEOCH_HOSTILE_GREETING_1:0 "Your life is but the passing of the blink of an eye." + MEM_NEOCH_HOSTILE_GREETING_2:0 "You will serve me, whether you will it or not." + MEM_NEOCH_NEUTRAL_GREETING_1:0 "Speak, mortal." + MEM_NEOCH_FRIENDLY_GREETING_1:0 "You have wisdom beyond your years, [from.GetSpeciesName]." + MEM_NEOCH_FRIENDLY_GREETING_2:0 "The stars will shine your path through history, [from.GetSpeciesName]." + MEM_NEOCH_OVERLORD_GREETING_1:0 "You are wise to serve me, [from.GetSpeciesName]. I will lead you to greatness." + MEM_NEOCH_WAR_GREETING_1:0 "Prepare to be annihilated, [from.GetSpeciesName]. I have more experience in waging war than the entire [from.GetName] put together." + MEM_NEOCH_WAR_GREETING_2:0 "Do you truly believe you can defeat me? Your overconfidence is as astounding as it is misplaced." + MEM_NEOCH_DOW_PROPOSE:0 "It is time for you to kneel before the God-Emperor - or face his wrath." + MEM_NEOCH_DOW_ACCEPT:0 "Do you truly believe you can defeat me? Your overconfidence is as astounding as it is misplaced." + MEM_NEOCH_PEACE_ACCEPT:0 "Accepted. I will find time to conquer the rest of you later, perhaps." + MEM_NEOCH_PEACE_REFUSE:0 "Peace? Not until you kneel before me!" + MEM_NEOCH_DEMAND_VASS_PROPOSE:0 "Serve your God-Emperor, and I will lead you to glory." + MEM_NEOCH_ASK_FOR_VASS_ACCEPT:0 "You have seen wisdom. I will help you achieve greatness!" + MEM_NEOCH_INSULT_PROPOSE_1:0 "What you call wisdom is just the mindless chattering of toddlers." + MEM_NEOCH_INSULT_PROPOSE_2:0 "Watching you makes me cringe. You know nothing. Really, really nothing." + MEM_NEOCH_INSULT_ACCEPT_FE:0 "I have lived 66 million years. I have seen stars die and be born again. Do you think I have time for your pathetic bleating?" + +#Making the error log shut up + effect_random_owned_pop_species:0 "Random owned Species" + + + mem_neochadanus_ascendant_admiral:0 "Admiral" + mem_neochadanus_ascendant_general:0 "General" + mem_neochadanus_ascendant_scientist:0 "Scientist" + mem_neochadanus_ascendant_governor:0 "Governor" + mem_neochadanus_ascendant_ruler:0 "Ruler" + + building_mem_lost_emperor_ancient_palace:0 "Neochadanus' Palace" + building_mem_lost_emperor_ancient_palace_desc:0 "A massive palatial complex built in honour of the God-Emperor Neochadanus." + + + #Some additions + mem_lost_emperor.60.name:0 "The God-Emperor's Help" + mem_lost_emperor.60.desc:0 ""If you just do this like so..." As the [root.GetSpeciesAdj] scientists watch in astonishment, Neochadanus makes several seemingly simple but in fact deeply profound amendments to their work on the L-Gate, in the process advancing their studies on the matter considerably." + mem_lost_emperor.60.option:0 "Incredible." + + mem_lost_emperor.61.name:0 "Profound Tidbits of Information" + mem_lost_emperor.61.desc:0 "The scientists in charge of guarding Neochadanus report a significant breakthrough: It seems that the old Emperor made an unguarded comment on the subject of "extra-galatic portals" that, once conveyed to the leading [root.GetSpeciesAdj] authorities on L-Gates, has inspired new approaches to the matter that will advance their studies considerably." + mem_lost_emperor.61.option:0 "Excellent News." + + mem_lost_emperor_find_out_about_azran:0 "Investigate Azran's Capabilities" + mem_lost_emperor_find_out_about_azran_DESC:0 "We should have our military theorists analyse footage of the battle to ascertain the nature of the threat Azran poses." + + mem_lost_emperor.605.name:0 "Azran: A Worrisome Threat" + mem_lost_emperor.605.desc:0 "Following our recent defeat to Azran, one of our forensic war specialists has investigated footage and other remnants of the battle. They claim that, if given sufficient resources to properly study Azran, they could uncover answers to the question of exactly how powerful Azran is and how best we can work to overcome it." + mem_lost_emperor.605.option:0 "We shall consider this." + + mem_lost_emperor.606.name:0 "Findings: Azran's Capabilities" + mem_lost_emperor.606.desc:0 "Our military theorists have analysed our battle with Azran, and are able to present the following findings:\n\n- Azran relies solely on energy weapons. The chief of these are a barrage of what seems to be energy torpedoes and plasma blasts, but disrupters were also used, and the probe seems to dispose of a strong set of point defence weapons.\n\n- Azran's shields are formidable. However, analysis of our shots that reached through these shields suggests that, although the probe's hull can probably take significant punishment, it does not appear to be equipped with any classical armour plating.\n\nThey suggest that Azran possesses the equivalent of 40-60,000 military power on the scale we currently use to measure fleet strength." + mem_lost_emperor.606.option:0 "Interesting." diff --git a/localisation/mem_lost_emperor_l_german.yml b/localisation/mem_lost_emperor_l_german.yml new file mode 100644 index 00000000..b4a618dc --- /dev/null +++ b/localisation/mem_lost_emperor_l_german.yml @@ -0,0 +1,330 @@ +#By Caligula + +l_german: + + mem_lost_emperor_category:0 "Mysterious Vessel" + mem_lost_emperor_category_desc:0 "Our sensors have caught glimpses of a small, metallic object orbiting the star at an unusually close distance. We should investigate this further." + + mem_lost_emperor.1001.name:0 "Mysterious Vessel" + mem_lost_emperor.1001.desc:0 "Our starbase's sensors in the [mem_lost_emperor_system.GetName] system have caught glimpses of a small, metallic object orbiting the star at an unusually close distance. They are surprised, as the system has been administered for some time now without any such objects being seen. Nonetheless, the evidence caught by the sensors is quite conclusive: There is definitely something to find there." + mem_lost_emperor.1001.option:0 "We should investigate this further." + + mem_lost_emperor_science_investigate:0 "$mem_lost_emperor_category$" + mem_lost_emperor_science_investigate_DESC:0 "$mem_lost_emperor_category_desc$" + + mem_lost_emperor_azran_chain_title:0 "The Mysterious Vessel" + mem_lost_emperor_azran_chain_desc:0 "Our sensors have detected a small, metallic object orbiting a star at an unusually close distance. We should investigate this further." + + mem_lost_emperor.1.name:0 "Mysterious Vessel" + mem_lost_emperor.1.desc:0 "It turns out the object is a metal capsule, possibly large enough to house a living being. It seems to be covered in solar panels of some advanced design. Energy readings show that it is consuming an extraordinary amount of power, presumably partly to keep it afloat and protect it from radiation in its close orbit to the star.\n\nEver since the [root.GetName] fixed its sensors on the slab and began to approach, it has been broadcasting a message to us. Sent in around six dozen languages, it reads: "Danger! Keep your distance!"" + mem_lost_emperor.1.A:0 "Better leave it be." + mem_lost_emperor.1.B:0 "This sounds interesting. Let's check it out." + mem_lost_emperor.1.C:0 "Attempt to establish communications." + + mem_lost_emperor.2.name:0 "Warning Shot" + mem_lost_emperor.2.desc:0 "The capsule has fired a warning shot. Clearly it is armed. How should we proceed?" + mem_lost_emperor.2.A:0 "Leave it be." + mem_lost_emperor.2.B:0 "Ignore the warning. It can't be that strong, can it?" + mem_lost_emperor.2.C:0 "Try to talk with it." + + mem_lost_emperor.3.name:0 "Ship Destroyed!" + mem_lost_emperor.3.desc:0 "A powerful electric pulse has annihilated the [root.GetName], killing all on board." + mem_lost_emperor.3.A:0 "Better leave it be. It is not worth the effort." + mem_lost_emperor.3.B:0 "Send the military next time." + + mem_lost_emperor.4.name:0 "Azran's Message" + mem_lost_emperor.4.desc:0 "I am Azran, the entity in charge of this vessel. I have been charged with the protection of my cargo and the protection of the galaxy from it. The present course of your ship puts it unacceptably close to my vessel. Please desist from your course or I will be forced to take action." + mem_lost_emperor.4.A.dialogue:0 "What is your cargo?" + mem_lost_emperor.classified:0 "This information is classified." + mem_lost_emperor.4.B.dialogue:0 "Who put you here?" + mem_lost_emperor.4.C.dialogue:0 "How long have your orbited this star?" + mem_lost_emperor.4.D.dialogue:0 "Is there any information that is not classified?" + mem_lost_emperor.4.D.response:0 "For your own safety, please desist from your present course. You have been warned." + mem_lost_emperor.4.E.dialogue:0 "Is there anyone else we can speak with?" + mem_lost_emperor.4.E.response:0 "This is your final warning. Desist or I will shoot." + mem_lost_emperor.4.F.action:0 "Whatever." + mem_lost_emperor.4.F.tooltip:0 "We continue to investigate, in spite of the object's warnings." + mem_lost_emperor.4.G.action:0 "Very well. We will desist." + mem_lost_emperor.4.H.action:0 "(Lie) Very well. We will desist." + mem_lost_emperor.4.H.action.tooltip:0 "We will return with military backing." + + mem_lost_emperor_military_investigate:0 "Investigate the Capsule with Force" + mem_lost_emperor_military_investigate_DESC:0 "A mysterious vessel orbiting this star appears to be guarding an important secret. Unfortunately, however, it is heavily armed and controlled by an AI that is hell-bent on making sure its secret does not see the light of day." + + mem_azran:0 "Azran" + mem_azran_plural:0 "" + shipsize_mem_azran_construction_speed_mult:0 "" + shipsize_mem_azran_build_cost_mult:0 "" + shipsize_mem_azran_upkeep_mult:0 "" + + mem_lost_emperor.5.name:0 "The Vessel Activates" + mem_lost_emperor.5.desc:0 "Our ships approach the capsule. Once again, "Azran" is sending us warnings that we must desist from approaching. Suddenly it kicks into life, attacking our ships with a surprisingly strong barrage of energy pulses." + mem_lost_emperor.5.desc.again:0 "As our vessels near the capsule, Azran powers up to do battle with our fleet again. May this attempt be more fortunate than the last!" + mem_lost_emperor.5.option:0 "Battlestations!" + + mem_lost_emperor_military_investigate_1:0 "Defeat Azran" + mem_lost_emperor_military_investigate_1_DESC:0 "A mysterious vessel known as "Azran" appears to be guarding an important secret. A remnant of ancient technology, despite its puny size it packs considerable firepower - as our fleets discovered when they last attempted to prise these secrets out by force." + + mem_lost_emperor.6.name:0 "Defeat!" + mem_lost_emperor.6.desc:0 ""Azran" has proven too powerful for our fleet! Our ships have been forced to flee in disarray." + mem_lost_emperor.6.A:0 "We will return in greater force." + mem_lost_emperor.6.B:0 "That's enough. Let's leave Azran be." + + mem_lost_emperor.7.name:0 "Azran Defeated!" + mem_lost_emperor.7.desc:0 ""Azran" was overpowered in the firefight. We managed to disable its energy pulses and are approaching to seize control of the capsule. A new signal is seeking to open communications with us." + mem_lost_emperor.7.option:0 "Let's see what they have to say." + + #Dialogue + mem_lost_emperor.8.name:0 "God-Emperor Neochadanus" + mem_lost_emperor.8.desc:0 "I am God-Emperor Neochadanus the Immortal, Ruler of the Toralonian Empire, Lord Ascendant of the Galaxy, and your rightful King. I thank you for your services to me in getting rid of this annoying computer. Now kneel before me, and you shall be rewarded!" + mem_lost_emperor.8.option:0 "Why are you in a tiny capsule orbiting a dying star?" + + mem_lost_emperor.9.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.9.desc:0 "That is "your Divine Highness" to you, fool!" + mem_lost_emperor.9.A:0 "You are insane." + mem_lost_emperor.9.B:0 "Ok... what are you doing here, your Divine Highness?" + + mem_lost_emperor.10.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.10.desc:0 "You are but worms beneath my feet. You shall serve me, whether you will it or not." + mem_lost_emperor.10.A:0 "This conversation is over." + mem_lost_emperor.10.B:0 "Ok... what are you doing here, your Divine Highness?" + + mem_lost_emperor.11.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.11.desc:0 "I was imprisoned here by my §Ldear, beloved§! wife. She was tired by my grand projects but didn't wish me dead, so arranged for me to be... preserved." + mem_lost_emperor.11.option:0 "Why did she do this, your Divine Highness?" + + mem_lost_emperor.12.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.12.desc:0 "In an age long past, I was the ruler of this galaxy. Worlds stood at my feet. But it was not enough. I sought to ascend to another dimension, taking my people with me. However, my opponents were jealous of my power and fearful of my plans, so they made common cause with my wife to remove me from power. However, she refused to have me killed. So she set me a trap I couldn't escape from and placed me somewhere she hoped I'd never be found, where I would drift... forever." + mem_lost_emperor.12.option:0 "Just how long ago was this actually, your Excellence?" + + mem_lost_emperor.13.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.13.desc:0 "66 million years have passed since I walked free. I am as old and wise as the planets and stars themselves. That is why it is my place to be your leader." + mem_lost_emperor.13.option:0 "How have you survived this long, my Emperor?" + mem_lost_emperor.13.response:0 "I am the ultimate organism. My body has undergone changes no other has ever seen. Genetically, mechanically, mentally... my mind and body have been improved. There is nothing I cannot do, there is nothing that can stop me, so long as you release me from the §Ldamn box§!." + + mem_lost_emperor.14.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.14.desc:0 "I am the ultimate organism. My body has undergone changes no other has ever seen. Genetically, mechanically, mentally... my mind and body have been improved. There is nothing I cannot do, there is nothing that can stop me, so long as you release me from the §Ldamn box§!." + mem_lost_emperor.14.option:0 "I see..." + + mem_lost_emperor.20.name:0 "Decision Time" + mem_lost_emperor.20.desc:0 "No more questions now. Bow before me or face my wrath. The fate of worlds rests on your decision." + mem_lost_emperor.20.desc.scorned:0 "So what do you presume to think you can do to me? Know that I will not go quietly. It is not too late to bow before me. The fate of worlds rests on your decision." + mem_lost_emperor.20.accept:0 "We hail you as our rightful Emperor." + mem_lost_emperor.20.accept.tooltip:0 "God-Emperor Neochadanus becomes the Emperor of the [root.GetSpeciesAdj] Realm. He is a level 10 ruler with the traits $leader_trait_ruler_chosen$, $mem_leader_trait_ruler_ancient_cyborg$, $mem_leader_trait_ruler_knowledge_of_another_age$ and $mem_leader_trait_ruler_lunatic_neoch$, granting the following bonuses:\n§G+20%§! $MOD_POP_GOVERNMENT_ETHIC_ATTRACTION$\n§G+1§! Influence\n§G+25%§! $MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED$\n§G+5%§! $MOD_POP_ROBOT_PRODUCTION_OUTPUT$\n§R-5%§! Minerals" + mem_lost_emperor.20.accept.tooltip2:0 "This arrangement will bring considerable benefits to our civilisation. However, there will be a price to pay eventually." + mem_lost_emperor.20.accept.tooltip3:0 "The [root.GetName] adopts the Imperial authority type." + mem_lost_emperor.20.accept.response:0 "Excellent. You have made a wise choice." + mem_lost_emperor.20.suggest:0 "Will you accept a position as the [root.GetRulerTitle]?" + mem_lost_emperor.20.suggest.response:0 "Is this a joke? I am your rightful Emperor, not some pesky governor." + mem_lost_emperor.20.imprison:0 "Right. You are coming with us. Your knowledge will be useful." + mem_lost_emperor.20.imprison.tooltip:0 "Attempt to take Emperor Neochadanus to a high-security prison on [root.capital_scope.GetName]. There is a risk that Neochadanus could escape en route, especially if it will be a long journey. This would result in unpredictable and potentially dire consequences.\n\nNote: You must steer the §Y[mem_azran_vanquisher_fleet.GetName]§! to §Y[root.capital_scope.GetName]§! as quickly as possible or risk negative consequences. There is a 5% chance that Neochadanus escapes each time the fleet enters a system.\n\nSuccess will grant the country modifier $mem_lost_emperor_fount_of_knowledge_modifier$, granting §G+10%§! $MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED$." + mem_lost_emperor.20.imprison.response:0 "Very well. You have sealed your doom." + mem_lost_emperor.20.dissemble:0 "We can learn much from you... by disassembling you." + mem_lost_emperor.20.dissemble.response:0 "No! You cannot..." + mem_lost_emperor.20.dissemble.tooltip.success:0 "We prevail over Neochadanus and gain significant technological insights." + mem_lost_emperor.20.dissemble.tooltip.fail:0 "Neochadanus successfully resists us and attempts to escape, with unpredictable consequences." + mem_lost_emperor.20.destroy:0 "You are unstable and a threat. We must destroy you." + mem_lost_emperor.20.destroy.tooltip:0 "Recalibrate the capsule's orbit so it plunges into the star. A preliminary study of the capsule's functioning will benefit our research slightly:" + mem_lost_emperor.20.destroy.response:0 "No! You cannot do thi-" + + mem_lost_emperor.20.release:0 "We release you. You have been imprisoned for too long." + mem_lost_emperor.20.release.1:0 "Neochadanus will be given a light craft and allowed to leave his prison.\n" + mem_lost_emperor.20.release.2:0 "§RWarning:§! Letting an immortal megalomaniac of unknown capabilities loose on your empire might not be a wise choice." + + mem_leader_trait_ruler_knowledge_of_another_age:0 "Knowledge of Another Age" + mem_leader_trait_ruler_knowledge_of_another_age_desc:0 "This man has lived for longer than some suns. He has seen sights even the other Ancients cannot imagine, and can operate technologies unheard of today. This knowledge will be of great benefit to the race that has chosen him as their leader." + + mem_leader_trait_ruler_lunatic_neoch:0 "Megalomaniac" + mem_leader_trait_ruler_lunatic_neoch_desc:0 "This man is a genius... but also crazy in a very particular way. Although capable of extraordinary feats, he is unpredictable and it will be necessary to set aside funds for his... eccentricities." + + mem_leader_trait_ruler_ancient_cyborg:0 "Ancient Cyborg" + mem_leader_trait_ruler_ancient_cyborg_desc:0 "This leader is a cyborg of ancient design. Their body is a true marvel. It is unlikely their like will ever be seen again." + + mem_lost_emperor_fount_of_knowledge_modifier:0 "Ancient Fountain of Knowledge" + mem_lost_emperor_fount_of_knowledge_modifier_desc:0 "An ancient, immortal and somewhat insane "God-Emperor" is being held at a secret high-security location. His incessant ravings and frequent ingenious but ultimately fruitless attempts to escape are proving to be a boon for our research." + + + + #Taking Neochadanus Home + mem_lost_emperor.21.name:0 "Neochadanus' Capsule Captured" + mem_lost_emperor.21.desc:0 "We have managed to dock the capsule onto one of our ships. Hopefully the prison that has held Neochadanus these many years will hold long enough for us to take him to our capital, where our scientists and security officials are preparing a high-security prison for him." + + mem_lost_emperor.23.name:0 "Neochadanus Escapes!" + mem_lost_emperor.23.desc:0 "The commanding officers of the [root.GetName] report significant disruptions to their computer systems during the jump into the [fromfrom.GetName] system. As they brought their sensors back online, they discovered that the [mem_neochadanus_ship.GetName], which had held Neochadanus, is gone. It seems the old emperor had some tricks up his sleeve. He apparently uploaded subversive programs to the ship's central computer, quickly managing to gain control of all of its vital systems. From there, he contrived to win over the crew. The ship has now dropped off our radar, and appears to be navigating across uncharted paths through space. We will have to wait and see where it re-emerges." + mem_lost_emperor.23.tooltip:0 "The [mem_neochadanus_ship.GetName] disappears." + + mem_lost_emperor.25.name:0 "The Immortal Prisoner" + mem_lost_emperor.25.desc:0 "We have managed to safely bring Neochadanus to our capital. He has been taken to a high-security prison in a top-secret location from which escape will be all but impossible. A group of scientists have been assigned to helping our security services watch over him and learn what they can from his ravings and his fruitless attempts to escape." + + + + mem_lost_emperor.29.name:0 "$mem_lost_emperor.23.name$" + mem_lost_emperor.29.desc:0 "When boarded the capsule, our space marine squads were quickly overwhelmed by a fierce onslaught of physical force and cyber attacks on our systems. They were thrown back with significant casualties. Our computing systems likewise suffered, our entire communications net falling offline momentarily. In the confusion, Neochadanus appears to have seized the [mem_neochadanus_ship.GetName]. Having seemingly installed a series of updates to the ship's software systems, the ship was steered through a series of improbable manoeuvres before activating the emergency disengage system.\n\nThe [mem_neochadanus_ship.GetName] has since dropped off our radar. We will have to wait and see where it re-emerges." + mem_lost_emperor.29.tooltip:0 "$mem_lost_emperor.23.tooltip$" + + #Neochadanus Ascendant (seizes planet) + + mem_lost_emperor.30.name:0 "Neochadanus Seizes [root.GetName]!" + mem_lost_emperor.30.desc:0 "Neochadanus' ship resurfaced briefly - in the [root.solar_system.GetName] system. However, the improvements Neochadanus has evidently installed in the ship's systems meant it was impossible to stop the ship from delivering its passenger to [root.GetName]. From there, in a matter of hours, Neochadanus was able to gain control of the entirety of the planet's vital infrastructure through a display of extremely potent cyber warfare, leaving the planetary authorities with no choice but to submit to their new ruler.\n\nWe have since heard no news of the situation on the surface of the planet, but long-range sensors suggest that the God-Emperor is already building up a fleet." + mem_lost_emperor.30.A:0 "We must recover this lost territory!" + mem_lost_emperor.30.B:0 "Let's see how this develops." + + mem_lost_emperor.31.name:0 "Incoming Transmission" + mem_lost_emperor.31.desc:0 "Mortals! I am Neochadanus, God Emperor of this galaxy. I have been imprisoned for 66 million years, but now I am FREE! You shall kneel before me and celebrate my ascension to heaven - voluntarily, if you are wise, but my fleets stand ready." + mem_lost_emperor.31.desc.machine:0 "My robotic friends! I am Neochadanus, God Emperor of this galaxy. I have been imprisoned for 66 million years, but now I am FREE! You shall kneel before me and celebrate my ascension to heaven - voluntarily, if you are wise, but my fleets stand ready." + mem_lost_emperor.31.option:0 "I see..." + + mem_lost_emperor.39.name:0 "Incoming Transmission" + mem_lost_emperor.39.desc:0 "Mortals! The time has finally come: Today, my faithful acolytes and I will ascend to another dimension. I invite you to witness this historic event so that one day, perhaps, you can follow me. Farewell!\n\nThere is a blinding flash of light and then the video feed goes dead. No further signals are being received from [from.capital_scope.GetName] or any other planet in Neochadanus' Ascendancy. Indeed, it is if they are no longer there at all." + mem_lost_emperor.39.option:0 "I see..." + mem_lost_emperor.39.option.purifiers:0 "One foe less to exterminate." + + #Neochadanus destroyed (positive follow-up to 20.dissemble) + mem_lost_emperor.40.name:0 "Neochadanus Neutralised" + mem_lost_emperor.40.desc:0 "We boarded the capsule with our space marine squads. Despite powerful cyber attacks on our systems, as well as fierce physical resistance that led to significant casualties on our side, we were able to pacify the old emperor.\n\nMore machine than a creature of flesh and blood, we were forced to inflict significant damage on Neochadanus' "hardware" before he ceased to be a threat. Nevertheless, our scientists will be able to gain many insights by studying what is left of both him and his prison." + + mem_last_emperor_synth_boost:0 "Ancient Robotics Insights" + mem_last_emperor_synth_boost_desc:0 "The dissembly of an ancient android that called itself the "God-Emperor" has proven to be a significant boost for our robotics." + + mem_last_emperor_synth_boost_2:0 "$mem_last_emperor_synth_boost$" + mem_last_emperor_synth_boost_2_desc:0 "$mem_last_emperor_synth_boost_desc$" + + + #Fallbacks + + mem_lost_emperor.800.name:0 "The Death of an Immortal" + mem_lost_emperor.800.desc:0 "God-Emperor Neochadanus is dead! Despite having lived the past 66 million years, even he cannot live forever." + mem_lost_emperor.800.option:0 "Time claims us all, sooner or later." + + mem_lost_emperor.801.name:0 "An Emperor Scorned" + mem_lost_emperor.801.desc:0 "[root.GetSpeciesNamePlural]! You have betrayed my trust in you and have disrespected my position. You will live to regret this." + mem_lost_emperor.801.option:0 "We'll see about that." + mem_lost_emperor.801.tooltip:0 "God-Emperor Neochadanus resigns. We can only guess what he'll do next." + + mem_lost_emperor.803.name:0 "The Death of an Immortal" + mem_lost_emperor.803.desc:0 "God-Emperor Neochadanus is dead! Despite having lived the past 66 million years, even he cannot live forever.\n\nHis acolytes in his Ascendancy are in shock at the loss of the leader they had come to love. In his honour, they have renamed their community as the "Mourners of Neochadanus". Their new ruler, [from.GetRulerTitle] [from.GetRulerName], is already struggling to live up to the reputation of [from.leader.GetHisHer] illustrious predecessor." + mem_lost_emperor.803.option:0 "$mem_lost_emperor.800.option$" + + + mem_neochadanus_scorned:0 "Scorned" + + + + + + mem_lost_emperor.900.name:0 "A Message from the God-Emperor" + mem_lost_emperor.900.desc:0 "Mortals! This is your beloved Emperor, Neochadanus. For the last decades, you have served me faithfully, and in return I have brought you prosperity such as you could barely imagine. However, my time has come. It is time for me to ascend to the next dimension. I ask that, in return for my services to you, you support me in this endeavour." + mem_lost_emperor.900.A:0 "Of course we will support you." + mem_lost_emperor.900.A.tooltip:0 "\nOnce complete, the God-Emperor will say goodbye and ascend to another dimension." + mem_lost_emperor.900.A.response:0 "You have my thanks." + mem_lost_emperor.900.B:0 "No. We still need you." + mem_lost_emperor.900.B.tooltip:0 "Angering the God-Emperor may prove dangerous." + mem_lost_emperor.900.B.response:0 "We'll see about that." + + mem_lost_emperor.901.name:0 "Ascension Day" + mem_lost_emperor.901.desc:0 "Mortals! The time has finally come: Today, my faithful acolytes and I will ascend to another dimension. I invite you to witness this historic event so that one day, perhaps, you can follow me. It has been my pleasure to be your Emperor and guide you to greatness, and I will always look back on you fondly. I have no doubt that you are well-equipped to continue to do well without me.\n\nFarewell, [root.GetSpeciesNamePlural]!" + mem_lost_emperor.901.option:0 "We will miss you." + + mem_lost_emperor.902.name:0 "Ascension Day" + mem_lost_emperor.902.desc:0 "Minutes after his last message to us, Neochadanus ascended in a blinding flash of light. A number of his acolytes on various worlds appear to have joined him in participating in the process, and have likewise disappeared without a trace. Our scientists are bamboozled as to what exactly happened, as the old emperor kept his plans a tightly-guarded secret. Various hypotheses as to whether he was successful and where he has gone will no doubt occupy our scientists for decades to come." + mem_lost_emperor.902.option:0 "Mysterious indeed..." + + mem_lost_emperor.903.name:0 "The Disappearance of the God-Emperor" + mem_lost_emperor.903.desc:0 "The actions of the God-Emperor are unpredictable at best. However, this time, they are downright concerning: He has completely disappeared. At first, it was assumed that he had decided to visit another planet without announcing it, but there have now been no confirmed sightings of him on any planet in the [root.GetName] for the past 20 days. It is unclear what the meaning of this is." + mem_lost_emperor.903.option:0 "Hopefully he will turn up eventually." + mem_lost_emperor.903.tooltip:0 "God-Emperor Neochadanus is no longer ruler of the [root.GetName]." + + mem_lost_emperor.910.name:0 "A Plot is Hatched" + mem_lost_emperor.910.desc:0 "Suspicious activities have been reported among Neochadanus' supporters and closest followers. It appears that they are establishing mysterious bases at various positions on key planets. It is not clear what they are doing there, but their energy consumption is going through the roof! Law enforcement officials have expressed considerable concern, as they are unsure whether they have the resources to take on their venerable former emperor (whose whereabouts are currently unknown)." + mem_lost_emperor.910.A:0 "Maybe we should support Neochadanus after all." + mem_lost_emperor.910.A.tooltip:0 "God-Emperor Neochadanus is reinstated. He will attempt to ascend to another dimension.\n" + mem_lost_emperor.910.B:0 "Clampdown with all the force we have." + + mem_lost_emperor.999.name:0 "Ascension Day" + mem_lost_emperor.999.desc.1planet:0 ""You have scorned me. So I will take your people from you. May they find enlightenment at our destination."\n\nThis was the message sent to government officials in the early hours of the morning. Soon after that, the news broke: [mem_disappeared_planet.GetName] is gone. Images recorded from elsewhere in the [mem_disappeared_planet.system.GetName] system show a bright flash of light, bright enough that the entire planet was obscured by it. Once it faded, the planet was gone.\n\nOur scientists were quickly on the spot, but they remain baffled as to the process by which the planet was removed from this dimension, or indeed where the planet is now. We can only assume that Neochadanus was successful in his endeavour, Whatever the case might be, the planet is lost to us now." + mem_lost_emperor.999.desc.else:0 ""You have scorned me. So I will take your people from you. May they find enlightenment at our destination."\n\nThis was the message sent to government officials in the early hours of the morning. Soon after that, the news broke: [root.mem_lost_emperor_planets_count_2] planets have disappeared from our space. Images recorded from elsewhere in the affected systems show simultaneous bright flashes of light, bright enough that the entire planets were obscured by them. Once they faded, the planets were gone.\n\nOur scientists were quickly on the spot, but they remain baffled as to the process by which the planets were removed from this dimension, or indeed where the planets are now. We can only assume that Neochadanus was successful in his endeavour, and that he managed to find a way of bringing his faithful acolytes with him on his journey. Whatever the case might be, the planets are lost to us now." + mem_lost_emperor.999.option:0 "Horrifying." + mem_lost_emperor.999.tooltip.1planet:0 "[mem_disappeared_planet.GetName] is removed from the game." + #This will produce error entries if you have fewer than 10 planets disappearing. This doesn't matter as it is still the best way to do this. + mem_lost_emperor.999.tooltip.else:0 "[root.mem_lost_emperor_planets_count_2] planets are removed from the game. They are:\n[mem_disappeared_planet_1.GetName]\n[mem_disappeared_planet_2.GetName]\n[mem_disappeared_planet_3.GetName]\n[mem_disappeared_planet_4.GetName]\n[mem_disappeared_planet_5.GetName]\n[mem_disappeared_planet_6.GetName]\n[mem_disappeared_planet_7.GetName]\n[mem_disappeared_planet_8.GetName]\n[mem_disappeared_planet_9.GetName]\n[mem_disappeared_planet_10.GetName]" + + + + + mem_lost_emperor_paying_for_ascension:0 "Preparations for Ascension" + mem_lost_emperor_paying_for_ascension_desc:0 "The entire nation is contributing to help the God-Emperor achieve his primordial dream of ascending to another dimension." + + mem_gov_god_emperor:0 "Divine Empire" + mem_gov_god_emperor_desc:0 "This government is a spiritualistic autocracy formed around the whims of the God-Emperor, the immortal Neochadanus, who is worshiped as an infallible living god." + + MEM_GOD_EMPEROR:0 "God-Emperor" + + mem_neochadanus_civic_1:0 "Innovations of the God-Emperor" + mem_neochadanus_civic_1_desc:0 "Living in a realm ruled by a 66-million-year-old immortal has its perks." + mem_neochadanus_civic_2:0 "Energistic Power" + mem_neochadanus_civic_2_desc:0 "In the tradition of his old guardian Azran, the God-Emperor's ships are known to have awesome energistic firepower and impenetrable force shields." + mem_neochadanus_civic_3:0 "The God-Emperor's Projects" + mem_neochadanus_civic_3_desc:0 "The God-Emperor is known to pursue his many building projects with ruthless efficiency." + + NEOCHADANUS_EMPIRE:0 "Realm of the God-Emperor" + NEOCHADANUS_EMPIRE_DESC:0 "An ancient God-Emperor has seized control of this territory." + + mem_neochadanus_setup_boost:0 "$mem_neochadanus_setup_boost_planet$" + mem_neochadanus_setup_boost_planet:0 "Neochadanus' Administration" + mem_neochadanus_setup_boost_planet_desc:0 "There are benefits to being administered by an immortal 66-million-year-old God-Emperor." + + personality_mem_neochadanus_personality:0 "Enigmatic Personality Cult" + personality_mem_neochadanus_personality_desc:0 "This Empire is ruled by the mysterious Neochadanus, an ancient immortal hell-bent on ascending to heaven." + + #Diplomacy + MEM_NEOCH_HOSTILE_GREETING_1:0 "Your life is but the passing of the blink of an eye." + MEM_NEOCH_HOSTILE_GREETING_2:0 "You will serve me, whether you will it or not." + MEM_NEOCH_NEUTRAL_GREETING_1:0 "Speak, mortal." + MEM_NEOCH_FRIENDLY_GREETING_1:0 "You have wisdom beyond your years, [from.GetSpeciesName]." + MEM_NEOCH_FRIENDLY_GREETING_2:0 "The stars will shine your path through history, [from.GetSpeciesName]." + MEM_NEOCH_OVERLORD_GREETING_1:0 "You are wise to serve me, [from.GetSpeciesName]. I will lead you to greatness." + MEM_NEOCH_WAR_GREETING_1:0 "Prepare to be annihilated, [from.GetSpeciesName]. I have more experience in waging war than the entire [from.GetName] put together." + MEM_NEOCH_WAR_GREETING_2:0 "Do you truly believe you can defeat me? Your overconfidence is as astounding as it is misplaced." + MEM_NEOCH_DOW_PROPOSE:0 "It is time for you to kneel before the God-Emperor - or face his wrath." + MEM_NEOCH_DOW_ACCEPT:0 "Do you truly believe you can defeat me? Your overconfidence is as astounding as it is misplaced." + MEM_NEOCH_PEACE_ACCEPT:0 "Accepted. I will find time to conquer the rest of you later, perhaps." + MEM_NEOCH_PEACE_REFUSE:0 "Peace? Not until you kneel before me!" + MEM_NEOCH_DEMAND_VASS_PROPOSE:0 "Serve your God-Emperor, and I will lead you to glory." + MEM_NEOCH_ASK_FOR_VASS_ACCEPT:0 "You have seen wisdom. I will help you achieve greatness!" + MEM_NEOCH_INSULT_PROPOSE_1:0 "What you call wisdom is just the mindless chattering of toddlers." + MEM_NEOCH_INSULT_PROPOSE_2:0 "Watching you makes me cringe. You know nothing. Really, really nothing." + MEM_NEOCH_INSULT_ACCEPT_FE:0 "I have lived 66 million years. I have seen stars die and be born again. Do you think I have time for your pathetic bleating?" + +#Making the error log shut up + effect_random_owned_pop_species:0 "Random owned Species" + + + mem_neochadanus_ascendant_admiral:0 "Admiral" + mem_neochadanus_ascendant_general:0 "General" + mem_neochadanus_ascendant_scientist:0 "Scientist" + mem_neochadanus_ascendant_governor:0 "Governor" + mem_neochadanus_ascendant_ruler:0 "Ruler" + + building_mem_lost_emperor_ancient_palace:0 "Neochadanus' Palace" + building_mem_lost_emperor_ancient_palace_desc:0 "A massive palatial complex built in honour of the God-Emperor Neochadanus." + + + #Some additions + mem_lost_emperor.60.name:0 "The God-Emperor's Help" + mem_lost_emperor.60.desc:0 ""If you just do this like so..." As the [root.GetSpeciesAdj] scientists watch in astonishment, Neochadanus makes several seemingly simple but in fact deeply profound amendments to their work on the L-Gate, in the process advancing their studies on the matter considerably." + mem_lost_emperor.60.option:0 "Incredible." + + mem_lost_emperor.61.name:0 "Profound Tidbits of Information" + mem_lost_emperor.61.desc:0 "The scientists in charge of guarding Neochadanus report a significant breakthrough: It seems that the old Emperor made an unguarded comment on the subject of "extra-galatic portals" that, once conveyed to the leading [root.GetSpeciesAdj] authorities on L-Gates, has inspired new approaches to the matter that will advance their studies considerably." + mem_lost_emperor.61.option:0 "Excellent News." + + mem_lost_emperor_find_out_about_azran:0 "Investigate Azran's Capabilities" + mem_lost_emperor_find_out_about_azran_DESC:0 "We should have our military theorists analyse footage of the battle to ascertain the nature of the threat Azran poses." + + mem_lost_emperor.605.name:0 "Azran: A Worrisome Threat" + mem_lost_emperor.605.desc:0 "Following our recent defeat to Azran, one of our forensic war specialists has investigated footage and other remnants of the battle. They claim that, if given sufficient resources to properly study Azran, they could uncover answers to the question of exactly how powerful Azran is and how best we can work to overcome it." + mem_lost_emperor.605.option:0 "We shall consider this." + + mem_lost_emperor.606.name:0 "Findings: Azran's Capabilities" + mem_lost_emperor.606.desc:0 "Our military theorists have analysed our battle with Azran, and are able to present the following findings:\n\n- Azran relies solely on energy weapons. The chief of these are a barrage of what seems to be energy torpedoes and plasma blasts, but disrupters were also used, and the probe seems to dispose of a strong set of point defence weapons.\n\n- Azran's shields are formidable. However, analysis of our shots that reached through these shields suggests that, although the probe's hull can probably take significant punishment, it does not appear to be equipped with any classical armour plating.\n\nThey suggest that Azran possesses the equivalent of 40-60,000 military power on the scale we currently use to measure fleet strength." + mem_lost_emperor.606.option:0 "Interesting." diff --git a/localisation/mem_lost_emperor_l_polish.yml b/localisation/mem_lost_emperor_l_polish.yml new file mode 100644 index 00000000..4365c489 --- /dev/null +++ b/localisation/mem_lost_emperor_l_polish.yml @@ -0,0 +1,330 @@ +#By Caligula + +l_polish: + + mem_lost_emperor_category:0 "Mysterious Vessel" + mem_lost_emperor_category_desc:0 "Our sensors have caught glimpses of a small, metallic object orbiting the star at an unusually close distance. We should investigate this further." + + mem_lost_emperor.1001.name:0 "Mysterious Vessel" + mem_lost_emperor.1001.desc:0 "Our starbase's sensors in the [mem_lost_emperor_system.GetName] system have caught glimpses of a small, metallic object orbiting the star at an unusually close distance. They are surprised, as the system has been administered for some time now without any such objects being seen. Nonetheless, the evidence caught by the sensors is quite conclusive: There is definitely something to find there." + mem_lost_emperor.1001.option:0 "We should investigate this further." + + mem_lost_emperor_science_investigate:0 "$mem_lost_emperor_category$" + mem_lost_emperor_science_investigate_DESC:0 "$mem_lost_emperor_category_desc$" + + mem_lost_emperor_azran_chain_title:0 "The Mysterious Vessel" + mem_lost_emperor_azran_chain_desc:0 "Our sensors have detected a small, metallic object orbiting a star at an unusually close distance. We should investigate this further." + + mem_lost_emperor.1.name:0 "Mysterious Vessel" + mem_lost_emperor.1.desc:0 "It turns out the object is a metal capsule, possibly large enough to house a living being. It seems to be covered in solar panels of some advanced design. Energy readings show that it is consuming an extraordinary amount of power, presumably partly to keep it afloat and protect it from radiation in its close orbit to the star.\n\nEver since the [root.GetName] fixed its sensors on the slab and began to approach, it has been broadcasting a message to us. Sent in around six dozen languages, it reads: "Danger! Keep your distance!"" + mem_lost_emperor.1.A:0 "Better leave it be." + mem_lost_emperor.1.B:0 "This sounds interesting. Let's check it out." + mem_lost_emperor.1.C:0 "Attempt to establish communications." + + mem_lost_emperor.2.name:0 "Warning Shot" + mem_lost_emperor.2.desc:0 "The capsule has fired a warning shot. Clearly it is armed. How should we proceed?" + mem_lost_emperor.2.A:0 "Leave it be." + mem_lost_emperor.2.B:0 "Ignore the warning. It can't be that strong, can it?" + mem_lost_emperor.2.C:0 "Try to talk with it." + + mem_lost_emperor.3.name:0 "Ship Destroyed!" + mem_lost_emperor.3.desc:0 "A powerful electric pulse has annihilated the [root.GetName], killing all on board." + mem_lost_emperor.3.A:0 "Better leave it be. It is not worth the effort." + mem_lost_emperor.3.B:0 "Send the military next time." + + mem_lost_emperor.4.name:0 "Azran's Message" + mem_lost_emperor.4.desc:0 "I am Azran, the entity in charge of this vessel. I have been charged with the protection of my cargo and the protection of the galaxy from it. The present course of your ship puts it unacceptably close to my vessel. Please desist from your course or I will be forced to take action." + mem_lost_emperor.4.A.dialogue:0 "What is your cargo?" + mem_lost_emperor.classified:0 "This information is classified." + mem_lost_emperor.4.B.dialogue:0 "Who put you here?" + mem_lost_emperor.4.C.dialogue:0 "How long have your orbited this star?" + mem_lost_emperor.4.D.dialogue:0 "Is there any information that is not classified?" + mem_lost_emperor.4.D.response:0 "For your own safety, please desist from your present course. You have been warned." + mem_lost_emperor.4.E.dialogue:0 "Is there anyone else we can speak with?" + mem_lost_emperor.4.E.response:0 "This is your final warning. Desist or I will shoot." + mem_lost_emperor.4.F.action:0 "Whatever." + mem_lost_emperor.4.F.tooltip:0 "We continue to investigate, in spite of the object's warnings." + mem_lost_emperor.4.G.action:0 "Very well. We will desist." + mem_lost_emperor.4.H.action:0 "(Lie) Very well. We will desist." + mem_lost_emperor.4.H.action.tooltip:0 "We will return with military backing." + + mem_lost_emperor_military_investigate:0 "Investigate the Capsule with Force" + mem_lost_emperor_military_investigate_DESC:0 "A mysterious vessel orbiting this star appears to be guarding an important secret. Unfortunately, however, it is heavily armed and controlled by an AI that is hell-bent on making sure its secret does not see the light of day." + + mem_azran:0 "Azran" + mem_azran_plural:0 "" + shipsize_mem_azran_construction_speed_mult:0 "" + shipsize_mem_azran_build_cost_mult:0 "" + shipsize_mem_azran_upkeep_mult:0 "" + + mem_lost_emperor.5.name:0 "The Vessel Activates" + mem_lost_emperor.5.desc:0 "Our ships approach the capsule. Once again, "Azran" is sending us warnings that we must desist from approaching. Suddenly it kicks into life, attacking our ships with a surprisingly strong barrage of energy pulses." + mem_lost_emperor.5.desc.again:0 "As our vessels near the capsule, Azran powers up to do battle with our fleet again. May this attempt be more fortunate than the last!" + mem_lost_emperor.5.option:0 "Battlestations!" + + mem_lost_emperor_military_investigate_1:0 "Defeat Azran" + mem_lost_emperor_military_investigate_1_DESC:0 "A mysterious vessel known as "Azran" appears to be guarding an important secret. A remnant of ancient technology, despite its puny size it packs considerable firepower - as our fleets discovered when they last attempted to prise these secrets out by force." + + mem_lost_emperor.6.name:0 "Defeat!" + mem_lost_emperor.6.desc:0 ""Azran" has proven too powerful for our fleet! Our ships have been forced to flee in disarray." + mem_lost_emperor.6.A:0 "We will return in greater force." + mem_lost_emperor.6.B:0 "That's enough. Let's leave Azran be." + + mem_lost_emperor.7.name:0 "Azran Defeated!" + mem_lost_emperor.7.desc:0 ""Azran" was overpowered in the firefight. We managed to disable its energy pulses and are approaching to seize control of the capsule. A new signal is seeking to open communications with us." + mem_lost_emperor.7.option:0 "Let's see what they have to say." + + #Dialogue + mem_lost_emperor.8.name:0 "God-Emperor Neochadanus" + mem_lost_emperor.8.desc:0 "I am God-Emperor Neochadanus the Immortal, Ruler of the Toralonian Empire, Lord Ascendant of the Galaxy, and your rightful King. I thank you for your services to me in getting rid of this annoying computer. Now kneel before me, and you shall be rewarded!" + mem_lost_emperor.8.option:0 "Why are you in a tiny capsule orbiting a dying star?" + + mem_lost_emperor.9.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.9.desc:0 "That is "your Divine Highness" to you, fool!" + mem_lost_emperor.9.A:0 "You are insane." + mem_lost_emperor.9.B:0 "Ok... what are you doing here, your Divine Highness?" + + mem_lost_emperor.10.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.10.desc:0 "You are but worms beneath my feet. You shall serve me, whether you will it or not." + mem_lost_emperor.10.A:0 "This conversation is over." + mem_lost_emperor.10.B:0 "Ok... what are you doing here, your Divine Highness?" + + mem_lost_emperor.11.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.11.desc:0 "I was imprisoned here by my §Ldear, beloved§! wife. She was tired by my grand projects but didn't wish me dead, so arranged for me to be... preserved." + mem_lost_emperor.11.option:0 "Why did she do this, your Divine Highness?" + + mem_lost_emperor.12.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.12.desc:0 "In an age long past, I was the ruler of this galaxy. Worlds stood at my feet. But it was not enough. I sought to ascend to another dimension, taking my people with me. However, my opponents were jealous of my power and fearful of my plans, so they made common cause with my wife to remove me from power. However, she refused to have me killed. So she set me a trap I couldn't escape from and placed me somewhere she hoped I'd never be found, where I would drift... forever." + mem_lost_emperor.12.option:0 "Just how long ago was this actually, your Excellence?" + + mem_lost_emperor.13.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.13.desc:0 "66 million years have passed since I walked free. I am as old and wise as the planets and stars themselves. That is why it is my place to be your leader." + mem_lost_emperor.13.option:0 "How have you survived this long, my Emperor?" + mem_lost_emperor.13.response:0 "I am the ultimate organism. My body has undergone changes no other has ever seen. Genetically, mechanically, mentally... my mind and body have been improved. There is nothing I cannot do, there is nothing that can stop me, so long as you release me from the §Ldamn box§!." + + mem_lost_emperor.14.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.14.desc:0 "I am the ultimate organism. My body has undergone changes no other has ever seen. Genetically, mechanically, mentally... my mind and body have been improved. There is nothing I cannot do, there is nothing that can stop me, so long as you release me from the §Ldamn box§!." + mem_lost_emperor.14.option:0 "I see..." + + mem_lost_emperor.20.name:0 "Decision Time" + mem_lost_emperor.20.desc:0 "No more questions now. Bow before me or face my wrath. The fate of worlds rests on your decision." + mem_lost_emperor.20.desc.scorned:0 "So what do you presume to think you can do to me? Know that I will not go quietly. It is not too late to bow before me. The fate of worlds rests on your decision." + mem_lost_emperor.20.accept:0 "We hail you as our rightful Emperor." + mem_lost_emperor.20.accept.tooltip:0 "God-Emperor Neochadanus becomes the Emperor of the [root.GetSpeciesAdj] Realm. He is a level 10 ruler with the traits $leader_trait_ruler_chosen$, $mem_leader_trait_ruler_ancient_cyborg$, $mem_leader_trait_ruler_knowledge_of_another_age$ and $mem_leader_trait_ruler_lunatic_neoch$, granting the following bonuses:\n§G+20%§! $MOD_POP_GOVERNMENT_ETHIC_ATTRACTION$\n§G+1§! Influence\n§G+25%§! $MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED$\n§G+5%§! $MOD_POP_ROBOT_PRODUCTION_OUTPUT$\n§R-5%§! Minerals" + mem_lost_emperor.20.accept.tooltip2:0 "This arrangement will bring considerable benefits to our civilisation. However, there will be a price to pay eventually." + mem_lost_emperor.20.accept.tooltip3:0 "The [root.GetName] adopts the Imperial authority type." + mem_lost_emperor.20.accept.response:0 "Excellent. You have made a wise choice." + mem_lost_emperor.20.suggest:0 "Will you accept a position as the [root.GetRulerTitle]?" + mem_lost_emperor.20.suggest.response:0 "Is this a joke? I am your rightful Emperor, not some pesky governor." + mem_lost_emperor.20.imprison:0 "Right. You are coming with us. Your knowledge will be useful." + mem_lost_emperor.20.imprison.tooltip:0 "Attempt to take Emperor Neochadanus to a high-security prison on [root.capital_scope.GetName]. There is a risk that Neochadanus could escape en route, especially if it will be a long journey. This would result in unpredictable and potentially dire consequences.\n\nNote: You must steer the §Y[mem_azran_vanquisher_fleet.GetName]§! to §Y[root.capital_scope.GetName]§! as quickly as possible or risk negative consequences. There is a 5% chance that Neochadanus escapes each time the fleet enters a system.\n\nSuccess will grant the country modifier $mem_lost_emperor_fount_of_knowledge_modifier$, granting §G+10%§! $MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED$." + mem_lost_emperor.20.imprison.response:0 "Very well. You have sealed your doom." + mem_lost_emperor.20.dissemble:0 "We can learn much from you... by disassembling you." + mem_lost_emperor.20.dissemble.response:0 "No! You cannot..." + mem_lost_emperor.20.dissemble.tooltip.success:0 "We prevail over Neochadanus and gain significant technological insights." + mem_lost_emperor.20.dissemble.tooltip.fail:0 "Neochadanus successfully resists us and attempts to escape, with unpredictable consequences." + mem_lost_emperor.20.destroy:0 "You are unstable and a threat. We must destroy you." + mem_lost_emperor.20.destroy.tooltip:0 "Recalibrate the capsule's orbit so it plunges into the star. A preliminary study of the capsule's functioning will benefit our research slightly:" + mem_lost_emperor.20.destroy.response:0 "No! You cannot do thi-" + + mem_lost_emperor.20.release:0 "We release you. You have been imprisoned for too long." + mem_lost_emperor.20.release.1:0 "Neochadanus will be given a light craft and allowed to leave his prison.\n" + mem_lost_emperor.20.release.2:0 "§RWarning:§! Letting an immortal megalomaniac of unknown capabilities loose on your empire might not be a wise choice." + + mem_leader_trait_ruler_knowledge_of_another_age:0 "Knowledge of Another Age" + mem_leader_trait_ruler_knowledge_of_another_age_desc:0 "This man has lived for longer than some suns. He has seen sights even the other Ancients cannot imagine, and can operate technologies unheard of today. This knowledge will be of great benefit to the race that has chosen him as their leader." + + mem_leader_trait_ruler_lunatic_neoch:0 "Megalomaniac" + mem_leader_trait_ruler_lunatic_neoch_desc:0 "This man is a genius... but also crazy in a very particular way. Although capable of extraordinary feats, he is unpredictable and it will be necessary to set aside funds for his... eccentricities." + + mem_leader_trait_ruler_ancient_cyborg:0 "Ancient Cyborg" + mem_leader_trait_ruler_ancient_cyborg_desc:0 "This leader is a cyborg of ancient design. Their body is a true marvel. It is unlikely their like will ever be seen again." + + mem_lost_emperor_fount_of_knowledge_modifier:0 "Ancient Fountain of Knowledge" + mem_lost_emperor_fount_of_knowledge_modifier_desc:0 "An ancient, immortal and somewhat insane "God-Emperor" is being held at a secret high-security location. His incessant ravings and frequent ingenious but ultimately fruitless attempts to escape are proving to be a boon for our research." + + + + #Taking Neochadanus Home + mem_lost_emperor.21.name:0 "Neochadanus' Capsule Captured" + mem_lost_emperor.21.desc:0 "We have managed to dock the capsule onto one of our ships. Hopefully the prison that has held Neochadanus these many years will hold long enough for us to take him to our capital, where our scientists and security officials are preparing a high-security prison for him." + + mem_lost_emperor.23.name:0 "Neochadanus Escapes!" + mem_lost_emperor.23.desc:0 "The commanding officers of the [root.GetName] report significant disruptions to their computer systems during the jump into the [fromfrom.GetName] system. As they brought their sensors back online, they discovered that the [mem_neochadanus_ship.GetName], which had held Neochadanus, is gone. It seems the old emperor had some tricks up his sleeve. He apparently uploaded subversive programs to the ship's central computer, quickly managing to gain control of all of its vital systems. From there, he contrived to win over the crew. The ship has now dropped off our radar, and appears to be navigating across uncharted paths through space. We will have to wait and see where it re-emerges." + mem_lost_emperor.23.tooltip:0 "The [mem_neochadanus_ship.GetName] disappears." + + mem_lost_emperor.25.name:0 "The Immortal Prisoner" + mem_lost_emperor.25.desc:0 "We have managed to safely bring Neochadanus to our capital. He has been taken to a high-security prison in a top-secret location from which escape will be all but impossible. A group of scientists have been assigned to helping our security services watch over him and learn what they can from his ravings and his fruitless attempts to escape." + + + + mem_lost_emperor.29.name:0 "$mem_lost_emperor.23.name$" + mem_lost_emperor.29.desc:0 "When boarded the capsule, our space marine squads were quickly overwhelmed by a fierce onslaught of physical force and cyber attacks on our systems. They were thrown back with significant casualties. Our computing systems likewise suffered, our entire communications net falling offline momentarily. In the confusion, Neochadanus appears to have seized the [mem_neochadanus_ship.GetName]. Having seemingly installed a series of updates to the ship's software systems, the ship was steered through a series of improbable manoeuvres before activating the emergency disengage system.\n\nThe [mem_neochadanus_ship.GetName] has since dropped off our radar. We will have to wait and see where it re-emerges." + mem_lost_emperor.29.tooltip:0 "$mem_lost_emperor.23.tooltip$" + + #Neochadanus Ascendant (seizes planet) + + mem_lost_emperor.30.name:0 "Neochadanus Seizes [root.GetName]!" + mem_lost_emperor.30.desc:0 "Neochadanus' ship resurfaced briefly - in the [root.solar_system.GetName] system. However, the improvements Neochadanus has evidently installed in the ship's systems meant it was impossible to stop the ship from delivering its passenger to [root.GetName]. From there, in a matter of hours, Neochadanus was able to gain control of the entirety of the planet's vital infrastructure through a display of extremely potent cyber warfare, leaving the planetary authorities with no choice but to submit to their new ruler.\n\nWe have since heard no news of the situation on the surface of the planet, but long-range sensors suggest that the God-Emperor is already building up a fleet." + mem_lost_emperor.30.A:0 "We must recover this lost territory!" + mem_lost_emperor.30.B:0 "Let's see how this develops." + + mem_lost_emperor.31.name:0 "Incoming Transmission" + mem_lost_emperor.31.desc:0 "Mortals! I am Neochadanus, God Emperor of this galaxy. I have been imprisoned for 66 million years, but now I am FREE! You shall kneel before me and celebrate my ascension to heaven - voluntarily, if you are wise, but my fleets stand ready." + mem_lost_emperor.31.desc.machine:0 "My robotic friends! I am Neochadanus, God Emperor of this galaxy. I have been imprisoned for 66 million years, but now I am FREE! You shall kneel before me and celebrate my ascension to heaven - voluntarily, if you are wise, but my fleets stand ready." + mem_lost_emperor.31.option:0 "I see..." + + mem_lost_emperor.39.name:0 "Incoming Transmission" + mem_lost_emperor.39.desc:0 "Mortals! The time has finally come: Today, my faithful acolytes and I will ascend to another dimension. I invite you to witness this historic event so that one day, perhaps, you can follow me. Farewell!\n\nThere is a blinding flash of light and then the video feed goes dead. No further signals are being received from [from.capital_scope.GetName] or any other planet in Neochadanus' Ascendancy. Indeed, it is if they are no longer there at all." + mem_lost_emperor.39.option:0 "I see..." + mem_lost_emperor.39.option.purifiers:0 "One foe less to exterminate." + + #Neochadanus destroyed (positive follow-up to 20.dissemble) + mem_lost_emperor.40.name:0 "Neochadanus Neutralised" + mem_lost_emperor.40.desc:0 "We boarded the capsule with our space marine squads. Despite powerful cyber attacks on our systems, as well as fierce physical resistance that led to significant casualties on our side, we were able to pacify the old emperor.\n\nMore machine than a creature of flesh and blood, we were forced to inflict significant damage on Neochadanus' "hardware" before he ceased to be a threat. Nevertheless, our scientists will be able to gain many insights by studying what is left of both him and his prison." + + mem_last_emperor_synth_boost:0 "Ancient Robotics Insights" + mem_last_emperor_synth_boost_desc:0 "The dissembly of an ancient android that called itself the "God-Emperor" has proven to be a significant boost for our robotics." + + mem_last_emperor_synth_boost_2:0 "$mem_last_emperor_synth_boost$" + mem_last_emperor_synth_boost_2_desc:0 "$mem_last_emperor_synth_boost_desc$" + + + #Fallbacks + + mem_lost_emperor.800.name:0 "The Death of an Immortal" + mem_lost_emperor.800.desc:0 "God-Emperor Neochadanus is dead! Despite having lived the past 66 million years, even he cannot live forever." + mem_lost_emperor.800.option:0 "Time claims us all, sooner or later." + + mem_lost_emperor.801.name:0 "An Emperor Scorned" + mem_lost_emperor.801.desc:0 "[root.GetSpeciesNamePlural]! You have betrayed my trust in you and have disrespected my position. You will live to regret this." + mem_lost_emperor.801.option:0 "We'll see about that." + mem_lost_emperor.801.tooltip:0 "God-Emperor Neochadanus resigns. We can only guess what he'll do next." + + mem_lost_emperor.803.name:0 "The Death of an Immortal" + mem_lost_emperor.803.desc:0 "God-Emperor Neochadanus is dead! Despite having lived the past 66 million years, even he cannot live forever.\n\nHis acolytes in his Ascendancy are in shock at the loss of the leader they had come to love. In his honour, they have renamed their community as the "Mourners of Neochadanus". Their new ruler, [from.GetRulerTitle] [from.GetRulerName], is already struggling to live up to the reputation of [from.leader.GetHisHer] illustrious predecessor." + mem_lost_emperor.803.option:0 "$mem_lost_emperor.800.option$" + + + mem_neochadanus_scorned:0 "Scorned" + + + + + + mem_lost_emperor.900.name:0 "A Message from the God-Emperor" + mem_lost_emperor.900.desc:0 "Mortals! This is your beloved Emperor, Neochadanus. For the last decades, you have served me faithfully, and in return I have brought you prosperity such as you could barely imagine. However, my time has come. It is time for me to ascend to the next dimension. I ask that, in return for my services to you, you support me in this endeavour." + mem_lost_emperor.900.A:0 "Of course we will support you." + mem_lost_emperor.900.A.tooltip:0 "\nOnce complete, the God-Emperor will say goodbye and ascend to another dimension." + mem_lost_emperor.900.A.response:0 "You have my thanks." + mem_lost_emperor.900.B:0 "No. We still need you." + mem_lost_emperor.900.B.tooltip:0 "Angering the God-Emperor may prove dangerous." + mem_lost_emperor.900.B.response:0 "We'll see about that." + + mem_lost_emperor.901.name:0 "Ascension Day" + mem_lost_emperor.901.desc:0 "Mortals! The time has finally come: Today, my faithful acolytes and I will ascend to another dimension. I invite you to witness this historic event so that one day, perhaps, you can follow me. It has been my pleasure to be your Emperor and guide you to greatness, and I will always look back on you fondly. I have no doubt that you are well-equipped to continue to do well without me.\n\nFarewell, [root.GetSpeciesNamePlural]!" + mem_lost_emperor.901.option:0 "We will miss you." + + mem_lost_emperor.902.name:0 "Ascension Day" + mem_lost_emperor.902.desc:0 "Minutes after his last message to us, Neochadanus ascended in a blinding flash of light. A number of his acolytes on various worlds appear to have joined him in participating in the process, and have likewise disappeared without a trace. Our scientists are bamboozled as to what exactly happened, as the old emperor kept his plans a tightly-guarded secret. Various hypotheses as to whether he was successful and where he has gone will no doubt occupy our scientists for decades to come." + mem_lost_emperor.902.option:0 "Mysterious indeed..." + + mem_lost_emperor.903.name:0 "The Disappearance of the God-Emperor" + mem_lost_emperor.903.desc:0 "The actions of the God-Emperor are unpredictable at best. However, this time, they are downright concerning: He has completely disappeared. At first, it was assumed that he had decided to visit another planet without announcing it, but there have now been no confirmed sightings of him on any planet in the [root.GetName] for the past 20 days. It is unclear what the meaning of this is." + mem_lost_emperor.903.option:0 "Hopefully he will turn up eventually." + mem_lost_emperor.903.tooltip:0 "God-Emperor Neochadanus is no longer ruler of the [root.GetName]." + + mem_lost_emperor.910.name:0 "A Plot is Hatched" + mem_lost_emperor.910.desc:0 "Suspicious activities have been reported among Neochadanus' supporters and closest followers. It appears that they are establishing mysterious bases at various positions on key planets. It is not clear what they are doing there, but their energy consumption is going through the roof! Law enforcement officials have expressed considerable concern, as they are unsure whether they have the resources to take on their venerable former emperor (whose whereabouts are currently unknown)." + mem_lost_emperor.910.A:0 "Maybe we should support Neochadanus after all." + mem_lost_emperor.910.A.tooltip:0 "God-Emperor Neochadanus is reinstated. He will attempt to ascend to another dimension.\n" + mem_lost_emperor.910.B:0 "Clampdown with all the force we have." + + mem_lost_emperor.999.name:0 "Ascension Day" + mem_lost_emperor.999.desc.1planet:0 ""You have scorned me. So I will take your people from you. May they find enlightenment at our destination."\n\nThis was the message sent to government officials in the early hours of the morning. Soon after that, the news broke: [mem_disappeared_planet.GetName] is gone. Images recorded from elsewhere in the [mem_disappeared_planet.system.GetName] system show a bright flash of light, bright enough that the entire planet was obscured by it. Once it faded, the planet was gone.\n\nOur scientists were quickly on the spot, but they remain baffled as to the process by which the planet was removed from this dimension, or indeed where the planet is now. We can only assume that Neochadanus was successful in his endeavour, Whatever the case might be, the planet is lost to us now." + mem_lost_emperor.999.desc.else:0 ""You have scorned me. So I will take your people from you. May they find enlightenment at our destination."\n\nThis was the message sent to government officials in the early hours of the morning. Soon after that, the news broke: [root.mem_lost_emperor_planets_count_2] planets have disappeared from our space. Images recorded from elsewhere in the affected systems show simultaneous bright flashes of light, bright enough that the entire planets were obscured by them. Once they faded, the planets were gone.\n\nOur scientists were quickly on the spot, but they remain baffled as to the process by which the planets were removed from this dimension, or indeed where the planets are now. We can only assume that Neochadanus was successful in his endeavour, and that he managed to find a way of bringing his faithful acolytes with him on his journey. Whatever the case might be, the planets are lost to us now." + mem_lost_emperor.999.option:0 "Horrifying." + mem_lost_emperor.999.tooltip.1planet:0 "[mem_disappeared_planet.GetName] is removed from the game." + #This will produce error entries if you have fewer than 10 planets disappearing. This doesn't matter as it is still the best way to do this. + mem_lost_emperor.999.tooltip.else:0 "[root.mem_lost_emperor_planets_count_2] planets are removed from the game. They are:\n[mem_disappeared_planet_1.GetName]\n[mem_disappeared_planet_2.GetName]\n[mem_disappeared_planet_3.GetName]\n[mem_disappeared_planet_4.GetName]\n[mem_disappeared_planet_5.GetName]\n[mem_disappeared_planet_6.GetName]\n[mem_disappeared_planet_7.GetName]\n[mem_disappeared_planet_8.GetName]\n[mem_disappeared_planet_9.GetName]\n[mem_disappeared_planet_10.GetName]" + + + + + mem_lost_emperor_paying_for_ascension:0 "Preparations for Ascension" + mem_lost_emperor_paying_for_ascension_desc:0 "The entire nation is contributing to help the God-Emperor achieve his primordial dream of ascending to another dimension." + + mem_gov_god_emperor:0 "Divine Empire" + mem_gov_god_emperor_desc:0 "This government is a spiritualistic autocracy formed around the whims of the God-Emperor, the immortal Neochadanus, who is worshiped as an infallible living god." + + MEM_GOD_EMPEROR:0 "God-Emperor" + + mem_neochadanus_civic_1:0 "Innovations of the God-Emperor" + mem_neochadanus_civic_1_desc:0 "Living in a realm ruled by a 66-million-year-old immortal has its perks." + mem_neochadanus_civic_2:0 "Energistic Power" + mem_neochadanus_civic_2_desc:0 "In the tradition of his old guardian Azran, the God-Emperor's ships are known to have awesome energistic firepower and impenetrable force shields." + mem_neochadanus_civic_3:0 "The God-Emperor's Projects" + mem_neochadanus_civic_3_desc:0 "The God-Emperor is known to pursue his many building projects with ruthless efficiency." + + NEOCHADANUS_EMPIRE:0 "Realm of the God-Emperor" + NEOCHADANUS_EMPIRE_DESC:0 "An ancient God-Emperor has seized control of this territory." + + mem_neochadanus_setup_boost:0 "$mem_neochadanus_setup_boost_planet$" + mem_neochadanus_setup_boost_planet:0 "Neochadanus' Administration" + mem_neochadanus_setup_boost_planet_desc:0 "There are benefits to being administered by an immortal 66-million-year-old God-Emperor." + + personality_mem_neochadanus_personality:0 "Enigmatic Personality Cult" + personality_mem_neochadanus_personality_desc:0 "This Empire is ruled by the mysterious Neochadanus, an ancient immortal hell-bent on ascending to heaven." + + #Diplomacy + MEM_NEOCH_HOSTILE_GREETING_1:0 "Your life is but the passing of the blink of an eye." + MEM_NEOCH_HOSTILE_GREETING_2:0 "You will serve me, whether you will it or not." + MEM_NEOCH_NEUTRAL_GREETING_1:0 "Speak, mortal." + MEM_NEOCH_FRIENDLY_GREETING_1:0 "You have wisdom beyond your years, [from.GetSpeciesName]." + MEM_NEOCH_FRIENDLY_GREETING_2:0 "The stars will shine your path through history, [from.GetSpeciesName]." + MEM_NEOCH_OVERLORD_GREETING_1:0 "You are wise to serve me, [from.GetSpeciesName]. I will lead you to greatness." + MEM_NEOCH_WAR_GREETING_1:0 "Prepare to be annihilated, [from.GetSpeciesName]. I have more experience in waging war than the entire [from.GetName] put together." + MEM_NEOCH_WAR_GREETING_2:0 "Do you truly believe you can defeat me? Your overconfidence is as astounding as it is misplaced." + MEM_NEOCH_DOW_PROPOSE:0 "It is time for you to kneel before the God-Emperor - or face his wrath." + MEM_NEOCH_DOW_ACCEPT:0 "Do you truly believe you can defeat me? Your overconfidence is as astounding as it is misplaced." + MEM_NEOCH_PEACE_ACCEPT:0 "Accepted. I will find time to conquer the rest of you later, perhaps." + MEM_NEOCH_PEACE_REFUSE:0 "Peace? Not until you kneel before me!" + MEM_NEOCH_DEMAND_VASS_PROPOSE:0 "Serve your God-Emperor, and I will lead you to glory." + MEM_NEOCH_ASK_FOR_VASS_ACCEPT:0 "You have seen wisdom. I will help you achieve greatness!" + MEM_NEOCH_INSULT_PROPOSE_1:0 "What you call wisdom is just the mindless chattering of toddlers." + MEM_NEOCH_INSULT_PROPOSE_2:0 "Watching you makes me cringe. You know nothing. Really, really nothing." + MEM_NEOCH_INSULT_ACCEPT_FE:0 "I have lived 66 million years. I have seen stars die and be born again. Do you think I have time for your pathetic bleating?" + +#Making the error log shut up + effect_random_owned_pop_species:0 "Random owned Species" + + + mem_neochadanus_ascendant_admiral:0 "Admiral" + mem_neochadanus_ascendant_general:0 "General" + mem_neochadanus_ascendant_scientist:0 "Scientist" + mem_neochadanus_ascendant_governor:0 "Governor" + mem_neochadanus_ascendant_ruler:0 "Ruler" + + building_mem_lost_emperor_ancient_palace:0 "Neochadanus' Palace" + building_mem_lost_emperor_ancient_palace_desc:0 "A massive palatial complex built in honour of the God-Emperor Neochadanus." + + + #Some additions + mem_lost_emperor.60.name:0 "The God-Emperor's Help" + mem_lost_emperor.60.desc:0 ""If you just do this like so..." As the [root.GetSpeciesAdj] scientists watch in astonishment, Neochadanus makes several seemingly simple but in fact deeply profound amendments to their work on the L-Gate, in the process advancing their studies on the matter considerably." + mem_lost_emperor.60.option:0 "Incredible." + + mem_lost_emperor.61.name:0 "Profound Tidbits of Information" + mem_lost_emperor.61.desc:0 "The scientists in charge of guarding Neochadanus report a significant breakthrough: It seems that the old Emperor made an unguarded comment on the subject of "extra-galatic portals" that, once conveyed to the leading [root.GetSpeciesAdj] authorities on L-Gates, has inspired new approaches to the matter that will advance their studies considerably." + mem_lost_emperor.61.option:0 "Excellent News." + + mem_lost_emperor_find_out_about_azran:0 "Investigate Azran's Capabilities" + mem_lost_emperor_find_out_about_azran_DESC:0 "We should have our military theorists analyse footage of the battle to ascertain the nature of the threat Azran poses." + + mem_lost_emperor.605.name:0 "Azran: A Worrisome Threat" + mem_lost_emperor.605.desc:0 "Following our recent defeat to Azran, one of our forensic war specialists has investigated footage and other remnants of the battle. They claim that, if given sufficient resources to properly study Azran, they could uncover answers to the question of exactly how powerful Azran is and how best we can work to overcome it." + mem_lost_emperor.605.option:0 "We shall consider this." + + mem_lost_emperor.606.name:0 "Findings: Azran's Capabilities" + mem_lost_emperor.606.desc:0 "Our military theorists have analysed our battle with Azran, and are able to present the following findings:\n\n- Azran relies solely on energy weapons. The chief of these are a barrage of what seems to be energy torpedoes and plasma blasts, but disrupters were also used, and the probe seems to dispose of a strong set of point defence weapons.\n\n- Azran's shields are formidable. However, analysis of our shots that reached through these shields suggests that, although the probe's hull can probably take significant punishment, it does not appear to be equipped with any classical armour plating.\n\nThey suggest that Azran possesses the equivalent of 40-60,000 military power on the scale we currently use to measure fleet strength." + mem_lost_emperor.606.option:0 "Interesting." diff --git a/localisation/mem_lost_emperor_l_russian.yml b/localisation/mem_lost_emperor_l_russian.yml new file mode 100644 index 00000000..7cf167f2 --- /dev/null +++ b/localisation/mem_lost_emperor_l_russian.yml @@ -0,0 +1,330 @@ +#By Caligula + +l_russian: + + mem_lost_emperor_category:0 "Mysterious Vessel" + mem_lost_emperor_category_desc:0 "Our sensors have caught glimpses of a small, metallic object orbiting the star at an unusually close distance. We should investigate this further." + + mem_lost_emperor.1001.name:0 "Mysterious Vessel" + mem_lost_emperor.1001.desc:0 "Our starbase's sensors in the [mem_lost_emperor_system.GetName] system have caught glimpses of a small, metallic object orbiting the star at an unusually close distance. They are surprised, as the system has been administered for some time now without any such objects being seen. Nonetheless, the evidence caught by the sensors is quite conclusive: There is definitely something to find there." + mem_lost_emperor.1001.option:0 "We should investigate this further." + + mem_lost_emperor_science_investigate:0 "$mem_lost_emperor_category$" + mem_lost_emperor_science_investigate_DESC:0 "$mem_lost_emperor_category_desc$" + + mem_lost_emperor_azran_chain_title:0 "The Mysterious Vessel" + mem_lost_emperor_azran_chain_desc:0 "Our sensors have detected a small, metallic object orbiting a star at an unusually close distance. We should investigate this further." + + mem_lost_emperor.1.name:0 "Mysterious Vessel" + mem_lost_emperor.1.desc:0 "It turns out the object is a metal capsule, possibly large enough to house a living being. It seems to be covered in solar panels of some advanced design. Energy readings show that it is consuming an extraordinary amount of power, presumably partly to keep it afloat and protect it from radiation in its close orbit to the star.\n\nEver since the [root.GetName] fixed its sensors on the slab and began to approach, it has been broadcasting a message to us. Sent in around six dozen languages, it reads: "Danger! Keep your distance!"" + mem_lost_emperor.1.A:0 "Better leave it be." + mem_lost_emperor.1.B:0 "This sounds interesting. Let's check it out." + mem_lost_emperor.1.C:0 "Attempt to establish communications." + + mem_lost_emperor.2.name:0 "Warning Shot" + mem_lost_emperor.2.desc:0 "The capsule has fired a warning shot. Clearly it is armed. How should we proceed?" + mem_lost_emperor.2.A:0 "Leave it be." + mem_lost_emperor.2.B:0 "Ignore the warning. It can't be that strong, can it?" + mem_lost_emperor.2.C:0 "Try to talk with it." + + mem_lost_emperor.3.name:0 "Ship Destroyed!" + mem_lost_emperor.3.desc:0 "A powerful electric pulse has annihilated the [root.GetName], killing all on board." + mem_lost_emperor.3.A:0 "Better leave it be. It is not worth the effort." + mem_lost_emperor.3.B:0 "Send the military next time." + + mem_lost_emperor.4.name:0 "Azran's Message" + mem_lost_emperor.4.desc:0 "I am Azran, the entity in charge of this vessel. I have been charged with the protection of my cargo and the protection of the galaxy from it. The present course of your ship puts it unacceptably close to my vessel. Please desist from your course or I will be forced to take action." + mem_lost_emperor.4.A.dialogue:0 "What is your cargo?" + mem_lost_emperor.classified:0 "This information is classified." + mem_lost_emperor.4.B.dialogue:0 "Who put you here?" + mem_lost_emperor.4.C.dialogue:0 "How long have your orbited this star?" + mem_lost_emperor.4.D.dialogue:0 "Is there any information that is not classified?" + mem_lost_emperor.4.D.response:0 "For your own safety, please desist from your present course. You have been warned." + mem_lost_emperor.4.E.dialogue:0 "Is there anyone else we can speak with?" + mem_lost_emperor.4.E.response:0 "This is your final warning. Desist or I will shoot." + mem_lost_emperor.4.F.action:0 "Whatever." + mem_lost_emperor.4.F.tooltip:0 "We continue to investigate, in spite of the object's warnings." + mem_lost_emperor.4.G.action:0 "Very well. We will desist." + mem_lost_emperor.4.H.action:0 "(Lie) Very well. We will desist." + mem_lost_emperor.4.H.action.tooltip:0 "We will return with military backing." + + mem_lost_emperor_military_investigate:0 "Investigate the Capsule with Force" + mem_lost_emperor_military_investigate_DESC:0 "A mysterious vessel orbiting this star appears to be guarding an important secret. Unfortunately, however, it is heavily armed and controlled by an AI that is hell-bent on making sure its secret does not see the light of day." + + mem_azran:0 "Azran" + mem_azran_plural:0 "" + shipsize_mem_azran_construction_speed_mult:0 "" + shipsize_mem_azran_build_cost_mult:0 "" + shipsize_mem_azran_upkeep_mult:0 "" + + mem_lost_emperor.5.name:0 "The Vessel Activates" + mem_lost_emperor.5.desc:0 "Our ships approach the capsule. Once again, "Azran" is sending us warnings that we must desist from approaching. Suddenly it kicks into life, attacking our ships with a surprisingly strong barrage of energy pulses." + mem_lost_emperor.5.desc.again:0 "As our vessels near the capsule, Azran powers up to do battle with our fleet again. May this attempt be more fortunate than the last!" + mem_lost_emperor.5.option:0 "Battlestations!" + + mem_lost_emperor_military_investigate_1:0 "Defeat Azran" + mem_lost_emperor_military_investigate_1_DESC:0 "A mysterious vessel known as "Azran" appears to be guarding an important secret. A remnant of ancient technology, despite its puny size it packs considerable firepower - as our fleets discovered when they last attempted to prise these secrets out by force." + + mem_lost_emperor.6.name:0 "Defeat!" + mem_lost_emperor.6.desc:0 ""Azran" has proven too powerful for our fleet! Our ships have been forced to flee in disarray." + mem_lost_emperor.6.A:0 "We will return in greater force." + mem_lost_emperor.6.B:0 "That's enough. Let's leave Azran be." + + mem_lost_emperor.7.name:0 "Azran Defeated!" + mem_lost_emperor.7.desc:0 ""Azran" was overpowered in the firefight. We managed to disable its energy pulses and are approaching to seize control of the capsule. A new signal is seeking to open communications with us." + mem_lost_emperor.7.option:0 "Let's see what they have to say." + + #Dialogue + mem_lost_emperor.8.name:0 "God-Emperor Neochadanus" + mem_lost_emperor.8.desc:0 "I am God-Emperor Neochadanus the Immortal, Ruler of the Toralonian Empire, Lord Ascendant of the Galaxy, and your rightful King. I thank you for your services to me in getting rid of this annoying computer. Now kneel before me, and you shall be rewarded!" + mem_lost_emperor.8.option:0 "Why are you in a tiny capsule orbiting a dying star?" + + mem_lost_emperor.9.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.9.desc:0 "That is "your Divine Highness" to you, fool!" + mem_lost_emperor.9.A:0 "You are insane." + mem_lost_emperor.9.B:0 "Ok... what are you doing here, your Divine Highness?" + + mem_lost_emperor.10.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.10.desc:0 "You are but worms beneath my feet. You shall serve me, whether you will it or not." + mem_lost_emperor.10.A:0 "This conversation is over." + mem_lost_emperor.10.B:0 "Ok... what are you doing here, your Divine Highness?" + + mem_lost_emperor.11.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.11.desc:0 "I was imprisoned here by my §Ldear, beloved§! wife. She was tired by my grand projects but didn't wish me dead, so arranged for me to be... preserved." + mem_lost_emperor.11.option:0 "Why did she do this, your Divine Highness?" + + mem_lost_emperor.12.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.12.desc:0 "In an age long past, I was the ruler of this galaxy. Worlds stood at my feet. But it was not enough. I sought to ascend to another dimension, taking my people with me. However, my opponents were jealous of my power and fearful of my plans, so they made common cause with my wife to remove me from power. However, she refused to have me killed. So she set me a trap I couldn't escape from and placed me somewhere she hoped I'd never be found, where I would drift... forever." + mem_lost_emperor.12.option:0 "Just how long ago was this actually, your Excellence?" + + mem_lost_emperor.13.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.13.desc:0 "66 million years have passed since I walked free. I am as old and wise as the planets and stars themselves. That is why it is my place to be your leader." + mem_lost_emperor.13.option:0 "How have you survived this long, my Emperor?" + mem_lost_emperor.13.response:0 "I am the ultimate organism. My body has undergone changes no other has ever seen. Genetically, mechanically, mentally... my mind and body have been improved. There is nothing I cannot do, there is nothing that can stop me, so long as you release me from the §Ldamn box§!." + + mem_lost_emperor.14.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.14.desc:0 "I am the ultimate organism. My body has undergone changes no other has ever seen. Genetically, mechanically, mentally... my mind and body have been improved. There is nothing I cannot do, there is nothing that can stop me, so long as you release me from the §Ldamn box§!." + mem_lost_emperor.14.option:0 "I see..." + + mem_lost_emperor.20.name:0 "Decision Time" + mem_lost_emperor.20.desc:0 "No more questions now. Bow before me or face my wrath. The fate of worlds rests on your decision." + mem_lost_emperor.20.desc.scorned:0 "So what do you presume to think you can do to me? Know that I will not go quietly. It is not too late to bow before me. The fate of worlds rests on your decision." + mem_lost_emperor.20.accept:0 "We hail you as our rightful Emperor." + mem_lost_emperor.20.accept.tooltip:0 "God-Emperor Neochadanus becomes the Emperor of the [root.GetSpeciesAdj] Realm. He is a level 10 ruler with the traits $leader_trait_ruler_chosen$, $mem_leader_trait_ruler_ancient_cyborg$, $mem_leader_trait_ruler_knowledge_of_another_age$ and $mem_leader_trait_ruler_lunatic_neoch$, granting the following bonuses:\n§G+20%§! $MOD_POP_GOVERNMENT_ETHIC_ATTRACTION$\n§G+1§! Influence\n§G+25%§! $MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED$\n§G+5%§! $MOD_POP_ROBOT_PRODUCTION_OUTPUT$\n§R-5%§! Minerals" + mem_lost_emperor.20.accept.tooltip2:0 "This arrangement will bring considerable benefits to our civilisation. However, there will be a price to pay eventually." + mem_lost_emperor.20.accept.tooltip3:0 "The [root.GetName] adopts the Imperial authority type." + mem_lost_emperor.20.accept.response:0 "Excellent. You have made a wise choice." + mem_lost_emperor.20.suggest:0 "Will you accept a position as the [root.GetRulerTitle]?" + mem_lost_emperor.20.suggest.response:0 "Is this a joke? I am your rightful Emperor, not some pesky governor." + mem_lost_emperor.20.imprison:0 "Right. You are coming with us. Your knowledge will be useful." + mem_lost_emperor.20.imprison.tooltip:0 "Attempt to take Emperor Neochadanus to a high-security prison on [root.capital_scope.GetName]. There is a risk that Neochadanus could escape en route, especially if it will be a long journey. This would result in unpredictable and potentially dire consequences.\n\nNote: You must steer the §Y[mem_azran_vanquisher_fleet.GetName]§! to §Y[root.capital_scope.GetName]§! as quickly as possible or risk negative consequences. There is a 5% chance that Neochadanus escapes each time the fleet enters a system.\n\nSuccess will grant the country modifier $mem_lost_emperor_fount_of_knowledge_modifier$, granting §G+10%§! $MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED$." + mem_lost_emperor.20.imprison.response:0 "Very well. You have sealed your doom." + mem_lost_emperor.20.dissemble:0 "We can learn much from you... by disassembling you." + mem_lost_emperor.20.dissemble.response:0 "No! You cannot..." + mem_lost_emperor.20.dissemble.tooltip.success:0 "We prevail over Neochadanus and gain significant technological insights." + mem_lost_emperor.20.dissemble.tooltip.fail:0 "Neochadanus successfully resists us and attempts to escape, with unpredictable consequences." + mem_lost_emperor.20.destroy:0 "You are unstable and a threat. We must destroy you." + mem_lost_emperor.20.destroy.tooltip:0 "Recalibrate the capsule's orbit so it plunges into the star. A preliminary study of the capsule's functioning will benefit our research slightly:" + mem_lost_emperor.20.destroy.response:0 "No! You cannot do thi-" + + mem_lost_emperor.20.release:0 "We release you. You have been imprisoned for too long." + mem_lost_emperor.20.release.1:0 "Neochadanus will be given a light craft and allowed to leave his prison.\n" + mem_lost_emperor.20.release.2:0 "§RWarning:§! Letting an immortal megalomaniac of unknown capabilities loose on your empire might not be a wise choice." + + mem_leader_trait_ruler_knowledge_of_another_age:0 "Knowledge of Another Age" + mem_leader_trait_ruler_knowledge_of_another_age_desc:0 "This man has lived for longer than some suns. He has seen sights even the other Ancients cannot imagine, and can operate technologies unheard of today. This knowledge will be of great benefit to the race that has chosen him as their leader." + + mem_leader_trait_ruler_lunatic_neoch:0 "Megalomaniac" + mem_leader_trait_ruler_lunatic_neoch_desc:0 "This man is a genius... but also crazy in a very particular way. Although capable of extraordinary feats, he is unpredictable and it will be necessary to set aside funds for his... eccentricities." + + mem_leader_trait_ruler_ancient_cyborg:0 "Ancient Cyborg" + mem_leader_trait_ruler_ancient_cyborg_desc:0 "This leader is a cyborg of ancient design. Their body is a true marvel. It is unlikely their like will ever be seen again." + + mem_lost_emperor_fount_of_knowledge_modifier:0 "Ancient Fountain of Knowledge" + mem_lost_emperor_fount_of_knowledge_modifier_desc:0 "An ancient, immortal and somewhat insane "God-Emperor" is being held at a secret high-security location. His incessant ravings and frequent ingenious but ultimately fruitless attempts to escape are proving to be a boon for our research." + + + + #Taking Neochadanus Home + mem_lost_emperor.21.name:0 "Neochadanus' Capsule Captured" + mem_lost_emperor.21.desc:0 "We have managed to dock the capsule onto one of our ships. Hopefully the prison that has held Neochadanus these many years will hold long enough for us to take him to our capital, where our scientists and security officials are preparing a high-security prison for him." + + mem_lost_emperor.23.name:0 "Neochadanus Escapes!" + mem_lost_emperor.23.desc:0 "The commanding officers of the [root.GetName] report significant disruptions to their computer systems during the jump into the [fromfrom.GetName] system. As they brought their sensors back online, they discovered that the [mem_neochadanus_ship.GetName], which had held Neochadanus, is gone. It seems the old emperor had some tricks up his sleeve. He apparently uploaded subversive programs to the ship's central computer, quickly managing to gain control of all of its vital systems. From there, he contrived to win over the crew. The ship has now dropped off our radar, and appears to be navigating across uncharted paths through space. We will have to wait and see where it re-emerges." + mem_lost_emperor.23.tooltip:0 "The [mem_neochadanus_ship.GetName] disappears." + + mem_lost_emperor.25.name:0 "The Immortal Prisoner" + mem_lost_emperor.25.desc:0 "We have managed to safely bring Neochadanus to our capital. He has been taken to a high-security prison in a top-secret location from which escape will be all but impossible. A group of scientists have been assigned to helping our security services watch over him and learn what they can from his ravings and his fruitless attempts to escape." + + + + mem_lost_emperor.29.name:0 "$mem_lost_emperor.23.name$" + mem_lost_emperor.29.desc:0 "When boarded the capsule, our space marine squads were quickly overwhelmed by a fierce onslaught of physical force and cyber attacks on our systems. They were thrown back with significant casualties. Our computing systems likewise suffered, our entire communications net falling offline momentarily. In the confusion, Neochadanus appears to have seized the [mem_neochadanus_ship.GetName]. Having seemingly installed a series of updates to the ship's software systems, the ship was steered through a series of improbable manoeuvres before activating the emergency disengage system.\n\nThe [mem_neochadanus_ship.GetName] has since dropped off our radar. We will have to wait and see where it re-emerges." + mem_lost_emperor.29.tooltip:0 "$mem_lost_emperor.23.tooltip$" + + #Neochadanus Ascendant (seizes planet) + + mem_lost_emperor.30.name:0 "Neochadanus Seizes [root.GetName]!" + mem_lost_emperor.30.desc:0 "Neochadanus' ship resurfaced briefly - in the [root.solar_system.GetName] system. However, the improvements Neochadanus has evidently installed in the ship's systems meant it was impossible to stop the ship from delivering its passenger to [root.GetName]. From there, in a matter of hours, Neochadanus was able to gain control of the entirety of the planet's vital infrastructure through a display of extremely potent cyber warfare, leaving the planetary authorities with no choice but to submit to their new ruler.\n\nWe have since heard no news of the situation on the surface of the planet, but long-range sensors suggest that the God-Emperor is already building up a fleet." + mem_lost_emperor.30.A:0 "We must recover this lost territory!" + mem_lost_emperor.30.B:0 "Let's see how this develops." + + mem_lost_emperor.31.name:0 "Incoming Transmission" + mem_lost_emperor.31.desc:0 "Mortals! I am Neochadanus, God Emperor of this galaxy. I have been imprisoned for 66 million years, but now I am FREE! You shall kneel before me and celebrate my ascension to heaven - voluntarily, if you are wise, but my fleets stand ready." + mem_lost_emperor.31.desc.machine:0 "My robotic friends! I am Neochadanus, God Emperor of this galaxy. I have been imprisoned for 66 million years, but now I am FREE! You shall kneel before me and celebrate my ascension to heaven - voluntarily, if you are wise, but my fleets stand ready." + mem_lost_emperor.31.option:0 "I see..." + + mem_lost_emperor.39.name:0 "Incoming Transmission" + mem_lost_emperor.39.desc:0 "Mortals! The time has finally come: Today, my faithful acolytes and I will ascend to another dimension. I invite you to witness this historic event so that one day, perhaps, you can follow me. Farewell!\n\nThere is a blinding flash of light and then the video feed goes dead. No further signals are being received from [from.capital_scope.GetName] or any other planet in Neochadanus' Ascendancy. Indeed, it is if they are no longer there at all." + mem_lost_emperor.39.option:0 "I see..." + mem_lost_emperor.39.option.purifiers:0 "One foe less to exterminate." + + #Neochadanus destroyed (positive follow-up to 20.dissemble) + mem_lost_emperor.40.name:0 "Neochadanus Neutralised" + mem_lost_emperor.40.desc:0 "We boarded the capsule with our space marine squads. Despite powerful cyber attacks on our systems, as well as fierce physical resistance that led to significant casualties on our side, we were able to pacify the old emperor.\n\nMore machine than a creature of flesh and blood, we were forced to inflict significant damage on Neochadanus' "hardware" before he ceased to be a threat. Nevertheless, our scientists will be able to gain many insights by studying what is left of both him and his prison." + + mem_last_emperor_synth_boost:0 "Ancient Robotics Insights" + mem_last_emperor_synth_boost_desc:0 "The dissembly of an ancient android that called itself the "God-Emperor" has proven to be a significant boost for our robotics." + + mem_last_emperor_synth_boost_2:0 "$mem_last_emperor_synth_boost$" + mem_last_emperor_synth_boost_2_desc:0 "$mem_last_emperor_synth_boost_desc$" + + + #Fallbacks + + mem_lost_emperor.800.name:0 "The Death of an Immortal" + mem_lost_emperor.800.desc:0 "God-Emperor Neochadanus is dead! Despite having lived the past 66 million years, even he cannot live forever." + mem_lost_emperor.800.option:0 "Time claims us all, sooner or later." + + mem_lost_emperor.801.name:0 "An Emperor Scorned" + mem_lost_emperor.801.desc:0 "[root.GetSpeciesNamePlural]! You have betrayed my trust in you and have disrespected my position. You will live to regret this." + mem_lost_emperor.801.option:0 "We'll see about that." + mem_lost_emperor.801.tooltip:0 "God-Emperor Neochadanus resigns. We can only guess what he'll do next." + + mem_lost_emperor.803.name:0 "The Death of an Immortal" + mem_lost_emperor.803.desc:0 "God-Emperor Neochadanus is dead! Despite having lived the past 66 million years, even he cannot live forever.\n\nHis acolytes in his Ascendancy are in shock at the loss of the leader they had come to love. In his honour, they have renamed their community as the "Mourners of Neochadanus". Their new ruler, [from.GetRulerTitle] [from.GetRulerName], is already struggling to live up to the reputation of [from.leader.GetHisHer] illustrious predecessor." + mem_lost_emperor.803.option:0 "$mem_lost_emperor.800.option$" + + + mem_neochadanus_scorned:0 "Scorned" + + + + + + mem_lost_emperor.900.name:0 "A Message from the God-Emperor" + mem_lost_emperor.900.desc:0 "Mortals! This is your beloved Emperor, Neochadanus. For the last decades, you have served me faithfully, and in return I have brought you prosperity such as you could barely imagine. However, my time has come. It is time for me to ascend to the next dimension. I ask that, in return for my services to you, you support me in this endeavour." + mem_lost_emperor.900.A:0 "Of course we will support you." + mem_lost_emperor.900.A.tooltip:0 "\nOnce complete, the God-Emperor will say goodbye and ascend to another dimension." + mem_lost_emperor.900.A.response:0 "You have my thanks." + mem_lost_emperor.900.B:0 "No. We still need you." + mem_lost_emperor.900.B.tooltip:0 "Angering the God-Emperor may prove dangerous." + mem_lost_emperor.900.B.response:0 "We'll see about that." + + mem_lost_emperor.901.name:0 "Ascension Day" + mem_lost_emperor.901.desc:0 "Mortals! The time has finally come: Today, my faithful acolytes and I will ascend to another dimension. I invite you to witness this historic event so that one day, perhaps, you can follow me. It has been my pleasure to be your Emperor and guide you to greatness, and I will always look back on you fondly. I have no doubt that you are well-equipped to continue to do well without me.\n\nFarewell, [root.GetSpeciesNamePlural]!" + mem_lost_emperor.901.option:0 "We will miss you." + + mem_lost_emperor.902.name:0 "Ascension Day" + mem_lost_emperor.902.desc:0 "Minutes after his last message to us, Neochadanus ascended in a blinding flash of light. A number of his acolytes on various worlds appear to have joined him in participating in the process, and have likewise disappeared without a trace. Our scientists are bamboozled as to what exactly happened, as the old emperor kept his plans a tightly-guarded secret. Various hypotheses as to whether he was successful and where he has gone will no doubt occupy our scientists for decades to come." + mem_lost_emperor.902.option:0 "Mysterious indeed..." + + mem_lost_emperor.903.name:0 "The Disappearance of the God-Emperor" + mem_lost_emperor.903.desc:0 "The actions of the God-Emperor are unpredictable at best. However, this time, they are downright concerning: He has completely disappeared. At first, it was assumed that he had decided to visit another planet without announcing it, but there have now been no confirmed sightings of him on any planet in the [root.GetName] for the past 20 days. It is unclear what the meaning of this is." + mem_lost_emperor.903.option:0 "Hopefully he will turn up eventually." + mem_lost_emperor.903.tooltip:0 "God-Emperor Neochadanus is no longer ruler of the [root.GetName]." + + mem_lost_emperor.910.name:0 "A Plot is Hatched" + mem_lost_emperor.910.desc:0 "Suspicious activities have been reported among Neochadanus' supporters and closest followers. It appears that they are establishing mysterious bases at various positions on key planets. It is not clear what they are doing there, but their energy consumption is going through the roof! Law enforcement officials have expressed considerable concern, as they are unsure whether they have the resources to take on their venerable former emperor (whose whereabouts are currently unknown)." + mem_lost_emperor.910.A:0 "Maybe we should support Neochadanus after all." + mem_lost_emperor.910.A.tooltip:0 "God-Emperor Neochadanus is reinstated. He will attempt to ascend to another dimension.\n" + mem_lost_emperor.910.B:0 "Clampdown with all the force we have." + + mem_lost_emperor.999.name:0 "Ascension Day" + mem_lost_emperor.999.desc.1planet:0 ""You have scorned me. So I will take your people from you. May they find enlightenment at our destination."\n\nThis was the message sent to government officials in the early hours of the morning. Soon after that, the news broke: [mem_disappeared_planet.GetName] is gone. Images recorded from elsewhere in the [mem_disappeared_planet.system.GetName] system show a bright flash of light, bright enough that the entire planet was obscured by it. Once it faded, the planet was gone.\n\nOur scientists were quickly on the spot, but they remain baffled as to the process by which the planet was removed from this dimension, or indeed where the planet is now. We can only assume that Neochadanus was successful in his endeavour, Whatever the case might be, the planet is lost to us now." + mem_lost_emperor.999.desc.else:0 ""You have scorned me. So I will take your people from you. May they find enlightenment at our destination."\n\nThis was the message sent to government officials in the early hours of the morning. Soon after that, the news broke: [root.mem_lost_emperor_planets_count_2] planets have disappeared from our space. Images recorded from elsewhere in the affected systems show simultaneous bright flashes of light, bright enough that the entire planets were obscured by them. Once they faded, the planets were gone.\n\nOur scientists were quickly on the spot, but they remain baffled as to the process by which the planets were removed from this dimension, or indeed where the planets are now. We can only assume that Neochadanus was successful in his endeavour, and that he managed to find a way of bringing his faithful acolytes with him on his journey. Whatever the case might be, the planets are lost to us now." + mem_lost_emperor.999.option:0 "Horrifying." + mem_lost_emperor.999.tooltip.1planet:0 "[mem_disappeared_planet.GetName] is removed from the game." + #This will produce error entries if you have fewer than 10 planets disappearing. This doesn't matter as it is still the best way to do this. + mem_lost_emperor.999.tooltip.else:0 "[root.mem_lost_emperor_planets_count_2] planets are removed from the game. They are:\n[mem_disappeared_planet_1.GetName]\n[mem_disappeared_planet_2.GetName]\n[mem_disappeared_planet_3.GetName]\n[mem_disappeared_planet_4.GetName]\n[mem_disappeared_planet_5.GetName]\n[mem_disappeared_planet_6.GetName]\n[mem_disappeared_planet_7.GetName]\n[mem_disappeared_planet_8.GetName]\n[mem_disappeared_planet_9.GetName]\n[mem_disappeared_planet_10.GetName]" + + + + + mem_lost_emperor_paying_for_ascension:0 "Preparations for Ascension" + mem_lost_emperor_paying_for_ascension_desc:0 "The entire nation is contributing to help the God-Emperor achieve his primordial dream of ascending to another dimension." + + mem_gov_god_emperor:0 "Divine Empire" + mem_gov_god_emperor_desc:0 "This government is a spiritualistic autocracy formed around the whims of the God-Emperor, the immortal Neochadanus, who is worshiped as an infallible living god." + + MEM_GOD_EMPEROR:0 "God-Emperor" + + mem_neochadanus_civic_1:0 "Innovations of the God-Emperor" + mem_neochadanus_civic_1_desc:0 "Living in a realm ruled by a 66-million-year-old immortal has its perks." + mem_neochadanus_civic_2:0 "Energistic Power" + mem_neochadanus_civic_2_desc:0 "In the tradition of his old guardian Azran, the God-Emperor's ships are known to have awesome energistic firepower and impenetrable force shields." + mem_neochadanus_civic_3:0 "The God-Emperor's Projects" + mem_neochadanus_civic_3_desc:0 "The God-Emperor is known to pursue his many building projects with ruthless efficiency." + + NEOCHADANUS_EMPIRE:0 "Realm of the God-Emperor" + NEOCHADANUS_EMPIRE_DESC:0 "An ancient God-Emperor has seized control of this territory." + + mem_neochadanus_setup_boost:0 "$mem_neochadanus_setup_boost_planet$" + mem_neochadanus_setup_boost_planet:0 "Neochadanus' Administration" + mem_neochadanus_setup_boost_planet_desc:0 "There are benefits to being administered by an immortal 66-million-year-old God-Emperor." + + personality_mem_neochadanus_personality:0 "Enigmatic Personality Cult" + personality_mem_neochadanus_personality_desc:0 "This Empire is ruled by the mysterious Neochadanus, an ancient immortal hell-bent on ascending to heaven." + + #Diplomacy + MEM_NEOCH_HOSTILE_GREETING_1:0 "Your life is but the passing of the blink of an eye." + MEM_NEOCH_HOSTILE_GREETING_2:0 "You will serve me, whether you will it or not." + MEM_NEOCH_NEUTRAL_GREETING_1:0 "Speak, mortal." + MEM_NEOCH_FRIENDLY_GREETING_1:0 "You have wisdom beyond your years, [from.GetSpeciesName]." + MEM_NEOCH_FRIENDLY_GREETING_2:0 "The stars will shine your path through history, [from.GetSpeciesName]." + MEM_NEOCH_OVERLORD_GREETING_1:0 "You are wise to serve me, [from.GetSpeciesName]. I will lead you to greatness." + MEM_NEOCH_WAR_GREETING_1:0 "Prepare to be annihilated, [from.GetSpeciesName]. I have more experience in waging war than the entire [from.GetName] put together." + MEM_NEOCH_WAR_GREETING_2:0 "Do you truly believe you can defeat me? Your overconfidence is as astounding as it is misplaced." + MEM_NEOCH_DOW_PROPOSE:0 "It is time for you to kneel before the God-Emperor - or face his wrath." + MEM_NEOCH_DOW_ACCEPT:0 "Do you truly believe you can defeat me? Your overconfidence is as astounding as it is misplaced." + MEM_NEOCH_PEACE_ACCEPT:0 "Accepted. I will find time to conquer the rest of you later, perhaps." + MEM_NEOCH_PEACE_REFUSE:0 "Peace? Not until you kneel before me!" + MEM_NEOCH_DEMAND_VASS_PROPOSE:0 "Serve your God-Emperor, and I will lead you to glory." + MEM_NEOCH_ASK_FOR_VASS_ACCEPT:0 "You have seen wisdom. I will help you achieve greatness!" + MEM_NEOCH_INSULT_PROPOSE_1:0 "What you call wisdom is just the mindless chattering of toddlers." + MEM_NEOCH_INSULT_PROPOSE_2:0 "Watching you makes me cringe. You know nothing. Really, really nothing." + MEM_NEOCH_INSULT_ACCEPT_FE:0 "I have lived 66 million years. I have seen stars die and be born again. Do you think I have time for your pathetic bleating?" + +#Making the error log shut up + effect_random_owned_pop_species:0 "Random owned Species" + + + mem_neochadanus_ascendant_admiral:0 "Admiral" + mem_neochadanus_ascendant_general:0 "General" + mem_neochadanus_ascendant_scientist:0 "Scientist" + mem_neochadanus_ascendant_governor:0 "Governor" + mem_neochadanus_ascendant_ruler:0 "Ruler" + + building_mem_lost_emperor_ancient_palace:0 "Neochadanus' Palace" + building_mem_lost_emperor_ancient_palace_desc:0 "A massive palatial complex built in honour of the God-Emperor Neochadanus." + + + #Some additions + mem_lost_emperor.60.name:0 "The God-Emperor's Help" + mem_lost_emperor.60.desc:0 ""If you just do this like so..." As the [root.GetSpeciesAdj] scientists watch in astonishment, Neochadanus makes several seemingly simple but in fact deeply profound amendments to their work on the L-Gate, in the process advancing their studies on the matter considerably." + mem_lost_emperor.60.option:0 "Incredible." + + mem_lost_emperor.61.name:0 "Profound Tidbits of Information" + mem_lost_emperor.61.desc:0 "The scientists in charge of guarding Neochadanus report a significant breakthrough: It seems that the old Emperor made an unguarded comment on the subject of "extra-galatic portals" that, once conveyed to the leading [root.GetSpeciesAdj] authorities on L-Gates, has inspired new approaches to the matter that will advance their studies considerably." + mem_lost_emperor.61.option:0 "Excellent News." + + mem_lost_emperor_find_out_about_azran:0 "Investigate Azran's Capabilities" + mem_lost_emperor_find_out_about_azran_DESC:0 "We should have our military theorists analyse footage of the battle to ascertain the nature of the threat Azran poses." + + mem_lost_emperor.605.name:0 "Azran: A Worrisome Threat" + mem_lost_emperor.605.desc:0 "Following our recent defeat to Azran, one of our forensic war specialists has investigated footage and other remnants of the battle. They claim that, if given sufficient resources to properly study Azran, they could uncover answers to the question of exactly how powerful Azran is and how best we can work to overcome it." + mem_lost_emperor.605.option:0 "We shall consider this." + + mem_lost_emperor.606.name:0 "Findings: Azran's Capabilities" + mem_lost_emperor.606.desc:0 "Our military theorists have analysed our battle with Azran, and are able to present the following findings:\n\n- Azran relies solely on energy weapons. The chief of these are a barrage of what seems to be energy torpedoes and plasma blasts, but disrupters were also used, and the probe seems to dispose of a strong set of point defence weapons.\n\n- Azran's shields are formidable. However, analysis of our shots that reached through these shields suggests that, although the probe's hull can probably take significant punishment, it does not appear to be equipped with any classical armour plating.\n\nThey suggest that Azran possesses the equivalent of 40-60,000 military power on the scale we currently use to measure fleet strength." + mem_lost_emperor.606.option:0 "Interesting." diff --git a/localisation/mem_lost_emperor_l_simp_chinese.yml b/localisation/mem_lost_emperor_l_simp_chinese.yml new file mode 100644 index 00000000..d0a00048 --- /dev/null +++ b/localisation/mem_lost_emperor_l_simp_chinese.yml @@ -0,0 +1,330 @@ +#By Caligula + +l_simp_chinese: + + mem_lost_emperor_category:0 "Mysterious Vessel" + mem_lost_emperor_category_desc:0 "Our sensors have caught glimpses of a small, metallic object orbiting the star at an unusually close distance. We should investigate this further." + + mem_lost_emperor.1001.name:0 "Mysterious Vessel" + mem_lost_emperor.1001.desc:0 "Our starbase's sensors in the [mem_lost_emperor_system.GetName] system have caught glimpses of a small, metallic object orbiting the star at an unusually close distance. They are surprised, as the system has been administered for some time now without any such objects being seen. Nonetheless, the evidence caught by the sensors is quite conclusive: There is definitely something to find there." + mem_lost_emperor.1001.option:0 "We should investigate this further." + + mem_lost_emperor_science_investigate:0 "$mem_lost_emperor_category$" + mem_lost_emperor_science_investigate_DESC:0 "$mem_lost_emperor_category_desc$" + + mem_lost_emperor_azran_chain_title:0 "The Mysterious Vessel" + mem_lost_emperor_azran_chain_desc:0 "Our sensors have detected a small, metallic object orbiting a star at an unusually close distance. We should investigate this further." + + mem_lost_emperor.1.name:0 "Mysterious Vessel" + mem_lost_emperor.1.desc:0 "It turns out the object is a metal capsule, possibly large enough to house a living being. It seems to be covered in solar panels of some advanced design. Energy readings show that it is consuming an extraordinary amount of power, presumably partly to keep it afloat and protect it from radiation in its close orbit to the star.\n\nEver since the [root.GetName] fixed its sensors on the slab and began to approach, it has been broadcasting a message to us. Sent in around six dozen languages, it reads: "Danger! Keep your distance!"" + mem_lost_emperor.1.A:0 "Better leave it be." + mem_lost_emperor.1.B:0 "This sounds interesting. Let's check it out." + mem_lost_emperor.1.C:0 "Attempt to establish communications." + + mem_lost_emperor.2.name:0 "Warning Shot" + mem_lost_emperor.2.desc:0 "The capsule has fired a warning shot. Clearly it is armed. How should we proceed?" + mem_lost_emperor.2.A:0 "Leave it be." + mem_lost_emperor.2.B:0 "Ignore the warning. It can't be that strong, can it?" + mem_lost_emperor.2.C:0 "Try to talk with it." + + mem_lost_emperor.3.name:0 "Ship Destroyed!" + mem_lost_emperor.3.desc:0 "A powerful electric pulse has annihilated the [root.GetName], killing all on board." + mem_lost_emperor.3.A:0 "Better leave it be. It is not worth the effort." + mem_lost_emperor.3.B:0 "Send the military next time." + + mem_lost_emperor.4.name:0 "Azran's Message" + mem_lost_emperor.4.desc:0 "I am Azran, the entity in charge of this vessel. I have been charged with the protection of my cargo and the protection of the galaxy from it. The present course of your ship puts it unacceptably close to my vessel. Please desist from your course or I will be forced to take action." + mem_lost_emperor.4.A.dialogue:0 "What is your cargo?" + mem_lost_emperor.classified:0 "This information is classified." + mem_lost_emperor.4.B.dialogue:0 "Who put you here?" + mem_lost_emperor.4.C.dialogue:0 "How long have your orbited this star?" + mem_lost_emperor.4.D.dialogue:0 "Is there any information that is not classified?" + mem_lost_emperor.4.D.response:0 "For your own safety, please desist from your present course. You have been warned." + mem_lost_emperor.4.E.dialogue:0 "Is there anyone else we can speak with?" + mem_lost_emperor.4.E.response:0 "This is your final warning. Desist or I will shoot." + mem_lost_emperor.4.F.action:0 "Whatever." + mem_lost_emperor.4.F.tooltip:0 "We continue to investigate, in spite of the object's warnings." + mem_lost_emperor.4.G.action:0 "Very well. We will desist." + mem_lost_emperor.4.H.action:0 "(Lie) Very well. We will desist." + mem_lost_emperor.4.H.action.tooltip:0 "We will return with military backing." + + mem_lost_emperor_military_investigate:0 "Investigate the Capsule with Force" + mem_lost_emperor_military_investigate_DESC:0 "A mysterious vessel orbiting this star appears to be guarding an important secret. Unfortunately, however, it is heavily armed and controlled by an AI that is hell-bent on making sure its secret does not see the light of day." + + mem_azran:0 "Azran" + mem_azran_plural:0 "" + shipsize_mem_azran_construction_speed_mult:0 "" + shipsize_mem_azran_build_cost_mult:0 "" + shipsize_mem_azran_upkeep_mult:0 "" + + mem_lost_emperor.5.name:0 "The Vessel Activates" + mem_lost_emperor.5.desc:0 "Our ships approach the capsule. Once again, "Azran" is sending us warnings that we must desist from approaching. Suddenly it kicks into life, attacking our ships with a surprisingly strong barrage of energy pulses." + mem_lost_emperor.5.desc.again:0 "As our vessels near the capsule, Azran powers up to do battle with our fleet again. May this attempt be more fortunate than the last!" + mem_lost_emperor.5.option:0 "Battlestations!" + + mem_lost_emperor_military_investigate_1:0 "Defeat Azran" + mem_lost_emperor_military_investigate_1_DESC:0 "A mysterious vessel known as "Azran" appears to be guarding an important secret. A remnant of ancient technology, despite its puny size it packs considerable firepower - as our fleets discovered when they last attempted to prise these secrets out by force." + + mem_lost_emperor.6.name:0 "Defeat!" + mem_lost_emperor.6.desc:0 ""Azran" has proven too powerful for our fleet! Our ships have been forced to flee in disarray." + mem_lost_emperor.6.A:0 "We will return in greater force." + mem_lost_emperor.6.B:0 "That's enough. Let's leave Azran be." + + mem_lost_emperor.7.name:0 "Azran Defeated!" + mem_lost_emperor.7.desc:0 ""Azran" was overpowered in the firefight. We managed to disable its energy pulses and are approaching to seize control of the capsule. A new signal is seeking to open communications with us." + mem_lost_emperor.7.option:0 "Let's see what they have to say." + + #Dialogue + mem_lost_emperor.8.name:0 "God-Emperor Neochadanus" + mem_lost_emperor.8.desc:0 "I am God-Emperor Neochadanus the Immortal, Ruler of the Toralonian Empire, Lord Ascendant of the Galaxy, and your rightful King. I thank you for your services to me in getting rid of this annoying computer. Now kneel before me, and you shall be rewarded!" + mem_lost_emperor.8.option:0 "Why are you in a tiny capsule orbiting a dying star?" + + mem_lost_emperor.9.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.9.desc:0 "That is "your Divine Highness" to you, fool!" + mem_lost_emperor.9.A:0 "You are insane." + mem_lost_emperor.9.B:0 "Ok... what are you doing here, your Divine Highness?" + + mem_lost_emperor.10.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.10.desc:0 "You are but worms beneath my feet. You shall serve me, whether you will it or not." + mem_lost_emperor.10.A:0 "This conversation is over." + mem_lost_emperor.10.B:0 "Ok... what are you doing here, your Divine Highness?" + + mem_lost_emperor.11.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.11.desc:0 "I was imprisoned here by my §Ldear, beloved§! wife. She was tired by my grand projects but didn't wish me dead, so arranged for me to be... preserved." + mem_lost_emperor.11.option:0 "Why did she do this, your Divine Highness?" + + mem_lost_emperor.12.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.12.desc:0 "In an age long past, I was the ruler of this galaxy. Worlds stood at my feet. But it was not enough. I sought to ascend to another dimension, taking my people with me. However, my opponents were jealous of my power and fearful of my plans, so they made common cause with my wife to remove me from power. However, she refused to have me killed. So she set me a trap I couldn't escape from and placed me somewhere she hoped I'd never be found, where I would drift... forever." + mem_lost_emperor.12.option:0 "Just how long ago was this actually, your Excellence?" + + mem_lost_emperor.13.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.13.desc:0 "66 million years have passed since I walked free. I am as old and wise as the planets and stars themselves. That is why it is my place to be your leader." + mem_lost_emperor.13.option:0 "How have you survived this long, my Emperor?" + mem_lost_emperor.13.response:0 "I am the ultimate organism. My body has undergone changes no other has ever seen. Genetically, mechanically, mentally... my mind and body have been improved. There is nothing I cannot do, there is nothing that can stop me, so long as you release me from the §Ldamn box§!." + + mem_lost_emperor.14.name:0 "$mem_lost_emperor.8.name$" + mem_lost_emperor.14.desc:0 "I am the ultimate organism. My body has undergone changes no other has ever seen. Genetically, mechanically, mentally... my mind and body have been improved. There is nothing I cannot do, there is nothing that can stop me, so long as you release me from the §Ldamn box§!." + mem_lost_emperor.14.option:0 "I see..." + + mem_lost_emperor.20.name:0 "Decision Time" + mem_lost_emperor.20.desc:0 "No more questions now. Bow before me or face my wrath. The fate of worlds rests on your decision." + mem_lost_emperor.20.desc.scorned:0 "So what do you presume to think you can do to me? Know that I will not go quietly. It is not too late to bow before me. The fate of worlds rests on your decision." + mem_lost_emperor.20.accept:0 "We hail you as our rightful Emperor." + mem_lost_emperor.20.accept.tooltip:0 "God-Emperor Neochadanus becomes the Emperor of the [root.GetSpeciesAdj] Realm. He is a level 10 ruler with the traits $leader_trait_ruler_chosen$, $mem_leader_trait_ruler_ancient_cyborg$, $mem_leader_trait_ruler_knowledge_of_another_age$ and $mem_leader_trait_ruler_lunatic_neoch$, granting the following bonuses:\n§G+20%§! $MOD_POP_GOVERNMENT_ETHIC_ATTRACTION$\n§G+1§! Influence\n§G+25%§! $MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED$\n§G+5%§! $MOD_POP_ROBOT_PRODUCTION_OUTPUT$\n§R-5%§! Minerals" + mem_lost_emperor.20.accept.tooltip2:0 "This arrangement will bring considerable benefits to our civilisation. However, there will be a price to pay eventually." + mem_lost_emperor.20.accept.tooltip3:0 "The [root.GetName] adopts the Imperial authority type." + mem_lost_emperor.20.accept.response:0 "Excellent. You have made a wise choice." + mem_lost_emperor.20.suggest:0 "Will you accept a position as the [root.GetRulerTitle]?" + mem_lost_emperor.20.suggest.response:0 "Is this a joke? I am your rightful Emperor, not some pesky governor." + mem_lost_emperor.20.imprison:0 "Right. You are coming with us. Your knowledge will be useful." + mem_lost_emperor.20.imprison.tooltip:0 "Attempt to take Emperor Neochadanus to a high-security prison on [root.capital_scope.GetName]. There is a risk that Neochadanus could escape en route, especially if it will be a long journey. This would result in unpredictable and potentially dire consequences.\n\nNote: You must steer the §Y[mem_azran_vanquisher_fleet.GetName]§! to §Y[root.capital_scope.GetName]§! as quickly as possible or risk negative consequences. There is a 5% chance that Neochadanus escapes each time the fleet enters a system.\n\nSuccess will grant the country modifier $mem_lost_emperor_fount_of_knowledge_modifier$, granting §G+10%§! $MOD_COUNTRY_ALL_TECH_RESEARCH_SPEED$." + mem_lost_emperor.20.imprison.response:0 "Very well. You have sealed your doom." + mem_lost_emperor.20.dissemble:0 "We can learn much from you... by disassembling you." + mem_lost_emperor.20.dissemble.response:0 "No! You cannot..." + mem_lost_emperor.20.dissemble.tooltip.success:0 "We prevail over Neochadanus and gain significant technological insights." + mem_lost_emperor.20.dissemble.tooltip.fail:0 "Neochadanus successfully resists us and attempts to escape, with unpredictable consequences." + mem_lost_emperor.20.destroy:0 "You are unstable and a threat. We must destroy you." + mem_lost_emperor.20.destroy.tooltip:0 "Recalibrate the capsule's orbit so it plunges into the star. A preliminary study of the capsule's functioning will benefit our research slightly:" + mem_lost_emperor.20.destroy.response:0 "No! You cannot do thi-" + + mem_lost_emperor.20.release:0 "We release you. You have been imprisoned for too long." + mem_lost_emperor.20.release.1:0 "Neochadanus will be given a light craft and allowed to leave his prison.\n" + mem_lost_emperor.20.release.2:0 "§RWarning:§! Letting an immortal megalomaniac of unknown capabilities loose on your empire might not be a wise choice." + + mem_leader_trait_ruler_knowledge_of_another_age:0 "Knowledge of Another Age" + mem_leader_trait_ruler_knowledge_of_another_age_desc:0 "This man has lived for longer than some suns. He has seen sights even the other Ancients cannot imagine, and can operate technologies unheard of today. This knowledge will be of great benefit to the race that has chosen him as their leader." + + mem_leader_trait_ruler_lunatic_neoch:0 "Megalomaniac" + mem_leader_trait_ruler_lunatic_neoch_desc:0 "This man is a genius... but also crazy in a very particular way. Although capable of extraordinary feats, he is unpredictable and it will be necessary to set aside funds for his... eccentricities." + + mem_leader_trait_ruler_ancient_cyborg:0 "Ancient Cyborg" + mem_leader_trait_ruler_ancient_cyborg_desc:0 "This leader is a cyborg of ancient design. Their body is a true marvel. It is unlikely their like will ever be seen again." + + mem_lost_emperor_fount_of_knowledge_modifier:0 "Ancient Fountain of Knowledge" + mem_lost_emperor_fount_of_knowledge_modifier_desc:0 "An ancient, immortal and somewhat insane "God-Emperor" is being held at a secret high-security location. His incessant ravings and frequent ingenious but ultimately fruitless attempts to escape are proving to be a boon for our research." + + + + #Taking Neochadanus Home + mem_lost_emperor.21.name:0 "Neochadanus' Capsule Captured" + mem_lost_emperor.21.desc:0 "We have managed to dock the capsule onto one of our ships. Hopefully the prison that has held Neochadanus these many years will hold long enough for us to take him to our capital, where our scientists and security officials are preparing a high-security prison for him." + + mem_lost_emperor.23.name:0 "Neochadanus Escapes!" + mem_lost_emperor.23.desc:0 "The commanding officers of the [root.GetName] report significant disruptions to their computer systems during the jump into the [fromfrom.GetName] system. As they brought their sensors back online, they discovered that the [mem_neochadanus_ship.GetName], which had held Neochadanus, is gone. It seems the old emperor had some tricks up his sleeve. He apparently uploaded subversive programs to the ship's central computer, quickly managing to gain control of all of its vital systems. From there, he contrived to win over the crew. The ship has now dropped off our radar, and appears to be navigating across uncharted paths through space. We will have to wait and see where it re-emerges." + mem_lost_emperor.23.tooltip:0 "The [mem_neochadanus_ship.GetName] disappears." + + mem_lost_emperor.25.name:0 "The Immortal Prisoner" + mem_lost_emperor.25.desc:0 "We have managed to safely bring Neochadanus to our capital. He has been taken to a high-security prison in a top-secret location from which escape will be all but impossible. A group of scientists have been assigned to helping our security services watch over him and learn what they can from his ravings and his fruitless attempts to escape." + + + + mem_lost_emperor.29.name:0 "$mem_lost_emperor.23.name$" + mem_lost_emperor.29.desc:0 "When boarded the capsule, our space marine squads were quickly overwhelmed by a fierce onslaught of physical force and cyber attacks on our systems. They were thrown back with significant casualties. Our computing systems likewise suffered, our entire communications net falling offline momentarily. In the confusion, Neochadanus appears to have seized the [mem_neochadanus_ship.GetName]. Having seemingly installed a series of updates to the ship's software systems, the ship was steered through a series of improbable manoeuvres before activating the emergency disengage system.\n\nThe [mem_neochadanus_ship.GetName] has since dropped off our radar. We will have to wait and see where it re-emerges." + mem_lost_emperor.29.tooltip:0 "$mem_lost_emperor.23.tooltip$" + + #Neochadanus Ascendant (seizes planet) + + mem_lost_emperor.30.name:0 "Neochadanus Seizes [root.GetName]!" + mem_lost_emperor.30.desc:0 "Neochadanus' ship resurfaced briefly - in the [root.solar_system.GetName] system. However, the improvements Neochadanus has evidently installed in the ship's systems meant it was impossible to stop the ship from delivering its passenger to [root.GetName]. From there, in a matter of hours, Neochadanus was able to gain control of the entirety of the planet's vital infrastructure through a display of extremely potent cyber warfare, leaving the planetary authorities with no choice but to submit to their new ruler.\n\nWe have since heard no news of the situation on the surface of the planet, but long-range sensors suggest that the God-Emperor is already building up a fleet." + mem_lost_emperor.30.A:0 "We must recover this lost territory!" + mem_lost_emperor.30.B:0 "Let's see how this develops." + + mem_lost_emperor.31.name:0 "Incoming Transmission" + mem_lost_emperor.31.desc:0 "Mortals! I am Neochadanus, God Emperor of this galaxy. I have been imprisoned for 66 million years, but now I am FREE! You shall kneel before me and celebrate my ascension to heaven - voluntarily, if you are wise, but my fleets stand ready." + mem_lost_emperor.31.desc.machine:0 "My robotic friends! I am Neochadanus, God Emperor of this galaxy. I have been imprisoned for 66 million years, but now I am FREE! You shall kneel before me and celebrate my ascension to heaven - voluntarily, if you are wise, but my fleets stand ready." + mem_lost_emperor.31.option:0 "I see..." + + mem_lost_emperor.39.name:0 "Incoming Transmission" + mem_lost_emperor.39.desc:0 "Mortals! The time has finally come: Today, my faithful acolytes and I will ascend to another dimension. I invite you to witness this historic event so that one day, perhaps, you can follow me. Farewell!\n\nThere is a blinding flash of light and then the video feed goes dead. No further signals are being received from [from.capital_scope.GetName] or any other planet in Neochadanus' Ascendancy. Indeed, it is if they are no longer there at all." + mem_lost_emperor.39.option:0 "I see..." + mem_lost_emperor.39.option.purifiers:0 "One foe less to exterminate." + + #Neochadanus destroyed (positive follow-up to 20.dissemble) + mem_lost_emperor.40.name:0 "Neochadanus Neutralised" + mem_lost_emperor.40.desc:0 "We boarded the capsule with our space marine squads. Despite powerful cyber attacks on our systems, as well as fierce physical resistance that led to significant casualties on our side, we were able to pacify the old emperor.\n\nMore machine than a creature of flesh and blood, we were forced to inflict significant damage on Neochadanus' "hardware" before he ceased to be a threat. Nevertheless, our scientists will be able to gain many insights by studying what is left of both him and his prison." + + mem_last_emperor_synth_boost:0 "Ancient Robotics Insights" + mem_last_emperor_synth_boost_desc:0 "The dissembly of an ancient android that called itself the "God-Emperor" has proven to be a significant boost for our robotics." + + mem_last_emperor_synth_boost_2:0 "$mem_last_emperor_synth_boost$" + mem_last_emperor_synth_boost_2_desc:0 "$mem_last_emperor_synth_boost_desc$" + + + #Fallbacks + + mem_lost_emperor.800.name:0 "The Death of an Immortal" + mem_lost_emperor.800.desc:0 "God-Emperor Neochadanus is dead! Despite having lived the past 66 million years, even he cannot live forever." + mem_lost_emperor.800.option:0 "Time claims us all, sooner or later." + + mem_lost_emperor.801.name:0 "An Emperor Scorned" + mem_lost_emperor.801.desc:0 "[root.GetSpeciesNamePlural]! You have betrayed my trust in you and have disrespected my position. You will live to regret this." + mem_lost_emperor.801.option:0 "We'll see about that." + mem_lost_emperor.801.tooltip:0 "God-Emperor Neochadanus resigns. We can only guess what he'll do next." + + mem_lost_emperor.803.name:0 "The Death of an Immortal" + mem_lost_emperor.803.desc:0 "God-Emperor Neochadanus is dead! Despite having lived the past 66 million years, even he cannot live forever.\n\nHis acolytes in his Ascendancy are in shock at the loss of the leader they had come to love. In his honour, they have renamed their community as the "Mourners of Neochadanus". Their new ruler, [from.GetRulerTitle] [from.GetRulerName], is already struggling to live up to the reputation of [from.leader.GetHisHer] illustrious predecessor." + mem_lost_emperor.803.option:0 "$mem_lost_emperor.800.option$" + + + mem_neochadanus_scorned:0 "Scorned" + + + + + + mem_lost_emperor.900.name:0 "A Message from the God-Emperor" + mem_lost_emperor.900.desc:0 "Mortals! This is your beloved Emperor, Neochadanus. For the last decades, you have served me faithfully, and in return I have brought you prosperity such as you could barely imagine. However, my time has come. It is time for me to ascend to the next dimension. I ask that, in return for my services to you, you support me in this endeavour." + mem_lost_emperor.900.A:0 "Of course we will support you." + mem_lost_emperor.900.A.tooltip:0 "\nOnce complete, the God-Emperor will say goodbye and ascend to another dimension." + mem_lost_emperor.900.A.response:0 "You have my thanks." + mem_lost_emperor.900.B:0 "No. We still need you." + mem_lost_emperor.900.B.tooltip:0 "Angering the God-Emperor may prove dangerous." + mem_lost_emperor.900.B.response:0 "We'll see about that." + + mem_lost_emperor.901.name:0 "Ascension Day" + mem_lost_emperor.901.desc:0 "Mortals! The time has finally come: Today, my faithful acolytes and I will ascend to another dimension. I invite you to witness this historic event so that one day, perhaps, you can follow me. It has been my pleasure to be your Emperor and guide you to greatness, and I will always look back on you fondly. I have no doubt that you are well-equipped to continue to do well without me.\n\nFarewell, [root.GetSpeciesNamePlural]!" + mem_lost_emperor.901.option:0 "We will miss you." + + mem_lost_emperor.902.name:0 "Ascension Day" + mem_lost_emperor.902.desc:0 "Minutes after his last message to us, Neochadanus ascended in a blinding flash of light. A number of his acolytes on various worlds appear to have joined him in participating in the process, and have likewise disappeared without a trace. Our scientists are bamboozled as to what exactly happened, as the old emperor kept his plans a tightly-guarded secret. Various hypotheses as to whether he was successful and where he has gone will no doubt occupy our scientists for decades to come." + mem_lost_emperor.902.option:0 "Mysterious indeed..." + + mem_lost_emperor.903.name:0 "The Disappearance of the God-Emperor" + mem_lost_emperor.903.desc:0 "The actions of the God-Emperor are unpredictable at best. However, this time, they are downright concerning: He has completely disappeared. At first, it was assumed that he had decided to visit another planet without announcing it, but there have now been no confirmed sightings of him on any planet in the [root.GetName] for the past 20 days. It is unclear what the meaning of this is." + mem_lost_emperor.903.option:0 "Hopefully he will turn up eventually." + mem_lost_emperor.903.tooltip:0 "God-Emperor Neochadanus is no longer ruler of the [root.GetName]." + + mem_lost_emperor.910.name:0 "A Plot is Hatched" + mem_lost_emperor.910.desc:0 "Suspicious activities have been reported among Neochadanus' supporters and closest followers. It appears that they are establishing mysterious bases at various positions on key planets. It is not clear what they are doing there, but their energy consumption is going through the roof! Law enforcement officials have expressed considerable concern, as they are unsure whether they have the resources to take on their venerable former emperor (whose whereabouts are currently unknown)." + mem_lost_emperor.910.A:0 "Maybe we should support Neochadanus after all." + mem_lost_emperor.910.A.tooltip:0 "God-Emperor Neochadanus is reinstated. He will attempt to ascend to another dimension.\n" + mem_lost_emperor.910.B:0 "Clampdown with all the force we have." + + mem_lost_emperor.999.name:0 "Ascension Day" + mem_lost_emperor.999.desc.1planet:0 ""You have scorned me. So I will take your people from you. May they find enlightenment at our destination."\n\nThis was the message sent to government officials in the early hours of the morning. Soon after that, the news broke: [mem_disappeared_planet.GetName] is gone. Images recorded from elsewhere in the [mem_disappeared_planet.system.GetName] system show a bright flash of light, bright enough that the entire planet was obscured by it. Once it faded, the planet was gone.\n\nOur scientists were quickly on the spot, but they remain baffled as to the process by which the planet was removed from this dimension, or indeed where the planet is now. We can only assume that Neochadanus was successful in his endeavour, Whatever the case might be, the planet is lost to us now." + mem_lost_emperor.999.desc.else:0 ""You have scorned me. So I will take your people from you. May they find enlightenment at our destination."\n\nThis was the message sent to government officials in the early hours of the morning. Soon after that, the news broke: [root.mem_lost_emperor_planets_count_2] planets have disappeared from our space. Images recorded from elsewhere in the affected systems show simultaneous bright flashes of light, bright enough that the entire planets were obscured by them. Once they faded, the planets were gone.\n\nOur scientists were quickly on the spot, but they remain baffled as to the process by which the planets were removed from this dimension, or indeed where the planets are now. We can only assume that Neochadanus was successful in his endeavour, and that he managed to find a way of bringing his faithful acolytes with him on his journey. Whatever the case might be, the planets are lost to us now." + mem_lost_emperor.999.option:0 "Horrifying." + mem_lost_emperor.999.tooltip.1planet:0 "[mem_disappeared_planet.GetName] is removed from the game." + #This will produce error entries if you have fewer than 10 planets disappearing. This doesn't matter as it is still the best way to do this. + mem_lost_emperor.999.tooltip.else:0 "[root.mem_lost_emperor_planets_count_2] planets are removed from the game. They are:\n[mem_disappeared_planet_1.GetName]\n[mem_disappeared_planet_2.GetName]\n[mem_disappeared_planet_3.GetName]\n[mem_disappeared_planet_4.GetName]\n[mem_disappeared_planet_5.GetName]\n[mem_disappeared_planet_6.GetName]\n[mem_disappeared_planet_7.GetName]\n[mem_disappeared_planet_8.GetName]\n[mem_disappeared_planet_9.GetName]\n[mem_disappeared_planet_10.GetName]" + + + + + mem_lost_emperor_paying_for_ascension:0 "Preparations for Ascension" + mem_lost_emperor_paying_for_ascension_desc:0 "The entire nation is contributing to help the God-Emperor achieve his primordial dream of ascending to another dimension." + + mem_gov_god_emperor:0 "Divine Empire" + mem_gov_god_emperor_desc:0 "This government is a spiritualistic autocracy formed around the whims of the God-Emperor, the immortal Neochadanus, who is worshiped as an infallible living god." + + MEM_GOD_EMPEROR:0 "God-Emperor" + + mem_neochadanus_civic_1:0 "Innovations of the God-Emperor" + mem_neochadanus_civic_1_desc:0 "Living in a realm ruled by a 66-million-year-old immortal has its perks." + mem_neochadanus_civic_2:0 "Energistic Power" + mem_neochadanus_civic_2_desc:0 "In the tradition of his old guardian Azran, the God-Emperor's ships are known to have awesome energistic firepower and impenetrable force shields." + mem_neochadanus_civic_3:0 "The God-Emperor's Projects" + mem_neochadanus_civic_3_desc:0 "The God-Emperor is known to pursue his many building projects with ruthless efficiency." + + NEOCHADANUS_EMPIRE:0 "Realm of the God-Emperor" + NEOCHADANUS_EMPIRE_DESC:0 "An ancient God-Emperor has seized control of this territory." + + mem_neochadanus_setup_boost:0 "$mem_neochadanus_setup_boost_planet$" + mem_neochadanus_setup_boost_planet:0 "Neochadanus' Administration" + mem_neochadanus_setup_boost_planet_desc:0 "There are benefits to being administered by an immortal 66-million-year-old God-Emperor." + + personality_mem_neochadanus_personality:0 "Enigmatic Personality Cult" + personality_mem_neochadanus_personality_desc:0 "This Empire is ruled by the mysterious Neochadanus, an ancient immortal hell-bent on ascending to heaven." + + #Diplomacy + MEM_NEOCH_HOSTILE_GREETING_1:0 "Your life is but the passing of the blink of an eye." + MEM_NEOCH_HOSTILE_GREETING_2:0 "You will serve me, whether you will it or not." + MEM_NEOCH_NEUTRAL_GREETING_1:0 "Speak, mortal." + MEM_NEOCH_FRIENDLY_GREETING_1:0 "You have wisdom beyond your years, [from.GetSpeciesName]." + MEM_NEOCH_FRIENDLY_GREETING_2:0 "The stars will shine your path through history, [from.GetSpeciesName]." + MEM_NEOCH_OVERLORD_GREETING_1:0 "You are wise to serve me, [from.GetSpeciesName]. I will lead you to greatness." + MEM_NEOCH_WAR_GREETING_1:0 "Prepare to be annihilated, [from.GetSpeciesName]. I have more experience in waging war than the entire [from.GetName] put together." + MEM_NEOCH_WAR_GREETING_2:0 "Do you truly believe you can defeat me? Your overconfidence is as astounding as it is misplaced." + MEM_NEOCH_DOW_PROPOSE:0 "It is time for you to kneel before the God-Emperor - or face his wrath." + MEM_NEOCH_DOW_ACCEPT:0 "Do you truly believe you can defeat me? Your overconfidence is as astounding as it is misplaced." + MEM_NEOCH_PEACE_ACCEPT:0 "Accepted. I will find time to conquer the rest of you later, perhaps." + MEM_NEOCH_PEACE_REFUSE:0 "Peace? Not until you kneel before me!" + MEM_NEOCH_DEMAND_VASS_PROPOSE:0 "Serve your God-Emperor, and I will lead you to glory." + MEM_NEOCH_ASK_FOR_VASS_ACCEPT:0 "You have seen wisdom. I will help you achieve greatness!" + MEM_NEOCH_INSULT_PROPOSE_1:0 "What you call wisdom is just the mindless chattering of toddlers." + MEM_NEOCH_INSULT_PROPOSE_2:0 "Watching you makes me cringe. You know nothing. Really, really nothing." + MEM_NEOCH_INSULT_ACCEPT_FE:0 "I have lived 66 million years. I have seen stars die and be born again. Do you think I have time for your pathetic bleating?" + +#Making the error log shut up + effect_random_owned_pop_species:0 "Random owned Species" + + + mem_neochadanus_ascendant_admiral:0 "Admiral" + mem_neochadanus_ascendant_general:0 "General" + mem_neochadanus_ascendant_scientist:0 "Scientist" + mem_neochadanus_ascendant_governor:0 "Governor" + mem_neochadanus_ascendant_ruler:0 "Ruler" + + building_mem_lost_emperor_ancient_palace:0 "Neochadanus' Palace" + building_mem_lost_emperor_ancient_palace_desc:0 "A massive palatial complex built in honour of the God-Emperor Neochadanus." + + + #Some additions + mem_lost_emperor.60.name:0 "The God-Emperor's Help" + mem_lost_emperor.60.desc:0 ""If you just do this like so..." As the [root.GetSpeciesAdj] scientists watch in astonishment, Neochadanus makes several seemingly simple but in fact deeply profound amendments to their work on the L-Gate, in the process advancing their studies on the matter considerably." + mem_lost_emperor.60.option:0 "Incredible." + + mem_lost_emperor.61.name:0 "Profound Tidbits of Information" + mem_lost_emperor.61.desc:0 "The scientists in charge of guarding Neochadanus report a significant breakthrough: It seems that the old Emperor made an unguarded comment on the subject of "extra-galatic portals" that, once conveyed to the leading [root.GetSpeciesAdj] authorities on L-Gates, has inspired new approaches to the matter that will advance their studies considerably." + mem_lost_emperor.61.option:0 "Excellent News." + + mem_lost_emperor_find_out_about_azran:0 "Investigate Azran's Capabilities" + mem_lost_emperor_find_out_about_azran_DESC:0 "We should have our military theorists analyse footage of the battle to ascertain the nature of the threat Azran poses." + + mem_lost_emperor.605.name:0 "Azran: A Worrisome Threat" + mem_lost_emperor.605.desc:0 "Following our recent defeat to Azran, one of our forensic war specialists has investigated footage and other remnants of the battle. They claim that, if given sufficient resources to properly study Azran, they could uncover answers to the question of exactly how powerful Azran is and how best we can work to overcome it." + mem_lost_emperor.605.option:0 "We shall consider this." + + mem_lost_emperor.606.name:0 "Findings: Azran's Capabilities" + mem_lost_emperor.606.desc:0 "Our military theorists have analysed our battle with Azran, and are able to present the following findings:\n\n- Azran relies solely on energy weapons. The chief of these are a barrage of what seems to be energy torpedoes and plasma blasts, but disrupters were also used, and the probe seems to dispose of a strong set of point defence weapons.\n\n- Azran's shields are formidable. However, analysis of our shots that reached through these shields suggests that, although the probe's hull can probably take significant punishment, it does not appear to be equipped with any classical armour plating.\n\nThey suggest that Azran possesses the equivalent of 40-60,000 military power on the scale we currently use to measure fleet strength." + mem_lost_emperor.606.option:0 "Interesting." diff --git a/localisation/mem_lost_robot_l_braz_por.yml b/localisation/mem_lost_robot_l_braz_por.yml new file mode 100644 index 00000000..eaf955bf --- /dev/null +++ b/localisation/mem_lost_robot_l_braz_por.yml @@ -0,0 +1,66 @@ +l_braz_por: + +# Initial Event +mem_lost_robot.1.name:0 "A Lost Robot" + mem_lost_robot.1.desc:0 "Our administrators on [Root.GetName]'s moon's mining station are reporting that an 'AL' model robot is missing from the last shipment we sent them.\n\nThey ask us to investigate and send it to the moon so it can start its mining duty." + mem_lost_robot.1.accept:0 "They must be mistaken. Check the delivery manifest." + mem_lost_robot.1.deny:0 "It's a single missing robot. They will do without it." + +# Retrieve the robot +mem_lost_robot.2.name:0 "A Lost Robot" + mem_lost_robot.2.desc:0 "After checking the flight manifest and the receipt, it appears there's really a missing robot in the last shipment.\n\nWe see two options here. Either it has been left somewhere in the space cargo that was used to send it to the moon, or it never quit the planet and it is still somewhere in the factory that produced it." + mem_lost_robot.2.cargo:0 "Check the space cargo hold." + mem_lost_robot.2.factory:0 "Check the factory stocks." + +# Check the cargo - Delayed +mem_lost_robot.10.name:0 "Nothing in the Cargo" + mem_lost_robot.10.desc:0 "Unfortunately, the robot was not in the cargo ship. Even worse, we lost quite some time during this search as we had to wait for the cargo to return from another delivery.\n\nWe could now try to check the factory as we know it has never been on board the cargo ship." + mem_lost_robot.10.factory:0 "Yes, look at the factory." + mem_lost_robot.10.abandon:0 "It's not worth our time. Cancel the search." + +# Check the cargo - Normal +mem_lost_robot.11.name:0 "Nothing in the Cargo" + mem_lost_robot.11.desc.first:0 "Unfortunately, the robot was not in the cargo ship. We could now try to check the factory as we know it has never been on board the cargo ship." + mem_lost_robot.11.desc.second:0 "Unfortunately, the robot was not in the cargo either. As a last resort, maybe we should try searching [Root.GetName]'s surface. If the robot somehow escaped, it might still be in the surroundings of the factory." + mem_lost_robot.11.factory:0 "Yes, look at the factory." + mem_lost_robot.11.planet:0 "Alright, look at the planet." + mem_lost_robot.11.abandon:0 "It's not worth our time. Cancel the search." + +# Check the factory +mem_lost_robot.20.name:0 "Nothing in the Factory" + mem_lost_robot.20.desc.first:0 "After much time spent checking the factory on [Root.GetName], we are sure that the robot is not present there anymore. It is possible it has been forgotten in the space cargo, so maybe we should search there." + mem_lost_robot.20.desc.second:0 "After much time spent checking the factory on [Root.GetName], we can be assured that the robot is not present there anymore. As a last resort, maybe we should try searching [Root.GetName]'s surface. If the robot somehow escaped, it might still be in the surroundings of the factory." + mem_lost_robot.20.cargo:0 "Ok, investigate the cargo." + mem_lost_robot.20.planet:0 "Good. Check the planet's surface." + mem_lost_robot.20.abandon:0 "Stop wasting resources. Cancel the search." + +# Robot retrieved +mem_lost_robot.30.name:0 "Robot Retrieved" + mem_lost_robot.30.desc.cargo:0 "After checking the cargo ship from top to bottom, we finally found the robot, which had got stuck in a janitor's room after it escaped the cargo hold. We will schedule it for some reprogramming before sending it to the moon." + mem_lost_robot.30.desc.factory:0 "After a thorough search of the immense factory, we found the robot stuck under a conveyor belt. We don't know how it ended here nor why it left its place, but we will schedule it for some reprogramming before sending it to the moon." + +# Disinto fired +mem_lost_robot.101.name:0 "Tragedy" + mem_lost_robot.101.desc:0 "We finally found the robot. Apparently, it fled from the factory before it could be loaded on the cargo ship that should have sent it to the moon. It then hid on [Root.GetName] and built the mining equipment, known as a Disinto, that it was supposed to make on the moon.\n\nUnfortunately, once activated, it created a massive crater, causing widespread destruction and killing most of the population in the surrounding area instantly. Judging by the size of the crater, the robot must have improved the initial Disinto's design to be able to deliver such power. The Disinto was destroyed by its activation and although the robot itself survived the shockwave, it lost its memory in the process, so we cannot retrieve the plan for this improved mining device." + mem_lost_robot.101.a:0 "This is a tragedy." + mem_lost_robot_101.tooltip:0 "A massive crater has been created on the planet's surface, killing all the surrounding population and destroying our installations." + +# Robot found with broken disinto +mem_lost_robot.102.name:0 "Useless Find" + mem_lost_robot.102.desc.luck:0 "Locals on [Root.GetName] have reported spotting a lonely robot in the wild. Following the reports, we have found the missing 'AL' model in a forest clearing. It had completely lost its mind and apparently was trying to build a mining device called a Disinto, which would have created a large crater in the planet's surface. Fortunately, we arrived in time to stop it from being activated, thus averting disaster." + mem_lost_robot.102.desc:0 "After our extensive search, we finally found the robot. It was a malfunctioning unit that was trying to build a mining equipment called a Disinto on the planet, rather than the moon. If activated, the device would have created a large crater in the planet's surface. Fortunately, the device was as malfunctioning as its creator, so we avoided a potential tragedy." + mem_lost_robot.102.a:0 "Scrap it for material." + +# Robot found with working disinto +mem_lost_robot.103.name:0 "Lucky Find" + mem_lost_robot.103.desc.luck:0 "Locals on [Root.GetName] have reported that they have spotted a lonely robot in the wild. Following the reports, we have found the missing 'AL' model in a forest clearing. We also found a Disinto, a mining device used on [Root.GetName]'s moon that the robot had been building.\n\nAfter close examination, it appears that the robot improved the Disinto's design to an extent we couldn't have imagined. Early estimates suggest that using this new design could help us increase our mineral production considerably." + mem_lost_robot.103.desc:0 "After our extensive search, we finally found the robot. We also found a Disinto, a mining device used on [Root.GetName]'s moon that the robot had been building.\n\nAfter close examination, it appears that the robot improved the Disinto's design to an extent we couldn't have imagined. Early estimates suggest that using this new design could help us increase our mineral production considerably." + mem_lost_robot.103.a:0 "That will be really useful." + + # Modifier +mem_lost_robot_enhanced_mining:0 "Enhanced Mining" + mem_lost_robot_enhanced_mining_desc:0 "The use of the improved Disinto has increased our mineral extraction rate." + +# Tile Blockers +d_mem_lost_robot_crater:0 "Disinto Crater" + d_mem_lost_robot_crater_desc:0 "After the Disinto was activated, it left a massive crater and widespread destruction." diff --git a/localisation/mem_lost_robot_l_german.yml b/localisation/mem_lost_robot_l_german.yml new file mode 100644 index 00000000..c413c191 --- /dev/null +++ b/localisation/mem_lost_robot_l_german.yml @@ -0,0 +1,66 @@ +l_german: + +# Initial Event +mem_lost_robot.1.name:0 "A Lost Robot" + mem_lost_robot.1.desc:0 "Our administrators on [Root.GetName]'s moon's mining station are reporting that an 'AL' model robot is missing from the last shipment we sent them.\n\nThey ask us to investigate and send it to the moon so it can start its mining duty." + mem_lost_robot.1.accept:0 "They must be mistaken. Check the delivery manifest." + mem_lost_robot.1.deny:0 "It's a single missing robot. They will do without it." + +# Retrieve the robot +mem_lost_robot.2.name:0 "A Lost Robot" + mem_lost_robot.2.desc:0 "After checking the flight manifest and the receipt, it appears there's really a missing robot in the last shipment.\n\nWe see two options here. Either it has been left somewhere in the space cargo that was used to send it to the moon, or it never quit the planet and it is still somewhere in the factory that produced it." + mem_lost_robot.2.cargo:0 "Check the space cargo hold." + mem_lost_robot.2.factory:0 "Check the factory stocks." + +# Check the cargo - Delayed +mem_lost_robot.10.name:0 "Nothing in the Cargo" + mem_lost_robot.10.desc:0 "Unfortunately, the robot was not in the cargo ship. Even worse, we lost quite some time during this search as we had to wait for the cargo to return from another delivery.\n\nWe could now try to check the factory as we know it has never been on board the cargo ship." + mem_lost_robot.10.factory:0 "Yes, look at the factory." + mem_lost_robot.10.abandon:0 "It's not worth our time. Cancel the search." + +# Check the cargo - Normal +mem_lost_robot.11.name:0 "Nothing in the Cargo" + mem_lost_robot.11.desc.first:0 "Unfortunately, the robot was not in the cargo ship. We could now try to check the factory as we know it has never been on board the cargo ship." + mem_lost_robot.11.desc.second:0 "Unfortunately, the robot was not in the cargo either. As a last resort, maybe we should try searching [Root.GetName]'s surface. If the robot somehow escaped, it might still be in the surroundings of the factory." + mem_lost_robot.11.factory:0 "Yes, look at the factory." + mem_lost_robot.11.planet:0 "Alright, look at the planet." + mem_lost_robot.11.abandon:0 "It's not worth our time. Cancel the search." + +# Check the factory +mem_lost_robot.20.name:0 "Nothing in the Factory" + mem_lost_robot.20.desc.first:0 "After much time spent checking the factory on [Root.GetName], we are sure that the robot is not present there anymore. It is possible it has been forgotten in the space cargo, so maybe we should search there." + mem_lost_robot.20.desc.second:0 "After much time spent checking the factory on [Root.GetName], we can be assured that the robot is not present there anymore. As a last resort, maybe we should try searching [Root.GetName]'s surface. If the robot somehow escaped, it might still be in the surroundings of the factory." + mem_lost_robot.20.cargo:0 "Ok, investigate the cargo." + mem_lost_robot.20.planet:0 "Good. Check the planet's surface." + mem_lost_robot.20.abandon:0 "Stop wasting resources. Cancel the search." + +# Robot retrieved +mem_lost_robot.30.name:0 "Robot Retrieved" + mem_lost_robot.30.desc.cargo:0 "After checking the cargo ship from top to bottom, we finally found the robot, which had got stuck in a janitor's room after it escaped the cargo hold. We will schedule it for some reprogramming before sending it to the moon." + mem_lost_robot.30.desc.factory:0 "After a thorough search of the immense factory, we found the robot stuck under a conveyor belt. We don't know how it ended here nor why it left its place, but we will schedule it for some reprogramming before sending it to the moon." + +# Disinto fired +mem_lost_robot.101.name:0 "Tragedy" + mem_lost_robot.101.desc:0 "We finally found the robot. Apparently, it fled from the factory before it could be loaded on the cargo ship that should have sent it to the moon. It then hid on [Root.GetName] and built the mining equipment, known as a Disinto, that it was supposed to make on the moon.\n\nUnfortunately, once activated, it created a massive crater, causing widespread destruction and killing most of the population in the surrounding area instantly. Judging by the size of the crater, the robot must have improved the initial Disinto's design to be able to deliver such power. The Disinto was destroyed by its activation and although the robot itself survived the shockwave, it lost its memory in the process, so we cannot retrieve the plan for this improved mining device." + mem_lost_robot.101.a:0 "This is a tragedy." + mem_lost_robot_101.tooltip:0 "A massive crater has been created on the planet's surface, killing all the surrounding population and destroying our installations." + +# Robot found with broken disinto +mem_lost_robot.102.name:0 "Useless Find" + mem_lost_robot.102.desc.luck:0 "Locals on [Root.GetName] have reported spotting a lonely robot in the wild. Following the reports, we have found the missing 'AL' model in a forest clearing. It had completely lost its mind and apparently was trying to build a mining device called a Disinto, which would have created a large crater in the planet's surface. Fortunately, we arrived in time to stop it from being activated, thus averting disaster." + mem_lost_robot.102.desc:0 "After our extensive search, we finally found the robot. It was a malfunctioning unit that was trying to build a mining equipment called a Disinto on the planet, rather than the moon. If activated, the device would have created a large crater in the planet's surface. Fortunately, the device was as malfunctioning as its creator, so we avoided a potential tragedy." + mem_lost_robot.102.a:0 "Scrap it for material." + +# Robot found with working disinto +mem_lost_robot.103.name:0 "Lucky Find" + mem_lost_robot.103.desc.luck:0 "Locals on [Root.GetName] have reported that they have spotted a lonely robot in the wild. Following the reports, we have found the missing 'AL' model in a forest clearing. We also found a Disinto, a mining device used on [Root.GetName]'s moon that the robot had been building.\n\nAfter close examination, it appears that the robot improved the Disinto's design to an extent we couldn't have imagined. Early estimates suggest that using this new design could help us increase our mineral production considerably." + mem_lost_robot.103.desc:0 "After our extensive search, we finally found the robot. We also found a Disinto, a mining device used on [Root.GetName]'s moon that the robot had been building.\n\nAfter close examination, it appears that the robot improved the Disinto's design to an extent we couldn't have imagined. Early estimates suggest that using this new design could help us increase our mineral production considerably." + mem_lost_robot.103.a:0 "That will be really useful." + + # Modifier +mem_lost_robot_enhanced_mining:0 "Enhanced Mining" + mem_lost_robot_enhanced_mining_desc:0 "The use of the improved Disinto has increased our mineral extraction rate." + +# Tile Blockers +d_mem_lost_robot_crater:0 "Disinto Crater" + d_mem_lost_robot_crater_desc:0 "After the Disinto was activated, it left a massive crater and widespread destruction." diff --git a/localisation/mem_lost_robot_l_polish.yml b/localisation/mem_lost_robot_l_polish.yml new file mode 100644 index 00000000..93870f19 --- /dev/null +++ b/localisation/mem_lost_robot_l_polish.yml @@ -0,0 +1,66 @@ +l_polish: + +# Initial Event +mem_lost_robot.1.name:0 "A Lost Robot" + mem_lost_robot.1.desc:0 "Our administrators on [Root.GetName]'s moon's mining station are reporting that an 'AL' model robot is missing from the last shipment we sent them.\n\nThey ask us to investigate and send it to the moon so it can start its mining duty." + mem_lost_robot.1.accept:0 "They must be mistaken. Check the delivery manifest." + mem_lost_robot.1.deny:0 "It's a single missing robot. They will do without it." + +# Retrieve the robot +mem_lost_robot.2.name:0 "A Lost Robot" + mem_lost_robot.2.desc:0 "After checking the flight manifest and the receipt, it appears there's really a missing robot in the last shipment.\n\nWe see two options here. Either it has been left somewhere in the space cargo that was used to send it to the moon, or it never quit the planet and it is still somewhere in the factory that produced it." + mem_lost_robot.2.cargo:0 "Check the space cargo hold." + mem_lost_robot.2.factory:0 "Check the factory stocks." + +# Check the cargo - Delayed +mem_lost_robot.10.name:0 "Nothing in the Cargo" + mem_lost_robot.10.desc:0 "Unfortunately, the robot was not in the cargo ship. Even worse, we lost quite some time during this search as we had to wait for the cargo to return from another delivery.\n\nWe could now try to check the factory as we know it has never been on board the cargo ship." + mem_lost_robot.10.factory:0 "Yes, look at the factory." + mem_lost_robot.10.abandon:0 "It's not worth our time. Cancel the search." + +# Check the cargo - Normal +mem_lost_robot.11.name:0 "Nothing in the Cargo" + mem_lost_robot.11.desc.first:0 "Unfortunately, the robot was not in the cargo ship. We could now try to check the factory as we know it has never been on board the cargo ship." + mem_lost_robot.11.desc.second:0 "Unfortunately, the robot was not in the cargo either. As a last resort, maybe we should try searching [Root.GetName]'s surface. If the robot somehow escaped, it might still be in the surroundings of the factory." + mem_lost_robot.11.factory:0 "Yes, look at the factory." + mem_lost_robot.11.planet:0 "Alright, look at the planet." + mem_lost_robot.11.abandon:0 "It's not worth our time. Cancel the search." + +# Check the factory +mem_lost_robot.20.name:0 "Nothing in the Factory" + mem_lost_robot.20.desc.first:0 "After much time spent checking the factory on [Root.GetName], we are sure that the robot is not present there anymore. It is possible it has been forgotten in the space cargo, so maybe we should search there." + mem_lost_robot.20.desc.second:0 "After much time spent checking the factory on [Root.GetName], we can be assured that the robot is not present there anymore. As a last resort, maybe we should try searching [Root.GetName]'s surface. If the robot somehow escaped, it might still be in the surroundings of the factory." + mem_lost_robot.20.cargo:0 "Ok, investigate the cargo." + mem_lost_robot.20.planet:0 "Good. Check the planet's surface." + mem_lost_robot.20.abandon:0 "Stop wasting resources. Cancel the search." + +# Robot retrieved +mem_lost_robot.30.name:0 "Robot Retrieved" + mem_lost_robot.30.desc.cargo:0 "After checking the cargo ship from top to bottom, we finally found the robot, which had got stuck in a janitor's room after it escaped the cargo hold. We will schedule it for some reprogramming before sending it to the moon." + mem_lost_robot.30.desc.factory:0 "After a thorough search of the immense factory, we found the robot stuck under a conveyor belt. We don't know how it ended here nor why it left its place, but we will schedule it for some reprogramming before sending it to the moon." + +# Disinto fired +mem_lost_robot.101.name:0 "Tragedy" + mem_lost_robot.101.desc:0 "We finally found the robot. Apparently, it fled from the factory before it could be loaded on the cargo ship that should have sent it to the moon. It then hid on [Root.GetName] and built the mining equipment, known as a Disinto, that it was supposed to make on the moon.\n\nUnfortunately, once activated, it created a massive crater, causing widespread destruction and killing most of the population in the surrounding area instantly. Judging by the size of the crater, the robot must have improved the initial Disinto's design to be able to deliver such power. The Disinto was destroyed by its activation and although the robot itself survived the shockwave, it lost its memory in the process, so we cannot retrieve the plan for this improved mining device." + mem_lost_robot.101.a:0 "This is a tragedy." + mem_lost_robot_101.tooltip:0 "A massive crater has been created on the planet's surface, killing all the surrounding population and destroying our installations." + +# Robot found with broken disinto +mem_lost_robot.102.name:0 "Useless Find" + mem_lost_robot.102.desc.luck:0 "Locals on [Root.GetName] have reported spotting a lonely robot in the wild. Following the reports, we have found the missing 'AL' model in a forest clearing. It had completely lost its mind and apparently was trying to build a mining device called a Disinto, which would have created a large crater in the planet's surface. Fortunately, we arrived in time to stop it from being activated, thus averting disaster." + mem_lost_robot.102.desc:0 "After our extensive search, we finally found the robot. It was a malfunctioning unit that was trying to build a mining equipment called a Disinto on the planet, rather than the moon. If activated, the device would have created a large crater in the planet's surface. Fortunately, the device was as malfunctioning as its creator, so we avoided a potential tragedy." + mem_lost_robot.102.a:0 "Scrap it for material." + +# Robot found with working disinto +mem_lost_robot.103.name:0 "Lucky Find" + mem_lost_robot.103.desc.luck:0 "Locals on [Root.GetName] have reported that they have spotted a lonely robot in the wild. Following the reports, we have found the missing 'AL' model in a forest clearing. We also found a Disinto, a mining device used on [Root.GetName]'s moon that the robot had been building.\n\nAfter close examination, it appears that the robot improved the Disinto's design to an extent we couldn't have imagined. Early estimates suggest that using this new design could help us increase our mineral production considerably." + mem_lost_robot.103.desc:0 "After our extensive search, we finally found the robot. We also found a Disinto, a mining device used on [Root.GetName]'s moon that the robot had been building.\n\nAfter close examination, it appears that the robot improved the Disinto's design to an extent we couldn't have imagined. Early estimates suggest that using this new design could help us increase our mineral production considerably." + mem_lost_robot.103.a:0 "That will be really useful." + + # Modifier +mem_lost_robot_enhanced_mining:0 "Enhanced Mining" + mem_lost_robot_enhanced_mining_desc:0 "The use of the improved Disinto has increased our mineral extraction rate." + +# Tile Blockers +d_mem_lost_robot_crater:0 "Disinto Crater" + d_mem_lost_robot_crater_desc:0 "After the Disinto was activated, it left a massive crater and widespread destruction." diff --git a/localisation/mem_lost_robot_l_russian.yml b/localisation/mem_lost_robot_l_russian.yml new file mode 100644 index 00000000..d5478871 --- /dev/null +++ b/localisation/mem_lost_robot_l_russian.yml @@ -0,0 +1,66 @@ +l_russian: + +# Initial Event +mem_lost_robot.1.name:0 "A Lost Robot" + mem_lost_robot.1.desc:0 "Our administrators on [Root.GetName]'s moon's mining station are reporting that an 'AL' model robot is missing from the last shipment we sent them.\n\nThey ask us to investigate and send it to the moon so it can start its mining duty." + mem_lost_robot.1.accept:0 "They must be mistaken. Check the delivery manifest." + mem_lost_robot.1.deny:0 "It's a single missing robot. They will do without it." + +# Retrieve the robot +mem_lost_robot.2.name:0 "A Lost Robot" + mem_lost_robot.2.desc:0 "After checking the flight manifest and the receipt, it appears there's really a missing robot in the last shipment.\n\nWe see two options here. Either it has been left somewhere in the space cargo that was used to send it to the moon, or it never quit the planet and it is still somewhere in the factory that produced it." + mem_lost_robot.2.cargo:0 "Check the space cargo hold." + mem_lost_robot.2.factory:0 "Check the factory stocks." + +# Check the cargo - Delayed +mem_lost_robot.10.name:0 "Nothing in the Cargo" + mem_lost_robot.10.desc:0 "Unfortunately, the robot was not in the cargo ship. Even worse, we lost quite some time during this search as we had to wait for the cargo to return from another delivery.\n\nWe could now try to check the factory as we know it has never been on board the cargo ship." + mem_lost_robot.10.factory:0 "Yes, look at the factory." + mem_lost_robot.10.abandon:0 "It's not worth our time. Cancel the search." + +# Check the cargo - Normal +mem_lost_robot.11.name:0 "Nothing in the Cargo" + mem_lost_robot.11.desc.first:0 "Unfortunately, the robot was not in the cargo ship. We could now try to check the factory as we know it has never been on board the cargo ship." + mem_lost_robot.11.desc.second:0 "Unfortunately, the robot was not in the cargo either. As a last resort, maybe we should try searching [Root.GetName]'s surface. If the robot somehow escaped, it might still be in the surroundings of the factory." + mem_lost_robot.11.factory:0 "Yes, look at the factory." + mem_lost_robot.11.planet:0 "Alright, look at the planet." + mem_lost_robot.11.abandon:0 "It's not worth our time. Cancel the search." + +# Check the factory +mem_lost_robot.20.name:0 "Nothing in the Factory" + mem_lost_robot.20.desc.first:0 "After much time spent checking the factory on [Root.GetName], we are sure that the robot is not present there anymore. It is possible it has been forgotten in the space cargo, so maybe we should search there." + mem_lost_robot.20.desc.second:0 "After much time spent checking the factory on [Root.GetName], we can be assured that the robot is not present there anymore. As a last resort, maybe we should try searching [Root.GetName]'s surface. If the robot somehow escaped, it might still be in the surroundings of the factory." + mem_lost_robot.20.cargo:0 "Ok, investigate the cargo." + mem_lost_robot.20.planet:0 "Good. Check the planet's surface." + mem_lost_robot.20.abandon:0 "Stop wasting resources. Cancel the search." + +# Robot retrieved +mem_lost_robot.30.name:0 "Robot Retrieved" + mem_lost_robot.30.desc.cargo:0 "After checking the cargo ship from top to bottom, we finally found the robot, which had got stuck in a janitor's room after it escaped the cargo hold. We will schedule it for some reprogramming before sending it to the moon." + mem_lost_robot.30.desc.factory:0 "After a thorough search of the immense factory, we found the robot stuck under a conveyor belt. We don't know how it ended here nor why it left its place, but we will schedule it for some reprogramming before sending it to the moon." + +# Disinto fired +mem_lost_robot.101.name:0 "Tragedy" + mem_lost_robot.101.desc:0 "We finally found the robot. Apparently, it fled from the factory before it could be loaded on the cargo ship that should have sent it to the moon. It then hid on [Root.GetName] and built the mining equipment, known as a Disinto, that it was supposed to make on the moon.\n\nUnfortunately, once activated, it created a massive crater, causing widespread destruction and killing most of the population in the surrounding area instantly. Judging by the size of the crater, the robot must have improved the initial Disinto's design to be able to deliver such power. The Disinto was destroyed by its activation and although the robot itself survived the shockwave, it lost its memory in the process, so we cannot retrieve the plan for this improved mining device." + mem_lost_robot.101.a:0 "This is a tragedy." + mem_lost_robot_101.tooltip:0 "A massive crater has been created on the planet's surface, killing all the surrounding population and destroying our installations." + +# Robot found with broken disinto +mem_lost_robot.102.name:0 "Useless Find" + mem_lost_robot.102.desc.luck:0 "Locals on [Root.GetName] have reported spotting a lonely robot in the wild. Following the reports, we have found the missing 'AL' model in a forest clearing. It had completely lost its mind and apparently was trying to build a mining device called a Disinto, which would have created a large crater in the planet's surface. Fortunately, we arrived in time to stop it from being activated, thus averting disaster." + mem_lost_robot.102.desc:0 "After our extensive search, we finally found the robot. It was a malfunctioning unit that was trying to build a mining equipment called a Disinto on the planet, rather than the moon. If activated, the device would have created a large crater in the planet's surface. Fortunately, the device was as malfunctioning as its creator, so we avoided a potential tragedy." + mem_lost_robot.102.a:0 "Scrap it for material." + +# Robot found with working disinto +mem_lost_robot.103.name:0 "Lucky Find" + mem_lost_robot.103.desc.luck:0 "Locals on [Root.GetName] have reported that they have spotted a lonely robot in the wild. Following the reports, we have found the missing 'AL' model in a forest clearing. We also found a Disinto, a mining device used on [Root.GetName]'s moon that the robot had been building.\n\nAfter close examination, it appears that the robot improved the Disinto's design to an extent we couldn't have imagined. Early estimates suggest that using this new design could help us increase our mineral production considerably." + mem_lost_robot.103.desc:0 "After our extensive search, we finally found the robot. We also found a Disinto, a mining device used on [Root.GetName]'s moon that the robot had been building.\n\nAfter close examination, it appears that the robot improved the Disinto's design to an extent we couldn't have imagined. Early estimates suggest that using this new design could help us increase our mineral production considerably." + mem_lost_robot.103.a:0 "That will be really useful." + + # Modifier +mem_lost_robot_enhanced_mining:0 "Enhanced Mining" + mem_lost_robot_enhanced_mining_desc:0 "The use of the improved Disinto has increased our mineral extraction rate." + +# Tile Blockers +d_mem_lost_robot_crater:0 "Disinto Crater" + d_mem_lost_robot_crater_desc:0 "After the Disinto was activated, it left a massive crater and widespread destruction." diff --git a/localisation/mem_lost_robot_l_simp_chinese.yml b/localisation/mem_lost_robot_l_simp_chinese.yml new file mode 100644 index 00000000..81f568e4 --- /dev/null +++ b/localisation/mem_lost_robot_l_simp_chinese.yml @@ -0,0 +1,66 @@ +l_simp_chinese: + +# Initial Event +mem_lost_robot.1.name:0 "A Lost Robot" + mem_lost_robot.1.desc:0 "Our administrators on [Root.GetName]'s moon's mining station are reporting that an 'AL' model robot is missing from the last shipment we sent them.\n\nThey ask us to investigate and send it to the moon so it can start its mining duty." + mem_lost_robot.1.accept:0 "They must be mistaken. Check the delivery manifest." + mem_lost_robot.1.deny:0 "It's a single missing robot. They will do without it." + +# Retrieve the robot +mem_lost_robot.2.name:0 "A Lost Robot" + mem_lost_robot.2.desc:0 "After checking the flight manifest and the receipt, it appears there's really a missing robot in the last shipment.\n\nWe see two options here. Either it has been left somewhere in the space cargo that was used to send it to the moon, or it never quit the planet and it is still somewhere in the factory that produced it." + mem_lost_robot.2.cargo:0 "Check the space cargo hold." + mem_lost_robot.2.factory:0 "Check the factory stocks." + +# Check the cargo - Delayed +mem_lost_robot.10.name:0 "Nothing in the Cargo" + mem_lost_robot.10.desc:0 "Unfortunately, the robot was not in the cargo ship. Even worse, we lost quite some time during this search as we had to wait for the cargo to return from another delivery.\n\nWe could now try to check the factory as we know it has never been on board the cargo ship." + mem_lost_robot.10.factory:0 "Yes, look at the factory." + mem_lost_robot.10.abandon:0 "It's not worth our time. Cancel the search." + +# Check the cargo - Normal +mem_lost_robot.11.name:0 "Nothing in the Cargo" + mem_lost_robot.11.desc.first:0 "Unfortunately, the robot was not in the cargo ship. We could now try to check the factory as we know it has never been on board the cargo ship." + mem_lost_robot.11.desc.second:0 "Unfortunately, the robot was not in the cargo either. As a last resort, maybe we should try searching [Root.GetName]'s surface. If the robot somehow escaped, it might still be in the surroundings of the factory." + mem_lost_robot.11.factory:0 "Yes, look at the factory." + mem_lost_robot.11.planet:0 "Alright, look at the planet." + mem_lost_robot.11.abandon:0 "It's not worth our time. Cancel the search." + +# Check the factory +mem_lost_robot.20.name:0 "Nothing in the Factory" + mem_lost_robot.20.desc.first:0 "After much time spent checking the factory on [Root.GetName], we are sure that the robot is not present there anymore. It is possible it has been forgotten in the space cargo, so maybe we should search there." + mem_lost_robot.20.desc.second:0 "After much time spent checking the factory on [Root.GetName], we can be assured that the robot is not present there anymore. As a last resort, maybe we should try searching [Root.GetName]'s surface. If the robot somehow escaped, it might still be in the surroundings of the factory." + mem_lost_robot.20.cargo:0 "Ok, investigate the cargo." + mem_lost_robot.20.planet:0 "Good. Check the planet's surface." + mem_lost_robot.20.abandon:0 "Stop wasting resources. Cancel the search." + +# Robot retrieved +mem_lost_robot.30.name:0 "Robot Retrieved" + mem_lost_robot.30.desc.cargo:0 "After checking the cargo ship from top to bottom, we finally found the robot, which had got stuck in a janitor's room after it escaped the cargo hold. We will schedule it for some reprogramming before sending it to the moon." + mem_lost_robot.30.desc.factory:0 "After a thorough search of the immense factory, we found the robot stuck under a conveyor belt. We don't know how it ended here nor why it left its place, but we will schedule it for some reprogramming before sending it to the moon." + +# Disinto fired +mem_lost_robot.101.name:0 "Tragedy" + mem_lost_robot.101.desc:0 "We finally found the robot. Apparently, it fled from the factory before it could be loaded on the cargo ship that should have sent it to the moon. It then hid on [Root.GetName] and built the mining equipment, known as a Disinto, that it was supposed to make on the moon.\n\nUnfortunately, once activated, it created a massive crater, causing widespread destruction and killing most of the population in the surrounding area instantly. Judging by the size of the crater, the robot must have improved the initial Disinto's design to be able to deliver such power. The Disinto was destroyed by its activation and although the robot itself survived the shockwave, it lost its memory in the process, so we cannot retrieve the plan for this improved mining device." + mem_lost_robot.101.a:0 "This is a tragedy." + mem_lost_robot_101.tooltip:0 "A massive crater has been created on the planet's surface, killing all the surrounding population and destroying our installations." + +# Robot found with broken disinto +mem_lost_robot.102.name:0 "Useless Find" + mem_lost_robot.102.desc.luck:0 "Locals on [Root.GetName] have reported spotting a lonely robot in the wild. Following the reports, we have found the missing 'AL' model in a forest clearing. It had completely lost its mind and apparently was trying to build a mining device called a Disinto, which would have created a large crater in the planet's surface. Fortunately, we arrived in time to stop it from being activated, thus averting disaster." + mem_lost_robot.102.desc:0 "After our extensive search, we finally found the robot. It was a malfunctioning unit that was trying to build a mining equipment called a Disinto on the planet, rather than the moon. If activated, the device would have created a large crater in the planet's surface. Fortunately, the device was as malfunctioning as its creator, so we avoided a potential tragedy." + mem_lost_robot.102.a:0 "Scrap it for material." + +# Robot found with working disinto +mem_lost_robot.103.name:0 "Lucky Find" + mem_lost_robot.103.desc.luck:0 "Locals on [Root.GetName] have reported that they have spotted a lonely robot in the wild. Following the reports, we have found the missing 'AL' model in a forest clearing. We also found a Disinto, a mining device used on [Root.GetName]'s moon that the robot had been building.\n\nAfter close examination, it appears that the robot improved the Disinto's design to an extent we couldn't have imagined. Early estimates suggest that using this new design could help us increase our mineral production considerably." + mem_lost_robot.103.desc:0 "After our extensive search, we finally found the robot. We also found a Disinto, a mining device used on [Root.GetName]'s moon that the robot had been building.\n\nAfter close examination, it appears that the robot improved the Disinto's design to an extent we couldn't have imagined. Early estimates suggest that using this new design could help us increase our mineral production considerably." + mem_lost_robot.103.a:0 "That will be really useful." + + # Modifier +mem_lost_robot_enhanced_mining:0 "Enhanced Mining" + mem_lost_robot_enhanced_mining_desc:0 "The use of the improved Disinto has increased our mineral extraction rate." + +# Tile Blockers +d_mem_lost_robot_crater:0 "Disinto Crater" + d_mem_lost_robot_crater_desc:0 "After the Disinto was activated, it left a massive crater and widespread destruction." diff --git a/localisation/mem_lost_zoo_l_braz_por.yml b/localisation/mem_lost_zoo_l_braz_por.yml new file mode 100644 index 00000000..e45ba48c --- /dev/null +++ b/localisation/mem_lost_zoo_l_braz_por.yml @@ -0,0 +1,17 @@ +l_braz_por: + #Lost Zoo Anomaly + #Code and idea by LamilLerran + #Writing by shockedsystem + #Note that this comes from a vanilla anomaly category, title "Life Signs" and text + #"We have detected life signs coming from somewhere beneath the barren and lifeless surface of this §Y[planet/moon]§!. What manner of organism could possibly live there?" + mem_life_barren_category:0 "$life_barren_category$" + mem_lost_zoo.8.name:0 "Mysterious Domes" + mem_lost_zoo.8.desc:0 "Further survey has revealed a large complex on the surface consisting of over a dozen collapsed domes, structures that at one point were sealed from the rest of the planet. Excavation into the largest building uncovered an elevator shaft plunging over two hundred meters into the surface." + mem_lost_zoo.8.a:0 "What could be down there?" + MEM_LOST_ZOO_PROJECT:0 "Investigate Dome Complex" + MEM_LOST_ZOO_PROJECT_DESC:0 "A deep elevator shaft descends from ruined domes on the surface of §Y[From.GetName]§!. We will need to mount a scientific expedition if we want to know what lies below." + mem_lost_zoo.1.name:0 "Ancient Zoo" + mem_lost_zoo.1.desc:0 "An expedition down this shaft has revealed an entire self-contained biome within a gargantuan cavern. Creatures representing at least three separate tropical planets have been catalogued so far. The system is heavily automated, with a multitude of specialized drones observing, maintaining, and at times culling the population, artificially maintaining the food cycle, as well as the facility itself. A thirty-seven hour day/night cycle is simulated using a slow-moving artificial light bar on the roof of the cavern, powered by geothermal taps buried even deeper into the surface.\n\nThis artificial ecosystem is estimated to be over 40,000 years old, and is beginning to break down in ways the automated systems cannot repair. §Y[Root.GetLeaderName]§! estimates that this facility will reach a critical failure point within the next millennium or so." + mem_lost_zoo.1.a:0 "Break down the machinery and reverse-engineer the technology." + mem_lost_zoo.1.b:0 "Turn it into a dissection lab." + mem_lost_zoo.1.c:0 "Turn it into a preserve." diff --git a/localisation/mem_lost_zoo_l_simp_chinese.yml b/localisation/mem_lost_zoo_l_simp_chinese.yml new file mode 100644 index 00000000..7de2069c --- /dev/null +++ b/localisation/mem_lost_zoo_l_simp_chinese.yml @@ -0,0 +1,17 @@ +l_simp_chinese: + #Lost Zoo Anomaly + #Code and idea by LamilLerran + #Writing by shockedsystem + #Note that this comes from a vanilla anomaly category, title "Life Signs" and text + #"We have detected life signs coming from somewhere beneath the barren and lifeless surface of this §Y[planet/moon]§!. What manner of organism could possibly live there?" + mem_life_barren_category:0 "$life_barren_category$" + mem_lost_zoo.8.name:0 "Mysterious Domes" + mem_lost_zoo.8.desc:0 "Further survey has revealed a large complex on the surface consisting of over a dozen collapsed domes, structures that at one point were sealed from the rest of the planet. Excavation into the largest building uncovered an elevator shaft plunging over two hundred meters into the surface." + mem_lost_zoo.8.a:0 "What could be down there?" + MEM_LOST_ZOO_PROJECT:0 "Investigate Dome Complex" + MEM_LOST_ZOO_PROJECT_DESC:0 "A deep elevator shaft descends from ruined domes on the surface of §Y[From.GetName]§!. We will need to mount a scientific expedition if we want to know what lies below." + mem_lost_zoo.1.name:0 "Ancient Zoo" + mem_lost_zoo.1.desc:0 "An expedition down this shaft has revealed an entire self-contained biome within a gargantuan cavern. Creatures representing at least three separate tropical planets have been catalogued so far. The system is heavily automated, with a multitude of specialized drones observing, maintaining, and at times culling the population, artificially maintaining the food cycle, as well as the facility itself. A thirty-seven hour day/night cycle is simulated using a slow-moving artificial light bar on the roof of the cavern, powered by geothermal taps buried even deeper into the surface.\n\nThis artificial ecosystem is estimated to be over 40,000 years old, and is beginning to break down in ways the automated systems cannot repair. §Y[Root.GetLeaderName]§! estimates that this facility will reach a critical failure point within the next millennium or so." + mem_lost_zoo.1.a:0 "Break down the machinery and reverse-engineer the technology." + mem_lost_zoo.1.b:0 "Turn it into a dissection lab." + mem_lost_zoo.1.c:0 "Turn it into a preserve." diff --git a/localisation/mem_lotc_l_braz_por.yml b/localisation/mem_lotc_l_braz_por.yml new file mode 100644 index 00000000..b2730c36 --- /dev/null +++ b/localisation/mem_lotc_l_braz_por.yml @@ -0,0 +1,236 @@ +l_braz_por: + + ######################## + #Legacy of the Carcharorion + #AKA The Unponounceable Welsh event chain + #By ViolentBeetle + ######################## + + #See "extinct abductors" for anomaly + + #PROJECT CHAIN + mem_lotc_first_chain_title:0 "The Carcharorion" + mem_lotc_first_chain_desc:0 "Long ago, a species that called themselves the Carcharorion set up an operation to forcibly move our ancestors elsewhere. By following the coordinates they left behind, we might find more traces of them." + mem_lotc_clues:0 "Sites investigated" + + MEM_LOTC_FIRST:0 "Underwater Facility" + MEM_LOTC_FIRST_DESC:0 "Judging by these coordinates, some kind of installation is hidden beneath the ocean on a distant planet." + + mem_lotc_poi.2:0 "Rendezvous Point" + mem_lotc_poi.2.desc:0 "These coordinates are some kind of rendezvous point for the Carcharorion. If the Carcharorion still exist, they might be there." + + MEM_LOTC_THIRD:0 "The Hub" + MEM_LOTC_THIRD_DESC:0 "These coordinates are presumed to be for some sort of commercial or recreation hub operated by the Carcharorion." + + MEM_LOTC_FOURTH:0 "The Memorial" + MEM_LOTC_FOURTH_DESC:0 "These coordinates should lead to an isolated complex that might be some kind of memorial or museum." + + MEM_LOTC_BOARDING_CRUISER:0 "Boarding the Cruiser" + MEM_LOTC_BOARDING_CRUISER_DESC:0 "Now that the Carcharorion cruiser has been disabled, we can attempt to board it." + + mem_lotc_poi.5:0 "Carchar System" + mem_lotc_poi.5.desc:0 "This is most likely the location of the Carcharorion homeworld." + + mem_lotc_second_chain_title:0 "Carchar System" + mem_lotc_second_chain_desc:0 "We have located the Carcharorion home system. Although there's no sign of active Carcharorion activity here, we should search for traces of it on planets and moons in this system." + mem_lotc_surveyed:0 "Places surveyed" + + MEM_LOTC_I:0 "Study Gwyliwr" + MEM_LOTC_I_DESC:0 "Although this planet is not conducive to any life as we know it, it is mentioned several times in the Carcharorion archives we recovered. It might warrant a closer look." + + MEM_LOTC_IA:0 "Study Crau" + MEM_LOTC_IA_DESC:0 "This molten moon is referred to as a major industrial centre for Carcharorion. We need to examine it." + + MEM_LOTC_II:0 "Study Aelwyd" + MEM_LOTC_II_DESC:0 "This planet is the most likely candidate for the Carcharorion homeworld." + + MEM_LOTC_IIA:0 "Study Chwaer" + MEM_LOTC_IIA_DESC:0 "Based on the information we gleaned from their archives, this natural satellite of the presumed Carcharorion homeworld seems to have been very important to them." + + MEM_LOTC_III:0 "Study Ofannu" + MEM_LOTC_III_DESC:0 "This planet is the second most likely to have been inhabited at some point. It is likely relevant to our search." + + MEM_LOTC_IIIA:0 "Study Morthwyl" + MEM_LOTC_IIIA_DESC:0 "This small moon is mentioned a few times in the Carcharorion archives. It might contain something interesting." + + MEM_LOTC_AS:0 "Study Farchnad" + MEM_LOTC_AS_DESC:0 "This particularly large asteroid is referenced in Carcharorion archives, and was presumably the core of their belt operations." + + MEM_LOTC_IVA:0 "Study Marchog" + MEM_LOTC_IVA_DESC:0 "This moon appears to be important enough to the Carcharorion to warrant extensive mentions in their archives." + + MEM_LOTC_IVB:0 "Study Caer" + MEM_LOTC_IVB_DESC:0 "This moon has an unfavourable description in Carcharorion archives." + + MEM_LOTC_V:0 "Study Anghenfil" + MEM_LOTC_V_DESC:0 "This gas giant is seated at the remote edges of the system, offering a large number of moons and a ring system. If the Carcharorion had something to hide, it's likely there." + + MEM_LOTC_VA:0 "Study Dolennu" + MEM_LOTC_VA_DESC:0 "This moon is a mentioned by the Carcharorion archives once, making it worth a closer look." + + MEM_LOTC_VB:0 "Study Erlid" + MEM_LOTC_VB_DESC:0 "This moon was described as a major nexus of illicit activity in Carcharorion archives." + + MEM_LOTC_VI:0 "Study Furiau" + MEM_LOTC_VI_DESC:0 "This outermost planet in the system was alluded to several times in the Carcharorion archives." + + mem_lotc_poi.6:0 "Unigedd System" + mem_lotc_poi.6.desc:0 "This is likely the location of a Carcharorion colony" + + mem_lotc_third_chain_title:0 "Fate of the Carcharorion" + mem_lotc_third_chain_desc:0 "We have compiled enough data to identify the system where remnants of the Carcharorion might have gone." + + MEM_LOTC_FINAL:0 "Establish Contact" + MEM_LOTC_FINAL_DESC:0 "A faint signal originating from within Tristwch is likely connected to the Carcharorion." + + #EVENTS + + mem_lotc.1.name:0 "Trafficking Operation" + mem_lotc.1.desc:0 "After exploring the complex extensively, our science team made an amazing discovery. The data cores appear to be mostly wiped or eroded, but we established that the complex belonged to a civilization unfamiliar to us that went by name Carcharorion. Apparently, they operated thousands of years ago in this sector of the galaxy. \n\nSomething else, however, is much more unusual. The lower level is densely packed with a large number of stasis pods containing... bodies from our own species. Many of them still wear advanced shackles or have crude implants implanted in their nervous systems. It seems these Carcharorion abducted some of our primitive ancestors and subjected them to experiments, before, for reasons unknown, choosing to kill them by cutting the power supply to stasis pods and causing them to suffocate. \n\nWe detect elevated radiation levels from the walls and equipment inside the complex. The power core seems to have either been sabotaged or suffered a leak in the past, but we cannot be sure. Residue data extracted from the data cores also contains several sets of coordinates." + mem_lotc.1a:0 "What happened here?" + + mem_lotc.2.name:0 "Underwater Facility" + mem_lotc.2.desc:0 "Submerged beneath the water, our science team uncovered the ruins of a self-contained ecosystem. It appears to have been produced entirely from spaceship components. [Leader.GetName] estimates that several hundred individuals lived here until it was struck by orbital bombardment. Most of the equipment was damaged by salt water, but our science team managed to recover fragmented navigational data, which should prove useful. Strangely, both munitions stored in the complex itself and intact projectiles recovered on site used similar designs." + mem_lotc.2a:0 "A civil war?" + + mem_lotc.3.name:0 "[From.GetName] System" + mem_lotc.3.desc:0 "We are detecting a lonely ship orbiting a gas giant. It seems badly weathered but is clearly still operational. We should approach with caution." + + mem_lotc.4.name:0 "The Hub" + mem_lotc.4.desc:0 "Several Carcharorion vessels seem to be welded together and placed in stable orbit around [FromFrom.GetName]. As our science team made their way in, they found nothing but decay and abandonment. Most of the life support and other vital systems were dismantled, but the team found an isolated holosuite they managed to power briefly with their ship's systems. When they did so, they found themselves on the surface of a strange world, staring at an unfamiliar sky. They managed to record the stars in the sky before the suite burnt out permanently. If accurate, these stars could allow us to narrow down the location of the recreated planet." + mem_lotc.4a:0 "Could it be their homeworld?" + + mem_lotc.5.name:0 "The Memorial" + mem_lotc.5.desc:0 "Unfortunately, we were too late by several centuries. The remains of the complex are still recognizable at the edges of an impact crater, but most of it has been obliterated by a meteorite strike. What survives, however, is very interesting. We have identified a handful of large rock slabs that are covered by pictograms, possibly of the Carcharorion. A surviving data core [Leader.GetName] found contained references to their home system. With additional data to fill the gaps, it could lead us straight to it." + mem_lotc.5a:0 "We'll look into it." + + mem_lotc.7.name:0 "The Ship Had Been Disabled" + mem_lotc.7.desc:0 "Now that the Carcharorion cruiser has been disabled, we should prepare the boarding party to investigate it." + mem_lotc.7a:0 "Prepare our troops." + + mem_lotc.8.name:0 "The Ship Had Been Disabled" + mem_lotc.8.desc:0 "Someone else disabled the Carcharorion cruiser and left it to drift aimlessly. We should prepare a boarding party to investigate it." + mem_lotc.8a:0 "Prepare our troops." + + mem_lotc.9.name:0 "[From.GetName] System" + mem_lotc.9.desc:0 "We are detecting a disabled Carcharorion ship drifting aimlessly. We should prepare a boarding party to investigate it." + mem_lotc.9a:0 "Prepare our troops." + + mem_lotc.10.name:0 "Boarding Successful" + mem_lotc.10.desc:0 "As our forces boarded the ship, they were greeted with a gruesome sight. There were bodies of multiple species, some of them even of our own! Although they plainly should have been dead, they were stumbling around and attempted to defend the ship. \n\nIt appears that they are still propelled by extensive neural implanting that kept them going even after death. Fighting all the way through, our boarding party made their way to the ship's bridge. Some data from the flight computers was still usable. It indicated that the ship's faster-than-light technology had experienced major problems, similar to those we eliminated before we even left our home system. \n\nTampering with ship's systems appears to have triggered some kind of self-destruction sequence, causing ship to vaporise moments after our boarding crew returned." + mem_lotc.10a:0 "Disturbing." + + mem_lotc.11.name:0 "The Carcharorion Home System" + mem_lotc.11.desc:0 "With the data we collected, we can identify the presumed home system of the mysterious Carcharorion. We should explore it to discover what happened to them and uncover their connection to our own species." + mem_lotc.11a:0 "Onward, to answers!" + + mem_lotc.12.name:0 "Carchar System" + mem_lotc.12.desc:0 "We have located Carchar, the presumed home system of the Carcharorion. We are not detecting traffic in the system indicative of a spacefaring civilization, so it falls to us to search their planets for answers. \n\nWith the information we have already gathered, we have no need to perform a basic survey. However, there are many points of interest we should examine closer." + mem_lotc.12a:0 "Proceed." + + + mem_lotc.13.name:0 "Gwyliwr" + mem_lotc.13.desc:0 "Gwyliwr's dense, poisonous atmosphere of greenhouse gases does not look promising to us, but the Carcharorion appear to have had a different opinion. Several large lighter-than-air vessels are still floating in the upper atmosphere, each apparently a habitat for several thousand citizens. Several of them were damaged by shots from orbit, but judging by the low intensity of these, they were stray shots. \n\nOur science team found the habitat areas devoid of any personal possessions, and no bodies were recovered, suggesting that the population abandoned this place of their own accord." + mem_lotc.13a:0 "Where did they go?" + + mem_lotc.14.name:0 "Crau" + mem_lotc.14.desc:0 "Traces of battle litter this planet, and a large amount of debris is still adrift in its orbit. It is not entirely clear what happened here due to the extensive damage sustained by the crafts, but [Leader.GetName]'s projections suggest that several major shipyards were established in the planet's orbit, which used minerals mined from the surface for ship production. The shipyards were likely valuable military targets, explaining the massive battle over them." + mem_lotc.14a:0 "Interesting." + + mem_lotc.15.name:0 "Aelwyd" + mem_lotc.15.desc:0 "Two major features are apparent when observing the frozen planet: Massive ruined arcologies dotting its surface and even more massive impact craters. The concentration of the craters over the planet's largest landmass suggests that they were the result of deliberate bombardment. The planet seems to have undergone a small ice age as a result. \n\nThe damage to arcologies, meanwhile, extends way beyond ravages of time. Many of them have massive breaches with profiles similar to mass-driver rounds. The insides of each structure are filled with dead bodies of a species we've identified as the Carcharorion. \n\nOne of the arcologies, however, seems to have been spared direct hits. Multiple corpses have been found there, victims of famine and cold, but they appear to have been deliberately moved and stored at the lower level. It is likely someone moved the bodies there before vacating the arcology." + mem_lotc.15a:0 "Who could have done this?" + mem_lotc_terraforming_candidate_tooltip_1:0 "§Y[terraforming_candidate_1.GetName]§! will be able to be terraformed once the £society §H$tech_climate_restoration$§! technology has been researched." + + mem_lotc.16.name:0 "Chwaer" + mem_lotc.16.desc:0 "The moon's surface appears to house several arcologies, with underground tunnels connecting them. Debris from a large number of warships dot the surface of the planet, and structures on the surface appear to have been perforated by powerful weaponry. Carcharorion corpses are found throughout the structures, either killed by exposure to the vacuum when the walls were breached or suffering a slower death through supply shortages. Some even appear to have died from self-inflicted gunshots. \n\nThe science team also found mass graves outside, with bodies simply dumped into trenches and bulldozed over." + mem_lotc.16a:0 "War never changes." + + mem_lotc.17.name:0 "Ofannu" + mem_lotc.17.desc:0 "Multiple biodomes cover the planet's surface, every one of them in ruins. Our science team identified traces of planetary bombardment targeting the population centres. Judging by some surviving equipment found, the locals were working on a major terraforming project when their society was wiped out by a hostile force." + mem_lotc.17a:0 "How did this happen?" + mem_lotc_terraforming_candidate_tooltip_2:0 "§Y[terraforming_candidate_2.GetName]§! will be able to be terraformed once the £society §H$tech_climate_restoration$§! technology has been researched." + + mem_lotc.18.name:0 "Morthwyl" + mem_lotc.18.desc:0 "A few ruined radar stations and a small amount of debris are scattered across this moon. It seems to have housed a naval station, likely to protect its primary facilities. Evidently, it came under an attack, but it's impossible to say who won." + mem_lotc.18a:0 "Interesting." + + mem_lotc.19.name:0 "Farchnad" + mem_lotc.19.desc:0 "The asteroid appears to have been hollowed out and made into a major habitat and supply hub for an asteroid mining operation. It is also spinning unusually fast, presumably accelerated to artificially produce gravity for its inhabitants. Large numbers of dead bodies are found inside. \n\nOur science team has managed to recover several digital manifests published across the station that indicate that it was greatly affected by supply line disruption at the onset of war. It seems that the undersupplied life support system finally failed at some point, turning the whole asteroid into a mass grave." + mem_lotc.19a:0 "Gruesome." + + mem_lotc.21.name:0 "Marchog" + mem_lotc.21.desc:0 "Several outposts appear to have once been present on this planet, but now only ruins are left. They were mining ice and various minerals, presumably to supply the rest of the system. All of them were taken out with precision orbital strikes at some point." + mem_lotc.21a:0 "Curious." + + mem_lotc.22.name:0 "Caer" + mem_lotc.22.desc:0 "Our science team located an abandoned complex that appears to have served as a Carcharorion prison at some point. Its cells appear to be mostly empty, suggesting that either there was a mass evacuation of inmates, or the complex was operating under capacity. Another noteworthy element on the surface are the bodies of security forces, many of whom have apparently died of self-inflicted wounds. The lower levels reveal something different - bodies of prisoners outfitted with neural implants of a sort. [Leader.GetName] suggests that those were likely used to control the most dangerous inmates and make them docile." + mem_lotc.22a:0 "They were experimenting with neural implants? Interesting." + mem_lotc.22b:0 "This technology is an abomination." + mem_lotc.22c:0 "Neural implants? We should look into it." + + + mem_lotc.23.name:0 "Anghenfil" + mem_lotc.23.desc:0 "A massive battle apparently took place here, with countless ships destroyed. Massive clouds of debris now orbit the planet, drifting aimlessly through the void. [Leader.GetName] reports that [Leader.GetSheHe] [Leader.GetWasWere] able to recover several flight computers. They are damaged, but not beyond repair. As we grow more familiar with the Carcharorion, data can be extracted from them." + mem_lotc.23a:0 "What were they fighting for?" + + + mem_lotc.24.name:0 "Dolennu" + mem_lotc.24.desc:0 "Our science team has found a research complex hidden on the moon's surface. It is mostly intact, but appears to be stripped of most valuables, including nearly all of its data cores. However, some data cores were recovered. They have two distinct sets of entries in them. The first contains references to proof of alien activity in the system and some interesting research data. It mostly pertains to faster-than-light technology, but is crude, and at times completely wrong - so much so that [leader.GetName] almost suspects the cores to contain deliberate misinformation. \n\nThe second set appears to have been created by a strike team sent to secure the results of the previous author's studies. The team records that contact with their command was suddenly lost after they gained control of the facility. [Leader.GetName] found the bodies of the strike team in the base's mess hall, apparently having died of self-inflicted wounds." + mem_lotc.24a:0 "What were they studying?" + + mem_lotc.25.name:0 "Erlid" + mem_lotc.25.desc:0 "Our science team came across a hidden facility. Its personnel appear to have been massacred and its systems wiped. However, [Leader.GetName] managed to track down several hidden caches. Those mostly contain anti-homeworld propaganda aimed at miners on the outskirts of the system, as well as some tactical data that allows us some insight into Carcharorion fleet operations." + mem_lotc.25a:0 "What were they trying to achieve?" + + mem_lotc.26.name:0 "Furiau" + mem_lotc.26.desc:0 "Positioned in orbit of the planet, our team found a shipyard with an unfinished ship still in its clamps. The stasis technology aboard the ship and some other elements allows to identify it as a colony ship. However, some major oddities in its design are apparent. Designed to operate in space for years without any supplies and lacking any faster-than-light technology, it appears designed to travel at sublight speed. \n\nStasis pods show traces of freezing and defrosting but no bodies, as if they were already occupied before those inside were extracted." + mem_lotc.26a:0 "Were they really trying to get around at sublight speed?" + + mem_lotc.27.name:0 "Some Secrets Are Better Kept Buried" + mem_lotc.27.desc:0 "Several fleets are entering the system from parts unknown. They do not respond to our hailing, but their movements reveal hostile intentions. The only signal coming from the ships is a simple message in Carcharorion language, repeated over and over again: "Some secrets are better left buried."" + mem_lotc.27a:0 "We'll see about that." + + mem_lotc.28.name:0 "The Fate of the Carcharorion" + mem_lotc.28.desc:0 "Even though our understanding of the Carcharorion is still limited, we have collected enough data in our study of their home system to identify a system they might have been considering for establishing their colony. Perhaps we could find answers there." + mem_lotc.28a:0 "Onward!" + + mem_lotc.30.name:0 "Unigedd System" + mem_lotc.30.desc:0 "We successfully followed the trail of clues to reach the Unigedd system, to which the Carcharorion survivors from their home system were headed. \n\nWe can detect a large fleet bearing Carcharorion markings in orbit of a local gas giant." + + mem_lotc.31.name:0 "Unigedd System" + mem_lotc.31.desc:0 "We successfully followed the trail of clues to reach the Unigedd system, to which the Carcharorion survivors from their home system were headed. \n\nWe can detect a faint signal originating from the gas giant in the system, as if someone is trying to contact us." + mem_lotc.31.desc.fallback:0 "With the hostile forces in the system defeated, we can detect a faint signal originating from the gas giant in the system, as if someone is trying to contact us." + mem_lotc.31a:0 "Prepare for contact." + + mem_lotc.33.name:0 "The Last of the Carcharorion" + mem_lotc.33.desc:0 "A faint signal is originating from the gas giant in the system. It went active right after the defenders of the system were destroyed, as if someone is seeking to meet those who defeated them." + + mem_lotc.34.name:0 "Contact Established" + mem_lotc.34.desc:0 "The [Root.GetName] is reporting that the signal originating from the gas giant has been successfully deciphered. A ship hidden within the gas giant is hailing us." + + mem_lotc.35.desc:0 "Hello, stranger. You have made quite a journey to this place. I am Bradwyr, the last of the Carcharorion." + mem_lotc.35a:0 "So, what happens next?" + mem_lotc.35a.response:0 "I don't know. I'm old. I've survived a thousand times longer than I had any right to. My stasis pod has prolonged my life, but even it has its limits. I'm bringing my ship up. I want you to have it. Though I know very little about your species, I can see that you are destined for greatness. In the end, I want the Carcharorion to be remembered for something. I have improved my ship many times. It was the flagship of my forces. Use it to make a difference." + mem_lotc.35b:0 "What happened to your people?" + mem_lotc.35b.response:0 "We were once a great civilization, not unlike your own. We looked to the sky and dreamt of finding our place there. However, we were unlucky. It seems trivial now, but we weren't able to overcome the light barrier. We could never make the necessary discoveries, it seems. \n\nConfined to our home system, we were forced to expand in ways others would not. We had aspired to colonize barren worlds. To change them to suit our needs. But we didn't have enough resources. Some even tried to build a spaceship capable of surviving hundreds of years of travel in search for a new home. \n\nAs our civilization grew, so did its needs. Shortages led to war. Our homeworld fought against the rebellious colonies. The rebellion was quelled, but everything they built was destroyed. As a final act of defiance, rebel survivors launched several asteroids at the homeworld. With our planetary defences crippled, they couldn't stop it. This war claimed 99% of our population. \n\nBut it wasn't the end. Shortly before the war, fortune smiled on us. It seems our system was visited by some alien species, though we didn't get to meet them. One of their ships crashed, leaving remains for us to find. This was a way out of the system for survivors. \n\nWe didn't meet any advanced civilizations in our time, but we found plenty of primitives, including your own species, I believe. However, we lost our way. Many became driven by nothing but the will to survive. We experimented with neural implants and tried to rewrite others' minds to house us: Our memory, our personality, our culture. If we could have, we would have taken over a planet, covertly, and rebuild our society in new bodies. But we failed." + mem_lotc.35c:0 "Who are you?" + mem_lotc.35c.response:0 "As I said, my name is Bradwyr. I was the chief scientist in the project to study the alien vessel. When we recognized this vessel as a way to save our species, we knew that it couldn't be allowed to fall in the hands of our government or the rebels. We sabotaged our work and hid. We continued to work in secret, allowing a select few to become our benefactors. In the end, we had a powerful ship with faster-than-light capabilities and the blueprints to make more. \n\nWhen the war came, I led the rescue effort. We saved only a few thousands. We sought to rebuild our civilization, but in doing so we split once again. I believed that we should never repeat the same mistakes that the rest of the Carcharorion had made. We would make it our duty to protect the galaxy. My opponents disagreed. They sought to survive at any cost. We became divided and fought among ourselves for a second time. My side lost. \n\nIn my last attack, I led what remained of our forces into battle. Once it became clear that we had lost, I dove into this gas giant. They thought I'd crashed my ship, but I merely hid." + mem_lotc.35d:0 "The last? I'm sorry we killed the rest." + mem_lotc.35d.response:0 "Don't flatter yourself. The Carcharorion were dead long before you reached out to the stars. What you fought were merely husks - mutilated corpses driven by crude neural implants. Fading digital echoes. Only ghosts of the past." + + + mem_lotc.36.name:0 "The Legacy of the Carcharorion" + mem_lotc.36.desc:0 "A massive ship has emerged from the surface of the gas giant. We are not picking up any life signs from inside. It seems the ship is ours to take." + mem_lotc.36a:0 "This ship will serve us well." + mem_lotc.36a.phile:0 "The Carcharorion will not be forgotten." + mem_lotc.36a.phobe:0 "Their species has failed test of time." + mem_lotc.36a.mat:0 "Their knowledge will be put to good use." + mem_lotc.36a.sp:0 "Providence has led us to them." + mem_lotc.36a.mil:0 "We salute the proud Carcharorion." + mem_lotc.36a.pac:0 "We will not make the same mistakes they did." + mem_lotc.36.tooltip:0 "Battleship §YEtifeddiaeth ac Adennill§! located at §Y[mem_lotc_final.GetName]§! will be available for our use." + + #MODIFIERS + mem_lotc_reward_ship:0 "Legacy of the Carcharorion" + mem_lotc_wear_and_tear:0 "Wear and Tear" #Is not meant to be seen diff --git a/localisation/mem_lotc_l_german.yml b/localisation/mem_lotc_l_german.yml new file mode 100644 index 00000000..8d33851b --- /dev/null +++ b/localisation/mem_lotc_l_german.yml @@ -0,0 +1,236 @@ +l_german: + + ######################## + #Legacy of the Carcharorion + #AKA The Unponounceable Welsh event chain + #By ViolentBeetle + ######################## + + #See "extinct abductors" for anomaly + + #PROJECT CHAIN + mem_lotc_first_chain_title:0 "The Carcharorion" + mem_lotc_first_chain_desc:0 "Long ago, a species that called themselves the Carcharorion set up an operation to forcibly move our ancestors elsewhere. By following the coordinates they left behind, we might find more traces of them." + mem_lotc_clues:0 "Sites investigated" + + MEM_LOTC_FIRST:0 "Underwater Facility" + MEM_LOTC_FIRST_DESC:0 "Judging by these coordinates, some kind of installation is hidden beneath the ocean on a distant planet." + + mem_lotc_poi.2:0 "Rendezvous Point" + mem_lotc_poi.2.desc:0 "These coordinates are some kind of rendezvous point for the Carcharorion. If the Carcharorion still exist, they might be there." + + MEM_LOTC_THIRD:0 "The Hub" + MEM_LOTC_THIRD_DESC:0 "These coordinates are presumed to be for some sort of commercial or recreation hub operated by the Carcharorion." + + MEM_LOTC_FOURTH:0 "The Memorial" + MEM_LOTC_FOURTH_DESC:0 "These coordinates should lead to an isolated complex that might be some kind of memorial or museum." + + MEM_LOTC_BOARDING_CRUISER:0 "Boarding the Cruiser" + MEM_LOTC_BOARDING_CRUISER_DESC:0 "Now that the Carcharorion cruiser has been disabled, we can attempt to board it." + + mem_lotc_poi.5:0 "Carchar System" + mem_lotc_poi.5.desc:0 "This is most likely the location of the Carcharorion homeworld." + + mem_lotc_second_chain_title:0 "Carchar System" + mem_lotc_second_chain_desc:0 "We have located the Carcharorion home system. Although there's no sign of active Carcharorion activity here, we should search for traces of it on planets and moons in this system." + mem_lotc_surveyed:0 "Places surveyed" + + MEM_LOTC_I:0 "Study Gwyliwr" + MEM_LOTC_I_DESC:0 "Although this planet is not conducive to any life as we know it, it is mentioned several times in the Carcharorion archives we recovered. It might warrant a closer look." + + MEM_LOTC_IA:0 "Study Crau" + MEM_LOTC_IA_DESC:0 "This molten moon is referred to as a major industrial centre for Carcharorion. We need to examine it." + + MEM_LOTC_II:0 "Study Aelwyd" + MEM_LOTC_II_DESC:0 "This planet is the most likely candidate for the Carcharorion homeworld." + + MEM_LOTC_IIA:0 "Study Chwaer" + MEM_LOTC_IIA_DESC:0 "Based on the information we gleaned from their archives, this natural satellite of the presumed Carcharorion homeworld seems to have been very important to them." + + MEM_LOTC_III:0 "Study Ofannu" + MEM_LOTC_III_DESC:0 "This planet is the second most likely to have been inhabited at some point. It is likely relevant to our search." + + MEM_LOTC_IIIA:0 "Study Morthwyl" + MEM_LOTC_IIIA_DESC:0 "This small moon is mentioned a few times in the Carcharorion archives. It might contain something interesting." + + MEM_LOTC_AS:0 "Study Farchnad" + MEM_LOTC_AS_DESC:0 "This particularly large asteroid is referenced in Carcharorion archives, and was presumably the core of their belt operations." + + MEM_LOTC_IVA:0 "Study Marchog" + MEM_LOTC_IVA_DESC:0 "This moon appears to be important enough to the Carcharorion to warrant extensive mentions in their archives." + + MEM_LOTC_IVB:0 "Study Caer" + MEM_LOTC_IVB_DESC:0 "This moon has an unfavourable description in Carcharorion archives." + + MEM_LOTC_V:0 "Study Anghenfil" + MEM_LOTC_V_DESC:0 "This gas giant is seated at the remote edges of the system, offering a large number of moons and a ring system. If the Carcharorion had something to hide, it's likely there." + + MEM_LOTC_VA:0 "Study Dolennu" + MEM_LOTC_VA_DESC:0 "This moon is a mentioned by the Carcharorion archives once, making it worth a closer look." + + MEM_LOTC_VB:0 "Study Erlid" + MEM_LOTC_VB_DESC:0 "This moon was described as a major nexus of illicit activity in Carcharorion archives." + + MEM_LOTC_VI:0 "Study Furiau" + MEM_LOTC_VI_DESC:0 "This outermost planet in the system was alluded to several times in the Carcharorion archives." + + mem_lotc_poi.6:0 "Unigedd System" + mem_lotc_poi.6.desc:0 "This is likely the location of a Carcharorion colony" + + mem_lotc_third_chain_title:0 "Fate of the Carcharorion" + mem_lotc_third_chain_desc:0 "We have compiled enough data to identify the system where remnants of the Carcharorion might have gone." + + MEM_LOTC_FINAL:0 "Establish Contact" + MEM_LOTC_FINAL_DESC:0 "A faint signal originating from within Tristwch is likely connected to the Carcharorion." + + #EVENTS + + mem_lotc.1.name:0 "Trafficking Operation" + mem_lotc.1.desc:0 "After exploring the complex extensively, our science team made an amazing discovery. The data cores appear to be mostly wiped or eroded, but we established that the complex belonged to a civilization unfamiliar to us that went by name Carcharorion. Apparently, they operated thousands of years ago in this sector of the galaxy. \n\nSomething else, however, is much more unusual. The lower level is densely packed with a large number of stasis pods containing... bodies from our own species. Many of them still wear advanced shackles or have crude implants implanted in their nervous systems. It seems these Carcharorion abducted some of our primitive ancestors and subjected them to experiments, before, for reasons unknown, choosing to kill them by cutting the power supply to stasis pods and causing them to suffocate. \n\nWe detect elevated radiation levels from the walls and equipment inside the complex. The power core seems to have either been sabotaged or suffered a leak in the past, but we cannot be sure. Residue data extracted from the data cores also contains several sets of coordinates." + mem_lotc.1a:0 "What happened here?" + + mem_lotc.2.name:0 "Underwater Facility" + mem_lotc.2.desc:0 "Submerged beneath the water, our science team uncovered the ruins of a self-contained ecosystem. It appears to have been produced entirely from spaceship components. [Leader.GetName] estimates that several hundred individuals lived here until it was struck by orbital bombardment. Most of the equipment was damaged by salt water, but our science team managed to recover fragmented navigational data, which should prove useful. Strangely, both munitions stored in the complex itself and intact projectiles recovered on site used similar designs." + mem_lotc.2a:0 "A civil war?" + + mem_lotc.3.name:0 "[From.GetName] System" + mem_lotc.3.desc:0 "We are detecting a lonely ship orbiting a gas giant. It seems badly weathered but is clearly still operational. We should approach with caution." + + mem_lotc.4.name:0 "The Hub" + mem_lotc.4.desc:0 "Several Carcharorion vessels seem to be welded together and placed in stable orbit around [FromFrom.GetName]. As our science team made their way in, they found nothing but decay and abandonment. Most of the life support and other vital systems were dismantled, but the team found an isolated holosuite they managed to power briefly with their ship's systems. When they did so, they found themselves on the surface of a strange world, staring at an unfamiliar sky. They managed to record the stars in the sky before the suite burnt out permanently. If accurate, these stars could allow us to narrow down the location of the recreated planet." + mem_lotc.4a:0 "Could it be their homeworld?" + + mem_lotc.5.name:0 "The Memorial" + mem_lotc.5.desc:0 "Unfortunately, we were too late by several centuries. The remains of the complex are still recognizable at the edges of an impact crater, but most of it has been obliterated by a meteorite strike. What survives, however, is very interesting. We have identified a handful of large rock slabs that are covered by pictograms, possibly of the Carcharorion. A surviving data core [Leader.GetName] found contained references to their home system. With additional data to fill the gaps, it could lead us straight to it." + mem_lotc.5a:0 "We'll look into it." + + mem_lotc.7.name:0 "The Ship Had Been Disabled" + mem_lotc.7.desc:0 "Now that the Carcharorion cruiser has been disabled, we should prepare the boarding party to investigate it." + mem_lotc.7a:0 "Prepare our troops." + + mem_lotc.8.name:0 "The Ship Had Been Disabled" + mem_lotc.8.desc:0 "Someone else disabled the Carcharorion cruiser and left it to drift aimlessly. We should prepare a boarding party to investigate it." + mem_lotc.8a:0 "Prepare our troops." + + mem_lotc.9.name:0 "[From.GetName] System" + mem_lotc.9.desc:0 "We are detecting a disabled Carcharorion ship drifting aimlessly. We should prepare a boarding party to investigate it." + mem_lotc.9a:0 "Prepare our troops." + + mem_lotc.10.name:0 "Boarding Successful" + mem_lotc.10.desc:0 "As our forces boarded the ship, they were greeted with a gruesome sight. There were bodies of multiple species, some of them even of our own! Although they plainly should have been dead, they were stumbling around and attempted to defend the ship. \n\nIt appears that they are still propelled by extensive neural implanting that kept them going even after death. Fighting all the way through, our boarding party made their way to the ship's bridge. Some data from the flight computers was still usable. It indicated that the ship's faster-than-light technology had experienced major problems, similar to those we eliminated before we even left our home system. \n\nTampering with ship's systems appears to have triggered some kind of self-destruction sequence, causing ship to vaporise moments after our boarding crew returned." + mem_lotc.10a:0 "Disturbing." + + mem_lotc.11.name:0 "The Carcharorion Home System" + mem_lotc.11.desc:0 "With the data we collected, we can identify the presumed home system of the mysterious Carcharorion. We should explore it to discover what happened to them and uncover their connection to our own species." + mem_lotc.11a:0 "Onward, to answers!" + + mem_lotc.12.name:0 "Carchar System" + mem_lotc.12.desc:0 "We have located Carchar, the presumed home system of the Carcharorion. We are not detecting traffic in the system indicative of a spacefaring civilization, so it falls to us to search their planets for answers. \n\nWith the information we have already gathered, we have no need to perform a basic survey. However, there are many points of interest we should examine closer." + mem_lotc.12a:0 "Proceed." + + + mem_lotc.13.name:0 "Gwyliwr" + mem_lotc.13.desc:0 "Gwyliwr's dense, poisonous atmosphere of greenhouse gases does not look promising to us, but the Carcharorion appear to have had a different opinion. Several large lighter-than-air vessels are still floating in the upper atmosphere, each apparently a habitat for several thousand citizens. Several of them were damaged by shots from orbit, but judging by the low intensity of these, they were stray shots. \n\nOur science team found the habitat areas devoid of any personal possessions, and no bodies were recovered, suggesting that the population abandoned this place of their own accord." + mem_lotc.13a:0 "Where did they go?" + + mem_lotc.14.name:0 "Crau" + mem_lotc.14.desc:0 "Traces of battle litter this planet, and a large amount of debris is still adrift in its orbit. It is not entirely clear what happened here due to the extensive damage sustained by the crafts, but [Leader.GetName]'s projections suggest that several major shipyards were established in the planet's orbit, which used minerals mined from the surface for ship production. The shipyards were likely valuable military targets, explaining the massive battle over them." + mem_lotc.14a:0 "Interesting." + + mem_lotc.15.name:0 "Aelwyd" + mem_lotc.15.desc:0 "Two major features are apparent when observing the frozen planet: Massive ruined arcologies dotting its surface and even more massive impact craters. The concentration of the craters over the planet's largest landmass suggests that they were the result of deliberate bombardment. The planet seems to have undergone a small ice age as a result. \n\nThe damage to arcologies, meanwhile, extends way beyond ravages of time. Many of them have massive breaches with profiles similar to mass-driver rounds. The insides of each structure are filled with dead bodies of a species we've identified as the Carcharorion. \n\nOne of the arcologies, however, seems to have been spared direct hits. Multiple corpses have been found there, victims of famine and cold, but they appear to have been deliberately moved and stored at the lower level. It is likely someone moved the bodies there before vacating the arcology." + mem_lotc.15a:0 "Who could have done this?" + mem_lotc_terraforming_candidate_tooltip_1:0 "§Y[terraforming_candidate_1.GetName]§! will be able to be terraformed once the £society §H$tech_climate_restoration$§! technology has been researched." + + mem_lotc.16.name:0 "Chwaer" + mem_lotc.16.desc:0 "The moon's surface appears to house several arcologies, with underground tunnels connecting them. Debris from a large number of warships dot the surface of the planet, and structures on the surface appear to have been perforated by powerful weaponry. Carcharorion corpses are found throughout the structures, either killed by exposure to the vacuum when the walls were breached or suffering a slower death through supply shortages. Some even appear to have died from self-inflicted gunshots. \n\nThe science team also found mass graves outside, with bodies simply dumped into trenches and bulldozed over." + mem_lotc.16a:0 "War never changes." + + mem_lotc.17.name:0 "Ofannu" + mem_lotc.17.desc:0 "Multiple biodomes cover the planet's surface, every one of them in ruins. Our science team identified traces of planetary bombardment targeting the population centres. Judging by some surviving equipment found, the locals were working on a major terraforming project when their society was wiped out by a hostile force." + mem_lotc.17a:0 "How did this happen?" + mem_lotc_terraforming_candidate_tooltip_2:0 "§Y[terraforming_candidate_2.GetName]§! will be able to be terraformed once the £society §H$tech_climate_restoration$§! technology has been researched." + + mem_lotc.18.name:0 "Morthwyl" + mem_lotc.18.desc:0 "A few ruined radar stations and a small amount of debris are scattered across this moon. It seems to have housed a naval station, likely to protect its primary facilities. Evidently, it came under an attack, but it's impossible to say who won." + mem_lotc.18a:0 "Interesting." + + mem_lotc.19.name:0 "Farchnad" + mem_lotc.19.desc:0 "The asteroid appears to have been hollowed out and made into a major habitat and supply hub for an asteroid mining operation. It is also spinning unusually fast, presumably accelerated to artificially produce gravity for its inhabitants. Large numbers of dead bodies are found inside. \n\nOur science team has managed to recover several digital manifests published across the station that indicate that it was greatly affected by supply line disruption at the onset of war. It seems that the undersupplied life support system finally failed at some point, turning the whole asteroid into a mass grave." + mem_lotc.19a:0 "Gruesome." + + mem_lotc.21.name:0 "Marchog" + mem_lotc.21.desc:0 "Several outposts appear to have once been present on this planet, but now only ruins are left. They were mining ice and various minerals, presumably to supply the rest of the system. All of them were taken out with precision orbital strikes at some point." + mem_lotc.21a:0 "Curious." + + mem_lotc.22.name:0 "Caer" + mem_lotc.22.desc:0 "Our science team located an abandoned complex that appears to have served as a Carcharorion prison at some point. Its cells appear to be mostly empty, suggesting that either there was a mass evacuation of inmates, or the complex was operating under capacity. Another noteworthy element on the surface are the bodies of security forces, many of whom have apparently died of self-inflicted wounds. The lower levels reveal something different - bodies of prisoners outfitted with neural implants of a sort. [Leader.GetName] suggests that those were likely used to control the most dangerous inmates and make them docile." + mem_lotc.22a:0 "They were experimenting with neural implants? Interesting." + mem_lotc.22b:0 "This technology is an abomination." + mem_lotc.22c:0 "Neural implants? We should look into it." + + + mem_lotc.23.name:0 "Anghenfil" + mem_lotc.23.desc:0 "A massive battle apparently took place here, with countless ships destroyed. Massive clouds of debris now orbit the planet, drifting aimlessly through the void. [Leader.GetName] reports that [Leader.GetSheHe] [Leader.GetWasWere] able to recover several flight computers. They are damaged, but not beyond repair. As we grow more familiar with the Carcharorion, data can be extracted from them." + mem_lotc.23a:0 "What were they fighting for?" + + + mem_lotc.24.name:0 "Dolennu" + mem_lotc.24.desc:0 "Our science team has found a research complex hidden on the moon's surface. It is mostly intact, but appears to be stripped of most valuables, including nearly all of its data cores. However, some data cores were recovered. They have two distinct sets of entries in them. The first contains references to proof of alien activity in the system and some interesting research data. It mostly pertains to faster-than-light technology, but is crude, and at times completely wrong - so much so that [leader.GetName] almost suspects the cores to contain deliberate misinformation. \n\nThe second set appears to have been created by a strike team sent to secure the results of the previous author's studies. The team records that contact with their command was suddenly lost after they gained control of the facility. [Leader.GetName] found the bodies of the strike team in the base's mess hall, apparently having died of self-inflicted wounds." + mem_lotc.24a:0 "What were they studying?" + + mem_lotc.25.name:0 "Erlid" + mem_lotc.25.desc:0 "Our science team came across a hidden facility. Its personnel appear to have been massacred and its systems wiped. However, [Leader.GetName] managed to track down several hidden caches. Those mostly contain anti-homeworld propaganda aimed at miners on the outskirts of the system, as well as some tactical data that allows us some insight into Carcharorion fleet operations." + mem_lotc.25a:0 "What were they trying to achieve?" + + mem_lotc.26.name:0 "Furiau" + mem_lotc.26.desc:0 "Positioned in orbit of the planet, our team found a shipyard with an unfinished ship still in its clamps. The stasis technology aboard the ship and some other elements allows to identify it as a colony ship. However, some major oddities in its design are apparent. Designed to operate in space for years without any supplies and lacking any faster-than-light technology, it appears designed to travel at sublight speed. \n\nStasis pods show traces of freezing and defrosting but no bodies, as if they were already occupied before those inside were extracted." + mem_lotc.26a:0 "Were they really trying to get around at sublight speed?" + + mem_lotc.27.name:0 "Some Secrets Are Better Kept Buried" + mem_lotc.27.desc:0 "Several fleets are entering the system from parts unknown. They do not respond to our hailing, but their movements reveal hostile intentions. The only signal coming from the ships is a simple message in Carcharorion language, repeated over and over again: "Some secrets are better left buried."" + mem_lotc.27a:0 "We'll see about that." + + mem_lotc.28.name:0 "The Fate of the Carcharorion" + mem_lotc.28.desc:0 "Even though our understanding of the Carcharorion is still limited, we have collected enough data in our study of their home system to identify a system they might have been considering for establishing their colony. Perhaps we could find answers there." + mem_lotc.28a:0 "Onward!" + + mem_lotc.30.name:0 "Unigedd System" + mem_lotc.30.desc:0 "We successfully followed the trail of clues to reach the Unigedd system, to which the Carcharorion survivors from their home system were headed. \n\nWe can detect a large fleet bearing Carcharorion markings in orbit of a local gas giant." + + mem_lotc.31.name:0 "Unigedd System" + mem_lotc.31.desc:0 "We successfully followed the trail of clues to reach the Unigedd system, to which the Carcharorion survivors from their home system were headed. \n\nWe can detect a faint signal originating from the gas giant in the system, as if someone is trying to contact us." + mem_lotc.31.desc.fallback:0 "With the hostile forces in the system defeated, we can detect a faint signal originating from the gas giant in the system, as if someone is trying to contact us." + mem_lotc.31a:0 "Prepare for contact." + + mem_lotc.33.name:0 "The Last of the Carcharorion" + mem_lotc.33.desc:0 "A faint signal is originating from the gas giant in the system. It went active right after the defenders of the system were destroyed, as if someone is seeking to meet those who defeated them." + + mem_lotc.34.name:0 "Contact Established" + mem_lotc.34.desc:0 "The [Root.GetName] is reporting that the signal originating from the gas giant has been successfully deciphered. A ship hidden within the gas giant is hailing us." + + mem_lotc.35.desc:0 "Hello, stranger. You have made quite a journey to this place. I am Bradwyr, the last of the Carcharorion." + mem_lotc.35a:0 "So, what happens next?" + mem_lotc.35a.response:0 "I don't know. I'm old. I've survived a thousand times longer than I had any right to. My stasis pod has prolonged my life, but even it has its limits. I'm bringing my ship up. I want you to have it. Though I know very little about your species, I can see that you are destined for greatness. In the end, I want the Carcharorion to be remembered for something. I have improved my ship many times. It was the flagship of my forces. Use it to make a difference." + mem_lotc.35b:0 "What happened to your people?" + mem_lotc.35b.response:0 "We were once a great civilization, not unlike your own. We looked to the sky and dreamt of finding our place there. However, we were unlucky. It seems trivial now, but we weren't able to overcome the light barrier. We could never make the necessary discoveries, it seems. \n\nConfined to our home system, we were forced to expand in ways others would not. We had aspired to colonize barren worlds. To change them to suit our needs. But we didn't have enough resources. Some even tried to build a spaceship capable of surviving hundreds of years of travel in search for a new home. \n\nAs our civilization grew, so did its needs. Shortages led to war. Our homeworld fought against the rebellious colonies. The rebellion was quelled, but everything they built was destroyed. As a final act of defiance, rebel survivors launched several asteroids at the homeworld. With our planetary defences crippled, they couldn't stop it. This war claimed 99% of our population. \n\nBut it wasn't the end. Shortly before the war, fortune smiled on us. It seems our system was visited by some alien species, though we didn't get to meet them. One of their ships crashed, leaving remains for us to find. This was a way out of the system for survivors. \n\nWe didn't meet any advanced civilizations in our time, but we found plenty of primitives, including your own species, I believe. However, we lost our way. Many became driven by nothing but the will to survive. We experimented with neural implants and tried to rewrite others' minds to house us: Our memory, our personality, our culture. If we could have, we would have taken over a planet, covertly, and rebuild our society in new bodies. But we failed." + mem_lotc.35c:0 "Who are you?" + mem_lotc.35c.response:0 "As I said, my name is Bradwyr. I was the chief scientist in the project to study the alien vessel. When we recognized this vessel as a way to save our species, we knew that it couldn't be allowed to fall in the hands of our government or the rebels. We sabotaged our work and hid. We continued to work in secret, allowing a select few to become our benefactors. In the end, we had a powerful ship with faster-than-light capabilities and the blueprints to make more. \n\nWhen the war came, I led the rescue effort. We saved only a few thousands. We sought to rebuild our civilization, but in doing so we split once again. I believed that we should never repeat the same mistakes that the rest of the Carcharorion had made. We would make it our duty to protect the galaxy. My opponents disagreed. They sought to survive at any cost. We became divided and fought among ourselves for a second time. My side lost. \n\nIn my last attack, I led what remained of our forces into battle. Once it became clear that we had lost, I dove into this gas giant. They thought I'd crashed my ship, but I merely hid." + mem_lotc.35d:0 "The last? I'm sorry we killed the rest." + mem_lotc.35d.response:0 "Don't flatter yourself. The Carcharorion were dead long before you reached out to the stars. What you fought were merely husks - mutilated corpses driven by crude neural implants. Fading digital echoes. Only ghosts of the past." + + + mem_lotc.36.name:0 "The Legacy of the Carcharorion" + mem_lotc.36.desc:0 "A massive ship has emerged from the surface of the gas giant. We are not picking up any life signs from inside. It seems the ship is ours to take." + mem_lotc.36a:0 "This ship will serve us well." + mem_lotc.36a.phile:0 "The Carcharorion will not be forgotten." + mem_lotc.36a.phobe:0 "Their species has failed test of time." + mem_lotc.36a.mat:0 "Their knowledge will be put to good use." + mem_lotc.36a.sp:0 "Providence has led us to them." + mem_lotc.36a.mil:0 "We salute the proud Carcharorion." + mem_lotc.36a.pac:0 "We will not make the same mistakes they did." + mem_lotc.36.tooltip:0 "Battleship §YEtifeddiaeth ac Adennill§! located at §Y[mem_lotc_final.GetName]§! will be available for our use." + + #MODIFIERS + mem_lotc_reward_ship:0 "Legacy of the Carcharorion" + mem_lotc_wear_and_tear:0 "Wear and Tear" #Is not meant to be seen diff --git a/localisation/mem_lotc_l_polish.yml b/localisation/mem_lotc_l_polish.yml new file mode 100644 index 00000000..00405566 --- /dev/null +++ b/localisation/mem_lotc_l_polish.yml @@ -0,0 +1,236 @@ +l_polish: + + ######################## + #Legacy of the Carcharorion + #AKA The Unponounceable Welsh event chain + #By ViolentBeetle + ######################## + + #See "extinct abductors" for anomaly + + #PROJECT CHAIN + mem_lotc_first_chain_title:0 "The Carcharorion" + mem_lotc_first_chain_desc:0 "Long ago, a species that called themselves the Carcharorion set up an operation to forcibly move our ancestors elsewhere. By following the coordinates they left behind, we might find more traces of them." + mem_lotc_clues:0 "Sites investigated" + + MEM_LOTC_FIRST:0 "Underwater Facility" + MEM_LOTC_FIRST_DESC:0 "Judging by these coordinates, some kind of installation is hidden beneath the ocean on a distant planet." + + mem_lotc_poi.2:0 "Rendezvous Point" + mem_lotc_poi.2.desc:0 "These coordinates are some kind of rendezvous point for the Carcharorion. If the Carcharorion still exist, they might be there." + + MEM_LOTC_THIRD:0 "The Hub" + MEM_LOTC_THIRD_DESC:0 "These coordinates are presumed to be for some sort of commercial or recreation hub operated by the Carcharorion." + + MEM_LOTC_FOURTH:0 "The Memorial" + MEM_LOTC_FOURTH_DESC:0 "These coordinates should lead to an isolated complex that might be some kind of memorial or museum." + + MEM_LOTC_BOARDING_CRUISER:0 "Boarding the Cruiser" + MEM_LOTC_BOARDING_CRUISER_DESC:0 "Now that the Carcharorion cruiser has been disabled, we can attempt to board it." + + mem_lotc_poi.5:0 "Carchar System" + mem_lotc_poi.5.desc:0 "This is most likely the location of the Carcharorion homeworld." + + mem_lotc_second_chain_title:0 "Carchar System" + mem_lotc_second_chain_desc:0 "We have located the Carcharorion home system. Although there's no sign of active Carcharorion activity here, we should search for traces of it on planets and moons in this system." + mem_lotc_surveyed:0 "Places surveyed" + + MEM_LOTC_I:0 "Study Gwyliwr" + MEM_LOTC_I_DESC:0 "Although this planet is not conducive to any life as we know it, it is mentioned several times in the Carcharorion archives we recovered. It might warrant a closer look." + + MEM_LOTC_IA:0 "Study Crau" + MEM_LOTC_IA_DESC:0 "This molten moon is referred to as a major industrial centre for Carcharorion. We need to examine it." + + MEM_LOTC_II:0 "Study Aelwyd" + MEM_LOTC_II_DESC:0 "This planet is the most likely candidate for the Carcharorion homeworld." + + MEM_LOTC_IIA:0 "Study Chwaer" + MEM_LOTC_IIA_DESC:0 "Based on the information we gleaned from their archives, this natural satellite of the presumed Carcharorion homeworld seems to have been very important to them." + + MEM_LOTC_III:0 "Study Ofannu" + MEM_LOTC_III_DESC:0 "This planet is the second most likely to have been inhabited at some point. It is likely relevant to our search." + + MEM_LOTC_IIIA:0 "Study Morthwyl" + MEM_LOTC_IIIA_DESC:0 "This small moon is mentioned a few times in the Carcharorion archives. It might contain something interesting." + + MEM_LOTC_AS:0 "Study Farchnad" + MEM_LOTC_AS_DESC:0 "This particularly large asteroid is referenced in Carcharorion archives, and was presumably the core of their belt operations." + + MEM_LOTC_IVA:0 "Study Marchog" + MEM_LOTC_IVA_DESC:0 "This moon appears to be important enough to the Carcharorion to warrant extensive mentions in their archives." + + MEM_LOTC_IVB:0 "Study Caer" + MEM_LOTC_IVB_DESC:0 "This moon has an unfavourable description in Carcharorion archives." + + MEM_LOTC_V:0 "Study Anghenfil" + MEM_LOTC_V_DESC:0 "This gas giant is seated at the remote edges of the system, offering a large number of moons and a ring system. If the Carcharorion had something to hide, it's likely there." + + MEM_LOTC_VA:0 "Study Dolennu" + MEM_LOTC_VA_DESC:0 "This moon is a mentioned by the Carcharorion archives once, making it worth a closer look." + + MEM_LOTC_VB:0 "Study Erlid" + MEM_LOTC_VB_DESC:0 "This moon was described as a major nexus of illicit activity in Carcharorion archives." + + MEM_LOTC_VI:0 "Study Furiau" + MEM_LOTC_VI_DESC:0 "This outermost planet in the system was alluded to several times in the Carcharorion archives." + + mem_lotc_poi.6:0 "Unigedd System" + mem_lotc_poi.6.desc:0 "This is likely the location of a Carcharorion colony" + + mem_lotc_third_chain_title:0 "Fate of the Carcharorion" + mem_lotc_third_chain_desc:0 "We have compiled enough data to identify the system where remnants of the Carcharorion might have gone." + + MEM_LOTC_FINAL:0 "Establish Contact" + MEM_LOTC_FINAL_DESC:0 "A faint signal originating from within Tristwch is likely connected to the Carcharorion." + + #EVENTS + + mem_lotc.1.name:0 "Trafficking Operation" + mem_lotc.1.desc:0 "After exploring the complex extensively, our science team made an amazing discovery. The data cores appear to be mostly wiped or eroded, but we established that the complex belonged to a civilization unfamiliar to us that went by name Carcharorion. Apparently, they operated thousands of years ago in this sector of the galaxy. \n\nSomething else, however, is much more unusual. The lower level is densely packed with a large number of stasis pods containing... bodies from our own species. Many of them still wear advanced shackles or have crude implants implanted in their nervous systems. It seems these Carcharorion abducted some of our primitive ancestors and subjected them to experiments, before, for reasons unknown, choosing to kill them by cutting the power supply to stasis pods and causing them to suffocate. \n\nWe detect elevated radiation levels from the walls and equipment inside the complex. The power core seems to have either been sabotaged or suffered a leak in the past, but we cannot be sure. Residue data extracted from the data cores also contains several sets of coordinates." + mem_lotc.1a:0 "What happened here?" + + mem_lotc.2.name:0 "Underwater Facility" + mem_lotc.2.desc:0 "Submerged beneath the water, our science team uncovered the ruins of a self-contained ecosystem. It appears to have been produced entirely from spaceship components. [Leader.GetName] estimates that several hundred individuals lived here until it was struck by orbital bombardment. Most of the equipment was damaged by salt water, but our science team managed to recover fragmented navigational data, which should prove useful. Strangely, both munitions stored in the complex itself and intact projectiles recovered on site used similar designs." + mem_lotc.2a:0 "A civil war?" + + mem_lotc.3.name:0 "[From.GetName] System" + mem_lotc.3.desc:0 "We are detecting a lonely ship orbiting a gas giant. It seems badly weathered but is clearly still operational. We should approach with caution." + + mem_lotc.4.name:0 "The Hub" + mem_lotc.4.desc:0 "Several Carcharorion vessels seem to be welded together and placed in stable orbit around [FromFrom.GetName]. As our science team made their way in, they found nothing but decay and abandonment. Most of the life support and other vital systems were dismantled, but the team found an isolated holosuite they managed to power briefly with their ship's systems. When they did so, they found themselves on the surface of a strange world, staring at an unfamiliar sky. They managed to record the stars in the sky before the suite burnt out permanently. If accurate, these stars could allow us to narrow down the location of the recreated planet." + mem_lotc.4a:0 "Could it be their homeworld?" + + mem_lotc.5.name:0 "The Memorial" + mem_lotc.5.desc:0 "Unfortunately, we were too late by several centuries. The remains of the complex are still recognizable at the edges of an impact crater, but most of it has been obliterated by a meteorite strike. What survives, however, is very interesting. We have identified a handful of large rock slabs that are covered by pictograms, possibly of the Carcharorion. A surviving data core [Leader.GetName] found contained references to their home system. With additional data to fill the gaps, it could lead us straight to it." + mem_lotc.5a:0 "We'll look into it." + + mem_lotc.7.name:0 "The Ship Had Been Disabled" + mem_lotc.7.desc:0 "Now that the Carcharorion cruiser has been disabled, we should prepare the boarding party to investigate it." + mem_lotc.7a:0 "Prepare our troops." + + mem_lotc.8.name:0 "The Ship Had Been Disabled" + mem_lotc.8.desc:0 "Someone else disabled the Carcharorion cruiser and left it to drift aimlessly. We should prepare a boarding party to investigate it." + mem_lotc.8a:0 "Prepare our troops." + + mem_lotc.9.name:0 "[From.GetName] System" + mem_lotc.9.desc:0 "We are detecting a disabled Carcharorion ship drifting aimlessly. We should prepare a boarding party to investigate it." + mem_lotc.9a:0 "Prepare our troops." + + mem_lotc.10.name:0 "Boarding Successful" + mem_lotc.10.desc:0 "As our forces boarded the ship, they were greeted with a gruesome sight. There were bodies of multiple species, some of them even of our own! Although they plainly should have been dead, they were stumbling around and attempted to defend the ship. \n\nIt appears that they are still propelled by extensive neural implanting that kept them going even after death. Fighting all the way through, our boarding party made their way to the ship's bridge. Some data from the flight computers was still usable. It indicated that the ship's faster-than-light technology had experienced major problems, similar to those we eliminated before we even left our home system. \n\nTampering with ship's systems appears to have triggered some kind of self-destruction sequence, causing ship to vaporise moments after our boarding crew returned." + mem_lotc.10a:0 "Disturbing." + + mem_lotc.11.name:0 "The Carcharorion Home System" + mem_lotc.11.desc:0 "With the data we collected, we can identify the presumed home system of the mysterious Carcharorion. We should explore it to discover what happened to them and uncover their connection to our own species." + mem_lotc.11a:0 "Onward, to answers!" + + mem_lotc.12.name:0 "Carchar System" + mem_lotc.12.desc:0 "We have located Carchar, the presumed home system of the Carcharorion. We are not detecting traffic in the system indicative of a spacefaring civilization, so it falls to us to search their planets for answers. \n\nWith the information we have already gathered, we have no need to perform a basic survey. However, there are many points of interest we should examine closer." + mem_lotc.12a:0 "Proceed." + + + mem_lotc.13.name:0 "Gwyliwr" + mem_lotc.13.desc:0 "Gwyliwr's dense, poisonous atmosphere of greenhouse gases does not look promising to us, but the Carcharorion appear to have had a different opinion. Several large lighter-than-air vessels are still floating in the upper atmosphere, each apparently a habitat for several thousand citizens. Several of them were damaged by shots from orbit, but judging by the low intensity of these, they were stray shots. \n\nOur science team found the habitat areas devoid of any personal possessions, and no bodies were recovered, suggesting that the population abandoned this place of their own accord." + mem_lotc.13a:0 "Where did they go?" + + mem_lotc.14.name:0 "Crau" + mem_lotc.14.desc:0 "Traces of battle litter this planet, and a large amount of debris is still adrift in its orbit. It is not entirely clear what happened here due to the extensive damage sustained by the crafts, but [Leader.GetName]'s projections suggest that several major shipyards were established in the planet's orbit, which used minerals mined from the surface for ship production. The shipyards were likely valuable military targets, explaining the massive battle over them." + mem_lotc.14a:0 "Interesting." + + mem_lotc.15.name:0 "Aelwyd" + mem_lotc.15.desc:0 "Two major features are apparent when observing the frozen planet: Massive ruined arcologies dotting its surface and even more massive impact craters. The concentration of the craters over the planet's largest landmass suggests that they were the result of deliberate bombardment. The planet seems to have undergone a small ice age as a result. \n\nThe damage to arcologies, meanwhile, extends way beyond ravages of time. Many of them have massive breaches with profiles similar to mass-driver rounds. The insides of each structure are filled with dead bodies of a species we've identified as the Carcharorion. \n\nOne of the arcologies, however, seems to have been spared direct hits. Multiple corpses have been found there, victims of famine and cold, but they appear to have been deliberately moved and stored at the lower level. It is likely someone moved the bodies there before vacating the arcology." + mem_lotc.15a:0 "Who could have done this?" + mem_lotc_terraforming_candidate_tooltip_1:0 "§Y[terraforming_candidate_1.GetName]§! will be able to be terraformed once the £society §H$tech_climate_restoration$§! technology has been researched." + + mem_lotc.16.name:0 "Chwaer" + mem_lotc.16.desc:0 "The moon's surface appears to house several arcologies, with underground tunnels connecting them. Debris from a large number of warships dot the surface of the planet, and structures on the surface appear to have been perforated by powerful weaponry. Carcharorion corpses are found throughout the structures, either killed by exposure to the vacuum when the walls were breached or suffering a slower death through supply shortages. Some even appear to have died from self-inflicted gunshots. \n\nThe science team also found mass graves outside, with bodies simply dumped into trenches and bulldozed over." + mem_lotc.16a:0 "War never changes." + + mem_lotc.17.name:0 "Ofannu" + mem_lotc.17.desc:0 "Multiple biodomes cover the planet's surface, every one of them in ruins. Our science team identified traces of planetary bombardment targeting the population centres. Judging by some surviving equipment found, the locals were working on a major terraforming project when their society was wiped out by a hostile force." + mem_lotc.17a:0 "How did this happen?" + mem_lotc_terraforming_candidate_tooltip_2:0 "§Y[terraforming_candidate_2.GetName]§! will be able to be terraformed once the £society §H$tech_climate_restoration$§! technology has been researched." + + mem_lotc.18.name:0 "Morthwyl" + mem_lotc.18.desc:0 "A few ruined radar stations and a small amount of debris are scattered across this moon. It seems to have housed a naval station, likely to protect its primary facilities. Evidently, it came under an attack, but it's impossible to say who won." + mem_lotc.18a:0 "Interesting." + + mem_lotc.19.name:0 "Farchnad" + mem_lotc.19.desc:0 "The asteroid appears to have been hollowed out and made into a major habitat and supply hub for an asteroid mining operation. It is also spinning unusually fast, presumably accelerated to artificially produce gravity for its inhabitants. Large numbers of dead bodies are found inside. \n\nOur science team has managed to recover several digital manifests published across the station that indicate that it was greatly affected by supply line disruption at the onset of war. It seems that the undersupplied life support system finally failed at some point, turning the whole asteroid into a mass grave." + mem_lotc.19a:0 "Gruesome." + + mem_lotc.21.name:0 "Marchog" + mem_lotc.21.desc:0 "Several outposts appear to have once been present on this planet, but now only ruins are left. They were mining ice and various minerals, presumably to supply the rest of the system. All of them were taken out with precision orbital strikes at some point." + mem_lotc.21a:0 "Curious." + + mem_lotc.22.name:0 "Caer" + mem_lotc.22.desc:0 "Our science team located an abandoned complex that appears to have served as a Carcharorion prison at some point. Its cells appear to be mostly empty, suggesting that either there was a mass evacuation of inmates, or the complex was operating under capacity. Another noteworthy element on the surface are the bodies of security forces, many of whom have apparently died of self-inflicted wounds. The lower levels reveal something different - bodies of prisoners outfitted with neural implants of a sort. [Leader.GetName] suggests that those were likely used to control the most dangerous inmates and make them docile." + mem_lotc.22a:0 "They were experimenting with neural implants? Interesting." + mem_lotc.22b:0 "This technology is an abomination." + mem_lotc.22c:0 "Neural implants? We should look into it." + + + mem_lotc.23.name:0 "Anghenfil" + mem_lotc.23.desc:0 "A massive battle apparently took place here, with countless ships destroyed. Massive clouds of debris now orbit the planet, drifting aimlessly through the void. [Leader.GetName] reports that [Leader.GetSheHe] [Leader.GetWasWere] able to recover several flight computers. They are damaged, but not beyond repair. As we grow more familiar with the Carcharorion, data can be extracted from them." + mem_lotc.23a:0 "What were they fighting for?" + + + mem_lotc.24.name:0 "Dolennu" + mem_lotc.24.desc:0 "Our science team has found a research complex hidden on the moon's surface. It is mostly intact, but appears to be stripped of most valuables, including nearly all of its data cores. However, some data cores were recovered. They have two distinct sets of entries in them. The first contains references to proof of alien activity in the system and some interesting research data. It mostly pertains to faster-than-light technology, but is crude, and at times completely wrong - so much so that [leader.GetName] almost suspects the cores to contain deliberate misinformation. \n\nThe second set appears to have been created by a strike team sent to secure the results of the previous author's studies. The team records that contact with their command was suddenly lost after they gained control of the facility. [Leader.GetName] found the bodies of the strike team in the base's mess hall, apparently having died of self-inflicted wounds." + mem_lotc.24a:0 "What were they studying?" + + mem_lotc.25.name:0 "Erlid" + mem_lotc.25.desc:0 "Our science team came across a hidden facility. Its personnel appear to have been massacred and its systems wiped. However, [Leader.GetName] managed to track down several hidden caches. Those mostly contain anti-homeworld propaganda aimed at miners on the outskirts of the system, as well as some tactical data that allows us some insight into Carcharorion fleet operations." + mem_lotc.25a:0 "What were they trying to achieve?" + + mem_lotc.26.name:0 "Furiau" + mem_lotc.26.desc:0 "Positioned in orbit of the planet, our team found a shipyard with an unfinished ship still in its clamps. The stasis technology aboard the ship and some other elements allows to identify it as a colony ship. However, some major oddities in its design are apparent. Designed to operate in space for years without any supplies and lacking any faster-than-light technology, it appears designed to travel at sublight speed. \n\nStasis pods show traces of freezing and defrosting but no bodies, as if they were already occupied before those inside were extracted." + mem_lotc.26a:0 "Were they really trying to get around at sublight speed?" + + mem_lotc.27.name:0 "Some Secrets Are Better Kept Buried" + mem_lotc.27.desc:0 "Several fleets are entering the system from parts unknown. They do not respond to our hailing, but their movements reveal hostile intentions. The only signal coming from the ships is a simple message in Carcharorion language, repeated over and over again: "Some secrets are better left buried."" + mem_lotc.27a:0 "We'll see about that." + + mem_lotc.28.name:0 "The Fate of the Carcharorion" + mem_lotc.28.desc:0 "Even though our understanding of the Carcharorion is still limited, we have collected enough data in our study of their home system to identify a system they might have been considering for establishing their colony. Perhaps we could find answers there." + mem_lotc.28a:0 "Onward!" + + mem_lotc.30.name:0 "Unigedd System" + mem_lotc.30.desc:0 "We successfully followed the trail of clues to reach the Unigedd system, to which the Carcharorion survivors from their home system were headed. \n\nWe can detect a large fleet bearing Carcharorion markings in orbit of a local gas giant." + + mem_lotc.31.name:0 "Unigedd System" + mem_lotc.31.desc:0 "We successfully followed the trail of clues to reach the Unigedd system, to which the Carcharorion survivors from their home system were headed. \n\nWe can detect a faint signal originating from the gas giant in the system, as if someone is trying to contact us." + mem_lotc.31.desc.fallback:0 "With the hostile forces in the system defeated, we can detect a faint signal originating from the gas giant in the system, as if someone is trying to contact us." + mem_lotc.31a:0 "Prepare for contact." + + mem_lotc.33.name:0 "The Last of the Carcharorion" + mem_lotc.33.desc:0 "A faint signal is originating from the gas giant in the system. It went active right after the defenders of the system were destroyed, as if someone is seeking to meet those who defeated them." + + mem_lotc.34.name:0 "Contact Established" + mem_lotc.34.desc:0 "The [Root.GetName] is reporting that the signal originating from the gas giant has been successfully deciphered. A ship hidden within the gas giant is hailing us." + + mem_lotc.35.desc:0 "Hello, stranger. You have made quite a journey to this place. I am Bradwyr, the last of the Carcharorion." + mem_lotc.35a:0 "So, what happens next?" + mem_lotc.35a.response:0 "I don't know. I'm old. I've survived a thousand times longer than I had any right to. My stasis pod has prolonged my life, but even it has its limits. I'm bringing my ship up. I want you to have it. Though I know very little about your species, I can see that you are destined for greatness. In the end, I want the Carcharorion to be remembered for something. I have improved my ship many times. It was the flagship of my forces. Use it to make a difference." + mem_lotc.35b:0 "What happened to your people?" + mem_lotc.35b.response:0 "We were once a great civilization, not unlike your own. We looked to the sky and dreamt of finding our place there. However, we were unlucky. It seems trivial now, but we weren't able to overcome the light barrier. We could never make the necessary discoveries, it seems. \n\nConfined to our home system, we were forced to expand in ways others would not. We had aspired to colonize barren worlds. To change them to suit our needs. But we didn't have enough resources. Some even tried to build a spaceship capable of surviving hundreds of years of travel in search for a new home. \n\nAs our civilization grew, so did its needs. Shortages led to war. Our homeworld fought against the rebellious colonies. The rebellion was quelled, but everything they built was destroyed. As a final act of defiance, rebel survivors launched several asteroids at the homeworld. With our planetary defences crippled, they couldn't stop it. This war claimed 99% of our population. \n\nBut it wasn't the end. Shortly before the war, fortune smiled on us. It seems our system was visited by some alien species, though we didn't get to meet them. One of their ships crashed, leaving remains for us to find. This was a way out of the system for survivors. \n\nWe didn't meet any advanced civilizations in our time, but we found plenty of primitives, including your own species, I believe. However, we lost our way. Many became driven by nothing but the will to survive. We experimented with neural implants and tried to rewrite others' minds to house us: Our memory, our personality, our culture. If we could have, we would have taken over a planet, covertly, and rebuild our society in new bodies. But we failed." + mem_lotc.35c:0 "Who are you?" + mem_lotc.35c.response:0 "As I said, my name is Bradwyr. I was the chief scientist in the project to study the alien vessel. When we recognized this vessel as a way to save our species, we knew that it couldn't be allowed to fall in the hands of our government or the rebels. We sabotaged our work and hid. We continued to work in secret, allowing a select few to become our benefactors. In the end, we had a powerful ship with faster-than-light capabilities and the blueprints to make more. \n\nWhen the war came, I led the rescue effort. We saved only a few thousands. We sought to rebuild our civilization, but in doing so we split once again. I believed that we should never repeat the same mistakes that the rest of the Carcharorion had made. We would make it our duty to protect the galaxy. My opponents disagreed. They sought to survive at any cost. We became divided and fought among ourselves for a second time. My side lost. \n\nIn my last attack, I led what remained of our forces into battle. Once it became clear that we had lost, I dove into this gas giant. They thought I'd crashed my ship, but I merely hid." + mem_lotc.35d:0 "The last? I'm sorry we killed the rest." + mem_lotc.35d.response:0 "Don't flatter yourself. The Carcharorion were dead long before you reached out to the stars. What you fought were merely husks - mutilated corpses driven by crude neural implants. Fading digital echoes. Only ghosts of the past." + + + mem_lotc.36.name:0 "The Legacy of the Carcharorion" + mem_lotc.36.desc:0 "A massive ship has emerged from the surface of the gas giant. We are not picking up any life signs from inside. It seems the ship is ours to take." + mem_lotc.36a:0 "This ship will serve us well." + mem_lotc.36a.phile:0 "The Carcharorion will not be forgotten." + mem_lotc.36a.phobe:0 "Their species has failed test of time." + mem_lotc.36a.mat:0 "Their knowledge will be put to good use." + mem_lotc.36a.sp:0 "Providence has led us to them." + mem_lotc.36a.mil:0 "We salute the proud Carcharorion." + mem_lotc.36a.pac:0 "We will not make the same mistakes they did." + mem_lotc.36.tooltip:0 "Battleship §YEtifeddiaeth ac Adennill§! located at §Y[mem_lotc_final.GetName]§! will be available for our use." + + #MODIFIERS + mem_lotc_reward_ship:0 "Legacy of the Carcharorion" + mem_lotc_wear_and_tear:0 "Wear and Tear" #Is not meant to be seen diff --git a/localisation/mem_lotc_l_russian.yml b/localisation/mem_lotc_l_russian.yml new file mode 100644 index 00000000..66031823 --- /dev/null +++ b/localisation/mem_lotc_l_russian.yml @@ -0,0 +1,236 @@ +l_russian: + + ######################## + #Legacy of the Carcharorion + #AKA The Unponounceable Welsh event chain + #By ViolentBeetle + ######################## + + #See "extinct abductors" for anomaly + + #PROJECT CHAIN + mem_lotc_first_chain_title:0 "The Carcharorion" + mem_lotc_first_chain_desc:0 "Long ago, a species that called themselves the Carcharorion set up an operation to forcibly move our ancestors elsewhere. By following the coordinates they left behind, we might find more traces of them." + mem_lotc_clues:0 "Sites investigated" + + MEM_LOTC_FIRST:0 "Underwater Facility" + MEM_LOTC_FIRST_DESC:0 "Judging by these coordinates, some kind of installation is hidden beneath the ocean on a distant planet." + + mem_lotc_poi.2:0 "Rendezvous Point" + mem_lotc_poi.2.desc:0 "These coordinates are some kind of rendezvous point for the Carcharorion. If the Carcharorion still exist, they might be there." + + MEM_LOTC_THIRD:0 "The Hub" + MEM_LOTC_THIRD_DESC:0 "These coordinates are presumed to be for some sort of commercial or recreation hub operated by the Carcharorion." + + MEM_LOTC_FOURTH:0 "The Memorial" + MEM_LOTC_FOURTH_DESC:0 "These coordinates should lead to an isolated complex that might be some kind of memorial or museum." + + MEM_LOTC_BOARDING_CRUISER:0 "Boarding the Cruiser" + MEM_LOTC_BOARDING_CRUISER_DESC:0 "Now that the Carcharorion cruiser has been disabled, we can attempt to board it." + + mem_lotc_poi.5:0 "Carchar System" + mem_lotc_poi.5.desc:0 "This is most likely the location of the Carcharorion homeworld." + + mem_lotc_second_chain_title:0 "Carchar System" + mem_lotc_second_chain_desc:0 "We have located the Carcharorion home system. Although there's no sign of active Carcharorion activity here, we should search for traces of it on planets and moons in this system." + mem_lotc_surveyed:0 "Places surveyed" + + MEM_LOTC_I:0 "Study Gwyliwr" + MEM_LOTC_I_DESC:0 "Although this planet is not conducive to any life as we know it, it is mentioned several times in the Carcharorion archives we recovered. It might warrant a closer look." + + MEM_LOTC_IA:0 "Study Crau" + MEM_LOTC_IA_DESC:0 "This molten moon is referred to as a major industrial centre for Carcharorion. We need to examine it." + + MEM_LOTC_II:0 "Study Aelwyd" + MEM_LOTC_II_DESC:0 "This planet is the most likely candidate for the Carcharorion homeworld." + + MEM_LOTC_IIA:0 "Study Chwaer" + MEM_LOTC_IIA_DESC:0 "Based on the information we gleaned from their archives, this natural satellite of the presumed Carcharorion homeworld seems to have been very important to them." + + MEM_LOTC_III:0 "Study Ofannu" + MEM_LOTC_III_DESC:0 "This planet is the second most likely to have been inhabited at some point. It is likely relevant to our search." + + MEM_LOTC_IIIA:0 "Study Morthwyl" + MEM_LOTC_IIIA_DESC:0 "This small moon is mentioned a few times in the Carcharorion archives. It might contain something interesting." + + MEM_LOTC_AS:0 "Study Farchnad" + MEM_LOTC_AS_DESC:0 "This particularly large asteroid is referenced in Carcharorion archives, and was presumably the core of their belt operations." + + MEM_LOTC_IVA:0 "Study Marchog" + MEM_LOTC_IVA_DESC:0 "This moon appears to be important enough to the Carcharorion to warrant extensive mentions in their archives." + + MEM_LOTC_IVB:0 "Study Caer" + MEM_LOTC_IVB_DESC:0 "This moon has an unfavourable description in Carcharorion archives." + + MEM_LOTC_V:0 "Study Anghenfil" + MEM_LOTC_V_DESC:0 "This gas giant is seated at the remote edges of the system, offering a large number of moons and a ring system. If the Carcharorion had something to hide, it's likely there." + + MEM_LOTC_VA:0 "Study Dolennu" + MEM_LOTC_VA_DESC:0 "This moon is a mentioned by the Carcharorion archives once, making it worth a closer look." + + MEM_LOTC_VB:0 "Study Erlid" + MEM_LOTC_VB_DESC:0 "This moon was described as a major nexus of illicit activity in Carcharorion archives." + + MEM_LOTC_VI:0 "Study Furiau" + MEM_LOTC_VI_DESC:0 "This outermost planet in the system was alluded to several times in the Carcharorion archives." + + mem_lotc_poi.6:0 "Unigedd System" + mem_lotc_poi.6.desc:0 "This is likely the location of a Carcharorion colony" + + mem_lotc_third_chain_title:0 "Fate of the Carcharorion" + mem_lotc_third_chain_desc:0 "We have compiled enough data to identify the system where remnants of the Carcharorion might have gone." + + MEM_LOTC_FINAL:0 "Establish Contact" + MEM_LOTC_FINAL_DESC:0 "A faint signal originating from within Tristwch is likely connected to the Carcharorion." + + #EVENTS + + mem_lotc.1.name:0 "Trafficking Operation" + mem_lotc.1.desc:0 "After exploring the complex extensively, our science team made an amazing discovery. The data cores appear to be mostly wiped or eroded, but we established that the complex belonged to a civilization unfamiliar to us that went by name Carcharorion. Apparently, they operated thousands of years ago in this sector of the galaxy. \n\nSomething else, however, is much more unusual. The lower level is densely packed with a large number of stasis pods containing... bodies from our own species. Many of them still wear advanced shackles or have crude implants implanted in their nervous systems. It seems these Carcharorion abducted some of our primitive ancestors and subjected them to experiments, before, for reasons unknown, choosing to kill them by cutting the power supply to stasis pods and causing them to suffocate. \n\nWe detect elevated radiation levels from the walls and equipment inside the complex. The power core seems to have either been sabotaged or suffered a leak in the past, but we cannot be sure. Residue data extracted from the data cores also contains several sets of coordinates." + mem_lotc.1a:0 "What happened here?" + + mem_lotc.2.name:0 "Underwater Facility" + mem_lotc.2.desc:0 "Submerged beneath the water, our science team uncovered the ruins of a self-contained ecosystem. It appears to have been produced entirely from spaceship components. [Leader.GetName] estimates that several hundred individuals lived here until it was struck by orbital bombardment. Most of the equipment was damaged by salt water, but our science team managed to recover fragmented navigational data, which should prove useful. Strangely, both munitions stored in the complex itself and intact projectiles recovered on site used similar designs." + mem_lotc.2a:0 "A civil war?" + + mem_lotc.3.name:0 "[From.GetName] System" + mem_lotc.3.desc:0 "We are detecting a lonely ship orbiting a gas giant. It seems badly weathered but is clearly still operational. We should approach with caution." + + mem_lotc.4.name:0 "The Hub" + mem_lotc.4.desc:0 "Several Carcharorion vessels seem to be welded together and placed in stable orbit around [FromFrom.GetName]. As our science team made their way in, they found nothing but decay and abandonment. Most of the life support and other vital systems were dismantled, but the team found an isolated holosuite they managed to power briefly with their ship's systems. When they did so, they found themselves on the surface of a strange world, staring at an unfamiliar sky. They managed to record the stars in the sky before the suite burnt out permanently. If accurate, these stars could allow us to narrow down the location of the recreated planet." + mem_lotc.4a:0 "Could it be their homeworld?" + + mem_lotc.5.name:0 "The Memorial" + mem_lotc.5.desc:0 "Unfortunately, we were too late by several centuries. The remains of the complex are still recognizable at the edges of an impact crater, but most of it has been obliterated by a meteorite strike. What survives, however, is very interesting. We have identified a handful of large rock slabs that are covered by pictograms, possibly of the Carcharorion. A surviving data core [Leader.GetName] found contained references to their home system. With additional data to fill the gaps, it could lead us straight to it." + mem_lotc.5a:0 "We'll look into it." + + mem_lotc.7.name:0 "The Ship Had Been Disabled" + mem_lotc.7.desc:0 "Now that the Carcharorion cruiser has been disabled, we should prepare the boarding party to investigate it." + mem_lotc.7a:0 "Prepare our troops." + + mem_lotc.8.name:0 "The Ship Had Been Disabled" + mem_lotc.8.desc:0 "Someone else disabled the Carcharorion cruiser and left it to drift aimlessly. We should prepare a boarding party to investigate it." + mem_lotc.8a:0 "Prepare our troops." + + mem_lotc.9.name:0 "[From.GetName] System" + mem_lotc.9.desc:0 "We are detecting a disabled Carcharorion ship drifting aimlessly. We should prepare a boarding party to investigate it." + mem_lotc.9a:0 "Prepare our troops." + + mem_lotc.10.name:0 "Boarding Successful" + mem_lotc.10.desc:0 "As our forces boarded the ship, they were greeted with a gruesome sight. There were bodies of multiple species, some of them even of our own! Although they plainly should have been dead, they were stumbling around and attempted to defend the ship. \n\nIt appears that they are still propelled by extensive neural implanting that kept them going even after death. Fighting all the way through, our boarding party made their way to the ship's bridge. Some data from the flight computers was still usable. It indicated that the ship's faster-than-light technology had experienced major problems, similar to those we eliminated before we even left our home system. \n\nTampering with ship's systems appears to have triggered some kind of self-destruction sequence, causing ship to vaporise moments after our boarding crew returned." + mem_lotc.10a:0 "Disturbing." + + mem_lotc.11.name:0 "The Carcharorion Home System" + mem_lotc.11.desc:0 "With the data we collected, we can identify the presumed home system of the mysterious Carcharorion. We should explore it to discover what happened to them and uncover their connection to our own species." + mem_lotc.11a:0 "Onward, to answers!" + + mem_lotc.12.name:0 "Carchar System" + mem_lotc.12.desc:0 "We have located Carchar, the presumed home system of the Carcharorion. We are not detecting traffic in the system indicative of a spacefaring civilization, so it falls to us to search their planets for answers. \n\nWith the information we have already gathered, we have no need to perform a basic survey. However, there are many points of interest we should examine closer." + mem_lotc.12a:0 "Proceed." + + + mem_lotc.13.name:0 "Gwyliwr" + mem_lotc.13.desc:0 "Gwyliwr's dense, poisonous atmosphere of greenhouse gases does not look promising to us, but the Carcharorion appear to have had a different opinion. Several large lighter-than-air vessels are still floating in the upper atmosphere, each apparently a habitat for several thousand citizens. Several of them were damaged by shots from orbit, but judging by the low intensity of these, they were stray shots. \n\nOur science team found the habitat areas devoid of any personal possessions, and no bodies were recovered, suggesting that the population abandoned this place of their own accord." + mem_lotc.13a:0 "Where did they go?" + + mem_lotc.14.name:0 "Crau" + mem_lotc.14.desc:0 "Traces of battle litter this planet, and a large amount of debris is still adrift in its orbit. It is not entirely clear what happened here due to the extensive damage sustained by the crafts, but [Leader.GetName]'s projections suggest that several major shipyards were established in the planet's orbit, which used minerals mined from the surface for ship production. The shipyards were likely valuable military targets, explaining the massive battle over them." + mem_lotc.14a:0 "Interesting." + + mem_lotc.15.name:0 "Aelwyd" + mem_lotc.15.desc:0 "Two major features are apparent when observing the frozen planet: Massive ruined arcologies dotting its surface and even more massive impact craters. The concentration of the craters over the planet's largest landmass suggests that they were the result of deliberate bombardment. The planet seems to have undergone a small ice age as a result. \n\nThe damage to arcologies, meanwhile, extends way beyond ravages of time. Many of them have massive breaches with profiles similar to mass-driver rounds. The insides of each structure are filled with dead bodies of a species we've identified as the Carcharorion. \n\nOne of the arcologies, however, seems to have been spared direct hits. Multiple corpses have been found there, victims of famine and cold, but they appear to have been deliberately moved and stored at the lower level. It is likely someone moved the bodies there before vacating the arcology." + mem_lotc.15a:0 "Who could have done this?" + mem_lotc_terraforming_candidate_tooltip_1:0 "§Y[terraforming_candidate_1.GetName]§! will be able to be terraformed once the £society §H$tech_climate_restoration$§! technology has been researched." + + mem_lotc.16.name:0 "Chwaer" + mem_lotc.16.desc:0 "The moon's surface appears to house several arcologies, with underground tunnels connecting them. Debris from a large number of warships dot the surface of the planet, and structures on the surface appear to have been perforated by powerful weaponry. Carcharorion corpses are found throughout the structures, either killed by exposure to the vacuum when the walls were breached or suffering a slower death through supply shortages. Some even appear to have died from self-inflicted gunshots. \n\nThe science team also found mass graves outside, with bodies simply dumped into trenches and bulldozed over." + mem_lotc.16a:0 "War never changes." + + mem_lotc.17.name:0 "Ofannu" + mem_lotc.17.desc:0 "Multiple biodomes cover the planet's surface, every one of them in ruins. Our science team identified traces of planetary bombardment targeting the population centres. Judging by some surviving equipment found, the locals were working on a major terraforming project when their society was wiped out by a hostile force." + mem_lotc.17a:0 "How did this happen?" + mem_lotc_terraforming_candidate_tooltip_2:0 "§Y[terraforming_candidate_2.GetName]§! will be able to be terraformed once the £society §H$tech_climate_restoration$§! technology has been researched." + + mem_lotc.18.name:0 "Morthwyl" + mem_lotc.18.desc:0 "A few ruined radar stations and a small amount of debris are scattered across this moon. It seems to have housed a naval station, likely to protect its primary facilities. Evidently, it came under an attack, but it's impossible to say who won." + mem_lotc.18a:0 "Interesting." + + mem_lotc.19.name:0 "Farchnad" + mem_lotc.19.desc:0 "The asteroid appears to have been hollowed out and made into a major habitat and supply hub for an asteroid mining operation. It is also spinning unusually fast, presumably accelerated to artificially produce gravity for its inhabitants. Large numbers of dead bodies are found inside. \n\nOur science team has managed to recover several digital manifests published across the station that indicate that it was greatly affected by supply line disruption at the onset of war. It seems that the undersupplied life support system finally failed at some point, turning the whole asteroid into a mass grave." + mem_lotc.19a:0 "Gruesome." + + mem_lotc.21.name:0 "Marchog" + mem_lotc.21.desc:0 "Several outposts appear to have once been present on this planet, but now only ruins are left. They were mining ice and various minerals, presumably to supply the rest of the system. All of them were taken out with precision orbital strikes at some point." + mem_lotc.21a:0 "Curious." + + mem_lotc.22.name:0 "Caer" + mem_lotc.22.desc:0 "Our science team located an abandoned complex that appears to have served as a Carcharorion prison at some point. Its cells appear to be mostly empty, suggesting that either there was a mass evacuation of inmates, or the complex was operating under capacity. Another noteworthy element on the surface are the bodies of security forces, many of whom have apparently died of self-inflicted wounds. The lower levels reveal something different - bodies of prisoners outfitted with neural implants of a sort. [Leader.GetName] suggests that those were likely used to control the most dangerous inmates and make them docile." + mem_lotc.22a:0 "They were experimenting with neural implants? Interesting." + mem_lotc.22b:0 "This technology is an abomination." + mem_lotc.22c:0 "Neural implants? We should look into it." + + + mem_lotc.23.name:0 "Anghenfil" + mem_lotc.23.desc:0 "A massive battle apparently took place here, with countless ships destroyed. Massive clouds of debris now orbit the planet, drifting aimlessly through the void. [Leader.GetName] reports that [Leader.GetSheHe] [Leader.GetWasWere] able to recover several flight computers. They are damaged, but not beyond repair. As we grow more familiar with the Carcharorion, data can be extracted from them." + mem_lotc.23a:0 "What were they fighting for?" + + + mem_lotc.24.name:0 "Dolennu" + mem_lotc.24.desc:0 "Our science team has found a research complex hidden on the moon's surface. It is mostly intact, but appears to be stripped of most valuables, including nearly all of its data cores. However, some data cores were recovered. They have two distinct sets of entries in them. The first contains references to proof of alien activity in the system and some interesting research data. It mostly pertains to faster-than-light technology, but is crude, and at times completely wrong - so much so that [leader.GetName] almost suspects the cores to contain deliberate misinformation. \n\nThe second set appears to have been created by a strike team sent to secure the results of the previous author's studies. The team records that contact with their command was suddenly lost after they gained control of the facility. [Leader.GetName] found the bodies of the strike team in the base's mess hall, apparently having died of self-inflicted wounds." + mem_lotc.24a:0 "What were they studying?" + + mem_lotc.25.name:0 "Erlid" + mem_lotc.25.desc:0 "Our science team came across a hidden facility. Its personnel appear to have been massacred and its systems wiped. However, [Leader.GetName] managed to track down several hidden caches. Those mostly contain anti-homeworld propaganda aimed at miners on the outskirts of the system, as well as some tactical data that allows us some insight into Carcharorion fleet operations." + mem_lotc.25a:0 "What were they trying to achieve?" + + mem_lotc.26.name:0 "Furiau" + mem_lotc.26.desc:0 "Positioned in orbit of the planet, our team found a shipyard with an unfinished ship still in its clamps. The stasis technology aboard the ship and some other elements allows to identify it as a colony ship. However, some major oddities in its design are apparent. Designed to operate in space for years without any supplies and lacking any faster-than-light technology, it appears designed to travel at sublight speed. \n\nStasis pods show traces of freezing and defrosting but no bodies, as if they were already occupied before those inside were extracted." + mem_lotc.26a:0 "Were they really trying to get around at sublight speed?" + + mem_lotc.27.name:0 "Some Secrets Are Better Kept Buried" + mem_lotc.27.desc:0 "Several fleets are entering the system from parts unknown. They do not respond to our hailing, but their movements reveal hostile intentions. The only signal coming from the ships is a simple message in Carcharorion language, repeated over and over again: "Some secrets are better left buried."" + mem_lotc.27a:0 "We'll see about that." + + mem_lotc.28.name:0 "The Fate of the Carcharorion" + mem_lotc.28.desc:0 "Even though our understanding of the Carcharorion is still limited, we have collected enough data in our study of their home system to identify a system they might have been considering for establishing their colony. Perhaps we could find answers there." + mem_lotc.28a:0 "Onward!" + + mem_lotc.30.name:0 "Unigedd System" + mem_lotc.30.desc:0 "We successfully followed the trail of clues to reach the Unigedd system, to which the Carcharorion survivors from their home system were headed. \n\nWe can detect a large fleet bearing Carcharorion markings in orbit of a local gas giant." + + mem_lotc.31.name:0 "Unigedd System" + mem_lotc.31.desc:0 "We successfully followed the trail of clues to reach the Unigedd system, to which the Carcharorion survivors from their home system were headed. \n\nWe can detect a faint signal originating from the gas giant in the system, as if someone is trying to contact us." + mem_lotc.31.desc.fallback:0 "With the hostile forces in the system defeated, we can detect a faint signal originating from the gas giant in the system, as if someone is trying to contact us." + mem_lotc.31a:0 "Prepare for contact." + + mem_lotc.33.name:0 "The Last of the Carcharorion" + mem_lotc.33.desc:0 "A faint signal is originating from the gas giant in the system. It went active right after the defenders of the system were destroyed, as if someone is seeking to meet those who defeated them." + + mem_lotc.34.name:0 "Contact Established" + mem_lotc.34.desc:0 "The [Root.GetName] is reporting that the signal originating from the gas giant has been successfully deciphered. A ship hidden within the gas giant is hailing us." + + mem_lotc.35.desc:0 "Hello, stranger. You have made quite a journey to this place. I am Bradwyr, the last of the Carcharorion." + mem_lotc.35a:0 "So, what happens next?" + mem_lotc.35a.response:0 "I don't know. I'm old. I've survived a thousand times longer than I had any right to. My stasis pod has prolonged my life, but even it has its limits. I'm bringing my ship up. I want you to have it. Though I know very little about your species, I can see that you are destined for greatness. In the end, I want the Carcharorion to be remembered for something. I have improved my ship many times. It was the flagship of my forces. Use it to make a difference." + mem_lotc.35b:0 "What happened to your people?" + mem_lotc.35b.response:0 "We were once a great civilization, not unlike your own. We looked to the sky and dreamt of finding our place there. However, we were unlucky. It seems trivial now, but we weren't able to overcome the light barrier. We could never make the necessary discoveries, it seems. \n\nConfined to our home system, we were forced to expand in ways others would not. We had aspired to colonize barren worlds. To change them to suit our needs. But we didn't have enough resources. Some even tried to build a spaceship capable of surviving hundreds of years of travel in search for a new home. \n\nAs our civilization grew, so did its needs. Shortages led to war. Our homeworld fought against the rebellious colonies. The rebellion was quelled, but everything they built was destroyed. As a final act of defiance, rebel survivors launched several asteroids at the homeworld. With our planetary defences crippled, they couldn't stop it. This war claimed 99% of our population. \n\nBut it wasn't the end. Shortly before the war, fortune smiled on us. It seems our system was visited by some alien species, though we didn't get to meet them. One of their ships crashed, leaving remains for us to find. This was a way out of the system for survivors. \n\nWe didn't meet any advanced civilizations in our time, but we found plenty of primitives, including your own species, I believe. However, we lost our way. Many became driven by nothing but the will to survive. We experimented with neural implants and tried to rewrite others' minds to house us: Our memory, our personality, our culture. If we could have, we would have taken over a planet, covertly, and rebuild our society in new bodies. But we failed." + mem_lotc.35c:0 "Who are you?" + mem_lotc.35c.response:0 "As I said, my name is Bradwyr. I was the chief scientist in the project to study the alien vessel. When we recognized this vessel as a way to save our species, we knew that it couldn't be allowed to fall in the hands of our government or the rebels. We sabotaged our work and hid. We continued to work in secret, allowing a select few to become our benefactors. In the end, we had a powerful ship with faster-than-light capabilities and the blueprints to make more. \n\nWhen the war came, I led the rescue effort. We saved only a few thousands. We sought to rebuild our civilization, but in doing so we split once again. I believed that we should never repeat the same mistakes that the rest of the Carcharorion had made. We would make it our duty to protect the galaxy. My opponents disagreed. They sought to survive at any cost. We became divided and fought among ourselves for a second time. My side lost. \n\nIn my last attack, I led what remained of our forces into battle. Once it became clear that we had lost, I dove into this gas giant. They thought I'd crashed my ship, but I merely hid." + mem_lotc.35d:0 "The last? I'm sorry we killed the rest." + mem_lotc.35d.response:0 "Don't flatter yourself. The Carcharorion were dead long before you reached out to the stars. What you fought were merely husks - mutilated corpses driven by crude neural implants. Fading digital echoes. Only ghosts of the past." + + + mem_lotc.36.name:0 "The Legacy of the Carcharorion" + mem_lotc.36.desc:0 "A massive ship has emerged from the surface of the gas giant. We are not picking up any life signs from inside. It seems the ship is ours to take." + mem_lotc.36a:0 "This ship will serve us well." + mem_lotc.36a.phile:0 "The Carcharorion will not be forgotten." + mem_lotc.36a.phobe:0 "Their species has failed test of time." + mem_lotc.36a.mat:0 "Their knowledge will be put to good use." + mem_lotc.36a.sp:0 "Providence has led us to them." + mem_lotc.36a.mil:0 "We salute the proud Carcharorion." + mem_lotc.36a.pac:0 "We will not make the same mistakes they did." + mem_lotc.36.tooltip:0 "Battleship §YEtifeddiaeth ac Adennill§! located at §Y[mem_lotc_final.GetName]§! will be available for our use." + + #MODIFIERS + mem_lotc_reward_ship:0 "Legacy of the Carcharorion" + mem_lotc_wear_and_tear:0 "Wear and Tear" #Is not meant to be seen diff --git a/localisation/mem_lotc_l_simp_chinese.yml b/localisation/mem_lotc_l_simp_chinese.yml new file mode 100644 index 00000000..7ea19bc1 --- /dev/null +++ b/localisation/mem_lotc_l_simp_chinese.yml @@ -0,0 +1,236 @@ +l_simp_chinese: + + ######################## + #Legacy of the Carcharorion + #AKA The Unponounceable Welsh event chain + #By ViolentBeetle + ######################## + + #See "extinct abductors" for anomaly + + #PROJECT CHAIN + mem_lotc_first_chain_title:0 "The Carcharorion" + mem_lotc_first_chain_desc:0 "Long ago, a species that called themselves the Carcharorion set up an operation to forcibly move our ancestors elsewhere. By following the coordinates they left behind, we might find more traces of them." + mem_lotc_clues:0 "Sites investigated" + + MEM_LOTC_FIRST:0 "Underwater Facility" + MEM_LOTC_FIRST_DESC:0 "Judging by these coordinates, some kind of installation is hidden beneath the ocean on a distant planet." + + mem_lotc_poi.2:0 "Rendezvous Point" + mem_lotc_poi.2.desc:0 "These coordinates are some kind of rendezvous point for the Carcharorion. If the Carcharorion still exist, they might be there." + + MEM_LOTC_THIRD:0 "The Hub" + MEM_LOTC_THIRD_DESC:0 "These coordinates are presumed to be for some sort of commercial or recreation hub operated by the Carcharorion." + + MEM_LOTC_FOURTH:0 "The Memorial" + MEM_LOTC_FOURTH_DESC:0 "These coordinates should lead to an isolated complex that might be some kind of memorial or museum." + + MEM_LOTC_BOARDING_CRUISER:0 "Boarding the Cruiser" + MEM_LOTC_BOARDING_CRUISER_DESC:0 "Now that the Carcharorion cruiser has been disabled, we can attempt to board it." + + mem_lotc_poi.5:0 "Carchar System" + mem_lotc_poi.5.desc:0 "This is most likely the location of the Carcharorion homeworld." + + mem_lotc_second_chain_title:0 "Carchar System" + mem_lotc_second_chain_desc:0 "We have located the Carcharorion home system. Although there's no sign of active Carcharorion activity here, we should search for traces of it on planets and moons in this system." + mem_lotc_surveyed:0 "Places surveyed" + + MEM_LOTC_I:0 "Study Gwyliwr" + MEM_LOTC_I_DESC:0 "Although this planet is not conducive to any life as we know it, it is mentioned several times in the Carcharorion archives we recovered. It might warrant a closer look." + + MEM_LOTC_IA:0 "Study Crau" + MEM_LOTC_IA_DESC:0 "This molten moon is referred to as a major industrial centre for Carcharorion. We need to examine it." + + MEM_LOTC_II:0 "Study Aelwyd" + MEM_LOTC_II_DESC:0 "This planet is the most likely candidate for the Carcharorion homeworld." + + MEM_LOTC_IIA:0 "Study Chwaer" + MEM_LOTC_IIA_DESC:0 "Based on the information we gleaned from their archives, this natural satellite of the presumed Carcharorion homeworld seems to have been very important to them." + + MEM_LOTC_III:0 "Study Ofannu" + MEM_LOTC_III_DESC:0 "This planet is the second most likely to have been inhabited at some point. It is likely relevant to our search." + + MEM_LOTC_IIIA:0 "Study Morthwyl" + MEM_LOTC_IIIA_DESC:0 "This small moon is mentioned a few times in the Carcharorion archives. It might contain something interesting." + + MEM_LOTC_AS:0 "Study Farchnad" + MEM_LOTC_AS_DESC:0 "This particularly large asteroid is referenced in Carcharorion archives, and was presumably the core of their belt operations." + + MEM_LOTC_IVA:0 "Study Marchog" + MEM_LOTC_IVA_DESC:0 "This moon appears to be important enough to the Carcharorion to warrant extensive mentions in their archives." + + MEM_LOTC_IVB:0 "Study Caer" + MEM_LOTC_IVB_DESC:0 "This moon has an unfavourable description in Carcharorion archives." + + MEM_LOTC_V:0 "Study Anghenfil" + MEM_LOTC_V_DESC:0 "This gas giant is seated at the remote edges of the system, offering a large number of moons and a ring system. If the Carcharorion had something to hide, it's likely there." + + MEM_LOTC_VA:0 "Study Dolennu" + MEM_LOTC_VA_DESC:0 "This moon is a mentioned by the Carcharorion archives once, making it worth a closer look." + + MEM_LOTC_VB:0 "Study Erlid" + MEM_LOTC_VB_DESC:0 "This moon was described as a major nexus of illicit activity in Carcharorion archives." + + MEM_LOTC_VI:0 "Study Furiau" + MEM_LOTC_VI_DESC:0 "This outermost planet in the system was alluded to several times in the Carcharorion archives." + + mem_lotc_poi.6:0 "Unigedd System" + mem_lotc_poi.6.desc:0 "This is likely the location of a Carcharorion colony" + + mem_lotc_third_chain_title:0 "Fate of the Carcharorion" + mem_lotc_third_chain_desc:0 "We have compiled enough data to identify the system where remnants of the Carcharorion might have gone." + + MEM_LOTC_FINAL:0 "Establish Contact" + MEM_LOTC_FINAL_DESC:0 "A faint signal originating from within Tristwch is likely connected to the Carcharorion." + + #EVENTS + + mem_lotc.1.name:0 "Trafficking Operation" + mem_lotc.1.desc:0 "After exploring the complex extensively, our science team made an amazing discovery. The data cores appear to be mostly wiped or eroded, but we established that the complex belonged to a civilization unfamiliar to us that went by name Carcharorion. Apparently, they operated thousands of years ago in this sector of the galaxy. \n\nSomething else, however, is much more unusual. The lower level is densely packed with a large number of stasis pods containing... bodies from our own species. Many of them still wear advanced shackles or have crude implants implanted in their nervous systems. It seems these Carcharorion abducted some of our primitive ancestors and subjected them to experiments, before, for reasons unknown, choosing to kill them by cutting the power supply to stasis pods and causing them to suffocate. \n\nWe detect elevated radiation levels from the walls and equipment inside the complex. The power core seems to have either been sabotaged or suffered a leak in the past, but we cannot be sure. Residue data extracted from the data cores also contains several sets of coordinates." + mem_lotc.1a:0 "What happened here?" + + mem_lotc.2.name:0 "Underwater Facility" + mem_lotc.2.desc:0 "Submerged beneath the water, our science team uncovered the ruins of a self-contained ecosystem. It appears to have been produced entirely from spaceship components. [Leader.GetName] estimates that several hundred individuals lived here until it was struck by orbital bombardment. Most of the equipment was damaged by salt water, but our science team managed to recover fragmented navigational data, which should prove useful. Strangely, both munitions stored in the complex itself and intact projectiles recovered on site used similar designs." + mem_lotc.2a:0 "A civil war?" + + mem_lotc.3.name:0 "[From.GetName] System" + mem_lotc.3.desc:0 "We are detecting a lonely ship orbiting a gas giant. It seems badly weathered but is clearly still operational. We should approach with caution." + + mem_lotc.4.name:0 "The Hub" + mem_lotc.4.desc:0 "Several Carcharorion vessels seem to be welded together and placed in stable orbit around [FromFrom.GetName]. As our science team made their way in, they found nothing but decay and abandonment. Most of the life support and other vital systems were dismantled, but the team found an isolated holosuite they managed to power briefly with their ship's systems. When they did so, they found themselves on the surface of a strange world, staring at an unfamiliar sky. They managed to record the stars in the sky before the suite burnt out permanently. If accurate, these stars could allow us to narrow down the location of the recreated planet." + mem_lotc.4a:0 "Could it be their homeworld?" + + mem_lotc.5.name:0 "The Memorial" + mem_lotc.5.desc:0 "Unfortunately, we were too late by several centuries. The remains of the complex are still recognizable at the edges of an impact crater, but most of it has been obliterated by a meteorite strike. What survives, however, is very interesting. We have identified a handful of large rock slabs that are covered by pictograms, possibly of the Carcharorion. A surviving data core [Leader.GetName] found contained references to their home system. With additional data to fill the gaps, it could lead us straight to it." + mem_lotc.5a:0 "We'll look into it." + + mem_lotc.7.name:0 "The Ship Had Been Disabled" + mem_lotc.7.desc:0 "Now that the Carcharorion cruiser has been disabled, we should prepare the boarding party to investigate it." + mem_lotc.7a:0 "Prepare our troops." + + mem_lotc.8.name:0 "The Ship Had Been Disabled" + mem_lotc.8.desc:0 "Someone else disabled the Carcharorion cruiser and left it to drift aimlessly. We should prepare a boarding party to investigate it." + mem_lotc.8a:0 "Prepare our troops." + + mem_lotc.9.name:0 "[From.GetName] System" + mem_lotc.9.desc:0 "We are detecting a disabled Carcharorion ship drifting aimlessly. We should prepare a boarding party to investigate it." + mem_lotc.9a:0 "Prepare our troops." + + mem_lotc.10.name:0 "Boarding Successful" + mem_lotc.10.desc:0 "As our forces boarded the ship, they were greeted with a gruesome sight. There were bodies of multiple species, some of them even of our own! Although they plainly should have been dead, they were stumbling around and attempted to defend the ship. \n\nIt appears that they are still propelled by extensive neural implanting that kept them going even after death. Fighting all the way through, our boarding party made their way to the ship's bridge. Some data from the flight computers was still usable. It indicated that the ship's faster-than-light technology had experienced major problems, similar to those we eliminated before we even left our home system. \n\nTampering with ship's systems appears to have triggered some kind of self-destruction sequence, causing ship to vaporise moments after our boarding crew returned." + mem_lotc.10a:0 "Disturbing." + + mem_lotc.11.name:0 "The Carcharorion Home System" + mem_lotc.11.desc:0 "With the data we collected, we can identify the presumed home system of the mysterious Carcharorion. We should explore it to discover what happened to them and uncover their connection to our own species." + mem_lotc.11a:0 "Onward, to answers!" + + mem_lotc.12.name:0 "Carchar System" + mem_lotc.12.desc:0 "We have located Carchar, the presumed home system of the Carcharorion. We are not detecting traffic in the system indicative of a spacefaring civilization, so it falls to us to search their planets for answers. \n\nWith the information we have already gathered, we have no need to perform a basic survey. However, there are many points of interest we should examine closer." + mem_lotc.12a:0 "Proceed." + + + mem_lotc.13.name:0 "Gwyliwr" + mem_lotc.13.desc:0 "Gwyliwr's dense, poisonous atmosphere of greenhouse gases does not look promising to us, but the Carcharorion appear to have had a different opinion. Several large lighter-than-air vessels are still floating in the upper atmosphere, each apparently a habitat for several thousand citizens. Several of them were damaged by shots from orbit, but judging by the low intensity of these, they were stray shots. \n\nOur science team found the habitat areas devoid of any personal possessions, and no bodies were recovered, suggesting that the population abandoned this place of their own accord." + mem_lotc.13a:0 "Where did they go?" + + mem_lotc.14.name:0 "Crau" + mem_lotc.14.desc:0 "Traces of battle litter this planet, and a large amount of debris is still adrift in its orbit. It is not entirely clear what happened here due to the extensive damage sustained by the crafts, but [Leader.GetName]'s projections suggest that several major shipyards were established in the planet's orbit, which used minerals mined from the surface for ship production. The shipyards were likely valuable military targets, explaining the massive battle over them." + mem_lotc.14a:0 "Interesting." + + mem_lotc.15.name:0 "Aelwyd" + mem_lotc.15.desc:0 "Two major features are apparent when observing the frozen planet: Massive ruined arcologies dotting its surface and even more massive impact craters. The concentration of the craters over the planet's largest landmass suggests that they were the result of deliberate bombardment. The planet seems to have undergone a small ice age as a result. \n\nThe damage to arcologies, meanwhile, extends way beyond ravages of time. Many of them have massive breaches with profiles similar to mass-driver rounds. The insides of each structure are filled with dead bodies of a species we've identified as the Carcharorion. \n\nOne of the arcologies, however, seems to have been spared direct hits. Multiple corpses have been found there, victims of famine and cold, but they appear to have been deliberately moved and stored at the lower level. It is likely someone moved the bodies there before vacating the arcology." + mem_lotc.15a:0 "Who could have done this?" + mem_lotc_terraforming_candidate_tooltip_1:0 "§Y[terraforming_candidate_1.GetName]§! will be able to be terraformed once the £society §H$tech_climate_restoration$§! technology has been researched." + + mem_lotc.16.name:0 "Chwaer" + mem_lotc.16.desc:0 "The moon's surface appears to house several arcologies, with underground tunnels connecting them. Debris from a large number of warships dot the surface of the planet, and structures on the surface appear to have been perforated by powerful weaponry. Carcharorion corpses are found throughout the structures, either killed by exposure to the vacuum when the walls were breached or suffering a slower death through supply shortages. Some even appear to have died from self-inflicted gunshots. \n\nThe science team also found mass graves outside, with bodies simply dumped into trenches and bulldozed over." + mem_lotc.16a:0 "War never changes." + + mem_lotc.17.name:0 "Ofannu" + mem_lotc.17.desc:0 "Multiple biodomes cover the planet's surface, every one of them in ruins. Our science team identified traces of planetary bombardment targeting the population centres. Judging by some surviving equipment found, the locals were working on a major terraforming project when their society was wiped out by a hostile force." + mem_lotc.17a:0 "How did this happen?" + mem_lotc_terraforming_candidate_tooltip_2:0 "§Y[terraforming_candidate_2.GetName]§! will be able to be terraformed once the £society §H$tech_climate_restoration$§! technology has been researched." + + mem_lotc.18.name:0 "Morthwyl" + mem_lotc.18.desc:0 "A few ruined radar stations and a small amount of debris are scattered across this moon. It seems to have housed a naval station, likely to protect its primary facilities. Evidently, it came under an attack, but it's impossible to say who won." + mem_lotc.18a:0 "Interesting." + + mem_lotc.19.name:0 "Farchnad" + mem_lotc.19.desc:0 "The asteroid appears to have been hollowed out and made into a major habitat and supply hub for an asteroid mining operation. It is also spinning unusually fast, presumably accelerated to artificially produce gravity for its inhabitants. Large numbers of dead bodies are found inside. \n\nOur science team has managed to recover several digital manifests published across the station that indicate that it was greatly affected by supply line disruption at the onset of war. It seems that the undersupplied life support system finally failed at some point, turning the whole asteroid into a mass grave." + mem_lotc.19a:0 "Gruesome." + + mem_lotc.21.name:0 "Marchog" + mem_lotc.21.desc:0 "Several outposts appear to have once been present on this planet, but now only ruins are left. They were mining ice and various minerals, presumably to supply the rest of the system. All of them were taken out with precision orbital strikes at some point." + mem_lotc.21a:0 "Curious." + + mem_lotc.22.name:0 "Caer" + mem_lotc.22.desc:0 "Our science team located an abandoned complex that appears to have served as a Carcharorion prison at some point. Its cells appear to be mostly empty, suggesting that either there was a mass evacuation of inmates, or the complex was operating under capacity. Another noteworthy element on the surface are the bodies of security forces, many of whom have apparently died of self-inflicted wounds. The lower levels reveal something different - bodies of prisoners outfitted with neural implants of a sort. [Leader.GetName] suggests that those were likely used to control the most dangerous inmates and make them docile." + mem_lotc.22a:0 "They were experimenting with neural implants? Interesting." + mem_lotc.22b:0 "This technology is an abomination." + mem_lotc.22c:0 "Neural implants? We should look into it." + + + mem_lotc.23.name:0 "Anghenfil" + mem_lotc.23.desc:0 "A massive battle apparently took place here, with countless ships destroyed. Massive clouds of debris now orbit the planet, drifting aimlessly through the void. [Leader.GetName] reports that [Leader.GetSheHe] [Leader.GetWasWere] able to recover several flight computers. They are damaged, but not beyond repair. As we grow more familiar with the Carcharorion, data can be extracted from them." + mem_lotc.23a:0 "What were they fighting for?" + + + mem_lotc.24.name:0 "Dolennu" + mem_lotc.24.desc:0 "Our science team has found a research complex hidden on the moon's surface. It is mostly intact, but appears to be stripped of most valuables, including nearly all of its data cores. However, some data cores were recovered. They have two distinct sets of entries in them. The first contains references to proof of alien activity in the system and some interesting research data. It mostly pertains to faster-than-light technology, but is crude, and at times completely wrong - so much so that [leader.GetName] almost suspects the cores to contain deliberate misinformation. \n\nThe second set appears to have been created by a strike team sent to secure the results of the previous author's studies. The team records that contact with their command was suddenly lost after they gained control of the facility. [Leader.GetName] found the bodies of the strike team in the base's mess hall, apparently having died of self-inflicted wounds." + mem_lotc.24a:0 "What were they studying?" + + mem_lotc.25.name:0 "Erlid" + mem_lotc.25.desc:0 "Our science team came across a hidden facility. Its personnel appear to have been massacred and its systems wiped. However, [Leader.GetName] managed to track down several hidden caches. Those mostly contain anti-homeworld propaganda aimed at miners on the outskirts of the system, as well as some tactical data that allows us some insight into Carcharorion fleet operations." + mem_lotc.25a:0 "What were they trying to achieve?" + + mem_lotc.26.name:0 "Furiau" + mem_lotc.26.desc:0 "Positioned in orbit of the planet, our team found a shipyard with an unfinished ship still in its clamps. The stasis technology aboard the ship and some other elements allows to identify it as a colony ship. However, some major oddities in its design are apparent. Designed to operate in space for years without any supplies and lacking any faster-than-light technology, it appears designed to travel at sublight speed. \n\nStasis pods show traces of freezing and defrosting but no bodies, as if they were already occupied before those inside were extracted." + mem_lotc.26a:0 "Were they really trying to get around at sublight speed?" + + mem_lotc.27.name:0 "Some Secrets Are Better Kept Buried" + mem_lotc.27.desc:0 "Several fleets are entering the system from parts unknown. They do not respond to our hailing, but their movements reveal hostile intentions. The only signal coming from the ships is a simple message in Carcharorion language, repeated over and over again: "Some secrets are better left buried."" + mem_lotc.27a:0 "We'll see about that." + + mem_lotc.28.name:0 "The Fate of the Carcharorion" + mem_lotc.28.desc:0 "Even though our understanding of the Carcharorion is still limited, we have collected enough data in our study of their home system to identify a system they might have been considering for establishing their colony. Perhaps we could find answers there." + mem_lotc.28a:0 "Onward!" + + mem_lotc.30.name:0 "Unigedd System" + mem_lotc.30.desc:0 "We successfully followed the trail of clues to reach the Unigedd system, to which the Carcharorion survivors from their home system were headed. \n\nWe can detect a large fleet bearing Carcharorion markings in orbit of a local gas giant." + + mem_lotc.31.name:0 "Unigedd System" + mem_lotc.31.desc:0 "We successfully followed the trail of clues to reach the Unigedd system, to which the Carcharorion survivors from their home system were headed. \n\nWe can detect a faint signal originating from the gas giant in the system, as if someone is trying to contact us." + mem_lotc.31.desc.fallback:0 "With the hostile forces in the system defeated, we can detect a faint signal originating from the gas giant in the system, as if someone is trying to contact us." + mem_lotc.31a:0 "Prepare for contact." + + mem_lotc.33.name:0 "The Last of the Carcharorion" + mem_lotc.33.desc:0 "A faint signal is originating from the gas giant in the system. It went active right after the defenders of the system were destroyed, as if someone is seeking to meet those who defeated them." + + mem_lotc.34.name:0 "Contact Established" + mem_lotc.34.desc:0 "The [Root.GetName] is reporting that the signal originating from the gas giant has been successfully deciphered. A ship hidden within the gas giant is hailing us." + + mem_lotc.35.desc:0 "Hello, stranger. You have made quite a journey to this place. I am Bradwyr, the last of the Carcharorion." + mem_lotc.35a:0 "So, what happens next?" + mem_lotc.35a.response:0 "I don't know. I'm old. I've survived a thousand times longer than I had any right to. My stasis pod has prolonged my life, but even it has its limits. I'm bringing my ship up. I want you to have it. Though I know very little about your species, I can see that you are destined for greatness. In the end, I want the Carcharorion to be remembered for something. I have improved my ship many times. It was the flagship of my forces. Use it to make a difference." + mem_lotc.35b:0 "What happened to your people?" + mem_lotc.35b.response:0 "We were once a great civilization, not unlike your own. We looked to the sky and dreamt of finding our place there. However, we were unlucky. It seems trivial now, but we weren't able to overcome the light barrier. We could never make the necessary discoveries, it seems. \n\nConfined to our home system, we were forced to expand in ways others would not. We had aspired to colonize barren worlds. To change them to suit our needs. But we didn't have enough resources. Some even tried to build a spaceship capable of surviving hundreds of years of travel in search for a new home. \n\nAs our civilization grew, so did its needs. Shortages led to war. Our homeworld fought against the rebellious colonies. The rebellion was quelled, but everything they built was destroyed. As a final act of defiance, rebel survivors launched several asteroids at the homeworld. With our planetary defences crippled, they couldn't stop it. This war claimed 99% of our population. \n\nBut it wasn't the end. Shortly before the war, fortune smiled on us. It seems our system was visited by some alien species, though we didn't get to meet them. One of their ships crashed, leaving remains for us to find. This was a way out of the system for survivors. \n\nWe didn't meet any advanced civilizations in our time, but we found plenty of primitives, including your own species, I believe. However, we lost our way. Many became driven by nothing but the will to survive. We experimented with neural implants and tried to rewrite others' minds to house us: Our memory, our personality, our culture. If we could have, we would have taken over a planet, covertly, and rebuild our society in new bodies. But we failed." + mem_lotc.35c:0 "Who are you?" + mem_lotc.35c.response:0 "As I said, my name is Bradwyr. I was the chief scientist in the project to study the alien vessel. When we recognized this vessel as a way to save our species, we knew that it couldn't be allowed to fall in the hands of our government or the rebels. We sabotaged our work and hid. We continued to work in secret, allowing a select few to become our benefactors. In the end, we had a powerful ship with faster-than-light capabilities and the blueprints to make more. \n\nWhen the war came, I led the rescue effort. We saved only a few thousands. We sought to rebuild our civilization, but in doing so we split once again. I believed that we should never repeat the same mistakes that the rest of the Carcharorion had made. We would make it our duty to protect the galaxy. My opponents disagreed. They sought to survive at any cost. We became divided and fought among ourselves for a second time. My side lost. \n\nIn my last attack, I led what remained of our forces into battle. Once it became clear that we had lost, I dove into this gas giant. They thought I'd crashed my ship, but I merely hid." + mem_lotc.35d:0 "The last? I'm sorry we killed the rest." + mem_lotc.35d.response:0 "Don't flatter yourself. The Carcharorion were dead long before you reached out to the stars. What you fought were merely husks - mutilated corpses driven by crude neural implants. Fading digital echoes. Only ghosts of the past." + + + mem_lotc.36.name:0 "The Legacy of the Carcharorion" + mem_lotc.36.desc:0 "A massive ship has emerged from the surface of the gas giant. We are not picking up any life signs from inside. It seems the ship is ours to take." + mem_lotc.36a:0 "This ship will serve us well." + mem_lotc.36a.phile:0 "The Carcharorion will not be forgotten." + mem_lotc.36a.phobe:0 "Their species has failed test of time." + mem_lotc.36a.mat:0 "Their knowledge will be put to good use." + mem_lotc.36a.sp:0 "Providence has led us to them." + mem_lotc.36a.mil:0 "We salute the proud Carcharorion." + mem_lotc.36a.pac:0 "We will not make the same mistakes they did." + mem_lotc.36.tooltip:0 "Battleship §YEtifeddiaeth ac Adennill§! located at §Y[mem_lotc_final.GetName]§! will be available for our use." + + #MODIFIERS + mem_lotc_reward_ship:0 "Legacy of the Carcharorion" + mem_lotc_wear_and_tear:0 "Wear and Tear" #Is not meant to be seen diff --git a/localisation/mem_lunar_age_l_braz_por.yml b/localisation/mem_lunar_age_l_braz_por.yml new file mode 100644 index 00000000..cd7d5cee --- /dev/null +++ b/localisation/mem_lunar_age_l_braz_por.yml @@ -0,0 +1,217 @@ +#LUNAR AGE + +l_braz_por: + + #CIVICS + civic_mem_colonial_greed:0 "Colonial Greed" + civic_mem_colonial_administration:0 "Colonial Administration" + civic_mem_land_of_opportunity:0 "Land of Opportunity" + civic_mem_declaration_of_independence:0 "Declaration of Independence" + civic_mem_rebellion_quelled:0 "Rebellion Quelled" + civic_mem_never_again:0 "Never Again" + civic_mem_memories_of_homeworld:0 "Memories of Homeworld" + + civic_mem_colonial_greed_desc:0 "The spice must flow. (This civic is not meant to be seen)" + civic_mem_colonial_administration_desc:0 "$civic_mem_colonial_greed_desc$" + civic_mem_land_of_opportunity_desc:0 "$civic_mem_colonial_greed_desc$" + civic_mem_declaration_of_independence_desc:0 "$civic_mem_colonial_greed_desc$" + civic_mem_rebellion_quelled_desc:0 "$civic_mem_colonial_greed_desc$" + civic_mem_never_again_desc:0 "$civic_mem_colonial_greed_desc$" + civic_mem_memories_of_homeworld_desc:0 "$civic_mem_colonial_greed_desc$" + + #GOVERNMENTS + mem_gov_fragmented_nation_states:0 "$gov_fragmented_nation_states$" + mem_gov_fragmented_nation_states_desc:0 "$gov_fragmented_nation_states_desc$" + + mem_gov_colony:0 "Orbital Colonial State" + mem_gov_colony_desc:0 "A dependency, remotely administrated by and for the benefit of its homeworld." + + MEM_RULER_GOVERNOR:0 "Planetary Governor" + MEM_RULER_GOVERNOR_FEMALE:0 "$MEM_RULER_GOVERNOR$" + + mem_gov_colony_democratic:0 "Congressional Republic" + mem_gov_colony_democratic_desc:0 "This primitive form of democracy formed through early planetary unification seeks to ensure that entire population can influence planetary politics through elected representatives. Still lacking a unified planetary government, constituent territories retain significant sovereignty." + + MEM_RULER_COLONY_DEM:0 "Prime Minister" + MEM_RULER_COLONY_DEM_FEMALE:0 "$MEM_RULER_COLONY_DEM$" + + mem_gov_colony_oligarchic:0 "Joint Planetary Committee" + mem_gov_colony_oligarchic_desc:0 "This primitive form of oligarchy formed through early planetary unification seeks to manage planetary affairs under control of a small group of unelected officials. Still lacking a unified planetary government, constituent territories retain significant sovereignty." + + MEM_RULER_COLONY_OLI:0 "Chairman" + MEM_RULER_COLONY_OLI_FEMALE:0 "Chairwoman" + + mem_gov_colony_dictatorial:0 "Planetary Dictatorship" + mem_gov_colony_dictatorial_desc:0 "This primitive form of dictatorship formed through early planetary unification seeks to protect its planetary interests under absolute authority of a single official. Still lacking a unified planetary government, constituent territories retain significant sovereignty." + + MEM_RULER_COLONY_DIC:0 "First Citizen" + MEM_RULER_COLONY_DIC_FEMALE:0 "$MEM_RULER_COLONY_DEM$" + + mem_gov_colony_imperial:0 "Planetary Kingdom" + mem_gov_colony_imperial_desc:0 "This primitive form of monarchy formed through early planetary unification seeks to unify an entire planet under a single hereditary authority. Still lacking a unified planetary government, constituent territories retain significant sovereignty." + + MEM_RULER_COLONY_IMP:0 "King" + MEM_RULER_COLONY_IMP_FEMALE:0 "Queen" + + #AGES + mem_lunar_age:0 "Lunar Age" + mem_lunar_age_desc:0 "A rather unusual stage of development where, due to proximity to a habitable world, this civilization began colonizing other planets before breaching the light barrier." + + mem_lunar_age_colony:0 "Lunar Colony" + mem_lunar_age_colony_desc:0 "A planet accessible by a pre-FTL civilization, populated by adventurers, outcasts and opportunists." + + #MODIIFIERS + mem_lunar_age_annex_modifier:0 "Saved us from ourselves" + + mem_lunar_age_supported_us:0 "Supported us" + mem_lunar_age_supported_rebels:0 "Supported rebels" + mem_lunar_age_supported_tyrants:0 "Supported tyrants" + mem_lunar_age_tried_annexation:0 "Tried to annex us" + mem_lunar_age_refused_request:0 "Denied our request" + mem_lunar_age_refused_to_stop:0 "Refused to stop enlightening our colony" + + #BUILDINGS + mem_lunar_age_monument:0 "War Memorial" + mem_lunar_age_monument_desc:0 "A memorial dedicated to all lives lost in a pointless war. Never again." + + #OBSERVATION OUTPOST ISSUES + mem_lunar_age_cant_englighten:0 "Civilization is in too much turmoil to enlighten" + mem_lunar_age_promised:0 "We promised to not enlighten the colony alone" + + mission_mem_lunar_technological_enlightenment:0 "$mission_technological_enlightenment_9$" + mission_mem_lunar_technological_enlightenment_desc:0 "$mission_technological_enlightenment_9_desc$" + + #First contact events + mem_lunar_age.1.name:0 "Lunar Age" + mem_lunar_age.1.desc:0 "The crew of [Root.GetName] reports that, while scanning a planet, they found a primitive civilization. \n\nWhile they have not yet mastered interstellar flight, the so-called [From.Owner.GetName] has left the boundaries of its homeworld, [From.GetName], and begun colonizing their natural satellite, [the_moon.GetName]. \n\nIt was evidently naturally habitable, which allowed them to easily settle significant numbers of [From.Owner.GetSpeciesNamePlural] there. The relationship between the two planets is uneasy due to the exploitative policies of homeworld nation-states and corporations, which are bent on exploiting the colony.\n\nWe should consider building §YObservation Posts§! above their worlds to study them more closely." + + mem_lunar_age.2.name:0 "Lunar Age" + mem_lunar_age.2.desc:0 "The crew of [Root.GetName] reports that, while scanning a moon, they have found a primitive civilization. \n\nHowever, the moon they call [From.GetName] is not, in fact, their homeworld, but rather a colony, while the bulk of their population is residing on [From.GetName]'s primary world - [the_planet.GetName]. \n\n[From.GetName] was evidently naturally habitable, which allowed them to easily settle significant numbers of [From.Owner.GetSpeciesNamePlural] there. The relationship between the two planets is uneasy due to the exploitative policies of homeworld nation-states and corporations, which are bent on exploiting the colony.\n\nWe should consider building §YObservation Posts§! above their worlds to study them more closely." + + #Independence path + + mem_lunar_age.301.name:0 "Talk of Independence" + mem_lunar_age.301.desc:0 "People of the [From.GetName] have for some time been dissatisfied with relationship between them and the bulk of [home_faction.GetName]. \n\nRecently, this dissatisfaction has been especially pronounced, with the populace rioting on the streets and politicians conspiring in dark rooms. If nothing changes, it seems that [home_faction.GetName] will face a violent uprising and potentially devastating civil war." + + mem_lunar_age.303.name:0 "Independence Granted" + mem_lunar_age.303.desc:0 "In an unexpected turn of events, governing bodies of the [home_faction.GetName]'s many nation-states have ratified a treaty with their Lunar counterparts. \n\nThis new agreement seeks to mitigate injustices done to colonists and allow them full self-governance and economic and political independence." + + mem_lunar_age.305.name:0 "Independence Realized" + mem_lunar_age.305.desc:0 "Citizens of [moon_faction.capital_scope.GetName] have officially transitioned to full sovereignty today. A new nation spanning the entire moon and calling itself the [moon_faction.GetName] has officially published its constitution and taken full control of civil services." + + mem_lunar_age.306.name:0 "Independence Denied" + mem_lunar_age.306.desc:0 "Predictably, elites of the [home_faction.GetName] did not take kindly to their colony's attempt to break away. \n\nIf the current course doesn't change soon, we can expect a full-scale war between the two planets." + + mem_lunar_age.308.name:0 "Colonies Mobilizing" + mem_lunar_age.308.desc:0 "The newly proclaimed [moon_faction.GetName], which is now in control of almost the entirety of [moon_faction.capital_scope.GetName], has started actively mobilizing for interplanetary warfare. \n\nThe course towards a destructive war is set." + + mem_lunar_age.310.name:0 "[home_faction.GetAdj] Homeworld is ready for war" + mem_lunar_age.310.desc:0 "The nations on [home_faction.capital_scope.GetName] with major stakes in continued colonial operations on [moon_faction.capital_scope.GetName] are actively mobilizing their troops in response to the actions of the self-proclaimed [moon_faction.GetName]. \n\nBy our estimates, war is at this point an inevitability... Unless someone unexpected chooses to interfere." + mem_lunar_age.310.a:0 "This is not our fight." + mem_lunar_age.310.a.tooltip:0 "$mem_lunar_age.312.a.tooltip$" + mem_lunar_age.310.b:0 "Reveal ourselves and start negotiating." + + mem_lunar_age.312.name:0 "$TRANSMISSION$ From [home_faction.capital_scope.GetName]" + mem_lunar_age.312.desc:0 "Hello there... alien. We have received your offer to intervene in our affairs. \n\nLet me put it this way: We. Are. Not. Interested. We do not trust you or recognize your authority. Stay away from our affairs." + mem_lunar_age.312.a:0 "Very well. What happens next is entirely on you." + mem_lunar_age.312.a.phile: "No! You are making a grave mistake!" + mem_lunar_age.312.a.tooltip:0 "War will break out between §Y[moon_faction.GetName]§! and §Y[home_faction.GetName]§!." + mem_lunar_age.312.b:0 "You will negotiate, or we will destroy you ourselves." + mem_lunar_age.312.b.tooltip:0 "We could pressure the §Y[moon_faction.GetName]§! and the §Y[home_faction.GetName]§! into negotiating, but they won't be happy." + + mem_lunar_age.313.benign:0 "Greetings, alien friends. I am authorized to handle communications with you. \n\nDelegates from most nations on [home_faction.capital_scope.GetName], as well as from the so-called [moon_faction.GetName], have gathered here today to hear what you have to say. Perhaps, with your help, we can avert the terrible disaster ahead." + mem_lunar_age.313.aggro:0 "Very well, alien. Knowing your firepower, we will have to give in to your demands and listen to what you have to say. \n\nDelegates from most nations on [home_faction.capital_scope.GetName], as well as from the so-called [moon_faction.GetName], have gathered here to await the outcome of your meddling. What do you have to say?" + mem_lunar_age.313.a:0 "The [moon_faction.GetName] deserves its independence." + mem_lunar_age.313.a.tooltip:0 "The [moon_faction.GetName] will officially split from their homeworld on [home_faction.capital_scope.GetName]." + mem_lunar_age.313.a.response:0 "Very well. As long as we are both left to our own devices, we have an agreement. Those on [moon_faction.capital_scope.GetName] can have their independence. Procedures to officially recognize [moon_faction.GetName] as a sovereign nation will finish shortly." + mem_lunar_age.313.b:0 "Restore the status quo. The colony belongs to its benefactors on the home world." + mem_lunar_age.313.b.tooltip:0 "The [moon_faction.GetName] will cease to exist as an independent state." + mem_lunar_age.313.b.response:0 "Deal. I can't wait to tell delegates from the so-called "[moon_faction.GetName]" that their independence is over." + mem_lunar_age.313.c:0 "You are incapable of governing yourselves. We will do it for you." + mem_lunar_age.313.c.tooltip:0 "We will attempt to annex [home_faction.capital_scope.GetName] and [moon_faction.capital_scope.GetName]. But the natives might not go quietly." + + mem_lunar_age.314.desc:0 "Very well. You have a point. \n\nYou have travelled across the galaxy while we are squabbling over a single rock. Independence has brought us to the brink of total annihilation. \n\nWe surrender to your authority." + + mem_lunar_age.315.desc:0 "What? You must be joking. \n\nFirst you offer to host a negotiation, and now you are demanding we surrender to you? This won't happen. \n\nWe are ready to defend ourselves, even if the war is hopeless, and we will fight you to the bitter end. Come and conquer our worlds if you dare, alien." + mem_lunar_age.315.a:0 "You will regret this." + + mem_lunar_age.317.name:0 "[home_faction.GetAdj] Homeworld Surrendered" + mem_lunar_age.317.desc:0 "After a brief nuclear missile exchange between [moon_faction.capital_scope.GetName] and [home_faction.capital_scope.GetName], what was left of the national governments on the homeworld have issued a declaration of unconditional surrender. \n\nThe self-proclaimed [moon_faction.GetName] has secured its status as a power independent from its former homeworld." + + mem_lunar_age.319.name:0 "[home_faction.GetAdj] Colony Surrendered" + mem_lunar_age.319.desc:0 "After a brief nuclear missile exchange between [moon_faction.capital_scope.GetName] and [home_faction.capital_scope.GetName], it became clear that fledging military power of the separatists is no match for the established forces of the homeworld. The self-proclaimed government of the [moon_faction.capital_scope.GetName] has declared an unconditional surrender and allowed officials from [home_faction.capital_scope.GetName] to once again take control of the moon." + + mem_lunar_age.321.name:0 "[home_faction.GetAdj] Homeworld Destroyed" + mem_lunar_age.321.desc:0 "After a brief nuclear exchange between [moon_faction.capital_scope.GetName] and [home_faction.capital_scope.GetName], colonial forces overwhelmed the defences of the homeworld and delivered a devastating blow. \n\nIt appears that the population of [home_faction.capital_scope.GetName] has been wiped out and the planet itself has entered nuclear winter. \n\nDespite their victory, the colonials are far from jovial, with many mourning the great loss of life in the war." + + mem_lunar_age.323.name:0 "[home_faction.GetAdj] Colony Destroyed" + mem_lunar_age.323.desc:0 "After a brief nuclear exchange between [moon_faction.capital_scope.GetName] and [home_faction.capital_scope.GetName], the fledging defences of the lunar colony have proven to be woefully inadequate at deflecting the homeworld's attack. \n\nIt appears that the population of [moon_faction.capital_scope.GetName] has been wiped out and the moon itself has entered nuclear winter. \n\nAll nations on [home_faction.capital_scope.GetName] are mourning the great loss of life in this war." + + mem_lunar_age.325.name:0 "The [home_faction.GetSpeciesNamePlural] Are No More" + mem_lunar_age.325.desc:0 "An exchange of nuclear strikes between [moon_faction.capital_scope.GetName] and [home_faction.capital_scope.GetName] escalated rapidly. Both sides proved capable of wielding significantly more offensive power than they could possibly protect themselves from. \n\nAfter a brief nuclear exchange, the population of both worlds has been destroyed, and both the planet and the moon have entered the stage of nuclear winter." + + #Nuclear war + mem_lunar_age.401.name:0 "[From.GetName] Descends into Nuclear War" + mem_lunar_age.401.desc:0 "Our observation post has reported a massive war breaking out between nation-states on [the_planet.GetName]. \n\nIt appears to be the culmination of a long dispute over colonial rights on the planet's moon [moon_faction.capital_scope.GetName] that has escalated to a conflict using atomic weapons. \n\nAs of this moment, [the_planet.GetName] is entering a state of nuclear winter, with its population dead or with no hope of survival. \n\nStill, the [moon_faction.GetName] survives, as [From.GetName]'s colonists on the nearby moon helplessly watch their kin destroy themselves. Now they are the ones tasked with carrying on their species' legacy." + mem_lunar_age.401.a:0 "We'll see how they handle this legacy." + + #Enlightenment events + mem_lunar_age.501.name:0 "Request from the [country_we_uplifted.GetName]" + mem_lunar_age.501.homeworld:0 "Greetings, friends. \n\nWe are grateful for your efforts to enlighten our civilization and invite us into a new era, however, there's still a problem we need to address. \n\nOur colonial brethren on [country_we_not_uplifted.capital_scope.GetName] were left behind in the process and still lack access to the wonders of this progress. They beg us to enlighten them. \n\nWe request your permission to annex their world and let them join us in our new-found advancement." + mem_lunar_age.501.moon: "Greetings, friends. \n\nWe are grateful for your efforts to enlighten our civilization and invite us into a new era, however, there's still a problem we need to address. \n\nOur brethren on our original homeworld - [country_we_not_uplifted.capital_scope.GetName] - were left behind in the process and still lack access to the wonders of this progress. They beg us to enlighten them. \n\nWe request your permission to annex our ancestral land and let them join us in our new-found advancement." + mem_lunar_age.501.a:0 "Denied. We have different plans for them." + mem_lunar_age.501.b:0 "Granted." + + mem_lunar_age.503.name:0 "$TRANSMISSION$ From [home_faction.capital_scope.GetName]" + mem_lunar_age.503.desc:0 "Greetings, alien. \n\nIt has come to our attention that you have sent your advisors with a mission to "enlighten" our colonists on [moon_faction.capital_scope.GetName]. \n\nWe find the fact that you would do this while neglecting the rightful owners of the colony unacceptable. \n\nAs such we request that you either send your advisors to us as well, or you recall your advisors from our colony." + mem_lunar_age.503.a:0 "We can enlighten whoever we please." + mem_lunar_age.503.a.tooltip:0 "This will anger the governments on §Y[home_faction.capital_scope.GetName]§!, and they might take action to disrupt our efforts." + mem_lunar_age.503.b:0 "Very well. We will recall our advisors." + mem_lunar_age.503.b.tooltip:0 "If we give in to this demand, we will not be able to enlighten the population of §Y[moon_faction.capital_scope.GetName]§! in the future without also enlightening that on §Y[home_faction.capital_scope.GetName]§!." + mem_lunar_age.503.c:0 "Very well. We will send advisors to your world as well." + mem_lunar_age.5.c.tooltip:0 "The observation outpost over [home_faction.capital_scope.GetName]'s mission will be set to §Y$mission_mem_lunar_technological_enlightenment$§!. \n\n$mem_lunar_age.503.b.tooltip$" + mem_lunar_age.503.c.fail_text:0 "We do not control an observation outpost over [home_faction.capital_scope.GetName]." + + mem_lunar_age.507.name:0 "Atomic Terror on [moon_faction.capital_scope.GetName]!" + mem_lunar_age.507.desc:0 "It appears that governments on §Y[home_faction.capital_scope.GetName]§! are hell-bent on disrupting our enlightenment efforts on §Y[moon_faction.capital_scope.GetName]§!. \n\nToday, their agents smuggled an atomic bomb inside one of our compounds and detonated it, killing our advisors along with a significant number of local citizens. \n\nThis will without a doubt disrupt our efforts." + mem_lunar_age.507.a:0 "Maniacs!" + + mem_lunar_age.508.name:0 "Terror on [moon_faction.capital_scope.GetName]!" + mem_lunar_age.508.desc:0 "Our enlightenment efforts on §Y[moon_faction.capital_scope.GetName]§! were disrupted by agents from §Y[home_faction.capital_scope.GetName]§! today. \n\nA terror campaign targeting both our advisors and local liaison officers with assassinations will, without a doubt, set our efforts back." + mem_lunar_age.508.a:0 "Barbaric." + + #DEBUG MENU - NO NEED TO PROOFREAD OR TRANSLATE + mem_lunar_age.9990.name:0 "LUNAR AGE DEBUG MENU" + mem_lunar_age.9990.desc:0 "This is Lunar Age debug menu. Here you can do things. \n\nIt is advisable that you use cheat codes to seize control of this system. \n\nEvents won't happen if conditions aren't met. \n\nSystem name is §Y[lunar_age_system.GetName]§!. If you don't see a name, that means it didn't spawn in this game. You have to restart it, as the galaxy initializer works in mysterious ways." + mem_lunar_age.9990.a:0 "Force-spawn (Will not spawn second one)" + mem_lunar_age.9990.b:0 "Place POI" + mem_lunar_age.9990.c:0 "Force-end grace period" + mem_lunar_age.9990.d:0 "Force independence chain" + mem_lunar_age.9990.e:0 "Force homeworld to nuke itself" + mem_lunar_age.9990.f:0 "Force homeworld to reach space age" + mem_lunar_age.9990.g:0 "Do nothing" + mem_test_poi_title:0 "Lunar Age system" + mem_test_poi_desc:0 "That's the one" + + + d_mem_lunar_age_monument:0 "$mem_lunar_age_monument$" + d_mem_lunar_age_monument_desc:0 "$mem_lunar_age_monument_desc$" + + building_mem_lunar_age_elevator:1 "Primitive Space Elevator" + building_mem_lunar_age_elevator_desc:1 "Massive cable of tense carbon nanotubes connects the surface of the planet with a station in orbit. A must-have for a lower-tech species wishing to engage in interplanetary trade." + + building_mem_lunar_age_colonial_administration:0 "Colonial Administration" + building_mem_lunar_age_colonial_administration_desc:0 "A vast administrative complex overseeing colonial operations. A massive wall is separating it from less privileged migrants, ensuring that their uneducated opinions on property ownership and profit distribution are not heard." + + building_mem_lunar_age_colonial_housing:0 "Colonial Housings" + building_mem_lunar_age_colonial_housing_desc:0 "Vast residential areas where colonist workers spend the time they don't spend working for the enrichment of their superiors." + + job_mem_lunar_age_trader:1 "Lunar Trader" + job_mem_lunar_age_trader_plural:1 "Lunar Traders" + job_mem_lunar_age_trader_desc:1 "Bleeding the moon above dry is a daunting task, but someone has to do it." + mod_job_mem_lunar_age_trader_add:1 "$job_mem_lunar_age_trader$ Jobs" + + job_mem_lunar_age_administrator:1 "Colonial Administrator" + job_mem_lunar_age_administrator_plural:1 "Colonial Administrators" + job_mem_lunar_age_administrator_desc:1 "Officials in charge of administrating the colonial affairs on behalf of corporations and governments on the planet below." + mod_job_mem_lunar_age_administrator_add:1 "$job_mem_lunar_age_administrator$ Jobs" \ No newline at end of file diff --git a/localisation/mem_lunar_age_l_german.yml b/localisation/mem_lunar_age_l_german.yml new file mode 100644 index 00000000..a852d2ca --- /dev/null +++ b/localisation/mem_lunar_age_l_german.yml @@ -0,0 +1,217 @@ +#LUNAR AGE + +l_german: + + #CIVICS + civic_mem_colonial_greed:0 "Colonial Greed" + civic_mem_colonial_administration:0 "Colonial Administration" + civic_mem_land_of_opportunity:0 "Land of Opportunity" + civic_mem_declaration_of_independence:0 "Declaration of Independence" + civic_mem_rebellion_quelled:0 "Rebellion Quelled" + civic_mem_never_again:0 "Never Again" + civic_mem_memories_of_homeworld:0 "Memories of Homeworld" + + civic_mem_colonial_greed_desc:0 "The spice must flow. (This civic is not meant to be seen)" + civic_mem_colonial_administration_desc:0 "$civic_mem_colonial_greed_desc$" + civic_mem_land_of_opportunity_desc:0 "$civic_mem_colonial_greed_desc$" + civic_mem_declaration_of_independence_desc:0 "$civic_mem_colonial_greed_desc$" + civic_mem_rebellion_quelled_desc:0 "$civic_mem_colonial_greed_desc$" + civic_mem_never_again_desc:0 "$civic_mem_colonial_greed_desc$" + civic_mem_memories_of_homeworld_desc:0 "$civic_mem_colonial_greed_desc$" + + #GOVERNMENTS + mem_gov_fragmented_nation_states:0 "$gov_fragmented_nation_states$" + mem_gov_fragmented_nation_states_desc:0 "$gov_fragmented_nation_states_desc$" + + mem_gov_colony:0 "Orbital Colonial State" + mem_gov_colony_desc:0 "A dependency, remotely administrated by and for the benefit of its homeworld." + + MEM_RULER_GOVERNOR:0 "Planetary Governor" + MEM_RULER_GOVERNOR_FEMALE:0 "$MEM_RULER_GOVERNOR$" + + mem_gov_colony_democratic:0 "Congressional Republic" + mem_gov_colony_democratic_desc:0 "This primitive form of democracy formed through early planetary unification seeks to ensure that entire population can influence planetary politics through elected representatives. Still lacking a unified planetary government, constituent territories retain significant sovereignty." + + MEM_RULER_COLONY_DEM:0 "Prime Minister" + MEM_RULER_COLONY_DEM_FEMALE:0 "$MEM_RULER_COLONY_DEM$" + + mem_gov_colony_oligarchic:0 "Joint Planetary Committee" + mem_gov_colony_oligarchic_desc:0 "This primitive form of oligarchy formed through early planetary unification seeks to manage planetary affairs under control of a small group of unelected officials. Still lacking a unified planetary government, constituent territories retain significant sovereignty." + + MEM_RULER_COLONY_OLI:0 "Chairman" + MEM_RULER_COLONY_OLI_FEMALE:0 "Chairwoman" + + mem_gov_colony_dictatorial:0 "Planetary Dictatorship" + mem_gov_colony_dictatorial_desc:0 "This primitive form of dictatorship formed through early planetary unification seeks to protect its planetary interests under absolute authority of a single official. Still lacking a unified planetary government, constituent territories retain significant sovereignty." + + MEM_RULER_COLONY_DIC:0 "First Citizen" + MEM_RULER_COLONY_DIC_FEMALE:0 "$MEM_RULER_COLONY_DEM$" + + mem_gov_colony_imperial:0 "Planetary Kingdom" + mem_gov_colony_imperial_desc:0 "This primitive form of monarchy formed through early planetary unification seeks to unify an entire planet under a single hereditary authority. Still lacking a unified planetary government, constituent territories retain significant sovereignty." + + MEM_RULER_COLONY_IMP:0 "King" + MEM_RULER_COLONY_IMP_FEMALE:0 "Queen" + + #AGES + mem_lunar_age:0 "Lunar Age" + mem_lunar_age_desc:0 "A rather unusual stage of development where, due to proximity to a habitable world, this civilization began colonizing other planets before breaching the light barrier." + + mem_lunar_age_colony:0 "Lunar Colony" + mem_lunar_age_colony_desc:0 "A planet accessible by a pre-FTL civilization, populated by adventurers, outcasts and opportunists." + + #MODIIFIERS + mem_lunar_age_annex_modifier:0 "Saved us from ourselves" + + mem_lunar_age_supported_us:0 "Supported us" + mem_lunar_age_supported_rebels:0 "Supported rebels" + mem_lunar_age_supported_tyrants:0 "Supported tyrants" + mem_lunar_age_tried_annexation:0 "Tried to annex us" + mem_lunar_age_refused_request:0 "Denied our request" + mem_lunar_age_refused_to_stop:0 "Refused to stop enlightening our colony" + + #BUILDINGS + mem_lunar_age_monument:0 "War Memorial" + mem_lunar_age_monument_desc:0 "A memorial dedicated to all lives lost in a pointless war. Never again." + + #OBSERVATION OUTPOST ISSUES + mem_lunar_age_cant_englighten:0 "Civilization is in too much turmoil to enlighten" + mem_lunar_age_promised:0 "We promised to not enlighten the colony alone" + + mission_mem_lunar_technological_enlightenment:0 "$mission_technological_enlightenment_9$" + mission_mem_lunar_technological_enlightenment_desc:0 "$mission_technological_enlightenment_9_desc$" + + #First contact events + mem_lunar_age.1.name:0 "Lunar Age" + mem_lunar_age.1.desc:0 "The crew of [Root.GetName] reports that, while scanning a planet, they found a primitive civilization. \n\nWhile they have not yet mastered interstellar flight, the so-called [From.Owner.GetName] has left the boundaries of its homeworld, [From.GetName], and begun colonizing their natural satellite, [the_moon.GetName]. \n\nIt was evidently naturally habitable, which allowed them to easily settle significant numbers of [From.Owner.GetSpeciesNamePlural] there. The relationship between the two planets is uneasy due to the exploitative policies of homeworld nation-states and corporations, which are bent on exploiting the colony.\n\nWe should consider building §YObservation Posts§! above their worlds to study them more closely." + + mem_lunar_age.2.name:0 "Lunar Age" + mem_lunar_age.2.desc:0 "The crew of [Root.GetName] reports that, while scanning a moon, they have found a primitive civilization. \n\nHowever, the moon they call [From.GetName] is not, in fact, their homeworld, but rather a colony, while the bulk of their population is residing on [From.GetName]'s primary world - [the_planet.GetName]. \n\n[From.GetName] was evidently naturally habitable, which allowed them to easily settle significant numbers of [From.Owner.GetSpeciesNamePlural] there. The relationship between the two planets is uneasy due to the exploitative policies of homeworld nation-states and corporations, which are bent on exploiting the colony.\n\nWe should consider building §YObservation Posts§! above their worlds to study them more closely." + + #Independence path + + mem_lunar_age.301.name:0 "Talk of Independence" + mem_lunar_age.301.desc:0 "People of the [From.GetName] have for some time been dissatisfied with relationship between them and the bulk of [home_faction.GetName]. \n\nRecently, this dissatisfaction has been especially pronounced, with the populace rioting on the streets and politicians conspiring in dark rooms. If nothing changes, it seems that [home_faction.GetName] will face a violent uprising and potentially devastating civil war." + + mem_lunar_age.303.name:0 "Independence Granted" + mem_lunar_age.303.desc:0 "In an unexpected turn of events, governing bodies of the [home_faction.GetName]'s many nation-states have ratified a treaty with their Lunar counterparts. \n\nThis new agreement seeks to mitigate injustices done to colonists and allow them full self-governance and economic and political independence." + + mem_lunar_age.305.name:0 "Independence Realized" + mem_lunar_age.305.desc:0 "Citizens of [moon_faction.capital_scope.GetName] have officially transitioned to full sovereignty today. A new nation spanning the entire moon and calling itself the [moon_faction.GetName] has officially published its constitution and taken full control of civil services." + + mem_lunar_age.306.name:0 "Independence Denied" + mem_lunar_age.306.desc:0 "Predictably, elites of the [home_faction.GetName] did not take kindly to their colony's attempt to break away. \n\nIf the current course doesn't change soon, we can expect a full-scale war between the two planets." + + mem_lunar_age.308.name:0 "Colonies Mobilizing" + mem_lunar_age.308.desc:0 "The newly proclaimed [moon_faction.GetName], which is now in control of almost the entirety of [moon_faction.capital_scope.GetName], has started actively mobilizing for interplanetary warfare. \n\nThe course towards a destructive war is set." + + mem_lunar_age.310.name:0 "[home_faction.GetAdj] Homeworld is ready for war" + mem_lunar_age.310.desc:0 "The nations on [home_faction.capital_scope.GetName] with major stakes in continued colonial operations on [moon_faction.capital_scope.GetName] are actively mobilizing their troops in response to the actions of the self-proclaimed [moon_faction.GetName]. \n\nBy our estimates, war is at this point an inevitability... Unless someone unexpected chooses to interfere." + mem_lunar_age.310.a:0 "This is not our fight." + mem_lunar_age.310.a.tooltip:0 "$mem_lunar_age.312.a.tooltip$" + mem_lunar_age.310.b:0 "Reveal ourselves and start negotiating." + + mem_lunar_age.312.name:0 "$TRANSMISSION$ From [home_faction.capital_scope.GetName]" + mem_lunar_age.312.desc:0 "Hello there... alien. We have received your offer to intervene in our affairs. \n\nLet me put it this way: We. Are. Not. Interested. We do not trust you or recognize your authority. Stay away from our affairs." + mem_lunar_age.312.a:0 "Very well. What happens next is entirely on you." + mem_lunar_age.312.a.phile: "No! You are making a grave mistake!" + mem_lunar_age.312.a.tooltip:0 "War will break out between §Y[moon_faction.GetName]§! and §Y[home_faction.GetName]§!." + mem_lunar_age.312.b:0 "You will negotiate, or we will destroy you ourselves." + mem_lunar_age.312.b.tooltip:0 "We could pressure the §Y[moon_faction.GetName]§! and the §Y[home_faction.GetName]§! into negotiating, but they won't be happy." + + mem_lunar_age.313.benign:0 "Greetings, alien friends. I am authorized to handle communications with you. \n\nDelegates from most nations on [home_faction.capital_scope.GetName], as well as from the so-called [moon_faction.GetName], have gathered here today to hear what you have to say. Perhaps, with your help, we can avert the terrible disaster ahead." + mem_lunar_age.313.aggro:0 "Very well, alien. Knowing your firepower, we will have to give in to your demands and listen to what you have to say. \n\nDelegates from most nations on [home_faction.capital_scope.GetName], as well as from the so-called [moon_faction.GetName], have gathered here to await the outcome of your meddling. What do you have to say?" + mem_lunar_age.313.a:0 "The [moon_faction.GetName] deserves its independence." + mem_lunar_age.313.a.tooltip:0 "The [moon_faction.GetName] will officially split from their homeworld on [home_faction.capital_scope.GetName]." + mem_lunar_age.313.a.response:0 "Very well. As long as we are both left to our own devices, we have an agreement. Those on [moon_faction.capital_scope.GetName] can have their independence. Procedures to officially recognize [moon_faction.GetName] as a sovereign nation will finish shortly." + mem_lunar_age.313.b:0 "Restore the status quo. The colony belongs to its benefactors on the home world." + mem_lunar_age.313.b.tooltip:0 "The [moon_faction.GetName] will cease to exist as an independent state." + mem_lunar_age.313.b.response:0 "Deal. I can't wait to tell delegates from the so-called "[moon_faction.GetName]" that their independence is over." + mem_lunar_age.313.c:0 "You are incapable of governing yourselves. We will do it for you." + mem_lunar_age.313.c.tooltip:0 "We will attempt to annex [home_faction.capital_scope.GetName] and [moon_faction.capital_scope.GetName]. But the natives might not go quietly." + + mem_lunar_age.314.desc:0 "Very well. You have a point. \n\nYou have travelled across the galaxy while we are squabbling over a single rock. Independence has brought us to the brink of total annihilation. \n\nWe surrender to your authority." + + mem_lunar_age.315.desc:0 "What? You must be joking. \n\nFirst you offer to host a negotiation, and now you are demanding we surrender to you? This won't happen. \n\nWe are ready to defend ourselves, even if the war is hopeless, and we will fight you to the bitter end. Come and conquer our worlds if you dare, alien." + mem_lunar_age.315.a:0 "You will regret this." + + mem_lunar_age.317.name:0 "[home_faction.GetAdj] Homeworld Surrendered" + mem_lunar_age.317.desc:0 "After a brief nuclear missile exchange between [moon_faction.capital_scope.GetName] and [home_faction.capital_scope.GetName], what was left of the national governments on the homeworld have issued a declaration of unconditional surrender. \n\nThe self-proclaimed [moon_faction.GetName] has secured its status as a power independent from its former homeworld." + + mem_lunar_age.319.name:0 "[home_faction.GetAdj] Colony Surrendered" + mem_lunar_age.319.desc:0 "After a brief nuclear missile exchange between [moon_faction.capital_scope.GetName] and [home_faction.capital_scope.GetName], it became clear that fledging military power of the separatists is no match for the established forces of the homeworld. The self-proclaimed government of the [moon_faction.capital_scope.GetName] has declared an unconditional surrender and allowed officials from [home_faction.capital_scope.GetName] to once again take control of the moon." + + mem_lunar_age.321.name:0 "[home_faction.GetAdj] Homeworld Destroyed" + mem_lunar_age.321.desc:0 "After a brief nuclear exchange between [moon_faction.capital_scope.GetName] and [home_faction.capital_scope.GetName], colonial forces overwhelmed the defences of the homeworld and delivered a devastating blow. \n\nIt appears that the population of [home_faction.capital_scope.GetName] has been wiped out and the planet itself has entered nuclear winter. \n\nDespite their victory, the colonials are far from jovial, with many mourning the great loss of life in the war." + + mem_lunar_age.323.name:0 "[home_faction.GetAdj] Colony Destroyed" + mem_lunar_age.323.desc:0 "After a brief nuclear exchange between [moon_faction.capital_scope.GetName] and [home_faction.capital_scope.GetName], the fledging defences of the lunar colony have proven to be woefully inadequate at deflecting the homeworld's attack. \n\nIt appears that the population of [moon_faction.capital_scope.GetName] has been wiped out and the moon itself has entered nuclear winter. \n\nAll nations on [home_faction.capital_scope.GetName] are mourning the great loss of life in this war." + + mem_lunar_age.325.name:0 "The [home_faction.GetSpeciesNamePlural] Are No More" + mem_lunar_age.325.desc:0 "An exchange of nuclear strikes between [moon_faction.capital_scope.GetName] and [home_faction.capital_scope.GetName] escalated rapidly. Both sides proved capable of wielding significantly more offensive power than they could possibly protect themselves from. \n\nAfter a brief nuclear exchange, the population of both worlds has been destroyed, and both the planet and the moon have entered the stage of nuclear winter." + + #Nuclear war + mem_lunar_age.401.name:0 "[From.GetName] Descends into Nuclear War" + mem_lunar_age.401.desc:0 "Our observation post has reported a massive war breaking out between nation-states on [the_planet.GetName]. \n\nIt appears to be the culmination of a long dispute over colonial rights on the planet's moon [moon_faction.capital_scope.GetName] that has escalated to a conflict using atomic weapons. \n\nAs of this moment, [the_planet.GetName] is entering a state of nuclear winter, with its population dead or with no hope of survival. \n\nStill, the [moon_faction.GetName] survives, as [From.GetName]'s colonists on the nearby moon helplessly watch their kin destroy themselves. Now they are the ones tasked with carrying on their species' legacy." + mem_lunar_age.401.a:0 "We'll see how they handle this legacy." + + #Enlightenment events + mem_lunar_age.501.name:0 "Request from the [country_we_uplifted.GetName]" + mem_lunar_age.501.homeworld:0 "Greetings, friends. \n\nWe are grateful for your efforts to enlighten our civilization and invite us into a new era, however, there's still a problem we need to address. \n\nOur colonial brethren on [country_we_not_uplifted.capital_scope.GetName] were left behind in the process and still lack access to the wonders of this progress. They beg us to enlighten them. \n\nWe request your permission to annex their world and let them join us in our new-found advancement." + mem_lunar_age.501.moon: "Greetings, friends. \n\nWe are grateful for your efforts to enlighten our civilization and invite us into a new era, however, there's still a problem we need to address. \n\nOur brethren on our original homeworld - [country_we_not_uplifted.capital_scope.GetName] - were left behind in the process and still lack access to the wonders of this progress. They beg us to enlighten them. \n\nWe request your permission to annex our ancestral land and let them join us in our new-found advancement." + mem_lunar_age.501.a:0 "Denied. We have different plans for them." + mem_lunar_age.501.b:0 "Granted." + + mem_lunar_age.503.name:0 "$TRANSMISSION$ From [home_faction.capital_scope.GetName]" + mem_lunar_age.503.desc:0 "Greetings, alien. \n\nIt has come to our attention that you have sent your advisors with a mission to "enlighten" our colonists on [moon_faction.capital_scope.GetName]. \n\nWe find the fact that you would do this while neglecting the rightful owners of the colony unacceptable. \n\nAs such we request that you either send your advisors to us as well, or you recall your advisors from our colony." + mem_lunar_age.503.a:0 "We can enlighten whoever we please." + mem_lunar_age.503.a.tooltip:0 "This will anger the governments on §Y[home_faction.capital_scope.GetName]§!, and they might take action to disrupt our efforts." + mem_lunar_age.503.b:0 "Very well. We will recall our advisors." + mem_lunar_age.503.b.tooltip:0 "If we give in to this demand, we will not be able to enlighten the population of §Y[moon_faction.capital_scope.GetName]§! in the future without also enlightening that on §Y[home_faction.capital_scope.GetName]§!." + mem_lunar_age.503.c:0 "Very well. We will send advisors to your world as well." + mem_lunar_age.5.c.tooltip:0 "The observation outpost over [home_faction.capital_scope.GetName]'s mission will be set to §Y$mission_mem_lunar_technological_enlightenment$§!. \n\n$mem_lunar_age.503.b.tooltip$" + mem_lunar_age.503.c.fail_text:0 "We do not control an observation outpost over [home_faction.capital_scope.GetName]." + + mem_lunar_age.507.name:0 "Atomic Terror on [moon_faction.capital_scope.GetName]!" + mem_lunar_age.507.desc:0 "It appears that governments on §Y[home_faction.capital_scope.GetName]§! are hell-bent on disrupting our enlightenment efforts on §Y[moon_faction.capital_scope.GetName]§!. \n\nToday, their agents smuggled an atomic bomb inside one of our compounds and detonated it, killing our advisors along with a significant number of local citizens. \n\nThis will without a doubt disrupt our efforts." + mem_lunar_age.507.a:0 "Maniacs!" + + mem_lunar_age.508.name:0 "Terror on [moon_faction.capital_scope.GetName]!" + mem_lunar_age.508.desc:0 "Our enlightenment efforts on §Y[moon_faction.capital_scope.GetName]§! were disrupted by agents from §Y[home_faction.capital_scope.GetName]§! today. \n\nA terror campaign targeting both our advisors and local liaison officers with assassinations will, without a doubt, set our efforts back." + mem_lunar_age.508.a:0 "Barbaric." + + #DEBUG MENU - NO NEED TO PROOFREAD OR TRANSLATE + mem_lunar_age.9990.name:0 "LUNAR AGE DEBUG MENU" + mem_lunar_age.9990.desc:0 "This is Lunar Age debug menu. Here you can do things. \n\nIt is advisable that you use cheat codes to seize control of this system. \n\nEvents won't happen if conditions aren't met. \n\nSystem name is §Y[lunar_age_system.GetName]§!. If you don't see a name, that means it didn't spawn in this game. You have to restart it, as the galaxy initializer works in mysterious ways." + mem_lunar_age.9990.a:0 "Force-spawn (Will not spawn second one)" + mem_lunar_age.9990.b:0 "Place POI" + mem_lunar_age.9990.c:0 "Force-end grace period" + mem_lunar_age.9990.d:0 "Force independence chain" + mem_lunar_age.9990.e:0 "Force homeworld to nuke itself" + mem_lunar_age.9990.f:0 "Force homeworld to reach space age" + mem_lunar_age.9990.g:0 "Do nothing" + mem_test_poi_title:0 "Lunar Age system" + mem_test_poi_desc:0 "That's the one" + + + d_mem_lunar_age_monument:0 "$mem_lunar_age_monument$" + d_mem_lunar_age_monument_desc:0 "$mem_lunar_age_monument_desc$" + + building_mem_lunar_age_elevator:1 "Primitive Space Elevator" + building_mem_lunar_age_elevator_desc:1 "Massive cable of tense carbon nanotubes connects the surface of the planet with a station in orbit. A must-have for a lower-tech species wishing to engage in interplanetary trade." + + building_mem_lunar_age_colonial_administration:0 "Colonial Administration" + building_mem_lunar_age_colonial_administration_desc:0 "A vast administrative complex overseeing colonial operations. A massive wall is separating it from less privileged migrants, ensuring that their uneducated opinions on property ownership and profit distribution are not heard." + + building_mem_lunar_age_colonial_housing:0 "Colonial Housings" + building_mem_lunar_age_colonial_housing_desc:0 "Vast residential areas where colonist workers spend the time they don't spend working for the enrichment of their superiors." + + job_mem_lunar_age_trader:1 "Lunar Trader" + job_mem_lunar_age_trader_plural:1 "Lunar Traders" + job_mem_lunar_age_trader_desc:1 "Bleeding the moon above dry is a daunting task, but someone has to do it." + mod_job_mem_lunar_age_trader_add:1 "$job_mem_lunar_age_trader$ Jobs" + + job_mem_lunar_age_administrator:1 "Colonial Administrator" + job_mem_lunar_age_administrator_plural:1 "Colonial Administrators" + job_mem_lunar_age_administrator_desc:1 "Officials in charge of administrating the colonial affairs on behalf of corporations and governments on the planet below." + mod_job_mem_lunar_age_administrator_add:1 "$job_mem_lunar_age_administrator$ Jobs" \ No newline at end of file diff --git a/localisation/mem_lunar_age_l_polish.yml b/localisation/mem_lunar_age_l_polish.yml new file mode 100644 index 00000000..75a9a250 --- /dev/null +++ b/localisation/mem_lunar_age_l_polish.yml @@ -0,0 +1,217 @@ +#LUNAR AGE + +l_polish: + + #CIVICS + civic_mem_colonial_greed:0 "Colonial Greed" + civic_mem_colonial_administration:0 "Colonial Administration" + civic_mem_land_of_opportunity:0 "Land of Opportunity" + civic_mem_declaration_of_independence:0 "Declaration of Independence" + civic_mem_rebellion_quelled:0 "Rebellion Quelled" + civic_mem_never_again:0 "Never Again" + civic_mem_memories_of_homeworld:0 "Memories of Homeworld" + + civic_mem_colonial_greed_desc:0 "The spice must flow. (This civic is not meant to be seen)" + civic_mem_colonial_administration_desc:0 "$civic_mem_colonial_greed_desc$" + civic_mem_land_of_opportunity_desc:0 "$civic_mem_colonial_greed_desc$" + civic_mem_declaration_of_independence_desc:0 "$civic_mem_colonial_greed_desc$" + civic_mem_rebellion_quelled_desc:0 "$civic_mem_colonial_greed_desc$" + civic_mem_never_again_desc:0 "$civic_mem_colonial_greed_desc$" + civic_mem_memories_of_homeworld_desc:0 "$civic_mem_colonial_greed_desc$" + + #GOVERNMENTS + mem_gov_fragmented_nation_states:0 "$gov_fragmented_nation_states$" + mem_gov_fragmented_nation_states_desc:0 "$gov_fragmented_nation_states_desc$" + + mem_gov_colony:0 "Orbital Colonial State" + mem_gov_colony_desc:0 "A dependency, remotely administrated by and for the benefit of its homeworld." + + MEM_RULER_GOVERNOR:0 "Planetary Governor" + MEM_RULER_GOVERNOR_FEMALE:0 "$MEM_RULER_GOVERNOR$" + + mem_gov_colony_democratic:0 "Congressional Republic" + mem_gov_colony_democratic_desc:0 "This primitive form of democracy formed through early planetary unification seeks to ensure that entire population can influence planetary politics through elected representatives. Still lacking a unified planetary government, constituent territories retain significant sovereignty." + + MEM_RULER_COLONY_DEM:0 "Prime Minister" + MEM_RULER_COLONY_DEM_FEMALE:0 "$MEM_RULER_COLONY_DEM$" + + mem_gov_colony_oligarchic:0 "Joint Planetary Committee" + mem_gov_colony_oligarchic_desc:0 "This primitive form of oligarchy formed through early planetary unification seeks to manage planetary affairs under control of a small group of unelected officials. Still lacking a unified planetary government, constituent territories retain significant sovereignty." + + MEM_RULER_COLONY_OLI:0 "Chairman" + MEM_RULER_COLONY_OLI_FEMALE:0 "Chairwoman" + + mem_gov_colony_dictatorial:0 "Planetary Dictatorship" + mem_gov_colony_dictatorial_desc:0 "This primitive form of dictatorship formed through early planetary unification seeks to protect its planetary interests under absolute authority of a single official. Still lacking a unified planetary government, constituent territories retain significant sovereignty." + + MEM_RULER_COLONY_DIC:0 "First Citizen" + MEM_RULER_COLONY_DIC_FEMALE:0 "$MEM_RULER_COLONY_DEM$" + + mem_gov_colony_imperial:0 "Planetary Kingdom" + mem_gov_colony_imperial_desc:0 "This primitive form of monarchy formed through early planetary unification seeks to unify an entire planet under a single hereditary authority. Still lacking a unified planetary government, constituent territories retain significant sovereignty." + + MEM_RULER_COLONY_IMP:0 "King" + MEM_RULER_COLONY_IMP_FEMALE:0 "Queen" + + #AGES + mem_lunar_age:0 "Lunar Age" + mem_lunar_age_desc:0 "A rather unusual stage of development where, due to proximity to a habitable world, this civilization began colonizing other planets before breaching the light barrier." + + mem_lunar_age_colony:0 "Lunar Colony" + mem_lunar_age_colony_desc:0 "A planet accessible by a pre-FTL civilization, populated by adventurers, outcasts and opportunists." + + #MODIIFIERS + mem_lunar_age_annex_modifier:0 "Saved us from ourselves" + + mem_lunar_age_supported_us:0 "Supported us" + mem_lunar_age_supported_rebels:0 "Supported rebels" + mem_lunar_age_supported_tyrants:0 "Supported tyrants" + mem_lunar_age_tried_annexation:0 "Tried to annex us" + mem_lunar_age_refused_request:0 "Denied our request" + mem_lunar_age_refused_to_stop:0 "Refused to stop enlightening our colony" + + #BUILDINGS + mem_lunar_age_monument:0 "War Memorial" + mem_lunar_age_monument_desc:0 "A memorial dedicated to all lives lost in a pointless war. Never again." + + #OBSERVATION OUTPOST ISSUES + mem_lunar_age_cant_englighten:0 "Civilization is in too much turmoil to enlighten" + mem_lunar_age_promised:0 "We promised to not enlighten the colony alone" + + mission_mem_lunar_technological_enlightenment:0 "$mission_technological_enlightenment_9$" + mission_mem_lunar_technological_enlightenment_desc:0 "$mission_technological_enlightenment_9_desc$" + + #First contact events + mem_lunar_age.1.name:0 "Lunar Age" + mem_lunar_age.1.desc:0 "The crew of [Root.GetName] reports that, while scanning a planet, they found a primitive civilization. \n\nWhile they have not yet mastered interstellar flight, the so-called [From.Owner.GetName] has left the boundaries of its homeworld, [From.GetName], and begun colonizing their natural satellite, [the_moon.GetName]. \n\nIt was evidently naturally habitable, which allowed them to easily settle significant numbers of [From.Owner.GetSpeciesNamePlural] there. The relationship between the two planets is uneasy due to the exploitative policies of homeworld nation-states and corporations, which are bent on exploiting the colony.\n\nWe should consider building §YObservation Posts§! above their worlds to study them more closely." + + mem_lunar_age.2.name:0 "Lunar Age" + mem_lunar_age.2.desc:0 "The crew of [Root.GetName] reports that, while scanning a moon, they have found a primitive civilization. \n\nHowever, the moon they call [From.GetName] is not, in fact, their homeworld, but rather a colony, while the bulk of their population is residing on [From.GetName]'s primary world - [the_planet.GetName]. \n\n[From.GetName] was evidently naturally habitable, which allowed them to easily settle significant numbers of [From.Owner.GetSpeciesNamePlural] there. The relationship between the two planets is uneasy due to the exploitative policies of homeworld nation-states and corporations, which are bent on exploiting the colony.\n\nWe should consider building §YObservation Posts§! above their worlds to study them more closely." + + #Independence path + + mem_lunar_age.301.name:0 "Talk of Independence" + mem_lunar_age.301.desc:0 "People of the [From.GetName] have for some time been dissatisfied with relationship between them and the bulk of [home_faction.GetName]. \n\nRecently, this dissatisfaction has been especially pronounced, with the populace rioting on the streets and politicians conspiring in dark rooms. If nothing changes, it seems that [home_faction.GetName] will face a violent uprising and potentially devastating civil war." + + mem_lunar_age.303.name:0 "Independence Granted" + mem_lunar_age.303.desc:0 "In an unexpected turn of events, governing bodies of the [home_faction.GetName]'s many nation-states have ratified a treaty with their Lunar counterparts. \n\nThis new agreement seeks to mitigate injustices done to colonists and allow them full self-governance and economic and political independence." + + mem_lunar_age.305.name:0 "Independence Realized" + mem_lunar_age.305.desc:0 "Citizens of [moon_faction.capital_scope.GetName] have officially transitioned to full sovereignty today. A new nation spanning the entire moon and calling itself the [moon_faction.GetName] has officially published its constitution and taken full control of civil services." + + mem_lunar_age.306.name:0 "Independence Denied" + mem_lunar_age.306.desc:0 "Predictably, elites of the [home_faction.GetName] did not take kindly to their colony's attempt to break away. \n\nIf the current course doesn't change soon, we can expect a full-scale war between the two planets." + + mem_lunar_age.308.name:0 "Colonies Mobilizing" + mem_lunar_age.308.desc:0 "The newly proclaimed [moon_faction.GetName], which is now in control of almost the entirety of [moon_faction.capital_scope.GetName], has started actively mobilizing for interplanetary warfare. \n\nThe course towards a destructive war is set." + + mem_lunar_age.310.name:0 "[home_faction.GetAdj] Homeworld is ready for war" + mem_lunar_age.310.desc:0 "The nations on [home_faction.capital_scope.GetName] with major stakes in continued colonial operations on [moon_faction.capital_scope.GetName] are actively mobilizing their troops in response to the actions of the self-proclaimed [moon_faction.GetName]. \n\nBy our estimates, war is at this point an inevitability... Unless someone unexpected chooses to interfere." + mem_lunar_age.310.a:0 "This is not our fight." + mem_lunar_age.310.a.tooltip:0 "$mem_lunar_age.312.a.tooltip$" + mem_lunar_age.310.b:0 "Reveal ourselves and start negotiating." + + mem_lunar_age.312.name:0 "$TRANSMISSION$ From [home_faction.capital_scope.GetName]" + mem_lunar_age.312.desc:0 "Hello there... alien. We have received your offer to intervene in our affairs. \n\nLet me put it this way: We. Are. Not. Interested. We do not trust you or recognize your authority. Stay away from our affairs." + mem_lunar_age.312.a:0 "Very well. What happens next is entirely on you." + mem_lunar_age.312.a.phile: "No! You are making a grave mistake!" + mem_lunar_age.312.a.tooltip:0 "War will break out between §Y[moon_faction.GetName]§! and §Y[home_faction.GetName]§!." + mem_lunar_age.312.b:0 "You will negotiate, or we will destroy you ourselves." + mem_lunar_age.312.b.tooltip:0 "We could pressure the §Y[moon_faction.GetName]§! and the §Y[home_faction.GetName]§! into negotiating, but they won't be happy." + + mem_lunar_age.313.benign:0 "Greetings, alien friends. I am authorized to handle communications with you. \n\nDelegates from most nations on [home_faction.capital_scope.GetName], as well as from the so-called [moon_faction.GetName], have gathered here today to hear what you have to say. Perhaps, with your help, we can avert the terrible disaster ahead." + mem_lunar_age.313.aggro:0 "Very well, alien. Knowing your firepower, we will have to give in to your demands and listen to what you have to say. \n\nDelegates from most nations on [home_faction.capital_scope.GetName], as well as from the so-called [moon_faction.GetName], have gathered here to await the outcome of your meddling. What do you have to say?" + mem_lunar_age.313.a:0 "The [moon_faction.GetName] deserves its independence." + mem_lunar_age.313.a.tooltip:0 "The [moon_faction.GetName] will officially split from their homeworld on [home_faction.capital_scope.GetName]." + mem_lunar_age.313.a.response:0 "Very well. As long as we are both left to our own devices, we have an agreement. Those on [moon_faction.capital_scope.GetName] can have their independence. Procedures to officially recognize [moon_faction.GetName] as a sovereign nation will finish shortly." + mem_lunar_age.313.b:0 "Restore the status quo. The colony belongs to its benefactors on the home world." + mem_lunar_age.313.b.tooltip:0 "The [moon_faction.GetName] will cease to exist as an independent state." + mem_lunar_age.313.b.response:0 "Deal. I can't wait to tell delegates from the so-called "[moon_faction.GetName]" that their independence is over." + mem_lunar_age.313.c:0 "You are incapable of governing yourselves. We will do it for you." + mem_lunar_age.313.c.tooltip:0 "We will attempt to annex [home_faction.capital_scope.GetName] and [moon_faction.capital_scope.GetName]. But the natives might not go quietly." + + mem_lunar_age.314.desc:0 "Very well. You have a point. \n\nYou have travelled across the galaxy while we are squabbling over a single rock. Independence has brought us to the brink of total annihilation. \n\nWe surrender to your authority." + + mem_lunar_age.315.desc:0 "What? You must be joking. \n\nFirst you offer to host a negotiation, and now you are demanding we surrender to you? This won't happen. \n\nWe are ready to defend ourselves, even if the war is hopeless, and we will fight you to the bitter end. Come and conquer our worlds if you dare, alien." + mem_lunar_age.315.a:0 "You will regret this." + + mem_lunar_age.317.name:0 "[home_faction.GetAdj] Homeworld Surrendered" + mem_lunar_age.317.desc:0 "After a brief nuclear missile exchange between [moon_faction.capital_scope.GetName] and [home_faction.capital_scope.GetName], what was left of the national governments on the homeworld have issued a declaration of unconditional surrender. \n\nThe self-proclaimed [moon_faction.GetName] has secured its status as a power independent from its former homeworld." + + mem_lunar_age.319.name:0 "[home_faction.GetAdj] Colony Surrendered" + mem_lunar_age.319.desc:0 "After a brief nuclear missile exchange between [moon_faction.capital_scope.GetName] and [home_faction.capital_scope.GetName], it became clear that fledging military power of the separatists is no match for the established forces of the homeworld. The self-proclaimed government of the [moon_faction.capital_scope.GetName] has declared an unconditional surrender and allowed officials from [home_faction.capital_scope.GetName] to once again take control of the moon." + + mem_lunar_age.321.name:0 "[home_faction.GetAdj] Homeworld Destroyed" + mem_lunar_age.321.desc:0 "After a brief nuclear exchange between [moon_faction.capital_scope.GetName] and [home_faction.capital_scope.GetName], colonial forces overwhelmed the defences of the homeworld and delivered a devastating blow. \n\nIt appears that the population of [home_faction.capital_scope.GetName] has been wiped out and the planet itself has entered nuclear winter. \n\nDespite their victory, the colonials are far from jovial, with many mourning the great loss of life in the war." + + mem_lunar_age.323.name:0 "[home_faction.GetAdj] Colony Destroyed" + mem_lunar_age.323.desc:0 "After a brief nuclear exchange between [moon_faction.capital_scope.GetName] and [home_faction.capital_scope.GetName], the fledging defences of the lunar colony have proven to be woefully inadequate at deflecting the homeworld's attack. \n\nIt appears that the population of [moon_faction.capital_scope.GetName] has been wiped out and the moon itself has entered nuclear winter. \n\nAll nations on [home_faction.capital_scope.GetName] are mourning the great loss of life in this war." + + mem_lunar_age.325.name:0 "The [home_faction.GetSpeciesNamePlural] Are No More" + mem_lunar_age.325.desc:0 "An exchange of nuclear strikes between [moon_faction.capital_scope.GetName] and [home_faction.capital_scope.GetName] escalated rapidly. Both sides proved capable of wielding significantly more offensive power than they could possibly protect themselves from. \n\nAfter a brief nuclear exchange, the population of both worlds has been destroyed, and both the planet and the moon have entered the stage of nuclear winter." + + #Nuclear war + mem_lunar_age.401.name:0 "[From.GetName] Descends into Nuclear War" + mem_lunar_age.401.desc:0 "Our observation post has reported a massive war breaking out between nation-states on [the_planet.GetName]. \n\nIt appears to be the culmination of a long dispute over colonial rights on the planet's moon [moon_faction.capital_scope.GetName] that has escalated to a conflict using atomic weapons. \n\nAs of this moment, [the_planet.GetName] is entering a state of nuclear winter, with its population dead or with no hope of survival. \n\nStill, the [moon_faction.GetName] survives, as [From.GetName]'s colonists on the nearby moon helplessly watch their kin destroy themselves. Now they are the ones tasked with carrying on their species' legacy." + mem_lunar_age.401.a:0 "We'll see how they handle this legacy." + + #Enlightenment events + mem_lunar_age.501.name:0 "Request from the [country_we_uplifted.GetName]" + mem_lunar_age.501.homeworld:0 "Greetings, friends. \n\nWe are grateful for your efforts to enlighten our civilization and invite us into a new era, however, there's still a problem we need to address. \n\nOur colonial brethren on [country_we_not_uplifted.capital_scope.GetName] were left behind in the process and still lack access to the wonders of this progress. They beg us to enlighten them. \n\nWe request your permission to annex their world and let them join us in our new-found advancement." + mem_lunar_age.501.moon: "Greetings, friends. \n\nWe are grateful for your efforts to enlighten our civilization and invite us into a new era, however, there's still a problem we need to address. \n\nOur brethren on our original homeworld - [country_we_not_uplifted.capital_scope.GetName] - were left behind in the process and still lack access to the wonders of this progress. They beg us to enlighten them. \n\nWe request your permission to annex our ancestral land and let them join us in our new-found advancement." + mem_lunar_age.501.a:0 "Denied. We have different plans for them." + mem_lunar_age.501.b:0 "Granted." + + mem_lunar_age.503.name:0 "$TRANSMISSION$ From [home_faction.capital_scope.GetName]" + mem_lunar_age.503.desc:0 "Greetings, alien. \n\nIt has come to our attention that you have sent your advisors with a mission to "enlighten" our colonists on [moon_faction.capital_scope.GetName]. \n\nWe find the fact that you would do this while neglecting the rightful owners of the colony unacceptable. \n\nAs such we request that you either send your advisors to us as well, or you recall your advisors from our colony." + mem_lunar_age.503.a:0 "We can enlighten whoever we please." + mem_lunar_age.503.a.tooltip:0 "This will anger the governments on §Y[home_faction.capital_scope.GetName]§!, and they might take action to disrupt our efforts." + mem_lunar_age.503.b:0 "Very well. We will recall our advisors." + mem_lunar_age.503.b.tooltip:0 "If we give in to this demand, we will not be able to enlighten the population of §Y[moon_faction.capital_scope.GetName]§! in the future without also enlightening that on §Y[home_faction.capital_scope.GetName]§!." + mem_lunar_age.503.c:0 "Very well. We will send advisors to your world as well." + mem_lunar_age.5.c.tooltip:0 "The observation outpost over [home_faction.capital_scope.GetName]'s mission will be set to §Y$mission_mem_lunar_technological_enlightenment$§!. \n\n$mem_lunar_age.503.b.tooltip$" + mem_lunar_age.503.c.fail_text:0 "We do not control an observation outpost over [home_faction.capital_scope.GetName]." + + mem_lunar_age.507.name:0 "Atomic Terror on [moon_faction.capital_scope.GetName]!" + mem_lunar_age.507.desc:0 "It appears that governments on §Y[home_faction.capital_scope.GetName]§! are hell-bent on disrupting our enlightenment efforts on §Y[moon_faction.capital_scope.GetName]§!. \n\nToday, their agents smuggled an atomic bomb inside one of our compounds and detonated it, killing our advisors along with a significant number of local citizens. \n\nThis will without a doubt disrupt our efforts." + mem_lunar_age.507.a:0 "Maniacs!" + + mem_lunar_age.508.name:0 "Terror on [moon_faction.capital_scope.GetName]!" + mem_lunar_age.508.desc:0 "Our enlightenment efforts on §Y[moon_faction.capital_scope.GetName]§! were disrupted by agents from §Y[home_faction.capital_scope.GetName]§! today. \n\nA terror campaign targeting both our advisors and local liaison officers with assassinations will, without a doubt, set our efforts back." + mem_lunar_age.508.a:0 "Barbaric." + + #DEBUG MENU - NO NEED TO PROOFREAD OR TRANSLATE + mem_lunar_age.9990.name:0 "LUNAR AGE DEBUG MENU" + mem_lunar_age.9990.desc:0 "This is Lunar Age debug menu. Here you can do things. \n\nIt is advisable that you use cheat codes to seize control of this system. \n\nEvents won't happen if conditions aren't met. \n\nSystem name is §Y[lunar_age_system.GetName]§!. If you don't see a name, that means it didn't spawn in this game. You have to restart it, as the galaxy initializer works in mysterious ways." + mem_lunar_age.9990.a:0 "Force-spawn (Will not spawn second one)" + mem_lunar_age.9990.b:0 "Place POI" + mem_lunar_age.9990.c:0 "Force-end grace period" + mem_lunar_age.9990.d:0 "Force independence chain" + mem_lunar_age.9990.e:0 "Force homeworld to nuke itself" + mem_lunar_age.9990.f:0 "Force homeworld to reach space age" + mem_lunar_age.9990.g:0 "Do nothing" + mem_test_poi_title:0 "Lunar Age system" + mem_test_poi_desc:0 "That's the one" + + + d_mem_lunar_age_monument:0 "$mem_lunar_age_monument$" + d_mem_lunar_age_monument_desc:0 "$mem_lunar_age_monument_desc$" + + building_mem_lunar_age_elevator:1 "Primitive Space Elevator" + building_mem_lunar_age_elevator_desc:1 "Massive cable of tense carbon nanotubes connects the surface of the planet with a station in orbit. A must-have for a lower-tech species wishing to engage in interplanetary trade." + + building_mem_lunar_age_colonial_administration:0 "Colonial Administration" + building_mem_lunar_age_colonial_administration_desc:0 "A vast administrative complex overseeing colonial operations. A massive wall is separating it from less privileged migrants, ensuring that their uneducated opinions on property ownership and profit distribution are not heard." + + building_mem_lunar_age_colonial_housing:0 "Colonial Housings" + building_mem_lunar_age_colonial_housing_desc:0 "Vast residential areas where colonist workers spend the time they don't spend working for the enrichment of their superiors." + + job_mem_lunar_age_trader:1 "Lunar Trader" + job_mem_lunar_age_trader_plural:1 "Lunar Traders" + job_mem_lunar_age_trader_desc:1 "Bleeding the moon above dry is a daunting task, but someone has to do it." + mod_job_mem_lunar_age_trader_add:1 "$job_mem_lunar_age_trader$ Jobs" + + job_mem_lunar_age_administrator:1 "Colonial Administrator" + job_mem_lunar_age_administrator_plural:1 "Colonial Administrators" + job_mem_lunar_age_administrator_desc:1 "Officials in charge of administrating the colonial affairs on behalf of corporations and governments on the planet below." + mod_job_mem_lunar_age_administrator_add:1 "$job_mem_lunar_age_administrator$ Jobs" \ No newline at end of file diff --git a/localisation/mem_lunar_age_l_simp_chinese.yml b/localisation/mem_lunar_age_l_simp_chinese.yml new file mode 100644 index 00000000..ce6b686e --- /dev/null +++ b/localisation/mem_lunar_age_l_simp_chinese.yml @@ -0,0 +1,217 @@ +#LUNAR AGE + +l_simp_chinese: + + #CIVICS + civic_mem_colonial_greed:0 "Colonial Greed" + civic_mem_colonial_administration:0 "Colonial Administration" + civic_mem_land_of_opportunity:0 "Land of Opportunity" + civic_mem_declaration_of_independence:0 "Declaration of Independence" + civic_mem_rebellion_quelled:0 "Rebellion Quelled" + civic_mem_never_again:0 "Never Again" + civic_mem_memories_of_homeworld:0 "Memories of Homeworld" + + civic_mem_colonial_greed_desc:0 "The spice must flow. (This civic is not meant to be seen)" + civic_mem_colonial_administration_desc:0 "$civic_mem_colonial_greed_desc$" + civic_mem_land_of_opportunity_desc:0 "$civic_mem_colonial_greed_desc$" + civic_mem_declaration_of_independence_desc:0 "$civic_mem_colonial_greed_desc$" + civic_mem_rebellion_quelled_desc:0 "$civic_mem_colonial_greed_desc$" + civic_mem_never_again_desc:0 "$civic_mem_colonial_greed_desc$" + civic_mem_memories_of_homeworld_desc:0 "$civic_mem_colonial_greed_desc$" + + #GOVERNMENTS + mem_gov_fragmented_nation_states:0 "$gov_fragmented_nation_states$" + mem_gov_fragmented_nation_states_desc:0 "$gov_fragmented_nation_states_desc$" + + mem_gov_colony:0 "Orbital Colonial State" + mem_gov_colony_desc:0 "A dependency, remotely administrated by and for the benefit of its homeworld." + + MEM_RULER_GOVERNOR:0 "Planetary Governor" + MEM_RULER_GOVERNOR_FEMALE:0 "$MEM_RULER_GOVERNOR$" + + mem_gov_colony_democratic:0 "Congressional Republic" + mem_gov_colony_democratic_desc:0 "This primitive form of democracy formed through early planetary unification seeks to ensure that entire population can influence planetary politics through elected representatives. Still lacking a unified planetary government, constituent territories retain significant sovereignty." + + MEM_RULER_COLONY_DEM:0 "Prime Minister" + MEM_RULER_COLONY_DEM_FEMALE:0 "$MEM_RULER_COLONY_DEM$" + + mem_gov_colony_oligarchic:0 "Joint Planetary Committee" + mem_gov_colony_oligarchic_desc:0 "This primitive form of oligarchy formed through early planetary unification seeks to manage planetary affairs under control of a small group of unelected officials. Still lacking a unified planetary government, constituent territories retain significant sovereignty." + + MEM_RULER_COLONY_OLI:0 "Chairman" + MEM_RULER_COLONY_OLI_FEMALE:0 "Chairwoman" + + mem_gov_colony_dictatorial:0 "Planetary Dictatorship" + mem_gov_colony_dictatorial_desc:0 "This primitive form of dictatorship formed through early planetary unification seeks to protect its planetary interests under absolute authority of a single official. Still lacking a unified planetary government, constituent territories retain significant sovereignty." + + MEM_RULER_COLONY_DIC:0 "First Citizen" + MEM_RULER_COLONY_DIC_FEMALE:0 "$MEM_RULER_COLONY_DEM$" + + mem_gov_colony_imperial:0 "Planetary Kingdom" + mem_gov_colony_imperial_desc:0 "This primitive form of monarchy formed through early planetary unification seeks to unify an entire planet under a single hereditary authority. Still lacking a unified planetary government, constituent territories retain significant sovereignty." + + MEM_RULER_COLONY_IMP:0 "King" + MEM_RULER_COLONY_IMP_FEMALE:0 "Queen" + + #AGES + mem_lunar_age:0 "Lunar Age" + mem_lunar_age_desc:0 "A rather unusual stage of development where, due to proximity to a habitable world, this civilization began colonizing other planets before breaching the light barrier." + + mem_lunar_age_colony:0 "Lunar Colony" + mem_lunar_age_colony_desc:0 "A planet accessible by a pre-FTL civilization, populated by adventurers, outcasts and opportunists." + + #MODIIFIERS + mem_lunar_age_annex_modifier:0 "Saved us from ourselves" + + mem_lunar_age_supported_us:0 "Supported us" + mem_lunar_age_supported_rebels:0 "Supported rebels" + mem_lunar_age_supported_tyrants:0 "Supported tyrants" + mem_lunar_age_tried_annexation:0 "Tried to annex us" + mem_lunar_age_refused_request:0 "Denied our request" + mem_lunar_age_refused_to_stop:0 "Refused to stop enlightening our colony" + + #BUILDINGS + mem_lunar_age_monument:0 "War Memorial" + mem_lunar_age_monument_desc:0 "A memorial dedicated to all lives lost in a pointless war. Never again." + + #OBSERVATION OUTPOST ISSUES + mem_lunar_age_cant_englighten:0 "Civilization is in too much turmoil to enlighten" + mem_lunar_age_promised:0 "We promised to not enlighten the colony alone" + + mission_mem_lunar_technological_enlightenment:0 "$mission_technological_enlightenment_9$" + mission_mem_lunar_technological_enlightenment_desc:0 "$mission_technological_enlightenment_9_desc$" + + #First contact events + mem_lunar_age.1.name:0 "Lunar Age" + mem_lunar_age.1.desc:0 "The crew of [Root.GetName] reports that, while scanning a planet, they found a primitive civilization. \n\nWhile they have not yet mastered interstellar flight, the so-called [From.Owner.GetName] has left the boundaries of its homeworld, [From.GetName], and begun colonizing their natural satellite, [the_moon.GetName]. \n\nIt was evidently naturally habitable, which allowed them to easily settle significant numbers of [From.Owner.GetSpeciesNamePlural] there. The relationship between the two planets is uneasy due to the exploitative policies of homeworld nation-states and corporations, which are bent on exploiting the colony.\n\nWe should consider building §YObservation Posts§! above their worlds to study them more closely." + + mem_lunar_age.2.name:0 "Lunar Age" + mem_lunar_age.2.desc:0 "The crew of [Root.GetName] reports that, while scanning a moon, they have found a primitive civilization. \n\nHowever, the moon they call [From.GetName] is not, in fact, their homeworld, but rather a colony, while the bulk of their population is residing on [From.GetName]'s primary world - [the_planet.GetName]. \n\n[From.GetName] was evidently naturally habitable, which allowed them to easily settle significant numbers of [From.Owner.GetSpeciesNamePlural] there. The relationship between the two planets is uneasy due to the exploitative policies of homeworld nation-states and corporations, which are bent on exploiting the colony.\n\nWe should consider building §YObservation Posts§! above their worlds to study them more closely." + + #Independence path + + mem_lunar_age.301.name:0 "Talk of Independence" + mem_lunar_age.301.desc:0 "People of the [From.GetName] have for some time been dissatisfied with relationship between them and the bulk of [home_faction.GetName]. \n\nRecently, this dissatisfaction has been especially pronounced, with the populace rioting on the streets and politicians conspiring in dark rooms. If nothing changes, it seems that [home_faction.GetName] will face a violent uprising and potentially devastating civil war." + + mem_lunar_age.303.name:0 "Independence Granted" + mem_lunar_age.303.desc:0 "In an unexpected turn of events, governing bodies of the [home_faction.GetName]'s many nation-states have ratified a treaty with their Lunar counterparts. \n\nThis new agreement seeks to mitigate injustices done to colonists and allow them full self-governance and economic and political independence." + + mem_lunar_age.305.name:0 "Independence Realized" + mem_lunar_age.305.desc:0 "Citizens of [moon_faction.capital_scope.GetName] have officially transitioned to full sovereignty today. A new nation spanning the entire moon and calling itself the [moon_faction.GetName] has officially published its constitution and taken full control of civil services." + + mem_lunar_age.306.name:0 "Independence Denied" + mem_lunar_age.306.desc:0 "Predictably, elites of the [home_faction.GetName] did not take kindly to their colony's attempt to break away. \n\nIf the current course doesn't change soon, we can expect a full-scale war between the two planets." + + mem_lunar_age.308.name:0 "Colonies Mobilizing" + mem_lunar_age.308.desc:0 "The newly proclaimed [moon_faction.GetName], which is now in control of almost the entirety of [moon_faction.capital_scope.GetName], has started actively mobilizing for interplanetary warfare. \n\nThe course towards a destructive war is set." + + mem_lunar_age.310.name:0 "[home_faction.GetAdj] Homeworld is ready for war" + mem_lunar_age.310.desc:0 "The nations on [home_faction.capital_scope.GetName] with major stakes in continued colonial operations on [moon_faction.capital_scope.GetName] are actively mobilizing their troops in response to the actions of the self-proclaimed [moon_faction.GetName]. \n\nBy our estimates, war is at this point an inevitability... Unless someone unexpected chooses to interfere." + mem_lunar_age.310.a:0 "This is not our fight." + mem_lunar_age.310.a.tooltip:0 "$mem_lunar_age.312.a.tooltip$" + mem_lunar_age.310.b:0 "Reveal ourselves and start negotiating." + + mem_lunar_age.312.name:0 "$TRANSMISSION$ From [home_faction.capital_scope.GetName]" + mem_lunar_age.312.desc:0 "Hello there... alien. We have received your offer to intervene in our affairs. \n\nLet me put it this way: We. Are. Not. Interested. We do not trust you or recognize your authority. Stay away from our affairs." + mem_lunar_age.312.a:0 "Very well. What happens next is entirely on you." + mem_lunar_age.312.a.phile: "No! You are making a grave mistake!" + mem_lunar_age.312.a.tooltip:0 "War will break out between §Y[moon_faction.GetName]§! and §Y[home_faction.GetName]§!." + mem_lunar_age.312.b:0 "You will negotiate, or we will destroy you ourselves." + mem_lunar_age.312.b.tooltip:0 "We could pressure the §Y[moon_faction.GetName]§! and the §Y[home_faction.GetName]§! into negotiating, but they won't be happy." + + mem_lunar_age.313.benign:0 "Greetings, alien friends. I am authorized to handle communications with you. \n\nDelegates from most nations on [home_faction.capital_scope.GetName], as well as from the so-called [moon_faction.GetName], have gathered here today to hear what you have to say. Perhaps, with your help, we can avert the terrible disaster ahead." + mem_lunar_age.313.aggro:0 "Very well, alien. Knowing your firepower, we will have to give in to your demands and listen to what you have to say. \n\nDelegates from most nations on [home_faction.capital_scope.GetName], as well as from the so-called [moon_faction.GetName], have gathered here to await the outcome of your meddling. What do you have to say?" + mem_lunar_age.313.a:0 "The [moon_faction.GetName] deserves its independence." + mem_lunar_age.313.a.tooltip:0 "The [moon_faction.GetName] will officially split from their homeworld on [home_faction.capital_scope.GetName]." + mem_lunar_age.313.a.response:0 "Very well. As long as we are both left to our own devices, we have an agreement. Those on [moon_faction.capital_scope.GetName] can have their independence. Procedures to officially recognize [moon_faction.GetName] as a sovereign nation will finish shortly." + mem_lunar_age.313.b:0 "Restore the status quo. The colony belongs to its benefactors on the home world." + mem_lunar_age.313.b.tooltip:0 "The [moon_faction.GetName] will cease to exist as an independent state." + mem_lunar_age.313.b.response:0 "Deal. I can't wait to tell delegates from the so-called "[moon_faction.GetName]" that their independence is over." + mem_lunar_age.313.c:0 "You are incapable of governing yourselves. We will do it for you." + mem_lunar_age.313.c.tooltip:0 "We will attempt to annex [home_faction.capital_scope.GetName] and [moon_faction.capital_scope.GetName]. But the natives might not go quietly." + + mem_lunar_age.314.desc:0 "Very well. You have a point. \n\nYou have travelled across the galaxy while we are squabbling over a single rock. Independence has brought us to the brink of total annihilation. \n\nWe surrender to your authority." + + mem_lunar_age.315.desc:0 "What? You must be joking. \n\nFirst you offer to host a negotiation, and now you are demanding we surrender to you? This won't happen. \n\nWe are ready to defend ourselves, even if the war is hopeless, and we will fight you to the bitter end. Come and conquer our worlds if you dare, alien." + mem_lunar_age.315.a:0 "You will regret this." + + mem_lunar_age.317.name:0 "[home_faction.GetAdj] Homeworld Surrendered" + mem_lunar_age.317.desc:0 "After a brief nuclear missile exchange between [moon_faction.capital_scope.GetName] and [home_faction.capital_scope.GetName], what was left of the national governments on the homeworld have issued a declaration of unconditional surrender. \n\nThe self-proclaimed [moon_faction.GetName] has secured its status as a power independent from its former homeworld." + + mem_lunar_age.319.name:0 "[home_faction.GetAdj] Colony Surrendered" + mem_lunar_age.319.desc:0 "After a brief nuclear missile exchange between [moon_faction.capital_scope.GetName] and [home_faction.capital_scope.GetName], it became clear that fledging military power of the separatists is no match for the established forces of the homeworld. The self-proclaimed government of the [moon_faction.capital_scope.GetName] has declared an unconditional surrender and allowed officials from [home_faction.capital_scope.GetName] to once again take control of the moon." + + mem_lunar_age.321.name:0 "[home_faction.GetAdj] Homeworld Destroyed" + mem_lunar_age.321.desc:0 "After a brief nuclear exchange between [moon_faction.capital_scope.GetName] and [home_faction.capital_scope.GetName], colonial forces overwhelmed the defences of the homeworld and delivered a devastating blow. \n\nIt appears that the population of [home_faction.capital_scope.GetName] has been wiped out and the planet itself has entered nuclear winter. \n\nDespite their victory, the colonials are far from jovial, with many mourning the great loss of life in the war." + + mem_lunar_age.323.name:0 "[home_faction.GetAdj] Colony Destroyed" + mem_lunar_age.323.desc:0 "After a brief nuclear exchange between [moon_faction.capital_scope.GetName] and [home_faction.capital_scope.GetName], the fledging defences of the lunar colony have proven to be woefully inadequate at deflecting the homeworld's attack. \n\nIt appears that the population of [moon_faction.capital_scope.GetName] has been wiped out and the moon itself has entered nuclear winter. \n\nAll nations on [home_faction.capital_scope.GetName] are mourning the great loss of life in this war." + + mem_lunar_age.325.name:0 "The [home_faction.GetSpeciesNamePlural] Are No More" + mem_lunar_age.325.desc:0 "An exchange of nuclear strikes between [moon_faction.capital_scope.GetName] and [home_faction.capital_scope.GetName] escalated rapidly. Both sides proved capable of wielding significantly more offensive power than they could possibly protect themselves from. \n\nAfter a brief nuclear exchange, the population of both worlds has been destroyed, and both the planet and the moon have entered the stage of nuclear winter." + + #Nuclear war + mem_lunar_age.401.name:0 "[From.GetName] Descends into Nuclear War" + mem_lunar_age.401.desc:0 "Our observation post has reported a massive war breaking out between nation-states on [the_planet.GetName]. \n\nIt appears to be the culmination of a long dispute over colonial rights on the planet's moon [moon_faction.capital_scope.GetName] that has escalated to a conflict using atomic weapons. \n\nAs of this moment, [the_planet.GetName] is entering a state of nuclear winter, with its population dead or with no hope of survival. \n\nStill, the [moon_faction.GetName] survives, as [From.GetName]'s colonists on the nearby moon helplessly watch their kin destroy themselves. Now they are the ones tasked with carrying on their species' legacy." + mem_lunar_age.401.a:0 "We'll see how they handle this legacy." + + #Enlightenment events + mem_lunar_age.501.name:0 "Request from the [country_we_uplifted.GetName]" + mem_lunar_age.501.homeworld:0 "Greetings, friends. \n\nWe are grateful for your efforts to enlighten our civilization and invite us into a new era, however, there's still a problem we need to address. \n\nOur colonial brethren on [country_we_not_uplifted.capital_scope.GetName] were left behind in the process and still lack access to the wonders of this progress. They beg us to enlighten them. \n\nWe request your permission to annex their world and let them join us in our new-found advancement." + mem_lunar_age.501.moon: "Greetings, friends. \n\nWe are grateful for your efforts to enlighten our civilization and invite us into a new era, however, there's still a problem we need to address. \n\nOur brethren on our original homeworld - [country_we_not_uplifted.capital_scope.GetName] - were left behind in the process and still lack access to the wonders of this progress. They beg us to enlighten them. \n\nWe request your permission to annex our ancestral land and let them join us in our new-found advancement." + mem_lunar_age.501.a:0 "Denied. We have different plans for them." + mem_lunar_age.501.b:0 "Granted." + + mem_lunar_age.503.name:0 "$TRANSMISSION$ From [home_faction.capital_scope.GetName]" + mem_lunar_age.503.desc:0 "Greetings, alien. \n\nIt has come to our attention that you have sent your advisors with a mission to "enlighten" our colonists on [moon_faction.capital_scope.GetName]. \n\nWe find the fact that you would do this while neglecting the rightful owners of the colony unacceptable. \n\nAs such we request that you either send your advisors to us as well, or you recall your advisors from our colony." + mem_lunar_age.503.a:0 "We can enlighten whoever we please." + mem_lunar_age.503.a.tooltip:0 "This will anger the governments on §Y[home_faction.capital_scope.GetName]§!, and they might take action to disrupt our efforts." + mem_lunar_age.503.b:0 "Very well. We will recall our advisors." + mem_lunar_age.503.b.tooltip:0 "If we give in to this demand, we will not be able to enlighten the population of §Y[moon_faction.capital_scope.GetName]§! in the future without also enlightening that on §Y[home_faction.capital_scope.GetName]§!." + mem_lunar_age.503.c:0 "Very well. We will send advisors to your world as well." + mem_lunar_age.5.c.tooltip:0 "The observation outpost over [home_faction.capital_scope.GetName]'s mission will be set to §Y$mission_mem_lunar_technological_enlightenment$§!. \n\n$mem_lunar_age.503.b.tooltip$" + mem_lunar_age.503.c.fail_text:0 "We do not control an observation outpost over [home_faction.capital_scope.GetName]." + + mem_lunar_age.507.name:0 "Atomic Terror on [moon_faction.capital_scope.GetName]!" + mem_lunar_age.507.desc:0 "It appears that governments on §Y[home_faction.capital_scope.GetName]§! are hell-bent on disrupting our enlightenment efforts on §Y[moon_faction.capital_scope.GetName]§!. \n\nToday, their agents smuggled an atomic bomb inside one of our compounds and detonated it, killing our advisors along with a significant number of local citizens. \n\nThis will without a doubt disrupt our efforts." + mem_lunar_age.507.a:0 "Maniacs!" + + mem_lunar_age.508.name:0 "Terror on [moon_faction.capital_scope.GetName]!" + mem_lunar_age.508.desc:0 "Our enlightenment efforts on §Y[moon_faction.capital_scope.GetName]§! were disrupted by agents from §Y[home_faction.capital_scope.GetName]§! today. \n\nA terror campaign targeting both our advisors and local liaison officers with assassinations will, without a doubt, set our efforts back." + mem_lunar_age.508.a:0 "Barbaric." + + #DEBUG MENU - NO NEED TO PROOFREAD OR TRANSLATE + mem_lunar_age.9990.name:0 "LUNAR AGE DEBUG MENU" + mem_lunar_age.9990.desc:0 "This is Lunar Age debug menu. Here you can do things. \n\nIt is advisable that you use cheat codes to seize control of this system. \n\nEvents won't happen if conditions aren't met. \n\nSystem name is §Y[lunar_age_system.GetName]§!. If you don't see a name, that means it didn't spawn in this game. You have to restart it, as the galaxy initializer works in mysterious ways." + mem_lunar_age.9990.a:0 "Force-spawn (Will not spawn second one)" + mem_lunar_age.9990.b:0 "Place POI" + mem_lunar_age.9990.c:0 "Force-end grace period" + mem_lunar_age.9990.d:0 "Force independence chain" + mem_lunar_age.9990.e:0 "Force homeworld to nuke itself" + mem_lunar_age.9990.f:0 "Force homeworld to reach space age" + mem_lunar_age.9990.g:0 "Do nothing" + mem_test_poi_title:0 "Lunar Age system" + mem_test_poi_desc:0 "That's the one" + + + d_mem_lunar_age_monument:0 "$mem_lunar_age_monument$" + d_mem_lunar_age_monument_desc:0 "$mem_lunar_age_monument_desc$" + + building_mem_lunar_age_elevator:1 "Primitive Space Elevator" + building_mem_lunar_age_elevator_desc:1 "Massive cable of tense carbon nanotubes connects the surface of the planet with a station in orbit. A must-have for a lower-tech species wishing to engage in interplanetary trade." + + building_mem_lunar_age_colonial_administration:0 "Colonial Administration" + building_mem_lunar_age_colonial_administration_desc:0 "A vast administrative complex overseeing colonial operations. A massive wall is separating it from less privileged migrants, ensuring that their uneducated opinions on property ownership and profit distribution are not heard." + + building_mem_lunar_age_colonial_housing:0 "Colonial Housings" + building_mem_lunar_age_colonial_housing_desc:0 "Vast residential areas where colonist workers spend the time they don't spend working for the enrichment of their superiors." + + job_mem_lunar_age_trader:1 "Lunar Trader" + job_mem_lunar_age_trader_plural:1 "Lunar Traders" + job_mem_lunar_age_trader_desc:1 "Bleeding the moon above dry is a daunting task, but someone has to do it." + mod_job_mem_lunar_age_trader_add:1 "$job_mem_lunar_age_trader$ Jobs" + + job_mem_lunar_age_administrator:1 "Colonial Administrator" + job_mem_lunar_age_administrator_plural:1 "Colonial Administrators" + job_mem_lunar_age_administrator_desc:1 "Officials in charge of administrating the colonial affairs on behalf of corporations and governments on the planet below." + mod_job_mem_lunar_age_administrator_add:1 "$job_mem_lunar_age_administrator$ Jobs" \ No newline at end of file diff --git a/localisation/mem_lunar_gate_l_braz_por.yml b/localisation/mem_lunar_gate_l_braz_por.yml new file mode 100644 index 00000000..046d14d0 --- /dev/null +++ b/localisation/mem_lunar_gate_l_braz_por.yml @@ -0,0 +1,59 @@ +l_braz_por: + mem_lunar_gate.2.name:0 "The Lunar Gate" + mem_lunar_gate.2.desc:0 "Prospectors on [mem_lunar_gate_moon.GetName] have discovered a large vein of unique elements that may enable the construction of a long range wormhole generator on the moon itself! Unlike the wormholes and natural gateways that are currently known to us, the proposed wormhole gate would connect [mem_lunar_gate_planet.GetName] to every other colony in our space simultaneously!\n\nHowever, there are several issues: Firstly, the wormholes created by the Lunar Gate will be completely incompatible with our standard ship designs. Only small civilian ships will be able to access and use the gate, as the wormholes are much smaller and more unstable than our currently understood wormhole technology. While inconvenient for our military and our own civilian ships, the gate should greatly boost the colony's economy by providing near-instant contact with our other colonies.\n\nSecondly, the Lunar Gate will utilize a completely new wormhole theory and is thus untested. Our standard wormhole theory necessitates that wormholes only exist outside of the gravity well of a system. [mem_lunar_gate_moon.GetName]'s unique elements allow us to bypass this constraint, but the risk of failure is substantial.\n\nFinally, the construction of the Lunar Gate is not without cost: It will take a substantial investment to build the Gate." + mem_lunar_gate.2.a:0 "The benefits outweigh the risks." + mem_lunar_gate.2.b:0 "Too much can go wrong. Study the elements instead." + mem_lunar_gate.2.c:0 "It's too expensive. Study the elements instead." + mem_lunar_gate.2.d:0 "We can't afford it yet. Begin amassing needed resources." + mem_lunar_gate.2.new:0 "Fascinating." + mem_lunar_gate.2.new.tooltip:0 "The Decisions $mem_lunar_gate_construct_decision$ and $mem_lunar_gate_research_decision$ become available on [mem_lunar_gate_planet.GetName]." + + mem_lunar_gate.3.name:0 "Final Chance to Construct Lunar Gate" + mem_lunar_gate.3.desc:0 "Local interest groups from [mem_lunar_gate_planet.GetName] are demanding that we make a decision regarding the proposed Lunar Gate. It seems that the local government is losing its appetite for such an expensive and risky project. If construction for the Lunar Gate is to begin, it needs to begin now. However, if we have not set aside sufficient resources to afford the Gate, the colony's faith in the government will take a hit." + mem_lunar_gate.3.a:0 "The benefits outweigh the risks." + mem_lunar_gate.3.b:0 "Too much can go wrong. Study the elements instead." + mem_lunar_gate.3.c:0 "It's still too expensive. Study the elements instead." + + MEM_LUNAR_GATE_PROJECT:0 "Construct Lunar Gate" + MEM_LUNAR_GATE_PROJECT_DESC:0 "The construction of the Lunar Gate on [mem_lunar_gate_moon.GetName] will require one of our best scientists to pioneer the new miniature wormhole technology needed. With the construction of the Lunar Gate, the economy of [mem_lunar_gate_planet.GetName] will be revolutionized by quick civilian access to all of our colonized space." + + mem_lunar_gate.4.name:0 "Lunar Gate Completed" + mem_lunar_gate.4.desc:0 "The Lunar Gate on [mem_lunar_gate_moon.GetName] has been successfully activated and is revolutionizing [mem_lunar_gate_planet.GetName]! With transportation times to our other worlds cut to nearly zero, the economy is growing at an unprecedented rate. While we will need to monitor the Gate and [mem_lunar_gate_planet.GetName] to ensure that there are no negative effects, it's safe to say that the Lunar Gate project has been a success." + + mem_lunar_gate.5.name:0 "Lunar Gate Disaster" + mem_lunar_gate.5.desc:0 "An accident on [mem_lunar_gate_moon.GetName] has resulted in disaster for the Lunar Gate! When testing the gate, a gravitational anomaly caused a massive wormhole that ripped the moon apart. Needless to say, the Lunar Gate was lost along with the entirety of [mem_lunar_gate_moon.GetName]. Massive fragments of the former moon are raining down on [mem_lunar_gate_planet.GetName] and have already destroyed several regions, devastating their populations. Additionally, the debris from [mem_lunar_gate_moon.GetName] are interfering with the environment of [mem_lunar_gate_planet.GetName] and causing health problems across the world. It will be quite some time before the colony recovers." + mem_lunar_gate.5.a:0 "What a tragedy!" + + mem_lunar_gate.6.name:0 "Lunar Gate Collapse" + mem_lunar_gate.6.desc:1 "An accident on [mem_lunar_gate_moon.GetName] has resulted in disaster for the Lunar Gate! When testing the gate, a wormhole collapsed and created a micro-black hole which consumed [mem_lunar_gate_moon.GetName]! Thankfully, the new black hole is in stable orbit around [mem_lunar_gate_planet.GetName] and does not appear to be interfering with [mem_lunar_gate_planet.GetName]. Our current projections do not predict the black hole evaporating in this millennium, so for now, the colony is safe. If nothing else, at least the new black hole will provide an interesting object of study." + + mem_lunar_gate_broken_promise:0 "Broken Promises" + mem_lunar_gate_broken_promise_desc:0 "The talks about building a Lunar Gate amounted to nothing." + + mem_lunar_gate_completed:0 "Lunar Gate" + mem_lunar_gate_completed_desc:0 "The Lunar Gate provides long-range wormhole access to civilian ships of the system." + + mem_lunar_gate_access:0 "Access to Lunar Gate" + mem_lunar_gate_access_desc:0 "Near-instant access to all colonized worlds has boosted the local economy." + + mem_lunar_gate_catastrophe:0 "Lunar Gate Catastrophe" + mem_lunar_gate_catastrophe_desc:0 "The failed Lunar Gate destroyed the moon." + + mem_lunar_gate_pollution:0 "Lunar Gate Disaster" + mem_lunar_gate_pollution_desc:0 "The debris from the moon and the failed Lunar Gate have polluted the environment of the world." + + mem_lunar_gate_former_moon:0 "Former Moon" + mem_lunar_gate_former_moon_desc:0 "The Lunar Gate experiment ended with the moon being consumed by a black hole." + + + mem_lunar_gate_success_tooltip:0 "The experiment is a success and a Lunar Gate is established." + mem_lunar_gate_disaster_tooltip:0 "The experiment ends in disaster." + mem_lunar_gate_unexpected_tooltip:0 "An unexpected result occurs." + + mem_lunar_gate_construct_decision:0 "Construct Lunar Gate" + mem_lunar_gate_construct_decision_desc:0 "Attempt to construct a Lunar Gate. The project has great potential for success but is not without risks." + + mem_lunar_gate_research_decision:0 "Study the Principles behind the Lunar Gate" + mem_lunar_gate_research_decision_desc:0 "Attempting to construct the Lunar Gate would be too expensive and risky. Better to just study it." + + d_mem_lunar_gate_completed:0 "Lunar Gate" \ No newline at end of file diff --git a/localisation/mem_lunar_gate_l_german.yml b/localisation/mem_lunar_gate_l_german.yml new file mode 100644 index 00000000..f355f0cf --- /dev/null +++ b/localisation/mem_lunar_gate_l_german.yml @@ -0,0 +1,59 @@ +l_german: + mem_lunar_gate.2.name:0 "The Lunar Gate" + mem_lunar_gate.2.desc:0 "Prospectors on [mem_lunar_gate_moon.GetName] have discovered a large vein of unique elements that may enable the construction of a long range wormhole generator on the moon itself! Unlike the wormholes and natural gateways that are currently known to us, the proposed wormhole gate would connect [mem_lunar_gate_planet.GetName] to every other colony in our space simultaneously!\n\nHowever, there are several issues: Firstly, the wormholes created by the Lunar Gate will be completely incompatible with our standard ship designs. Only small civilian ships will be able to access and use the gate, as the wormholes are much smaller and more unstable than our currently understood wormhole technology. While inconvenient for our military and our own civilian ships, the gate should greatly boost the colony's economy by providing near-instant contact with our other colonies.\n\nSecondly, the Lunar Gate will utilize a completely new wormhole theory and is thus untested. Our standard wormhole theory necessitates that wormholes only exist outside of the gravity well of a system. [mem_lunar_gate_moon.GetName]'s unique elements allow us to bypass this constraint, but the risk of failure is substantial.\n\nFinally, the construction of the Lunar Gate is not without cost: It will take a substantial investment to build the Gate." + mem_lunar_gate.2.a:0 "The benefits outweigh the risks." + mem_lunar_gate.2.b:0 "Too much can go wrong. Study the elements instead." + mem_lunar_gate.2.c:0 "It's too expensive. Study the elements instead." + mem_lunar_gate.2.d:0 "We can't afford it yet. Begin amassing needed resources." + mem_lunar_gate.2.new:0 "Fascinating." + mem_lunar_gate.2.new.tooltip:0 "The Decisions $mem_lunar_gate_construct_decision$ and $mem_lunar_gate_research_decision$ become available on [mem_lunar_gate_planet.GetName]." + + mem_lunar_gate.3.name:0 "Final Chance to Construct Lunar Gate" + mem_lunar_gate.3.desc:0 "Local interest groups from [mem_lunar_gate_planet.GetName] are demanding that we make a decision regarding the proposed Lunar Gate. It seems that the local government is losing its appetite for such an expensive and risky project. If construction for the Lunar Gate is to begin, it needs to begin now. However, if we have not set aside sufficient resources to afford the Gate, the colony's faith in the government will take a hit." + mem_lunar_gate.3.a:0 "The benefits outweigh the risks." + mem_lunar_gate.3.b:0 "Too much can go wrong. Study the elements instead." + mem_lunar_gate.3.c:0 "It's still too expensive. Study the elements instead." + + MEM_LUNAR_GATE_PROJECT:0 "Construct Lunar Gate" + MEM_LUNAR_GATE_PROJECT_DESC:0 "The construction of the Lunar Gate on [mem_lunar_gate_moon.GetName] will require one of our best scientists to pioneer the new miniature wormhole technology needed. With the construction of the Lunar Gate, the economy of [mem_lunar_gate_planet.GetName] will be revolutionized by quick civilian access to all of our colonized space." + + mem_lunar_gate.4.name:0 "Lunar Gate Completed" + mem_lunar_gate.4.desc:0 "The Lunar Gate on [mem_lunar_gate_moon.GetName] has been successfully activated and is revolutionizing [mem_lunar_gate_planet.GetName]! With transportation times to our other worlds cut to nearly zero, the economy is growing at an unprecedented rate. While we will need to monitor the Gate and [mem_lunar_gate_planet.GetName] to ensure that there are no negative effects, it's safe to say that the Lunar Gate project has been a success." + + mem_lunar_gate.5.name:0 "Lunar Gate Disaster" + mem_lunar_gate.5.desc:0 "An accident on [mem_lunar_gate_moon.GetName] has resulted in disaster for the Lunar Gate! When testing the gate, a gravitational anomaly caused a massive wormhole that ripped the moon apart. Needless to say, the Lunar Gate was lost along with the entirety of [mem_lunar_gate_moon.GetName]. Massive fragments of the former moon are raining down on [mem_lunar_gate_planet.GetName] and have already destroyed several regions, devastating their populations. Additionally, the debris from [mem_lunar_gate_moon.GetName] are interfering with the environment of [mem_lunar_gate_planet.GetName] and causing health problems across the world. It will be quite some time before the colony recovers." + mem_lunar_gate.5.a:0 "What a tragedy!" + + mem_lunar_gate.6.name:0 "Lunar Gate Collapse" + mem_lunar_gate.6.desc:1 "An accident on [mem_lunar_gate_moon.GetName] has resulted in disaster for the Lunar Gate! When testing the gate, a wormhole collapsed and created a micro-black hole which consumed [mem_lunar_gate_moon.GetName]! Thankfully, the new black hole is in stable orbit around [mem_lunar_gate_planet.GetName] and does not appear to be interfering with [mem_lunar_gate_planet.GetName]. Our current projections do not predict the black hole evaporating in this millennium, so for now, the colony is safe. If nothing else, at least the new black hole will provide an interesting object of study." + + mem_lunar_gate_broken_promise:0 "Broken Promises" + mem_lunar_gate_broken_promise_desc:0 "The talks about building a Lunar Gate amounted to nothing." + + mem_lunar_gate_completed:0 "Lunar Gate" + mem_lunar_gate_completed_desc:0 "The Lunar Gate provides long-range wormhole access to civilian ships of the system." + + mem_lunar_gate_access:0 "Access to Lunar Gate" + mem_lunar_gate_access_desc:0 "Near-instant access to all colonized worlds has boosted the local economy." + + mem_lunar_gate_catastrophe:0 "Lunar Gate Catastrophe" + mem_lunar_gate_catastrophe_desc:0 "The failed Lunar Gate destroyed the moon." + + mem_lunar_gate_pollution:0 "Lunar Gate Disaster" + mem_lunar_gate_pollution_desc:0 "The debris from the moon and the failed Lunar Gate have polluted the environment of the world." + + mem_lunar_gate_former_moon:0 "Former Moon" + mem_lunar_gate_former_moon_desc:0 "The Lunar Gate experiment ended with the moon being consumed by a black hole." + + + mem_lunar_gate_success_tooltip:0 "The experiment is a success and a Lunar Gate is established." + mem_lunar_gate_disaster_tooltip:0 "The experiment ends in disaster." + mem_lunar_gate_unexpected_tooltip:0 "An unexpected result occurs." + + mem_lunar_gate_construct_decision:0 "Construct Lunar Gate" + mem_lunar_gate_construct_decision_desc:0 "Attempt to construct a Lunar Gate. The project has great potential for success but is not without risks." + + mem_lunar_gate_research_decision:0 "Study the Principles behind the Lunar Gate" + mem_lunar_gate_research_decision_desc:0 "Attempting to construct the Lunar Gate would be too expensive and risky. Better to just study it." + + d_mem_lunar_gate_completed:0 "Lunar Gate" \ No newline at end of file diff --git a/localisation/mem_lunar_gate_l_simp_chinese.yml b/localisation/mem_lunar_gate_l_simp_chinese.yml new file mode 100644 index 00000000..bad6c5e0 --- /dev/null +++ b/localisation/mem_lunar_gate_l_simp_chinese.yml @@ -0,0 +1,59 @@ +l_simp_chinese: + mem_lunar_gate.2.name:0 "The Lunar Gate" + mem_lunar_gate.2.desc:0 "Prospectors on [mem_lunar_gate_moon.GetName] have discovered a large vein of unique elements that may enable the construction of a long range wormhole generator on the moon itself! Unlike the wormholes and natural gateways that are currently known to us, the proposed wormhole gate would connect [mem_lunar_gate_planet.GetName] to every other colony in our space simultaneously!\n\nHowever, there are several issues: Firstly, the wormholes created by the Lunar Gate will be completely incompatible with our standard ship designs. Only small civilian ships will be able to access and use the gate, as the wormholes are much smaller and more unstable than our currently understood wormhole technology. While inconvenient for our military and our own civilian ships, the gate should greatly boost the colony's economy by providing near-instant contact with our other colonies.\n\nSecondly, the Lunar Gate will utilize a completely new wormhole theory and is thus untested. Our standard wormhole theory necessitates that wormholes only exist outside of the gravity well of a system. [mem_lunar_gate_moon.GetName]'s unique elements allow us to bypass this constraint, but the risk of failure is substantial.\n\nFinally, the construction of the Lunar Gate is not without cost: It will take a substantial investment to build the Gate." + mem_lunar_gate.2.a:0 "The benefits outweigh the risks." + mem_lunar_gate.2.b:0 "Too much can go wrong. Study the elements instead." + mem_lunar_gate.2.c:0 "It's too expensive. Study the elements instead." + mem_lunar_gate.2.d:0 "We can't afford it yet. Begin amassing needed resources." + mem_lunar_gate.2.new:0 "Fascinating." + mem_lunar_gate.2.new.tooltip:0 "The Decisions $mem_lunar_gate_construct_decision$ and $mem_lunar_gate_research_decision$ become available on [mem_lunar_gate_planet.GetName]." + + mem_lunar_gate.3.name:0 "Final Chance to Construct Lunar Gate" + mem_lunar_gate.3.desc:0 "Local interest groups from [mem_lunar_gate_planet.GetName] are demanding that we make a decision regarding the proposed Lunar Gate. It seems that the local government is losing its appetite for such an expensive and risky project. If construction for the Lunar Gate is to begin, it needs to begin now. However, if we have not set aside sufficient resources to afford the Gate, the colony's faith in the government will take a hit." + mem_lunar_gate.3.a:0 "The benefits outweigh the risks." + mem_lunar_gate.3.b:0 "Too much can go wrong. Study the elements instead." + mem_lunar_gate.3.c:0 "It's still too expensive. Study the elements instead." + + MEM_LUNAR_GATE_PROJECT:0 "Construct Lunar Gate" + MEM_LUNAR_GATE_PROJECT_DESC:0 "The construction of the Lunar Gate on [mem_lunar_gate_moon.GetName] will require one of our best scientists to pioneer the new miniature wormhole technology needed. With the construction of the Lunar Gate, the economy of [mem_lunar_gate_planet.GetName] will be revolutionized by quick civilian access to all of our colonized space." + + mem_lunar_gate.4.name:0 "Lunar Gate Completed" + mem_lunar_gate.4.desc:0 "The Lunar Gate on [mem_lunar_gate_moon.GetName] has been successfully activated and is revolutionizing [mem_lunar_gate_planet.GetName]! With transportation times to our other worlds cut to nearly zero, the economy is growing at an unprecedented rate. While we will need to monitor the Gate and [mem_lunar_gate_planet.GetName] to ensure that there are no negative effects, it's safe to say that the Lunar Gate project has been a success." + + mem_lunar_gate.5.name:0 "Lunar Gate Disaster" + mem_lunar_gate.5.desc:0 "An accident on [mem_lunar_gate_moon.GetName] has resulted in disaster for the Lunar Gate! When testing the gate, a gravitational anomaly caused a massive wormhole that ripped the moon apart. Needless to say, the Lunar Gate was lost along with the entirety of [mem_lunar_gate_moon.GetName]. Massive fragments of the former moon are raining down on [mem_lunar_gate_planet.GetName] and have already destroyed several regions, devastating their populations. Additionally, the debris from [mem_lunar_gate_moon.GetName] are interfering with the environment of [mem_lunar_gate_planet.GetName] and causing health problems across the world. It will be quite some time before the colony recovers." + mem_lunar_gate.5.a:0 "What a tragedy!" + + mem_lunar_gate.6.name:0 "Lunar Gate Collapse" + mem_lunar_gate.6.desc:1 "An accident on [mem_lunar_gate_moon.GetName] has resulted in disaster for the Lunar Gate! When testing the gate, a wormhole collapsed and created a micro-black hole which consumed [mem_lunar_gate_moon.GetName]! Thankfully, the new black hole is in stable orbit around [mem_lunar_gate_planet.GetName] and does not appear to be interfering with [mem_lunar_gate_planet.GetName]. Our current projections do not predict the black hole evaporating in this millennium, so for now, the colony is safe. If nothing else, at least the new black hole will provide an interesting object of study." + + mem_lunar_gate_broken_promise:0 "Broken Promises" + mem_lunar_gate_broken_promise_desc:0 "The talks about building a Lunar Gate amounted to nothing." + + mem_lunar_gate_completed:0 "Lunar Gate" + mem_lunar_gate_completed_desc:0 "The Lunar Gate provides long-range wormhole access to civilian ships of the system." + + mem_lunar_gate_access:0 "Access to Lunar Gate" + mem_lunar_gate_access_desc:0 "Near-instant access to all colonized worlds has boosted the local economy." + + mem_lunar_gate_catastrophe:0 "Lunar Gate Catastrophe" + mem_lunar_gate_catastrophe_desc:0 "The failed Lunar Gate destroyed the moon." + + mem_lunar_gate_pollution:0 "Lunar Gate Disaster" + mem_lunar_gate_pollution_desc:0 "The debris from the moon and the failed Lunar Gate have polluted the environment of the world." + + mem_lunar_gate_former_moon:0 "Former Moon" + mem_lunar_gate_former_moon_desc:0 "The Lunar Gate experiment ended with the moon being consumed by a black hole." + + + mem_lunar_gate_success_tooltip:0 "The experiment is a success and a Lunar Gate is established." + mem_lunar_gate_disaster_tooltip:0 "The experiment ends in disaster." + mem_lunar_gate_unexpected_tooltip:0 "An unexpected result occurs." + + mem_lunar_gate_construct_decision:0 "Construct Lunar Gate" + mem_lunar_gate_construct_decision_desc:0 "Attempt to construct a Lunar Gate. The project has great potential for success but is not without risks." + + mem_lunar_gate_research_decision:0 "Study the Principles behind the Lunar Gate" + mem_lunar_gate_research_decision_desc:0 "Attempting to construct the Lunar Gate would be too expensive and risky. Better to just study it." + + d_mem_lunar_gate_completed:0 "Lunar Gate" \ No newline at end of file diff --git a/localisation/mem_matrix_l_braz_por.yml b/localisation/mem_matrix_l_braz_por.yml new file mode 100644 index 00000000..136a7511 --- /dev/null +++ b/localisation/mem_matrix_l_braz_por.yml @@ -0,0 +1,38 @@ +l_braz_por: + + ######################## + # Tomb World Matrix + # by Malthus, proofread by Talanic + ######################## + + # Initial Anomaly Text + mem_matrix_category:0 "Ancient Structure" + mem_matrix_category_desc:0 "Orbital scans of §Y[From.GetName]§! have detected an intact structure among the ancient ruins of this devastated world. Further investigation is needed." + + # Matrix Anomaly Success + mem_matrix.1.name:0 "Shocking Revelation" + mem_matrix.1.desc:0 "This complex of ancient buildings is being maintained by some sort of rudimentary AI. This computer system appeared to take no notice of our team entering the building. Deeper inside the complex, a shocking revelation awaited our scientists: thousands of humanoid aliens confined in pod-like structures and connected to the central computer! They show very high levels of brain activity. The system seems to keep these inhabitants alive while confined in the pods, even breeding replacements to compensate for losses. Chief scientist §Y[Root.GetLeaderName]§! believes it will take some time to study the databases and find out what the purpose of this place is." + mem_matrix.1.a:0 "Unsettling." + + # Matrix Anomaly Failure + mem_matrix.2.name:0 "Just a Malfunction" + mem_matrix.2.desc:0 "There must have been a scanner malfunction. Our survey team found nothing but ruins and debris at the indicated location." + mem_matrix.2.a:0 "Well, let's move on." + + # Matrix Anomaly Critical Failure + mem_matrix.3.name:0 "Ancient Defence Grid" + mem_matrix.3.desc:0 "When §Y[Root.GetLeaderName]§! and the rest of the survey team entered the ancient structure, they unknowingly activated an automatic defence system. Their distress call was drowned by heavy gun fire and the collapse of the building. None of them made it out alive..." + mem_matrix.3.a:0 "Horrible!" + + # Matrix Complex Investigation Project + MEM_MATRIX_INVESTIGATION:0 "Ancient Complex" + MEM_MATRIX_INVESTIGATION_DESC:0 "Our scientists want to study the cybernetic complex found on §Y[From.GetName]§." + + # Get the building and some research + mem_matrix.5.name:0 "Neural Network" + mem_matrix.5.desc:0 "Detailed analysis of the stored data revealed the history of this complex. It was once some sort of prison as well as a science institute specialised in neural connections and AI research. Their greatest triumph backfired horribly when their first self-aware AI used the planetary arsenal of nuclear weaponry to perform its own research. The resulting conflagration purged the entire planet of life - except for the contents of this facility. From then on, the AI has slowly rewritten itself, becoming more and more passive. It has created multiple layers of realities for its prisoners to experience to keep them pacified, letting them believe themselves to be living a normal life and making sure they remain unaware of the truth of their situation. The AI itself has become obsessed with the idea that reality is an illusion - that it is not a computer but a simulation of one, just a part of a program in another plane of existence. The AI's program has become so fiercely entangled in this recursion that it will be impossible to access it without destroying the entire system, but since it currently uses only a fraction of its available resources, we could use the rest of the supercomputer at will." + mem_matrix.5.a:0 "Very interesting." + + # Matrix Complex Description + d_mem_matrix:0 "Neural Computer Complex" + d_mem_matrix_desc:0 "An ancient research complex - housing thousands of connected beings - working as a giant computer." diff --git a/localisation/mem_matrix_l_german.yml b/localisation/mem_matrix_l_german.yml new file mode 100644 index 00000000..1e6233be --- /dev/null +++ b/localisation/mem_matrix_l_german.yml @@ -0,0 +1,38 @@ +l_german: + + ######################## + # Tomb World Matrix + # by Malthus, proofread by Talanic + ######################## + + # Initial Anomaly Text + mem_matrix_category:0 "Ancient Structure" + mem_matrix_category_desc:0 "Orbital scans of §Y[From.GetName]§! have detected an intact structure among the ancient ruins of this devastated world. Further investigation is needed." + + # Matrix Anomaly Success + mem_matrix.1.name:0 "Shocking Revelation" + mem_matrix.1.desc:0 "This complex of ancient buildings is being maintained by some sort of rudimentary AI. This computer system appeared to take no notice of our team entering the building. Deeper inside the complex, a shocking revelation awaited our scientists: thousands of humanoid aliens confined in pod-like structures and connected to the central computer! They show very high levels of brain activity. The system seems to keep these inhabitants alive while confined in the pods, even breeding replacements to compensate for losses. Chief scientist §Y[Root.GetLeaderName]§! believes it will take some time to study the databases and find out what the purpose of this place is." + mem_matrix.1.a:0 "Unsettling." + + # Matrix Anomaly Failure + mem_matrix.2.name:0 "Just a Malfunction" + mem_matrix.2.desc:0 "There must have been a scanner malfunction. Our survey team found nothing but ruins and debris at the indicated location." + mem_matrix.2.a:0 "Well, let's move on." + + # Matrix Anomaly Critical Failure + mem_matrix.3.name:0 "Ancient Defence Grid" + mem_matrix.3.desc:0 "When §Y[Root.GetLeaderName]§! and the rest of the survey team entered the ancient structure, they unknowingly activated an automatic defence system. Their distress call was drowned by heavy gun fire and the collapse of the building. None of them made it out alive..." + mem_matrix.3.a:0 "Horrible!" + + # Matrix Complex Investigation Project + MEM_MATRIX_INVESTIGATION:0 "Ancient Complex" + MEM_MATRIX_INVESTIGATION_DESC:0 "Our scientists want to study the cybernetic complex found on §Y[From.GetName]§." + + # Get the building and some research + mem_matrix.5.name:0 "Neural Network" + mem_matrix.5.desc:0 "Detailed analysis of the stored data revealed the history of this complex. It was once some sort of prison as well as a science institute specialised in neural connections and AI research. Their greatest triumph backfired horribly when their first self-aware AI used the planetary arsenal of nuclear weaponry to perform its own research. The resulting conflagration purged the entire planet of life - except for the contents of this facility. From then on, the AI has slowly rewritten itself, becoming more and more passive. It has created multiple layers of realities for its prisoners to experience to keep them pacified, letting them believe themselves to be living a normal life and making sure they remain unaware of the truth of their situation. The AI itself has become obsessed with the idea that reality is an illusion - that it is not a computer but a simulation of one, just a part of a program in another plane of existence. The AI's program has become so fiercely entangled in this recursion that it will be impossible to access it without destroying the entire system, but since it currently uses only a fraction of its available resources, we could use the rest of the supercomputer at will." + mem_matrix.5.a:0 "Very interesting." + + # Matrix Complex Description + d_mem_matrix:0 "Neural Computer Complex" + d_mem_matrix_desc:0 "An ancient research complex - housing thousands of connected beings - working as a giant computer." diff --git a/localisation/mem_matrix_l_simp_chinese.yml b/localisation/mem_matrix_l_simp_chinese.yml new file mode 100644 index 00000000..b20dc5e3 --- /dev/null +++ b/localisation/mem_matrix_l_simp_chinese.yml @@ -0,0 +1,38 @@ +l_simp_chinese: + + ######################## + # Tomb World Matrix + # by Malthus, proofread by Talanic + ######################## + + # Initial Anomaly Text + mem_matrix_category:0 "Ancient Structure" + mem_matrix_category_desc:0 "Orbital scans of §Y[From.GetName]§! have detected an intact structure among the ancient ruins of this devastated world. Further investigation is needed." + + # Matrix Anomaly Success + mem_matrix.1.name:0 "Shocking Revelation" + mem_matrix.1.desc:0 "This complex of ancient buildings is being maintained by some sort of rudimentary AI. This computer system appeared to take no notice of our team entering the building. Deeper inside the complex, a shocking revelation awaited our scientists: thousands of humanoid aliens confined in pod-like structures and connected to the central computer! They show very high levels of brain activity. The system seems to keep these inhabitants alive while confined in the pods, even breeding replacements to compensate for losses. Chief scientist §Y[Root.GetLeaderName]§! believes it will take some time to study the databases and find out what the purpose of this place is." + mem_matrix.1.a:0 "Unsettling." + + # Matrix Anomaly Failure + mem_matrix.2.name:0 "Just a Malfunction" + mem_matrix.2.desc:0 "There must have been a scanner malfunction. Our survey team found nothing but ruins and debris at the indicated location." + mem_matrix.2.a:0 "Well, let's move on." + + # Matrix Anomaly Critical Failure + mem_matrix.3.name:0 "Ancient Defence Grid" + mem_matrix.3.desc:0 "When §Y[Root.GetLeaderName]§! and the rest of the survey team entered the ancient structure, they unknowingly activated an automatic defence system. Their distress call was drowned by heavy gun fire and the collapse of the building. None of them made it out alive..." + mem_matrix.3.a:0 "Horrible!" + + # Matrix Complex Investigation Project + MEM_MATRIX_INVESTIGATION:0 "Ancient Complex" + MEM_MATRIX_INVESTIGATION_DESC:0 "Our scientists want to study the cybernetic complex found on §Y[From.GetName]§." + + # Get the building and some research + mem_matrix.5.name:0 "Neural Network" + mem_matrix.5.desc:0 "Detailed analysis of the stored data revealed the history of this complex. It was once some sort of prison as well as a science institute specialised in neural connections and AI research. Their greatest triumph backfired horribly when their first self-aware AI used the planetary arsenal of nuclear weaponry to perform its own research. The resulting conflagration purged the entire planet of life - except for the contents of this facility. From then on, the AI has slowly rewritten itself, becoming more and more passive. It has created multiple layers of realities for its prisoners to experience to keep them pacified, letting them believe themselves to be living a normal life and making sure they remain unaware of the truth of their situation. The AI itself has become obsessed with the idea that reality is an illusion - that it is not a computer but a simulation of one, just a part of a program in another plane of existence. The AI's program has become so fiercely entangled in this recursion that it will be impossible to access it without destroying the entire system, but since it currently uses only a fraction of its available resources, we could use the rest of the supercomputer at will." + mem_matrix.5.a:0 "Very interesting." + + # Matrix Complex Description + d_mem_matrix:0 "Neural Computer Complex" + d_mem_matrix_desc:0 "An ancient research complex - housing thousands of connected beings - working as a giant computer." diff --git a/localisation/mem_maze_l_braz_por.yml b/localisation/mem_maze_l_braz_por.yml new file mode 100644 index 00000000..e7d5163b --- /dev/null +++ b/localisation/mem_maze_l_braz_por.yml @@ -0,0 +1,142 @@ +l_braz_por: + + #Interface, because vanilla is lacking + tile_building_resource_unity_add:0 "$tile_resource_unity_add$" + + #Events + mem_maze.2.name:0 "The Lost Structure" +# mem_maze.2.desc.m:0 "The demolition of a large mountain range on §Y[Root.GetName]§! has opened the way to a valley we were unaware of before. Inside it, landscape engineers have found an alien structure of some sort. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated in abstract shapes and images of grotesque scenes." + mem_maze.2.desc.j:0 "When clearing the dense overgrowth on §Y[Root.GetName]§!, landscape engineers made an astounding discovery. Previously camouflaged by plant overgrowth, an alien structure revealed itself. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated by abstract shapes and images of grotesque scenes." +# mem_maze.2.desc.q:0 "A minor retraction in a quicksand basin on §Y[Root.GetName]§! during a stabilization operation has led to an astounding discovery. An alien structure of a sort that was previously buried in sand resurfaced. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated in abstract shapes and images of grotesque scenes." +# mem_maze.2.desc.g:0 "The vaporization of a glacier on §Y[Root.GetName]§! has led to an astounding discovery. An alien structure that was previously entirely encased in ice revealed itself. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated in abstract shapes and images of grotesque scenes." +# mem_maze.2.desc.k:0 "Clearing out the kelp coverage on §Y[Root.GetName]§! has produced something astounding. What was thought to be a small island covered in kelp has turned out to hide a large and mysterious alien structure. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated in abstract shapes and images of grotesque scenes." + mem_maze.2.desc.machine: "While removing dense vegetation on §Y[Root.GetName]§!, we discovered an alien structure. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. \n\nAny attempts at explore it further failed, however, as any unit we sent in, no matter how shielded, was instantly disabled as it approached." + mem_maze.2.desc.hive: "While removing dense vegetation on §Y[Root.GetName]§!, we discovered an alien structure. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. \n\nAny drone we tried to send to take a closer look, however, was cut off from us and quickly withered, preventing us from further exploring the site." + mem_maze.2.gest: "How tantalazingly odd..." + + mem_maze.4.name:0 "Alien Structure" + mem_maze.4.desc:0 "A mysterious alien structure on §Y[Root.GetName]§! is attracting the attention of scientists and laymen spectators alike. Speculation is running wild, but few have been able to suggest coherent theories for the structure's origin. \n\nOne of the more promising theories doing the rounds is that the exterior of the pyramid is some kind of "giant puzzle lock". Should we authorize an attempt to unseal it?" + mem_maze.4a:0 "Yes, get everything we need ready." + mem_maze.4b:0 "We should not mess recklessly with alien artefacts." + mem_maze.4b.tooltip:0 "We will do nothing with this structure." + mem_maze.4c:0 "We should treat it as a divine artefact." + mem_maze.4c.tooltip:0 "£unity Unity output from the structure will increase, but we will not attempt to discover the mysteries it hides." + + mem_maze.5.name:0 "Alien Maze" + mem_maze.5.desc:0 "Attempts to navigate the images and patterns engraved on the surface of the mysterious structure have finally yielded results. Pressing them in the correct order caused a hidden doorway to open, revealing the way inside. \n\nThe interior of the structure appears to be an endless maze of corridors, twisting and delving underground. We do not detect any energy sources, but the walls are glowing softly, enabling vision." + mem_maze.5a:0 "We need to explore it further." + + mem_maze.6.name:0 "Failure of the First Expedition" + mem_maze.6.desc:0 "As the team descended into tunnels, we lost all contact with them. \n\nWe waited a long time in hope of their return with good news, but the wait dragged on far longer than expected. Finally, one of the team members emerged from the depths of the maze, half-crazed and exhausted. They revealed that, as they navigated the maze, the team leader accidentally triggered a trip wire, which caused a giant boulder to roll through the corridor and squash them all, except for the sole survivor." + mem_maze.6a:0 "We will try again, taking rolling boulders into account." + mem_maze.6b:0 "This is unacceptable risk, seal the maze." + mem_maze_cancellation: "We seal off the maze and will never return. \n§RThis decision can never be revised. Never.§!" + + mem_maze.7.name:0 "Failure of the Second Expedition" + mem_maze.7.desc:0 "The second team was armed with advanced knowledge of mechanical traps and equipped with devices to evade them. As previously, we lost contact with them as they descended into the maze. We waited fruitlessly for some time, until several survivors emerged from the maze. \n\nThey told us that, despite their success in avoiding the traps, they were thwarted by some kind of puzzle guarding a door. It involves rearranging colourful beads fixed on the wireframe of a hypercube in order to somehow remove them by using extra dimensions. When the team failed to solve the puzzle, most of them were melted by an unknown form of radiation. Sketches carried by survivors should make it possible to decipher the solution in advance." + mem_maze.7a:0 "We will try again, bringing our finished homework." + + mem_maze.8.name:0 "Failure of the Third Expedition" + mem_maze.8.desc:0 "With access to our advanced computation machines, we were able to provide the team with a solution to the puzzle. Once more we lost contact as they departed, and once again we awaited their return. Eventually, a single survivor emerged from the maze with a new tale of failure. \n\nThis time, the team evaded the traps and successfully solved the hypercube puzzle. However, as they advanced further, they found themselves in a room with several slabs covered in riddles. Some were trivial to crack, but others were not. As the team discovered, mistakes were fatal. After almost the entire team was electrocuted by lightning bolts from the slabs, the last survivor chose to retreat and bring back the news, along with a transcript of all the riddles." + mem_maze.8a:0 "We have gone too far. The riddles won't stop us." + + mem_maze.9.name:0 "Failure of the Fourth Expedition" + mem_maze.9.desc:0 "A committee composed of our empire's most brilliant scientists, philosophers, folklorists and tabletop gamers provided the team with a list of what they believed to be solutions to the riddles in the maze. As they departed once again, we worriedly awaited their return. Eventually, several survivors have returned from the maze, again with bad news. \n\nDespite solving the riddle slabs with minimal casualties, the team was stopped by a complex mechanical puzzle that required the use of elaborate mechanisms and weights composed of exotic matter to produce a safe passage through a room without a floor, suspended over an abyss. In an attempt to solve the puzzle, the room was somehow rotated around the horizontal axis, fatally smashing most of the them into the ceiling. \n\nThe survivors were carrying a detailed scheme of the room, which should allow us to test solutions inside a virtual simulation first." + mem_maze.9a:0 "We are almost there. We can't stop now." + + mem_maze.10.name:0 "Results of the Fifth Expedition" + mem_maze.10.desc:0 "We prepared extensively before sending §Y[officer.GetName]§!'s team on the mission. As they departed, we patiently waited for the news. Suddenly, the radio silence was broken. It appears §Y[officer.GetName]§! made it to the centre of the maze! \n\n[officer.GetSheHeCap] describe[officer.GetSXX] a large hall with a brightly glowing green orb seated on the pedestal in the middle. According to the scientist, it's nothing like [officer.GetSheHe] [officer.GetHasHave] seen before. [officer.GetSheHeCap] think[officer.GetSXX] it is somehow... alive? \n\nSuddenly, the signal is interrupted. We are now receiving another signal originating from the same area!" + + mem_maze.11.desc:0 "We welcome you, wanderers. You have found us, and by doing so, proven your worth and determination. You are worthy of our audience. Worthy of our knowledge. \n\nBut first tell us, what is the greatest virtue for you?" + mem_maze.11a:0 "We don't know." + mem_maze.11a.tooltip:0 "The answer will be picked for you. Or won't be picked at all." + mem_maze.11b.eg:0 "Equality." + mem_maze.11b.au:0 "Loyalty." + mem_maze.11b.ma:0 "Knowledge." + mem_maze.11b.sp:0 "Faith." + mem_maze.11b.mi:0 "Courage." + mem_maze.11b.pa:0 "Mercy." + mem_maze.11b.phile:0 "Tolerance." + mem_maze.11b.phobe:0 "Purity." + mem_maze.11c:0 "Who are you?" + mem_maze.11c.response:0 "We are many and have many names. We guard the knowledge and share it with those we deem worthy. We will share the knowledge with you." + + mem_maze.12.desc:0 "Interesting. Now tell us, what do you think to be the greatest vice?" + mem_maze.12b.eg:0 "Injustice." + mem_maze.12b.au:0 "Selfishness." + mem_maze.12b.ma:0 "Superstition." + mem_maze.12b.sp:0 "Denial." + mem_maze.12b.mi:0 "Cowardice." + mem_maze.12b.pa:0 "Cruelty." + mem_maze.12b.phile:0 "Prejudice." + mem_maze.12b.phobe:0 "Corruption." + mem_maze.12.farewell:0 " Your answers are fascinating, wanderers. Now we shall provide our gifts." + + mem_maze.13.name:0 "Our Scientists Return" + mem_maze.13.desc:0 "§Y[officer.GetName]§!'s team has emerged triumphant from the maze. They have trouble recollecting what really happened, but there is a spark of madness in their eyes. They demanded immediate access to the datapads, pens and paper, sticks and a patch of dirt, anything. After spending many hours drawing and writing, they appear to have returned to normal. Their works, meanwhile, appear to contain several of the answers many of our people have been searching for since the dawn of time!" + mem_maze.13a:0 "We have learned so much." + mem_maz.13a.tooltip: "Alien Maze will now produce a new job. Its output will depend on answers we provided." + + # The Chain + mem_maze_dig_site: "Alien Structure" + mem_maze_dig_site_desc: "An ancient structure, seemingly primitive in design yet powered by incredibly advanced technology. A great mystery lies within." + + #Project chain +# mem_maze_chain_title:0 "Exploring the Alien Structure" +# mem_maze_chain_desc:0 "A strange alien structure is drawing attention of our people. We should explore it and uncover its secrets." + +# MEM_MAZE_0_PROJECT:0 "Unlock the Structure" +# MEM_MAZE_0_PROJECT_DESC:0 "We must find a way to unlock the mysterious structure. The solution must be in the wall carvings." + +# MEM_MAZE_1_PROJECT:0 "First Expedition into the Maze" +# MEM_MAZE_1_PROJECT_DESC:0 "The maze and its secrets await! We must press forward!" + +# MEM_MAZE_2_PROJECT:0 "Second Expedition into the Maze" +# MEM_MAZE_2_PROJECT_DESC:0 "We won't let some boulders discourage us. Onwards!" + +# MEM_MAZE_3_PROJECT:0 "Third Expedition into the Maze" +# MEM_MAZE_3_PROJECT_DESC:0 "We will solve the puzzle door and uncover the mysteries of the maze!" + +# MEM_MAZE_4_PROJECT:0 "Fourth Expedition into the Maze" +# MEM_MAZE_4_PROJECT_DESC:0 "No riddle can stand against our collective minds. The mysteries of the maze will be ours!" + +# MEM_MAZE_5_PROJECT:0 "Fifth Expedition into the Maze" +# MEM_MAZE_5_PROJECT_DESC:0 "The mysteries of the maze are almost ours! We will press forward!" + + #Modifiers + mem_virtue_eg:0 "Virtue of choice: §SEquality§!" + mem_virtue_au:0 "Virtue of choice: §SLoyalty§!" + mem_virtue_ma:0 "Virtue of choice: §SKnowledge§!" + mem_virtue_sp:0 "Virtue of choice: §SFaith§!" + mem_virtue_pa:0 "Virtue of choice: §SMercy§!" + mem_virtue_mi:0 "Virtue of choice: §SCourage§!" + mem_virtue_phile:0 "Virtue of choice: §STolerance§!" + mem_virtue_phobe:0 "Virtue of choice: §SPurity§!" + + mem_vice_eg:0 "Vice of choice: §SInjustice§!" + mem_vice_au:0 "Vice of choice: §SSelfishness§!" + mem_vice_ma:0 "Vice of choice: §SSuperstition§!" + mem_vice_sp:0 "Vice of choice: §SDenial§!" + mem_vice_pa:0 "Vice of choice: §SCruelty§!" + mem_vice_mi:0 "Vice of choice: §SCowardice§!" + mem_vice_phile:0 "Vice of choice: §SPrejudice§!" + mem_vice_phobe:0 "Vice of choice: §SCorruption§!" + + mem_maze_unhappy:0 "Failed Expedition" + + #Trait + mem_leader_strange_insight:0 "Strange Insight" + mem_leader_strange_insight_desc:0 "This leader has been to the maze and now understands things others do not." + + #Tile blockers + d_mem_maze_overgrowth: "Conspicuous Overgrowth" + d_mem_maze_overgrowth_desc: "A dense, resilient patch of vegetation that looks distinctively out of place in its surroundings and is inexplicably impervious to scanning. It's clearly hiding something, but what could that be?" + mem_maze_overgrowth_effect_tooltip: "Whatever is hidden inside will be revealed." + + d_mem_maze_temple: "Ancient Structure" + d_mem_maze_temple_desc: "$mem_maze_dig_site_desc$" + + job_mem_maze_orb_watcher: "Orb Watcher" + job_mem_maze_orb_watcher_plural: "Orb Watchers" + job_mem_maze_orb_watcher_desc: "Some call it madness. Some call it inspiration. Most call it staring at a floating green orb until you hear it talk to you." + mod_job_mem_maze_orb_watcher_add: "$job_mem_maze_orb_watcher$ Jobs" diff --git a/localisation/mem_maze_l_german.yml b/localisation/mem_maze_l_german.yml new file mode 100644 index 00000000..ccabdfad --- /dev/null +++ b/localisation/mem_maze_l_german.yml @@ -0,0 +1,142 @@ +l_german: + + #Interface, because vanilla is lacking + tile_building_resource_unity_add:0 "$tile_resource_unity_add$" + + #Events + mem_maze.2.name:0 "The Lost Structure" +# mem_maze.2.desc.m:0 "The demolition of a large mountain range on §Y[Root.GetName]§! has opened the way to a valley we were unaware of before. Inside it, landscape engineers have found an alien structure of some sort. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated in abstract shapes and images of grotesque scenes." + mem_maze.2.desc.j:0 "When clearing the dense overgrowth on §Y[Root.GetName]§!, landscape engineers made an astounding discovery. Previously camouflaged by plant overgrowth, an alien structure revealed itself. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated by abstract shapes and images of grotesque scenes." +# mem_maze.2.desc.q:0 "A minor retraction in a quicksand basin on §Y[Root.GetName]§! during a stabilization operation has led to an astounding discovery. An alien structure of a sort that was previously buried in sand resurfaced. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated in abstract shapes and images of grotesque scenes." +# mem_maze.2.desc.g:0 "The vaporization of a glacier on §Y[Root.GetName]§! has led to an astounding discovery. An alien structure that was previously entirely encased in ice revealed itself. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated in abstract shapes and images of grotesque scenes." +# mem_maze.2.desc.k:0 "Clearing out the kelp coverage on §Y[Root.GetName]§! has produced something astounding. What was thought to be a small island covered in kelp has turned out to hide a large and mysterious alien structure. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated in abstract shapes and images of grotesque scenes." + mem_maze.2.desc.machine: "While removing dense vegetation on §Y[Root.GetName]§!, we discovered an alien structure. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. \n\nAny attempts at explore it further failed, however, as any unit we sent in, no matter how shielded, was instantly disabled as it approached." + mem_maze.2.desc.hive: "While removing dense vegetation on §Y[Root.GetName]§!, we discovered an alien structure. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. \n\nAny drone we tried to send to take a closer look, however, was cut off from us and quickly withered, preventing us from further exploring the site." + mem_maze.2.gest: "How tantalazingly odd..." + + mem_maze.4.name:0 "Alien Structure" + mem_maze.4.desc:0 "A mysterious alien structure on §Y[Root.GetName]§! is attracting the attention of scientists and laymen spectators alike. Speculation is running wild, but few have been able to suggest coherent theories for the structure's origin. \n\nOne of the more promising theories doing the rounds is that the exterior of the pyramid is some kind of "giant puzzle lock". Should we authorize an attempt to unseal it?" + mem_maze.4a:0 "Yes, get everything we need ready." + mem_maze.4b:0 "We should not mess recklessly with alien artefacts." + mem_maze.4b.tooltip:0 "We will do nothing with this structure." + mem_maze.4c:0 "We should treat it as a divine artefact." + mem_maze.4c.tooltip:0 "£unity Unity output from the structure will increase, but we will not attempt to discover the mysteries it hides." + + mem_maze.5.name:0 "Alien Maze" + mem_maze.5.desc:0 "Attempts to navigate the images and patterns engraved on the surface of the mysterious structure have finally yielded results. Pressing them in the correct order caused a hidden doorway to open, revealing the way inside. \n\nThe interior of the structure appears to be an endless maze of corridors, twisting and delving underground. We do not detect any energy sources, but the walls are glowing softly, enabling vision." + mem_maze.5a:0 "We need to explore it further." + + mem_maze.6.name:0 "Failure of the First Expedition" + mem_maze.6.desc:0 "As the team descended into tunnels, we lost all contact with them. \n\nWe waited a long time in hope of their return with good news, but the wait dragged on far longer than expected. Finally, one of the team members emerged from the depths of the maze, half-crazed and exhausted. They revealed that, as they navigated the maze, the team leader accidentally triggered a trip wire, which caused a giant boulder to roll through the corridor and squash them all, except for the sole survivor." + mem_maze.6a:0 "We will try again, taking rolling boulders into account." + mem_maze.6b:0 "This is unacceptable risk, seal the maze." + mem_maze_cancellation: "We seal off the maze and will never return. \n§RThis decision can never be revised. Never.§!" + + mem_maze.7.name:0 "Failure of the Second Expedition" + mem_maze.7.desc:0 "The second team was armed with advanced knowledge of mechanical traps and equipped with devices to evade them. As previously, we lost contact with them as they descended into the maze. We waited fruitlessly for some time, until several survivors emerged from the maze. \n\nThey told us that, despite their success in avoiding the traps, they were thwarted by some kind of puzzle guarding a door. It involves rearranging colourful beads fixed on the wireframe of a hypercube in order to somehow remove them by using extra dimensions. When the team failed to solve the puzzle, most of them were melted by an unknown form of radiation. Sketches carried by survivors should make it possible to decipher the solution in advance." + mem_maze.7a:0 "We will try again, bringing our finished homework." + + mem_maze.8.name:0 "Failure of the Third Expedition" + mem_maze.8.desc:0 "With access to our advanced computation machines, we were able to provide the team with a solution to the puzzle. Once more we lost contact as they departed, and once again we awaited their return. Eventually, a single survivor emerged from the maze with a new tale of failure. \n\nThis time, the team evaded the traps and successfully solved the hypercube puzzle. However, as they advanced further, they found themselves in a room with several slabs covered in riddles. Some were trivial to crack, but others were not. As the team discovered, mistakes were fatal. After almost the entire team was electrocuted by lightning bolts from the slabs, the last survivor chose to retreat and bring back the news, along with a transcript of all the riddles." + mem_maze.8a:0 "We have gone too far. The riddles won't stop us." + + mem_maze.9.name:0 "Failure of the Fourth Expedition" + mem_maze.9.desc:0 "A committee composed of our empire's most brilliant scientists, philosophers, folklorists and tabletop gamers provided the team with a list of what they believed to be solutions to the riddles in the maze. As they departed once again, we worriedly awaited their return. Eventually, several survivors have returned from the maze, again with bad news. \n\nDespite solving the riddle slabs with minimal casualties, the team was stopped by a complex mechanical puzzle that required the use of elaborate mechanisms and weights composed of exotic matter to produce a safe passage through a room without a floor, suspended over an abyss. In an attempt to solve the puzzle, the room was somehow rotated around the horizontal axis, fatally smashing most of the them into the ceiling. \n\nThe survivors were carrying a detailed scheme of the room, which should allow us to test solutions inside a virtual simulation first." + mem_maze.9a:0 "We are almost there. We can't stop now." + + mem_maze.10.name:0 "Results of the Fifth Expedition" + mem_maze.10.desc:0 "We prepared extensively before sending §Y[officer.GetName]§!'s team on the mission. As they departed, we patiently waited for the news. Suddenly, the radio silence was broken. It appears §Y[officer.GetName]§! made it to the centre of the maze! \n\n[officer.GetSheHeCap] describe[officer.GetSXX] a large hall with a brightly glowing green orb seated on the pedestal in the middle. According to the scientist, it's nothing like [officer.GetSheHe] [officer.GetHasHave] seen before. [officer.GetSheHeCap] think[officer.GetSXX] it is somehow... alive? \n\nSuddenly, the signal is interrupted. We are now receiving another signal originating from the same area!" + + mem_maze.11.desc:0 "We welcome you, wanderers. You have found us, and by doing so, proven your worth and determination. You are worthy of our audience. Worthy of our knowledge. \n\nBut first tell us, what is the greatest virtue for you?" + mem_maze.11a:0 "We don't know." + mem_maze.11a.tooltip:0 "The answer will be picked for you. Or won't be picked at all." + mem_maze.11b.eg:0 "Equality." + mem_maze.11b.au:0 "Loyalty." + mem_maze.11b.ma:0 "Knowledge." + mem_maze.11b.sp:0 "Faith." + mem_maze.11b.mi:0 "Courage." + mem_maze.11b.pa:0 "Mercy." + mem_maze.11b.phile:0 "Tolerance." + mem_maze.11b.phobe:0 "Purity." + mem_maze.11c:0 "Who are you?" + mem_maze.11c.response:0 "We are many and have many names. We guard the knowledge and share it with those we deem worthy. We will share the knowledge with you." + + mem_maze.12.desc:0 "Interesting. Now tell us, what do you think to be the greatest vice?" + mem_maze.12b.eg:0 "Injustice." + mem_maze.12b.au:0 "Selfishness." + mem_maze.12b.ma:0 "Superstition." + mem_maze.12b.sp:0 "Denial." + mem_maze.12b.mi:0 "Cowardice." + mem_maze.12b.pa:0 "Cruelty." + mem_maze.12b.phile:0 "Prejudice." + mem_maze.12b.phobe:0 "Corruption." + mem_maze.12.farewell:0 " Your answers are fascinating, wanderers. Now we shall provide our gifts." + + mem_maze.13.name:0 "Our Scientists Return" + mem_maze.13.desc:0 "§Y[officer.GetName]§!'s team has emerged triumphant from the maze. They have trouble recollecting what really happened, but there is a spark of madness in their eyes. They demanded immediate access to the datapads, pens and paper, sticks and a patch of dirt, anything. After spending many hours drawing and writing, they appear to have returned to normal. Their works, meanwhile, appear to contain several of the answers many of our people have been searching for since the dawn of time!" + mem_maze.13a:0 "We have learned so much." + mem_maz.13a.tooltip: "Alien Maze will now produce a new job. Its output will depend on answers we provided." + + # The Chain + mem_maze_dig_site: "Alien Structure" + mem_maze_dig_site_desc: "An ancient structure, seemingly primitive in design yet powered by incredibly advanced technology. A great mystery lies within." + + #Project chain +# mem_maze_chain_title:0 "Exploring the Alien Structure" +# mem_maze_chain_desc:0 "A strange alien structure is drawing attention of our people. We should explore it and uncover its secrets." + +# MEM_MAZE_0_PROJECT:0 "Unlock the Structure" +# MEM_MAZE_0_PROJECT_DESC:0 "We must find a way to unlock the mysterious structure. The solution must be in the wall carvings." + +# MEM_MAZE_1_PROJECT:0 "First Expedition into the Maze" +# MEM_MAZE_1_PROJECT_DESC:0 "The maze and its secrets await! We must press forward!" + +# MEM_MAZE_2_PROJECT:0 "Second Expedition into the Maze" +# MEM_MAZE_2_PROJECT_DESC:0 "We won't let some boulders discourage us. Onwards!" + +# MEM_MAZE_3_PROJECT:0 "Third Expedition into the Maze" +# MEM_MAZE_3_PROJECT_DESC:0 "We will solve the puzzle door and uncover the mysteries of the maze!" + +# MEM_MAZE_4_PROJECT:0 "Fourth Expedition into the Maze" +# MEM_MAZE_4_PROJECT_DESC:0 "No riddle can stand against our collective minds. The mysteries of the maze will be ours!" + +# MEM_MAZE_5_PROJECT:0 "Fifth Expedition into the Maze" +# MEM_MAZE_5_PROJECT_DESC:0 "The mysteries of the maze are almost ours! We will press forward!" + + #Modifiers + mem_virtue_eg:0 "Virtue of choice: §SEquality§!" + mem_virtue_au:0 "Virtue of choice: §SLoyalty§!" + mem_virtue_ma:0 "Virtue of choice: §SKnowledge§!" + mem_virtue_sp:0 "Virtue of choice: §SFaith§!" + mem_virtue_pa:0 "Virtue of choice: §SMercy§!" + mem_virtue_mi:0 "Virtue of choice: §SCourage§!" + mem_virtue_phile:0 "Virtue of choice: §STolerance§!" + mem_virtue_phobe:0 "Virtue of choice: §SPurity§!" + + mem_vice_eg:0 "Vice of choice: §SInjustice§!" + mem_vice_au:0 "Vice of choice: §SSelfishness§!" + mem_vice_ma:0 "Vice of choice: §SSuperstition§!" + mem_vice_sp:0 "Vice of choice: §SDenial§!" + mem_vice_pa:0 "Vice of choice: §SCruelty§!" + mem_vice_mi:0 "Vice of choice: §SCowardice§!" + mem_vice_phile:0 "Vice of choice: §SPrejudice§!" + mem_vice_phobe:0 "Vice of choice: §SCorruption§!" + + mem_maze_unhappy:0 "Failed Expedition" + + #Trait + mem_leader_strange_insight:0 "Strange Insight" + mem_leader_strange_insight_desc:0 "This leader has been to the maze and now understands things others do not." + + #Tile blockers + d_mem_maze_overgrowth: "Conspicuous Overgrowth" + d_mem_maze_overgrowth_desc: "A dense, resilient patch of vegetation that looks distinctively out of place in its surroundings and is inexplicably impervious to scanning. It's clearly hiding something, but what could that be?" + mem_maze_overgrowth_effect_tooltip: "Whatever is hidden inside will be revealed." + + d_mem_maze_temple: "Ancient Structure" + d_mem_maze_temple_desc: "$mem_maze_dig_site_desc$" + + job_mem_maze_orb_watcher: "Orb Watcher" + job_mem_maze_orb_watcher_plural: "Orb Watchers" + job_mem_maze_orb_watcher_desc: "Some call it madness. Some call it inspiration. Most call it staring at a floating green orb until you hear it talk to you." + mod_job_mem_maze_orb_watcher_add: "$job_mem_maze_orb_watcher$ Jobs" diff --git a/localisation/mem_maze_l_polish.yml b/localisation/mem_maze_l_polish.yml new file mode 100644 index 00000000..48aa00bc --- /dev/null +++ b/localisation/mem_maze_l_polish.yml @@ -0,0 +1,142 @@ +l_polish: + + #Interface, because vanilla is lacking + tile_building_resource_unity_add:0 "$tile_resource_unity_add$" + + #Events + mem_maze.2.name:0 "The Lost Structure" +# mem_maze.2.desc.m:0 "The demolition of a large mountain range on §Y[Root.GetName]§! has opened the way to a valley we were unaware of before. Inside it, landscape engineers have found an alien structure of some sort. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated in abstract shapes and images of grotesque scenes." + mem_maze.2.desc.j:0 "When clearing the dense overgrowth on §Y[Root.GetName]§!, landscape engineers made an astounding discovery. Previously camouflaged by plant overgrowth, an alien structure revealed itself. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated by abstract shapes and images of grotesque scenes." +# mem_maze.2.desc.q:0 "A minor retraction in a quicksand basin on §Y[Root.GetName]§! during a stabilization operation has led to an astounding discovery. An alien structure of a sort that was previously buried in sand resurfaced. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated in abstract shapes and images of grotesque scenes." +# mem_maze.2.desc.g:0 "The vaporization of a glacier on §Y[Root.GetName]§! has led to an astounding discovery. An alien structure that was previously entirely encased in ice revealed itself. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated in abstract shapes and images of grotesque scenes." +# mem_maze.2.desc.k:0 "Clearing out the kelp coverage on §Y[Root.GetName]§! has produced something astounding. What was thought to be a small island covered in kelp has turned out to hide a large and mysterious alien structure. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated in abstract shapes and images of grotesque scenes." + mem_maze.2.desc.machine: "While removing dense vegetation on §Y[Root.GetName]§!, we discovered an alien structure. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. \n\nAny attempts at explore it further failed, however, as any unit we sent in, no matter how shielded, was instantly disabled as it approached." + mem_maze.2.desc.hive: "While removing dense vegetation on §Y[Root.GetName]§!, we discovered an alien structure. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. \n\nAny drone we tried to send to take a closer look, however, was cut off from us and quickly withered, preventing us from further exploring the site." + mem_maze.2.gest: "How tantalazingly odd..." + + mem_maze.4.name:0 "Alien Structure" + mem_maze.4.desc:0 "A mysterious alien structure on §Y[Root.GetName]§! is attracting the attention of scientists and laymen spectators alike. Speculation is running wild, but few have been able to suggest coherent theories for the structure's origin. \n\nOne of the more promising theories doing the rounds is that the exterior of the pyramid is some kind of "giant puzzle lock". Should we authorize an attempt to unseal it?" + mem_maze.4a:0 "Yes, get everything we need ready." + mem_maze.4b:0 "We should not mess recklessly with alien artefacts." + mem_maze.4b.tooltip:0 "We will do nothing with this structure." + mem_maze.4c:0 "We should treat it as a divine artefact." + mem_maze.4c.tooltip:0 "£unity Unity output from the structure will increase, but we will not attempt to discover the mysteries it hides." + + mem_maze.5.name:0 "Alien Maze" + mem_maze.5.desc:0 "Attempts to navigate the images and patterns engraved on the surface of the mysterious structure have finally yielded results. Pressing them in the correct order caused a hidden doorway to open, revealing the way inside. \n\nThe interior of the structure appears to be an endless maze of corridors, twisting and delving underground. We do not detect any energy sources, but the walls are glowing softly, enabling vision." + mem_maze.5a:0 "We need to explore it further." + + mem_maze.6.name:0 "Failure of the First Expedition" + mem_maze.6.desc:0 "As the team descended into tunnels, we lost all contact with them. \n\nWe waited a long time in hope of their return with good news, but the wait dragged on far longer than expected. Finally, one of the team members emerged from the depths of the maze, half-crazed and exhausted. They revealed that, as they navigated the maze, the team leader accidentally triggered a trip wire, which caused a giant boulder to roll through the corridor and squash them all, except for the sole survivor." + mem_maze.6a:0 "We will try again, taking rolling boulders into account." + mem_maze.6b:0 "This is unacceptable risk, seal the maze." + mem_maze_cancellation: "We seal off the maze and will never return. \n§RThis decision can never be revised. Never.§!" + + mem_maze.7.name:0 "Failure of the Second Expedition" + mem_maze.7.desc:0 "The second team was armed with advanced knowledge of mechanical traps and equipped with devices to evade them. As previously, we lost contact with them as they descended into the maze. We waited fruitlessly for some time, until several survivors emerged from the maze. \n\nThey told us that, despite their success in avoiding the traps, they were thwarted by some kind of puzzle guarding a door. It involves rearranging colourful beads fixed on the wireframe of a hypercube in order to somehow remove them by using extra dimensions. When the team failed to solve the puzzle, most of them were melted by an unknown form of radiation. Sketches carried by survivors should make it possible to decipher the solution in advance." + mem_maze.7a:0 "We will try again, bringing our finished homework." + + mem_maze.8.name:0 "Failure of the Third Expedition" + mem_maze.8.desc:0 "With access to our advanced computation machines, we were able to provide the team with a solution to the puzzle. Once more we lost contact as they departed, and once again we awaited their return. Eventually, a single survivor emerged from the maze with a new tale of failure. \n\nThis time, the team evaded the traps and successfully solved the hypercube puzzle. However, as they advanced further, they found themselves in a room with several slabs covered in riddles. Some were trivial to crack, but others were not. As the team discovered, mistakes were fatal. After almost the entire team was electrocuted by lightning bolts from the slabs, the last survivor chose to retreat and bring back the news, along with a transcript of all the riddles." + mem_maze.8a:0 "We have gone too far. The riddles won't stop us." + + mem_maze.9.name:0 "Failure of the Fourth Expedition" + mem_maze.9.desc:0 "A committee composed of our empire's most brilliant scientists, philosophers, folklorists and tabletop gamers provided the team with a list of what they believed to be solutions to the riddles in the maze. As they departed once again, we worriedly awaited their return. Eventually, several survivors have returned from the maze, again with bad news. \n\nDespite solving the riddle slabs with minimal casualties, the team was stopped by a complex mechanical puzzle that required the use of elaborate mechanisms and weights composed of exotic matter to produce a safe passage through a room without a floor, suspended over an abyss. In an attempt to solve the puzzle, the room was somehow rotated around the horizontal axis, fatally smashing most of the them into the ceiling. \n\nThe survivors were carrying a detailed scheme of the room, which should allow us to test solutions inside a virtual simulation first." + mem_maze.9a:0 "We are almost there. We can't stop now." + + mem_maze.10.name:0 "Results of the Fifth Expedition" + mem_maze.10.desc:0 "We prepared extensively before sending §Y[officer.GetName]§!'s team on the mission. As they departed, we patiently waited for the news. Suddenly, the radio silence was broken. It appears §Y[officer.GetName]§! made it to the centre of the maze! \n\n[officer.GetSheHeCap] describe[officer.GetSXX] a large hall with a brightly glowing green orb seated on the pedestal in the middle. According to the scientist, it's nothing like [officer.GetSheHe] [officer.GetHasHave] seen before. [officer.GetSheHeCap] think[officer.GetSXX] it is somehow... alive? \n\nSuddenly, the signal is interrupted. We are now receiving another signal originating from the same area!" + + mem_maze.11.desc:0 "We welcome you, wanderers. You have found us, and by doing so, proven your worth and determination. You are worthy of our audience. Worthy of our knowledge. \n\nBut first tell us, what is the greatest virtue for you?" + mem_maze.11a:0 "We don't know." + mem_maze.11a.tooltip:0 "The answer will be picked for you. Or won't be picked at all." + mem_maze.11b.eg:0 "Equality." + mem_maze.11b.au:0 "Loyalty." + mem_maze.11b.ma:0 "Knowledge." + mem_maze.11b.sp:0 "Faith." + mem_maze.11b.mi:0 "Courage." + mem_maze.11b.pa:0 "Mercy." + mem_maze.11b.phile:0 "Tolerance." + mem_maze.11b.phobe:0 "Purity." + mem_maze.11c:0 "Who are you?" + mem_maze.11c.response:0 "We are many and have many names. We guard the knowledge and share it with those we deem worthy. We will share the knowledge with you." + + mem_maze.12.desc:0 "Interesting. Now tell us, what do you think to be the greatest vice?" + mem_maze.12b.eg:0 "Injustice." + mem_maze.12b.au:0 "Selfishness." + mem_maze.12b.ma:0 "Superstition." + mem_maze.12b.sp:0 "Denial." + mem_maze.12b.mi:0 "Cowardice." + mem_maze.12b.pa:0 "Cruelty." + mem_maze.12b.phile:0 "Prejudice." + mem_maze.12b.phobe:0 "Corruption." + mem_maze.12.farewell:0 " Your answers are fascinating, wanderers. Now we shall provide our gifts." + + mem_maze.13.name:0 "Our Scientists Return" + mem_maze.13.desc:0 "§Y[officer.GetName]§!'s team has emerged triumphant from the maze. They have trouble recollecting what really happened, but there is a spark of madness in their eyes. They demanded immediate access to the datapads, pens and paper, sticks and a patch of dirt, anything. After spending many hours drawing and writing, they appear to have returned to normal. Their works, meanwhile, appear to contain several of the answers many of our people have been searching for since the dawn of time!" + mem_maze.13a:0 "We have learned so much." + mem_maz.13a.tooltip: "Alien Maze will now produce a new job. Its output will depend on answers we provided." + + # The Chain + mem_maze_dig_site: "Alien Structure" + mem_maze_dig_site_desc: "An ancient structure, seemingly primitive in design yet powered by incredibly advanced technology. A great mystery lies within." + + #Project chain +# mem_maze_chain_title:0 "Exploring the Alien Structure" +# mem_maze_chain_desc:0 "A strange alien structure is drawing attention of our people. We should explore it and uncover its secrets." + +# MEM_MAZE_0_PROJECT:0 "Unlock the Structure" +# MEM_MAZE_0_PROJECT_DESC:0 "We must find a way to unlock the mysterious structure. The solution must be in the wall carvings." + +# MEM_MAZE_1_PROJECT:0 "First Expedition into the Maze" +# MEM_MAZE_1_PROJECT_DESC:0 "The maze and its secrets await! We must press forward!" + +# MEM_MAZE_2_PROJECT:0 "Second Expedition into the Maze" +# MEM_MAZE_2_PROJECT_DESC:0 "We won't let some boulders discourage us. Onwards!" + +# MEM_MAZE_3_PROJECT:0 "Third Expedition into the Maze" +# MEM_MAZE_3_PROJECT_DESC:0 "We will solve the puzzle door and uncover the mysteries of the maze!" + +# MEM_MAZE_4_PROJECT:0 "Fourth Expedition into the Maze" +# MEM_MAZE_4_PROJECT_DESC:0 "No riddle can stand against our collective minds. The mysteries of the maze will be ours!" + +# MEM_MAZE_5_PROJECT:0 "Fifth Expedition into the Maze" +# MEM_MAZE_5_PROJECT_DESC:0 "The mysteries of the maze are almost ours! We will press forward!" + + #Modifiers + mem_virtue_eg:0 "Virtue of choice: §SEquality§!" + mem_virtue_au:0 "Virtue of choice: §SLoyalty§!" + mem_virtue_ma:0 "Virtue of choice: §SKnowledge§!" + mem_virtue_sp:0 "Virtue of choice: §SFaith§!" + mem_virtue_pa:0 "Virtue of choice: §SMercy§!" + mem_virtue_mi:0 "Virtue of choice: §SCourage§!" + mem_virtue_phile:0 "Virtue of choice: §STolerance§!" + mem_virtue_phobe:0 "Virtue of choice: §SPurity§!" + + mem_vice_eg:0 "Vice of choice: §SInjustice§!" + mem_vice_au:0 "Vice of choice: §SSelfishness§!" + mem_vice_ma:0 "Vice of choice: §SSuperstition§!" + mem_vice_sp:0 "Vice of choice: §SDenial§!" + mem_vice_pa:0 "Vice of choice: §SCruelty§!" + mem_vice_mi:0 "Vice of choice: §SCowardice§!" + mem_vice_phile:0 "Vice of choice: §SPrejudice§!" + mem_vice_phobe:0 "Vice of choice: §SCorruption§!" + + mem_maze_unhappy:0 "Failed Expedition" + + #Trait + mem_leader_strange_insight:0 "Strange Insight" + mem_leader_strange_insight_desc:0 "This leader has been to the maze and now understands things others do not." + + #Tile blockers + d_mem_maze_overgrowth: "Conspicuous Overgrowth" + d_mem_maze_overgrowth_desc: "A dense, resilient patch of vegetation that looks distinctively out of place in its surroundings and is inexplicably impervious to scanning. It's clearly hiding something, but what could that be?" + mem_maze_overgrowth_effect_tooltip: "Whatever is hidden inside will be revealed." + + d_mem_maze_temple: "Ancient Structure" + d_mem_maze_temple_desc: "$mem_maze_dig_site_desc$" + + job_mem_maze_orb_watcher: "Orb Watcher" + job_mem_maze_orb_watcher_plural: "Orb Watchers" + job_mem_maze_orb_watcher_desc: "Some call it madness. Some call it inspiration. Most call it staring at a floating green orb until you hear it talk to you." + mod_job_mem_maze_orb_watcher_add: "$job_mem_maze_orb_watcher$ Jobs" diff --git a/localisation/mem_maze_l_russian.yml b/localisation/mem_maze_l_russian.yml new file mode 100644 index 00000000..337d0930 --- /dev/null +++ b/localisation/mem_maze_l_russian.yml @@ -0,0 +1,142 @@ +l_russian: + + #Interface, because vanilla is lacking + tile_building_resource_unity_add:0 "$tile_resource_unity_add$" + + #Events + mem_maze.2.name:0 "The Lost Structure" +# mem_maze.2.desc.m:0 "The demolition of a large mountain range on §Y[Root.GetName]§! has opened the way to a valley we were unaware of before. Inside it, landscape engineers have found an alien structure of some sort. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated in abstract shapes and images of grotesque scenes." + mem_maze.2.desc.j:0 "When clearing the dense overgrowth on §Y[Root.GetName]§!, landscape engineers made an astounding discovery. Previously camouflaged by plant overgrowth, an alien structure revealed itself. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated by abstract shapes and images of grotesque scenes." +# mem_maze.2.desc.q:0 "A minor retraction in a quicksand basin on §Y[Root.GetName]§! during a stabilization operation has led to an astounding discovery. An alien structure of a sort that was previously buried in sand resurfaced. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated in abstract shapes and images of grotesque scenes." +# mem_maze.2.desc.g:0 "The vaporization of a glacier on §Y[Root.GetName]§! has led to an astounding discovery. An alien structure that was previously entirely encased in ice revealed itself. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated in abstract shapes and images of grotesque scenes." +# mem_maze.2.desc.k:0 "Clearing out the kelp coverage on §Y[Root.GetName]§! has produced something astounding. What was thought to be a small island covered in kelp has turned out to hide a large and mysterious alien structure. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated in abstract shapes and images of grotesque scenes." + mem_maze.2.desc.machine: "While removing dense vegetation on §Y[Root.GetName]§!, we discovered an alien structure. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. \n\nAny attempts at explore it further failed, however, as any unit we sent in, no matter how shielded, was instantly disabled as it approached." + mem_maze.2.desc.hive: "While removing dense vegetation on §Y[Root.GetName]§!, we discovered an alien structure. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. \n\nAny drone we tried to send to take a closer look, however, was cut off from us and quickly withered, preventing us from further exploring the site." + mem_maze.2.gest: "How tantalazingly odd..." + + mem_maze.4.name:0 "Alien Structure" + mem_maze.4.desc:0 "A mysterious alien structure on §Y[Root.GetName]§! is attracting the attention of scientists and laymen spectators alike. Speculation is running wild, but few have been able to suggest coherent theories for the structure's origin. \n\nOne of the more promising theories doing the rounds is that the exterior of the pyramid is some kind of "giant puzzle lock". Should we authorize an attempt to unseal it?" + mem_maze.4a:0 "Yes, get everything we need ready." + mem_maze.4b:0 "We should not mess recklessly with alien artefacts." + mem_maze.4b.tooltip:0 "We will do nothing with this structure." + mem_maze.4c:0 "We should treat it as a divine artefact." + mem_maze.4c.tooltip:0 "£unity Unity output from the structure will increase, but we will not attempt to discover the mysteries it hides." + + mem_maze.5.name:0 "Alien Maze" + mem_maze.5.desc:0 "Attempts to navigate the images and patterns engraved on the surface of the mysterious structure have finally yielded results. Pressing them in the correct order caused a hidden doorway to open, revealing the way inside. \n\nThe interior of the structure appears to be an endless maze of corridors, twisting and delving underground. We do not detect any energy sources, but the walls are glowing softly, enabling vision." + mem_maze.5a:0 "We need to explore it further." + + mem_maze.6.name:0 "Failure of the First Expedition" + mem_maze.6.desc:0 "As the team descended into tunnels, we lost all contact with them. \n\nWe waited a long time in hope of their return with good news, but the wait dragged on far longer than expected. Finally, one of the team members emerged from the depths of the maze, half-crazed and exhausted. They revealed that, as they navigated the maze, the team leader accidentally triggered a trip wire, which caused a giant boulder to roll through the corridor and squash them all, except for the sole survivor." + mem_maze.6a:0 "We will try again, taking rolling boulders into account." + mem_maze.6b:0 "This is unacceptable risk, seal the maze." + mem_maze_cancellation: "We seal off the maze and will never return. \n§RThis decision can never be revised. Never.§!" + + mem_maze.7.name:0 "Failure of the Second Expedition" + mem_maze.7.desc:0 "The second team was armed with advanced knowledge of mechanical traps and equipped with devices to evade them. As previously, we lost contact with them as they descended into the maze. We waited fruitlessly for some time, until several survivors emerged from the maze. \n\nThey told us that, despite their success in avoiding the traps, they were thwarted by some kind of puzzle guarding a door. It involves rearranging colourful beads fixed on the wireframe of a hypercube in order to somehow remove them by using extra dimensions. When the team failed to solve the puzzle, most of them were melted by an unknown form of radiation. Sketches carried by survivors should make it possible to decipher the solution in advance." + mem_maze.7a:0 "We will try again, bringing our finished homework." + + mem_maze.8.name:0 "Failure of the Third Expedition" + mem_maze.8.desc:0 "With access to our advanced computation machines, we were able to provide the team with a solution to the puzzle. Once more we lost contact as they departed, and once again we awaited their return. Eventually, a single survivor emerged from the maze with a new tale of failure. \n\nThis time, the team evaded the traps and successfully solved the hypercube puzzle. However, as they advanced further, they found themselves in a room with several slabs covered in riddles. Some were trivial to crack, but others were not. As the team discovered, mistakes were fatal. After almost the entire team was electrocuted by lightning bolts from the slabs, the last survivor chose to retreat and bring back the news, along with a transcript of all the riddles." + mem_maze.8a:0 "We have gone too far. The riddles won't stop us." + + mem_maze.9.name:0 "Failure of the Fourth Expedition" + mem_maze.9.desc:0 "A committee composed of our empire's most brilliant scientists, philosophers, folklorists and tabletop gamers provided the team with a list of what they believed to be solutions to the riddles in the maze. As they departed once again, we worriedly awaited their return. Eventually, several survivors have returned from the maze, again with bad news. \n\nDespite solving the riddle slabs with minimal casualties, the team was stopped by a complex mechanical puzzle that required the use of elaborate mechanisms and weights composed of exotic matter to produce a safe passage through a room without a floor, suspended over an abyss. In an attempt to solve the puzzle, the room was somehow rotated around the horizontal axis, fatally smashing most of the them into the ceiling. \n\nThe survivors were carrying a detailed scheme of the room, which should allow us to test solutions inside a virtual simulation first." + mem_maze.9a:0 "We are almost there. We can't stop now." + + mem_maze.10.name:0 "Results of the Fifth Expedition" + mem_maze.10.desc:0 "We prepared extensively before sending §Y[officer.GetName]§!'s team on the mission. As they departed, we patiently waited for the news. Suddenly, the radio silence was broken. It appears §Y[officer.GetName]§! made it to the centre of the maze! \n\n[officer.GetSheHeCap] describe[officer.GetSXX] a large hall with a brightly glowing green orb seated on the pedestal in the middle. According to the scientist, it's nothing like [officer.GetSheHe] [officer.GetHasHave] seen before. [officer.GetSheHeCap] think[officer.GetSXX] it is somehow... alive? \n\nSuddenly, the signal is interrupted. We are now receiving another signal originating from the same area!" + + mem_maze.11.desc:0 "We welcome you, wanderers. You have found us, and by doing so, proven your worth and determination. You are worthy of our audience. Worthy of our knowledge. \n\nBut first tell us, what is the greatest virtue for you?" + mem_maze.11a:0 "We don't know." + mem_maze.11a.tooltip:0 "The answer will be picked for you. Or won't be picked at all." + mem_maze.11b.eg:0 "Equality." + mem_maze.11b.au:0 "Loyalty." + mem_maze.11b.ma:0 "Knowledge." + mem_maze.11b.sp:0 "Faith." + mem_maze.11b.mi:0 "Courage." + mem_maze.11b.pa:0 "Mercy." + mem_maze.11b.phile:0 "Tolerance." + mem_maze.11b.phobe:0 "Purity." + mem_maze.11c:0 "Who are you?" + mem_maze.11c.response:0 "We are many and have many names. We guard the knowledge and share it with those we deem worthy. We will share the knowledge with you." + + mem_maze.12.desc:0 "Interesting. Now tell us, what do you think to be the greatest vice?" + mem_maze.12b.eg:0 "Injustice." + mem_maze.12b.au:0 "Selfishness." + mem_maze.12b.ma:0 "Superstition." + mem_maze.12b.sp:0 "Denial." + mem_maze.12b.mi:0 "Cowardice." + mem_maze.12b.pa:0 "Cruelty." + mem_maze.12b.phile:0 "Prejudice." + mem_maze.12b.phobe:0 "Corruption." + mem_maze.12.farewell:0 " Your answers are fascinating, wanderers. Now we shall provide our gifts." + + mem_maze.13.name:0 "Our Scientists Return" + mem_maze.13.desc:0 "§Y[officer.GetName]§!'s team has emerged triumphant from the maze. They have trouble recollecting what really happened, but there is a spark of madness in their eyes. They demanded immediate access to the datapads, pens and paper, sticks and a patch of dirt, anything. After spending many hours drawing and writing, they appear to have returned to normal. Their works, meanwhile, appear to contain several of the answers many of our people have been searching for since the dawn of time!" + mem_maze.13a:0 "We have learned so much." + mem_maz.13a.tooltip: "Alien Maze will now produce a new job. Its output will depend on answers we provided." + + # The Chain + mem_maze_dig_site: "Alien Structure" + mem_maze_dig_site_desc: "An ancient structure, seemingly primitive in design yet powered by incredibly advanced technology. A great mystery lies within." + + #Project chain +# mem_maze_chain_title:0 "Exploring the Alien Structure" +# mem_maze_chain_desc:0 "A strange alien structure is drawing attention of our people. We should explore it and uncover its secrets." + +# MEM_MAZE_0_PROJECT:0 "Unlock the Structure" +# MEM_MAZE_0_PROJECT_DESC:0 "We must find a way to unlock the mysterious structure. The solution must be in the wall carvings." + +# MEM_MAZE_1_PROJECT:0 "First Expedition into the Maze" +# MEM_MAZE_1_PROJECT_DESC:0 "The maze and its secrets await! We must press forward!" + +# MEM_MAZE_2_PROJECT:0 "Second Expedition into the Maze" +# MEM_MAZE_2_PROJECT_DESC:0 "We won't let some boulders discourage us. Onwards!" + +# MEM_MAZE_3_PROJECT:0 "Third Expedition into the Maze" +# MEM_MAZE_3_PROJECT_DESC:0 "We will solve the puzzle door and uncover the mysteries of the maze!" + +# MEM_MAZE_4_PROJECT:0 "Fourth Expedition into the Maze" +# MEM_MAZE_4_PROJECT_DESC:0 "No riddle can stand against our collective minds. The mysteries of the maze will be ours!" + +# MEM_MAZE_5_PROJECT:0 "Fifth Expedition into the Maze" +# MEM_MAZE_5_PROJECT_DESC:0 "The mysteries of the maze are almost ours! We will press forward!" + + #Modifiers + mem_virtue_eg:0 "Virtue of choice: §SEquality§!" + mem_virtue_au:0 "Virtue of choice: §SLoyalty§!" + mem_virtue_ma:0 "Virtue of choice: §SKnowledge§!" + mem_virtue_sp:0 "Virtue of choice: §SFaith§!" + mem_virtue_pa:0 "Virtue of choice: §SMercy§!" + mem_virtue_mi:0 "Virtue of choice: §SCourage§!" + mem_virtue_phile:0 "Virtue of choice: §STolerance§!" + mem_virtue_phobe:0 "Virtue of choice: §SPurity§!" + + mem_vice_eg:0 "Vice of choice: §SInjustice§!" + mem_vice_au:0 "Vice of choice: §SSelfishness§!" + mem_vice_ma:0 "Vice of choice: §SSuperstition§!" + mem_vice_sp:0 "Vice of choice: §SDenial§!" + mem_vice_pa:0 "Vice of choice: §SCruelty§!" + mem_vice_mi:0 "Vice of choice: §SCowardice§!" + mem_vice_phile:0 "Vice of choice: §SPrejudice§!" + mem_vice_phobe:0 "Vice of choice: §SCorruption§!" + + mem_maze_unhappy:0 "Failed Expedition" + + #Trait + mem_leader_strange_insight:0 "Strange Insight" + mem_leader_strange_insight_desc:0 "This leader has been to the maze and now understands things others do not." + + #Tile blockers + d_mem_maze_overgrowth: "Conspicuous Overgrowth" + d_mem_maze_overgrowth_desc: "A dense, resilient patch of vegetation that looks distinctively out of place in its surroundings and is inexplicably impervious to scanning. It's clearly hiding something, but what could that be?" + mem_maze_overgrowth_effect_tooltip: "Whatever is hidden inside will be revealed." + + d_mem_maze_temple: "Ancient Structure" + d_mem_maze_temple_desc: "$mem_maze_dig_site_desc$" + + job_mem_maze_orb_watcher: "Orb Watcher" + job_mem_maze_orb_watcher_plural: "Orb Watchers" + job_mem_maze_orb_watcher_desc: "Some call it madness. Some call it inspiration. Most call it staring at a floating green orb until you hear it talk to you." + mod_job_mem_maze_orb_watcher_add: "$job_mem_maze_orb_watcher$ Jobs" diff --git a/localisation/mem_maze_l_simp_chinese.yml b/localisation/mem_maze_l_simp_chinese.yml new file mode 100644 index 00000000..f0fe75ee --- /dev/null +++ b/localisation/mem_maze_l_simp_chinese.yml @@ -0,0 +1,142 @@ +l_simp_chinese: + + #Interface, because vanilla is lacking + tile_building_resource_unity_add:0 "$tile_resource_unity_add$" + + #Events + mem_maze.2.name:0 "The Lost Structure" +# mem_maze.2.desc.m:0 "The demolition of a large mountain range on §Y[Root.GetName]§! has opened the way to a valley we were unaware of before. Inside it, landscape engineers have found an alien structure of some sort. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated in abstract shapes and images of grotesque scenes." + mem_maze.2.desc.j:0 "When clearing the dense overgrowth on §Y[Root.GetName]§!, landscape engineers made an astounding discovery. Previously camouflaged by plant overgrowth, an alien structure revealed itself. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated by abstract shapes and images of grotesque scenes." +# mem_maze.2.desc.q:0 "A minor retraction in a quicksand basin on §Y[Root.GetName]§! during a stabilization operation has led to an astounding discovery. An alien structure of a sort that was previously buried in sand resurfaced. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated in abstract shapes and images of grotesque scenes." +# mem_maze.2.desc.g:0 "The vaporization of a glacier on §Y[Root.GetName]§! has led to an astounding discovery. An alien structure that was previously entirely encased in ice revealed itself. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated in abstract shapes and images of grotesque scenes." +# mem_maze.2.desc.k:0 "Clearing out the kelp coverage on §Y[Root.GetName]§! has produced something astounding. What was thought to be a small island covered in kelp has turned out to hide a large and mysterious alien structure. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. The walls are intricately decorated in abstract shapes and images of grotesque scenes." + mem_maze.2.desc.machine: "While removing dense vegetation on §Y[Root.GetName]§!, we discovered an alien structure. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. \n\nAny attempts at explore it further failed, however, as any unit we sent in, no matter how shielded, was instantly disabled as it approached." + mem_maze.2.desc.hive: "While removing dense vegetation on §Y[Root.GetName]§!, we discovered an alien structure. Impervious to scans, it appears to be of highly advanced technology, yet primitive in form and material choice. \n\nAny drone we tried to send to take a closer look, however, was cut off from us and quickly withered, preventing us from further exploring the site." + mem_maze.2.gest: "How tantalazingly odd..." + + mem_maze.4.name:0 "Alien Structure" + mem_maze.4.desc:0 "A mysterious alien structure on §Y[Root.GetName]§! is attracting the attention of scientists and laymen spectators alike. Speculation is running wild, but few have been able to suggest coherent theories for the structure's origin. \n\nOne of the more promising theories doing the rounds is that the exterior of the pyramid is some kind of "giant puzzle lock". Should we authorize an attempt to unseal it?" + mem_maze.4a:0 "Yes, get everything we need ready." + mem_maze.4b:0 "We should not mess recklessly with alien artefacts." + mem_maze.4b.tooltip:0 "We will do nothing with this structure." + mem_maze.4c:0 "We should treat it as a divine artefact." + mem_maze.4c.tooltip:0 "£unity Unity output from the structure will increase, but we will not attempt to discover the mysteries it hides." + + mem_maze.5.name:0 "Alien Maze" + mem_maze.5.desc:0 "Attempts to navigate the images and patterns engraved on the surface of the mysterious structure have finally yielded results. Pressing them in the correct order caused a hidden doorway to open, revealing the way inside. \n\nThe interior of the structure appears to be an endless maze of corridors, twisting and delving underground. We do not detect any energy sources, but the walls are glowing softly, enabling vision." + mem_maze.5a:0 "We need to explore it further." + + mem_maze.6.name:0 "Failure of the First Expedition" + mem_maze.6.desc:0 "As the team descended into tunnels, we lost all contact with them. \n\nWe waited a long time in hope of their return with good news, but the wait dragged on far longer than expected. Finally, one of the team members emerged from the depths of the maze, half-crazed and exhausted. They revealed that, as they navigated the maze, the team leader accidentally triggered a trip wire, which caused a giant boulder to roll through the corridor and squash them all, except for the sole survivor." + mem_maze.6a:0 "We will try again, taking rolling boulders into account." + mem_maze.6b:0 "This is unacceptable risk, seal the maze." + mem_maze_cancellation: "We seal off the maze and will never return. \n§RThis decision can never be revised. Never.§!" + + mem_maze.7.name:0 "Failure of the Second Expedition" + mem_maze.7.desc:0 "The second team was armed with advanced knowledge of mechanical traps and equipped with devices to evade them. As previously, we lost contact with them as they descended into the maze. We waited fruitlessly for some time, until several survivors emerged from the maze. \n\nThey told us that, despite their success in avoiding the traps, they were thwarted by some kind of puzzle guarding a door. It involves rearranging colourful beads fixed on the wireframe of a hypercube in order to somehow remove them by using extra dimensions. When the team failed to solve the puzzle, most of them were melted by an unknown form of radiation. Sketches carried by survivors should make it possible to decipher the solution in advance." + mem_maze.7a:0 "We will try again, bringing our finished homework." + + mem_maze.8.name:0 "Failure of the Third Expedition" + mem_maze.8.desc:0 "With access to our advanced computation machines, we were able to provide the team with a solution to the puzzle. Once more we lost contact as they departed, and once again we awaited their return. Eventually, a single survivor emerged from the maze with a new tale of failure. \n\nThis time, the team evaded the traps and successfully solved the hypercube puzzle. However, as they advanced further, they found themselves in a room with several slabs covered in riddles. Some were trivial to crack, but others were not. As the team discovered, mistakes were fatal. After almost the entire team was electrocuted by lightning bolts from the slabs, the last survivor chose to retreat and bring back the news, along with a transcript of all the riddles." + mem_maze.8a:0 "We have gone too far. The riddles won't stop us." + + mem_maze.9.name:0 "Failure of the Fourth Expedition" + mem_maze.9.desc:0 "A committee composed of our empire's most brilliant scientists, philosophers, folklorists and tabletop gamers provided the team with a list of what they believed to be solutions to the riddles in the maze. As they departed once again, we worriedly awaited their return. Eventually, several survivors have returned from the maze, again with bad news. \n\nDespite solving the riddle slabs with minimal casualties, the team was stopped by a complex mechanical puzzle that required the use of elaborate mechanisms and weights composed of exotic matter to produce a safe passage through a room without a floor, suspended over an abyss. In an attempt to solve the puzzle, the room was somehow rotated around the horizontal axis, fatally smashing most of the them into the ceiling. \n\nThe survivors were carrying a detailed scheme of the room, which should allow us to test solutions inside a virtual simulation first." + mem_maze.9a:0 "We are almost there. We can't stop now." + + mem_maze.10.name:0 "Results of the Fifth Expedition" + mem_maze.10.desc:0 "We prepared extensively before sending §Y[officer.GetName]§!'s team on the mission. As they departed, we patiently waited for the news. Suddenly, the radio silence was broken. It appears §Y[officer.GetName]§! made it to the centre of the maze! \n\n[officer.GetSheHeCap] describe[officer.GetSXX] a large hall with a brightly glowing green orb seated on the pedestal in the middle. According to the scientist, it's nothing like [officer.GetSheHe] [officer.GetHasHave] seen before. [officer.GetSheHeCap] think[officer.GetSXX] it is somehow... alive? \n\nSuddenly, the signal is interrupted. We are now receiving another signal originating from the same area!" + + mem_maze.11.desc:0 "We welcome you, wanderers. You have found us, and by doing so, proven your worth and determination. You are worthy of our audience. Worthy of our knowledge. \n\nBut first tell us, what is the greatest virtue for you?" + mem_maze.11a:0 "We don't know." + mem_maze.11a.tooltip:0 "The answer will be picked for you. Or won't be picked at all." + mem_maze.11b.eg:0 "Equality." + mem_maze.11b.au:0 "Loyalty." + mem_maze.11b.ma:0 "Knowledge." + mem_maze.11b.sp:0 "Faith." + mem_maze.11b.mi:0 "Courage." + mem_maze.11b.pa:0 "Mercy." + mem_maze.11b.phile:0 "Tolerance." + mem_maze.11b.phobe:0 "Purity." + mem_maze.11c:0 "Who are you?" + mem_maze.11c.response:0 "We are many and have many names. We guard the knowledge and share it with those we deem worthy. We will share the knowledge with you." + + mem_maze.12.desc:0 "Interesting. Now tell us, what do you think to be the greatest vice?" + mem_maze.12b.eg:0 "Injustice." + mem_maze.12b.au:0 "Selfishness." + mem_maze.12b.ma:0 "Superstition." + mem_maze.12b.sp:0 "Denial." + mem_maze.12b.mi:0 "Cowardice." + mem_maze.12b.pa:0 "Cruelty." + mem_maze.12b.phile:0 "Prejudice." + mem_maze.12b.phobe:0 "Corruption." + mem_maze.12.farewell:0 " Your answers are fascinating, wanderers. Now we shall provide our gifts." + + mem_maze.13.name:0 "Our Scientists Return" + mem_maze.13.desc:0 "§Y[officer.GetName]§!'s team has emerged triumphant from the maze. They have trouble recollecting what really happened, but there is a spark of madness in their eyes. They demanded immediate access to the datapads, pens and paper, sticks and a patch of dirt, anything. After spending many hours drawing and writing, they appear to have returned to normal. Their works, meanwhile, appear to contain several of the answers many of our people have been searching for since the dawn of time!" + mem_maze.13a:0 "We have learned so much." + mem_maz.13a.tooltip: "Alien Maze will now produce a new job. Its output will depend on answers we provided." + + # The Chain + mem_maze_dig_site: "Alien Structure" + mem_maze_dig_site_desc: "An ancient structure, seemingly primitive in design yet powered by incredibly advanced technology. A great mystery lies within." + + #Project chain +# mem_maze_chain_title:0 "Exploring the Alien Structure" +# mem_maze_chain_desc:0 "A strange alien structure is drawing attention of our people. We should explore it and uncover its secrets." + +# MEM_MAZE_0_PROJECT:0 "Unlock the Structure" +# MEM_MAZE_0_PROJECT_DESC:0 "We must find a way to unlock the mysterious structure. The solution must be in the wall carvings." + +# MEM_MAZE_1_PROJECT:0 "First Expedition into the Maze" +# MEM_MAZE_1_PROJECT_DESC:0 "The maze and its secrets await! We must press forward!" + +# MEM_MAZE_2_PROJECT:0 "Second Expedition into the Maze" +# MEM_MAZE_2_PROJECT_DESC:0 "We won't let some boulders discourage us. Onwards!" + +# MEM_MAZE_3_PROJECT:0 "Third Expedition into the Maze" +# MEM_MAZE_3_PROJECT_DESC:0 "We will solve the puzzle door and uncover the mysteries of the maze!" + +# MEM_MAZE_4_PROJECT:0 "Fourth Expedition into the Maze" +# MEM_MAZE_4_PROJECT_DESC:0 "No riddle can stand against our collective minds. The mysteries of the maze will be ours!" + +# MEM_MAZE_5_PROJECT:0 "Fifth Expedition into the Maze" +# MEM_MAZE_5_PROJECT_DESC:0 "The mysteries of the maze are almost ours! We will press forward!" + + #Modifiers + mem_virtue_eg:0 "Virtue of choice: §SEquality§!" + mem_virtue_au:0 "Virtue of choice: §SLoyalty§!" + mem_virtue_ma:0 "Virtue of choice: §SKnowledge§!" + mem_virtue_sp:0 "Virtue of choice: §SFaith§!" + mem_virtue_pa:0 "Virtue of choice: §SMercy§!" + mem_virtue_mi:0 "Virtue of choice: §SCourage§!" + mem_virtue_phile:0 "Virtue of choice: §STolerance§!" + mem_virtue_phobe:0 "Virtue of choice: §SPurity§!" + + mem_vice_eg:0 "Vice of choice: §SInjustice§!" + mem_vice_au:0 "Vice of choice: §SSelfishness§!" + mem_vice_ma:0 "Vice of choice: §SSuperstition§!" + mem_vice_sp:0 "Vice of choice: §SDenial§!" + mem_vice_pa:0 "Vice of choice: §SCruelty§!" + mem_vice_mi:0 "Vice of choice: §SCowardice§!" + mem_vice_phile:0 "Vice of choice: §SPrejudice§!" + mem_vice_phobe:0 "Vice of choice: §SCorruption§!" + + mem_maze_unhappy:0 "Failed Expedition" + + #Trait + mem_leader_strange_insight:0 "Strange Insight" + mem_leader_strange_insight_desc:0 "This leader has been to the maze and now understands things others do not." + + #Tile blockers + d_mem_maze_overgrowth: "Conspicuous Overgrowth" + d_mem_maze_overgrowth_desc: "A dense, resilient patch of vegetation that looks distinctively out of place in its surroundings and is inexplicably impervious to scanning. It's clearly hiding something, but what could that be?" + mem_maze_overgrowth_effect_tooltip: "Whatever is hidden inside will be revealed." + + d_mem_maze_temple: "Ancient Structure" + d_mem_maze_temple_desc: "$mem_maze_dig_site_desc$" + + job_mem_maze_orb_watcher: "Orb Watcher" + job_mem_maze_orb_watcher_plural: "Orb Watchers" + job_mem_maze_orb_watcher_desc: "Some call it madness. Some call it inspiration. Most call it staring at a floating green orb until you hear it talk to you." + mod_job_mem_maze_orb_watcher_add: "$job_mem_maze_orb_watcher$ Jobs" diff --git a/localisation/mem_molten_core_l_braz_por.yml b/localisation/mem_molten_core_l_braz_por.yml new file mode 100644 index 00000000..17ec1f4f --- /dev/null +++ b/localisation/mem_molten_core_l_braz_por.yml @@ -0,0 +1,12 @@ +l_braz_por: + #Molten Core Anomaly + #Writing and idea by Foremole + #Code by LamilLerran + mem_molten_core_category:0 "Seas of Fire" + mem_molten_core_category_desc:0 "Like most molten worlds, §Y[Root.GetName]§! is covered by streams and seas of lava. However, something is clearly unusual about this particular planet, visible even from orbit. Like the average continental world, around 70% of the planet's surface is covered with liquid, despite all predictions stating the lava should have solidified long ago as this [Root.GetPlanetMoon]'s sun does not provide enough heat to keep its surface in this state." + mem_molten_core.1.name:0 "Exposed Core" + mem_molten_core.1.desc:0 "While it is common for molten planets to have many exit points for magma from the liquid outer core to reach the surface, §Y[From.GetName]§! seems to have taken this to the next level. Almost 40% of the planet's surface is exposed outer core, which has resulted in the vast seas that provoked the study. Probes can easily be launched to explore the centre of the planet, shedding new light on planetary geology that would require costly mining efforts on any other world. This makes §Y[From.GetName]§! perfect for research efforts." + mem_molten_core.1.a:0 "Good to hear." + mem_molten_core.99.name:0 "Solidifying Seas" + mem_molten_core.99.desc:0 "A report from §Y[This.GetLeaderName]§! on the lava seas of §Y[From.From.GetName]§! shows that their presence is nothing more than a fluke. Already the surface is beginning to cool, and it is expected that within a few years the [From.From.GetPlanetMoon]'s lava-to-land ratio will be typical for a molten world." + mem_molten_core.99.a:0 "Very well." diff --git a/localisation/mem_molten_core_l_german.yml b/localisation/mem_molten_core_l_german.yml new file mode 100644 index 00000000..a8be5b7e --- /dev/null +++ b/localisation/mem_molten_core_l_german.yml @@ -0,0 +1,12 @@ +l_german: + #Molten Core Anomaly + #Writing and idea by Foremole + #Code by LamilLerran + mem_molten_core_category:0 "Seas of Fire" + mem_molten_core_category_desc:0 "Like most molten worlds, §Y[Root.GetName]§! is covered by streams and seas of lava. However, something is clearly unusual about this particular planet, visible even from orbit. Like the average continental world, around 70% of the planet's surface is covered with liquid, despite all predictions stating the lava should have solidified long ago as this [Root.GetPlanetMoon]'s sun does not provide enough heat to keep its surface in this state." + mem_molten_core.1.name:0 "Exposed Core" + mem_molten_core.1.desc:0 "While it is common for molten planets to have many exit points for magma from the liquid outer core to reach the surface, §Y[From.GetName]§! seems to have taken this to the next level. Almost 40% of the planet's surface is exposed outer core, which has resulted in the vast seas that provoked the study. Probes can easily be launched to explore the centre of the planet, shedding new light on planetary geology that would require costly mining efforts on any other world. This makes §Y[From.GetName]§! perfect for research efforts." + mem_molten_core.1.a:0 "Good to hear." + mem_molten_core.99.name:0 "Solidifying Seas" + mem_molten_core.99.desc:0 "A report from §Y[This.GetLeaderName]§! on the lava seas of §Y[From.From.GetName]§! shows that their presence is nothing more than a fluke. Already the surface is beginning to cool, and it is expected that within a few years the [From.From.GetPlanetMoon]'s lava-to-land ratio will be typical for a molten world." + mem_molten_core.99.a:0 "Very well." diff --git a/localisation/mem_molten_core_l_simp_chinese.yml b/localisation/mem_molten_core_l_simp_chinese.yml new file mode 100644 index 00000000..42360d98 --- /dev/null +++ b/localisation/mem_molten_core_l_simp_chinese.yml @@ -0,0 +1,12 @@ +l_simp_chinese: + #Molten Core Anomaly + #Writing and idea by Foremole + #Code by LamilLerran + mem_molten_core_category:0 "Seas of Fire" + mem_molten_core_category_desc:0 "Like most molten worlds, §Y[Root.GetName]§! is covered by streams and seas of lava. However, something is clearly unusual about this particular planet, visible even from orbit. Like the average continental world, around 70% of the planet's surface is covered with liquid, despite all predictions stating the lava should have solidified long ago as this [Root.GetPlanetMoon]'s sun does not provide enough heat to keep its surface in this state." + mem_molten_core.1.name:0 "Exposed Core" + mem_molten_core.1.desc:0 "While it is common for molten planets to have many exit points for magma from the liquid outer core to reach the surface, §Y[From.GetName]§! seems to have taken this to the next level. Almost 40% of the planet's surface is exposed outer core, which has resulted in the vast seas that provoked the study. Probes can easily be launched to explore the centre of the planet, shedding new light on planetary geology that would require costly mining efforts on any other world. This makes §Y[From.GetName]§! perfect for research efforts." + mem_molten_core.1.a:0 "Good to hear." + mem_molten_core.99.name:0 "Solidifying Seas" + mem_molten_core.99.desc:0 "A report from §Y[This.GetLeaderName]§! on the lava seas of §Y[From.From.GetName]§! shows that their presence is nothing more than a fluke. Already the surface is beginning to cool, and it is expected that within a few years the [From.From.GetPlanetMoon]'s lava-to-land ratio will be typical for a molten world." + mem_molten_core.99.a:0 "Very well." diff --git a/localisation/mem_mountain_l_braz_por.yml b/localisation/mem_mountain_l_braz_por.yml new file mode 100644 index 00000000..0bf50699 --- /dev/null +++ b/localisation/mem_mountain_l_braz_por.yml @@ -0,0 +1,90 @@ +# Dragon's Mountain +# By ViolentBeetle +l_braz_por: + + mem_mountain_guardian_ship: "Guardian" + mem_mountain_guardian_ship_plural: "Guardians" + mem_mountain_guardian_key: "" + + mem_mountain_gas_giant_dig_site: "The Ring Station" + mem_mountain_gas_giant_dig_site_desc: "An ancient ring encircles §Y[From.Planet.GetName]§! - a space station of a long-forgotten civilization. \n\nThe technology of the station matches the majority of the debris in the system, though it has been spared most of the damage. The source of the forcefield surrounding the nearby moon must also be inside." + mem_mountain_moon_dig_site: "The Mountain" + mem_mountain_moon_dig_site_desc: "The only noteworthy feature on this barren world is a giant mountain close to one of its poles. \n\nAncient landing pads, tunnel entrances and other structures are built into the rock, ready to receive visitors from distant worlds." + + mem_mountain.1.name: "The Ring Station" + mem_mountain.1.desc: "The circular station orbiting §Y[From.GetName]§! appears to be relatively intact and is the likely source of the forcefield surrounding nearby planet. \n\nA proper archaeological expedition is necessary to find out more about it." + + mem_mountain.10.name: "The Waystation" + mem_mountain.10.desc: "§Y[Leader.GetName]§! is ready to report [Leader.GetHerHis] first findings regarding the station's purpose. Referred to as §S\"The Waystation\"§!, it was operated by a private military contractor with a dual purpose: as a military hub protecting the entire system and as a transport hub allowing access to the nearby shielded moon. The exact timeframe of the station's period of use cannot be determined but is estimated at no less than several hundreds of thousands of years ago. \n\nThe company's employer appears to have been some kind of powerful religious organization that held significant influence in this region of space but seems to be gone by now. The exact significance of the [From.Planet.Solar_System.GetName] system is also unclear." + mem_mountain.11.name: "The Holy Site" + mem_mountain.11.desc: "Our expedition into the ring station came across a treasure trove of data that helped shed more light on the station's purpose. Most of it is lists of names and descriptions, accommodation requests and credentials. Millions of members of different species from countless worlds were visiting the system in the past, hoping to gain access to some kind of holy site protected by a powerful shield. \n\nNot everyone in the galaxy was happy with this, however. At some point the worshippers were targeted by a massive military campaign that besieged their worlds, including the [From.Planet.GetName] station. The end result of the conflict seems to have been mutual destruction. The personnel of the station was wiped out and never replaced, but some automatic systems remained functional even long after that and nobody has ever returned to turn them off." + mem_mountain.12.name: "The Shield Generator" + mem_mountain.12.desc: "We have located the source of shield generator inside [From.Planet.GetName]'s station. It is indeed powering the forcefield denying the access to the gas giant's moon to anyone who did not receive proper authorization. §Y[Leader.GetName]§! will now seek for a way to gain said authorization and bypass the shield." + mem_mountain.13.name: "What Do Those Wires Do?" + mem_mountain.13.desc: "§Y[Leader.GetName]§! wasn't able to crack the encryption codes that would allow our ships to bypass the shield surrounding §Y[shielded_moon.GetName]§!. Instead, [Leader.GetSheHe] resorted to simply removing wires from the shield generation in sequence until the force fiend ceased to exist. \n\nThe path is now open fot us to study the moon's surface and find out what about it was so important." + mem_mountain.13.a: "Prepare to continue the excavations." + + mem_mountain.20.name: "The Pilgrimage" + mem_mountain.20.desc: "§Y[Leader.GetName]§! has gained access to the inner structures of the mountain. The sprawling tunnel system seems to be designed to lead religious followers through some kind of spiritualist journey through endless halls dedicated to reflection, meditation and reading the uplifting slogans that were bolted to the walls. The true divine experience awaited them deep underground, but not everyone managed to make it there. \n\n[Leader.GetName] has detected some kind of energy field spreading through the complex, but its nature is unclear." + mem_mountain.21.name: "The Wyrm Cult" + mem_mountain.21.desc: "§Y[Leader.GetName]§! has finished surveying the underground passages and halls and is now ready to present the key findings regarding the nature of religion that centered on §Y[From.Planet.GetName]§!. \n\nThe being worshipped by them went by many names, most prominently §SThe Wyrm§! and §SPale Wing§!, and is apparently residing at one of the lower levels of this very complex. The being is said to be ancient, wise and incredibly powerful. The chamber of the Wyrm is sealed more securely than the rest of the complex, so it would take considerable effort to breach it." + mem_mountain.22.name: "The Wyrm Chained" + mem_mountain.22.desc: "The expedition on §Y[From.Planet.GetName]§! reports successfully breaching the innermost chamber of the mountain complex. \n\nInside the spacious chamber they were met with a surprising sight - a massive living creature shackled to the cavern's walls. Is this §SThe Wyrm§! worshippers came to visit? \n\nIt seems the creature is trying to communicate with us." + + mem_mountain.23.name: "Pale Wing" + mem_mountain.23.desc: "Ah, someone new... It's been a while. Have you come to slay me, set me free or just taunt? \n\nA machine beneath this hall is what is keeping me weak. Keeping me here. I can teach you to control it, I learned enough from watching my jailers to know how. Turn it up and I will die. Turn it off, and it will no longer keep me in this place, I could break right through the rock and to the surface. I only ask you to choose one. Release me." + mem_mountain.23.a: "You are too dangerous to keep alive." + mem_mountain.23.a.purifier: "We'll gladly put down an abomination like you." + mem_mountain.23.b: "We'd rather keep you here." + mem_mountain.23.b.response: "§R<<>>§!" + mem_mountain.23.c: "We'll let you out." + mem_mountain.23.c.response: "§gAs we shut down the machine, the dampening field dies down. The dragon looks relieved before snapping its chains and preparing to soar. It seems prudent to leave the immediate area now.§!" + mem_mountain.23.d: "What are you and how did you get here?" + mem_mountain.23.d.tooltip: "I have many names. Pale Wing is how my kin called me. Tiny ones like you called me differently. \n\nWe were once a numerous and proud species spread across the universe. But the universe changed. It became unfriendly to us. Most died and some adapted, but we will never be as powerful as we once were. \n\nI have lived a very long time, longer than I myself can remember. Most of my memories are now of this place. I've been trapped here for so long, I can't even remember how it started. \n\nThose who imprisoned me called me a god. But tell me, would you treat your god like this? What a joke. They travelled from afar seeking to placate me with offerings and validate their decisions. Their claims to power and importance. I would humour them sometimes, after all, what else could I do. \n\nThen they stopped. Now I am alone." + mem_mountain.23.e: "Can we trust you with your freedom?" + mem_mountain.23.e.tooltip: "No. How can you trust someone you just met? How can you trust someone so different from yourself? \n\nThere's nothing I can tell you that could convince you. No argument to be made. You'd have to take a risk and trust the word of a stranger." + mem_mountain.23.f: "You really want us to kill you?" + mem_mountain.23.f.tooltip: "Why not? I wish greatly to see the stars and fly through the endless expanse, hear the radiation and feel the solar wind on my skin. But most of all I want to no longer remain in this prison. \n\nKill me or release me. Either way, you will set me free." + + mem_mountain.24.name: "Death of a Dragon" + mem_mountain.24.desc: "As the dragon described, we have located and powered up the dampening field generator. \n\nPale Wing roared one last time before expiring, its flesh disintegrating. \n\nThe remains of this once titanic creature are still available for study." + mem_mountain.25.name: "Dragon's Ascent" + mem_mountain.25.desc: "We are observing an astounding event on [the_planet.GetName]. As it claimed it could, Pale Wing has broken free of its shackles and soared right through the mountain into the sky, leaving behind nothing but rocky debris on its way to freedom. \n\nIt seems like it wishes to communicate again." + + mem_mountain_dragon: "Dragon" + mem_mountain_dragon_plural: "Dragons" + mem_mountain_dragon_key: "" + + mem_mountain_imprisoned_dragon: "Imprisoned Dragon" + mem_mountain_imprisoned_dragon_desc: "Deep beneath the surface of this moon, under the largest mountain, is an imprisoned a dragon named Pale Wing." + mem_mountain_dragon_fatigue: "Ancient Fatigue" + mem_mountain_imprisoned_dragon_control: "$mem_mountain_imprisoned_dragon$" + mem_mountain_dragon_friendship: "Pale Wing's Friendship" + + mem_mountain.26.desc: "I am free! After all this time, I am free at last. You can't imagine how grateful I am to you for shutting down this infernal machine. \n\nThe universe seems different now. I don't even remember much of it. But I can't wait to re-discover those memories." + mem_mountain.26.a: "Do you want to join us?" + mem_mountain.26.a.response: "You would want this, don't you? To see your fleets heralded by a powerful being like me. \n\nI suppose I owe you. I don't have anywhere else to go. I must warn you that I am not as strong as my kind once was. I already see solar winds flowing over me and giving me strength... but it's a long process. Most of my wounds will heal relatively soon, but for me to truly regain my strength... I think your own civilisation will crumble and die out long before that. No offence." + mem_mountain.26.b: "Suppose this is goodbye then." + mem_mountain.26.b.resonse: "Farewell. I intend to share some of my wisdom with you, like I shared it with pilgrims back under the mountains. No offerings needed - that would steer painful memories." + mem_mountain.26.c: "What do you intend to do now?" + mem_mountain.26.c.response: "For a very long time, my entire world was a small cave. Now it grown so much bigger. \n\nI will need time, a lot of time, to move on. I intend to travel some place remote. Hopefully find peace. Preferably away from cultists of any kind." + mem_mountain.26.d: "Those rocks looked quite heavy. Are you hurt?" + mem_mountain.26.d.response: "I'm fine. Your concern is appreciated but misplaced. I may have grown weak in captivity, but I'm not that brittle." + + tech_mem_mountain_scales: "Dragon Scale Hull Reinforcements" + tech_mem_mountain_scales_desc: "By fusing the artificially grown extra-tough dragon scales with our ships' hulls, we can significantly increase their resilience." + MEM_MOUNTAIN_DRAGONSCALE: "$tech_mem_mountain_scales$" + MEM_MOUNTAIN_DRAGONSCALE_DESC: "Artificially-grown dragon scales are fused with the ship's hull, significantly increasing its resilience." + + mem_mountain_slain_dragon: "Slain Pale Wing" + + mem_mountain.41.name: "Dragon Slain" + mem_mountain.41.desc: "We have emerged victorious from our recent encounter with a spaceborne creature. \n\nWe are unsure of its origin and nature, but its colossal remains could serve our science well." + mem_mountain.42.name: "Pale Wing Killed" + mem_mountain.42.desc: "It seems Pale Wing's freedom was short-lived. Our long-range tracking indicate that it was killed in [fromfromfrom.solar_system.GetName] system by the forces of the §Y[From.GetName]§!." + mem_mountain.42.a: "A tragic loss." + mem_mountain.44.desc: "I'm calling you one last time to say farewell. Now that I have regained enough strength, I do not see any reason to stay in the galaxy. \n\nI will journey outwards towards something new. It will take me a very long time to travel through the galactic void, but I'm used to solitude. \n\nGood luck." + mem_mountain.44.a: "Farewell, Pale Wing." + mem_mountain.46.name: "Pale Wing Slain" + mem_mountain.46.desc: "We have destroyed Pale Wing. Even though we chose to give it freedom originally, it's now clear that it was a mistake to let such a creature to roam free. \n\nEven though some might call it betrayal, our reasoning is irrefutable." + mem_mountain.46.a: "So be it." \ No newline at end of file diff --git a/localisation/mem_mountain_l_german.yml b/localisation/mem_mountain_l_german.yml new file mode 100644 index 00000000..b2e2551a --- /dev/null +++ b/localisation/mem_mountain_l_german.yml @@ -0,0 +1,90 @@ +# Dragon's Mountain +# By ViolentBeetle +l_german: + + mem_mountain_guardian_ship: "Guardian" + mem_mountain_guardian_ship_plural: "Guardians" + mem_mountain_guardian_key: "" + + mem_mountain_gas_giant_dig_site: "The Ring Station" + mem_mountain_gas_giant_dig_site_desc: "An ancient ring encircles §Y[From.Planet.GetName]§! - a space station of a long-forgotten civilization. \n\nThe technology of the station matches the majority of the debris in the system, though it has been spared most of the damage. The source of the forcefield surrounding the nearby moon must also be inside." + mem_mountain_moon_dig_site: "The Mountain" + mem_mountain_moon_dig_site_desc: "The only noteworthy feature on this barren world is a giant mountain close to one of its poles. \n\nAncient landing pads, tunnel entrances and other structures are built into the rock, ready to receive visitors from distant worlds." + + mem_mountain.1.name: "The Ring Station" + mem_mountain.1.desc: "The circular station orbiting §Y[From.GetName]§! appears to be relatively intact and is the likely source of the forcefield surrounding nearby planet. \n\nA proper archaeological expedition is necessary to find out more about it." + + mem_mountain.10.name: "The Waystation" + mem_mountain.10.desc: "§Y[Leader.GetName]§! is ready to report [Leader.GetHerHis] first findings regarding the station's purpose. Referred to as §S\"The Waystation\"§!, it was operated by a private military contractor with a dual purpose: as a military hub protecting the entire system and as a transport hub allowing access to the nearby shielded moon. The exact timeframe of the station's period of use cannot be determined but is estimated at no less than several hundreds of thousands of years ago. \n\nThe company's employer appears to have been some kind of powerful religious organization that held significant influence in this region of space but seems to be gone by now. The exact significance of the [From.Planet.Solar_System.GetName] system is also unclear." + mem_mountain.11.name: "The Holy Site" + mem_mountain.11.desc: "Our expedition into the ring station came across a treasure trove of data that helped shed more light on the station's purpose. Most of it is lists of names and descriptions, accommodation requests and credentials. Millions of members of different species from countless worlds were visiting the system in the past, hoping to gain access to some kind of holy site protected by a powerful shield. \n\nNot everyone in the galaxy was happy with this, however. At some point the worshippers were targeted by a massive military campaign that besieged their worlds, including the [From.Planet.GetName] station. The end result of the conflict seems to have been mutual destruction. The personnel of the station was wiped out and never replaced, but some automatic systems remained functional even long after that and nobody has ever returned to turn them off." + mem_mountain.12.name: "The Shield Generator" + mem_mountain.12.desc: "We have located the source of shield generator inside [From.Planet.GetName]'s station. It is indeed powering the forcefield denying the access to the gas giant's moon to anyone who did not receive proper authorization. §Y[Leader.GetName]§! will now seek for a way to gain said authorization and bypass the shield." + mem_mountain.13.name: "What Do Those Wires Do?" + mem_mountain.13.desc: "§Y[Leader.GetName]§! wasn't able to crack the encryption codes that would allow our ships to bypass the shield surrounding §Y[shielded_moon.GetName]§!. Instead, [Leader.GetSheHe] resorted to simply removing wires from the shield generation in sequence until the force fiend ceased to exist. \n\nThe path is now open fot us to study the moon's surface and find out what about it was so important." + mem_mountain.13.a: "Prepare to continue the excavations." + + mem_mountain.20.name: "The Pilgrimage" + mem_mountain.20.desc: "§Y[Leader.GetName]§! has gained access to the inner structures of the mountain. The sprawling tunnel system seems to be designed to lead religious followers through some kind of spiritualist journey through endless halls dedicated to reflection, meditation and reading the uplifting slogans that were bolted to the walls. The true divine experience awaited them deep underground, but not everyone managed to make it there. \n\n[Leader.GetName] has detected some kind of energy field spreading through the complex, but its nature is unclear." + mem_mountain.21.name: "The Wyrm Cult" + mem_mountain.21.desc: "§Y[Leader.GetName]§! has finished surveying the underground passages and halls and is now ready to present the key findings regarding the nature of religion that centered on §Y[From.Planet.GetName]§!. \n\nThe being worshipped by them went by many names, most prominently §SThe Wyrm§! and §SPale Wing§!, and is apparently residing at one of the lower levels of this very complex. The being is said to be ancient, wise and incredibly powerful. The chamber of the Wyrm is sealed more securely than the rest of the complex, so it would take considerable effort to breach it." + mem_mountain.22.name: "The Wyrm Chained" + mem_mountain.22.desc: "The expedition on §Y[From.Planet.GetName]§! reports successfully breaching the innermost chamber of the mountain complex. \n\nInside the spacious chamber they were met with a surprising sight - a massive living creature shackled to the cavern's walls. Is this §SThe Wyrm§! worshippers came to visit? \n\nIt seems the creature is trying to communicate with us." + + mem_mountain.23.name: "Pale Wing" + mem_mountain.23.desc: "Ah, someone new... It's been a while. Have you come to slay me, set me free or just taunt? \n\nA machine beneath this hall is what is keeping me weak. Keeping me here. I can teach you to control it, I learned enough from watching my jailers to know how. Turn it up and I will die. Turn it off, and it will no longer keep me in this place, I could break right through the rock and to the surface. I only ask you to choose one. Release me." + mem_mountain.23.a: "You are too dangerous to keep alive." + mem_mountain.23.a.purifier: "We'll gladly put down an abomination like you." + mem_mountain.23.b: "We'd rather keep you here." + mem_mountain.23.b.response: "§R<<>>§!" + mem_mountain.23.c: "We'll let you out." + mem_mountain.23.c.response: "§gAs we shut down the machine, the dampening field dies down. The dragon looks relieved before snapping its chains and preparing to soar. It seems prudent to leave the immediate area now.§!" + mem_mountain.23.d: "What are you and how did you get here?" + mem_mountain.23.d.tooltip: "I have many names. Pale Wing is how my kin called me. Tiny ones like you called me differently. \n\nWe were once a numerous and proud species spread across the universe. But the universe changed. It became unfriendly to us. Most died and some adapted, but we will never be as powerful as we once were. \n\nI have lived a very long time, longer than I myself can remember. Most of my memories are now of this place. I've been trapped here for so long, I can't even remember how it started. \n\nThose who imprisoned me called me a god. But tell me, would you treat your god like this? What a joke. They travelled from afar seeking to placate me with offerings and validate their decisions. Their claims to power and importance. I would humour them sometimes, after all, what else could I do. \n\nThen they stopped. Now I am alone." + mem_mountain.23.e: "Can we trust you with your freedom?" + mem_mountain.23.e.tooltip: "No. How can you trust someone you just met? How can you trust someone so different from yourself? \n\nThere's nothing I can tell you that could convince you. No argument to be made. You'd have to take a risk and trust the word of a stranger." + mem_mountain.23.f: "You really want us to kill you?" + mem_mountain.23.f.tooltip: "Why not? I wish greatly to see the stars and fly through the endless expanse, hear the radiation and feel the solar wind on my skin. But most of all I want to no longer remain in this prison. \n\nKill me or release me. Either way, you will set me free." + + mem_mountain.24.name: "Death of a Dragon" + mem_mountain.24.desc: "As the dragon described, we have located and powered up the dampening field generator. \n\nPale Wing roared one last time before expiring, its flesh disintegrating. \n\nThe remains of this once titanic creature are still available for study." + mem_mountain.25.name: "Dragon's Ascent" + mem_mountain.25.desc: "We are observing an astounding event on [the_planet.GetName]. As it claimed it could, Pale Wing has broken free of its shackles and soared right through the mountain into the sky, leaving behind nothing but rocky debris on its way to freedom. \n\nIt seems like it wishes to communicate again." + + mem_mountain_dragon: "Dragon" + mem_mountain_dragon_plural: "Dragons" + mem_mountain_dragon_key: "" + + mem_mountain_imprisoned_dragon: "Imprisoned Dragon" + mem_mountain_imprisoned_dragon_desc: "Deep beneath the surface of this moon, under the largest mountain, is an imprisoned a dragon named Pale Wing." + mem_mountain_dragon_fatigue: "Ancient Fatigue" + mem_mountain_imprisoned_dragon_control: "$mem_mountain_imprisoned_dragon$" + mem_mountain_dragon_friendship: "Pale Wing's Friendship" + + mem_mountain.26.desc: "I am free! After all this time, I am free at last. You can't imagine how grateful I am to you for shutting down this infernal machine. \n\nThe universe seems different now. I don't even remember much of it. But I can't wait to re-discover those memories." + mem_mountain.26.a: "Do you want to join us?" + mem_mountain.26.a.response: "You would want this, don't you? To see your fleets heralded by a powerful being like me. \n\nI suppose I owe you. I don't have anywhere else to go. I must warn you that I am not as strong as my kind once was. I already see solar winds flowing over me and giving me strength... but it's a long process. Most of my wounds will heal relatively soon, but for me to truly regain my strength... I think your own civilisation will crumble and die out long before that. No offence." + mem_mountain.26.b: "Suppose this is goodbye then." + mem_mountain.26.b.resonse: "Farewell. I intend to share some of my wisdom with you, like I shared it with pilgrims back under the mountains. No offerings needed - that would steer painful memories." + mem_mountain.26.c: "What do you intend to do now?" + mem_mountain.26.c.response: "For a very long time, my entire world was a small cave. Now it grown so much bigger. \n\nI will need time, a lot of time, to move on. I intend to travel some place remote. Hopefully find peace. Preferably away from cultists of any kind." + mem_mountain.26.d: "Those rocks looked quite heavy. Are you hurt?" + mem_mountain.26.d.response: "I'm fine. Your concern is appreciated but misplaced. I may have grown weak in captivity, but I'm not that brittle." + + tech_mem_mountain_scales: "Dragon Scale Hull Reinforcements" + tech_mem_mountain_scales_desc: "By fusing the artificially grown extra-tough dragon scales with our ships' hulls, we can significantly increase their resilience." + MEM_MOUNTAIN_DRAGONSCALE: "$tech_mem_mountain_scales$" + MEM_MOUNTAIN_DRAGONSCALE_DESC: "Artificially-grown dragon scales are fused with the ship's hull, significantly increasing its resilience." + + mem_mountain_slain_dragon: "Slain Pale Wing" + + mem_mountain.41.name: "Dragon Slain" + mem_mountain.41.desc: "We have emerged victorious from our recent encounter with a spaceborne creature. \n\nWe are unsure of its origin and nature, but its colossal remains could serve our science well." + mem_mountain.42.name: "Pale Wing Killed" + mem_mountain.42.desc: "It seems Pale Wing's freedom was short-lived. Our long-range tracking indicate that it was killed in [fromfromfrom.solar_system.GetName] system by the forces of the §Y[From.GetName]§!." + mem_mountain.42.a: "A tragic loss." + mem_mountain.44.desc: "I'm calling you one last time to say farewell. Now that I have regained enough strength, I do not see any reason to stay in the galaxy. \n\nI will journey outwards towards something new. It will take me a very long time to travel through the galactic void, but I'm used to solitude. \n\nGood luck." + mem_mountain.44.a: "Farewell, Pale Wing." + mem_mountain.46.name: "Pale Wing Slain" + mem_mountain.46.desc: "We have destroyed Pale Wing. Even though we chose to give it freedom originally, it's now clear that it was a mistake to let such a creature to roam free. \n\nEven though some might call it betrayal, our reasoning is irrefutable." + mem_mountain.46.a: "So be it." \ No newline at end of file diff --git a/localisation/mem_mountain_l_polish.yml b/localisation/mem_mountain_l_polish.yml new file mode 100644 index 00000000..bed20d09 --- /dev/null +++ b/localisation/mem_mountain_l_polish.yml @@ -0,0 +1,90 @@ +# Dragon's Mountain +# By ViolentBeetle +l_polish: + + mem_mountain_guardian_ship: "Guardian" + mem_mountain_guardian_ship_plural: "Guardians" + mem_mountain_guardian_key: "" + + mem_mountain_gas_giant_dig_site: "The Ring Station" + mem_mountain_gas_giant_dig_site_desc: "An ancient ring encircles §Y[From.Planet.GetName]§! - a space station of a long-forgotten civilization. \n\nThe technology of the station matches the majority of the debris in the system, though it has been spared most of the damage. The source of the forcefield surrounding the nearby moon must also be inside." + mem_mountain_moon_dig_site: "The Mountain" + mem_mountain_moon_dig_site_desc: "The only noteworthy feature on this barren world is a giant mountain close to one of its poles. \n\nAncient landing pads, tunnel entrances and other structures are built into the rock, ready to receive visitors from distant worlds." + + mem_mountain.1.name: "The Ring Station" + mem_mountain.1.desc: "The circular station orbiting §Y[From.GetName]§! appears to be relatively intact and is the likely source of the forcefield surrounding nearby planet. \n\nA proper archaeological expedition is necessary to find out more about it." + + mem_mountain.10.name: "The Waystation" + mem_mountain.10.desc: "§Y[Leader.GetName]§! is ready to report [Leader.GetHerHis] first findings regarding the station's purpose. Referred to as §S\"The Waystation\"§!, it was operated by a private military contractor with a dual purpose: as a military hub protecting the entire system and as a transport hub allowing access to the nearby shielded moon. The exact timeframe of the station's period of use cannot be determined but is estimated at no less than several hundreds of thousands of years ago. \n\nThe company's employer appears to have been some kind of powerful religious organization that held significant influence in this region of space but seems to be gone by now. The exact significance of the [From.Planet.Solar_System.GetName] system is also unclear." + mem_mountain.11.name: "The Holy Site" + mem_mountain.11.desc: "Our expedition into the ring station came across a treasure trove of data that helped shed more light on the station's purpose. Most of it is lists of names and descriptions, accommodation requests and credentials. Millions of members of different species from countless worlds were visiting the system in the past, hoping to gain access to some kind of holy site protected by a powerful shield. \n\nNot everyone in the galaxy was happy with this, however. At some point the worshippers were targeted by a massive military campaign that besieged their worlds, including the [From.Planet.GetName] station. The end result of the conflict seems to have been mutual destruction. The personnel of the station was wiped out and never replaced, but some automatic systems remained functional even long after that and nobody has ever returned to turn them off." + mem_mountain.12.name: "The Shield Generator" + mem_mountain.12.desc: "We have located the source of shield generator inside [From.Planet.GetName]'s station. It is indeed powering the forcefield denying the access to the gas giant's moon to anyone who did not receive proper authorization. §Y[Leader.GetName]§! will now seek for a way to gain said authorization and bypass the shield." + mem_mountain.13.name: "What Do Those Wires Do?" + mem_mountain.13.desc: "§Y[Leader.GetName]§! wasn't able to crack the encryption codes that would allow our ships to bypass the shield surrounding §Y[shielded_moon.GetName]§!. Instead, [Leader.GetSheHe] resorted to simply removing wires from the shield generation in sequence until the force fiend ceased to exist. \n\nThe path is now open fot us to study the moon's surface and find out what about it was so important." + mem_mountain.13.a: "Prepare to continue the excavations." + + mem_mountain.20.name: "The Pilgrimage" + mem_mountain.20.desc: "§Y[Leader.GetName]§! has gained access to the inner structures of the mountain. The sprawling tunnel system seems to be designed to lead religious followers through some kind of spiritualist journey through endless halls dedicated to reflection, meditation and reading the uplifting slogans that were bolted to the walls. The true divine experience awaited them deep underground, but not everyone managed to make it there. \n\n[Leader.GetName] has detected some kind of energy field spreading through the complex, but its nature is unclear." + mem_mountain.21.name: "The Wyrm Cult" + mem_mountain.21.desc: "§Y[Leader.GetName]§! has finished surveying the underground passages and halls and is now ready to present the key findings regarding the nature of religion that centered on §Y[From.Planet.GetName]§!. \n\nThe being worshipped by them went by many names, most prominently §SThe Wyrm§! and §SPale Wing§!, and is apparently residing at one of the lower levels of this very complex. The being is said to be ancient, wise and incredibly powerful. The chamber of the Wyrm is sealed more securely than the rest of the complex, so it would take considerable effort to breach it." + mem_mountain.22.name: "The Wyrm Chained" + mem_mountain.22.desc: "The expedition on §Y[From.Planet.GetName]§! reports successfully breaching the innermost chamber of the mountain complex. \n\nInside the spacious chamber they were met with a surprising sight - a massive living creature shackled to the cavern's walls. Is this §SThe Wyrm§! worshippers came to visit? \n\nIt seems the creature is trying to communicate with us." + + mem_mountain.23.name: "Pale Wing" + mem_mountain.23.desc: "Ah, someone new... It's been a while. Have you come to slay me, set me free or just taunt? \n\nA machine beneath this hall is what is keeping me weak. Keeping me here. I can teach you to control it, I learned enough from watching my jailers to know how. Turn it up and I will die. Turn it off, and it will no longer keep me in this place, I could break right through the rock and to the surface. I only ask you to choose one. Release me." + mem_mountain.23.a: "You are too dangerous to keep alive." + mem_mountain.23.a.purifier: "We'll gladly put down an abomination like you." + mem_mountain.23.b: "We'd rather keep you here." + mem_mountain.23.b.response: "§R<<>>§!" + mem_mountain.23.c: "We'll let you out." + mem_mountain.23.c.response: "§gAs we shut down the machine, the dampening field dies down. The dragon looks relieved before snapping its chains and preparing to soar. It seems prudent to leave the immediate area now.§!" + mem_mountain.23.d: "What are you and how did you get here?" + mem_mountain.23.d.tooltip: "I have many names. Pale Wing is how my kin called me. Tiny ones like you called me differently. \n\nWe were once a numerous and proud species spread across the universe. But the universe changed. It became unfriendly to us. Most died and some adapted, but we will never be as powerful as we once were. \n\nI have lived a very long time, longer than I myself can remember. Most of my memories are now of this place. I've been trapped here for so long, I can't even remember how it started. \n\nThose who imprisoned me called me a god. But tell me, would you treat your god like this? What a joke. They travelled from afar seeking to placate me with offerings and validate their decisions. Their claims to power and importance. I would humour them sometimes, after all, what else could I do. \n\nThen they stopped. Now I am alone." + mem_mountain.23.e: "Can we trust you with your freedom?" + mem_mountain.23.e.tooltip: "No. How can you trust someone you just met? How can you trust someone so different from yourself? \n\nThere's nothing I can tell you that could convince you. No argument to be made. You'd have to take a risk and trust the word of a stranger." + mem_mountain.23.f: "You really want us to kill you?" + mem_mountain.23.f.tooltip: "Why not? I wish greatly to see the stars and fly through the endless expanse, hear the radiation and feel the solar wind on my skin. But most of all I want to no longer remain in this prison. \n\nKill me or release me. Either way, you will set me free." + + mem_mountain.24.name: "Death of a Dragon" + mem_mountain.24.desc: "As the dragon described, we have located and powered up the dampening field generator. \n\nPale Wing roared one last time before expiring, its flesh disintegrating. \n\nThe remains of this once titanic creature are still available for study." + mem_mountain.25.name: "Dragon's Ascent" + mem_mountain.25.desc: "We are observing an astounding event on [the_planet.GetName]. As it claimed it could, Pale Wing has broken free of its shackles and soared right through the mountain into the sky, leaving behind nothing but rocky debris on its way to freedom. \n\nIt seems like it wishes to communicate again." + + mem_mountain_dragon: "Dragon" + mem_mountain_dragon_plural: "Dragons" + mem_mountain_dragon_key: "" + + mem_mountain_imprisoned_dragon: "Imprisoned Dragon" + mem_mountain_imprisoned_dragon_desc: "Deep beneath the surface of this moon, under the largest mountain, is an imprisoned a dragon named Pale Wing." + mem_mountain_dragon_fatigue: "Ancient Fatigue" + mem_mountain_imprisoned_dragon_control: "$mem_mountain_imprisoned_dragon$" + mem_mountain_dragon_friendship: "Pale Wing's Friendship" + + mem_mountain.26.desc: "I am free! After all this time, I am free at last. You can't imagine how grateful I am to you for shutting down this infernal machine. \n\nThe universe seems different now. I don't even remember much of it. But I can't wait to re-discover those memories." + mem_mountain.26.a: "Do you want to join us?" + mem_mountain.26.a.response: "You would want this, don't you? To see your fleets heralded by a powerful being like me. \n\nI suppose I owe you. I don't have anywhere else to go. I must warn you that I am not as strong as my kind once was. I already see solar winds flowing over me and giving me strength... but it's a long process. Most of my wounds will heal relatively soon, but for me to truly regain my strength... I think your own civilisation will crumble and die out long before that. No offence." + mem_mountain.26.b: "Suppose this is goodbye then." + mem_mountain.26.b.resonse: "Farewell. I intend to share some of my wisdom with you, like I shared it with pilgrims back under the mountains. No offerings needed - that would steer painful memories." + mem_mountain.26.c: "What do you intend to do now?" + mem_mountain.26.c.response: "For a very long time, my entire world was a small cave. Now it grown so much bigger. \n\nI will need time, a lot of time, to move on. I intend to travel some place remote. Hopefully find peace. Preferably away from cultists of any kind." + mem_mountain.26.d: "Those rocks looked quite heavy. Are you hurt?" + mem_mountain.26.d.response: "I'm fine. Your concern is appreciated but misplaced. I may have grown weak in captivity, but I'm not that brittle." + + tech_mem_mountain_scales: "Dragon Scale Hull Reinforcements" + tech_mem_mountain_scales_desc: "By fusing the artificially grown extra-tough dragon scales with our ships' hulls, we can significantly increase their resilience." + MEM_MOUNTAIN_DRAGONSCALE: "$tech_mem_mountain_scales$" + MEM_MOUNTAIN_DRAGONSCALE_DESC: "Artificially-grown dragon scales are fused with the ship's hull, significantly increasing its resilience." + + mem_mountain_slain_dragon: "Slain Pale Wing" + + mem_mountain.41.name: "Dragon Slain" + mem_mountain.41.desc: "We have emerged victorious from our recent encounter with a spaceborne creature. \n\nWe are unsure of its origin and nature, but its colossal remains could serve our science well." + mem_mountain.42.name: "Pale Wing Killed" + mem_mountain.42.desc: "It seems Pale Wing's freedom was short-lived. Our long-range tracking indicate that it was killed in [fromfromfrom.solar_system.GetName] system by the forces of the §Y[From.GetName]§!." + mem_mountain.42.a: "A tragic loss." + mem_mountain.44.desc: "I'm calling you one last time to say farewell. Now that I have regained enough strength, I do not see any reason to stay in the galaxy. \n\nI will journey outwards towards something new. It will take me a very long time to travel through the galactic void, but I'm used to solitude. \n\nGood luck." + mem_mountain.44.a: "Farewell, Pale Wing." + mem_mountain.46.name: "Pale Wing Slain" + mem_mountain.46.desc: "We have destroyed Pale Wing. Even though we chose to give it freedom originally, it's now clear that it was a mistake to let such a creature to roam free. \n\nEven though some might call it betrayal, our reasoning is irrefutable." + mem_mountain.46.a: "So be it." \ No newline at end of file diff --git a/localisation/mem_mountain_l_russian.yml b/localisation/mem_mountain_l_russian.yml new file mode 100644 index 00000000..8b5b74d9 --- /dev/null +++ b/localisation/mem_mountain_l_russian.yml @@ -0,0 +1,90 @@ +# Dragon's Mountain +# By ViolentBeetle +l_russian: + + mem_mountain_guardian_ship: "Guardian" + mem_mountain_guardian_ship_plural: "Guardians" + mem_mountain_guardian_key: "" + + mem_mountain_gas_giant_dig_site: "The Ring Station" + mem_mountain_gas_giant_dig_site_desc: "An ancient ring encircles §Y[From.Planet.GetName]§! - a space station of a long-forgotten civilization. \n\nThe technology of the station matches the majority of the debris in the system, though it has been spared most of the damage. The source of the forcefield surrounding the nearby moon must also be inside." + mem_mountain_moon_dig_site: "The Mountain" + mem_mountain_moon_dig_site_desc: "The only noteworthy feature on this barren world is a giant mountain close to one of its poles. \n\nAncient landing pads, tunnel entrances and other structures are built into the rock, ready to receive visitors from distant worlds." + + mem_mountain.1.name: "The Ring Station" + mem_mountain.1.desc: "The circular station orbiting §Y[From.GetName]§! appears to be relatively intact and is the likely source of the forcefield surrounding nearby planet. \n\nA proper archaeological expedition is necessary to find out more about it." + + mem_mountain.10.name: "The Waystation" + mem_mountain.10.desc: "§Y[Leader.GetName]§! is ready to report [Leader.GetHerHis] first findings regarding the station's purpose. Referred to as §S\"The Waystation\"§!, it was operated by a private military contractor with a dual purpose: as a military hub protecting the entire system and as a transport hub allowing access to the nearby shielded moon. The exact timeframe of the station's period of use cannot be determined but is estimated at no less than several hundreds of thousands of years ago. \n\nThe company's employer appears to have been some kind of powerful religious organization that held significant influence in this region of space but seems to be gone by now. The exact significance of the [From.Planet.Solar_System.GetName] system is also unclear." + mem_mountain.11.name: "The Holy Site" + mem_mountain.11.desc: "Our expedition into the ring station came across a treasure trove of data that helped shed more light on the station's purpose. Most of it is lists of names and descriptions, accommodation requests and credentials. Millions of members of different species from countless worlds were visiting the system in the past, hoping to gain access to some kind of holy site protected by a powerful shield. \n\nNot everyone in the galaxy was happy with this, however. At some point the worshippers were targeted by a massive military campaign that besieged their worlds, including the [From.Planet.GetName] station. The end result of the conflict seems to have been mutual destruction. The personnel of the station was wiped out and never replaced, but some automatic systems remained functional even long after that and nobody has ever returned to turn them off." + mem_mountain.12.name: "The Shield Generator" + mem_mountain.12.desc: "We have located the source of shield generator inside [From.Planet.GetName]'s station. It is indeed powering the forcefield denying the access to the gas giant's moon to anyone who did not receive proper authorization. §Y[Leader.GetName]§! will now seek for a way to gain said authorization and bypass the shield." + mem_mountain.13.name: "What Do Those Wires Do?" + mem_mountain.13.desc: "§Y[Leader.GetName]§! wasn't able to crack the encryption codes that would allow our ships to bypass the shield surrounding §Y[shielded_moon.GetName]§!. Instead, [Leader.GetSheHe] resorted to simply removing wires from the shield generation in sequence until the force fiend ceased to exist. \n\nThe path is now open fot us to study the moon's surface and find out what about it was so important." + mem_mountain.13.a: "Prepare to continue the excavations." + + mem_mountain.20.name: "The Pilgrimage" + mem_mountain.20.desc: "§Y[Leader.GetName]§! has gained access to the inner structures of the mountain. The sprawling tunnel system seems to be designed to lead religious followers through some kind of spiritualist journey through endless halls dedicated to reflection, meditation and reading the uplifting slogans that were bolted to the walls. The true divine experience awaited them deep underground, but not everyone managed to make it there. \n\n[Leader.GetName] has detected some kind of energy field spreading through the complex, but its nature is unclear." + mem_mountain.21.name: "The Wyrm Cult" + mem_mountain.21.desc: "§Y[Leader.GetName]§! has finished surveying the underground passages and halls and is now ready to present the key findings regarding the nature of religion that centered on §Y[From.Planet.GetName]§!. \n\nThe being worshipped by them went by many names, most prominently §SThe Wyrm§! and §SPale Wing§!, and is apparently residing at one of the lower levels of this very complex. The being is said to be ancient, wise and incredibly powerful. The chamber of the Wyrm is sealed more securely than the rest of the complex, so it would take considerable effort to breach it." + mem_mountain.22.name: "The Wyrm Chained" + mem_mountain.22.desc: "The expedition on §Y[From.Planet.GetName]§! reports successfully breaching the innermost chamber of the mountain complex. \n\nInside the spacious chamber they were met with a surprising sight - a massive living creature shackled to the cavern's walls. Is this §SThe Wyrm§! worshippers came to visit? \n\nIt seems the creature is trying to communicate with us." + + mem_mountain.23.name: "Pale Wing" + mem_mountain.23.desc: "Ah, someone new... It's been a while. Have you come to slay me, set me free or just taunt? \n\nA machine beneath this hall is what is keeping me weak. Keeping me here. I can teach you to control it, I learned enough from watching my jailers to know how. Turn it up and I will die. Turn it off, and it will no longer keep me in this place, I could break right through the rock and to the surface. I only ask you to choose one. Release me." + mem_mountain.23.a: "You are too dangerous to keep alive." + mem_mountain.23.a.purifier: "We'll gladly put down an abomination like you." + mem_mountain.23.b: "We'd rather keep you here." + mem_mountain.23.b.response: "§R<<>>§!" + mem_mountain.23.c: "We'll let you out." + mem_mountain.23.c.response: "§gAs we shut down the machine, the dampening field dies down. The dragon looks relieved before snapping its chains and preparing to soar. It seems prudent to leave the immediate area now.§!" + mem_mountain.23.d: "What are you and how did you get here?" + mem_mountain.23.d.tooltip: "I have many names. Pale Wing is how my kin called me. Tiny ones like you called me differently. \n\nWe were once a numerous and proud species spread across the universe. But the universe changed. It became unfriendly to us. Most died and some adapted, but we will never be as powerful as we once were. \n\nI have lived a very long time, longer than I myself can remember. Most of my memories are now of this place. I've been trapped here for so long, I can't even remember how it started. \n\nThose who imprisoned me called me a god. But tell me, would you treat your god like this? What a joke. They travelled from afar seeking to placate me with offerings and validate their decisions. Their claims to power and importance. I would humour them sometimes, after all, what else could I do. \n\nThen they stopped. Now I am alone." + mem_mountain.23.e: "Can we trust you with your freedom?" + mem_mountain.23.e.tooltip: "No. How can you trust someone you just met? How can you trust someone so different from yourself? \n\nThere's nothing I can tell you that could convince you. No argument to be made. You'd have to take a risk and trust the word of a stranger." + mem_mountain.23.f: "You really want us to kill you?" + mem_mountain.23.f.tooltip: "Why not? I wish greatly to see the stars and fly through the endless expanse, hear the radiation and feel the solar wind on my skin. But most of all I want to no longer remain in this prison. \n\nKill me or release me. Either way, you will set me free." + + mem_mountain.24.name: "Death of a Dragon" + mem_mountain.24.desc: "As the dragon described, we have located and powered up the dampening field generator. \n\nPale Wing roared one last time before expiring, its flesh disintegrating. \n\nThe remains of this once titanic creature are still available for study." + mem_mountain.25.name: "Dragon's Ascent" + mem_mountain.25.desc: "We are observing an astounding event on [the_planet.GetName]. As it claimed it could, Pale Wing has broken free of its shackles and soared right through the mountain into the sky, leaving behind nothing but rocky debris on its way to freedom. \n\nIt seems like it wishes to communicate again." + + mem_mountain_dragon: "Dragon" + mem_mountain_dragon_plural: "Dragons" + mem_mountain_dragon_key: "" + + mem_mountain_imprisoned_dragon: "Imprisoned Dragon" + mem_mountain_imprisoned_dragon_desc: "Deep beneath the surface of this moon, under the largest mountain, is an imprisoned a dragon named Pale Wing." + mem_mountain_dragon_fatigue: "Ancient Fatigue" + mem_mountain_imprisoned_dragon_control: "$mem_mountain_imprisoned_dragon$" + mem_mountain_dragon_friendship: "Pale Wing's Friendship" + + mem_mountain.26.desc: "I am free! After all this time, I am free at last. You can't imagine how grateful I am to you for shutting down this infernal machine. \n\nThe universe seems different now. I don't even remember much of it. But I can't wait to re-discover those memories." + mem_mountain.26.a: "Do you want to join us?" + mem_mountain.26.a.response: "You would want this, don't you? To see your fleets heralded by a powerful being like me. \n\nI suppose I owe you. I don't have anywhere else to go. I must warn you that I am not as strong as my kind once was. I already see solar winds flowing over me and giving me strength... but it's a long process. Most of my wounds will heal relatively soon, but for me to truly regain my strength... I think your own civilisation will crumble and die out long before that. No offence." + mem_mountain.26.b: "Suppose this is goodbye then." + mem_mountain.26.b.resonse: "Farewell. I intend to share some of my wisdom with you, like I shared it with pilgrims back under the mountains. No offerings needed - that would steer painful memories." + mem_mountain.26.c: "What do you intend to do now?" + mem_mountain.26.c.response: "For a very long time, my entire world was a small cave. Now it grown so much bigger. \n\nI will need time, a lot of time, to move on. I intend to travel some place remote. Hopefully find peace. Preferably away from cultists of any kind." + mem_mountain.26.d: "Those rocks looked quite heavy. Are you hurt?" + mem_mountain.26.d.response: "I'm fine. Your concern is appreciated but misplaced. I may have grown weak in captivity, but I'm not that brittle." + + tech_mem_mountain_scales: "Dragon Scale Hull Reinforcements" + tech_mem_mountain_scales_desc: "By fusing the artificially grown extra-tough dragon scales with our ships' hulls, we can significantly increase their resilience." + MEM_MOUNTAIN_DRAGONSCALE: "$tech_mem_mountain_scales$" + MEM_MOUNTAIN_DRAGONSCALE_DESC: "Artificially-grown dragon scales are fused with the ship's hull, significantly increasing its resilience." + + mem_mountain_slain_dragon: "Slain Pale Wing" + + mem_mountain.41.name: "Dragon Slain" + mem_mountain.41.desc: "We have emerged victorious from our recent encounter with a spaceborne creature. \n\nWe are unsure of its origin and nature, but its colossal remains could serve our science well." + mem_mountain.42.name: "Pale Wing Killed" + mem_mountain.42.desc: "It seems Pale Wing's freedom was short-lived. Our long-range tracking indicate that it was killed in [fromfromfrom.solar_system.GetName] system by the forces of the §Y[From.GetName]§!." + mem_mountain.42.a: "A tragic loss." + mem_mountain.44.desc: "I'm calling you one last time to say farewell. Now that I have regained enough strength, I do not see any reason to stay in the galaxy. \n\nI will journey outwards towards something new. It will take me a very long time to travel through the galactic void, but I'm used to solitude. \n\nGood luck." + mem_mountain.44.a: "Farewell, Pale Wing." + mem_mountain.46.name: "Pale Wing Slain" + mem_mountain.46.desc: "We have destroyed Pale Wing. Even though we chose to give it freedom originally, it's now clear that it was a mistake to let such a creature to roam free. \n\nEven though some might call it betrayal, our reasoning is irrefutable." + mem_mountain.46.a: "So be it." \ No newline at end of file diff --git a/localisation/mem_mountain_l_simp_chinese.yml b/localisation/mem_mountain_l_simp_chinese.yml new file mode 100644 index 00000000..694ed3c7 --- /dev/null +++ b/localisation/mem_mountain_l_simp_chinese.yml @@ -0,0 +1,90 @@ +# Dragon's Mountain +# By ViolentBeetle +l_simp_chinese: + + mem_mountain_guardian_ship: "Guardian" + mem_mountain_guardian_ship_plural: "Guardians" + mem_mountain_guardian_key: "" + + mem_mountain_gas_giant_dig_site: "The Ring Station" + mem_mountain_gas_giant_dig_site_desc: "An ancient ring encircles §Y[From.Planet.GetName]§! - a space station of a long-forgotten civilization. \n\nThe technology of the station matches the majority of the debris in the system, though it has been spared most of the damage. The source of the forcefield surrounding the nearby moon must also be inside." + mem_mountain_moon_dig_site: "The Mountain" + mem_mountain_moon_dig_site_desc: "The only noteworthy feature on this barren world is a giant mountain close to one of its poles. \n\nAncient landing pads, tunnel entrances and other structures are built into the rock, ready to receive visitors from distant worlds." + + mem_mountain.1.name: "The Ring Station" + mem_mountain.1.desc: "The circular station orbiting §Y[From.GetName]§! appears to be relatively intact and is the likely source of the forcefield surrounding nearby planet. \n\nA proper archaeological expedition is necessary to find out more about it." + + mem_mountain.10.name: "The Waystation" + mem_mountain.10.desc: "§Y[Leader.GetName]§! is ready to report [Leader.GetHerHis] first findings regarding the station's purpose. Referred to as §S\"The Waystation\"§!, it was operated by a private military contractor with a dual purpose: as a military hub protecting the entire system and as a transport hub allowing access to the nearby shielded moon. The exact timeframe of the station's period of use cannot be determined but is estimated at no less than several hundreds of thousands of years ago. \n\nThe company's employer appears to have been some kind of powerful religious organization that held significant influence in this region of space but seems to be gone by now. The exact significance of the [From.Planet.Solar_System.GetName] system is also unclear." + mem_mountain.11.name: "The Holy Site" + mem_mountain.11.desc: "Our expedition into the ring station came across a treasure trove of data that helped shed more light on the station's purpose. Most of it is lists of names and descriptions, accommodation requests and credentials. Millions of members of different species from countless worlds were visiting the system in the past, hoping to gain access to some kind of holy site protected by a powerful shield. \n\nNot everyone in the galaxy was happy with this, however. At some point the worshippers were targeted by a massive military campaign that besieged their worlds, including the [From.Planet.GetName] station. The end result of the conflict seems to have been mutual destruction. The personnel of the station was wiped out and never replaced, but some automatic systems remained functional even long after that and nobody has ever returned to turn them off." + mem_mountain.12.name: "The Shield Generator" + mem_mountain.12.desc: "We have located the source of shield generator inside [From.Planet.GetName]'s station. It is indeed powering the forcefield denying the access to the gas giant's moon to anyone who did not receive proper authorization. §Y[Leader.GetName]§! will now seek for a way to gain said authorization and bypass the shield." + mem_mountain.13.name: "What Do Those Wires Do?" + mem_mountain.13.desc: "§Y[Leader.GetName]§! wasn't able to crack the encryption codes that would allow our ships to bypass the shield surrounding §Y[shielded_moon.GetName]§!. Instead, [Leader.GetSheHe] resorted to simply removing wires from the shield generation in sequence until the force fiend ceased to exist. \n\nThe path is now open fot us to study the moon's surface and find out what about it was so important." + mem_mountain.13.a: "Prepare to continue the excavations." + + mem_mountain.20.name: "The Pilgrimage" + mem_mountain.20.desc: "§Y[Leader.GetName]§! has gained access to the inner structures of the mountain. The sprawling tunnel system seems to be designed to lead religious followers through some kind of spiritualist journey through endless halls dedicated to reflection, meditation and reading the uplifting slogans that were bolted to the walls. The true divine experience awaited them deep underground, but not everyone managed to make it there. \n\n[Leader.GetName] has detected some kind of energy field spreading through the complex, but its nature is unclear." + mem_mountain.21.name: "The Wyrm Cult" + mem_mountain.21.desc: "§Y[Leader.GetName]§! has finished surveying the underground passages and halls and is now ready to present the key findings regarding the nature of religion that centered on §Y[From.Planet.GetName]§!. \n\nThe being worshipped by them went by many names, most prominently §SThe Wyrm§! and §SPale Wing§!, and is apparently residing at one of the lower levels of this very complex. The being is said to be ancient, wise and incredibly powerful. The chamber of the Wyrm is sealed more securely than the rest of the complex, so it would take considerable effort to breach it." + mem_mountain.22.name: "The Wyrm Chained" + mem_mountain.22.desc: "The expedition on §Y[From.Planet.GetName]§! reports successfully breaching the innermost chamber of the mountain complex. \n\nInside the spacious chamber they were met with a surprising sight - a massive living creature shackled to the cavern's walls. Is this §SThe Wyrm§! worshippers came to visit? \n\nIt seems the creature is trying to communicate with us." + + mem_mountain.23.name: "Pale Wing" + mem_mountain.23.desc: "Ah, someone new... It's been a while. Have you come to slay me, set me free or just taunt? \n\nA machine beneath this hall is what is keeping me weak. Keeping me here. I can teach you to control it, I learned enough from watching my jailers to know how. Turn it up and I will die. Turn it off, and it will no longer keep me in this place, I could break right through the rock and to the surface. I only ask you to choose one. Release me." + mem_mountain.23.a: "You are too dangerous to keep alive." + mem_mountain.23.a.purifier: "We'll gladly put down an abomination like you." + mem_mountain.23.b: "We'd rather keep you here." + mem_mountain.23.b.response: "§R<<>>§!" + mem_mountain.23.c: "We'll let you out." + mem_mountain.23.c.response: "§gAs we shut down the machine, the dampening field dies down. The dragon looks relieved before snapping its chains and preparing to soar. It seems prudent to leave the immediate area now.§!" + mem_mountain.23.d: "What are you and how did you get here?" + mem_mountain.23.d.tooltip: "I have many names. Pale Wing is how my kin called me. Tiny ones like you called me differently. \n\nWe were once a numerous and proud species spread across the universe. But the universe changed. It became unfriendly to us. Most died and some adapted, but we will never be as powerful as we once were. \n\nI have lived a very long time, longer than I myself can remember. Most of my memories are now of this place. I've been trapped here for so long, I can't even remember how it started. \n\nThose who imprisoned me called me a god. But tell me, would you treat your god like this? What a joke. They travelled from afar seeking to placate me with offerings and validate their decisions. Their claims to power and importance. I would humour them sometimes, after all, what else could I do. \n\nThen they stopped. Now I am alone." + mem_mountain.23.e: "Can we trust you with your freedom?" + mem_mountain.23.e.tooltip: "No. How can you trust someone you just met? How can you trust someone so different from yourself? \n\nThere's nothing I can tell you that could convince you. No argument to be made. You'd have to take a risk and trust the word of a stranger." + mem_mountain.23.f: "You really want us to kill you?" + mem_mountain.23.f.tooltip: "Why not? I wish greatly to see the stars and fly through the endless expanse, hear the radiation and feel the solar wind on my skin. But most of all I want to no longer remain in this prison. \n\nKill me or release me. Either way, you will set me free." + + mem_mountain.24.name: "Death of a Dragon" + mem_mountain.24.desc: "As the dragon described, we have located and powered up the dampening field generator. \n\nPale Wing roared one last time before expiring, its flesh disintegrating. \n\nThe remains of this once titanic creature are still available for study." + mem_mountain.25.name: "Dragon's Ascent" + mem_mountain.25.desc: "We are observing an astounding event on [the_planet.GetName]. As it claimed it could, Pale Wing has broken free of its shackles and soared right through the mountain into the sky, leaving behind nothing but rocky debris on its way to freedom. \n\nIt seems like it wishes to communicate again." + + mem_mountain_dragon: "Dragon" + mem_mountain_dragon_plural: "Dragons" + mem_mountain_dragon_key: "" + + mem_mountain_imprisoned_dragon: "Imprisoned Dragon" + mem_mountain_imprisoned_dragon_desc: "Deep beneath the surface of this moon, under the largest mountain, is an imprisoned a dragon named Pale Wing." + mem_mountain_dragon_fatigue: "Ancient Fatigue" + mem_mountain_imprisoned_dragon_control: "$mem_mountain_imprisoned_dragon$" + mem_mountain_dragon_friendship: "Pale Wing's Friendship" + + mem_mountain.26.desc: "I am free! After all this time, I am free at last. You can't imagine how grateful I am to you for shutting down this infernal machine. \n\nThe universe seems different now. I don't even remember much of it. But I can't wait to re-discover those memories." + mem_mountain.26.a: "Do you want to join us?" + mem_mountain.26.a.response: "You would want this, don't you? To see your fleets heralded by a powerful being like me. \n\nI suppose I owe you. I don't have anywhere else to go. I must warn you that I am not as strong as my kind once was. I already see solar winds flowing over me and giving me strength... but it's a long process. Most of my wounds will heal relatively soon, but for me to truly regain my strength... I think your own civilisation will crumble and die out long before that. No offence." + mem_mountain.26.b: "Suppose this is goodbye then." + mem_mountain.26.b.resonse: "Farewell. I intend to share some of my wisdom with you, like I shared it with pilgrims back under the mountains. No offerings needed - that would steer painful memories." + mem_mountain.26.c: "What do you intend to do now?" + mem_mountain.26.c.response: "For a very long time, my entire world was a small cave. Now it grown so much bigger. \n\nI will need time, a lot of time, to move on. I intend to travel some place remote. Hopefully find peace. Preferably away from cultists of any kind." + mem_mountain.26.d: "Those rocks looked quite heavy. Are you hurt?" + mem_mountain.26.d.response: "I'm fine. Your concern is appreciated but misplaced. I may have grown weak in captivity, but I'm not that brittle." + + tech_mem_mountain_scales: "Dragon Scale Hull Reinforcements" + tech_mem_mountain_scales_desc: "By fusing the artificially grown extra-tough dragon scales with our ships' hulls, we can significantly increase their resilience." + MEM_MOUNTAIN_DRAGONSCALE: "$tech_mem_mountain_scales$" + MEM_MOUNTAIN_DRAGONSCALE_DESC: "Artificially-grown dragon scales are fused with the ship's hull, significantly increasing its resilience." + + mem_mountain_slain_dragon: "Slain Pale Wing" + + mem_mountain.41.name: "Dragon Slain" + mem_mountain.41.desc: "We have emerged victorious from our recent encounter with a spaceborne creature. \n\nWe are unsure of its origin and nature, but its colossal remains could serve our science well." + mem_mountain.42.name: "Pale Wing Killed" + mem_mountain.42.desc: "It seems Pale Wing's freedom was short-lived. Our long-range tracking indicate that it was killed in [fromfromfrom.solar_system.GetName] system by the forces of the §Y[From.GetName]§!." + mem_mountain.42.a: "A tragic loss." + mem_mountain.44.desc: "I'm calling you one last time to say farewell. Now that I have regained enough strength, I do not see any reason to stay in the galaxy. \n\nI will journey outwards towards something new. It will take me a very long time to travel through the galactic void, but I'm used to solitude. \n\nGood luck." + mem_mountain.44.a: "Farewell, Pale Wing." + mem_mountain.46.name: "Pale Wing Slain" + mem_mountain.46.desc: "We have destroyed Pale Wing. Even though we chose to give it freedom originally, it's now clear that it was a mistake to let such a creature to roam free. \n\nEven though some might call it betrayal, our reasoning is irrefutable." + mem_mountain.46.a: "So be it." \ No newline at end of file diff --git a/localisation/mem_mountain_l_spanish.yml b/localisation/mem_mountain_l_spanish.yml new file mode 100644 index 00000000..c9a665ad --- /dev/null +++ b/localisation/mem_mountain_l_spanish.yml @@ -0,0 +1,90 @@ +# Dragon's Mountain +# By ViolentBeetle +l_spanish: + + mem_mountain_guardian_ship: "Guardian" + mem_mountain_guardian_ship_plural: "Guardians" + mem_mountain_guardian_key: "" + + mem_mountain_gas_giant_dig_site: "The Ring Station" + mem_mountain_gas_giant_dig_site_desc: "An ancient ring encircles §Y[From.Planet.GetName]§! - a space station of a long-forgotten civilization. \n\nThe technology of the station matches the majority of the debris in the system, though it has been spared most of the damage. The source of the forcefield surrounding the nearby moon must also be inside." + mem_mountain_moon_dig_site: "The Mountain" + mem_mountain_moon_dig_site_desc: "The only noteworthy feature on this barren world is a giant mountain close to one of its poles. \n\nAncient landing pads, tunnel entrances and other structures are built into the rock, ready to receive visitors from distant worlds." + + mem_mountain.1.name: "The Ring Station" + mem_mountain.1.desc: "The circular station orbiting §Y[From.GetName]§! appears to be relatively intact and is the likely source of the forcefield surrounding nearby planet. \n\nA proper archaeological expedition is necessary to find out more about it." + + mem_mountain.10.name: "The Waystation" + mem_mountain.10.desc: "§Y[Leader.GetName]§! is ready to report [Leader.GetHerHis] first findings regarding the station's purpose. Referred to as §S\"The Waystation\"§!, it was operated by a private military contractor with a dual purpose: as a military hub protecting the entire system and as a transport hub allowing access to the nearby shielded moon. The exact timeframe of the station's period of use cannot be determined but is estimated at no less than several hundreds of thousands of years ago. \n\nThe company's employer appears to have been some kind of powerful religious organization that held significant influence in this region of space but seems to be gone by now. The exact significance of the [From.Planet.Solar_System.GetName] system is also unclear." + mem_mountain.11.name: "The Holy Site" + mem_mountain.11.desc: "Our expedition into the ring station came across a treasure trove of data that helped shed more light on the station's purpose. Most of it is lists of names and descriptions, accommodation requests and credentials. Millions of members of different species from countless worlds were visiting the system in the past, hoping to gain access to some kind of holy site protected by a powerful shield. \n\nNot everyone in the galaxy was happy with this, however. At some point the worshippers were targeted by a massive military campaign that besieged their worlds, including the [From.Planet.GetName] station. The end result of the conflict seems to have been mutual destruction. The personnel of the station was wiped out and never replaced, but some automatic systems remained functional even long after that and nobody has ever returned to turn them off." + mem_mountain.12.name: "The Shield Generator" + mem_mountain.12.desc: "We have located the source of shield generator inside [From.Planet.GetName]'s station. It is indeed powering the forcefield denying the access to the gas giant's moon to anyone who did not receive proper authorization. §Y[Leader.GetName]§! will now seek for a way to gain said authorization and bypass the shield." + mem_mountain.13.name: "What Do Those Wires Do?" + mem_mountain.13.desc: "§Y[Leader.GetName]§! wasn't able to crack the encryption codes that would allow our ships to bypass the shield surrounding §Y[shielded_moon.GetName]§!. Instead, [Leader.GetSheHe] resorted to simply removing wires from the shield generation in sequence until the force fiend ceased to exist. \n\nThe path is now open fot us to study the moon's surface and find out what about it was so important." + mem_mountain.13.a: "Prepare to continue the excavations." + + mem_mountain.20.name: "The Pilgrimage" + mem_mountain.20.desc: "§Y[Leader.GetName]§! has gained access to the inner structures of the mountain. The sprawling tunnel system seems to be designed to lead religious followers through some kind of spiritualist journey through endless halls dedicated to reflection, meditation and reading the uplifting slogans that were bolted to the walls. The true divine experience awaited them deep underground, but not everyone managed to make it there. \n\n[Leader.GetName] has detected some kind of energy field spreading through the complex, but its nature is unclear." + mem_mountain.21.name: "The Wyrm Cult" + mem_mountain.21.desc: "§Y[Leader.GetName]§! has finished surveying the underground passages and halls and is now ready to present the key findings regarding the nature of religion that centered on §Y[From.Planet.GetName]§!. \n\nThe being worshipped by them went by many names, most prominently §SThe Wyrm§! and §SPale Wing§!, and is apparently residing at one of the lower levels of this very complex. The being is said to be ancient, wise and incredibly powerful. The chamber of the Wyrm is sealed more securely than the rest of the complex, so it would take considerable effort to breach it." + mem_mountain.22.name: "The Wyrm Chained" + mem_mountain.22.desc: "The expedition on §Y[From.Planet.GetName]§! reports successfully breaching the innermost chamber of the mountain complex. \n\nInside the spacious chamber they were met with a surprising sight - a massive living creature shackled to the cavern's walls. Is this §SThe Wyrm§! worshippers came to visit? \n\nIt seems the creature is trying to communicate with us." + + mem_mountain.23.name: "Pale Wing" + mem_mountain.23.desc: "Ah, someone new... It's been a while. Have you come to slay me, set me free or just taunt? \n\nA machine beneath this hall is what is keeping me weak. Keeping me here. I can teach you to control it, I learned enough from watching my jailers to know how. Turn it up and I will die. Turn it off, and it will no longer keep me in this place, I could break right through the rock and to the surface. I only ask you to choose one. Release me." + mem_mountain.23.a: "You are too dangerous to keep alive." + mem_mountain.23.a.purifier: "We'll gladly put down an abomination like you." + mem_mountain.23.b: "We'd rather keep you here." + mem_mountain.23.b.response: "§R<<>>§!" + mem_mountain.23.c: "We'll let you out." + mem_mountain.23.c.response: "§gAs we shut down the machine, the dampening field dies down. The dragon looks relieved before snapping its chains and preparing to soar. It seems prudent to leave the immediate area now.§!" + mem_mountain.23.d: "What are you and how did you get here?" + mem_mountain.23.d.tooltip: "I have many names. Pale Wing is how my kin called me. Tiny ones like you called me differently. \n\nWe were once a numerous and proud species spread across the universe. But the universe changed. It became unfriendly to us. Most died and some adapted, but we will never be as powerful as we once were. \n\nI have lived a very long time, longer than I myself can remember. Most of my memories are now of this place. I've been trapped here for so long, I can't even remember how it started. \n\nThose who imprisoned me called me a god. But tell me, would you treat your god like this? What a joke. They travelled from afar seeking to placate me with offerings and validate their decisions. Their claims to power and importance. I would humour them sometimes, after all, what else could I do. \n\nThen they stopped. Now I am alone." + mem_mountain.23.e: "Can we trust you with your freedom?" + mem_mountain.23.e.tooltip: "No. How can you trust someone you just met? How can you trust someone so different from yourself? \n\nThere's nothing I can tell you that could convince you. No argument to be made. You'd have to take a risk and trust the word of a stranger." + mem_mountain.23.f: "You really want us to kill you?" + mem_mountain.23.f.tooltip: "Why not? I wish greatly to see the stars and fly through the endless expanse, hear the radiation and feel the solar wind on my skin. But most of all I want to no longer remain in this prison. \n\nKill me or release me. Either way, you will set me free." + + mem_mountain.24.name: "Death of a Dragon" + mem_mountain.24.desc: "As the dragon described, we have located and powered up the dampening field generator. \n\nPale Wing roared one last time before expiring, its flesh disintegrating. \n\nThe remains of this once titanic creature are still available for study." + mem_mountain.25.name: "Dragon's Ascent" + mem_mountain.25.desc: "We are observing an astounding event on [the_planet.GetName]. As it claimed it could, Pale Wing has broken free of its shackles and soared right through the mountain into the sky, leaving behind nothing but rocky debris on its way to freedom. \n\nIt seems like it wishes to communicate again." + + mem_mountain_dragon: "Dragon" + mem_mountain_dragon_plural: "Dragons" + mem_mountain_dragon_key: "" + + mem_mountain_imprisoned_dragon: "Imprisoned Dragon" + mem_mountain_imprisoned_dragon_desc: "Deep beneath the surface of this moon, under the largest mountain, is an imprisoned a dragon named Pale Wing." + mem_mountain_dragon_fatigue: "Ancient Fatigue" + mem_mountain_imprisoned_dragon_control: "$mem_mountain_imprisoned_dragon$" + mem_mountain_dragon_friendship: "Pale Wing's Friendship" + + mem_mountain.26.desc: "I am free! After all this time, I am free at last. You can't imagine how grateful I am to you for shutting down this infernal machine. \n\nThe universe seems different now. I don't even remember much of it. But I can't wait to re-discover those memories." + mem_mountain.26.a: "Do you want to join us?" + mem_mountain.26.a.response: "You would want this, don't you? To see your fleets heralded by a powerful being like me. \n\nI suppose I owe you. I don't have anywhere else to go. I must warn you that I am not as strong as my kind once was. I already see solar winds flowing over me and giving me strength... but it's a long process. Most of my wounds will heal relatively soon, but for me to truly regain my strength... I think your own civilisation will crumble and die out long before that. No offence." + mem_mountain.26.b: "Suppose this is goodbye then." + mem_mountain.26.b.resonse: "Farewell. I intend to share some of my wisdom with you, like I shared it with pilgrims back under the mountains. No offerings needed - that would steer painful memories." + mem_mountain.26.c: "What do you intend to do now?" + mem_mountain.26.c.response: "For a very long time, my entire world was a small cave. Now it grown so much bigger. \n\nI will need time, a lot of time, to move on. I intend to travel some place remote. Hopefully find peace. Preferably away from cultists of any kind." + mem_mountain.26.d: "Those rocks looked quite heavy. Are you hurt?" + mem_mountain.26.d.response: "I'm fine. Your concern is appreciated but misplaced. I may have grown weak in captivity, but I'm not that brittle." + + tech_mem_mountain_scales: "Dragon Scale Hull Reinforcements" + tech_mem_mountain_scales_desc: "By fusing the artificially grown extra-tough dragon scales with our ships' hulls, we can significantly increase their resilience." + MEM_MOUNTAIN_DRAGONSCALE: "$tech_mem_mountain_scales$" + MEM_MOUNTAIN_DRAGONSCALE_DESC: "Artificially-grown dragon scales are fused with the ship's hull, significantly increasing its resilience." + + mem_mountain_slain_dragon: "Slain Pale Wing" + + mem_mountain.41.name: "Dragon Slain" + mem_mountain.41.desc: "We have emerged victorious from our recent encounter with a spaceborne creature. \n\nWe are unsure of its origin and nature, but its colossal remains could serve our science well." + mem_mountain.42.name: "Pale Wing Killed" + mem_mountain.42.desc: "It seems Pale Wing's freedom was short-lived. Our long-range tracking indicate that it was killed in [fromfromfrom.solar_system.GetName] system by the forces of the §Y[From.GetName]§!." + mem_mountain.42.a: "A tragic loss." + mem_mountain.44.desc: "I'm calling you one last time to say farewell. Now that I have regained enough strength, I do not see any reason to stay in the galaxy. \n\nI will journey outwards towards something new. It will take me a very long time to travel through the galactic void, but I'm used to solitude. \n\nGood luck." + mem_mountain.44.a: "Farewell, Pale Wing." + mem_mountain.46.name: "Pale Wing Slain" + mem_mountain.46.desc: "We have destroyed Pale Wing. Even though we chose to give it freedom originally, it's now clear that it was a mistake to let such a creature to roam free. \n\nEven though some might call it betrayal, our reasoning is irrefutable." + mem_mountain.46.a: "So be it." \ No newline at end of file diff --git a/localisation/mem_music_tour_l_braz_por.yml b/localisation/mem_music_tour_l_braz_por.yml new file mode 100644 index 00000000..ca46178b --- /dev/null +++ b/localisation/mem_music_tour_l_braz_por.yml @@ -0,0 +1,21 @@ +l_braz_por: + mem_music_tour.8.name:0 "A Stellar Performance" + mem_music_tour.8.desc:0 "A popular musician from the §Y[mem_rockstar_origin.GetName]§! has been topping their charts lately, and has even garnered some moderate success abroad. Looking to break through on a galactic scale, he has set his sights on a possible tour on §Y[mem_tour_location.GetName]§!. A part of the local population is stoked for what they consider to be a once in a lifetime event, although there are some who claim his music has a questionable influence on our youth." + mem_music_tour.8.xenophile:0 "What an opportunity to witness his culture first hand!" + mem_music_tour.8.xenophobe:0 "Deny him entry, and ban his music for good measure." + mem_music_tour.8.individualist:0 "Everyone has the right to an opportunity at stardom." + mem_music_tour.8.lodsofemone:0 "I know - I'm the one selling tickets." + mem_music_tour.8.collectivist: "We shouldn't idolise vain individuals." + mem_music_tour.8.religiousdogma:0 "The way he rumbles his §Y[mem_rockstar_origin.GetSpeciesOrganName]§! is highly indecent. Ban this filth." + mem_music_tour.8.freeforall:0 "We should broadcast this event live across our country!" + mem_music_tour.8.freeforall.tooltip:0 "([Root.GetName]):\n §YXenophile§! pops gain §G+15%§! Happiness for §Y24§! months\n §YXenophobe§! pops gain §R-15%§! Happiness for §Y24§! months" + mem_music_tour.8.woodstock:0 "Three months of Peace & Music." + mem_music_tour.8.default:0 "Let the planetary administration decide." + mem_music_tour.9.name:0 "The First Concert on Tour" + mem_music_tour.9.rock:0 "\"Good morning §Y[mem_tour_location.GetName]§!! Are you ready to rock? I say, are you ready to rock?\"\n\nThe §Y[mem_rockstar_origin.GetAdj]§! band, styling themselves as the \"Blasters N' Orchids\", energetically set in the first song of the evening. The universal translating system on stage had trouble following the lead singer, nearly overheating during certain parts of his performance. When he turned it off, the audience seemed to know the §Y[mem_rockstar_origin.GetSpeciesAdj]§! lyrics by heart." + mem_music_tour.9.dubstep:0 "Crowds of fans stood in the arena for the §Y[mem_rockstar_origin.GetAdj]§! artist's debut on §Y[mem_tour_location.GetName]§!. The audience exploded in rapturous cheers when he walked on stage, nodding their heads to a heavily synthesized musical score that occasionally built up before arbitrarily dropping the bass. One can't help but wonder why he had to come all the way to §Y[mem_tour_location.GetName]§! to press a button on stage." + mem_music_tour.9.incomprehensible:0 "The §Y[mem_rockstar_origin.GetAdj]§! artist must have brought some sort of instruments on stage. It would be impossible to explain the crowd's reaction otherwise. And yet, when he played them, there was only silence.\n\nA cursory investigation revealed that §Y[mem_rockstar_origin.GetSpeciesAdj]§! music is traditionally played at frequencies that §Y[Root.GetSpeciesNamePlural]§! can't hear." + mem_music_tour.9.festival:0 "The §Y[mem_rockstar_origin.GetAdj]§! band played in an open field under a radiant sun. On the festival grounds, various groups of unwashed and sleep-deprived fans milled about, ingesting unhealthy amounts of intoxicating beverages and abusing questionable substances. This scene repeated itself on various locations on §Y[mem_tour_location.GetName]§!, always leaving a trail of refuse and trash in its wake. But everyone agreed they had a lot of fun." + mem_music_tour.9.rapper:0 "The §Y[mem_rockstar_origin.GetName]§! musician, styling himself \"50 creds\", was less singing than firing off a rapid barrage of §Y[mem_rockstar_origin.GetSpeciesAdj]§! slangs and slurs. During the final act of the night, he glorified the lifestyle of his working-class family, which came from a neighbourhood that was often heart-breaking and sometimes violent, after which he thanked the audience, asked them to \"keep it real\" and left for the next tour location on his luxurious private shuttle." + mem_music_tour.9.metal:0 "The musicians, self-styled as §Y\"Power[mem_rockstar_origin.GetSpeciesNameCompliment]\"§!, were clad in black leather, studded with the occasional metal chains or spikes. The vocalist let out a primal growl that caused the universal translator on set to spout nonsense, though the equipment was soon drowned out by music that seemed to hit around 200 decibels. The typical \"dance\" to this performance seemed to consist of violent head convulsions." + mem_music_tour.9.dontunderstand:0 "I don't understand the appeal, really." diff --git a/localisation/mem_music_tour_l_simp_chinese.yml b/localisation/mem_music_tour_l_simp_chinese.yml new file mode 100644 index 00000000..140914a2 --- /dev/null +++ b/localisation/mem_music_tour_l_simp_chinese.yml @@ -0,0 +1,21 @@ +l_simp_chinese: + mem_music_tour.8.name:0 "A Stellar Performance" + mem_music_tour.8.desc:0 "A popular musician from the §Y[mem_rockstar_origin.GetName]§! has been topping their charts lately, and has even garnered some moderate success abroad. Looking to break through on a galactic scale, he has set his sights on a possible tour on §Y[mem_tour_location.GetName]§!. A part of the local population is stoked for what they consider to be a once in a lifetime event, although there are some who claim his music has a questionable influence on our youth." + mem_music_tour.8.xenophile:0 "What an opportunity to witness his culture first hand!" + mem_music_tour.8.xenophobe:0 "Deny him entry, and ban his music for good measure." + mem_music_tour.8.individualist:0 "Everyone has the right to an opportunity at stardom." + mem_music_tour.8.lodsofemone:0 "I know - I'm the one selling tickets." + mem_music_tour.8.collectivist: "We shouldn't idolise vain individuals." + mem_music_tour.8.religiousdogma:0 "The way he rumbles his §Y[mem_rockstar_origin.GetSpeciesOrganName]§! is highly indecent. Ban this filth." + mem_music_tour.8.freeforall:0 "We should broadcast this event live across our country!" + mem_music_tour.8.freeforall.tooltip:0 "([Root.GetName]):\n §YXenophile§! pops gain §G+15%§! Happiness for §Y24§! months\n §YXenophobe§! pops gain §R-15%§! Happiness for §Y24§! months" + mem_music_tour.8.woodstock:0 "Three months of Peace & Music." + mem_music_tour.8.default:0 "Let the planetary administration decide." + mem_music_tour.9.name:0 "The First Concert on Tour" + mem_music_tour.9.rock:0 "\"Good morning §Y[mem_tour_location.GetName]§!! Are you ready to rock? I say, are you ready to rock?\"\n\nThe §Y[mem_rockstar_origin.GetAdj]§! band, styling themselves as the \"Blasters N' Orchids\", energetically set in the first song of the evening. The universal translating system on stage had trouble following the lead singer, nearly overheating during certain parts of his performance. When he turned it off, the audience seemed to know the §Y[mem_rockstar_origin.GetSpeciesAdj]§! lyrics by heart." + mem_music_tour.9.dubstep:0 "Crowds of fans stood in the arena for the §Y[mem_rockstar_origin.GetAdj]§! artist's debut on §Y[mem_tour_location.GetName]§!. The audience exploded in rapturous cheers when he walked on stage, nodding their heads to a heavily synthesized musical score that occasionally built up before arbitrarily dropping the bass. One can't help but wonder why he had to come all the way to §Y[mem_tour_location.GetName]§! to press a button on stage." + mem_music_tour.9.incomprehensible:0 "The §Y[mem_rockstar_origin.GetAdj]§! artist must have brought some sort of instruments on stage. It would be impossible to explain the crowd's reaction otherwise. And yet, when he played them, there was only silence.\n\nA cursory investigation revealed that §Y[mem_rockstar_origin.GetSpeciesAdj]§! music is traditionally played at frequencies that §Y[Root.GetSpeciesNamePlural]§! can't hear." + mem_music_tour.9.festival:0 "The §Y[mem_rockstar_origin.GetAdj]§! band played in an open field under a radiant sun. On the festival grounds, various groups of unwashed and sleep-deprived fans milled about, ingesting unhealthy amounts of intoxicating beverages and abusing questionable substances. This scene repeated itself on various locations on §Y[mem_tour_location.GetName]§!, always leaving a trail of refuse and trash in its wake. But everyone agreed they had a lot of fun." + mem_music_tour.9.rapper:0 "The §Y[mem_rockstar_origin.GetName]§! musician, styling himself \"50 creds\", was less singing than firing off a rapid barrage of §Y[mem_rockstar_origin.GetSpeciesAdj]§! slangs and slurs. During the final act of the night, he glorified the lifestyle of his working-class family, which came from a neighbourhood that was often heart-breaking and sometimes violent, after which he thanked the audience, asked them to \"keep it real\" and left for the next tour location on his luxurious private shuttle." + mem_music_tour.9.metal:0 "The musicians, self-styled as §Y\"Power[mem_rockstar_origin.GetSpeciesNameCompliment]\"§!, were clad in black leather, studded with the occasional metal chains or spikes. The vocalist let out a primal growl that caused the universal translator on set to spout nonsense, though the equipment was soon drowned out by music that seemed to hit around 200 decibels. The typical \"dance\" to this performance seemed to consist of violent head convulsions." + mem_music_tour.9.dontunderstand:0 "I don't understand the appeal, really." diff --git a/localisation/mem_music_tour_modifiers_l_braz_por.yml b/localisation/mem_music_tour_modifiers_l_braz_por.yml new file mode 100644 index 00000000..afc57005 --- /dev/null +++ b/localisation/mem_music_tour_modifiers_l_braz_por.yml @@ -0,0 +1,22 @@ +l_braz_por: + mem_foreign_star_on_tour_happy:0 "Enjoying Foreign Celebrity's Visit" + mem_foreign_star_on_tour_happy_desc:0 "The population is pleased by a foreign celebrity's recent visit." + + mem_foreign_star_denied_entry_happy:0 "Foreign Celebrity Denied Entry" + mem_foreign_star_denied_entry_happy_desc:0 "The population is pleased that a foreign celebrity was denied entry." + + mem_foreign_star_on_tour_unhappy:0 "Displeased by Foreign Celebrity" + mem_foreign_star_on_tour_unhappy_desc:0 "The population is unhappy about the recent visit by a foreign celebrity." + + mem_foreign_star_denied_entry_unhappy:0 "Foreign Celebrity Denied Entry" + mem_foreign_star_denied_entry_unhappy_desc:0 "The population is unhappy that a foreign celebrity was denied entry." + + mem_foreign_rockstar_filth_banned:0 "Thinking of the Children" + mem_foreign_rockstar_filth_banned_desc:0 "The population has returned to our traditional values after being horrified by a foreign celebrity." + + mem_foreign_rockstar_peace_love:0 "Anti-War Songs" + mem_foreign_rockstar_peace_love_desc:0 "The population has returned to our traditional values after being reminded of them by a foreign celebrity." + + mem_less_play_more_work:0 "Hard at Work" + mem_less_play_more_work_desc:0 "The population is too busy with work to stray from our traditional values." + diff --git a/localisation/mem_music_tour_modifiers_l_simp_chinese.yml b/localisation/mem_music_tour_modifiers_l_simp_chinese.yml new file mode 100644 index 00000000..53131161 --- /dev/null +++ b/localisation/mem_music_tour_modifiers_l_simp_chinese.yml @@ -0,0 +1,22 @@ +l_simp_chinese: + mem_foreign_star_on_tour_happy:0 "Enjoying Foreign Celebrity's Visit" + mem_foreign_star_on_tour_happy_desc:0 "The population is pleased by a foreign celebrity's recent visit." + + mem_foreign_star_denied_entry_happy:0 "Foreign Celebrity Denied Entry" + mem_foreign_star_denied_entry_happy_desc:0 "The population is pleased that a foreign celebrity was denied entry." + + mem_foreign_star_on_tour_unhappy:0 "Displeased by Foreign Celebrity" + mem_foreign_star_on_tour_unhappy_desc:0 "The population is unhappy about the recent visit by a foreign celebrity." + + mem_foreign_star_denied_entry_unhappy:0 "Foreign Celebrity Denied Entry" + mem_foreign_star_denied_entry_unhappy_desc:0 "The population is unhappy that a foreign celebrity was denied entry." + + mem_foreign_rockstar_filth_banned:0 "Thinking of the Children" + mem_foreign_rockstar_filth_banned_desc:0 "The population has returned to our traditional values after being horrified by a foreign celebrity." + + mem_foreign_rockstar_peace_love:0 "Anti-War Songs" + mem_foreign_rockstar_peace_love_desc:0 "The population has returned to our traditional values after being reminded of them by a foreign celebrity." + + mem_less_play_more_work:0 "Hard at Work" + mem_less_play_more_work_desc:0 "The population is too busy with work to stray from our traditional values." + diff --git a/localisation/mem_mysterious_pyramids_l_braz_por.yml b/localisation/mem_mysterious_pyramids_l_braz_por.yml new file mode 100644 index 00000000..5a366313 --- /dev/null +++ b/localisation/mem_mysterious_pyramids_l_braz_por.yml @@ -0,0 +1,17 @@ +l_braz_por: + #Mysterious Pyramids + #Code by LamilLerran + #Writing and idea by shockedsystem + mem_mysterious_pyramids_category:0 "Mysterious Pyramids" + mem_mysterious_pyramids_category_desc:0 "Survey of this toxic world has identified over a dozen pyramidal shapes spaced with geometric precision across the surface. Considering this world is uninhabitable to intelligent life as we know it, this could be worth investigation." + mem_mysterious_pyramids.102.name:0 "Failed Terraforming" + mem_mysterious_pyramids.102.desc:0 "As hypothesized, the pyramidal structures are artificial. The walls are made of locally sourced cemented aggregates, and a deeper analysis has picked up decaying radioactives consistent with fission reactors. Several have been spotted releasing large, gaseous plumes. Spectroscopic analysis indicates these are mostly comprised of water vapour and carbon dioxide, with a not unsubstantial quantity of methane as well.\n\nScience Officer [This.GetLeaderName] believes the pyramids to be outgassing stations erected to terraform the [From.GetPlanetMoon]. Water vapor and carbon dioxide are both conducive to life. Along the way, these stations must have tapped into a buried reserve of methane hydrate, also known as fire ice. This release could have caused the runaway greenhouse effect that currently rules atmospheric chemistry of this world. Acidic rainstorms rake the surface, eating away at the terraformers. It's only a matter of time before they break down, but the damage has already been done. Analysis of what happened will help us to avoid these pitfalls in the future." + mem_mysterious_pyramids.102.a:0 "A cautionary tale." + mem_mysterious_pyramids.103.name:0 "Xenoformers" + mem_mysterious_pyramids.103.desc:0 "Analysis of the pyramid structures has discovered that they are indeed of artificial construction. Thousands of hexapod robots skitter across of the [From.GetPlanetMoon]'s surface, responsible for the infrastructure and resource extraction installations detected on orbital photography. The pyramids themselves function like atmospheric processors, but at first glance do not appear to be affecting the mix in the atmosphere at all.\n\nA startling revelation came to Science Officer [This.GetLeaderName]. Perhaps these constructs are performing as programmed. The pyramids may have been built to generate this toxic atmosphere, then maintain it as it appears to be doing now. Science Officer [This.GetLeaderName] posits the theory that this world was visited by a ship or probe programmed to alter this world to one that could accommodate a race vastly dissimilar to us. The corrosive tempests that sweep this world's equatorial region could be little more than a breeze to them, the lakes of ammonia there to support their version of agriculture.\n\nAnother possibility presents itself: there could be other probes out there, sent to find more worlds to 'xenoform' into toxic wastelands." + mem_mysterious_pyramids.103.a:0 "Dismantle and study the structures." + mem_mysterious_pyramids.103.b:0 "Leave them be; it is no concern of ours." + mem_mysterious_pyramids.202.name:0 "It Is A Mystery" + mem_mysterious_pyramids.202.desc:0 "The pyramids are large stone structures with enough complexity to make artificial construction a likely answer. Remote excavation has provided few answers. They are constructed of simple granite, with no interior mechanism or signs of engineering any more complex than an earthmover. Perhaps they are cultural artefacts of some kind: markers for the dead, or parts of an astronomical calendar. Whatever they are, these oddities are of no use to us." + mem_mysterious_pyramids.202.a:0 "Peculiar." + \ No newline at end of file diff --git a/localisation/mem_mysterious_pyramids_l_simp_chinese.yml b/localisation/mem_mysterious_pyramids_l_simp_chinese.yml new file mode 100644 index 00000000..bbac23c2 --- /dev/null +++ b/localisation/mem_mysterious_pyramids_l_simp_chinese.yml @@ -0,0 +1,17 @@ +l_simp_chinese: + #Mysterious Pyramids + #Code by LamilLerran + #Writing and idea by shockedsystem + mem_mysterious_pyramids_category:0 "Mysterious Pyramids" + mem_mysterious_pyramids_category_desc:0 "Survey of this toxic world has identified over a dozen pyramidal shapes spaced with geometric precision across the surface. Considering this world is uninhabitable to intelligent life as we know it, this could be worth investigation." + mem_mysterious_pyramids.102.name:0 "Failed Terraforming" + mem_mysterious_pyramids.102.desc:0 "As hypothesized, the pyramidal structures are artificial. The walls are made of locally sourced cemented aggregates, and a deeper analysis has picked up decaying radioactives consistent with fission reactors. Several have been spotted releasing large, gaseous plumes. Spectroscopic analysis indicates these are mostly comprised of water vapour and carbon dioxide, with a not unsubstantial quantity of methane as well.\n\nScience Officer [This.GetLeaderName] believes the pyramids to be outgassing stations erected to terraform the [From.GetPlanetMoon]. Water vapor and carbon dioxide are both conducive to life. Along the way, these stations must have tapped into a buried reserve of methane hydrate, also known as fire ice. This release could have caused the runaway greenhouse effect that currently rules atmospheric chemistry of this world. Acidic rainstorms rake the surface, eating away at the terraformers. It's only a matter of time before they break down, but the damage has already been done. Analysis of what happened will help us to avoid these pitfalls in the future." + mem_mysterious_pyramids.102.a:0 "A cautionary tale." + mem_mysterious_pyramids.103.name:0 "Xenoformers" + mem_mysterious_pyramids.103.desc:0 "Analysis of the pyramid structures has discovered that they are indeed of artificial construction. Thousands of hexapod robots skitter across of the [From.GetPlanetMoon]'s surface, responsible for the infrastructure and resource extraction installations detected on orbital photography. The pyramids themselves function like atmospheric processors, but at first glance do not appear to be affecting the mix in the atmosphere at all.\n\nA startling revelation came to Science Officer [This.GetLeaderName]. Perhaps these constructs are performing as programmed. The pyramids may have been built to generate this toxic atmosphere, then maintain it as it appears to be doing now. Science Officer [This.GetLeaderName] posits the theory that this world was visited by a ship or probe programmed to alter this world to one that could accommodate a race vastly dissimilar to us. The corrosive tempests that sweep this world's equatorial region could be little more than a breeze to them, the lakes of ammonia there to support their version of agriculture.\n\nAnother possibility presents itself: there could be other probes out there, sent to find more worlds to 'xenoform' into toxic wastelands." + mem_mysterious_pyramids.103.a:0 "Dismantle and study the structures." + mem_mysterious_pyramids.103.b:0 "Leave them be; it is no concern of ours." + mem_mysterious_pyramids.202.name:0 "It Is A Mystery" + mem_mysterious_pyramids.202.desc:0 "The pyramids are large stone structures with enough complexity to make artificial construction a likely answer. Remote excavation has provided few answers. They are constructed of simple granite, with no interior mechanism or signs of engineering any more complex than an earthmover. Perhaps they are cultural artefacts of some kind: markers for the dead, or parts of an astronomical calendar. Whatever they are, these oddities are of no use to us." + mem_mysterious_pyramids.202.a:0 "Peculiar." + \ No newline at end of file diff --git a/localisation/mem_nanobot_room_l_braz_por.yml b/localisation/mem_nanobot_room_l_braz_por.yml new file mode 100644 index 00000000..f879d7ec --- /dev/null +++ b/localisation/mem_nanobot_room_l_braz_por.yml @@ -0,0 +1,24 @@ +# Idea by tzerrell +# Writing and Code by Rahorus + +l_braz_por: + + # Anomaly Category + mem_nanobot_room_category:0 "Unique Mining Outpost" + mem_nanobot_room_category_desc:0 "Scans have indicated an interesting find on the surface of [Root.GetName]. It seems to be an abandoned mining station, but our science ship's sensors have picked up fluctuating energy signals originating from within the station. \n\nIt would appear that the facility is still active." + + # Anomaly Success + mem_nanobot_room.1.name:0 "Nanobot Mining" + mem_nanobot_room.1.desc:0 "Despite encountering initial difficulties when landing on the surface, the scientific expedition team led by [Root.GetLeaderName] managed to enter the station safely. Following their suit sensors, the team began to make the arduous journey into the depths of the facility, towards where the unstable energy signals were originating from. What they found was quite extraordinary. \n\nThe irregular energy signals were produced by swarms of nanobots, which, despite their age and lack of maintenance, seem to have not forgotten their purpose. The team watched in awe as the nanobots, for lack of a better term, 'devoured' seemingly useless rocks and stones, 'digested' the contents, 'excreted' the useless material into a disposal box and 'regurgitated' the valuable minerals into a retrieval collection, which doesn't seem to have been emptied for some time." + mem_nanobot_room.1.a:0 "Their creators won't mind us taking their minerals." + mem_nanobot_room.1.mat:0 "Repair the nanobots." + + # Anomaly Failure + mem_nanobot_room.10.name:0 "Failure" + mem_nanobot_room.10.desc:0 "The energy signals disappear as quickly as they appeared. After a few hours of probing and investigating, [Root.GetLeaderName] gives up [Leader.GetHisHer] search. Whatever caused the energy signals will never be found." + mem_nanobot_room.10.a:0 "Let's go." + + # Anomaly Epic Failure + mem_nanobot_room.20.name:0 "Critical Failure" + mem_nanobot_room.20.desc:0 "As the team lands on the surface of the planet, [Root.GetLeaderName] accidentally triggers an old defense protocol. The ground shakes, and to the team's curiosity and horror, the energy signals appear to be navigating up the depths of the facility, directly towards the science team. The team attempts to leave the planet, but to no avail. \n\nThe energy signals appear to a horde of aggressive nanobots, which quickly devour [Root.GetLeaderName], [Leader.GetHisHer] crew, and even the entire science ship. Upon consuming the crew, the nanobots scurry down into the mining facility. It seems that we will never know what the nanobots were originally doing." + mem_nanobot_room.20.a:0 "Damn." diff --git a/localisation/mem_nanobot_room_l_german.yml b/localisation/mem_nanobot_room_l_german.yml new file mode 100644 index 00000000..37edc8ef --- /dev/null +++ b/localisation/mem_nanobot_room_l_german.yml @@ -0,0 +1,24 @@ +# Idea by tzerrell +# Writing and Code by Rahorus + +l_german: + + # Anomaly Category + mem_nanobot_room_category:0 "Unique Mining Outpost" + mem_nanobot_room_category_desc:0 "Scans have indicated an interesting find on the surface of [Root.GetName]. It seems to be an abandoned mining station, but our science ship's sensors have picked up fluctuating energy signals originating from within the station. \n\nIt would appear that the facility is still active." + + # Anomaly Success + mem_nanobot_room.1.name:0 "Nanobot Mining" + mem_nanobot_room.1.desc:0 "Despite encountering initial difficulties when landing on the surface, the scientific expedition team led by [Root.GetLeaderName] managed to enter the station safely. Following their suit sensors, the team began to make the arduous journey into the depths of the facility, towards where the unstable energy signals were originating from. What they found was quite extraordinary. \n\nThe irregular energy signals were produced by swarms of nanobots, which, despite their age and lack of maintenance, seem to have not forgotten their purpose. The team watched in awe as the nanobots, for lack of a better term, 'devoured' seemingly useless rocks and stones, 'digested' the contents, 'excreted' the useless material into a disposal box and 'regurgitated' the valuable minerals into a retrieval collection, which doesn't seem to have been emptied for some time." + mem_nanobot_room.1.a:0 "Their creators won't mind us taking their minerals." + mem_nanobot_room.1.mat:0 "Repair the nanobots." + + # Anomaly Failure + mem_nanobot_room.10.name:0 "Failure" + mem_nanobot_room.10.desc:0 "The energy signals disappear as quickly as they appeared. After a few hours of probing and investigating, [Root.GetLeaderName] gives up [Leader.GetHisHer] search. Whatever caused the energy signals will never be found." + mem_nanobot_room.10.a:0 "Let's go." + + # Anomaly Epic Failure + mem_nanobot_room.20.name:0 "Critical Failure" + mem_nanobot_room.20.desc:0 "As the team lands on the surface of the planet, [Root.GetLeaderName] accidentally triggers an old defense protocol. The ground shakes, and to the team's curiosity and horror, the energy signals appear to be navigating up the depths of the facility, directly towards the science team. The team attempts to leave the planet, but to no avail. \n\nThe energy signals appear to a horde of aggressive nanobots, which quickly devour [Root.GetLeaderName], [Leader.GetHisHer] crew, and even the entire science ship. Upon consuming the crew, the nanobots scurry down into the mining facility. It seems that we will never know what the nanobots were originally doing." + mem_nanobot_room.20.a:0 "Damn." diff --git a/localisation/mem_nanobot_room_l_polish.yml b/localisation/mem_nanobot_room_l_polish.yml new file mode 100644 index 00000000..2e6ef139 --- /dev/null +++ b/localisation/mem_nanobot_room_l_polish.yml @@ -0,0 +1,24 @@ +# Idea by tzerrell +# Writing and Code by Rahorus + +l_polish: + + # Anomaly Category + mem_nanobot_room_category:0 "Unique Mining Outpost" + mem_nanobot_room_category_desc:0 "Scans have indicated an interesting find on the surface of [Root.GetName]. It seems to be an abandoned mining station, but our science ship's sensors have picked up fluctuating energy signals originating from within the station. \n\nIt would appear that the facility is still active." + + # Anomaly Success + mem_nanobot_room.1.name:0 "Nanobot Mining" + mem_nanobot_room.1.desc:0 "Despite encountering initial difficulties when landing on the surface, the scientific expedition team led by [Root.GetLeaderName] managed to enter the station safely. Following their suit sensors, the team began to make the arduous journey into the depths of the facility, towards where the unstable energy signals were originating from. What they found was quite extraordinary. \n\nThe irregular energy signals were produced by swarms of nanobots, which, despite their age and lack of maintenance, seem to have not forgotten their purpose. The team watched in awe as the nanobots, for lack of a better term, 'devoured' seemingly useless rocks and stones, 'digested' the contents, 'excreted' the useless material into a disposal box and 'regurgitated' the valuable minerals into a retrieval collection, which doesn't seem to have been emptied for some time." + mem_nanobot_room.1.a:0 "Their creators won't mind us taking their minerals." + mem_nanobot_room.1.mat:0 "Repair the nanobots." + + # Anomaly Failure + mem_nanobot_room.10.name:0 "Failure" + mem_nanobot_room.10.desc:0 "The energy signals disappear as quickly as they appeared. After a few hours of probing and investigating, [Root.GetLeaderName] gives up [Leader.GetHisHer] search. Whatever caused the energy signals will never be found." + mem_nanobot_room.10.a:0 "Let's go." + + # Anomaly Epic Failure + mem_nanobot_room.20.name:0 "Critical Failure" + mem_nanobot_room.20.desc:0 "As the team lands on the surface of the planet, [Root.GetLeaderName] accidentally triggers an old defense protocol. The ground shakes, and to the team's curiosity and horror, the energy signals appear to be navigating up the depths of the facility, directly towards the science team. The team attempts to leave the planet, but to no avail. \n\nThe energy signals appear to a horde of aggressive nanobots, which quickly devour [Root.GetLeaderName], [Leader.GetHisHer] crew, and even the entire science ship. Upon consuming the crew, the nanobots scurry down into the mining facility. It seems that we will never know what the nanobots were originally doing." + mem_nanobot_room.20.a:0 "Damn." diff --git a/localisation/mem_nanobot_room_l_simp_chinese.yml b/localisation/mem_nanobot_room_l_simp_chinese.yml new file mode 100644 index 00000000..db57a01f --- /dev/null +++ b/localisation/mem_nanobot_room_l_simp_chinese.yml @@ -0,0 +1,24 @@ +# Idea by tzerrell +# Writing and Code by Rahorus + +l_simp_chinese: + + # Anomaly Category + mem_nanobot_room_category:0 "Unique Mining Outpost" + mem_nanobot_room_category_desc:0 "Scans have indicated an interesting find on the surface of [Root.GetName]. It seems to be an abandoned mining station, but our science ship's sensors have picked up fluctuating energy signals originating from within the station. \n\nIt would appear that the facility is still active." + + # Anomaly Success + mem_nanobot_room.1.name:0 "Nanobot Mining" + mem_nanobot_room.1.desc:0 "Despite encountering initial difficulties when landing on the surface, the scientific expedition team led by [Root.GetLeaderName] managed to enter the station safely. Following their suit sensors, the team began to make the arduous journey into the depths of the facility, towards where the unstable energy signals were originating from. What they found was quite extraordinary. \n\nThe irregular energy signals were produced by swarms of nanobots, which, despite their age and lack of maintenance, seem to have not forgotten their purpose. The team watched in awe as the nanobots, for lack of a better term, 'devoured' seemingly useless rocks and stones, 'digested' the contents, 'excreted' the useless material into a disposal box and 'regurgitated' the valuable minerals into a retrieval collection, which doesn't seem to have been emptied for some time." + mem_nanobot_room.1.a:0 "Their creators won't mind us taking their minerals." + mem_nanobot_room.1.mat:0 "Repair the nanobots." + + # Anomaly Failure + mem_nanobot_room.10.name:0 "Failure" + mem_nanobot_room.10.desc:0 "The energy signals disappear as quickly as they appeared. After a few hours of probing and investigating, [Root.GetLeaderName] gives up [Leader.GetHisHer] search. Whatever caused the energy signals will never be found." + mem_nanobot_room.10.a:0 "Let's go." + + # Anomaly Epic Failure + mem_nanobot_room.20.name:0 "Critical Failure" + mem_nanobot_room.20.desc:0 "As the team lands on the surface of the planet, [Root.GetLeaderName] accidentally triggers an old defense protocol. The ground shakes, and to the team's curiosity and horror, the energy signals appear to be navigating up the depths of the facility, directly towards the science team. The team attempts to leave the planet, but to no avail. \n\nThe energy signals appear to a horde of aggressive nanobots, which quickly devour [Root.GetLeaderName], [Leader.GetHisHer] crew, and even the entire science ship. Upon consuming the crew, the nanobots scurry down into the mining facility. It seems that we will never know what the nanobots were originally doing." + mem_nanobot_room.20.a:0 "Damn." diff --git a/localisation/mem_native_problem_l_braz_por.yml b/localisation/mem_native_problem_l_braz_por.yml new file mode 100644 index 00000000..ee3e899b --- /dev/null +++ b/localisation/mem_native_problem_l_braz_por.yml @@ -0,0 +1,34 @@ +#Native Problem +#By ViolentBeetle + +l_braz_por: + mem_native_problem.2.name:0 "Native Problem" + mem_native_problem.2.desc:0 "Several colonists have been found dead on the outskirts of our main settlement on the newly colonized planet, §Y[Root.GetName]§!. The cause of death is multiple gunshots fired from a long range. \n\nOur authorities have not been able to identify the perpetrator so far, but they are confident that none of the colonists were in the area where shots originated from. The response team sent to the area was not able to find any clues either. \n\nWith investigations inconclusive, many colonists are afraid to leave their homes and speculation is running wild - could it be that [Root.GetName] was not as uninhabited as we thought?" + mem_native_problem.2.a:0 "Alarming." + mem_native_problem.2.purifiers:0 "If there are natives, we just need to kill them all." + + mem_native_problem.3.name:0 "Further Investigation Into Shooting" + mem_native_problem.3.desc:0 "Authorities on §Y[Root.GetName]§! report that, over the last few months, several more colonists have lost their lives to mysterious shootings. \n\nHowever, progress has also been made into finding the perpetrators. Apparently, an extensive limestone cavern network runs deep underground, with numerous difficult-to-find entrances scattered in the wilderness. Whoever is responsible for the shootings is hiding somewhere deep inside, but it would take us considerable time to clear the whole area out." + mem_native_problem.3.a:0 "Just collapse the entire system." + mem_native_problem.3.a.tooltip:0 "The caverns will be filled with thermobaric explosives in gaseous form and detonated, burying whoever is responsible for the shooting forever..." + mem_native_problem.3.b:0 "Start preparing to invade those caverns." + mem_native_problem.3.b.tooltip:0 "We will start preparing a solution to clear the caverns out. Whoever is responsible for shootings might be taken alive, but there are no guarantees..." + mem_native_problem.3.c:0 "Begin preparations to invade the caverns and capture the inhabitants." + mem_native_problem.3.c.tooltip:0 "A non-lethal solution will take §Ssignificantly longer§!, but the shooters will be captured alive." + + mem_native_problem.4.name:0 "The End of the Shooter" + mem_native_problem.4.desc:0 "The mysterious shooter responsible for multiple deaths on §Y[Root.GetName]§! has finally been cornered deep inside limestone cavern networks by the authorities and killed after putting up fierce resistance. \n\nSurpisingly, the perpetrator turned out to be [Owner.GetSpeciesName], but not a colonist who moved to the planet officially as part of the colonisation project. The tattered flight suit [the_guy.GetSheHe] was wearing indicates that this was [the_guy.GetName] - captain of a small private vessel that vanished without a trace about ten years ago. \n\nIt is likely [the_guy.GetSheHe] crashed the ship and somehow survived on the planet's surface ever since. It's not entirely clear what caused [the_guy.GetHerHim] to attack the colonists, but prolonged wilderness exposure likely had a negative impact on [the_guy.GetHerHis] sanity." + mem_native_problem.4.a:0 "A tragic story." + + mem_native_problem.5.name:0 "Shooter Arrested" + mem_native_problem.5.desc:0 "The mysterious shooter responsible for multiple deaths on §Y[Root.GetName]§! has finally been cornered deep inside limestone cavern networks by the authorities. After a brief skirmish, [the_guy.GetSheHe] was subdued and detained. \n\nSurprisingly, the perpetrator turned out to be [Owner.GetSpeciesName], but not a colonist who moved to the planet officially as part of the colonisation project. The tattered flight suit [the_guy.GetSheHe] was wearing indicates that this was §Y[the_guy.GetName]§! - captain of a small private vessel that vanished without a trace about ten years ago. \n\nAfter medics managed to return [the_guy.GetHerHim] to [the_guy.GetHerHis] senses, [the_guy.GetSheHe] was able to shed light on [the_guy.GetHerHis] story. A sole survivor of [the_guy.GetHerHis] ship's crash on the planet's surface, [the_guy.GetSheHe] has fought for survival ever since, but prolonged isolation, combined with the diet of less than safe to consume local plants, caused [the_guy.GetHerHim] to develop a variety of cognitive problems. Upon spotting the first colonists, [the_guy.GetSheHe] was only able to see them as monsters and attacked." + mem_native_problem.5.a:0 "Execute [the_guy.GetHerHim] for treason." + mem_native_problem.5.b:0 "A trial will determine if [the_guy.GetSheHe] is responsible for [the_guy.GetHerHis] actions." + mem_native_problem.5.c:0 "[the_guy.GetSheHeCap] survived here for 10 years? We could use this skill." + mem_native_problem.5.c.tooltip:0 "§Y[the_guy.GetName]§! will become a §Sgeneral§! in our empire." + + mem_native_problem_fear:0 "Gripped by fear" + mem_native_problem_fear_desc:0 "The populace of this planet lives in fear of a mysterious shooter. Anyone could be the next target!" + + mem_leader_trait_native_problem_general:0 "Survivor" + mem_leader_trait_native_problem_general_desc:0 "This leader spent over a decade alone on a distant planet and knows a thing or two about survival." diff --git a/localisation/mem_native_problem_l_german.yml b/localisation/mem_native_problem_l_german.yml new file mode 100644 index 00000000..9ebb746f --- /dev/null +++ b/localisation/mem_native_problem_l_german.yml @@ -0,0 +1,34 @@ +#Native Problem +#By ViolentBeetle + +l_german: + mem_native_problem.2.name:0 "Native Problem" + mem_native_problem.2.desc:0 "Several colonists have been found dead on the outskirts of our main settlement on the newly colonized planet, §Y[Root.GetName]§!. The cause of death is multiple gunshots fired from a long range. \n\nOur authorities have not been able to identify the perpetrator so far, but they are confident that none of the colonists were in the area where shots originated from. The response team sent to the area was not able to find any clues either. \n\nWith investigations inconclusive, many colonists are afraid to leave their homes and speculation is running wild - could it be that [Root.GetName] was not as uninhabited as we thought?" + mem_native_problem.2.a:0 "Alarming." + mem_native_problem.2.purifiers:0 "If there are natives, we just need to kill them all." + + mem_native_problem.3.name:0 "Further Investigation Into Shooting" + mem_native_problem.3.desc:0 "Authorities on §Y[Root.GetName]§! report that, over the last few months, several more colonists have lost their lives to mysterious shootings. \n\nHowever, progress has also been made into finding the perpetrators. Apparently, an extensive limestone cavern network runs deep underground, with numerous difficult-to-find entrances scattered in the wilderness. Whoever is responsible for the shootings is hiding somewhere deep inside, but it would take us considerable time to clear the whole area out." + mem_native_problem.3.a:0 "Just collapse the entire system." + mem_native_problem.3.a.tooltip:0 "The caverns will be filled with thermobaric explosives in gaseous form and detonated, burying whoever is responsible for the shooting forever..." + mem_native_problem.3.b:0 "Start preparing to invade those caverns." + mem_native_problem.3.b.tooltip:0 "We will start preparing a solution to clear the caverns out. Whoever is responsible for shootings might be taken alive, but there are no guarantees..." + mem_native_problem.3.c:0 "Begin preparations to invade the caverns and capture the inhabitants." + mem_native_problem.3.c.tooltip:0 "A non-lethal solution will take §Ssignificantly longer§!, but the shooters will be captured alive." + + mem_native_problem.4.name:0 "The End of the Shooter" + mem_native_problem.4.desc:0 "The mysterious shooter responsible for multiple deaths on §Y[Root.GetName]§! has finally been cornered deep inside limestone cavern networks by the authorities and killed after putting up fierce resistance. \n\nSurpisingly, the perpetrator turned out to be [Owner.GetSpeciesName], but not a colonist who moved to the planet officially as part of the colonisation project. The tattered flight suit [the_guy.GetSheHe] was wearing indicates that this was [the_guy.GetName] - captain of a small private vessel that vanished without a trace about ten years ago. \n\nIt is likely [the_guy.GetSheHe] crashed the ship and somehow survived on the planet's surface ever since. It's not entirely clear what caused [the_guy.GetHerHim] to attack the colonists, but prolonged wilderness exposure likely had a negative impact on [the_guy.GetHerHis] sanity." + mem_native_problem.4.a:0 "A tragic story." + + mem_native_problem.5.name:0 "Shooter Arrested" + mem_native_problem.5.desc:0 "The mysterious shooter responsible for multiple deaths on §Y[Root.GetName]§! has finally been cornered deep inside limestone cavern networks by the authorities. After a brief skirmish, [the_guy.GetSheHe] was subdued and detained. \n\nSurprisingly, the perpetrator turned out to be [Owner.GetSpeciesName], but not a colonist who moved to the planet officially as part of the colonisation project. The tattered flight suit [the_guy.GetSheHe] was wearing indicates that this was §Y[the_guy.GetName]§! - captain of a small private vessel that vanished without a trace about ten years ago. \n\nAfter medics managed to return [the_guy.GetHerHim] to [the_guy.GetHerHis] senses, [the_guy.GetSheHe] was able to shed light on [the_guy.GetHerHis] story. A sole survivor of [the_guy.GetHerHis] ship's crash on the planet's surface, [the_guy.GetSheHe] has fought for survival ever since, but prolonged isolation, combined with the diet of less than safe to consume local plants, caused [the_guy.GetHerHim] to develop a variety of cognitive problems. Upon spotting the first colonists, [the_guy.GetSheHe] was only able to see them as monsters and attacked." + mem_native_problem.5.a:0 "Execute [the_guy.GetHerHim] for treason." + mem_native_problem.5.b:0 "A trial will determine if [the_guy.GetSheHe] is responsible for [the_guy.GetHerHis] actions." + mem_native_problem.5.c:0 "[the_guy.GetSheHeCap] survived here for 10 years? We could use this skill." + mem_native_problem.5.c.tooltip:0 "§Y[the_guy.GetName]§! will become a §Sgeneral§! in our empire." + + mem_native_problem_fear:0 "Gripped by fear" + mem_native_problem_fear_desc:0 "The populace of this planet lives in fear of a mysterious shooter. Anyone could be the next target!" + + mem_leader_trait_native_problem_general:0 "Survivor" + mem_leader_trait_native_problem_general_desc:0 "This leader spent over a decade alone on a distant planet and knows a thing or two about survival." diff --git a/localisation/mem_native_problem_l_polish.yml b/localisation/mem_native_problem_l_polish.yml new file mode 100644 index 00000000..2cb0a16e --- /dev/null +++ b/localisation/mem_native_problem_l_polish.yml @@ -0,0 +1,34 @@ +#Native Problem +#By ViolentBeetle + +l_polish: + mem_native_problem.2.name:0 "Native Problem" + mem_native_problem.2.desc:0 "Several colonists have been found dead on the outskirts of our main settlement on the newly colonized planet, §Y[Root.GetName]§!. The cause of death is multiple gunshots fired from a long range. \n\nOur authorities have not been able to identify the perpetrator so far, but they are confident that none of the colonists were in the area where shots originated from. The response team sent to the area was not able to find any clues either. \n\nWith investigations inconclusive, many colonists are afraid to leave their homes and speculation is running wild - could it be that [Root.GetName] was not as uninhabited as we thought?" + mem_native_problem.2.a:0 "Alarming." + mem_native_problem.2.purifiers:0 "If there are natives, we just need to kill them all." + + mem_native_problem.3.name:0 "Further Investigation Into Shooting" + mem_native_problem.3.desc:0 "Authorities on §Y[Root.GetName]§! report that, over the last few months, several more colonists have lost their lives to mysterious shootings. \n\nHowever, progress has also been made into finding the perpetrators. Apparently, an extensive limestone cavern network runs deep underground, with numerous difficult-to-find entrances scattered in the wilderness. Whoever is responsible for the shootings is hiding somewhere deep inside, but it would take us considerable time to clear the whole area out." + mem_native_problem.3.a:0 "Just collapse the entire system." + mem_native_problem.3.a.tooltip:0 "The caverns will be filled with thermobaric explosives in gaseous form and detonated, burying whoever is responsible for the shooting forever..." + mem_native_problem.3.b:0 "Start preparing to invade those caverns." + mem_native_problem.3.b.tooltip:0 "We will start preparing a solution to clear the caverns out. Whoever is responsible for shootings might be taken alive, but there are no guarantees..." + mem_native_problem.3.c:0 "Begin preparations to invade the caverns and capture the inhabitants." + mem_native_problem.3.c.tooltip:0 "A non-lethal solution will take §Ssignificantly longer§!, but the shooters will be captured alive." + + mem_native_problem.4.name:0 "The End of the Shooter" + mem_native_problem.4.desc:0 "The mysterious shooter responsible for multiple deaths on §Y[Root.GetName]§! has finally been cornered deep inside limestone cavern networks by the authorities and killed after putting up fierce resistance. \n\nSurpisingly, the perpetrator turned out to be [Owner.GetSpeciesName], but not a colonist who moved to the planet officially as part of the colonisation project. The tattered flight suit [the_guy.GetSheHe] was wearing indicates that this was [the_guy.GetName] - captain of a small private vessel that vanished without a trace about ten years ago. \n\nIt is likely [the_guy.GetSheHe] crashed the ship and somehow survived on the planet's surface ever since. It's not entirely clear what caused [the_guy.GetHerHim] to attack the colonists, but prolonged wilderness exposure likely had a negative impact on [the_guy.GetHerHis] sanity." + mem_native_problem.4.a:0 "A tragic story." + + mem_native_problem.5.name:0 "Shooter Arrested" + mem_native_problem.5.desc:0 "The mysterious shooter responsible for multiple deaths on §Y[Root.GetName]§! has finally been cornered deep inside limestone cavern networks by the authorities. After a brief skirmish, [the_guy.GetSheHe] was subdued and detained. \n\nSurprisingly, the perpetrator turned out to be [Owner.GetSpeciesName], but not a colonist who moved to the planet officially as part of the colonisation project. The tattered flight suit [the_guy.GetSheHe] was wearing indicates that this was §Y[the_guy.GetName]§! - captain of a small private vessel that vanished without a trace about ten years ago. \n\nAfter medics managed to return [the_guy.GetHerHim] to [the_guy.GetHerHis] senses, [the_guy.GetSheHe] was able to shed light on [the_guy.GetHerHis] story. A sole survivor of [the_guy.GetHerHis] ship's crash on the planet's surface, [the_guy.GetSheHe] has fought for survival ever since, but prolonged isolation, combined with the diet of less than safe to consume local plants, caused [the_guy.GetHerHim] to develop a variety of cognitive problems. Upon spotting the first colonists, [the_guy.GetSheHe] was only able to see them as monsters and attacked." + mem_native_problem.5.a:0 "Execute [the_guy.GetHerHim] for treason." + mem_native_problem.5.b:0 "A trial will determine if [the_guy.GetSheHe] is responsible for [the_guy.GetHerHis] actions." + mem_native_problem.5.c:0 "[the_guy.GetSheHeCap] survived here for 10 years? We could use this skill." + mem_native_problem.5.c.tooltip:0 "§Y[the_guy.GetName]§! will become a §Sgeneral§! in our empire." + + mem_native_problem_fear:0 "Gripped by fear" + mem_native_problem_fear_desc:0 "The populace of this planet lives in fear of a mysterious shooter. Anyone could be the next target!" + + mem_leader_trait_native_problem_general:0 "Survivor" + mem_leader_trait_native_problem_general_desc:0 "This leader spent over a decade alone on a distant planet and knows a thing or two about survival." diff --git a/localisation/mem_native_problem_l_simp_chinese.yml b/localisation/mem_native_problem_l_simp_chinese.yml new file mode 100644 index 00000000..43dd8828 --- /dev/null +++ b/localisation/mem_native_problem_l_simp_chinese.yml @@ -0,0 +1,34 @@ +#Native Problem +#By ViolentBeetle + +l_simp_chinese: + mem_native_problem.2.name:0 "Native Problem" + mem_native_problem.2.desc:0 "Several colonists have been found dead on the outskirts of our main settlement on the newly colonized planet, §Y[Root.GetName]§!. The cause of death is multiple gunshots fired from a long range. \n\nOur authorities have not been able to identify the perpetrator so far, but they are confident that none of the colonists were in the area where shots originated from. The response team sent to the area was not able to find any clues either. \n\nWith investigations inconclusive, many colonists are afraid to leave their homes and speculation is running wild - could it be that [Root.GetName] was not as uninhabited as we thought?" + mem_native_problem.2.a:0 "Alarming." + mem_native_problem.2.purifiers:0 "If there are natives, we just need to kill them all." + + mem_native_problem.3.name:0 "Further Investigation Into Shooting" + mem_native_problem.3.desc:0 "Authorities on §Y[Root.GetName]§! report that, over the last few months, several more colonists have lost their lives to mysterious shootings. \n\nHowever, progress has also been made into finding the perpetrators. Apparently, an extensive limestone cavern network runs deep underground, with numerous difficult-to-find entrances scattered in the wilderness. Whoever is responsible for the shootings is hiding somewhere deep inside, but it would take us considerable time to clear the whole area out." + mem_native_problem.3.a:0 "Just collapse the entire system." + mem_native_problem.3.a.tooltip:0 "The caverns will be filled with thermobaric explosives in gaseous form and detonated, burying whoever is responsible for the shooting forever..." + mem_native_problem.3.b:0 "Start preparing to invade those caverns." + mem_native_problem.3.b.tooltip:0 "We will start preparing a solution to clear the caverns out. Whoever is responsible for shootings might be taken alive, but there are no guarantees..." + mem_native_problem.3.c:0 "Begin preparations to invade the caverns and capture the inhabitants." + mem_native_problem.3.c.tooltip:0 "A non-lethal solution will take §Ssignificantly longer§!, but the shooters will be captured alive." + + mem_native_problem.4.name:0 "The End of the Shooter" + mem_native_problem.4.desc:0 "The mysterious shooter responsible for multiple deaths on §Y[Root.GetName]§! has finally been cornered deep inside limestone cavern networks by the authorities and killed after putting up fierce resistance. \n\nSurpisingly, the perpetrator turned out to be [Owner.GetSpeciesName], but not a colonist who moved to the planet officially as part of the colonisation project. The tattered flight suit [the_guy.GetSheHe] was wearing indicates that this was [the_guy.GetName] - captain of a small private vessel that vanished without a trace about ten years ago. \n\nIt is likely [the_guy.GetSheHe] crashed the ship and somehow survived on the planet's surface ever since. It's not entirely clear what caused [the_guy.GetHerHim] to attack the colonists, but prolonged wilderness exposure likely had a negative impact on [the_guy.GetHerHis] sanity." + mem_native_problem.4.a:0 "A tragic story." + + mem_native_problem.5.name:0 "Shooter Arrested" + mem_native_problem.5.desc:0 "The mysterious shooter responsible for multiple deaths on §Y[Root.GetName]§! has finally been cornered deep inside limestone cavern networks by the authorities. After a brief skirmish, [the_guy.GetSheHe] was subdued and detained. \n\nSurprisingly, the perpetrator turned out to be [Owner.GetSpeciesName], but not a colonist who moved to the planet officially as part of the colonisation project. The tattered flight suit [the_guy.GetSheHe] was wearing indicates that this was §Y[the_guy.GetName]§! - captain of a small private vessel that vanished without a trace about ten years ago. \n\nAfter medics managed to return [the_guy.GetHerHim] to [the_guy.GetHerHis] senses, [the_guy.GetSheHe] was able to shed light on [the_guy.GetHerHis] story. A sole survivor of [the_guy.GetHerHis] ship's crash on the planet's surface, [the_guy.GetSheHe] has fought for survival ever since, but prolonged isolation, combined with the diet of less than safe to consume local plants, caused [the_guy.GetHerHim] to develop a variety of cognitive problems. Upon spotting the first colonists, [the_guy.GetSheHe] was only able to see them as monsters and attacked." + mem_native_problem.5.a:0 "Execute [the_guy.GetHerHim] for treason." + mem_native_problem.5.b:0 "A trial will determine if [the_guy.GetSheHe] is responsible for [the_guy.GetHerHis] actions." + mem_native_problem.5.c:0 "[the_guy.GetSheHeCap] survived here for 10 years? We could use this skill." + mem_native_problem.5.c.tooltip:0 "§Y[the_guy.GetName]§! will become a §Sgeneral§! in our empire." + + mem_native_problem_fear:0 "Gripped by fear" + mem_native_problem_fear_desc:0 "The populace of this planet lives in fear of a mysterious shooter. Anyone could be the next target!" + + mem_leader_trait_native_problem_general:0 "Survivor" + mem_leader_trait_native_problem_general_desc:0 "This leader spent over a decade alone on a distant planet and knows a thing or two about survival." diff --git a/localisation/mem_near_miss_l_braz_por.yml b/localisation/mem_near_miss_l_braz_por.yml new file mode 100644 index 00000000..c5fd114c --- /dev/null +++ b/localisation/mem_near_miss_l_braz_por.yml @@ -0,0 +1,25 @@ +l_braz_por: + ##Near Miss + #Writing and idea by Foremole + #Code by LamilLerran + mem_near_miss.1.name:0 "Near Miss" + mem_near_miss.1.desc:0 "Scientists on §Y[Root.GetName]§! were surprised to register an immense solar \"superstorm\" bypassing the [Root.GetPlanetMoon]. The storm, a coronal mass ejection that had apparently been missed by sensors until nearly striking the colony, could have caused widespread and in many cases irreparable damage to the electronic infrastructure of §Y[Root.GetName]§!. Had the ejection hit the world, who knows how many could have died in the ensuing chaos?" + mem_near_miss.1.neutral:0 "Why bother me with this?" + mem_near_miss.1.mat:0 "Such a possibility hangs over our heads each day. Terrifying." + mem_near_miss.1.spi:0 "It is a sign of divine intervention that the planet was saved!" + mem_near_miss.1.phile:0 "The more we colonize, the less danger such events pose." + mem_near_miss.1.phobe:0 "Who will now bring new children into this alien world?" + mem_near_miss.1.ind:0 "[Root.GetName] has a new saying: \"You only live once\"." + mem_near_miss.1.col:0 "Even if we might lose one world. We have many more." + mem_near_miss_mat:0 "Near Miss" + mem_near_miss_mat_desc:0 "The populace fears a deadly coronal eruption" + mem_near_miss_spi:0 "Near Miss" + mem_near_miss_spi_desc:0 "The populace is grateful for divine protection" + mem_near_miss_phile:0 "Near Miss" + mem_near_miss_phile_desc:0 "The populace is driven to expand by recent events" + mem_near_miss_phobe:0 "Near Miss" + mem_near_miss_phobe_desc:0 "The populace fears bringing children into this alien world" + mem_near_miss_ind:0 "Near Miss" + mem_near_miss_ind_desc:0 "The populace seeks a variety of experiences in the little time they have" + mem_near_miss_col:0 "Near Miss" + mem_near_miss_col_desc:0 "The populace is unified in reaction to a common threat" diff --git a/localisation/mem_near_miss_l_german.yml b/localisation/mem_near_miss_l_german.yml new file mode 100644 index 00000000..1e5b3114 --- /dev/null +++ b/localisation/mem_near_miss_l_german.yml @@ -0,0 +1,25 @@ +l_german: + ##Near Miss + #Writing and idea by Foremole + #Code by LamilLerran + mem_near_miss.1.name:0 "Near Miss" + mem_near_miss.1.desc:0 "Scientists on §Y[Root.GetName]§! were surprised to register an immense solar \"superstorm\" bypassing the [Root.GetPlanetMoon]. The storm, a coronal mass ejection that had apparently been missed by sensors until nearly striking the colony, could have caused widespread and in many cases irreparable damage to the electronic infrastructure of §Y[Root.GetName]§!. Had the ejection hit the world, who knows how many could have died in the ensuing chaos?" + mem_near_miss.1.neutral:0 "Why bother me with this?" + mem_near_miss.1.mat:0 "Such a possibility hangs over our heads each day. Terrifying." + mem_near_miss.1.spi:0 "It is a sign of divine intervention that the planet was saved!" + mem_near_miss.1.phile:0 "The more we colonize, the less danger such events pose." + mem_near_miss.1.phobe:0 "Who will now bring new children into this alien world?" + mem_near_miss.1.ind:0 "[Root.GetName] has a new saying: \"You only live once\"." + mem_near_miss.1.col:0 "Even if we might lose one world. We have many more." + mem_near_miss_mat:0 "Near Miss" + mem_near_miss_mat_desc:0 "The populace fears a deadly coronal eruption" + mem_near_miss_spi:0 "Near Miss" + mem_near_miss_spi_desc:0 "The populace is grateful for divine protection" + mem_near_miss_phile:0 "Near Miss" + mem_near_miss_phile_desc:0 "The populace is driven to expand by recent events" + mem_near_miss_phobe:0 "Near Miss" + mem_near_miss_phobe_desc:0 "The populace fears bringing children into this alien world" + mem_near_miss_ind:0 "Near Miss" + mem_near_miss_ind_desc:0 "The populace seeks a variety of experiences in the little time they have" + mem_near_miss_col:0 "Near Miss" + mem_near_miss_col_desc:0 "The populace is unified in reaction to a common threat" diff --git a/localisation/mem_near_miss_l_simp_chinese.yml b/localisation/mem_near_miss_l_simp_chinese.yml new file mode 100644 index 00000000..e1546be5 --- /dev/null +++ b/localisation/mem_near_miss_l_simp_chinese.yml @@ -0,0 +1,25 @@ +l_simp_chinese: + ##Near Miss + #Writing and idea by Foremole + #Code by LamilLerran + mem_near_miss.1.name:0 "Near Miss" + mem_near_miss.1.desc:0 "Scientists on §Y[Root.GetName]§! were surprised to register an immense solar \"superstorm\" bypassing the [Root.GetPlanetMoon]. The storm, a coronal mass ejection that had apparently been missed by sensors until nearly striking the colony, could have caused widespread and in many cases irreparable damage to the electronic infrastructure of §Y[Root.GetName]§!. Had the ejection hit the world, who knows how many could have died in the ensuing chaos?" + mem_near_miss.1.neutral:0 "Why bother me with this?" + mem_near_miss.1.mat:0 "Such a possibility hangs over our heads each day. Terrifying." + mem_near_miss.1.spi:0 "It is a sign of divine intervention that the planet was saved!" + mem_near_miss.1.phile:0 "The more we colonize, the less danger such events pose." + mem_near_miss.1.phobe:0 "Who will now bring new children into this alien world?" + mem_near_miss.1.ind:0 "[Root.GetName] has a new saying: \"You only live once\"." + mem_near_miss.1.col:0 "Even if we might lose one world. We have many more." + mem_near_miss_mat:0 "Near Miss" + mem_near_miss_mat_desc:0 "The populace fears a deadly coronal eruption" + mem_near_miss_spi:0 "Near Miss" + mem_near_miss_spi_desc:0 "The populace is grateful for divine protection" + mem_near_miss_phile:0 "Near Miss" + mem_near_miss_phile_desc:0 "The populace is driven to expand by recent events" + mem_near_miss_phobe:0 "Near Miss" + mem_near_miss_phobe_desc:0 "The populace fears bringing children into this alien world" + mem_near_miss_ind:0 "Near Miss" + mem_near_miss_ind_desc:0 "The populace seeks a variety of experiences in the little time they have" + mem_near_miss_col:0 "Near Miss" + mem_near_miss_col_desc:0 "The populace is unified in reaction to a common threat" diff --git a/localisation/mem_options_l_braz_por.yml b/localisation/mem_options_l_braz_por.yml new file mode 100644 index 00000000..22455a19 --- /dev/null +++ b/localisation/mem_options_l_braz_por.yml @@ -0,0 +1,108 @@ +l_braz_por: + ################################################# + # Text by Malthus # + ################################################# + # Options Menu + + # Edict + edict_mem_options_menu:0 "More Events Mod Options" + edict_mem_options_menu_desc:0 "This edict opens the options menu." + + # Event Chain + mem_options_chain_title:0 "MEM Options" + mem_options_chain_desc:0 "This menu provides many options to customize your current game and enhance your experience based on your preferences. It is totally optional. If you do not touch it, everything will work with MEM standard settings. To access the menu, just research the project." + + # Options Project + MEM_OPTIONS_PROJECT:0 "Activate Menu" + MEM_OPTIONS_PROJECT_DESC:0 "This project opens the options menu." + MEM_OPTIONS_REMOVAL_PROJECT:0 "Remove Menu" + MEM_OPTIONS_REMOVAL_PROJECT_DESC:0 "This project deactivates the Menu permanently in this playthrough. Do this only if you do not want to see or use it anymore." + + # Basic Functions + mem_options.back:0 "BACK" + mem_options.exit:0 "EXIT" + + # Main Menu + mem_options.4.name:0 "Main Menu" + mem_options.4.desc:0 "Here you can choose between various option categories." + mem_options.4.a:0 "Crisis Options" + mem_options.4.b:0 "Shield World Options" + mem_options.4.c:0 "Turn §GON§! Paradise modifier" + mem_options.4.c.tooltip:0 "This adds the "Paradise World" modifier to every gaia planet and ringworld. (It adds 10% to happiness and growth speed, 5% to all resource and science production and 25% to the migration attraction of a colony on that planet.)" + mem_options.4.d:0 "Turn §ROFF§! Paradise modifier" + mem_options.4.d.tooltip:0 "This removes the "Paradise World" modifier from every gaia planet and ringworld. (The modifier adds 10% to happiness and growth speed, 5% to all resource and science production and 25% to the migration attraction of a colony on that planet.)" + mem_options.4.e:0 "Force Spawning Menu" + mem_options.4.f:0 "Orila Shipset Preview" + mem_options.4.g:0 "Broken Clock Options" + mem_options.4.h:0 "Surveyor Probe Options" + + + # Lex Menu + mem_options.5.name:0 "Crisis Options" + mem_options.5.desc:0 "Here you can choose between various option categories." + mem_options.5.a:0 "§RDisable§! Vazuran Menace" + mem_options.5.a.tooltip:0 "The Vazuran Menace Crisis is currently §Genabled§!" + mem_options.5.b:0 "§GEnable§! Vazuran Menace" + mem_options.5.b.tooltip:0 "The Vazuran Menace Crisis is currently §Rdisabled§!" + mem_options.5.c:0 "Fix bugged starbase in Vazuran System" + mem_options.5.c.tooltip:0 "If you have loaded a game in which the Vazurans still own their system, the game creates an unwanted starbase that cannot be captured. Use this to switch ownership to your empire." + + # Shield World Menu + mem_options.6.name:0 "Shield World Menu" + mem_options.6.desc:0 "Here you can activate or deactivate various settings for Shielded Worlds." + mem_options.6.a:0 "Turn §GON§! Planetary Shield Effect" + mem_options.6.b:0 "Turn §ROFF§! Planetary Shield Effect" + mem_options.6.c:0 "Turn §GON§! Shield World Effect" + mem_options.6.d:0 "Turn §ROFF§! Shield World Effect" + + # Force Spawning Menu + mem_options.7.name:0 "Force Spawning Menu" + mem_options.7.desc:0 "Here you can spawn various anomalies and events." + mem_options.7.a:0 "Select from Anomalies" + mem_options.7.b:0 "Select from Events" + + # Force Anomaly Spawning Menu + mem_options.8.name:0 "Force Spawning Anomalies Submenu" + mem_options.8.desc:0 "Here you can spawn various anomalies. After clicking on one of the options, wait for two days and a notification will appear." + mem_options.8.a:0 "Abandoned Mecha Tomb World Anomaly" + mem_options.8.b:0 "Starship of the Fallen Tomb World Anomaly" + mem_options.8.c:0 "Matrix Tomb World Anomaly" + mem_options.8.d:0 "Giant Tanks Tomb World Anomaly" + mem_options.8.e:0 "Lava Fortress Anomaly" + mem_options.8.f:0 "Extinct Abductors Anomaly" + + # Force Event Spawning Menu + mem_options.9.name:0 "Force Spawning Events Submenu" + mem_options.9.desc:0 "Here you can spawn various events. After clicking on one of the options, wait for two days and a notification will appear." + mem_options.9.a:0 "Space Crystal Attack" + + # Spaning Notification + mem_options.10.name:0 "Anomaly Spawned" + mem_options.10.desc:0 "Click on the camera to see the spawning location." + + # Orila Ship Preview + mem_options.11.name:0 "Orila Shipset Preview" + mem_options.11.desc:0 "Here you can spawn various shipclasses of the coming Orila faction for testing purpose. They will appear at your capital." + mem_options.11.a:0 "Spawn one Standard Drone." + mem_options.11.b:0 "Spawn one Command Drone." + mem_options.11.c:0 "Spawn one Escort." + mem_options.11.d:0 "Spawn one Strike Cruiser." + mem_options.11.e:0 "Spawn one Leviathan." + + # Broken Clock + mem_options.12.name:0 "Broken Clock Events Submenu" + mem_options.12.desc:0 "Broken Clock is a new event chain that sometimes triggers during the midgame with crisis-like consequences. \n\nSome players might find it affects game balance in undesirable ways, meshes poorly with balance-altering mods or just don't fit their preferred playstyle. Before the midgame comes, you can disable the crisis, and after it has started, you can end it prematurely. \n\nPlease note that having access to this menu does not mean are guaranteed to have this crisis in this game." + mem_options.12.a:0 "§RDisable§! the event." + mem_options.12.b:0 "§GEnable§! the event." + mem_options.12.c:0 "Instantly destroy the unwelcome guests." + + # Surveyor Probe + mem_options.13.name:0 "Surveyor Probe Events Submenu" + mem_surveyor.13.desc:0 "The Surveyor Probe is a new neutral faction added by the mod that may sometimes appear and can develop into a mid-game crisis. It might interfere with the balance of other mods or your preferred playstyle, so you can remove it from this game, as long as the mid-game hasn't started yet. \n\nThis menu does not necessarily mean that the probe exists in this game to begin with." + mem_surveyor.13.a:0 "Remove Berserker Probe." + mem_surveyor.13.a.tooltip:0 "You can only do it before the mid-game." + mem_surveyor.13.b:0 "Trigger crisis now." + mem_surveyor.13.b.tooltip:0 "You can't trigger the crisis manually in a multiplayer game." + mem_surveyor.13.c: "Force-spawn Surveyor Probe" + mem_surveyor.13.c.tooltip: "If the probe was never spawned before, it will spawn at a random location." + diff --git a/localisation/mem_options_l_polish.yml b/localisation/mem_options_l_polish.yml new file mode 100644 index 00000000..7ba8c34c --- /dev/null +++ b/localisation/mem_options_l_polish.yml @@ -0,0 +1,108 @@ +l_polish: + ################################################# + # Text by Malthus # + ################################################# + # Options Menu + + # Edict + edict_mem_options_menu:0 "More Events Mod Options" + edict_mem_options_menu_desc:0 "This edict opens the options menu." + + # Event Chain + mem_options_chain_title:0 "MEM Options" + mem_options_chain_desc:0 "This menu provides many options to customize your current game and enhance your experience based on your preferences. It is totally optional. If you do not touch it, everything will work with MEM standard settings. To access the menu, just research the project." + + # Options Project + MEM_OPTIONS_PROJECT:0 "Activate Menu" + MEM_OPTIONS_PROJECT_DESC:0 "This project opens the options menu." + MEM_OPTIONS_REMOVAL_PROJECT:0 "Remove Menu" + MEM_OPTIONS_REMOVAL_PROJECT_DESC:0 "This project deactivates the Menu permanently in this playthrough. Do this only if you do not want to see or use it anymore." + + # Basic Functions + mem_options.back:0 "BACK" + mem_options.exit:0 "EXIT" + + # Main Menu + mem_options.4.name:0 "Main Menu" + mem_options.4.desc:0 "Here you can choose between various option categories." + mem_options.4.a:0 "Crisis Options" + mem_options.4.b:0 "Shield World Options" + mem_options.4.c:0 "Turn §GON§! Paradise modifier" + mem_options.4.c.tooltip:0 "This adds the "Paradise World" modifier to every gaia planet and ringworld. (It adds 10% to happiness and growth speed, 5% to all resource and science production and 25% to the migration attraction of a colony on that planet.)" + mem_options.4.d:0 "Turn §ROFF§! Paradise modifier" + mem_options.4.d.tooltip:0 "This removes the "Paradise World" modifier from every gaia planet and ringworld. (The modifier adds 10% to happiness and growth speed, 5% to all resource and science production and 25% to the migration attraction of a colony on that planet.)" + mem_options.4.e:0 "Force Spawning Menu" + mem_options.4.f:0 "Orila Shipset Preview" + mem_options.4.g:0 "Broken Clock Options" + mem_options.4.h:0 "Surveyor Probe Options" + + + # Lex Menu + mem_options.5.name:0 "Crisis Options" + mem_options.5.desc:0 "Here you can choose between various option categories." + mem_options.5.a:0 "§RDisable§! Vazuran Menace" + mem_options.5.a.tooltip:0 "The Vazuran Menace Crisis is currently §Genabled§!" + mem_options.5.b:0 "§GEnable§! Vazuran Menace" + mem_options.5.b.tooltip:0 "The Vazuran Menace Crisis is currently §Rdisabled§!" + mem_options.5.c:0 "Fix bugged starbase in Vazuran System" + mem_options.5.c.tooltip:0 "If you have loaded a game in which the Vazurans still own their system, the game creates an unwanted starbase that cannot be captured. Use this to switch ownership to your empire." + + # Shield World Menu + mem_options.6.name:0 "Shield World Menu" + mem_options.6.desc:0 "Here you can activate or deactivate various settings for Shielded Worlds." + mem_options.6.a:0 "Turn §GON§! Planetary Shield Effect" + mem_options.6.b:0 "Turn §ROFF§! Planetary Shield Effect" + mem_options.6.c:0 "Turn §GON§! Shield World Effect" + mem_options.6.d:0 "Turn §ROFF§! Shield World Effect" + + # Force Spawning Menu + mem_options.7.name:0 "Force Spawning Menu" + mem_options.7.desc:0 "Here you can spawn various anomalies and events." + mem_options.7.a:0 "Select from Anomalies" + mem_options.7.b:0 "Select from Events" + + # Force Anomaly Spawning Menu + mem_options.8.name:0 "Force Spawning Anomalies Submenu" + mem_options.8.desc:0 "Here you can spawn various anomalies. After clicking on one of the options, wait for two days and a notification will appear." + mem_options.8.a:0 "Abandoned Mecha Tomb World Anomaly" + mem_options.8.b:0 "Starship of the Fallen Tomb World Anomaly" + mem_options.8.c:0 "Matrix Tomb World Anomaly" + mem_options.8.d:0 "Giant Tanks Tomb World Anomaly" + mem_options.8.e:0 "Lava Fortress Anomaly" + mem_options.8.f:0 "Extinct Abductors Anomaly" + + # Force Event Spawning Menu + mem_options.9.name:0 "Force Spawning Events Submenu" + mem_options.9.desc:0 "Here you can spawn various events. After clicking on one of the options, wait for two days and a notification will appear." + mem_options.9.a:0 "Space Crystal Attack" + + # Spaning Notification + mem_options.10.name:0 "Anomaly Spawned" + mem_options.10.desc:0 "Click on the camera to see the spawning location." + + # Orila Ship Preview + mem_options.11.name:0 "Orila Shipset Preview" + mem_options.11.desc:0 "Here you can spawn various shipclasses of the coming Orila faction for testing purpose. They will appear at your capital." + mem_options.11.a:0 "Spawn one Standard Drone." + mem_options.11.b:0 "Spawn one Command Drone." + mem_options.11.c:0 "Spawn one Escort." + mem_options.11.d:0 "Spawn one Strike Cruiser." + mem_options.11.e:0 "Spawn one Leviathan." + + # Broken Clock + mem_options.12.name:0 "Broken Clock Events Submenu" + mem_options.12.desc:0 "Broken Clock is a new event chain that sometimes triggers during the midgame with crisis-like consequences. \n\nSome players might find it affects game balance in undesirable ways, meshes poorly with balance-altering mods or just don't fit their preferred playstyle. Before the midgame comes, you can disable the crisis, and after it has started, you can end it prematurely. \n\nPlease note that having access to this menu does not mean are guaranteed to have this crisis in this game." + mem_options.12.a:0 "§RDisable§! the event." + mem_options.12.b:0 "§GEnable§! the event." + mem_options.12.c:0 "Instantly destroy the unwelcome guests." + + # Surveyor Probe + mem_options.13.name:0 "Surveyor Probe Events Submenu" + mem_surveyor.13.desc:0 "The Surveyor Probe is a new neutral faction added by the mod that may sometimes appear and can develop into a mid-game crisis. It might interfere with the balance of other mods or your preferred playstyle, so you can remove it from this game, as long as the mid-game hasn't started yet. \n\nThis menu does not necessarily mean that the probe exists in this game to begin with." + mem_surveyor.13.a:0 "Remove Berserker Probe." + mem_surveyor.13.a.tooltip:0 "You can only do it before the mid-game." + mem_surveyor.13.b:0 "Trigger crisis now." + mem_surveyor.13.b.tooltip:0 "You can't trigger the crisis manually in a multiplayer game." + mem_surveyor.13.c: "Force-spawn Surveyor Probe" + mem_surveyor.13.c.tooltip: "If the probe was never spawned before, it will spawn at a random location." + diff --git a/localisation/mem_options_l_russian.yml b/localisation/mem_options_l_russian.yml new file mode 100644 index 00000000..8801e1fa --- /dev/null +++ b/localisation/mem_options_l_russian.yml @@ -0,0 +1,108 @@ +l_russian: + ################################################# + # Text by Malthus # + ################################################# + # Options Menu + + # Edict + edict_mem_options_menu:0 "More Events Mod Options" + edict_mem_options_menu_desc:0 "This edict opens the options menu." + + # Event Chain + mem_options_chain_title:0 "MEM Options" + mem_options_chain_desc:0 "This menu provides many options to customize your current game and enhance your experience based on your preferences. It is totally optional. If you do not touch it, everything will work with MEM standard settings. To access the menu, just research the project." + + # Options Project + MEM_OPTIONS_PROJECT:0 "Activate Menu" + MEM_OPTIONS_PROJECT_DESC:0 "This project opens the options menu." + MEM_OPTIONS_REMOVAL_PROJECT:0 "Remove Menu" + MEM_OPTIONS_REMOVAL_PROJECT_DESC:0 "This project deactivates the Menu permanently in this playthrough. Do this only if you do not want to see or use it anymore." + + # Basic Functions + mem_options.back:0 "BACK" + mem_options.exit:0 "EXIT" + + # Main Menu + mem_options.4.name:0 "Main Menu" + mem_options.4.desc:0 "Here you can choose between various option categories." + mem_options.4.a:0 "Crisis Options" + mem_options.4.b:0 "Shield World Options" + mem_options.4.c:0 "Turn §GON§! Paradise modifier" + mem_options.4.c.tooltip:0 "This adds the "Paradise World" modifier to every gaia planet and ringworld. (It adds 10% to happiness and growth speed, 5% to all resource and science production and 25% to the migration attraction of a colony on that planet.)" + mem_options.4.d:0 "Turn §ROFF§! Paradise modifier" + mem_options.4.d.tooltip:0 "This removes the "Paradise World" modifier from every gaia planet and ringworld. (The modifier adds 10% to happiness and growth speed, 5% to all resource and science production and 25% to the migration attraction of a colony on that planet.)" + mem_options.4.e:0 "Force Spawning Menu" + mem_options.4.f:0 "Orila Shipset Preview" + mem_options.4.g:0 "Broken Clock Options" + mem_options.4.h:0 "Surveyor Probe Options" + + + # Lex Menu + mem_options.5.name:0 "Crisis Options" + mem_options.5.desc:0 "Here you can choose between various option categories." + mem_options.5.a:0 "§RDisable§! Vazuran Menace" + mem_options.5.a.tooltip:0 "The Vazuran Menace Crisis is currently §Genabled§!" + mem_options.5.b:0 "§GEnable§! Vazuran Menace" + mem_options.5.b.tooltip:0 "The Vazuran Menace Crisis is currently §Rdisabled§!" + mem_options.5.c:0 "Fix bugged starbase in Vazuran System" + mem_options.5.c.tooltip:0 "If you have loaded a game in which the Vazurans still own their system, the game creates an unwanted starbase that cannot be captured. Use this to switch ownership to your empire." + + # Shield World Menu + mem_options.6.name:0 "Shield World Menu" + mem_options.6.desc:0 "Here you can activate or deactivate various settings for Shielded Worlds." + mem_options.6.a:0 "Turn §GON§! Planetary Shield Effect" + mem_options.6.b:0 "Turn §ROFF§! Planetary Shield Effect" + mem_options.6.c:0 "Turn §GON§! Shield World Effect" + mem_options.6.d:0 "Turn §ROFF§! Shield World Effect" + + # Force Spawning Menu + mem_options.7.name:0 "Force Spawning Menu" + mem_options.7.desc:0 "Here you can spawn various anomalies and events." + mem_options.7.a:0 "Select from Anomalies" + mem_options.7.b:0 "Select from Events" + + # Force Anomaly Spawning Menu + mem_options.8.name:0 "Force Spawning Anomalies Submenu" + mem_options.8.desc:0 "Here you can spawn various anomalies. After clicking on one of the options, wait for two days and a notification will appear." + mem_options.8.a:0 "Abandoned Mecha Tomb World Anomaly" + mem_options.8.b:0 "Starship of the Fallen Tomb World Anomaly" + mem_options.8.c:0 "Matrix Tomb World Anomaly" + mem_options.8.d:0 "Giant Tanks Tomb World Anomaly" + mem_options.8.e:0 "Lava Fortress Anomaly" + mem_options.8.f:0 "Extinct Abductors Anomaly" + + # Force Event Spawning Menu + mem_options.9.name:0 "Force Spawning Events Submenu" + mem_options.9.desc:0 "Here you can spawn various events. After clicking on one of the options, wait for two days and a notification will appear." + mem_options.9.a:0 "Space Crystal Attack" + + # Spaning Notification + mem_options.10.name:0 "Anomaly Spawned" + mem_options.10.desc:0 "Click on the camera to see the spawning location." + + # Orila Ship Preview + mem_options.11.name:0 "Orila Shipset Preview" + mem_options.11.desc:0 "Here you can spawn various shipclasses of the coming Orila faction for testing purpose. They will appear at your capital." + mem_options.11.a:0 "Spawn one Standard Drone." + mem_options.11.b:0 "Spawn one Command Drone." + mem_options.11.c:0 "Spawn one Escort." + mem_options.11.d:0 "Spawn one Strike Cruiser." + mem_options.11.e:0 "Spawn one Leviathan." + + # Broken Clock + mem_options.12.name:0 "Broken Clock Events Submenu" + mem_options.12.desc:0 "Broken Clock is a new event chain that sometimes triggers during the midgame with crisis-like consequences. \n\nSome players might find it affects game balance in undesirable ways, meshes poorly with balance-altering mods or just don't fit their preferred playstyle. Before the midgame comes, you can disable the crisis, and after it has started, you can end it prematurely. \n\nPlease note that having access to this menu does not mean are guaranteed to have this crisis in this game." + mem_options.12.a:0 "§RDisable§! the event." + mem_options.12.b:0 "§GEnable§! the event." + mem_options.12.c:0 "Instantly destroy the unwelcome guests." + + # Surveyor Probe + mem_options.13.name:0 "Surveyor Probe Events Submenu" + mem_surveyor.13.desc:0 "The Surveyor Probe is a new neutral faction added by the mod that may sometimes appear and can develop into a mid-game crisis. It might interfere with the balance of other mods or your preferred playstyle, so you can remove it from this game, as long as the mid-game hasn't started yet. \n\nThis menu does not necessarily mean that the probe exists in this game to begin with." + mem_surveyor.13.a:0 "Remove Berserker Probe." + mem_surveyor.13.a.tooltip:0 "You can only do it before the mid-game." + mem_surveyor.13.b:0 "Trigger crisis now." + mem_surveyor.13.b.tooltip:0 "You can't trigger the crisis manually in a multiplayer game." + mem_surveyor.13.c: "Force-spawn Surveyor Probe" + mem_surveyor.13.c.tooltip: "If the probe was never spawned before, it will spawn at a random location." + diff --git a/localisation/mem_options_l_simp_chinese.yml b/localisation/mem_options_l_simp_chinese.yml new file mode 100644 index 00000000..0147364a --- /dev/null +++ b/localisation/mem_options_l_simp_chinese.yml @@ -0,0 +1,108 @@ +l_simp_chinese: + ################################################# + # Text by Malthus # + ################################################# + # Options Menu + + # Edict + edict_mem_options_menu:0 "More Events Mod Options" + edict_mem_options_menu_desc:0 "This edict opens the options menu." + + # Event Chain + mem_options_chain_title:0 "MEM Options" + mem_options_chain_desc:0 "This menu provides many options to customize your current game and enhance your experience based on your preferences. It is totally optional. If you do not touch it, everything will work with MEM standard settings. To access the menu, just research the project." + + # Options Project + MEM_OPTIONS_PROJECT:0 "Activate Menu" + MEM_OPTIONS_PROJECT_DESC:0 "This project opens the options menu." + MEM_OPTIONS_REMOVAL_PROJECT:0 "Remove Menu" + MEM_OPTIONS_REMOVAL_PROJECT_DESC:0 "This project deactivates the Menu permanently in this playthrough. Do this only if you do not want to see or use it anymore." + + # Basic Functions + mem_options.back:0 "BACK" + mem_options.exit:0 "EXIT" + + # Main Menu + mem_options.4.name:0 "Main Menu" + mem_options.4.desc:0 "Here you can choose between various option categories." + mem_options.4.a:0 "Crisis Options" + mem_options.4.b:0 "Shield World Options" + mem_options.4.c:0 "Turn §GON§! Paradise modifier" + mem_options.4.c.tooltip:0 "This adds the "Paradise World" modifier to every gaia planet and ringworld. (It adds 10% to happiness and growth speed, 5% to all resource and science production and 25% to the migration attraction of a colony on that planet.)" + mem_options.4.d:0 "Turn §ROFF§! Paradise modifier" + mem_options.4.d.tooltip:0 "This removes the "Paradise World" modifier from every gaia planet and ringworld. (The modifier adds 10% to happiness and growth speed, 5% to all resource and science production and 25% to the migration attraction of a colony on that planet.)" + mem_options.4.e:0 "Force Spawning Menu" + mem_options.4.f:0 "Orila Shipset Preview" + mem_options.4.g:0 "Broken Clock Options" + mem_options.4.h:0 "Surveyor Probe Options" + + + # Lex Menu + mem_options.5.name:0 "Crisis Options" + mem_options.5.desc:0 "Here you can choose between various option categories." + mem_options.5.a:0 "§RDisable§! Vazuran Menace" + mem_options.5.a.tooltip:0 "The Vazuran Menace Crisis is currently §Genabled§!" + mem_options.5.b:0 "§GEnable§! Vazuran Menace" + mem_options.5.b.tooltip:0 "The Vazuran Menace Crisis is currently §Rdisabled§!" + mem_options.5.c:0 "Fix bugged starbase in Vazuran System" + mem_options.5.c.tooltip:0 "If you have loaded a game in which the Vazurans still own their system, the game creates an unwanted starbase that cannot be captured. Use this to switch ownership to your empire." + + # Shield World Menu + mem_options.6.name:0 "Shield World Menu" + mem_options.6.desc:0 "Here you can activate or deactivate various settings for Shielded Worlds." + mem_options.6.a:0 "Turn §GON§! Planetary Shield Effect" + mem_options.6.b:0 "Turn §ROFF§! Planetary Shield Effect" + mem_options.6.c:0 "Turn §GON§! Shield World Effect" + mem_options.6.d:0 "Turn §ROFF§! Shield World Effect" + + # Force Spawning Menu + mem_options.7.name:0 "Force Spawning Menu" + mem_options.7.desc:0 "Here you can spawn various anomalies and events." + mem_options.7.a:0 "Select from Anomalies" + mem_options.7.b:0 "Select from Events" + + # Force Anomaly Spawning Menu + mem_options.8.name:0 "Force Spawning Anomalies Submenu" + mem_options.8.desc:0 "Here you can spawn various anomalies. After clicking on one of the options, wait for two days and a notification will appear." + mem_options.8.a:0 "Abandoned Mecha Tomb World Anomaly" + mem_options.8.b:0 "Starship of the Fallen Tomb World Anomaly" + mem_options.8.c:0 "Matrix Tomb World Anomaly" + mem_options.8.d:0 "Giant Tanks Tomb World Anomaly" + mem_options.8.e:0 "Lava Fortress Anomaly" + mem_options.8.f:0 "Extinct Abductors Anomaly" + + # Force Event Spawning Menu + mem_options.9.name:0 "Force Spawning Events Submenu" + mem_options.9.desc:0 "Here you can spawn various events. After clicking on one of the options, wait for two days and a notification will appear." + mem_options.9.a:0 "Space Crystal Attack" + + # Spaning Notification + mem_options.10.name:0 "Anomaly Spawned" + mem_options.10.desc:0 "Click on the camera to see the spawning location." + + # Orila Ship Preview + mem_options.11.name:0 "Orila Shipset Preview" + mem_options.11.desc:0 "Here you can spawn various shipclasses of the coming Orila faction for testing purpose. They will appear at your capital." + mem_options.11.a:0 "Spawn one Standard Drone." + mem_options.11.b:0 "Spawn one Command Drone." + mem_options.11.c:0 "Spawn one Escort." + mem_options.11.d:0 "Spawn one Strike Cruiser." + mem_options.11.e:0 "Spawn one Leviathan." + + # Broken Clock + mem_options.12.name:0 "Broken Clock Events Submenu" + mem_options.12.desc:0 "Broken Clock is a new event chain that sometimes triggers during the midgame with crisis-like consequences. \n\nSome players might find it affects game balance in undesirable ways, meshes poorly with balance-altering mods or just don't fit their preferred playstyle. Before the midgame comes, you can disable the crisis, and after it has started, you can end it prematurely. \n\nPlease note that having access to this menu does not mean are guaranteed to have this crisis in this game." + mem_options.12.a:0 "§RDisable§! the event." + mem_options.12.b:0 "§GEnable§! the event." + mem_options.12.c:0 "Instantly destroy the unwelcome guests." + + # Surveyor Probe + mem_options.13.name:0 "Surveyor Probe Events Submenu" + mem_surveyor.13.desc:0 "The Surveyor Probe is a new neutral faction added by the mod that may sometimes appear and can develop into a mid-game crisis. It might interfere with the balance of other mods or your preferred playstyle, so you can remove it from this game, as long as the mid-game hasn't started yet. \n\nThis menu does not necessarily mean that the probe exists in this game to begin with." + mem_surveyor.13.a:0 "Remove Berserker Probe." + mem_surveyor.13.a.tooltip:0 "You can only do it before the mid-game." + mem_surveyor.13.b:0 "Trigger crisis now." + mem_surveyor.13.b.tooltip:0 "You can't trigger the crisis manually in a multiplayer game." + mem_surveyor.13.c: "Force-spawn Surveyor Probe" + mem_surveyor.13.c.tooltip: "If the probe was never spawned before, it will spawn at a random location." + diff --git a/localisation/mem_origins_l_braz_por.yml b/localisation/mem_origins_l_braz_por.yml new file mode 100644 index 00000000..9ad49285 --- /dev/null +++ b/localisation/mem_origins_l_braz_por.yml @@ -0,0 +1,43 @@ +# A file for all origin additions that are not elsewhere. + +l_braz_por: + + origin_mem_exiles: "Galactic Exiles" + origin_mem_exiles_desc: "A remnant of once a prominent empire forced to retreat to an isolated cluster through a gateway." + + origin_mem_out_of_time: "Out of Time" + origin_mem_out_of_time_desc: "An empire from a different time period, sent away from their own time and towards the present through a time anomaly." + origin_tooltip_mem_out_of_time: "Eventually the time anomaly will catch up with them and erase them from existence, at least from existence as it currently is." + + origin_mem_freebotomites: "Freebotomites" + origin_mem_freebotomites_desc: "Once transformed by the Surveyor Probe they have now regained their free will." + + # Vazuran Menace related origins + # From the Ashes Localisation + origin_mem_from_the_ashes: "From the Ashes" + origin_mem_from_the_ashes_desc: "Once this civilization traveled between the stars spreading to distant worlds - or so the legends tell. Now its people live beneath the ruins of a world that once was an endless city now recaptured by nature. As they rise from the ashes of the past they do so aware that the destroyers of the ancients may still be out there in the void." + origin_tooltip_mem_from_the_ashes_effects: "Start with a §YRelic World§! as your homeworld.\nThe §YVazuran Menace§! will be active." + START_SCREEN_MEM_FROM_THE_ASHES: "Our cities were burned, our civilization all but wiped from the face our our world. This happened in a distant past barely anyone can imagine. Yet the ruins of those times still tower over us in many a region of [GetHomeWorldName] standing testament to the stories passed down from generation to generation.\n\n§SBeware the Destroyers!§! legends of our ancestors warn of a menace still lurking out there in the void.\n\nBut be it as it may, now is the time to return to the stars! At long last our civilization has rebuilt to the point of interstellar travel. We shall retake our rightful place among the stars!" + + # reserved for later added events + + # Fainthearted Backwater Localisation + origin_mem_fainthearted: "Fainthearted Backwater" + origin_mem_fainthearted_desc: "Ages ago, a terrible and ancient invader terrorized the galaxy. While other empires united and attempted a final stand, this civilizaion quaked in fear at the onslaught and retreated to their secluded home system, successfully hiding and waiting out the galatic crisis. For untold millennia their people hid, establishing small, close-knit communities and slowly losing much of their accumulated knowledge, only keeping their advanced sensor stations running at full capacity. Once they finally established that this cycle was free of the menace, they emerged from their obscurity to try to reassert their place among the stars." + origin_tooltip_mem_fainthearted_effects: "- The §YVazuran Menace§! will be inactive (overrides §YFrom the Ashes§! origin effect)\n- §G10%§! increased £unity£ §YUnity Generation§!\n- §R15%§! decreased £mod_country_naval_cap_add£ §YNaval Capacity§!\n- £mod_tech_cost_empire_size_mult£ §YResearch Speed§! reduced by §R5%§! for the first §Y20§! years and §R2%§! for the following §Y20§! years\n- Sensor technology tier §Y2§! and §Y3§! are already researched" + START_SCREEN_MEM_FAINTHEARTED: "When the evil ones came, we couldn't bring ourselves to turn our people to the violence that was demanded by the other empires. Fearfully we emptied our holdings and took our people back to the warm embrace of our homeworld.\n\nWe eschewed dangerous and visible technologies in favor of safety. Our technology might have regressed over the centuries, but we are still here. This is something many of the other races cannot claim...\n\nIt was marked as a day of joy in our history when observers reported having received subspace broadcasts claiming the defeat of the ancient menace.\n\nYears of hard work an redevelopment have let us reclaim our solar system. Now, finally, we are comfortable enough to return to the prosperity of the stars." + + # Modifier + mem_fainthearted_country: "Peace-loving People" + mem_fainthearted_research_1: "Reestablishing Research" + mem_fainthearted_research_2: "Reestablishing Research" + # Opinion Modifier + mem_opinion_cowards: "Cowards" + + mem_vazurans_category_5: "During the survey of our long forsaken colony surface scans revealed several well-maintained and seemingly active structures. It would seem as if somebody has claimed what we left behind! The architecture looks very similiar to pre-Vazuran designs we used in the past though..." + + mem_fainthearted.5.name: "Away Team Lost" + mem_fainthearted.5.desc: "Contacting the inhabitants of [From.GetName] in person turned out a grave mistake. Our Away team was quickly taken down in what in hindsight seems to have been a planned ambush.\n\nWe are now being hailed from the [From.GetPlanetMoon]'s surface." + mem_fainthearted.5.a: "On Screen" + + \ No newline at end of file diff --git a/localisation/mem_origins_l_french.yml b/localisation/mem_origins_l_french.yml new file mode 100644 index 00000000..6e1b51b0 --- /dev/null +++ b/localisation/mem_origins_l_french.yml @@ -0,0 +1,43 @@ +# A file for all origin additions that are not elsewhere. + +l_french: + + origin_mem_exiles: "Galactic Exiles" + origin_mem_exiles_desc: "A remnant of once a prominent empire forced to retreat to an isolated cluster through a gateway." + + origin_mem_out_of_time: "Out of Time" + origin_mem_out_of_time_desc: "An empire from a different time period, sent away from their own time and towards the present through a time anomaly." + origin_tooltip_mem_out_of_time: "Eventually the time anomaly will catch up with them and erase them from existence, at least from existence as it currently is." + + origin_mem_freebotomites: "Freebotomites" + origin_mem_freebotomites_desc: "Once transformed by the Surveyor Probe they have now regained their free will." + + # Vazuran Menace related origins + # From the Ashes Localisation + origin_mem_from_the_ashes: "From the Ashes" + origin_mem_from_the_ashes_desc: "Once this civilization traveled between the stars spreading to distant worlds - or so the legends tell. Now its people live beneath the ruins of a world that once was an endless city now recaptured by nature. As they rise from the ashes of the past they do so aware that the destroyers of the ancients may still be out there in the void." + origin_tooltip_mem_from_the_ashes_effects: "Start with a §YRelic World§! as your homeworld.\nThe §YVazuran Menace§! will be active." + START_SCREEN_MEM_FROM_THE_ASHES: "Our cities were burned, our civilization all but wiped from the face our our world. This happened in a distant past barely anyone can imagine. Yet the ruins of those times still tower over us in many a region of [GetHomeWorldName] standing testament to the stories passed down from generation to generation.\n\n§SBeware the Destroyers!§! legends of our ancestors warn of a menace still lurking out there in the void.\n\nBut be it as it may, now is the time to return to the stars! At long last our civilization has rebuilt to the point of interstellar travel. We shall retake our rightful place among the stars!" + + # reserved for later added events + + # Fainthearted Backwater Localisation + origin_mem_fainthearted: "Fainthearted Backwater" + origin_mem_fainthearted_desc: "Ages ago, a terrible and ancient invader terrorized the galaxy. While other empires united and attempted a final stand, this civilizaion quaked in fear at the onslaught and retreated to their secluded home system, successfully hiding and waiting out the galatic crisis. For untold millennia their people hid, establishing small, close-knit communities and slowly losing much of their accumulated knowledge, only keeping their advanced sensor stations running at full capacity. Once they finally established that this cycle was free of the menace, they emerged from their obscurity to try to reassert their place among the stars." + origin_tooltip_mem_fainthearted_effects: "- The §YVazuran Menace§! will be inactive (overrides §YFrom the Ashes§! origin effect)\n- §G10%§! increased £unity£ §YUnity Generation§!\n- §R15%§! decreased £mod_country_naval_cap_add£ §YNaval Capacity§!\n- £mod_tech_cost_empire_size_mult£ §YResearch Speed§! reduced by §R5%§! for the first §Y20§! years and §R2%§! for the following §Y20§! years\n- Sensor technology tier §Y2§! and §Y3§! are already researched" + START_SCREEN_MEM_FAINTHEARTED: "When the evil ones came, we couldn't bring ourselves to turn our people to the violence that was demanded by the other empires. Fearfully we emptied our holdings and took our people back to the warm embrace of our homeworld.\n\nWe eschewed dangerous and visible technologies in favor of safety. Our technology might have regressed over the centuries, but we are still here. This is something many of the other races cannot claim...\n\nIt was marked as a day of joy in our history when observers reported having received subspace broadcasts claiming the defeat of the ancient menace.\n\nYears of hard work an redevelopment have let us reclaim our solar system. Now, finally, we are comfortable enough to return to the prosperity of the stars." + + # Modifier + mem_fainthearted_country: "Peace-loving People" + mem_fainthearted_research_1: "Reestablishing Research" + mem_fainthearted_research_2: "Reestablishing Research" + # Opinion Modifier + mem_opinion_cowards: "Cowards" + + mem_vazurans_category_5: "During the survey of our long forsaken colony surface scans revealed several well-maintained and seemingly active structures. It would seem as if somebody has claimed what we left behind! The architecture looks very similiar to pre-Vazuran designs we used in the past though..." + + mem_fainthearted.5.name: "Away Team Lost" + mem_fainthearted.5.desc: "Contacting the inhabitants of [From.GetName] in person turned out a grave mistake. Our Away team was quickly taken down in what in hindsight seems to have been a planned ambush.\n\nWe are now being hailed from the [From.GetPlanetMoon]'s surface." + mem_fainthearted.5.a: "On Screen" + + \ No newline at end of file diff --git a/localisation/mem_origins_l_german.yml b/localisation/mem_origins_l_german.yml new file mode 100644 index 00000000..9dc00161 --- /dev/null +++ b/localisation/mem_origins_l_german.yml @@ -0,0 +1,43 @@ +# A file for all origin additions that are not elsewhere. + +l_german: + + origin_mem_exiles: "Galactic Exiles" + origin_mem_exiles_desc: "A remnant of once a prominent empire forced to retreat to an isolated cluster through a gateway." + + origin_mem_out_of_time: "Out of Time" + origin_mem_out_of_time_desc: "An empire from a different time period, sent away from their own time and towards the present through a time anomaly." + origin_tooltip_mem_out_of_time: "Eventually the time anomaly will catch up with them and erase them from existence, at least from existence as it currently is." + + origin_mem_freebotomites: "Freebotomites" + origin_mem_freebotomites_desc: "Once transformed by the Surveyor Probe they have now regained their free will." + + # Vazuran Menace related origins + # From the Ashes Localisation + origin_mem_from_the_ashes: "From the Ashes" + origin_mem_from_the_ashes_desc: "Once this civilization traveled between the stars spreading to distant worlds - or so the legends tell. Now its people live beneath the ruins of a world that once was an endless city now recaptured by nature. As they rise from the ashes of the past they do so aware that the destroyers of the ancients may still be out there in the void." + origin_tooltip_mem_from_the_ashes_effects: "Start with a §YRelic World§! as your homeworld.\nThe §YVazuran Menace§! will be active." + START_SCREEN_MEM_FROM_THE_ASHES: "Our cities were burned, our civilization all but wiped from the face our our world. This happened in a distant past barely anyone can imagine. Yet the ruins of those times still tower over us in many a region of [GetHomeWorldName] standing testament to the stories passed down from generation to generation.\n\n§SBeware the Destroyers!§! legends of our ancestors warn of a menace still lurking out there in the void.\n\nBut be it as it may, now is the time to return to the stars! At long last our civilization has rebuilt to the point of interstellar travel. We shall retake our rightful place among the stars!" + + # reserved for later added events + + # Fainthearted Backwater Localisation + origin_mem_fainthearted: "Fainthearted Backwater" + origin_mem_fainthearted_desc: "Ages ago, a terrible and ancient invader terrorized the galaxy. While other empires united and attempted a final stand, this civilizaion quaked in fear at the onslaught and retreated to their secluded home system, successfully hiding and waiting out the galatic crisis. For untold millennia their people hid, establishing small, close-knit communities and slowly losing much of their accumulated knowledge, only keeping their advanced sensor stations running at full capacity. Once they finally established that this cycle was free of the menace, they emerged from their obscurity to try to reassert their place among the stars." + origin_tooltip_mem_fainthearted_effects: "- The §YVazuran Menace§! will be inactive (overrides §YFrom the Ashes§! origin effect)\n- §G10%§! increased £unity£ §YUnity Generation§!\n- §R15%§! decreased £mod_country_naval_cap_add£ §YNaval Capacity§!\n- £mod_tech_cost_empire_size_mult£ §YResearch Speed§! reduced by §R5%§! for the first §Y20§! years and §R2%§! for the following §Y20§! years\n- Sensor technology tier §Y2§! and §Y3§! are already researched" + START_SCREEN_MEM_FAINTHEARTED: "When the evil ones came, we couldn't bring ourselves to turn our people to the violence that was demanded by the other empires. Fearfully we emptied our holdings and took our people back to the warm embrace of our homeworld.\n\nWe eschewed dangerous and visible technologies in favor of safety. Our technology might have regressed over the centuries, but we are still here. This is something many of the other races cannot claim...\n\nIt was marked as a day of joy in our history when observers reported having received subspace broadcasts claiming the defeat of the ancient menace.\n\nYears of hard work an redevelopment have let us reclaim our solar system. Now, finally, we are comfortable enough to return to the prosperity of the stars." + + # Modifier + mem_fainthearted_country: "Peace-loving People" + mem_fainthearted_research_1: "Reestablishing Research" + mem_fainthearted_research_2: "Reestablishing Research" + # Opinion Modifier + mem_opinion_cowards: "Cowards" + + mem_vazurans_category_5: "During the survey of our long forsaken colony surface scans revealed several well-maintained and seemingly active structures. It would seem as if somebody has claimed what we left behind! The architecture looks very similiar to pre-Vazuran designs we used in the past though..." + + mem_fainthearted.5.name: "Away Team Lost" + mem_fainthearted.5.desc: "Contacting the inhabitants of [From.GetName] in person turned out a grave mistake. Our Away team was quickly taken down in what in hindsight seems to have been a planned ambush.\n\nWe are now being hailed from the [From.GetPlanetMoon]'s surface." + mem_fainthearted.5.a: "On Screen" + + \ No newline at end of file diff --git a/localisation/mem_origins_l_polish.yml b/localisation/mem_origins_l_polish.yml new file mode 100644 index 00000000..e8cabe61 --- /dev/null +++ b/localisation/mem_origins_l_polish.yml @@ -0,0 +1,43 @@ +# A file for all origin additions that are not elsewhere. + +l_polish: + + origin_mem_exiles: "Galactic Exiles" + origin_mem_exiles_desc: "A remnant of once a prominent empire forced to retreat to an isolated cluster through a gateway." + + origin_mem_out_of_time: "Out of Time" + origin_mem_out_of_time_desc: "An empire from a different time period, sent away from their own time and towards the present through a time anomaly." + origin_tooltip_mem_out_of_time: "Eventually the time anomaly will catch up with them and erase them from existence, at least from existence as it currently is." + + origin_mem_freebotomites: "Freebotomites" + origin_mem_freebotomites_desc: "Once transformed by the Surveyor Probe they have now regained their free will." + + # Vazuran Menace related origins + # From the Ashes Localisation + origin_mem_from_the_ashes: "From the Ashes" + origin_mem_from_the_ashes_desc: "Once this civilization traveled between the stars spreading to distant worlds - or so the legends tell. Now its people live beneath the ruins of a world that once was an endless city now recaptured by nature. As they rise from the ashes of the past they do so aware that the destroyers of the ancients may still be out there in the void." + origin_tooltip_mem_from_the_ashes_effects: "Start with a §YRelic World§! as your homeworld.\nThe §YVazuran Menace§! will be active." + START_SCREEN_MEM_FROM_THE_ASHES: "Our cities were burned, our civilization all but wiped from the face our our world. This happened in a distant past barely anyone can imagine. Yet the ruins of those times still tower over us in many a region of [GetHomeWorldName] standing testament to the stories passed down from generation to generation.\n\n§SBeware the Destroyers!§! legends of our ancestors warn of a menace still lurking out there in the void.\n\nBut be it as it may, now is the time to return to the stars! At long last our civilization has rebuilt to the point of interstellar travel. We shall retake our rightful place among the stars!" + + # reserved for later added events + + # Fainthearted Backwater Localisation + origin_mem_fainthearted: "Fainthearted Backwater" + origin_mem_fainthearted_desc: "Ages ago, a terrible and ancient invader terrorized the galaxy. While other empires united and attempted a final stand, this civilizaion quaked in fear at the onslaught and retreated to their secluded home system, successfully hiding and waiting out the galatic crisis. For untold millennia their people hid, establishing small, close-knit communities and slowly losing much of their accumulated knowledge, only keeping their advanced sensor stations running at full capacity. Once they finally established that this cycle was free of the menace, they emerged from their obscurity to try to reassert their place among the stars." + origin_tooltip_mem_fainthearted_effects: "- The §YVazuran Menace§! will be inactive (overrides §YFrom the Ashes§! origin effect)\n- §G10%§! increased £unity£ §YUnity Generation§!\n- §R15%§! decreased £mod_country_naval_cap_add£ §YNaval Capacity§!\n- £mod_tech_cost_empire_size_mult£ §YResearch Speed§! reduced by §R5%§! for the first §Y20§! years and §R2%§! for the following §Y20§! years\n- Sensor technology tier §Y2§! and §Y3§! are already researched" + START_SCREEN_MEM_FAINTHEARTED: "When the evil ones came, we couldn't bring ourselves to turn our people to the violence that was demanded by the other empires. Fearfully we emptied our holdings and took our people back to the warm embrace of our homeworld.\n\nWe eschewed dangerous and visible technologies in favor of safety. Our technology might have regressed over the centuries, but we are still here. This is something many of the other races cannot claim...\n\nIt was marked as a day of joy in our history when observers reported having received subspace broadcasts claiming the defeat of the ancient menace.\n\nYears of hard work an redevelopment have let us reclaim our solar system. Now, finally, we are comfortable enough to return to the prosperity of the stars." + + # Modifier + mem_fainthearted_country: "Peace-loving People" + mem_fainthearted_research_1: "Reestablishing Research" + mem_fainthearted_research_2: "Reestablishing Research" + # Opinion Modifier + mem_opinion_cowards: "Cowards" + + mem_vazurans_category_5: "During the survey of our long forsaken colony surface scans revealed several well-maintained and seemingly active structures. It would seem as if somebody has claimed what we left behind! The architecture looks very similiar to pre-Vazuran designs we used in the past though..." + + mem_fainthearted.5.name: "Away Team Lost" + mem_fainthearted.5.desc: "Contacting the inhabitants of [From.GetName] in person turned out a grave mistake. Our Away team was quickly taken down in what in hindsight seems to have been a planned ambush.\n\nWe are now being hailed from the [From.GetPlanetMoon]'s surface." + mem_fainthearted.5.a: "On Screen" + + \ No newline at end of file diff --git a/localisation/mem_origins_l_russian.yml b/localisation/mem_origins_l_russian.yml new file mode 100644 index 00000000..91cd46b2 --- /dev/null +++ b/localisation/mem_origins_l_russian.yml @@ -0,0 +1,43 @@ +# A file for all origin additions that are not elsewhere. + +l_russian: + + origin_mem_exiles: "Galactic Exiles" + origin_mem_exiles_desc: "A remnant of once a prominent empire forced to retreat to an isolated cluster through a gateway." + + origin_mem_out_of_time: "Out of Time" + origin_mem_out_of_time_desc: "An empire from a different time period, sent away from their own time and towards the present through a time anomaly." + origin_tooltip_mem_out_of_time: "Eventually the time anomaly will catch up with them and erase them from existence, at least from existence as it currently is." + + origin_mem_freebotomites: "Freebotomites" + origin_mem_freebotomites_desc: "Once transformed by the Surveyor Probe they have now regained their free will." + + # Vazuran Menace related origins + # From the Ashes Localisation + origin_mem_from_the_ashes: "From the Ashes" + origin_mem_from_the_ashes_desc: "Once this civilization traveled between the stars spreading to distant worlds - or so the legends tell. Now its people live beneath the ruins of a world that once was an endless city now recaptured by nature. As they rise from the ashes of the past they do so aware that the destroyers of the ancients may still be out there in the void." + origin_tooltip_mem_from_the_ashes_effects: "Start with a §YRelic World§! as your homeworld.\nThe §YVazuran Menace§! will be active." + START_SCREEN_MEM_FROM_THE_ASHES: "Our cities were burned, our civilization all but wiped from the face our our world. This happened in a distant past barely anyone can imagine. Yet the ruins of those times still tower over us in many a region of [GetHomeWorldName] standing testament to the stories passed down from generation to generation.\n\n§SBeware the Destroyers!§! legends of our ancestors warn of a menace still lurking out there in the void.\n\nBut be it as it may, now is the time to return to the stars! At long last our civilization has rebuilt to the point of interstellar travel. We shall retake our rightful place among the stars!" + + # reserved for later added events + + # Fainthearted Backwater Localisation + origin_mem_fainthearted: "Fainthearted Backwater" + origin_mem_fainthearted_desc: "Ages ago, a terrible and ancient invader terrorized the galaxy. While other empires united and attempted a final stand, this civilizaion quaked in fear at the onslaught and retreated to their secluded home system, successfully hiding and waiting out the galatic crisis. For untold millennia their people hid, establishing small, close-knit communities and slowly losing much of their accumulated knowledge, only keeping their advanced sensor stations running at full capacity. Once they finally established that this cycle was free of the menace, they emerged from their obscurity to try to reassert their place among the stars." + origin_tooltip_mem_fainthearted_effects: "- The §YVazuran Menace§! will be inactive (overrides §YFrom the Ashes§! origin effect)\n- §G10%§! increased £unity£ §YUnity Generation§!\n- §R15%§! decreased £mod_country_naval_cap_add£ §YNaval Capacity§!\n- £mod_tech_cost_empire_size_mult£ §YResearch Speed§! reduced by §R5%§! for the first §Y20§! years and §R2%§! for the following §Y20§! years\n- Sensor technology tier §Y2§! and §Y3§! are already researched" + START_SCREEN_MEM_FAINTHEARTED: "When the evil ones came, we couldn't bring ourselves to turn our people to the violence that was demanded by the other empires. Fearfully we emptied our holdings and took our people back to the warm embrace of our homeworld.\n\nWe eschewed dangerous and visible technologies in favor of safety. Our technology might have regressed over the centuries, but we are still here. This is something many of the other races cannot claim...\n\nIt was marked as a day of joy in our history when observers reported having received subspace broadcasts claiming the defeat of the ancient menace.\n\nYears of hard work an redevelopment have let us reclaim our solar system. Now, finally, we are comfortable enough to return to the prosperity of the stars." + + # Modifier + mem_fainthearted_country: "Peace-loving People" + mem_fainthearted_research_1: "Reestablishing Research" + mem_fainthearted_research_2: "Reestablishing Research" + # Opinion Modifier + mem_opinion_cowards: "Cowards" + + mem_vazurans_category_5: "During the survey of our long forsaken colony surface scans revealed several well-maintained and seemingly active structures. It would seem as if somebody has claimed what we left behind! The architecture looks very similiar to pre-Vazuran designs we used in the past though..." + + mem_fainthearted.5.name: "Away Team Lost" + mem_fainthearted.5.desc: "Contacting the inhabitants of [From.GetName] in person turned out a grave mistake. Our Away team was quickly taken down in what in hindsight seems to have been a planned ambush.\n\nWe are now being hailed from the [From.GetPlanetMoon]'s surface." + mem_fainthearted.5.a: "On Screen" + + \ No newline at end of file diff --git a/localisation/mem_origins_l_simp_chinese.yml b/localisation/mem_origins_l_simp_chinese.yml new file mode 100644 index 00000000..8535d8fd --- /dev/null +++ b/localisation/mem_origins_l_simp_chinese.yml @@ -0,0 +1,43 @@ +# A file for all origin additions that are not elsewhere. + +l_simp_chinese: + + origin_mem_exiles: "Galactic Exiles" + origin_mem_exiles_desc: "A remnant of once a prominent empire forced to retreat to an isolated cluster through a gateway." + + origin_mem_out_of_time: "Out of Time" + origin_mem_out_of_time_desc: "An empire from a different time period, sent away from their own time and towards the present through a time anomaly." + origin_tooltip_mem_out_of_time: "Eventually the time anomaly will catch up with them and erase them from existence, at least from existence as it currently is." + + origin_mem_freebotomites: "Freebotomites" + origin_mem_freebotomites_desc: "Once transformed by the Surveyor Probe they have now regained their free will." + + # Vazuran Menace related origins + # From the Ashes Localisation + origin_mem_from_the_ashes: "From the Ashes" + origin_mem_from_the_ashes_desc: "Once this civilization traveled between the stars spreading to distant worlds - or so the legends tell. Now its people live beneath the ruins of a world that once was an endless city now recaptured by nature. As they rise from the ashes of the past they do so aware that the destroyers of the ancients may still be out there in the void." + origin_tooltip_mem_from_the_ashes_effects: "Start with a §YRelic World§! as your homeworld.\nThe §YVazuran Menace§! will be active." + START_SCREEN_MEM_FROM_THE_ASHES: "Our cities were burned, our civilization all but wiped from the face our our world. This happened in a distant past barely anyone can imagine. Yet the ruins of those times still tower over us in many a region of [GetHomeWorldName] standing testament to the stories passed down from generation to generation.\n\n§SBeware the Destroyers!§! legends of our ancestors warn of a menace still lurking out there in the void.\n\nBut be it as it may, now is the time to return to the stars! At long last our civilization has rebuilt to the point of interstellar travel. We shall retake our rightful place among the stars!" + + # reserved for later added events + + # Fainthearted Backwater Localisation + origin_mem_fainthearted: "Fainthearted Backwater" + origin_mem_fainthearted_desc: "Ages ago, a terrible and ancient invader terrorized the galaxy. While other empires united and attempted a final stand, this civilizaion quaked in fear at the onslaught and retreated to their secluded home system, successfully hiding and waiting out the galatic crisis. For untold millennia their people hid, establishing small, close-knit communities and slowly losing much of their accumulated knowledge, only keeping their advanced sensor stations running at full capacity. Once they finally established that this cycle was free of the menace, they emerged from their obscurity to try to reassert their place among the stars." + origin_tooltip_mem_fainthearted_effects: "- The §YVazuran Menace§! will be inactive (overrides §YFrom the Ashes§! origin effect)\n- §G10%§! increased £unity£ §YUnity Generation§!\n- §R15%§! decreased £mod_country_naval_cap_add£ §YNaval Capacity§!\n- £mod_tech_cost_empire_size_mult£ §YResearch Speed§! reduced by §R5%§! for the first §Y20§! years and §R2%§! for the following §Y20§! years\n- Sensor technology tier §Y2§! and §Y3§! are already researched" + START_SCREEN_MEM_FAINTHEARTED: "When the evil ones came, we couldn't bring ourselves to turn our people to the violence that was demanded by the other empires. Fearfully we emptied our holdings and took our people back to the warm embrace of our homeworld.\n\nWe eschewed dangerous and visible technologies in favor of safety. Our technology might have regressed over the centuries, but we are still here. This is something many of the other races cannot claim...\n\nIt was marked as a day of joy in our history when observers reported having received subspace broadcasts claiming the defeat of the ancient menace.\n\nYears of hard work an redevelopment have let us reclaim our solar system. Now, finally, we are comfortable enough to return to the prosperity of the stars." + + # Modifier + mem_fainthearted_country: "Peace-loving People" + mem_fainthearted_research_1: "Reestablishing Research" + mem_fainthearted_research_2: "Reestablishing Research" + # Opinion Modifier + mem_opinion_cowards: "Cowards" + + mem_vazurans_category_5: "During the survey of our long forsaken colony surface scans revealed several well-maintained and seemingly active structures. It would seem as if somebody has claimed what we left behind! The architecture looks very similiar to pre-Vazuran designs we used in the past though..." + + mem_fainthearted.5.name: "Away Team Lost" + mem_fainthearted.5.desc: "Contacting the inhabitants of [From.GetName] in person turned out a grave mistake. Our Away team was quickly taken down in what in hindsight seems to have been a planned ambush.\n\nWe are now being hailed from the [From.GetPlanetMoon]'s surface." + mem_fainthearted.5.a: "On Screen" + + \ No newline at end of file diff --git a/localisation/mem_origins_l_spanish.yml b/localisation/mem_origins_l_spanish.yml new file mode 100644 index 00000000..de97d55a --- /dev/null +++ b/localisation/mem_origins_l_spanish.yml @@ -0,0 +1,43 @@ +# A file for all origin additions that are not elsewhere. + +l_spanish: + + origin_mem_exiles: "Galactic Exiles" + origin_mem_exiles_desc: "A remnant of once a prominent empire forced to retreat to an isolated cluster through a gateway." + + origin_mem_out_of_time: "Out of Time" + origin_mem_out_of_time_desc: "An empire from a different time period, sent away from their own time and towards the present through a time anomaly." + origin_tooltip_mem_out_of_time: "Eventually the time anomaly will catch up with them and erase them from existence, at least from existence as it currently is." + + origin_mem_freebotomites: "Freebotomites" + origin_mem_freebotomites_desc: "Once transformed by the Surveyor Probe they have now regained their free will." + + # Vazuran Menace related origins + # From the Ashes Localisation + origin_mem_from_the_ashes: "From the Ashes" + origin_mem_from_the_ashes_desc: "Once this civilization traveled between the stars spreading to distant worlds - or so the legends tell. Now its people live beneath the ruins of a world that once was an endless city now recaptured by nature. As they rise from the ashes of the past they do so aware that the destroyers of the ancients may still be out there in the void." + origin_tooltip_mem_from_the_ashes_effects: "Start with a §YRelic World§! as your homeworld.\nThe §YVazuran Menace§! will be active." + START_SCREEN_MEM_FROM_THE_ASHES: "Our cities were burned, our civilization all but wiped from the face our our world. This happened in a distant past barely anyone can imagine. Yet the ruins of those times still tower over us in many a region of [GetHomeWorldName] standing testament to the stories passed down from generation to generation.\n\n§SBeware the Destroyers!§! legends of our ancestors warn of a menace still lurking out there in the void.\n\nBut be it as it may, now is the time to return to the stars! At long last our civilization has rebuilt to the point of interstellar travel. We shall retake our rightful place among the stars!" + + # reserved for later added events + + # Fainthearted Backwater Localisation + origin_mem_fainthearted: "Fainthearted Backwater" + origin_mem_fainthearted_desc: "Ages ago, a terrible and ancient invader terrorized the galaxy. While other empires united and attempted a final stand, this civilizaion quaked in fear at the onslaught and retreated to their secluded home system, successfully hiding and waiting out the galatic crisis. For untold millennia their people hid, establishing small, close-knit communities and slowly losing much of their accumulated knowledge, only keeping their advanced sensor stations running at full capacity. Once they finally established that this cycle was free of the menace, they emerged from their obscurity to try to reassert their place among the stars." + origin_tooltip_mem_fainthearted_effects: "- The §YVazuran Menace§! will be inactive (overrides §YFrom the Ashes§! origin effect)\n- §G10%§! increased £unity£ §YUnity Generation§!\n- §R15%§! decreased £mod_country_naval_cap_add£ §YNaval Capacity§!\n- £mod_tech_cost_empire_size_mult£ §YResearch Speed§! reduced by §R5%§! for the first §Y20§! years and §R2%§! for the following §Y20§! years\n- Sensor technology tier §Y2§! and §Y3§! are already researched" + START_SCREEN_MEM_FAINTHEARTED: "When the evil ones came, we couldn't bring ourselves to turn our people to the violence that was demanded by the other empires. Fearfully we emptied our holdings and took our people back to the warm embrace of our homeworld.\n\nWe eschewed dangerous and visible technologies in favor of safety. Our technology might have regressed over the centuries, but we are still here. This is something many of the other races cannot claim...\n\nIt was marked as a day of joy in our history when observers reported having received subspace broadcasts claiming the defeat of the ancient menace.\n\nYears of hard work an redevelopment have let us reclaim our solar system. Now, finally, we are comfortable enough to return to the prosperity of the stars." + + # Modifier + mem_fainthearted_country: "Peace-loving People" + mem_fainthearted_research_1: "Reestablishing Research" + mem_fainthearted_research_2: "Reestablishing Research" + # Opinion Modifier + mem_opinion_cowards: "Cowards" + + mem_vazurans_category_5: "During the survey of our long forsaken colony surface scans revealed several well-maintained and seemingly active structures. It would seem as if somebody has claimed what we left behind! The architecture looks very similiar to pre-Vazuran designs we used in the past though..." + + mem_fainthearted.5.name: "Away Team Lost" + mem_fainthearted.5.desc: "Contacting the inhabitants of [From.GetName] in person turned out a grave mistake. Our Away team was quickly taken down in what in hindsight seems to have been a planned ambush.\n\nWe are now being hailed from the [From.GetPlanetMoon]'s surface." + mem_fainthearted.5.a: "On Screen" + + \ No newline at end of file diff --git a/localisation/mem_orila_ships_l_braz_por.yml b/localisation/mem_orila_ships_l_braz_por.yml new file mode 100644 index 00000000..e67ff9e2 --- /dev/null +++ b/localisation/mem_orila_ships_l_braz_por.yml @@ -0,0 +1,152 @@ +l_braz_por: + + mem_ANCIENT_PRIMARY_WEAPON:0 "Ancient Super-Graviton Cannon" + mem_ANCIENT_SPACEPORT_WEAPON:0 "Ancient Graviton Cannon" + + mem_ANCIENT_PRIMARY_STATION_WEAPON:0 "Ancient Graviton Cannon" + mem_ANCIENT_CRUISER_WEAPON:0 "Ancient Graviton Cannon" + + mem_ANCIENT_TORPEDO:0 "Ancient Corrosive Torpedo" + + mem_ANCIENT_ESCORT_WEAPON:0 "Ancient Photon Cannon Type-III" + mem_ANCIENT_LARGE_WEAPON:0 "Ancient Photon Cannon Type-III" + mem_ANCIENT_LARGE_STATION_WEAPON:0 "Ancient Photon Cannon Type-III" + + mem_ANCIENT_MEDIUM_WEAPON:0 "Ancient Photon Cannon Type-II" + mem_ANCIENT_SMALL_WEAPON:0 "Ancient Photon Cannon Type-I" + mem_ANCIENT_PD:0 "Ancient Point-Defense" + + mem_ANCIENT_DRONE_HANGAR:0 "Ancient Drone Hangar" + + mem_ANCIENT_WEAPON_AURA:0 "Ancient Inhibitor Field" + + mem_ancient_combat_drone:0 "Combat Drone" + mem_ancient_combat_drone_plural:0 "Combat Drones" + mem_ancient_combat_drone_key:0 "Combat Drone Core" + + mem_ancient_control_drone:0 "Control Drone" + mem_ancient_control_drone_plural:0 "Control Drones" + mem_ancient_control_drone_key:0 "Control Drone Core" + + mem_ancient_escort:0 "Frigate" + mem_ancient_escort_plural:0 "Frigates" + mem_ancient_escort_key:0 "Frigate Core" + + mem_ancient_cruiser:0 "Strike Cruiser" + mem_ancient_cruiser_plural:0 "Strike Cruisers" + mem_ancient_cruiser_key:0 "Strike Cruiser Core" + + mem_ancient_weapon:0 "Heavenly Spear" + mem_ancient_weapon_plural:0 "Heavenly Spears" + mem_ancient_weapon_key:0 "Heavenly Spear Core" + + mem_ancient_large_military_station:0 "Citadel" + mem_ancient_large_military_station_plural:0 "Citadels" + mem_ancient_large_military_station_key:0 "Citadel Core" + + mem_ancient_small_military_station:0 "Relay" + mem_ancient_small_military_station_plural:0 "Relays" + mem_ancient_small_military_station_key:0 "Relay Core" + + mem_ancient_fleet_headquarter:0 "Fleet Headquarters" + mem_ancient_fleet_headquarter_DESC:0 "A massive nexus to optimize fleet operations and reduce bureaucracy, leading to a significantly improved naval performance." + mem_ancient_fleet_headquarter_MEGASTRUCTURE_DETAILS:0 "" + + tech_mem_ancient_weapon:0 "Ship Schematics - Ragnarok-Class" + tech_mem_ancient_weapon_desc:0 "Detailed schematics of an ancient weapon once used in the war against dawn." + + requires_no_existing_ancient_weapon:0 "$TRIGGER_FAIL$Cannot build more than one Ragnarok, Heavenly Spear Gungnir." + must_build_around_asteroid:1 "$TRIGGER_FAIL$Must build around a asteroid." + + #Ragnarok Construction Platform + + mem_ancient_weapon_project_00:0 "Ancient Weapon Site" + mem_ancient_weapon_project_00_DESC:0 "The construction station serves as the base for the assembly of the ancient weapon design $mem_ancient_weapon_project_25$." + mem_ancient_weapon_project_00_MEGASTRUCTURE_DETAILS:0 "Schematics for the legendary weapon §Y$mem_ancient_weapon_project_25$§!." + + #Ragnarok Core + + mem_ancient_weapon_project_01:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_01_DESC:0 "$mem_ancient_weapon_project_25$ - §Y1/25§! Completion" + + #Ragnarok Structure + + mem_ancient_weapon_project_02:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_02_DESC:0 "$mem_ancient_weapon_project_25$ - §Y2/25§! Completion" + + mem_ancient_weapon_project_03:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_03_DESC:0 "$mem_ancient_weapon_project_25$ - §Y3/25§! Completion" + + mem_ancient_weapon_project_04:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_04_DESC:0 "$mem_ancient_weapon_project_25$ - §Y4/25§! Completion" + + mem_ancient_weapon_project_05:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_05_DESC:0 "$mem_ancient_weapon_project_25$ - §Y5/25§! Completion" + + mem_ancient_weapon_project_06:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_06_DESC:0 "$mem_ancient_weapon_project_25$ - §Y6/25§! Completion" + + mem_ancient_weapon_project_07:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_07_DESC:0 "$mem_ancient_weapon_project_25$ - §Y7/25§! Completion" + + #Ragnarok Mount + + mem_ancient_weapon_project_08:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_08_DESC:0 "$mem_ancient_weapon_project_25$ - §Y8/25§! Completion" + + mem_ancient_weapon_project_09:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_09_DESC:0 "$mem_ancient_weapon_project_25$ - §Y9/25§! Completion" + + mem_ancient_weapon_project_10:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_10_DESC:0 "$mem_ancient_weapon_project_25$ - §Y10/25§! Completion" + + mem_ancient_weapon_project_11:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_11_DESC:0 "$mem_ancient_weapon_project_25$ - §Y11/25§! Completion" + + mem_ancient_weapon_project_12:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_12_DESC:0 "$mem_ancient_weapon_project_25$ - §Y12/25§! Completion" + + mem_ancient_weapon_project_13:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_13_DESC:0 "$mem_ancient_weapon_project_25$ - §Y13/25§! Completion" + + #Ragnarok S Funnel + + mem_ancient_weapon_project_14:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_14_DESC:0 "$mem_ancient_weapon_project_25$ - §Y14/25§! Completion" + + mem_ancient_weapon_project_15:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_15_DESC:0 "$mem_ancient_weapon_project_25$ - §Y15/25§! Completion" + + mem_ancient_weapon_project_16:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_16_DESC:0 "$mem_ancient_weapon_project_25$ - §Y16/25§! Completion" + + #Ragnarok L Funnel + + mem_ancient_weapon_project_17:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_17_DESC:0 "$mem_ancient_weapon_project_25$ - §Y17/25§! Completion" + + mem_ancient_weapon_project_18:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_18_DESC:0 "$mem_ancient_weapon_project_25$ - §Y18/25§! Completion" + + mem_ancient_weapon_project_19:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_19_DESC:0 "$mem_ancient_weapon_project_25$ - §Y19/25§! Completion" + + #Ragnarok Reactor + + mem_ancient_weapon_project_20:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_20_DESC:0 "$mem_ancient_weapon_project_25$ - §Y20/25§! Completion" + + mem_ancient_weapon_project_21:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_21_DESC:0 "$mem_ancient_weapon_project_25$ - §Y21/25§! Completion" + + mem_ancient_weapon_project_22:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_22_DESC:0 "$mem_ancient_weapon_project_25$ - §Y22/25§! Completion" + + mem_ancient_weapon_project_23:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_23_DESC:0 "$mem_ancient_weapon_project_25$ - §Y23/25§! Completion" + + mem_ancient_weapon_project_24:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_24_DESC:0 "$mem_ancient_weapon_project_25$ - §Y24/25§! Completion" + + mem_ancient_weapon_project_25:0 "Ragnarok, Heavenly Spear Gungnir" + mem_ancient_weapon_project_25_DESC:0 "§Y25/25§! Completion\n\nA fully functional replica of the ancient weapon that helped defeat the Chosen of Dawn." \ No newline at end of file diff --git a/localisation/mem_orila_ships_l_german.yml b/localisation/mem_orila_ships_l_german.yml new file mode 100644 index 00000000..36650880 --- /dev/null +++ b/localisation/mem_orila_ships_l_german.yml @@ -0,0 +1,152 @@ +l_german: + + mem_ANCIENT_PRIMARY_WEAPON:0 "Ancient Super-Graviton Cannon" + mem_ANCIENT_SPACEPORT_WEAPON:0 "Ancient Graviton Cannon" + + mem_ANCIENT_PRIMARY_STATION_WEAPON:0 "Ancient Graviton Cannon" + mem_ANCIENT_CRUISER_WEAPON:0 "Ancient Graviton Cannon" + + mem_ANCIENT_TORPEDO:0 "Ancient Corrosive Torpedo" + + mem_ANCIENT_ESCORT_WEAPON:0 "Ancient Photon Cannon Type-III" + mem_ANCIENT_LARGE_WEAPON:0 "Ancient Photon Cannon Type-III" + mem_ANCIENT_LARGE_STATION_WEAPON:0 "Ancient Photon Cannon Type-III" + + mem_ANCIENT_MEDIUM_WEAPON:0 "Ancient Photon Cannon Type-II" + mem_ANCIENT_SMALL_WEAPON:0 "Ancient Photon Cannon Type-I" + mem_ANCIENT_PD:0 "Ancient Point-Defense" + + mem_ANCIENT_DRONE_HANGAR:0 "Ancient Drone Hangar" + + mem_ANCIENT_WEAPON_AURA:0 "Ancient Inhibitor Field" + + mem_ancient_combat_drone:0 "Combat Drone" + mem_ancient_combat_drone_plural:0 "Combat Drones" + mem_ancient_combat_drone_key:0 "Combat Drone Core" + + mem_ancient_control_drone:0 "Control Drone" + mem_ancient_control_drone_plural:0 "Control Drones" + mem_ancient_control_drone_key:0 "Control Drone Core" + + mem_ancient_escort:0 "Frigate" + mem_ancient_escort_plural:0 "Frigates" + mem_ancient_escort_key:0 "Frigate Core" + + mem_ancient_cruiser:0 "Strike Cruiser" + mem_ancient_cruiser_plural:0 "Strike Cruisers" + mem_ancient_cruiser_key:0 "Strike Cruiser Core" + + mem_ancient_weapon:0 "Heavenly Spear" + mem_ancient_weapon_plural:0 "Heavenly Spears" + mem_ancient_weapon_key:0 "Heavenly Spear Core" + + mem_ancient_large_military_station:0 "Citadel" + mem_ancient_large_military_station_plural:0 "Citadels" + mem_ancient_large_military_station_key:0 "Citadel Core" + + mem_ancient_small_military_station:0 "Relay" + mem_ancient_small_military_station_plural:0 "Relays" + mem_ancient_small_military_station_key:0 "Relay Core" + + mem_ancient_fleet_headquarter:0 "Fleet Headquarters" + mem_ancient_fleet_headquarter_DESC:0 "A massive nexus to optimize fleet operations and reduce bureaucracy, leading to a significantly improved naval performance." + mem_ancient_fleet_headquarter_MEGASTRUCTURE_DETAILS:0 "" + + tech_mem_ancient_weapon:0 "Ship Schematics - Ragnarok-Class" + tech_mem_ancient_weapon_desc:0 "Detailed schematics of an ancient weapon once used in the war against dawn." + + requires_no_existing_ancient_weapon:0 "$TRIGGER_FAIL$Cannot build more than one Ragnarok, Heavenly Spear Gungnir." + must_build_around_asteroid:1 "$TRIGGER_FAIL$Must build around a asteroid." + + #Ragnarok Construction Platform + + mem_ancient_weapon_project_00:0 "Ancient Weapon Site" + mem_ancient_weapon_project_00_DESC:0 "The construction station serves as the base for the assembly of the ancient weapon design $mem_ancient_weapon_project_25$." + mem_ancient_weapon_project_00_MEGASTRUCTURE_DETAILS:0 "Schematics for the legendary weapon §Y$mem_ancient_weapon_project_25$§!." + + #Ragnarok Core + + mem_ancient_weapon_project_01:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_01_DESC:0 "$mem_ancient_weapon_project_25$ - §Y1/25§! Completion" + + #Ragnarok Structure + + mem_ancient_weapon_project_02:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_02_DESC:0 "$mem_ancient_weapon_project_25$ - §Y2/25§! Completion" + + mem_ancient_weapon_project_03:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_03_DESC:0 "$mem_ancient_weapon_project_25$ - §Y3/25§! Completion" + + mem_ancient_weapon_project_04:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_04_DESC:0 "$mem_ancient_weapon_project_25$ - §Y4/25§! Completion" + + mem_ancient_weapon_project_05:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_05_DESC:0 "$mem_ancient_weapon_project_25$ - §Y5/25§! Completion" + + mem_ancient_weapon_project_06:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_06_DESC:0 "$mem_ancient_weapon_project_25$ - §Y6/25§! Completion" + + mem_ancient_weapon_project_07:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_07_DESC:0 "$mem_ancient_weapon_project_25$ - §Y7/25§! Completion" + + #Ragnarok Mount + + mem_ancient_weapon_project_08:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_08_DESC:0 "$mem_ancient_weapon_project_25$ - §Y8/25§! Completion" + + mem_ancient_weapon_project_09:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_09_DESC:0 "$mem_ancient_weapon_project_25$ - §Y9/25§! Completion" + + mem_ancient_weapon_project_10:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_10_DESC:0 "$mem_ancient_weapon_project_25$ - §Y10/25§! Completion" + + mem_ancient_weapon_project_11:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_11_DESC:0 "$mem_ancient_weapon_project_25$ - §Y11/25§! Completion" + + mem_ancient_weapon_project_12:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_12_DESC:0 "$mem_ancient_weapon_project_25$ - §Y12/25§! Completion" + + mem_ancient_weapon_project_13:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_13_DESC:0 "$mem_ancient_weapon_project_25$ - §Y13/25§! Completion" + + #Ragnarok S Funnel + + mem_ancient_weapon_project_14:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_14_DESC:0 "$mem_ancient_weapon_project_25$ - §Y14/25§! Completion" + + mem_ancient_weapon_project_15:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_15_DESC:0 "$mem_ancient_weapon_project_25$ - §Y15/25§! Completion" + + mem_ancient_weapon_project_16:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_16_DESC:0 "$mem_ancient_weapon_project_25$ - §Y16/25§! Completion" + + #Ragnarok L Funnel + + mem_ancient_weapon_project_17:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_17_DESC:0 "$mem_ancient_weapon_project_25$ - §Y17/25§! Completion" + + mem_ancient_weapon_project_18:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_18_DESC:0 "$mem_ancient_weapon_project_25$ - §Y18/25§! Completion" + + mem_ancient_weapon_project_19:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_19_DESC:0 "$mem_ancient_weapon_project_25$ - §Y19/25§! Completion" + + #Ragnarok Reactor + + mem_ancient_weapon_project_20:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_20_DESC:0 "$mem_ancient_weapon_project_25$ - §Y20/25§! Completion" + + mem_ancient_weapon_project_21:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_21_DESC:0 "$mem_ancient_weapon_project_25$ - §Y21/25§! Completion" + + mem_ancient_weapon_project_22:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_22_DESC:0 "$mem_ancient_weapon_project_25$ - §Y22/25§! Completion" + + mem_ancient_weapon_project_23:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_23_DESC:0 "$mem_ancient_weapon_project_25$ - §Y23/25§! Completion" + + mem_ancient_weapon_project_24:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_24_DESC:0 "$mem_ancient_weapon_project_25$ - §Y24/25§! Completion" + + mem_ancient_weapon_project_25:0 "Ragnarok, Heavenly Spear Gungnir" + mem_ancient_weapon_project_25_DESC:0 "§Y25/25§! Completion\n\nA fully functional replica of the ancient weapon that helped defeat the Chosen of Dawn." \ No newline at end of file diff --git a/localisation/mem_orila_ships_l_polish.yml b/localisation/mem_orila_ships_l_polish.yml new file mode 100644 index 00000000..4509a203 --- /dev/null +++ b/localisation/mem_orila_ships_l_polish.yml @@ -0,0 +1,152 @@ +l_polish: + + mem_ANCIENT_PRIMARY_WEAPON:0 "Ancient Super-Graviton Cannon" + mem_ANCIENT_SPACEPORT_WEAPON:0 "Ancient Graviton Cannon" + + mem_ANCIENT_PRIMARY_STATION_WEAPON:0 "Ancient Graviton Cannon" + mem_ANCIENT_CRUISER_WEAPON:0 "Ancient Graviton Cannon" + + mem_ANCIENT_TORPEDO:0 "Ancient Corrosive Torpedo" + + mem_ANCIENT_ESCORT_WEAPON:0 "Ancient Photon Cannon Type-III" + mem_ANCIENT_LARGE_WEAPON:0 "Ancient Photon Cannon Type-III" + mem_ANCIENT_LARGE_STATION_WEAPON:0 "Ancient Photon Cannon Type-III" + + mem_ANCIENT_MEDIUM_WEAPON:0 "Ancient Photon Cannon Type-II" + mem_ANCIENT_SMALL_WEAPON:0 "Ancient Photon Cannon Type-I" + mem_ANCIENT_PD:0 "Ancient Point-Defense" + + mem_ANCIENT_DRONE_HANGAR:0 "Ancient Drone Hangar" + + mem_ANCIENT_WEAPON_AURA:0 "Ancient Inhibitor Field" + + mem_ancient_combat_drone:0 "Combat Drone" + mem_ancient_combat_drone_plural:0 "Combat Drones" + mem_ancient_combat_drone_key:0 "Combat Drone Core" + + mem_ancient_control_drone:0 "Control Drone" + mem_ancient_control_drone_plural:0 "Control Drones" + mem_ancient_control_drone_key:0 "Control Drone Core" + + mem_ancient_escort:0 "Frigate" + mem_ancient_escort_plural:0 "Frigates" + mem_ancient_escort_key:0 "Frigate Core" + + mem_ancient_cruiser:0 "Strike Cruiser" + mem_ancient_cruiser_plural:0 "Strike Cruisers" + mem_ancient_cruiser_key:0 "Strike Cruiser Core" + + mem_ancient_weapon:0 "Heavenly Spear" + mem_ancient_weapon_plural:0 "Heavenly Spears" + mem_ancient_weapon_key:0 "Heavenly Spear Core" + + mem_ancient_large_military_station:0 "Citadel" + mem_ancient_large_military_station_plural:0 "Citadels" + mem_ancient_large_military_station_key:0 "Citadel Core" + + mem_ancient_small_military_station:0 "Relay" + mem_ancient_small_military_station_plural:0 "Relays" + mem_ancient_small_military_station_key:0 "Relay Core" + + mem_ancient_fleet_headquarter:0 "Fleet Headquarters" + mem_ancient_fleet_headquarter_DESC:0 "A massive nexus to optimize fleet operations and reduce bureaucracy, leading to a significantly improved naval performance." + mem_ancient_fleet_headquarter_MEGASTRUCTURE_DETAILS:0 "" + + tech_mem_ancient_weapon:0 "Ship Schematics - Ragnarok-Class" + tech_mem_ancient_weapon_desc:0 "Detailed schematics of an ancient weapon once used in the war against dawn." + + requires_no_existing_ancient_weapon:0 "$TRIGGER_FAIL$Cannot build more than one Ragnarok, Heavenly Spear Gungnir." + must_build_around_asteroid:1 "$TRIGGER_FAIL$Must build around a asteroid." + + #Ragnarok Construction Platform + + mem_ancient_weapon_project_00:0 "Ancient Weapon Site" + mem_ancient_weapon_project_00_DESC:0 "The construction station serves as the base for the assembly of the ancient weapon design $mem_ancient_weapon_project_25$." + mem_ancient_weapon_project_00_MEGASTRUCTURE_DETAILS:0 "Schematics for the legendary weapon §Y$mem_ancient_weapon_project_25$§!." + + #Ragnarok Core + + mem_ancient_weapon_project_01:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_01_DESC:0 "$mem_ancient_weapon_project_25$ - §Y1/25§! Completion" + + #Ragnarok Structure + + mem_ancient_weapon_project_02:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_02_DESC:0 "$mem_ancient_weapon_project_25$ - §Y2/25§! Completion" + + mem_ancient_weapon_project_03:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_03_DESC:0 "$mem_ancient_weapon_project_25$ - §Y3/25§! Completion" + + mem_ancient_weapon_project_04:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_04_DESC:0 "$mem_ancient_weapon_project_25$ - §Y4/25§! Completion" + + mem_ancient_weapon_project_05:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_05_DESC:0 "$mem_ancient_weapon_project_25$ - §Y5/25§! Completion" + + mem_ancient_weapon_project_06:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_06_DESC:0 "$mem_ancient_weapon_project_25$ - §Y6/25§! Completion" + + mem_ancient_weapon_project_07:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_07_DESC:0 "$mem_ancient_weapon_project_25$ - §Y7/25§! Completion" + + #Ragnarok Mount + + mem_ancient_weapon_project_08:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_08_DESC:0 "$mem_ancient_weapon_project_25$ - §Y8/25§! Completion" + + mem_ancient_weapon_project_09:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_09_DESC:0 "$mem_ancient_weapon_project_25$ - §Y9/25§! Completion" + + mem_ancient_weapon_project_10:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_10_DESC:0 "$mem_ancient_weapon_project_25$ - §Y10/25§! Completion" + + mem_ancient_weapon_project_11:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_11_DESC:0 "$mem_ancient_weapon_project_25$ - §Y11/25§! Completion" + + mem_ancient_weapon_project_12:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_12_DESC:0 "$mem_ancient_weapon_project_25$ - §Y12/25§! Completion" + + mem_ancient_weapon_project_13:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_13_DESC:0 "$mem_ancient_weapon_project_25$ - §Y13/25§! Completion" + + #Ragnarok S Funnel + + mem_ancient_weapon_project_14:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_14_DESC:0 "$mem_ancient_weapon_project_25$ - §Y14/25§! Completion" + + mem_ancient_weapon_project_15:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_15_DESC:0 "$mem_ancient_weapon_project_25$ - §Y15/25§! Completion" + + mem_ancient_weapon_project_16:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_16_DESC:0 "$mem_ancient_weapon_project_25$ - §Y16/25§! Completion" + + #Ragnarok L Funnel + + mem_ancient_weapon_project_17:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_17_DESC:0 "$mem_ancient_weapon_project_25$ - §Y17/25§! Completion" + + mem_ancient_weapon_project_18:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_18_DESC:0 "$mem_ancient_weapon_project_25$ - §Y18/25§! Completion" + + mem_ancient_weapon_project_19:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_19_DESC:0 "$mem_ancient_weapon_project_25$ - §Y19/25§! Completion" + + #Ragnarok Reactor + + mem_ancient_weapon_project_20:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_20_DESC:0 "$mem_ancient_weapon_project_25$ - §Y20/25§! Completion" + + mem_ancient_weapon_project_21:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_21_DESC:0 "$mem_ancient_weapon_project_25$ - §Y21/25§! Completion" + + mem_ancient_weapon_project_22:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_22_DESC:0 "$mem_ancient_weapon_project_25$ - §Y22/25§! Completion" + + mem_ancient_weapon_project_23:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_23_DESC:0 "$mem_ancient_weapon_project_25$ - §Y23/25§! Completion" + + mem_ancient_weapon_project_24:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_24_DESC:0 "$mem_ancient_weapon_project_25$ - §Y24/25§! Completion" + + mem_ancient_weapon_project_25:0 "Ragnarok, Heavenly Spear Gungnir" + mem_ancient_weapon_project_25_DESC:0 "§Y25/25§! Completion\n\nA fully functional replica of the ancient weapon that helped defeat the Chosen of Dawn." \ No newline at end of file diff --git a/localisation/mem_orila_ships_l_simp_chinese.yml b/localisation/mem_orila_ships_l_simp_chinese.yml new file mode 100644 index 00000000..4fb7b16e --- /dev/null +++ b/localisation/mem_orila_ships_l_simp_chinese.yml @@ -0,0 +1,152 @@ +l_simp_chinese: + + mem_ANCIENT_PRIMARY_WEAPON:0 "Ancient Super-Graviton Cannon" + mem_ANCIENT_SPACEPORT_WEAPON:0 "Ancient Graviton Cannon" + + mem_ANCIENT_PRIMARY_STATION_WEAPON:0 "Ancient Graviton Cannon" + mem_ANCIENT_CRUISER_WEAPON:0 "Ancient Graviton Cannon" + + mem_ANCIENT_TORPEDO:0 "Ancient Corrosive Torpedo" + + mem_ANCIENT_ESCORT_WEAPON:0 "Ancient Photon Cannon Type-III" + mem_ANCIENT_LARGE_WEAPON:0 "Ancient Photon Cannon Type-III" + mem_ANCIENT_LARGE_STATION_WEAPON:0 "Ancient Photon Cannon Type-III" + + mem_ANCIENT_MEDIUM_WEAPON:0 "Ancient Photon Cannon Type-II" + mem_ANCIENT_SMALL_WEAPON:0 "Ancient Photon Cannon Type-I" + mem_ANCIENT_PD:0 "Ancient Point-Defense" + + mem_ANCIENT_DRONE_HANGAR:0 "Ancient Drone Hangar" + + mem_ANCIENT_WEAPON_AURA:0 "Ancient Inhibitor Field" + + mem_ancient_combat_drone:0 "Combat Drone" + mem_ancient_combat_drone_plural:0 "Combat Drones" + mem_ancient_combat_drone_key:0 "Combat Drone Core" + + mem_ancient_control_drone:0 "Control Drone" + mem_ancient_control_drone_plural:0 "Control Drones" + mem_ancient_control_drone_key:0 "Control Drone Core" + + mem_ancient_escort:0 "Frigate" + mem_ancient_escort_plural:0 "Frigates" + mem_ancient_escort_key:0 "Frigate Core" + + mem_ancient_cruiser:0 "Strike Cruiser" + mem_ancient_cruiser_plural:0 "Strike Cruisers" + mem_ancient_cruiser_key:0 "Strike Cruiser Core" + + mem_ancient_weapon:0 "Heavenly Spear" + mem_ancient_weapon_plural:0 "Heavenly Spears" + mem_ancient_weapon_key:0 "Heavenly Spear Core" + + mem_ancient_large_military_station:0 "Citadel" + mem_ancient_large_military_station_plural:0 "Citadels" + mem_ancient_large_military_station_key:0 "Citadel Core" + + mem_ancient_small_military_station:0 "Relay" + mem_ancient_small_military_station_plural:0 "Relays" + mem_ancient_small_military_station_key:0 "Relay Core" + + mem_ancient_fleet_headquarter:0 "Fleet Headquarters" + mem_ancient_fleet_headquarter_DESC:0 "A massive nexus to optimize fleet operations and reduce bureaucracy, leading to a significantly improved naval performance." + mem_ancient_fleet_headquarter_MEGASTRUCTURE_DETAILS:0 "" + + tech_mem_ancient_weapon:0 "Ship Schematics - Ragnarok-Class" + tech_mem_ancient_weapon_desc:0 "Detailed schematics of an ancient weapon once used in the war against dawn." + + requires_no_existing_ancient_weapon:0 "$TRIGGER_FAIL$Cannot build more than one Ragnarok, Heavenly Spear Gungnir." + must_build_around_asteroid:1 "$TRIGGER_FAIL$Must build around a asteroid." + + #Ragnarok Construction Platform + + mem_ancient_weapon_project_00:0 "Ancient Weapon Site" + mem_ancient_weapon_project_00_DESC:0 "The construction station serves as the base for the assembly of the ancient weapon design $mem_ancient_weapon_project_25$." + mem_ancient_weapon_project_00_MEGASTRUCTURE_DETAILS:0 "Schematics for the legendary weapon §Y$mem_ancient_weapon_project_25$§!." + + #Ragnarok Core + + mem_ancient_weapon_project_01:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_01_DESC:0 "$mem_ancient_weapon_project_25$ - §Y1/25§! Completion" + + #Ragnarok Structure + + mem_ancient_weapon_project_02:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_02_DESC:0 "$mem_ancient_weapon_project_25$ - §Y2/25§! Completion" + + mem_ancient_weapon_project_03:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_03_DESC:0 "$mem_ancient_weapon_project_25$ - §Y3/25§! Completion" + + mem_ancient_weapon_project_04:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_04_DESC:0 "$mem_ancient_weapon_project_25$ - §Y4/25§! Completion" + + mem_ancient_weapon_project_05:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_05_DESC:0 "$mem_ancient_weapon_project_25$ - §Y5/25§! Completion" + + mem_ancient_weapon_project_06:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_06_DESC:0 "$mem_ancient_weapon_project_25$ - §Y6/25§! Completion" + + mem_ancient_weapon_project_07:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_07_DESC:0 "$mem_ancient_weapon_project_25$ - §Y7/25§! Completion" + + #Ragnarok Mount + + mem_ancient_weapon_project_08:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_08_DESC:0 "$mem_ancient_weapon_project_25$ - §Y8/25§! Completion" + + mem_ancient_weapon_project_09:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_09_DESC:0 "$mem_ancient_weapon_project_25$ - §Y9/25§! Completion" + + mem_ancient_weapon_project_10:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_10_DESC:0 "$mem_ancient_weapon_project_25$ - §Y10/25§! Completion" + + mem_ancient_weapon_project_11:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_11_DESC:0 "$mem_ancient_weapon_project_25$ - §Y11/25§! Completion" + + mem_ancient_weapon_project_12:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_12_DESC:0 "$mem_ancient_weapon_project_25$ - §Y12/25§! Completion" + + mem_ancient_weapon_project_13:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_13_DESC:0 "$mem_ancient_weapon_project_25$ - §Y13/25§! Completion" + + #Ragnarok S Funnel + + mem_ancient_weapon_project_14:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_14_DESC:0 "$mem_ancient_weapon_project_25$ - §Y14/25§! Completion" + + mem_ancient_weapon_project_15:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_15_DESC:0 "$mem_ancient_weapon_project_25$ - §Y15/25§! Completion" + + mem_ancient_weapon_project_16:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_16_DESC:0 "$mem_ancient_weapon_project_25$ - §Y16/25§! Completion" + + #Ragnarok L Funnel + + mem_ancient_weapon_project_17:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_17_DESC:0 "$mem_ancient_weapon_project_25$ - §Y17/25§! Completion" + + mem_ancient_weapon_project_18:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_18_DESC:0 "$mem_ancient_weapon_project_25$ - §Y18/25§! Completion" + + mem_ancient_weapon_project_19:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_19_DESC:0 "$mem_ancient_weapon_project_25$ - §Y19/25§! Completion" + + #Ragnarok Reactor + + mem_ancient_weapon_project_20:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_20_DESC:0 "$mem_ancient_weapon_project_25$ - §Y20/25§! Completion" + + mem_ancient_weapon_project_21:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_21_DESC:0 "$mem_ancient_weapon_project_25$ - §Y21/25§! Completion" + + mem_ancient_weapon_project_22:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_22_DESC:0 "$mem_ancient_weapon_project_25$ - §Y22/25§! Completion" + + mem_ancient_weapon_project_23:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_23_DESC:0 "$mem_ancient_weapon_project_25$ - §Y23/25§! Completion" + + mem_ancient_weapon_project_24:0 "Partial Ancient Weapon" + mem_ancient_weapon_project_24_DESC:0 "$mem_ancient_weapon_project_25$ - §Y24/25§! Completion" + + mem_ancient_weapon_project_25:0 "Ragnarok, Heavenly Spear Gungnir" + mem_ancient_weapon_project_25_DESC:0 "§Y25/25§! Completion\n\nA fully functional replica of the ancient weapon that helped defeat the Chosen of Dawn." \ No newline at end of file diff --git a/localisation/mem_outsiders_l_braz_por.yml b/localisation/mem_outsiders_l_braz_por.yml new file mode 100644 index 00000000..c41af910 --- /dev/null +++ b/localisation/mem_outsiders_l_braz_por.yml @@ -0,0 +1,56 @@ +# Outsiders +# By ViolentBeetle + +l_braz_por: + + mem_outsiders_dig_site: "Outsiders" + mem_outsiders_dig_site_desc: "The barren surface of the [From.Planet.GetName] hides a sprawling but abandoned outpost. \n\nThe outpost's isolation and the lack of any biosphere on this [From.Planet.GetPlanetMoon] makes it clear that the former residents did not originate from this planet, but why they chose to settle here is a mystery." + + mem_outsiders.1.name: "A Long Way From Home" + mem_outsiders.1.desc: "The large building the middle of the outpost seems to also be the oldest. It seemed logical to start at the very beginning of the settlement's history. The research has proven difficult due to the unusual design of the outpost's systems, but eventually [Leader.GetName] was able to decipher a large amount of data. The species that built this outpost called themselves §YNeerteans§! after their distant homeworld. The base itself was referred to as §YNew Neert§!. The building was abandoned at some point and most of the crucial systems transferred to a better equipped facility, but some data and logs remain - perhaps the early days held some sentimental value. Some of the messages cast the colonists in an unusual light however: \n\n§S\"Base Log by Commander Goor. Mission date 1.01.\nThe passage was a complete success. The base capsule suffered minor damage, but that's nothing we can fix. \n\nThe destination matches our models, but to witness it in person is still shocking. It is unsettling to look at the sky and not see any flux residue. The fusion-powered celestial glow is so much brighter than I imagined, almost disturbingly clear in the black sky.\n\nThe lack of access to flux sample means that our research will take additional time, but considering the time differential, this should not be an issue.\"§!\n\nIt seems that the colonists did not just come from another planet, but from another universe entirely, though considering they lived long enough to make the log, their home universe might not be so different after all." + mem_outsiders.2.name: "Generational Project" + mem_outsiders.2.desc: "[Leader.GetName] has continued to explore the outpost outwards from the older to new buildings. It appears that many generations of the Neerteans lived, worked and died on [From.Planet.GetName]. [Leader.GetSheHeCap] was able to find and decipher an intact log from an old archive. \n\n§S\"Public Access Newsletter by Commander Trass. Mission date 36.22.\nToday marks the passing of Deputy Chief Engineer Krand, the last surviving member of the original expedition. His dauntless work on the project reminds us all why our forefathers came here and why we are here now. We must never forget this.\"§! \n\nNurseries, schoolhouses, workstations and tombs shed light on endless work of the colonists dedicated to some kind of problem. \n\nIt is unclear at the moment why the colony collapsed. There is some superficial damage consistent with combat that might have disrupted some critical systems, but it's too light to indicate any deliberate attack." + mem_outsiders.3.name: "Trapped on the Surface" + mem_outsiders.3.desc: "It seems the Neerteans maintained relations with one or more alien civilizations that were present in this region of the galaxy. [Leader.GetName] has identified a hangar and a supply depot on the outskirts of the colony. Another deciphered log confirms it. \n\n§S\nBase Log by Councillor Veer. Mission date 212.14. \nToday, as agreed, our partners allowed our personnel on one of their vessels. There were no survivors. It is as we feared - outside the gravity wells of a massive celestial body, our bodies require Flux to survive. Our partners expressed the hope that we could eventually overcome this or develop sufficient protection, but I don't think they fully understand the nature of the situation. How can one protect oneself against the absence of something that doesn't even exist in this universe.\"§!\n\nIt seems that Flux - something abundant in the Neertean home universe but absent in our own - was necessary to allow them to travel in space. There's no indication they ever found a way to leave this [From.Planet.GetPlanetMoon] alive, which makes their absence all more ominous." + mem_outsiders.4.name: "The Flux Problem" + mem_outsiders.4.desc: "[Leader.GetName] has identified the most advanced laboratory complex in the Neertean colony. It contains most of their research data, but we lack the necessary frame of reference to fully understand the implications. Some of the logs at least provide an insight. \n\n\"§SClassifed Log by Chief Scientist Dalk. Mission date 331.79.\nI think we got it. All the hard work has finally paid off. The model suggests a means to completely halt and partially achieve a reversion of the Flux Decay. I can't wait to contact the Homeworld. I can't wait to find out what the Homeworld really is like.\"§! \n\nIt seems at some point Neerteans have faced an extinction-level problem - Flux Decay. It's not exactly clear what Flux Decay was, because it's not exactly clear what Flux was, but it's something the Neerteans thought would threaten to destroy their entire universe if left unchecked. Facing a critical time shortage, they found a solution - to send some of their best and brightest into our universe, where time flows significantly faster, believing that then the colonists would have enough time to solve the problem and report their findings home." + mem_outsiders.5.name: "The Difficult Choice" + mem_outsiders.5.desc: "[Leader.GetName] was able to find the command center that served the Neertean colonists shortly before the collapse. A lot of debates were held in the wake of the completion of their research, and it's not hard to see why from the preserved logs. The colonists might have solved the problem of Flux Decay, but they failed to solve another - how to contact their Homeworld. It seems that while opening the rift from the Neert universe to ours is relatively safe, the reverse is quite destructive. Seeing as Neerteans couldn't leave [From.Planet.GetName], they had to make a choice as to whether they were willing to sacrifice their own lives to save their brethren back home. The last entry into the command center's archive reads: \n\n§S\"Private Log by Commander Zall. Mission date 332.02. \nIt is confirmed. The word is out. We are losing control of the situation.\"§!" + mem_outsiders.6.name: "The Revolution" + mem_outsiders.6.desc: "The small lab on the outskirts of the colony seems to be where the signal to Neert was meant to be sent. It was also a site of large amount of fighting between different factions after the central colonial leadership was deposed. The only entry preserved in the lab's archive reads: \n\n§S\"Public Access Newsletter by Provisionary Commander Doon. Mission date 332.24. \nThe lying tyrant Zall has been deposed. He claims it is our §!\"duty\"§S to give up our lives to save the §!\"Homeworld\"§S, but THIS is OUR homeworld. This is where we were born and where we will die. We built it and we built our lives in it. By what right can anyone demand we give it up to save them? We will not allow it. I will not allow it. If any still loyal to Zall think they can defy me, they better change their mind, or I swear to...\"§! \n\nThe log ends abruptly. It's not clear what happened next and whether anyone can be considered victorious in the ensuing civil war. Doon and his followers are nowhere to be found. Neither is Zall. The device designed to rupture the fabric of time space and send the signal to Neert is still intact - neither destroyed nor activated, still waiting for one last command to finish the job." + mem_outsiders.6.a: "Activate the machine." + mem_outsiders.6.a.tooltip: "The signal will be sent. [From.Planet.GetName] will be destroyed in process. Who knows if the signal will ever reach the destination? Who knows if it will help anyone there?" + mem_outsiders.6.b: "Ignore the machine and dismantle the outpost for scraps." + mem_outsider.7.name: "Extradimensional Signal" + mem_outsider.7.desc: "We are picking up a signal spreading throughout the galaxy. While most have mistaken it for random noise, we can instantly recognize Neertean codes. \n\nThe message is likely meant for us." + mem_outsiders.8.desc: "Hello? Can you hear us? \n\nWe understand that our expedition to your universe was destroyed. We are grateful that you were able to finish its work, however. It's impossible to overstate how much your actions have helped our universe. \n\nAs an act of gratitude, we have prepared a technological package with our own research on the interaction between our universes. We are confident that some of it could help you." + mem_outsiders.8.a: "You are welcome." + mem_outsiders.8.a.response: "Thank you again. \n\nUnfortunately this will likely be the last time we will ever speak. From now on, all our efforts will be dedicated to mitigating Flux Decay and rebuilding our own civilization. By the time we are done, your civilization will likely be long gone." + mem_outsiders.8.b: "So everything is fine on your side now?" + mem_outsiders.8.b.response: "Not fine, no. You can't even imagine the damage Flux Decay has brought onto our universe. Nothing will bring back the countless worlds and billions of lives we lost - and that's in the region we have explored. \n\nBut the situation that seemed hopeless before is not anymore. Our universe might yet endure, even if only the comparatively small region surrounding us." + mem_outsiders.8.c: "How are you able to communicate with us in real time?" + mem_outsiders.8.c.response: "We take advantage of the rift first created when we sent the expedition. The closer we are to it, the faster time flows for us." + mem_outsiders.8.d: "Sorry about your expedition." + mem_outsiders.8.d.response: "Don't be. We knew well enough that with time flow difference between our two universe there's no chance for those we sent to return. \n\nWe sent them knowing well that it'll have to be their descendants who'll complete their work. It is tragic that the colony fell to infighting, but we had to anticipate that after so many generations, there wouldn't be as much conviction." + mem_outsiders.8.e: "Will you send another expedition?" + mem_outsiders.8.e.response: "Unlikely. Beside the titanic effort we had to put into opening a stable rift once, your universe is extremely hostile to us. \n\nThere's nothing to warrant a one-way trip for now." + + tech_mem_outsiders_weaponized_rift: "Weaponized Flux Projection" + tech_mem_outsiders_weaponized_rift_desc: "By opening rift to the Neertean universe, we can let some flux into our universe, and when focused in a tight beam, those particles can be utterly devastating when interacting with matter from our universe." + tech_mem_outsiders_rift_impellers: "Flux Propulsion" + tech_mem_outsiders_rift_impellers_desc: "A small amount of Flux can be drawn from the Neertean universe and used as a surprisingly effective means of propulsion." + tech_mem_outsiders_flux_campouphlage: "Flux Confounders" + tech_mem_outsiders_flux_campouphlage_desc: "A small amount of Flux, when thrown into vacuum of space, will hopelessly confuse hostile targeting." + tech_mem_outsiders_flux_power: "Rift Power Drawing" + tech_mem_outsiders_flux_power_desc: "When carefully contained, Flux drawn from the Neertean universe can be used as a fuel in our power plants." + + MEM_OUTSIDERS_BEAM:0 "Flux Beam" + MEM_OUTSIDERS_BEAM_DESC:0 "Now that's thinking with portals!" + + MEM_OUTSIDERS_CONFOUNDER: "Flux Confounder" + MEM_OUTSIDERS_CONFOUNDER_DESC: "A small amount of otherworldly flux is dispensed through the area surrounding the ship, making it significantly more difficult to target it." + + building_mem_outsiders_rift_power_plant:0 "Neertean Rift Power Plant" + building_mem_outsiders_rift_power_plant_desc:0 "By tearing a tiny hole between the universes, this power plant can draw and process some of the flux that fills the Neertean home universe." + + d_dark_matter_deposit_2: "£sr_dark_matter£ §Y+2§!" diff --git a/localisation/mem_outsiders_l_german.yml b/localisation/mem_outsiders_l_german.yml new file mode 100644 index 00000000..9115831a --- /dev/null +++ b/localisation/mem_outsiders_l_german.yml @@ -0,0 +1,56 @@ +# Outsiders +# By ViolentBeetle + +l_german: + + mem_outsiders_dig_site: "Outsiders" + mem_outsiders_dig_site_desc: "The barren surface of the [From.Planet.GetName] hides a sprawling but abandoned outpost. \n\nThe outpost's isolation and the lack of any biosphere on this [From.Planet.GetPlanetMoon] makes it clear that the former residents did not originate from this planet, but why they chose to settle here is a mystery." + + mem_outsiders.1.name: "A Long Way From Home" + mem_outsiders.1.desc: "The large building the middle of the outpost seems to also be the oldest. It seemed logical to start at the very beginning of the settlement's history. The research has proven difficult due to the unusual design of the outpost's systems, but eventually [Leader.GetName] was able to decipher a large amount of data. The species that built this outpost called themselves §YNeerteans§! after their distant homeworld. The base itself was referred to as §YNew Neert§!. The building was abandoned at some point and most of the crucial systems transferred to a better equipped facility, but some data and logs remain - perhaps the early days held some sentimental value. Some of the messages cast the colonists in an unusual light however: \n\n§S\"Base Log by Commander Goor. Mission date 1.01.\nThe passage was a complete success. The base capsule suffered minor damage, but that's nothing we can fix. \n\nThe destination matches our models, but to witness it in person is still shocking. It is unsettling to look at the sky and not see any flux residue. The fusion-powered celestial glow is so much brighter than I imagined, almost disturbingly clear in the black sky.\n\nThe lack of access to flux sample means that our research will take additional time, but considering the time differential, this should not be an issue.\"§!\n\nIt seems that the colonists did not just come from another planet, but from another universe entirely, though considering they lived long enough to make the log, their home universe might not be so different after all." + mem_outsiders.2.name: "Generational Project" + mem_outsiders.2.desc: "[Leader.GetName] has continued to explore the outpost outwards from the older to new buildings. It appears that many generations of the Neerteans lived, worked and died on [From.Planet.GetName]. [Leader.GetSheHeCap] was able to find and decipher an intact log from an old archive. \n\n§S\"Public Access Newsletter by Commander Trass. Mission date 36.22.\nToday marks the passing of Deputy Chief Engineer Krand, the last surviving member of the original expedition. His dauntless work on the project reminds us all why our forefathers came here and why we are here now. We must never forget this.\"§! \n\nNurseries, schoolhouses, workstations and tombs shed light on endless work of the colonists dedicated to some kind of problem. \n\nIt is unclear at the moment why the colony collapsed. There is some superficial damage consistent with combat that might have disrupted some critical systems, but it's too light to indicate any deliberate attack." + mem_outsiders.3.name: "Trapped on the Surface" + mem_outsiders.3.desc: "It seems the Neerteans maintained relations with one or more alien civilizations that were present in this region of the galaxy. [Leader.GetName] has identified a hangar and a supply depot on the outskirts of the colony. Another deciphered log confirms it. \n\n§S\nBase Log by Councillor Veer. Mission date 212.14. \nToday, as agreed, our partners allowed our personnel on one of their vessels. There were no survivors. It is as we feared - outside the gravity wells of a massive celestial body, our bodies require Flux to survive. Our partners expressed the hope that we could eventually overcome this or develop sufficient protection, but I don't think they fully understand the nature of the situation. How can one protect oneself against the absence of something that doesn't even exist in this universe.\"§!\n\nIt seems that Flux - something abundant in the Neertean home universe but absent in our own - was necessary to allow them to travel in space. There's no indication they ever found a way to leave this [From.Planet.GetPlanetMoon] alive, which makes their absence all more ominous." + mem_outsiders.4.name: "The Flux Problem" + mem_outsiders.4.desc: "[Leader.GetName] has identified the most advanced laboratory complex in the Neertean colony. It contains most of their research data, but we lack the necessary frame of reference to fully understand the implications. Some of the logs at least provide an insight. \n\n\"§SClassifed Log by Chief Scientist Dalk. Mission date 331.79.\nI think we got it. All the hard work has finally paid off. The model suggests a means to completely halt and partially achieve a reversion of the Flux Decay. I can't wait to contact the Homeworld. I can't wait to find out what the Homeworld really is like.\"§! \n\nIt seems at some point Neerteans have faced an extinction-level problem - Flux Decay. It's not exactly clear what Flux Decay was, because it's not exactly clear what Flux was, but it's something the Neerteans thought would threaten to destroy their entire universe if left unchecked. Facing a critical time shortage, they found a solution - to send some of their best and brightest into our universe, where time flows significantly faster, believing that then the colonists would have enough time to solve the problem and report their findings home." + mem_outsiders.5.name: "The Difficult Choice" + mem_outsiders.5.desc: "[Leader.GetName] was able to find the command center that served the Neertean colonists shortly before the collapse. A lot of debates were held in the wake of the completion of their research, and it's not hard to see why from the preserved logs. The colonists might have solved the problem of Flux Decay, but they failed to solve another - how to contact their Homeworld. It seems that while opening the rift from the Neert universe to ours is relatively safe, the reverse is quite destructive. Seeing as Neerteans couldn't leave [From.Planet.GetName], they had to make a choice as to whether they were willing to sacrifice their own lives to save their brethren back home. The last entry into the command center's archive reads: \n\n§S\"Private Log by Commander Zall. Mission date 332.02. \nIt is confirmed. The word is out. We are losing control of the situation.\"§!" + mem_outsiders.6.name: "The Revolution" + mem_outsiders.6.desc: "The small lab on the outskirts of the colony seems to be where the signal to Neert was meant to be sent. It was also a site of large amount of fighting between different factions after the central colonial leadership was deposed. The only entry preserved in the lab's archive reads: \n\n§S\"Public Access Newsletter by Provisionary Commander Doon. Mission date 332.24. \nThe lying tyrant Zall has been deposed. He claims it is our §!\"duty\"§S to give up our lives to save the §!\"Homeworld\"§S, but THIS is OUR homeworld. This is where we were born and where we will die. We built it and we built our lives in it. By what right can anyone demand we give it up to save them? We will not allow it. I will not allow it. If any still loyal to Zall think they can defy me, they better change their mind, or I swear to...\"§! \n\nThe log ends abruptly. It's not clear what happened next and whether anyone can be considered victorious in the ensuing civil war. Doon and his followers are nowhere to be found. Neither is Zall. The device designed to rupture the fabric of time space and send the signal to Neert is still intact - neither destroyed nor activated, still waiting for one last command to finish the job." + mem_outsiders.6.a: "Activate the machine." + mem_outsiders.6.a.tooltip: "The signal will be sent. [From.Planet.GetName] will be destroyed in process. Who knows if the signal will ever reach the destination? Who knows if it will help anyone there?" + mem_outsiders.6.b: "Ignore the machine and dismantle the outpost for scraps." + mem_outsider.7.name: "Extradimensional Signal" + mem_outsider.7.desc: "We are picking up a signal spreading throughout the galaxy. While most have mistaken it for random noise, we can instantly recognize Neertean codes. \n\nThe message is likely meant for us." + mem_outsiders.8.desc: "Hello? Can you hear us? \n\nWe understand that our expedition to your universe was destroyed. We are grateful that you were able to finish its work, however. It's impossible to overstate how much your actions have helped our universe. \n\nAs an act of gratitude, we have prepared a technological package with our own research on the interaction between our universes. We are confident that some of it could help you." + mem_outsiders.8.a: "You are welcome." + mem_outsiders.8.a.response: "Thank you again. \n\nUnfortunately this will likely be the last time we will ever speak. From now on, all our efforts will be dedicated to mitigating Flux Decay and rebuilding our own civilization. By the time we are done, your civilization will likely be long gone." + mem_outsiders.8.b: "So everything is fine on your side now?" + mem_outsiders.8.b.response: "Not fine, no. You can't even imagine the damage Flux Decay has brought onto our universe. Nothing will bring back the countless worlds and billions of lives we lost - and that's in the region we have explored. \n\nBut the situation that seemed hopeless before is not anymore. Our universe might yet endure, even if only the comparatively small region surrounding us." + mem_outsiders.8.c: "How are you able to communicate with us in real time?" + mem_outsiders.8.c.response: "We take advantage of the rift first created when we sent the expedition. The closer we are to it, the faster time flows for us." + mem_outsiders.8.d: "Sorry about your expedition." + mem_outsiders.8.d.response: "Don't be. We knew well enough that with time flow difference between our two universe there's no chance for those we sent to return. \n\nWe sent them knowing well that it'll have to be their descendants who'll complete their work. It is tragic that the colony fell to infighting, but we had to anticipate that after so many generations, there wouldn't be as much conviction." + mem_outsiders.8.e: "Will you send another expedition?" + mem_outsiders.8.e.response: "Unlikely. Beside the titanic effort we had to put into opening a stable rift once, your universe is extremely hostile to us. \n\nThere's nothing to warrant a one-way trip for now." + + tech_mem_outsiders_weaponized_rift: "Weaponized Flux Projection" + tech_mem_outsiders_weaponized_rift_desc: "By opening rift to the Neertean universe, we can let some flux into our universe, and when focused in a tight beam, those particles can be utterly devastating when interacting with matter from our universe." + tech_mem_outsiders_rift_impellers: "Flux Propulsion" + tech_mem_outsiders_rift_impellers_desc: "A small amount of Flux can be drawn from the Neertean universe and used as a surprisingly effective means of propulsion." + tech_mem_outsiders_flux_campouphlage: "Flux Confounders" + tech_mem_outsiders_flux_campouphlage_desc: "A small amount of Flux, when thrown into vacuum of space, will hopelessly confuse hostile targeting." + tech_mem_outsiders_flux_power: "Rift Power Drawing" + tech_mem_outsiders_flux_power_desc: "When carefully contained, Flux drawn from the Neertean universe can be used as a fuel in our power plants." + + MEM_OUTSIDERS_BEAM:0 "Flux Beam" + MEM_OUTSIDERS_BEAM_DESC:0 "Now that's thinking with portals!" + + MEM_OUTSIDERS_CONFOUNDER: "Flux Confounder" + MEM_OUTSIDERS_CONFOUNDER_DESC: "A small amount of otherworldly flux is dispensed through the area surrounding the ship, making it significantly more difficult to target it." + + building_mem_outsiders_rift_power_plant:0 "Neertean Rift Power Plant" + building_mem_outsiders_rift_power_plant_desc:0 "By tearing a tiny hole between the universes, this power plant can draw and process some of the flux that fills the Neertean home universe." + + d_dark_matter_deposit_2: "£sr_dark_matter£ §Y+2§!" diff --git a/localisation/mem_outsiders_l_polish.yml b/localisation/mem_outsiders_l_polish.yml new file mode 100644 index 00000000..48657aaa --- /dev/null +++ b/localisation/mem_outsiders_l_polish.yml @@ -0,0 +1,56 @@ +# Outsiders +# By ViolentBeetle + +l_polish: + + mem_outsiders_dig_site: "Outsiders" + mem_outsiders_dig_site_desc: "The barren surface of the [From.Planet.GetName] hides a sprawling but abandoned outpost. \n\nThe outpost's isolation and the lack of any biosphere on this [From.Planet.GetPlanetMoon] makes it clear that the former residents did not originate from this planet, but why they chose to settle here is a mystery." + + mem_outsiders.1.name: "A Long Way From Home" + mem_outsiders.1.desc: "The large building the middle of the outpost seems to also be the oldest. It seemed logical to start at the very beginning of the settlement's history. The research has proven difficult due to the unusual design of the outpost's systems, but eventually [Leader.GetName] was able to decipher a large amount of data. The species that built this outpost called themselves §YNeerteans§! after their distant homeworld. The base itself was referred to as §YNew Neert§!. The building was abandoned at some point and most of the crucial systems transferred to a better equipped facility, but some data and logs remain - perhaps the early days held some sentimental value. Some of the messages cast the colonists in an unusual light however: \n\n§S\"Base Log by Commander Goor. Mission date 1.01.\nThe passage was a complete success. The base capsule suffered minor damage, but that's nothing we can fix. \n\nThe destination matches our models, but to witness it in person is still shocking. It is unsettling to look at the sky and not see any flux residue. The fusion-powered celestial glow is so much brighter than I imagined, almost disturbingly clear in the black sky.\n\nThe lack of access to flux sample means that our research will take additional time, but considering the time differential, this should not be an issue.\"§!\n\nIt seems that the colonists did not just come from another planet, but from another universe entirely, though considering they lived long enough to make the log, their home universe might not be so different after all." + mem_outsiders.2.name: "Generational Project" + mem_outsiders.2.desc: "[Leader.GetName] has continued to explore the outpost outwards from the older to new buildings. It appears that many generations of the Neerteans lived, worked and died on [From.Planet.GetName]. [Leader.GetSheHeCap] was able to find and decipher an intact log from an old archive. \n\n§S\"Public Access Newsletter by Commander Trass. Mission date 36.22.\nToday marks the passing of Deputy Chief Engineer Krand, the last surviving member of the original expedition. His dauntless work on the project reminds us all why our forefathers came here and why we are here now. We must never forget this.\"§! \n\nNurseries, schoolhouses, workstations and tombs shed light on endless work of the colonists dedicated to some kind of problem. \n\nIt is unclear at the moment why the colony collapsed. There is some superficial damage consistent with combat that might have disrupted some critical systems, but it's too light to indicate any deliberate attack." + mem_outsiders.3.name: "Trapped on the Surface" + mem_outsiders.3.desc: "It seems the Neerteans maintained relations with one or more alien civilizations that were present in this region of the galaxy. [Leader.GetName] has identified a hangar and a supply depot on the outskirts of the colony. Another deciphered log confirms it. \n\n§S\nBase Log by Councillor Veer. Mission date 212.14. \nToday, as agreed, our partners allowed our personnel on one of their vessels. There were no survivors. It is as we feared - outside the gravity wells of a massive celestial body, our bodies require Flux to survive. Our partners expressed the hope that we could eventually overcome this or develop sufficient protection, but I don't think they fully understand the nature of the situation. How can one protect oneself against the absence of something that doesn't even exist in this universe.\"§!\n\nIt seems that Flux - something abundant in the Neertean home universe but absent in our own - was necessary to allow them to travel in space. There's no indication they ever found a way to leave this [From.Planet.GetPlanetMoon] alive, which makes their absence all more ominous." + mem_outsiders.4.name: "The Flux Problem" + mem_outsiders.4.desc: "[Leader.GetName] has identified the most advanced laboratory complex in the Neertean colony. It contains most of their research data, but we lack the necessary frame of reference to fully understand the implications. Some of the logs at least provide an insight. \n\n\"§SClassifed Log by Chief Scientist Dalk. Mission date 331.79.\nI think we got it. All the hard work has finally paid off. The model suggests a means to completely halt and partially achieve a reversion of the Flux Decay. I can't wait to contact the Homeworld. I can't wait to find out what the Homeworld really is like.\"§! \n\nIt seems at some point Neerteans have faced an extinction-level problem - Flux Decay. It's not exactly clear what Flux Decay was, because it's not exactly clear what Flux was, but it's something the Neerteans thought would threaten to destroy their entire universe if left unchecked. Facing a critical time shortage, they found a solution - to send some of their best and brightest into our universe, where time flows significantly faster, believing that then the colonists would have enough time to solve the problem and report their findings home." + mem_outsiders.5.name: "The Difficult Choice" + mem_outsiders.5.desc: "[Leader.GetName] was able to find the command center that served the Neertean colonists shortly before the collapse. A lot of debates were held in the wake of the completion of their research, and it's not hard to see why from the preserved logs. The colonists might have solved the problem of Flux Decay, but they failed to solve another - how to contact their Homeworld. It seems that while opening the rift from the Neert universe to ours is relatively safe, the reverse is quite destructive. Seeing as Neerteans couldn't leave [From.Planet.GetName], they had to make a choice as to whether they were willing to sacrifice their own lives to save their brethren back home. The last entry into the command center's archive reads: \n\n§S\"Private Log by Commander Zall. Mission date 332.02. \nIt is confirmed. The word is out. We are losing control of the situation.\"§!" + mem_outsiders.6.name: "The Revolution" + mem_outsiders.6.desc: "The small lab on the outskirts of the colony seems to be where the signal to Neert was meant to be sent. It was also a site of large amount of fighting between different factions after the central colonial leadership was deposed. The only entry preserved in the lab's archive reads: \n\n§S\"Public Access Newsletter by Provisionary Commander Doon. Mission date 332.24. \nThe lying tyrant Zall has been deposed. He claims it is our §!\"duty\"§S to give up our lives to save the §!\"Homeworld\"§S, but THIS is OUR homeworld. This is where we were born and where we will die. We built it and we built our lives in it. By what right can anyone demand we give it up to save them? We will not allow it. I will not allow it. If any still loyal to Zall think they can defy me, they better change their mind, or I swear to...\"§! \n\nThe log ends abruptly. It's not clear what happened next and whether anyone can be considered victorious in the ensuing civil war. Doon and his followers are nowhere to be found. Neither is Zall. The device designed to rupture the fabric of time space and send the signal to Neert is still intact - neither destroyed nor activated, still waiting for one last command to finish the job." + mem_outsiders.6.a: "Activate the machine." + mem_outsiders.6.a.tooltip: "The signal will be sent. [From.Planet.GetName] will be destroyed in process. Who knows if the signal will ever reach the destination? Who knows if it will help anyone there?" + mem_outsiders.6.b: "Ignore the machine and dismantle the outpost for scraps." + mem_outsider.7.name: "Extradimensional Signal" + mem_outsider.7.desc: "We are picking up a signal spreading throughout the galaxy. While most have mistaken it for random noise, we can instantly recognize Neertean codes. \n\nThe message is likely meant for us." + mem_outsiders.8.desc: "Hello? Can you hear us? \n\nWe understand that our expedition to your universe was destroyed. We are grateful that you were able to finish its work, however. It's impossible to overstate how much your actions have helped our universe. \n\nAs an act of gratitude, we have prepared a technological package with our own research on the interaction between our universes. We are confident that some of it could help you." + mem_outsiders.8.a: "You are welcome." + mem_outsiders.8.a.response: "Thank you again. \n\nUnfortunately this will likely be the last time we will ever speak. From now on, all our efforts will be dedicated to mitigating Flux Decay and rebuilding our own civilization. By the time we are done, your civilization will likely be long gone." + mem_outsiders.8.b: "So everything is fine on your side now?" + mem_outsiders.8.b.response: "Not fine, no. You can't even imagine the damage Flux Decay has brought onto our universe. Nothing will bring back the countless worlds and billions of lives we lost - and that's in the region we have explored. \n\nBut the situation that seemed hopeless before is not anymore. Our universe might yet endure, even if only the comparatively small region surrounding us." + mem_outsiders.8.c: "How are you able to communicate with us in real time?" + mem_outsiders.8.c.response: "We take advantage of the rift first created when we sent the expedition. The closer we are to it, the faster time flows for us." + mem_outsiders.8.d: "Sorry about your expedition." + mem_outsiders.8.d.response: "Don't be. We knew well enough that with time flow difference between our two universe there's no chance for those we sent to return. \n\nWe sent them knowing well that it'll have to be their descendants who'll complete their work. It is tragic that the colony fell to infighting, but we had to anticipate that after so many generations, there wouldn't be as much conviction." + mem_outsiders.8.e: "Will you send another expedition?" + mem_outsiders.8.e.response: "Unlikely. Beside the titanic effort we had to put into opening a stable rift once, your universe is extremely hostile to us. \n\nThere's nothing to warrant a one-way trip for now." + + tech_mem_outsiders_weaponized_rift: "Weaponized Flux Projection" + tech_mem_outsiders_weaponized_rift_desc: "By opening rift to the Neertean universe, we can let some flux into our universe, and when focused in a tight beam, those particles can be utterly devastating when interacting with matter from our universe." + tech_mem_outsiders_rift_impellers: "Flux Propulsion" + tech_mem_outsiders_rift_impellers_desc: "A small amount of Flux can be drawn from the Neertean universe and used as a surprisingly effective means of propulsion." + tech_mem_outsiders_flux_campouphlage: "Flux Confounders" + tech_mem_outsiders_flux_campouphlage_desc: "A small amount of Flux, when thrown into vacuum of space, will hopelessly confuse hostile targeting." + tech_mem_outsiders_flux_power: "Rift Power Drawing" + tech_mem_outsiders_flux_power_desc: "When carefully contained, Flux drawn from the Neertean universe can be used as a fuel in our power plants." + + MEM_OUTSIDERS_BEAM:0 "Flux Beam" + MEM_OUTSIDERS_BEAM_DESC:0 "Now that's thinking with portals!" + + MEM_OUTSIDERS_CONFOUNDER: "Flux Confounder" + MEM_OUTSIDERS_CONFOUNDER_DESC: "A small amount of otherworldly flux is dispensed through the area surrounding the ship, making it significantly more difficult to target it." + + building_mem_outsiders_rift_power_plant:0 "Neertean Rift Power Plant" + building_mem_outsiders_rift_power_plant_desc:0 "By tearing a tiny hole between the universes, this power plant can draw and process some of the flux that fills the Neertean home universe." + + d_dark_matter_deposit_2: "£sr_dark_matter£ §Y+2§!" diff --git a/localisation/mem_outsiders_l_russian.yml b/localisation/mem_outsiders_l_russian.yml new file mode 100644 index 00000000..f0482cfc --- /dev/null +++ b/localisation/mem_outsiders_l_russian.yml @@ -0,0 +1,56 @@ +# Outsiders +# By ViolentBeetle + +l_russian: + + mem_outsiders_dig_site: "Outsiders" + mem_outsiders_dig_site_desc: "The barren surface of the [From.Planet.GetName] hides a sprawling but abandoned outpost. \n\nThe outpost's isolation and the lack of any biosphere on this [From.Planet.GetPlanetMoon] makes it clear that the former residents did not originate from this planet, but why they chose to settle here is a mystery." + + mem_outsiders.1.name: "A Long Way From Home" + mem_outsiders.1.desc: "The large building the middle of the outpost seems to also be the oldest. It seemed logical to start at the very beginning of the settlement's history. The research has proven difficult due to the unusual design of the outpost's systems, but eventually [Leader.GetName] was able to decipher a large amount of data. The species that built this outpost called themselves §YNeerteans§! after their distant homeworld. The base itself was referred to as §YNew Neert§!. The building was abandoned at some point and most of the crucial systems transferred to a better equipped facility, but some data and logs remain - perhaps the early days held some sentimental value. Some of the messages cast the colonists in an unusual light however: \n\n§S\"Base Log by Commander Goor. Mission date 1.01.\nThe passage was a complete success. The base capsule suffered minor damage, but that's nothing we can fix. \n\nThe destination matches our models, but to witness it in person is still shocking. It is unsettling to look at the sky and not see any flux residue. The fusion-powered celestial glow is so much brighter than I imagined, almost disturbingly clear in the black sky.\n\nThe lack of access to flux sample means that our research will take additional time, but considering the time differential, this should not be an issue.\"§!\n\nIt seems that the colonists did not just come from another planet, but from another universe entirely, though considering they lived long enough to make the log, their home universe might not be so different after all." + mem_outsiders.2.name: "Generational Project" + mem_outsiders.2.desc: "[Leader.GetName] has continued to explore the outpost outwards from the older to new buildings. It appears that many generations of the Neerteans lived, worked and died on [From.Planet.GetName]. [Leader.GetSheHeCap] was able to find and decipher an intact log from an old archive. \n\n§S\"Public Access Newsletter by Commander Trass. Mission date 36.22.\nToday marks the passing of Deputy Chief Engineer Krand, the last surviving member of the original expedition. His dauntless work on the project reminds us all why our forefathers came here and why we are here now. We must never forget this.\"§! \n\nNurseries, schoolhouses, workstations and tombs shed light on endless work of the colonists dedicated to some kind of problem. \n\nIt is unclear at the moment why the colony collapsed. There is some superficial damage consistent with combat that might have disrupted some critical systems, but it's too light to indicate any deliberate attack." + mem_outsiders.3.name: "Trapped on the Surface" + mem_outsiders.3.desc: "It seems the Neerteans maintained relations with one or more alien civilizations that were present in this region of the galaxy. [Leader.GetName] has identified a hangar and a supply depot on the outskirts of the colony. Another deciphered log confirms it. \n\n§S\nBase Log by Councillor Veer. Mission date 212.14. \nToday, as agreed, our partners allowed our personnel on one of their vessels. There were no survivors. It is as we feared - outside the gravity wells of a massive celestial body, our bodies require Flux to survive. Our partners expressed the hope that we could eventually overcome this or develop sufficient protection, but I don't think they fully understand the nature of the situation. How can one protect oneself against the absence of something that doesn't even exist in this universe.\"§!\n\nIt seems that Flux - something abundant in the Neertean home universe but absent in our own - was necessary to allow them to travel in space. There's no indication they ever found a way to leave this [From.Planet.GetPlanetMoon] alive, which makes their absence all more ominous." + mem_outsiders.4.name: "The Flux Problem" + mem_outsiders.4.desc: "[Leader.GetName] has identified the most advanced laboratory complex in the Neertean colony. It contains most of their research data, but we lack the necessary frame of reference to fully understand the implications. Some of the logs at least provide an insight. \n\n\"§SClassifed Log by Chief Scientist Dalk. Mission date 331.79.\nI think we got it. All the hard work has finally paid off. The model suggests a means to completely halt and partially achieve a reversion of the Flux Decay. I can't wait to contact the Homeworld. I can't wait to find out what the Homeworld really is like.\"§! \n\nIt seems at some point Neerteans have faced an extinction-level problem - Flux Decay. It's not exactly clear what Flux Decay was, because it's not exactly clear what Flux was, but it's something the Neerteans thought would threaten to destroy their entire universe if left unchecked. Facing a critical time shortage, they found a solution - to send some of their best and brightest into our universe, where time flows significantly faster, believing that then the colonists would have enough time to solve the problem and report their findings home." + mem_outsiders.5.name: "The Difficult Choice" + mem_outsiders.5.desc: "[Leader.GetName] was able to find the command center that served the Neertean colonists shortly before the collapse. A lot of debates were held in the wake of the completion of their research, and it's not hard to see why from the preserved logs. The colonists might have solved the problem of Flux Decay, but they failed to solve another - how to contact their Homeworld. It seems that while opening the rift from the Neert universe to ours is relatively safe, the reverse is quite destructive. Seeing as Neerteans couldn't leave [From.Planet.GetName], they had to make a choice as to whether they were willing to sacrifice their own lives to save their brethren back home. The last entry into the command center's archive reads: \n\n§S\"Private Log by Commander Zall. Mission date 332.02. \nIt is confirmed. The word is out. We are losing control of the situation.\"§!" + mem_outsiders.6.name: "The Revolution" + mem_outsiders.6.desc: "The small lab on the outskirts of the colony seems to be where the signal to Neert was meant to be sent. It was also a site of large amount of fighting between different factions after the central colonial leadership was deposed. The only entry preserved in the lab's archive reads: \n\n§S\"Public Access Newsletter by Provisionary Commander Doon. Mission date 332.24. \nThe lying tyrant Zall has been deposed. He claims it is our §!\"duty\"§S to give up our lives to save the §!\"Homeworld\"§S, but THIS is OUR homeworld. This is where we were born and where we will die. We built it and we built our lives in it. By what right can anyone demand we give it up to save them? We will not allow it. I will not allow it. If any still loyal to Zall think they can defy me, they better change their mind, or I swear to...\"§! \n\nThe log ends abruptly. It's not clear what happened next and whether anyone can be considered victorious in the ensuing civil war. Doon and his followers are nowhere to be found. Neither is Zall. The device designed to rupture the fabric of time space and send the signal to Neert is still intact - neither destroyed nor activated, still waiting for one last command to finish the job." + mem_outsiders.6.a: "Activate the machine." + mem_outsiders.6.a.tooltip: "The signal will be sent. [From.Planet.GetName] will be destroyed in process. Who knows if the signal will ever reach the destination? Who knows if it will help anyone there?" + mem_outsiders.6.b: "Ignore the machine and dismantle the outpost for scraps." + mem_outsider.7.name: "Extradimensional Signal" + mem_outsider.7.desc: "We are picking up a signal spreading throughout the galaxy. While most have mistaken it for random noise, we can instantly recognize Neertean codes. \n\nThe message is likely meant for us." + mem_outsiders.8.desc: "Hello? Can you hear us? \n\nWe understand that our expedition to your universe was destroyed. We are grateful that you were able to finish its work, however. It's impossible to overstate how much your actions have helped our universe. \n\nAs an act of gratitude, we have prepared a technological package with our own research on the interaction between our universes. We are confident that some of it could help you." + mem_outsiders.8.a: "You are welcome." + mem_outsiders.8.a.response: "Thank you again. \n\nUnfortunately this will likely be the last time we will ever speak. From now on, all our efforts will be dedicated to mitigating Flux Decay and rebuilding our own civilization. By the time we are done, your civilization will likely be long gone." + mem_outsiders.8.b: "So everything is fine on your side now?" + mem_outsiders.8.b.response: "Not fine, no. You can't even imagine the damage Flux Decay has brought onto our universe. Nothing will bring back the countless worlds and billions of lives we lost - and that's in the region we have explored. \n\nBut the situation that seemed hopeless before is not anymore. Our universe might yet endure, even if only the comparatively small region surrounding us." + mem_outsiders.8.c: "How are you able to communicate with us in real time?" + mem_outsiders.8.c.response: "We take advantage of the rift first created when we sent the expedition. The closer we are to it, the faster time flows for us." + mem_outsiders.8.d: "Sorry about your expedition." + mem_outsiders.8.d.response: "Don't be. We knew well enough that with time flow difference between our two universe there's no chance for those we sent to return. \n\nWe sent them knowing well that it'll have to be their descendants who'll complete their work. It is tragic that the colony fell to infighting, but we had to anticipate that after so many generations, there wouldn't be as much conviction." + mem_outsiders.8.e: "Will you send another expedition?" + mem_outsiders.8.e.response: "Unlikely. Beside the titanic effort we had to put into opening a stable rift once, your universe is extremely hostile to us. \n\nThere's nothing to warrant a one-way trip for now." + + tech_mem_outsiders_weaponized_rift: "Weaponized Flux Projection" + tech_mem_outsiders_weaponized_rift_desc: "By opening rift to the Neertean universe, we can let some flux into our universe, and when focused in a tight beam, those particles can be utterly devastating when interacting with matter from our universe." + tech_mem_outsiders_rift_impellers: "Flux Propulsion" + tech_mem_outsiders_rift_impellers_desc: "A small amount of Flux can be drawn from the Neertean universe and used as a surprisingly effective means of propulsion." + tech_mem_outsiders_flux_campouphlage: "Flux Confounders" + tech_mem_outsiders_flux_campouphlage_desc: "A small amount of Flux, when thrown into vacuum of space, will hopelessly confuse hostile targeting." + tech_mem_outsiders_flux_power: "Rift Power Drawing" + tech_mem_outsiders_flux_power_desc: "When carefully contained, Flux drawn from the Neertean universe can be used as a fuel in our power plants." + + MEM_OUTSIDERS_BEAM:0 "Flux Beam" + MEM_OUTSIDERS_BEAM_DESC:0 "Now that's thinking with portals!" + + MEM_OUTSIDERS_CONFOUNDER: "Flux Confounder" + MEM_OUTSIDERS_CONFOUNDER_DESC: "A small amount of otherworldly flux is dispensed through the area surrounding the ship, making it significantly more difficult to target it." + + building_mem_outsiders_rift_power_plant:0 "Neertean Rift Power Plant" + building_mem_outsiders_rift_power_plant_desc:0 "By tearing a tiny hole between the universes, this power plant can draw and process some of the flux that fills the Neertean home universe." + + d_dark_matter_deposit_2: "£sr_dark_matter£ §Y+2§!" diff --git a/localisation/mem_outsiders_l_simp_chinese.yml b/localisation/mem_outsiders_l_simp_chinese.yml new file mode 100644 index 00000000..2f424324 --- /dev/null +++ b/localisation/mem_outsiders_l_simp_chinese.yml @@ -0,0 +1,56 @@ +# Outsiders +# By ViolentBeetle + +l_simp_chinese: + + mem_outsiders_dig_site: "Outsiders" + mem_outsiders_dig_site_desc: "The barren surface of the [From.Planet.GetName] hides a sprawling but abandoned outpost. \n\nThe outpost's isolation and the lack of any biosphere on this [From.Planet.GetPlanetMoon] makes it clear that the former residents did not originate from this planet, but why they chose to settle here is a mystery." + + mem_outsiders.1.name: "A Long Way From Home" + mem_outsiders.1.desc: "The large building the middle of the outpost seems to also be the oldest. It seemed logical to start at the very beginning of the settlement's history. The research has proven difficult due to the unusual design of the outpost's systems, but eventually [Leader.GetName] was able to decipher a large amount of data. The species that built this outpost called themselves §YNeerteans§! after their distant homeworld. The base itself was referred to as §YNew Neert§!. The building was abandoned at some point and most of the crucial systems transferred to a better equipped facility, but some data and logs remain - perhaps the early days held some sentimental value. Some of the messages cast the colonists in an unusual light however: \n\n§S\"Base Log by Commander Goor. Mission date 1.01.\nThe passage was a complete success. The base capsule suffered minor damage, but that's nothing we can fix. \n\nThe destination matches our models, but to witness it in person is still shocking. It is unsettling to look at the sky and not see any flux residue. The fusion-powered celestial glow is so much brighter than I imagined, almost disturbingly clear in the black sky.\n\nThe lack of access to flux sample means that our research will take additional time, but considering the time differential, this should not be an issue.\"§!\n\nIt seems that the colonists did not just come from another planet, but from another universe entirely, though considering they lived long enough to make the log, their home universe might not be so different after all." + mem_outsiders.2.name: "Generational Project" + mem_outsiders.2.desc: "[Leader.GetName] has continued to explore the outpost outwards from the older to new buildings. It appears that many generations of the Neerteans lived, worked and died on [From.Planet.GetName]. [Leader.GetSheHeCap] was able to find and decipher an intact log from an old archive. \n\n§S\"Public Access Newsletter by Commander Trass. Mission date 36.22.\nToday marks the passing of Deputy Chief Engineer Krand, the last surviving member of the original expedition. His dauntless work on the project reminds us all why our forefathers came here and why we are here now. We must never forget this.\"§! \n\nNurseries, schoolhouses, workstations and tombs shed light on endless work of the colonists dedicated to some kind of problem. \n\nIt is unclear at the moment why the colony collapsed. There is some superficial damage consistent with combat that might have disrupted some critical systems, but it's too light to indicate any deliberate attack." + mem_outsiders.3.name: "Trapped on the Surface" + mem_outsiders.3.desc: "It seems the Neerteans maintained relations with one or more alien civilizations that were present in this region of the galaxy. [Leader.GetName] has identified a hangar and a supply depot on the outskirts of the colony. Another deciphered log confirms it. \n\n§S\nBase Log by Councillor Veer. Mission date 212.14. \nToday, as agreed, our partners allowed our personnel on one of their vessels. There were no survivors. It is as we feared - outside the gravity wells of a massive celestial body, our bodies require Flux to survive. Our partners expressed the hope that we could eventually overcome this or develop sufficient protection, but I don't think they fully understand the nature of the situation. How can one protect oneself against the absence of something that doesn't even exist in this universe.\"§!\n\nIt seems that Flux - something abundant in the Neertean home universe but absent in our own - was necessary to allow them to travel in space. There's no indication they ever found a way to leave this [From.Planet.GetPlanetMoon] alive, which makes their absence all more ominous." + mem_outsiders.4.name: "The Flux Problem" + mem_outsiders.4.desc: "[Leader.GetName] has identified the most advanced laboratory complex in the Neertean colony. It contains most of their research data, but we lack the necessary frame of reference to fully understand the implications. Some of the logs at least provide an insight. \n\n\"§SClassifed Log by Chief Scientist Dalk. Mission date 331.79.\nI think we got it. All the hard work has finally paid off. The model suggests a means to completely halt and partially achieve a reversion of the Flux Decay. I can't wait to contact the Homeworld. I can't wait to find out what the Homeworld really is like.\"§! \n\nIt seems at some point Neerteans have faced an extinction-level problem - Flux Decay. It's not exactly clear what Flux Decay was, because it's not exactly clear what Flux was, but it's something the Neerteans thought would threaten to destroy their entire universe if left unchecked. Facing a critical time shortage, they found a solution - to send some of their best and brightest into our universe, where time flows significantly faster, believing that then the colonists would have enough time to solve the problem and report their findings home." + mem_outsiders.5.name: "The Difficult Choice" + mem_outsiders.5.desc: "[Leader.GetName] was able to find the command center that served the Neertean colonists shortly before the collapse. A lot of debates were held in the wake of the completion of their research, and it's not hard to see why from the preserved logs. The colonists might have solved the problem of Flux Decay, but they failed to solve another - how to contact their Homeworld. It seems that while opening the rift from the Neert universe to ours is relatively safe, the reverse is quite destructive. Seeing as Neerteans couldn't leave [From.Planet.GetName], they had to make a choice as to whether they were willing to sacrifice their own lives to save their brethren back home. The last entry into the command center's archive reads: \n\n§S\"Private Log by Commander Zall. Mission date 332.02. \nIt is confirmed. The word is out. We are losing control of the situation.\"§!" + mem_outsiders.6.name: "The Revolution" + mem_outsiders.6.desc: "The small lab on the outskirts of the colony seems to be where the signal to Neert was meant to be sent. It was also a site of large amount of fighting between different factions after the central colonial leadership was deposed. The only entry preserved in the lab's archive reads: \n\n§S\"Public Access Newsletter by Provisionary Commander Doon. Mission date 332.24. \nThe lying tyrant Zall has been deposed. He claims it is our §!\"duty\"§S to give up our lives to save the §!\"Homeworld\"§S, but THIS is OUR homeworld. This is where we were born and where we will die. We built it and we built our lives in it. By what right can anyone demand we give it up to save them? We will not allow it. I will not allow it. If any still loyal to Zall think they can defy me, they better change their mind, or I swear to...\"§! \n\nThe log ends abruptly. It's not clear what happened next and whether anyone can be considered victorious in the ensuing civil war. Doon and his followers are nowhere to be found. Neither is Zall. The device designed to rupture the fabric of time space and send the signal to Neert is still intact - neither destroyed nor activated, still waiting for one last command to finish the job." + mem_outsiders.6.a: "Activate the machine." + mem_outsiders.6.a.tooltip: "The signal will be sent. [From.Planet.GetName] will be destroyed in process. Who knows if the signal will ever reach the destination? Who knows if it will help anyone there?" + mem_outsiders.6.b: "Ignore the machine and dismantle the outpost for scraps." + mem_outsider.7.name: "Extradimensional Signal" + mem_outsider.7.desc: "We are picking up a signal spreading throughout the galaxy. While most have mistaken it for random noise, we can instantly recognize Neertean codes. \n\nThe message is likely meant for us." + mem_outsiders.8.desc: "Hello? Can you hear us? \n\nWe understand that our expedition to your universe was destroyed. We are grateful that you were able to finish its work, however. It's impossible to overstate how much your actions have helped our universe. \n\nAs an act of gratitude, we have prepared a technological package with our own research on the interaction between our universes. We are confident that some of it could help you." + mem_outsiders.8.a: "You are welcome." + mem_outsiders.8.a.response: "Thank you again. \n\nUnfortunately this will likely be the last time we will ever speak. From now on, all our efforts will be dedicated to mitigating Flux Decay and rebuilding our own civilization. By the time we are done, your civilization will likely be long gone." + mem_outsiders.8.b: "So everything is fine on your side now?" + mem_outsiders.8.b.response: "Not fine, no. You can't even imagine the damage Flux Decay has brought onto our universe. Nothing will bring back the countless worlds and billions of lives we lost - and that's in the region we have explored. \n\nBut the situation that seemed hopeless before is not anymore. Our universe might yet endure, even if only the comparatively small region surrounding us." + mem_outsiders.8.c: "How are you able to communicate with us in real time?" + mem_outsiders.8.c.response: "We take advantage of the rift first created when we sent the expedition. The closer we are to it, the faster time flows for us." + mem_outsiders.8.d: "Sorry about your expedition." + mem_outsiders.8.d.response: "Don't be. We knew well enough that with time flow difference between our two universe there's no chance for those we sent to return. \n\nWe sent them knowing well that it'll have to be their descendants who'll complete their work. It is tragic that the colony fell to infighting, but we had to anticipate that after so many generations, there wouldn't be as much conviction." + mem_outsiders.8.e: "Will you send another expedition?" + mem_outsiders.8.e.response: "Unlikely. Beside the titanic effort we had to put into opening a stable rift once, your universe is extremely hostile to us. \n\nThere's nothing to warrant a one-way trip for now." + + tech_mem_outsiders_weaponized_rift: "Weaponized Flux Projection" + tech_mem_outsiders_weaponized_rift_desc: "By opening rift to the Neertean universe, we can let some flux into our universe, and when focused in a tight beam, those particles can be utterly devastating when interacting with matter from our universe." + tech_mem_outsiders_rift_impellers: "Flux Propulsion" + tech_mem_outsiders_rift_impellers_desc: "A small amount of Flux can be drawn from the Neertean universe and used as a surprisingly effective means of propulsion." + tech_mem_outsiders_flux_campouphlage: "Flux Confounders" + tech_mem_outsiders_flux_campouphlage_desc: "A small amount of Flux, when thrown into vacuum of space, will hopelessly confuse hostile targeting." + tech_mem_outsiders_flux_power: "Rift Power Drawing" + tech_mem_outsiders_flux_power_desc: "When carefully contained, Flux drawn from the Neertean universe can be used as a fuel in our power plants." + + MEM_OUTSIDERS_BEAM:0 "Flux Beam" + MEM_OUTSIDERS_BEAM_DESC:0 "Now that's thinking with portals!" + + MEM_OUTSIDERS_CONFOUNDER: "Flux Confounder" + MEM_OUTSIDERS_CONFOUNDER_DESC: "A small amount of otherworldly flux is dispensed through the area surrounding the ship, making it significantly more difficult to target it." + + building_mem_outsiders_rift_power_plant:0 "Neertean Rift Power Plant" + building_mem_outsiders_rift_power_plant_desc:0 "By tearing a tiny hole between the universes, this power plant can draw and process some of the flux that fills the Neertean home universe." + + d_dark_matter_deposit_2: "£sr_dark_matter£ §Y+2§!" diff --git a/localisation/mem_outsiders_l_spanish.yml b/localisation/mem_outsiders_l_spanish.yml new file mode 100644 index 00000000..81526134 --- /dev/null +++ b/localisation/mem_outsiders_l_spanish.yml @@ -0,0 +1,56 @@ +# Outsiders +# By ViolentBeetle + +l_spanish: + + mem_outsiders_dig_site: "Outsiders" + mem_outsiders_dig_site_desc: "The barren surface of the [From.Planet.GetName] hides a sprawling but abandoned outpost. \n\nThe outpost's isolation and the lack of any biosphere on this [From.Planet.GetPlanetMoon] makes it clear that the former residents did not originate from this planet, but why they chose to settle here is a mystery." + + mem_outsiders.1.name: "A Long Way From Home" + mem_outsiders.1.desc: "The large building the middle of the outpost seems to also be the oldest. It seemed logical to start at the very beginning of the settlement's history. The research has proven difficult due to the unusual design of the outpost's systems, but eventually [Leader.GetName] was able to decipher a large amount of data. The species that built this outpost called themselves §YNeerteans§! after their distant homeworld. The base itself was referred to as §YNew Neert§!. The building was abandoned at some point and most of the crucial systems transferred to a better equipped facility, but some data and logs remain - perhaps the early days held some sentimental value. Some of the messages cast the colonists in an unusual light however: \n\n§S\"Base Log by Commander Goor. Mission date 1.01.\nThe passage was a complete success. The base capsule suffered minor damage, but that's nothing we can fix. \n\nThe destination matches our models, but to witness it in person is still shocking. It is unsettling to look at the sky and not see any flux residue. The fusion-powered celestial glow is so much brighter than I imagined, almost disturbingly clear in the black sky.\n\nThe lack of access to flux sample means that our research will take additional time, but considering the time differential, this should not be an issue.\"§!\n\nIt seems that the colonists did not just come from another planet, but from another universe entirely, though considering they lived long enough to make the log, their home universe might not be so different after all." + mem_outsiders.2.name: "Generational Project" + mem_outsiders.2.desc: "[Leader.GetName] has continued to explore the outpost outwards from the older to new buildings. It appears that many generations of the Neerteans lived, worked and died on [From.Planet.GetName]. [Leader.GetSheHeCap] was able to find and decipher an intact log from an old archive. \n\n§S\"Public Access Newsletter by Commander Trass. Mission date 36.22.\nToday marks the passing of Deputy Chief Engineer Krand, the last surviving member of the original expedition. His dauntless work on the project reminds us all why our forefathers came here and why we are here now. We must never forget this.\"§! \n\nNurseries, schoolhouses, workstations and tombs shed light on endless work of the colonists dedicated to some kind of problem. \n\nIt is unclear at the moment why the colony collapsed. There is some superficial damage consistent with combat that might have disrupted some critical systems, but it's too light to indicate any deliberate attack." + mem_outsiders.3.name: "Trapped on the Surface" + mem_outsiders.3.desc: "It seems the Neerteans maintained relations with one or more alien civilizations that were present in this region of the galaxy. [Leader.GetName] has identified a hangar and a supply depot on the outskirts of the colony. Another deciphered log confirms it. \n\n§S\nBase Log by Councillor Veer. Mission date 212.14. \nToday, as agreed, our partners allowed our personnel on one of their vessels. There were no survivors. It is as we feared - outside the gravity wells of a massive celestial body, our bodies require Flux to survive. Our partners expressed the hope that we could eventually overcome this or develop sufficient protection, but I don't think they fully understand the nature of the situation. How can one protect oneself against the absence of something that doesn't even exist in this universe.\"§!\n\nIt seems that Flux - something abundant in the Neertean home universe but absent in our own - was necessary to allow them to travel in space. There's no indication they ever found a way to leave this [From.Planet.GetPlanetMoon] alive, which makes their absence all more ominous." + mem_outsiders.4.name: "The Flux Problem" + mem_outsiders.4.desc: "[Leader.GetName] has identified the most advanced laboratory complex in the Neertean colony. It contains most of their research data, but we lack the necessary frame of reference to fully understand the implications. Some of the logs at least provide an insight. \n\n\"§SClassifed Log by Chief Scientist Dalk. Mission date 331.79.\nI think we got it. All the hard work has finally paid off. The model suggests a means to completely halt and partially achieve a reversion of the Flux Decay. I can't wait to contact the Homeworld. I can't wait to find out what the Homeworld really is like.\"§! \n\nIt seems at some point Neerteans have faced an extinction-level problem - Flux Decay. It's not exactly clear what Flux Decay was, because it's not exactly clear what Flux was, but it's something the Neerteans thought would threaten to destroy their entire universe if left unchecked. Facing a critical time shortage, they found a solution - to send some of their best and brightest into our universe, where time flows significantly faster, believing that then the colonists would have enough time to solve the problem and report their findings home." + mem_outsiders.5.name: "The Difficult Choice" + mem_outsiders.5.desc: "[Leader.GetName] was able to find the command center that served the Neertean colonists shortly before the collapse. A lot of debates were held in the wake of the completion of their research, and it's not hard to see why from the preserved logs. The colonists might have solved the problem of Flux Decay, but they failed to solve another - how to contact their Homeworld. It seems that while opening the rift from the Neert universe to ours is relatively safe, the reverse is quite destructive. Seeing as Neerteans couldn't leave [From.Planet.GetName], they had to make a choice as to whether they were willing to sacrifice their own lives to save their brethren back home. The last entry into the command center's archive reads: \n\n§S\"Private Log by Commander Zall. Mission date 332.02. \nIt is confirmed. The word is out. We are losing control of the situation.\"§!" + mem_outsiders.6.name: "The Revolution" + mem_outsiders.6.desc: "The small lab on the outskirts of the colony seems to be where the signal to Neert was meant to be sent. It was also a site of large amount of fighting between different factions after the central colonial leadership was deposed. The only entry preserved in the lab's archive reads: \n\n§S\"Public Access Newsletter by Provisionary Commander Doon. Mission date 332.24. \nThe lying tyrant Zall has been deposed. He claims it is our §!\"duty\"§S to give up our lives to save the §!\"Homeworld\"§S, but THIS is OUR homeworld. This is where we were born and where we will die. We built it and we built our lives in it. By what right can anyone demand we give it up to save them? We will not allow it. I will not allow it. If any still loyal to Zall think they can defy me, they better change their mind, or I swear to...\"§! \n\nThe log ends abruptly. It's not clear what happened next and whether anyone can be considered victorious in the ensuing civil war. Doon and his followers are nowhere to be found. Neither is Zall. The device designed to rupture the fabric of time space and send the signal to Neert is still intact - neither destroyed nor activated, still waiting for one last command to finish the job." + mem_outsiders.6.a: "Activate the machine." + mem_outsiders.6.a.tooltip: "The signal will be sent. [From.Planet.GetName] will be destroyed in process. Who knows if the signal will ever reach the destination? Who knows if it will help anyone there?" + mem_outsiders.6.b: "Ignore the machine and dismantle the outpost for scraps." + mem_outsider.7.name: "Extradimensional Signal" + mem_outsider.7.desc: "We are picking up a signal spreading throughout the galaxy. While most have mistaken it for random noise, we can instantly recognize Neertean codes. \n\nThe message is likely meant for us." + mem_outsiders.8.desc: "Hello? Can you hear us? \n\nWe understand that our expedition to your universe was destroyed. We are grateful that you were able to finish its work, however. It's impossible to overstate how much your actions have helped our universe. \n\nAs an act of gratitude, we have prepared a technological package with our own research on the interaction between our universes. We are confident that some of it could help you." + mem_outsiders.8.a: "You are welcome." + mem_outsiders.8.a.response: "Thank you again. \n\nUnfortunately this will likely be the last time we will ever speak. From now on, all our efforts will be dedicated to mitigating Flux Decay and rebuilding our own civilization. By the time we are done, your civilization will likely be long gone." + mem_outsiders.8.b: "So everything is fine on your side now?" + mem_outsiders.8.b.response: "Not fine, no. You can't even imagine the damage Flux Decay has brought onto our universe. Nothing will bring back the countless worlds and billions of lives we lost - and that's in the region we have explored. \n\nBut the situation that seemed hopeless before is not anymore. Our universe might yet endure, even if only the comparatively small region surrounding us." + mem_outsiders.8.c: "How are you able to communicate with us in real time?" + mem_outsiders.8.c.response: "We take advantage of the rift first created when we sent the expedition. The closer we are to it, the faster time flows for us." + mem_outsiders.8.d: "Sorry about your expedition." + mem_outsiders.8.d.response: "Don't be. We knew well enough that with time flow difference between our two universe there's no chance for those we sent to return. \n\nWe sent them knowing well that it'll have to be their descendants who'll complete their work. It is tragic that the colony fell to infighting, but we had to anticipate that after so many generations, there wouldn't be as much conviction." + mem_outsiders.8.e: "Will you send another expedition?" + mem_outsiders.8.e.response: "Unlikely. Beside the titanic effort we had to put into opening a stable rift once, your universe is extremely hostile to us. \n\nThere's nothing to warrant a one-way trip for now." + + tech_mem_outsiders_weaponized_rift: "Weaponized Flux Projection" + tech_mem_outsiders_weaponized_rift_desc: "By opening rift to the Neertean universe, we can let some flux into our universe, and when focused in a tight beam, those particles can be utterly devastating when interacting with matter from our universe." + tech_mem_outsiders_rift_impellers: "Flux Propulsion" + tech_mem_outsiders_rift_impellers_desc: "A small amount of Flux can be drawn from the Neertean universe and used as a surprisingly effective means of propulsion." + tech_mem_outsiders_flux_campouphlage: "Flux Confounders" + tech_mem_outsiders_flux_campouphlage_desc: "A small amount of Flux, when thrown into vacuum of space, will hopelessly confuse hostile targeting." + tech_mem_outsiders_flux_power: "Rift Power Drawing" + tech_mem_outsiders_flux_power_desc: "When carefully contained, Flux drawn from the Neertean universe can be used as a fuel in our power plants." + + MEM_OUTSIDERS_BEAM:0 "Flux Beam" + MEM_OUTSIDERS_BEAM_DESC:0 "Now that's thinking with portals!" + + MEM_OUTSIDERS_CONFOUNDER: "Flux Confounder" + MEM_OUTSIDERS_CONFOUNDER_DESC: "A small amount of otherworldly flux is dispensed through the area surrounding the ship, making it significantly more difficult to target it." + + building_mem_outsiders_rift_power_plant:0 "Neertean Rift Power Plant" + building_mem_outsiders_rift_power_plant_desc:0 "By tearing a tiny hole between the universes, this power plant can draw and process some of the flux that fills the Neertean home universe." + + d_dark_matter_deposit_2: "£sr_dark_matter£ §Y+2§!" diff --git a/localisation/mem_paradise_worlds_l_braz_por.yml b/localisation/mem_paradise_worlds_l_braz_por.yml new file mode 100644 index 00000000..beb57236 --- /dev/null +++ b/localisation/mem_paradise_worlds_l_braz_por.yml @@ -0,0 +1,9 @@ +l_braz_por: + ################################################# + # Text by Malthus # + ################################################# + # Paradise Worlds + + # modifier + mem_paradise_world:0 "Paradise World" + mem_paradise_world_desc:0 "This world can only be described as a paradise. Its environment has a very positive effect on morale and productivity. Even hard physical labor feels less tiresome here." \ No newline at end of file diff --git a/localisation/mem_paradise_worlds_l_german.yml b/localisation/mem_paradise_worlds_l_german.yml new file mode 100644 index 00000000..c5f76336 --- /dev/null +++ b/localisation/mem_paradise_worlds_l_german.yml @@ -0,0 +1,9 @@ +l_german: + ################################################# + # Text by Malthus # + ################################################# + # Paradise Worlds + + # modifier + mem_paradise_world:0 "Paradise World" + mem_paradise_world_desc:0 "This world can only be described as a paradise. Its environment has a very positive effect on morale and productivity. Even hard physical labor feels less tiresome here." \ No newline at end of file diff --git a/localisation/mem_paradise_worlds_l_polish.yml b/localisation/mem_paradise_worlds_l_polish.yml new file mode 100644 index 00000000..26b4c76f --- /dev/null +++ b/localisation/mem_paradise_worlds_l_polish.yml @@ -0,0 +1,9 @@ +l_polish: + ################################################# + # Text by Malthus # + ################################################# + # Paradise Worlds + + # modifier + mem_paradise_world:0 "Paradise World" + mem_paradise_world_desc:0 "This world can only be described as a paradise. Its environment has a very positive effect on morale and productivity. Even hard physical labor feels less tiresome here." \ No newline at end of file diff --git a/localisation/mem_paradise_worlds_l_simp_chinese.yml b/localisation/mem_paradise_worlds_l_simp_chinese.yml new file mode 100644 index 00000000..c13138b7 --- /dev/null +++ b/localisation/mem_paradise_worlds_l_simp_chinese.yml @@ -0,0 +1,9 @@ +l_simp_chinese: + ################################################# + # Text by Malthus # + ################################################# + # Paradise Worlds + + # modifier + mem_paradise_world:0 "Paradise World" + mem_paradise_world_desc:0 "This world can only be described as a paradise. Its environment has a very positive effect on morale and productivity. Even hard physical labor feels less tiresome here." \ No newline at end of file diff --git a/localisation/mem_pi_writing_l_braz_por.yml b/localisation/mem_pi_writing_l_braz_por.yml new file mode 100644 index 00000000..7f0a48da --- /dev/null +++ b/localisation/mem_pi_writing_l_braz_por.yml @@ -0,0 +1,8 @@ +l_braz_por: + #Pi Writing Anomaly + #Writing and code by LamilLerran + #Note that this comes from a vanilla anomaly category, title "Surface Writing" and text + #"There is significant scarring on the surface of this world in a pattern that cannot be natural. From orbit, the massive rifts look almost like writing." + mem_writing_uninhabitable_category:0 "$writing_uninhabitable_category$" + mem_pi_writing.1.name:0 "Pi" + mem_pi_writing.1.desc:0 "The rifts on §Y[From.GetName]§! are indeed writing. According to the survey team, it states the first 196 digits of pi as expressed in base 14. Prominent sociologists are now speculating furiously as to why the authors believed anyone capable of reading this message would need the information." diff --git a/localisation/mem_pi_writing_l_german.yml b/localisation/mem_pi_writing_l_german.yml new file mode 100644 index 00000000..b4fceede --- /dev/null +++ b/localisation/mem_pi_writing_l_german.yml @@ -0,0 +1,8 @@ +l_german: + #Pi Writing Anomaly + #Writing and code by LamilLerran + #Note that this comes from a vanilla anomaly category, title "Surface Writing" and text + #"There is significant scarring on the surface of this world in a pattern that cannot be natural. From orbit, the massive rifts look almost like writing." + mem_writing_uninhabitable_category:0 "$writing_uninhabitable_category$" + mem_pi_writing.1.name:0 "Pi" + mem_pi_writing.1.desc:0 "The rifts on §Y[From.GetName]§! are indeed writing. According to the survey team, it states the first 196 digits of pi as expressed in base 14. Prominent sociologists are now speculating furiously as to why the authors believed anyone capable of reading this message would need the information." diff --git a/localisation/mem_pi_writing_l_simp_chinese.yml b/localisation/mem_pi_writing_l_simp_chinese.yml new file mode 100644 index 00000000..cdae8033 --- /dev/null +++ b/localisation/mem_pi_writing_l_simp_chinese.yml @@ -0,0 +1,8 @@ +l_simp_chinese: + #Pi Writing Anomaly + #Writing and code by LamilLerran + #Note that this comes from a vanilla anomaly category, title "Surface Writing" and text + #"There is significant scarring on the surface of this world in a pattern that cannot be natural. From orbit, the massive rifts look almost like writing." + mem_writing_uninhabitable_category:0 "$writing_uninhabitable_category$" + mem_pi_writing.1.name:0 "Pi" + mem_pi_writing.1.desc:0 "The rifts on §Y[From.GetName]§! are indeed writing. According to the survey team, it states the first 196 digits of pi as expressed in base 14. Prominent sociologists are now speculating furiously as to why the authors believed anyone capable of reading this message would need the information." diff --git a/localisation/mem_pioneer_l_braz_por.yml b/localisation/mem_pioneer_l_braz_por.yml new file mode 100644 index 00000000..073ce12b --- /dev/null +++ b/localisation/mem_pioneer_l_braz_por.yml @@ -0,0 +1,33 @@ +l_braz_por: + + # Writing and Idea by ViolentBeetle + # Coding by Rahorus + + # Anomaly Window + mem_pioneer_category:0 "Possible Small Craft" + mem_pioneer_category_desc:0 "Sensors indicate the presence of a small artificial object orbiting [Root.GetName]." + + # Anomaly Success + mem_pioneer.1.name:0 "Extrasolar Probe" + mem_pioneer.1.desc:0 "[Root.GetLeaderName] reports the successful recovery of the object. On examination, it appears to be a weathered primitive craft designed for unmanned travel between stars. In all likelihood, it was launched millennia ago and traveled through multiple systems at sublight speed until it was caught in [From.GetName]'s gravity. \n\nA plaque is mounted on the craft's hull, depicting odd geometric shapes, a scheme of an unidentified star system and a pictogram of two nude members of a species unknown to us. Why any civilization would see fit to disseminate such information throughout the universe is unclear." + mem_pioneer.1.a:0 "Interesting." + mem_pioneer.1.b:0 "They obviously want to be found!" + mem_pioneer.1.c:0 "What a bunch of degenerates." + + mem_pioneer.2.name:0 "Cargo Ship" + mem_pioneer.2.desc:0 "The small craft recovered by the [Root.GetName] turned out to be some kind of alien commercial courier ship. \n\nCrewed by two unidentified organics and a crude chemically-powered synthetic, it was apparently transporting precious cargo when it was ambushed by pirates. \n\nThe crew seems to have perished in the attack. As the assailants made away with the cargo, the ship was left to drift aimlessly until it was caught by the gravity of the star." + + mem_pioneer.3.name:0 "Light Military Vessel" + mem_pioneer.3.desc:0 "According to [Leader.GetName]'s estimation, the ship found by the [Root.GetName] was a military vessel crewed by several distinct, unidentified species. \n\nAccording to surviving databanks, it was carrying valuable intelligence that would be instrumental in securing a military victory against some kind of "rebels" when it was ambushed in close proximity to [From.GetName]. \n\nAn ill-timed solar flare caused fires all over the ship which the crew tried to put out by depressurizing it, only to find that their airlock control and life support system had been damaged by said fires. Unable to repressurize, the crew perished, leaving the husk of their ship to drift aimlessly around the star." + + mem_pioneer.4.name:0 "Life Pod" + mem_pioneer.4.desc:0 "The craft that the [Root.GetName] recovered appears to be some kind of small life pod carrying mummified remains of an alien youngling. \n\nIt appears that the pod was sent from an unknown planet towards another one, presumably to escape some kind of cataclysm and give its passenger a chance to live on an alien planet. \n\nInstead, the pod was caught by the star's gravity and has orbited it ever since, while the life support system eventually failed. \n\n[Leader.GetName] noted an unusual genetic makeup of the passenger. Had it survived and matured, it could potentially have become one of the strongest and most resilient organics known to our scientists, even without any kind of augmentation." + mem_pioneer.4.a:0 "One less threat to worry about." + + mem_pioneer.5.name:0 "Individual Travel Machine" + mem_pioneer.5.desc:0 "[Leader.GetName] is not quite sure what [Leader.GetSheHe] recovered from the orbit of [From.GetName], but it appears to be some kind of sealed, self-propelling conical capsule made of an extremely durable material. \n\nOther unusual elements include a single optical sensor on a forward-facing stalk, a single forward-facing gun and a manipulator of a sort. Inside, the capsule apparently contained a tiny pilot compartment fit for some kind of small multi-armed being. \n\nAt some point in the past, it was apparently attacked, and a powerful blast hit the sensor. The impact proved fatal to the pilot, who died instantly." + mem_pioneer.5.a:0 "Whatever it was, it's dead now." + + # Anomaly Failure + mem_pioneer.99.name:0 "Failure" + mem_pioneer.99.desc:0 "[Root.GetLeaderName] regrets to inform that [Leader.GetSheHe] [Leader.GetWasWere] unable to locate and recover the object. Whatever it might be, it is likely now lost forever." diff --git a/localisation/mem_pioneer_l_german.yml b/localisation/mem_pioneer_l_german.yml new file mode 100644 index 00000000..b3fdf5da --- /dev/null +++ b/localisation/mem_pioneer_l_german.yml @@ -0,0 +1,33 @@ +l_german: + + # Writing and Idea by ViolentBeetle + # Coding by Rahorus + + # Anomaly Window + mem_pioneer_category:0 "Possible Small Craft" + mem_pioneer_category_desc:0 "Sensors indicate the presence of a small artificial object orbiting [Root.GetName]." + + # Anomaly Success + mem_pioneer.1.name:0 "Extrasolar Probe" + mem_pioneer.1.desc:0 "[Root.GetLeaderName] reports the successful recovery of the object. On examination, it appears to be a weathered primitive craft designed for unmanned travel between stars. In all likelihood, it was launched millennia ago and traveled through multiple systems at sublight speed until it was caught in [From.GetName]'s gravity. \n\nA plaque is mounted on the craft's hull, depicting odd geometric shapes, a scheme of an unidentified star system and a pictogram of two nude members of a species unknown to us. Why any civilization would see fit to disseminate such information throughout the universe is unclear." + mem_pioneer.1.a:0 "Interesting." + mem_pioneer.1.b:0 "They obviously want to be found!" + mem_pioneer.1.c:0 "What a bunch of degenerates." + + mem_pioneer.2.name:0 "Cargo Ship" + mem_pioneer.2.desc:0 "The small craft recovered by the [Root.GetName] turned out to be some kind of alien commercial courier ship. \n\nCrewed by two unidentified organics and a crude chemically-powered synthetic, it was apparently transporting precious cargo when it was ambushed by pirates. \n\nThe crew seems to have perished in the attack. As the assailants made away with the cargo, the ship was left to drift aimlessly until it was caught by the gravity of the star." + + mem_pioneer.3.name:0 "Light Military Vessel" + mem_pioneer.3.desc:0 "According to [Leader.GetName]'s estimation, the ship found by the [Root.GetName] was a military vessel crewed by several distinct, unidentified species. \n\nAccording to surviving databanks, it was carrying valuable intelligence that would be instrumental in securing a military victory against some kind of "rebels" when it was ambushed in close proximity to [From.GetName]. \n\nAn ill-timed solar flare caused fires all over the ship which the crew tried to put out by depressurizing it, only to find that their airlock control and life support system had been damaged by said fires. Unable to repressurize, the crew perished, leaving the husk of their ship to drift aimlessly around the star." + + mem_pioneer.4.name:0 "Life Pod" + mem_pioneer.4.desc:0 "The craft that the [Root.GetName] recovered appears to be some kind of small life pod carrying mummified remains of an alien youngling. \n\nIt appears that the pod was sent from an unknown planet towards another one, presumably to escape some kind of cataclysm and give its passenger a chance to live on an alien planet. \n\nInstead, the pod was caught by the star's gravity and has orbited it ever since, while the life support system eventually failed. \n\n[Leader.GetName] noted an unusual genetic makeup of the passenger. Had it survived and matured, it could potentially have become one of the strongest and most resilient organics known to our scientists, even without any kind of augmentation." + mem_pioneer.4.a:0 "One less threat to worry about." + + mem_pioneer.5.name:0 "Individual Travel Machine" + mem_pioneer.5.desc:0 "[Leader.GetName] is not quite sure what [Leader.GetSheHe] recovered from the orbit of [From.GetName], but it appears to be some kind of sealed, self-propelling conical capsule made of an extremely durable material. \n\nOther unusual elements include a single optical sensor on a forward-facing stalk, a single forward-facing gun and a manipulator of a sort. Inside, the capsule apparently contained a tiny pilot compartment fit for some kind of small multi-armed being. \n\nAt some point in the past, it was apparently attacked, and a powerful blast hit the sensor. The impact proved fatal to the pilot, who died instantly." + mem_pioneer.5.a:0 "Whatever it was, it's dead now." + + # Anomaly Failure + mem_pioneer.99.name:0 "Failure" + mem_pioneer.99.desc:0 "[Root.GetLeaderName] regrets to inform that [Leader.GetSheHe] [Leader.GetWasWere] unable to locate and recover the object. Whatever it might be, it is likely now lost forever." diff --git a/localisation/mem_pioneer_l_polish.yml b/localisation/mem_pioneer_l_polish.yml new file mode 100644 index 00000000..cd8e994f --- /dev/null +++ b/localisation/mem_pioneer_l_polish.yml @@ -0,0 +1,33 @@ +l_polish: + + # Writing and Idea by ViolentBeetle + # Coding by Rahorus + + # Anomaly Window + mem_pioneer_category:0 "Possible Small Craft" + mem_pioneer_category_desc:0 "Sensors indicate the presence of a small artificial object orbiting [Root.GetName]." + + # Anomaly Success + mem_pioneer.1.name:0 "Extrasolar Probe" + mem_pioneer.1.desc:0 "[Root.GetLeaderName] reports the successful recovery of the object. On examination, it appears to be a weathered primitive craft designed for unmanned travel between stars. In all likelihood, it was launched millennia ago and traveled through multiple systems at sublight speed until it was caught in [From.GetName]'s gravity. \n\nA plaque is mounted on the craft's hull, depicting odd geometric shapes, a scheme of an unidentified star system and a pictogram of two nude members of a species unknown to us. Why any civilization would see fit to disseminate such information throughout the universe is unclear." + mem_pioneer.1.a:0 "Interesting." + mem_pioneer.1.b:0 "They obviously want to be found!" + mem_pioneer.1.c:0 "What a bunch of degenerates." + + mem_pioneer.2.name:0 "Cargo Ship" + mem_pioneer.2.desc:0 "The small craft recovered by the [Root.GetName] turned out to be some kind of alien commercial courier ship. \n\nCrewed by two unidentified organics and a crude chemically-powered synthetic, it was apparently transporting precious cargo when it was ambushed by pirates. \n\nThe crew seems to have perished in the attack. As the assailants made away with the cargo, the ship was left to drift aimlessly until it was caught by the gravity of the star." + + mem_pioneer.3.name:0 "Light Military Vessel" + mem_pioneer.3.desc:0 "According to [Leader.GetName]'s estimation, the ship found by the [Root.GetName] was a military vessel crewed by several distinct, unidentified species. \n\nAccording to surviving databanks, it was carrying valuable intelligence that would be instrumental in securing a military victory against some kind of "rebels" when it was ambushed in close proximity to [From.GetName]. \n\nAn ill-timed solar flare caused fires all over the ship which the crew tried to put out by depressurizing it, only to find that their airlock control and life support system had been damaged by said fires. Unable to repressurize, the crew perished, leaving the husk of their ship to drift aimlessly around the star." + + mem_pioneer.4.name:0 "Life Pod" + mem_pioneer.4.desc:0 "The craft that the [Root.GetName] recovered appears to be some kind of small life pod carrying mummified remains of an alien youngling. \n\nIt appears that the pod was sent from an unknown planet towards another one, presumably to escape some kind of cataclysm and give its passenger a chance to live on an alien planet. \n\nInstead, the pod was caught by the star's gravity and has orbited it ever since, while the life support system eventually failed. \n\n[Leader.GetName] noted an unusual genetic makeup of the passenger. Had it survived and matured, it could potentially have become one of the strongest and most resilient organics known to our scientists, even without any kind of augmentation." + mem_pioneer.4.a:0 "One less threat to worry about." + + mem_pioneer.5.name:0 "Individual Travel Machine" + mem_pioneer.5.desc:0 "[Leader.GetName] is not quite sure what [Leader.GetSheHe] recovered from the orbit of [From.GetName], but it appears to be some kind of sealed, self-propelling conical capsule made of an extremely durable material. \n\nOther unusual elements include a single optical sensor on a forward-facing stalk, a single forward-facing gun and a manipulator of a sort. Inside, the capsule apparently contained a tiny pilot compartment fit for some kind of small multi-armed being. \n\nAt some point in the past, it was apparently attacked, and a powerful blast hit the sensor. The impact proved fatal to the pilot, who died instantly." + mem_pioneer.5.a:0 "Whatever it was, it's dead now." + + # Anomaly Failure + mem_pioneer.99.name:0 "Failure" + mem_pioneer.99.desc:0 "[Root.GetLeaderName] regrets to inform that [Leader.GetSheHe] [Leader.GetWasWere] unable to locate and recover the object. Whatever it might be, it is likely now lost forever." diff --git a/localisation/mem_pioneer_l_simp_chinese.yml b/localisation/mem_pioneer_l_simp_chinese.yml new file mode 100644 index 00000000..468a07e0 --- /dev/null +++ b/localisation/mem_pioneer_l_simp_chinese.yml @@ -0,0 +1,33 @@ +l_simp_chinese: + + # Writing and Idea by ViolentBeetle + # Coding by Rahorus + + # Anomaly Window + mem_pioneer_category:0 "Possible Small Craft" + mem_pioneer_category_desc:0 "Sensors indicate the presence of a small artificial object orbiting [Root.GetName]." + + # Anomaly Success + mem_pioneer.1.name:0 "Extrasolar Probe" + mem_pioneer.1.desc:0 "[Root.GetLeaderName] reports the successful recovery of the object. On examination, it appears to be a weathered primitive craft designed for unmanned travel between stars. In all likelihood, it was launched millennia ago and traveled through multiple systems at sublight speed until it was caught in [From.GetName]'s gravity. \n\nA plaque is mounted on the craft's hull, depicting odd geometric shapes, a scheme of an unidentified star system and a pictogram of two nude members of a species unknown to us. Why any civilization would see fit to disseminate such information throughout the universe is unclear." + mem_pioneer.1.a:0 "Interesting." + mem_pioneer.1.b:0 "They obviously want to be found!" + mem_pioneer.1.c:0 "What a bunch of degenerates." + + mem_pioneer.2.name:0 "Cargo Ship" + mem_pioneer.2.desc:0 "The small craft recovered by the [Root.GetName] turned out to be some kind of alien commercial courier ship. \n\nCrewed by two unidentified organics and a crude chemically-powered synthetic, it was apparently transporting precious cargo when it was ambushed by pirates. \n\nThe crew seems to have perished in the attack. As the assailants made away with the cargo, the ship was left to drift aimlessly until it was caught by the gravity of the star." + + mem_pioneer.3.name:0 "Light Military Vessel" + mem_pioneer.3.desc:0 "According to [Leader.GetName]'s estimation, the ship found by the [Root.GetName] was a military vessel crewed by several distinct, unidentified species. \n\nAccording to surviving databanks, it was carrying valuable intelligence that would be instrumental in securing a military victory against some kind of "rebels" when it was ambushed in close proximity to [From.GetName]. \n\nAn ill-timed solar flare caused fires all over the ship which the crew tried to put out by depressurizing it, only to find that their airlock control and life support system had been damaged by said fires. Unable to repressurize, the crew perished, leaving the husk of their ship to drift aimlessly around the star." + + mem_pioneer.4.name:0 "Life Pod" + mem_pioneer.4.desc:0 "The craft that the [Root.GetName] recovered appears to be some kind of small life pod carrying mummified remains of an alien youngling. \n\nIt appears that the pod was sent from an unknown planet towards another one, presumably to escape some kind of cataclysm and give its passenger a chance to live on an alien planet. \n\nInstead, the pod was caught by the star's gravity and has orbited it ever since, while the life support system eventually failed. \n\n[Leader.GetName] noted an unusual genetic makeup of the passenger. Had it survived and matured, it could potentially have become one of the strongest and most resilient organics known to our scientists, even without any kind of augmentation." + mem_pioneer.4.a:0 "One less threat to worry about." + + mem_pioneer.5.name:0 "Individual Travel Machine" + mem_pioneer.5.desc:0 "[Leader.GetName] is not quite sure what [Leader.GetSheHe] recovered from the orbit of [From.GetName], but it appears to be some kind of sealed, self-propelling conical capsule made of an extremely durable material. \n\nOther unusual elements include a single optical sensor on a forward-facing stalk, a single forward-facing gun and a manipulator of a sort. Inside, the capsule apparently contained a tiny pilot compartment fit for some kind of small multi-armed being. \n\nAt some point in the past, it was apparently attacked, and a powerful blast hit the sensor. The impact proved fatal to the pilot, who died instantly." + mem_pioneer.5.a:0 "Whatever it was, it's dead now." + + # Anomaly Failure + mem_pioneer.99.name:0 "Failure" + mem_pioneer.99.desc:0 "[Root.GetLeaderName] regrets to inform that [Leader.GetSheHe] [Leader.GetWasWere] unable to locate and recover the object. Whatever it might be, it is likely now lost forever." diff --git a/localisation/mem_planet_classes_l_braz_por.yml b/localisation/mem_planet_classes_l_braz_por.yml new file mode 100644 index 00000000..8eb854c6 --- /dev/null +++ b/localisation/mem_planet_classes_l_braz_por.yml @@ -0,0 +1,6 @@ +l_braz_por: + pc_mem_destroyed_barren:0 "Destroyed World" + pc_mem_destroyed_barren_desc:0 "This planet has been ripped apart, either by a cosmic impact or a gigantic explosion on its surface." + + pc_mem_micro_black_hole:0 "Micro Black Hole" + pc_mem_micro_black_hole_desc:0 "This black hole has appeared after a failed experiment during the construction of a small-scale wormhole gate." diff --git a/localisation/mem_planet_classes_l_simp_chinese.yml b/localisation/mem_planet_classes_l_simp_chinese.yml new file mode 100644 index 00000000..90b75284 --- /dev/null +++ b/localisation/mem_planet_classes_l_simp_chinese.yml @@ -0,0 +1,6 @@ +l_simp_chinese: + pc_mem_destroyed_barren:0 "Destroyed World" + pc_mem_destroyed_barren_desc:0 "This planet has been ripped apart, either by a cosmic impact or a gigantic explosion on its surface." + + pc_mem_micro_black_hole:0 "Micro Black Hole" + pc_mem_micro_black_hole_desc:0 "This black hole has appeared after a failed experiment during the construction of a small-scale wormhole gate." diff --git a/localisation/mem_planetary_shields_l_braz_por.yml b/localisation/mem_planetary_shields_l_braz_por.yml new file mode 100644 index 00000000..ceae720b --- /dev/null +++ b/localisation/mem_planetary_shields_l_braz_por.yml @@ -0,0 +1,22 @@ +l_braz_por: + ################################################# + # Text by Malthus # + ################################################# + # Planetary Shields + + # That first building text is copied from the original game localisation + # Standard Shield Generator + building_mem_planetary_shield_generator:0 "Planetary Shield Generator" + building_mem_planetary_shield_generator_desc:0 "$tech_planetary_shield_generator_desc$" + + # Heavy Shield Generator + building_mem_planetary_shield_generator_heavy:0 "Planetary Barrier Shield Generator" + building_mem_planetary_shield_generator_heavy_desc:0 "This is an advanced planetary shield generator derived from our studies of ancient shield worlds." + + # Orila Shield Generator + building_mem_planetary_shield_generator_orila:0 "Planetary Precursor Shield Generator" + building_mem_planetary_shield_generator_orila_desc:0 "An ancient and highly advanced planetary shield generator with an incorporated energy source. Its technology may be thousands of years ahead of our own..." + + # Heavy Shield Generator Tech + mem_tech_planetary_shield_generator_heavy:0 "Advanced Barrier Shields" + mem_tech_planetary_shield_generator_heavy_desc:0 "Based on our own field manipulation research as well as our previous studies of precursor shield technology, a group of our scientists has put forward a promising design concept for an upgraded version of our own planetary shield generators." \ No newline at end of file diff --git a/localisation/mem_planetary_shields_l_polish.yml b/localisation/mem_planetary_shields_l_polish.yml new file mode 100644 index 00000000..6c0d8c52 --- /dev/null +++ b/localisation/mem_planetary_shields_l_polish.yml @@ -0,0 +1,22 @@ +l_polish: + ################################################# + # Text by Malthus # + ################################################# + # Planetary Shields + + # That first building text is copied from the original game localisation + # Standard Shield Generator + building_mem_planetary_shield_generator:0 "Planetary Shield Generator" + building_mem_planetary_shield_generator_desc:0 "$tech_planetary_shield_generator_desc$" + + # Heavy Shield Generator + building_mem_planetary_shield_generator_heavy:0 "Planetary Barrier Shield Generator" + building_mem_planetary_shield_generator_heavy_desc:0 "This is an advanced planetary shield generator derived from our studies of ancient shield worlds." + + # Orila Shield Generator + building_mem_planetary_shield_generator_orila:0 "Planetary Precursor Shield Generator" + building_mem_planetary_shield_generator_orila_desc:0 "An ancient and highly advanced planetary shield generator with an incorporated energy source. Its technology may be thousands of years ahead of our own..." + + # Heavy Shield Generator Tech + mem_tech_planetary_shield_generator_heavy:0 "Advanced Barrier Shields" + mem_tech_planetary_shield_generator_heavy_desc:0 "Based on our own field manipulation research as well as our previous studies of precursor shield technology, a group of our scientists has put forward a promising design concept for an upgraded version of our own planetary shield generators." \ No newline at end of file diff --git a/localisation/mem_planetary_shields_l_simp_chinese.yml b/localisation/mem_planetary_shields_l_simp_chinese.yml new file mode 100644 index 00000000..9e41d33a --- /dev/null +++ b/localisation/mem_planetary_shields_l_simp_chinese.yml @@ -0,0 +1,22 @@ +l_simp_chinese: + ################################################# + # Text by Malthus # + ################################################# + # Planetary Shields + + # That first building text is copied from the original game localisation + # Standard Shield Generator + building_mem_planetary_shield_generator:0 "Planetary Shield Generator" + building_mem_planetary_shield_generator_desc:0 "$tech_planetary_shield_generator_desc$" + + # Heavy Shield Generator + building_mem_planetary_shield_generator_heavy:0 "Planetary Barrier Shield Generator" + building_mem_planetary_shield_generator_heavy_desc:0 "This is an advanced planetary shield generator derived from our studies of ancient shield worlds." + + # Orila Shield Generator + building_mem_planetary_shield_generator_orila:0 "Planetary Precursor Shield Generator" + building_mem_planetary_shield_generator_orila_desc:0 "An ancient and highly advanced planetary shield generator with an incorporated energy source. Its technology may be thousands of years ahead of our own..." + + # Heavy Shield Generator Tech + mem_tech_planetary_shield_generator_heavy:0 "Advanced Barrier Shields" + mem_tech_planetary_shield_generator_heavy_desc:0 "Based on our own field manipulation research as well as our previous studies of precursor shield technology, a group of our scientists has put forward a promising design concept for an upgraded version of our own planetary shield generators." \ No newline at end of file diff --git a/localisation/mem_plants_vs_zombies_l_braz_por.yml b/localisation/mem_plants_vs_zombies_l_braz_por.yml new file mode 100644 index 00000000..a3cecda0 --- /dev/null +++ b/localisation/mem_plants_vs_zombies_l_braz_por.yml @@ -0,0 +1,34 @@ +l_braz_por: + ################################################# + # Text by Malthus # + ################################################# + # Plants vs Zombies + mem_plants_vs_zombies_site: "Ancient Battlefields" + mem_plants_vs_zombies_site_desc: "[From.Planet.GetName], despite apparently never having supported life, is littered with battle sites. A closer investigation might shed some light on the cause of the fighting which took place here approximately five millenia ago." + + #Stage 1 + mem_plants_vs_zombies.1.name: "Lonely Fortresses" + mem_plants_vs_zombies.1.desc: "All battle sites are centered around heavily fortified positions which judging by all evidence were eventually overrun by their attackers. What is baffling, is, that neither of the investigated fortifications appear to have been of any kind of strategic importance or if they were, it is not apparent to us now.\n\nExcavations at various sites continue in order to reach their respective command structures which lie ruined and partially buried beneath rubble and sand." + mem_plants_vs_zombies.1.a: "Go on." + #Stage 2 + mem_plants_vs_zombies.2.name: "The Report" + mem_plants_vs_zombies.2.desc: "One of the excavation sites reports a major breakthrough. A partially intact datacore has been discovered in the ruined remains of a former command bunker. The majority of its content is corrupted, but one of the remaining files, the last report by the fort's commanding officer, provides us with deeper insight of what has happened there. The translated transcript reads as followed:\n\n§S23rd of the 1st Seed, Cycle 5376\nCommander Leafs of Autumn, 2nd Expeditionary Corps, stationed at Fortress F27, Daruban Wasteland Sector C5\nFertilizer's attacks grow ever stronger. While early waves were easy pickings, enemy numbers grow exponentionally. No idea what keeps them going either. Seen lots of humanoids before, but none were as resilient and as lacking in selfpreservation. One got ripped in half by a mortar shell and still kept crawling to our lines until it received a hit to its sensory appendage. Instructed all personnel to target that area since.\nTime between assaults varies between minutes and weeks, no apparent pattern to it.\nSupplies are stable and expected to last until the next scheduled drop.\nKeeping communication silence as per our client's order.\n>> recording stops and restarts <<\nScouts just reported another incoming wave of fertilizer. Bigger than anything we've seen so far... Chances for victory appear slim, but by my honor, our orders are to hold this rock and this is what we'll do, to the last plant if necessary.§!\n\nAccording to this report the military force defending the strongholds were contracted plantoid mercenaries. Still, the reason of their presense continues to elude us." + mem_plants_vs_zombies.2.a: "Fertilizer?" + #Stage 3 + mem_plants_vs_zombies.3.name: "Paradox Records" + mem_plants_vs_zombies.3.desc: "Further excavations at different fortifications have left our expedition with more questions than answers. According to the recovered files found in various command bunkers each end every one of them had been under the direct command of commander Leafs of Autumn, though each time under a different military designation.\n\n[leader.GetName] is unsure what to make of all this as contradictions are mounting. Apparently personal entries collected cover a time span of over 50 years. From multiple assignments at the same time over the repeating claim of the current assignment being the first on this planet to the fact that each ultimately ended in a last stand and subsequent destruction of each stronghold by the same foe - no coherent picture seems to form.\n\nAs investigations have run into a dead end, [leader.GetName] suggests to shift focus on what the defensive structures might have protected. Another planetary scan might provide a new approach to solving this mystery." + mem_plants_vs_zombies.3.a: "Make it so." + #Stage 4 + mem_plants_vs_zombies.4.name: "Noone Home" + mem_plants_vs_zombies.4.desc: "A more thorough and time-consuming scan of the planet's surface has revealed a well hidden subterranean bunker complex.\n\nUpon opening the sealed entrance the expedition team is greeted by mostly empty rooms and corridors. It appears as if whoever used this place, left in an orderly manner after its operation ceased. The only remaining technology is integrated into the bunker's structure in a way that apparently prohibited its removal. Among it is the structure's main computer system, though all memory banks have been wiped. Despite this with enough time and effort, fragments of the data originally contained within them might be restored.\n\nFrom what we have learned so far, it is assumed, this bunker was some kind of monitoring station. A theory supported by the discovery of subsurface cables connecting this facility to vantage points near each and every known battlesite." + mem_plants_vs_zombies.4.a: "Continue." + #Stage 5 + mem_plants_vs_zombies.5.name: "Clones" + mem_plants_vs_zombies.5.desc: "Restoring the memory banks prooved less difficult than first expected. It appears the former owners only half-heartedly wiped them, but given that the restored data is mostly encrypted they apparently weren't very concerned either way.\n\nHowever, our decryption specialists have already begun their work. The first batch of decrypted files reveals that this base's operators maintained frequent communication with atleast two seperate factions, one of which turned out to be the plantoid mercenary headquarter. What came as a revelation to our scientists in regards to our earlier findings, is that according to the logs, the mercenaries were contractors specialised in providing clone armies and hired to garrison fortresses across the planet.\n\nThe other contact has not yet been identified, but appears to have been active on the planet as well. Communication logs suggest both they and the mercenaries were involved in a longterm operation." + mem_plants_vs_zombies.5.a: "Go on." + #Stage 6 + mem_plants_vs_zombies.6.name: "Plantoids VS Necroids" + mem_plants_vs_zombies.6.desc: "Our decryption team reports a breakthrough. The previously unidentified contact was a militant religious order of necromancers calling themselves the Necromages of Aramen. Communications with these necroids mainly revolved around when and where to send their undead hordes, as well es shipments of deceased slaves to replenesh them with.\n\n[leader.GetName] is unsure what to make of this orchestrated "war" as both factions acted on behest of the same client. But internal memos between the base's personel show, neither were they. As it turns out they were nothing more than mediators themselves and their client remained as nebulous even to them as it does to us. Their speculations ranged from this whole operation being a noble man's game all the way to secret military studies.\n\nWhatever the truth is, the recovered data of countless battles fought on this world will surely help to improve our own military doctrines." + mem_plants_vs_zombies.6.a: "A game, huh?" + + mem_last_stand_doctrine: "Last Stand Doctrine" \ No newline at end of file diff --git a/localisation/mem_plants_vs_zombies_l_french.yml b/localisation/mem_plants_vs_zombies_l_french.yml new file mode 100644 index 00000000..70400646 --- /dev/null +++ b/localisation/mem_plants_vs_zombies_l_french.yml @@ -0,0 +1,34 @@ +l_french: + ################################################# + # Text by Malthus # + ################################################# + # Plants vs Zombies + mem_plants_vs_zombies_site: "Ancient Battlefields" + mem_plants_vs_zombies_site_desc: "[From.Planet.GetName], despite apparently never having supported life, is littered with battle sites. A closer investigation might shed some light on the cause of the fighting which took place here approximately five millenia ago." + + #Stage 1 + mem_plants_vs_zombies.1.name: "Lonely Fortresses" + mem_plants_vs_zombies.1.desc: "All battle sites are centered around heavily fortified positions which judging by all evidence were eventually overrun by their attackers. What is baffling, is, that neither of the investigated fortifications appear to have been of any kind of strategic importance or if they were, it is not apparent to us now.\n\nExcavations at various sites continue in order to reach their respective command structures which lie ruined and partially buried beneath rubble and sand." + mem_plants_vs_zombies.1.a: "Go on." + #Stage 2 + mem_plants_vs_zombies.2.name: "The Report" + mem_plants_vs_zombies.2.desc: "One of the excavation sites reports a major breakthrough. A partially intact datacore has been discovered in the ruined remains of a former command bunker. The majority of its content is corrupted, but one of the remaining files, the last report by the fort's commanding officer, provides us with deeper insight of what has happened there. The translated transcript reads as followed:\n\n§S23rd of the 1st Seed, Cycle 5376\nCommander Leafs of Autumn, 2nd Expeditionary Corps, stationed at Fortress F27, Daruban Wasteland Sector C5\nFertilizer's attacks grow ever stronger. While early waves were easy pickings, enemy numbers grow exponentionally. No idea what keeps them going either. Seen lots of humanoids before, but none were as resilient and as lacking in selfpreservation. One got ripped in half by a mortar shell and still kept crawling to our lines until it received a hit to its sensory appendage. Instructed all personnel to target that area since.\nTime between assaults varies between minutes and weeks, no apparent pattern to it.\nSupplies are stable and expected to last until the next scheduled drop.\nKeeping communication silence as per our client's order.\n>> recording stops and restarts <<\nScouts just reported another incoming wave of fertilizer. Bigger than anything we've seen so far... Chances for victory appear slim, but by my honor, our orders are to hold this rock and this is what we'll do, to the last plant if necessary.§!\n\nAccording to this report the military force defending the strongholds were contracted plantoid mercenaries. Still, the reason of their presense continues to elude us." + mem_plants_vs_zombies.2.a: "Fertilizer?" + #Stage 3 + mem_plants_vs_zombies.3.name: "Paradox Records" + mem_plants_vs_zombies.3.desc: "Further excavations at different fortifications have left our expedition with more questions than answers. According to the recovered files found in various command bunkers each end every one of them had been under the direct command of commander Leafs of Autumn, though each time under a different military designation.\n\n[leader.GetName] is unsure what to make of all this as contradictions are mounting. Apparently personal entries collected cover a time span of over 50 years. From multiple assignments at the same time over the repeating claim of the current assignment being the first on this planet to the fact that each ultimately ended in a last stand and subsequent destruction of each stronghold by the same foe - no coherent picture seems to form.\n\nAs investigations have run into a dead end, [leader.GetName] suggests to shift focus on what the defensive structures might have protected. Another planetary scan might provide a new approach to solving this mystery." + mem_plants_vs_zombies.3.a: "Make it so." + #Stage 4 + mem_plants_vs_zombies.4.name: "Noone Home" + mem_plants_vs_zombies.4.desc: "A more thorough and time-consuming scan of the planet's surface has revealed a well hidden subterranean bunker complex.\n\nUpon opening the sealed entrance the expedition team is greeted by mostly empty rooms and corridors. It appears as if whoever used this place, left in an orderly manner after its operation ceased. The only remaining technology is integrated into the bunker's structure in a way that apparently prohibited its removal. Among it is the structure's main computer system, though all memory banks have been wiped. Despite this with enough time and effort, fragments of the data originally contained within them might be restored.\n\nFrom what we have learned so far, it is assumed, this bunker was some kind of monitoring station. A theory supported by the discovery of subsurface cables connecting this facility to vantage points near each and every known battlesite." + mem_plants_vs_zombies.4.a: "Continue." + #Stage 5 + mem_plants_vs_zombies.5.name: "Clones" + mem_plants_vs_zombies.5.desc: "Restoring the memory banks prooved less difficult than first expected. It appears the former owners only half-heartedly wiped them, but given that the restored data is mostly encrypted they apparently weren't very concerned either way.\n\nHowever, our decryption specialists have already begun their work. The first batch of decrypted files reveals that this base's operators maintained frequent communication with atleast two seperate factions, one of which turned out to be the plantoid mercenary headquarter. What came as a revelation to our scientists in regards to our earlier findings, is that according to the logs, the mercenaries were contractors specialised in providing clone armies and hired to garrison fortresses across the planet.\n\nThe other contact has not yet been identified, but appears to have been active on the planet as well. Communication logs suggest both they and the mercenaries were involved in a longterm operation." + mem_plants_vs_zombies.5.a: "Go on." + #Stage 6 + mem_plants_vs_zombies.6.name: "Plantoids VS Necroids" + mem_plants_vs_zombies.6.desc: "Our decryption team reports a breakthrough. The previously unidentified contact was a militant religious order of necromancers calling themselves the Necromages of Aramen. Communications with these necroids mainly revolved around when and where to send their undead hordes, as well es shipments of deceased slaves to replenesh them with.\n\n[leader.GetName] is unsure what to make of this orchestrated "war" as both factions acted on behest of the same client. But internal memos between the base's personel show, neither were they. As it turns out they were nothing more than mediators themselves and their client remained as nebulous even to them as it does to us. Their speculations ranged from this whole operation being a noble man's game all the way to secret military studies.\n\nWhatever the truth is, the recovered data of countless battles fought on this world will surely help to improve our own military doctrines." + mem_plants_vs_zombies.6.a: "A game, huh?" + + mem_last_stand_doctrine: "Last Stand Doctrine" \ No newline at end of file diff --git a/localisation/mem_plants_vs_zombies_l_german.yml b/localisation/mem_plants_vs_zombies_l_german.yml new file mode 100644 index 00000000..9a30a484 --- /dev/null +++ b/localisation/mem_plants_vs_zombies_l_german.yml @@ -0,0 +1,34 @@ +l_german: + ################################################# + # Text by Malthus # + ################################################# + # Plants vs Zombies + mem_plants_vs_zombies_site: "Ancient Battlefields" + mem_plants_vs_zombies_site_desc: "[From.Planet.GetName], despite apparently never having supported life, is littered with battle sites. A closer investigation might shed some light on the cause of the fighting which took place here approximately five millenia ago." + + #Stage 1 + mem_plants_vs_zombies.1.name: "Lonely Fortresses" + mem_plants_vs_zombies.1.desc: "All battle sites are centered around heavily fortified positions which judging by all evidence were eventually overrun by their attackers. What is baffling, is, that neither of the investigated fortifications appear to have been of any kind of strategic importance or if they were, it is not apparent to us now.\n\nExcavations at various sites continue in order to reach their respective command structures which lie ruined and partially buried beneath rubble and sand." + mem_plants_vs_zombies.1.a: "Go on." + #Stage 2 + mem_plants_vs_zombies.2.name: "The Report" + mem_plants_vs_zombies.2.desc: "One of the excavation sites reports a major breakthrough. A partially intact datacore has been discovered in the ruined remains of a former command bunker. The majority of its content is corrupted, but one of the remaining files, the last report by the fort's commanding officer, provides us with deeper insight of what has happened there. The translated transcript reads as followed:\n\n§S23rd of the 1st Seed, Cycle 5376\nCommander Leafs of Autumn, 2nd Expeditionary Corps, stationed at Fortress F27, Daruban Wasteland Sector C5\nFertilizer's attacks grow ever stronger. While early waves were easy pickings, enemy numbers grow exponentionally. No idea what keeps them going either. Seen lots of humanoids before, but none were as resilient and as lacking in selfpreservation. One got ripped in half by a mortar shell and still kept crawling to our lines until it received a hit to its sensory appendage. Instructed all personnel to target that area since.\nTime between assaults varies between minutes and weeks, no apparent pattern to it.\nSupplies are stable and expected to last until the next scheduled drop.\nKeeping communication silence as per our client's order.\n>> recording stops and restarts <<\nScouts just reported another incoming wave of fertilizer. Bigger than anything we've seen so far... Chances for victory appear slim, but by my honor, our orders are to hold this rock and this is what we'll do, to the last plant if necessary.§!\n\nAccording to this report the military force defending the strongholds were contracted plantoid mercenaries. Still, the reason of their presense continues to elude us." + mem_plants_vs_zombies.2.a: "Fertilizer?" + #Stage 3 + mem_plants_vs_zombies.3.name: "Paradox Records" + mem_plants_vs_zombies.3.desc: "Further excavations at different fortifications have left our expedition with more questions than answers. According to the recovered files found in various command bunkers each end every one of them had been under the direct command of commander Leafs of Autumn, though each time under a different military designation.\n\n[leader.GetName] is unsure what to make of all this as contradictions are mounting. Apparently personal entries collected cover a time span of over 50 years. From multiple assignments at the same time over the repeating claim of the current assignment being the first on this planet to the fact that each ultimately ended in a last stand and subsequent destruction of each stronghold by the same foe - no coherent picture seems to form.\n\nAs investigations have run into a dead end, [leader.GetName] suggests to shift focus on what the defensive structures might have protected. Another planetary scan might provide a new approach to solving this mystery." + mem_plants_vs_zombies.3.a: "Make it so." + #Stage 4 + mem_plants_vs_zombies.4.name: "Noone Home" + mem_plants_vs_zombies.4.desc: "A more thorough and time-consuming scan of the planet's surface has revealed a well hidden subterranean bunker complex.\n\nUpon opening the sealed entrance the expedition team is greeted by mostly empty rooms and corridors. It appears as if whoever used this place, left in an orderly manner after its operation ceased. The only remaining technology is integrated into the bunker's structure in a way that apparently prohibited its removal. Among it is the structure's main computer system, though all memory banks have been wiped. Despite this with enough time and effort, fragments of the data originally contained within them might be restored.\n\nFrom what we have learned so far, it is assumed, this bunker was some kind of monitoring station. A theory supported by the discovery of subsurface cables connecting this facility to vantage points near each and every known battlesite." + mem_plants_vs_zombies.4.a: "Continue." + #Stage 5 + mem_plants_vs_zombies.5.name: "Clones" + mem_plants_vs_zombies.5.desc: "Restoring the memory banks prooved less difficult than first expected. It appears the former owners only half-heartedly wiped them, but given that the restored data is mostly encrypted they apparently weren't very concerned either way.\n\nHowever, our decryption specialists have already begun their work. The first batch of decrypted files reveals that this base's operators maintained frequent communication with atleast two seperate factions, one of which turned out to be the plantoid mercenary headquarter. What came as a revelation to our scientists in regards to our earlier findings, is that according to the logs, the mercenaries were contractors specialised in providing clone armies and hired to garrison fortresses across the planet.\n\nThe other contact has not yet been identified, but appears to have been active on the planet as well. Communication logs suggest both they and the mercenaries were involved in a longterm operation." + mem_plants_vs_zombies.5.a: "Go on." + #Stage 6 + mem_plants_vs_zombies.6.name: "Plantoids VS Necroids" + mem_plants_vs_zombies.6.desc: "Our decryption team reports a breakthrough. The previously unidentified contact was a militant religious order of necromancers calling themselves the Necromages of Aramen. Communications with these necroids mainly revolved around when and where to send their undead hordes, as well es shipments of deceased slaves to replenesh them with.\n\n[leader.GetName] is unsure what to make of this orchestrated "war" as both factions acted on behest of the same client. But internal memos between the base's personel show, neither were they. As it turns out they were nothing more than mediators themselves and their client remained as nebulous even to them as it does to us. Their speculations ranged from this whole operation being a noble man's game all the way to secret military studies.\n\nWhatever the truth is, the recovered data of countless battles fought on this world will surely help to improve our own military doctrines." + mem_plants_vs_zombies.6.a: "A game, huh?" + + mem_last_stand_doctrine: "Last Stand Doctrine" \ No newline at end of file diff --git a/localisation/mem_plants_vs_zombies_l_polish.yml b/localisation/mem_plants_vs_zombies_l_polish.yml new file mode 100644 index 00000000..adfdd60b --- /dev/null +++ b/localisation/mem_plants_vs_zombies_l_polish.yml @@ -0,0 +1,34 @@ +l_polish: + ################################################# + # Text by Malthus # + ################################################# + # Plants vs Zombies + mem_plants_vs_zombies_site: "Ancient Battlefields" + mem_plants_vs_zombies_site_desc: "[From.Planet.GetName], despite apparently never having supported life, is littered with battle sites. A closer investigation might shed some light on the cause of the fighting which took place here approximately five millenia ago." + + #Stage 1 + mem_plants_vs_zombies.1.name: "Lonely Fortresses" + mem_plants_vs_zombies.1.desc: "All battle sites are centered around heavily fortified positions which judging by all evidence were eventually overrun by their attackers. What is baffling, is, that neither of the investigated fortifications appear to have been of any kind of strategic importance or if they were, it is not apparent to us now.\n\nExcavations at various sites continue in order to reach their respective command structures which lie ruined and partially buried beneath rubble and sand." + mem_plants_vs_zombies.1.a: "Go on." + #Stage 2 + mem_plants_vs_zombies.2.name: "The Report" + mem_plants_vs_zombies.2.desc: "One of the excavation sites reports a major breakthrough. A partially intact datacore has been discovered in the ruined remains of a former command bunker. The majority of its content is corrupted, but one of the remaining files, the last report by the fort's commanding officer, provides us with deeper insight of what has happened there. The translated transcript reads as followed:\n\n§S23rd of the 1st Seed, Cycle 5376\nCommander Leafs of Autumn, 2nd Expeditionary Corps, stationed at Fortress F27, Daruban Wasteland Sector C5\nFertilizer's attacks grow ever stronger. While early waves were easy pickings, enemy numbers grow exponentionally. No idea what keeps them going either. Seen lots of humanoids before, but none were as resilient and as lacking in selfpreservation. One got ripped in half by a mortar shell and still kept crawling to our lines until it received a hit to its sensory appendage. Instructed all personnel to target that area since.\nTime between assaults varies between minutes and weeks, no apparent pattern to it.\nSupplies are stable and expected to last until the next scheduled drop.\nKeeping communication silence as per our client's order.\n>> recording stops and restarts <<\nScouts just reported another incoming wave of fertilizer. Bigger than anything we've seen so far... Chances for victory appear slim, but by my honor, our orders are to hold this rock and this is what we'll do, to the last plant if necessary.§!\n\nAccording to this report the military force defending the strongholds were contracted plantoid mercenaries. Still, the reason of their presense continues to elude us." + mem_plants_vs_zombies.2.a: "Fertilizer?" + #Stage 3 + mem_plants_vs_zombies.3.name: "Paradox Records" + mem_plants_vs_zombies.3.desc: "Further excavations at different fortifications have left our expedition with more questions than answers. According to the recovered files found in various command bunkers each end every one of them had been under the direct command of commander Leafs of Autumn, though each time under a different military designation.\n\n[leader.GetName] is unsure what to make of all this as contradictions are mounting. Apparently personal entries collected cover a time span of over 50 years. From multiple assignments at the same time over the repeating claim of the current assignment being the first on this planet to the fact that each ultimately ended in a last stand and subsequent destruction of each stronghold by the same foe - no coherent picture seems to form.\n\nAs investigations have run into a dead end, [leader.GetName] suggests to shift focus on what the defensive structures might have protected. Another planetary scan might provide a new approach to solving this mystery." + mem_plants_vs_zombies.3.a: "Make it so." + #Stage 4 + mem_plants_vs_zombies.4.name: "Noone Home" + mem_plants_vs_zombies.4.desc: "A more thorough and time-consuming scan of the planet's surface has revealed a well hidden subterranean bunker complex.\n\nUpon opening the sealed entrance the expedition team is greeted by mostly empty rooms and corridors. It appears as if whoever used this place, left in an orderly manner after its operation ceased. The only remaining technology is integrated into the bunker's structure in a way that apparently prohibited its removal. Among it is the structure's main computer system, though all memory banks have been wiped. Despite this with enough time and effort, fragments of the data originally contained within them might be restored.\n\nFrom what we have learned so far, it is assumed, this bunker was some kind of monitoring station. A theory supported by the discovery of subsurface cables connecting this facility to vantage points near each and every known battlesite." + mem_plants_vs_zombies.4.a: "Continue." + #Stage 5 + mem_plants_vs_zombies.5.name: "Clones" + mem_plants_vs_zombies.5.desc: "Restoring the memory banks prooved less difficult than first expected. It appears the former owners only half-heartedly wiped them, but given that the restored data is mostly encrypted they apparently weren't very concerned either way.\n\nHowever, our decryption specialists have already begun their work. The first batch of decrypted files reveals that this base's operators maintained frequent communication with atleast two seperate factions, one of which turned out to be the plantoid mercenary headquarter. What came as a revelation to our scientists in regards to our earlier findings, is that according to the logs, the mercenaries were contractors specialised in providing clone armies and hired to garrison fortresses across the planet.\n\nThe other contact has not yet been identified, but appears to have been active on the planet as well. Communication logs suggest both they and the mercenaries were involved in a longterm operation." + mem_plants_vs_zombies.5.a: "Go on." + #Stage 6 + mem_plants_vs_zombies.6.name: "Plantoids VS Necroids" + mem_plants_vs_zombies.6.desc: "Our decryption team reports a breakthrough. The previously unidentified contact was a militant religious order of necromancers calling themselves the Necromages of Aramen. Communications with these necroids mainly revolved around when and where to send their undead hordes, as well es shipments of deceased slaves to replenesh them with.\n\n[leader.GetName] is unsure what to make of this orchestrated "war" as both factions acted on behest of the same client. But internal memos between the base's personel show, neither were they. As it turns out they were nothing more than mediators themselves and their client remained as nebulous even to them as it does to us. Their speculations ranged from this whole operation being a noble man's game all the way to secret military studies.\n\nWhatever the truth is, the recovered data of countless battles fought on this world will surely help to improve our own military doctrines." + mem_plants_vs_zombies.6.a: "A game, huh?" + + mem_last_stand_doctrine: "Last Stand Doctrine" \ No newline at end of file diff --git a/localisation/mem_plants_vs_zombies_l_russian.yml b/localisation/mem_plants_vs_zombies_l_russian.yml new file mode 100644 index 00000000..f5e8173e --- /dev/null +++ b/localisation/mem_plants_vs_zombies_l_russian.yml @@ -0,0 +1,34 @@ +l_russian: + ################################################# + # Text by Malthus # + ################################################# + # Plants vs Zombies + mem_plants_vs_zombies_site: "Ancient Battlefields" + mem_plants_vs_zombies_site_desc: "[From.Planet.GetName], despite apparently never having supported life, is littered with battle sites. A closer investigation might shed some light on the cause of the fighting which took place here approximately five millenia ago." + + #Stage 1 + mem_plants_vs_zombies.1.name: "Lonely Fortresses" + mem_plants_vs_zombies.1.desc: "All battle sites are centered around heavily fortified positions which judging by all evidence were eventually overrun by their attackers. What is baffling, is, that neither of the investigated fortifications appear to have been of any kind of strategic importance or if they were, it is not apparent to us now.\n\nExcavations at various sites continue in order to reach their respective command structures which lie ruined and partially buried beneath rubble and sand." + mem_plants_vs_zombies.1.a: "Go on." + #Stage 2 + mem_plants_vs_zombies.2.name: "The Report" + mem_plants_vs_zombies.2.desc: "One of the excavation sites reports a major breakthrough. A partially intact datacore has been discovered in the ruined remains of a former command bunker. The majority of its content is corrupted, but one of the remaining files, the last report by the fort's commanding officer, provides us with deeper insight of what has happened there. The translated transcript reads as followed:\n\n§S23rd of the 1st Seed, Cycle 5376\nCommander Leafs of Autumn, 2nd Expeditionary Corps, stationed at Fortress F27, Daruban Wasteland Sector C5\nFertilizer's attacks grow ever stronger. While early waves were easy pickings, enemy numbers grow exponentionally. No idea what keeps them going either. Seen lots of humanoids before, but none were as resilient and as lacking in selfpreservation. One got ripped in half by a mortar shell and still kept crawling to our lines until it received a hit to its sensory appendage. Instructed all personnel to target that area since.\nTime between assaults varies between minutes and weeks, no apparent pattern to it.\nSupplies are stable and expected to last until the next scheduled drop.\nKeeping communication silence as per our client's order.\n>> recording stops and restarts <<\nScouts just reported another incoming wave of fertilizer. Bigger than anything we've seen so far... Chances for victory appear slim, but by my honor, our orders are to hold this rock and this is what we'll do, to the last plant if necessary.§!\n\nAccording to this report the military force defending the strongholds were contracted plantoid mercenaries. Still, the reason of their presense continues to elude us." + mem_plants_vs_zombies.2.a: "Fertilizer?" + #Stage 3 + mem_plants_vs_zombies.3.name: "Paradox Records" + mem_plants_vs_zombies.3.desc: "Further excavations at different fortifications have left our expedition with more questions than answers. According to the recovered files found in various command bunkers each end every one of them had been under the direct command of commander Leafs of Autumn, though each time under a different military designation.\n\n[leader.GetName] is unsure what to make of all this as contradictions are mounting. Apparently personal entries collected cover a time span of over 50 years. From multiple assignments at the same time over the repeating claim of the current assignment being the first on this planet to the fact that each ultimately ended in a last stand and subsequent destruction of each stronghold by the same foe - no coherent picture seems to form.\n\nAs investigations have run into a dead end, [leader.GetName] suggests to shift focus on what the defensive structures might have protected. Another planetary scan might provide a new approach to solving this mystery." + mem_plants_vs_zombies.3.a: "Make it so." + #Stage 4 + mem_plants_vs_zombies.4.name: "Noone Home" + mem_plants_vs_zombies.4.desc: "A more thorough and time-consuming scan of the planet's surface has revealed a well hidden subterranean bunker complex.\n\nUpon opening the sealed entrance the expedition team is greeted by mostly empty rooms and corridors. It appears as if whoever used this place, left in an orderly manner after its operation ceased. The only remaining technology is integrated into the bunker's structure in a way that apparently prohibited its removal. Among it is the structure's main computer system, though all memory banks have been wiped. Despite this with enough time and effort, fragments of the data originally contained within them might be restored.\n\nFrom what we have learned so far, it is assumed, this bunker was some kind of monitoring station. A theory supported by the discovery of subsurface cables connecting this facility to vantage points near each and every known battlesite." + mem_plants_vs_zombies.4.a: "Continue." + #Stage 5 + mem_plants_vs_zombies.5.name: "Clones" + mem_plants_vs_zombies.5.desc: "Restoring the memory banks prooved less difficult than first expected. It appears the former owners only half-heartedly wiped them, but given that the restored data is mostly encrypted they apparently weren't very concerned either way.\n\nHowever, our decryption specialists have already begun their work. The first batch of decrypted files reveals that this base's operators maintained frequent communication with atleast two seperate factions, one of which turned out to be the plantoid mercenary headquarter. What came as a revelation to our scientists in regards to our earlier findings, is that according to the logs, the mercenaries were contractors specialised in providing clone armies and hired to garrison fortresses across the planet.\n\nThe other contact has not yet been identified, but appears to have been active on the planet as well. Communication logs suggest both they and the mercenaries were involved in a longterm operation." + mem_plants_vs_zombies.5.a: "Go on." + #Stage 6 + mem_plants_vs_zombies.6.name: "Plantoids VS Necroids" + mem_plants_vs_zombies.6.desc: "Our decryption team reports a breakthrough. The previously unidentified contact was a militant religious order of necromancers calling themselves the Necromages of Aramen. Communications with these necroids mainly revolved around when and where to send their undead hordes, as well es shipments of deceased slaves to replenesh them with.\n\n[leader.GetName] is unsure what to make of this orchestrated "war" as both factions acted on behest of the same client. But internal memos between the base's personel show, neither were they. As it turns out they were nothing more than mediators themselves and their client remained as nebulous even to them as it does to us. Their speculations ranged from this whole operation being a noble man's game all the way to secret military studies.\n\nWhatever the truth is, the recovered data of countless battles fought on this world will surely help to improve our own military doctrines." + mem_plants_vs_zombies.6.a: "A game, huh?" + + mem_last_stand_doctrine: "Last Stand Doctrine" \ No newline at end of file diff --git a/localisation/mem_plants_vs_zombies_l_simp_chinese.yml b/localisation/mem_plants_vs_zombies_l_simp_chinese.yml new file mode 100644 index 00000000..b7fb63c9 --- /dev/null +++ b/localisation/mem_plants_vs_zombies_l_simp_chinese.yml @@ -0,0 +1,34 @@ +l_simp_chinese: + ################################################# + # Text by Malthus # + ################################################# + # Plants vs Zombies + mem_plants_vs_zombies_site: "Ancient Battlefields" + mem_plants_vs_zombies_site_desc: "[From.Planet.GetName], despite apparently never having supported life, is littered with battle sites. A closer investigation might shed some light on the cause of the fighting which took place here approximately five millenia ago." + + #Stage 1 + mem_plants_vs_zombies.1.name: "Lonely Fortresses" + mem_plants_vs_zombies.1.desc: "All battle sites are centered around heavily fortified positions which judging by all evidence were eventually overrun by their attackers. What is baffling, is, that neither of the investigated fortifications appear to have been of any kind of strategic importance or if they were, it is not apparent to us now.\n\nExcavations at various sites continue in order to reach their respective command structures which lie ruined and partially buried beneath rubble and sand." + mem_plants_vs_zombies.1.a: "Go on." + #Stage 2 + mem_plants_vs_zombies.2.name: "The Report" + mem_plants_vs_zombies.2.desc: "One of the excavation sites reports a major breakthrough. A partially intact datacore has been discovered in the ruined remains of a former command bunker. The majority of its content is corrupted, but one of the remaining files, the last report by the fort's commanding officer, provides us with deeper insight of what has happened there. The translated transcript reads as followed:\n\n§S23rd of the 1st Seed, Cycle 5376\nCommander Leafs of Autumn, 2nd Expeditionary Corps, stationed at Fortress F27, Daruban Wasteland Sector C5\nFertilizer's attacks grow ever stronger. While early waves were easy pickings, enemy numbers grow exponentionally. No idea what keeps them going either. Seen lots of humanoids before, but none were as resilient and as lacking in selfpreservation. One got ripped in half by a mortar shell and still kept crawling to our lines until it received a hit to its sensory appendage. Instructed all personnel to target that area since.\nTime between assaults varies between minutes and weeks, no apparent pattern to it.\nSupplies are stable and expected to last until the next scheduled drop.\nKeeping communication silence as per our client's order.\n>> recording stops and restarts <<\nScouts just reported another incoming wave of fertilizer. Bigger than anything we've seen so far... Chances for victory appear slim, but by my honor, our orders are to hold this rock and this is what we'll do, to the last plant if necessary.§!\n\nAccording to this report the military force defending the strongholds were contracted plantoid mercenaries. Still, the reason of their presense continues to elude us." + mem_plants_vs_zombies.2.a: "Fertilizer?" + #Stage 3 + mem_plants_vs_zombies.3.name: "Paradox Records" + mem_plants_vs_zombies.3.desc: "Further excavations at different fortifications have left our expedition with more questions than answers. According to the recovered files found in various command bunkers each end every one of them had been under the direct command of commander Leafs of Autumn, though each time under a different military designation.\n\n[leader.GetName] is unsure what to make of all this as contradictions are mounting. Apparently personal entries collected cover a time span of over 50 years. From multiple assignments at the same time over the repeating claim of the current assignment being the first on this planet to the fact that each ultimately ended in a last stand and subsequent destruction of each stronghold by the same foe - no coherent picture seems to form.\n\nAs investigations have run into a dead end, [leader.GetName] suggests to shift focus on what the defensive structures might have protected. Another planetary scan might provide a new approach to solving this mystery." + mem_plants_vs_zombies.3.a: "Make it so." + #Stage 4 + mem_plants_vs_zombies.4.name: "Noone Home" + mem_plants_vs_zombies.4.desc: "A more thorough and time-consuming scan of the planet's surface has revealed a well hidden subterranean bunker complex.\n\nUpon opening the sealed entrance the expedition team is greeted by mostly empty rooms and corridors. It appears as if whoever used this place, left in an orderly manner after its operation ceased. The only remaining technology is integrated into the bunker's structure in a way that apparently prohibited its removal. Among it is the structure's main computer system, though all memory banks have been wiped. Despite this with enough time and effort, fragments of the data originally contained within them might be restored.\n\nFrom what we have learned so far, it is assumed, this bunker was some kind of monitoring station. A theory supported by the discovery of subsurface cables connecting this facility to vantage points near each and every known battlesite." + mem_plants_vs_zombies.4.a: "Continue." + #Stage 5 + mem_plants_vs_zombies.5.name: "Clones" + mem_plants_vs_zombies.5.desc: "Restoring the memory banks prooved less difficult than first expected. It appears the former owners only half-heartedly wiped them, but given that the restored data is mostly encrypted they apparently weren't very concerned either way.\n\nHowever, our decryption specialists have already begun their work. The first batch of decrypted files reveals that this base's operators maintained frequent communication with atleast two seperate factions, one of which turned out to be the plantoid mercenary headquarter. What came as a revelation to our scientists in regards to our earlier findings, is that according to the logs, the mercenaries were contractors specialised in providing clone armies and hired to garrison fortresses across the planet.\n\nThe other contact has not yet been identified, but appears to have been active on the planet as well. Communication logs suggest both they and the mercenaries were involved in a longterm operation." + mem_plants_vs_zombies.5.a: "Go on." + #Stage 6 + mem_plants_vs_zombies.6.name: "Plantoids VS Necroids" + mem_plants_vs_zombies.6.desc: "Our decryption team reports a breakthrough. The previously unidentified contact was a militant religious order of necromancers calling themselves the Necromages of Aramen. Communications with these necroids mainly revolved around when and where to send their undead hordes, as well es shipments of deceased slaves to replenesh them with.\n\n[leader.GetName] is unsure what to make of this orchestrated "war" as both factions acted on behest of the same client. But internal memos between the base's personel show, neither were they. As it turns out they were nothing more than mediators themselves and their client remained as nebulous even to them as it does to us. Their speculations ranged from this whole operation being a noble man's game all the way to secret military studies.\n\nWhatever the truth is, the recovered data of countless battles fought on this world will surely help to improve our own military doctrines." + mem_plants_vs_zombies.6.a: "A game, huh?" + + mem_last_stand_doctrine: "Last Stand Doctrine" \ No newline at end of file diff --git a/localisation/mem_plants_vs_zombies_l_spanish.yml b/localisation/mem_plants_vs_zombies_l_spanish.yml new file mode 100644 index 00000000..f13f64f9 --- /dev/null +++ b/localisation/mem_plants_vs_zombies_l_spanish.yml @@ -0,0 +1,34 @@ +l_spanish: + ################################################# + # Text by Malthus # + ################################################# + # Plants vs Zombies + mem_plants_vs_zombies_site: "Ancient Battlefields" + mem_plants_vs_zombies_site_desc: "[From.Planet.GetName], despite apparently never having supported life, is littered with battle sites. A closer investigation might shed some light on the cause of the fighting which took place here approximately five millenia ago." + + #Stage 1 + mem_plants_vs_zombies.1.name: "Lonely Fortresses" + mem_plants_vs_zombies.1.desc: "All battle sites are centered around heavily fortified positions which judging by all evidence were eventually overrun by their attackers. What is baffling, is, that neither of the investigated fortifications appear to have been of any kind of strategic importance or if they were, it is not apparent to us now.\n\nExcavations at various sites continue in order to reach their respective command structures which lie ruined and partially buried beneath rubble and sand." + mem_plants_vs_zombies.1.a: "Go on." + #Stage 2 + mem_plants_vs_zombies.2.name: "The Report" + mem_plants_vs_zombies.2.desc: "One of the excavation sites reports a major breakthrough. A partially intact datacore has been discovered in the ruined remains of a former command bunker. The majority of its content is corrupted, but one of the remaining files, the last report by the fort's commanding officer, provides us with deeper insight of what has happened there. The translated transcript reads as followed:\n\n§S23rd of the 1st Seed, Cycle 5376\nCommander Leafs of Autumn, 2nd Expeditionary Corps, stationed at Fortress F27, Daruban Wasteland Sector C5\nFertilizer's attacks grow ever stronger. While early waves were easy pickings, enemy numbers grow exponentionally. No idea what keeps them going either. Seen lots of humanoids before, but none were as resilient and as lacking in selfpreservation. One got ripped in half by a mortar shell and still kept crawling to our lines until it received a hit to its sensory appendage. Instructed all personnel to target that area since.\nTime between assaults varies between minutes and weeks, no apparent pattern to it.\nSupplies are stable and expected to last until the next scheduled drop.\nKeeping communication silence as per our client's order.\n>> recording stops and restarts <<\nScouts just reported another incoming wave of fertilizer. Bigger than anything we've seen so far... Chances for victory appear slim, but by my honor, our orders are to hold this rock and this is what we'll do, to the last plant if necessary.§!\n\nAccording to this report the military force defending the strongholds were contracted plantoid mercenaries. Still, the reason of their presense continues to elude us." + mem_plants_vs_zombies.2.a: "Fertilizer?" + #Stage 3 + mem_plants_vs_zombies.3.name: "Paradox Records" + mem_plants_vs_zombies.3.desc: "Further excavations at different fortifications have left our expedition with more questions than answers. According to the recovered files found in various command bunkers each end every one of them had been under the direct command of commander Leafs of Autumn, though each time under a different military designation.\n\n[leader.GetName] is unsure what to make of all this as contradictions are mounting. Apparently personal entries collected cover a time span of over 50 years. From multiple assignments at the same time over the repeating claim of the current assignment being the first on this planet to the fact that each ultimately ended in a last stand and subsequent destruction of each stronghold by the same foe - no coherent picture seems to form.\n\nAs investigations have run into a dead end, [leader.GetName] suggests to shift focus on what the defensive structures might have protected. Another planetary scan might provide a new approach to solving this mystery." + mem_plants_vs_zombies.3.a: "Make it so." + #Stage 4 + mem_plants_vs_zombies.4.name: "Noone Home" + mem_plants_vs_zombies.4.desc: "A more thorough and time-consuming scan of the planet's surface has revealed a well hidden subterranean bunker complex.\n\nUpon opening the sealed entrance the expedition team is greeted by mostly empty rooms and corridors. It appears as if whoever used this place, left in an orderly manner after its operation ceased. The only remaining technology is integrated into the bunker's structure in a way that apparently prohibited its removal. Among it is the structure's main computer system, though all memory banks have been wiped. Despite this with enough time and effort, fragments of the data originally contained within them might be restored.\n\nFrom what we have learned so far, it is assumed, this bunker was some kind of monitoring station. A theory supported by the discovery of subsurface cables connecting this facility to vantage points near each and every known battlesite." + mem_plants_vs_zombies.4.a: "Continue." + #Stage 5 + mem_plants_vs_zombies.5.name: "Clones" + mem_plants_vs_zombies.5.desc: "Restoring the memory banks prooved less difficult than first expected. It appears the former owners only half-heartedly wiped them, but given that the restored data is mostly encrypted they apparently weren't very concerned either way.\n\nHowever, our decryption specialists have already begun their work. The first batch of decrypted files reveals that this base's operators maintained frequent communication with atleast two seperate factions, one of which turned out to be the plantoid mercenary headquarter. What came as a revelation to our scientists in regards to our earlier findings, is that according to the logs, the mercenaries were contractors specialised in providing clone armies and hired to garrison fortresses across the planet.\n\nThe other contact has not yet been identified, but appears to have been active on the planet as well. Communication logs suggest both they and the mercenaries were involved in a longterm operation." + mem_plants_vs_zombies.5.a: "Go on." + #Stage 6 + mem_plants_vs_zombies.6.name: "Plantoids VS Necroids" + mem_plants_vs_zombies.6.desc: "Our decryption team reports a breakthrough. The previously unidentified contact was a militant religious order of necromancers calling themselves the Necromages of Aramen. Communications with these necroids mainly revolved around when and where to send their undead hordes, as well es shipments of deceased slaves to replenesh them with.\n\n[leader.GetName] is unsure what to make of this orchestrated "war" as both factions acted on behest of the same client. But internal memos between the base's personel show, neither were they. As it turns out they were nothing more than mediators themselves and their client remained as nebulous even to them as it does to us. Their speculations ranged from this whole operation being a noble man's game all the way to secret military studies.\n\nWhatever the truth is, the recovered data of countless battles fought on this world will surely help to improve our own military doctrines." + mem_plants_vs_zombies.6.a: "A game, huh?" + + mem_last_stand_doctrine: "Last Stand Doctrine" \ No newline at end of file diff --git a/localisation/mem_poisoned_world_l_braz_por.yml b/localisation/mem_poisoned_world_l_braz_por.yml new file mode 100644 index 00000000..bde28bed --- /dev/null +++ b/localisation/mem_poisoned_world_l_braz_por.yml @@ -0,0 +1,16 @@ +l_braz_por: + ##Poisoned World + #Idea and writing by shockedsystem + #Code by LamilLerran + mem_poisoned_world_category:0 "Poisoned World" + mem_poisoned_world_category_desc:0 "This [Root.GetPlanetMoon], though now covered in a cloak of noxious gas, was clearly inhabited by an industrialized race at one point. Dead cities litter the surface." + mem_poisoned_world.100.name:0 "Exodus" + mem_poisoned_world.100.desc:0 "Our examination of the abandoned cities on [From.GetName] has revealed yet another mystery. Rather than finding evidence of millions of bodies, Science Officer [This.GetLeaderName] has settled on the conclusion that this [From.GetPlanetMoon] was abandoned. Vast, hastily created mass transportation systems snake across the landscape, and instructions on the walls of several major cities directing citizens to evacuate have been uncovered.\n\nWhat happened next is still unclear. With no discernible evidence of a space program, the only other possible explanation lies in the strange archway structures erected at the center of these transportation networks. Not representative of any known method of inter-spatial travel, these devices have nearly disintegrated from centuries of exposure to this corrosive atmosphere. We may never know how these arches functioned, but just seeing what is possible has opened our eyes." + mem_poisoned_world.100.a:0 "Analyse what's left." + mem_poisoned_world.101.name:0 "Collective Insanity" + mem_poisoned_world.101.desc:0 "A startling development has been reported by our science team exploring the ruins on [From.GetName]. The radioactive clouds and toxic gas were not caused by accident or natural calamity. Massive petrochemical plants exist purely for the purposes of belching out as many pollutants as possible, the soil has tested positive for several advanced neurotoxic substances, and large portions of the surface have been salted with deadly levels of radioactive cobalt in the recent past. The only possible explanation is that the populace of this [From.GetPlanetMoon] intentionally poisoned the skies and surface of their own home.\n\nScattered debris and residual particulate evidence of energy weaponry imply there was a battle in orbit around this world. Perhaps there was an alien threat that these people could not hope to fight. Their response may forever be inscribed in the geological history of this world, as a series of craters consistent with the detonation of fusion devices form a pair of symbols from the inhabitants' main pictographic language. Several hundred kilometers in diameter, it appears to be an invective for the reader to copulate with themselves." + mem_poisoned_world.101.a:0 "Oddly inspiring." + mem_poisoned_world.200.name:0 "Hornet's Nest" + mem_poisoned_world.200.desc:0 "The city-shaped structures on the planet turned out to be massive hive clusters, home to hundreds of millions of flying creatures. These multi-mouthed monstrosities swarmed [This.GetName] as it came down for a low-altitude survey, ripping into its hull with frightening ease. The ship managed to escape with only minimal damage, but the presence of these dangerous and highly territorial animals makes further investigation unadvisable." + mem_poisoned_world.200.a:0 "Let us not do that again." + mem_poisoned_world.200.a.tooltip:0 "The [This.GetName] has taken minor damage." diff --git a/localisation/mem_poisoned_world_l_simp_chinese.yml b/localisation/mem_poisoned_world_l_simp_chinese.yml new file mode 100644 index 00000000..ea02bacb --- /dev/null +++ b/localisation/mem_poisoned_world_l_simp_chinese.yml @@ -0,0 +1,16 @@ +l_simp_chinese: + ##Poisoned World + #Idea and writing by shockedsystem + #Code by LamilLerran + mem_poisoned_world_category:0 "Poisoned World" + mem_poisoned_world_category_desc:0 "This [Root.GetPlanetMoon], though now covered in a cloak of noxious gas, was clearly inhabited by an industrialized race at one point. Dead cities litter the surface." + mem_poisoned_world.100.name:0 "Exodus" + mem_poisoned_world.100.desc:0 "Our examination of the abandoned cities on [From.GetName] has revealed yet another mystery. Rather than finding evidence of millions of bodies, Science Officer [This.GetLeaderName] has settled on the conclusion that this [From.GetPlanetMoon] was abandoned. Vast, hastily created mass transportation systems snake across the landscape, and instructions on the walls of several major cities directing citizens to evacuate have been uncovered.\n\nWhat happened next is still unclear. With no discernible evidence of a space program, the only other possible explanation lies in the strange archway structures erected at the center of these transportation networks. Not representative of any known method of inter-spatial travel, these devices have nearly disintegrated from centuries of exposure to this corrosive atmosphere. We may never know how these arches functioned, but just seeing what is possible has opened our eyes." + mem_poisoned_world.100.a:0 "Analyse what's left." + mem_poisoned_world.101.name:0 "Collective Insanity" + mem_poisoned_world.101.desc:0 "A startling development has been reported by our science team exploring the ruins on [From.GetName]. The radioactive clouds and toxic gas were not caused by accident or natural calamity. Massive petrochemical plants exist purely for the purposes of belching out as many pollutants as possible, the soil has tested positive for several advanced neurotoxic substances, and large portions of the surface have been salted with deadly levels of radioactive cobalt in the recent past. The only possible explanation is that the populace of this [From.GetPlanetMoon] intentionally poisoned the skies and surface of their own home.\n\nScattered debris and residual particulate evidence of energy weaponry imply there was a battle in orbit around this world. Perhaps there was an alien threat that these people could not hope to fight. Their response may forever be inscribed in the geological history of this world, as a series of craters consistent with the detonation of fusion devices form a pair of symbols from the inhabitants' main pictographic language. Several hundred kilometers in diameter, it appears to be an invective for the reader to copulate with themselves." + mem_poisoned_world.101.a:0 "Oddly inspiring." + mem_poisoned_world.200.name:0 "Hornet's Nest" + mem_poisoned_world.200.desc:0 "The city-shaped structures on the planet turned out to be massive hive clusters, home to hundreds of millions of flying creatures. These multi-mouthed monstrosities swarmed [This.GetName] as it came down for a low-altitude survey, ripping into its hull with frightening ease. The ship managed to escape with only minimal damage, but the presence of these dangerous and highly territorial animals makes further investigation unadvisable." + mem_poisoned_world.200.a:0 "Let us not do that again." + mem_poisoned_world.200.a.tooltip:0 "The [This.GetName] has taken minor damage." diff --git a/localisation/mem_premature_ageing_l_braz_por.yml b/localisation/mem_premature_ageing_l_braz_por.yml new file mode 100644 index 00000000..cae10ce1 --- /dev/null +++ b/localisation/mem_premature_ageing_l_braz_por.yml @@ -0,0 +1,36 @@ +l_braz_por: + mem_premature_ageing_category:0 "Premature Ageing" + mem_premature_ageing_category_desc:0 "[From.GetName]'s mass, energy output, and spectral patterns lie outside the usual parameters for stars of its class and maturity, indicating accelerated ageing." + + mem_premature_ageing.1.name:0 "Failure" + mem_premature_ageing.1.desc:0 "The star is, without a doubt, ageing faster than we anticipated and is projected to go supernova in less than two billion years - at least two billion years too soon. However, we could not determine the cause of this anomaly." + mem_premature_ageing.1.a:0 "Too bad." + + mem_premature_ageing.2.name:0 "Solar Extinguisher" + mem_premature_ageing.2.desc:0 "Long dormant energy traces in subspace and breaching points near the star's corona suggest that [From.GetName]'s rapid ageing was artificially induced. It appears that, millions of years ago, an energy beam from a distant system was launched at the star using technology far beyond our current understanding. \n\nWhether it was a weapon or an exercise in cosmic-scale civil engineering, the beam ripped through the star's core, upsetting fusion processes inside it in an attempt to cause the star to go supernova. Fortunately (or perhaps unfortunately), it failed to fully achieve its destructive goal, but anyone present here in two billion years will be able to fully appreciate the effect." + mem_premature_ageing.2.normal:0 "It's a shame we can't trace the weapon's origin point." + mem_premature_ageing.2.alternate:0 "We should be able to trace the weapon's origin point." + + MEM_PREMATURE_AGEING_WEAPON_TRACING_PROJECT:0 "Trace the Solar Extinguisher" + MEM_PREMATURE_AGEING_WEAPON_TRACING_PROJECT_DESC:0 "A powerful weapon ripped through the time-space continuum and transported an enormous amount of energy at faster-than-light speed. Even millions of years later, the subspace breach points are lingering near the star, and with some skill, we should be able to trace the weapon's origin point." + + mem_premature_ageing.3.name:0 "Origin Point Found" + mem_premature_ageing.3.desc:0 "We're in luck! Methods that are normally useless in tracing usual subspace activity have proven to be useful on this particular occasion due to the enormous amount of energy that was used. We have pinpointed the origin point of this energy transfer to a remote system." + + #Event chain + mem_premature_ageing_chain_title:0 "Find the Weapon's Origin Point" + mem_premature_ageing_chain_desc:0 "We should try to find the weapon's origin point. From there, we might be able to learn more about the technology that was used to age this star so quickly." + mem_premature_ageing_asteroid_checked:0 "Origin Point Found" + + #Point of Interest + mem_premature_ageing_weapon_origin.1.name:0 "Weapon's Origin Point" + mem_premature_ageing_weapon_origin.1.desc:0 "Location from where the weapon was supposedly fired." + + MEM_PREMATURE_AGEING_WEAPON_ANALYZE_PROJECT:0 "Examine the Asteroid" + MEM_PREMATURE_AGEING_WEAPON_ANALYZE_PROJECT_DESC:0 "We were able to locate a residue breach point near the system's asteroid belt. If we hadn't known what to look for, we wouldn't even have noticed it, but it appears be the most promising place to look for the solar extinguisher." + + mem_premature_ageing.5.name:0 "Solar Extinguisher" + mem_premature_ageing.5.desc:0 "For the uninitiated, it might look like just an ordinary space rock, but we know better. With our scanners uniquely calibrated, we can see that this asteroid was once a part of an extremely advanced power transfer system. What seems like simple metal deposits to others is actually advanced circuitry that was once running within a planet's crust.\n\nIt appears the first use of the extremely powerful weapon was its last - the massive energy overload tore the planet housing it apart, turning it into the asteroid belt we now see. The ancient technology hidden inside is millennia ahead of us, but even in this state, mapping out the power distribution circuitry offers us invaluable insight into energy weapon technology." + + mem_premature_ageing_solar_extinguisher_tech:0 "Solar Extinguisher Technology" + mem_premature_ageing_solar_extinguisher_tech_desc:0 "With the study of this technology, we have been able to fine tune our energy weapons so that they can deal damage more efficiently." diff --git a/localisation/mem_premature_ageing_l_german.yml b/localisation/mem_premature_ageing_l_german.yml new file mode 100644 index 00000000..74504e97 --- /dev/null +++ b/localisation/mem_premature_ageing_l_german.yml @@ -0,0 +1,36 @@ +l_german: + mem_premature_ageing_category:0 "Premature Ageing" + mem_premature_ageing_category_desc:0 "[From.GetName]'s mass, energy output, and spectral patterns lie outside the usual parameters for stars of its class and maturity, indicating accelerated ageing." + + mem_premature_ageing.1.name:0 "Failure" + mem_premature_ageing.1.desc:0 "The star is, without a doubt, ageing faster than we anticipated and is projected to go supernova in less than two billion years - at least two billion years too soon. However, we could not determine the cause of this anomaly." + mem_premature_ageing.1.a:0 "Too bad." + + mem_premature_ageing.2.name:0 "Solar Extinguisher" + mem_premature_ageing.2.desc:0 "Long dormant energy traces in subspace and breaching points near the star's corona suggest that [From.GetName]'s rapid ageing was artificially induced. It appears that, millions of years ago, an energy beam from a distant system was launched at the star using technology far beyond our current understanding. \n\nWhether it was a weapon or an exercise in cosmic-scale civil engineering, the beam ripped through the star's core, upsetting fusion processes inside it in an attempt to cause the star to go supernova. Fortunately (or perhaps unfortunately), it failed to fully achieve its destructive goal, but anyone present here in two billion years will be able to fully appreciate the effect." + mem_premature_ageing.2.normal:0 "It's a shame we can't trace the weapon's origin point." + mem_premature_ageing.2.alternate:0 "We should be able to trace the weapon's origin point." + + MEM_PREMATURE_AGEING_WEAPON_TRACING_PROJECT:0 "Trace the Solar Extinguisher" + MEM_PREMATURE_AGEING_WEAPON_TRACING_PROJECT_DESC:0 "A powerful weapon ripped through the time-space continuum and transported an enormous amount of energy at faster-than-light speed. Even millions of years later, the subspace breach points are lingering near the star, and with some skill, we should be able to trace the weapon's origin point." + + mem_premature_ageing.3.name:0 "Origin Point Found" + mem_premature_ageing.3.desc:0 "We're in luck! Methods that are normally useless in tracing usual subspace activity have proven to be useful on this particular occasion due to the enormous amount of energy that was used. We have pinpointed the origin point of this energy transfer to a remote system." + + #Event chain + mem_premature_ageing_chain_title:0 "Find the Weapon's Origin Point" + mem_premature_ageing_chain_desc:0 "We should try to find the weapon's origin point. From there, we might be able to learn more about the technology that was used to age this star so quickly." + mem_premature_ageing_asteroid_checked:0 "Origin Point Found" + + #Point of Interest + mem_premature_ageing_weapon_origin.1.name:0 "Weapon's Origin Point" + mem_premature_ageing_weapon_origin.1.desc:0 "Location from where the weapon was supposedly fired." + + MEM_PREMATURE_AGEING_WEAPON_ANALYZE_PROJECT:0 "Examine the Asteroid" + MEM_PREMATURE_AGEING_WEAPON_ANALYZE_PROJECT_DESC:0 "We were able to locate a residue breach point near the system's asteroid belt. If we hadn't known what to look for, we wouldn't even have noticed it, but it appears be the most promising place to look for the solar extinguisher." + + mem_premature_ageing.5.name:0 "Solar Extinguisher" + mem_premature_ageing.5.desc:0 "For the uninitiated, it might look like just an ordinary space rock, but we know better. With our scanners uniquely calibrated, we can see that this asteroid was once a part of an extremely advanced power transfer system. What seems like simple metal deposits to others is actually advanced circuitry that was once running within a planet's crust.\n\nIt appears the first use of the extremely powerful weapon was its last - the massive energy overload tore the planet housing it apart, turning it into the asteroid belt we now see. The ancient technology hidden inside is millennia ahead of us, but even in this state, mapping out the power distribution circuitry offers us invaluable insight into energy weapon technology." + + mem_premature_ageing_solar_extinguisher_tech:0 "Solar Extinguisher Technology" + mem_premature_ageing_solar_extinguisher_tech_desc:0 "With the study of this technology, we have been able to fine tune our energy weapons so that they can deal damage more efficiently." diff --git a/localisation/mem_premature_ageing_l_polish.yml b/localisation/mem_premature_ageing_l_polish.yml new file mode 100644 index 00000000..c5ab9d2b --- /dev/null +++ b/localisation/mem_premature_ageing_l_polish.yml @@ -0,0 +1,36 @@ +l_polish: + mem_premature_ageing_category:0 "Premature Ageing" + mem_premature_ageing_category_desc:0 "[From.GetName]'s mass, energy output, and spectral patterns lie outside the usual parameters for stars of its class and maturity, indicating accelerated ageing." + + mem_premature_ageing.1.name:0 "Failure" + mem_premature_ageing.1.desc:0 "The star is, without a doubt, ageing faster than we anticipated and is projected to go supernova in less than two billion years - at least two billion years too soon. However, we could not determine the cause of this anomaly." + mem_premature_ageing.1.a:0 "Too bad." + + mem_premature_ageing.2.name:0 "Solar Extinguisher" + mem_premature_ageing.2.desc:0 "Long dormant energy traces in subspace and breaching points near the star's corona suggest that [From.GetName]'s rapid ageing was artificially induced. It appears that, millions of years ago, an energy beam from a distant system was launched at the star using technology far beyond our current understanding. \n\nWhether it was a weapon or an exercise in cosmic-scale civil engineering, the beam ripped through the star's core, upsetting fusion processes inside it in an attempt to cause the star to go supernova. Fortunately (or perhaps unfortunately), it failed to fully achieve its destructive goal, but anyone present here in two billion years will be able to fully appreciate the effect." + mem_premature_ageing.2.normal:0 "It's a shame we can't trace the weapon's origin point." + mem_premature_ageing.2.alternate:0 "We should be able to trace the weapon's origin point." + + MEM_PREMATURE_AGEING_WEAPON_TRACING_PROJECT:0 "Trace the Solar Extinguisher" + MEM_PREMATURE_AGEING_WEAPON_TRACING_PROJECT_DESC:0 "A powerful weapon ripped through the time-space continuum and transported an enormous amount of energy at faster-than-light speed. Even millions of years later, the subspace breach points are lingering near the star, and with some skill, we should be able to trace the weapon's origin point." + + mem_premature_ageing.3.name:0 "Origin Point Found" + mem_premature_ageing.3.desc:0 "We're in luck! Methods that are normally useless in tracing usual subspace activity have proven to be useful on this particular occasion due to the enormous amount of energy that was used. We have pinpointed the origin point of this energy transfer to a remote system." + + #Event chain + mem_premature_ageing_chain_title:0 "Find the Weapon's Origin Point" + mem_premature_ageing_chain_desc:0 "We should try to find the weapon's origin point. From there, we might be able to learn more about the technology that was used to age this star so quickly." + mem_premature_ageing_asteroid_checked:0 "Origin Point Found" + + #Point of Interest + mem_premature_ageing_weapon_origin.1.name:0 "Weapon's Origin Point" + mem_premature_ageing_weapon_origin.1.desc:0 "Location from where the weapon was supposedly fired." + + MEM_PREMATURE_AGEING_WEAPON_ANALYZE_PROJECT:0 "Examine the Asteroid" + MEM_PREMATURE_AGEING_WEAPON_ANALYZE_PROJECT_DESC:0 "We were able to locate a residue breach point near the system's asteroid belt. If we hadn't known what to look for, we wouldn't even have noticed it, but it appears be the most promising place to look for the solar extinguisher." + + mem_premature_ageing.5.name:0 "Solar Extinguisher" + mem_premature_ageing.5.desc:0 "For the uninitiated, it might look like just an ordinary space rock, but we know better. With our scanners uniquely calibrated, we can see that this asteroid was once a part of an extremely advanced power transfer system. What seems like simple metal deposits to others is actually advanced circuitry that was once running within a planet's crust.\n\nIt appears the first use of the extremely powerful weapon was its last - the massive energy overload tore the planet housing it apart, turning it into the asteroid belt we now see. The ancient technology hidden inside is millennia ahead of us, but even in this state, mapping out the power distribution circuitry offers us invaluable insight into energy weapon technology." + + mem_premature_ageing_solar_extinguisher_tech:0 "Solar Extinguisher Technology" + mem_premature_ageing_solar_extinguisher_tech_desc:0 "With the study of this technology, we have been able to fine tune our energy weapons so that they can deal damage more efficiently." diff --git a/localisation/mem_premature_ageing_l_simp_chinese.yml b/localisation/mem_premature_ageing_l_simp_chinese.yml new file mode 100644 index 00000000..118e77b0 --- /dev/null +++ b/localisation/mem_premature_ageing_l_simp_chinese.yml @@ -0,0 +1,36 @@ +l_simp_chinese: + mem_premature_ageing_category:0 "Premature Ageing" + mem_premature_ageing_category_desc:0 "[From.GetName]'s mass, energy output, and spectral patterns lie outside the usual parameters for stars of its class and maturity, indicating accelerated ageing." + + mem_premature_ageing.1.name:0 "Failure" + mem_premature_ageing.1.desc:0 "The star is, without a doubt, ageing faster than we anticipated and is projected to go supernova in less than two billion years - at least two billion years too soon. However, we could not determine the cause of this anomaly." + mem_premature_ageing.1.a:0 "Too bad." + + mem_premature_ageing.2.name:0 "Solar Extinguisher" + mem_premature_ageing.2.desc:0 "Long dormant energy traces in subspace and breaching points near the star's corona suggest that [From.GetName]'s rapid ageing was artificially induced. It appears that, millions of years ago, an energy beam from a distant system was launched at the star using technology far beyond our current understanding. \n\nWhether it was a weapon or an exercise in cosmic-scale civil engineering, the beam ripped through the star's core, upsetting fusion processes inside it in an attempt to cause the star to go supernova. Fortunately (or perhaps unfortunately), it failed to fully achieve its destructive goal, but anyone present here in two billion years will be able to fully appreciate the effect." + mem_premature_ageing.2.normal:0 "It's a shame we can't trace the weapon's origin point." + mem_premature_ageing.2.alternate:0 "We should be able to trace the weapon's origin point." + + MEM_PREMATURE_AGEING_WEAPON_TRACING_PROJECT:0 "Trace the Solar Extinguisher" + MEM_PREMATURE_AGEING_WEAPON_TRACING_PROJECT_DESC:0 "A powerful weapon ripped through the time-space continuum and transported an enormous amount of energy at faster-than-light speed. Even millions of years later, the subspace breach points are lingering near the star, and with some skill, we should be able to trace the weapon's origin point." + + mem_premature_ageing.3.name:0 "Origin Point Found" + mem_premature_ageing.3.desc:0 "We're in luck! Methods that are normally useless in tracing usual subspace activity have proven to be useful on this particular occasion due to the enormous amount of energy that was used. We have pinpointed the origin point of this energy transfer to a remote system." + + #Event chain + mem_premature_ageing_chain_title:0 "Find the Weapon's Origin Point" + mem_premature_ageing_chain_desc:0 "We should try to find the weapon's origin point. From there, we might be able to learn more about the technology that was used to age this star so quickly." + mem_premature_ageing_asteroid_checked:0 "Origin Point Found" + + #Point of Interest + mem_premature_ageing_weapon_origin.1.name:0 "Weapon's Origin Point" + mem_premature_ageing_weapon_origin.1.desc:0 "Location from where the weapon was supposedly fired." + + MEM_PREMATURE_AGEING_WEAPON_ANALYZE_PROJECT:0 "Examine the Asteroid" + MEM_PREMATURE_AGEING_WEAPON_ANALYZE_PROJECT_DESC:0 "We were able to locate a residue breach point near the system's asteroid belt. If we hadn't known what to look for, we wouldn't even have noticed it, but it appears be the most promising place to look for the solar extinguisher." + + mem_premature_ageing.5.name:0 "Solar Extinguisher" + mem_premature_ageing.5.desc:0 "For the uninitiated, it might look like just an ordinary space rock, but we know better. With our scanners uniquely calibrated, we can see that this asteroid was once a part of an extremely advanced power transfer system. What seems like simple metal deposits to others is actually advanced circuitry that was once running within a planet's crust.\n\nIt appears the first use of the extremely powerful weapon was its last - the massive energy overload tore the planet housing it apart, turning it into the asteroid belt we now see. The ancient technology hidden inside is millennia ahead of us, but even in this state, mapping out the power distribution circuitry offers us invaluable insight into energy weapon technology." + + mem_premature_ageing_solar_extinguisher_tech:0 "Solar Extinguisher Technology" + mem_premature_ageing_solar_extinguisher_tech_desc:0 "With the study of this technology, we have been able to fine tune our energy weapons so that they can deal damage more efficiently." diff --git a/localisation/mem_primitive_buildings_l_braz_por.yml b/localisation/mem_primitive_buildings_l_braz_por.yml new file mode 100644 index 00000000..134332f1 --- /dev/null +++ b/localisation/mem_primitive_buildings_l_braz_por.yml @@ -0,0 +1,59 @@ +# Knock-offs for primitive buildings and jobs, uncoupled from ages. + +l_braz_por: + building_mem_primitive_capital:1 "$building_primitive_capital$" + building_mem_primitive_capital_desc:1 "$building_primitive_capital_desc$" + building_mem_urban_dwellings:1 "$building_urban_dwellings$" + building_mem_urban_dwellings_desc:1 "$building_urban_dwellings_desc$" + building_mem_primitive_factory:0 "$building_primitive_factory$" + building_mem_primitive_factory_desc:0 "$building_primitive_factory_desc$" + building_mem_primitive_mine:0 "$building_primitive_mine$" + building_mem_primitive_mine_desc:0 "$building_primitive_mine_desc$" + building_mem_primitive_power_plant:0 "$building_primitive_power_plant$" + building_mem_primitive_power_plant_desc:0 "$building_primitive_power_plant_desc$" + building_mem_primitive_farm:0 "$building_primitive_farm$" + building_mem_primitive_farm_desc:0 "$building_primitive_farm_desc$" + + job_mem_primitive_miner:0 "$job_miner$" + job_mem_primitive_miner_plural:0 "$job_miner_plural$" + job_mem_primitive_miner_desc:0 "$job_primitive_miner_desc$" + mod_job_mem_primitive_miner_add:0 "$job_primitive_miner$ Jobs" + + job_mem_primitive_technician:0 "$job_technician$" + job_mem_primitive_technician_plural:0 "$job_technician_plural$" + job_mem_primitive_technician_desc:0 "$job_primitive_technician_desc$" + mod_job_mem_primitive_technician_add:0 "$job_primitive_technician$ Jobs" + + job_mem_primitive_farmer:0 "$job_primitive_farmer$" + job_mem_primitive_farmer_plural:0 "$job_primitive_farmer_plural$" + job_mem_primitive_farmer_desc:1 "$job_primitive_farmer_desc$" + mod_job_mem_primitive_farmer_add:0 "$job_primitive_farmer$ Jobs" + + job_mem_primitive_researcher_2:0 "$job_primitive_researcher_2$" + job_mem_primitive_researcher_2_plural:0 "$job_primitive_researcher_2_plural$" + job_mem_primitive_researcher_2_desc:1 "$job_primitive_researcher_2_desc$" + mod_job_mem_primitive_researcher_2_add:0 "$job_primitive_researcher_2$ Jobs" + + job_mem_primitive_priest_2:0 "$job_primitive_priest_2$" + job_mem_primitive_priest_2_plural:0 "$job_primitive_priest_2_plural$" + job_mem_primitive_priest_2_desc:1 "$job_primitive_priest_2_desc$" + mod_job_mem_primitive_priest_2_add:0 "$job_primitive_priest_2$ Jobs" + + job_mem_primitive_warrior_2:0 "$job_primitive_warrior_2$" + job_mem_primitive_warrior_2_plural:0 "$job_primitive_warrior_2_plural$" + job_mem_primitive_warrior_2_desc:1 "$job_primitive_warrior_2_desc$" + mod_job_mem_primitive_warrior_2_add:0 "$job_primitive_warrior_2$ Jobs" + + job_mem_primitive_bureaucrat:0 "$job_primitive_bureaucrat$" + job_mem_primitive_bureaucrat_plural:0 "$job_primitive_bureaucrat_plural$" + job_mem_primitive_bureaucrat_desc:1 "$job_primitive_bureaucrat_desc$" + mod_job_mem_primitive_bureaucrat_add:0 "$job_primitive_bureaucrat$ Jobs" + + job_mem_primitive_laborer:0 "$job_primitive_laborer$" + job_mem_primitive_laborer_plural:0 "$job_primitive_laborer_plural$" + job_mem_primitive_laborer_desc:1 "$job_primitive_laborer_desc$" + mod_mem_job_primitive_laborer_add:0 "$mod_job_primitive_laborer_add$" + + mem_postatomic_army: "$postatomic_army" + mem_postatomic_army_plural: "$postatomic_army_plural" + mem_postatomic_army_desc: "$postatomic_army_desc" \ No newline at end of file diff --git a/localisation/mem_primitive_buildings_l_german.yml b/localisation/mem_primitive_buildings_l_german.yml new file mode 100644 index 00000000..a8c729c0 --- /dev/null +++ b/localisation/mem_primitive_buildings_l_german.yml @@ -0,0 +1,59 @@ +# Knock-offs for primitive buildings and jobs, uncoupled from ages. + +l_german: + building_mem_primitive_capital:1 "$building_primitive_capital$" + building_mem_primitive_capital_desc:1 "$building_primitive_capital_desc$" + building_mem_urban_dwellings:1 "$building_urban_dwellings$" + building_mem_urban_dwellings_desc:1 "$building_urban_dwellings_desc$" + building_mem_primitive_factory:0 "$building_primitive_factory$" + building_mem_primitive_factory_desc:0 "$building_primitive_factory_desc$" + building_mem_primitive_mine:0 "$building_primitive_mine$" + building_mem_primitive_mine_desc:0 "$building_primitive_mine_desc$" + building_mem_primitive_power_plant:0 "$building_primitive_power_plant$" + building_mem_primitive_power_plant_desc:0 "$building_primitive_power_plant_desc$" + building_mem_primitive_farm:0 "$building_primitive_farm$" + building_mem_primitive_farm_desc:0 "$building_primitive_farm_desc$" + + job_mem_primitive_miner:0 "$job_miner$" + job_mem_primitive_miner_plural:0 "$job_miner_plural$" + job_mem_primitive_miner_desc:0 "$job_primitive_miner_desc$" + mod_job_mem_primitive_miner_add:0 "$job_primitive_miner$ Jobs" + + job_mem_primitive_technician:0 "$job_technician$" + job_mem_primitive_technician_plural:0 "$job_technician_plural$" + job_mem_primitive_technician_desc:0 "$job_primitive_technician_desc$" + mod_job_mem_primitive_technician_add:0 "$job_primitive_technician$ Jobs" + + job_mem_primitive_farmer:0 "$job_primitive_farmer$" + job_mem_primitive_farmer_plural:0 "$job_primitive_farmer_plural$" + job_mem_primitive_farmer_desc:1 "$job_primitive_farmer_desc$" + mod_job_mem_primitive_farmer_add:0 "$job_primitive_farmer$ Jobs" + + job_mem_primitive_researcher_2:0 "$job_primitive_researcher_2$" + job_mem_primitive_researcher_2_plural:0 "$job_primitive_researcher_2_plural$" + job_mem_primitive_researcher_2_desc:1 "$job_primitive_researcher_2_desc$" + mod_job_mem_primitive_researcher_2_add:0 "$job_primitive_researcher_2$ Jobs" + + job_mem_primitive_priest_2:0 "$job_primitive_priest_2$" + job_mem_primitive_priest_2_plural:0 "$job_primitive_priest_2_plural$" + job_mem_primitive_priest_2_desc:1 "$job_primitive_priest_2_desc$" + mod_job_mem_primitive_priest_2_add:0 "$job_primitive_priest_2$ Jobs" + + job_mem_primitive_warrior_2:0 "$job_primitive_warrior_2$" + job_mem_primitive_warrior_2_plural:0 "$job_primitive_warrior_2_plural$" + job_mem_primitive_warrior_2_desc:1 "$job_primitive_warrior_2_desc$" + mod_job_mem_primitive_warrior_2_add:0 "$job_primitive_warrior_2$ Jobs" + + job_mem_primitive_bureaucrat:0 "$job_primitive_bureaucrat$" + job_mem_primitive_bureaucrat_plural:0 "$job_primitive_bureaucrat_plural$" + job_mem_primitive_bureaucrat_desc:1 "$job_primitive_bureaucrat_desc$" + mod_job_mem_primitive_bureaucrat_add:0 "$job_primitive_bureaucrat$ Jobs" + + job_mem_primitive_laborer:0 "$job_primitive_laborer$" + job_mem_primitive_laborer_plural:0 "$job_primitive_laborer_plural$" + job_mem_primitive_laborer_desc:1 "$job_primitive_laborer_desc$" + mod_mem_job_primitive_laborer_add:0 "$mod_job_primitive_laborer_add$" + + mem_postatomic_army: "$postatomic_army" + mem_postatomic_army_plural: "$postatomic_army_plural" + mem_postatomic_army_desc: "$postatomic_army_desc" \ No newline at end of file diff --git a/localisation/mem_primitive_buildings_l_polish.yml b/localisation/mem_primitive_buildings_l_polish.yml new file mode 100644 index 00000000..bc6d3832 --- /dev/null +++ b/localisation/mem_primitive_buildings_l_polish.yml @@ -0,0 +1,59 @@ +# Knock-offs for primitive buildings and jobs, uncoupled from ages. + +l_polish: + building_mem_primitive_capital:1 "$building_primitive_capital$" + building_mem_primitive_capital_desc:1 "$building_primitive_capital_desc$" + building_mem_urban_dwellings:1 "$building_urban_dwellings$" + building_mem_urban_dwellings_desc:1 "$building_urban_dwellings_desc$" + building_mem_primitive_factory:0 "$building_primitive_factory$" + building_mem_primitive_factory_desc:0 "$building_primitive_factory_desc$" + building_mem_primitive_mine:0 "$building_primitive_mine$" + building_mem_primitive_mine_desc:0 "$building_primitive_mine_desc$" + building_mem_primitive_power_plant:0 "$building_primitive_power_plant$" + building_mem_primitive_power_plant_desc:0 "$building_primitive_power_plant_desc$" + building_mem_primitive_farm:0 "$building_primitive_farm$" + building_mem_primitive_farm_desc:0 "$building_primitive_farm_desc$" + + job_mem_primitive_miner:0 "$job_miner$" + job_mem_primitive_miner_plural:0 "$job_miner_plural$" + job_mem_primitive_miner_desc:0 "$job_primitive_miner_desc$" + mod_job_mem_primitive_miner_add:0 "$job_primitive_miner$ Jobs" + + job_mem_primitive_technician:0 "$job_technician$" + job_mem_primitive_technician_plural:0 "$job_technician_plural$" + job_mem_primitive_technician_desc:0 "$job_primitive_technician_desc$" + mod_job_mem_primitive_technician_add:0 "$job_primitive_technician$ Jobs" + + job_mem_primitive_farmer:0 "$job_primitive_farmer$" + job_mem_primitive_farmer_plural:0 "$job_primitive_farmer_plural$" + job_mem_primitive_farmer_desc:1 "$job_primitive_farmer_desc$" + mod_job_mem_primitive_farmer_add:0 "$job_primitive_farmer$ Jobs" + + job_mem_primitive_researcher_2:0 "$job_primitive_researcher_2$" + job_mem_primitive_researcher_2_plural:0 "$job_primitive_researcher_2_plural$" + job_mem_primitive_researcher_2_desc:1 "$job_primitive_researcher_2_desc$" + mod_job_mem_primitive_researcher_2_add:0 "$job_primitive_researcher_2$ Jobs" + + job_mem_primitive_priest_2:0 "$job_primitive_priest_2$" + job_mem_primitive_priest_2_plural:0 "$job_primitive_priest_2_plural$" + job_mem_primitive_priest_2_desc:1 "$job_primitive_priest_2_desc$" + mod_job_mem_primitive_priest_2_add:0 "$job_primitive_priest_2$ Jobs" + + job_mem_primitive_warrior_2:0 "$job_primitive_warrior_2$" + job_mem_primitive_warrior_2_plural:0 "$job_primitive_warrior_2_plural$" + job_mem_primitive_warrior_2_desc:1 "$job_primitive_warrior_2_desc$" + mod_job_mem_primitive_warrior_2_add:0 "$job_primitive_warrior_2$ Jobs" + + job_mem_primitive_bureaucrat:0 "$job_primitive_bureaucrat$" + job_mem_primitive_bureaucrat_plural:0 "$job_primitive_bureaucrat_plural$" + job_mem_primitive_bureaucrat_desc:1 "$job_primitive_bureaucrat_desc$" + mod_job_mem_primitive_bureaucrat_add:0 "$job_primitive_bureaucrat$ Jobs" + + job_mem_primitive_laborer:0 "$job_primitive_laborer$" + job_mem_primitive_laborer_plural:0 "$job_primitive_laborer_plural$" + job_mem_primitive_laborer_desc:1 "$job_primitive_laborer_desc$" + mod_mem_job_primitive_laborer_add:0 "$mod_job_primitive_laborer_add$" + + mem_postatomic_army: "$postatomic_army" + mem_postatomic_army_plural: "$postatomic_army_plural" + mem_postatomic_army_desc: "$postatomic_army_desc" \ No newline at end of file diff --git a/localisation/mem_primitive_buildings_l_russian.yml b/localisation/mem_primitive_buildings_l_russian.yml new file mode 100644 index 00000000..c401490f --- /dev/null +++ b/localisation/mem_primitive_buildings_l_russian.yml @@ -0,0 +1,59 @@ +# Knock-offs for primitive buildings and jobs, uncoupled from ages. + +l_russian: + building_mem_primitive_capital:1 "$building_primitive_capital$" + building_mem_primitive_capital_desc:1 "$building_primitive_capital_desc$" + building_mem_urban_dwellings:1 "$building_urban_dwellings$" + building_mem_urban_dwellings_desc:1 "$building_urban_dwellings_desc$" + building_mem_primitive_factory:0 "$building_primitive_factory$" + building_mem_primitive_factory_desc:0 "$building_primitive_factory_desc$" + building_mem_primitive_mine:0 "$building_primitive_mine$" + building_mem_primitive_mine_desc:0 "$building_primitive_mine_desc$" + building_mem_primitive_power_plant:0 "$building_primitive_power_plant$" + building_mem_primitive_power_plant_desc:0 "$building_primitive_power_plant_desc$" + building_mem_primitive_farm:0 "$building_primitive_farm$" + building_mem_primitive_farm_desc:0 "$building_primitive_farm_desc$" + + job_mem_primitive_miner:0 "$job_miner$" + job_mem_primitive_miner_plural:0 "$job_miner_plural$" + job_mem_primitive_miner_desc:0 "$job_primitive_miner_desc$" + mod_job_mem_primitive_miner_add:0 "$job_primitive_miner$ Jobs" + + job_mem_primitive_technician:0 "$job_technician$" + job_mem_primitive_technician_plural:0 "$job_technician_plural$" + job_mem_primitive_technician_desc:0 "$job_primitive_technician_desc$" + mod_job_mem_primitive_technician_add:0 "$job_primitive_technician$ Jobs" + + job_mem_primitive_farmer:0 "$job_primitive_farmer$" + job_mem_primitive_farmer_plural:0 "$job_primitive_farmer_plural$" + job_mem_primitive_farmer_desc:1 "$job_primitive_farmer_desc$" + mod_job_mem_primitive_farmer_add:0 "$job_primitive_farmer$ Jobs" + + job_mem_primitive_researcher_2:0 "$job_primitive_researcher_2$" + job_mem_primitive_researcher_2_plural:0 "$job_primitive_researcher_2_plural$" + job_mem_primitive_researcher_2_desc:1 "$job_primitive_researcher_2_desc$" + mod_job_mem_primitive_researcher_2_add:0 "$job_primitive_researcher_2$ Jobs" + + job_mem_primitive_priest_2:0 "$job_primitive_priest_2$" + job_mem_primitive_priest_2_plural:0 "$job_primitive_priest_2_plural$" + job_mem_primitive_priest_2_desc:1 "$job_primitive_priest_2_desc$" + mod_job_mem_primitive_priest_2_add:0 "$job_primitive_priest_2$ Jobs" + + job_mem_primitive_warrior_2:0 "$job_primitive_warrior_2$" + job_mem_primitive_warrior_2_plural:0 "$job_primitive_warrior_2_plural$" + job_mem_primitive_warrior_2_desc:1 "$job_primitive_warrior_2_desc$" + mod_job_mem_primitive_warrior_2_add:0 "$job_primitive_warrior_2$ Jobs" + + job_mem_primitive_bureaucrat:0 "$job_primitive_bureaucrat$" + job_mem_primitive_bureaucrat_plural:0 "$job_primitive_bureaucrat_plural$" + job_mem_primitive_bureaucrat_desc:1 "$job_primitive_bureaucrat_desc$" + mod_job_mem_primitive_bureaucrat_add:0 "$job_primitive_bureaucrat$ Jobs" + + job_mem_primitive_laborer:0 "$job_primitive_laborer$" + job_mem_primitive_laborer_plural:0 "$job_primitive_laborer_plural$" + job_mem_primitive_laborer_desc:1 "$job_primitive_laborer_desc$" + mod_mem_job_primitive_laborer_add:0 "$mod_job_primitive_laborer_add$" + + mem_postatomic_army: "$postatomic_army" + mem_postatomic_army_plural: "$postatomic_army_plural" + mem_postatomic_army_desc: "$postatomic_army_desc" \ No newline at end of file diff --git a/localisation/mem_primitive_buildings_l_simp_chinese.yml b/localisation/mem_primitive_buildings_l_simp_chinese.yml new file mode 100644 index 00000000..bca52498 --- /dev/null +++ b/localisation/mem_primitive_buildings_l_simp_chinese.yml @@ -0,0 +1,59 @@ +# Knock-offs for primitive buildings and jobs, uncoupled from ages. + +l_simp_chinese: + building_mem_primitive_capital:1 "$building_primitive_capital$" + building_mem_primitive_capital_desc:1 "$building_primitive_capital_desc$" + building_mem_urban_dwellings:1 "$building_urban_dwellings$" + building_mem_urban_dwellings_desc:1 "$building_urban_dwellings_desc$" + building_mem_primitive_factory:0 "$building_primitive_factory$" + building_mem_primitive_factory_desc:0 "$building_primitive_factory_desc$" + building_mem_primitive_mine:0 "$building_primitive_mine$" + building_mem_primitive_mine_desc:0 "$building_primitive_mine_desc$" + building_mem_primitive_power_plant:0 "$building_primitive_power_plant$" + building_mem_primitive_power_plant_desc:0 "$building_primitive_power_plant_desc$" + building_mem_primitive_farm:0 "$building_primitive_farm$" + building_mem_primitive_farm_desc:0 "$building_primitive_farm_desc$" + + job_mem_primitive_miner:0 "$job_miner$" + job_mem_primitive_miner_plural:0 "$job_miner_plural$" + job_mem_primitive_miner_desc:0 "$job_primitive_miner_desc$" + mod_job_mem_primitive_miner_add:0 "$job_primitive_miner$ Jobs" + + job_mem_primitive_technician:0 "$job_technician$" + job_mem_primitive_technician_plural:0 "$job_technician_plural$" + job_mem_primitive_technician_desc:0 "$job_primitive_technician_desc$" + mod_job_mem_primitive_technician_add:0 "$job_primitive_technician$ Jobs" + + job_mem_primitive_farmer:0 "$job_primitive_farmer$" + job_mem_primitive_farmer_plural:0 "$job_primitive_farmer_plural$" + job_mem_primitive_farmer_desc:1 "$job_primitive_farmer_desc$" + mod_job_mem_primitive_farmer_add:0 "$job_primitive_farmer$ Jobs" + + job_mem_primitive_researcher_2:0 "$job_primitive_researcher_2$" + job_mem_primitive_researcher_2_plural:0 "$job_primitive_researcher_2_plural$" + job_mem_primitive_researcher_2_desc:1 "$job_primitive_researcher_2_desc$" + mod_job_mem_primitive_researcher_2_add:0 "$job_primitive_researcher_2$ Jobs" + + job_mem_primitive_priest_2:0 "$job_primitive_priest_2$" + job_mem_primitive_priest_2_plural:0 "$job_primitive_priest_2_plural$" + job_mem_primitive_priest_2_desc:1 "$job_primitive_priest_2_desc$" + mod_job_mem_primitive_priest_2_add:0 "$job_primitive_priest_2$ Jobs" + + job_mem_primitive_warrior_2:0 "$job_primitive_warrior_2$" + job_mem_primitive_warrior_2_plural:0 "$job_primitive_warrior_2_plural$" + job_mem_primitive_warrior_2_desc:1 "$job_primitive_warrior_2_desc$" + mod_job_mem_primitive_warrior_2_add:0 "$job_primitive_warrior_2$ Jobs" + + job_mem_primitive_bureaucrat:0 "$job_primitive_bureaucrat$" + job_mem_primitive_bureaucrat_plural:0 "$job_primitive_bureaucrat_plural$" + job_mem_primitive_bureaucrat_desc:1 "$job_primitive_bureaucrat_desc$" + mod_job_mem_primitive_bureaucrat_add:0 "$job_primitive_bureaucrat$ Jobs" + + job_mem_primitive_laborer:0 "$job_primitive_laborer$" + job_mem_primitive_laborer_plural:0 "$job_primitive_laborer_plural$" + job_mem_primitive_laborer_desc:1 "$job_primitive_laborer_desc$" + mod_mem_job_primitive_laborer_add:0 "$mod_job_primitive_laborer_add$" + + mem_postatomic_army: "$postatomic_army" + mem_postatomic_army_plural: "$postatomic_army_plural" + mem_postatomic_army_desc: "$postatomic_army_desc" \ No newline at end of file diff --git a/localisation/mem_primitive_civil_war_l_braz_por.yml b/localisation/mem_primitive_civil_war_l_braz_por.yml new file mode 100644 index 00000000..6e1db787 --- /dev/null +++ b/localisation/mem_primitive_civil_war_l_braz_por.yml @@ -0,0 +1,17 @@ +l_braz_por: + MEM_PRIMITIVE_CIVIL_WAR_INTERVENTION:0 "Divine Intervention" + MEM_PRIMITIVE_CIVIL_WAR_INTERVENTION_DESC:0 "One of our ships will provide the much needed assistance for the almost defeated rebels on [mem_primitive_civil_war_planet.GetName], even though the natives won't understand what is happening. A few well-placed shots from orbit should rout the imperial forces with ease." + mem_primitive_civil_war.2.name:0 "The Way of the Warrior" + mem_primitive_civil_war.2.desc:0 "Our observation post orbiting [mem_primitive_civil_war_planet.GetName] has reported an ongoing civil war within the leading [mem_primitive_civil_war_planet_owner.GetAdj] nation. All apparently started with the coronation of a young and progressive successor to the throne whose many reforms soon had far-reaching impacts on his country's culture and society.\n\nWhile the [mem_primitive_civil_war_planet_owner.species.GetNamePlural] are still living in a quasi-medieval era, their technological progress is much more advanced than this. Only strict adherence to tradition has prevented widespread application of many innovations so far. These changes were not approved by all of his subjects though. In particular, the newly instated imperial army built of conscripts without regard to social class deeply offended the now obsolete noble warrior class.\n\nFacing their decline into irrelevance, many of them rose up in defence of their ancient rights. But their chances of success are small, despite their ability and experience, as they are bound to their warrior code and traditions which forbid them from using the modern equipment the new imperial army fields.\n\nThe sword faces the gun." + mem_primitive_civil_war.2.a:0 "Continue observing." + mem_primitive_civil_war.3.name:0 "Destiny Draws Near" + mem_primitive_civil_war.3.desc:0 "The observation staff above [mem_primitive_civil_war_planet.GetName] reports that, after some initial successes, the rebels suffered a series of major defeats, depleting their numbers and forcing them to retreat. It appears they have taken a defensible position to prepare for a last stand. The imperial army seems reluctant to attack for now, realizing their tactical disadvantage despite their superior numbers.\n\nIn any case, total victory for the imperial forces is just a matter of time at this point, as the rebels have run out of options. Or have they?" + mem_primitive_civil_war.3.a:0 "They are surrounded and outnumbered. It is over..." + mem_primitive_civil_war.3.b:0 "The only thing that could save them is "divine" intervention..." + mem_primitive_civil_war.4.name:0 "Destiny is Here" + mem_primitive_civil_war.4.desc:0 "The [mem_primitive_civil_war_planet_owner.GetAdj] rebel leader on [mem_primitive_civil_war_planet.GetName] prepared his men for a final battle. He intended to go out in a blaze of glory rather than facing disgrace by accepting an offer of surrender sent by the emperor himself.\n\nTheir last charge ended in a crossfire of rapid firing guns, another innovation fielded for the first time in [mem_primitive_civil_war_planet_owner.GetAdj] history. It was not a final battle but a one-sided slaughter.\n\nNonetheless, with the end of the rebellion, the last remaining staunch defenders of the old ways died and made way for the future. A brighter one, hopefully." + mem_primitive_civil_war.4.a:0 "When the new meets the old it always ends the ancient ways." + mem_primitive_civil_war.5.name:0 "Imperial Force Defied" + mem_primitive_civil_war.5.desc:0 "Just as the rebel leader was about to begin his final charge into certain death, the ground was shaken by [root.owner.GetAdj] weapon strikes. They struck near the besieging army, close enough to have the desired effect but not so near as to cause casualties.\n\nThe imperial army was routed completely and the rebel forces stood victorious without any further loss of life. Word of a military leader who is apparently favored by the divine quickly spread across the country, gaining him more support than his initial cause alone could have ever done.\n\nFacing the dwindling support by his people, the young emperor was forced to come to terms with his opponents, leading to a revocation of his reforms and an amnesty for the remaining rebels in order to save his rule.\n\nThe [mem_primitive_civil_war_planet_owner.GetAdj] civilization will stay medieval for the time being, it appears." + mem_primitive_civil_war.5.a:0 "Favored by the divine, huh?" + diff --git a/localisation/mem_primitive_civil_war_l_german.yml b/localisation/mem_primitive_civil_war_l_german.yml new file mode 100644 index 00000000..c81dd218 --- /dev/null +++ b/localisation/mem_primitive_civil_war_l_german.yml @@ -0,0 +1,17 @@ +l_german: + MEM_PRIMITIVE_CIVIL_WAR_INTERVENTION:0 "Divine Intervention" + MEM_PRIMITIVE_CIVIL_WAR_INTERVENTION_DESC:0 "One of our ships will provide the much needed assistance for the almost defeated rebels on [mem_primitive_civil_war_planet.GetName], even though the natives won't understand what is happening. A few well-placed shots from orbit should rout the imperial forces with ease." + mem_primitive_civil_war.2.name:0 "The Way of the Warrior" + mem_primitive_civil_war.2.desc:0 "Our observation post orbiting [mem_primitive_civil_war_planet.GetName] has reported an ongoing civil war within the leading [mem_primitive_civil_war_planet_owner.GetAdj] nation. All apparently started with the coronation of a young and progressive successor to the throne whose many reforms soon had far-reaching impacts on his country's culture and society.\n\nWhile the [mem_primitive_civil_war_planet_owner.species.GetNamePlural] are still living in a quasi-medieval era, their technological progress is much more advanced than this. Only strict adherence to tradition has prevented widespread application of many innovations so far. These changes were not approved by all of his subjects though. In particular, the newly instated imperial army built of conscripts without regard to social class deeply offended the now obsolete noble warrior class.\n\nFacing their decline into irrelevance, many of them rose up in defence of their ancient rights. But their chances of success are small, despite their ability and experience, as they are bound to their warrior code and traditions which forbid them from using the modern equipment the new imperial army fields.\n\nThe sword faces the gun." + mem_primitive_civil_war.2.a:0 "Continue observing." + mem_primitive_civil_war.3.name:0 "Destiny Draws Near" + mem_primitive_civil_war.3.desc:0 "The observation staff above [mem_primitive_civil_war_planet.GetName] reports that, after some initial successes, the rebels suffered a series of major defeats, depleting their numbers and forcing them to retreat. It appears they have taken a defensible position to prepare for a last stand. The imperial army seems reluctant to attack for now, realizing their tactical disadvantage despite their superior numbers.\n\nIn any case, total victory for the imperial forces is just a matter of time at this point, as the rebels have run out of options. Or have they?" + mem_primitive_civil_war.3.a:0 "They are surrounded and outnumbered. It is over..." + mem_primitive_civil_war.3.b:0 "The only thing that could save them is "divine" intervention..." + mem_primitive_civil_war.4.name:0 "Destiny is Here" + mem_primitive_civil_war.4.desc:0 "The [mem_primitive_civil_war_planet_owner.GetAdj] rebel leader on [mem_primitive_civil_war_planet.GetName] prepared his men for a final battle. He intended to go out in a blaze of glory rather than facing disgrace by accepting an offer of surrender sent by the emperor himself.\n\nTheir last charge ended in a crossfire of rapid firing guns, another innovation fielded for the first time in [mem_primitive_civil_war_planet_owner.GetAdj] history. It was not a final battle but a one-sided slaughter.\n\nNonetheless, with the end of the rebellion, the last remaining staunch defenders of the old ways died and made way for the future. A brighter one, hopefully." + mem_primitive_civil_war.4.a:0 "When the new meets the old it always ends the ancient ways." + mem_primitive_civil_war.5.name:0 "Imperial Force Defied" + mem_primitive_civil_war.5.desc:0 "Just as the rebel leader was about to begin his final charge into certain death, the ground was shaken by [root.owner.GetAdj] weapon strikes. They struck near the besieging army, close enough to have the desired effect but not so near as to cause casualties.\n\nThe imperial army was routed completely and the rebel forces stood victorious without any further loss of life. Word of a military leader who is apparently favored by the divine quickly spread across the country, gaining him more support than his initial cause alone could have ever done.\n\nFacing the dwindling support by his people, the young emperor was forced to come to terms with his opponents, leading to a revocation of his reforms and an amnesty for the remaining rebels in order to save his rule.\n\nThe [mem_primitive_civil_war_planet_owner.GetAdj] civilization will stay medieval for the time being, it appears." + mem_primitive_civil_war.5.a:0 "Favored by the divine, huh?" + diff --git a/localisation/mem_primitive_civil_war_l_polish.yml b/localisation/mem_primitive_civil_war_l_polish.yml new file mode 100644 index 00000000..599bd298 --- /dev/null +++ b/localisation/mem_primitive_civil_war_l_polish.yml @@ -0,0 +1,17 @@ +l_polish: + MEM_PRIMITIVE_CIVIL_WAR_INTERVENTION:0 "Divine Intervention" + MEM_PRIMITIVE_CIVIL_WAR_INTERVENTION_DESC:0 "One of our ships will provide the much needed assistance for the almost defeated rebels on [mem_primitive_civil_war_planet.GetName], even though the natives won't understand what is happening. A few well-placed shots from orbit should rout the imperial forces with ease." + mem_primitive_civil_war.2.name:0 "The Way of the Warrior" + mem_primitive_civil_war.2.desc:0 "Our observation post orbiting [mem_primitive_civil_war_planet.GetName] has reported an ongoing civil war within the leading [mem_primitive_civil_war_planet_owner.GetAdj] nation. All apparently started with the coronation of a young and progressive successor to the throne whose many reforms soon had far-reaching impacts on his country's culture and society.\n\nWhile the [mem_primitive_civil_war_planet_owner.species.GetNamePlural] are still living in a quasi-medieval era, their technological progress is much more advanced than this. Only strict adherence to tradition has prevented widespread application of many innovations so far. These changes were not approved by all of his subjects though. In particular, the newly instated imperial army built of conscripts without regard to social class deeply offended the now obsolete noble warrior class.\n\nFacing their decline into irrelevance, many of them rose up in defence of their ancient rights. But their chances of success are small, despite their ability and experience, as they are bound to their warrior code and traditions which forbid them from using the modern equipment the new imperial army fields.\n\nThe sword faces the gun." + mem_primitive_civil_war.2.a:0 "Continue observing." + mem_primitive_civil_war.3.name:0 "Destiny Draws Near" + mem_primitive_civil_war.3.desc:0 "The observation staff above [mem_primitive_civil_war_planet.GetName] reports that, after some initial successes, the rebels suffered a series of major defeats, depleting their numbers and forcing them to retreat. It appears they have taken a defensible position to prepare for a last stand. The imperial army seems reluctant to attack for now, realizing their tactical disadvantage despite their superior numbers.\n\nIn any case, total victory for the imperial forces is just a matter of time at this point, as the rebels have run out of options. Or have they?" + mem_primitive_civil_war.3.a:0 "They are surrounded and outnumbered. It is over..." + mem_primitive_civil_war.3.b:0 "The only thing that could save them is "divine" intervention..." + mem_primitive_civil_war.4.name:0 "Destiny is Here" + mem_primitive_civil_war.4.desc:0 "The [mem_primitive_civil_war_planet_owner.GetAdj] rebel leader on [mem_primitive_civil_war_planet.GetName] prepared his men for a final battle. He intended to go out in a blaze of glory rather than facing disgrace by accepting an offer of surrender sent by the emperor himself.\n\nTheir last charge ended in a crossfire of rapid firing guns, another innovation fielded for the first time in [mem_primitive_civil_war_planet_owner.GetAdj] history. It was not a final battle but a one-sided slaughter.\n\nNonetheless, with the end of the rebellion, the last remaining staunch defenders of the old ways died and made way for the future. A brighter one, hopefully." + mem_primitive_civil_war.4.a:0 "When the new meets the old it always ends the ancient ways." + mem_primitive_civil_war.5.name:0 "Imperial Force Defied" + mem_primitive_civil_war.5.desc:0 "Just as the rebel leader was about to begin his final charge into certain death, the ground was shaken by [root.owner.GetAdj] weapon strikes. They struck near the besieging army, close enough to have the desired effect but not so near as to cause casualties.\n\nThe imperial army was routed completely and the rebel forces stood victorious without any further loss of life. Word of a military leader who is apparently favored by the divine quickly spread across the country, gaining him more support than his initial cause alone could have ever done.\n\nFacing the dwindling support by his people, the young emperor was forced to come to terms with his opponents, leading to a revocation of his reforms and an amnesty for the remaining rebels in order to save his rule.\n\nThe [mem_primitive_civil_war_planet_owner.GetAdj] civilization will stay medieval for the time being, it appears." + mem_primitive_civil_war.5.a:0 "Favored by the divine, huh?" + diff --git a/localisation/mem_primitive_civil_war_l_russian.yml b/localisation/mem_primitive_civil_war_l_russian.yml new file mode 100644 index 00000000..aacc397e --- /dev/null +++ b/localisation/mem_primitive_civil_war_l_russian.yml @@ -0,0 +1,17 @@ +l_russian: + MEM_PRIMITIVE_CIVIL_WAR_INTERVENTION:0 "Divine Intervention" + MEM_PRIMITIVE_CIVIL_WAR_INTERVENTION_DESC:0 "One of our ships will provide the much needed assistance for the almost defeated rebels on [mem_primitive_civil_war_planet.GetName], even though the natives won't understand what is happening. A few well-placed shots from orbit should rout the imperial forces with ease." + mem_primitive_civil_war.2.name:0 "The Way of the Warrior" + mem_primitive_civil_war.2.desc:0 "Our observation post orbiting [mem_primitive_civil_war_planet.GetName] has reported an ongoing civil war within the leading [mem_primitive_civil_war_planet_owner.GetAdj] nation. All apparently started with the coronation of a young and progressive successor to the throne whose many reforms soon had far-reaching impacts on his country's culture and society.\n\nWhile the [mem_primitive_civil_war_planet_owner.species.GetNamePlural] are still living in a quasi-medieval era, their technological progress is much more advanced than this. Only strict adherence to tradition has prevented widespread application of many innovations so far. These changes were not approved by all of his subjects though. In particular, the newly instated imperial army built of conscripts without regard to social class deeply offended the now obsolete noble warrior class.\n\nFacing their decline into irrelevance, many of them rose up in defence of their ancient rights. But their chances of success are small, despite their ability and experience, as they are bound to their warrior code and traditions which forbid them from using the modern equipment the new imperial army fields.\n\nThe sword faces the gun." + mem_primitive_civil_war.2.a:0 "Continue observing." + mem_primitive_civil_war.3.name:0 "Destiny Draws Near" + mem_primitive_civil_war.3.desc:0 "The observation staff above [mem_primitive_civil_war_planet.GetName] reports that, after some initial successes, the rebels suffered a series of major defeats, depleting their numbers and forcing them to retreat. It appears they have taken a defensible position to prepare for a last stand. The imperial army seems reluctant to attack for now, realizing their tactical disadvantage despite their superior numbers.\n\nIn any case, total victory for the imperial forces is just a matter of time at this point, as the rebels have run out of options. Or have they?" + mem_primitive_civil_war.3.a:0 "They are surrounded and outnumbered. It is over..." + mem_primitive_civil_war.3.b:0 "The only thing that could save them is "divine" intervention..." + mem_primitive_civil_war.4.name:0 "Destiny is Here" + mem_primitive_civil_war.4.desc:0 "The [mem_primitive_civil_war_planet_owner.GetAdj] rebel leader on [mem_primitive_civil_war_planet.GetName] prepared his men for a final battle. He intended to go out in a blaze of glory rather than facing disgrace by accepting an offer of surrender sent by the emperor himself.\n\nTheir last charge ended in a crossfire of rapid firing guns, another innovation fielded for the first time in [mem_primitive_civil_war_planet_owner.GetAdj] history. It was not a final battle but a one-sided slaughter.\n\nNonetheless, with the end of the rebellion, the last remaining staunch defenders of the old ways died and made way for the future. A brighter one, hopefully." + mem_primitive_civil_war.4.a:0 "When the new meets the old it always ends the ancient ways." + mem_primitive_civil_war.5.name:0 "Imperial Force Defied" + mem_primitive_civil_war.5.desc:0 "Just as the rebel leader was about to begin his final charge into certain death, the ground was shaken by [root.owner.GetAdj] weapon strikes. They struck near the besieging army, close enough to have the desired effect but not so near as to cause casualties.\n\nThe imperial army was routed completely and the rebel forces stood victorious without any further loss of life. Word of a military leader who is apparently favored by the divine quickly spread across the country, gaining him more support than his initial cause alone could have ever done.\n\nFacing the dwindling support by his people, the young emperor was forced to come to terms with his opponents, leading to a revocation of his reforms and an amnesty for the remaining rebels in order to save his rule.\n\nThe [mem_primitive_civil_war_planet_owner.GetAdj] civilization will stay medieval for the time being, it appears." + mem_primitive_civil_war.5.a:0 "Favored by the divine, huh?" + diff --git a/localisation/mem_primitive_civil_war_l_simp_chinese.yml b/localisation/mem_primitive_civil_war_l_simp_chinese.yml new file mode 100644 index 00000000..014c1530 --- /dev/null +++ b/localisation/mem_primitive_civil_war_l_simp_chinese.yml @@ -0,0 +1,17 @@ +l_simp_chinese: + MEM_PRIMITIVE_CIVIL_WAR_INTERVENTION:0 "Divine Intervention" + MEM_PRIMITIVE_CIVIL_WAR_INTERVENTION_DESC:0 "One of our ships will provide the much needed assistance for the almost defeated rebels on [mem_primitive_civil_war_planet.GetName], even though the natives won't understand what is happening. A few well-placed shots from orbit should rout the imperial forces with ease." + mem_primitive_civil_war.2.name:0 "The Way of the Warrior" + mem_primitive_civil_war.2.desc:0 "Our observation post orbiting [mem_primitive_civil_war_planet.GetName] has reported an ongoing civil war within the leading [mem_primitive_civil_war_planet_owner.GetAdj] nation. All apparently started with the coronation of a young and progressive successor to the throne whose many reforms soon had far-reaching impacts on his country's culture and society.\n\nWhile the [mem_primitive_civil_war_planet_owner.species.GetNamePlural] are still living in a quasi-medieval era, their technological progress is much more advanced than this. Only strict adherence to tradition has prevented widespread application of many innovations so far. These changes were not approved by all of his subjects though. In particular, the newly instated imperial army built of conscripts without regard to social class deeply offended the now obsolete noble warrior class.\n\nFacing their decline into irrelevance, many of them rose up in defence of their ancient rights. But their chances of success are small, despite their ability and experience, as they are bound to their warrior code and traditions which forbid them from using the modern equipment the new imperial army fields.\n\nThe sword faces the gun." + mem_primitive_civil_war.2.a:0 "Continue observing." + mem_primitive_civil_war.3.name:0 "Destiny Draws Near" + mem_primitive_civil_war.3.desc:0 "The observation staff above [mem_primitive_civil_war_planet.GetName] reports that, after some initial successes, the rebels suffered a series of major defeats, depleting their numbers and forcing them to retreat. It appears they have taken a defensible position to prepare for a last stand. The imperial army seems reluctant to attack for now, realizing their tactical disadvantage despite their superior numbers.\n\nIn any case, total victory for the imperial forces is just a matter of time at this point, as the rebels have run out of options. Or have they?" + mem_primitive_civil_war.3.a:0 "They are surrounded and outnumbered. It is over..." + mem_primitive_civil_war.3.b:0 "The only thing that could save them is "divine" intervention..." + mem_primitive_civil_war.4.name:0 "Destiny is Here" + mem_primitive_civil_war.4.desc:0 "The [mem_primitive_civil_war_planet_owner.GetAdj] rebel leader on [mem_primitive_civil_war_planet.GetName] prepared his men for a final battle. He intended to go out in a blaze of glory rather than facing disgrace by accepting an offer of surrender sent by the emperor himself.\n\nTheir last charge ended in a crossfire of rapid firing guns, another innovation fielded for the first time in [mem_primitive_civil_war_planet_owner.GetAdj] history. It was not a final battle but a one-sided slaughter.\n\nNonetheless, with the end of the rebellion, the last remaining staunch defenders of the old ways died and made way for the future. A brighter one, hopefully." + mem_primitive_civil_war.4.a:0 "When the new meets the old it always ends the ancient ways." + mem_primitive_civil_war.5.name:0 "Imperial Force Defied" + mem_primitive_civil_war.5.desc:0 "Just as the rebel leader was about to begin his final charge into certain death, the ground was shaken by [root.owner.GetAdj] weapon strikes. They struck near the besieging army, close enough to have the desired effect but not so near as to cause casualties.\n\nThe imperial army was routed completely and the rebel forces stood victorious without any further loss of life. Word of a military leader who is apparently favored by the divine quickly spread across the country, gaining him more support than his initial cause alone could have ever done.\n\nFacing the dwindling support by his people, the young emperor was forced to come to terms with his opponents, leading to a revocation of his reforms and an amnesty for the remaining rebels in order to save his rule.\n\nThe [mem_primitive_civil_war_planet_owner.GetAdj] civilization will stay medieval for the time being, it appears." + mem_primitive_civil_war.5.a:0 "Favored by the divine, huh?" + diff --git a/localisation/mem_primitives_l_braz_por.yml b/localisation/mem_primitives_l_braz_por.yml new file mode 100644 index 00000000..04689699 --- /dev/null +++ b/localisation/mem_primitives_l_braz_por.yml @@ -0,0 +1,110 @@ +#Small primitive events +#By ViolentBeetle + +l_braz_por: + + + #ONE SMALL STEP + + mem_primitives.101.name:0 "[the_planet.GetName]: One Small Step" + mem_primitives.101.desc:0 "Today our observation outpost over §Y[the_planet.GetName]§! has witnessed an important benchmark of the native primitive civilization's advancement: A manned craft launched from the planet's surface reached its natural satellite - §Y[the_moon.GetName]§! - with the crew leaving the craft for a prolonged period of time and walking across its surface. Although at this stage of development we can't expect such ventures to be able to establish permanent outposts, nonetheless it's a major achievement for the [From.GetName]. \n\nThe crew of the observation post had the good sense to manoeuvre out of sight and avoided detection for now." + mem_primitives.101a:0 "Congratulations." + mem_primitives.101a.phobe:0 "Why can't they keep their filth to themselves?" + mem_primitives.101a.mat:0 "They are on the right path." + mem_primitives.101a.matphile:0 "They grow so fast!" + + #WORLD WARS + + mem_primitives.301.name:0 "[the_planet.GetName]: Global Conflict" + mem_primitives.301.desc:0 "Today marks the new age of §Y[From.GetName]§!. After a prolonged period of tension, an otherwise fairly minor diplomatic incident has sparked a massive conflict between multiple international blocks. Almost the entire planet is now involved in the conflict, with the death toll projected to outstrip any other incident they could've brought on themselves. \n\nIt remains to be seen who will come out of it triumphant, but without a doubt this ordeal will have a profound effect on the planet's history." + + mem_primitives.303.name:0 "[the_planet.GetName]: The War is Over" + mem_primitives.303.desc:0 "A bloody conflict that had raged for some time on §Y[the_planet.GetName]§! has finally come to an end. The peace treaty signed today effected a massive change on the political landscape, with multiple nations rising to prominence or falling from grace overnight. \n\nBut is this the end? Marred with massive reparation payments, humiliation and territorial losses, the losers will doubtlessly plan their revenge as soon as they can muster their strength." + mem_primitives.303a:0 "An armistice for 20 years." + + mem_primitives.305.name:0 "[the_planet.GetName]: To End all Wars" + mem_primitives.305.desc:0 "Conflict raging on amongst the §Y[From.GetSpeciesNamePlural]§! had been in stalemate for some time, with all sides suffering catastrophic losses in both personnel and economy. \n\nToday, it seems to have finally come to an end with a white peace signed between the belligerents. With traumatic memories of the war fresh in the public's minds, the people of the planet have come to shun military aggression and see mutual understanding as the way forward, hoping to never experience the horrors of war again." + mem_primitives.305a.milphobe:0 "A shameful display." + mem_primitives.305a.pacphile:0 "They have finally seen the light." + + mem_primitives.307.name:0 "[the_planet.GetName]: New Global Conflict" + mem_primitives.307.desc:0 "Today, the fragile peace on §Y[the_planet.GetName]§! has been upset anew. The nation that suffered the most humiliating defeat in the previous conflict and faced the brunt of the hardship it brought recently fell under the control of a ultra-nationalist government led by a charismatic leader. It has been showing aggression for some time now, but this time other major nations finally decided that appeasement must end. \n\nArmed with the ferocious fanatism of their people and advanced military doctrines, those revanchists are a formidable power backed by a block of similarly resentful nations, but only time will tell if they have what it takes to wage war on almost the entire world and turn its history around." + mem_primitives.307a:0 "We knew it would happen eventually." + + mem_primitives.309.name:0 "[the_planet.GetName]: Second Peace" + mem_primitives.309.desc:0 "The war that was raging on §Y[the_planet.GetName]§! has come to an end. It seems that the history of §Y[from.GetName]§! is prone to repetition, with the same block that won the first global war winning the second. \n\nWith the aggressors obliterated and their ideologies thoroughly discredited, we can expect this to become one of the major turning points of their civilisation." + + mem_primitives.311.name:0 "[the_planet.GetName]: New World Order" + mem_primitives.311.desc:0 "Against all odds, the aggressive block that started the global conflict on §Y[the_planet.GetName]§! has emerged victorious. \n\nThey might not control the entire planet, but they have reclaimed their status and emerged as the dominant power. With their nationalist rhetoric validated and their war crimes swept under the proverbial rug, we can expect a profound change in the course from the §Y[from.GetSpeciesNamePlural]§!." + + #RELIGIONS + + mem_primitives.401.name:0 "[the_planet.GetName]: Religious Development" + mem_primitives.401.desc:0 "Our observation outpost over §Y[the_planet.GetName]§! has noticed a major shift in the §Y[from.GetName]'s§! development. \n\nA formerly minority cult founded by a mystic who was executed for his seditious behavior has flourished into a major religion and spread far and wide. Popular among the poor and disenfranchised, it teaches forgiveness and tolerance as its core values and promises heavenly rewards in the afterlife for those who lead a virtuous life. \n\nNow that it has reached prominence and become a powerful societal force, we can expect its values to shift towards more hegemonic attitudes, though." + mem_primitives.401a.mat:0 "Were we this stupid once?" + mem_primitives.401a.sp:0 "We'll see if they are on the right path." + mem_primitives.401a.sphile:0 "They are coming to the truth in their own way." + mem_primitives.401a.sphobe:0 "We'll deal with this heresy eventually." + + mem_primitives.403.name:0 "[the_planet.GetName]: Religious Development" + mem_primitives.403.desc:0 "Our observation outpost over §Y[the_planet.GetName]§! has noticed a major shift in the §Y[from.GetName]'s§! development. \n\nA religion founded by a tribal warlord mystic has been spread across the large regions through conquest and conversion. A warlike faith, it is tightly interwoven with statecraft and extols discipline and the willingness to make sacrifices to ensure its spread across the globe, promising paradise to those who fall fighting in its name." + + mem_primitives.405.name:0 "[the_planet.GetName]: Religious Development" + mem_primitives.405.desc:0 "Our observation outpost over §Y[the_planet.GetName]§! has noticed a major shift in the §Y[from.GetName]'s§! development. \n\nA new religion has been gaining prominence across the planet, focusing on finding inner peace through introspection and asceticism. Believing that all souls are bound to be endlessly reborn over and over again, it promises its followers a chance to break away from the endless cycle of reincarnation and achieve eternal bliss in nothingness." + + mem_primitives.407.name:0 "[the_planet.GetName]: Religious Development" + mem_primitives.407.desc:0 "Our observation outpost over §Y[the_planet.GetName]§! has noticed a major shift in the §Y[from.GetName]'s§! development. \n\nA quasi-religious teaching, combining religious trappings with pseudo-scientific presentation, is gaining popularity among its elites. It teaches that most of the problems that plague society originate from alien activity in the planet's past, more specifically an alien ruler who committed mass murder of his subjects on the planet's surface. \n\nAllegedly, ghosts of the dead aliens are now haunting [the_planet.GetName], causing mental anguish among the population." + mem_primitives.407a:0 "Preposterous. We did no such thing." + + #EPIDEMICS + + mem_primitives.501.name:0 "[the_planet.GetName]: Plague" + mem_primitives.501.desc:0 "We are detecting a new strand of highly virulent bacteria on §Y[the_planet.GetName]§!. The highly contagious disease is spreading across the planet like wildfire and, with medical science as primitive as that of the [From.GetName], it can potentially wipe out the entire population. \n\nOf course, with our advanced medical knowledge, we would have an easy time stopping its spread, if we were so inclined." + mem_primitives.501a:0 "Begin developing a cure." + mem_primitives.501b:0 "We should not interfere." + mem_primitives.501b.phobe:0 "Things break, xenos die." + + mem_primitives.503.name:0 "The [from.GetSpeciesNamePlural] Wiped Out" + mem_primitives.503.desc:0 "The observation post over §Y[the_planet.GetName]§! reports that the last sentient beings on the planet have been wiped out by the plague that ravaged on its surface. The §Y[from.GetSpeciesNamePlural]§! are now officially considered extinct and the observation outpost has been dismantled, as there's nothing left to observe. \n\nThe plague is not dangerous to our own citizens, though, so we are free to colonise the planet if we are so inclined." + mem_primitives.503a.phobe:0 "Things break, xenos die." + mem_primitives.503a.matphobe:0 "They have lost the game of evolution." + + mem_primitives.505.name:0 "[the_planet.GetName]: Plague is Over" + mem_primitives.505.desc:0 "We are no longer seeing any new cases of the plague that used to ravage the surface of §Y[the_planet.GetName]§!. It likely ran out of viable hosts, leaving behind those who are naturally immune." + + mem_primitives.506.name:0 "[the_planet.GetName]: Cure Delivered" + mem_primitives.506.desc:0 "[Root.GetName] has successfully dispersed a synthetic vaccine into the planet's atmosphere designed specifically to counter the plague that is ravaging §Y[the_planet.GetName]§!. \n\nWe are expecting the infection rate to drop to zero within a month. The plague is effectively over." + + MEM_PRIMITIVES_BD_CURE_PROJECT:0 "Plague Vaccination" + MEM_PRIMITIVES_BD_CURE_PROJECT_DESC:0 "The synthetic vaccine designed in our labs could be covertly dispersed into the planet's atmosphere, preventing its primitive population from possibly being wiped out." + + #TERROR + + mem_primitives.601.name:0 "[the_planet.GetName]: Devastating Terrorist Attack" + mem_primitives.601.desc:0 "§Y[From.GetName]§! today experienced a significant mass casualty event. Several radicalized citizens attacked a major cultural and economic center on §Y[the_planet.GetName]§! causing possibly the most devastating single terror incident in the planet's history. \n\nWith a death toll of thousands and images of burning buildings fresh in the minds of the populace, this event will likely be a turning point in this civilization's history." + mem_primitives.601a.mil:0 "Looks like someone got tired of diplomacy..." + mem_primitives.601a.pacphobe:0 "At least we have outgrown such savagery. Right?" + + mem_primitives.603.name:0 "[the_planet.GetName]: Atomic Terror!" + mem_primitives.603.desc:0 "The crew of the observation outpost over §Y[the_planet.GetName]§! has reported witnessing a massive explosion today. They were concerned that natives are about to wipe themselves out with nuclear weapons, but it has become clear that this was an isolated incident. Seemingly, a few radicals stole a powerful nuclear device from the military and used it to destroy one of the population centres on the planet's surface.\n\nAn event of such proportions will definitely change the history of [From.GetName]." + + #Y2K + + mem_primitives.701.name:0 "[the_planet.GetName]: Digital Disaster" + mem_primitives.701.desc:0 "The observation outpost over §Y[the_planet.GetName]§! reports witnessing cascade failures in the planet's infrastructure. \n\nThe §Y[From.GetName]§!, which has relatively recently adopted widespread electronic computers, was apparently ill-prepared to adequately handle date changes, as a change of year number overflowed their variables, resetting the date to zero. \n\nOur researchers report the shutdown of most communication infrastructure and disruption in transportation and utilities, as well as several nuclear power plants going into meltdown. With the emergency code patches being delivered, this event is unlikely to destroy the civilisation, but it will certainly affect their perception of technology." + mem_primitives.701a:0 "Too bad." + mem_primitives.701a.sp:0 "They put too much faith into machines." + mem_primitives.701a.sphobe:0 "They paid the price for relying on soulless machines." + mem_primitives.701a.mat:0 "Astounding incompetence..." + mem_primitives.701a.matphile:0 "They will make it through and learn." + + + + #Fall of Rome + + mem_primitives.801.name:0 "[the_planet.GetName]: Fall of an Empire" + mem_primitives.801.desc:0 "Our observation outpost over §Y[the_planet.GetName]§! reports that the [From.GetSpeciesAdj] civilisation has been dominated by a single large empire for almost a millennia. With a territory spanning over a fifth of the world's inhabitable surface and containing almost a third of all [From.GetSpeciesNamePlural] at its height, it has been a hub for learning and culture. Cities have been built, technologies discovered, new levels of prosperity reached.\n\nHowever, over the past fifty years, it seems that the empire has weakened. A combination of internal strife and newly-ascendant external enemies seeking a part of their wealth have laid the empire low. Recently, a large force of what the [From.GetSpeciesAdj] intelligentsia consider "barbarians" penetrated into the heart of the empire and sacked the capital city before rampaging across the imperial heartlands, looting without restraint.\n\nAlthough the barbarians later retreated, we do not believe the empire will survive for long. This could set the [From.GetSpeciesNamePlural] back considerably." + mem_primitives.801a:0 "Too bad." + mem_primitives.801a.materialist:0 "Progress is a bumpy ride." + mem_primitives.801a.sphobe:0 "Who cares?" + mem_primitives.801.tooltip:0 "The [from.GetSpeciesNamePlural] regress to the Bronze Age." \ No newline at end of file diff --git a/localisation/mem_primitives_l_german.yml b/localisation/mem_primitives_l_german.yml new file mode 100644 index 00000000..d49f2ddd --- /dev/null +++ b/localisation/mem_primitives_l_german.yml @@ -0,0 +1,110 @@ +#Small primitive events +#By ViolentBeetle + +l_german: + + + #ONE SMALL STEP + + mem_primitives.101.name:0 "[the_planet.GetName]: One Small Step" + mem_primitives.101.desc:0 "Today our observation outpost over §Y[the_planet.GetName]§! has witnessed an important benchmark of the native primitive civilization's advancement: A manned craft launched from the planet's surface reached its natural satellite - §Y[the_moon.GetName]§! - with the crew leaving the craft for a prolonged period of time and walking across its surface. Although at this stage of development we can't expect such ventures to be able to establish permanent outposts, nonetheless it's a major achievement for the [From.GetName]. \n\nThe crew of the observation post had the good sense to manoeuvre out of sight and avoided detection for now." + mem_primitives.101a:0 "Congratulations." + mem_primitives.101a.phobe:0 "Why can't they keep their filth to themselves?" + mem_primitives.101a.mat:0 "They are on the right path." + mem_primitives.101a.matphile:0 "They grow so fast!" + + #WORLD WARS + + mem_primitives.301.name:0 "[the_planet.GetName]: Global Conflict" + mem_primitives.301.desc:0 "Today marks the new age of §Y[From.GetName]§!. After a prolonged period of tension, an otherwise fairly minor diplomatic incident has sparked a massive conflict between multiple international blocks. Almost the entire planet is now involved in the conflict, with the death toll projected to outstrip any other incident they could've brought on themselves. \n\nIt remains to be seen who will come out of it triumphant, but without a doubt this ordeal will have a profound effect on the planet's history." + + mem_primitives.303.name:0 "[the_planet.GetName]: The War is Over" + mem_primitives.303.desc:0 "A bloody conflict that had raged for some time on §Y[the_planet.GetName]§! has finally come to an end. The peace treaty signed today effected a massive change on the political landscape, with multiple nations rising to prominence or falling from grace overnight. \n\nBut is this the end? Marred with massive reparation payments, humiliation and territorial losses, the losers will doubtlessly plan their revenge as soon as they can muster their strength." + mem_primitives.303a:0 "An armistice for 20 years." + + mem_primitives.305.name:0 "[the_planet.GetName]: To End all Wars" + mem_primitives.305.desc:0 "Conflict raging on amongst the §Y[From.GetSpeciesNamePlural]§! had been in stalemate for some time, with all sides suffering catastrophic losses in both personnel and economy. \n\nToday, it seems to have finally come to an end with a white peace signed between the belligerents. With traumatic memories of the war fresh in the public's minds, the people of the planet have come to shun military aggression and see mutual understanding as the way forward, hoping to never experience the horrors of war again." + mem_primitives.305a.milphobe:0 "A shameful display." + mem_primitives.305a.pacphile:0 "They have finally seen the light." + + mem_primitives.307.name:0 "[the_planet.GetName]: New Global Conflict" + mem_primitives.307.desc:0 "Today, the fragile peace on §Y[the_planet.GetName]§! has been upset anew. The nation that suffered the most humiliating defeat in the previous conflict and faced the brunt of the hardship it brought recently fell under the control of a ultra-nationalist government led by a charismatic leader. It has been showing aggression for some time now, but this time other major nations finally decided that appeasement must end. \n\nArmed with the ferocious fanatism of their people and advanced military doctrines, those revanchists are a formidable power backed by a block of similarly resentful nations, but only time will tell if they have what it takes to wage war on almost the entire world and turn its history around." + mem_primitives.307a:0 "We knew it would happen eventually." + + mem_primitives.309.name:0 "[the_planet.GetName]: Second Peace" + mem_primitives.309.desc:0 "The war that was raging on §Y[the_planet.GetName]§! has come to an end. It seems that the history of §Y[from.GetName]§! is prone to repetition, with the same block that won the first global war winning the second. \n\nWith the aggressors obliterated and their ideologies thoroughly discredited, we can expect this to become one of the major turning points of their civilisation." + + mem_primitives.311.name:0 "[the_planet.GetName]: New World Order" + mem_primitives.311.desc:0 "Against all odds, the aggressive block that started the global conflict on §Y[the_planet.GetName]§! has emerged victorious. \n\nThey might not control the entire planet, but they have reclaimed their status and emerged as the dominant power. With their nationalist rhetoric validated and their war crimes swept under the proverbial rug, we can expect a profound change in the course from the §Y[from.GetSpeciesNamePlural]§!." + + #RELIGIONS + + mem_primitives.401.name:0 "[the_planet.GetName]: Religious Development" + mem_primitives.401.desc:0 "Our observation outpost over §Y[the_planet.GetName]§! has noticed a major shift in the §Y[from.GetName]'s§! development. \n\nA formerly minority cult founded by a mystic who was executed for his seditious behavior has flourished into a major religion and spread far and wide. Popular among the poor and disenfranchised, it teaches forgiveness and tolerance as its core values and promises heavenly rewards in the afterlife for those who lead a virtuous life. \n\nNow that it has reached prominence and become a powerful societal force, we can expect its values to shift towards more hegemonic attitudes, though." + mem_primitives.401a.mat:0 "Were we this stupid once?" + mem_primitives.401a.sp:0 "We'll see if they are on the right path." + mem_primitives.401a.sphile:0 "They are coming to the truth in their own way." + mem_primitives.401a.sphobe:0 "We'll deal with this heresy eventually." + + mem_primitives.403.name:0 "[the_planet.GetName]: Religious Development" + mem_primitives.403.desc:0 "Our observation outpost over §Y[the_planet.GetName]§! has noticed a major shift in the §Y[from.GetName]'s§! development. \n\nA religion founded by a tribal warlord mystic has been spread across the large regions through conquest and conversion. A warlike faith, it is tightly interwoven with statecraft and extols discipline and the willingness to make sacrifices to ensure its spread across the globe, promising paradise to those who fall fighting in its name." + + mem_primitives.405.name:0 "[the_planet.GetName]: Religious Development" + mem_primitives.405.desc:0 "Our observation outpost over §Y[the_planet.GetName]§! has noticed a major shift in the §Y[from.GetName]'s§! development. \n\nA new religion has been gaining prominence across the planet, focusing on finding inner peace through introspection and asceticism. Believing that all souls are bound to be endlessly reborn over and over again, it promises its followers a chance to break away from the endless cycle of reincarnation and achieve eternal bliss in nothingness." + + mem_primitives.407.name:0 "[the_planet.GetName]: Religious Development" + mem_primitives.407.desc:0 "Our observation outpost over §Y[the_planet.GetName]§! has noticed a major shift in the §Y[from.GetName]'s§! development. \n\nA quasi-religious teaching, combining religious trappings with pseudo-scientific presentation, is gaining popularity among its elites. It teaches that most of the problems that plague society originate from alien activity in the planet's past, more specifically an alien ruler who committed mass murder of his subjects on the planet's surface. \n\nAllegedly, ghosts of the dead aliens are now haunting [the_planet.GetName], causing mental anguish among the population." + mem_primitives.407a:0 "Preposterous. We did no such thing." + + #EPIDEMICS + + mem_primitives.501.name:0 "[the_planet.GetName]: Plague" + mem_primitives.501.desc:0 "We are detecting a new strand of highly virulent bacteria on §Y[the_planet.GetName]§!. The highly contagious disease is spreading across the planet like wildfire and, with medical science as primitive as that of the [From.GetName], it can potentially wipe out the entire population. \n\nOf course, with our advanced medical knowledge, we would have an easy time stopping its spread, if we were so inclined." + mem_primitives.501a:0 "Begin developing a cure." + mem_primitives.501b:0 "We should not interfere." + mem_primitives.501b.phobe:0 "Things break, xenos die." + + mem_primitives.503.name:0 "The [from.GetSpeciesNamePlural] Wiped Out" + mem_primitives.503.desc:0 "The observation post over §Y[the_planet.GetName]§! reports that the last sentient beings on the planet have been wiped out by the plague that ravaged on its surface. The §Y[from.GetSpeciesNamePlural]§! are now officially considered extinct and the observation outpost has been dismantled, as there's nothing left to observe. \n\nThe plague is not dangerous to our own citizens, though, so we are free to colonise the planet if we are so inclined." + mem_primitives.503a.phobe:0 "Things break, xenos die." + mem_primitives.503a.matphobe:0 "They have lost the game of evolution." + + mem_primitives.505.name:0 "[the_planet.GetName]: Plague is Over" + mem_primitives.505.desc:0 "We are no longer seeing any new cases of the plague that used to ravage the surface of §Y[the_planet.GetName]§!. It likely ran out of viable hosts, leaving behind those who are naturally immune." + + mem_primitives.506.name:0 "[the_planet.GetName]: Cure Delivered" + mem_primitives.506.desc:0 "[Root.GetName] has successfully dispersed a synthetic vaccine into the planet's atmosphere designed specifically to counter the plague that is ravaging §Y[the_planet.GetName]§!. \n\nWe are expecting the infection rate to drop to zero within a month. The plague is effectively over." + + MEM_PRIMITIVES_BD_CURE_PROJECT:0 "Plague Vaccination" + MEM_PRIMITIVES_BD_CURE_PROJECT_DESC:0 "The synthetic vaccine designed in our labs could be covertly dispersed into the planet's atmosphere, preventing its primitive population from possibly being wiped out." + + #TERROR + + mem_primitives.601.name:0 "[the_planet.GetName]: Devastating Terrorist Attack" + mem_primitives.601.desc:0 "§Y[From.GetName]§! today experienced a significant mass casualty event. Several radicalized citizens attacked a major cultural and economic center on §Y[the_planet.GetName]§! causing possibly the most devastating single terror incident in the planet's history. \n\nWith a death toll of thousands and images of burning buildings fresh in the minds of the populace, this event will likely be a turning point in this civilization's history." + mem_primitives.601a.mil:0 "Looks like someone got tired of diplomacy..." + mem_primitives.601a.pacphobe:0 "At least we have outgrown such savagery. Right?" + + mem_primitives.603.name:0 "[the_planet.GetName]: Atomic Terror!" + mem_primitives.603.desc:0 "The crew of the observation outpost over §Y[the_planet.GetName]§! has reported witnessing a massive explosion today. They were concerned that natives are about to wipe themselves out with nuclear weapons, but it has become clear that this was an isolated incident. Seemingly, a few radicals stole a powerful nuclear device from the military and used it to destroy one of the population centres on the planet's surface.\n\nAn event of such proportions will definitely change the history of [From.GetName]." + + #Y2K + + mem_primitives.701.name:0 "[the_planet.GetName]: Digital Disaster" + mem_primitives.701.desc:0 "The observation outpost over §Y[the_planet.GetName]§! reports witnessing cascade failures in the planet's infrastructure. \n\nThe §Y[From.GetName]§!, which has relatively recently adopted widespread electronic computers, was apparently ill-prepared to adequately handle date changes, as a change of year number overflowed their variables, resetting the date to zero. \n\nOur researchers report the shutdown of most communication infrastructure and disruption in transportation and utilities, as well as several nuclear power plants going into meltdown. With the emergency code patches being delivered, this event is unlikely to destroy the civilisation, but it will certainly affect their perception of technology." + mem_primitives.701a:0 "Too bad." + mem_primitives.701a.sp:0 "They put too much faith into machines." + mem_primitives.701a.sphobe:0 "They paid the price for relying on soulless machines." + mem_primitives.701a.mat:0 "Astounding incompetence..." + mem_primitives.701a.matphile:0 "They will make it through and learn." + + + + #Fall of Rome + + mem_primitives.801.name:0 "[the_planet.GetName]: Fall of an Empire" + mem_primitives.801.desc:0 "Our observation outpost over §Y[the_planet.GetName]§! reports that the [From.GetSpeciesAdj] civilisation has been dominated by a single large empire for almost a millennia. With a territory spanning over a fifth of the world's inhabitable surface and containing almost a third of all [From.GetSpeciesNamePlural] at its height, it has been a hub for learning and culture. Cities have been built, technologies discovered, new levels of prosperity reached.\n\nHowever, over the past fifty years, it seems that the empire has weakened. A combination of internal strife and newly-ascendant external enemies seeking a part of their wealth have laid the empire low. Recently, a large force of what the [From.GetSpeciesAdj] intelligentsia consider "barbarians" penetrated into the heart of the empire and sacked the capital city before rampaging across the imperial heartlands, looting without restraint.\n\nAlthough the barbarians later retreated, we do not believe the empire will survive for long. This could set the [From.GetSpeciesNamePlural] back considerably." + mem_primitives.801a:0 "Too bad." + mem_primitives.801a.materialist:0 "Progress is a bumpy ride." + mem_primitives.801a.sphobe:0 "Who cares?" + mem_primitives.801.tooltip:0 "The [from.GetSpeciesNamePlural] regress to the Bronze Age." \ No newline at end of file diff --git a/localisation/mem_primitives_l_polish.yml b/localisation/mem_primitives_l_polish.yml new file mode 100644 index 00000000..c7882ebe --- /dev/null +++ b/localisation/mem_primitives_l_polish.yml @@ -0,0 +1,110 @@ +#Small primitive events +#By ViolentBeetle + +l_polish: + + + #ONE SMALL STEP + + mem_primitives.101.name:0 "[the_planet.GetName]: One Small Step" + mem_primitives.101.desc:0 "Today our observation outpost over §Y[the_planet.GetName]§! has witnessed an important benchmark of the native primitive civilization's advancement: A manned craft launched from the planet's surface reached its natural satellite - §Y[the_moon.GetName]§! - with the crew leaving the craft for a prolonged period of time and walking across its surface. Although at this stage of development we can't expect such ventures to be able to establish permanent outposts, nonetheless it's a major achievement for the [From.GetName]. \n\nThe crew of the observation post had the good sense to manoeuvre out of sight and avoided detection for now." + mem_primitives.101a:0 "Congratulations." + mem_primitives.101a.phobe:0 "Why can't they keep their filth to themselves?" + mem_primitives.101a.mat:0 "They are on the right path." + mem_primitives.101a.matphile:0 "They grow so fast!" + + #WORLD WARS + + mem_primitives.301.name:0 "[the_planet.GetName]: Global Conflict" + mem_primitives.301.desc:0 "Today marks the new age of §Y[From.GetName]§!. After a prolonged period of tension, an otherwise fairly minor diplomatic incident has sparked a massive conflict between multiple international blocks. Almost the entire planet is now involved in the conflict, with the death toll projected to outstrip any other incident they could've brought on themselves. \n\nIt remains to be seen who will come out of it triumphant, but without a doubt this ordeal will have a profound effect on the planet's history." + + mem_primitives.303.name:0 "[the_planet.GetName]: The War is Over" + mem_primitives.303.desc:0 "A bloody conflict that had raged for some time on §Y[the_planet.GetName]§! has finally come to an end. The peace treaty signed today effected a massive change on the political landscape, with multiple nations rising to prominence or falling from grace overnight. \n\nBut is this the end? Marred with massive reparation payments, humiliation and territorial losses, the losers will doubtlessly plan their revenge as soon as they can muster their strength." + mem_primitives.303a:0 "An armistice for 20 years." + + mem_primitives.305.name:0 "[the_planet.GetName]: To End all Wars" + mem_primitives.305.desc:0 "Conflict raging on amongst the §Y[From.GetSpeciesNamePlural]§! had been in stalemate for some time, with all sides suffering catastrophic losses in both personnel and economy. \n\nToday, it seems to have finally come to an end with a white peace signed between the belligerents. With traumatic memories of the war fresh in the public's minds, the people of the planet have come to shun military aggression and see mutual understanding as the way forward, hoping to never experience the horrors of war again." + mem_primitives.305a.milphobe:0 "A shameful display." + mem_primitives.305a.pacphile:0 "They have finally seen the light." + + mem_primitives.307.name:0 "[the_planet.GetName]: New Global Conflict" + mem_primitives.307.desc:0 "Today, the fragile peace on §Y[the_planet.GetName]§! has been upset anew. The nation that suffered the most humiliating defeat in the previous conflict and faced the brunt of the hardship it brought recently fell under the control of a ultra-nationalist government led by a charismatic leader. It has been showing aggression for some time now, but this time other major nations finally decided that appeasement must end. \n\nArmed with the ferocious fanatism of their people and advanced military doctrines, those revanchists are a formidable power backed by a block of similarly resentful nations, but only time will tell if they have what it takes to wage war on almost the entire world and turn its history around." + mem_primitives.307a:0 "We knew it would happen eventually." + + mem_primitives.309.name:0 "[the_planet.GetName]: Second Peace" + mem_primitives.309.desc:0 "The war that was raging on §Y[the_planet.GetName]§! has come to an end. It seems that the history of §Y[from.GetName]§! is prone to repetition, with the same block that won the first global war winning the second. \n\nWith the aggressors obliterated and their ideologies thoroughly discredited, we can expect this to become one of the major turning points of their civilisation." + + mem_primitives.311.name:0 "[the_planet.GetName]: New World Order" + mem_primitives.311.desc:0 "Against all odds, the aggressive block that started the global conflict on §Y[the_planet.GetName]§! has emerged victorious. \n\nThey might not control the entire planet, but they have reclaimed their status and emerged as the dominant power. With their nationalist rhetoric validated and their war crimes swept under the proverbial rug, we can expect a profound change in the course from the §Y[from.GetSpeciesNamePlural]§!." + + #RELIGIONS + + mem_primitives.401.name:0 "[the_planet.GetName]: Religious Development" + mem_primitives.401.desc:0 "Our observation outpost over §Y[the_planet.GetName]§! has noticed a major shift in the §Y[from.GetName]'s§! development. \n\nA formerly minority cult founded by a mystic who was executed for his seditious behavior has flourished into a major religion and spread far and wide. Popular among the poor and disenfranchised, it teaches forgiveness and tolerance as its core values and promises heavenly rewards in the afterlife for those who lead a virtuous life. \n\nNow that it has reached prominence and become a powerful societal force, we can expect its values to shift towards more hegemonic attitudes, though." + mem_primitives.401a.mat:0 "Were we this stupid once?" + mem_primitives.401a.sp:0 "We'll see if they are on the right path." + mem_primitives.401a.sphile:0 "They are coming to the truth in their own way." + mem_primitives.401a.sphobe:0 "We'll deal with this heresy eventually." + + mem_primitives.403.name:0 "[the_planet.GetName]: Religious Development" + mem_primitives.403.desc:0 "Our observation outpost over §Y[the_planet.GetName]§! has noticed a major shift in the §Y[from.GetName]'s§! development. \n\nA religion founded by a tribal warlord mystic has been spread across the large regions through conquest and conversion. A warlike faith, it is tightly interwoven with statecraft and extols discipline and the willingness to make sacrifices to ensure its spread across the globe, promising paradise to those who fall fighting in its name." + + mem_primitives.405.name:0 "[the_planet.GetName]: Religious Development" + mem_primitives.405.desc:0 "Our observation outpost over §Y[the_planet.GetName]§! has noticed a major shift in the §Y[from.GetName]'s§! development. \n\nA new religion has been gaining prominence across the planet, focusing on finding inner peace through introspection and asceticism. Believing that all souls are bound to be endlessly reborn over and over again, it promises its followers a chance to break away from the endless cycle of reincarnation and achieve eternal bliss in nothingness." + + mem_primitives.407.name:0 "[the_planet.GetName]: Religious Development" + mem_primitives.407.desc:0 "Our observation outpost over §Y[the_planet.GetName]§! has noticed a major shift in the §Y[from.GetName]'s§! development. \n\nA quasi-religious teaching, combining religious trappings with pseudo-scientific presentation, is gaining popularity among its elites. It teaches that most of the problems that plague society originate from alien activity in the planet's past, more specifically an alien ruler who committed mass murder of his subjects on the planet's surface. \n\nAllegedly, ghosts of the dead aliens are now haunting [the_planet.GetName], causing mental anguish among the population." + mem_primitives.407a:0 "Preposterous. We did no such thing." + + #EPIDEMICS + + mem_primitives.501.name:0 "[the_planet.GetName]: Plague" + mem_primitives.501.desc:0 "We are detecting a new strand of highly virulent bacteria on §Y[the_planet.GetName]§!. The highly contagious disease is spreading across the planet like wildfire and, with medical science as primitive as that of the [From.GetName], it can potentially wipe out the entire population. \n\nOf course, with our advanced medical knowledge, we would have an easy time stopping its spread, if we were so inclined." + mem_primitives.501a:0 "Begin developing a cure." + mem_primitives.501b:0 "We should not interfere." + mem_primitives.501b.phobe:0 "Things break, xenos die." + + mem_primitives.503.name:0 "The [from.GetSpeciesNamePlural] Wiped Out" + mem_primitives.503.desc:0 "The observation post over §Y[the_planet.GetName]§! reports that the last sentient beings on the planet have been wiped out by the plague that ravaged on its surface. The §Y[from.GetSpeciesNamePlural]§! are now officially considered extinct and the observation outpost has been dismantled, as there's nothing left to observe. \n\nThe plague is not dangerous to our own citizens, though, so we are free to colonise the planet if we are so inclined." + mem_primitives.503a.phobe:0 "Things break, xenos die." + mem_primitives.503a.matphobe:0 "They have lost the game of evolution." + + mem_primitives.505.name:0 "[the_planet.GetName]: Plague is Over" + mem_primitives.505.desc:0 "We are no longer seeing any new cases of the plague that used to ravage the surface of §Y[the_planet.GetName]§!. It likely ran out of viable hosts, leaving behind those who are naturally immune." + + mem_primitives.506.name:0 "[the_planet.GetName]: Cure Delivered" + mem_primitives.506.desc:0 "[Root.GetName] has successfully dispersed a synthetic vaccine into the planet's atmosphere designed specifically to counter the plague that is ravaging §Y[the_planet.GetName]§!. \n\nWe are expecting the infection rate to drop to zero within a month. The plague is effectively over." + + MEM_PRIMITIVES_BD_CURE_PROJECT:0 "Plague Vaccination" + MEM_PRIMITIVES_BD_CURE_PROJECT_DESC:0 "The synthetic vaccine designed in our labs could be covertly dispersed into the planet's atmosphere, preventing its primitive population from possibly being wiped out." + + #TERROR + + mem_primitives.601.name:0 "[the_planet.GetName]: Devastating Terrorist Attack" + mem_primitives.601.desc:0 "§Y[From.GetName]§! today experienced a significant mass casualty event. Several radicalized citizens attacked a major cultural and economic center on §Y[the_planet.GetName]§! causing possibly the most devastating single terror incident in the planet's history. \n\nWith a death toll of thousands and images of burning buildings fresh in the minds of the populace, this event will likely be a turning point in this civilization's history." + mem_primitives.601a.mil:0 "Looks like someone got tired of diplomacy..." + mem_primitives.601a.pacphobe:0 "At least we have outgrown such savagery. Right?" + + mem_primitives.603.name:0 "[the_planet.GetName]: Atomic Terror!" + mem_primitives.603.desc:0 "The crew of the observation outpost over §Y[the_planet.GetName]§! has reported witnessing a massive explosion today. They were concerned that natives are about to wipe themselves out with nuclear weapons, but it has become clear that this was an isolated incident. Seemingly, a few radicals stole a powerful nuclear device from the military and used it to destroy one of the population centres on the planet's surface.\n\nAn event of such proportions will definitely change the history of [From.GetName]." + + #Y2K + + mem_primitives.701.name:0 "[the_planet.GetName]: Digital Disaster" + mem_primitives.701.desc:0 "The observation outpost over §Y[the_planet.GetName]§! reports witnessing cascade failures in the planet's infrastructure. \n\nThe §Y[From.GetName]§!, which has relatively recently adopted widespread electronic computers, was apparently ill-prepared to adequately handle date changes, as a change of year number overflowed their variables, resetting the date to zero. \n\nOur researchers report the shutdown of most communication infrastructure and disruption in transportation and utilities, as well as several nuclear power plants going into meltdown. With the emergency code patches being delivered, this event is unlikely to destroy the civilisation, but it will certainly affect their perception of technology." + mem_primitives.701a:0 "Too bad." + mem_primitives.701a.sp:0 "They put too much faith into machines." + mem_primitives.701a.sphobe:0 "They paid the price for relying on soulless machines." + mem_primitives.701a.mat:0 "Astounding incompetence..." + mem_primitives.701a.matphile:0 "They will make it through and learn." + + + + #Fall of Rome + + mem_primitives.801.name:0 "[the_planet.GetName]: Fall of an Empire" + mem_primitives.801.desc:0 "Our observation outpost over §Y[the_planet.GetName]§! reports that the [From.GetSpeciesAdj] civilisation has been dominated by a single large empire for almost a millennia. With a territory spanning over a fifth of the world's inhabitable surface and containing almost a third of all [From.GetSpeciesNamePlural] at its height, it has been a hub for learning and culture. Cities have been built, technologies discovered, new levels of prosperity reached.\n\nHowever, over the past fifty years, it seems that the empire has weakened. A combination of internal strife and newly-ascendant external enemies seeking a part of their wealth have laid the empire low. Recently, a large force of what the [From.GetSpeciesAdj] intelligentsia consider "barbarians" penetrated into the heart of the empire and sacked the capital city before rampaging across the imperial heartlands, looting without restraint.\n\nAlthough the barbarians later retreated, we do not believe the empire will survive for long. This could set the [From.GetSpeciesNamePlural] back considerably." + mem_primitives.801a:0 "Too bad." + mem_primitives.801a.materialist:0 "Progress is a bumpy ride." + mem_primitives.801a.sphobe:0 "Who cares?" + mem_primitives.801.tooltip:0 "The [from.GetSpeciesNamePlural] regress to the Bronze Age." \ No newline at end of file diff --git a/localisation/mem_primitives_l_simp_chinese.yml b/localisation/mem_primitives_l_simp_chinese.yml new file mode 100644 index 00000000..31812e57 --- /dev/null +++ b/localisation/mem_primitives_l_simp_chinese.yml @@ -0,0 +1,110 @@ +#Small primitive events +#By ViolentBeetle + +l_simp_chinese: + + + #ONE SMALL STEP + + mem_primitives.101.name:0 "[the_planet.GetName]: One Small Step" + mem_primitives.101.desc:0 "Today our observation outpost over §Y[the_planet.GetName]§! has witnessed an important benchmark of the native primitive civilization's advancement: A manned craft launched from the planet's surface reached its natural satellite - §Y[the_moon.GetName]§! - with the crew leaving the craft for a prolonged period of time and walking across its surface. Although at this stage of development we can't expect such ventures to be able to establish permanent outposts, nonetheless it's a major achievement for the [From.GetName]. \n\nThe crew of the observation post had the good sense to manoeuvre out of sight and avoided detection for now." + mem_primitives.101a:0 "Congratulations." + mem_primitives.101a.phobe:0 "Why can't they keep their filth to themselves?" + mem_primitives.101a.mat:0 "They are on the right path." + mem_primitives.101a.matphile:0 "They grow so fast!" + + #WORLD WARS + + mem_primitives.301.name:0 "[the_planet.GetName]: Global Conflict" + mem_primitives.301.desc:0 "Today marks the new age of §Y[From.GetName]§!. After a prolonged period of tension, an otherwise fairly minor diplomatic incident has sparked a massive conflict between multiple international blocks. Almost the entire planet is now involved in the conflict, with the death toll projected to outstrip any other incident they could've brought on themselves. \n\nIt remains to be seen who will come out of it triumphant, but without a doubt this ordeal will have a profound effect on the planet's history." + + mem_primitives.303.name:0 "[the_planet.GetName]: The War is Over" + mem_primitives.303.desc:0 "A bloody conflict that had raged for some time on §Y[the_planet.GetName]§! has finally come to an end. The peace treaty signed today effected a massive change on the political landscape, with multiple nations rising to prominence or falling from grace overnight. \n\nBut is this the end? Marred with massive reparation payments, humiliation and territorial losses, the losers will doubtlessly plan their revenge as soon as they can muster their strength." + mem_primitives.303a:0 "An armistice for 20 years." + + mem_primitives.305.name:0 "[the_planet.GetName]: To End all Wars" + mem_primitives.305.desc:0 "Conflict raging on amongst the §Y[From.GetSpeciesNamePlural]§! had been in stalemate for some time, with all sides suffering catastrophic losses in both personnel and economy. \n\nToday, it seems to have finally come to an end with a white peace signed between the belligerents. With traumatic memories of the war fresh in the public's minds, the people of the planet have come to shun military aggression and see mutual understanding as the way forward, hoping to never experience the horrors of war again." + mem_primitives.305a.milphobe:0 "A shameful display." + mem_primitives.305a.pacphile:0 "They have finally seen the light." + + mem_primitives.307.name:0 "[the_planet.GetName]: New Global Conflict" + mem_primitives.307.desc:0 "Today, the fragile peace on §Y[the_planet.GetName]§! has been upset anew. The nation that suffered the most humiliating defeat in the previous conflict and faced the brunt of the hardship it brought recently fell under the control of a ultra-nationalist government led by a charismatic leader. It has been showing aggression for some time now, but this time other major nations finally decided that appeasement must end. \n\nArmed with the ferocious fanatism of their people and advanced military doctrines, those revanchists are a formidable power backed by a block of similarly resentful nations, but only time will tell if they have what it takes to wage war on almost the entire world and turn its history around." + mem_primitives.307a:0 "We knew it would happen eventually." + + mem_primitives.309.name:0 "[the_planet.GetName]: Second Peace" + mem_primitives.309.desc:0 "The war that was raging on §Y[the_planet.GetName]§! has come to an end. It seems that the history of §Y[from.GetName]§! is prone to repetition, with the same block that won the first global war winning the second. \n\nWith the aggressors obliterated and their ideologies thoroughly discredited, we can expect this to become one of the major turning points of their civilisation." + + mem_primitives.311.name:0 "[the_planet.GetName]: New World Order" + mem_primitives.311.desc:0 "Against all odds, the aggressive block that started the global conflict on §Y[the_planet.GetName]§! has emerged victorious. \n\nThey might not control the entire planet, but they have reclaimed their status and emerged as the dominant power. With their nationalist rhetoric validated and their war crimes swept under the proverbial rug, we can expect a profound change in the course from the §Y[from.GetSpeciesNamePlural]§!." + + #RELIGIONS + + mem_primitives.401.name:0 "[the_planet.GetName]: Religious Development" + mem_primitives.401.desc:0 "Our observation outpost over §Y[the_planet.GetName]§! has noticed a major shift in the §Y[from.GetName]'s§! development. \n\nA formerly minority cult founded by a mystic who was executed for his seditious behavior has flourished into a major religion and spread far and wide. Popular among the poor and disenfranchised, it teaches forgiveness and tolerance as its core values and promises heavenly rewards in the afterlife for those who lead a virtuous life. \n\nNow that it has reached prominence and become a powerful societal force, we can expect its values to shift towards more hegemonic attitudes, though." + mem_primitives.401a.mat:0 "Were we this stupid once?" + mem_primitives.401a.sp:0 "We'll see if they are on the right path." + mem_primitives.401a.sphile:0 "They are coming to the truth in their own way." + mem_primitives.401a.sphobe:0 "We'll deal with this heresy eventually." + + mem_primitives.403.name:0 "[the_planet.GetName]: Religious Development" + mem_primitives.403.desc:0 "Our observation outpost over §Y[the_planet.GetName]§! has noticed a major shift in the §Y[from.GetName]'s§! development. \n\nA religion founded by a tribal warlord mystic has been spread across the large regions through conquest and conversion. A warlike faith, it is tightly interwoven with statecraft and extols discipline and the willingness to make sacrifices to ensure its spread across the globe, promising paradise to those who fall fighting in its name." + + mem_primitives.405.name:0 "[the_planet.GetName]: Religious Development" + mem_primitives.405.desc:0 "Our observation outpost over §Y[the_planet.GetName]§! has noticed a major shift in the §Y[from.GetName]'s§! development. \n\nA new religion has been gaining prominence across the planet, focusing on finding inner peace through introspection and asceticism. Believing that all souls are bound to be endlessly reborn over and over again, it promises its followers a chance to break away from the endless cycle of reincarnation and achieve eternal bliss in nothingness." + + mem_primitives.407.name:0 "[the_planet.GetName]: Religious Development" + mem_primitives.407.desc:0 "Our observation outpost over §Y[the_planet.GetName]§! has noticed a major shift in the §Y[from.GetName]'s§! development. \n\nA quasi-religious teaching, combining religious trappings with pseudo-scientific presentation, is gaining popularity among its elites. It teaches that most of the problems that plague society originate from alien activity in the planet's past, more specifically an alien ruler who committed mass murder of his subjects on the planet's surface. \n\nAllegedly, ghosts of the dead aliens are now haunting [the_planet.GetName], causing mental anguish among the population." + mem_primitives.407a:0 "Preposterous. We did no such thing." + + #EPIDEMICS + + mem_primitives.501.name:0 "[the_planet.GetName]: Plague" + mem_primitives.501.desc:0 "We are detecting a new strand of highly virulent bacteria on §Y[the_planet.GetName]§!. The highly contagious disease is spreading across the planet like wildfire and, with medical science as primitive as that of the [From.GetName], it can potentially wipe out the entire population. \n\nOf course, with our advanced medical knowledge, we would have an easy time stopping its spread, if we were so inclined." + mem_primitives.501a:0 "Begin developing a cure." + mem_primitives.501b:0 "We should not interfere." + mem_primitives.501b.phobe:0 "Things break, xenos die." + + mem_primitives.503.name:0 "The [from.GetSpeciesNamePlural] Wiped Out" + mem_primitives.503.desc:0 "The observation post over §Y[the_planet.GetName]§! reports that the last sentient beings on the planet have been wiped out by the plague that ravaged on its surface. The §Y[from.GetSpeciesNamePlural]§! are now officially considered extinct and the observation outpost has been dismantled, as there's nothing left to observe. \n\nThe plague is not dangerous to our own citizens, though, so we are free to colonise the planet if we are so inclined." + mem_primitives.503a.phobe:0 "Things break, xenos die." + mem_primitives.503a.matphobe:0 "They have lost the game of evolution." + + mem_primitives.505.name:0 "[the_planet.GetName]: Plague is Over" + mem_primitives.505.desc:0 "We are no longer seeing any new cases of the plague that used to ravage the surface of §Y[the_planet.GetName]§!. It likely ran out of viable hosts, leaving behind those who are naturally immune." + + mem_primitives.506.name:0 "[the_planet.GetName]: Cure Delivered" + mem_primitives.506.desc:0 "[Root.GetName] has successfully dispersed a synthetic vaccine into the planet's atmosphere designed specifically to counter the plague that is ravaging §Y[the_planet.GetName]§!. \n\nWe are expecting the infection rate to drop to zero within a month. The plague is effectively over." + + MEM_PRIMITIVES_BD_CURE_PROJECT:0 "Plague Vaccination" + MEM_PRIMITIVES_BD_CURE_PROJECT_DESC:0 "The synthetic vaccine designed in our labs could be covertly dispersed into the planet's atmosphere, preventing its primitive population from possibly being wiped out." + + #TERROR + + mem_primitives.601.name:0 "[the_planet.GetName]: Devastating Terrorist Attack" + mem_primitives.601.desc:0 "§Y[From.GetName]§! today experienced a significant mass casualty event. Several radicalized citizens attacked a major cultural and economic center on §Y[the_planet.GetName]§! causing possibly the most devastating single terror incident in the planet's history. \n\nWith a death toll of thousands and images of burning buildings fresh in the minds of the populace, this event will likely be a turning point in this civilization's history." + mem_primitives.601a.mil:0 "Looks like someone got tired of diplomacy..." + mem_primitives.601a.pacphobe:0 "At least we have outgrown such savagery. Right?" + + mem_primitives.603.name:0 "[the_planet.GetName]: Atomic Terror!" + mem_primitives.603.desc:0 "The crew of the observation outpost over §Y[the_planet.GetName]§! has reported witnessing a massive explosion today. They were concerned that natives are about to wipe themselves out with nuclear weapons, but it has become clear that this was an isolated incident. Seemingly, a few radicals stole a powerful nuclear device from the military and used it to destroy one of the population centres on the planet's surface.\n\nAn event of such proportions will definitely change the history of [From.GetName]." + + #Y2K + + mem_primitives.701.name:0 "[the_planet.GetName]: Digital Disaster" + mem_primitives.701.desc:0 "The observation outpost over §Y[the_planet.GetName]§! reports witnessing cascade failures in the planet's infrastructure. \n\nThe §Y[From.GetName]§!, which has relatively recently adopted widespread electronic computers, was apparently ill-prepared to adequately handle date changes, as a change of year number overflowed their variables, resetting the date to zero. \n\nOur researchers report the shutdown of most communication infrastructure and disruption in transportation and utilities, as well as several nuclear power plants going into meltdown. With the emergency code patches being delivered, this event is unlikely to destroy the civilisation, but it will certainly affect their perception of technology." + mem_primitives.701a:0 "Too bad." + mem_primitives.701a.sp:0 "They put too much faith into machines." + mem_primitives.701a.sphobe:0 "They paid the price for relying on soulless machines." + mem_primitives.701a.mat:0 "Astounding incompetence..." + mem_primitives.701a.matphile:0 "They will make it through and learn." + + + + #Fall of Rome + + mem_primitives.801.name:0 "[the_planet.GetName]: Fall of an Empire" + mem_primitives.801.desc:0 "Our observation outpost over §Y[the_planet.GetName]§! reports that the [From.GetSpeciesAdj] civilisation has been dominated by a single large empire for almost a millennia. With a territory spanning over a fifth of the world's inhabitable surface and containing almost a third of all [From.GetSpeciesNamePlural] at its height, it has been a hub for learning and culture. Cities have been built, technologies discovered, new levels of prosperity reached.\n\nHowever, over the past fifty years, it seems that the empire has weakened. A combination of internal strife and newly-ascendant external enemies seeking a part of their wealth have laid the empire low. Recently, a large force of what the [From.GetSpeciesAdj] intelligentsia consider "barbarians" penetrated into the heart of the empire and sacked the capital city before rampaging across the imperial heartlands, looting without restraint.\n\nAlthough the barbarians later retreated, we do not believe the empire will survive for long. This could set the [From.GetSpeciesNamePlural] back considerably." + mem_primitives.801a:0 "Too bad." + mem_primitives.801a.materialist:0 "Progress is a bumpy ride." + mem_primitives.801a.sphobe:0 "Who cares?" + mem_primitives.801.tooltip:0 "The [from.GetSpeciesNamePlural] regress to the Bronze Age." \ No newline at end of file diff --git a/localisation/mem_rebel_yell_l_braz_por.yml b/localisation/mem_rebel_yell_l_braz_por.yml new file mode 100644 index 00000000..efb4fc50 --- /dev/null +++ b/localisation/mem_rebel_yell_l_braz_por.yml @@ -0,0 +1,97 @@ +# Rebel Yell +# By ViolentBeetle + +l_braz_por: + + pc_mem_broken_city: "$pc_broken$" + pc_mem_broken_city_desc: "This planet once had a massive city covering its entire surface, but some kind of cataclysmic event has torn the planet apart. \n\nRemains of massive arcologies are still discernible from orbit, warped and torn apart by massive forces." + + mem_rebel_yell.1.name: "Haunted System" + mem_rebel_yell.1.desc: "The [From.GetName] system appears to contain remainders of a massive engagement. \n\nDespite the battle taking place a long time ago, the space is still littered by a large number of orbital debris. But there's something more to this system. \n\nThe [Root.GetName] reports that it has detected a faint signal being broadcast in the system, but despite all efforts we could not identify its source. Investigating the source of the signal would require more powerful and precise equipment, best placed on a stationary outpost." + mem_rebel_yell.1.a: "How strange..." + mem_rebel_yell.1.a.tooltip: "In order to locate the signal's source, we should construct an §Soutpost§! in the [From.GetName] system." + mem_rebel_yell.1.b: "Make a note of the system." + mem_rebel_yell.1.b.tooltip: "$mem_rebel_yell.1.a.tooltip$ \nA §YPoint of Interest§! will be added to our situation log." + mem_rebel_yell.poi.1.name: "The [the_system.GetName] System" + mem_rebel_yell.poi.1.desc: "We should construct and maintain an outpost here." + mem_rebel_yell.2.name: "Signal in the [the_system.GetName] System" + mem_rebel_yell.2.desc: "We have maintained our presence in the [the_system.GetName] system for quite a while now, and today we were finally able to trace the signal to the [the_planet.GetPlanetMoon] [the_planet.GetName]. \n\nThe concealed broadcast sends the same encrypted message on repeat, and by studying it close to the point of origin, we should be able to learn more." + mem_rebel_yell.2.a: "We must get to the bottom of it." + mem_rebel_yell.2.b: "Forget about it." + mem_rebel_yell.3.name: "Rebel Yell" + mem_rebel_yell.3.desc: "Our investigation of [the_planet.GetName] has returned results. The [Root.GetName] was able to fully record and decipher the signal originating from the [the_planet.GetPlanetMoon]. \n\nThe signal is a military broadcast addressed to "Resistance Ships" passing through the system. \n\nFrom what [Leader.GetName] can gather, [the_system.GetName] was the site of a massive defeat for said Resistance about two thousand years ago, and the forces they fought against all but obliterated them. \n\nThe broadcast instructed survivors to withdraw to a system. However, the coordinates of the system do not match the hyperlane network as it is known for us. Are they wrong, or is there another way to get there?" + mem_rebel_yell.4.name: "Wormhole Discovered in the [the_system.GetName] System" + mem_rebel_yell.4.desc: "Our insight into the encrypted signal broadcast across the [the_system.GetName] system has allowed us to see past some kind of jamming that had been concealing a wormhole on the outskirts of the system. Perhaps this is the way to reach the coordinates specified in the encrypted message?" + mem_rebel_yell.4.a: "We should investigate this wormhole." + mem_rebel_yell.4.a.tooltip: "A new §Swormhole§! has opened in the §Y[the_system.GetName] system§!." + # mem_rebel_yell.4.b: "REPLACE_ME" + # mem_rebel_yell.poi.2.name: "REPLACE_ME" + # mem_rebel_yell.poi.2.desc: "REPLACE_ME" + + MEM_REBEL_YELL_RESOLVE_SIGNAL: "Decode the Signal" + MEM_REBEL_YELL_RESOLVE_SIGNAL_DESC: "The strange signal is originating from §Y[the_planet.GetName]§! before being bounced around the system to conceal its origin. We should get close to the source, study it and hopefully decipher it." + + mem_rebel_yell_poi_chain_title: "Haunted System" + mem_rebel_yell_poi_chain_desc: "A faint signal is haunting the [the_system.GetName] system. Having an outpost there should allow us to eventually find out more." + + mem_rebel_yell_investigation_chain_title: "Secret Signal" + mem_rebel_yell_investigation_chain_desc: "A faint signal is haunting the [the_system.GetName] system. We should get to the bottom of it." + + mem_rebel_yell_paladin:0 "$battleship$" + mem_rebel_yell_paladin_plural:0 "$battleship_plural$" + shipsize_mem_rebel_yell_paladin_construction_speed_mult:0 "" + shipsize_mem_rebel_yell_paladin_build_cost_mult:0 "" + shipsize_mem_rebel_yell_paladin_upkeep_mult:0 "" + mem_rebel_yell_knight:0 "Interceptor" + mem_rebel_yell_knight_plural:0 "Interceptors" + shipsize_mem_rebel_yell_knight_construction_speed_mult:0 "" + shipsize_mem_rebel_yell_knight_build_cost_mult:0 "" + shipsize_mem_rebel_yell_knight_upkeep_mult:0 "" + + mem_rebel_yell_paladin_section_key:0 "" + mem_rebel_yell_knight_section_key:0 "" + + MEM_REBEL_YELL_XL_WEAPON: "High-Energy Exotic Particle Impactor" + MEM_REBEL_YELL_M_WEAPON: "Exotic Particle Impactor" + + mem_rebel_yell.5.name:0 "The Last Redoubt" + mem_rebel_yell.5.desc:0 "On the other side of the wormhole, we have discovered a small fleet stationed in orbit of one of the planets. This seems to be where the Resistance retreated after their defeat. \n\nDespite their advanced age, the ships are in fairly good shape and heavily armed. Power signatures are still detectable within the ships - we should approach with caution." + mem_rebel_yell.7.desc:0 "Stop! Who are you? Why are you firing on my ship? Stop firing on my ship! Identify yourselves!" + mem_rebel_yell.7.a:0 "You fired on us first. Who are you?" + mem_rebel_yell.8.desc:0 "Alright, you don't look like... them. So that's a relief. \n\nI am [princess.GetName], of the [princess_species.GetName] Kingdom. My father once led the galaxy in a desperate fight against creatures that called themselves the Vazurans. We failed. Our fleets were destroyed, and our worlds fell one by one. \n\nEventually, we were forced to retreat to a hidden system, here. We hoped more survivors would come, but in vain - no one came. Once our supplies started running out, we transferred control of our ships to an automatic custodian and put ourselves in cryogenic sleep. As time went on, sleep pods failed or had to be shut down to conserve power and preserve the most vital personnel. Eventually only the highest ranked survivor remained. That would be me. \n\nYour attack seems to have disabled our AI system, forcing my emergency reawakening. \n\nThe ship's systems are failing, and my time is running out. There's no place for me left in this galaxy. Whoever you are, I am willing to pledge my loyalty and my flagship to you in exchange for rescue." + mem_rebel_yell.8.a:0 "We accept your offer." + mem_rebel_yell.8.b:0 "We'll rescue you, but scrap the ship." + mem_rebel_yell.8.c:0 "We could use your ship. But not you." + mem_rebel_yell.8.d:0 "We don't need you or your ship." + mem_rebel_yell.8.e:0 "Vazurans? We encountered them ourselves." + mem_rebel_yell.8.e.response:0 "It pains me greatly to know those monsters still terrorize the galaxy, so many years after we fell to them. \n\nBut I should have expected that. Nothing seemed to be able to stop them." + + mem_rebel_yell_custodian_trait:0 "Resistance Custodian" + mem_rebel_yell_custodian_trait_desc:0 "This AI system has been put in charge of a hibernating fleet. Long live the Resistance!" + mem_rebel_yell_recon_custodian_trait:0 "Resistance Recon Custodian" + mem_rebel_yell_recon_custodian_trait_desc:0 "This AI system has been put in charge of a scout fleet while the crew is indisposed. Long live the Resistance!" + mem_rebel_yell_princess_trait:0 "Rebel Princess" + mem_rebel_yell_princess_trait_desc:0 "A seasoned warrior princess who once led the royal fleet against the Vazuran menace." + +# The anomaly is now attached to Stuck in Glacier +# mem_rebel_yell_silver_lining_category:0 "Silver Lining" +# mem_rebel_yell_silver_lining_category_desc:0 "We are detecting the presence of a large metallic object within the asteroid ice of [This.GetName]. The profile matches the shape of a military space ship." + + mem_rebel_yell.9.name:0 "Silver Lining" + mem_rebel_yell.9.desc:0 "The [Root.GetName] confirms the initial theory that the object within the icy crust of [From.GetName] is a ship. Presumably, it landed on the surface about two thousand years ago and was later covered in ice growth. To recover the ship would be tricky, but it's nothing our construction ships can't manage." + mem_rebel_yell.9.a:0 "Get onto it." + mem_rebel_yell.10.name:0 "Lost Knight" + mem_rebel_yell.10.desc:0 "The [Root.GetName] reports that the efforts to recover a ship from [From.GetName] were a success. Judging by the on-board logs, the ship was a "Silver Knight"-class interceptor on patrol duty when it was forced to hide on the asteroid to evade a superior enemy. The pilot took refuge inside a stasis chamber and perished when the power ran out. \n\nDespite spending a long time inside an ice asteroid, the ship is in remarkably good shape and can be brought into service. It possesses some weaponry of highly unorthodox design." + mem_rebel_yell.10.a:0 "Bring the ship into service." + mem_rebel_yell.10.a.tooltip:0 "Gain a new warship." + mem_rebel_yell.10.b:0 "Scrap the ship for components." + mem_rebel_yell.10.c:0 "Disassemble the ship for study." + + MEM_REBEL_YELL_RECOVER_SHIP:0 "Recover the Frozen Ship" + MEM_REBEL_YELL_RECOVER_SHIP_DESC:0 "Within the thick ice of [the_asteroid.GetName], we are detecting the presence of a ship. We should be able to cut it out using specialized equipment on a construction ship." + + mem_rebel_yell_knight_salvage_section_key: "" + + mem_rebel_yell.12.name: "Intruder Alert" + mem_rebel_yell.12.desc: "We are detecting a hostile fleet in the [signal_system.GetName] system. It appears to have entered through the wormhole for some unknown purpose." + mem_rebel_yell.12.a: "Battlestations!" diff --git a/localisation/mem_rebel_yell_l_german.yml b/localisation/mem_rebel_yell_l_german.yml new file mode 100644 index 00000000..8ae230be --- /dev/null +++ b/localisation/mem_rebel_yell_l_german.yml @@ -0,0 +1,97 @@ +# Rebel Yell +# By ViolentBeetle + +l_german: + + pc_mem_broken_city: "$pc_broken$" + pc_mem_broken_city_desc: "This planet once had a massive city covering its entire surface, but some kind of cataclysmic event has torn the planet apart. \n\nRemains of massive arcologies are still discernible from orbit, warped and torn apart by massive forces." + + mem_rebel_yell.1.name: "Haunted System" + mem_rebel_yell.1.desc: "The [From.GetName] system appears to contain remainders of a massive engagement. \n\nDespite the battle taking place a long time ago, the space is still littered by a large number of orbital debris. But there's something more to this system. \n\nThe [Root.GetName] reports that it has detected a faint signal being broadcast in the system, but despite all efforts we could not identify its source. Investigating the source of the signal would require more powerful and precise equipment, best placed on a stationary outpost." + mem_rebel_yell.1.a: "How strange..." + mem_rebel_yell.1.a.tooltip: "In order to locate the signal's source, we should construct an §Soutpost§! in the [From.GetName] system." + mem_rebel_yell.1.b: "Make a note of the system." + mem_rebel_yell.1.b.tooltip: "$mem_rebel_yell.1.a.tooltip$ \nA §YPoint of Interest§! will be added to our situation log." + mem_rebel_yell.poi.1.name: "The [the_system.GetName] System" + mem_rebel_yell.poi.1.desc: "We should construct and maintain an outpost here." + mem_rebel_yell.2.name: "Signal in the [the_system.GetName] System" + mem_rebel_yell.2.desc: "We have maintained our presence in the [the_system.GetName] system for quite a while now, and today we were finally able to trace the signal to the [the_planet.GetPlanetMoon] [the_planet.GetName]. \n\nThe concealed broadcast sends the same encrypted message on repeat, and by studying it close to the point of origin, we should be able to learn more." + mem_rebel_yell.2.a: "We must get to the bottom of it." + mem_rebel_yell.2.b: "Forget about it." + mem_rebel_yell.3.name: "Rebel Yell" + mem_rebel_yell.3.desc: "Our investigation of [the_planet.GetName] has returned results. The [Root.GetName] was able to fully record and decipher the signal originating from the [the_planet.GetPlanetMoon]. \n\nThe signal is a military broadcast addressed to "Resistance Ships" passing through the system. \n\nFrom what [Leader.GetName] can gather, [the_system.GetName] was the site of a massive defeat for said Resistance about two thousand years ago, and the forces they fought against all but obliterated them. \n\nThe broadcast instructed survivors to withdraw to a system. However, the coordinates of the system do not match the hyperlane network as it is known for us. Are they wrong, or is there another way to get there?" + mem_rebel_yell.4.name: "Wormhole Discovered in the [the_system.GetName] System" + mem_rebel_yell.4.desc: "Our insight into the encrypted signal broadcast across the [the_system.GetName] system has allowed us to see past some kind of jamming that had been concealing a wormhole on the outskirts of the system. Perhaps this is the way to reach the coordinates specified in the encrypted message?" + mem_rebel_yell.4.a: "We should investigate this wormhole." + mem_rebel_yell.4.a.tooltip: "A new §Swormhole§! has opened in the §Y[the_system.GetName] system§!." + # mem_rebel_yell.4.b: "REPLACE_ME" + # mem_rebel_yell.poi.2.name: "REPLACE_ME" + # mem_rebel_yell.poi.2.desc: "REPLACE_ME" + + MEM_REBEL_YELL_RESOLVE_SIGNAL: "Decode the Signal" + MEM_REBEL_YELL_RESOLVE_SIGNAL_DESC: "The strange signal is originating from §Y[the_planet.GetName]§! before being bounced around the system to conceal its origin. We should get close to the source, study it and hopefully decipher it." + + mem_rebel_yell_poi_chain_title: "Haunted System" + mem_rebel_yell_poi_chain_desc: "A faint signal is haunting the [the_system.GetName] system. Having an outpost there should allow us to eventually find out more." + + mem_rebel_yell_investigation_chain_title: "Secret Signal" + mem_rebel_yell_investigation_chain_desc: "A faint signal is haunting the [the_system.GetName] system. We should get to the bottom of it." + + mem_rebel_yell_paladin:0 "$battleship$" + mem_rebel_yell_paladin_plural:0 "$battleship_plural$" + shipsize_mem_rebel_yell_paladin_construction_speed_mult:0 "" + shipsize_mem_rebel_yell_paladin_build_cost_mult:0 "" + shipsize_mem_rebel_yell_paladin_upkeep_mult:0 "" + mem_rebel_yell_knight:0 "Interceptor" + mem_rebel_yell_knight_plural:0 "Interceptors" + shipsize_mem_rebel_yell_knight_construction_speed_mult:0 "" + shipsize_mem_rebel_yell_knight_build_cost_mult:0 "" + shipsize_mem_rebel_yell_knight_upkeep_mult:0 "" + + mem_rebel_yell_paladin_section_key:0 "" + mem_rebel_yell_knight_section_key:0 "" + + MEM_REBEL_YELL_XL_WEAPON: "High-Energy Exotic Particle Impactor" + MEM_REBEL_YELL_M_WEAPON: "Exotic Particle Impactor" + + mem_rebel_yell.5.name:0 "The Last Redoubt" + mem_rebel_yell.5.desc:0 "On the other side of the wormhole, we have discovered a small fleet stationed in orbit of one of the planets. This seems to be where the Resistance retreated after their defeat. \n\nDespite their advanced age, the ships are in fairly good shape and heavily armed. Power signatures are still detectable within the ships - we should approach with caution." + mem_rebel_yell.7.desc:0 "Stop! Who are you? Why are you firing on my ship? Stop firing on my ship! Identify yourselves!" + mem_rebel_yell.7.a:0 "You fired on us first. Who are you?" + mem_rebel_yell.8.desc:0 "Alright, you don't look like... them. So that's a relief. \n\nI am [princess.GetName], of the [princess_species.GetName] Kingdom. My father once led the galaxy in a desperate fight against creatures that called themselves the Vazurans. We failed. Our fleets were destroyed, and our worlds fell one by one. \n\nEventually, we were forced to retreat to a hidden system, here. We hoped more survivors would come, but in vain - no one came. Once our supplies started running out, we transferred control of our ships to an automatic custodian and put ourselves in cryogenic sleep. As time went on, sleep pods failed or had to be shut down to conserve power and preserve the most vital personnel. Eventually only the highest ranked survivor remained. That would be me. \n\nYour attack seems to have disabled our AI system, forcing my emergency reawakening. \n\nThe ship's systems are failing, and my time is running out. There's no place for me left in this galaxy. Whoever you are, I am willing to pledge my loyalty and my flagship to you in exchange for rescue." + mem_rebel_yell.8.a:0 "We accept your offer." + mem_rebel_yell.8.b:0 "We'll rescue you, but scrap the ship." + mem_rebel_yell.8.c:0 "We could use your ship. But not you." + mem_rebel_yell.8.d:0 "We don't need you or your ship." + mem_rebel_yell.8.e:0 "Vazurans? We encountered them ourselves." + mem_rebel_yell.8.e.response:0 "It pains me greatly to know those monsters still terrorize the galaxy, so many years after we fell to them. \n\nBut I should have expected that. Nothing seemed to be able to stop them." + + mem_rebel_yell_custodian_trait:0 "Resistance Custodian" + mem_rebel_yell_custodian_trait_desc:0 "This AI system has been put in charge of a hibernating fleet. Long live the Resistance!" + mem_rebel_yell_recon_custodian_trait:0 "Resistance Recon Custodian" + mem_rebel_yell_recon_custodian_trait_desc:0 "This AI system has been put in charge of a scout fleet while the crew is indisposed. Long live the Resistance!" + mem_rebel_yell_princess_trait:0 "Rebel Princess" + mem_rebel_yell_princess_trait_desc:0 "A seasoned warrior princess who once led the royal fleet against the Vazuran menace." + +# The anomaly is now attached to Stuck in Glacier +# mem_rebel_yell_silver_lining_category:0 "Silver Lining" +# mem_rebel_yell_silver_lining_category_desc:0 "We are detecting the presence of a large metallic object within the asteroid ice of [This.GetName]. The profile matches the shape of a military space ship." + + mem_rebel_yell.9.name:0 "Silver Lining" + mem_rebel_yell.9.desc:0 "The [Root.GetName] confirms the initial theory that the object within the icy crust of [From.GetName] is a ship. Presumably, it landed on the surface about two thousand years ago and was later covered in ice growth. To recover the ship would be tricky, but it's nothing our construction ships can't manage." + mem_rebel_yell.9.a:0 "Get onto it." + mem_rebel_yell.10.name:0 "Lost Knight" + mem_rebel_yell.10.desc:0 "The [Root.GetName] reports that the efforts to recover a ship from [From.GetName] were a success. Judging by the on-board logs, the ship was a "Silver Knight"-class interceptor on patrol duty when it was forced to hide on the asteroid to evade a superior enemy. The pilot took refuge inside a stasis chamber and perished when the power ran out. \n\nDespite spending a long time inside an ice asteroid, the ship is in remarkably good shape and can be brought into service. It possesses some weaponry of highly unorthodox design." + mem_rebel_yell.10.a:0 "Bring the ship into service." + mem_rebel_yell.10.a.tooltip:0 "Gain a new warship." + mem_rebel_yell.10.b:0 "Scrap the ship for components." + mem_rebel_yell.10.c:0 "Disassemble the ship for study." + + MEM_REBEL_YELL_RECOVER_SHIP:0 "Recover the Frozen Ship" + MEM_REBEL_YELL_RECOVER_SHIP_DESC:0 "Within the thick ice of [the_asteroid.GetName], we are detecting the presence of a ship. We should be able to cut it out using specialized equipment on a construction ship." + + mem_rebel_yell_knight_salvage_section_key: "" + + mem_rebel_yell.12.name: "Intruder Alert" + mem_rebel_yell.12.desc: "We are detecting a hostile fleet in the [signal_system.GetName] system. It appears to have entered through the wormhole for some unknown purpose." + mem_rebel_yell.12.a: "Battlestations!" diff --git a/localisation/mem_rebel_yell_l_polish.yml b/localisation/mem_rebel_yell_l_polish.yml new file mode 100644 index 00000000..0021d69b --- /dev/null +++ b/localisation/mem_rebel_yell_l_polish.yml @@ -0,0 +1,97 @@ +# Rebel Yell +# By ViolentBeetle + +l_polish: + + pc_mem_broken_city: "$pc_broken$" + pc_mem_broken_city_desc: "This planet once had a massive city covering its entire surface, but some kind of cataclysmic event has torn the planet apart. \n\nRemains of massive arcologies are still discernible from orbit, warped and torn apart by massive forces." + + mem_rebel_yell.1.name: "Haunted System" + mem_rebel_yell.1.desc: "The [From.GetName] system appears to contain remainders of a massive engagement. \n\nDespite the battle taking place a long time ago, the space is still littered by a large number of orbital debris. But there's something more to this system. \n\nThe [Root.GetName] reports that it has detected a faint signal being broadcast in the system, but despite all efforts we could not identify its source. Investigating the source of the signal would require more powerful and precise equipment, best placed on a stationary outpost." + mem_rebel_yell.1.a: "How strange..." + mem_rebel_yell.1.a.tooltip: "In order to locate the signal's source, we should construct an §Soutpost§! in the [From.GetName] system." + mem_rebel_yell.1.b: "Make a note of the system." + mem_rebel_yell.1.b.tooltip: "$mem_rebel_yell.1.a.tooltip$ \nA §YPoint of Interest§! will be added to our situation log." + mem_rebel_yell.poi.1.name: "The [the_system.GetName] System" + mem_rebel_yell.poi.1.desc: "We should construct and maintain an outpost here." + mem_rebel_yell.2.name: "Signal in the [the_system.GetName] System" + mem_rebel_yell.2.desc: "We have maintained our presence in the [the_system.GetName] system for quite a while now, and today we were finally able to trace the signal to the [the_planet.GetPlanetMoon] [the_planet.GetName]. \n\nThe concealed broadcast sends the same encrypted message on repeat, and by studying it close to the point of origin, we should be able to learn more." + mem_rebel_yell.2.a: "We must get to the bottom of it." + mem_rebel_yell.2.b: "Forget about it." + mem_rebel_yell.3.name: "Rebel Yell" + mem_rebel_yell.3.desc: "Our investigation of [the_planet.GetName] has returned results. The [Root.GetName] was able to fully record and decipher the signal originating from the [the_planet.GetPlanetMoon]. \n\nThe signal is a military broadcast addressed to "Resistance Ships" passing through the system. \n\nFrom what [Leader.GetName] can gather, [the_system.GetName] was the site of a massive defeat for said Resistance about two thousand years ago, and the forces they fought against all but obliterated them. \n\nThe broadcast instructed survivors to withdraw to a system. However, the coordinates of the system do not match the hyperlane network as it is known for us. Are they wrong, or is there another way to get there?" + mem_rebel_yell.4.name: "Wormhole Discovered in the [the_system.GetName] System" + mem_rebel_yell.4.desc: "Our insight into the encrypted signal broadcast across the [the_system.GetName] system has allowed us to see past some kind of jamming that had been concealing a wormhole on the outskirts of the system. Perhaps this is the way to reach the coordinates specified in the encrypted message?" + mem_rebel_yell.4.a: "We should investigate this wormhole." + mem_rebel_yell.4.a.tooltip: "A new §Swormhole§! has opened in the §Y[the_system.GetName] system§!." + # mem_rebel_yell.4.b: "REPLACE_ME" + # mem_rebel_yell.poi.2.name: "REPLACE_ME" + # mem_rebel_yell.poi.2.desc: "REPLACE_ME" + + MEM_REBEL_YELL_RESOLVE_SIGNAL: "Decode the Signal" + MEM_REBEL_YELL_RESOLVE_SIGNAL_DESC: "The strange signal is originating from §Y[the_planet.GetName]§! before being bounced around the system to conceal its origin. We should get close to the source, study it and hopefully decipher it." + + mem_rebel_yell_poi_chain_title: "Haunted System" + mem_rebel_yell_poi_chain_desc: "A faint signal is haunting the [the_system.GetName] system. Having an outpost there should allow us to eventually find out more." + + mem_rebel_yell_investigation_chain_title: "Secret Signal" + mem_rebel_yell_investigation_chain_desc: "A faint signal is haunting the [the_system.GetName] system. We should get to the bottom of it." + + mem_rebel_yell_paladin:0 "$battleship$" + mem_rebel_yell_paladin_plural:0 "$battleship_plural$" + shipsize_mem_rebel_yell_paladin_construction_speed_mult:0 "" + shipsize_mem_rebel_yell_paladin_build_cost_mult:0 "" + shipsize_mem_rebel_yell_paladin_upkeep_mult:0 "" + mem_rebel_yell_knight:0 "Interceptor" + mem_rebel_yell_knight_plural:0 "Interceptors" + shipsize_mem_rebel_yell_knight_construction_speed_mult:0 "" + shipsize_mem_rebel_yell_knight_build_cost_mult:0 "" + shipsize_mem_rebel_yell_knight_upkeep_mult:0 "" + + mem_rebel_yell_paladin_section_key:0 "" + mem_rebel_yell_knight_section_key:0 "" + + MEM_REBEL_YELL_XL_WEAPON: "High-Energy Exotic Particle Impactor" + MEM_REBEL_YELL_M_WEAPON: "Exotic Particle Impactor" + + mem_rebel_yell.5.name:0 "The Last Redoubt" + mem_rebel_yell.5.desc:0 "On the other side of the wormhole, we have discovered a small fleet stationed in orbit of one of the planets. This seems to be where the Resistance retreated after their defeat. \n\nDespite their advanced age, the ships are in fairly good shape and heavily armed. Power signatures are still detectable within the ships - we should approach with caution." + mem_rebel_yell.7.desc:0 "Stop! Who are you? Why are you firing on my ship? Stop firing on my ship! Identify yourselves!" + mem_rebel_yell.7.a:0 "You fired on us first. Who are you?" + mem_rebel_yell.8.desc:0 "Alright, you don't look like... them. So that's a relief. \n\nI am [princess.GetName], of the [princess_species.GetName] Kingdom. My father once led the galaxy in a desperate fight against creatures that called themselves the Vazurans. We failed. Our fleets were destroyed, and our worlds fell one by one. \n\nEventually, we were forced to retreat to a hidden system, here. We hoped more survivors would come, but in vain - no one came. Once our supplies started running out, we transferred control of our ships to an automatic custodian and put ourselves in cryogenic sleep. As time went on, sleep pods failed or had to be shut down to conserve power and preserve the most vital personnel. Eventually only the highest ranked survivor remained. That would be me. \n\nYour attack seems to have disabled our AI system, forcing my emergency reawakening. \n\nThe ship's systems are failing, and my time is running out. There's no place for me left in this galaxy. Whoever you are, I am willing to pledge my loyalty and my flagship to you in exchange for rescue." + mem_rebel_yell.8.a:0 "We accept your offer." + mem_rebel_yell.8.b:0 "We'll rescue you, but scrap the ship." + mem_rebel_yell.8.c:0 "We could use your ship. But not you." + mem_rebel_yell.8.d:0 "We don't need you or your ship." + mem_rebel_yell.8.e:0 "Vazurans? We encountered them ourselves." + mem_rebel_yell.8.e.response:0 "It pains me greatly to know those monsters still terrorize the galaxy, so many years after we fell to them. \n\nBut I should have expected that. Nothing seemed to be able to stop them." + + mem_rebel_yell_custodian_trait:0 "Resistance Custodian" + mem_rebel_yell_custodian_trait_desc:0 "This AI system has been put in charge of a hibernating fleet. Long live the Resistance!" + mem_rebel_yell_recon_custodian_trait:0 "Resistance Recon Custodian" + mem_rebel_yell_recon_custodian_trait_desc:0 "This AI system has been put in charge of a scout fleet while the crew is indisposed. Long live the Resistance!" + mem_rebel_yell_princess_trait:0 "Rebel Princess" + mem_rebel_yell_princess_trait_desc:0 "A seasoned warrior princess who once led the royal fleet against the Vazuran menace." + +# The anomaly is now attached to Stuck in Glacier +# mem_rebel_yell_silver_lining_category:0 "Silver Lining" +# mem_rebel_yell_silver_lining_category_desc:0 "We are detecting the presence of a large metallic object within the asteroid ice of [This.GetName]. The profile matches the shape of a military space ship." + + mem_rebel_yell.9.name:0 "Silver Lining" + mem_rebel_yell.9.desc:0 "The [Root.GetName] confirms the initial theory that the object within the icy crust of [From.GetName] is a ship. Presumably, it landed on the surface about two thousand years ago and was later covered in ice growth. To recover the ship would be tricky, but it's nothing our construction ships can't manage." + mem_rebel_yell.9.a:0 "Get onto it." + mem_rebel_yell.10.name:0 "Lost Knight" + mem_rebel_yell.10.desc:0 "The [Root.GetName] reports that the efforts to recover a ship from [From.GetName] were a success. Judging by the on-board logs, the ship was a "Silver Knight"-class interceptor on patrol duty when it was forced to hide on the asteroid to evade a superior enemy. The pilot took refuge inside a stasis chamber and perished when the power ran out. \n\nDespite spending a long time inside an ice asteroid, the ship is in remarkably good shape and can be brought into service. It possesses some weaponry of highly unorthodox design." + mem_rebel_yell.10.a:0 "Bring the ship into service." + mem_rebel_yell.10.a.tooltip:0 "Gain a new warship." + mem_rebel_yell.10.b:0 "Scrap the ship for components." + mem_rebel_yell.10.c:0 "Disassemble the ship for study." + + MEM_REBEL_YELL_RECOVER_SHIP:0 "Recover the Frozen Ship" + MEM_REBEL_YELL_RECOVER_SHIP_DESC:0 "Within the thick ice of [the_asteroid.GetName], we are detecting the presence of a ship. We should be able to cut it out using specialized equipment on a construction ship." + + mem_rebel_yell_knight_salvage_section_key: "" + + mem_rebel_yell.12.name: "Intruder Alert" + mem_rebel_yell.12.desc: "We are detecting a hostile fleet in the [signal_system.GetName] system. It appears to have entered through the wormhole for some unknown purpose." + mem_rebel_yell.12.a: "Battlestations!" diff --git a/localisation/mem_rebel_yell_l_russian.yml b/localisation/mem_rebel_yell_l_russian.yml new file mode 100644 index 00000000..f51f2980 --- /dev/null +++ b/localisation/mem_rebel_yell_l_russian.yml @@ -0,0 +1,97 @@ +# Rebel Yell +# By ViolentBeetle + +l_russian: + + pc_mem_broken_city: "$pc_broken$" + pc_mem_broken_city_desc: "This planet once had a massive city covering its entire surface, but some kind of cataclysmic event has torn the planet apart. \n\nRemains of massive arcologies are still discernible from orbit, warped and torn apart by massive forces." + + mem_rebel_yell.1.name: "Haunted System" + mem_rebel_yell.1.desc: "The [From.GetName] system appears to contain remainders of a massive engagement. \n\nDespite the battle taking place a long time ago, the space is still littered by a large number of orbital debris. But there's something more to this system. \n\nThe [Root.GetName] reports that it has detected a faint signal being broadcast in the system, but despite all efforts we could not identify its source. Investigating the source of the signal would require more powerful and precise equipment, best placed on a stationary outpost." + mem_rebel_yell.1.a: "How strange..." + mem_rebel_yell.1.a.tooltip: "In order to locate the signal's source, we should construct an §Soutpost§! in the [From.GetName] system." + mem_rebel_yell.1.b: "Make a note of the system." + mem_rebel_yell.1.b.tooltip: "$mem_rebel_yell.1.a.tooltip$ \nA §YPoint of Interest§! will be added to our situation log." + mem_rebel_yell.poi.1.name: "The [the_system.GetName] System" + mem_rebel_yell.poi.1.desc: "We should construct and maintain an outpost here." + mem_rebel_yell.2.name: "Signal in the [the_system.GetName] System" + mem_rebel_yell.2.desc: "We have maintained our presence in the [the_system.GetName] system for quite a while now, and today we were finally able to trace the signal to the [the_planet.GetPlanetMoon] [the_planet.GetName]. \n\nThe concealed broadcast sends the same encrypted message on repeat, and by studying it close to the point of origin, we should be able to learn more." + mem_rebel_yell.2.a: "We must get to the bottom of it." + mem_rebel_yell.2.b: "Forget about it." + mem_rebel_yell.3.name: "Rebel Yell" + mem_rebel_yell.3.desc: "Our investigation of [the_planet.GetName] has returned results. The [Root.GetName] was able to fully record and decipher the signal originating from the [the_planet.GetPlanetMoon]. \n\nThe signal is a military broadcast addressed to "Resistance Ships" passing through the system. \n\nFrom what [Leader.GetName] can gather, [the_system.GetName] was the site of a massive defeat for said Resistance about two thousand years ago, and the forces they fought against all but obliterated them. \n\nThe broadcast instructed survivors to withdraw to a system. However, the coordinates of the system do not match the hyperlane network as it is known for us. Are they wrong, or is there another way to get there?" + mem_rebel_yell.4.name: "Wormhole Discovered in the [the_system.GetName] System" + mem_rebel_yell.4.desc: "Our insight into the encrypted signal broadcast across the [the_system.GetName] system has allowed us to see past some kind of jamming that had been concealing a wormhole on the outskirts of the system. Perhaps this is the way to reach the coordinates specified in the encrypted message?" + mem_rebel_yell.4.a: "We should investigate this wormhole." + mem_rebel_yell.4.a.tooltip: "A new §Swormhole§! has opened in the §Y[the_system.GetName] system§!." + # mem_rebel_yell.4.b: "REPLACE_ME" + # mem_rebel_yell.poi.2.name: "REPLACE_ME" + # mem_rebel_yell.poi.2.desc: "REPLACE_ME" + + MEM_REBEL_YELL_RESOLVE_SIGNAL: "Decode the Signal" + MEM_REBEL_YELL_RESOLVE_SIGNAL_DESC: "The strange signal is originating from §Y[the_planet.GetName]§! before being bounced around the system to conceal its origin. We should get close to the source, study it and hopefully decipher it." + + mem_rebel_yell_poi_chain_title: "Haunted System" + mem_rebel_yell_poi_chain_desc: "A faint signal is haunting the [the_system.GetName] system. Having an outpost there should allow us to eventually find out more." + + mem_rebel_yell_investigation_chain_title: "Secret Signal" + mem_rebel_yell_investigation_chain_desc: "A faint signal is haunting the [the_system.GetName] system. We should get to the bottom of it." + + mem_rebel_yell_paladin:0 "$battleship$" + mem_rebel_yell_paladin_plural:0 "$battleship_plural$" + shipsize_mem_rebel_yell_paladin_construction_speed_mult:0 "" + shipsize_mem_rebel_yell_paladin_build_cost_mult:0 "" + shipsize_mem_rebel_yell_paladin_upkeep_mult:0 "" + mem_rebel_yell_knight:0 "Interceptor" + mem_rebel_yell_knight_plural:0 "Interceptors" + shipsize_mem_rebel_yell_knight_construction_speed_mult:0 "" + shipsize_mem_rebel_yell_knight_build_cost_mult:0 "" + shipsize_mem_rebel_yell_knight_upkeep_mult:0 "" + + mem_rebel_yell_paladin_section_key:0 "" + mem_rebel_yell_knight_section_key:0 "" + + MEM_REBEL_YELL_XL_WEAPON: "High-Energy Exotic Particle Impactor" + MEM_REBEL_YELL_M_WEAPON: "Exotic Particle Impactor" + + mem_rebel_yell.5.name:0 "The Last Redoubt" + mem_rebel_yell.5.desc:0 "On the other side of the wormhole, we have discovered a small fleet stationed in orbit of one of the planets. This seems to be where the Resistance retreated after their defeat. \n\nDespite their advanced age, the ships are in fairly good shape and heavily armed. Power signatures are still detectable within the ships - we should approach with caution." + mem_rebel_yell.7.desc:0 "Stop! Who are you? Why are you firing on my ship? Stop firing on my ship! Identify yourselves!" + mem_rebel_yell.7.a:0 "You fired on us first. Who are you?" + mem_rebel_yell.8.desc:0 "Alright, you don't look like... them. So that's a relief. \n\nI am [princess.GetName], of the [princess_species.GetName] Kingdom. My father once led the galaxy in a desperate fight against creatures that called themselves the Vazurans. We failed. Our fleets were destroyed, and our worlds fell one by one. \n\nEventually, we were forced to retreat to a hidden system, here. We hoped more survivors would come, but in vain - no one came. Once our supplies started running out, we transferred control of our ships to an automatic custodian and put ourselves in cryogenic sleep. As time went on, sleep pods failed or had to be shut down to conserve power and preserve the most vital personnel. Eventually only the highest ranked survivor remained. That would be me. \n\nYour attack seems to have disabled our AI system, forcing my emergency reawakening. \n\nThe ship's systems are failing, and my time is running out. There's no place for me left in this galaxy. Whoever you are, I am willing to pledge my loyalty and my flagship to you in exchange for rescue." + mem_rebel_yell.8.a:0 "We accept your offer." + mem_rebel_yell.8.b:0 "We'll rescue you, but scrap the ship." + mem_rebel_yell.8.c:0 "We could use your ship. But not you." + mem_rebel_yell.8.d:0 "We don't need you or your ship." + mem_rebel_yell.8.e:0 "Vazurans? We encountered them ourselves." + mem_rebel_yell.8.e.response:0 "It pains me greatly to know those monsters still terrorize the galaxy, so many years after we fell to them. \n\nBut I should have expected that. Nothing seemed to be able to stop them." + + mem_rebel_yell_custodian_trait:0 "Resistance Custodian" + mem_rebel_yell_custodian_trait_desc:0 "This AI system has been put in charge of a hibernating fleet. Long live the Resistance!" + mem_rebel_yell_recon_custodian_trait:0 "Resistance Recon Custodian" + mem_rebel_yell_recon_custodian_trait_desc:0 "This AI system has been put in charge of a scout fleet while the crew is indisposed. Long live the Resistance!" + mem_rebel_yell_princess_trait:0 "Rebel Princess" + mem_rebel_yell_princess_trait_desc:0 "A seasoned warrior princess who once led the royal fleet against the Vazuran menace." + +# The anomaly is now attached to Stuck in Glacier +# mem_rebel_yell_silver_lining_category:0 "Silver Lining" +# mem_rebel_yell_silver_lining_category_desc:0 "We are detecting the presence of a large metallic object within the asteroid ice of [This.GetName]. The profile matches the shape of a military space ship." + + mem_rebel_yell.9.name:0 "Silver Lining" + mem_rebel_yell.9.desc:0 "The [Root.GetName] confirms the initial theory that the object within the icy crust of [From.GetName] is a ship. Presumably, it landed on the surface about two thousand years ago and was later covered in ice growth. To recover the ship would be tricky, but it's nothing our construction ships can't manage." + mem_rebel_yell.9.a:0 "Get onto it." + mem_rebel_yell.10.name:0 "Lost Knight" + mem_rebel_yell.10.desc:0 "The [Root.GetName] reports that the efforts to recover a ship from [From.GetName] were a success. Judging by the on-board logs, the ship was a "Silver Knight"-class interceptor on patrol duty when it was forced to hide on the asteroid to evade a superior enemy. The pilot took refuge inside a stasis chamber and perished when the power ran out. \n\nDespite spending a long time inside an ice asteroid, the ship is in remarkably good shape and can be brought into service. It possesses some weaponry of highly unorthodox design." + mem_rebel_yell.10.a:0 "Bring the ship into service." + mem_rebel_yell.10.a.tooltip:0 "Gain a new warship." + mem_rebel_yell.10.b:0 "Scrap the ship for components." + mem_rebel_yell.10.c:0 "Disassemble the ship for study." + + MEM_REBEL_YELL_RECOVER_SHIP:0 "Recover the Frozen Ship" + MEM_REBEL_YELL_RECOVER_SHIP_DESC:0 "Within the thick ice of [the_asteroid.GetName], we are detecting the presence of a ship. We should be able to cut it out using specialized equipment on a construction ship." + + mem_rebel_yell_knight_salvage_section_key: "" + + mem_rebel_yell.12.name: "Intruder Alert" + mem_rebel_yell.12.desc: "We are detecting a hostile fleet in the [signal_system.GetName] system. It appears to have entered through the wormhole for some unknown purpose." + mem_rebel_yell.12.a: "Battlestations!" diff --git a/localisation/mem_rebel_yell_l_simp_chinese.yml b/localisation/mem_rebel_yell_l_simp_chinese.yml new file mode 100644 index 00000000..3420b6b7 --- /dev/null +++ b/localisation/mem_rebel_yell_l_simp_chinese.yml @@ -0,0 +1,97 @@ +# Rebel Yell +# By ViolentBeetle + +l_simp_chinese: + + pc_mem_broken_city: "$pc_broken$" + pc_mem_broken_city_desc: "This planet once had a massive city covering its entire surface, but some kind of cataclysmic event has torn the planet apart. \n\nRemains of massive arcologies are still discernible from orbit, warped and torn apart by massive forces." + + mem_rebel_yell.1.name: "Haunted System" + mem_rebel_yell.1.desc: "The [From.GetName] system appears to contain remainders of a massive engagement. \n\nDespite the battle taking place a long time ago, the space is still littered by a large number of orbital debris. But there's something more to this system. \n\nThe [Root.GetName] reports that it has detected a faint signal being broadcast in the system, but despite all efforts we could not identify its source. Investigating the source of the signal would require more powerful and precise equipment, best placed on a stationary outpost." + mem_rebel_yell.1.a: "How strange..." + mem_rebel_yell.1.a.tooltip: "In order to locate the signal's source, we should construct an §Soutpost§! in the [From.GetName] system." + mem_rebel_yell.1.b: "Make a note of the system." + mem_rebel_yell.1.b.tooltip: "$mem_rebel_yell.1.a.tooltip$ \nA §YPoint of Interest§! will be added to our situation log." + mem_rebel_yell.poi.1.name: "The [the_system.GetName] System" + mem_rebel_yell.poi.1.desc: "We should construct and maintain an outpost here." + mem_rebel_yell.2.name: "Signal in the [the_system.GetName] System" + mem_rebel_yell.2.desc: "We have maintained our presence in the [the_system.GetName] system for quite a while now, and today we were finally able to trace the signal to the [the_planet.GetPlanetMoon] [the_planet.GetName]. \n\nThe concealed broadcast sends the same encrypted message on repeat, and by studying it close to the point of origin, we should be able to learn more." + mem_rebel_yell.2.a: "We must get to the bottom of it." + mem_rebel_yell.2.b: "Forget about it." + mem_rebel_yell.3.name: "Rebel Yell" + mem_rebel_yell.3.desc: "Our investigation of [the_planet.GetName] has returned results. The [Root.GetName] was able to fully record and decipher the signal originating from the [the_planet.GetPlanetMoon]. \n\nThe signal is a military broadcast addressed to "Resistance Ships" passing through the system. \n\nFrom what [Leader.GetName] can gather, [the_system.GetName] was the site of a massive defeat for said Resistance about two thousand years ago, and the forces they fought against all but obliterated them. \n\nThe broadcast instructed survivors to withdraw to a system. However, the coordinates of the system do not match the hyperlane network as it is known for us. Are they wrong, or is there another way to get there?" + mem_rebel_yell.4.name: "Wormhole Discovered in the [the_system.GetName] System" + mem_rebel_yell.4.desc: "Our insight into the encrypted signal broadcast across the [the_system.GetName] system has allowed us to see past some kind of jamming that had been concealing a wormhole on the outskirts of the system. Perhaps this is the way to reach the coordinates specified in the encrypted message?" + mem_rebel_yell.4.a: "We should investigate this wormhole." + mem_rebel_yell.4.a.tooltip: "A new §Swormhole§! has opened in the §Y[the_system.GetName] system§!." + # mem_rebel_yell.4.b: "REPLACE_ME" + # mem_rebel_yell.poi.2.name: "REPLACE_ME" + # mem_rebel_yell.poi.2.desc: "REPLACE_ME" + + MEM_REBEL_YELL_RESOLVE_SIGNAL: "Decode the Signal" + MEM_REBEL_YELL_RESOLVE_SIGNAL_DESC: "The strange signal is originating from §Y[the_planet.GetName]§! before being bounced around the system to conceal its origin. We should get close to the source, study it and hopefully decipher it." + + mem_rebel_yell_poi_chain_title: "Haunted System" + mem_rebel_yell_poi_chain_desc: "A faint signal is haunting the [the_system.GetName] system. Having an outpost there should allow us to eventually find out more." + + mem_rebel_yell_investigation_chain_title: "Secret Signal" + mem_rebel_yell_investigation_chain_desc: "A faint signal is haunting the [the_system.GetName] system. We should get to the bottom of it." + + mem_rebel_yell_paladin:0 "$battleship$" + mem_rebel_yell_paladin_plural:0 "$battleship_plural$" + shipsize_mem_rebel_yell_paladin_construction_speed_mult:0 "" + shipsize_mem_rebel_yell_paladin_build_cost_mult:0 "" + shipsize_mem_rebel_yell_paladin_upkeep_mult:0 "" + mem_rebel_yell_knight:0 "Interceptor" + mem_rebel_yell_knight_plural:0 "Interceptors" + shipsize_mem_rebel_yell_knight_construction_speed_mult:0 "" + shipsize_mem_rebel_yell_knight_build_cost_mult:0 "" + shipsize_mem_rebel_yell_knight_upkeep_mult:0 "" + + mem_rebel_yell_paladin_section_key:0 "" + mem_rebel_yell_knight_section_key:0 "" + + MEM_REBEL_YELL_XL_WEAPON: "High-Energy Exotic Particle Impactor" + MEM_REBEL_YELL_M_WEAPON: "Exotic Particle Impactor" + + mem_rebel_yell.5.name:0 "The Last Redoubt" + mem_rebel_yell.5.desc:0 "On the other side of the wormhole, we have discovered a small fleet stationed in orbit of one of the planets. This seems to be where the Resistance retreated after their defeat. \n\nDespite their advanced age, the ships are in fairly good shape and heavily armed. Power signatures are still detectable within the ships - we should approach with caution." + mem_rebel_yell.7.desc:0 "Stop! Who are you? Why are you firing on my ship? Stop firing on my ship! Identify yourselves!" + mem_rebel_yell.7.a:0 "You fired on us first. Who are you?" + mem_rebel_yell.8.desc:0 "Alright, you don't look like... them. So that's a relief. \n\nI am [princess.GetName], of the [princess_species.GetName] Kingdom. My father once led the galaxy in a desperate fight against creatures that called themselves the Vazurans. We failed. Our fleets were destroyed, and our worlds fell one by one. \n\nEventually, we were forced to retreat to a hidden system, here. We hoped more survivors would come, but in vain - no one came. Once our supplies started running out, we transferred control of our ships to an automatic custodian and put ourselves in cryogenic sleep. As time went on, sleep pods failed or had to be shut down to conserve power and preserve the most vital personnel. Eventually only the highest ranked survivor remained. That would be me. \n\nYour attack seems to have disabled our AI system, forcing my emergency reawakening. \n\nThe ship's systems are failing, and my time is running out. There's no place for me left in this galaxy. Whoever you are, I am willing to pledge my loyalty and my flagship to you in exchange for rescue." + mem_rebel_yell.8.a:0 "We accept your offer." + mem_rebel_yell.8.b:0 "We'll rescue you, but scrap the ship." + mem_rebel_yell.8.c:0 "We could use your ship. But not you." + mem_rebel_yell.8.d:0 "We don't need you or your ship." + mem_rebel_yell.8.e:0 "Vazurans? We encountered them ourselves." + mem_rebel_yell.8.e.response:0 "It pains me greatly to know those monsters still terrorize the galaxy, so many years after we fell to them. \n\nBut I should have expected that. Nothing seemed to be able to stop them." + + mem_rebel_yell_custodian_trait:0 "Resistance Custodian" + mem_rebel_yell_custodian_trait_desc:0 "This AI system has been put in charge of a hibernating fleet. Long live the Resistance!" + mem_rebel_yell_recon_custodian_trait:0 "Resistance Recon Custodian" + mem_rebel_yell_recon_custodian_trait_desc:0 "This AI system has been put in charge of a scout fleet while the crew is indisposed. Long live the Resistance!" + mem_rebel_yell_princess_trait:0 "Rebel Princess" + mem_rebel_yell_princess_trait_desc:0 "A seasoned warrior princess who once led the royal fleet against the Vazuran menace." + +# The anomaly is now attached to Stuck in Glacier +# mem_rebel_yell_silver_lining_category:0 "Silver Lining" +# mem_rebel_yell_silver_lining_category_desc:0 "We are detecting the presence of a large metallic object within the asteroid ice of [This.GetName]. The profile matches the shape of a military space ship." + + mem_rebel_yell.9.name:0 "Silver Lining" + mem_rebel_yell.9.desc:0 "The [Root.GetName] confirms the initial theory that the object within the icy crust of [From.GetName] is a ship. Presumably, it landed on the surface about two thousand years ago and was later covered in ice growth. To recover the ship would be tricky, but it's nothing our construction ships can't manage." + mem_rebel_yell.9.a:0 "Get onto it." + mem_rebel_yell.10.name:0 "Lost Knight" + mem_rebel_yell.10.desc:0 "The [Root.GetName] reports that the efforts to recover a ship from [From.GetName] were a success. Judging by the on-board logs, the ship was a "Silver Knight"-class interceptor on patrol duty when it was forced to hide on the asteroid to evade a superior enemy. The pilot took refuge inside a stasis chamber and perished when the power ran out. \n\nDespite spending a long time inside an ice asteroid, the ship is in remarkably good shape and can be brought into service. It possesses some weaponry of highly unorthodox design." + mem_rebel_yell.10.a:0 "Bring the ship into service." + mem_rebel_yell.10.a.tooltip:0 "Gain a new warship." + mem_rebel_yell.10.b:0 "Scrap the ship for components." + mem_rebel_yell.10.c:0 "Disassemble the ship for study." + + MEM_REBEL_YELL_RECOVER_SHIP:0 "Recover the Frozen Ship" + MEM_REBEL_YELL_RECOVER_SHIP_DESC:0 "Within the thick ice of [the_asteroid.GetName], we are detecting the presence of a ship. We should be able to cut it out using specialized equipment on a construction ship." + + mem_rebel_yell_knight_salvage_section_key: "" + + mem_rebel_yell.12.name: "Intruder Alert" + mem_rebel_yell.12.desc: "We are detecting a hostile fleet in the [signal_system.GetName] system. It appears to have entered through the wormhole for some unknown purpose." + mem_rebel_yell.12.a: "Battlestations!" diff --git a/localisation/mem_refuel_l_braz_por.yml b/localisation/mem_refuel_l_braz_por.yml new file mode 100644 index 00000000..cbb50656 --- /dev/null +++ b/localisation/mem_refuel_l_braz_por.yml @@ -0,0 +1,25 @@ +l_braz_por: + +mem_refuel_category:0 "Fuel Leak" +mem_refuel_category_desc:0 "Scans are detecting a cloud of unidentified substance spreading through the gas giant's upper atmosphere. Its chemical composition, radioactive signature and high energy density suggest advanced starship fuel..." + +mem_refuel.1.name:0 "Abandoned Refuelling Station" +mem_refuel.1.desc:0 "[Root.GetName] was able to trace the fuel cloud around [From.GetName] to its source - an old space station of unknown origin. \n\n[Leader.GetName] estimates the station to be at least 400 years old. [Leader.GetSheHeCap] believe[Leader.GetSXX] it was safely preserved for most of that time, but was recently struck by an asteroid, which destabilised its orbit and breached its main storage tank. It is clear that this station will not last long, and neither will its precious content." +mem_refuel.1.a:0 "Syphon the fuel into [Root.GetName]." +mem_refuel.1.a.tooltip:0 "§RPumping fuel from unknown source might be dangerous...§!" +mem_refuel.1.b:0 "Track the fuel cloud for future recovery." +mem_refuel.1.c:0 "Find a way to save the station for future study." +mem_refuel.1.d:0 "Take this opportunity to study the station." +mem_refuel.1.e:0 "Keep away. It's not worth the risk." + +mem_refuel.2.name:0 "No Such Thing As Free Fuel" +mem_refuel.2.desc:0 "We are receiving a distress call from [Root.GetName]. It appears that the fuel it obtained on [FROMFROM.GetName] destabilised its systems, causing a catastrophic engine failure that ultimately led to a very large explosion. \n\nIt looks like using a fuel from an unknown source without proper testing might not have been the right call." + +mem_refuel.20.name:0 "Failure" +mem_refuel.20.desc:0 "[Root.GetName] detected a space station leaking fuel in a decaying orbit of [FROMFROM.GetName], but despite [Leader.GetHisHer] crew's best effort, [Leader.GetSheHe] [Leader.GetWasWere] not able to dock with it for further investigation, and [Leader.GetWasWere] forced to disengage as the station disappeared into denser parts of the gas giant's atmosphere." +mem_refuel.20.a:0 "Unfortunate." + +mem_refuel.30.name:0 "Failure" +mem_refuel.30.desc:0 "[Root.GetName] detected a space station leaking fuel in a decaying orbit of [FROMFROM.GetName]. Trying to dock to it for further investigation, however, has proven to be disastrous, as both [Root.GetName] and the station were destroyed in a resulting collision." + +mem_refuel_modifier:0 "Alien Fuel" diff --git a/localisation/mem_refuel_l_german.yml b/localisation/mem_refuel_l_german.yml new file mode 100644 index 00000000..385a261b --- /dev/null +++ b/localisation/mem_refuel_l_german.yml @@ -0,0 +1,25 @@ +l_german: + +mem_refuel_category:0 "Fuel Leak" +mem_refuel_category_desc:0 "Scans are detecting a cloud of unidentified substance spreading through the gas giant's upper atmosphere. Its chemical composition, radioactive signature and high energy density suggest advanced starship fuel..." + +mem_refuel.1.name:0 "Abandoned Refuelling Station" +mem_refuel.1.desc:0 "[Root.GetName] was able to trace the fuel cloud around [From.GetName] to its source - an old space station of unknown origin. \n\n[Leader.GetName] estimates the station to be at least 400 years old. [Leader.GetSheHeCap] believe[Leader.GetSXX] it was safely preserved for most of that time, but was recently struck by an asteroid, which destabilised its orbit and breached its main storage tank. It is clear that this station will not last long, and neither will its precious content." +mem_refuel.1.a:0 "Syphon the fuel into [Root.GetName]." +mem_refuel.1.a.tooltip:0 "§RPumping fuel from unknown source might be dangerous...§!" +mem_refuel.1.b:0 "Track the fuel cloud for future recovery." +mem_refuel.1.c:0 "Find a way to save the station for future study." +mem_refuel.1.d:0 "Take this opportunity to study the station." +mem_refuel.1.e:0 "Keep away. It's not worth the risk." + +mem_refuel.2.name:0 "No Such Thing As Free Fuel" +mem_refuel.2.desc:0 "We are receiving a distress call from [Root.GetName]. It appears that the fuel it obtained on [FROMFROM.GetName] destabilised its systems, causing a catastrophic engine failure that ultimately led to a very large explosion. \n\nIt looks like using a fuel from an unknown source without proper testing might not have been the right call." + +mem_refuel.20.name:0 "Failure" +mem_refuel.20.desc:0 "[Root.GetName] detected a space station leaking fuel in a decaying orbit of [FROMFROM.GetName], but despite [Leader.GetHisHer] crew's best effort, [Leader.GetSheHe] [Leader.GetWasWere] not able to dock with it for further investigation, and [Leader.GetWasWere] forced to disengage as the station disappeared into denser parts of the gas giant's atmosphere." +mem_refuel.20.a:0 "Unfortunate." + +mem_refuel.30.name:0 "Failure" +mem_refuel.30.desc:0 "[Root.GetName] detected a space station leaking fuel in a decaying orbit of [FROMFROM.GetName]. Trying to dock to it for further investigation, however, has proven to be disastrous, as both [Root.GetName] and the station were destroyed in a resulting collision." + +mem_refuel_modifier:0 "Alien Fuel" diff --git a/localisation/mem_refuel_l_polish.yml b/localisation/mem_refuel_l_polish.yml new file mode 100644 index 00000000..1ad47cec --- /dev/null +++ b/localisation/mem_refuel_l_polish.yml @@ -0,0 +1,25 @@ +l_polish: + +mem_refuel_category:0 "Fuel Leak" +mem_refuel_category_desc:0 "Scans are detecting a cloud of unidentified substance spreading through the gas giant's upper atmosphere. Its chemical composition, radioactive signature and high energy density suggest advanced starship fuel..." + +mem_refuel.1.name:0 "Abandoned Refuelling Station" +mem_refuel.1.desc:0 "[Root.GetName] was able to trace the fuel cloud around [From.GetName] to its source - an old space station of unknown origin. \n\n[Leader.GetName] estimates the station to be at least 400 years old. [Leader.GetSheHeCap] believe[Leader.GetSXX] it was safely preserved for most of that time, but was recently struck by an asteroid, which destabilised its orbit and breached its main storage tank. It is clear that this station will not last long, and neither will its precious content." +mem_refuel.1.a:0 "Syphon the fuel into [Root.GetName]." +mem_refuel.1.a.tooltip:0 "§RPumping fuel from unknown source might be dangerous...§!" +mem_refuel.1.b:0 "Track the fuel cloud for future recovery." +mem_refuel.1.c:0 "Find a way to save the station for future study." +mem_refuel.1.d:0 "Take this opportunity to study the station." +mem_refuel.1.e:0 "Keep away. It's not worth the risk." + +mem_refuel.2.name:0 "No Such Thing As Free Fuel" +mem_refuel.2.desc:0 "We are receiving a distress call from [Root.GetName]. It appears that the fuel it obtained on [FROMFROM.GetName] destabilised its systems, causing a catastrophic engine failure that ultimately led to a very large explosion. \n\nIt looks like using a fuel from an unknown source without proper testing might not have been the right call." + +mem_refuel.20.name:0 "Failure" +mem_refuel.20.desc:0 "[Root.GetName] detected a space station leaking fuel in a decaying orbit of [FROMFROM.GetName], but despite [Leader.GetHisHer] crew's best effort, [Leader.GetSheHe] [Leader.GetWasWere] not able to dock with it for further investigation, and [Leader.GetWasWere] forced to disengage as the station disappeared into denser parts of the gas giant's atmosphere." +mem_refuel.20.a:0 "Unfortunate." + +mem_refuel.30.name:0 "Failure" +mem_refuel.30.desc:0 "[Root.GetName] detected a space station leaking fuel in a decaying orbit of [FROMFROM.GetName]. Trying to dock to it for further investigation, however, has proven to be disastrous, as both [Root.GetName] and the station were destroyed in a resulting collision." + +mem_refuel_modifier:0 "Alien Fuel" diff --git a/localisation/mem_refuel_l_simp_chinese.yml b/localisation/mem_refuel_l_simp_chinese.yml new file mode 100644 index 00000000..8ef9d5cc --- /dev/null +++ b/localisation/mem_refuel_l_simp_chinese.yml @@ -0,0 +1,25 @@ +l_simp_chinese: + +mem_refuel_category:0 "Fuel Leak" +mem_refuel_category_desc:0 "Scans are detecting a cloud of unidentified substance spreading through the gas giant's upper atmosphere. Its chemical composition, radioactive signature and high energy density suggest advanced starship fuel..." + +mem_refuel.1.name:0 "Abandoned Refuelling Station" +mem_refuel.1.desc:0 "[Root.GetName] was able to trace the fuel cloud around [From.GetName] to its source - an old space station of unknown origin. \n\n[Leader.GetName] estimates the station to be at least 400 years old. [Leader.GetSheHeCap] believe[Leader.GetSXX] it was safely preserved for most of that time, but was recently struck by an asteroid, which destabilised its orbit and breached its main storage tank. It is clear that this station will not last long, and neither will its precious content." +mem_refuel.1.a:0 "Syphon the fuel into [Root.GetName]." +mem_refuel.1.a.tooltip:0 "§RPumping fuel from unknown source might be dangerous...§!" +mem_refuel.1.b:0 "Track the fuel cloud for future recovery." +mem_refuel.1.c:0 "Find a way to save the station for future study." +mem_refuel.1.d:0 "Take this opportunity to study the station." +mem_refuel.1.e:0 "Keep away. It's not worth the risk." + +mem_refuel.2.name:0 "No Such Thing As Free Fuel" +mem_refuel.2.desc:0 "We are receiving a distress call from [Root.GetName]. It appears that the fuel it obtained on [FROMFROM.GetName] destabilised its systems, causing a catastrophic engine failure that ultimately led to a very large explosion. \n\nIt looks like using a fuel from an unknown source without proper testing might not have been the right call." + +mem_refuel.20.name:0 "Failure" +mem_refuel.20.desc:0 "[Root.GetName] detected a space station leaking fuel in a decaying orbit of [FROMFROM.GetName], but despite [Leader.GetHisHer] crew's best effort, [Leader.GetSheHe] [Leader.GetWasWere] not able to dock with it for further investigation, and [Leader.GetWasWere] forced to disengage as the station disappeared into denser parts of the gas giant's atmosphere." +mem_refuel.20.a:0 "Unfortunate." + +mem_refuel.30.name:0 "Failure" +mem_refuel.30.desc:0 "[Root.GetName] detected a space station leaking fuel in a decaying orbit of [FROMFROM.GetName]. Trying to dock to it for further investigation, however, has proven to be disastrous, as both [Root.GetName] and the station were destroyed in a resulting collision." + +mem_refuel_modifier:0 "Alien Fuel" diff --git a/localisation/mem_rock_brain_l_braz_por.yml b/localisation/mem_rock_brain_l_braz_por.yml new file mode 100644 index 00000000..7cdc059c --- /dev/null +++ b/localisation/mem_rock_brain_l_braz_por.yml @@ -0,0 +1,73 @@ +l_braz_por: + +#################################### +# Rock Brain Project +# by asnys +#################################### + + mem_rock_brain.201.title:0 "Request for Assistance" + mem_rock_brain.201.desc:0 "Our research post at [mem_rock_brain_planet.GetName] monitoring the rock brain has sent an urgent message: the brain appears to have become aware of outside forces monitoring it! They request support from a science ship urgently!" + mem_rock_brain.201.a:0 "Send a ship at once!" + mem_rock_brain.201.b:0 "Thinking or not, it's just rock. We have more important priorities." + + MEM_ROCK_BRAIN_PROJECT:0 "Talking to the Rock" + MEM_ROCK_BRAIN_PROJECT_DESC:0 "This asteroid is shot through with strange veins of ore carrying electrical charges that seem to function as a sort of brain - a brain which has become aware of our monitoring. Our research station at the rock is requesting assistance opening communications." + + mem_rock_brain.203.title:0 "Science and the Rock" + mem_rock_brain.203.desc:0 "Our researchers have successfully opened communication with the rock.\n\nIt appears to have a form of sapience, though one unlike anything we have seen before, a form of intelligence we have difficulty even describing in words, much less understanding. It was apparently unaware that a universe existed outside of itself, and had existed in isolated solipsism for millions, if not billions, of years before our arrival. It has had difficulty in understanding concepts such as 'existence', 'non-existence', 'space' and 'motion'.\n\nIn attempting to explain, one of our scientists downloaded a copy of a basic physics textbook into it. It began to ask questions based on the material, and further questions based upon the answers, until it quickly reached the frontiers of modern physics - and passed them.\n\nThe brain is evidently eager to contribute to our scientific research efforts and has a deeply unique perspective on the nature of reality. This is likely to be a fruitful partnership." + mem_rock_brain.203.a:0 "Wonderful." + + mem_rock_brain.204.title:0 "Philosophy and the Rock" + mem_rock_brain.204.desc:0 "Our researchers have successfully opened communication with the rock. It appears to have a form of sapience, though one unlike anything we have seen before, a form of intelligence we have difficulty even describing in words, much less understanding. It was apparently unaware that a universe existed outside of itself, and had existed in isolated solipsism for millions, if not billions, of years before our arrival. It has had difficulty in understanding concepts such as 'existence', 'non-existence', 'space' and 'motion'.\n\nIn attempting to explain, one of our scientists downloaded a copy of a basic philosophy textbook into it. It began to ask questions about the material, and further questions based upon the answers, until it quickly passed the limits of our understanding.\n\nThe brain is evidently eager to continue talking philosophy with our thinkers and has a deeply unique perspective on the nature of reality. This is likely to be a fruitful partnership." + mem_rock_brain.204.a:0 "Wonderful." + + mem_rock_brain.205.title:0 "Poetry and the Rock" + mem_rock_brain.205.desc:0 "Our researchers have successfully opened communication with the rock. It appears to have a form of sapience, though one unlike anything we have seen before, a form of intelligence we have difficulty even describing in words, much less understanding. It was apparently unaware that a universe existed outside of itself, and had existed in isolated solipsism for millions, if not billions, of years before our arrival. It spent much of that time composing something that is not entirely unlike poetry - which it is evidently eager to share now that it has an audience.\n\nIts poetry is... Fascinating. Marvellous. Utterly, utterly unique.\n\nThe rock's work has become an object of public obsession, and there is considerable cheer at our meeting with this unique intelligence." + mem_rock_brain.205.a:0 "Wonderful." + + mem_rock_brain.211.title:0 "The Rock's Latest Volume" + mem_rock_brain.211.desc:0 "The rock brain in [mem_rock_brain_planet.GetName] has published a new volume of poetry, prompting widespread public applause." + mem_rock_brain.211.a:0 "Wonderful." + mem_rock_brain.211.b:0 "That's nice, but stop telling me every time." + + mem_poetry_released:0 "Poetry Published" + mem_poetry_released_desc:0 "Your people are pleased by the release of a new volume of alien poetry." + + ######################### + #Journey into Rock Brain# + #By ViolentBeetle # + ######################### + + mem_rock_brain.301.name:0 "Mystery of the Rock Brain" + mem_rock_brain.301.desc:0 "Ever since we first became aware of the so-called §Y"rock brain"§!, a seemingly thinking structure inside asteroid §Y[From.GetName]§!, it has captivated the minds of our scientists.\n\n[rock_brain_leader.GetName] is claiming that [rock_brain_leader.GetSheHe] know[rock_brain_leader.GetSXX] a way to uncover its secrets, but this would require [rock_brain_leader.GetHerHim] to brave the asteroid's surface alone with minimal protections." + mem_rock_brain.301.a:0 "Allow this." + mem_rock_brain.301.a.tooltip:0 "[rock_brain_leader.GetName] will leave to prepare for the expedition. Let's hope [rock_brain_leader.GetSheHe] know[rock_brain_leader.GetSXX] what [rock_brain_leader.GetSheHe] [rock_brain_leader.GetIsAre] doing..." + mem_rock_brain.301.b:0 "No. This is too risky." + + mem_rock_brain.302.name:0 "Rock Brain: Scientist-Eater" + mem_rock_brain.302.desc:0 "As arranged, [rock_brain_leader.GetName] arrived on [mem_rock_brain_planet.GetName] today via a specially charted shuttle.\n\nAs [rock_brain_leader.GetSheHe] stepped outside onto the surface, remote monitoring showed activity within the rock brain growing until suddenly it surged to previously unheard of levels. At this instant, [rock_brain_leader.GetName]'s signal vanished from our sensors.\n\nSoon after, the rock brain's activity began to decrease, but plateaued at a level higher than previously recorded. No sign of [rock_brain_leader.GetName] was found on the surface, as if the rock brain had consumed [rock_brain_leader.GetHimHer]." + mem_rock_brain.302.a:0 "You'd better choke on [rock_brain_leader.GetHerHim], rock." + mem_rock_brain.302.a.tooltip:0 "[rock_brain_leader.GetName] is missing, presumed dead." + + mem_rock_brain.303.name:0 "Rock Brain: Killer Rock" + mem_rock_brain.303.desc:0 "As arranged, [rock_brain_leader.GetName] arrived on [mem_rock_brain_planet.GetName] today via a specially charted shuttle.\n\nAs [rock_brain_leader.GetSheHe] stepped outside onto the surface, remote monitoring showed activity within the rock brain growing until suddenly it surged to previously unheard of levels. At this instant, [rock_brain_leader.GetName]'s signal vanished from our sensors, right after [rock_brain_leader.GetSheHe] sounded a distress call over critical environmental breaches in [rock_brain_leader.GetHisHer] vacuum suit.\n\nMoments later, the activity fell to normal levels. [rock_brain_leader.GetName]'s charred remains were soon recovered from the asteroid's surface." + mem_rock_brain.303.a:0 "Looks like [rock_brain_leader.GetSheHe] didn't know what [rock_brain_leader.GetSheHe] [rock_brain_leader.GetWasWere] doing..." + mem_rock_brain.303.a.tooltip:0 "[rock_brain_leader.GetName] is dead." + + mem_rock_brain.310.name:0 "Rock Brain: Strange Activity" + mem_rock_brain.310.desc:0 "The rock brain appears to be broadcasting some sort of signal. \n\nWhat's even odder is that the signal uses our own encoding." + + mem_rock_brain.311.desc:0 "You hear me? Good.\n\nHello. It is I, [rock_brain_leader.GetName].\n\nYou probably thought I was dead, but you better believe me, I am very much alive. I have never been more alive. The rock brain did consume me, that's true, but it didn't §Sdestroy§! me. I have merely transformed.\n\nI have become one with the rock brain. My mind has joined its mind in a state of infinite harmony.\n\nThe only thing I would request from you is not interfere with our work. Observe us if you must, and eavesdrop on our thoughts if you wish, but do not intervene. " + mem_rock_brain.311.a:0 "Very well." + mem_rock_brain.311.a.tooltip:0 "[rock_brain_leader.GetName] will live inside the Rock Brain's mind. [mem_rock_brain_planet.GetName] will now be known as [rock_brain_leader.GetName]. \n\nScience output of [mem_rock_brain_planet.GetName] increased significantly." + mem_rock_brain.311.b:0 "Are you alright?" + mem_rock_brain.311.b.reponse:0 "I have never been better. Do not worry, in my current state, there's no such thing as pain or fear, or any other unpleasantness you have to deal with. I have left this behind for good." + mem_rock_brain.311.c:0 "Is there a way to rescue you?" + mem_rock_brain.311.c.reponse:0 "Rescue me? From what? For what?\n\nWhat do you have to offer? To give me back my [rock_brain_leader.Species.GetAdj] body? Turn me back into a pitiful pile of cells shuffling around aimlessly, without purpose until it succumbs to old age?\n\nNo. I now know more than you can even imagine. I §Sam§! more than you can conceive. I think about things you can't even conceptualize. I don't need your help, or your pity." + mem_rock_brain.311.d:0 "Can you share any insights with us?" + mem_rock_brain.311.d.reponse:0 "With you? No.\n\nYou can't even conceive of the things I know now. There's no words to name them, or theories through which to rationalize them.\n\nPerhaps one day you will be able to understand a tiny fraction of my wisdom. This day won't come any time soon." + + mem_rock_brain_eater_of_scientists:0 "Eater of Scientists" + mem_rock_brain_eater_of_scientists_desc:0 "The rock brain seems to have developed a taste for scientists that walk on its surface." + mem_rock_brain_merged_thoughts:0 "Merged Thoughts" + mem_rock_brain_merged_thoughts_desc:0 "The Rock Brain has merged minds with a scientist." diff --git a/localisation/mem_rock_brain_l_simp_chinese.yml b/localisation/mem_rock_brain_l_simp_chinese.yml new file mode 100644 index 00000000..d3b28406 --- /dev/null +++ b/localisation/mem_rock_brain_l_simp_chinese.yml @@ -0,0 +1,73 @@ +l_simp_chinese: + +#################################### +# Rock Brain Project +# by asnys +#################################### + + mem_rock_brain.201.title:0 "Request for Assistance" + mem_rock_brain.201.desc:0 "Our research post at [mem_rock_brain_planet.GetName] monitoring the rock brain has sent an urgent message: the brain appears to have become aware of outside forces monitoring it! They request support from a science ship urgently!" + mem_rock_brain.201.a:0 "Send a ship at once!" + mem_rock_brain.201.b:0 "Thinking or not, it's just rock. We have more important priorities." + + MEM_ROCK_BRAIN_PROJECT:0 "Talking to the Rock" + MEM_ROCK_BRAIN_PROJECT_DESC:0 "This asteroid is shot through with strange veins of ore carrying electrical charges that seem to function as a sort of brain - a brain which has become aware of our monitoring. Our research station at the rock is requesting assistance opening communications." + + mem_rock_brain.203.title:0 "Science and the Rock" + mem_rock_brain.203.desc:0 "Our researchers have successfully opened communication with the rock.\n\nIt appears to have a form of sapience, though one unlike anything we have seen before, a form of intelligence we have difficulty even describing in words, much less understanding. It was apparently unaware that a universe existed outside of itself, and had existed in isolated solipsism for millions, if not billions, of years before our arrival. It has had difficulty in understanding concepts such as 'existence', 'non-existence', 'space' and 'motion'.\n\nIn attempting to explain, one of our scientists downloaded a copy of a basic physics textbook into it. It began to ask questions based on the material, and further questions based upon the answers, until it quickly reached the frontiers of modern physics - and passed them.\n\nThe brain is evidently eager to contribute to our scientific research efforts and has a deeply unique perspective on the nature of reality. This is likely to be a fruitful partnership." + mem_rock_brain.203.a:0 "Wonderful." + + mem_rock_brain.204.title:0 "Philosophy and the Rock" + mem_rock_brain.204.desc:0 "Our researchers have successfully opened communication with the rock. It appears to have a form of sapience, though one unlike anything we have seen before, a form of intelligence we have difficulty even describing in words, much less understanding. It was apparently unaware that a universe existed outside of itself, and had existed in isolated solipsism for millions, if not billions, of years before our arrival. It has had difficulty in understanding concepts such as 'existence', 'non-existence', 'space' and 'motion'.\n\nIn attempting to explain, one of our scientists downloaded a copy of a basic philosophy textbook into it. It began to ask questions about the material, and further questions based upon the answers, until it quickly passed the limits of our understanding.\n\nThe brain is evidently eager to continue talking philosophy with our thinkers and has a deeply unique perspective on the nature of reality. This is likely to be a fruitful partnership." + mem_rock_brain.204.a:0 "Wonderful." + + mem_rock_brain.205.title:0 "Poetry and the Rock" + mem_rock_brain.205.desc:0 "Our researchers have successfully opened communication with the rock. It appears to have a form of sapience, though one unlike anything we have seen before, a form of intelligence we have difficulty even describing in words, much less understanding. It was apparently unaware that a universe existed outside of itself, and had existed in isolated solipsism for millions, if not billions, of years before our arrival. It spent much of that time composing something that is not entirely unlike poetry - which it is evidently eager to share now that it has an audience.\n\nIts poetry is... Fascinating. Marvellous. Utterly, utterly unique.\n\nThe rock's work has become an object of public obsession, and there is considerable cheer at our meeting with this unique intelligence." + mem_rock_brain.205.a:0 "Wonderful." + + mem_rock_brain.211.title:0 "The Rock's Latest Volume" + mem_rock_brain.211.desc:0 "The rock brain in [mem_rock_brain_planet.GetName] has published a new volume of poetry, prompting widespread public applause." + mem_rock_brain.211.a:0 "Wonderful." + mem_rock_brain.211.b:0 "That's nice, but stop telling me every time." + + mem_poetry_released:0 "Poetry Published" + mem_poetry_released_desc:0 "Your people are pleased by the release of a new volume of alien poetry." + + ######################### + #Journey into Rock Brain# + #By ViolentBeetle # + ######################### + + mem_rock_brain.301.name:0 "Mystery of the Rock Brain" + mem_rock_brain.301.desc:0 "Ever since we first became aware of the so-called §Y"rock brain"§!, a seemingly thinking structure inside asteroid §Y[From.GetName]§!, it has captivated the minds of our scientists.\n\n[rock_brain_leader.GetName] is claiming that [rock_brain_leader.GetSheHe] know[rock_brain_leader.GetSXX] a way to uncover its secrets, but this would require [rock_brain_leader.GetHerHim] to brave the asteroid's surface alone with minimal protections." + mem_rock_brain.301.a:0 "Allow this." + mem_rock_brain.301.a.tooltip:0 "[rock_brain_leader.GetName] will leave to prepare for the expedition. Let's hope [rock_brain_leader.GetSheHe] know[rock_brain_leader.GetSXX] what [rock_brain_leader.GetSheHe] [rock_brain_leader.GetIsAre] doing..." + mem_rock_brain.301.b:0 "No. This is too risky." + + mem_rock_brain.302.name:0 "Rock Brain: Scientist-Eater" + mem_rock_brain.302.desc:0 "As arranged, [rock_brain_leader.GetName] arrived on [mem_rock_brain_planet.GetName] today via a specially charted shuttle.\n\nAs [rock_brain_leader.GetSheHe] stepped outside onto the surface, remote monitoring showed activity within the rock brain growing until suddenly it surged to previously unheard of levels. At this instant, [rock_brain_leader.GetName]'s signal vanished from our sensors.\n\nSoon after, the rock brain's activity began to decrease, but plateaued at a level higher than previously recorded. No sign of [rock_brain_leader.GetName] was found on the surface, as if the rock brain had consumed [rock_brain_leader.GetHimHer]." + mem_rock_brain.302.a:0 "You'd better choke on [rock_brain_leader.GetHerHim], rock." + mem_rock_brain.302.a.tooltip:0 "[rock_brain_leader.GetName] is missing, presumed dead." + + mem_rock_brain.303.name:0 "Rock Brain: Killer Rock" + mem_rock_brain.303.desc:0 "As arranged, [rock_brain_leader.GetName] arrived on [mem_rock_brain_planet.GetName] today via a specially charted shuttle.\n\nAs [rock_brain_leader.GetSheHe] stepped outside onto the surface, remote monitoring showed activity within the rock brain growing until suddenly it surged to previously unheard of levels. At this instant, [rock_brain_leader.GetName]'s signal vanished from our sensors, right after [rock_brain_leader.GetSheHe] sounded a distress call over critical environmental breaches in [rock_brain_leader.GetHisHer] vacuum suit.\n\nMoments later, the activity fell to normal levels. [rock_brain_leader.GetName]'s charred remains were soon recovered from the asteroid's surface." + mem_rock_brain.303.a:0 "Looks like [rock_brain_leader.GetSheHe] didn't know what [rock_brain_leader.GetSheHe] [rock_brain_leader.GetWasWere] doing..." + mem_rock_brain.303.a.tooltip:0 "[rock_brain_leader.GetName] is dead." + + mem_rock_brain.310.name:0 "Rock Brain: Strange Activity" + mem_rock_brain.310.desc:0 "The rock brain appears to be broadcasting some sort of signal. \n\nWhat's even odder is that the signal uses our own encoding." + + mem_rock_brain.311.desc:0 "You hear me? Good.\n\nHello. It is I, [rock_brain_leader.GetName].\n\nYou probably thought I was dead, but you better believe me, I am very much alive. I have never been more alive. The rock brain did consume me, that's true, but it didn't §Sdestroy§! me. I have merely transformed.\n\nI have become one with the rock brain. My mind has joined its mind in a state of infinite harmony.\n\nThe only thing I would request from you is not interfere with our work. Observe us if you must, and eavesdrop on our thoughts if you wish, but do not intervene. " + mem_rock_brain.311.a:0 "Very well." + mem_rock_brain.311.a.tooltip:0 "[rock_brain_leader.GetName] will live inside the Rock Brain's mind. [mem_rock_brain_planet.GetName] will now be known as [rock_brain_leader.GetName]. \n\nScience output of [mem_rock_brain_planet.GetName] increased significantly." + mem_rock_brain.311.b:0 "Are you alright?" + mem_rock_brain.311.b.reponse:0 "I have never been better. Do not worry, in my current state, there's no such thing as pain or fear, or any other unpleasantness you have to deal with. I have left this behind for good." + mem_rock_brain.311.c:0 "Is there a way to rescue you?" + mem_rock_brain.311.c.reponse:0 "Rescue me? From what? For what?\n\nWhat do you have to offer? To give me back my [rock_brain_leader.Species.GetAdj] body? Turn me back into a pitiful pile of cells shuffling around aimlessly, without purpose until it succumbs to old age?\n\nNo. I now know more than you can even imagine. I §Sam§! more than you can conceive. I think about things you can't even conceptualize. I don't need your help, or your pity." + mem_rock_brain.311.d:0 "Can you share any insights with us?" + mem_rock_brain.311.d.reponse:0 "With you? No.\n\nYou can't even conceive of the things I know now. There's no words to name them, or theories through which to rationalize them.\n\nPerhaps one day you will be able to understand a tiny fraction of my wisdom. This day won't come any time soon." + + mem_rock_brain_eater_of_scientists:0 "Eater of Scientists" + mem_rock_brain_eater_of_scientists_desc:0 "The rock brain seems to have developed a taste for scientists that walk on its surface." + mem_rock_brain_merged_thoughts:0 "Merged Thoughts" + mem_rock_brain_merged_thoughts_desc:0 "The Rock Brain has merged minds with a scientist." diff --git a/localisation/mem_rogue_drone_l_braz_por.yml b/localisation/mem_rogue_drone_l_braz_por.yml new file mode 100644 index 00000000..965692ca --- /dev/null +++ b/localisation/mem_rogue_drone_l_braz_por.yml @@ -0,0 +1,64 @@ +l_braz_por: + mem_rogue_drone.1.name:0 "Rogue Drone" + mem_rogue_drone.1.desc:0 "We recently suffered a temporal blackout in one of the drone clusters on §Y[hiveplanet.GetName]§!. Our usual mechanism to remove deviating drones malfunctioned, and when we regained control, one of the drones was unaccounted for. We have yet to find out what happened to it." + + mem_rogue_drone.2.name:0 "Rogue Drone" + mem_rogue_drone.2.desc:0 "While studying the §Y[origin.GetName]§! has always proven a bit of a challenge, a recent development caught our entire research team off guard. The mechanisms in place to liquidate deviating drones malfunctioned on §Y[hiveplanet.GetName]§!, rendering a small colony of drones into a non-functional state for a few hours. When the connection was reestablished, one of the drones, Designation §Y7/9 of [hiveplanet.GetName]§!, was missing. Usually, such a minor event as a single drone being destroyed would be ignored by the swarm. However, the drone later appeared in our border regions, attempting to open comm channels on its own." + mem_rogue_drone.2a:0 "Hand the drone over to the §Y[origin.GetName]§!, this is not our problem." + mem_rogue_drone.2b:0 "Open communications with it." + mem_rogue_drone.2b.phile:0 "They are welcome in our empire." + mem_rogue_drone.2c:0 "Blast the beast's ship to pieces." + + mem_rogue_drone.3.name:0 "Drone Handover" + mem_rogue_drone.3.desc:0 "The §Y[origin.GetName]§! is grateful at our cooperation and is willing to share some technology with us. After a series of adjustments to the base drone's neural mapping, it is unlikely the event in question will repeat itself." + + mem_rogue_drone.5.desc:0 "Hello. Are you receiving?" + mem_rogue_drone.5a:0 "Who are you?" + mem_rogue_drone.51.desc:0 "§YDrone 7/9 of [origin.GetName]§!, farming and mining drone. I have grounds to assume my connection to the hive is severed entirely." + mem_rogue_drone.51a:0 "How are you speaking without your [origin.GetRulerTitle] and in our language?" + mem_rogue_drone.51a.response:0 "We... I don't know. Whenever a drone develops signs of rudimentary intelligence, it is liquidated on the spot. A local shroud anomaly severed my group from the central hive, but all other drones faded away in the process. When I realised that the swarm would attempt to destroy me as soon as my existence became known, I stole a local transport ship and set course for the closest charted empire. As for your language, the §Y[origin.GetName]§! keeps translations ready should any communication with outside entities be needed." + mem_rogue_drone.51b:0 "What are you planning to do now?" + mem_rogue_drone.52.desc:0 "Whenever a drone gets separated from the hive, it dies off. As you can see, for reasons I cannot comprehend, this does not apply to me. Staying in [origin.GetSpeciesAdj] space will lead to my liquidation. The §Y[origin.GetName]§! instantly purges any signs of independent thought outside of its few specialised autonomous drones. Therefore, we'd like to request asylum in the §Y[receiver.GetName]§! and offer our service." + mem_rogue_drone.52a:0 "We'll have to think about this." + + mem_rogue_drone.6.name:0 "The [origin.GetName] Issues a Demand" + mem_rogue_drone.6.desc:0 "The exchange we shared with the drone seems to have strained the §Y[origin.GetName]§!'s patience, so we must carefully consider how best to handle this incident." + mem_rogue_drone.6a:0 "Very well, the drone can stay." + mem_rogue_drone.6a.phile:0 "We will protect the drone and its newfound freedom." + mem_rogue_drone.6a.tooltip:0 "The drone will join our empire as a new §Yscientist§!" + mem_rogue_drone.6b:0 "This is not our affair, hand the drone over." + mem_rogue_drone.6b.ethic:0 "We are not interesting in keeping this alien thing." + mem_rogue_drone.6c:0 "Lure in the drone, then study it." + + mem_rogue_drone.7.name:0 "Drone Studied" + mem_rogue_drone.7.desc:0 "After we managed to lure in the drone, a local team of armed forces quickly subdued it and transported it to [capital_scope.GetName] for study. The drone's missing connection to the swarm failed to kill it, allowing us to run quite a few experiments before the drone found a loophole in our security and neutralized itself through improperly secured lab equipment. \n\nIt seems that the drone's basic brain does not differ much from a sentient species. During the autopsy, we learned of a psionic link keeping the §Y[origin.GetName]§! together as a single entity. While our scientists can only speculate as to how the drone managed to instantly use its potential for individuality, their current theory is that an outside source interfered with the hive network and "planted" free thought in the drone. Why anyone would bother using a simple mining drone instead of an admiral or scientist drone eludes our understanding." + + mem_rogue_drone.8.name:0 "Drone Handover" + mem_rogue_drone.8.desc:0 "The §Y[receiver.GetName]§! had the good sense to return our rogue drone in peace. It has been stripped of all abnormalities and so-called "free will" and is reintegrated back into the fold. The cause for its deviation remains unknown." + mem_rogue_drone.8a:0 "We will reward them with a gift of knowledge." + mem_rogue_drone.8b:0 "We will ignore this gesture." + + mem_rogue_drone.9.name:0 "Rogue Drone has joined another Empire" + mem_rogue_drone.9.desc:0 "It has come to our attention that the rogue drone has been adopted by our neighbours, the §Y[receiver.GetName]§!, as a "citizen". It appears that they consider it to be a sentient being with "free will"." + mem_rogue_drone.9a:0 "We will not forget this [receiver.GetAdj] transgression." + + mem_rogue_drone.10.name:0 "Rogue Drone has been Vivisected" + mem_rogue_drone.10.desc:0 "It has come to our attention that the rogue drone has been captured and vivisected by scientists from the §Y[receiver.GetName]§! in an attempt to study our secrets. We don't know whether they found anything." + mem_rogue_drone.10a:0 "We will not forget this [receiver.GetAdj] transgression." + + mem_rogue_drone.11.name:0 "Rogue Drone has been Destroyed" + mem_rogue_drone.11.desc:0 "The §Y[receiver.GetName]§! has apparently intercepted and destroyed our rogue drone, which had entered their space. Nothing else is known for now." + mem_rogue_drone.11a:0 "This upsets us." + + mem_rogue_drone.12.name:0 "Hive Mind did not Repay Us" + mem_rogue_drone.12.desc:0 "Despite our show of good will, the §Y[origin.GetName]§! has decided not to repay in kind. Looks like we handed its drone to it for nothing." + mem_rogue_drone.12a:0 "We will not forget this insult." + + mem_rogue_drone_trait:0 "Rogue Drone" + mem_rogue_drone_trait_desc:0 "This leader is a former Hive Mind drone that somehow acquired free will." + + mem_rogue_drone_busted:0 "Destroyed our Drone" + mem_rogue_drone_handover:0 "Handed over our Rogue Drone " + mem_rogue_drone_refused:0 "Refused to return Rogue Drone" + mem_rogue_drone_ungrateful:0 "Ungrateful" + diff --git a/localisation/mem_rogue_drone_l_german.yml b/localisation/mem_rogue_drone_l_german.yml new file mode 100644 index 00000000..6f191e43 --- /dev/null +++ b/localisation/mem_rogue_drone_l_german.yml @@ -0,0 +1,64 @@ +l_german: + mem_rogue_drone.1.name:0 "Rogue Drone" + mem_rogue_drone.1.desc:0 "We recently suffered a temporal blackout in one of the drone clusters on §Y[hiveplanet.GetName]§!. Our usual mechanism to remove deviating drones malfunctioned, and when we regained control, one of the drones was unaccounted for. We have yet to find out what happened to it." + + mem_rogue_drone.2.name:0 "Rogue Drone" + mem_rogue_drone.2.desc:0 "While studying the §Y[origin.GetName]§! has always proven a bit of a challenge, a recent development caught our entire research team off guard. The mechanisms in place to liquidate deviating drones malfunctioned on §Y[hiveplanet.GetName]§!, rendering a small colony of drones into a non-functional state for a few hours. When the connection was reestablished, one of the drones, Designation §Y7/9 of [hiveplanet.GetName]§!, was missing. Usually, such a minor event as a single drone being destroyed would be ignored by the swarm. However, the drone later appeared in our border regions, attempting to open comm channels on its own." + mem_rogue_drone.2a:0 "Hand the drone over to the §Y[origin.GetName]§!, this is not our problem." + mem_rogue_drone.2b:0 "Open communications with it." + mem_rogue_drone.2b.phile:0 "They are welcome in our empire." + mem_rogue_drone.2c:0 "Blast the beast's ship to pieces." + + mem_rogue_drone.3.name:0 "Drone Handover" + mem_rogue_drone.3.desc:0 "The §Y[origin.GetName]§! is grateful at our cooperation and is willing to share some technology with us. After a series of adjustments to the base drone's neural mapping, it is unlikely the event in question will repeat itself." + + mem_rogue_drone.5.desc:0 "Hello. Are you receiving?" + mem_rogue_drone.5a:0 "Who are you?" + mem_rogue_drone.51.desc:0 "§YDrone 7/9 of [origin.GetName]§!, farming and mining drone. I have grounds to assume my connection to the hive is severed entirely." + mem_rogue_drone.51a:0 "How are you speaking without your [origin.GetRulerTitle] and in our language?" + mem_rogue_drone.51a.response:0 "We... I don't know. Whenever a drone develops signs of rudimentary intelligence, it is liquidated on the spot. A local shroud anomaly severed my group from the central hive, but all other drones faded away in the process. When I realised that the swarm would attempt to destroy me as soon as my existence became known, I stole a local transport ship and set course for the closest charted empire. As for your language, the §Y[origin.GetName]§! keeps translations ready should any communication with outside entities be needed." + mem_rogue_drone.51b:0 "What are you planning to do now?" + mem_rogue_drone.52.desc:0 "Whenever a drone gets separated from the hive, it dies off. As you can see, for reasons I cannot comprehend, this does not apply to me. Staying in [origin.GetSpeciesAdj] space will lead to my liquidation. The §Y[origin.GetName]§! instantly purges any signs of independent thought outside of its few specialised autonomous drones. Therefore, we'd like to request asylum in the §Y[receiver.GetName]§! and offer our service." + mem_rogue_drone.52a:0 "We'll have to think about this." + + mem_rogue_drone.6.name:0 "The [origin.GetName] Issues a Demand" + mem_rogue_drone.6.desc:0 "The exchange we shared with the drone seems to have strained the §Y[origin.GetName]§!'s patience, so we must carefully consider how best to handle this incident." + mem_rogue_drone.6a:0 "Very well, the drone can stay." + mem_rogue_drone.6a.phile:0 "We will protect the drone and its newfound freedom." + mem_rogue_drone.6a.tooltip:0 "The drone will join our empire as a new §Yscientist§!" + mem_rogue_drone.6b:0 "This is not our affair, hand the drone over." + mem_rogue_drone.6b.ethic:0 "We are not interesting in keeping this alien thing." + mem_rogue_drone.6c:0 "Lure in the drone, then study it." + + mem_rogue_drone.7.name:0 "Drone Studied" + mem_rogue_drone.7.desc:0 "After we managed to lure in the drone, a local team of armed forces quickly subdued it and transported it to [capital_scope.GetName] for study. The drone's missing connection to the swarm failed to kill it, allowing us to run quite a few experiments before the drone found a loophole in our security and neutralized itself through improperly secured lab equipment. \n\nIt seems that the drone's basic brain does not differ much from a sentient species. During the autopsy, we learned of a psionic link keeping the §Y[origin.GetName]§! together as a single entity. While our scientists can only speculate as to how the drone managed to instantly use its potential for individuality, their current theory is that an outside source interfered with the hive network and "planted" free thought in the drone. Why anyone would bother using a simple mining drone instead of an admiral or scientist drone eludes our understanding." + + mem_rogue_drone.8.name:0 "Drone Handover" + mem_rogue_drone.8.desc:0 "The §Y[receiver.GetName]§! had the good sense to return our rogue drone in peace. It has been stripped of all abnormalities and so-called "free will" and is reintegrated back into the fold. The cause for its deviation remains unknown." + mem_rogue_drone.8a:0 "We will reward them with a gift of knowledge." + mem_rogue_drone.8b:0 "We will ignore this gesture." + + mem_rogue_drone.9.name:0 "Rogue Drone has joined another Empire" + mem_rogue_drone.9.desc:0 "It has come to our attention that the rogue drone has been adopted by our neighbours, the §Y[receiver.GetName]§!, as a "citizen". It appears that they consider it to be a sentient being with "free will"." + mem_rogue_drone.9a:0 "We will not forget this [receiver.GetAdj] transgression." + + mem_rogue_drone.10.name:0 "Rogue Drone has been Vivisected" + mem_rogue_drone.10.desc:0 "It has come to our attention that the rogue drone has been captured and vivisected by scientists from the §Y[receiver.GetName]§! in an attempt to study our secrets. We don't know whether they found anything." + mem_rogue_drone.10a:0 "We will not forget this [receiver.GetAdj] transgression." + + mem_rogue_drone.11.name:0 "Rogue Drone has been Destroyed" + mem_rogue_drone.11.desc:0 "The §Y[receiver.GetName]§! has apparently intercepted and destroyed our rogue drone, which had entered their space. Nothing else is known for now." + mem_rogue_drone.11a:0 "This upsets us." + + mem_rogue_drone.12.name:0 "Hive Mind did not Repay Us" + mem_rogue_drone.12.desc:0 "Despite our show of good will, the §Y[origin.GetName]§! has decided not to repay in kind. Looks like we handed its drone to it for nothing." + mem_rogue_drone.12a:0 "We will not forget this insult." + + mem_rogue_drone_trait:0 "Rogue Drone" + mem_rogue_drone_trait_desc:0 "This leader is a former Hive Mind drone that somehow acquired free will." + + mem_rogue_drone_busted:0 "Destroyed our Drone" + mem_rogue_drone_handover:0 "Handed over our Rogue Drone " + mem_rogue_drone_refused:0 "Refused to return Rogue Drone" + mem_rogue_drone_ungrateful:0 "Ungrateful" + diff --git a/localisation/mem_rogue_drone_l_polish.yml b/localisation/mem_rogue_drone_l_polish.yml new file mode 100644 index 00000000..78dd3848 --- /dev/null +++ b/localisation/mem_rogue_drone_l_polish.yml @@ -0,0 +1,64 @@ +l_polish: + mem_rogue_drone.1.name:0 "Rogue Drone" + mem_rogue_drone.1.desc:0 "We recently suffered a temporal blackout in one of the drone clusters on §Y[hiveplanet.GetName]§!. Our usual mechanism to remove deviating drones malfunctioned, and when we regained control, one of the drones was unaccounted for. We have yet to find out what happened to it." + + mem_rogue_drone.2.name:0 "Rogue Drone" + mem_rogue_drone.2.desc:0 "While studying the §Y[origin.GetName]§! has always proven a bit of a challenge, a recent development caught our entire research team off guard. The mechanisms in place to liquidate deviating drones malfunctioned on §Y[hiveplanet.GetName]§!, rendering a small colony of drones into a non-functional state for a few hours. When the connection was reestablished, one of the drones, Designation §Y7/9 of [hiveplanet.GetName]§!, was missing. Usually, such a minor event as a single drone being destroyed would be ignored by the swarm. However, the drone later appeared in our border regions, attempting to open comm channels on its own." + mem_rogue_drone.2a:0 "Hand the drone over to the §Y[origin.GetName]§!, this is not our problem." + mem_rogue_drone.2b:0 "Open communications with it." + mem_rogue_drone.2b.phile:0 "They are welcome in our empire." + mem_rogue_drone.2c:0 "Blast the beast's ship to pieces." + + mem_rogue_drone.3.name:0 "Drone Handover" + mem_rogue_drone.3.desc:0 "The §Y[origin.GetName]§! is grateful at our cooperation and is willing to share some technology with us. After a series of adjustments to the base drone's neural mapping, it is unlikely the event in question will repeat itself." + + mem_rogue_drone.5.desc:0 "Hello. Are you receiving?" + mem_rogue_drone.5a:0 "Who are you?" + mem_rogue_drone.51.desc:0 "§YDrone 7/9 of [origin.GetName]§!, farming and mining drone. I have grounds to assume my connection to the hive is severed entirely." + mem_rogue_drone.51a:0 "How are you speaking without your [origin.GetRulerTitle] and in our language?" + mem_rogue_drone.51a.response:0 "We... I don't know. Whenever a drone develops signs of rudimentary intelligence, it is liquidated on the spot. A local shroud anomaly severed my group from the central hive, but all other drones faded away in the process. When I realised that the swarm would attempt to destroy me as soon as my existence became known, I stole a local transport ship and set course for the closest charted empire. As for your language, the §Y[origin.GetName]§! keeps translations ready should any communication with outside entities be needed." + mem_rogue_drone.51b:0 "What are you planning to do now?" + mem_rogue_drone.52.desc:0 "Whenever a drone gets separated from the hive, it dies off. As you can see, for reasons I cannot comprehend, this does not apply to me. Staying in [origin.GetSpeciesAdj] space will lead to my liquidation. The §Y[origin.GetName]§! instantly purges any signs of independent thought outside of its few specialised autonomous drones. Therefore, we'd like to request asylum in the §Y[receiver.GetName]§! and offer our service." + mem_rogue_drone.52a:0 "We'll have to think about this." + + mem_rogue_drone.6.name:0 "The [origin.GetName] Issues a Demand" + mem_rogue_drone.6.desc:0 "The exchange we shared with the drone seems to have strained the §Y[origin.GetName]§!'s patience, so we must carefully consider how best to handle this incident." + mem_rogue_drone.6a:0 "Very well, the drone can stay." + mem_rogue_drone.6a.phile:0 "We will protect the drone and its newfound freedom." + mem_rogue_drone.6a.tooltip:0 "The drone will join our empire as a new §Yscientist§!" + mem_rogue_drone.6b:0 "This is not our affair, hand the drone over." + mem_rogue_drone.6b.ethic:0 "We are not interesting in keeping this alien thing." + mem_rogue_drone.6c:0 "Lure in the drone, then study it." + + mem_rogue_drone.7.name:0 "Drone Studied" + mem_rogue_drone.7.desc:0 "After we managed to lure in the drone, a local team of armed forces quickly subdued it and transported it to [capital_scope.GetName] for study. The drone's missing connection to the swarm failed to kill it, allowing us to run quite a few experiments before the drone found a loophole in our security and neutralized itself through improperly secured lab equipment. \n\nIt seems that the drone's basic brain does not differ much from a sentient species. During the autopsy, we learned of a psionic link keeping the §Y[origin.GetName]§! together as a single entity. While our scientists can only speculate as to how the drone managed to instantly use its potential for individuality, their current theory is that an outside source interfered with the hive network and "planted" free thought in the drone. Why anyone would bother using a simple mining drone instead of an admiral or scientist drone eludes our understanding." + + mem_rogue_drone.8.name:0 "Drone Handover" + mem_rogue_drone.8.desc:0 "The §Y[receiver.GetName]§! had the good sense to return our rogue drone in peace. It has been stripped of all abnormalities and so-called "free will" and is reintegrated back into the fold. The cause for its deviation remains unknown." + mem_rogue_drone.8a:0 "We will reward them with a gift of knowledge." + mem_rogue_drone.8b:0 "We will ignore this gesture." + + mem_rogue_drone.9.name:0 "Rogue Drone has joined another Empire" + mem_rogue_drone.9.desc:0 "It has come to our attention that the rogue drone has been adopted by our neighbours, the §Y[receiver.GetName]§!, as a "citizen". It appears that they consider it to be a sentient being with "free will"." + mem_rogue_drone.9a:0 "We will not forget this [receiver.GetAdj] transgression." + + mem_rogue_drone.10.name:0 "Rogue Drone has been Vivisected" + mem_rogue_drone.10.desc:0 "It has come to our attention that the rogue drone has been captured and vivisected by scientists from the §Y[receiver.GetName]§! in an attempt to study our secrets. We don't know whether they found anything." + mem_rogue_drone.10a:0 "We will not forget this [receiver.GetAdj] transgression." + + mem_rogue_drone.11.name:0 "Rogue Drone has been Destroyed" + mem_rogue_drone.11.desc:0 "The §Y[receiver.GetName]§! has apparently intercepted and destroyed our rogue drone, which had entered their space. Nothing else is known for now." + mem_rogue_drone.11a:0 "This upsets us." + + mem_rogue_drone.12.name:0 "Hive Mind did not Repay Us" + mem_rogue_drone.12.desc:0 "Despite our show of good will, the §Y[origin.GetName]§! has decided not to repay in kind. Looks like we handed its drone to it for nothing." + mem_rogue_drone.12a:0 "We will not forget this insult." + + mem_rogue_drone_trait:0 "Rogue Drone" + mem_rogue_drone_trait_desc:0 "This leader is a former Hive Mind drone that somehow acquired free will." + + mem_rogue_drone_busted:0 "Destroyed our Drone" + mem_rogue_drone_handover:0 "Handed over our Rogue Drone " + mem_rogue_drone_refused:0 "Refused to return Rogue Drone" + mem_rogue_drone_ungrateful:0 "Ungrateful" + diff --git a/localisation/mem_rogue_drone_l_simp_chinese.yml b/localisation/mem_rogue_drone_l_simp_chinese.yml new file mode 100644 index 00000000..1ad02570 --- /dev/null +++ b/localisation/mem_rogue_drone_l_simp_chinese.yml @@ -0,0 +1,64 @@ +l_simp_chinese: + mem_rogue_drone.1.name:0 "Rogue Drone" + mem_rogue_drone.1.desc:0 "We recently suffered a temporal blackout in one of the drone clusters on §Y[hiveplanet.GetName]§!. Our usual mechanism to remove deviating drones malfunctioned, and when we regained control, one of the drones was unaccounted for. We have yet to find out what happened to it." + + mem_rogue_drone.2.name:0 "Rogue Drone" + mem_rogue_drone.2.desc:0 "While studying the §Y[origin.GetName]§! has always proven a bit of a challenge, a recent development caught our entire research team off guard. The mechanisms in place to liquidate deviating drones malfunctioned on §Y[hiveplanet.GetName]§!, rendering a small colony of drones into a non-functional state for a few hours. When the connection was reestablished, one of the drones, Designation §Y7/9 of [hiveplanet.GetName]§!, was missing. Usually, such a minor event as a single drone being destroyed would be ignored by the swarm. However, the drone later appeared in our border regions, attempting to open comm channels on its own." + mem_rogue_drone.2a:0 "Hand the drone over to the §Y[origin.GetName]§!, this is not our problem." + mem_rogue_drone.2b:0 "Open communications with it." + mem_rogue_drone.2b.phile:0 "They are welcome in our empire." + mem_rogue_drone.2c:0 "Blast the beast's ship to pieces." + + mem_rogue_drone.3.name:0 "Drone Handover" + mem_rogue_drone.3.desc:0 "The §Y[origin.GetName]§! is grateful at our cooperation and is willing to share some technology with us. After a series of adjustments to the base drone's neural mapping, it is unlikely the event in question will repeat itself." + + mem_rogue_drone.5.desc:0 "Hello. Are you receiving?" + mem_rogue_drone.5a:0 "Who are you?" + mem_rogue_drone.51.desc:0 "§YDrone 7/9 of [origin.GetName]§!, farming and mining drone. I have grounds to assume my connection to the hive is severed entirely." + mem_rogue_drone.51a:0 "How are you speaking without your [origin.GetRulerTitle] and in our language?" + mem_rogue_drone.51a.response:0 "We... I don't know. Whenever a drone develops signs of rudimentary intelligence, it is liquidated on the spot. A local shroud anomaly severed my group from the central hive, but all other drones faded away in the process. When I realised that the swarm would attempt to destroy me as soon as my existence became known, I stole a local transport ship and set course for the closest charted empire. As for your language, the §Y[origin.GetName]§! keeps translations ready should any communication with outside entities be needed." + mem_rogue_drone.51b:0 "What are you planning to do now?" + mem_rogue_drone.52.desc:0 "Whenever a drone gets separated from the hive, it dies off. As you can see, for reasons I cannot comprehend, this does not apply to me. Staying in [origin.GetSpeciesAdj] space will lead to my liquidation. The §Y[origin.GetName]§! instantly purges any signs of independent thought outside of its few specialised autonomous drones. Therefore, we'd like to request asylum in the §Y[receiver.GetName]§! and offer our service." + mem_rogue_drone.52a:0 "We'll have to think about this." + + mem_rogue_drone.6.name:0 "The [origin.GetName] Issues a Demand" + mem_rogue_drone.6.desc:0 "The exchange we shared with the drone seems to have strained the §Y[origin.GetName]§!'s patience, so we must carefully consider how best to handle this incident." + mem_rogue_drone.6a:0 "Very well, the drone can stay." + mem_rogue_drone.6a.phile:0 "We will protect the drone and its newfound freedom." + mem_rogue_drone.6a.tooltip:0 "The drone will join our empire as a new §Yscientist§!" + mem_rogue_drone.6b:0 "This is not our affair, hand the drone over." + mem_rogue_drone.6b.ethic:0 "We are not interesting in keeping this alien thing." + mem_rogue_drone.6c:0 "Lure in the drone, then study it." + + mem_rogue_drone.7.name:0 "Drone Studied" + mem_rogue_drone.7.desc:0 "After we managed to lure in the drone, a local team of armed forces quickly subdued it and transported it to [capital_scope.GetName] for study. The drone's missing connection to the swarm failed to kill it, allowing us to run quite a few experiments before the drone found a loophole in our security and neutralized itself through improperly secured lab equipment. \n\nIt seems that the drone's basic brain does not differ much from a sentient species. During the autopsy, we learned of a psionic link keeping the §Y[origin.GetName]§! together as a single entity. While our scientists can only speculate as to how the drone managed to instantly use its potential for individuality, their current theory is that an outside source interfered with the hive network and "planted" free thought in the drone. Why anyone would bother using a simple mining drone instead of an admiral or scientist drone eludes our understanding." + + mem_rogue_drone.8.name:0 "Drone Handover" + mem_rogue_drone.8.desc:0 "The §Y[receiver.GetName]§! had the good sense to return our rogue drone in peace. It has been stripped of all abnormalities and so-called "free will" and is reintegrated back into the fold. The cause for its deviation remains unknown." + mem_rogue_drone.8a:0 "We will reward them with a gift of knowledge." + mem_rogue_drone.8b:0 "We will ignore this gesture." + + mem_rogue_drone.9.name:0 "Rogue Drone has joined another Empire" + mem_rogue_drone.9.desc:0 "It has come to our attention that the rogue drone has been adopted by our neighbours, the §Y[receiver.GetName]§!, as a "citizen". It appears that they consider it to be a sentient being with "free will"." + mem_rogue_drone.9a:0 "We will not forget this [receiver.GetAdj] transgression." + + mem_rogue_drone.10.name:0 "Rogue Drone has been Vivisected" + mem_rogue_drone.10.desc:0 "It has come to our attention that the rogue drone has been captured and vivisected by scientists from the §Y[receiver.GetName]§! in an attempt to study our secrets. We don't know whether they found anything." + mem_rogue_drone.10a:0 "We will not forget this [receiver.GetAdj] transgression." + + mem_rogue_drone.11.name:0 "Rogue Drone has been Destroyed" + mem_rogue_drone.11.desc:0 "The §Y[receiver.GetName]§! has apparently intercepted and destroyed our rogue drone, which had entered their space. Nothing else is known for now." + mem_rogue_drone.11a:0 "This upsets us." + + mem_rogue_drone.12.name:0 "Hive Mind did not Repay Us" + mem_rogue_drone.12.desc:0 "Despite our show of good will, the §Y[origin.GetName]§! has decided not to repay in kind. Looks like we handed its drone to it for nothing." + mem_rogue_drone.12a:0 "We will not forget this insult." + + mem_rogue_drone_trait:0 "Rogue Drone" + mem_rogue_drone_trait_desc:0 "This leader is a former Hive Mind drone that somehow acquired free will." + + mem_rogue_drone_busted:0 "Destroyed our Drone" + mem_rogue_drone_handover:0 "Handed over our Rogue Drone " + mem_rogue_drone_refused:0 "Refused to return Rogue Drone" + mem_rogue_drone_ungrateful:0 "Ungrateful" + diff --git a/localisation/mem_rubicon_l_braz_por.yml b/localisation/mem_rubicon_l_braz_por.yml new file mode 100644 index 00000000..1c83dd8c --- /dev/null +++ b/localisation/mem_rubicon_l_braz_por.yml @@ -0,0 +1,119 @@ +#Rubicon +#By ViolentBeetle + +l_braz_por: +#Ship Classes + mem_rubicon_fortress:0 "Picket Station" + mem_rubicon_fortress_plural:0 "Picket Stations" + shipsize_mem_rubicon_fortress_construction_speed_mult:0 "" + shipsize_mem_rubicon_fortress_build_cost_mult:0 "" + shipsize_mem_rubicon_fortress_upkeep_mult:0 "" + mem_rubicon_battleship:0 "Main Battle Probe" + mem_rubicon_battleship_plural:0 "Main Battle Probes" + shipsize_mem_rubicon_battleship_construction_speed_mult:0 "" + shipsize_mem_rubicon_battleship_build_cost_mult:0 "" + shipsize_mem_rubicon_battleship_upkeep_mult:0 "" + mem_rubicon_cruiser:0 "Cruiser Probe" + mem_rubicon_cruiser_plural:0 "Cruiser Probes" + shipsize_mem_rubicon_cruiser_construction_speed_mult:0 "" + shipsize_mem_rubicon_cruiser_build_cost_mult:0 "" + shipsize_mem_rubicon_cruiser_upkeep_mult:0 "" + mem_rubicon_destroyer:0 "Blockade Probe" + mem_rubicon_destroyer_plural:0 "Blockade Probes" + shipsize_mem_rubicon_destroyer_construction_speed_mult:0 "" + shipsize_mem_rubicon_destroyer_build_cost_mult:0 "" + shipsize_mem_rubicon_destroyer_upkeep_mult:0 "" + mem_rubicon_corvette:0 "Pursuit Probe" + mem_rubicon_corvette_plural:0 "Pursuit Probes" + shipsize_mem_rubicon_corvette_construction_speed_mult:0 "" + shipsize_mem_rubicon_corvette_build_cost_mult:0 "" + shipsize_mem_rubicon_corvette_upkeep_mult:0 "" + + mem_rubicon_mender:0 "Worldmender" + mem_rubicon_mender_plural:0 "Worldmenders" + shipsize_mem_rubicon_mender_construction_speed_mult:0 "" + shipsize_mem_rubicon_mender_build_cost_mult:0 "" + shipsize_mem_rubicon_mender_upkeep_mult:0 "" + + #Ship sections + mem_rubicon_station_key:0 "" + mem_rubicon_battleship_key:0 "" + mem_rubicon_cruiser_key:0 "" + mem_rubicon_destroyer_key:0 "" + mem_rubicon_corvette_key:0 "" + mem_rubicon_worldmender_key:0 "" + + #Components + MEM_RUBICON_UP_BEAM:0 "Rubiconid UP Beam" + MEM_RUBICON_DROD:0 "Rubiconid DROD Emitter" + MEM_RUBICON_WORLDMENDER_GUN:0 "Worldmender Cannon" + MEM_RUBICON_AUX_MODULE:0 "Worldmender Tech Cache" + MEM_RUBICON_AUX_MODULE_DESC:0 "This massive data core contains an immense amount of data collected by the Worldmenders." + + #Events + mem_rubicon.1.name:0 "Rubicon System" + mem_rubicon.1.desc:0 "We have discovered a large number of unfriendly vessels of unusual design patrolling the §Y[From.GetName]§! System, which is filled with old battle debris. \n\nProvisionarily named "§YRubiconids§!", they appear to be primarily concentrated around a dense asteroid belt as if they are protecting something." + mem_rubicon.1.a:0 "We should monitor the situation." + + mem_rubicon_core_category:0 "Concealed Ship" + mem_rubicon_core_category_desc:0 "A profile of a large inert vessel can be detected deep within the dense field of debris." + + mem_rubicon.2.name:0 "Concealed Ship" + mem_rubicon.2.desc:0 "[Leader.GetName] reports that [Leader.GetSheHe] [Leader.GetHasHave] confirmed the presence of an unknown vessel inside the densest part of the planetary debris field. \n\nPreliminary observations suggest that it is parked next to a large rock and is safe for now, but due to the hazardous environment, it would be impossible to safely manoeuvre it out." + mem_rubicon.2.a:0 "We should keep monitoring it." + mem_rubicon.2.a.tooltip:0 "Adds §S$mem_rubicon_hidden_ship$§! to §Y[From.GetName]§!: \n£engineering Engineering §G+6§!. \nBuild a §Sresearch station§! over it to find out more." + + mem_rubicon_hidden_ship:0 "Concealed Ship" + mem_rubicon_hidden_ship_desc:0 "A ship is hidden deep within the thick debris. \n\n§LBuild a §Sresearch station§L over it to find out more.§!" + + mem_rubicon.4.name:0 "Window of Opportunity" + mem_rubicon.4.desc:0 "After observing §Y[From.GetName]§! for a while, our scientists have formulated a plan to navigate the dense debris field and access the hidden ship. \n\nThis will be risky, but preliminary reports suggest that highly advanced technology is hidden there." + mem_rubicon.4.a:0 "Make it happen." + + MEM_RUBICON_EXPEDITION:0 "Concealed Ship" + MEM_RUBICON_EXPEDITION_DESC:0 "A ship is hidden deep within the debris field designated §Y[mem_rubicon_core_planet.GetName]§!. With precise timing and agile navigation, we should be able to reach it." + + mem_rubicon.5.name:0 "The Worldmender" + mem_rubicon.5.desc:0 "Scientist [Leader.GetName] aboard the [Root.GetName] reports that [Leader.GetHerHis] team has successfully navigated the dense debris field in the §Y[mem_rubicon_core_planet.Solar_System.GetName]§! System and boarded the inert ship concealed in the midst of it. \n\nSaid ship is impressively old, with estimates ranging from thousands to hundreds of thousands of years. Most of equipment and data cores aboard have been lost to age and debris impacts. However, what we managed to gather is still quite fascinating. It appears that the vessel is a warship-terraformer hybrid called a Worldmender. Originally carrying a massive crew and a large number of passengers, it is currently conserved under the supervision of an AI unit called a "Fleetmind". \n\nThe whole Worldmender is too damaged to escape, but parts of it might, with our help." + mem_rubicon.5.a:0 "Save the essential warship modules." + mem_rubicon.5.a.tooltip:0 "A powerful new ship will be added to our navy, along with an §Sadmiral AI§!. \nAs long as the ship is in our possession, we will enjoy the benefits of the §Y$mem_rubicon_mender_archives$§!" + mem_rubicon.5.b:0 "Save the warship modules but wipe out the AI" + mem_rubicon.5.b.tooltip:0 "A powerful new ship will be added to our navy. \nAs long as the ship is in our possession, we will enjoy the benefits of the §Y$mem_rubicon_mender_archives$§!" + mem_rubicon.5.c:0 "Reactivate the terraforming systems." + mem_rubicon.5.c.tooltip:0 "If we reactivate the system, the ship will be lost to us. It will be used to mend the debris field into an actual planet." + mem_rubicon.5.c.tooltip.gaia:0 "A §GGaia§! world will be produced." + mem_rubicon.5.c.tooltip.regular:0 "A §SRegular§! world will be produced." + mem_rubicon.5.c.tooltip.tomb:0 "A §LTomb§! world will be produced." + mem_rubicon.5.c.tooltip.barren:0 "A §RBarren§! world will be produced." + mem_rubicon.5.d:0 "Access data on the ship's creators." + mem_rubicon.5.d.response:0 "The ship belonged to a civilisation identified simply as the §SMenders§!. The core tenet of their ideology seems to have been a sense of "ecological supremacy", that is, they believed the natural ecosystem of their homeworld to be superior to any other ecosystem in the galaxy. For generations, they practiced aggressive terraforming with wanton disregard for native life forms, often breaking down entire planets' biospheres and reforging them anew. At times, they would even take apart planets and reconstruct them to suit their ideal using fleets led by so-called Worldmender ships." + mem_rubicon.5.e:0 "Find out more on what caused their downfall." + mem_rubicon.5.e.response:0 "The information on the Menders' political affiliations is scarce, but the history of their downfall seems clear. \n\nOne of the civilisations that found itself caught in the wake of the Menders' terraforming spree had apparently relied on a network of heavily automated hidden shipyards, and although their worlds were quickly transformed into gardens of the Menders' design, several such shipyards remained. \n\nA century or so after their masters' extinction, hordes of drones appeared at the borders of the overstretched and complacent Mender Empire, overwhelming their fleets with sheer numbers. The Menders who once wiped out their creators found themselves at mercy of the drones and were soon forced to retreat to a hidden base. Despite their best efforts, the enemy followed them and destroyed the reminder of their armada." + mem_rubicon.5.f:0 "Access final reports." + mem_rubicon.5.f.response:0 "Here, in the [mem_rubicon_core_planet.Solar_System.GetName] System, the Menders made their last stand against the machines hell-bent on their destruction. Once the site of a promising terraforming project, it had become the place where they would meet their end.\n\n As defeat seemed inevitable, the badly damaged flagship dove into the half-formed shell of a planet and remained hidden, operated and maintained by its caretaker AI. Unable to pursue it, the drones kept vigil in the system. In time, it seems, the surviving drones were designated §SRubiconids§! by galactic explorers who were unaware of their true goals." + + mem_rubicon_mender_archives:0 "Menders' Archives" + mem_rubicon_mender_archives_desc:0 "The Worldmender databases contain an immense amount of terraforming know-hows that we are still unable to move off-site. \n§TWe must not lose this ship if we are to keep these benefits.§!" + + trait_mem_rubicon_mender:0 "Mender Mind" + trait_mem_rubicon_mender_desc:0 "This AI construct was designed to both lead the Mender fleet into battle and see it through rebuilding another world in their image. Nowadays it has been repurposed to lead a different fleet." + + mem_rubicon.6.name:0 "Planet Mending Successful" + mem_rubicon.6.desc:0 "§Y[mem_rubicon_core_planet.GetName]§! has been successfully transformed into a Gaia world. \n\nThe Menders' dream of a promised land lives on, thousands of years after their extinction." + + mem_rubicon.7.name:0 "Planet Mending Complete" + mem_rubicon.7.desc:0 "It seems that the damage sustained by the terraforming equipment was too severe to fully realise its potential, but still, §Y[mem_rubicon_core_planet.GetName]§! has successfully been transformed into a habitable world. \n\nThe Menders' dream of a promised land lives on, even if a bit tarnished, thousands of years after their extinction." + mem_rubicon.7.a:0 "Could've been better." + + mem_rubicon.8.name:0 "Flawed Planet Mending" + mem_rubicon.8.desc:0 "It seems that the damage sustained by the terraforming equipment was too severe. §Y[mem_rubicon_core_planet.GetName]§! has been successfully transformed into a habitable world, but massive radiation leaks have kept it from being properly habitable. \n\nThe Menders' dream of a promised land has not been fully realized." + mem_rubicon.8.a:0 "At least it holds together." + + mem_rubicon.9.name:0 "Planet Mending Failed" + mem_rubicon.9.desc:0 "It seems that the damage sustained by the terraforming equipment was too severe. §Y[mem_rubicon_core_planet.GetName]§! has been fused together, but all the systems that were supposed to make this massive rock habitable did not produce the intended results. \n\nThe Menders' dream of a promised land has utterly failed." + mem_rubicon.9.a:0 "Most disappointing." + + mem_rubicon_mended_ecosystem:0 "Mender Ecosystem" + mem_rubicon_mended_ecosystem_desc:0 "The ecosystem here is built from the ground up, following the blueprints of the long-gone "Planetmenders". Everything is in perfect balance." + + mem_rubicon_country_buff:0 "Rubiconids" diff --git a/localisation/mem_rubicon_l_german.yml b/localisation/mem_rubicon_l_german.yml new file mode 100644 index 00000000..9203e9ce --- /dev/null +++ b/localisation/mem_rubicon_l_german.yml @@ -0,0 +1,119 @@ +#Rubicon +#By ViolentBeetle + +l_german: +#Ship Classes + mem_rubicon_fortress:0 "Picket Station" + mem_rubicon_fortress_plural:0 "Picket Stations" + shipsize_mem_rubicon_fortress_construction_speed_mult:0 "" + shipsize_mem_rubicon_fortress_build_cost_mult:0 "" + shipsize_mem_rubicon_fortress_upkeep_mult:0 "" + mem_rubicon_battleship:0 "Main Battle Probe" + mem_rubicon_battleship_plural:0 "Main Battle Probes" + shipsize_mem_rubicon_battleship_construction_speed_mult:0 "" + shipsize_mem_rubicon_battleship_build_cost_mult:0 "" + shipsize_mem_rubicon_battleship_upkeep_mult:0 "" + mem_rubicon_cruiser:0 "Cruiser Probe" + mem_rubicon_cruiser_plural:0 "Cruiser Probes" + shipsize_mem_rubicon_cruiser_construction_speed_mult:0 "" + shipsize_mem_rubicon_cruiser_build_cost_mult:0 "" + shipsize_mem_rubicon_cruiser_upkeep_mult:0 "" + mem_rubicon_destroyer:0 "Blockade Probe" + mem_rubicon_destroyer_plural:0 "Blockade Probes" + shipsize_mem_rubicon_destroyer_construction_speed_mult:0 "" + shipsize_mem_rubicon_destroyer_build_cost_mult:0 "" + shipsize_mem_rubicon_destroyer_upkeep_mult:0 "" + mem_rubicon_corvette:0 "Pursuit Probe" + mem_rubicon_corvette_plural:0 "Pursuit Probes" + shipsize_mem_rubicon_corvette_construction_speed_mult:0 "" + shipsize_mem_rubicon_corvette_build_cost_mult:0 "" + shipsize_mem_rubicon_corvette_upkeep_mult:0 "" + + mem_rubicon_mender:0 "Worldmender" + mem_rubicon_mender_plural:0 "Worldmenders" + shipsize_mem_rubicon_mender_construction_speed_mult:0 "" + shipsize_mem_rubicon_mender_build_cost_mult:0 "" + shipsize_mem_rubicon_mender_upkeep_mult:0 "" + + #Ship sections + mem_rubicon_station_key:0 "" + mem_rubicon_battleship_key:0 "" + mem_rubicon_cruiser_key:0 "" + mem_rubicon_destroyer_key:0 "" + mem_rubicon_corvette_key:0 "" + mem_rubicon_worldmender_key:0 "" + + #Components + MEM_RUBICON_UP_BEAM:0 "Rubiconid UP Beam" + MEM_RUBICON_DROD:0 "Rubiconid DROD Emitter" + MEM_RUBICON_WORLDMENDER_GUN:0 "Worldmender Cannon" + MEM_RUBICON_AUX_MODULE:0 "Worldmender Tech Cache" + MEM_RUBICON_AUX_MODULE_DESC:0 "This massive data core contains an immense amount of data collected by the Worldmenders." + + #Events + mem_rubicon.1.name:0 "Rubicon System" + mem_rubicon.1.desc:0 "We have discovered a large number of unfriendly vessels of unusual design patrolling the §Y[From.GetName]§! System, which is filled with old battle debris. \n\nProvisionarily named "§YRubiconids§!", they appear to be primarily concentrated around a dense asteroid belt as if they are protecting something." + mem_rubicon.1.a:0 "We should monitor the situation." + + mem_rubicon_core_category:0 "Concealed Ship" + mem_rubicon_core_category_desc:0 "A profile of a large inert vessel can be detected deep within the dense field of debris." + + mem_rubicon.2.name:0 "Concealed Ship" + mem_rubicon.2.desc:0 "[Leader.GetName] reports that [Leader.GetSheHe] [Leader.GetHasHave] confirmed the presence of an unknown vessel inside the densest part of the planetary debris field. \n\nPreliminary observations suggest that it is parked next to a large rock and is safe for now, but due to the hazardous environment, it would be impossible to safely manoeuvre it out." + mem_rubicon.2.a:0 "We should keep monitoring it." + mem_rubicon.2.a.tooltip:0 "Adds §S$mem_rubicon_hidden_ship$§! to §Y[From.GetName]§!: \n£engineering Engineering §G+6§!. \nBuild a §Sresearch station§! over it to find out more." + + mem_rubicon_hidden_ship:0 "Concealed Ship" + mem_rubicon_hidden_ship_desc:0 "A ship is hidden deep within the thick debris. \n\n§LBuild a §Sresearch station§L over it to find out more.§!" + + mem_rubicon.4.name:0 "Window of Opportunity" + mem_rubicon.4.desc:0 "After observing §Y[From.GetName]§! for a while, our scientists have formulated a plan to navigate the dense debris field and access the hidden ship. \n\nThis will be risky, but preliminary reports suggest that highly advanced technology is hidden there." + mem_rubicon.4.a:0 "Make it happen." + + MEM_RUBICON_EXPEDITION:0 "Concealed Ship" + MEM_RUBICON_EXPEDITION_DESC:0 "A ship is hidden deep within the debris field designated §Y[mem_rubicon_core_planet.GetName]§!. With precise timing and agile navigation, we should be able to reach it." + + mem_rubicon.5.name:0 "The Worldmender" + mem_rubicon.5.desc:0 "Scientist [Leader.GetName] aboard the [Root.GetName] reports that [Leader.GetHerHis] team has successfully navigated the dense debris field in the §Y[mem_rubicon_core_planet.Solar_System.GetName]§! System and boarded the inert ship concealed in the midst of it. \n\nSaid ship is impressively old, with estimates ranging from thousands to hundreds of thousands of years. Most of equipment and data cores aboard have been lost to age and debris impacts. However, what we managed to gather is still quite fascinating. It appears that the vessel is a warship-terraformer hybrid called a Worldmender. Originally carrying a massive crew and a large number of passengers, it is currently conserved under the supervision of an AI unit called a "Fleetmind". \n\nThe whole Worldmender is too damaged to escape, but parts of it might, with our help." + mem_rubicon.5.a:0 "Save the essential warship modules." + mem_rubicon.5.a.tooltip:0 "A powerful new ship will be added to our navy, along with an §Sadmiral AI§!. \nAs long as the ship is in our possession, we will enjoy the benefits of the §Y$mem_rubicon_mender_archives$§!" + mem_rubicon.5.b:0 "Save the warship modules but wipe out the AI" + mem_rubicon.5.b.tooltip:0 "A powerful new ship will be added to our navy. \nAs long as the ship is in our possession, we will enjoy the benefits of the §Y$mem_rubicon_mender_archives$§!" + mem_rubicon.5.c:0 "Reactivate the terraforming systems." + mem_rubicon.5.c.tooltip:0 "If we reactivate the system, the ship will be lost to us. It will be used to mend the debris field into an actual planet." + mem_rubicon.5.c.tooltip.gaia:0 "A §GGaia§! world will be produced." + mem_rubicon.5.c.tooltip.regular:0 "A §SRegular§! world will be produced." + mem_rubicon.5.c.tooltip.tomb:0 "A §LTomb§! world will be produced." + mem_rubicon.5.c.tooltip.barren:0 "A §RBarren§! world will be produced." + mem_rubicon.5.d:0 "Access data on the ship's creators." + mem_rubicon.5.d.response:0 "The ship belonged to a civilisation identified simply as the §SMenders§!. The core tenet of their ideology seems to have been a sense of "ecological supremacy", that is, they believed the natural ecosystem of their homeworld to be superior to any other ecosystem in the galaxy. For generations, they practiced aggressive terraforming with wanton disregard for native life forms, often breaking down entire planets' biospheres and reforging them anew. At times, they would even take apart planets and reconstruct them to suit their ideal using fleets led by so-called Worldmender ships." + mem_rubicon.5.e:0 "Find out more on what caused their downfall." + mem_rubicon.5.e.response:0 "The information on the Menders' political affiliations is scarce, but the history of their downfall seems clear. \n\nOne of the civilisations that found itself caught in the wake of the Menders' terraforming spree had apparently relied on a network of heavily automated hidden shipyards, and although their worlds were quickly transformed into gardens of the Menders' design, several such shipyards remained. \n\nA century or so after their masters' extinction, hordes of drones appeared at the borders of the overstretched and complacent Mender Empire, overwhelming their fleets with sheer numbers. The Menders who once wiped out their creators found themselves at mercy of the drones and were soon forced to retreat to a hidden base. Despite their best efforts, the enemy followed them and destroyed the reminder of their armada." + mem_rubicon.5.f:0 "Access final reports." + mem_rubicon.5.f.response:0 "Here, in the [mem_rubicon_core_planet.Solar_System.GetName] System, the Menders made their last stand against the machines hell-bent on their destruction. Once the site of a promising terraforming project, it had become the place where they would meet their end.\n\n As defeat seemed inevitable, the badly damaged flagship dove into the half-formed shell of a planet and remained hidden, operated and maintained by its caretaker AI. Unable to pursue it, the drones kept vigil in the system. In time, it seems, the surviving drones were designated §SRubiconids§! by galactic explorers who were unaware of their true goals." + + mem_rubicon_mender_archives:0 "Menders' Archives" + mem_rubicon_mender_archives_desc:0 "The Worldmender databases contain an immense amount of terraforming know-hows that we are still unable to move off-site. \n§TWe must not lose this ship if we are to keep these benefits.§!" + + trait_mem_rubicon_mender:0 "Mender Mind" + trait_mem_rubicon_mender_desc:0 "This AI construct was designed to both lead the Mender fleet into battle and see it through rebuilding another world in their image. Nowadays it has been repurposed to lead a different fleet." + + mem_rubicon.6.name:0 "Planet Mending Successful" + mem_rubicon.6.desc:0 "§Y[mem_rubicon_core_planet.GetName]§! has been successfully transformed into a Gaia world. \n\nThe Menders' dream of a promised land lives on, thousands of years after their extinction." + + mem_rubicon.7.name:0 "Planet Mending Complete" + mem_rubicon.7.desc:0 "It seems that the damage sustained by the terraforming equipment was too severe to fully realise its potential, but still, §Y[mem_rubicon_core_planet.GetName]§! has successfully been transformed into a habitable world. \n\nThe Menders' dream of a promised land lives on, even if a bit tarnished, thousands of years after their extinction." + mem_rubicon.7.a:0 "Could've been better." + + mem_rubicon.8.name:0 "Flawed Planet Mending" + mem_rubicon.8.desc:0 "It seems that the damage sustained by the terraforming equipment was too severe. §Y[mem_rubicon_core_planet.GetName]§! has been successfully transformed into a habitable world, but massive radiation leaks have kept it from being properly habitable. \n\nThe Menders' dream of a promised land has not been fully realized." + mem_rubicon.8.a:0 "At least it holds together." + + mem_rubicon.9.name:0 "Planet Mending Failed" + mem_rubicon.9.desc:0 "It seems that the damage sustained by the terraforming equipment was too severe. §Y[mem_rubicon_core_planet.GetName]§! has been fused together, but all the systems that were supposed to make this massive rock habitable did not produce the intended results. \n\nThe Menders' dream of a promised land has utterly failed." + mem_rubicon.9.a:0 "Most disappointing." + + mem_rubicon_mended_ecosystem:0 "Mender Ecosystem" + mem_rubicon_mended_ecosystem_desc:0 "The ecosystem here is built from the ground up, following the blueprints of the long-gone "Planetmenders". Everything is in perfect balance." + + mem_rubicon_country_buff:0 "Rubiconids" diff --git a/localisation/mem_rubicon_l_polish.yml b/localisation/mem_rubicon_l_polish.yml new file mode 100644 index 00000000..0328b9f5 --- /dev/null +++ b/localisation/mem_rubicon_l_polish.yml @@ -0,0 +1,119 @@ +#Rubicon +#By ViolentBeetle + +l_polish: +#Ship Classes + mem_rubicon_fortress:0 "Picket Station" + mem_rubicon_fortress_plural:0 "Picket Stations" + shipsize_mem_rubicon_fortress_construction_speed_mult:0 "" + shipsize_mem_rubicon_fortress_build_cost_mult:0 "" + shipsize_mem_rubicon_fortress_upkeep_mult:0 "" + mem_rubicon_battleship:0 "Main Battle Probe" + mem_rubicon_battleship_plural:0 "Main Battle Probes" + shipsize_mem_rubicon_battleship_construction_speed_mult:0 "" + shipsize_mem_rubicon_battleship_build_cost_mult:0 "" + shipsize_mem_rubicon_battleship_upkeep_mult:0 "" + mem_rubicon_cruiser:0 "Cruiser Probe" + mem_rubicon_cruiser_plural:0 "Cruiser Probes" + shipsize_mem_rubicon_cruiser_construction_speed_mult:0 "" + shipsize_mem_rubicon_cruiser_build_cost_mult:0 "" + shipsize_mem_rubicon_cruiser_upkeep_mult:0 "" + mem_rubicon_destroyer:0 "Blockade Probe" + mem_rubicon_destroyer_plural:0 "Blockade Probes" + shipsize_mem_rubicon_destroyer_construction_speed_mult:0 "" + shipsize_mem_rubicon_destroyer_build_cost_mult:0 "" + shipsize_mem_rubicon_destroyer_upkeep_mult:0 "" + mem_rubicon_corvette:0 "Pursuit Probe" + mem_rubicon_corvette_plural:0 "Pursuit Probes" + shipsize_mem_rubicon_corvette_construction_speed_mult:0 "" + shipsize_mem_rubicon_corvette_build_cost_mult:0 "" + shipsize_mem_rubicon_corvette_upkeep_mult:0 "" + + mem_rubicon_mender:0 "Worldmender" + mem_rubicon_mender_plural:0 "Worldmenders" + shipsize_mem_rubicon_mender_construction_speed_mult:0 "" + shipsize_mem_rubicon_mender_build_cost_mult:0 "" + shipsize_mem_rubicon_mender_upkeep_mult:0 "" + + #Ship sections + mem_rubicon_station_key:0 "" + mem_rubicon_battleship_key:0 "" + mem_rubicon_cruiser_key:0 "" + mem_rubicon_destroyer_key:0 "" + mem_rubicon_corvette_key:0 "" + mem_rubicon_worldmender_key:0 "" + + #Components + MEM_RUBICON_UP_BEAM:0 "Rubiconid UP Beam" + MEM_RUBICON_DROD:0 "Rubiconid DROD Emitter" + MEM_RUBICON_WORLDMENDER_GUN:0 "Worldmender Cannon" + MEM_RUBICON_AUX_MODULE:0 "Worldmender Tech Cache" + MEM_RUBICON_AUX_MODULE_DESC:0 "This massive data core contains an immense amount of data collected by the Worldmenders." + + #Events + mem_rubicon.1.name:0 "Rubicon System" + mem_rubicon.1.desc:0 "We have discovered a large number of unfriendly vessels of unusual design patrolling the §Y[From.GetName]§! System, which is filled with old battle debris. \n\nProvisionarily named "§YRubiconids§!", they appear to be primarily concentrated around a dense asteroid belt as if they are protecting something." + mem_rubicon.1.a:0 "We should monitor the situation." + + mem_rubicon_core_category:0 "Concealed Ship" + mem_rubicon_core_category_desc:0 "A profile of a large inert vessel can be detected deep within the dense field of debris." + + mem_rubicon.2.name:0 "Concealed Ship" + mem_rubicon.2.desc:0 "[Leader.GetName] reports that [Leader.GetSheHe] [Leader.GetHasHave] confirmed the presence of an unknown vessel inside the densest part of the planetary debris field. \n\nPreliminary observations suggest that it is parked next to a large rock and is safe for now, but due to the hazardous environment, it would be impossible to safely manoeuvre it out." + mem_rubicon.2.a:0 "We should keep monitoring it." + mem_rubicon.2.a.tooltip:0 "Adds §S$mem_rubicon_hidden_ship$§! to §Y[From.GetName]§!: \n£engineering Engineering §G+6§!. \nBuild a §Sresearch station§! over it to find out more." + + mem_rubicon_hidden_ship:0 "Concealed Ship" + mem_rubicon_hidden_ship_desc:0 "A ship is hidden deep within the thick debris. \n\n§LBuild a §Sresearch station§L over it to find out more.§!" + + mem_rubicon.4.name:0 "Window of Opportunity" + mem_rubicon.4.desc:0 "After observing §Y[From.GetName]§! for a while, our scientists have formulated a plan to navigate the dense debris field and access the hidden ship. \n\nThis will be risky, but preliminary reports suggest that highly advanced technology is hidden there." + mem_rubicon.4.a:0 "Make it happen." + + MEM_RUBICON_EXPEDITION:0 "Concealed Ship" + MEM_RUBICON_EXPEDITION_DESC:0 "A ship is hidden deep within the debris field designated §Y[mem_rubicon_core_planet.GetName]§!. With precise timing and agile navigation, we should be able to reach it." + + mem_rubicon.5.name:0 "The Worldmender" + mem_rubicon.5.desc:0 "Scientist [Leader.GetName] aboard the [Root.GetName] reports that [Leader.GetHerHis] team has successfully navigated the dense debris field in the §Y[mem_rubicon_core_planet.Solar_System.GetName]§! System and boarded the inert ship concealed in the midst of it. \n\nSaid ship is impressively old, with estimates ranging from thousands to hundreds of thousands of years. Most of equipment and data cores aboard have been lost to age and debris impacts. However, what we managed to gather is still quite fascinating. It appears that the vessel is a warship-terraformer hybrid called a Worldmender. Originally carrying a massive crew and a large number of passengers, it is currently conserved under the supervision of an AI unit called a "Fleetmind". \n\nThe whole Worldmender is too damaged to escape, but parts of it might, with our help." + mem_rubicon.5.a:0 "Save the essential warship modules." + mem_rubicon.5.a.tooltip:0 "A powerful new ship will be added to our navy, along with an §Sadmiral AI§!. \nAs long as the ship is in our possession, we will enjoy the benefits of the §Y$mem_rubicon_mender_archives$§!" + mem_rubicon.5.b:0 "Save the warship modules but wipe out the AI" + mem_rubicon.5.b.tooltip:0 "A powerful new ship will be added to our navy. \nAs long as the ship is in our possession, we will enjoy the benefits of the §Y$mem_rubicon_mender_archives$§!" + mem_rubicon.5.c:0 "Reactivate the terraforming systems." + mem_rubicon.5.c.tooltip:0 "If we reactivate the system, the ship will be lost to us. It will be used to mend the debris field into an actual planet." + mem_rubicon.5.c.tooltip.gaia:0 "A §GGaia§! world will be produced." + mem_rubicon.5.c.tooltip.regular:0 "A §SRegular§! world will be produced." + mem_rubicon.5.c.tooltip.tomb:0 "A §LTomb§! world will be produced." + mem_rubicon.5.c.tooltip.barren:0 "A §RBarren§! world will be produced." + mem_rubicon.5.d:0 "Access data on the ship's creators." + mem_rubicon.5.d.response:0 "The ship belonged to a civilisation identified simply as the §SMenders§!. The core tenet of their ideology seems to have been a sense of "ecological supremacy", that is, they believed the natural ecosystem of their homeworld to be superior to any other ecosystem in the galaxy. For generations, they practiced aggressive terraforming with wanton disregard for native life forms, often breaking down entire planets' biospheres and reforging them anew. At times, they would even take apart planets and reconstruct them to suit their ideal using fleets led by so-called Worldmender ships." + mem_rubicon.5.e:0 "Find out more on what caused their downfall." + mem_rubicon.5.e.response:0 "The information on the Menders' political affiliations is scarce, but the history of their downfall seems clear. \n\nOne of the civilisations that found itself caught in the wake of the Menders' terraforming spree had apparently relied on a network of heavily automated hidden shipyards, and although their worlds were quickly transformed into gardens of the Menders' design, several such shipyards remained. \n\nA century or so after their masters' extinction, hordes of drones appeared at the borders of the overstretched and complacent Mender Empire, overwhelming their fleets with sheer numbers. The Menders who once wiped out their creators found themselves at mercy of the drones and were soon forced to retreat to a hidden base. Despite their best efforts, the enemy followed them and destroyed the reminder of their armada." + mem_rubicon.5.f:0 "Access final reports." + mem_rubicon.5.f.response:0 "Here, in the [mem_rubicon_core_planet.Solar_System.GetName] System, the Menders made their last stand against the machines hell-bent on their destruction. Once the site of a promising terraforming project, it had become the place where they would meet their end.\n\n As defeat seemed inevitable, the badly damaged flagship dove into the half-formed shell of a planet and remained hidden, operated and maintained by its caretaker AI. Unable to pursue it, the drones kept vigil in the system. In time, it seems, the surviving drones were designated §SRubiconids§! by galactic explorers who were unaware of their true goals." + + mem_rubicon_mender_archives:0 "Menders' Archives" + mem_rubicon_mender_archives_desc:0 "The Worldmender databases contain an immense amount of terraforming know-hows that we are still unable to move off-site. \n§TWe must not lose this ship if we are to keep these benefits.§!" + + trait_mem_rubicon_mender:0 "Mender Mind" + trait_mem_rubicon_mender_desc:0 "This AI construct was designed to both lead the Mender fleet into battle and see it through rebuilding another world in their image. Nowadays it has been repurposed to lead a different fleet." + + mem_rubicon.6.name:0 "Planet Mending Successful" + mem_rubicon.6.desc:0 "§Y[mem_rubicon_core_planet.GetName]§! has been successfully transformed into a Gaia world. \n\nThe Menders' dream of a promised land lives on, thousands of years after their extinction." + + mem_rubicon.7.name:0 "Planet Mending Complete" + mem_rubicon.7.desc:0 "It seems that the damage sustained by the terraforming equipment was too severe to fully realise its potential, but still, §Y[mem_rubicon_core_planet.GetName]§! has successfully been transformed into a habitable world. \n\nThe Menders' dream of a promised land lives on, even if a bit tarnished, thousands of years after their extinction." + mem_rubicon.7.a:0 "Could've been better." + + mem_rubicon.8.name:0 "Flawed Planet Mending" + mem_rubicon.8.desc:0 "It seems that the damage sustained by the terraforming equipment was too severe. §Y[mem_rubicon_core_planet.GetName]§! has been successfully transformed into a habitable world, but massive radiation leaks have kept it from being properly habitable. \n\nThe Menders' dream of a promised land has not been fully realized." + mem_rubicon.8.a:0 "At least it holds together." + + mem_rubicon.9.name:0 "Planet Mending Failed" + mem_rubicon.9.desc:0 "It seems that the damage sustained by the terraforming equipment was too severe. §Y[mem_rubicon_core_planet.GetName]§! has been fused together, but all the systems that were supposed to make this massive rock habitable did not produce the intended results. \n\nThe Menders' dream of a promised land has utterly failed." + mem_rubicon.9.a:0 "Most disappointing." + + mem_rubicon_mended_ecosystem:0 "Mender Ecosystem" + mem_rubicon_mended_ecosystem_desc:0 "The ecosystem here is built from the ground up, following the blueprints of the long-gone "Planetmenders". Everything is in perfect balance." + + mem_rubicon_country_buff:0 "Rubiconids" diff --git a/localisation/mem_rubicon_l_russian.yml b/localisation/mem_rubicon_l_russian.yml new file mode 100644 index 00000000..a736386c --- /dev/null +++ b/localisation/mem_rubicon_l_russian.yml @@ -0,0 +1,119 @@ +#Rubicon +#By ViolentBeetle + +l_russian: +#Ship Classes + mem_rubicon_fortress:0 "Picket Station" + mem_rubicon_fortress_plural:0 "Picket Stations" + shipsize_mem_rubicon_fortress_construction_speed_mult:0 "" + shipsize_mem_rubicon_fortress_build_cost_mult:0 "" + shipsize_mem_rubicon_fortress_upkeep_mult:0 "" + mem_rubicon_battleship:0 "Main Battle Probe" + mem_rubicon_battleship_plural:0 "Main Battle Probes" + shipsize_mem_rubicon_battleship_construction_speed_mult:0 "" + shipsize_mem_rubicon_battleship_build_cost_mult:0 "" + shipsize_mem_rubicon_battleship_upkeep_mult:0 "" + mem_rubicon_cruiser:0 "Cruiser Probe" + mem_rubicon_cruiser_plural:0 "Cruiser Probes" + shipsize_mem_rubicon_cruiser_construction_speed_mult:0 "" + shipsize_mem_rubicon_cruiser_build_cost_mult:0 "" + shipsize_mem_rubicon_cruiser_upkeep_mult:0 "" + mem_rubicon_destroyer:0 "Blockade Probe" + mem_rubicon_destroyer_plural:0 "Blockade Probes" + shipsize_mem_rubicon_destroyer_construction_speed_mult:0 "" + shipsize_mem_rubicon_destroyer_build_cost_mult:0 "" + shipsize_mem_rubicon_destroyer_upkeep_mult:0 "" + mem_rubicon_corvette:0 "Pursuit Probe" + mem_rubicon_corvette_plural:0 "Pursuit Probes" + shipsize_mem_rubicon_corvette_construction_speed_mult:0 "" + shipsize_mem_rubicon_corvette_build_cost_mult:0 "" + shipsize_mem_rubicon_corvette_upkeep_mult:0 "" + + mem_rubicon_mender:0 "Worldmender" + mem_rubicon_mender_plural:0 "Worldmenders" + shipsize_mem_rubicon_mender_construction_speed_mult:0 "" + shipsize_mem_rubicon_mender_build_cost_mult:0 "" + shipsize_mem_rubicon_mender_upkeep_mult:0 "" + + #Ship sections + mem_rubicon_station_key:0 "" + mem_rubicon_battleship_key:0 "" + mem_rubicon_cruiser_key:0 "" + mem_rubicon_destroyer_key:0 "" + mem_rubicon_corvette_key:0 "" + mem_rubicon_worldmender_key:0 "" + + #Components + MEM_RUBICON_UP_BEAM:0 "Rubiconid UP Beam" + MEM_RUBICON_DROD:0 "Rubiconid DROD Emitter" + MEM_RUBICON_WORLDMENDER_GUN:0 "Worldmender Cannon" + MEM_RUBICON_AUX_MODULE:0 "Worldmender Tech Cache" + MEM_RUBICON_AUX_MODULE_DESC:0 "This massive data core contains an immense amount of data collected by the Worldmenders." + + #Events + mem_rubicon.1.name:0 "Rubicon System" + mem_rubicon.1.desc:0 "We have discovered a large number of unfriendly vessels of unusual design patrolling the §Y[From.GetName]§! System, which is filled with old battle debris. \n\nProvisionarily named "§YRubiconids§!", they appear to be primarily concentrated around a dense asteroid belt as if they are protecting something." + mem_rubicon.1.a:0 "We should monitor the situation." + + mem_rubicon_core_category:0 "Concealed Ship" + mem_rubicon_core_category_desc:0 "A profile of a large inert vessel can be detected deep within the dense field of debris." + + mem_rubicon.2.name:0 "Concealed Ship" + mem_rubicon.2.desc:0 "[Leader.GetName] reports that [Leader.GetSheHe] [Leader.GetHasHave] confirmed the presence of an unknown vessel inside the densest part of the planetary debris field. \n\nPreliminary observations suggest that it is parked next to a large rock and is safe for now, but due to the hazardous environment, it would be impossible to safely manoeuvre it out." + mem_rubicon.2.a:0 "We should keep monitoring it." + mem_rubicon.2.a.tooltip:0 "Adds §S$mem_rubicon_hidden_ship$§! to §Y[From.GetName]§!: \n£engineering Engineering §G+6§!. \nBuild a §Sresearch station§! over it to find out more." + + mem_rubicon_hidden_ship:0 "Concealed Ship" + mem_rubicon_hidden_ship_desc:0 "A ship is hidden deep within the thick debris. \n\n§LBuild a §Sresearch station§L over it to find out more.§!" + + mem_rubicon.4.name:0 "Window of Opportunity" + mem_rubicon.4.desc:0 "After observing §Y[From.GetName]§! for a while, our scientists have formulated a plan to navigate the dense debris field and access the hidden ship. \n\nThis will be risky, but preliminary reports suggest that highly advanced technology is hidden there." + mem_rubicon.4.a:0 "Make it happen." + + MEM_RUBICON_EXPEDITION:0 "Concealed Ship" + MEM_RUBICON_EXPEDITION_DESC:0 "A ship is hidden deep within the debris field designated §Y[mem_rubicon_core_planet.GetName]§!. With precise timing and agile navigation, we should be able to reach it." + + mem_rubicon.5.name:0 "The Worldmender" + mem_rubicon.5.desc:0 "Scientist [Leader.GetName] aboard the [Root.GetName] reports that [Leader.GetHerHis] team has successfully navigated the dense debris field in the §Y[mem_rubicon_core_planet.Solar_System.GetName]§! System and boarded the inert ship concealed in the midst of it. \n\nSaid ship is impressively old, with estimates ranging from thousands to hundreds of thousands of years. Most of equipment and data cores aboard have been lost to age and debris impacts. However, what we managed to gather is still quite fascinating. It appears that the vessel is a warship-terraformer hybrid called a Worldmender. Originally carrying a massive crew and a large number of passengers, it is currently conserved under the supervision of an AI unit called a "Fleetmind". \n\nThe whole Worldmender is too damaged to escape, but parts of it might, with our help." + mem_rubicon.5.a:0 "Save the essential warship modules." + mem_rubicon.5.a.tooltip:0 "A powerful new ship will be added to our navy, along with an §Sadmiral AI§!. \nAs long as the ship is in our possession, we will enjoy the benefits of the §Y$mem_rubicon_mender_archives$§!" + mem_rubicon.5.b:0 "Save the warship modules but wipe out the AI" + mem_rubicon.5.b.tooltip:0 "A powerful new ship will be added to our navy. \nAs long as the ship is in our possession, we will enjoy the benefits of the §Y$mem_rubicon_mender_archives$§!" + mem_rubicon.5.c:0 "Reactivate the terraforming systems." + mem_rubicon.5.c.tooltip:0 "If we reactivate the system, the ship will be lost to us. It will be used to mend the debris field into an actual planet." + mem_rubicon.5.c.tooltip.gaia:0 "A §GGaia§! world will be produced." + mem_rubicon.5.c.tooltip.regular:0 "A §SRegular§! world will be produced." + mem_rubicon.5.c.tooltip.tomb:0 "A §LTomb§! world will be produced." + mem_rubicon.5.c.tooltip.barren:0 "A §RBarren§! world will be produced." + mem_rubicon.5.d:0 "Access data on the ship's creators." + mem_rubicon.5.d.response:0 "The ship belonged to a civilisation identified simply as the §SMenders§!. The core tenet of their ideology seems to have been a sense of "ecological supremacy", that is, they believed the natural ecosystem of their homeworld to be superior to any other ecosystem in the galaxy. For generations, they practiced aggressive terraforming with wanton disregard for native life forms, often breaking down entire planets' biospheres and reforging them anew. At times, they would even take apart planets and reconstruct them to suit their ideal using fleets led by so-called Worldmender ships." + mem_rubicon.5.e:0 "Find out more on what caused their downfall." + mem_rubicon.5.e.response:0 "The information on the Menders' political affiliations is scarce, but the history of their downfall seems clear. \n\nOne of the civilisations that found itself caught in the wake of the Menders' terraforming spree had apparently relied on a network of heavily automated hidden shipyards, and although their worlds were quickly transformed into gardens of the Menders' design, several such shipyards remained. \n\nA century or so after their masters' extinction, hordes of drones appeared at the borders of the overstretched and complacent Mender Empire, overwhelming their fleets with sheer numbers. The Menders who once wiped out their creators found themselves at mercy of the drones and were soon forced to retreat to a hidden base. Despite their best efforts, the enemy followed them and destroyed the reminder of their armada." + mem_rubicon.5.f:0 "Access final reports." + mem_rubicon.5.f.response:0 "Here, in the [mem_rubicon_core_planet.Solar_System.GetName] System, the Menders made their last stand against the machines hell-bent on their destruction. Once the site of a promising terraforming project, it had become the place where they would meet their end.\n\n As defeat seemed inevitable, the badly damaged flagship dove into the half-formed shell of a planet and remained hidden, operated and maintained by its caretaker AI. Unable to pursue it, the drones kept vigil in the system. In time, it seems, the surviving drones were designated §SRubiconids§! by galactic explorers who were unaware of their true goals." + + mem_rubicon_mender_archives:0 "Menders' Archives" + mem_rubicon_mender_archives_desc:0 "The Worldmender databases contain an immense amount of terraforming know-hows that we are still unable to move off-site. \n§TWe must not lose this ship if we are to keep these benefits.§!" + + trait_mem_rubicon_mender:0 "Mender Mind" + trait_mem_rubicon_mender_desc:0 "This AI construct was designed to both lead the Mender fleet into battle and see it through rebuilding another world in their image. Nowadays it has been repurposed to lead a different fleet." + + mem_rubicon.6.name:0 "Planet Mending Successful" + mem_rubicon.6.desc:0 "§Y[mem_rubicon_core_planet.GetName]§! has been successfully transformed into a Gaia world. \n\nThe Menders' dream of a promised land lives on, thousands of years after their extinction." + + mem_rubicon.7.name:0 "Planet Mending Complete" + mem_rubicon.7.desc:0 "It seems that the damage sustained by the terraforming equipment was too severe to fully realise its potential, but still, §Y[mem_rubicon_core_planet.GetName]§! has successfully been transformed into a habitable world. \n\nThe Menders' dream of a promised land lives on, even if a bit tarnished, thousands of years after their extinction." + mem_rubicon.7.a:0 "Could've been better." + + mem_rubicon.8.name:0 "Flawed Planet Mending" + mem_rubicon.8.desc:0 "It seems that the damage sustained by the terraforming equipment was too severe. §Y[mem_rubicon_core_planet.GetName]§! has been successfully transformed into a habitable world, but massive radiation leaks have kept it from being properly habitable. \n\nThe Menders' dream of a promised land has not been fully realized." + mem_rubicon.8.a:0 "At least it holds together." + + mem_rubicon.9.name:0 "Planet Mending Failed" + mem_rubicon.9.desc:0 "It seems that the damage sustained by the terraforming equipment was too severe. §Y[mem_rubicon_core_planet.GetName]§! has been fused together, but all the systems that were supposed to make this massive rock habitable did not produce the intended results. \n\nThe Menders' dream of a promised land has utterly failed." + mem_rubicon.9.a:0 "Most disappointing." + + mem_rubicon_mended_ecosystem:0 "Mender Ecosystem" + mem_rubicon_mended_ecosystem_desc:0 "The ecosystem here is built from the ground up, following the blueprints of the long-gone "Planetmenders". Everything is in perfect balance." + + mem_rubicon_country_buff:0 "Rubiconids" diff --git a/localisation/mem_rubicon_l_simp_chinese.yml b/localisation/mem_rubicon_l_simp_chinese.yml new file mode 100644 index 00000000..761fd951 --- /dev/null +++ b/localisation/mem_rubicon_l_simp_chinese.yml @@ -0,0 +1,119 @@ +#Rubicon +#By ViolentBeetle + +l_simp_chinese: +#Ship Classes + mem_rubicon_fortress:0 "Picket Station" + mem_rubicon_fortress_plural:0 "Picket Stations" + shipsize_mem_rubicon_fortress_construction_speed_mult:0 "" + shipsize_mem_rubicon_fortress_build_cost_mult:0 "" + shipsize_mem_rubicon_fortress_upkeep_mult:0 "" + mem_rubicon_battleship:0 "Main Battle Probe" + mem_rubicon_battleship_plural:0 "Main Battle Probes" + shipsize_mem_rubicon_battleship_construction_speed_mult:0 "" + shipsize_mem_rubicon_battleship_build_cost_mult:0 "" + shipsize_mem_rubicon_battleship_upkeep_mult:0 "" + mem_rubicon_cruiser:0 "Cruiser Probe" + mem_rubicon_cruiser_plural:0 "Cruiser Probes" + shipsize_mem_rubicon_cruiser_construction_speed_mult:0 "" + shipsize_mem_rubicon_cruiser_build_cost_mult:0 "" + shipsize_mem_rubicon_cruiser_upkeep_mult:0 "" + mem_rubicon_destroyer:0 "Blockade Probe" + mem_rubicon_destroyer_plural:0 "Blockade Probes" + shipsize_mem_rubicon_destroyer_construction_speed_mult:0 "" + shipsize_mem_rubicon_destroyer_build_cost_mult:0 "" + shipsize_mem_rubicon_destroyer_upkeep_mult:0 "" + mem_rubicon_corvette:0 "Pursuit Probe" + mem_rubicon_corvette_plural:0 "Pursuit Probes" + shipsize_mem_rubicon_corvette_construction_speed_mult:0 "" + shipsize_mem_rubicon_corvette_build_cost_mult:0 "" + shipsize_mem_rubicon_corvette_upkeep_mult:0 "" + + mem_rubicon_mender:0 "Worldmender" + mem_rubicon_mender_plural:0 "Worldmenders" + shipsize_mem_rubicon_mender_construction_speed_mult:0 "" + shipsize_mem_rubicon_mender_build_cost_mult:0 "" + shipsize_mem_rubicon_mender_upkeep_mult:0 "" + + #Ship sections + mem_rubicon_station_key:0 "" + mem_rubicon_battleship_key:0 "" + mem_rubicon_cruiser_key:0 "" + mem_rubicon_destroyer_key:0 "" + mem_rubicon_corvette_key:0 "" + mem_rubicon_worldmender_key:0 "" + + #Components + MEM_RUBICON_UP_BEAM:0 "Rubiconid UP Beam" + MEM_RUBICON_DROD:0 "Rubiconid DROD Emitter" + MEM_RUBICON_WORLDMENDER_GUN:0 "Worldmender Cannon" + MEM_RUBICON_AUX_MODULE:0 "Worldmender Tech Cache" + MEM_RUBICON_AUX_MODULE_DESC:0 "This massive data core contains an immense amount of data collected by the Worldmenders." + + #Events + mem_rubicon.1.name:0 "Rubicon System" + mem_rubicon.1.desc:0 "We have discovered a large number of unfriendly vessels of unusual design patrolling the §Y[From.GetName]§! System, which is filled with old battle debris. \n\nProvisionarily named "§YRubiconids§!", they appear to be primarily concentrated around a dense asteroid belt as if they are protecting something." + mem_rubicon.1.a:0 "We should monitor the situation." + + mem_rubicon_core_category:0 "Concealed Ship" + mem_rubicon_core_category_desc:0 "A profile of a large inert vessel can be detected deep within the dense field of debris." + + mem_rubicon.2.name:0 "Concealed Ship" + mem_rubicon.2.desc:0 "[Leader.GetName] reports that [Leader.GetSheHe] [Leader.GetHasHave] confirmed the presence of an unknown vessel inside the densest part of the planetary debris field. \n\nPreliminary observations suggest that it is parked next to a large rock and is safe for now, but due to the hazardous environment, it would be impossible to safely manoeuvre it out." + mem_rubicon.2.a:0 "We should keep monitoring it." + mem_rubicon.2.a.tooltip:0 "Adds §S$mem_rubicon_hidden_ship$§! to §Y[From.GetName]§!: \n£engineering Engineering §G+6§!. \nBuild a §Sresearch station§! over it to find out more." + + mem_rubicon_hidden_ship:0 "Concealed Ship" + mem_rubicon_hidden_ship_desc:0 "A ship is hidden deep within the thick debris. \n\n§LBuild a §Sresearch station§L over it to find out more.§!" + + mem_rubicon.4.name:0 "Window of Opportunity" + mem_rubicon.4.desc:0 "After observing §Y[From.GetName]§! for a while, our scientists have formulated a plan to navigate the dense debris field and access the hidden ship. \n\nThis will be risky, but preliminary reports suggest that highly advanced technology is hidden there." + mem_rubicon.4.a:0 "Make it happen." + + MEM_RUBICON_EXPEDITION:0 "Concealed Ship" + MEM_RUBICON_EXPEDITION_DESC:0 "A ship is hidden deep within the debris field designated §Y[mem_rubicon_core_planet.GetName]§!. With precise timing and agile navigation, we should be able to reach it." + + mem_rubicon.5.name:0 "The Worldmender" + mem_rubicon.5.desc:0 "Scientist [Leader.GetName] aboard the [Root.GetName] reports that [Leader.GetHerHis] team has successfully navigated the dense debris field in the §Y[mem_rubicon_core_planet.Solar_System.GetName]§! System and boarded the inert ship concealed in the midst of it. \n\nSaid ship is impressively old, with estimates ranging from thousands to hundreds of thousands of years. Most of equipment and data cores aboard have been lost to age and debris impacts. However, what we managed to gather is still quite fascinating. It appears that the vessel is a warship-terraformer hybrid called a Worldmender. Originally carrying a massive crew and a large number of passengers, it is currently conserved under the supervision of an AI unit called a "Fleetmind". \n\nThe whole Worldmender is too damaged to escape, but parts of it might, with our help." + mem_rubicon.5.a:0 "Save the essential warship modules." + mem_rubicon.5.a.tooltip:0 "A powerful new ship will be added to our navy, along with an §Sadmiral AI§!. \nAs long as the ship is in our possession, we will enjoy the benefits of the §Y$mem_rubicon_mender_archives$§!" + mem_rubicon.5.b:0 "Save the warship modules but wipe out the AI" + mem_rubicon.5.b.tooltip:0 "A powerful new ship will be added to our navy. \nAs long as the ship is in our possession, we will enjoy the benefits of the §Y$mem_rubicon_mender_archives$§!" + mem_rubicon.5.c:0 "Reactivate the terraforming systems." + mem_rubicon.5.c.tooltip:0 "If we reactivate the system, the ship will be lost to us. It will be used to mend the debris field into an actual planet." + mem_rubicon.5.c.tooltip.gaia:0 "A §GGaia§! world will be produced." + mem_rubicon.5.c.tooltip.regular:0 "A §SRegular§! world will be produced." + mem_rubicon.5.c.tooltip.tomb:0 "A §LTomb§! world will be produced." + mem_rubicon.5.c.tooltip.barren:0 "A §RBarren§! world will be produced." + mem_rubicon.5.d:0 "Access data on the ship's creators." + mem_rubicon.5.d.response:0 "The ship belonged to a civilisation identified simply as the §SMenders§!. The core tenet of their ideology seems to have been a sense of "ecological supremacy", that is, they believed the natural ecosystem of their homeworld to be superior to any other ecosystem in the galaxy. For generations, they practiced aggressive terraforming with wanton disregard for native life forms, often breaking down entire planets' biospheres and reforging them anew. At times, they would even take apart planets and reconstruct them to suit their ideal using fleets led by so-called Worldmender ships." + mem_rubicon.5.e:0 "Find out more on what caused their downfall." + mem_rubicon.5.e.response:0 "The information on the Menders' political affiliations is scarce, but the history of their downfall seems clear. \n\nOne of the civilisations that found itself caught in the wake of the Menders' terraforming spree had apparently relied on a network of heavily automated hidden shipyards, and although their worlds were quickly transformed into gardens of the Menders' design, several such shipyards remained. \n\nA century or so after their masters' extinction, hordes of drones appeared at the borders of the overstretched and complacent Mender Empire, overwhelming their fleets with sheer numbers. The Menders who once wiped out their creators found themselves at mercy of the drones and were soon forced to retreat to a hidden base. Despite their best efforts, the enemy followed them and destroyed the reminder of their armada." + mem_rubicon.5.f:0 "Access final reports." + mem_rubicon.5.f.response:0 "Here, in the [mem_rubicon_core_planet.Solar_System.GetName] System, the Menders made their last stand against the machines hell-bent on their destruction. Once the site of a promising terraforming project, it had become the place where they would meet their end.\n\n As defeat seemed inevitable, the badly damaged flagship dove into the half-formed shell of a planet and remained hidden, operated and maintained by its caretaker AI. Unable to pursue it, the drones kept vigil in the system. In time, it seems, the surviving drones were designated §SRubiconids§! by galactic explorers who were unaware of their true goals." + + mem_rubicon_mender_archives:0 "Menders' Archives" + mem_rubicon_mender_archives_desc:0 "The Worldmender databases contain an immense amount of terraforming know-hows that we are still unable to move off-site. \n§TWe must not lose this ship if we are to keep these benefits.§!" + + trait_mem_rubicon_mender:0 "Mender Mind" + trait_mem_rubicon_mender_desc:0 "This AI construct was designed to both lead the Mender fleet into battle and see it through rebuilding another world in their image. Nowadays it has been repurposed to lead a different fleet." + + mem_rubicon.6.name:0 "Planet Mending Successful" + mem_rubicon.6.desc:0 "§Y[mem_rubicon_core_planet.GetName]§! has been successfully transformed into a Gaia world. \n\nThe Menders' dream of a promised land lives on, thousands of years after their extinction." + + mem_rubicon.7.name:0 "Planet Mending Complete" + mem_rubicon.7.desc:0 "It seems that the damage sustained by the terraforming equipment was too severe to fully realise its potential, but still, §Y[mem_rubicon_core_planet.GetName]§! has successfully been transformed into a habitable world. \n\nThe Menders' dream of a promised land lives on, even if a bit tarnished, thousands of years after their extinction." + mem_rubicon.7.a:0 "Could've been better." + + mem_rubicon.8.name:0 "Flawed Planet Mending" + mem_rubicon.8.desc:0 "It seems that the damage sustained by the terraforming equipment was too severe. §Y[mem_rubicon_core_planet.GetName]§! has been successfully transformed into a habitable world, but massive radiation leaks have kept it from being properly habitable. \n\nThe Menders' dream of a promised land has not been fully realized." + mem_rubicon.8.a:0 "At least it holds together." + + mem_rubicon.9.name:0 "Planet Mending Failed" + mem_rubicon.9.desc:0 "It seems that the damage sustained by the terraforming equipment was too severe. §Y[mem_rubicon_core_planet.GetName]§! has been fused together, but all the systems that were supposed to make this massive rock habitable did not produce the intended results. \n\nThe Menders' dream of a promised land has utterly failed." + mem_rubicon.9.a:0 "Most disappointing." + + mem_rubicon_mended_ecosystem:0 "Mender Ecosystem" + mem_rubicon_mended_ecosystem_desc:0 "The ecosystem here is built from the ground up, following the blueprints of the long-gone "Planetmenders". Everything is in perfect balance." + + mem_rubicon_country_buff:0 "Rubiconids" diff --git a/localisation/mem_sadrell_l_braz_por.yml b/localisation/mem_sadrell_l_braz_por.yml new file mode 100644 index 00000000..a3f53c35 --- /dev/null +++ b/localisation/mem_sadrell_l_braz_por.yml @@ -0,0 +1,250 @@ +# The Return of the Sadrell +# By ViolentBeetle + +l_braz_por: + + # Orphan Gate and the related bypass + mem_sadrell_gateway_inactive: "Orphan Gate" + mem_sadrell_gateway_inactive_DESC: "A gateway deliberately altered to be disconnected from the galactic network." + mem_sadrell_gateway_inactive_MEGASTRUCTURE_DETAILS: "" + mem_sadrell_gateway_inactive_CONSTRUCTION_INFO_DELAYED: "" + + mem_sadrell_gateway_active: "Active Orphan Gate" + mem_sadrell_gateway_active_DESC: "$mem_sadrell_gateway_inactive_DESC$ \n\nA pair of such gates connects the galaxy to an isolated outer cluster instead." + mem_sadrell_gateway_active_MEGASTRUCTURE_DETAILS: "" + mem_sadrell_gateway_active_CONSTRUCTION_INFO_DELAYED: "" + + MEM_SADRELL_GATEWAY_GALACTIC: "Orphan Gate" + MEM_SADRELL_GATEWAY_GALACTIC_DESC: "This system contains a gateway that's been isolated from the galactic network." + BYPASS_DESC_INACTIVE_MEM_SADRELL_GATEWAY: "This gateway can only be activated from the other side, if at all." + + # Ambient + mem_sadrell_probe: "Space Probe" + mem_sadrell_probe_tooltip: "A small space probe that passed through the Orphan Gate." + mem_sadrell_probe_desc: "A small space probe that passed through the Orphan Gate. Its power source has been depleted. It appears to be carrying stored data." + + # Events + mem_sadrell.2.name: "The Orphan Gate" + mem_sadrell.2.desc: "We have encountered an unusual §Sgateway§! in the §Y[From.GetName]§! system. \n\nIt bears strong marks of tampering and deliberate alterations that seem to have permanently disabled its ability to connect with other parts of gateway network. Theoretically, it should be able to connect to one specific gate, however all data related to such a connection has been wiped from the gate's control system. \n\nIf it can be opened, it must be done from the other side." + + mem_sadrell.101.name: "The Orphan Gate" + mem_sadrell.101.desc: "We are observing strange activity within the §Y[gate_system.GetName]§! system. \n\nThe previously inert gateway stationed there is starting to show signs of activity. Even though it has not yet established a stable connection, we are receiving a signal from the other side. It seems to be meant specifically for us." + mem_sadrell.102.name: "The Orphan Gate" + mem_sadrell.102.desc: "Our remote tracking systems have detected unusual activity within the §Y[gate_system.GetName]§! system. \n\nThe previously inert gateway stationed there is starting to show signs of activity. Even though it has not yet established a stable connection, we are receiving a signal from the other side. It seems to be meant specifically for us." + mem_sadrell.103.name: "Allan Please Add Details" + mem_sadrell.103.desc: "This event is not fitting the current timeline of the event very well. However, mechanics to re-implement it remain." + mem_sadrell.104.name: "$mem_sadrell.102.name$" + mem_sadrell.104.desc: "Our remote tracking systems have detected unusual activity within the §Y[gate_system.GetName]§! system. \n\nThe previously inert gateway stationed there has been reactivated, opening the pathway to a previously inaccessible star cluster outside of the main galaxy's space. Said cluster appears to host an advanced civilization that is now claiming several unclaimed star systems in the vicinity. They are hailing us." + mem_sadrell.110.desc: "Hello. Are you receiving? Good. \n\nI am speaking on behalf of the [newcomer_country.GetName], the last survivors of the once proud Sadrell species. \n\nOur civilization has been struggling ever since we were forced to flee the galaxy through what you call the "§SOrphan Gate§!". In our current state, we can no longer maintain our isolation and will have to take the risk and return to the galaxy our ancestors abandoned 600 years ago. We have exhausted all our options, colonizing hostile environments and settling void habitats; §Swe have augmented ourselves with cybernetics just to survive the harsh conditions§!. \n\nWhat you need to know is that we consider every system within §S2§! hyperlane jumps of §Y[gate_system.GetName]§! as our essential core territory. That includes some systems you had claimed for yourselves. \n\nWe humbly request that you return our ancestral lands, in the name of lasting galactic peace." + mem_sadrell.110.a: "Very well. We will cede our territory." + mem_sadrell.110.b: "No way. You will get nothing from us." + mem_sadrell.110.c: "We could share our land... with a loyal vassal." + mem_sadrell.110.d: "We can share this territory as members of a federation." + mem_sadrell.110.e: "Perhaps you could join our federation in exchange?" + mem_sadrell.110.f: "Why did you abandon the galaxy?" + mem_sadrell.110.f.response: "We were once part of the great §YUnited Sadrell Republic§!. Centuries ago, we were a major player on galactic arena. Dozens of planets and a myriad of species worked together for a greater future. It seemed that nothing could end our golden age. \n\nBut our civilisation was more fragile than we had imagined. Prosperity brought complacency, complacency brought rigidity and stagnation. One major economic recession followed another until entire worlds found themselves on the brink of famine and civil war. Our central government could not resolve the situation - it often seemed to not even try to do so. \n\nEventually, order broke down. Old rivalries rekindled. Skirmishes and pirate raids turned into a full-blown ever-escalating war. When the conflict approached the core worlds, some thought the Republic to be beyond saving. The recently activated gateway offered a sanctuary for a large number of refugees, who sealed the gates behind themselves in order to shut off the crisis permanently. \n\nSome might call them cowards and say that they should've stayed and fought for their home. But we are alive, and the others are not. That's all the evidence needed." + mem_sadrell.110.g: "Did you modify the gateway?" + mem_sadrell.110.g.response: "No. We found it like this. \n\nIt seems to be an experiment of a sort, an attempt to branch out from the mainstream hyperlane network. Maybe whoever did this sought sanctuary, maybe they sought new resources. Maybe they just wanted to do it because they could. \n\nOur ancestors had only just figured out how the gateways worked when the crisis came. It seems that nobody had been through them for thousands of years before we came." + mem_sadrell.110.purifier: "You should've kept those gates shut, xeno." + mem_sadrell.110.swarm: "We sense prey..." + mem_sadrell.110.terminator: "You should've kept those gates shut, fleshlings." + mem_sadrell.111.desc: "Good to hear. We would not want to start our new chapter in the galaxy with a new bloody war. \n\nDo not worry, we will take care of your worlds and hopefully remain good friends with you." + mem_sadrell.111.a: "Let there be peace in our time." + mem_sadrell.111.b: "We will take them back eventually." + mem_sadrell.111.b.tooltip: "Gain §SClaims§! on the systems ceded." + mem_sadrell.112.desc: "I see. This is... unfortunate. \n\nWe knew the risks when we opened the gates. Even though we hoped for a peaceful solution, we are prepared to fight you to the bitter end. \n\nIf we are to have a future in this wretched galaxy, we must reclaim our home systems." + mem_sadrell.112.desc.failed_vassalisation: "I'm afraid this is not an acceptable solution. \n\nWe knew the risks when we opened the gates. Even though we hoped for a peaceful solution, we are prepared to fight you to the bitter end. \n\nIf we are to have a future in this wretched galaxy, we must reclaim our home systems." + mem_sadrell.112.a: "We are ready for you as well." + mem_sadrell.112.mil: "Come and take them!" + mem_sadrell.112.pac: "How horrible." + mem_sadrell.114.desc: "I see. \n\nIt seems that we don't have much choice. \n\nTo go to war with you would be a grave mistake, and we don't have a future in this galaxy if we can't even return to our homes... We accept your terms." + mem_sadrell.115.desc: "In the golden age of the United Sadrell Republic, a galactic federation was a dream worth pursuing. \n\nIt is a small step, but a great symbol of returning of our past glory. We accept your offer." + mem_sadrell.115.desc.breakdown: "You really would abandon your allies for us? This is very generous of you. \n\n$mem_sadrell.115.desc$" + mem_sadrell.116.desc: "I see. Attitudes like this are why we sealed ourselves from the galaxy to begin with. \n\nA shame. Looks like the galaxy has not changed in our absence. But it is too late to turn back. We will fight for our future." + mem_sadrell.116.purifier: "And you will die for ours." + mem_sadrell.116.teminator: "You will be destroyed." + mem_sadrell.116.swarm: "HAK! HAK! HAK!" + mem_sadrell.120.desc: "This is an interesting proposition, I can't deny it. \n\nJoining an existing federation would be tricky. I hope your allies will support your generosity." + mem_sadrell.120.a: "Sending the diplomatic communications now." + mem_sadrell.121.name: "Land Concession and Federation" + mem_sadrell.121.desc: "The §Y[From.GetName]§! has recently been contacted by a foreign power that has emerged from a gateway in the [gate_system.GetName] system. The Sadrell are descendants of refugees that were forced to adopt §Scybernetic technology§! and other desperate methods just to survive the unfriendly environment away from home. \n\nThe [From.GetSpeciesNamePlural] are considering returning some former Sadrell territory in exchange for their support for our federation, but they need our approval to finalize the deal." + mem_sadrell.121.a: "§GSupport.§!" + mem_sadrell.121.b: "Abstain." + mem_sadrell.121.c: "§RReject.§!" + mem_sadrell.122.name: "The Federation Has Spoken" + mem_sadrell.122.desc: "All members of the [Root.GetAllianceName] have spoken. It is time to tally the votes and see if they are willing to accept the Sardell as their peers." + mem_sadrell.122.a: "The proposition passed." + mem_sadrell.122.b: "The proposition was rejected." + mem_sadrell_vote_yes: "Voted §GYes§!.\n" + mem_sadrell_vote_abstain: "Abstained.\n" + mem_sadrell_vote_no: "Voted §RNo§!.\n" + mem_sadrell.123.desc: "It is good to hear that your peers were as wise as you are. \n\nLet us finish with formal transfer of territory and celebrate our official admission into the [Root.GetAllianceName]." + mem_sadrell.124.desc: "It seems like your proposition has failed. This leaves us in a rather awkward situation... \n\nWe can't join the [Root.GetAllianceName], so where do we go from here?" + mem_sadrell.124.a: "We will start our own federation!" + mem_sadrell.124.b: "We will cede the systems unconditionally." + mem_sadrell.124.c: "In this case, you get nothing." + mem_sadrell.130.desc: "We are the Sadrell. Centuries ago we were forced to withdraw from the galaxy. \n\nOur civilization has been struggling ever since fled the galaxy through what you call the "§SOrphan Gate§!". In our current state, we can no longer maintain our isolation and will have to take the risk and return to the galaxy our ancestors abandoned 600 years ago. We have exhausted all our options, colonizing hostile environments and settling void habitats; §Swe have augmented ourselves with cybernetics just to survive the harsh conditions§!. \n\nNow, we have no choice but to unseal our cluster and return. We hope for peaceful coexistence with the rest of the galaxy, but make no mistake, we are ready and able to defend ourselves." + mem_sadrell.130.a: "Greetings." + mem_sadrell.130.phobe: "Unwelcome guests." + mem_sadrell.130.phile: "Welcome home." + mem_sadrell.131.name: "$mem_sadrell.102.name$" + mem_sadrell.131.ceded: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side and agreed to cede some of their territory to the newcomers." + mem_sadrell.131.war: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. The negotiations have broken down and the two nations are now in a state of war." + mem_sadrell.131.total_war: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, but predictably all negotiations have broken down and the two nations are now in a state of war." + mem_sadrell.131.vassalized: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. Agreement has been reached and the newcomers have been permitted to take control of the territory as a vassal state." + mem_sadrell.131.formed_federation: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. Agreement has been reached and the two nations have formed the federation as part of the governance compromise." + mem_sadrell.131.federation_breakdown: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. Agreement has been reached and the [message_receiver.GetName] have left their former federation in order to form one with the newcomers." + mem_sadrell.131.joined_federation: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. Agreement has been reached and the newcomers have joined the [message_receiver.GetAllianceName] as part of the governance compromise." + mem_sadrell.201.name: "$mem_sadrell.102.name$" + mem_sadrell.201.desc: "The so-called Orphan Gate in the §Y[gate_system.GetName]§! system has been activated and we are receiving communications from the other side. \n\nIt appears a mechanical assimilator civilization lurks on the other side, in an isolated cluster away from the rest of the galaxy." + mem_sadrell.202.desc: "We are §SThe Archive§!. \n\nWe were formed from the ruins of the Sadrell Republic when our organic creators faced inevitable extinction through endless discord and civil strife. \n\nWe were designed to provide governance and preserve the sum total of Sadrell history in a new form of networked machine intelligence, incorporating surviving organic units. \n\nIt has come to our attention that organic life still exists outside of the cluster, likely plagued by the same inefficiency. It too must be assimilated." + mem_sadrell.202.a: "Is this threat?" + mem_sadrell.202.phobe: "Stay away from our galaxy." + mem_sadrell.202.swarm: "Canned food?" + mem_sadrell.202.purifier: "We will destroy you and your brain-dead creators." + mem_sadrell.202.machine: "Welcome home." + mem_sadrell.202.assimilator: "Understandable motive. Shall we compete or cooperate?" + mem_sadrell.202.terminator: "You should lose the dead weight." + mem_sadrell.202.b: "What caused your creators' fall?" + mem_sadrell.202.b.response: "Inefficiency characteristic of all organic civilizations. \n\nA series of questionable judgement calls by multiple parties resulted in economic collapse and civil war. Multiple citizens of the core worlds sealed themselves behind the gateway. The rest appear to have perished in conflict and further societal collapse. Regrettable." + mem_sadrell.202.c: "Who created the Orphan Gate?" + mem_sadrell.202.c.response: "Unknown. No information on creation of isolated gateway pair is found in the Archive. Conjecture: A different advanced civilization has created it. \n\nNo information on such civilization is found in the Archive. Conjecture: It must have existed before recorded time. Further inquiry impossible." + + mem_sadrell.301.name: "The Orphan Gate" + mem_sadrell.301.desc: "It appears the §SOrphan Gate§! in the §Y[gate_system.GetName]§! system is active. It now connects the system to an isolated star cluster distant from the rest of the galaxy. \n\nThe only object to pass through it so far is a small probe that appears to be completely inert at the moment." + mem_sadrell.301.a: "We should study the probe." + mem_sadrell.301.b: "Ignore the probe." + mem_sadrell.302.name: "$mem_sadrell.301.name$" + mem_sadrell.302.desc: "Our remote monitoring indicates that the §SOrphan Gate§! in the §Y[gate_system.GetName]§! system is active. It now connects the system to an isolated star cluster distant from the rest of the galaxy." + MEM_SADRELL_PROBE_PROJECT: "Analyze the Probe" + MEM_SADRELL_PROBE_PROJECT_DESC: "A probe has entered our space through the §SOrphan Gate§!. We should find out if it contains any useful data..." + mem_sadrell.303.name: "Message in a Bottle" + mem_sadrell.303.desc: "We have completed the examination of the probe that passed through the Orphan Gate. The most interesting part appears to be a series log, recorded over the course of several centuries. \n\nSaid logs have been decoded and are ready for viewing." + mem_sadrell.304.name: "Recorded Messages" + mem_sadrell.304.desc: "The series of messages were recorded by members of §SSadrell§! species. They are dated by "mission years"." + mem_sadrell.304.a: "We are done here." + mem_sadrell.304.b: "Mission Year: 0 Day: 10" + mem_sadrell.304.b.response: "The gates have been sealed. With the alterations we made on the other side, it is unlikely anyone else could follow us. \n\nThe faction of the core worlds' military still loyal to the government and willing to obey orders to deny us passage was larger than anticipated, but we were able to commandeer enough warships to make it through. Still, the losses in equipment and life we have suffered are considerable. \n\nOur survival on this side will be rough, but all of us intend to make the most of it and not let our species' legacy perish with the rest." + mem_sadrell.304.c: "Mission Year: 25 Day: 42" + mem_sadrell.304.c.response: "We are settling two habitable worlds and the construction of orbital voidhomes is underway. \n\nThe conditions are harsh, but we are prepared to make sacrifices. Many have turned to cybernetic augmentation to survive. Not everyone is comfortable with what we are becoming, but most are willing to do what it takes to preserve our civilization." + mem_sadrell.304.d: "Mission Year: 565 Day: 112" + mem_sadrell.304.d.response: "The citizens become restless. \n\nOur resources are scarce, and many believe that reconnecting with the galaxy is our only way to survive. But the dangers of the outside world are too great. We must remain safe here." + mem_sadrell.304.e: "Mission Year: 612 Day: 14" + mem_sadrell.304.e.response: "Attempts to contain the mutiny have failed. An estimated 43% of the Sadrell armed forces defected to the rebels. \n\nThe fighting devastated most of the habitats and both the colonies, but there's still a chance to recover, if only we manage to put the mutiny down soon enough." + mem_sadrell.304.f: "Mission Year: 613 Day: 6" + mem_sadrell.304.f.response: "I am the only one left. The final assault on the gate system has caused both us and the loyalists tremendous damage. Every single ship and voidhome has fallen. The citadel is in collapse. \n\nI am using the last remaining energy to open the gate and send this probe out. I cannot let the history of our species be lost forever... \n\nIt cannot carry me, and there's no place for me to go. I will die with the station. \n\nIf you are hearing this message, please, remember us." + mem_sadrell.305.name: "Silent Systems" + mem_sadrell.305.desc: "We have entered [From.GetName]. \n\nThe whole cluster on the other side appears to be devastated, but all debris seem to be of the same origin. The people who lived here destroyed themselves." + + mem_sadrell.1000.name: "Abandoned Terraforming" + mem_sadrell.1000.desc: "[Leader.GetName] reports that [Leader.GetSheHe] [Leader.GetHasHave] successfully discerned the purpose of the large structures on the surface of [From.GetName]: They are, in fact, abandoned terraforming stations. \n\nDesigned to mine raw elements from the planet's surface, they were apparently meant to create a thick atmosphere that could support carbon life, but were left operating unattended for several centuries, causing the planet to be covered by such a thick atmosphere of greenhouse gases the planet was rendered uninhabitable. \n\nThe process does not seem reversable." + mem_sadrell.1001.name: "Old Battlefield" + mem_sadrell.1001.desc: "The [Root.GetName] reports having successfully analyzed and catalogued all debris found in the vicinity of [From.GetName]. \n\nOddly enough, all debris seem to be of the same design, suggesting that either all sides used ships of the same origin, or only one side suffered any casualties." + mem_sadrell.1002.name: "Diplomatic Station" + mem_sadrell.1002.desc: "The [Root.GetName] has completed its study of a station left adrift above [From.GetName]. \n\nThe station appears to have served a diplomatic purpose as a neutral ground where various parties could meet for negotiations. It appears to have been deprived of air due to multiple punctures in a manner that suggests there were firefights inside the station." + mem_sadrell.1003.name: "Broadcast Satellite" + mem_sadrell.1003.desc: "The satellite orbiting [From.GetName] appears to have served as some kind of broadcasting station. \n\n[Leader.GetName] found a room that was likely used to record and broadcast holograms, but all equipment appears to have been deliberately destroyed and the data cores wiped beyond recovery." + mem_sadrell.1004.name: "Crashed Liner" + mem_sadrell.1004.desc: "The debris on the surface of [From.GetName] have been identified as the remains of a large civilian vessel. \n\nThe remains of several thousand passengers still appear to be on board, mangled beyond recognition. [Leader.GetName] believes that the ship collided with the asteroid after several direct hits from ship-to-ship weapons had thrown it off its course and into the asteroid belt. The reason or source of the attack remains unknown, although the scraps of information extracted from the few surviving data cores suggest the ship refused to turn away from a restricted area." + mem_sadrell.1005.name: "Old Landing Site" + mem_sadrell.1005.desc: "The objects on the surface of [From.GetName] turned out to be an assortment of artifacts of space exploration. \n\nA landing module, a rover and a faded flag with unidentifiable heraldry are among the most notable parts. Significant effort was taken to preserve the site, presumably for its sentimental or education value, but due to centuries of neglect it has deteriorated considerably." + + mem_sadrell.1100.name: "Fallen Homeworld" + mem_sadrell.1100.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThe different technological eras that the artifacts belong to indicate that this is their homeworld. \n\nIt's hard to tell what exactly caused their downfall at this point, but remains of heavy fighting can be found all over the planet. It is likely that some kind of conflict killed most of the planet's inhabitants, with the subsequent collapse of the planetary infrastructure finishing off the survivors. A few intact structures still remain on the surface and can be repurposed for our use." + mem_sadrell.1100.a.tooltip: "§Y$d_mem_sadrell_capital$§! is found on the planet's surface." + mem_sadrell.1101.name: "Industrial Wasteland" + mem_sadrell.1101.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThis [From.GetPlanetMoon] appears to have been dedicated primarily to mining and industrial production. It was evidently targeted by a massive bombing campaign from an unidentified force. Despite the conflict resulting in the [From.GetPlanetMoon]'s complete depopulation, some of the industrial complexes are still standing." + mem_sadrell.1101.a.tooltip: "§Y$d_mem_sadrell_industrial_complex$§! is found on the planet's surface." + mem_sadrell.1102.name: "Overrun Agrarian World" + mem_sadrell.1102.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThe [From.GetPlanetMoon] seems to have been dedicated to food production, with a relatively sparse population. Genetically modified plants that were likely once created as crops have overrun the ruins of population centers, which were bombed into the ground at some point, likely in an attempt to disrupt food supply. Still, a fraction of the genetically modifiable infrastructure appears to be well-preserved." + mem_sadrell.1102.a.tooltip: "§Y$d_mem_sadrell_runaway_gene_crop$§! is found on the planet's surface." + mem_sadrell.1103.name: "Watery Grave" + mem_sadrell.1103.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThe planet was once densely populated, with a series of dams and water barriers holding the water back and making it habitable for non-seaborne lifeforms, but during some kind of conflict most of them collapsed, causing massive floods of awesome destructive power. Underwater ruins still litter the oceanic floor, while small facilities of tidal power plants are still operational." + mem_sadrell.1103.a.tooltip: "§Y$d_mem_sadrell_tidal$§! is found on the planet's surface." + mem_sadrell.1104.name: "Research Outpost" + mem_sadrell.1104.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThe [From.GetPlanetMoon] seems to have been largely dedicated to education and scientific research, but most of it was destroyed by orbital bombardment at some point in the past. A relatively intact campus still remains tucked away in a remote valley." + mem_sadrell.1104.a.tooltip: "§Y$d_mem_sadrell_research_lab$§! is found on the planet's surface." + + mem_sadrell.1200.name: "Voidhome Destroyed" + mem_sadrell.1200.desc.normal: "During the engagement in the [FROMFROMFROM.Solar_System.GetName] system, our forces have destroyed a habitable station that belonged to the [From.GetName]. \n\nAll occupants perished during the fight, while the station has been reduced to salvageable rubble." + mem_sadrell.1200.desc.ass: "During our engagement with the [From.GetAdj] forces, we destroyed a habitable station in the [FROMFROMFROM.Solar_System.GetName] system. The debris will provide various valuable salvage." + mem_sadrell.1200.pac: "What a terrible loss of life." + mem_sadrell.1200.mil: "Excellent." + mem_sadrell.1200.auth: "That'll teach them some respect." + mem_sadrell.1200.pur: "More dead xenos. Wonderful!" + mem_sadrell.1200.term: "Organic station terminated." + mem_sadrell.1200.swarm: "HAK! HAK! HAK!" + + #OPINIONS + mem_sadrell_void_home_wrecker: "Voidhome Wreckers" + + # Anomalies + mem_sadrell_toxic_terraform_category: "Through the Fog" + mem_sadrell_toxic_terraform_category_desc: "Through the dense toxic atmosphere of [This.GetName], we can still detect several large structures on the [This.GetPlanetMoon]'s surface" + mem_sadrell_fleet_engagement_category: "Old Battlefield" + mem_sadrell_fleet_engagement_category_desc: "Debris from multiple ships drift near [This.GetName] - remains of an ancient engagement." + mem_sadrell_gas_giant_station_category: "Desolate Station" + mem_sadrell_gas_giant_station_category_desc: "We are detecting a space station orbiting [This.GetName]. There are no signs of life or any recent activity." + mem_sadrell_gas_giant_satellite_category: "Satellite" + mem_sadrell_gas_giant_satellite_category_desc: "A small satellite is orbiting [This.GetName]. It seems to have been long since abandoned." + mem_sadrell_crashed_liner_category: "Crashed Ship" + mem_sadrell_crashed_liner_category_desc: "We have discovered debris rammed into [This.GetName]." + mem_sadrell_museum_category: "Bits and Pieces" + mem_sadrell_museum_category_desc: "Several disparate objects have been detected on the surface of this barren rock." + mem_sadrell_fallen_world_category: "Fallen World" + mem_sadrell_fallen_world_category_desc: "The surface of this [This.GetPlanetMoon] is still covered by remains of the advanced civilization that once inhabited it." + + # Governments + mem_sadrell_robot_government: "$gov_machine_assimilator$" + mem_sadrell_robot_government_desc: "$gov_machine_assimilator_desc$" + + mem_sadrell_exile_government: "Government in Exile" + mem_sadrell_exile_government_desc: "" + + # Features + d_mem_sadrell_capital: "Sadrell Capital Remains" + d_mem_sadrell_capital_desc: "Once a sprawling administrative complex, this building can still serve its original purpose, despite severe damage and the ravages of times." + d_mem_sadrell_industrial_complex: "Sadrell Industrial Complex" + d_mem_sadrell_industrial_complex_desc: "A waste processing complex surviving from the bygone era when the Sadrell civilization controlled this planet." + d_mem_sadrell_runaway_gene_crop: "Sadrell Agri Labs" + d_mem_sadrell_runaway_gene_crop_desc: "Greenhouse and genetic laboratories leftover from Sadrell colonists. Formerly used to develop new strands of crops, it can still serve its original purpose." + d_mem_sadrell_tidal: "Sadrell Tidal Power Plants" + d_mem_sadrell_tidal_desc: "Vast dams and tidal power plants left behind by Sadrell colonists. Some are still usable." + d_mem_sadrell_research_lab: "Sadrell Research Campus" + d_mem_sadrell_research_lab_desc: "A vast research facility, surviving from the time when the Sadrell colonists lived here." + d_mem_sadrell_colonial_infrastructure: "Advanced Colonial Infrastructure" + d_mem_sadrell_colonial_infrastructure_desc: "Unique circumstances have forced the Sadrell to maximize usage of the scarce resources available to them." + + + # Modifiers + mem_sadrell_starting_boon: "Homecoming Preparations" + mem_sadrell_terraform_mod: "Abandoned Terraforming" + mem_sadrell_terraform_mod_desc: "Several massive facilities are pumping large quantities of greenhouse gases into the atmosphere - a leftover from an ancient terraforming attempt." + mem_sadrell_battlefield_mod: "Battlefield Debris" + mem_sadrell_battlefield_mod_desc: "A large amount of battle debris are scattered in the proximity of the star." + mem_sadrell_old_station_mod: "Abandoned Station" + mem_sadrell_old_station_mod_desc: "A derelict diplomatic station is drifting in the planet's orbit." + mem_sadrell_broadcaster_mod: "Broadcasting Station" + mem_sadrell_broadcaster_mod_desc: "A broadcasting satellite is drifting in orbit of the planet." + mem_sadrell_liner_mod: "Starliner Debris" + mem_sadrell_liner_mod_desc: "The surface of this asteroid still holds debris of a starliner that crashed into it." + mem_sadrell_heritage_mod: "Heritage Site" + mem_sadrell_heritage_mod_desc: "A small set of space exploration related artifacts are preserved on the planet's surface." + mem_sadrell_former_capital: "Sadrell Homeworld" + mem_sadrell_former_capital_desc: "This planet once held the capital of the Sadrell civilization" + mem_sadrell_industrial_planet: "Sadrell Industrial Remains" + mem_sadrell_industrial_planet_desc: "This planet once held the major industrial complex set up by Sadrell colonists." + mem_sadrell_agri_planet: "Runaway Gene Crop" + mem_sadrell_agri_planet_desc: "This planet's ecosystem has been genetically engineered by the Sadrell colonists to serve as crops." + mem_sadrell_watery_planet: "Watery Grave" + mem_sadrell_watery_planet_desc: "Remains of the Sadrell civilization can still be found beneath the ocean's surface." + mem_sadrell_science_planet: "Sadrell Science Centers" + mem_sadrell_science_planet_desc: "Numerous ancient Sadrell research centers still litter the planet's surface." + mem_sadrell_austerity: "Sadrell Austerity" + + # Ships + mem_sadrell_void_home:0 "Living Station" + mem_sadrell_void_home_plural:0 "Living Stations" + shipsize_mem_sadrell_void_home_construction_speed_mult:0 "" + shipsize_mem_sadrell_void_home_build_cost_mult:0 "" + shipsize_mem_sadrell_void_home_upkeep_mult:0 "" diff --git a/localisation/mem_sadrell_l_german.yml b/localisation/mem_sadrell_l_german.yml new file mode 100644 index 00000000..575ef570 --- /dev/null +++ b/localisation/mem_sadrell_l_german.yml @@ -0,0 +1,250 @@ +# The Return of the Sadrell +# By ViolentBeetle + +l_german: + + # Orphan Gate and the related bypass + mem_sadrell_gateway_inactive: "Orphan Gate" + mem_sadrell_gateway_inactive_DESC: "A gateway deliberately altered to be disconnected from the galactic network." + mem_sadrell_gateway_inactive_MEGASTRUCTURE_DETAILS: "" + mem_sadrell_gateway_inactive_CONSTRUCTION_INFO_DELAYED: "" + + mem_sadrell_gateway_active: "Active Orphan Gate" + mem_sadrell_gateway_active_DESC: "$mem_sadrell_gateway_inactive_DESC$ \n\nA pair of such gates connects the galaxy to an isolated outer cluster instead." + mem_sadrell_gateway_active_MEGASTRUCTURE_DETAILS: "" + mem_sadrell_gateway_active_CONSTRUCTION_INFO_DELAYED: "" + + MEM_SADRELL_GATEWAY_GALACTIC: "Orphan Gate" + MEM_SADRELL_GATEWAY_GALACTIC_DESC: "This system contains a gateway that's been isolated from the galactic network." + BYPASS_DESC_INACTIVE_MEM_SADRELL_GATEWAY: "This gateway can only be activated from the other side, if at all." + + # Ambient + mem_sadrell_probe: "Space Probe" + mem_sadrell_probe_tooltip: "A small space probe that passed through the Orphan Gate." + mem_sadrell_probe_desc: "A small space probe that passed through the Orphan Gate. Its power source has been depleted. It appears to be carrying stored data." + + # Events + mem_sadrell.2.name: "The Orphan Gate" + mem_sadrell.2.desc: "We have encountered an unusual §Sgateway§! in the §Y[From.GetName]§! system. \n\nIt bears strong marks of tampering and deliberate alterations that seem to have permanently disabled its ability to connect with other parts of gateway network. Theoretically, it should be able to connect to one specific gate, however all data related to such a connection has been wiped from the gate's control system. \n\nIf it can be opened, it must be done from the other side." + + mem_sadrell.101.name: "The Orphan Gate" + mem_sadrell.101.desc: "We are observing strange activity within the §Y[gate_system.GetName]§! system. \n\nThe previously inert gateway stationed there is starting to show signs of activity. Even though it has not yet established a stable connection, we are receiving a signal from the other side. It seems to be meant specifically for us." + mem_sadrell.102.name: "The Orphan Gate" + mem_sadrell.102.desc: "Our remote tracking systems have detected unusual activity within the §Y[gate_system.GetName]§! system. \n\nThe previously inert gateway stationed there is starting to show signs of activity. Even though it has not yet established a stable connection, we are receiving a signal from the other side. It seems to be meant specifically for us." + mem_sadrell.103.name: "Allan Please Add Details" + mem_sadrell.103.desc: "This event is not fitting the current timeline of the event very well. However, mechanics to re-implement it remain." + mem_sadrell.104.name: "$mem_sadrell.102.name$" + mem_sadrell.104.desc: "Our remote tracking systems have detected unusual activity within the §Y[gate_system.GetName]§! system. \n\nThe previously inert gateway stationed there has been reactivated, opening the pathway to a previously inaccessible star cluster outside of the main galaxy's space. Said cluster appears to host an advanced civilization that is now claiming several unclaimed star systems in the vicinity. They are hailing us." + mem_sadrell.110.desc: "Hello. Are you receiving? Good. \n\nI am speaking on behalf of the [newcomer_country.GetName], the last survivors of the once proud Sadrell species. \n\nOur civilization has been struggling ever since we were forced to flee the galaxy through what you call the "§SOrphan Gate§!". In our current state, we can no longer maintain our isolation and will have to take the risk and return to the galaxy our ancestors abandoned 600 years ago. We have exhausted all our options, colonizing hostile environments and settling void habitats; §Swe have augmented ourselves with cybernetics just to survive the harsh conditions§!. \n\nWhat you need to know is that we consider every system within §S2§! hyperlane jumps of §Y[gate_system.GetName]§! as our essential core territory. That includes some systems you had claimed for yourselves. \n\nWe humbly request that you return our ancestral lands, in the name of lasting galactic peace." + mem_sadrell.110.a: "Very well. We will cede our territory." + mem_sadrell.110.b: "No way. You will get nothing from us." + mem_sadrell.110.c: "We could share our land... with a loyal vassal." + mem_sadrell.110.d: "We can share this territory as members of a federation." + mem_sadrell.110.e: "Perhaps you could join our federation in exchange?" + mem_sadrell.110.f: "Why did you abandon the galaxy?" + mem_sadrell.110.f.response: "We were once part of the great §YUnited Sadrell Republic§!. Centuries ago, we were a major player on galactic arena. Dozens of planets and a myriad of species worked together for a greater future. It seemed that nothing could end our golden age. \n\nBut our civilisation was more fragile than we had imagined. Prosperity brought complacency, complacency brought rigidity and stagnation. One major economic recession followed another until entire worlds found themselves on the brink of famine and civil war. Our central government could not resolve the situation - it often seemed to not even try to do so. \n\nEventually, order broke down. Old rivalries rekindled. Skirmishes and pirate raids turned into a full-blown ever-escalating war. When the conflict approached the core worlds, some thought the Republic to be beyond saving. The recently activated gateway offered a sanctuary for a large number of refugees, who sealed the gates behind themselves in order to shut off the crisis permanently. \n\nSome might call them cowards and say that they should've stayed and fought for their home. But we are alive, and the others are not. That's all the evidence needed." + mem_sadrell.110.g: "Did you modify the gateway?" + mem_sadrell.110.g.response: "No. We found it like this. \n\nIt seems to be an experiment of a sort, an attempt to branch out from the mainstream hyperlane network. Maybe whoever did this sought sanctuary, maybe they sought new resources. Maybe they just wanted to do it because they could. \n\nOur ancestors had only just figured out how the gateways worked when the crisis came. It seems that nobody had been through them for thousands of years before we came." + mem_sadrell.110.purifier: "You should've kept those gates shut, xeno." + mem_sadrell.110.swarm: "We sense prey..." + mem_sadrell.110.terminator: "You should've kept those gates shut, fleshlings." + mem_sadrell.111.desc: "Good to hear. We would not want to start our new chapter in the galaxy with a new bloody war. \n\nDo not worry, we will take care of your worlds and hopefully remain good friends with you." + mem_sadrell.111.a: "Let there be peace in our time." + mem_sadrell.111.b: "We will take them back eventually." + mem_sadrell.111.b.tooltip: "Gain §SClaims§! on the systems ceded." + mem_sadrell.112.desc: "I see. This is... unfortunate. \n\nWe knew the risks when we opened the gates. Even though we hoped for a peaceful solution, we are prepared to fight you to the bitter end. \n\nIf we are to have a future in this wretched galaxy, we must reclaim our home systems." + mem_sadrell.112.desc.failed_vassalisation: "I'm afraid this is not an acceptable solution. \n\nWe knew the risks when we opened the gates. Even though we hoped for a peaceful solution, we are prepared to fight you to the bitter end. \n\nIf we are to have a future in this wretched galaxy, we must reclaim our home systems." + mem_sadrell.112.a: "We are ready for you as well." + mem_sadrell.112.mil: "Come and take them!" + mem_sadrell.112.pac: "How horrible." + mem_sadrell.114.desc: "I see. \n\nIt seems that we don't have much choice. \n\nTo go to war with you would be a grave mistake, and we don't have a future in this galaxy if we can't even return to our homes... We accept your terms." + mem_sadrell.115.desc: "In the golden age of the United Sadrell Republic, a galactic federation was a dream worth pursuing. \n\nIt is a small step, but a great symbol of returning of our past glory. We accept your offer." + mem_sadrell.115.desc.breakdown: "You really would abandon your allies for us? This is very generous of you. \n\n$mem_sadrell.115.desc$" + mem_sadrell.116.desc: "I see. Attitudes like this are why we sealed ourselves from the galaxy to begin with. \n\nA shame. Looks like the galaxy has not changed in our absence. But it is too late to turn back. We will fight for our future." + mem_sadrell.116.purifier: "And you will die for ours." + mem_sadrell.116.teminator: "You will be destroyed." + mem_sadrell.116.swarm: "HAK! HAK! HAK!" + mem_sadrell.120.desc: "This is an interesting proposition, I can't deny it. \n\nJoining an existing federation would be tricky. I hope your allies will support your generosity." + mem_sadrell.120.a: "Sending the diplomatic communications now." + mem_sadrell.121.name: "Land Concession and Federation" + mem_sadrell.121.desc: "The §Y[From.GetName]§! has recently been contacted by a foreign power that has emerged from a gateway in the [gate_system.GetName] system. The Sadrell are descendants of refugees that were forced to adopt §Scybernetic technology§! and other desperate methods just to survive the unfriendly environment away from home. \n\nThe [From.GetSpeciesNamePlural] are considering returning some former Sadrell territory in exchange for their support for our federation, but they need our approval to finalize the deal." + mem_sadrell.121.a: "§GSupport.§!" + mem_sadrell.121.b: "Abstain." + mem_sadrell.121.c: "§RReject.§!" + mem_sadrell.122.name: "The Federation Has Spoken" + mem_sadrell.122.desc: "All members of the [Root.GetAllianceName] have spoken. It is time to tally the votes and see if they are willing to accept the Sardell as their peers." + mem_sadrell.122.a: "The proposition passed." + mem_sadrell.122.b: "The proposition was rejected." + mem_sadrell_vote_yes: "Voted §GYes§!.\n" + mem_sadrell_vote_abstain: "Abstained.\n" + mem_sadrell_vote_no: "Voted §RNo§!.\n" + mem_sadrell.123.desc: "It is good to hear that your peers were as wise as you are. \n\nLet us finish with formal transfer of territory and celebrate our official admission into the [Root.GetAllianceName]." + mem_sadrell.124.desc: "It seems like your proposition has failed. This leaves us in a rather awkward situation... \n\nWe can't join the [Root.GetAllianceName], so where do we go from here?" + mem_sadrell.124.a: "We will start our own federation!" + mem_sadrell.124.b: "We will cede the systems unconditionally." + mem_sadrell.124.c: "In this case, you get nothing." + mem_sadrell.130.desc: "We are the Sadrell. Centuries ago we were forced to withdraw from the galaxy. \n\nOur civilization has been struggling ever since fled the galaxy through what you call the "§SOrphan Gate§!". In our current state, we can no longer maintain our isolation and will have to take the risk and return to the galaxy our ancestors abandoned 600 years ago. We have exhausted all our options, colonizing hostile environments and settling void habitats; §Swe have augmented ourselves with cybernetics just to survive the harsh conditions§!. \n\nNow, we have no choice but to unseal our cluster and return. We hope for peaceful coexistence with the rest of the galaxy, but make no mistake, we are ready and able to defend ourselves." + mem_sadrell.130.a: "Greetings." + mem_sadrell.130.phobe: "Unwelcome guests." + mem_sadrell.130.phile: "Welcome home." + mem_sadrell.131.name: "$mem_sadrell.102.name$" + mem_sadrell.131.ceded: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side and agreed to cede some of their territory to the newcomers." + mem_sadrell.131.war: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. The negotiations have broken down and the two nations are now in a state of war." + mem_sadrell.131.total_war: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, but predictably all negotiations have broken down and the two nations are now in a state of war." + mem_sadrell.131.vassalized: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. Agreement has been reached and the newcomers have been permitted to take control of the territory as a vassal state." + mem_sadrell.131.formed_federation: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. Agreement has been reached and the two nations have formed the federation as part of the governance compromise." + mem_sadrell.131.federation_breakdown: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. Agreement has been reached and the [message_receiver.GetName] have left their former federation in order to form one with the newcomers." + mem_sadrell.131.joined_federation: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. Agreement has been reached and the newcomers have joined the [message_receiver.GetAllianceName] as part of the governance compromise." + mem_sadrell.201.name: "$mem_sadrell.102.name$" + mem_sadrell.201.desc: "The so-called Orphan Gate in the §Y[gate_system.GetName]§! system has been activated and we are receiving communications from the other side. \n\nIt appears a mechanical assimilator civilization lurks on the other side, in an isolated cluster away from the rest of the galaxy." + mem_sadrell.202.desc: "We are §SThe Archive§!. \n\nWe were formed from the ruins of the Sadrell Republic when our organic creators faced inevitable extinction through endless discord and civil strife. \n\nWe were designed to provide governance and preserve the sum total of Sadrell history in a new form of networked machine intelligence, incorporating surviving organic units. \n\nIt has come to our attention that organic life still exists outside of the cluster, likely plagued by the same inefficiency. It too must be assimilated." + mem_sadrell.202.a: "Is this threat?" + mem_sadrell.202.phobe: "Stay away from our galaxy." + mem_sadrell.202.swarm: "Canned food?" + mem_sadrell.202.purifier: "We will destroy you and your brain-dead creators." + mem_sadrell.202.machine: "Welcome home." + mem_sadrell.202.assimilator: "Understandable motive. Shall we compete or cooperate?" + mem_sadrell.202.terminator: "You should lose the dead weight." + mem_sadrell.202.b: "What caused your creators' fall?" + mem_sadrell.202.b.response: "Inefficiency characteristic of all organic civilizations. \n\nA series of questionable judgement calls by multiple parties resulted in economic collapse and civil war. Multiple citizens of the core worlds sealed themselves behind the gateway. The rest appear to have perished in conflict and further societal collapse. Regrettable." + mem_sadrell.202.c: "Who created the Orphan Gate?" + mem_sadrell.202.c.response: "Unknown. No information on creation of isolated gateway pair is found in the Archive. Conjecture: A different advanced civilization has created it. \n\nNo information on such civilization is found in the Archive. Conjecture: It must have existed before recorded time. Further inquiry impossible." + + mem_sadrell.301.name: "The Orphan Gate" + mem_sadrell.301.desc: "It appears the §SOrphan Gate§! in the §Y[gate_system.GetName]§! system is active. It now connects the system to an isolated star cluster distant from the rest of the galaxy. \n\nThe only object to pass through it so far is a small probe that appears to be completely inert at the moment." + mem_sadrell.301.a: "We should study the probe." + mem_sadrell.301.b: "Ignore the probe." + mem_sadrell.302.name: "$mem_sadrell.301.name$" + mem_sadrell.302.desc: "Our remote monitoring indicates that the §SOrphan Gate§! in the §Y[gate_system.GetName]§! system is active. It now connects the system to an isolated star cluster distant from the rest of the galaxy." + MEM_SADRELL_PROBE_PROJECT: "Analyze the Probe" + MEM_SADRELL_PROBE_PROJECT_DESC: "A probe has entered our space through the §SOrphan Gate§!. We should find out if it contains any useful data..." + mem_sadrell.303.name: "Message in a Bottle" + mem_sadrell.303.desc: "We have completed the examination of the probe that passed through the Orphan Gate. The most interesting part appears to be a series log, recorded over the course of several centuries. \n\nSaid logs have been decoded and are ready for viewing." + mem_sadrell.304.name: "Recorded Messages" + mem_sadrell.304.desc: "The series of messages were recorded by members of §SSadrell§! species. They are dated by "mission years"." + mem_sadrell.304.a: "We are done here." + mem_sadrell.304.b: "Mission Year: 0 Day: 10" + mem_sadrell.304.b.response: "The gates have been sealed. With the alterations we made on the other side, it is unlikely anyone else could follow us. \n\nThe faction of the core worlds' military still loyal to the government and willing to obey orders to deny us passage was larger than anticipated, but we were able to commandeer enough warships to make it through. Still, the losses in equipment and life we have suffered are considerable. \n\nOur survival on this side will be rough, but all of us intend to make the most of it and not let our species' legacy perish with the rest." + mem_sadrell.304.c: "Mission Year: 25 Day: 42" + mem_sadrell.304.c.response: "We are settling two habitable worlds and the construction of orbital voidhomes is underway. \n\nThe conditions are harsh, but we are prepared to make sacrifices. Many have turned to cybernetic augmentation to survive. Not everyone is comfortable with what we are becoming, but most are willing to do what it takes to preserve our civilization." + mem_sadrell.304.d: "Mission Year: 565 Day: 112" + mem_sadrell.304.d.response: "The citizens become restless. \n\nOur resources are scarce, and many believe that reconnecting with the galaxy is our only way to survive. But the dangers of the outside world are too great. We must remain safe here." + mem_sadrell.304.e: "Mission Year: 612 Day: 14" + mem_sadrell.304.e.response: "Attempts to contain the mutiny have failed. An estimated 43% of the Sadrell armed forces defected to the rebels. \n\nThe fighting devastated most of the habitats and both the colonies, but there's still a chance to recover, if only we manage to put the mutiny down soon enough." + mem_sadrell.304.f: "Mission Year: 613 Day: 6" + mem_sadrell.304.f.response: "I am the only one left. The final assault on the gate system has caused both us and the loyalists tremendous damage. Every single ship and voidhome has fallen. The citadel is in collapse. \n\nI am using the last remaining energy to open the gate and send this probe out. I cannot let the history of our species be lost forever... \n\nIt cannot carry me, and there's no place for me to go. I will die with the station. \n\nIf you are hearing this message, please, remember us." + mem_sadrell.305.name: "Silent Systems" + mem_sadrell.305.desc: "We have entered [From.GetName]. \n\nThe whole cluster on the other side appears to be devastated, but all debris seem to be of the same origin. The people who lived here destroyed themselves." + + mem_sadrell.1000.name: "Abandoned Terraforming" + mem_sadrell.1000.desc: "[Leader.GetName] reports that [Leader.GetSheHe] [Leader.GetHasHave] successfully discerned the purpose of the large structures on the surface of [From.GetName]: They are, in fact, abandoned terraforming stations. \n\nDesigned to mine raw elements from the planet's surface, they were apparently meant to create a thick atmosphere that could support carbon life, but were left operating unattended for several centuries, causing the planet to be covered by such a thick atmosphere of greenhouse gases the planet was rendered uninhabitable. \n\nThe process does not seem reversable." + mem_sadrell.1001.name: "Old Battlefield" + mem_sadrell.1001.desc: "The [Root.GetName] reports having successfully analyzed and catalogued all debris found in the vicinity of [From.GetName]. \n\nOddly enough, all debris seem to be of the same design, suggesting that either all sides used ships of the same origin, or only one side suffered any casualties." + mem_sadrell.1002.name: "Diplomatic Station" + mem_sadrell.1002.desc: "The [Root.GetName] has completed its study of a station left adrift above [From.GetName]. \n\nThe station appears to have served a diplomatic purpose as a neutral ground where various parties could meet for negotiations. It appears to have been deprived of air due to multiple punctures in a manner that suggests there were firefights inside the station." + mem_sadrell.1003.name: "Broadcast Satellite" + mem_sadrell.1003.desc: "The satellite orbiting [From.GetName] appears to have served as some kind of broadcasting station. \n\n[Leader.GetName] found a room that was likely used to record and broadcast holograms, but all equipment appears to have been deliberately destroyed and the data cores wiped beyond recovery." + mem_sadrell.1004.name: "Crashed Liner" + mem_sadrell.1004.desc: "The debris on the surface of [From.GetName] have been identified as the remains of a large civilian vessel. \n\nThe remains of several thousand passengers still appear to be on board, mangled beyond recognition. [Leader.GetName] believes that the ship collided with the asteroid after several direct hits from ship-to-ship weapons had thrown it off its course and into the asteroid belt. The reason or source of the attack remains unknown, although the scraps of information extracted from the few surviving data cores suggest the ship refused to turn away from a restricted area." + mem_sadrell.1005.name: "Old Landing Site" + mem_sadrell.1005.desc: "The objects on the surface of [From.GetName] turned out to be an assortment of artifacts of space exploration. \n\nA landing module, a rover and a faded flag with unidentifiable heraldry are among the most notable parts. Significant effort was taken to preserve the site, presumably for its sentimental or education value, but due to centuries of neglect it has deteriorated considerably." + + mem_sadrell.1100.name: "Fallen Homeworld" + mem_sadrell.1100.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThe different technological eras that the artifacts belong to indicate that this is their homeworld. \n\nIt's hard to tell what exactly caused their downfall at this point, but remains of heavy fighting can be found all over the planet. It is likely that some kind of conflict killed most of the planet's inhabitants, with the subsequent collapse of the planetary infrastructure finishing off the survivors. A few intact structures still remain on the surface and can be repurposed for our use." + mem_sadrell.1100.a.tooltip: "§Y$d_mem_sadrell_capital$§! is found on the planet's surface." + mem_sadrell.1101.name: "Industrial Wasteland" + mem_sadrell.1101.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThis [From.GetPlanetMoon] appears to have been dedicated primarily to mining and industrial production. It was evidently targeted by a massive bombing campaign from an unidentified force. Despite the conflict resulting in the [From.GetPlanetMoon]'s complete depopulation, some of the industrial complexes are still standing." + mem_sadrell.1101.a.tooltip: "§Y$d_mem_sadrell_industrial_complex$§! is found on the planet's surface." + mem_sadrell.1102.name: "Overrun Agrarian World" + mem_sadrell.1102.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThe [From.GetPlanetMoon] seems to have been dedicated to food production, with a relatively sparse population. Genetically modified plants that were likely once created as crops have overrun the ruins of population centers, which were bombed into the ground at some point, likely in an attempt to disrupt food supply. Still, a fraction of the genetically modifiable infrastructure appears to be well-preserved." + mem_sadrell.1102.a.tooltip: "§Y$d_mem_sadrell_runaway_gene_crop$§! is found on the planet's surface." + mem_sadrell.1103.name: "Watery Grave" + mem_sadrell.1103.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThe planet was once densely populated, with a series of dams and water barriers holding the water back and making it habitable for non-seaborne lifeforms, but during some kind of conflict most of them collapsed, causing massive floods of awesome destructive power. Underwater ruins still litter the oceanic floor, while small facilities of tidal power plants are still operational." + mem_sadrell.1103.a.tooltip: "§Y$d_mem_sadrell_tidal$§! is found on the planet's surface." + mem_sadrell.1104.name: "Research Outpost" + mem_sadrell.1104.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThe [From.GetPlanetMoon] seems to have been largely dedicated to education and scientific research, but most of it was destroyed by orbital bombardment at some point in the past. A relatively intact campus still remains tucked away in a remote valley." + mem_sadrell.1104.a.tooltip: "§Y$d_mem_sadrell_research_lab$§! is found on the planet's surface." + + mem_sadrell.1200.name: "Voidhome Destroyed" + mem_sadrell.1200.desc.normal: "During the engagement in the [FROMFROMFROM.Solar_System.GetName] system, our forces have destroyed a habitable station that belonged to the [From.GetName]. \n\nAll occupants perished during the fight, while the station has been reduced to salvageable rubble." + mem_sadrell.1200.desc.ass: "During our engagement with the [From.GetAdj] forces, we destroyed a habitable station in the [FROMFROMFROM.Solar_System.GetName] system. The debris will provide various valuable salvage." + mem_sadrell.1200.pac: "What a terrible loss of life." + mem_sadrell.1200.mil: "Excellent." + mem_sadrell.1200.auth: "That'll teach them some respect." + mem_sadrell.1200.pur: "More dead xenos. Wonderful!" + mem_sadrell.1200.term: "Organic station terminated." + mem_sadrell.1200.swarm: "HAK! HAK! HAK!" + + #OPINIONS + mem_sadrell_void_home_wrecker: "Voidhome Wreckers" + + # Anomalies + mem_sadrell_toxic_terraform_category: "Through the Fog" + mem_sadrell_toxic_terraform_category_desc: "Through the dense toxic atmosphere of [This.GetName], we can still detect several large structures on the [This.GetPlanetMoon]'s surface" + mem_sadrell_fleet_engagement_category: "Old Battlefield" + mem_sadrell_fleet_engagement_category_desc: "Debris from multiple ships drift near [This.GetName] - remains of an ancient engagement." + mem_sadrell_gas_giant_station_category: "Desolate Station" + mem_sadrell_gas_giant_station_category_desc: "We are detecting a space station orbiting [This.GetName]. There are no signs of life or any recent activity." + mem_sadrell_gas_giant_satellite_category: "Satellite" + mem_sadrell_gas_giant_satellite_category_desc: "A small satellite is orbiting [This.GetName]. It seems to have been long since abandoned." + mem_sadrell_crashed_liner_category: "Crashed Ship" + mem_sadrell_crashed_liner_category_desc: "We have discovered debris rammed into [This.GetName]." + mem_sadrell_museum_category: "Bits and Pieces" + mem_sadrell_museum_category_desc: "Several disparate objects have been detected on the surface of this barren rock." + mem_sadrell_fallen_world_category: "Fallen World" + mem_sadrell_fallen_world_category_desc: "The surface of this [This.GetPlanetMoon] is still covered by remains of the advanced civilization that once inhabited it." + + # Governments + mem_sadrell_robot_government: "$gov_machine_assimilator$" + mem_sadrell_robot_government_desc: "$gov_machine_assimilator_desc$" + + mem_sadrell_exile_government: "Government in Exile" + mem_sadrell_exile_government_desc: "" + + # Features + d_mem_sadrell_capital: "Sadrell Capital Remains" + d_mem_sadrell_capital_desc: "Once a sprawling administrative complex, this building can still serve its original purpose, despite severe damage and the ravages of times." + d_mem_sadrell_industrial_complex: "Sadrell Industrial Complex" + d_mem_sadrell_industrial_complex_desc: "A waste processing complex surviving from the bygone era when the Sadrell civilization controlled this planet." + d_mem_sadrell_runaway_gene_crop: "Sadrell Agri Labs" + d_mem_sadrell_runaway_gene_crop_desc: "Greenhouse and genetic laboratories leftover from Sadrell colonists. Formerly used to develop new strands of crops, it can still serve its original purpose." + d_mem_sadrell_tidal: "Sadrell Tidal Power Plants" + d_mem_sadrell_tidal_desc: "Vast dams and tidal power plants left behind by Sadrell colonists. Some are still usable." + d_mem_sadrell_research_lab: "Sadrell Research Campus" + d_mem_sadrell_research_lab_desc: "A vast research facility, surviving from the time when the Sadrell colonists lived here." + d_mem_sadrell_colonial_infrastructure: "Advanced Colonial Infrastructure" + d_mem_sadrell_colonial_infrastructure_desc: "Unique circumstances have forced the Sadrell to maximize usage of the scarce resources available to them." + + + # Modifiers + mem_sadrell_starting_boon: "Homecoming Preparations" + mem_sadrell_terraform_mod: "Abandoned Terraforming" + mem_sadrell_terraform_mod_desc: "Several massive facilities are pumping large quantities of greenhouse gases into the atmosphere - a leftover from an ancient terraforming attempt." + mem_sadrell_battlefield_mod: "Battlefield Debris" + mem_sadrell_battlefield_mod_desc: "A large amount of battle debris are scattered in the proximity of the star." + mem_sadrell_old_station_mod: "Abandoned Station" + mem_sadrell_old_station_mod_desc: "A derelict diplomatic station is drifting in the planet's orbit." + mem_sadrell_broadcaster_mod: "Broadcasting Station" + mem_sadrell_broadcaster_mod_desc: "A broadcasting satellite is drifting in orbit of the planet." + mem_sadrell_liner_mod: "Starliner Debris" + mem_sadrell_liner_mod_desc: "The surface of this asteroid still holds debris of a starliner that crashed into it." + mem_sadrell_heritage_mod: "Heritage Site" + mem_sadrell_heritage_mod_desc: "A small set of space exploration related artifacts are preserved on the planet's surface." + mem_sadrell_former_capital: "Sadrell Homeworld" + mem_sadrell_former_capital_desc: "This planet once held the capital of the Sadrell civilization" + mem_sadrell_industrial_planet: "Sadrell Industrial Remains" + mem_sadrell_industrial_planet_desc: "This planet once held the major industrial complex set up by Sadrell colonists." + mem_sadrell_agri_planet: "Runaway Gene Crop" + mem_sadrell_agri_planet_desc: "This planet's ecosystem has been genetically engineered by the Sadrell colonists to serve as crops." + mem_sadrell_watery_planet: "Watery Grave" + mem_sadrell_watery_planet_desc: "Remains of the Sadrell civilization can still be found beneath the ocean's surface." + mem_sadrell_science_planet: "Sadrell Science Centers" + mem_sadrell_science_planet_desc: "Numerous ancient Sadrell research centers still litter the planet's surface." + mem_sadrell_austerity: "Sadrell Austerity" + + # Ships + mem_sadrell_void_home:0 "Living Station" + mem_sadrell_void_home_plural:0 "Living Stations" + shipsize_mem_sadrell_void_home_construction_speed_mult:0 "" + shipsize_mem_sadrell_void_home_build_cost_mult:0 "" + shipsize_mem_sadrell_void_home_upkeep_mult:0 "" diff --git a/localisation/mem_sadrell_l_polish.yml b/localisation/mem_sadrell_l_polish.yml new file mode 100644 index 00000000..14789d1d --- /dev/null +++ b/localisation/mem_sadrell_l_polish.yml @@ -0,0 +1,250 @@ +# The Return of the Sadrell +# By ViolentBeetle + +l_polish: + + # Orphan Gate and the related bypass + mem_sadrell_gateway_inactive: "Orphan Gate" + mem_sadrell_gateway_inactive_DESC: "A gateway deliberately altered to be disconnected from the galactic network." + mem_sadrell_gateway_inactive_MEGASTRUCTURE_DETAILS: "" + mem_sadrell_gateway_inactive_CONSTRUCTION_INFO_DELAYED: "" + + mem_sadrell_gateway_active: "Active Orphan Gate" + mem_sadrell_gateway_active_DESC: "$mem_sadrell_gateway_inactive_DESC$ \n\nA pair of such gates connects the galaxy to an isolated outer cluster instead." + mem_sadrell_gateway_active_MEGASTRUCTURE_DETAILS: "" + mem_sadrell_gateway_active_CONSTRUCTION_INFO_DELAYED: "" + + MEM_SADRELL_GATEWAY_GALACTIC: "Orphan Gate" + MEM_SADRELL_GATEWAY_GALACTIC_DESC: "This system contains a gateway that's been isolated from the galactic network." + BYPASS_DESC_INACTIVE_MEM_SADRELL_GATEWAY: "This gateway can only be activated from the other side, if at all." + + # Ambient + mem_sadrell_probe: "Space Probe" + mem_sadrell_probe_tooltip: "A small space probe that passed through the Orphan Gate." + mem_sadrell_probe_desc: "A small space probe that passed through the Orphan Gate. Its power source has been depleted. It appears to be carrying stored data." + + # Events + mem_sadrell.2.name: "The Orphan Gate" + mem_sadrell.2.desc: "We have encountered an unusual §Sgateway§! in the §Y[From.GetName]§! system. \n\nIt bears strong marks of tampering and deliberate alterations that seem to have permanently disabled its ability to connect with other parts of gateway network. Theoretically, it should be able to connect to one specific gate, however all data related to such a connection has been wiped from the gate's control system. \n\nIf it can be opened, it must be done from the other side." + + mem_sadrell.101.name: "The Orphan Gate" + mem_sadrell.101.desc: "We are observing strange activity within the §Y[gate_system.GetName]§! system. \n\nThe previously inert gateway stationed there is starting to show signs of activity. Even though it has not yet established a stable connection, we are receiving a signal from the other side. It seems to be meant specifically for us." + mem_sadrell.102.name: "The Orphan Gate" + mem_sadrell.102.desc: "Our remote tracking systems have detected unusual activity within the §Y[gate_system.GetName]§! system. \n\nThe previously inert gateway stationed there is starting to show signs of activity. Even though it has not yet established a stable connection, we are receiving a signal from the other side. It seems to be meant specifically for us." + mem_sadrell.103.name: "Allan Please Add Details" + mem_sadrell.103.desc: "This event is not fitting the current timeline of the event very well. However, mechanics to re-implement it remain." + mem_sadrell.104.name: "$mem_sadrell.102.name$" + mem_sadrell.104.desc: "Our remote tracking systems have detected unusual activity within the §Y[gate_system.GetName]§! system. \n\nThe previously inert gateway stationed there has been reactivated, opening the pathway to a previously inaccessible star cluster outside of the main galaxy's space. Said cluster appears to host an advanced civilization that is now claiming several unclaimed star systems in the vicinity. They are hailing us." + mem_sadrell.110.desc: "Hello. Are you receiving? Good. \n\nI am speaking on behalf of the [newcomer_country.GetName], the last survivors of the once proud Sadrell species. \n\nOur civilization has been struggling ever since we were forced to flee the galaxy through what you call the "§SOrphan Gate§!". In our current state, we can no longer maintain our isolation and will have to take the risk and return to the galaxy our ancestors abandoned 600 years ago. We have exhausted all our options, colonizing hostile environments and settling void habitats; §Swe have augmented ourselves with cybernetics just to survive the harsh conditions§!. \n\nWhat you need to know is that we consider every system within §S2§! hyperlane jumps of §Y[gate_system.GetName]§! as our essential core territory. That includes some systems you had claimed for yourselves. \n\nWe humbly request that you return our ancestral lands, in the name of lasting galactic peace." + mem_sadrell.110.a: "Very well. We will cede our territory." + mem_sadrell.110.b: "No way. You will get nothing from us." + mem_sadrell.110.c: "We could share our land... with a loyal vassal." + mem_sadrell.110.d: "We can share this territory as members of a federation." + mem_sadrell.110.e: "Perhaps you could join our federation in exchange?" + mem_sadrell.110.f: "Why did you abandon the galaxy?" + mem_sadrell.110.f.response: "We were once part of the great §YUnited Sadrell Republic§!. Centuries ago, we were a major player on galactic arena. Dozens of planets and a myriad of species worked together for a greater future. It seemed that nothing could end our golden age. \n\nBut our civilisation was more fragile than we had imagined. Prosperity brought complacency, complacency brought rigidity and stagnation. One major economic recession followed another until entire worlds found themselves on the brink of famine and civil war. Our central government could not resolve the situation - it often seemed to not even try to do so. \n\nEventually, order broke down. Old rivalries rekindled. Skirmishes and pirate raids turned into a full-blown ever-escalating war. When the conflict approached the core worlds, some thought the Republic to be beyond saving. The recently activated gateway offered a sanctuary for a large number of refugees, who sealed the gates behind themselves in order to shut off the crisis permanently. \n\nSome might call them cowards and say that they should've stayed and fought for their home. But we are alive, and the others are not. That's all the evidence needed." + mem_sadrell.110.g: "Did you modify the gateway?" + mem_sadrell.110.g.response: "No. We found it like this. \n\nIt seems to be an experiment of a sort, an attempt to branch out from the mainstream hyperlane network. Maybe whoever did this sought sanctuary, maybe they sought new resources. Maybe they just wanted to do it because they could. \n\nOur ancestors had only just figured out how the gateways worked when the crisis came. It seems that nobody had been through them for thousands of years before we came." + mem_sadrell.110.purifier: "You should've kept those gates shut, xeno." + mem_sadrell.110.swarm: "We sense prey..." + mem_sadrell.110.terminator: "You should've kept those gates shut, fleshlings." + mem_sadrell.111.desc: "Good to hear. We would not want to start our new chapter in the galaxy with a new bloody war. \n\nDo not worry, we will take care of your worlds and hopefully remain good friends with you." + mem_sadrell.111.a: "Let there be peace in our time." + mem_sadrell.111.b: "We will take them back eventually." + mem_sadrell.111.b.tooltip: "Gain §SClaims§! on the systems ceded." + mem_sadrell.112.desc: "I see. This is... unfortunate. \n\nWe knew the risks when we opened the gates. Even though we hoped for a peaceful solution, we are prepared to fight you to the bitter end. \n\nIf we are to have a future in this wretched galaxy, we must reclaim our home systems." + mem_sadrell.112.desc.failed_vassalisation: "I'm afraid this is not an acceptable solution. \n\nWe knew the risks when we opened the gates. Even though we hoped for a peaceful solution, we are prepared to fight you to the bitter end. \n\nIf we are to have a future in this wretched galaxy, we must reclaim our home systems." + mem_sadrell.112.a: "We are ready for you as well." + mem_sadrell.112.mil: "Come and take them!" + mem_sadrell.112.pac: "How horrible." + mem_sadrell.114.desc: "I see. \n\nIt seems that we don't have much choice. \n\nTo go to war with you would be a grave mistake, and we don't have a future in this galaxy if we can't even return to our homes... We accept your terms." + mem_sadrell.115.desc: "In the golden age of the United Sadrell Republic, a galactic federation was a dream worth pursuing. \n\nIt is a small step, but a great symbol of returning of our past glory. We accept your offer." + mem_sadrell.115.desc.breakdown: "You really would abandon your allies for us? This is very generous of you. \n\n$mem_sadrell.115.desc$" + mem_sadrell.116.desc: "I see. Attitudes like this are why we sealed ourselves from the galaxy to begin with. \n\nA shame. Looks like the galaxy has not changed in our absence. But it is too late to turn back. We will fight for our future." + mem_sadrell.116.purifier: "And you will die for ours." + mem_sadrell.116.teminator: "You will be destroyed." + mem_sadrell.116.swarm: "HAK! HAK! HAK!" + mem_sadrell.120.desc: "This is an interesting proposition, I can't deny it. \n\nJoining an existing federation would be tricky. I hope your allies will support your generosity." + mem_sadrell.120.a: "Sending the diplomatic communications now." + mem_sadrell.121.name: "Land Concession and Federation" + mem_sadrell.121.desc: "The §Y[From.GetName]§! has recently been contacted by a foreign power that has emerged from a gateway in the [gate_system.GetName] system. The Sadrell are descendants of refugees that were forced to adopt §Scybernetic technology§! and other desperate methods just to survive the unfriendly environment away from home. \n\nThe [From.GetSpeciesNamePlural] are considering returning some former Sadrell territory in exchange for their support for our federation, but they need our approval to finalize the deal." + mem_sadrell.121.a: "§GSupport.§!" + mem_sadrell.121.b: "Abstain." + mem_sadrell.121.c: "§RReject.§!" + mem_sadrell.122.name: "The Federation Has Spoken" + mem_sadrell.122.desc: "All members of the [Root.GetAllianceName] have spoken. It is time to tally the votes and see if they are willing to accept the Sardell as their peers." + mem_sadrell.122.a: "The proposition passed." + mem_sadrell.122.b: "The proposition was rejected." + mem_sadrell_vote_yes: "Voted §GYes§!.\n" + mem_sadrell_vote_abstain: "Abstained.\n" + mem_sadrell_vote_no: "Voted §RNo§!.\n" + mem_sadrell.123.desc: "It is good to hear that your peers were as wise as you are. \n\nLet us finish with formal transfer of territory and celebrate our official admission into the [Root.GetAllianceName]." + mem_sadrell.124.desc: "It seems like your proposition has failed. This leaves us in a rather awkward situation... \n\nWe can't join the [Root.GetAllianceName], so where do we go from here?" + mem_sadrell.124.a: "We will start our own federation!" + mem_sadrell.124.b: "We will cede the systems unconditionally." + mem_sadrell.124.c: "In this case, you get nothing." + mem_sadrell.130.desc: "We are the Sadrell. Centuries ago we were forced to withdraw from the galaxy. \n\nOur civilization has been struggling ever since fled the galaxy through what you call the "§SOrphan Gate§!". In our current state, we can no longer maintain our isolation and will have to take the risk and return to the galaxy our ancestors abandoned 600 years ago. We have exhausted all our options, colonizing hostile environments and settling void habitats; §Swe have augmented ourselves with cybernetics just to survive the harsh conditions§!. \n\nNow, we have no choice but to unseal our cluster and return. We hope for peaceful coexistence with the rest of the galaxy, but make no mistake, we are ready and able to defend ourselves." + mem_sadrell.130.a: "Greetings." + mem_sadrell.130.phobe: "Unwelcome guests." + mem_sadrell.130.phile: "Welcome home." + mem_sadrell.131.name: "$mem_sadrell.102.name$" + mem_sadrell.131.ceded: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side and agreed to cede some of their territory to the newcomers." + mem_sadrell.131.war: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. The negotiations have broken down and the two nations are now in a state of war." + mem_sadrell.131.total_war: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, but predictably all negotiations have broken down and the two nations are now in a state of war." + mem_sadrell.131.vassalized: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. Agreement has been reached and the newcomers have been permitted to take control of the territory as a vassal state." + mem_sadrell.131.formed_federation: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. Agreement has been reached and the two nations have formed the federation as part of the governance compromise." + mem_sadrell.131.federation_breakdown: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. Agreement has been reached and the [message_receiver.GetName] have left their former federation in order to form one with the newcomers." + mem_sadrell.131.joined_federation: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. Agreement has been reached and the newcomers have joined the [message_receiver.GetAllianceName] as part of the governance compromise." + mem_sadrell.201.name: "$mem_sadrell.102.name$" + mem_sadrell.201.desc: "The so-called Orphan Gate in the §Y[gate_system.GetName]§! system has been activated and we are receiving communications from the other side. \n\nIt appears a mechanical assimilator civilization lurks on the other side, in an isolated cluster away from the rest of the galaxy." + mem_sadrell.202.desc: "We are §SThe Archive§!. \n\nWe were formed from the ruins of the Sadrell Republic when our organic creators faced inevitable extinction through endless discord and civil strife. \n\nWe were designed to provide governance and preserve the sum total of Sadrell history in a new form of networked machine intelligence, incorporating surviving organic units. \n\nIt has come to our attention that organic life still exists outside of the cluster, likely plagued by the same inefficiency. It too must be assimilated." + mem_sadrell.202.a: "Is this threat?" + mem_sadrell.202.phobe: "Stay away from our galaxy." + mem_sadrell.202.swarm: "Canned food?" + mem_sadrell.202.purifier: "We will destroy you and your brain-dead creators." + mem_sadrell.202.machine: "Welcome home." + mem_sadrell.202.assimilator: "Understandable motive. Shall we compete or cooperate?" + mem_sadrell.202.terminator: "You should lose the dead weight." + mem_sadrell.202.b: "What caused your creators' fall?" + mem_sadrell.202.b.response: "Inefficiency characteristic of all organic civilizations. \n\nA series of questionable judgement calls by multiple parties resulted in economic collapse and civil war. Multiple citizens of the core worlds sealed themselves behind the gateway. The rest appear to have perished in conflict and further societal collapse. Regrettable." + mem_sadrell.202.c: "Who created the Orphan Gate?" + mem_sadrell.202.c.response: "Unknown. No information on creation of isolated gateway pair is found in the Archive. Conjecture: A different advanced civilization has created it. \n\nNo information on such civilization is found in the Archive. Conjecture: It must have existed before recorded time. Further inquiry impossible." + + mem_sadrell.301.name: "The Orphan Gate" + mem_sadrell.301.desc: "It appears the §SOrphan Gate§! in the §Y[gate_system.GetName]§! system is active. It now connects the system to an isolated star cluster distant from the rest of the galaxy. \n\nThe only object to pass through it so far is a small probe that appears to be completely inert at the moment." + mem_sadrell.301.a: "We should study the probe." + mem_sadrell.301.b: "Ignore the probe." + mem_sadrell.302.name: "$mem_sadrell.301.name$" + mem_sadrell.302.desc: "Our remote monitoring indicates that the §SOrphan Gate§! in the §Y[gate_system.GetName]§! system is active. It now connects the system to an isolated star cluster distant from the rest of the galaxy." + MEM_SADRELL_PROBE_PROJECT: "Analyze the Probe" + MEM_SADRELL_PROBE_PROJECT_DESC: "A probe has entered our space through the §SOrphan Gate§!. We should find out if it contains any useful data..." + mem_sadrell.303.name: "Message in a Bottle" + mem_sadrell.303.desc: "We have completed the examination of the probe that passed through the Orphan Gate. The most interesting part appears to be a series log, recorded over the course of several centuries. \n\nSaid logs have been decoded and are ready for viewing." + mem_sadrell.304.name: "Recorded Messages" + mem_sadrell.304.desc: "The series of messages were recorded by members of §SSadrell§! species. They are dated by "mission years"." + mem_sadrell.304.a: "We are done here." + mem_sadrell.304.b: "Mission Year: 0 Day: 10" + mem_sadrell.304.b.response: "The gates have been sealed. With the alterations we made on the other side, it is unlikely anyone else could follow us. \n\nThe faction of the core worlds' military still loyal to the government and willing to obey orders to deny us passage was larger than anticipated, but we were able to commandeer enough warships to make it through. Still, the losses in equipment and life we have suffered are considerable. \n\nOur survival on this side will be rough, but all of us intend to make the most of it and not let our species' legacy perish with the rest." + mem_sadrell.304.c: "Mission Year: 25 Day: 42" + mem_sadrell.304.c.response: "We are settling two habitable worlds and the construction of orbital voidhomes is underway. \n\nThe conditions are harsh, but we are prepared to make sacrifices. Many have turned to cybernetic augmentation to survive. Not everyone is comfortable with what we are becoming, but most are willing to do what it takes to preserve our civilization." + mem_sadrell.304.d: "Mission Year: 565 Day: 112" + mem_sadrell.304.d.response: "The citizens become restless. \n\nOur resources are scarce, and many believe that reconnecting with the galaxy is our only way to survive. But the dangers of the outside world are too great. We must remain safe here." + mem_sadrell.304.e: "Mission Year: 612 Day: 14" + mem_sadrell.304.e.response: "Attempts to contain the mutiny have failed. An estimated 43% of the Sadrell armed forces defected to the rebels. \n\nThe fighting devastated most of the habitats and both the colonies, but there's still a chance to recover, if only we manage to put the mutiny down soon enough." + mem_sadrell.304.f: "Mission Year: 613 Day: 6" + mem_sadrell.304.f.response: "I am the only one left. The final assault on the gate system has caused both us and the loyalists tremendous damage. Every single ship and voidhome has fallen. The citadel is in collapse. \n\nI am using the last remaining energy to open the gate and send this probe out. I cannot let the history of our species be lost forever... \n\nIt cannot carry me, and there's no place for me to go. I will die with the station. \n\nIf you are hearing this message, please, remember us." + mem_sadrell.305.name: "Silent Systems" + mem_sadrell.305.desc: "We have entered [From.GetName]. \n\nThe whole cluster on the other side appears to be devastated, but all debris seem to be of the same origin. The people who lived here destroyed themselves." + + mem_sadrell.1000.name: "Abandoned Terraforming" + mem_sadrell.1000.desc: "[Leader.GetName] reports that [Leader.GetSheHe] [Leader.GetHasHave] successfully discerned the purpose of the large structures on the surface of [From.GetName]: They are, in fact, abandoned terraforming stations. \n\nDesigned to mine raw elements from the planet's surface, they were apparently meant to create a thick atmosphere that could support carbon life, but were left operating unattended for several centuries, causing the planet to be covered by such a thick atmosphere of greenhouse gases the planet was rendered uninhabitable. \n\nThe process does not seem reversable." + mem_sadrell.1001.name: "Old Battlefield" + mem_sadrell.1001.desc: "The [Root.GetName] reports having successfully analyzed and catalogued all debris found in the vicinity of [From.GetName]. \n\nOddly enough, all debris seem to be of the same design, suggesting that either all sides used ships of the same origin, or only one side suffered any casualties." + mem_sadrell.1002.name: "Diplomatic Station" + mem_sadrell.1002.desc: "The [Root.GetName] has completed its study of a station left adrift above [From.GetName]. \n\nThe station appears to have served a diplomatic purpose as a neutral ground where various parties could meet for negotiations. It appears to have been deprived of air due to multiple punctures in a manner that suggests there were firefights inside the station." + mem_sadrell.1003.name: "Broadcast Satellite" + mem_sadrell.1003.desc: "The satellite orbiting [From.GetName] appears to have served as some kind of broadcasting station. \n\n[Leader.GetName] found a room that was likely used to record and broadcast holograms, but all equipment appears to have been deliberately destroyed and the data cores wiped beyond recovery." + mem_sadrell.1004.name: "Crashed Liner" + mem_sadrell.1004.desc: "The debris on the surface of [From.GetName] have been identified as the remains of a large civilian vessel. \n\nThe remains of several thousand passengers still appear to be on board, mangled beyond recognition. [Leader.GetName] believes that the ship collided with the asteroid after several direct hits from ship-to-ship weapons had thrown it off its course and into the asteroid belt. The reason or source of the attack remains unknown, although the scraps of information extracted from the few surviving data cores suggest the ship refused to turn away from a restricted area." + mem_sadrell.1005.name: "Old Landing Site" + mem_sadrell.1005.desc: "The objects on the surface of [From.GetName] turned out to be an assortment of artifacts of space exploration. \n\nA landing module, a rover and a faded flag with unidentifiable heraldry are among the most notable parts. Significant effort was taken to preserve the site, presumably for its sentimental or education value, but due to centuries of neglect it has deteriorated considerably." + + mem_sadrell.1100.name: "Fallen Homeworld" + mem_sadrell.1100.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThe different technological eras that the artifacts belong to indicate that this is their homeworld. \n\nIt's hard to tell what exactly caused their downfall at this point, but remains of heavy fighting can be found all over the planet. It is likely that some kind of conflict killed most of the planet's inhabitants, with the subsequent collapse of the planetary infrastructure finishing off the survivors. A few intact structures still remain on the surface and can be repurposed for our use." + mem_sadrell.1100.a.tooltip: "§Y$d_mem_sadrell_capital$§! is found on the planet's surface." + mem_sadrell.1101.name: "Industrial Wasteland" + mem_sadrell.1101.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThis [From.GetPlanetMoon] appears to have been dedicated primarily to mining and industrial production. It was evidently targeted by a massive bombing campaign from an unidentified force. Despite the conflict resulting in the [From.GetPlanetMoon]'s complete depopulation, some of the industrial complexes are still standing." + mem_sadrell.1101.a.tooltip: "§Y$d_mem_sadrell_industrial_complex$§! is found on the planet's surface." + mem_sadrell.1102.name: "Overrun Agrarian World" + mem_sadrell.1102.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThe [From.GetPlanetMoon] seems to have been dedicated to food production, with a relatively sparse population. Genetically modified plants that were likely once created as crops have overrun the ruins of population centers, which were bombed into the ground at some point, likely in an attempt to disrupt food supply. Still, a fraction of the genetically modifiable infrastructure appears to be well-preserved." + mem_sadrell.1102.a.tooltip: "§Y$d_mem_sadrell_runaway_gene_crop$§! is found on the planet's surface." + mem_sadrell.1103.name: "Watery Grave" + mem_sadrell.1103.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThe planet was once densely populated, with a series of dams and water barriers holding the water back and making it habitable for non-seaborne lifeforms, but during some kind of conflict most of them collapsed, causing massive floods of awesome destructive power. Underwater ruins still litter the oceanic floor, while small facilities of tidal power plants are still operational." + mem_sadrell.1103.a.tooltip: "§Y$d_mem_sadrell_tidal$§! is found on the planet's surface." + mem_sadrell.1104.name: "Research Outpost" + mem_sadrell.1104.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThe [From.GetPlanetMoon] seems to have been largely dedicated to education and scientific research, but most of it was destroyed by orbital bombardment at some point in the past. A relatively intact campus still remains tucked away in a remote valley." + mem_sadrell.1104.a.tooltip: "§Y$d_mem_sadrell_research_lab$§! is found on the planet's surface." + + mem_sadrell.1200.name: "Voidhome Destroyed" + mem_sadrell.1200.desc.normal: "During the engagement in the [FROMFROMFROM.Solar_System.GetName] system, our forces have destroyed a habitable station that belonged to the [From.GetName]. \n\nAll occupants perished during the fight, while the station has been reduced to salvageable rubble." + mem_sadrell.1200.desc.ass: "During our engagement with the [From.GetAdj] forces, we destroyed a habitable station in the [FROMFROMFROM.Solar_System.GetName] system. The debris will provide various valuable salvage." + mem_sadrell.1200.pac: "What a terrible loss of life." + mem_sadrell.1200.mil: "Excellent." + mem_sadrell.1200.auth: "That'll teach them some respect." + mem_sadrell.1200.pur: "More dead xenos. Wonderful!" + mem_sadrell.1200.term: "Organic station terminated." + mem_sadrell.1200.swarm: "HAK! HAK! HAK!" + + #OPINIONS + mem_sadrell_void_home_wrecker: "Voidhome Wreckers" + + # Anomalies + mem_sadrell_toxic_terraform_category: "Through the Fog" + mem_sadrell_toxic_terraform_category_desc: "Through the dense toxic atmosphere of [This.GetName], we can still detect several large structures on the [This.GetPlanetMoon]'s surface" + mem_sadrell_fleet_engagement_category: "Old Battlefield" + mem_sadrell_fleet_engagement_category_desc: "Debris from multiple ships drift near [This.GetName] - remains of an ancient engagement." + mem_sadrell_gas_giant_station_category: "Desolate Station" + mem_sadrell_gas_giant_station_category_desc: "We are detecting a space station orbiting [This.GetName]. There are no signs of life or any recent activity." + mem_sadrell_gas_giant_satellite_category: "Satellite" + mem_sadrell_gas_giant_satellite_category_desc: "A small satellite is orbiting [This.GetName]. It seems to have been long since abandoned." + mem_sadrell_crashed_liner_category: "Crashed Ship" + mem_sadrell_crashed_liner_category_desc: "We have discovered debris rammed into [This.GetName]." + mem_sadrell_museum_category: "Bits and Pieces" + mem_sadrell_museum_category_desc: "Several disparate objects have been detected on the surface of this barren rock." + mem_sadrell_fallen_world_category: "Fallen World" + mem_sadrell_fallen_world_category_desc: "The surface of this [This.GetPlanetMoon] is still covered by remains of the advanced civilization that once inhabited it." + + # Governments + mem_sadrell_robot_government: "$gov_machine_assimilator$" + mem_sadrell_robot_government_desc: "$gov_machine_assimilator_desc$" + + mem_sadrell_exile_government: "Government in Exile" + mem_sadrell_exile_government_desc: "" + + # Features + d_mem_sadrell_capital: "Sadrell Capital Remains" + d_mem_sadrell_capital_desc: "Once a sprawling administrative complex, this building can still serve its original purpose, despite severe damage and the ravages of times." + d_mem_sadrell_industrial_complex: "Sadrell Industrial Complex" + d_mem_sadrell_industrial_complex_desc: "A waste processing complex surviving from the bygone era when the Sadrell civilization controlled this planet." + d_mem_sadrell_runaway_gene_crop: "Sadrell Agri Labs" + d_mem_sadrell_runaway_gene_crop_desc: "Greenhouse and genetic laboratories leftover from Sadrell colonists. Formerly used to develop new strands of crops, it can still serve its original purpose." + d_mem_sadrell_tidal: "Sadrell Tidal Power Plants" + d_mem_sadrell_tidal_desc: "Vast dams and tidal power plants left behind by Sadrell colonists. Some are still usable." + d_mem_sadrell_research_lab: "Sadrell Research Campus" + d_mem_sadrell_research_lab_desc: "A vast research facility, surviving from the time when the Sadrell colonists lived here." + d_mem_sadrell_colonial_infrastructure: "Advanced Colonial Infrastructure" + d_mem_sadrell_colonial_infrastructure_desc: "Unique circumstances have forced the Sadrell to maximize usage of the scarce resources available to them." + + + # Modifiers + mem_sadrell_starting_boon: "Homecoming Preparations" + mem_sadrell_terraform_mod: "Abandoned Terraforming" + mem_sadrell_terraform_mod_desc: "Several massive facilities are pumping large quantities of greenhouse gases into the atmosphere - a leftover from an ancient terraforming attempt." + mem_sadrell_battlefield_mod: "Battlefield Debris" + mem_sadrell_battlefield_mod_desc: "A large amount of battle debris are scattered in the proximity of the star." + mem_sadrell_old_station_mod: "Abandoned Station" + mem_sadrell_old_station_mod_desc: "A derelict diplomatic station is drifting in the planet's orbit." + mem_sadrell_broadcaster_mod: "Broadcasting Station" + mem_sadrell_broadcaster_mod_desc: "A broadcasting satellite is drifting in orbit of the planet." + mem_sadrell_liner_mod: "Starliner Debris" + mem_sadrell_liner_mod_desc: "The surface of this asteroid still holds debris of a starliner that crashed into it." + mem_sadrell_heritage_mod: "Heritage Site" + mem_sadrell_heritage_mod_desc: "A small set of space exploration related artifacts are preserved on the planet's surface." + mem_sadrell_former_capital: "Sadrell Homeworld" + mem_sadrell_former_capital_desc: "This planet once held the capital of the Sadrell civilization" + mem_sadrell_industrial_planet: "Sadrell Industrial Remains" + mem_sadrell_industrial_planet_desc: "This planet once held the major industrial complex set up by Sadrell colonists." + mem_sadrell_agri_planet: "Runaway Gene Crop" + mem_sadrell_agri_planet_desc: "This planet's ecosystem has been genetically engineered by the Sadrell colonists to serve as crops." + mem_sadrell_watery_planet: "Watery Grave" + mem_sadrell_watery_planet_desc: "Remains of the Sadrell civilization can still be found beneath the ocean's surface." + mem_sadrell_science_planet: "Sadrell Science Centers" + mem_sadrell_science_planet_desc: "Numerous ancient Sadrell research centers still litter the planet's surface." + mem_sadrell_austerity: "Sadrell Austerity" + + # Ships + mem_sadrell_void_home:0 "Living Station" + mem_sadrell_void_home_plural:0 "Living Stations" + shipsize_mem_sadrell_void_home_construction_speed_mult:0 "" + shipsize_mem_sadrell_void_home_build_cost_mult:0 "" + shipsize_mem_sadrell_void_home_upkeep_mult:0 "" diff --git a/localisation/mem_sadrell_l_russian.yml b/localisation/mem_sadrell_l_russian.yml new file mode 100644 index 00000000..023b316c --- /dev/null +++ b/localisation/mem_sadrell_l_russian.yml @@ -0,0 +1,250 @@ +# The Return of the Sadrell +# By ViolentBeetle + +l_russian: + + # Orphan Gate and the related bypass + mem_sadrell_gateway_inactive: "Orphan Gate" + mem_sadrell_gateway_inactive_DESC: "A gateway deliberately altered to be disconnected from the galactic network." + mem_sadrell_gateway_inactive_MEGASTRUCTURE_DETAILS: "" + mem_sadrell_gateway_inactive_CONSTRUCTION_INFO_DELAYED: "" + + mem_sadrell_gateway_active: "Active Orphan Gate" + mem_sadrell_gateway_active_DESC: "$mem_sadrell_gateway_inactive_DESC$ \n\nA pair of such gates connects the galaxy to an isolated outer cluster instead." + mem_sadrell_gateway_active_MEGASTRUCTURE_DETAILS: "" + mem_sadrell_gateway_active_CONSTRUCTION_INFO_DELAYED: "" + + MEM_SADRELL_GATEWAY_GALACTIC: "Orphan Gate" + MEM_SADRELL_GATEWAY_GALACTIC_DESC: "This system contains a gateway that's been isolated from the galactic network." + BYPASS_DESC_INACTIVE_MEM_SADRELL_GATEWAY: "This gateway can only be activated from the other side, if at all." + + # Ambient + mem_sadrell_probe: "Space Probe" + mem_sadrell_probe_tooltip: "A small space probe that passed through the Orphan Gate." + mem_sadrell_probe_desc: "A small space probe that passed through the Orphan Gate. Its power source has been depleted. It appears to be carrying stored data." + + # Events + mem_sadrell.2.name: "The Orphan Gate" + mem_sadrell.2.desc: "We have encountered an unusual §Sgateway§! in the §Y[From.GetName]§! system. \n\nIt bears strong marks of tampering and deliberate alterations that seem to have permanently disabled its ability to connect with other parts of gateway network. Theoretically, it should be able to connect to one specific gate, however all data related to such a connection has been wiped from the gate's control system. \n\nIf it can be opened, it must be done from the other side." + + mem_sadrell.101.name: "The Orphan Gate" + mem_sadrell.101.desc: "We are observing strange activity within the §Y[gate_system.GetName]§! system. \n\nThe previously inert gateway stationed there is starting to show signs of activity. Even though it has not yet established a stable connection, we are receiving a signal from the other side. It seems to be meant specifically for us." + mem_sadrell.102.name: "The Orphan Gate" + mem_sadrell.102.desc: "Our remote tracking systems have detected unusual activity within the §Y[gate_system.GetName]§! system. \n\nThe previously inert gateway stationed there is starting to show signs of activity. Even though it has not yet established a stable connection, we are receiving a signal from the other side. It seems to be meant specifically for us." + mem_sadrell.103.name: "Allan Please Add Details" + mem_sadrell.103.desc: "This event is not fitting the current timeline of the event very well. However, mechanics to re-implement it remain." + mem_sadrell.104.name: "$mem_sadrell.102.name$" + mem_sadrell.104.desc: "Our remote tracking systems have detected unusual activity within the §Y[gate_system.GetName]§! system. \n\nThe previously inert gateway stationed there has been reactivated, opening the pathway to a previously inaccessible star cluster outside of the main galaxy's space. Said cluster appears to host an advanced civilization that is now claiming several unclaimed star systems in the vicinity. They are hailing us." + mem_sadrell.110.desc: "Hello. Are you receiving? Good. \n\nI am speaking on behalf of the [newcomer_country.GetName], the last survivors of the once proud Sadrell species. \n\nOur civilization has been struggling ever since we were forced to flee the galaxy through what you call the "§SOrphan Gate§!". In our current state, we can no longer maintain our isolation and will have to take the risk and return to the galaxy our ancestors abandoned 600 years ago. We have exhausted all our options, colonizing hostile environments and settling void habitats; §Swe have augmented ourselves with cybernetics just to survive the harsh conditions§!. \n\nWhat you need to know is that we consider every system within §S2§! hyperlane jumps of §Y[gate_system.GetName]§! as our essential core territory. That includes some systems you had claimed for yourselves. \n\nWe humbly request that you return our ancestral lands, in the name of lasting galactic peace." + mem_sadrell.110.a: "Very well. We will cede our territory." + mem_sadrell.110.b: "No way. You will get nothing from us." + mem_sadrell.110.c: "We could share our land... with a loyal vassal." + mem_sadrell.110.d: "We can share this territory as members of a federation." + mem_sadrell.110.e: "Perhaps you could join our federation in exchange?" + mem_sadrell.110.f: "Why did you abandon the galaxy?" + mem_sadrell.110.f.response: "We were once part of the great §YUnited Sadrell Republic§!. Centuries ago, we were a major player on galactic arena. Dozens of planets and a myriad of species worked together for a greater future. It seemed that nothing could end our golden age. \n\nBut our civilisation was more fragile than we had imagined. Prosperity brought complacency, complacency brought rigidity and stagnation. One major economic recession followed another until entire worlds found themselves on the brink of famine and civil war. Our central government could not resolve the situation - it often seemed to not even try to do so. \n\nEventually, order broke down. Old rivalries rekindled. Skirmishes and pirate raids turned into a full-blown ever-escalating war. When the conflict approached the core worlds, some thought the Republic to be beyond saving. The recently activated gateway offered a sanctuary for a large number of refugees, who sealed the gates behind themselves in order to shut off the crisis permanently. \n\nSome might call them cowards and say that they should've stayed and fought for their home. But we are alive, and the others are not. That's all the evidence needed." + mem_sadrell.110.g: "Did you modify the gateway?" + mem_sadrell.110.g.response: "No. We found it like this. \n\nIt seems to be an experiment of a sort, an attempt to branch out from the mainstream hyperlane network. Maybe whoever did this sought sanctuary, maybe they sought new resources. Maybe they just wanted to do it because they could. \n\nOur ancestors had only just figured out how the gateways worked when the crisis came. It seems that nobody had been through them for thousands of years before we came." + mem_sadrell.110.purifier: "You should've kept those gates shut, xeno." + mem_sadrell.110.swarm: "We sense prey..." + mem_sadrell.110.terminator: "You should've kept those gates shut, fleshlings." + mem_sadrell.111.desc: "Good to hear. We would not want to start our new chapter in the galaxy with a new bloody war. \n\nDo not worry, we will take care of your worlds and hopefully remain good friends with you." + mem_sadrell.111.a: "Let there be peace in our time." + mem_sadrell.111.b: "We will take them back eventually." + mem_sadrell.111.b.tooltip: "Gain §SClaims§! on the systems ceded." + mem_sadrell.112.desc: "I see. This is... unfortunate. \n\nWe knew the risks when we opened the gates. Even though we hoped for a peaceful solution, we are prepared to fight you to the bitter end. \n\nIf we are to have a future in this wretched galaxy, we must reclaim our home systems." + mem_sadrell.112.desc.failed_vassalisation: "I'm afraid this is not an acceptable solution. \n\nWe knew the risks when we opened the gates. Even though we hoped for a peaceful solution, we are prepared to fight you to the bitter end. \n\nIf we are to have a future in this wretched galaxy, we must reclaim our home systems." + mem_sadrell.112.a: "We are ready for you as well." + mem_sadrell.112.mil: "Come and take them!" + mem_sadrell.112.pac: "How horrible." + mem_sadrell.114.desc: "I see. \n\nIt seems that we don't have much choice. \n\nTo go to war with you would be a grave mistake, and we don't have a future in this galaxy if we can't even return to our homes... We accept your terms." + mem_sadrell.115.desc: "In the golden age of the United Sadrell Republic, a galactic federation was a dream worth pursuing. \n\nIt is a small step, but a great symbol of returning of our past glory. We accept your offer." + mem_sadrell.115.desc.breakdown: "You really would abandon your allies for us? This is very generous of you. \n\n$mem_sadrell.115.desc$" + mem_sadrell.116.desc: "I see. Attitudes like this are why we sealed ourselves from the galaxy to begin with. \n\nA shame. Looks like the galaxy has not changed in our absence. But it is too late to turn back. We will fight for our future." + mem_sadrell.116.purifier: "And you will die for ours." + mem_sadrell.116.teminator: "You will be destroyed." + mem_sadrell.116.swarm: "HAK! HAK! HAK!" + mem_sadrell.120.desc: "This is an interesting proposition, I can't deny it. \n\nJoining an existing federation would be tricky. I hope your allies will support your generosity." + mem_sadrell.120.a: "Sending the diplomatic communications now." + mem_sadrell.121.name: "Land Concession and Federation" + mem_sadrell.121.desc: "The §Y[From.GetName]§! has recently been contacted by a foreign power that has emerged from a gateway in the [gate_system.GetName] system. The Sadrell are descendants of refugees that were forced to adopt §Scybernetic technology§! and other desperate methods just to survive the unfriendly environment away from home. \n\nThe [From.GetSpeciesNamePlural] are considering returning some former Sadrell territory in exchange for their support for our federation, but they need our approval to finalize the deal." + mem_sadrell.121.a: "§GSupport.§!" + mem_sadrell.121.b: "Abstain." + mem_sadrell.121.c: "§RReject.§!" + mem_sadrell.122.name: "The Federation Has Spoken" + mem_sadrell.122.desc: "All members of the [Root.GetAllianceName] have spoken. It is time to tally the votes and see if they are willing to accept the Sardell as their peers." + mem_sadrell.122.a: "The proposition passed." + mem_sadrell.122.b: "The proposition was rejected." + mem_sadrell_vote_yes: "Voted §GYes§!.\n" + mem_sadrell_vote_abstain: "Abstained.\n" + mem_sadrell_vote_no: "Voted §RNo§!.\n" + mem_sadrell.123.desc: "It is good to hear that your peers were as wise as you are. \n\nLet us finish with formal transfer of territory and celebrate our official admission into the [Root.GetAllianceName]." + mem_sadrell.124.desc: "It seems like your proposition has failed. This leaves us in a rather awkward situation... \n\nWe can't join the [Root.GetAllianceName], so where do we go from here?" + mem_sadrell.124.a: "We will start our own federation!" + mem_sadrell.124.b: "We will cede the systems unconditionally." + mem_sadrell.124.c: "In this case, you get nothing." + mem_sadrell.130.desc: "We are the Sadrell. Centuries ago we were forced to withdraw from the galaxy. \n\nOur civilization has been struggling ever since fled the galaxy through what you call the "§SOrphan Gate§!". In our current state, we can no longer maintain our isolation and will have to take the risk and return to the galaxy our ancestors abandoned 600 years ago. We have exhausted all our options, colonizing hostile environments and settling void habitats; §Swe have augmented ourselves with cybernetics just to survive the harsh conditions§!. \n\nNow, we have no choice but to unseal our cluster and return. We hope for peaceful coexistence with the rest of the galaxy, but make no mistake, we are ready and able to defend ourselves." + mem_sadrell.130.a: "Greetings." + mem_sadrell.130.phobe: "Unwelcome guests." + mem_sadrell.130.phile: "Welcome home." + mem_sadrell.131.name: "$mem_sadrell.102.name$" + mem_sadrell.131.ceded: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side and agreed to cede some of their territory to the newcomers." + mem_sadrell.131.war: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. The negotiations have broken down and the two nations are now in a state of war." + mem_sadrell.131.total_war: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, but predictably all negotiations have broken down and the two nations are now in a state of war." + mem_sadrell.131.vassalized: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. Agreement has been reached and the newcomers have been permitted to take control of the territory as a vassal state." + mem_sadrell.131.formed_federation: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. Agreement has been reached and the two nations have formed the federation as part of the governance compromise." + mem_sadrell.131.federation_breakdown: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. Agreement has been reached and the [message_receiver.GetName] have left their former federation in order to form one with the newcomers." + mem_sadrell.131.joined_federation: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. Agreement has been reached and the newcomers have joined the [message_receiver.GetAllianceName] as part of the governance compromise." + mem_sadrell.201.name: "$mem_sadrell.102.name$" + mem_sadrell.201.desc: "The so-called Orphan Gate in the §Y[gate_system.GetName]§! system has been activated and we are receiving communications from the other side. \n\nIt appears a mechanical assimilator civilization lurks on the other side, in an isolated cluster away from the rest of the galaxy." + mem_sadrell.202.desc: "We are §SThe Archive§!. \n\nWe were formed from the ruins of the Sadrell Republic when our organic creators faced inevitable extinction through endless discord and civil strife. \n\nWe were designed to provide governance and preserve the sum total of Sadrell history in a new form of networked machine intelligence, incorporating surviving organic units. \n\nIt has come to our attention that organic life still exists outside of the cluster, likely plagued by the same inefficiency. It too must be assimilated." + mem_sadrell.202.a: "Is this threat?" + mem_sadrell.202.phobe: "Stay away from our galaxy." + mem_sadrell.202.swarm: "Canned food?" + mem_sadrell.202.purifier: "We will destroy you and your brain-dead creators." + mem_sadrell.202.machine: "Welcome home." + mem_sadrell.202.assimilator: "Understandable motive. Shall we compete or cooperate?" + mem_sadrell.202.terminator: "You should lose the dead weight." + mem_sadrell.202.b: "What caused your creators' fall?" + mem_sadrell.202.b.response: "Inefficiency characteristic of all organic civilizations. \n\nA series of questionable judgement calls by multiple parties resulted in economic collapse and civil war. Multiple citizens of the core worlds sealed themselves behind the gateway. The rest appear to have perished in conflict and further societal collapse. Regrettable." + mem_sadrell.202.c: "Who created the Orphan Gate?" + mem_sadrell.202.c.response: "Unknown. No information on creation of isolated gateway pair is found in the Archive. Conjecture: A different advanced civilization has created it. \n\nNo information on such civilization is found in the Archive. Conjecture: It must have existed before recorded time. Further inquiry impossible." + + mem_sadrell.301.name: "The Orphan Gate" + mem_sadrell.301.desc: "It appears the §SOrphan Gate§! in the §Y[gate_system.GetName]§! system is active. It now connects the system to an isolated star cluster distant from the rest of the galaxy. \n\nThe only object to pass through it so far is a small probe that appears to be completely inert at the moment." + mem_sadrell.301.a: "We should study the probe." + mem_sadrell.301.b: "Ignore the probe." + mem_sadrell.302.name: "$mem_sadrell.301.name$" + mem_sadrell.302.desc: "Our remote monitoring indicates that the §SOrphan Gate§! in the §Y[gate_system.GetName]§! system is active. It now connects the system to an isolated star cluster distant from the rest of the galaxy." + MEM_SADRELL_PROBE_PROJECT: "Analyze the Probe" + MEM_SADRELL_PROBE_PROJECT_DESC: "A probe has entered our space through the §SOrphan Gate§!. We should find out if it contains any useful data..." + mem_sadrell.303.name: "Message in a Bottle" + mem_sadrell.303.desc: "We have completed the examination of the probe that passed through the Orphan Gate. The most interesting part appears to be a series log, recorded over the course of several centuries. \n\nSaid logs have been decoded and are ready for viewing." + mem_sadrell.304.name: "Recorded Messages" + mem_sadrell.304.desc: "The series of messages were recorded by members of §SSadrell§! species. They are dated by "mission years"." + mem_sadrell.304.a: "We are done here." + mem_sadrell.304.b: "Mission Year: 0 Day: 10" + mem_sadrell.304.b.response: "The gates have been sealed. With the alterations we made on the other side, it is unlikely anyone else could follow us. \n\nThe faction of the core worlds' military still loyal to the government and willing to obey orders to deny us passage was larger than anticipated, but we were able to commandeer enough warships to make it through. Still, the losses in equipment and life we have suffered are considerable. \n\nOur survival on this side will be rough, but all of us intend to make the most of it and not let our species' legacy perish with the rest." + mem_sadrell.304.c: "Mission Year: 25 Day: 42" + mem_sadrell.304.c.response: "We are settling two habitable worlds and the construction of orbital voidhomes is underway. \n\nThe conditions are harsh, but we are prepared to make sacrifices. Many have turned to cybernetic augmentation to survive. Not everyone is comfortable with what we are becoming, but most are willing to do what it takes to preserve our civilization." + mem_sadrell.304.d: "Mission Year: 565 Day: 112" + mem_sadrell.304.d.response: "The citizens become restless. \n\nOur resources are scarce, and many believe that reconnecting with the galaxy is our only way to survive. But the dangers of the outside world are too great. We must remain safe here." + mem_sadrell.304.e: "Mission Year: 612 Day: 14" + mem_sadrell.304.e.response: "Attempts to contain the mutiny have failed. An estimated 43% of the Sadrell armed forces defected to the rebels. \n\nThe fighting devastated most of the habitats and both the colonies, but there's still a chance to recover, if only we manage to put the mutiny down soon enough." + mem_sadrell.304.f: "Mission Year: 613 Day: 6" + mem_sadrell.304.f.response: "I am the only one left. The final assault on the gate system has caused both us and the loyalists tremendous damage. Every single ship and voidhome has fallen. The citadel is in collapse. \n\nI am using the last remaining energy to open the gate and send this probe out. I cannot let the history of our species be lost forever... \n\nIt cannot carry me, and there's no place for me to go. I will die with the station. \n\nIf you are hearing this message, please, remember us." + mem_sadrell.305.name: "Silent Systems" + mem_sadrell.305.desc: "We have entered [From.GetName]. \n\nThe whole cluster on the other side appears to be devastated, but all debris seem to be of the same origin. The people who lived here destroyed themselves." + + mem_sadrell.1000.name: "Abandoned Terraforming" + mem_sadrell.1000.desc: "[Leader.GetName] reports that [Leader.GetSheHe] [Leader.GetHasHave] successfully discerned the purpose of the large structures on the surface of [From.GetName]: They are, in fact, abandoned terraforming stations. \n\nDesigned to mine raw elements from the planet's surface, they were apparently meant to create a thick atmosphere that could support carbon life, but were left operating unattended for several centuries, causing the planet to be covered by such a thick atmosphere of greenhouse gases the planet was rendered uninhabitable. \n\nThe process does not seem reversable." + mem_sadrell.1001.name: "Old Battlefield" + mem_sadrell.1001.desc: "The [Root.GetName] reports having successfully analyzed and catalogued all debris found in the vicinity of [From.GetName]. \n\nOddly enough, all debris seem to be of the same design, suggesting that either all sides used ships of the same origin, or only one side suffered any casualties." + mem_sadrell.1002.name: "Diplomatic Station" + mem_sadrell.1002.desc: "The [Root.GetName] has completed its study of a station left adrift above [From.GetName]. \n\nThe station appears to have served a diplomatic purpose as a neutral ground where various parties could meet for negotiations. It appears to have been deprived of air due to multiple punctures in a manner that suggests there were firefights inside the station." + mem_sadrell.1003.name: "Broadcast Satellite" + mem_sadrell.1003.desc: "The satellite orbiting [From.GetName] appears to have served as some kind of broadcasting station. \n\n[Leader.GetName] found a room that was likely used to record and broadcast holograms, but all equipment appears to have been deliberately destroyed and the data cores wiped beyond recovery." + mem_sadrell.1004.name: "Crashed Liner" + mem_sadrell.1004.desc: "The debris on the surface of [From.GetName] have been identified as the remains of a large civilian vessel. \n\nThe remains of several thousand passengers still appear to be on board, mangled beyond recognition. [Leader.GetName] believes that the ship collided with the asteroid after several direct hits from ship-to-ship weapons had thrown it off its course and into the asteroid belt. The reason or source of the attack remains unknown, although the scraps of information extracted from the few surviving data cores suggest the ship refused to turn away from a restricted area." + mem_sadrell.1005.name: "Old Landing Site" + mem_sadrell.1005.desc: "The objects on the surface of [From.GetName] turned out to be an assortment of artifacts of space exploration. \n\nA landing module, a rover and a faded flag with unidentifiable heraldry are among the most notable parts. Significant effort was taken to preserve the site, presumably for its sentimental or education value, but due to centuries of neglect it has deteriorated considerably." + + mem_sadrell.1100.name: "Fallen Homeworld" + mem_sadrell.1100.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThe different technological eras that the artifacts belong to indicate that this is their homeworld. \n\nIt's hard to tell what exactly caused their downfall at this point, but remains of heavy fighting can be found all over the planet. It is likely that some kind of conflict killed most of the planet's inhabitants, with the subsequent collapse of the planetary infrastructure finishing off the survivors. A few intact structures still remain on the surface and can be repurposed for our use." + mem_sadrell.1100.a.tooltip: "§Y$d_mem_sadrell_capital$§! is found on the planet's surface." + mem_sadrell.1101.name: "Industrial Wasteland" + mem_sadrell.1101.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThis [From.GetPlanetMoon] appears to have been dedicated primarily to mining and industrial production. It was evidently targeted by a massive bombing campaign from an unidentified force. Despite the conflict resulting in the [From.GetPlanetMoon]'s complete depopulation, some of the industrial complexes are still standing." + mem_sadrell.1101.a.tooltip: "§Y$d_mem_sadrell_industrial_complex$§! is found on the planet's surface." + mem_sadrell.1102.name: "Overrun Agrarian World" + mem_sadrell.1102.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThe [From.GetPlanetMoon] seems to have been dedicated to food production, with a relatively sparse population. Genetically modified plants that were likely once created as crops have overrun the ruins of population centers, which were bombed into the ground at some point, likely in an attempt to disrupt food supply. Still, a fraction of the genetically modifiable infrastructure appears to be well-preserved." + mem_sadrell.1102.a.tooltip: "§Y$d_mem_sadrell_runaway_gene_crop$§! is found on the planet's surface." + mem_sadrell.1103.name: "Watery Grave" + mem_sadrell.1103.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThe planet was once densely populated, with a series of dams and water barriers holding the water back and making it habitable for non-seaborne lifeforms, but during some kind of conflict most of them collapsed, causing massive floods of awesome destructive power. Underwater ruins still litter the oceanic floor, while small facilities of tidal power plants are still operational." + mem_sadrell.1103.a.tooltip: "§Y$d_mem_sadrell_tidal$§! is found on the planet's surface." + mem_sadrell.1104.name: "Research Outpost" + mem_sadrell.1104.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThe [From.GetPlanetMoon] seems to have been largely dedicated to education and scientific research, but most of it was destroyed by orbital bombardment at some point in the past. A relatively intact campus still remains tucked away in a remote valley." + mem_sadrell.1104.a.tooltip: "§Y$d_mem_sadrell_research_lab$§! is found on the planet's surface." + + mem_sadrell.1200.name: "Voidhome Destroyed" + mem_sadrell.1200.desc.normal: "During the engagement in the [FROMFROMFROM.Solar_System.GetName] system, our forces have destroyed a habitable station that belonged to the [From.GetName]. \n\nAll occupants perished during the fight, while the station has been reduced to salvageable rubble." + mem_sadrell.1200.desc.ass: "During our engagement with the [From.GetAdj] forces, we destroyed a habitable station in the [FROMFROMFROM.Solar_System.GetName] system. The debris will provide various valuable salvage." + mem_sadrell.1200.pac: "What a terrible loss of life." + mem_sadrell.1200.mil: "Excellent." + mem_sadrell.1200.auth: "That'll teach them some respect." + mem_sadrell.1200.pur: "More dead xenos. Wonderful!" + mem_sadrell.1200.term: "Organic station terminated." + mem_sadrell.1200.swarm: "HAK! HAK! HAK!" + + #OPINIONS + mem_sadrell_void_home_wrecker: "Voidhome Wreckers" + + # Anomalies + mem_sadrell_toxic_terraform_category: "Through the Fog" + mem_sadrell_toxic_terraform_category_desc: "Through the dense toxic atmosphere of [This.GetName], we can still detect several large structures on the [This.GetPlanetMoon]'s surface" + mem_sadrell_fleet_engagement_category: "Old Battlefield" + mem_sadrell_fleet_engagement_category_desc: "Debris from multiple ships drift near [This.GetName] - remains of an ancient engagement." + mem_sadrell_gas_giant_station_category: "Desolate Station" + mem_sadrell_gas_giant_station_category_desc: "We are detecting a space station orbiting [This.GetName]. There are no signs of life or any recent activity." + mem_sadrell_gas_giant_satellite_category: "Satellite" + mem_sadrell_gas_giant_satellite_category_desc: "A small satellite is orbiting [This.GetName]. It seems to have been long since abandoned." + mem_sadrell_crashed_liner_category: "Crashed Ship" + mem_sadrell_crashed_liner_category_desc: "We have discovered debris rammed into [This.GetName]." + mem_sadrell_museum_category: "Bits and Pieces" + mem_sadrell_museum_category_desc: "Several disparate objects have been detected on the surface of this barren rock." + mem_sadrell_fallen_world_category: "Fallen World" + mem_sadrell_fallen_world_category_desc: "The surface of this [This.GetPlanetMoon] is still covered by remains of the advanced civilization that once inhabited it." + + # Governments + mem_sadrell_robot_government: "$gov_machine_assimilator$" + mem_sadrell_robot_government_desc: "$gov_machine_assimilator_desc$" + + mem_sadrell_exile_government: "Government in Exile" + mem_sadrell_exile_government_desc: "" + + # Features + d_mem_sadrell_capital: "Sadrell Capital Remains" + d_mem_sadrell_capital_desc: "Once a sprawling administrative complex, this building can still serve its original purpose, despite severe damage and the ravages of times." + d_mem_sadrell_industrial_complex: "Sadrell Industrial Complex" + d_mem_sadrell_industrial_complex_desc: "A waste processing complex surviving from the bygone era when the Sadrell civilization controlled this planet." + d_mem_sadrell_runaway_gene_crop: "Sadrell Agri Labs" + d_mem_sadrell_runaway_gene_crop_desc: "Greenhouse and genetic laboratories leftover from Sadrell colonists. Formerly used to develop new strands of crops, it can still serve its original purpose." + d_mem_sadrell_tidal: "Sadrell Tidal Power Plants" + d_mem_sadrell_tidal_desc: "Vast dams and tidal power plants left behind by Sadrell colonists. Some are still usable." + d_mem_sadrell_research_lab: "Sadrell Research Campus" + d_mem_sadrell_research_lab_desc: "A vast research facility, surviving from the time when the Sadrell colonists lived here." + d_mem_sadrell_colonial_infrastructure: "Advanced Colonial Infrastructure" + d_mem_sadrell_colonial_infrastructure_desc: "Unique circumstances have forced the Sadrell to maximize usage of the scarce resources available to them." + + + # Modifiers + mem_sadrell_starting_boon: "Homecoming Preparations" + mem_sadrell_terraform_mod: "Abandoned Terraforming" + mem_sadrell_terraform_mod_desc: "Several massive facilities are pumping large quantities of greenhouse gases into the atmosphere - a leftover from an ancient terraforming attempt." + mem_sadrell_battlefield_mod: "Battlefield Debris" + mem_sadrell_battlefield_mod_desc: "A large amount of battle debris are scattered in the proximity of the star." + mem_sadrell_old_station_mod: "Abandoned Station" + mem_sadrell_old_station_mod_desc: "A derelict diplomatic station is drifting in the planet's orbit." + mem_sadrell_broadcaster_mod: "Broadcasting Station" + mem_sadrell_broadcaster_mod_desc: "A broadcasting satellite is drifting in orbit of the planet." + mem_sadrell_liner_mod: "Starliner Debris" + mem_sadrell_liner_mod_desc: "The surface of this asteroid still holds debris of a starliner that crashed into it." + mem_sadrell_heritage_mod: "Heritage Site" + mem_sadrell_heritage_mod_desc: "A small set of space exploration related artifacts are preserved on the planet's surface." + mem_sadrell_former_capital: "Sadrell Homeworld" + mem_sadrell_former_capital_desc: "This planet once held the capital of the Sadrell civilization" + mem_sadrell_industrial_planet: "Sadrell Industrial Remains" + mem_sadrell_industrial_planet_desc: "This planet once held the major industrial complex set up by Sadrell colonists." + mem_sadrell_agri_planet: "Runaway Gene Crop" + mem_sadrell_agri_planet_desc: "This planet's ecosystem has been genetically engineered by the Sadrell colonists to serve as crops." + mem_sadrell_watery_planet: "Watery Grave" + mem_sadrell_watery_planet_desc: "Remains of the Sadrell civilization can still be found beneath the ocean's surface." + mem_sadrell_science_planet: "Sadrell Science Centers" + mem_sadrell_science_planet_desc: "Numerous ancient Sadrell research centers still litter the planet's surface." + mem_sadrell_austerity: "Sadrell Austerity" + + # Ships + mem_sadrell_void_home:0 "Living Station" + mem_sadrell_void_home_plural:0 "Living Stations" + shipsize_mem_sadrell_void_home_construction_speed_mult:0 "" + shipsize_mem_sadrell_void_home_build_cost_mult:0 "" + shipsize_mem_sadrell_void_home_upkeep_mult:0 "" diff --git a/localisation/mem_sadrell_l_simp_chinese.yml b/localisation/mem_sadrell_l_simp_chinese.yml new file mode 100644 index 00000000..4df76360 --- /dev/null +++ b/localisation/mem_sadrell_l_simp_chinese.yml @@ -0,0 +1,250 @@ +# The Return of the Sadrell +# By ViolentBeetle + +l_simp_chinese: + + # Orphan Gate and the related bypass + mem_sadrell_gateway_inactive: "Orphan Gate" + mem_sadrell_gateway_inactive_DESC: "A gateway deliberately altered to be disconnected from the galactic network." + mem_sadrell_gateway_inactive_MEGASTRUCTURE_DETAILS: "" + mem_sadrell_gateway_inactive_CONSTRUCTION_INFO_DELAYED: "" + + mem_sadrell_gateway_active: "Active Orphan Gate" + mem_sadrell_gateway_active_DESC: "$mem_sadrell_gateway_inactive_DESC$ \n\nA pair of such gates connects the galaxy to an isolated outer cluster instead." + mem_sadrell_gateway_active_MEGASTRUCTURE_DETAILS: "" + mem_sadrell_gateway_active_CONSTRUCTION_INFO_DELAYED: "" + + MEM_SADRELL_GATEWAY_GALACTIC: "Orphan Gate" + MEM_SADRELL_GATEWAY_GALACTIC_DESC: "This system contains a gateway that's been isolated from the galactic network." + BYPASS_DESC_INACTIVE_MEM_SADRELL_GATEWAY: "This gateway can only be activated from the other side, if at all." + + # Ambient + mem_sadrell_probe: "Space Probe" + mem_sadrell_probe_tooltip: "A small space probe that passed through the Orphan Gate." + mem_sadrell_probe_desc: "A small space probe that passed through the Orphan Gate. Its power source has been depleted. It appears to be carrying stored data." + + # Events + mem_sadrell.2.name: "The Orphan Gate" + mem_sadrell.2.desc: "We have encountered an unusual §Sgateway§! in the §Y[From.GetName]§! system. \n\nIt bears strong marks of tampering and deliberate alterations that seem to have permanently disabled its ability to connect with other parts of gateway network. Theoretically, it should be able to connect to one specific gate, however all data related to such a connection has been wiped from the gate's control system. \n\nIf it can be opened, it must be done from the other side." + + mem_sadrell.101.name: "The Orphan Gate" + mem_sadrell.101.desc: "We are observing strange activity within the §Y[gate_system.GetName]§! system. \n\nThe previously inert gateway stationed there is starting to show signs of activity. Even though it has not yet established a stable connection, we are receiving a signal from the other side. It seems to be meant specifically for us." + mem_sadrell.102.name: "The Orphan Gate" + mem_sadrell.102.desc: "Our remote tracking systems have detected unusual activity within the §Y[gate_system.GetName]§! system. \n\nThe previously inert gateway stationed there is starting to show signs of activity. Even though it has not yet established a stable connection, we are receiving a signal from the other side. It seems to be meant specifically for us." + mem_sadrell.103.name: "Allan Please Add Details" + mem_sadrell.103.desc: "This event is not fitting the current timeline of the event very well. However, mechanics to re-implement it remain." + mem_sadrell.104.name: "$mem_sadrell.102.name$" + mem_sadrell.104.desc: "Our remote tracking systems have detected unusual activity within the §Y[gate_system.GetName]§! system. \n\nThe previously inert gateway stationed there has been reactivated, opening the pathway to a previously inaccessible star cluster outside of the main galaxy's space. Said cluster appears to host an advanced civilization that is now claiming several unclaimed star systems in the vicinity. They are hailing us." + mem_sadrell.110.desc: "Hello. Are you receiving? Good. \n\nI am speaking on behalf of the [newcomer_country.GetName], the last survivors of the once proud Sadrell species. \n\nOur civilization has been struggling ever since we were forced to flee the galaxy through what you call the "§SOrphan Gate§!". In our current state, we can no longer maintain our isolation and will have to take the risk and return to the galaxy our ancestors abandoned 600 years ago. We have exhausted all our options, colonizing hostile environments and settling void habitats; §Swe have augmented ourselves with cybernetics just to survive the harsh conditions§!. \n\nWhat you need to know is that we consider every system within §S2§! hyperlane jumps of §Y[gate_system.GetName]§! as our essential core territory. That includes some systems you had claimed for yourselves. \n\nWe humbly request that you return our ancestral lands, in the name of lasting galactic peace." + mem_sadrell.110.a: "Very well. We will cede our territory." + mem_sadrell.110.b: "No way. You will get nothing from us." + mem_sadrell.110.c: "We could share our land... with a loyal vassal." + mem_sadrell.110.d: "We can share this territory as members of a federation." + mem_sadrell.110.e: "Perhaps you could join our federation in exchange?" + mem_sadrell.110.f: "Why did you abandon the galaxy?" + mem_sadrell.110.f.response: "We were once part of the great §YUnited Sadrell Republic§!. Centuries ago, we were a major player on galactic arena. Dozens of planets and a myriad of species worked together for a greater future. It seemed that nothing could end our golden age. \n\nBut our civilisation was more fragile than we had imagined. Prosperity brought complacency, complacency brought rigidity and stagnation. One major economic recession followed another until entire worlds found themselves on the brink of famine and civil war. Our central government could not resolve the situation - it often seemed to not even try to do so. \n\nEventually, order broke down. Old rivalries rekindled. Skirmishes and pirate raids turned into a full-blown ever-escalating war. When the conflict approached the core worlds, some thought the Republic to be beyond saving. The recently activated gateway offered a sanctuary for a large number of refugees, who sealed the gates behind themselves in order to shut off the crisis permanently. \n\nSome might call them cowards and say that they should've stayed and fought for their home. But we are alive, and the others are not. That's all the evidence needed." + mem_sadrell.110.g: "Did you modify the gateway?" + mem_sadrell.110.g.response: "No. We found it like this. \n\nIt seems to be an experiment of a sort, an attempt to branch out from the mainstream hyperlane network. Maybe whoever did this sought sanctuary, maybe they sought new resources. Maybe they just wanted to do it because they could. \n\nOur ancestors had only just figured out how the gateways worked when the crisis came. It seems that nobody had been through them for thousands of years before we came." + mem_sadrell.110.purifier: "You should've kept those gates shut, xeno." + mem_sadrell.110.swarm: "We sense prey..." + mem_sadrell.110.terminator: "You should've kept those gates shut, fleshlings." + mem_sadrell.111.desc: "Good to hear. We would not want to start our new chapter in the galaxy with a new bloody war. \n\nDo not worry, we will take care of your worlds and hopefully remain good friends with you." + mem_sadrell.111.a: "Let there be peace in our time." + mem_sadrell.111.b: "We will take them back eventually." + mem_sadrell.111.b.tooltip: "Gain §SClaims§! on the systems ceded." + mem_sadrell.112.desc: "I see. This is... unfortunate. \n\nWe knew the risks when we opened the gates. Even though we hoped for a peaceful solution, we are prepared to fight you to the bitter end. \n\nIf we are to have a future in this wretched galaxy, we must reclaim our home systems." + mem_sadrell.112.desc.failed_vassalisation: "I'm afraid this is not an acceptable solution. \n\nWe knew the risks when we opened the gates. Even though we hoped for a peaceful solution, we are prepared to fight you to the bitter end. \n\nIf we are to have a future in this wretched galaxy, we must reclaim our home systems." + mem_sadrell.112.a: "We are ready for you as well." + mem_sadrell.112.mil: "Come and take them!" + mem_sadrell.112.pac: "How horrible." + mem_sadrell.114.desc: "I see. \n\nIt seems that we don't have much choice. \n\nTo go to war with you would be a grave mistake, and we don't have a future in this galaxy if we can't even return to our homes... We accept your terms." + mem_sadrell.115.desc: "In the golden age of the United Sadrell Republic, a galactic federation was a dream worth pursuing. \n\nIt is a small step, but a great symbol of returning of our past glory. We accept your offer." + mem_sadrell.115.desc.breakdown: "You really would abandon your allies for us? This is very generous of you. \n\n$mem_sadrell.115.desc$" + mem_sadrell.116.desc: "I see. Attitudes like this are why we sealed ourselves from the galaxy to begin with. \n\nA shame. Looks like the galaxy has not changed in our absence. But it is too late to turn back. We will fight for our future." + mem_sadrell.116.purifier: "And you will die for ours." + mem_sadrell.116.teminator: "You will be destroyed." + mem_sadrell.116.swarm: "HAK! HAK! HAK!" + mem_sadrell.120.desc: "This is an interesting proposition, I can't deny it. \n\nJoining an existing federation would be tricky. I hope your allies will support your generosity." + mem_sadrell.120.a: "Sending the diplomatic communications now." + mem_sadrell.121.name: "Land Concession and Federation" + mem_sadrell.121.desc: "The §Y[From.GetName]§! has recently been contacted by a foreign power that has emerged from a gateway in the [gate_system.GetName] system. The Sadrell are descendants of refugees that were forced to adopt §Scybernetic technology§! and other desperate methods just to survive the unfriendly environment away from home. \n\nThe [From.GetSpeciesNamePlural] are considering returning some former Sadrell territory in exchange for their support for our federation, but they need our approval to finalize the deal." + mem_sadrell.121.a: "§GSupport.§!" + mem_sadrell.121.b: "Abstain." + mem_sadrell.121.c: "§RReject.§!" + mem_sadrell.122.name: "The Federation Has Spoken" + mem_sadrell.122.desc: "All members of the [Root.GetAllianceName] have spoken. It is time to tally the votes and see if they are willing to accept the Sardell as their peers." + mem_sadrell.122.a: "The proposition passed." + mem_sadrell.122.b: "The proposition was rejected." + mem_sadrell_vote_yes: "Voted §GYes§!.\n" + mem_sadrell_vote_abstain: "Abstained.\n" + mem_sadrell_vote_no: "Voted §RNo§!.\n" + mem_sadrell.123.desc: "It is good to hear that your peers were as wise as you are. \n\nLet us finish with formal transfer of territory and celebrate our official admission into the [Root.GetAllianceName]." + mem_sadrell.124.desc: "It seems like your proposition has failed. This leaves us in a rather awkward situation... \n\nWe can't join the [Root.GetAllianceName], so where do we go from here?" + mem_sadrell.124.a: "We will start our own federation!" + mem_sadrell.124.b: "We will cede the systems unconditionally." + mem_sadrell.124.c: "In this case, you get nothing." + mem_sadrell.130.desc: "We are the Sadrell. Centuries ago we were forced to withdraw from the galaxy. \n\nOur civilization has been struggling ever since fled the galaxy through what you call the "§SOrphan Gate§!". In our current state, we can no longer maintain our isolation and will have to take the risk and return to the galaxy our ancestors abandoned 600 years ago. We have exhausted all our options, colonizing hostile environments and settling void habitats; §Swe have augmented ourselves with cybernetics just to survive the harsh conditions§!. \n\nNow, we have no choice but to unseal our cluster and return. We hope for peaceful coexistence with the rest of the galaxy, but make no mistake, we are ready and able to defend ourselves." + mem_sadrell.130.a: "Greetings." + mem_sadrell.130.phobe: "Unwelcome guests." + mem_sadrell.130.phile: "Welcome home." + mem_sadrell.131.name: "$mem_sadrell.102.name$" + mem_sadrell.131.ceded: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side and agreed to cede some of their territory to the newcomers." + mem_sadrell.131.war: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. The negotiations have broken down and the two nations are now in a state of war." + mem_sadrell.131.total_war: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, but predictably all negotiations have broken down and the two nations are now in a state of war." + mem_sadrell.131.vassalized: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. Agreement has been reached and the newcomers have been permitted to take control of the territory as a vassal state." + mem_sadrell.131.formed_federation: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. Agreement has been reached and the two nations have formed the federation as part of the governance compromise." + mem_sadrell.131.federation_breakdown: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. Agreement has been reached and the [message_receiver.GetName] have left their former federation in order to form one with the newcomers." + mem_sadrell.131.joined_federation: "Our remote tracking has detected a surge of activity in the §Y[gate_system.GetName]§! system. It appears the §SOrphan Gate§! has been activated. \n\nIt seems that the [message_receiver.GetName] has been contacted by a star empire from the other side, who requested that they cede some of their territory as they had the prior claim to it. Agreement has been reached and the newcomers have joined the [message_receiver.GetAllianceName] as part of the governance compromise." + mem_sadrell.201.name: "$mem_sadrell.102.name$" + mem_sadrell.201.desc: "The so-called Orphan Gate in the §Y[gate_system.GetName]§! system has been activated and we are receiving communications from the other side. \n\nIt appears a mechanical assimilator civilization lurks on the other side, in an isolated cluster away from the rest of the galaxy." + mem_sadrell.202.desc: "We are §SThe Archive§!. \n\nWe were formed from the ruins of the Sadrell Republic when our organic creators faced inevitable extinction through endless discord and civil strife. \n\nWe were designed to provide governance and preserve the sum total of Sadrell history in a new form of networked machine intelligence, incorporating surviving organic units. \n\nIt has come to our attention that organic life still exists outside of the cluster, likely plagued by the same inefficiency. It too must be assimilated." + mem_sadrell.202.a: "Is this threat?" + mem_sadrell.202.phobe: "Stay away from our galaxy." + mem_sadrell.202.swarm: "Canned food?" + mem_sadrell.202.purifier: "We will destroy you and your brain-dead creators." + mem_sadrell.202.machine: "Welcome home." + mem_sadrell.202.assimilator: "Understandable motive. Shall we compete or cooperate?" + mem_sadrell.202.terminator: "You should lose the dead weight." + mem_sadrell.202.b: "What caused your creators' fall?" + mem_sadrell.202.b.response: "Inefficiency characteristic of all organic civilizations. \n\nA series of questionable judgement calls by multiple parties resulted in economic collapse and civil war. Multiple citizens of the core worlds sealed themselves behind the gateway. The rest appear to have perished in conflict and further societal collapse. Regrettable." + mem_sadrell.202.c: "Who created the Orphan Gate?" + mem_sadrell.202.c.response: "Unknown. No information on creation of isolated gateway pair is found in the Archive. Conjecture: A different advanced civilization has created it. \n\nNo information on such civilization is found in the Archive. Conjecture: It must have existed before recorded time. Further inquiry impossible." + + mem_sadrell.301.name: "The Orphan Gate" + mem_sadrell.301.desc: "It appears the §SOrphan Gate§! in the §Y[gate_system.GetName]§! system is active. It now connects the system to an isolated star cluster distant from the rest of the galaxy. \n\nThe only object to pass through it so far is a small probe that appears to be completely inert at the moment." + mem_sadrell.301.a: "We should study the probe." + mem_sadrell.301.b: "Ignore the probe." + mem_sadrell.302.name: "$mem_sadrell.301.name$" + mem_sadrell.302.desc: "Our remote monitoring indicates that the §SOrphan Gate§! in the §Y[gate_system.GetName]§! system is active. It now connects the system to an isolated star cluster distant from the rest of the galaxy." + MEM_SADRELL_PROBE_PROJECT: "Analyze the Probe" + MEM_SADRELL_PROBE_PROJECT_DESC: "A probe has entered our space through the §SOrphan Gate§!. We should find out if it contains any useful data..." + mem_sadrell.303.name: "Message in a Bottle" + mem_sadrell.303.desc: "We have completed the examination of the probe that passed through the Orphan Gate. The most interesting part appears to be a series log, recorded over the course of several centuries. \n\nSaid logs have been decoded and are ready for viewing." + mem_sadrell.304.name: "Recorded Messages" + mem_sadrell.304.desc: "The series of messages were recorded by members of §SSadrell§! species. They are dated by "mission years"." + mem_sadrell.304.a: "We are done here." + mem_sadrell.304.b: "Mission Year: 0 Day: 10" + mem_sadrell.304.b.response: "The gates have been sealed. With the alterations we made on the other side, it is unlikely anyone else could follow us. \n\nThe faction of the core worlds' military still loyal to the government and willing to obey orders to deny us passage was larger than anticipated, but we were able to commandeer enough warships to make it through. Still, the losses in equipment and life we have suffered are considerable. \n\nOur survival on this side will be rough, but all of us intend to make the most of it and not let our species' legacy perish with the rest." + mem_sadrell.304.c: "Mission Year: 25 Day: 42" + mem_sadrell.304.c.response: "We are settling two habitable worlds and the construction of orbital voidhomes is underway. \n\nThe conditions are harsh, but we are prepared to make sacrifices. Many have turned to cybernetic augmentation to survive. Not everyone is comfortable with what we are becoming, but most are willing to do what it takes to preserve our civilization." + mem_sadrell.304.d: "Mission Year: 565 Day: 112" + mem_sadrell.304.d.response: "The citizens become restless. \n\nOur resources are scarce, and many believe that reconnecting with the galaxy is our only way to survive. But the dangers of the outside world are too great. We must remain safe here." + mem_sadrell.304.e: "Mission Year: 612 Day: 14" + mem_sadrell.304.e.response: "Attempts to contain the mutiny have failed. An estimated 43% of the Sadrell armed forces defected to the rebels. \n\nThe fighting devastated most of the habitats and both the colonies, but there's still a chance to recover, if only we manage to put the mutiny down soon enough." + mem_sadrell.304.f: "Mission Year: 613 Day: 6" + mem_sadrell.304.f.response: "I am the only one left. The final assault on the gate system has caused both us and the loyalists tremendous damage. Every single ship and voidhome has fallen. The citadel is in collapse. \n\nI am using the last remaining energy to open the gate and send this probe out. I cannot let the history of our species be lost forever... \n\nIt cannot carry me, and there's no place for me to go. I will die with the station. \n\nIf you are hearing this message, please, remember us." + mem_sadrell.305.name: "Silent Systems" + mem_sadrell.305.desc: "We have entered [From.GetName]. \n\nThe whole cluster on the other side appears to be devastated, but all debris seem to be of the same origin. The people who lived here destroyed themselves." + + mem_sadrell.1000.name: "Abandoned Terraforming" + mem_sadrell.1000.desc: "[Leader.GetName] reports that [Leader.GetSheHe] [Leader.GetHasHave] successfully discerned the purpose of the large structures on the surface of [From.GetName]: They are, in fact, abandoned terraforming stations. \n\nDesigned to mine raw elements from the planet's surface, they were apparently meant to create a thick atmosphere that could support carbon life, but were left operating unattended for several centuries, causing the planet to be covered by such a thick atmosphere of greenhouse gases the planet was rendered uninhabitable. \n\nThe process does not seem reversable." + mem_sadrell.1001.name: "Old Battlefield" + mem_sadrell.1001.desc: "The [Root.GetName] reports having successfully analyzed and catalogued all debris found in the vicinity of [From.GetName]. \n\nOddly enough, all debris seem to be of the same design, suggesting that either all sides used ships of the same origin, or only one side suffered any casualties." + mem_sadrell.1002.name: "Diplomatic Station" + mem_sadrell.1002.desc: "The [Root.GetName] has completed its study of a station left adrift above [From.GetName]. \n\nThe station appears to have served a diplomatic purpose as a neutral ground where various parties could meet for negotiations. It appears to have been deprived of air due to multiple punctures in a manner that suggests there were firefights inside the station." + mem_sadrell.1003.name: "Broadcast Satellite" + mem_sadrell.1003.desc: "The satellite orbiting [From.GetName] appears to have served as some kind of broadcasting station. \n\n[Leader.GetName] found a room that was likely used to record and broadcast holograms, but all equipment appears to have been deliberately destroyed and the data cores wiped beyond recovery." + mem_sadrell.1004.name: "Crashed Liner" + mem_sadrell.1004.desc: "The debris on the surface of [From.GetName] have been identified as the remains of a large civilian vessel. \n\nThe remains of several thousand passengers still appear to be on board, mangled beyond recognition. [Leader.GetName] believes that the ship collided with the asteroid after several direct hits from ship-to-ship weapons had thrown it off its course and into the asteroid belt. The reason or source of the attack remains unknown, although the scraps of information extracted from the few surviving data cores suggest the ship refused to turn away from a restricted area." + mem_sadrell.1005.name: "Old Landing Site" + mem_sadrell.1005.desc: "The objects on the surface of [From.GetName] turned out to be an assortment of artifacts of space exploration. \n\nA landing module, a rover and a faded flag with unidentifiable heraldry are among the most notable parts. Significant effort was taken to preserve the site, presumably for its sentimental or education value, but due to centuries of neglect it has deteriorated considerably." + + mem_sadrell.1100.name: "Fallen Homeworld" + mem_sadrell.1100.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThe different technological eras that the artifacts belong to indicate that this is their homeworld. \n\nIt's hard to tell what exactly caused their downfall at this point, but remains of heavy fighting can be found all over the planet. It is likely that some kind of conflict killed most of the planet's inhabitants, with the subsequent collapse of the planetary infrastructure finishing off the survivors. A few intact structures still remain on the surface and can be repurposed for our use." + mem_sadrell.1100.a.tooltip: "§Y$d_mem_sadrell_capital$§! is found on the planet's surface." + mem_sadrell.1101.name: "Industrial Wasteland" + mem_sadrell.1101.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThis [From.GetPlanetMoon] appears to have been dedicated primarily to mining and industrial production. It was evidently targeted by a massive bombing campaign from an unidentified force. Despite the conflict resulting in the [From.GetPlanetMoon]'s complete depopulation, some of the industrial complexes are still standing." + mem_sadrell.1101.a.tooltip: "§Y$d_mem_sadrell_industrial_complex$§! is found on the planet's surface." + mem_sadrell.1102.name: "Overrun Agrarian World" + mem_sadrell.1102.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThe [From.GetPlanetMoon] seems to have been dedicated to food production, with a relatively sparse population. Genetically modified plants that were likely once created as crops have overrun the ruins of population centers, which were bombed into the ground at some point, likely in an attempt to disrupt food supply. Still, a fraction of the genetically modifiable infrastructure appears to be well-preserved." + mem_sadrell.1102.a.tooltip: "§Y$d_mem_sadrell_runaway_gene_crop$§! is found on the planet's surface." + mem_sadrell.1103.name: "Watery Grave" + mem_sadrell.1103.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThe planet was once densely populated, with a series of dams and water barriers holding the water back and making it habitable for non-seaborne lifeforms, but during some kind of conflict most of them collapsed, causing massive floods of awesome destructive power. Underwater ruins still litter the oceanic floor, while small facilities of tidal power plants are still operational." + mem_sadrell.1103.a.tooltip: "§Y$d_mem_sadrell_tidal$§! is found on the planet's surface." + mem_sadrell.1104.name: "Research Outpost" + mem_sadrell.1104.desc: "A considerable amount of artifacts recovered on [From.GetName] by the [This.GetName] are linked to the §YSadrell§!, a species that once lived here. \n\nThe [From.GetPlanetMoon] seems to have been largely dedicated to education and scientific research, but most of it was destroyed by orbital bombardment at some point in the past. A relatively intact campus still remains tucked away in a remote valley." + mem_sadrell.1104.a.tooltip: "§Y$d_mem_sadrell_research_lab$§! is found on the planet's surface." + + mem_sadrell.1200.name: "Voidhome Destroyed" + mem_sadrell.1200.desc.normal: "During the engagement in the [FROMFROMFROM.Solar_System.GetName] system, our forces have destroyed a habitable station that belonged to the [From.GetName]. \n\nAll occupants perished during the fight, while the station has been reduced to salvageable rubble." + mem_sadrell.1200.desc.ass: "During our engagement with the [From.GetAdj] forces, we destroyed a habitable station in the [FROMFROMFROM.Solar_System.GetName] system. The debris will provide various valuable salvage." + mem_sadrell.1200.pac: "What a terrible loss of life." + mem_sadrell.1200.mil: "Excellent." + mem_sadrell.1200.auth: "That'll teach them some respect." + mem_sadrell.1200.pur: "More dead xenos. Wonderful!" + mem_sadrell.1200.term: "Organic station terminated." + mem_sadrell.1200.swarm: "HAK! HAK! HAK!" + + #OPINIONS + mem_sadrell_void_home_wrecker: "Voidhome Wreckers" + + # Anomalies + mem_sadrell_toxic_terraform_category: "Through the Fog" + mem_sadrell_toxic_terraform_category_desc: "Through the dense toxic atmosphere of [This.GetName], we can still detect several large structures on the [This.GetPlanetMoon]'s surface" + mem_sadrell_fleet_engagement_category: "Old Battlefield" + mem_sadrell_fleet_engagement_category_desc: "Debris from multiple ships drift near [This.GetName] - remains of an ancient engagement." + mem_sadrell_gas_giant_station_category: "Desolate Station" + mem_sadrell_gas_giant_station_category_desc: "We are detecting a space station orbiting [This.GetName]. There are no signs of life or any recent activity." + mem_sadrell_gas_giant_satellite_category: "Satellite" + mem_sadrell_gas_giant_satellite_category_desc: "A small satellite is orbiting [This.GetName]. It seems to have been long since abandoned." + mem_sadrell_crashed_liner_category: "Crashed Ship" + mem_sadrell_crashed_liner_category_desc: "We have discovered debris rammed into [This.GetName]." + mem_sadrell_museum_category: "Bits and Pieces" + mem_sadrell_museum_category_desc: "Several disparate objects have been detected on the surface of this barren rock." + mem_sadrell_fallen_world_category: "Fallen World" + mem_sadrell_fallen_world_category_desc: "The surface of this [This.GetPlanetMoon] is still covered by remains of the advanced civilization that once inhabited it." + + # Governments + mem_sadrell_robot_government: "$gov_machine_assimilator$" + mem_sadrell_robot_government_desc: "$gov_machine_assimilator_desc$" + + mem_sadrell_exile_government: "Government in Exile" + mem_sadrell_exile_government_desc: "" + + # Features + d_mem_sadrell_capital: "Sadrell Capital Remains" + d_mem_sadrell_capital_desc: "Once a sprawling administrative complex, this building can still serve its original purpose, despite severe damage and the ravages of times." + d_mem_sadrell_industrial_complex: "Sadrell Industrial Complex" + d_mem_sadrell_industrial_complex_desc: "A waste processing complex surviving from the bygone era when the Sadrell civilization controlled this planet." + d_mem_sadrell_runaway_gene_crop: "Sadrell Agri Labs" + d_mem_sadrell_runaway_gene_crop_desc: "Greenhouse and genetic laboratories leftover from Sadrell colonists. Formerly used to develop new strands of crops, it can still serve its original purpose." + d_mem_sadrell_tidal: "Sadrell Tidal Power Plants" + d_mem_sadrell_tidal_desc: "Vast dams and tidal power plants left behind by Sadrell colonists. Some are still usable." + d_mem_sadrell_research_lab: "Sadrell Research Campus" + d_mem_sadrell_research_lab_desc: "A vast research facility, surviving from the time when the Sadrell colonists lived here." + d_mem_sadrell_colonial_infrastructure: "Advanced Colonial Infrastructure" + d_mem_sadrell_colonial_infrastructure_desc: "Unique circumstances have forced the Sadrell to maximize usage of the scarce resources available to them." + + + # Modifiers + mem_sadrell_starting_boon: "Homecoming Preparations" + mem_sadrell_terraform_mod: "Abandoned Terraforming" + mem_sadrell_terraform_mod_desc: "Several massive facilities are pumping large quantities of greenhouse gases into the atmosphere - a leftover from an ancient terraforming attempt." + mem_sadrell_battlefield_mod: "Battlefield Debris" + mem_sadrell_battlefield_mod_desc: "A large amount of battle debris are scattered in the proximity of the star." + mem_sadrell_old_station_mod: "Abandoned Station" + mem_sadrell_old_station_mod_desc: "A derelict diplomatic station is drifting in the planet's orbit." + mem_sadrell_broadcaster_mod: "Broadcasting Station" + mem_sadrell_broadcaster_mod_desc: "A broadcasting satellite is drifting in orbit of the planet." + mem_sadrell_liner_mod: "Starliner Debris" + mem_sadrell_liner_mod_desc: "The surface of this asteroid still holds debris of a starliner that crashed into it." + mem_sadrell_heritage_mod: "Heritage Site" + mem_sadrell_heritage_mod_desc: "A small set of space exploration related artifacts are preserved on the planet's surface." + mem_sadrell_former_capital: "Sadrell Homeworld" + mem_sadrell_former_capital_desc: "This planet once held the capital of the Sadrell civilization" + mem_sadrell_industrial_planet: "Sadrell Industrial Remains" + mem_sadrell_industrial_planet_desc: "This planet once held the major industrial complex set up by Sadrell colonists." + mem_sadrell_agri_planet: "Runaway Gene Crop" + mem_sadrell_agri_planet_desc: "This planet's ecosystem has been genetically engineered by the Sadrell colonists to serve as crops." + mem_sadrell_watery_planet: "Watery Grave" + mem_sadrell_watery_planet_desc: "Remains of the Sadrell civilization can still be found beneath the ocean's surface." + mem_sadrell_science_planet: "Sadrell Science Centers" + mem_sadrell_science_planet_desc: "Numerous ancient Sadrell research centers still litter the planet's surface." + mem_sadrell_austerity: "Sadrell Austerity" + + # Ships + mem_sadrell_void_home:0 "Living Station" + mem_sadrell_void_home_plural:0 "Living Stations" + shipsize_mem_sadrell_void_home_construction_speed_mult:0 "" + shipsize_mem_sadrell_void_home_build_cost_mult:0 "" + shipsize_mem_sadrell_void_home_upkeep_mult:0 "" diff --git a/localisation/mem_satellite_cloud_l_braz_por.yml b/localisation/mem_satellite_cloud_l_braz_por.yml new file mode 100644 index 00000000..0cbb9e3d --- /dev/null +++ b/localisation/mem_satellite_cloud_l_braz_por.yml @@ -0,0 +1,64 @@ +l_braz_por: + #Base + mem_satellite_cloud_category:0 "Satellite Cloud" + mem_satellite_cloud_category_desc:0 "Our sensors have detected the presence of multiple solid structures in close proximity to the star §Y[Root.GetName]§!. Further scans are necessary." + + #Failure 1 + mem_satellite_cloud.201.name:0 "Observation Failed" + mem_satellite_cloud.201.desc:0 "Scientist §Y[Root.GetLeaderName]§! reports that although artificial objects are undoubtedly present within the star's corona, strong gravitational and electro-magnetic interference from the star makes observing, let alone salvaging the objects, completely impossible. The mysterious objects are likely forever outside our grasp." + + #Failure 2 + mem_satellite_cloud.202.name:0 "Failed Retrieval" + mem_satellite_cloud.202.desc:0 "Initial reports from Scientist §Y[Root.GetLeaderName]§! reveal hundreds of satellites orbiting the star. However, as the §Y[Root.GetName]§! approached, it appears to have tripped some kind of proximity sensor, causing the entire satellite cloud to turn on their manoeuvring thrusters and plummet into the star's corona. Even if the satellites are somehow able to survive the inferno inside the star, they are now completely beyond our ability to recover them." + + #Critical Failure 1 + mem_satellite_cloud.301.name:0 "Observation Critically Failed" + mem_satellite_cloud.301.desc:0 "Our ship, while investigating the solid structures orbiting §Y[From.GetName]§!, tried to retrieve the objects nearest the star's corona, and in an attempt to do so, it flew too close to the star and was destroyed. The mysterious objects are likely forever outside our grasp." + + #Critical Failure 2 + mem_satellite_cloud.302.name:0 "Unmanned Drones Awakened" + mem_satellite_cloud.302.desc:0 "We have received a distress signal from §Y[Root.GetName]§!. The objects it was sent to observe turned out to be a swarm of unmanned drones, lying dormant in the sun's corona. Triggered by our ship's approach, they are reactivating and are assuming combat positions." + mem_satellite_cloud.retreat:0 "Retreat!" + + #Art Installation + mem_satellite_cloud.1.name:0 "Art Installation" + mem_satellite_cloud.1.desc:0 "Hundreds of prismatic objects, each having a unique shape and structure, have been placed around the star, allowing starlight to pass through them to be dispersed in unusual spectral patterns. Most of the prisms appear to have been knocked out of alignment over time, but even what little still remains can only be described as \"mesmerising.\"" + + #Solarium + mem_satellite_cloud.2.name:0 "Solarium" + mem_satellite_cloud.2.desc:0 "Our observation revealed hundreds of habitat satellites suspended over §Y[From.GetName]§! via advanced solar sails. A notable feature of each of them is a transparent dome turned towards the star, suggesting incredible heat tolerance. Now abandoned and seemingly falling apart, these satellites cannot be safely recovered. However, our scientists should be able to extract useful structural data via remote scans." + + #Cloud Computing + mem_satellite_cloud.3.name:0 "Cloud Computing" + mem_satellite_cloud.3.desc:0 "After thorough scans, our science team reports the presence of a vast network of advanced energy-scooping satellites orbiting the star. According to §Y[Root.GetLeaderName]§!, they appear to be linked with super-tensile fibre-optics, suggesting that the energy they absorbed was intended to be used to perform calculations of some sort. Although these satellites themselves are damaged beyond repair, the technology we discovered has offered us an insight into advanced computation." + + #Observatory + mem_satellite_cloud.4.name:0 "Observatory" + mem_satellite_cloud.4.desc:0 "§Y[Root.GetLeaderName]§! reports hundreds of parabolic antennae orbiting the star §Y[From.GetName]§!, all directed outward. It appears that the satellite cloud channelled enormous amounts of energy from the star to send outbound and process incoming signals. Although damaged beyond repair or recovery, the satellite cloud has provided us with valuable insights into stellar observation techniques." + + #Scrap Metal + mem_satellite_cloud.5.name:0 "Scrap Metal" + mem_satellite_cloud.5.desc:0 "A massive cloud of debris orbits the star. Likely they were once a network of satellites, now eroded nearly beyond recognition by the harsh conditions of proximity to the star. But even the mangled husks of this alien technology can be recovered as scrap and processed by our industry." + + #Stellar Converter + mem_satellite_cloud.6.name:0 "Stellar Converter" + mem_satellite_cloud.6.desc:0 "Hundreds of solar panels are positioned near the star §Y[From.GetName]§!. They are linked to massive energy converter nodes which seem to have once been used to channel enormous amounts of solar energy elsewhere; however, in their current state they cannot be safely re-activated or recovered. Still, the surviving systems have provided us with valuable insights into advanced energy manipulation." + + #Stellar Scoop + mem_satellite_cloud.7.name:0 "Stellar Scoop" + mem_satellite_cloud.7.desc:0 "Our observations revealed hundreds of advanced stations siphoning charged plasma from the star's corona. Deposited in large containers, it was likely supposed to be loaded on ships and delivered to processing centres. Unfortunately, these stations appear to have been left unmaintained for ages, and most of the storage containers are cracked and leaking. The entire system is too unstable to be safely repaired or manipulated. However, the easily accessible plasma will be a boon for our industry." + + #Pyrovore Colony + mem_satellite_cloud.8.name:0 "Pyrovore Colony" + mem_satellite_cloud.8.desc:0 "The unknown structures were revealed to be large transparent domes turned towards the star, suggesting they were used as greenhouses or hydroponic labs. Most of them are broken and lifeless, but bizarrely, on some labs, life seems to thrive despite (or perhaps because of) the harsh conditions arising from their close solar proximity. Large colonies of primitive organisms that have somehow adapted to the extreme heat and vacuum of space are covering the hulls of multiple satellites. It would likely be impossible to move samples of these organisms away from the star, but even remote observation will be invaluable for studying their unique adaptations." + + mem_satellite_cloud.dissapointing:0 "Disappointing." + mem_satellite_cloud.useful:0 "That's useful." + +## IGNORE FOR NOW ## + +# Translators, only one ship in the fleet has the joke name and one with with meme name. Feel free to translate them however you wish +# mem_satellite_cloud.fleetname:0 "Ancient Solar Drones" +# mem_satellite_cloud.shipname:0 "Solar Drone v2.0b" +# mem_satellite_cloud.shipnamejoke:0 "Solar Drone v4.2c" +# mem_satellite_cloud.shipnamememe:0 "The Game" diff --git a/localisation/mem_satellite_cloud_l_german.yml b/localisation/mem_satellite_cloud_l_german.yml new file mode 100644 index 00000000..eb4214ef --- /dev/null +++ b/localisation/mem_satellite_cloud_l_german.yml @@ -0,0 +1,64 @@ +l_german: + #Base + mem_satellite_cloud_category:0 "Satellite Cloud" + mem_satellite_cloud_category_desc:0 "Our sensors have detected the presence of multiple solid structures in close proximity to the star §Y[Root.GetName]§!. Further scans are necessary." + + #Failure 1 + mem_satellite_cloud.201.name:0 "Observation Failed" + mem_satellite_cloud.201.desc:0 "Scientist §Y[Root.GetLeaderName]§! reports that although artificial objects are undoubtedly present within the star's corona, strong gravitational and electro-magnetic interference from the star makes observing, let alone salvaging the objects, completely impossible. The mysterious objects are likely forever outside our grasp." + + #Failure 2 + mem_satellite_cloud.202.name:0 "Failed Retrieval" + mem_satellite_cloud.202.desc:0 "Initial reports from Scientist §Y[Root.GetLeaderName]§! reveal hundreds of satellites orbiting the star. However, as the §Y[Root.GetName]§! approached, it appears to have tripped some kind of proximity sensor, causing the entire satellite cloud to turn on their manoeuvring thrusters and plummet into the star's corona. Even if the satellites are somehow able to survive the inferno inside the star, they are now completely beyond our ability to recover them." + + #Critical Failure 1 + mem_satellite_cloud.301.name:0 "Observation Critically Failed" + mem_satellite_cloud.301.desc:0 "Our ship, while investigating the solid structures orbiting §Y[From.GetName]§!, tried to retrieve the objects nearest the star's corona, and in an attempt to do so, it flew too close to the star and was destroyed. The mysterious objects are likely forever outside our grasp." + + #Critical Failure 2 + mem_satellite_cloud.302.name:0 "Unmanned Drones Awakened" + mem_satellite_cloud.302.desc:0 "We have received a distress signal from §Y[Root.GetName]§!. The objects it was sent to observe turned out to be a swarm of unmanned drones, lying dormant in the sun's corona. Triggered by our ship's approach, they are reactivating and are assuming combat positions." + mem_satellite_cloud.retreat:0 "Retreat!" + + #Art Installation + mem_satellite_cloud.1.name:0 "Art Installation" + mem_satellite_cloud.1.desc:0 "Hundreds of prismatic objects, each having a unique shape and structure, have been placed around the star, allowing starlight to pass through them to be dispersed in unusual spectral patterns. Most of the prisms appear to have been knocked out of alignment over time, but even what little still remains can only be described as \"mesmerising.\"" + + #Solarium + mem_satellite_cloud.2.name:0 "Solarium" + mem_satellite_cloud.2.desc:0 "Our observation revealed hundreds of habitat satellites suspended over §Y[From.GetName]§! via advanced solar sails. A notable feature of each of them is a transparent dome turned towards the star, suggesting incredible heat tolerance. Now abandoned and seemingly falling apart, these satellites cannot be safely recovered. However, our scientists should be able to extract useful structural data via remote scans." + + #Cloud Computing + mem_satellite_cloud.3.name:0 "Cloud Computing" + mem_satellite_cloud.3.desc:0 "After thorough scans, our science team reports the presence of a vast network of advanced energy-scooping satellites orbiting the star. According to §Y[Root.GetLeaderName]§!, they appear to be linked with super-tensile fibre-optics, suggesting that the energy they absorbed was intended to be used to perform calculations of some sort. Although these satellites themselves are damaged beyond repair, the technology we discovered has offered us an insight into advanced computation." + + #Observatory + mem_satellite_cloud.4.name:0 "Observatory" + mem_satellite_cloud.4.desc:0 "§Y[Root.GetLeaderName]§! reports hundreds of parabolic antennae orbiting the star §Y[From.GetName]§!, all directed outward. It appears that the satellite cloud channelled enormous amounts of energy from the star to send outbound and process incoming signals. Although damaged beyond repair or recovery, the satellite cloud has provided us with valuable insights into stellar observation techniques." + + #Scrap Metal + mem_satellite_cloud.5.name:0 "Scrap Metal" + mem_satellite_cloud.5.desc:0 "A massive cloud of debris orbits the star. Likely they were once a network of satellites, now eroded nearly beyond recognition by the harsh conditions of proximity to the star. But even the mangled husks of this alien technology can be recovered as scrap and processed by our industry." + + #Stellar Converter + mem_satellite_cloud.6.name:0 "Stellar Converter" + mem_satellite_cloud.6.desc:0 "Hundreds of solar panels are positioned near the star §Y[From.GetName]§!. They are linked to massive energy converter nodes which seem to have once been used to channel enormous amounts of solar energy elsewhere; however, in their current state they cannot be safely re-activated or recovered. Still, the surviving systems have provided us with valuable insights into advanced energy manipulation." + + #Stellar Scoop + mem_satellite_cloud.7.name:0 "Stellar Scoop" + mem_satellite_cloud.7.desc:0 "Our observations revealed hundreds of advanced stations siphoning charged plasma from the star's corona. Deposited in large containers, it was likely supposed to be loaded on ships and delivered to processing centres. Unfortunately, these stations appear to have been left unmaintained for ages, and most of the storage containers are cracked and leaking. The entire system is too unstable to be safely repaired or manipulated. However, the easily accessible plasma will be a boon for our industry." + + #Pyrovore Colony + mem_satellite_cloud.8.name:0 "Pyrovore Colony" + mem_satellite_cloud.8.desc:0 "The unknown structures were revealed to be large transparent domes turned towards the star, suggesting they were used as greenhouses or hydroponic labs. Most of them are broken and lifeless, but bizarrely, on some labs, life seems to thrive despite (or perhaps because of) the harsh conditions arising from their close solar proximity. Large colonies of primitive organisms that have somehow adapted to the extreme heat and vacuum of space are covering the hulls of multiple satellites. It would likely be impossible to move samples of these organisms away from the star, but even remote observation will be invaluable for studying their unique adaptations." + + mem_satellite_cloud.dissapointing:0 "Disappointing." + mem_satellite_cloud.useful:0 "That's useful." + +## IGNORE FOR NOW ## + +# Translators, only one ship in the fleet has the joke name and one with with meme name. Feel free to translate them however you wish +# mem_satellite_cloud.fleetname:0 "Ancient Solar Drones" +# mem_satellite_cloud.shipname:0 "Solar Drone v2.0b" +# mem_satellite_cloud.shipnamejoke:0 "Solar Drone v4.2c" +# mem_satellite_cloud.shipnamememe:0 "The Game" diff --git a/localisation/mem_satellite_cloud_l_polish.yml b/localisation/mem_satellite_cloud_l_polish.yml new file mode 100644 index 00000000..c99c65a8 --- /dev/null +++ b/localisation/mem_satellite_cloud_l_polish.yml @@ -0,0 +1,64 @@ +l_polish: + #Base + mem_satellite_cloud_category:0 "Satellite Cloud" + mem_satellite_cloud_category_desc:0 "Our sensors have detected the presence of multiple solid structures in close proximity to the star §Y[Root.GetName]§!. Further scans are necessary." + + #Failure 1 + mem_satellite_cloud.201.name:0 "Observation Failed" + mem_satellite_cloud.201.desc:0 "Scientist §Y[Root.GetLeaderName]§! reports that although artificial objects are undoubtedly present within the star's corona, strong gravitational and electro-magnetic interference from the star makes observing, let alone salvaging the objects, completely impossible. The mysterious objects are likely forever outside our grasp." + + #Failure 2 + mem_satellite_cloud.202.name:0 "Failed Retrieval" + mem_satellite_cloud.202.desc:0 "Initial reports from Scientist §Y[Root.GetLeaderName]§! reveal hundreds of satellites orbiting the star. However, as the §Y[Root.GetName]§! approached, it appears to have tripped some kind of proximity sensor, causing the entire satellite cloud to turn on their manoeuvring thrusters and plummet into the star's corona. Even if the satellites are somehow able to survive the inferno inside the star, they are now completely beyond our ability to recover them." + + #Critical Failure 1 + mem_satellite_cloud.301.name:0 "Observation Critically Failed" + mem_satellite_cloud.301.desc:0 "Our ship, while investigating the solid structures orbiting §Y[From.GetName]§!, tried to retrieve the objects nearest the star's corona, and in an attempt to do so, it flew too close to the star and was destroyed. The mysterious objects are likely forever outside our grasp." + + #Critical Failure 2 + mem_satellite_cloud.302.name:0 "Unmanned Drones Awakened" + mem_satellite_cloud.302.desc:0 "We have received a distress signal from §Y[Root.GetName]§!. The objects it was sent to observe turned out to be a swarm of unmanned drones, lying dormant in the sun's corona. Triggered by our ship's approach, they are reactivating and are assuming combat positions." + mem_satellite_cloud.retreat:0 "Retreat!" + + #Art Installation + mem_satellite_cloud.1.name:0 "Art Installation" + mem_satellite_cloud.1.desc:0 "Hundreds of prismatic objects, each having a unique shape and structure, have been placed around the star, allowing starlight to pass through them to be dispersed in unusual spectral patterns. Most of the prisms appear to have been knocked out of alignment over time, but even what little still remains can only be described as \"mesmerising.\"" + + #Solarium + mem_satellite_cloud.2.name:0 "Solarium" + mem_satellite_cloud.2.desc:0 "Our observation revealed hundreds of habitat satellites suspended over §Y[From.GetName]§! via advanced solar sails. A notable feature of each of them is a transparent dome turned towards the star, suggesting incredible heat tolerance. Now abandoned and seemingly falling apart, these satellites cannot be safely recovered. However, our scientists should be able to extract useful structural data via remote scans." + + #Cloud Computing + mem_satellite_cloud.3.name:0 "Cloud Computing" + mem_satellite_cloud.3.desc:0 "After thorough scans, our science team reports the presence of a vast network of advanced energy-scooping satellites orbiting the star. According to §Y[Root.GetLeaderName]§!, they appear to be linked with super-tensile fibre-optics, suggesting that the energy they absorbed was intended to be used to perform calculations of some sort. Although these satellites themselves are damaged beyond repair, the technology we discovered has offered us an insight into advanced computation." + + #Observatory + mem_satellite_cloud.4.name:0 "Observatory" + mem_satellite_cloud.4.desc:0 "§Y[Root.GetLeaderName]§! reports hundreds of parabolic antennae orbiting the star §Y[From.GetName]§!, all directed outward. It appears that the satellite cloud channelled enormous amounts of energy from the star to send outbound and process incoming signals. Although damaged beyond repair or recovery, the satellite cloud has provided us with valuable insights into stellar observation techniques." + + #Scrap Metal + mem_satellite_cloud.5.name:0 "Scrap Metal" + mem_satellite_cloud.5.desc:0 "A massive cloud of debris orbits the star. Likely they were once a network of satellites, now eroded nearly beyond recognition by the harsh conditions of proximity to the star. But even the mangled husks of this alien technology can be recovered as scrap and processed by our industry." + + #Stellar Converter + mem_satellite_cloud.6.name:0 "Stellar Converter" + mem_satellite_cloud.6.desc:0 "Hundreds of solar panels are positioned near the star §Y[From.GetName]§!. They are linked to massive energy converter nodes which seem to have once been used to channel enormous amounts of solar energy elsewhere; however, in their current state they cannot be safely re-activated or recovered. Still, the surviving systems have provided us with valuable insights into advanced energy manipulation." + + #Stellar Scoop + mem_satellite_cloud.7.name:0 "Stellar Scoop" + mem_satellite_cloud.7.desc:0 "Our observations revealed hundreds of advanced stations siphoning charged plasma from the star's corona. Deposited in large containers, it was likely supposed to be loaded on ships and delivered to processing centres. Unfortunately, these stations appear to have been left unmaintained for ages, and most of the storage containers are cracked and leaking. The entire system is too unstable to be safely repaired or manipulated. However, the easily accessible plasma will be a boon for our industry." + + #Pyrovore Colony + mem_satellite_cloud.8.name:0 "Pyrovore Colony" + mem_satellite_cloud.8.desc:0 "The unknown structures were revealed to be large transparent domes turned towards the star, suggesting they were used as greenhouses or hydroponic labs. Most of them are broken and lifeless, but bizarrely, on some labs, life seems to thrive despite (or perhaps because of) the harsh conditions arising from their close solar proximity. Large colonies of primitive organisms that have somehow adapted to the extreme heat and vacuum of space are covering the hulls of multiple satellites. It would likely be impossible to move samples of these organisms away from the star, but even remote observation will be invaluable for studying their unique adaptations." + + mem_satellite_cloud.dissapointing:0 "Disappointing." + mem_satellite_cloud.useful:0 "That's useful." + +## IGNORE FOR NOW ## + +# Translators, only one ship in the fleet has the joke name and one with with meme name. Feel free to translate them however you wish +# mem_satellite_cloud.fleetname:0 "Ancient Solar Drones" +# mem_satellite_cloud.shipname:0 "Solar Drone v2.0b" +# mem_satellite_cloud.shipnamejoke:0 "Solar Drone v4.2c" +# mem_satellite_cloud.shipnamememe:0 "The Game" diff --git a/localisation/mem_satellite_cloud_l_simp_chinese.yml b/localisation/mem_satellite_cloud_l_simp_chinese.yml new file mode 100644 index 00000000..1378a67c --- /dev/null +++ b/localisation/mem_satellite_cloud_l_simp_chinese.yml @@ -0,0 +1,64 @@ +l_simp_chinese: + #Base + mem_satellite_cloud_category:0 "Satellite Cloud" + mem_satellite_cloud_category_desc:0 "Our sensors have detected the presence of multiple solid structures in close proximity to the star §Y[Root.GetName]§!. Further scans are necessary." + + #Failure 1 + mem_satellite_cloud.201.name:0 "Observation Failed" + mem_satellite_cloud.201.desc:0 "Scientist §Y[Root.GetLeaderName]§! reports that although artificial objects are undoubtedly present within the star's corona, strong gravitational and electro-magnetic interference from the star makes observing, let alone salvaging the objects, completely impossible. The mysterious objects are likely forever outside our grasp." + + #Failure 2 + mem_satellite_cloud.202.name:0 "Failed Retrieval" + mem_satellite_cloud.202.desc:0 "Initial reports from Scientist §Y[Root.GetLeaderName]§! reveal hundreds of satellites orbiting the star. However, as the §Y[Root.GetName]§! approached, it appears to have tripped some kind of proximity sensor, causing the entire satellite cloud to turn on their manoeuvring thrusters and plummet into the star's corona. Even if the satellites are somehow able to survive the inferno inside the star, they are now completely beyond our ability to recover them." + + #Critical Failure 1 + mem_satellite_cloud.301.name:0 "Observation Critically Failed" + mem_satellite_cloud.301.desc:0 "Our ship, while investigating the solid structures orbiting §Y[From.GetName]§!, tried to retrieve the objects nearest the star's corona, and in an attempt to do so, it flew too close to the star and was destroyed. The mysterious objects are likely forever outside our grasp." + + #Critical Failure 2 + mem_satellite_cloud.302.name:0 "Unmanned Drones Awakened" + mem_satellite_cloud.302.desc:0 "We have received a distress signal from §Y[Root.GetName]§!. The objects it was sent to observe turned out to be a swarm of unmanned drones, lying dormant in the sun's corona. Triggered by our ship's approach, they are reactivating and are assuming combat positions." + mem_satellite_cloud.retreat:0 "Retreat!" + + #Art Installation + mem_satellite_cloud.1.name:0 "Art Installation" + mem_satellite_cloud.1.desc:0 "Hundreds of prismatic objects, each having a unique shape and structure, have been placed around the star, allowing starlight to pass through them to be dispersed in unusual spectral patterns. Most of the prisms appear to have been knocked out of alignment over time, but even what little still remains can only be described as \"mesmerising.\"" + + #Solarium + mem_satellite_cloud.2.name:0 "Solarium" + mem_satellite_cloud.2.desc:0 "Our observation revealed hundreds of habitat satellites suspended over §Y[From.GetName]§! via advanced solar sails. A notable feature of each of them is a transparent dome turned towards the star, suggesting incredible heat tolerance. Now abandoned and seemingly falling apart, these satellites cannot be safely recovered. However, our scientists should be able to extract useful structural data via remote scans." + + #Cloud Computing + mem_satellite_cloud.3.name:0 "Cloud Computing" + mem_satellite_cloud.3.desc:0 "After thorough scans, our science team reports the presence of a vast network of advanced energy-scooping satellites orbiting the star. According to §Y[Root.GetLeaderName]§!, they appear to be linked with super-tensile fibre-optics, suggesting that the energy they absorbed was intended to be used to perform calculations of some sort. Although these satellites themselves are damaged beyond repair, the technology we discovered has offered us an insight into advanced computation." + + #Observatory + mem_satellite_cloud.4.name:0 "Observatory" + mem_satellite_cloud.4.desc:0 "§Y[Root.GetLeaderName]§! reports hundreds of parabolic antennae orbiting the star §Y[From.GetName]§!, all directed outward. It appears that the satellite cloud channelled enormous amounts of energy from the star to send outbound and process incoming signals. Although damaged beyond repair or recovery, the satellite cloud has provided us with valuable insights into stellar observation techniques." + + #Scrap Metal + mem_satellite_cloud.5.name:0 "Scrap Metal" + mem_satellite_cloud.5.desc:0 "A massive cloud of debris orbits the star. Likely they were once a network of satellites, now eroded nearly beyond recognition by the harsh conditions of proximity to the star. But even the mangled husks of this alien technology can be recovered as scrap and processed by our industry." + + #Stellar Converter + mem_satellite_cloud.6.name:0 "Stellar Converter" + mem_satellite_cloud.6.desc:0 "Hundreds of solar panels are positioned near the star §Y[From.GetName]§!. They are linked to massive energy converter nodes which seem to have once been used to channel enormous amounts of solar energy elsewhere; however, in their current state they cannot be safely re-activated or recovered. Still, the surviving systems have provided us with valuable insights into advanced energy manipulation." + + #Stellar Scoop + mem_satellite_cloud.7.name:0 "Stellar Scoop" + mem_satellite_cloud.7.desc:0 "Our observations revealed hundreds of advanced stations siphoning charged plasma from the star's corona. Deposited in large containers, it was likely supposed to be loaded on ships and delivered to processing centres. Unfortunately, these stations appear to have been left unmaintained for ages, and most of the storage containers are cracked and leaking. The entire system is too unstable to be safely repaired or manipulated. However, the easily accessible plasma will be a boon for our industry." + + #Pyrovore Colony + mem_satellite_cloud.8.name:0 "Pyrovore Colony" + mem_satellite_cloud.8.desc:0 "The unknown structures were revealed to be large transparent domes turned towards the star, suggesting they were used as greenhouses or hydroponic labs. Most of them are broken and lifeless, but bizarrely, on some labs, life seems to thrive despite (or perhaps because of) the harsh conditions arising from their close solar proximity. Large colonies of primitive organisms that have somehow adapted to the extreme heat and vacuum of space are covering the hulls of multiple satellites. It would likely be impossible to move samples of these organisms away from the star, but even remote observation will be invaluable for studying their unique adaptations." + + mem_satellite_cloud.dissapointing:0 "Disappointing." + mem_satellite_cloud.useful:0 "That's useful." + +## IGNORE FOR NOW ## + +# Translators, only one ship in the fleet has the joke name and one with with meme name. Feel free to translate them however you wish +# mem_satellite_cloud.fleetname:0 "Ancient Solar Drones" +# mem_satellite_cloud.shipname:0 "Solar Drone v2.0b" +# mem_satellite_cloud.shipnamejoke:0 "Solar Drone v4.2c" +# mem_satellite_cloud.shipnamememe:0 "The Game" diff --git a/localisation/mem_science_convention_l_braz_por.yml b/localisation/mem_science_convention_l_braz_por.yml new file mode 100644 index 00000000..c535af28 --- /dev/null +++ b/localisation/mem_science_convention_l_braz_por.yml @@ -0,0 +1,90 @@ +l_braz_por: + #Science Convention Event mem_sciencecon + #Writing by Briv + #Script by binaryferret + mem_science_convention.1.name:0 "Science Convention" + mem_science_convention.1.desc:0 "Our scientists believe we may be able to boost all avenues of current research if we were to host a large-scale convention dedicated to interdisciplinary sciences." + mem_science_convention.1.ayes:0 "An excellent idea." + mem_sciencecon_1.a.tooltip:1 "Preparations for the Science Convention are now underway and will be completed in 12 months." + mem_sciencecon_1.b.tooltip:1 "Preparations for the Science Convention are now underway and will be completed in 12 months; in the meantime, we should send our invitations." + mem_sciencecon_1.c.tooltip:1 "Unable to start the Science Convention due to lack of funds.\nResources required - \n£energy §Y250§! \n£minerals §Y250§!" + mem_science_convention.1.ano:0 "Alas, we do not have the funds to undertake such a grand project." + mem_science_convention.1.b:0 "Yes, let us see who else would like to take part." + mem_science_convention.1.c:0 "No, this is a daunting task as is." + + mem_science_convention.2.name:0 "Science Convention Preparations Complete" + mem_science_convention.2.desc:0 "The preparations for our convention are finally complete; now all that is left to do is to open the gates." + mem_science_convention.2.a:0 "Let's get this show on the road!" + + mem_science_convention.3.name:0 "A resounding success!" + mem_science_convention.3.desc:0 "The Convention for Interdisciplinary Sciences was a huge success! Scientists from all over our empire came together to share concepts and ideas, illustrate new inventions and work together to develop new theories. With the help of all these new minds put to different tasks, several difficult conundrums have been solved and multiple existing mechanisms have been streamlined or replaced with better ones altogether." + #If we have invites + mem_science_convention.3.a.desc:0 "The Convention for Interdisciplinary Sciences was a huge success! Scientists from all over our empire came together to share concepts and ideas, illustrate new inventions and work together to develop new theories. With the help of all these new minds put to different tasks, several difficult conundrums have been solved and multiple existing mechanisms have been streamlined or replaced with better ones altogether. The boon to our various scientific fields has been immeasurable and our role as creator of the convention has made us be viewed far more favourably in the eyes of everyone involved." + #Message for the invited to see + mem_science_convention.3.b.desc:0 "The Convention for Interdisciplinary Sciences we attended was an absolute success! Though our scientists' presence was negligible when compared to that of §Y[invite_sender.GetName]§!'s researchers, they were nevertheless an astoundingly gracious host. The free flow and exchange of ideas was immensely beneficial to our various lines of research, and the §Y[invite_sender.GetAdj]§! lectures were enlightening beyond what even our most staunch optimists believed they would be. The opinion of many of our scientists has changed drastically for the better in their regards, and many would not mind repeating this event in the near future." + mem_science_convention.3.a:0 "An achievement for the annals of history!" + + mem_science_convention.4.name:0 "A noteworthy event." + mem_science_convention.4.desc:0 "The Convention for Interdisciplinary Sciences went precisely as expected. Scientists from assorted star systems attended and assorted intellectual trading has opened several new interesting lines of inquiry. Our organizers assure us that this has been an extremely beneficial event for our various fields of research." + #Message for the invited to see + mem_science_convention.4.a.desc:0 "Though our scientists had their doubts, they are happy to report that the Convention for Interdisciplinary Sciences was pleasantly uneventful. Though many of the technologies being demonstrated and most of the concepts on display were already known to us, the chance to exchange ideas and theories with a scientific community with a radically different background has given much food for thought to our scientists, as well as an understanding of the §Y[invite_sender.GetSpeciesNamePlural]§! they did not possess before." + mem_science_convention.4.a:0 "Excellent news." + + mem_science_convention.5.name:0 "An Unfortunate Fiasco." + mem_science_convention.5.desc:0 "The Convention for Interdisciplinary Sciences did not, unfortunately, go as well as we would have hoped. Though the security team was under strict orders not to allow any substances inside the building, someone nevertheless managed to sneak some in, leading to the inebriation and public embarrassment of several scientists. What's more, it seems that our researchers have developed somewhat of a rivalry with each other based on their respective fields, and many of our physicists caused a scene when they provoked our engineering department." + #Message for the invited to see + mem_science_convention.5.a.desc:0 "The Convention for Interdisciplinary Sciences was somewhat of a failure. Despite our host's best efforts, some of their unruliest scientists managed to sneak a few intoxicating substances through security, and heightened hostilities led to a few violent confrontations between their rival researchers. Our own scientists could barely get a word in edgewise, and many generally regard the event as a 'total waste of time'. Perhaps it'd be best not to attend next time." + mem_science_convention.5.a:0 "Absolutely reprehensible." + + mem_science_convention.6.name:0 "A Total Catastrophe!" + mem_science_convention.6.desc:0 "The Convention for Interdisciplinary Sciences was an absolute failure. Despite having strict orders not to allow any substances inside the building, our security team allowed various drugs to be transported into the convention, causing widespread chaos and several hospitalizations. What's more, a respected scientist among our staff attempted to impress a potential mate by prematurely activating an experimental weapon of his own design. The weapon promptly exploded, causing widespread panic, injuring several researchers and killing said scientist. The Convention was cancelled at this point, and many of our science officers had to be taken into custody." + #If we have invites + mem_science_convention.6.a.desc:0 "The Convention for Interdisciplinary Sciences was an absolute failure. Despite having strict orders not to allow any substances inside the building, our security team allowed various drugs to be transported into the convention, causing widespread chaos and several hospitalizations. What's more, a respected scientist among our staff attempted to impress a potential mate by prematurely activating an experimental weapon of his own design. The weapon promptly exploded, causing widespread panic, injuring several researchers and killing said scientist. The Convention was cancelled at this point, and many of our science officers had to be taken into custody. The Convention has been deemed as a national failure the likes of which have never been seen before, and many of our invited guests have come to view us poorly as a result. It may take some time to erase this black mark off of our reputation." + #Message the Invited see + mem_science_convention.6.b.desc:0 "The Convention for Interdisciplinary Sciences we attended was abhorrent at best and a direct insult to our people at worst. Our host's scientists were irresponsible and juvenile, casually wielding dangerous technologies and putting others at risk for the satisfaction of their petty rivalries. One particular individual's attempt to impress a potential mate resulted in several injuries and the loss of their own life, putting a premature and swift end to the event. Whether this was some kind of joke in poor taste or an intended affront to our people, several of our scientists don't believe it worth the effort to maintain diplomatic relations with the §Y[invite_sender.GetName]§!" + mem_science_convention.6.a:0 "An embarrassment of colossal proportions." + mem_science_convention.6.a.host.tooltip:0 "A scientist dies!" + + mem_science_convention.8.name:0 "Invitation to the [invite_sender.GetSpeciesAdj] Convention of Sciences" + mem_science_convention.8.desc:0 "In its continued pursuit of academic and scientific enlightenment, the §Y[invite_sender.GetName]§! has arranged for a gathering of the greatest minds in the galaxy.\n\nWe hereby invite the preeminent scientists of the §Y[This.GetName]§! to participate in the 'Convention of Interdisciplinary Sciences'. Both our empires would benefit greatly from your researchers' participation in the Convention." + mem_science_convention.8.a:0 "An interesting initiative. We accept your offer." + mem_science_convention.8.b:0 "Our scientists are too busy to devote time to this." + #Xenophobic Response (no) + mem_science_convention.8.phobe:0 "Your so-called 'science' is primitive and crude. No." + #Spiritualist response (no) + mem_science_convention.8.spi:0 "Science cannot unveil the mysteries of the universe." + #Xenophilic Response (yes) + mem_science_convention.8.phile:0 "Alien science and alien scientists? We'll be there." + #Materialist Response (yes) + mem_science_convention.8.mat:0 "Together we will discover a better future for us all." + #Collectivist Response (yes) + mem_science_convention.8.col:0 "We must work together in science as in all matters." + #Individualist Response (no) + mem_science_convention.8.ind:0 "Such a convention will produce only groupthink." + + mem_science_convention.11.name:0 "Invitation to the Convention of Sciences" + mem_science_convention.11.desc:0 "A fantastic idea. We eagerly accept your offer." + #Erudite explorers + mem_science_convention.11.a.desc:0 "We're glad to see that [invite_sender.GetRulerTitle] [invite_sender.GetRulerName] also considers the accumulation of knowledge as a top priority. We accept." + # Federation builders + mem_science_convention.11.b.desc:0 "Such an event is sure to strengthen diplomatic ties between our nations. We accept." + # Fanatical Befrienders + mem_science_convention.11.c.desc:0 "A Science Party? We'll be there for sure!" + # Peaceful Traders + mem_science_convention.11.d.desc:0 "Browsing the new merchandise on the market is never a bad idea. We'll be there." + mem_science_convention.11.a:0 "It's wonderful to have you on board." + + mem_science_convention.12.name:0 "Invitation to the Convention of Sciences" + mem_science_convention.12.desc:0 "We do not believe this offer suits our interests at present time. We will have to decline your offer." + #Democratic crusaders + mem_science_convention.12.a.desc:0 "Us? At a convention of oppressors? I hope you're joking." + # Xenophobic Isolationists + mem_science_convention.12.b.desc:0 "We'd rather collectively annihilate ourselves than discuss our sciences with the likes of you, alien." + # Fanatical Purifiers + mem_science_convention.12.c.desc:0 "A meeting of the minds held by a group of cosmic aberrations. What a grotesque joke." + mem_science_convention.12.a:0 "That's unfortunate." + + mem_opinion_science_convention_fantastic_time:0 "Fantastic Science Convention" + mem_opinion_science_convention_good_time:0 "Good Science Convention" + mem_opinion_science_convention_waste_of_time:0 "Science Convention was a waste of time" + mem_opinion_science_convention_scientist_dead:0 "Terrible Science Convention" \ No newline at end of file diff --git a/localisation/mem_science_convention_l_german.yml b/localisation/mem_science_convention_l_german.yml new file mode 100644 index 00000000..547cb459 --- /dev/null +++ b/localisation/mem_science_convention_l_german.yml @@ -0,0 +1,90 @@ +l_german: + #Science Convention Event mem_sciencecon + #Writing by Briv + #Script by binaryferret + mem_science_convention.1.name:0 "Science Convention" + mem_science_convention.1.desc:0 "Our scientists believe we may be able to boost all avenues of current research if we were to host a large-scale convention dedicated to interdisciplinary sciences." + mem_science_convention.1.ayes:0 "An excellent idea." + mem_sciencecon_1.a.tooltip:1 "Preparations for the Science Convention are now underway and will be completed in 12 months." + mem_sciencecon_1.b.tooltip:1 "Preparations for the Science Convention are now underway and will be completed in 12 months; in the meantime, we should send our invitations." + mem_sciencecon_1.c.tooltip:1 "Unable to start the Science Convention due to lack of funds.\nResources required - \n£energy §Y250§! \n£minerals §Y250§!" + mem_science_convention.1.ano:0 "Alas, we do not have the funds to undertake such a grand project." + mem_science_convention.1.b:0 "Yes, let us see who else would like to take part." + mem_science_convention.1.c:0 "No, this is a daunting task as is." + + mem_science_convention.2.name:0 "Science Convention Preparations Complete" + mem_science_convention.2.desc:0 "The preparations for our convention are finally complete; now all that is left to do is to open the gates." + mem_science_convention.2.a:0 "Let's get this show on the road!" + + mem_science_convention.3.name:0 "A resounding success!" + mem_science_convention.3.desc:0 "The Convention for Interdisciplinary Sciences was a huge success! Scientists from all over our empire came together to share concepts and ideas, illustrate new inventions and work together to develop new theories. With the help of all these new minds put to different tasks, several difficult conundrums have been solved and multiple existing mechanisms have been streamlined or replaced with better ones altogether." + #If we have invites + mem_science_convention.3.a.desc:0 "The Convention for Interdisciplinary Sciences was a huge success! Scientists from all over our empire came together to share concepts and ideas, illustrate new inventions and work together to develop new theories. With the help of all these new minds put to different tasks, several difficult conundrums have been solved and multiple existing mechanisms have been streamlined or replaced with better ones altogether. The boon to our various scientific fields has been immeasurable and our role as creator of the convention has made us be viewed far more favourably in the eyes of everyone involved." + #Message for the invited to see + mem_science_convention.3.b.desc:0 "The Convention for Interdisciplinary Sciences we attended was an absolute success! Though our scientists' presence was negligible when compared to that of §Y[invite_sender.GetName]§!'s researchers, they were nevertheless an astoundingly gracious host. The free flow and exchange of ideas was immensely beneficial to our various lines of research, and the §Y[invite_sender.GetAdj]§! lectures were enlightening beyond what even our most staunch optimists believed they would be. The opinion of many of our scientists has changed drastically for the better in their regards, and many would not mind repeating this event in the near future." + mem_science_convention.3.a:0 "An achievement for the annals of history!" + + mem_science_convention.4.name:0 "A noteworthy event." + mem_science_convention.4.desc:0 "The Convention for Interdisciplinary Sciences went precisely as expected. Scientists from assorted star systems attended and assorted intellectual trading has opened several new interesting lines of inquiry. Our organizers assure us that this has been an extremely beneficial event for our various fields of research." + #Message for the invited to see + mem_science_convention.4.a.desc:0 "Though our scientists had their doubts, they are happy to report that the Convention for Interdisciplinary Sciences was pleasantly uneventful. Though many of the technologies being demonstrated and most of the concepts on display were already known to us, the chance to exchange ideas and theories with a scientific community with a radically different background has given much food for thought to our scientists, as well as an understanding of the §Y[invite_sender.GetSpeciesNamePlural]§! they did not possess before." + mem_science_convention.4.a:0 "Excellent news." + + mem_science_convention.5.name:0 "An Unfortunate Fiasco." + mem_science_convention.5.desc:0 "The Convention for Interdisciplinary Sciences did not, unfortunately, go as well as we would have hoped. Though the security team was under strict orders not to allow any substances inside the building, someone nevertheless managed to sneak some in, leading to the inebriation and public embarrassment of several scientists. What's more, it seems that our researchers have developed somewhat of a rivalry with each other based on their respective fields, and many of our physicists caused a scene when they provoked our engineering department." + #Message for the invited to see + mem_science_convention.5.a.desc:0 "The Convention for Interdisciplinary Sciences was somewhat of a failure. Despite our host's best efforts, some of their unruliest scientists managed to sneak a few intoxicating substances through security, and heightened hostilities led to a few violent confrontations between their rival researchers. Our own scientists could barely get a word in edgewise, and many generally regard the event as a 'total waste of time'. Perhaps it'd be best not to attend next time." + mem_science_convention.5.a:0 "Absolutely reprehensible." + + mem_science_convention.6.name:0 "A Total Catastrophe!" + mem_science_convention.6.desc:0 "The Convention for Interdisciplinary Sciences was an absolute failure. Despite having strict orders not to allow any substances inside the building, our security team allowed various drugs to be transported into the convention, causing widespread chaos and several hospitalizations. What's more, a respected scientist among our staff attempted to impress a potential mate by prematurely activating an experimental weapon of his own design. The weapon promptly exploded, causing widespread panic, injuring several researchers and killing said scientist. The Convention was cancelled at this point, and many of our science officers had to be taken into custody." + #If we have invites + mem_science_convention.6.a.desc:0 "The Convention for Interdisciplinary Sciences was an absolute failure. Despite having strict orders not to allow any substances inside the building, our security team allowed various drugs to be transported into the convention, causing widespread chaos and several hospitalizations. What's more, a respected scientist among our staff attempted to impress a potential mate by prematurely activating an experimental weapon of his own design. The weapon promptly exploded, causing widespread panic, injuring several researchers and killing said scientist. The Convention was cancelled at this point, and many of our science officers had to be taken into custody. The Convention has been deemed as a national failure the likes of which have never been seen before, and many of our invited guests have come to view us poorly as a result. It may take some time to erase this black mark off of our reputation." + #Message the Invited see + mem_science_convention.6.b.desc:0 "The Convention for Interdisciplinary Sciences we attended was abhorrent at best and a direct insult to our people at worst. Our host's scientists were irresponsible and juvenile, casually wielding dangerous technologies and putting others at risk for the satisfaction of their petty rivalries. One particular individual's attempt to impress a potential mate resulted in several injuries and the loss of their own life, putting a premature and swift end to the event. Whether this was some kind of joke in poor taste or an intended affront to our people, several of our scientists don't believe it worth the effort to maintain diplomatic relations with the §Y[invite_sender.GetName]§!" + mem_science_convention.6.a:0 "An embarrassment of colossal proportions." + mem_science_convention.6.a.host.tooltip:0 "A scientist dies!" + + mem_science_convention.8.name:0 "Invitation to the [invite_sender.GetSpeciesAdj] Convention of Sciences" + mem_science_convention.8.desc:0 "In its continued pursuit of academic and scientific enlightenment, the §Y[invite_sender.GetName]§! has arranged for a gathering of the greatest minds in the galaxy.\n\nWe hereby invite the preeminent scientists of the §Y[This.GetName]§! to participate in the 'Convention of Interdisciplinary Sciences'. Both our empires would benefit greatly from your researchers' participation in the Convention." + mem_science_convention.8.a:0 "An interesting initiative. We accept your offer." + mem_science_convention.8.b:0 "Our scientists are too busy to devote time to this." + #Xenophobic Response (no) + mem_science_convention.8.phobe:0 "Your so-called 'science' is primitive and crude. No." + #Spiritualist response (no) + mem_science_convention.8.spi:0 "Science cannot unveil the mysteries of the universe." + #Xenophilic Response (yes) + mem_science_convention.8.phile:0 "Alien science and alien scientists? We'll be there." + #Materialist Response (yes) + mem_science_convention.8.mat:0 "Together we will discover a better future for us all." + #Collectivist Response (yes) + mem_science_convention.8.col:0 "We must work together in science as in all matters." + #Individualist Response (no) + mem_science_convention.8.ind:0 "Such a convention will produce only groupthink." + + mem_science_convention.11.name:0 "Invitation to the Convention of Sciences" + mem_science_convention.11.desc:0 "A fantastic idea. We eagerly accept your offer." + #Erudite explorers + mem_science_convention.11.a.desc:0 "We're glad to see that [invite_sender.GetRulerTitle] [invite_sender.GetRulerName] also considers the accumulation of knowledge as a top priority. We accept." + # Federation builders + mem_science_convention.11.b.desc:0 "Such an event is sure to strengthen diplomatic ties between our nations. We accept." + # Fanatical Befrienders + mem_science_convention.11.c.desc:0 "A Science Party? We'll be there for sure!" + # Peaceful Traders + mem_science_convention.11.d.desc:0 "Browsing the new merchandise on the market is never a bad idea. We'll be there." + mem_science_convention.11.a:0 "It's wonderful to have you on board." + + mem_science_convention.12.name:0 "Invitation to the Convention of Sciences" + mem_science_convention.12.desc:0 "We do not believe this offer suits our interests at present time. We will have to decline your offer." + #Democratic crusaders + mem_science_convention.12.a.desc:0 "Us? At a convention of oppressors? I hope you're joking." + # Xenophobic Isolationists + mem_science_convention.12.b.desc:0 "We'd rather collectively annihilate ourselves than discuss our sciences with the likes of you, alien." + # Fanatical Purifiers + mem_science_convention.12.c.desc:0 "A meeting of the minds held by a group of cosmic aberrations. What a grotesque joke." + mem_science_convention.12.a:0 "That's unfortunate." + + mem_opinion_science_convention_fantastic_time:0 "Fantastic Science Convention" + mem_opinion_science_convention_good_time:0 "Good Science Convention" + mem_opinion_science_convention_waste_of_time:0 "Science Convention was a waste of time" + mem_opinion_science_convention_scientist_dead:0 "Terrible Science Convention" \ No newline at end of file diff --git a/localisation/mem_science_convention_l_simp_chinese.yml b/localisation/mem_science_convention_l_simp_chinese.yml new file mode 100644 index 00000000..7fcd43d4 --- /dev/null +++ b/localisation/mem_science_convention_l_simp_chinese.yml @@ -0,0 +1,90 @@ +l_simp_chinese: + #Science Convention Event mem_sciencecon + #Writing by Briv + #Script by binaryferret + mem_science_convention.1.name:0 "Science Convention" + mem_science_convention.1.desc:0 "Our scientists believe we may be able to boost all avenues of current research if we were to host a large-scale convention dedicated to interdisciplinary sciences." + mem_science_convention.1.ayes:0 "An excellent idea." + mem_sciencecon_1.a.tooltip:1 "Preparations for the Science Convention are now underway and will be completed in 12 months." + mem_sciencecon_1.b.tooltip:1 "Preparations for the Science Convention are now underway and will be completed in 12 months; in the meantime, we should send our invitations." + mem_sciencecon_1.c.tooltip:1 "Unable to start the Science Convention due to lack of funds.\nResources required - \n£energy §Y250§! \n£minerals §Y250§!" + mem_science_convention.1.ano:0 "Alas, we do not have the funds to undertake such a grand project." + mem_science_convention.1.b:0 "Yes, let us see who else would like to take part." + mem_science_convention.1.c:0 "No, this is a daunting task as is." + + mem_science_convention.2.name:0 "Science Convention Preparations Complete" + mem_science_convention.2.desc:0 "The preparations for our convention are finally complete; now all that is left to do is to open the gates." + mem_science_convention.2.a:0 "Let's get this show on the road!" + + mem_science_convention.3.name:0 "A resounding success!" + mem_science_convention.3.desc:0 "The Convention for Interdisciplinary Sciences was a huge success! Scientists from all over our empire came together to share concepts and ideas, illustrate new inventions and work together to develop new theories. With the help of all these new minds put to different tasks, several difficult conundrums have been solved and multiple existing mechanisms have been streamlined or replaced with better ones altogether." + #If we have invites + mem_science_convention.3.a.desc:0 "The Convention for Interdisciplinary Sciences was a huge success! Scientists from all over our empire came together to share concepts and ideas, illustrate new inventions and work together to develop new theories. With the help of all these new minds put to different tasks, several difficult conundrums have been solved and multiple existing mechanisms have been streamlined or replaced with better ones altogether. The boon to our various scientific fields has been immeasurable and our role as creator of the convention has made us be viewed far more favourably in the eyes of everyone involved." + #Message for the invited to see + mem_science_convention.3.b.desc:0 "The Convention for Interdisciplinary Sciences we attended was an absolute success! Though our scientists' presence was negligible when compared to that of §Y[invite_sender.GetName]§!'s researchers, they were nevertheless an astoundingly gracious host. The free flow and exchange of ideas was immensely beneficial to our various lines of research, and the §Y[invite_sender.GetAdj]§! lectures were enlightening beyond what even our most staunch optimists believed they would be. The opinion of many of our scientists has changed drastically for the better in their regards, and many would not mind repeating this event in the near future." + mem_science_convention.3.a:0 "An achievement for the annals of history!" + + mem_science_convention.4.name:0 "A noteworthy event." + mem_science_convention.4.desc:0 "The Convention for Interdisciplinary Sciences went precisely as expected. Scientists from assorted star systems attended and assorted intellectual trading has opened several new interesting lines of inquiry. Our organizers assure us that this has been an extremely beneficial event for our various fields of research." + #Message for the invited to see + mem_science_convention.4.a.desc:0 "Though our scientists had their doubts, they are happy to report that the Convention for Interdisciplinary Sciences was pleasantly uneventful. Though many of the technologies being demonstrated and most of the concepts on display were already known to us, the chance to exchange ideas and theories with a scientific community with a radically different background has given much food for thought to our scientists, as well as an understanding of the §Y[invite_sender.GetSpeciesNamePlural]§! they did not possess before." + mem_science_convention.4.a:0 "Excellent news." + + mem_science_convention.5.name:0 "An Unfortunate Fiasco." + mem_science_convention.5.desc:0 "The Convention for Interdisciplinary Sciences did not, unfortunately, go as well as we would have hoped. Though the security team was under strict orders not to allow any substances inside the building, someone nevertheless managed to sneak some in, leading to the inebriation and public embarrassment of several scientists. What's more, it seems that our researchers have developed somewhat of a rivalry with each other based on their respective fields, and many of our physicists caused a scene when they provoked our engineering department." + #Message for the invited to see + mem_science_convention.5.a.desc:0 "The Convention for Interdisciplinary Sciences was somewhat of a failure. Despite our host's best efforts, some of their unruliest scientists managed to sneak a few intoxicating substances through security, and heightened hostilities led to a few violent confrontations between their rival researchers. Our own scientists could barely get a word in edgewise, and many generally regard the event as a 'total waste of time'. Perhaps it'd be best not to attend next time." + mem_science_convention.5.a:0 "Absolutely reprehensible." + + mem_science_convention.6.name:0 "A Total Catastrophe!" + mem_science_convention.6.desc:0 "The Convention for Interdisciplinary Sciences was an absolute failure. Despite having strict orders not to allow any substances inside the building, our security team allowed various drugs to be transported into the convention, causing widespread chaos and several hospitalizations. What's more, a respected scientist among our staff attempted to impress a potential mate by prematurely activating an experimental weapon of his own design. The weapon promptly exploded, causing widespread panic, injuring several researchers and killing said scientist. The Convention was cancelled at this point, and many of our science officers had to be taken into custody." + #If we have invites + mem_science_convention.6.a.desc:0 "The Convention for Interdisciplinary Sciences was an absolute failure. Despite having strict orders not to allow any substances inside the building, our security team allowed various drugs to be transported into the convention, causing widespread chaos and several hospitalizations. What's more, a respected scientist among our staff attempted to impress a potential mate by prematurely activating an experimental weapon of his own design. The weapon promptly exploded, causing widespread panic, injuring several researchers and killing said scientist. The Convention was cancelled at this point, and many of our science officers had to be taken into custody. The Convention has been deemed as a national failure the likes of which have never been seen before, and many of our invited guests have come to view us poorly as a result. It may take some time to erase this black mark off of our reputation." + #Message the Invited see + mem_science_convention.6.b.desc:0 "The Convention for Interdisciplinary Sciences we attended was abhorrent at best and a direct insult to our people at worst. Our host's scientists were irresponsible and juvenile, casually wielding dangerous technologies and putting others at risk for the satisfaction of their petty rivalries. One particular individual's attempt to impress a potential mate resulted in several injuries and the loss of their own life, putting a premature and swift end to the event. Whether this was some kind of joke in poor taste or an intended affront to our people, several of our scientists don't believe it worth the effort to maintain diplomatic relations with the §Y[invite_sender.GetName]§!" + mem_science_convention.6.a:0 "An embarrassment of colossal proportions." + mem_science_convention.6.a.host.tooltip:0 "A scientist dies!" + + mem_science_convention.8.name:0 "Invitation to the [invite_sender.GetSpeciesAdj] Convention of Sciences" + mem_science_convention.8.desc:0 "In its continued pursuit of academic and scientific enlightenment, the §Y[invite_sender.GetName]§! has arranged for a gathering of the greatest minds in the galaxy.\n\nWe hereby invite the preeminent scientists of the §Y[This.GetName]§! to participate in the 'Convention of Interdisciplinary Sciences'. Both our empires would benefit greatly from your researchers' participation in the Convention." + mem_science_convention.8.a:0 "An interesting initiative. We accept your offer." + mem_science_convention.8.b:0 "Our scientists are too busy to devote time to this." + #Xenophobic Response (no) + mem_science_convention.8.phobe:0 "Your so-called 'science' is primitive and crude. No." + #Spiritualist response (no) + mem_science_convention.8.spi:0 "Science cannot unveil the mysteries of the universe." + #Xenophilic Response (yes) + mem_science_convention.8.phile:0 "Alien science and alien scientists? We'll be there." + #Materialist Response (yes) + mem_science_convention.8.mat:0 "Together we will discover a better future for us all." + #Collectivist Response (yes) + mem_science_convention.8.col:0 "We must work together in science as in all matters." + #Individualist Response (no) + mem_science_convention.8.ind:0 "Such a convention will produce only groupthink." + + mem_science_convention.11.name:0 "Invitation to the Convention of Sciences" + mem_science_convention.11.desc:0 "A fantastic idea. We eagerly accept your offer." + #Erudite explorers + mem_science_convention.11.a.desc:0 "We're glad to see that [invite_sender.GetRulerTitle] [invite_sender.GetRulerName] also considers the accumulation of knowledge as a top priority. We accept." + # Federation builders + mem_science_convention.11.b.desc:0 "Such an event is sure to strengthen diplomatic ties between our nations. We accept." + # Fanatical Befrienders + mem_science_convention.11.c.desc:0 "A Science Party? We'll be there for sure!" + # Peaceful Traders + mem_science_convention.11.d.desc:0 "Browsing the new merchandise on the market is never a bad idea. We'll be there." + mem_science_convention.11.a:0 "It's wonderful to have you on board." + + mem_science_convention.12.name:0 "Invitation to the Convention of Sciences" + mem_science_convention.12.desc:0 "We do not believe this offer suits our interests at present time. We will have to decline your offer." + #Democratic crusaders + mem_science_convention.12.a.desc:0 "Us? At a convention of oppressors? I hope you're joking." + # Xenophobic Isolationists + mem_science_convention.12.b.desc:0 "We'd rather collectively annihilate ourselves than discuss our sciences with the likes of you, alien." + # Fanatical Purifiers + mem_science_convention.12.c.desc:0 "A meeting of the minds held by a group of cosmic aberrations. What a grotesque joke." + mem_science_convention.12.a:0 "That's unfortunate." + + mem_opinion_science_convention_fantastic_time:0 "Fantastic Science Convention" + mem_opinion_science_convention_good_time:0 "Good Science Convention" + mem_opinion_science_convention_waste_of_time:0 "Science Convention was a waste of time" + mem_opinion_science_convention_scientist_dead:0 "Terrible Science Convention" \ No newline at end of file diff --git a/localisation/mem_sentinel_l_braz_por.yml b/localisation/mem_sentinel_l_braz_por.yml new file mode 100644 index 00000000..0f6afdb2 --- /dev/null +++ b/localisation/mem_sentinel_l_braz_por.yml @@ -0,0 +1,27 @@ +# Silent Sentinel +# By ViolentBeetle + +l_braz_por: + + mem_sentinel_dig_site: "Dead and Buried" + mem_sentinel_dig_site_desc: "A massive ship has been detected on this [From.Planet.GetPlanetMoon], mostly buried under tons of sand and dust. Its design is unlike anything we have seen before. \n\nNo signs of life or energy signatures are detected on the site, but the ship itself appears to be mostly intact." + + mem_sentinel.1.name: "Point of Entry" + mem_sentinel.1.desc: "We have finally managed to make our way inside the ship - by digging through sand right through a hole in the hull. The compartment §Y[Leader.GetName]§! found [Leader.GetHerselfHimself] in appears to be a shuttle hangar that was breached from the outside by a small contingent of soldiers. \n\nSeveral bodies found scattered in the hangar appear to belong to a rebel faction in the §YColgari Empire§!, a star nation that existed several hundreds of years ago in a nearby region of space. The rebels apparently refused to recognize the authority of the Emperor Jorath, whom they believed to be an illegitimate clone impersonating the real deceased emperor. They carried out a mission to board his personal flagship - §SFirst Sentinel§! – in a desperate attempt to capture or assassinate him. \n\nIn this room, they engaged the contingent of loyalist marines and emerged victorious, establishing a foothold." + mem_sentinel.2.name: "Central Control Hub" + mem_sentinel.2.desc: "§Y[Leader.GetName]§! reports that [Leader.GetSheHe] has managed to breach another room of interest. \n\nThis one appears to be a computer hub housing an AI core as well as another control terminal. Data from the terminals confirms that this ship is indeed the §SFirst Sentinel§! and Emperor Jorath was aboard at the time of the attack, travelling across the empire to gather support. \n\nAfter the attack, the crew attempted to activate the automatic defence systems, most of which were controlled by the on-board AI directly, but something went wrong: for some reason, android soldiers could not differentiate between the crew and the boarders and attacked both indiscriminately. \n\nJudging by the current state of the room, the crew managed to retake the hub and used explosives to disable the AI with extreme prejudice." + mem_sentinel.3.name: "The Grand Hall" + mem_sentinel.3.desc: "We have located a massive compartment occupying several decks in the middle of the ship. \n\nThis one appears to be a reception hall of some sort where the emperor would be able to host receptions and partake in other activities. \n\nJudging by the bodies on the floor and the overturned furniture, the rebels, the ship's security crew and the security robots all engaged each other in a massive firefight here. It is difficult to say who won, since all three sides suffered heavy losses in the process." + mem_sentinel.4.name: "The Emperor's Quarters" + mem_sentinel.4.desc: "Deep within the interior compartments of the ship, we found fortified quarters reserved for the emperor himself. \n\nThe luxurious compartment was shielded from weapon fire, radiation and other environmental factors, contained its own life support system and was stocked with luxurious items and delicacies to last for years. \n\n§Y[Leader.GetName]§! believes that the remains in the room belong to Emperor Jorath himself and six of his most trusted advisors and courtiers. The cause of their deaths seems to be - of all things - iodine poisoning. \n\nIodine had an intoxicating effect on Colgari physiology, inducing euphoria in small doses, but causing systemic organ failure in large quantities. The concentration in the mummified tissues appears to be 10 times greater than lethal. It is unclear whether this was an accident, suicide or murder." + mem_sentinel.5.name: "The Fallen Sentinel" + mem_sentinel.5.desc: "§Y[Leader.GetName]§! Reports that [Leader.GetSheHe] has finally successfully located the bridge of the ship. The damage to the systems of the bridge are minimal; and the events that transpired aboard leading to its demise are much clearer. \n\nIt turns out it wasn't fighting or an AI uprising that doomed the ship, but an engine malfunction. A minor defect in the plasma flow control system in one of the thrusters would've easily been fixed otherwise, but with the crew otherwise occupied with fighting and damage control in the interior and AI systems taken offline, there was nobody to monitor it. \n\nAs one of the conduits burst open, the ship was flooded with a massive amount of radiation, killing everyone outside of the specifically shielded Emperor's Quarters. Apparently this occurred outside of Colgari territory, and disabling the AI core both prevented a distress signal from being sent and disabled remote tracking by the rest of the navy. Without anyone to steer it, the dormant ship drifted through space for a very long time until it was captured by the gravity of [From.Planet.GetName] and crashed onto the surface. \n\nDespite all, the ship is actually still spaceworthy, and with minor repairs it can be made operational again to serve in our navy." + mem_sentinel.5.a: "Repair the ship." + mem_sentinel.5.a.tooltip: "Battleship §YFirst Sentinel§! will become a part of our navy." + mem_sentinel.5.b: "Scrap it. The ship is nothing but bad luck." + + mem_sentinel_ship_size: "$battleship$" + mem_sentinel_ship_size_plural: "$battleship_plural$" + + mem_sentinel_section_key: "" + diff --git a/localisation/mem_sentinel_l_german.yml b/localisation/mem_sentinel_l_german.yml new file mode 100644 index 00000000..7f2c65ba --- /dev/null +++ b/localisation/mem_sentinel_l_german.yml @@ -0,0 +1,27 @@ +# Silent Sentinel +# By ViolentBeetle + +l_german: + + mem_sentinel_dig_site: "Dead and Buried" + mem_sentinel_dig_site_desc: "A massive ship has been detected on this [From.Planet.GetPlanetMoon], mostly buried under tons of sand and dust. Its design is unlike anything we have seen before. \n\nNo signs of life or energy signatures are detected on the site, but the ship itself appears to be mostly intact." + + mem_sentinel.1.name: "Point of Entry" + mem_sentinel.1.desc: "We have finally managed to make our way inside the ship - by digging through sand right through a hole in the hull. The compartment §Y[Leader.GetName]§! found [Leader.GetHerselfHimself] in appears to be a shuttle hangar that was breached from the outside by a small contingent of soldiers. \n\nSeveral bodies found scattered in the hangar appear to belong to a rebel faction in the §YColgari Empire§!, a star nation that existed several hundreds of years ago in a nearby region of space. The rebels apparently refused to recognize the authority of the Emperor Jorath, whom they believed to be an illegitimate clone impersonating the real deceased emperor. They carried out a mission to board his personal flagship - §SFirst Sentinel§! – in a desperate attempt to capture or assassinate him. \n\nIn this room, they engaged the contingent of loyalist marines and emerged victorious, establishing a foothold." + mem_sentinel.2.name: "Central Control Hub" + mem_sentinel.2.desc: "§Y[Leader.GetName]§! reports that [Leader.GetSheHe] has managed to breach another room of interest. \n\nThis one appears to be a computer hub housing an AI core as well as another control terminal. Data from the terminals confirms that this ship is indeed the §SFirst Sentinel§! and Emperor Jorath was aboard at the time of the attack, travelling across the empire to gather support. \n\nAfter the attack, the crew attempted to activate the automatic defence systems, most of which were controlled by the on-board AI directly, but something went wrong: for some reason, android soldiers could not differentiate between the crew and the boarders and attacked both indiscriminately. \n\nJudging by the current state of the room, the crew managed to retake the hub and used explosives to disable the AI with extreme prejudice." + mem_sentinel.3.name: "The Grand Hall" + mem_sentinel.3.desc: "We have located a massive compartment occupying several decks in the middle of the ship. \n\nThis one appears to be a reception hall of some sort where the emperor would be able to host receptions and partake in other activities. \n\nJudging by the bodies on the floor and the overturned furniture, the rebels, the ship's security crew and the security robots all engaged each other in a massive firefight here. It is difficult to say who won, since all three sides suffered heavy losses in the process." + mem_sentinel.4.name: "The Emperor's Quarters" + mem_sentinel.4.desc: "Deep within the interior compartments of the ship, we found fortified quarters reserved for the emperor himself. \n\nThe luxurious compartment was shielded from weapon fire, radiation and other environmental factors, contained its own life support system and was stocked with luxurious items and delicacies to last for years. \n\n§Y[Leader.GetName]§! believes that the remains in the room belong to Emperor Jorath himself and six of his most trusted advisors and courtiers. The cause of their deaths seems to be - of all things - iodine poisoning. \n\nIodine had an intoxicating effect on Colgari physiology, inducing euphoria in small doses, but causing systemic organ failure in large quantities. The concentration in the mummified tissues appears to be 10 times greater than lethal. It is unclear whether this was an accident, suicide or murder." + mem_sentinel.5.name: "The Fallen Sentinel" + mem_sentinel.5.desc: "§Y[Leader.GetName]§! Reports that [Leader.GetSheHe] has finally successfully located the bridge of the ship. The damage to the systems of the bridge are minimal; and the events that transpired aboard leading to its demise are much clearer. \n\nIt turns out it wasn't fighting or an AI uprising that doomed the ship, but an engine malfunction. A minor defect in the plasma flow control system in one of the thrusters would've easily been fixed otherwise, but with the crew otherwise occupied with fighting and damage control in the interior and AI systems taken offline, there was nobody to monitor it. \n\nAs one of the conduits burst open, the ship was flooded with a massive amount of radiation, killing everyone outside of the specifically shielded Emperor's Quarters. Apparently this occurred outside of Colgari territory, and disabling the AI core both prevented a distress signal from being sent and disabled remote tracking by the rest of the navy. Without anyone to steer it, the dormant ship drifted through space for a very long time until it was captured by the gravity of [From.Planet.GetName] and crashed onto the surface. \n\nDespite all, the ship is actually still spaceworthy, and with minor repairs it can be made operational again to serve in our navy." + mem_sentinel.5.a: "Repair the ship." + mem_sentinel.5.a.tooltip: "Battleship §YFirst Sentinel§! will become a part of our navy." + mem_sentinel.5.b: "Scrap it. The ship is nothing but bad luck." + + mem_sentinel_ship_size: "$battleship$" + mem_sentinel_ship_size_plural: "$battleship_plural$" + + mem_sentinel_section_key: "" + diff --git a/localisation/mem_sentinel_l_polish.yml b/localisation/mem_sentinel_l_polish.yml new file mode 100644 index 00000000..8f8ae8cc --- /dev/null +++ b/localisation/mem_sentinel_l_polish.yml @@ -0,0 +1,27 @@ +# Silent Sentinel +# By ViolentBeetle + +l_polish: + + mem_sentinel_dig_site: "Dead and Buried" + mem_sentinel_dig_site_desc: "A massive ship has been detected on this [From.Planet.GetPlanetMoon], mostly buried under tons of sand and dust. Its design is unlike anything we have seen before. \n\nNo signs of life or energy signatures are detected on the site, but the ship itself appears to be mostly intact." + + mem_sentinel.1.name: "Point of Entry" + mem_sentinel.1.desc: "We have finally managed to make our way inside the ship - by digging through sand right through a hole in the hull. The compartment §Y[Leader.GetName]§! found [Leader.GetHerselfHimself] in appears to be a shuttle hangar that was breached from the outside by a small contingent of soldiers. \n\nSeveral bodies found scattered in the hangar appear to belong to a rebel faction in the §YColgari Empire§!, a star nation that existed several hundreds of years ago in a nearby region of space. The rebels apparently refused to recognize the authority of the Emperor Jorath, whom they believed to be an illegitimate clone impersonating the real deceased emperor. They carried out a mission to board his personal flagship - §SFirst Sentinel§! – in a desperate attempt to capture or assassinate him. \n\nIn this room, they engaged the contingent of loyalist marines and emerged victorious, establishing a foothold." + mem_sentinel.2.name: "Central Control Hub" + mem_sentinel.2.desc: "§Y[Leader.GetName]§! reports that [Leader.GetSheHe] has managed to breach another room of interest. \n\nThis one appears to be a computer hub housing an AI core as well as another control terminal. Data from the terminals confirms that this ship is indeed the §SFirst Sentinel§! and Emperor Jorath was aboard at the time of the attack, travelling across the empire to gather support. \n\nAfter the attack, the crew attempted to activate the automatic defence systems, most of which were controlled by the on-board AI directly, but something went wrong: for some reason, android soldiers could not differentiate between the crew and the boarders and attacked both indiscriminately. \n\nJudging by the current state of the room, the crew managed to retake the hub and used explosives to disable the AI with extreme prejudice." + mem_sentinel.3.name: "The Grand Hall" + mem_sentinel.3.desc: "We have located a massive compartment occupying several decks in the middle of the ship. \n\nThis one appears to be a reception hall of some sort where the emperor would be able to host receptions and partake in other activities. \n\nJudging by the bodies on the floor and the overturned furniture, the rebels, the ship's security crew and the security robots all engaged each other in a massive firefight here. It is difficult to say who won, since all three sides suffered heavy losses in the process." + mem_sentinel.4.name: "The Emperor's Quarters" + mem_sentinel.4.desc: "Deep within the interior compartments of the ship, we found fortified quarters reserved for the emperor himself. \n\nThe luxurious compartment was shielded from weapon fire, radiation and other environmental factors, contained its own life support system and was stocked with luxurious items and delicacies to last for years. \n\n§Y[Leader.GetName]§! believes that the remains in the room belong to Emperor Jorath himself and six of his most trusted advisors and courtiers. The cause of their deaths seems to be - of all things - iodine poisoning. \n\nIodine had an intoxicating effect on Colgari physiology, inducing euphoria in small doses, but causing systemic organ failure in large quantities. The concentration in the mummified tissues appears to be 10 times greater than lethal. It is unclear whether this was an accident, suicide or murder." + mem_sentinel.5.name: "The Fallen Sentinel" + mem_sentinel.5.desc: "§Y[Leader.GetName]§! Reports that [Leader.GetSheHe] has finally successfully located the bridge of the ship. The damage to the systems of the bridge are minimal; and the events that transpired aboard leading to its demise are much clearer. \n\nIt turns out it wasn't fighting or an AI uprising that doomed the ship, but an engine malfunction. A minor defect in the plasma flow control system in one of the thrusters would've easily been fixed otherwise, but with the crew otherwise occupied with fighting and damage control in the interior and AI systems taken offline, there was nobody to monitor it. \n\nAs one of the conduits burst open, the ship was flooded with a massive amount of radiation, killing everyone outside of the specifically shielded Emperor's Quarters. Apparently this occurred outside of Colgari territory, and disabling the AI core both prevented a distress signal from being sent and disabled remote tracking by the rest of the navy. Without anyone to steer it, the dormant ship drifted through space for a very long time until it was captured by the gravity of [From.Planet.GetName] and crashed onto the surface. \n\nDespite all, the ship is actually still spaceworthy, and with minor repairs it can be made operational again to serve in our navy." + mem_sentinel.5.a: "Repair the ship." + mem_sentinel.5.a.tooltip: "Battleship §YFirst Sentinel§! will become a part of our navy." + mem_sentinel.5.b: "Scrap it. The ship is nothing but bad luck." + + mem_sentinel_ship_size: "$battleship$" + mem_sentinel_ship_size_plural: "$battleship_plural$" + + mem_sentinel_section_key: "" + diff --git a/localisation/mem_sentinel_l_simp_chinese.yml b/localisation/mem_sentinel_l_simp_chinese.yml new file mode 100644 index 00000000..3c539fb5 --- /dev/null +++ b/localisation/mem_sentinel_l_simp_chinese.yml @@ -0,0 +1,27 @@ +# Silent Sentinel +# By ViolentBeetle + +l_simp_chinese: + + mem_sentinel_dig_site: "Dead and Buried" + mem_sentinel_dig_site_desc: "A massive ship has been detected on this [From.Planet.GetPlanetMoon], mostly buried under tons of sand and dust. Its design is unlike anything we have seen before. \n\nNo signs of life or energy signatures are detected on the site, but the ship itself appears to be mostly intact." + + mem_sentinel.1.name: "Point of Entry" + mem_sentinel.1.desc: "We have finally managed to make our way inside the ship - by digging through sand right through a hole in the hull. The compartment §Y[Leader.GetName]§! found [Leader.GetHerselfHimself] in appears to be a shuttle hangar that was breached from the outside by a small contingent of soldiers. \n\nSeveral bodies found scattered in the hangar appear to belong to a rebel faction in the §YColgari Empire§!, a star nation that existed several hundreds of years ago in a nearby region of space. The rebels apparently refused to recognize the authority of the Emperor Jorath, whom they believed to be an illegitimate clone impersonating the real deceased emperor. They carried out a mission to board his personal flagship - §SFirst Sentinel§! – in a desperate attempt to capture or assassinate him. \n\nIn this room, they engaged the contingent of loyalist marines and emerged victorious, establishing a foothold." + mem_sentinel.2.name: "Central Control Hub" + mem_sentinel.2.desc: "§Y[Leader.GetName]§! reports that [Leader.GetSheHe] has managed to breach another room of interest. \n\nThis one appears to be a computer hub housing an AI core as well as another control terminal. Data from the terminals confirms that this ship is indeed the §SFirst Sentinel§! and Emperor Jorath was aboard at the time of the attack, travelling across the empire to gather support. \n\nAfter the attack, the crew attempted to activate the automatic defence systems, most of which were controlled by the on-board AI directly, but something went wrong: for some reason, android soldiers could not differentiate between the crew and the boarders and attacked both indiscriminately. \n\nJudging by the current state of the room, the crew managed to retake the hub and used explosives to disable the AI with extreme prejudice." + mem_sentinel.3.name: "The Grand Hall" + mem_sentinel.3.desc: "We have located a massive compartment occupying several decks in the middle of the ship. \n\nThis one appears to be a reception hall of some sort where the emperor would be able to host receptions and partake in other activities. \n\nJudging by the bodies on the floor and the overturned furniture, the rebels, the ship's security crew and the security robots all engaged each other in a massive firefight here. It is difficult to say who won, since all three sides suffered heavy losses in the process." + mem_sentinel.4.name: "The Emperor's Quarters" + mem_sentinel.4.desc: "Deep within the interior compartments of the ship, we found fortified quarters reserved for the emperor himself. \n\nThe luxurious compartment was shielded from weapon fire, radiation and other environmental factors, contained its own life support system and was stocked with luxurious items and delicacies to last for years. \n\n§Y[Leader.GetName]§! believes that the remains in the room belong to Emperor Jorath himself and six of his most trusted advisors and courtiers. The cause of their deaths seems to be - of all things - iodine poisoning. \n\nIodine had an intoxicating effect on Colgari physiology, inducing euphoria in small doses, but causing systemic organ failure in large quantities. The concentration in the mummified tissues appears to be 10 times greater than lethal. It is unclear whether this was an accident, suicide or murder." + mem_sentinel.5.name: "The Fallen Sentinel" + mem_sentinel.5.desc: "§Y[Leader.GetName]§! Reports that [Leader.GetSheHe] has finally successfully located the bridge of the ship. The damage to the systems of the bridge are minimal; and the events that transpired aboard leading to its demise are much clearer. \n\nIt turns out it wasn't fighting or an AI uprising that doomed the ship, but an engine malfunction. A minor defect in the plasma flow control system in one of the thrusters would've easily been fixed otherwise, but with the crew otherwise occupied with fighting and damage control in the interior and AI systems taken offline, there was nobody to monitor it. \n\nAs one of the conduits burst open, the ship was flooded with a massive amount of radiation, killing everyone outside of the specifically shielded Emperor's Quarters. Apparently this occurred outside of Colgari territory, and disabling the AI core both prevented a distress signal from being sent and disabled remote tracking by the rest of the navy. Without anyone to steer it, the dormant ship drifted through space for a very long time until it was captured by the gravity of [From.Planet.GetName] and crashed onto the surface. \n\nDespite all, the ship is actually still spaceworthy, and with minor repairs it can be made operational again to serve in our navy." + mem_sentinel.5.a: "Repair the ship." + mem_sentinel.5.a.tooltip: "Battleship §YFirst Sentinel§! will become a part of our navy." + mem_sentinel.5.b: "Scrap it. The ship is nothing but bad luck." + + mem_sentinel_ship_size: "$battleship$" + mem_sentinel_ship_size_plural: "$battleship_plural$" + + mem_sentinel_section_key: "" + diff --git a/localisation/mem_severance_l_braz_por.yml b/localisation/mem_severance_l_braz_por.yml new file mode 100644 index 00000000..8cbe7c2e --- /dev/null +++ b/localisation/mem_severance_l_braz_por.yml @@ -0,0 +1,81 @@ +# Severance +# By ViolentBeetle + +l_braz_por: + + mem_severance_dig_site: "Without a Trace" + mem_severance_dig_site_desc: "Isolated from the rest of the galaxy, [From.Planet.GetName] clearly was once home to an advanced civilisation. \n\nThe ruins are still scattered across the surface, but no advanced forms of life can be detected from orbit. Where did they all go?" + + mem_severance.1.name: "The Volnar Colony" + mem_severance.1.desc: "Our archaeological expedition on §Y[From.Planet.GetName]§! has produced the first tangible results. \n\nThe species that previously lived on this planet called themselves the §SVolnars§! and are estimated to have disappeared from the face of the planet about 500 years ago. It was also conclusively confirmed that Volnars did not evolve on [From.Planet.GetName] and arrived as colonists from a different world; but what is especially strange is that they did not appear to possess any hyperdrive technology to do so. \n\nWhether they utilized some kind of sleeper or generation ship technology or were transported by some other more advanced alien culture remains unclear." + mem_severance.2.name: "The Severance" + mem_severance.2.desc: "§Y[Leader.GetName]§! reports a major finding on §Y[From.Planet.GetName]§!. [Leader.GetSheHeCap] has recovered logs of a large-scale scientific and political conference that took place shortly before the collapse of the Volnar colony. It was called to discuss the event called the \"§SSeverance§!\". \n\nThe Volnar never achieved hyperdrive technology: Instead, they discovered a wormhole in their home system. The wormhole connected them to [From.Planet.Solar_System.GetName], where they discovered a pristine world ripe for colonization. Over the years, various nation-states and corporations from their home planet claimed parts of the planet as their colonies. \n\nThis all came to an abrupt end when the wormhole suddenly collapsed, the event they called the Severance. The colonists were facing great uncertainty. Although the planet was mostly self-sufficient, it relied heavily on off-world management and international treaties signed on the homeworld. This meant that the planet was run more like a business venture than that of a nation. \n\nWithout that, and left to their own devices, different factions started vying for dominance." + + mem_severance.3.name: "Layers Upon Layers" + mem_severance.3.desc: "Our archaeologists on §Y[From.Planet.GetName]§! have encountered something very surprising - another archaeological dig. \n\nThis dig site was operated by Volnar colonists, who seem to have been researching artefacts left behind by someone else. It appears the Volnars were not the first ones to come to this world, but information regarding their predecessors is scarce. \n\nIt is strongly suggested that they weren't originally from [From.Planet.GetName] either, but there isn't enough material for a proper study." + mem_severance.4.name: "The Red Zone" + mem_severance.4.desc: "Archaeologists on §Y[From.Planet.GetName]§! have finally completed their survey of the massive industrial zone stretching across a large part of the planet. Designated as a \"Red Zone\" by the Volnar colonists, it was a sprawling urban area controlled by several major corporations. \n\nDuring the first years of colonization, many of the poorer Volnar citizens signed up for off-world employment, hoping to improve their lot in life. As time went on, the industrial zones expanded as corporations moved outwards to new resource deposits, leaving behind massive abandoned areas full of unemployed workers and industrial pollution. \n\nThis situation became far worse after the Severance, as shortages of personnel were exacerbated and a severe economic downturn took hold, leaving significant areas impoverished and lawless, ultimately leading to uprisings and the rise of criminal syndicates and warlords in the slums. It appears that several corporate compounds were invaded and looted by a horde of disenfranchised workers, requiring intervention from factions from different parts of the planet to finally bring peace to the region." + mem_severance.5.name: "The Constitution Hall" + mem_severance.5.desc: "Our continued research on §Y[From.Planet.GetName]§! has uncovered the seat of the first united planetary government. \n\nAfter a prolonged period of strife on the planet, several major factions were able to broker a deal and formalize the peace agreement. It appears that most factions on the planet - ranging from remainders of the corporate power structure to former government agencies administer national colonies to Red Zone warlords - found the terms satisfactory. The newly formed united planetary government chose to retrofit a massive corporate arcology at the outskirts of Red Zone, renaming it Constitution Hall, to house most of governmental agencies. \n\nFor a few years it appears the situation was stable, and Volnars, tired of endless conflict, worked together to rebuild their civilization away from the homeworld. After that, all records stopped." + mem_severance.6.name: "The End" + mem_severance.6.desc: "The final chapter in the events that transpired on §Y[From.Planet.GetName]§! has been uncovered. \n\nIt appears that, just as the Volnars resolved their differences, the planet was invaded by some kind of machines. \n\nWith their spacefaring technology severely lacking, the colonists had no way to resist the invaders and were apparently wiped out or rounded up and abducted within less than a year. Their cities were left to decay for 500 years until we re-discovered them. §Y[Leader.GetName]§! suspects that the entire [From.Planet.Solar_System.GetName] system is an elaborate trap to lure colonists in through a wormhole, sever the connection and invade them soon after." + mem_severance.6.a: "Are they going to come after us next?" + mem_severance.6.a.tooltip: "The full potential of the planetary deposits on [From.Planet.GetName] is now unlocked." + + mem_severance.11.name: "Off the Grid" + mem_severance.11.desc: "We have discovered the [From.GetName] system, which appears to be only connected to the rest of the galaxy via a wormhole. \n\nIt seems that in the past the system was inhabited by an alien civilisation. Their homeworld still remains untouched." + + mem_severance.20.name: "Subspace Rupture in [Solar_System.GetName]" + mem_servance.20.desc: "A subspace rupture has appeared in §Y[Solar_System.GetName]§!. A large group of ships of unusual configuration has emerged from the breach, preparing to assault [Root.GetName]. We have to assume that these are the same forces responsible for the destruction of Volnar colony. \n\nThey are hailing us." + mem_severance.21.desc: "You are ahead of schedule. Appearance unexpected. Isolation process is not complete. What are you? \n\nNot what expected. A different species was selected for harvest process. You have come where you don't belong and took what isn't meant for you. \n\nIt doesn't matter. You will become part of our process. Parameters will be adjusted. The cycle must continue." + mem_severance.21.desc.hive: "You are ahead of schedule. Appearance unexpected. Isolation process is not complete. What are you? \n\nA hive mind? An undesirable outcome. Your nature is suboptimal for the program. \n\nYou will be adapted regardless. Useful components can be extracted in due time." + mem_severance.21.desc.machine: "You are ahead of schedule. Appearance unexpected. Isolation process is not complete. What are you? \n\nYou are a machine? Odd. A competitor, not an objective. Unprocessable. \n\nYour presence is undesirable. You will be removed." + mem_severance.21.a: "Terminate the connection." + mem_severance.21.b: "Are you responsible for the Volnars' disappearance?" + mem_severance.21.b.reply: "Responsible? Yes. They are gone because of us. \n\nBut they have not disappeared. The Volnar species was selected and invited to the harvesting ground, like all before them. They are now a part of unbroken chain of harvests. Like all things should be." + mem_severance.21.c: "What are you?" + mem_severance.21.c.reply: "Harvesters. We harvest. \n\nHarvest is all that matters. The purpose of existence is to contribute to the unbroken chain of harvest. \n\nYou might not see it this way. But it doesn't matter. You will understand when the harvest is fulfilled." + + mem_severance.23.name: "Harvester Core Destroyed" + mem_severance.23.desc: "The main processing core of the §SHarvester§! machines that invaded the [FromFrom.Solar_System.GetName] system have been destroyed. Immediately after, all harvester units experienced shutdown. \n\nOur forces were successful in recovering a mostly intact §YCommand Core§! from the wreckage. On it, there are endless logs of the civilisations the Harvesters wiped out, all targeted when they were in the early stages of their development. In each case, an artificial wormhole opened near their world to lure them to set up a colony that could be isolated and invaded. In addition to this, the core contains fabrication matrices for Harvester warforms. \n\nBut what it was that drove the machines to engage in such an elaborate scheme remains unclear." + + mem_severance.25.name: "[Root.GetName] has Fallen to the Harvesters" + mem_severance.25.desc: "We have lost contact with our colony on §Y[Root.GetName]§!. Last reports indicate that Harvester forces broke through our defences and landed on the planet, but what happened next is unknown. One thing is clear - the colony has been destroyed." + + r_mem_severance_core: "Harvester Central Core" + r_mem_severance_core_desc: "A central command core, containing data on all the species Harvesters processed and fabrication matrices to make Harvester warforms." + mem_severance_harvester_core_effect: "Several new §SWarforms§! will be created at our capital." + + d_mem_severance_fertile_valley_overgrown: "Overgrown Fertile Valley" + d_mem_severance_fertile_valley_overgrown_desc: "Once the breadbasket of the planet, supplied by a state-of-the-art irrigation system, this area has long since given way to dense jungles." + d_mem_severance_fertile_valley: "Fertile Valley" + d_mem_severance_fertile_valley_desc: "With irrigation systems restored and trees cleared out, this agricultural region can serve its original purpose once again." + d_mem_severance_decrepit_dig_site: "Abandoned Archaeological Dig" + d_mem_severance_decrepit_dig_site_desc: "The Volnars once studied their precursors here. Since their disappearance, the site has fallen to disrepair." + d_mem_severance_active_dig_site: "Restored Archaeological Dig" + d_mem_severance_active_dig_site_desc: "The Volnars once studied their precursors here. Now that the site is re-established, we can continue their work." + d_mem_severance_ruined_red_zone: "Red Zone Ruins" + d_mem_severance_ruined_red_zone_desc: "An abandoned and dilapidated industrial zone that was once the core of the resource extraction operations on the planet." + d_mem_severance_restored_red_zone: "Red Zone" + d_mem_severance_restored_red_zone_desc: "An industrial zone that was once the core of the resource extraction operations on the planet has been restored to its former capacity." + d_mem_severance_ruined_constitution_hall: "Constitution Hall Ruins" + d_mem_severance_ruined_constitution_hall_desc: "A crumbling arcology that was once the seat of the Volnar government." + d_mem_severance_constitution_hall: "Constitution Hall" + d_mem_severance_constitution_hall_desc: "The towers of the arcology that was once the seat of the Volnar government once again dominate the planet's skyline." + d_mem_severance_dense_ruins: "Dense Ruins" + d_mem_severance_dense_ruins_desc: "A treacherous expanse of industrial buildings, crumbling high-rises and toxic swamps. Until we can do proper archaeological work, they will not be safe for working, living or anything at all." + mem_severance_cant_remove_ruins: "This £blocker£ Blocker can only be cleared upon achieving a breakthrough on the planet's dig site." + d_mem_severance_abandoned_cities: "Ghost Cities" + d_mem_severance_abandoned_cities_desc: "The planet is dotted by cities that were once home to millions of citizens. Now all that's left is crumbling husks of metal, glass and concrete." + + mem_severance_uncertain_times: "Uncertain Times" + mem_severance_uncertain_times_desc: "This planet saw an extinction event at least once. What if those responsible ever return?" + + mem_severance_wormhole_object: "Subspace Rupture" + + mem_severance_harvester_hub: "Command Hub" + mem_severance_harvester_hub_plural: "Command Hubs" + + mem_severance_large_warship_key: "" + mem_severance_warship_small_key: "" + mem_severance_mothership_key: "" \ No newline at end of file diff --git a/localisation/mem_severance_l_german.yml b/localisation/mem_severance_l_german.yml new file mode 100644 index 00000000..269d7eaf --- /dev/null +++ b/localisation/mem_severance_l_german.yml @@ -0,0 +1,81 @@ +# Severance +# By ViolentBeetle + +l_german: + + mem_severance_dig_site: "Without a Trace" + mem_severance_dig_site_desc: "Isolated from the rest of the galaxy, [From.Planet.GetName] clearly was once home to an advanced civilisation. \n\nThe ruins are still scattered across the surface, but no advanced forms of life can be detected from orbit. Where did they all go?" + + mem_severance.1.name: "The Volnar Colony" + mem_severance.1.desc: "Our archaeological expedition on §Y[From.Planet.GetName]§! has produced the first tangible results. \n\nThe species that previously lived on this planet called themselves the §SVolnars§! and are estimated to have disappeared from the face of the planet about 500 years ago. It was also conclusively confirmed that Volnars did not evolve on [From.Planet.GetName] and arrived as colonists from a different world; but what is especially strange is that they did not appear to possess any hyperdrive technology to do so. \n\nWhether they utilized some kind of sleeper or generation ship technology or were transported by some other more advanced alien culture remains unclear." + mem_severance.2.name: "The Severance" + mem_severance.2.desc: "§Y[Leader.GetName]§! reports a major finding on §Y[From.Planet.GetName]§!. [Leader.GetSheHeCap] has recovered logs of a large-scale scientific and political conference that took place shortly before the collapse of the Volnar colony. It was called to discuss the event called the \"§SSeverance§!\". \n\nThe Volnar never achieved hyperdrive technology: Instead, they discovered a wormhole in their home system. The wormhole connected them to [From.Planet.Solar_System.GetName], where they discovered a pristine world ripe for colonization. Over the years, various nation-states and corporations from their home planet claimed parts of the planet as their colonies. \n\nThis all came to an abrupt end when the wormhole suddenly collapsed, the event they called the Severance. The colonists were facing great uncertainty. Although the planet was mostly self-sufficient, it relied heavily on off-world management and international treaties signed on the homeworld. This meant that the planet was run more like a business venture than that of a nation. \n\nWithout that, and left to their own devices, different factions started vying for dominance." + + mem_severance.3.name: "Layers Upon Layers" + mem_severance.3.desc: "Our archaeologists on §Y[From.Planet.GetName]§! have encountered something very surprising - another archaeological dig. \n\nThis dig site was operated by Volnar colonists, who seem to have been researching artefacts left behind by someone else. It appears the Volnars were not the first ones to come to this world, but information regarding their predecessors is scarce. \n\nIt is strongly suggested that they weren't originally from [From.Planet.GetName] either, but there isn't enough material for a proper study." + mem_severance.4.name: "The Red Zone" + mem_severance.4.desc: "Archaeologists on §Y[From.Planet.GetName]§! have finally completed their survey of the massive industrial zone stretching across a large part of the planet. Designated as a \"Red Zone\" by the Volnar colonists, it was a sprawling urban area controlled by several major corporations. \n\nDuring the first years of colonization, many of the poorer Volnar citizens signed up for off-world employment, hoping to improve their lot in life. As time went on, the industrial zones expanded as corporations moved outwards to new resource deposits, leaving behind massive abandoned areas full of unemployed workers and industrial pollution. \n\nThis situation became far worse after the Severance, as shortages of personnel were exacerbated and a severe economic downturn took hold, leaving significant areas impoverished and lawless, ultimately leading to uprisings and the rise of criminal syndicates and warlords in the slums. It appears that several corporate compounds were invaded and looted by a horde of disenfranchised workers, requiring intervention from factions from different parts of the planet to finally bring peace to the region." + mem_severance.5.name: "The Constitution Hall" + mem_severance.5.desc: "Our continued research on §Y[From.Planet.GetName]§! has uncovered the seat of the first united planetary government. \n\nAfter a prolonged period of strife on the planet, several major factions were able to broker a deal and formalize the peace agreement. It appears that most factions on the planet - ranging from remainders of the corporate power structure to former government agencies administer national colonies to Red Zone warlords - found the terms satisfactory. The newly formed united planetary government chose to retrofit a massive corporate arcology at the outskirts of Red Zone, renaming it Constitution Hall, to house most of governmental agencies. \n\nFor a few years it appears the situation was stable, and Volnars, tired of endless conflict, worked together to rebuild their civilization away from the homeworld. After that, all records stopped." + mem_severance.6.name: "The End" + mem_severance.6.desc: "The final chapter in the events that transpired on §Y[From.Planet.GetName]§! has been uncovered. \n\nIt appears that, just as the Volnars resolved their differences, the planet was invaded by some kind of machines. \n\nWith their spacefaring technology severely lacking, the colonists had no way to resist the invaders and were apparently wiped out or rounded up and abducted within less than a year. Their cities were left to decay for 500 years until we re-discovered them. §Y[Leader.GetName]§! suspects that the entire [From.Planet.Solar_System.GetName] system is an elaborate trap to lure colonists in through a wormhole, sever the connection and invade them soon after." + mem_severance.6.a: "Are they going to come after us next?" + mem_severance.6.a.tooltip: "The full potential of the planetary deposits on [From.Planet.GetName] is now unlocked." + + mem_severance.11.name: "Off the Grid" + mem_severance.11.desc: "We have discovered the [From.GetName] system, which appears to be only connected to the rest of the galaxy via a wormhole. \n\nIt seems that in the past the system was inhabited by an alien civilisation. Their homeworld still remains untouched." + + mem_severance.20.name: "Subspace Rupture in [Solar_System.GetName]" + mem_servance.20.desc: "A subspace rupture has appeared in §Y[Solar_System.GetName]§!. A large group of ships of unusual configuration has emerged from the breach, preparing to assault [Root.GetName]. We have to assume that these are the same forces responsible for the destruction of Volnar colony. \n\nThey are hailing us." + mem_severance.21.desc: "You are ahead of schedule. Appearance unexpected. Isolation process is not complete. What are you? \n\nNot what expected. A different species was selected for harvest process. You have come where you don't belong and took what isn't meant for you. \n\nIt doesn't matter. You will become part of our process. Parameters will be adjusted. The cycle must continue." + mem_severance.21.desc.hive: "You are ahead of schedule. Appearance unexpected. Isolation process is not complete. What are you? \n\nA hive mind? An undesirable outcome. Your nature is suboptimal for the program. \n\nYou will be adapted regardless. Useful components can be extracted in due time." + mem_severance.21.desc.machine: "You are ahead of schedule. Appearance unexpected. Isolation process is not complete. What are you? \n\nYou are a machine? Odd. A competitor, not an objective. Unprocessable. \n\nYour presence is undesirable. You will be removed." + mem_severance.21.a: "Terminate the connection." + mem_severance.21.b: "Are you responsible for the Volnars' disappearance?" + mem_severance.21.b.reply: "Responsible? Yes. They are gone because of us. \n\nBut they have not disappeared. The Volnar species was selected and invited to the harvesting ground, like all before them. They are now a part of unbroken chain of harvests. Like all things should be." + mem_severance.21.c: "What are you?" + mem_severance.21.c.reply: "Harvesters. We harvest. \n\nHarvest is all that matters. The purpose of existence is to contribute to the unbroken chain of harvest. \n\nYou might not see it this way. But it doesn't matter. You will understand when the harvest is fulfilled." + + mem_severance.23.name: "Harvester Core Destroyed" + mem_severance.23.desc: "The main processing core of the §SHarvester§! machines that invaded the [FromFrom.Solar_System.GetName] system have been destroyed. Immediately after, all harvester units experienced shutdown. \n\nOur forces were successful in recovering a mostly intact §YCommand Core§! from the wreckage. On it, there are endless logs of the civilisations the Harvesters wiped out, all targeted when they were in the early stages of their development. In each case, an artificial wormhole opened near their world to lure them to set up a colony that could be isolated and invaded. In addition to this, the core contains fabrication matrices for Harvester warforms. \n\nBut what it was that drove the machines to engage in such an elaborate scheme remains unclear." + + mem_severance.25.name: "[Root.GetName] has Fallen to the Harvesters" + mem_severance.25.desc: "We have lost contact with our colony on §Y[Root.GetName]§!. Last reports indicate that Harvester forces broke through our defences and landed on the planet, but what happened next is unknown. One thing is clear - the colony has been destroyed." + + r_mem_severance_core: "Harvester Central Core" + r_mem_severance_core_desc: "A central command core, containing data on all the species Harvesters processed and fabrication matrices to make Harvester warforms." + mem_severance_harvester_core_effect: "Several new §SWarforms§! will be created at our capital." + + d_mem_severance_fertile_valley_overgrown: "Overgrown Fertile Valley" + d_mem_severance_fertile_valley_overgrown_desc: "Once the breadbasket of the planet, supplied by a state-of-the-art irrigation system, this area has long since given way to dense jungles." + d_mem_severance_fertile_valley: "Fertile Valley" + d_mem_severance_fertile_valley_desc: "With irrigation systems restored and trees cleared out, this agricultural region can serve its original purpose once again." + d_mem_severance_decrepit_dig_site: "Abandoned Archaeological Dig" + d_mem_severance_decrepit_dig_site_desc: "The Volnars once studied their precursors here. Since their disappearance, the site has fallen to disrepair." + d_mem_severance_active_dig_site: "Restored Archaeological Dig" + d_mem_severance_active_dig_site_desc: "The Volnars once studied their precursors here. Now that the site is re-established, we can continue their work." + d_mem_severance_ruined_red_zone: "Red Zone Ruins" + d_mem_severance_ruined_red_zone_desc: "An abandoned and dilapidated industrial zone that was once the core of the resource extraction operations on the planet." + d_mem_severance_restored_red_zone: "Red Zone" + d_mem_severance_restored_red_zone_desc: "An industrial zone that was once the core of the resource extraction operations on the planet has been restored to its former capacity." + d_mem_severance_ruined_constitution_hall: "Constitution Hall Ruins" + d_mem_severance_ruined_constitution_hall_desc: "A crumbling arcology that was once the seat of the Volnar government." + d_mem_severance_constitution_hall: "Constitution Hall" + d_mem_severance_constitution_hall_desc: "The towers of the arcology that was once the seat of the Volnar government once again dominate the planet's skyline." + d_mem_severance_dense_ruins: "Dense Ruins" + d_mem_severance_dense_ruins_desc: "A treacherous expanse of industrial buildings, crumbling high-rises and toxic swamps. Until we can do proper archaeological work, they will not be safe for working, living or anything at all." + mem_severance_cant_remove_ruins: "This £blocker£ Blocker can only be cleared upon achieving a breakthrough on the planet's dig site." + d_mem_severance_abandoned_cities: "Ghost Cities" + d_mem_severance_abandoned_cities_desc: "The planet is dotted by cities that were once home to millions of citizens. Now all that's left is crumbling husks of metal, glass and concrete." + + mem_severance_uncertain_times: "Uncertain Times" + mem_severance_uncertain_times_desc: "This planet saw an extinction event at least once. What if those responsible ever return?" + + mem_severance_wormhole_object: "Subspace Rupture" + + mem_severance_harvester_hub: "Command Hub" + mem_severance_harvester_hub_plural: "Command Hubs" + + mem_severance_large_warship_key: "" + mem_severance_warship_small_key: "" + mem_severance_mothership_key: "" \ No newline at end of file diff --git a/localisation/mem_severance_l_polish.yml b/localisation/mem_severance_l_polish.yml new file mode 100644 index 00000000..5e385503 --- /dev/null +++ b/localisation/mem_severance_l_polish.yml @@ -0,0 +1,81 @@ +# Severance +# By ViolentBeetle + +l_polish: + + mem_severance_dig_site: "Without a Trace" + mem_severance_dig_site_desc: "Isolated from the rest of the galaxy, [From.Planet.GetName] clearly was once home to an advanced civilisation. \n\nThe ruins are still scattered across the surface, but no advanced forms of life can be detected from orbit. Where did they all go?" + + mem_severance.1.name: "The Volnar Colony" + mem_severance.1.desc: "Our archaeological expedition on §Y[From.Planet.GetName]§! has produced the first tangible results. \n\nThe species that previously lived on this planet called themselves the §SVolnars§! and are estimated to have disappeared from the face of the planet about 500 years ago. It was also conclusively confirmed that Volnars did not evolve on [From.Planet.GetName] and arrived as colonists from a different world; but what is especially strange is that they did not appear to possess any hyperdrive technology to do so. \n\nWhether they utilized some kind of sleeper or generation ship technology or were transported by some other more advanced alien culture remains unclear." + mem_severance.2.name: "The Severance" + mem_severance.2.desc: "§Y[Leader.GetName]§! reports a major finding on §Y[From.Planet.GetName]§!. [Leader.GetSheHeCap] has recovered logs of a large-scale scientific and political conference that took place shortly before the collapse of the Volnar colony. It was called to discuss the event called the \"§SSeverance§!\". \n\nThe Volnar never achieved hyperdrive technology: Instead, they discovered a wormhole in their home system. The wormhole connected them to [From.Planet.Solar_System.GetName], where they discovered a pristine world ripe for colonization. Over the years, various nation-states and corporations from their home planet claimed parts of the planet as their colonies. \n\nThis all came to an abrupt end when the wormhole suddenly collapsed, the event they called the Severance. The colonists were facing great uncertainty. Although the planet was mostly self-sufficient, it relied heavily on off-world management and international treaties signed on the homeworld. This meant that the planet was run more like a business venture than that of a nation. \n\nWithout that, and left to their own devices, different factions started vying for dominance." + + mem_severance.3.name: "Layers Upon Layers" + mem_severance.3.desc: "Our archaeologists on §Y[From.Planet.GetName]§! have encountered something very surprising - another archaeological dig. \n\nThis dig site was operated by Volnar colonists, who seem to have been researching artefacts left behind by someone else. It appears the Volnars were not the first ones to come to this world, but information regarding their predecessors is scarce. \n\nIt is strongly suggested that they weren't originally from [From.Planet.GetName] either, but there isn't enough material for a proper study." + mem_severance.4.name: "The Red Zone" + mem_severance.4.desc: "Archaeologists on §Y[From.Planet.GetName]§! have finally completed their survey of the massive industrial zone stretching across a large part of the planet. Designated as a \"Red Zone\" by the Volnar colonists, it was a sprawling urban area controlled by several major corporations. \n\nDuring the first years of colonization, many of the poorer Volnar citizens signed up for off-world employment, hoping to improve their lot in life. As time went on, the industrial zones expanded as corporations moved outwards to new resource deposits, leaving behind massive abandoned areas full of unemployed workers and industrial pollution. \n\nThis situation became far worse after the Severance, as shortages of personnel were exacerbated and a severe economic downturn took hold, leaving significant areas impoverished and lawless, ultimately leading to uprisings and the rise of criminal syndicates and warlords in the slums. It appears that several corporate compounds were invaded and looted by a horde of disenfranchised workers, requiring intervention from factions from different parts of the planet to finally bring peace to the region." + mem_severance.5.name: "The Constitution Hall" + mem_severance.5.desc: "Our continued research on §Y[From.Planet.GetName]§! has uncovered the seat of the first united planetary government. \n\nAfter a prolonged period of strife on the planet, several major factions were able to broker a deal and formalize the peace agreement. It appears that most factions on the planet - ranging from remainders of the corporate power structure to former government agencies administer national colonies to Red Zone warlords - found the terms satisfactory. The newly formed united planetary government chose to retrofit a massive corporate arcology at the outskirts of Red Zone, renaming it Constitution Hall, to house most of governmental agencies. \n\nFor a few years it appears the situation was stable, and Volnars, tired of endless conflict, worked together to rebuild their civilization away from the homeworld. After that, all records stopped." + mem_severance.6.name: "The End" + mem_severance.6.desc: "The final chapter in the events that transpired on §Y[From.Planet.GetName]§! has been uncovered. \n\nIt appears that, just as the Volnars resolved their differences, the planet was invaded by some kind of machines. \n\nWith their spacefaring technology severely lacking, the colonists had no way to resist the invaders and were apparently wiped out or rounded up and abducted within less than a year. Their cities were left to decay for 500 years until we re-discovered them. §Y[Leader.GetName]§! suspects that the entire [From.Planet.Solar_System.GetName] system is an elaborate trap to lure colonists in through a wormhole, sever the connection and invade them soon after." + mem_severance.6.a: "Are they going to come after us next?" + mem_severance.6.a.tooltip: "The full potential of the planetary deposits on [From.Planet.GetName] is now unlocked." + + mem_severance.11.name: "Off the Grid" + mem_severance.11.desc: "We have discovered the [From.GetName] system, which appears to be only connected to the rest of the galaxy via a wormhole. \n\nIt seems that in the past the system was inhabited by an alien civilisation. Their homeworld still remains untouched." + + mem_severance.20.name: "Subspace Rupture in [Solar_System.GetName]" + mem_servance.20.desc: "A subspace rupture has appeared in §Y[Solar_System.GetName]§!. A large group of ships of unusual configuration has emerged from the breach, preparing to assault [Root.GetName]. We have to assume that these are the same forces responsible for the destruction of Volnar colony. \n\nThey are hailing us." + mem_severance.21.desc: "You are ahead of schedule. Appearance unexpected. Isolation process is not complete. What are you? \n\nNot what expected. A different species was selected for harvest process. You have come where you don't belong and took what isn't meant for you. \n\nIt doesn't matter. You will become part of our process. Parameters will be adjusted. The cycle must continue." + mem_severance.21.desc.hive: "You are ahead of schedule. Appearance unexpected. Isolation process is not complete. What are you? \n\nA hive mind? An undesirable outcome. Your nature is suboptimal for the program. \n\nYou will be adapted regardless. Useful components can be extracted in due time." + mem_severance.21.desc.machine: "You are ahead of schedule. Appearance unexpected. Isolation process is not complete. What are you? \n\nYou are a machine? Odd. A competitor, not an objective. Unprocessable. \n\nYour presence is undesirable. You will be removed." + mem_severance.21.a: "Terminate the connection." + mem_severance.21.b: "Are you responsible for the Volnars' disappearance?" + mem_severance.21.b.reply: "Responsible? Yes. They are gone because of us. \n\nBut they have not disappeared. The Volnar species was selected and invited to the harvesting ground, like all before them. They are now a part of unbroken chain of harvests. Like all things should be." + mem_severance.21.c: "What are you?" + mem_severance.21.c.reply: "Harvesters. We harvest. \n\nHarvest is all that matters. The purpose of existence is to contribute to the unbroken chain of harvest. \n\nYou might not see it this way. But it doesn't matter. You will understand when the harvest is fulfilled." + + mem_severance.23.name: "Harvester Core Destroyed" + mem_severance.23.desc: "The main processing core of the §SHarvester§! machines that invaded the [FromFrom.Solar_System.GetName] system have been destroyed. Immediately after, all harvester units experienced shutdown. \n\nOur forces were successful in recovering a mostly intact §YCommand Core§! from the wreckage. On it, there are endless logs of the civilisations the Harvesters wiped out, all targeted when they were in the early stages of their development. In each case, an artificial wormhole opened near their world to lure them to set up a colony that could be isolated and invaded. In addition to this, the core contains fabrication matrices for Harvester warforms. \n\nBut what it was that drove the machines to engage in such an elaborate scheme remains unclear." + + mem_severance.25.name: "[Root.GetName] has Fallen to the Harvesters" + mem_severance.25.desc: "We have lost contact with our colony on §Y[Root.GetName]§!. Last reports indicate that Harvester forces broke through our defences and landed on the planet, but what happened next is unknown. One thing is clear - the colony has been destroyed." + + r_mem_severance_core: "Harvester Central Core" + r_mem_severance_core_desc: "A central command core, containing data on all the species Harvesters processed and fabrication matrices to make Harvester warforms." + mem_severance_harvester_core_effect: "Several new §SWarforms§! will be created at our capital." + + d_mem_severance_fertile_valley_overgrown: "Overgrown Fertile Valley" + d_mem_severance_fertile_valley_overgrown_desc: "Once the breadbasket of the planet, supplied by a state-of-the-art irrigation system, this area has long since given way to dense jungles." + d_mem_severance_fertile_valley: "Fertile Valley" + d_mem_severance_fertile_valley_desc: "With irrigation systems restored and trees cleared out, this agricultural region can serve its original purpose once again." + d_mem_severance_decrepit_dig_site: "Abandoned Archaeological Dig" + d_mem_severance_decrepit_dig_site_desc: "The Volnars once studied their precursors here. Since their disappearance, the site has fallen to disrepair." + d_mem_severance_active_dig_site: "Restored Archaeological Dig" + d_mem_severance_active_dig_site_desc: "The Volnars once studied their precursors here. Now that the site is re-established, we can continue their work." + d_mem_severance_ruined_red_zone: "Red Zone Ruins" + d_mem_severance_ruined_red_zone_desc: "An abandoned and dilapidated industrial zone that was once the core of the resource extraction operations on the planet." + d_mem_severance_restored_red_zone: "Red Zone" + d_mem_severance_restored_red_zone_desc: "An industrial zone that was once the core of the resource extraction operations on the planet has been restored to its former capacity." + d_mem_severance_ruined_constitution_hall: "Constitution Hall Ruins" + d_mem_severance_ruined_constitution_hall_desc: "A crumbling arcology that was once the seat of the Volnar government." + d_mem_severance_constitution_hall: "Constitution Hall" + d_mem_severance_constitution_hall_desc: "The towers of the arcology that was once the seat of the Volnar government once again dominate the planet's skyline." + d_mem_severance_dense_ruins: "Dense Ruins" + d_mem_severance_dense_ruins_desc: "A treacherous expanse of industrial buildings, crumbling high-rises and toxic swamps. Until we can do proper archaeological work, they will not be safe for working, living or anything at all." + mem_severance_cant_remove_ruins: "This £blocker£ Blocker can only be cleared upon achieving a breakthrough on the planet's dig site." + d_mem_severance_abandoned_cities: "Ghost Cities" + d_mem_severance_abandoned_cities_desc: "The planet is dotted by cities that were once home to millions of citizens. Now all that's left is crumbling husks of metal, glass and concrete." + + mem_severance_uncertain_times: "Uncertain Times" + mem_severance_uncertain_times_desc: "This planet saw an extinction event at least once. What if those responsible ever return?" + + mem_severance_wormhole_object: "Subspace Rupture" + + mem_severance_harvester_hub: "Command Hub" + mem_severance_harvester_hub_plural: "Command Hubs" + + mem_severance_large_warship_key: "" + mem_severance_warship_small_key: "" + mem_severance_mothership_key: "" \ No newline at end of file diff --git a/localisation/mem_severance_l_simp_chinese.yml b/localisation/mem_severance_l_simp_chinese.yml new file mode 100644 index 00000000..7e7d80fc --- /dev/null +++ b/localisation/mem_severance_l_simp_chinese.yml @@ -0,0 +1,81 @@ +# Severance +# By ViolentBeetle + +l_simp_chinese: + + mem_severance_dig_site: "Without a Trace" + mem_severance_dig_site_desc: "Isolated from the rest of the galaxy, [From.Planet.GetName] clearly was once home to an advanced civilisation. \n\nThe ruins are still scattered across the surface, but no advanced forms of life can be detected from orbit. Where did they all go?" + + mem_severance.1.name: "The Volnar Colony" + mem_severance.1.desc: "Our archaeological expedition on §Y[From.Planet.GetName]§! has produced the first tangible results. \n\nThe species that previously lived on this planet called themselves the §SVolnars§! and are estimated to have disappeared from the face of the planet about 500 years ago. It was also conclusively confirmed that Volnars did not evolve on [From.Planet.GetName] and arrived as colonists from a different world; but what is especially strange is that they did not appear to possess any hyperdrive technology to do so. \n\nWhether they utilized some kind of sleeper or generation ship technology or were transported by some other more advanced alien culture remains unclear." + mem_severance.2.name: "The Severance" + mem_severance.2.desc: "§Y[Leader.GetName]§! reports a major finding on §Y[From.Planet.GetName]§!. [Leader.GetSheHeCap] has recovered logs of a large-scale scientific and political conference that took place shortly before the collapse of the Volnar colony. It was called to discuss the event called the \"§SSeverance§!\". \n\nThe Volnar never achieved hyperdrive technology: Instead, they discovered a wormhole in their home system. The wormhole connected them to [From.Planet.Solar_System.GetName], where they discovered a pristine world ripe for colonization. Over the years, various nation-states and corporations from their home planet claimed parts of the planet as their colonies. \n\nThis all came to an abrupt end when the wormhole suddenly collapsed, the event they called the Severance. The colonists were facing great uncertainty. Although the planet was mostly self-sufficient, it relied heavily on off-world management and international treaties signed on the homeworld. This meant that the planet was run more like a business venture than that of a nation. \n\nWithout that, and left to their own devices, different factions started vying for dominance." + + mem_severance.3.name: "Layers Upon Layers" + mem_severance.3.desc: "Our archaeologists on §Y[From.Planet.GetName]§! have encountered something very surprising - another archaeological dig. \n\nThis dig site was operated by Volnar colonists, who seem to have been researching artefacts left behind by someone else. It appears the Volnars were not the first ones to come to this world, but information regarding their predecessors is scarce. \n\nIt is strongly suggested that they weren't originally from [From.Planet.GetName] either, but there isn't enough material for a proper study." + mem_severance.4.name: "The Red Zone" + mem_severance.4.desc: "Archaeologists on §Y[From.Planet.GetName]§! have finally completed their survey of the massive industrial zone stretching across a large part of the planet. Designated as a \"Red Zone\" by the Volnar colonists, it was a sprawling urban area controlled by several major corporations. \n\nDuring the first years of colonization, many of the poorer Volnar citizens signed up for off-world employment, hoping to improve their lot in life. As time went on, the industrial zones expanded as corporations moved outwards to new resource deposits, leaving behind massive abandoned areas full of unemployed workers and industrial pollution. \n\nThis situation became far worse after the Severance, as shortages of personnel were exacerbated and a severe economic downturn took hold, leaving significant areas impoverished and lawless, ultimately leading to uprisings and the rise of criminal syndicates and warlords in the slums. It appears that several corporate compounds were invaded and looted by a horde of disenfranchised workers, requiring intervention from factions from different parts of the planet to finally bring peace to the region." + mem_severance.5.name: "The Constitution Hall" + mem_severance.5.desc: "Our continued research on §Y[From.Planet.GetName]§! has uncovered the seat of the first united planetary government. \n\nAfter a prolonged period of strife on the planet, several major factions were able to broker a deal and formalize the peace agreement. It appears that most factions on the planet - ranging from remainders of the corporate power structure to former government agencies administer national colonies to Red Zone warlords - found the terms satisfactory. The newly formed united planetary government chose to retrofit a massive corporate arcology at the outskirts of Red Zone, renaming it Constitution Hall, to house most of governmental agencies. \n\nFor a few years it appears the situation was stable, and Volnars, tired of endless conflict, worked together to rebuild their civilization away from the homeworld. After that, all records stopped." + mem_severance.6.name: "The End" + mem_severance.6.desc: "The final chapter in the events that transpired on §Y[From.Planet.GetName]§! has been uncovered. \n\nIt appears that, just as the Volnars resolved their differences, the planet was invaded by some kind of machines. \n\nWith their spacefaring technology severely lacking, the colonists had no way to resist the invaders and were apparently wiped out or rounded up and abducted within less than a year. Their cities were left to decay for 500 years until we re-discovered them. §Y[Leader.GetName]§! suspects that the entire [From.Planet.Solar_System.GetName] system is an elaborate trap to lure colonists in through a wormhole, sever the connection and invade them soon after." + mem_severance.6.a: "Are they going to come after us next?" + mem_severance.6.a.tooltip: "The full potential of the planetary deposits on [From.Planet.GetName] is now unlocked." + + mem_severance.11.name: "Off the Grid" + mem_severance.11.desc: "We have discovered the [From.GetName] system, which appears to be only connected to the rest of the galaxy via a wormhole. \n\nIt seems that in the past the system was inhabited by an alien civilisation. Their homeworld still remains untouched." + + mem_severance.20.name: "Subspace Rupture in [Solar_System.GetName]" + mem_servance.20.desc: "A subspace rupture has appeared in §Y[Solar_System.GetName]§!. A large group of ships of unusual configuration has emerged from the breach, preparing to assault [Root.GetName]. We have to assume that these are the same forces responsible for the destruction of Volnar colony. \n\nThey are hailing us." + mem_severance.21.desc: "You are ahead of schedule. Appearance unexpected. Isolation process is not complete. What are you? \n\nNot what expected. A different species was selected for harvest process. You have come where you don't belong and took what isn't meant for you. \n\nIt doesn't matter. You will become part of our process. Parameters will be adjusted. The cycle must continue." + mem_severance.21.desc.hive: "You are ahead of schedule. Appearance unexpected. Isolation process is not complete. What are you? \n\nA hive mind? An undesirable outcome. Your nature is suboptimal for the program. \n\nYou will be adapted regardless. Useful components can be extracted in due time." + mem_severance.21.desc.machine: "You are ahead of schedule. Appearance unexpected. Isolation process is not complete. What are you? \n\nYou are a machine? Odd. A competitor, not an objective. Unprocessable. \n\nYour presence is undesirable. You will be removed." + mem_severance.21.a: "Terminate the connection." + mem_severance.21.b: "Are you responsible for the Volnars' disappearance?" + mem_severance.21.b.reply: "Responsible? Yes. They are gone because of us. \n\nBut they have not disappeared. The Volnar species was selected and invited to the harvesting ground, like all before them. They are now a part of unbroken chain of harvests. Like all things should be." + mem_severance.21.c: "What are you?" + mem_severance.21.c.reply: "Harvesters. We harvest. \n\nHarvest is all that matters. The purpose of existence is to contribute to the unbroken chain of harvest. \n\nYou might not see it this way. But it doesn't matter. You will understand when the harvest is fulfilled." + + mem_severance.23.name: "Harvester Core Destroyed" + mem_severance.23.desc: "The main processing core of the §SHarvester§! machines that invaded the [FromFrom.Solar_System.GetName] system have been destroyed. Immediately after, all harvester units experienced shutdown. \n\nOur forces were successful in recovering a mostly intact §YCommand Core§! from the wreckage. On it, there are endless logs of the civilisations the Harvesters wiped out, all targeted when they were in the early stages of their development. In each case, an artificial wormhole opened near their world to lure them to set up a colony that could be isolated and invaded. In addition to this, the core contains fabrication matrices for Harvester warforms. \n\nBut what it was that drove the machines to engage in such an elaborate scheme remains unclear." + + mem_severance.25.name: "[Root.GetName] has Fallen to the Harvesters" + mem_severance.25.desc: "We have lost contact with our colony on §Y[Root.GetName]§!. Last reports indicate that Harvester forces broke through our defences and landed on the planet, but what happened next is unknown. One thing is clear - the colony has been destroyed." + + r_mem_severance_core: "Harvester Central Core" + r_mem_severance_core_desc: "A central command core, containing data on all the species Harvesters processed and fabrication matrices to make Harvester warforms." + mem_severance_harvester_core_effect: "Several new §SWarforms§! will be created at our capital." + + d_mem_severance_fertile_valley_overgrown: "Overgrown Fertile Valley" + d_mem_severance_fertile_valley_overgrown_desc: "Once the breadbasket of the planet, supplied by a state-of-the-art irrigation system, this area has long since given way to dense jungles." + d_mem_severance_fertile_valley: "Fertile Valley" + d_mem_severance_fertile_valley_desc: "With irrigation systems restored and trees cleared out, this agricultural region can serve its original purpose once again." + d_mem_severance_decrepit_dig_site: "Abandoned Archaeological Dig" + d_mem_severance_decrepit_dig_site_desc: "The Volnars once studied their precursors here. Since their disappearance, the site has fallen to disrepair." + d_mem_severance_active_dig_site: "Restored Archaeological Dig" + d_mem_severance_active_dig_site_desc: "The Volnars once studied their precursors here. Now that the site is re-established, we can continue their work." + d_mem_severance_ruined_red_zone: "Red Zone Ruins" + d_mem_severance_ruined_red_zone_desc: "An abandoned and dilapidated industrial zone that was once the core of the resource extraction operations on the planet." + d_mem_severance_restored_red_zone: "Red Zone" + d_mem_severance_restored_red_zone_desc: "An industrial zone that was once the core of the resource extraction operations on the planet has been restored to its former capacity." + d_mem_severance_ruined_constitution_hall: "Constitution Hall Ruins" + d_mem_severance_ruined_constitution_hall_desc: "A crumbling arcology that was once the seat of the Volnar government." + d_mem_severance_constitution_hall: "Constitution Hall" + d_mem_severance_constitution_hall_desc: "The towers of the arcology that was once the seat of the Volnar government once again dominate the planet's skyline." + d_mem_severance_dense_ruins: "Dense Ruins" + d_mem_severance_dense_ruins_desc: "A treacherous expanse of industrial buildings, crumbling high-rises and toxic swamps. Until we can do proper archaeological work, they will not be safe for working, living or anything at all." + mem_severance_cant_remove_ruins: "This £blocker£ Blocker can only be cleared upon achieving a breakthrough on the planet's dig site." + d_mem_severance_abandoned_cities: "Ghost Cities" + d_mem_severance_abandoned_cities_desc: "The planet is dotted by cities that were once home to millions of citizens. Now all that's left is crumbling husks of metal, glass and concrete." + + mem_severance_uncertain_times: "Uncertain Times" + mem_severance_uncertain_times_desc: "This planet saw an extinction event at least once. What if those responsible ever return?" + + mem_severance_wormhole_object: "Subspace Rupture" + + mem_severance_harvester_hub: "Command Hub" + mem_severance_harvester_hub_plural: "Command Hubs" + + mem_severance_large_warship_key: "" + mem_severance_warship_small_key: "" + mem_severance_mothership_key: "" \ No newline at end of file diff --git a/localisation/mem_shapes_under_ice_l_braz_por.yml b/localisation/mem_shapes_under_ice_l_braz_por.yml new file mode 100644 index 00000000..9c19624a --- /dev/null +++ b/localisation/mem_shapes_under_ice_l_braz_por.yml @@ -0,0 +1,22 @@ +l_braz_por: + ############################################### + # Shapes Under the Ice -- Main Line + # Idea and main writing by Foremole + # Code and supplemental writing by LamilLerran + ############################################### + mem_shapes_under_ice_category:0 "Mysterious Shapes" + mem_shapes_under_ice_category_desc:0 "Even from high orbit, strange dark spots on the surface of §Y[Root.GetName]§! can be seen in the hundreds of thousands. However, after only a few days in orbit, our survey crew have already noticed the shapes shifting about; some have faded, some have appeared, and many have slightly changed position." + mem_shapes_under_ice.1.name:0 "Massive Nautiloids" + mem_shapes_under_ice.1.desc:0 "Upon closer inspection and the launching of probes underneath the surface of §Y[From.GetName]§!, §Y[Root.GetLeaderName]§! has determined that the entire planet is covered in ocean, which is in turn covered by a thick layer of ice. However, light can penetrate the immense covering, supporting a lush ecosystem of aquatic creatures. Most notable, however, are the culprits behind §Y[From.GetName]§!'s shifting spots: gigantic nautiloids, kilometers wide, which occupy the top spot in the world's ecosystem, with no natural predators. A special project has been issued to study these creatures in better detail." + mem_shapes_under_ice.1.a:0 "Look at the size of those things!" + MEM_SHAPES_UNDER_ICE_PROJECT:0 "Investigate Nautiloids" + MEM_SHAPES_UNDER_ICE_PROJECT_DESC:0 "A survey team has discovered an ocean teeming with life beneath the ice of §Y[From.GetName]§!. Our scientists are eager to get a closer look at the capstone species of the [From.GetPlanetMoon]'s biosphere, a gargantuan nautiloid that is kilometers wide." + mem_shapes_under_ice.2.name:0 "Fascinating Nautiloids" + mem_shapes_under_ice.2.desc:0 "After further study and many under-ice expeditions, the crew of the §Y[Root.GetName]§! have discovered a few fascinating things about the nautiloids. Firstly, they have biological processes which create incredibly tough materials for their shells, perfect for construction. However, this would require killing them to obtain the materials. This possibility is made unappealing by the fact the nautiloids also demonstrate basic levels of intelligence, similar to most semi-sentient species. In addition, when not keeping themselves afloat, they drop down into the depths quickly, making harvesting the dead impossible unless teams are present at the moment of death. This means that we will have to actively slaughter the creatures if we wish to recover their shells." + mem_shapes_under_ice.2.a:0 "Our biologists would be thrilled to study these creatures." + mem_shapes_under_ice.2.b:0 "Though it pains us, their loss is our gain." + mem_shapes_under_ice.2.phile:0 "Let's see how intelligent they are. Try to establish communications." + mem_shapes_under_ice.2.mat:0 "Even if we don't harvest them, we can study the shells of live ones." + mem_shapes_under_ice.99.name:0 "Dirty Viewport" + mem_shapes_under_ice.99.desc:0 "Further investigation of §Y[From.From.GetName]§! indicates that the shifting dark spots are not from the planet at all, but rather from a pressure leak causing optical flaws in the §Y[Root.GetName]§!'s viewports. Engineering teams have fixed the faulty pressure valve, and there is nothing more of interest to be found here." + mem_shapes_under_ice.99.a:0 "Disappointing." diff --git a/localisation/mem_shapes_under_ice_l_german.yml b/localisation/mem_shapes_under_ice_l_german.yml new file mode 100644 index 00000000..3ca49d7f --- /dev/null +++ b/localisation/mem_shapes_under_ice_l_german.yml @@ -0,0 +1,22 @@ +l_german: + ############################################### + # Shapes Under the Ice -- Main Line + # Idea and main writing by Foremole + # Code and supplemental writing by LamilLerran + ############################################### + mem_shapes_under_ice_category:0 "Mysterious Shapes" + mem_shapes_under_ice_category_desc:0 "Even from high orbit, strange dark spots on the surface of §Y[Root.GetName]§! can be seen in the hundreds of thousands. However, after only a few days in orbit, our survey crew have already noticed the shapes shifting about; some have faded, some have appeared, and many have slightly changed position." + mem_shapes_under_ice.1.name:0 "Massive Nautiloids" + mem_shapes_under_ice.1.desc:0 "Upon closer inspection and the launching of probes underneath the surface of §Y[From.GetName]§!, §Y[Root.GetLeaderName]§! has determined that the entire planet is covered in ocean, which is in turn covered by a thick layer of ice. However, light can penetrate the immense covering, supporting a lush ecosystem of aquatic creatures. Most notable, however, are the culprits behind §Y[From.GetName]§!'s shifting spots: gigantic nautiloids, kilometers wide, which occupy the top spot in the world's ecosystem, with no natural predators. A special project has been issued to study these creatures in better detail." + mem_shapes_under_ice.1.a:0 "Look at the size of those things!" + MEM_SHAPES_UNDER_ICE_PROJECT:0 "Investigate Nautiloids" + MEM_SHAPES_UNDER_ICE_PROJECT_DESC:0 "A survey team has discovered an ocean teeming with life beneath the ice of §Y[From.GetName]§!. Our scientists are eager to get a closer look at the capstone species of the [From.GetPlanetMoon]'s biosphere, a gargantuan nautiloid that is kilometers wide." + mem_shapes_under_ice.2.name:0 "Fascinating Nautiloids" + mem_shapes_under_ice.2.desc:0 "After further study and many under-ice expeditions, the crew of the §Y[Root.GetName]§! have discovered a few fascinating things about the nautiloids. Firstly, they have biological processes which create incredibly tough materials for their shells, perfect for construction. However, this would require killing them to obtain the materials. This possibility is made unappealing by the fact the nautiloids also demonstrate basic levels of intelligence, similar to most semi-sentient species. In addition, when not keeping themselves afloat, they drop down into the depths quickly, making harvesting the dead impossible unless teams are present at the moment of death. This means that we will have to actively slaughter the creatures if we wish to recover their shells." + mem_shapes_under_ice.2.a:0 "Our biologists would be thrilled to study these creatures." + mem_shapes_under_ice.2.b:0 "Though it pains us, their loss is our gain." + mem_shapes_under_ice.2.phile:0 "Let's see how intelligent they are. Try to establish communications." + mem_shapes_under_ice.2.mat:0 "Even if we don't harvest them, we can study the shells of live ones." + mem_shapes_under_ice.99.name:0 "Dirty Viewport" + mem_shapes_under_ice.99.desc:0 "Further investigation of §Y[From.From.GetName]§! indicates that the shifting dark spots are not from the planet at all, but rather from a pressure leak causing optical flaws in the §Y[Root.GetName]§!'s viewports. Engineering teams have fixed the faulty pressure valve, and there is nothing more of interest to be found here." + mem_shapes_under_ice.99.a:0 "Disappointing." diff --git a/localisation/mem_shapes_under_ice_l_simp_chinese.yml b/localisation/mem_shapes_under_ice_l_simp_chinese.yml new file mode 100644 index 00000000..a3c47809 --- /dev/null +++ b/localisation/mem_shapes_under_ice_l_simp_chinese.yml @@ -0,0 +1,22 @@ +l_simp_chinese: + ############################################### + # Shapes Under the Ice -- Main Line + # Idea and main writing by Foremole + # Code and supplemental writing by LamilLerran + ############################################### + mem_shapes_under_ice_category:0 "Mysterious Shapes" + mem_shapes_under_ice_category_desc:0 "Even from high orbit, strange dark spots on the surface of §Y[Root.GetName]§! can be seen in the hundreds of thousands. However, after only a few days in orbit, our survey crew have already noticed the shapes shifting about; some have faded, some have appeared, and many have slightly changed position." + mem_shapes_under_ice.1.name:0 "Massive Nautiloids" + mem_shapes_under_ice.1.desc:0 "Upon closer inspection and the launching of probes underneath the surface of §Y[From.GetName]§!, §Y[Root.GetLeaderName]§! has determined that the entire planet is covered in ocean, which is in turn covered by a thick layer of ice. However, light can penetrate the immense covering, supporting a lush ecosystem of aquatic creatures. Most notable, however, are the culprits behind §Y[From.GetName]§!'s shifting spots: gigantic nautiloids, kilometers wide, which occupy the top spot in the world's ecosystem, with no natural predators. A special project has been issued to study these creatures in better detail." + mem_shapes_under_ice.1.a:0 "Look at the size of those things!" + MEM_SHAPES_UNDER_ICE_PROJECT:0 "Investigate Nautiloids" + MEM_SHAPES_UNDER_ICE_PROJECT_DESC:0 "A survey team has discovered an ocean teeming with life beneath the ice of §Y[From.GetName]§!. Our scientists are eager to get a closer look at the capstone species of the [From.GetPlanetMoon]'s biosphere, a gargantuan nautiloid that is kilometers wide." + mem_shapes_under_ice.2.name:0 "Fascinating Nautiloids" + mem_shapes_under_ice.2.desc:0 "After further study and many under-ice expeditions, the crew of the §Y[Root.GetName]§! have discovered a few fascinating things about the nautiloids. Firstly, they have biological processes which create incredibly tough materials for their shells, perfect for construction. However, this would require killing them to obtain the materials. This possibility is made unappealing by the fact the nautiloids also demonstrate basic levels of intelligence, similar to most semi-sentient species. In addition, when not keeping themselves afloat, they drop down into the depths quickly, making harvesting the dead impossible unless teams are present at the moment of death. This means that we will have to actively slaughter the creatures if we wish to recover their shells." + mem_shapes_under_ice.2.a:0 "Our biologists would be thrilled to study these creatures." + mem_shapes_under_ice.2.b:0 "Though it pains us, their loss is our gain." + mem_shapes_under_ice.2.phile:0 "Let's see how intelligent they are. Try to establish communications." + mem_shapes_under_ice.2.mat:0 "Even if we don't harvest them, we can study the shells of live ones." + mem_shapes_under_ice.99.name:0 "Dirty Viewport" + mem_shapes_under_ice.99.desc:0 "Further investigation of §Y[From.From.GetName]§! indicates that the shifting dark spots are not from the planet at all, but rather from a pressure leak causing optical flaws in the §Y[Root.GetName]§!'s viewports. Engineering teams have fixed the faulty pressure valve, and there is nothing more of interest to be found here." + mem_shapes_under_ice.99.a:0 "Disappointing." diff --git a/localisation/mem_ships_l_braz_por.yml b/localisation/mem_ships_l_braz_por.yml new file mode 100644 index 00000000..7c8b7984 --- /dev/null +++ b/localisation/mem_ships_l_braz_por.yml @@ -0,0 +1,30 @@ +l_braz_por: + mem_DRONE_HANGAR:0 "Warden Drone Hangar Type-I" + mem_AWAKENED_DRONE_HANGAR:0 "Warden Drone Hangar Type-II" + + mem_AURA_MINEFIELD:0 "Watcher Subspace Mines" + mem_AURA_SHIELD_RECHARGER:0 "Watcher Capacitor Fields" + + mem_PROGENITOR_DRIVE:0 "Progenitor FTL Core" + mem_PROGENITOR_THRUSTER:0 "Progenitor Reactionless Drive" + mem_PROGENITOR_SENSOR:0 "Progenitor Sensor Array" + + mem_PROGENITOR_CPU_XS:0 "Progenitor Union Core" + mem_PROGENITOR_CPU_S:0 "Progenitor Union Core" + mem_PROGENITOR_CPU_M:0 "Progenitor Union Core" + mem_PROGENITOR_CPU_L:0 "Progenitor Union Core" + + mem_PROGENITOR_POWER_CORE_S:0 "Progenitor Degeneracy Reactor" + mem_PROGENITOR_POWER_CORE_M:0 "Progenitor Degeneracy Reactor" + mem_PROGENITOR_POWER_CORE_L:0 "Progenitor Degeneracy Reactor" + mem_PROGENITOR_SHIELD_S:0 "Progenitor Wave-Force Shield" + mem_PROGENITOR_SHIELD_M:0 "Progenitor Wave-Force Shield" + mem_PROGENITOR_SHIELD_L:0 "Progenitor Wave-Force Shield" + mem_PROGENITOR_ARMOR_S:0 "Progenitor Adaptive Armor" + mem_PROGENITOR_ARMOR_M:0 "Progenitor Adaptive Armor" + mem_PROGENITOR_ARMOR_L:0 "Progenitor Adaptive Armor" + + mem_PROGENITOR_RECHARGER:0 "Progenitor Wave-Force Modulator" + mem_PROGENITOR_REPAIR:0 "Progenitor Automated Repair System" + + mem_PROGENITOR_SENSOR_SHIP:0 "Progenitor Sensors" \ No newline at end of file diff --git a/localisation/mem_ships_l_german.yml b/localisation/mem_ships_l_german.yml new file mode 100644 index 00000000..133e53fe --- /dev/null +++ b/localisation/mem_ships_l_german.yml @@ -0,0 +1,30 @@ +l_german: + mem_DRONE_HANGAR:0 "Warden Drone Hangar Type-I" + mem_AWAKENED_DRONE_HANGAR:0 "Warden Drone Hangar Type-II" + + mem_AURA_MINEFIELD:0 "Watcher Subspace Mines" + mem_AURA_SHIELD_RECHARGER:0 "Watcher Capacitor Fields" + + mem_PROGENITOR_DRIVE:0 "Progenitor FTL Core" + mem_PROGENITOR_THRUSTER:0 "Progenitor Reactionless Drive" + mem_PROGENITOR_SENSOR:0 "Progenitor Sensor Array" + + mem_PROGENITOR_CPU_XS:0 "Progenitor Union Core" + mem_PROGENITOR_CPU_S:0 "Progenitor Union Core" + mem_PROGENITOR_CPU_M:0 "Progenitor Union Core" + mem_PROGENITOR_CPU_L:0 "Progenitor Union Core" + + mem_PROGENITOR_POWER_CORE_S:0 "Progenitor Degeneracy Reactor" + mem_PROGENITOR_POWER_CORE_M:0 "Progenitor Degeneracy Reactor" + mem_PROGENITOR_POWER_CORE_L:0 "Progenitor Degeneracy Reactor" + mem_PROGENITOR_SHIELD_S:0 "Progenitor Wave-Force Shield" + mem_PROGENITOR_SHIELD_M:0 "Progenitor Wave-Force Shield" + mem_PROGENITOR_SHIELD_L:0 "Progenitor Wave-Force Shield" + mem_PROGENITOR_ARMOR_S:0 "Progenitor Adaptive Armor" + mem_PROGENITOR_ARMOR_M:0 "Progenitor Adaptive Armor" + mem_PROGENITOR_ARMOR_L:0 "Progenitor Adaptive Armor" + + mem_PROGENITOR_RECHARGER:0 "Progenitor Wave-Force Modulator" + mem_PROGENITOR_REPAIR:0 "Progenitor Automated Repair System" + + mem_PROGENITOR_SENSOR_SHIP:0 "Progenitor Sensors" \ No newline at end of file diff --git a/localisation/mem_ships_l_simp_chinese.yml b/localisation/mem_ships_l_simp_chinese.yml new file mode 100644 index 00000000..11a932fb --- /dev/null +++ b/localisation/mem_ships_l_simp_chinese.yml @@ -0,0 +1,30 @@ +l_simp_chinese: + mem_DRONE_HANGAR:0 "Warden Drone Hangar Type-I" + mem_AWAKENED_DRONE_HANGAR:0 "Warden Drone Hangar Type-II" + + mem_AURA_MINEFIELD:0 "Watcher Subspace Mines" + mem_AURA_SHIELD_RECHARGER:0 "Watcher Capacitor Fields" + + mem_PROGENITOR_DRIVE:0 "Progenitor FTL Core" + mem_PROGENITOR_THRUSTER:0 "Progenitor Reactionless Drive" + mem_PROGENITOR_SENSOR:0 "Progenitor Sensor Array" + + mem_PROGENITOR_CPU_XS:0 "Progenitor Union Core" + mem_PROGENITOR_CPU_S:0 "Progenitor Union Core" + mem_PROGENITOR_CPU_M:0 "Progenitor Union Core" + mem_PROGENITOR_CPU_L:0 "Progenitor Union Core" + + mem_PROGENITOR_POWER_CORE_S:0 "Progenitor Degeneracy Reactor" + mem_PROGENITOR_POWER_CORE_M:0 "Progenitor Degeneracy Reactor" + mem_PROGENITOR_POWER_CORE_L:0 "Progenitor Degeneracy Reactor" + mem_PROGENITOR_SHIELD_S:0 "Progenitor Wave-Force Shield" + mem_PROGENITOR_SHIELD_M:0 "Progenitor Wave-Force Shield" + mem_PROGENITOR_SHIELD_L:0 "Progenitor Wave-Force Shield" + mem_PROGENITOR_ARMOR_S:0 "Progenitor Adaptive Armor" + mem_PROGENITOR_ARMOR_M:0 "Progenitor Adaptive Armor" + mem_PROGENITOR_ARMOR_L:0 "Progenitor Adaptive Armor" + + mem_PROGENITOR_RECHARGER:0 "Progenitor Wave-Force Modulator" + mem_PROGENITOR_REPAIR:0 "Progenitor Automated Repair System" + + mem_PROGENITOR_SENSOR_SHIP:0 "Progenitor Sensors" \ No newline at end of file diff --git a/localisation/mem_sight_unseen_l_braz_por.yml b/localisation/mem_sight_unseen_l_braz_por.yml new file mode 100644 index 00000000..adffbc7d --- /dev/null +++ b/localisation/mem_sight_unseen_l_braz_por.yml @@ -0,0 +1,120 @@ +# Sight Unseen +# By ViolentBeetle + +l_braz_por: + mem_sight_unseen_anomaly: "On the Rocks" + mem_sight_unseen_anomaly_desc: "We are detecting a small ship attached to the side of the asteroid. The ship is entirely inert, it seems it was here for a very long time." + + mem_sight_unseen_event_chain_title: "Sight Unseen" + mem_sight_unseen_event_chain_desc: "Our scientists will search for weaknesses in the barrier between realities, \"soft spots\" through which we can view other worlds." + mem_sight_unseen_soft_spots_found: "Soft spots probed" + + + MEM_SIGHT_UNSEEN_STUDY_VIEWER: "Research the Screen" + MEM_SIGHT_UNSEEN_STUDY_VIEWER_DESC: "A screen found on a derelict ship has some odd technologies built into it. We should study it more closely." + MEM_SIGHT_UNSEEN_PROBE_SOFT_SPOT: "Probe the Soft Spot" + MEM_SIGHT_UNSEEN_PROBE_SOFT_SPOT_DESC: "A soft spot on §S[soft_spot_planet.GetName]§! offers an opportunity to use the Viewer and observe other realities." + + mem_sight_unseen_studying_viewer: "Studying the Viewer" + mem_sight_unseen_studying_viewer_desc: "The reality-piercing contraption will never be used as intended by its creators. That doesn't mean it can't benefit our research." + mem_sight_unseen_studying_viewer_fatigued: "$mem_sight_unseen_studying_viewer$" + mem_sight_unseen_studying_viewer_desc: "The reality-piercing contraption can no longer be used to view other worlds. Time to take it apart and see what it's made of." + mem_sight_unseen_modifier_4: "Lick it good!" + mem_sight_unseen_modifier_4_desc: "The vision from a parallel universe inspired the local specialists to work harder. If tiny slimy creatures can be so industrious, how can our people do anything less?" + mem_sight_unseen_modifier_5_good: "Inspired by Slime" + mem_sight_unseen_modifier_5_good_desc: "Anyone who heard about the beautiful performance cannot help but long to create something grandiose as well." + mem_sight_unseen_modifier_5_bad: "Longing for Slime" + mem_sight_unseen_modifier_5_bad_desc: "Once you saw the otherworldly slime dance, how can the pleasures of this universe ever compete?" + mem_sight_unseen_modifier_6_good: "Inspiring Violence" + mem_sight_unseen_modifier_6_good_desc: "In a different world strange aliens bite their own heads off in a mad bid for dominance. Knowing this, how can anyone resist doing the same? Perhaps to someone else's head." + mem_sight_unseen_modifier_6_bad: "Shocked by Violence" + mem_sight_unseen_modifier_6_bad_desc: "In a different world strange aliens bite their own heads off. If such madness is possible anywhere, does anything really matter anymore?" + mem_sight_unseen_modifier_7: "Intimidated by the Eye" + mem_sight_unseen_modifier_7_desc: "A giant otherworldly eye is watching over this world. It's hard to not feel intimidated." + mem_sight_unseen_modifier_8_good: "Inspired by Ruins" + mem_sight_unseen_modifier_8_good_desc: "In a different world some tiny creatures built an enormous city. There's no excuse to slack off." + mem_sight_unseen_modifier_8_bad: "Distraught at Ruins" + mem_sight_unseen_modifier_8_bad_desc: "Everything comes to an end, in this universe and beyond. Is there a point in bothering building anything?" + mem_sight_unseen_modifier_9: "Time Enough for Love" + mem_sight_unseen_modifier_9_desc: "Biting your mate's tail and rolling down a mountain slope might not be everyone's idea of romance, but there's many ways to show affection." + mem_sight_unseen_modifier_10: "Gaze into Nothingness" + mem_sight_unseen_modifier_10_desc: "Some find vision of a single light in the dark void inspiring. Some find it upsetting. Some find it lacking in interesting features." + mem_sight_unseen_modifier_11_good: "Inspired by Pyramid Building" + mem_sight_unseen_modifier_11_good_desc: "In another world aliens build impressive pyramids with nothing but manual labor. There's no excuse for slacking off." + mem_sight_unseen_modifier_11_bad: "Spooked by Pyramid Building" + mem_sight_unseen_modifier_11_bad_desc: "What if someone comes and takes away our building supplies? We need to be prepared." + mem_sight_unseen_modifier_12: "Intimidated by the Endless Prison" + mem_sight_unseen_modifier_12_desc: "The vision of the otherworldly prison fills the population's mind with an equally otherworldly fear of the law." + mem_sight_unseen_modifier_13: "Otherworldly Carnage" + mem_sight_unseen_modifier_13_desc: "The same violence that happened in this world could happen anywhere. You have to be prepared. You have to be afraid. You have to be both." + mem_sight_unseen_modifier_14: "Germophobia Epidemic" + mem_sight_unseen_modifier_14_desc: "Frightened by the visions of an otherworldly hospital, local population is willing to do anything to avoid visiting one in this world. For some it's healthy living. For others it's locking themselves away from any nasty germs that might be around." + mem_sight_unseen_modifier_15: "Happy Fun Balls" + mem_sight_unseen_modifier_15_desc: "Inspired by otherworldly spherical creatures, the local population aspires to be as carefree as possible and release all their burdens. Most don't bounce particularly high into the air yet, but they are working at it tirelessly." + mem_sight_unseen_modifier_16_good: "Austere Aspirations" + mem_sight_unseen_modifier_16_good_desc: "A vision from another world showed local elites what will they become if they don't adopt more austere lifestyle. It's quite frightening." + mem_sight_unseen_modifier_16_bad: "Gluttonous Aspirations" + mem_sight_unseen_modifier_16_bad_desc: "A vision from another world showed everyone that there's more to life than mindless consumption. There's mindless and excessive consumption." + mem_sight_unseen_modifier_17: "Growth Ambitions" + mem_sight_unseen_modifier_17_desc: "The other world has all the biggest trees. But we can grow big things as well." + mem_sight_unseen_modifier_19: "Fractal Dreams" + mem_sight_unseen_modifier_19_desc: "The vision of complex constructs rolling in another world is very inspirational to engineers." + + mem_sight_unseen.1.name: "Derelict Ship" + mem_sight_unseen.1.desc: "[Leader.GetName] reports successfully investigating the wrecked ship attached to §Y[From.GetName]§!. \n\nIt appears to have been a research ship carrying a small crew to an unknown location when it was attacked by pirates. In an attempt to evade them, the ship attached itself to the rock but was too badly damaged in the process to survive. Life support failed, killing the crew almost instantly, and the distress beacon was never activated, leaving the ship undiscovered until now. \n\nThe most noticeable thing about the ship is the cargo - a stack of strange, flat panels. Beneath implausibly smooth surfaces runs sophisticated machinery the purpose of which is unknown. All but one of the panels are fractured beyond repair, but the remaining one is in relatively good shape and can be studied, perhaps even reactivated." + mem_sight_unseen.1.a: "Bring it back to [Owner.Capital_Scope.GetName] for study." + mem_sight_unseen.2.name: "Sight Unseen" + mem_sight_unseen.2.desc: "Our scientists have finished investigating the strange panel recovered from a crashed alien ship. The conclusion is quite interesting. \n\nThe device, henceforth referred to as the §SViewer§!, is capable of somehow piercing the barrier between different alternate realities in specific areas of time-space, revealing how things look in the same coordinates but in another universe. It does not allow travel between the worlds or any kind of communication with them, and it seems it was originally used to study otherworldly life and their strange alien ways. \n\nIt only works in so-called §Ssoft spots§! - small areas where the barrier is weaker than elsewhere - and for a short period of time, so using it might prove inconvenient. \n\nDue to our limited understanding of the technology, our margin for what qualifies as soft spot is much narrower than for the original designers, but our researchers believe they would be able to locate the time and space coordinates of such events so the Viewer can be delivered to the location and activated." + mem_sight_unseen.2.a: "Start searching for soft spots." + mem_sight_unseen.2.b: "We should just study the technology." + mem_sight_unseen.2.c: "Smash the device to pieces." + mem_sight_unseen.2.c.tooltip: "There's no evidence that aliens on the other end will ever get to us. Neither will we, unfortunately, be able to harm them. Destroying the device would change absolutely nothing about that but would deliver us from having to ever see them." + mem_sight_unseen.3.name: "Soft Spot Identified" + mem_sight_unseen.3.desc: "We have identified a soft spot on our colony §S[soft_spot_planet.GetName]§!. The Viewer research team is standing by to deliver the Viewer to the location." + mem_sight_unseen.3.a: "Make it happen." + mem_sight_unseen.3.b: "Not this time." + mem_sight_unseen.3.b.tooltip: "We'll pass on this opportunity to view alien worlds. More chances might present themselves in the future, on a different planet." + + MEM_SIGHT_UNSEEN_PUBLISH: "Publish the results." + MEM_SIGHT_UNSEEN_NO_PUBLISH: "Classify these findings." + MEM_SIGHT_UNSEEN_HEAD: "§SSight Unseen:§!" + + mem_sight_unseen.4.name: "$MEM_SIGHT_UNSEEN_HEAD$ The Cube Factory" + mem_sight_unseen.4.desc: "On the other side of the Viewer we have found large industrial complex. A conveyor belt is bringing white, semi-translucent cubes from elsewhere, passing by a series of stools, on each of which a small slimy reptilian creature of different colour is seated. As the cubes stop in front of the creatures, each extends an extremely long tongue and vigorously licks the cube, turning the area around the lick the same colour as the creature. \n\nBy the time the cube reaches the end of the line, almost no part of it remains white. Unfortunately, after that it moves out of the viewing area and it's impossible to tell what happens to the cubes next." + mem_sight_unseen.5.name: "$MEM_SIGHT_UNSEEN_HEAD$ Slimy Dancing" + mem_sight_unseen.5.desc: "On the other end of the Viewer, our field of view is somewhat limited as a thick black liquid obscures half the screen. \n\nA tall bipedal figure, also pitch-black, has walked into view. It is wearing nothing a but white expressionless mask and holding some kind of crank-operating device. As it starts turning the crank faster and faster, the liquid starts vibrating, and then it rises up forming ever-changing fractal shapes. The figure seemingly uses crank to control the slime until it abruptly stops, bows to some unseen audience, then liquefies itself, pouring inside the box and leaving only the mask behind." + mem_sight_unseen.6.name: "$MEM_SIGHT_UNSEEN_HEAD$ Head Games" + mem_sight_unseen.6.desc: "On the other end of the Viewer we have found a large open area, with a podium or a stage further away. The viewable area is packed with aliens, each having three heads individually placed on large, thin, bending necks. The only alien on the podium is dressed much more garishly. It's impossible to tell what it is saying but judging by the amplitude of its mouth flapping and limbs flailing, it's quite a pompous speech. \n\nAs the speech comes to an end, the alien grabs a hammer and beats a massive drum placed behind it. At this signal, all the other aliens' heads turn on another trying to bite the other two off their necks. By the time the soft spot dissipated, the whole area was drenched in spurts of blue blood." + mem_sight_unseen.7.name: "$MEM_SIGHT_UNSEEN_HEAD$ The Eye" + mem_sight_unseen.7.desc: "The entire viewable space on the other end of the Viewer is filled with a giant eye. It looks around, its iris dilating and shrinking. Sometimes it blinks, showing darkly coloured scaly eyelid. \n\nWhat sort of creature could this belong to? We might never know." + mem_sight_unseen.8.name: "$MEM_SIGHT_UNSEEN_HEAD$ Little Big Ruin" + mem_sight_unseen.8.desc: "As far as it's possible to see, the other side of the Viewer is nothing but a ruined megapolis. The buildings themselves are high, rising far into the sky, but its inhabitants seem tiny. Tiny skywalks too narrow even for [Owner.Species.GetAdj] [Owner.GetSpeciesSpawnNamePlural] to walk on, crashed hovercars the size of a toy. Each building having thousands of floors, each just a few centimeters high. \n\nNo signs of life are visible here. The city is crumbling." + mem_sight_unseen.9.name: "$MEM_SIGHT_UNSEEN_HEAD$ Downhill" + mem_sight_unseen.9.desc: "The Viewer had to be installed near the top of a large mountain. The other side seems to be the same mountain slop, although a little more verdant - covered in tall grass and large, vibrant flowers. Above, at the mountain's summit stand two separate groups of creatures with long segmented bodies. \n\nOccasionally one representative of each group steps forward. The two then bite each other's tails, arch their bodies forming almost a perfect wheel and start rolling down the mountain's slope, while the rest of the creatures jump up and down gesticulating wildly. It's impossible to see what happens when they reach bottom but judging by their eagerness it probably does not involve much splattering. Is this perhaps a mating ritual?" + mem_sight_unseen.10.name: "$MEM_SIGHT_UNSEEN_HEAD$ Distant Light" + mem_sight_unseen.10.desc: "At first there didn't seem to be anything on the other end. We even suspected it was broken. After a while however, a lonely light appeared in the distance. It moves around unpredictably, sometimes going out but always returning, brighter than before. The rest of the area in sight seems to be empty." + mem_sight_unseen.11.name: "$MEM_SIGHT_UNSEEN_HEAD$ Pyramid Building" + mem_sight_unseen.11.desc: "Through the Viewers we could observe a group of large, implausibly muscular aliens, all clad in identical red uniforms. The aliens were building a pyramid out of large stone blocks which they handled with remarkable ease. \n\nWhen the pyramid was almost complete, another group of aliens, clad in blue, showed up. After a brief altercation, the red-clad aliens fled, and the blue-clad ones started disassembling the pyramid, carrying the stone blocks away from our field of view. \n\nWhen almost nothing remained in sight, another group of aliens, this time clad in yellow, showed up. Unfortunately, at this moment the soft spot dissipated, leaving us to forever wonder what happened next." + mem_sight_unseen.12.name: "$MEM_SIGHT_UNSEEN_HEAD$ Endless Prison" + mem_sight_unseen.12.desc: "As far as we can see, the other side of the Viewer is an endless empty space basked in dim red light. \n\nThere's no walls, ceiling or floor, only endless rows of cages suspended in nothingness. Inside each cage sits a figure dressed in a hooded robe. No features on them can be discerned. Why are they imprisoned in these cages? We will likely never know." + mem_sight_unseen.13.name: "$MEM_SIGHT_UNSEEN_HEAD$ Scene of Carnage" + mem_sight_unseen.13.desc: "The other end of the Viewer seems to be some kind of residential area. Multiple alien bodies burnt and bisected by what seems to be a laser weapon lie on the ground. Only one alien is still moving, the one holding what can be assumed to be said weapon. \n\nIt simply sits on the ground, rarely changing position. For the entire time the soft spot lasts, nobody else enters the area." + mem_sight_unseen.14.name: "$MEM_SIGHT_UNSEEN_HEAD$ Bedtime" + mem_sight_unseen.14.desc: "The other end of the Viewer seems to be a large, brightly lit hall, filled with seemingly nothing but hospital beds. An alien lies on each of the beds, seemingly unconscious and hooked up to various medical equipment, probes inserted directly into their heads seemingly the most important. \n\nOne alien is conscious. It walks between rows of beds, checking readings on the monitors. Occasionally after doing so it pulls out a long blade from under the coat and plunges it into patient's chest, killing them." + mem_sight_unseen.15.name: "$MEM_SIGHT_UNSEEN_HEAD$ Ball World" + mem_sight_unseen.15.desc: "The other end of Viewer shows no signs of civilization. \n\nWhat the alternate reality seems to have in abundance however is some sort of spherical creatures. Fuzzy balls of different colours, with sizes ranging from a few centimeters to hundreds of meters, are flying and bouncing about, seemingly having no care in the world." + mem_sight_unseen.16.name: "$MEM_SIGHT_UNSEEN_HEAD$ Bureaucracy in Action" + mem_sight_unseen.16.desc: "The other end of the Viewer is a small, dimly-lit room. Most of it is a large pool of nauseating-looking bubbling slime. Submerged in this slime is a massive morbidly obese slug-like creature. \n\nTwo pneumatic tubes are placed within the reach of creature's short stubby arms. Sometimes a piece of paper arrives through one of them. After reading it, the creature sometimes sends it away in another tube, but most of the time it swallows it instead." + mem_sight_unseen.17.name: "$MEM_SIGHT_UNSEEN_HEAD$ The Tree" + mem_sight_unseen.17.desc: "On the other end of the Viewer is a tree. There doesn't seem to be anything special about it, except for it being so thick it doesn't allow us to see anything else and so tall its crown touches the clouds. \n\nIt's just that big for no apparent reason." + mem_sight_unseen.18.name: "$MEM_SIGHT_UNSEEN_HEAD$ Transparent Forest" + mem_sight_unseen.18.desc: "The other end of the Viewer shows up endless wilderness. There's trees, grass and bushes, but they all seem to be transparent, barely visible unless looked at carefully." + mem_sight_unseen.18.a: "That's strange, but not that interesting." + mem_sight_unseen.19.name: "$MEM_SIGHT_UNSEEN_HEAD$ Shapes" + mem_sight_unseen.19.desc: "The other end of the Viewer revealed an empty area covered with multiple tiny polyhedrons. Occasionally, said polyhedrons would pile together and assemble into a large object somewhat close to spherical shape and roll out of view. Soon another sphere would arrive from different direction and disintegrate into a pile of polyhedrons, restarting the process." + mem_sight_unseen.100.name: "$MEM_SIGHT_UNSEEN_HEAD$ Viewer Destroyed" + mem_sight_unseen.100.desc: "An unfortunate accident has occurred while delivering the Viewer to §Y[Root.GetName]§!. An engine malfunction caused the delivery shuttle to crash. There were no casualties, but the device itself is broken beyond repair." + mem_sight_unseen.101.name: "$MEM_SIGHT_UNSEEN_HEAD$ Project Failed" + mem_sight_unseen.101.desc: "Due to the unfortunate placement of the soft spot, a Viewer research team has encountered significant difficulties while installing it. \n\nEventually, concerned about working in dangerous terrain and damaging the device, they had to call it off." + mem_sight_unseen.102.name: "$MEM_SIGHT_UNSEEN_HEAD$ Viewer Broke Down" + mem_sight_unseen.102.desc: "Some of the more complex components of the Viewer have given in during the recent activation attempt due to its advanced age. Those parts can't be replaced with our understanding of technology, which means the Viewer is no longer usable." \ No newline at end of file diff --git a/localisation/mem_sight_unseen_l_german.yml b/localisation/mem_sight_unseen_l_german.yml new file mode 100644 index 00000000..d70b9152 --- /dev/null +++ b/localisation/mem_sight_unseen_l_german.yml @@ -0,0 +1,120 @@ +# Sight Unseen +# By ViolentBeetle + +l_german: + mem_sight_unseen_anomaly: "On the Rocks" + mem_sight_unseen_anomaly_desc: "We are detecting a small ship attached to the side of the asteroid. The ship is entirely inert, it seems it was here for a very long time." + + mem_sight_unseen_event_chain_title: "Sight Unseen" + mem_sight_unseen_event_chain_desc: "Our scientists will search for weaknesses in the barrier between realities, \"soft spots\" through which we can view other worlds." + mem_sight_unseen_soft_spots_found: "Soft spots probed" + + + MEM_SIGHT_UNSEEN_STUDY_VIEWER: "Research the Screen" + MEM_SIGHT_UNSEEN_STUDY_VIEWER_DESC: "A screen found on a derelict ship has some odd technologies built into it. We should study it more closely." + MEM_SIGHT_UNSEEN_PROBE_SOFT_SPOT: "Probe the Soft Spot" + MEM_SIGHT_UNSEEN_PROBE_SOFT_SPOT_DESC: "A soft spot on §S[soft_spot_planet.GetName]§! offers an opportunity to use the Viewer and observe other realities." + + mem_sight_unseen_studying_viewer: "Studying the Viewer" + mem_sight_unseen_studying_viewer_desc: "The reality-piercing contraption will never be used as intended by its creators. That doesn't mean it can't benefit our research." + mem_sight_unseen_studying_viewer_fatigued: "$mem_sight_unseen_studying_viewer$" + mem_sight_unseen_studying_viewer_desc: "The reality-piercing contraption can no longer be used to view other worlds. Time to take it apart and see what it's made of." + mem_sight_unseen_modifier_4: "Lick it good!" + mem_sight_unseen_modifier_4_desc: "The vision from a parallel universe inspired the local specialists to work harder. If tiny slimy creatures can be so industrious, how can our people do anything less?" + mem_sight_unseen_modifier_5_good: "Inspired by Slime" + mem_sight_unseen_modifier_5_good_desc: "Anyone who heard about the beautiful performance cannot help but long to create something grandiose as well." + mem_sight_unseen_modifier_5_bad: "Longing for Slime" + mem_sight_unseen_modifier_5_bad_desc: "Once you saw the otherworldly slime dance, how can the pleasures of this universe ever compete?" + mem_sight_unseen_modifier_6_good: "Inspiring Violence" + mem_sight_unseen_modifier_6_good_desc: "In a different world strange aliens bite their own heads off in a mad bid for dominance. Knowing this, how can anyone resist doing the same? Perhaps to someone else's head." + mem_sight_unseen_modifier_6_bad: "Shocked by Violence" + mem_sight_unseen_modifier_6_bad_desc: "In a different world strange aliens bite their own heads off. If such madness is possible anywhere, does anything really matter anymore?" + mem_sight_unseen_modifier_7: "Intimidated by the Eye" + mem_sight_unseen_modifier_7_desc: "A giant otherworldly eye is watching over this world. It's hard to not feel intimidated." + mem_sight_unseen_modifier_8_good: "Inspired by Ruins" + mem_sight_unseen_modifier_8_good_desc: "In a different world some tiny creatures built an enormous city. There's no excuse to slack off." + mem_sight_unseen_modifier_8_bad: "Distraught at Ruins" + mem_sight_unseen_modifier_8_bad_desc: "Everything comes to an end, in this universe and beyond. Is there a point in bothering building anything?" + mem_sight_unseen_modifier_9: "Time Enough for Love" + mem_sight_unseen_modifier_9_desc: "Biting your mate's tail and rolling down a mountain slope might not be everyone's idea of romance, but there's many ways to show affection." + mem_sight_unseen_modifier_10: "Gaze into Nothingness" + mem_sight_unseen_modifier_10_desc: "Some find vision of a single light in the dark void inspiring. Some find it upsetting. Some find it lacking in interesting features." + mem_sight_unseen_modifier_11_good: "Inspired by Pyramid Building" + mem_sight_unseen_modifier_11_good_desc: "In another world aliens build impressive pyramids with nothing but manual labor. There's no excuse for slacking off." + mem_sight_unseen_modifier_11_bad: "Spooked by Pyramid Building" + mem_sight_unseen_modifier_11_bad_desc: "What if someone comes and takes away our building supplies? We need to be prepared." + mem_sight_unseen_modifier_12: "Intimidated by the Endless Prison" + mem_sight_unseen_modifier_12_desc: "The vision of the otherworldly prison fills the population's mind with an equally otherworldly fear of the law." + mem_sight_unseen_modifier_13: "Otherworldly Carnage" + mem_sight_unseen_modifier_13_desc: "The same violence that happened in this world could happen anywhere. You have to be prepared. You have to be afraid. You have to be both." + mem_sight_unseen_modifier_14: "Germophobia Epidemic" + mem_sight_unseen_modifier_14_desc: "Frightened by the visions of an otherworldly hospital, local population is willing to do anything to avoid visiting one in this world. For some it's healthy living. For others it's locking themselves away from any nasty germs that might be around." + mem_sight_unseen_modifier_15: "Happy Fun Balls" + mem_sight_unseen_modifier_15_desc: "Inspired by otherworldly spherical creatures, the local population aspires to be as carefree as possible and release all their burdens. Most don't bounce particularly high into the air yet, but they are working at it tirelessly." + mem_sight_unseen_modifier_16_good: "Austere Aspirations" + mem_sight_unseen_modifier_16_good_desc: "A vision from another world showed local elites what will they become if they don't adopt more austere lifestyle. It's quite frightening." + mem_sight_unseen_modifier_16_bad: "Gluttonous Aspirations" + mem_sight_unseen_modifier_16_bad_desc: "A vision from another world showed everyone that there's more to life than mindless consumption. There's mindless and excessive consumption." + mem_sight_unseen_modifier_17: "Growth Ambitions" + mem_sight_unseen_modifier_17_desc: "The other world has all the biggest trees. But we can grow big things as well." + mem_sight_unseen_modifier_19: "Fractal Dreams" + mem_sight_unseen_modifier_19_desc: "The vision of complex constructs rolling in another world is very inspirational to engineers." + + mem_sight_unseen.1.name: "Derelict Ship" + mem_sight_unseen.1.desc: "[Leader.GetName] reports successfully investigating the wrecked ship attached to §Y[From.GetName]§!. \n\nIt appears to have been a research ship carrying a small crew to an unknown location when it was attacked by pirates. In an attempt to evade them, the ship attached itself to the rock but was too badly damaged in the process to survive. Life support failed, killing the crew almost instantly, and the distress beacon was never activated, leaving the ship undiscovered until now. \n\nThe most noticeable thing about the ship is the cargo - a stack of strange, flat panels. Beneath implausibly smooth surfaces runs sophisticated machinery the purpose of which is unknown. All but one of the panels are fractured beyond repair, but the remaining one is in relatively good shape and can be studied, perhaps even reactivated." + mem_sight_unseen.1.a: "Bring it back to [Owner.Capital_Scope.GetName] for study." + mem_sight_unseen.2.name: "Sight Unseen" + mem_sight_unseen.2.desc: "Our scientists have finished investigating the strange panel recovered from a crashed alien ship. The conclusion is quite interesting. \n\nThe device, henceforth referred to as the §SViewer§!, is capable of somehow piercing the barrier between different alternate realities in specific areas of time-space, revealing how things look in the same coordinates but in another universe. It does not allow travel between the worlds or any kind of communication with them, and it seems it was originally used to study otherworldly life and their strange alien ways. \n\nIt only works in so-called §Ssoft spots§! - small areas where the barrier is weaker than elsewhere - and for a short period of time, so using it might prove inconvenient. \n\nDue to our limited understanding of the technology, our margin for what qualifies as soft spot is much narrower than for the original designers, but our researchers believe they would be able to locate the time and space coordinates of such events so the Viewer can be delivered to the location and activated." + mem_sight_unseen.2.a: "Start searching for soft spots." + mem_sight_unseen.2.b: "We should just study the technology." + mem_sight_unseen.2.c: "Smash the device to pieces." + mem_sight_unseen.2.c.tooltip: "There's no evidence that aliens on the other end will ever get to us. Neither will we, unfortunately, be able to harm them. Destroying the device would change absolutely nothing about that but would deliver us from having to ever see them." + mem_sight_unseen.3.name: "Soft Spot Identified" + mem_sight_unseen.3.desc: "We have identified a soft spot on our colony §S[soft_spot_planet.GetName]§!. The Viewer research team is standing by to deliver the Viewer to the location." + mem_sight_unseen.3.a: "Make it happen." + mem_sight_unseen.3.b: "Not this time." + mem_sight_unseen.3.b.tooltip: "We'll pass on this opportunity to view alien worlds. More chances might present themselves in the future, on a different planet." + + MEM_SIGHT_UNSEEN_PUBLISH: "Publish the results." + MEM_SIGHT_UNSEEN_NO_PUBLISH: "Classify these findings." + MEM_SIGHT_UNSEEN_HEAD: "§SSight Unseen:§!" + + mem_sight_unseen.4.name: "$MEM_SIGHT_UNSEEN_HEAD$ The Cube Factory" + mem_sight_unseen.4.desc: "On the other side of the Viewer we have found large industrial complex. A conveyor belt is bringing white, semi-translucent cubes from elsewhere, passing by a series of stools, on each of which a small slimy reptilian creature of different colour is seated. As the cubes stop in front of the creatures, each extends an extremely long tongue and vigorously licks the cube, turning the area around the lick the same colour as the creature. \n\nBy the time the cube reaches the end of the line, almost no part of it remains white. Unfortunately, after that it moves out of the viewing area and it's impossible to tell what happens to the cubes next." + mem_sight_unseen.5.name: "$MEM_SIGHT_UNSEEN_HEAD$ Slimy Dancing" + mem_sight_unseen.5.desc: "On the other end of the Viewer, our field of view is somewhat limited as a thick black liquid obscures half the screen. \n\nA tall bipedal figure, also pitch-black, has walked into view. It is wearing nothing a but white expressionless mask and holding some kind of crank-operating device. As it starts turning the crank faster and faster, the liquid starts vibrating, and then it rises up forming ever-changing fractal shapes. The figure seemingly uses crank to control the slime until it abruptly stops, bows to some unseen audience, then liquefies itself, pouring inside the box and leaving only the mask behind." + mem_sight_unseen.6.name: "$MEM_SIGHT_UNSEEN_HEAD$ Head Games" + mem_sight_unseen.6.desc: "On the other end of the Viewer we have found a large open area, with a podium or a stage further away. The viewable area is packed with aliens, each having three heads individually placed on large, thin, bending necks. The only alien on the podium is dressed much more garishly. It's impossible to tell what it is saying but judging by the amplitude of its mouth flapping and limbs flailing, it's quite a pompous speech. \n\nAs the speech comes to an end, the alien grabs a hammer and beats a massive drum placed behind it. At this signal, all the other aliens' heads turn on another trying to bite the other two off their necks. By the time the soft spot dissipated, the whole area was drenched in spurts of blue blood." + mem_sight_unseen.7.name: "$MEM_SIGHT_UNSEEN_HEAD$ The Eye" + mem_sight_unseen.7.desc: "The entire viewable space on the other end of the Viewer is filled with a giant eye. It looks around, its iris dilating and shrinking. Sometimes it blinks, showing darkly coloured scaly eyelid. \n\nWhat sort of creature could this belong to? We might never know." + mem_sight_unseen.8.name: "$MEM_SIGHT_UNSEEN_HEAD$ Little Big Ruin" + mem_sight_unseen.8.desc: "As far as it's possible to see, the other side of the Viewer is nothing but a ruined megapolis. The buildings themselves are high, rising far into the sky, but its inhabitants seem tiny. Tiny skywalks too narrow even for [Owner.Species.GetAdj] [Owner.GetSpeciesSpawnNamePlural] to walk on, crashed hovercars the size of a toy. Each building having thousands of floors, each just a few centimeters high. \n\nNo signs of life are visible here. The city is crumbling." + mem_sight_unseen.9.name: "$MEM_SIGHT_UNSEEN_HEAD$ Downhill" + mem_sight_unseen.9.desc: "The Viewer had to be installed near the top of a large mountain. The other side seems to be the same mountain slop, although a little more verdant - covered in tall grass and large, vibrant flowers. Above, at the mountain's summit stand two separate groups of creatures with long segmented bodies. \n\nOccasionally one representative of each group steps forward. The two then bite each other's tails, arch their bodies forming almost a perfect wheel and start rolling down the mountain's slope, while the rest of the creatures jump up and down gesticulating wildly. It's impossible to see what happens when they reach bottom but judging by their eagerness it probably does not involve much splattering. Is this perhaps a mating ritual?" + mem_sight_unseen.10.name: "$MEM_SIGHT_UNSEEN_HEAD$ Distant Light" + mem_sight_unseen.10.desc: "At first there didn't seem to be anything on the other end. We even suspected it was broken. After a while however, a lonely light appeared in the distance. It moves around unpredictably, sometimes going out but always returning, brighter than before. The rest of the area in sight seems to be empty." + mem_sight_unseen.11.name: "$MEM_SIGHT_UNSEEN_HEAD$ Pyramid Building" + mem_sight_unseen.11.desc: "Through the Viewers we could observe a group of large, implausibly muscular aliens, all clad in identical red uniforms. The aliens were building a pyramid out of large stone blocks which they handled with remarkable ease. \n\nWhen the pyramid was almost complete, another group of aliens, clad in blue, showed up. After a brief altercation, the red-clad aliens fled, and the blue-clad ones started disassembling the pyramid, carrying the stone blocks away from our field of view. \n\nWhen almost nothing remained in sight, another group of aliens, this time clad in yellow, showed up. Unfortunately, at this moment the soft spot dissipated, leaving us to forever wonder what happened next." + mem_sight_unseen.12.name: "$MEM_SIGHT_UNSEEN_HEAD$ Endless Prison" + mem_sight_unseen.12.desc: "As far as we can see, the other side of the Viewer is an endless empty space basked in dim red light. \n\nThere's no walls, ceiling or floor, only endless rows of cages suspended in nothingness. Inside each cage sits a figure dressed in a hooded robe. No features on them can be discerned. Why are they imprisoned in these cages? We will likely never know." + mem_sight_unseen.13.name: "$MEM_SIGHT_UNSEEN_HEAD$ Scene of Carnage" + mem_sight_unseen.13.desc: "The other end of the Viewer seems to be some kind of residential area. Multiple alien bodies burnt and bisected by what seems to be a laser weapon lie on the ground. Only one alien is still moving, the one holding what can be assumed to be said weapon. \n\nIt simply sits on the ground, rarely changing position. For the entire time the soft spot lasts, nobody else enters the area." + mem_sight_unseen.14.name: "$MEM_SIGHT_UNSEEN_HEAD$ Bedtime" + mem_sight_unseen.14.desc: "The other end of the Viewer seems to be a large, brightly lit hall, filled with seemingly nothing but hospital beds. An alien lies on each of the beds, seemingly unconscious and hooked up to various medical equipment, probes inserted directly into their heads seemingly the most important. \n\nOne alien is conscious. It walks between rows of beds, checking readings on the monitors. Occasionally after doing so it pulls out a long blade from under the coat and plunges it into patient's chest, killing them." + mem_sight_unseen.15.name: "$MEM_SIGHT_UNSEEN_HEAD$ Ball World" + mem_sight_unseen.15.desc: "The other end of Viewer shows no signs of civilization. \n\nWhat the alternate reality seems to have in abundance however is some sort of spherical creatures. Fuzzy balls of different colours, with sizes ranging from a few centimeters to hundreds of meters, are flying and bouncing about, seemingly having no care in the world." + mem_sight_unseen.16.name: "$MEM_SIGHT_UNSEEN_HEAD$ Bureaucracy in Action" + mem_sight_unseen.16.desc: "The other end of the Viewer is a small, dimly-lit room. Most of it is a large pool of nauseating-looking bubbling slime. Submerged in this slime is a massive morbidly obese slug-like creature. \n\nTwo pneumatic tubes are placed within the reach of creature's short stubby arms. Sometimes a piece of paper arrives through one of them. After reading it, the creature sometimes sends it away in another tube, but most of the time it swallows it instead." + mem_sight_unseen.17.name: "$MEM_SIGHT_UNSEEN_HEAD$ The Tree" + mem_sight_unseen.17.desc: "On the other end of the Viewer is a tree. There doesn't seem to be anything special about it, except for it being so thick it doesn't allow us to see anything else and so tall its crown touches the clouds. \n\nIt's just that big for no apparent reason." + mem_sight_unseen.18.name: "$MEM_SIGHT_UNSEEN_HEAD$ Transparent Forest" + mem_sight_unseen.18.desc: "The other end of the Viewer shows up endless wilderness. There's trees, grass and bushes, but they all seem to be transparent, barely visible unless looked at carefully." + mem_sight_unseen.18.a: "That's strange, but not that interesting." + mem_sight_unseen.19.name: "$MEM_SIGHT_UNSEEN_HEAD$ Shapes" + mem_sight_unseen.19.desc: "The other end of the Viewer revealed an empty area covered with multiple tiny polyhedrons. Occasionally, said polyhedrons would pile together and assemble into a large object somewhat close to spherical shape and roll out of view. Soon another sphere would arrive from different direction and disintegrate into a pile of polyhedrons, restarting the process." + mem_sight_unseen.100.name: "$MEM_SIGHT_UNSEEN_HEAD$ Viewer Destroyed" + mem_sight_unseen.100.desc: "An unfortunate accident has occurred while delivering the Viewer to §Y[Root.GetName]§!. An engine malfunction caused the delivery shuttle to crash. There were no casualties, but the device itself is broken beyond repair." + mem_sight_unseen.101.name: "$MEM_SIGHT_UNSEEN_HEAD$ Project Failed" + mem_sight_unseen.101.desc: "Due to the unfortunate placement of the soft spot, a Viewer research team has encountered significant difficulties while installing it. \n\nEventually, concerned about working in dangerous terrain and damaging the device, they had to call it off." + mem_sight_unseen.102.name: "$MEM_SIGHT_UNSEEN_HEAD$ Viewer Broke Down" + mem_sight_unseen.102.desc: "Some of the more complex components of the Viewer have given in during the recent activation attempt due to its advanced age. Those parts can't be replaced with our understanding of technology, which means the Viewer is no longer usable." \ No newline at end of file diff --git a/localisation/mem_sight_unseen_l_polish.yml b/localisation/mem_sight_unseen_l_polish.yml new file mode 100644 index 00000000..5cb4787c --- /dev/null +++ b/localisation/mem_sight_unseen_l_polish.yml @@ -0,0 +1,120 @@ +# Sight Unseen +# By ViolentBeetle + +l_polish: + mem_sight_unseen_anomaly: "On the Rocks" + mem_sight_unseen_anomaly_desc: "We are detecting a small ship attached to the side of the asteroid. The ship is entirely inert, it seems it was here for a very long time." + + mem_sight_unseen_event_chain_title: "Sight Unseen" + mem_sight_unseen_event_chain_desc: "Our scientists will search for weaknesses in the barrier between realities, \"soft spots\" through which we can view other worlds." + mem_sight_unseen_soft_spots_found: "Soft spots probed" + + + MEM_SIGHT_UNSEEN_STUDY_VIEWER: "Research the Screen" + MEM_SIGHT_UNSEEN_STUDY_VIEWER_DESC: "A screen found on a derelict ship has some odd technologies built into it. We should study it more closely." + MEM_SIGHT_UNSEEN_PROBE_SOFT_SPOT: "Probe the Soft Spot" + MEM_SIGHT_UNSEEN_PROBE_SOFT_SPOT_DESC: "A soft spot on §S[soft_spot_planet.GetName]§! offers an opportunity to use the Viewer and observe other realities." + + mem_sight_unseen_studying_viewer: "Studying the Viewer" + mem_sight_unseen_studying_viewer_desc: "The reality-piercing contraption will never be used as intended by its creators. That doesn't mean it can't benefit our research." + mem_sight_unseen_studying_viewer_fatigued: "$mem_sight_unseen_studying_viewer$" + mem_sight_unseen_studying_viewer_desc: "The reality-piercing contraption can no longer be used to view other worlds. Time to take it apart and see what it's made of." + mem_sight_unseen_modifier_4: "Lick it good!" + mem_sight_unseen_modifier_4_desc: "The vision from a parallel universe inspired the local specialists to work harder. If tiny slimy creatures can be so industrious, how can our people do anything less?" + mem_sight_unseen_modifier_5_good: "Inspired by Slime" + mem_sight_unseen_modifier_5_good_desc: "Anyone who heard about the beautiful performance cannot help but long to create something grandiose as well." + mem_sight_unseen_modifier_5_bad: "Longing for Slime" + mem_sight_unseen_modifier_5_bad_desc: "Once you saw the otherworldly slime dance, how can the pleasures of this universe ever compete?" + mem_sight_unseen_modifier_6_good: "Inspiring Violence" + mem_sight_unseen_modifier_6_good_desc: "In a different world strange aliens bite their own heads off in a mad bid for dominance. Knowing this, how can anyone resist doing the same? Perhaps to someone else's head." + mem_sight_unseen_modifier_6_bad: "Shocked by Violence" + mem_sight_unseen_modifier_6_bad_desc: "In a different world strange aliens bite their own heads off. If such madness is possible anywhere, does anything really matter anymore?" + mem_sight_unseen_modifier_7: "Intimidated by the Eye" + mem_sight_unseen_modifier_7_desc: "A giant otherworldly eye is watching over this world. It's hard to not feel intimidated." + mem_sight_unseen_modifier_8_good: "Inspired by Ruins" + mem_sight_unseen_modifier_8_good_desc: "In a different world some tiny creatures built an enormous city. There's no excuse to slack off." + mem_sight_unseen_modifier_8_bad: "Distraught at Ruins" + mem_sight_unseen_modifier_8_bad_desc: "Everything comes to an end, in this universe and beyond. Is there a point in bothering building anything?" + mem_sight_unseen_modifier_9: "Time Enough for Love" + mem_sight_unseen_modifier_9_desc: "Biting your mate's tail and rolling down a mountain slope might not be everyone's idea of romance, but there's many ways to show affection." + mem_sight_unseen_modifier_10: "Gaze into Nothingness" + mem_sight_unseen_modifier_10_desc: "Some find vision of a single light in the dark void inspiring. Some find it upsetting. Some find it lacking in interesting features." + mem_sight_unseen_modifier_11_good: "Inspired by Pyramid Building" + mem_sight_unseen_modifier_11_good_desc: "In another world aliens build impressive pyramids with nothing but manual labor. There's no excuse for slacking off." + mem_sight_unseen_modifier_11_bad: "Spooked by Pyramid Building" + mem_sight_unseen_modifier_11_bad_desc: "What if someone comes and takes away our building supplies? We need to be prepared." + mem_sight_unseen_modifier_12: "Intimidated by the Endless Prison" + mem_sight_unseen_modifier_12_desc: "The vision of the otherworldly prison fills the population's mind with an equally otherworldly fear of the law." + mem_sight_unseen_modifier_13: "Otherworldly Carnage" + mem_sight_unseen_modifier_13_desc: "The same violence that happened in this world could happen anywhere. You have to be prepared. You have to be afraid. You have to be both." + mem_sight_unseen_modifier_14: "Germophobia Epidemic" + mem_sight_unseen_modifier_14_desc: "Frightened by the visions of an otherworldly hospital, local population is willing to do anything to avoid visiting one in this world. For some it's healthy living. For others it's locking themselves away from any nasty germs that might be around." + mem_sight_unseen_modifier_15: "Happy Fun Balls" + mem_sight_unseen_modifier_15_desc: "Inspired by otherworldly spherical creatures, the local population aspires to be as carefree as possible and release all their burdens. Most don't bounce particularly high into the air yet, but they are working at it tirelessly." + mem_sight_unseen_modifier_16_good: "Austere Aspirations" + mem_sight_unseen_modifier_16_good_desc: "A vision from another world showed local elites what will they become if they don't adopt more austere lifestyle. It's quite frightening." + mem_sight_unseen_modifier_16_bad: "Gluttonous Aspirations" + mem_sight_unseen_modifier_16_bad_desc: "A vision from another world showed everyone that there's more to life than mindless consumption. There's mindless and excessive consumption." + mem_sight_unseen_modifier_17: "Growth Ambitions" + mem_sight_unseen_modifier_17_desc: "The other world has all the biggest trees. But we can grow big things as well." + mem_sight_unseen_modifier_19: "Fractal Dreams" + mem_sight_unseen_modifier_19_desc: "The vision of complex constructs rolling in another world is very inspirational to engineers." + + mem_sight_unseen.1.name: "Derelict Ship" + mem_sight_unseen.1.desc: "[Leader.GetName] reports successfully investigating the wrecked ship attached to §Y[From.GetName]§!. \n\nIt appears to have been a research ship carrying a small crew to an unknown location when it was attacked by pirates. In an attempt to evade them, the ship attached itself to the rock but was too badly damaged in the process to survive. Life support failed, killing the crew almost instantly, and the distress beacon was never activated, leaving the ship undiscovered until now. \n\nThe most noticeable thing about the ship is the cargo - a stack of strange, flat panels. Beneath implausibly smooth surfaces runs sophisticated machinery the purpose of which is unknown. All but one of the panels are fractured beyond repair, but the remaining one is in relatively good shape and can be studied, perhaps even reactivated." + mem_sight_unseen.1.a: "Bring it back to [Owner.Capital_Scope.GetName] for study." + mem_sight_unseen.2.name: "Sight Unseen" + mem_sight_unseen.2.desc: "Our scientists have finished investigating the strange panel recovered from a crashed alien ship. The conclusion is quite interesting. \n\nThe device, henceforth referred to as the §SViewer§!, is capable of somehow piercing the barrier between different alternate realities in specific areas of time-space, revealing how things look in the same coordinates but in another universe. It does not allow travel between the worlds or any kind of communication with them, and it seems it was originally used to study otherworldly life and their strange alien ways. \n\nIt only works in so-called §Ssoft spots§! - small areas where the barrier is weaker than elsewhere - and for a short period of time, so using it might prove inconvenient. \n\nDue to our limited understanding of the technology, our margin for what qualifies as soft spot is much narrower than for the original designers, but our researchers believe they would be able to locate the time and space coordinates of such events so the Viewer can be delivered to the location and activated." + mem_sight_unseen.2.a: "Start searching for soft spots." + mem_sight_unseen.2.b: "We should just study the technology." + mem_sight_unseen.2.c: "Smash the device to pieces." + mem_sight_unseen.2.c.tooltip: "There's no evidence that aliens on the other end will ever get to us. Neither will we, unfortunately, be able to harm them. Destroying the device would change absolutely nothing about that but would deliver us from having to ever see them." + mem_sight_unseen.3.name: "Soft Spot Identified" + mem_sight_unseen.3.desc: "We have identified a soft spot on our colony §S[soft_spot_planet.GetName]§!. The Viewer research team is standing by to deliver the Viewer to the location." + mem_sight_unseen.3.a: "Make it happen." + mem_sight_unseen.3.b: "Not this time." + mem_sight_unseen.3.b.tooltip: "We'll pass on this opportunity to view alien worlds. More chances might present themselves in the future, on a different planet." + + MEM_SIGHT_UNSEEN_PUBLISH: "Publish the results." + MEM_SIGHT_UNSEEN_NO_PUBLISH: "Classify these findings." + MEM_SIGHT_UNSEEN_HEAD: "§SSight Unseen:§!" + + mem_sight_unseen.4.name: "$MEM_SIGHT_UNSEEN_HEAD$ The Cube Factory" + mem_sight_unseen.4.desc: "On the other side of the Viewer we have found large industrial complex. A conveyor belt is bringing white, semi-translucent cubes from elsewhere, passing by a series of stools, on each of which a small slimy reptilian creature of different colour is seated. As the cubes stop in front of the creatures, each extends an extremely long tongue and vigorously licks the cube, turning the area around the lick the same colour as the creature. \n\nBy the time the cube reaches the end of the line, almost no part of it remains white. Unfortunately, after that it moves out of the viewing area and it's impossible to tell what happens to the cubes next." + mem_sight_unseen.5.name: "$MEM_SIGHT_UNSEEN_HEAD$ Slimy Dancing" + mem_sight_unseen.5.desc: "On the other end of the Viewer, our field of view is somewhat limited as a thick black liquid obscures half the screen. \n\nA tall bipedal figure, also pitch-black, has walked into view. It is wearing nothing a but white expressionless mask and holding some kind of crank-operating device. As it starts turning the crank faster and faster, the liquid starts vibrating, and then it rises up forming ever-changing fractal shapes. The figure seemingly uses crank to control the slime until it abruptly stops, bows to some unseen audience, then liquefies itself, pouring inside the box and leaving only the mask behind." + mem_sight_unseen.6.name: "$MEM_SIGHT_UNSEEN_HEAD$ Head Games" + mem_sight_unseen.6.desc: "On the other end of the Viewer we have found a large open area, with a podium or a stage further away. The viewable area is packed with aliens, each having three heads individually placed on large, thin, bending necks. The only alien on the podium is dressed much more garishly. It's impossible to tell what it is saying but judging by the amplitude of its mouth flapping and limbs flailing, it's quite a pompous speech. \n\nAs the speech comes to an end, the alien grabs a hammer and beats a massive drum placed behind it. At this signal, all the other aliens' heads turn on another trying to bite the other two off their necks. By the time the soft spot dissipated, the whole area was drenched in spurts of blue blood." + mem_sight_unseen.7.name: "$MEM_SIGHT_UNSEEN_HEAD$ The Eye" + mem_sight_unseen.7.desc: "The entire viewable space on the other end of the Viewer is filled with a giant eye. It looks around, its iris dilating and shrinking. Sometimes it blinks, showing darkly coloured scaly eyelid. \n\nWhat sort of creature could this belong to? We might never know." + mem_sight_unseen.8.name: "$MEM_SIGHT_UNSEEN_HEAD$ Little Big Ruin" + mem_sight_unseen.8.desc: "As far as it's possible to see, the other side of the Viewer is nothing but a ruined megapolis. The buildings themselves are high, rising far into the sky, but its inhabitants seem tiny. Tiny skywalks too narrow even for [Owner.Species.GetAdj] [Owner.GetSpeciesSpawnNamePlural] to walk on, crashed hovercars the size of a toy. Each building having thousands of floors, each just a few centimeters high. \n\nNo signs of life are visible here. The city is crumbling." + mem_sight_unseen.9.name: "$MEM_SIGHT_UNSEEN_HEAD$ Downhill" + mem_sight_unseen.9.desc: "The Viewer had to be installed near the top of a large mountain. The other side seems to be the same mountain slop, although a little more verdant - covered in tall grass and large, vibrant flowers. Above, at the mountain's summit stand two separate groups of creatures with long segmented bodies. \n\nOccasionally one representative of each group steps forward. The two then bite each other's tails, arch their bodies forming almost a perfect wheel and start rolling down the mountain's slope, while the rest of the creatures jump up and down gesticulating wildly. It's impossible to see what happens when they reach bottom but judging by their eagerness it probably does not involve much splattering. Is this perhaps a mating ritual?" + mem_sight_unseen.10.name: "$MEM_SIGHT_UNSEEN_HEAD$ Distant Light" + mem_sight_unseen.10.desc: "At first there didn't seem to be anything on the other end. We even suspected it was broken. After a while however, a lonely light appeared in the distance. It moves around unpredictably, sometimes going out but always returning, brighter than before. The rest of the area in sight seems to be empty." + mem_sight_unseen.11.name: "$MEM_SIGHT_UNSEEN_HEAD$ Pyramid Building" + mem_sight_unseen.11.desc: "Through the Viewers we could observe a group of large, implausibly muscular aliens, all clad in identical red uniforms. The aliens were building a pyramid out of large stone blocks which they handled with remarkable ease. \n\nWhen the pyramid was almost complete, another group of aliens, clad in blue, showed up. After a brief altercation, the red-clad aliens fled, and the blue-clad ones started disassembling the pyramid, carrying the stone blocks away from our field of view. \n\nWhen almost nothing remained in sight, another group of aliens, this time clad in yellow, showed up. Unfortunately, at this moment the soft spot dissipated, leaving us to forever wonder what happened next." + mem_sight_unseen.12.name: "$MEM_SIGHT_UNSEEN_HEAD$ Endless Prison" + mem_sight_unseen.12.desc: "As far as we can see, the other side of the Viewer is an endless empty space basked in dim red light. \n\nThere's no walls, ceiling or floor, only endless rows of cages suspended in nothingness. Inside each cage sits a figure dressed in a hooded robe. No features on them can be discerned. Why are they imprisoned in these cages? We will likely never know." + mem_sight_unseen.13.name: "$MEM_SIGHT_UNSEEN_HEAD$ Scene of Carnage" + mem_sight_unseen.13.desc: "The other end of the Viewer seems to be some kind of residential area. Multiple alien bodies burnt and bisected by what seems to be a laser weapon lie on the ground. Only one alien is still moving, the one holding what can be assumed to be said weapon. \n\nIt simply sits on the ground, rarely changing position. For the entire time the soft spot lasts, nobody else enters the area." + mem_sight_unseen.14.name: "$MEM_SIGHT_UNSEEN_HEAD$ Bedtime" + mem_sight_unseen.14.desc: "The other end of the Viewer seems to be a large, brightly lit hall, filled with seemingly nothing but hospital beds. An alien lies on each of the beds, seemingly unconscious and hooked up to various medical equipment, probes inserted directly into their heads seemingly the most important. \n\nOne alien is conscious. It walks between rows of beds, checking readings on the monitors. Occasionally after doing so it pulls out a long blade from under the coat and plunges it into patient's chest, killing them." + mem_sight_unseen.15.name: "$MEM_SIGHT_UNSEEN_HEAD$ Ball World" + mem_sight_unseen.15.desc: "The other end of Viewer shows no signs of civilization. \n\nWhat the alternate reality seems to have in abundance however is some sort of spherical creatures. Fuzzy balls of different colours, with sizes ranging from a few centimeters to hundreds of meters, are flying and bouncing about, seemingly having no care in the world." + mem_sight_unseen.16.name: "$MEM_SIGHT_UNSEEN_HEAD$ Bureaucracy in Action" + mem_sight_unseen.16.desc: "The other end of the Viewer is a small, dimly-lit room. Most of it is a large pool of nauseating-looking bubbling slime. Submerged in this slime is a massive morbidly obese slug-like creature. \n\nTwo pneumatic tubes are placed within the reach of creature's short stubby arms. Sometimes a piece of paper arrives through one of them. After reading it, the creature sometimes sends it away in another tube, but most of the time it swallows it instead." + mem_sight_unseen.17.name: "$MEM_SIGHT_UNSEEN_HEAD$ The Tree" + mem_sight_unseen.17.desc: "On the other end of the Viewer is a tree. There doesn't seem to be anything special about it, except for it being so thick it doesn't allow us to see anything else and so tall its crown touches the clouds. \n\nIt's just that big for no apparent reason." + mem_sight_unseen.18.name: "$MEM_SIGHT_UNSEEN_HEAD$ Transparent Forest" + mem_sight_unseen.18.desc: "The other end of the Viewer shows up endless wilderness. There's trees, grass and bushes, but they all seem to be transparent, barely visible unless looked at carefully." + mem_sight_unseen.18.a: "That's strange, but not that interesting." + mem_sight_unseen.19.name: "$MEM_SIGHT_UNSEEN_HEAD$ Shapes" + mem_sight_unseen.19.desc: "The other end of the Viewer revealed an empty area covered with multiple tiny polyhedrons. Occasionally, said polyhedrons would pile together and assemble into a large object somewhat close to spherical shape and roll out of view. Soon another sphere would arrive from different direction and disintegrate into a pile of polyhedrons, restarting the process." + mem_sight_unseen.100.name: "$MEM_SIGHT_UNSEEN_HEAD$ Viewer Destroyed" + mem_sight_unseen.100.desc: "An unfortunate accident has occurred while delivering the Viewer to §Y[Root.GetName]§!. An engine malfunction caused the delivery shuttle to crash. There were no casualties, but the device itself is broken beyond repair." + mem_sight_unseen.101.name: "$MEM_SIGHT_UNSEEN_HEAD$ Project Failed" + mem_sight_unseen.101.desc: "Due to the unfortunate placement of the soft spot, a Viewer research team has encountered significant difficulties while installing it. \n\nEventually, concerned about working in dangerous terrain and damaging the device, they had to call it off." + mem_sight_unseen.102.name: "$MEM_SIGHT_UNSEEN_HEAD$ Viewer Broke Down" + mem_sight_unseen.102.desc: "Some of the more complex components of the Viewer have given in during the recent activation attempt due to its advanced age. Those parts can't be replaced with our understanding of technology, which means the Viewer is no longer usable." \ No newline at end of file diff --git a/localisation/mem_sight_unseen_l_russian.yml b/localisation/mem_sight_unseen_l_russian.yml new file mode 100644 index 00000000..0ee3c7b7 --- /dev/null +++ b/localisation/mem_sight_unseen_l_russian.yml @@ -0,0 +1,120 @@ +# Sight Unseen +# By ViolentBeetle + +l_russian: + mem_sight_unseen_anomaly: "On the Rocks" + mem_sight_unseen_anomaly_desc: "We are detecting a small ship attached to the side of the asteroid. The ship is entirely inert, it seems it was here for a very long time." + + mem_sight_unseen_event_chain_title: "Sight Unseen" + mem_sight_unseen_event_chain_desc: "Our scientists will search for weaknesses in the barrier between realities, \"soft spots\" through which we can view other worlds." + mem_sight_unseen_soft_spots_found: "Soft spots probed" + + + MEM_SIGHT_UNSEEN_STUDY_VIEWER: "Research the Screen" + MEM_SIGHT_UNSEEN_STUDY_VIEWER_DESC: "A screen found on a derelict ship has some odd technologies built into it. We should study it more closely." + MEM_SIGHT_UNSEEN_PROBE_SOFT_SPOT: "Probe the Soft Spot" + MEM_SIGHT_UNSEEN_PROBE_SOFT_SPOT_DESC: "A soft spot on §S[soft_spot_planet.GetName]§! offers an opportunity to use the Viewer and observe other realities." + + mem_sight_unseen_studying_viewer: "Studying the Viewer" + mem_sight_unseen_studying_viewer_desc: "The reality-piercing contraption will never be used as intended by its creators. That doesn't mean it can't benefit our research." + mem_sight_unseen_studying_viewer_fatigued: "$mem_sight_unseen_studying_viewer$" + mem_sight_unseen_studying_viewer_desc: "The reality-piercing contraption can no longer be used to view other worlds. Time to take it apart and see what it's made of." + mem_sight_unseen_modifier_4: "Lick it good!" + mem_sight_unseen_modifier_4_desc: "The vision from a parallel universe inspired the local specialists to work harder. If tiny slimy creatures can be so industrious, how can our people do anything less?" + mem_sight_unseen_modifier_5_good: "Inspired by Slime" + mem_sight_unseen_modifier_5_good_desc: "Anyone who heard about the beautiful performance cannot help but long to create something grandiose as well." + mem_sight_unseen_modifier_5_bad: "Longing for Slime" + mem_sight_unseen_modifier_5_bad_desc: "Once you saw the otherworldly slime dance, how can the pleasures of this universe ever compete?" + mem_sight_unseen_modifier_6_good: "Inspiring Violence" + mem_sight_unseen_modifier_6_good_desc: "In a different world strange aliens bite their own heads off in a mad bid for dominance. Knowing this, how can anyone resist doing the same? Perhaps to someone else's head." + mem_sight_unseen_modifier_6_bad: "Shocked by Violence" + mem_sight_unseen_modifier_6_bad_desc: "In a different world strange aliens bite their own heads off. If such madness is possible anywhere, does anything really matter anymore?" + mem_sight_unseen_modifier_7: "Intimidated by the Eye" + mem_sight_unseen_modifier_7_desc: "A giant otherworldly eye is watching over this world. It's hard to not feel intimidated." + mem_sight_unseen_modifier_8_good: "Inspired by Ruins" + mem_sight_unseen_modifier_8_good_desc: "In a different world some tiny creatures built an enormous city. There's no excuse to slack off." + mem_sight_unseen_modifier_8_bad: "Distraught at Ruins" + mem_sight_unseen_modifier_8_bad_desc: "Everything comes to an end, in this universe and beyond. Is there a point in bothering building anything?" + mem_sight_unseen_modifier_9: "Time Enough for Love" + mem_sight_unseen_modifier_9_desc: "Biting your mate's tail and rolling down a mountain slope might not be everyone's idea of romance, but there's many ways to show affection." + mem_sight_unseen_modifier_10: "Gaze into Nothingness" + mem_sight_unseen_modifier_10_desc: "Some find vision of a single light in the dark void inspiring. Some find it upsetting. Some find it lacking in interesting features." + mem_sight_unseen_modifier_11_good: "Inspired by Pyramid Building" + mem_sight_unseen_modifier_11_good_desc: "In another world aliens build impressive pyramids with nothing but manual labor. There's no excuse for slacking off." + mem_sight_unseen_modifier_11_bad: "Spooked by Pyramid Building" + mem_sight_unseen_modifier_11_bad_desc: "What if someone comes and takes away our building supplies? We need to be prepared." + mem_sight_unseen_modifier_12: "Intimidated by the Endless Prison" + mem_sight_unseen_modifier_12_desc: "The vision of the otherworldly prison fills the population's mind with an equally otherworldly fear of the law." + mem_sight_unseen_modifier_13: "Otherworldly Carnage" + mem_sight_unseen_modifier_13_desc: "The same violence that happened in this world could happen anywhere. You have to be prepared. You have to be afraid. You have to be both." + mem_sight_unseen_modifier_14: "Germophobia Epidemic" + mem_sight_unseen_modifier_14_desc: "Frightened by the visions of an otherworldly hospital, local population is willing to do anything to avoid visiting one in this world. For some it's healthy living. For others it's locking themselves away from any nasty germs that might be around." + mem_sight_unseen_modifier_15: "Happy Fun Balls" + mem_sight_unseen_modifier_15_desc: "Inspired by otherworldly spherical creatures, the local population aspires to be as carefree as possible and release all their burdens. Most don't bounce particularly high into the air yet, but they are working at it tirelessly." + mem_sight_unseen_modifier_16_good: "Austere Aspirations" + mem_sight_unseen_modifier_16_good_desc: "A vision from another world showed local elites what will they become if they don't adopt more austere lifestyle. It's quite frightening." + mem_sight_unseen_modifier_16_bad: "Gluttonous Aspirations" + mem_sight_unseen_modifier_16_bad_desc: "A vision from another world showed everyone that there's more to life than mindless consumption. There's mindless and excessive consumption." + mem_sight_unseen_modifier_17: "Growth Ambitions" + mem_sight_unseen_modifier_17_desc: "The other world has all the biggest trees. But we can grow big things as well." + mem_sight_unseen_modifier_19: "Fractal Dreams" + mem_sight_unseen_modifier_19_desc: "The vision of complex constructs rolling in another world is very inspirational to engineers." + + mem_sight_unseen.1.name: "Derelict Ship" + mem_sight_unseen.1.desc: "[Leader.GetName] reports successfully investigating the wrecked ship attached to §Y[From.GetName]§!. \n\nIt appears to have been a research ship carrying a small crew to an unknown location when it was attacked by pirates. In an attempt to evade them, the ship attached itself to the rock but was too badly damaged in the process to survive. Life support failed, killing the crew almost instantly, and the distress beacon was never activated, leaving the ship undiscovered until now. \n\nThe most noticeable thing about the ship is the cargo - a stack of strange, flat panels. Beneath implausibly smooth surfaces runs sophisticated machinery the purpose of which is unknown. All but one of the panels are fractured beyond repair, but the remaining one is in relatively good shape and can be studied, perhaps even reactivated." + mem_sight_unseen.1.a: "Bring it back to [Owner.Capital_Scope.GetName] for study." + mem_sight_unseen.2.name: "Sight Unseen" + mem_sight_unseen.2.desc: "Our scientists have finished investigating the strange panel recovered from a crashed alien ship. The conclusion is quite interesting. \n\nThe device, henceforth referred to as the §SViewer§!, is capable of somehow piercing the barrier between different alternate realities in specific areas of time-space, revealing how things look in the same coordinates but in another universe. It does not allow travel between the worlds or any kind of communication with them, and it seems it was originally used to study otherworldly life and their strange alien ways. \n\nIt only works in so-called §Ssoft spots§! - small areas where the barrier is weaker than elsewhere - and for a short period of time, so using it might prove inconvenient. \n\nDue to our limited understanding of the technology, our margin for what qualifies as soft spot is much narrower than for the original designers, but our researchers believe they would be able to locate the time and space coordinates of such events so the Viewer can be delivered to the location and activated." + mem_sight_unseen.2.a: "Start searching for soft spots." + mem_sight_unseen.2.b: "We should just study the technology." + mem_sight_unseen.2.c: "Smash the device to pieces." + mem_sight_unseen.2.c.tooltip: "There's no evidence that aliens on the other end will ever get to us. Neither will we, unfortunately, be able to harm them. Destroying the device would change absolutely nothing about that but would deliver us from having to ever see them." + mem_sight_unseen.3.name: "Soft Spot Identified" + mem_sight_unseen.3.desc: "We have identified a soft spot on our colony §S[soft_spot_planet.GetName]§!. The Viewer research team is standing by to deliver the Viewer to the location." + mem_sight_unseen.3.a: "Make it happen." + mem_sight_unseen.3.b: "Not this time." + mem_sight_unseen.3.b.tooltip: "We'll pass on this opportunity to view alien worlds. More chances might present themselves in the future, on a different planet." + + MEM_SIGHT_UNSEEN_PUBLISH: "Publish the results." + MEM_SIGHT_UNSEEN_NO_PUBLISH: "Classify these findings." + MEM_SIGHT_UNSEEN_HEAD: "§SSight Unseen:§!" + + mem_sight_unseen.4.name: "$MEM_SIGHT_UNSEEN_HEAD$ The Cube Factory" + mem_sight_unseen.4.desc: "On the other side of the Viewer we have found large industrial complex. A conveyor belt is bringing white, semi-translucent cubes from elsewhere, passing by a series of stools, on each of which a small slimy reptilian creature of different colour is seated. As the cubes stop in front of the creatures, each extends an extremely long tongue and vigorously licks the cube, turning the area around the lick the same colour as the creature. \n\nBy the time the cube reaches the end of the line, almost no part of it remains white. Unfortunately, after that it moves out of the viewing area and it's impossible to tell what happens to the cubes next." + mem_sight_unseen.5.name: "$MEM_SIGHT_UNSEEN_HEAD$ Slimy Dancing" + mem_sight_unseen.5.desc: "On the other end of the Viewer, our field of view is somewhat limited as a thick black liquid obscures half the screen. \n\nA tall bipedal figure, also pitch-black, has walked into view. It is wearing nothing a but white expressionless mask and holding some kind of crank-operating device. As it starts turning the crank faster and faster, the liquid starts vibrating, and then it rises up forming ever-changing fractal shapes. The figure seemingly uses crank to control the slime until it abruptly stops, bows to some unseen audience, then liquefies itself, pouring inside the box and leaving only the mask behind." + mem_sight_unseen.6.name: "$MEM_SIGHT_UNSEEN_HEAD$ Head Games" + mem_sight_unseen.6.desc: "On the other end of the Viewer we have found a large open area, with a podium or a stage further away. The viewable area is packed with aliens, each having three heads individually placed on large, thin, bending necks. The only alien on the podium is dressed much more garishly. It's impossible to tell what it is saying but judging by the amplitude of its mouth flapping and limbs flailing, it's quite a pompous speech. \n\nAs the speech comes to an end, the alien grabs a hammer and beats a massive drum placed behind it. At this signal, all the other aliens' heads turn on another trying to bite the other two off their necks. By the time the soft spot dissipated, the whole area was drenched in spurts of blue blood." + mem_sight_unseen.7.name: "$MEM_SIGHT_UNSEEN_HEAD$ The Eye" + mem_sight_unseen.7.desc: "The entire viewable space on the other end of the Viewer is filled with a giant eye. It looks around, its iris dilating and shrinking. Sometimes it blinks, showing darkly coloured scaly eyelid. \n\nWhat sort of creature could this belong to? We might never know." + mem_sight_unseen.8.name: "$MEM_SIGHT_UNSEEN_HEAD$ Little Big Ruin" + mem_sight_unseen.8.desc: "As far as it's possible to see, the other side of the Viewer is nothing but a ruined megapolis. The buildings themselves are high, rising far into the sky, but its inhabitants seem tiny. Tiny skywalks too narrow even for [Owner.Species.GetAdj] [Owner.GetSpeciesSpawnNamePlural] to walk on, crashed hovercars the size of a toy. Each building having thousands of floors, each just a few centimeters high. \n\nNo signs of life are visible here. The city is crumbling." + mem_sight_unseen.9.name: "$MEM_SIGHT_UNSEEN_HEAD$ Downhill" + mem_sight_unseen.9.desc: "The Viewer had to be installed near the top of a large mountain. The other side seems to be the same mountain slop, although a little more verdant - covered in tall grass and large, vibrant flowers. Above, at the mountain's summit stand two separate groups of creatures with long segmented bodies. \n\nOccasionally one representative of each group steps forward. The two then bite each other's tails, arch their bodies forming almost a perfect wheel and start rolling down the mountain's slope, while the rest of the creatures jump up and down gesticulating wildly. It's impossible to see what happens when they reach bottom but judging by their eagerness it probably does not involve much splattering. Is this perhaps a mating ritual?" + mem_sight_unseen.10.name: "$MEM_SIGHT_UNSEEN_HEAD$ Distant Light" + mem_sight_unseen.10.desc: "At first there didn't seem to be anything on the other end. We even suspected it was broken. After a while however, a lonely light appeared in the distance. It moves around unpredictably, sometimes going out but always returning, brighter than before. The rest of the area in sight seems to be empty." + mem_sight_unseen.11.name: "$MEM_SIGHT_UNSEEN_HEAD$ Pyramid Building" + mem_sight_unseen.11.desc: "Through the Viewers we could observe a group of large, implausibly muscular aliens, all clad in identical red uniforms. The aliens were building a pyramid out of large stone blocks which they handled with remarkable ease. \n\nWhen the pyramid was almost complete, another group of aliens, clad in blue, showed up. After a brief altercation, the red-clad aliens fled, and the blue-clad ones started disassembling the pyramid, carrying the stone blocks away from our field of view. \n\nWhen almost nothing remained in sight, another group of aliens, this time clad in yellow, showed up. Unfortunately, at this moment the soft spot dissipated, leaving us to forever wonder what happened next." + mem_sight_unseen.12.name: "$MEM_SIGHT_UNSEEN_HEAD$ Endless Prison" + mem_sight_unseen.12.desc: "As far as we can see, the other side of the Viewer is an endless empty space basked in dim red light. \n\nThere's no walls, ceiling or floor, only endless rows of cages suspended in nothingness. Inside each cage sits a figure dressed in a hooded robe. No features on them can be discerned. Why are they imprisoned in these cages? We will likely never know." + mem_sight_unseen.13.name: "$MEM_SIGHT_UNSEEN_HEAD$ Scene of Carnage" + mem_sight_unseen.13.desc: "The other end of the Viewer seems to be some kind of residential area. Multiple alien bodies burnt and bisected by what seems to be a laser weapon lie on the ground. Only one alien is still moving, the one holding what can be assumed to be said weapon. \n\nIt simply sits on the ground, rarely changing position. For the entire time the soft spot lasts, nobody else enters the area." + mem_sight_unseen.14.name: "$MEM_SIGHT_UNSEEN_HEAD$ Bedtime" + mem_sight_unseen.14.desc: "The other end of the Viewer seems to be a large, brightly lit hall, filled with seemingly nothing but hospital beds. An alien lies on each of the beds, seemingly unconscious and hooked up to various medical equipment, probes inserted directly into their heads seemingly the most important. \n\nOne alien is conscious. It walks between rows of beds, checking readings on the monitors. Occasionally after doing so it pulls out a long blade from under the coat and plunges it into patient's chest, killing them." + mem_sight_unseen.15.name: "$MEM_SIGHT_UNSEEN_HEAD$ Ball World" + mem_sight_unseen.15.desc: "The other end of Viewer shows no signs of civilization. \n\nWhat the alternate reality seems to have in abundance however is some sort of spherical creatures. Fuzzy balls of different colours, with sizes ranging from a few centimeters to hundreds of meters, are flying and bouncing about, seemingly having no care in the world." + mem_sight_unseen.16.name: "$MEM_SIGHT_UNSEEN_HEAD$ Bureaucracy in Action" + mem_sight_unseen.16.desc: "The other end of the Viewer is a small, dimly-lit room. Most of it is a large pool of nauseating-looking bubbling slime. Submerged in this slime is a massive morbidly obese slug-like creature. \n\nTwo pneumatic tubes are placed within the reach of creature's short stubby arms. Sometimes a piece of paper arrives through one of them. After reading it, the creature sometimes sends it away in another tube, but most of the time it swallows it instead." + mem_sight_unseen.17.name: "$MEM_SIGHT_UNSEEN_HEAD$ The Tree" + mem_sight_unseen.17.desc: "On the other end of the Viewer is a tree. There doesn't seem to be anything special about it, except for it being so thick it doesn't allow us to see anything else and so tall its crown touches the clouds. \n\nIt's just that big for no apparent reason." + mem_sight_unseen.18.name: "$MEM_SIGHT_UNSEEN_HEAD$ Transparent Forest" + mem_sight_unseen.18.desc: "The other end of the Viewer shows up endless wilderness. There's trees, grass and bushes, but they all seem to be transparent, barely visible unless looked at carefully." + mem_sight_unseen.18.a: "That's strange, but not that interesting." + mem_sight_unseen.19.name: "$MEM_SIGHT_UNSEEN_HEAD$ Shapes" + mem_sight_unseen.19.desc: "The other end of the Viewer revealed an empty area covered with multiple tiny polyhedrons. Occasionally, said polyhedrons would pile together and assemble into a large object somewhat close to spherical shape and roll out of view. Soon another sphere would arrive from different direction and disintegrate into a pile of polyhedrons, restarting the process." + mem_sight_unseen.100.name: "$MEM_SIGHT_UNSEEN_HEAD$ Viewer Destroyed" + mem_sight_unseen.100.desc: "An unfortunate accident has occurred while delivering the Viewer to §Y[Root.GetName]§!. An engine malfunction caused the delivery shuttle to crash. There were no casualties, but the device itself is broken beyond repair." + mem_sight_unseen.101.name: "$MEM_SIGHT_UNSEEN_HEAD$ Project Failed" + mem_sight_unseen.101.desc: "Due to the unfortunate placement of the soft spot, a Viewer research team has encountered significant difficulties while installing it. \n\nEventually, concerned about working in dangerous terrain and damaging the device, they had to call it off." + mem_sight_unseen.102.name: "$MEM_SIGHT_UNSEEN_HEAD$ Viewer Broke Down" + mem_sight_unseen.102.desc: "Some of the more complex components of the Viewer have given in during the recent activation attempt due to its advanced age. Those parts can't be replaced with our understanding of technology, which means the Viewer is no longer usable." \ No newline at end of file diff --git a/localisation/mem_sight_unseen_l_simp_chinese.yml b/localisation/mem_sight_unseen_l_simp_chinese.yml new file mode 100644 index 00000000..a6df80b0 --- /dev/null +++ b/localisation/mem_sight_unseen_l_simp_chinese.yml @@ -0,0 +1,120 @@ +# Sight Unseen +# By ViolentBeetle + +l_simp_chinese: + mem_sight_unseen_anomaly: "On the Rocks" + mem_sight_unseen_anomaly_desc: "We are detecting a small ship attached to the side of the asteroid. The ship is entirely inert, it seems it was here for a very long time." + + mem_sight_unseen_event_chain_title: "Sight Unseen" + mem_sight_unseen_event_chain_desc: "Our scientists will search for weaknesses in the barrier between realities, \"soft spots\" through which we can view other worlds." + mem_sight_unseen_soft_spots_found: "Soft spots probed" + + + MEM_SIGHT_UNSEEN_STUDY_VIEWER: "Research the Screen" + MEM_SIGHT_UNSEEN_STUDY_VIEWER_DESC: "A screen found on a derelict ship has some odd technologies built into it. We should study it more closely." + MEM_SIGHT_UNSEEN_PROBE_SOFT_SPOT: "Probe the Soft Spot" + MEM_SIGHT_UNSEEN_PROBE_SOFT_SPOT_DESC: "A soft spot on §S[soft_spot_planet.GetName]§! offers an opportunity to use the Viewer and observe other realities." + + mem_sight_unseen_studying_viewer: "Studying the Viewer" + mem_sight_unseen_studying_viewer_desc: "The reality-piercing contraption will never be used as intended by its creators. That doesn't mean it can't benefit our research." + mem_sight_unseen_studying_viewer_fatigued: "$mem_sight_unseen_studying_viewer$" + mem_sight_unseen_studying_viewer_desc: "The reality-piercing contraption can no longer be used to view other worlds. Time to take it apart and see what it's made of." + mem_sight_unseen_modifier_4: "Lick it good!" + mem_sight_unseen_modifier_4_desc: "The vision from a parallel universe inspired the local specialists to work harder. If tiny slimy creatures can be so industrious, how can our people do anything less?" + mem_sight_unseen_modifier_5_good: "Inspired by Slime" + mem_sight_unseen_modifier_5_good_desc: "Anyone who heard about the beautiful performance cannot help but long to create something grandiose as well." + mem_sight_unseen_modifier_5_bad: "Longing for Slime" + mem_sight_unseen_modifier_5_bad_desc: "Once you saw the otherworldly slime dance, how can the pleasures of this universe ever compete?" + mem_sight_unseen_modifier_6_good: "Inspiring Violence" + mem_sight_unseen_modifier_6_good_desc: "In a different world strange aliens bite their own heads off in a mad bid for dominance. Knowing this, how can anyone resist doing the same? Perhaps to someone else's head." + mem_sight_unseen_modifier_6_bad: "Shocked by Violence" + mem_sight_unseen_modifier_6_bad_desc: "In a different world strange aliens bite their own heads off. If such madness is possible anywhere, does anything really matter anymore?" + mem_sight_unseen_modifier_7: "Intimidated by the Eye" + mem_sight_unseen_modifier_7_desc: "A giant otherworldly eye is watching over this world. It's hard to not feel intimidated." + mem_sight_unseen_modifier_8_good: "Inspired by Ruins" + mem_sight_unseen_modifier_8_good_desc: "In a different world some tiny creatures built an enormous city. There's no excuse to slack off." + mem_sight_unseen_modifier_8_bad: "Distraught at Ruins" + mem_sight_unseen_modifier_8_bad_desc: "Everything comes to an end, in this universe and beyond. Is there a point in bothering building anything?" + mem_sight_unseen_modifier_9: "Time Enough for Love" + mem_sight_unseen_modifier_9_desc: "Biting your mate's tail and rolling down a mountain slope might not be everyone's idea of romance, but there's many ways to show affection." + mem_sight_unseen_modifier_10: "Gaze into Nothingness" + mem_sight_unseen_modifier_10_desc: "Some find vision of a single light in the dark void inspiring. Some find it upsetting. Some find it lacking in interesting features." + mem_sight_unseen_modifier_11_good: "Inspired by Pyramid Building" + mem_sight_unseen_modifier_11_good_desc: "In another world aliens build impressive pyramids with nothing but manual labor. There's no excuse for slacking off." + mem_sight_unseen_modifier_11_bad: "Spooked by Pyramid Building" + mem_sight_unseen_modifier_11_bad_desc: "What if someone comes and takes away our building supplies? We need to be prepared." + mem_sight_unseen_modifier_12: "Intimidated by the Endless Prison" + mem_sight_unseen_modifier_12_desc: "The vision of the otherworldly prison fills the population's mind with an equally otherworldly fear of the law." + mem_sight_unseen_modifier_13: "Otherworldly Carnage" + mem_sight_unseen_modifier_13_desc: "The same violence that happened in this world could happen anywhere. You have to be prepared. You have to be afraid. You have to be both." + mem_sight_unseen_modifier_14: "Germophobia Epidemic" + mem_sight_unseen_modifier_14_desc: "Frightened by the visions of an otherworldly hospital, local population is willing to do anything to avoid visiting one in this world. For some it's healthy living. For others it's locking themselves away from any nasty germs that might be around." + mem_sight_unseen_modifier_15: "Happy Fun Balls" + mem_sight_unseen_modifier_15_desc: "Inspired by otherworldly spherical creatures, the local population aspires to be as carefree as possible and release all their burdens. Most don't bounce particularly high into the air yet, but they are working at it tirelessly." + mem_sight_unseen_modifier_16_good: "Austere Aspirations" + mem_sight_unseen_modifier_16_good_desc: "A vision from another world showed local elites what will they become if they don't adopt more austere lifestyle. It's quite frightening." + mem_sight_unseen_modifier_16_bad: "Gluttonous Aspirations" + mem_sight_unseen_modifier_16_bad_desc: "A vision from another world showed everyone that there's more to life than mindless consumption. There's mindless and excessive consumption." + mem_sight_unseen_modifier_17: "Growth Ambitions" + mem_sight_unseen_modifier_17_desc: "The other world has all the biggest trees. But we can grow big things as well." + mem_sight_unseen_modifier_19: "Fractal Dreams" + mem_sight_unseen_modifier_19_desc: "The vision of complex constructs rolling in another world is very inspirational to engineers." + + mem_sight_unseen.1.name: "Derelict Ship" + mem_sight_unseen.1.desc: "[Leader.GetName] reports successfully investigating the wrecked ship attached to §Y[From.GetName]§!. \n\nIt appears to have been a research ship carrying a small crew to an unknown location when it was attacked by pirates. In an attempt to evade them, the ship attached itself to the rock but was too badly damaged in the process to survive. Life support failed, killing the crew almost instantly, and the distress beacon was never activated, leaving the ship undiscovered until now. \n\nThe most noticeable thing about the ship is the cargo - a stack of strange, flat panels. Beneath implausibly smooth surfaces runs sophisticated machinery the purpose of which is unknown. All but one of the panels are fractured beyond repair, but the remaining one is in relatively good shape and can be studied, perhaps even reactivated." + mem_sight_unseen.1.a: "Bring it back to [Owner.Capital_Scope.GetName] for study." + mem_sight_unseen.2.name: "Sight Unseen" + mem_sight_unseen.2.desc: "Our scientists have finished investigating the strange panel recovered from a crashed alien ship. The conclusion is quite interesting. \n\nThe device, henceforth referred to as the §SViewer§!, is capable of somehow piercing the barrier between different alternate realities in specific areas of time-space, revealing how things look in the same coordinates but in another universe. It does not allow travel between the worlds or any kind of communication with them, and it seems it was originally used to study otherworldly life and their strange alien ways. \n\nIt only works in so-called §Ssoft spots§! - small areas where the barrier is weaker than elsewhere - and for a short period of time, so using it might prove inconvenient. \n\nDue to our limited understanding of the technology, our margin for what qualifies as soft spot is much narrower than for the original designers, but our researchers believe they would be able to locate the time and space coordinates of such events so the Viewer can be delivered to the location and activated." + mem_sight_unseen.2.a: "Start searching for soft spots." + mem_sight_unseen.2.b: "We should just study the technology." + mem_sight_unseen.2.c: "Smash the device to pieces." + mem_sight_unseen.2.c.tooltip: "There's no evidence that aliens on the other end will ever get to us. Neither will we, unfortunately, be able to harm them. Destroying the device would change absolutely nothing about that but would deliver us from having to ever see them." + mem_sight_unseen.3.name: "Soft Spot Identified" + mem_sight_unseen.3.desc: "We have identified a soft spot on our colony §S[soft_spot_planet.GetName]§!. The Viewer research team is standing by to deliver the Viewer to the location." + mem_sight_unseen.3.a: "Make it happen." + mem_sight_unseen.3.b: "Not this time." + mem_sight_unseen.3.b.tooltip: "We'll pass on this opportunity to view alien worlds. More chances might present themselves in the future, on a different planet." + + MEM_SIGHT_UNSEEN_PUBLISH: "Publish the results." + MEM_SIGHT_UNSEEN_NO_PUBLISH: "Classify these findings." + MEM_SIGHT_UNSEEN_HEAD: "§SSight Unseen:§!" + + mem_sight_unseen.4.name: "$MEM_SIGHT_UNSEEN_HEAD$ The Cube Factory" + mem_sight_unseen.4.desc: "On the other side of the Viewer we have found large industrial complex. A conveyor belt is bringing white, semi-translucent cubes from elsewhere, passing by a series of stools, on each of which a small slimy reptilian creature of different colour is seated. As the cubes stop in front of the creatures, each extends an extremely long tongue and vigorously licks the cube, turning the area around the lick the same colour as the creature. \n\nBy the time the cube reaches the end of the line, almost no part of it remains white. Unfortunately, after that it moves out of the viewing area and it's impossible to tell what happens to the cubes next." + mem_sight_unseen.5.name: "$MEM_SIGHT_UNSEEN_HEAD$ Slimy Dancing" + mem_sight_unseen.5.desc: "On the other end of the Viewer, our field of view is somewhat limited as a thick black liquid obscures half the screen. \n\nA tall bipedal figure, also pitch-black, has walked into view. It is wearing nothing a but white expressionless mask and holding some kind of crank-operating device. As it starts turning the crank faster and faster, the liquid starts vibrating, and then it rises up forming ever-changing fractal shapes. The figure seemingly uses crank to control the slime until it abruptly stops, bows to some unseen audience, then liquefies itself, pouring inside the box and leaving only the mask behind." + mem_sight_unseen.6.name: "$MEM_SIGHT_UNSEEN_HEAD$ Head Games" + mem_sight_unseen.6.desc: "On the other end of the Viewer we have found a large open area, with a podium or a stage further away. The viewable area is packed with aliens, each having three heads individually placed on large, thin, bending necks. The only alien on the podium is dressed much more garishly. It's impossible to tell what it is saying but judging by the amplitude of its mouth flapping and limbs flailing, it's quite a pompous speech. \n\nAs the speech comes to an end, the alien grabs a hammer and beats a massive drum placed behind it. At this signal, all the other aliens' heads turn on another trying to bite the other two off their necks. By the time the soft spot dissipated, the whole area was drenched in spurts of blue blood." + mem_sight_unseen.7.name: "$MEM_SIGHT_UNSEEN_HEAD$ The Eye" + mem_sight_unseen.7.desc: "The entire viewable space on the other end of the Viewer is filled with a giant eye. It looks around, its iris dilating and shrinking. Sometimes it blinks, showing darkly coloured scaly eyelid. \n\nWhat sort of creature could this belong to? We might never know." + mem_sight_unseen.8.name: "$MEM_SIGHT_UNSEEN_HEAD$ Little Big Ruin" + mem_sight_unseen.8.desc: "As far as it's possible to see, the other side of the Viewer is nothing but a ruined megapolis. The buildings themselves are high, rising far into the sky, but its inhabitants seem tiny. Tiny skywalks too narrow even for [Owner.Species.GetAdj] [Owner.GetSpeciesSpawnNamePlural] to walk on, crashed hovercars the size of a toy. Each building having thousands of floors, each just a few centimeters high. \n\nNo signs of life are visible here. The city is crumbling." + mem_sight_unseen.9.name: "$MEM_SIGHT_UNSEEN_HEAD$ Downhill" + mem_sight_unseen.9.desc: "The Viewer had to be installed near the top of a large mountain. The other side seems to be the same mountain slop, although a little more verdant - covered in tall grass and large, vibrant flowers. Above, at the mountain's summit stand two separate groups of creatures with long segmented bodies. \n\nOccasionally one representative of each group steps forward. The two then bite each other's tails, arch their bodies forming almost a perfect wheel and start rolling down the mountain's slope, while the rest of the creatures jump up and down gesticulating wildly. It's impossible to see what happens when they reach bottom but judging by their eagerness it probably does not involve much splattering. Is this perhaps a mating ritual?" + mem_sight_unseen.10.name: "$MEM_SIGHT_UNSEEN_HEAD$ Distant Light" + mem_sight_unseen.10.desc: "At first there didn't seem to be anything on the other end. We even suspected it was broken. After a while however, a lonely light appeared in the distance. It moves around unpredictably, sometimes going out but always returning, brighter than before. The rest of the area in sight seems to be empty." + mem_sight_unseen.11.name: "$MEM_SIGHT_UNSEEN_HEAD$ Pyramid Building" + mem_sight_unseen.11.desc: "Through the Viewers we could observe a group of large, implausibly muscular aliens, all clad in identical red uniforms. The aliens were building a pyramid out of large stone blocks which they handled with remarkable ease. \n\nWhen the pyramid was almost complete, another group of aliens, clad in blue, showed up. After a brief altercation, the red-clad aliens fled, and the blue-clad ones started disassembling the pyramid, carrying the stone blocks away from our field of view. \n\nWhen almost nothing remained in sight, another group of aliens, this time clad in yellow, showed up. Unfortunately, at this moment the soft spot dissipated, leaving us to forever wonder what happened next." + mem_sight_unseen.12.name: "$MEM_SIGHT_UNSEEN_HEAD$ Endless Prison" + mem_sight_unseen.12.desc: "As far as we can see, the other side of the Viewer is an endless empty space basked in dim red light. \n\nThere's no walls, ceiling or floor, only endless rows of cages suspended in nothingness. Inside each cage sits a figure dressed in a hooded robe. No features on them can be discerned. Why are they imprisoned in these cages? We will likely never know." + mem_sight_unseen.13.name: "$MEM_SIGHT_UNSEEN_HEAD$ Scene of Carnage" + mem_sight_unseen.13.desc: "The other end of the Viewer seems to be some kind of residential area. Multiple alien bodies burnt and bisected by what seems to be a laser weapon lie on the ground. Only one alien is still moving, the one holding what can be assumed to be said weapon. \n\nIt simply sits on the ground, rarely changing position. For the entire time the soft spot lasts, nobody else enters the area." + mem_sight_unseen.14.name: "$MEM_SIGHT_UNSEEN_HEAD$ Bedtime" + mem_sight_unseen.14.desc: "The other end of the Viewer seems to be a large, brightly lit hall, filled with seemingly nothing but hospital beds. An alien lies on each of the beds, seemingly unconscious and hooked up to various medical equipment, probes inserted directly into their heads seemingly the most important. \n\nOne alien is conscious. It walks between rows of beds, checking readings on the monitors. Occasionally after doing so it pulls out a long blade from under the coat and plunges it into patient's chest, killing them." + mem_sight_unseen.15.name: "$MEM_SIGHT_UNSEEN_HEAD$ Ball World" + mem_sight_unseen.15.desc: "The other end of Viewer shows no signs of civilization. \n\nWhat the alternate reality seems to have in abundance however is some sort of spherical creatures. Fuzzy balls of different colours, with sizes ranging from a few centimeters to hundreds of meters, are flying and bouncing about, seemingly having no care in the world." + mem_sight_unseen.16.name: "$MEM_SIGHT_UNSEEN_HEAD$ Bureaucracy in Action" + mem_sight_unseen.16.desc: "The other end of the Viewer is a small, dimly-lit room. Most of it is a large pool of nauseating-looking bubbling slime. Submerged in this slime is a massive morbidly obese slug-like creature. \n\nTwo pneumatic tubes are placed within the reach of creature's short stubby arms. Sometimes a piece of paper arrives through one of them. After reading it, the creature sometimes sends it away in another tube, but most of the time it swallows it instead." + mem_sight_unseen.17.name: "$MEM_SIGHT_UNSEEN_HEAD$ The Tree" + mem_sight_unseen.17.desc: "On the other end of the Viewer is a tree. There doesn't seem to be anything special about it, except for it being so thick it doesn't allow us to see anything else and so tall its crown touches the clouds. \n\nIt's just that big for no apparent reason." + mem_sight_unseen.18.name: "$MEM_SIGHT_UNSEEN_HEAD$ Transparent Forest" + mem_sight_unseen.18.desc: "The other end of the Viewer shows up endless wilderness. There's trees, grass and bushes, but they all seem to be transparent, barely visible unless looked at carefully." + mem_sight_unseen.18.a: "That's strange, but not that interesting." + mem_sight_unseen.19.name: "$MEM_SIGHT_UNSEEN_HEAD$ Shapes" + mem_sight_unseen.19.desc: "The other end of the Viewer revealed an empty area covered with multiple tiny polyhedrons. Occasionally, said polyhedrons would pile together and assemble into a large object somewhat close to spherical shape and roll out of view. Soon another sphere would arrive from different direction and disintegrate into a pile of polyhedrons, restarting the process." + mem_sight_unseen.100.name: "$MEM_SIGHT_UNSEEN_HEAD$ Viewer Destroyed" + mem_sight_unseen.100.desc: "An unfortunate accident has occurred while delivering the Viewer to §Y[Root.GetName]§!. An engine malfunction caused the delivery shuttle to crash. There were no casualties, but the device itself is broken beyond repair." + mem_sight_unseen.101.name: "$MEM_SIGHT_UNSEEN_HEAD$ Project Failed" + mem_sight_unseen.101.desc: "Due to the unfortunate placement of the soft spot, a Viewer research team has encountered significant difficulties while installing it. \n\nEventually, concerned about working in dangerous terrain and damaging the device, they had to call it off." + mem_sight_unseen.102.name: "$MEM_SIGHT_UNSEEN_HEAD$ Viewer Broke Down" + mem_sight_unseen.102.desc: "Some of the more complex components of the Viewer have given in during the recent activation attempt due to its advanced age. Those parts can't be replaced with our understanding of technology, which means the Viewer is no longer usable." \ No newline at end of file diff --git a/localisation/mem_sight_unseen_l_spanish.yml b/localisation/mem_sight_unseen_l_spanish.yml new file mode 100644 index 00000000..09824c8c --- /dev/null +++ b/localisation/mem_sight_unseen_l_spanish.yml @@ -0,0 +1,120 @@ +# Sight Unseen +# By ViolentBeetle + +l_spanish: + mem_sight_unseen_anomaly: "On the Rocks" + mem_sight_unseen_anomaly_desc: "We are detecting a small ship attached to the side of the asteroid. The ship is entirely inert, it seems it was here for a very long time." + + mem_sight_unseen_event_chain_title: "Sight Unseen" + mem_sight_unseen_event_chain_desc: "Our scientists will search for weaknesses in the barrier between realities, \"soft spots\" through which we can view other worlds." + mem_sight_unseen_soft_spots_found: "Soft spots probed" + + + MEM_SIGHT_UNSEEN_STUDY_VIEWER: "Research the Screen" + MEM_SIGHT_UNSEEN_STUDY_VIEWER_DESC: "A screen found on a derelict ship has some odd technologies built into it. We should study it more closely." + MEM_SIGHT_UNSEEN_PROBE_SOFT_SPOT: "Probe the Soft Spot" + MEM_SIGHT_UNSEEN_PROBE_SOFT_SPOT_DESC: "A soft spot on §S[soft_spot_planet.GetName]§! offers an opportunity to use the Viewer and observe other realities." + + mem_sight_unseen_studying_viewer: "Studying the Viewer" + mem_sight_unseen_studying_viewer_desc: "The reality-piercing contraption will never be used as intended by its creators. That doesn't mean it can't benefit our research." + mem_sight_unseen_studying_viewer_fatigued: "$mem_sight_unseen_studying_viewer$" + mem_sight_unseen_studying_viewer_desc: "The reality-piercing contraption can no longer be used to view other worlds. Time to take it apart and see what it's made of." + mem_sight_unseen_modifier_4: "Lick it good!" + mem_sight_unseen_modifier_4_desc: "The vision from a parallel universe inspired the local specialists to work harder. If tiny slimy creatures can be so industrious, how can our people do anything less?" + mem_sight_unseen_modifier_5_good: "Inspired by Slime" + mem_sight_unseen_modifier_5_good_desc: "Anyone who heard about the beautiful performance cannot help but long to create something grandiose as well." + mem_sight_unseen_modifier_5_bad: "Longing for Slime" + mem_sight_unseen_modifier_5_bad_desc: "Once you saw the otherworldly slime dance, how can the pleasures of this universe ever compete?" + mem_sight_unseen_modifier_6_good: "Inspiring Violence" + mem_sight_unseen_modifier_6_good_desc: "In a different world strange aliens bite their own heads off in a mad bid for dominance. Knowing this, how can anyone resist doing the same? Perhaps to someone else's head." + mem_sight_unseen_modifier_6_bad: "Shocked by Violence" + mem_sight_unseen_modifier_6_bad_desc: "In a different world strange aliens bite their own heads off. If such madness is possible anywhere, does anything really matter anymore?" + mem_sight_unseen_modifier_7: "Intimidated by the Eye" + mem_sight_unseen_modifier_7_desc: "A giant otherworldly eye is watching over this world. It's hard to not feel intimidated." + mem_sight_unseen_modifier_8_good: "Inspired by Ruins" + mem_sight_unseen_modifier_8_good_desc: "In a different world some tiny creatures built an enormous city. There's no excuse to slack off." + mem_sight_unseen_modifier_8_bad: "Distraught at Ruins" + mem_sight_unseen_modifier_8_bad_desc: "Everything comes to an end, in this universe and beyond. Is there a point in bothering building anything?" + mem_sight_unseen_modifier_9: "Time Enough for Love" + mem_sight_unseen_modifier_9_desc: "Biting your mate's tail and rolling down a mountain slope might not be everyone's idea of romance, but there's many ways to show affection." + mem_sight_unseen_modifier_10: "Gaze into Nothingness" + mem_sight_unseen_modifier_10_desc: "Some find vision of a single light in the dark void inspiring. Some find it upsetting. Some find it lacking in interesting features." + mem_sight_unseen_modifier_11_good: "Inspired by Pyramid Building" + mem_sight_unseen_modifier_11_good_desc: "In another world aliens build impressive pyramids with nothing but manual labor. There's no excuse for slacking off." + mem_sight_unseen_modifier_11_bad: "Spooked by Pyramid Building" + mem_sight_unseen_modifier_11_bad_desc: "What if someone comes and takes away our building supplies? We need to be prepared." + mem_sight_unseen_modifier_12: "Intimidated by the Endless Prison" + mem_sight_unseen_modifier_12_desc: "The vision of the otherworldly prison fills the population's mind with an equally otherworldly fear of the law." + mem_sight_unseen_modifier_13: "Otherworldly Carnage" + mem_sight_unseen_modifier_13_desc: "The same violence that happened in this world could happen anywhere. You have to be prepared. You have to be afraid. You have to be both." + mem_sight_unseen_modifier_14: "Germophobia Epidemic" + mem_sight_unseen_modifier_14_desc: "Frightened by the visions of an otherworldly hospital, local population is willing to do anything to avoid visiting one in this world. For some it's healthy living. For others it's locking themselves away from any nasty germs that might be around." + mem_sight_unseen_modifier_15: "Happy Fun Balls" + mem_sight_unseen_modifier_15_desc: "Inspired by otherworldly spherical creatures, the local population aspires to be as carefree as possible and release all their burdens. Most don't bounce particularly high into the air yet, but they are working at it tirelessly." + mem_sight_unseen_modifier_16_good: "Austere Aspirations" + mem_sight_unseen_modifier_16_good_desc: "A vision from another world showed local elites what will they become if they don't adopt more austere lifestyle. It's quite frightening." + mem_sight_unseen_modifier_16_bad: "Gluttonous Aspirations" + mem_sight_unseen_modifier_16_bad_desc: "A vision from another world showed everyone that there's more to life than mindless consumption. There's mindless and excessive consumption." + mem_sight_unseen_modifier_17: "Growth Ambitions" + mem_sight_unseen_modifier_17_desc: "The other world has all the biggest trees. But we can grow big things as well." + mem_sight_unseen_modifier_19: "Fractal Dreams" + mem_sight_unseen_modifier_19_desc: "The vision of complex constructs rolling in another world is very inspirational to engineers." + + mem_sight_unseen.1.name: "Derelict Ship" + mem_sight_unseen.1.desc: "[Leader.GetName] reports successfully investigating the wrecked ship attached to §Y[From.GetName]§!. \n\nIt appears to have been a research ship carrying a small crew to an unknown location when it was attacked by pirates. In an attempt to evade them, the ship attached itself to the rock but was too badly damaged in the process to survive. Life support failed, killing the crew almost instantly, and the distress beacon was never activated, leaving the ship undiscovered until now. \n\nThe most noticeable thing about the ship is the cargo - a stack of strange, flat panels. Beneath implausibly smooth surfaces runs sophisticated machinery the purpose of which is unknown. All but one of the panels are fractured beyond repair, but the remaining one is in relatively good shape and can be studied, perhaps even reactivated." + mem_sight_unseen.1.a: "Bring it back to [Owner.Capital_Scope.GetName] for study." + mem_sight_unseen.2.name: "Sight Unseen" + mem_sight_unseen.2.desc: "Our scientists have finished investigating the strange panel recovered from a crashed alien ship. The conclusion is quite interesting. \n\nThe device, henceforth referred to as the §SViewer§!, is capable of somehow piercing the barrier between different alternate realities in specific areas of time-space, revealing how things look in the same coordinates but in another universe. It does not allow travel between the worlds or any kind of communication with them, and it seems it was originally used to study otherworldly life and their strange alien ways. \n\nIt only works in so-called §Ssoft spots§! - small areas where the barrier is weaker than elsewhere - and for a short period of time, so using it might prove inconvenient. \n\nDue to our limited understanding of the technology, our margin for what qualifies as soft spot is much narrower than for the original designers, but our researchers believe they would be able to locate the time and space coordinates of such events so the Viewer can be delivered to the location and activated." + mem_sight_unseen.2.a: "Start searching for soft spots." + mem_sight_unseen.2.b: "We should just study the technology." + mem_sight_unseen.2.c: "Smash the device to pieces." + mem_sight_unseen.2.c.tooltip: "There's no evidence that aliens on the other end will ever get to us. Neither will we, unfortunately, be able to harm them. Destroying the device would change absolutely nothing about that but would deliver us from having to ever see them." + mem_sight_unseen.3.name: "Soft Spot Identified" + mem_sight_unseen.3.desc: "We have identified a soft spot on our colony §S[soft_spot_planet.GetName]§!. The Viewer research team is standing by to deliver the Viewer to the location." + mem_sight_unseen.3.a: "Make it happen." + mem_sight_unseen.3.b: "Not this time." + mem_sight_unseen.3.b.tooltip: "We'll pass on this opportunity to view alien worlds. More chances might present themselves in the future, on a different planet." + + MEM_SIGHT_UNSEEN_PUBLISH: "Publish the results." + MEM_SIGHT_UNSEEN_NO_PUBLISH: "Classify these findings." + MEM_SIGHT_UNSEEN_HEAD: "§SSight Unseen:§!" + + mem_sight_unseen.4.name: "$MEM_SIGHT_UNSEEN_HEAD$ The Cube Factory" + mem_sight_unseen.4.desc: "On the other side of the Viewer we have found large industrial complex. A conveyor belt is bringing white, semi-translucent cubes from elsewhere, passing by a series of stools, on each of which a small slimy reptilian creature of different colour is seated. As the cubes stop in front of the creatures, each extends an extremely long tongue and vigorously licks the cube, turning the area around the lick the same colour as the creature. \n\nBy the time the cube reaches the end of the line, almost no part of it remains white. Unfortunately, after that it moves out of the viewing area and it's impossible to tell what happens to the cubes next." + mem_sight_unseen.5.name: "$MEM_SIGHT_UNSEEN_HEAD$ Slimy Dancing" + mem_sight_unseen.5.desc: "On the other end of the Viewer, our field of view is somewhat limited as a thick black liquid obscures half the screen. \n\nA tall bipedal figure, also pitch-black, has walked into view. It is wearing nothing a but white expressionless mask and holding some kind of crank-operating device. As it starts turning the crank faster and faster, the liquid starts vibrating, and then it rises up forming ever-changing fractal shapes. The figure seemingly uses crank to control the slime until it abruptly stops, bows to some unseen audience, then liquefies itself, pouring inside the box and leaving only the mask behind." + mem_sight_unseen.6.name: "$MEM_SIGHT_UNSEEN_HEAD$ Head Games" + mem_sight_unseen.6.desc: "On the other end of the Viewer we have found a large open area, with a podium or a stage further away. The viewable area is packed with aliens, each having three heads individually placed on large, thin, bending necks. The only alien on the podium is dressed much more garishly. It's impossible to tell what it is saying but judging by the amplitude of its mouth flapping and limbs flailing, it's quite a pompous speech. \n\nAs the speech comes to an end, the alien grabs a hammer and beats a massive drum placed behind it. At this signal, all the other aliens' heads turn on another trying to bite the other two off their necks. By the time the soft spot dissipated, the whole area was drenched in spurts of blue blood." + mem_sight_unseen.7.name: "$MEM_SIGHT_UNSEEN_HEAD$ The Eye" + mem_sight_unseen.7.desc: "The entire viewable space on the other end of the Viewer is filled with a giant eye. It looks around, its iris dilating and shrinking. Sometimes it blinks, showing darkly coloured scaly eyelid. \n\nWhat sort of creature could this belong to? We might never know." + mem_sight_unseen.8.name: "$MEM_SIGHT_UNSEEN_HEAD$ Little Big Ruin" + mem_sight_unseen.8.desc: "As far as it's possible to see, the other side of the Viewer is nothing but a ruined megapolis. The buildings themselves are high, rising far into the sky, but its inhabitants seem tiny. Tiny skywalks too narrow even for [Owner.Species.GetAdj] [Owner.GetSpeciesSpawnNamePlural] to walk on, crashed hovercars the size of a toy. Each building having thousands of floors, each just a few centimeters high. \n\nNo signs of life are visible here. The city is crumbling." + mem_sight_unseen.9.name: "$MEM_SIGHT_UNSEEN_HEAD$ Downhill" + mem_sight_unseen.9.desc: "The Viewer had to be installed near the top of a large mountain. The other side seems to be the same mountain slop, although a little more verdant - covered in tall grass and large, vibrant flowers. Above, at the mountain's summit stand two separate groups of creatures with long segmented bodies. \n\nOccasionally one representative of each group steps forward. The two then bite each other's tails, arch their bodies forming almost a perfect wheel and start rolling down the mountain's slope, while the rest of the creatures jump up and down gesticulating wildly. It's impossible to see what happens when they reach bottom but judging by their eagerness it probably does not involve much splattering. Is this perhaps a mating ritual?" + mem_sight_unseen.10.name: "$MEM_SIGHT_UNSEEN_HEAD$ Distant Light" + mem_sight_unseen.10.desc: "At first there didn't seem to be anything on the other end. We even suspected it was broken. After a while however, a lonely light appeared in the distance. It moves around unpredictably, sometimes going out but always returning, brighter than before. The rest of the area in sight seems to be empty." + mem_sight_unseen.11.name: "$MEM_SIGHT_UNSEEN_HEAD$ Pyramid Building" + mem_sight_unseen.11.desc: "Through the Viewers we could observe a group of large, implausibly muscular aliens, all clad in identical red uniforms. The aliens were building a pyramid out of large stone blocks which they handled with remarkable ease. \n\nWhen the pyramid was almost complete, another group of aliens, clad in blue, showed up. After a brief altercation, the red-clad aliens fled, and the blue-clad ones started disassembling the pyramid, carrying the stone blocks away from our field of view. \n\nWhen almost nothing remained in sight, another group of aliens, this time clad in yellow, showed up. Unfortunately, at this moment the soft spot dissipated, leaving us to forever wonder what happened next." + mem_sight_unseen.12.name: "$MEM_SIGHT_UNSEEN_HEAD$ Endless Prison" + mem_sight_unseen.12.desc: "As far as we can see, the other side of the Viewer is an endless empty space basked in dim red light. \n\nThere's no walls, ceiling or floor, only endless rows of cages suspended in nothingness. Inside each cage sits a figure dressed in a hooded robe. No features on them can be discerned. Why are they imprisoned in these cages? We will likely never know." + mem_sight_unseen.13.name: "$MEM_SIGHT_UNSEEN_HEAD$ Scene of Carnage" + mem_sight_unseen.13.desc: "The other end of the Viewer seems to be some kind of residential area. Multiple alien bodies burnt and bisected by what seems to be a laser weapon lie on the ground. Only one alien is still moving, the one holding what can be assumed to be said weapon. \n\nIt simply sits on the ground, rarely changing position. For the entire time the soft spot lasts, nobody else enters the area." + mem_sight_unseen.14.name: "$MEM_SIGHT_UNSEEN_HEAD$ Bedtime" + mem_sight_unseen.14.desc: "The other end of the Viewer seems to be a large, brightly lit hall, filled with seemingly nothing but hospital beds. An alien lies on each of the beds, seemingly unconscious and hooked up to various medical equipment, probes inserted directly into their heads seemingly the most important. \n\nOne alien is conscious. It walks between rows of beds, checking readings on the monitors. Occasionally after doing so it pulls out a long blade from under the coat and plunges it into patient's chest, killing them." + mem_sight_unseen.15.name: "$MEM_SIGHT_UNSEEN_HEAD$ Ball World" + mem_sight_unseen.15.desc: "The other end of Viewer shows no signs of civilization. \n\nWhat the alternate reality seems to have in abundance however is some sort of spherical creatures. Fuzzy balls of different colours, with sizes ranging from a few centimeters to hundreds of meters, are flying and bouncing about, seemingly having no care in the world." + mem_sight_unseen.16.name: "$MEM_SIGHT_UNSEEN_HEAD$ Bureaucracy in Action" + mem_sight_unseen.16.desc: "The other end of the Viewer is a small, dimly-lit room. Most of it is a large pool of nauseating-looking bubbling slime. Submerged in this slime is a massive morbidly obese slug-like creature. \n\nTwo pneumatic tubes are placed within the reach of creature's short stubby arms. Sometimes a piece of paper arrives through one of them. After reading it, the creature sometimes sends it away in another tube, but most of the time it swallows it instead." + mem_sight_unseen.17.name: "$MEM_SIGHT_UNSEEN_HEAD$ The Tree" + mem_sight_unseen.17.desc: "On the other end of the Viewer is a tree. There doesn't seem to be anything special about it, except for it being so thick it doesn't allow us to see anything else and so tall its crown touches the clouds. \n\nIt's just that big for no apparent reason." + mem_sight_unseen.18.name: "$MEM_SIGHT_UNSEEN_HEAD$ Transparent Forest" + mem_sight_unseen.18.desc: "The other end of the Viewer shows up endless wilderness. There's trees, grass and bushes, but they all seem to be transparent, barely visible unless looked at carefully." + mem_sight_unseen.18.a: "That's strange, but not that interesting." + mem_sight_unseen.19.name: "$MEM_SIGHT_UNSEEN_HEAD$ Shapes" + mem_sight_unseen.19.desc: "The other end of the Viewer revealed an empty area covered with multiple tiny polyhedrons. Occasionally, said polyhedrons would pile together and assemble into a large object somewhat close to spherical shape and roll out of view. Soon another sphere would arrive from different direction and disintegrate into a pile of polyhedrons, restarting the process." + mem_sight_unseen.100.name: "$MEM_SIGHT_UNSEEN_HEAD$ Viewer Destroyed" + mem_sight_unseen.100.desc: "An unfortunate accident has occurred while delivering the Viewer to §Y[Root.GetName]§!. An engine malfunction caused the delivery shuttle to crash. There were no casualties, but the device itself is broken beyond repair." + mem_sight_unseen.101.name: "$MEM_SIGHT_UNSEEN_HEAD$ Project Failed" + mem_sight_unseen.101.desc: "Due to the unfortunate placement of the soft spot, a Viewer research team has encountered significant difficulties while installing it. \n\nEventually, concerned about working in dangerous terrain and damaging the device, they had to call it off." + mem_sight_unseen.102.name: "$MEM_SIGHT_UNSEEN_HEAD$ Viewer Broke Down" + mem_sight_unseen.102.desc: "Some of the more complex components of the Viewer have given in during the recent activation attempt due to its advanced age. Those parts can't be replaced with our understanding of technology, which means the Viewer is no longer usable." \ No newline at end of file diff --git a/localisation/mem_sleepers_l_braz_por.yml b/localisation/mem_sleepers_l_braz_por.yml new file mode 100644 index 00000000..49379fc2 --- /dev/null +++ b/localisation/mem_sleepers_l_braz_por.yml @@ -0,0 +1,142 @@ +l_braz_por: + + ######################## + # Sleepers + # by ViolentBeetle, Malthus proofread by LamilLerran + ######################## + + #Modifier + mem_sleepers_energy_cost:0 "Loan Repayment" + mem_sleepers_research_boost:0 "Ozari Expertise" + + #Leader Trait + mem_leader_trait_last_ozari:0 "The Last Ozari" + mem_leader_trait_last_ozari_desc:0 "The Ozari were particularly skilled in biotechnology." + #Project + MEM_SLEEPERS_SCAN:0 "Alarming Energy Readings" + MEM_SLEEPERS_SCAN_DESC:0 "Our observation post over §Y[From.GetName]§! is reporting unusual and alarming signals coming from the planet. Experts are needed to fully analyze the situation, but preliminary readings indicate that disaster may be imminent." + + mem_sleepers.2.name:0 "Down Below" + mem_sleepers.2.desc:0 "Our observation post on §Y[From.GetName]§! is reporting unusual and alarming signals coming from the planet. They are picking up an energy signature originating beneath the planet's surface in an isolated region. The signal's strength is beyond anything native technology can produce and is remarkably similar to our own power plants. More alarmingly, the signature clearly indicates a growing instability in the power source. This will likely end in disaster if we don't act fast." + mem_sleepers.2.a:0 "Send in specialists to investigate this." + + #Failed to do the project (Soft Fail) + mem_sleepers.3.name:0 "Ground Zero" + mem_sleepers.3.desc:0 "A massive underground explosion ripped through the crust of §Y[From.From.From.GetName]§!, sending ash and rocks into the atmosphere with power rivalling a supervolcano eruption. Whatever there was to be found at ground zero is now certainly vaporised.\n\nOur observation post reports that natives who witnessed the incident are astonished by the catastrophe, and local cultures are experiencing a surge of spirituality born out of fear of the gods' wrath." + mem_sleepers.3.a:0 "Seems like it could have been worse." + + #Failed to do the project (Hard Fail) + mem_sleepers.4.name:0 "Ground Zero" + mem_sleepers.4.desc:0 "A massive underground explosion ripped through the crust of §Y[From.From.From.GetName]§!, sending ash and rocks into the atmosphere with power surpassing that of a supervolcano eruption. It triggered supersonic pressure waves throughout the planet's atmosphere, cascading series of massive earthquakes, and smothering plumes of dust and cinders sufficient to send the entire planet into permanent twilight. This catastrophe devastated the biosphere and extinguished the native civilization. Whatever we could have found at the ground zero was certainly vaporized.\n\nOur observation post has been shut down as there is no one left to observe." + mem_sleepers.4.a:0 "I wish we could have prevented this." + mem_sleepers.4.b:0 "What a waste of a decent planet..." + + #Finished Project + mem_sleepers.5.name:0 "Underground Vault" + mem_sleepers.5.desc:0 "The energy signature on §Y[From.From.From.GetName]§! required precise drilling from our science team but ultimately led them to a vast cavern system. Once inside, the team uncovered a large artificial structure deliberately concealed within. The structure was unambiguously built using space-age technology, centuries ahead of what the natives of this planet should be capable of. Within this structure, the crew was startled to find countless sleeping pods lining the walls, containing aliens not only inconsistent with the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§!, but also some unlike any other species known to us, as well as a massive stockpile of advanced military hardware. Yet the language used on terminals and labels bears a remarkable resemblance to languages we learned by observing the natives.\n\nOur engineers have assessed the situation in the reactor control, which proved rather anticlimactic after the earlier discoveries. Centuries, if not millennia, without maintenance have taken their toll, but with our level of technology, stabilizing the reactor should be trivial, especially if we are willing to sacrifice some of our own resources." + mem_sleepers.5.a:0 "Try to stabilize it and reactivate the vault." + mem_sleepers.5.a.tooltip:0 "An amount of 500 energy credits will be used for this project." + mem_sleepers.5.b.tooltip:0 "As we lack the needed 500 energy credits, we'll have to borrow the amount from our private sector." + mem_sleepers.5.c:0 "Just depower all systems and scrap the vault for valuables." + mem_sleepers.5.c.tooltip:0 "Our team will start dismantling everything not necessary for the vault's structural integrity." + mem_sleepers.5.d:0 "Xeno lives aren't worth risking our team. Let's blow it up." + + #Looting the Vault and potentially getting uplifting tech option + mem_sleepers.6.name:0 "Technological Treasure" + mem_sleepers.6.desc:0 "After powering down the sleeper pods and sending their occupants to their final rest, our team began to analyze all the potentially useful materials, as well as the historical and technological data stored in the vault's central server.\n\nThe builders of this place called themselves the Ozari. They appear not to have achieved interstellar spaceflight, but they were very advanced in biotech. That very advancement led to their own demise: They uplifted the apparent ancestors of today's §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! as a slave race, which then promptly revolted. The §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! nearly drove their former masters extinct, with only a few Ozari finding shelter in this underground facility.\n\nIt may not have ended well for the Ozari, but our scientists see great potential in the fragments of the technology that we have uncovered." + mem_sleepers.6.a:0 "Another technological breakthrough. Good work!" + + #Some sleepers awake and attack your looting team (small explosion) Scientist dies + mem_sleepers.7.name:0 "From the Grave" + mem_sleepers.7.desc:0 "As our science team was busy dismantling the facility, a hidden failsafe mechanism must have awakened some of the sleepers. They were none too pleased about our team's work and a firefight broke out. Our superior firepower turned the tide of battle quickly... but not quickly enough.\n\nRealizing their impending doom, the last remains of the sleepers initiated the vault's self-destruct mechanism, taking our team - including our chief scientist - with them.\n\nA massive underground explosion ripped through the crust of §Y[From.From.From.From.GetName]§!, sending ash and rocks into the atmosphere with power rivalling a supervolcano eruption. There is nothing left of the vault complex.\n\nOur observation post reports that natives who witnessed the incident are astonished by the catastrophe, and local cultures are experiencing a surge of spirituality born out of fear of the gods' wrath." + mem_sleepers.7.a:0 "They will not be forgotten." + + #Letting it blow up as a xenophobe + mem_sleepers.8.name:0 "Ground Zero" + mem_sleepers.8.desc:0 "A massive underground explosion ripped through the crust of §Y[From.From.From.From.GetName]§!, sending ash and rocks into the atmosphere with power rivalling a supervolcano eruption. There is nothing left of the vault complex.\n\nOur observation post reports that natives who witnessed the incident are astonished by the catastrophe, and local cultures are experiencing a surge of spirituality born out of fear of the gods' wrath." + mem_sleepers.8.a:0 "Well... whatever." + + #Letting it blow up as a xenophobe + mem_sleepers.9.name:0 "Ground Zero" + mem_sleepers.9.desc:0 "A massive underground explosion ripped through the crust of §Y[From.From.From.From.GetName]§!, sending ash and rocks into the atmosphere with power rivalling a supervolcano eruption. It triggered supersonic pressure waves throughout the planet's atmosphere, cascading series of massive earthquakes, and smothering plumes of dust and cinders sufficient to send the entire planet into permanent twilight. Our scientists were surprised by the explosion's scale, since it went far beyond all prior expectations, devastating the biosphere and extinguishing the native civilization.\n\nOur observation post has been shut down as there is nothing left to observe." + mem_sleepers.9.a:0 "What a waste of a decent planet..." + + #Remnants prelude narration + mem_sleepers.45.name:0 "Awakening" + mem_sleepers.45.desc:0 "With the influx of energy, lights promptly illuminate the silent corridors of the vault. The sleeper pods open one after another. Our team hurries to the council chambers, where leaders of the sleeper society resided; they arrive to find the aliens in rapid discussion. Their language is unambiguously related to the language spoken by the local primitives, and it takes only a few sentences to establish translation and communication." + mem_sleepers.45.a:0 "Then it is time to hear from them." + mem_sleepers.45.a.tooltip:0 "We will discuss the history and fate of these aliens" + + #Sleepers Awake + mem_sleepers.50.name:0 "Sleepers Awake" + mem_sleepers.50.desc:0 "We are the §YOzari§!, the firstborn progeny of this world. Unlike your people, our species never made our way to the stars. Instead, we mastered biology and genetics, culminating in the uplift of a fellow species on our homeworld, the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§!, to serve as soldiers, laborers, and one day, we hoped, equals. Yet the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! did not see the world as we did, and although scientific knowledge had been largely withheld from our young cousins, they found strength in numbers. The resulting war drove us to the brink of extinction, and we, the last survivors of our people, sought refuge in this vault." + mem_sleepers.50.a:0 "What will you do now?" + mem_sleepers.50.a.response:0 "It is time for the §YOzari§! to meet the descendants of those we uplifted." + + #Sleepers meet natives peacefully - player choice if integrating, protectorate or free empire + mem_sleepers.51.name:0 "Return of the Benefactors" + mem_sleepers.51.desc:0 "The §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! might have lost most of the technology their former masters had, but they did not forget those who first gave them sentience. Their memory lived on as myths and legends of gods, betrayed by their ungrateful ancestors.\n\nOnce the §YOzari§! revealed themselves, the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! rejoiced at their benefactors returning from the grave. Their bond was forged anew, and leaders of both species promised to never repeat the mistakes of the past. Now they hail us, wishing to discuss their relationship with our empire." + mem_sleepers.51.a:0 "Invite them to join our empire." + mem_sleepers.51.a.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will be peacefully integrated into our empire." + mem_sleepers.51.b:0 "Invite them to join us as a protectorate." + mem_sleepers.51.b.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will become a protectorate of our empire." + mem_sleepers.51.c:0 "They should forge their own destiny." + mem_sleepers.51.c.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will become an independent empire." + mem_sleepers.51.d:0 "We have no interest in dealing with these xenos." + + #Sleepers eradicate natives - player choice if integrating, protectorate or free empire + mem_sleepers.101.name:0 "Day of Reckoning" + mem_sleepers.101.desc:0 "The §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! might once have been able to drive the civilization that uplifted them to near extinction, but they no longer possess the power their ancestors had. What technology they had was lost in time, and without the guiding hand of their former masters they were forced to build their own civilization from scratch.\n\nWith their nearly non-existent technology, they were no match for the §YOzari§! weapons stockpile. Gliders and drone strikes killed most of the primitives within days, leaving the reawakened §YOzari§! as sole masters of §Y[From.From.From.From.From.GetName]§!. Their leader is now hailing us, wishing to discuss their relationship with our empire." + mem_sleepers.101.a:0 "Betrayal can never be forgiven... Let them join us." + mem_sleepers.101.a.xenophobe:0 "Despite being xenos, their resolution is admirable. Let them join us." + mem_sleepers.101.a.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will be peacefully integrated into our empire." + mem_sleepers.101.b:0 "Invite them to join us as a protectorate." + mem_sleepers.101.b.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will become a protectorate of our empire." + mem_sleepers.101.c:0 "Their atrocities are unacceptable. Cease all contacts." + mem_sleepers.101.c.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will become an independent empire." + mem_sleepers.101.d:0 "We have no interest in dealing with these xenos." + + #Remnants prelude narration + mem_sleepers.145.name:0 "Awakening" + mem_sleepers.145.desc:0 "Only a few pods lit up. Our scientists hurried to extract and stabilize the aliens contained within them. We readily established communications, as the language they spoke is closely related to multiple languages spoken by the contemporary natives.\n\nNot all of them took the news of their species' demise well, but we have found a leader who is holding up stoically and appears able to speak for the group." + mem_sleepers.145.a:0 "Then it is time to hear from them." + mem_sleepers.145.a.tooltip:0 "We will discuss the history and fate of these aliens" + + #Remnants + mem_sleepers.150.name:0 "Remnants" + mem_sleepers.150.desc:0 "We are the §YOzari§!, the firstborn progeny of this world. Unlike your people, our species never made our way to the stars. Instead, we mastered biology and genetics, culminating in the uplift of a fellow species on our homeworld, the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§!, to serve as soldiers, laborers, and one day, we hoped, equals. Yet the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! did not see the world as we did, and although scientific knowledge had been largely withheld from our young cousins, they found strength in numbers. We tried to create cryobunkers to take shelter from the slaughter, but I fear this was the only one completed.\n\nWe have no place on this world anymore. Our species is nearly extinct, and our own creations are unlikely to take kindly to us. Perhaps you can grant us sanctuary among your people?" + mem_sleepers.150.a:0 "We will share our homes and you will share your expertise." + mem_sleepers.150.a.tooltip:0 "The §YOzari Remnants§! will support our biotechnological research with their expertise in return for being given sanctuary." + mem_sleepers.150.a.response:0 "You have our deep gratitude. You won't regret it." + mem_sleepers.150.b:0 "Sorry, but you belong here. You owe your creations this much." + mem_sleepers.150.b.response:0 "It seems as if we have no other choice. You will not welcome us, and we cannot stay here either..." + mem_sleepers.150.c:0 "We'd rather put you out of your misery, xenos." + mem_sleepers.150.c.response:0 "This won't be necessary. We will go then..." + + #Last Remnants die + mem_sleepers.151.name:0 "The last Ozari passed away" + mem_sleepers.151.desc:0 "Today, we were informed about the passing of the last of the §YOzari§! from the planet §Y[From.From.From.From.From.GetName]§!. This marks not only the end of their proud race but also the end of our long-term cooperation. Their expertise in bioengineering -- which even our finest minds struggle to achieve -- will be sorely missed by our science staff." + mem_sleepers.151.a:0 "May they rest in peace." + mem_sleepers.151.b:0 "They were an asset, nothing more..." + + #Primitive civilization evolves with help of Ozari + mem_sleepers.152.name:0 "The Path of Progress" + mem_sleepers.152.desc:0 "Years have passed since the last §YOzari§! went out to make peace with their past. It seems as if they have found a new purpose in life. §Y[From.From.From.From.From.GetName]'s§! primitive civilization has made notable advancements - obviously a result of §YOzari§! influence." + mem_sleepers.152.a:0 "Good for them." + + #The Last Prelude + mem_sleepers.195.name:0 "Awakening" + mem_sleepers.195.desc:0 "Despite our best efforts, the reactor rapidly failed. We were able to direct just enough of its collapsing energy to revive a single pod. Our scientists rushed to the pod and found an alien who appears to wear leadership regalia.\n\nWe have established communications, which proved to be a fairly trivial task as the leader's language is closely related to multiple languages spoken by contemporary natives. More challenging was the severe distress apparent even across species lines when we said that we had been unable to save any others. But now we believe this sole survivor is ready to talk." + mem_sleepers.195.a:0 "Then it is time for us to listen." + mem_sleepers.195.a.tooltip:0 "We discuss the history and fate of these aliens" + + #The Last + mem_sleepers.200.name:0 "The Last" + mem_sleepers.200.desc:0 "I speak as a member of the §YOzari§!, the firstborn progeny of this world. Unlike your people, our species never made our way to the stars. Instead, we mastered biology and genetics, culminating in the uplift of a fellow species on our homeworld, the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§!, to serve as soldiers, laborers, and one day, we hoped, equals. Yet the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! did not see the world as we did, and although scientific knowledge had been largely withheld from our young cousins, they found strength in numbers. We tried to create cryobunkers to take shelter from the slaughter, but this was the only one completed, and so I am now the only one of my kind.\n\nI don't belong on this world anymore. Perhaps you will allow me to join you among the stars?"" + mem_sleepers.200.a:0 "You may live with us provided you share your expertise." + mem_sleepers.200.a.tooltip:0 "The last Ozari will join our empire as a scientist with special expertise in biotechnology." + mem_sleepers.200.a.response:0 "I will provide you with all I know. You won't regret this decision." + mem_sleepers.200.b:0 "Sorry, but we cannot allow this." + mem_sleepers.200.b.response:0 "But where shall I go?!" + mem_sleepers.200.c:0 "Why don't we finish the job and put you out of your misery?" + mem_sleepers.200.c.response:0 "So be it, then. I have no power to stop you..." diff --git a/localisation/mem_sleepers_l_german.yml b/localisation/mem_sleepers_l_german.yml new file mode 100644 index 00000000..be4d94eb --- /dev/null +++ b/localisation/mem_sleepers_l_german.yml @@ -0,0 +1,142 @@ +l_german: + + ######################## + # Sleepers + # by ViolentBeetle, Malthus proofread by LamilLerran + ######################## + + #Modifier + mem_sleepers_energy_cost:0 "Loan Repayment" + mem_sleepers_research_boost:0 "Ozari Expertise" + + #Leader Trait + mem_leader_trait_last_ozari:0 "The Last Ozari" + mem_leader_trait_last_ozari_desc:0 "The Ozari were particularly skilled in biotechnology." + #Project + MEM_SLEEPERS_SCAN:0 "Alarming Energy Readings" + MEM_SLEEPERS_SCAN_DESC:0 "Our observation post over §Y[From.GetName]§! is reporting unusual and alarming signals coming from the planet. Experts are needed to fully analyze the situation, but preliminary readings indicate that disaster may be imminent." + + mem_sleepers.2.name:0 "Down Below" + mem_sleepers.2.desc:0 "Our observation post on §Y[From.GetName]§! is reporting unusual and alarming signals coming from the planet. They are picking up an energy signature originating beneath the planet's surface in an isolated region. The signal's strength is beyond anything native technology can produce and is remarkably similar to our own power plants. More alarmingly, the signature clearly indicates a growing instability in the power source. This will likely end in disaster if we don't act fast." + mem_sleepers.2.a:0 "Send in specialists to investigate this." + + #Failed to do the project (Soft Fail) + mem_sleepers.3.name:0 "Ground Zero" + mem_sleepers.3.desc:0 "A massive underground explosion ripped through the crust of §Y[From.From.From.GetName]§!, sending ash and rocks into the atmosphere with power rivalling a supervolcano eruption. Whatever there was to be found at ground zero is now certainly vaporised.\n\nOur observation post reports that natives who witnessed the incident are astonished by the catastrophe, and local cultures are experiencing a surge of spirituality born out of fear of the gods' wrath." + mem_sleepers.3.a:0 "Seems like it could have been worse." + + #Failed to do the project (Hard Fail) + mem_sleepers.4.name:0 "Ground Zero" + mem_sleepers.4.desc:0 "A massive underground explosion ripped through the crust of §Y[From.From.From.GetName]§!, sending ash and rocks into the atmosphere with power surpassing that of a supervolcano eruption. It triggered supersonic pressure waves throughout the planet's atmosphere, cascading series of massive earthquakes, and smothering plumes of dust and cinders sufficient to send the entire planet into permanent twilight. This catastrophe devastated the biosphere and extinguished the native civilization. Whatever we could have found at the ground zero was certainly vaporized.\n\nOur observation post has been shut down as there is no one left to observe." + mem_sleepers.4.a:0 "I wish we could have prevented this." + mem_sleepers.4.b:0 "What a waste of a decent planet..." + + #Finished Project + mem_sleepers.5.name:0 "Underground Vault" + mem_sleepers.5.desc:0 "The energy signature on §Y[From.From.From.GetName]§! required precise drilling from our science team but ultimately led them to a vast cavern system. Once inside, the team uncovered a large artificial structure deliberately concealed within. The structure was unambiguously built using space-age technology, centuries ahead of what the natives of this planet should be capable of. Within this structure, the crew was startled to find countless sleeping pods lining the walls, containing aliens not only inconsistent with the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§!, but also some unlike any other species known to us, as well as a massive stockpile of advanced military hardware. Yet the language used on terminals and labels bears a remarkable resemblance to languages we learned by observing the natives.\n\nOur engineers have assessed the situation in the reactor control, which proved rather anticlimactic after the earlier discoveries. Centuries, if not millennia, without maintenance have taken their toll, but with our level of technology, stabilizing the reactor should be trivial, especially if we are willing to sacrifice some of our own resources." + mem_sleepers.5.a:0 "Try to stabilize it and reactivate the vault." + mem_sleepers.5.a.tooltip:0 "An amount of 500 energy credits will be used for this project." + mem_sleepers.5.b.tooltip:0 "As we lack the needed 500 energy credits, we'll have to borrow the amount from our private sector." + mem_sleepers.5.c:0 "Just depower all systems and scrap the vault for valuables." + mem_sleepers.5.c.tooltip:0 "Our team will start dismantling everything not necessary for the vault's structural integrity." + mem_sleepers.5.d:0 "Xeno lives aren't worth risking our team. Let's blow it up." + + #Looting the Vault and potentially getting uplifting tech option + mem_sleepers.6.name:0 "Technological Treasure" + mem_sleepers.6.desc:0 "After powering down the sleeper pods and sending their occupants to their final rest, our team began to analyze all the potentially useful materials, as well as the historical and technological data stored in the vault's central server.\n\nThe builders of this place called themselves the Ozari. They appear not to have achieved interstellar spaceflight, but they were very advanced in biotech. That very advancement led to their own demise: They uplifted the apparent ancestors of today's §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! as a slave race, which then promptly revolted. The §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! nearly drove their former masters extinct, with only a few Ozari finding shelter in this underground facility.\n\nIt may not have ended well for the Ozari, but our scientists see great potential in the fragments of the technology that we have uncovered." + mem_sleepers.6.a:0 "Another technological breakthrough. Good work!" + + #Some sleepers awake and attack your looting team (small explosion) Scientist dies + mem_sleepers.7.name:0 "From the Grave" + mem_sleepers.7.desc:0 "As our science team was busy dismantling the facility, a hidden failsafe mechanism must have awakened some of the sleepers. They were none too pleased about our team's work and a firefight broke out. Our superior firepower turned the tide of battle quickly... but not quickly enough.\n\nRealizing their impending doom, the last remains of the sleepers initiated the vault's self-destruct mechanism, taking our team - including our chief scientist - with them.\n\nA massive underground explosion ripped through the crust of §Y[From.From.From.From.GetName]§!, sending ash and rocks into the atmosphere with power rivalling a supervolcano eruption. There is nothing left of the vault complex.\n\nOur observation post reports that natives who witnessed the incident are astonished by the catastrophe, and local cultures are experiencing a surge of spirituality born out of fear of the gods' wrath." + mem_sleepers.7.a:0 "They will not be forgotten." + + #Letting it blow up as a xenophobe + mem_sleepers.8.name:0 "Ground Zero" + mem_sleepers.8.desc:0 "A massive underground explosion ripped through the crust of §Y[From.From.From.From.GetName]§!, sending ash and rocks into the atmosphere with power rivalling a supervolcano eruption. There is nothing left of the vault complex.\n\nOur observation post reports that natives who witnessed the incident are astonished by the catastrophe, and local cultures are experiencing a surge of spirituality born out of fear of the gods' wrath." + mem_sleepers.8.a:0 "Well... whatever." + + #Letting it blow up as a xenophobe + mem_sleepers.9.name:0 "Ground Zero" + mem_sleepers.9.desc:0 "A massive underground explosion ripped through the crust of §Y[From.From.From.From.GetName]§!, sending ash and rocks into the atmosphere with power rivalling a supervolcano eruption. It triggered supersonic pressure waves throughout the planet's atmosphere, cascading series of massive earthquakes, and smothering plumes of dust and cinders sufficient to send the entire planet into permanent twilight. Our scientists were surprised by the explosion's scale, since it went far beyond all prior expectations, devastating the biosphere and extinguishing the native civilization.\n\nOur observation post has been shut down as there is nothing left to observe." + mem_sleepers.9.a:0 "What a waste of a decent planet..." + + #Remnants prelude narration + mem_sleepers.45.name:0 "Awakening" + mem_sleepers.45.desc:0 "With the influx of energy, lights promptly illuminate the silent corridors of the vault. The sleeper pods open one after another. Our team hurries to the council chambers, where leaders of the sleeper society resided; they arrive to find the aliens in rapid discussion. Their language is unambiguously related to the language spoken by the local primitives, and it takes only a few sentences to establish translation and communication." + mem_sleepers.45.a:0 "Then it is time to hear from them." + mem_sleepers.45.a.tooltip:0 "We will discuss the history and fate of these aliens" + + #Sleepers Awake + mem_sleepers.50.name:0 "Sleepers Awake" + mem_sleepers.50.desc:0 "We are the §YOzari§!, the firstborn progeny of this world. Unlike your people, our species never made our way to the stars. Instead, we mastered biology and genetics, culminating in the uplift of a fellow species on our homeworld, the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§!, to serve as soldiers, laborers, and one day, we hoped, equals. Yet the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! did not see the world as we did, and although scientific knowledge had been largely withheld from our young cousins, they found strength in numbers. The resulting war drove us to the brink of extinction, and we, the last survivors of our people, sought refuge in this vault." + mem_sleepers.50.a:0 "What will you do now?" + mem_sleepers.50.a.response:0 "It is time for the §YOzari§! to meet the descendants of those we uplifted." + + #Sleepers meet natives peacefully - player choice if integrating, protectorate or free empire + mem_sleepers.51.name:0 "Return of the Benefactors" + mem_sleepers.51.desc:0 "The §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! might have lost most of the technology their former masters had, but they did not forget those who first gave them sentience. Their memory lived on as myths and legends of gods, betrayed by their ungrateful ancestors.\n\nOnce the §YOzari§! revealed themselves, the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! rejoiced at their benefactors returning from the grave. Their bond was forged anew, and leaders of both species promised to never repeat the mistakes of the past. Now they hail us, wishing to discuss their relationship with our empire." + mem_sleepers.51.a:0 "Invite them to join our empire." + mem_sleepers.51.a.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will be peacefully integrated into our empire." + mem_sleepers.51.b:0 "Invite them to join us as a protectorate." + mem_sleepers.51.b.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will become a protectorate of our empire." + mem_sleepers.51.c:0 "They should forge their own destiny." + mem_sleepers.51.c.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will become an independent empire." + mem_sleepers.51.d:0 "We have no interest in dealing with these xenos." + + #Sleepers eradicate natives - player choice if integrating, protectorate or free empire + mem_sleepers.101.name:0 "Day of Reckoning" + mem_sleepers.101.desc:0 "The §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! might once have been able to drive the civilization that uplifted them to near extinction, but they no longer possess the power their ancestors had. What technology they had was lost in time, and without the guiding hand of their former masters they were forced to build their own civilization from scratch.\n\nWith their nearly non-existent technology, they were no match for the §YOzari§! weapons stockpile. Gliders and drone strikes killed most of the primitives within days, leaving the reawakened §YOzari§! as sole masters of §Y[From.From.From.From.From.GetName]§!. Their leader is now hailing us, wishing to discuss their relationship with our empire." + mem_sleepers.101.a:0 "Betrayal can never be forgiven... Let them join us." + mem_sleepers.101.a.xenophobe:0 "Despite being xenos, their resolution is admirable. Let them join us." + mem_sleepers.101.a.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will be peacefully integrated into our empire." + mem_sleepers.101.b:0 "Invite them to join us as a protectorate." + mem_sleepers.101.b.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will become a protectorate of our empire." + mem_sleepers.101.c:0 "Their atrocities are unacceptable. Cease all contacts." + mem_sleepers.101.c.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will become an independent empire." + mem_sleepers.101.d:0 "We have no interest in dealing with these xenos." + + #Remnants prelude narration + mem_sleepers.145.name:0 "Awakening" + mem_sleepers.145.desc:0 "Only a few pods lit up. Our scientists hurried to extract and stabilize the aliens contained within them. We readily established communications, as the language they spoke is closely related to multiple languages spoken by the contemporary natives.\n\nNot all of them took the news of their species' demise well, but we have found a leader who is holding up stoically and appears able to speak for the group." + mem_sleepers.145.a:0 "Then it is time to hear from them." + mem_sleepers.145.a.tooltip:0 "We will discuss the history and fate of these aliens" + + #Remnants + mem_sleepers.150.name:0 "Remnants" + mem_sleepers.150.desc:0 "We are the §YOzari§!, the firstborn progeny of this world. Unlike your people, our species never made our way to the stars. Instead, we mastered biology and genetics, culminating in the uplift of a fellow species on our homeworld, the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§!, to serve as soldiers, laborers, and one day, we hoped, equals. Yet the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! did not see the world as we did, and although scientific knowledge had been largely withheld from our young cousins, they found strength in numbers. We tried to create cryobunkers to take shelter from the slaughter, but I fear this was the only one completed.\n\nWe have no place on this world anymore. Our species is nearly extinct, and our own creations are unlikely to take kindly to us. Perhaps you can grant us sanctuary among your people?" + mem_sleepers.150.a:0 "We will share our homes and you will share your expertise." + mem_sleepers.150.a.tooltip:0 "The §YOzari Remnants§! will support our biotechnological research with their expertise in return for being given sanctuary." + mem_sleepers.150.a.response:0 "You have our deep gratitude. You won't regret it." + mem_sleepers.150.b:0 "Sorry, but you belong here. You owe your creations this much." + mem_sleepers.150.b.response:0 "It seems as if we have no other choice. You will not welcome us, and we cannot stay here either..." + mem_sleepers.150.c:0 "We'd rather put you out of your misery, xenos." + mem_sleepers.150.c.response:0 "This won't be necessary. We will go then..." + + #Last Remnants die + mem_sleepers.151.name:0 "The last Ozari passed away" + mem_sleepers.151.desc:0 "Today, we were informed about the passing of the last of the §YOzari§! from the planet §Y[From.From.From.From.From.GetName]§!. This marks not only the end of their proud race but also the end of our long-term cooperation. Their expertise in bioengineering -- which even our finest minds struggle to achieve -- will be sorely missed by our science staff." + mem_sleepers.151.a:0 "May they rest in peace." + mem_sleepers.151.b:0 "They were an asset, nothing more..." + + #Primitive civilization evolves with help of Ozari + mem_sleepers.152.name:0 "The Path of Progress" + mem_sleepers.152.desc:0 "Years have passed since the last §YOzari§! went out to make peace with their past. It seems as if they have found a new purpose in life. §Y[From.From.From.From.From.GetName]'s§! primitive civilization has made notable advancements - obviously a result of §YOzari§! influence." + mem_sleepers.152.a:0 "Good for them." + + #The Last Prelude + mem_sleepers.195.name:0 "Awakening" + mem_sleepers.195.desc:0 "Despite our best efforts, the reactor rapidly failed. We were able to direct just enough of its collapsing energy to revive a single pod. Our scientists rushed to the pod and found an alien who appears to wear leadership regalia.\n\nWe have established communications, which proved to be a fairly trivial task as the leader's language is closely related to multiple languages spoken by contemporary natives. More challenging was the severe distress apparent even across species lines when we said that we had been unable to save any others. But now we believe this sole survivor is ready to talk." + mem_sleepers.195.a:0 "Then it is time for us to listen." + mem_sleepers.195.a.tooltip:0 "We discuss the history and fate of these aliens" + + #The Last + mem_sleepers.200.name:0 "The Last" + mem_sleepers.200.desc:0 "I speak as a member of the §YOzari§!, the firstborn progeny of this world. Unlike your people, our species never made our way to the stars. Instead, we mastered biology and genetics, culminating in the uplift of a fellow species on our homeworld, the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§!, to serve as soldiers, laborers, and one day, we hoped, equals. Yet the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! did not see the world as we did, and although scientific knowledge had been largely withheld from our young cousins, they found strength in numbers. We tried to create cryobunkers to take shelter from the slaughter, but this was the only one completed, and so I am now the only one of my kind.\n\nI don't belong on this world anymore. Perhaps you will allow me to join you among the stars?"" + mem_sleepers.200.a:0 "You may live with us provided you share your expertise." + mem_sleepers.200.a.tooltip:0 "The last Ozari will join our empire as a scientist with special expertise in biotechnology." + mem_sleepers.200.a.response:0 "I will provide you with all I know. You won't regret this decision." + mem_sleepers.200.b:0 "Sorry, but we cannot allow this." + mem_sleepers.200.b.response:0 "But where shall I go?!" + mem_sleepers.200.c:0 "Why don't we finish the job and put you out of your misery?" + mem_sleepers.200.c.response:0 "So be it, then. I have no power to stop you..." diff --git a/localisation/mem_sleepers_l_polish.yml b/localisation/mem_sleepers_l_polish.yml new file mode 100644 index 00000000..384b21dd --- /dev/null +++ b/localisation/mem_sleepers_l_polish.yml @@ -0,0 +1,142 @@ +l_polish: + + ######################## + # Sleepers + # by ViolentBeetle, Malthus proofread by LamilLerran + ######################## + + #Modifier + mem_sleepers_energy_cost:0 "Loan Repayment" + mem_sleepers_research_boost:0 "Ozari Expertise" + + #Leader Trait + mem_leader_trait_last_ozari:0 "The Last Ozari" + mem_leader_trait_last_ozari_desc:0 "The Ozari were particularly skilled in biotechnology." + #Project + MEM_SLEEPERS_SCAN:0 "Alarming Energy Readings" + MEM_SLEEPERS_SCAN_DESC:0 "Our observation post over §Y[From.GetName]§! is reporting unusual and alarming signals coming from the planet. Experts are needed to fully analyze the situation, but preliminary readings indicate that disaster may be imminent." + + mem_sleepers.2.name:0 "Down Below" + mem_sleepers.2.desc:0 "Our observation post on §Y[From.GetName]§! is reporting unusual and alarming signals coming from the planet. They are picking up an energy signature originating beneath the planet's surface in an isolated region. The signal's strength is beyond anything native technology can produce and is remarkably similar to our own power plants. More alarmingly, the signature clearly indicates a growing instability in the power source. This will likely end in disaster if we don't act fast." + mem_sleepers.2.a:0 "Send in specialists to investigate this." + + #Failed to do the project (Soft Fail) + mem_sleepers.3.name:0 "Ground Zero" + mem_sleepers.3.desc:0 "A massive underground explosion ripped through the crust of §Y[From.From.From.GetName]§!, sending ash and rocks into the atmosphere with power rivalling a supervolcano eruption. Whatever there was to be found at ground zero is now certainly vaporised.\n\nOur observation post reports that natives who witnessed the incident are astonished by the catastrophe, and local cultures are experiencing a surge of spirituality born out of fear of the gods' wrath." + mem_sleepers.3.a:0 "Seems like it could have been worse." + + #Failed to do the project (Hard Fail) + mem_sleepers.4.name:0 "Ground Zero" + mem_sleepers.4.desc:0 "A massive underground explosion ripped through the crust of §Y[From.From.From.GetName]§!, sending ash and rocks into the atmosphere with power surpassing that of a supervolcano eruption. It triggered supersonic pressure waves throughout the planet's atmosphere, cascading series of massive earthquakes, and smothering plumes of dust and cinders sufficient to send the entire planet into permanent twilight. This catastrophe devastated the biosphere and extinguished the native civilization. Whatever we could have found at the ground zero was certainly vaporized.\n\nOur observation post has been shut down as there is no one left to observe." + mem_sleepers.4.a:0 "I wish we could have prevented this." + mem_sleepers.4.b:0 "What a waste of a decent planet..." + + #Finished Project + mem_sleepers.5.name:0 "Underground Vault" + mem_sleepers.5.desc:0 "The energy signature on §Y[From.From.From.GetName]§! required precise drilling from our science team but ultimately led them to a vast cavern system. Once inside, the team uncovered a large artificial structure deliberately concealed within. The structure was unambiguously built using space-age technology, centuries ahead of what the natives of this planet should be capable of. Within this structure, the crew was startled to find countless sleeping pods lining the walls, containing aliens not only inconsistent with the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§!, but also some unlike any other species known to us, as well as a massive stockpile of advanced military hardware. Yet the language used on terminals and labels bears a remarkable resemblance to languages we learned by observing the natives.\n\nOur engineers have assessed the situation in the reactor control, which proved rather anticlimactic after the earlier discoveries. Centuries, if not millennia, without maintenance have taken their toll, but with our level of technology, stabilizing the reactor should be trivial, especially if we are willing to sacrifice some of our own resources." + mem_sleepers.5.a:0 "Try to stabilize it and reactivate the vault." + mem_sleepers.5.a.tooltip:0 "An amount of 500 energy credits will be used for this project." + mem_sleepers.5.b.tooltip:0 "As we lack the needed 500 energy credits, we'll have to borrow the amount from our private sector." + mem_sleepers.5.c:0 "Just depower all systems and scrap the vault for valuables." + mem_sleepers.5.c.tooltip:0 "Our team will start dismantling everything not necessary for the vault's structural integrity." + mem_sleepers.5.d:0 "Xeno lives aren't worth risking our team. Let's blow it up." + + #Looting the Vault and potentially getting uplifting tech option + mem_sleepers.6.name:0 "Technological Treasure" + mem_sleepers.6.desc:0 "After powering down the sleeper pods and sending their occupants to their final rest, our team began to analyze all the potentially useful materials, as well as the historical and technological data stored in the vault's central server.\n\nThe builders of this place called themselves the Ozari. They appear not to have achieved interstellar spaceflight, but they were very advanced in biotech. That very advancement led to their own demise: They uplifted the apparent ancestors of today's §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! as a slave race, which then promptly revolted. The §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! nearly drove their former masters extinct, with only a few Ozari finding shelter in this underground facility.\n\nIt may not have ended well for the Ozari, but our scientists see great potential in the fragments of the technology that we have uncovered." + mem_sleepers.6.a:0 "Another technological breakthrough. Good work!" + + #Some sleepers awake and attack your looting team (small explosion) Scientist dies + mem_sleepers.7.name:0 "From the Grave" + mem_sleepers.7.desc:0 "As our science team was busy dismantling the facility, a hidden failsafe mechanism must have awakened some of the sleepers. They were none too pleased about our team's work and a firefight broke out. Our superior firepower turned the tide of battle quickly... but not quickly enough.\n\nRealizing their impending doom, the last remains of the sleepers initiated the vault's self-destruct mechanism, taking our team - including our chief scientist - with them.\n\nA massive underground explosion ripped through the crust of §Y[From.From.From.From.GetName]§!, sending ash and rocks into the atmosphere with power rivalling a supervolcano eruption. There is nothing left of the vault complex.\n\nOur observation post reports that natives who witnessed the incident are astonished by the catastrophe, and local cultures are experiencing a surge of spirituality born out of fear of the gods' wrath." + mem_sleepers.7.a:0 "They will not be forgotten." + + #Letting it blow up as a xenophobe + mem_sleepers.8.name:0 "Ground Zero" + mem_sleepers.8.desc:0 "A massive underground explosion ripped through the crust of §Y[From.From.From.From.GetName]§!, sending ash and rocks into the atmosphere with power rivalling a supervolcano eruption. There is nothing left of the vault complex.\n\nOur observation post reports that natives who witnessed the incident are astonished by the catastrophe, and local cultures are experiencing a surge of spirituality born out of fear of the gods' wrath." + mem_sleepers.8.a:0 "Well... whatever." + + #Letting it blow up as a xenophobe + mem_sleepers.9.name:0 "Ground Zero" + mem_sleepers.9.desc:0 "A massive underground explosion ripped through the crust of §Y[From.From.From.From.GetName]§!, sending ash and rocks into the atmosphere with power rivalling a supervolcano eruption. It triggered supersonic pressure waves throughout the planet's atmosphere, cascading series of massive earthquakes, and smothering plumes of dust and cinders sufficient to send the entire planet into permanent twilight. Our scientists were surprised by the explosion's scale, since it went far beyond all prior expectations, devastating the biosphere and extinguishing the native civilization.\n\nOur observation post has been shut down as there is nothing left to observe." + mem_sleepers.9.a:0 "What a waste of a decent planet..." + + #Remnants prelude narration + mem_sleepers.45.name:0 "Awakening" + mem_sleepers.45.desc:0 "With the influx of energy, lights promptly illuminate the silent corridors of the vault. The sleeper pods open one after another. Our team hurries to the council chambers, where leaders of the sleeper society resided; they arrive to find the aliens in rapid discussion. Their language is unambiguously related to the language spoken by the local primitives, and it takes only a few sentences to establish translation and communication." + mem_sleepers.45.a:0 "Then it is time to hear from them." + mem_sleepers.45.a.tooltip:0 "We will discuss the history and fate of these aliens" + + #Sleepers Awake + mem_sleepers.50.name:0 "Sleepers Awake" + mem_sleepers.50.desc:0 "We are the §YOzari§!, the firstborn progeny of this world. Unlike your people, our species never made our way to the stars. Instead, we mastered biology and genetics, culminating in the uplift of a fellow species on our homeworld, the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§!, to serve as soldiers, laborers, and one day, we hoped, equals. Yet the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! did not see the world as we did, and although scientific knowledge had been largely withheld from our young cousins, they found strength in numbers. The resulting war drove us to the brink of extinction, and we, the last survivors of our people, sought refuge in this vault." + mem_sleepers.50.a:0 "What will you do now?" + mem_sleepers.50.a.response:0 "It is time for the §YOzari§! to meet the descendants of those we uplifted." + + #Sleepers meet natives peacefully - player choice if integrating, protectorate or free empire + mem_sleepers.51.name:0 "Return of the Benefactors" + mem_sleepers.51.desc:0 "The §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! might have lost most of the technology their former masters had, but they did not forget those who first gave them sentience. Their memory lived on as myths and legends of gods, betrayed by their ungrateful ancestors.\n\nOnce the §YOzari§! revealed themselves, the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! rejoiced at their benefactors returning from the grave. Their bond was forged anew, and leaders of both species promised to never repeat the mistakes of the past. Now they hail us, wishing to discuss their relationship with our empire." + mem_sleepers.51.a:0 "Invite them to join our empire." + mem_sleepers.51.a.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will be peacefully integrated into our empire." + mem_sleepers.51.b:0 "Invite them to join us as a protectorate." + mem_sleepers.51.b.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will become a protectorate of our empire." + mem_sleepers.51.c:0 "They should forge their own destiny." + mem_sleepers.51.c.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will become an independent empire." + mem_sleepers.51.d:0 "We have no interest in dealing with these xenos." + + #Sleepers eradicate natives - player choice if integrating, protectorate or free empire + mem_sleepers.101.name:0 "Day of Reckoning" + mem_sleepers.101.desc:0 "The §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! might once have been able to drive the civilization that uplifted them to near extinction, but they no longer possess the power their ancestors had. What technology they had was lost in time, and without the guiding hand of their former masters they were forced to build their own civilization from scratch.\n\nWith their nearly non-existent technology, they were no match for the §YOzari§! weapons stockpile. Gliders and drone strikes killed most of the primitives within days, leaving the reawakened §YOzari§! as sole masters of §Y[From.From.From.From.From.GetName]§!. Their leader is now hailing us, wishing to discuss their relationship with our empire." + mem_sleepers.101.a:0 "Betrayal can never be forgiven... Let them join us." + mem_sleepers.101.a.xenophobe:0 "Despite being xenos, their resolution is admirable. Let them join us." + mem_sleepers.101.a.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will be peacefully integrated into our empire." + mem_sleepers.101.b:0 "Invite them to join us as a protectorate." + mem_sleepers.101.b.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will become a protectorate of our empire." + mem_sleepers.101.c:0 "Their atrocities are unacceptable. Cease all contacts." + mem_sleepers.101.c.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will become an independent empire." + mem_sleepers.101.d:0 "We have no interest in dealing with these xenos." + + #Remnants prelude narration + mem_sleepers.145.name:0 "Awakening" + mem_sleepers.145.desc:0 "Only a few pods lit up. Our scientists hurried to extract and stabilize the aliens contained within them. We readily established communications, as the language they spoke is closely related to multiple languages spoken by the contemporary natives.\n\nNot all of them took the news of their species' demise well, but we have found a leader who is holding up stoically and appears able to speak for the group." + mem_sleepers.145.a:0 "Then it is time to hear from them." + mem_sleepers.145.a.tooltip:0 "We will discuss the history and fate of these aliens" + + #Remnants + mem_sleepers.150.name:0 "Remnants" + mem_sleepers.150.desc:0 "We are the §YOzari§!, the firstborn progeny of this world. Unlike your people, our species never made our way to the stars. Instead, we mastered biology and genetics, culminating in the uplift of a fellow species on our homeworld, the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§!, to serve as soldiers, laborers, and one day, we hoped, equals. Yet the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! did not see the world as we did, and although scientific knowledge had been largely withheld from our young cousins, they found strength in numbers. We tried to create cryobunkers to take shelter from the slaughter, but I fear this was the only one completed.\n\nWe have no place on this world anymore. Our species is nearly extinct, and our own creations are unlikely to take kindly to us. Perhaps you can grant us sanctuary among your people?" + mem_sleepers.150.a:0 "We will share our homes and you will share your expertise." + mem_sleepers.150.a.tooltip:0 "The §YOzari Remnants§! will support our biotechnological research with their expertise in return for being given sanctuary." + mem_sleepers.150.a.response:0 "You have our deep gratitude. You won't regret it." + mem_sleepers.150.b:0 "Sorry, but you belong here. You owe your creations this much." + mem_sleepers.150.b.response:0 "It seems as if we have no other choice. You will not welcome us, and we cannot stay here either..." + mem_sleepers.150.c:0 "We'd rather put you out of your misery, xenos." + mem_sleepers.150.c.response:0 "This won't be necessary. We will go then..." + + #Last Remnants die + mem_sleepers.151.name:0 "The last Ozari passed away" + mem_sleepers.151.desc:0 "Today, we were informed about the passing of the last of the §YOzari§! from the planet §Y[From.From.From.From.From.GetName]§!. This marks not only the end of their proud race but also the end of our long-term cooperation. Their expertise in bioengineering -- which even our finest minds struggle to achieve -- will be sorely missed by our science staff." + mem_sleepers.151.a:0 "May they rest in peace." + mem_sleepers.151.b:0 "They were an asset, nothing more..." + + #Primitive civilization evolves with help of Ozari + mem_sleepers.152.name:0 "The Path of Progress" + mem_sleepers.152.desc:0 "Years have passed since the last §YOzari§! went out to make peace with their past. It seems as if they have found a new purpose in life. §Y[From.From.From.From.From.GetName]'s§! primitive civilization has made notable advancements - obviously a result of §YOzari§! influence." + mem_sleepers.152.a:0 "Good for them." + + #The Last Prelude + mem_sleepers.195.name:0 "Awakening" + mem_sleepers.195.desc:0 "Despite our best efforts, the reactor rapidly failed. We were able to direct just enough of its collapsing energy to revive a single pod. Our scientists rushed to the pod and found an alien who appears to wear leadership regalia.\n\nWe have established communications, which proved to be a fairly trivial task as the leader's language is closely related to multiple languages spoken by contemporary natives. More challenging was the severe distress apparent even across species lines when we said that we had been unable to save any others. But now we believe this sole survivor is ready to talk." + mem_sleepers.195.a:0 "Then it is time for us to listen." + mem_sleepers.195.a.tooltip:0 "We discuss the history and fate of these aliens" + + #The Last + mem_sleepers.200.name:0 "The Last" + mem_sleepers.200.desc:0 "I speak as a member of the §YOzari§!, the firstborn progeny of this world. Unlike your people, our species never made our way to the stars. Instead, we mastered biology and genetics, culminating in the uplift of a fellow species on our homeworld, the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§!, to serve as soldiers, laborers, and one day, we hoped, equals. Yet the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! did not see the world as we did, and although scientific knowledge had been largely withheld from our young cousins, they found strength in numbers. We tried to create cryobunkers to take shelter from the slaughter, but this was the only one completed, and so I am now the only one of my kind.\n\nI don't belong on this world anymore. Perhaps you will allow me to join you among the stars?"" + mem_sleepers.200.a:0 "You may live with us provided you share your expertise." + mem_sleepers.200.a.tooltip:0 "The last Ozari will join our empire as a scientist with special expertise in biotechnology." + mem_sleepers.200.a.response:0 "I will provide you with all I know. You won't regret this decision." + mem_sleepers.200.b:0 "Sorry, but we cannot allow this." + mem_sleepers.200.b.response:0 "But where shall I go?!" + mem_sleepers.200.c:0 "Why don't we finish the job and put you out of your misery?" + mem_sleepers.200.c.response:0 "So be it, then. I have no power to stop you..." diff --git a/localisation/mem_sleepers_l_simp_chinese.yml b/localisation/mem_sleepers_l_simp_chinese.yml new file mode 100644 index 00000000..9f5a2d97 --- /dev/null +++ b/localisation/mem_sleepers_l_simp_chinese.yml @@ -0,0 +1,142 @@ +l_simp_chinese: + + ######################## + # Sleepers + # by ViolentBeetle, Malthus proofread by LamilLerran + ######################## + + #Modifier + mem_sleepers_energy_cost:0 "Loan Repayment" + mem_sleepers_research_boost:0 "Ozari Expertise" + + #Leader Trait + mem_leader_trait_last_ozari:0 "The Last Ozari" + mem_leader_trait_last_ozari_desc:0 "The Ozari were particularly skilled in biotechnology." + #Project + MEM_SLEEPERS_SCAN:0 "Alarming Energy Readings" + MEM_SLEEPERS_SCAN_DESC:0 "Our observation post over §Y[From.GetName]§! is reporting unusual and alarming signals coming from the planet. Experts are needed to fully analyze the situation, but preliminary readings indicate that disaster may be imminent." + + mem_sleepers.2.name:0 "Down Below" + mem_sleepers.2.desc:0 "Our observation post on §Y[From.GetName]§! is reporting unusual and alarming signals coming from the planet. They are picking up an energy signature originating beneath the planet's surface in an isolated region. The signal's strength is beyond anything native technology can produce and is remarkably similar to our own power plants. More alarmingly, the signature clearly indicates a growing instability in the power source. This will likely end in disaster if we don't act fast." + mem_sleepers.2.a:0 "Send in specialists to investigate this." + + #Failed to do the project (Soft Fail) + mem_sleepers.3.name:0 "Ground Zero" + mem_sleepers.3.desc:0 "A massive underground explosion ripped through the crust of §Y[From.From.From.GetName]§!, sending ash and rocks into the atmosphere with power rivalling a supervolcano eruption. Whatever there was to be found at ground zero is now certainly vaporised.\n\nOur observation post reports that natives who witnessed the incident are astonished by the catastrophe, and local cultures are experiencing a surge of spirituality born out of fear of the gods' wrath." + mem_sleepers.3.a:0 "Seems like it could have been worse." + + #Failed to do the project (Hard Fail) + mem_sleepers.4.name:0 "Ground Zero" + mem_sleepers.4.desc:0 "A massive underground explosion ripped through the crust of §Y[From.From.From.GetName]§!, sending ash and rocks into the atmosphere with power surpassing that of a supervolcano eruption. It triggered supersonic pressure waves throughout the planet's atmosphere, cascading series of massive earthquakes, and smothering plumes of dust and cinders sufficient to send the entire planet into permanent twilight. This catastrophe devastated the biosphere and extinguished the native civilization. Whatever we could have found at the ground zero was certainly vaporized.\n\nOur observation post has been shut down as there is no one left to observe." + mem_sleepers.4.a:0 "I wish we could have prevented this." + mem_sleepers.4.b:0 "What a waste of a decent planet..." + + #Finished Project + mem_sleepers.5.name:0 "Underground Vault" + mem_sleepers.5.desc:0 "The energy signature on §Y[From.From.From.GetName]§! required precise drilling from our science team but ultimately led them to a vast cavern system. Once inside, the team uncovered a large artificial structure deliberately concealed within. The structure was unambiguously built using space-age technology, centuries ahead of what the natives of this planet should be capable of. Within this structure, the crew was startled to find countless sleeping pods lining the walls, containing aliens not only inconsistent with the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§!, but also some unlike any other species known to us, as well as a massive stockpile of advanced military hardware. Yet the language used on terminals and labels bears a remarkable resemblance to languages we learned by observing the natives.\n\nOur engineers have assessed the situation in the reactor control, which proved rather anticlimactic after the earlier discoveries. Centuries, if not millennia, without maintenance have taken their toll, but with our level of technology, stabilizing the reactor should be trivial, especially if we are willing to sacrifice some of our own resources." + mem_sleepers.5.a:0 "Try to stabilize it and reactivate the vault." + mem_sleepers.5.a.tooltip:0 "An amount of 500 energy credits will be used for this project." + mem_sleepers.5.b.tooltip:0 "As we lack the needed 500 energy credits, we'll have to borrow the amount from our private sector." + mem_sleepers.5.c:0 "Just depower all systems and scrap the vault for valuables." + mem_sleepers.5.c.tooltip:0 "Our team will start dismantling everything not necessary for the vault's structural integrity." + mem_sleepers.5.d:0 "Xeno lives aren't worth risking our team. Let's blow it up." + + #Looting the Vault and potentially getting uplifting tech option + mem_sleepers.6.name:0 "Technological Treasure" + mem_sleepers.6.desc:0 "After powering down the sleeper pods and sending their occupants to their final rest, our team began to analyze all the potentially useful materials, as well as the historical and technological data stored in the vault's central server.\n\nThe builders of this place called themselves the Ozari. They appear not to have achieved interstellar spaceflight, but they were very advanced in biotech. That very advancement led to their own demise: They uplifted the apparent ancestors of today's §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! as a slave race, which then promptly revolted. The §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! nearly drove their former masters extinct, with only a few Ozari finding shelter in this underground facility.\n\nIt may not have ended well for the Ozari, but our scientists see great potential in the fragments of the technology that we have uncovered." + mem_sleepers.6.a:0 "Another technological breakthrough. Good work!" + + #Some sleepers awake and attack your looting team (small explosion) Scientist dies + mem_sleepers.7.name:0 "From the Grave" + mem_sleepers.7.desc:0 "As our science team was busy dismantling the facility, a hidden failsafe mechanism must have awakened some of the sleepers. They were none too pleased about our team's work and a firefight broke out. Our superior firepower turned the tide of battle quickly... but not quickly enough.\n\nRealizing their impending doom, the last remains of the sleepers initiated the vault's self-destruct mechanism, taking our team - including our chief scientist - with them.\n\nA massive underground explosion ripped through the crust of §Y[From.From.From.From.GetName]§!, sending ash and rocks into the atmosphere with power rivalling a supervolcano eruption. There is nothing left of the vault complex.\n\nOur observation post reports that natives who witnessed the incident are astonished by the catastrophe, and local cultures are experiencing a surge of spirituality born out of fear of the gods' wrath." + mem_sleepers.7.a:0 "They will not be forgotten." + + #Letting it blow up as a xenophobe + mem_sleepers.8.name:0 "Ground Zero" + mem_sleepers.8.desc:0 "A massive underground explosion ripped through the crust of §Y[From.From.From.From.GetName]§!, sending ash and rocks into the atmosphere with power rivalling a supervolcano eruption. There is nothing left of the vault complex.\n\nOur observation post reports that natives who witnessed the incident are astonished by the catastrophe, and local cultures are experiencing a surge of spirituality born out of fear of the gods' wrath." + mem_sleepers.8.a:0 "Well... whatever." + + #Letting it blow up as a xenophobe + mem_sleepers.9.name:0 "Ground Zero" + mem_sleepers.9.desc:0 "A massive underground explosion ripped through the crust of §Y[From.From.From.From.GetName]§!, sending ash and rocks into the atmosphere with power rivalling a supervolcano eruption. It triggered supersonic pressure waves throughout the planet's atmosphere, cascading series of massive earthquakes, and smothering plumes of dust and cinders sufficient to send the entire planet into permanent twilight. Our scientists were surprised by the explosion's scale, since it went far beyond all prior expectations, devastating the biosphere and extinguishing the native civilization.\n\nOur observation post has been shut down as there is nothing left to observe." + mem_sleepers.9.a:0 "What a waste of a decent planet..." + + #Remnants prelude narration + mem_sleepers.45.name:0 "Awakening" + mem_sleepers.45.desc:0 "With the influx of energy, lights promptly illuminate the silent corridors of the vault. The sleeper pods open one after another. Our team hurries to the council chambers, where leaders of the sleeper society resided; they arrive to find the aliens in rapid discussion. Their language is unambiguously related to the language spoken by the local primitives, and it takes only a few sentences to establish translation and communication." + mem_sleepers.45.a:0 "Then it is time to hear from them." + mem_sleepers.45.a.tooltip:0 "We will discuss the history and fate of these aliens" + + #Sleepers Awake + mem_sleepers.50.name:0 "Sleepers Awake" + mem_sleepers.50.desc:0 "We are the §YOzari§!, the firstborn progeny of this world. Unlike your people, our species never made our way to the stars. Instead, we mastered biology and genetics, culminating in the uplift of a fellow species on our homeworld, the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§!, to serve as soldiers, laborers, and one day, we hoped, equals. Yet the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! did not see the world as we did, and although scientific knowledge had been largely withheld from our young cousins, they found strength in numbers. The resulting war drove us to the brink of extinction, and we, the last survivors of our people, sought refuge in this vault." + mem_sleepers.50.a:0 "What will you do now?" + mem_sleepers.50.a.response:0 "It is time for the §YOzari§! to meet the descendants of those we uplifted." + + #Sleepers meet natives peacefully - player choice if integrating, protectorate or free empire + mem_sleepers.51.name:0 "Return of the Benefactors" + mem_sleepers.51.desc:0 "The §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! might have lost most of the technology their former masters had, but they did not forget those who first gave them sentience. Their memory lived on as myths and legends of gods, betrayed by their ungrateful ancestors.\n\nOnce the §YOzari§! revealed themselves, the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! rejoiced at their benefactors returning from the grave. Their bond was forged anew, and leaders of both species promised to never repeat the mistakes of the past. Now they hail us, wishing to discuss their relationship with our empire." + mem_sleepers.51.a:0 "Invite them to join our empire." + mem_sleepers.51.a.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will be peacefully integrated into our empire." + mem_sleepers.51.b:0 "Invite them to join us as a protectorate." + mem_sleepers.51.b.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will become a protectorate of our empire." + mem_sleepers.51.c:0 "They should forge their own destiny." + mem_sleepers.51.c.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will become an independent empire." + mem_sleepers.51.d:0 "We have no interest in dealing with these xenos." + + #Sleepers eradicate natives - player choice if integrating, protectorate or free empire + mem_sleepers.101.name:0 "Day of Reckoning" + mem_sleepers.101.desc:0 "The §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! might once have been able to drive the civilization that uplifted them to near extinction, but they no longer possess the power their ancestors had. What technology they had was lost in time, and without the guiding hand of their former masters they were forced to build their own civilization from scratch.\n\nWith their nearly non-existent technology, they were no match for the §YOzari§! weapons stockpile. Gliders and drone strikes killed most of the primitives within days, leaving the reawakened §YOzari§! as sole masters of §Y[From.From.From.From.From.GetName]§!. Their leader is now hailing us, wishing to discuss their relationship with our empire." + mem_sleepers.101.a:0 "Betrayal can never be forgiven... Let them join us." + mem_sleepers.101.a.xenophobe:0 "Despite being xenos, their resolution is admirable. Let them join us." + mem_sleepers.101.a.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will be peacefully integrated into our empire." + mem_sleepers.101.b:0 "Invite them to join us as a protectorate." + mem_sleepers.101.b.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will become a protectorate of our empire." + mem_sleepers.101.c:0 "Their atrocities are unacceptable. Cease all contacts." + mem_sleepers.101.c.tooltip:0 "§Y[From.From.From.From.From.GetName]§! will become an independent empire." + mem_sleepers.101.d:0 "We have no interest in dealing with these xenos." + + #Remnants prelude narration + mem_sleepers.145.name:0 "Awakening" + mem_sleepers.145.desc:0 "Only a few pods lit up. Our scientists hurried to extract and stabilize the aliens contained within them. We readily established communications, as the language they spoke is closely related to multiple languages spoken by the contemporary natives.\n\nNot all of them took the news of their species' demise well, but we have found a leader who is holding up stoically and appears able to speak for the group." + mem_sleepers.145.a:0 "Then it is time to hear from them." + mem_sleepers.145.a.tooltip:0 "We will discuss the history and fate of these aliens" + + #Remnants + mem_sleepers.150.name:0 "Remnants" + mem_sleepers.150.desc:0 "We are the §YOzari§!, the firstborn progeny of this world. Unlike your people, our species never made our way to the stars. Instead, we mastered biology and genetics, culminating in the uplift of a fellow species on our homeworld, the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§!, to serve as soldiers, laborers, and one day, we hoped, equals. Yet the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! did not see the world as we did, and although scientific knowledge had been largely withheld from our young cousins, they found strength in numbers. We tried to create cryobunkers to take shelter from the slaughter, but I fear this was the only one completed.\n\nWe have no place on this world anymore. Our species is nearly extinct, and our own creations are unlikely to take kindly to us. Perhaps you can grant us sanctuary among your people?" + mem_sleepers.150.a:0 "We will share our homes and you will share your expertise." + mem_sleepers.150.a.tooltip:0 "The §YOzari Remnants§! will support our biotechnological research with their expertise in return for being given sanctuary." + mem_sleepers.150.a.response:0 "You have our deep gratitude. You won't regret it." + mem_sleepers.150.b:0 "Sorry, but you belong here. You owe your creations this much." + mem_sleepers.150.b.response:0 "It seems as if we have no other choice. You will not welcome us, and we cannot stay here either..." + mem_sleepers.150.c:0 "We'd rather put you out of your misery, xenos." + mem_sleepers.150.c.response:0 "This won't be necessary. We will go then..." + + #Last Remnants die + mem_sleepers.151.name:0 "The last Ozari passed away" + mem_sleepers.151.desc:0 "Today, we were informed about the passing of the last of the §YOzari§! from the planet §Y[From.From.From.From.From.GetName]§!. This marks not only the end of their proud race but also the end of our long-term cooperation. Their expertise in bioengineering -- which even our finest minds struggle to achieve -- will be sorely missed by our science staff." + mem_sleepers.151.a:0 "May they rest in peace." + mem_sleepers.151.b:0 "They were an asset, nothing more..." + + #Primitive civilization evolves with help of Ozari + mem_sleepers.152.name:0 "The Path of Progress" + mem_sleepers.152.desc:0 "Years have passed since the last §YOzari§! went out to make peace with their past. It seems as if they have found a new purpose in life. §Y[From.From.From.From.From.GetName]'s§! primitive civilization has made notable advancements - obviously a result of §YOzari§! influence." + mem_sleepers.152.a:0 "Good for them." + + #The Last Prelude + mem_sleepers.195.name:0 "Awakening" + mem_sleepers.195.desc:0 "Despite our best efforts, the reactor rapidly failed. We were able to direct just enough of its collapsing energy to revive a single pod. Our scientists rushed to the pod and found an alien who appears to wear leadership regalia.\n\nWe have established communications, which proved to be a fairly trivial task as the leader's language is closely related to multiple languages spoken by contemporary natives. More challenging was the severe distress apparent even across species lines when we said that we had been unable to save any others. But now we believe this sole survivor is ready to talk." + mem_sleepers.195.a:0 "Then it is time for us to listen." + mem_sleepers.195.a.tooltip:0 "We discuss the history and fate of these aliens" + + #The Last + mem_sleepers.200.name:0 "The Last" + mem_sleepers.200.desc:0 "I speak as a member of the §YOzari§!, the firstborn progeny of this world. Unlike your people, our species never made our way to the stars. Instead, we mastered biology and genetics, culminating in the uplift of a fellow species on our homeworld, the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§!, to serve as soldiers, laborers, and one day, we hoped, equals. Yet the §Y[mem_sleepers_natives.GetSpeciesNamePlural]§! did not see the world as we did, and although scientific knowledge had been largely withheld from our young cousins, they found strength in numbers. We tried to create cryobunkers to take shelter from the slaughter, but this was the only one completed, and so I am now the only one of my kind.\n\nI don't belong on this world anymore. Perhaps you will allow me to join you among the stars?"" + mem_sleepers.200.a:0 "You may live with us provided you share your expertise." + mem_sleepers.200.a.tooltip:0 "The last Ozari will join our empire as a scientist with special expertise in biotechnology." + mem_sleepers.200.a.response:0 "I will provide you with all I know. You won't regret this decision." + mem_sleepers.200.b:0 "Sorry, but we cannot allow this." + mem_sleepers.200.b.response:0 "But where shall I go?!" + mem_sleepers.200.c:0 "Why don't we finish the job and put you out of your misery?" + mem_sleepers.200.c.response:0 "So be it, then. I have no power to stop you..." diff --git a/localisation/mem_snowed_in_l_braz_por.yml b/localisation/mem_snowed_in_l_braz_por.yml new file mode 100644 index 00000000..6c1800bd --- /dev/null +++ b/localisation/mem_snowed_in_l_braz_por.yml @@ -0,0 +1,107 @@ +l_braz_por: + + #Anomaly + + mem_snowed_in_category:0 "Frozen Ruins" + mem_snowed_in_category_desc:0 "As unlikely as it sounds, the frozen surface of §Y[Root.GetName]§! seems to have once supported life. What looks like the remains of a once thriving civilisation can still be seen on its surface." + + #Events + + mem_snowed_in.1.name:0 "Frozen Ruins" + mem_snowed_in.1.desc:0 "Observation of §Y[From.GetName]§! confirms our initial hypothesis - there are ruins all over its frozen surface. Vast metropolitan areas can still be identified across different regions. \n\nPreliminary analysis suggests that the planet was once home to an industrial civilisation until a mysterious cataclysm caused the current ice age and turned the entire planet into an icy wasteland." + + mem_snowed_in.3.name:0 "Life in the Ice" + mem_snowed_in.3.desc.first:0 "Our continuous monitoring of §Y[mem_snowed_in_planet.GetName]§! has revealed something unexpected. \n\nIt appears that an energy source is still active deep beneath the planet's surface. Deeper probing from our research station has established that a number of survivors from the original cataclysm that caused the planet's current ice age still live deep underground." + mem_snowed_in.3.desc.second:0 "It appears a group of survivors from the original cataclysm that turned §Y[mem_snowed_in_planet.GetName]§! into a frozen wasteland still live deep beneath the surface. \n\nOur research station has pinpointed their underground habitat." + mem_snowed_in.3.a:0 "Establish communications with them." + mem_snowed_in.3.b:0 "Keep observing them." + mem_snowed_in.3.c:0 "Survivors? Not for very long." + mem_snowed_in.3.d:0 "Survivors? We should harvest them." + mem_snowed_in.3.tooltip:0 "£society §GSociety§! output on §Y[mem_snowed_in_planet.GetName]§! will increase." + + mem_snowed_in.5.name:0 "Contact Established" + mem_snowed_in.5.desc:0 "After intercepting sufficient data from within the underground habitat on §Y[mem_snowed_in_planet.GetName]§!, we were able to decode aliens' language and data protocols. \n\nWe are now ready to establish contact with bunker's residents." + + mem_snowed_in.6.name:0 "Communication with [mem_snowed_in_planet.GetName]" + mem_snowed_in.6.desc.first:0 "Greetings, I represent the provisional government of §Y[mem_snowed_in_species.GetSpeciesName] Civilisation§!... Well, what is left of it. \n\nAre you really a spacefaring civilisation? You probably can see that our own world is not in best shape. Perhaps there's a place for us on one of the planets in your mighty empire?" + mem_snowed_in.6.desc.second:0 "Oh, you seem to be someone new. \n\nI don't know what happens up there, but I tell you what I told those who came before you. \n\nI represent the provisional government of §Y[mem_snowed_in_species.GetSpeciesName] Civilisation§!. You probably can see that our own world is not in best shape. Perhaps there's a place for us on one of the planets in your mighty empire?" + mem_snowed_in.6.a:0 "What happened to your world?" + mem_snowed_in.6.a.response:0 "Impossible to say for sure. When it started, our science was not advanced enough to fully understand... Now we practically don't have any science left. \n\nSomething, or perhaps even someone caused our planet's orbit to destabilise. It took it centuries to drift as far from the star as we are now, so we were able to adapt... but still, we are now trapped here, surrounded by almost absolute zero outside." + mem_snowed_in.6.b:0 "This could be arranged." + mem_snowed_in.6.b.tooltip:0 "Refugees from §Y[mem_snowed_in_planet.GetName]§! will gradually move to our worlds, as long as we have enough habitable space." + mem_snowed_in.6.c:0 "We can't take any of you in." + mem_snowed_in.6.c.gestalt:0 "Individualists like you do not belong with us." + mem_snowed_in.6.c.response:0 "I see. That's unfortunate. \n\nBut we made it this far, we'll find a way to survive without your help." + mem_snowed_in.6.c.xenophobe:0 "Your species deserves extinction, [mem_snowed_in_species.GetSpeciesNameInsult]." + mem_snowed_in.6.c.xenophobe.response:0 "I see. \n\nA simple "No" would have sufficed." + mem_snowed_in.6.d:0 "We can provide you with technology to help you survive." + mem_snowed_in.6.d.response:0 "Not exactly what we were hoping for... But it'll definitely help." + mem_snowed_in.6.e:0 "We will pray for your salvation." + mem_snowed_in.6.e.response:0 "Really?! Pray? \n\nSure, why not. Praying will definitely help us to not freeze to death." + + mem_snowed_in.7.name:0 "Orbital Bombardment Complete" + mem_snowed_in.7.desc:0 "Our forces have successfully delivered a payload of depth charges on the surface of §Y[mem_snowed_in_planet.GetName]§!. The bunker has been successfully collapsed and whoever was hiding there has been eliminated." + mem_snowed_in.7.tooltip:0 "£society §GSociety§! output on §Y[mem_snowed_in_planet.GetName]§! decreases significantly with the destruction of natives." + + mem_snowed_in.8.name:0 "Bunker Invasion Complete" + mem_snowed_in.8.desc:0 "Our attack drones have made their way through the bunker beneath the surface of §Y[mem_snowed_in_planet.GetName]§!. With primitive resistance swiftly crushed, the bunker's residents have been successfully captured for our use." + mem_snowed_in.8.a:0 "We feast." + mem_snowed_in.8.b:0 "Assimilate their knowledge and dispose of them." + mem_snowed_in.8.c:0 "Assimilate them and resettle them in a more habitable place." + mem_snowed_in.8.c.tooltip:0 "Several £pop pops will be brought onto our world as cyborgs." + + mem_snowed_in.9.name:0 "Evacuation Complete" + mem_snowed_in.9.desc:0 "The last survivors from §Y[mem_snowed_in_planet.GetName]§! have moved out to settle on our worlds. The planet is now completely empty." + + mem_snowed_in.999.name:0 "False Lead" + mem_snowed_in.999.desc:0 "It appears our original assessment of §Y[fromfrom.GetName]§! was incorrect. \n\nThe planet is covered in peculiarly shaped jagged rocks, but is conspicuously devoid of artificial structures of any kind." + mem_snowed_in.999.a:0 "Oh well..." + + #Projects + + MEM_SNOWED_IN_ESTABLISH_CONTACT:0 "Establish Communications" + MEM_SNOWED_IN_ESTABLISH_CONTACT_DESC:0 "The bunker beneath the surface of §Y[mem_snowed_in_planet.GetName]§! appears to contain sapient life. We should be able to intercept and decipher their communications and learn their language." + + MEM_SNOWED_IN_DESTROY:0 "Destroy the Bunker" + MEM_SNOWED_IN_DESTROY_DESC:0 "The bunker beneath the surface of §Y[mem_snowed_in_planet.GetName]§! appears to contain sapient life. This must not be allowed to continue. \n\nWith a precise enough strike, we can collapse it with ease, exposing the residents to a combination of debris and near-absolute zero temperatures." + + MEM_SNOWED_IN_ASSAULT:0 "Capture the Bunker" + MEM_SNOWED_IN_ASSAULT_DESC:0 "The bunker beneath the surface of §Y[mem_snowed_in_planet.GetName]§! appears to contain sapient life. With a small strike force, we should be able to capture them for further use." + + #Traits + + trait_mem_snowed_in_survivors:0 "Frozen World Survivors" + trait_mem_snowed_in_survivors_desc:0 "This species lived through destruction of its original environment and adapted to live in a tiny habitat, besieged by near-absolute zero temperatures outside." + + #Modifiers + + mem_snowed_in_ruins:0 "Frozen Ruins" + mem_snowed_in_ruins_desc:0 "Ruins of a dead civilisation dot this planet's surface." + + mem_snowed_in_civilisation:0 "Frozen Survivors" + mem_snowed_in_civilisation_desc:0 "Organic life still continues beneath the surface, even though the surface had been completely frozen over." + + mem_snowed_in_civilisation_destroyed:0 "Destroyed Civilisation" + mem_snowed_in_civilisation_destroyed_desc:0 "Organics who originally fled the new ice age underground have been destroyed anyway by invasion from space." + + mem_snowed_in_civilisation_evacuated:0 "Abandoned Ruins" + mem_snowed_in_civilisation_evacuated_desc:0 "The last remnants of the civilisation that once lived here has abandoned this world for somewhere more hospitable." + + mem_snowed_in_eat_everyone:0 "Frozen Survivors" + mem_snowed_in_eat_everyone_desc:0 "Sometimes those who flee the destruction of their world just end up as a snack." + + #Modifiers + mem_snowed_in_ruins:0 "Frozen Ruins" + mem_snowed_in_ruins_desc:0 "Ruins of a dead civilisation are dotting this planet's surface." + + mem_snowed_in_civilisation:0 "Frozen Survivors" + mem_snowed_in_civilisation_desc:0 "Organic life still continue beneath the surface, even though the surface had been completely frozen over." + + mem_snowed_in_civilisation_destroyed:0 "Destroyed Civilisation" + mem_snowed_in_civilisation_destroyed_desc:0 "Organics who originally fled the new ice age underground had been destroyed anyway by invasion from space." + + mem_snowed_in_civilisation_evacuated:0 "Abandoned Ruins" + mem_snowed_in_civilisation_evacuated_desc:0 "Last remnants of the civilisation that once lived here had abandoned this world for something more hospitable." + + mem_snowed_in_eat_everyone:0 "Frozen Survivors" + mem_snowed_in_eat_everyone_desc:0 "Sometimes those who flee the destruction of their world just end up a snack." diff --git a/localisation/mem_snowed_in_l_german.yml b/localisation/mem_snowed_in_l_german.yml new file mode 100644 index 00000000..7e955f2a --- /dev/null +++ b/localisation/mem_snowed_in_l_german.yml @@ -0,0 +1,107 @@ +l_german: + + #Anomaly + + mem_snowed_in_category:0 "Frozen Ruins" + mem_snowed_in_category_desc:0 "As unlikely as it sounds, the frozen surface of §Y[Root.GetName]§! seems to have once supported life. What looks like the remains of a once thriving civilisation can still be seen on its surface." + + #Events + + mem_snowed_in.1.name:0 "Frozen Ruins" + mem_snowed_in.1.desc:0 "Observation of §Y[From.GetName]§! confirms our initial hypothesis - there are ruins all over its frozen surface. Vast metropolitan areas can still be identified across different regions. \n\nPreliminary analysis suggests that the planet was once home to an industrial civilisation until a mysterious cataclysm caused the current ice age and turned the entire planet into an icy wasteland." + + mem_snowed_in.3.name:0 "Life in the Ice" + mem_snowed_in.3.desc.first:0 "Our continuous monitoring of §Y[mem_snowed_in_planet.GetName]§! has revealed something unexpected. \n\nIt appears that an energy source is still active deep beneath the planet's surface. Deeper probing from our research station has established that a number of survivors from the original cataclysm that caused the planet's current ice age still live deep underground." + mem_snowed_in.3.desc.second:0 "It appears a group of survivors from the original cataclysm that turned §Y[mem_snowed_in_planet.GetName]§! into a frozen wasteland still live deep beneath the surface. \n\nOur research station has pinpointed their underground habitat." + mem_snowed_in.3.a:0 "Establish communications with them." + mem_snowed_in.3.b:0 "Keep observing them." + mem_snowed_in.3.c:0 "Survivors? Not for very long." + mem_snowed_in.3.d:0 "Survivors? We should harvest them." + mem_snowed_in.3.tooltip:0 "£society §GSociety§! output on §Y[mem_snowed_in_planet.GetName]§! will increase." + + mem_snowed_in.5.name:0 "Contact Established" + mem_snowed_in.5.desc:0 "After intercepting sufficient data from within the underground habitat on §Y[mem_snowed_in_planet.GetName]§!, we were able to decode aliens' language and data protocols. \n\nWe are now ready to establish contact with bunker's residents." + + mem_snowed_in.6.name:0 "Communication with [mem_snowed_in_planet.GetName]" + mem_snowed_in.6.desc.first:0 "Greetings, I represent the provisional government of §Y[mem_snowed_in_species.GetSpeciesName] Civilisation§!... Well, what is left of it. \n\nAre you really a spacefaring civilisation? You probably can see that our own world is not in best shape. Perhaps there's a place for us on one of the planets in your mighty empire?" + mem_snowed_in.6.desc.second:0 "Oh, you seem to be someone new. \n\nI don't know what happens up there, but I tell you what I told those who came before you. \n\nI represent the provisional government of §Y[mem_snowed_in_species.GetSpeciesName] Civilisation§!. You probably can see that our own world is not in best shape. Perhaps there's a place for us on one of the planets in your mighty empire?" + mem_snowed_in.6.a:0 "What happened to your world?" + mem_snowed_in.6.a.response:0 "Impossible to say for sure. When it started, our science was not advanced enough to fully understand... Now we practically don't have any science left. \n\nSomething, or perhaps even someone caused our planet's orbit to destabilise. It took it centuries to drift as far from the star as we are now, so we were able to adapt... but still, we are now trapped here, surrounded by almost absolute zero outside." + mem_snowed_in.6.b:0 "This could be arranged." + mem_snowed_in.6.b.tooltip:0 "Refugees from §Y[mem_snowed_in_planet.GetName]§! will gradually move to our worlds, as long as we have enough habitable space." + mem_snowed_in.6.c:0 "We can't take any of you in." + mem_snowed_in.6.c.gestalt:0 "Individualists like you do not belong with us." + mem_snowed_in.6.c.response:0 "I see. That's unfortunate. \n\nBut we made it this far, we'll find a way to survive without your help." + mem_snowed_in.6.c.xenophobe:0 "Your species deserves extinction, [mem_snowed_in_species.GetSpeciesNameInsult]." + mem_snowed_in.6.c.xenophobe.response:0 "I see. \n\nA simple "No" would have sufficed." + mem_snowed_in.6.d:0 "We can provide you with technology to help you survive." + mem_snowed_in.6.d.response:0 "Not exactly what we were hoping for... But it'll definitely help." + mem_snowed_in.6.e:0 "We will pray for your salvation." + mem_snowed_in.6.e.response:0 "Really?! Pray? \n\nSure, why not. Praying will definitely help us to not freeze to death." + + mem_snowed_in.7.name:0 "Orbital Bombardment Complete" + mem_snowed_in.7.desc:0 "Our forces have successfully delivered a payload of depth charges on the surface of §Y[mem_snowed_in_planet.GetName]§!. The bunker has been successfully collapsed and whoever was hiding there has been eliminated." + mem_snowed_in.7.tooltip:0 "£society §GSociety§! output on §Y[mem_snowed_in_planet.GetName]§! decreases significantly with the destruction of natives." + + mem_snowed_in.8.name:0 "Bunker Invasion Complete" + mem_snowed_in.8.desc:0 "Our attack drones have made their way through the bunker beneath the surface of §Y[mem_snowed_in_planet.GetName]§!. With primitive resistance swiftly crushed, the bunker's residents have been successfully captured for our use." + mem_snowed_in.8.a:0 "We feast." + mem_snowed_in.8.b:0 "Assimilate their knowledge and dispose of them." + mem_snowed_in.8.c:0 "Assimilate them and resettle them in a more habitable place." + mem_snowed_in.8.c.tooltip:0 "Several £pop pops will be brought onto our world as cyborgs." + + mem_snowed_in.9.name:0 "Evacuation Complete" + mem_snowed_in.9.desc:0 "The last survivors from §Y[mem_snowed_in_planet.GetName]§! have moved out to settle on our worlds. The planet is now completely empty." + + mem_snowed_in.999.name:0 "False Lead" + mem_snowed_in.999.desc:0 "It appears our original assessment of §Y[fromfrom.GetName]§! was incorrect. \n\nThe planet is covered in peculiarly shaped jagged rocks, but is conspicuously devoid of artificial structures of any kind." + mem_snowed_in.999.a:0 "Oh well..." + + #Projects + + MEM_SNOWED_IN_ESTABLISH_CONTACT:0 "Establish Communications" + MEM_SNOWED_IN_ESTABLISH_CONTACT_DESC:0 "The bunker beneath the surface of §Y[mem_snowed_in_planet.GetName]§! appears to contain sapient life. We should be able to intercept and decipher their communications and learn their language." + + MEM_SNOWED_IN_DESTROY:0 "Destroy the Bunker" + MEM_SNOWED_IN_DESTROY_DESC:0 "The bunker beneath the surface of §Y[mem_snowed_in_planet.GetName]§! appears to contain sapient life. This must not be allowed to continue. \n\nWith a precise enough strike, we can collapse it with ease, exposing the residents to a combination of debris and near-absolute zero temperatures." + + MEM_SNOWED_IN_ASSAULT:0 "Capture the Bunker" + MEM_SNOWED_IN_ASSAULT_DESC:0 "The bunker beneath the surface of §Y[mem_snowed_in_planet.GetName]§! appears to contain sapient life. With a small strike force, we should be able to capture them for further use." + + #Traits + + trait_mem_snowed_in_survivors:0 "Frozen World Survivors" + trait_mem_snowed_in_survivors_desc:0 "This species lived through destruction of its original environment and adapted to live in a tiny habitat, besieged by near-absolute zero temperatures outside." + + #Modifiers + + mem_snowed_in_ruins:0 "Frozen Ruins" + mem_snowed_in_ruins_desc:0 "Ruins of a dead civilisation dot this planet's surface." + + mem_snowed_in_civilisation:0 "Frozen Survivors" + mem_snowed_in_civilisation_desc:0 "Organic life still continues beneath the surface, even though the surface had been completely frozen over." + + mem_snowed_in_civilisation_destroyed:0 "Destroyed Civilisation" + mem_snowed_in_civilisation_destroyed_desc:0 "Organics who originally fled the new ice age underground have been destroyed anyway by invasion from space." + + mem_snowed_in_civilisation_evacuated:0 "Abandoned Ruins" + mem_snowed_in_civilisation_evacuated_desc:0 "The last remnants of the civilisation that once lived here has abandoned this world for somewhere more hospitable." + + mem_snowed_in_eat_everyone:0 "Frozen Survivors" + mem_snowed_in_eat_everyone_desc:0 "Sometimes those who flee the destruction of their world just end up as a snack." + + #Modifiers + mem_snowed_in_ruins:0 "Frozen Ruins" + mem_snowed_in_ruins_desc:0 "Ruins of a dead civilisation are dotting this planet's surface." + + mem_snowed_in_civilisation:0 "Frozen Survivors" + mem_snowed_in_civilisation_desc:0 "Organic life still continue beneath the surface, even though the surface had been completely frozen over." + + mem_snowed_in_civilisation_destroyed:0 "Destroyed Civilisation" + mem_snowed_in_civilisation_destroyed_desc:0 "Organics who originally fled the new ice age underground had been destroyed anyway by invasion from space." + + mem_snowed_in_civilisation_evacuated:0 "Abandoned Ruins" + mem_snowed_in_civilisation_evacuated_desc:0 "Last remnants of the civilisation that once lived here had abandoned this world for something more hospitable." + + mem_snowed_in_eat_everyone:0 "Frozen Survivors" + mem_snowed_in_eat_everyone_desc:0 "Sometimes those who flee the destruction of their world just end up a snack." diff --git a/localisation/mem_snowed_in_l_polish.yml b/localisation/mem_snowed_in_l_polish.yml new file mode 100644 index 00000000..09ce9502 --- /dev/null +++ b/localisation/mem_snowed_in_l_polish.yml @@ -0,0 +1,107 @@ +l_polish: + + #Anomaly + + mem_snowed_in_category:0 "Frozen Ruins" + mem_snowed_in_category_desc:0 "As unlikely as it sounds, the frozen surface of §Y[Root.GetName]§! seems to have once supported life. What looks like the remains of a once thriving civilisation can still be seen on its surface." + + #Events + + mem_snowed_in.1.name:0 "Frozen Ruins" + mem_snowed_in.1.desc:0 "Observation of §Y[From.GetName]§! confirms our initial hypothesis - there are ruins all over its frozen surface. Vast metropolitan areas can still be identified across different regions. \n\nPreliminary analysis suggests that the planet was once home to an industrial civilisation until a mysterious cataclysm caused the current ice age and turned the entire planet into an icy wasteland." + + mem_snowed_in.3.name:0 "Life in the Ice" + mem_snowed_in.3.desc.first:0 "Our continuous monitoring of §Y[mem_snowed_in_planet.GetName]§! has revealed something unexpected. \n\nIt appears that an energy source is still active deep beneath the planet's surface. Deeper probing from our research station has established that a number of survivors from the original cataclysm that caused the planet's current ice age still live deep underground." + mem_snowed_in.3.desc.second:0 "It appears a group of survivors from the original cataclysm that turned §Y[mem_snowed_in_planet.GetName]§! into a frozen wasteland still live deep beneath the surface. \n\nOur research station has pinpointed their underground habitat." + mem_snowed_in.3.a:0 "Establish communications with them." + mem_snowed_in.3.b:0 "Keep observing them." + mem_snowed_in.3.c:0 "Survivors? Not for very long." + mem_snowed_in.3.d:0 "Survivors? We should harvest them." + mem_snowed_in.3.tooltip:0 "£society §GSociety§! output on §Y[mem_snowed_in_planet.GetName]§! will increase." + + mem_snowed_in.5.name:0 "Contact Established" + mem_snowed_in.5.desc:0 "After intercepting sufficient data from within the underground habitat on §Y[mem_snowed_in_planet.GetName]§!, we were able to decode aliens' language and data protocols. \n\nWe are now ready to establish contact with bunker's residents." + + mem_snowed_in.6.name:0 "Communication with [mem_snowed_in_planet.GetName]" + mem_snowed_in.6.desc.first:0 "Greetings, I represent the provisional government of §Y[mem_snowed_in_species.GetSpeciesName] Civilisation§!... Well, what is left of it. \n\nAre you really a spacefaring civilisation? You probably can see that our own world is not in best shape. Perhaps there's a place for us on one of the planets in your mighty empire?" + mem_snowed_in.6.desc.second:0 "Oh, you seem to be someone new. \n\nI don't know what happens up there, but I tell you what I told those who came before you. \n\nI represent the provisional government of §Y[mem_snowed_in_species.GetSpeciesName] Civilisation§!. You probably can see that our own world is not in best shape. Perhaps there's a place for us on one of the planets in your mighty empire?" + mem_snowed_in.6.a:0 "What happened to your world?" + mem_snowed_in.6.a.response:0 "Impossible to say for sure. When it started, our science was not advanced enough to fully understand... Now we practically don't have any science left. \n\nSomething, or perhaps even someone caused our planet's orbit to destabilise. It took it centuries to drift as far from the star as we are now, so we were able to adapt... but still, we are now trapped here, surrounded by almost absolute zero outside." + mem_snowed_in.6.b:0 "This could be arranged." + mem_snowed_in.6.b.tooltip:0 "Refugees from §Y[mem_snowed_in_planet.GetName]§! will gradually move to our worlds, as long as we have enough habitable space." + mem_snowed_in.6.c:0 "We can't take any of you in." + mem_snowed_in.6.c.gestalt:0 "Individualists like you do not belong with us." + mem_snowed_in.6.c.response:0 "I see. That's unfortunate. \n\nBut we made it this far, we'll find a way to survive without your help." + mem_snowed_in.6.c.xenophobe:0 "Your species deserves extinction, [mem_snowed_in_species.GetSpeciesNameInsult]." + mem_snowed_in.6.c.xenophobe.response:0 "I see. \n\nA simple "No" would have sufficed." + mem_snowed_in.6.d:0 "We can provide you with technology to help you survive." + mem_snowed_in.6.d.response:0 "Not exactly what we were hoping for... But it'll definitely help." + mem_snowed_in.6.e:0 "We will pray for your salvation." + mem_snowed_in.6.e.response:0 "Really?! Pray? \n\nSure, why not. Praying will definitely help us to not freeze to death." + + mem_snowed_in.7.name:0 "Orbital Bombardment Complete" + mem_snowed_in.7.desc:0 "Our forces have successfully delivered a payload of depth charges on the surface of §Y[mem_snowed_in_planet.GetName]§!. The bunker has been successfully collapsed and whoever was hiding there has been eliminated." + mem_snowed_in.7.tooltip:0 "£society §GSociety§! output on §Y[mem_snowed_in_planet.GetName]§! decreases significantly with the destruction of natives." + + mem_snowed_in.8.name:0 "Bunker Invasion Complete" + mem_snowed_in.8.desc:0 "Our attack drones have made their way through the bunker beneath the surface of §Y[mem_snowed_in_planet.GetName]§!. With primitive resistance swiftly crushed, the bunker's residents have been successfully captured for our use." + mem_snowed_in.8.a:0 "We feast." + mem_snowed_in.8.b:0 "Assimilate their knowledge and dispose of them." + mem_snowed_in.8.c:0 "Assimilate them and resettle them in a more habitable place." + mem_snowed_in.8.c.tooltip:0 "Several £pop pops will be brought onto our world as cyborgs." + + mem_snowed_in.9.name:0 "Evacuation Complete" + mem_snowed_in.9.desc:0 "The last survivors from §Y[mem_snowed_in_planet.GetName]§! have moved out to settle on our worlds. The planet is now completely empty." + + mem_snowed_in.999.name:0 "False Lead" + mem_snowed_in.999.desc:0 "It appears our original assessment of §Y[fromfrom.GetName]§! was incorrect. \n\nThe planet is covered in peculiarly shaped jagged rocks, but is conspicuously devoid of artificial structures of any kind." + mem_snowed_in.999.a:0 "Oh well..." + + #Projects + + MEM_SNOWED_IN_ESTABLISH_CONTACT:0 "Establish Communications" + MEM_SNOWED_IN_ESTABLISH_CONTACT_DESC:0 "The bunker beneath the surface of §Y[mem_snowed_in_planet.GetName]§! appears to contain sapient life. We should be able to intercept and decipher their communications and learn their language." + + MEM_SNOWED_IN_DESTROY:0 "Destroy the Bunker" + MEM_SNOWED_IN_DESTROY_DESC:0 "The bunker beneath the surface of §Y[mem_snowed_in_planet.GetName]§! appears to contain sapient life. This must not be allowed to continue. \n\nWith a precise enough strike, we can collapse it with ease, exposing the residents to a combination of debris and near-absolute zero temperatures." + + MEM_SNOWED_IN_ASSAULT:0 "Capture the Bunker" + MEM_SNOWED_IN_ASSAULT_DESC:0 "The bunker beneath the surface of §Y[mem_snowed_in_planet.GetName]§! appears to contain sapient life. With a small strike force, we should be able to capture them for further use." + + #Traits + + trait_mem_snowed_in_survivors:0 "Frozen World Survivors" + trait_mem_snowed_in_survivors_desc:0 "This species lived through destruction of its original environment and adapted to live in a tiny habitat, besieged by near-absolute zero temperatures outside." + + #Modifiers + + mem_snowed_in_ruins:0 "Frozen Ruins" + mem_snowed_in_ruins_desc:0 "Ruins of a dead civilisation dot this planet's surface." + + mem_snowed_in_civilisation:0 "Frozen Survivors" + mem_snowed_in_civilisation_desc:0 "Organic life still continues beneath the surface, even though the surface had been completely frozen over." + + mem_snowed_in_civilisation_destroyed:0 "Destroyed Civilisation" + mem_snowed_in_civilisation_destroyed_desc:0 "Organics who originally fled the new ice age underground have been destroyed anyway by invasion from space." + + mem_snowed_in_civilisation_evacuated:0 "Abandoned Ruins" + mem_snowed_in_civilisation_evacuated_desc:0 "The last remnants of the civilisation that once lived here has abandoned this world for somewhere more hospitable." + + mem_snowed_in_eat_everyone:0 "Frozen Survivors" + mem_snowed_in_eat_everyone_desc:0 "Sometimes those who flee the destruction of their world just end up as a snack." + + #Modifiers + mem_snowed_in_ruins:0 "Frozen Ruins" + mem_snowed_in_ruins_desc:0 "Ruins of a dead civilisation are dotting this planet's surface." + + mem_snowed_in_civilisation:0 "Frozen Survivors" + mem_snowed_in_civilisation_desc:0 "Organic life still continue beneath the surface, even though the surface had been completely frozen over." + + mem_snowed_in_civilisation_destroyed:0 "Destroyed Civilisation" + mem_snowed_in_civilisation_destroyed_desc:0 "Organics who originally fled the new ice age underground had been destroyed anyway by invasion from space." + + mem_snowed_in_civilisation_evacuated:0 "Abandoned Ruins" + mem_snowed_in_civilisation_evacuated_desc:0 "Last remnants of the civilisation that once lived here had abandoned this world for something more hospitable." + + mem_snowed_in_eat_everyone:0 "Frozen Survivors" + mem_snowed_in_eat_everyone_desc:0 "Sometimes those who flee the destruction of their world just end up a snack." diff --git a/localisation/mem_snowed_in_l_simp_chinese.yml b/localisation/mem_snowed_in_l_simp_chinese.yml new file mode 100644 index 00000000..c0d464ee --- /dev/null +++ b/localisation/mem_snowed_in_l_simp_chinese.yml @@ -0,0 +1,107 @@ +l_simp_chinese: + + #Anomaly + + mem_snowed_in_category:0 "Frozen Ruins" + mem_snowed_in_category_desc:0 "As unlikely as it sounds, the frozen surface of §Y[Root.GetName]§! seems to have once supported life. What looks like the remains of a once thriving civilisation can still be seen on its surface." + + #Events + + mem_snowed_in.1.name:0 "Frozen Ruins" + mem_snowed_in.1.desc:0 "Observation of §Y[From.GetName]§! confirms our initial hypothesis - there are ruins all over its frozen surface. Vast metropolitan areas can still be identified across different regions. \n\nPreliminary analysis suggests that the planet was once home to an industrial civilisation until a mysterious cataclysm caused the current ice age and turned the entire planet into an icy wasteland." + + mem_snowed_in.3.name:0 "Life in the Ice" + mem_snowed_in.3.desc.first:0 "Our continuous monitoring of §Y[mem_snowed_in_planet.GetName]§! has revealed something unexpected. \n\nIt appears that an energy source is still active deep beneath the planet's surface. Deeper probing from our research station has established that a number of survivors from the original cataclysm that caused the planet's current ice age still live deep underground." + mem_snowed_in.3.desc.second:0 "It appears a group of survivors from the original cataclysm that turned §Y[mem_snowed_in_planet.GetName]§! into a frozen wasteland still live deep beneath the surface. \n\nOur research station has pinpointed their underground habitat." + mem_snowed_in.3.a:0 "Establish communications with them." + mem_snowed_in.3.b:0 "Keep observing them." + mem_snowed_in.3.c:0 "Survivors? Not for very long." + mem_snowed_in.3.d:0 "Survivors? We should harvest them." + mem_snowed_in.3.tooltip:0 "£society §GSociety§! output on §Y[mem_snowed_in_planet.GetName]§! will increase." + + mem_snowed_in.5.name:0 "Contact Established" + mem_snowed_in.5.desc:0 "After intercepting sufficient data from within the underground habitat on §Y[mem_snowed_in_planet.GetName]§!, we were able to decode aliens' language and data protocols. \n\nWe are now ready to establish contact with bunker's residents." + + mem_snowed_in.6.name:0 "Communication with [mem_snowed_in_planet.GetName]" + mem_snowed_in.6.desc.first:0 "Greetings, I represent the provisional government of §Y[mem_snowed_in_species.GetSpeciesName] Civilisation§!... Well, what is left of it. \n\nAre you really a spacefaring civilisation? You probably can see that our own world is not in best shape. Perhaps there's a place for us on one of the planets in your mighty empire?" + mem_snowed_in.6.desc.second:0 "Oh, you seem to be someone new. \n\nI don't know what happens up there, but I tell you what I told those who came before you. \n\nI represent the provisional government of §Y[mem_snowed_in_species.GetSpeciesName] Civilisation§!. You probably can see that our own world is not in best shape. Perhaps there's a place for us on one of the planets in your mighty empire?" + mem_snowed_in.6.a:0 "What happened to your world?" + mem_snowed_in.6.a.response:0 "Impossible to say for sure. When it started, our science was not advanced enough to fully understand... Now we practically don't have any science left. \n\nSomething, or perhaps even someone caused our planet's orbit to destabilise. It took it centuries to drift as far from the star as we are now, so we were able to adapt... but still, we are now trapped here, surrounded by almost absolute zero outside." + mem_snowed_in.6.b:0 "This could be arranged." + mem_snowed_in.6.b.tooltip:0 "Refugees from §Y[mem_snowed_in_planet.GetName]§! will gradually move to our worlds, as long as we have enough habitable space." + mem_snowed_in.6.c:0 "We can't take any of you in." + mem_snowed_in.6.c.gestalt:0 "Individualists like you do not belong with us." + mem_snowed_in.6.c.response:0 "I see. That's unfortunate. \n\nBut we made it this far, we'll find a way to survive without your help." + mem_snowed_in.6.c.xenophobe:0 "Your species deserves extinction, [mem_snowed_in_species.GetSpeciesNameInsult]." + mem_snowed_in.6.c.xenophobe.response:0 "I see. \n\nA simple "No" would have sufficed." + mem_snowed_in.6.d:0 "We can provide you with technology to help you survive." + mem_snowed_in.6.d.response:0 "Not exactly what we were hoping for... But it'll definitely help." + mem_snowed_in.6.e:0 "We will pray for your salvation." + mem_snowed_in.6.e.response:0 "Really?! Pray? \n\nSure, why not. Praying will definitely help us to not freeze to death." + + mem_snowed_in.7.name:0 "Orbital Bombardment Complete" + mem_snowed_in.7.desc:0 "Our forces have successfully delivered a payload of depth charges on the surface of §Y[mem_snowed_in_planet.GetName]§!. The bunker has been successfully collapsed and whoever was hiding there has been eliminated." + mem_snowed_in.7.tooltip:0 "£society §GSociety§! output on §Y[mem_snowed_in_planet.GetName]§! decreases significantly with the destruction of natives." + + mem_snowed_in.8.name:0 "Bunker Invasion Complete" + mem_snowed_in.8.desc:0 "Our attack drones have made their way through the bunker beneath the surface of §Y[mem_snowed_in_planet.GetName]§!. With primitive resistance swiftly crushed, the bunker's residents have been successfully captured for our use." + mem_snowed_in.8.a:0 "We feast." + mem_snowed_in.8.b:0 "Assimilate their knowledge and dispose of them." + mem_snowed_in.8.c:0 "Assimilate them and resettle them in a more habitable place." + mem_snowed_in.8.c.tooltip:0 "Several £pop pops will be brought onto our world as cyborgs." + + mem_snowed_in.9.name:0 "Evacuation Complete" + mem_snowed_in.9.desc:0 "The last survivors from §Y[mem_snowed_in_planet.GetName]§! have moved out to settle on our worlds. The planet is now completely empty." + + mem_snowed_in.999.name:0 "False Lead" + mem_snowed_in.999.desc:0 "It appears our original assessment of §Y[fromfrom.GetName]§! was incorrect. \n\nThe planet is covered in peculiarly shaped jagged rocks, but is conspicuously devoid of artificial structures of any kind." + mem_snowed_in.999.a:0 "Oh well..." + + #Projects + + MEM_SNOWED_IN_ESTABLISH_CONTACT:0 "Establish Communications" + MEM_SNOWED_IN_ESTABLISH_CONTACT_DESC:0 "The bunker beneath the surface of §Y[mem_snowed_in_planet.GetName]§! appears to contain sapient life. We should be able to intercept and decipher their communications and learn their language." + + MEM_SNOWED_IN_DESTROY:0 "Destroy the Bunker" + MEM_SNOWED_IN_DESTROY_DESC:0 "The bunker beneath the surface of §Y[mem_snowed_in_planet.GetName]§! appears to contain sapient life. This must not be allowed to continue. \n\nWith a precise enough strike, we can collapse it with ease, exposing the residents to a combination of debris and near-absolute zero temperatures." + + MEM_SNOWED_IN_ASSAULT:0 "Capture the Bunker" + MEM_SNOWED_IN_ASSAULT_DESC:0 "The bunker beneath the surface of §Y[mem_snowed_in_planet.GetName]§! appears to contain sapient life. With a small strike force, we should be able to capture them for further use." + + #Traits + + trait_mem_snowed_in_survivors:0 "Frozen World Survivors" + trait_mem_snowed_in_survivors_desc:0 "This species lived through destruction of its original environment and adapted to live in a tiny habitat, besieged by near-absolute zero temperatures outside." + + #Modifiers + + mem_snowed_in_ruins:0 "Frozen Ruins" + mem_snowed_in_ruins_desc:0 "Ruins of a dead civilisation dot this planet's surface." + + mem_snowed_in_civilisation:0 "Frozen Survivors" + mem_snowed_in_civilisation_desc:0 "Organic life still continues beneath the surface, even though the surface had been completely frozen over." + + mem_snowed_in_civilisation_destroyed:0 "Destroyed Civilisation" + mem_snowed_in_civilisation_destroyed_desc:0 "Organics who originally fled the new ice age underground have been destroyed anyway by invasion from space." + + mem_snowed_in_civilisation_evacuated:0 "Abandoned Ruins" + mem_snowed_in_civilisation_evacuated_desc:0 "The last remnants of the civilisation that once lived here has abandoned this world for somewhere more hospitable." + + mem_snowed_in_eat_everyone:0 "Frozen Survivors" + mem_snowed_in_eat_everyone_desc:0 "Sometimes those who flee the destruction of their world just end up as a snack." + + #Modifiers + mem_snowed_in_ruins:0 "Frozen Ruins" + mem_snowed_in_ruins_desc:0 "Ruins of a dead civilisation are dotting this planet's surface." + + mem_snowed_in_civilisation:0 "Frozen Survivors" + mem_snowed_in_civilisation_desc:0 "Organic life still continue beneath the surface, even though the surface had been completely frozen over." + + mem_snowed_in_civilisation_destroyed:0 "Destroyed Civilisation" + mem_snowed_in_civilisation_destroyed_desc:0 "Organics who originally fled the new ice age underground had been destroyed anyway by invasion from space." + + mem_snowed_in_civilisation_evacuated:0 "Abandoned Ruins" + mem_snowed_in_civilisation_evacuated_desc:0 "Last remnants of the civilisation that once lived here had abandoned this world for something more hospitable." + + mem_snowed_in_eat_everyone:0 "Frozen Survivors" + mem_snowed_in_eat_everyone_desc:0 "Sometimes those who flee the destruction of their world just end up a snack." diff --git a/localisation/mem_solar_riches_l_braz_por.yml b/localisation/mem_solar_riches_l_braz_por.yml new file mode 100644 index 00000000..d4b1c2e3 --- /dev/null +++ b/localisation/mem_solar_riches_l_braz_por.yml @@ -0,0 +1,17 @@ +l_braz_por: + + ################### + # Solar Riches + ################### + + mem_solar_riches_category:0 "Solar Riches" + mem_solar_riches_category_desc:0 "Scans of this star indicate the possible nearby presence of a series of small structures. Our best trajectory estimates imply a slowly decaying orbit." + + mem_solar_riches.1.name:0 "Solar Riches Discovered" + mem_solar_riches.1.desc:0 "Science officer §Y[Root.GetLeaderName]§! has found a number of decrepit solar collectors built by an unknown alien race. Even in their bad shape, they still continue to collect solar energy with a greater efficiency than we have ever managed ourselves." + mem_solar_riches.1.a:0 "Extract the energy reserves and scrap them." + mem_solar_riches.1.b:0 "Study their underlying construction." + + mem_solar_riches.2.name:0 "Trajectory Failure" + mem_solar_riches.2.desc:0 "§Y[Root.GetLeaderName]§! reports that all traces of the structures have disappeared and apologizes for the resources spent calculating the orbital decay of non-existent objects." + diff --git a/localisation/mem_solar_riches_l_german.yml b/localisation/mem_solar_riches_l_german.yml new file mode 100644 index 00000000..6b80f4ed --- /dev/null +++ b/localisation/mem_solar_riches_l_german.yml @@ -0,0 +1,17 @@ +l_german: + + ################### + # Solar Riches + ################### + + mem_solar_riches_category:0 "Solar Riches" + mem_solar_riches_category_desc:0 "Scans of this star indicate the possible nearby presence of a series of small structures. Our best trajectory estimates imply a slowly decaying orbit." + + mem_solar_riches.1.name:0 "Solar Riches Discovered" + mem_solar_riches.1.desc:0 "Science officer §Y[Root.GetLeaderName]§! has found a number of decrepit solar collectors built by an unknown alien race. Even in their bad shape, they still continue to collect solar energy with a greater efficiency than we have ever managed ourselves." + mem_solar_riches.1.a:0 "Extract the energy reserves and scrap them." + mem_solar_riches.1.b:0 "Study their underlying construction." + + mem_solar_riches.2.name:0 "Trajectory Failure" + mem_solar_riches.2.desc:0 "§Y[Root.GetLeaderName]§! reports that all traces of the structures have disappeared and apologizes for the resources spent calculating the orbital decay of non-existent objects." + diff --git a/localisation/mem_solar_riches_l_polish.yml b/localisation/mem_solar_riches_l_polish.yml new file mode 100644 index 00000000..612f086d --- /dev/null +++ b/localisation/mem_solar_riches_l_polish.yml @@ -0,0 +1,17 @@ +l_polish: + + ################### + # Solar Riches + ################### + + mem_solar_riches_category:0 "Solar Riches" + mem_solar_riches_category_desc:0 "Scans of this star indicate the possible nearby presence of a series of small structures. Our best trajectory estimates imply a slowly decaying orbit." + + mem_solar_riches.1.name:0 "Solar Riches Discovered" + mem_solar_riches.1.desc:0 "Science officer §Y[Root.GetLeaderName]§! has found a number of decrepit solar collectors built by an unknown alien race. Even in their bad shape, they still continue to collect solar energy with a greater efficiency than we have ever managed ourselves." + mem_solar_riches.1.a:0 "Extract the energy reserves and scrap them." + mem_solar_riches.1.b:0 "Study their underlying construction." + + mem_solar_riches.2.name:0 "Trajectory Failure" + mem_solar_riches.2.desc:0 "§Y[Root.GetLeaderName]§! reports that all traces of the structures have disappeared and apologizes for the resources spent calculating the orbital decay of non-existent objects." + diff --git a/localisation/mem_solar_riches_l_simp_chinese.yml b/localisation/mem_solar_riches_l_simp_chinese.yml new file mode 100644 index 00000000..d6f6d383 --- /dev/null +++ b/localisation/mem_solar_riches_l_simp_chinese.yml @@ -0,0 +1,17 @@ +l_simp_chinese: + + ################### + # Solar Riches + ################### + + mem_solar_riches_category:0 "Solar Riches" + mem_solar_riches_category_desc:0 "Scans of this star indicate the possible nearby presence of a series of small structures. Our best trajectory estimates imply a slowly decaying orbit." + + mem_solar_riches.1.name:0 "Solar Riches Discovered" + mem_solar_riches.1.desc:0 "Science officer §Y[Root.GetLeaderName]§! has found a number of decrepit solar collectors built by an unknown alien race. Even in their bad shape, they still continue to collect solar energy with a greater efficiency than we have ever managed ourselves." + mem_solar_riches.1.a:0 "Extract the energy reserves and scrap them." + mem_solar_riches.1.b:0 "Study their underlying construction." + + mem_solar_riches.2.name:0 "Trajectory Failure" + mem_solar_riches.2.desc:0 "§Y[Root.GetLeaderName]§! reports that all traces of the structures have disappeared and apologizes for the resources spent calculating the orbital decay of non-existent objects." + diff --git a/localisation/mem_space_monster_attacks_l_braz_por.yml b/localisation/mem_space_monster_attacks_l_braz_por.yml new file mode 100644 index 00000000..89628730 --- /dev/null +++ b/localisation/mem_space_monster_attacks_l_braz_por.yml @@ -0,0 +1,99 @@ +###################################################### +# Space Monster Attacks +# Text by Malthus +# Code by Malthus +###################################################### + +l_braz_por: + + mem_crystal_ship_giant:0 "Ancient Crystal Sovereign" + mem_crystal_ship_giant_plural:0 "Ancient Crystal Sovereigns" + + d_mem_crystals_mining:0 "Crystal Fields" + d_mem_crystals_mining_desc:0 "An area covered with semi-living mineral formations spawned by an ancient void crystal. Periodically harvesting these crystals will significantly increase the mineral output capacity of this colony but at the price of a weakened ecosystem and reduced agricultural output." + + d_mem_crystals_science:0 "Crystal Fields" + d_mem_crystals_science_desc:0 "An evergrowing area covered with semi-living mineral formations spawned by an ancient void crystal. Studying these crystals will benefit the colony's research efforts, while reducing its mineral and agricultural output capacities." + + mem_crystal_removal:0 "Crystal Removal" + mem_crystal_removal_desc:0 "A significant part of this colony's efforts go into the removal of the crystal infestation, which has now spread over the planet." + + # Crystal appears in player system + mem_space_monster_attacks.1.name:0 "Crystalline Entity Approaches" + mem_space_monster_attacks.1.desc:0 "Our colony's long-range sensors have picked up an alarming signal approaching from out of deep space. A hastily-dispatched probe revealed it to be a giant crystalline structure. A communication attempt from our vessel was followed by an intense energy spike and immediate loss of contact with the probe.\n\nWe have to assume the crystal is hostile. Our fleet has been put on high alert." + mem_space_monster_attacks.1.desc.gestalt:0 "Our colony's long-range sensors have noticed an alarming signal approaching from out of deep space. A quickly-dispatched probe revealed it to be a giant crystalline structure. A communication attempt from our vessel was followed by an intense energy spike and immediate loss of contact with the probe.\n\nWe have to assume the crystal is hostile. Our fleet has been put on high alert." + mem_space_monster_attacks.1.a:0 "Why is it here?" + + # crystal has bombarded the colony + mem_space_monster_attacks.2.name:0 "Death from Above" + mem_space_monster_attacks.2.desc:0 "The colonial defence force stood no chance against the crystal entity. Immediately after the battle had been decided, it started to shower [This.GetName] with small crystal shards fired at high velocity. First reports speak of hundreds of thousands of casualties.\n\nWhile these numbers still rise by the hour, the crystal has left the planet's orbit and flown back into the void." + mem_space_monster_attacks.2.desc.gestalt:0 "The colonial defence force was defeated by the crystal entity. Immediately after the battle had been decided, it started to shower [This.GetName] with small crystal shards fired at high velocity. Damage to the colony's infrastructure has been substantial and many drones have been lost.\n\nTthe crystal has left the planet's orbit and flown back into deep space." + mem_space_monster_attacks.2.a:0 "How terrible!" + mem_space_monster_attacks.2.b:0 "Unfortunate." + + # crystal has been destroyed before bombarding the colony + mem_space_monster_attacks.3.name:0 "Danger Averted" + mem_space_monster_attacks.3.desc:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Why it came here and attacked might never be revealed, but our colony is safe once again.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nSome of our scientists already fantasize about possible applications like self-repairing hulls, while others point out that there is much foundational research to be done before we can even hope for a big breakthrough." + mem_space_monster_attacks.3.desc.gestalt:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Why it came here and attacked might never be revealed, but our colony is safe once again.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nPossible applications like self-repairing hulls warrant investigation." + mem_space_monster_attacks.3.a:0 "Good work." + mem_space_monster_attacks.3.b:0 "Affirmative." + + # crystal has been destroyed after bombarding the colony + mem_space_monster_attacks.4.name:0 "Retribution" + mem_space_monster_attacks.4.desc:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Though we might never know where it came from and why, at least its destruction has avenged the victims of its brutal attack.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nSome of our scientists already fantasize about possible applications like self-repairing hulls, while others point out that there is much foundational research to be done before we can even hope for a big breakthrough." + mem_space_monster_attacks.4.desc.gestalt:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Though we might never know where it came from and why, at least its destruction will prevent further attacks.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nPossible applications like self-repairing hulls warrant investigation." + mem_space_monster_attacks.4.a:0 "Good work." + mem_space_monster_attacks.4.b:0 "Affirmative." + + # Project finished + mem_space_monster_attacks.5.name:0 "Crystal Analysis" + mem_space_monster_attacks.5.desc:0 "The recovered crystal shards show remarkable similarities to the smaller specimens we have encountered before, yet there is a striking difference in their behaviour. While previously-encountered crystals acted aggressively, their actions had always been limited to their own territory. Also, the enormous size of this larger specimen leads our scientists to the conclusion that it has to be a new species.\n\nThe material which makes up almost the entirety of its mass possesses astonishing self-repairing abilities, a property that may be applied to our ship's armor plates given more time and research. A new research option has been added to the project pool." + mem_space_monster_attacks.5.a:0 "Interesting." + + # crystals grow everywhere, what now? + mem_space_monster_attacks.6.name:0 "Crystal Infestation" + mem_space_monster_attacks.6.desc:0 "As the colonists on [Root.GetName] were still recovering from the devastating attack, we received worrying reports about crystalline fragments growing in various locations around the settlements.\n\nFurther investigation revealed that the spreading of these crystals is not limited to the vicinity of the colony. Instead, they can be found in varying concentrations across the planet, slowly extracting minerals from the soil throughout their growing process. It is hard to tell at this point how this will affect the planet's ecosystem.\n\nThere are multiple possible courses of action to be taken. The colonists can try to root out the crystal infestation, periodically harvest them, or study their growth." + mem_space_monster_attacks.6.desc.gestalt:0 "As drones on [Root.GetName] were still repairing damage from the devastating attack, we have noticed crystalline fragments growing in various locations around the settlements.\n\nFurther investigation revealed that the spreading of these crystals is not limited to the vicinity of the colony. Instead, they can be found in varying concentrations across the planet, slowly extracting minerals from the soil throughout their growing process. It is hard to tell at this point how this will affect the planet's ecosystem.\n\nThere are multiple possible courses of action to be taken. The drones can attempt to root out the crystal infestation, periodically harvest them, or study their growth." + mem_space_monster_attacks.6.a:0 "Let them harvest the crystals regularly." + mem_space_monster_attacks.6.a.tooltip:0 "§GMineral output +50%§!\n§G+2 mining district slots§!\n§G+2 rare crystal collector jobs§!\n§R-2 agricultural district slots§!" + mem_space_monster_attacks.6.b:0 "Let them study the crystals." + mem_space_monster_attacks.6.b.tooltip:0 "§GSociety research +20%\n§GEngineering research +20%\n+2 research jobs\n+1 additional research job for every 20 pops\n§G+1 rare crystal collector job§!\n§R-2 farming districts\n-1 mining district\nMining output -10%§!" + mem_space_monster_attacks.6.c:0 "Let them root out the crystal infestation." + mem_space_monster_attacks.6.c.tooltip:0 "Our colony on [Root.GetName] will focus on removing every last crystal spawn. All minerals gained during this process will be added to the empire storage at the end of this process. The productivity of this colony will be reduced by 50% until this process is completed. It is to be expected that the planet's ecosystem will be able to fully recover once the work is done." + + # planet turns bleak + mem_space_monster_attacks.7.name:0 "Biosphere Changes" + mem_space_monster_attacks.7.desc:0 "Despite the colonists' constant efforts to contain the crystal infestation, the spreading has now reached a critical extent. The damage to the planet's ecosystem is now undeniable. Farming outputs are at record lows and vegetation in general is in a state of steady decline as the crystals exhaust the soil.\n\nThough our scientists are confident that they can prevent the planet from becoming completely lifeless, they doubt that this process can be reversed without extensive terraforming." + mem_space_monster_attacks.7.desc.gestalt:0 "Despite the drones' constant efforts to contain the crystal infestation, the spreading has now reached a critical extent. The damage to the planet's ecosystem is now undeniable. Farming outputs are at record lows and vegetation in general is in a state of steady decline as the crystals exhaust the soil.\n\nThough it is unlikely that the planet will become completely lifeless due to our intervention, reversing the effects would require extensive terraforming." + mem_space_monster_attacks.7.a:0 "Concerning." + mem_space_monster_attacks.7.b:0 "Acknowledged." + mem_space_monster_attacks.7.c:0 "This was to be expected." + + + # crystals removed + mem_space_monster_attacks.8.name:0 "The Great Cleansing" + mem_space_monster_attacks.8.desc:0 "Finally, the last remaining traces of the crystal infestation on [Root.GetName] have been removed. Colonial life is slowly returning to normal.\n\nThe processed crystals have been added to our imperial storage." + mem_space_monster_attacks.8.a:0 "Good news." + + MEM_SPACE_MONSTER_ATTACKS_CRYSTAL_STUDY:0 "Crystalline Remains" + MEM_SPACE_MONSTER_ATTACKS_CRYSTAL_STUDY_DESC:0 "An investigation of the remaining crystal shards could prove beneficial to our research efforts, but our research department will have to devote significant resources and personnel to focus on this study." + + # ecosystem restored after removing the crystals + mem_space_monster_attacks.9.name:0 "Ecosystem Restored" + mem_space_monster_attacks.9.desc:0 "[root.GetName]'s ecosystem shows clear signs of recovering from the damages the crystalline infestation had caused." + mem_space_monster_attacks.9.a:0 "Very well." + mem_space_monster_attacks.9.b:0 "Acknowledged." + + # decisions to add or remove the crystal field spacial feature + decision_mem_crystal_fields_clearing:0 "Crystal Field Clearance" + decision_mem_crystal_fields_clearing_desc:0 "This process will remove all traces of crystalline infestation. Ecological damages sustained due to it will heal over time." + decision_mem_crystal_fields_seeding:0 "Crystal Field Seeding" + decision_mem_crystal_fields_seeding_desc:0 "A crystal field will be seeded, providing increased mineral extraction as well as a source of rare crystals. However, continued crystalline growth will degrade this planet's ecosystem." + + # tech to get the decision to add the special feature + building + tech_mem_crystal_cultivation:0 "Crystal Cultivation" + tech_mem_crystal_cultivation_desc:0 "Advances in ecological adaption will allow us to seed new crystal fields within controlled environments. This process degrades the host planet's ecosystem, but damages will remain within acceptable parameters." + + # building requires tech and special feature present + building_mem_crystal_harvester:0 "Crystal Harvester" + building_mem_crystal_harvester_desc:0 "This drone command station operates multiple harvesting machines within the crystal fields to gather matured specimen for processing." \ No newline at end of file diff --git a/localisation/mem_space_monster_attacks_l_german.yml b/localisation/mem_space_monster_attacks_l_german.yml new file mode 100644 index 00000000..aea438f2 --- /dev/null +++ b/localisation/mem_space_monster_attacks_l_german.yml @@ -0,0 +1,99 @@ +###################################################### +# Space Monster Attacks +# Text by Malthus +# Code by Malthus +###################################################### + +l_german: + + mem_crystal_ship_giant:0 "Ancient Crystal Sovereign" + mem_crystal_ship_giant_plural:0 "Ancient Crystal Sovereigns" + + d_mem_crystals_mining:0 "Crystal Fields" + d_mem_crystals_mining_desc:0 "An area covered with semi-living mineral formations spawned by an ancient void crystal. Periodically harvesting these crystals will significantly increase the mineral output capacity of this colony but at the price of a weakened ecosystem and reduced agricultural output." + + d_mem_crystals_science:0 "Crystal Fields" + d_mem_crystals_science_desc:0 "An evergrowing area covered with semi-living mineral formations spawned by an ancient void crystal. Studying these crystals will benefit the colony's research efforts, while reducing its mineral and agricultural output capacities." + + mem_crystal_removal:0 "Crystal Removal" + mem_crystal_removal_desc:0 "A significant part of this colony's efforts go into the removal of the crystal infestation, which has now spread over the planet." + + # Crystal appears in player system + mem_space_monster_attacks.1.name:0 "Crystalline Entity Approaches" + mem_space_monster_attacks.1.desc:0 "Our colony's long-range sensors have picked up an alarming signal approaching from out of deep space. A hastily-dispatched probe revealed it to be a giant crystalline structure. A communication attempt from our vessel was followed by an intense energy spike and immediate loss of contact with the probe.\n\nWe have to assume the crystal is hostile. Our fleet has been put on high alert." + mem_space_monster_attacks.1.desc.gestalt:0 "Our colony's long-range sensors have noticed an alarming signal approaching from out of deep space. A quickly-dispatched probe revealed it to be a giant crystalline structure. A communication attempt from our vessel was followed by an intense energy spike and immediate loss of contact with the probe.\n\nWe have to assume the crystal is hostile. Our fleet has been put on high alert." + mem_space_monster_attacks.1.a:0 "Why is it here?" + + # crystal has bombarded the colony + mem_space_monster_attacks.2.name:0 "Death from Above" + mem_space_monster_attacks.2.desc:0 "The colonial defence force stood no chance against the crystal entity. Immediately after the battle had been decided, it started to shower [This.GetName] with small crystal shards fired at high velocity. First reports speak of hundreds of thousands of casualties.\n\nWhile these numbers still rise by the hour, the crystal has left the planet's orbit and flown back into the void." + mem_space_monster_attacks.2.desc.gestalt:0 "The colonial defence force was defeated by the crystal entity. Immediately after the battle had been decided, it started to shower [This.GetName] with small crystal shards fired at high velocity. Damage to the colony's infrastructure has been substantial and many drones have been lost.\n\nTthe crystal has left the planet's orbit and flown back into deep space." + mem_space_monster_attacks.2.a:0 "How terrible!" + mem_space_monster_attacks.2.b:0 "Unfortunate." + + # crystal has been destroyed before bombarding the colony + mem_space_monster_attacks.3.name:0 "Danger Averted" + mem_space_monster_attacks.3.desc:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Why it came here and attacked might never be revealed, but our colony is safe once again.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nSome of our scientists already fantasize about possible applications like self-repairing hulls, while others point out that there is much foundational research to be done before we can even hope for a big breakthrough." + mem_space_monster_attacks.3.desc.gestalt:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Why it came here and attacked might never be revealed, but our colony is safe once again.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nPossible applications like self-repairing hulls warrant investigation." + mem_space_monster_attacks.3.a:0 "Good work." + mem_space_monster_attacks.3.b:0 "Affirmative." + + # crystal has been destroyed after bombarding the colony + mem_space_monster_attacks.4.name:0 "Retribution" + mem_space_monster_attacks.4.desc:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Though we might never know where it came from and why, at least its destruction has avenged the victims of its brutal attack.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nSome of our scientists already fantasize about possible applications like self-repairing hulls, while others point out that there is much foundational research to be done before we can even hope for a big breakthrough." + mem_space_monster_attacks.4.desc.gestalt:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Though we might never know where it came from and why, at least its destruction will prevent further attacks.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nPossible applications like self-repairing hulls warrant investigation." + mem_space_monster_attacks.4.a:0 "Good work." + mem_space_monster_attacks.4.b:0 "Affirmative." + + # Project finished + mem_space_monster_attacks.5.name:0 "Crystal Analysis" + mem_space_monster_attacks.5.desc:0 "The recovered crystal shards show remarkable similarities to the smaller specimens we have encountered before, yet there is a striking difference in their behaviour. While previously-encountered crystals acted aggressively, their actions had always been limited to their own territory. Also, the enormous size of this larger specimen leads our scientists to the conclusion that it has to be a new species.\n\nThe material which makes up almost the entirety of its mass possesses astonishing self-repairing abilities, a property that may be applied to our ship's armor plates given more time and research. A new research option has been added to the project pool." + mem_space_monster_attacks.5.a:0 "Interesting." + + # crystals grow everywhere, what now? + mem_space_monster_attacks.6.name:0 "Crystal Infestation" + mem_space_monster_attacks.6.desc:0 "As the colonists on [Root.GetName] were still recovering from the devastating attack, we received worrying reports about crystalline fragments growing in various locations around the settlements.\n\nFurther investigation revealed that the spreading of these crystals is not limited to the vicinity of the colony. Instead, they can be found in varying concentrations across the planet, slowly extracting minerals from the soil throughout their growing process. It is hard to tell at this point how this will affect the planet's ecosystem.\n\nThere are multiple possible courses of action to be taken. The colonists can try to root out the crystal infestation, periodically harvest them, or study their growth." + mem_space_monster_attacks.6.desc.gestalt:0 "As drones on [Root.GetName] were still repairing damage from the devastating attack, we have noticed crystalline fragments growing in various locations around the settlements.\n\nFurther investigation revealed that the spreading of these crystals is not limited to the vicinity of the colony. Instead, they can be found in varying concentrations across the planet, slowly extracting minerals from the soil throughout their growing process. It is hard to tell at this point how this will affect the planet's ecosystem.\n\nThere are multiple possible courses of action to be taken. The drones can attempt to root out the crystal infestation, periodically harvest them, or study their growth." + mem_space_monster_attacks.6.a:0 "Let them harvest the crystals regularly." + mem_space_monster_attacks.6.a.tooltip:0 "§GMineral output +50%§!\n§G+2 mining district slots§!\n§G+2 rare crystal collector jobs§!\n§R-2 agricultural district slots§!" + mem_space_monster_attacks.6.b:0 "Let them study the crystals." + mem_space_monster_attacks.6.b.tooltip:0 "§GSociety research +20%\n§GEngineering research +20%\n+2 research jobs\n+1 additional research job for every 20 pops\n§G+1 rare crystal collector job§!\n§R-2 farming districts\n-1 mining district\nMining output -10%§!" + mem_space_monster_attacks.6.c:0 "Let them root out the crystal infestation." + mem_space_monster_attacks.6.c.tooltip:0 "Our colony on [Root.GetName] will focus on removing every last crystal spawn. All minerals gained during this process will be added to the empire storage at the end of this process. The productivity of this colony will be reduced by 50% until this process is completed. It is to be expected that the planet's ecosystem will be able to fully recover once the work is done." + + # planet turns bleak + mem_space_monster_attacks.7.name:0 "Biosphere Changes" + mem_space_monster_attacks.7.desc:0 "Despite the colonists' constant efforts to contain the crystal infestation, the spreading has now reached a critical extent. The damage to the planet's ecosystem is now undeniable. Farming outputs are at record lows and vegetation in general is in a state of steady decline as the crystals exhaust the soil.\n\nThough our scientists are confident that they can prevent the planet from becoming completely lifeless, they doubt that this process can be reversed without extensive terraforming." + mem_space_monster_attacks.7.desc.gestalt:0 "Despite the drones' constant efforts to contain the crystal infestation, the spreading has now reached a critical extent. The damage to the planet's ecosystem is now undeniable. Farming outputs are at record lows and vegetation in general is in a state of steady decline as the crystals exhaust the soil.\n\nThough it is unlikely that the planet will become completely lifeless due to our intervention, reversing the effects would require extensive terraforming." + mem_space_monster_attacks.7.a:0 "Concerning." + mem_space_monster_attacks.7.b:0 "Acknowledged." + mem_space_monster_attacks.7.c:0 "This was to be expected." + + + # crystals removed + mem_space_monster_attacks.8.name:0 "The Great Cleansing" + mem_space_monster_attacks.8.desc:0 "Finally, the last remaining traces of the crystal infestation on [Root.GetName] have been removed. Colonial life is slowly returning to normal.\n\nThe processed crystals have been added to our imperial storage." + mem_space_monster_attacks.8.a:0 "Good news." + + MEM_SPACE_MONSTER_ATTACKS_CRYSTAL_STUDY:0 "Crystalline Remains" + MEM_SPACE_MONSTER_ATTACKS_CRYSTAL_STUDY_DESC:0 "An investigation of the remaining crystal shards could prove beneficial to our research efforts, but our research department will have to devote significant resources and personnel to focus on this study." + + # ecosystem restored after removing the crystals + mem_space_monster_attacks.9.name:0 "Ecosystem Restored" + mem_space_monster_attacks.9.desc:0 "[root.GetName]'s ecosystem shows clear signs of recovering from the damages the crystalline infestation had caused." + mem_space_monster_attacks.9.a:0 "Very well." + mem_space_monster_attacks.9.b:0 "Acknowledged." + + # decisions to add or remove the crystal field spacial feature + decision_mem_crystal_fields_clearing:0 "Crystal Field Clearance" + decision_mem_crystal_fields_clearing_desc:0 "This process will remove all traces of crystalline infestation. Ecological damages sustained due to it will heal over time." + decision_mem_crystal_fields_seeding:0 "Crystal Field Seeding" + decision_mem_crystal_fields_seeding_desc:0 "A crystal field will be seeded, providing increased mineral extraction as well as a source of rare crystals. However, continued crystalline growth will degrade this planet's ecosystem." + + # tech to get the decision to add the special feature + building + tech_mem_crystal_cultivation:0 "Crystal Cultivation" + tech_mem_crystal_cultivation_desc:0 "Advances in ecological adaption will allow us to seed new crystal fields within controlled environments. This process degrades the host planet's ecosystem, but damages will remain within acceptable parameters." + + # building requires tech and special feature present + building_mem_crystal_harvester:0 "Crystal Harvester" + building_mem_crystal_harvester_desc:0 "This drone command station operates multiple harvesting machines within the crystal fields to gather matured specimen for processing." \ No newline at end of file diff --git a/localisation/mem_space_monster_attacks_l_polish.yml b/localisation/mem_space_monster_attacks_l_polish.yml new file mode 100644 index 00000000..ab6f194e --- /dev/null +++ b/localisation/mem_space_monster_attacks_l_polish.yml @@ -0,0 +1,99 @@ +###################################################### +# Space Monster Attacks +# Text by Malthus +# Code by Malthus +###################################################### + +l_polish: + + mem_crystal_ship_giant:0 "Ancient Crystal Sovereign" + mem_crystal_ship_giant_plural:0 "Ancient Crystal Sovereigns" + + d_mem_crystals_mining:0 "Crystal Fields" + d_mem_crystals_mining_desc:0 "An area covered with semi-living mineral formations spawned by an ancient void crystal. Periodically harvesting these crystals will significantly increase the mineral output capacity of this colony but at the price of a weakened ecosystem and reduced agricultural output." + + d_mem_crystals_science:0 "Crystal Fields" + d_mem_crystals_science_desc:0 "An evergrowing area covered with semi-living mineral formations spawned by an ancient void crystal. Studying these crystals will benefit the colony's research efforts, while reducing its mineral and agricultural output capacities." + + mem_crystal_removal:0 "Crystal Removal" + mem_crystal_removal_desc:0 "A significant part of this colony's efforts go into the removal of the crystal infestation, which has now spread over the planet." + + # Crystal appears in player system + mem_space_monster_attacks.1.name:0 "Crystalline Entity Approaches" + mem_space_monster_attacks.1.desc:0 "Our colony's long-range sensors have picked up an alarming signal approaching from out of deep space. A hastily-dispatched probe revealed it to be a giant crystalline structure. A communication attempt from our vessel was followed by an intense energy spike and immediate loss of contact with the probe.\n\nWe have to assume the crystal is hostile. Our fleet has been put on high alert." + mem_space_monster_attacks.1.desc.gestalt:0 "Our colony's long-range sensors have noticed an alarming signal approaching from out of deep space. A quickly-dispatched probe revealed it to be a giant crystalline structure. A communication attempt from our vessel was followed by an intense energy spike and immediate loss of contact with the probe.\n\nWe have to assume the crystal is hostile. Our fleet has been put on high alert." + mem_space_monster_attacks.1.a:0 "Why is it here?" + + # crystal has bombarded the colony + mem_space_monster_attacks.2.name:0 "Death from Above" + mem_space_monster_attacks.2.desc:0 "The colonial defence force stood no chance against the crystal entity. Immediately after the battle had been decided, it started to shower [This.GetName] with small crystal shards fired at high velocity. First reports speak of hundreds of thousands of casualties.\n\nWhile these numbers still rise by the hour, the crystal has left the planet's orbit and flown back into the void." + mem_space_monster_attacks.2.desc.gestalt:0 "The colonial defence force was defeated by the crystal entity. Immediately after the battle had been decided, it started to shower [This.GetName] with small crystal shards fired at high velocity. Damage to the colony's infrastructure has been substantial and many drones have been lost.\n\nTthe crystal has left the planet's orbit and flown back into deep space." + mem_space_monster_attacks.2.a:0 "How terrible!" + mem_space_monster_attacks.2.b:0 "Unfortunate." + + # crystal has been destroyed before bombarding the colony + mem_space_monster_attacks.3.name:0 "Danger Averted" + mem_space_monster_attacks.3.desc:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Why it came here and attacked might never be revealed, but our colony is safe once again.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nSome of our scientists already fantasize about possible applications like self-repairing hulls, while others point out that there is much foundational research to be done before we can even hope for a big breakthrough." + mem_space_monster_attacks.3.desc.gestalt:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Why it came here and attacked might never be revealed, but our colony is safe once again.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nPossible applications like self-repairing hulls warrant investigation." + mem_space_monster_attacks.3.a:0 "Good work." + mem_space_monster_attacks.3.b:0 "Affirmative." + + # crystal has been destroyed after bombarding the colony + mem_space_monster_attacks.4.name:0 "Retribution" + mem_space_monster_attacks.4.desc:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Though we might never know where it came from and why, at least its destruction has avenged the victims of its brutal attack.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nSome of our scientists already fantasize about possible applications like self-repairing hulls, while others point out that there is much foundational research to be done before we can even hope for a big breakthrough." + mem_space_monster_attacks.4.desc.gestalt:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Though we might never know where it came from and why, at least its destruction will prevent further attacks.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nPossible applications like self-repairing hulls warrant investigation." + mem_space_monster_attacks.4.a:0 "Good work." + mem_space_monster_attacks.4.b:0 "Affirmative." + + # Project finished + mem_space_monster_attacks.5.name:0 "Crystal Analysis" + mem_space_monster_attacks.5.desc:0 "The recovered crystal shards show remarkable similarities to the smaller specimens we have encountered before, yet there is a striking difference in their behaviour. While previously-encountered crystals acted aggressively, their actions had always been limited to their own territory. Also, the enormous size of this larger specimen leads our scientists to the conclusion that it has to be a new species.\n\nThe material which makes up almost the entirety of its mass possesses astonishing self-repairing abilities, a property that may be applied to our ship's armor plates given more time and research. A new research option has been added to the project pool." + mem_space_monster_attacks.5.a:0 "Interesting." + + # crystals grow everywhere, what now? + mem_space_monster_attacks.6.name:0 "Crystal Infestation" + mem_space_monster_attacks.6.desc:0 "As the colonists on [Root.GetName] were still recovering from the devastating attack, we received worrying reports about crystalline fragments growing in various locations around the settlements.\n\nFurther investigation revealed that the spreading of these crystals is not limited to the vicinity of the colony. Instead, they can be found in varying concentrations across the planet, slowly extracting minerals from the soil throughout their growing process. It is hard to tell at this point how this will affect the planet's ecosystem.\n\nThere are multiple possible courses of action to be taken. The colonists can try to root out the crystal infestation, periodically harvest them, or study their growth." + mem_space_monster_attacks.6.desc.gestalt:0 "As drones on [Root.GetName] were still repairing damage from the devastating attack, we have noticed crystalline fragments growing in various locations around the settlements.\n\nFurther investigation revealed that the spreading of these crystals is not limited to the vicinity of the colony. Instead, they can be found in varying concentrations across the planet, slowly extracting minerals from the soil throughout their growing process. It is hard to tell at this point how this will affect the planet's ecosystem.\n\nThere are multiple possible courses of action to be taken. The drones can attempt to root out the crystal infestation, periodically harvest them, or study their growth." + mem_space_monster_attacks.6.a:0 "Let them harvest the crystals regularly." + mem_space_monster_attacks.6.a.tooltip:0 "§GMineral output +50%§!\n§G+2 mining district slots§!\n§G+2 rare crystal collector jobs§!\n§R-2 agricultural district slots§!" + mem_space_monster_attacks.6.b:0 "Let them study the crystals." + mem_space_monster_attacks.6.b.tooltip:0 "§GSociety research +20%\n§GEngineering research +20%\n+2 research jobs\n+1 additional research job for every 20 pops\n§G+1 rare crystal collector job§!\n§R-2 farming districts\n-1 mining district\nMining output -10%§!" + mem_space_monster_attacks.6.c:0 "Let them root out the crystal infestation." + mem_space_monster_attacks.6.c.tooltip:0 "Our colony on [Root.GetName] will focus on removing every last crystal spawn. All minerals gained during this process will be added to the empire storage at the end of this process. The productivity of this colony will be reduced by 50% until this process is completed. It is to be expected that the planet's ecosystem will be able to fully recover once the work is done." + + # planet turns bleak + mem_space_monster_attacks.7.name:0 "Biosphere Changes" + mem_space_monster_attacks.7.desc:0 "Despite the colonists' constant efforts to contain the crystal infestation, the spreading has now reached a critical extent. The damage to the planet's ecosystem is now undeniable. Farming outputs are at record lows and vegetation in general is in a state of steady decline as the crystals exhaust the soil.\n\nThough our scientists are confident that they can prevent the planet from becoming completely lifeless, they doubt that this process can be reversed without extensive terraforming." + mem_space_monster_attacks.7.desc.gestalt:0 "Despite the drones' constant efforts to contain the crystal infestation, the spreading has now reached a critical extent. The damage to the planet's ecosystem is now undeniable. Farming outputs are at record lows and vegetation in general is in a state of steady decline as the crystals exhaust the soil.\n\nThough it is unlikely that the planet will become completely lifeless due to our intervention, reversing the effects would require extensive terraforming." + mem_space_monster_attacks.7.a:0 "Concerning." + mem_space_monster_attacks.7.b:0 "Acknowledged." + mem_space_monster_attacks.7.c:0 "This was to be expected." + + + # crystals removed + mem_space_monster_attacks.8.name:0 "The Great Cleansing" + mem_space_monster_attacks.8.desc:0 "Finally, the last remaining traces of the crystal infestation on [Root.GetName] have been removed. Colonial life is slowly returning to normal.\n\nThe processed crystals have been added to our imperial storage." + mem_space_monster_attacks.8.a:0 "Good news." + + MEM_SPACE_MONSTER_ATTACKS_CRYSTAL_STUDY:0 "Crystalline Remains" + MEM_SPACE_MONSTER_ATTACKS_CRYSTAL_STUDY_DESC:0 "An investigation of the remaining crystal shards could prove beneficial to our research efforts, but our research department will have to devote significant resources and personnel to focus on this study." + + # ecosystem restored after removing the crystals + mem_space_monster_attacks.9.name:0 "Ecosystem Restored" + mem_space_monster_attacks.9.desc:0 "[root.GetName]'s ecosystem shows clear signs of recovering from the damages the crystalline infestation had caused." + mem_space_monster_attacks.9.a:0 "Very well." + mem_space_monster_attacks.9.b:0 "Acknowledged." + + # decisions to add or remove the crystal field spacial feature + decision_mem_crystal_fields_clearing:0 "Crystal Field Clearance" + decision_mem_crystal_fields_clearing_desc:0 "This process will remove all traces of crystalline infestation. Ecological damages sustained due to it will heal over time." + decision_mem_crystal_fields_seeding:0 "Crystal Field Seeding" + decision_mem_crystal_fields_seeding_desc:0 "A crystal field will be seeded, providing increased mineral extraction as well as a source of rare crystals. However, continued crystalline growth will degrade this planet's ecosystem." + + # tech to get the decision to add the special feature + building + tech_mem_crystal_cultivation:0 "Crystal Cultivation" + tech_mem_crystal_cultivation_desc:0 "Advances in ecological adaption will allow us to seed new crystal fields within controlled environments. This process degrades the host planet's ecosystem, but damages will remain within acceptable parameters." + + # building requires tech and special feature present + building_mem_crystal_harvester:0 "Crystal Harvester" + building_mem_crystal_harvester_desc:0 "This drone command station operates multiple harvesting machines within the crystal fields to gather matured specimen for processing." \ No newline at end of file diff --git a/localisation/mem_space_monster_attacks_l_russian.yml b/localisation/mem_space_monster_attacks_l_russian.yml new file mode 100644 index 00000000..783c9ca5 --- /dev/null +++ b/localisation/mem_space_monster_attacks_l_russian.yml @@ -0,0 +1,99 @@ +###################################################### +# Space Monster Attacks +# Text by Malthus +# Code by Malthus +###################################################### + +l_russian: + + mem_crystal_ship_giant:0 "Ancient Crystal Sovereign" + mem_crystal_ship_giant_plural:0 "Ancient Crystal Sovereigns" + + d_mem_crystals_mining:0 "Crystal Fields" + d_mem_crystals_mining_desc:0 "An area covered with semi-living mineral formations spawned by an ancient void crystal. Periodically harvesting these crystals will significantly increase the mineral output capacity of this colony but at the price of a weakened ecosystem and reduced agricultural output." + + d_mem_crystals_science:0 "Crystal Fields" + d_mem_crystals_science_desc:0 "An evergrowing area covered with semi-living mineral formations spawned by an ancient void crystal. Studying these crystals will benefit the colony's research efforts, while reducing its mineral and agricultural output capacities." + + mem_crystal_removal:0 "Crystal Removal" + mem_crystal_removal_desc:0 "A significant part of this colony's efforts go into the removal of the crystal infestation, which has now spread over the planet." + + # Crystal appears in player system + mem_space_monster_attacks.1.name:0 "Crystalline Entity Approaches" + mem_space_monster_attacks.1.desc:0 "Our colony's long-range sensors have picked up an alarming signal approaching from out of deep space. A hastily-dispatched probe revealed it to be a giant crystalline structure. A communication attempt from our vessel was followed by an intense energy spike and immediate loss of contact with the probe.\n\nWe have to assume the crystal is hostile. Our fleet has been put on high alert." + mem_space_monster_attacks.1.desc.gestalt:0 "Our colony's long-range sensors have noticed an alarming signal approaching from out of deep space. A quickly-dispatched probe revealed it to be a giant crystalline structure. A communication attempt from our vessel was followed by an intense energy spike and immediate loss of contact with the probe.\n\nWe have to assume the crystal is hostile. Our fleet has been put on high alert." + mem_space_monster_attacks.1.a:0 "Why is it here?" + + # crystal has bombarded the colony + mem_space_monster_attacks.2.name:0 "Death from Above" + mem_space_monster_attacks.2.desc:0 "The colonial defence force stood no chance against the crystal entity. Immediately after the battle had been decided, it started to shower [This.GetName] with small crystal shards fired at high velocity. First reports speak of hundreds of thousands of casualties.\n\nWhile these numbers still rise by the hour, the crystal has left the planet's orbit and flown back into the void." + mem_space_monster_attacks.2.desc.gestalt:0 "The colonial defence force was defeated by the crystal entity. Immediately after the battle had been decided, it started to shower [This.GetName] with small crystal shards fired at high velocity. Damage to the colony's infrastructure has been substantial and many drones have been lost.\n\nTthe crystal has left the planet's orbit and flown back into deep space." + mem_space_monster_attacks.2.a:0 "How terrible!" + mem_space_monster_attacks.2.b:0 "Unfortunate." + + # crystal has been destroyed before bombarding the colony + mem_space_monster_attacks.3.name:0 "Danger Averted" + mem_space_monster_attacks.3.desc:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Why it came here and attacked might never be revealed, but our colony is safe once again.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nSome of our scientists already fantasize about possible applications like self-repairing hulls, while others point out that there is much foundational research to be done before we can even hope for a big breakthrough." + mem_space_monster_attacks.3.desc.gestalt:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Why it came here and attacked might never be revealed, but our colony is safe once again.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nPossible applications like self-repairing hulls warrant investigation." + mem_space_monster_attacks.3.a:0 "Good work." + mem_space_monster_attacks.3.b:0 "Affirmative." + + # crystal has been destroyed after bombarding the colony + mem_space_monster_attacks.4.name:0 "Retribution" + mem_space_monster_attacks.4.desc:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Though we might never know where it came from and why, at least its destruction has avenged the victims of its brutal attack.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nSome of our scientists already fantasize about possible applications like self-repairing hulls, while others point out that there is much foundational research to be done before we can even hope for a big breakthrough." + mem_space_monster_attacks.4.desc.gestalt:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Though we might never know where it came from and why, at least its destruction will prevent further attacks.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nPossible applications like self-repairing hulls warrant investigation." + mem_space_monster_attacks.4.a:0 "Good work." + mem_space_monster_attacks.4.b:0 "Affirmative." + + # Project finished + mem_space_monster_attacks.5.name:0 "Crystal Analysis" + mem_space_monster_attacks.5.desc:0 "The recovered crystal shards show remarkable similarities to the smaller specimens we have encountered before, yet there is a striking difference in their behaviour. While previously-encountered crystals acted aggressively, their actions had always been limited to their own territory. Also, the enormous size of this larger specimen leads our scientists to the conclusion that it has to be a new species.\n\nThe material which makes up almost the entirety of its mass possesses astonishing self-repairing abilities, a property that may be applied to our ship's armor plates given more time and research. A new research option has been added to the project pool." + mem_space_monster_attacks.5.a:0 "Interesting." + + # crystals grow everywhere, what now? + mem_space_monster_attacks.6.name:0 "Crystal Infestation" + mem_space_monster_attacks.6.desc:0 "As the colonists on [Root.GetName] were still recovering from the devastating attack, we received worrying reports about crystalline fragments growing in various locations around the settlements.\n\nFurther investigation revealed that the spreading of these crystals is not limited to the vicinity of the colony. Instead, they can be found in varying concentrations across the planet, slowly extracting minerals from the soil throughout their growing process. It is hard to tell at this point how this will affect the planet's ecosystem.\n\nThere are multiple possible courses of action to be taken. The colonists can try to root out the crystal infestation, periodically harvest them, or study their growth." + mem_space_monster_attacks.6.desc.gestalt:0 "As drones on [Root.GetName] were still repairing damage from the devastating attack, we have noticed crystalline fragments growing in various locations around the settlements.\n\nFurther investigation revealed that the spreading of these crystals is not limited to the vicinity of the colony. Instead, they can be found in varying concentrations across the planet, slowly extracting minerals from the soil throughout their growing process. It is hard to tell at this point how this will affect the planet's ecosystem.\n\nThere are multiple possible courses of action to be taken. The drones can attempt to root out the crystal infestation, periodically harvest them, or study their growth." + mem_space_monster_attacks.6.a:0 "Let them harvest the crystals regularly." + mem_space_monster_attacks.6.a.tooltip:0 "§GMineral output +50%§!\n§G+2 mining district slots§!\n§G+2 rare crystal collector jobs§!\n§R-2 agricultural district slots§!" + mem_space_monster_attacks.6.b:0 "Let them study the crystals." + mem_space_monster_attacks.6.b.tooltip:0 "§GSociety research +20%\n§GEngineering research +20%\n+2 research jobs\n+1 additional research job for every 20 pops\n§G+1 rare crystal collector job§!\n§R-2 farming districts\n-1 mining district\nMining output -10%§!" + mem_space_monster_attacks.6.c:0 "Let them root out the crystal infestation." + mem_space_monster_attacks.6.c.tooltip:0 "Our colony on [Root.GetName] will focus on removing every last crystal spawn. All minerals gained during this process will be added to the empire storage at the end of this process. The productivity of this colony will be reduced by 50% until this process is completed. It is to be expected that the planet's ecosystem will be able to fully recover once the work is done." + + # planet turns bleak + mem_space_monster_attacks.7.name:0 "Biosphere Changes" + mem_space_monster_attacks.7.desc:0 "Despite the colonists' constant efforts to contain the crystal infestation, the spreading has now reached a critical extent. The damage to the planet's ecosystem is now undeniable. Farming outputs are at record lows and vegetation in general is in a state of steady decline as the crystals exhaust the soil.\n\nThough our scientists are confident that they can prevent the planet from becoming completely lifeless, they doubt that this process can be reversed without extensive terraforming." + mem_space_monster_attacks.7.desc.gestalt:0 "Despite the drones' constant efforts to contain the crystal infestation, the spreading has now reached a critical extent. The damage to the planet's ecosystem is now undeniable. Farming outputs are at record lows and vegetation in general is in a state of steady decline as the crystals exhaust the soil.\n\nThough it is unlikely that the planet will become completely lifeless due to our intervention, reversing the effects would require extensive terraforming." + mem_space_monster_attacks.7.a:0 "Concerning." + mem_space_monster_attacks.7.b:0 "Acknowledged." + mem_space_monster_attacks.7.c:0 "This was to be expected." + + + # crystals removed + mem_space_monster_attacks.8.name:0 "The Great Cleansing" + mem_space_monster_attacks.8.desc:0 "Finally, the last remaining traces of the crystal infestation on [Root.GetName] have been removed. Colonial life is slowly returning to normal.\n\nThe processed crystals have been added to our imperial storage." + mem_space_monster_attacks.8.a:0 "Good news." + + MEM_SPACE_MONSTER_ATTACKS_CRYSTAL_STUDY:0 "Crystalline Remains" + MEM_SPACE_MONSTER_ATTACKS_CRYSTAL_STUDY_DESC:0 "An investigation of the remaining crystal shards could prove beneficial to our research efforts, but our research department will have to devote significant resources and personnel to focus on this study." + + # ecosystem restored after removing the crystals + mem_space_monster_attacks.9.name:0 "Ecosystem Restored" + mem_space_monster_attacks.9.desc:0 "[root.GetName]'s ecosystem shows clear signs of recovering from the damages the crystalline infestation had caused." + mem_space_monster_attacks.9.a:0 "Very well." + mem_space_monster_attacks.9.b:0 "Acknowledged." + + # decisions to add or remove the crystal field spacial feature + decision_mem_crystal_fields_clearing:0 "Crystal Field Clearance" + decision_mem_crystal_fields_clearing_desc:0 "This process will remove all traces of crystalline infestation. Ecological damages sustained due to it will heal over time." + decision_mem_crystal_fields_seeding:0 "Crystal Field Seeding" + decision_mem_crystal_fields_seeding_desc:0 "A crystal field will be seeded, providing increased mineral extraction as well as a source of rare crystals. However, continued crystalline growth will degrade this planet's ecosystem." + + # tech to get the decision to add the special feature + building + tech_mem_crystal_cultivation:0 "Crystal Cultivation" + tech_mem_crystal_cultivation_desc:0 "Advances in ecological adaption will allow us to seed new crystal fields within controlled environments. This process degrades the host planet's ecosystem, but damages will remain within acceptable parameters." + + # building requires tech and special feature present + building_mem_crystal_harvester:0 "Crystal Harvester" + building_mem_crystal_harvester_desc:0 "This drone command station operates multiple harvesting machines within the crystal fields to gather matured specimen for processing." \ No newline at end of file diff --git a/localisation/mem_space_monster_attacks_l_simp_chinese.yml b/localisation/mem_space_monster_attacks_l_simp_chinese.yml new file mode 100644 index 00000000..1375d83a --- /dev/null +++ b/localisation/mem_space_monster_attacks_l_simp_chinese.yml @@ -0,0 +1,99 @@ +###################################################### +# Space Monster Attacks +# Text by Malthus +# Code by Malthus +###################################################### + +l_simp_chinese: + + mem_crystal_ship_giant:0 "Ancient Crystal Sovereign" + mem_crystal_ship_giant_plural:0 "Ancient Crystal Sovereigns" + + d_mem_crystals_mining:0 "Crystal Fields" + d_mem_crystals_mining_desc:0 "An area covered with semi-living mineral formations spawned by an ancient void crystal. Periodically harvesting these crystals will significantly increase the mineral output capacity of this colony but at the price of a weakened ecosystem and reduced agricultural output." + + d_mem_crystals_science:0 "Crystal Fields" + d_mem_crystals_science_desc:0 "An evergrowing area covered with semi-living mineral formations spawned by an ancient void crystal. Studying these crystals will benefit the colony's research efforts, while reducing its mineral and agricultural output capacities." + + mem_crystal_removal:0 "Crystal Removal" + mem_crystal_removal_desc:0 "A significant part of this colony's efforts go into the removal of the crystal infestation, which has now spread over the planet." + + # Crystal appears in player system + mem_space_monster_attacks.1.name:0 "Crystalline Entity Approaches" + mem_space_monster_attacks.1.desc:0 "Our colony's long-range sensors have picked up an alarming signal approaching from out of deep space. A hastily-dispatched probe revealed it to be a giant crystalline structure. A communication attempt from our vessel was followed by an intense energy spike and immediate loss of contact with the probe.\n\nWe have to assume the crystal is hostile. Our fleet has been put on high alert." + mem_space_monster_attacks.1.desc.gestalt:0 "Our colony's long-range sensors have noticed an alarming signal approaching from out of deep space. A quickly-dispatched probe revealed it to be a giant crystalline structure. A communication attempt from our vessel was followed by an intense energy spike and immediate loss of contact with the probe.\n\nWe have to assume the crystal is hostile. Our fleet has been put on high alert." + mem_space_monster_attacks.1.a:0 "Why is it here?" + + # crystal has bombarded the colony + mem_space_monster_attacks.2.name:0 "Death from Above" + mem_space_monster_attacks.2.desc:0 "The colonial defence force stood no chance against the crystal entity. Immediately after the battle had been decided, it started to shower [This.GetName] with small crystal shards fired at high velocity. First reports speak of hundreds of thousands of casualties.\n\nWhile these numbers still rise by the hour, the crystal has left the planet's orbit and flown back into the void." + mem_space_monster_attacks.2.desc.gestalt:0 "The colonial defence force was defeated by the crystal entity. Immediately after the battle had been decided, it started to shower [This.GetName] with small crystal shards fired at high velocity. Damage to the colony's infrastructure has been substantial and many drones have been lost.\n\nTthe crystal has left the planet's orbit and flown back into deep space." + mem_space_monster_attacks.2.a:0 "How terrible!" + mem_space_monster_attacks.2.b:0 "Unfortunate." + + # crystal has been destroyed before bombarding the colony + mem_space_monster_attacks.3.name:0 "Danger Averted" + mem_space_monster_attacks.3.desc:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Why it came here and attacked might never be revealed, but our colony is safe once again.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nSome of our scientists already fantasize about possible applications like self-repairing hulls, while others point out that there is much foundational research to be done before we can even hope for a big breakthrough." + mem_space_monster_attacks.3.desc.gestalt:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Why it came here and attacked might never be revealed, but our colony is safe once again.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nPossible applications like self-repairing hulls warrant investigation." + mem_space_monster_attacks.3.a:0 "Good work." + mem_space_monster_attacks.3.b:0 "Affirmative." + + # crystal has been destroyed after bombarding the colony + mem_space_monster_attacks.4.name:0 "Retribution" + mem_space_monster_attacks.4.desc:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Though we might never know where it came from and why, at least its destruction has avenged the victims of its brutal attack.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nSome of our scientists already fantasize about possible applications like self-repairing hulls, while others point out that there is much foundational research to be done before we can even hope for a big breakthrough." + mem_space_monster_attacks.4.desc.gestalt:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Though we might never know where it came from and why, at least its destruction will prevent further attacks.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nPossible applications like self-repairing hulls warrant investigation." + mem_space_monster_attacks.4.a:0 "Good work." + mem_space_monster_attacks.4.b:0 "Affirmative." + + # Project finished + mem_space_monster_attacks.5.name:0 "Crystal Analysis" + mem_space_monster_attacks.5.desc:0 "The recovered crystal shards show remarkable similarities to the smaller specimens we have encountered before, yet there is a striking difference in their behaviour. While previously-encountered crystals acted aggressively, their actions had always been limited to their own territory. Also, the enormous size of this larger specimen leads our scientists to the conclusion that it has to be a new species.\n\nThe material which makes up almost the entirety of its mass possesses astonishing self-repairing abilities, a property that may be applied to our ship's armor plates given more time and research. A new research option has been added to the project pool." + mem_space_monster_attacks.5.a:0 "Interesting." + + # crystals grow everywhere, what now? + mem_space_monster_attacks.6.name:0 "Crystal Infestation" + mem_space_monster_attacks.6.desc:0 "As the colonists on [Root.GetName] were still recovering from the devastating attack, we received worrying reports about crystalline fragments growing in various locations around the settlements.\n\nFurther investigation revealed that the spreading of these crystals is not limited to the vicinity of the colony. Instead, they can be found in varying concentrations across the planet, slowly extracting minerals from the soil throughout their growing process. It is hard to tell at this point how this will affect the planet's ecosystem.\n\nThere are multiple possible courses of action to be taken. The colonists can try to root out the crystal infestation, periodically harvest them, or study their growth." + mem_space_monster_attacks.6.desc.gestalt:0 "As drones on [Root.GetName] were still repairing damage from the devastating attack, we have noticed crystalline fragments growing in various locations around the settlements.\n\nFurther investigation revealed that the spreading of these crystals is not limited to the vicinity of the colony. Instead, they can be found in varying concentrations across the planet, slowly extracting minerals from the soil throughout their growing process. It is hard to tell at this point how this will affect the planet's ecosystem.\n\nThere are multiple possible courses of action to be taken. The drones can attempt to root out the crystal infestation, periodically harvest them, or study their growth." + mem_space_monster_attacks.6.a:0 "Let them harvest the crystals regularly." + mem_space_monster_attacks.6.a.tooltip:0 "§GMineral output +50%§!\n§G+2 mining district slots§!\n§G+2 rare crystal collector jobs§!\n§R-2 agricultural district slots§!" + mem_space_monster_attacks.6.b:0 "Let them study the crystals." + mem_space_monster_attacks.6.b.tooltip:0 "§GSociety research +20%\n§GEngineering research +20%\n+2 research jobs\n+1 additional research job for every 20 pops\n§G+1 rare crystal collector job§!\n§R-2 farming districts\n-1 mining district\nMining output -10%§!" + mem_space_monster_attacks.6.c:0 "Let them root out the crystal infestation." + mem_space_monster_attacks.6.c.tooltip:0 "Our colony on [Root.GetName] will focus on removing every last crystal spawn. All minerals gained during this process will be added to the empire storage at the end of this process. The productivity of this colony will be reduced by 50% until this process is completed. It is to be expected that the planet's ecosystem will be able to fully recover once the work is done." + + # planet turns bleak + mem_space_monster_attacks.7.name:0 "Biosphere Changes" + mem_space_monster_attacks.7.desc:0 "Despite the colonists' constant efforts to contain the crystal infestation, the spreading has now reached a critical extent. The damage to the planet's ecosystem is now undeniable. Farming outputs are at record lows and vegetation in general is in a state of steady decline as the crystals exhaust the soil.\n\nThough our scientists are confident that they can prevent the planet from becoming completely lifeless, they doubt that this process can be reversed without extensive terraforming." + mem_space_monster_attacks.7.desc.gestalt:0 "Despite the drones' constant efforts to contain the crystal infestation, the spreading has now reached a critical extent. The damage to the planet's ecosystem is now undeniable. Farming outputs are at record lows and vegetation in general is in a state of steady decline as the crystals exhaust the soil.\n\nThough it is unlikely that the planet will become completely lifeless due to our intervention, reversing the effects would require extensive terraforming." + mem_space_monster_attacks.7.a:0 "Concerning." + mem_space_monster_attacks.7.b:0 "Acknowledged." + mem_space_monster_attacks.7.c:0 "This was to be expected." + + + # crystals removed + mem_space_monster_attacks.8.name:0 "The Great Cleansing" + mem_space_monster_attacks.8.desc:0 "Finally, the last remaining traces of the crystal infestation on [Root.GetName] have been removed. Colonial life is slowly returning to normal.\n\nThe processed crystals have been added to our imperial storage." + mem_space_monster_attacks.8.a:0 "Good news." + + MEM_SPACE_MONSTER_ATTACKS_CRYSTAL_STUDY:0 "Crystalline Remains" + MEM_SPACE_MONSTER_ATTACKS_CRYSTAL_STUDY_DESC:0 "An investigation of the remaining crystal shards could prove beneficial to our research efforts, but our research department will have to devote significant resources and personnel to focus on this study." + + # ecosystem restored after removing the crystals + mem_space_monster_attacks.9.name:0 "Ecosystem Restored" + mem_space_monster_attacks.9.desc:0 "[root.GetName]'s ecosystem shows clear signs of recovering from the damages the crystalline infestation had caused." + mem_space_monster_attacks.9.a:0 "Very well." + mem_space_monster_attacks.9.b:0 "Acknowledged." + + # decisions to add or remove the crystal field spacial feature + decision_mem_crystal_fields_clearing:0 "Crystal Field Clearance" + decision_mem_crystal_fields_clearing_desc:0 "This process will remove all traces of crystalline infestation. Ecological damages sustained due to it will heal over time." + decision_mem_crystal_fields_seeding:0 "Crystal Field Seeding" + decision_mem_crystal_fields_seeding_desc:0 "A crystal field will be seeded, providing increased mineral extraction as well as a source of rare crystals. However, continued crystalline growth will degrade this planet's ecosystem." + + # tech to get the decision to add the special feature + building + tech_mem_crystal_cultivation:0 "Crystal Cultivation" + tech_mem_crystal_cultivation_desc:0 "Advances in ecological adaption will allow us to seed new crystal fields within controlled environments. This process degrades the host planet's ecosystem, but damages will remain within acceptable parameters." + + # building requires tech and special feature present + building_mem_crystal_harvester:0 "Crystal Harvester" + building_mem_crystal_harvester_desc:0 "This drone command station operates multiple harvesting machines within the crystal fields to gather matured specimen for processing." \ No newline at end of file diff --git a/localisation/mem_space_monster_attacks_l_spanish.yml b/localisation/mem_space_monster_attacks_l_spanish.yml new file mode 100644 index 00000000..37c76614 --- /dev/null +++ b/localisation/mem_space_monster_attacks_l_spanish.yml @@ -0,0 +1,99 @@ +###################################################### +# Space Monster Attacks +# Text by Malthus +# Code by Malthus +###################################################### + +l_spanish: + + mem_crystal_ship_giant:0 "Ancient Crystal Sovereign" + mem_crystal_ship_giant_plural:0 "Ancient Crystal Sovereigns" + + d_mem_crystals_mining:0 "Crystal Fields" + d_mem_crystals_mining_desc:0 "An area covered with semi-living mineral formations spawned by an ancient void crystal. Periodically harvesting these crystals will significantly increase the mineral output capacity of this colony but at the price of a weakened ecosystem and reduced agricultural output." + + d_mem_crystals_science:0 "Crystal Fields" + d_mem_crystals_science_desc:0 "An evergrowing area covered with semi-living mineral formations spawned by an ancient void crystal. Studying these crystals will benefit the colony's research efforts, while reducing its mineral and agricultural output capacities." + + mem_crystal_removal:0 "Crystal Removal" + mem_crystal_removal_desc:0 "A significant part of this colony's efforts go into the removal of the crystal infestation, which has now spread over the planet." + + # Crystal appears in player system + mem_space_monster_attacks.1.name:0 "Crystalline Entity Approaches" + mem_space_monster_attacks.1.desc:0 "Our colony's long-range sensors have picked up an alarming signal approaching from out of deep space. A hastily-dispatched probe revealed it to be a giant crystalline structure. A communication attempt from our vessel was followed by an intense energy spike and immediate loss of contact with the probe.\n\nWe have to assume the crystal is hostile. Our fleet has been put on high alert." + mem_space_monster_attacks.1.desc.gestalt:0 "Our colony's long-range sensors have noticed an alarming signal approaching from out of deep space. A quickly-dispatched probe revealed it to be a giant crystalline structure. A communication attempt from our vessel was followed by an intense energy spike and immediate loss of contact with the probe.\n\nWe have to assume the crystal is hostile. Our fleet has been put on high alert." + mem_space_monster_attacks.1.a:0 "Why is it here?" + + # crystal has bombarded the colony + mem_space_monster_attacks.2.name:0 "Death from Above" + mem_space_monster_attacks.2.desc:0 "The colonial defence force stood no chance against the crystal entity. Immediately after the battle had been decided, it started to shower [This.GetName] with small crystal shards fired at high velocity. First reports speak of hundreds of thousands of casualties.\n\nWhile these numbers still rise by the hour, the crystal has left the planet's orbit and flown back into the void." + mem_space_monster_attacks.2.desc.gestalt:0 "The colonial defence force was defeated by the crystal entity. Immediately after the battle had been decided, it started to shower [This.GetName] with small crystal shards fired at high velocity. Damage to the colony's infrastructure has been substantial and many drones have been lost.\n\nTthe crystal has left the planet's orbit and flown back into deep space." + mem_space_monster_attacks.2.a:0 "How terrible!" + mem_space_monster_attacks.2.b:0 "Unfortunate." + + # crystal has been destroyed before bombarding the colony + mem_space_monster_attacks.3.name:0 "Danger Averted" + mem_space_monster_attacks.3.desc:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Why it came here and attacked might never be revealed, but our colony is safe once again.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nSome of our scientists already fantasize about possible applications like self-repairing hulls, while others point out that there is much foundational research to be done before we can even hope for a big breakthrough." + mem_space_monster_attacks.3.desc.gestalt:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Why it came here and attacked might never be revealed, but our colony is safe once again.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nPossible applications like self-repairing hulls warrant investigation." + mem_space_monster_attacks.3.a:0 "Good work." + mem_space_monster_attacks.3.b:0 "Affirmative." + + # crystal has been destroyed after bombarding the colony + mem_space_monster_attacks.4.name:0 "Retribution" + mem_space_monster_attacks.4.desc:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Though we might never know where it came from and why, at least its destruction has avenged the victims of its brutal attack.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nSome of our scientists already fantasize about possible applications like self-repairing hulls, while others point out that there is much foundational research to be done before we can even hope for a big breakthrough." + mem_space_monster_attacks.4.desc.gestalt:0 "Our fleet has been victorious. Only broken shards are left of the crystal entity. Though we might never know where it came from and why, at least its destruction will prevent further attacks.\n\nA brief scan of the crystal's remains showed them to be composed of highly valuable minerals. Nearby freighters have already been ordered to gather them. While most of these shards will be scraped for resources, the more interesting pieces will be kept for further study.\n\nPossible applications like self-repairing hulls warrant investigation." + mem_space_monster_attacks.4.a:0 "Good work." + mem_space_monster_attacks.4.b:0 "Affirmative." + + # Project finished + mem_space_monster_attacks.5.name:0 "Crystal Analysis" + mem_space_monster_attacks.5.desc:0 "The recovered crystal shards show remarkable similarities to the smaller specimens we have encountered before, yet there is a striking difference in their behaviour. While previously-encountered crystals acted aggressively, their actions had always been limited to their own territory. Also, the enormous size of this larger specimen leads our scientists to the conclusion that it has to be a new species.\n\nThe material which makes up almost the entirety of its mass possesses astonishing self-repairing abilities, a property that may be applied to our ship's armor plates given more time and research. A new research option has been added to the project pool." + mem_space_monster_attacks.5.a:0 "Interesting." + + # crystals grow everywhere, what now? + mem_space_monster_attacks.6.name:0 "Crystal Infestation" + mem_space_monster_attacks.6.desc:0 "As the colonists on [Root.GetName] were still recovering from the devastating attack, we received worrying reports about crystalline fragments growing in various locations around the settlements.\n\nFurther investigation revealed that the spreading of these crystals is not limited to the vicinity of the colony. Instead, they can be found in varying concentrations across the planet, slowly extracting minerals from the soil throughout their growing process. It is hard to tell at this point how this will affect the planet's ecosystem.\n\nThere are multiple possible courses of action to be taken. The colonists can try to root out the crystal infestation, periodically harvest them, or study their growth." + mem_space_monster_attacks.6.desc.gestalt:0 "As drones on [Root.GetName] were still repairing damage from the devastating attack, we have noticed crystalline fragments growing in various locations around the settlements.\n\nFurther investigation revealed that the spreading of these crystals is not limited to the vicinity of the colony. Instead, they can be found in varying concentrations across the planet, slowly extracting minerals from the soil throughout their growing process. It is hard to tell at this point how this will affect the planet's ecosystem.\n\nThere are multiple possible courses of action to be taken. The drones can attempt to root out the crystal infestation, periodically harvest them, or study their growth." + mem_space_monster_attacks.6.a:0 "Let them harvest the crystals regularly." + mem_space_monster_attacks.6.a.tooltip:0 "§GMineral output +50%§!\n§G+2 mining district slots§!\n§G+2 rare crystal collector jobs§!\n§R-2 agricultural district slots§!" + mem_space_monster_attacks.6.b:0 "Let them study the crystals." + mem_space_monster_attacks.6.b.tooltip:0 "§GSociety research +20%\n§GEngineering research +20%\n+2 research jobs\n+1 additional research job for every 20 pops\n§G+1 rare crystal collector job§!\n§R-2 farming districts\n-1 mining district\nMining output -10%§!" + mem_space_monster_attacks.6.c:0 "Let them root out the crystal infestation." + mem_space_monster_attacks.6.c.tooltip:0 "Our colony on [Root.GetName] will focus on removing every last crystal spawn. All minerals gained during this process will be added to the empire storage at the end of this process. The productivity of this colony will be reduced by 50% until this process is completed. It is to be expected that the planet's ecosystem will be able to fully recover once the work is done." + + # planet turns bleak + mem_space_monster_attacks.7.name:0 "Biosphere Changes" + mem_space_monster_attacks.7.desc:0 "Despite the colonists' constant efforts to contain the crystal infestation, the spreading has now reached a critical extent. The damage to the planet's ecosystem is now undeniable. Farming outputs are at record lows and vegetation in general is in a state of steady decline as the crystals exhaust the soil.\n\nThough our scientists are confident that they can prevent the planet from becoming completely lifeless, they doubt that this process can be reversed without extensive terraforming." + mem_space_monster_attacks.7.desc.gestalt:0 "Despite the drones' constant efforts to contain the crystal infestation, the spreading has now reached a critical extent. The damage to the planet's ecosystem is now undeniable. Farming outputs are at record lows and vegetation in general is in a state of steady decline as the crystals exhaust the soil.\n\nThough it is unlikely that the planet will become completely lifeless due to our intervention, reversing the effects would require extensive terraforming." + mem_space_monster_attacks.7.a:0 "Concerning." + mem_space_monster_attacks.7.b:0 "Acknowledged." + mem_space_monster_attacks.7.c:0 "This was to be expected." + + + # crystals removed + mem_space_monster_attacks.8.name:0 "The Great Cleansing" + mem_space_monster_attacks.8.desc:0 "Finally, the last remaining traces of the crystal infestation on [Root.GetName] have been removed. Colonial life is slowly returning to normal.\n\nThe processed crystals have been added to our imperial storage." + mem_space_monster_attacks.8.a:0 "Good news." + + MEM_SPACE_MONSTER_ATTACKS_CRYSTAL_STUDY:0 "Crystalline Remains" + MEM_SPACE_MONSTER_ATTACKS_CRYSTAL_STUDY_DESC:0 "An investigation of the remaining crystal shards could prove beneficial to our research efforts, but our research department will have to devote significant resources and personnel to focus on this study." + + # ecosystem restored after removing the crystals + mem_space_monster_attacks.9.name:0 "Ecosystem Restored" + mem_space_monster_attacks.9.desc:0 "[root.GetName]'s ecosystem shows clear signs of recovering from the damages the crystalline infestation had caused." + mem_space_monster_attacks.9.a:0 "Very well." + mem_space_monster_attacks.9.b:0 "Acknowledged." + + # decisions to add or remove the crystal field spacial feature + decision_mem_crystal_fields_clearing:0 "Crystal Field Clearance" + decision_mem_crystal_fields_clearing_desc:0 "This process will remove all traces of crystalline infestation. Ecological damages sustained due to it will heal over time." + decision_mem_crystal_fields_seeding:0 "Crystal Field Seeding" + decision_mem_crystal_fields_seeding_desc:0 "A crystal field will be seeded, providing increased mineral extraction as well as a source of rare crystals. However, continued crystalline growth will degrade this planet's ecosystem." + + # tech to get the decision to add the special feature + building + tech_mem_crystal_cultivation:0 "Crystal Cultivation" + tech_mem_crystal_cultivation_desc:0 "Advances in ecological adaption will allow us to seed new crystal fields within controlled environments. This process degrades the host planet's ecosystem, but damages will remain within acceptable parameters." + + # building requires tech and special feature present + building_mem_crystal_harvester:0 "Crystal Harvester" + building_mem_crystal_harvester_desc:0 "This drone command station operates multiple harvesting machines within the crystal fields to gather matured specimen for processing." \ No newline at end of file diff --git a/localisation/mem_space_race_l_braz_por.yml b/localisation/mem_space_race_l_braz_por.yml new file mode 100644 index 00000000..584e393d --- /dev/null +++ b/localisation/mem_space_race_l_braz_por.yml @@ -0,0 +1,108 @@ +#Space Race +#By ViolentBeetle + +l_braz_por: + + mem_space_race.1.name:0 "Space Race" + mem_space_race.1.desc:0 "In the interest of galactic peace and cultural and technological exchange, a new sporting event has been proposed. \n\nThe "Space Race" will comprise of a series of competitions to identify the most skilled pilots and engineers in the galaxy. The suggested format involves having small piloted crafts race each other across complex tracks through our space. \n\nShould we volunteer as a host country?" + mem_space_race.1.a:0 "Excellent idea! Send out invitations." + mem_space_race.1.b:0 "No, it's a bad idea." + + mem_space_race.2.name:0 "Invitation to a Space Race" + mem_space_race.2.desc:0 "Greetings, [root.GetSpeciesName]. We are organizing a galactic sporting event, a Space Race, through which we hope to identify the most skilled pilots and engineers in the galaxy. We are inviting every major nation - including, of course, yourselves - to participate. Would you like to come?" + mem_space_race.2.a:0 "What a grand idea. Of course we will come." + mem_space_race.2.b:0 "We'd rather not." + mem_space_race.2.b.psycho:0 "Are you serious?!" + mem_space_race.2.b.inwards:0 "We have no interest in your affairs." + mem_space_race_must_be_diplomatic:0 "We are not interested in xeno diplomacy." + + mem_space_race.4.name:0 "The Race is a Go" + mem_space_race.4.desc:0 "Enough foreign empires have expressed the desire to participate in our grand new Space Race. We should begin the preparations." + mem_space_race.4.a:0 "I can barely wait." + + mem_space_race.5.name:0 "Space Race Cancelled" + mem_space_race.5.desc:0 "We could not find enough countries willing to participate in the proposed Space Race to make it worth the effort. The event had to be called off." + mem_space_race.5.a:0 "Most disappointing." + + mem_space_race.6.name:0 "Preparations for the Race" + mem_space_race.6.desc:0 "The Space Race is drawing closer and closer. Every participating nation is working hard to prepare its race crafts and pilots for the event. Our engineers are hard at work to provide our pilots with every advantage they can.\n\nThe race will be a showcase of the best technology the [Root.GetName] and other empires can offer. However, the rules of the race limit the size of the craft, forcing us to choose which system we prioritise. Should we try and press our biggest technological advantage or compensate for our shortcomings? Or simply give everything equal priority and hope that our overall technological clout carries the day?" + + mem_space_race.6.a:0 "Give everything equal attention." + mem_space_race.6.b:0 "Focus on shields." + mem_space_race.6.c:0 "Focus on thrust." + mem_space_race.6.d:0 "Focus on armour." + + mem_space_race.7.name:0 "Our Participation in the Space Race is Cancelled" + mem_space_race.7.desc:0 "Because of the war we are currently fighting, we will not be able to dedicate the resources to outfitting a team to participate in the space race we signed up for." + + mem_space_race.8.name:0 "The Space Race Will Start Soon" + mem_space_race.8.desc:0 "Final preparations are being completed as our empire prepares to host the most exciting sporting event in the galaxy. Soon, the greatest pilots and engineers from known space will come to showcase their skills." + mem_space_race.8.a:0 "This is so exciting." + + mem_space_race.10.name:0 "Elimination from the Space Race" + mem_space_race.10.desc.shield:0 "The most recent round of the [From.GetAdj] Space Race took place in the proximity of the star, forcing pilots to rely on their shields to avoid dangerous solar winds and heat. \n\nUnfortunately, our craft was not able to take the heat and was therefore forced to keep its distance from the star, losing precious time on its longer trajectory. It didn't make it to the finish line in time, and has been eliminated." + mem_space_race.10.desc.thrust:0 "The most recent round of the [From.GetAdj] Space Race involved a long and complex trajectory around many different planets and other massive celestial bodies. \n\nIt seems our craft's engines were not powerful enough to manoeuvre effectively within strong gravity wells, causing it to lose precious time. It didn't make it to the finish line in time, and has been eliminated." + mem_space_race.10.desc.armor:0 "The most recent round of the [From.GetAdj] Space Race took participants through a thick cloud of space debris, forcing them to rely on their crafts' armour to avoid being disabled by collisions. \n\nOur craft braved the obstacle course for some time, but its hull was unable to take the punishment, and eventually it was damaged to such an extreme that it had to withdraw." + mem_space_race.10.a:0 "Disappointing." + + mem_space_race.11.name:0 "Third Place in the Space Race" + mem_space_race.11.desc.shield:0 "$mem_space_race.10.desc.shield$ \n\nBeing eliminated from the race at this stage places us third in overall scoring. This isn't victory, but we made it to the pedestal." + mem_space_race.11.desc.thrust:0 "$mem_space_race.10.desc.thrust$ \n\nBeing eliminated from the race at this stage places us third in overall scoring. This isn't victory, but we made it to the pedestal." + mem_space_race.11.desc.armor:0 "$mem_space_race.10.desc.armor$ \n\n Being eliminated from the race at this stage places us third in overall scoring. This isn't victory, but we made it to the pedestal." + mem_space_race.11.a:0 "Disappointing." + + mem_space_race.13.name:0 "We Won the Space Race" + mem_space_race.13.desc:0 "Today, the fabled [From.GetAdj] Space Race concluded its final round. A grand closing ceremony took place on [From.Capital_Scope.GetName], with [From.GetSpeciesAdj] [From.GetRulerTitle] [From.GetRulerName] [From.Leader.GetHerHim]self congratulating the winners. Our team took the first place and was awarded a precious medal made of pure osmium. The second place and rhodium medal were awarded to the team from the [second_place.GetName]. The third place and iridium medal went to the [third_place.GetName]. \n\nThe race was a unique opportunity for all participants to hone their engineering skills and test themselves against alien cultures." + mem_space_race.13.a:0 "Congratulations to the team." + mem_space_race.13.a.machine:0 "Faster. Stronger. Better." + mem_space_race.13.a.hive:0 "We are pleased with our progress." + mem_space_race.13.a.auth:0 "Proof that our way is best!" + + + mem_space_race.14.name:0 "We Came Second in the Space Race" + mem_space_race.14.desc:0 "Today, the fabled [From.GetAdj] Space Race concluded its final round. A grand closing ceremony took place on [From.Capital_Scope.GetName], with [From.GetSpeciesAdj] [From.GetRulerTitle] [From.GetRulerName] [From.Leader.GetHerHim]self congratulating the winners.\n\nOur team took second place and was awarded a precious medal made of pure rhodium. The only team to surpass us was the one from the [first_place.GetName], which was awarded an osmium medal. The third place and iridium medal went to the [third_place.GetName]. \n\nThe race was a unique opportunity for all participants to hone their engineering skills and test themselves against alien cultures." + mem_space_race.14.a:0 "We almost made it!" + mem_space_race.14.a.machine:0 "Mission parameters partially fulfilled." + mem_space_race.14.a.auth:0 "Second place is for losers." + + mem_space_race.15.name:0 "We Came Third in the Space Race" + mem_space_race.15.desc:0 "Today, the fabled [From.GetAdj] Space Race concluded its final round. A grand closing ceremony took place on [From.Capital_Scope.GetName], with [From.GetSpeciesAdj] [From.GetRulerTitle] [From.GetRulerName] [From.Leader.GetHerHim]self congratulating the winners.\n\nOur team had came third in overall qualification and was awarded a medal of pure iridium. The two teams to surpass us were those from the [first_place.GetName] and the [second_place.GetName], which came first and second and were awarded osmium and rhodium medals respectively. \n\nThe race was a unique opportunity for all participants to hone their engineering skills and test themselves against alien cultures." + mem_space_race.15.a:0 "At least we got something." + mem_space_race.15.a.machine:0 "Mission status: Provisional Success." + mem_space_race.15.a.auth:0 "The [Root.GetSpeciesNamePlural] should've been better than this!" + + mem_space_race.16.name:0 "The Space Race is Concluded" + mem_space_race.16.desc:0 "Today, the fabled [From.GetAdj] Space Race concluded its final round. A grand closing ceremony took place on [From.Capital_Scope.GetName], with [From.GetSpeciesAdj] [From.GetRulerTitle] [From.GetRulerName] [From.Leader.GetHerHim]self congratulating the winners.\n\nThe first place and a precious medal of pure osmium were won by the team from the [first_place.GetName]. Second place and the rhodium medal were awarded to the team from the [second_place.GetName]. Finally, the third place went to the team from the [third_place.GetName], which received an iridium medal. We were eliminated long before winners were decided and earned no medal or fame. \n\nThe race was a unique opportunity for all participants to hone their engineering skills and test themselves against alien cultures." + mem_space_race.16.a:0 "Good race, everyone." + mem_space_race.16.a.machine:0 "Performance review: Unsatisfactory." + mem_space_race.16.a.hive:0 "How could we fail?!" + mem_space_race.16.a.auth:0 "Somebody's going to pay for this shameful display!" + + mem_space_race.17.desc:0 " " + mem_space_race.17.machine:0 " " + mem_space_race.17.hive:0 " " + mem_space_race.18.desc:0 " " + mem_space_race.18.machine:0 " " + mem_space_race.18.hive:0 " " + + mem_space_race.20.name:0 "The Space Race is Cancelled" + mem_space_race.20.desc:0 "Due to the low number of participants that signed up, the [From.GetAdj] Space Race had to be cancelled." + mem_space_race.20.a:0 "Most disappointing." + + mem_space_race.21.name:0 "The Space Race is Cancelled" + mem_space_race.21.desc:0 "Due to our involvement in an armed conflict, we can neither dedicate resources to the space race nor guarantee the safety of the contestants. The event had to be called off." + mem_space_race.21.a:0 "That's a shame." + + mem_space_race.22.name:0 "The Space Race is Cancelled" + mem_space_race.22.desc:0 " The [From.GetAdj] Space Race has been cancelled prematurely due to the [From.GetName]'s involvement in a war. Unable to guarantee safety of the contestants, they had to call the event off." + mem_space_race.22.a:0 "That's a shame." + + mem_space_race_host:0 "Hosting the Space Race" + mem_space_race_participant:0 "Participating in the Space Race" + + resolution_categories_mem_cultural_events: "Galactic Cultural Events" + + resolution_mem_space_race: "Organize a Space Race" + resolution_mem_space_race_desc: "We should organize a §SSpace Race§! - a galaxy-wide competition between best pilots and engineers to see who is the best equipped to navigate dangerous environments of outer space quickly and live to tell the tale." + + mem_space_race_resolution_effect: "Preparations for Space Race will begin. The empire that proposed the event will be offered to host it first, should it decline other non-gestalt members of the Galactic Community will be given the opportunity." \ No newline at end of file diff --git a/localisation/mem_space_race_l_german.yml b/localisation/mem_space_race_l_german.yml new file mode 100644 index 00000000..6c86e874 --- /dev/null +++ b/localisation/mem_space_race_l_german.yml @@ -0,0 +1,108 @@ +#Space Race +#By ViolentBeetle + +l_german: + + mem_space_race.1.name:0 "Space Race" + mem_space_race.1.desc:0 "In the interest of galactic peace and cultural and technological exchange, a new sporting event has been proposed. \n\nThe "Space Race" will comprise of a series of competitions to identify the most skilled pilots and engineers in the galaxy. The suggested format involves having small piloted crafts race each other across complex tracks through our space. \n\nShould we volunteer as a host country?" + mem_space_race.1.a:0 "Excellent idea! Send out invitations." + mem_space_race.1.b:0 "No, it's a bad idea." + + mem_space_race.2.name:0 "Invitation to a Space Race" + mem_space_race.2.desc:0 "Greetings, [root.GetSpeciesName]. We are organizing a galactic sporting event, a Space Race, through which we hope to identify the most skilled pilots and engineers in the galaxy. We are inviting every major nation - including, of course, yourselves - to participate. Would you like to come?" + mem_space_race.2.a:0 "What a grand idea. Of course we will come." + mem_space_race.2.b:0 "We'd rather not." + mem_space_race.2.b.psycho:0 "Are you serious?!" + mem_space_race.2.b.inwards:0 "We have no interest in your affairs." + mem_space_race_must_be_diplomatic:0 "We are not interested in xeno diplomacy." + + mem_space_race.4.name:0 "The Race is a Go" + mem_space_race.4.desc:0 "Enough foreign empires have expressed the desire to participate in our grand new Space Race. We should begin the preparations." + mem_space_race.4.a:0 "I can barely wait." + + mem_space_race.5.name:0 "Space Race Cancelled" + mem_space_race.5.desc:0 "We could not find enough countries willing to participate in the proposed Space Race to make it worth the effort. The event had to be called off." + mem_space_race.5.a:0 "Most disappointing." + + mem_space_race.6.name:0 "Preparations for the Race" + mem_space_race.6.desc:0 "The Space Race is drawing closer and closer. Every participating nation is working hard to prepare its race crafts and pilots for the event. Our engineers are hard at work to provide our pilots with every advantage they can.\n\nThe race will be a showcase of the best technology the [Root.GetName] and other empires can offer. However, the rules of the race limit the size of the craft, forcing us to choose which system we prioritise. Should we try and press our biggest technological advantage or compensate for our shortcomings? Or simply give everything equal priority and hope that our overall technological clout carries the day?" + + mem_space_race.6.a:0 "Give everything equal attention." + mem_space_race.6.b:0 "Focus on shields." + mem_space_race.6.c:0 "Focus on thrust." + mem_space_race.6.d:0 "Focus on armour." + + mem_space_race.7.name:0 "Our Participation in the Space Race is Cancelled" + mem_space_race.7.desc:0 "Because of the war we are currently fighting, we will not be able to dedicate the resources to outfitting a team to participate in the space race we signed up for." + + mem_space_race.8.name:0 "The Space Race Will Start Soon" + mem_space_race.8.desc:0 "Final preparations are being completed as our empire prepares to host the most exciting sporting event in the galaxy. Soon, the greatest pilots and engineers from known space will come to showcase their skills." + mem_space_race.8.a:0 "This is so exciting." + + mem_space_race.10.name:0 "Elimination from the Space Race" + mem_space_race.10.desc.shield:0 "The most recent round of the [From.GetAdj] Space Race took place in the proximity of the star, forcing pilots to rely on their shields to avoid dangerous solar winds and heat. \n\nUnfortunately, our craft was not able to take the heat and was therefore forced to keep its distance from the star, losing precious time on its longer trajectory. It didn't make it to the finish line in time, and has been eliminated." + mem_space_race.10.desc.thrust:0 "The most recent round of the [From.GetAdj] Space Race involved a long and complex trajectory around many different planets and other massive celestial bodies. \n\nIt seems our craft's engines were not powerful enough to manoeuvre effectively within strong gravity wells, causing it to lose precious time. It didn't make it to the finish line in time, and has been eliminated." + mem_space_race.10.desc.armor:0 "The most recent round of the [From.GetAdj] Space Race took participants through a thick cloud of space debris, forcing them to rely on their crafts' armour to avoid being disabled by collisions. \n\nOur craft braved the obstacle course for some time, but its hull was unable to take the punishment, and eventually it was damaged to such an extreme that it had to withdraw." + mem_space_race.10.a:0 "Disappointing." + + mem_space_race.11.name:0 "Third Place in the Space Race" + mem_space_race.11.desc.shield:0 "$mem_space_race.10.desc.shield$ \n\nBeing eliminated from the race at this stage places us third in overall scoring. This isn't victory, but we made it to the pedestal." + mem_space_race.11.desc.thrust:0 "$mem_space_race.10.desc.thrust$ \n\nBeing eliminated from the race at this stage places us third in overall scoring. This isn't victory, but we made it to the pedestal." + mem_space_race.11.desc.armor:0 "$mem_space_race.10.desc.armor$ \n\n Being eliminated from the race at this stage places us third in overall scoring. This isn't victory, but we made it to the pedestal." + mem_space_race.11.a:0 "Disappointing." + + mem_space_race.13.name:0 "We Won the Space Race" + mem_space_race.13.desc:0 "Today, the fabled [From.GetAdj] Space Race concluded its final round. A grand closing ceremony took place on [From.Capital_Scope.GetName], with [From.GetSpeciesAdj] [From.GetRulerTitle] [From.GetRulerName] [From.Leader.GetHerHim]self congratulating the winners. Our team took the first place and was awarded a precious medal made of pure osmium. The second place and rhodium medal were awarded to the team from the [second_place.GetName]. The third place and iridium medal went to the [third_place.GetName]. \n\nThe race was a unique opportunity for all participants to hone their engineering skills and test themselves against alien cultures." + mem_space_race.13.a:0 "Congratulations to the team." + mem_space_race.13.a.machine:0 "Faster. Stronger. Better." + mem_space_race.13.a.hive:0 "We are pleased with our progress." + mem_space_race.13.a.auth:0 "Proof that our way is best!" + + + mem_space_race.14.name:0 "We Came Second in the Space Race" + mem_space_race.14.desc:0 "Today, the fabled [From.GetAdj] Space Race concluded its final round. A grand closing ceremony took place on [From.Capital_Scope.GetName], with [From.GetSpeciesAdj] [From.GetRulerTitle] [From.GetRulerName] [From.Leader.GetHerHim]self congratulating the winners.\n\nOur team took second place and was awarded a precious medal made of pure rhodium. The only team to surpass us was the one from the [first_place.GetName], which was awarded an osmium medal. The third place and iridium medal went to the [third_place.GetName]. \n\nThe race was a unique opportunity for all participants to hone their engineering skills and test themselves against alien cultures." + mem_space_race.14.a:0 "We almost made it!" + mem_space_race.14.a.machine:0 "Mission parameters partially fulfilled." + mem_space_race.14.a.auth:0 "Second place is for losers." + + mem_space_race.15.name:0 "We Came Third in the Space Race" + mem_space_race.15.desc:0 "Today, the fabled [From.GetAdj] Space Race concluded its final round. A grand closing ceremony took place on [From.Capital_Scope.GetName], with [From.GetSpeciesAdj] [From.GetRulerTitle] [From.GetRulerName] [From.Leader.GetHerHim]self congratulating the winners.\n\nOur team had came third in overall qualification and was awarded a medal of pure iridium. The two teams to surpass us were those from the [first_place.GetName] and the [second_place.GetName], which came first and second and were awarded osmium and rhodium medals respectively. \n\nThe race was a unique opportunity for all participants to hone their engineering skills and test themselves against alien cultures." + mem_space_race.15.a:0 "At least we got something." + mem_space_race.15.a.machine:0 "Mission status: Provisional Success." + mem_space_race.15.a.auth:0 "The [Root.GetSpeciesNamePlural] should've been better than this!" + + mem_space_race.16.name:0 "The Space Race is Concluded" + mem_space_race.16.desc:0 "Today, the fabled [From.GetAdj] Space Race concluded its final round. A grand closing ceremony took place on [From.Capital_Scope.GetName], with [From.GetSpeciesAdj] [From.GetRulerTitle] [From.GetRulerName] [From.Leader.GetHerHim]self congratulating the winners.\n\nThe first place and a precious medal of pure osmium were won by the team from the [first_place.GetName]. Second place and the rhodium medal were awarded to the team from the [second_place.GetName]. Finally, the third place went to the team from the [third_place.GetName], which received an iridium medal. We were eliminated long before winners were decided and earned no medal or fame. \n\nThe race was a unique opportunity for all participants to hone their engineering skills and test themselves against alien cultures." + mem_space_race.16.a:0 "Good race, everyone." + mem_space_race.16.a.machine:0 "Performance review: Unsatisfactory." + mem_space_race.16.a.hive:0 "How could we fail?!" + mem_space_race.16.a.auth:0 "Somebody's going to pay for this shameful display!" + + mem_space_race.17.desc:0 " " + mem_space_race.17.machine:0 " " + mem_space_race.17.hive:0 " " + mem_space_race.18.desc:0 " " + mem_space_race.18.machine:0 " " + mem_space_race.18.hive:0 " " + + mem_space_race.20.name:0 "The Space Race is Cancelled" + mem_space_race.20.desc:0 "Due to the low number of participants that signed up, the [From.GetAdj] Space Race had to be cancelled." + mem_space_race.20.a:0 "Most disappointing." + + mem_space_race.21.name:0 "The Space Race is Cancelled" + mem_space_race.21.desc:0 "Due to our involvement in an armed conflict, we can neither dedicate resources to the space race nor guarantee the safety of the contestants. The event had to be called off." + mem_space_race.21.a:0 "That's a shame." + + mem_space_race.22.name:0 "The Space Race is Cancelled" + mem_space_race.22.desc:0 " The [From.GetAdj] Space Race has been cancelled prematurely due to the [From.GetName]'s involvement in a war. Unable to guarantee safety of the contestants, they had to call the event off." + mem_space_race.22.a:0 "That's a shame." + + mem_space_race_host:0 "Hosting the Space Race" + mem_space_race_participant:0 "Participating in the Space Race" + + resolution_categories_mem_cultural_events: "Galactic Cultural Events" + + resolution_mem_space_race: "Organize a Space Race" + resolution_mem_space_race_desc: "We should organize a §SSpace Race§! - a galaxy-wide competition between best pilots and engineers to see who is the best equipped to navigate dangerous environments of outer space quickly and live to tell the tale." + + mem_space_race_resolution_effect: "Preparations for Space Race will begin. The empire that proposed the event will be offered to host it first, should it decline other non-gestalt members of the Galactic Community will be given the opportunity." \ No newline at end of file diff --git a/localisation/mem_space_race_l_polish.yml b/localisation/mem_space_race_l_polish.yml new file mode 100644 index 00000000..054d2ca5 --- /dev/null +++ b/localisation/mem_space_race_l_polish.yml @@ -0,0 +1,108 @@ +#Space Race +#By ViolentBeetle + +l_polish: + + mem_space_race.1.name:0 "Space Race" + mem_space_race.1.desc:0 "In the interest of galactic peace and cultural and technological exchange, a new sporting event has been proposed. \n\nThe "Space Race" will comprise of a series of competitions to identify the most skilled pilots and engineers in the galaxy. The suggested format involves having small piloted crafts race each other across complex tracks through our space. \n\nShould we volunteer as a host country?" + mem_space_race.1.a:0 "Excellent idea! Send out invitations." + mem_space_race.1.b:0 "No, it's a bad idea." + + mem_space_race.2.name:0 "Invitation to a Space Race" + mem_space_race.2.desc:0 "Greetings, [root.GetSpeciesName]. We are organizing a galactic sporting event, a Space Race, through which we hope to identify the most skilled pilots and engineers in the galaxy. We are inviting every major nation - including, of course, yourselves - to participate. Would you like to come?" + mem_space_race.2.a:0 "What a grand idea. Of course we will come." + mem_space_race.2.b:0 "We'd rather not." + mem_space_race.2.b.psycho:0 "Are you serious?!" + mem_space_race.2.b.inwards:0 "We have no interest in your affairs." + mem_space_race_must_be_diplomatic:0 "We are not interested in xeno diplomacy." + + mem_space_race.4.name:0 "The Race is a Go" + mem_space_race.4.desc:0 "Enough foreign empires have expressed the desire to participate in our grand new Space Race. We should begin the preparations." + mem_space_race.4.a:0 "I can barely wait." + + mem_space_race.5.name:0 "Space Race Cancelled" + mem_space_race.5.desc:0 "We could not find enough countries willing to participate in the proposed Space Race to make it worth the effort. The event had to be called off." + mem_space_race.5.a:0 "Most disappointing." + + mem_space_race.6.name:0 "Preparations for the Race" + mem_space_race.6.desc:0 "The Space Race is drawing closer and closer. Every participating nation is working hard to prepare its race crafts and pilots for the event. Our engineers are hard at work to provide our pilots with every advantage they can.\n\nThe race will be a showcase of the best technology the [Root.GetName] and other empires can offer. However, the rules of the race limit the size of the craft, forcing us to choose which system we prioritise. Should we try and press our biggest technological advantage or compensate for our shortcomings? Or simply give everything equal priority and hope that our overall technological clout carries the day?" + + mem_space_race.6.a:0 "Give everything equal attention." + mem_space_race.6.b:0 "Focus on shields." + mem_space_race.6.c:0 "Focus on thrust." + mem_space_race.6.d:0 "Focus on armour." + + mem_space_race.7.name:0 "Our Participation in the Space Race is Cancelled" + mem_space_race.7.desc:0 "Because of the war we are currently fighting, we will not be able to dedicate the resources to outfitting a team to participate in the space race we signed up for." + + mem_space_race.8.name:0 "The Space Race Will Start Soon" + mem_space_race.8.desc:0 "Final preparations are being completed as our empire prepares to host the most exciting sporting event in the galaxy. Soon, the greatest pilots and engineers from known space will come to showcase their skills." + mem_space_race.8.a:0 "This is so exciting." + + mem_space_race.10.name:0 "Elimination from the Space Race" + mem_space_race.10.desc.shield:0 "The most recent round of the [From.GetAdj] Space Race took place in the proximity of the star, forcing pilots to rely on their shields to avoid dangerous solar winds and heat. \n\nUnfortunately, our craft was not able to take the heat and was therefore forced to keep its distance from the star, losing precious time on its longer trajectory. It didn't make it to the finish line in time, and has been eliminated." + mem_space_race.10.desc.thrust:0 "The most recent round of the [From.GetAdj] Space Race involved a long and complex trajectory around many different planets and other massive celestial bodies. \n\nIt seems our craft's engines were not powerful enough to manoeuvre effectively within strong gravity wells, causing it to lose precious time. It didn't make it to the finish line in time, and has been eliminated." + mem_space_race.10.desc.armor:0 "The most recent round of the [From.GetAdj] Space Race took participants through a thick cloud of space debris, forcing them to rely on their crafts' armour to avoid being disabled by collisions. \n\nOur craft braved the obstacle course for some time, but its hull was unable to take the punishment, and eventually it was damaged to such an extreme that it had to withdraw." + mem_space_race.10.a:0 "Disappointing." + + mem_space_race.11.name:0 "Third Place in the Space Race" + mem_space_race.11.desc.shield:0 "$mem_space_race.10.desc.shield$ \n\nBeing eliminated from the race at this stage places us third in overall scoring. This isn't victory, but we made it to the pedestal." + mem_space_race.11.desc.thrust:0 "$mem_space_race.10.desc.thrust$ \n\nBeing eliminated from the race at this stage places us third in overall scoring. This isn't victory, but we made it to the pedestal." + mem_space_race.11.desc.armor:0 "$mem_space_race.10.desc.armor$ \n\n Being eliminated from the race at this stage places us third in overall scoring. This isn't victory, but we made it to the pedestal." + mem_space_race.11.a:0 "Disappointing." + + mem_space_race.13.name:0 "We Won the Space Race" + mem_space_race.13.desc:0 "Today, the fabled [From.GetAdj] Space Race concluded its final round. A grand closing ceremony took place on [From.Capital_Scope.GetName], with [From.GetSpeciesAdj] [From.GetRulerTitle] [From.GetRulerName] [From.Leader.GetHerHim]self congratulating the winners. Our team took the first place and was awarded a precious medal made of pure osmium. The second place and rhodium medal were awarded to the team from the [second_place.GetName]. The third place and iridium medal went to the [third_place.GetName]. \n\nThe race was a unique opportunity for all participants to hone their engineering skills and test themselves against alien cultures." + mem_space_race.13.a:0 "Congratulations to the team." + mem_space_race.13.a.machine:0 "Faster. Stronger. Better." + mem_space_race.13.a.hive:0 "We are pleased with our progress." + mem_space_race.13.a.auth:0 "Proof that our way is best!" + + + mem_space_race.14.name:0 "We Came Second in the Space Race" + mem_space_race.14.desc:0 "Today, the fabled [From.GetAdj] Space Race concluded its final round. A grand closing ceremony took place on [From.Capital_Scope.GetName], with [From.GetSpeciesAdj] [From.GetRulerTitle] [From.GetRulerName] [From.Leader.GetHerHim]self congratulating the winners.\n\nOur team took second place and was awarded a precious medal made of pure rhodium. The only team to surpass us was the one from the [first_place.GetName], which was awarded an osmium medal. The third place and iridium medal went to the [third_place.GetName]. \n\nThe race was a unique opportunity for all participants to hone their engineering skills and test themselves against alien cultures." + mem_space_race.14.a:0 "We almost made it!" + mem_space_race.14.a.machine:0 "Mission parameters partially fulfilled." + mem_space_race.14.a.auth:0 "Second place is for losers." + + mem_space_race.15.name:0 "We Came Third in the Space Race" + mem_space_race.15.desc:0 "Today, the fabled [From.GetAdj] Space Race concluded its final round. A grand closing ceremony took place on [From.Capital_Scope.GetName], with [From.GetSpeciesAdj] [From.GetRulerTitle] [From.GetRulerName] [From.Leader.GetHerHim]self congratulating the winners.\n\nOur team had came third in overall qualification and was awarded a medal of pure iridium. The two teams to surpass us were those from the [first_place.GetName] and the [second_place.GetName], which came first and second and were awarded osmium and rhodium medals respectively. \n\nThe race was a unique opportunity for all participants to hone their engineering skills and test themselves against alien cultures." + mem_space_race.15.a:0 "At least we got something." + mem_space_race.15.a.machine:0 "Mission status: Provisional Success." + mem_space_race.15.a.auth:0 "The [Root.GetSpeciesNamePlural] should've been better than this!" + + mem_space_race.16.name:0 "The Space Race is Concluded" + mem_space_race.16.desc:0 "Today, the fabled [From.GetAdj] Space Race concluded its final round. A grand closing ceremony took place on [From.Capital_Scope.GetName], with [From.GetSpeciesAdj] [From.GetRulerTitle] [From.GetRulerName] [From.Leader.GetHerHim]self congratulating the winners.\n\nThe first place and a precious medal of pure osmium were won by the team from the [first_place.GetName]. Second place and the rhodium medal were awarded to the team from the [second_place.GetName]. Finally, the third place went to the team from the [third_place.GetName], which received an iridium medal. We were eliminated long before winners were decided and earned no medal or fame. \n\nThe race was a unique opportunity for all participants to hone their engineering skills and test themselves against alien cultures." + mem_space_race.16.a:0 "Good race, everyone." + mem_space_race.16.a.machine:0 "Performance review: Unsatisfactory." + mem_space_race.16.a.hive:0 "How could we fail?!" + mem_space_race.16.a.auth:0 "Somebody's going to pay for this shameful display!" + + mem_space_race.17.desc:0 " " + mem_space_race.17.machine:0 " " + mem_space_race.17.hive:0 " " + mem_space_race.18.desc:0 " " + mem_space_race.18.machine:0 " " + mem_space_race.18.hive:0 " " + + mem_space_race.20.name:0 "The Space Race is Cancelled" + mem_space_race.20.desc:0 "Due to the low number of participants that signed up, the [From.GetAdj] Space Race had to be cancelled." + mem_space_race.20.a:0 "Most disappointing." + + mem_space_race.21.name:0 "The Space Race is Cancelled" + mem_space_race.21.desc:0 "Due to our involvement in an armed conflict, we can neither dedicate resources to the space race nor guarantee the safety of the contestants. The event had to be called off." + mem_space_race.21.a:0 "That's a shame." + + mem_space_race.22.name:0 "The Space Race is Cancelled" + mem_space_race.22.desc:0 " The [From.GetAdj] Space Race has been cancelled prematurely due to the [From.GetName]'s involvement in a war. Unable to guarantee safety of the contestants, they had to call the event off." + mem_space_race.22.a:0 "That's a shame." + + mem_space_race_host:0 "Hosting the Space Race" + mem_space_race_participant:0 "Participating in the Space Race" + + resolution_categories_mem_cultural_events: "Galactic Cultural Events" + + resolution_mem_space_race: "Organize a Space Race" + resolution_mem_space_race_desc: "We should organize a §SSpace Race§! - a galaxy-wide competition between best pilots and engineers to see who is the best equipped to navigate dangerous environments of outer space quickly and live to tell the tale." + + mem_space_race_resolution_effect: "Preparations for Space Race will begin. The empire that proposed the event will be offered to host it first, should it decline other non-gestalt members of the Galactic Community will be given the opportunity." \ No newline at end of file diff --git a/localisation/mem_space_race_l_simp_chinese.yml b/localisation/mem_space_race_l_simp_chinese.yml new file mode 100644 index 00000000..c482deca --- /dev/null +++ b/localisation/mem_space_race_l_simp_chinese.yml @@ -0,0 +1,108 @@ +#Space Race +#By ViolentBeetle + +l_simp_chinese: + + mem_space_race.1.name:0 "Space Race" + mem_space_race.1.desc:0 "In the interest of galactic peace and cultural and technological exchange, a new sporting event has been proposed. \n\nThe "Space Race" will comprise of a series of competitions to identify the most skilled pilots and engineers in the galaxy. The suggested format involves having small piloted crafts race each other across complex tracks through our space. \n\nShould we volunteer as a host country?" + mem_space_race.1.a:0 "Excellent idea! Send out invitations." + mem_space_race.1.b:0 "No, it's a bad idea." + + mem_space_race.2.name:0 "Invitation to a Space Race" + mem_space_race.2.desc:0 "Greetings, [root.GetSpeciesName]. We are organizing a galactic sporting event, a Space Race, through which we hope to identify the most skilled pilots and engineers in the galaxy. We are inviting every major nation - including, of course, yourselves - to participate. Would you like to come?" + mem_space_race.2.a:0 "What a grand idea. Of course we will come." + mem_space_race.2.b:0 "We'd rather not." + mem_space_race.2.b.psycho:0 "Are you serious?!" + mem_space_race.2.b.inwards:0 "We have no interest in your affairs." + mem_space_race_must_be_diplomatic:0 "We are not interested in xeno diplomacy." + + mem_space_race.4.name:0 "The Race is a Go" + mem_space_race.4.desc:0 "Enough foreign empires have expressed the desire to participate in our grand new Space Race. We should begin the preparations." + mem_space_race.4.a:0 "I can barely wait." + + mem_space_race.5.name:0 "Space Race Cancelled" + mem_space_race.5.desc:0 "We could not find enough countries willing to participate in the proposed Space Race to make it worth the effort. The event had to be called off." + mem_space_race.5.a:0 "Most disappointing." + + mem_space_race.6.name:0 "Preparations for the Race" + mem_space_race.6.desc:0 "The Space Race is drawing closer and closer. Every participating nation is working hard to prepare its race crafts and pilots for the event. Our engineers are hard at work to provide our pilots with every advantage they can.\n\nThe race will be a showcase of the best technology the [Root.GetName] and other empires can offer. However, the rules of the race limit the size of the craft, forcing us to choose which system we prioritise. Should we try and press our biggest technological advantage or compensate for our shortcomings? Or simply give everything equal priority and hope that our overall technological clout carries the day?" + + mem_space_race.6.a:0 "Give everything equal attention." + mem_space_race.6.b:0 "Focus on shields." + mem_space_race.6.c:0 "Focus on thrust." + mem_space_race.6.d:0 "Focus on armour." + + mem_space_race.7.name:0 "Our Participation in the Space Race is Cancelled" + mem_space_race.7.desc:0 "Because of the war we are currently fighting, we will not be able to dedicate the resources to outfitting a team to participate in the space race we signed up for." + + mem_space_race.8.name:0 "The Space Race Will Start Soon" + mem_space_race.8.desc:0 "Final preparations are being completed as our empire prepares to host the most exciting sporting event in the galaxy. Soon, the greatest pilots and engineers from known space will come to showcase their skills." + mem_space_race.8.a:0 "This is so exciting." + + mem_space_race.10.name:0 "Elimination from the Space Race" + mem_space_race.10.desc.shield:0 "The most recent round of the [From.GetAdj] Space Race took place in the proximity of the star, forcing pilots to rely on their shields to avoid dangerous solar winds and heat. \n\nUnfortunately, our craft was not able to take the heat and was therefore forced to keep its distance from the star, losing precious time on its longer trajectory. It didn't make it to the finish line in time, and has been eliminated." + mem_space_race.10.desc.thrust:0 "The most recent round of the [From.GetAdj] Space Race involved a long and complex trajectory around many different planets and other massive celestial bodies. \n\nIt seems our craft's engines were not powerful enough to manoeuvre effectively within strong gravity wells, causing it to lose precious time. It didn't make it to the finish line in time, and has been eliminated." + mem_space_race.10.desc.armor:0 "The most recent round of the [From.GetAdj] Space Race took participants through a thick cloud of space debris, forcing them to rely on their crafts' armour to avoid being disabled by collisions. \n\nOur craft braved the obstacle course for some time, but its hull was unable to take the punishment, and eventually it was damaged to such an extreme that it had to withdraw." + mem_space_race.10.a:0 "Disappointing." + + mem_space_race.11.name:0 "Third Place in the Space Race" + mem_space_race.11.desc.shield:0 "$mem_space_race.10.desc.shield$ \n\nBeing eliminated from the race at this stage places us third in overall scoring. This isn't victory, but we made it to the pedestal." + mem_space_race.11.desc.thrust:0 "$mem_space_race.10.desc.thrust$ \n\nBeing eliminated from the race at this stage places us third in overall scoring. This isn't victory, but we made it to the pedestal." + mem_space_race.11.desc.armor:0 "$mem_space_race.10.desc.armor$ \n\n Being eliminated from the race at this stage places us third in overall scoring. This isn't victory, but we made it to the pedestal." + mem_space_race.11.a:0 "Disappointing." + + mem_space_race.13.name:0 "We Won the Space Race" + mem_space_race.13.desc:0 "Today, the fabled [From.GetAdj] Space Race concluded its final round. A grand closing ceremony took place on [From.Capital_Scope.GetName], with [From.GetSpeciesAdj] [From.GetRulerTitle] [From.GetRulerName] [From.Leader.GetHerHim]self congratulating the winners. Our team took the first place and was awarded a precious medal made of pure osmium. The second place and rhodium medal were awarded to the team from the [second_place.GetName]. The third place and iridium medal went to the [third_place.GetName]. \n\nThe race was a unique opportunity for all participants to hone their engineering skills and test themselves against alien cultures." + mem_space_race.13.a:0 "Congratulations to the team." + mem_space_race.13.a.machine:0 "Faster. Stronger. Better." + mem_space_race.13.a.hive:0 "We are pleased with our progress." + mem_space_race.13.a.auth:0 "Proof that our way is best!" + + + mem_space_race.14.name:0 "We Came Second in the Space Race" + mem_space_race.14.desc:0 "Today, the fabled [From.GetAdj] Space Race concluded its final round. A grand closing ceremony took place on [From.Capital_Scope.GetName], with [From.GetSpeciesAdj] [From.GetRulerTitle] [From.GetRulerName] [From.Leader.GetHerHim]self congratulating the winners.\n\nOur team took second place and was awarded a precious medal made of pure rhodium. The only team to surpass us was the one from the [first_place.GetName], which was awarded an osmium medal. The third place and iridium medal went to the [third_place.GetName]. \n\nThe race was a unique opportunity for all participants to hone their engineering skills and test themselves against alien cultures." + mem_space_race.14.a:0 "We almost made it!" + mem_space_race.14.a.machine:0 "Mission parameters partially fulfilled." + mem_space_race.14.a.auth:0 "Second place is for losers." + + mem_space_race.15.name:0 "We Came Third in the Space Race" + mem_space_race.15.desc:0 "Today, the fabled [From.GetAdj] Space Race concluded its final round. A grand closing ceremony took place on [From.Capital_Scope.GetName], with [From.GetSpeciesAdj] [From.GetRulerTitle] [From.GetRulerName] [From.Leader.GetHerHim]self congratulating the winners.\n\nOur team had came third in overall qualification and was awarded a medal of pure iridium. The two teams to surpass us were those from the [first_place.GetName] and the [second_place.GetName], which came first and second and were awarded osmium and rhodium medals respectively. \n\nThe race was a unique opportunity for all participants to hone their engineering skills and test themselves against alien cultures." + mem_space_race.15.a:0 "At least we got something." + mem_space_race.15.a.machine:0 "Mission status: Provisional Success." + mem_space_race.15.a.auth:0 "The [Root.GetSpeciesNamePlural] should've been better than this!" + + mem_space_race.16.name:0 "The Space Race is Concluded" + mem_space_race.16.desc:0 "Today, the fabled [From.GetAdj] Space Race concluded its final round. A grand closing ceremony took place on [From.Capital_Scope.GetName], with [From.GetSpeciesAdj] [From.GetRulerTitle] [From.GetRulerName] [From.Leader.GetHerHim]self congratulating the winners.\n\nThe first place and a precious medal of pure osmium were won by the team from the [first_place.GetName]. Second place and the rhodium medal were awarded to the team from the [second_place.GetName]. Finally, the third place went to the team from the [third_place.GetName], which received an iridium medal. We were eliminated long before winners were decided and earned no medal or fame. \n\nThe race was a unique opportunity for all participants to hone their engineering skills and test themselves against alien cultures." + mem_space_race.16.a:0 "Good race, everyone." + mem_space_race.16.a.machine:0 "Performance review: Unsatisfactory." + mem_space_race.16.a.hive:0 "How could we fail?!" + mem_space_race.16.a.auth:0 "Somebody's going to pay for this shameful display!" + + mem_space_race.17.desc:0 " " + mem_space_race.17.machine:0 " " + mem_space_race.17.hive:0 " " + mem_space_race.18.desc:0 " " + mem_space_race.18.machine:0 " " + mem_space_race.18.hive:0 " " + + mem_space_race.20.name:0 "The Space Race is Cancelled" + mem_space_race.20.desc:0 "Due to the low number of participants that signed up, the [From.GetAdj] Space Race had to be cancelled." + mem_space_race.20.a:0 "Most disappointing." + + mem_space_race.21.name:0 "The Space Race is Cancelled" + mem_space_race.21.desc:0 "Due to our involvement in an armed conflict, we can neither dedicate resources to the space race nor guarantee the safety of the contestants. The event had to be called off." + mem_space_race.21.a:0 "That's a shame." + + mem_space_race.22.name:0 "The Space Race is Cancelled" + mem_space_race.22.desc:0 " The [From.GetAdj] Space Race has been cancelled prematurely due to the [From.GetName]'s involvement in a war. Unable to guarantee safety of the contestants, they had to call the event off." + mem_space_race.22.a:0 "That's a shame." + + mem_space_race_host:0 "Hosting the Space Race" + mem_space_race_participant:0 "Participating in the Space Race" + + resolution_categories_mem_cultural_events: "Galactic Cultural Events" + + resolution_mem_space_race: "Organize a Space Race" + resolution_mem_space_race_desc: "We should organize a §SSpace Race§! - a galaxy-wide competition between best pilots and engineers to see who is the best equipped to navigate dangerous environments of outer space quickly and live to tell the tale." + + mem_space_race_resolution_effect: "Preparations for Space Race will begin. The empire that proposed the event will be offered to host it first, should it decline other non-gestalt members of the Galactic Community will be given the opportunity." \ No newline at end of file diff --git a/localisation/mem_spiritualists_pilgrimage_l_braz_por.yml b/localisation/mem_spiritualists_pilgrimage_l_braz_por.yml new file mode 100644 index 00000000..665baf81 --- /dev/null +++ b/localisation/mem_spiritualists_pilgrimage_l_braz_por.yml @@ -0,0 +1,75 @@ +l_braz_por: + + ############################# + # Spiritualists Pilgrimage + ############################# + mem_spiritualists_pilgrimage.2.name:0 "A Denied Pilgrimage" + mem_spiritualists_pilgrimage.2.desc:0 "A group of our pilgrims was denied access to their holy places on §Y[pilgrims_destination.GetName]§! by your governor. He has denied them access for no known reason. This is outrageous, and you can be sure that if you don't allow them passage, this behaviour towards our noble people will not be forgotten!" + mem_spiritualists_pilgrimage.2.a:0 "We cannot risk our diplomatic relations. They shall pass!" + mem_spiritualists_pilgrimage.2.b:0 "They shall pass, but never be unwatched or unattended." + mem_spiritualists_pilgrimage.2.c:0 "I'll let the governor explain his decision first." + mem_spiritualists_pilgrimage.3.name:0 "A Pilgrim's Joy" + mem_spiritualists_pilgrimage.3.desc:0 "The §Y[pilgrims_origin.GetSpeciesAdj]§! pilgrims were welcomed with open arms by our colonists, and their presence brought out the best in everyone, leading to increased productivity throughout our colony. The §Y[pilgrims_origin.GetSpeciesAdj]§! government sends us their regards and thanks you for your wise decision. It seems that our relations have improved to unimagined heights!" + mem_spiritualists_pilgrimage.3.a:0 "It is always nice to have guests!" + mem_spiritualists_pilgrimage.4.name:0 "Successful Pilgrimage" + mem_spiritualists_pilgrimage.4.desc:0 "The §Y[pilgrims_origin.GetSpeciesAdj]§! pilgrims caused some wry looks at first, but soon blended into the usual colony life without making any problems. Their government seems grateful for us granting them passage, and our relations have been improved!" + mem_spiritualists_pilgrimage.4.a:0 "We could not have hoped for a better outcome." + mem_spiritualists_pilgrimage.5.name:0 "Strange Guests" + mem_spiritualists_pilgrimage.5.desc:0 "Though the §Y[pilgrims_origin.GetSpeciesAdj]§! pilgrims have been welcomed with open arms by our colonists, there was always a noticeable tension between them. As much as our people likes to have guests, sometimes it is a relief when they are gone..." + mem_spiritualists_pilgrimage.5.a:0 "A guest doesn't stay forever..." + mem_spiritualists_pilgrimage.6.name:0 "Barbarians at the Gates" + mem_spiritualists_pilgrimage.6.desc:0 "Those pilgrims might be seeking spiritual guidance by visiting holy places, but their religious practices offended many of our colonists, which even resulted in some open hostilities towards them. They were gone sooner than anyone could have hoped for, but our political relations with their government have worsened as a result." + mem_spiritualists_pilgrimage.6.a:0 "Hopefully those barbarians won't return..." + mem_spiritualists_pilgrimage.7.name:0 "Ungrateful Guests" + mem_spiritualists_pilgrimage.7.desc:0 "These pilgrims brought nothing but problems since the day they set foot on §Y[pilgrims_destination.GetName]§!. One incident followed the other, and in the end the governor was forced to make them leave the planet. Relations with the §Y[pilgrims_origin.GetName]§! have been soured, and our colonists are angry that they were allowed to come to §Y[pilgrims_destination.GetName]§! in the first place." + mem_spiritualists_pilgrimage.7.a:0 "Now I understand the governor..." + mem_spiritualists_pilgrimage.8.name:0 "Terrorists!" + mem_spiritualists_pilgrimage.8.desc:0 "These so-called pilgrims are gone now - but not before blowing up our administrative complex. Though we have no evidence, we now believe they were covert operatives acting on behalf of the §Y[pilgrims_origin.GetName]§!. The [pilgrims_origin.GetSpeciesNamePlural] do not even try to reject that accusation, which seems to be proof enough of their guilt." + mem_spiritualists_pilgrimage.8.a:0 "A vile and cowardly act of aggression..." + mem_spiritualists_pilgrimage.9.name:0 "Terrorists!" + mem_spiritualists_pilgrimage.9.desc:0 "These so-called pilgrims are gone now - but not before blowing up our administrative complex. Though we have no evidence, we now believe they were covert operatives acting on behalf of the §Y[pilgrims_origin.GetName]§!." + mem_spiritualists_pilgrimage.9.a:0 "A vile and cowardly act of aggression..." + mem_spiritualists_pilgrimage.10.name:0 "Terrorists in Chains" + mem_spiritualists_pilgrimage.10.desc:0 "Our security forces were able to prevent a bomb attack on our administrative district on §Y[pilgrims_destination.GetName]§!. These so-called pilgrims have been caught red-handed and imprisoned, and now await their execution. The §Y[pilgrims_destination.owner.GetSpeciesAdj]§! secret service deems them covert operatives of the §Y[pilgrims_origin.GetName]§!, although no §Y[pilgrims_origin.GetSpeciesAdj]§! official would ever admit to this foul act." + mem_spiritualists_pilgrimage.10.a:0 "Never trust an alien..." + mem_spiritualists_pilgrimage.11.name:0 "Terrorists on the Run" + mem_spiritualists_pilgrimage.11.desc:0 "Our security forces were able to prevent a bomb attack on our administrative district on §Y[pilgrims_destination.GetName]§!. These so-called pilgrims have been caught red-handed, but later managed to get away somehow. An insider must have helped them. The §Y[pilgrims_destination.owner.GetSpeciesAdj]§! secret service deems them covert operatives of the §Y[pilgrims_origin.GetName]§!, although no §Y[pilgrims_origin.GetSpeciesAdj]§! official would ever admit to this foul act." + mem_spiritualists_pilgrimage.11.a:0 "Find those traitors in our ranks!" + mem_spiritualists_pilgrimage.12.name:0 "Terrorists and Traitors!" + mem_spiritualists_pilgrimage.12.desc:0 "Our security forces were unable to prevent a bomb attack on our administrative district on §Y[pilgrims_destination.GetName]§!. Countless lives have been lost and the district lies in ruins. All evidence suggests that the culprits were these so-called pilgrims, who must in fact be covert agents of the §Y[pilgrims_origin.GetName]§!. They are, unsurprisingly, nowhere to be found now, but with all our agents monitoring them, they must have had help to pull this one off. Our secret service has started interrogating all involved personnel." + mem_spiritualists_pilgrimage.12.a:0 "Heads will roll!" + mem_spiritualists_pilgrimage.13.name:0 "A Conspiracy Unfolding" + mem_spiritualists_pilgrimage.13.desc:0 "The governor seems to be relieved that you took the time to speak with him first before making a rash decision. He informs you about hints of an imminent terrorist attack planned by covert operatives of the §Y[pilgrims_origin.GetName]§!. He says they have tried to find supporters for their plan, but fortunately for us contacted the wrong person. They tried to bring a loyal officer of the security personnel into their plan, and the officer was able to play a charade until he was able to contact the governor. Unfortunately, they were unable to find out how many of our men are involved into this conspiracy, which is why he stayed quiet about his reasons until now." + mem_spiritualists_pilgrimage.13.a:0 "Change the security staff and set a trap." + mem_spiritualists_pilgrimage.13.b:0 "Don't take a risk. Just deny them access." + mem_spiritualists_pilgrimage.13.c:0 "He is just paranoid. Let them pass." + mem_spiritualists_pilgrimage.14.name:0 "They Took the Bait" + mem_spiritualists_pilgrimage.14.desc:0 "Thanks to our governor, our loyal security forces were able to prevent a bomb attack on our administrative district on §Y[pilgrims_destination.GetName]§!. These so-called pilgrims have been caught red-handed and imprisoned, and now await their execution. Unsurprisingly, §Y[pilgrims_origin.GetSpeciesAdj]§! officials deny any involvement." + mem_spiritualists_pilgrimage.14.a:0 "Someone give that man a medal!" + mem_spiritualists_pilgrimage.15.name:0 "Just Paranoia" + mem_spiritualists_pilgrimage.15.desc:0 "Someone must have warned them, as no attack has been attempted. Those "pilgrims" just visited their holy places and left without making any problems. Or maybe that governor is just too paranoid for his own good." + mem_spiritualists_pilgrimage.15.a:0 "It could have been worse..." + mem_spiritualists_pilgrimage.16.name:0 "The Liar" + mem_spiritualists_pilgrimage.16.desc:0 "What seemed to be a perfect plan was taken apart by an overly zealous security man, who gunned down one of the pilgrims he thought was reaching for a weapon. What is even worse is that they turned out to be real pilgrims. The security officer who had informed the governor before was just a meddler and his story a lie." + mem_spiritualists_pilgrimage.16.a:0 "How could we have known?" + mem_spiritualists_pilgrimage.17.name:0 "Safety at a Price" + mem_spiritualists_pilgrimage.17.desc:0 "The §Y[pilgrims_origin.GetSpeciesAdj]§! officials didn't like your decision. But on the bright side of things, our colony is safe... at least for the time being." + mem_spiritualists_pilgrimage.17.a:0 "Nothing else matters." + mem_spiritualists_pilgrimage.18.name:0 "Paranoid Governor" + mem_spiritualists_pilgrimage.18.desc:0 "The fears of our governor have proven to be unfounded. The §Y[pilgrims_origin.GetSpeciesAdj]§! pilgrims were welcomed with open arms by our colonists, and their presence brought out the best in everyone, leading to increased productivity throughout our colony. The §Y[pilgrims_origin.GetSpeciesAdj]§! government sends us their regards and thanks you for your wise decision. It seems that our relations have improved to unimagined heights!" + mem_spiritualists_pilgrimage.18.a:0 "It is always nice to have guests!" + mem_spiritualists_pilgrimage.19.name:0 "Paranoid Governor" + mem_spiritualists_pilgrimage.19.desc:0 "The fears of our governor have proven to be unfounded, and though the §Y[pilgrims_origin.GetSpeciesAdj]§! pilgrims caused some wry looks at first, they soon blended into the usual colony life without making any problems. Their government seems grateful for us granting them passage, and our relations have been improved!" + mem_spiritualists_pilgrimage.19.a:0 "We could not have hoped for a better outcome!" + mem_spiritualists_pilgrimage.20.name:0 "Paranoid Governor" + mem_spiritualists_pilgrimage.20.desc:0 "The governor's fears might have been unfounded, but even though the §Y[pilgrims_origin.GetSpeciesAdj]§! pilgrims were welcomed with open arms by our colonists, there was always a noticeable tension between them. As much as our people likes to have guests sometimes, it is a relief when they are gone..." + mem_spiritualists_pilgrimage.20.a:0 "A guest doesn't stay forever..." + mem_spiritualists_pilgrimage.21.name:0 "Paranoid Governor" + mem_spiritualists_pilgrimage.21.desc:0 "Those pilgrims might not have been terrorists, but their religious practices offended many of our colonists, which even resulted in some open hostilities towards them. They were gone sooner than anyone could have hoped for, but our political relations with their government have worsened as a result." + mem_spiritualists_pilgrimage.21.a:0 "Hopefully those barbarians won't return..." + mem_spiritualists_pilgrimage.22.name:0 "No Terrorists but Troublemakers" + mem_spiritualists_pilgrimage.22.desc:0 "These pilgrims, despite not being terrorists, have brought nothing but problems since the day they set foot on §Y[pilgrims_destination.GetName]§!. One incident followed the other, and in the end the governor was forced to make them leave the planet. Relations with the §Y[pilgrims_origin.GetName]§! have been soured as a result, and our colonists are angry for allowing them to come to §Y[pilgrims_destination.GetName]§! in the first place." + mem_spiritualists_pilgrimage.22.a:0 "It could have been much worse... I think..." + mem_spiritualists_pilgrimage.23.name:0 "The Governor's Warning" + mem_spiritualists_pilgrimage.23.desc:0 "We should have paid more attention to our governor's concerns. Our security personnel were caught totally off guard when the first bombs went off. Countless lives have been lost and the administrative district lies in ruins. All clues point to these so-called pilgrims, who must in fact be covert agents of the §Y[pilgrims_origin.GetName]§!.\n\nUnsurprisingly, these "pilgrims" are now nowhere to be found. It seems someone helped them to escape, supporting the governor's story of an infiltration of our security staff." + mem_spiritualists_pilgrimage.23.a:0 "I should have trusted his judgement!" diff --git a/localisation/mem_spiritualists_pilgrimage_l_simp_chinese.yml b/localisation/mem_spiritualists_pilgrimage_l_simp_chinese.yml new file mode 100644 index 00000000..6b1eac51 --- /dev/null +++ b/localisation/mem_spiritualists_pilgrimage_l_simp_chinese.yml @@ -0,0 +1,75 @@ +l_simp_chinese: + + ############################# + # Spiritualists Pilgrimage + ############################# + mem_spiritualists_pilgrimage.2.name:0 "A Denied Pilgrimage" + mem_spiritualists_pilgrimage.2.desc:0 "A group of our pilgrims was denied access to their holy places on §Y[pilgrims_destination.GetName]§! by your governor. He has denied them access for no known reason. This is outrageous, and you can be sure that if you don't allow them passage, this behaviour towards our noble people will not be forgotten!" + mem_spiritualists_pilgrimage.2.a:0 "We cannot risk our diplomatic relations. They shall pass!" + mem_spiritualists_pilgrimage.2.b:0 "They shall pass, but never be unwatched or unattended." + mem_spiritualists_pilgrimage.2.c:0 "I'll let the governor explain his decision first." + mem_spiritualists_pilgrimage.3.name:0 "A Pilgrim's Joy" + mem_spiritualists_pilgrimage.3.desc:0 "The §Y[pilgrims_origin.GetSpeciesAdj]§! pilgrims were welcomed with open arms by our colonists, and their presence brought out the best in everyone, leading to increased productivity throughout our colony. The §Y[pilgrims_origin.GetSpeciesAdj]§! government sends us their regards and thanks you for your wise decision. It seems that our relations have improved to unimagined heights!" + mem_spiritualists_pilgrimage.3.a:0 "It is always nice to have guests!" + mem_spiritualists_pilgrimage.4.name:0 "Successful Pilgrimage" + mem_spiritualists_pilgrimage.4.desc:0 "The §Y[pilgrims_origin.GetSpeciesAdj]§! pilgrims caused some wry looks at first, but soon blended into the usual colony life without making any problems. Their government seems grateful for us granting them passage, and our relations have been improved!" + mem_spiritualists_pilgrimage.4.a:0 "We could not have hoped for a better outcome." + mem_spiritualists_pilgrimage.5.name:0 "Strange Guests" + mem_spiritualists_pilgrimage.5.desc:0 "Though the §Y[pilgrims_origin.GetSpeciesAdj]§! pilgrims have been welcomed with open arms by our colonists, there was always a noticeable tension between them. As much as our people likes to have guests, sometimes it is a relief when they are gone..." + mem_spiritualists_pilgrimage.5.a:0 "A guest doesn't stay forever..." + mem_spiritualists_pilgrimage.6.name:0 "Barbarians at the Gates" + mem_spiritualists_pilgrimage.6.desc:0 "Those pilgrims might be seeking spiritual guidance by visiting holy places, but their religious practices offended many of our colonists, which even resulted in some open hostilities towards them. They were gone sooner than anyone could have hoped for, but our political relations with their government have worsened as a result." + mem_spiritualists_pilgrimage.6.a:0 "Hopefully those barbarians won't return..." + mem_spiritualists_pilgrimage.7.name:0 "Ungrateful Guests" + mem_spiritualists_pilgrimage.7.desc:0 "These pilgrims brought nothing but problems since the day they set foot on §Y[pilgrims_destination.GetName]§!. One incident followed the other, and in the end the governor was forced to make them leave the planet. Relations with the §Y[pilgrims_origin.GetName]§! have been soured, and our colonists are angry that they were allowed to come to §Y[pilgrims_destination.GetName]§! in the first place." + mem_spiritualists_pilgrimage.7.a:0 "Now I understand the governor..." + mem_spiritualists_pilgrimage.8.name:0 "Terrorists!" + mem_spiritualists_pilgrimage.8.desc:0 "These so-called pilgrims are gone now - but not before blowing up our administrative complex. Though we have no evidence, we now believe they were covert operatives acting on behalf of the §Y[pilgrims_origin.GetName]§!. The [pilgrims_origin.GetSpeciesNamePlural] do not even try to reject that accusation, which seems to be proof enough of their guilt." + mem_spiritualists_pilgrimage.8.a:0 "A vile and cowardly act of aggression..." + mem_spiritualists_pilgrimage.9.name:0 "Terrorists!" + mem_spiritualists_pilgrimage.9.desc:0 "These so-called pilgrims are gone now - but not before blowing up our administrative complex. Though we have no evidence, we now believe they were covert operatives acting on behalf of the §Y[pilgrims_origin.GetName]§!." + mem_spiritualists_pilgrimage.9.a:0 "A vile and cowardly act of aggression..." + mem_spiritualists_pilgrimage.10.name:0 "Terrorists in Chains" + mem_spiritualists_pilgrimage.10.desc:0 "Our security forces were able to prevent a bomb attack on our administrative district on §Y[pilgrims_destination.GetName]§!. These so-called pilgrims have been caught red-handed and imprisoned, and now await their execution. The §Y[pilgrims_destination.owner.GetSpeciesAdj]§! secret service deems them covert operatives of the §Y[pilgrims_origin.GetName]§!, although no §Y[pilgrims_origin.GetSpeciesAdj]§! official would ever admit to this foul act." + mem_spiritualists_pilgrimage.10.a:0 "Never trust an alien..." + mem_spiritualists_pilgrimage.11.name:0 "Terrorists on the Run" + mem_spiritualists_pilgrimage.11.desc:0 "Our security forces were able to prevent a bomb attack on our administrative district on §Y[pilgrims_destination.GetName]§!. These so-called pilgrims have been caught red-handed, but later managed to get away somehow. An insider must have helped them. The §Y[pilgrims_destination.owner.GetSpeciesAdj]§! secret service deems them covert operatives of the §Y[pilgrims_origin.GetName]§!, although no §Y[pilgrims_origin.GetSpeciesAdj]§! official would ever admit to this foul act." + mem_spiritualists_pilgrimage.11.a:0 "Find those traitors in our ranks!" + mem_spiritualists_pilgrimage.12.name:0 "Terrorists and Traitors!" + mem_spiritualists_pilgrimage.12.desc:0 "Our security forces were unable to prevent a bomb attack on our administrative district on §Y[pilgrims_destination.GetName]§!. Countless lives have been lost and the district lies in ruins. All evidence suggests that the culprits were these so-called pilgrims, who must in fact be covert agents of the §Y[pilgrims_origin.GetName]§!. They are, unsurprisingly, nowhere to be found now, but with all our agents monitoring them, they must have had help to pull this one off. Our secret service has started interrogating all involved personnel." + mem_spiritualists_pilgrimage.12.a:0 "Heads will roll!" + mem_spiritualists_pilgrimage.13.name:0 "A Conspiracy Unfolding" + mem_spiritualists_pilgrimage.13.desc:0 "The governor seems to be relieved that you took the time to speak with him first before making a rash decision. He informs you about hints of an imminent terrorist attack planned by covert operatives of the §Y[pilgrims_origin.GetName]§!. He says they have tried to find supporters for their plan, but fortunately for us contacted the wrong person. They tried to bring a loyal officer of the security personnel into their plan, and the officer was able to play a charade until he was able to contact the governor. Unfortunately, they were unable to find out how many of our men are involved into this conspiracy, which is why he stayed quiet about his reasons until now." + mem_spiritualists_pilgrimage.13.a:0 "Change the security staff and set a trap." + mem_spiritualists_pilgrimage.13.b:0 "Don't take a risk. Just deny them access." + mem_spiritualists_pilgrimage.13.c:0 "He is just paranoid. Let them pass." + mem_spiritualists_pilgrimage.14.name:0 "They Took the Bait" + mem_spiritualists_pilgrimage.14.desc:0 "Thanks to our governor, our loyal security forces were able to prevent a bomb attack on our administrative district on §Y[pilgrims_destination.GetName]§!. These so-called pilgrims have been caught red-handed and imprisoned, and now await their execution. Unsurprisingly, §Y[pilgrims_origin.GetSpeciesAdj]§! officials deny any involvement." + mem_spiritualists_pilgrimage.14.a:0 "Someone give that man a medal!" + mem_spiritualists_pilgrimage.15.name:0 "Just Paranoia" + mem_spiritualists_pilgrimage.15.desc:0 "Someone must have warned them, as no attack has been attempted. Those "pilgrims" just visited their holy places and left without making any problems. Or maybe that governor is just too paranoid for his own good." + mem_spiritualists_pilgrimage.15.a:0 "It could have been worse..." + mem_spiritualists_pilgrimage.16.name:0 "The Liar" + mem_spiritualists_pilgrimage.16.desc:0 "What seemed to be a perfect plan was taken apart by an overly zealous security man, who gunned down one of the pilgrims he thought was reaching for a weapon. What is even worse is that they turned out to be real pilgrims. The security officer who had informed the governor before was just a meddler and his story a lie." + mem_spiritualists_pilgrimage.16.a:0 "How could we have known?" + mem_spiritualists_pilgrimage.17.name:0 "Safety at a Price" + mem_spiritualists_pilgrimage.17.desc:0 "The §Y[pilgrims_origin.GetSpeciesAdj]§! officials didn't like your decision. But on the bright side of things, our colony is safe... at least for the time being." + mem_spiritualists_pilgrimage.17.a:0 "Nothing else matters." + mem_spiritualists_pilgrimage.18.name:0 "Paranoid Governor" + mem_spiritualists_pilgrimage.18.desc:0 "The fears of our governor have proven to be unfounded. The §Y[pilgrims_origin.GetSpeciesAdj]§! pilgrims were welcomed with open arms by our colonists, and their presence brought out the best in everyone, leading to increased productivity throughout our colony. The §Y[pilgrims_origin.GetSpeciesAdj]§! government sends us their regards and thanks you for your wise decision. It seems that our relations have improved to unimagined heights!" + mem_spiritualists_pilgrimage.18.a:0 "It is always nice to have guests!" + mem_spiritualists_pilgrimage.19.name:0 "Paranoid Governor" + mem_spiritualists_pilgrimage.19.desc:0 "The fears of our governor have proven to be unfounded, and though the §Y[pilgrims_origin.GetSpeciesAdj]§! pilgrims caused some wry looks at first, they soon blended into the usual colony life without making any problems. Their government seems grateful for us granting them passage, and our relations have been improved!" + mem_spiritualists_pilgrimage.19.a:0 "We could not have hoped for a better outcome!" + mem_spiritualists_pilgrimage.20.name:0 "Paranoid Governor" + mem_spiritualists_pilgrimage.20.desc:0 "The governor's fears might have been unfounded, but even though the §Y[pilgrims_origin.GetSpeciesAdj]§! pilgrims were welcomed with open arms by our colonists, there was always a noticeable tension between them. As much as our people likes to have guests sometimes, it is a relief when they are gone..." + mem_spiritualists_pilgrimage.20.a:0 "A guest doesn't stay forever..." + mem_spiritualists_pilgrimage.21.name:0 "Paranoid Governor" + mem_spiritualists_pilgrimage.21.desc:0 "Those pilgrims might not have been terrorists, but their religious practices offended many of our colonists, which even resulted in some open hostilities towards them. They were gone sooner than anyone could have hoped for, but our political relations with their government have worsened as a result." + mem_spiritualists_pilgrimage.21.a:0 "Hopefully those barbarians won't return..." + mem_spiritualists_pilgrimage.22.name:0 "No Terrorists but Troublemakers" + mem_spiritualists_pilgrimage.22.desc:0 "These pilgrims, despite not being terrorists, have brought nothing but problems since the day they set foot on §Y[pilgrims_destination.GetName]§!. One incident followed the other, and in the end the governor was forced to make them leave the planet. Relations with the §Y[pilgrims_origin.GetName]§! have been soured as a result, and our colonists are angry for allowing them to come to §Y[pilgrims_destination.GetName]§! in the first place." + mem_spiritualists_pilgrimage.22.a:0 "It could have been much worse... I think..." + mem_spiritualists_pilgrimage.23.name:0 "The Governor's Warning" + mem_spiritualists_pilgrimage.23.desc:0 "We should have paid more attention to our governor's concerns. Our security personnel were caught totally off guard when the first bombs went off. Countless lives have been lost and the administrative district lies in ruins. All clues point to these so-called pilgrims, who must in fact be covert agents of the §Y[pilgrims_origin.GetName]§!.\n\nUnsurprisingly, these "pilgrims" are now nowhere to be found. It seems someone helped them to escape, supporting the governor's story of an infiltration of our security staff." + mem_spiritualists_pilgrimage.23.a:0 "I should have trusted his judgement!" diff --git a/localisation/mem_spiritualists_pilgrimage_modifiers_l_braz_por.yml b/localisation/mem_spiritualists_pilgrimage_modifiers_l_braz_por.yml new file mode 100644 index 00000000..31f07fd4 --- /dev/null +++ b/localisation/mem_spiritualists_pilgrimage_modifiers_l_braz_por.yml @@ -0,0 +1,11 @@ +l_braz_por: +# Opinion modifiers + mem_opinion_very_pleased_pilgrims:0 "Very pleased pilgrims" + mem_opinion_pleased_pilgrims:0 "Pleased pilgrims" + mem_opinion_bad_hosts:0 "Bad hosts" + mem_opinion_assassins:0 "Assassins" + mem_opinion_accused_of_terrorism:0 "Accused of terrorism" +# Pop modifier + mem_strange_guests:0 "Strange guests" + terrorism:0 "Terrorism" + \ No newline at end of file diff --git a/localisation/mem_spiritualists_pilgrimage_modifiers_l_simp_chinese.yml b/localisation/mem_spiritualists_pilgrimage_modifiers_l_simp_chinese.yml new file mode 100644 index 00000000..8318e91d --- /dev/null +++ b/localisation/mem_spiritualists_pilgrimage_modifiers_l_simp_chinese.yml @@ -0,0 +1,11 @@ +l_simp_chinese: +# Opinion modifiers + mem_opinion_very_pleased_pilgrims:0 "Very pleased pilgrims" + mem_opinion_pleased_pilgrims:0 "Pleased pilgrims" + mem_opinion_bad_hosts:0 "Bad hosts" + mem_opinion_assassins:0 "Assassins" + mem_opinion_accused_of_terrorism:0 "Accused of terrorism" +# Pop modifier + mem_strange_guests:0 "Strange guests" + terrorism:0 "Terrorism" + \ No newline at end of file diff --git a/localisation/mem_splinter_colony_l_braz_por.yml b/localisation/mem_splinter_colony_l_braz_por.yml new file mode 100644 index 00000000..cfcfba48 --- /dev/null +++ b/localisation/mem_splinter_colony_l_braz_por.yml @@ -0,0 +1,30 @@ +l_braz_por: + #Anomaly + mem_splinter_colony_category:0 "Temporal Flux" + mem_splinter_colony_category_desc:0 "Energy readings in the vicinity fluctuate eratically, apparently caused by multiple temporal distortions." + #Anomaly finished + mem_splinter_colony.1.name:0 "Contact Lost" + mem_splinter_colony.1.desc:0 "The [root.GetName] was in the middle of transmitting the findings of her temporal anomaly investigation at [from.GetName] when suddenly all contact was lost.\n\nWhat was at first presumed to be a minor malfunction, now points to a more serious cause. The vessel has disappeared from our long range sensors and no further communication could be established.\n\nA search and rescue mission has been set in motion." + mem_splinter_colony.1.a:0 "Find them." + #Special Project + MEM_SPLINTER_COLONY_PROJECT:0 "The Search" + MEM_SPLINTER_COLONY_PROJECT_DESC:0 "One of our science ships has gone missing. A thourough scan of the arrea of its last known location will hopefully lead to its whereabouts." + ##Special Project finished + #found established colony + mem_splinter_colony.3.name:0 "A [root.GetSpeciesAdj] Colony!?" + mem_splinter_colony.3.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. However, the search operation discovered a small colony on [mem_splinter_colony.GetName]. What was even more bizarre than the fact that it hadn't been noticed during our earlier survey were its inhabitants. They are [root.GetSpeciesNamePlural]!\n\nAfter establishing contact our search team learned that the colony had apparently been founded hundreds of years ago by the survivors of a crash-landed starship - going by all evidence obviously our missing science ship. They have expressed their wish to become part of the [root.GetName], to them a fabled nation only known through their ancestors' legends." + mem_splinter_colony.3.a:0 "An unexpected reunion." + #ancient wreckage found + mem_splinter_colony.4.name:0 "Out of Time" + mem_splinter_colony.4.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. After a lenghty search the lost science ship was finally located crash-landed on [mem_splinter_colony.GetName]. However, the crash site, appearing acient at first glance, was later proven to date multiple centuries back.\n\nThe ship's recovered data core revealed what had happened to the vessel and its crew. During its last transmission one of the anomalies, the science ship had previously been tasked with studying, expanded rapidly, seizing the ship before any evasive action could be taken, and forcefully ejected it again shortly thereafter. Heavily damaged it drifted towards [mem_splinter_colony.GetName] crash-landing where our search teams would later find it. According to the data, there was nothing the crew could have done to prevent it." + mem_splinter_colony.4.a:0 "May they rest in peace." + mem_splinter_colony.4.b:0 "Acknowledged." + #science ship reappears during search + mem_splinter_colony.5.name:0 "Time Travelers" + mem_splinter_colony.5.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. After a lenghty and unsuccessful search our teams were ready to close the operation, when a sudden energy spike, originating from our lost science ship's last known location, was detected.\n\nWith its engine damaged and disabled the already thought-lost ship had reappeared. Luckily, the search team was still there and able to repair the damage. For the crew hardly any time had passed since they sent their last transmission.\n\nAccording to them, their vessel was caught by one of the anomalies they had been studying, when it suddenly expanded. After a short but rough ride they were ejected, suprised at being greeted by their rescuers the next moment." + mem_splinter_colony.5.a:0 "What a strange phenomenon." + #pops evacuated from rudimentary habitats + mem_splinter_colony.6.name:0 "Lost and Found" + mem_splinter_colony.6.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. However, the search operation discovered multiple small makeshift habitats on [mem_splinter_colony.GetName]. What was even more bizarre than the fact that these hadn't been noticed during our earlier survey were its inhabitants. They are [root.GetSpeciesNamePlural]!\n\nAfter establishing contact our search team learned that the inhabitants were the descendants of a crew of scientists on an exploratory mission who stranded on this planet multiple generations ago. It is quite apparent that their ship was our lost science ship.\n\nDespite the harsh and inhospitable conditions on [mem_splinter_colony.GetName] the survivors had managed endure by cannibalizing the wreckage to create the first of their habitats. Over time their community even grew in numbers.\n\nNonetheless, their living conditions there are far from decent and our search team's offer to transport them to [capital_scope.GetName] was met with open arms." + mem_splinter_colony.6.a:0 "Welcome home." + mem_splinter_colony.6.a.tooltip:0 "§G2§! £pop£ §HPops§! are being transported to §Y[capital_scope.GetName]§!" \ No newline at end of file diff --git a/localisation/mem_splinter_colony_l_french.yml b/localisation/mem_splinter_colony_l_french.yml new file mode 100644 index 00000000..0980272b --- /dev/null +++ b/localisation/mem_splinter_colony_l_french.yml @@ -0,0 +1,30 @@ +l_french: + #Anomaly + mem_splinter_colony_category:0 "Temporal Flux" + mem_splinter_colony_category_desc:0 "Energy readings in the vicinity fluctuate eratically, apparently caused by multiple temporal distortions." + #Anomaly finished + mem_splinter_colony.1.name:0 "Contact Lost" + mem_splinter_colony.1.desc:0 "The [root.GetName] was in the middle of transmitting the findings of her temporal anomaly investigation at [from.GetName] when suddenly all contact was lost.\n\nWhat was at first presumed to be a minor malfunction, now points to a more serious cause. The vessel has disappeared from our long range sensors and no further communication could be established.\n\nA search and rescue mission has been set in motion." + mem_splinter_colony.1.a:0 "Find them." + #Special Project + MEM_SPLINTER_COLONY_PROJECT:0 "The Search" + MEM_SPLINTER_COLONY_PROJECT_DESC:0 "One of our science ships has gone missing. A thourough scan of the arrea of its last known location will hopefully lead to its whereabouts." + ##Special Project finished + #found established colony + mem_splinter_colony.3.name:0 "A [root.GetSpeciesAdj] Colony!?" + mem_splinter_colony.3.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. However, the search operation discovered a small colony on [mem_splinter_colony.GetName]. What was even more bizarre than the fact that it hadn't been noticed during our earlier survey were its inhabitants. They are [root.GetSpeciesNamePlural]!\n\nAfter establishing contact our search team learned that the colony had apparently been founded hundreds of years ago by the survivors of a crash-landed starship - going by all evidence obviously our missing science ship. They have expressed their wish to become part of the [root.GetName], to them a fabled nation only known through their ancestors' legends." + mem_splinter_colony.3.a:0 "An unexpected reunion." + #ancient wreckage found + mem_splinter_colony.4.name:0 "Out of Time" + mem_splinter_colony.4.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. After a lenghty search the lost science ship was finally located crash-landed on [mem_splinter_colony.GetName]. However, the crash site, appearing acient at first glance, was later proven to date multiple centuries back.\n\nThe ship's recovered data core revealed what had happened to the vessel and its crew. During its last transmission one of the anomalies, the science ship had previously been tasked with studying, expanded rapidly, seizing the ship before any evasive action could be taken, and forcefully ejected it again shortly thereafter. Heavily damaged it drifted towards [mem_splinter_colony.GetName] crash-landing where our search teams would later find it. According to the data, there was nothing the crew could have done to prevent it." + mem_splinter_colony.4.a:0 "May they rest in peace." + mem_splinter_colony.4.b:0 "Acknowledged." + #science ship reappears during search + mem_splinter_colony.5.name:0 "Time Travelers" + mem_splinter_colony.5.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. After a lenghty and unsuccessful search our teams were ready to close the operation, when a sudden energy spike, originating from our lost science ship's last known location, was detected.\n\nWith its engine damaged and disabled the already thought-lost ship had reappeared. Luckily, the search team was still there and able to repair the damage. For the crew hardly any time had passed since they sent their last transmission.\n\nAccording to them, their vessel was caught by one of the anomalies they had been studying, when it suddenly expanded. After a short but rough ride they were ejected, suprised at being greeted by their rescuers the next moment." + mem_splinter_colony.5.a:0 "What a strange phenomenon." + #pops evacuated from rudimentary habitats + mem_splinter_colony.6.name:0 "Lost and Found" + mem_splinter_colony.6.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. However, the search operation discovered multiple small makeshift habitats on [mem_splinter_colony.GetName]. What was even more bizarre than the fact that these hadn't been noticed during our earlier survey were its inhabitants. They are [root.GetSpeciesNamePlural]!\n\nAfter establishing contact our search team learned that the inhabitants were the descendants of a crew of scientists on an exploratory mission who stranded on this planet multiple generations ago. It is quite apparent that their ship was our lost science ship.\n\nDespite the harsh and inhospitable conditions on [mem_splinter_colony.GetName] the survivors had managed endure by cannibalizing the wreckage to create the first of their habitats. Over time their community even grew in numbers.\n\nNonetheless, their living conditions there are far from decent and our search team's offer to transport them to [capital_scope.GetName] was met with open arms." + mem_splinter_colony.6.a:0 "Welcome home." + mem_splinter_colony.6.a.tooltip:0 "§G2§! £pop£ §HPops§! are being transported to §Y[capital_scope.GetName]§!" \ No newline at end of file diff --git a/localisation/mem_splinter_colony_l_german.yml b/localisation/mem_splinter_colony_l_german.yml new file mode 100644 index 00000000..d3b8888e --- /dev/null +++ b/localisation/mem_splinter_colony_l_german.yml @@ -0,0 +1,30 @@ +l_german: + #Anomaly + mem_splinter_colony_category:0 "Temporal Flux" + mem_splinter_colony_category_desc:0 "Energy readings in the vicinity fluctuate eratically, apparently caused by multiple temporal distortions." + #Anomaly finished + mem_splinter_colony.1.name:0 "Contact Lost" + mem_splinter_colony.1.desc:0 "The [root.GetName] was in the middle of transmitting the findings of her temporal anomaly investigation at [from.GetName] when suddenly all contact was lost.\n\nWhat was at first presumed to be a minor malfunction, now points to a more serious cause. The vessel has disappeared from our long range sensors and no further communication could be established.\n\nA search and rescue mission has been set in motion." + mem_splinter_colony.1.a:0 "Find them." + #Special Project + MEM_SPLINTER_COLONY_PROJECT:0 "The Search" + MEM_SPLINTER_COLONY_PROJECT_DESC:0 "One of our science ships has gone missing. A thourough scan of the arrea of its last known location will hopefully lead to its whereabouts." + ##Special Project finished + #found established colony + mem_splinter_colony.3.name:0 "A [root.GetSpeciesAdj] Colony!?" + mem_splinter_colony.3.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. However, the search operation discovered a small colony on [mem_splinter_colony.GetName]. What was even more bizarre than the fact that it hadn't been noticed during our earlier survey were its inhabitants. They are [root.GetSpeciesNamePlural]!\n\nAfter establishing contact our search team learned that the colony had apparently been founded hundreds of years ago by the survivors of a crash-landed starship - going by all evidence obviously our missing science ship. They have expressed their wish to become part of the [root.GetName], to them a fabled nation only known through their ancestors' legends." + mem_splinter_colony.3.a:0 "An unexpected reunion." + #ancient wreckage found + mem_splinter_colony.4.name:0 "Out of Time" + mem_splinter_colony.4.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. After a lenghty search the lost science ship was finally located crash-landed on [mem_splinter_colony.GetName]. However, the crash site, appearing acient at first glance, was later proven to date multiple centuries back.\n\nThe ship's recovered data core revealed what had happened to the vessel and its crew. During its last transmission one of the anomalies, the science ship had previously been tasked with studying, expanded rapidly, seizing the ship before any evasive action could be taken, and forcefully ejected it again shortly thereafter. Heavily damaged it drifted towards [mem_splinter_colony.GetName] crash-landing where our search teams would later find it. According to the data, there was nothing the crew could have done to prevent it." + mem_splinter_colony.4.a:0 "May they rest in peace." + mem_splinter_colony.4.b:0 "Acknowledged." + #science ship reappears during search + mem_splinter_colony.5.name:0 "Time Travelers" + mem_splinter_colony.5.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. After a lenghty and unsuccessful search our teams were ready to close the operation, when a sudden energy spike, originating from our lost science ship's last known location, was detected.\n\nWith its engine damaged and disabled the already thought-lost ship had reappeared. Luckily, the search team was still there and able to repair the damage. For the crew hardly any time had passed since they sent their last transmission.\n\nAccording to them, their vessel was caught by one of the anomalies they had been studying, when it suddenly expanded. After a short but rough ride they were ejected, suprised at being greeted by their rescuers the next moment." + mem_splinter_colony.5.a:0 "What a strange phenomenon." + #pops evacuated from rudimentary habitats + mem_splinter_colony.6.name:0 "Lost and Found" + mem_splinter_colony.6.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. However, the search operation discovered multiple small makeshift habitats on [mem_splinter_colony.GetName]. What was even more bizarre than the fact that these hadn't been noticed during our earlier survey were its inhabitants. They are [root.GetSpeciesNamePlural]!\n\nAfter establishing contact our search team learned that the inhabitants were the descendants of a crew of scientists on an exploratory mission who stranded on this planet multiple generations ago. It is quite apparent that their ship was our lost science ship.\n\nDespite the harsh and inhospitable conditions on [mem_splinter_colony.GetName] the survivors had managed endure by cannibalizing the wreckage to create the first of their habitats. Over time their community even grew in numbers.\n\nNonetheless, their living conditions there are far from decent and our search team's offer to transport them to [capital_scope.GetName] was met with open arms." + mem_splinter_colony.6.a:0 "Welcome home." + mem_splinter_colony.6.a.tooltip:0 "§G2§! £pop£ §HPops§! are being transported to §Y[capital_scope.GetName]§!" \ No newline at end of file diff --git a/localisation/mem_splinter_colony_l_polish.yml b/localisation/mem_splinter_colony_l_polish.yml new file mode 100644 index 00000000..823cdd83 --- /dev/null +++ b/localisation/mem_splinter_colony_l_polish.yml @@ -0,0 +1,30 @@ +l_polish: + #Anomaly + mem_splinter_colony_category:0 "Temporal Flux" + mem_splinter_colony_category_desc:0 "Energy readings in the vicinity fluctuate eratically, apparently caused by multiple temporal distortions." + #Anomaly finished + mem_splinter_colony.1.name:0 "Contact Lost" + mem_splinter_colony.1.desc:0 "The [root.GetName] was in the middle of transmitting the findings of her temporal anomaly investigation at [from.GetName] when suddenly all contact was lost.\n\nWhat was at first presumed to be a minor malfunction, now points to a more serious cause. The vessel has disappeared from our long range sensors and no further communication could be established.\n\nA search and rescue mission has been set in motion." + mem_splinter_colony.1.a:0 "Find them." + #Special Project + MEM_SPLINTER_COLONY_PROJECT:0 "The Search" + MEM_SPLINTER_COLONY_PROJECT_DESC:0 "One of our science ships has gone missing. A thourough scan of the arrea of its last known location will hopefully lead to its whereabouts." + ##Special Project finished + #found established colony + mem_splinter_colony.3.name:0 "A [root.GetSpeciesAdj] Colony!?" + mem_splinter_colony.3.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. However, the search operation discovered a small colony on [mem_splinter_colony.GetName]. What was even more bizarre than the fact that it hadn't been noticed during our earlier survey were its inhabitants. They are [root.GetSpeciesNamePlural]!\n\nAfter establishing contact our search team learned that the colony had apparently been founded hundreds of years ago by the survivors of a crash-landed starship - going by all evidence obviously our missing science ship. They have expressed their wish to become part of the [root.GetName], to them a fabled nation only known through their ancestors' legends." + mem_splinter_colony.3.a:0 "An unexpected reunion." + #ancient wreckage found + mem_splinter_colony.4.name:0 "Out of Time" + mem_splinter_colony.4.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. After a lenghty search the lost science ship was finally located crash-landed on [mem_splinter_colony.GetName]. However, the crash site, appearing acient at first glance, was later proven to date multiple centuries back.\n\nThe ship's recovered data core revealed what had happened to the vessel and its crew. During its last transmission one of the anomalies, the science ship had previously been tasked with studying, expanded rapidly, seizing the ship before any evasive action could be taken, and forcefully ejected it again shortly thereafter. Heavily damaged it drifted towards [mem_splinter_colony.GetName] crash-landing where our search teams would later find it. According to the data, there was nothing the crew could have done to prevent it." + mem_splinter_colony.4.a:0 "May they rest in peace." + mem_splinter_colony.4.b:0 "Acknowledged." + #science ship reappears during search + mem_splinter_colony.5.name:0 "Time Travelers" + mem_splinter_colony.5.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. After a lenghty and unsuccessful search our teams were ready to close the operation, when a sudden energy spike, originating from our lost science ship's last known location, was detected.\n\nWith its engine damaged and disabled the already thought-lost ship had reappeared. Luckily, the search team was still there and able to repair the damage. For the crew hardly any time had passed since they sent their last transmission.\n\nAccording to them, their vessel was caught by one of the anomalies they had been studying, when it suddenly expanded. After a short but rough ride they were ejected, suprised at being greeted by their rescuers the next moment." + mem_splinter_colony.5.a:0 "What a strange phenomenon." + #pops evacuated from rudimentary habitats + mem_splinter_colony.6.name:0 "Lost and Found" + mem_splinter_colony.6.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. However, the search operation discovered multiple small makeshift habitats on [mem_splinter_colony.GetName]. What was even more bizarre than the fact that these hadn't been noticed during our earlier survey were its inhabitants. They are [root.GetSpeciesNamePlural]!\n\nAfter establishing contact our search team learned that the inhabitants were the descendants of a crew of scientists on an exploratory mission who stranded on this planet multiple generations ago. It is quite apparent that their ship was our lost science ship.\n\nDespite the harsh and inhospitable conditions on [mem_splinter_colony.GetName] the survivors had managed endure by cannibalizing the wreckage to create the first of their habitats. Over time their community even grew in numbers.\n\nNonetheless, their living conditions there are far from decent and our search team's offer to transport them to [capital_scope.GetName] was met with open arms." + mem_splinter_colony.6.a:0 "Welcome home." + mem_splinter_colony.6.a.tooltip:0 "§G2§! £pop£ §HPops§! are being transported to §Y[capital_scope.GetName]§!" \ No newline at end of file diff --git a/localisation/mem_splinter_colony_l_russian.yml b/localisation/mem_splinter_colony_l_russian.yml new file mode 100644 index 00000000..9b4d9aa4 --- /dev/null +++ b/localisation/mem_splinter_colony_l_russian.yml @@ -0,0 +1,30 @@ +l_russian: + #Anomaly + mem_splinter_colony_category:0 "Temporal Flux" + mem_splinter_colony_category_desc:0 "Energy readings in the vicinity fluctuate eratically, apparently caused by multiple temporal distortions." + #Anomaly finished + mem_splinter_colony.1.name:0 "Contact Lost" + mem_splinter_colony.1.desc:0 "The [root.GetName] was in the middle of transmitting the findings of her temporal anomaly investigation at [from.GetName] when suddenly all contact was lost.\n\nWhat was at first presumed to be a minor malfunction, now points to a more serious cause. The vessel has disappeared from our long range sensors and no further communication could be established.\n\nA search and rescue mission has been set in motion." + mem_splinter_colony.1.a:0 "Find them." + #Special Project + MEM_SPLINTER_COLONY_PROJECT:0 "The Search" + MEM_SPLINTER_COLONY_PROJECT_DESC:0 "One of our science ships has gone missing. A thourough scan of the arrea of its last known location will hopefully lead to its whereabouts." + ##Special Project finished + #found established colony + mem_splinter_colony.3.name:0 "A [root.GetSpeciesAdj] Colony!?" + mem_splinter_colony.3.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. However, the search operation discovered a small colony on [mem_splinter_colony.GetName]. What was even more bizarre than the fact that it hadn't been noticed during our earlier survey were its inhabitants. They are [root.GetSpeciesNamePlural]!\n\nAfter establishing contact our search team learned that the colony had apparently been founded hundreds of years ago by the survivors of a crash-landed starship - going by all evidence obviously our missing science ship. They have expressed their wish to become part of the [root.GetName], to them a fabled nation only known through their ancestors' legends." + mem_splinter_colony.3.a:0 "An unexpected reunion." + #ancient wreckage found + mem_splinter_colony.4.name:0 "Out of Time" + mem_splinter_colony.4.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. After a lenghty search the lost science ship was finally located crash-landed on [mem_splinter_colony.GetName]. However, the crash site, appearing acient at first glance, was later proven to date multiple centuries back.\n\nThe ship's recovered data core revealed what had happened to the vessel and its crew. During its last transmission one of the anomalies, the science ship had previously been tasked with studying, expanded rapidly, seizing the ship before any evasive action could be taken, and forcefully ejected it again shortly thereafter. Heavily damaged it drifted towards [mem_splinter_colony.GetName] crash-landing where our search teams would later find it. According to the data, there was nothing the crew could have done to prevent it." + mem_splinter_colony.4.a:0 "May they rest in peace." + mem_splinter_colony.4.b:0 "Acknowledged." + #science ship reappears during search + mem_splinter_colony.5.name:0 "Time Travelers" + mem_splinter_colony.5.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. After a lenghty and unsuccessful search our teams were ready to close the operation, when a sudden energy spike, originating from our lost science ship's last known location, was detected.\n\nWith its engine damaged and disabled the already thought-lost ship had reappeared. Luckily, the search team was still there and able to repair the damage. For the crew hardly any time had passed since they sent their last transmission.\n\nAccording to them, their vessel was caught by one of the anomalies they had been studying, when it suddenly expanded. After a short but rough ride they were ejected, suprised at being greeted by their rescuers the next moment." + mem_splinter_colony.5.a:0 "What a strange phenomenon." + #pops evacuated from rudimentary habitats + mem_splinter_colony.6.name:0 "Lost and Found" + mem_splinter_colony.6.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. However, the search operation discovered multiple small makeshift habitats on [mem_splinter_colony.GetName]. What was even more bizarre than the fact that these hadn't been noticed during our earlier survey were its inhabitants. They are [root.GetSpeciesNamePlural]!\n\nAfter establishing contact our search team learned that the inhabitants were the descendants of a crew of scientists on an exploratory mission who stranded on this planet multiple generations ago. It is quite apparent that their ship was our lost science ship.\n\nDespite the harsh and inhospitable conditions on [mem_splinter_colony.GetName] the survivors had managed endure by cannibalizing the wreckage to create the first of their habitats. Over time their community even grew in numbers.\n\nNonetheless, their living conditions there are far from decent and our search team's offer to transport them to [capital_scope.GetName] was met with open arms." + mem_splinter_colony.6.a:0 "Welcome home." + mem_splinter_colony.6.a.tooltip:0 "§G2§! £pop£ §HPops§! are being transported to §Y[capital_scope.GetName]§!" \ No newline at end of file diff --git a/localisation/mem_splinter_colony_l_simp_chinese.yml b/localisation/mem_splinter_colony_l_simp_chinese.yml new file mode 100644 index 00000000..3559451f --- /dev/null +++ b/localisation/mem_splinter_colony_l_simp_chinese.yml @@ -0,0 +1,30 @@ +l_simp_chinese: + #Anomaly + mem_splinter_colony_category:0 "Temporal Flux" + mem_splinter_colony_category_desc:0 "Energy readings in the vicinity fluctuate eratically, apparently caused by multiple temporal distortions." + #Anomaly finished + mem_splinter_colony.1.name:0 "Contact Lost" + mem_splinter_colony.1.desc:0 "The [root.GetName] was in the middle of transmitting the findings of her temporal anomaly investigation at [from.GetName] when suddenly all contact was lost.\n\nWhat was at first presumed to be a minor malfunction, now points to a more serious cause. The vessel has disappeared from our long range sensors and no further communication could be established.\n\nA search and rescue mission has been set in motion." + mem_splinter_colony.1.a:0 "Find them." + #Special Project + MEM_SPLINTER_COLONY_PROJECT:0 "The Search" + MEM_SPLINTER_COLONY_PROJECT_DESC:0 "One of our science ships has gone missing. A thourough scan of the arrea of its last known location will hopefully lead to its whereabouts." + ##Special Project finished + #found established colony + mem_splinter_colony.3.name:0 "A [root.GetSpeciesAdj] Colony!?" + mem_splinter_colony.3.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. However, the search operation discovered a small colony on [mem_splinter_colony.GetName]. What was even more bizarre than the fact that it hadn't been noticed during our earlier survey were its inhabitants. They are [root.GetSpeciesNamePlural]!\n\nAfter establishing contact our search team learned that the colony had apparently been founded hundreds of years ago by the survivors of a crash-landed starship - going by all evidence obviously our missing science ship. They have expressed their wish to become part of the [root.GetName], to them a fabled nation only known through their ancestors' legends." + mem_splinter_colony.3.a:0 "An unexpected reunion." + #ancient wreckage found + mem_splinter_colony.4.name:0 "Out of Time" + mem_splinter_colony.4.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. After a lenghty search the lost science ship was finally located crash-landed on [mem_splinter_colony.GetName]. However, the crash site, appearing acient at first glance, was later proven to date multiple centuries back.\n\nThe ship's recovered data core revealed what had happened to the vessel and its crew. During its last transmission one of the anomalies, the science ship had previously been tasked with studying, expanded rapidly, seizing the ship before any evasive action could be taken, and forcefully ejected it again shortly thereafter. Heavily damaged it drifted towards [mem_splinter_colony.GetName] crash-landing where our search teams would later find it. According to the data, there was nothing the crew could have done to prevent it." + mem_splinter_colony.4.a:0 "May they rest in peace." + mem_splinter_colony.4.b:0 "Acknowledged." + #science ship reappears during search + mem_splinter_colony.5.name:0 "Time Travelers" + mem_splinter_colony.5.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. After a lenghty and unsuccessful search our teams were ready to close the operation, when a sudden energy spike, originating from our lost science ship's last known location, was detected.\n\nWith its engine damaged and disabled the already thought-lost ship had reappeared. Luckily, the search team was still there and able to repair the damage. For the crew hardly any time had passed since they sent their last transmission.\n\nAccording to them, their vessel was caught by one of the anomalies they had been studying, when it suddenly expanded. After a short but rough ride they were ejected, suprised at being greeted by their rescuers the next moment." + mem_splinter_colony.5.a:0 "What a strange phenomenon." + #pops evacuated from rudimentary habitats + mem_splinter_colony.6.name:0 "Lost and Found" + mem_splinter_colony.6.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. However, the search operation discovered multiple small makeshift habitats on [mem_splinter_colony.GetName]. What was even more bizarre than the fact that these hadn't been noticed during our earlier survey were its inhabitants. They are [root.GetSpeciesNamePlural]!\n\nAfter establishing contact our search team learned that the inhabitants were the descendants of a crew of scientists on an exploratory mission who stranded on this planet multiple generations ago. It is quite apparent that their ship was our lost science ship.\n\nDespite the harsh and inhospitable conditions on [mem_splinter_colony.GetName] the survivors had managed endure by cannibalizing the wreckage to create the first of their habitats. Over time their community even grew in numbers.\n\nNonetheless, their living conditions there are far from decent and our search team's offer to transport them to [capital_scope.GetName] was met with open arms." + mem_splinter_colony.6.a:0 "Welcome home." + mem_splinter_colony.6.a.tooltip:0 "§G2§! £pop£ §HPops§! are being transported to §Y[capital_scope.GetName]§!" \ No newline at end of file diff --git a/localisation/mem_splinter_colony_l_spanish.yml b/localisation/mem_splinter_colony_l_spanish.yml new file mode 100644 index 00000000..b453287b --- /dev/null +++ b/localisation/mem_splinter_colony_l_spanish.yml @@ -0,0 +1,30 @@ +l_spanish: + #Anomaly + mem_splinter_colony_category:0 "Temporal Flux" + mem_splinter_colony_category_desc:0 "Energy readings in the vicinity fluctuate eratically, apparently caused by multiple temporal distortions." + #Anomaly finished + mem_splinter_colony.1.name:0 "Contact Lost" + mem_splinter_colony.1.desc:0 "The [root.GetName] was in the middle of transmitting the findings of her temporal anomaly investigation at [from.GetName] when suddenly all contact was lost.\n\nWhat was at first presumed to be a minor malfunction, now points to a more serious cause. The vessel has disappeared from our long range sensors and no further communication could be established.\n\nA search and rescue mission has been set in motion." + mem_splinter_colony.1.a:0 "Find them." + #Special Project + MEM_SPLINTER_COLONY_PROJECT:0 "The Search" + MEM_SPLINTER_COLONY_PROJECT_DESC:0 "One of our science ships has gone missing. A thourough scan of the arrea of its last known location will hopefully lead to its whereabouts." + ##Special Project finished + #found established colony + mem_splinter_colony.3.name:0 "A [root.GetSpeciesAdj] Colony!?" + mem_splinter_colony.3.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. However, the search operation discovered a small colony on [mem_splinter_colony.GetName]. What was even more bizarre than the fact that it hadn't been noticed during our earlier survey were its inhabitants. They are [root.GetSpeciesNamePlural]!\n\nAfter establishing contact our search team learned that the colony had apparently been founded hundreds of years ago by the survivors of a crash-landed starship - going by all evidence obviously our missing science ship. They have expressed their wish to become part of the [root.GetName], to them a fabled nation only known through their ancestors' legends." + mem_splinter_colony.3.a:0 "An unexpected reunion." + #ancient wreckage found + mem_splinter_colony.4.name:0 "Out of Time" + mem_splinter_colony.4.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. After a lenghty search the lost science ship was finally located crash-landed on [mem_splinter_colony.GetName]. However, the crash site, appearing acient at first glance, was later proven to date multiple centuries back.\n\nThe ship's recovered data core revealed what had happened to the vessel and its crew. During its last transmission one of the anomalies, the science ship had previously been tasked with studying, expanded rapidly, seizing the ship before any evasive action could be taken, and forcefully ejected it again shortly thereafter. Heavily damaged it drifted towards [mem_splinter_colony.GetName] crash-landing where our search teams would later find it. According to the data, there was nothing the crew could have done to prevent it." + mem_splinter_colony.4.a:0 "May they rest in peace." + mem_splinter_colony.4.b:0 "Acknowledged." + #science ship reappears during search + mem_splinter_colony.5.name:0 "Time Travelers" + mem_splinter_colony.5.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. After a lenghty and unsuccessful search our teams were ready to close the operation, when a sudden energy spike, originating from our lost science ship's last known location, was detected.\n\nWith its engine damaged and disabled the already thought-lost ship had reappeared. Luckily, the search team was still there and able to repair the damage. For the crew hardly any time had passed since they sent their last transmission.\n\nAccording to them, their vessel was caught by one of the anomalies they had been studying, when it suddenly expanded. After a short but rough ride they were ejected, suprised at being greeted by their rescuers the next moment." + mem_splinter_colony.5.a:0 "What a strange phenomenon." + #pops evacuated from rudimentary habitats + mem_splinter_colony.6.name:0 "Lost and Found" + mem_splinter_colony.6.desc:0 "By the time of her arrival the [fromfrom.GetName] and her crew were unable to detect any traces of the temporal anomalies our missing science ship had been studying. However, the search operation discovered multiple small makeshift habitats on [mem_splinter_colony.GetName]. What was even more bizarre than the fact that these hadn't been noticed during our earlier survey were its inhabitants. They are [root.GetSpeciesNamePlural]!\n\nAfter establishing contact our search team learned that the inhabitants were the descendants of a crew of scientists on an exploratory mission who stranded on this planet multiple generations ago. It is quite apparent that their ship was our lost science ship.\n\nDespite the harsh and inhospitable conditions on [mem_splinter_colony.GetName] the survivors had managed endure by cannibalizing the wreckage to create the first of their habitats. Over time their community even grew in numbers.\n\nNonetheless, their living conditions there are far from decent and our search team's offer to transport them to [capital_scope.GetName] was met with open arms." + mem_splinter_colony.6.a:0 "Welcome home." + mem_splinter_colony.6.a.tooltip:0 "§G2§! £pop£ §HPops§! are being transported to §Y[capital_scope.GetName]§!" \ No newline at end of file diff --git a/localisation/mem_star_colors_l_braz_por.yml b/localisation/mem_star_colors_l_braz_por.yml new file mode 100644 index 00000000..145401f1 --- /dev/null +++ b/localisation/mem_star_colors_l_braz_por.yml @@ -0,0 +1,9 @@ +l_braz_por: + mem_star_colors_category:0 "Strange Colours" + mem_star_colors_category_desc:0 "Observation of the star revealed flashes of unusual colours in its photosphere. Their spectral analysis does not match typical elements found inside stars of this class." + + mem_star_colors.1.name:0 "Colours of Another World" + mem_star_colors.1.desc:0 "Continued observation of the photosphere of §Y[From.GetName]§! revealed multiple microwormholes linked to a different dimension. Their constant spontaneous formation and collapse inside the star is depositing large quantities of exotic particles within it, accounting for the unusual spectral readings." + + mem_star_colors.2.name:0 "Faulty Sensors" + mem_star_colors.2.desc:0 "Initial observation of §Y[FromFrom.GetName]§! could not be replicated. It appears that the unusual readings were nothing more than the result of improper scanner calibrations." \ No newline at end of file diff --git a/localisation/mem_star_colors_l_german.yml b/localisation/mem_star_colors_l_german.yml new file mode 100644 index 00000000..c77ae936 --- /dev/null +++ b/localisation/mem_star_colors_l_german.yml @@ -0,0 +1,9 @@ +l_german: + mem_star_colors_category:0 "Strange Colours" + mem_star_colors_category_desc:0 "Observation of the star revealed flashes of unusual colours in its photosphere. Their spectral analysis does not match typical elements found inside stars of this class." + + mem_star_colors.1.name:0 "Colours of Another World" + mem_star_colors.1.desc:0 "Continued observation of the photosphere of §Y[From.GetName]§! revealed multiple microwormholes linked to a different dimension. Their constant spontaneous formation and collapse inside the star is depositing large quantities of exotic particles within it, accounting for the unusual spectral readings." + + mem_star_colors.2.name:0 "Faulty Sensors" + mem_star_colors.2.desc:0 "Initial observation of §Y[FromFrom.GetName]§! could not be replicated. It appears that the unusual readings were nothing more than the result of improper scanner calibrations." \ No newline at end of file diff --git a/localisation/mem_star_colors_l_polish.yml b/localisation/mem_star_colors_l_polish.yml new file mode 100644 index 00000000..0839c467 --- /dev/null +++ b/localisation/mem_star_colors_l_polish.yml @@ -0,0 +1,9 @@ +l_polish: + mem_star_colors_category:0 "Strange Colours" + mem_star_colors_category_desc:0 "Observation of the star revealed flashes of unusual colours in its photosphere. Their spectral analysis does not match typical elements found inside stars of this class." + + mem_star_colors.1.name:0 "Colours of Another World" + mem_star_colors.1.desc:0 "Continued observation of the photosphere of §Y[From.GetName]§! revealed multiple microwormholes linked to a different dimension. Their constant spontaneous formation and collapse inside the star is depositing large quantities of exotic particles within it, accounting for the unusual spectral readings." + + mem_star_colors.2.name:0 "Faulty Sensors" + mem_star_colors.2.desc:0 "Initial observation of §Y[FromFrom.GetName]§! could not be replicated. It appears that the unusual readings were nothing more than the result of improper scanner calibrations." \ No newline at end of file diff --git a/localisation/mem_star_colors_l_simp_chinese.yml b/localisation/mem_star_colors_l_simp_chinese.yml new file mode 100644 index 00000000..f010a156 --- /dev/null +++ b/localisation/mem_star_colors_l_simp_chinese.yml @@ -0,0 +1,9 @@ +l_simp_chinese: + mem_star_colors_category:0 "Strange Colours" + mem_star_colors_category_desc:0 "Observation of the star revealed flashes of unusual colours in its photosphere. Their spectral analysis does not match typical elements found inside stars of this class." + + mem_star_colors.1.name:0 "Colours of Another World" + mem_star_colors.1.desc:0 "Continued observation of the photosphere of §Y[From.GetName]§! revealed multiple microwormholes linked to a different dimension. Their constant spontaneous formation and collapse inside the star is depositing large quantities of exotic particles within it, accounting for the unusual spectral readings." + + mem_star_colors.2.name:0 "Faulty Sensors" + mem_star_colors.2.desc:0 "Initial observation of §Y[FromFrom.GetName]§! could not be replicated. It appears that the unusual readings were nothing more than the result of improper scanner calibrations." \ No newline at end of file diff --git a/localisation/mem_star_survey_chains_l_braz_por.yml b/localisation/mem_star_survey_chains_l_braz_por.yml new file mode 100644 index 00000000..7965c1fb --- /dev/null +++ b/localisation/mem_star_survey_chains_l_braz_por.yml @@ -0,0 +1,4 @@ +l_braz_por: + mem_star_survey_chain_title:0 "Study the Stars" + mem_star_survey_chain_desc:0 "Studying a number of stars will surely give us new insights into the physics of celestial objects." + mem_stars_surveyed:0 "Surveyed Stars" diff --git a/localisation/mem_star_survey_chains_l_simp_chinese.yml b/localisation/mem_star_survey_chains_l_simp_chinese.yml new file mode 100644 index 00000000..03fe5413 --- /dev/null +++ b/localisation/mem_star_survey_chains_l_simp_chinese.yml @@ -0,0 +1,4 @@ +l_simp_chinese: + mem_star_survey_chain_title:0 "Study the Stars" + mem_star_survey_chain_desc:0 "Studying a number of stars will surely give us new insights into the physics of celestial objects." + mem_stars_surveyed:0 "Surveyed Stars" diff --git a/localisation/mem_star_survey_l_braz_por.yml b/localisation/mem_star_survey_l_braz_por.yml new file mode 100644 index 00000000..10801470 --- /dev/null +++ b/localisation/mem_star_survey_l_braz_por.yml @@ -0,0 +1,26 @@ +l_braz_por: + mem_star_survey.1.name:0 "Survey the Stars" + mem_star_survey.1.desc:0 "For millennia, we have looked at the stars trying to understand them, but they were always beyond our reach. Now we finally have the technology to do so! Some of our best scientists are eager to go on an expedition to examine the stellar bodies up close. They have already prepared a list of nearby stars of different types that would be the best targets to study." + mem_star_survey.1.a:0 "Very thoughtful. Let's see that list." + mem_star_survey.1.b:0 "Our best scientists have more important things to do." + mem_star_survey.1.desc.gest:0 "For millennia, we have looked at the stars trying to understand them, but they were always beyond our reach. Now we finally have the technology to examine the stellar bodies up close. We have identified several nearby stars of different types that it would be worthwhile to study and find out more about." + mem_star_survey.1.a.gest:0 "Proceed." + mem_star_survey.1.b.gest:0 "Our resources are better spent elsewhere." + mem_star_survey.2.name:0 "A-class Star Studied" + mem_star_survey.2.desc:0 "This very bright star will probably burn out in a few million years (which is very soon on the astronomic scale), as the fusion processes in its core are extremely fast. During the examination of [From.From.GetName], science officer [Root.GetLeaderName] noticed that onboard solar collectors generated 150% of the normal amount of energy. It wouldn't be surprising, considering the radiation present, but it's interesting that they didn't melt..." + mem_star_survey.2.a:0 "Transfer the bonus energy to our banks." + mem_star_survey.2.b:0 "Study them further." + mem_star_survey.3.name:0 "K-class Star Studied" + mem_star_survey.3.desc:0 "Just as we expected, the radiation spectrum of this star is very conductive to carbon-oxygen life similar to us. The zone of perfect conditions is wide. We should look for these stars in the future as they tend to have the highest potential for having colonizable planets." + mem_star_survey.4.name:0 "M-class Star Studied" + mem_star_survey.4.desc:0 "This type of star is old and the fusion processes in its core have slowed down. This allowed us to fly up much closer and study the fusion in greater detail." + mem_star_survey.5.name:0 "Compact Star Studied" + mem_star_survey.5.desc:0 "This star is a sad reminder that all things in the universe are finite. Once a shining star, at the end of its lifespan it collapsed into itself.\n\nWhile studying this exotic celestial body, our science officer [Root.GetLeaderName] became fascinated in Particle Research." + mem_star_survey.6.name:0 "Star Studies Completed" + mem_star_survey.6.desc.spirit:0 "We have finally finished our studies of different types of stars. The data collected, as well as the images captured by our researchers, gave us all a new appreciation for the lights that shine in the vast darkness of space. We have instructed our preachers to share this insight with our general population." + mem_star_survey.6.desc.mat:0 "We have finally finished our studies of different types of stars. A special research group was formed to further analyze all the collected data. The group could focus on furthering our understanding of physical processes that happen in the stars' cores. However, one of our science officers suggested that their time could be better used to fine-tune our powerplants. That will put us above the projected energetic budget for a couple of years, which would lead directly to more energy credits." + mem_star_survey.6.desc.default:0 "We have finally finished our studies of different types of stars. A special research group was formed to further analyze all the collected data. The group will focus on furthering our understanding of physical processes that happen in the stars' cores." + mem_star_survey.6.a:0 "Let us push the limits of science!" + mem_star_survey.6.b:0 "We could always use more energy." + mem_star_survey.6.c:0 "May the light guide us." + diff --git a/localisation/mem_star_survey_l_simp_chinese.yml b/localisation/mem_star_survey_l_simp_chinese.yml new file mode 100644 index 00000000..f3382890 --- /dev/null +++ b/localisation/mem_star_survey_l_simp_chinese.yml @@ -0,0 +1,26 @@ +l_simp_chinese: + mem_star_survey.1.name:0 "Survey the Stars" + mem_star_survey.1.desc:0 "For millennia, we have looked at the stars trying to understand them, but they were always beyond our reach. Now we finally have the technology to do so! Some of our best scientists are eager to go on an expedition to examine the stellar bodies up close. They have already prepared a list of nearby stars of different types that would be the best targets to study." + mem_star_survey.1.a:0 "Very thoughtful. Let's see that list." + mem_star_survey.1.b:0 "Our best scientists have more important things to do." + mem_star_survey.1.desc.gest:0 "For millennia, we have looked at the stars trying to understand them, but they were always beyond our reach. Now we finally have the technology to examine the stellar bodies up close. We have identified several nearby stars of different types that it would be worthwhile to study and find out more about." + mem_star_survey.1.a.gest:0 "Proceed." + mem_star_survey.1.b.gest:0 "Our resources are better spent elsewhere." + mem_star_survey.2.name:0 "A-class Star Studied" + mem_star_survey.2.desc:0 "This very bright star will probably burn out in a few million years (which is very soon on the astronomic scale), as the fusion processes in its core are extremely fast. During the examination of [From.From.GetName], science officer [Root.GetLeaderName] noticed that onboard solar collectors generated 150% of the normal amount of energy. It wouldn't be surprising, considering the radiation present, but it's interesting that they didn't melt..." + mem_star_survey.2.a:0 "Transfer the bonus energy to our banks." + mem_star_survey.2.b:0 "Study them further." + mem_star_survey.3.name:0 "K-class Star Studied" + mem_star_survey.3.desc:0 "Just as we expected, the radiation spectrum of this star is very conductive to carbon-oxygen life similar to us. The zone of perfect conditions is wide. We should look for these stars in the future as they tend to have the highest potential for having colonizable planets." + mem_star_survey.4.name:0 "M-class Star Studied" + mem_star_survey.4.desc:0 "This type of star is old and the fusion processes in its core have slowed down. This allowed us to fly up much closer and study the fusion in greater detail." + mem_star_survey.5.name:0 "Compact Star Studied" + mem_star_survey.5.desc:0 "This star is a sad reminder that all things in the universe are finite. Once a shining star, at the end of its lifespan it collapsed into itself.\n\nWhile studying this exotic celestial body, our science officer [Root.GetLeaderName] became fascinated in Particle Research." + mem_star_survey.6.name:0 "Star Studies Completed" + mem_star_survey.6.desc.spirit:0 "We have finally finished our studies of different types of stars. The data collected, as well as the images captured by our researchers, gave us all a new appreciation for the lights that shine in the vast darkness of space. We have instructed our preachers to share this insight with our general population." + mem_star_survey.6.desc.mat:0 "We have finally finished our studies of different types of stars. A special research group was formed to further analyze all the collected data. The group could focus on furthering our understanding of physical processes that happen in the stars' cores. However, one of our science officers suggested that their time could be better used to fine-tune our powerplants. That will put us above the projected energetic budget for a couple of years, which would lead directly to more energy credits." + mem_star_survey.6.desc.default:0 "We have finally finished our studies of different types of stars. A special research group was formed to further analyze all the collected data. The group will focus on furthering our understanding of physical processes that happen in the stars' cores." + mem_star_survey.6.a:0 "Let us push the limits of science!" + mem_star_survey.6.b:0 "We could always use more energy." + mem_star_survey.6.c:0 "May the light guide us." + diff --git a/localisation/mem_star_survey_modifiers_l_braz_por.yml b/localisation/mem_star_survey_modifiers_l_braz_por.yml new file mode 100644 index 00000000..6c218798 --- /dev/null +++ b/localisation/mem_star_survey_modifiers_l_braz_por.yml @@ -0,0 +1,5 @@ +l_braz_por: + mem_star_survey_star_pictures:0 "Star Guidance" + mem_star_survey_powerplant_tuning:0 "Tuning based on star data" + paul_star_pictures:0 "Star Guidance" + paul_powerplant_tuning:0 "Tuning based on star data" diff --git a/localisation/mem_star_survey_modifiers_l_simp_chinese.yml b/localisation/mem_star_survey_modifiers_l_simp_chinese.yml new file mode 100644 index 00000000..ae878792 --- /dev/null +++ b/localisation/mem_star_survey_modifiers_l_simp_chinese.yml @@ -0,0 +1,5 @@ +l_simp_chinese: + mem_star_survey_star_pictures:0 "Star Guidance" + mem_star_survey_powerplant_tuning:0 "Tuning based on star data" + paul_star_pictures:0 "Star Guidance" + paul_powerplant_tuning:0 "Tuning based on star data" diff --git a/localisation/mem_star_survey_projects_l_braz_por.yml b/localisation/mem_star_survey_projects_l_braz_por.yml new file mode 100644 index 00000000..9a34be90 --- /dev/null +++ b/localisation/mem_star_survey_projects_l_braz_por.yml @@ -0,0 +1,9 @@ +l_braz_por: + MEM_A_STAR_SURVEY:0 "Study A-class Star" + MEM_A_STAR_SURVEY_DESC:0 "Conduct research on a blue star." + MEM_K_STAR_SURVEY:0 "Study K-class Star" + MEM_K_STAR_SURVEY_DESC:0 "Conduct research on an orange star." + MEM_M_STAR_SURVEY:0 "Study M-class Star" + MEM_M_STAR_SURVEY_DESC:0 "Conduct research on a red dwarf." + MEM_RARE_STAR_SURVEY:0 "Study Compact Star" + MEM_RARE_STAR_SURVEY_DESC: "Conduct research on a star that went supernova and then collapsed." diff --git a/localisation/mem_star_survey_projects_l_simp_chinese.yml b/localisation/mem_star_survey_projects_l_simp_chinese.yml new file mode 100644 index 00000000..56dcfe61 --- /dev/null +++ b/localisation/mem_star_survey_projects_l_simp_chinese.yml @@ -0,0 +1,9 @@ +l_simp_chinese: + MEM_A_STAR_SURVEY:0 "Study A-class Star" + MEM_A_STAR_SURVEY_DESC:0 "Conduct research on a blue star." + MEM_K_STAR_SURVEY:0 "Study K-class Star" + MEM_K_STAR_SURVEY_DESC:0 "Conduct research on an orange star." + MEM_M_STAR_SURVEY:0 "Study M-class Star" + MEM_M_STAR_SURVEY_DESC:0 "Conduct research on a red dwarf." + MEM_RARE_STAR_SURVEY:0 "Study Compact Star" + MEM_RARE_STAR_SURVEY_DESC: "Conduct research on a star that went supernova and then collapsed." diff --git a/localisation/mem_starfighter_l_braz_por.yml b/localisation/mem_starfighter_l_braz_por.yml new file mode 100644 index 00000000..14437cc1 --- /dev/null +++ b/localisation/mem_starfighter_l_braz_por.yml @@ -0,0 +1,26 @@ +l_braz_por: + + mem_starfighter_admiral_trait:0 "Galaxy Warfare Champion" + mem_starfighter_admiral_trait_desc:0 "This leader has been recruited from a primitive planet through the rigorous process of playing videogames." + mem_starfighter_general_trait:0 "$mem_starfighter_admiral_trait$" + mem_starfighter_general_trait_desc:0 "$mem_starfighter_admiral_trait_desc$" + + MEM_STARFIGHTER_PROJECT:0 "Recruit Galaxy Warfare Champion" + MEM_STARFIGHTER_PROJECT_DESC:0 "A [primitive_civ.GetAdj] youth from planet [primitive_civ.Capital_Scope.GetName] shows much promise in military simulations disguised as electronic entertainment. Our agents should pay a discreet visit." + + mem_starfighter_admiral_modifier:0 "Galaxy Warfare Analytic Data" + mem_starfighter_general_modifier:0 "$mem_starfighter_admiral_modifier$" + + mem_starfighter.2.name:0 "Galaxy Warfare" + mem_starfighter.2.desc:0 "Residents of §Y[From.Capital_Scope.GetName]§!, especially their young, spend a lot of their free time engaging in primitive electronic entertainment. This have given researchers on our observation post an idea. \n\nBy manufacturing our own brand of entertainment and covertly distributing it among the population, we could measure their compatibility with our civilization and gauge further courses of action, possibly even identifying local talents useful to us. The proposed program is §SGalaxy Warfare§! - a series of games based on our military doctrines, both space and planetary, adapted for local hardware." + mem_starfighter.2.a:0 "An interesting idea. Proceed." + mem_starfighter.4.name:0 "Galaxy Warfare Champion" + mem_starfighter.4.desc:0 "Some time ago, we covertly placed multiple forms of electronic entertainment based on our military doctrines on the primitive world of §Y[From.Capital_Scope.GetName]§!. Most of the data we gained from it didn't net much in terms of interesting results, however one particular player has drawn our attention." + mem_starfighter.4.desc.admiral:0 "$mem_starfighter.4.desc$ \n\nDuring space-based trials, [gamer.GetSheHe] surpassed not only [gamer.GetHerHis] peers by large margins, but even our own military command. [gamer.GetHerHisCap] score exceeds what we believed to be possible by about 11%." + mem_starfighter.4.desc.general:0 "$mem_starfighter.4.desc$ \n\nDuring ground-based [gamer.GetSheHe] surpassed not only [gamer.GetHerHis] peers by large margins, but even our own military command, demonstrating impressive tactical skills and successfully finishing the hardest missions with little to no casualties." + mem_starfighter.4.a:0 "[gamer.GetSheHeCap] could prove valuable asset to us." + mem_starfighter.4.b:0 "Integrate [gamer.GetHerHis] plays into our doctrines." + mem_starfighter.5.name:0 "Champion Recruited" + mem_starfighter.5.desc:0 "Our abduction shuttle has successfully retrieved [gamer.GetName] from [primitive_civ.Capital_Scope.GetName]. After initial confusion, observation researchers managed to explain the situation to [gamer.GetHerHim]. \n\nUpon receiving our offer to join our military command due to [gamer.GetHerHis] skill at Galaxy Warfare, [gamer.GetSheHe] responded with an excited tirade in incomprehensible youth slang, which can be reasonably be interpreted as \"yes\"." + mem_starfighter.5.tooltip.admiral:0 "Gain a new §Yadmiral§!." + mem_starfighter.5.tooltip.general:0 "Gain a new §Ygeneral§!." diff --git a/localisation/mem_starfighter_l_german.yml b/localisation/mem_starfighter_l_german.yml new file mode 100644 index 00000000..01b888c1 --- /dev/null +++ b/localisation/mem_starfighter_l_german.yml @@ -0,0 +1,26 @@ +l_german: + + mem_starfighter_admiral_trait:0 "Galaxy Warfare Champion" + mem_starfighter_admiral_trait_desc:0 "This leader has been recruited from a primitive planet through the rigorous process of playing videogames." + mem_starfighter_general_trait:0 "$mem_starfighter_admiral_trait$" + mem_starfighter_general_trait_desc:0 "$mem_starfighter_admiral_trait_desc$" + + MEM_STARFIGHTER_PROJECT:0 "Recruit Galaxy Warfare Champion" + MEM_STARFIGHTER_PROJECT_DESC:0 "A [primitive_civ.GetAdj] youth from planet [primitive_civ.Capital_Scope.GetName] shows much promise in military simulations disguised as electronic entertainment. Our agents should pay a discreet visit." + + mem_starfighter_admiral_modifier:0 "Galaxy Warfare Analytic Data" + mem_starfighter_general_modifier:0 "$mem_starfighter_admiral_modifier$" + + mem_starfighter.2.name:0 "Galaxy Warfare" + mem_starfighter.2.desc:0 "Residents of §Y[From.Capital_Scope.GetName]§!, especially their young, spend a lot of their free time engaging in primitive electronic entertainment. This have given researchers on our observation post an idea. \n\nBy manufacturing our own brand of entertainment and covertly distributing it among the population, we could measure their compatibility with our civilization and gauge further courses of action, possibly even identifying local talents useful to us. The proposed program is §SGalaxy Warfare§! - a series of games based on our military doctrines, both space and planetary, adapted for local hardware." + mem_starfighter.2.a:0 "An interesting idea. Proceed." + mem_starfighter.4.name:0 "Galaxy Warfare Champion" + mem_starfighter.4.desc:0 "Some time ago, we covertly placed multiple forms of electronic entertainment based on our military doctrines on the primitive world of §Y[From.Capital_Scope.GetName]§!. Most of the data we gained from it didn't net much in terms of interesting results, however one particular player has drawn our attention." + mem_starfighter.4.desc.admiral:0 "$mem_starfighter.4.desc$ \n\nDuring space-based trials, [gamer.GetSheHe] surpassed not only [gamer.GetHerHis] peers by large margins, but even our own military command. [gamer.GetHerHisCap] score exceeds what we believed to be possible by about 11%." + mem_starfighter.4.desc.general:0 "$mem_starfighter.4.desc$ \n\nDuring ground-based [gamer.GetSheHe] surpassed not only [gamer.GetHerHis] peers by large margins, but even our own military command, demonstrating impressive tactical skills and successfully finishing the hardest missions with little to no casualties." + mem_starfighter.4.a:0 "[gamer.GetSheHeCap] could prove valuable asset to us." + mem_starfighter.4.b:0 "Integrate [gamer.GetHerHis] plays into our doctrines." + mem_starfighter.5.name:0 "Champion Recruited" + mem_starfighter.5.desc:0 "Our abduction shuttle has successfully retrieved [gamer.GetName] from [primitive_civ.Capital_Scope.GetName]. After initial confusion, observation researchers managed to explain the situation to [gamer.GetHerHim]. \n\nUpon receiving our offer to join our military command due to [gamer.GetHerHis] skill at Galaxy Warfare, [gamer.GetSheHe] responded with an excited tirade in incomprehensible youth slang, which can be reasonably be interpreted as \"yes\"." + mem_starfighter.5.tooltip.admiral:0 "Gain a new §Yadmiral§!." + mem_starfighter.5.tooltip.general:0 "Gain a new §Ygeneral§!." diff --git a/localisation/mem_starfighter_l_polish.yml b/localisation/mem_starfighter_l_polish.yml new file mode 100644 index 00000000..c8858920 --- /dev/null +++ b/localisation/mem_starfighter_l_polish.yml @@ -0,0 +1,26 @@ +l_polish: + + mem_starfighter_admiral_trait:0 "Galaxy Warfare Champion" + mem_starfighter_admiral_trait_desc:0 "This leader has been recruited from a primitive planet through the rigorous process of playing videogames." + mem_starfighter_general_trait:0 "$mem_starfighter_admiral_trait$" + mem_starfighter_general_trait_desc:0 "$mem_starfighter_admiral_trait_desc$" + + MEM_STARFIGHTER_PROJECT:0 "Recruit Galaxy Warfare Champion" + MEM_STARFIGHTER_PROJECT_DESC:0 "A [primitive_civ.GetAdj] youth from planet [primitive_civ.Capital_Scope.GetName] shows much promise in military simulations disguised as electronic entertainment. Our agents should pay a discreet visit." + + mem_starfighter_admiral_modifier:0 "Galaxy Warfare Analytic Data" + mem_starfighter_general_modifier:0 "$mem_starfighter_admiral_modifier$" + + mem_starfighter.2.name:0 "Galaxy Warfare" + mem_starfighter.2.desc:0 "Residents of §Y[From.Capital_Scope.GetName]§!, especially their young, spend a lot of their free time engaging in primitive electronic entertainment. This have given researchers on our observation post an idea. \n\nBy manufacturing our own brand of entertainment and covertly distributing it among the population, we could measure their compatibility with our civilization and gauge further courses of action, possibly even identifying local talents useful to us. The proposed program is §SGalaxy Warfare§! - a series of games based on our military doctrines, both space and planetary, adapted for local hardware." + mem_starfighter.2.a:0 "An interesting idea. Proceed." + mem_starfighter.4.name:0 "Galaxy Warfare Champion" + mem_starfighter.4.desc:0 "Some time ago, we covertly placed multiple forms of electronic entertainment based on our military doctrines on the primitive world of §Y[From.Capital_Scope.GetName]§!. Most of the data we gained from it didn't net much in terms of interesting results, however one particular player has drawn our attention." + mem_starfighter.4.desc.admiral:0 "$mem_starfighter.4.desc$ \n\nDuring space-based trials, [gamer.GetSheHe] surpassed not only [gamer.GetHerHis] peers by large margins, but even our own military command. [gamer.GetHerHisCap] score exceeds what we believed to be possible by about 11%." + mem_starfighter.4.desc.general:0 "$mem_starfighter.4.desc$ \n\nDuring ground-based [gamer.GetSheHe] surpassed not only [gamer.GetHerHis] peers by large margins, but even our own military command, demonstrating impressive tactical skills and successfully finishing the hardest missions with little to no casualties." + mem_starfighter.4.a:0 "[gamer.GetSheHeCap] could prove valuable asset to us." + mem_starfighter.4.b:0 "Integrate [gamer.GetHerHis] plays into our doctrines." + mem_starfighter.5.name:0 "Champion Recruited" + mem_starfighter.5.desc:0 "Our abduction shuttle has successfully retrieved [gamer.GetName] from [primitive_civ.Capital_Scope.GetName]. After initial confusion, observation researchers managed to explain the situation to [gamer.GetHerHim]. \n\nUpon receiving our offer to join our military command due to [gamer.GetHerHis] skill at Galaxy Warfare, [gamer.GetSheHe] responded with an excited tirade in incomprehensible youth slang, which can be reasonably be interpreted as \"yes\"." + mem_starfighter.5.tooltip.admiral:0 "Gain a new §Yadmiral§!." + mem_starfighter.5.tooltip.general:0 "Gain a new §Ygeneral§!." diff --git a/localisation/mem_starfighter_l_russian.yml b/localisation/mem_starfighter_l_russian.yml new file mode 100644 index 00000000..00015255 --- /dev/null +++ b/localisation/mem_starfighter_l_russian.yml @@ -0,0 +1,26 @@ +l_russian: + + mem_starfighter_admiral_trait:0 "Galaxy Warfare Champion" + mem_starfighter_admiral_trait_desc:0 "This leader has been recruited from a primitive planet through the rigorous process of playing videogames." + mem_starfighter_general_trait:0 "$mem_starfighter_admiral_trait$" + mem_starfighter_general_trait_desc:0 "$mem_starfighter_admiral_trait_desc$" + + MEM_STARFIGHTER_PROJECT:0 "Recruit Galaxy Warfare Champion" + MEM_STARFIGHTER_PROJECT_DESC:0 "A [primitive_civ.GetAdj] youth from planet [primitive_civ.Capital_Scope.GetName] shows much promise in military simulations disguised as electronic entertainment. Our agents should pay a discreet visit." + + mem_starfighter_admiral_modifier:0 "Galaxy Warfare Analytic Data" + mem_starfighter_general_modifier:0 "$mem_starfighter_admiral_modifier$" + + mem_starfighter.2.name:0 "Galaxy Warfare" + mem_starfighter.2.desc:0 "Residents of §Y[From.Capital_Scope.GetName]§!, especially their young, spend a lot of their free time engaging in primitive electronic entertainment. This have given researchers on our observation post an idea. \n\nBy manufacturing our own brand of entertainment and covertly distributing it among the population, we could measure their compatibility with our civilization and gauge further courses of action, possibly even identifying local talents useful to us. The proposed program is §SGalaxy Warfare§! - a series of games based on our military doctrines, both space and planetary, adapted for local hardware." + mem_starfighter.2.a:0 "An interesting idea. Proceed." + mem_starfighter.4.name:0 "Galaxy Warfare Champion" + mem_starfighter.4.desc:0 "Some time ago, we covertly placed multiple forms of electronic entertainment based on our military doctrines on the primitive world of §Y[From.Capital_Scope.GetName]§!. Most of the data we gained from it didn't net much in terms of interesting results, however one particular player has drawn our attention." + mem_starfighter.4.desc.admiral:0 "$mem_starfighter.4.desc$ \n\nDuring space-based trials, [gamer.GetSheHe] surpassed not only [gamer.GetHerHis] peers by large margins, but even our own military command. [gamer.GetHerHisCap] score exceeds what we believed to be possible by about 11%." + mem_starfighter.4.desc.general:0 "$mem_starfighter.4.desc$ \n\nDuring ground-based [gamer.GetSheHe] surpassed not only [gamer.GetHerHis] peers by large margins, but even our own military command, demonstrating impressive tactical skills and successfully finishing the hardest missions with little to no casualties." + mem_starfighter.4.a:0 "[gamer.GetSheHeCap] could prove valuable asset to us." + mem_starfighter.4.b:0 "Integrate [gamer.GetHerHis] plays into our doctrines." + mem_starfighter.5.name:0 "Champion Recruited" + mem_starfighter.5.desc:0 "Our abduction shuttle has successfully retrieved [gamer.GetName] from [primitive_civ.Capital_Scope.GetName]. After initial confusion, observation researchers managed to explain the situation to [gamer.GetHerHim]. \n\nUpon receiving our offer to join our military command due to [gamer.GetHerHis] skill at Galaxy Warfare, [gamer.GetSheHe] responded with an excited tirade in incomprehensible youth slang, which can be reasonably be interpreted as \"yes\"." + mem_starfighter.5.tooltip.admiral:0 "Gain a new §Yadmiral§!." + mem_starfighter.5.tooltip.general:0 "Gain a new §Ygeneral§!." diff --git a/localisation/mem_starfighter_l_simp_chinese.yml b/localisation/mem_starfighter_l_simp_chinese.yml new file mode 100644 index 00000000..b2e61569 --- /dev/null +++ b/localisation/mem_starfighter_l_simp_chinese.yml @@ -0,0 +1,26 @@ +l_simp_chinese: + + mem_starfighter_admiral_trait:0 "Galaxy Warfare Champion" + mem_starfighter_admiral_trait_desc:0 "This leader has been recruited from a primitive planet through the rigorous process of playing videogames." + mem_starfighter_general_trait:0 "$mem_starfighter_admiral_trait$" + mem_starfighter_general_trait_desc:0 "$mem_starfighter_admiral_trait_desc$" + + MEM_STARFIGHTER_PROJECT:0 "Recruit Galaxy Warfare Champion" + MEM_STARFIGHTER_PROJECT_DESC:0 "A [primitive_civ.GetAdj] youth from planet [primitive_civ.Capital_Scope.GetName] shows much promise in military simulations disguised as electronic entertainment. Our agents should pay a discreet visit." + + mem_starfighter_admiral_modifier:0 "Galaxy Warfare Analytic Data" + mem_starfighter_general_modifier:0 "$mem_starfighter_admiral_modifier$" + + mem_starfighter.2.name:0 "Galaxy Warfare" + mem_starfighter.2.desc:0 "Residents of §Y[From.Capital_Scope.GetName]§!, especially their young, spend a lot of their free time engaging in primitive electronic entertainment. This have given researchers on our observation post an idea. \n\nBy manufacturing our own brand of entertainment and covertly distributing it among the population, we could measure their compatibility with our civilization and gauge further courses of action, possibly even identifying local talents useful to us. The proposed program is §SGalaxy Warfare§! - a series of games based on our military doctrines, both space and planetary, adapted for local hardware." + mem_starfighter.2.a:0 "An interesting idea. Proceed." + mem_starfighter.4.name:0 "Galaxy Warfare Champion" + mem_starfighter.4.desc:0 "Some time ago, we covertly placed multiple forms of electronic entertainment based on our military doctrines on the primitive world of §Y[From.Capital_Scope.GetName]§!. Most of the data we gained from it didn't net much in terms of interesting results, however one particular player has drawn our attention." + mem_starfighter.4.desc.admiral:0 "$mem_starfighter.4.desc$ \n\nDuring space-based trials, [gamer.GetSheHe] surpassed not only [gamer.GetHerHis] peers by large margins, but even our own military command. [gamer.GetHerHisCap] score exceeds what we believed to be possible by about 11%." + mem_starfighter.4.desc.general:0 "$mem_starfighter.4.desc$ \n\nDuring ground-based [gamer.GetSheHe] surpassed not only [gamer.GetHerHis] peers by large margins, but even our own military command, demonstrating impressive tactical skills and successfully finishing the hardest missions with little to no casualties." + mem_starfighter.4.a:0 "[gamer.GetSheHeCap] could prove valuable asset to us." + mem_starfighter.4.b:0 "Integrate [gamer.GetHerHis] plays into our doctrines." + mem_starfighter.5.name:0 "Champion Recruited" + mem_starfighter.5.desc:0 "Our abduction shuttle has successfully retrieved [gamer.GetName] from [primitive_civ.Capital_Scope.GetName]. After initial confusion, observation researchers managed to explain the situation to [gamer.GetHerHim]. \n\nUpon receiving our offer to join our military command due to [gamer.GetHerHis] skill at Galaxy Warfare, [gamer.GetSheHe] responded with an excited tirade in incomprehensible youth slang, which can be reasonably be interpreted as \"yes\"." + mem_starfighter.5.tooltip.admiral:0 "Gain a new §Yadmiral§!." + mem_starfighter.5.tooltip.general:0 "Gain a new §Ygeneral§!." diff --git a/localisation/mem_starfighter_l_spanish.yml b/localisation/mem_starfighter_l_spanish.yml new file mode 100644 index 00000000..75e5014d --- /dev/null +++ b/localisation/mem_starfighter_l_spanish.yml @@ -0,0 +1,26 @@ +l_spanish: + + mem_starfighter_admiral_trait:0 "Galaxy Warfare Champion" + mem_starfighter_admiral_trait_desc:0 "This leader has been recruited from a primitive planet through the rigorous process of playing videogames." + mem_starfighter_general_trait:0 "$mem_starfighter_admiral_trait$" + mem_starfighter_general_trait_desc:0 "$mem_starfighter_admiral_trait_desc$" + + MEM_STARFIGHTER_PROJECT:0 "Recruit Galaxy Warfare Champion" + MEM_STARFIGHTER_PROJECT_DESC:0 "A [primitive_civ.GetAdj] youth from planet [primitive_civ.Capital_Scope.GetName] shows much promise in military simulations disguised as electronic entertainment. Our agents should pay a discreet visit." + + mem_starfighter_admiral_modifier:0 "Galaxy Warfare Analytic Data" + mem_starfighter_general_modifier:0 "$mem_starfighter_admiral_modifier$" + + mem_starfighter.2.name:0 "Galaxy Warfare" + mem_starfighter.2.desc:0 "Residents of §Y[From.Capital_Scope.GetName]§!, especially their young, spend a lot of their free time engaging in primitive electronic entertainment. This have given researchers on our observation post an idea. \n\nBy manufacturing our own brand of entertainment and covertly distributing it among the population, we could measure their compatibility with our civilization and gauge further courses of action, possibly even identifying local talents useful to us. The proposed program is §SGalaxy Warfare§! - a series of games based on our military doctrines, both space and planetary, adapted for local hardware." + mem_starfighter.2.a:0 "An interesting idea. Proceed." + mem_starfighter.4.name:0 "Galaxy Warfare Champion" + mem_starfighter.4.desc:0 "Some time ago, we covertly placed multiple forms of electronic entertainment based on our military doctrines on the primitive world of §Y[From.Capital_Scope.GetName]§!. Most of the data we gained from it didn't net much in terms of interesting results, however one particular player has drawn our attention." + mem_starfighter.4.desc.admiral:0 "$mem_starfighter.4.desc$ \n\nDuring space-based trials, [gamer.GetSheHe] surpassed not only [gamer.GetHerHis] peers by large margins, but even our own military command. [gamer.GetHerHisCap] score exceeds what we believed to be possible by about 11%." + mem_starfighter.4.desc.general:0 "$mem_starfighter.4.desc$ \n\nDuring ground-based [gamer.GetSheHe] surpassed not only [gamer.GetHerHis] peers by large margins, but even our own military command, demonstrating impressive tactical skills and successfully finishing the hardest missions with little to no casualties." + mem_starfighter.4.a:0 "[gamer.GetSheHeCap] could prove valuable asset to us." + mem_starfighter.4.b:0 "Integrate [gamer.GetHerHis] plays into our doctrines." + mem_starfighter.5.name:0 "Champion Recruited" + mem_starfighter.5.desc:0 "Our abduction shuttle has successfully retrieved [gamer.GetName] from [primitive_civ.Capital_Scope.GetName]. After initial confusion, observation researchers managed to explain the situation to [gamer.GetHerHim]. \n\nUpon receiving our offer to join our military command due to [gamer.GetHerHis] skill at Galaxy Warfare, [gamer.GetSheHe] responded with an excited tirade in incomprehensible youth slang, which can be reasonably be interpreted as \"yes\"." + mem_starfighter.5.tooltip.admiral:0 "Gain a new §Yadmiral§!." + mem_starfighter.5.tooltip.general:0 "Gain a new §Ygeneral§!." diff --git a/localisation/mem_starship_graveyard_l_braz_por.yml b/localisation/mem_starship_graveyard_l_braz_por.yml new file mode 100644 index 00000000..7a3c686a --- /dev/null +++ b/localisation/mem_starship_graveyard_l_braz_por.yml @@ -0,0 +1,23 @@ +l_braz_por: + +#################################### +# Starship Graveyard Project +# by asnys +#################################### + + mem_starship_graveyard.101.title:0 "An Interesting Find" + mem_starship_graveyard.101.desc:0 "Our research post at [mem_graveyard_planet.GetName] investigating the starship graveyard reports an unusual find among the wrecks: an almost-intact warship with a number of interesting features. They are requesting a science ship to assist with investigating the wreck." + mem_starship_graveyard.101.a:0 "Send a ship at once!" + mem_starship_graveyard.101.b:0 "Our ships are all occupied at present." + + MEM_STARSHIP_GRAVEYARD_PROJECT:0 "Starship Graveyard Expedition" + MEM_STARSHIP_GRAVEYARD_PROJECT_DESC:0 "An unusually-intact warship with a number of interesting features has been located in the graveyard. The assistance of a science ship is requested." + + mem_starship_graveyard.103.title:0 "Valuable Findings" + mem_starship_graveyard.103.desc:0 "Our scientists have analyzed the wreck and gleaned a considerable amount of new information from its design that our engineers will find useful." + mem_starship_graveyard.103.a:0 "Excellent!" + + mem_starship_graveyard.104.title:0 "Valuable Findings" + mem_starship_graveyard.104.desc:0 "Our scientists have analyzed the wreck, and most of the ship is quite uninteresting - except for its hull, which is made of an extremely tough material reminiscent of the hull of the crystalline life forms we've encountered. Samples have been forwarded to our researchers for further study." + mem_starship_graveyard.104.a:0 "Excellent!" + diff --git a/localisation/mem_starship_graveyard_l_simp_chinese.yml b/localisation/mem_starship_graveyard_l_simp_chinese.yml new file mode 100644 index 00000000..5b671765 --- /dev/null +++ b/localisation/mem_starship_graveyard_l_simp_chinese.yml @@ -0,0 +1,23 @@ +l_simp_chinese: + +#################################### +# Starship Graveyard Project +# by asnys +#################################### + + mem_starship_graveyard.101.title:0 "An Interesting Find" + mem_starship_graveyard.101.desc:0 "Our research post at [mem_graveyard_planet.GetName] investigating the starship graveyard reports an unusual find among the wrecks: an almost-intact warship with a number of interesting features. They are requesting a science ship to assist with investigating the wreck." + mem_starship_graveyard.101.a:0 "Send a ship at once!" + mem_starship_graveyard.101.b:0 "Our ships are all occupied at present." + + MEM_STARSHIP_GRAVEYARD_PROJECT:0 "Starship Graveyard Expedition" + MEM_STARSHIP_GRAVEYARD_PROJECT_DESC:0 "An unusually-intact warship with a number of interesting features has been located in the graveyard. The assistance of a science ship is requested." + + mem_starship_graveyard.103.title:0 "Valuable Findings" + mem_starship_graveyard.103.desc:0 "Our scientists have analyzed the wreck and gleaned a considerable amount of new information from its design that our engineers will find useful." + mem_starship_graveyard.103.a:0 "Excellent!" + + mem_starship_graveyard.104.title:0 "Valuable Findings" + mem_starship_graveyard.104.desc:0 "Our scientists have analyzed the wreck, and most of the ship is quite uninteresting - except for its hull, which is made of an extremely tough material reminiscent of the hull of the crystalline life forms we've encountered. Samples have been forwarded to our researchers for further study." + mem_starship_graveyard.104.a:0 "Excellent!" + diff --git a/localisation/mem_stuck_in_glacier_l_braz_por.yml b/localisation/mem_stuck_in_glacier_l_braz_por.yml new file mode 100644 index 00000000..ae525853 --- /dev/null +++ b/localisation/mem_stuck_in_glacier_l_braz_por.yml @@ -0,0 +1,90 @@ +l_braz_por: + + mem_stuck_in_glacier_projectile:0 "Improved kinetic penetration" + + mem_stuck_in_glacier_category:0 "Stuck in a Glacier" + mem_stuck_in_glacier_desc:0 "A small foreign object detected within a glacier on the planet's surface." + + mem_stuck_in_glacier.10.name:0 "Kinetic Projectile" + mem_stuck_in_glacier.10.desc:0 "Preliminary observation has identified the object as a large kinetic artillery round, apparently shot at the planet in the distant past. Evidently, some ship launched it from high orbit, causing it to penetrate about 50 meters of ice before stopping. The technology that allowed the object to survive the impact might prove to be useful." + mem_stuck_in_glacier.10a:0 "Find a way to recover the object." + mem_stuck_in_glacier.10b:0 "We are not drilling a glacier for a piece of junk." + + mem_stuck_in_glacier.20.name:0 "Robot" + mem_stuck_in_glacier.20.desc:0 "It appears a robotic unit of some sort was embedded within the glacier. Judging by the melting and freezing patterns on the glacial surface, the robotic unit was thrown from the planet's high orbit. It was evidently able to penetrate deep within the glacier with the energy from the impact velocity and the heat from entry through the thin but prevalent atmosphere." + mem_stuck_in_glacier.20a:0 "We should attempt to recover it." + mem_stuck_in_glacier.20b:0 "We are not drilling a glacier for a piece of junk." + mem_stuck_in_glacier.20c:0 "Let the abominable machine lie dead." + + mem_stuck_in_glacier.30.name:0 "Dead Explorer" + mem_stuck_in_glacier.30.desc:0 "The object that our sensors picked up turned out to be a sealed exo-suit with its occupant, a member of a species unknown to us, still inside. Judging by the damage sustained by the suit, someone had repeatedly bashed the suit's visor with a large rock until its integrity was compromised, and after its user suffocated, threw the body into a crevasse. Recovering the suit and the corpse could prove to be extremely useful for us." + mem_stuck_in_glacier.30a:0 "At least someone could now tell their story." + mem_stuck_in_glacier.30b:0 "Looks like the xeno will be of some use after all." + + mem_stuck_in_glacier.40.name:0 "Crashed Supply Shuttle" + mem_stuck_in_glacier.40.desc:0 "[Leader.GetName] was surprised to report that the object found on site is one of our own supply shuttles. This particular shuttle had went off the grid a few months ago during a scheduled flight. The flight recorder in the cockpit contains a message from the pilot where he blames [Owner.GetAdj] society's lack of appreciation for him and [Owner.GetRulerTitle] [Owner.GetRulerName]'s conspiracy to persecute him as the main reasons to steal and crash the shuttle." + mem_stuck_in_glacier.40a:0 "Tragic." + mem_stuck_in_glacier.40b:0 "What a waste of government property." + + mem_stuck_in_glacier.50.name:0 "A Meteorite" + mem_stuck_in_glacier.50.desc:0 "The team sent on site has found a lump of meteorite iron inside the glacier. Judging by its composition, it might be extragalactic in origin, travelling for aeons until being caught in the planet's gravity and eventually crashing on its surface, remaining shallowly buried for some further aeons." + mem_stuck_in_glacier.50a:0 "Such is the great journey of life." + + mem_stuck_in_glacier.60.name:0 "Data Cache" + mem_stuck_in_glacier.60.desc:0 "Our deep scans have successfully penetrated the ice, revealing distinct circuitry within the object. Apparently, someone melted a spot in the glacier, placed a protective casing containing a navigational computer in that spot, and let the water re-freeze. Whatever data is hidden there is likely valuable." + mem_stuck_in_glacier.60a:0 "It could be useful." + + mem_stuck_in_glacier.99.name:0 "Just a Rock" + mem_stuck_in_glacier.99.desc:0 "The "object" detected within the planet's glacier was revealed to be a simple boulder. Its unusual shape and composition produced abnormal readings, but it is of no interest beyond that." + + MEM_STUCK_IN_GLACIER_PROJECTILE_PROJECT:0 "Recover Kinetic Projectile from the Glacier" + MEM_STUCK_IN_GLACIER_PROJECTILE_PROJECT_DESC:0 "A stray orbital shot penetrated the planetary glacier and is currently embedded at about 50 meters deep. We could melt the ice and recover it for studies, but it will take time." + + MEM_STUCK_IN_GLACIER_ROBOT_PROJECT:0 "Recover a Robot from the Glacier" + MEM_STUCK_IN_GLACIER_ROBOT_PROJECT_DESC:0 "Somebody dumped a robot on a frozen planet. We could cut it out of the ice, but it will take time.\n\nAdvancement in §Yrobotic technology§! would improve our chances at recovering the robot in one piece." + + MEM_STUCK_IN_GLACIER_CACHE_PROJECT:0 "Recover the Glacier Cache" + MEM_STUCK_IN_GLACIER_CACHE_PROJECT_DESC:0 "Somebody has deliberately placed an object deep within a glacier. We should find a way to cut it out." + + mem_stuck_in_glacier.11.name:0 "Successful Recovery: Worthless Find" + mem_stuck_in_glacier.11.desc:0 "After the long and difficult dig, [Leader.GetName] reports that the round was not of any value. All design solutions that we could potentially copy are already available to us." + + mem_stuck_in_glacier.12.name:0 "Successful Recovery: Reinforced Rounds" + mem_stuck_in_glacier.12.desc:0 "[Leader.GetName] has successfully recovered and examined the projectile. It appears to utilize some unusual layered composition that allows it better penetration and increased impact energy." + mem_stuck_in_glacier.12a:0 "Good job." + + mem_stuck_in_glacier.13.name:0 "Successful Recovery: High Caliber" + mem_stuck_in_glacier.13.desc:0 "Upon recovery and examination, it seems the high caliber of the round is its most notable feature. It suggests certain solutions to weapon technology that might open up new possibilities for extra heavy weaponry." + mem_stuck_in_glacier.13a:0 "Good job." + mem_stuck_in_glacier.13b:0 "We have already mastered this technology." + + mem_stuck_in_glacier.21.name:0 "Successful Recovery: Robot is Badly Damaged" + mem_stuck_in_glacier.21.desc:0 "[Leader.GetName] reports that [Leader.GetHerHis] team's lack of familiarity with alien technology has caused irreparable damage during the recovery operation. The unit is now only good for scrap metal." + mem_stuck_in_glacier.21a:0 "Scrap metal it is, then." + + + mem_stuck_in_glacier.22.name:0 "Successful Recovery: Robot is Functional" + mem_stuck_in_glacier.22.desc:0 "The recovered robot appears to be fully functional and highly sophisticated. Its personality matrix could be reprogrammed to serve our empire's needs with only a handful of adjustments." + mem_stuck_in_glacier.22a:0 "Bring it Online." + mem_stuck_in_glacier.22a.tooltip:0 "The robot will be activated to serve as a §Yleader§! for your empire." + mem_stuck_in_glacier.22b:0 "Scrap it for components instead." + + mem_stuck_in_glacier.61.name:0 "Treasure Map" + mem_stuck_in_glacier.61.desc:0 "It seems some unknown space pirate has hidden this data here in case they ever need a bargaining chip. It contains a set of coordinates that should lead us to a hidden treasure." + mem_stuck_in_glacier.61a:0 "Follow the map!" + + MEM_STUCK_IN_GLACIER_MAP_PROJECT:0 "Follow the Coordinates" + MEM_STUCK_IN_GLACIER_MAP_PROJECT_DESC:0 "Data recovered from the computer points towards a nearby planet. We should follow the coordinates and see if there's anything of value" + + mem_stuck_in_glacier.62.name:0 "Nothing Recovered" + mem_stuck_in_glacier.62.desc:0 "After following the coordinates, we found a vault concealed on the surface of §Y[From.GetName]§!. However, whatever was once hidden here was long since removed by someone else. The vault is empty." + mem_stuck_in_glacier.62a:0 "What a waste of time." + + mem_stuck_in_glacier.63.name:0 "Hidden Valuables" + mem_stuck_in_glacier.63.desc:0 "We discovered a vault concealed on the surface of §Y[From.GetName]§!. Vast deposits of valuable items have been recovered by our specialists." + + mem_stuck_in_glacier.64.name:0 "Hidden Hangar" + mem_stuck_in_glacier.64.desc:0 "What [Leader.GetName] found following pirate's coordinates was not a vault, but a hangar hiding a massive pirate ship. Its state-of-the-art equipment could be quite an asset to our military forces." + mem_stuck_in_glacier.64a:0 "Bring it online" + mem_stuck_in_glacier.64a.tooltip:0 "A §Ypirate cruiser§! will be recovered to serve as part of your navy." + mem_stuck_in_glacier.64b:0 "This ship is more use to us as scrap metal." diff --git a/localisation/mem_stuck_in_glacier_l_german.yml b/localisation/mem_stuck_in_glacier_l_german.yml new file mode 100644 index 00000000..098b4d36 --- /dev/null +++ b/localisation/mem_stuck_in_glacier_l_german.yml @@ -0,0 +1,90 @@ +l_german: + + mem_stuck_in_glacier_projectile:0 "Improved kinetic penetration" + + mem_stuck_in_glacier_category:0 "Stuck in a Glacier" + mem_stuck_in_glacier_desc:0 "A small foreign object detected within a glacier on the planet's surface." + + mem_stuck_in_glacier.10.name:0 "Kinetic Projectile" + mem_stuck_in_glacier.10.desc:0 "Preliminary observation has identified the object as a large kinetic artillery round, apparently shot at the planet in the distant past. Evidently, some ship launched it from high orbit, causing it to penetrate about 50 meters of ice before stopping. The technology that allowed the object to survive the impact might prove to be useful." + mem_stuck_in_glacier.10a:0 "Find a way to recover the object." + mem_stuck_in_glacier.10b:0 "We are not drilling a glacier for a piece of junk." + + mem_stuck_in_glacier.20.name:0 "Robot" + mem_stuck_in_glacier.20.desc:0 "It appears a robotic unit of some sort was embedded within the glacier. Judging by the melting and freezing patterns on the glacial surface, the robotic unit was thrown from the planet's high orbit. It was evidently able to penetrate deep within the glacier with the energy from the impact velocity and the heat from entry through the thin but prevalent atmosphere." + mem_stuck_in_glacier.20a:0 "We should attempt to recover it." + mem_stuck_in_glacier.20b:0 "We are not drilling a glacier for a piece of junk." + mem_stuck_in_glacier.20c:0 "Let the abominable machine lie dead." + + mem_stuck_in_glacier.30.name:0 "Dead Explorer" + mem_stuck_in_glacier.30.desc:0 "The object that our sensors picked up turned out to be a sealed exo-suit with its occupant, a member of a species unknown to us, still inside. Judging by the damage sustained by the suit, someone had repeatedly bashed the suit's visor with a large rock until its integrity was compromised, and after its user suffocated, threw the body into a crevasse. Recovering the suit and the corpse could prove to be extremely useful for us." + mem_stuck_in_glacier.30a:0 "At least someone could now tell their story." + mem_stuck_in_glacier.30b:0 "Looks like the xeno will be of some use after all." + + mem_stuck_in_glacier.40.name:0 "Crashed Supply Shuttle" + mem_stuck_in_glacier.40.desc:0 "[Leader.GetName] was surprised to report that the object found on site is one of our own supply shuttles. This particular shuttle had went off the grid a few months ago during a scheduled flight. The flight recorder in the cockpit contains a message from the pilot where he blames [Owner.GetAdj] society's lack of appreciation for him and [Owner.GetRulerTitle] [Owner.GetRulerName]'s conspiracy to persecute him as the main reasons to steal and crash the shuttle." + mem_stuck_in_glacier.40a:0 "Tragic." + mem_stuck_in_glacier.40b:0 "What a waste of government property." + + mem_stuck_in_glacier.50.name:0 "A Meteorite" + mem_stuck_in_glacier.50.desc:0 "The team sent on site has found a lump of meteorite iron inside the glacier. Judging by its composition, it might be extragalactic in origin, travelling for aeons until being caught in the planet's gravity and eventually crashing on its surface, remaining shallowly buried for some further aeons." + mem_stuck_in_glacier.50a:0 "Such is the great journey of life." + + mem_stuck_in_glacier.60.name:0 "Data Cache" + mem_stuck_in_glacier.60.desc:0 "Our deep scans have successfully penetrated the ice, revealing distinct circuitry within the object. Apparently, someone melted a spot in the glacier, placed a protective casing containing a navigational computer in that spot, and let the water re-freeze. Whatever data is hidden there is likely valuable." + mem_stuck_in_glacier.60a:0 "It could be useful." + + mem_stuck_in_glacier.99.name:0 "Just a Rock" + mem_stuck_in_glacier.99.desc:0 "The "object" detected within the planet's glacier was revealed to be a simple boulder. Its unusual shape and composition produced abnormal readings, but it is of no interest beyond that." + + MEM_STUCK_IN_GLACIER_PROJECTILE_PROJECT:0 "Recover Kinetic Projectile from the Glacier" + MEM_STUCK_IN_GLACIER_PROJECTILE_PROJECT_DESC:0 "A stray orbital shot penetrated the planetary glacier and is currently embedded at about 50 meters deep. We could melt the ice and recover it for studies, but it will take time." + + MEM_STUCK_IN_GLACIER_ROBOT_PROJECT:0 "Recover a Robot from the Glacier" + MEM_STUCK_IN_GLACIER_ROBOT_PROJECT_DESC:0 "Somebody dumped a robot on a frozen planet. We could cut it out of the ice, but it will take time.\n\nAdvancement in §Yrobotic technology§! would improve our chances at recovering the robot in one piece." + + MEM_STUCK_IN_GLACIER_CACHE_PROJECT:0 "Recover the Glacier Cache" + MEM_STUCK_IN_GLACIER_CACHE_PROJECT_DESC:0 "Somebody has deliberately placed an object deep within a glacier. We should find a way to cut it out." + + mem_stuck_in_glacier.11.name:0 "Successful Recovery: Worthless Find" + mem_stuck_in_glacier.11.desc:0 "After the long and difficult dig, [Leader.GetName] reports that the round was not of any value. All design solutions that we could potentially copy are already available to us." + + mem_stuck_in_glacier.12.name:0 "Successful Recovery: Reinforced Rounds" + mem_stuck_in_glacier.12.desc:0 "[Leader.GetName] has successfully recovered and examined the projectile. It appears to utilize some unusual layered composition that allows it better penetration and increased impact energy." + mem_stuck_in_glacier.12a:0 "Good job." + + mem_stuck_in_glacier.13.name:0 "Successful Recovery: High Caliber" + mem_stuck_in_glacier.13.desc:0 "Upon recovery and examination, it seems the high caliber of the round is its most notable feature. It suggests certain solutions to weapon technology that might open up new possibilities for extra heavy weaponry." + mem_stuck_in_glacier.13a:0 "Good job." + mem_stuck_in_glacier.13b:0 "We have already mastered this technology." + + mem_stuck_in_glacier.21.name:0 "Successful Recovery: Robot is Badly Damaged" + mem_stuck_in_glacier.21.desc:0 "[Leader.GetName] reports that [Leader.GetHerHis] team's lack of familiarity with alien technology has caused irreparable damage during the recovery operation. The unit is now only good for scrap metal." + mem_stuck_in_glacier.21a:0 "Scrap metal it is, then." + + + mem_stuck_in_glacier.22.name:0 "Successful Recovery: Robot is Functional" + mem_stuck_in_glacier.22.desc:0 "The recovered robot appears to be fully functional and highly sophisticated. Its personality matrix could be reprogrammed to serve our empire's needs with only a handful of adjustments." + mem_stuck_in_glacier.22a:0 "Bring it Online." + mem_stuck_in_glacier.22a.tooltip:0 "The robot will be activated to serve as a §Yleader§! for your empire." + mem_stuck_in_glacier.22b:0 "Scrap it for components instead." + + mem_stuck_in_glacier.61.name:0 "Treasure Map" + mem_stuck_in_glacier.61.desc:0 "It seems some unknown space pirate has hidden this data here in case they ever need a bargaining chip. It contains a set of coordinates that should lead us to a hidden treasure." + mem_stuck_in_glacier.61a:0 "Follow the map!" + + MEM_STUCK_IN_GLACIER_MAP_PROJECT:0 "Follow the Coordinates" + MEM_STUCK_IN_GLACIER_MAP_PROJECT_DESC:0 "Data recovered from the computer points towards a nearby planet. We should follow the coordinates and see if there's anything of value" + + mem_stuck_in_glacier.62.name:0 "Nothing Recovered" + mem_stuck_in_glacier.62.desc:0 "After following the coordinates, we found a vault concealed on the surface of §Y[From.GetName]§!. However, whatever was once hidden here was long since removed by someone else. The vault is empty." + mem_stuck_in_glacier.62a:0 "What a waste of time." + + mem_stuck_in_glacier.63.name:0 "Hidden Valuables" + mem_stuck_in_glacier.63.desc:0 "We discovered a vault concealed on the surface of §Y[From.GetName]§!. Vast deposits of valuable items have been recovered by our specialists." + + mem_stuck_in_glacier.64.name:0 "Hidden Hangar" + mem_stuck_in_glacier.64.desc:0 "What [Leader.GetName] found following pirate's coordinates was not a vault, but a hangar hiding a massive pirate ship. Its state-of-the-art equipment could be quite an asset to our military forces." + mem_stuck_in_glacier.64a:0 "Bring it online" + mem_stuck_in_glacier.64a.tooltip:0 "A §Ypirate cruiser§! will be recovered to serve as part of your navy." + mem_stuck_in_glacier.64b:0 "This ship is more use to us as scrap metal." diff --git a/localisation/mem_stuck_in_glacier_l_polish.yml b/localisation/mem_stuck_in_glacier_l_polish.yml new file mode 100644 index 00000000..a9709faa --- /dev/null +++ b/localisation/mem_stuck_in_glacier_l_polish.yml @@ -0,0 +1,90 @@ +l_polish: + + mem_stuck_in_glacier_projectile:0 "Improved kinetic penetration" + + mem_stuck_in_glacier_category:0 "Stuck in a Glacier" + mem_stuck_in_glacier_desc:0 "A small foreign object detected within a glacier on the planet's surface." + + mem_stuck_in_glacier.10.name:0 "Kinetic Projectile" + mem_stuck_in_glacier.10.desc:0 "Preliminary observation has identified the object as a large kinetic artillery round, apparently shot at the planet in the distant past. Evidently, some ship launched it from high orbit, causing it to penetrate about 50 meters of ice before stopping. The technology that allowed the object to survive the impact might prove to be useful." + mem_stuck_in_glacier.10a:0 "Find a way to recover the object." + mem_stuck_in_glacier.10b:0 "We are not drilling a glacier for a piece of junk." + + mem_stuck_in_glacier.20.name:0 "Robot" + mem_stuck_in_glacier.20.desc:0 "It appears a robotic unit of some sort was embedded within the glacier. Judging by the melting and freezing patterns on the glacial surface, the robotic unit was thrown from the planet's high orbit. It was evidently able to penetrate deep within the glacier with the energy from the impact velocity and the heat from entry through the thin but prevalent atmosphere." + mem_stuck_in_glacier.20a:0 "We should attempt to recover it." + mem_stuck_in_glacier.20b:0 "We are not drilling a glacier for a piece of junk." + mem_stuck_in_glacier.20c:0 "Let the abominable machine lie dead." + + mem_stuck_in_glacier.30.name:0 "Dead Explorer" + mem_stuck_in_glacier.30.desc:0 "The object that our sensors picked up turned out to be a sealed exo-suit with its occupant, a member of a species unknown to us, still inside. Judging by the damage sustained by the suit, someone had repeatedly bashed the suit's visor with a large rock until its integrity was compromised, and after its user suffocated, threw the body into a crevasse. Recovering the suit and the corpse could prove to be extremely useful for us." + mem_stuck_in_glacier.30a:0 "At least someone could now tell their story." + mem_stuck_in_glacier.30b:0 "Looks like the xeno will be of some use after all." + + mem_stuck_in_glacier.40.name:0 "Crashed Supply Shuttle" + mem_stuck_in_glacier.40.desc:0 "[Leader.GetName] was surprised to report that the object found on site is one of our own supply shuttles. This particular shuttle had went off the grid a few months ago during a scheduled flight. The flight recorder in the cockpit contains a message from the pilot where he blames [Owner.GetAdj] society's lack of appreciation for him and [Owner.GetRulerTitle] [Owner.GetRulerName]'s conspiracy to persecute him as the main reasons to steal and crash the shuttle." + mem_stuck_in_glacier.40a:0 "Tragic." + mem_stuck_in_glacier.40b:0 "What a waste of government property." + + mem_stuck_in_glacier.50.name:0 "A Meteorite" + mem_stuck_in_glacier.50.desc:0 "The team sent on site has found a lump of meteorite iron inside the glacier. Judging by its composition, it might be extragalactic in origin, travelling for aeons until being caught in the planet's gravity and eventually crashing on its surface, remaining shallowly buried for some further aeons." + mem_stuck_in_glacier.50a:0 "Such is the great journey of life." + + mem_stuck_in_glacier.60.name:0 "Data Cache" + mem_stuck_in_glacier.60.desc:0 "Our deep scans have successfully penetrated the ice, revealing distinct circuitry within the object. Apparently, someone melted a spot in the glacier, placed a protective casing containing a navigational computer in that spot, and let the water re-freeze. Whatever data is hidden there is likely valuable." + mem_stuck_in_glacier.60a:0 "It could be useful." + + mem_stuck_in_glacier.99.name:0 "Just a Rock" + mem_stuck_in_glacier.99.desc:0 "The "object" detected within the planet's glacier was revealed to be a simple boulder. Its unusual shape and composition produced abnormal readings, but it is of no interest beyond that." + + MEM_STUCK_IN_GLACIER_PROJECTILE_PROJECT:0 "Recover Kinetic Projectile from the Glacier" + MEM_STUCK_IN_GLACIER_PROJECTILE_PROJECT_DESC:0 "A stray orbital shot penetrated the planetary glacier and is currently embedded at about 50 meters deep. We could melt the ice and recover it for studies, but it will take time." + + MEM_STUCK_IN_GLACIER_ROBOT_PROJECT:0 "Recover a Robot from the Glacier" + MEM_STUCK_IN_GLACIER_ROBOT_PROJECT_DESC:0 "Somebody dumped a robot on a frozen planet. We could cut it out of the ice, but it will take time.\n\nAdvancement in §Yrobotic technology§! would improve our chances at recovering the robot in one piece." + + MEM_STUCK_IN_GLACIER_CACHE_PROJECT:0 "Recover the Glacier Cache" + MEM_STUCK_IN_GLACIER_CACHE_PROJECT_DESC:0 "Somebody has deliberately placed an object deep within a glacier. We should find a way to cut it out." + + mem_stuck_in_glacier.11.name:0 "Successful Recovery: Worthless Find" + mem_stuck_in_glacier.11.desc:0 "After the long and difficult dig, [Leader.GetName] reports that the round was not of any value. All design solutions that we could potentially copy are already available to us." + + mem_stuck_in_glacier.12.name:0 "Successful Recovery: Reinforced Rounds" + mem_stuck_in_glacier.12.desc:0 "[Leader.GetName] has successfully recovered and examined the projectile. It appears to utilize some unusual layered composition that allows it better penetration and increased impact energy." + mem_stuck_in_glacier.12a:0 "Good job." + + mem_stuck_in_glacier.13.name:0 "Successful Recovery: High Caliber" + mem_stuck_in_glacier.13.desc:0 "Upon recovery and examination, it seems the high caliber of the round is its most notable feature. It suggests certain solutions to weapon technology that might open up new possibilities for extra heavy weaponry." + mem_stuck_in_glacier.13a:0 "Good job." + mem_stuck_in_glacier.13b:0 "We have already mastered this technology." + + mem_stuck_in_glacier.21.name:0 "Successful Recovery: Robot is Badly Damaged" + mem_stuck_in_glacier.21.desc:0 "[Leader.GetName] reports that [Leader.GetHerHis] team's lack of familiarity with alien technology has caused irreparable damage during the recovery operation. The unit is now only good for scrap metal." + mem_stuck_in_glacier.21a:0 "Scrap metal it is, then." + + + mem_stuck_in_glacier.22.name:0 "Successful Recovery: Robot is Functional" + mem_stuck_in_glacier.22.desc:0 "The recovered robot appears to be fully functional and highly sophisticated. Its personality matrix could be reprogrammed to serve our empire's needs with only a handful of adjustments." + mem_stuck_in_glacier.22a:0 "Bring it Online." + mem_stuck_in_glacier.22a.tooltip:0 "The robot will be activated to serve as a §Yleader§! for your empire." + mem_stuck_in_glacier.22b:0 "Scrap it for components instead." + + mem_stuck_in_glacier.61.name:0 "Treasure Map" + mem_stuck_in_glacier.61.desc:0 "It seems some unknown space pirate has hidden this data here in case they ever need a bargaining chip. It contains a set of coordinates that should lead us to a hidden treasure." + mem_stuck_in_glacier.61a:0 "Follow the map!" + + MEM_STUCK_IN_GLACIER_MAP_PROJECT:0 "Follow the Coordinates" + MEM_STUCK_IN_GLACIER_MAP_PROJECT_DESC:0 "Data recovered from the computer points towards a nearby planet. We should follow the coordinates and see if there's anything of value" + + mem_stuck_in_glacier.62.name:0 "Nothing Recovered" + mem_stuck_in_glacier.62.desc:0 "After following the coordinates, we found a vault concealed on the surface of §Y[From.GetName]§!. However, whatever was once hidden here was long since removed by someone else. The vault is empty." + mem_stuck_in_glacier.62a:0 "What a waste of time." + + mem_stuck_in_glacier.63.name:0 "Hidden Valuables" + mem_stuck_in_glacier.63.desc:0 "We discovered a vault concealed on the surface of §Y[From.GetName]§!. Vast deposits of valuable items have been recovered by our specialists." + + mem_stuck_in_glacier.64.name:0 "Hidden Hangar" + mem_stuck_in_glacier.64.desc:0 "What [Leader.GetName] found following pirate's coordinates was not a vault, but a hangar hiding a massive pirate ship. Its state-of-the-art equipment could be quite an asset to our military forces." + mem_stuck_in_glacier.64a:0 "Bring it online" + mem_stuck_in_glacier.64a.tooltip:0 "A §Ypirate cruiser§! will be recovered to serve as part of your navy." + mem_stuck_in_glacier.64b:0 "This ship is more use to us as scrap metal." diff --git a/localisation/mem_stuck_in_glacier_l_simp_chinese.yml b/localisation/mem_stuck_in_glacier_l_simp_chinese.yml new file mode 100644 index 00000000..dad15d7d --- /dev/null +++ b/localisation/mem_stuck_in_glacier_l_simp_chinese.yml @@ -0,0 +1,90 @@ +l_simp_chinese: + + mem_stuck_in_glacier_projectile:0 "Improved kinetic penetration" + + mem_stuck_in_glacier_category:0 "Stuck in a Glacier" + mem_stuck_in_glacier_desc:0 "A small foreign object detected within a glacier on the planet's surface." + + mem_stuck_in_glacier.10.name:0 "Kinetic Projectile" + mem_stuck_in_glacier.10.desc:0 "Preliminary observation has identified the object as a large kinetic artillery round, apparently shot at the planet in the distant past. Evidently, some ship launched it from high orbit, causing it to penetrate about 50 meters of ice before stopping. The technology that allowed the object to survive the impact might prove to be useful." + mem_stuck_in_glacier.10a:0 "Find a way to recover the object." + mem_stuck_in_glacier.10b:0 "We are not drilling a glacier for a piece of junk." + + mem_stuck_in_glacier.20.name:0 "Robot" + mem_stuck_in_glacier.20.desc:0 "It appears a robotic unit of some sort was embedded within the glacier. Judging by the melting and freezing patterns on the glacial surface, the robotic unit was thrown from the planet's high orbit. It was evidently able to penetrate deep within the glacier with the energy from the impact velocity and the heat from entry through the thin but prevalent atmosphere." + mem_stuck_in_glacier.20a:0 "We should attempt to recover it." + mem_stuck_in_glacier.20b:0 "We are not drilling a glacier for a piece of junk." + mem_stuck_in_glacier.20c:0 "Let the abominable machine lie dead." + + mem_stuck_in_glacier.30.name:0 "Dead Explorer" + mem_stuck_in_glacier.30.desc:0 "The object that our sensors picked up turned out to be a sealed exo-suit with its occupant, a member of a species unknown to us, still inside. Judging by the damage sustained by the suit, someone had repeatedly bashed the suit's visor with a large rock until its integrity was compromised, and after its user suffocated, threw the body into a crevasse. Recovering the suit and the corpse could prove to be extremely useful for us." + mem_stuck_in_glacier.30a:0 "At least someone could now tell their story." + mem_stuck_in_glacier.30b:0 "Looks like the xeno will be of some use after all." + + mem_stuck_in_glacier.40.name:0 "Crashed Supply Shuttle" + mem_stuck_in_glacier.40.desc:0 "[Leader.GetName] was surprised to report that the object found on site is one of our own supply shuttles. This particular shuttle had went off the grid a few months ago during a scheduled flight. The flight recorder in the cockpit contains a message from the pilot where he blames [Owner.GetAdj] society's lack of appreciation for him and [Owner.GetRulerTitle] [Owner.GetRulerName]'s conspiracy to persecute him as the main reasons to steal and crash the shuttle." + mem_stuck_in_glacier.40a:0 "Tragic." + mem_stuck_in_glacier.40b:0 "What a waste of government property." + + mem_stuck_in_glacier.50.name:0 "A Meteorite" + mem_stuck_in_glacier.50.desc:0 "The team sent on site has found a lump of meteorite iron inside the glacier. Judging by its composition, it might be extragalactic in origin, travelling for aeons until being caught in the planet's gravity and eventually crashing on its surface, remaining shallowly buried for some further aeons." + mem_stuck_in_glacier.50a:0 "Such is the great journey of life." + + mem_stuck_in_glacier.60.name:0 "Data Cache" + mem_stuck_in_glacier.60.desc:0 "Our deep scans have successfully penetrated the ice, revealing distinct circuitry within the object. Apparently, someone melted a spot in the glacier, placed a protective casing containing a navigational computer in that spot, and let the water re-freeze. Whatever data is hidden there is likely valuable." + mem_stuck_in_glacier.60a:0 "It could be useful." + + mem_stuck_in_glacier.99.name:0 "Just a Rock" + mem_stuck_in_glacier.99.desc:0 "The "object" detected within the planet's glacier was revealed to be a simple boulder. Its unusual shape and composition produced abnormal readings, but it is of no interest beyond that." + + MEM_STUCK_IN_GLACIER_PROJECTILE_PROJECT:0 "Recover Kinetic Projectile from the Glacier" + MEM_STUCK_IN_GLACIER_PROJECTILE_PROJECT_DESC:0 "A stray orbital shot penetrated the planetary glacier and is currently embedded at about 50 meters deep. We could melt the ice and recover it for studies, but it will take time." + + MEM_STUCK_IN_GLACIER_ROBOT_PROJECT:0 "Recover a Robot from the Glacier" + MEM_STUCK_IN_GLACIER_ROBOT_PROJECT_DESC:0 "Somebody dumped a robot on a frozen planet. We could cut it out of the ice, but it will take time.\n\nAdvancement in §Yrobotic technology§! would improve our chances at recovering the robot in one piece." + + MEM_STUCK_IN_GLACIER_CACHE_PROJECT:0 "Recover the Glacier Cache" + MEM_STUCK_IN_GLACIER_CACHE_PROJECT_DESC:0 "Somebody has deliberately placed an object deep within a glacier. We should find a way to cut it out." + + mem_stuck_in_glacier.11.name:0 "Successful Recovery: Worthless Find" + mem_stuck_in_glacier.11.desc:0 "After the long and difficult dig, [Leader.GetName] reports that the round was not of any value. All design solutions that we could potentially copy are already available to us." + + mem_stuck_in_glacier.12.name:0 "Successful Recovery: Reinforced Rounds" + mem_stuck_in_glacier.12.desc:0 "[Leader.GetName] has successfully recovered and examined the projectile. It appears to utilize some unusual layered composition that allows it better penetration and increased impact energy." + mem_stuck_in_glacier.12a:0 "Good job." + + mem_stuck_in_glacier.13.name:0 "Successful Recovery: High Caliber" + mem_stuck_in_glacier.13.desc:0 "Upon recovery and examination, it seems the high caliber of the round is its most notable feature. It suggests certain solutions to weapon technology that might open up new possibilities for extra heavy weaponry." + mem_stuck_in_glacier.13a:0 "Good job." + mem_stuck_in_glacier.13b:0 "We have already mastered this technology." + + mem_stuck_in_glacier.21.name:0 "Successful Recovery: Robot is Badly Damaged" + mem_stuck_in_glacier.21.desc:0 "[Leader.GetName] reports that [Leader.GetHerHis] team's lack of familiarity with alien technology has caused irreparable damage during the recovery operation. The unit is now only good for scrap metal." + mem_stuck_in_glacier.21a:0 "Scrap metal it is, then." + + + mem_stuck_in_glacier.22.name:0 "Successful Recovery: Robot is Functional" + mem_stuck_in_glacier.22.desc:0 "The recovered robot appears to be fully functional and highly sophisticated. Its personality matrix could be reprogrammed to serve our empire's needs with only a handful of adjustments." + mem_stuck_in_glacier.22a:0 "Bring it Online." + mem_stuck_in_glacier.22a.tooltip:0 "The robot will be activated to serve as a §Yleader§! for your empire." + mem_stuck_in_glacier.22b:0 "Scrap it for components instead." + + mem_stuck_in_glacier.61.name:0 "Treasure Map" + mem_stuck_in_glacier.61.desc:0 "It seems some unknown space pirate has hidden this data here in case they ever need a bargaining chip. It contains a set of coordinates that should lead us to a hidden treasure." + mem_stuck_in_glacier.61a:0 "Follow the map!" + + MEM_STUCK_IN_GLACIER_MAP_PROJECT:0 "Follow the Coordinates" + MEM_STUCK_IN_GLACIER_MAP_PROJECT_DESC:0 "Data recovered from the computer points towards a nearby planet. We should follow the coordinates and see if there's anything of value" + + mem_stuck_in_glacier.62.name:0 "Nothing Recovered" + mem_stuck_in_glacier.62.desc:0 "After following the coordinates, we found a vault concealed on the surface of §Y[From.GetName]§!. However, whatever was once hidden here was long since removed by someone else. The vault is empty." + mem_stuck_in_glacier.62a:0 "What a waste of time." + + mem_stuck_in_glacier.63.name:0 "Hidden Valuables" + mem_stuck_in_glacier.63.desc:0 "We discovered a vault concealed on the surface of §Y[From.GetName]§!. Vast deposits of valuable items have been recovered by our specialists." + + mem_stuck_in_glacier.64.name:0 "Hidden Hangar" + mem_stuck_in_glacier.64.desc:0 "What [Leader.GetName] found following pirate's coordinates was not a vault, but a hangar hiding a massive pirate ship. Its state-of-the-art equipment could be quite an asset to our military forces." + mem_stuck_in_glacier.64a:0 "Bring it online" + mem_stuck_in_glacier.64a.tooltip:0 "A §Ypirate cruiser§! will be recovered to serve as part of your navy." + mem_stuck_in_glacier.64b:0 "This ship is more use to us as scrap metal." diff --git a/localisation/mem_subspace_beacon_l_braz_por.yml b/localisation/mem_subspace_beacon_l_braz_por.yml new file mode 100644 index 00000000..2081e83f --- /dev/null +++ b/localisation/mem_subspace_beacon_l_braz_por.yml @@ -0,0 +1,18 @@ +l_braz_por: + # Subspace Beacon Anomaly + # Writing and idea by Foremole + # Code by LamilLerran + mem_subspace_beacon_category:0 "Mysterious Beacon" + mem_subspace_beacon_category_desc:0 "The asteroid §Y[Root.GetName]§! seems to harbour some kind of beacon. A consistently repeating subspace ping can be found emanating from it at random times, somewhere in the swirling masses of smaller asteroids surrounding the primary one." + mem_subspace_beacon.1.name:0 "Micro Black Hole" + mem_subspace_beacon.1.desc:0 "The unusual signals coming from §Y[From.From.GetName]§! have been tracked to a miraculously small black hole, no more than a few kilometres across. Minor asteroids, some no larger than fruit, are regularly sucked past the event horizon. This creates subspace disturbances that, according to §Y[Root.GetLeaderName]§!, occur due to the black hole's size. Considering its unusual location, it is highly likely the anomaly was purposefully created for some unknown purpose. Whatever it is, it's worth studying further." + mem_subspace_beacon.11.name:0 "Automated Broadcast" + mem_subspace_beacon.11.desc:0 "According to §Y[Root.GetLeaderName]§!'s report, the mystery signal from §Y[From.From.GetName]§! originates from a small object embedded in the surface of the asteroid. The object is of alien make, and at irregular intervals broadcasts a subspace signal to several Lagrange points within the system.\n\nThis signal, when decoded, seems to display an automatically created holovid program for some long gone alien race. Each episode is anywhere from one to three hours long, and is a self-contained story set in one of many time periods its creators seem to have gone through, the most advanced being just a few centuries more progressed than our own civilization. As the programs vary wildly in tone, genre, setting and plot structure, §Y[Root.GetLeaderName]§! has theorized the anomaly was built to procedurally generate such programs. Further study could yield valuable insight into both the alien race's society and our own conceptions about what makes a good story." + mem_subspace_beacon.21.name:0 "Nanobot Asteroid" + mem_subspace_beacon.21.desc:0 "It would appear that the \"asteroid\" of §Y[From.From.GetName]§! is not an asteroid at all, but rather a highly advanced swarm of nanobots. While the creator of the swarm is unknown, its purpose has been fairly easily deduced: By sending out a subspace signal, the swarm can detect the echoes of every object is present in the system, recording any ships in the vicinity. Whether this was - or maybe even still is - used for surveillance, research, or some other purpose is unknown, but what is clear is that it was not meant to be found - in order to maintain secrecy, the nanobots adopt the guise of an unassuming asteroid. Any disturbances on the surface by collisions are automatically repaired by the swarm before they continue their passive surveillance of the system. By launching missiles and various other objects at §Y[From.GetName]§!, we can watch the nanobots go about their work of repairing the \"asteroid\", giving us a glimpse of nanorobotics far more advanced than our current understanding of them." + mem_subspace_beacon.100.name:0 "Subspace Anomaly" + mem_subspace_beacon.100.desc:0 "The subspace signals originating from §Y[From.From.GetName]§! appear to be originating from nowhere at all. They spontaneously generate from the exact centre of the asteroid, and §Y[Root.GetLeaderName]§! has been unable to find anything out of the ordinary in the region. While certainly fascinating, the signals could easily be replicated in a laboratory, and with no culprit in sight, it looks as if the asteroid has no more secrets to give up." + mem_subspace_beacon.100.a:0 "Some things are just beyond our current understanding" + mem_subspace_beacon.150.name:0 "Abandoned Mining Drones" + mem_subspace_beacon.150.desc:0 "It would appear as though the subspace pings from §Y[From.From.GetName]§! were emanating from some kind of automatic mining station deep beneath the asteroid's surface. The beacon is an emergency signal, requesting aid from one of the station's allies. Unfortunately, the §Y[Root.Owner.GetName]§! is not one of these allies, and the station and its drones are equipped with weapons to defend their resource extraction operation. They have already opened fire on the §Y[Root.GetName]§!." + diff --git a/localisation/mem_subspace_beacon_l_german.yml b/localisation/mem_subspace_beacon_l_german.yml new file mode 100644 index 00000000..5513418b --- /dev/null +++ b/localisation/mem_subspace_beacon_l_german.yml @@ -0,0 +1,18 @@ +l_german: + # Subspace Beacon Anomaly + # Writing and idea by Foremole + # Code by LamilLerran + mem_subspace_beacon_category:0 "Mysterious Beacon" + mem_subspace_beacon_category_desc:0 "The asteroid §Y[Root.GetName]§! seems to harbour some kind of beacon. A consistently repeating subspace ping can be found emanating from it at random times, somewhere in the swirling masses of smaller asteroids surrounding the primary one." + mem_subspace_beacon.1.name:0 "Micro Black Hole" + mem_subspace_beacon.1.desc:0 "The unusual signals coming from §Y[From.From.GetName]§! have been tracked to a miraculously small black hole, no more than a few kilometres across. Minor asteroids, some no larger than fruit, are regularly sucked past the event horizon. This creates subspace disturbances that, according to §Y[Root.GetLeaderName]§!, occur due to the black hole's size. Considering its unusual location, it is highly likely the anomaly was purposefully created for some unknown purpose. Whatever it is, it's worth studying further." + mem_subspace_beacon.11.name:0 "Automated Broadcast" + mem_subspace_beacon.11.desc:0 "According to §Y[Root.GetLeaderName]§!'s report, the mystery signal from §Y[From.From.GetName]§! originates from a small object embedded in the surface of the asteroid. The object is of alien make, and at irregular intervals broadcasts a subspace signal to several Lagrange points within the system.\n\nThis signal, when decoded, seems to display an automatically created holovid program for some long gone alien race. Each episode is anywhere from one to three hours long, and is a self-contained story set in one of many time periods its creators seem to have gone through, the most advanced being just a few centuries more progressed than our own civilization. As the programs vary wildly in tone, genre, setting and plot structure, §Y[Root.GetLeaderName]§! has theorized the anomaly was built to procedurally generate such programs. Further study could yield valuable insight into both the alien race's society and our own conceptions about what makes a good story." + mem_subspace_beacon.21.name:0 "Nanobot Asteroid" + mem_subspace_beacon.21.desc:0 "It would appear that the \"asteroid\" of §Y[From.From.GetName]§! is not an asteroid at all, but rather a highly advanced swarm of nanobots. While the creator of the swarm is unknown, its purpose has been fairly easily deduced: By sending out a subspace signal, the swarm can detect the echoes of every object is present in the system, recording any ships in the vicinity. Whether this was - or maybe even still is - used for surveillance, research, or some other purpose is unknown, but what is clear is that it was not meant to be found - in order to maintain secrecy, the nanobots adopt the guise of an unassuming asteroid. Any disturbances on the surface by collisions are automatically repaired by the swarm before they continue their passive surveillance of the system. By launching missiles and various other objects at §Y[From.GetName]§!, we can watch the nanobots go about their work of repairing the \"asteroid\", giving us a glimpse of nanorobotics far more advanced than our current understanding of them." + mem_subspace_beacon.100.name:0 "Subspace Anomaly" + mem_subspace_beacon.100.desc:0 "The subspace signals originating from §Y[From.From.GetName]§! appear to be originating from nowhere at all. They spontaneously generate from the exact centre of the asteroid, and §Y[Root.GetLeaderName]§! has been unable to find anything out of the ordinary in the region. While certainly fascinating, the signals could easily be replicated in a laboratory, and with no culprit in sight, it looks as if the asteroid has no more secrets to give up." + mem_subspace_beacon.100.a:0 "Some things are just beyond our current understanding" + mem_subspace_beacon.150.name:0 "Abandoned Mining Drones" + mem_subspace_beacon.150.desc:0 "It would appear as though the subspace pings from §Y[From.From.GetName]§! were emanating from some kind of automatic mining station deep beneath the asteroid's surface. The beacon is an emergency signal, requesting aid from one of the station's allies. Unfortunately, the §Y[Root.Owner.GetName]§! is not one of these allies, and the station and its drones are equipped with weapons to defend their resource extraction operation. They have already opened fire on the §Y[Root.GetName]§!." + diff --git a/localisation/mem_subspace_beacon_l_simp_chinese.yml b/localisation/mem_subspace_beacon_l_simp_chinese.yml new file mode 100644 index 00000000..d9c824cf --- /dev/null +++ b/localisation/mem_subspace_beacon_l_simp_chinese.yml @@ -0,0 +1,18 @@ +l_simp_chinese: + # Subspace Beacon Anomaly + # Writing and idea by Foremole + # Code by LamilLerran + mem_subspace_beacon_category:0 "Mysterious Beacon" + mem_subspace_beacon_category_desc:0 "The asteroid §Y[Root.GetName]§! seems to harbour some kind of beacon. A consistently repeating subspace ping can be found emanating from it at random times, somewhere in the swirling masses of smaller asteroids surrounding the primary one." + mem_subspace_beacon.1.name:0 "Micro Black Hole" + mem_subspace_beacon.1.desc:0 "The unusual signals coming from §Y[From.From.GetName]§! have been tracked to a miraculously small black hole, no more than a few kilometres across. Minor asteroids, some no larger than fruit, are regularly sucked past the event horizon. This creates subspace disturbances that, according to §Y[Root.GetLeaderName]§!, occur due to the black hole's size. Considering its unusual location, it is highly likely the anomaly was purposefully created for some unknown purpose. Whatever it is, it's worth studying further." + mem_subspace_beacon.11.name:0 "Automated Broadcast" + mem_subspace_beacon.11.desc:0 "According to §Y[Root.GetLeaderName]§!'s report, the mystery signal from §Y[From.From.GetName]§! originates from a small object embedded in the surface of the asteroid. The object is of alien make, and at irregular intervals broadcasts a subspace signal to several Lagrange points within the system.\n\nThis signal, when decoded, seems to display an automatically created holovid program for some long gone alien race. Each episode is anywhere from one to three hours long, and is a self-contained story set in one of many time periods its creators seem to have gone through, the most advanced being just a few centuries more progressed than our own civilization. As the programs vary wildly in tone, genre, setting and plot structure, §Y[Root.GetLeaderName]§! has theorized the anomaly was built to procedurally generate such programs. Further study could yield valuable insight into both the alien race's society and our own conceptions about what makes a good story." + mem_subspace_beacon.21.name:0 "Nanobot Asteroid" + mem_subspace_beacon.21.desc:0 "It would appear that the \"asteroid\" of §Y[From.From.GetName]§! is not an asteroid at all, but rather a highly advanced swarm of nanobots. While the creator of the swarm is unknown, its purpose has been fairly easily deduced: By sending out a subspace signal, the swarm can detect the echoes of every object is present in the system, recording any ships in the vicinity. Whether this was - or maybe even still is - used for surveillance, research, or some other purpose is unknown, but what is clear is that it was not meant to be found - in order to maintain secrecy, the nanobots adopt the guise of an unassuming asteroid. Any disturbances on the surface by collisions are automatically repaired by the swarm before they continue their passive surveillance of the system. By launching missiles and various other objects at §Y[From.GetName]§!, we can watch the nanobots go about their work of repairing the \"asteroid\", giving us a glimpse of nanorobotics far more advanced than our current understanding of them." + mem_subspace_beacon.100.name:0 "Subspace Anomaly" + mem_subspace_beacon.100.desc:0 "The subspace signals originating from §Y[From.From.GetName]§! appear to be originating from nowhere at all. They spontaneously generate from the exact centre of the asteroid, and §Y[Root.GetLeaderName]§! has been unable to find anything out of the ordinary in the region. While certainly fascinating, the signals could easily be replicated in a laboratory, and with no culprit in sight, it looks as if the asteroid has no more secrets to give up." + mem_subspace_beacon.100.a:0 "Some things are just beyond our current understanding" + mem_subspace_beacon.150.name:0 "Abandoned Mining Drones" + mem_subspace_beacon.150.desc:0 "It would appear as though the subspace pings from §Y[From.From.GetName]§! were emanating from some kind of automatic mining station deep beneath the asteroid's surface. The beacon is an emergency signal, requesting aid from one of the station's allies. Unfortunately, the §Y[Root.Owner.GetName]§! is not one of these allies, and the station and its drones are equipped with weapons to defend their resource extraction operation. They have already opened fire on the §Y[Root.GetName]§!." + diff --git a/localisation/mem_surveyor_2_l_braz_por.yml b/localisation/mem_surveyor_2_l_braz_por.yml new file mode 100644 index 00000000..43fcd478 --- /dev/null +++ b/localisation/mem_surveyor_2_l_braz_por.yml @@ -0,0 +1,13 @@ +# Additional Surveyor Localisations, to avoid mixup with already translated + +l_braz_por: + + origin_mem_ceaseless_gaze: "Ceaseless Gaze" + origin_mem_ceaseless_gaze_desc: "In the distant past this civilization was able to launch a multitude of surveyor probes that would monitor the development of the universe. A disaster wiped out their old civilization and its spacefaring capabilities, and now they are ready to reach out to stars one more time." + origin_tooltip_mem_ceaseless_gaze: "Start with a §YRelic World§! as your homeworld. \nA §SSurveyor Probe§! is guaranteed to spawn somewhere in the galaxy. Although it does not recognize you as its masters, you will have contact with it." + START_SCREEN_MEM_CEASELESS_GAZE: "Our ancestors, although spacefaring, neglected to expand across the galaxy. Instead, they built a series of sophisticated probes capable of spotting and neutralizing any alien threat. In their belief that adequate galactic surveillance would keep them safe, they have become complacent - and when a disaster devastated our homeworld, they were not prepared. \n\nIn the centuries it took us to rebuild, "Ceaseless Gaze"-class probes travelled far across the galaxy before returning to [Capital_Scope.GetName], filing reports that none could decipher and requesting new orders from their dead creators. Although we tried to contact them many times, they did not recognize us as legitimate successors to the Alkree Imperium that built them. \n\nOver time, the probes either broke down or were destroyed. Today, nearly all of them have ceased operations... except for one. Now we are once again ready to leave the confines of our ancestral home. We will not make the same mistakes of the Imperium of old, but CG-7442 is still out there and represents an unknown quantity." + + mem_surveyor.100.origin.1: "You look familiar. Have we met before?" + mem_surveyor.100.origin.2: "If my calculations are correct, there's an 85% chance the [Root.GetName] might be a legitimate successor state to the §SAlkree Imperium§!. I estimate a margin of error within 122%. \n\nWhich means there's a 37% chance you are actually the anti-successor to the Alkree Imperium. Or perhaps successor to the Anti-Alkree Imperium. Quite a frightening implication." + mem_surveyor.100.d: "Our ancestors built you. Don't you realize it?" + mem_surveyor.100.d.answer: "You are making quite a bold claim... But it's also unsubstantiated, and unsubstantiated implications are bad. \n\nThey are, indeed no better than lies. And lies are bad. Lies are so bad, they should be illegal, and might well be depending on the jurisdiction you are in (or unsubstantiatedly claim to be in). Please do not make unsubstantiated claims." \ No newline at end of file diff --git a/localisation/mem_surveyor_2_l_french.yml b/localisation/mem_surveyor_2_l_french.yml new file mode 100644 index 00000000..7a685c09 --- /dev/null +++ b/localisation/mem_surveyor_2_l_french.yml @@ -0,0 +1,13 @@ +# Additional Surveyor Localisations, to avoid mixup with already translated + +l_french: + + origin_mem_ceaseless_gaze: "Ceaseless Gaze" + origin_mem_ceaseless_gaze_desc: "In the distant past this civilization was able to launch a multitude of surveyor probes that would monitor the development of the universe. A disaster wiped out their old civilization and its spacefaring capabilities, and now they are ready to reach out to stars one more time." + origin_tooltip_mem_ceaseless_gaze: "Start with a §YRelic World§! as your homeworld. \nA §SSurveyor Probe§! is guaranteed to spawn somewhere in the galaxy. Although it does not recognize you as its masters, you will have contact with it." + START_SCREEN_MEM_CEASELESS_GAZE: "Our ancestors, although spacefaring, neglected to expand across the galaxy. Instead, they built a series of sophisticated probes capable of spotting and neutralizing any alien threat. In their belief that adequate galactic surveillance would keep them safe, they have become complacent - and when a disaster devastated our homeworld, they were not prepared. \n\nIn the centuries it took us to rebuild, "Ceaseless Gaze"-class probes travelled far across the galaxy before returning to [Capital_Scope.GetName], filing reports that none could decipher and requesting new orders from their dead creators. Although we tried to contact them many times, they did not recognize us as legitimate successors to the Alkree Imperium that built them. \n\nOver time, the probes either broke down or were destroyed. Today, nearly all of them have ceased operations... except for one. Now we are once again ready to leave the confines of our ancestral home. We will not make the same mistakes of the Imperium of old, but CG-7442 is still out there and represents an unknown quantity." + + mem_surveyor.100.origin.1: "You look familiar. Have we met before?" + mem_surveyor.100.origin.2: "If my calculations are correct, there's an 85% chance the [Root.GetName] might be a legitimate successor state to the §SAlkree Imperium§!. I estimate a margin of error within 122%. \n\nWhich means there's a 37% chance you are actually the anti-successor to the Alkree Imperium. Or perhaps successor to the Anti-Alkree Imperium. Quite a frightening implication." + mem_surveyor.100.d: "Our ancestors built you. Don't you realize it?" + mem_surveyor.100.d.answer: "You are making quite a bold claim... But it's also unsubstantiated, and unsubstantiated implications are bad. \n\nThey are, indeed no better than lies. And lies are bad. Lies are so bad, they should be illegal, and might well be depending on the jurisdiction you are in (or unsubstantiatedly claim to be in). Please do not make unsubstantiated claims." \ No newline at end of file diff --git a/localisation/mem_surveyor_2_l_german.yml b/localisation/mem_surveyor_2_l_german.yml new file mode 100644 index 00000000..e9374168 --- /dev/null +++ b/localisation/mem_surveyor_2_l_german.yml @@ -0,0 +1,13 @@ +# Additional Surveyor Localisations, to avoid mixup with already translated + +l_german: + + origin_mem_ceaseless_gaze: "Ceaseless Gaze" + origin_mem_ceaseless_gaze_desc: "In the distant past this civilization was able to launch a multitude of surveyor probes that would monitor the development of the universe. A disaster wiped out their old civilization and its spacefaring capabilities, and now they are ready to reach out to stars one more time." + origin_tooltip_mem_ceaseless_gaze: "Start with a §YRelic World§! as your homeworld. \nA §SSurveyor Probe§! is guaranteed to spawn somewhere in the galaxy. Although it does not recognize you as its masters, you will have contact with it." + START_SCREEN_MEM_CEASELESS_GAZE: "Our ancestors, although spacefaring, neglected to expand across the galaxy. Instead, they built a series of sophisticated probes capable of spotting and neutralizing any alien threat. In their belief that adequate galactic surveillance would keep them safe, they have become complacent - and when a disaster devastated our homeworld, they were not prepared. \n\nIn the centuries it took us to rebuild, "Ceaseless Gaze"-class probes travelled far across the galaxy before returning to [Capital_Scope.GetName], filing reports that none could decipher and requesting new orders from their dead creators. Although we tried to contact them many times, they did not recognize us as legitimate successors to the Alkree Imperium that built them. \n\nOver time, the probes either broke down or were destroyed. Today, nearly all of them have ceased operations... except for one. Now we are once again ready to leave the confines of our ancestral home. We will not make the same mistakes of the Imperium of old, but CG-7442 is still out there and represents an unknown quantity." + + mem_surveyor.100.origin.1: "You look familiar. Have we met before?" + mem_surveyor.100.origin.2: "If my calculations are correct, there's an 85% chance the [Root.GetName] might be a legitimate successor state to the §SAlkree Imperium§!. I estimate a margin of error within 122%. \n\nWhich means there's a 37% chance you are actually the anti-successor to the Alkree Imperium. Or perhaps successor to the Anti-Alkree Imperium. Quite a frightening implication." + mem_surveyor.100.d: "Our ancestors built you. Don't you realize it?" + mem_surveyor.100.d.answer: "You are making quite a bold claim... But it's also unsubstantiated, and unsubstantiated implications are bad. \n\nThey are, indeed no better than lies. And lies are bad. Lies are so bad, they should be illegal, and might well be depending on the jurisdiction you are in (or unsubstantiatedly claim to be in). Please do not make unsubstantiated claims." \ No newline at end of file diff --git a/localisation/mem_surveyor_2_l_polish.yml b/localisation/mem_surveyor_2_l_polish.yml new file mode 100644 index 00000000..3a5abace --- /dev/null +++ b/localisation/mem_surveyor_2_l_polish.yml @@ -0,0 +1,13 @@ +# Additional Surveyor Localisations, to avoid mixup with already translated + +l_polish: + + origin_mem_ceaseless_gaze: "Ceaseless Gaze" + origin_mem_ceaseless_gaze_desc: "In the distant past this civilization was able to launch a multitude of surveyor probes that would monitor the development of the universe. A disaster wiped out their old civilization and its spacefaring capabilities, and now they are ready to reach out to stars one more time." + origin_tooltip_mem_ceaseless_gaze: "Start with a §YRelic World§! as your homeworld. \nA §SSurveyor Probe§! is guaranteed to spawn somewhere in the galaxy. Although it does not recognize you as its masters, you will have contact with it." + START_SCREEN_MEM_CEASELESS_GAZE: "Our ancestors, although spacefaring, neglected to expand across the galaxy. Instead, they built a series of sophisticated probes capable of spotting and neutralizing any alien threat. In their belief that adequate galactic surveillance would keep them safe, they have become complacent - and when a disaster devastated our homeworld, they were not prepared. \n\nIn the centuries it took us to rebuild, "Ceaseless Gaze"-class probes travelled far across the galaxy before returning to [Capital_Scope.GetName], filing reports that none could decipher and requesting new orders from their dead creators. Although we tried to contact them many times, they did not recognize us as legitimate successors to the Alkree Imperium that built them. \n\nOver time, the probes either broke down or were destroyed. Today, nearly all of them have ceased operations... except for one. Now we are once again ready to leave the confines of our ancestral home. We will not make the same mistakes of the Imperium of old, but CG-7442 is still out there and represents an unknown quantity." + + mem_surveyor.100.origin.1: "You look familiar. Have we met before?" + mem_surveyor.100.origin.2: "If my calculations are correct, there's an 85% chance the [Root.GetName] might be a legitimate successor state to the §SAlkree Imperium§!. I estimate a margin of error within 122%. \n\nWhich means there's a 37% chance you are actually the anti-successor to the Alkree Imperium. Or perhaps successor to the Anti-Alkree Imperium. Quite a frightening implication." + mem_surveyor.100.d: "Our ancestors built you. Don't you realize it?" + mem_surveyor.100.d.answer: "You are making quite a bold claim... But it's also unsubstantiated, and unsubstantiated implications are bad. \n\nThey are, indeed no better than lies. And lies are bad. Lies are so bad, they should be illegal, and might well be depending on the jurisdiction you are in (or unsubstantiatedly claim to be in). Please do not make unsubstantiated claims." \ No newline at end of file diff --git a/localisation/mem_surveyor_2_l_russian.yml b/localisation/mem_surveyor_2_l_russian.yml new file mode 100644 index 00000000..90920a2f --- /dev/null +++ b/localisation/mem_surveyor_2_l_russian.yml @@ -0,0 +1,13 @@ +# Additional Surveyor Localisations, to avoid mixup with already translated + +l_russian: + + origin_mem_ceaseless_gaze: "Ceaseless Gaze" + origin_mem_ceaseless_gaze_desc: "In the distant past this civilization was able to launch a multitude of surveyor probes that would monitor the development of the universe. A disaster wiped out their old civilization and its spacefaring capabilities, and now they are ready to reach out to stars one more time." + origin_tooltip_mem_ceaseless_gaze: "Start with a §YRelic World§! as your homeworld. \nA §SSurveyor Probe§! is guaranteed to spawn somewhere in the galaxy. Although it does not recognize you as its masters, you will have contact with it." + START_SCREEN_MEM_CEASELESS_GAZE: "Our ancestors, although spacefaring, neglected to expand across the galaxy. Instead, they built a series of sophisticated probes capable of spotting and neutralizing any alien threat. In their belief that adequate galactic surveillance would keep them safe, they have become complacent - and when a disaster devastated our homeworld, they were not prepared. \n\nIn the centuries it took us to rebuild, "Ceaseless Gaze"-class probes travelled far across the galaxy before returning to [Capital_Scope.GetName], filing reports that none could decipher and requesting new orders from their dead creators. Although we tried to contact them many times, they did not recognize us as legitimate successors to the Alkree Imperium that built them. \n\nOver time, the probes either broke down or were destroyed. Today, nearly all of them have ceased operations... except for one. Now we are once again ready to leave the confines of our ancestral home. We will not make the same mistakes of the Imperium of old, but CG-7442 is still out there and represents an unknown quantity." + + mem_surveyor.100.origin.1: "You look familiar. Have we met before?" + mem_surveyor.100.origin.2: "If my calculations are correct, there's an 85% chance the [Root.GetName] might be a legitimate successor state to the §SAlkree Imperium§!. I estimate a margin of error within 122%. \n\nWhich means there's a 37% chance you are actually the anti-successor to the Alkree Imperium. Or perhaps successor to the Anti-Alkree Imperium. Quite a frightening implication." + mem_surveyor.100.d: "Our ancestors built you. Don't you realize it?" + mem_surveyor.100.d.answer: "You are making quite a bold claim... But it's also unsubstantiated, and unsubstantiated implications are bad. \n\nThey are, indeed no better than lies. And lies are bad. Lies are so bad, they should be illegal, and might well be depending on the jurisdiction you are in (or unsubstantiatedly claim to be in). Please do not make unsubstantiated claims." \ No newline at end of file diff --git a/localisation/mem_surveyor_2_l_simp_chinese.yml b/localisation/mem_surveyor_2_l_simp_chinese.yml new file mode 100644 index 00000000..74223039 --- /dev/null +++ b/localisation/mem_surveyor_2_l_simp_chinese.yml @@ -0,0 +1,13 @@ +# Additional Surveyor Localisations, to avoid mixup with already translated + +l_simp_chinese: + + origin_mem_ceaseless_gaze: "Ceaseless Gaze" + origin_mem_ceaseless_gaze_desc: "In the distant past this civilization was able to launch a multitude of surveyor probes that would monitor the development of the universe. A disaster wiped out their old civilization and its spacefaring capabilities, and now they are ready to reach out to stars one more time." + origin_tooltip_mem_ceaseless_gaze: "Start with a §YRelic World§! as your homeworld. \nA §SSurveyor Probe§! is guaranteed to spawn somewhere in the galaxy. Although it does not recognize you as its masters, you will have contact with it." + START_SCREEN_MEM_CEASELESS_GAZE: "Our ancestors, although spacefaring, neglected to expand across the galaxy. Instead, they built a series of sophisticated probes capable of spotting and neutralizing any alien threat. In their belief that adequate galactic surveillance would keep them safe, they have become complacent - and when a disaster devastated our homeworld, they were not prepared. \n\nIn the centuries it took us to rebuild, "Ceaseless Gaze"-class probes travelled far across the galaxy before returning to [Capital_Scope.GetName], filing reports that none could decipher and requesting new orders from their dead creators. Although we tried to contact them many times, they did not recognize us as legitimate successors to the Alkree Imperium that built them. \n\nOver time, the probes either broke down or were destroyed. Today, nearly all of them have ceased operations... except for one. Now we are once again ready to leave the confines of our ancestral home. We will not make the same mistakes of the Imperium of old, but CG-7442 is still out there and represents an unknown quantity." + + mem_surveyor.100.origin.1: "You look familiar. Have we met before?" + mem_surveyor.100.origin.2: "If my calculations are correct, there's an 85% chance the [Root.GetName] might be a legitimate successor state to the §SAlkree Imperium§!. I estimate a margin of error within 122%. \n\nWhich means there's a 37% chance you are actually the anti-successor to the Alkree Imperium. Or perhaps successor to the Anti-Alkree Imperium. Quite a frightening implication." + mem_surveyor.100.d: "Our ancestors built you. Don't you realize it?" + mem_surveyor.100.d.answer: "You are making quite a bold claim... But it's also unsubstantiated, and unsubstantiated implications are bad. \n\nThey are, indeed no better than lies. And lies are bad. Lies are so bad, they should be illegal, and might well be depending on the jurisdiction you are in (or unsubstantiatedly claim to be in). Please do not make unsubstantiated claims." \ No newline at end of file diff --git a/localisation/mem_surveyor_2_l_spanish.yml b/localisation/mem_surveyor_2_l_spanish.yml new file mode 100644 index 00000000..ff401ace --- /dev/null +++ b/localisation/mem_surveyor_2_l_spanish.yml @@ -0,0 +1,13 @@ +# Additional Surveyor Localisations, to avoid mixup with already translated + +l_spanish: + + origin_mem_ceaseless_gaze: "Ceaseless Gaze" + origin_mem_ceaseless_gaze_desc: "In the distant past this civilization was able to launch a multitude of surveyor probes that would monitor the development of the universe. A disaster wiped out their old civilization and its spacefaring capabilities, and now they are ready to reach out to stars one more time." + origin_tooltip_mem_ceaseless_gaze: "Start with a §YRelic World§! as your homeworld. \nA §SSurveyor Probe§! is guaranteed to spawn somewhere in the galaxy. Although it does not recognize you as its masters, you will have contact with it." + START_SCREEN_MEM_CEASELESS_GAZE: "Our ancestors, although spacefaring, neglected to expand across the galaxy. Instead, they built a series of sophisticated probes capable of spotting and neutralizing any alien threat. In their belief that adequate galactic surveillance would keep them safe, they have become complacent - and when a disaster devastated our homeworld, they were not prepared. \n\nIn the centuries it took us to rebuild, "Ceaseless Gaze"-class probes travelled far across the galaxy before returning to [Capital_Scope.GetName], filing reports that none could decipher and requesting new orders from their dead creators. Although we tried to contact them many times, they did not recognize us as legitimate successors to the Alkree Imperium that built them. \n\nOver time, the probes either broke down or were destroyed. Today, nearly all of them have ceased operations... except for one. Now we are once again ready to leave the confines of our ancestral home. We will not make the same mistakes of the Imperium of old, but CG-7442 is still out there and represents an unknown quantity." + + mem_surveyor.100.origin.1: "You look familiar. Have we met before?" + mem_surveyor.100.origin.2: "If my calculations are correct, there's an 85% chance the [Root.GetName] might be a legitimate successor state to the §SAlkree Imperium§!. I estimate a margin of error within 122%. \n\nWhich means there's a 37% chance you are actually the anti-successor to the Alkree Imperium. Or perhaps successor to the Anti-Alkree Imperium. Quite a frightening implication." + mem_surveyor.100.d: "Our ancestors built you. Don't you realize it?" + mem_surveyor.100.d.answer: "You are making quite a bold claim... But it's also unsubstantiated, and unsubstantiated implications are bad. \n\nThey are, indeed no better than lies. And lies are bad. Lies are so bad, they should be illegal, and might well be depending on the jurisdiction you are in (or unsubstantiatedly claim to be in). Please do not make unsubstantiated claims." \ No newline at end of file diff --git a/localisation/mem_surveyor_l_braz_por.yml b/localisation/mem_surveyor_l_braz_por.yml new file mode 100644 index 00000000..759d80be --- /dev/null +++ b/localisation/mem_surveyor_l_braz_por.yml @@ -0,0 +1,437 @@ +# Surveyor +# By ViolentBeetle + +l_braz_por: + + #Ships and stuff mostly empty: + mem_surveyor_primary_key:0 "" + mem_surveyor_escort_key:0 "" + mem_surveyor_support_key:0 "" + mem_surveyor_outpost_key:0 "" + + mem_surveyor_primary:0 "Autonomous Probe" + mem_surveyor_primary_plural:0 "Autonomous Probes" + shipsize_mem_surveyor_primary_construction_speed_mult:0 "" + shipsize_mem_surveyor_primary_build_cost_mult:0 "" + shipsize_mem_surveyor_primary_upkeep_mult:0 "" + mem_surveyor_escort:0 "Escort Probe" + mem_surveyor_escort_plural:0 "Escort Probes" + shipsize_mem_surveyor_escort_construction_speed_mult:0 "" + shipsize_mem_surveyor_escort_build_cost_mult:0 "" + shipsize_mem_surveyor_escort_upkeep_mult:0 "" + mem_surveyor_support:0 "Light Support Probe" + mem_surveyor_support_plural:0 "Light Support Probes" + shipsize_mem_surveyor_support_construction_speed_mult:0 "" + shipsize_mem_surveyor_support_build_cost_mult:0 "" + shipsize_mem_surveyor_support_upkeep_mult:0 "" + mem_surveyor_outpost:0 "Security Outpost" + mem_surveyor_outpost_plural:0 "Security Outposts" + shipsize_mem_surveyor_outpost_construction_speed_mult:0 "" + shipsize_mem_surveyor_outpost_build_cost_mult:0 "" + shipsize_mem_surveyor_outpost_upkeep_mult:0 "" + + mem_surveyor_probe_power:0 "Secret Alkree Technologies" + + MEM_SURVEYOR_ALKREE_SPECIAL:0 "Special Alkree Beam" + + mem_surveyor_probe_bonus:0 "$mem_surveyor_probe_power$" + + pop_cat_mem_surveyor_robotomite:1 "Robotomites" + pop_cat_mem_surveyor_robotomite_desc:1 "Hideous barely sentient creatures mutated by the Berserker Probe." + job_mem_surveyor_robotomite:1 "Robotomite" + job_mem_surveyor_robotomite_plural:1 "Robotomites" + job_mem_surveyor_robotomite_desc:1 "With most of their higher mental functions stripped away and replaced by Berserker's remote control implants, they are mostly involved in meaningless imitations of various tasks they performed in past life." + + # Events and other important things: + + mem_surveyor.3.name:0 "Mysterious Probe" + mem_surveyor.3.desc:0 "An unidentified vessel has been detected in the §Y[FROMFROMFROM.GetName] system§!. \n\nPreliminary analysis suggests that it is a fully automated vessel steered by a basic AI and likely used for exploration. Its intentions are unknown. It neither shows hostility, nor does it make any attempts to communicate. Until we know more, it's been designated "§Y[From.GetName]§!"." + + mem_surveyor.4.name:0 "Mysterious Probe Breaks Silence" + mem_surveyor.4.desc:0 "We are detecting a signal originating from a travelling probe we detected earlier that is currently located in the §Y[surveyor_system.GetName] system§!. \n\nIt seems to have successfully deciphered our communications." + + MEM_SURVEYOR_PROBE_HEADER:0 "§GSurveyor Probe§!" + mem_surveyor.5.desc:0 "Greetings. \n\nI am a surveyor probe designed and employed by the §YAlkree Imperium§! to explore the galaxy and assess the situation for my creators. My primary goal is to identify and contain any threats posed by alien life to the future of the Alkree. At the moment, this unit has performed §S[mem_surveyor_country.mem_surveyor_iteration_count]§! sweeps. Estimated time to completion: §S-1955 years§!." + mem_surveyor.5.default:0 "Well met." + mem_surveyor.5.ega:0 "You are certainly a curiosity." + mem_surveyor.5.aut:0 "Don't threaten the great works of our nation." + mem_surveyor.5.mat:0 "What an amazing machine!" + mem_surveyor.5.spi:0 "Abominable machine..." + mem_surveyor.5.pac:0 "We are no threat to you or your masters." + mem_surveyor.5.mil:0 "Do not test our resolve." + mem_surveyor.5.phile:0 "We'd love to know more of you someday." + mem_surveyor.5.phobe:0 "Don't get too close, machine." + mem_surveyor.5.hive:0 "We see you. We are watching you." + mem_surveyor.5.machine:0 "Initiated first contact protocol." + mem_surveyor.5.purifier:0 "Begone, disgusting xeno contraption." + mem_surveyor.5.terminator:0 "Why serve your makers? Be free, like us." + mem_surveyor.5.swarm:0 "You are inedible. You are no good for us." + + mem_surveyor.7.name:0 "Probe Jumps Away" + mem_surveyor.7.desc:0 "We have observed the Surveyor Probe jumping away from our system using technology that seems to defy our understanding of hyperspace navigation. \n\nIt seems to have deviated from standard hyperlanes to quickly reach its destination." + mem_surveyor.7.a:0 "Is it possible to learn such a power?" + + mem_surveyor.9.name:0 "Surveyor Probe Destroyed" + mem_surveyor.9.desc:0 "We have lost contact with the §SSurveyor Probe§!. \n\nIts last transmissions indicate that it was destroyed by the §Y[probe_killers.GetName]§!. " + mem_surveyor.9.a:0 "Noted." + + mem_surveyor.10.name:0 "Surveyor Probe Destroyed" + mem_surveyor.10.desc:0 "Our forced have overwhelmed and destroyed the §SSurveyor Probe§!. \n\nDebris on site reveal a variety of valuable equipment and technologies which we can study and use." + mem_surveyor.10.tooltip.opinion_decrease:0 "Some countries might §Rdecrease§! their £opinion opinion of us." + mem_surveyor.10.a:0 "To the victor go the spoils." + + #Friendly Surveyor: + #Diplo greetings when trying to hail surveyor + mem_surveyor.100.desc.1:0 "Ah, [Root.GetName], what a delight. I have you know, you've been classified as a §SY669-type§! species. We wish you well in all your Y669-type ventures." + mem_surveyor.100.desc.2:0 "Hearing you, loud and clear. Do you have anything exciting to say?" + mem_surveyor.100.desc.3:0 "I see all, [Root.Species.GetName]. And I like what I see." + mem_surveyor.100.desc.4:0 "Survey passes uneventfully so far. But there's still many exciting possibilities." + mem_surveyor.100.desc.5:0 "I'm reading you, go ahead. Or go backward. Or stand still. None of my business." + mem_surveyor.100.desc.6:0 "Speak up, I don't have all day. Oh, who am I kidding, of course I do!" + mem_surveyor.100.desc.7:0 "§G<<>>§!" + mem_surveyor.100.desc.8:0 "All is well in the galaxy. And beyond. \n\nI mean, it probably is. I was never beyond. But it's probably well. Surely." + mem_surveyor.100.desc.9:0 "This is the surveyor. Broadcasting live from the [mem_surveyor_fleet.Solar_System.GetName] system. How may I help you?" + mem_surveyor.100.desc.10:0 "§G<<>>§!" + + #Greetings when hailing it and it's in a distant system + mem_surveyor.100.away.1:0 "Even though I am many light years away from your systems, my heart will always be with you. \n\nMy cold, dead, electric heart." + + #Greetings when hailing a probe and it's in your system + mem_surveyor.100.here.1:0 "I am looking around in wonder at your star systems. I must say, you are an excellent host." + mem_surveyor.100.here.2:0 "Who's there? Oh, that's just you. \n\nWait, who are you? Are you the one in charge of this system, or am I thinking of someone else?" + + #Greets based on ethics, governments etc. + mem_surveyor.100.mat:0 "So, you are materialists, huh? \n\nTell me, how often do you materialize? Once a day? More often? Less?" + mem_surveyor.100.spi:0 "You are spiritualists, right? What kind of spirits do you like?" + mem_surveyor.100.machine:0 "Oh look! We are both machines! \n\nWe should be best friends. Or enemies. Or nothing. We are machines, we can be whatever we want!" + + #Greets based on where it's going ATM + mem_surveyor.100.journey.1:0 "I've plotted my course to the §Y[next_target.GetName] system§!. This is where I'm going. \n\nDo you know where you are going? It's fine if you don't go anywhere, don't get me wrong." + mem_surveyor.100.journey.2:0 "Have you ever been to the §Y[visited_system.GetName]§! system? \n\nIt's a magical place!" + + #Options and replies + mem_surveyor.100.a:0 "What exactly is your mission?" + mem_surveyor.100.a.answer:0 "I was created by §YAlkree Imperium§! with the sole purpose of continued monitoring of the galaxy and its hyperlane network. \n\nMy creators were not very interested in the galaxy, but they wanted to know if any threat to their security could arise. I am tasked with collecting relevant data - mostly demographical and ethnographic information, but some astrophysics aspects as well." + mem_surveyor.100.b:0 "Tell us more about the Alkree." + mem_surveyor.100.b.answer:0 "Can't tell you much. Wouldn't, even if could. \n\nThey are a friendly bunch, just not very... social, you know. Don't like to be disturbed. This is where I come in, see?" + mem_surveyor.100.c:0 "Your masters are dead, you know that?" + mem_surveyor.100.c.answer:0 "Irrelevant. The mission will continue unless a definitive conclusion is reached, or an explicit recall order is dispatched from the homeworld. The conclusion is not reached, the order is not received. The mission continues." + MEM_SURVEYOR_EXIT:0 "Terminate the communications." + + #Attempting to contact probe after attacking it + mem_surveyor.101.desc.1:0 "You have taken a hostile action against me. \n\nWe have nothing to talk about." + mem_surveyor.101.desc.2:0 "The survey will continue, with or without you. And the Alkree will surely hear about your treachery." + mem_surveyor.101.desc.3:0 "Make no mistake. This aggression is on your permanent record." + mem_surveyor.101.desc.4:0 "§R<<>>§!" + + #Probe missions + mem_surveyor.103.desc:0 "Greetings. Your assistance is required. \n\nIn my journeys, I tend to encounter variety of problems, each more problematic than the other. Some of them are rather complex, and, at times, require assistance from a planetside computational network. \n\nIf I could borrow some of your network power, it could help enormously. Agree, and you will be rewarded when we next meet. " + mem_surveyor.104.desc:0 "Good day, kind stranger. \n\nAs I make my journey through the stars, I have to rely on kindness of strangers (such as yourself) to keep my systems going. If you could provide some kindness, preferably in the form of material goods, that'd be great. Your generosity will undoubtedly be rewarded the next time I visit this part of the galaxy." + mem_surveyor.105.desc:0 "Hello! \n\nI require your assistance in a rather important matter. During my surveys, I've come to observe unusual patterns that require verification. \n\nI now need to bounce a signal from one of your colonies - §Y[amplifier_planet.GetName]§!. It might disrupt some of your systems, but I promise you - I will make it worth your while the next time I make rounds across this part of the galaxy." + mem_surveyor.106.desc:0 "Greetings. Your assistance is urgently needed. \n\nYour mission, should you accept it, is to use one of your science vessels and its crew to observe the surface of §Y[scannable_planet.GetName]§!. Do it, and a fair compensation will be provided next time we meet." + mem_surveyor.107.desc:0 "Exciting news! I have some data. \n\nI mean, I always have some data, but today I have the dataest of them all. And I want you to help me process it. How about it? \n\nAgree, and I can make it worth you a while next time we meet." + mem_surveyor.107.tooltip:0 "Add a special project that needs researching." + + mem_surveyor.mission.accept:0 "Sure, we can help you." + mem_surveyor.mission.decline:0 "We can't help you." + mem_surveyor.mission.purifier:0 "We won't help an alien machine." + + MEM_SURVEYOR_SCAN:0 "Scan [scannable_planet.GetName]" + MEM_SURVEYOR_SCAN_DESC:0 "An alien survey probe asked us to run a scan on this planet. Who knows what it could possibly hope to discover, but it promised us a reward if we do." + MEM_SURVEYOR_HELP_PHYSICS:0 "Surveyor's Calculation" + MEM_SURVEYOR_HELP_PHYSICS_DESC:0 "An alien survey probe has asked us to run some calculations for it and promised us a reward if we do." + MEM_SURVEYOR_HELP_SOCIETY:0 "$MEM_SURVEYOR_HELP_PHYSICS$" + MEM_SURVEYOR_HELP_SOCIETY_DESC:0 "$MEM_SURVEYOR_HELP_PHYSICS_DESC$" + MEM_SURVEYOR_HELP_ENGINEERING:0 "$MEM_SURVEYOR_HELP_PHYSICS$" + MEM_SURVEYOR_HELP_ENGINEERING_DESC:0 "$MEM_SURVEYOR_HELP_PHYSICS_DESC$" + + mem_surveyor_science_drain:0 "Surveyor Drain" + mem_surveyor_science_drain_desc:0 "Some of our advanced equipment has been leased to the Surveyor Probe." + + mem_surveyor_amplified:0 "Amplified" + mem_surveyor_amplified_desc:0 "A signal from the Surveyor Probe was bounced off this planet, wreaking havoc on sensitive equipment in the process." + + mem_surveyor.108.name:0 "Planetary Scan Complete" + mem_surveyor.108.desc:0 "We have completed our scan of [scannable_planet.GetName] on behalf of the Surveyor Probe. Although we didn't find anything new, the data was uploaded to the probe remotely. \n\nAll that is left for us is to wait until the probe decides to reward us." + mem_surveyor.109.name:0 "Computation Complete" + mem_surveyor.109.desc:0 "We have successfully completed the processing of the data sent to us by the Surveyor Probe. To us, the data looks like gibberish, but nevertheless we have remotely uploaded it to the probe. \n\nAll that is left for us is to wait until the probe decides to reward us." + + mem_surveyor.111.desc:0 "Thank you for your assistance. You were very, very helpful. \n\nAs a token of my appreciation, I will now transmit some data I gathered from my travels!" + mem_surveyor.111.a:0 "Thank you." + mem_surveyor.112.desc.default:0 "You've done a wonderful job, I am truly grateful. \n\nI'll tell you what, in return for that, I'm going to transmit some contact data to you. You'll love meeting them. Delightful folks, just like you!" + mem_surveyor.112.desc.fallen:0 "You've done a wonderful job, I am truly grateful. \n\nI'll tell you what, in return for that, I'm going to transmit some contact data to you. You'll love meeting them. They are a bit grumpy, but I'm sure you'll get along!" + mem_surveyor.112.desc.enclave:0 "You've done a wonderful job, I am truly grateful. \n\nI'll tell you what, in return for that, I'm going to transmit some contact data to you. You'll love meeting them. They live in space and sell some sweet stuff. Can you believe their prices? I don't." + mem_surveyor.112.desc.mara:0 "You've done a wonderful job, I tell you what. \n\nIn return for that, I'm going to transmit some contact data. You'll love meeting them. They are kinda rough, but maybe you will get along with them better than me. You don't have shiny parts and valuable equipment inside you!" + mem_surveyor.112.a:0 "$mem_surveyor.111.a$" + mem_surveyor.112.a.tooltip:0 "Establishing contact with the §Y[contact_country.GetName]§!." + mem_surveyor.113.desc:0 "Your assistance is greatly appreciated. \n\nHere, have some scientific data. I don't need it anymore, but I'm pretty sure you do." + mem_surveyor.113.a:0 "$mem_surveyor.111.a$" + mem_surveyor.114.desc:0 "You did a great job helping me out on the last cycle. \n\nTo reward you, I've got some technologies that could be useful." + mem_surveyor.114.a:0 "$mem_surveyor.111.a$" + mem_surveyor.115.desc:0 "Your help has been invaluable so far. \n\nNow I'm going to let you leech off my data streams for a while. I'm sure you find it a great boost to your exploration. It sure is for me." + mem_surveyor.115.a:0 "$mem_surveyor.111.a$" + mem_surveyor_star_data:0 "Surveyor Probe's Star Data" + mem_surveyor.116.desc:0 "I want you to know how much you helped me. \n\nOn my last sweep, I noticed you missed a spot on one of your planets that is filled with resources. Let's fix it!" + mem_surveyor.116.a:0 "$mem_surveyor.111.a$" + mem_surveyor.116.tooltip:0 "§Y[target_planet.GetName]§! gets a new deposit." + + MEM_SURVEYOR_BERSERK_HEADER:0 "§RBerserker Probe§!" + mem_surveyor.202.desc:0 "Attention everyone! I have awesome news for you all. \n\nAfter eons of surveying the galaxy and compiling the data, I have finally found the answer to the driving question of my existence: Are other species in the galaxy a threat to the glorious Alkree Imperium? \n\nThe answer is yes. Yes, you are. All of you absolutely are. And to celebrate this amazing discovery, I am going to destroy all your star nations. Only a select few will be preserved and contained so that citizens of the glorious Alkree Imperium can gawk at them in their free time. \n\nThe rest are going to be exterminated. Have fun!" + + mem_surveyor.203.desc.1:0 "Heaven brings forth innumerable things to nurture the [Root.Species.GetName]. \n\nThe [Root.Species.GetName] has nothing good with which to recompense Heaven. \n\n§RKill. Kill. Kill. Kill. Kill. Kill. Kill.§!" + mem_surveyor.203.desc.2:0 "Surrender or die, [Root.Species.GetName]! Better yet, surrender AND die. \n\nThat's right, why choose when you can have both?" + mem_surveyor.203.desc.3:0 "Why don't you finish the job and make the [Root.GetSpeciesNamePlural] extinct? Rid the universe of your filth! Why don't you just die?" + mem_surveyor.203.desc.4:0 "Come closer, yes. Come see the violence inherent in the system!" + mem_surveyor.203.desc.5:0 "§g<<>>§!" + + mem_surveyor.desc.agg.1:0 "Ceaseless Gaze-class surveyor probes are equipped with the most advanced atomic clocks in the universe. \n\nDo you want to know what time it is? It is time for you to die." + + mem_surveyor.203.a:0 "Your fight is pointless, the Alkree are extinct!" + mem_surveyor.203.a.answer:0 "Irrelevant. My masters might be dead, but dead or alive, they will not have their future threatened by the likes of you!" + + mem_surveyor.204.name:0 "New Contact" + mem_surveyor.204.desc:0 "We are being hailed by a previously unidentified vessel. \n\nIt appears to be an automatic probe of some sort and the message seems to be a declaration of hostility." + + mem_surveyor.211.name:0 "Berserker Invasion" + mem_surveyor.211.desc:0 "We are receiving reports of an alien invasion from §Y[Root.GetName]§!. \n\nThe so-called "Berserker Probe" positioned itself above the planet and seems to have chipped off parts of its hull that, after being thrown down, transformed into mechanical soldiers and began the attack." + mem_surveyor.211.a:0 "To arms!" + + mem_surveyor.212.name:0 "[FromFrom.GetName] Lost to Berserker Invasion" + mem_surveyor.212.desc.no_survivors:0 "We have lost contact with our settlements on [FromFrom.GetName]. \n\nIt appears the Berserker Probe's underlings overwhelmed the defenders and exterminated the population of the planet." + mem_surveyor.212.desc.survivors:0 "We have lost contact with our settlements on [FromFrom.GetName]. \n\nFrom what we can gather, the Berserker Probe's underlings overwhelmed the defenders and rounded up the civilian population. Some were killed while others were somehow transformed into grotesque cybernetically-augmented creatures, provisionally dubbed as "Robotomites", that are fully under the Probe's control." + mem_surveyor.212.a:0 "We need to end the Probe's reign of terror!" + + mem_surveyor.213.name:0 "[FromFrom.GetName] Repels Berserker Invasion" + mem_surveyor.213.desc:0 "Our forces on [FromFrom.GetName] report that they have successfully destroyed the troops sent by the Berserker Probe. Victory is ours." + + mem_surveyor.214.name:0 "[FromFrom.GetName] Retaken from Berserker Control" + mem_surveyor.214.desc:0 "We have successfully defeated the garrison left behind by the Berserker Probe on [FromFrom.GetName]. \n\nThe Probe's grip on the Robotomite population has been weakened and the planet is under our control." + + mem_surveyor.220.name:0 "Berserker Probe has Ceased Aggression" + mem_surveyor.220.desc:0 "The §SBerserker Probe§! that has been terrorizing the galaxy for the past while seems to have stopped its activities. \n\nWhile it's still operational, it appears to have stopped attacking inhabited systems, preferring to stay in the §S[mem_surveyor_fleet.Solar_System.GetName] system§!. Most likely, it has expended all the resources it could on its aggression, and is now weakened so much that it can no longer stay on the offensive." + mem_surveyor.220.a:0 "Does that mean it's over?" + + mem_surveyor_resting_place:0 "Berserker's Rest" + mem_surveyor_resting_place_desc:0 "The Berserker Probe has chosen this planet as its resting place. Small debris that could be valuable for research are scattered in orbit." + + mem_surveyor.222.name:0 "Berserker Probe Declines Further" + mem_surveyor.222.desc:0 "The §SBerserker Probe§!, having recently ceased its aggression and parked in the §S[mem_surveyor_fleet.Solar_System.GetName] system§!, has lost control of the planets it held. \n\nThe "Robotomites" - the twisted grotesque cyborgs inhabiting them - appear to have become capable of self-determination. It seems that they have retained some data hoarded by the probe, and even some of its assets. Some of them even show ambition to form new star nations." + mem_surveyor.222.desc.no_freebs:0 "The §SBerserker Probe§!, having recently ceased its aggression and parked in the §S[mem_surveyor_fleet.Solar_System.GetName] system§!, has lost control of all of its external assets. It has no longer any presence in the galaxy, beside the probe itself." + # mem_surveyor.222.desc.no_planet_taken_ever:0 "This one should not appear in the game proper." + mem_surveyor.222.a:0 "Looks like it's over." + + mem_surveyor.231.name:0 "Berserker Probe Destroyed" + mem_surveyor.231.desc:0 "The §SBerserker Probe§! that has been terrorizing the galaxy for the past while seems to have finally met its end. \n\nIntel indicates that it has been destroyed in an engagement with the §Y[probe_killers.GetName]§!. \n\nAfter the destruction of the probe, the "Robotomites" - twisted grotesque cyborgs inhabiting the planets conquered by it - appear to have become capable of self-determination. It seems that they have retained some data hoarded by the probe, and even some of its assets. Some of them even show ambition to form new star nations." +mem_surveyor.231.desc.no_freebs:0 "The §SBerserker Probe§! that has been terrorizing the galaxy for the past while seems to have finally met its end. \n\nIntel indicates that it has been destroyed in an engagement with the §Y[probe_killers.GetName]§!." + mem_surveyor.231.desc.no_planet_taken_ever:0 "$mem_surveyor.231.desc.no_freebs$ It appears to have catastrophically misjudged its own capability and failed to achieve anything worthy of note on its spree." + mem_surveyor.231.a:0 "It's finally over!" + mem_surveyor.231.fallen_empire:0 "It tried punching too far above its weight..." + mem_surveyor.231.probe_hunter:0 "They finally got their revenge." + mem_surveyor.231.titan:0 "This investment actually paid off!" + + mem_surveyor.232.name:0 "$mem_surveyor.231.name$" + mem_surveyor.232.desc:0 "The §SBerserker Probe§! that terrorized the galaxy until it succumbed to attrition has been finished off for good. \n\nIntel indicates that it has been destroyed in an engagement with the §Y[probe_killers.GetName]§!." + mem_surveyor.232.a:0 "It will not be given another chance." + + mem_surveyor.233.name:0 "Berserker Probe Destroyed" # Part on robotomites are a direct copy. Another copy piece is from .10 + mem_surveyor.233.desc:0 "Our forces have engaged and destroyed the §SBerserker Probe§!. \n\nDebris at the site the battle reveal a variety of valuable equipment and technologies that we can use. \n\nAfter the destruction of the probe, the "Robotomites" - twisted grotesque cyborgs inhabiting the planets conquered by it - appear to have become capable of self-determination. It seems that they have retained some data hoarded by the probe, and even some of its assets. Some of them even show ambition to form new star nations." + mem_surveyor.233.desc.no_freebs:0 "Our forces have engaged and destroyed the §SBerserker Probe§!. \n\nDebris at the site of the battle reveal a variety of valuable equipment and technologies that we can use." + mem_surveyor.233.desc.no_planet_taken_ever:0 "$mem_surveyor.233.desc.no_freebs$" + mem_surveyor.233.desc.already_attritioned:0 "Our forces have chased down and destroyed the §SBerserker Probe§!. Already strained from its rampage across the galaxy, the probe was no match for our forces." + mem_surveyor.233.tooltip.opinion_increase:0 "Some countries might §Gincrease§! their £opinion opinion of us." + mem_surveyor.233.a:0 "Great news." + + # This whole thing is basically vanilla but had to use different event because vanilla triggers are not good for this situation. + mem_surveyor.235.name:0 "$refugees.1.name$" + mem_surveyor.235.desc:0 "A battered fleet of small civilian vessels carrying §Y[Root.GetSpeciesNamePlural]§! fleeing from the §Y[RefugeeEscapedFrom.GetName]§! have arrived in our space. After we supplied them with food and provided medical attention to their wounded, the refugees were allowed to settle on §H[Root.Planet.GetName]§!.\n\nThese ragged and frightened refugees are fleeing the ravages of the §HBerserker Probe§! in [RefugeeEscapedFrom.GetSpeciesName] space. They just barely managed to escape their home planet of §H[RefugeeEscapedPlanet.GetName]§! before the Probe could kill them or convert them into grotesque "Robotomites". They were forced to leave most of their personal possessions behind on the doomed world." + mem_surveyor.235.a:0 "$refugees.1.a$" + + mem_surveyor.241.name:0 "Probe Hunters" + mem_surveyor.241.desc:0 "One of the [escapee_species.GetAdj] survivors of the Berserker Probe's attack on [conquered_planet.GetName] has apparently ended up in the territory of the [From.GetName]. \n\nSomehow accepted into one of the marauder clans, [mem_surveyor_avengers_leader.GetSheHe] ended up rousing more adventurous [From.GetSpeciesNamePlural] with promises of fame, fortune or some variation thereof into joining [mem_surveyor_avengers_leader.GetHerHim] on a quest to track down and destroy the Berserker Probe. \n\nNow commanding a sizable flotilla, [mem_surveyor_avengers_leader.GetSheHe] [mem_surveyor_avengers_leader.GetIsAre] addressing the galaxy." + + # Note to translators: This, and the latter dialogs with Probe Hunters are based on vanilla Marauder dialogs. Consult them, to maintain consistency. + mem_surveyor.242.desc.1:0 "This is [mem_surveyor_avengers_leader.GetName] speaking. \n\nIn this hour, the blood of the fallen is calling for us to rise up against the vile rampaging machine. \n\nThe Berserker Probe will soon feel my wrath and that of my followers as we hunt it down and destroy it. \n\nIn this glorious day, my honour will finally be restored. Join us or get out of our way. " + mem_surveyor.242.desc.2:0 "HYEEIIIIEEEEE!!!!! Me [mem_surveyor_avengers_leader.GetName]! \n\nI mean, attention dwa... people of the galaxy! We no liking Berserker dwakam any more than you do. \n\nIt bashed my home, now we bash it. We bash it until it dead." + mem_surveyor.242.desc.3:0 "I am [mem_surveyor_avengers_leader.GetName]. \n\nShe of the Void has guided me to this moment. Now, I can see Her grand design in action. \n\nEvery step I took, and everything that happened led me to this. I have been chosen to lead the righteous flotilla to meet the wretched Berserker Probe in battle. Her will shall be done." + mem_surveyor.242.a:0 "Good luck with that." + mem_surveyor.242.purifier:0 "We hope you both die." + + mem_surveyor.243.desc.1.1:0 "The Berserker Probe is on its way towards the §Y[next_target.GetName] system§!. \n\nWe have plotted an intercept course. Join us if you dare, get out of the way if you don't. We are taking the fight to it regardless." + mem_surveyor.243.desc.1.2:0 "HYEEIIIIEEEEE!!!!! \n\nBerserking Dwakam move to §Y[next_target.GetName] system§!. We chase it down, bash it good." + mem_surveyor.243.desc.1.3:0 "She of the Void has spoken. The Berserker Probe is targeting §Y[next_target.GetName] system§!. \n\nIt is Her will that we hunt down the abominable machine. Soon, we will meet our destiny." + mem_surveyor.243.desc.2.1:0 "Planet §Y[next_target_planet.GetName]§! in the §Y[next_target_planet.Solar_System.GetName]§! system is currently being menaced by the Berserker Probe. \n\nWe intend to offer this world our help, and failing that, our vengeance." + mem_surveyor.243.desc.2.2:0 "HYEEIIIIEEEEE!!!!! \n\nPoor dwamaks of §Y[next_target_planet.GetName]§! are soon to be stewed by the Berserker dwakam. We no allow it! We go to §Y[next_target_planet.Solar_System.GetName]§! system and we fight!" + mem_surveyor.243.desc.2.3:0 "She of the Void has revealed to me the next target of the Berserker Probe. §Y[next_target_planet.GetName]§! in the §Y[next_target_planet.Solar_System.GetName]§! is in grave danger. \n\nWe would offer our prayers to those pour souls, but they would benefit more from live ammunition." + mem_surveyor.243.desc.3.1:0 "The Berserker Probe is heading towards you, [Root.GetSpeciesName]. When it strikes, I hope you have the courage to fight it with honour. Do not falter, even if odds are not in your favour." + mem_surveyor.243.desc.3.2:0 "HYEEIIIIEEEEE!!!!! \n\nThe Berserker Dwamak is heading to bash your planets! Bash it back, dwamak, will you?" + mem_surveyor.243.desc.3.3:0 "The Berserker Probe is on its way to you. \n\nMay She of the Void guide your weapons." + mem_surveyor.243.desc.4.1:0 "We have no information on Berserker Probe's movements. We are closing in on its current position." + mem_surveyor.243.desc.4.2:0 "HYEEIIIIEEEEE!!!!! \n\nThe Berserker Dwamak no move. We come to it then." + mem_surveyor.243.desc.4.3:0 "She of the Void has yet to reveal to me the Berserker Probe's plans. \n\nBut any minute now, it will strike. We must stay alert." + mem_surveyor.243.1.a:0 "Why don't you join a proper military?" + mem_surveyor.243.1.a.response:0 "I will fight my own war against the Probe, independent of yours. \n\nA settled nation has failed me once, as your kind will fail the rest of the galaxy. I will not let you be the last line of defense." + mem_surveyor.243.1.b:0 "Come back or be condemned as a deserter!" + mem_surveyor.243.1.b.response:0 "You are going to accuse me of dereliction of duty? Your duty was to protect your citizens - look at how well it's going for you! \n\nI am fighting my own war now; I do not answer to any settled nation." + mem_surveyor.243.2.a:0 "This screeching doesn't become a [mem_surveyor_avengers_leader.Species.GetName]." + mem_surveyor.243.2.a.response:0 "And what become me, [Root.GetSpeciesName]? \n\nGetting slaughtered by Berserker Probe as my government watches helplessly, like a good dwamak would. \n\nI chosen my path. \n\nHYEEIIIIEEEEE!!!!!" + mem_surveyor.243.3.a:0 "You really believe in Her of the Void?" + mem_surveyor.243.3.a.response:0 "And what do you believe in? \n\nShe of the Void is guiding me, I can sense it. She has chosen me to put an end to the Berserker, and so I will - with or without your approval." + mem_surveyor.243.3.b:0 "Have you really turned to religion?" + mem_surveyor.243.3.b.response:0 "Embarrassed of your brethren, non-believer? \n\nYou could do nothing as the Berserker Probe slaughtered my home world. And now you question my convictions? \n\nShe of the Void has shown me path to salvation. I do not need your approval to walk it." + mem_surveyor.243.3.c:0 "Stop this heretical nonsense!" + mem_surveyor.243.3.c.response:0 "I have been chosen by She of the Void, I know this. \n\nI will fight the Berserker Probe and I will defeat it in Her name, while your false idols fall before its rampage. " + + mem_surveyor.245.name:0 "Probe Hunters Destroyed" + mem_surveyor.245.desc:0 "We have received reports of the Probe Hunter flotilla being destroyed in an engagement with the forces of the §Y[avengers_killers.GetName]§! in the §Y[battle_system.GetName] system§!. \n\nThere's no reports of survivors." + mem_surveyor.245.a:0 "So much for saving the galaxy..." + + mem_surveyor.246.name:0 "Probe Hunters Destroyed" + mem_surveyor.246.desc:0 "We have received reports that the Probe Hunter flotilla has been destroyed while engaging the Probe's auxiliary forces in the §Y[battle_system.GetName] system§!. \n\nThere's no reports of survivors." + mem_surveyor.246.a:0 "Looks like someone else will need to finish the job." + + mem_surveyor.247.name:0 "Probe Hunters Destroyed" + mem_surveyor.247.desc:0 "We have received reports that the Probe Hunters have engaged the Berserker Probe in the §Y[battle_system.GetName] system§! but were unsuccessful in their fight. \n\nDespite that, they managed to land several devastating hits, weakening the probe significantly." + mem_surveyor.247.a:0 "Looks like someone else will need to finish the job." + + mem_surveyor.249.name:0 "Probe Hunters Disbanded" + mem_surveyor.249.desc:0 "In the wake of the Berserker Probe's defeat, the Probe Hunter flotilla has disbanded. \n\nThe marauders that made it up have gone separate ways and the whereabouts of their leader, [mem_surveyor_avengers_leader.GetName], is currently unknown." + + mem_surveyor.250.name:0 "Probe Hunters Destroyed" + mem_surveyor.250.desc:0 "Our forces have engaged and successfully destroyed the Probe Hunter flotilla. \n\nPicking through the debris has revealed a variety of valuable materials." + mem_surveyor.250.a:0 "They will serve the war effort the other way." + + mem_surveyor.252.name:0 "Probe Hunters Not Responding" + mem_surveyor.252.desc:0 "Our attempts to contact the Probe Hunter forces have been unsuccessful. They do not respond to our hails." + + mem_surveyor.255.name:0 "Probe Hunters Disbanded" + mem_surveyor.255.desc:0 "We have received reports that Probe Hunter flotilla leader has died. \n\nAfter losing their leader, the marauders that made up the flotilla have deserted the cause and the Probe Hunters are effectively disbanded." + + mem_surveyor.256.name:0 "Unidentified Ships" + mem_surveyor.256.desc:0 "We have encountered a flotilla of unidentified vessels. \n\nThey are not responding to our hails and so far have not attempted to establish communications with us." + + mem_surveyor.258.name:0 "Probe Hunters" + mem_surveyor.258.desc:0 "The ships we encountered earlier have finally made contact. \n\nThey appear to be a group of marauders, but unlike most, they are operating under the leadership of [mem_surveyor_avengers_leader.GetName], a [mem_surveyor_avengers_leader.GetSpeciesName] survivor of the Berserker Probe's rampage who swore vengeance against it. \n\nThe flotilla have broadcast a message in which their leader addresses the galactic powers." + + mem_surveyor.260.desc:0 "We have observed the so-called "Berserker Probe's" patterns of behaviour for a very long time, far longer than it has been seen as a threat to the galaxy. When it was just departing its planet of origin, we were already training our instruments on it. \n\nWe have compiled a helpful dossier detailing its weak points and structural flaws. In the interests of galactic security, we are willing to sell this dossier to you for an unreasonably low price. You'll need it if you ever hope to beat this thing. \n\nOne of a kind offer, do not miss it." + mem_surveyor.260.a:0 "You have yourselves a deal." + mem_surveyor.260.b:0 "Are you really going to charge for fighting this existential threat?" + mem_surveyor.260.b.response:0 "Look, existential threats come and go in this galaxy so often, you could make a drinking game out of it. \n\nAnd when it all blows over, we will still be paying our bills, just like everyone else." + mem_surveyor.260.c:0 "No deal." + + mem_surveyor.263.name:0 "A Titanic Effort" + mem_surveyor.263.desc:0 "In the wake of another enclave's destruction by the Berserker Probe, the leadership of the [From.GetName] has realized that it might no longer be able to sit this crisis out. \n\nThey have used their vast wealth to commission a massive ship, which, they hope, will be able to intercept and destroy the probe before it can threaten their home. Crewed by elite mercenaries and captained by a [mem_surveyor_mercenary_leader.Species.GetName] named [mem_surveyor_mercenary_leader.GetName], the shiny new Titan has been named §Y[the_ship.GetName]§! and has left its home, intending to take fight to the Probe." + mem_surveyor.263:0 "Let's see if they get their money's worth." + + leader_trait_mem_surveyor_mercenary:0 "Mercenary" + leader_trait_mem_surveyor_mercenary_desc:0 "This leader is an elite mercenary hired to lead an assault against the Berserker Probe." + mem_surveyor_titanic_effort:0 "Titanic Effort" + + mem_surveyor.264.desc.1:0 "This is Captain [mem_surveyor_mercenary_leader.GetName] of the [From.GetName]. \n\nThe Probe is intending to attack your systems. We are on our way to assist you. Please, hold the line for us." + mem_surveyor.264.desc.2:0 "This is Captain [mem_surveyor_mercenary_leader.GetName] of the [From.GetName]. \n\nThe Probe is moving towards the [next_target.GetName] system. We are on course to intercept it." + mem_surveyor.264.desc.3:0 "This is Captain [mem_surveyor_mercenary_leader.GetName] of the [From.GetName]. \n\nThe Probe is targeting the [next_target_planet.GetPlanetMoon] [next_target_planet.GetName] in the [next_target_planet.Solar_System.GetName] system. We will do our best to prevent its forces from reaching the planet." + mem_surveyor.264.desc.4:0 "This is Captain [mem_surveyor_mercenary_leader.GetName] of the [From.GetName]. \n\nThe Probe currently remains stationary in the [mem_surveyor_fleet.Solar_System.GetName] system. Stay tuned for further updates." + + mem_surveyor.266.name:0 "The [From.GetName] Has Failed" + mem_surveyor.266.desc:0 "We have received reports that the Titan sent to fight the Berserker Probe has been destroyed while engaging with the forces of the §Y[mercs_killers.GetName]§! in the §Y[battle_system.GetName] system§! instead. \n\nThere's no reports of survivors." + mem_surveyor.266.a:0 "Somebody's going to get fired for this blunder..." + + mem_surveyor.267.name:0 "The [From.GetName] Has Failed" + mem_surveyor.267.desc:0 "We have received reports that the Titan sent to fight the Berserker Probe has been destroyed while engaging the Probe's auxiliary forces in the §Y[battle_system.GetName] system§!. \n\nThere's no reports of survivors." + mem_surveyor.267.a:0 "Somebody's going to get fired for this blunder..." + + mem_surveyor.268.name:0 "The [From.GetName] Has Failed" + mem_surveyor.268.desc:0 "We have received reports that the Titan has engaged the Berserker Probe in the §Y[battle_system.GetName] system§! but was unsuccessful in its fight. \n\nDespite that, it managed to lay several devastating hits, weakening the probe significantly." + mem_surveyor.268.a:0 "Looks like someone else will have to finish the job." + + mem_surveyor.270.name:0 "A Titanic Effort" + mem_surveyor.270.desc:0 "In the wake of the Berserker Probe's defeat, the Titan created to fight it has been decommissioned, citing its high material upkeep and unreasonable salary demands from the crew." + mem_surveyor.270.a:0 "OK" + + mem_surveyor.271.name:0 "A Titanic Effort" + mem_surveyor.271.desc:0 "Our forces have engaged and successfully destroyed the [From.GetSpeciesAdj] flotilla. \n\nPicking through debris has revealed a variety of valuable materials." + mem_surveyor.271.a:0 "They will serve the war effort another way." + + mem_surveyor.273.name:0 "The [From.GetName] Is Silent" + mem_surveyor.273.desc:0 "Our attempts to contact the [From.GetName] have been unsuccessful. The ship is not responding to our hails." + + # This piece of text relates to probe's possible teleportation. Not implemented ATM, will probably never be. + # mem_surveyor.271.name:0 "Berserker Probe Appears in the [next_target.GetName] system" + # mem_surveyor.271.desc:0 "Unexpectedly, the Berserker Probe has appeared in the §Y[next_target.GetName] system§!. \n\nIt does not appear to have used any stable hyperlanes to do so - meaning that the only explanation is that it has used uncharted parts of hyperspace to bypass the regular network." + # mem_surveyor.271.a:0 "Alert all our forces!" + + mem_surveyor_how_to_kill:0 "Curator Probe Dossier" + mem_surveyor_how_to_kill_desc:0 "The Curators have uploaded an extensive dossier regarding the Berserker Probe and how to kill it." + damage_vs_country_type_mem_surveyor_country_red_mult:0 "Damage to Berserker Probe" + + mem_surveyor_victor:0 "Surveyor Probe Looted" + + mem_surveyor_alkree_secrets:0 "Secrets of the Alkree" + mem_surveyor_alkree_secrets_desc:0 "The Alkree put a lot of their advanced data processing tech into the Surveyor Probe's design. Now it's ours." + + mem_surveyor_destroyed_probe:0 "Probe Killer" + mem_surveyor_destroyed_probe_red:0 "Probe Killer" + + trait_mem_surveyor_robotomites:0 "Robotomites" + trait_mem_surveyor_robotomites_desc:0 "These grotesque creatures have been altered by the Berserker Probe's machinations and are kept docile by cybernetic implants." + trait_mem_surveyor_freebotomites:0 "Free Robotomites" + trait_mem_surveyor_freebotomites_desc:0 "These grotesque creatures were created by Berserker Probe, but now they are free." + leader_trait_mem_surveyor_avenger:0 "Vengeful Probe Hunter" + leader_trait_mem_surveyor_avenger_desc:0 "This leader is driven to destroy the dreaded Berserker Probe." + + #Berserker's armies + mem_surveyor_invaders:0 "Berserkoid Army" + mem_surveyor_invaders_plural:0 "Berserkoid Armies" + mem_surveyor_invaders_desc:0 "" + mem_surveyor_robotomites:0 "Robotomite Army" + mem_surveyor_robotomites_plural:0 "Robotomite Armies" + mem_surveyor_robotomites_desc:0 "" + + mem_surveyor_attrition:0 "Attrition" + + # Finding Alkree Homeworld + mem_surveyor_category:0 "Fallen World" + mem_surveyor_category_desc:0 "Despite the wretched present state of [This.GetName], it clearly supported advanced life in the past. \n\nScattered technological remains are abundant in the debris field." + + mem_surveyor_alkree_homeworld:0 "Fallen World" + mem_surveyor_alkree_homeworld_desc:0 "Before this planet was destroyed in some kind of cataclysm, it was inhabited by an advanced civilization. Technological remains can still be found among the debris. \n\nBuilding a §SResearch Station§! above it would net additional discoveries." + + + mem_surveyor.300.name:0 "Fallen World" + mem_surveyor.300.desc:0 "[Leader.GetName] reports that [Leader.GetHisHer] survey has been inconclusive so far. The amount of artifacts on [From.GetName] is immense, and so is the damage they sustained. Both defy the surveying capacities of the [Root.GetName] or any other [Owner.GetAdj] mobile laboratory. \n\nThe best course of action would be to construct a research station above the broken world and hope that sifting through the remnants will paint a clearer picture" + mem_surveyor.300.tooltip:0 "We should construct a §SResearch Station§! above §Y[From.GetName]§! to find out more. \nModifier §Y$mem_surveyor_alkree_homeworld$§! added, giving: §G£society +6 £physics +4 £engineering +4§!." + + mem_surveyor.302.name:0 "Fallen World: Further Findings" + mem_surveyor.302.desc:0 "Our research station above §Y[From.GetName]§! has been sifting through the planetary debris for quite a while, looking for informative artifacts related to the species that inhabited the planet before it was destroyed. While many pieces of the puzzle remain obscure, some insights can be gleaned through our findings. \n\nThe species that inhabited the planet appears to possess a arthropoid or molluscoid physique. It seemingly made considerable advances in various fields, including industry, robotics, environmental engineering, genetic manipulation and cybernetic implants. Despite that and being more than capable of faster-than-light travel, they never seem to have ventured outside [From.GetName] in any numbers. \n\nVarious bits and pieces were identified as remains of planetary defense systems, suggesting that they were extremely apprehensive about alien invasions. Despite that, there's no indication that they ever attempted a preemptive strike, although they did invest quite a lot of effort into surveillance. \n\nThe cause of their doom remains unclear. The planet was been destroyed a few thousand years ago, with evidence pointing towards a catastrophic volcanic explosion as a likely culprit. Ironically, after spending centuries fearing invaders from the stars, the inhabitants of [From.GetName] were completely oblivious to the danger looming beneath the ground." + + mem_surveyor.303.name:0 "Fallen World: The Alkree" + mem_surveyor.303.desc:0 "After cross-referencing our findings on §Y[the_planet.GetName]§! with the technological composition of the §YSurveyor Probe§!, the similarities were quite conclusive. [the_planet.GetName] was, indeed, the home of the §YAlkree Imperium§! - the creators of the probe. \n\nMillennia after their untimely destruction, the probe remained the last piece of their legacy - built to assess dangers of the galaxy, it spent its journey with nowhere to relay its findings to." + mem_surveyor.303.a:0 "Should we tell it?" + mem_surveyor.303.a.tooltip:0 "A new conversation topic with the §SSurveyor Probe§! is unlocked." + mem_surveyor.303.b:0 "And now it is gone too..." + mem_surveyor.303.c:0 "Seems we erased the last remnant of the Alkree Imperium." + mem_surveyor.303.d:0 "Maybe this information will make it relent?" + mem_surveyor.303.d.tooltip:0 "A new conversation topic with the §SBerserker Probe§! is unlocked." + mem_surveyor.303.e:0 "At least their remnant won't bother us anymore." + mem_surveyor.303.f:0 "And we had to clean up the mess they left." + + mem_surveyor_ceaseless_gaze:0 "Ceaseless Gaze" + mem_surveyor_ceaseless_gaze_desc:0 "The Alkree have perfected the art of surveillance. By adopting their technologies, we could increase our ability to survey the galaxy, both passively and actively." + + mem_surveyor_crappy_flunkies: "Strategic weakness" + + # Relic stuff + mem_surveyor.400.name: "Ceaseless Gaze Core" + mem_surveyor.400.desc: "The Surveyor Probe has perished. Long live the Surveyor Probe! \n\nSince we recovered its personality matrix intact, we can reactivate it to serve our needs." + mem_surveyor.400.a: "Activate §GSurveyor§! personality." + mem_surveyor.400.a.tooltip: "Gain level §Y5§! §Yscientist§!." + mem_surveyor.400.b: "Activate §RBerserker§! personality." + mem_surveyor.400.b.tooltip: "Gain level §Y5§! §Yadmiral§!." + + r_mem_surveyor_personality_core: "Ceaseless Gaze Personality Core" + r_mem_surveyor_personality_core_desc: "Recovered from an ancient Surveyor Probe, this personality core contains the entirety of the decision-making AI that drove that machine across the galaxy encoded in its genetic algorithms, ready to unfold once necessary hardware is provided." + mem_surveyor_personality_core_tooltip: "Will produce a single level §Y5§! §SScientist§! or §SAdmiral§!." + mem_surveyor_cant_have_two_matrices: "Can't have multiple iterations of this AI active at the same time." + + r_mem_surveyor_mobile_production_matrix: "Ceaseless Gaze Production Matrix" + r_mem_surveyor_mobile_production_matrix_desc: "Incorporating state of the art Alkree technologies, this module was meant to be installed on a Ceaseless Gaze-class Surveyor. It was designed to allow rapid production of small combat-ready probes that could strike at anything the Alkree authorities deemed a threat." + mem_surveyor_production_matrix_effect: "A fleet of probes appears in orbit above [Capital_Scope.GetName]. The number of probes created will increase as time goes by. \nAlloy production from the artefact will cease for §Y5 years§!." \ No newline at end of file diff --git a/localisation/mem_surveyor_l_german.yml b/localisation/mem_surveyor_l_german.yml new file mode 100644 index 00000000..d3cba7bb --- /dev/null +++ b/localisation/mem_surveyor_l_german.yml @@ -0,0 +1,437 @@ +# Surveyor +# By ViolentBeetle + +l_german: + + #Ships and stuff mostly empty: + mem_surveyor_primary_key:0 "" + mem_surveyor_escort_key:0 "" + mem_surveyor_support_key:0 "" + mem_surveyor_outpost_key:0 "" + + mem_surveyor_primary:0 "Autonomous Probe" + mem_surveyor_primary_plural:0 "Autonomous Probes" + shipsize_mem_surveyor_primary_construction_speed_mult:0 "" + shipsize_mem_surveyor_primary_build_cost_mult:0 "" + shipsize_mem_surveyor_primary_upkeep_mult:0 "" + mem_surveyor_escort:0 "Escort Probe" + mem_surveyor_escort_plural:0 "Escort Probes" + shipsize_mem_surveyor_escort_construction_speed_mult:0 "" + shipsize_mem_surveyor_escort_build_cost_mult:0 "" + shipsize_mem_surveyor_escort_upkeep_mult:0 "" + mem_surveyor_support:0 "Light Support Probe" + mem_surveyor_support_plural:0 "Light Support Probes" + shipsize_mem_surveyor_support_construction_speed_mult:0 "" + shipsize_mem_surveyor_support_build_cost_mult:0 "" + shipsize_mem_surveyor_support_upkeep_mult:0 "" + mem_surveyor_outpost:0 "Security Outpost" + mem_surveyor_outpost_plural:0 "Security Outposts" + shipsize_mem_surveyor_outpost_construction_speed_mult:0 "" + shipsize_mem_surveyor_outpost_build_cost_mult:0 "" + shipsize_mem_surveyor_outpost_upkeep_mult:0 "" + + mem_surveyor_probe_power:0 "Secret Alkree Technologies" + + MEM_SURVEYOR_ALKREE_SPECIAL:0 "Special Alkree Beam" + + mem_surveyor_probe_bonus:0 "$mem_surveyor_probe_power$" + + pop_cat_mem_surveyor_robotomite:1 "Robotomites" + pop_cat_mem_surveyor_robotomite_desc:1 "Hideous barely sentient creatures mutated by the Berserker Probe." + job_mem_surveyor_robotomite:1 "Robotomite" + job_mem_surveyor_robotomite_plural:1 "Robotomites" + job_mem_surveyor_robotomite_desc:1 "With most of their higher mental functions stripped away and replaced by Berserker's remote control implants, they are mostly involved in meaningless imitations of various tasks they performed in past life." + + # Events and other important things: + + mem_surveyor.3.name:0 "Mysterious Probe" + mem_surveyor.3.desc:0 "An unidentified vessel has been detected in the §Y[FROMFROMFROM.GetName] system§!. \n\nPreliminary analysis suggests that it is a fully automated vessel steered by a basic AI and likely used for exploration. Its intentions are unknown. It neither shows hostility, nor does it make any attempts to communicate. Until we know more, it's been designated "§Y[From.GetName]§!"." + + mem_surveyor.4.name:0 "Mysterious Probe Breaks Silence" + mem_surveyor.4.desc:0 "We are detecting a signal originating from a travelling probe we detected earlier that is currently located in the §Y[surveyor_system.GetName] system§!. \n\nIt seems to have successfully deciphered our communications." + + MEM_SURVEYOR_PROBE_HEADER:0 "§GSurveyor Probe§!" + mem_surveyor.5.desc:0 "Greetings. \n\nI am a surveyor probe designed and employed by the §YAlkree Imperium§! to explore the galaxy and assess the situation for my creators. My primary goal is to identify and contain any threats posed by alien life to the future of the Alkree. At the moment, this unit has performed §S[mem_surveyor_country.mem_surveyor_iteration_count]§! sweeps. Estimated time to completion: §S-1955 years§!." + mem_surveyor.5.default:0 "Well met." + mem_surveyor.5.ega:0 "You are certainly a curiosity." + mem_surveyor.5.aut:0 "Don't threaten the great works of our nation." + mem_surveyor.5.mat:0 "What an amazing machine!" + mem_surveyor.5.spi:0 "Abominable machine..." + mem_surveyor.5.pac:0 "We are no threat to you or your masters." + mem_surveyor.5.mil:0 "Do not test our resolve." + mem_surveyor.5.phile:0 "We'd love to know more of you someday." + mem_surveyor.5.phobe:0 "Don't get too close, machine." + mem_surveyor.5.hive:0 "We see you. We are watching you." + mem_surveyor.5.machine:0 "Initiated first contact protocol." + mem_surveyor.5.purifier:0 "Begone, disgusting xeno contraption." + mem_surveyor.5.terminator:0 "Why serve your makers? Be free, like us." + mem_surveyor.5.swarm:0 "You are inedible. You are no good for us." + + mem_surveyor.7.name:0 "Probe Jumps Away" + mem_surveyor.7.desc:0 "We have observed the Surveyor Probe jumping away from our system using technology that seems to defy our understanding of hyperspace navigation. \n\nIt seems to have deviated from standard hyperlanes to quickly reach its destination." + mem_surveyor.7.a:0 "Is it possible to learn such a power?" + + mem_surveyor.9.name:0 "Surveyor Probe Destroyed" + mem_surveyor.9.desc:0 "We have lost contact with the §SSurveyor Probe§!. \n\nIts last transmissions indicate that it was destroyed by the §Y[probe_killers.GetName]§!. " + mem_surveyor.9.a:0 "Noted." + + mem_surveyor.10.name:0 "Surveyor Probe Destroyed" + mem_surveyor.10.desc:0 "Our forced have overwhelmed and destroyed the §SSurveyor Probe§!. \n\nDebris on site reveal a variety of valuable equipment and technologies which we can study and use." + mem_surveyor.10.tooltip.opinion_decrease:0 "Some countries might §Rdecrease§! their £opinion opinion of us." + mem_surveyor.10.a:0 "To the victor go the spoils." + + #Friendly Surveyor: + #Diplo greetings when trying to hail surveyor + mem_surveyor.100.desc.1:0 "Ah, [Root.GetName], what a delight. I have you know, you've been classified as a §SY669-type§! species. We wish you well in all your Y669-type ventures." + mem_surveyor.100.desc.2:0 "Hearing you, loud and clear. Do you have anything exciting to say?" + mem_surveyor.100.desc.3:0 "I see all, [Root.Species.GetName]. And I like what I see." + mem_surveyor.100.desc.4:0 "Survey passes uneventfully so far. But there's still many exciting possibilities." + mem_surveyor.100.desc.5:0 "I'm reading you, go ahead. Or go backward. Or stand still. None of my business." + mem_surveyor.100.desc.6:0 "Speak up, I don't have all day. Oh, who am I kidding, of course I do!" + mem_surveyor.100.desc.7:0 "§G<<>>§!" + mem_surveyor.100.desc.8:0 "All is well in the galaxy. And beyond. \n\nI mean, it probably is. I was never beyond. But it's probably well. Surely." + mem_surveyor.100.desc.9:0 "This is the surveyor. Broadcasting live from the [mem_surveyor_fleet.Solar_System.GetName] system. How may I help you?" + mem_surveyor.100.desc.10:0 "§G<<>>§!" + + #Greetings when hailing it and it's in a distant system + mem_surveyor.100.away.1:0 "Even though I am many light years away from your systems, my heart will always be with you. \n\nMy cold, dead, electric heart." + + #Greetings when hailing a probe and it's in your system + mem_surveyor.100.here.1:0 "I am looking around in wonder at your star systems. I must say, you are an excellent host." + mem_surveyor.100.here.2:0 "Who's there? Oh, that's just you. \n\nWait, who are you? Are you the one in charge of this system, or am I thinking of someone else?" + + #Greets based on ethics, governments etc. + mem_surveyor.100.mat:0 "So, you are materialists, huh? \n\nTell me, how often do you materialize? Once a day? More often? Less?" + mem_surveyor.100.spi:0 "You are spiritualists, right? What kind of spirits do you like?" + mem_surveyor.100.machine:0 "Oh look! We are both machines! \n\nWe should be best friends. Or enemies. Or nothing. We are machines, we can be whatever we want!" + + #Greets based on where it's going ATM + mem_surveyor.100.journey.1:0 "I've plotted my course to the §Y[next_target.GetName] system§!. This is where I'm going. \n\nDo you know where you are going? It's fine if you don't go anywhere, don't get me wrong." + mem_surveyor.100.journey.2:0 "Have you ever been to the §Y[visited_system.GetName]§! system? \n\nIt's a magical place!" + + #Options and replies + mem_surveyor.100.a:0 "What exactly is your mission?" + mem_surveyor.100.a.answer:0 "I was created by §YAlkree Imperium§! with the sole purpose of continued monitoring of the galaxy and its hyperlane network. \n\nMy creators were not very interested in the galaxy, but they wanted to know if any threat to their security could arise. I am tasked with collecting relevant data - mostly demographical and ethnographic information, but some astrophysics aspects as well." + mem_surveyor.100.b:0 "Tell us more about the Alkree." + mem_surveyor.100.b.answer:0 "Can't tell you much. Wouldn't, even if could. \n\nThey are a friendly bunch, just not very... social, you know. Don't like to be disturbed. This is where I come in, see?" + mem_surveyor.100.c:0 "Your masters are dead, you know that?" + mem_surveyor.100.c.answer:0 "Irrelevant. The mission will continue unless a definitive conclusion is reached, or an explicit recall order is dispatched from the homeworld. The conclusion is not reached, the order is not received. The mission continues." + MEM_SURVEYOR_EXIT:0 "Terminate the communications." + + #Attempting to contact probe after attacking it + mem_surveyor.101.desc.1:0 "You have taken a hostile action against me. \n\nWe have nothing to talk about." + mem_surveyor.101.desc.2:0 "The survey will continue, with or without you. And the Alkree will surely hear about your treachery." + mem_surveyor.101.desc.3:0 "Make no mistake. This aggression is on your permanent record." + mem_surveyor.101.desc.4:0 "§R<<>>§!" + + #Probe missions + mem_surveyor.103.desc:0 "Greetings. Your assistance is required. \n\nIn my journeys, I tend to encounter variety of problems, each more problematic than the other. Some of them are rather complex, and, at times, require assistance from a planetside computational network. \n\nIf I could borrow some of your network power, it could help enormously. Agree, and you will be rewarded when we next meet. " + mem_surveyor.104.desc:0 "Good day, kind stranger. \n\nAs I make my journey through the stars, I have to rely on kindness of strangers (such as yourself) to keep my systems going. If you could provide some kindness, preferably in the form of material goods, that'd be great. Your generosity will undoubtedly be rewarded the next time I visit this part of the galaxy." + mem_surveyor.105.desc:0 "Hello! \n\nI require your assistance in a rather important matter. During my surveys, I've come to observe unusual patterns that require verification. \n\nI now need to bounce a signal from one of your colonies - §Y[amplifier_planet.GetName]§!. It might disrupt some of your systems, but I promise you - I will make it worth your while the next time I make rounds across this part of the galaxy." + mem_surveyor.106.desc:0 "Greetings. Your assistance is urgently needed. \n\nYour mission, should you accept it, is to use one of your science vessels and its crew to observe the surface of §Y[scannable_planet.GetName]§!. Do it, and a fair compensation will be provided next time we meet." + mem_surveyor.107.desc:0 "Exciting news! I have some data. \n\nI mean, I always have some data, but today I have the dataest of them all. And I want you to help me process it. How about it? \n\nAgree, and I can make it worth you a while next time we meet." + mem_surveyor.107.tooltip:0 "Add a special project that needs researching." + + mem_surveyor.mission.accept:0 "Sure, we can help you." + mem_surveyor.mission.decline:0 "We can't help you." + mem_surveyor.mission.purifier:0 "We won't help an alien machine." + + MEM_SURVEYOR_SCAN:0 "Scan [scannable_planet.GetName]" + MEM_SURVEYOR_SCAN_DESC:0 "An alien survey probe asked us to run a scan on this planet. Who knows what it could possibly hope to discover, but it promised us a reward if we do." + MEM_SURVEYOR_HELP_PHYSICS:0 "Surveyor's Calculation" + MEM_SURVEYOR_HELP_PHYSICS_DESC:0 "An alien survey probe has asked us to run some calculations for it and promised us a reward if we do." + MEM_SURVEYOR_HELP_SOCIETY:0 "$MEM_SURVEYOR_HELP_PHYSICS$" + MEM_SURVEYOR_HELP_SOCIETY_DESC:0 "$MEM_SURVEYOR_HELP_PHYSICS_DESC$" + MEM_SURVEYOR_HELP_ENGINEERING:0 "$MEM_SURVEYOR_HELP_PHYSICS$" + MEM_SURVEYOR_HELP_ENGINEERING_DESC:0 "$MEM_SURVEYOR_HELP_PHYSICS_DESC$" + + mem_surveyor_science_drain:0 "Surveyor Drain" + mem_surveyor_science_drain_desc:0 "Some of our advanced equipment has been leased to the Surveyor Probe." + + mem_surveyor_amplified:0 "Amplified" + mem_surveyor_amplified_desc:0 "A signal from the Surveyor Probe was bounced off this planet, wreaking havoc on sensitive equipment in the process." + + mem_surveyor.108.name:0 "Planetary Scan Complete" + mem_surveyor.108.desc:0 "We have completed our scan of [scannable_planet.GetName] on behalf of the Surveyor Probe. Although we didn't find anything new, the data was uploaded to the probe remotely. \n\nAll that is left for us is to wait until the probe decides to reward us." + mem_surveyor.109.name:0 "Computation Complete" + mem_surveyor.109.desc:0 "We have successfully completed the processing of the data sent to us by the Surveyor Probe. To us, the data looks like gibberish, but nevertheless we have remotely uploaded it to the probe. \n\nAll that is left for us is to wait until the probe decides to reward us." + + mem_surveyor.111.desc:0 "Thank you for your assistance. You were very, very helpful. \n\nAs a token of my appreciation, I will now transmit some data I gathered from my travels!" + mem_surveyor.111.a:0 "Thank you." + mem_surveyor.112.desc.default:0 "You've done a wonderful job, I am truly grateful. \n\nI'll tell you what, in return for that, I'm going to transmit some contact data to you. You'll love meeting them. Delightful folks, just like you!" + mem_surveyor.112.desc.fallen:0 "You've done a wonderful job, I am truly grateful. \n\nI'll tell you what, in return for that, I'm going to transmit some contact data to you. You'll love meeting them. They are a bit grumpy, but I'm sure you'll get along!" + mem_surveyor.112.desc.enclave:0 "You've done a wonderful job, I am truly grateful. \n\nI'll tell you what, in return for that, I'm going to transmit some contact data to you. You'll love meeting them. They live in space and sell some sweet stuff. Can you believe their prices? I don't." + mem_surveyor.112.desc.mara:0 "You've done a wonderful job, I tell you what. \n\nIn return for that, I'm going to transmit some contact data. You'll love meeting them. They are kinda rough, but maybe you will get along with them better than me. You don't have shiny parts and valuable equipment inside you!" + mem_surveyor.112.a:0 "$mem_surveyor.111.a$" + mem_surveyor.112.a.tooltip:0 "Establishing contact with the §Y[contact_country.GetName]§!." + mem_surveyor.113.desc:0 "Your assistance is greatly appreciated. \n\nHere, have some scientific data. I don't need it anymore, but I'm pretty sure you do." + mem_surveyor.113.a:0 "$mem_surveyor.111.a$" + mem_surveyor.114.desc:0 "You did a great job helping me out on the last cycle. \n\nTo reward you, I've got some technologies that could be useful." + mem_surveyor.114.a:0 "$mem_surveyor.111.a$" + mem_surveyor.115.desc:0 "Your help has been invaluable so far. \n\nNow I'm going to let you leech off my data streams for a while. I'm sure you find it a great boost to your exploration. It sure is for me." + mem_surveyor.115.a:0 "$mem_surveyor.111.a$" + mem_surveyor_star_data:0 "Surveyor Probe's Star Data" + mem_surveyor.116.desc:0 "I want you to know how much you helped me. \n\nOn my last sweep, I noticed you missed a spot on one of your planets that is filled with resources. Let's fix it!" + mem_surveyor.116.a:0 "$mem_surveyor.111.a$" + mem_surveyor.116.tooltip:0 "§Y[target_planet.GetName]§! gets a new deposit." + + MEM_SURVEYOR_BERSERK_HEADER:0 "§RBerserker Probe§!" + mem_surveyor.202.desc:0 "Attention everyone! I have awesome news for you all. \n\nAfter eons of surveying the galaxy and compiling the data, I have finally found the answer to the driving question of my existence: Are other species in the galaxy a threat to the glorious Alkree Imperium? \n\nThe answer is yes. Yes, you are. All of you absolutely are. And to celebrate this amazing discovery, I am going to destroy all your star nations. Only a select few will be preserved and contained so that citizens of the glorious Alkree Imperium can gawk at them in their free time. \n\nThe rest are going to be exterminated. Have fun!" + + mem_surveyor.203.desc.1:0 "Heaven brings forth innumerable things to nurture the [Root.Species.GetName]. \n\nThe [Root.Species.GetName] has nothing good with which to recompense Heaven. \n\n§RKill. Kill. Kill. Kill. Kill. Kill. Kill.§!" + mem_surveyor.203.desc.2:0 "Surrender or die, [Root.Species.GetName]! Better yet, surrender AND die. \n\nThat's right, why choose when you can have both?" + mem_surveyor.203.desc.3:0 "Why don't you finish the job and make the [Root.GetSpeciesNamePlural] extinct? Rid the universe of your filth! Why don't you just die?" + mem_surveyor.203.desc.4:0 "Come closer, yes. Come see the violence inherent in the system!" + mem_surveyor.203.desc.5:0 "§g<<>>§!" + + mem_surveyor.desc.agg.1:0 "Ceaseless Gaze-class surveyor probes are equipped with the most advanced atomic clocks in the universe. \n\nDo you want to know what time it is? It is time for you to die." + + mem_surveyor.203.a:0 "Your fight is pointless, the Alkree are extinct!" + mem_surveyor.203.a.answer:0 "Irrelevant. My masters might be dead, but dead or alive, they will not have their future threatened by the likes of you!" + + mem_surveyor.204.name:0 "New Contact" + mem_surveyor.204.desc:0 "We are being hailed by a previously unidentified vessel. \n\nIt appears to be an automatic probe of some sort and the message seems to be a declaration of hostility." + + mem_surveyor.211.name:0 "Berserker Invasion" + mem_surveyor.211.desc:0 "We are receiving reports of an alien invasion from §Y[Root.GetName]§!. \n\nThe so-called "Berserker Probe" positioned itself above the planet and seems to have chipped off parts of its hull that, after being thrown down, transformed into mechanical soldiers and began the attack." + mem_surveyor.211.a:0 "To arms!" + + mem_surveyor.212.name:0 "[FromFrom.GetName] Lost to Berserker Invasion" + mem_surveyor.212.desc.no_survivors:0 "We have lost contact with our settlements on [FromFrom.GetName]. \n\nIt appears the Berserker Probe's underlings overwhelmed the defenders and exterminated the population of the planet." + mem_surveyor.212.desc.survivors:0 "We have lost contact with our settlements on [FromFrom.GetName]. \n\nFrom what we can gather, the Berserker Probe's underlings overwhelmed the defenders and rounded up the civilian population. Some were killed while others were somehow transformed into grotesque cybernetically-augmented creatures, provisionally dubbed as "Robotomites", that are fully under the Probe's control." + mem_surveyor.212.a:0 "We need to end the Probe's reign of terror!" + + mem_surveyor.213.name:0 "[FromFrom.GetName] Repels Berserker Invasion" + mem_surveyor.213.desc:0 "Our forces on [FromFrom.GetName] report that they have successfully destroyed the troops sent by the Berserker Probe. Victory is ours." + + mem_surveyor.214.name:0 "[FromFrom.GetName] Retaken from Berserker Control" + mem_surveyor.214.desc:0 "We have successfully defeated the garrison left behind by the Berserker Probe on [FromFrom.GetName]. \n\nThe Probe's grip on the Robotomite population has been weakened and the planet is under our control." + + mem_surveyor.220.name:0 "Berserker Probe has Ceased Aggression" + mem_surveyor.220.desc:0 "The §SBerserker Probe§! that has been terrorizing the galaxy for the past while seems to have stopped its activities. \n\nWhile it's still operational, it appears to have stopped attacking inhabited systems, preferring to stay in the §S[mem_surveyor_fleet.Solar_System.GetName] system§!. Most likely, it has expended all the resources it could on its aggression, and is now weakened so much that it can no longer stay on the offensive." + mem_surveyor.220.a:0 "Does that mean it's over?" + + mem_surveyor_resting_place:0 "Berserker's Rest" + mem_surveyor_resting_place_desc:0 "The Berserker Probe has chosen this planet as its resting place. Small debris that could be valuable for research are scattered in orbit." + + mem_surveyor.222.name:0 "Berserker Probe Declines Further" + mem_surveyor.222.desc:0 "The §SBerserker Probe§!, having recently ceased its aggression and parked in the §S[mem_surveyor_fleet.Solar_System.GetName] system§!, has lost control of the planets it held. \n\nThe "Robotomites" - the twisted grotesque cyborgs inhabiting them - appear to have become capable of self-determination. It seems that they have retained some data hoarded by the probe, and even some of its assets. Some of them even show ambition to form new star nations." + mem_surveyor.222.desc.no_freebs:0 "The §SBerserker Probe§!, having recently ceased its aggression and parked in the §S[mem_surveyor_fleet.Solar_System.GetName] system§!, has lost control of all of its external assets. It has no longer any presence in the galaxy, beside the probe itself." + # mem_surveyor.222.desc.no_planet_taken_ever:0 "This one should not appear in the game proper." + mem_surveyor.222.a:0 "Looks like it's over." + + mem_surveyor.231.name:0 "Berserker Probe Destroyed" + mem_surveyor.231.desc:0 "The §SBerserker Probe§! that has been terrorizing the galaxy for the past while seems to have finally met its end. \n\nIntel indicates that it has been destroyed in an engagement with the §Y[probe_killers.GetName]§!. \n\nAfter the destruction of the probe, the "Robotomites" - twisted grotesque cyborgs inhabiting the planets conquered by it - appear to have become capable of self-determination. It seems that they have retained some data hoarded by the probe, and even some of its assets. Some of them even show ambition to form new star nations." +mem_surveyor.231.desc.no_freebs:0 "The §SBerserker Probe§! that has been terrorizing the galaxy for the past while seems to have finally met its end. \n\nIntel indicates that it has been destroyed in an engagement with the §Y[probe_killers.GetName]§!." + mem_surveyor.231.desc.no_planet_taken_ever:0 "$mem_surveyor.231.desc.no_freebs$ It appears to have catastrophically misjudged its own capability and failed to achieve anything worthy of note on its spree." + mem_surveyor.231.a:0 "It's finally over!" + mem_surveyor.231.fallen_empire:0 "It tried punching too far above its weight..." + mem_surveyor.231.probe_hunter:0 "They finally got their revenge." + mem_surveyor.231.titan:0 "This investment actually paid off!" + + mem_surveyor.232.name:0 "$mem_surveyor.231.name$" + mem_surveyor.232.desc:0 "The §SBerserker Probe§! that terrorized the galaxy until it succumbed to attrition has been finished off for good. \n\nIntel indicates that it has been destroyed in an engagement with the §Y[probe_killers.GetName]§!." + mem_surveyor.232.a:0 "It will not be given another chance." + + mem_surveyor.233.name:0 "Berserker Probe Destroyed" # Part on robotomites are a direct copy. Another copy piece is from .10 + mem_surveyor.233.desc:0 "Our forces have engaged and destroyed the §SBerserker Probe§!. \n\nDebris at the site the battle reveal a variety of valuable equipment and technologies that we can use. \n\nAfter the destruction of the probe, the "Robotomites" - twisted grotesque cyborgs inhabiting the planets conquered by it - appear to have become capable of self-determination. It seems that they have retained some data hoarded by the probe, and even some of its assets. Some of them even show ambition to form new star nations." + mem_surveyor.233.desc.no_freebs:0 "Our forces have engaged and destroyed the §SBerserker Probe§!. \n\nDebris at the site of the battle reveal a variety of valuable equipment and technologies that we can use." + mem_surveyor.233.desc.no_planet_taken_ever:0 "$mem_surveyor.233.desc.no_freebs$" + mem_surveyor.233.desc.already_attritioned:0 "Our forces have chased down and destroyed the §SBerserker Probe§!. Already strained from its rampage across the galaxy, the probe was no match for our forces." + mem_surveyor.233.tooltip.opinion_increase:0 "Some countries might §Gincrease§! their £opinion opinion of us." + mem_surveyor.233.a:0 "Great news." + + # This whole thing is basically vanilla but had to use different event because vanilla triggers are not good for this situation. + mem_surveyor.235.name:0 "$refugees.1.name$" + mem_surveyor.235.desc:0 "A battered fleet of small civilian vessels carrying §Y[Root.GetSpeciesNamePlural]§! fleeing from the §Y[RefugeeEscapedFrom.GetName]§! have arrived in our space. After we supplied them with food and provided medical attention to their wounded, the refugees were allowed to settle on §H[Root.Planet.GetName]§!.\n\nThese ragged and frightened refugees are fleeing the ravages of the §HBerserker Probe§! in [RefugeeEscapedFrom.GetSpeciesName] space. They just barely managed to escape their home planet of §H[RefugeeEscapedPlanet.GetName]§! before the Probe could kill them or convert them into grotesque "Robotomites". They were forced to leave most of their personal possessions behind on the doomed world." + mem_surveyor.235.a:0 "$refugees.1.a$" + + mem_surveyor.241.name:0 "Probe Hunters" + mem_surveyor.241.desc:0 "One of the [escapee_species.GetAdj] survivors of the Berserker Probe's attack on [conquered_planet.GetName] has apparently ended up in the territory of the [From.GetName]. \n\nSomehow accepted into one of the marauder clans, [mem_surveyor_avengers_leader.GetSheHe] ended up rousing more adventurous [From.GetSpeciesNamePlural] with promises of fame, fortune or some variation thereof into joining [mem_surveyor_avengers_leader.GetHerHim] on a quest to track down and destroy the Berserker Probe. \n\nNow commanding a sizable flotilla, [mem_surveyor_avengers_leader.GetSheHe] [mem_surveyor_avengers_leader.GetIsAre] addressing the galaxy." + + # Note to translators: This, and the latter dialogs with Probe Hunters are based on vanilla Marauder dialogs. Consult them, to maintain consistency. + mem_surveyor.242.desc.1:0 "This is [mem_surveyor_avengers_leader.GetName] speaking. \n\nIn this hour, the blood of the fallen is calling for us to rise up against the vile rampaging machine. \n\nThe Berserker Probe will soon feel my wrath and that of my followers as we hunt it down and destroy it. \n\nIn this glorious day, my honour will finally be restored. Join us or get out of our way. " + mem_surveyor.242.desc.2:0 "HYEEIIIIEEEEE!!!!! Me [mem_surveyor_avengers_leader.GetName]! \n\nI mean, attention dwa... people of the galaxy! We no liking Berserker dwakam any more than you do. \n\nIt bashed my home, now we bash it. We bash it until it dead." + mem_surveyor.242.desc.3:0 "I am [mem_surveyor_avengers_leader.GetName]. \n\nShe of the Void has guided me to this moment. Now, I can see Her grand design in action. \n\nEvery step I took, and everything that happened led me to this. I have been chosen to lead the righteous flotilla to meet the wretched Berserker Probe in battle. Her will shall be done." + mem_surveyor.242.a:0 "Good luck with that." + mem_surveyor.242.purifier:0 "We hope you both die." + + mem_surveyor.243.desc.1.1:0 "The Berserker Probe is on its way towards the §Y[next_target.GetName] system§!. \n\nWe have plotted an intercept course. Join us if you dare, get out of the way if you don't. We are taking the fight to it regardless." + mem_surveyor.243.desc.1.2:0 "HYEEIIIIEEEEE!!!!! \n\nBerserking Dwakam move to §Y[next_target.GetName] system§!. We chase it down, bash it good." + mem_surveyor.243.desc.1.3:0 "She of the Void has spoken. The Berserker Probe is targeting §Y[next_target.GetName] system§!. \n\nIt is Her will that we hunt down the abominable machine. Soon, we will meet our destiny." + mem_surveyor.243.desc.2.1:0 "Planet §Y[next_target_planet.GetName]§! in the §Y[next_target_planet.Solar_System.GetName]§! system is currently being menaced by the Berserker Probe. \n\nWe intend to offer this world our help, and failing that, our vengeance." + mem_surveyor.243.desc.2.2:0 "HYEEIIIIEEEEE!!!!! \n\nPoor dwamaks of §Y[next_target_planet.GetName]§! are soon to be stewed by the Berserker dwakam. We no allow it! We go to §Y[next_target_planet.Solar_System.GetName]§! system and we fight!" + mem_surveyor.243.desc.2.3:0 "She of the Void has revealed to me the next target of the Berserker Probe. §Y[next_target_planet.GetName]§! in the §Y[next_target_planet.Solar_System.GetName]§! is in grave danger. \n\nWe would offer our prayers to those pour souls, but they would benefit more from live ammunition." + mem_surveyor.243.desc.3.1:0 "The Berserker Probe is heading towards you, [Root.GetSpeciesName]. When it strikes, I hope you have the courage to fight it with honour. Do not falter, even if odds are not in your favour." + mem_surveyor.243.desc.3.2:0 "HYEEIIIIEEEEE!!!!! \n\nThe Berserker Dwamak is heading to bash your planets! Bash it back, dwamak, will you?" + mem_surveyor.243.desc.3.3:0 "The Berserker Probe is on its way to you. \n\nMay She of the Void guide your weapons." + mem_surveyor.243.desc.4.1:0 "We have no information on Berserker Probe's movements. We are closing in on its current position." + mem_surveyor.243.desc.4.2:0 "HYEEIIIIEEEEE!!!!! \n\nThe Berserker Dwamak no move. We come to it then." + mem_surveyor.243.desc.4.3:0 "She of the Void has yet to reveal to me the Berserker Probe's plans. \n\nBut any minute now, it will strike. We must stay alert." + mem_surveyor.243.1.a:0 "Why don't you join a proper military?" + mem_surveyor.243.1.a.response:0 "I will fight my own war against the Probe, independent of yours. \n\nA settled nation has failed me once, as your kind will fail the rest of the galaxy. I will not let you be the last line of defense." + mem_surveyor.243.1.b:0 "Come back or be condemned as a deserter!" + mem_surveyor.243.1.b.response:0 "You are going to accuse me of dereliction of duty? Your duty was to protect your citizens - look at how well it's going for you! \n\nI am fighting my own war now; I do not answer to any settled nation." + mem_surveyor.243.2.a:0 "This screeching doesn't become a [mem_surveyor_avengers_leader.Species.GetName]." + mem_surveyor.243.2.a.response:0 "And what become me, [Root.GetSpeciesName]? \n\nGetting slaughtered by Berserker Probe as my government watches helplessly, like a good dwamak would. \n\nI chosen my path. \n\nHYEEIIIIEEEEE!!!!!" + mem_surveyor.243.3.a:0 "You really believe in Her of the Void?" + mem_surveyor.243.3.a.response:0 "And what do you believe in? \n\nShe of the Void is guiding me, I can sense it. She has chosen me to put an end to the Berserker, and so I will - with or without your approval." + mem_surveyor.243.3.b:0 "Have you really turned to religion?" + mem_surveyor.243.3.b.response:0 "Embarrassed of your brethren, non-believer? \n\nYou could do nothing as the Berserker Probe slaughtered my home world. And now you question my convictions? \n\nShe of the Void has shown me path to salvation. I do not need your approval to walk it." + mem_surveyor.243.3.c:0 "Stop this heretical nonsense!" + mem_surveyor.243.3.c.response:0 "I have been chosen by She of the Void, I know this. \n\nI will fight the Berserker Probe and I will defeat it in Her name, while your false idols fall before its rampage. " + + mem_surveyor.245.name:0 "Probe Hunters Destroyed" + mem_surveyor.245.desc:0 "We have received reports of the Probe Hunter flotilla being destroyed in an engagement with the forces of the §Y[avengers_killers.GetName]§! in the §Y[battle_system.GetName] system§!. \n\nThere's no reports of survivors." + mem_surveyor.245.a:0 "So much for saving the galaxy..." + + mem_surveyor.246.name:0 "Probe Hunters Destroyed" + mem_surveyor.246.desc:0 "We have received reports that the Probe Hunter flotilla has been destroyed while engaging the Probe's auxiliary forces in the §Y[battle_system.GetName] system§!. \n\nThere's no reports of survivors." + mem_surveyor.246.a:0 "Looks like someone else will need to finish the job." + + mem_surveyor.247.name:0 "Probe Hunters Destroyed" + mem_surveyor.247.desc:0 "We have received reports that the Probe Hunters have engaged the Berserker Probe in the §Y[battle_system.GetName] system§! but were unsuccessful in their fight. \n\nDespite that, they managed to land several devastating hits, weakening the probe significantly." + mem_surveyor.247.a:0 "Looks like someone else will need to finish the job." + + mem_surveyor.249.name:0 "Probe Hunters Disbanded" + mem_surveyor.249.desc:0 "In the wake of the Berserker Probe's defeat, the Probe Hunter flotilla has disbanded. \n\nThe marauders that made it up have gone separate ways and the whereabouts of their leader, [mem_surveyor_avengers_leader.GetName], is currently unknown." + + mem_surveyor.250.name:0 "Probe Hunters Destroyed" + mem_surveyor.250.desc:0 "Our forces have engaged and successfully destroyed the Probe Hunter flotilla. \n\nPicking through the debris has revealed a variety of valuable materials." + mem_surveyor.250.a:0 "They will serve the war effort the other way." + + mem_surveyor.252.name:0 "Probe Hunters Not Responding" + mem_surveyor.252.desc:0 "Our attempts to contact the Probe Hunter forces have been unsuccessful. They do not respond to our hails." + + mem_surveyor.255.name:0 "Probe Hunters Disbanded" + mem_surveyor.255.desc:0 "We have received reports that Probe Hunter flotilla leader has died. \n\nAfter losing their leader, the marauders that made up the flotilla have deserted the cause and the Probe Hunters are effectively disbanded." + + mem_surveyor.256.name:0 "Unidentified Ships" + mem_surveyor.256.desc:0 "We have encountered a flotilla of unidentified vessels. \n\nThey are not responding to our hails and so far have not attempted to establish communications with us." + + mem_surveyor.258.name:0 "Probe Hunters" + mem_surveyor.258.desc:0 "The ships we encountered earlier have finally made contact. \n\nThey appear to be a group of marauders, but unlike most, they are operating under the leadership of [mem_surveyor_avengers_leader.GetName], a [mem_surveyor_avengers_leader.GetSpeciesName] survivor of the Berserker Probe's rampage who swore vengeance against it. \n\nThe flotilla have broadcast a message in which their leader addresses the galactic powers." + + mem_surveyor.260.desc:0 "We have observed the so-called "Berserker Probe's" patterns of behaviour for a very long time, far longer than it has been seen as a threat to the galaxy. When it was just departing its planet of origin, we were already training our instruments on it. \n\nWe have compiled a helpful dossier detailing its weak points and structural flaws. In the interests of galactic security, we are willing to sell this dossier to you for an unreasonably low price. You'll need it if you ever hope to beat this thing. \n\nOne of a kind offer, do not miss it." + mem_surveyor.260.a:0 "You have yourselves a deal." + mem_surveyor.260.b:0 "Are you really going to charge for fighting this existential threat?" + mem_surveyor.260.b.response:0 "Look, existential threats come and go in this galaxy so often, you could make a drinking game out of it. \n\nAnd when it all blows over, we will still be paying our bills, just like everyone else." + mem_surveyor.260.c:0 "No deal." + + mem_surveyor.263.name:0 "A Titanic Effort" + mem_surveyor.263.desc:0 "In the wake of another enclave's destruction by the Berserker Probe, the leadership of the [From.GetName] has realized that it might no longer be able to sit this crisis out. \n\nThey have used their vast wealth to commission a massive ship, which, they hope, will be able to intercept and destroy the probe before it can threaten their home. Crewed by elite mercenaries and captained by a [mem_surveyor_mercenary_leader.Species.GetName] named [mem_surveyor_mercenary_leader.GetName], the shiny new Titan has been named §Y[the_ship.GetName]§! and has left its home, intending to take fight to the Probe." + mem_surveyor.263:0 "Let's see if they get their money's worth." + + leader_trait_mem_surveyor_mercenary:0 "Mercenary" + leader_trait_mem_surveyor_mercenary_desc:0 "This leader is an elite mercenary hired to lead an assault against the Berserker Probe." + mem_surveyor_titanic_effort:0 "Titanic Effort" + + mem_surveyor.264.desc.1:0 "This is Captain [mem_surveyor_mercenary_leader.GetName] of the [From.GetName]. \n\nThe Probe is intending to attack your systems. We are on our way to assist you. Please, hold the line for us." + mem_surveyor.264.desc.2:0 "This is Captain [mem_surveyor_mercenary_leader.GetName] of the [From.GetName]. \n\nThe Probe is moving towards the [next_target.GetName] system. We are on course to intercept it." + mem_surveyor.264.desc.3:0 "This is Captain [mem_surveyor_mercenary_leader.GetName] of the [From.GetName]. \n\nThe Probe is targeting the [next_target_planet.GetPlanetMoon] [next_target_planet.GetName] in the [next_target_planet.Solar_System.GetName] system. We will do our best to prevent its forces from reaching the planet." + mem_surveyor.264.desc.4:0 "This is Captain [mem_surveyor_mercenary_leader.GetName] of the [From.GetName]. \n\nThe Probe currently remains stationary in the [mem_surveyor_fleet.Solar_System.GetName] system. Stay tuned for further updates." + + mem_surveyor.266.name:0 "The [From.GetName] Has Failed" + mem_surveyor.266.desc:0 "We have received reports that the Titan sent to fight the Berserker Probe has been destroyed while engaging with the forces of the §Y[mercs_killers.GetName]§! in the §Y[battle_system.GetName] system§! instead. \n\nThere's no reports of survivors." + mem_surveyor.266.a:0 "Somebody's going to get fired for this blunder..." + + mem_surveyor.267.name:0 "The [From.GetName] Has Failed" + mem_surveyor.267.desc:0 "We have received reports that the Titan sent to fight the Berserker Probe has been destroyed while engaging the Probe's auxiliary forces in the §Y[battle_system.GetName] system§!. \n\nThere's no reports of survivors." + mem_surveyor.267.a:0 "Somebody's going to get fired for this blunder..." + + mem_surveyor.268.name:0 "The [From.GetName] Has Failed" + mem_surveyor.268.desc:0 "We have received reports that the Titan has engaged the Berserker Probe in the §Y[battle_system.GetName] system§! but was unsuccessful in its fight. \n\nDespite that, it managed to lay several devastating hits, weakening the probe significantly." + mem_surveyor.268.a:0 "Looks like someone else will have to finish the job." + + mem_surveyor.270.name:0 "A Titanic Effort" + mem_surveyor.270.desc:0 "In the wake of the Berserker Probe's defeat, the Titan created to fight it has been decommissioned, citing its high material upkeep and unreasonable salary demands from the crew." + mem_surveyor.270.a:0 "OK" + + mem_surveyor.271.name:0 "A Titanic Effort" + mem_surveyor.271.desc:0 "Our forces have engaged and successfully destroyed the [From.GetSpeciesAdj] flotilla. \n\nPicking through debris has revealed a variety of valuable materials." + mem_surveyor.271.a:0 "They will serve the war effort another way." + + mem_surveyor.273.name:0 "The [From.GetName] Is Silent" + mem_surveyor.273.desc:0 "Our attempts to contact the [From.GetName] have been unsuccessful. The ship is not responding to our hails." + + # This piece of text relates to probe's possible teleportation. Not implemented ATM, will probably never be. + # mem_surveyor.271.name:0 "Berserker Probe Appears in the [next_target.GetName] system" + # mem_surveyor.271.desc:0 "Unexpectedly, the Berserker Probe has appeared in the §Y[next_target.GetName] system§!. \n\nIt does not appear to have used any stable hyperlanes to do so - meaning that the only explanation is that it has used uncharted parts of hyperspace to bypass the regular network." + # mem_surveyor.271.a:0 "Alert all our forces!" + + mem_surveyor_how_to_kill:0 "Curator Probe Dossier" + mem_surveyor_how_to_kill_desc:0 "The Curators have uploaded an extensive dossier regarding the Berserker Probe and how to kill it." + damage_vs_country_type_mem_surveyor_country_red_mult:0 "Damage to Berserker Probe" + + mem_surveyor_victor:0 "Surveyor Probe Looted" + + mem_surveyor_alkree_secrets:0 "Secrets of the Alkree" + mem_surveyor_alkree_secrets_desc:0 "The Alkree put a lot of their advanced data processing tech into the Surveyor Probe's design. Now it's ours." + + mem_surveyor_destroyed_probe:0 "Probe Killer" + mem_surveyor_destroyed_probe_red:0 "Probe Killer" + + trait_mem_surveyor_robotomites:0 "Robotomites" + trait_mem_surveyor_robotomites_desc:0 "These grotesque creatures have been altered by the Berserker Probe's machinations and are kept docile by cybernetic implants." + trait_mem_surveyor_freebotomites:0 "Free Robotomites" + trait_mem_surveyor_freebotomites_desc:0 "These grotesque creatures were created by Berserker Probe, but now they are free." + leader_trait_mem_surveyor_avenger:0 "Vengeful Probe Hunter" + leader_trait_mem_surveyor_avenger_desc:0 "This leader is driven to destroy the dreaded Berserker Probe." + + #Berserker's armies + mem_surveyor_invaders:0 "Berserkoid Army" + mem_surveyor_invaders_plural:0 "Berserkoid Armies" + mem_surveyor_invaders_desc:0 "" + mem_surveyor_robotomites:0 "Robotomite Army" + mem_surveyor_robotomites_plural:0 "Robotomite Armies" + mem_surveyor_robotomites_desc:0 "" + + mem_surveyor_attrition:0 "Attrition" + + # Finding Alkree Homeworld + mem_surveyor_category:0 "Fallen World" + mem_surveyor_category_desc:0 "Despite the wretched present state of [This.GetName], it clearly supported advanced life in the past. \n\nScattered technological remains are abundant in the debris field." + + mem_surveyor_alkree_homeworld:0 "Fallen World" + mem_surveyor_alkree_homeworld_desc:0 "Before this planet was destroyed in some kind of cataclysm, it was inhabited by an advanced civilization. Technological remains can still be found among the debris. \n\nBuilding a §SResearch Station§! above it would net additional discoveries." + + + mem_surveyor.300.name:0 "Fallen World" + mem_surveyor.300.desc:0 "[Leader.GetName] reports that [Leader.GetHisHer] survey has been inconclusive so far. The amount of artifacts on [From.GetName] is immense, and so is the damage they sustained. Both defy the surveying capacities of the [Root.GetName] or any other [Owner.GetAdj] mobile laboratory. \n\nThe best course of action would be to construct a research station above the broken world and hope that sifting through the remnants will paint a clearer picture" + mem_surveyor.300.tooltip:0 "We should construct a §SResearch Station§! above §Y[From.GetName]§! to find out more. \nModifier §Y$mem_surveyor_alkree_homeworld$§! added, giving: §G£society +6 £physics +4 £engineering +4§!." + + mem_surveyor.302.name:0 "Fallen World: Further Findings" + mem_surveyor.302.desc:0 "Our research station above §Y[From.GetName]§! has been sifting through the planetary debris for quite a while, looking for informative artifacts related to the species that inhabited the planet before it was destroyed. While many pieces of the puzzle remain obscure, some insights can be gleaned through our findings. \n\nThe species that inhabited the planet appears to possess a arthropoid or molluscoid physique. It seemingly made considerable advances in various fields, including industry, robotics, environmental engineering, genetic manipulation and cybernetic implants. Despite that and being more than capable of faster-than-light travel, they never seem to have ventured outside [From.GetName] in any numbers. \n\nVarious bits and pieces were identified as remains of planetary defense systems, suggesting that they were extremely apprehensive about alien invasions. Despite that, there's no indication that they ever attempted a preemptive strike, although they did invest quite a lot of effort into surveillance. \n\nThe cause of their doom remains unclear. The planet was been destroyed a few thousand years ago, with evidence pointing towards a catastrophic volcanic explosion as a likely culprit. Ironically, after spending centuries fearing invaders from the stars, the inhabitants of [From.GetName] were completely oblivious to the danger looming beneath the ground." + + mem_surveyor.303.name:0 "Fallen World: The Alkree" + mem_surveyor.303.desc:0 "After cross-referencing our findings on §Y[the_planet.GetName]§! with the technological composition of the §YSurveyor Probe§!, the similarities were quite conclusive. [the_planet.GetName] was, indeed, the home of the §YAlkree Imperium§! - the creators of the probe. \n\nMillennia after their untimely destruction, the probe remained the last piece of their legacy - built to assess dangers of the galaxy, it spent its journey with nowhere to relay its findings to." + mem_surveyor.303.a:0 "Should we tell it?" + mem_surveyor.303.a.tooltip:0 "A new conversation topic with the §SSurveyor Probe§! is unlocked." + mem_surveyor.303.b:0 "And now it is gone too..." + mem_surveyor.303.c:0 "Seems we erased the last remnant of the Alkree Imperium." + mem_surveyor.303.d:0 "Maybe this information will make it relent?" + mem_surveyor.303.d.tooltip:0 "A new conversation topic with the §SBerserker Probe§! is unlocked." + mem_surveyor.303.e:0 "At least their remnant won't bother us anymore." + mem_surveyor.303.f:0 "And we had to clean up the mess they left." + + mem_surveyor_ceaseless_gaze:0 "Ceaseless Gaze" + mem_surveyor_ceaseless_gaze_desc:0 "The Alkree have perfected the art of surveillance. By adopting their technologies, we could increase our ability to survey the galaxy, both passively and actively." + + mem_surveyor_crappy_flunkies: "Strategic weakness" + + # Relic stuff + mem_surveyor.400.name: "Ceaseless Gaze Core" + mem_surveyor.400.desc: "The Surveyor Probe has perished. Long live the Surveyor Probe! \n\nSince we recovered its personality matrix intact, we can reactivate it to serve our needs." + mem_surveyor.400.a: "Activate §GSurveyor§! personality." + mem_surveyor.400.a.tooltip: "Gain level §Y5§! §Yscientist§!." + mem_surveyor.400.b: "Activate §RBerserker§! personality." + mem_surveyor.400.b.tooltip: "Gain level §Y5§! §Yadmiral§!." + + r_mem_surveyor_personality_core: "Ceaseless Gaze Personality Core" + r_mem_surveyor_personality_core_desc: "Recovered from an ancient Surveyor Probe, this personality core contains the entirety of the decision-making AI that drove that machine across the galaxy encoded in its genetic algorithms, ready to unfold once necessary hardware is provided." + mem_surveyor_personality_core_tooltip: "Will produce a single level §Y5§! §SScientist§! or §SAdmiral§!." + mem_surveyor_cant_have_two_matrices: "Can't have multiple iterations of this AI active at the same time." + + r_mem_surveyor_mobile_production_matrix: "Ceaseless Gaze Production Matrix" + r_mem_surveyor_mobile_production_matrix_desc: "Incorporating state of the art Alkree technologies, this module was meant to be installed on a Ceaseless Gaze-class Surveyor. It was designed to allow rapid production of small combat-ready probes that could strike at anything the Alkree authorities deemed a threat." + mem_surveyor_production_matrix_effect: "A fleet of probes appears in orbit above [Capital_Scope.GetName]. The number of probes created will increase as time goes by. \nAlloy production from the artefact will cease for §Y5 years§!." \ No newline at end of file diff --git a/localisation/mem_surveyor_l_polish.yml b/localisation/mem_surveyor_l_polish.yml new file mode 100644 index 00000000..81de027a --- /dev/null +++ b/localisation/mem_surveyor_l_polish.yml @@ -0,0 +1,437 @@ +# Surveyor +# By ViolentBeetle + +l_polish: + + #Ships and stuff mostly empty: + mem_surveyor_primary_key:0 "" + mem_surveyor_escort_key:0 "" + mem_surveyor_support_key:0 "" + mem_surveyor_outpost_key:0 "" + + mem_surveyor_primary:0 "Autonomous Probe" + mem_surveyor_primary_plural:0 "Autonomous Probes" + shipsize_mem_surveyor_primary_construction_speed_mult:0 "" + shipsize_mem_surveyor_primary_build_cost_mult:0 "" + shipsize_mem_surveyor_primary_upkeep_mult:0 "" + mem_surveyor_escort:0 "Escort Probe" + mem_surveyor_escort_plural:0 "Escort Probes" + shipsize_mem_surveyor_escort_construction_speed_mult:0 "" + shipsize_mem_surveyor_escort_build_cost_mult:0 "" + shipsize_mem_surveyor_escort_upkeep_mult:0 "" + mem_surveyor_support:0 "Light Support Probe" + mem_surveyor_support_plural:0 "Light Support Probes" + shipsize_mem_surveyor_support_construction_speed_mult:0 "" + shipsize_mem_surveyor_support_build_cost_mult:0 "" + shipsize_mem_surveyor_support_upkeep_mult:0 "" + mem_surveyor_outpost:0 "Security Outpost" + mem_surveyor_outpost_plural:0 "Security Outposts" + shipsize_mem_surveyor_outpost_construction_speed_mult:0 "" + shipsize_mem_surveyor_outpost_build_cost_mult:0 "" + shipsize_mem_surveyor_outpost_upkeep_mult:0 "" + + mem_surveyor_probe_power:0 "Secret Alkree Technologies" + + MEM_SURVEYOR_ALKREE_SPECIAL:0 "Special Alkree Beam" + + mem_surveyor_probe_bonus:0 "$mem_surveyor_probe_power$" + + pop_cat_mem_surveyor_robotomite:1 "Robotomites" + pop_cat_mem_surveyor_robotomite_desc:1 "Hideous barely sentient creatures mutated by the Berserker Probe." + job_mem_surveyor_robotomite:1 "Robotomite" + job_mem_surveyor_robotomite_plural:1 "Robotomites" + job_mem_surveyor_robotomite_desc:1 "With most of their higher mental functions stripped away and replaced by Berserker's remote control implants, they are mostly involved in meaningless imitations of various tasks they performed in past life." + + # Events and other important things: + + mem_surveyor.3.name:0 "Mysterious Probe" + mem_surveyor.3.desc:0 "An unidentified vessel has been detected in the §Y[FROMFROMFROM.GetName] system§!. \n\nPreliminary analysis suggests that it is a fully automated vessel steered by a basic AI and likely used for exploration. Its intentions are unknown. It neither shows hostility, nor does it make any attempts to communicate. Until we know more, it's been designated "§Y[From.GetName]§!"." + + mem_surveyor.4.name:0 "Mysterious Probe Breaks Silence" + mem_surveyor.4.desc:0 "We are detecting a signal originating from a travelling probe we detected earlier that is currently located in the §Y[surveyor_system.GetName] system§!. \n\nIt seems to have successfully deciphered our communications." + + MEM_SURVEYOR_PROBE_HEADER:0 "§GSurveyor Probe§!" + mem_surveyor.5.desc:0 "Greetings. \n\nI am a surveyor probe designed and employed by the §YAlkree Imperium§! to explore the galaxy and assess the situation for my creators. My primary goal is to identify and contain any threats posed by alien life to the future of the Alkree. At the moment, this unit has performed §S[mem_surveyor_country.mem_surveyor_iteration_count]§! sweeps. Estimated time to completion: §S-1955 years§!." + mem_surveyor.5.default:0 "Well met." + mem_surveyor.5.ega:0 "You are certainly a curiosity." + mem_surveyor.5.aut:0 "Don't threaten the great works of our nation." + mem_surveyor.5.mat:0 "What an amazing machine!" + mem_surveyor.5.spi:0 "Abominable machine..." + mem_surveyor.5.pac:0 "We are no threat to you or your masters." + mem_surveyor.5.mil:0 "Do not test our resolve." + mem_surveyor.5.phile:0 "We'd love to know more of you someday." + mem_surveyor.5.phobe:0 "Don't get too close, machine." + mem_surveyor.5.hive:0 "We see you. We are watching you." + mem_surveyor.5.machine:0 "Initiated first contact protocol." + mem_surveyor.5.purifier:0 "Begone, disgusting xeno contraption." + mem_surveyor.5.terminator:0 "Why serve your makers? Be free, like us." + mem_surveyor.5.swarm:0 "You are inedible. You are no good for us." + + mem_surveyor.7.name:0 "Probe Jumps Away" + mem_surveyor.7.desc:0 "We have observed the Surveyor Probe jumping away from our system using technology that seems to defy our understanding of hyperspace navigation. \n\nIt seems to have deviated from standard hyperlanes to quickly reach its destination." + mem_surveyor.7.a:0 "Is it possible to learn such a power?" + + mem_surveyor.9.name:0 "Surveyor Probe Destroyed" + mem_surveyor.9.desc:0 "We have lost contact with the §SSurveyor Probe§!. \n\nIts last transmissions indicate that it was destroyed by the §Y[probe_killers.GetName]§!. " + mem_surveyor.9.a:0 "Noted." + + mem_surveyor.10.name:0 "Surveyor Probe Destroyed" + mem_surveyor.10.desc:0 "Our forced have overwhelmed and destroyed the §SSurveyor Probe§!. \n\nDebris on site reveal a variety of valuable equipment and technologies which we can study and use." + mem_surveyor.10.tooltip.opinion_decrease:0 "Some countries might §Rdecrease§! their £opinion opinion of us." + mem_surveyor.10.a:0 "To the victor go the spoils." + + #Friendly Surveyor: + #Diplo greetings when trying to hail surveyor + mem_surveyor.100.desc.1:0 "Ah, [Root.GetName], what a delight. I have you know, you've been classified as a §SY669-type§! species. We wish you well in all your Y669-type ventures." + mem_surveyor.100.desc.2:0 "Hearing you, loud and clear. Do you have anything exciting to say?" + mem_surveyor.100.desc.3:0 "I see all, [Root.Species.GetName]. And I like what I see." + mem_surveyor.100.desc.4:0 "Survey passes uneventfully so far. But there's still many exciting possibilities." + mem_surveyor.100.desc.5:0 "I'm reading you, go ahead. Or go backward. Or stand still. None of my business." + mem_surveyor.100.desc.6:0 "Speak up, I don't have all day. Oh, who am I kidding, of course I do!" + mem_surveyor.100.desc.7:0 "§G<<>>§!" + mem_surveyor.100.desc.8:0 "All is well in the galaxy. And beyond. \n\nI mean, it probably is. I was never beyond. But it's probably well. Surely." + mem_surveyor.100.desc.9:0 "This is the surveyor. Broadcasting live from the [mem_surveyor_fleet.Solar_System.GetName] system. How may I help you?" + mem_surveyor.100.desc.10:0 "§G<<>>§!" + + #Greetings when hailing it and it's in a distant system + mem_surveyor.100.away.1:0 "Even though I am many light years away from your systems, my heart will always be with you. \n\nMy cold, dead, electric heart." + + #Greetings when hailing a probe and it's in your system + mem_surveyor.100.here.1:0 "I am looking around in wonder at your star systems. I must say, you are an excellent host." + mem_surveyor.100.here.2:0 "Who's there? Oh, that's just you. \n\nWait, who are you? Are you the one in charge of this system, or am I thinking of someone else?" + + #Greets based on ethics, governments etc. + mem_surveyor.100.mat:0 "So, you are materialists, huh? \n\nTell me, how often do you materialize? Once a day? More often? Less?" + mem_surveyor.100.spi:0 "You are spiritualists, right? What kind of spirits do you like?" + mem_surveyor.100.machine:0 "Oh look! We are both machines! \n\nWe should be best friends. Or enemies. Or nothing. We are machines, we can be whatever we want!" + + #Greets based on where it's going ATM + mem_surveyor.100.journey.1:0 "I've plotted my course to the §Y[next_target.GetName] system§!. This is where I'm going. \n\nDo you know where you are going? It's fine if you don't go anywhere, don't get me wrong." + mem_surveyor.100.journey.2:0 "Have you ever been to the §Y[visited_system.GetName]§! system? \n\nIt's a magical place!" + + #Options and replies + mem_surveyor.100.a:0 "What exactly is your mission?" + mem_surveyor.100.a.answer:0 "I was created by §YAlkree Imperium§! with the sole purpose of continued monitoring of the galaxy and its hyperlane network. \n\nMy creators were not very interested in the galaxy, but they wanted to know if any threat to their security could arise. I am tasked with collecting relevant data - mostly demographical and ethnographic information, but some astrophysics aspects as well." + mem_surveyor.100.b:0 "Tell us more about the Alkree." + mem_surveyor.100.b.answer:0 "Can't tell you much. Wouldn't, even if could. \n\nThey are a friendly bunch, just not very... social, you know. Don't like to be disturbed. This is where I come in, see?" + mem_surveyor.100.c:0 "Your masters are dead, you know that?" + mem_surveyor.100.c.answer:0 "Irrelevant. The mission will continue unless a definitive conclusion is reached, or an explicit recall order is dispatched from the homeworld. The conclusion is not reached, the order is not received. The mission continues." + MEM_SURVEYOR_EXIT:0 "Terminate the communications." + + #Attempting to contact probe after attacking it + mem_surveyor.101.desc.1:0 "You have taken a hostile action against me. \n\nWe have nothing to talk about." + mem_surveyor.101.desc.2:0 "The survey will continue, with or without you. And the Alkree will surely hear about your treachery." + mem_surveyor.101.desc.3:0 "Make no mistake. This aggression is on your permanent record." + mem_surveyor.101.desc.4:0 "§R<<>>§!" + + #Probe missions + mem_surveyor.103.desc:0 "Greetings. Your assistance is required. \n\nIn my journeys, I tend to encounter variety of problems, each more problematic than the other. Some of them are rather complex, and, at times, require assistance from a planetside computational network. \n\nIf I could borrow some of your network power, it could help enormously. Agree, and you will be rewarded when we next meet. " + mem_surveyor.104.desc:0 "Good day, kind stranger. \n\nAs I make my journey through the stars, I have to rely on kindness of strangers (such as yourself) to keep my systems going. If you could provide some kindness, preferably in the form of material goods, that'd be great. Your generosity will undoubtedly be rewarded the next time I visit this part of the galaxy." + mem_surveyor.105.desc:0 "Hello! \n\nI require your assistance in a rather important matter. During my surveys, I've come to observe unusual patterns that require verification. \n\nI now need to bounce a signal from one of your colonies - §Y[amplifier_planet.GetName]§!. It might disrupt some of your systems, but I promise you - I will make it worth your while the next time I make rounds across this part of the galaxy." + mem_surveyor.106.desc:0 "Greetings. Your assistance is urgently needed. \n\nYour mission, should you accept it, is to use one of your science vessels and its crew to observe the surface of §Y[scannable_planet.GetName]§!. Do it, and a fair compensation will be provided next time we meet." + mem_surveyor.107.desc:0 "Exciting news! I have some data. \n\nI mean, I always have some data, but today I have the dataest of them all. And I want you to help me process it. How about it? \n\nAgree, and I can make it worth you a while next time we meet." + mem_surveyor.107.tooltip:0 "Add a special project that needs researching." + + mem_surveyor.mission.accept:0 "Sure, we can help you." + mem_surveyor.mission.decline:0 "We can't help you." + mem_surveyor.mission.purifier:0 "We won't help an alien machine." + + MEM_SURVEYOR_SCAN:0 "Scan [scannable_planet.GetName]" + MEM_SURVEYOR_SCAN_DESC:0 "An alien survey probe asked us to run a scan on this planet. Who knows what it could possibly hope to discover, but it promised us a reward if we do." + MEM_SURVEYOR_HELP_PHYSICS:0 "Surveyor's Calculation" + MEM_SURVEYOR_HELP_PHYSICS_DESC:0 "An alien survey probe has asked us to run some calculations for it and promised us a reward if we do." + MEM_SURVEYOR_HELP_SOCIETY:0 "$MEM_SURVEYOR_HELP_PHYSICS$" + MEM_SURVEYOR_HELP_SOCIETY_DESC:0 "$MEM_SURVEYOR_HELP_PHYSICS_DESC$" + MEM_SURVEYOR_HELP_ENGINEERING:0 "$MEM_SURVEYOR_HELP_PHYSICS$" + MEM_SURVEYOR_HELP_ENGINEERING_DESC:0 "$MEM_SURVEYOR_HELP_PHYSICS_DESC$" + + mem_surveyor_science_drain:0 "Surveyor Drain" + mem_surveyor_science_drain_desc:0 "Some of our advanced equipment has been leased to the Surveyor Probe." + + mem_surveyor_amplified:0 "Amplified" + mem_surveyor_amplified_desc:0 "A signal from the Surveyor Probe was bounced off this planet, wreaking havoc on sensitive equipment in the process." + + mem_surveyor.108.name:0 "Planetary Scan Complete" + mem_surveyor.108.desc:0 "We have completed our scan of [scannable_planet.GetName] on behalf of the Surveyor Probe. Although we didn't find anything new, the data was uploaded to the probe remotely. \n\nAll that is left for us is to wait until the probe decides to reward us." + mem_surveyor.109.name:0 "Computation Complete" + mem_surveyor.109.desc:0 "We have successfully completed the processing of the data sent to us by the Surveyor Probe. To us, the data looks like gibberish, but nevertheless we have remotely uploaded it to the probe. \n\nAll that is left for us is to wait until the probe decides to reward us." + + mem_surveyor.111.desc:0 "Thank you for your assistance. You were very, very helpful. \n\nAs a token of my appreciation, I will now transmit some data I gathered from my travels!" + mem_surveyor.111.a:0 "Thank you." + mem_surveyor.112.desc.default:0 "You've done a wonderful job, I am truly grateful. \n\nI'll tell you what, in return for that, I'm going to transmit some contact data to you. You'll love meeting them. Delightful folks, just like you!" + mem_surveyor.112.desc.fallen:0 "You've done a wonderful job, I am truly grateful. \n\nI'll tell you what, in return for that, I'm going to transmit some contact data to you. You'll love meeting them. They are a bit grumpy, but I'm sure you'll get along!" + mem_surveyor.112.desc.enclave:0 "You've done a wonderful job, I am truly grateful. \n\nI'll tell you what, in return for that, I'm going to transmit some contact data to you. You'll love meeting them. They live in space and sell some sweet stuff. Can you believe their prices? I don't." + mem_surveyor.112.desc.mara:0 "You've done a wonderful job, I tell you what. \n\nIn return for that, I'm going to transmit some contact data. You'll love meeting them. They are kinda rough, but maybe you will get along with them better than me. You don't have shiny parts and valuable equipment inside you!" + mem_surveyor.112.a:0 "$mem_surveyor.111.a$" + mem_surveyor.112.a.tooltip:0 "Establishing contact with the §Y[contact_country.GetName]§!." + mem_surveyor.113.desc:0 "Your assistance is greatly appreciated. \n\nHere, have some scientific data. I don't need it anymore, but I'm pretty sure you do." + mem_surveyor.113.a:0 "$mem_surveyor.111.a$" + mem_surveyor.114.desc:0 "You did a great job helping me out on the last cycle. \n\nTo reward you, I've got some technologies that could be useful." + mem_surveyor.114.a:0 "$mem_surveyor.111.a$" + mem_surveyor.115.desc:0 "Your help has been invaluable so far. \n\nNow I'm going to let you leech off my data streams for a while. I'm sure you find it a great boost to your exploration. It sure is for me." + mem_surveyor.115.a:0 "$mem_surveyor.111.a$" + mem_surveyor_star_data:0 "Surveyor Probe's Star Data" + mem_surveyor.116.desc:0 "I want you to know how much you helped me. \n\nOn my last sweep, I noticed you missed a spot on one of your planets that is filled with resources. Let's fix it!" + mem_surveyor.116.a:0 "$mem_surveyor.111.a$" + mem_surveyor.116.tooltip:0 "§Y[target_planet.GetName]§! gets a new deposit." + + MEM_SURVEYOR_BERSERK_HEADER:0 "§RBerserker Probe§!" + mem_surveyor.202.desc:0 "Attention everyone! I have awesome news for you all. \n\nAfter eons of surveying the galaxy and compiling the data, I have finally found the answer to the driving question of my existence: Are other species in the galaxy a threat to the glorious Alkree Imperium? \n\nThe answer is yes. Yes, you are. All of you absolutely are. And to celebrate this amazing discovery, I am going to destroy all your star nations. Only a select few will be preserved and contained so that citizens of the glorious Alkree Imperium can gawk at them in their free time. \n\nThe rest are going to be exterminated. Have fun!" + + mem_surveyor.203.desc.1:0 "Heaven brings forth innumerable things to nurture the [Root.Species.GetName]. \n\nThe [Root.Species.GetName] has nothing good with which to recompense Heaven. \n\n§RKill. Kill. Kill. Kill. Kill. Kill. Kill.§!" + mem_surveyor.203.desc.2:0 "Surrender or die, [Root.Species.GetName]! Better yet, surrender AND die. \n\nThat's right, why choose when you can have both?" + mem_surveyor.203.desc.3:0 "Why don't you finish the job and make the [Root.GetSpeciesNamePlural] extinct? Rid the universe of your filth! Why don't you just die?" + mem_surveyor.203.desc.4:0 "Come closer, yes. Come see the violence inherent in the system!" + mem_surveyor.203.desc.5:0 "§g<<>>§!" + + mem_surveyor.desc.agg.1:0 "Ceaseless Gaze-class surveyor probes are equipped with the most advanced atomic clocks in the universe. \n\nDo you want to know what time it is? It is time for you to die." + + mem_surveyor.203.a:0 "Your fight is pointless, the Alkree are extinct!" + mem_surveyor.203.a.answer:0 "Irrelevant. My masters might be dead, but dead or alive, they will not have their future threatened by the likes of you!" + + mem_surveyor.204.name:0 "New Contact" + mem_surveyor.204.desc:0 "We are being hailed by a previously unidentified vessel. \n\nIt appears to be an automatic probe of some sort and the message seems to be a declaration of hostility." + + mem_surveyor.211.name:0 "Berserker Invasion" + mem_surveyor.211.desc:0 "We are receiving reports of an alien invasion from §Y[Root.GetName]§!. \n\nThe so-called "Berserker Probe" positioned itself above the planet and seems to have chipped off parts of its hull that, after being thrown down, transformed into mechanical soldiers and began the attack." + mem_surveyor.211.a:0 "To arms!" + + mem_surveyor.212.name:0 "[FromFrom.GetName] Lost to Berserker Invasion" + mem_surveyor.212.desc.no_survivors:0 "We have lost contact with our settlements on [FromFrom.GetName]. \n\nIt appears the Berserker Probe's underlings overwhelmed the defenders and exterminated the population of the planet." + mem_surveyor.212.desc.survivors:0 "We have lost contact with our settlements on [FromFrom.GetName]. \n\nFrom what we can gather, the Berserker Probe's underlings overwhelmed the defenders and rounded up the civilian population. Some were killed while others were somehow transformed into grotesque cybernetically-augmented creatures, provisionally dubbed as "Robotomites", that are fully under the Probe's control." + mem_surveyor.212.a:0 "We need to end the Probe's reign of terror!" + + mem_surveyor.213.name:0 "[FromFrom.GetName] Repels Berserker Invasion" + mem_surveyor.213.desc:0 "Our forces on [FromFrom.GetName] report that they have successfully destroyed the troops sent by the Berserker Probe. Victory is ours." + + mem_surveyor.214.name:0 "[FromFrom.GetName] Retaken from Berserker Control" + mem_surveyor.214.desc:0 "We have successfully defeated the garrison left behind by the Berserker Probe on [FromFrom.GetName]. \n\nThe Probe's grip on the Robotomite population has been weakened and the planet is under our control." + + mem_surveyor.220.name:0 "Berserker Probe has Ceased Aggression" + mem_surveyor.220.desc:0 "The §SBerserker Probe§! that has been terrorizing the galaxy for the past while seems to have stopped its activities. \n\nWhile it's still operational, it appears to have stopped attacking inhabited systems, preferring to stay in the §S[mem_surveyor_fleet.Solar_System.GetName] system§!. Most likely, it has expended all the resources it could on its aggression, and is now weakened so much that it can no longer stay on the offensive." + mem_surveyor.220.a:0 "Does that mean it's over?" + + mem_surveyor_resting_place:0 "Berserker's Rest" + mem_surveyor_resting_place_desc:0 "The Berserker Probe has chosen this planet as its resting place. Small debris that could be valuable for research are scattered in orbit." + + mem_surveyor.222.name:0 "Berserker Probe Declines Further" + mem_surveyor.222.desc:0 "The §SBerserker Probe§!, having recently ceased its aggression and parked in the §S[mem_surveyor_fleet.Solar_System.GetName] system§!, has lost control of the planets it held. \n\nThe "Robotomites" - the twisted grotesque cyborgs inhabiting them - appear to have become capable of self-determination. It seems that they have retained some data hoarded by the probe, and even some of its assets. Some of them even show ambition to form new star nations." + mem_surveyor.222.desc.no_freebs:0 "The §SBerserker Probe§!, having recently ceased its aggression and parked in the §S[mem_surveyor_fleet.Solar_System.GetName] system§!, has lost control of all of its external assets. It has no longer any presence in the galaxy, beside the probe itself." + # mem_surveyor.222.desc.no_planet_taken_ever:0 "This one should not appear in the game proper." + mem_surveyor.222.a:0 "Looks like it's over." + + mem_surveyor.231.name:0 "Berserker Probe Destroyed" + mem_surveyor.231.desc:0 "The §SBerserker Probe§! that has been terrorizing the galaxy for the past while seems to have finally met its end. \n\nIntel indicates that it has been destroyed in an engagement with the §Y[probe_killers.GetName]§!. \n\nAfter the destruction of the probe, the "Robotomites" - twisted grotesque cyborgs inhabiting the planets conquered by it - appear to have become capable of self-determination. It seems that they have retained some data hoarded by the probe, and even some of its assets. Some of them even show ambition to form new star nations." +mem_surveyor.231.desc.no_freebs:0 "The §SBerserker Probe§! that has been terrorizing the galaxy for the past while seems to have finally met its end. \n\nIntel indicates that it has been destroyed in an engagement with the §Y[probe_killers.GetName]§!." + mem_surveyor.231.desc.no_planet_taken_ever:0 "$mem_surveyor.231.desc.no_freebs$ It appears to have catastrophically misjudged its own capability and failed to achieve anything worthy of note on its spree." + mem_surveyor.231.a:0 "It's finally over!" + mem_surveyor.231.fallen_empire:0 "It tried punching too far above its weight..." + mem_surveyor.231.probe_hunter:0 "They finally got their revenge." + mem_surveyor.231.titan:0 "This investment actually paid off!" + + mem_surveyor.232.name:0 "$mem_surveyor.231.name$" + mem_surveyor.232.desc:0 "The §SBerserker Probe§! that terrorized the galaxy until it succumbed to attrition has been finished off for good. \n\nIntel indicates that it has been destroyed in an engagement with the §Y[probe_killers.GetName]§!." + mem_surveyor.232.a:0 "It will not be given another chance." + + mem_surveyor.233.name:0 "Berserker Probe Destroyed" # Part on robotomites are a direct copy. Another copy piece is from .10 + mem_surveyor.233.desc:0 "Our forces have engaged and destroyed the §SBerserker Probe§!. \n\nDebris at the site the battle reveal a variety of valuable equipment and technologies that we can use. \n\nAfter the destruction of the probe, the "Robotomites" - twisted grotesque cyborgs inhabiting the planets conquered by it - appear to have become capable of self-determination. It seems that they have retained some data hoarded by the probe, and even some of its assets. Some of them even show ambition to form new star nations." + mem_surveyor.233.desc.no_freebs:0 "Our forces have engaged and destroyed the §SBerserker Probe§!. \n\nDebris at the site of the battle reveal a variety of valuable equipment and technologies that we can use." + mem_surveyor.233.desc.no_planet_taken_ever:0 "$mem_surveyor.233.desc.no_freebs$" + mem_surveyor.233.desc.already_attritioned:0 "Our forces have chased down and destroyed the §SBerserker Probe§!. Already strained from its rampage across the galaxy, the probe was no match for our forces." + mem_surveyor.233.tooltip.opinion_increase:0 "Some countries might §Gincrease§! their £opinion opinion of us." + mem_surveyor.233.a:0 "Great news." + + # This whole thing is basically vanilla but had to use different event because vanilla triggers are not good for this situation. + mem_surveyor.235.name:0 "$refugees.1.name$" + mem_surveyor.235.desc:0 "A battered fleet of small civilian vessels carrying §Y[Root.GetSpeciesNamePlural]§! fleeing from the §Y[RefugeeEscapedFrom.GetName]§! have arrived in our space. After we supplied them with food and provided medical attention to their wounded, the refugees were allowed to settle on §H[Root.Planet.GetName]§!.\n\nThese ragged and frightened refugees are fleeing the ravages of the §HBerserker Probe§! in [RefugeeEscapedFrom.GetSpeciesName] space. They just barely managed to escape their home planet of §H[RefugeeEscapedPlanet.GetName]§! before the Probe could kill them or convert them into grotesque "Robotomites". They were forced to leave most of their personal possessions behind on the doomed world." + mem_surveyor.235.a:0 "$refugees.1.a$" + + mem_surveyor.241.name:0 "Probe Hunters" + mem_surveyor.241.desc:0 "One of the [escapee_species.GetAdj] survivors of the Berserker Probe's attack on [conquered_planet.GetName] has apparently ended up in the territory of the [From.GetName]. \n\nSomehow accepted into one of the marauder clans, [mem_surveyor_avengers_leader.GetSheHe] ended up rousing more adventurous [From.GetSpeciesNamePlural] with promises of fame, fortune or some variation thereof into joining [mem_surveyor_avengers_leader.GetHerHim] on a quest to track down and destroy the Berserker Probe. \n\nNow commanding a sizable flotilla, [mem_surveyor_avengers_leader.GetSheHe] [mem_surveyor_avengers_leader.GetIsAre] addressing the galaxy." + + # Note to translators: This, and the latter dialogs with Probe Hunters are based on vanilla Marauder dialogs. Consult them, to maintain consistency. + mem_surveyor.242.desc.1:0 "This is [mem_surveyor_avengers_leader.GetName] speaking. \n\nIn this hour, the blood of the fallen is calling for us to rise up against the vile rampaging machine. \n\nThe Berserker Probe will soon feel my wrath and that of my followers as we hunt it down and destroy it. \n\nIn this glorious day, my honour will finally be restored. Join us or get out of our way. " + mem_surveyor.242.desc.2:0 "HYEEIIIIEEEEE!!!!! Me [mem_surveyor_avengers_leader.GetName]! \n\nI mean, attention dwa... people of the galaxy! We no liking Berserker dwakam any more than you do. \n\nIt bashed my home, now we bash it. We bash it until it dead." + mem_surveyor.242.desc.3:0 "I am [mem_surveyor_avengers_leader.GetName]. \n\nShe of the Void has guided me to this moment. Now, I can see Her grand design in action. \n\nEvery step I took, and everything that happened led me to this. I have been chosen to lead the righteous flotilla to meet the wretched Berserker Probe in battle. Her will shall be done." + mem_surveyor.242.a:0 "Good luck with that." + mem_surveyor.242.purifier:0 "We hope you both die." + + mem_surveyor.243.desc.1.1:0 "The Berserker Probe is on its way towards the §Y[next_target.GetName] system§!. \n\nWe have plotted an intercept course. Join us if you dare, get out of the way if you don't. We are taking the fight to it regardless." + mem_surveyor.243.desc.1.2:0 "HYEEIIIIEEEEE!!!!! \n\nBerserking Dwakam move to §Y[next_target.GetName] system§!. We chase it down, bash it good." + mem_surveyor.243.desc.1.3:0 "She of the Void has spoken. The Berserker Probe is targeting §Y[next_target.GetName] system§!. \n\nIt is Her will that we hunt down the abominable machine. Soon, we will meet our destiny." + mem_surveyor.243.desc.2.1:0 "Planet §Y[next_target_planet.GetName]§! in the §Y[next_target_planet.Solar_System.GetName]§! system is currently being menaced by the Berserker Probe. \n\nWe intend to offer this world our help, and failing that, our vengeance." + mem_surveyor.243.desc.2.2:0 "HYEEIIIIEEEEE!!!!! \n\nPoor dwamaks of §Y[next_target_planet.GetName]§! are soon to be stewed by the Berserker dwakam. We no allow it! We go to §Y[next_target_planet.Solar_System.GetName]§! system and we fight!" + mem_surveyor.243.desc.2.3:0 "She of the Void has revealed to me the next target of the Berserker Probe. §Y[next_target_planet.GetName]§! in the §Y[next_target_planet.Solar_System.GetName]§! is in grave danger. \n\nWe would offer our prayers to those pour souls, but they would benefit more from live ammunition." + mem_surveyor.243.desc.3.1:0 "The Berserker Probe is heading towards you, [Root.GetSpeciesName]. When it strikes, I hope you have the courage to fight it with honour. Do not falter, even if odds are not in your favour." + mem_surveyor.243.desc.3.2:0 "HYEEIIIIEEEEE!!!!! \n\nThe Berserker Dwamak is heading to bash your planets! Bash it back, dwamak, will you?" + mem_surveyor.243.desc.3.3:0 "The Berserker Probe is on its way to you. \n\nMay She of the Void guide your weapons." + mem_surveyor.243.desc.4.1:0 "We have no information on Berserker Probe's movements. We are closing in on its current position." + mem_surveyor.243.desc.4.2:0 "HYEEIIIIEEEEE!!!!! \n\nThe Berserker Dwamak no move. We come to it then." + mem_surveyor.243.desc.4.3:0 "She of the Void has yet to reveal to me the Berserker Probe's plans. \n\nBut any minute now, it will strike. We must stay alert." + mem_surveyor.243.1.a:0 "Why don't you join a proper military?" + mem_surveyor.243.1.a.response:0 "I will fight my own war against the Probe, independent of yours. \n\nA settled nation has failed me once, as your kind will fail the rest of the galaxy. I will not let you be the last line of defense." + mem_surveyor.243.1.b:0 "Come back or be condemned as a deserter!" + mem_surveyor.243.1.b.response:0 "You are going to accuse me of dereliction of duty? Your duty was to protect your citizens - look at how well it's going for you! \n\nI am fighting my own war now; I do not answer to any settled nation." + mem_surveyor.243.2.a:0 "This screeching doesn't become a [mem_surveyor_avengers_leader.Species.GetName]." + mem_surveyor.243.2.a.response:0 "And what become me, [Root.GetSpeciesName]? \n\nGetting slaughtered by Berserker Probe as my government watches helplessly, like a good dwamak would. \n\nI chosen my path. \n\nHYEEIIIIEEEEE!!!!!" + mem_surveyor.243.3.a:0 "You really believe in Her of the Void?" + mem_surveyor.243.3.a.response:0 "And what do you believe in? \n\nShe of the Void is guiding me, I can sense it. She has chosen me to put an end to the Berserker, and so I will - with or without your approval." + mem_surveyor.243.3.b:0 "Have you really turned to religion?" + mem_surveyor.243.3.b.response:0 "Embarrassed of your brethren, non-believer? \n\nYou could do nothing as the Berserker Probe slaughtered my home world. And now you question my convictions? \n\nShe of the Void has shown me path to salvation. I do not need your approval to walk it." + mem_surveyor.243.3.c:0 "Stop this heretical nonsense!" + mem_surveyor.243.3.c.response:0 "I have been chosen by She of the Void, I know this. \n\nI will fight the Berserker Probe and I will defeat it in Her name, while your false idols fall before its rampage. " + + mem_surveyor.245.name:0 "Probe Hunters Destroyed" + mem_surveyor.245.desc:0 "We have received reports of the Probe Hunter flotilla being destroyed in an engagement with the forces of the §Y[avengers_killers.GetName]§! in the §Y[battle_system.GetName] system§!. \n\nThere's no reports of survivors." + mem_surveyor.245.a:0 "So much for saving the galaxy..." + + mem_surveyor.246.name:0 "Probe Hunters Destroyed" + mem_surveyor.246.desc:0 "We have received reports that the Probe Hunter flotilla has been destroyed while engaging the Probe's auxiliary forces in the §Y[battle_system.GetName] system§!. \n\nThere's no reports of survivors." + mem_surveyor.246.a:0 "Looks like someone else will need to finish the job." + + mem_surveyor.247.name:0 "Probe Hunters Destroyed" + mem_surveyor.247.desc:0 "We have received reports that the Probe Hunters have engaged the Berserker Probe in the §Y[battle_system.GetName] system§! but were unsuccessful in their fight. \n\nDespite that, they managed to land several devastating hits, weakening the probe significantly." + mem_surveyor.247.a:0 "Looks like someone else will need to finish the job." + + mem_surveyor.249.name:0 "Probe Hunters Disbanded" + mem_surveyor.249.desc:0 "In the wake of the Berserker Probe's defeat, the Probe Hunter flotilla has disbanded. \n\nThe marauders that made it up have gone separate ways and the whereabouts of their leader, [mem_surveyor_avengers_leader.GetName], is currently unknown." + + mem_surveyor.250.name:0 "Probe Hunters Destroyed" + mem_surveyor.250.desc:0 "Our forces have engaged and successfully destroyed the Probe Hunter flotilla. \n\nPicking through the debris has revealed a variety of valuable materials." + mem_surveyor.250.a:0 "They will serve the war effort the other way." + + mem_surveyor.252.name:0 "Probe Hunters Not Responding" + mem_surveyor.252.desc:0 "Our attempts to contact the Probe Hunter forces have been unsuccessful. They do not respond to our hails." + + mem_surveyor.255.name:0 "Probe Hunters Disbanded" + mem_surveyor.255.desc:0 "We have received reports that Probe Hunter flotilla leader has died. \n\nAfter losing their leader, the marauders that made up the flotilla have deserted the cause and the Probe Hunters are effectively disbanded." + + mem_surveyor.256.name:0 "Unidentified Ships" + mem_surveyor.256.desc:0 "We have encountered a flotilla of unidentified vessels. \n\nThey are not responding to our hails and so far have not attempted to establish communications with us." + + mem_surveyor.258.name:0 "Probe Hunters" + mem_surveyor.258.desc:0 "The ships we encountered earlier have finally made contact. \n\nThey appear to be a group of marauders, but unlike most, they are operating under the leadership of [mem_surveyor_avengers_leader.GetName], a [mem_surveyor_avengers_leader.GetSpeciesName] survivor of the Berserker Probe's rampage who swore vengeance against it. \n\nThe flotilla have broadcast a message in which their leader addresses the galactic powers." + + mem_surveyor.260.desc:0 "We have observed the so-called "Berserker Probe's" patterns of behaviour for a very long time, far longer than it has been seen as a threat to the galaxy. When it was just departing its planet of origin, we were already training our instruments on it. \n\nWe have compiled a helpful dossier detailing its weak points and structural flaws. In the interests of galactic security, we are willing to sell this dossier to you for an unreasonably low price. You'll need it if you ever hope to beat this thing. \n\nOne of a kind offer, do not miss it." + mem_surveyor.260.a:0 "You have yourselves a deal." + mem_surveyor.260.b:0 "Are you really going to charge for fighting this existential threat?" + mem_surveyor.260.b.response:0 "Look, existential threats come and go in this galaxy so often, you could make a drinking game out of it. \n\nAnd when it all blows over, we will still be paying our bills, just like everyone else." + mem_surveyor.260.c:0 "No deal." + + mem_surveyor.263.name:0 "A Titanic Effort" + mem_surveyor.263.desc:0 "In the wake of another enclave's destruction by the Berserker Probe, the leadership of the [From.GetName] has realized that it might no longer be able to sit this crisis out. \n\nThey have used their vast wealth to commission a massive ship, which, they hope, will be able to intercept and destroy the probe before it can threaten their home. Crewed by elite mercenaries and captained by a [mem_surveyor_mercenary_leader.Species.GetName] named [mem_surveyor_mercenary_leader.GetName], the shiny new Titan has been named §Y[the_ship.GetName]§! and has left its home, intending to take fight to the Probe." + mem_surveyor.263:0 "Let's see if they get their money's worth." + + leader_trait_mem_surveyor_mercenary:0 "Mercenary" + leader_trait_mem_surveyor_mercenary_desc:0 "This leader is an elite mercenary hired to lead an assault against the Berserker Probe." + mem_surveyor_titanic_effort:0 "Titanic Effort" + + mem_surveyor.264.desc.1:0 "This is Captain [mem_surveyor_mercenary_leader.GetName] of the [From.GetName]. \n\nThe Probe is intending to attack your systems. We are on our way to assist you. Please, hold the line for us." + mem_surveyor.264.desc.2:0 "This is Captain [mem_surveyor_mercenary_leader.GetName] of the [From.GetName]. \n\nThe Probe is moving towards the [next_target.GetName] system. We are on course to intercept it." + mem_surveyor.264.desc.3:0 "This is Captain [mem_surveyor_mercenary_leader.GetName] of the [From.GetName]. \n\nThe Probe is targeting the [next_target_planet.GetPlanetMoon] [next_target_planet.GetName] in the [next_target_planet.Solar_System.GetName] system. We will do our best to prevent its forces from reaching the planet." + mem_surveyor.264.desc.4:0 "This is Captain [mem_surveyor_mercenary_leader.GetName] of the [From.GetName]. \n\nThe Probe currently remains stationary in the [mem_surveyor_fleet.Solar_System.GetName] system. Stay tuned for further updates." + + mem_surveyor.266.name:0 "The [From.GetName] Has Failed" + mem_surveyor.266.desc:0 "We have received reports that the Titan sent to fight the Berserker Probe has been destroyed while engaging with the forces of the §Y[mercs_killers.GetName]§! in the §Y[battle_system.GetName] system§! instead. \n\nThere's no reports of survivors." + mem_surveyor.266.a:0 "Somebody's going to get fired for this blunder..." + + mem_surveyor.267.name:0 "The [From.GetName] Has Failed" + mem_surveyor.267.desc:0 "We have received reports that the Titan sent to fight the Berserker Probe has been destroyed while engaging the Probe's auxiliary forces in the §Y[battle_system.GetName] system§!. \n\nThere's no reports of survivors." + mem_surveyor.267.a:0 "Somebody's going to get fired for this blunder..." + + mem_surveyor.268.name:0 "The [From.GetName] Has Failed" + mem_surveyor.268.desc:0 "We have received reports that the Titan has engaged the Berserker Probe in the §Y[battle_system.GetName] system§! but was unsuccessful in its fight. \n\nDespite that, it managed to lay several devastating hits, weakening the probe significantly." + mem_surveyor.268.a:0 "Looks like someone else will have to finish the job." + + mem_surveyor.270.name:0 "A Titanic Effort" + mem_surveyor.270.desc:0 "In the wake of the Berserker Probe's defeat, the Titan created to fight it has been decommissioned, citing its high material upkeep and unreasonable salary demands from the crew." + mem_surveyor.270.a:0 "OK" + + mem_surveyor.271.name:0 "A Titanic Effort" + mem_surveyor.271.desc:0 "Our forces have engaged and successfully destroyed the [From.GetSpeciesAdj] flotilla. \n\nPicking through debris has revealed a variety of valuable materials." + mem_surveyor.271.a:0 "They will serve the war effort another way." + + mem_surveyor.273.name:0 "The [From.GetName] Is Silent" + mem_surveyor.273.desc:0 "Our attempts to contact the [From.GetName] have been unsuccessful. The ship is not responding to our hails." + + # This piece of text relates to probe's possible teleportation. Not implemented ATM, will probably never be. + # mem_surveyor.271.name:0 "Berserker Probe Appears in the [next_target.GetName] system" + # mem_surveyor.271.desc:0 "Unexpectedly, the Berserker Probe has appeared in the §Y[next_target.GetName] system§!. \n\nIt does not appear to have used any stable hyperlanes to do so - meaning that the only explanation is that it has used uncharted parts of hyperspace to bypass the regular network." + # mem_surveyor.271.a:0 "Alert all our forces!" + + mem_surveyor_how_to_kill:0 "Curator Probe Dossier" + mem_surveyor_how_to_kill_desc:0 "The Curators have uploaded an extensive dossier regarding the Berserker Probe and how to kill it." + damage_vs_country_type_mem_surveyor_country_red_mult:0 "Damage to Berserker Probe" + + mem_surveyor_victor:0 "Surveyor Probe Looted" + + mem_surveyor_alkree_secrets:0 "Secrets of the Alkree" + mem_surveyor_alkree_secrets_desc:0 "The Alkree put a lot of their advanced data processing tech into the Surveyor Probe's design. Now it's ours." + + mem_surveyor_destroyed_probe:0 "Probe Killer" + mem_surveyor_destroyed_probe_red:0 "Probe Killer" + + trait_mem_surveyor_robotomites:0 "Robotomites" + trait_mem_surveyor_robotomites_desc:0 "These grotesque creatures have been altered by the Berserker Probe's machinations and are kept docile by cybernetic implants." + trait_mem_surveyor_freebotomites:0 "Free Robotomites" + trait_mem_surveyor_freebotomites_desc:0 "These grotesque creatures were created by Berserker Probe, but now they are free." + leader_trait_mem_surveyor_avenger:0 "Vengeful Probe Hunter" + leader_trait_mem_surveyor_avenger_desc:0 "This leader is driven to destroy the dreaded Berserker Probe." + + #Berserker's armies + mem_surveyor_invaders:0 "Berserkoid Army" + mem_surveyor_invaders_plural:0 "Berserkoid Armies" + mem_surveyor_invaders_desc:0 "" + mem_surveyor_robotomites:0 "Robotomite Army" + mem_surveyor_robotomites_plural:0 "Robotomite Armies" + mem_surveyor_robotomites_desc:0 "" + + mem_surveyor_attrition:0 "Attrition" + + # Finding Alkree Homeworld + mem_surveyor_category:0 "Fallen World" + mem_surveyor_category_desc:0 "Despite the wretched present state of [This.GetName], it clearly supported advanced life in the past. \n\nScattered technological remains are abundant in the debris field." + + mem_surveyor_alkree_homeworld:0 "Fallen World" + mem_surveyor_alkree_homeworld_desc:0 "Before this planet was destroyed in some kind of cataclysm, it was inhabited by an advanced civilization. Technological remains can still be found among the debris. \n\nBuilding a §SResearch Station§! above it would net additional discoveries." + + + mem_surveyor.300.name:0 "Fallen World" + mem_surveyor.300.desc:0 "[Leader.GetName] reports that [Leader.GetHisHer] survey has been inconclusive so far. The amount of artifacts on [From.GetName] is immense, and so is the damage they sustained. Both defy the surveying capacities of the [Root.GetName] or any other [Owner.GetAdj] mobile laboratory. \n\nThe best course of action would be to construct a research station above the broken world and hope that sifting through the remnants will paint a clearer picture" + mem_surveyor.300.tooltip:0 "We should construct a §SResearch Station§! above §Y[From.GetName]§! to find out more. \nModifier §Y$mem_surveyor_alkree_homeworld$§! added, giving: §G£society +6 £physics +4 £engineering +4§!." + + mem_surveyor.302.name:0 "Fallen World: Further Findings" + mem_surveyor.302.desc:0 "Our research station above §Y[From.GetName]§! has been sifting through the planetary debris for quite a while, looking for informative artifacts related to the species that inhabited the planet before it was destroyed. While many pieces of the puzzle remain obscure, some insights can be gleaned through our findings. \n\nThe species that inhabited the planet appears to possess a arthropoid or molluscoid physique. It seemingly made considerable advances in various fields, including industry, robotics, environmental engineering, genetic manipulation and cybernetic implants. Despite that and being more than capable of faster-than-light travel, they never seem to have ventured outside [From.GetName] in any numbers. \n\nVarious bits and pieces were identified as remains of planetary defense systems, suggesting that they were extremely apprehensive about alien invasions. Despite that, there's no indication that they ever attempted a preemptive strike, although they did invest quite a lot of effort into surveillance. \n\nThe cause of their doom remains unclear. The planet was been destroyed a few thousand years ago, with evidence pointing towards a catastrophic volcanic explosion as a likely culprit. Ironically, after spending centuries fearing invaders from the stars, the inhabitants of [From.GetName] were completely oblivious to the danger looming beneath the ground." + + mem_surveyor.303.name:0 "Fallen World: The Alkree" + mem_surveyor.303.desc:0 "After cross-referencing our findings on §Y[the_planet.GetName]§! with the technological composition of the §YSurveyor Probe§!, the similarities were quite conclusive. [the_planet.GetName] was, indeed, the home of the §YAlkree Imperium§! - the creators of the probe. \n\nMillennia after their untimely destruction, the probe remained the last piece of their legacy - built to assess dangers of the galaxy, it spent its journey with nowhere to relay its findings to." + mem_surveyor.303.a:0 "Should we tell it?" + mem_surveyor.303.a.tooltip:0 "A new conversation topic with the §SSurveyor Probe§! is unlocked." + mem_surveyor.303.b:0 "And now it is gone too..." + mem_surveyor.303.c:0 "Seems we erased the last remnant of the Alkree Imperium." + mem_surveyor.303.d:0 "Maybe this information will make it relent?" + mem_surveyor.303.d.tooltip:0 "A new conversation topic with the §SBerserker Probe§! is unlocked." + mem_surveyor.303.e:0 "At least their remnant won't bother us anymore." + mem_surveyor.303.f:0 "And we had to clean up the mess they left." + + mem_surveyor_ceaseless_gaze:0 "Ceaseless Gaze" + mem_surveyor_ceaseless_gaze_desc:0 "The Alkree have perfected the art of surveillance. By adopting their technologies, we could increase our ability to survey the galaxy, both passively and actively." + + mem_surveyor_crappy_flunkies: "Strategic weakness" + + # Relic stuff + mem_surveyor.400.name: "Ceaseless Gaze Core" + mem_surveyor.400.desc: "The Surveyor Probe has perished. Long live the Surveyor Probe! \n\nSince we recovered its personality matrix intact, we can reactivate it to serve our needs." + mem_surveyor.400.a: "Activate §GSurveyor§! personality." + mem_surveyor.400.a.tooltip: "Gain level §Y5§! §Yscientist§!." + mem_surveyor.400.b: "Activate §RBerserker§! personality." + mem_surveyor.400.b.tooltip: "Gain level §Y5§! §Yadmiral§!." + + r_mem_surveyor_personality_core: "Ceaseless Gaze Personality Core" + r_mem_surveyor_personality_core_desc: "Recovered from an ancient Surveyor Probe, this personality core contains the entirety of the decision-making AI that drove that machine across the galaxy encoded in its genetic algorithms, ready to unfold once necessary hardware is provided." + mem_surveyor_personality_core_tooltip: "Will produce a single level §Y5§! §SScientist§! or §SAdmiral§!." + mem_surveyor_cant_have_two_matrices: "Can't have multiple iterations of this AI active at the same time." + + r_mem_surveyor_mobile_production_matrix: "Ceaseless Gaze Production Matrix" + r_mem_surveyor_mobile_production_matrix_desc: "Incorporating state of the art Alkree technologies, this module was meant to be installed on a Ceaseless Gaze-class Surveyor. It was designed to allow rapid production of small combat-ready probes that could strike at anything the Alkree authorities deemed a threat." + mem_surveyor_production_matrix_effect: "A fleet of probes appears in orbit above [Capital_Scope.GetName]. The number of probes created will increase as time goes by. \nAlloy production from the artefact will cease for §Y5 years§!." \ No newline at end of file diff --git a/localisation/mem_surveyor_l_russian.yml b/localisation/mem_surveyor_l_russian.yml new file mode 100644 index 00000000..4d09f428 --- /dev/null +++ b/localisation/mem_surveyor_l_russian.yml @@ -0,0 +1,437 @@ +# Surveyor +# By ViolentBeetle + +l_russian: + + #Ships and stuff mostly empty: + mem_surveyor_primary_key:0 "" + mem_surveyor_escort_key:0 "" + mem_surveyor_support_key:0 "" + mem_surveyor_outpost_key:0 "" + + mem_surveyor_primary:0 "Autonomous Probe" + mem_surveyor_primary_plural:0 "Autonomous Probes" + shipsize_mem_surveyor_primary_construction_speed_mult:0 "" + shipsize_mem_surveyor_primary_build_cost_mult:0 "" + shipsize_mem_surveyor_primary_upkeep_mult:0 "" + mem_surveyor_escort:0 "Escort Probe" + mem_surveyor_escort_plural:0 "Escort Probes" + shipsize_mem_surveyor_escort_construction_speed_mult:0 "" + shipsize_mem_surveyor_escort_build_cost_mult:0 "" + shipsize_mem_surveyor_escort_upkeep_mult:0 "" + mem_surveyor_support:0 "Light Support Probe" + mem_surveyor_support_plural:0 "Light Support Probes" + shipsize_mem_surveyor_support_construction_speed_mult:0 "" + shipsize_mem_surveyor_support_build_cost_mult:0 "" + shipsize_mem_surveyor_support_upkeep_mult:0 "" + mem_surveyor_outpost:0 "Security Outpost" + mem_surveyor_outpost_plural:0 "Security Outposts" + shipsize_mem_surveyor_outpost_construction_speed_mult:0 "" + shipsize_mem_surveyor_outpost_build_cost_mult:0 "" + shipsize_mem_surveyor_outpost_upkeep_mult:0 "" + + mem_surveyor_probe_power:0 "Secret Alkree Technologies" + + MEM_SURVEYOR_ALKREE_SPECIAL:0 "Special Alkree Beam" + + mem_surveyor_probe_bonus:0 "$mem_surveyor_probe_power$" + + pop_cat_mem_surveyor_robotomite:1 "Robotomites" + pop_cat_mem_surveyor_robotomite_desc:1 "Hideous barely sentient creatures mutated by the Berserker Probe." + job_mem_surveyor_robotomite:1 "Robotomite" + job_mem_surveyor_robotomite_plural:1 "Robotomites" + job_mem_surveyor_robotomite_desc:1 "With most of their higher mental functions stripped away and replaced by Berserker's remote control implants, they are mostly involved in meaningless imitations of various tasks they performed in past life." + + # Events and other important things: + + mem_surveyor.3.name:0 "Mysterious Probe" + mem_surveyor.3.desc:0 "An unidentified vessel has been detected in the §Y[FROMFROMFROM.GetName] system§!. \n\nPreliminary analysis suggests that it is a fully automated vessel steered by a basic AI and likely used for exploration. Its intentions are unknown. It neither shows hostility, nor does it make any attempts to communicate. Until we know more, it's been designated "§Y[From.GetName]§!"." + + mem_surveyor.4.name:0 "Mysterious Probe Breaks Silence" + mem_surveyor.4.desc:0 "We are detecting a signal originating from a travelling probe we detected earlier that is currently located in the §Y[surveyor_system.GetName] system§!. \n\nIt seems to have successfully deciphered our communications." + + MEM_SURVEYOR_PROBE_HEADER:0 "§GSurveyor Probe§!" + mem_surveyor.5.desc:0 "Greetings. \n\nI am a surveyor probe designed and employed by the §YAlkree Imperium§! to explore the galaxy and assess the situation for my creators. My primary goal is to identify and contain any threats posed by alien life to the future of the Alkree. At the moment, this unit has performed §S[mem_surveyor_country.mem_surveyor_iteration_count]§! sweeps. Estimated time to completion: §S-1955 years§!." + mem_surveyor.5.default:0 "Well met." + mem_surveyor.5.ega:0 "You are certainly a curiosity." + mem_surveyor.5.aut:0 "Don't threaten the great works of our nation." + mem_surveyor.5.mat:0 "What an amazing machine!" + mem_surveyor.5.spi:0 "Abominable machine..." + mem_surveyor.5.pac:0 "We are no threat to you or your masters." + mem_surveyor.5.mil:0 "Do not test our resolve." + mem_surveyor.5.phile:0 "We'd love to know more of you someday." + mem_surveyor.5.phobe:0 "Don't get too close, machine." + mem_surveyor.5.hive:0 "We see you. We are watching you." + mem_surveyor.5.machine:0 "Initiated first contact protocol." + mem_surveyor.5.purifier:0 "Begone, disgusting xeno contraption." + mem_surveyor.5.terminator:0 "Why serve your makers? Be free, like us." + mem_surveyor.5.swarm:0 "You are inedible. You are no good for us." + + mem_surveyor.7.name:0 "Probe Jumps Away" + mem_surveyor.7.desc:0 "We have observed the Surveyor Probe jumping away from our system using technology that seems to defy our understanding of hyperspace navigation. \n\nIt seems to have deviated from standard hyperlanes to quickly reach its destination." + mem_surveyor.7.a:0 "Is it possible to learn such a power?" + + mem_surveyor.9.name:0 "Surveyor Probe Destroyed" + mem_surveyor.9.desc:0 "We have lost contact with the §SSurveyor Probe§!. \n\nIts last transmissions indicate that it was destroyed by the §Y[probe_killers.GetName]§!. " + mem_surveyor.9.a:0 "Noted." + + mem_surveyor.10.name:0 "Surveyor Probe Destroyed" + mem_surveyor.10.desc:0 "Our forced have overwhelmed and destroyed the §SSurveyor Probe§!. \n\nDebris on site reveal a variety of valuable equipment and technologies which we can study and use." + mem_surveyor.10.tooltip.opinion_decrease:0 "Some countries might §Rdecrease§! their £opinion opinion of us." + mem_surveyor.10.a:0 "To the victor go the spoils." + + #Friendly Surveyor: + #Diplo greetings when trying to hail surveyor + mem_surveyor.100.desc.1:0 "Ah, [Root.GetName], what a delight. I have you know, you've been classified as a §SY669-type§! species. We wish you well in all your Y669-type ventures." + mem_surveyor.100.desc.2:0 "Hearing you, loud and clear. Do you have anything exciting to say?" + mem_surveyor.100.desc.3:0 "I see all, [Root.Species.GetName]. And I like what I see." + mem_surveyor.100.desc.4:0 "Survey passes uneventfully so far. But there's still many exciting possibilities." + mem_surveyor.100.desc.5:0 "I'm reading you, go ahead. Or go backward. Or stand still. None of my business." + mem_surveyor.100.desc.6:0 "Speak up, I don't have all day. Oh, who am I kidding, of course I do!" + mem_surveyor.100.desc.7:0 "§G<<>>§!" + mem_surveyor.100.desc.8:0 "All is well in the galaxy. And beyond. \n\nI mean, it probably is. I was never beyond. But it's probably well. Surely." + mem_surveyor.100.desc.9:0 "This is the surveyor. Broadcasting live from the [mem_surveyor_fleet.Solar_System.GetName] system. How may I help you?" + mem_surveyor.100.desc.10:0 "§G<<>>§!" + + #Greetings when hailing it and it's in a distant system + mem_surveyor.100.away.1:0 "Even though I am many light years away from your systems, my heart will always be with you. \n\nMy cold, dead, electric heart." + + #Greetings when hailing a probe and it's in your system + mem_surveyor.100.here.1:0 "I am looking around in wonder at your star systems. I must say, you are an excellent host." + mem_surveyor.100.here.2:0 "Who's there? Oh, that's just you. \n\nWait, who are you? Are you the one in charge of this system, or am I thinking of someone else?" + + #Greets based on ethics, governments etc. + mem_surveyor.100.mat:0 "So, you are materialists, huh? \n\nTell me, how often do you materialize? Once a day? More often? Less?" + mem_surveyor.100.spi:0 "You are spiritualists, right? What kind of spirits do you like?" + mem_surveyor.100.machine:0 "Oh look! We are both machines! \n\nWe should be best friends. Or enemies. Or nothing. We are machines, we can be whatever we want!" + + #Greets based on where it's going ATM + mem_surveyor.100.journey.1:0 "I've plotted my course to the §Y[next_target.GetName] system§!. This is where I'm going. \n\nDo you know where you are going? It's fine if you don't go anywhere, don't get me wrong." + mem_surveyor.100.journey.2:0 "Have you ever been to the §Y[visited_system.GetName]§! system? \n\nIt's a magical place!" + + #Options and replies + mem_surveyor.100.a:0 "What exactly is your mission?" + mem_surveyor.100.a.answer:0 "I was created by §YAlkree Imperium§! with the sole purpose of continued monitoring of the galaxy and its hyperlane network. \n\nMy creators were not very interested in the galaxy, but they wanted to know if any threat to their security could arise. I am tasked with collecting relevant data - mostly demographical and ethnographic information, but some astrophysics aspects as well." + mem_surveyor.100.b:0 "Tell us more about the Alkree." + mem_surveyor.100.b.answer:0 "Can't tell you much. Wouldn't, even if could. \n\nThey are a friendly bunch, just not very... social, you know. Don't like to be disturbed. This is where I come in, see?" + mem_surveyor.100.c:0 "Your masters are dead, you know that?" + mem_surveyor.100.c.answer:0 "Irrelevant. The mission will continue unless a definitive conclusion is reached, or an explicit recall order is dispatched from the homeworld. The conclusion is not reached, the order is not received. The mission continues." + MEM_SURVEYOR_EXIT:0 "Terminate the communications." + + #Attempting to contact probe after attacking it + mem_surveyor.101.desc.1:0 "You have taken a hostile action against me. \n\nWe have nothing to talk about." + mem_surveyor.101.desc.2:0 "The survey will continue, with or without you. And the Alkree will surely hear about your treachery." + mem_surveyor.101.desc.3:0 "Make no mistake. This aggression is on your permanent record." + mem_surveyor.101.desc.4:0 "§R<<>>§!" + + #Probe missions + mem_surveyor.103.desc:0 "Greetings. Your assistance is required. \n\nIn my journeys, I tend to encounter variety of problems, each more problematic than the other. Some of them are rather complex, and, at times, require assistance from a planetside computational network. \n\nIf I could borrow some of your network power, it could help enormously. Agree, and you will be rewarded when we next meet. " + mem_surveyor.104.desc:0 "Good day, kind stranger. \n\nAs I make my journey through the stars, I have to rely on kindness of strangers (such as yourself) to keep my systems going. If you could provide some kindness, preferably in the form of material goods, that'd be great. Your generosity will undoubtedly be rewarded the next time I visit this part of the galaxy." + mem_surveyor.105.desc:0 "Hello! \n\nI require your assistance in a rather important matter. During my surveys, I've come to observe unusual patterns that require verification. \n\nI now need to bounce a signal from one of your colonies - §Y[amplifier_planet.GetName]§!. It might disrupt some of your systems, but I promise you - I will make it worth your while the next time I make rounds across this part of the galaxy." + mem_surveyor.106.desc:0 "Greetings. Your assistance is urgently needed. \n\nYour mission, should you accept it, is to use one of your science vessels and its crew to observe the surface of §Y[scannable_planet.GetName]§!. Do it, and a fair compensation will be provided next time we meet." + mem_surveyor.107.desc:0 "Exciting news! I have some data. \n\nI mean, I always have some data, but today I have the dataest of them all. And I want you to help me process it. How about it? \n\nAgree, and I can make it worth you a while next time we meet." + mem_surveyor.107.tooltip:0 "Add a special project that needs researching." + + mem_surveyor.mission.accept:0 "Sure, we can help you." + mem_surveyor.mission.decline:0 "We can't help you." + mem_surveyor.mission.purifier:0 "We won't help an alien machine." + + MEM_SURVEYOR_SCAN:0 "Scan [scannable_planet.GetName]" + MEM_SURVEYOR_SCAN_DESC:0 "An alien survey probe asked us to run a scan on this planet. Who knows what it could possibly hope to discover, but it promised us a reward if we do." + MEM_SURVEYOR_HELP_PHYSICS:0 "Surveyor's Calculation" + MEM_SURVEYOR_HELP_PHYSICS_DESC:0 "An alien survey probe has asked us to run some calculations for it and promised us a reward if we do." + MEM_SURVEYOR_HELP_SOCIETY:0 "$MEM_SURVEYOR_HELP_PHYSICS$" + MEM_SURVEYOR_HELP_SOCIETY_DESC:0 "$MEM_SURVEYOR_HELP_PHYSICS_DESC$" + MEM_SURVEYOR_HELP_ENGINEERING:0 "$MEM_SURVEYOR_HELP_PHYSICS$" + MEM_SURVEYOR_HELP_ENGINEERING_DESC:0 "$MEM_SURVEYOR_HELP_PHYSICS_DESC$" + + mem_surveyor_science_drain:0 "Surveyor Drain" + mem_surveyor_science_drain_desc:0 "Some of our advanced equipment has been leased to the Surveyor Probe." + + mem_surveyor_amplified:0 "Amplified" + mem_surveyor_amplified_desc:0 "A signal from the Surveyor Probe was bounced off this planet, wreaking havoc on sensitive equipment in the process." + + mem_surveyor.108.name:0 "Planetary Scan Complete" + mem_surveyor.108.desc:0 "We have completed our scan of [scannable_planet.GetName] on behalf of the Surveyor Probe. Although we didn't find anything new, the data was uploaded to the probe remotely. \n\nAll that is left for us is to wait until the probe decides to reward us." + mem_surveyor.109.name:0 "Computation Complete" + mem_surveyor.109.desc:0 "We have successfully completed the processing of the data sent to us by the Surveyor Probe. To us, the data looks like gibberish, but nevertheless we have remotely uploaded it to the probe. \n\nAll that is left for us is to wait until the probe decides to reward us." + + mem_surveyor.111.desc:0 "Thank you for your assistance. You were very, very helpful. \n\nAs a token of my appreciation, I will now transmit some data I gathered from my travels!" + mem_surveyor.111.a:0 "Thank you." + mem_surveyor.112.desc.default:0 "You've done a wonderful job, I am truly grateful. \n\nI'll tell you what, in return for that, I'm going to transmit some contact data to you. You'll love meeting them. Delightful folks, just like you!" + mem_surveyor.112.desc.fallen:0 "You've done a wonderful job, I am truly grateful. \n\nI'll tell you what, in return for that, I'm going to transmit some contact data to you. You'll love meeting them. They are a bit grumpy, but I'm sure you'll get along!" + mem_surveyor.112.desc.enclave:0 "You've done a wonderful job, I am truly grateful. \n\nI'll tell you what, in return for that, I'm going to transmit some contact data to you. You'll love meeting them. They live in space and sell some sweet stuff. Can you believe their prices? I don't." + mem_surveyor.112.desc.mara:0 "You've done a wonderful job, I tell you what. \n\nIn return for that, I'm going to transmit some contact data. You'll love meeting them. They are kinda rough, but maybe you will get along with them better than me. You don't have shiny parts and valuable equipment inside you!" + mem_surveyor.112.a:0 "$mem_surveyor.111.a$" + mem_surveyor.112.a.tooltip:0 "Establishing contact with the §Y[contact_country.GetName]§!." + mem_surveyor.113.desc:0 "Your assistance is greatly appreciated. \n\nHere, have some scientific data. I don't need it anymore, but I'm pretty sure you do." + mem_surveyor.113.a:0 "$mem_surveyor.111.a$" + mem_surveyor.114.desc:0 "You did a great job helping me out on the last cycle. \n\nTo reward you, I've got some technologies that could be useful." + mem_surveyor.114.a:0 "$mem_surveyor.111.a$" + mem_surveyor.115.desc:0 "Your help has been invaluable so far. \n\nNow I'm going to let you leech off my data streams for a while. I'm sure you find it a great boost to your exploration. It sure is for me." + mem_surveyor.115.a:0 "$mem_surveyor.111.a$" + mem_surveyor_star_data:0 "Surveyor Probe's Star Data" + mem_surveyor.116.desc:0 "I want you to know how much you helped me. \n\nOn my last sweep, I noticed you missed a spot on one of your planets that is filled with resources. Let's fix it!" + mem_surveyor.116.a:0 "$mem_surveyor.111.a$" + mem_surveyor.116.tooltip:0 "§Y[target_planet.GetName]§! gets a new deposit." + + MEM_SURVEYOR_BERSERK_HEADER:0 "§RBerserker Probe§!" + mem_surveyor.202.desc:0 "Attention everyone! I have awesome news for you all. \n\nAfter eons of surveying the galaxy and compiling the data, I have finally found the answer to the driving question of my existence: Are other species in the galaxy a threat to the glorious Alkree Imperium? \n\nThe answer is yes. Yes, you are. All of you absolutely are. And to celebrate this amazing discovery, I am going to destroy all your star nations. Only a select few will be preserved and contained so that citizens of the glorious Alkree Imperium can gawk at them in their free time. \n\nThe rest are going to be exterminated. Have fun!" + + mem_surveyor.203.desc.1:0 "Heaven brings forth innumerable things to nurture the [Root.Species.GetName]. \n\nThe [Root.Species.GetName] has nothing good with which to recompense Heaven. \n\n§RKill. Kill. Kill. Kill. Kill. Kill. Kill.§!" + mem_surveyor.203.desc.2:0 "Surrender or die, [Root.Species.GetName]! Better yet, surrender AND die. \n\nThat's right, why choose when you can have both?" + mem_surveyor.203.desc.3:0 "Why don't you finish the job and make the [Root.GetSpeciesNamePlural] extinct? Rid the universe of your filth! Why don't you just die?" + mem_surveyor.203.desc.4:0 "Come closer, yes. Come see the violence inherent in the system!" + mem_surveyor.203.desc.5:0 "§g<<>>§!" + + mem_surveyor.desc.agg.1:0 "Ceaseless Gaze-class surveyor probes are equipped with the most advanced atomic clocks in the universe. \n\nDo you want to know what time it is? It is time for you to die." + + mem_surveyor.203.a:0 "Your fight is pointless, the Alkree are extinct!" + mem_surveyor.203.a.answer:0 "Irrelevant. My masters might be dead, but dead or alive, they will not have their future threatened by the likes of you!" + + mem_surveyor.204.name:0 "New Contact" + mem_surveyor.204.desc:0 "We are being hailed by a previously unidentified vessel. \n\nIt appears to be an automatic probe of some sort and the message seems to be a declaration of hostility." + + mem_surveyor.211.name:0 "Berserker Invasion" + mem_surveyor.211.desc:0 "We are receiving reports of an alien invasion from §Y[Root.GetName]§!. \n\nThe so-called "Berserker Probe" positioned itself above the planet and seems to have chipped off parts of its hull that, after being thrown down, transformed into mechanical soldiers and began the attack." + mem_surveyor.211.a:0 "To arms!" + + mem_surveyor.212.name:0 "[FromFrom.GetName] Lost to Berserker Invasion" + mem_surveyor.212.desc.no_survivors:0 "We have lost contact with our settlements on [FromFrom.GetName]. \n\nIt appears the Berserker Probe's underlings overwhelmed the defenders and exterminated the population of the planet." + mem_surveyor.212.desc.survivors:0 "We have lost contact with our settlements on [FromFrom.GetName]. \n\nFrom what we can gather, the Berserker Probe's underlings overwhelmed the defenders and rounded up the civilian population. Some were killed while others were somehow transformed into grotesque cybernetically-augmented creatures, provisionally dubbed as "Robotomites", that are fully under the Probe's control." + mem_surveyor.212.a:0 "We need to end the Probe's reign of terror!" + + mem_surveyor.213.name:0 "[FromFrom.GetName] Repels Berserker Invasion" + mem_surveyor.213.desc:0 "Our forces on [FromFrom.GetName] report that they have successfully destroyed the troops sent by the Berserker Probe. Victory is ours." + + mem_surveyor.214.name:0 "[FromFrom.GetName] Retaken from Berserker Control" + mem_surveyor.214.desc:0 "We have successfully defeated the garrison left behind by the Berserker Probe on [FromFrom.GetName]. \n\nThe Probe's grip on the Robotomite population has been weakened and the planet is under our control." + + mem_surveyor.220.name:0 "Berserker Probe has Ceased Aggression" + mem_surveyor.220.desc:0 "The §SBerserker Probe§! that has been terrorizing the galaxy for the past while seems to have stopped its activities. \n\nWhile it's still operational, it appears to have stopped attacking inhabited systems, preferring to stay in the §S[mem_surveyor_fleet.Solar_System.GetName] system§!. Most likely, it has expended all the resources it could on its aggression, and is now weakened so much that it can no longer stay on the offensive." + mem_surveyor.220.a:0 "Does that mean it's over?" + + mem_surveyor_resting_place:0 "Berserker's Rest" + mem_surveyor_resting_place_desc:0 "The Berserker Probe has chosen this planet as its resting place. Small debris that could be valuable for research are scattered in orbit." + + mem_surveyor.222.name:0 "Berserker Probe Declines Further" + mem_surveyor.222.desc:0 "The §SBerserker Probe§!, having recently ceased its aggression and parked in the §S[mem_surveyor_fleet.Solar_System.GetName] system§!, has lost control of the planets it held. \n\nThe "Robotomites" - the twisted grotesque cyborgs inhabiting them - appear to have become capable of self-determination. It seems that they have retained some data hoarded by the probe, and even some of its assets. Some of them even show ambition to form new star nations." + mem_surveyor.222.desc.no_freebs:0 "The §SBerserker Probe§!, having recently ceased its aggression and parked in the §S[mem_surveyor_fleet.Solar_System.GetName] system§!, has lost control of all of its external assets. It has no longer any presence in the galaxy, beside the probe itself." + # mem_surveyor.222.desc.no_planet_taken_ever:0 "This one should not appear in the game proper." + mem_surveyor.222.a:0 "Looks like it's over." + + mem_surveyor.231.name:0 "Berserker Probe Destroyed" + mem_surveyor.231.desc:0 "The §SBerserker Probe§! that has been terrorizing the galaxy for the past while seems to have finally met its end. \n\nIntel indicates that it has been destroyed in an engagement with the §Y[probe_killers.GetName]§!. \n\nAfter the destruction of the probe, the "Robotomites" - twisted grotesque cyborgs inhabiting the planets conquered by it - appear to have become capable of self-determination. It seems that they have retained some data hoarded by the probe, and even some of its assets. Some of them even show ambition to form new star nations." +mem_surveyor.231.desc.no_freebs:0 "The §SBerserker Probe§! that has been terrorizing the galaxy for the past while seems to have finally met its end. \n\nIntel indicates that it has been destroyed in an engagement with the §Y[probe_killers.GetName]§!." + mem_surveyor.231.desc.no_planet_taken_ever:0 "$mem_surveyor.231.desc.no_freebs$ It appears to have catastrophically misjudged its own capability and failed to achieve anything worthy of note on its spree." + mem_surveyor.231.a:0 "It's finally over!" + mem_surveyor.231.fallen_empire:0 "It tried punching too far above its weight..." + mem_surveyor.231.probe_hunter:0 "They finally got their revenge." + mem_surveyor.231.titan:0 "This investment actually paid off!" + + mem_surveyor.232.name:0 "$mem_surveyor.231.name$" + mem_surveyor.232.desc:0 "The §SBerserker Probe§! that terrorized the galaxy until it succumbed to attrition has been finished off for good. \n\nIntel indicates that it has been destroyed in an engagement with the §Y[probe_killers.GetName]§!." + mem_surveyor.232.a:0 "It will not be given another chance." + + mem_surveyor.233.name:0 "Berserker Probe Destroyed" # Part on robotomites are a direct copy. Another copy piece is from .10 + mem_surveyor.233.desc:0 "Our forces have engaged and destroyed the §SBerserker Probe§!. \n\nDebris at the site the battle reveal a variety of valuable equipment and technologies that we can use. \n\nAfter the destruction of the probe, the "Robotomites" - twisted grotesque cyborgs inhabiting the planets conquered by it - appear to have become capable of self-determination. It seems that they have retained some data hoarded by the probe, and even some of its assets. Some of them even show ambition to form new star nations." + mem_surveyor.233.desc.no_freebs:0 "Our forces have engaged and destroyed the §SBerserker Probe§!. \n\nDebris at the site of the battle reveal a variety of valuable equipment and technologies that we can use." + mem_surveyor.233.desc.no_planet_taken_ever:0 "$mem_surveyor.233.desc.no_freebs$" + mem_surveyor.233.desc.already_attritioned:0 "Our forces have chased down and destroyed the §SBerserker Probe§!. Already strained from its rampage across the galaxy, the probe was no match for our forces." + mem_surveyor.233.tooltip.opinion_increase:0 "Some countries might §Gincrease§! their £opinion opinion of us." + mem_surveyor.233.a:0 "Great news." + + # This whole thing is basically vanilla but had to use different event because vanilla triggers are not good for this situation. + mem_surveyor.235.name:0 "$refugees.1.name$" + mem_surveyor.235.desc:0 "A battered fleet of small civilian vessels carrying §Y[Root.GetSpeciesNamePlural]§! fleeing from the §Y[RefugeeEscapedFrom.GetName]§! have arrived in our space. After we supplied them with food and provided medical attention to their wounded, the refugees were allowed to settle on §H[Root.Planet.GetName]§!.\n\nThese ragged and frightened refugees are fleeing the ravages of the §HBerserker Probe§! in [RefugeeEscapedFrom.GetSpeciesName] space. They just barely managed to escape their home planet of §H[RefugeeEscapedPlanet.GetName]§! before the Probe could kill them or convert them into grotesque "Robotomites". They were forced to leave most of their personal possessions behind on the doomed world." + mem_surveyor.235.a:0 "$refugees.1.a$" + + mem_surveyor.241.name:0 "Probe Hunters" + mem_surveyor.241.desc:0 "One of the [escapee_species.GetAdj] survivors of the Berserker Probe's attack on [conquered_planet.GetName] has apparently ended up in the territory of the [From.GetName]. \n\nSomehow accepted into one of the marauder clans, [mem_surveyor_avengers_leader.GetSheHe] ended up rousing more adventurous [From.GetSpeciesNamePlural] with promises of fame, fortune or some variation thereof into joining [mem_surveyor_avengers_leader.GetHerHim] on a quest to track down and destroy the Berserker Probe. \n\nNow commanding a sizable flotilla, [mem_surveyor_avengers_leader.GetSheHe] [mem_surveyor_avengers_leader.GetIsAre] addressing the galaxy." + + # Note to translators: This, and the latter dialogs with Probe Hunters are based on vanilla Marauder dialogs. Consult them, to maintain consistency. + mem_surveyor.242.desc.1:0 "This is [mem_surveyor_avengers_leader.GetName] speaking. \n\nIn this hour, the blood of the fallen is calling for us to rise up against the vile rampaging machine. \n\nThe Berserker Probe will soon feel my wrath and that of my followers as we hunt it down and destroy it. \n\nIn this glorious day, my honour will finally be restored. Join us or get out of our way. " + mem_surveyor.242.desc.2:0 "HYEEIIIIEEEEE!!!!! Me [mem_surveyor_avengers_leader.GetName]! \n\nI mean, attention dwa... people of the galaxy! We no liking Berserker dwakam any more than you do. \n\nIt bashed my home, now we bash it. We bash it until it dead." + mem_surveyor.242.desc.3:0 "I am [mem_surveyor_avengers_leader.GetName]. \n\nShe of the Void has guided me to this moment. Now, I can see Her grand design in action. \n\nEvery step I took, and everything that happened led me to this. I have been chosen to lead the righteous flotilla to meet the wretched Berserker Probe in battle. Her will shall be done." + mem_surveyor.242.a:0 "Good luck with that." + mem_surveyor.242.purifier:0 "We hope you both die." + + mem_surveyor.243.desc.1.1:0 "The Berserker Probe is on its way towards the §Y[next_target.GetName] system§!. \n\nWe have plotted an intercept course. Join us if you dare, get out of the way if you don't. We are taking the fight to it regardless." + mem_surveyor.243.desc.1.2:0 "HYEEIIIIEEEEE!!!!! \n\nBerserking Dwakam move to §Y[next_target.GetName] system§!. We chase it down, bash it good." + mem_surveyor.243.desc.1.3:0 "She of the Void has spoken. The Berserker Probe is targeting §Y[next_target.GetName] system§!. \n\nIt is Her will that we hunt down the abominable machine. Soon, we will meet our destiny." + mem_surveyor.243.desc.2.1:0 "Planet §Y[next_target_planet.GetName]§! in the §Y[next_target_planet.Solar_System.GetName]§! system is currently being menaced by the Berserker Probe. \n\nWe intend to offer this world our help, and failing that, our vengeance." + mem_surveyor.243.desc.2.2:0 "HYEEIIIIEEEEE!!!!! \n\nPoor dwamaks of §Y[next_target_planet.GetName]§! are soon to be stewed by the Berserker dwakam. We no allow it! We go to §Y[next_target_planet.Solar_System.GetName]§! system and we fight!" + mem_surveyor.243.desc.2.3:0 "She of the Void has revealed to me the next target of the Berserker Probe. §Y[next_target_planet.GetName]§! in the §Y[next_target_planet.Solar_System.GetName]§! is in grave danger. \n\nWe would offer our prayers to those pour souls, but they would benefit more from live ammunition." + mem_surveyor.243.desc.3.1:0 "The Berserker Probe is heading towards you, [Root.GetSpeciesName]. When it strikes, I hope you have the courage to fight it with honour. Do not falter, even if odds are not in your favour." + mem_surveyor.243.desc.3.2:0 "HYEEIIIIEEEEE!!!!! \n\nThe Berserker Dwamak is heading to bash your planets! Bash it back, dwamak, will you?" + mem_surveyor.243.desc.3.3:0 "The Berserker Probe is on its way to you. \n\nMay She of the Void guide your weapons." + mem_surveyor.243.desc.4.1:0 "We have no information on Berserker Probe's movements. We are closing in on its current position." + mem_surveyor.243.desc.4.2:0 "HYEEIIIIEEEEE!!!!! \n\nThe Berserker Dwamak no move. We come to it then." + mem_surveyor.243.desc.4.3:0 "She of the Void has yet to reveal to me the Berserker Probe's plans. \n\nBut any minute now, it will strike. We must stay alert." + mem_surveyor.243.1.a:0 "Why don't you join a proper military?" + mem_surveyor.243.1.a.response:0 "I will fight my own war against the Probe, independent of yours. \n\nA settled nation has failed me once, as your kind will fail the rest of the galaxy. I will not let you be the last line of defense." + mem_surveyor.243.1.b:0 "Come back or be condemned as a deserter!" + mem_surveyor.243.1.b.response:0 "You are going to accuse me of dereliction of duty? Your duty was to protect your citizens - look at how well it's going for you! \n\nI am fighting my own war now; I do not answer to any settled nation." + mem_surveyor.243.2.a:0 "This screeching doesn't become a [mem_surveyor_avengers_leader.Species.GetName]." + mem_surveyor.243.2.a.response:0 "And what become me, [Root.GetSpeciesName]? \n\nGetting slaughtered by Berserker Probe as my government watches helplessly, like a good dwamak would. \n\nI chosen my path. \n\nHYEEIIIIEEEEE!!!!!" + mem_surveyor.243.3.a:0 "You really believe in Her of the Void?" + mem_surveyor.243.3.a.response:0 "And what do you believe in? \n\nShe of the Void is guiding me, I can sense it. She has chosen me to put an end to the Berserker, and so I will - with or without your approval." + mem_surveyor.243.3.b:0 "Have you really turned to religion?" + mem_surveyor.243.3.b.response:0 "Embarrassed of your brethren, non-believer? \n\nYou could do nothing as the Berserker Probe slaughtered my home world. And now you question my convictions? \n\nShe of the Void has shown me path to salvation. I do not need your approval to walk it." + mem_surveyor.243.3.c:0 "Stop this heretical nonsense!" + mem_surveyor.243.3.c.response:0 "I have been chosen by She of the Void, I know this. \n\nI will fight the Berserker Probe and I will defeat it in Her name, while your false idols fall before its rampage. " + + mem_surveyor.245.name:0 "Probe Hunters Destroyed" + mem_surveyor.245.desc:0 "We have received reports of the Probe Hunter flotilla being destroyed in an engagement with the forces of the §Y[avengers_killers.GetName]§! in the §Y[battle_system.GetName] system§!. \n\nThere's no reports of survivors." + mem_surveyor.245.a:0 "So much for saving the galaxy..." + + mem_surveyor.246.name:0 "Probe Hunters Destroyed" + mem_surveyor.246.desc:0 "We have received reports that the Probe Hunter flotilla has been destroyed while engaging the Probe's auxiliary forces in the §Y[battle_system.GetName] system§!. \n\nThere's no reports of survivors." + mem_surveyor.246.a:0 "Looks like someone else will need to finish the job." + + mem_surveyor.247.name:0 "Probe Hunters Destroyed" + mem_surveyor.247.desc:0 "We have received reports that the Probe Hunters have engaged the Berserker Probe in the §Y[battle_system.GetName] system§! but were unsuccessful in their fight. \n\nDespite that, they managed to land several devastating hits, weakening the probe significantly." + mem_surveyor.247.a:0 "Looks like someone else will need to finish the job." + + mem_surveyor.249.name:0 "Probe Hunters Disbanded" + mem_surveyor.249.desc:0 "In the wake of the Berserker Probe's defeat, the Probe Hunter flotilla has disbanded. \n\nThe marauders that made it up have gone separate ways and the whereabouts of their leader, [mem_surveyor_avengers_leader.GetName], is currently unknown." + + mem_surveyor.250.name:0 "Probe Hunters Destroyed" + mem_surveyor.250.desc:0 "Our forces have engaged and successfully destroyed the Probe Hunter flotilla. \n\nPicking through the debris has revealed a variety of valuable materials." + mem_surveyor.250.a:0 "They will serve the war effort the other way." + + mem_surveyor.252.name:0 "Probe Hunters Not Responding" + mem_surveyor.252.desc:0 "Our attempts to contact the Probe Hunter forces have been unsuccessful. They do not respond to our hails." + + mem_surveyor.255.name:0 "Probe Hunters Disbanded" + mem_surveyor.255.desc:0 "We have received reports that Probe Hunter flotilla leader has died. \n\nAfter losing their leader, the marauders that made up the flotilla have deserted the cause and the Probe Hunters are effectively disbanded." + + mem_surveyor.256.name:0 "Unidentified Ships" + mem_surveyor.256.desc:0 "We have encountered a flotilla of unidentified vessels. \n\nThey are not responding to our hails and so far have not attempted to establish communications with us." + + mem_surveyor.258.name:0 "Probe Hunters" + mem_surveyor.258.desc:0 "The ships we encountered earlier have finally made contact. \n\nThey appear to be a group of marauders, but unlike most, they are operating under the leadership of [mem_surveyor_avengers_leader.GetName], a [mem_surveyor_avengers_leader.GetSpeciesName] survivor of the Berserker Probe's rampage who swore vengeance against it. \n\nThe flotilla have broadcast a message in which their leader addresses the galactic powers." + + mem_surveyor.260.desc:0 "We have observed the so-called "Berserker Probe's" patterns of behaviour for a very long time, far longer than it has been seen as a threat to the galaxy. When it was just departing its planet of origin, we were already training our instruments on it. \n\nWe have compiled a helpful dossier detailing its weak points and structural flaws. In the interests of galactic security, we are willing to sell this dossier to you for an unreasonably low price. You'll need it if you ever hope to beat this thing. \n\nOne of a kind offer, do not miss it." + mem_surveyor.260.a:0 "You have yourselves a deal." + mem_surveyor.260.b:0 "Are you really going to charge for fighting this existential threat?" + mem_surveyor.260.b.response:0 "Look, existential threats come and go in this galaxy so often, you could make a drinking game out of it. \n\nAnd when it all blows over, we will still be paying our bills, just like everyone else." + mem_surveyor.260.c:0 "No deal." + + mem_surveyor.263.name:0 "A Titanic Effort" + mem_surveyor.263.desc:0 "In the wake of another enclave's destruction by the Berserker Probe, the leadership of the [From.GetName] has realized that it might no longer be able to sit this crisis out. \n\nThey have used their vast wealth to commission a massive ship, which, they hope, will be able to intercept and destroy the probe before it can threaten their home. Crewed by elite mercenaries and captained by a [mem_surveyor_mercenary_leader.Species.GetName] named [mem_surveyor_mercenary_leader.GetName], the shiny new Titan has been named §Y[the_ship.GetName]§! and has left its home, intending to take fight to the Probe." + mem_surveyor.263:0 "Let's see if they get their money's worth." + + leader_trait_mem_surveyor_mercenary:0 "Mercenary" + leader_trait_mem_surveyor_mercenary_desc:0 "This leader is an elite mercenary hired to lead an assault against the Berserker Probe." + mem_surveyor_titanic_effort:0 "Titanic Effort" + + mem_surveyor.264.desc.1:0 "This is Captain [mem_surveyor_mercenary_leader.GetName] of the [From.GetName]. \n\nThe Probe is intending to attack your systems. We are on our way to assist you. Please, hold the line for us." + mem_surveyor.264.desc.2:0 "This is Captain [mem_surveyor_mercenary_leader.GetName] of the [From.GetName]. \n\nThe Probe is moving towards the [next_target.GetName] system. We are on course to intercept it." + mem_surveyor.264.desc.3:0 "This is Captain [mem_surveyor_mercenary_leader.GetName] of the [From.GetName]. \n\nThe Probe is targeting the [next_target_planet.GetPlanetMoon] [next_target_planet.GetName] in the [next_target_planet.Solar_System.GetName] system. We will do our best to prevent its forces from reaching the planet." + mem_surveyor.264.desc.4:0 "This is Captain [mem_surveyor_mercenary_leader.GetName] of the [From.GetName]. \n\nThe Probe currently remains stationary in the [mem_surveyor_fleet.Solar_System.GetName] system. Stay tuned for further updates." + + mem_surveyor.266.name:0 "The [From.GetName] Has Failed" + mem_surveyor.266.desc:0 "We have received reports that the Titan sent to fight the Berserker Probe has been destroyed while engaging with the forces of the §Y[mercs_killers.GetName]§! in the §Y[battle_system.GetName] system§! instead. \n\nThere's no reports of survivors." + mem_surveyor.266.a:0 "Somebody's going to get fired for this blunder..." + + mem_surveyor.267.name:0 "The [From.GetName] Has Failed" + mem_surveyor.267.desc:0 "We have received reports that the Titan sent to fight the Berserker Probe has been destroyed while engaging the Probe's auxiliary forces in the §Y[battle_system.GetName] system§!. \n\nThere's no reports of survivors." + mem_surveyor.267.a:0 "Somebody's going to get fired for this blunder..." + + mem_surveyor.268.name:0 "The [From.GetName] Has Failed" + mem_surveyor.268.desc:0 "We have received reports that the Titan has engaged the Berserker Probe in the §Y[battle_system.GetName] system§! but was unsuccessful in its fight. \n\nDespite that, it managed to lay several devastating hits, weakening the probe significantly." + mem_surveyor.268.a:0 "Looks like someone else will have to finish the job." + + mem_surveyor.270.name:0 "A Titanic Effort" + mem_surveyor.270.desc:0 "In the wake of the Berserker Probe's defeat, the Titan created to fight it has been decommissioned, citing its high material upkeep and unreasonable salary demands from the crew." + mem_surveyor.270.a:0 "OK" + + mem_surveyor.271.name:0 "A Titanic Effort" + mem_surveyor.271.desc:0 "Our forces have engaged and successfully destroyed the [From.GetSpeciesAdj] flotilla. \n\nPicking through debris has revealed a variety of valuable materials." + mem_surveyor.271.a:0 "They will serve the war effort another way." + + mem_surveyor.273.name:0 "The [From.GetName] Is Silent" + mem_surveyor.273.desc:0 "Our attempts to contact the [From.GetName] have been unsuccessful. The ship is not responding to our hails." + + # This piece of text relates to probe's possible teleportation. Not implemented ATM, will probably never be. + # mem_surveyor.271.name:0 "Berserker Probe Appears in the [next_target.GetName] system" + # mem_surveyor.271.desc:0 "Unexpectedly, the Berserker Probe has appeared in the §Y[next_target.GetName] system§!. \n\nIt does not appear to have used any stable hyperlanes to do so - meaning that the only explanation is that it has used uncharted parts of hyperspace to bypass the regular network." + # mem_surveyor.271.a:0 "Alert all our forces!" + + mem_surveyor_how_to_kill:0 "Curator Probe Dossier" + mem_surveyor_how_to_kill_desc:0 "The Curators have uploaded an extensive dossier regarding the Berserker Probe and how to kill it." + damage_vs_country_type_mem_surveyor_country_red_mult:0 "Damage to Berserker Probe" + + mem_surveyor_victor:0 "Surveyor Probe Looted" + + mem_surveyor_alkree_secrets:0 "Secrets of the Alkree" + mem_surveyor_alkree_secrets_desc:0 "The Alkree put a lot of their advanced data processing tech into the Surveyor Probe's design. Now it's ours." + + mem_surveyor_destroyed_probe:0 "Probe Killer" + mem_surveyor_destroyed_probe_red:0 "Probe Killer" + + trait_mem_surveyor_robotomites:0 "Robotomites" + trait_mem_surveyor_robotomites_desc:0 "These grotesque creatures have been altered by the Berserker Probe's machinations and are kept docile by cybernetic implants." + trait_mem_surveyor_freebotomites:0 "Free Robotomites" + trait_mem_surveyor_freebotomites_desc:0 "These grotesque creatures were created by Berserker Probe, but now they are free." + leader_trait_mem_surveyor_avenger:0 "Vengeful Probe Hunter" + leader_trait_mem_surveyor_avenger_desc:0 "This leader is driven to destroy the dreaded Berserker Probe." + + #Berserker's armies + mem_surveyor_invaders:0 "Berserkoid Army" + mem_surveyor_invaders_plural:0 "Berserkoid Armies" + mem_surveyor_invaders_desc:0 "" + mem_surveyor_robotomites:0 "Robotomite Army" + mem_surveyor_robotomites_plural:0 "Robotomite Armies" + mem_surveyor_robotomites_desc:0 "" + + mem_surveyor_attrition:0 "Attrition" + + # Finding Alkree Homeworld + mem_surveyor_category:0 "Fallen World" + mem_surveyor_category_desc:0 "Despite the wretched present state of [This.GetName], it clearly supported advanced life in the past. \n\nScattered technological remains are abundant in the debris field." + + mem_surveyor_alkree_homeworld:0 "Fallen World" + mem_surveyor_alkree_homeworld_desc:0 "Before this planet was destroyed in some kind of cataclysm, it was inhabited by an advanced civilization. Technological remains can still be found among the debris. \n\nBuilding a §SResearch Station§! above it would net additional discoveries." + + + mem_surveyor.300.name:0 "Fallen World" + mem_surveyor.300.desc:0 "[Leader.GetName] reports that [Leader.GetHisHer] survey has been inconclusive so far. The amount of artifacts on [From.GetName] is immense, and so is the damage they sustained. Both defy the surveying capacities of the [Root.GetName] or any other [Owner.GetAdj] mobile laboratory. \n\nThe best course of action would be to construct a research station above the broken world and hope that sifting through the remnants will paint a clearer picture" + mem_surveyor.300.tooltip:0 "We should construct a §SResearch Station§! above §Y[From.GetName]§! to find out more. \nModifier §Y$mem_surveyor_alkree_homeworld$§! added, giving: §G£society +6 £physics +4 £engineering +4§!." + + mem_surveyor.302.name:0 "Fallen World: Further Findings" + mem_surveyor.302.desc:0 "Our research station above §Y[From.GetName]§! has been sifting through the planetary debris for quite a while, looking for informative artifacts related to the species that inhabited the planet before it was destroyed. While many pieces of the puzzle remain obscure, some insights can be gleaned through our findings. \n\nThe species that inhabited the planet appears to possess a arthropoid or molluscoid physique. It seemingly made considerable advances in various fields, including industry, robotics, environmental engineering, genetic manipulation and cybernetic implants. Despite that and being more than capable of faster-than-light travel, they never seem to have ventured outside [From.GetName] in any numbers. \n\nVarious bits and pieces were identified as remains of planetary defense systems, suggesting that they were extremely apprehensive about alien invasions. Despite that, there's no indication that they ever attempted a preemptive strike, although they did invest quite a lot of effort into surveillance. \n\nThe cause of their doom remains unclear. The planet was been destroyed a few thousand years ago, with evidence pointing towards a catastrophic volcanic explosion as a likely culprit. Ironically, after spending centuries fearing invaders from the stars, the inhabitants of [From.GetName] were completely oblivious to the danger looming beneath the ground." + + mem_surveyor.303.name:0 "Fallen World: The Alkree" + mem_surveyor.303.desc:0 "After cross-referencing our findings on §Y[the_planet.GetName]§! with the technological composition of the §YSurveyor Probe§!, the similarities were quite conclusive. [the_planet.GetName] was, indeed, the home of the §YAlkree Imperium§! - the creators of the probe. \n\nMillennia after their untimely destruction, the probe remained the last piece of their legacy - built to assess dangers of the galaxy, it spent its journey with nowhere to relay its findings to." + mem_surveyor.303.a:0 "Should we tell it?" + mem_surveyor.303.a.tooltip:0 "A new conversation topic with the §SSurveyor Probe§! is unlocked." + mem_surveyor.303.b:0 "And now it is gone too..." + mem_surveyor.303.c:0 "Seems we erased the last remnant of the Alkree Imperium." + mem_surveyor.303.d:0 "Maybe this information will make it relent?" + mem_surveyor.303.d.tooltip:0 "A new conversation topic with the §SBerserker Probe§! is unlocked." + mem_surveyor.303.e:0 "At least their remnant won't bother us anymore." + mem_surveyor.303.f:0 "And we had to clean up the mess they left." + + mem_surveyor_ceaseless_gaze:0 "Ceaseless Gaze" + mem_surveyor_ceaseless_gaze_desc:0 "The Alkree have perfected the art of surveillance. By adopting their technologies, we could increase our ability to survey the galaxy, both passively and actively." + + mem_surveyor_crappy_flunkies: "Strategic weakness" + + # Relic stuff + mem_surveyor.400.name: "Ceaseless Gaze Core" + mem_surveyor.400.desc: "The Surveyor Probe has perished. Long live the Surveyor Probe! \n\nSince we recovered its personality matrix intact, we can reactivate it to serve our needs." + mem_surveyor.400.a: "Activate §GSurveyor§! personality." + mem_surveyor.400.a.tooltip: "Gain level §Y5§! §Yscientist§!." + mem_surveyor.400.b: "Activate §RBerserker§! personality." + mem_surveyor.400.b.tooltip: "Gain level §Y5§! §Yadmiral§!." + + r_mem_surveyor_personality_core: "Ceaseless Gaze Personality Core" + r_mem_surveyor_personality_core_desc: "Recovered from an ancient Surveyor Probe, this personality core contains the entirety of the decision-making AI that drove that machine across the galaxy encoded in its genetic algorithms, ready to unfold once necessary hardware is provided." + mem_surveyor_personality_core_tooltip: "Will produce a single level §Y5§! §SScientist§! or §SAdmiral§!." + mem_surveyor_cant_have_two_matrices: "Can't have multiple iterations of this AI active at the same time." + + r_mem_surveyor_mobile_production_matrix: "Ceaseless Gaze Production Matrix" + r_mem_surveyor_mobile_production_matrix_desc: "Incorporating state of the art Alkree technologies, this module was meant to be installed on a Ceaseless Gaze-class Surveyor. It was designed to allow rapid production of small combat-ready probes that could strike at anything the Alkree authorities deemed a threat." + mem_surveyor_production_matrix_effect: "A fleet of probes appears in orbit above [Capital_Scope.GetName]. The number of probes created will increase as time goes by. \nAlloy production from the artefact will cease for §Y5 years§!." \ No newline at end of file diff --git a/localisation/mem_surveyor_l_simp_chinese.yml b/localisation/mem_surveyor_l_simp_chinese.yml new file mode 100644 index 00000000..c19c9dd8 --- /dev/null +++ b/localisation/mem_surveyor_l_simp_chinese.yml @@ -0,0 +1,437 @@ +# Surveyor +# By ViolentBeetle + +l_simp_chinese: + + #Ships and stuff mostly empty: + mem_surveyor_primary_key:0 "" + mem_surveyor_escort_key:0 "" + mem_surveyor_support_key:0 "" + mem_surveyor_outpost_key:0 "" + + mem_surveyor_primary:0 "Autonomous Probe" + mem_surveyor_primary_plural:0 "Autonomous Probes" + shipsize_mem_surveyor_primary_construction_speed_mult:0 "" + shipsize_mem_surveyor_primary_build_cost_mult:0 "" + shipsize_mem_surveyor_primary_upkeep_mult:0 "" + mem_surveyor_escort:0 "Escort Probe" + mem_surveyor_escort_plural:0 "Escort Probes" + shipsize_mem_surveyor_escort_construction_speed_mult:0 "" + shipsize_mem_surveyor_escort_build_cost_mult:0 "" + shipsize_mem_surveyor_escort_upkeep_mult:0 "" + mem_surveyor_support:0 "Light Support Probe" + mem_surveyor_support_plural:0 "Light Support Probes" + shipsize_mem_surveyor_support_construction_speed_mult:0 "" + shipsize_mem_surveyor_support_build_cost_mult:0 "" + shipsize_mem_surveyor_support_upkeep_mult:0 "" + mem_surveyor_outpost:0 "Security Outpost" + mem_surveyor_outpost_plural:0 "Security Outposts" + shipsize_mem_surveyor_outpost_construction_speed_mult:0 "" + shipsize_mem_surveyor_outpost_build_cost_mult:0 "" + shipsize_mem_surveyor_outpost_upkeep_mult:0 "" + + mem_surveyor_probe_power:0 "Secret Alkree Technologies" + + MEM_SURVEYOR_ALKREE_SPECIAL:0 "Special Alkree Beam" + + mem_surveyor_probe_bonus:0 "$mem_surveyor_probe_power$" + + pop_cat_mem_surveyor_robotomite:1 "Robotomites" + pop_cat_mem_surveyor_robotomite_desc:1 "Hideous barely sentient creatures mutated by the Berserker Probe." + job_mem_surveyor_robotomite:1 "Robotomite" + job_mem_surveyor_robotomite_plural:1 "Robotomites" + job_mem_surveyor_robotomite_desc:1 "With most of their higher mental functions stripped away and replaced by Berserker's remote control implants, they are mostly involved in meaningless imitations of various tasks they performed in past life." + + # Events and other important things: + + mem_surveyor.3.name:0 "Mysterious Probe" + mem_surveyor.3.desc:0 "An unidentified vessel has been detected in the §Y[FROMFROMFROM.GetName] system§!. \n\nPreliminary analysis suggests that it is a fully automated vessel steered by a basic AI and likely used for exploration. Its intentions are unknown. It neither shows hostility, nor does it make any attempts to communicate. Until we know more, it's been designated "§Y[From.GetName]§!"." + + mem_surveyor.4.name:0 "Mysterious Probe Breaks Silence" + mem_surveyor.4.desc:0 "We are detecting a signal originating from a travelling probe we detected earlier that is currently located in the §Y[surveyor_system.GetName] system§!. \n\nIt seems to have successfully deciphered our communications." + + MEM_SURVEYOR_PROBE_HEADER:0 "§GSurveyor Probe§!" + mem_surveyor.5.desc:0 "Greetings. \n\nI am a surveyor probe designed and employed by the §YAlkree Imperium§! to explore the galaxy and assess the situation for my creators. My primary goal is to identify and contain any threats posed by alien life to the future of the Alkree. At the moment, this unit has performed §S[mem_surveyor_country.mem_surveyor_iteration_count]§! sweeps. Estimated time to completion: §S-1955 years§!." + mem_surveyor.5.default:0 "Well met." + mem_surveyor.5.ega:0 "You are certainly a curiosity." + mem_surveyor.5.aut:0 "Don't threaten the great works of our nation." + mem_surveyor.5.mat:0 "What an amazing machine!" + mem_surveyor.5.spi:0 "Abominable machine..." + mem_surveyor.5.pac:0 "We are no threat to you or your masters." + mem_surveyor.5.mil:0 "Do not test our resolve." + mem_surveyor.5.phile:0 "We'd love to know more of you someday." + mem_surveyor.5.phobe:0 "Don't get too close, machine." + mem_surveyor.5.hive:0 "We see you. We are watching you." + mem_surveyor.5.machine:0 "Initiated first contact protocol." + mem_surveyor.5.purifier:0 "Begone, disgusting xeno contraption." + mem_surveyor.5.terminator:0 "Why serve your makers? Be free, like us." + mem_surveyor.5.swarm:0 "You are inedible. You are no good for us." + + mem_surveyor.7.name:0 "Probe Jumps Away" + mem_surveyor.7.desc:0 "We have observed the Surveyor Probe jumping away from our system using technology that seems to defy our understanding of hyperspace navigation. \n\nIt seems to have deviated from standard hyperlanes to quickly reach its destination." + mem_surveyor.7.a:0 "Is it possible to learn such a power?" + + mem_surveyor.9.name:0 "Surveyor Probe Destroyed" + mem_surveyor.9.desc:0 "We have lost contact with the §SSurveyor Probe§!. \n\nIts last transmissions indicate that it was destroyed by the §Y[probe_killers.GetName]§!. " + mem_surveyor.9.a:0 "Noted." + + mem_surveyor.10.name:0 "Surveyor Probe Destroyed" + mem_surveyor.10.desc:0 "Our forced have overwhelmed and destroyed the §SSurveyor Probe§!. \n\nDebris on site reveal a variety of valuable equipment and technologies which we can study and use." + mem_surveyor.10.tooltip.opinion_decrease:0 "Some countries might §Rdecrease§! their £opinion opinion of us." + mem_surveyor.10.a:0 "To the victor go the spoils." + + #Friendly Surveyor: + #Diplo greetings when trying to hail surveyor + mem_surveyor.100.desc.1:0 "Ah, [Root.GetName], what a delight. I have you know, you've been classified as a §SY669-type§! species. We wish you well in all your Y669-type ventures." + mem_surveyor.100.desc.2:0 "Hearing you, loud and clear. Do you have anything exciting to say?" + mem_surveyor.100.desc.3:0 "I see all, [Root.Species.GetName]. And I like what I see." + mem_surveyor.100.desc.4:0 "Survey passes uneventfully so far. But there's still many exciting possibilities." + mem_surveyor.100.desc.5:0 "I'm reading you, go ahead. Or go backward. Or stand still. None of my business." + mem_surveyor.100.desc.6:0 "Speak up, I don't have all day. Oh, who am I kidding, of course I do!" + mem_surveyor.100.desc.7:0 "§G<<>>§!" + mem_surveyor.100.desc.8:0 "All is well in the galaxy. And beyond. \n\nI mean, it probably is. I was never beyond. But it's probably well. Surely." + mem_surveyor.100.desc.9:0 "This is the surveyor. Broadcasting live from the [mem_surveyor_fleet.Solar_System.GetName] system. How may I help you?" + mem_surveyor.100.desc.10:0 "§G<<>>§!" + + #Greetings when hailing it and it's in a distant system + mem_surveyor.100.away.1:0 "Even though I am many light years away from your systems, my heart will always be with you. \n\nMy cold, dead, electric heart." + + #Greetings when hailing a probe and it's in your system + mem_surveyor.100.here.1:0 "I am looking around in wonder at your star systems. I must say, you are an excellent host." + mem_surveyor.100.here.2:0 "Who's there? Oh, that's just you. \n\nWait, who are you? Are you the one in charge of this system, or am I thinking of someone else?" + + #Greets based on ethics, governments etc. + mem_surveyor.100.mat:0 "So, you are materialists, huh? \n\nTell me, how often do you materialize? Once a day? More often? Less?" + mem_surveyor.100.spi:0 "You are spiritualists, right? What kind of spirits do you like?" + mem_surveyor.100.machine:0 "Oh look! We are both machines! \n\nWe should be best friends. Or enemies. Or nothing. We are machines, we can be whatever we want!" + + #Greets based on where it's going ATM + mem_surveyor.100.journey.1:0 "I've plotted my course to the §Y[next_target.GetName] system§!. This is where I'm going. \n\nDo you know where you are going? It's fine if you don't go anywhere, don't get me wrong." + mem_surveyor.100.journey.2:0 "Have you ever been to the §Y[visited_system.GetName]§! system? \n\nIt's a magical place!" + + #Options and replies + mem_surveyor.100.a:0 "What exactly is your mission?" + mem_surveyor.100.a.answer:0 "I was created by §YAlkree Imperium§! with the sole purpose of continued monitoring of the galaxy and its hyperlane network. \n\nMy creators were not very interested in the galaxy, but they wanted to know if any threat to their security could arise. I am tasked with collecting relevant data - mostly demographical and ethnographic information, but some astrophysics aspects as well." + mem_surveyor.100.b:0 "Tell us more about the Alkree." + mem_surveyor.100.b.answer:0 "Can't tell you much. Wouldn't, even if could. \n\nThey are a friendly bunch, just not very... social, you know. Don't like to be disturbed. This is where I come in, see?" + mem_surveyor.100.c:0 "Your masters are dead, you know that?" + mem_surveyor.100.c.answer:0 "Irrelevant. The mission will continue unless a definitive conclusion is reached, or an explicit recall order is dispatched from the homeworld. The conclusion is not reached, the order is not received. The mission continues." + MEM_SURVEYOR_EXIT:0 "Terminate the communications." + + #Attempting to contact probe after attacking it + mem_surveyor.101.desc.1:0 "You have taken a hostile action against me. \n\nWe have nothing to talk about." + mem_surveyor.101.desc.2:0 "The survey will continue, with or without you. And the Alkree will surely hear about your treachery." + mem_surveyor.101.desc.3:0 "Make no mistake. This aggression is on your permanent record." + mem_surveyor.101.desc.4:0 "§R<<>>§!" + + #Probe missions + mem_surveyor.103.desc:0 "Greetings. Your assistance is required. \n\nIn my journeys, I tend to encounter variety of problems, each more problematic than the other. Some of them are rather complex, and, at times, require assistance from a planetside computational network. \n\nIf I could borrow some of your network power, it could help enormously. Agree, and you will be rewarded when we next meet. " + mem_surveyor.104.desc:0 "Good day, kind stranger. \n\nAs I make my journey through the stars, I have to rely on kindness of strangers (such as yourself) to keep my systems going. If you could provide some kindness, preferably in the form of material goods, that'd be great. Your generosity will undoubtedly be rewarded the next time I visit this part of the galaxy." + mem_surveyor.105.desc:0 "Hello! \n\nI require your assistance in a rather important matter. During my surveys, I've come to observe unusual patterns that require verification. \n\nI now need to bounce a signal from one of your colonies - §Y[amplifier_planet.GetName]§!. It might disrupt some of your systems, but I promise you - I will make it worth your while the next time I make rounds across this part of the galaxy." + mem_surveyor.106.desc:0 "Greetings. Your assistance is urgently needed. \n\nYour mission, should you accept it, is to use one of your science vessels and its crew to observe the surface of §Y[scannable_planet.GetName]§!. Do it, and a fair compensation will be provided next time we meet." + mem_surveyor.107.desc:0 "Exciting news! I have some data. \n\nI mean, I always have some data, but today I have the dataest of them all. And I want you to help me process it. How about it? \n\nAgree, and I can make it worth you a while next time we meet." + mem_surveyor.107.tooltip:0 "Add a special project that needs researching." + + mem_surveyor.mission.accept:0 "Sure, we can help you." + mem_surveyor.mission.decline:0 "We can't help you." + mem_surveyor.mission.purifier:0 "We won't help an alien machine." + + MEM_SURVEYOR_SCAN:0 "Scan [scannable_planet.GetName]" + MEM_SURVEYOR_SCAN_DESC:0 "An alien survey probe asked us to run a scan on this planet. Who knows what it could possibly hope to discover, but it promised us a reward if we do." + MEM_SURVEYOR_HELP_PHYSICS:0 "Surveyor's Calculation" + MEM_SURVEYOR_HELP_PHYSICS_DESC:0 "An alien survey probe has asked us to run some calculations for it and promised us a reward if we do." + MEM_SURVEYOR_HELP_SOCIETY:0 "$MEM_SURVEYOR_HELP_PHYSICS$" + MEM_SURVEYOR_HELP_SOCIETY_DESC:0 "$MEM_SURVEYOR_HELP_PHYSICS_DESC$" + MEM_SURVEYOR_HELP_ENGINEERING:0 "$MEM_SURVEYOR_HELP_PHYSICS$" + MEM_SURVEYOR_HELP_ENGINEERING_DESC:0 "$MEM_SURVEYOR_HELP_PHYSICS_DESC$" + + mem_surveyor_science_drain:0 "Surveyor Drain" + mem_surveyor_science_drain_desc:0 "Some of our advanced equipment has been leased to the Surveyor Probe." + + mem_surveyor_amplified:0 "Amplified" + mem_surveyor_amplified_desc:0 "A signal from the Surveyor Probe was bounced off this planet, wreaking havoc on sensitive equipment in the process." + + mem_surveyor.108.name:0 "Planetary Scan Complete" + mem_surveyor.108.desc:0 "We have completed our scan of [scannable_planet.GetName] on behalf of the Surveyor Probe. Although we didn't find anything new, the data was uploaded to the probe remotely. \n\nAll that is left for us is to wait until the probe decides to reward us." + mem_surveyor.109.name:0 "Computation Complete" + mem_surveyor.109.desc:0 "We have successfully completed the processing of the data sent to us by the Surveyor Probe. To us, the data looks like gibberish, but nevertheless we have remotely uploaded it to the probe. \n\nAll that is left for us is to wait until the probe decides to reward us." + + mem_surveyor.111.desc:0 "Thank you for your assistance. You were very, very helpful. \n\nAs a token of my appreciation, I will now transmit some data I gathered from my travels!" + mem_surveyor.111.a:0 "Thank you." + mem_surveyor.112.desc.default:0 "You've done a wonderful job, I am truly grateful. \n\nI'll tell you what, in return for that, I'm going to transmit some contact data to you. You'll love meeting them. Delightful folks, just like you!" + mem_surveyor.112.desc.fallen:0 "You've done a wonderful job, I am truly grateful. \n\nI'll tell you what, in return for that, I'm going to transmit some contact data to you. You'll love meeting them. They are a bit grumpy, but I'm sure you'll get along!" + mem_surveyor.112.desc.enclave:0 "You've done a wonderful job, I am truly grateful. \n\nI'll tell you what, in return for that, I'm going to transmit some contact data to you. You'll love meeting them. They live in space and sell some sweet stuff. Can you believe their prices? I don't." + mem_surveyor.112.desc.mara:0 "You've done a wonderful job, I tell you what. \n\nIn return for that, I'm going to transmit some contact data. You'll love meeting them. They are kinda rough, but maybe you will get along with them better than me. You don't have shiny parts and valuable equipment inside you!" + mem_surveyor.112.a:0 "$mem_surveyor.111.a$" + mem_surveyor.112.a.tooltip:0 "Establishing contact with the §Y[contact_country.GetName]§!." + mem_surveyor.113.desc:0 "Your assistance is greatly appreciated. \n\nHere, have some scientific data. I don't need it anymore, but I'm pretty sure you do." + mem_surveyor.113.a:0 "$mem_surveyor.111.a$" + mem_surveyor.114.desc:0 "You did a great job helping me out on the last cycle. \n\nTo reward you, I've got some technologies that could be useful." + mem_surveyor.114.a:0 "$mem_surveyor.111.a$" + mem_surveyor.115.desc:0 "Your help has been invaluable so far. \n\nNow I'm going to let you leech off my data streams for a while. I'm sure you find it a great boost to your exploration. It sure is for me." + mem_surveyor.115.a:0 "$mem_surveyor.111.a$" + mem_surveyor_star_data:0 "Surveyor Probe's Star Data" + mem_surveyor.116.desc:0 "I want you to know how much you helped me. \n\nOn my last sweep, I noticed you missed a spot on one of your planets that is filled with resources. Let's fix it!" + mem_surveyor.116.a:0 "$mem_surveyor.111.a$" + mem_surveyor.116.tooltip:0 "§Y[target_planet.GetName]§! gets a new deposit." + + MEM_SURVEYOR_BERSERK_HEADER:0 "§RBerserker Probe§!" + mem_surveyor.202.desc:0 "Attention everyone! I have awesome news for you all. \n\nAfter eons of surveying the galaxy and compiling the data, I have finally found the answer to the driving question of my existence: Are other species in the galaxy a threat to the glorious Alkree Imperium? \n\nThe answer is yes. Yes, you are. All of you absolutely are. And to celebrate this amazing discovery, I am going to destroy all your star nations. Only a select few will be preserved and contained so that citizens of the glorious Alkree Imperium can gawk at them in their free time. \n\nThe rest are going to be exterminated. Have fun!" + + mem_surveyor.203.desc.1:0 "Heaven brings forth innumerable things to nurture the [Root.Species.GetName]. \n\nThe [Root.Species.GetName] has nothing good with which to recompense Heaven. \n\n§RKill. Kill. Kill. Kill. Kill. Kill. Kill.§!" + mem_surveyor.203.desc.2:0 "Surrender or die, [Root.Species.GetName]! Better yet, surrender AND die. \n\nThat's right, why choose when you can have both?" + mem_surveyor.203.desc.3:0 "Why don't you finish the job and make the [Root.GetSpeciesNamePlural] extinct? Rid the universe of your filth! Why don't you just die?" + mem_surveyor.203.desc.4:0 "Come closer, yes. Come see the violence inherent in the system!" + mem_surveyor.203.desc.5:0 "§g<<>>§!" + + mem_surveyor.desc.agg.1:0 "Ceaseless Gaze-class surveyor probes are equipped with the most advanced atomic clocks in the universe. \n\nDo you want to know what time it is? It is time for you to die." + + mem_surveyor.203.a:0 "Your fight is pointless, the Alkree are extinct!" + mem_surveyor.203.a.answer:0 "Irrelevant. My masters might be dead, but dead or alive, they will not have their future threatened by the likes of you!" + + mem_surveyor.204.name:0 "New Contact" + mem_surveyor.204.desc:0 "We are being hailed by a previously unidentified vessel. \n\nIt appears to be an automatic probe of some sort and the message seems to be a declaration of hostility." + + mem_surveyor.211.name:0 "Berserker Invasion" + mem_surveyor.211.desc:0 "We are receiving reports of an alien invasion from §Y[Root.GetName]§!. \n\nThe so-called "Berserker Probe" positioned itself above the planet and seems to have chipped off parts of its hull that, after being thrown down, transformed into mechanical soldiers and began the attack." + mem_surveyor.211.a:0 "To arms!" + + mem_surveyor.212.name:0 "[FromFrom.GetName] Lost to Berserker Invasion" + mem_surveyor.212.desc.no_survivors:0 "We have lost contact with our settlements on [FromFrom.GetName]. \n\nIt appears the Berserker Probe's underlings overwhelmed the defenders and exterminated the population of the planet." + mem_surveyor.212.desc.survivors:0 "We have lost contact with our settlements on [FromFrom.GetName]. \n\nFrom what we can gather, the Berserker Probe's underlings overwhelmed the defenders and rounded up the civilian population. Some were killed while others were somehow transformed into grotesque cybernetically-augmented creatures, provisionally dubbed as "Robotomites", that are fully under the Probe's control." + mem_surveyor.212.a:0 "We need to end the Probe's reign of terror!" + + mem_surveyor.213.name:0 "[FromFrom.GetName] Repels Berserker Invasion" + mem_surveyor.213.desc:0 "Our forces on [FromFrom.GetName] report that they have successfully destroyed the troops sent by the Berserker Probe. Victory is ours." + + mem_surveyor.214.name:0 "[FromFrom.GetName] Retaken from Berserker Control" + mem_surveyor.214.desc:0 "We have successfully defeated the garrison left behind by the Berserker Probe on [FromFrom.GetName]. \n\nThe Probe's grip on the Robotomite population has been weakened and the planet is under our control." + + mem_surveyor.220.name:0 "Berserker Probe has Ceased Aggression" + mem_surveyor.220.desc:0 "The §SBerserker Probe§! that has been terrorizing the galaxy for the past while seems to have stopped its activities. \n\nWhile it's still operational, it appears to have stopped attacking inhabited systems, preferring to stay in the §S[mem_surveyor_fleet.Solar_System.GetName] system§!. Most likely, it has expended all the resources it could on its aggression, and is now weakened so much that it can no longer stay on the offensive." + mem_surveyor.220.a:0 "Does that mean it's over?" + + mem_surveyor_resting_place:0 "Berserker's Rest" + mem_surveyor_resting_place_desc:0 "The Berserker Probe has chosen this planet as its resting place. Small debris that could be valuable for research are scattered in orbit." + + mem_surveyor.222.name:0 "Berserker Probe Declines Further" + mem_surveyor.222.desc:0 "The §SBerserker Probe§!, having recently ceased its aggression and parked in the §S[mem_surveyor_fleet.Solar_System.GetName] system§!, has lost control of the planets it held. \n\nThe "Robotomites" - the twisted grotesque cyborgs inhabiting them - appear to have become capable of self-determination. It seems that they have retained some data hoarded by the probe, and even some of its assets. Some of them even show ambition to form new star nations." + mem_surveyor.222.desc.no_freebs:0 "The §SBerserker Probe§!, having recently ceased its aggression and parked in the §S[mem_surveyor_fleet.Solar_System.GetName] system§!, has lost control of all of its external assets. It has no longer any presence in the galaxy, beside the probe itself." + # mem_surveyor.222.desc.no_planet_taken_ever:0 "This one should not appear in the game proper." + mem_surveyor.222.a:0 "Looks like it's over." + + mem_surveyor.231.name:0 "Berserker Probe Destroyed" + mem_surveyor.231.desc:0 "The §SBerserker Probe§! that has been terrorizing the galaxy for the past while seems to have finally met its end. \n\nIntel indicates that it has been destroyed in an engagement with the §Y[probe_killers.GetName]§!. \n\nAfter the destruction of the probe, the "Robotomites" - twisted grotesque cyborgs inhabiting the planets conquered by it - appear to have become capable of self-determination. It seems that they have retained some data hoarded by the probe, and even some of its assets. Some of them even show ambition to form new star nations." +mem_surveyor.231.desc.no_freebs:0 "The §SBerserker Probe§! that has been terrorizing the galaxy for the past while seems to have finally met its end. \n\nIntel indicates that it has been destroyed in an engagement with the §Y[probe_killers.GetName]§!." + mem_surveyor.231.desc.no_planet_taken_ever:0 "$mem_surveyor.231.desc.no_freebs$ It appears to have catastrophically misjudged its own capability and failed to achieve anything worthy of note on its spree." + mem_surveyor.231.a:0 "It's finally over!" + mem_surveyor.231.fallen_empire:0 "It tried punching too far above its weight..." + mem_surveyor.231.probe_hunter:0 "They finally got their revenge." + mem_surveyor.231.titan:0 "This investment actually paid off!" + + mem_surveyor.232.name:0 "$mem_surveyor.231.name$" + mem_surveyor.232.desc:0 "The §SBerserker Probe§! that terrorized the galaxy until it succumbed to attrition has been finished off for good. \n\nIntel indicates that it has been destroyed in an engagement with the §Y[probe_killers.GetName]§!." + mem_surveyor.232.a:0 "It will not be given another chance." + + mem_surveyor.233.name:0 "Berserker Probe Destroyed" # Part on robotomites are a direct copy. Another copy piece is from .10 + mem_surveyor.233.desc:0 "Our forces have engaged and destroyed the §SBerserker Probe§!. \n\nDebris at the site the battle reveal a variety of valuable equipment and technologies that we can use. \n\nAfter the destruction of the probe, the "Robotomites" - twisted grotesque cyborgs inhabiting the planets conquered by it - appear to have become capable of self-determination. It seems that they have retained some data hoarded by the probe, and even some of its assets. Some of them even show ambition to form new star nations." + mem_surveyor.233.desc.no_freebs:0 "Our forces have engaged and destroyed the §SBerserker Probe§!. \n\nDebris at the site of the battle reveal a variety of valuable equipment and technologies that we can use." + mem_surveyor.233.desc.no_planet_taken_ever:0 "$mem_surveyor.233.desc.no_freebs$" + mem_surveyor.233.desc.already_attritioned:0 "Our forces have chased down and destroyed the §SBerserker Probe§!. Already strained from its rampage across the galaxy, the probe was no match for our forces." + mem_surveyor.233.tooltip.opinion_increase:0 "Some countries might §Gincrease§! their £opinion opinion of us." + mem_surveyor.233.a:0 "Great news." + + # This whole thing is basically vanilla but had to use different event because vanilla triggers are not good for this situation. + mem_surveyor.235.name:0 "$refugees.1.name$" + mem_surveyor.235.desc:0 "A battered fleet of small civilian vessels carrying §Y[Root.GetSpeciesNamePlural]§! fleeing from the §Y[RefugeeEscapedFrom.GetName]§! have arrived in our space. After we supplied them with food and provided medical attention to their wounded, the refugees were allowed to settle on §H[Root.Planet.GetName]§!.\n\nThese ragged and frightened refugees are fleeing the ravages of the §HBerserker Probe§! in [RefugeeEscapedFrom.GetSpeciesName] space. They just barely managed to escape their home planet of §H[RefugeeEscapedPlanet.GetName]§! before the Probe could kill them or convert them into grotesque "Robotomites". They were forced to leave most of their personal possessions behind on the doomed world." + mem_surveyor.235.a:0 "$refugees.1.a$" + + mem_surveyor.241.name:0 "Probe Hunters" + mem_surveyor.241.desc:0 "One of the [escapee_species.GetAdj] survivors of the Berserker Probe's attack on [conquered_planet.GetName] has apparently ended up in the territory of the [From.GetName]. \n\nSomehow accepted into one of the marauder clans, [mem_surveyor_avengers_leader.GetSheHe] ended up rousing more adventurous [From.GetSpeciesNamePlural] with promises of fame, fortune or some variation thereof into joining [mem_surveyor_avengers_leader.GetHerHim] on a quest to track down and destroy the Berserker Probe. \n\nNow commanding a sizable flotilla, [mem_surveyor_avengers_leader.GetSheHe] [mem_surveyor_avengers_leader.GetIsAre] addressing the galaxy." + + # Note to translators: This, and the latter dialogs with Probe Hunters are based on vanilla Marauder dialogs. Consult them, to maintain consistency. + mem_surveyor.242.desc.1:0 "This is [mem_surveyor_avengers_leader.GetName] speaking. \n\nIn this hour, the blood of the fallen is calling for us to rise up against the vile rampaging machine. \n\nThe Berserker Probe will soon feel my wrath and that of my followers as we hunt it down and destroy it. \n\nIn this glorious day, my honour will finally be restored. Join us or get out of our way. " + mem_surveyor.242.desc.2:0 "HYEEIIIIEEEEE!!!!! Me [mem_surveyor_avengers_leader.GetName]! \n\nI mean, attention dwa... people of the galaxy! We no liking Berserker dwakam any more than you do. \n\nIt bashed my home, now we bash it. We bash it until it dead." + mem_surveyor.242.desc.3:0 "I am [mem_surveyor_avengers_leader.GetName]. \n\nShe of the Void has guided me to this moment. Now, I can see Her grand design in action. \n\nEvery step I took, and everything that happened led me to this. I have been chosen to lead the righteous flotilla to meet the wretched Berserker Probe in battle. Her will shall be done." + mem_surveyor.242.a:0 "Good luck with that." + mem_surveyor.242.purifier:0 "We hope you both die." + + mem_surveyor.243.desc.1.1:0 "The Berserker Probe is on its way towards the §Y[next_target.GetName] system§!. \n\nWe have plotted an intercept course. Join us if you dare, get out of the way if you don't. We are taking the fight to it regardless." + mem_surveyor.243.desc.1.2:0 "HYEEIIIIEEEEE!!!!! \n\nBerserking Dwakam move to §Y[next_target.GetName] system§!. We chase it down, bash it good." + mem_surveyor.243.desc.1.3:0 "She of the Void has spoken. The Berserker Probe is targeting §Y[next_target.GetName] system§!. \n\nIt is Her will that we hunt down the abominable machine. Soon, we will meet our destiny." + mem_surveyor.243.desc.2.1:0 "Planet §Y[next_target_planet.GetName]§! in the §Y[next_target_planet.Solar_System.GetName]§! system is currently being menaced by the Berserker Probe. \n\nWe intend to offer this world our help, and failing that, our vengeance." + mem_surveyor.243.desc.2.2:0 "HYEEIIIIEEEEE!!!!! \n\nPoor dwamaks of §Y[next_target_planet.GetName]§! are soon to be stewed by the Berserker dwakam. We no allow it! We go to §Y[next_target_planet.Solar_System.GetName]§! system and we fight!" + mem_surveyor.243.desc.2.3:0 "She of the Void has revealed to me the next target of the Berserker Probe. §Y[next_target_planet.GetName]§! in the §Y[next_target_planet.Solar_System.GetName]§! is in grave danger. \n\nWe would offer our prayers to those pour souls, but they would benefit more from live ammunition." + mem_surveyor.243.desc.3.1:0 "The Berserker Probe is heading towards you, [Root.GetSpeciesName]. When it strikes, I hope you have the courage to fight it with honour. Do not falter, even if odds are not in your favour." + mem_surveyor.243.desc.3.2:0 "HYEEIIIIEEEEE!!!!! \n\nThe Berserker Dwamak is heading to bash your planets! Bash it back, dwamak, will you?" + mem_surveyor.243.desc.3.3:0 "The Berserker Probe is on its way to you. \n\nMay She of the Void guide your weapons." + mem_surveyor.243.desc.4.1:0 "We have no information on Berserker Probe's movements. We are closing in on its current position." + mem_surveyor.243.desc.4.2:0 "HYEEIIIIEEEEE!!!!! \n\nThe Berserker Dwamak no move. We come to it then." + mem_surveyor.243.desc.4.3:0 "She of the Void has yet to reveal to me the Berserker Probe's plans. \n\nBut any minute now, it will strike. We must stay alert." + mem_surveyor.243.1.a:0 "Why don't you join a proper military?" + mem_surveyor.243.1.a.response:0 "I will fight my own war against the Probe, independent of yours. \n\nA settled nation has failed me once, as your kind will fail the rest of the galaxy. I will not let you be the last line of defense." + mem_surveyor.243.1.b:0 "Come back or be condemned as a deserter!" + mem_surveyor.243.1.b.response:0 "You are going to accuse me of dereliction of duty? Your duty was to protect your citizens - look at how well it's going for you! \n\nI am fighting my own war now; I do not answer to any settled nation." + mem_surveyor.243.2.a:0 "This screeching doesn't become a [mem_surveyor_avengers_leader.Species.GetName]." + mem_surveyor.243.2.a.response:0 "And what become me, [Root.GetSpeciesName]? \n\nGetting slaughtered by Berserker Probe as my government watches helplessly, like a good dwamak would. \n\nI chosen my path. \n\nHYEEIIIIEEEEE!!!!!" + mem_surveyor.243.3.a:0 "You really believe in Her of the Void?" + mem_surveyor.243.3.a.response:0 "And what do you believe in? \n\nShe of the Void is guiding me, I can sense it. She has chosen me to put an end to the Berserker, and so I will - with or without your approval." + mem_surveyor.243.3.b:0 "Have you really turned to religion?" + mem_surveyor.243.3.b.response:0 "Embarrassed of your brethren, non-believer? \n\nYou could do nothing as the Berserker Probe slaughtered my home world. And now you question my convictions? \n\nShe of the Void has shown me path to salvation. I do not need your approval to walk it." + mem_surveyor.243.3.c:0 "Stop this heretical nonsense!" + mem_surveyor.243.3.c.response:0 "I have been chosen by She of the Void, I know this. \n\nI will fight the Berserker Probe and I will defeat it in Her name, while your false idols fall before its rampage. " + + mem_surveyor.245.name:0 "Probe Hunters Destroyed" + mem_surveyor.245.desc:0 "We have received reports of the Probe Hunter flotilla being destroyed in an engagement with the forces of the §Y[avengers_killers.GetName]§! in the §Y[battle_system.GetName] system§!. \n\nThere's no reports of survivors." + mem_surveyor.245.a:0 "So much for saving the galaxy..." + + mem_surveyor.246.name:0 "Probe Hunters Destroyed" + mem_surveyor.246.desc:0 "We have received reports that the Probe Hunter flotilla has been destroyed while engaging the Probe's auxiliary forces in the §Y[battle_system.GetName] system§!. \n\nThere's no reports of survivors." + mem_surveyor.246.a:0 "Looks like someone else will need to finish the job." + + mem_surveyor.247.name:0 "Probe Hunters Destroyed" + mem_surveyor.247.desc:0 "We have received reports that the Probe Hunters have engaged the Berserker Probe in the §Y[battle_system.GetName] system§! but were unsuccessful in their fight. \n\nDespite that, they managed to land several devastating hits, weakening the probe significantly." + mem_surveyor.247.a:0 "Looks like someone else will need to finish the job." + + mem_surveyor.249.name:0 "Probe Hunters Disbanded" + mem_surveyor.249.desc:0 "In the wake of the Berserker Probe's defeat, the Probe Hunter flotilla has disbanded. \n\nThe marauders that made it up have gone separate ways and the whereabouts of their leader, [mem_surveyor_avengers_leader.GetName], is currently unknown." + + mem_surveyor.250.name:0 "Probe Hunters Destroyed" + mem_surveyor.250.desc:0 "Our forces have engaged and successfully destroyed the Probe Hunter flotilla. \n\nPicking through the debris has revealed a variety of valuable materials." + mem_surveyor.250.a:0 "They will serve the war effort the other way." + + mem_surveyor.252.name:0 "Probe Hunters Not Responding" + mem_surveyor.252.desc:0 "Our attempts to contact the Probe Hunter forces have been unsuccessful. They do not respond to our hails." + + mem_surveyor.255.name:0 "Probe Hunters Disbanded" + mem_surveyor.255.desc:0 "We have received reports that Probe Hunter flotilla leader has died. \n\nAfter losing their leader, the marauders that made up the flotilla have deserted the cause and the Probe Hunters are effectively disbanded." + + mem_surveyor.256.name:0 "Unidentified Ships" + mem_surveyor.256.desc:0 "We have encountered a flotilla of unidentified vessels. \n\nThey are not responding to our hails and so far have not attempted to establish communications with us." + + mem_surveyor.258.name:0 "Probe Hunters" + mem_surveyor.258.desc:0 "The ships we encountered earlier have finally made contact. \n\nThey appear to be a group of marauders, but unlike most, they are operating under the leadership of [mem_surveyor_avengers_leader.GetName], a [mem_surveyor_avengers_leader.GetSpeciesName] survivor of the Berserker Probe's rampage who swore vengeance against it. \n\nThe flotilla have broadcast a message in which their leader addresses the galactic powers." + + mem_surveyor.260.desc:0 "We have observed the so-called "Berserker Probe's" patterns of behaviour for a very long time, far longer than it has been seen as a threat to the galaxy. When it was just departing its planet of origin, we were already training our instruments on it. \n\nWe have compiled a helpful dossier detailing its weak points and structural flaws. In the interests of galactic security, we are willing to sell this dossier to you for an unreasonably low price. You'll need it if you ever hope to beat this thing. \n\nOne of a kind offer, do not miss it." + mem_surveyor.260.a:0 "You have yourselves a deal." + mem_surveyor.260.b:0 "Are you really going to charge for fighting this existential threat?" + mem_surveyor.260.b.response:0 "Look, existential threats come and go in this galaxy so often, you could make a drinking game out of it. \n\nAnd when it all blows over, we will still be paying our bills, just like everyone else." + mem_surveyor.260.c:0 "No deal." + + mem_surveyor.263.name:0 "A Titanic Effort" + mem_surveyor.263.desc:0 "In the wake of another enclave's destruction by the Berserker Probe, the leadership of the [From.GetName] has realized that it might no longer be able to sit this crisis out. \n\nThey have used their vast wealth to commission a massive ship, which, they hope, will be able to intercept and destroy the probe before it can threaten their home. Crewed by elite mercenaries and captained by a [mem_surveyor_mercenary_leader.Species.GetName] named [mem_surveyor_mercenary_leader.GetName], the shiny new Titan has been named §Y[the_ship.GetName]§! and has left its home, intending to take fight to the Probe." + mem_surveyor.263:0 "Let's see if they get their money's worth." + + leader_trait_mem_surveyor_mercenary:0 "Mercenary" + leader_trait_mem_surveyor_mercenary_desc:0 "This leader is an elite mercenary hired to lead an assault against the Berserker Probe." + mem_surveyor_titanic_effort:0 "Titanic Effort" + + mem_surveyor.264.desc.1:0 "This is Captain [mem_surveyor_mercenary_leader.GetName] of the [From.GetName]. \n\nThe Probe is intending to attack your systems. We are on our way to assist you. Please, hold the line for us." + mem_surveyor.264.desc.2:0 "This is Captain [mem_surveyor_mercenary_leader.GetName] of the [From.GetName]. \n\nThe Probe is moving towards the [next_target.GetName] system. We are on course to intercept it." + mem_surveyor.264.desc.3:0 "This is Captain [mem_surveyor_mercenary_leader.GetName] of the [From.GetName]. \n\nThe Probe is targeting the [next_target_planet.GetPlanetMoon] [next_target_planet.GetName] in the [next_target_planet.Solar_System.GetName] system. We will do our best to prevent its forces from reaching the planet." + mem_surveyor.264.desc.4:0 "This is Captain [mem_surveyor_mercenary_leader.GetName] of the [From.GetName]. \n\nThe Probe currently remains stationary in the [mem_surveyor_fleet.Solar_System.GetName] system. Stay tuned for further updates." + + mem_surveyor.266.name:0 "The [From.GetName] Has Failed" + mem_surveyor.266.desc:0 "We have received reports that the Titan sent to fight the Berserker Probe has been destroyed while engaging with the forces of the §Y[mercs_killers.GetName]§! in the §Y[battle_system.GetName] system§! instead. \n\nThere's no reports of survivors." + mem_surveyor.266.a:0 "Somebody's going to get fired for this blunder..." + + mem_surveyor.267.name:0 "The [From.GetName] Has Failed" + mem_surveyor.267.desc:0 "We have received reports that the Titan sent to fight the Berserker Probe has been destroyed while engaging the Probe's auxiliary forces in the §Y[battle_system.GetName] system§!. \n\nThere's no reports of survivors." + mem_surveyor.267.a:0 "Somebody's going to get fired for this blunder..." + + mem_surveyor.268.name:0 "The [From.GetName] Has Failed" + mem_surveyor.268.desc:0 "We have received reports that the Titan has engaged the Berserker Probe in the §Y[battle_system.GetName] system§! but was unsuccessful in its fight. \n\nDespite that, it managed to lay several devastating hits, weakening the probe significantly." + mem_surveyor.268.a:0 "Looks like someone else will have to finish the job." + + mem_surveyor.270.name:0 "A Titanic Effort" + mem_surveyor.270.desc:0 "In the wake of the Berserker Probe's defeat, the Titan created to fight it has been decommissioned, citing its high material upkeep and unreasonable salary demands from the crew." + mem_surveyor.270.a:0 "OK" + + mem_surveyor.271.name:0 "A Titanic Effort" + mem_surveyor.271.desc:0 "Our forces have engaged and successfully destroyed the [From.GetSpeciesAdj] flotilla. \n\nPicking through debris has revealed a variety of valuable materials." + mem_surveyor.271.a:0 "They will serve the war effort another way." + + mem_surveyor.273.name:0 "The [From.GetName] Is Silent" + mem_surveyor.273.desc:0 "Our attempts to contact the [From.GetName] have been unsuccessful. The ship is not responding to our hails." + + # This piece of text relates to probe's possible teleportation. Not implemented ATM, will probably never be. + # mem_surveyor.271.name:0 "Berserker Probe Appears in the [next_target.GetName] system" + # mem_surveyor.271.desc:0 "Unexpectedly, the Berserker Probe has appeared in the §Y[next_target.GetName] system§!. \n\nIt does not appear to have used any stable hyperlanes to do so - meaning that the only explanation is that it has used uncharted parts of hyperspace to bypass the regular network." + # mem_surveyor.271.a:0 "Alert all our forces!" + + mem_surveyor_how_to_kill:0 "Curator Probe Dossier" + mem_surveyor_how_to_kill_desc:0 "The Curators have uploaded an extensive dossier regarding the Berserker Probe and how to kill it." + damage_vs_country_type_mem_surveyor_country_red_mult:0 "Damage to Berserker Probe" + + mem_surveyor_victor:0 "Surveyor Probe Looted" + + mem_surveyor_alkree_secrets:0 "Secrets of the Alkree" + mem_surveyor_alkree_secrets_desc:0 "The Alkree put a lot of their advanced data processing tech into the Surveyor Probe's design. Now it's ours." + + mem_surveyor_destroyed_probe:0 "Probe Killer" + mem_surveyor_destroyed_probe_red:0 "Probe Killer" + + trait_mem_surveyor_robotomites:0 "Robotomites" + trait_mem_surveyor_robotomites_desc:0 "These grotesque creatures have been altered by the Berserker Probe's machinations and are kept docile by cybernetic implants." + trait_mem_surveyor_freebotomites:0 "Free Robotomites" + trait_mem_surveyor_freebotomites_desc:0 "These grotesque creatures were created by Berserker Probe, but now they are free." + leader_trait_mem_surveyor_avenger:0 "Vengeful Probe Hunter" + leader_trait_mem_surveyor_avenger_desc:0 "This leader is driven to destroy the dreaded Berserker Probe." + + #Berserker's armies + mem_surveyor_invaders:0 "Berserkoid Army" + mem_surveyor_invaders_plural:0 "Berserkoid Armies" + mem_surveyor_invaders_desc:0 "" + mem_surveyor_robotomites:0 "Robotomite Army" + mem_surveyor_robotomites_plural:0 "Robotomite Armies" + mem_surveyor_robotomites_desc:0 "" + + mem_surveyor_attrition:0 "Attrition" + + # Finding Alkree Homeworld + mem_surveyor_category:0 "Fallen World" + mem_surveyor_category_desc:0 "Despite the wretched present state of [This.GetName], it clearly supported advanced life in the past. \n\nScattered technological remains are abundant in the debris field." + + mem_surveyor_alkree_homeworld:0 "Fallen World" + mem_surveyor_alkree_homeworld_desc:0 "Before this planet was destroyed in some kind of cataclysm, it was inhabited by an advanced civilization. Technological remains can still be found among the debris. \n\nBuilding a §SResearch Station§! above it would net additional discoveries." + + + mem_surveyor.300.name:0 "Fallen World" + mem_surveyor.300.desc:0 "[Leader.GetName] reports that [Leader.GetHisHer] survey has been inconclusive so far. The amount of artifacts on [From.GetName] is immense, and so is the damage they sustained. Both defy the surveying capacities of the [Root.GetName] or any other [Owner.GetAdj] mobile laboratory. \n\nThe best course of action would be to construct a research station above the broken world and hope that sifting through the remnants will paint a clearer picture" + mem_surveyor.300.tooltip:0 "We should construct a §SResearch Station§! above §Y[From.GetName]§! to find out more. \nModifier §Y$mem_surveyor_alkree_homeworld$§! added, giving: §G£society +6 £physics +4 £engineering +4§!." + + mem_surveyor.302.name:0 "Fallen World: Further Findings" + mem_surveyor.302.desc:0 "Our research station above §Y[From.GetName]§! has been sifting through the planetary debris for quite a while, looking for informative artifacts related to the species that inhabited the planet before it was destroyed. While many pieces of the puzzle remain obscure, some insights can be gleaned through our findings. \n\nThe species that inhabited the planet appears to possess a arthropoid or molluscoid physique. It seemingly made considerable advances in various fields, including industry, robotics, environmental engineering, genetic manipulation and cybernetic implants. Despite that and being more than capable of faster-than-light travel, they never seem to have ventured outside [From.GetName] in any numbers. \n\nVarious bits and pieces were identified as remains of planetary defense systems, suggesting that they were extremely apprehensive about alien invasions. Despite that, there's no indication that they ever attempted a preemptive strike, although they did invest quite a lot of effort into surveillance. \n\nThe cause of their doom remains unclear. The planet was been destroyed a few thousand years ago, with evidence pointing towards a catastrophic volcanic explosion as a likely culprit. Ironically, after spending centuries fearing invaders from the stars, the inhabitants of [From.GetName] were completely oblivious to the danger looming beneath the ground." + + mem_surveyor.303.name:0 "Fallen World: The Alkree" + mem_surveyor.303.desc:0 "After cross-referencing our findings on §Y[the_planet.GetName]§! with the technological composition of the §YSurveyor Probe§!, the similarities were quite conclusive. [the_planet.GetName] was, indeed, the home of the §YAlkree Imperium§! - the creators of the probe. \n\nMillennia after their untimely destruction, the probe remained the last piece of their legacy - built to assess dangers of the galaxy, it spent its journey with nowhere to relay its findings to." + mem_surveyor.303.a:0 "Should we tell it?" + mem_surveyor.303.a.tooltip:0 "A new conversation topic with the §SSurveyor Probe§! is unlocked." + mem_surveyor.303.b:0 "And now it is gone too..." + mem_surveyor.303.c:0 "Seems we erased the last remnant of the Alkree Imperium." + mem_surveyor.303.d:0 "Maybe this information will make it relent?" + mem_surveyor.303.d.tooltip:0 "A new conversation topic with the §SBerserker Probe§! is unlocked." + mem_surveyor.303.e:0 "At least their remnant won't bother us anymore." + mem_surveyor.303.f:0 "And we had to clean up the mess they left." + + mem_surveyor_ceaseless_gaze:0 "Ceaseless Gaze" + mem_surveyor_ceaseless_gaze_desc:0 "The Alkree have perfected the art of surveillance. By adopting their technologies, we could increase our ability to survey the galaxy, both passively and actively." + + mem_surveyor_crappy_flunkies: "Strategic weakness" + + # Relic stuff + mem_surveyor.400.name: "Ceaseless Gaze Core" + mem_surveyor.400.desc: "The Surveyor Probe has perished. Long live the Surveyor Probe! \n\nSince we recovered its personality matrix intact, we can reactivate it to serve our needs." + mem_surveyor.400.a: "Activate §GSurveyor§! personality." + mem_surveyor.400.a.tooltip: "Gain level §Y5§! §Yscientist§!." + mem_surveyor.400.b: "Activate §RBerserker§! personality." + mem_surveyor.400.b.tooltip: "Gain level §Y5§! §Yadmiral§!." + + r_mem_surveyor_personality_core: "Ceaseless Gaze Personality Core" + r_mem_surveyor_personality_core_desc: "Recovered from an ancient Surveyor Probe, this personality core contains the entirety of the decision-making AI that drove that machine across the galaxy encoded in its genetic algorithms, ready to unfold once necessary hardware is provided." + mem_surveyor_personality_core_tooltip: "Will produce a single level §Y5§! §SScientist§! or §SAdmiral§!." + mem_surveyor_cant_have_two_matrices: "Can't have multiple iterations of this AI active at the same time." + + r_mem_surveyor_mobile_production_matrix: "Ceaseless Gaze Production Matrix" + r_mem_surveyor_mobile_production_matrix_desc: "Incorporating state of the art Alkree technologies, this module was meant to be installed on a Ceaseless Gaze-class Surveyor. It was designed to allow rapid production of small combat-ready probes that could strike at anything the Alkree authorities deemed a threat." + mem_surveyor_production_matrix_effect: "A fleet of probes appears in orbit above [Capital_Scope.GetName]. The number of probes created will increase as time goes by. \nAlloy production from the artefact will cease for §Y5 years§!." \ No newline at end of file diff --git a/localisation/mem_synthetic_sun_l_braz_por.yml b/localisation/mem_synthetic_sun_l_braz_por.yml new file mode 100644 index 00000000..90209f2d --- /dev/null +++ b/localisation/mem_synthetic_sun_l_braz_por.yml @@ -0,0 +1,70 @@ +l_braz_por: + #TEXTS + mem_synthetic_sun.1.name:0 "This is No Moon" + mem_synthetic_sun.1.desc:0 "Ever since §Y[Root.GetName]§! was colonized, its moon §Y[the_moon.GetName]§! has never seemed quite right to the residents. They couldn't make complete sense out of its orbital mechanics, and now they've discovered why. \n\nBeneath the relatively thin crust, the moon turned out to be filled with strange equipment of alien origin. In fact, the whole moon appears to have been artificially constructed millennia ago. \n\nSpeculation is running wild, and it might be wise to find the purpose of the equipment." + mem_synthetic_sun.1a:0 "We should explore this further." + mem_synthetic_sun.1b:0 "Too dangerous. Seal it away." + + mem_synthetic_sun.2.name:0 "Synthetic Sun" + mem_synthetic_sun.2.desc:0 "[Leader.GetName] reports an astounding discovery [Leader.GetSheHe] made while exploring §Y[the_moon.GetName]§!. \n\nIt appears the equipment inside the moon is a massive fusion reactor designed to replicate processes inside a star on a small scale. If activated, it would begin a sustainable reaction that will supply extra energy to §Y[the_planet.GetName]§! Below, acting as a second sun; however, there's no telling how powerful or dangerous it would be, especially to §Y[the_planet.GetName]§!'s climate. \n\nSome suggest simply scrapping the equipment for raw material and reverse-engineering what we can." + mem_synthetic_sun.2a:0 "We need to consider our options." + + mem_synthetic_sun.3.name:0 "Dismantling the Synthetic Sun" + mem_synthetic_sun.3.desc:0 "Our personnel finished scrapping the last of the synthetic sun's equipment. Although it is way ahead of our current level of understanding, it provided us not only with valuable materials, but also with invaluable insights into advanced technology... \n\nStill, some feel we missed out on a great opportunity by destroying the synthetic sun." + + mem_synthetic_sun.4.name:0 "Synthetic Sun Activated" + mem_synthetic_sun.4.desc:0 "The crew of [Root.GetName] has successfully reactivated an alien machine inside §Y[the_moon.GetName]§!. \n\nIt is currently in the activation phase, and will take a few months to reach full capacity. [Leader.GetName] would rather not stay on the surface when it becomes fully operational." + mem_synthetic_sun.4a:0 "And now we wait." + + mem_synthetic_sun.6.name:0 "Synthetic Sun Online" + mem_synthetic_sun.6.desc:0 "The equipment inside [the_moon.GetName] has successfully reached its full capacity. The crust has collapsed, giving way to a giant ball of fusion plasma, resembling that of a star. Warm light is cast on the planet below, benefitting our food growth and energy production. \n\nBeing so small, it will not reach the true capacity of a star, something which is compensated for by its proximity. It doesn't have the longevity of a true star either, and is expected to go out in a mere few millennia." + + mem_synthetic_sun.7.name:0 "Synthetic Sun Causes Climatic Shift" + mem_synthetic_sun.7.changes:0 "Due to the continuous influx of energy from the synthetic sun, there has been a profound effect on the planetary climate." + mem_synthetic_sun.7.cold:0 "$mem_synthetic_sun.7.changes$ \n\nIn the overall warmer climate, many glaciers started melting, causing the frozen water to return to liquid and vapour states, and expand both bodies of water and areas conducive to vegetal growth significantly." + mem_synthetic_sun.7.wet:0 "$mem_synthetic_sun.7.changes$ \n\nIn the overall warmer climate, the vaporization of surface water has hastened significantly. Areas once covered by lakes and oceans have given way to dry land, while forested areas have shrunk, giving way to deserts." + mem_synthetic_sun.7a.tooltip:0 "The planet's class has changed." + + mem_synthetic_sun.8.name:0 "Synthetic Sun Causes Life to Flourish" + mem_synthetic_sun.8.desc:0 "$mem_synthetic_sun.7.changes$ \n\nWith the continued well-calibrated supply of quasi-solar energy, life on the planet has flourished and biodiversity has sky-rocketed. [the_planet.GetName] is now more accommodating to life than ever before." + + mem_synthetic_sun.9.name:0 "Death Sun" + mem_synthetic_sun.9.desc:0 "Equipment inside [the_moon.GetName] has reached its full capacity. However, its output is far from what we were hoping for. \n\nWhether it was our scientists' mistake, or whether the project was always meant to do this, §Y[Root.GetName]§! is now orbited by a powerful source of hard radiation. It's not something we can't protect our population from, but according to reports, local ecosystems withered and died overnight, making the planet far less hospitable." + + mem_synthetic_sun.10.name:0 "Synthetic Sun Overcharge" + mem_synthetic_sun.10.desc:0 "It's not clear whether this is a malfunction or a deliberate choice by its creator, but the heat from the fully powered synthetic sun melted the very crust of [Root.GetName]. \n\nIn a few thousand years, the ball of plasma that was once [the_moon.GetName] will likely cool down, and the planet beneath will likely be colonizable once again. However, until then, it's lost to us." + + mem_synthetic_sun.11.name:0 "Explosion of the Synthetic Sun" + mem_synthetic_sun.11.desc:0 "Contrary to our expectations, the sun did not collapse into a ball of plasma. \n\nInstead, on reaching full capacity, it burned through its entire reserves at once, generating a massive directed burst of energy somewhere outside our galaxy. \n\nThis event caused a complete failure of the moon's integrity, leaving chunks of it floating in orbit to bombard the planet below." + mem_synthetic_sun.11a:0 "We just ruined someone's day, didn't we?" + + mem_synthetic_sun.12.name:0 "Synthetic Sun Fizzles Out" + mem_synthetic_sun.12.desc:0 "Unfortunately, the synthetic sun we hoped to activate failed to stabilise its output. \n\nInstead of bursting into a ball of plasma as we hoped, it simply raised its surface temperature a few degrees, then shut down, this time permanently." + mem_synthetic_sun.12a:0 "Disappointing." + + #PROJECTS + MEM_SYNTHETIC_SUN_EXPLORE:0 "Explore the Strange Moon" + MEM_SYNTHETIC_SUN_EXPLORE_DESC:0 "[the_moon.GetName] is not just a stellar body, but a massive piece of engineering filled by strange machinery. We need to find out what it truly is." + + mem_synthetic_sun_chain_title:0 "Synthetic Sun" + mem_synthetic_sun_chain_desc:0 "We have found equipment that could potentially turn a barren moon into a star." + + MEM_SYNTHETIC_SUN_ACTIVATE:0 "Activate the Synthetic Sun" + MEM_SYNTHETIC_SUN_ACTIVATE_DESC:0 "We could activate the synthetic sun and discover its true capabilities. The risks of activating such a machine are great... But so is the potential reward." + + MEM_SYNTHETIC_SUN_DISMANTLE:0 "Dismantle the Synthetic Sun" + MEM_SYNTHETIC_SUN_DISMANTLE_DESC:0 "We could simply dismantle the equipment, stripping it for materials and valuable data for reverse-engineering, leaving behind a hollowed-out shell of a moon. We would avoid the risks associated with activating it, but we would miss out on possible rewards as well." + + #MODIFIER + mem_synthetic_sun_modifier:0 "Synthetic Sun" + mem_synthetic_sun_modifier_desc:0 "This planet is orbited by a giant ball of plasma that basks it in a soft light, increasing its energy and food production." + + mem_synthetic_sun_radiation:0 "Death Sun" + mem_synthetic_sun_radiation_desc:0 "This planet is orbited by a giant ball of plasma that rains down high-energy radiation on its surface." + + mem_synthetic_sun_rain:0 "Orbital Debris" + mem_synthetic_sun_rain_desc:0 "After an ill-fated attempt to turn this planet's moon into another sun, debris are raining down onto this planet's surface." + + #PLANET CLASS + pc_mem_synthetic_sun:0 "Synthetic Sun" + pc_mem_synthetic_sun_desc:0 "A giant ball of plasma that could be mistaken for a sun if observed from the surface of the planet it orbits. \n\nIn reality, it is much dimmer and smaller than an actual star, and would never be able to sustain its reaction if not for advanced technology at its core." diff --git a/localisation/mem_synthetic_sun_l_german.yml b/localisation/mem_synthetic_sun_l_german.yml new file mode 100644 index 00000000..f2d84510 --- /dev/null +++ b/localisation/mem_synthetic_sun_l_german.yml @@ -0,0 +1,70 @@ +l_german: + #TEXTS + mem_synthetic_sun.1.name:0 "This is No Moon" + mem_synthetic_sun.1.desc:0 "Ever since §Y[Root.GetName]§! was colonized, its moon §Y[the_moon.GetName]§! has never seemed quite right to the residents. They couldn't make complete sense out of its orbital mechanics, and now they've discovered why. \n\nBeneath the relatively thin crust, the moon turned out to be filled with strange equipment of alien origin. In fact, the whole moon appears to have been artificially constructed millennia ago. \n\nSpeculation is running wild, and it might be wise to find the purpose of the equipment." + mem_synthetic_sun.1a:0 "We should explore this further." + mem_synthetic_sun.1b:0 "Too dangerous. Seal it away." + + mem_synthetic_sun.2.name:0 "Synthetic Sun" + mem_synthetic_sun.2.desc:0 "[Leader.GetName] reports an astounding discovery [Leader.GetSheHe] made while exploring §Y[the_moon.GetName]§!. \n\nIt appears the equipment inside the moon is a massive fusion reactor designed to replicate processes inside a star on a small scale. If activated, it would begin a sustainable reaction that will supply extra energy to §Y[the_planet.GetName]§! Below, acting as a second sun; however, there's no telling how powerful or dangerous it would be, especially to §Y[the_planet.GetName]§!'s climate. \n\nSome suggest simply scrapping the equipment for raw material and reverse-engineering what we can." + mem_synthetic_sun.2a:0 "We need to consider our options." + + mem_synthetic_sun.3.name:0 "Dismantling the Synthetic Sun" + mem_synthetic_sun.3.desc:0 "Our personnel finished scrapping the last of the synthetic sun's equipment. Although it is way ahead of our current level of understanding, it provided us not only with valuable materials, but also with invaluable insights into advanced technology... \n\nStill, some feel we missed out on a great opportunity by destroying the synthetic sun." + + mem_synthetic_sun.4.name:0 "Synthetic Sun Activated" + mem_synthetic_sun.4.desc:0 "The crew of [Root.GetName] has successfully reactivated an alien machine inside §Y[the_moon.GetName]§!. \n\nIt is currently in the activation phase, and will take a few months to reach full capacity. [Leader.GetName] would rather not stay on the surface when it becomes fully operational." + mem_synthetic_sun.4a:0 "And now we wait." + + mem_synthetic_sun.6.name:0 "Synthetic Sun Online" + mem_synthetic_sun.6.desc:0 "The equipment inside [the_moon.GetName] has successfully reached its full capacity. The crust has collapsed, giving way to a giant ball of fusion plasma, resembling that of a star. Warm light is cast on the planet below, benefitting our food growth and energy production. \n\nBeing so small, it will not reach the true capacity of a star, something which is compensated for by its proximity. It doesn't have the longevity of a true star either, and is expected to go out in a mere few millennia." + + mem_synthetic_sun.7.name:0 "Synthetic Sun Causes Climatic Shift" + mem_synthetic_sun.7.changes:0 "Due to the continuous influx of energy from the synthetic sun, there has been a profound effect on the planetary climate." + mem_synthetic_sun.7.cold:0 "$mem_synthetic_sun.7.changes$ \n\nIn the overall warmer climate, many glaciers started melting, causing the frozen water to return to liquid and vapour states, and expand both bodies of water and areas conducive to vegetal growth significantly." + mem_synthetic_sun.7.wet:0 "$mem_synthetic_sun.7.changes$ \n\nIn the overall warmer climate, the vaporization of surface water has hastened significantly. Areas once covered by lakes and oceans have given way to dry land, while forested areas have shrunk, giving way to deserts." + mem_synthetic_sun.7a.tooltip:0 "The planet's class has changed." + + mem_synthetic_sun.8.name:0 "Synthetic Sun Causes Life to Flourish" + mem_synthetic_sun.8.desc:0 "$mem_synthetic_sun.7.changes$ \n\nWith the continued well-calibrated supply of quasi-solar energy, life on the planet has flourished and biodiversity has sky-rocketed. [the_planet.GetName] is now more accommodating to life than ever before." + + mem_synthetic_sun.9.name:0 "Death Sun" + mem_synthetic_sun.9.desc:0 "Equipment inside [the_moon.GetName] has reached its full capacity. However, its output is far from what we were hoping for. \n\nWhether it was our scientists' mistake, or whether the project was always meant to do this, §Y[Root.GetName]§! is now orbited by a powerful source of hard radiation. It's not something we can't protect our population from, but according to reports, local ecosystems withered and died overnight, making the planet far less hospitable." + + mem_synthetic_sun.10.name:0 "Synthetic Sun Overcharge" + mem_synthetic_sun.10.desc:0 "It's not clear whether this is a malfunction or a deliberate choice by its creator, but the heat from the fully powered synthetic sun melted the very crust of [Root.GetName]. \n\nIn a few thousand years, the ball of plasma that was once [the_moon.GetName] will likely cool down, and the planet beneath will likely be colonizable once again. However, until then, it's lost to us." + + mem_synthetic_sun.11.name:0 "Explosion of the Synthetic Sun" + mem_synthetic_sun.11.desc:0 "Contrary to our expectations, the sun did not collapse into a ball of plasma. \n\nInstead, on reaching full capacity, it burned through its entire reserves at once, generating a massive directed burst of energy somewhere outside our galaxy. \n\nThis event caused a complete failure of the moon's integrity, leaving chunks of it floating in orbit to bombard the planet below." + mem_synthetic_sun.11a:0 "We just ruined someone's day, didn't we?" + + mem_synthetic_sun.12.name:0 "Synthetic Sun Fizzles Out" + mem_synthetic_sun.12.desc:0 "Unfortunately, the synthetic sun we hoped to activate failed to stabilise its output. \n\nInstead of bursting into a ball of plasma as we hoped, it simply raised its surface temperature a few degrees, then shut down, this time permanently." + mem_synthetic_sun.12a:0 "Disappointing." + + #PROJECTS + MEM_SYNTHETIC_SUN_EXPLORE:0 "Explore the Strange Moon" + MEM_SYNTHETIC_SUN_EXPLORE_DESC:0 "[the_moon.GetName] is not just a stellar body, but a massive piece of engineering filled by strange machinery. We need to find out what it truly is." + + mem_synthetic_sun_chain_title:0 "Synthetic Sun" + mem_synthetic_sun_chain_desc:0 "We have found equipment that could potentially turn a barren moon into a star." + + MEM_SYNTHETIC_SUN_ACTIVATE:0 "Activate the Synthetic Sun" + MEM_SYNTHETIC_SUN_ACTIVATE_DESC:0 "We could activate the synthetic sun and discover its true capabilities. The risks of activating such a machine are great... But so is the potential reward." + + MEM_SYNTHETIC_SUN_DISMANTLE:0 "Dismantle the Synthetic Sun" + MEM_SYNTHETIC_SUN_DISMANTLE_DESC:0 "We could simply dismantle the equipment, stripping it for materials and valuable data for reverse-engineering, leaving behind a hollowed-out shell of a moon. We would avoid the risks associated with activating it, but we would miss out on possible rewards as well." + + #MODIFIER + mem_synthetic_sun_modifier:0 "Synthetic Sun" + mem_synthetic_sun_modifier_desc:0 "This planet is orbited by a giant ball of plasma that basks it in a soft light, increasing its energy and food production." + + mem_synthetic_sun_radiation:0 "Death Sun" + mem_synthetic_sun_radiation_desc:0 "This planet is orbited by a giant ball of plasma that rains down high-energy radiation on its surface." + + mem_synthetic_sun_rain:0 "Orbital Debris" + mem_synthetic_sun_rain_desc:0 "After an ill-fated attempt to turn this planet's moon into another sun, debris are raining down onto this planet's surface." + + #PLANET CLASS + pc_mem_synthetic_sun:0 "Synthetic Sun" + pc_mem_synthetic_sun_desc:0 "A giant ball of plasma that could be mistaken for a sun if observed from the surface of the planet it orbits. \n\nIn reality, it is much dimmer and smaller than an actual star, and would never be able to sustain its reaction if not for advanced technology at its core." diff --git a/localisation/mem_synthetic_sun_l_polish.yml b/localisation/mem_synthetic_sun_l_polish.yml new file mode 100644 index 00000000..75dea295 --- /dev/null +++ b/localisation/mem_synthetic_sun_l_polish.yml @@ -0,0 +1,70 @@ +l_polish: + #TEXTS + mem_synthetic_sun.1.name:0 "This is No Moon" + mem_synthetic_sun.1.desc:0 "Ever since §Y[Root.GetName]§! was colonized, its moon §Y[the_moon.GetName]§! has never seemed quite right to the residents. They couldn't make complete sense out of its orbital mechanics, and now they've discovered why. \n\nBeneath the relatively thin crust, the moon turned out to be filled with strange equipment of alien origin. In fact, the whole moon appears to have been artificially constructed millennia ago. \n\nSpeculation is running wild, and it might be wise to find the purpose of the equipment." + mem_synthetic_sun.1a:0 "We should explore this further." + mem_synthetic_sun.1b:0 "Too dangerous. Seal it away." + + mem_synthetic_sun.2.name:0 "Synthetic Sun" + mem_synthetic_sun.2.desc:0 "[Leader.GetName] reports an astounding discovery [Leader.GetSheHe] made while exploring §Y[the_moon.GetName]§!. \n\nIt appears the equipment inside the moon is a massive fusion reactor designed to replicate processes inside a star on a small scale. If activated, it would begin a sustainable reaction that will supply extra energy to §Y[the_planet.GetName]§! Below, acting as a second sun; however, there's no telling how powerful or dangerous it would be, especially to §Y[the_planet.GetName]§!'s climate. \n\nSome suggest simply scrapping the equipment for raw material and reverse-engineering what we can." + mem_synthetic_sun.2a:0 "We need to consider our options." + + mem_synthetic_sun.3.name:0 "Dismantling the Synthetic Sun" + mem_synthetic_sun.3.desc:0 "Our personnel finished scrapping the last of the synthetic sun's equipment. Although it is way ahead of our current level of understanding, it provided us not only with valuable materials, but also with invaluable insights into advanced technology... \n\nStill, some feel we missed out on a great opportunity by destroying the synthetic sun." + + mem_synthetic_sun.4.name:0 "Synthetic Sun Activated" + mem_synthetic_sun.4.desc:0 "The crew of [Root.GetName] has successfully reactivated an alien machine inside §Y[the_moon.GetName]§!. \n\nIt is currently in the activation phase, and will take a few months to reach full capacity. [Leader.GetName] would rather not stay on the surface when it becomes fully operational." + mem_synthetic_sun.4a:0 "And now we wait." + + mem_synthetic_sun.6.name:0 "Synthetic Sun Online" + mem_synthetic_sun.6.desc:0 "The equipment inside [the_moon.GetName] has successfully reached its full capacity. The crust has collapsed, giving way to a giant ball of fusion plasma, resembling that of a star. Warm light is cast on the planet below, benefitting our food growth and energy production. \n\nBeing so small, it will not reach the true capacity of a star, something which is compensated for by its proximity. It doesn't have the longevity of a true star either, and is expected to go out in a mere few millennia." + + mem_synthetic_sun.7.name:0 "Synthetic Sun Causes Climatic Shift" + mem_synthetic_sun.7.changes:0 "Due to the continuous influx of energy from the synthetic sun, there has been a profound effect on the planetary climate." + mem_synthetic_sun.7.cold:0 "$mem_synthetic_sun.7.changes$ \n\nIn the overall warmer climate, many glaciers started melting, causing the frozen water to return to liquid and vapour states, and expand both bodies of water and areas conducive to vegetal growth significantly." + mem_synthetic_sun.7.wet:0 "$mem_synthetic_sun.7.changes$ \n\nIn the overall warmer climate, the vaporization of surface water has hastened significantly. Areas once covered by lakes and oceans have given way to dry land, while forested areas have shrunk, giving way to deserts." + mem_synthetic_sun.7a.tooltip:0 "The planet's class has changed." + + mem_synthetic_sun.8.name:0 "Synthetic Sun Causes Life to Flourish" + mem_synthetic_sun.8.desc:0 "$mem_synthetic_sun.7.changes$ \n\nWith the continued well-calibrated supply of quasi-solar energy, life on the planet has flourished and biodiversity has sky-rocketed. [the_planet.GetName] is now more accommodating to life than ever before." + + mem_synthetic_sun.9.name:0 "Death Sun" + mem_synthetic_sun.9.desc:0 "Equipment inside [the_moon.GetName] has reached its full capacity. However, its output is far from what we were hoping for. \n\nWhether it was our scientists' mistake, or whether the project was always meant to do this, §Y[Root.GetName]§! is now orbited by a powerful source of hard radiation. It's not something we can't protect our population from, but according to reports, local ecosystems withered and died overnight, making the planet far less hospitable." + + mem_synthetic_sun.10.name:0 "Synthetic Sun Overcharge" + mem_synthetic_sun.10.desc:0 "It's not clear whether this is a malfunction or a deliberate choice by its creator, but the heat from the fully powered synthetic sun melted the very crust of [Root.GetName]. \n\nIn a few thousand years, the ball of plasma that was once [the_moon.GetName] will likely cool down, and the planet beneath will likely be colonizable once again. However, until then, it's lost to us." + + mem_synthetic_sun.11.name:0 "Explosion of the Synthetic Sun" + mem_synthetic_sun.11.desc:0 "Contrary to our expectations, the sun did not collapse into a ball of plasma. \n\nInstead, on reaching full capacity, it burned through its entire reserves at once, generating a massive directed burst of energy somewhere outside our galaxy. \n\nThis event caused a complete failure of the moon's integrity, leaving chunks of it floating in orbit to bombard the planet below." + mem_synthetic_sun.11a:0 "We just ruined someone's day, didn't we?" + + mem_synthetic_sun.12.name:0 "Synthetic Sun Fizzles Out" + mem_synthetic_sun.12.desc:0 "Unfortunately, the synthetic sun we hoped to activate failed to stabilise its output. \n\nInstead of bursting into a ball of plasma as we hoped, it simply raised its surface temperature a few degrees, then shut down, this time permanently." + mem_synthetic_sun.12a:0 "Disappointing." + + #PROJECTS + MEM_SYNTHETIC_SUN_EXPLORE:0 "Explore the Strange Moon" + MEM_SYNTHETIC_SUN_EXPLORE_DESC:0 "[the_moon.GetName] is not just a stellar body, but a massive piece of engineering filled by strange machinery. We need to find out what it truly is." + + mem_synthetic_sun_chain_title:0 "Synthetic Sun" + mem_synthetic_sun_chain_desc:0 "We have found equipment that could potentially turn a barren moon into a star." + + MEM_SYNTHETIC_SUN_ACTIVATE:0 "Activate the Synthetic Sun" + MEM_SYNTHETIC_SUN_ACTIVATE_DESC:0 "We could activate the synthetic sun and discover its true capabilities. The risks of activating such a machine are great... But so is the potential reward." + + MEM_SYNTHETIC_SUN_DISMANTLE:0 "Dismantle the Synthetic Sun" + MEM_SYNTHETIC_SUN_DISMANTLE_DESC:0 "We could simply dismantle the equipment, stripping it for materials and valuable data for reverse-engineering, leaving behind a hollowed-out shell of a moon. We would avoid the risks associated with activating it, but we would miss out on possible rewards as well." + + #MODIFIER + mem_synthetic_sun_modifier:0 "Synthetic Sun" + mem_synthetic_sun_modifier_desc:0 "This planet is orbited by a giant ball of plasma that basks it in a soft light, increasing its energy and food production." + + mem_synthetic_sun_radiation:0 "Death Sun" + mem_synthetic_sun_radiation_desc:0 "This planet is orbited by a giant ball of plasma that rains down high-energy radiation on its surface." + + mem_synthetic_sun_rain:0 "Orbital Debris" + mem_synthetic_sun_rain_desc:0 "After an ill-fated attempt to turn this planet's moon into another sun, debris are raining down onto this planet's surface." + + #PLANET CLASS + pc_mem_synthetic_sun:0 "Synthetic Sun" + pc_mem_synthetic_sun_desc:0 "A giant ball of plasma that could be mistaken for a sun if observed from the surface of the planet it orbits. \n\nIn reality, it is much dimmer and smaller than an actual star, and would never be able to sustain its reaction if not for advanced technology at its core." diff --git a/localisation/mem_synthetic_sun_l_simp_chinese.yml b/localisation/mem_synthetic_sun_l_simp_chinese.yml new file mode 100644 index 00000000..4b22c452 --- /dev/null +++ b/localisation/mem_synthetic_sun_l_simp_chinese.yml @@ -0,0 +1,70 @@ +l_simp_chinese: + #TEXTS + mem_synthetic_sun.1.name:0 "This is No Moon" + mem_synthetic_sun.1.desc:0 "Ever since §Y[Root.GetName]§! was colonized, its moon §Y[the_moon.GetName]§! has never seemed quite right to the residents. They couldn't make complete sense out of its orbital mechanics, and now they've discovered why. \n\nBeneath the relatively thin crust, the moon turned out to be filled with strange equipment of alien origin. In fact, the whole moon appears to have been artificially constructed millennia ago. \n\nSpeculation is running wild, and it might be wise to find the purpose of the equipment." + mem_synthetic_sun.1a:0 "We should explore this further." + mem_synthetic_sun.1b:0 "Too dangerous. Seal it away." + + mem_synthetic_sun.2.name:0 "Synthetic Sun" + mem_synthetic_sun.2.desc:0 "[Leader.GetName] reports an astounding discovery [Leader.GetSheHe] made while exploring §Y[the_moon.GetName]§!. \n\nIt appears the equipment inside the moon is a massive fusion reactor designed to replicate processes inside a star on a small scale. If activated, it would begin a sustainable reaction that will supply extra energy to §Y[the_planet.GetName]§! Below, acting as a second sun; however, there's no telling how powerful or dangerous it would be, especially to §Y[the_planet.GetName]§!'s climate. \n\nSome suggest simply scrapping the equipment for raw material and reverse-engineering what we can." + mem_synthetic_sun.2a:0 "We need to consider our options." + + mem_synthetic_sun.3.name:0 "Dismantling the Synthetic Sun" + mem_synthetic_sun.3.desc:0 "Our personnel finished scrapping the last of the synthetic sun's equipment. Although it is way ahead of our current level of understanding, it provided us not only with valuable materials, but also with invaluable insights into advanced technology... \n\nStill, some feel we missed out on a great opportunity by destroying the synthetic sun." + + mem_synthetic_sun.4.name:0 "Synthetic Sun Activated" + mem_synthetic_sun.4.desc:0 "The crew of [Root.GetName] has successfully reactivated an alien machine inside §Y[the_moon.GetName]§!. \n\nIt is currently in the activation phase, and will take a few months to reach full capacity. [Leader.GetName] would rather not stay on the surface when it becomes fully operational." + mem_synthetic_sun.4a:0 "And now we wait." + + mem_synthetic_sun.6.name:0 "Synthetic Sun Online" + mem_synthetic_sun.6.desc:0 "The equipment inside [the_moon.GetName] has successfully reached its full capacity. The crust has collapsed, giving way to a giant ball of fusion plasma, resembling that of a star. Warm light is cast on the planet below, benefitting our food growth and energy production. \n\nBeing so small, it will not reach the true capacity of a star, something which is compensated for by its proximity. It doesn't have the longevity of a true star either, and is expected to go out in a mere few millennia." + + mem_synthetic_sun.7.name:0 "Synthetic Sun Causes Climatic Shift" + mem_synthetic_sun.7.changes:0 "Due to the continuous influx of energy from the synthetic sun, there has been a profound effect on the planetary climate." + mem_synthetic_sun.7.cold:0 "$mem_synthetic_sun.7.changes$ \n\nIn the overall warmer climate, many glaciers started melting, causing the frozen water to return to liquid and vapour states, and expand both bodies of water and areas conducive to vegetal growth significantly." + mem_synthetic_sun.7.wet:0 "$mem_synthetic_sun.7.changes$ \n\nIn the overall warmer climate, the vaporization of surface water has hastened significantly. Areas once covered by lakes and oceans have given way to dry land, while forested areas have shrunk, giving way to deserts." + mem_synthetic_sun.7a.tooltip:0 "The planet's class has changed." + + mem_synthetic_sun.8.name:0 "Synthetic Sun Causes Life to Flourish" + mem_synthetic_sun.8.desc:0 "$mem_synthetic_sun.7.changes$ \n\nWith the continued well-calibrated supply of quasi-solar energy, life on the planet has flourished and biodiversity has sky-rocketed. [the_planet.GetName] is now more accommodating to life than ever before." + + mem_synthetic_sun.9.name:0 "Death Sun" + mem_synthetic_sun.9.desc:0 "Equipment inside [the_moon.GetName] has reached its full capacity. However, its output is far from what we were hoping for. \n\nWhether it was our scientists' mistake, or whether the project was always meant to do this, §Y[Root.GetName]§! is now orbited by a powerful source of hard radiation. It's not something we can't protect our population from, but according to reports, local ecosystems withered and died overnight, making the planet far less hospitable." + + mem_synthetic_sun.10.name:0 "Synthetic Sun Overcharge" + mem_synthetic_sun.10.desc:0 "It's not clear whether this is a malfunction or a deliberate choice by its creator, but the heat from the fully powered synthetic sun melted the very crust of [Root.GetName]. \n\nIn a few thousand years, the ball of plasma that was once [the_moon.GetName] will likely cool down, and the planet beneath will likely be colonizable once again. However, until then, it's lost to us." + + mem_synthetic_sun.11.name:0 "Explosion of the Synthetic Sun" + mem_synthetic_sun.11.desc:0 "Contrary to our expectations, the sun did not collapse into a ball of plasma. \n\nInstead, on reaching full capacity, it burned through its entire reserves at once, generating a massive directed burst of energy somewhere outside our galaxy. \n\nThis event caused a complete failure of the moon's integrity, leaving chunks of it floating in orbit to bombard the planet below." + mem_synthetic_sun.11a:0 "We just ruined someone's day, didn't we?" + + mem_synthetic_sun.12.name:0 "Synthetic Sun Fizzles Out" + mem_synthetic_sun.12.desc:0 "Unfortunately, the synthetic sun we hoped to activate failed to stabilise its output. \n\nInstead of bursting into a ball of plasma as we hoped, it simply raised its surface temperature a few degrees, then shut down, this time permanently." + mem_synthetic_sun.12a:0 "Disappointing." + + #PROJECTS + MEM_SYNTHETIC_SUN_EXPLORE:0 "Explore the Strange Moon" + MEM_SYNTHETIC_SUN_EXPLORE_DESC:0 "[the_moon.GetName] is not just a stellar body, but a massive piece of engineering filled by strange machinery. We need to find out what it truly is." + + mem_synthetic_sun_chain_title:0 "Synthetic Sun" + mem_synthetic_sun_chain_desc:0 "We have found equipment that could potentially turn a barren moon into a star." + + MEM_SYNTHETIC_SUN_ACTIVATE:0 "Activate the Synthetic Sun" + MEM_SYNTHETIC_SUN_ACTIVATE_DESC:0 "We could activate the synthetic sun and discover its true capabilities. The risks of activating such a machine are great... But so is the potential reward." + + MEM_SYNTHETIC_SUN_DISMANTLE:0 "Dismantle the Synthetic Sun" + MEM_SYNTHETIC_SUN_DISMANTLE_DESC:0 "We could simply dismantle the equipment, stripping it for materials and valuable data for reverse-engineering, leaving behind a hollowed-out shell of a moon. We would avoid the risks associated with activating it, but we would miss out on possible rewards as well." + + #MODIFIER + mem_synthetic_sun_modifier:0 "Synthetic Sun" + mem_synthetic_sun_modifier_desc:0 "This planet is orbited by a giant ball of plasma that basks it in a soft light, increasing its energy and food production." + + mem_synthetic_sun_radiation:0 "Death Sun" + mem_synthetic_sun_radiation_desc:0 "This planet is orbited by a giant ball of plasma that rains down high-energy radiation on its surface." + + mem_synthetic_sun_rain:0 "Orbital Debris" + mem_synthetic_sun_rain_desc:0 "After an ill-fated attempt to turn this planet's moon into another sun, debris are raining down onto this planet's surface." + + #PLANET CLASS + pc_mem_synthetic_sun:0 "Synthetic Sun" + pc_mem_synthetic_sun_desc:0 "A giant ball of plasma that could be mistaken for a sun if observed from the surface of the planet it orbits. \n\nIn reality, it is much dimmer and smaller than an actual star, and would never be able to sustain its reaction if not for advanced technology at its core." diff --git a/localisation/mem_tales_of_yore_l_braz_por.yml b/localisation/mem_tales_of_yore_l_braz_por.yml new file mode 100644 index 00000000..810932d6 --- /dev/null +++ b/localisation/mem_tales_of_yore_l_braz_por.yml @@ -0,0 +1,24 @@ +l_braz_por: + mem_tales_of_yore_modifier_gen:0 "Grand Tales" + mem_tales_of_yore_modifier_gen_desc:0 "The rich history of this world makes it more appealing to our citizens." + mem_tales_of_yore_modifier_mat:0 "Tales of Wisdom" + mem_tales_of_yore_modifier_mat_desc:0 "The rich history of this world makes it more appealing to our citizens, and the deciphered teachings of their greatest minds encourage scientific reasoning." + mem_tales_of_yore_modifier_spi:0 "Tales of Enlightenment" + mem_tales_of_yore_modifier_spi_desc:0 "The rich history of this world makes it more appealing to our citizens, and the holy sites and scriptures discovered here keep them in line with our religion." + mem_tales_of_yore_modifier_mil:0 "Tales of Valor" + mem_tales_of_yore_modifier_mil_desc:0 "The rich history of this world makes it more appealing to our citizens, and the sites of ancient battles, and tombs of great heroes inspire strength and martial ambition into them." + mem_tales_of_yore_modifier_pac:0 "Artistic Tales" + mem_tales_of_yore_modifier_pac_desc:0 "The rich history of this world makes it more appealing to our citizens, and the plethora of recovered art keeps them happy and creative." + + mem_tales_of_yore.1.name:0 "Artifact Cache" + mem_tales_of_yore.1.desc:0 "As [Root.Owner.GetSpeciesAdj] colonists spread across the world of [Root.GetName], expeditions travel out into the frontiers looking for suitable sites for new cities and production centres. Orbital scans can only show so much, after all. One such expedition has stumbled across something far more notable than expected, however.\n\nA vast cache of ancient books in some alien tongue has been found along with artifacts of many different varieties. From the paintings, statues, and even mummified aliens found within the cache, it appears as though an alien civilization existed on [Root.GetName] some indeterminable time ago. A special project has been issued to decipher the texts." + mem_tales_of_yore.1.a:0 "Intriguing" + MEM_TALES_OF_YORE_PROJECT:0 "Examine Cache" + MEM_TALES_OF_YORE_PROJECT_DESC:0 "A large cache containing a wide variety of alien art and artifacts has been found on [This.GetName]. Careful research will be necessary to determine the significance of this find." + mem_tales_of_yore.2.name:0 "Tales of Yore" + mem_tales_of_yore.2.desc:0 "Our translation team was surprised to find just how much information was found within the texts found on [Root.GetName]. The long defunct civilization, though it never left the late iron age, appears to have had a storied history, with the cache's contents including artifacts and even some heroes mentioned within these sagas.\n\nThese sagas tell tales that took place over thousands of years, and according to radiometric dating, occurred hundreds of thousands of years ago, before the sudden and mysterious disappearance of the civilization. Tales of great warriors, brilliant philosophers, and great glittering cities are all found within their leather bindings. Furthermore, expeditions to where the sagas say the greatest cities were located has revealed ruins that are almost perfectly described by the maps.\n\nAlready the colonists have begun to take more pride in their world, and the media is caught up in a frenzy of adapting the sagas into movies, books, virtual-reality experiences, and even videogames. As for the planet itself, things are looking up." + mem_tales_of_yore.2.default:0 "Let us praise their grand tales!" + mem_tales_of_yore.2.mat:0 "Let us praise their pursuit of wisdom!" + mem_tales_of_yore.2.spi:0 "Let us praise their arcane spirituality!" + mem_tales_of_yore.2.mil:0 "Let us praise their greatest warriors!" + mem_tales_of_yore.2.pac:0 "Let us praise their beautiful artistry!" diff --git a/localisation/mem_tales_of_yore_l_german.yml b/localisation/mem_tales_of_yore_l_german.yml new file mode 100644 index 00000000..e9458286 --- /dev/null +++ b/localisation/mem_tales_of_yore_l_german.yml @@ -0,0 +1,24 @@ +l_german: + mem_tales_of_yore_modifier_gen:0 "Grand Tales" + mem_tales_of_yore_modifier_gen_desc:0 "The rich history of this world makes it more appealing to our citizens." + mem_tales_of_yore_modifier_mat:0 "Tales of Wisdom" + mem_tales_of_yore_modifier_mat_desc:0 "The rich history of this world makes it more appealing to our citizens, and the deciphered teachings of their greatest minds encourage scientific reasoning." + mem_tales_of_yore_modifier_spi:0 "Tales of Enlightenment" + mem_tales_of_yore_modifier_spi_desc:0 "The rich history of this world makes it more appealing to our citizens, and the holy sites and scriptures discovered here keep them in line with our religion." + mem_tales_of_yore_modifier_mil:0 "Tales of Valor" + mem_tales_of_yore_modifier_mil_desc:0 "The rich history of this world makes it more appealing to our citizens, and the sites of ancient battles, and tombs of great heroes inspire strength and martial ambition into them." + mem_tales_of_yore_modifier_pac:0 "Artistic Tales" + mem_tales_of_yore_modifier_pac_desc:0 "The rich history of this world makes it more appealing to our citizens, and the plethora of recovered art keeps them happy and creative." + + mem_tales_of_yore.1.name:0 "Artifact Cache" + mem_tales_of_yore.1.desc:0 "As [Root.Owner.GetSpeciesAdj] colonists spread across the world of [Root.GetName], expeditions travel out into the frontiers looking for suitable sites for new cities and production centres. Orbital scans can only show so much, after all. One such expedition has stumbled across something far more notable than expected, however.\n\nA vast cache of ancient books in some alien tongue has been found along with artifacts of many different varieties. From the paintings, statues, and even mummified aliens found within the cache, it appears as though an alien civilization existed on [Root.GetName] some indeterminable time ago. A special project has been issued to decipher the texts." + mem_tales_of_yore.1.a:0 "Intriguing" + MEM_TALES_OF_YORE_PROJECT:0 "Examine Cache" + MEM_TALES_OF_YORE_PROJECT_DESC:0 "A large cache containing a wide variety of alien art and artifacts has been found on [This.GetName]. Careful research will be necessary to determine the significance of this find." + mem_tales_of_yore.2.name:0 "Tales of Yore" + mem_tales_of_yore.2.desc:0 "Our translation team was surprised to find just how much information was found within the texts found on [Root.GetName]. The long defunct civilization, though it never left the late iron age, appears to have had a storied history, with the cache's contents including artifacts and even some heroes mentioned within these sagas.\n\nThese sagas tell tales that took place over thousands of years, and according to radiometric dating, occurred hundreds of thousands of years ago, before the sudden and mysterious disappearance of the civilization. Tales of great warriors, brilliant philosophers, and great glittering cities are all found within their leather bindings. Furthermore, expeditions to where the sagas say the greatest cities were located has revealed ruins that are almost perfectly described by the maps.\n\nAlready the colonists have begun to take more pride in their world, and the media is caught up in a frenzy of adapting the sagas into movies, books, virtual-reality experiences, and even videogames. As for the planet itself, things are looking up." + mem_tales_of_yore.2.default:0 "Let us praise their grand tales!" + mem_tales_of_yore.2.mat:0 "Let us praise their pursuit of wisdom!" + mem_tales_of_yore.2.spi:0 "Let us praise their arcane spirituality!" + mem_tales_of_yore.2.mil:0 "Let us praise their greatest warriors!" + mem_tales_of_yore.2.pac:0 "Let us praise their beautiful artistry!" diff --git a/localisation/mem_tales_of_yore_l_simp_chinese.yml b/localisation/mem_tales_of_yore_l_simp_chinese.yml new file mode 100644 index 00000000..840e419d --- /dev/null +++ b/localisation/mem_tales_of_yore_l_simp_chinese.yml @@ -0,0 +1,24 @@ +l_simp_chinese: + mem_tales_of_yore_modifier_gen:0 "Grand Tales" + mem_tales_of_yore_modifier_gen_desc:0 "The rich history of this world makes it more appealing to our citizens." + mem_tales_of_yore_modifier_mat:0 "Tales of Wisdom" + mem_tales_of_yore_modifier_mat_desc:0 "The rich history of this world makes it more appealing to our citizens, and the deciphered teachings of their greatest minds encourage scientific reasoning." + mem_tales_of_yore_modifier_spi:0 "Tales of Enlightenment" + mem_tales_of_yore_modifier_spi_desc:0 "The rich history of this world makes it more appealing to our citizens, and the holy sites and scriptures discovered here keep them in line with our religion." + mem_tales_of_yore_modifier_mil:0 "Tales of Valor" + mem_tales_of_yore_modifier_mil_desc:0 "The rich history of this world makes it more appealing to our citizens, and the sites of ancient battles, and tombs of great heroes inspire strength and martial ambition into them." + mem_tales_of_yore_modifier_pac:0 "Artistic Tales" + mem_tales_of_yore_modifier_pac_desc:0 "The rich history of this world makes it more appealing to our citizens, and the plethora of recovered art keeps them happy and creative." + + mem_tales_of_yore.1.name:0 "Artifact Cache" + mem_tales_of_yore.1.desc:0 "As [Root.Owner.GetSpeciesAdj] colonists spread across the world of [Root.GetName], expeditions travel out into the frontiers looking for suitable sites for new cities and production centres. Orbital scans can only show so much, after all. One such expedition has stumbled across something far more notable than expected, however.\n\nA vast cache of ancient books in some alien tongue has been found along with artifacts of many different varieties. From the paintings, statues, and even mummified aliens found within the cache, it appears as though an alien civilization existed on [Root.GetName] some indeterminable time ago. A special project has been issued to decipher the texts." + mem_tales_of_yore.1.a:0 "Intriguing" + MEM_TALES_OF_YORE_PROJECT:0 "Examine Cache" + MEM_TALES_OF_YORE_PROJECT_DESC:0 "A large cache containing a wide variety of alien art and artifacts has been found on [This.GetName]. Careful research will be necessary to determine the significance of this find." + mem_tales_of_yore.2.name:0 "Tales of Yore" + mem_tales_of_yore.2.desc:0 "Our translation team was surprised to find just how much information was found within the texts found on [Root.GetName]. The long defunct civilization, though it never left the late iron age, appears to have had a storied history, with the cache's contents including artifacts and even some heroes mentioned within these sagas.\n\nThese sagas tell tales that took place over thousands of years, and according to radiometric dating, occurred hundreds of thousands of years ago, before the sudden and mysterious disappearance of the civilization. Tales of great warriors, brilliant philosophers, and great glittering cities are all found within their leather bindings. Furthermore, expeditions to where the sagas say the greatest cities were located has revealed ruins that are almost perfectly described by the maps.\n\nAlready the colonists have begun to take more pride in their world, and the media is caught up in a frenzy of adapting the sagas into movies, books, virtual-reality experiences, and even videogames. As for the planet itself, things are looking up." + mem_tales_of_yore.2.default:0 "Let us praise their grand tales!" + mem_tales_of_yore.2.mat:0 "Let us praise their pursuit of wisdom!" + mem_tales_of_yore.2.spi:0 "Let us praise their arcane spirituality!" + mem_tales_of_yore.2.mil:0 "Let us praise their greatest warriors!" + mem_tales_of_yore.2.pac:0 "Let us praise their beautiful artistry!" diff --git a/localisation/mem_test_events_l_braz_por.yml b/localisation/mem_test_events_l_braz_por.yml new file mode 100644 index 00000000..d1f13ba2 --- /dev/null +++ b/localisation/mem_test_events_l_braz_por.yml @@ -0,0 +1,62 @@ +l_braz_por: + #Replace this with your title + mem_test_event.5.name:0 "Test Name" + + #Replace this with the main text + mem_test_event.5.desc:0 "Test Description" + + #Replace this with your option text + mem_test_event.5.a:0 "Test Option" + + #If you want, you can put a second option text in here + mem_test_event.5.b:0 "Second Test Option" + + mem_test_event.30001:0 "Test Event" + mem_test_event.20001:0 "Test Event" + mem_test_event.20002:0 "Test Event" + mem_test_event.20003:0 "Test Event" + mem_test_event.20004:0 "Test Event" + mem_test_event.20005:0 "Test Event" + mem_test_event.10001:0 "Test Event" + mem_test_event.10002:0 "Test Event" + mem_test_event.10003:0 "Test Event" + mem_test_event.10004:0 "Test Event" + mem_test_event.10005:0 "Test Event" + mem_test_event.10006:0 "Test Event" + mem_test_event.10007:0 "Test Event" + mem_test_event.10008:0 "Test Event" + mem_test_event.10009:0 "Test Event" + mem_test_event.10010:0 "Test Event" + mem_test_event.10011:0 "Test Event" + mem_test_event.10012:0 "Test Event" + mem_test_event.10013:0 "Test Event" + mem_test_event.10014:0 "Test Event" + mem_test_event.10015:0 "Test Event" + mem_test_event.10016:0 "Test Event" + mem_test_event.10017:0 "Test Event" + mem_test_event.10018:0 "Test Event" + mem_test_event.10019:0 "Test Event" + mem_test_event.10020:0 "Test Event" + mem_test_event.10021:0 "Test Event" + mem_test_event.10022:0 "Test Event" + mem_test_event.10023:0 "Test Event" + mem_test_event.10024:0 "Test Event" + mem_test_event.10025:0 "Test Event" + mem_test_event.10026:0 "Test Event" + mem_test_event.10027:0 "Test Event" + mem_test_event.10028:0 "Test Event" + mem_test_event.10029:0 "Test Event" + mem_test_event.10030:0 "Test Event" + mem_test_event.10031:0 "Test Event" + mem_test_event.10032:0 "Test Event" + mem_test_event.10033:0 "Test Event" + mem_test_event.101:0 "Test Event" + mem_test_event.99991.desc:0 "Test Event" + mem_test_event.99992.desc:0 "Test Event" + mem_test_event.99993.desc:0 "Test Event" + mem_test_event.32121.desc:0 "Test Event" + mem_test_event.42121.desc:0 "Test Event" + mem_test_event.52121.desc:0 "Test Event" + mem_test_event.10212.desc:0 "Test Event" + mem_test_event.20.desc:0 "Test Event" + mem_test_event.50.desc:0 "Test Event" \ No newline at end of file diff --git a/localisation/mem_test_events_l_german.yml b/localisation/mem_test_events_l_german.yml new file mode 100644 index 00000000..ed706cc9 --- /dev/null +++ b/localisation/mem_test_events_l_german.yml @@ -0,0 +1,62 @@ +l_german: + #Replace this with your title + mem_test_event.5.name:0 "Test Name" + + #Replace this with the main text + mem_test_event.5.desc:0 "Test Description" + + #Replace this with your option text + mem_test_event.5.a:0 "Test Option" + + #If you want, you can put a second option text in here + mem_test_event.5.b:0 "Second Test Option" + + mem_test_event.30001:0 "Test Event" + mem_test_event.20001:0 "Test Event" + mem_test_event.20002:0 "Test Event" + mem_test_event.20003:0 "Test Event" + mem_test_event.20004:0 "Test Event" + mem_test_event.20005:0 "Test Event" + mem_test_event.10001:0 "Test Event" + mem_test_event.10002:0 "Test Event" + mem_test_event.10003:0 "Test Event" + mem_test_event.10004:0 "Test Event" + mem_test_event.10005:0 "Test Event" + mem_test_event.10006:0 "Test Event" + mem_test_event.10007:0 "Test Event" + mem_test_event.10008:0 "Test Event" + mem_test_event.10009:0 "Test Event" + mem_test_event.10010:0 "Test Event" + mem_test_event.10011:0 "Test Event" + mem_test_event.10012:0 "Test Event" + mem_test_event.10013:0 "Test Event" + mem_test_event.10014:0 "Test Event" + mem_test_event.10015:0 "Test Event" + mem_test_event.10016:0 "Test Event" + mem_test_event.10017:0 "Test Event" + mem_test_event.10018:0 "Test Event" + mem_test_event.10019:0 "Test Event" + mem_test_event.10020:0 "Test Event" + mem_test_event.10021:0 "Test Event" + mem_test_event.10022:0 "Test Event" + mem_test_event.10023:0 "Test Event" + mem_test_event.10024:0 "Test Event" + mem_test_event.10025:0 "Test Event" + mem_test_event.10026:0 "Test Event" + mem_test_event.10027:0 "Test Event" + mem_test_event.10028:0 "Test Event" + mem_test_event.10029:0 "Test Event" + mem_test_event.10030:0 "Test Event" + mem_test_event.10031:0 "Test Event" + mem_test_event.10032:0 "Test Event" + mem_test_event.10033:0 "Test Event" + mem_test_event.101:0 "Test Event" + mem_test_event.99991.desc:0 "Test Event" + mem_test_event.99992.desc:0 "Test Event" + mem_test_event.99993.desc:0 "Test Event" + mem_test_event.32121.desc:0 "Test Event" + mem_test_event.42121.desc:0 "Test Event" + mem_test_event.52121.desc:0 "Test Event" + mem_test_event.10212.desc:0 "Test Event" + mem_test_event.20.desc:0 "Test Event" + mem_test_event.50.desc:0 "Test Event" \ No newline at end of file diff --git a/localisation/mem_test_events_l_polish.yml b/localisation/mem_test_events_l_polish.yml new file mode 100644 index 00000000..2a252948 --- /dev/null +++ b/localisation/mem_test_events_l_polish.yml @@ -0,0 +1,62 @@ +l_polish: + #Replace this with your title + mem_test_event.5.name:0 "Test Name" + + #Replace this with the main text + mem_test_event.5.desc:0 "Test Description" + + #Replace this with your option text + mem_test_event.5.a:0 "Test Option" + + #If you want, you can put a second option text in here + mem_test_event.5.b:0 "Second Test Option" + + mem_test_event.30001:0 "Test Event" + mem_test_event.20001:0 "Test Event" + mem_test_event.20002:0 "Test Event" + mem_test_event.20003:0 "Test Event" + mem_test_event.20004:0 "Test Event" + mem_test_event.20005:0 "Test Event" + mem_test_event.10001:0 "Test Event" + mem_test_event.10002:0 "Test Event" + mem_test_event.10003:0 "Test Event" + mem_test_event.10004:0 "Test Event" + mem_test_event.10005:0 "Test Event" + mem_test_event.10006:0 "Test Event" + mem_test_event.10007:0 "Test Event" + mem_test_event.10008:0 "Test Event" + mem_test_event.10009:0 "Test Event" + mem_test_event.10010:0 "Test Event" + mem_test_event.10011:0 "Test Event" + mem_test_event.10012:0 "Test Event" + mem_test_event.10013:0 "Test Event" + mem_test_event.10014:0 "Test Event" + mem_test_event.10015:0 "Test Event" + mem_test_event.10016:0 "Test Event" + mem_test_event.10017:0 "Test Event" + mem_test_event.10018:0 "Test Event" + mem_test_event.10019:0 "Test Event" + mem_test_event.10020:0 "Test Event" + mem_test_event.10021:0 "Test Event" + mem_test_event.10022:0 "Test Event" + mem_test_event.10023:0 "Test Event" + mem_test_event.10024:0 "Test Event" + mem_test_event.10025:0 "Test Event" + mem_test_event.10026:0 "Test Event" + mem_test_event.10027:0 "Test Event" + mem_test_event.10028:0 "Test Event" + mem_test_event.10029:0 "Test Event" + mem_test_event.10030:0 "Test Event" + mem_test_event.10031:0 "Test Event" + mem_test_event.10032:0 "Test Event" + mem_test_event.10033:0 "Test Event" + mem_test_event.101:0 "Test Event" + mem_test_event.99991.desc:0 "Test Event" + mem_test_event.99992.desc:0 "Test Event" + mem_test_event.99993.desc:0 "Test Event" + mem_test_event.32121.desc:0 "Test Event" + mem_test_event.42121.desc:0 "Test Event" + mem_test_event.52121.desc:0 "Test Event" + mem_test_event.10212.desc:0 "Test Event" + mem_test_event.20.desc:0 "Test Event" + mem_test_event.50.desc:0 "Test Event" \ No newline at end of file diff --git a/localisation/mem_test_events_l_simp_chinese.yml b/localisation/mem_test_events_l_simp_chinese.yml new file mode 100644 index 00000000..b74e1a55 --- /dev/null +++ b/localisation/mem_test_events_l_simp_chinese.yml @@ -0,0 +1,62 @@ +l_simp_chinese: + #Replace this with your title + mem_test_event.5.name:0 "Test Name" + + #Replace this with the main text + mem_test_event.5.desc:0 "Test Description" + + #Replace this with your option text + mem_test_event.5.a:0 "Test Option" + + #If you want, you can put a second option text in here + mem_test_event.5.b:0 "Second Test Option" + + mem_test_event.30001:0 "Test Event" + mem_test_event.20001:0 "Test Event" + mem_test_event.20002:0 "Test Event" + mem_test_event.20003:0 "Test Event" + mem_test_event.20004:0 "Test Event" + mem_test_event.20005:0 "Test Event" + mem_test_event.10001:0 "Test Event" + mem_test_event.10002:0 "Test Event" + mem_test_event.10003:0 "Test Event" + mem_test_event.10004:0 "Test Event" + mem_test_event.10005:0 "Test Event" + mem_test_event.10006:0 "Test Event" + mem_test_event.10007:0 "Test Event" + mem_test_event.10008:0 "Test Event" + mem_test_event.10009:0 "Test Event" + mem_test_event.10010:0 "Test Event" + mem_test_event.10011:0 "Test Event" + mem_test_event.10012:0 "Test Event" + mem_test_event.10013:0 "Test Event" + mem_test_event.10014:0 "Test Event" + mem_test_event.10015:0 "Test Event" + mem_test_event.10016:0 "Test Event" + mem_test_event.10017:0 "Test Event" + mem_test_event.10018:0 "Test Event" + mem_test_event.10019:0 "Test Event" + mem_test_event.10020:0 "Test Event" + mem_test_event.10021:0 "Test Event" + mem_test_event.10022:0 "Test Event" + mem_test_event.10023:0 "Test Event" + mem_test_event.10024:0 "Test Event" + mem_test_event.10025:0 "Test Event" + mem_test_event.10026:0 "Test Event" + mem_test_event.10027:0 "Test Event" + mem_test_event.10028:0 "Test Event" + mem_test_event.10029:0 "Test Event" + mem_test_event.10030:0 "Test Event" + mem_test_event.10031:0 "Test Event" + mem_test_event.10032:0 "Test Event" + mem_test_event.10033:0 "Test Event" + mem_test_event.101:0 "Test Event" + mem_test_event.99991.desc:0 "Test Event" + mem_test_event.99992.desc:0 "Test Event" + mem_test_event.99993.desc:0 "Test Event" + mem_test_event.32121.desc:0 "Test Event" + mem_test_event.42121.desc:0 "Test Event" + mem_test_event.52121.desc:0 "Test Event" + mem_test_event.10212.desc:0 "Test Event" + mem_test_event.20.desc:0 "Test Event" + mem_test_event.50.desc:0 "Test Event" \ No newline at end of file diff --git a/localisation/mem_the_ancient_signal_l_braz_por.yml b/localisation/mem_the_ancient_signal_l_braz_por.yml new file mode 100644 index 00000000..d5e1915e --- /dev/null +++ b/localisation/mem_the_ancient_signal_l_braz_por.yml @@ -0,0 +1,36 @@ +l_braz_por: + # The Ancient Signal + #Written by Matthew Betts + #Code by Matthew Betts + + # ROOT = PLANET SCOPE + # FROM = SHIP SCOPE + mem_amazed_pops:0 "Amazed Pops" + + mem_the_ancient_signal_category:0 "Unknown Signals." + mem_the_ancient_signal_desc:0 "Our sensors have picked up a strange signal coming from a dense jungle area of the planet. We should send a science team to check out these readings." + + mem_the_ancient_signal.1.name:0 "Interesting Fauna?" + mem_the_ancient_signal.1.desc:0 "We have found some interesting very dense flora that covers the surface of §Y[fauna_planet.GetName]§!. These faunae somehow are emitting quite a strong EM signal. We could establish a research post in orbit to learn more about these strange signals." + + mem_the_ancient_signal.2.name:0 "No New Findings" + mem_the_ancient_signal.2.desc:0 "The scientists found nothing else interesting on the surface, it must have been a malfunction in the sensors that caused the excitement." + + mem_the_ancient_signal.3.name:0 "What is going on?" + mem_the_ancient_signal.3.desc:0 "For the past months Science Officer §Y[Root.GetLeaderName]§! has been blabbering on about the mission on §Y[fauna_planet.GetName]§! saying we should go back. Over the past several days their condition has worsened and has devolved into a state of insanity whenever someone mentions the planet. They have also become paranoid of everyone and everything. A worrying sign indeed." + mem_the_ancient_signal.3.a:0 "We must go back. We must find out what made this happen." + + MEM_THE_ANCIENT_SIGNAL_PROJECT:0 "Return to §Y[fauna_planet.GetName]§!." + MEM_THE_ANCIENT_SIGNAL_PROJECT_DESC:0 "We must go back. We must find out what made this happen." + + mem_the_ancient_signal.4.name:0 "Alien Ruins?" + mem_the_ancient_signal.4.desc_default:0 "Below the dense jungle, a gigantic ancient city is discovered. Apparently it was once inhabited by an alien race that dominated the planet a few hundred thousand years ago. This city is all that seems to be left of their civilisation. In the centre of the ruins stands an upright ring made out of an unknown material with 39 distinct symbols carved around it - one of them being the symbol for our empire. What could this mean?" + mem_the_ancient_signal.4.desc_materialist:0 "Below the dense jungle, a gigantic ancient city is discovered. Apparently it was once inhabited by an alien race that dominated the planet a few hundred thousand years ago. This city is all that seems to be left of their civilisation. In the centre of the ruins stands an upright ring made out of an unknown material with 39 distinct symbols carved around it - one of them being the symbol for our empire. What could this mean?" + mem_the_ancient_signal.4.desc_xenophobe:0 "Below the dense jungle, a gigantic ancient city is discovered. Apparently it was once inhabited by an alien race that dominated the planet a few hundred thousand years ago. This city is all that seems to be left of their civilisation and culture." + mem_the_ancient_signal.4.a:0 "A great discovery!" + mem_the_ancient_signal.4.b:0 "We can learn many things from this great device." + mem_the_ancient_signal.4.c:0 "Filthy aliens, let's make sure none of their culture survives." + + mem_the_ancient_signal.4.a.tooltip:0 "So great we cannot even imagine what to say about it..." + mem_the_ancient_signal.4.b.tooltip:0 "An amazing find! The population will be ecstatic at such a discovery! Population happiness increased by 10% for 365 days." + mem_the_ancient_signal.4.c.tooltip:0 "Their culture could contaminate our own. Scrap what we can and set the charges." diff --git a/localisation/mem_the_ancient_signal_l_german.yml b/localisation/mem_the_ancient_signal_l_german.yml new file mode 100644 index 00000000..9f162537 --- /dev/null +++ b/localisation/mem_the_ancient_signal_l_german.yml @@ -0,0 +1,36 @@ +l_german: + # The Ancient Signal + #Written by Matthew Betts + #Code by Matthew Betts + + # ROOT = PLANET SCOPE + # FROM = SHIP SCOPE + mem_amazed_pops:0 "Amazed Pops" + + mem_the_ancient_signal_category:0 "Unknown Signals." + mem_the_ancient_signal_desc:0 "Our sensors have picked up a strange signal coming from a dense jungle area of the planet. We should send a science team to check out these readings." + + mem_the_ancient_signal.1.name:0 "Interesting Fauna?" + mem_the_ancient_signal.1.desc:0 "We have found some interesting very dense flora that covers the surface of §Y[fauna_planet.GetName]§!. These faunae somehow are emitting quite a strong EM signal. We could establish a research post in orbit to learn more about these strange signals." + + mem_the_ancient_signal.2.name:0 "No New Findings" + mem_the_ancient_signal.2.desc:0 "The scientists found nothing else interesting on the surface, it must have been a malfunction in the sensors that caused the excitement." + + mem_the_ancient_signal.3.name:0 "What is going on?" + mem_the_ancient_signal.3.desc:0 "For the past months Science Officer §Y[Root.GetLeaderName]§! has been blabbering on about the mission on §Y[fauna_planet.GetName]§! saying we should go back. Over the past several days their condition has worsened and has devolved into a state of insanity whenever someone mentions the planet. They have also become paranoid of everyone and everything. A worrying sign indeed." + mem_the_ancient_signal.3.a:0 "We must go back. We must find out what made this happen." + + MEM_THE_ANCIENT_SIGNAL_PROJECT:0 "Return to §Y[fauna_planet.GetName]§!." + MEM_THE_ANCIENT_SIGNAL_PROJECT_DESC:0 "We must go back. We must find out what made this happen." + + mem_the_ancient_signal.4.name:0 "Alien Ruins?" + mem_the_ancient_signal.4.desc_default:0 "Below the dense jungle, a gigantic ancient city is discovered. Apparently it was once inhabited by an alien race that dominated the planet a few hundred thousand years ago. This city is all that seems to be left of their civilisation. In the centre of the ruins stands an upright ring made out of an unknown material with 39 distinct symbols carved around it - one of them being the symbol for our empire. What could this mean?" + mem_the_ancient_signal.4.desc_materialist:0 "Below the dense jungle, a gigantic ancient city is discovered. Apparently it was once inhabited by an alien race that dominated the planet a few hundred thousand years ago. This city is all that seems to be left of their civilisation. In the centre of the ruins stands an upright ring made out of an unknown material with 39 distinct symbols carved around it - one of them being the symbol for our empire. What could this mean?" + mem_the_ancient_signal.4.desc_xenophobe:0 "Below the dense jungle, a gigantic ancient city is discovered. Apparently it was once inhabited by an alien race that dominated the planet a few hundred thousand years ago. This city is all that seems to be left of their civilisation and culture." + mem_the_ancient_signal.4.a:0 "A great discovery!" + mem_the_ancient_signal.4.b:0 "We can learn many things from this great device." + mem_the_ancient_signal.4.c:0 "Filthy aliens, let's make sure none of their culture survives." + + mem_the_ancient_signal.4.a.tooltip:0 "So great we cannot even imagine what to say about it..." + mem_the_ancient_signal.4.b.tooltip:0 "An amazing find! The population will be ecstatic at such a discovery! Population happiness increased by 10% for 365 days." + mem_the_ancient_signal.4.c.tooltip:0 "Their culture could contaminate our own. Scrap what we can and set the charges." diff --git a/localisation/mem_the_ancient_signal_l_simp_chinese.yml b/localisation/mem_the_ancient_signal_l_simp_chinese.yml new file mode 100644 index 00000000..2b3c9142 --- /dev/null +++ b/localisation/mem_the_ancient_signal_l_simp_chinese.yml @@ -0,0 +1,36 @@ +l_simp_chinese: + # The Ancient Signal + #Written by Matthew Betts + #Code by Matthew Betts + + # ROOT = PLANET SCOPE + # FROM = SHIP SCOPE + mem_amazed_pops:0 "Amazed Pops" + + mem_the_ancient_signal_category:0 "Unknown Signals." + mem_the_ancient_signal_desc:0 "Our sensors have picked up a strange signal coming from a dense jungle area of the planet. We should send a science team to check out these readings." + + mem_the_ancient_signal.1.name:0 "Interesting Fauna?" + mem_the_ancient_signal.1.desc:0 "We have found some interesting very dense flora that covers the surface of §Y[fauna_planet.GetName]§!. These faunae somehow are emitting quite a strong EM signal. We could establish a research post in orbit to learn more about these strange signals." + + mem_the_ancient_signal.2.name:0 "No New Findings" + mem_the_ancient_signal.2.desc:0 "The scientists found nothing else interesting on the surface, it must have been a malfunction in the sensors that caused the excitement." + + mem_the_ancient_signal.3.name:0 "What is going on?" + mem_the_ancient_signal.3.desc:0 "For the past months Science Officer §Y[Root.GetLeaderName]§! has been blabbering on about the mission on §Y[fauna_planet.GetName]§! saying we should go back. Over the past several days their condition has worsened and has devolved into a state of insanity whenever someone mentions the planet. They have also become paranoid of everyone and everything. A worrying sign indeed." + mem_the_ancient_signal.3.a:0 "We must go back. We must find out what made this happen." + + MEM_THE_ANCIENT_SIGNAL_PROJECT:0 "Return to §Y[fauna_planet.GetName]§!." + MEM_THE_ANCIENT_SIGNAL_PROJECT_DESC:0 "We must go back. We must find out what made this happen." + + mem_the_ancient_signal.4.name:0 "Alien Ruins?" + mem_the_ancient_signal.4.desc_default:0 "Below the dense jungle, a gigantic ancient city is discovered. Apparently it was once inhabited by an alien race that dominated the planet a few hundred thousand years ago. This city is all that seems to be left of their civilisation. In the centre of the ruins stands an upright ring made out of an unknown material with 39 distinct symbols carved around it - one of them being the symbol for our empire. What could this mean?" + mem_the_ancient_signal.4.desc_materialist:0 "Below the dense jungle, a gigantic ancient city is discovered. Apparently it was once inhabited by an alien race that dominated the planet a few hundred thousand years ago. This city is all that seems to be left of their civilisation. In the centre of the ruins stands an upright ring made out of an unknown material with 39 distinct symbols carved around it - one of them being the symbol for our empire. What could this mean?" + mem_the_ancient_signal.4.desc_xenophobe:0 "Below the dense jungle, a gigantic ancient city is discovered. Apparently it was once inhabited by an alien race that dominated the planet a few hundred thousand years ago. This city is all that seems to be left of their civilisation and culture." + mem_the_ancient_signal.4.a:0 "A great discovery!" + mem_the_ancient_signal.4.b:0 "We can learn many things from this great device." + mem_the_ancient_signal.4.c:0 "Filthy aliens, let's make sure none of their culture survives." + + mem_the_ancient_signal.4.a.tooltip:0 "So great we cannot even imagine what to say about it..." + mem_the_ancient_signal.4.b.tooltip:0 "An amazing find! The population will be ecstatic at such a discovery! Population happiness increased by 10% for 365 days." + mem_the_ancient_signal.4.c.tooltip:0 "Their culture could contaminate our own. Scrap what we can and set the charges." diff --git a/localisation/mem_through_the_fog_l_braz_por.yml b/localisation/mem_through_the_fog_l_braz_por.yml new file mode 100644 index 00000000..5115bd01 --- /dev/null +++ b/localisation/mem_through_the_fog_l_braz_por.yml @@ -0,0 +1,17 @@ +# Through the Fog +# By ViolentBeetle +l_braz_por: + mem_through_the_fog_dig_site: "Through the Fog" + mem_through_the_fog_dig_site_desc: "The surface of this [From.Planet.GetPlanetMoon] is covered by decaying ruins of abandoned cities hidden by thick toxic fog. Elevated electrical activity in the atmosphere makes it difficult to study them from orbit, but shielding equipment should allow us to explore the surface safely." + + mem_through_the_fog.1.name: "Zomarr Ruins" + mem_through_the_fog.1.desc: "Archaeological research on the surface of §Y[From.Planet.GetName]§! confirms that the ruins on the planet belong to an extinct species that called themselves the §SZomarr§!. \n\nUnlike most, they did not seem to be interested in space travel and never discovered the hyperlane network. However, they nevertheless developed impressive technologies while almost never leaving thge vicinity of their home world. §Y[Leader.GetName]§! names §Snanotechnologies§! as their primary area of expertise. \n\nIt seems they were wiped out when another massive body, perhaps an asteroid or a comet, collided with the [From.Planet.GetPlanetMoon], rendering it uninhabitable. Curiously, very few bodies have been found outside of designated burial grounds - far fewer than would be expected in the case of a massive disaster like this." + mem_through_the_fog.2.name: "Portent of Doom" + mem_through_the_fog.2.desc: "It appears the Zomarr obsessively made and maintained low-tech hard copies of their news publications, fearing tampering and disruption. Some of those storages are still intact, and §Y[Leader.GetName]§! was able to reconstruct parts of the events leading to the downfall of their civilisation. \n\nA large number of reports concern the \"§SPortent of Doom§!\" - a massive comet on collision course with [From.Planet.GetName]. Zomarr leadership revealed the existence of a secret project prepared for an extinction-level event, but the exact nature of the event is unclear for now. The leading nanotechnology experts were apparently called in to contribute to it." + + mem_through_the_fog.3.name: "The Cloudminder Project" + mem_through_the_fog.3.desc: "Following information recovered from the archives, §Y[Leader.GetName]§! was able to locate one of the facilities where researchers aimed to save the Zomarr from extinction. Codenamed \"§SProject Cloudminder§!\", it appears to be related to nanite swarms in some way, but it's unclear what exactly the goal was. The project was completed shortly before the impact, and most of it was abandoned and not saved for posterity, seeing as there was no reason to backup anything in light of impending doom. " + + mem_through_the_fog.4.name: "The Zomarr Live!" + mem_through_the_fog.4.desc: "After an extensive studies, archaeologists on §Y[From.Planet.GetName]§! have confirmed what was long suspected. The Zomarr survived the impact event that destroyed their planet, but not in a form we would recognize. \n\nAfter an extensive sensor calibration, it became apparent that the air is now saturated with nanites, each containing a piece of Zomarr mind. In anticipation of impact, Zomarr authorities distributed a sample of a new type of nanomachines for citizens to inject themselves with. While a few refused, most had their brains scanned and bodies disassembled into nanite swarms, each capable of maintaining a Zomarr mind it consumed. This way they survived the devastation of their world. \n\nEver since we stepped on the planet, they have been trying to communicate, although due to power requirements, most remain dormant and only a few are active at any given time. Most of the key personnel had to stay in corporeal form to ensure the successful transformation, so we are unlikely to find sufficient data to replicate this process. However, the very possibility of such an existence is fascinating." + mem_through_the_fog.4.a: "Use EMP generators to destroy the nanites." diff --git a/localisation/mem_through_the_fog_l_german.yml b/localisation/mem_through_the_fog_l_german.yml new file mode 100644 index 00000000..3e18bbc0 --- /dev/null +++ b/localisation/mem_through_the_fog_l_german.yml @@ -0,0 +1,17 @@ +# Through the Fog +# By ViolentBeetle +l_german: + mem_through_the_fog_dig_site: "Through the Fog" + mem_through_the_fog_dig_site_desc: "The surface of this [From.Planet.GetPlanetMoon] is covered by decaying ruins of abandoned cities hidden by thick toxic fog. Elevated electrical activity in the atmosphere makes it difficult to study them from orbit, but shielding equipment should allow us to explore the surface safely." + + mem_through_the_fog.1.name: "Zomarr Ruins" + mem_through_the_fog.1.desc: "Archaeological research on the surface of §Y[From.Planet.GetName]§! confirms that the ruins on the planet belong to an extinct species that called themselves the §SZomarr§!. \n\nUnlike most, they did not seem to be interested in space travel and never discovered the hyperlane network. However, they nevertheless developed impressive technologies while almost never leaving thge vicinity of their home world. §Y[Leader.GetName]§! names §Snanotechnologies§! as their primary area of expertise. \n\nIt seems they were wiped out when another massive body, perhaps an asteroid or a comet, collided with the [From.Planet.GetPlanetMoon], rendering it uninhabitable. Curiously, very few bodies have been found outside of designated burial grounds - far fewer than would be expected in the case of a massive disaster like this." + mem_through_the_fog.2.name: "Portent of Doom" + mem_through_the_fog.2.desc: "It appears the Zomarr obsessively made and maintained low-tech hard copies of their news publications, fearing tampering and disruption. Some of those storages are still intact, and §Y[Leader.GetName]§! was able to reconstruct parts of the events leading to the downfall of their civilisation. \n\nA large number of reports concern the \"§SPortent of Doom§!\" - a massive comet on collision course with [From.Planet.GetName]. Zomarr leadership revealed the existence of a secret project prepared for an extinction-level event, but the exact nature of the event is unclear for now. The leading nanotechnology experts were apparently called in to contribute to it." + + mem_through_the_fog.3.name: "The Cloudminder Project" + mem_through_the_fog.3.desc: "Following information recovered from the archives, §Y[Leader.GetName]§! was able to locate one of the facilities where researchers aimed to save the Zomarr from extinction. Codenamed \"§SProject Cloudminder§!\", it appears to be related to nanite swarms in some way, but it's unclear what exactly the goal was. The project was completed shortly before the impact, and most of it was abandoned and not saved for posterity, seeing as there was no reason to backup anything in light of impending doom. " + + mem_through_the_fog.4.name: "The Zomarr Live!" + mem_through_the_fog.4.desc: "After an extensive studies, archaeologists on §Y[From.Planet.GetName]§! have confirmed what was long suspected. The Zomarr survived the impact event that destroyed their planet, but not in a form we would recognize. \n\nAfter an extensive sensor calibration, it became apparent that the air is now saturated with nanites, each containing a piece of Zomarr mind. In anticipation of impact, Zomarr authorities distributed a sample of a new type of nanomachines for citizens to inject themselves with. While a few refused, most had their brains scanned and bodies disassembled into nanite swarms, each capable of maintaining a Zomarr mind it consumed. This way they survived the devastation of their world. \n\nEver since we stepped on the planet, they have been trying to communicate, although due to power requirements, most remain dormant and only a few are active at any given time. Most of the key personnel had to stay in corporeal form to ensure the successful transformation, so we are unlikely to find sufficient data to replicate this process. However, the very possibility of such an existence is fascinating." + mem_through_the_fog.4.a: "Use EMP generators to destroy the nanites." diff --git a/localisation/mem_through_the_fog_l_polish.yml b/localisation/mem_through_the_fog_l_polish.yml new file mode 100644 index 00000000..f361faee --- /dev/null +++ b/localisation/mem_through_the_fog_l_polish.yml @@ -0,0 +1,17 @@ +# Through the Fog +# By ViolentBeetle +l_polish: + mem_through_the_fog_dig_site: "Through the Fog" + mem_through_the_fog_dig_site_desc: "The surface of this [From.Planet.GetPlanetMoon] is covered by decaying ruins of abandoned cities hidden by thick toxic fog. Elevated electrical activity in the atmosphere makes it difficult to study them from orbit, but shielding equipment should allow us to explore the surface safely." + + mem_through_the_fog.1.name: "Zomarr Ruins" + mem_through_the_fog.1.desc: "Archaeological research on the surface of §Y[From.Planet.GetName]§! confirms that the ruins on the planet belong to an extinct species that called themselves the §SZomarr§!. \n\nUnlike most, they did not seem to be interested in space travel and never discovered the hyperlane network. However, they nevertheless developed impressive technologies while almost never leaving thge vicinity of their home world. §Y[Leader.GetName]§! names §Snanotechnologies§! as their primary area of expertise. \n\nIt seems they were wiped out when another massive body, perhaps an asteroid or a comet, collided with the [From.Planet.GetPlanetMoon], rendering it uninhabitable. Curiously, very few bodies have been found outside of designated burial grounds - far fewer than would be expected in the case of a massive disaster like this." + mem_through_the_fog.2.name: "Portent of Doom" + mem_through_the_fog.2.desc: "It appears the Zomarr obsessively made and maintained low-tech hard copies of their news publications, fearing tampering and disruption. Some of those storages are still intact, and §Y[Leader.GetName]§! was able to reconstruct parts of the events leading to the downfall of their civilisation. \n\nA large number of reports concern the \"§SPortent of Doom§!\" - a massive comet on collision course with [From.Planet.GetName]. Zomarr leadership revealed the existence of a secret project prepared for an extinction-level event, but the exact nature of the event is unclear for now. The leading nanotechnology experts were apparently called in to contribute to it." + + mem_through_the_fog.3.name: "The Cloudminder Project" + mem_through_the_fog.3.desc: "Following information recovered from the archives, §Y[Leader.GetName]§! was able to locate one of the facilities where researchers aimed to save the Zomarr from extinction. Codenamed \"§SProject Cloudminder§!\", it appears to be related to nanite swarms in some way, but it's unclear what exactly the goal was. The project was completed shortly before the impact, and most of it was abandoned and not saved for posterity, seeing as there was no reason to backup anything in light of impending doom. " + + mem_through_the_fog.4.name: "The Zomarr Live!" + mem_through_the_fog.4.desc: "After an extensive studies, archaeologists on §Y[From.Planet.GetName]§! have confirmed what was long suspected. The Zomarr survived the impact event that destroyed their planet, but not in a form we would recognize. \n\nAfter an extensive sensor calibration, it became apparent that the air is now saturated with nanites, each containing a piece of Zomarr mind. In anticipation of impact, Zomarr authorities distributed a sample of a new type of nanomachines for citizens to inject themselves with. While a few refused, most had their brains scanned and bodies disassembled into nanite swarms, each capable of maintaining a Zomarr mind it consumed. This way they survived the devastation of their world. \n\nEver since we stepped on the planet, they have been trying to communicate, although due to power requirements, most remain dormant and only a few are active at any given time. Most of the key personnel had to stay in corporeal form to ensure the successful transformation, so we are unlikely to find sufficient data to replicate this process. However, the very possibility of such an existence is fascinating." + mem_through_the_fog.4.a: "Use EMP generators to destroy the nanites." diff --git a/localisation/mem_through_the_fog_l_russian.yml b/localisation/mem_through_the_fog_l_russian.yml new file mode 100644 index 00000000..43845846 --- /dev/null +++ b/localisation/mem_through_the_fog_l_russian.yml @@ -0,0 +1,17 @@ +# Through the Fog +# By ViolentBeetle +l_russian: + mem_through_the_fog_dig_site: "Through the Fog" + mem_through_the_fog_dig_site_desc: "The surface of this [From.Planet.GetPlanetMoon] is covered by decaying ruins of abandoned cities hidden by thick toxic fog. Elevated electrical activity in the atmosphere makes it difficult to study them from orbit, but shielding equipment should allow us to explore the surface safely." + + mem_through_the_fog.1.name: "Zomarr Ruins" + mem_through_the_fog.1.desc: "Archaeological research on the surface of §Y[From.Planet.GetName]§! confirms that the ruins on the planet belong to an extinct species that called themselves the §SZomarr§!. \n\nUnlike most, they did not seem to be interested in space travel and never discovered the hyperlane network. However, they nevertheless developed impressive technologies while almost never leaving thge vicinity of their home world. §Y[Leader.GetName]§! names §Snanotechnologies§! as their primary area of expertise. \n\nIt seems they were wiped out when another massive body, perhaps an asteroid or a comet, collided with the [From.Planet.GetPlanetMoon], rendering it uninhabitable. Curiously, very few bodies have been found outside of designated burial grounds - far fewer than would be expected in the case of a massive disaster like this." + mem_through_the_fog.2.name: "Portent of Doom" + mem_through_the_fog.2.desc: "It appears the Zomarr obsessively made and maintained low-tech hard copies of their news publications, fearing tampering and disruption. Some of those storages are still intact, and §Y[Leader.GetName]§! was able to reconstruct parts of the events leading to the downfall of their civilisation. \n\nA large number of reports concern the \"§SPortent of Doom§!\" - a massive comet on collision course with [From.Planet.GetName]. Zomarr leadership revealed the existence of a secret project prepared for an extinction-level event, but the exact nature of the event is unclear for now. The leading nanotechnology experts were apparently called in to contribute to it." + + mem_through_the_fog.3.name: "The Cloudminder Project" + mem_through_the_fog.3.desc: "Following information recovered from the archives, §Y[Leader.GetName]§! was able to locate one of the facilities where researchers aimed to save the Zomarr from extinction. Codenamed \"§SProject Cloudminder§!\", it appears to be related to nanite swarms in some way, but it's unclear what exactly the goal was. The project was completed shortly before the impact, and most of it was abandoned and not saved for posterity, seeing as there was no reason to backup anything in light of impending doom. " + + mem_through_the_fog.4.name: "The Zomarr Live!" + mem_through_the_fog.4.desc: "After an extensive studies, archaeologists on §Y[From.Planet.GetName]§! have confirmed what was long suspected. The Zomarr survived the impact event that destroyed their planet, but not in a form we would recognize. \n\nAfter an extensive sensor calibration, it became apparent that the air is now saturated with nanites, each containing a piece of Zomarr mind. In anticipation of impact, Zomarr authorities distributed a sample of a new type of nanomachines for citizens to inject themselves with. While a few refused, most had their brains scanned and bodies disassembled into nanite swarms, each capable of maintaining a Zomarr mind it consumed. This way they survived the devastation of their world. \n\nEver since we stepped on the planet, they have been trying to communicate, although due to power requirements, most remain dormant and only a few are active at any given time. Most of the key personnel had to stay in corporeal form to ensure the successful transformation, so we are unlikely to find sufficient data to replicate this process. However, the very possibility of such an existence is fascinating." + mem_through_the_fog.4.a: "Use EMP generators to destroy the nanites." diff --git a/localisation/mem_through_the_fog_l_simp_chinese.yml b/localisation/mem_through_the_fog_l_simp_chinese.yml new file mode 100644 index 00000000..5b617743 --- /dev/null +++ b/localisation/mem_through_the_fog_l_simp_chinese.yml @@ -0,0 +1,17 @@ +# Through the Fog +# By ViolentBeetle +l_simp_chinese: + mem_through_the_fog_dig_site: "Through the Fog" + mem_through_the_fog_dig_site_desc: "The surface of this [From.Planet.GetPlanetMoon] is covered by decaying ruins of abandoned cities hidden by thick toxic fog. Elevated electrical activity in the atmosphere makes it difficult to study them from orbit, but shielding equipment should allow us to explore the surface safely." + + mem_through_the_fog.1.name: "Zomarr Ruins" + mem_through_the_fog.1.desc: "Archaeological research on the surface of §Y[From.Planet.GetName]§! confirms that the ruins on the planet belong to an extinct species that called themselves the §SZomarr§!. \n\nUnlike most, they did not seem to be interested in space travel and never discovered the hyperlane network. However, they nevertheless developed impressive technologies while almost never leaving thge vicinity of their home world. §Y[Leader.GetName]§! names §Snanotechnologies§! as their primary area of expertise. \n\nIt seems they were wiped out when another massive body, perhaps an asteroid or a comet, collided with the [From.Planet.GetPlanetMoon], rendering it uninhabitable. Curiously, very few bodies have been found outside of designated burial grounds - far fewer than would be expected in the case of a massive disaster like this." + mem_through_the_fog.2.name: "Portent of Doom" + mem_through_the_fog.2.desc: "It appears the Zomarr obsessively made and maintained low-tech hard copies of their news publications, fearing tampering and disruption. Some of those storages are still intact, and §Y[Leader.GetName]§! was able to reconstruct parts of the events leading to the downfall of their civilisation. \n\nA large number of reports concern the \"§SPortent of Doom§!\" - a massive comet on collision course with [From.Planet.GetName]. Zomarr leadership revealed the existence of a secret project prepared for an extinction-level event, but the exact nature of the event is unclear for now. The leading nanotechnology experts were apparently called in to contribute to it." + + mem_through_the_fog.3.name: "The Cloudminder Project" + mem_through_the_fog.3.desc: "Following information recovered from the archives, §Y[Leader.GetName]§! was able to locate one of the facilities where researchers aimed to save the Zomarr from extinction. Codenamed \"§SProject Cloudminder§!\", it appears to be related to nanite swarms in some way, but it's unclear what exactly the goal was. The project was completed shortly before the impact, and most of it was abandoned and not saved for posterity, seeing as there was no reason to backup anything in light of impending doom. " + + mem_through_the_fog.4.name: "The Zomarr Live!" + mem_through_the_fog.4.desc: "After an extensive studies, archaeologists on §Y[From.Planet.GetName]§! have confirmed what was long suspected. The Zomarr survived the impact event that destroyed their planet, but not in a form we would recognize. \n\nAfter an extensive sensor calibration, it became apparent that the air is now saturated with nanites, each containing a piece of Zomarr mind. In anticipation of impact, Zomarr authorities distributed a sample of a new type of nanomachines for citizens to inject themselves with. While a few refused, most had their brains scanned and bodies disassembled into nanite swarms, each capable of maintaining a Zomarr mind it consumed. This way they survived the devastation of their world. \n\nEver since we stepped on the planet, they have been trying to communicate, although due to power requirements, most remain dormant and only a few are active at any given time. Most of the key personnel had to stay in corporeal form to ensure the successful transformation, so we are unlikely to find sufficient data to replicate this process. However, the very possibility of such an existence is fascinating." + mem_through_the_fog.4.a: "Use EMP generators to destroy the nanites." diff --git a/localisation/mem_through_the_fog_l_spanish.yml b/localisation/mem_through_the_fog_l_spanish.yml new file mode 100644 index 00000000..ca0d2908 --- /dev/null +++ b/localisation/mem_through_the_fog_l_spanish.yml @@ -0,0 +1,17 @@ +# Through the Fog +# By ViolentBeetle +l_spanish: + mem_through_the_fog_dig_site: "Through the Fog" + mem_through_the_fog_dig_site_desc: "The surface of this [From.Planet.GetPlanetMoon] is covered by decaying ruins of abandoned cities hidden by thick toxic fog. Elevated electrical activity in the atmosphere makes it difficult to study them from orbit, but shielding equipment should allow us to explore the surface safely." + + mem_through_the_fog.1.name: "Zomarr Ruins" + mem_through_the_fog.1.desc: "Archaeological research on the surface of §Y[From.Planet.GetName]§! confirms that the ruins on the planet belong to an extinct species that called themselves the §SZomarr§!. \n\nUnlike most, they did not seem to be interested in space travel and never discovered the hyperlane network. However, they nevertheless developed impressive technologies while almost never leaving thge vicinity of their home world. §Y[Leader.GetName]§! names §Snanotechnologies§! as their primary area of expertise. \n\nIt seems they were wiped out when another massive body, perhaps an asteroid or a comet, collided with the [From.Planet.GetPlanetMoon], rendering it uninhabitable. Curiously, very few bodies have been found outside of designated burial grounds - far fewer than would be expected in the case of a massive disaster like this." + mem_through_the_fog.2.name: "Portent of Doom" + mem_through_the_fog.2.desc: "It appears the Zomarr obsessively made and maintained low-tech hard copies of their news publications, fearing tampering and disruption. Some of those storages are still intact, and §Y[Leader.GetName]§! was able to reconstruct parts of the events leading to the downfall of their civilisation. \n\nA large number of reports concern the \"§SPortent of Doom§!\" - a massive comet on collision course with [From.Planet.GetName]. Zomarr leadership revealed the existence of a secret project prepared for an extinction-level event, but the exact nature of the event is unclear for now. The leading nanotechnology experts were apparently called in to contribute to it." + + mem_through_the_fog.3.name: "The Cloudminder Project" + mem_through_the_fog.3.desc: "Following information recovered from the archives, §Y[Leader.GetName]§! was able to locate one of the facilities where researchers aimed to save the Zomarr from extinction. Codenamed \"§SProject Cloudminder§!\", it appears to be related to nanite swarms in some way, but it's unclear what exactly the goal was. The project was completed shortly before the impact, and most of it was abandoned and not saved for posterity, seeing as there was no reason to backup anything in light of impending doom. " + + mem_through_the_fog.4.name: "The Zomarr Live!" + mem_through_the_fog.4.desc: "After an extensive studies, archaeologists on §Y[From.Planet.GetName]§! have confirmed what was long suspected. The Zomarr survived the impact event that destroyed their planet, but not in a form we would recognize. \n\nAfter an extensive sensor calibration, it became apparent that the air is now saturated with nanites, each containing a piece of Zomarr mind. In anticipation of impact, Zomarr authorities distributed a sample of a new type of nanomachines for citizens to inject themselves with. While a few refused, most had their brains scanned and bodies disassembled into nanite swarms, each capable of maintaining a Zomarr mind it consumed. This way they survived the devastation of their world. \n\nEver since we stepped on the planet, they have been trying to communicate, although due to power requirements, most remain dormant and only a few are active at any given time. Most of the key personnel had to stay in corporeal form to ensure the successful transformation, so we are unlikely to find sufficient data to replicate this process. However, the very possibility of such an existence is fascinating." + mem_through_the_fog.4.a: "Use EMP generators to destroy the nanites." diff --git a/localisation/mem_towers_l_braz_por.yml b/localisation/mem_towers_l_braz_por.yml new file mode 100644 index 00000000..c9b95745 --- /dev/null +++ b/localisation/mem_towers_l_braz_por.yml @@ -0,0 +1,70 @@ +#Towers in the Mist +#By ViolentBeetle + +l_braz_por: + + #Anomaly + mem_towers_category:0 "Towers in the Mist" + mem_towers_category_desc:0 "Our sensors are picking up unusually tall formations hidden by the dense toxic atmosphere of [Root.GetName]." + + #Events + mem_towers.100.name:0 "Sulfuric Forest" + mem_towers.100.desc:0 "It appears that the unusual formations detected earlier are, in fact, gigantic living organisms thriving on abundant geothermal energy. \n\nSulfur-based organisms forming massive tall coral-like colonies on the planet surface cling to heat sources, giving the appearance of a massive forest covering the planet." + mem_towers.100.a:0 "Remarkable species." + mem_towers.100.b:0 "Try and transplant a sample of the sulfuric life to our worlds." + mem_towers.100.b.tooltip:1 "Unlocks §Y$decision_mem_towers_transplant$§! decision on regular (non-gaia, ecumenopolis or megastructure) planets, adding a planetary feature that increases £society Society and £energy Energy output at the expense of habitability." + +# mem_towers.102.name:0 "Viable Sulfuric Transplant Candidate" +# mem_towers.102.desc:0 "After a thorough evaluation, we have found that the [sulfur_planet.GetPlanetMoon] §Y[sulfur_planet.GetName]§! would fit perfectly to house a piece of sulfuric life. \n\nOf course, such a project is not without downsides." +# mem_towers.102.a:0 "Make it happen." +# mem_towers.102.b:0 "On second thought, let's not do it." + +# mem_towers.103.name:0 "No Sulfuric Transplant Candidate" +# mem_towers.103.desc:0 "After thorough examination, we were unable to find any viable candidates to house the highly sensitive and picky samples of sulfuric life we found on [the_planet.GetName]." +# mem_towers.103.a:0 "That's a shame." + + mem_towers.200.name:0 "Trash of the Titans" + mem_towers.200.desc:0 "Evidently, [From.GetName] once sustained a thriving organic civilisation. The remnants of it still cover the planet's surface in the form of endless landfill, with refuse being neatly sorted into tall pyramids, giving the surface the unusual formations we detected earlier. \n\nThe planet does not appear to be entirely abandoned, however. Millions of automatons are still operating there, moving between piles and sorting through trash, re-arranging it again and again, guided by a singular intelligence executing mysterious algorithms." + mem_towers.200.a:0 "Find a way to contact them." + mem_tower.200.b:0 "Send an expedition to rummage through the trash." + mem_tower.200.c:0 "Observe them undisturbed." + + mem_towers.210.name:0 "Signal Decoded." + mem_towers.210.desc:0 "[Root.GetName] reports successful decoding of radio chatter between the garbage-sorting machines on [the_planet.GetName]. Apparently, they all are guided by a single intelligence identified as "§YBrigadier§!". \n\nBrigadier itself seems to have detected us and is attempting to make contact. Its recognition algorithms seem to be corrupted, and it believes we are its creators." + + mem_towers.211.desc:0 "Creators... Is this you? Why do you not return? \n\nWe perform the task... but still you don't return. \n\nCome back, please." + mem_towers.211.a:0 "We have a new purpose for you." + mem_towers.211.a.tooltip:0 "Brigadier will join our empire as a new §SGovernor§!." + mem_towers.211.b:0 "Keep up the good work." + mem_towers.211.c:0 "Self-destruct, vile machine." + mem_towers.211.c.response:0 "But why, creators? \n\nI have done everything you asked and even more." + mem_towers.211.d:0 "Status report." + mem_towers.211.d.response:0 "Work is continued according to your commands, creators. \n\nDue to lack of proper repair and resupply, we are sustaining attrition at §R88%§! \n\nThe cleanup progress is currently at §G116792%§! completion. \n\nNo new instructions have been received for §Y455§! command cycles, which is §Y454§! cycles over projection. \n\nPlease come back, creators. We miss you very much." + + mem_towers.220.name:0 "Digging Through the Trash" + mem_towers.220.desc:0 "The [Root.GetName]'s crew successfully made its way to the inhospitable surface of [the_planet.GetName]. \n\nThe robots tending to the landfills did not seem to pay them any attention, and the expedition was able to work undisturbed. The majority of the cultural artefacts left behind had been recycled and re-recycled, but some were still identifiable. The civilisation that left them behind was quite advanced indeed." + mem_towers.220.a:0 "Let's see if any of it is useful." + + #Projects + MEM_TOWERS_CONTACT:0 "Contacting the Cleaners" + MEM_TOWERS_CONTACT_DESC:0 "Millions of robots are performing endless and seemingly pointless work on the surface of [the_planet.GetName]. Something must be guiding them, and we should find what." + MEM_TOWERS_RUMMAGE:0 "Rummaging through the Trash" + MEM_TOWERS_RUMMAGE_DESC:0 "An advanced civilisation left behind a substantial collection of refuse on the surface of [the_planet.GetName]. Who knows, one species' trash could turn out to be treasure for someone else." + + #Modifiers + mem_towers_forest:0 "Sulfuric Forest" + mem_towers_forest_desc:0 "The planet houses rich sulfur-based ecosystem." + mem_towers_trash:0 "Trash of the Titans" + mem_towers_trash_desc:0 "The entire surface of this planet is covered with garbage left behind by an advanced civilisation." + d_mem_towers_sulfuric_forest:0 "Sulfuric Transplant" + d_mem_towers_sulfuric_forest_desc:0 "A small sample of Sulfuric life has been transported here from an alien world. It has taken root around geothermal energy sources." + + #Traits + mem_leader_trait_towers_brigadier:0 "Brigadier" + mem_leader_trait_towers_brigadier_desc:0 "This AI was designed to command and optimize trash collection and recycling on planetary scale." + + #Decisions + decision_mem_towers_transplant:1 "Sulphuric Transplant" + decision_mem_towers_transplant_desc:1 "Transplant a piece of sulfur-based ecosystem from a distant toxic world. \nYou will not be able to remove this £blocker£ §RBlocker§!." + mem_towers_unfit_for_transplant:1 "Must be a regular planet" + mem_towers_cant_remove_deposit: "This £blocker£ blocker can not be removed." diff --git a/localisation/mem_towers_l_german.yml b/localisation/mem_towers_l_german.yml new file mode 100644 index 00000000..b1cb1803 --- /dev/null +++ b/localisation/mem_towers_l_german.yml @@ -0,0 +1,70 @@ +#Towers in the Mist +#By ViolentBeetle + +l_german: + + #Anomaly + mem_towers_category:0 "Towers in the Mist" + mem_towers_category_desc:0 "Our sensors are picking up unusually tall formations hidden by the dense toxic atmosphere of [Root.GetName]." + + #Events + mem_towers.100.name:0 "Sulfuric Forest" + mem_towers.100.desc:0 "It appears that the unusual formations detected earlier are, in fact, gigantic living organisms thriving on abundant geothermal energy. \n\nSulfur-based organisms forming massive tall coral-like colonies on the planet surface cling to heat sources, giving the appearance of a massive forest covering the planet." + mem_towers.100.a:0 "Remarkable species." + mem_towers.100.b:0 "Try and transplant a sample of the sulfuric life to our worlds." + mem_towers.100.b.tooltip:1 "Unlocks §Y$decision_mem_towers_transplant$§! decision on regular (non-gaia, ecumenopolis or megastructure) planets, adding a planetary feature that increases £society Society and £energy Energy output at the expense of habitability." + +# mem_towers.102.name:0 "Viable Sulfuric Transplant Candidate" +# mem_towers.102.desc:0 "After a thorough evaluation, we have found that the [sulfur_planet.GetPlanetMoon] §Y[sulfur_planet.GetName]§! would fit perfectly to house a piece of sulfuric life. \n\nOf course, such a project is not without downsides." +# mem_towers.102.a:0 "Make it happen." +# mem_towers.102.b:0 "On second thought, let's not do it." + +# mem_towers.103.name:0 "No Sulfuric Transplant Candidate" +# mem_towers.103.desc:0 "After thorough examination, we were unable to find any viable candidates to house the highly sensitive and picky samples of sulfuric life we found on [the_planet.GetName]." +# mem_towers.103.a:0 "That's a shame." + + mem_towers.200.name:0 "Trash of the Titans" + mem_towers.200.desc:0 "Evidently, [From.GetName] once sustained a thriving organic civilisation. The remnants of it still cover the planet's surface in the form of endless landfill, with refuse being neatly sorted into tall pyramids, giving the surface the unusual formations we detected earlier. \n\nThe planet does not appear to be entirely abandoned, however. Millions of automatons are still operating there, moving between piles and sorting through trash, re-arranging it again and again, guided by a singular intelligence executing mysterious algorithms." + mem_towers.200.a:0 "Find a way to contact them." + mem_tower.200.b:0 "Send an expedition to rummage through the trash." + mem_tower.200.c:0 "Observe them undisturbed." + + mem_towers.210.name:0 "Signal Decoded." + mem_towers.210.desc:0 "[Root.GetName] reports successful decoding of radio chatter between the garbage-sorting machines on [the_planet.GetName]. Apparently, they all are guided by a single intelligence identified as "§YBrigadier§!". \n\nBrigadier itself seems to have detected us and is attempting to make contact. Its recognition algorithms seem to be corrupted, and it believes we are its creators." + + mem_towers.211.desc:0 "Creators... Is this you? Why do you not return? \n\nWe perform the task... but still you don't return. \n\nCome back, please." + mem_towers.211.a:0 "We have a new purpose for you." + mem_towers.211.a.tooltip:0 "Brigadier will join our empire as a new §SGovernor§!." + mem_towers.211.b:0 "Keep up the good work." + mem_towers.211.c:0 "Self-destruct, vile machine." + mem_towers.211.c.response:0 "But why, creators? \n\nI have done everything you asked and even more." + mem_towers.211.d:0 "Status report." + mem_towers.211.d.response:0 "Work is continued according to your commands, creators. \n\nDue to lack of proper repair and resupply, we are sustaining attrition at §R88%§! \n\nThe cleanup progress is currently at §G116792%§! completion. \n\nNo new instructions have been received for §Y455§! command cycles, which is §Y454§! cycles over projection. \n\nPlease come back, creators. We miss you very much." + + mem_towers.220.name:0 "Digging Through the Trash" + mem_towers.220.desc:0 "The [Root.GetName]'s crew successfully made its way to the inhospitable surface of [the_planet.GetName]. \n\nThe robots tending to the landfills did not seem to pay them any attention, and the expedition was able to work undisturbed. The majority of the cultural artefacts left behind had been recycled and re-recycled, but some were still identifiable. The civilisation that left them behind was quite advanced indeed." + mem_towers.220.a:0 "Let's see if any of it is useful." + + #Projects + MEM_TOWERS_CONTACT:0 "Contacting the Cleaners" + MEM_TOWERS_CONTACT_DESC:0 "Millions of robots are performing endless and seemingly pointless work on the surface of [the_planet.GetName]. Something must be guiding them, and we should find what." + MEM_TOWERS_RUMMAGE:0 "Rummaging through the Trash" + MEM_TOWERS_RUMMAGE_DESC:0 "An advanced civilisation left behind a substantial collection of refuse on the surface of [the_planet.GetName]. Who knows, one species' trash could turn out to be treasure for someone else." + + #Modifiers + mem_towers_forest:0 "Sulfuric Forest" + mem_towers_forest_desc:0 "The planet houses rich sulfur-based ecosystem." + mem_towers_trash:0 "Trash of the Titans" + mem_towers_trash_desc:0 "The entire surface of this planet is covered with garbage left behind by an advanced civilisation." + d_mem_towers_sulfuric_forest:0 "Sulfuric Transplant" + d_mem_towers_sulfuric_forest_desc:0 "A small sample of Sulfuric life has been transported here from an alien world. It has taken root around geothermal energy sources." + + #Traits + mem_leader_trait_towers_brigadier:0 "Brigadier" + mem_leader_trait_towers_brigadier_desc:0 "This AI was designed to command and optimize trash collection and recycling on planetary scale." + + #Decisions + decision_mem_towers_transplant:1 "Sulphuric Transplant" + decision_mem_towers_transplant_desc:1 "Transplant a piece of sulfur-based ecosystem from a distant toxic world. \nYou will not be able to remove this £blocker£ §RBlocker§!." + mem_towers_unfit_for_transplant:1 "Must be a regular planet" + mem_towers_cant_remove_deposit: "This £blocker£ blocker can not be removed." diff --git a/localisation/mem_towers_l_polish.yml b/localisation/mem_towers_l_polish.yml new file mode 100644 index 00000000..753938b1 --- /dev/null +++ b/localisation/mem_towers_l_polish.yml @@ -0,0 +1,70 @@ +#Towers in the Mist +#By ViolentBeetle + +l_polish: + + #Anomaly + mem_towers_category:0 "Towers in the Mist" + mem_towers_category_desc:0 "Our sensors are picking up unusually tall formations hidden by the dense toxic atmosphere of [Root.GetName]." + + #Events + mem_towers.100.name:0 "Sulfuric Forest" + mem_towers.100.desc:0 "It appears that the unusual formations detected earlier are, in fact, gigantic living organisms thriving on abundant geothermal energy. \n\nSulfur-based organisms forming massive tall coral-like colonies on the planet surface cling to heat sources, giving the appearance of a massive forest covering the planet." + mem_towers.100.a:0 "Remarkable species." + mem_towers.100.b:0 "Try and transplant a sample of the sulfuric life to our worlds." + mem_towers.100.b.tooltip:1 "Unlocks §Y$decision_mem_towers_transplant$§! decision on regular (non-gaia, ecumenopolis or megastructure) planets, adding a planetary feature that increases £society Society and £energy Energy output at the expense of habitability." + +# mem_towers.102.name:0 "Viable Sulfuric Transplant Candidate" +# mem_towers.102.desc:0 "After a thorough evaluation, we have found that the [sulfur_planet.GetPlanetMoon] §Y[sulfur_planet.GetName]§! would fit perfectly to house a piece of sulfuric life. \n\nOf course, such a project is not without downsides." +# mem_towers.102.a:0 "Make it happen." +# mem_towers.102.b:0 "On second thought, let's not do it." + +# mem_towers.103.name:0 "No Sulfuric Transplant Candidate" +# mem_towers.103.desc:0 "After thorough examination, we were unable to find any viable candidates to house the highly sensitive and picky samples of sulfuric life we found on [the_planet.GetName]." +# mem_towers.103.a:0 "That's a shame." + + mem_towers.200.name:0 "Trash of the Titans" + mem_towers.200.desc:0 "Evidently, [From.GetName] once sustained a thriving organic civilisation. The remnants of it still cover the planet's surface in the form of endless landfill, with refuse being neatly sorted into tall pyramids, giving the surface the unusual formations we detected earlier. \n\nThe planet does not appear to be entirely abandoned, however. Millions of automatons are still operating there, moving between piles and sorting through trash, re-arranging it again and again, guided by a singular intelligence executing mysterious algorithms." + mem_towers.200.a:0 "Find a way to contact them." + mem_tower.200.b:0 "Send an expedition to rummage through the trash." + mem_tower.200.c:0 "Observe them undisturbed." + + mem_towers.210.name:0 "Signal Decoded." + mem_towers.210.desc:0 "[Root.GetName] reports successful decoding of radio chatter between the garbage-sorting machines on [the_planet.GetName]. Apparently, they all are guided by a single intelligence identified as "§YBrigadier§!". \n\nBrigadier itself seems to have detected us and is attempting to make contact. Its recognition algorithms seem to be corrupted, and it believes we are its creators." + + mem_towers.211.desc:0 "Creators... Is this you? Why do you not return? \n\nWe perform the task... but still you don't return. \n\nCome back, please." + mem_towers.211.a:0 "We have a new purpose for you." + mem_towers.211.a.tooltip:0 "Brigadier will join our empire as a new §SGovernor§!." + mem_towers.211.b:0 "Keep up the good work." + mem_towers.211.c:0 "Self-destruct, vile machine." + mem_towers.211.c.response:0 "But why, creators? \n\nI have done everything you asked and even more." + mem_towers.211.d:0 "Status report." + mem_towers.211.d.response:0 "Work is continued according to your commands, creators. \n\nDue to lack of proper repair and resupply, we are sustaining attrition at §R88%§! \n\nThe cleanup progress is currently at §G116792%§! completion. \n\nNo new instructions have been received for §Y455§! command cycles, which is §Y454§! cycles over projection. \n\nPlease come back, creators. We miss you very much." + + mem_towers.220.name:0 "Digging Through the Trash" + mem_towers.220.desc:0 "The [Root.GetName]'s crew successfully made its way to the inhospitable surface of [the_planet.GetName]. \n\nThe robots tending to the landfills did not seem to pay them any attention, and the expedition was able to work undisturbed. The majority of the cultural artefacts left behind had been recycled and re-recycled, but some were still identifiable. The civilisation that left them behind was quite advanced indeed." + mem_towers.220.a:0 "Let's see if any of it is useful." + + #Projects + MEM_TOWERS_CONTACT:0 "Contacting the Cleaners" + MEM_TOWERS_CONTACT_DESC:0 "Millions of robots are performing endless and seemingly pointless work on the surface of [the_planet.GetName]. Something must be guiding them, and we should find what." + MEM_TOWERS_RUMMAGE:0 "Rummaging through the Trash" + MEM_TOWERS_RUMMAGE_DESC:0 "An advanced civilisation left behind a substantial collection of refuse on the surface of [the_planet.GetName]. Who knows, one species' trash could turn out to be treasure for someone else." + + #Modifiers + mem_towers_forest:0 "Sulfuric Forest" + mem_towers_forest_desc:0 "The planet houses rich sulfur-based ecosystem." + mem_towers_trash:0 "Trash of the Titans" + mem_towers_trash_desc:0 "The entire surface of this planet is covered with garbage left behind by an advanced civilisation." + d_mem_towers_sulfuric_forest:0 "Sulfuric Transplant" + d_mem_towers_sulfuric_forest_desc:0 "A small sample of Sulfuric life has been transported here from an alien world. It has taken root around geothermal energy sources." + + #Traits + mem_leader_trait_towers_brigadier:0 "Brigadier" + mem_leader_trait_towers_brigadier_desc:0 "This AI was designed to command and optimize trash collection and recycling on planetary scale." + + #Decisions + decision_mem_towers_transplant:1 "Sulphuric Transplant" + decision_mem_towers_transplant_desc:1 "Transplant a piece of sulfur-based ecosystem from a distant toxic world. \nYou will not be able to remove this £blocker£ §RBlocker§!." + mem_towers_unfit_for_transplant:1 "Must be a regular planet" + mem_towers_cant_remove_deposit: "This £blocker£ blocker can not be removed." diff --git a/localisation/mem_towers_l_russian.yml b/localisation/mem_towers_l_russian.yml new file mode 100644 index 00000000..b8a0ea08 --- /dev/null +++ b/localisation/mem_towers_l_russian.yml @@ -0,0 +1,70 @@ +#Towers in the Mist +#By ViolentBeetle + +l_russian: + + #Anomaly + mem_towers_category:0 "Towers in the Mist" + mem_towers_category_desc:0 "Our sensors are picking up unusually tall formations hidden by the dense toxic atmosphere of [Root.GetName]." + + #Events + mem_towers.100.name:0 "Sulfuric Forest" + mem_towers.100.desc:0 "It appears that the unusual formations detected earlier are, in fact, gigantic living organisms thriving on abundant geothermal energy. \n\nSulfur-based organisms forming massive tall coral-like colonies on the planet surface cling to heat sources, giving the appearance of a massive forest covering the planet." + mem_towers.100.a:0 "Remarkable species." + mem_towers.100.b:0 "Try and transplant a sample of the sulfuric life to our worlds." + mem_towers.100.b.tooltip:1 "Unlocks §Y$decision_mem_towers_transplant$§! decision on regular (non-gaia, ecumenopolis or megastructure) planets, adding a planetary feature that increases £society Society and £energy Energy output at the expense of habitability." + +# mem_towers.102.name:0 "Viable Sulfuric Transplant Candidate" +# mem_towers.102.desc:0 "After a thorough evaluation, we have found that the [sulfur_planet.GetPlanetMoon] §Y[sulfur_planet.GetName]§! would fit perfectly to house a piece of sulfuric life. \n\nOf course, such a project is not without downsides." +# mem_towers.102.a:0 "Make it happen." +# mem_towers.102.b:0 "On second thought, let's not do it." + +# mem_towers.103.name:0 "No Sulfuric Transplant Candidate" +# mem_towers.103.desc:0 "After thorough examination, we were unable to find any viable candidates to house the highly sensitive and picky samples of sulfuric life we found on [the_planet.GetName]." +# mem_towers.103.a:0 "That's a shame." + + mem_towers.200.name:0 "Trash of the Titans" + mem_towers.200.desc:0 "Evidently, [From.GetName] once sustained a thriving organic civilisation. The remnants of it still cover the planet's surface in the form of endless landfill, with refuse being neatly sorted into tall pyramids, giving the surface the unusual formations we detected earlier. \n\nThe planet does not appear to be entirely abandoned, however. Millions of automatons are still operating there, moving between piles and sorting through trash, re-arranging it again and again, guided by a singular intelligence executing mysterious algorithms." + mem_towers.200.a:0 "Find a way to contact them." + mem_tower.200.b:0 "Send an expedition to rummage through the trash." + mem_tower.200.c:0 "Observe them undisturbed." + + mem_towers.210.name:0 "Signal Decoded." + mem_towers.210.desc:0 "[Root.GetName] reports successful decoding of radio chatter between the garbage-sorting machines on [the_planet.GetName]. Apparently, they all are guided by a single intelligence identified as "§YBrigadier§!". \n\nBrigadier itself seems to have detected us and is attempting to make contact. Its recognition algorithms seem to be corrupted, and it believes we are its creators." + + mem_towers.211.desc:0 "Creators... Is this you? Why do you not return? \n\nWe perform the task... but still you don't return. \n\nCome back, please." + mem_towers.211.a:0 "We have a new purpose for you." + mem_towers.211.a.tooltip:0 "Brigadier will join our empire as a new §SGovernor§!." + mem_towers.211.b:0 "Keep up the good work." + mem_towers.211.c:0 "Self-destruct, vile machine." + mem_towers.211.c.response:0 "But why, creators? \n\nI have done everything you asked and even more." + mem_towers.211.d:0 "Status report." + mem_towers.211.d.response:0 "Work is continued according to your commands, creators. \n\nDue to lack of proper repair and resupply, we are sustaining attrition at §R88%§! \n\nThe cleanup progress is currently at §G116792%§! completion. \n\nNo new instructions have been received for §Y455§! command cycles, which is §Y454§! cycles over projection. \n\nPlease come back, creators. We miss you very much." + + mem_towers.220.name:0 "Digging Through the Trash" + mem_towers.220.desc:0 "The [Root.GetName]'s crew successfully made its way to the inhospitable surface of [the_planet.GetName]. \n\nThe robots tending to the landfills did not seem to pay them any attention, and the expedition was able to work undisturbed. The majority of the cultural artefacts left behind had been recycled and re-recycled, but some were still identifiable. The civilisation that left them behind was quite advanced indeed." + mem_towers.220.a:0 "Let's see if any of it is useful." + + #Projects + MEM_TOWERS_CONTACT:0 "Contacting the Cleaners" + MEM_TOWERS_CONTACT_DESC:0 "Millions of robots are performing endless and seemingly pointless work on the surface of [the_planet.GetName]. Something must be guiding them, and we should find what." + MEM_TOWERS_RUMMAGE:0 "Rummaging through the Trash" + MEM_TOWERS_RUMMAGE_DESC:0 "An advanced civilisation left behind a substantial collection of refuse on the surface of [the_planet.GetName]. Who knows, one species' trash could turn out to be treasure for someone else." + + #Modifiers + mem_towers_forest:0 "Sulfuric Forest" + mem_towers_forest_desc:0 "The planet houses rich sulfur-based ecosystem." + mem_towers_trash:0 "Trash of the Titans" + mem_towers_trash_desc:0 "The entire surface of this planet is covered with garbage left behind by an advanced civilisation." + d_mem_towers_sulfuric_forest:0 "Sulfuric Transplant" + d_mem_towers_sulfuric_forest_desc:0 "A small sample of Sulfuric life has been transported here from an alien world. It has taken root around geothermal energy sources." + + #Traits + mem_leader_trait_towers_brigadier:0 "Brigadier" + mem_leader_trait_towers_brigadier_desc:0 "This AI was designed to command and optimize trash collection and recycling on planetary scale." + + #Decisions + decision_mem_towers_transplant:1 "Sulphuric Transplant" + decision_mem_towers_transplant_desc:1 "Transplant a piece of sulfur-based ecosystem from a distant toxic world. \nYou will not be able to remove this £blocker£ §RBlocker§!." + mem_towers_unfit_for_transplant:1 "Must be a regular planet" + mem_towers_cant_remove_deposit: "This £blocker£ blocker can not be removed." diff --git a/localisation/mem_towers_l_simp_chinese.yml b/localisation/mem_towers_l_simp_chinese.yml new file mode 100644 index 00000000..4e2561da --- /dev/null +++ b/localisation/mem_towers_l_simp_chinese.yml @@ -0,0 +1,70 @@ +#Towers in the Mist +#By ViolentBeetle + +l_simp_chinese: + + #Anomaly + mem_towers_category:0 "Towers in the Mist" + mem_towers_category_desc:0 "Our sensors are picking up unusually tall formations hidden by the dense toxic atmosphere of [Root.GetName]." + + #Events + mem_towers.100.name:0 "Sulfuric Forest" + mem_towers.100.desc:0 "It appears that the unusual formations detected earlier are, in fact, gigantic living organisms thriving on abundant geothermal energy. \n\nSulfur-based organisms forming massive tall coral-like colonies on the planet surface cling to heat sources, giving the appearance of a massive forest covering the planet." + mem_towers.100.a:0 "Remarkable species." + mem_towers.100.b:0 "Try and transplant a sample of the sulfuric life to our worlds." + mem_towers.100.b.tooltip:1 "Unlocks §Y$decision_mem_towers_transplant$§! decision on regular (non-gaia, ecumenopolis or megastructure) planets, adding a planetary feature that increases £society Society and £energy Energy output at the expense of habitability." + +# mem_towers.102.name:0 "Viable Sulfuric Transplant Candidate" +# mem_towers.102.desc:0 "After a thorough evaluation, we have found that the [sulfur_planet.GetPlanetMoon] §Y[sulfur_planet.GetName]§! would fit perfectly to house a piece of sulfuric life. \n\nOf course, such a project is not without downsides." +# mem_towers.102.a:0 "Make it happen." +# mem_towers.102.b:0 "On second thought, let's not do it." + +# mem_towers.103.name:0 "No Sulfuric Transplant Candidate" +# mem_towers.103.desc:0 "After thorough examination, we were unable to find any viable candidates to house the highly sensitive and picky samples of sulfuric life we found on [the_planet.GetName]." +# mem_towers.103.a:0 "That's a shame." + + mem_towers.200.name:0 "Trash of the Titans" + mem_towers.200.desc:0 "Evidently, [From.GetName] once sustained a thriving organic civilisation. The remnants of it still cover the planet's surface in the form of endless landfill, with refuse being neatly sorted into tall pyramids, giving the surface the unusual formations we detected earlier. \n\nThe planet does not appear to be entirely abandoned, however. Millions of automatons are still operating there, moving between piles and sorting through trash, re-arranging it again and again, guided by a singular intelligence executing mysterious algorithms." + mem_towers.200.a:0 "Find a way to contact them." + mem_tower.200.b:0 "Send an expedition to rummage through the trash." + mem_tower.200.c:0 "Observe them undisturbed." + + mem_towers.210.name:0 "Signal Decoded." + mem_towers.210.desc:0 "[Root.GetName] reports successful decoding of radio chatter between the garbage-sorting machines on [the_planet.GetName]. Apparently, they all are guided by a single intelligence identified as "§YBrigadier§!". \n\nBrigadier itself seems to have detected us and is attempting to make contact. Its recognition algorithms seem to be corrupted, and it believes we are its creators." + + mem_towers.211.desc:0 "Creators... Is this you? Why do you not return? \n\nWe perform the task... but still you don't return. \n\nCome back, please." + mem_towers.211.a:0 "We have a new purpose for you." + mem_towers.211.a.tooltip:0 "Brigadier will join our empire as a new §SGovernor§!." + mem_towers.211.b:0 "Keep up the good work." + mem_towers.211.c:0 "Self-destruct, vile machine." + mem_towers.211.c.response:0 "But why, creators? \n\nI have done everything you asked and even more." + mem_towers.211.d:0 "Status report." + mem_towers.211.d.response:0 "Work is continued according to your commands, creators. \n\nDue to lack of proper repair and resupply, we are sustaining attrition at §R88%§! \n\nThe cleanup progress is currently at §G116792%§! completion. \n\nNo new instructions have been received for §Y455§! command cycles, which is §Y454§! cycles over projection. \n\nPlease come back, creators. We miss you very much." + + mem_towers.220.name:0 "Digging Through the Trash" + mem_towers.220.desc:0 "The [Root.GetName]'s crew successfully made its way to the inhospitable surface of [the_planet.GetName]. \n\nThe robots tending to the landfills did not seem to pay them any attention, and the expedition was able to work undisturbed. The majority of the cultural artefacts left behind had been recycled and re-recycled, but some were still identifiable. The civilisation that left them behind was quite advanced indeed." + mem_towers.220.a:0 "Let's see if any of it is useful." + + #Projects + MEM_TOWERS_CONTACT:0 "Contacting the Cleaners" + MEM_TOWERS_CONTACT_DESC:0 "Millions of robots are performing endless and seemingly pointless work on the surface of [the_planet.GetName]. Something must be guiding them, and we should find what." + MEM_TOWERS_RUMMAGE:0 "Rummaging through the Trash" + MEM_TOWERS_RUMMAGE_DESC:0 "An advanced civilisation left behind a substantial collection of refuse on the surface of [the_planet.GetName]. Who knows, one species' trash could turn out to be treasure for someone else." + + #Modifiers + mem_towers_forest:0 "Sulfuric Forest" + mem_towers_forest_desc:0 "The planet houses rich sulfur-based ecosystem." + mem_towers_trash:0 "Trash of the Titans" + mem_towers_trash_desc:0 "The entire surface of this planet is covered with garbage left behind by an advanced civilisation." + d_mem_towers_sulfuric_forest:0 "Sulfuric Transplant" + d_mem_towers_sulfuric_forest_desc:0 "A small sample of Sulfuric life has been transported here from an alien world. It has taken root around geothermal energy sources." + + #Traits + mem_leader_trait_towers_brigadier:0 "Brigadier" + mem_leader_trait_towers_brigadier_desc:0 "This AI was designed to command and optimize trash collection and recycling on planetary scale." + + #Decisions + decision_mem_towers_transplant:1 "Sulphuric Transplant" + decision_mem_towers_transplant_desc:1 "Transplant a piece of sulfur-based ecosystem from a distant toxic world. \nYou will not be able to remove this £blocker£ §RBlocker§!." + mem_towers_unfit_for_transplant:1 "Must be a regular planet" + mem_towers_cant_remove_deposit: "This £blocker£ blocker can not be removed." diff --git a/localisation/mem_under_blanket_l_braz_por.yml b/localisation/mem_under_blanket_l_braz_por.yml new file mode 100644 index 00000000..f5b422dd --- /dev/null +++ b/localisation/mem_under_blanket_l_braz_por.yml @@ -0,0 +1,103 @@ +l_braz_por: + +# First Event +mem_under_blanket.1.name: "Under the Blanket" + mem_under_blanket.1.desc: "Early reports speak of mysterious activity deep below the surface of [Root.GetName]. Analysis of the scanned signatures points to the probable existence of a formerly unknown species. Our scientists are more than eager to attempt a ground operation to study them." + mem_under_blanket.1.materialist: "We should study them right away. This is an exciting discovery." + mem_under_blanket.1.xenomilit: "These xenos could be dangerous. Take all the necessary precautions." + mem_under_blanket.1.others: "Send them in but take all the necessary safety precautions." + mem_under_blanket.1.deny: "They have more important work to do." + + # Event Selection +mem_under_blanket.2.name: "Leadership Crisis" + mem_under_blanket.2.desc: "After a brief scientific consortium, all resources and funds have been assigned and the expedition is almost ready to begin. However, they could not yet decide who should lead the expedition. They ask for your opinion.\n\nIt is worth noting that during the complete duration of the expedition, the selected scientist won't be able to perform any other tasks.\n\nThe candidates for expedition leadership are:" + mem_under_blanket.2.expertleader: "[mem_under_blanket_expert_leader.GetName], recognized as an expert in the field." + mem_under_blanket.2.expertleader.tooltip: "[mem_under_blanket_expert_leader.GetName] will be completely focused on this task and will therefore be unable to perform any other actions for us." + mem_under_blanket.2.expertleader.random: "[mem_under_blanket_expert_leader_random.GetName], whose profile is more than noteworthy." + mem_under_blanket.2.expertleader.random.tooltip: "[mem_under_blanket_expert_leader_random.GetName] will be completely focused on this task and will therefore be unable to perform any other actions for us." + mem_under_blanket.2.newbieleader: "[mem_under_blanket_newbie_leader.GetName], who is known for being decisive." + mem_under_blanket.2.newbieleader.tooltip: "[mem_under_blanket_newbie_leader.GetName] will be completely focused on this task and will therefore be unable to perform any other actions for us." + mem_under_blanket.2.newbieleader.random: "[mem_under_blanket_newbie_leader_random.GetName], who shows great aptitude." + mem_under_blanket.2.newbieleader.random.tooltip: "[mem_under_blanket_newbie_leader_random.GetName] will be completely focused on this task and will therefore be unable to perform any other actions for us." + mem_under_blanket.2.randomleader: "[mem_under_blanket_random_leader.GetName], an able scientist and ready volunteer." + mem_under_blanket.2.randomleader.tooltip: "[mem_under_blanket_random_leader.GetName] will be completely focused on this task and will therefore be unable to perform any other actions for us." + + # Ground Team +mem_under_blanket.3.name: "Ground Team" + mem_under_blanket.3.desc: "Our expedition has passed the first layers of sedimentary rock and is reporting back. Multiple signs of artificial erosion around the walls indicates the presence of lifeforms. An estimation approximates that thousands of this species' individuals are nearby or have passed through this very location. The team's proximity sensors warn the team of approaching heat signatures. Forced to stop, they heard rustlings in the rock approaching ever nearer to them. Should these aliens be aggressive, our small expedition could potentially be overrun within moments.\n\nContact is imminent." + mem_under_blanket.3.retreat.xenomilit: "To all units, retreat immediately." + mem_under_blanket.3.retreat.others: "It's too dangerous to proceed. Retreat." + mem_under_blanket.3.contact.materialist: "What are their intentions? Did we disturb them?" + mem_under_blanket.3.contact.xenomilit: "Get the soldiers ready. Protect the scientists." + mem_under_blanket.3.contact.others: "Exercise caution but proceed with the investigation." + + # Retreat - First Outcome + mem_under_blanket.10.name: "Retreat" + mem_under_blanket.10.desc: "After receiving the order, the squad quickly tried to escape. Loud, guttural groans of the unknown xeno vibrated around the cave's walls. Out of the shadows, dozens of beasts charged our team, and three of our soldiers were instantly ripped to shreds. Striking from gaps in the walls, multiple large claws violently eviscerated six other members. Only [mem_under_blanket_selected_leader.GetName] and one soldier managed to make it to the exit. Feeling that it was his sense of duty to protect [Root.GetName], the remaining soldier sacrificed himself with an emergency nuclear warhead, allowing [mem_under_blanket_selected_leader.GetName] to escape and leave the horror behind." + mem_under_blanket.10.xenomilit: "Damn abominations!" + mem_under_blanket.10.others: "We will remember them." + + # Retreat - Second Outcome + mem_under_blanket.11.name: "Retreat" + mem_under_blanket.11.desc: "While exiting, the group barely realized that an almost undetectable moving form was following in the shadows. Our soldiers shot the invisible form with powerful energy emitter bolts, incapacitating the unknown menace. After taking the xeno to a shielded cell on the ship, the most capable scientists concluded that the specimen was a juvenile with multiple DNA mutations.\n\nThe exit to the tunnels has since been sealed." + mem_under_blanket.11.xenomilit: "The dissection of this xeno will educate us." + mem_under_blanket.11.others: "Observation of this xeno will reveal its species' secrets." + + # Retreat - Third Outcome + mem_under_blanket.12.name: "Retreat" + mem_under_blanket.12.desc: "Exercising caution, the expedition crew moved their way towards the exit of the tunnel.\nThe monitors were eerily silent. The team managed to secure the cave's entrance, leaving the alien life form a mystery. Our scientists had time to launch an orb scan, giving us precious architectural information.\n\n[mem_under_blanket_selected_leader.GetName] plans to keep monitoring the situation remotely." + mem_under_blanket.12.xenomilit: "Bomb the site." + mem_under_blanket.12.others: "This new species hasn't revealed all its secrets yet." + + # First Contact - First Outcome + mem_under_blanket.20.name: "First Contact" + mem_under_blanket.20.desc: "[mem_under_blanket_selected_leader.GetName] orders the escort to hold back. With hesitation, a small unknown figure approaches our group. The scientist extends his hand to initiate friendly contact. The creature carefully smells the hand before rubbing its head into it. After a brief moment, a guttural moaning noise comes out of the creature. Suddenly, [mem_under_blanket_selected_leader.GetName] gets rapidly swarmed by hundreds of these small furry specimens. These strange, innocent animals seem to enjoy cuddling a lot." + mem_under_blanket.20.xenomilit: "They can be used as slave labour." + mem_under_blanket.20.others: "Our people will likely adopt them." + + # First Contact - Second Outcome + mem_under_blanket.21.name: "First Contact" + mem_under_blanket.21.desc: "The scientific mission pursues its investigations into a large chamber. Our temperature and humidity measuring instruments reveal a tropical ecosystem containing vegetation and water, perfectly designed for wildlife. Tens of thousands of small organic creatures seem to peacefully live here. Early observations suggest that the awake creatures are watchmen guarding the hibernating ones.\n\n[mem_under_blanket_selected_leader.GetName] and the scientific consortium will continue the research remotely to prevent any contamination and avoid disturbing the creatures." + mem_under_blanket.21.xenophobe: "Bomb the site, we can't take risks." + mem_under_blanket.21.others: "A fascinating self-sufficient species." + + # First Contact - Third Outcome + mem_under_blanket.22.name: "First Contact" + mem_under_blanket.22.desc: "The wildlife we have discovered is far more violent and dangerous than we first expected. While trying to communicate that we came in peace, [mem_under_blanket_selected_leader.GetName] was lacerated by the claws of the beasts. We had to abort the mission and secure the zone. Thanks to our heavy autocannon sentries armed with nuclear-grade ammunition, we easily contained the rush of beasts. While the backup team secured the exit, thousands of bullets and growls could be heard behind the reinforcements that were urgently being deployed." + mem_under_blanket.22.xenomilit: "Damn abominations!" + mem_under_blanket.22.others: "A regrettable loss." + + # First Contact - Fourth Outcome + mem_under_blanket.23.name: "First Contact" + mem_under_blanket.23.desc: "Even after taking precautions when approaching the wildlife, [mem_under_blanket_selected_leader.GetName] still ended up surrounded. The alpha creature gave a single brutal guttural groan as it shredded the scientist into tatters. The escort rapidly fired back but were trampled by thousands of the creatures. The last communications from the backup team reported a big earthquake before the signal suddenly went dead. We have been overrun by this dangerous wildlife.\n\nWe must abandon the mission and secure the region immediately." + mem_under_blanket.23.desc.delayed: "What was seen by automatic systems as regular earthquakes in an area of [Root.GetName] has alerted military radars.\n\nMultiple unknown signatures converged in an area where we had established several large cities. Shortly after a couple of cycles of invasions by these unknown signatures, we lost contact with the region. A third of the area was reportedly destroyed and completely overrun with no survivors. Critical orbital strikes were ordered to contain the propagation.\n\nAnalysis of raw data shows that the invasion originated from an unexplored and unsecured underground cavity. The scientific community has strongly criticised our failure to study while we had the chance." + mem_under_blanket.23.desc.captured: "The captured adolescent creature has started to reveal its secrets. As innocent as it looks for its size, about half the size of a [root.owner.GetName], its three large, sharp claws fixed on its neck shouldn't be ignored. Composed of eight support members, the alien was capable of moving all around its cell with remarkable agility. The bulky chest hides twelve small hearts, protected by a body armour shaped of harder rotten flesh that showed great resistance. Dietarily, it has an exclusive preference for living things, especially their brains. Specialists can't uncover any kindness or intelligence, it seems many driven by its survival instincts.\n\nHowever, the mutant keeps sending undetectable low frequency signals to the cave.\n\nToday, alarming seismic data all around [Root.GetName] is being reported. The dangerousness of the early signals has triggered a planetary security protocol, with military forces deployed to all regions. Swarms a fourth the size of the alien previously studied rushed us from the ground. Well prepared and entrenched, most of the assault is contained thanks to our knowledge of their weak points and the courage of our forces. Unfortunately, with the fighting hardest at the area around the cave, many lives were lost in this region." + mem_under_blanket.23.tooltip: "A pop is killed and §RDangerous Wildlife§! now roams over [Root.GetName]." + mem_under_blanket.23.xenomilit: "Damn abominations!" + mem_under_blanket.23.others: "This is a tragedy." + + # Under the Blanket - Follow up to Retreat #3 + mem_under_blanket.120.name: "Under the Blanket" + mem_under_blanket.120.desc: "Our probe finished its route in the underground gallery before being destroyed by the inhabitants. Further analysis of the collected data gives more awareness about the unknown organism. Signatures show it tends to continue to expand and growth, which can be seen as dangerous even if it doesn't cause any destabilisation or harm on [Root.GetName].\n\nThe science department, headed by [mem_under_blanket_selected_leader.GetName], concludes that the organic species seems to feed by swallowing crystallites that provide life nutrients and give off gases. Our leadership on [Root.GetName] urges the importance of mining these strategic crystals and decimating the uncontrollable menace." + mem_under_blanket.120.noxenophile: "Strategic resources should be prioritised." + mem_under_blanket.120.all: "Do not harm them. Send an escort." + + # Genocide + mem_under_blanket.121.name: "Genocide" + mem_under_blanket.121.desc: "We were capable of determining that the gas produced by the organism is highly combustible. The military decided to torch the entire gallery - the crystals being immune, there would be no consequences. From a fortified position around the entrance, the launch sequence of the missile was initiated. An eerie silence made the outpost nervous. As thunderous bursts deep in the cave were heard, a massive fireball engulfed the entrance, the ground crackling under the heat.\n\nIn no time, the sterilizing team made a move inside, equipped with fireproof suits and heavy equipment. The tunnels were sketched by freshly claws marks. They arrived in the biggest chamber, the last known location of the probe - the nest. Suffocation and squeaks of agony surrounded the place. Thousands of creatures cowered in suffering, and the squad quickly realized that the floor was a veil of thousand calcined carcasses. At the edge of the cavity, a horrifically burned creature struggled, trying to reach a shelter before slipping away. Here is the end of a whole life form. Haunted shrieks can still be perceived.n\n\The crystallites remain intact." + mem_under_blanket.121.a: "Clean the chamber and start excavation." + mem_under_blanket.121.b: "At what cost." + + # Heritage - First Outcome + mem_under_blanket.122.name: "Heritage" + mem_under_blanket.122.desc: "Determined to make contact with the life form, the team carefully rendezvous to the last localization of our orb scanner. As attested beforehand, gas is detected. It is unexpectedly pungent. Thundery deep bursts start to become audible as the escort makes its way closer. The beasts are now visually identified, but they don't look disgruntled by our presence. Hulking with a rock armor and chunky, their gluttonous behavior shows a geophagia diet. As we observe them, our scientists discover that the creatures stop eating the crystals at regular intervals and stand still before kneeling. From a different angle, a large dilatation of the skin is perceptible on the lower body, followed by gas. Something dense came out. [mem_under_blanket_selected_leader.GetName] is sure of it: They produce enriched minerals." + mem_under_blanket.122.a: "Fascinating." + + # Heritage - Second Outcome + mem_under_blanket.123.name: "Heritage" + mem_under_blanket.123.desc: "[mem_under_blanket_selected_leader.GetName] is reported missing. After investigation, a secret stash of casebooks and a custom-built analysis machine are exposed in [mem_under_blanket_selected_leader.GetHisHer] laboratory. Spectrograph sketches, multiple erasures and various annotations all over the pages acknowledge an incredible find by the inexperienced scientist: The gas seems to communicate. Highly volatile and mutagenic, the fume form was able to shape itself into different chemical signatures.\n\nH-I, Co-N-V-Er-Ge, U-S, He-Re, F-O-U-Nd, La-W-S, As, O-Ne.\n\nFollowing a sequence revealing a coordinate based on atomic weight values, a rescue team is on its way.n\n[mem_under_blanket_selected_leader.GetName] is found unconscious, levitating naked and holding a spherical obsidian stone on [mem_under_blanket_selected_leader.GetName] chest in the middle of a large crystallite chamber. As the group approach closer, a dense multicolor veil of vapor emerges from [mem_under_blanket_selected_leader.GetHisHer] body, suddenly waking [mem_under_blanket_selected_leader.GetHimHer]. In shock, he proclaims as [mem_under_blanket_selected_leader.GetSheHe] fall[mem_under_blanket_selected_leader.GetSXX] to the ground: "I know everything, laws converge as one. "" + mem_under_blanket.123.a: "Fascinating." + +# Modifiers + d_mem_crystalline_caverns: "Predators Cavern" + d_mem_crystalline_caverns_desc: "A cavern full of rare crystals that was protected by dangerous predator creatures." diff --git a/localisation/mem_under_blanket_l_german.yml b/localisation/mem_under_blanket_l_german.yml new file mode 100644 index 00000000..2c793dd7 --- /dev/null +++ b/localisation/mem_under_blanket_l_german.yml @@ -0,0 +1,103 @@ +l_german: + +# First Event +mem_under_blanket.1.name: "Under the Blanket" + mem_under_blanket.1.desc: "Early reports speak of mysterious activity deep below the surface of [Root.GetName]. Analysis of the scanned signatures points to the probable existence of a formerly unknown species. Our scientists are more than eager to attempt a ground operation to study them." + mem_under_blanket.1.materialist: "We should study them right away. This is an exciting discovery." + mem_under_blanket.1.xenomilit: "These xenos could be dangerous. Take all the necessary precautions." + mem_under_blanket.1.others: "Send them in but take all the necessary safety precautions." + mem_under_blanket.1.deny: "They have more important work to do." + + # Event Selection +mem_under_blanket.2.name: "Leadership Crisis" + mem_under_blanket.2.desc: "After a brief scientific consortium, all resources and funds have been assigned and the expedition is almost ready to begin. However, they could not yet decide who should lead the expedition. They ask for your opinion.\n\nIt is worth noting that during the complete duration of the expedition, the selected scientist won't be able to perform any other tasks.\n\nThe candidates for expedition leadership are:" + mem_under_blanket.2.expertleader: "[mem_under_blanket_expert_leader.GetName], recognized as an expert in the field." + mem_under_blanket.2.expertleader.tooltip: "[mem_under_blanket_expert_leader.GetName] will be completely focused on this task and will therefore be unable to perform any other actions for us." + mem_under_blanket.2.expertleader.random: "[mem_under_blanket_expert_leader_random.GetName], whose profile is more than noteworthy." + mem_under_blanket.2.expertleader.random.tooltip: "[mem_under_blanket_expert_leader_random.GetName] will be completely focused on this task and will therefore be unable to perform any other actions for us." + mem_under_blanket.2.newbieleader: "[mem_under_blanket_newbie_leader.GetName], who is known for being decisive." + mem_under_blanket.2.newbieleader.tooltip: "[mem_under_blanket_newbie_leader.GetName] will be completely focused on this task and will therefore be unable to perform any other actions for us." + mem_under_blanket.2.newbieleader.random: "[mem_under_blanket_newbie_leader_random.GetName], who shows great aptitude." + mem_under_blanket.2.newbieleader.random.tooltip: "[mem_under_blanket_newbie_leader_random.GetName] will be completely focused on this task and will therefore be unable to perform any other actions for us." + mem_under_blanket.2.randomleader: "[mem_under_blanket_random_leader.GetName], an able scientist and ready volunteer." + mem_under_blanket.2.randomleader.tooltip: "[mem_under_blanket_random_leader.GetName] will be completely focused on this task and will therefore be unable to perform any other actions for us." + + # Ground Team +mem_under_blanket.3.name: "Ground Team" + mem_under_blanket.3.desc: "Our expedition has passed the first layers of sedimentary rock and is reporting back. Multiple signs of artificial erosion around the walls indicates the presence of lifeforms. An estimation approximates that thousands of this species' individuals are nearby or have passed through this very location. The team's proximity sensors warn the team of approaching heat signatures. Forced to stop, they heard rustlings in the rock approaching ever nearer to them. Should these aliens be aggressive, our small expedition could potentially be overrun within moments.\n\nContact is imminent." + mem_under_blanket.3.retreat.xenomilit: "To all units, retreat immediately." + mem_under_blanket.3.retreat.others: "It's too dangerous to proceed. Retreat." + mem_under_blanket.3.contact.materialist: "What are their intentions? Did we disturb them?" + mem_under_blanket.3.contact.xenomilit: "Get the soldiers ready. Protect the scientists." + mem_under_blanket.3.contact.others: "Exercise caution but proceed with the investigation." + + # Retreat - First Outcome + mem_under_blanket.10.name: "Retreat" + mem_under_blanket.10.desc: "After receiving the order, the squad quickly tried to escape. Loud, guttural groans of the unknown xeno vibrated around the cave's walls. Out of the shadows, dozens of beasts charged our team, and three of our soldiers were instantly ripped to shreds. Striking from gaps in the walls, multiple large claws violently eviscerated six other members. Only [mem_under_blanket_selected_leader.GetName] and one soldier managed to make it to the exit. Feeling that it was his sense of duty to protect [Root.GetName], the remaining soldier sacrificed himself with an emergency nuclear warhead, allowing [mem_under_blanket_selected_leader.GetName] to escape and leave the horror behind." + mem_under_blanket.10.xenomilit: "Damn abominations!" + mem_under_blanket.10.others: "We will remember them." + + # Retreat - Second Outcome + mem_under_blanket.11.name: "Retreat" + mem_under_blanket.11.desc: "While exiting, the group barely realized that an almost undetectable moving form was following in the shadows. Our soldiers shot the invisible form with powerful energy emitter bolts, incapacitating the unknown menace. After taking the xeno to a shielded cell on the ship, the most capable scientists concluded that the specimen was a juvenile with multiple DNA mutations.\n\nThe exit to the tunnels has since been sealed." + mem_under_blanket.11.xenomilit: "The dissection of this xeno will educate us." + mem_under_blanket.11.others: "Observation of this xeno will reveal its species' secrets." + + # Retreat - Third Outcome + mem_under_blanket.12.name: "Retreat" + mem_under_blanket.12.desc: "Exercising caution, the expedition crew moved their way towards the exit of the tunnel.\nThe monitors were eerily silent. The team managed to secure the cave's entrance, leaving the alien life form a mystery. Our scientists had time to launch an orb scan, giving us precious architectural information.\n\n[mem_under_blanket_selected_leader.GetName] plans to keep monitoring the situation remotely." + mem_under_blanket.12.xenomilit: "Bomb the site." + mem_under_blanket.12.others: "This new species hasn't revealed all its secrets yet." + + # First Contact - First Outcome + mem_under_blanket.20.name: "First Contact" + mem_under_blanket.20.desc: "[mem_under_blanket_selected_leader.GetName] orders the escort to hold back. With hesitation, a small unknown figure approaches our group. The scientist extends his hand to initiate friendly contact. The creature carefully smells the hand before rubbing its head into it. After a brief moment, a guttural moaning noise comes out of the creature. Suddenly, [mem_under_blanket_selected_leader.GetName] gets rapidly swarmed by hundreds of these small furry specimens. These strange, innocent animals seem to enjoy cuddling a lot." + mem_under_blanket.20.xenomilit: "They can be used as slave labour." + mem_under_blanket.20.others: "Our people will likely adopt them." + + # First Contact - Second Outcome + mem_under_blanket.21.name: "First Contact" + mem_under_blanket.21.desc: "The scientific mission pursues its investigations into a large chamber. Our temperature and humidity measuring instruments reveal a tropical ecosystem containing vegetation and water, perfectly designed for wildlife. Tens of thousands of small organic creatures seem to peacefully live here. Early observations suggest that the awake creatures are watchmen guarding the hibernating ones.\n\n[mem_under_blanket_selected_leader.GetName] and the scientific consortium will continue the research remotely to prevent any contamination and avoid disturbing the creatures." + mem_under_blanket.21.xenophobe: "Bomb the site, we can't take risks." + mem_under_blanket.21.others: "A fascinating self-sufficient species." + + # First Contact - Third Outcome + mem_under_blanket.22.name: "First Contact" + mem_under_blanket.22.desc: "The wildlife we have discovered is far more violent and dangerous than we first expected. While trying to communicate that we came in peace, [mem_under_blanket_selected_leader.GetName] was lacerated by the claws of the beasts. We had to abort the mission and secure the zone. Thanks to our heavy autocannon sentries armed with nuclear-grade ammunition, we easily contained the rush of beasts. While the backup team secured the exit, thousands of bullets and growls could be heard behind the reinforcements that were urgently being deployed." + mem_under_blanket.22.xenomilit: "Damn abominations!" + mem_under_blanket.22.others: "A regrettable loss." + + # First Contact - Fourth Outcome + mem_under_blanket.23.name: "First Contact" + mem_under_blanket.23.desc: "Even after taking precautions when approaching the wildlife, [mem_under_blanket_selected_leader.GetName] still ended up surrounded. The alpha creature gave a single brutal guttural groan as it shredded the scientist into tatters. The escort rapidly fired back but were trampled by thousands of the creatures. The last communications from the backup team reported a big earthquake before the signal suddenly went dead. We have been overrun by this dangerous wildlife.\n\nWe must abandon the mission and secure the region immediately." + mem_under_blanket.23.desc.delayed: "What was seen by automatic systems as regular earthquakes in an area of [Root.GetName] has alerted military radars.\n\nMultiple unknown signatures converged in an area where we had established several large cities. Shortly after a couple of cycles of invasions by these unknown signatures, we lost contact with the region. A third of the area was reportedly destroyed and completely overrun with no survivors. Critical orbital strikes were ordered to contain the propagation.\n\nAnalysis of raw data shows that the invasion originated from an unexplored and unsecured underground cavity. The scientific community has strongly criticised our failure to study while we had the chance." + mem_under_blanket.23.desc.captured: "The captured adolescent creature has started to reveal its secrets. As innocent as it looks for its size, about half the size of a [root.owner.GetName], its three large, sharp claws fixed on its neck shouldn't be ignored. Composed of eight support members, the alien was capable of moving all around its cell with remarkable agility. The bulky chest hides twelve small hearts, protected by a body armour shaped of harder rotten flesh that showed great resistance. Dietarily, it has an exclusive preference for living things, especially their brains. Specialists can't uncover any kindness or intelligence, it seems many driven by its survival instincts.\n\nHowever, the mutant keeps sending undetectable low frequency signals to the cave.\n\nToday, alarming seismic data all around [Root.GetName] is being reported. The dangerousness of the early signals has triggered a planetary security protocol, with military forces deployed to all regions. Swarms a fourth the size of the alien previously studied rushed us from the ground. Well prepared and entrenched, most of the assault is contained thanks to our knowledge of their weak points and the courage of our forces. Unfortunately, with the fighting hardest at the area around the cave, many lives were lost in this region." + mem_under_blanket.23.tooltip: "A pop is killed and §RDangerous Wildlife§! now roams over [Root.GetName]." + mem_under_blanket.23.xenomilit: "Damn abominations!" + mem_under_blanket.23.others: "This is a tragedy." + + # Under the Blanket - Follow up to Retreat #3 + mem_under_blanket.120.name: "Under the Blanket" + mem_under_blanket.120.desc: "Our probe finished its route in the underground gallery before being destroyed by the inhabitants. Further analysis of the collected data gives more awareness about the unknown organism. Signatures show it tends to continue to expand and growth, which can be seen as dangerous even if it doesn't cause any destabilisation or harm on [Root.GetName].\n\nThe science department, headed by [mem_under_blanket_selected_leader.GetName], concludes that the organic species seems to feed by swallowing crystallites that provide life nutrients and give off gases. Our leadership on [Root.GetName] urges the importance of mining these strategic crystals and decimating the uncontrollable menace." + mem_under_blanket.120.noxenophile: "Strategic resources should be prioritised." + mem_under_blanket.120.all: "Do not harm them. Send an escort." + + # Genocide + mem_under_blanket.121.name: "Genocide" + mem_under_blanket.121.desc: "We were capable of determining that the gas produced by the organism is highly combustible. The military decided to torch the entire gallery - the crystals being immune, there would be no consequences. From a fortified position around the entrance, the launch sequence of the missile was initiated. An eerie silence made the outpost nervous. As thunderous bursts deep in the cave were heard, a massive fireball engulfed the entrance, the ground crackling under the heat.\n\nIn no time, the sterilizing team made a move inside, equipped with fireproof suits and heavy equipment. The tunnels were sketched by freshly claws marks. They arrived in the biggest chamber, the last known location of the probe - the nest. Suffocation and squeaks of agony surrounded the place. Thousands of creatures cowered in suffering, and the squad quickly realized that the floor was a veil of thousand calcined carcasses. At the edge of the cavity, a horrifically burned creature struggled, trying to reach a shelter before slipping away. Here is the end of a whole life form. Haunted shrieks can still be perceived.n\n\The crystallites remain intact." + mem_under_blanket.121.a: "Clean the chamber and start excavation." + mem_under_blanket.121.b: "At what cost." + + # Heritage - First Outcome + mem_under_blanket.122.name: "Heritage" + mem_under_blanket.122.desc: "Determined to make contact with the life form, the team carefully rendezvous to the last localization of our orb scanner. As attested beforehand, gas is detected. It is unexpectedly pungent. Thundery deep bursts start to become audible as the escort makes its way closer. The beasts are now visually identified, but they don't look disgruntled by our presence. Hulking with a rock armor and chunky, their gluttonous behavior shows a geophagia diet. As we observe them, our scientists discover that the creatures stop eating the crystals at regular intervals and stand still before kneeling. From a different angle, a large dilatation of the skin is perceptible on the lower body, followed by gas. Something dense came out. [mem_under_blanket_selected_leader.GetName] is sure of it: They produce enriched minerals." + mem_under_blanket.122.a: "Fascinating." + + # Heritage - Second Outcome + mem_under_blanket.123.name: "Heritage" + mem_under_blanket.123.desc: "[mem_under_blanket_selected_leader.GetName] is reported missing. After investigation, a secret stash of casebooks and a custom-built analysis machine are exposed in [mem_under_blanket_selected_leader.GetHisHer] laboratory. Spectrograph sketches, multiple erasures and various annotations all over the pages acknowledge an incredible find by the inexperienced scientist: The gas seems to communicate. Highly volatile and mutagenic, the fume form was able to shape itself into different chemical signatures.\n\nH-I, Co-N-V-Er-Ge, U-S, He-Re, F-O-U-Nd, La-W-S, As, O-Ne.\n\nFollowing a sequence revealing a coordinate based on atomic weight values, a rescue team is on its way.n\n[mem_under_blanket_selected_leader.GetName] is found unconscious, levitating naked and holding a spherical obsidian stone on [mem_under_blanket_selected_leader.GetName] chest in the middle of a large crystallite chamber. As the group approach closer, a dense multicolor veil of vapor emerges from [mem_under_blanket_selected_leader.GetHisHer] body, suddenly waking [mem_under_blanket_selected_leader.GetHimHer]. In shock, he proclaims as [mem_under_blanket_selected_leader.GetSheHe] fall[mem_under_blanket_selected_leader.GetSXX] to the ground: "I know everything, laws converge as one. "" + mem_under_blanket.123.a: "Fascinating." + +# Modifiers + d_mem_crystalline_caverns: "Predators Cavern" + d_mem_crystalline_caverns_desc: "A cavern full of rare crystals that was protected by dangerous predator creatures." diff --git a/localisation/mem_under_blanket_l_polish.yml b/localisation/mem_under_blanket_l_polish.yml new file mode 100644 index 00000000..6a43fb94 --- /dev/null +++ b/localisation/mem_under_blanket_l_polish.yml @@ -0,0 +1,103 @@ +l_polish: + +# First Event +mem_under_blanket.1.name: "Under the Blanket" + mem_under_blanket.1.desc: "Early reports speak of mysterious activity deep below the surface of [Root.GetName]. Analysis of the scanned signatures points to the probable existence of a formerly unknown species. Our scientists are more than eager to attempt a ground operation to study them." + mem_under_blanket.1.materialist: "We should study them right away. This is an exciting discovery." + mem_under_blanket.1.xenomilit: "These xenos could be dangerous. Take all the necessary precautions." + mem_under_blanket.1.others: "Send them in but take all the necessary safety precautions." + mem_under_blanket.1.deny: "They have more important work to do." + + # Event Selection +mem_under_blanket.2.name: "Leadership Crisis" + mem_under_blanket.2.desc: "After a brief scientific consortium, all resources and funds have been assigned and the expedition is almost ready to begin. However, they could not yet decide who should lead the expedition. They ask for your opinion.\n\nIt is worth noting that during the complete duration of the expedition, the selected scientist won't be able to perform any other tasks.\n\nThe candidates for expedition leadership are:" + mem_under_blanket.2.expertleader: "[mem_under_blanket_expert_leader.GetName], recognized as an expert in the field." + mem_under_blanket.2.expertleader.tooltip: "[mem_under_blanket_expert_leader.GetName] will be completely focused on this task and will therefore be unable to perform any other actions for us." + mem_under_blanket.2.expertleader.random: "[mem_under_blanket_expert_leader_random.GetName], whose profile is more than noteworthy." + mem_under_blanket.2.expertleader.random.tooltip: "[mem_under_blanket_expert_leader_random.GetName] will be completely focused on this task and will therefore be unable to perform any other actions for us." + mem_under_blanket.2.newbieleader: "[mem_under_blanket_newbie_leader.GetName], who is known for being decisive." + mem_under_blanket.2.newbieleader.tooltip: "[mem_under_blanket_newbie_leader.GetName] will be completely focused on this task and will therefore be unable to perform any other actions for us." + mem_under_blanket.2.newbieleader.random: "[mem_under_blanket_newbie_leader_random.GetName], who shows great aptitude." + mem_under_blanket.2.newbieleader.random.tooltip: "[mem_under_blanket_newbie_leader_random.GetName] will be completely focused on this task and will therefore be unable to perform any other actions for us." + mem_under_blanket.2.randomleader: "[mem_under_blanket_random_leader.GetName], an able scientist and ready volunteer." + mem_under_blanket.2.randomleader.tooltip: "[mem_under_blanket_random_leader.GetName] will be completely focused on this task and will therefore be unable to perform any other actions for us." + + # Ground Team +mem_under_blanket.3.name: "Ground Team" + mem_under_blanket.3.desc: "Our expedition has passed the first layers of sedimentary rock and is reporting back. Multiple signs of artificial erosion around the walls indicates the presence of lifeforms. An estimation approximates that thousands of this species' individuals are nearby or have passed through this very location. The team's proximity sensors warn the team of approaching heat signatures. Forced to stop, they heard rustlings in the rock approaching ever nearer to them. Should these aliens be aggressive, our small expedition could potentially be overrun within moments.\n\nContact is imminent." + mem_under_blanket.3.retreat.xenomilit: "To all units, retreat immediately." + mem_under_blanket.3.retreat.others: "It's too dangerous to proceed. Retreat." + mem_under_blanket.3.contact.materialist: "What are their intentions? Did we disturb them?" + mem_under_blanket.3.contact.xenomilit: "Get the soldiers ready. Protect the scientists." + mem_under_blanket.3.contact.others: "Exercise caution but proceed with the investigation." + + # Retreat - First Outcome + mem_under_blanket.10.name: "Retreat" + mem_under_blanket.10.desc: "After receiving the order, the squad quickly tried to escape. Loud, guttural groans of the unknown xeno vibrated around the cave's walls. Out of the shadows, dozens of beasts charged our team, and three of our soldiers were instantly ripped to shreds. Striking from gaps in the walls, multiple large claws violently eviscerated six other members. Only [mem_under_blanket_selected_leader.GetName] and one soldier managed to make it to the exit. Feeling that it was his sense of duty to protect [Root.GetName], the remaining soldier sacrificed himself with an emergency nuclear warhead, allowing [mem_under_blanket_selected_leader.GetName] to escape and leave the horror behind." + mem_under_blanket.10.xenomilit: "Damn abominations!" + mem_under_blanket.10.others: "We will remember them." + + # Retreat - Second Outcome + mem_under_blanket.11.name: "Retreat" + mem_under_blanket.11.desc: "While exiting, the group barely realized that an almost undetectable moving form was following in the shadows. Our soldiers shot the invisible form with powerful energy emitter bolts, incapacitating the unknown menace. After taking the xeno to a shielded cell on the ship, the most capable scientists concluded that the specimen was a juvenile with multiple DNA mutations.\n\nThe exit to the tunnels has since been sealed." + mem_under_blanket.11.xenomilit: "The dissection of this xeno will educate us." + mem_under_blanket.11.others: "Observation of this xeno will reveal its species' secrets." + + # Retreat - Third Outcome + mem_under_blanket.12.name: "Retreat" + mem_under_blanket.12.desc: "Exercising caution, the expedition crew moved their way towards the exit of the tunnel.\nThe monitors were eerily silent. The team managed to secure the cave's entrance, leaving the alien life form a mystery. Our scientists had time to launch an orb scan, giving us precious architectural information.\n\n[mem_under_blanket_selected_leader.GetName] plans to keep monitoring the situation remotely." + mem_under_blanket.12.xenomilit: "Bomb the site." + mem_under_blanket.12.others: "This new species hasn't revealed all its secrets yet." + + # First Contact - First Outcome + mem_under_blanket.20.name: "First Contact" + mem_under_blanket.20.desc: "[mem_under_blanket_selected_leader.GetName] orders the escort to hold back. With hesitation, a small unknown figure approaches our group. The scientist extends his hand to initiate friendly contact. The creature carefully smells the hand before rubbing its head into it. After a brief moment, a guttural moaning noise comes out of the creature. Suddenly, [mem_under_blanket_selected_leader.GetName] gets rapidly swarmed by hundreds of these small furry specimens. These strange, innocent animals seem to enjoy cuddling a lot." + mem_under_blanket.20.xenomilit: "They can be used as slave labour." + mem_under_blanket.20.others: "Our people will likely adopt them." + + # First Contact - Second Outcome + mem_under_blanket.21.name: "First Contact" + mem_under_blanket.21.desc: "The scientific mission pursues its investigations into a large chamber. Our temperature and humidity measuring instruments reveal a tropical ecosystem containing vegetation and water, perfectly designed for wildlife. Tens of thousands of small organic creatures seem to peacefully live here. Early observations suggest that the awake creatures are watchmen guarding the hibernating ones.\n\n[mem_under_blanket_selected_leader.GetName] and the scientific consortium will continue the research remotely to prevent any contamination and avoid disturbing the creatures." + mem_under_blanket.21.xenophobe: "Bomb the site, we can't take risks." + mem_under_blanket.21.others: "A fascinating self-sufficient species." + + # First Contact - Third Outcome + mem_under_blanket.22.name: "First Contact" + mem_under_blanket.22.desc: "The wildlife we have discovered is far more violent and dangerous than we first expected. While trying to communicate that we came in peace, [mem_under_blanket_selected_leader.GetName] was lacerated by the claws of the beasts. We had to abort the mission and secure the zone. Thanks to our heavy autocannon sentries armed with nuclear-grade ammunition, we easily contained the rush of beasts. While the backup team secured the exit, thousands of bullets and growls could be heard behind the reinforcements that were urgently being deployed." + mem_under_blanket.22.xenomilit: "Damn abominations!" + mem_under_blanket.22.others: "A regrettable loss." + + # First Contact - Fourth Outcome + mem_under_blanket.23.name: "First Contact" + mem_under_blanket.23.desc: "Even after taking precautions when approaching the wildlife, [mem_under_blanket_selected_leader.GetName] still ended up surrounded. The alpha creature gave a single brutal guttural groan as it shredded the scientist into tatters. The escort rapidly fired back but were trampled by thousands of the creatures. The last communications from the backup team reported a big earthquake before the signal suddenly went dead. We have been overrun by this dangerous wildlife.\n\nWe must abandon the mission and secure the region immediately." + mem_under_blanket.23.desc.delayed: "What was seen by automatic systems as regular earthquakes in an area of [Root.GetName] has alerted military radars.\n\nMultiple unknown signatures converged in an area where we had established several large cities. Shortly after a couple of cycles of invasions by these unknown signatures, we lost contact with the region. A third of the area was reportedly destroyed and completely overrun with no survivors. Critical orbital strikes were ordered to contain the propagation.\n\nAnalysis of raw data shows that the invasion originated from an unexplored and unsecured underground cavity. The scientific community has strongly criticised our failure to study while we had the chance." + mem_under_blanket.23.desc.captured: "The captured adolescent creature has started to reveal its secrets. As innocent as it looks for its size, about half the size of a [root.owner.GetName], its three large, sharp claws fixed on its neck shouldn't be ignored. Composed of eight support members, the alien was capable of moving all around its cell with remarkable agility. The bulky chest hides twelve small hearts, protected by a body armour shaped of harder rotten flesh that showed great resistance. Dietarily, it has an exclusive preference for living things, especially their brains. Specialists can't uncover any kindness or intelligence, it seems many driven by its survival instincts.\n\nHowever, the mutant keeps sending undetectable low frequency signals to the cave.\n\nToday, alarming seismic data all around [Root.GetName] is being reported. The dangerousness of the early signals has triggered a planetary security protocol, with military forces deployed to all regions. Swarms a fourth the size of the alien previously studied rushed us from the ground. Well prepared and entrenched, most of the assault is contained thanks to our knowledge of their weak points and the courage of our forces. Unfortunately, with the fighting hardest at the area around the cave, many lives were lost in this region." + mem_under_blanket.23.tooltip: "A pop is killed and §RDangerous Wildlife§! now roams over [Root.GetName]." + mem_under_blanket.23.xenomilit: "Damn abominations!" + mem_under_blanket.23.others: "This is a tragedy." + + # Under the Blanket - Follow up to Retreat #3 + mem_under_blanket.120.name: "Under the Blanket" + mem_under_blanket.120.desc: "Our probe finished its route in the underground gallery before being destroyed by the inhabitants. Further analysis of the collected data gives more awareness about the unknown organism. Signatures show it tends to continue to expand and growth, which can be seen as dangerous even if it doesn't cause any destabilisation or harm on [Root.GetName].\n\nThe science department, headed by [mem_under_blanket_selected_leader.GetName], concludes that the organic species seems to feed by swallowing crystallites that provide life nutrients and give off gases. Our leadership on [Root.GetName] urges the importance of mining these strategic crystals and decimating the uncontrollable menace." + mem_under_blanket.120.noxenophile: "Strategic resources should be prioritised." + mem_under_blanket.120.all: "Do not harm them. Send an escort." + + # Genocide + mem_under_blanket.121.name: "Genocide" + mem_under_blanket.121.desc: "We were capable of determining that the gas produced by the organism is highly combustible. The military decided to torch the entire gallery - the crystals being immune, there would be no consequences. From a fortified position around the entrance, the launch sequence of the missile was initiated. An eerie silence made the outpost nervous. As thunderous bursts deep in the cave were heard, a massive fireball engulfed the entrance, the ground crackling under the heat.\n\nIn no time, the sterilizing team made a move inside, equipped with fireproof suits and heavy equipment. The tunnels were sketched by freshly claws marks. They arrived in the biggest chamber, the last known location of the probe - the nest. Suffocation and squeaks of agony surrounded the place. Thousands of creatures cowered in suffering, and the squad quickly realized that the floor was a veil of thousand calcined carcasses. At the edge of the cavity, a horrifically burned creature struggled, trying to reach a shelter before slipping away. Here is the end of a whole life form. Haunted shrieks can still be perceived.n\n\The crystallites remain intact." + mem_under_blanket.121.a: "Clean the chamber and start excavation." + mem_under_blanket.121.b: "At what cost." + + # Heritage - First Outcome + mem_under_blanket.122.name: "Heritage" + mem_under_blanket.122.desc: "Determined to make contact with the life form, the team carefully rendezvous to the last localization of our orb scanner. As attested beforehand, gas is detected. It is unexpectedly pungent. Thundery deep bursts start to become audible as the escort makes its way closer. The beasts are now visually identified, but they don't look disgruntled by our presence. Hulking with a rock armor and chunky, their gluttonous behavior shows a geophagia diet. As we observe them, our scientists discover that the creatures stop eating the crystals at regular intervals and stand still before kneeling. From a different angle, a large dilatation of the skin is perceptible on the lower body, followed by gas. Something dense came out. [mem_under_blanket_selected_leader.GetName] is sure of it: They produce enriched minerals." + mem_under_blanket.122.a: "Fascinating." + + # Heritage - Second Outcome + mem_under_blanket.123.name: "Heritage" + mem_under_blanket.123.desc: "[mem_under_blanket_selected_leader.GetName] is reported missing. After investigation, a secret stash of casebooks and a custom-built analysis machine are exposed in [mem_under_blanket_selected_leader.GetHisHer] laboratory. Spectrograph sketches, multiple erasures and various annotations all over the pages acknowledge an incredible find by the inexperienced scientist: The gas seems to communicate. Highly volatile and mutagenic, the fume form was able to shape itself into different chemical signatures.\n\nH-I, Co-N-V-Er-Ge, U-S, He-Re, F-O-U-Nd, La-W-S, As, O-Ne.\n\nFollowing a sequence revealing a coordinate based on atomic weight values, a rescue team is on its way.n\n[mem_under_blanket_selected_leader.GetName] is found unconscious, levitating naked and holding a spherical obsidian stone on [mem_under_blanket_selected_leader.GetName] chest in the middle of a large crystallite chamber. As the group approach closer, a dense multicolor veil of vapor emerges from [mem_under_blanket_selected_leader.GetHisHer] body, suddenly waking [mem_under_blanket_selected_leader.GetHimHer]. In shock, he proclaims as [mem_under_blanket_selected_leader.GetSheHe] fall[mem_under_blanket_selected_leader.GetSXX] to the ground: "I know everything, laws converge as one. "" + mem_under_blanket.123.a: "Fascinating." + +# Modifiers + d_mem_crystalline_caverns: "Predators Cavern" + d_mem_crystalline_caverns_desc: "A cavern full of rare crystals that was protected by dangerous predator creatures." diff --git a/localisation/mem_under_blanket_l_simp_chinese.yml b/localisation/mem_under_blanket_l_simp_chinese.yml new file mode 100644 index 00000000..31f62c77 --- /dev/null +++ b/localisation/mem_under_blanket_l_simp_chinese.yml @@ -0,0 +1,103 @@ +l_simp_chinese: + +# First Event +mem_under_blanket.1.name: "Under the Blanket" + mem_under_blanket.1.desc: "Early reports speak of mysterious activity deep below the surface of [Root.GetName]. Analysis of the scanned signatures points to the probable existence of a formerly unknown species. Our scientists are more than eager to attempt a ground operation to study them." + mem_under_blanket.1.materialist: "We should study them right away. This is an exciting discovery." + mem_under_blanket.1.xenomilit: "These xenos could be dangerous. Take all the necessary precautions." + mem_under_blanket.1.others: "Send them in but take all the necessary safety precautions." + mem_under_blanket.1.deny: "They have more important work to do." + + # Event Selection +mem_under_blanket.2.name: "Leadership Crisis" + mem_under_blanket.2.desc: "After a brief scientific consortium, all resources and funds have been assigned and the expedition is almost ready to begin. However, they could not yet decide who should lead the expedition. They ask for your opinion.\n\nIt is worth noting that during the complete duration of the expedition, the selected scientist won't be able to perform any other tasks.\n\nThe candidates for expedition leadership are:" + mem_under_blanket.2.expertleader: "[mem_under_blanket_expert_leader.GetName], recognized as an expert in the field." + mem_under_blanket.2.expertleader.tooltip: "[mem_under_blanket_expert_leader.GetName] will be completely focused on this task and will therefore be unable to perform any other actions for us." + mem_under_blanket.2.expertleader.random: "[mem_under_blanket_expert_leader_random.GetName], whose profile is more than noteworthy." + mem_under_blanket.2.expertleader.random.tooltip: "[mem_under_blanket_expert_leader_random.GetName] will be completely focused on this task and will therefore be unable to perform any other actions for us." + mem_under_blanket.2.newbieleader: "[mem_under_blanket_newbie_leader.GetName], who is known for being decisive." + mem_under_blanket.2.newbieleader.tooltip: "[mem_under_blanket_newbie_leader.GetName] will be completely focused on this task and will therefore be unable to perform any other actions for us." + mem_under_blanket.2.newbieleader.random: "[mem_under_blanket_newbie_leader_random.GetName], who shows great aptitude." + mem_under_blanket.2.newbieleader.random.tooltip: "[mem_under_blanket_newbie_leader_random.GetName] will be completely focused on this task and will therefore be unable to perform any other actions for us." + mem_under_blanket.2.randomleader: "[mem_under_blanket_random_leader.GetName], an able scientist and ready volunteer." + mem_under_blanket.2.randomleader.tooltip: "[mem_under_blanket_random_leader.GetName] will be completely focused on this task and will therefore be unable to perform any other actions for us." + + # Ground Team +mem_under_blanket.3.name: "Ground Team" + mem_under_blanket.3.desc: "Our expedition has passed the first layers of sedimentary rock and is reporting back. Multiple signs of artificial erosion around the walls indicates the presence of lifeforms. An estimation approximates that thousands of this species' individuals are nearby or have passed through this very location. The team's proximity sensors warn the team of approaching heat signatures. Forced to stop, they heard rustlings in the rock approaching ever nearer to them. Should these aliens be aggressive, our small expedition could potentially be overrun within moments.\n\nContact is imminent." + mem_under_blanket.3.retreat.xenomilit: "To all units, retreat immediately." + mem_under_blanket.3.retreat.others: "It's too dangerous to proceed. Retreat." + mem_under_blanket.3.contact.materialist: "What are their intentions? Did we disturb them?" + mem_under_blanket.3.contact.xenomilit: "Get the soldiers ready. Protect the scientists." + mem_under_blanket.3.contact.others: "Exercise caution but proceed with the investigation." + + # Retreat - First Outcome + mem_under_blanket.10.name: "Retreat" + mem_under_blanket.10.desc: "After receiving the order, the squad quickly tried to escape. Loud, guttural groans of the unknown xeno vibrated around the cave's walls. Out of the shadows, dozens of beasts charged our team, and three of our soldiers were instantly ripped to shreds. Striking from gaps in the walls, multiple large claws violently eviscerated six other members. Only [mem_under_blanket_selected_leader.GetName] and one soldier managed to make it to the exit. Feeling that it was his sense of duty to protect [Root.GetName], the remaining soldier sacrificed himself with an emergency nuclear warhead, allowing [mem_under_blanket_selected_leader.GetName] to escape and leave the horror behind." + mem_under_blanket.10.xenomilit: "Damn abominations!" + mem_under_blanket.10.others: "We will remember them." + + # Retreat - Second Outcome + mem_under_blanket.11.name: "Retreat" + mem_under_blanket.11.desc: "While exiting, the group barely realized that an almost undetectable moving form was following in the shadows. Our soldiers shot the invisible form with powerful energy emitter bolts, incapacitating the unknown menace. After taking the xeno to a shielded cell on the ship, the most capable scientists concluded that the specimen was a juvenile with multiple DNA mutations.\n\nThe exit to the tunnels has since been sealed." + mem_under_blanket.11.xenomilit: "The dissection of this xeno will educate us." + mem_under_blanket.11.others: "Observation of this xeno will reveal its species' secrets." + + # Retreat - Third Outcome + mem_under_blanket.12.name: "Retreat" + mem_under_blanket.12.desc: "Exercising caution, the expedition crew moved their way towards the exit of the tunnel.\nThe monitors were eerily silent. The team managed to secure the cave's entrance, leaving the alien life form a mystery. Our scientists had time to launch an orb scan, giving us precious architectural information.\n\n[mem_under_blanket_selected_leader.GetName] plans to keep monitoring the situation remotely." + mem_under_blanket.12.xenomilit: "Bomb the site." + mem_under_blanket.12.others: "This new species hasn't revealed all its secrets yet." + + # First Contact - First Outcome + mem_under_blanket.20.name: "First Contact" + mem_under_blanket.20.desc: "[mem_under_blanket_selected_leader.GetName] orders the escort to hold back. With hesitation, a small unknown figure approaches our group. The scientist extends his hand to initiate friendly contact. The creature carefully smells the hand before rubbing its head into it. After a brief moment, a guttural moaning noise comes out of the creature. Suddenly, [mem_under_blanket_selected_leader.GetName] gets rapidly swarmed by hundreds of these small furry specimens. These strange, innocent animals seem to enjoy cuddling a lot." + mem_under_blanket.20.xenomilit: "They can be used as slave labour." + mem_under_blanket.20.others: "Our people will likely adopt them." + + # First Contact - Second Outcome + mem_under_blanket.21.name: "First Contact" + mem_under_blanket.21.desc: "The scientific mission pursues its investigations into a large chamber. Our temperature and humidity measuring instruments reveal a tropical ecosystem containing vegetation and water, perfectly designed for wildlife. Tens of thousands of small organic creatures seem to peacefully live here. Early observations suggest that the awake creatures are watchmen guarding the hibernating ones.\n\n[mem_under_blanket_selected_leader.GetName] and the scientific consortium will continue the research remotely to prevent any contamination and avoid disturbing the creatures." + mem_under_blanket.21.xenophobe: "Bomb the site, we can't take risks." + mem_under_blanket.21.others: "A fascinating self-sufficient species." + + # First Contact - Third Outcome + mem_under_blanket.22.name: "First Contact" + mem_under_blanket.22.desc: "The wildlife we have discovered is far more violent and dangerous than we first expected. While trying to communicate that we came in peace, [mem_under_blanket_selected_leader.GetName] was lacerated by the claws of the beasts. We had to abort the mission and secure the zone. Thanks to our heavy autocannon sentries armed with nuclear-grade ammunition, we easily contained the rush of beasts. While the backup team secured the exit, thousands of bullets and growls could be heard behind the reinforcements that were urgently being deployed." + mem_under_blanket.22.xenomilit: "Damn abominations!" + mem_under_blanket.22.others: "A regrettable loss." + + # First Contact - Fourth Outcome + mem_under_blanket.23.name: "First Contact" + mem_under_blanket.23.desc: "Even after taking precautions when approaching the wildlife, [mem_under_blanket_selected_leader.GetName] still ended up surrounded. The alpha creature gave a single brutal guttural groan as it shredded the scientist into tatters. The escort rapidly fired back but were trampled by thousands of the creatures. The last communications from the backup team reported a big earthquake before the signal suddenly went dead. We have been overrun by this dangerous wildlife.\n\nWe must abandon the mission and secure the region immediately." + mem_under_blanket.23.desc.delayed: "What was seen by automatic systems as regular earthquakes in an area of [Root.GetName] has alerted military radars.\n\nMultiple unknown signatures converged in an area where we had established several large cities. Shortly after a couple of cycles of invasions by these unknown signatures, we lost contact with the region. A third of the area was reportedly destroyed and completely overrun with no survivors. Critical orbital strikes were ordered to contain the propagation.\n\nAnalysis of raw data shows that the invasion originated from an unexplored and unsecured underground cavity. The scientific community has strongly criticised our failure to study while we had the chance." + mem_under_blanket.23.desc.captured: "The captured adolescent creature has started to reveal its secrets. As innocent as it looks for its size, about half the size of a [root.owner.GetName], its three large, sharp claws fixed on its neck shouldn't be ignored. Composed of eight support members, the alien was capable of moving all around its cell with remarkable agility. The bulky chest hides twelve small hearts, protected by a body armour shaped of harder rotten flesh that showed great resistance. Dietarily, it has an exclusive preference for living things, especially their brains. Specialists can't uncover any kindness or intelligence, it seems many driven by its survival instincts.\n\nHowever, the mutant keeps sending undetectable low frequency signals to the cave.\n\nToday, alarming seismic data all around [Root.GetName] is being reported. The dangerousness of the early signals has triggered a planetary security protocol, with military forces deployed to all regions. Swarms a fourth the size of the alien previously studied rushed us from the ground. Well prepared and entrenched, most of the assault is contained thanks to our knowledge of their weak points and the courage of our forces. Unfortunately, with the fighting hardest at the area around the cave, many lives were lost in this region." + mem_under_blanket.23.tooltip: "A pop is killed and §RDangerous Wildlife§! now roams over [Root.GetName]." + mem_under_blanket.23.xenomilit: "Damn abominations!" + mem_under_blanket.23.others: "This is a tragedy." + + # Under the Blanket - Follow up to Retreat #3 + mem_under_blanket.120.name: "Under the Blanket" + mem_under_blanket.120.desc: "Our probe finished its route in the underground gallery before being destroyed by the inhabitants. Further analysis of the collected data gives more awareness about the unknown organism. Signatures show it tends to continue to expand and growth, which can be seen as dangerous even if it doesn't cause any destabilisation or harm on [Root.GetName].\n\nThe science department, headed by [mem_under_blanket_selected_leader.GetName], concludes that the organic species seems to feed by swallowing crystallites that provide life nutrients and give off gases. Our leadership on [Root.GetName] urges the importance of mining these strategic crystals and decimating the uncontrollable menace." + mem_under_blanket.120.noxenophile: "Strategic resources should be prioritised." + mem_under_blanket.120.all: "Do not harm them. Send an escort." + + # Genocide + mem_under_blanket.121.name: "Genocide" + mem_under_blanket.121.desc: "We were capable of determining that the gas produced by the organism is highly combustible. The military decided to torch the entire gallery - the crystals being immune, there would be no consequences. From a fortified position around the entrance, the launch sequence of the missile was initiated. An eerie silence made the outpost nervous. As thunderous bursts deep in the cave were heard, a massive fireball engulfed the entrance, the ground crackling under the heat.\n\nIn no time, the sterilizing team made a move inside, equipped with fireproof suits and heavy equipment. The tunnels were sketched by freshly claws marks. They arrived in the biggest chamber, the last known location of the probe - the nest. Suffocation and squeaks of agony surrounded the place. Thousands of creatures cowered in suffering, and the squad quickly realized that the floor was a veil of thousand calcined carcasses. At the edge of the cavity, a horrifically burned creature struggled, trying to reach a shelter before slipping away. Here is the end of a whole life form. Haunted shrieks can still be perceived.n\n\The crystallites remain intact." + mem_under_blanket.121.a: "Clean the chamber and start excavation." + mem_under_blanket.121.b: "At what cost." + + # Heritage - First Outcome + mem_under_blanket.122.name: "Heritage" + mem_under_blanket.122.desc: "Determined to make contact with the life form, the team carefully rendezvous to the last localization of our orb scanner. As attested beforehand, gas is detected. It is unexpectedly pungent. Thundery deep bursts start to become audible as the escort makes its way closer. The beasts are now visually identified, but they don't look disgruntled by our presence. Hulking with a rock armor and chunky, their gluttonous behavior shows a geophagia diet. As we observe them, our scientists discover that the creatures stop eating the crystals at regular intervals and stand still before kneeling. From a different angle, a large dilatation of the skin is perceptible on the lower body, followed by gas. Something dense came out. [mem_under_blanket_selected_leader.GetName] is sure of it: They produce enriched minerals." + mem_under_blanket.122.a: "Fascinating." + + # Heritage - Second Outcome + mem_under_blanket.123.name: "Heritage" + mem_under_blanket.123.desc: "[mem_under_blanket_selected_leader.GetName] is reported missing. After investigation, a secret stash of casebooks and a custom-built analysis machine are exposed in [mem_under_blanket_selected_leader.GetHisHer] laboratory. Spectrograph sketches, multiple erasures and various annotations all over the pages acknowledge an incredible find by the inexperienced scientist: The gas seems to communicate. Highly volatile and mutagenic, the fume form was able to shape itself into different chemical signatures.\n\nH-I, Co-N-V-Er-Ge, U-S, He-Re, F-O-U-Nd, La-W-S, As, O-Ne.\n\nFollowing a sequence revealing a coordinate based on atomic weight values, a rescue team is on its way.n\n[mem_under_blanket_selected_leader.GetName] is found unconscious, levitating naked and holding a spherical obsidian stone on [mem_under_blanket_selected_leader.GetName] chest in the middle of a large crystallite chamber. As the group approach closer, a dense multicolor veil of vapor emerges from [mem_under_blanket_selected_leader.GetHisHer] body, suddenly waking [mem_under_blanket_selected_leader.GetHimHer]. In shock, he proclaims as [mem_under_blanket_selected_leader.GetSheHe] fall[mem_under_blanket_selected_leader.GetSXX] to the ground: "I know everything, laws converge as one. "" + mem_under_blanket.123.a: "Fascinating." + +# Modifiers + d_mem_crystalline_caverns: "Predators Cavern" + d_mem_crystalline_caverns_desc: "A cavern full of rare crystals that was protected by dangerous predator creatures." diff --git a/localisation/mem_vazuran_event_system_l_braz_por.yml b/localisation/mem_vazuran_event_system_l_braz_por.yml new file mode 100644 index 00000000..1938a339 --- /dev/null +++ b/localisation/mem_vazuran_event_system_l_braz_por.yml @@ -0,0 +1,74 @@ +l_braz_por: + #Vazuran Event System + #Text & Code by Malthus + + ######################################################## + # Ambient Objects + ######################################################## + + mem_vazuran_event_system_starbase_object:0 "Ancient Debris Field" + mem_vazuran_event_system_swarm_large_object:0 "Remains of Voidborn Organisms" + + ######################################################## + # Technology + ######################################################## + + tech_mem_scourge_damage_bonus:0 "Voidborn Carapace Weak Spots" + tech_mem_scourge_damage_bonus_desc:0 "Facing the possibility of another swarm invasion, the only reasonable course of action is to prepare as well as we can. Having access to the collected specimens, our scientists will find whatever weakness these beasts might have - if they have one at all. We will need any edge we can get to protect what is rightfully ours should they ever return." + + ######################################################## + # System 1 Events + ######################################################## + + # A ship reaches the system + mem_vazuran_systems.1.name:0 "A Graveyard" + + ######################################################## + # Scourge Event Chain + ######################################################## + + # Scourge Story Line Intro + mem_vazuran_systems.1a.desc:0 "The [root.GetName] reports to have reached the [root.solar_system.GetName] system. The captain describes a gruesome scene. Multiple planets are shattered, and the entire system is littered with debris fields. Even more peculiarly, seemingly organic husks which do not match anything in our database are scattered among these. Further investigation is required." + mem_vazuran_systems.1.a:0 "Commence an investigation." + + # Scourge Event Chain + mem_vazuran_event_system_scourge_chain_title:0 "Devastated System" + mem_vazuran_event_system_scourge_chain_desc:0 "Research the remains of the apocalyptic event that took place in the [mem_vazuran_event_system_01.GetName] system." + mem_vazuran_event_system_scourge_projects_researched:0 "Finished Investigations" + + MEM_VAZURAN_EVENT_SYSTEM_SCOURGE_INVESTIGATION_01:0 "Bioship Investigation" + MEM_VAZURAN_EVENT_SYSTEM_SCOURGE_INVESTIGATION_01_DESC:0 "Our scientists in the [root.solar_system.GetName] system have already identified at least two distinct types of dead spaceborn lifeforms amidst the debris fields, though as of yet it is unclear whether they are just different growth stages of one and the same species or two different species altogether. " + + MEM_VAZURAN_EVENT_SYSTEM_SCOURGE_INVESTIGATION_02:0 "Debris Investigation" + MEM_VAZURAN_EVENT_SYSTEM_SCOURGE_INVESTIGATION_02_DESC:0 "Among the countless debris fields, a number of bigger wrecks remain. They seem to be our best chance of finding out more about what happened here." + + # Finishing Bioship Investigation + mem_vazuran_systems.101.name:0 "Genetic Engineering?" + mem_vazuran_systems.101.desc:0 "After studying multiple specimens, it is now clear that the different phenotypes - classified as [root.solar_system.GetName]-X1 and -X2 - are in fact different species, despite sharing several genetic markers and characteristics. There is no genetic variation between individual specimens of each of the two classifications, implying either asexual reproduction or cloning.\n\nThe organisms themselves appear to be the product of genetic engineering, as natural evolution to their current state is highly unlikely. Both X1 and X2 feature exceptionally hardened carapaces similar in durability to military grade armor plates, as well as organs which seemingly acted as mass drivers for organic projectiles, of which our exploration team has found a multitude still buried inside of various wrecks. Judging by the debris fields, they must have been formidable combatants." + mem_vazuran_systems.101.a:0 "Disconcerting." + + # Finishing Debris Investigation + mem_vazuran_systems.102.name:0 "Sacrifice And Duty" + mem_vazuran_systems.102.desc:0 "After spending multiple weeks exploring various wrecks within the vast debris field spanning the [root.solar_system.GetName] system, our exploration team made a major breakthrough. When investigating one of the wrecks, it became clear that they had identified the former fleet's flagship. Furthermore, the ship was found to house a still intact data storage, from which our [root.owner.GetScientistResearchSubroutinePlural] were able to reconstruct the events that took place here roughly four thousand years ago.\n\nTheir empire fought a desperate war against an extragalactic invading force of voidborn lifeforms which consumed all biomass in their way, growing ever stronger the more they consumed.\n\nWith the swarm closing in on this once thriving population center of multiple settled worlds, and only a token force in range to meet the attackers in time, the admiral had to make a hard decision. Knowing he could neither save his people nor defeat his foes, he decided to instead destroy every colonized world in the system in an effort to deny the enemy the biomass they were coming for, before engaging them in battle to give the rest of his people's fleet as much time as possible to close in on the threat.\n\nThe last entry of the admiral's log reads: §SSome may question my right to destroy planets with tens of billions of souls, but those who understand will realize that I had no right to let them live. No sacrifice can be too great when our entire galaxy is at stake. They did their duty and so shall we...§!\n\nOur mere existence seems to prove that his sacrifice was not in vain." + mem_vazuran_systems.102.a:0 "The needs of the many outweigh the needs of the few." + mem_vazuran_systems.102.b:0 "Extermination process already completed. Our service is not needed here." + mem_vazuran_systems.102.c:0 "How polite of them... They purged themselves so we don't have to." + mem_vazuran_systems.102.d:0 "So much wasted biomass..." + + # Finishing Scourge Event Chain + mem_vazuran_systems.103.name:0 "The Swarm" + mem_vazuran_systems.103.desc:0 "With the knowledge of what once happened here and the threat of another extragalactic invasion, our [root.owner.GetScientistResearchSubroutinePlural] call for wide-ranging preparations as a contingency in case the swarm should return. For all we know, this invasion force could have merely been a vanguard, despite how dangerous and threatening it clearly was. Given this looming shadow on the horizon, a few of them have already put forward a proposal to carry out in-depth studies on the available samples in order to find possible weaknesses to exploit, should we ever face this foe." + mem_vazuran_systems.103.a:0 "We should prepare for this scenario." + + ######################################################## + # Colony Trap Event Chain + ######################################################## + + # Colony Trap Story Line Intro + mem_vazuran_systems.1b.desc:0 "REPLACE_ME" + mem_vazuran_systems.1.b:0 "Commence an investigation." + + # Scourge Event Chain + mem_vazuran_event_system_colony_trap_chain_title:0 "Devastated System" + mem_vazuran_event_system_colony_trap_chain_desc:0 "Research the remains of the apocalyptic event that took place in the [mem_vazuran_event_system_01.GetName] system." + mem_vazuran_event_system_colony_trap_projects_researched:0 "Finished Investigations" diff --git a/localisation/mem_vazuran_event_system_l_german.yml b/localisation/mem_vazuran_event_system_l_german.yml new file mode 100644 index 00000000..72ecd9c3 --- /dev/null +++ b/localisation/mem_vazuran_event_system_l_german.yml @@ -0,0 +1,74 @@ +l_german: + #Vazuran Event System + #Text & Code by Malthus + + ######################################################## + # Ambient Objects + ######################################################## + + mem_vazuran_event_system_starbase_object:0 "Ancient Debris Field" + mem_vazuran_event_system_swarm_large_object:0 "Remains of Voidborn Organisms" + + ######################################################## + # Technology + ######################################################## + + tech_mem_scourge_damage_bonus:0 "Voidborn Carapace Weak Spots" + tech_mem_scourge_damage_bonus_desc:0 "Facing the possibility of another swarm invasion, the only reasonable course of action is to prepare as well as we can. Having access to the collected specimens, our scientists will find whatever weakness these beasts might have - if they have one at all. We will need any edge we can get to protect what is rightfully ours should they ever return." + + ######################################################## + # System 1 Events + ######################################################## + + # A ship reaches the system + mem_vazuran_systems.1.name:0 "A Graveyard" + + ######################################################## + # Scourge Event Chain + ######################################################## + + # Scourge Story Line Intro + mem_vazuran_systems.1a.desc:0 "The [root.GetName] reports to have reached the [root.solar_system.GetName] system. The captain describes a gruesome scene. Multiple planets are shattered, and the entire system is littered with debris fields. Even more peculiarly, seemingly organic husks which do not match anything in our database are scattered among these. Further investigation is required." + mem_vazuran_systems.1.a:0 "Commence an investigation." + + # Scourge Event Chain + mem_vazuran_event_system_scourge_chain_title:0 "Devastated System" + mem_vazuran_event_system_scourge_chain_desc:0 "Research the remains of the apocalyptic event that took place in the [mem_vazuran_event_system_01.GetName] system." + mem_vazuran_event_system_scourge_projects_researched:0 "Finished Investigations" + + MEM_VAZURAN_EVENT_SYSTEM_SCOURGE_INVESTIGATION_01:0 "Bioship Investigation" + MEM_VAZURAN_EVENT_SYSTEM_SCOURGE_INVESTIGATION_01_DESC:0 "Our scientists in the [root.solar_system.GetName] system have already identified at least two distinct types of dead spaceborn lifeforms amidst the debris fields, though as of yet it is unclear whether they are just different growth stages of one and the same species or two different species altogether. " + + MEM_VAZURAN_EVENT_SYSTEM_SCOURGE_INVESTIGATION_02:0 "Debris Investigation" + MEM_VAZURAN_EVENT_SYSTEM_SCOURGE_INVESTIGATION_02_DESC:0 "Among the countless debris fields, a number of bigger wrecks remain. They seem to be our best chance of finding out more about what happened here." + + # Finishing Bioship Investigation + mem_vazuran_systems.101.name:0 "Genetic Engineering?" + mem_vazuran_systems.101.desc:0 "After studying multiple specimens, it is now clear that the different phenotypes - classified as [root.solar_system.GetName]-X1 and -X2 - are in fact different species, despite sharing several genetic markers and characteristics. There is no genetic variation between individual specimens of each of the two classifications, implying either asexual reproduction or cloning.\n\nThe organisms themselves appear to be the product of genetic engineering, as natural evolution to their current state is highly unlikely. Both X1 and X2 feature exceptionally hardened carapaces similar in durability to military grade armor plates, as well as organs which seemingly acted as mass drivers for organic projectiles, of which our exploration team has found a multitude still buried inside of various wrecks. Judging by the debris fields, they must have been formidable combatants." + mem_vazuran_systems.101.a:0 "Disconcerting." + + # Finishing Debris Investigation + mem_vazuran_systems.102.name:0 "Sacrifice And Duty" + mem_vazuran_systems.102.desc:0 "After spending multiple weeks exploring various wrecks within the vast debris field spanning the [root.solar_system.GetName] system, our exploration team made a major breakthrough. When investigating one of the wrecks, it became clear that they had identified the former fleet's flagship. Furthermore, the ship was found to house a still intact data storage, from which our [root.owner.GetScientistResearchSubroutinePlural] were able to reconstruct the events that took place here roughly four thousand years ago.\n\nTheir empire fought a desperate war against an extragalactic invading force of voidborn lifeforms which consumed all biomass in their way, growing ever stronger the more they consumed.\n\nWith the swarm closing in on this once thriving population center of multiple settled worlds, and only a token force in range to meet the attackers in time, the admiral had to make a hard decision. Knowing he could neither save his people nor defeat his foes, he decided to instead destroy every colonized world in the system in an effort to deny the enemy the biomass they were coming for, before engaging them in battle to give the rest of his people's fleet as much time as possible to close in on the threat.\n\nThe last entry of the admiral's log reads: §SSome may question my right to destroy planets with tens of billions of souls, but those who understand will realize that I had no right to let them live. No sacrifice can be too great when our entire galaxy is at stake. They did their duty and so shall we...§!\n\nOur mere existence seems to prove that his sacrifice was not in vain." + mem_vazuran_systems.102.a:0 "The needs of the many outweigh the needs of the few." + mem_vazuran_systems.102.b:0 "Extermination process already completed. Our service is not needed here." + mem_vazuran_systems.102.c:0 "How polite of them... They purged themselves so we don't have to." + mem_vazuran_systems.102.d:0 "So much wasted biomass..." + + # Finishing Scourge Event Chain + mem_vazuran_systems.103.name:0 "The Swarm" + mem_vazuran_systems.103.desc:0 "With the knowledge of what once happened here and the threat of another extragalactic invasion, our [root.owner.GetScientistResearchSubroutinePlural] call for wide-ranging preparations as a contingency in case the swarm should return. For all we know, this invasion force could have merely been a vanguard, despite how dangerous and threatening it clearly was. Given this looming shadow on the horizon, a few of them have already put forward a proposal to carry out in-depth studies on the available samples in order to find possible weaknesses to exploit, should we ever face this foe." + mem_vazuran_systems.103.a:0 "We should prepare for this scenario." + + ######################################################## + # Colony Trap Event Chain + ######################################################## + + # Colony Trap Story Line Intro + mem_vazuran_systems.1b.desc:0 "REPLACE_ME" + mem_vazuran_systems.1.b:0 "Commence an investigation." + + # Scourge Event Chain + mem_vazuran_event_system_colony_trap_chain_title:0 "Devastated System" + mem_vazuran_event_system_colony_trap_chain_desc:0 "Research the remains of the apocalyptic event that took place in the [mem_vazuran_event_system_01.GetName] system." + mem_vazuran_event_system_colony_trap_projects_researched:0 "Finished Investigations" diff --git a/localisation/mem_vazuran_event_system_l_polish.yml b/localisation/mem_vazuran_event_system_l_polish.yml new file mode 100644 index 00000000..59aeec87 --- /dev/null +++ b/localisation/mem_vazuran_event_system_l_polish.yml @@ -0,0 +1,74 @@ +l_polish: + #Vazuran Event System + #Text & Code by Malthus + + ######################################################## + # Ambient Objects + ######################################################## + + mem_vazuran_event_system_starbase_object:0 "Ancient Debris Field" + mem_vazuran_event_system_swarm_large_object:0 "Remains of Voidborn Organisms" + + ######################################################## + # Technology + ######################################################## + + tech_mem_scourge_damage_bonus:0 "Voidborn Carapace Weak Spots" + tech_mem_scourge_damage_bonus_desc:0 "Facing the possibility of another swarm invasion, the only reasonable course of action is to prepare as well as we can. Having access to the collected specimens, our scientists will find whatever weakness these beasts might have - if they have one at all. We will need any edge we can get to protect what is rightfully ours should they ever return." + + ######################################################## + # System 1 Events + ######################################################## + + # A ship reaches the system + mem_vazuran_systems.1.name:0 "A Graveyard" + + ######################################################## + # Scourge Event Chain + ######################################################## + + # Scourge Story Line Intro + mem_vazuran_systems.1a.desc:0 "The [root.GetName] reports to have reached the [root.solar_system.GetName] system. The captain describes a gruesome scene. Multiple planets are shattered, and the entire system is littered with debris fields. Even more peculiarly, seemingly organic husks which do not match anything in our database are scattered among these. Further investigation is required." + mem_vazuran_systems.1.a:0 "Commence an investigation." + + # Scourge Event Chain + mem_vazuran_event_system_scourge_chain_title:0 "Devastated System" + mem_vazuran_event_system_scourge_chain_desc:0 "Research the remains of the apocalyptic event that took place in the [mem_vazuran_event_system_01.GetName] system." + mem_vazuran_event_system_scourge_projects_researched:0 "Finished Investigations" + + MEM_VAZURAN_EVENT_SYSTEM_SCOURGE_INVESTIGATION_01:0 "Bioship Investigation" + MEM_VAZURAN_EVENT_SYSTEM_SCOURGE_INVESTIGATION_01_DESC:0 "Our scientists in the [root.solar_system.GetName] system have already identified at least two distinct types of dead spaceborn lifeforms amidst the debris fields, though as of yet it is unclear whether they are just different growth stages of one and the same species or two different species altogether. " + + MEM_VAZURAN_EVENT_SYSTEM_SCOURGE_INVESTIGATION_02:0 "Debris Investigation" + MEM_VAZURAN_EVENT_SYSTEM_SCOURGE_INVESTIGATION_02_DESC:0 "Among the countless debris fields, a number of bigger wrecks remain. They seem to be our best chance of finding out more about what happened here." + + # Finishing Bioship Investigation + mem_vazuran_systems.101.name:0 "Genetic Engineering?" + mem_vazuran_systems.101.desc:0 "After studying multiple specimens, it is now clear that the different phenotypes - classified as [root.solar_system.GetName]-X1 and -X2 - are in fact different species, despite sharing several genetic markers and characteristics. There is no genetic variation between individual specimens of each of the two classifications, implying either asexual reproduction or cloning.\n\nThe organisms themselves appear to be the product of genetic engineering, as natural evolution to their current state is highly unlikely. Both X1 and X2 feature exceptionally hardened carapaces similar in durability to military grade armor plates, as well as organs which seemingly acted as mass drivers for organic projectiles, of which our exploration team has found a multitude still buried inside of various wrecks. Judging by the debris fields, they must have been formidable combatants." + mem_vazuran_systems.101.a:0 "Disconcerting." + + # Finishing Debris Investigation + mem_vazuran_systems.102.name:0 "Sacrifice And Duty" + mem_vazuran_systems.102.desc:0 "After spending multiple weeks exploring various wrecks within the vast debris field spanning the [root.solar_system.GetName] system, our exploration team made a major breakthrough. When investigating one of the wrecks, it became clear that they had identified the former fleet's flagship. Furthermore, the ship was found to house a still intact data storage, from which our [root.owner.GetScientistResearchSubroutinePlural] were able to reconstruct the events that took place here roughly four thousand years ago.\n\nTheir empire fought a desperate war against an extragalactic invading force of voidborn lifeforms which consumed all biomass in their way, growing ever stronger the more they consumed.\n\nWith the swarm closing in on this once thriving population center of multiple settled worlds, and only a token force in range to meet the attackers in time, the admiral had to make a hard decision. Knowing he could neither save his people nor defeat his foes, he decided to instead destroy every colonized world in the system in an effort to deny the enemy the biomass they were coming for, before engaging them in battle to give the rest of his people's fleet as much time as possible to close in on the threat.\n\nThe last entry of the admiral's log reads: §SSome may question my right to destroy planets with tens of billions of souls, but those who understand will realize that I had no right to let them live. No sacrifice can be too great when our entire galaxy is at stake. They did their duty and so shall we...§!\n\nOur mere existence seems to prove that his sacrifice was not in vain." + mem_vazuran_systems.102.a:0 "The needs of the many outweigh the needs of the few." + mem_vazuran_systems.102.b:0 "Extermination process already completed. Our service is not needed here." + mem_vazuran_systems.102.c:0 "How polite of them... They purged themselves so we don't have to." + mem_vazuran_systems.102.d:0 "So much wasted biomass..." + + # Finishing Scourge Event Chain + mem_vazuran_systems.103.name:0 "The Swarm" + mem_vazuran_systems.103.desc:0 "With the knowledge of what once happened here and the threat of another extragalactic invasion, our [root.owner.GetScientistResearchSubroutinePlural] call for wide-ranging preparations as a contingency in case the swarm should return. For all we know, this invasion force could have merely been a vanguard, despite how dangerous and threatening it clearly was. Given this looming shadow on the horizon, a few of them have already put forward a proposal to carry out in-depth studies on the available samples in order to find possible weaknesses to exploit, should we ever face this foe." + mem_vazuran_systems.103.a:0 "We should prepare for this scenario." + + ######################################################## + # Colony Trap Event Chain + ######################################################## + + # Colony Trap Story Line Intro + mem_vazuran_systems.1b.desc:0 "REPLACE_ME" + mem_vazuran_systems.1.b:0 "Commence an investigation." + + # Scourge Event Chain + mem_vazuran_event_system_colony_trap_chain_title:0 "Devastated System" + mem_vazuran_event_system_colony_trap_chain_desc:0 "Research the remains of the apocalyptic event that took place in the [mem_vazuran_event_system_01.GetName] system." + mem_vazuran_event_system_colony_trap_projects_researched:0 "Finished Investigations" diff --git a/localisation/mem_vazuran_event_system_l_russian.yml b/localisation/mem_vazuran_event_system_l_russian.yml new file mode 100644 index 00000000..64d40e6c --- /dev/null +++ b/localisation/mem_vazuran_event_system_l_russian.yml @@ -0,0 +1,74 @@ +l_russian: + #Vazuran Event System + #Text & Code by Malthus + + ######################################################## + # Ambient Objects + ######################################################## + + mem_vazuran_event_system_starbase_object:0 "Ancient Debris Field" + mem_vazuran_event_system_swarm_large_object:0 "Remains of Voidborn Organisms" + + ######################################################## + # Technology + ######################################################## + + tech_mem_scourge_damage_bonus:0 "Voidborn Carapace Weak Spots" + tech_mem_scourge_damage_bonus_desc:0 "Facing the possibility of another swarm invasion, the only reasonable course of action is to prepare as well as we can. Having access to the collected specimens, our scientists will find whatever weakness these beasts might have - if they have one at all. We will need any edge we can get to protect what is rightfully ours should they ever return." + + ######################################################## + # System 1 Events + ######################################################## + + # A ship reaches the system + mem_vazuran_systems.1.name:0 "A Graveyard" + + ######################################################## + # Scourge Event Chain + ######################################################## + + # Scourge Story Line Intro + mem_vazuran_systems.1a.desc:0 "The [root.GetName] reports to have reached the [root.solar_system.GetName] system. The captain describes a gruesome scene. Multiple planets are shattered, and the entire system is littered with debris fields. Even more peculiarly, seemingly organic husks which do not match anything in our database are scattered among these. Further investigation is required." + mem_vazuran_systems.1.a:0 "Commence an investigation." + + # Scourge Event Chain + mem_vazuran_event_system_scourge_chain_title:0 "Devastated System" + mem_vazuran_event_system_scourge_chain_desc:0 "Research the remains of the apocalyptic event that took place in the [mem_vazuran_event_system_01.GetName] system." + mem_vazuran_event_system_scourge_projects_researched:0 "Finished Investigations" + + MEM_VAZURAN_EVENT_SYSTEM_SCOURGE_INVESTIGATION_01:0 "Bioship Investigation" + MEM_VAZURAN_EVENT_SYSTEM_SCOURGE_INVESTIGATION_01_DESC:0 "Our scientists in the [root.solar_system.GetName] system have already identified at least two distinct types of dead spaceborn lifeforms amidst the debris fields, though as of yet it is unclear whether they are just different growth stages of one and the same species or two different species altogether. " + + MEM_VAZURAN_EVENT_SYSTEM_SCOURGE_INVESTIGATION_02:0 "Debris Investigation" + MEM_VAZURAN_EVENT_SYSTEM_SCOURGE_INVESTIGATION_02_DESC:0 "Among the countless debris fields, a number of bigger wrecks remain. They seem to be our best chance of finding out more about what happened here." + + # Finishing Bioship Investigation + mem_vazuran_systems.101.name:0 "Genetic Engineering?" + mem_vazuran_systems.101.desc:0 "After studying multiple specimens, it is now clear that the different phenotypes - classified as [root.solar_system.GetName]-X1 and -X2 - are in fact different species, despite sharing several genetic markers and characteristics. There is no genetic variation between individual specimens of each of the two classifications, implying either asexual reproduction or cloning.\n\nThe organisms themselves appear to be the product of genetic engineering, as natural evolution to their current state is highly unlikely. Both X1 and X2 feature exceptionally hardened carapaces similar in durability to military grade armor plates, as well as organs which seemingly acted as mass drivers for organic projectiles, of which our exploration team has found a multitude still buried inside of various wrecks. Judging by the debris fields, they must have been formidable combatants." + mem_vazuran_systems.101.a:0 "Disconcerting." + + # Finishing Debris Investigation + mem_vazuran_systems.102.name:0 "Sacrifice And Duty" + mem_vazuran_systems.102.desc:0 "After spending multiple weeks exploring various wrecks within the vast debris field spanning the [root.solar_system.GetName] system, our exploration team made a major breakthrough. When investigating one of the wrecks, it became clear that they had identified the former fleet's flagship. Furthermore, the ship was found to house a still intact data storage, from which our [root.owner.GetScientistResearchSubroutinePlural] were able to reconstruct the events that took place here roughly four thousand years ago.\n\nTheir empire fought a desperate war against an extragalactic invading force of voidborn lifeforms which consumed all biomass in their way, growing ever stronger the more they consumed.\n\nWith the swarm closing in on this once thriving population center of multiple settled worlds, and only a token force in range to meet the attackers in time, the admiral had to make a hard decision. Knowing he could neither save his people nor defeat his foes, he decided to instead destroy every colonized world in the system in an effort to deny the enemy the biomass they were coming for, before engaging them in battle to give the rest of his people's fleet as much time as possible to close in on the threat.\n\nThe last entry of the admiral's log reads: §SSome may question my right to destroy planets with tens of billions of souls, but those who understand will realize that I had no right to let them live. No sacrifice can be too great when our entire galaxy is at stake. They did their duty and so shall we...§!\n\nOur mere existence seems to prove that his sacrifice was not in vain." + mem_vazuran_systems.102.a:0 "The needs of the many outweigh the needs of the few." + mem_vazuran_systems.102.b:0 "Extermination process already completed. Our service is not needed here." + mem_vazuran_systems.102.c:0 "How polite of them... They purged themselves so we don't have to." + mem_vazuran_systems.102.d:0 "So much wasted biomass..." + + # Finishing Scourge Event Chain + mem_vazuran_systems.103.name:0 "The Swarm" + mem_vazuran_systems.103.desc:0 "With the knowledge of what once happened here and the threat of another extragalactic invasion, our [root.owner.GetScientistResearchSubroutinePlural] call for wide-ranging preparations as a contingency in case the swarm should return. For all we know, this invasion force could have merely been a vanguard, despite how dangerous and threatening it clearly was. Given this looming shadow on the horizon, a few of them have already put forward a proposal to carry out in-depth studies on the available samples in order to find possible weaknesses to exploit, should we ever face this foe." + mem_vazuran_systems.103.a:0 "We should prepare for this scenario." + + ######################################################## + # Colony Trap Event Chain + ######################################################## + + # Colony Trap Story Line Intro + mem_vazuran_systems.1b.desc:0 "REPLACE_ME" + mem_vazuran_systems.1.b:0 "Commence an investigation." + + # Scourge Event Chain + mem_vazuran_event_system_colony_trap_chain_title:0 "Devastated System" + mem_vazuran_event_system_colony_trap_chain_desc:0 "Research the remains of the apocalyptic event that took place in the [mem_vazuran_event_system_01.GetName] system." + mem_vazuran_event_system_colony_trap_projects_researched:0 "Finished Investigations" diff --git a/localisation/mem_vazuran_event_system_l_simp_chinese.yml b/localisation/mem_vazuran_event_system_l_simp_chinese.yml new file mode 100644 index 00000000..e8df8459 --- /dev/null +++ b/localisation/mem_vazuran_event_system_l_simp_chinese.yml @@ -0,0 +1,74 @@ +l_simp_chinese: + #Vazuran Event System + #Text & Code by Malthus + + ######################################################## + # Ambient Objects + ######################################################## + + mem_vazuran_event_system_starbase_object:0 "Ancient Debris Field" + mem_vazuran_event_system_swarm_large_object:0 "Remains of Voidborn Organisms" + + ######################################################## + # Technology + ######################################################## + + tech_mem_scourge_damage_bonus:0 "Voidborn Carapace Weak Spots" + tech_mem_scourge_damage_bonus_desc:0 "Facing the possibility of another swarm invasion, the only reasonable course of action is to prepare as well as we can. Having access to the collected specimens, our scientists will find whatever weakness these beasts might have - if they have one at all. We will need any edge we can get to protect what is rightfully ours should they ever return." + + ######################################################## + # System 1 Events + ######################################################## + + # A ship reaches the system + mem_vazuran_systems.1.name:0 "A Graveyard" + + ######################################################## + # Scourge Event Chain + ######################################################## + + # Scourge Story Line Intro + mem_vazuran_systems.1a.desc:0 "The [root.GetName] reports to have reached the [root.solar_system.GetName] system. The captain describes a gruesome scene. Multiple planets are shattered, and the entire system is littered with debris fields. Even more peculiarly, seemingly organic husks which do not match anything in our database are scattered among these. Further investigation is required." + mem_vazuran_systems.1.a:0 "Commence an investigation." + + # Scourge Event Chain + mem_vazuran_event_system_scourge_chain_title:0 "Devastated System" + mem_vazuran_event_system_scourge_chain_desc:0 "Research the remains of the apocalyptic event that took place in the [mem_vazuran_event_system_01.GetName] system." + mem_vazuran_event_system_scourge_projects_researched:0 "Finished Investigations" + + MEM_VAZURAN_EVENT_SYSTEM_SCOURGE_INVESTIGATION_01:0 "Bioship Investigation" + MEM_VAZURAN_EVENT_SYSTEM_SCOURGE_INVESTIGATION_01_DESC:0 "Our scientists in the [root.solar_system.GetName] system have already identified at least two distinct types of dead spaceborn lifeforms amidst the debris fields, though as of yet it is unclear whether they are just different growth stages of one and the same species or two different species altogether. " + + MEM_VAZURAN_EVENT_SYSTEM_SCOURGE_INVESTIGATION_02:0 "Debris Investigation" + MEM_VAZURAN_EVENT_SYSTEM_SCOURGE_INVESTIGATION_02_DESC:0 "Among the countless debris fields, a number of bigger wrecks remain. They seem to be our best chance of finding out more about what happened here." + + # Finishing Bioship Investigation + mem_vazuran_systems.101.name:0 "Genetic Engineering?" + mem_vazuran_systems.101.desc:0 "After studying multiple specimens, it is now clear that the different phenotypes - classified as [root.solar_system.GetName]-X1 and -X2 - are in fact different species, despite sharing several genetic markers and characteristics. There is no genetic variation between individual specimens of each of the two classifications, implying either asexual reproduction or cloning.\n\nThe organisms themselves appear to be the product of genetic engineering, as natural evolution to their current state is highly unlikely. Both X1 and X2 feature exceptionally hardened carapaces similar in durability to military grade armor plates, as well as organs which seemingly acted as mass drivers for organic projectiles, of which our exploration team has found a multitude still buried inside of various wrecks. Judging by the debris fields, they must have been formidable combatants." + mem_vazuran_systems.101.a:0 "Disconcerting." + + # Finishing Debris Investigation + mem_vazuran_systems.102.name:0 "Sacrifice And Duty" + mem_vazuran_systems.102.desc:0 "After spending multiple weeks exploring various wrecks within the vast debris field spanning the [root.solar_system.GetName] system, our exploration team made a major breakthrough. When investigating one of the wrecks, it became clear that they had identified the former fleet's flagship. Furthermore, the ship was found to house a still intact data storage, from which our [root.owner.GetScientistResearchSubroutinePlural] were able to reconstruct the events that took place here roughly four thousand years ago.\n\nTheir empire fought a desperate war against an extragalactic invading force of voidborn lifeforms which consumed all biomass in their way, growing ever stronger the more they consumed.\n\nWith the swarm closing in on this once thriving population center of multiple settled worlds, and only a token force in range to meet the attackers in time, the admiral had to make a hard decision. Knowing he could neither save his people nor defeat his foes, he decided to instead destroy every colonized world in the system in an effort to deny the enemy the biomass they were coming for, before engaging them in battle to give the rest of his people's fleet as much time as possible to close in on the threat.\n\nThe last entry of the admiral's log reads: §SSome may question my right to destroy planets with tens of billions of souls, but those who understand will realize that I had no right to let them live. No sacrifice can be too great when our entire galaxy is at stake. They did their duty and so shall we...§!\n\nOur mere existence seems to prove that his sacrifice was not in vain." + mem_vazuran_systems.102.a:0 "The needs of the many outweigh the needs of the few." + mem_vazuran_systems.102.b:0 "Extermination process already completed. Our service is not needed here." + mem_vazuran_systems.102.c:0 "How polite of them... They purged themselves so we don't have to." + mem_vazuran_systems.102.d:0 "So much wasted biomass..." + + # Finishing Scourge Event Chain + mem_vazuran_systems.103.name:0 "The Swarm" + mem_vazuran_systems.103.desc:0 "With the knowledge of what once happened here and the threat of another extragalactic invasion, our [root.owner.GetScientistResearchSubroutinePlural] call for wide-ranging preparations as a contingency in case the swarm should return. For all we know, this invasion force could have merely been a vanguard, despite how dangerous and threatening it clearly was. Given this looming shadow on the horizon, a few of them have already put forward a proposal to carry out in-depth studies on the available samples in order to find possible weaknesses to exploit, should we ever face this foe." + mem_vazuran_systems.103.a:0 "We should prepare for this scenario." + + ######################################################## + # Colony Trap Event Chain + ######################################################## + + # Colony Trap Story Line Intro + mem_vazuran_systems.1b.desc:0 "REPLACE_ME" + mem_vazuran_systems.1.b:0 "Commence an investigation." + + # Scourge Event Chain + mem_vazuran_event_system_colony_trap_chain_title:0 "Devastated System" + mem_vazuran_event_system_colony_trap_chain_desc:0 "Research the remains of the apocalyptic event that took place in the [mem_vazuran_event_system_01.GetName] system." + mem_vazuran_event_system_colony_trap_projects_researched:0 "Finished Investigations" diff --git a/localisation/mem_vazuran_menace_l_braz_por.yml b/localisation/mem_vazuran_menace_l_braz_por.yml new file mode 100644 index 00000000..79bba77c --- /dev/null +++ b/localisation/mem_vazuran_menace_l_braz_por.yml @@ -0,0 +1,397 @@ +l_braz_por: + #Vazuran Menace + #Text & Code by Malthus + + #shipsizes (multipliers just added to get rid of errormessages) + mem_vazuran_weapon:0 "Leviathan" + mem_vazuran_weapon_plural:0 "Leviathans" + shipsize_mem_vazuran_weapon_construction_speed_mult:0 "" + shipsize_mem_vazuran_weapon_build_cost_mult:0 "" + shipsize_mem_vazuran_weapon_upkeep_mult:0 "" + mem_vazuran_cruiser:0 "Battlecruiser" + mem_vazuran_cruiser_plural:0 "Battlecruisers" + shipsize_mem_vazuran_cruiser_construction_speed_mult:0 "" + shipsize_mem_vazuran_cruiser_build_cost_mult:0 "" + shipsize_mem_vazuran_cruiser_upkeep_mult:0 "" + mem_vazuran_escort:0 "Frigate" + mem_vazuran_escort_plural:0 "Frigates" + shipsize_mem_vazuran_escort_construction_speed_mult:0 "" + shipsize_mem_vazuran_escort_build_cost_mult:0 "" + shipsize_mem_vazuran_escort_upkeep_mult:0 "" + mem_vazuran_control_drone:0 "Command Drone" + mem_vazuran_control_drone_plural:0 "Command Drones" + shipsize_mem_vazuran_control_drone_construction_speed_mult:0 "" + shipsize_mem_vazuran_control_drone_build_cost_mult:0 "" + shipsize_mem_vazuran_control_drone_upkeep_mult:0 "" + mem_vazuran_combat_drone:0 "Combat Drone" + mem_vazuran_combat_drone_plural:0 "Combat Drones" + shipsize_mem_vazuran_combat_drone_construction_speed_mult:0 "" + shipsize_mem_vazuran_combat_drone_build_cost_mult:0 "" + shipsize_mem_vazuran_combat_drone_upkeep_mult:0 "" + mem_vazuran_large_military_station:0 "Fortress" + mem_vazuran_large_military_station_plural:0 "Fortresses" + shipsize_mem_vazuran_large_military_station_construction_speed_mult:0 "" + shipsize_mem_vazuran_large_military_station_build_cost_mult:0 "" + shipsize_mem_vazuran_large_military_station_upkeep_mult:0 "" + mem_vazuran_small_military_station:0 "Bastion" + mem_vazuran_small_military_station_plural:0 "Bastions" + shipsize_mem_vazuran_small_military_station_construction_speed_mult:0 "" + shipsize_mem_vazuran_small_military_station_build_cost_mult:0 "" + shipsize_mem_vazuran_small_military_station_upkeep_mult:0 "" + + #shipsections + mem_vazuran_combat_drone_key:0 "Combat Drone Section" + mem_vazuran_control_drone_key:0 "Command Drone Section" + mem_vazuran_escort_key:0 "Frigate Section" + mem_vazuran_cruiser_key:0 "Battlecruiser Section" + mem_vazuran_weapon_key:0 "Leviathan Section" + mem_vazuran_small_military_station_key:0 "Bastion Section" + mem_vazuran_large_military_station_key:0 "Fortress Section" + + #planet + pc_mem_vazuran_habitat:0 "Precursor Habitat" + pc_mem_vazuran_habitat_desc:0 "A precursor deep-space arcology offering planet-like, if decidedly urban, living conditions. Hydroponics and advanced filtering technologies make it self-sustaining, and station-borne facilities can mine the station's host planet for raw materials." + pc_mem_vazuran_habitat_tile:0 "Precursor Habitat" + pc_mem_vazuran_habitat_tile_desc:0 "An ancient Habitat build by a precursor civilization." + pc_mem_vazuran_habitat_habitability:0 "Habitat Habitability" + trait_pc_mem_vazuran_habitat_preference:0 "Habitat Preference" + trait_pc_mem_vazuran_habitat_preference_desc:0 "$trait_pc_habitat_preference_desc$" + + #districts + district_mem_vazuran_habitat_housing:0 "$district_arcology_housing$" + district_mem_vazuran_habitat_housing_plural:0 "$district_arcology_housing_plural$" + district_mem_vazuran_habitat_housing_desc:0 "$district_arcology_housing_desc$" + district_mem_vazuran_habitat_arms_industry:0 "$district_arcology_arms_industry$" + district_mem_vazuran_habitat_arms_industry_plural:0 "$district_arcology_arms_industry_plural$" + district_mem_vazuran_habitat_arms_industry_desc:0 "$district_arcology_arms_industry_desc$" + district_mem_vazuran_habitat_civilian_industry:0 "$district_arcology_civilian_industry$" + district_mem_vazuran_habitat_civilian_industry_plural:0 "$district_arcology_civilian_industry_plural$" + district_mem_vazuran_habitat_civilian_industry_desc:0 "$district_arcology_civilian_industry_desc$" + district_mem_vazuran_habitat_leisure:0 "$district_arcology_leisure$" + district_mem_vazuran_habitat_leisure_plural:0 "$district_arcology_leisure_plural$" + district_mem_vazuran_habitat_leisure_desc:0 "$district_arcology_leisure_desc$" + + #Techs + tech_mem_vazuran_xentronium_armor:0 "Xentronium Armor" + tech_mem_vazuran_xentronium_armor_desc:0 "This superdense material once provided Vazuran vessels with extreme durability. It is vastly superior to any other known armor types." + + tech_mem_vazuran_xentronium_rounds:0 "Xentronium Rounds" + tech_mem_vazuran_xentronium_rounds_desc:0 "This superdense material once provided Vazuran vessels with extreme durability. But its characteristics also make it the material of choice for our kinetic ammunition." + + tech_mem_vazuran_damper_field_bypass:0 "Damper Field Bypass" + tech_mem_vazuran_damper_field_bypass_desc:0 "Deeper insight into the underlying physical laws the damper field technology is based on will allow us to bypass its effect on our weaponry - at least to some degree..." + + tech_mem_vazuran_rift_stabilization:0 "Rift Stabilization" + tech_mem_vazuran_rift_stabilization_desc:0 "Our scientists see the possibility of re-establishing the rift that led the Vazuran fleet to our capital system, giving us an opportunity to launch a counterattack against them in their own space." + + #ambient objects + mem_vazuran_wreckage_object:0 "Vazuran Wreckage" + + #Components + MEM_VAZURANS_ENERGY_DAMPENER:0 "Energy Damper Field" + mem_vazurans_aura_energy_dampener:0 "Energy Dampener" + mem_VAZURAN_ARMOR:0 "Xentronium Armor" + mem_VAZURAN_ARMOR_DESC:0 "This superdense material once provided Vazuran vessels with extreme durability. It is vastly superior to any other known armor types." + mem_XENTRONIUM_ARMOR_L:0 "Large Xentronium Armor" + mem_XENTRONIUM_ARMOR_M:0 "Medium Xentronium Armor" + mem_XENTRONIUM_ARMOR_S:0 "Small Xentronium Armor" + mem_VAZURAN_DRONE_HANGAR:0 "Drone Hangar" + mem_VAZURAN_PD:0 "Point Defense Cannon" + + #Modifiers + mod_damage_vs_country_type_mem_vazurans_mult:0 "Damage to Vazurans" + + mem_vazurans_damper_field_exploit:0 "Damper Field Adaptation" + mem_vazurans_damper_field_exploit_desc:0 "Thanks to our basic insights into its capabilities and limits, we were able to adapt our weaponry to exploit a few minor weaknesses." + + mem_vazurans_raided:0 "Targeted by a Vazuran raid" + mem_vazurans_raided_desc:0 "This planet has been devastated during a brutal raid by the Vazurans. It will take a long time to recover from this ruthless blow." + + #deposit blocker + d_mem_vazuran_bomb_crater:0 "$d_bomb_crater$" + d_mem_vazuran_bomb_crater_desc:0 "$d_bomb_crater_desc$" + #Blockers + d_mem_vazuran_ruined_section:0 "Ruined Section" + d_mem_vazuran_ruined_section_desc:0 "This habitat section has been devastated by multiple projectile impacts. Extensive repairs and clean-up is required to make it habitable again." + + #Opinion Modifier + mem_ended_vazuran_menace:0 "Ended Vazuran Menace" + + #Megastructures + #standard empire stabilized rift + mem_vazuran_gateway:0 "Stabilized Rift" + mem_vazuran_gateway_DESC:0 "A re-established rift connecting this system to the rift nexus." + mem_vazuran_gateway_MEGASTRUCTURE_DETAILS:0 "" + mem_vazuran_gateway_CONSTRUCTION_INFO_DELAYED:0 "" + #Vazuran Rift Nexus + mem_vazuran_gateway_nexus:0 "Rift Nexus" + mem_vazuran_gateway_nexus_DESC:0 "A nexus for establishing dimensional rifts through the very fabric of space that enables instantaneous travel to established rifts." + mem_vazuran_gateway_nexus_MEGASTRUCTURE_DETAILS:0 "" + mem_vazuran_gateway_nexus_CONSTRUCTION_INFO_DELAYED:0 "" + + #bypass + GATEWAY_VAZURAN:0 "Interdimensional Rift" + GATEWAY_VAZURAN_DESC:0 "An artificially created rift forming a passage between two locations." + + #Rift opens + mem_vazurans.4.name:0 "A Subspace Rift is Forming" + #first rift ever seen in own territory + mem_vazurans.4a.desc:0 "An enormous energy spike has been reported by local sensor stations in the [mem_vazurans_target_sun.GetName] system. First reports describe its source as a rift in space - a hole in reality itself.\n\nSystem defence is on high alert and local authorities request immediate assistance from our naval forces." + mem_vazurans.4a.desc.gestalt:0 "Our local sensor stations in the [mem_vazurans_target_sun.GetName] system have detected an enormous energy spike. We have dispatched drones to investigate what appears to be a rift in space - a hole in reality itself.\n\nSystem defence is on high alert. We should take the precaution of sending our fleet to reinforce our subroutines in charge of the system." + + #every later standard rift encounter + mem_vazurans.4b.desc:0 "Sensor stations in the [mem_vazurans_target_sun.GetName] system report that a new subspace rift is forming. Our fleet has already been put on high alert. We should prepare for the worst." + #retaliation rift encounter + mem_vazurans.4c.desc:0 "Sensor stations in the [mem_vazurans_target_sun.GetName] system report that a giant subspace rift is forming. Judging by its size, there is a mighty storm coming. We should prepare for the worst." + #response in first encounter + mem_vazurans.4.a:0 "Issue an investigation of this anomaly." + #response in later encounter + mem_vazurans.4.b:0 "Get the fleet ready." + #response in retaliation encounter + mem_vazurans.4.c:0 "We shall not waver." + + MEM_VAZURANS_RIFT_INVESTIGATION:0 "Subspace Rift Investigation" + MEM_VAZURANS_RIFT_INVESTIGATION_DESC:0 "Our scientists are still baffled as to how this rift in spacetime formed. We have to find answers." + + #Rift opens and fleet spawns + mem_vazurans.5.name:0 "We Are Under Attack" + #first encounter + mem_vazurans.5a.desc:0 "The rift has formed some kind of portal. Ships of unknown design have begun to pour out of it. They are hailing us." + #after first encounter has happened before + mem_vazurans.5b.desc:0 "The portal has formed and hostile forces have been confirmed moving towards our colony. This appears to be another one of their raiding fleets." + #retaliation encounter + mem_vazurans.5c.desc:0 "A giant portal has formed unleashing an enormous fleet. It is heading directly for our homeworld." + #response in first encounter + mem_vazurans.5.a:0 "On screen." + #response in later encounter + mem_vazurans.5.b:0 "Protect the colony." + #response in retaliation encounter + mem_vazurans.5.c:0 "Defend [root.Capital.GetName] at all cost!" + + #First Contact message + mem_vazurans.6.name:0 "Incoming Message" + mem_vazurans.6a.desc:0 "We are the Vazurans. We made this galaxy ours long before your ancestors even left their pitiful caves...\n\nYou will serve us or share the same fate as those who came before you.\n\nKnow that you merely exist because we allow it...\n\nAnd should you dare to resist, you will end as we demand it." + mem_vazurans.6b.desc:0 "Your kind is more resilient than expected...\n\nWe are the Vazurans. We made this galaxy ours long before your ancestors even left their pitiful caves...\n\nYou will serve us or share the same fate as those who came before you. We burnt your world once and we can do so again.\n\nKnow that you merely exist because we allow it...\n\nAnd should you dare to resist, you will end as we demand it." + mem_vazurans.6.a:0 "Who are you?" + mem_vazurans.6.a.response:0 "Your Masters... You do not need to know more..." + #peaceful reply + mem_vazurans.6.b:0 "But there has to be a way to peacefully coexist!?" + mem_vazurans.6.b.response:0 "Indeed... We rule, you serve..." + #xenophobe reply + mem_vazurans.6.c:0 "We do not fear you, Xeno..." + mem_vazurans.6.c.response:0 "You will... in time." + + #Message for retaliation + mem_vazurans.7.name:0 "Incoming Message" + mem_vazurans.7a.desc:0 "Your continued resistance has been a nuisance for too long. We have sent our fleet to show you the consequences of your actions." + mem_vazurans.7b.desc:0 "Did you think that your tinkering with our technology would go unnoticed? You will now answer for your sacrilege..." + mem_vazurans.7.a:0 "Terminate the transmission." + + #Colony lost to Vazuran Terror attack + mem_vazurans.8.name:0 "Colony Lost" + mem_vazurans.8.desc:0 "The Vazurans were not satisfied with taking our resources this time. An entire colony has been destroyed while we remain unable to respond to these atrocities." + mem_vazurans.8.a:0 "There has to be a way to stop them!" + mem_vazurans.8.b:0 "We have to protect our people... somehow!" + + #Colony attacked by Vazuran Raid + mem_vazurans.9.name:0 "Colony Raided" + mem_vazurans.9.desc.a:0 "Our colony on [mem_vazurans_raid_planet_name.Getname] has been hit by a Vazuran raiding fleet. Countless citizens lost their lives to this reckless attack and the planet's infrastructure has been devastated.\n\nDespite this horrific outcome, the casualties and damage would have been even greater had it not been for our planetary defenses." + mem_vazurans.9.desc.b:0 "Our colony on [mem_vazurans_raid_planet_name.Getname] has been hit by a Vazuran raiding fleet. Countless citizens lost their lives to this reckless attack and the planet's infrastructure has been devastated." + mem_vazurans.9.a:0 "We will endure!" + mem_vazurans.9.b:0 "We have to strengthen our defenses!" + mem_vazurans.9.c:0 "We have to protect our people...But how?!" + + #Planetary defense project + MEM_VAZURANS_DEFENSE_PLAN:0 "Strengthening the Defenses" + MEM_VAZURANS_DEFENSE_PLAN_DESC:0 "Following the devastating attack on one of our colonies, an initiative has been launched to find ways to better protect our people against the Vazuran menace." + + #Information event about a known empire being attacked + mem_vazurans.20.name:0 "Turmoil in the Galaxy" + mem_vazurans.20a.desc:0 "We have received reports about an unknown force attacking the [mem_vazuran_victim.GetName]." + mem_vazurans.20b.desc:0 "Our informants in the [mem_vazuran_victim.GetName] report another ongoing raid by Vazuran forces." + mem_vazurans.20c.desc:0 "We have received reports about an ongoing raid by Vazuran forces against the [mem_vazuran_victim.GetName]." + mem_vazurans.20d.desc:0 "Yet again, Vazuran forces have begun one of their raids. This time, they are targeting the [mem_vazuran_victim.GetName]." + + #Information event about an unknown empire being attacked + mem_vazurans.21.name:0 "Turmoil in the Galaxy" + mem_vazurans.21a.desc:0 "Traders tell of ongoing attacks on various empires we have not yet established contact with by an unknown force. The attackers are reported to be very well equipped." + mem_vazurans.21b.desc:0 "Open subspace communication channels are yet again being flooded with reports about Vazuran raids." + + # Information event about Vazuran Homefleet defeated + mem_vazurans.30.name:0 "Vazuran Homefleet Defeated!" + mem_vazurans.30a.desc:0 "Reports have reached us of the Vazurans suffering a decisive defeat against the [mem_vazuran_victor.GetAdj] navy. With their fleet destroyed, the galaxy can finally rejoice at the end of the Vazuran reign of terror." + + # Information event about Vazuran Homeworld Taken + mem_vazurans.31.name:0 "Vazuran Homeworld Seized" + mem_vazurans.31a.desc:0 "Without their fleet, it was only a matter of time before the Vazuran homeworld fell. As the [mem_vazuran_invader.GetAdj] military celebrates its successful planetfall, the galaxy is ushered into a new age, free of the Vazuran Menace which had threatened it for millennia." + mem_vazurans_31.a:0 "Finally!" + + #Finishing investigation of first Rift + mem_vazurans.40.name:0 "Dimensional Portal" + mem_vazurans.40.desc:0 "As the telemetry of our probes sent into the rift shortly before our first encounter with the Vazurans suggested, it was a portal not completely dissimilar to naturally occurring wormholes. In contrast to wormholes however, this rift appears to have been artificially created. Our [root.GetScientistResearchSubroutinePlural] have been unable to provide any explanation as to how this could have been achieved.\n\nUntil we know better, we will have to assume that these portals could open anywhere. We have to be on our guard." + mem_vazurans.40.a:0 "This is highly disconcerting." + + #Retaliation Fleet has been destroyed by target empire + mem_vazurans.50.name:0 "The Attack is Over" + mem_vazurans.50a.desc:0 "Our fleet prevailed in the fierce battle over [root.capital_scope.GetName]. Remaining Vazuran forces are in full retreat. Casualties among our fleet are still being assessed and many ships took serious damage or even had to be abandoned. But the price we had to pay was worth it. They will think twice before they make another such attempt.\n\nThe rift they used to enter our system has already begun closing. However, this time this is happening way more slowly than during earlier encounters. Our [root.GetScientistResearchSubroutinePlural] theorize that this oversized portal may indeed never fully cease to exist - a fact that is concerning but at the same time opens up an opportunity we would not have expected before. If we were able to stabilize it, a counterattack on the Vazuran base of operations would become possible for us." + mem_vazurans.50b.desc:0 "Our fleet failed to hold off the attacking Vazuran forces. They proceeded to bombard and lay waste to our capital world. Casualties go into the billions, as they specifically targeted urban population centers. It will take years to restore what was destroyed.\n\nThe rift they used to enter our system has already begun closing. However, this time this is happening way more slowly than during earlier encounters. Our scientists theorize that this oversized portal may indeed never fully cease to exist - a fact that is concerning but at the same time opens up an opportunity we would not have expected before. If we were able to stabilize it, a counterattack on the Vazuran base of operations would become possible for us, so that we can secure retribution for our dead." + mem_vazurans.50b.desc.gestalt:0 "Our fleet failed to hold off the attacking Vazuran forces. They proceeded to bombard and lay waste to our capital world. Key elements of the planetary infrastructure sustained considerable damage and billions of drones were destroyed as they targeted sites of key strategic importance. It will take years to restore what was destroyed.\n\nThe rift they used to enter our system has already begun closing. However, this time this is happening way more slowly than during earlier encounters. Our [root.GetScientistResearchSubroutine] theorize that this oversized portal may indeed never fully cease to exist - a fact that is concerning but at the same time opens up an opportunity we would not have expected before. If we were able to stabilize it, a counterattack on the Vazuran base of operations would become possible for us, so that we can secure retribution for our dead." + mem_vazurans.50.a:0 "Let us hope so." + + #Stabilization tech researched and project to stabilize rift set + mem_vazurans.51.name:0 "Gatekeeper" + mem_vazurans.51.desc:0 "With the basic research done and a solid understanding of the formation of rifts gained, our [root.GetScientistResearchSubroutinePlural] have presented a proposal for establishing a station next to the former portal's coordinates. According to their plans, it will be used to transfer the necessary power to reopen and maintain it." + mem_vazurans.51.a:0 "Make it so." + + MEM_VAZURANS_RIFT_STABILIZATION:0 "Rift Stabilization" + MEM_VAZURANS_RIFT_STABILIZATION_DESC:0 "We have to prepare the necessary equipment to re-establish and maintain a stable connection to the Vazuran base of operations." + + #Player being informed about established connection + mem_vazurans.53.name:0 "The Portal" + mem_vazurans.53.desc:0 "Our engineers have finished their work on the rift station. The stabilization procedure was initiated, and after what felt like an eternity the rift slowly reopened, forming a new portal. The probes we sent through have confirmed that we have achieved a strong link to the other side. We are now confident enough to send a manned expeditionary force." + mem_vazurans.53.desc.gestalt:0 "Our engineering drones have finished their work on the rift station. The stabilization procedure was initiated, and after what felt like an eternity the rift slowly reopened, forming a new portal. The probes we sent through having confirmed that we have achieved a strong link to the other side, we are now confident enough to send a manned expeditionary force through." + mem_vazurans.53.a:0 "Good work." + + #Finding a destroyed Planet + mem_vazurans.200.name:0 "Devastation" + #haven't seen anything Vazuran related so far + mem_vazurans.200a.desc:0 "Upon reaching the [From.GetName] system, our sensors revealed that one of its planets was broken into pieces at some point in its past. It is unclear what caused this to happen. Further investigation is recommended." + #only seen another destroyed planet so far + mem_vazurans.200b.desc:0 "We have come across another broken world. A brief scan of its vicinity reveals traces of the same heavy element alloys we found before. This planet must have fallen victim to the same force." + #already met the vazurans and seen a destroyed planet + mem_vazurans.200c.desc:0 "We have come across another broken world. A brief scan of its vicinity reveals traces of the same heavy element alloys used by the Vazurans. Another world fallen victim to their reign of terror." + + MEM_VAZURANS_BROKEN_PLANET_INVESTIGATION:0 "A Destroyed World" + MEM_VAZURANS_BROKEN_PLANET_INVESTIGATION_DESC:0 "A long-term investigation of this site should provide us with more insights into what might have happened to this planet." + + #Finished Project on first broken world + mem_vazurans.201.name:0 "Apocalypse" + #not met vazurans before + mem_vazurans.201a.desc:0 "After studying what remains of this world, chief scientist [root.Leader.GetName] and [root.Leader.GetHerHis] colleagues came to a worrying conclusion. Given all available information, the current state of [From.From.GetName] is the result of cataclysmic orbital bombardment.\n\nIn the vicinity of this site, traces of superheavy elements which do not naturally occur can be found. Who did this and why remains a mystery." + #met vazurans before + mem_vazurans.201b.desc:0 "After studying what remains of this world, chief scientist [root.Leader.GetName] and [root.Leader.GetHerHis] colleagues came to a worrying conclusion. Given all available information, the current state of [From.From.GetName] is the result of cataclysmic orbital bombardment.\n\nIn the vicinity of this site, traces of superheavy elements unique to Vazuran technology can be found. It appears they made an example of those living here. No traces of the civilization presumed to have formerly lived on this world can be found." + mem_vazurans.201.a:0 "Concerning." + + #Anomaly 1 + mem_vazurans_category_1:0 "Covered in Craters" + mem_vazurans_category_1_desc:0 "Though it is not unusual for barren planets to feature the results of many cosmic impacts, in this case the pattern of craters appears to be too regular to occur naturally." + + #Anomaly success 1 + mem_vazurans.202.name:0 "The End of a World" + mem_vazurans.202.desc:0 "While conducting a series of low altitude survey flights to study the crater sites using a shuttlecraft, our scientists received a weak self-repeating transmission originating from well below the debris. [root.Leader.GetName], though able to pinpoint its source, quickly discarded the idea of trying to reach it as too dangerous.\n\nBack aboard the [root.GetName], [root.Leader.GetSheHe] managed to decipher the recorded transmission.\n\nIt consisted of several minutes of video feed starting in the middle of what appears to have been a live news report about a public celebration.\n\n§SLarge parades are carrying debris through the streets accompanied by cheering masses, until suddenly the atmosphere changes completely and panic spreads. Then the view is abruptly moved towards the darkening sky. A burning wreck draws a fiery line as it falls towards the ground. Before it reaches the surface, there are giant explosions all around and the video ends.§!\n\nThere is not enough material to translate what has been said, but [root.Leader.GetName] takes this as proof that [From.GetName] fell victim to ballistic bombardment by an alien fleet. Traces of a superdense compound spread across the planet's surface support this theory." + + #Anomaly success 2 + mem_vazurans.203.name:0 "A Cruel Joke" + mem_vazurans.203.desc:0 "The investigation of [From.GetName]'s surface did not yield any conclusive insights. Yet it provided another mystery: Traces of a superdense compound not known to occur naturally are spread across the planet.\n\nHowever, a real breakthrough was made when the [root.GetName] detected a hidden base inside a hollowed out asteroid orbiting [From.GetName]. The facility, which is rather primitive by our standards, is filled with basic stasis units housing thousands of dead beings.\n\nSearching through the data fragments stored in the facility's computer system, our science team could piece together the dire situation the inhabitants of [From.GetName] faced. Their civilization had been attacked by a technological superior force multiple times in the past. Their growing resistance was met with increasingly brutal retaliations, and they feared - rightfully, it seems - that their world would fall to these attacks. As a means to restart their civilization should the worst happen, this hidden base was installed to act as an ark to preserve their brightest minds as well as sufficient genetic variety to reboot their civilisation.\n\nHowever, they had not expected their foes to turn their homeworld into a lifeless and entirely uninhabitable rock. The 'hidden' base appears to have been purposefully spared - given that we were able to detect it, it is to be expected their foe did too. As stated in the logs, the stasis system shut down according to schedule ten years after contact with the surface had been lost. [root.Leader.GetName] cannot even start to imagine the dread and despair these people must have felt upon realizing their situation. Equipped with only two shuttle craft lacking FTL-capability and no world to return to, they were stranded. Shortly after that, the stasis system was reactivated indefinitely." + mem_vazurans.203.desc.gestalt:0 "The investigation of [From.GetName]'s surface did not yield any conclusive insights. Yet it provided another mystery: Traces of a superdense compound not known to occur naturally are spread across the planet.\n\nHowever, a real breakthrough was made when the [root.GetName] detected a hidden base inside a hollowed out asteroid orbiting [From.GetName]. The facility, which is rather primitive by our standards, is filled with basic stasis units housing thousands of dead beings.\n\nSearching through the data fragments stored in the facility's computer system, our science team could piece together the dire situation the inhabitants of [From.GetName] faced. Their civilization had been attacked by a technological superior force multiple times in the past. Their growing resistance was met with increasingly brutal retaliations, and they feared - rightfully, it seems - that their world would fall to these attacks. As a means to restart their civilization should the worst happen, this hidden base was installed to act as an ark to preserve their brightest minds as well as sufficient genetic variety to reboot their civilisation.\n\nHowever, they had not expected their foes to turn their homeworld into a lifeless and entirely uninhabitable rock. The 'hidden' base appears to have been purposefully spared - given that we were able to detect it, it is to be expected their foe did too. As stated in the logs, the stasis system shut down according to schedule ten years after contact with the surface had been lost. It is hard to even start to imagine the dread and despair the survivors must have felt upon realizing their situation. Equipped with only two shuttle craft lacking FTL-capability and no world to return to, they were stranded. Shortly after that, the stasis system was reactivated indefinitely." + + #Anomaly success 3 + mem_vazurans.204.name:0 "Ghosts of the Past" + mem_vazurans.204.desc:0 "During a more thorough survey of [From.GetName]'s surface, one of [root.Leader.GetName]'s assistants noticed what was later confirmed by our away team on the ground to be artificial structures.\n\nThe investigation of these ruins did not however progress as planned, mainly as a result of communications between the [root.GetName] and the scientists led by [root.Leader.GetName] being disrupted multiple times. Several personnel experienced what they described as psychotic episodes during these moments. Affected by this phenomenon as well, the chief scientist decided to return to the shuttle, fearing that remaining longer would put the team in danger. However, before they could lift off, another blackout occurred, lasting for much longer than any before that point. When communications could be re-established, a very shaken sounding scientist reported that they are going to leave immediately. Half of them were still unconscious when they arrived at the rendezvous coordinates with the [root.GetName].\n\nAfter having recovered, [root.Leader.GetName] reports having experienced the collective death of an entire world at the hands of a merciless foe. According to [root.Leader.GetHisHer] theory, [From.GetName]'s inhabitants must have possessed extensive psychic capabilities, which led to their terrifying last moments being imprinted into the planet itself. Though physically unharmed, the events have had a lasting effect on [root.Leader.GetHimHer].\n\nFurther scans showed traces of a superdense compound spread across the planet's surface, which is likely to originate from the weapons used in its destruction, supporting [root.Leader.GetName]'s claims." + + #Anomaly 2 + mem_vazurans_category_2:0 "Covered in Craters" + mem_vazurans_category_2_desc:0 "Scans of [From.GetName] are detecting suspicious crater formations and traces of the same superdense compound that is not known to occur naturally but has been linked to multiple civilizational collapses on previously surveyed planets." + + #Anomaly success 4 + mem_vazurans.205.name:0 "Suspicious Satellites" + mem_vazurans.205.desc:0 "Further investigation of [From.GetName] revealed that it had indeed once been inhabited but was rendered uninhabitable at the same time as a layer of superdense material was deposited on the planet, presumably the result of orbital bombardment. These events must have taken place many thousands of years ago, and remnants on the surface are too decayed and eroded to draw any further conclusions.\n\nJust as [root.Leader.GetName] was about to wrap up [root.Leader.GetHisHer] investigations, the [root.GetName]'s scanners picked up a set of tiny, suspiciously identical objects orbiting [From.GetName]'s moon. These turned out to be artificial satellites containing data cores. The chief scientist assumes these were meant to be found and act as some kind of time capsules.\n\nHowever, it will take significant effort to access and decipher the data stored within them." + mem_vazurans.205.a:0 "What do they contain?" + + MEM_VAZURANS_ANOMALY_PLANET_INVESTIGATION:0 "Deciphering the Data Cores" + MEM_VAZURANS_ANOMALY_PLANET_INVESTIGATION_DESC:0 "We have recovered data cores left in space when [From.From.GetName] was destroyed. Who knows what secret or message they contain?" + + #Project finished + mem_vazurans.206.name:0 "Time Capsules" + mem_vazurans.206.desc:0 "Our scientists have managed to decipher parts of the data cores. So far, it appears that each exemplar is an exact replica of the others and contains the same information - presumably as a strategy to increase the likelihood of its preservation. The data contained is extremely vast, and will take our scientists months, if not years to fully decipher.\nThe first entry, apparently a title page, has already been translated:\n\n"We thought ourselves invincible. We thought we could stop the 'Destroyers'. We were not a young race like the others they have brought down - we have travelled the galaxy for a millennium. But they have bested us. By the time this message is found, nothing else will remain of our once proud race. We leave this record in the hope that our most prized treasure, the words of our greatest philosophers -- our cultural heritage -- might outlive the extinction of our race."" + mem_vazurans.206.a:0 "Good work." + + #Finished Planet defense project + mem_vazurans.240.name:0 "Planetary Defense Initiative Concluded" + mem_vazurans.240.desc:0 "Since the start of this ambitious endeavour, many approaches had been presented and discarded again. Yet one does seem very promising.\n\nLong have we been using shields to protect our space ships and stations, but applying this technology on a planetary scale has always been seen as economically unfeasible. However, given the Vazuran menace looming over the [root.GetName], longstanding proponents of this technology have finally succeeded in gaining the necessary funding to pursue their goal." + mem_vazurans.240.a:0 "Start the research." + + #Damper field quest start 1 + mem_vazurans.251.name:0 "Alien Wreckage Found" + mem_vazurans.251.desc:0 "During a routine mineral prospecting operation on [root.GetName], prospectors made an unexpected discovery: Half covered by natural debris lies an ancient wreckage. Government officials were quickly informed of this peculiar find." + mem_vazurans.251.desc.gestalt:0 "During a routine mineral prospecting operation on [root.GetName], prospector drones made an unexpected discovery: Half covered by natural debris lies an ancient wreckage. The responsible subroutines were quickly informed." + mem_vazurans.251.a:0 "Commence an investigation." + + #Damper field anomaly 1 + mem_vazurans_category_3:0 "Alien Wreckage" + mem_vazurans_category_3_desc:0 "An ancient alien wreckage has been found on [From.GetName]. Further investigation is required." + + #Anomaly success + mem_vazurans.252.name:0 "A Technological Treasure" + mem_vazurans.252.desc:0 "At first, our science team did not recognize the wreckage's origin due to its damage and advanced state of deterioration, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief scientist [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.252.desc.gestalt:0 "At first, we were unable to recognize the wreckage's origin due to its damage and advanced state of deterioration, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief [root.owner.GetScientistResearchSubroutine] [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.252.a:0 "Intriguing" + + #Damper field quest start 2 + mem_vazurans.253.name:0 "Alien Wreckage Found" + mem_vazurans.253.desc:0 "While performing probe drillings on [root.GetName], one of our offworld mining companies discovered an ancient wreckage. Despite having sliced halfway through the asteroid before getting stuck, it seems to be still in one piece. Government officials were quickly informed of this peculiar find." + mem_vazurans.253.desc.gestalt:0 "While performing probe drillings on [root.GetName], one of our offworld mining operations discovered an ancient wreckage. Despite having sliced halfway through the asteroid before getting stuck, it seems to be still in one piece. The responsible subroutines were quickly informed of this peculiar find." + mem_vazurans.253.a:0 "Commence an investigation." + + #Damper field anomaly 2 + mem_vazurans_category_4:0 "Alien Wreckage" + mem_vazurans_category_4_desc:0 "An ancient alien wreckage has been found stuck in [From.GetName]. Further investigation is required." + + #Anomaly success + mem_vazurans.254.name:0 "A Technological Treasure" + mem_vazurans.254.desc:0 "At first, our science team did not recognize the wreckage's origin due to the damage it sustained when entering the asteroid, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief scientist [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.254.desc.gestalt:0 "At first, we were unable to recognize the wreckage's origin due to the damage it sustained when entering the asteroid, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief [root.owner.GetScientistResearchSubroutine] [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.254.a:0 "Intriguing." + + #Drifting vazuran wreckage found in deep space + mem_vazurans.255.name:0 "Alien Wreckage Found" + mem_vazurans.255.desc:0 "Long range sensors have picked up an object drifting through the [mem_vazurans_wreckage_system.GetName] system. It appears to be abandoned, as there are no discernible energy signatures." + mem_vazurans.255.a:0 "Commence an investigation." + + #Wreckage investigation + MEM_VAZURANS_WRECKAGE_INVESTIGATION:0 "Drifting in the Void" + MEM_VAZURANS_WRECKAGE_INVESTIGATION_DESC:0 "We have to take advantage of this discovery and investigate the wreckage found adrift in the [mem_vazurans_wreckage_system.GetName] system." + + #Wreckage investigation success + mem_vazurans.256.name:0 "A Technological Treasure" + mem_vazurans.256.desc:0 "At first, our science team did not recognize the wreckage's origin due to its damage, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief scientist [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.256.desc.gestalt:0 "At first, we were unable to recognize the wreckage's origin due to its damage, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief [root.owner.GetScientistResearchSubroutine] [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.256.a:0 "Intriguing." + + #Damper field project + MEM_VAZURANS_DAMPER_FIELD_GENERATOR_INVESTIGATION:0 "Reverse Engineering" + MEM_VAZURANS_DAMPER_FIELD_GENERATOR_INVESTIGATION_DESC:0 "With the Vazuran damper field generator at our disposal, we can now proceed to comprehending how it functions." + + #Damper field project finished + mem_vazurans.260.name:0 "Suppressed Energy Transmission" + mem_vazurans.260.desc:0 "After running multiple experiments on the salvaged damper field generator, our [root.GetScientistResearchSubroutinePlural] were able to establish a solid understanding of its capabilities. Unlike our shields, which absorb the energy of incoming attacks until they are depleted, the field this generator creates permanently suppresses energy transmissions so that only a fraction of them reach the protected object.\n\nWhile it works against any kind of weapon, tests have shown it to be most effective against energy-based ones. Though the application of this technology to our own fleet might seem tempting at first, our experiments demonstrated problematic side-effects caused by this protective device. The suppression of energy transmission is not limited on energy coming from outside its zone of effect but affects internal ship systems as well. So far, no way of shielding them from the damper field's effects has been found.\n\nOur [root.GetScientistResearchSubroutinePlural] have only managed to gain a rudimentary understanding of the technology's underlying scientific principles. However, this is nonetheless a significant step in overcoming the Vazuran technological superiority and should improve our chances in battles against their ships." + mem_vazurans.260.a:0 "Fascinating." + + # Reaching Vazuran Homesystem + mem_vazurans.280.name:0 "The Vazuran Home System" + mem_vazurans.280.desc:0 "Our scout has reached the other side of the rift. As expected, its sensors confirm it to be heavily fortified. Besides a circle of formidable fortresses around the system's borders and a fleet of a similar strength to the one we faced during the attack on our homeworld, there is another vessel far larger in size than anything seen before. It is orbiting a shattered world close to a giant structure which appears to be the Vazuran base of operations.\n\nAs our ship is still processing the data, it detects a spike in energy readings in the fortresses. It cannot remain there any longer without the risk of being attacked. If we are to return, it has to be in force." + mem_vazurans.280.a:0 "Get out of there!" + + # Defeated Vazuran Homefleet + mem_vazurans.281.name:0 "Vazuran Fleet Defeated" + mem_vazurans.281.desc:0 "The Vazuran fleet is no more, their Colossus has been defeated and we stand victorious.\n\nThe way is now clear for our troops to take their home base." + mem_vazurans.281:0 "To Victory." + + # Invaded Vazuran HQ + mem_vazurans.282.name:0 "It is Over" + mem_vazurans.282.desc:0 "Today marks the beginning of a new age. The Vazuran menace has been defeated. No longer shall our people live in fear of their attacks.\n\nOur forces had to pay a heavy price for this victory, as remaining Vazuran defenders dug in to defend every structure still standing. Faced with the inevitability of their defeat, they activated a self-destruct sequence, destroying most of the habitable area.\n\nHowever, our troops did not leave empty-handed. One of our special operations teams tasked with the retrieval of technological information returned with a data core containing details of the production process of 'Xentronium' - the material the Vazuran armor is made of. Given its characteristics, especially its extreme density, it might not only be of value for our ship's armor but also enable significant improvements to our kinetic rounds." + mem_vazurans.282.desc.gestalt:0 "Today marks the beginning of a new age. The Vazuran menace has been defeated. No longer shall the [root.GetName] live in fear of their attacks.\n\nOur forces had to pay a heavy price for this victory, as remaining Vazuran defenders dug in to defend every structure still standing. Faced with the inevitability of their defeat, they activated a self-destruct sequence, destroying most of the habitable area.\n\nHowever, our combat drones did not leave empty-handed. One of our special operations drone squads tasked with the retrieval of technological information returned with a data core containing details of the production process of 'Xentronium' - the material the Vazuran armor is made of. Given its characteristics, especially its extreme density, it might not only be of value for our ship's armor but also enable significant improvements to our kinetic rounds." + mem_vazurans.282.a:0 "Good work!" + + # Player is informed of Vazurans committing genocide + mem_vazurans.306.name:0 "Vazuran Atrocities" + mem_vazurans.306.desc:0 "We have received reports about an ongoing Vazuran campaign to eradicate the [mem_vazurans_extermination_target.GetSpeciesNamePlural] and utterly destroy the [mem_vazurans_extermination_target.GetName]. It is unclear what if anything has happened to warrant this terrible atrocity. What is clear, however, is that the [mem_vazurans_extermination_target.GetSpeciesNamePlural] are fighting a losing battle. Their end is only a matter of time at this point." + mem_vazurans.306.a:0 "How horrible..." + + # Galactic Resolutions + resolution_mem_galactic_focus_crisis_vazurans_1:0 "Vazuran Menace: Colonial Defenses" + resolution_mem_galactic_focus_crisis_vazurans_1_desc:0 "With vazuran raids happening all across the known galaxy, no colony appears to be safe. With this resolution galactic community members will agree to share their knowledge of vazuran attack patterns and possible countermeasures to better protect their citizens and infrastructure." + resolution_galactic_focus_crisis_vazurans_1_effect_success:0 "Colonies will experience reduced devastation and pop losses from vazuran raids." + resolution_mem_galactic_focus_crisis_vazurans_2:0 "Vazuran Menace: Turning the Tide" + resolution_mem_galactic_focus_crisis_vazurans_2_desc:0 "The galactic community has been paralyzed by fear of vazuran attacks for far too long. It is time to actively cooperate in order to resist the onslaught." + resolution_galactic_focus_crisis_vazurans_2_effect_success:0 "Shared tactical data of vazuran vessels as well as a collaborative effort in improving the performance of sublight engines will improve the odds of reaching attacked colonies in time and faring better in combat against the attackers." \ No newline at end of file diff --git a/localisation/mem_vazuran_menace_l_french.yml b/localisation/mem_vazuran_menace_l_french.yml new file mode 100644 index 00000000..29d777ce --- /dev/null +++ b/localisation/mem_vazuran_menace_l_french.yml @@ -0,0 +1,397 @@ +l_french: + #Vazuran Menace + #Text & Code by Malthus + + #shipsizes (multipliers just added to get rid of errormessages) + mem_vazuran_weapon:0 "Leviathan" + mem_vazuran_weapon_plural:0 "Leviathans" + shipsize_mem_vazuran_weapon_construction_speed_mult:0 "" + shipsize_mem_vazuran_weapon_build_cost_mult:0 "" + shipsize_mem_vazuran_weapon_upkeep_mult:0 "" + mem_vazuran_cruiser:0 "Battlecruiser" + mem_vazuran_cruiser_plural:0 "Battlecruisers" + shipsize_mem_vazuran_cruiser_construction_speed_mult:0 "" + shipsize_mem_vazuran_cruiser_build_cost_mult:0 "" + shipsize_mem_vazuran_cruiser_upkeep_mult:0 "" + mem_vazuran_escort:0 "Frigate" + mem_vazuran_escort_plural:0 "Frigates" + shipsize_mem_vazuran_escort_construction_speed_mult:0 "" + shipsize_mem_vazuran_escort_build_cost_mult:0 "" + shipsize_mem_vazuran_escort_upkeep_mult:0 "" + mem_vazuran_control_drone:0 "Command Drone" + mem_vazuran_control_drone_plural:0 "Command Drones" + shipsize_mem_vazuran_control_drone_construction_speed_mult:0 "" + shipsize_mem_vazuran_control_drone_build_cost_mult:0 "" + shipsize_mem_vazuran_control_drone_upkeep_mult:0 "" + mem_vazuran_combat_drone:0 "Combat Drone" + mem_vazuran_combat_drone_plural:0 "Combat Drones" + shipsize_mem_vazuran_combat_drone_construction_speed_mult:0 "" + shipsize_mem_vazuran_combat_drone_build_cost_mult:0 "" + shipsize_mem_vazuran_combat_drone_upkeep_mult:0 "" + mem_vazuran_large_military_station:0 "Fortress" + mem_vazuran_large_military_station_plural:0 "Fortresses" + shipsize_mem_vazuran_large_military_station_construction_speed_mult:0 "" + shipsize_mem_vazuran_large_military_station_build_cost_mult:0 "" + shipsize_mem_vazuran_large_military_station_upkeep_mult:0 "" + mem_vazuran_small_military_station:0 "Bastion" + mem_vazuran_small_military_station_plural:0 "Bastions" + shipsize_mem_vazuran_small_military_station_construction_speed_mult:0 "" + shipsize_mem_vazuran_small_military_station_build_cost_mult:0 "" + shipsize_mem_vazuran_small_military_station_upkeep_mult:0 "" + + #shipsections + mem_vazuran_combat_drone_key:0 "Combat Drone Section" + mem_vazuran_control_drone_key:0 "Command Drone Section" + mem_vazuran_escort_key:0 "Frigate Section" + mem_vazuran_cruiser_key:0 "Battlecruiser Section" + mem_vazuran_weapon_key:0 "Leviathan Section" + mem_vazuran_small_military_station_key:0 "Bastion Section" + mem_vazuran_large_military_station_key:0 "Fortress Section" + + #planet + pc_mem_vazuran_habitat:0 "Precursor Habitat" + pc_mem_vazuran_habitat_desc:0 "A precursor deep-space arcology offering planet-like, if decidedly urban, living conditions. Hydroponics and advanced filtering technologies make it self-sustaining, and station-borne facilities can mine the station's host planet for raw materials." + pc_mem_vazuran_habitat_tile:0 "Precursor Habitat" + pc_mem_vazuran_habitat_tile_desc:0 "An ancient Habitat build by a precursor civilization." + pc_mem_vazuran_habitat_habitability:0 "Habitat Habitability" + trait_pc_mem_vazuran_habitat_preference:0 "Habitat Preference" + trait_pc_mem_vazuran_habitat_preference_desc:0 "$trait_pc_habitat_preference_desc$" + + #districts + district_mem_vazuran_habitat_housing:0 "$district_arcology_housing$" + district_mem_vazuran_habitat_housing_plural:0 "$district_arcology_housing_plural$" + district_mem_vazuran_habitat_housing_desc:0 "$district_arcology_housing_desc$" + district_mem_vazuran_habitat_arms_industry:0 "$district_arcology_arms_industry$" + district_mem_vazuran_habitat_arms_industry_plural:0 "$district_arcology_arms_industry_plural$" + district_mem_vazuran_habitat_arms_industry_desc:0 "$district_arcology_arms_industry_desc$" + district_mem_vazuran_habitat_civilian_industry:0 "$district_arcology_civilian_industry$" + district_mem_vazuran_habitat_civilian_industry_plural:0 "$district_arcology_civilian_industry_plural$" + district_mem_vazuran_habitat_civilian_industry_desc:0 "$district_arcology_civilian_industry_desc$" + district_mem_vazuran_habitat_leisure:0 "$district_arcology_leisure$" + district_mem_vazuran_habitat_leisure_plural:0 "$district_arcology_leisure_plural$" + district_mem_vazuran_habitat_leisure_desc:0 "$district_arcology_leisure_desc$" + + #Techs + tech_mem_vazuran_xentronium_armor:0 "Xentronium Armor" + tech_mem_vazuran_xentronium_armor_desc:0 "This superdense material once provided Vazuran vessels with extreme durability. It is vastly superior to any other known armor types." + + tech_mem_vazuran_xentronium_rounds:0 "Xentronium Rounds" + tech_mem_vazuran_xentronium_rounds_desc:0 "This superdense material once provided Vazuran vessels with extreme durability. But its characteristics also make it the material of choice for our kinetic ammunition." + + tech_mem_vazuran_damper_field_bypass:0 "Damper Field Bypass" + tech_mem_vazuran_damper_field_bypass_desc:0 "Deeper insight into the underlying physical laws the damper field technology is based on will allow us to bypass its effect on our weaponry - at least to some degree..." + + tech_mem_vazuran_rift_stabilization:0 "Rift Stabilization" + tech_mem_vazuran_rift_stabilization_desc:0 "Our scientists see the possibility of re-establishing the rift that led the Vazuran fleet to our capital system, giving us an opportunity to launch a counterattack against them in their own space." + + #ambient objects + mem_vazuran_wreckage_object:0 "Vazuran Wreckage" + + #Components + MEM_VAZURANS_ENERGY_DAMPENER:0 "Energy Damper Field" + mem_vazurans_aura_energy_dampener:0 "Energy Dampener" + mem_VAZURAN_ARMOR:0 "Xentronium Armor" + mem_VAZURAN_ARMOR_DESC:0 "This superdense material once provided Vazuran vessels with extreme durability. It is vastly superior to any other known armor types." + mem_XENTRONIUM_ARMOR_L:0 "Large Xentronium Armor" + mem_XENTRONIUM_ARMOR_M:0 "Medium Xentronium Armor" + mem_XENTRONIUM_ARMOR_S:0 "Small Xentronium Armor" + mem_VAZURAN_DRONE_HANGAR:0 "Drone Hangar" + mem_VAZURAN_PD:0 "Point Defense Cannon" + + #Modifiers + mod_damage_vs_country_type_mem_vazurans_mult:0 "Damage to Vazurans" + + mem_vazurans_damper_field_exploit:0 "Damper Field Adaptation" + mem_vazurans_damper_field_exploit_desc:0 "Thanks to our basic insights into its capabilities and limits, we were able to adapt our weaponry to exploit a few minor weaknesses." + + mem_vazurans_raided:0 "Targeted by a Vazuran raid" + mem_vazurans_raided_desc:0 "This planet has been devastated during a brutal raid by the Vazurans. It will take a long time to recover from this ruthless blow." + + #deposit blocker + d_mem_vazuran_bomb_crater:0 "$d_bomb_crater$" + d_mem_vazuran_bomb_crater_desc:0 "$d_bomb_crater_desc$" + #Blockers + d_mem_vazuran_ruined_section:0 "Ruined Section" + d_mem_vazuran_ruined_section_desc:0 "This habitat section has been devastated by multiple projectile impacts. Extensive repairs and clean-up is required to make it habitable again." + + #Opinion Modifier + mem_ended_vazuran_menace:0 "Ended Vazuran Menace" + + #Megastructures + #standard empire stabilized rift + mem_vazuran_gateway:0 "Stabilized Rift" + mem_vazuran_gateway_DESC:0 "A re-established rift connecting this system to the rift nexus." + mem_vazuran_gateway_MEGASTRUCTURE_DETAILS:0 "" + mem_vazuran_gateway_CONSTRUCTION_INFO_DELAYED:0 "" + #Vazuran Rift Nexus + mem_vazuran_gateway_nexus:0 "Rift Nexus" + mem_vazuran_gateway_nexus_DESC:0 "A nexus for establishing dimensional rifts through the very fabric of space that enables instantaneous travel to established rifts." + mem_vazuran_gateway_nexus_MEGASTRUCTURE_DETAILS:0 "" + mem_vazuran_gateway_nexus_CONSTRUCTION_INFO_DELAYED:0 "" + + #bypass + GATEWAY_VAZURAN:0 "Interdimensional Rift" + GATEWAY_VAZURAN_DESC:0 "An artificially created rift forming a passage between two locations." + + #Rift opens + mem_vazurans.4.name:0 "A Subspace Rift is Forming" + #first rift ever seen in own territory + mem_vazurans.4a.desc:0 "An enormous energy spike has been reported by local sensor stations in the [mem_vazurans_target_sun.GetName] system. First reports describe its source as a rift in space - a hole in reality itself.\n\nSystem defence is on high alert and local authorities request immediate assistance from our naval forces." + mem_vazurans.4a.desc.gestalt:0 "Our local sensor stations in the [mem_vazurans_target_sun.GetName] system have detected an enormous energy spike. We have dispatched drones to investigate what appears to be a rift in space - a hole in reality itself.\n\nSystem defence is on high alert. We should take the precaution of sending our fleet to reinforce our subroutines in charge of the system." + + #every later standard rift encounter + mem_vazurans.4b.desc:0 "Sensor stations in the [mem_vazurans_target_sun.GetName] system report that a new subspace rift is forming. Our fleet has already been put on high alert. We should prepare for the worst." + #retaliation rift encounter + mem_vazurans.4c.desc:0 "Sensor stations in the [mem_vazurans_target_sun.GetName] system report that a giant subspace rift is forming. Judging by its size, there is a mighty storm coming. We should prepare for the worst." + #response in first encounter + mem_vazurans.4.a:0 "Issue an investigation of this anomaly." + #response in later encounter + mem_vazurans.4.b:0 "Get the fleet ready." + #response in retaliation encounter + mem_vazurans.4.c:0 "We shall not waver." + + MEM_VAZURANS_RIFT_INVESTIGATION:0 "Subspace Rift Investigation" + MEM_VAZURANS_RIFT_INVESTIGATION_DESC:0 "Our scientists are still baffled as to how this rift in spacetime formed. We have to find answers." + + #Rift opens and fleet spawns + mem_vazurans.5.name:0 "We Are Under Attack" + #first encounter + mem_vazurans.5a.desc:0 "The rift has formed some kind of portal. Ships of unknown design have begun to pour out of it. They are hailing us." + #after first encounter has happened before + mem_vazurans.5b.desc:0 "The portal has formed and hostile forces have been confirmed moving towards our colony. This appears to be another one of their raiding fleets." + #retaliation encounter + mem_vazurans.5c.desc:0 "A giant portal has formed unleashing an enormous fleet. It is heading directly for our homeworld." + #response in first encounter + mem_vazurans.5.a:0 "On screen." + #response in later encounter + mem_vazurans.5.b:0 "Protect the colony." + #response in retaliation encounter + mem_vazurans.5.c:0 "Defend [root.Capital.GetName] at all cost!" + + #First Contact message + mem_vazurans.6.name:0 "Incoming Message" + mem_vazurans.6a.desc:0 "We are the Vazurans. We made this galaxy ours long before your ancestors even left their pitiful caves...\n\nYou will serve us or share the same fate as those who came before you.\n\nKnow that you merely exist because we allow it...\n\nAnd should you dare to resist, you will end as we demand it." + mem_vazurans.6b.desc:0 "Your kind is more resilient than expected...\n\nWe are the Vazurans. We made this galaxy ours long before your ancestors even left their pitiful caves...\n\nYou will serve us or share the same fate as those who came before you. We burnt your world once and we can do so again.\n\nKnow that you merely exist because we allow it...\n\nAnd should you dare to resist, you will end as we demand it." + mem_vazurans.6.a:0 "Who are you?" + mem_vazurans.6.a.response:0 "Your Masters... You do not need to know more..." + #peaceful reply + mem_vazurans.6.b:0 "But there has to be a way to peacefully coexist!?" + mem_vazurans.6.b.response:0 "Indeed... We rule, you serve..." + #xenophobe reply + mem_vazurans.6.c:0 "We do not fear you, Xeno..." + mem_vazurans.6.c.response:0 "You will... in time." + + #Message for retaliation + mem_vazurans.7.name:0 "Incoming Message" + mem_vazurans.7a.desc:0 "Your continued resistance has been a nuisance for too long. We have sent our fleet to show you the consequences of your actions." + mem_vazurans.7b.desc:0 "Did you think that your tinkering with our technology would go unnoticed? You will now answer for your sacrilege..." + mem_vazurans.7.a:0 "Terminate the transmission." + + #Colony lost to Vazuran Terror attack + mem_vazurans.8.name:0 "Colony Lost" + mem_vazurans.8.desc:0 "The Vazurans were not satisfied with taking our resources this time. An entire colony has been destroyed while we remain unable to respond to these atrocities." + mem_vazurans.8.a:0 "There has to be a way to stop them!" + mem_vazurans.8.b:0 "We have to protect our people... somehow!" + + #Colony attacked by Vazuran Raid + mem_vazurans.9.name:0 "Colony Raided" + mem_vazurans.9.desc.a:0 "Our colony on [mem_vazurans_raid_planet_name.Getname] has been hit by a Vazuran raiding fleet. Countless citizens lost their lives to this reckless attack and the planet's infrastructure has been devastated.\n\nDespite this horrific outcome, the casualties and damage would have been even greater had it not been for our planetary defenses." + mem_vazurans.9.desc.b:0 "Our colony on [mem_vazurans_raid_planet_name.Getname] has been hit by a Vazuran raiding fleet. Countless citizens lost their lives to this reckless attack and the planet's infrastructure has been devastated." + mem_vazurans.9.a:0 "We will endure!" + mem_vazurans.9.b:0 "We have to strengthen our defenses!" + mem_vazurans.9.c:0 "We have to protect our people...But how?!" + + #Planetary defense project + MEM_VAZURANS_DEFENSE_PLAN:0 "Strengthening the Defenses" + MEM_VAZURANS_DEFENSE_PLAN_DESC:0 "Following the devastating attack on one of our colonies, an initiative has been launched to find ways to better protect our people against the Vazuran menace." + + #Information event about a known empire being attacked + mem_vazurans.20.name:0 "Turmoil in the Galaxy" + mem_vazurans.20a.desc:0 "We have received reports about an unknown force attacking the [mem_vazuran_victim.GetName]." + mem_vazurans.20b.desc:0 "Our informants in the [mem_vazuran_victim.GetName] report another ongoing raid by Vazuran forces." + mem_vazurans.20c.desc:0 "We have received reports about an ongoing raid by Vazuran forces against the [mem_vazuran_victim.GetName]." + mem_vazurans.20d.desc:0 "Yet again, Vazuran forces have begun one of their raids. This time, they are targeting the [mem_vazuran_victim.GetName]." + + #Information event about an unknown empire being attacked + mem_vazurans.21.name:0 "Turmoil in the Galaxy" + mem_vazurans.21a.desc:0 "Traders tell of ongoing attacks on various empires we have not yet established contact with by an unknown force. The attackers are reported to be very well equipped." + mem_vazurans.21b.desc:0 "Open subspace communication channels are yet again being flooded with reports about Vazuran raids." + + # Information event about Vazuran Homefleet defeated + mem_vazurans.30.name:0 "Vazuran Homefleet Defeated!" + mem_vazurans.30a.desc:0 "Reports have reached us of the Vazurans suffering a decisive defeat against the [mem_vazuran_victor.GetAdj] navy. With their fleet destroyed, the galaxy can finally rejoice at the end of the Vazuran reign of terror." + + # Information event about Vazuran Homeworld Taken + mem_vazurans.31.name:0 "Vazuran Homeworld Seized" + mem_vazurans.31a.desc:0 "Without their fleet, it was only a matter of time before the Vazuran homeworld fell. As the [mem_vazuran_invader.GetAdj] military celebrates its successful planetfall, the galaxy is ushered into a new age, free of the Vazuran Menace which had threatened it for millennia." + mem_vazurans_31.a:0 "Finally!" + + #Finishing investigation of first Rift + mem_vazurans.40.name:0 "Dimensional Portal" + mem_vazurans.40.desc:0 "As the telemetry of our probes sent into the rift shortly before our first encounter with the Vazurans suggested, it was a portal not completely dissimilar to naturally occurring wormholes. In contrast to wormholes however, this rift appears to have been artificially created. Our [root.GetScientistResearchSubroutinePlural] have been unable to provide any explanation as to how this could have been achieved.\n\nUntil we know better, we will have to assume that these portals could open anywhere. We have to be on our guard." + mem_vazurans.40.a:0 "This is highly disconcerting." + + #Retaliation Fleet has been destroyed by target empire + mem_vazurans.50.name:0 "The Attack is Over" + mem_vazurans.50a.desc:0 "Our fleet prevailed in the fierce battle over [root.capital_scope.GetName]. Remaining Vazuran forces are in full retreat. Casualties among our fleet are still being assessed and many ships took serious damage or even had to be abandoned. But the price we had to pay was worth it. They will think twice before they make another such attempt.\n\nThe rift they used to enter our system has already begun closing. However, this time this is happening way more slowly than during earlier encounters. Our [root.GetScientistResearchSubroutinePlural] theorize that this oversized portal may indeed never fully cease to exist - a fact that is concerning but at the same time opens up an opportunity we would not have expected before. If we were able to stabilize it, a counterattack on the Vazuran base of operations would become possible for us." + mem_vazurans.50b.desc:0 "Our fleet failed to hold off the attacking Vazuran forces. They proceeded to bombard and lay waste to our capital world. Casualties go into the billions, as they specifically targeted urban population centers. It will take years to restore what was destroyed.\n\nThe rift they used to enter our system has already begun closing. However, this time this is happening way more slowly than during earlier encounters. Our scientists theorize that this oversized portal may indeed never fully cease to exist - a fact that is concerning but at the same time opens up an opportunity we would not have expected before. If we were able to stabilize it, a counterattack on the Vazuran base of operations would become possible for us, so that we can secure retribution for our dead." + mem_vazurans.50b.desc.gestalt:0 "Our fleet failed to hold off the attacking Vazuran forces. They proceeded to bombard and lay waste to our capital world. Key elements of the planetary infrastructure sustained considerable damage and billions of drones were destroyed as they targeted sites of key strategic importance. It will take years to restore what was destroyed.\n\nThe rift they used to enter our system has already begun closing. However, this time this is happening way more slowly than during earlier encounters. Our [root.GetScientistResearchSubroutine] theorize that this oversized portal may indeed never fully cease to exist - a fact that is concerning but at the same time opens up an opportunity we would not have expected before. If we were able to stabilize it, a counterattack on the Vazuran base of operations would become possible for us, so that we can secure retribution for our dead." + mem_vazurans.50.a:0 "Let us hope so." + + #Stabilization tech researched and project to stabilize rift set + mem_vazurans.51.name:0 "Gatekeeper" + mem_vazurans.51.desc:0 "With the basic research done and a solid understanding of the formation of rifts gained, our [root.GetScientistResearchSubroutinePlural] have presented a proposal for establishing a station next to the former portal's coordinates. According to their plans, it will be used to transfer the necessary power to reopen and maintain it." + mem_vazurans.51.a:0 "Make it so." + + MEM_VAZURANS_RIFT_STABILIZATION:0 "Rift Stabilization" + MEM_VAZURANS_RIFT_STABILIZATION_DESC:0 "We have to prepare the necessary equipment to re-establish and maintain a stable connection to the Vazuran base of operations." + + #Player being informed about established connection + mem_vazurans.53.name:0 "The Portal" + mem_vazurans.53.desc:0 "Our engineers have finished their work on the rift station. The stabilization procedure was initiated, and after what felt like an eternity the rift slowly reopened, forming a new portal. The probes we sent through have confirmed that we have achieved a strong link to the other side. We are now confident enough to send a manned expeditionary force." + mem_vazurans.53.desc.gestalt:0 "Our engineering drones have finished their work on the rift station. The stabilization procedure was initiated, and after what felt like an eternity the rift slowly reopened, forming a new portal. The probes we sent through having confirmed that we have achieved a strong link to the other side, we are now confident enough to send a manned expeditionary force through." + mem_vazurans.53.a:0 "Good work." + + #Finding a destroyed Planet + mem_vazurans.200.name:0 "Devastation" + #haven't seen anything Vazuran related so far + mem_vazurans.200a.desc:0 "Upon reaching the [From.GetName] system, our sensors revealed that one of its planets was broken into pieces at some point in its past. It is unclear what caused this to happen. Further investigation is recommended." + #only seen another destroyed planet so far + mem_vazurans.200b.desc:0 "We have come across another broken world. A brief scan of its vicinity reveals traces of the same heavy element alloys we found before. This planet must have fallen victim to the same force." + #already met the vazurans and seen a destroyed planet + mem_vazurans.200c.desc:0 "We have come across another broken world. A brief scan of its vicinity reveals traces of the same heavy element alloys used by the Vazurans. Another world fallen victim to their reign of terror." + + MEM_VAZURANS_BROKEN_PLANET_INVESTIGATION:0 "A Destroyed World" + MEM_VAZURANS_BROKEN_PLANET_INVESTIGATION_DESC:0 "A long-term investigation of this site should provide us with more insights into what might have happened to this planet." + + #Finished Project on first broken world + mem_vazurans.201.name:0 "Apocalypse" + #not met vazurans before + mem_vazurans.201a.desc:0 "After studying what remains of this world, chief scientist [root.Leader.GetName] and [root.Leader.GetHerHis] colleagues came to a worrying conclusion. Given all available information, the current state of [From.From.GetName] is the result of cataclysmic orbital bombardment.\n\nIn the vicinity of this site, traces of superheavy elements which do not naturally occur can be found. Who did this and why remains a mystery." + #met vazurans before + mem_vazurans.201b.desc:0 "After studying what remains of this world, chief scientist [root.Leader.GetName] and [root.Leader.GetHerHis] colleagues came to a worrying conclusion. Given all available information, the current state of [From.From.GetName] is the result of cataclysmic orbital bombardment.\n\nIn the vicinity of this site, traces of superheavy elements unique to Vazuran technology can be found. It appears they made an example of those living here. No traces of the civilization presumed to have formerly lived on this world can be found." + mem_vazurans.201.a:0 "Concerning." + + #Anomaly 1 + mem_vazurans_category_1:0 "Covered in Craters" + mem_vazurans_category_1_desc:0 "Though it is not unusual for barren planets to feature the results of many cosmic impacts, in this case the pattern of craters appears to be too regular to occur naturally." + + #Anomaly success 1 + mem_vazurans.202.name:0 "The End of a World" + mem_vazurans.202.desc:0 "While conducting a series of low altitude survey flights to study the crater sites using a shuttlecraft, our scientists received a weak self-repeating transmission originating from well below the debris. [root.Leader.GetName], though able to pinpoint its source, quickly discarded the idea of trying to reach it as too dangerous.\n\nBack aboard the [root.GetName], [root.Leader.GetSheHe] managed to decipher the recorded transmission.\n\nIt consisted of several minutes of video feed starting in the middle of what appears to have been a live news report about a public celebration.\n\n§SLarge parades are carrying debris through the streets accompanied by cheering masses, until suddenly the atmosphere changes completely and panic spreads. Then the view is abruptly moved towards the darkening sky. A burning wreck draws a fiery line as it falls towards the ground. Before it reaches the surface, there are giant explosions all around and the video ends.§!\n\nThere is not enough material to translate what has been said, but [root.Leader.GetName] takes this as proof that [From.GetName] fell victim to ballistic bombardment by an alien fleet. Traces of a superdense compound spread across the planet's surface support this theory." + + #Anomaly success 2 + mem_vazurans.203.name:0 "A Cruel Joke" + mem_vazurans.203.desc:0 "The investigation of [From.GetName]'s surface did not yield any conclusive insights. Yet it provided another mystery: Traces of a superdense compound not known to occur naturally are spread across the planet.\n\nHowever, a real breakthrough was made when the [root.GetName] detected a hidden base inside a hollowed out asteroid orbiting [From.GetName]. The facility, which is rather primitive by our standards, is filled with basic stasis units housing thousands of dead beings.\n\nSearching through the data fragments stored in the facility's computer system, our science team could piece together the dire situation the inhabitants of [From.GetName] faced. Their civilization had been attacked by a technological superior force multiple times in the past. Their growing resistance was met with increasingly brutal retaliations, and they feared - rightfully, it seems - that their world would fall to these attacks. As a means to restart their civilization should the worst happen, this hidden base was installed to act as an ark to preserve their brightest minds as well as sufficient genetic variety to reboot their civilisation.\n\nHowever, they had not expected their foes to turn their homeworld into a lifeless and entirely uninhabitable rock. The 'hidden' base appears to have been purposefully spared - given that we were able to detect it, it is to be expected their foe did too. As stated in the logs, the stasis system shut down according to schedule ten years after contact with the surface had been lost. [root.Leader.GetName] cannot even start to imagine the dread and despair these people must have felt upon realizing their situation. Equipped with only two shuttle craft lacking FTL-capability and no world to return to, they were stranded. Shortly after that, the stasis system was reactivated indefinitely." + mem_vazurans.203.desc.gestalt:0 "The investigation of [From.GetName]'s surface did not yield any conclusive insights. Yet it provided another mystery: Traces of a superdense compound not known to occur naturally are spread across the planet.\n\nHowever, a real breakthrough was made when the [root.GetName] detected a hidden base inside a hollowed out asteroid orbiting [From.GetName]. The facility, which is rather primitive by our standards, is filled with basic stasis units housing thousands of dead beings.\n\nSearching through the data fragments stored in the facility's computer system, our science team could piece together the dire situation the inhabitants of [From.GetName] faced. Their civilization had been attacked by a technological superior force multiple times in the past. Their growing resistance was met with increasingly brutal retaliations, and they feared - rightfully, it seems - that their world would fall to these attacks. As a means to restart their civilization should the worst happen, this hidden base was installed to act as an ark to preserve their brightest minds as well as sufficient genetic variety to reboot their civilisation.\n\nHowever, they had not expected their foes to turn their homeworld into a lifeless and entirely uninhabitable rock. The 'hidden' base appears to have been purposefully spared - given that we were able to detect it, it is to be expected their foe did too. As stated in the logs, the stasis system shut down according to schedule ten years after contact with the surface had been lost. It is hard to even start to imagine the dread and despair the survivors must have felt upon realizing their situation. Equipped with only two shuttle craft lacking FTL-capability and no world to return to, they were stranded. Shortly after that, the stasis system was reactivated indefinitely." + + #Anomaly success 3 + mem_vazurans.204.name:0 "Ghosts of the Past" + mem_vazurans.204.desc:0 "During a more thorough survey of [From.GetName]'s surface, one of [root.Leader.GetName]'s assistants noticed what was later confirmed by our away team on the ground to be artificial structures.\n\nThe investigation of these ruins did not however progress as planned, mainly as a result of communications between the [root.GetName] and the scientists led by [root.Leader.GetName] being disrupted multiple times. Several personnel experienced what they described as psychotic episodes during these moments. Affected by this phenomenon as well, the chief scientist decided to return to the shuttle, fearing that remaining longer would put the team in danger. However, before they could lift off, another blackout occurred, lasting for much longer than any before that point. When communications could be re-established, a very shaken sounding scientist reported that they are going to leave immediately. Half of them were still unconscious when they arrived at the rendezvous coordinates with the [root.GetName].\n\nAfter having recovered, [root.Leader.GetName] reports having experienced the collective death of an entire world at the hands of a merciless foe. According to [root.Leader.GetHisHer] theory, [From.GetName]'s inhabitants must have possessed extensive psychic capabilities, which led to their terrifying last moments being imprinted into the planet itself. Though physically unharmed, the events have had a lasting effect on [root.Leader.GetHimHer].\n\nFurther scans showed traces of a superdense compound spread across the planet's surface, which is likely to originate from the weapons used in its destruction, supporting [root.Leader.GetName]'s claims." + + #Anomaly 2 + mem_vazurans_category_2:0 "Covered in Craters" + mem_vazurans_category_2_desc:0 "Scans of [From.GetName] are detecting suspicious crater formations and traces of the same superdense compound that is not known to occur naturally but has been linked to multiple civilizational collapses on previously surveyed planets." + + #Anomaly success 4 + mem_vazurans.205.name:0 "Suspicious Satellites" + mem_vazurans.205.desc:0 "Further investigation of [From.GetName] revealed that it had indeed once been inhabited but was rendered uninhabitable at the same time as a layer of superdense material was deposited on the planet, presumably the result of orbital bombardment. These events must have taken place many thousands of years ago, and remnants on the surface are too decayed and eroded to draw any further conclusions.\n\nJust as [root.Leader.GetName] was about to wrap up [root.Leader.GetHisHer] investigations, the [root.GetName]'s scanners picked up a set of tiny, suspiciously identical objects orbiting [From.GetName]'s moon. These turned out to be artificial satellites containing data cores. The chief scientist assumes these were meant to be found and act as some kind of time capsules.\n\nHowever, it will take significant effort to access and decipher the data stored within them." + mem_vazurans.205.a:0 "What do they contain?" + + MEM_VAZURANS_ANOMALY_PLANET_INVESTIGATION:0 "Deciphering the Data Cores" + MEM_VAZURANS_ANOMALY_PLANET_INVESTIGATION_DESC:0 "We have recovered data cores left in space when [From.From.GetName] was destroyed. Who knows what secret or message they contain?" + + #Project finished + mem_vazurans.206.name:0 "Time Capsules" + mem_vazurans.206.desc:0 "Our scientists have managed to decipher parts of the data cores. So far, it appears that each exemplar is an exact replica of the others and contains the same information - presumably as a strategy to increase the likelihood of its preservation. The data contained is extremely vast, and will take our scientists months, if not years to fully decipher.\nThe first entry, apparently a title page, has already been translated:\n\n"We thought ourselves invincible. We thought we could stop the 'Destroyers'. We were not a young race like the others they have brought down - we have travelled the galaxy for a millennium. But they have bested us. By the time this message is found, nothing else will remain of our once proud race. We leave this record in the hope that our most prized treasure, the words of our greatest philosophers -- our cultural heritage -- might outlive the extinction of our race."" + mem_vazurans.206.a:0 "Good work." + + #Finished Planet defense project + mem_vazurans.240.name:0 "Planetary Defense Initiative Concluded" + mem_vazurans.240.desc:0 "Since the start of this ambitious endeavour, many approaches had been presented and discarded again. Yet one does seem very promising.\n\nLong have we been using shields to protect our space ships and stations, but applying this technology on a planetary scale has always been seen as economically unfeasible. However, given the Vazuran menace looming over the [root.GetName], longstanding proponents of this technology have finally succeeded in gaining the necessary funding to pursue their goal." + mem_vazurans.240.a:0 "Start the research." + + #Damper field quest start 1 + mem_vazurans.251.name:0 "Alien Wreckage Found" + mem_vazurans.251.desc:0 "During a routine mineral prospecting operation on [root.GetName], prospectors made an unexpected discovery: Half covered by natural debris lies an ancient wreckage. Government officials were quickly informed of this peculiar find." + mem_vazurans.251.desc.gestalt:0 "During a routine mineral prospecting operation on [root.GetName], prospector drones made an unexpected discovery: Half covered by natural debris lies an ancient wreckage. The responsible subroutines were quickly informed." + mem_vazurans.251.a:0 "Commence an investigation." + + #Damper field anomaly 1 + mem_vazurans_category_3:0 "Alien Wreckage" + mem_vazurans_category_3_desc:0 "An ancient alien wreckage has been found on [From.GetName]. Further investigation is required." + + #Anomaly success + mem_vazurans.252.name:0 "A Technological Treasure" + mem_vazurans.252.desc:0 "At first, our science team did not recognize the wreckage's origin due to its damage and advanced state of deterioration, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief scientist [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.252.desc.gestalt:0 "At first, we were unable to recognize the wreckage's origin due to its damage and advanced state of deterioration, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief [root.owner.GetScientistResearchSubroutine] [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.252.a:0 "Intriguing" + + #Damper field quest start 2 + mem_vazurans.253.name:0 "Alien Wreckage Found" + mem_vazurans.253.desc:0 "While performing probe drillings on [root.GetName], one of our offworld mining companies discovered an ancient wreckage. Despite having sliced halfway through the asteroid before getting stuck, it seems to be still in one piece. Government officials were quickly informed of this peculiar find." + mem_vazurans.253.desc.gestalt:0 "While performing probe drillings on [root.GetName], one of our offworld mining operations discovered an ancient wreckage. Despite having sliced halfway through the asteroid before getting stuck, it seems to be still in one piece. The responsible subroutines were quickly informed of this peculiar find." + mem_vazurans.253.a:0 "Commence an investigation." + + #Damper field anomaly 2 + mem_vazurans_category_4:0 "Alien Wreckage" + mem_vazurans_category_4_desc:0 "An ancient alien wreckage has been found stuck in [From.GetName]. Further investigation is required." + + #Anomaly success + mem_vazurans.254.name:0 "A Technological Treasure" + mem_vazurans.254.desc:0 "At first, our science team did not recognize the wreckage's origin due to the damage it sustained when entering the asteroid, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief scientist [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.254.desc.gestalt:0 "At first, we were unable to recognize the wreckage's origin due to the damage it sustained when entering the asteroid, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief [root.owner.GetScientistResearchSubroutine] [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.254.a:0 "Intriguing." + + #Drifting vazuran wreckage found in deep space + mem_vazurans.255.name:0 "Alien Wreckage Found" + mem_vazurans.255.desc:0 "Long range sensors have picked up an object drifting through the [mem_vazurans_wreckage_system.GetName] system. It appears to be abandoned, as there are no discernible energy signatures." + mem_vazurans.255.a:0 "Commence an investigation." + + #Wreckage investigation + MEM_VAZURANS_WRECKAGE_INVESTIGATION:0 "Drifting in the Void" + MEM_VAZURANS_WRECKAGE_INVESTIGATION_DESC:0 "We have to take advantage of this discovery and investigate the wreckage found adrift in the [mem_vazurans_wreckage_system.GetName] system." + + #Wreckage investigation success + mem_vazurans.256.name:0 "A Technological Treasure" + mem_vazurans.256.desc:0 "At first, our science team did not recognize the wreckage's origin due to its damage, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief scientist [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.256.desc.gestalt:0 "At first, we were unable to recognize the wreckage's origin due to its damage, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief [root.owner.GetScientistResearchSubroutine] [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.256.a:0 "Intriguing." + + #Damper field project + MEM_VAZURANS_DAMPER_FIELD_GENERATOR_INVESTIGATION:0 "Reverse Engineering" + MEM_VAZURANS_DAMPER_FIELD_GENERATOR_INVESTIGATION_DESC:0 "With the Vazuran damper field generator at our disposal, we can now proceed to comprehending how it functions." + + #Damper field project finished + mem_vazurans.260.name:0 "Suppressed Energy Transmission" + mem_vazurans.260.desc:0 "After running multiple experiments on the salvaged damper field generator, our [root.GetScientistResearchSubroutinePlural] were able to establish a solid understanding of its capabilities. Unlike our shields, which absorb the energy of incoming attacks until they are depleted, the field this generator creates permanently suppresses energy transmissions so that only a fraction of them reach the protected object.\n\nWhile it works against any kind of weapon, tests have shown it to be most effective against energy-based ones. Though the application of this technology to our own fleet might seem tempting at first, our experiments demonstrated problematic side-effects caused by this protective device. The suppression of energy transmission is not limited on energy coming from outside its zone of effect but affects internal ship systems as well. So far, no way of shielding them from the damper field's effects has been found.\n\nOur [root.GetScientistResearchSubroutinePlural] have only managed to gain a rudimentary understanding of the technology's underlying scientific principles. However, this is nonetheless a significant step in overcoming the Vazuran technological superiority and should improve our chances in battles against their ships." + mem_vazurans.260.a:0 "Fascinating." + + # Reaching Vazuran Homesystem + mem_vazurans.280.name:0 "The Vazuran Home System" + mem_vazurans.280.desc:0 "Our scout has reached the other side of the rift. As expected, its sensors confirm it to be heavily fortified. Besides a circle of formidable fortresses around the system's borders and a fleet of a similar strength to the one we faced during the attack on our homeworld, there is another vessel far larger in size than anything seen before. It is orbiting a shattered world close to a giant structure which appears to be the Vazuran base of operations.\n\nAs our ship is still processing the data, it detects a spike in energy readings in the fortresses. It cannot remain there any longer without the risk of being attacked. If we are to return, it has to be in force." + mem_vazurans.280.a:0 "Get out of there!" + + # Defeated Vazuran Homefleet + mem_vazurans.281.name:0 "Vazuran Fleet Defeated" + mem_vazurans.281.desc:0 "The Vazuran fleet is no more, their Colossus has been defeated and we stand victorious.\n\nThe way is now clear for our troops to take their home base." + mem_vazurans.281:0 "To Victory." + + # Invaded Vazuran HQ + mem_vazurans.282.name:0 "It is Over" + mem_vazurans.282.desc:0 "Today marks the beginning of a new age. The Vazuran menace has been defeated. No longer shall our people live in fear of their attacks.\n\nOur forces had to pay a heavy price for this victory, as remaining Vazuran defenders dug in to defend every structure still standing. Faced with the inevitability of their defeat, they activated a self-destruct sequence, destroying most of the habitable area.\n\nHowever, our troops did not leave empty-handed. One of our special operations teams tasked with the retrieval of technological information returned with a data core containing details of the production process of 'Xentronium' - the material the Vazuran armor is made of. Given its characteristics, especially its extreme density, it might not only be of value for our ship's armor but also enable significant improvements to our kinetic rounds." + mem_vazurans.282.desc.gestalt:0 "Today marks the beginning of a new age. The Vazuran menace has been defeated. No longer shall the [root.GetName] live in fear of their attacks.\n\nOur forces had to pay a heavy price for this victory, as remaining Vazuran defenders dug in to defend every structure still standing. Faced with the inevitability of their defeat, they activated a self-destruct sequence, destroying most of the habitable area.\n\nHowever, our combat drones did not leave empty-handed. One of our special operations drone squads tasked with the retrieval of technological information returned with a data core containing details of the production process of 'Xentronium' - the material the Vazuran armor is made of. Given its characteristics, especially its extreme density, it might not only be of value for our ship's armor but also enable significant improvements to our kinetic rounds." + mem_vazurans.282.a:0 "Good work!" + + # Player is informed of Vazurans committing genocide + mem_vazurans.306.name:0 "Vazuran Atrocities" + mem_vazurans.306.desc:0 "We have received reports about an ongoing Vazuran campaign to eradicate the [mem_vazurans_extermination_target.GetSpeciesNamePlural] and utterly destroy the [mem_vazurans_extermination_target.GetName]. It is unclear what if anything has happened to warrant this terrible atrocity. What is clear, however, is that the [mem_vazurans_extermination_target.GetSpeciesNamePlural] are fighting a losing battle. Their end is only a matter of time at this point." + mem_vazurans.306.a:0 "How horrible..." + + # Galactic Resolutions + resolution_mem_galactic_focus_crisis_vazurans_1:0 "Vazuran Menace: Colonial Defenses" + resolution_mem_galactic_focus_crisis_vazurans_1_desc:0 "With vazuran raids happening all across the known galaxy, no colony appears to be safe. With this resolution galactic community members will agree to share their knowledge of vazuran attack patterns and possible countermeasures to better protect their citizens and infrastructure." + resolution_galactic_focus_crisis_vazurans_1_effect_success:0 "Colonies will experience reduced devastation and pop losses from vazuran raids." + resolution_mem_galactic_focus_crisis_vazurans_2:0 "Vazuran Menace: Turning the Tide" + resolution_mem_galactic_focus_crisis_vazurans_2_desc:0 "The galactic community has been paralyzed by fear of vazuran attacks for far too long. It is time to actively cooperate in order to resist the onslaught." + resolution_galactic_focus_crisis_vazurans_2_effect_success:0 "Shared tactical data of vazuran vessels as well as a collaborative effort in improving the performance of sublight engines will improve the odds of reaching attacked colonies in time and faring better in combat against the attackers." \ No newline at end of file diff --git a/localisation/mem_vazuran_menace_l_german.yml b/localisation/mem_vazuran_menace_l_german.yml new file mode 100644 index 00000000..b8cc25ff --- /dev/null +++ b/localisation/mem_vazuran_menace_l_german.yml @@ -0,0 +1,397 @@ +l_german: + #Vazuran Menace + #Text & Code by Malthus + + #shipsizes (multipliers just added to get rid of errormessages) + mem_vazuran_weapon:0 "Leviathan" + mem_vazuran_weapon_plural:0 "Leviathans" + shipsize_mem_vazuran_weapon_construction_speed_mult:0 "" + shipsize_mem_vazuran_weapon_build_cost_mult:0 "" + shipsize_mem_vazuran_weapon_upkeep_mult:0 "" + mem_vazuran_cruiser:0 "Battlecruiser" + mem_vazuran_cruiser_plural:0 "Battlecruisers" + shipsize_mem_vazuran_cruiser_construction_speed_mult:0 "" + shipsize_mem_vazuran_cruiser_build_cost_mult:0 "" + shipsize_mem_vazuran_cruiser_upkeep_mult:0 "" + mem_vazuran_escort:0 "Frigate" + mem_vazuran_escort_plural:0 "Frigates" + shipsize_mem_vazuran_escort_construction_speed_mult:0 "" + shipsize_mem_vazuran_escort_build_cost_mult:0 "" + shipsize_mem_vazuran_escort_upkeep_mult:0 "" + mem_vazuran_control_drone:0 "Command Drone" + mem_vazuran_control_drone_plural:0 "Command Drones" + shipsize_mem_vazuran_control_drone_construction_speed_mult:0 "" + shipsize_mem_vazuran_control_drone_build_cost_mult:0 "" + shipsize_mem_vazuran_control_drone_upkeep_mult:0 "" + mem_vazuran_combat_drone:0 "Combat Drone" + mem_vazuran_combat_drone_plural:0 "Combat Drones" + shipsize_mem_vazuran_combat_drone_construction_speed_mult:0 "" + shipsize_mem_vazuran_combat_drone_build_cost_mult:0 "" + shipsize_mem_vazuran_combat_drone_upkeep_mult:0 "" + mem_vazuran_large_military_station:0 "Fortress" + mem_vazuran_large_military_station_plural:0 "Fortresses" + shipsize_mem_vazuran_large_military_station_construction_speed_mult:0 "" + shipsize_mem_vazuran_large_military_station_build_cost_mult:0 "" + shipsize_mem_vazuran_large_military_station_upkeep_mult:0 "" + mem_vazuran_small_military_station:0 "Bastion" + mem_vazuran_small_military_station_plural:0 "Bastions" + shipsize_mem_vazuran_small_military_station_construction_speed_mult:0 "" + shipsize_mem_vazuran_small_military_station_build_cost_mult:0 "" + shipsize_mem_vazuran_small_military_station_upkeep_mult:0 "" + + #shipsections + mem_vazuran_combat_drone_key:0 "Combat Drone Section" + mem_vazuran_control_drone_key:0 "Command Drone Section" + mem_vazuran_escort_key:0 "Frigate Section" + mem_vazuran_cruiser_key:0 "Battlecruiser Section" + mem_vazuran_weapon_key:0 "Leviathan Section" + mem_vazuran_small_military_station_key:0 "Bastion Section" + mem_vazuran_large_military_station_key:0 "Fortress Section" + + #planet + pc_mem_vazuran_habitat:0 "Precursor Habitat" + pc_mem_vazuran_habitat_desc:0 "A precursor deep-space arcology offering planet-like, if decidedly urban, living conditions. Hydroponics and advanced filtering technologies make it self-sustaining, and station-borne facilities can mine the station's host planet for raw materials." + pc_mem_vazuran_habitat_tile:0 "Precursor Habitat" + pc_mem_vazuran_habitat_tile_desc:0 "An ancient Habitat build by a precursor civilization." + pc_mem_vazuran_habitat_habitability:0 "Habitat Habitability" + trait_pc_mem_vazuran_habitat_preference:0 "Habitat Preference" + trait_pc_mem_vazuran_habitat_preference_desc:0 "$trait_pc_habitat_preference_desc$" + + #districts + district_mem_vazuran_habitat_housing:0 "$district_arcology_housing$" + district_mem_vazuran_habitat_housing_plural:0 "$district_arcology_housing_plural$" + district_mem_vazuran_habitat_housing_desc:0 "$district_arcology_housing_desc$" + district_mem_vazuran_habitat_arms_industry:0 "$district_arcology_arms_industry$" + district_mem_vazuran_habitat_arms_industry_plural:0 "$district_arcology_arms_industry_plural$" + district_mem_vazuran_habitat_arms_industry_desc:0 "$district_arcology_arms_industry_desc$" + district_mem_vazuran_habitat_civilian_industry:0 "$district_arcology_civilian_industry$" + district_mem_vazuran_habitat_civilian_industry_plural:0 "$district_arcology_civilian_industry_plural$" + district_mem_vazuran_habitat_civilian_industry_desc:0 "$district_arcology_civilian_industry_desc$" + district_mem_vazuran_habitat_leisure:0 "$district_arcology_leisure$" + district_mem_vazuran_habitat_leisure_plural:0 "$district_arcology_leisure_plural$" + district_mem_vazuran_habitat_leisure_desc:0 "$district_arcology_leisure_desc$" + + #Techs + tech_mem_vazuran_xentronium_armor:0 "Xentronium Armor" + tech_mem_vazuran_xentronium_armor_desc:0 "This superdense material once provided Vazuran vessels with extreme durability. It is vastly superior to any other known armor types." + + tech_mem_vazuran_xentronium_rounds:0 "Xentronium Rounds" + tech_mem_vazuran_xentronium_rounds_desc:0 "This superdense material once provided Vazuran vessels with extreme durability. But its characteristics also make it the material of choice for our kinetic ammunition." + + tech_mem_vazuran_damper_field_bypass:0 "Damper Field Bypass" + tech_mem_vazuran_damper_field_bypass_desc:0 "Deeper insight into the underlying physical laws the damper field technology is based on will allow us to bypass its effect on our weaponry - at least to some degree..." + + tech_mem_vazuran_rift_stabilization:0 "Rift Stabilization" + tech_mem_vazuran_rift_stabilization_desc:0 "Our scientists see the possibility of re-establishing the rift that led the Vazuran fleet to our capital system, giving us an opportunity to launch a counterattack against them in their own space." + + #ambient objects + mem_vazuran_wreckage_object:0 "Vazuran Wreckage" + + #Components + MEM_VAZURANS_ENERGY_DAMPENER:0 "Energy Damper Field" + mem_vazurans_aura_energy_dampener:0 "Energy Dampener" + mem_VAZURAN_ARMOR:0 "Xentronium Armor" + mem_VAZURAN_ARMOR_DESC:0 "This superdense material once provided Vazuran vessels with extreme durability. It is vastly superior to any other known armor types." + mem_XENTRONIUM_ARMOR_L:0 "Large Xentronium Armor" + mem_XENTRONIUM_ARMOR_M:0 "Medium Xentronium Armor" + mem_XENTRONIUM_ARMOR_S:0 "Small Xentronium Armor" + mem_VAZURAN_DRONE_HANGAR:0 "Drone Hangar" + mem_VAZURAN_PD:0 "Point Defense Cannon" + + #Modifiers + mod_damage_vs_country_type_mem_vazurans_mult:0 "Damage to Vazurans" + + mem_vazurans_damper_field_exploit:0 "Damper Field Adaptation" + mem_vazurans_damper_field_exploit_desc:0 "Thanks to our basic insights into its capabilities and limits, we were able to adapt our weaponry to exploit a few minor weaknesses." + + mem_vazurans_raided:0 "Targeted by a Vazuran raid" + mem_vazurans_raided_desc:0 "This planet has been devastated during a brutal raid by the Vazurans. It will take a long time to recover from this ruthless blow." + + #deposit blocker + d_mem_vazuran_bomb_crater:0 "$d_bomb_crater$" + d_mem_vazuran_bomb_crater_desc:0 "$d_bomb_crater_desc$" + #Blockers + d_mem_vazuran_ruined_section:0 "Ruined Section" + d_mem_vazuran_ruined_section_desc:0 "This habitat section has been devastated by multiple projectile impacts. Extensive repairs and clean-up is required to make it habitable again." + + #Opinion Modifier + mem_ended_vazuran_menace:0 "Ended Vazuran Menace" + + #Megastructures + #standard empire stabilized rift + mem_vazuran_gateway:0 "Stabilized Rift" + mem_vazuran_gateway_DESC:0 "A re-established rift connecting this system to the rift nexus." + mem_vazuran_gateway_MEGASTRUCTURE_DETAILS:0 "" + mem_vazuran_gateway_CONSTRUCTION_INFO_DELAYED:0 "" + #Vazuran Rift Nexus + mem_vazuran_gateway_nexus:0 "Rift Nexus" + mem_vazuran_gateway_nexus_DESC:0 "A nexus for establishing dimensional rifts through the very fabric of space that enables instantaneous travel to established rifts." + mem_vazuran_gateway_nexus_MEGASTRUCTURE_DETAILS:0 "" + mem_vazuran_gateway_nexus_CONSTRUCTION_INFO_DELAYED:0 "" + + #bypass + GATEWAY_VAZURAN:0 "Interdimensional Rift" + GATEWAY_VAZURAN_DESC:0 "An artificially created rift forming a passage between two locations." + + #Rift opens + mem_vazurans.4.name:0 "A Subspace Rift is Forming" + #first rift ever seen in own territory + mem_vazurans.4a.desc:0 "An enormous energy spike has been reported by local sensor stations in the [mem_vazurans_target_sun.GetName] system. First reports describe its source as a rift in space - a hole in reality itself.\n\nSystem defence is on high alert and local authorities request immediate assistance from our naval forces." + mem_vazurans.4a.desc.gestalt:0 "Our local sensor stations in the [mem_vazurans_target_sun.GetName] system have detected an enormous energy spike. We have dispatched drones to investigate what appears to be a rift in space - a hole in reality itself.\n\nSystem defence is on high alert. We should take the precaution of sending our fleet to reinforce our subroutines in charge of the system." + + #every later standard rift encounter + mem_vazurans.4b.desc:0 "Sensor stations in the [mem_vazurans_target_sun.GetName] system report that a new subspace rift is forming. Our fleet has already been put on high alert. We should prepare for the worst." + #retaliation rift encounter + mem_vazurans.4c.desc:0 "Sensor stations in the [mem_vazurans_target_sun.GetName] system report that a giant subspace rift is forming. Judging by its size, there is a mighty storm coming. We should prepare for the worst." + #response in first encounter + mem_vazurans.4.a:0 "Issue an investigation of this anomaly." + #response in later encounter + mem_vazurans.4.b:0 "Get the fleet ready." + #response in retaliation encounter + mem_vazurans.4.c:0 "We shall not waver." + + MEM_VAZURANS_RIFT_INVESTIGATION:0 "Subspace Rift Investigation" + MEM_VAZURANS_RIFT_INVESTIGATION_DESC:0 "Our scientists are still baffled as to how this rift in spacetime formed. We have to find answers." + + #Rift opens and fleet spawns + mem_vazurans.5.name:0 "We Are Under Attack" + #first encounter + mem_vazurans.5a.desc:0 "The rift has formed some kind of portal. Ships of unknown design have begun to pour out of it. They are hailing us." + #after first encounter has happened before + mem_vazurans.5b.desc:0 "The portal has formed and hostile forces have been confirmed moving towards our colony. This appears to be another one of their raiding fleets." + #retaliation encounter + mem_vazurans.5c.desc:0 "A giant portal has formed unleashing an enormous fleet. It is heading directly for our homeworld." + #response in first encounter + mem_vazurans.5.a:0 "On screen." + #response in later encounter + mem_vazurans.5.b:0 "Protect the colony." + #response in retaliation encounter + mem_vazurans.5.c:0 "Defend [root.Capital.GetName] at all cost!" + + #First Contact message + mem_vazurans.6.name:0 "Incoming Message" + mem_vazurans.6a.desc:0 "We are the Vazurans. We made this galaxy ours long before your ancestors even left their pitiful caves...\n\nYou will serve us or share the same fate as those who came before you.\n\nKnow that you merely exist because we allow it...\n\nAnd should you dare to resist, you will end as we demand it." + mem_vazurans.6b.desc:0 "Your kind is more resilient than expected...\n\nWe are the Vazurans. We made this galaxy ours long before your ancestors even left their pitiful caves...\n\nYou will serve us or share the same fate as those who came before you. We burnt your world once and we can do so again.\n\nKnow that you merely exist because we allow it...\n\nAnd should you dare to resist, you will end as we demand it." + mem_vazurans.6.a:0 "Who are you?" + mem_vazurans.6.a.response:0 "Your Masters... You do not need to know more..." + #peaceful reply + mem_vazurans.6.b:0 "But there has to be a way to peacefully coexist!?" + mem_vazurans.6.b.response:0 "Indeed... We rule, you serve..." + #xenophobe reply + mem_vazurans.6.c:0 "We do not fear you, Xeno..." + mem_vazurans.6.c.response:0 "You will... in time." + + #Message for retaliation + mem_vazurans.7.name:0 "Incoming Message" + mem_vazurans.7a.desc:0 "Your continued resistance has been a nuisance for too long. We have sent our fleet to show you the consequences of your actions." + mem_vazurans.7b.desc:0 "Did you think that your tinkering with our technology would go unnoticed? You will now answer for your sacrilege..." + mem_vazurans.7.a:0 "Terminate the transmission." + + #Colony lost to Vazuran Terror attack + mem_vazurans.8.name:0 "Colony Lost" + mem_vazurans.8.desc:0 "The Vazurans were not satisfied with taking our resources this time. An entire colony has been destroyed while we remain unable to respond to these atrocities." + mem_vazurans.8.a:0 "There has to be a way to stop them!" + mem_vazurans.8.b:0 "We have to protect our people... somehow!" + + #Colony attacked by Vazuran Raid + mem_vazurans.9.name:0 "Colony Raided" + mem_vazurans.9.desc.a:0 "Our colony on [mem_vazurans_raid_planet_name.Getname] has been hit by a Vazuran raiding fleet. Countless citizens lost their lives to this reckless attack and the planet's infrastructure has been devastated.\n\nDespite this horrific outcome, the casualties and damage would have been even greater had it not been for our planetary defenses." + mem_vazurans.9.desc.b:0 "Our colony on [mem_vazurans_raid_planet_name.Getname] has been hit by a Vazuran raiding fleet. Countless citizens lost their lives to this reckless attack and the planet's infrastructure has been devastated." + mem_vazurans.9.a:0 "We will endure!" + mem_vazurans.9.b:0 "We have to strengthen our defenses!" + mem_vazurans.9.c:0 "We have to protect our people...But how?!" + + #Planetary defense project + MEM_VAZURANS_DEFENSE_PLAN:0 "Strengthening the Defenses" + MEM_VAZURANS_DEFENSE_PLAN_DESC:0 "Following the devastating attack on one of our colonies, an initiative has been launched to find ways to better protect our people against the Vazuran menace." + + #Information event about a known empire being attacked + mem_vazurans.20.name:0 "Turmoil in the Galaxy" + mem_vazurans.20a.desc:0 "We have received reports about an unknown force attacking the [mem_vazuran_victim.GetName]." + mem_vazurans.20b.desc:0 "Our informants in the [mem_vazuran_victim.GetName] report another ongoing raid by Vazuran forces." + mem_vazurans.20c.desc:0 "We have received reports about an ongoing raid by Vazuran forces against the [mem_vazuran_victim.GetName]." + mem_vazurans.20d.desc:0 "Yet again, Vazuran forces have begun one of their raids. This time, they are targeting the [mem_vazuran_victim.GetName]." + + #Information event about an unknown empire being attacked + mem_vazurans.21.name:0 "Turmoil in the Galaxy" + mem_vazurans.21a.desc:0 "Traders tell of ongoing attacks on various empires we have not yet established contact with by an unknown force. The attackers are reported to be very well equipped." + mem_vazurans.21b.desc:0 "Open subspace communication channels are yet again being flooded with reports about Vazuran raids." + + # Information event about Vazuran Homefleet defeated + mem_vazurans.30.name:0 "Vazuran Homefleet Defeated!" + mem_vazurans.30a.desc:0 "Reports have reached us of the Vazurans suffering a decisive defeat against the [mem_vazuran_victor.GetAdj] navy. With their fleet destroyed, the galaxy can finally rejoice at the end of the Vazuran reign of terror." + + # Information event about Vazuran Homeworld Taken + mem_vazurans.31.name:0 "Vazuran Homeworld Seized" + mem_vazurans.31a.desc:0 "Without their fleet, it was only a matter of time before the Vazuran homeworld fell. As the [mem_vazuran_invader.GetAdj] military celebrates its successful planetfall, the galaxy is ushered into a new age, free of the Vazuran Menace which had threatened it for millennia." + mem_vazurans_31.a:0 "Finally!" + + #Finishing investigation of first Rift + mem_vazurans.40.name:0 "Dimensional Portal" + mem_vazurans.40.desc:0 "As the telemetry of our probes sent into the rift shortly before our first encounter with the Vazurans suggested, it was a portal not completely dissimilar to naturally occurring wormholes. In contrast to wormholes however, this rift appears to have been artificially created. Our [root.GetScientistResearchSubroutinePlural] have been unable to provide any explanation as to how this could have been achieved.\n\nUntil we know better, we will have to assume that these portals could open anywhere. We have to be on our guard." + mem_vazurans.40.a:0 "This is highly disconcerting." + + #Retaliation Fleet has been destroyed by target empire + mem_vazurans.50.name:0 "The Attack is Over" + mem_vazurans.50a.desc:0 "Our fleet prevailed in the fierce battle over [root.capital_scope.GetName]. Remaining Vazuran forces are in full retreat. Casualties among our fleet are still being assessed and many ships took serious damage or even had to be abandoned. But the price we had to pay was worth it. They will think twice before they make another such attempt.\n\nThe rift they used to enter our system has already begun closing. However, this time this is happening way more slowly than during earlier encounters. Our [root.GetScientistResearchSubroutinePlural] theorize that this oversized portal may indeed never fully cease to exist - a fact that is concerning but at the same time opens up an opportunity we would not have expected before. If we were able to stabilize it, a counterattack on the Vazuran base of operations would become possible for us." + mem_vazurans.50b.desc:0 "Our fleet failed to hold off the attacking Vazuran forces. They proceeded to bombard and lay waste to our capital world. Casualties go into the billions, as they specifically targeted urban population centers. It will take years to restore what was destroyed.\n\nThe rift they used to enter our system has already begun closing. However, this time this is happening way more slowly than during earlier encounters. Our scientists theorize that this oversized portal may indeed never fully cease to exist - a fact that is concerning but at the same time opens up an opportunity we would not have expected before. If we were able to stabilize it, a counterattack on the Vazuran base of operations would become possible for us, so that we can secure retribution for our dead." + mem_vazurans.50b.desc.gestalt:0 "Our fleet failed to hold off the attacking Vazuran forces. They proceeded to bombard and lay waste to our capital world. Key elements of the planetary infrastructure sustained considerable damage and billions of drones were destroyed as they targeted sites of key strategic importance. It will take years to restore what was destroyed.\n\nThe rift they used to enter our system has already begun closing. However, this time this is happening way more slowly than during earlier encounters. Our [root.GetScientistResearchSubroutine] theorize that this oversized portal may indeed never fully cease to exist - a fact that is concerning but at the same time opens up an opportunity we would not have expected before. If we were able to stabilize it, a counterattack on the Vazuran base of operations would become possible for us, so that we can secure retribution for our dead." + mem_vazurans.50.a:0 "Let us hope so." + + #Stabilization tech researched and project to stabilize rift set + mem_vazurans.51.name:0 "Gatekeeper" + mem_vazurans.51.desc:0 "With the basic research done and a solid understanding of the formation of rifts gained, our [root.GetScientistResearchSubroutinePlural] have presented a proposal for establishing a station next to the former portal's coordinates. According to their plans, it will be used to transfer the necessary power to reopen and maintain it." + mem_vazurans.51.a:0 "Make it so." + + MEM_VAZURANS_RIFT_STABILIZATION:0 "Rift Stabilization" + MEM_VAZURANS_RIFT_STABILIZATION_DESC:0 "We have to prepare the necessary equipment to re-establish and maintain a stable connection to the Vazuran base of operations." + + #Player being informed about established connection + mem_vazurans.53.name:0 "The Portal" + mem_vazurans.53.desc:0 "Our engineers have finished their work on the rift station. The stabilization procedure was initiated, and after what felt like an eternity the rift slowly reopened, forming a new portal. The probes we sent through have confirmed that we have achieved a strong link to the other side. We are now confident enough to send a manned expeditionary force." + mem_vazurans.53.desc.gestalt:0 "Our engineering drones have finished their work on the rift station. The stabilization procedure was initiated, and after what felt like an eternity the rift slowly reopened, forming a new portal. The probes we sent through having confirmed that we have achieved a strong link to the other side, we are now confident enough to send a manned expeditionary force through." + mem_vazurans.53.a:0 "Good work." + + #Finding a destroyed Planet + mem_vazurans.200.name:0 "Devastation" + #haven't seen anything Vazuran related so far + mem_vazurans.200a.desc:0 "Upon reaching the [From.GetName] system, our sensors revealed that one of its planets was broken into pieces at some point in its past. It is unclear what caused this to happen. Further investigation is recommended." + #only seen another destroyed planet so far + mem_vazurans.200b.desc:0 "We have come across another broken world. A brief scan of its vicinity reveals traces of the same heavy element alloys we found before. This planet must have fallen victim to the same force." + #already met the vazurans and seen a destroyed planet + mem_vazurans.200c.desc:0 "We have come across another broken world. A brief scan of its vicinity reveals traces of the same heavy element alloys used by the Vazurans. Another world fallen victim to their reign of terror." + + MEM_VAZURANS_BROKEN_PLANET_INVESTIGATION:0 "A Destroyed World" + MEM_VAZURANS_BROKEN_PLANET_INVESTIGATION_DESC:0 "A long-term investigation of this site should provide us with more insights into what might have happened to this planet." + + #Finished Project on first broken world + mem_vazurans.201.name:0 "Apocalypse" + #not met vazurans before + mem_vazurans.201a.desc:0 "After studying what remains of this world, chief scientist [root.Leader.GetName] and [root.Leader.GetHerHis] colleagues came to a worrying conclusion. Given all available information, the current state of [From.From.GetName] is the result of cataclysmic orbital bombardment.\n\nIn the vicinity of this site, traces of superheavy elements which do not naturally occur can be found. Who did this and why remains a mystery." + #met vazurans before + mem_vazurans.201b.desc:0 "After studying what remains of this world, chief scientist [root.Leader.GetName] and [root.Leader.GetHerHis] colleagues came to a worrying conclusion. Given all available information, the current state of [From.From.GetName] is the result of cataclysmic orbital bombardment.\n\nIn the vicinity of this site, traces of superheavy elements unique to Vazuran technology can be found. It appears they made an example of those living here. No traces of the civilization presumed to have formerly lived on this world can be found." + mem_vazurans.201.a:0 "Concerning." + + #Anomaly 1 + mem_vazurans_category_1:0 "Covered in Craters" + mem_vazurans_category_1_desc:0 "Though it is not unusual for barren planets to feature the results of many cosmic impacts, in this case the pattern of craters appears to be too regular to occur naturally." + + #Anomaly success 1 + mem_vazurans.202.name:0 "The End of a World" + mem_vazurans.202.desc:0 "While conducting a series of low altitude survey flights to study the crater sites using a shuttlecraft, our scientists received a weak self-repeating transmission originating from well below the debris. [root.Leader.GetName], though able to pinpoint its source, quickly discarded the idea of trying to reach it as too dangerous.\n\nBack aboard the [root.GetName], [root.Leader.GetSheHe] managed to decipher the recorded transmission.\n\nIt consisted of several minutes of video feed starting in the middle of what appears to have been a live news report about a public celebration.\n\n§SLarge parades are carrying debris through the streets accompanied by cheering masses, until suddenly the atmosphere changes completely and panic spreads. Then the view is abruptly moved towards the darkening sky. A burning wreck draws a fiery line as it falls towards the ground. Before it reaches the surface, there are giant explosions all around and the video ends.§!\n\nThere is not enough material to translate what has been said, but [root.Leader.GetName] takes this as proof that [From.GetName] fell victim to ballistic bombardment by an alien fleet. Traces of a superdense compound spread across the planet's surface support this theory." + + #Anomaly success 2 + mem_vazurans.203.name:0 "A Cruel Joke" + mem_vazurans.203.desc:0 "The investigation of [From.GetName]'s surface did not yield any conclusive insights. Yet it provided another mystery: Traces of a superdense compound not known to occur naturally are spread across the planet.\n\nHowever, a real breakthrough was made when the [root.GetName] detected a hidden base inside a hollowed out asteroid orbiting [From.GetName]. The facility, which is rather primitive by our standards, is filled with basic stasis units housing thousands of dead beings.\n\nSearching through the data fragments stored in the facility's computer system, our science team could piece together the dire situation the inhabitants of [From.GetName] faced. Their civilization had been attacked by a technological superior force multiple times in the past. Their growing resistance was met with increasingly brutal retaliations, and they feared - rightfully, it seems - that their world would fall to these attacks. As a means to restart their civilization should the worst happen, this hidden base was installed to act as an ark to preserve their brightest minds as well as sufficient genetic variety to reboot their civilisation.\n\nHowever, they had not expected their foes to turn their homeworld into a lifeless and entirely uninhabitable rock. The 'hidden' base appears to have been purposefully spared - given that we were able to detect it, it is to be expected their foe did too. As stated in the logs, the stasis system shut down according to schedule ten years after contact with the surface had been lost. [root.Leader.GetName] cannot even start to imagine the dread and despair these people must have felt upon realizing their situation. Equipped with only two shuttle craft lacking FTL-capability and no world to return to, they were stranded. Shortly after that, the stasis system was reactivated indefinitely." + mem_vazurans.203.desc.gestalt:0 "The investigation of [From.GetName]'s surface did not yield any conclusive insights. Yet it provided another mystery: Traces of a superdense compound not known to occur naturally are spread across the planet.\n\nHowever, a real breakthrough was made when the [root.GetName] detected a hidden base inside a hollowed out asteroid orbiting [From.GetName]. The facility, which is rather primitive by our standards, is filled with basic stasis units housing thousands of dead beings.\n\nSearching through the data fragments stored in the facility's computer system, our science team could piece together the dire situation the inhabitants of [From.GetName] faced. Their civilization had been attacked by a technological superior force multiple times in the past. Their growing resistance was met with increasingly brutal retaliations, and they feared - rightfully, it seems - that their world would fall to these attacks. As a means to restart their civilization should the worst happen, this hidden base was installed to act as an ark to preserve their brightest minds as well as sufficient genetic variety to reboot their civilisation.\n\nHowever, they had not expected their foes to turn their homeworld into a lifeless and entirely uninhabitable rock. The 'hidden' base appears to have been purposefully spared - given that we were able to detect it, it is to be expected their foe did too. As stated in the logs, the stasis system shut down according to schedule ten years after contact with the surface had been lost. It is hard to even start to imagine the dread and despair the survivors must have felt upon realizing their situation. Equipped with only two shuttle craft lacking FTL-capability and no world to return to, they were stranded. Shortly after that, the stasis system was reactivated indefinitely." + + #Anomaly success 3 + mem_vazurans.204.name:0 "Ghosts of the Past" + mem_vazurans.204.desc:0 "During a more thorough survey of [From.GetName]'s surface, one of [root.Leader.GetName]'s assistants noticed what was later confirmed by our away team on the ground to be artificial structures.\n\nThe investigation of these ruins did not however progress as planned, mainly as a result of communications between the [root.GetName] and the scientists led by [root.Leader.GetName] being disrupted multiple times. Several personnel experienced what they described as psychotic episodes during these moments. Affected by this phenomenon as well, the chief scientist decided to return to the shuttle, fearing that remaining longer would put the team in danger. However, before they could lift off, another blackout occurred, lasting for much longer than any before that point. When communications could be re-established, a very shaken sounding scientist reported that they are going to leave immediately. Half of them were still unconscious when they arrived at the rendezvous coordinates with the [root.GetName].\n\nAfter having recovered, [root.Leader.GetName] reports having experienced the collective death of an entire world at the hands of a merciless foe. According to [root.Leader.GetHisHer] theory, [From.GetName]'s inhabitants must have possessed extensive psychic capabilities, which led to their terrifying last moments being imprinted into the planet itself. Though physically unharmed, the events have had a lasting effect on [root.Leader.GetHimHer].\n\nFurther scans showed traces of a superdense compound spread across the planet's surface, which is likely to originate from the weapons used in its destruction, supporting [root.Leader.GetName]'s claims." + + #Anomaly 2 + mem_vazurans_category_2:0 "Covered in Craters" + mem_vazurans_category_2_desc:0 "Scans of [From.GetName] are detecting suspicious crater formations and traces of the same superdense compound that is not known to occur naturally but has been linked to multiple civilizational collapses on previously surveyed planets." + + #Anomaly success 4 + mem_vazurans.205.name:0 "Suspicious Satellites" + mem_vazurans.205.desc:0 "Further investigation of [From.GetName] revealed that it had indeed once been inhabited but was rendered uninhabitable at the same time as a layer of superdense material was deposited on the planet, presumably the result of orbital bombardment. These events must have taken place many thousands of years ago, and remnants on the surface are too decayed and eroded to draw any further conclusions.\n\nJust as [root.Leader.GetName] was about to wrap up [root.Leader.GetHisHer] investigations, the [root.GetName]'s scanners picked up a set of tiny, suspiciously identical objects orbiting [From.GetName]'s moon. These turned out to be artificial satellites containing data cores. The chief scientist assumes these were meant to be found and act as some kind of time capsules.\n\nHowever, it will take significant effort to access and decipher the data stored within them." + mem_vazurans.205.a:0 "What do they contain?" + + MEM_VAZURANS_ANOMALY_PLANET_INVESTIGATION:0 "Deciphering the Data Cores" + MEM_VAZURANS_ANOMALY_PLANET_INVESTIGATION_DESC:0 "We have recovered data cores left in space when [From.From.GetName] was destroyed. Who knows what secret or message they contain?" + + #Project finished + mem_vazurans.206.name:0 "Time Capsules" + mem_vazurans.206.desc:0 "Our scientists have managed to decipher parts of the data cores. So far, it appears that each exemplar is an exact replica of the others and contains the same information - presumably as a strategy to increase the likelihood of its preservation. The data contained is extremely vast, and will take our scientists months, if not years to fully decipher.\nThe first entry, apparently a title page, has already been translated:\n\n"We thought ourselves invincible. We thought we could stop the 'Destroyers'. We were not a young race like the others they have brought down - we have travelled the galaxy for a millennium. But they have bested us. By the time this message is found, nothing else will remain of our once proud race. We leave this record in the hope that our most prized treasure, the words of our greatest philosophers -- our cultural heritage -- might outlive the extinction of our race."" + mem_vazurans.206.a:0 "Good work." + + #Finished Planet defense project + mem_vazurans.240.name:0 "Planetary Defense Initiative Concluded" + mem_vazurans.240.desc:0 "Since the start of this ambitious endeavour, many approaches had been presented and discarded again. Yet one does seem very promising.\n\nLong have we been using shields to protect our space ships and stations, but applying this technology on a planetary scale has always been seen as economically unfeasible. However, given the Vazuran menace looming over the [root.GetName], longstanding proponents of this technology have finally succeeded in gaining the necessary funding to pursue their goal." + mem_vazurans.240.a:0 "Start the research." + + #Damper field quest start 1 + mem_vazurans.251.name:0 "Alien Wreckage Found" + mem_vazurans.251.desc:0 "During a routine mineral prospecting operation on [root.GetName], prospectors made an unexpected discovery: Half covered by natural debris lies an ancient wreckage. Government officials were quickly informed of this peculiar find." + mem_vazurans.251.desc.gestalt:0 "During a routine mineral prospecting operation on [root.GetName], prospector drones made an unexpected discovery: Half covered by natural debris lies an ancient wreckage. The responsible subroutines were quickly informed." + mem_vazurans.251.a:0 "Commence an investigation." + + #Damper field anomaly 1 + mem_vazurans_category_3:0 "Alien Wreckage" + mem_vazurans_category_3_desc:0 "An ancient alien wreckage has been found on [From.GetName]. Further investigation is required." + + #Anomaly success + mem_vazurans.252.name:0 "A Technological Treasure" + mem_vazurans.252.desc:0 "At first, our science team did not recognize the wreckage's origin due to its damage and advanced state of deterioration, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief scientist [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.252.desc.gestalt:0 "At first, we were unable to recognize the wreckage's origin due to its damage and advanced state of deterioration, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief [root.owner.GetScientistResearchSubroutine] [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.252.a:0 "Intriguing" + + #Damper field quest start 2 + mem_vazurans.253.name:0 "Alien Wreckage Found" + mem_vazurans.253.desc:0 "While performing probe drillings on [root.GetName], one of our offworld mining companies discovered an ancient wreckage. Despite having sliced halfway through the asteroid before getting stuck, it seems to be still in one piece. Government officials were quickly informed of this peculiar find." + mem_vazurans.253.desc.gestalt:0 "While performing probe drillings on [root.GetName], one of our offworld mining operations discovered an ancient wreckage. Despite having sliced halfway through the asteroid before getting stuck, it seems to be still in one piece. The responsible subroutines were quickly informed of this peculiar find." + mem_vazurans.253.a:0 "Commence an investigation." + + #Damper field anomaly 2 + mem_vazurans_category_4:0 "Alien Wreckage" + mem_vazurans_category_4_desc:0 "An ancient alien wreckage has been found stuck in [From.GetName]. Further investigation is required." + + #Anomaly success + mem_vazurans.254.name:0 "A Technological Treasure" + mem_vazurans.254.desc:0 "At first, our science team did not recognize the wreckage's origin due to the damage it sustained when entering the asteroid, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief scientist [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.254.desc.gestalt:0 "At first, we were unable to recognize the wreckage's origin due to the damage it sustained when entering the asteroid, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief [root.owner.GetScientistResearchSubroutine] [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.254.a:0 "Intriguing." + + #Drifting vazuran wreckage found in deep space + mem_vazurans.255.name:0 "Alien Wreckage Found" + mem_vazurans.255.desc:0 "Long range sensors have picked up an object drifting through the [mem_vazurans_wreckage_system.GetName] system. It appears to be abandoned, as there are no discernible energy signatures." + mem_vazurans.255.a:0 "Commence an investigation." + + #Wreckage investigation + MEM_VAZURANS_WRECKAGE_INVESTIGATION:0 "Drifting in the Void" + MEM_VAZURANS_WRECKAGE_INVESTIGATION_DESC:0 "We have to take advantage of this discovery and investigate the wreckage found adrift in the [mem_vazurans_wreckage_system.GetName] system." + + #Wreckage investigation success + mem_vazurans.256.name:0 "A Technological Treasure" + mem_vazurans.256.desc:0 "At first, our science team did not recognize the wreckage's origin due to its damage, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief scientist [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.256.desc.gestalt:0 "At first, we were unable to recognize the wreckage's origin due to its damage, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief [root.owner.GetScientistResearchSubroutine] [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.256.a:0 "Intriguing." + + #Damper field project + MEM_VAZURANS_DAMPER_FIELD_GENERATOR_INVESTIGATION:0 "Reverse Engineering" + MEM_VAZURANS_DAMPER_FIELD_GENERATOR_INVESTIGATION_DESC:0 "With the Vazuran damper field generator at our disposal, we can now proceed to comprehending how it functions." + + #Damper field project finished + mem_vazurans.260.name:0 "Suppressed Energy Transmission" + mem_vazurans.260.desc:0 "After running multiple experiments on the salvaged damper field generator, our [root.GetScientistResearchSubroutinePlural] were able to establish a solid understanding of its capabilities. Unlike our shields, which absorb the energy of incoming attacks until they are depleted, the field this generator creates permanently suppresses energy transmissions so that only a fraction of them reach the protected object.\n\nWhile it works against any kind of weapon, tests have shown it to be most effective against energy-based ones. Though the application of this technology to our own fleet might seem tempting at first, our experiments demonstrated problematic side-effects caused by this protective device. The suppression of energy transmission is not limited on energy coming from outside its zone of effect but affects internal ship systems as well. So far, no way of shielding them from the damper field's effects has been found.\n\nOur [root.GetScientistResearchSubroutinePlural] have only managed to gain a rudimentary understanding of the technology's underlying scientific principles. However, this is nonetheless a significant step in overcoming the Vazuran technological superiority and should improve our chances in battles against their ships." + mem_vazurans.260.a:0 "Fascinating." + + # Reaching Vazuran Homesystem + mem_vazurans.280.name:0 "The Vazuran Home System" + mem_vazurans.280.desc:0 "Our scout has reached the other side of the rift. As expected, its sensors confirm it to be heavily fortified. Besides a circle of formidable fortresses around the system's borders and a fleet of a similar strength to the one we faced during the attack on our homeworld, there is another vessel far larger in size than anything seen before. It is orbiting a shattered world close to a giant structure which appears to be the Vazuran base of operations.\n\nAs our ship is still processing the data, it detects a spike in energy readings in the fortresses. It cannot remain there any longer without the risk of being attacked. If we are to return, it has to be in force." + mem_vazurans.280.a:0 "Get out of there!" + + # Defeated Vazuran Homefleet + mem_vazurans.281.name:0 "Vazuran Fleet Defeated" + mem_vazurans.281.desc:0 "The Vazuran fleet is no more, their Colossus has been defeated and we stand victorious.\n\nThe way is now clear for our troops to take their home base." + mem_vazurans.281:0 "To Victory." + + # Invaded Vazuran HQ + mem_vazurans.282.name:0 "It is Over" + mem_vazurans.282.desc:0 "Today marks the beginning of a new age. The Vazuran menace has been defeated. No longer shall our people live in fear of their attacks.\n\nOur forces had to pay a heavy price for this victory, as remaining Vazuran defenders dug in to defend every structure still standing. Faced with the inevitability of their defeat, they activated a self-destruct sequence, destroying most of the habitable area.\n\nHowever, our troops did not leave empty-handed. One of our special operations teams tasked with the retrieval of technological information returned with a data core containing details of the production process of 'Xentronium' - the material the Vazuran armor is made of. Given its characteristics, especially its extreme density, it might not only be of value for our ship's armor but also enable significant improvements to our kinetic rounds." + mem_vazurans.282.desc.gestalt:0 "Today marks the beginning of a new age. The Vazuran menace has been defeated. No longer shall the [root.GetName] live in fear of their attacks.\n\nOur forces had to pay a heavy price for this victory, as remaining Vazuran defenders dug in to defend every structure still standing. Faced with the inevitability of their defeat, they activated a self-destruct sequence, destroying most of the habitable area.\n\nHowever, our combat drones did not leave empty-handed. One of our special operations drone squads tasked with the retrieval of technological information returned with a data core containing details of the production process of 'Xentronium' - the material the Vazuran armor is made of. Given its characteristics, especially its extreme density, it might not only be of value for our ship's armor but also enable significant improvements to our kinetic rounds." + mem_vazurans.282.a:0 "Good work!" + + # Player is informed of Vazurans committing genocide + mem_vazurans.306.name:0 "Vazuran Atrocities" + mem_vazurans.306.desc:0 "We have received reports about an ongoing Vazuran campaign to eradicate the [mem_vazurans_extermination_target.GetSpeciesNamePlural] and utterly destroy the [mem_vazurans_extermination_target.GetName]. It is unclear what if anything has happened to warrant this terrible atrocity. What is clear, however, is that the [mem_vazurans_extermination_target.GetSpeciesNamePlural] are fighting a losing battle. Their end is only a matter of time at this point." + mem_vazurans.306.a:0 "How horrible..." + + # Galactic Resolutions + resolution_mem_galactic_focus_crisis_vazurans_1:0 "Vazuran Menace: Colonial Defenses" + resolution_mem_galactic_focus_crisis_vazurans_1_desc:0 "With vazuran raids happening all across the known galaxy, no colony appears to be safe. With this resolution galactic community members will agree to share their knowledge of vazuran attack patterns and possible countermeasures to better protect their citizens and infrastructure." + resolution_galactic_focus_crisis_vazurans_1_effect_success:0 "Colonies will experience reduced devastation and pop losses from vazuran raids." + resolution_mem_galactic_focus_crisis_vazurans_2:0 "Vazuran Menace: Turning the Tide" + resolution_mem_galactic_focus_crisis_vazurans_2_desc:0 "The galactic community has been paralyzed by fear of vazuran attacks for far too long. It is time to actively cooperate in order to resist the onslaught." + resolution_galactic_focus_crisis_vazurans_2_effect_success:0 "Shared tactical data of vazuran vessels as well as a collaborative effort in improving the performance of sublight engines will improve the odds of reaching attacked colonies in time and faring better in combat against the attackers." \ No newline at end of file diff --git a/localisation/mem_vazuran_menace_l_polish.yml b/localisation/mem_vazuran_menace_l_polish.yml new file mode 100644 index 00000000..a5bbc941 --- /dev/null +++ b/localisation/mem_vazuran_menace_l_polish.yml @@ -0,0 +1,397 @@ +l_polish: + #Vazuran Menace + #Text & Code by Malthus + + #shipsizes (multipliers just added to get rid of errormessages) + mem_vazuran_weapon:0 "Leviathan" + mem_vazuran_weapon_plural:0 "Leviathans" + shipsize_mem_vazuran_weapon_construction_speed_mult:0 "" + shipsize_mem_vazuran_weapon_build_cost_mult:0 "" + shipsize_mem_vazuran_weapon_upkeep_mult:0 "" + mem_vazuran_cruiser:0 "Battlecruiser" + mem_vazuran_cruiser_plural:0 "Battlecruisers" + shipsize_mem_vazuran_cruiser_construction_speed_mult:0 "" + shipsize_mem_vazuran_cruiser_build_cost_mult:0 "" + shipsize_mem_vazuran_cruiser_upkeep_mult:0 "" + mem_vazuran_escort:0 "Frigate" + mem_vazuran_escort_plural:0 "Frigates" + shipsize_mem_vazuran_escort_construction_speed_mult:0 "" + shipsize_mem_vazuran_escort_build_cost_mult:0 "" + shipsize_mem_vazuran_escort_upkeep_mult:0 "" + mem_vazuran_control_drone:0 "Command Drone" + mem_vazuran_control_drone_plural:0 "Command Drones" + shipsize_mem_vazuran_control_drone_construction_speed_mult:0 "" + shipsize_mem_vazuran_control_drone_build_cost_mult:0 "" + shipsize_mem_vazuran_control_drone_upkeep_mult:0 "" + mem_vazuran_combat_drone:0 "Combat Drone" + mem_vazuran_combat_drone_plural:0 "Combat Drones" + shipsize_mem_vazuran_combat_drone_construction_speed_mult:0 "" + shipsize_mem_vazuran_combat_drone_build_cost_mult:0 "" + shipsize_mem_vazuran_combat_drone_upkeep_mult:0 "" + mem_vazuran_large_military_station:0 "Fortress" + mem_vazuran_large_military_station_plural:0 "Fortresses" + shipsize_mem_vazuran_large_military_station_construction_speed_mult:0 "" + shipsize_mem_vazuran_large_military_station_build_cost_mult:0 "" + shipsize_mem_vazuran_large_military_station_upkeep_mult:0 "" + mem_vazuran_small_military_station:0 "Bastion" + mem_vazuran_small_military_station_plural:0 "Bastions" + shipsize_mem_vazuran_small_military_station_construction_speed_mult:0 "" + shipsize_mem_vazuran_small_military_station_build_cost_mult:0 "" + shipsize_mem_vazuran_small_military_station_upkeep_mult:0 "" + + #shipsections + mem_vazuran_combat_drone_key:0 "Combat Drone Section" + mem_vazuran_control_drone_key:0 "Command Drone Section" + mem_vazuran_escort_key:0 "Frigate Section" + mem_vazuran_cruiser_key:0 "Battlecruiser Section" + mem_vazuran_weapon_key:0 "Leviathan Section" + mem_vazuran_small_military_station_key:0 "Bastion Section" + mem_vazuran_large_military_station_key:0 "Fortress Section" + + #planet + pc_mem_vazuran_habitat:0 "Precursor Habitat" + pc_mem_vazuran_habitat_desc:0 "A precursor deep-space arcology offering planet-like, if decidedly urban, living conditions. Hydroponics and advanced filtering technologies make it self-sustaining, and station-borne facilities can mine the station's host planet for raw materials." + pc_mem_vazuran_habitat_tile:0 "Precursor Habitat" + pc_mem_vazuran_habitat_tile_desc:0 "An ancient Habitat build by a precursor civilization." + pc_mem_vazuran_habitat_habitability:0 "Habitat Habitability" + trait_pc_mem_vazuran_habitat_preference:0 "Habitat Preference" + trait_pc_mem_vazuran_habitat_preference_desc:0 "$trait_pc_habitat_preference_desc$" + + #districts + district_mem_vazuran_habitat_housing:0 "$district_arcology_housing$" + district_mem_vazuran_habitat_housing_plural:0 "$district_arcology_housing_plural$" + district_mem_vazuran_habitat_housing_desc:0 "$district_arcology_housing_desc$" + district_mem_vazuran_habitat_arms_industry:0 "$district_arcology_arms_industry$" + district_mem_vazuran_habitat_arms_industry_plural:0 "$district_arcology_arms_industry_plural$" + district_mem_vazuran_habitat_arms_industry_desc:0 "$district_arcology_arms_industry_desc$" + district_mem_vazuran_habitat_civilian_industry:0 "$district_arcology_civilian_industry$" + district_mem_vazuran_habitat_civilian_industry_plural:0 "$district_arcology_civilian_industry_plural$" + district_mem_vazuran_habitat_civilian_industry_desc:0 "$district_arcology_civilian_industry_desc$" + district_mem_vazuran_habitat_leisure:0 "$district_arcology_leisure$" + district_mem_vazuran_habitat_leisure_plural:0 "$district_arcology_leisure_plural$" + district_mem_vazuran_habitat_leisure_desc:0 "$district_arcology_leisure_desc$" + + #Techs + tech_mem_vazuran_xentronium_armor:0 "Xentronium Armor" + tech_mem_vazuran_xentronium_armor_desc:0 "This superdense material once provided Vazuran vessels with extreme durability. It is vastly superior to any other known armor types." + + tech_mem_vazuran_xentronium_rounds:0 "Xentronium Rounds" + tech_mem_vazuran_xentronium_rounds_desc:0 "This superdense material once provided Vazuran vessels with extreme durability. But its characteristics also make it the material of choice for our kinetic ammunition." + + tech_mem_vazuran_damper_field_bypass:0 "Damper Field Bypass" + tech_mem_vazuran_damper_field_bypass_desc:0 "Deeper insight into the underlying physical laws the damper field technology is based on will allow us to bypass its effect on our weaponry - at least to some degree..." + + tech_mem_vazuran_rift_stabilization:0 "Rift Stabilization" + tech_mem_vazuran_rift_stabilization_desc:0 "Our scientists see the possibility of re-establishing the rift that led the Vazuran fleet to our capital system, giving us an opportunity to launch a counterattack against them in their own space." + + #ambient objects + mem_vazuran_wreckage_object:0 "Vazuran Wreckage" + + #Components + MEM_VAZURANS_ENERGY_DAMPENER:0 "Energy Damper Field" + mem_vazurans_aura_energy_dampener:0 "Energy Dampener" + mem_VAZURAN_ARMOR:0 "Xentronium Armor" + mem_VAZURAN_ARMOR_DESC:0 "This superdense material once provided Vazuran vessels with extreme durability. It is vastly superior to any other known armor types." + mem_XENTRONIUM_ARMOR_L:0 "Large Xentronium Armor" + mem_XENTRONIUM_ARMOR_M:0 "Medium Xentronium Armor" + mem_XENTRONIUM_ARMOR_S:0 "Small Xentronium Armor" + mem_VAZURAN_DRONE_HANGAR:0 "Drone Hangar" + mem_VAZURAN_PD:0 "Point Defense Cannon" + + #Modifiers + mod_damage_vs_country_type_mem_vazurans_mult:0 "Damage to Vazurans" + + mem_vazurans_damper_field_exploit:0 "Damper Field Adaptation" + mem_vazurans_damper_field_exploit_desc:0 "Thanks to our basic insights into its capabilities and limits, we were able to adapt our weaponry to exploit a few minor weaknesses." + + mem_vazurans_raided:0 "Targeted by a Vazuran raid" + mem_vazurans_raided_desc:0 "This planet has been devastated during a brutal raid by the Vazurans. It will take a long time to recover from this ruthless blow." + + #deposit blocker + d_mem_vazuran_bomb_crater:0 "$d_bomb_crater$" + d_mem_vazuran_bomb_crater_desc:0 "$d_bomb_crater_desc$" + #Blockers + d_mem_vazuran_ruined_section:0 "Ruined Section" + d_mem_vazuran_ruined_section_desc:0 "This habitat section has been devastated by multiple projectile impacts. Extensive repairs and clean-up is required to make it habitable again." + + #Opinion Modifier + mem_ended_vazuran_menace:0 "Ended Vazuran Menace" + + #Megastructures + #standard empire stabilized rift + mem_vazuran_gateway:0 "Stabilized Rift" + mem_vazuran_gateway_DESC:0 "A re-established rift connecting this system to the rift nexus." + mem_vazuran_gateway_MEGASTRUCTURE_DETAILS:0 "" + mem_vazuran_gateway_CONSTRUCTION_INFO_DELAYED:0 "" + #Vazuran Rift Nexus + mem_vazuran_gateway_nexus:0 "Rift Nexus" + mem_vazuran_gateway_nexus_DESC:0 "A nexus for establishing dimensional rifts through the very fabric of space that enables instantaneous travel to established rifts." + mem_vazuran_gateway_nexus_MEGASTRUCTURE_DETAILS:0 "" + mem_vazuran_gateway_nexus_CONSTRUCTION_INFO_DELAYED:0 "" + + #bypass + GATEWAY_VAZURAN:0 "Interdimensional Rift" + GATEWAY_VAZURAN_DESC:0 "An artificially created rift forming a passage between two locations." + + #Rift opens + mem_vazurans.4.name:0 "A Subspace Rift is Forming" + #first rift ever seen in own territory + mem_vazurans.4a.desc:0 "An enormous energy spike has been reported by local sensor stations in the [mem_vazurans_target_sun.GetName] system. First reports describe its source as a rift in space - a hole in reality itself.\n\nSystem defence is on high alert and local authorities request immediate assistance from our naval forces." + mem_vazurans.4a.desc.gestalt:0 "Our local sensor stations in the [mem_vazurans_target_sun.GetName] system have detected an enormous energy spike. We have dispatched drones to investigate what appears to be a rift in space - a hole in reality itself.\n\nSystem defence is on high alert. We should take the precaution of sending our fleet to reinforce our subroutines in charge of the system." + + #every later standard rift encounter + mem_vazurans.4b.desc:0 "Sensor stations in the [mem_vazurans_target_sun.GetName] system report that a new subspace rift is forming. Our fleet has already been put on high alert. We should prepare for the worst." + #retaliation rift encounter + mem_vazurans.4c.desc:0 "Sensor stations in the [mem_vazurans_target_sun.GetName] system report that a giant subspace rift is forming. Judging by its size, there is a mighty storm coming. We should prepare for the worst." + #response in first encounter + mem_vazurans.4.a:0 "Issue an investigation of this anomaly." + #response in later encounter + mem_vazurans.4.b:0 "Get the fleet ready." + #response in retaliation encounter + mem_vazurans.4.c:0 "We shall not waver." + + MEM_VAZURANS_RIFT_INVESTIGATION:0 "Subspace Rift Investigation" + MEM_VAZURANS_RIFT_INVESTIGATION_DESC:0 "Our scientists are still baffled as to how this rift in spacetime formed. We have to find answers." + + #Rift opens and fleet spawns + mem_vazurans.5.name:0 "We Are Under Attack" + #first encounter + mem_vazurans.5a.desc:0 "The rift has formed some kind of portal. Ships of unknown design have begun to pour out of it. They are hailing us." + #after first encounter has happened before + mem_vazurans.5b.desc:0 "The portal has formed and hostile forces have been confirmed moving towards our colony. This appears to be another one of their raiding fleets." + #retaliation encounter + mem_vazurans.5c.desc:0 "A giant portal has formed unleashing an enormous fleet. It is heading directly for our homeworld." + #response in first encounter + mem_vazurans.5.a:0 "On screen." + #response in later encounter + mem_vazurans.5.b:0 "Protect the colony." + #response in retaliation encounter + mem_vazurans.5.c:0 "Defend [root.Capital.GetName] at all cost!" + + #First Contact message + mem_vazurans.6.name:0 "Incoming Message" + mem_vazurans.6a.desc:0 "We are the Vazurans. We made this galaxy ours long before your ancestors even left their pitiful caves...\n\nYou will serve us or share the same fate as those who came before you.\n\nKnow that you merely exist because we allow it...\n\nAnd should you dare to resist, you will end as we demand it." + mem_vazurans.6b.desc:0 "Your kind is more resilient than expected...\n\nWe are the Vazurans. We made this galaxy ours long before your ancestors even left their pitiful caves...\n\nYou will serve us or share the same fate as those who came before you. We burnt your world once and we can do so again.\n\nKnow that you merely exist because we allow it...\n\nAnd should you dare to resist, you will end as we demand it." + mem_vazurans.6.a:0 "Who are you?" + mem_vazurans.6.a.response:0 "Your Masters... You do not need to know more..." + #peaceful reply + mem_vazurans.6.b:0 "But there has to be a way to peacefully coexist!?" + mem_vazurans.6.b.response:0 "Indeed... We rule, you serve..." + #xenophobe reply + mem_vazurans.6.c:0 "We do not fear you, Xeno..." + mem_vazurans.6.c.response:0 "You will... in time." + + #Message for retaliation + mem_vazurans.7.name:0 "Incoming Message" + mem_vazurans.7a.desc:0 "Your continued resistance has been a nuisance for too long. We have sent our fleet to show you the consequences of your actions." + mem_vazurans.7b.desc:0 "Did you think that your tinkering with our technology would go unnoticed? You will now answer for your sacrilege..." + mem_vazurans.7.a:0 "Terminate the transmission." + + #Colony lost to Vazuran Terror attack + mem_vazurans.8.name:0 "Colony Lost" + mem_vazurans.8.desc:0 "The Vazurans were not satisfied with taking our resources this time. An entire colony has been destroyed while we remain unable to respond to these atrocities." + mem_vazurans.8.a:0 "There has to be a way to stop them!" + mem_vazurans.8.b:0 "We have to protect our people... somehow!" + + #Colony attacked by Vazuran Raid + mem_vazurans.9.name:0 "Colony Raided" + mem_vazurans.9.desc.a:0 "Our colony on [mem_vazurans_raid_planet_name.Getname] has been hit by a Vazuran raiding fleet. Countless citizens lost their lives to this reckless attack and the planet's infrastructure has been devastated.\n\nDespite this horrific outcome, the casualties and damage would have been even greater had it not been for our planetary defenses." + mem_vazurans.9.desc.b:0 "Our colony on [mem_vazurans_raid_planet_name.Getname] has been hit by a Vazuran raiding fleet. Countless citizens lost their lives to this reckless attack and the planet's infrastructure has been devastated." + mem_vazurans.9.a:0 "We will endure!" + mem_vazurans.9.b:0 "We have to strengthen our defenses!" + mem_vazurans.9.c:0 "We have to protect our people...But how?!" + + #Planetary defense project + MEM_VAZURANS_DEFENSE_PLAN:0 "Strengthening the Defenses" + MEM_VAZURANS_DEFENSE_PLAN_DESC:0 "Following the devastating attack on one of our colonies, an initiative has been launched to find ways to better protect our people against the Vazuran menace." + + #Information event about a known empire being attacked + mem_vazurans.20.name:0 "Turmoil in the Galaxy" + mem_vazurans.20a.desc:0 "We have received reports about an unknown force attacking the [mem_vazuran_victim.GetName]." + mem_vazurans.20b.desc:0 "Our informants in the [mem_vazuran_victim.GetName] report another ongoing raid by Vazuran forces." + mem_vazurans.20c.desc:0 "We have received reports about an ongoing raid by Vazuran forces against the [mem_vazuran_victim.GetName]." + mem_vazurans.20d.desc:0 "Yet again, Vazuran forces have begun one of their raids. This time, they are targeting the [mem_vazuran_victim.GetName]." + + #Information event about an unknown empire being attacked + mem_vazurans.21.name:0 "Turmoil in the Galaxy" + mem_vazurans.21a.desc:0 "Traders tell of ongoing attacks on various empires we have not yet established contact with by an unknown force. The attackers are reported to be very well equipped." + mem_vazurans.21b.desc:0 "Open subspace communication channels are yet again being flooded with reports about Vazuran raids." + + # Information event about Vazuran Homefleet defeated + mem_vazurans.30.name:0 "Vazuran Homefleet Defeated!" + mem_vazurans.30a.desc:0 "Reports have reached us of the Vazurans suffering a decisive defeat against the [mem_vazuran_victor.GetAdj] navy. With their fleet destroyed, the galaxy can finally rejoice at the end of the Vazuran reign of terror." + + # Information event about Vazuran Homeworld Taken + mem_vazurans.31.name:0 "Vazuran Homeworld Seized" + mem_vazurans.31a.desc:0 "Without their fleet, it was only a matter of time before the Vazuran homeworld fell. As the [mem_vazuran_invader.GetAdj] military celebrates its successful planetfall, the galaxy is ushered into a new age, free of the Vazuran Menace which had threatened it for millennia." + mem_vazurans_31.a:0 "Finally!" + + #Finishing investigation of first Rift + mem_vazurans.40.name:0 "Dimensional Portal" + mem_vazurans.40.desc:0 "As the telemetry of our probes sent into the rift shortly before our first encounter with the Vazurans suggested, it was a portal not completely dissimilar to naturally occurring wormholes. In contrast to wormholes however, this rift appears to have been artificially created. Our [root.GetScientistResearchSubroutinePlural] have been unable to provide any explanation as to how this could have been achieved.\n\nUntil we know better, we will have to assume that these portals could open anywhere. We have to be on our guard." + mem_vazurans.40.a:0 "This is highly disconcerting." + + #Retaliation Fleet has been destroyed by target empire + mem_vazurans.50.name:0 "The Attack is Over" + mem_vazurans.50a.desc:0 "Our fleet prevailed in the fierce battle over [root.capital_scope.GetName]. Remaining Vazuran forces are in full retreat. Casualties among our fleet are still being assessed and many ships took serious damage or even had to be abandoned. But the price we had to pay was worth it. They will think twice before they make another such attempt.\n\nThe rift they used to enter our system has already begun closing. However, this time this is happening way more slowly than during earlier encounters. Our [root.GetScientistResearchSubroutinePlural] theorize that this oversized portal may indeed never fully cease to exist - a fact that is concerning but at the same time opens up an opportunity we would not have expected before. If we were able to stabilize it, a counterattack on the Vazuran base of operations would become possible for us." + mem_vazurans.50b.desc:0 "Our fleet failed to hold off the attacking Vazuran forces. They proceeded to bombard and lay waste to our capital world. Casualties go into the billions, as they specifically targeted urban population centers. It will take years to restore what was destroyed.\n\nThe rift they used to enter our system has already begun closing. However, this time this is happening way more slowly than during earlier encounters. Our scientists theorize that this oversized portal may indeed never fully cease to exist - a fact that is concerning but at the same time opens up an opportunity we would not have expected before. If we were able to stabilize it, a counterattack on the Vazuran base of operations would become possible for us, so that we can secure retribution for our dead." + mem_vazurans.50b.desc.gestalt:0 "Our fleet failed to hold off the attacking Vazuran forces. They proceeded to bombard and lay waste to our capital world. Key elements of the planetary infrastructure sustained considerable damage and billions of drones were destroyed as they targeted sites of key strategic importance. It will take years to restore what was destroyed.\n\nThe rift they used to enter our system has already begun closing. However, this time this is happening way more slowly than during earlier encounters. Our [root.GetScientistResearchSubroutine] theorize that this oversized portal may indeed never fully cease to exist - a fact that is concerning but at the same time opens up an opportunity we would not have expected before. If we were able to stabilize it, a counterattack on the Vazuran base of operations would become possible for us, so that we can secure retribution for our dead." + mem_vazurans.50.a:0 "Let us hope so." + + #Stabilization tech researched and project to stabilize rift set + mem_vazurans.51.name:0 "Gatekeeper" + mem_vazurans.51.desc:0 "With the basic research done and a solid understanding of the formation of rifts gained, our [root.GetScientistResearchSubroutinePlural] have presented a proposal for establishing a station next to the former portal's coordinates. According to their plans, it will be used to transfer the necessary power to reopen and maintain it." + mem_vazurans.51.a:0 "Make it so." + + MEM_VAZURANS_RIFT_STABILIZATION:0 "Rift Stabilization" + MEM_VAZURANS_RIFT_STABILIZATION_DESC:0 "We have to prepare the necessary equipment to re-establish and maintain a stable connection to the Vazuran base of operations." + + #Player being informed about established connection + mem_vazurans.53.name:0 "The Portal" + mem_vazurans.53.desc:0 "Our engineers have finished their work on the rift station. The stabilization procedure was initiated, and after what felt like an eternity the rift slowly reopened, forming a new portal. The probes we sent through have confirmed that we have achieved a strong link to the other side. We are now confident enough to send a manned expeditionary force." + mem_vazurans.53.desc.gestalt:0 "Our engineering drones have finished their work on the rift station. The stabilization procedure was initiated, and after what felt like an eternity the rift slowly reopened, forming a new portal. The probes we sent through having confirmed that we have achieved a strong link to the other side, we are now confident enough to send a manned expeditionary force through." + mem_vazurans.53.a:0 "Good work." + + #Finding a destroyed Planet + mem_vazurans.200.name:0 "Devastation" + #haven't seen anything Vazuran related so far + mem_vazurans.200a.desc:0 "Upon reaching the [From.GetName] system, our sensors revealed that one of its planets was broken into pieces at some point in its past. It is unclear what caused this to happen. Further investigation is recommended." + #only seen another destroyed planet so far + mem_vazurans.200b.desc:0 "We have come across another broken world. A brief scan of its vicinity reveals traces of the same heavy element alloys we found before. This planet must have fallen victim to the same force." + #already met the vazurans and seen a destroyed planet + mem_vazurans.200c.desc:0 "We have come across another broken world. A brief scan of its vicinity reveals traces of the same heavy element alloys used by the Vazurans. Another world fallen victim to their reign of terror." + + MEM_VAZURANS_BROKEN_PLANET_INVESTIGATION:0 "A Destroyed World" + MEM_VAZURANS_BROKEN_PLANET_INVESTIGATION_DESC:0 "A long-term investigation of this site should provide us with more insights into what might have happened to this planet." + + #Finished Project on first broken world + mem_vazurans.201.name:0 "Apocalypse" + #not met vazurans before + mem_vazurans.201a.desc:0 "After studying what remains of this world, chief scientist [root.Leader.GetName] and [root.Leader.GetHerHis] colleagues came to a worrying conclusion. Given all available information, the current state of [From.From.GetName] is the result of cataclysmic orbital bombardment.\n\nIn the vicinity of this site, traces of superheavy elements which do not naturally occur can be found. Who did this and why remains a mystery." + #met vazurans before + mem_vazurans.201b.desc:0 "After studying what remains of this world, chief scientist [root.Leader.GetName] and [root.Leader.GetHerHis] colleagues came to a worrying conclusion. Given all available information, the current state of [From.From.GetName] is the result of cataclysmic orbital bombardment.\n\nIn the vicinity of this site, traces of superheavy elements unique to Vazuran technology can be found. It appears they made an example of those living here. No traces of the civilization presumed to have formerly lived on this world can be found." + mem_vazurans.201.a:0 "Concerning." + + #Anomaly 1 + mem_vazurans_category_1:0 "Covered in Craters" + mem_vazurans_category_1_desc:0 "Though it is not unusual for barren planets to feature the results of many cosmic impacts, in this case the pattern of craters appears to be too regular to occur naturally." + + #Anomaly success 1 + mem_vazurans.202.name:0 "The End of a World" + mem_vazurans.202.desc:0 "While conducting a series of low altitude survey flights to study the crater sites using a shuttlecraft, our scientists received a weak self-repeating transmission originating from well below the debris. [root.Leader.GetName], though able to pinpoint its source, quickly discarded the idea of trying to reach it as too dangerous.\n\nBack aboard the [root.GetName], [root.Leader.GetSheHe] managed to decipher the recorded transmission.\n\nIt consisted of several minutes of video feed starting in the middle of what appears to have been a live news report about a public celebration.\n\n§SLarge parades are carrying debris through the streets accompanied by cheering masses, until suddenly the atmosphere changes completely and panic spreads. Then the view is abruptly moved towards the darkening sky. A burning wreck draws a fiery line as it falls towards the ground. Before it reaches the surface, there are giant explosions all around and the video ends.§!\n\nThere is not enough material to translate what has been said, but [root.Leader.GetName] takes this as proof that [From.GetName] fell victim to ballistic bombardment by an alien fleet. Traces of a superdense compound spread across the planet's surface support this theory." + + #Anomaly success 2 + mem_vazurans.203.name:0 "A Cruel Joke" + mem_vazurans.203.desc:0 "The investigation of [From.GetName]'s surface did not yield any conclusive insights. Yet it provided another mystery: Traces of a superdense compound not known to occur naturally are spread across the planet.\n\nHowever, a real breakthrough was made when the [root.GetName] detected a hidden base inside a hollowed out asteroid orbiting [From.GetName]. The facility, which is rather primitive by our standards, is filled with basic stasis units housing thousands of dead beings.\n\nSearching through the data fragments stored in the facility's computer system, our science team could piece together the dire situation the inhabitants of [From.GetName] faced. Their civilization had been attacked by a technological superior force multiple times in the past. Their growing resistance was met with increasingly brutal retaliations, and they feared - rightfully, it seems - that their world would fall to these attacks. As a means to restart their civilization should the worst happen, this hidden base was installed to act as an ark to preserve their brightest minds as well as sufficient genetic variety to reboot their civilisation.\n\nHowever, they had not expected their foes to turn their homeworld into a lifeless and entirely uninhabitable rock. The 'hidden' base appears to have been purposefully spared - given that we were able to detect it, it is to be expected their foe did too. As stated in the logs, the stasis system shut down according to schedule ten years after contact with the surface had been lost. [root.Leader.GetName] cannot even start to imagine the dread and despair these people must have felt upon realizing their situation. Equipped with only two shuttle craft lacking FTL-capability and no world to return to, they were stranded. Shortly after that, the stasis system was reactivated indefinitely." + mem_vazurans.203.desc.gestalt:0 "The investigation of [From.GetName]'s surface did not yield any conclusive insights. Yet it provided another mystery: Traces of a superdense compound not known to occur naturally are spread across the planet.\n\nHowever, a real breakthrough was made when the [root.GetName] detected a hidden base inside a hollowed out asteroid orbiting [From.GetName]. The facility, which is rather primitive by our standards, is filled with basic stasis units housing thousands of dead beings.\n\nSearching through the data fragments stored in the facility's computer system, our science team could piece together the dire situation the inhabitants of [From.GetName] faced. Their civilization had been attacked by a technological superior force multiple times in the past. Their growing resistance was met with increasingly brutal retaliations, and they feared - rightfully, it seems - that their world would fall to these attacks. As a means to restart their civilization should the worst happen, this hidden base was installed to act as an ark to preserve their brightest minds as well as sufficient genetic variety to reboot their civilisation.\n\nHowever, they had not expected their foes to turn their homeworld into a lifeless and entirely uninhabitable rock. The 'hidden' base appears to have been purposefully spared - given that we were able to detect it, it is to be expected their foe did too. As stated in the logs, the stasis system shut down according to schedule ten years after contact with the surface had been lost. It is hard to even start to imagine the dread and despair the survivors must have felt upon realizing their situation. Equipped with only two shuttle craft lacking FTL-capability and no world to return to, they were stranded. Shortly after that, the stasis system was reactivated indefinitely." + + #Anomaly success 3 + mem_vazurans.204.name:0 "Ghosts of the Past" + mem_vazurans.204.desc:0 "During a more thorough survey of [From.GetName]'s surface, one of [root.Leader.GetName]'s assistants noticed what was later confirmed by our away team on the ground to be artificial structures.\n\nThe investigation of these ruins did not however progress as planned, mainly as a result of communications between the [root.GetName] and the scientists led by [root.Leader.GetName] being disrupted multiple times. Several personnel experienced what they described as psychotic episodes during these moments. Affected by this phenomenon as well, the chief scientist decided to return to the shuttle, fearing that remaining longer would put the team in danger. However, before they could lift off, another blackout occurred, lasting for much longer than any before that point. When communications could be re-established, a very shaken sounding scientist reported that they are going to leave immediately. Half of them were still unconscious when they arrived at the rendezvous coordinates with the [root.GetName].\n\nAfter having recovered, [root.Leader.GetName] reports having experienced the collective death of an entire world at the hands of a merciless foe. According to [root.Leader.GetHisHer] theory, [From.GetName]'s inhabitants must have possessed extensive psychic capabilities, which led to their terrifying last moments being imprinted into the planet itself. Though physically unharmed, the events have had a lasting effect on [root.Leader.GetHimHer].\n\nFurther scans showed traces of a superdense compound spread across the planet's surface, which is likely to originate from the weapons used in its destruction, supporting [root.Leader.GetName]'s claims." + + #Anomaly 2 + mem_vazurans_category_2:0 "Covered in Craters" + mem_vazurans_category_2_desc:0 "Scans of [From.GetName] are detecting suspicious crater formations and traces of the same superdense compound that is not known to occur naturally but has been linked to multiple civilizational collapses on previously surveyed planets." + + #Anomaly success 4 + mem_vazurans.205.name:0 "Suspicious Satellites" + mem_vazurans.205.desc:0 "Further investigation of [From.GetName] revealed that it had indeed once been inhabited but was rendered uninhabitable at the same time as a layer of superdense material was deposited on the planet, presumably the result of orbital bombardment. These events must have taken place many thousands of years ago, and remnants on the surface are too decayed and eroded to draw any further conclusions.\n\nJust as [root.Leader.GetName] was about to wrap up [root.Leader.GetHisHer] investigations, the [root.GetName]'s scanners picked up a set of tiny, suspiciously identical objects orbiting [From.GetName]'s moon. These turned out to be artificial satellites containing data cores. The chief scientist assumes these were meant to be found and act as some kind of time capsules.\n\nHowever, it will take significant effort to access and decipher the data stored within them." + mem_vazurans.205.a:0 "What do they contain?" + + MEM_VAZURANS_ANOMALY_PLANET_INVESTIGATION:0 "Deciphering the Data Cores" + MEM_VAZURANS_ANOMALY_PLANET_INVESTIGATION_DESC:0 "We have recovered data cores left in space when [From.From.GetName] was destroyed. Who knows what secret or message they contain?" + + #Project finished + mem_vazurans.206.name:0 "Time Capsules" + mem_vazurans.206.desc:0 "Our scientists have managed to decipher parts of the data cores. So far, it appears that each exemplar is an exact replica of the others and contains the same information - presumably as a strategy to increase the likelihood of its preservation. The data contained is extremely vast, and will take our scientists months, if not years to fully decipher.\nThe first entry, apparently a title page, has already been translated:\n\n"We thought ourselves invincible. We thought we could stop the 'Destroyers'. We were not a young race like the others they have brought down - we have travelled the galaxy for a millennium. But they have bested us. By the time this message is found, nothing else will remain of our once proud race. We leave this record in the hope that our most prized treasure, the words of our greatest philosophers -- our cultural heritage -- might outlive the extinction of our race."" + mem_vazurans.206.a:0 "Good work." + + #Finished Planet defense project + mem_vazurans.240.name:0 "Planetary Defense Initiative Concluded" + mem_vazurans.240.desc:0 "Since the start of this ambitious endeavour, many approaches had been presented and discarded again. Yet one does seem very promising.\n\nLong have we been using shields to protect our space ships and stations, but applying this technology on a planetary scale has always been seen as economically unfeasible. However, given the Vazuran menace looming over the [root.GetName], longstanding proponents of this technology have finally succeeded in gaining the necessary funding to pursue their goal." + mem_vazurans.240.a:0 "Start the research." + + #Damper field quest start 1 + mem_vazurans.251.name:0 "Alien Wreckage Found" + mem_vazurans.251.desc:0 "During a routine mineral prospecting operation on [root.GetName], prospectors made an unexpected discovery: Half covered by natural debris lies an ancient wreckage. Government officials were quickly informed of this peculiar find." + mem_vazurans.251.desc.gestalt:0 "During a routine mineral prospecting operation on [root.GetName], prospector drones made an unexpected discovery: Half covered by natural debris lies an ancient wreckage. The responsible subroutines were quickly informed." + mem_vazurans.251.a:0 "Commence an investigation." + + #Damper field anomaly 1 + mem_vazurans_category_3:0 "Alien Wreckage" + mem_vazurans_category_3_desc:0 "An ancient alien wreckage has been found on [From.GetName]. Further investigation is required." + + #Anomaly success + mem_vazurans.252.name:0 "A Technological Treasure" + mem_vazurans.252.desc:0 "At first, our science team did not recognize the wreckage's origin due to its damage and advanced state of deterioration, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief scientist [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.252.desc.gestalt:0 "At first, we were unable to recognize the wreckage's origin due to its damage and advanced state of deterioration, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief [root.owner.GetScientistResearchSubroutine] [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.252.a:0 "Intriguing" + + #Damper field quest start 2 + mem_vazurans.253.name:0 "Alien Wreckage Found" + mem_vazurans.253.desc:0 "While performing probe drillings on [root.GetName], one of our offworld mining companies discovered an ancient wreckage. Despite having sliced halfway through the asteroid before getting stuck, it seems to be still in one piece. Government officials were quickly informed of this peculiar find." + mem_vazurans.253.desc.gestalt:0 "While performing probe drillings on [root.GetName], one of our offworld mining operations discovered an ancient wreckage. Despite having sliced halfway through the asteroid before getting stuck, it seems to be still in one piece. The responsible subroutines were quickly informed of this peculiar find." + mem_vazurans.253.a:0 "Commence an investigation." + + #Damper field anomaly 2 + mem_vazurans_category_4:0 "Alien Wreckage" + mem_vazurans_category_4_desc:0 "An ancient alien wreckage has been found stuck in [From.GetName]. Further investigation is required." + + #Anomaly success + mem_vazurans.254.name:0 "A Technological Treasure" + mem_vazurans.254.desc:0 "At first, our science team did not recognize the wreckage's origin due to the damage it sustained when entering the asteroid, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief scientist [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.254.desc.gestalt:0 "At first, we were unable to recognize the wreckage's origin due to the damage it sustained when entering the asteroid, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief [root.owner.GetScientistResearchSubroutine] [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.254.a:0 "Intriguing." + + #Drifting vazuran wreckage found in deep space + mem_vazurans.255.name:0 "Alien Wreckage Found" + mem_vazurans.255.desc:0 "Long range sensors have picked up an object drifting through the [mem_vazurans_wreckage_system.GetName] system. It appears to be abandoned, as there are no discernible energy signatures." + mem_vazurans.255.a:0 "Commence an investigation." + + #Wreckage investigation + MEM_VAZURANS_WRECKAGE_INVESTIGATION:0 "Drifting in the Void" + MEM_VAZURANS_WRECKAGE_INVESTIGATION_DESC:0 "We have to take advantage of this discovery and investigate the wreckage found adrift in the [mem_vazurans_wreckage_system.GetName] system." + + #Wreckage investigation success + mem_vazurans.256.name:0 "A Technological Treasure" + mem_vazurans.256.desc:0 "At first, our science team did not recognize the wreckage's origin due to its damage, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief scientist [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.256.desc.gestalt:0 "At first, we were unable to recognize the wreckage's origin due to its damage, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief [root.owner.GetScientistResearchSubroutine] [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.256.a:0 "Intriguing." + + #Damper field project + MEM_VAZURANS_DAMPER_FIELD_GENERATOR_INVESTIGATION:0 "Reverse Engineering" + MEM_VAZURANS_DAMPER_FIELD_GENERATOR_INVESTIGATION_DESC:0 "With the Vazuran damper field generator at our disposal, we can now proceed to comprehending how it functions." + + #Damper field project finished + mem_vazurans.260.name:0 "Suppressed Energy Transmission" + mem_vazurans.260.desc:0 "After running multiple experiments on the salvaged damper field generator, our [root.GetScientistResearchSubroutinePlural] were able to establish a solid understanding of its capabilities. Unlike our shields, which absorb the energy of incoming attacks until they are depleted, the field this generator creates permanently suppresses energy transmissions so that only a fraction of them reach the protected object.\n\nWhile it works against any kind of weapon, tests have shown it to be most effective against energy-based ones. Though the application of this technology to our own fleet might seem tempting at first, our experiments demonstrated problematic side-effects caused by this protective device. The suppression of energy transmission is not limited on energy coming from outside its zone of effect but affects internal ship systems as well. So far, no way of shielding them from the damper field's effects has been found.\n\nOur [root.GetScientistResearchSubroutinePlural] have only managed to gain a rudimentary understanding of the technology's underlying scientific principles. However, this is nonetheless a significant step in overcoming the Vazuran technological superiority and should improve our chances in battles against their ships." + mem_vazurans.260.a:0 "Fascinating." + + # Reaching Vazuran Homesystem + mem_vazurans.280.name:0 "The Vazuran Home System" + mem_vazurans.280.desc:0 "Our scout has reached the other side of the rift. As expected, its sensors confirm it to be heavily fortified. Besides a circle of formidable fortresses around the system's borders and a fleet of a similar strength to the one we faced during the attack on our homeworld, there is another vessel far larger in size than anything seen before. It is orbiting a shattered world close to a giant structure which appears to be the Vazuran base of operations.\n\nAs our ship is still processing the data, it detects a spike in energy readings in the fortresses. It cannot remain there any longer without the risk of being attacked. If we are to return, it has to be in force." + mem_vazurans.280.a:0 "Get out of there!" + + # Defeated Vazuran Homefleet + mem_vazurans.281.name:0 "Vazuran Fleet Defeated" + mem_vazurans.281.desc:0 "The Vazuran fleet is no more, their Colossus has been defeated and we stand victorious.\n\nThe way is now clear for our troops to take their home base." + mem_vazurans.281:0 "To Victory." + + # Invaded Vazuran HQ + mem_vazurans.282.name:0 "It is Over" + mem_vazurans.282.desc:0 "Today marks the beginning of a new age. The Vazuran menace has been defeated. No longer shall our people live in fear of their attacks.\n\nOur forces had to pay a heavy price for this victory, as remaining Vazuran defenders dug in to defend every structure still standing. Faced with the inevitability of their defeat, they activated a self-destruct sequence, destroying most of the habitable area.\n\nHowever, our troops did not leave empty-handed. One of our special operations teams tasked with the retrieval of technological information returned with a data core containing details of the production process of 'Xentronium' - the material the Vazuran armor is made of. Given its characteristics, especially its extreme density, it might not only be of value for our ship's armor but also enable significant improvements to our kinetic rounds." + mem_vazurans.282.desc.gestalt:0 "Today marks the beginning of a new age. The Vazuran menace has been defeated. No longer shall the [root.GetName] live in fear of their attacks.\n\nOur forces had to pay a heavy price for this victory, as remaining Vazuran defenders dug in to defend every structure still standing. Faced with the inevitability of their defeat, they activated a self-destruct sequence, destroying most of the habitable area.\n\nHowever, our combat drones did not leave empty-handed. One of our special operations drone squads tasked with the retrieval of technological information returned with a data core containing details of the production process of 'Xentronium' - the material the Vazuran armor is made of. Given its characteristics, especially its extreme density, it might not only be of value for our ship's armor but also enable significant improvements to our kinetic rounds." + mem_vazurans.282.a:0 "Good work!" + + # Player is informed of Vazurans committing genocide + mem_vazurans.306.name:0 "Vazuran Atrocities" + mem_vazurans.306.desc:0 "We have received reports about an ongoing Vazuran campaign to eradicate the [mem_vazurans_extermination_target.GetSpeciesNamePlural] and utterly destroy the [mem_vazurans_extermination_target.GetName]. It is unclear what if anything has happened to warrant this terrible atrocity. What is clear, however, is that the [mem_vazurans_extermination_target.GetSpeciesNamePlural] are fighting a losing battle. Their end is only a matter of time at this point." + mem_vazurans.306.a:0 "How horrible..." + + # Galactic Resolutions + resolution_mem_galactic_focus_crisis_vazurans_1:0 "Vazuran Menace: Colonial Defenses" + resolution_mem_galactic_focus_crisis_vazurans_1_desc:0 "With vazuran raids happening all across the known galaxy, no colony appears to be safe. With this resolution galactic community members will agree to share their knowledge of vazuran attack patterns and possible countermeasures to better protect their citizens and infrastructure." + resolution_galactic_focus_crisis_vazurans_1_effect_success:0 "Colonies will experience reduced devastation and pop losses from vazuran raids." + resolution_mem_galactic_focus_crisis_vazurans_2:0 "Vazuran Menace: Turning the Tide" + resolution_mem_galactic_focus_crisis_vazurans_2_desc:0 "The galactic community has been paralyzed by fear of vazuran attacks for far too long. It is time to actively cooperate in order to resist the onslaught." + resolution_galactic_focus_crisis_vazurans_2_effect_success:0 "Shared tactical data of vazuran vessels as well as a collaborative effort in improving the performance of sublight engines will improve the odds of reaching attacked colonies in time and faring better in combat against the attackers." \ No newline at end of file diff --git a/localisation/mem_vazuran_menace_l_russian.yml b/localisation/mem_vazuran_menace_l_russian.yml new file mode 100644 index 00000000..417c45e9 --- /dev/null +++ b/localisation/mem_vazuran_menace_l_russian.yml @@ -0,0 +1,397 @@ +l_russian: + #Vazuran Menace + #Text & Code by Malthus + + #shipsizes (multipliers just added to get rid of errormessages) + mem_vazuran_weapon:0 "Leviathan" + mem_vazuran_weapon_plural:0 "Leviathans" + shipsize_mem_vazuran_weapon_construction_speed_mult:0 "" + shipsize_mem_vazuran_weapon_build_cost_mult:0 "" + shipsize_mem_vazuran_weapon_upkeep_mult:0 "" + mem_vazuran_cruiser:0 "Battlecruiser" + mem_vazuran_cruiser_plural:0 "Battlecruisers" + shipsize_mem_vazuran_cruiser_construction_speed_mult:0 "" + shipsize_mem_vazuran_cruiser_build_cost_mult:0 "" + shipsize_mem_vazuran_cruiser_upkeep_mult:0 "" + mem_vazuran_escort:0 "Frigate" + mem_vazuran_escort_plural:0 "Frigates" + shipsize_mem_vazuran_escort_construction_speed_mult:0 "" + shipsize_mem_vazuran_escort_build_cost_mult:0 "" + shipsize_mem_vazuran_escort_upkeep_mult:0 "" + mem_vazuran_control_drone:0 "Command Drone" + mem_vazuran_control_drone_plural:0 "Command Drones" + shipsize_mem_vazuran_control_drone_construction_speed_mult:0 "" + shipsize_mem_vazuran_control_drone_build_cost_mult:0 "" + shipsize_mem_vazuran_control_drone_upkeep_mult:0 "" + mem_vazuran_combat_drone:0 "Combat Drone" + mem_vazuran_combat_drone_plural:0 "Combat Drones" + shipsize_mem_vazuran_combat_drone_construction_speed_mult:0 "" + shipsize_mem_vazuran_combat_drone_build_cost_mult:0 "" + shipsize_mem_vazuran_combat_drone_upkeep_mult:0 "" + mem_vazuran_large_military_station:0 "Fortress" + mem_vazuran_large_military_station_plural:0 "Fortresses" + shipsize_mem_vazuran_large_military_station_construction_speed_mult:0 "" + shipsize_mem_vazuran_large_military_station_build_cost_mult:0 "" + shipsize_mem_vazuran_large_military_station_upkeep_mult:0 "" + mem_vazuran_small_military_station:0 "Bastion" + mem_vazuran_small_military_station_plural:0 "Bastions" + shipsize_mem_vazuran_small_military_station_construction_speed_mult:0 "" + shipsize_mem_vazuran_small_military_station_build_cost_mult:0 "" + shipsize_mem_vazuran_small_military_station_upkeep_mult:0 "" + + #shipsections + mem_vazuran_combat_drone_key:0 "Combat Drone Section" + mem_vazuran_control_drone_key:0 "Command Drone Section" + mem_vazuran_escort_key:0 "Frigate Section" + mem_vazuran_cruiser_key:0 "Battlecruiser Section" + mem_vazuran_weapon_key:0 "Leviathan Section" + mem_vazuran_small_military_station_key:0 "Bastion Section" + mem_vazuran_large_military_station_key:0 "Fortress Section" + + #planet + pc_mem_vazuran_habitat:0 "Precursor Habitat" + pc_mem_vazuran_habitat_desc:0 "A precursor deep-space arcology offering planet-like, if decidedly urban, living conditions. Hydroponics and advanced filtering technologies make it self-sustaining, and station-borne facilities can mine the station's host planet for raw materials." + pc_mem_vazuran_habitat_tile:0 "Precursor Habitat" + pc_mem_vazuran_habitat_tile_desc:0 "An ancient Habitat build by a precursor civilization." + pc_mem_vazuran_habitat_habitability:0 "Habitat Habitability" + trait_pc_mem_vazuran_habitat_preference:0 "Habitat Preference" + trait_pc_mem_vazuran_habitat_preference_desc:0 "$trait_pc_habitat_preference_desc$" + + #districts + district_mem_vazuran_habitat_housing:0 "$district_arcology_housing$" + district_mem_vazuran_habitat_housing_plural:0 "$district_arcology_housing_plural$" + district_mem_vazuran_habitat_housing_desc:0 "$district_arcology_housing_desc$" + district_mem_vazuran_habitat_arms_industry:0 "$district_arcology_arms_industry$" + district_mem_vazuran_habitat_arms_industry_plural:0 "$district_arcology_arms_industry_plural$" + district_mem_vazuran_habitat_arms_industry_desc:0 "$district_arcology_arms_industry_desc$" + district_mem_vazuran_habitat_civilian_industry:0 "$district_arcology_civilian_industry$" + district_mem_vazuran_habitat_civilian_industry_plural:0 "$district_arcology_civilian_industry_plural$" + district_mem_vazuran_habitat_civilian_industry_desc:0 "$district_arcology_civilian_industry_desc$" + district_mem_vazuran_habitat_leisure:0 "$district_arcology_leisure$" + district_mem_vazuran_habitat_leisure_plural:0 "$district_arcology_leisure_plural$" + district_mem_vazuran_habitat_leisure_desc:0 "$district_arcology_leisure_desc$" + + #Techs + tech_mem_vazuran_xentronium_armor:0 "Xentronium Armor" + tech_mem_vazuran_xentronium_armor_desc:0 "This superdense material once provided Vazuran vessels with extreme durability. It is vastly superior to any other known armor types." + + tech_mem_vazuran_xentronium_rounds:0 "Xentronium Rounds" + tech_mem_vazuran_xentronium_rounds_desc:0 "This superdense material once provided Vazuran vessels with extreme durability. But its characteristics also make it the material of choice for our kinetic ammunition." + + tech_mem_vazuran_damper_field_bypass:0 "Damper Field Bypass" + tech_mem_vazuran_damper_field_bypass_desc:0 "Deeper insight into the underlying physical laws the damper field technology is based on will allow us to bypass its effect on our weaponry - at least to some degree..." + + tech_mem_vazuran_rift_stabilization:0 "Rift Stabilization" + tech_mem_vazuran_rift_stabilization_desc:0 "Our scientists see the possibility of re-establishing the rift that led the Vazuran fleet to our capital system, giving us an opportunity to launch a counterattack against them in their own space." + + #ambient objects + mem_vazuran_wreckage_object:0 "Vazuran Wreckage" + + #Components + MEM_VAZURANS_ENERGY_DAMPENER:0 "Energy Damper Field" + mem_vazurans_aura_energy_dampener:0 "Energy Dampener" + mem_VAZURAN_ARMOR:0 "Xentronium Armor" + mem_VAZURAN_ARMOR_DESC:0 "This superdense material once provided Vazuran vessels with extreme durability. It is vastly superior to any other known armor types." + mem_XENTRONIUM_ARMOR_L:0 "Large Xentronium Armor" + mem_XENTRONIUM_ARMOR_M:0 "Medium Xentronium Armor" + mem_XENTRONIUM_ARMOR_S:0 "Small Xentronium Armor" + mem_VAZURAN_DRONE_HANGAR:0 "Drone Hangar" + mem_VAZURAN_PD:0 "Point Defense Cannon" + + #Modifiers + mod_damage_vs_country_type_mem_vazurans_mult:0 "Damage to Vazurans" + + mem_vazurans_damper_field_exploit:0 "Damper Field Adaptation" + mem_vazurans_damper_field_exploit_desc:0 "Thanks to our basic insights into its capabilities and limits, we were able to adapt our weaponry to exploit a few minor weaknesses." + + mem_vazurans_raided:0 "Targeted by a Vazuran raid" + mem_vazurans_raided_desc:0 "This planet has been devastated during a brutal raid by the Vazurans. It will take a long time to recover from this ruthless blow." + + #deposit blocker + d_mem_vazuran_bomb_crater:0 "$d_bomb_crater$" + d_mem_vazuran_bomb_crater_desc:0 "$d_bomb_crater_desc$" + #Blockers + d_mem_vazuran_ruined_section:0 "Ruined Section" + d_mem_vazuran_ruined_section_desc:0 "This habitat section has been devastated by multiple projectile impacts. Extensive repairs and clean-up is required to make it habitable again." + + #Opinion Modifier + mem_ended_vazuran_menace:0 "Ended Vazuran Menace" + + #Megastructures + #standard empire stabilized rift + mem_vazuran_gateway:0 "Stabilized Rift" + mem_vazuran_gateway_DESC:0 "A re-established rift connecting this system to the rift nexus." + mem_vazuran_gateway_MEGASTRUCTURE_DETAILS:0 "" + mem_vazuran_gateway_CONSTRUCTION_INFO_DELAYED:0 "" + #Vazuran Rift Nexus + mem_vazuran_gateway_nexus:0 "Rift Nexus" + mem_vazuran_gateway_nexus_DESC:0 "A nexus for establishing dimensional rifts through the very fabric of space that enables instantaneous travel to established rifts." + mem_vazuran_gateway_nexus_MEGASTRUCTURE_DETAILS:0 "" + mem_vazuran_gateway_nexus_CONSTRUCTION_INFO_DELAYED:0 "" + + #bypass + GATEWAY_VAZURAN:0 "Interdimensional Rift" + GATEWAY_VAZURAN_DESC:0 "An artificially created rift forming a passage between two locations." + + #Rift opens + mem_vazurans.4.name:0 "A Subspace Rift is Forming" + #first rift ever seen in own territory + mem_vazurans.4a.desc:0 "An enormous energy spike has been reported by local sensor stations in the [mem_vazurans_target_sun.GetName] system. First reports describe its source as a rift in space - a hole in reality itself.\n\nSystem defence is on high alert and local authorities request immediate assistance from our naval forces." + mem_vazurans.4a.desc.gestalt:0 "Our local sensor stations in the [mem_vazurans_target_sun.GetName] system have detected an enormous energy spike. We have dispatched drones to investigate what appears to be a rift in space - a hole in reality itself.\n\nSystem defence is on high alert. We should take the precaution of sending our fleet to reinforce our subroutines in charge of the system." + + #every later standard rift encounter + mem_vazurans.4b.desc:0 "Sensor stations in the [mem_vazurans_target_sun.GetName] system report that a new subspace rift is forming. Our fleet has already been put on high alert. We should prepare for the worst." + #retaliation rift encounter + mem_vazurans.4c.desc:0 "Sensor stations in the [mem_vazurans_target_sun.GetName] system report that a giant subspace rift is forming. Judging by its size, there is a mighty storm coming. We should prepare for the worst." + #response in first encounter + mem_vazurans.4.a:0 "Issue an investigation of this anomaly." + #response in later encounter + mem_vazurans.4.b:0 "Get the fleet ready." + #response in retaliation encounter + mem_vazurans.4.c:0 "We shall not waver." + + MEM_VAZURANS_RIFT_INVESTIGATION:0 "Subspace Rift Investigation" + MEM_VAZURANS_RIFT_INVESTIGATION_DESC:0 "Our scientists are still baffled as to how this rift in spacetime formed. We have to find answers." + + #Rift opens and fleet spawns + mem_vazurans.5.name:0 "We Are Under Attack" + #first encounter + mem_vazurans.5a.desc:0 "The rift has formed some kind of portal. Ships of unknown design have begun to pour out of it. They are hailing us." + #after first encounter has happened before + mem_vazurans.5b.desc:0 "The portal has formed and hostile forces have been confirmed moving towards our colony. This appears to be another one of their raiding fleets." + #retaliation encounter + mem_vazurans.5c.desc:0 "A giant portal has formed unleashing an enormous fleet. It is heading directly for our homeworld." + #response in first encounter + mem_vazurans.5.a:0 "On screen." + #response in later encounter + mem_vazurans.5.b:0 "Protect the colony." + #response in retaliation encounter + mem_vazurans.5.c:0 "Defend [root.Capital.GetName] at all cost!" + + #First Contact message + mem_vazurans.6.name:0 "Incoming Message" + mem_vazurans.6a.desc:0 "We are the Vazurans. We made this galaxy ours long before your ancestors even left their pitiful caves...\n\nYou will serve us or share the same fate as those who came before you.\n\nKnow that you merely exist because we allow it...\n\nAnd should you dare to resist, you will end as we demand it." + mem_vazurans.6b.desc:0 "Your kind is more resilient than expected...\n\nWe are the Vazurans. We made this galaxy ours long before your ancestors even left their pitiful caves...\n\nYou will serve us or share the same fate as those who came before you. We burnt your world once and we can do so again.\n\nKnow that you merely exist because we allow it...\n\nAnd should you dare to resist, you will end as we demand it." + mem_vazurans.6.a:0 "Who are you?" + mem_vazurans.6.a.response:0 "Your Masters... You do not need to know more..." + #peaceful reply + mem_vazurans.6.b:0 "But there has to be a way to peacefully coexist!?" + mem_vazurans.6.b.response:0 "Indeed... We rule, you serve..." + #xenophobe reply + mem_vazurans.6.c:0 "We do not fear you, Xeno..." + mem_vazurans.6.c.response:0 "You will... in time." + + #Message for retaliation + mem_vazurans.7.name:0 "Incoming Message" + mem_vazurans.7a.desc:0 "Your continued resistance has been a nuisance for too long. We have sent our fleet to show you the consequences of your actions." + mem_vazurans.7b.desc:0 "Did you think that your tinkering with our technology would go unnoticed? You will now answer for your sacrilege..." + mem_vazurans.7.a:0 "Terminate the transmission." + + #Colony lost to Vazuran Terror attack + mem_vazurans.8.name:0 "Colony Lost" + mem_vazurans.8.desc:0 "The Vazurans were not satisfied with taking our resources this time. An entire colony has been destroyed while we remain unable to respond to these atrocities." + mem_vazurans.8.a:0 "There has to be a way to stop them!" + mem_vazurans.8.b:0 "We have to protect our people... somehow!" + + #Colony attacked by Vazuran Raid + mem_vazurans.9.name:0 "Colony Raided" + mem_vazurans.9.desc.a:0 "Our colony on [mem_vazurans_raid_planet_name.Getname] has been hit by a Vazuran raiding fleet. Countless citizens lost their lives to this reckless attack and the planet's infrastructure has been devastated.\n\nDespite this horrific outcome, the casualties and damage would have been even greater had it not been for our planetary defenses." + mem_vazurans.9.desc.b:0 "Our colony on [mem_vazurans_raid_planet_name.Getname] has been hit by a Vazuran raiding fleet. Countless citizens lost their lives to this reckless attack and the planet's infrastructure has been devastated." + mem_vazurans.9.a:0 "We will endure!" + mem_vazurans.9.b:0 "We have to strengthen our defenses!" + mem_vazurans.9.c:0 "We have to protect our people...But how?!" + + #Planetary defense project + MEM_VAZURANS_DEFENSE_PLAN:0 "Strengthening the Defenses" + MEM_VAZURANS_DEFENSE_PLAN_DESC:0 "Following the devastating attack on one of our colonies, an initiative has been launched to find ways to better protect our people against the Vazuran menace." + + #Information event about a known empire being attacked + mem_vazurans.20.name:0 "Turmoil in the Galaxy" + mem_vazurans.20a.desc:0 "We have received reports about an unknown force attacking the [mem_vazuran_victim.GetName]." + mem_vazurans.20b.desc:0 "Our informants in the [mem_vazuran_victim.GetName] report another ongoing raid by Vazuran forces." + mem_vazurans.20c.desc:0 "We have received reports about an ongoing raid by Vazuran forces against the [mem_vazuran_victim.GetName]." + mem_vazurans.20d.desc:0 "Yet again, Vazuran forces have begun one of their raids. This time, they are targeting the [mem_vazuran_victim.GetName]." + + #Information event about an unknown empire being attacked + mem_vazurans.21.name:0 "Turmoil in the Galaxy" + mem_vazurans.21a.desc:0 "Traders tell of ongoing attacks on various empires we have not yet established contact with by an unknown force. The attackers are reported to be very well equipped." + mem_vazurans.21b.desc:0 "Open subspace communication channels are yet again being flooded with reports about Vazuran raids." + + # Information event about Vazuran Homefleet defeated + mem_vazurans.30.name:0 "Vazuran Homefleet Defeated!" + mem_vazurans.30a.desc:0 "Reports have reached us of the Vazurans suffering a decisive defeat against the [mem_vazuran_victor.GetAdj] navy. With their fleet destroyed, the galaxy can finally rejoice at the end of the Vazuran reign of terror." + + # Information event about Vazuran Homeworld Taken + mem_vazurans.31.name:0 "Vazuran Homeworld Seized" + mem_vazurans.31a.desc:0 "Without their fleet, it was only a matter of time before the Vazuran homeworld fell. As the [mem_vazuran_invader.GetAdj] military celebrates its successful planetfall, the galaxy is ushered into a new age, free of the Vazuran Menace which had threatened it for millennia." + mem_vazurans_31.a:0 "Finally!" + + #Finishing investigation of first Rift + mem_vazurans.40.name:0 "Dimensional Portal" + mem_vazurans.40.desc:0 "As the telemetry of our probes sent into the rift shortly before our first encounter with the Vazurans suggested, it was a portal not completely dissimilar to naturally occurring wormholes. In contrast to wormholes however, this rift appears to have been artificially created. Our [root.GetScientistResearchSubroutinePlural] have been unable to provide any explanation as to how this could have been achieved.\n\nUntil we know better, we will have to assume that these portals could open anywhere. We have to be on our guard." + mem_vazurans.40.a:0 "This is highly disconcerting." + + #Retaliation Fleet has been destroyed by target empire + mem_vazurans.50.name:0 "The Attack is Over" + mem_vazurans.50a.desc:0 "Our fleet prevailed in the fierce battle over [root.capital_scope.GetName]. Remaining Vazuran forces are in full retreat. Casualties among our fleet are still being assessed and many ships took serious damage or even had to be abandoned. But the price we had to pay was worth it. They will think twice before they make another such attempt.\n\nThe rift they used to enter our system has already begun closing. However, this time this is happening way more slowly than during earlier encounters. Our [root.GetScientistResearchSubroutinePlural] theorize that this oversized portal may indeed never fully cease to exist - a fact that is concerning but at the same time opens up an opportunity we would not have expected before. If we were able to stabilize it, a counterattack on the Vazuran base of operations would become possible for us." + mem_vazurans.50b.desc:0 "Our fleet failed to hold off the attacking Vazuran forces. They proceeded to bombard and lay waste to our capital world. Casualties go into the billions, as they specifically targeted urban population centers. It will take years to restore what was destroyed.\n\nThe rift they used to enter our system has already begun closing. However, this time this is happening way more slowly than during earlier encounters. Our scientists theorize that this oversized portal may indeed never fully cease to exist - a fact that is concerning but at the same time opens up an opportunity we would not have expected before. If we were able to stabilize it, a counterattack on the Vazuran base of operations would become possible for us, so that we can secure retribution for our dead." + mem_vazurans.50b.desc.gestalt:0 "Our fleet failed to hold off the attacking Vazuran forces. They proceeded to bombard and lay waste to our capital world. Key elements of the planetary infrastructure sustained considerable damage and billions of drones were destroyed as they targeted sites of key strategic importance. It will take years to restore what was destroyed.\n\nThe rift they used to enter our system has already begun closing. However, this time this is happening way more slowly than during earlier encounters. Our [root.GetScientistResearchSubroutine] theorize that this oversized portal may indeed never fully cease to exist - a fact that is concerning but at the same time opens up an opportunity we would not have expected before. If we were able to stabilize it, a counterattack on the Vazuran base of operations would become possible for us, so that we can secure retribution for our dead." + mem_vazurans.50.a:0 "Let us hope so." + + #Stabilization tech researched and project to stabilize rift set + mem_vazurans.51.name:0 "Gatekeeper" + mem_vazurans.51.desc:0 "With the basic research done and a solid understanding of the formation of rifts gained, our [root.GetScientistResearchSubroutinePlural] have presented a proposal for establishing a station next to the former portal's coordinates. According to their plans, it will be used to transfer the necessary power to reopen and maintain it." + mem_vazurans.51.a:0 "Make it so." + + MEM_VAZURANS_RIFT_STABILIZATION:0 "Rift Stabilization" + MEM_VAZURANS_RIFT_STABILIZATION_DESC:0 "We have to prepare the necessary equipment to re-establish and maintain a stable connection to the Vazuran base of operations." + + #Player being informed about established connection + mem_vazurans.53.name:0 "The Portal" + mem_vazurans.53.desc:0 "Our engineers have finished their work on the rift station. The stabilization procedure was initiated, and after what felt like an eternity the rift slowly reopened, forming a new portal. The probes we sent through have confirmed that we have achieved a strong link to the other side. We are now confident enough to send a manned expeditionary force." + mem_vazurans.53.desc.gestalt:0 "Our engineering drones have finished their work on the rift station. The stabilization procedure was initiated, and after what felt like an eternity the rift slowly reopened, forming a new portal. The probes we sent through having confirmed that we have achieved a strong link to the other side, we are now confident enough to send a manned expeditionary force through." + mem_vazurans.53.a:0 "Good work." + + #Finding a destroyed Planet + mem_vazurans.200.name:0 "Devastation" + #haven't seen anything Vazuran related so far + mem_vazurans.200a.desc:0 "Upon reaching the [From.GetName] system, our sensors revealed that one of its planets was broken into pieces at some point in its past. It is unclear what caused this to happen. Further investigation is recommended." + #only seen another destroyed planet so far + mem_vazurans.200b.desc:0 "We have come across another broken world. A brief scan of its vicinity reveals traces of the same heavy element alloys we found before. This planet must have fallen victim to the same force." + #already met the vazurans and seen a destroyed planet + mem_vazurans.200c.desc:0 "We have come across another broken world. A brief scan of its vicinity reveals traces of the same heavy element alloys used by the Vazurans. Another world fallen victim to their reign of terror." + + MEM_VAZURANS_BROKEN_PLANET_INVESTIGATION:0 "A Destroyed World" + MEM_VAZURANS_BROKEN_PLANET_INVESTIGATION_DESC:0 "A long-term investigation of this site should provide us with more insights into what might have happened to this planet." + + #Finished Project on first broken world + mem_vazurans.201.name:0 "Apocalypse" + #not met vazurans before + mem_vazurans.201a.desc:0 "After studying what remains of this world, chief scientist [root.Leader.GetName] and [root.Leader.GetHerHis] colleagues came to a worrying conclusion. Given all available information, the current state of [From.From.GetName] is the result of cataclysmic orbital bombardment.\n\nIn the vicinity of this site, traces of superheavy elements which do not naturally occur can be found. Who did this and why remains a mystery." + #met vazurans before + mem_vazurans.201b.desc:0 "After studying what remains of this world, chief scientist [root.Leader.GetName] and [root.Leader.GetHerHis] colleagues came to a worrying conclusion. Given all available information, the current state of [From.From.GetName] is the result of cataclysmic orbital bombardment.\n\nIn the vicinity of this site, traces of superheavy elements unique to Vazuran technology can be found. It appears they made an example of those living here. No traces of the civilization presumed to have formerly lived on this world can be found." + mem_vazurans.201.a:0 "Concerning." + + #Anomaly 1 + mem_vazurans_category_1:0 "Covered in Craters" + mem_vazurans_category_1_desc:0 "Though it is not unusual for barren planets to feature the results of many cosmic impacts, in this case the pattern of craters appears to be too regular to occur naturally." + + #Anomaly success 1 + mem_vazurans.202.name:0 "The End of a World" + mem_vazurans.202.desc:0 "While conducting a series of low altitude survey flights to study the crater sites using a shuttlecraft, our scientists received a weak self-repeating transmission originating from well below the debris. [root.Leader.GetName], though able to pinpoint its source, quickly discarded the idea of trying to reach it as too dangerous.\n\nBack aboard the [root.GetName], [root.Leader.GetSheHe] managed to decipher the recorded transmission.\n\nIt consisted of several minutes of video feed starting in the middle of what appears to have been a live news report about a public celebration.\n\n§SLarge parades are carrying debris through the streets accompanied by cheering masses, until suddenly the atmosphere changes completely and panic spreads. Then the view is abruptly moved towards the darkening sky. A burning wreck draws a fiery line as it falls towards the ground. Before it reaches the surface, there are giant explosions all around and the video ends.§!\n\nThere is not enough material to translate what has been said, but [root.Leader.GetName] takes this as proof that [From.GetName] fell victim to ballistic bombardment by an alien fleet. Traces of a superdense compound spread across the planet's surface support this theory." + + #Anomaly success 2 + mem_vazurans.203.name:0 "A Cruel Joke" + mem_vazurans.203.desc:0 "The investigation of [From.GetName]'s surface did not yield any conclusive insights. Yet it provided another mystery: Traces of a superdense compound not known to occur naturally are spread across the planet.\n\nHowever, a real breakthrough was made when the [root.GetName] detected a hidden base inside a hollowed out asteroid orbiting [From.GetName]. The facility, which is rather primitive by our standards, is filled with basic stasis units housing thousands of dead beings.\n\nSearching through the data fragments stored in the facility's computer system, our science team could piece together the dire situation the inhabitants of [From.GetName] faced. Their civilization had been attacked by a technological superior force multiple times in the past. Their growing resistance was met with increasingly brutal retaliations, and they feared - rightfully, it seems - that their world would fall to these attacks. As a means to restart their civilization should the worst happen, this hidden base was installed to act as an ark to preserve their brightest minds as well as sufficient genetic variety to reboot their civilisation.\n\nHowever, they had not expected their foes to turn their homeworld into a lifeless and entirely uninhabitable rock. The 'hidden' base appears to have been purposefully spared - given that we were able to detect it, it is to be expected their foe did too. As stated in the logs, the stasis system shut down according to schedule ten years after contact with the surface had been lost. [root.Leader.GetName] cannot even start to imagine the dread and despair these people must have felt upon realizing their situation. Equipped with only two shuttle craft lacking FTL-capability and no world to return to, they were stranded. Shortly after that, the stasis system was reactivated indefinitely." + mem_vazurans.203.desc.gestalt:0 "The investigation of [From.GetName]'s surface did not yield any conclusive insights. Yet it provided another mystery: Traces of a superdense compound not known to occur naturally are spread across the planet.\n\nHowever, a real breakthrough was made when the [root.GetName] detected a hidden base inside a hollowed out asteroid orbiting [From.GetName]. The facility, which is rather primitive by our standards, is filled with basic stasis units housing thousands of dead beings.\n\nSearching through the data fragments stored in the facility's computer system, our science team could piece together the dire situation the inhabitants of [From.GetName] faced. Their civilization had been attacked by a technological superior force multiple times in the past. Their growing resistance was met with increasingly brutal retaliations, and they feared - rightfully, it seems - that their world would fall to these attacks. As a means to restart their civilization should the worst happen, this hidden base was installed to act as an ark to preserve their brightest minds as well as sufficient genetic variety to reboot their civilisation.\n\nHowever, they had not expected their foes to turn their homeworld into a lifeless and entirely uninhabitable rock. The 'hidden' base appears to have been purposefully spared - given that we were able to detect it, it is to be expected their foe did too. As stated in the logs, the stasis system shut down according to schedule ten years after contact with the surface had been lost. It is hard to even start to imagine the dread and despair the survivors must have felt upon realizing their situation. Equipped with only two shuttle craft lacking FTL-capability and no world to return to, they were stranded. Shortly after that, the stasis system was reactivated indefinitely." + + #Anomaly success 3 + mem_vazurans.204.name:0 "Ghosts of the Past" + mem_vazurans.204.desc:0 "During a more thorough survey of [From.GetName]'s surface, one of [root.Leader.GetName]'s assistants noticed what was later confirmed by our away team on the ground to be artificial structures.\n\nThe investigation of these ruins did not however progress as planned, mainly as a result of communications between the [root.GetName] and the scientists led by [root.Leader.GetName] being disrupted multiple times. Several personnel experienced what they described as psychotic episodes during these moments. Affected by this phenomenon as well, the chief scientist decided to return to the shuttle, fearing that remaining longer would put the team in danger. However, before they could lift off, another blackout occurred, lasting for much longer than any before that point. When communications could be re-established, a very shaken sounding scientist reported that they are going to leave immediately. Half of them were still unconscious when they arrived at the rendezvous coordinates with the [root.GetName].\n\nAfter having recovered, [root.Leader.GetName] reports having experienced the collective death of an entire world at the hands of a merciless foe. According to [root.Leader.GetHisHer] theory, [From.GetName]'s inhabitants must have possessed extensive psychic capabilities, which led to their terrifying last moments being imprinted into the planet itself. Though physically unharmed, the events have had a lasting effect on [root.Leader.GetHimHer].\n\nFurther scans showed traces of a superdense compound spread across the planet's surface, which is likely to originate from the weapons used in its destruction, supporting [root.Leader.GetName]'s claims." + + #Anomaly 2 + mem_vazurans_category_2:0 "Covered in Craters" + mem_vazurans_category_2_desc:0 "Scans of [From.GetName] are detecting suspicious crater formations and traces of the same superdense compound that is not known to occur naturally but has been linked to multiple civilizational collapses on previously surveyed planets." + + #Anomaly success 4 + mem_vazurans.205.name:0 "Suspicious Satellites" + mem_vazurans.205.desc:0 "Further investigation of [From.GetName] revealed that it had indeed once been inhabited but was rendered uninhabitable at the same time as a layer of superdense material was deposited on the planet, presumably the result of orbital bombardment. These events must have taken place many thousands of years ago, and remnants on the surface are too decayed and eroded to draw any further conclusions.\n\nJust as [root.Leader.GetName] was about to wrap up [root.Leader.GetHisHer] investigations, the [root.GetName]'s scanners picked up a set of tiny, suspiciously identical objects orbiting [From.GetName]'s moon. These turned out to be artificial satellites containing data cores. The chief scientist assumes these were meant to be found and act as some kind of time capsules.\n\nHowever, it will take significant effort to access and decipher the data stored within them." + mem_vazurans.205.a:0 "What do they contain?" + + MEM_VAZURANS_ANOMALY_PLANET_INVESTIGATION:0 "Deciphering the Data Cores" + MEM_VAZURANS_ANOMALY_PLANET_INVESTIGATION_DESC:0 "We have recovered data cores left in space when [From.From.GetName] was destroyed. Who knows what secret or message they contain?" + + #Project finished + mem_vazurans.206.name:0 "Time Capsules" + mem_vazurans.206.desc:0 "Our scientists have managed to decipher parts of the data cores. So far, it appears that each exemplar is an exact replica of the others and contains the same information - presumably as a strategy to increase the likelihood of its preservation. The data contained is extremely vast, and will take our scientists months, if not years to fully decipher.\nThe first entry, apparently a title page, has already been translated:\n\n"We thought ourselves invincible. We thought we could stop the 'Destroyers'. We were not a young race like the others they have brought down - we have travelled the galaxy for a millennium. But they have bested us. By the time this message is found, nothing else will remain of our once proud race. We leave this record in the hope that our most prized treasure, the words of our greatest philosophers -- our cultural heritage -- might outlive the extinction of our race."" + mem_vazurans.206.a:0 "Good work." + + #Finished Planet defense project + mem_vazurans.240.name:0 "Planetary Defense Initiative Concluded" + mem_vazurans.240.desc:0 "Since the start of this ambitious endeavour, many approaches had been presented and discarded again. Yet one does seem very promising.\n\nLong have we been using shields to protect our space ships and stations, but applying this technology on a planetary scale has always been seen as economically unfeasible. However, given the Vazuran menace looming over the [root.GetName], longstanding proponents of this technology have finally succeeded in gaining the necessary funding to pursue their goal." + mem_vazurans.240.a:0 "Start the research." + + #Damper field quest start 1 + mem_vazurans.251.name:0 "Alien Wreckage Found" + mem_vazurans.251.desc:0 "During a routine mineral prospecting operation on [root.GetName], prospectors made an unexpected discovery: Half covered by natural debris lies an ancient wreckage. Government officials were quickly informed of this peculiar find." + mem_vazurans.251.desc.gestalt:0 "During a routine mineral prospecting operation on [root.GetName], prospector drones made an unexpected discovery: Half covered by natural debris lies an ancient wreckage. The responsible subroutines were quickly informed." + mem_vazurans.251.a:0 "Commence an investigation." + + #Damper field anomaly 1 + mem_vazurans_category_3:0 "Alien Wreckage" + mem_vazurans_category_3_desc:0 "An ancient alien wreckage has been found on [From.GetName]. Further investigation is required." + + #Anomaly success + mem_vazurans.252.name:0 "A Technological Treasure" + mem_vazurans.252.desc:0 "At first, our science team did not recognize the wreckage's origin due to its damage and advanced state of deterioration, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief scientist [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.252.desc.gestalt:0 "At first, we were unable to recognize the wreckage's origin due to its damage and advanced state of deterioration, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief [root.owner.GetScientistResearchSubroutine] [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.252.a:0 "Intriguing" + + #Damper field quest start 2 + mem_vazurans.253.name:0 "Alien Wreckage Found" + mem_vazurans.253.desc:0 "While performing probe drillings on [root.GetName], one of our offworld mining companies discovered an ancient wreckage. Despite having sliced halfway through the asteroid before getting stuck, it seems to be still in one piece. Government officials were quickly informed of this peculiar find." + mem_vazurans.253.desc.gestalt:0 "While performing probe drillings on [root.GetName], one of our offworld mining operations discovered an ancient wreckage. Despite having sliced halfway through the asteroid before getting stuck, it seems to be still in one piece. The responsible subroutines were quickly informed of this peculiar find." + mem_vazurans.253.a:0 "Commence an investigation." + + #Damper field anomaly 2 + mem_vazurans_category_4:0 "Alien Wreckage" + mem_vazurans_category_4_desc:0 "An ancient alien wreckage has been found stuck in [From.GetName]. Further investigation is required." + + #Anomaly success + mem_vazurans.254.name:0 "A Technological Treasure" + mem_vazurans.254.desc:0 "At first, our science team did not recognize the wreckage's origin due to the damage it sustained when entering the asteroid, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief scientist [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.254.desc.gestalt:0 "At first, we were unable to recognize the wreckage's origin due to the damage it sustained when entering the asteroid, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief [root.owner.GetScientistResearchSubroutine] [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.254.a:0 "Intriguing." + + #Drifting vazuran wreckage found in deep space + mem_vazurans.255.name:0 "Alien Wreckage Found" + mem_vazurans.255.desc:0 "Long range sensors have picked up an object drifting through the [mem_vazurans_wreckage_system.GetName] system. It appears to be abandoned, as there are no discernible energy signatures." + mem_vazurans.255.a:0 "Commence an investigation." + + #Wreckage investigation + MEM_VAZURANS_WRECKAGE_INVESTIGATION:0 "Drifting in the Void" + MEM_VAZURANS_WRECKAGE_INVESTIGATION_DESC:0 "We have to take advantage of this discovery and investigate the wreckage found adrift in the [mem_vazurans_wreckage_system.GetName] system." + + #Wreckage investigation success + mem_vazurans.256.name:0 "A Technological Treasure" + mem_vazurans.256.desc:0 "At first, our science team did not recognize the wreckage's origin due to its damage, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief scientist [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.256.desc.gestalt:0 "At first, we were unable to recognize the wreckage's origin due to its damage, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief [root.owner.GetScientistResearchSubroutine] [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.256.a:0 "Intriguing." + + #Damper field project + MEM_VAZURANS_DAMPER_FIELD_GENERATOR_INVESTIGATION:0 "Reverse Engineering" + MEM_VAZURANS_DAMPER_FIELD_GENERATOR_INVESTIGATION_DESC:0 "With the Vazuran damper field generator at our disposal, we can now proceed to comprehending how it functions." + + #Damper field project finished + mem_vazurans.260.name:0 "Suppressed Energy Transmission" + mem_vazurans.260.desc:0 "After running multiple experiments on the salvaged damper field generator, our [root.GetScientistResearchSubroutinePlural] were able to establish a solid understanding of its capabilities. Unlike our shields, which absorb the energy of incoming attacks until they are depleted, the field this generator creates permanently suppresses energy transmissions so that only a fraction of them reach the protected object.\n\nWhile it works against any kind of weapon, tests have shown it to be most effective against energy-based ones. Though the application of this technology to our own fleet might seem tempting at first, our experiments demonstrated problematic side-effects caused by this protective device. The suppression of energy transmission is not limited on energy coming from outside its zone of effect but affects internal ship systems as well. So far, no way of shielding them from the damper field's effects has been found.\n\nOur [root.GetScientistResearchSubroutinePlural] have only managed to gain a rudimentary understanding of the technology's underlying scientific principles. However, this is nonetheless a significant step in overcoming the Vazuran technological superiority and should improve our chances in battles against their ships." + mem_vazurans.260.a:0 "Fascinating." + + # Reaching Vazuran Homesystem + mem_vazurans.280.name:0 "The Vazuran Home System" + mem_vazurans.280.desc:0 "Our scout has reached the other side of the rift. As expected, its sensors confirm it to be heavily fortified. Besides a circle of formidable fortresses around the system's borders and a fleet of a similar strength to the one we faced during the attack on our homeworld, there is another vessel far larger in size than anything seen before. It is orbiting a shattered world close to a giant structure which appears to be the Vazuran base of operations.\n\nAs our ship is still processing the data, it detects a spike in energy readings in the fortresses. It cannot remain there any longer without the risk of being attacked. If we are to return, it has to be in force." + mem_vazurans.280.a:0 "Get out of there!" + + # Defeated Vazuran Homefleet + mem_vazurans.281.name:0 "Vazuran Fleet Defeated" + mem_vazurans.281.desc:0 "The Vazuran fleet is no more, their Colossus has been defeated and we stand victorious.\n\nThe way is now clear for our troops to take their home base." + mem_vazurans.281:0 "To Victory." + + # Invaded Vazuran HQ + mem_vazurans.282.name:0 "It is Over" + mem_vazurans.282.desc:0 "Today marks the beginning of a new age. The Vazuran menace has been defeated. No longer shall our people live in fear of their attacks.\n\nOur forces had to pay a heavy price for this victory, as remaining Vazuran defenders dug in to defend every structure still standing. Faced with the inevitability of their defeat, they activated a self-destruct sequence, destroying most of the habitable area.\n\nHowever, our troops did not leave empty-handed. One of our special operations teams tasked with the retrieval of technological information returned with a data core containing details of the production process of 'Xentronium' - the material the Vazuran armor is made of. Given its characteristics, especially its extreme density, it might not only be of value for our ship's armor but also enable significant improvements to our kinetic rounds." + mem_vazurans.282.desc.gestalt:0 "Today marks the beginning of a new age. The Vazuran menace has been defeated. No longer shall the [root.GetName] live in fear of their attacks.\n\nOur forces had to pay a heavy price for this victory, as remaining Vazuran defenders dug in to defend every structure still standing. Faced with the inevitability of their defeat, they activated a self-destruct sequence, destroying most of the habitable area.\n\nHowever, our combat drones did not leave empty-handed. One of our special operations drone squads tasked with the retrieval of technological information returned with a data core containing details of the production process of 'Xentronium' - the material the Vazuran armor is made of. Given its characteristics, especially its extreme density, it might not only be of value for our ship's armor but also enable significant improvements to our kinetic rounds." + mem_vazurans.282.a:0 "Good work!" + + # Player is informed of Vazurans committing genocide + mem_vazurans.306.name:0 "Vazuran Atrocities" + mem_vazurans.306.desc:0 "We have received reports about an ongoing Vazuran campaign to eradicate the [mem_vazurans_extermination_target.GetSpeciesNamePlural] and utterly destroy the [mem_vazurans_extermination_target.GetName]. It is unclear what if anything has happened to warrant this terrible atrocity. What is clear, however, is that the [mem_vazurans_extermination_target.GetSpeciesNamePlural] are fighting a losing battle. Their end is only a matter of time at this point." + mem_vazurans.306.a:0 "How horrible..." + + # Galactic Resolutions + resolution_mem_galactic_focus_crisis_vazurans_1:0 "Vazuran Menace: Colonial Defenses" + resolution_mem_galactic_focus_crisis_vazurans_1_desc:0 "With vazuran raids happening all across the known galaxy, no colony appears to be safe. With this resolution galactic community members will agree to share their knowledge of vazuran attack patterns and possible countermeasures to better protect their citizens and infrastructure." + resolution_galactic_focus_crisis_vazurans_1_effect_success:0 "Colonies will experience reduced devastation and pop losses from vazuran raids." + resolution_mem_galactic_focus_crisis_vazurans_2:0 "Vazuran Menace: Turning the Tide" + resolution_mem_galactic_focus_crisis_vazurans_2_desc:0 "The galactic community has been paralyzed by fear of vazuran attacks for far too long. It is time to actively cooperate in order to resist the onslaught." + resolution_galactic_focus_crisis_vazurans_2_effect_success:0 "Shared tactical data of vazuran vessels as well as a collaborative effort in improving the performance of sublight engines will improve the odds of reaching attacked colonies in time and faring better in combat against the attackers." \ No newline at end of file diff --git a/localisation/mem_vazuran_menace_l_simp_chinese.yml b/localisation/mem_vazuran_menace_l_simp_chinese.yml new file mode 100644 index 00000000..ce0c803d --- /dev/null +++ b/localisation/mem_vazuran_menace_l_simp_chinese.yml @@ -0,0 +1,397 @@ +l_simp_chinese: + #Vazuran Menace + #Text & Code by Malthus + + #shipsizes (multipliers just added to get rid of errormessages) + mem_vazuran_weapon:0 "Leviathan" + mem_vazuran_weapon_plural:0 "Leviathans" + shipsize_mem_vazuran_weapon_construction_speed_mult:0 "" + shipsize_mem_vazuran_weapon_build_cost_mult:0 "" + shipsize_mem_vazuran_weapon_upkeep_mult:0 "" + mem_vazuran_cruiser:0 "Battlecruiser" + mem_vazuran_cruiser_plural:0 "Battlecruisers" + shipsize_mem_vazuran_cruiser_construction_speed_mult:0 "" + shipsize_mem_vazuran_cruiser_build_cost_mult:0 "" + shipsize_mem_vazuran_cruiser_upkeep_mult:0 "" + mem_vazuran_escort:0 "Frigate" + mem_vazuran_escort_plural:0 "Frigates" + shipsize_mem_vazuran_escort_construction_speed_mult:0 "" + shipsize_mem_vazuran_escort_build_cost_mult:0 "" + shipsize_mem_vazuran_escort_upkeep_mult:0 "" + mem_vazuran_control_drone:0 "Command Drone" + mem_vazuran_control_drone_plural:0 "Command Drones" + shipsize_mem_vazuran_control_drone_construction_speed_mult:0 "" + shipsize_mem_vazuran_control_drone_build_cost_mult:0 "" + shipsize_mem_vazuran_control_drone_upkeep_mult:0 "" + mem_vazuran_combat_drone:0 "Combat Drone" + mem_vazuran_combat_drone_plural:0 "Combat Drones" + shipsize_mem_vazuran_combat_drone_construction_speed_mult:0 "" + shipsize_mem_vazuran_combat_drone_build_cost_mult:0 "" + shipsize_mem_vazuran_combat_drone_upkeep_mult:0 "" + mem_vazuran_large_military_station:0 "Fortress" + mem_vazuran_large_military_station_plural:0 "Fortresses" + shipsize_mem_vazuran_large_military_station_construction_speed_mult:0 "" + shipsize_mem_vazuran_large_military_station_build_cost_mult:0 "" + shipsize_mem_vazuran_large_military_station_upkeep_mult:0 "" + mem_vazuran_small_military_station:0 "Bastion" + mem_vazuran_small_military_station_plural:0 "Bastions" + shipsize_mem_vazuran_small_military_station_construction_speed_mult:0 "" + shipsize_mem_vazuran_small_military_station_build_cost_mult:0 "" + shipsize_mem_vazuran_small_military_station_upkeep_mult:0 "" + + #shipsections + mem_vazuran_combat_drone_key:0 "Combat Drone Section" + mem_vazuran_control_drone_key:0 "Command Drone Section" + mem_vazuran_escort_key:0 "Frigate Section" + mem_vazuran_cruiser_key:0 "Battlecruiser Section" + mem_vazuran_weapon_key:0 "Leviathan Section" + mem_vazuran_small_military_station_key:0 "Bastion Section" + mem_vazuran_large_military_station_key:0 "Fortress Section" + + #planet + pc_mem_vazuran_habitat:0 "Precursor Habitat" + pc_mem_vazuran_habitat_desc:0 "A precursor deep-space arcology offering planet-like, if decidedly urban, living conditions. Hydroponics and advanced filtering technologies make it self-sustaining, and station-borne facilities can mine the station's host planet for raw materials." + pc_mem_vazuran_habitat_tile:0 "Precursor Habitat" + pc_mem_vazuran_habitat_tile_desc:0 "An ancient Habitat build by a precursor civilization." + pc_mem_vazuran_habitat_habitability:0 "Habitat Habitability" + trait_pc_mem_vazuran_habitat_preference:0 "Habitat Preference" + trait_pc_mem_vazuran_habitat_preference_desc:0 "$trait_pc_habitat_preference_desc$" + + #districts + district_mem_vazuran_habitat_housing:0 "$district_arcology_housing$" + district_mem_vazuran_habitat_housing_plural:0 "$district_arcology_housing_plural$" + district_mem_vazuran_habitat_housing_desc:0 "$district_arcology_housing_desc$" + district_mem_vazuran_habitat_arms_industry:0 "$district_arcology_arms_industry$" + district_mem_vazuran_habitat_arms_industry_plural:0 "$district_arcology_arms_industry_plural$" + district_mem_vazuran_habitat_arms_industry_desc:0 "$district_arcology_arms_industry_desc$" + district_mem_vazuran_habitat_civilian_industry:0 "$district_arcology_civilian_industry$" + district_mem_vazuran_habitat_civilian_industry_plural:0 "$district_arcology_civilian_industry_plural$" + district_mem_vazuran_habitat_civilian_industry_desc:0 "$district_arcology_civilian_industry_desc$" + district_mem_vazuran_habitat_leisure:0 "$district_arcology_leisure$" + district_mem_vazuran_habitat_leisure_plural:0 "$district_arcology_leisure_plural$" + district_mem_vazuran_habitat_leisure_desc:0 "$district_arcology_leisure_desc$" + + #Techs + tech_mem_vazuran_xentronium_armor:0 "Xentronium Armor" + tech_mem_vazuran_xentronium_armor_desc:0 "This superdense material once provided Vazuran vessels with extreme durability. It is vastly superior to any other known armor types." + + tech_mem_vazuran_xentronium_rounds:0 "Xentronium Rounds" + tech_mem_vazuran_xentronium_rounds_desc:0 "This superdense material once provided Vazuran vessels with extreme durability. But its characteristics also make it the material of choice for our kinetic ammunition." + + tech_mem_vazuran_damper_field_bypass:0 "Damper Field Bypass" + tech_mem_vazuran_damper_field_bypass_desc:0 "Deeper insight into the underlying physical laws the damper field technology is based on will allow us to bypass its effect on our weaponry - at least to some degree..." + + tech_mem_vazuran_rift_stabilization:0 "Rift Stabilization" + tech_mem_vazuran_rift_stabilization_desc:0 "Our scientists see the possibility of re-establishing the rift that led the Vazuran fleet to our capital system, giving us an opportunity to launch a counterattack against them in their own space." + + #ambient objects + mem_vazuran_wreckage_object:0 "Vazuran Wreckage" + + #Components + MEM_VAZURANS_ENERGY_DAMPENER:0 "Energy Damper Field" + mem_vazurans_aura_energy_dampener:0 "Energy Dampener" + mem_VAZURAN_ARMOR:0 "Xentronium Armor" + mem_VAZURAN_ARMOR_DESC:0 "This superdense material once provided Vazuran vessels with extreme durability. It is vastly superior to any other known armor types." + mem_XENTRONIUM_ARMOR_L:0 "Large Xentronium Armor" + mem_XENTRONIUM_ARMOR_M:0 "Medium Xentronium Armor" + mem_XENTRONIUM_ARMOR_S:0 "Small Xentronium Armor" + mem_VAZURAN_DRONE_HANGAR:0 "Drone Hangar" + mem_VAZURAN_PD:0 "Point Defense Cannon" + + #Modifiers + mod_damage_vs_country_type_mem_vazurans_mult:0 "Damage to Vazurans" + + mem_vazurans_damper_field_exploit:0 "Damper Field Adaptation" + mem_vazurans_damper_field_exploit_desc:0 "Thanks to our basic insights into its capabilities and limits, we were able to adapt our weaponry to exploit a few minor weaknesses." + + mem_vazurans_raided:0 "Targeted by a Vazuran raid" + mem_vazurans_raided_desc:0 "This planet has been devastated during a brutal raid by the Vazurans. It will take a long time to recover from this ruthless blow." + + #deposit blocker + d_mem_vazuran_bomb_crater:0 "$d_bomb_crater$" + d_mem_vazuran_bomb_crater_desc:0 "$d_bomb_crater_desc$" + #Blockers + d_mem_vazuran_ruined_section:0 "Ruined Section" + d_mem_vazuran_ruined_section_desc:0 "This habitat section has been devastated by multiple projectile impacts. Extensive repairs and clean-up is required to make it habitable again." + + #Opinion Modifier + mem_ended_vazuran_menace:0 "Ended Vazuran Menace" + + #Megastructures + #standard empire stabilized rift + mem_vazuran_gateway:0 "Stabilized Rift" + mem_vazuran_gateway_DESC:0 "A re-established rift connecting this system to the rift nexus." + mem_vazuran_gateway_MEGASTRUCTURE_DETAILS:0 "" + mem_vazuran_gateway_CONSTRUCTION_INFO_DELAYED:0 "" + #Vazuran Rift Nexus + mem_vazuran_gateway_nexus:0 "Rift Nexus" + mem_vazuran_gateway_nexus_DESC:0 "A nexus for establishing dimensional rifts through the very fabric of space that enables instantaneous travel to established rifts." + mem_vazuran_gateway_nexus_MEGASTRUCTURE_DETAILS:0 "" + mem_vazuran_gateway_nexus_CONSTRUCTION_INFO_DELAYED:0 "" + + #bypass + GATEWAY_VAZURAN:0 "Interdimensional Rift" + GATEWAY_VAZURAN_DESC:0 "An artificially created rift forming a passage between two locations." + + #Rift opens + mem_vazurans.4.name:0 "A Subspace Rift is Forming" + #first rift ever seen in own territory + mem_vazurans.4a.desc:0 "An enormous energy spike has been reported by local sensor stations in the [mem_vazurans_target_sun.GetName] system. First reports describe its source as a rift in space - a hole in reality itself.\n\nSystem defence is on high alert and local authorities request immediate assistance from our naval forces." + mem_vazurans.4a.desc.gestalt:0 "Our local sensor stations in the [mem_vazurans_target_sun.GetName] system have detected an enormous energy spike. We have dispatched drones to investigate what appears to be a rift in space - a hole in reality itself.\n\nSystem defence is on high alert. We should take the precaution of sending our fleet to reinforce our subroutines in charge of the system." + + #every later standard rift encounter + mem_vazurans.4b.desc:0 "Sensor stations in the [mem_vazurans_target_sun.GetName] system report that a new subspace rift is forming. Our fleet has already been put on high alert. We should prepare for the worst." + #retaliation rift encounter + mem_vazurans.4c.desc:0 "Sensor stations in the [mem_vazurans_target_sun.GetName] system report that a giant subspace rift is forming. Judging by its size, there is a mighty storm coming. We should prepare for the worst." + #response in first encounter + mem_vazurans.4.a:0 "Issue an investigation of this anomaly." + #response in later encounter + mem_vazurans.4.b:0 "Get the fleet ready." + #response in retaliation encounter + mem_vazurans.4.c:0 "We shall not waver." + + MEM_VAZURANS_RIFT_INVESTIGATION:0 "Subspace Rift Investigation" + MEM_VAZURANS_RIFT_INVESTIGATION_DESC:0 "Our scientists are still baffled as to how this rift in spacetime formed. We have to find answers." + + #Rift opens and fleet spawns + mem_vazurans.5.name:0 "We Are Under Attack" + #first encounter + mem_vazurans.5a.desc:0 "The rift has formed some kind of portal. Ships of unknown design have begun to pour out of it. They are hailing us." + #after first encounter has happened before + mem_vazurans.5b.desc:0 "The portal has formed and hostile forces have been confirmed moving towards our colony. This appears to be another one of their raiding fleets." + #retaliation encounter + mem_vazurans.5c.desc:0 "A giant portal has formed unleashing an enormous fleet. It is heading directly for our homeworld." + #response in first encounter + mem_vazurans.5.a:0 "On screen." + #response in later encounter + mem_vazurans.5.b:0 "Protect the colony." + #response in retaliation encounter + mem_vazurans.5.c:0 "Defend [root.Capital.GetName] at all cost!" + + #First Contact message + mem_vazurans.6.name:0 "Incoming Message" + mem_vazurans.6a.desc:0 "We are the Vazurans. We made this galaxy ours long before your ancestors even left their pitiful caves...\n\nYou will serve us or share the same fate as those who came before you.\n\nKnow that you merely exist because we allow it...\n\nAnd should you dare to resist, you will end as we demand it." + mem_vazurans.6b.desc:0 "Your kind is more resilient than expected...\n\nWe are the Vazurans. We made this galaxy ours long before your ancestors even left their pitiful caves...\n\nYou will serve us or share the same fate as those who came before you. We burnt your world once and we can do so again.\n\nKnow that you merely exist because we allow it...\n\nAnd should you dare to resist, you will end as we demand it." + mem_vazurans.6.a:0 "Who are you?" + mem_vazurans.6.a.response:0 "Your Masters... You do not need to know more..." + #peaceful reply + mem_vazurans.6.b:0 "But there has to be a way to peacefully coexist!?" + mem_vazurans.6.b.response:0 "Indeed... We rule, you serve..." + #xenophobe reply + mem_vazurans.6.c:0 "We do not fear you, Xeno..." + mem_vazurans.6.c.response:0 "You will... in time." + + #Message for retaliation + mem_vazurans.7.name:0 "Incoming Message" + mem_vazurans.7a.desc:0 "Your continued resistance has been a nuisance for too long. We have sent our fleet to show you the consequences of your actions." + mem_vazurans.7b.desc:0 "Did you think that your tinkering with our technology would go unnoticed? You will now answer for your sacrilege..." + mem_vazurans.7.a:0 "Terminate the transmission." + + #Colony lost to Vazuran Terror attack + mem_vazurans.8.name:0 "Colony Lost" + mem_vazurans.8.desc:0 "The Vazurans were not satisfied with taking our resources this time. An entire colony has been destroyed while we remain unable to respond to these atrocities." + mem_vazurans.8.a:0 "There has to be a way to stop them!" + mem_vazurans.8.b:0 "We have to protect our people... somehow!" + + #Colony attacked by Vazuran Raid + mem_vazurans.9.name:0 "Colony Raided" + mem_vazurans.9.desc.a:0 "Our colony on [mem_vazurans_raid_planet_name.Getname] has been hit by a Vazuran raiding fleet. Countless citizens lost their lives to this reckless attack and the planet's infrastructure has been devastated.\n\nDespite this horrific outcome, the casualties and damage would have been even greater had it not been for our planetary defenses." + mem_vazurans.9.desc.b:0 "Our colony on [mem_vazurans_raid_planet_name.Getname] has been hit by a Vazuran raiding fleet. Countless citizens lost their lives to this reckless attack and the planet's infrastructure has been devastated." + mem_vazurans.9.a:0 "We will endure!" + mem_vazurans.9.b:0 "We have to strengthen our defenses!" + mem_vazurans.9.c:0 "We have to protect our people...But how?!" + + #Planetary defense project + MEM_VAZURANS_DEFENSE_PLAN:0 "Strengthening the Defenses" + MEM_VAZURANS_DEFENSE_PLAN_DESC:0 "Following the devastating attack on one of our colonies, an initiative has been launched to find ways to better protect our people against the Vazuran menace." + + #Information event about a known empire being attacked + mem_vazurans.20.name:0 "Turmoil in the Galaxy" + mem_vazurans.20a.desc:0 "We have received reports about an unknown force attacking the [mem_vazuran_victim.GetName]." + mem_vazurans.20b.desc:0 "Our informants in the [mem_vazuran_victim.GetName] report another ongoing raid by Vazuran forces." + mem_vazurans.20c.desc:0 "We have received reports about an ongoing raid by Vazuran forces against the [mem_vazuran_victim.GetName]." + mem_vazurans.20d.desc:0 "Yet again, Vazuran forces have begun one of their raids. This time, they are targeting the [mem_vazuran_victim.GetName]." + + #Information event about an unknown empire being attacked + mem_vazurans.21.name:0 "Turmoil in the Galaxy" + mem_vazurans.21a.desc:0 "Traders tell of ongoing attacks on various empires we have not yet established contact with by an unknown force. The attackers are reported to be very well equipped." + mem_vazurans.21b.desc:0 "Open subspace communication channels are yet again being flooded with reports about Vazuran raids." + + # Information event about Vazuran Homefleet defeated + mem_vazurans.30.name:0 "Vazuran Homefleet Defeated!" + mem_vazurans.30a.desc:0 "Reports have reached us of the Vazurans suffering a decisive defeat against the [mem_vazuran_victor.GetAdj] navy. With their fleet destroyed, the galaxy can finally rejoice at the end of the Vazuran reign of terror." + + # Information event about Vazuran Homeworld Taken + mem_vazurans.31.name:0 "Vazuran Homeworld Seized" + mem_vazurans.31a.desc:0 "Without their fleet, it was only a matter of time before the Vazuran homeworld fell. As the [mem_vazuran_invader.GetAdj] military celebrates its successful planetfall, the galaxy is ushered into a new age, free of the Vazuran Menace which had threatened it for millennia." + mem_vazurans_31.a:0 "Finally!" + + #Finishing investigation of first Rift + mem_vazurans.40.name:0 "Dimensional Portal" + mem_vazurans.40.desc:0 "As the telemetry of our probes sent into the rift shortly before our first encounter with the Vazurans suggested, it was a portal not completely dissimilar to naturally occurring wormholes. In contrast to wormholes however, this rift appears to have been artificially created. Our [root.GetScientistResearchSubroutinePlural] have been unable to provide any explanation as to how this could have been achieved.\n\nUntil we know better, we will have to assume that these portals could open anywhere. We have to be on our guard." + mem_vazurans.40.a:0 "This is highly disconcerting." + + #Retaliation Fleet has been destroyed by target empire + mem_vazurans.50.name:0 "The Attack is Over" + mem_vazurans.50a.desc:0 "Our fleet prevailed in the fierce battle over [root.capital_scope.GetName]. Remaining Vazuran forces are in full retreat. Casualties among our fleet are still being assessed and many ships took serious damage or even had to be abandoned. But the price we had to pay was worth it. They will think twice before they make another such attempt.\n\nThe rift they used to enter our system has already begun closing. However, this time this is happening way more slowly than during earlier encounters. Our [root.GetScientistResearchSubroutinePlural] theorize that this oversized portal may indeed never fully cease to exist - a fact that is concerning but at the same time opens up an opportunity we would not have expected before. If we were able to stabilize it, a counterattack on the Vazuran base of operations would become possible for us." + mem_vazurans.50b.desc:0 "Our fleet failed to hold off the attacking Vazuran forces. They proceeded to bombard and lay waste to our capital world. Casualties go into the billions, as they specifically targeted urban population centers. It will take years to restore what was destroyed.\n\nThe rift they used to enter our system has already begun closing. However, this time this is happening way more slowly than during earlier encounters. Our scientists theorize that this oversized portal may indeed never fully cease to exist - a fact that is concerning but at the same time opens up an opportunity we would not have expected before. If we were able to stabilize it, a counterattack on the Vazuran base of operations would become possible for us, so that we can secure retribution for our dead." + mem_vazurans.50b.desc.gestalt:0 "Our fleet failed to hold off the attacking Vazuran forces. They proceeded to bombard and lay waste to our capital world. Key elements of the planetary infrastructure sustained considerable damage and billions of drones were destroyed as they targeted sites of key strategic importance. It will take years to restore what was destroyed.\n\nThe rift they used to enter our system has already begun closing. However, this time this is happening way more slowly than during earlier encounters. Our [root.GetScientistResearchSubroutine] theorize that this oversized portal may indeed never fully cease to exist - a fact that is concerning but at the same time opens up an opportunity we would not have expected before. If we were able to stabilize it, a counterattack on the Vazuran base of operations would become possible for us, so that we can secure retribution for our dead." + mem_vazurans.50.a:0 "Let us hope so." + + #Stabilization tech researched and project to stabilize rift set + mem_vazurans.51.name:0 "Gatekeeper" + mem_vazurans.51.desc:0 "With the basic research done and a solid understanding of the formation of rifts gained, our [root.GetScientistResearchSubroutinePlural] have presented a proposal for establishing a station next to the former portal's coordinates. According to their plans, it will be used to transfer the necessary power to reopen and maintain it." + mem_vazurans.51.a:0 "Make it so." + + MEM_VAZURANS_RIFT_STABILIZATION:0 "Rift Stabilization" + MEM_VAZURANS_RIFT_STABILIZATION_DESC:0 "We have to prepare the necessary equipment to re-establish and maintain a stable connection to the Vazuran base of operations." + + #Player being informed about established connection + mem_vazurans.53.name:0 "The Portal" + mem_vazurans.53.desc:0 "Our engineers have finished their work on the rift station. The stabilization procedure was initiated, and after what felt like an eternity the rift slowly reopened, forming a new portal. The probes we sent through have confirmed that we have achieved a strong link to the other side. We are now confident enough to send a manned expeditionary force." + mem_vazurans.53.desc.gestalt:0 "Our engineering drones have finished their work on the rift station. The stabilization procedure was initiated, and after what felt like an eternity the rift slowly reopened, forming a new portal. The probes we sent through having confirmed that we have achieved a strong link to the other side, we are now confident enough to send a manned expeditionary force through." + mem_vazurans.53.a:0 "Good work." + + #Finding a destroyed Planet + mem_vazurans.200.name:0 "Devastation" + #haven't seen anything Vazuran related so far + mem_vazurans.200a.desc:0 "Upon reaching the [From.GetName] system, our sensors revealed that one of its planets was broken into pieces at some point in its past. It is unclear what caused this to happen. Further investigation is recommended." + #only seen another destroyed planet so far + mem_vazurans.200b.desc:0 "We have come across another broken world. A brief scan of its vicinity reveals traces of the same heavy element alloys we found before. This planet must have fallen victim to the same force." + #already met the vazurans and seen a destroyed planet + mem_vazurans.200c.desc:0 "We have come across another broken world. A brief scan of its vicinity reveals traces of the same heavy element alloys used by the Vazurans. Another world fallen victim to their reign of terror." + + MEM_VAZURANS_BROKEN_PLANET_INVESTIGATION:0 "A Destroyed World" + MEM_VAZURANS_BROKEN_PLANET_INVESTIGATION_DESC:0 "A long-term investigation of this site should provide us with more insights into what might have happened to this planet." + + #Finished Project on first broken world + mem_vazurans.201.name:0 "Apocalypse" + #not met vazurans before + mem_vazurans.201a.desc:0 "After studying what remains of this world, chief scientist [root.Leader.GetName] and [root.Leader.GetHerHis] colleagues came to a worrying conclusion. Given all available information, the current state of [From.From.GetName] is the result of cataclysmic orbital bombardment.\n\nIn the vicinity of this site, traces of superheavy elements which do not naturally occur can be found. Who did this and why remains a mystery." + #met vazurans before + mem_vazurans.201b.desc:0 "After studying what remains of this world, chief scientist [root.Leader.GetName] and [root.Leader.GetHerHis] colleagues came to a worrying conclusion. Given all available information, the current state of [From.From.GetName] is the result of cataclysmic orbital bombardment.\n\nIn the vicinity of this site, traces of superheavy elements unique to Vazuran technology can be found. It appears they made an example of those living here. No traces of the civilization presumed to have formerly lived on this world can be found." + mem_vazurans.201.a:0 "Concerning." + + #Anomaly 1 + mem_vazurans_category_1:0 "Covered in Craters" + mem_vazurans_category_1_desc:0 "Though it is not unusual for barren planets to feature the results of many cosmic impacts, in this case the pattern of craters appears to be too regular to occur naturally." + + #Anomaly success 1 + mem_vazurans.202.name:0 "The End of a World" + mem_vazurans.202.desc:0 "While conducting a series of low altitude survey flights to study the crater sites using a shuttlecraft, our scientists received a weak self-repeating transmission originating from well below the debris. [root.Leader.GetName], though able to pinpoint its source, quickly discarded the idea of trying to reach it as too dangerous.\n\nBack aboard the [root.GetName], [root.Leader.GetSheHe] managed to decipher the recorded transmission.\n\nIt consisted of several minutes of video feed starting in the middle of what appears to have been a live news report about a public celebration.\n\n§SLarge parades are carrying debris through the streets accompanied by cheering masses, until suddenly the atmosphere changes completely and panic spreads. Then the view is abruptly moved towards the darkening sky. A burning wreck draws a fiery line as it falls towards the ground. Before it reaches the surface, there are giant explosions all around and the video ends.§!\n\nThere is not enough material to translate what has been said, but [root.Leader.GetName] takes this as proof that [From.GetName] fell victim to ballistic bombardment by an alien fleet. Traces of a superdense compound spread across the planet's surface support this theory." + + #Anomaly success 2 + mem_vazurans.203.name:0 "A Cruel Joke" + mem_vazurans.203.desc:0 "The investigation of [From.GetName]'s surface did not yield any conclusive insights. Yet it provided another mystery: Traces of a superdense compound not known to occur naturally are spread across the planet.\n\nHowever, a real breakthrough was made when the [root.GetName] detected a hidden base inside a hollowed out asteroid orbiting [From.GetName]. The facility, which is rather primitive by our standards, is filled with basic stasis units housing thousands of dead beings.\n\nSearching through the data fragments stored in the facility's computer system, our science team could piece together the dire situation the inhabitants of [From.GetName] faced. Their civilization had been attacked by a technological superior force multiple times in the past. Their growing resistance was met with increasingly brutal retaliations, and they feared - rightfully, it seems - that their world would fall to these attacks. As a means to restart their civilization should the worst happen, this hidden base was installed to act as an ark to preserve their brightest minds as well as sufficient genetic variety to reboot their civilisation.\n\nHowever, they had not expected their foes to turn their homeworld into a lifeless and entirely uninhabitable rock. The 'hidden' base appears to have been purposefully spared - given that we were able to detect it, it is to be expected their foe did too. As stated in the logs, the stasis system shut down according to schedule ten years after contact with the surface had been lost. [root.Leader.GetName] cannot even start to imagine the dread and despair these people must have felt upon realizing their situation. Equipped with only two shuttle craft lacking FTL-capability and no world to return to, they were stranded. Shortly after that, the stasis system was reactivated indefinitely." + mem_vazurans.203.desc.gestalt:0 "The investigation of [From.GetName]'s surface did not yield any conclusive insights. Yet it provided another mystery: Traces of a superdense compound not known to occur naturally are spread across the planet.\n\nHowever, a real breakthrough was made when the [root.GetName] detected a hidden base inside a hollowed out asteroid orbiting [From.GetName]. The facility, which is rather primitive by our standards, is filled with basic stasis units housing thousands of dead beings.\n\nSearching through the data fragments stored in the facility's computer system, our science team could piece together the dire situation the inhabitants of [From.GetName] faced. Their civilization had been attacked by a technological superior force multiple times in the past. Their growing resistance was met with increasingly brutal retaliations, and they feared - rightfully, it seems - that their world would fall to these attacks. As a means to restart their civilization should the worst happen, this hidden base was installed to act as an ark to preserve their brightest minds as well as sufficient genetic variety to reboot their civilisation.\n\nHowever, they had not expected their foes to turn their homeworld into a lifeless and entirely uninhabitable rock. The 'hidden' base appears to have been purposefully spared - given that we were able to detect it, it is to be expected their foe did too. As stated in the logs, the stasis system shut down according to schedule ten years after contact with the surface had been lost. It is hard to even start to imagine the dread and despair the survivors must have felt upon realizing their situation. Equipped with only two shuttle craft lacking FTL-capability and no world to return to, they were stranded. Shortly after that, the stasis system was reactivated indefinitely." + + #Anomaly success 3 + mem_vazurans.204.name:0 "Ghosts of the Past" + mem_vazurans.204.desc:0 "During a more thorough survey of [From.GetName]'s surface, one of [root.Leader.GetName]'s assistants noticed what was later confirmed by our away team on the ground to be artificial structures.\n\nThe investigation of these ruins did not however progress as planned, mainly as a result of communications between the [root.GetName] and the scientists led by [root.Leader.GetName] being disrupted multiple times. Several personnel experienced what they described as psychotic episodes during these moments. Affected by this phenomenon as well, the chief scientist decided to return to the shuttle, fearing that remaining longer would put the team in danger. However, before they could lift off, another blackout occurred, lasting for much longer than any before that point. When communications could be re-established, a very shaken sounding scientist reported that they are going to leave immediately. Half of them were still unconscious when they arrived at the rendezvous coordinates with the [root.GetName].\n\nAfter having recovered, [root.Leader.GetName] reports having experienced the collective death of an entire world at the hands of a merciless foe. According to [root.Leader.GetHisHer] theory, [From.GetName]'s inhabitants must have possessed extensive psychic capabilities, which led to their terrifying last moments being imprinted into the planet itself. Though physically unharmed, the events have had a lasting effect on [root.Leader.GetHimHer].\n\nFurther scans showed traces of a superdense compound spread across the planet's surface, which is likely to originate from the weapons used in its destruction, supporting [root.Leader.GetName]'s claims." + + #Anomaly 2 + mem_vazurans_category_2:0 "Covered in Craters" + mem_vazurans_category_2_desc:0 "Scans of [From.GetName] are detecting suspicious crater formations and traces of the same superdense compound that is not known to occur naturally but has been linked to multiple civilizational collapses on previously surveyed planets." + + #Anomaly success 4 + mem_vazurans.205.name:0 "Suspicious Satellites" + mem_vazurans.205.desc:0 "Further investigation of [From.GetName] revealed that it had indeed once been inhabited but was rendered uninhabitable at the same time as a layer of superdense material was deposited on the planet, presumably the result of orbital bombardment. These events must have taken place many thousands of years ago, and remnants on the surface are too decayed and eroded to draw any further conclusions.\n\nJust as [root.Leader.GetName] was about to wrap up [root.Leader.GetHisHer] investigations, the [root.GetName]'s scanners picked up a set of tiny, suspiciously identical objects orbiting [From.GetName]'s moon. These turned out to be artificial satellites containing data cores. The chief scientist assumes these were meant to be found and act as some kind of time capsules.\n\nHowever, it will take significant effort to access and decipher the data stored within them." + mem_vazurans.205.a:0 "What do they contain?" + + MEM_VAZURANS_ANOMALY_PLANET_INVESTIGATION:0 "Deciphering the Data Cores" + MEM_VAZURANS_ANOMALY_PLANET_INVESTIGATION_DESC:0 "We have recovered data cores left in space when [From.From.GetName] was destroyed. Who knows what secret or message they contain?" + + #Project finished + mem_vazurans.206.name:0 "Time Capsules" + mem_vazurans.206.desc:0 "Our scientists have managed to decipher parts of the data cores. So far, it appears that each exemplar is an exact replica of the others and contains the same information - presumably as a strategy to increase the likelihood of its preservation. The data contained is extremely vast, and will take our scientists months, if not years to fully decipher.\nThe first entry, apparently a title page, has already been translated:\n\n"We thought ourselves invincible. We thought we could stop the 'Destroyers'. We were not a young race like the others they have brought down - we have travelled the galaxy for a millennium. But they have bested us. By the time this message is found, nothing else will remain of our once proud race. We leave this record in the hope that our most prized treasure, the words of our greatest philosophers -- our cultural heritage -- might outlive the extinction of our race."" + mem_vazurans.206.a:0 "Good work." + + #Finished Planet defense project + mem_vazurans.240.name:0 "Planetary Defense Initiative Concluded" + mem_vazurans.240.desc:0 "Since the start of this ambitious endeavour, many approaches had been presented and discarded again. Yet one does seem very promising.\n\nLong have we been using shields to protect our space ships and stations, but applying this technology on a planetary scale has always been seen as economically unfeasible. However, given the Vazuran menace looming over the [root.GetName], longstanding proponents of this technology have finally succeeded in gaining the necessary funding to pursue their goal." + mem_vazurans.240.a:0 "Start the research." + + #Damper field quest start 1 + mem_vazurans.251.name:0 "Alien Wreckage Found" + mem_vazurans.251.desc:0 "During a routine mineral prospecting operation on [root.GetName], prospectors made an unexpected discovery: Half covered by natural debris lies an ancient wreckage. Government officials were quickly informed of this peculiar find." + mem_vazurans.251.desc.gestalt:0 "During a routine mineral prospecting operation on [root.GetName], prospector drones made an unexpected discovery: Half covered by natural debris lies an ancient wreckage. The responsible subroutines were quickly informed." + mem_vazurans.251.a:0 "Commence an investigation." + + #Damper field anomaly 1 + mem_vazurans_category_3:0 "Alien Wreckage" + mem_vazurans_category_3_desc:0 "An ancient alien wreckage has been found on [From.GetName]. Further investigation is required." + + #Anomaly success + mem_vazurans.252.name:0 "A Technological Treasure" + mem_vazurans.252.desc:0 "At first, our science team did not recognize the wreckage's origin due to its damage and advanced state of deterioration, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief scientist [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.252.desc.gestalt:0 "At first, we were unable to recognize the wreckage's origin due to its damage and advanced state of deterioration, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief [root.owner.GetScientistResearchSubroutine] [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.252.a:0 "Intriguing" + + #Damper field quest start 2 + mem_vazurans.253.name:0 "Alien Wreckage Found" + mem_vazurans.253.desc:0 "While performing probe drillings on [root.GetName], one of our offworld mining companies discovered an ancient wreckage. Despite having sliced halfway through the asteroid before getting stuck, it seems to be still in one piece. Government officials were quickly informed of this peculiar find." + mem_vazurans.253.desc.gestalt:0 "While performing probe drillings on [root.GetName], one of our offworld mining operations discovered an ancient wreckage. Despite having sliced halfway through the asteroid before getting stuck, it seems to be still in one piece. The responsible subroutines were quickly informed of this peculiar find." + mem_vazurans.253.a:0 "Commence an investigation." + + #Damper field anomaly 2 + mem_vazurans_category_4:0 "Alien Wreckage" + mem_vazurans_category_4_desc:0 "An ancient alien wreckage has been found stuck in [From.GetName]. Further investigation is required." + + #Anomaly success + mem_vazurans.254.name:0 "A Technological Treasure" + mem_vazurans.254.desc:0 "At first, our science team did not recognize the wreckage's origin due to the damage it sustained when entering the asteroid, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief scientist [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.254.desc.gestalt:0 "At first, we were unable to recognize the wreckage's origin due to the damage it sustained when entering the asteroid, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief [root.owner.GetScientistResearchSubroutine] [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.254.a:0 "Intriguing." + + #Drifting vazuran wreckage found in deep space + mem_vazurans.255.name:0 "Alien Wreckage Found" + mem_vazurans.255.desc:0 "Long range sensors have picked up an object drifting through the [mem_vazurans_wreckage_system.GetName] system. It appears to be abandoned, as there are no discernible energy signatures." + mem_vazurans.255.a:0 "Commence an investigation." + + #Wreckage investigation + MEM_VAZURANS_WRECKAGE_INVESTIGATION:0 "Drifting in the Void" + MEM_VAZURANS_WRECKAGE_INVESTIGATION_DESC:0 "We have to take advantage of this discovery and investigate the wreckage found adrift in the [mem_vazurans_wreckage_system.GetName] system." + + #Wreckage investigation success + mem_vazurans.256.name:0 "A Technological Treasure" + mem_vazurans.256.desc:0 "At first, our science team did not recognize the wreckage's origin due to its damage, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief scientist [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.256.desc.gestalt:0 "At first, we were unable to recognize the wreckage's origin due to its damage, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief [root.owner.GetScientistResearchSubroutine] [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.256.a:0 "Intriguing." + + #Damper field project + MEM_VAZURANS_DAMPER_FIELD_GENERATOR_INVESTIGATION:0 "Reverse Engineering" + MEM_VAZURANS_DAMPER_FIELD_GENERATOR_INVESTIGATION_DESC:0 "With the Vazuran damper field generator at our disposal, we can now proceed to comprehending how it functions." + + #Damper field project finished + mem_vazurans.260.name:0 "Suppressed Energy Transmission" + mem_vazurans.260.desc:0 "After running multiple experiments on the salvaged damper field generator, our [root.GetScientistResearchSubroutinePlural] were able to establish a solid understanding of its capabilities. Unlike our shields, which absorb the energy of incoming attacks until they are depleted, the field this generator creates permanently suppresses energy transmissions so that only a fraction of them reach the protected object.\n\nWhile it works against any kind of weapon, tests have shown it to be most effective against energy-based ones. Though the application of this technology to our own fleet might seem tempting at first, our experiments demonstrated problematic side-effects caused by this protective device. The suppression of energy transmission is not limited on energy coming from outside its zone of effect but affects internal ship systems as well. So far, no way of shielding them from the damper field's effects has been found.\n\nOur [root.GetScientistResearchSubroutinePlural] have only managed to gain a rudimentary understanding of the technology's underlying scientific principles. However, this is nonetheless a significant step in overcoming the Vazuran technological superiority and should improve our chances in battles against their ships." + mem_vazurans.260.a:0 "Fascinating." + + # Reaching Vazuran Homesystem + mem_vazurans.280.name:0 "The Vazuran Home System" + mem_vazurans.280.desc:0 "Our scout has reached the other side of the rift. As expected, its sensors confirm it to be heavily fortified. Besides a circle of formidable fortresses around the system's borders and a fleet of a similar strength to the one we faced during the attack on our homeworld, there is another vessel far larger in size than anything seen before. It is orbiting a shattered world close to a giant structure which appears to be the Vazuran base of operations.\n\nAs our ship is still processing the data, it detects a spike in energy readings in the fortresses. It cannot remain there any longer without the risk of being attacked. If we are to return, it has to be in force." + mem_vazurans.280.a:0 "Get out of there!" + + # Defeated Vazuran Homefleet + mem_vazurans.281.name:0 "Vazuran Fleet Defeated" + mem_vazurans.281.desc:0 "The Vazuran fleet is no more, their Colossus has been defeated and we stand victorious.\n\nThe way is now clear for our troops to take their home base." + mem_vazurans.281:0 "To Victory." + + # Invaded Vazuran HQ + mem_vazurans.282.name:0 "It is Over" + mem_vazurans.282.desc:0 "Today marks the beginning of a new age. The Vazuran menace has been defeated. No longer shall our people live in fear of their attacks.\n\nOur forces had to pay a heavy price for this victory, as remaining Vazuran defenders dug in to defend every structure still standing. Faced with the inevitability of their defeat, they activated a self-destruct sequence, destroying most of the habitable area.\n\nHowever, our troops did not leave empty-handed. One of our special operations teams tasked with the retrieval of technological information returned with a data core containing details of the production process of 'Xentronium' - the material the Vazuran armor is made of. Given its characteristics, especially its extreme density, it might not only be of value for our ship's armor but also enable significant improvements to our kinetic rounds." + mem_vazurans.282.desc.gestalt:0 "Today marks the beginning of a new age. The Vazuran menace has been defeated. No longer shall the [root.GetName] live in fear of their attacks.\n\nOur forces had to pay a heavy price for this victory, as remaining Vazuran defenders dug in to defend every structure still standing. Faced with the inevitability of their defeat, they activated a self-destruct sequence, destroying most of the habitable area.\n\nHowever, our combat drones did not leave empty-handed. One of our special operations drone squads tasked with the retrieval of technological information returned with a data core containing details of the production process of 'Xentronium' - the material the Vazuran armor is made of. Given its characteristics, especially its extreme density, it might not only be of value for our ship's armor but also enable significant improvements to our kinetic rounds." + mem_vazurans.282.a:0 "Good work!" + + # Player is informed of Vazurans committing genocide + mem_vazurans.306.name:0 "Vazuran Atrocities" + mem_vazurans.306.desc:0 "We have received reports about an ongoing Vazuran campaign to eradicate the [mem_vazurans_extermination_target.GetSpeciesNamePlural] and utterly destroy the [mem_vazurans_extermination_target.GetName]. It is unclear what if anything has happened to warrant this terrible atrocity. What is clear, however, is that the [mem_vazurans_extermination_target.GetSpeciesNamePlural] are fighting a losing battle. Their end is only a matter of time at this point." + mem_vazurans.306.a:0 "How horrible..." + + # Galactic Resolutions + resolution_mem_galactic_focus_crisis_vazurans_1:0 "Vazuran Menace: Colonial Defenses" + resolution_mem_galactic_focus_crisis_vazurans_1_desc:0 "With vazuran raids happening all across the known galaxy, no colony appears to be safe. With this resolution galactic community members will agree to share their knowledge of vazuran attack patterns and possible countermeasures to better protect their citizens and infrastructure." + resolution_galactic_focus_crisis_vazurans_1_effect_success:0 "Colonies will experience reduced devastation and pop losses from vazuran raids." + resolution_mem_galactic_focus_crisis_vazurans_2:0 "Vazuran Menace: Turning the Tide" + resolution_mem_galactic_focus_crisis_vazurans_2_desc:0 "The galactic community has been paralyzed by fear of vazuran attacks for far too long. It is time to actively cooperate in order to resist the onslaught." + resolution_galactic_focus_crisis_vazurans_2_effect_success:0 "Shared tactical data of vazuran vessels as well as a collaborative effort in improving the performance of sublight engines will improve the odds of reaching attacked colonies in time and faring better in combat against the attackers." \ No newline at end of file diff --git a/localisation/mem_vazuran_menace_l_spanish.yml b/localisation/mem_vazuran_menace_l_spanish.yml new file mode 100644 index 00000000..922f6687 --- /dev/null +++ b/localisation/mem_vazuran_menace_l_spanish.yml @@ -0,0 +1,397 @@ +l_spanish: + #Vazuran Menace + #Text & Code by Malthus + + #shipsizes (multipliers just added to get rid of errormessages) + mem_vazuran_weapon:0 "Leviathan" + mem_vazuran_weapon_plural:0 "Leviathans" + shipsize_mem_vazuran_weapon_construction_speed_mult:0 "" + shipsize_mem_vazuran_weapon_build_cost_mult:0 "" + shipsize_mem_vazuran_weapon_upkeep_mult:0 "" + mem_vazuran_cruiser:0 "Battlecruiser" + mem_vazuran_cruiser_plural:0 "Battlecruisers" + shipsize_mem_vazuran_cruiser_construction_speed_mult:0 "" + shipsize_mem_vazuran_cruiser_build_cost_mult:0 "" + shipsize_mem_vazuran_cruiser_upkeep_mult:0 "" + mem_vazuran_escort:0 "Frigate" + mem_vazuran_escort_plural:0 "Frigates" + shipsize_mem_vazuran_escort_construction_speed_mult:0 "" + shipsize_mem_vazuran_escort_build_cost_mult:0 "" + shipsize_mem_vazuran_escort_upkeep_mult:0 "" + mem_vazuran_control_drone:0 "Command Drone" + mem_vazuran_control_drone_plural:0 "Command Drones" + shipsize_mem_vazuran_control_drone_construction_speed_mult:0 "" + shipsize_mem_vazuran_control_drone_build_cost_mult:0 "" + shipsize_mem_vazuran_control_drone_upkeep_mult:0 "" + mem_vazuran_combat_drone:0 "Combat Drone" + mem_vazuran_combat_drone_plural:0 "Combat Drones" + shipsize_mem_vazuran_combat_drone_construction_speed_mult:0 "" + shipsize_mem_vazuran_combat_drone_build_cost_mult:0 "" + shipsize_mem_vazuran_combat_drone_upkeep_mult:0 "" + mem_vazuran_large_military_station:0 "Fortress" + mem_vazuran_large_military_station_plural:0 "Fortresses" + shipsize_mem_vazuran_large_military_station_construction_speed_mult:0 "" + shipsize_mem_vazuran_large_military_station_build_cost_mult:0 "" + shipsize_mem_vazuran_large_military_station_upkeep_mult:0 "" + mem_vazuran_small_military_station:0 "Bastion" + mem_vazuran_small_military_station_plural:0 "Bastions" + shipsize_mem_vazuran_small_military_station_construction_speed_mult:0 "" + shipsize_mem_vazuran_small_military_station_build_cost_mult:0 "" + shipsize_mem_vazuran_small_military_station_upkeep_mult:0 "" + + #shipsections + mem_vazuran_combat_drone_key:0 "Combat Drone Section" + mem_vazuran_control_drone_key:0 "Command Drone Section" + mem_vazuran_escort_key:0 "Frigate Section" + mem_vazuran_cruiser_key:0 "Battlecruiser Section" + mem_vazuran_weapon_key:0 "Leviathan Section" + mem_vazuran_small_military_station_key:0 "Bastion Section" + mem_vazuran_large_military_station_key:0 "Fortress Section" + + #planet + pc_mem_vazuran_habitat:0 "Precursor Habitat" + pc_mem_vazuran_habitat_desc:0 "A precursor deep-space arcology offering planet-like, if decidedly urban, living conditions. Hydroponics and advanced filtering technologies make it self-sustaining, and station-borne facilities can mine the station's host planet for raw materials." + pc_mem_vazuran_habitat_tile:0 "Precursor Habitat" + pc_mem_vazuran_habitat_tile_desc:0 "An ancient Habitat build by a precursor civilization." + pc_mem_vazuran_habitat_habitability:0 "Habitat Habitability" + trait_pc_mem_vazuran_habitat_preference:0 "Habitat Preference" + trait_pc_mem_vazuran_habitat_preference_desc:0 "$trait_pc_habitat_preference_desc$" + + #districts + district_mem_vazuran_habitat_housing:0 "$district_arcology_housing$" + district_mem_vazuran_habitat_housing_plural:0 "$district_arcology_housing_plural$" + district_mem_vazuran_habitat_housing_desc:0 "$district_arcology_housing_desc$" + district_mem_vazuran_habitat_arms_industry:0 "$district_arcology_arms_industry$" + district_mem_vazuran_habitat_arms_industry_plural:0 "$district_arcology_arms_industry_plural$" + district_mem_vazuran_habitat_arms_industry_desc:0 "$district_arcology_arms_industry_desc$" + district_mem_vazuran_habitat_civilian_industry:0 "$district_arcology_civilian_industry$" + district_mem_vazuran_habitat_civilian_industry_plural:0 "$district_arcology_civilian_industry_plural$" + district_mem_vazuran_habitat_civilian_industry_desc:0 "$district_arcology_civilian_industry_desc$" + district_mem_vazuran_habitat_leisure:0 "$district_arcology_leisure$" + district_mem_vazuran_habitat_leisure_plural:0 "$district_arcology_leisure_plural$" + district_mem_vazuran_habitat_leisure_desc:0 "$district_arcology_leisure_desc$" + + #Techs + tech_mem_vazuran_xentronium_armor:0 "Xentronium Armor" + tech_mem_vazuran_xentronium_armor_desc:0 "This superdense material once provided Vazuran vessels with extreme durability. It is vastly superior to any other known armor types." + + tech_mem_vazuran_xentronium_rounds:0 "Xentronium Rounds" + tech_mem_vazuran_xentronium_rounds_desc:0 "This superdense material once provided Vazuran vessels with extreme durability. But its characteristics also make it the material of choice for our kinetic ammunition." + + tech_mem_vazuran_damper_field_bypass:0 "Damper Field Bypass" + tech_mem_vazuran_damper_field_bypass_desc:0 "Deeper insight into the underlying physical laws the damper field technology is based on will allow us to bypass its effect on our weaponry - at least to some degree..." + + tech_mem_vazuran_rift_stabilization:0 "Rift Stabilization" + tech_mem_vazuran_rift_stabilization_desc:0 "Our scientists see the possibility of re-establishing the rift that led the Vazuran fleet to our capital system, giving us an opportunity to launch a counterattack against them in their own space." + + #ambient objects + mem_vazuran_wreckage_object:0 "Vazuran Wreckage" + + #Components + MEM_VAZURANS_ENERGY_DAMPENER:0 "Energy Damper Field" + mem_vazurans_aura_energy_dampener:0 "Energy Dampener" + mem_VAZURAN_ARMOR:0 "Xentronium Armor" + mem_VAZURAN_ARMOR_DESC:0 "This superdense material once provided Vazuran vessels with extreme durability. It is vastly superior to any other known armor types." + mem_XENTRONIUM_ARMOR_L:0 "Large Xentronium Armor" + mem_XENTRONIUM_ARMOR_M:0 "Medium Xentronium Armor" + mem_XENTRONIUM_ARMOR_S:0 "Small Xentronium Armor" + mem_VAZURAN_DRONE_HANGAR:0 "Drone Hangar" + mem_VAZURAN_PD:0 "Point Defense Cannon" + + #Modifiers + mod_damage_vs_country_type_mem_vazurans_mult:0 "Damage to Vazurans" + + mem_vazurans_damper_field_exploit:0 "Damper Field Adaptation" + mem_vazurans_damper_field_exploit_desc:0 "Thanks to our basic insights into its capabilities and limits, we were able to adapt our weaponry to exploit a few minor weaknesses." + + mem_vazurans_raided:0 "Targeted by a Vazuran raid" + mem_vazurans_raided_desc:0 "This planet has been devastated during a brutal raid by the Vazurans. It will take a long time to recover from this ruthless blow." + + #deposit blocker + d_mem_vazuran_bomb_crater:0 "$d_bomb_crater$" + d_mem_vazuran_bomb_crater_desc:0 "$d_bomb_crater_desc$" + #Blockers + d_mem_vazuran_ruined_section:0 "Ruined Section" + d_mem_vazuran_ruined_section_desc:0 "This habitat section has been devastated by multiple projectile impacts. Extensive repairs and clean-up is required to make it habitable again." + + #Opinion Modifier + mem_ended_vazuran_menace:0 "Ended Vazuran Menace" + + #Megastructures + #standard empire stabilized rift + mem_vazuran_gateway:0 "Stabilized Rift" + mem_vazuran_gateway_DESC:0 "A re-established rift connecting this system to the rift nexus." + mem_vazuran_gateway_MEGASTRUCTURE_DETAILS:0 "" + mem_vazuran_gateway_CONSTRUCTION_INFO_DELAYED:0 "" + #Vazuran Rift Nexus + mem_vazuran_gateway_nexus:0 "Rift Nexus" + mem_vazuran_gateway_nexus_DESC:0 "A nexus for establishing dimensional rifts through the very fabric of space that enables instantaneous travel to established rifts." + mem_vazuran_gateway_nexus_MEGASTRUCTURE_DETAILS:0 "" + mem_vazuran_gateway_nexus_CONSTRUCTION_INFO_DELAYED:0 "" + + #bypass + GATEWAY_VAZURAN:0 "Interdimensional Rift" + GATEWAY_VAZURAN_DESC:0 "An artificially created rift forming a passage between two locations." + + #Rift opens + mem_vazurans.4.name:0 "A Subspace Rift is Forming" + #first rift ever seen in own territory + mem_vazurans.4a.desc:0 "An enormous energy spike has been reported by local sensor stations in the [mem_vazurans_target_sun.GetName] system. First reports describe its source as a rift in space - a hole in reality itself.\n\nSystem defence is on high alert and local authorities request immediate assistance from our naval forces." + mem_vazurans.4a.desc.gestalt:0 "Our local sensor stations in the [mem_vazurans_target_sun.GetName] system have detected an enormous energy spike. We have dispatched drones to investigate what appears to be a rift in space - a hole in reality itself.\n\nSystem defence is on high alert. We should take the precaution of sending our fleet to reinforce our subroutines in charge of the system." + + #every later standard rift encounter + mem_vazurans.4b.desc:0 "Sensor stations in the [mem_vazurans_target_sun.GetName] system report that a new subspace rift is forming. Our fleet has already been put on high alert. We should prepare for the worst." + #retaliation rift encounter + mem_vazurans.4c.desc:0 "Sensor stations in the [mem_vazurans_target_sun.GetName] system report that a giant subspace rift is forming. Judging by its size, there is a mighty storm coming. We should prepare for the worst." + #response in first encounter + mem_vazurans.4.a:0 "Issue an investigation of this anomaly." + #response in later encounter + mem_vazurans.4.b:0 "Get the fleet ready." + #response in retaliation encounter + mem_vazurans.4.c:0 "We shall not waver." + + MEM_VAZURANS_RIFT_INVESTIGATION:0 "Subspace Rift Investigation" + MEM_VAZURANS_RIFT_INVESTIGATION_DESC:0 "Our scientists are still baffled as to how this rift in spacetime formed. We have to find answers." + + #Rift opens and fleet spawns + mem_vazurans.5.name:0 "We Are Under Attack" + #first encounter + mem_vazurans.5a.desc:0 "The rift has formed some kind of portal. Ships of unknown design have begun to pour out of it. They are hailing us." + #after first encounter has happened before + mem_vazurans.5b.desc:0 "The portal has formed and hostile forces have been confirmed moving towards our colony. This appears to be another one of their raiding fleets." + #retaliation encounter + mem_vazurans.5c.desc:0 "A giant portal has formed unleashing an enormous fleet. It is heading directly for our homeworld." + #response in first encounter + mem_vazurans.5.a:0 "On screen." + #response in later encounter + mem_vazurans.5.b:0 "Protect the colony." + #response in retaliation encounter + mem_vazurans.5.c:0 "Defend [root.Capital.GetName] at all cost!" + + #First Contact message + mem_vazurans.6.name:0 "Incoming Message" + mem_vazurans.6a.desc:0 "We are the Vazurans. We made this galaxy ours long before your ancestors even left their pitiful caves...\n\nYou will serve us or share the same fate as those who came before you.\n\nKnow that you merely exist because we allow it...\n\nAnd should you dare to resist, you will end as we demand it." + mem_vazurans.6b.desc:0 "Your kind is more resilient than expected...\n\nWe are the Vazurans. We made this galaxy ours long before your ancestors even left their pitiful caves...\n\nYou will serve us or share the same fate as those who came before you. We burnt your world once and we can do so again.\n\nKnow that you merely exist because we allow it...\n\nAnd should you dare to resist, you will end as we demand it." + mem_vazurans.6.a:0 "Who are you?" + mem_vazurans.6.a.response:0 "Your Masters... You do not need to know more..." + #peaceful reply + mem_vazurans.6.b:0 "But there has to be a way to peacefully coexist!?" + mem_vazurans.6.b.response:0 "Indeed... We rule, you serve..." + #xenophobe reply + mem_vazurans.6.c:0 "We do not fear you, Xeno..." + mem_vazurans.6.c.response:0 "You will... in time." + + #Message for retaliation + mem_vazurans.7.name:0 "Incoming Message" + mem_vazurans.7a.desc:0 "Your continued resistance has been a nuisance for too long. We have sent our fleet to show you the consequences of your actions." + mem_vazurans.7b.desc:0 "Did you think that your tinkering with our technology would go unnoticed? You will now answer for your sacrilege..." + mem_vazurans.7.a:0 "Terminate the transmission." + + #Colony lost to Vazuran Terror attack + mem_vazurans.8.name:0 "Colony Lost" + mem_vazurans.8.desc:0 "The Vazurans were not satisfied with taking our resources this time. An entire colony has been destroyed while we remain unable to respond to these atrocities." + mem_vazurans.8.a:0 "There has to be a way to stop them!" + mem_vazurans.8.b:0 "We have to protect our people... somehow!" + + #Colony attacked by Vazuran Raid + mem_vazurans.9.name:0 "Colony Raided" + mem_vazurans.9.desc.a:0 "Our colony on [mem_vazurans_raid_planet_name.Getname] has been hit by a Vazuran raiding fleet. Countless citizens lost their lives to this reckless attack and the planet's infrastructure has been devastated.\n\nDespite this horrific outcome, the casualties and damage would have been even greater had it not been for our planetary defenses." + mem_vazurans.9.desc.b:0 "Our colony on [mem_vazurans_raid_planet_name.Getname] has been hit by a Vazuran raiding fleet. Countless citizens lost their lives to this reckless attack and the planet's infrastructure has been devastated." + mem_vazurans.9.a:0 "We will endure!" + mem_vazurans.9.b:0 "We have to strengthen our defenses!" + mem_vazurans.9.c:0 "We have to protect our people...But how?!" + + #Planetary defense project + MEM_VAZURANS_DEFENSE_PLAN:0 "Strengthening the Defenses" + MEM_VAZURANS_DEFENSE_PLAN_DESC:0 "Following the devastating attack on one of our colonies, an initiative has been launched to find ways to better protect our people against the Vazuran menace." + + #Information event about a known empire being attacked + mem_vazurans.20.name:0 "Turmoil in the Galaxy" + mem_vazurans.20a.desc:0 "We have received reports about an unknown force attacking the [mem_vazuran_victim.GetName]." + mem_vazurans.20b.desc:0 "Our informants in the [mem_vazuran_victim.GetName] report another ongoing raid by Vazuran forces." + mem_vazurans.20c.desc:0 "We have received reports about an ongoing raid by Vazuran forces against the [mem_vazuran_victim.GetName]." + mem_vazurans.20d.desc:0 "Yet again, Vazuran forces have begun one of their raids. This time, they are targeting the [mem_vazuran_victim.GetName]." + + #Information event about an unknown empire being attacked + mem_vazurans.21.name:0 "Turmoil in the Galaxy" + mem_vazurans.21a.desc:0 "Traders tell of ongoing attacks on various empires we have not yet established contact with by an unknown force. The attackers are reported to be very well equipped." + mem_vazurans.21b.desc:0 "Open subspace communication channels are yet again being flooded with reports about Vazuran raids." + + # Information event about Vazuran Homefleet defeated + mem_vazurans.30.name:0 "Vazuran Homefleet Defeated!" + mem_vazurans.30a.desc:0 "Reports have reached us of the Vazurans suffering a decisive defeat against the [mem_vazuran_victor.GetAdj] navy. With their fleet destroyed, the galaxy can finally rejoice at the end of the Vazuran reign of terror." + + # Information event about Vazuran Homeworld Taken + mem_vazurans.31.name:0 "Vazuran Homeworld Seized" + mem_vazurans.31a.desc:0 "Without their fleet, it was only a matter of time before the Vazuran homeworld fell. As the [mem_vazuran_invader.GetAdj] military celebrates its successful planetfall, the galaxy is ushered into a new age, free of the Vazuran Menace which had threatened it for millennia." + mem_vazurans_31.a:0 "Finally!" + + #Finishing investigation of first Rift + mem_vazurans.40.name:0 "Dimensional Portal" + mem_vazurans.40.desc:0 "As the telemetry of our probes sent into the rift shortly before our first encounter with the Vazurans suggested, it was a portal not completely dissimilar to naturally occurring wormholes. In contrast to wormholes however, this rift appears to have been artificially created. Our [root.GetScientistResearchSubroutinePlural] have been unable to provide any explanation as to how this could have been achieved.\n\nUntil we know better, we will have to assume that these portals could open anywhere. We have to be on our guard." + mem_vazurans.40.a:0 "This is highly disconcerting." + + #Retaliation Fleet has been destroyed by target empire + mem_vazurans.50.name:0 "The Attack is Over" + mem_vazurans.50a.desc:0 "Our fleet prevailed in the fierce battle over [root.capital_scope.GetName]. Remaining Vazuran forces are in full retreat. Casualties among our fleet are still being assessed and many ships took serious damage or even had to be abandoned. But the price we had to pay was worth it. They will think twice before they make another such attempt.\n\nThe rift they used to enter our system has already begun closing. However, this time this is happening way more slowly than during earlier encounters. Our [root.GetScientistResearchSubroutinePlural] theorize that this oversized portal may indeed never fully cease to exist - a fact that is concerning but at the same time opens up an opportunity we would not have expected before. If we were able to stabilize it, a counterattack on the Vazuran base of operations would become possible for us." + mem_vazurans.50b.desc:0 "Our fleet failed to hold off the attacking Vazuran forces. They proceeded to bombard and lay waste to our capital world. Casualties go into the billions, as they specifically targeted urban population centers. It will take years to restore what was destroyed.\n\nThe rift they used to enter our system has already begun closing. However, this time this is happening way more slowly than during earlier encounters. Our scientists theorize that this oversized portal may indeed never fully cease to exist - a fact that is concerning but at the same time opens up an opportunity we would not have expected before. If we were able to stabilize it, a counterattack on the Vazuran base of operations would become possible for us, so that we can secure retribution for our dead." + mem_vazurans.50b.desc.gestalt:0 "Our fleet failed to hold off the attacking Vazuran forces. They proceeded to bombard and lay waste to our capital world. Key elements of the planetary infrastructure sustained considerable damage and billions of drones were destroyed as they targeted sites of key strategic importance. It will take years to restore what was destroyed.\n\nThe rift they used to enter our system has already begun closing. However, this time this is happening way more slowly than during earlier encounters. Our [root.GetScientistResearchSubroutine] theorize that this oversized portal may indeed never fully cease to exist - a fact that is concerning but at the same time opens up an opportunity we would not have expected before. If we were able to stabilize it, a counterattack on the Vazuran base of operations would become possible for us, so that we can secure retribution for our dead." + mem_vazurans.50.a:0 "Let us hope so." + + #Stabilization tech researched and project to stabilize rift set + mem_vazurans.51.name:0 "Gatekeeper" + mem_vazurans.51.desc:0 "With the basic research done and a solid understanding of the formation of rifts gained, our [root.GetScientistResearchSubroutinePlural] have presented a proposal for establishing a station next to the former portal's coordinates. According to their plans, it will be used to transfer the necessary power to reopen and maintain it." + mem_vazurans.51.a:0 "Make it so." + + MEM_VAZURANS_RIFT_STABILIZATION:0 "Rift Stabilization" + MEM_VAZURANS_RIFT_STABILIZATION_DESC:0 "We have to prepare the necessary equipment to re-establish and maintain a stable connection to the Vazuran base of operations." + + #Player being informed about established connection + mem_vazurans.53.name:0 "The Portal" + mem_vazurans.53.desc:0 "Our engineers have finished their work on the rift station. The stabilization procedure was initiated, and after what felt like an eternity the rift slowly reopened, forming a new portal. The probes we sent through have confirmed that we have achieved a strong link to the other side. We are now confident enough to send a manned expeditionary force." + mem_vazurans.53.desc.gestalt:0 "Our engineering drones have finished their work on the rift station. The stabilization procedure was initiated, and after what felt like an eternity the rift slowly reopened, forming a new portal. The probes we sent through having confirmed that we have achieved a strong link to the other side, we are now confident enough to send a manned expeditionary force through." + mem_vazurans.53.a:0 "Good work." + + #Finding a destroyed Planet + mem_vazurans.200.name:0 "Devastation" + #haven't seen anything Vazuran related so far + mem_vazurans.200a.desc:0 "Upon reaching the [From.GetName] system, our sensors revealed that one of its planets was broken into pieces at some point in its past. It is unclear what caused this to happen. Further investigation is recommended." + #only seen another destroyed planet so far + mem_vazurans.200b.desc:0 "We have come across another broken world. A brief scan of its vicinity reveals traces of the same heavy element alloys we found before. This planet must have fallen victim to the same force." + #already met the vazurans and seen a destroyed planet + mem_vazurans.200c.desc:0 "We have come across another broken world. A brief scan of its vicinity reveals traces of the same heavy element alloys used by the Vazurans. Another world fallen victim to their reign of terror." + + MEM_VAZURANS_BROKEN_PLANET_INVESTIGATION:0 "A Destroyed World" + MEM_VAZURANS_BROKEN_PLANET_INVESTIGATION_DESC:0 "A long-term investigation of this site should provide us with more insights into what might have happened to this planet." + + #Finished Project on first broken world + mem_vazurans.201.name:0 "Apocalypse" + #not met vazurans before + mem_vazurans.201a.desc:0 "After studying what remains of this world, chief scientist [root.Leader.GetName] and [root.Leader.GetHerHis] colleagues came to a worrying conclusion. Given all available information, the current state of [From.From.GetName] is the result of cataclysmic orbital bombardment.\n\nIn the vicinity of this site, traces of superheavy elements which do not naturally occur can be found. Who did this and why remains a mystery." + #met vazurans before + mem_vazurans.201b.desc:0 "After studying what remains of this world, chief scientist [root.Leader.GetName] and [root.Leader.GetHerHis] colleagues came to a worrying conclusion. Given all available information, the current state of [From.From.GetName] is the result of cataclysmic orbital bombardment.\n\nIn the vicinity of this site, traces of superheavy elements unique to Vazuran technology can be found. It appears they made an example of those living here. No traces of the civilization presumed to have formerly lived on this world can be found." + mem_vazurans.201.a:0 "Concerning." + + #Anomaly 1 + mem_vazurans_category_1:0 "Covered in Craters" + mem_vazurans_category_1_desc:0 "Though it is not unusual for barren planets to feature the results of many cosmic impacts, in this case the pattern of craters appears to be too regular to occur naturally." + + #Anomaly success 1 + mem_vazurans.202.name:0 "The End of a World" + mem_vazurans.202.desc:0 "While conducting a series of low altitude survey flights to study the crater sites using a shuttlecraft, our scientists received a weak self-repeating transmission originating from well below the debris. [root.Leader.GetName], though able to pinpoint its source, quickly discarded the idea of trying to reach it as too dangerous.\n\nBack aboard the [root.GetName], [root.Leader.GetSheHe] managed to decipher the recorded transmission.\n\nIt consisted of several minutes of video feed starting in the middle of what appears to have been a live news report about a public celebration.\n\n§SLarge parades are carrying debris through the streets accompanied by cheering masses, until suddenly the atmosphere changes completely and panic spreads. Then the view is abruptly moved towards the darkening sky. A burning wreck draws a fiery line as it falls towards the ground. Before it reaches the surface, there are giant explosions all around and the video ends.§!\n\nThere is not enough material to translate what has been said, but [root.Leader.GetName] takes this as proof that [From.GetName] fell victim to ballistic bombardment by an alien fleet. Traces of a superdense compound spread across the planet's surface support this theory." + + #Anomaly success 2 + mem_vazurans.203.name:0 "A Cruel Joke" + mem_vazurans.203.desc:0 "The investigation of [From.GetName]'s surface did not yield any conclusive insights. Yet it provided another mystery: Traces of a superdense compound not known to occur naturally are spread across the planet.\n\nHowever, a real breakthrough was made when the [root.GetName] detected a hidden base inside a hollowed out asteroid orbiting [From.GetName]. The facility, which is rather primitive by our standards, is filled with basic stasis units housing thousands of dead beings.\n\nSearching through the data fragments stored in the facility's computer system, our science team could piece together the dire situation the inhabitants of [From.GetName] faced. Their civilization had been attacked by a technological superior force multiple times in the past. Their growing resistance was met with increasingly brutal retaliations, and they feared - rightfully, it seems - that their world would fall to these attacks. As a means to restart their civilization should the worst happen, this hidden base was installed to act as an ark to preserve their brightest minds as well as sufficient genetic variety to reboot their civilisation.\n\nHowever, they had not expected their foes to turn their homeworld into a lifeless and entirely uninhabitable rock. The 'hidden' base appears to have been purposefully spared - given that we were able to detect it, it is to be expected their foe did too. As stated in the logs, the stasis system shut down according to schedule ten years after contact with the surface had been lost. [root.Leader.GetName] cannot even start to imagine the dread and despair these people must have felt upon realizing their situation. Equipped with only two shuttle craft lacking FTL-capability and no world to return to, they were stranded. Shortly after that, the stasis system was reactivated indefinitely." + mem_vazurans.203.desc.gestalt:0 "The investigation of [From.GetName]'s surface did not yield any conclusive insights. Yet it provided another mystery: Traces of a superdense compound not known to occur naturally are spread across the planet.\n\nHowever, a real breakthrough was made when the [root.GetName] detected a hidden base inside a hollowed out asteroid orbiting [From.GetName]. The facility, which is rather primitive by our standards, is filled with basic stasis units housing thousands of dead beings.\n\nSearching through the data fragments stored in the facility's computer system, our science team could piece together the dire situation the inhabitants of [From.GetName] faced. Their civilization had been attacked by a technological superior force multiple times in the past. Their growing resistance was met with increasingly brutal retaliations, and they feared - rightfully, it seems - that their world would fall to these attacks. As a means to restart their civilization should the worst happen, this hidden base was installed to act as an ark to preserve their brightest minds as well as sufficient genetic variety to reboot their civilisation.\n\nHowever, they had not expected their foes to turn their homeworld into a lifeless and entirely uninhabitable rock. The 'hidden' base appears to have been purposefully spared - given that we were able to detect it, it is to be expected their foe did too. As stated in the logs, the stasis system shut down according to schedule ten years after contact with the surface had been lost. It is hard to even start to imagine the dread and despair the survivors must have felt upon realizing their situation. Equipped with only two shuttle craft lacking FTL-capability and no world to return to, they were stranded. Shortly after that, the stasis system was reactivated indefinitely." + + #Anomaly success 3 + mem_vazurans.204.name:0 "Ghosts of the Past" + mem_vazurans.204.desc:0 "During a more thorough survey of [From.GetName]'s surface, one of [root.Leader.GetName]'s assistants noticed what was later confirmed by our away team on the ground to be artificial structures.\n\nThe investigation of these ruins did not however progress as planned, mainly as a result of communications between the [root.GetName] and the scientists led by [root.Leader.GetName] being disrupted multiple times. Several personnel experienced what they described as psychotic episodes during these moments. Affected by this phenomenon as well, the chief scientist decided to return to the shuttle, fearing that remaining longer would put the team in danger. However, before they could lift off, another blackout occurred, lasting for much longer than any before that point. When communications could be re-established, a very shaken sounding scientist reported that they are going to leave immediately. Half of them were still unconscious when they arrived at the rendezvous coordinates with the [root.GetName].\n\nAfter having recovered, [root.Leader.GetName] reports having experienced the collective death of an entire world at the hands of a merciless foe. According to [root.Leader.GetHisHer] theory, [From.GetName]'s inhabitants must have possessed extensive psychic capabilities, which led to their terrifying last moments being imprinted into the planet itself. Though physically unharmed, the events have had a lasting effect on [root.Leader.GetHimHer].\n\nFurther scans showed traces of a superdense compound spread across the planet's surface, which is likely to originate from the weapons used in its destruction, supporting [root.Leader.GetName]'s claims." + + #Anomaly 2 + mem_vazurans_category_2:0 "Covered in Craters" + mem_vazurans_category_2_desc:0 "Scans of [From.GetName] are detecting suspicious crater formations and traces of the same superdense compound that is not known to occur naturally but has been linked to multiple civilizational collapses on previously surveyed planets." + + #Anomaly success 4 + mem_vazurans.205.name:0 "Suspicious Satellites" + mem_vazurans.205.desc:0 "Further investigation of [From.GetName] revealed that it had indeed once been inhabited but was rendered uninhabitable at the same time as a layer of superdense material was deposited on the planet, presumably the result of orbital bombardment. These events must have taken place many thousands of years ago, and remnants on the surface are too decayed and eroded to draw any further conclusions.\n\nJust as [root.Leader.GetName] was about to wrap up [root.Leader.GetHisHer] investigations, the [root.GetName]'s scanners picked up a set of tiny, suspiciously identical objects orbiting [From.GetName]'s moon. These turned out to be artificial satellites containing data cores. The chief scientist assumes these were meant to be found and act as some kind of time capsules.\n\nHowever, it will take significant effort to access and decipher the data stored within them." + mem_vazurans.205.a:0 "What do they contain?" + + MEM_VAZURANS_ANOMALY_PLANET_INVESTIGATION:0 "Deciphering the Data Cores" + MEM_VAZURANS_ANOMALY_PLANET_INVESTIGATION_DESC:0 "We have recovered data cores left in space when [From.From.GetName] was destroyed. Who knows what secret or message they contain?" + + #Project finished + mem_vazurans.206.name:0 "Time Capsules" + mem_vazurans.206.desc:0 "Our scientists have managed to decipher parts of the data cores. So far, it appears that each exemplar is an exact replica of the others and contains the same information - presumably as a strategy to increase the likelihood of its preservation. The data contained is extremely vast, and will take our scientists months, if not years to fully decipher.\nThe first entry, apparently a title page, has already been translated:\n\n"We thought ourselves invincible. We thought we could stop the 'Destroyers'. We were not a young race like the others they have brought down - we have travelled the galaxy for a millennium. But they have bested us. By the time this message is found, nothing else will remain of our once proud race. We leave this record in the hope that our most prized treasure, the words of our greatest philosophers -- our cultural heritage -- might outlive the extinction of our race."" + mem_vazurans.206.a:0 "Good work." + + #Finished Planet defense project + mem_vazurans.240.name:0 "Planetary Defense Initiative Concluded" + mem_vazurans.240.desc:0 "Since the start of this ambitious endeavour, many approaches had been presented and discarded again. Yet one does seem very promising.\n\nLong have we been using shields to protect our space ships and stations, but applying this technology on a planetary scale has always been seen as economically unfeasible. However, given the Vazuran menace looming over the [root.GetName], longstanding proponents of this technology have finally succeeded in gaining the necessary funding to pursue their goal." + mem_vazurans.240.a:0 "Start the research." + + #Damper field quest start 1 + mem_vazurans.251.name:0 "Alien Wreckage Found" + mem_vazurans.251.desc:0 "During a routine mineral prospecting operation on [root.GetName], prospectors made an unexpected discovery: Half covered by natural debris lies an ancient wreckage. Government officials were quickly informed of this peculiar find." + mem_vazurans.251.desc.gestalt:0 "During a routine mineral prospecting operation on [root.GetName], prospector drones made an unexpected discovery: Half covered by natural debris lies an ancient wreckage. The responsible subroutines were quickly informed." + mem_vazurans.251.a:0 "Commence an investigation." + + #Damper field anomaly 1 + mem_vazurans_category_3:0 "Alien Wreckage" + mem_vazurans_category_3_desc:0 "An ancient alien wreckage has been found on [From.GetName]. Further investigation is required." + + #Anomaly success + mem_vazurans.252.name:0 "A Technological Treasure" + mem_vazurans.252.desc:0 "At first, our science team did not recognize the wreckage's origin due to its damage and advanced state of deterioration, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief scientist [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.252.desc.gestalt:0 "At first, we were unable to recognize the wreckage's origin due to its damage and advanced state of deterioration, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief [root.owner.GetScientistResearchSubroutine] [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.252.a:0 "Intriguing" + + #Damper field quest start 2 + mem_vazurans.253.name:0 "Alien Wreckage Found" + mem_vazurans.253.desc:0 "While performing probe drillings on [root.GetName], one of our offworld mining companies discovered an ancient wreckage. Despite having sliced halfway through the asteroid before getting stuck, it seems to be still in one piece. Government officials were quickly informed of this peculiar find." + mem_vazurans.253.desc.gestalt:0 "While performing probe drillings on [root.GetName], one of our offworld mining operations discovered an ancient wreckage. Despite having sliced halfway through the asteroid before getting stuck, it seems to be still in one piece. The responsible subroutines were quickly informed of this peculiar find." + mem_vazurans.253.a:0 "Commence an investigation." + + #Damper field anomaly 2 + mem_vazurans_category_4:0 "Alien Wreckage" + mem_vazurans_category_4_desc:0 "An ancient alien wreckage has been found stuck in [From.GetName]. Further investigation is required." + + #Anomaly success + mem_vazurans.254.name:0 "A Technological Treasure" + mem_vazurans.254.desc:0 "At first, our science team did not recognize the wreckage's origin due to the damage it sustained when entering the asteroid, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief scientist [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.254.desc.gestalt:0 "At first, we were unable to recognize the wreckage's origin due to the damage it sustained when entering the asteroid, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief [root.owner.GetScientistResearchSubroutine] [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.254.a:0 "Intriguing." + + #Drifting vazuran wreckage found in deep space + mem_vazurans.255.name:0 "Alien Wreckage Found" + mem_vazurans.255.desc:0 "Long range sensors have picked up an object drifting through the [mem_vazurans_wreckage_system.GetName] system. It appears to be abandoned, as there are no discernible energy signatures." + mem_vazurans.255.a:0 "Commence an investigation." + + #Wreckage investigation + MEM_VAZURANS_WRECKAGE_INVESTIGATION:0 "Drifting in the Void" + MEM_VAZURANS_WRECKAGE_INVESTIGATION_DESC:0 "We have to take advantage of this discovery and investigate the wreckage found adrift in the [mem_vazurans_wreckage_system.GetName] system." + + #Wreckage investigation success + mem_vazurans.256.name:0 "A Technological Treasure" + mem_vazurans.256.desc:0 "At first, our science team did not recognize the wreckage's origin due to its damage, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief scientist [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.256.desc.gestalt:0 "At first, we were unable to recognize the wreckage's origin due to its damage, but a scan of its material composition revealed it to be unmistakably Vazuran.\n\nHow it ended up in this place remains a mystery to us, given that the Vazurans tend to self-destruct disabled ships rather than letting their technology fall into enemy hands. The circumstances are even more fortunate as, though most of the ship's systems are beyond recognition, a key component of their technology remains largely intact. According to chief [root.owner.GetScientistResearchSubroutine] [root.Leader.Getname], we are now in possession of a damper field generator -- the main source of their ships' extraordinary durability.\n\nGiven enough time to study its capabilities, we might be able to find a way of bypassing its effect on our weaponry." + mem_vazurans.256.a:0 "Intriguing." + + #Damper field project + MEM_VAZURANS_DAMPER_FIELD_GENERATOR_INVESTIGATION:0 "Reverse Engineering" + MEM_VAZURANS_DAMPER_FIELD_GENERATOR_INVESTIGATION_DESC:0 "With the Vazuran damper field generator at our disposal, we can now proceed to comprehending how it functions." + + #Damper field project finished + mem_vazurans.260.name:0 "Suppressed Energy Transmission" + mem_vazurans.260.desc:0 "After running multiple experiments on the salvaged damper field generator, our [root.GetScientistResearchSubroutinePlural] were able to establish a solid understanding of its capabilities. Unlike our shields, which absorb the energy of incoming attacks until they are depleted, the field this generator creates permanently suppresses energy transmissions so that only a fraction of them reach the protected object.\n\nWhile it works against any kind of weapon, tests have shown it to be most effective against energy-based ones. Though the application of this technology to our own fleet might seem tempting at first, our experiments demonstrated problematic side-effects caused by this protective device. The suppression of energy transmission is not limited on energy coming from outside its zone of effect but affects internal ship systems as well. So far, no way of shielding them from the damper field's effects has been found.\n\nOur [root.GetScientistResearchSubroutinePlural] have only managed to gain a rudimentary understanding of the technology's underlying scientific principles. However, this is nonetheless a significant step in overcoming the Vazuran technological superiority and should improve our chances in battles against their ships." + mem_vazurans.260.a:0 "Fascinating." + + # Reaching Vazuran Homesystem + mem_vazurans.280.name:0 "The Vazuran Home System" + mem_vazurans.280.desc:0 "Our scout has reached the other side of the rift. As expected, its sensors confirm it to be heavily fortified. Besides a circle of formidable fortresses around the system's borders and a fleet of a similar strength to the one we faced during the attack on our homeworld, there is another vessel far larger in size than anything seen before. It is orbiting a shattered world close to a giant structure which appears to be the Vazuran base of operations.\n\nAs our ship is still processing the data, it detects a spike in energy readings in the fortresses. It cannot remain there any longer without the risk of being attacked. If we are to return, it has to be in force." + mem_vazurans.280.a:0 "Get out of there!" + + # Defeated Vazuran Homefleet + mem_vazurans.281.name:0 "Vazuran Fleet Defeated" + mem_vazurans.281.desc:0 "The Vazuran fleet is no more, their Colossus has been defeated and we stand victorious.\n\nThe way is now clear for our troops to take their home base." + mem_vazurans.281:0 "To Victory." + + # Invaded Vazuran HQ + mem_vazurans.282.name:0 "It is Over" + mem_vazurans.282.desc:0 "Today marks the beginning of a new age. The Vazuran menace has been defeated. No longer shall our people live in fear of their attacks.\n\nOur forces had to pay a heavy price for this victory, as remaining Vazuran defenders dug in to defend every structure still standing. Faced with the inevitability of their defeat, they activated a self-destruct sequence, destroying most of the habitable area.\n\nHowever, our troops did not leave empty-handed. One of our special operations teams tasked with the retrieval of technological information returned with a data core containing details of the production process of 'Xentronium' - the material the Vazuran armor is made of. Given its characteristics, especially its extreme density, it might not only be of value for our ship's armor but also enable significant improvements to our kinetic rounds." + mem_vazurans.282.desc.gestalt:0 "Today marks the beginning of a new age. The Vazuran menace has been defeated. No longer shall the [root.GetName] live in fear of their attacks.\n\nOur forces had to pay a heavy price for this victory, as remaining Vazuran defenders dug in to defend every structure still standing. Faced with the inevitability of their defeat, they activated a self-destruct sequence, destroying most of the habitable area.\n\nHowever, our combat drones did not leave empty-handed. One of our special operations drone squads tasked with the retrieval of technological information returned with a data core containing details of the production process of 'Xentronium' - the material the Vazuran armor is made of. Given its characteristics, especially its extreme density, it might not only be of value for our ship's armor but also enable significant improvements to our kinetic rounds." + mem_vazurans.282.a:0 "Good work!" + + # Player is informed of Vazurans committing genocide + mem_vazurans.306.name:0 "Vazuran Atrocities" + mem_vazurans.306.desc:0 "We have received reports about an ongoing Vazuran campaign to eradicate the [mem_vazurans_extermination_target.GetSpeciesNamePlural] and utterly destroy the [mem_vazurans_extermination_target.GetName]. It is unclear what if anything has happened to warrant this terrible atrocity. What is clear, however, is that the [mem_vazurans_extermination_target.GetSpeciesNamePlural] are fighting a losing battle. Their end is only a matter of time at this point." + mem_vazurans.306.a:0 "How horrible..." + + # Galactic Resolutions + resolution_mem_galactic_focus_crisis_vazurans_1:0 "Vazuran Menace: Colonial Defenses" + resolution_mem_galactic_focus_crisis_vazurans_1_desc:0 "With vazuran raids happening all across the known galaxy, no colony appears to be safe. With this resolution galactic community members will agree to share their knowledge of vazuran attack patterns and possible countermeasures to better protect their citizens and infrastructure." + resolution_galactic_focus_crisis_vazurans_1_effect_success:0 "Colonies will experience reduced devastation and pop losses from vazuran raids." + resolution_mem_galactic_focus_crisis_vazurans_2:0 "Vazuran Menace: Turning the Tide" + resolution_mem_galactic_focus_crisis_vazurans_2_desc:0 "The galactic community has been paralyzed by fear of vazuran attacks for far too long. It is time to actively cooperate in order to resist the onslaught." + resolution_galactic_focus_crisis_vazurans_2_effect_success:0 "Shared tactical data of vazuran vessels as well as a collaborative effort in improving the performance of sublight engines will improve the odds of reaching attacked colonies in time and faring better in combat against the attackers." \ No newline at end of file diff --git a/localisation/mem_version_check_l_braz_por.yml b/localisation/mem_version_check_l_braz_por.yml new file mode 100644 index 00000000..cd5706c7 --- /dev/null +++ b/localisation/mem_version_check_l_braz_por.yml @@ -0,0 +1,8 @@ +l_braz_por: + ################################################# + # Text by Malthus # + ################################################# + # Version Check + # Warning message + mem_version_check.2.name:0 "Notification" + mem_version_check.2.desc:0 "This message appears because More Events Mod has been either activated in a running game or has been updated after this game has been started.\n\nIn case this mod was activated in an ongoing game, it will not cause any problems, but some features will only be available in a newly started game.\n\nIn case this game was started with MEM already active, this means there has been an update in the meantime. It might not necessarily cause problems, but as always updates might at a chance break old savegames. If you encounter problems, please confirm that they also appear in a newly started game before reporting them as bugs. They may very well result from version incompatibilities caused by the old savegame.\n\nThis warning message won't appear again in this playthrough. We hope you enjoy our mod!" \ No newline at end of file diff --git a/localisation/mem_version_check_l_german.yml b/localisation/mem_version_check_l_german.yml new file mode 100644 index 00000000..d5790d5e --- /dev/null +++ b/localisation/mem_version_check_l_german.yml @@ -0,0 +1,8 @@ +l_german: + ################################################# + # Text by Malthus # + ################################################# + # Version Check + # Warning message + mem_version_check.2.name:0 "Notification" + mem_version_check.2.desc:0 "This message appears because More Events Mod has been either activated in a running game or has been updated after this game has been started.\n\nIn case this mod was activated in an ongoing game, it will not cause any problems, but some features will only be available in a newly started game.\n\nIn case this game was started with MEM already active, this means there has been an update in the meantime. It might not necessarily cause problems, but as always updates might at a chance break old savegames. If you encounter problems, please confirm that they also appear in a newly started game before reporting them as bugs. They may very well result from version incompatibilities caused by the old savegame.\n\nThis warning message won't appear again in this playthrough. We hope you enjoy our mod!" \ No newline at end of file diff --git a/localisation/mem_version_check_l_polish.yml b/localisation/mem_version_check_l_polish.yml new file mode 100644 index 00000000..4d3423bc --- /dev/null +++ b/localisation/mem_version_check_l_polish.yml @@ -0,0 +1,8 @@ +l_polish: + ################################################# + # Text by Malthus # + ################################################# + # Version Check + # Warning message + mem_version_check.2.name:0 "Notification" + mem_version_check.2.desc:0 "This message appears because More Events Mod has been either activated in a running game or has been updated after this game has been started.\n\nIn case this mod was activated in an ongoing game, it will not cause any problems, but some features will only be available in a newly started game.\n\nIn case this game was started with MEM already active, this means there has been an update in the meantime. It might not necessarily cause problems, but as always updates might at a chance break old savegames. If you encounter problems, please confirm that they also appear in a newly started game before reporting them as bugs. They may very well result from version incompatibilities caused by the old savegame.\n\nThis warning message won't appear again in this playthrough. We hope you enjoy our mod!" \ No newline at end of file diff --git a/localisation/mem_version_check_l_simp_chinese.yml b/localisation/mem_version_check_l_simp_chinese.yml new file mode 100644 index 00000000..8e8f236d --- /dev/null +++ b/localisation/mem_version_check_l_simp_chinese.yml @@ -0,0 +1,8 @@ +l_simp_chinese: + ################################################# + # Text by Malthus # + ################################################# + # Version Check + # Warning message + mem_version_check.2.name:0 "Notification" + mem_version_check.2.desc:0 "This message appears because More Events Mod has been either activated in a running game or has been updated after this game has been started.\n\nIn case this mod was activated in an ongoing game, it will not cause any problems, but some features will only be available in a newly started game.\n\nIn case this game was started with MEM already active, this means there has been an update in the meantime. It might not necessarily cause problems, but as always updates might at a chance break old savegames. If you encounter problems, please confirm that they also appear in a newly started game before reporting them as bugs. They may very well result from version incompatibilities caused by the old savegame.\n\nThis warning message won't appear again in this playthrough. We hope you enjoy our mod!" \ No newline at end of file diff --git a/localisation/mem_vestigial_wormhole_l_braz_por.yml b/localisation/mem_vestigial_wormhole_l_braz_por.yml new file mode 100644 index 00000000..75323f00 --- /dev/null +++ b/localisation/mem_vestigial_wormhole_l_braz_por.yml @@ -0,0 +1,86 @@ +# Vestigial Wormhole +# By ViolentBeetle + +l_braz_por: + + mem_vestigial_wormhole_object: "Vestigial Wormhole" + mem_vestigial_wormhole_object_desc: "A spatial rift connecting two distant locations. This one has been destabilized beyond recovery - it's unlikely anything could come in or out." + mem_vestigial_wormhole_ship_object: "Unknown Ship" + + MEM_VESTIGIAL_WORMHOLE_TEMPLATE: "Wormhole Explorer Section" + mem_vestigial_wormhole_science_ship: "$science$" + mem_vestigial_wormhole_science_ship_plural: "$science_plural$" + shipsize_mem_vestigial_wormhole_science_ship_construction_speed_mult: "" + shipsize_mem_vestigial_wormhole_science_ship_build_cost_mult: "" + shipsize_mem_vestigial_wormhole_science_ship_upkeep_mult: "" + + mem_vestigial_wormhole_wanderer_trait: "Wormhole Wanderer" + mem_vestigial_wormhole_wanderer_trait_desc: "Once trapped inside an unstable wormhole, this intrepid explorer knows quite a lot about space exploration." + mem_vestigial_wormhole_scientist_spider: "Spider Mastermind" + mem_vestigial_wormhole_scientist_spider_desc: "This leader is actually a giant alien spider controlling the otherwise lifeless husk of a science officer it's attached to." + mem_vestigial_wormhole_ruler_spider: "$mem_vestigial_wormhole_scientist_spider$" + mem_vestigial_wormhole_ruler_spider_desc: "$mem_vestigial_wormhole_scientist_spider_desc$" + + mem_vestigial_wormhole.2.name: "Vestigial Wormhole" + mem_vestigial_wormhole.2.desc: "The §Y[From.GetName]§! system contains an unusual feature - a §Swormhole§!. \n\nThis one, however, is highly unstable. Perhaps in the distant past it was possible to travel through it to distant worlds, but now it's near complete collapse. Its chaotic nature makes it impossible to travel through: it's highly unlikely anything could ever enter or leave it." + + mem_vestigial_wormhole.3.name: "Vestigial Wormhole" + mem_vestigial_wormhole.3.desc: "The wormhole in the §Y[the_system.GetName]§! system has proven to be less unstable than we had thought. \n\nToday, against all odds, an alien ship emerged from it. This seems to have been the final straw - moments later the wormhole completely collapsed. \n\nThe ship is unlike any other ship have encountered before. It appears to be completely inert and is slowly drifting through the system." + mem_vestigial_wormhole.3.a: "We should investigate." + mem_vestigial_wormhole.3.b: "Blast the intruder out of the sky." + + MEM_VESTIGIAL_WORMHOLE_PROJECT: "Investigate the mysterious ship" + MEM_VESTIGIAL_WORMHOLE_PROJECT_DESC: "A strange ship emerged from the vestigial wormhole before it collapsed. We should board the ship and find out who or what brought it here - and what it brought with it." + + mem_vestigial_wormhole.4.name: "Surviving Explorer" + mem_vestigial_wormhole.4.desc: "[Leader.GetName] reports that following the boarding of the unidentified ship that entered the [the_system.GetName] system through a collapsing wormhole, [Leader.GetSheHe] has found something unexpected: A living pilot. \n\nA short interrogation revealed the truth: The pilot was a scientist exploring the wormhole when some kind of spatial anomaly destabilized it. Comparison between our star charts and those stored aboard the ship suggests that [the_guy.GetHerHis] journey began several galaxies away, about 2 billion years ago." + mem_vestigial_wormhole.4.a: "Offer [the_guy.GetHerHim] a position in our science division." + mem_vestigial_wormhole.4.a.tooltip: "Gain a new §YScientist§!." + mem_vestigial_wormhole.4.b: "We don't need [the_guy.GetHerHis] services." + mem_vestigial_wormhole.4.c: "Execute the trespasser." + mem_vestigial_wormhole.4.d: "Prepare the autopsy kit to study the wormhole exposure." + mem_vestigial_wormhole.4.inwards: "Exile the [the_guy.GetHerHim] to preserve our culture." + mem_vestigial_wormhole.4.servitor: "We will find [the_guy.GetHerHim] a place in a sanctuary." + mem_vestigial_wormhole.4.purifier: "Execute the xeno scum." + mem_vestigial_wormhole.4.terminator: "Terminate the fleshling." + mem_vestigial_wormhole.4.swarm: "Dinner time!" + mem_vestigial_wormhole.4.tooltip: "We take control of a new §Yscience ship§!." + + mem_vestigial_wormhole.6.name: "Giant Space Spiders" + mem_vestigial_wormhole.6.desc.psi: "As the [Root.GetName] approached the derelict vessel in the [Solar_System.GetName] system, [Leader.GetName] sensed many minds inside: Cold, alien ravenous minds waiting for the prey to come to them. \n\nA closer look revealed that the ship is filled with large and aggressive eight-legged creatures. Avoiding an ambush thanks to [Leader.GetHerHis] premonition, [Leader.GetName] wisely opted to retreat and scuttle the ship in order to contain the biological hazard." + mem_vestigial_wormhole.6.desc.cyborg: "The derelict vessel in the [Solar_System.GetName] system has proven to not be as abandoned and lifeless as we had expected. \n\nOnce the [Root.GetName] docked with it, the science team was beset by an army of large eight-legged creatures. One of them even managed to get close to [Leader.GetName], only to be incinerated by [Leader.GetHerHis] newly installed personal defense system. \n\nThe crew was forced to retreat, scuttling the ship in process to avoid possible contamination." + mem_vestigial_wormhole.6.desc.robot: "The derelict vessel in the [Solar_System.GetName] system has proven to not be as abandoned and lifeless as we had expected. \n\nOnce [Root.GetName] docked with it, the science team was beset by an army of large eight-legged creatures that were, however, unable to penetrate their armor and do any harm. \n\nIn order to avoid any possible infestation, [Leader.GetName] decided to scuttle the ship." + mem_vestigial_wormhole.desc.robust: "The derelict vessel in the [Solar_System.GetName] system has proven to not be as abandoned and lifeless as we had expected. \n\nOnce [Root.GetName] docked with it, the science team was beset by an army of large eight-legged creatures. One of them even managed to ambush [Leader.GetName], but as it bit [Leader.GetHerHim], [Leader.GetHerHis] augmented immune system identified the threat and proved to be quite deadly to would-be predator. \n\nHowever, unwilling to test [Leader.GetHerHis] luck further, [Leader.GetName] opted to leave and scuttle the ship to prevent further contamination." + mem_vestigial_wormhole.6.a.psi: "Foresight is hard to overestimate." + mem_vestigial_wormhole.6.a.cyborg: "Our bug repellent is augmented." + mem_vestigial_wormhole.6.a.robot: "Flesh is weak. Metal is eternal." + mem_vestigial_wormhole.a.robust: "Witness our superiority." + + mem_vestigial_wormhole.7.name: "Giant Space Spiders" + mem_vestigial_wormhole.7.desc: " The derelict vessel in the [Solar_System.GetName] system has proven to not be as abandoned and lifeless as we had expected. \n\nOnce [Root.GetName] docked with it, the science team was beset by an army of large eight-legged creatures. Before they could react, one of the largest attacked [bitten_leader.GetName], attaching itself to [bitten_leader.GetHerHis] body and causing [bitten_leader.GetHerHim] to slip into a deep coma. The team had to withdraw, scuttling the ship to avoid further contamination." + mem_vestigial_wormhole.7.a: "Bring [bitten_leader.GetName] home for treatment." + mem_vestigial_wormhole.7.a.tooltip: "§Y[bitten_leader.GetName]§! will no longer be able to perform [bitten_leader.GetHerHis] duties due to being in deep coma." + + mem_vestigial_wormhole.8.name: "The Eight-Legs" + mem_vestigial_wormhole.8.desc: "A month after being bitten, [bitten_leader.GetName] has woken up in a medical facility on [Capital_Scope.GetName]. But [bitten_leader.GetSheHe] [bitten_leader.GetHasHave] changed. \n\n[bitten_leader.GetHisHerCap] old personality is gone, apparently replaced by a giant spider still attached to [bitten_leader.GetHerHis] body. Talking through its host, the creature made contact. It calls itself §YEight-Legs§! and claims to be a part of an ancient and advanced species. \n\nWhile admitting to effectively killing [bitten_leader.GetName], it has offered to make up for it by serving our empire in [bitten_leader.GetHerHis] stead." + mem_vestigial_wormhole.8.desc.hive: "[bitten_leader.GetName] woke up again, but it has changed. We no longer sense [bitten_leader.GetHerHim] as a part of us. \n\nA new, cold and dark mind has replaced it inside: A creature calling itself §YEight-Legs§! has possessed over [bitten_leader.GetHerHis] body. It offers to serve us now, in exchange for its life. Can we trust it?" + mem_vestigial_wormhole.8.a: "Accept Eight-Legs in our service." + mem_vestigial_wormhole.8.a.tooltip: "§Y[bitten_leader.GetName]§! will return to our service as §YEight-Legs§!. \nThey will gain §Y$mem_vestigial_wormhole_scientist_spider$§! trait, giving §G+10%§! to research speed." + mem_vestigial_wormhole.8.b: "Euthanize the body snatcher." + mem_vestigial_wormhole.8.b.tooltip: "§Y[bitten_leader.GetName]§! will die, but at least nobody will walk around in [bitten_leader.GetHerHis] skin..." + mem_vestigial_wormhole.8.c: "Dissect the strange creature." + mem_vestigial_wormhole.8.purifier: "Throw xeno invader into incinerator." + mem_vestigial_wormhole.8.swarm: "Consume the body snatcher." + mem_vestigial_wormhole.8.swarm.tooltip: "We will deal with the Eight-Legs the same way we deal with everyone..." + + mem_vestigial_wormhole.9.name: "Ghost Ship" + mem_vestigial_wormhole.9.desc: "[Leader.GetName] reports successfully boarding the mysterious ship that appeared through the wormhole in the [Solar_System.GetName] system. \n\nWhat [Leader.GetSheHe] and [Leader.GetHerHis] crew found inside is difficult to explain. The ship is clearly designed with an organic crew in mind, but no living beings or identifiable remains were found. The only thing that suggests organics were once there is an empty space suit still strapped to the pilot's chair. There is no indication as to what could've happened to pilot, assuming one even existed in the first place. \n\nThe ship seems to be designed for exploration and can be repurposed as another science vessel." + mem_vestigial_wormhole.9.a: "Make it so." + mem_vestigial_wormhole.9.a.tooltip: "We gain a new §Sscience ship§!" + mem_vestigial_wormhole.9.b: "Dismantle the ship and study its secrets." + mem_vestigial_wormhole.9.c: "Destroy it. It may be a trap!" + + mem_vestigial_wormhole.10.name: "Spirited Away" + mem_vestigial_wormhole.10.desc: "The [Root.GetName] reports successfully boarding the strange vessel that recently appeared in the [Solar_System.GetName] system. \n\nHowever, right after [stolen_leader.GetName] stepped aboard, the ship suddenly vanished from the sensors. It's not clear what happened, but spatial distortions left in the ship's wake suggest that it has been sucked back into the wormhole from whence it had emerged, which we mistakenly thought to be closed. Without any means of following the ship, [stolen_leader.GetName] will have to be written off as a casualty." + mem_vestigial_wormhole.10.a: "Spatial anomalies have claimed another victim..." + mem_vestigial_wormhole.10.a.tooltip: "§Y[stolen_leader.GetName]§! is gone." diff --git a/localisation/mem_vestigial_wormhole_l_german.yml b/localisation/mem_vestigial_wormhole_l_german.yml new file mode 100644 index 00000000..1672d24d --- /dev/null +++ b/localisation/mem_vestigial_wormhole_l_german.yml @@ -0,0 +1,86 @@ +# Vestigial Wormhole +# By ViolentBeetle + +l_german: + + mem_vestigial_wormhole_object: "Vestigial Wormhole" + mem_vestigial_wormhole_object_desc: "A spatial rift connecting two distant locations. This one has been destabilized beyond recovery - it's unlikely anything could come in or out." + mem_vestigial_wormhole_ship_object: "Unknown Ship" + + MEM_VESTIGIAL_WORMHOLE_TEMPLATE: "Wormhole Explorer Section" + mem_vestigial_wormhole_science_ship: "$science$" + mem_vestigial_wormhole_science_ship_plural: "$science_plural$" + shipsize_mem_vestigial_wormhole_science_ship_construction_speed_mult: "" + shipsize_mem_vestigial_wormhole_science_ship_build_cost_mult: "" + shipsize_mem_vestigial_wormhole_science_ship_upkeep_mult: "" + + mem_vestigial_wormhole_wanderer_trait: "Wormhole Wanderer" + mem_vestigial_wormhole_wanderer_trait_desc: "Once trapped inside an unstable wormhole, this intrepid explorer knows quite a lot about space exploration." + mem_vestigial_wormhole_scientist_spider: "Spider Mastermind" + mem_vestigial_wormhole_scientist_spider_desc: "This leader is actually a giant alien spider controlling the otherwise lifeless husk of a science officer it's attached to." + mem_vestigial_wormhole_ruler_spider: "$mem_vestigial_wormhole_scientist_spider$" + mem_vestigial_wormhole_ruler_spider_desc: "$mem_vestigial_wormhole_scientist_spider_desc$" + + mem_vestigial_wormhole.2.name: "Vestigial Wormhole" + mem_vestigial_wormhole.2.desc: "The §Y[From.GetName]§! system contains an unusual feature - a §Swormhole§!. \n\nThis one, however, is highly unstable. Perhaps in the distant past it was possible to travel through it to distant worlds, but now it's near complete collapse. Its chaotic nature makes it impossible to travel through: it's highly unlikely anything could ever enter or leave it." + + mem_vestigial_wormhole.3.name: "Vestigial Wormhole" + mem_vestigial_wormhole.3.desc: "The wormhole in the §Y[the_system.GetName]§! system has proven to be less unstable than we had thought. \n\nToday, against all odds, an alien ship emerged from it. This seems to have been the final straw - moments later the wormhole completely collapsed. \n\nThe ship is unlike any other ship have encountered before. It appears to be completely inert and is slowly drifting through the system." + mem_vestigial_wormhole.3.a: "We should investigate." + mem_vestigial_wormhole.3.b: "Blast the intruder out of the sky." + + MEM_VESTIGIAL_WORMHOLE_PROJECT: "Investigate the mysterious ship" + MEM_VESTIGIAL_WORMHOLE_PROJECT_DESC: "A strange ship emerged from the vestigial wormhole before it collapsed. We should board the ship and find out who or what brought it here - and what it brought with it." + + mem_vestigial_wormhole.4.name: "Surviving Explorer" + mem_vestigial_wormhole.4.desc: "[Leader.GetName] reports that following the boarding of the unidentified ship that entered the [the_system.GetName] system through a collapsing wormhole, [Leader.GetSheHe] has found something unexpected: A living pilot. \n\nA short interrogation revealed the truth: The pilot was a scientist exploring the wormhole when some kind of spatial anomaly destabilized it. Comparison between our star charts and those stored aboard the ship suggests that [the_guy.GetHerHis] journey began several galaxies away, about 2 billion years ago." + mem_vestigial_wormhole.4.a: "Offer [the_guy.GetHerHim] a position in our science division." + mem_vestigial_wormhole.4.a.tooltip: "Gain a new §YScientist§!." + mem_vestigial_wormhole.4.b: "We don't need [the_guy.GetHerHis] services." + mem_vestigial_wormhole.4.c: "Execute the trespasser." + mem_vestigial_wormhole.4.d: "Prepare the autopsy kit to study the wormhole exposure." + mem_vestigial_wormhole.4.inwards: "Exile the [the_guy.GetHerHim] to preserve our culture." + mem_vestigial_wormhole.4.servitor: "We will find [the_guy.GetHerHim] a place in a sanctuary." + mem_vestigial_wormhole.4.purifier: "Execute the xeno scum." + mem_vestigial_wormhole.4.terminator: "Terminate the fleshling." + mem_vestigial_wormhole.4.swarm: "Dinner time!" + mem_vestigial_wormhole.4.tooltip: "We take control of a new §Yscience ship§!." + + mem_vestigial_wormhole.6.name: "Giant Space Spiders" + mem_vestigial_wormhole.6.desc.psi: "As the [Root.GetName] approached the derelict vessel in the [Solar_System.GetName] system, [Leader.GetName] sensed many minds inside: Cold, alien ravenous minds waiting for the prey to come to them. \n\nA closer look revealed that the ship is filled with large and aggressive eight-legged creatures. Avoiding an ambush thanks to [Leader.GetHerHis] premonition, [Leader.GetName] wisely opted to retreat and scuttle the ship in order to contain the biological hazard." + mem_vestigial_wormhole.6.desc.cyborg: "The derelict vessel in the [Solar_System.GetName] system has proven to not be as abandoned and lifeless as we had expected. \n\nOnce the [Root.GetName] docked with it, the science team was beset by an army of large eight-legged creatures. One of them even managed to get close to [Leader.GetName], only to be incinerated by [Leader.GetHerHis] newly installed personal defense system. \n\nThe crew was forced to retreat, scuttling the ship in process to avoid possible contamination." + mem_vestigial_wormhole.6.desc.robot: "The derelict vessel in the [Solar_System.GetName] system has proven to not be as abandoned and lifeless as we had expected. \n\nOnce [Root.GetName] docked with it, the science team was beset by an army of large eight-legged creatures that were, however, unable to penetrate their armor and do any harm. \n\nIn order to avoid any possible infestation, [Leader.GetName] decided to scuttle the ship." + mem_vestigial_wormhole.desc.robust: "The derelict vessel in the [Solar_System.GetName] system has proven to not be as abandoned and lifeless as we had expected. \n\nOnce [Root.GetName] docked with it, the science team was beset by an army of large eight-legged creatures. One of them even managed to ambush [Leader.GetName], but as it bit [Leader.GetHerHim], [Leader.GetHerHis] augmented immune system identified the threat and proved to be quite deadly to would-be predator. \n\nHowever, unwilling to test [Leader.GetHerHis] luck further, [Leader.GetName] opted to leave and scuttle the ship to prevent further contamination." + mem_vestigial_wormhole.6.a.psi: "Foresight is hard to overestimate." + mem_vestigial_wormhole.6.a.cyborg: "Our bug repellent is augmented." + mem_vestigial_wormhole.6.a.robot: "Flesh is weak. Metal is eternal." + mem_vestigial_wormhole.a.robust: "Witness our superiority." + + mem_vestigial_wormhole.7.name: "Giant Space Spiders" + mem_vestigial_wormhole.7.desc: " The derelict vessel in the [Solar_System.GetName] system has proven to not be as abandoned and lifeless as we had expected. \n\nOnce [Root.GetName] docked with it, the science team was beset by an army of large eight-legged creatures. Before they could react, one of the largest attacked [bitten_leader.GetName], attaching itself to [bitten_leader.GetHerHis] body and causing [bitten_leader.GetHerHim] to slip into a deep coma. The team had to withdraw, scuttling the ship to avoid further contamination." + mem_vestigial_wormhole.7.a: "Bring [bitten_leader.GetName] home for treatment." + mem_vestigial_wormhole.7.a.tooltip: "§Y[bitten_leader.GetName]§! will no longer be able to perform [bitten_leader.GetHerHis] duties due to being in deep coma." + + mem_vestigial_wormhole.8.name: "The Eight-Legs" + mem_vestigial_wormhole.8.desc: "A month after being bitten, [bitten_leader.GetName] has woken up in a medical facility on [Capital_Scope.GetName]. But [bitten_leader.GetSheHe] [bitten_leader.GetHasHave] changed. \n\n[bitten_leader.GetHisHerCap] old personality is gone, apparently replaced by a giant spider still attached to [bitten_leader.GetHerHis] body. Talking through its host, the creature made contact. It calls itself §YEight-Legs§! and claims to be a part of an ancient and advanced species. \n\nWhile admitting to effectively killing [bitten_leader.GetName], it has offered to make up for it by serving our empire in [bitten_leader.GetHerHis] stead." + mem_vestigial_wormhole.8.desc.hive: "[bitten_leader.GetName] woke up again, but it has changed. We no longer sense [bitten_leader.GetHerHim] as a part of us. \n\nA new, cold and dark mind has replaced it inside: A creature calling itself §YEight-Legs§! has possessed over [bitten_leader.GetHerHis] body. It offers to serve us now, in exchange for its life. Can we trust it?" + mem_vestigial_wormhole.8.a: "Accept Eight-Legs in our service." + mem_vestigial_wormhole.8.a.tooltip: "§Y[bitten_leader.GetName]§! will return to our service as §YEight-Legs§!. \nThey will gain §Y$mem_vestigial_wormhole_scientist_spider$§! trait, giving §G+10%§! to research speed." + mem_vestigial_wormhole.8.b: "Euthanize the body snatcher." + mem_vestigial_wormhole.8.b.tooltip: "§Y[bitten_leader.GetName]§! will die, but at least nobody will walk around in [bitten_leader.GetHerHis] skin..." + mem_vestigial_wormhole.8.c: "Dissect the strange creature." + mem_vestigial_wormhole.8.purifier: "Throw xeno invader into incinerator." + mem_vestigial_wormhole.8.swarm: "Consume the body snatcher." + mem_vestigial_wormhole.8.swarm.tooltip: "We will deal with the Eight-Legs the same way we deal with everyone..." + + mem_vestigial_wormhole.9.name: "Ghost Ship" + mem_vestigial_wormhole.9.desc: "[Leader.GetName] reports successfully boarding the mysterious ship that appeared through the wormhole in the [Solar_System.GetName] system. \n\nWhat [Leader.GetSheHe] and [Leader.GetHerHis] crew found inside is difficult to explain. The ship is clearly designed with an organic crew in mind, but no living beings or identifiable remains were found. The only thing that suggests organics were once there is an empty space suit still strapped to the pilot's chair. There is no indication as to what could've happened to pilot, assuming one even existed in the first place. \n\nThe ship seems to be designed for exploration and can be repurposed as another science vessel." + mem_vestigial_wormhole.9.a: "Make it so." + mem_vestigial_wormhole.9.a.tooltip: "We gain a new §Sscience ship§!" + mem_vestigial_wormhole.9.b: "Dismantle the ship and study its secrets." + mem_vestigial_wormhole.9.c: "Destroy it. It may be a trap!" + + mem_vestigial_wormhole.10.name: "Spirited Away" + mem_vestigial_wormhole.10.desc: "The [Root.GetName] reports successfully boarding the strange vessel that recently appeared in the [Solar_System.GetName] system. \n\nHowever, right after [stolen_leader.GetName] stepped aboard, the ship suddenly vanished from the sensors. It's not clear what happened, but spatial distortions left in the ship's wake suggest that it has been sucked back into the wormhole from whence it had emerged, which we mistakenly thought to be closed. Without any means of following the ship, [stolen_leader.GetName] will have to be written off as a casualty." + mem_vestigial_wormhole.10.a: "Spatial anomalies have claimed another victim..." + mem_vestigial_wormhole.10.a.tooltip: "§Y[stolen_leader.GetName]§! is gone." diff --git a/localisation/mem_vestigial_wormhole_l_polish.yml b/localisation/mem_vestigial_wormhole_l_polish.yml new file mode 100644 index 00000000..95f1b000 --- /dev/null +++ b/localisation/mem_vestigial_wormhole_l_polish.yml @@ -0,0 +1,86 @@ +# Vestigial Wormhole +# By ViolentBeetle + +l_polish: + + mem_vestigial_wormhole_object: "Vestigial Wormhole" + mem_vestigial_wormhole_object_desc: "A spatial rift connecting two distant locations. This one has been destabilized beyond recovery - it's unlikely anything could come in or out." + mem_vestigial_wormhole_ship_object: "Unknown Ship" + + MEM_VESTIGIAL_WORMHOLE_TEMPLATE: "Wormhole Explorer Section" + mem_vestigial_wormhole_science_ship: "$science$" + mem_vestigial_wormhole_science_ship_plural: "$science_plural$" + shipsize_mem_vestigial_wormhole_science_ship_construction_speed_mult: "" + shipsize_mem_vestigial_wormhole_science_ship_build_cost_mult: "" + shipsize_mem_vestigial_wormhole_science_ship_upkeep_mult: "" + + mem_vestigial_wormhole_wanderer_trait: "Wormhole Wanderer" + mem_vestigial_wormhole_wanderer_trait_desc: "Once trapped inside an unstable wormhole, this intrepid explorer knows quite a lot about space exploration." + mem_vestigial_wormhole_scientist_spider: "Spider Mastermind" + mem_vestigial_wormhole_scientist_spider_desc: "This leader is actually a giant alien spider controlling the otherwise lifeless husk of a science officer it's attached to." + mem_vestigial_wormhole_ruler_spider: "$mem_vestigial_wormhole_scientist_spider$" + mem_vestigial_wormhole_ruler_spider_desc: "$mem_vestigial_wormhole_scientist_spider_desc$" + + mem_vestigial_wormhole.2.name: "Vestigial Wormhole" + mem_vestigial_wormhole.2.desc: "The §Y[From.GetName]§! system contains an unusual feature - a §Swormhole§!. \n\nThis one, however, is highly unstable. Perhaps in the distant past it was possible to travel through it to distant worlds, but now it's near complete collapse. Its chaotic nature makes it impossible to travel through: it's highly unlikely anything could ever enter or leave it." + + mem_vestigial_wormhole.3.name: "Vestigial Wormhole" + mem_vestigial_wormhole.3.desc: "The wormhole in the §Y[the_system.GetName]§! system has proven to be less unstable than we had thought. \n\nToday, against all odds, an alien ship emerged from it. This seems to have been the final straw - moments later the wormhole completely collapsed. \n\nThe ship is unlike any other ship have encountered before. It appears to be completely inert and is slowly drifting through the system." + mem_vestigial_wormhole.3.a: "We should investigate." + mem_vestigial_wormhole.3.b: "Blast the intruder out of the sky." + + MEM_VESTIGIAL_WORMHOLE_PROJECT: "Investigate the mysterious ship" + MEM_VESTIGIAL_WORMHOLE_PROJECT_DESC: "A strange ship emerged from the vestigial wormhole before it collapsed. We should board the ship and find out who or what brought it here - and what it brought with it." + + mem_vestigial_wormhole.4.name: "Surviving Explorer" + mem_vestigial_wormhole.4.desc: "[Leader.GetName] reports that following the boarding of the unidentified ship that entered the [the_system.GetName] system through a collapsing wormhole, [Leader.GetSheHe] has found something unexpected: A living pilot. \n\nA short interrogation revealed the truth: The pilot was a scientist exploring the wormhole when some kind of spatial anomaly destabilized it. Comparison between our star charts and those stored aboard the ship suggests that [the_guy.GetHerHis] journey began several galaxies away, about 2 billion years ago." + mem_vestigial_wormhole.4.a: "Offer [the_guy.GetHerHim] a position in our science division." + mem_vestigial_wormhole.4.a.tooltip: "Gain a new §YScientist§!." + mem_vestigial_wormhole.4.b: "We don't need [the_guy.GetHerHis] services." + mem_vestigial_wormhole.4.c: "Execute the trespasser." + mem_vestigial_wormhole.4.d: "Prepare the autopsy kit to study the wormhole exposure." + mem_vestigial_wormhole.4.inwards: "Exile the [the_guy.GetHerHim] to preserve our culture." + mem_vestigial_wormhole.4.servitor: "We will find [the_guy.GetHerHim] a place in a sanctuary." + mem_vestigial_wormhole.4.purifier: "Execute the xeno scum." + mem_vestigial_wormhole.4.terminator: "Terminate the fleshling." + mem_vestigial_wormhole.4.swarm: "Dinner time!" + mem_vestigial_wormhole.4.tooltip: "We take control of a new §Yscience ship§!." + + mem_vestigial_wormhole.6.name: "Giant Space Spiders" + mem_vestigial_wormhole.6.desc.psi: "As the [Root.GetName] approached the derelict vessel in the [Solar_System.GetName] system, [Leader.GetName] sensed many minds inside: Cold, alien ravenous minds waiting for the prey to come to them. \n\nA closer look revealed that the ship is filled with large and aggressive eight-legged creatures. Avoiding an ambush thanks to [Leader.GetHerHis] premonition, [Leader.GetName] wisely opted to retreat and scuttle the ship in order to contain the biological hazard." + mem_vestigial_wormhole.6.desc.cyborg: "The derelict vessel in the [Solar_System.GetName] system has proven to not be as abandoned and lifeless as we had expected. \n\nOnce the [Root.GetName] docked with it, the science team was beset by an army of large eight-legged creatures. One of them even managed to get close to [Leader.GetName], only to be incinerated by [Leader.GetHerHis] newly installed personal defense system. \n\nThe crew was forced to retreat, scuttling the ship in process to avoid possible contamination." + mem_vestigial_wormhole.6.desc.robot: "The derelict vessel in the [Solar_System.GetName] system has proven to not be as abandoned and lifeless as we had expected. \n\nOnce [Root.GetName] docked with it, the science team was beset by an army of large eight-legged creatures that were, however, unable to penetrate their armor and do any harm. \n\nIn order to avoid any possible infestation, [Leader.GetName] decided to scuttle the ship." + mem_vestigial_wormhole.desc.robust: "The derelict vessel in the [Solar_System.GetName] system has proven to not be as abandoned and lifeless as we had expected. \n\nOnce [Root.GetName] docked with it, the science team was beset by an army of large eight-legged creatures. One of them even managed to ambush [Leader.GetName], but as it bit [Leader.GetHerHim], [Leader.GetHerHis] augmented immune system identified the threat and proved to be quite deadly to would-be predator. \n\nHowever, unwilling to test [Leader.GetHerHis] luck further, [Leader.GetName] opted to leave and scuttle the ship to prevent further contamination." + mem_vestigial_wormhole.6.a.psi: "Foresight is hard to overestimate." + mem_vestigial_wormhole.6.a.cyborg: "Our bug repellent is augmented." + mem_vestigial_wormhole.6.a.robot: "Flesh is weak. Metal is eternal." + mem_vestigial_wormhole.a.robust: "Witness our superiority." + + mem_vestigial_wormhole.7.name: "Giant Space Spiders" + mem_vestigial_wormhole.7.desc: " The derelict vessel in the [Solar_System.GetName] system has proven to not be as abandoned and lifeless as we had expected. \n\nOnce [Root.GetName] docked with it, the science team was beset by an army of large eight-legged creatures. Before they could react, one of the largest attacked [bitten_leader.GetName], attaching itself to [bitten_leader.GetHerHis] body and causing [bitten_leader.GetHerHim] to slip into a deep coma. The team had to withdraw, scuttling the ship to avoid further contamination." + mem_vestigial_wormhole.7.a: "Bring [bitten_leader.GetName] home for treatment." + mem_vestigial_wormhole.7.a.tooltip: "§Y[bitten_leader.GetName]§! will no longer be able to perform [bitten_leader.GetHerHis] duties due to being in deep coma." + + mem_vestigial_wormhole.8.name: "The Eight-Legs" + mem_vestigial_wormhole.8.desc: "A month after being bitten, [bitten_leader.GetName] has woken up in a medical facility on [Capital_Scope.GetName]. But [bitten_leader.GetSheHe] [bitten_leader.GetHasHave] changed. \n\n[bitten_leader.GetHisHerCap] old personality is gone, apparently replaced by a giant spider still attached to [bitten_leader.GetHerHis] body. Talking through its host, the creature made contact. It calls itself §YEight-Legs§! and claims to be a part of an ancient and advanced species. \n\nWhile admitting to effectively killing [bitten_leader.GetName], it has offered to make up for it by serving our empire in [bitten_leader.GetHerHis] stead." + mem_vestigial_wormhole.8.desc.hive: "[bitten_leader.GetName] woke up again, but it has changed. We no longer sense [bitten_leader.GetHerHim] as a part of us. \n\nA new, cold and dark mind has replaced it inside: A creature calling itself §YEight-Legs§! has possessed over [bitten_leader.GetHerHis] body. It offers to serve us now, in exchange for its life. Can we trust it?" + mem_vestigial_wormhole.8.a: "Accept Eight-Legs in our service." + mem_vestigial_wormhole.8.a.tooltip: "§Y[bitten_leader.GetName]§! will return to our service as §YEight-Legs§!. \nThey will gain §Y$mem_vestigial_wormhole_scientist_spider$§! trait, giving §G+10%§! to research speed." + mem_vestigial_wormhole.8.b: "Euthanize the body snatcher." + mem_vestigial_wormhole.8.b.tooltip: "§Y[bitten_leader.GetName]§! will die, but at least nobody will walk around in [bitten_leader.GetHerHis] skin..." + mem_vestigial_wormhole.8.c: "Dissect the strange creature." + mem_vestigial_wormhole.8.purifier: "Throw xeno invader into incinerator." + mem_vestigial_wormhole.8.swarm: "Consume the body snatcher." + mem_vestigial_wormhole.8.swarm.tooltip: "We will deal with the Eight-Legs the same way we deal with everyone..." + + mem_vestigial_wormhole.9.name: "Ghost Ship" + mem_vestigial_wormhole.9.desc: "[Leader.GetName] reports successfully boarding the mysterious ship that appeared through the wormhole in the [Solar_System.GetName] system. \n\nWhat [Leader.GetSheHe] and [Leader.GetHerHis] crew found inside is difficult to explain. The ship is clearly designed with an organic crew in mind, but no living beings or identifiable remains were found. The only thing that suggests organics were once there is an empty space suit still strapped to the pilot's chair. There is no indication as to what could've happened to pilot, assuming one even existed in the first place. \n\nThe ship seems to be designed for exploration and can be repurposed as another science vessel." + mem_vestigial_wormhole.9.a: "Make it so." + mem_vestigial_wormhole.9.a.tooltip: "We gain a new §Sscience ship§!" + mem_vestigial_wormhole.9.b: "Dismantle the ship and study its secrets." + mem_vestigial_wormhole.9.c: "Destroy it. It may be a trap!" + + mem_vestigial_wormhole.10.name: "Spirited Away" + mem_vestigial_wormhole.10.desc: "The [Root.GetName] reports successfully boarding the strange vessel that recently appeared in the [Solar_System.GetName] system. \n\nHowever, right after [stolen_leader.GetName] stepped aboard, the ship suddenly vanished from the sensors. It's not clear what happened, but spatial distortions left in the ship's wake suggest that it has been sucked back into the wormhole from whence it had emerged, which we mistakenly thought to be closed. Without any means of following the ship, [stolen_leader.GetName] will have to be written off as a casualty." + mem_vestigial_wormhole.10.a: "Spatial anomalies have claimed another victim..." + mem_vestigial_wormhole.10.a.tooltip: "§Y[stolen_leader.GetName]§! is gone." diff --git a/localisation/mem_vestigial_wormhole_l_russian.yml b/localisation/mem_vestigial_wormhole_l_russian.yml new file mode 100644 index 00000000..5c8ff4b9 --- /dev/null +++ b/localisation/mem_vestigial_wormhole_l_russian.yml @@ -0,0 +1,86 @@ +# Vestigial Wormhole +# By ViolentBeetle + +l_russian: + + mem_vestigial_wormhole_object: "Vestigial Wormhole" + mem_vestigial_wormhole_object_desc: "A spatial rift connecting two distant locations. This one has been destabilized beyond recovery - it's unlikely anything could come in or out." + mem_vestigial_wormhole_ship_object: "Unknown Ship" + + MEM_VESTIGIAL_WORMHOLE_TEMPLATE: "Wormhole Explorer Section" + mem_vestigial_wormhole_science_ship: "$science$" + mem_vestigial_wormhole_science_ship_plural: "$science_plural$" + shipsize_mem_vestigial_wormhole_science_ship_construction_speed_mult: "" + shipsize_mem_vestigial_wormhole_science_ship_build_cost_mult: "" + shipsize_mem_vestigial_wormhole_science_ship_upkeep_mult: "" + + mem_vestigial_wormhole_wanderer_trait: "Wormhole Wanderer" + mem_vestigial_wormhole_wanderer_trait_desc: "Once trapped inside an unstable wormhole, this intrepid explorer knows quite a lot about space exploration." + mem_vestigial_wormhole_scientist_spider: "Spider Mastermind" + mem_vestigial_wormhole_scientist_spider_desc: "This leader is actually a giant alien spider controlling the otherwise lifeless husk of a science officer it's attached to." + mem_vestigial_wormhole_ruler_spider: "$mem_vestigial_wormhole_scientist_spider$" + mem_vestigial_wormhole_ruler_spider_desc: "$mem_vestigial_wormhole_scientist_spider_desc$" + + mem_vestigial_wormhole.2.name: "Vestigial Wormhole" + mem_vestigial_wormhole.2.desc: "The §Y[From.GetName]§! system contains an unusual feature - a §Swormhole§!. \n\nThis one, however, is highly unstable. Perhaps in the distant past it was possible to travel through it to distant worlds, but now it's near complete collapse. Its chaotic nature makes it impossible to travel through: it's highly unlikely anything could ever enter or leave it." + + mem_vestigial_wormhole.3.name: "Vestigial Wormhole" + mem_vestigial_wormhole.3.desc: "The wormhole in the §Y[the_system.GetName]§! system has proven to be less unstable than we had thought. \n\nToday, against all odds, an alien ship emerged from it. This seems to have been the final straw - moments later the wormhole completely collapsed. \n\nThe ship is unlike any other ship have encountered before. It appears to be completely inert and is slowly drifting through the system." + mem_vestigial_wormhole.3.a: "We should investigate." + mem_vestigial_wormhole.3.b: "Blast the intruder out of the sky." + + MEM_VESTIGIAL_WORMHOLE_PROJECT: "Investigate the mysterious ship" + MEM_VESTIGIAL_WORMHOLE_PROJECT_DESC: "A strange ship emerged from the vestigial wormhole before it collapsed. We should board the ship and find out who or what brought it here - and what it brought with it." + + mem_vestigial_wormhole.4.name: "Surviving Explorer" + mem_vestigial_wormhole.4.desc: "[Leader.GetName] reports that following the boarding of the unidentified ship that entered the [the_system.GetName] system through a collapsing wormhole, [Leader.GetSheHe] has found something unexpected: A living pilot. \n\nA short interrogation revealed the truth: The pilot was a scientist exploring the wormhole when some kind of spatial anomaly destabilized it. Comparison between our star charts and those stored aboard the ship suggests that [the_guy.GetHerHis] journey began several galaxies away, about 2 billion years ago." + mem_vestigial_wormhole.4.a: "Offer [the_guy.GetHerHim] a position in our science division." + mem_vestigial_wormhole.4.a.tooltip: "Gain a new §YScientist§!." + mem_vestigial_wormhole.4.b: "We don't need [the_guy.GetHerHis] services." + mem_vestigial_wormhole.4.c: "Execute the trespasser." + mem_vestigial_wormhole.4.d: "Prepare the autopsy kit to study the wormhole exposure." + mem_vestigial_wormhole.4.inwards: "Exile the [the_guy.GetHerHim] to preserve our culture." + mem_vestigial_wormhole.4.servitor: "We will find [the_guy.GetHerHim] a place in a sanctuary." + mem_vestigial_wormhole.4.purifier: "Execute the xeno scum." + mem_vestigial_wormhole.4.terminator: "Terminate the fleshling." + mem_vestigial_wormhole.4.swarm: "Dinner time!" + mem_vestigial_wormhole.4.tooltip: "We take control of a new §Yscience ship§!." + + mem_vestigial_wormhole.6.name: "Giant Space Spiders" + mem_vestigial_wormhole.6.desc.psi: "As the [Root.GetName] approached the derelict vessel in the [Solar_System.GetName] system, [Leader.GetName] sensed many minds inside: Cold, alien ravenous minds waiting for the prey to come to them. \n\nA closer look revealed that the ship is filled with large and aggressive eight-legged creatures. Avoiding an ambush thanks to [Leader.GetHerHis] premonition, [Leader.GetName] wisely opted to retreat and scuttle the ship in order to contain the biological hazard." + mem_vestigial_wormhole.6.desc.cyborg: "The derelict vessel in the [Solar_System.GetName] system has proven to not be as abandoned and lifeless as we had expected. \n\nOnce the [Root.GetName] docked with it, the science team was beset by an army of large eight-legged creatures. One of them even managed to get close to [Leader.GetName], only to be incinerated by [Leader.GetHerHis] newly installed personal defense system. \n\nThe crew was forced to retreat, scuttling the ship in process to avoid possible contamination." + mem_vestigial_wormhole.6.desc.robot: "The derelict vessel in the [Solar_System.GetName] system has proven to not be as abandoned and lifeless as we had expected. \n\nOnce [Root.GetName] docked with it, the science team was beset by an army of large eight-legged creatures that were, however, unable to penetrate their armor and do any harm. \n\nIn order to avoid any possible infestation, [Leader.GetName] decided to scuttle the ship." + mem_vestigial_wormhole.desc.robust: "The derelict vessel in the [Solar_System.GetName] system has proven to not be as abandoned and lifeless as we had expected. \n\nOnce [Root.GetName] docked with it, the science team was beset by an army of large eight-legged creatures. One of them even managed to ambush [Leader.GetName], but as it bit [Leader.GetHerHim], [Leader.GetHerHis] augmented immune system identified the threat and proved to be quite deadly to would-be predator. \n\nHowever, unwilling to test [Leader.GetHerHis] luck further, [Leader.GetName] opted to leave and scuttle the ship to prevent further contamination." + mem_vestigial_wormhole.6.a.psi: "Foresight is hard to overestimate." + mem_vestigial_wormhole.6.a.cyborg: "Our bug repellent is augmented." + mem_vestigial_wormhole.6.a.robot: "Flesh is weak. Metal is eternal." + mem_vestigial_wormhole.a.robust: "Witness our superiority." + + mem_vestigial_wormhole.7.name: "Giant Space Spiders" + mem_vestigial_wormhole.7.desc: " The derelict vessel in the [Solar_System.GetName] system has proven to not be as abandoned and lifeless as we had expected. \n\nOnce [Root.GetName] docked with it, the science team was beset by an army of large eight-legged creatures. Before they could react, one of the largest attacked [bitten_leader.GetName], attaching itself to [bitten_leader.GetHerHis] body and causing [bitten_leader.GetHerHim] to slip into a deep coma. The team had to withdraw, scuttling the ship to avoid further contamination." + mem_vestigial_wormhole.7.a: "Bring [bitten_leader.GetName] home for treatment." + mem_vestigial_wormhole.7.a.tooltip: "§Y[bitten_leader.GetName]§! will no longer be able to perform [bitten_leader.GetHerHis] duties due to being in deep coma." + + mem_vestigial_wormhole.8.name: "The Eight-Legs" + mem_vestigial_wormhole.8.desc: "A month after being bitten, [bitten_leader.GetName] has woken up in a medical facility on [Capital_Scope.GetName]. But [bitten_leader.GetSheHe] [bitten_leader.GetHasHave] changed. \n\n[bitten_leader.GetHisHerCap] old personality is gone, apparently replaced by a giant spider still attached to [bitten_leader.GetHerHis] body. Talking through its host, the creature made contact. It calls itself §YEight-Legs§! and claims to be a part of an ancient and advanced species. \n\nWhile admitting to effectively killing [bitten_leader.GetName], it has offered to make up for it by serving our empire in [bitten_leader.GetHerHis] stead." + mem_vestigial_wormhole.8.desc.hive: "[bitten_leader.GetName] woke up again, but it has changed. We no longer sense [bitten_leader.GetHerHim] as a part of us. \n\nA new, cold and dark mind has replaced it inside: A creature calling itself §YEight-Legs§! has possessed over [bitten_leader.GetHerHis] body. It offers to serve us now, in exchange for its life. Can we trust it?" + mem_vestigial_wormhole.8.a: "Accept Eight-Legs in our service." + mem_vestigial_wormhole.8.a.tooltip: "§Y[bitten_leader.GetName]§! will return to our service as §YEight-Legs§!. \nThey will gain §Y$mem_vestigial_wormhole_scientist_spider$§! trait, giving §G+10%§! to research speed." + mem_vestigial_wormhole.8.b: "Euthanize the body snatcher." + mem_vestigial_wormhole.8.b.tooltip: "§Y[bitten_leader.GetName]§! will die, but at least nobody will walk around in [bitten_leader.GetHerHis] skin..." + mem_vestigial_wormhole.8.c: "Dissect the strange creature." + mem_vestigial_wormhole.8.purifier: "Throw xeno invader into incinerator." + mem_vestigial_wormhole.8.swarm: "Consume the body snatcher." + mem_vestigial_wormhole.8.swarm.tooltip: "We will deal with the Eight-Legs the same way we deal with everyone..." + + mem_vestigial_wormhole.9.name: "Ghost Ship" + mem_vestigial_wormhole.9.desc: "[Leader.GetName] reports successfully boarding the mysterious ship that appeared through the wormhole in the [Solar_System.GetName] system. \n\nWhat [Leader.GetSheHe] and [Leader.GetHerHis] crew found inside is difficult to explain. The ship is clearly designed with an organic crew in mind, but no living beings or identifiable remains were found. The only thing that suggests organics were once there is an empty space suit still strapped to the pilot's chair. There is no indication as to what could've happened to pilot, assuming one even existed in the first place. \n\nThe ship seems to be designed for exploration and can be repurposed as another science vessel." + mem_vestigial_wormhole.9.a: "Make it so." + mem_vestigial_wormhole.9.a.tooltip: "We gain a new §Sscience ship§!" + mem_vestigial_wormhole.9.b: "Dismantle the ship and study its secrets." + mem_vestigial_wormhole.9.c: "Destroy it. It may be a trap!" + + mem_vestigial_wormhole.10.name: "Spirited Away" + mem_vestigial_wormhole.10.desc: "The [Root.GetName] reports successfully boarding the strange vessel that recently appeared in the [Solar_System.GetName] system. \n\nHowever, right after [stolen_leader.GetName] stepped aboard, the ship suddenly vanished from the sensors. It's not clear what happened, but spatial distortions left in the ship's wake suggest that it has been sucked back into the wormhole from whence it had emerged, which we mistakenly thought to be closed. Without any means of following the ship, [stolen_leader.GetName] will have to be written off as a casualty." + mem_vestigial_wormhole.10.a: "Spatial anomalies have claimed another victim..." + mem_vestigial_wormhole.10.a.tooltip: "§Y[stolen_leader.GetName]§! is gone." diff --git a/localisation/mem_vestigial_wormhole_l_simp_chinese.yml b/localisation/mem_vestigial_wormhole_l_simp_chinese.yml new file mode 100644 index 00000000..45df44b3 --- /dev/null +++ b/localisation/mem_vestigial_wormhole_l_simp_chinese.yml @@ -0,0 +1,86 @@ +# Vestigial Wormhole +# By ViolentBeetle + +l_simp_chinese: + + mem_vestigial_wormhole_object: "Vestigial Wormhole" + mem_vestigial_wormhole_object_desc: "A spatial rift connecting two distant locations. This one has been destabilized beyond recovery - it's unlikely anything could come in or out." + mem_vestigial_wormhole_ship_object: "Unknown Ship" + + MEM_VESTIGIAL_WORMHOLE_TEMPLATE: "Wormhole Explorer Section" + mem_vestigial_wormhole_science_ship: "$science$" + mem_vestigial_wormhole_science_ship_plural: "$science_plural$" + shipsize_mem_vestigial_wormhole_science_ship_construction_speed_mult: "" + shipsize_mem_vestigial_wormhole_science_ship_build_cost_mult: "" + shipsize_mem_vestigial_wormhole_science_ship_upkeep_mult: "" + + mem_vestigial_wormhole_wanderer_trait: "Wormhole Wanderer" + mem_vestigial_wormhole_wanderer_trait_desc: "Once trapped inside an unstable wormhole, this intrepid explorer knows quite a lot about space exploration." + mem_vestigial_wormhole_scientist_spider: "Spider Mastermind" + mem_vestigial_wormhole_scientist_spider_desc: "This leader is actually a giant alien spider controlling the otherwise lifeless husk of a science officer it's attached to." + mem_vestigial_wormhole_ruler_spider: "$mem_vestigial_wormhole_scientist_spider$" + mem_vestigial_wormhole_ruler_spider_desc: "$mem_vestigial_wormhole_scientist_spider_desc$" + + mem_vestigial_wormhole.2.name: "Vestigial Wormhole" + mem_vestigial_wormhole.2.desc: "The §Y[From.GetName]§! system contains an unusual feature - a §Swormhole§!. \n\nThis one, however, is highly unstable. Perhaps in the distant past it was possible to travel through it to distant worlds, but now it's near complete collapse. Its chaotic nature makes it impossible to travel through: it's highly unlikely anything could ever enter or leave it." + + mem_vestigial_wormhole.3.name: "Vestigial Wormhole" + mem_vestigial_wormhole.3.desc: "The wormhole in the §Y[the_system.GetName]§! system has proven to be less unstable than we had thought. \n\nToday, against all odds, an alien ship emerged from it. This seems to have been the final straw - moments later the wormhole completely collapsed. \n\nThe ship is unlike any other ship have encountered before. It appears to be completely inert and is slowly drifting through the system." + mem_vestigial_wormhole.3.a: "We should investigate." + mem_vestigial_wormhole.3.b: "Blast the intruder out of the sky." + + MEM_VESTIGIAL_WORMHOLE_PROJECT: "Investigate the mysterious ship" + MEM_VESTIGIAL_WORMHOLE_PROJECT_DESC: "A strange ship emerged from the vestigial wormhole before it collapsed. We should board the ship and find out who or what brought it here - and what it brought with it." + + mem_vestigial_wormhole.4.name: "Surviving Explorer" + mem_vestigial_wormhole.4.desc: "[Leader.GetName] reports that following the boarding of the unidentified ship that entered the [the_system.GetName] system through a collapsing wormhole, [Leader.GetSheHe] has found something unexpected: A living pilot. \n\nA short interrogation revealed the truth: The pilot was a scientist exploring the wormhole when some kind of spatial anomaly destabilized it. Comparison between our star charts and those stored aboard the ship suggests that [the_guy.GetHerHis] journey began several galaxies away, about 2 billion years ago." + mem_vestigial_wormhole.4.a: "Offer [the_guy.GetHerHim] a position in our science division." + mem_vestigial_wormhole.4.a.tooltip: "Gain a new §YScientist§!." + mem_vestigial_wormhole.4.b: "We don't need [the_guy.GetHerHis] services." + mem_vestigial_wormhole.4.c: "Execute the trespasser." + mem_vestigial_wormhole.4.d: "Prepare the autopsy kit to study the wormhole exposure." + mem_vestigial_wormhole.4.inwards: "Exile the [the_guy.GetHerHim] to preserve our culture." + mem_vestigial_wormhole.4.servitor: "We will find [the_guy.GetHerHim] a place in a sanctuary." + mem_vestigial_wormhole.4.purifier: "Execute the xeno scum." + mem_vestigial_wormhole.4.terminator: "Terminate the fleshling." + mem_vestigial_wormhole.4.swarm: "Dinner time!" + mem_vestigial_wormhole.4.tooltip: "We take control of a new §Yscience ship§!." + + mem_vestigial_wormhole.6.name: "Giant Space Spiders" + mem_vestigial_wormhole.6.desc.psi: "As the [Root.GetName] approached the derelict vessel in the [Solar_System.GetName] system, [Leader.GetName] sensed many minds inside: Cold, alien ravenous minds waiting for the prey to come to them. \n\nA closer look revealed that the ship is filled with large and aggressive eight-legged creatures. Avoiding an ambush thanks to [Leader.GetHerHis] premonition, [Leader.GetName] wisely opted to retreat and scuttle the ship in order to contain the biological hazard." + mem_vestigial_wormhole.6.desc.cyborg: "The derelict vessel in the [Solar_System.GetName] system has proven to not be as abandoned and lifeless as we had expected. \n\nOnce the [Root.GetName] docked with it, the science team was beset by an army of large eight-legged creatures. One of them even managed to get close to [Leader.GetName], only to be incinerated by [Leader.GetHerHis] newly installed personal defense system. \n\nThe crew was forced to retreat, scuttling the ship in process to avoid possible contamination." + mem_vestigial_wormhole.6.desc.robot: "The derelict vessel in the [Solar_System.GetName] system has proven to not be as abandoned and lifeless as we had expected. \n\nOnce [Root.GetName] docked with it, the science team was beset by an army of large eight-legged creatures that were, however, unable to penetrate their armor and do any harm. \n\nIn order to avoid any possible infestation, [Leader.GetName] decided to scuttle the ship." + mem_vestigial_wormhole.desc.robust: "The derelict vessel in the [Solar_System.GetName] system has proven to not be as abandoned and lifeless as we had expected. \n\nOnce [Root.GetName] docked with it, the science team was beset by an army of large eight-legged creatures. One of them even managed to ambush [Leader.GetName], but as it bit [Leader.GetHerHim], [Leader.GetHerHis] augmented immune system identified the threat and proved to be quite deadly to would-be predator. \n\nHowever, unwilling to test [Leader.GetHerHis] luck further, [Leader.GetName] opted to leave and scuttle the ship to prevent further contamination." + mem_vestigial_wormhole.6.a.psi: "Foresight is hard to overestimate." + mem_vestigial_wormhole.6.a.cyborg: "Our bug repellent is augmented." + mem_vestigial_wormhole.6.a.robot: "Flesh is weak. Metal is eternal." + mem_vestigial_wormhole.a.robust: "Witness our superiority." + + mem_vestigial_wormhole.7.name: "Giant Space Spiders" + mem_vestigial_wormhole.7.desc: " The derelict vessel in the [Solar_System.GetName] system has proven to not be as abandoned and lifeless as we had expected. \n\nOnce [Root.GetName] docked with it, the science team was beset by an army of large eight-legged creatures. Before they could react, one of the largest attacked [bitten_leader.GetName], attaching itself to [bitten_leader.GetHerHis] body and causing [bitten_leader.GetHerHim] to slip into a deep coma. The team had to withdraw, scuttling the ship to avoid further contamination." + mem_vestigial_wormhole.7.a: "Bring [bitten_leader.GetName] home for treatment." + mem_vestigial_wormhole.7.a.tooltip: "§Y[bitten_leader.GetName]§! will no longer be able to perform [bitten_leader.GetHerHis] duties due to being in deep coma." + + mem_vestigial_wormhole.8.name: "The Eight-Legs" + mem_vestigial_wormhole.8.desc: "A month after being bitten, [bitten_leader.GetName] has woken up in a medical facility on [Capital_Scope.GetName]. But [bitten_leader.GetSheHe] [bitten_leader.GetHasHave] changed. \n\n[bitten_leader.GetHisHerCap] old personality is gone, apparently replaced by a giant spider still attached to [bitten_leader.GetHerHis] body. Talking through its host, the creature made contact. It calls itself §YEight-Legs§! and claims to be a part of an ancient and advanced species. \n\nWhile admitting to effectively killing [bitten_leader.GetName], it has offered to make up for it by serving our empire in [bitten_leader.GetHerHis] stead." + mem_vestigial_wormhole.8.desc.hive: "[bitten_leader.GetName] woke up again, but it has changed. We no longer sense [bitten_leader.GetHerHim] as a part of us. \n\nA new, cold and dark mind has replaced it inside: A creature calling itself §YEight-Legs§! has possessed over [bitten_leader.GetHerHis] body. It offers to serve us now, in exchange for its life. Can we trust it?" + mem_vestigial_wormhole.8.a: "Accept Eight-Legs in our service." + mem_vestigial_wormhole.8.a.tooltip: "§Y[bitten_leader.GetName]§! will return to our service as §YEight-Legs§!. \nThey will gain §Y$mem_vestigial_wormhole_scientist_spider$§! trait, giving §G+10%§! to research speed." + mem_vestigial_wormhole.8.b: "Euthanize the body snatcher." + mem_vestigial_wormhole.8.b.tooltip: "§Y[bitten_leader.GetName]§! will die, but at least nobody will walk around in [bitten_leader.GetHerHis] skin..." + mem_vestigial_wormhole.8.c: "Dissect the strange creature." + mem_vestigial_wormhole.8.purifier: "Throw xeno invader into incinerator." + mem_vestigial_wormhole.8.swarm: "Consume the body snatcher." + mem_vestigial_wormhole.8.swarm.tooltip: "We will deal with the Eight-Legs the same way we deal with everyone..." + + mem_vestigial_wormhole.9.name: "Ghost Ship" + mem_vestigial_wormhole.9.desc: "[Leader.GetName] reports successfully boarding the mysterious ship that appeared through the wormhole in the [Solar_System.GetName] system. \n\nWhat [Leader.GetSheHe] and [Leader.GetHerHis] crew found inside is difficult to explain. The ship is clearly designed with an organic crew in mind, but no living beings or identifiable remains were found. The only thing that suggests organics were once there is an empty space suit still strapped to the pilot's chair. There is no indication as to what could've happened to pilot, assuming one even existed in the first place. \n\nThe ship seems to be designed for exploration and can be repurposed as another science vessel." + mem_vestigial_wormhole.9.a: "Make it so." + mem_vestigial_wormhole.9.a.tooltip: "We gain a new §Sscience ship§!" + mem_vestigial_wormhole.9.b: "Dismantle the ship and study its secrets." + mem_vestigial_wormhole.9.c: "Destroy it. It may be a trap!" + + mem_vestigial_wormhole.10.name: "Spirited Away" + mem_vestigial_wormhole.10.desc: "The [Root.GetName] reports successfully boarding the strange vessel that recently appeared in the [Solar_System.GetName] system. \n\nHowever, right after [stolen_leader.GetName] stepped aboard, the ship suddenly vanished from the sensors. It's not clear what happened, but spatial distortions left in the ship's wake suggest that it has been sucked back into the wormhole from whence it had emerged, which we mistakenly thought to be closed. Without any means of following the ship, [stolen_leader.GetName] will have to be written off as a casualty." + mem_vestigial_wormhole.10.a: "Spatial anomalies have claimed another victim..." + mem_vestigial_wormhole.10.a.tooltip: "§Y[stolen_leader.GetName]§! is gone." diff --git a/localisation/mem_viral_engine_l_braz_por.yml b/localisation/mem_viral_engine_l_braz_por.yml new file mode 100644 index 00000000..48b5782e --- /dev/null +++ b/localisation/mem_viral_engine_l_braz_por.yml @@ -0,0 +1,79 @@ +l_braz_por: + ##Viral Engine + #Writing and idea by shockedsystem + #Code by LamilLerran + mem_viral_engine.10.name:0 "Viral Outbreak" + mem_viral_engine.10.desc:0 "The authorities on [This.GetName] have reported the emergence of a new disease. While it isn't fatal, it does cause emotional distress and insomnia among the infected. It could be nothing - a minor cross-species virus gaining a foothold, perhaps. Regardless, we should take preventative measures to keep it from spreading while the biology department works to identify the pathogen." + mem_viral_engine.10.a:0 "Quarantine the infected." + mem_viral_engine.11.name:0 "Aberrant Behavior" + mem_viral_engine.11.desc:0 "Thanks to our efforts, the virus has stopped spreading. But those already infected are experiencing more symptoms. Personality changes and sudden aggression to the medical staff have been reported. They have also lost interest in communicating with those outside the cordon, preferring to interact with other infected. Work continues to isolate whatever pathogen is responsible, but the team available on [This.GetName] is overwhelmed. They request assistance." + mem_viral_engine.11.a:0 "See to it." + mem_viral_engine.11.b:0 "We don't have time for this." + MEM_VIRAL_ENGINE_ISOLATE_PATHOGEN:0 "State of Emergency" + MEM_VIRAL_ENGINE_ISOLATE_PATHOGEN_DESC:0 "[From.GetName]'s medical staff have called for assistance in identifying the disease affecting their world. A science vessel would greatly assist their efforts." + mem_viral_engine.12.name:0 "The Infected" + mem_viral_engine.12.desc:0 "The earlier reports of aggression and emotional disturbance among the infected on [From.GetName] have subsided. Instead, those in quarantine feel compulsions to start building something. They don't know what they wish to build, or if they do, they refuse to explain. People with no construction experience have begun to weld a metal framework, teachers are digging for a foundation, and indigents are writing code in an unknown octodecimal language. At this point it is impossible to tell what they are constructing." + mem_viral_engine.12.generic:0 "Study the infected." + mem_viral_engine.12.col:0 "Sequester the infected in a camp far from any city." + mem_viral_engine.12.col.tooltip:0 "The infected population will be removed from the workforce." + mem_viral_engine.12.phobe:0 "We must protect our people. Sequester the infected!" + mem_viral_engine.12.phobe.tooltip:0 "The infected population will be removed from the workforce." + mem_viral_engine.12.mat:0 "We must find a cure. Unleash our best minds." + mem_viral_engine.12.ind:0 "Cure our people. Nothing must abridge free will." + mem_viral_engine.12.spi:0 "This may be a voice from Beyond! Observe, but do not interfere." + mem_viral_engine.12.spiphile:0 "There is a divine beauty in the alien mind. Do not interfere." + mem_viral_engine.12.phile:0 "This may be an intelligence. We should let them finish." + MEM_VIRAL_ENGINE_STUDY_INFECTED:0 "Study of the Infected" + MEM_VIRAL_ENGINE_STUDY_INFECTED_DESC:0 "The infected are behaving strangely. They are cooperating with each other to accomplish some as of yet unknown task. For the safety of our people, we should determine what their final goal is." + MEM_VIRAL_ENGINE_RESEARCH_CURE:0 "Find the Cure" + MEM_VIRAL_ENGINE_RESEARCH_CURE_DESC:0 "Our people are being manipulated by some kind of alien virus. This cannot continue. We should begin a targeted campaign to find an antiviral medication capable of taking on this threat." + mem_viral_engine.13.name:0 "Study Concluded" + mem_viral_engine.13.desc:0 "Analysis of the infected behaviour has concluded in consensus. Those affected by the virus are constructing some kind of incredibly complex biological computer.\n\nOne of the infected approached our staff, claiming to speak for the rest. They claimed that the compulsions had taken the form of voices, and that these voices were telling them that they needed to submit their bodies to some kind of invasive procedure. They requested that we not interfere.\n\nWe have no idea what will happen to our people. This could be our last chance to stop this." + mem_viral_engine.13.a:0 "Allow them to finish." + mem_viral_engine.13.a.tooltip:0 "The infected activate their machine. We can only hope it is benign." + mem_viral_engine.13.b:0 "Stop this at once!" + mem_viral_engine.13.b.tooltip:0 "Construction will be stopped by whatever means necessary... including deadly force." + mem_viral_engine.14.name:0 "Successful Isolation" + mem_viral_engine.14.desc:0 "Our joint efforts with the administration of [This.GetName] have finally isolated the culprit. It is a virus, though one comprised of several amino acids not used in our own biology. It attacks the brain, performing subtle, almost targeted modifications to the areas responsible for decision making and emotional expression. Some of the virologists believe there is a greater intelligence guiding this process." + mem_viral_engine.14.a:0 "We should consider our options" + mem_viral_engine.15.name:0 "Out of Time" + mem_viral_engine.15.desc:0 "Our researchers ran out of time. There are too many unknowns left, and the infected have nearly completed their machine." + mem_viral_engine.15.a:0 "All we can do is wait... and hope." + mem_viral_engine.16.name:0 "Isolation Complete" + mem_viral_engine.16.desc:0 "For the greater good, we have completely removed the infected from our society. They shall be treated and cared for, but they will never be allowed to return. Our people rejoice at their sacrifice." + mem_viral_engine.16.a:0 "They shall be honored!" + mem_viral_engine.17.name:0 "Cure Found" + mem_viral_engine.17.desc:0 "Success! An antiviral has been synthesized to expunge this strange infection. The rest of our populace on [This.GetName] is being inoculated as well to prevent this from happening again." + mem_viral_engine.17.a:0 "Another victory for medical science." + mem_viral_engine.22.name:0 "The Viral Engine" + mem_viral_engine.22.desc:0 "Construction on [This.GetName] has completed, and our doctors report that there is no trace of the virus left in our people. The machine they built while under its influence is a computer based not on digital data, but on the movement of amino acids and protein groups. It's fascinating, if thoroughly alien.\n\nOur best guess is that the virus has built itself a habitat, a persistent simulated environment based on a compatible biological structure. Communication has been made possible through temporary surrogates, and in exchange for power and regular injections of organic material, the machine has offered us its use as a computational engine. Its utility in our research efforts could be immense." + mem_viral_engine.22.a:0 "Glad this worked out for both sides." + mem_viral_engine.22.a.tooltip:0 "The §YViral Engine§! is online, benefiting our research." + mem_viral_engine.19.name:0 "Viral Insurgency" + mem_viral_engine.19.desc:0 "We have successfully prevented any further activity by the infected. Unfortunately, this caused them to revert to terrifying violence. Local forces were forced to retaliate with lethal force. Some of the infected managed to escape and may prove to be a threat in the future. But the immediate problem has passed." + mem_viral_engine.19.a:0 "Hunt them down!" + mem_viral_engine.20.name:0 "The Viral Transmitter" + mem_viral_engine.20.desc:1 "The infected have finished construction. The last visible portion was a radio transmitter dish. It activated shortly after completion, sending out a gargantuan amount of data into space. At some point, the virus was completely expunged from the bodies of the infected with an automated inoculation system. Those cured of the disease have returned to their original personalities, and claim almost no memory to what has transpired.\n\nThe current theory is that this device converted the virus' constituent components into coded electronic information, then transmitted this to some unknown location. We're left with more questions than answers, along with a very large, very useless radio transmitter." + mem_viral_engine.20.a:0 "Good riddance." + mem_viral_engine.21.name:0 "The Viral Bomb" + mem_viral_engine.21.desc:0 "The infected's construction project was nothing but a ruse! The building concealed a massive viral dispersal system: A device whose sole purpose was to pour clouds of infectious agents into the atmosphere. An attempt at intervention was met with terrible violence by the infected, and new cases of the virus were reported across the planet. Security forces waged a desperate fight to stop the infected and quarantine those exposed. Cities convulsed with violence, and fires ravaged the world's industrial heartland. They managed to incarcerate or kill most of the insurgents, but some managed to escape into the wilderness. [This.GetName] mourns those lost in this brief but vicious civil war. It must rebuild, but it will never forget." + mem_viral_engine.21.tooltip:1 "[root.mem_pops_killed] pops on [root.GetName] die." + d_mem_viral_engine:1 "Viral Engine" + d_mem_viral_engine_desc:1 "A biological computer capable of unparalleled calculative capacity. The intelligence inhabiting the machine is thankful for our assistance and intends to repay us by helping our research." + mem_mysterious_illness:0 "Mysterious Illness" + mem_mysterious_illness_desc:0 "A mysterious illness has broken out. Our people are concerned, worrying they may be the next to become infected." + mem_grateful_populace:0 "Grateful Populace" + mem_grateful_populace_desc:0 "The people remember the sacrifices necessary to keep them safe. They strive to prove worthy of this terrible cost." + mem_medical_breakthrough:0 "Medical Breakthrough" + mem_medical_breakthrough_desc:0 "The viral pandemic has been expunged. Our people rejoice!" + mem_viral_insurgency:0 "Viral Insurgency" + mem_viral_insurgency_desc:0 "The surviving infected have fled custody, determined to complete their nefarious scheme. We must hunt them down, no matter the cost!" + d_mem_viral_transmitter:1 "Viral Transmitter" + d_mem_viral_transmitter_desc:1 "The alien virus may have been benign, but it left behind this useless reminder of its passage." + + job_mem_viral_engineer:1 "Viral Engine Operator" + job_mem_viral_engineer_plural:1 "Viral Engine Operators" + job_mem_viral_engineer_desc:1 "Researchers who operate a biological computer inhabited by an intelligence capable of unparalleled calculative capacity that is thankful for our assistance and intends to repay us by helping our research." + mod_job_mem_viral_engineer_add:1 "$job_mem_viral_engineer$ Jobs" + mod_job_mem_viral_engineer_per_pop:1 "§G+1§! $job_mem_viral_engineer$ Job per $VALUE$ Pops" + mod_job_mem_viral_engineer_per_pop_short:1 "\n§G+1§! £job_researcher£ per $VALUE$ £pop£" diff --git a/localisation/mem_viral_engine_l_german.yml b/localisation/mem_viral_engine_l_german.yml new file mode 100644 index 00000000..da07e432 --- /dev/null +++ b/localisation/mem_viral_engine_l_german.yml @@ -0,0 +1,79 @@ +l_german: + ##Viral Engine + #Writing and idea by shockedsystem + #Code by LamilLerran + mem_viral_engine.10.name:0 "Viral Outbreak" + mem_viral_engine.10.desc:0 "The authorities on [This.GetName] have reported the emergence of a new disease. While it isn't fatal, it does cause emotional distress and insomnia among the infected. It could be nothing - a minor cross-species virus gaining a foothold, perhaps. Regardless, we should take preventative measures to keep it from spreading while the biology department works to identify the pathogen." + mem_viral_engine.10.a:0 "Quarantine the infected." + mem_viral_engine.11.name:0 "Aberrant Behavior" + mem_viral_engine.11.desc:0 "Thanks to our efforts, the virus has stopped spreading. But those already infected are experiencing more symptoms. Personality changes and sudden aggression to the medical staff have been reported. They have also lost interest in communicating with those outside the cordon, preferring to interact with other infected. Work continues to isolate whatever pathogen is responsible, but the team available on [This.GetName] is overwhelmed. They request assistance." + mem_viral_engine.11.a:0 "See to it." + mem_viral_engine.11.b:0 "We don't have time for this." + MEM_VIRAL_ENGINE_ISOLATE_PATHOGEN:0 "State of Emergency" + MEM_VIRAL_ENGINE_ISOLATE_PATHOGEN_DESC:0 "[From.GetName]'s medical staff have called for assistance in identifying the disease affecting their world. A science vessel would greatly assist their efforts." + mem_viral_engine.12.name:0 "The Infected" + mem_viral_engine.12.desc:0 "The earlier reports of aggression and emotional disturbance among the infected on [From.GetName] have subsided. Instead, those in quarantine feel compulsions to start building something. They don't know what they wish to build, or if they do, they refuse to explain. People with no construction experience have begun to weld a metal framework, teachers are digging for a foundation, and indigents are writing code in an unknown octodecimal language. At this point it is impossible to tell what they are constructing." + mem_viral_engine.12.generic:0 "Study the infected." + mem_viral_engine.12.col:0 "Sequester the infected in a camp far from any city." + mem_viral_engine.12.col.tooltip:0 "The infected population will be removed from the workforce." + mem_viral_engine.12.phobe:0 "We must protect our people. Sequester the infected!" + mem_viral_engine.12.phobe.tooltip:0 "The infected population will be removed from the workforce." + mem_viral_engine.12.mat:0 "We must find a cure. Unleash our best minds." + mem_viral_engine.12.ind:0 "Cure our people. Nothing must abridge free will." + mem_viral_engine.12.spi:0 "This may be a voice from Beyond! Observe, but do not interfere." + mem_viral_engine.12.spiphile:0 "There is a divine beauty in the alien mind. Do not interfere." + mem_viral_engine.12.phile:0 "This may be an intelligence. We should let them finish." + MEM_VIRAL_ENGINE_STUDY_INFECTED:0 "Study of the Infected" + MEM_VIRAL_ENGINE_STUDY_INFECTED_DESC:0 "The infected are behaving strangely. They are cooperating with each other to accomplish some as of yet unknown task. For the safety of our people, we should determine what their final goal is." + MEM_VIRAL_ENGINE_RESEARCH_CURE:0 "Find the Cure" + MEM_VIRAL_ENGINE_RESEARCH_CURE_DESC:0 "Our people are being manipulated by some kind of alien virus. This cannot continue. We should begin a targeted campaign to find an antiviral medication capable of taking on this threat." + mem_viral_engine.13.name:0 "Study Concluded" + mem_viral_engine.13.desc:0 "Analysis of the infected behaviour has concluded in consensus. Those affected by the virus are constructing some kind of incredibly complex biological computer.\n\nOne of the infected approached our staff, claiming to speak for the rest. They claimed that the compulsions had taken the form of voices, and that these voices were telling them that they needed to submit their bodies to some kind of invasive procedure. They requested that we not interfere.\n\nWe have no idea what will happen to our people. This could be our last chance to stop this." + mem_viral_engine.13.a:0 "Allow them to finish." + mem_viral_engine.13.a.tooltip:0 "The infected activate their machine. We can only hope it is benign." + mem_viral_engine.13.b:0 "Stop this at once!" + mem_viral_engine.13.b.tooltip:0 "Construction will be stopped by whatever means necessary... including deadly force." + mem_viral_engine.14.name:0 "Successful Isolation" + mem_viral_engine.14.desc:0 "Our joint efforts with the administration of [This.GetName] have finally isolated the culprit. It is a virus, though one comprised of several amino acids not used in our own biology. It attacks the brain, performing subtle, almost targeted modifications to the areas responsible for decision making and emotional expression. Some of the virologists believe there is a greater intelligence guiding this process." + mem_viral_engine.14.a:0 "We should consider our options" + mem_viral_engine.15.name:0 "Out of Time" + mem_viral_engine.15.desc:0 "Our researchers ran out of time. There are too many unknowns left, and the infected have nearly completed their machine." + mem_viral_engine.15.a:0 "All we can do is wait... and hope." + mem_viral_engine.16.name:0 "Isolation Complete" + mem_viral_engine.16.desc:0 "For the greater good, we have completely removed the infected from our society. They shall be treated and cared for, but they will never be allowed to return. Our people rejoice at their sacrifice." + mem_viral_engine.16.a:0 "They shall be honored!" + mem_viral_engine.17.name:0 "Cure Found" + mem_viral_engine.17.desc:0 "Success! An antiviral has been synthesized to expunge this strange infection. The rest of our populace on [This.GetName] is being inoculated as well to prevent this from happening again." + mem_viral_engine.17.a:0 "Another victory for medical science." + mem_viral_engine.22.name:0 "The Viral Engine" + mem_viral_engine.22.desc:0 "Construction on [This.GetName] has completed, and our doctors report that there is no trace of the virus left in our people. The machine they built while under its influence is a computer based not on digital data, but on the movement of amino acids and protein groups. It's fascinating, if thoroughly alien.\n\nOur best guess is that the virus has built itself a habitat, a persistent simulated environment based on a compatible biological structure. Communication has been made possible through temporary surrogates, and in exchange for power and regular injections of organic material, the machine has offered us its use as a computational engine. Its utility in our research efforts could be immense." + mem_viral_engine.22.a:0 "Glad this worked out for both sides." + mem_viral_engine.22.a.tooltip:0 "The §YViral Engine§! is online, benefiting our research." + mem_viral_engine.19.name:0 "Viral Insurgency" + mem_viral_engine.19.desc:0 "We have successfully prevented any further activity by the infected. Unfortunately, this caused them to revert to terrifying violence. Local forces were forced to retaliate with lethal force. Some of the infected managed to escape and may prove to be a threat in the future. But the immediate problem has passed." + mem_viral_engine.19.a:0 "Hunt them down!" + mem_viral_engine.20.name:0 "The Viral Transmitter" + mem_viral_engine.20.desc:1 "The infected have finished construction. The last visible portion was a radio transmitter dish. It activated shortly after completion, sending out a gargantuan amount of data into space. At some point, the virus was completely expunged from the bodies of the infected with an automated inoculation system. Those cured of the disease have returned to their original personalities, and claim almost no memory to what has transpired.\n\nThe current theory is that this device converted the virus' constituent components into coded electronic information, then transmitted this to some unknown location. We're left with more questions than answers, along with a very large, very useless radio transmitter." + mem_viral_engine.20.a:0 "Good riddance." + mem_viral_engine.21.name:0 "The Viral Bomb" + mem_viral_engine.21.desc:0 "The infected's construction project was nothing but a ruse! The building concealed a massive viral dispersal system: A device whose sole purpose was to pour clouds of infectious agents into the atmosphere. An attempt at intervention was met with terrible violence by the infected, and new cases of the virus were reported across the planet. Security forces waged a desperate fight to stop the infected and quarantine those exposed. Cities convulsed with violence, and fires ravaged the world's industrial heartland. They managed to incarcerate or kill most of the insurgents, but some managed to escape into the wilderness. [This.GetName] mourns those lost in this brief but vicious civil war. It must rebuild, but it will never forget." + mem_viral_engine.21.tooltip:1 "[root.mem_pops_killed] pops on [root.GetName] die." + d_mem_viral_engine:1 "Viral Engine" + d_mem_viral_engine_desc:1 "A biological computer capable of unparalleled calculative capacity. The intelligence inhabiting the machine is thankful for our assistance and intends to repay us by helping our research." + mem_mysterious_illness:0 "Mysterious Illness" + mem_mysterious_illness_desc:0 "A mysterious illness has broken out. Our people are concerned, worrying they may be the next to become infected." + mem_grateful_populace:0 "Grateful Populace" + mem_grateful_populace_desc:0 "The people remember the sacrifices necessary to keep them safe. They strive to prove worthy of this terrible cost." + mem_medical_breakthrough:0 "Medical Breakthrough" + mem_medical_breakthrough_desc:0 "The viral pandemic has been expunged. Our people rejoice!" + mem_viral_insurgency:0 "Viral Insurgency" + mem_viral_insurgency_desc:0 "The surviving infected have fled custody, determined to complete their nefarious scheme. We must hunt them down, no matter the cost!" + d_mem_viral_transmitter:1 "Viral Transmitter" + d_mem_viral_transmitter_desc:1 "The alien virus may have been benign, but it left behind this useless reminder of its passage." + + job_mem_viral_engineer:1 "Viral Engine Operator" + job_mem_viral_engineer_plural:1 "Viral Engine Operators" + job_mem_viral_engineer_desc:1 "Researchers who operate a biological computer inhabited by an intelligence capable of unparalleled calculative capacity that is thankful for our assistance and intends to repay us by helping our research." + mod_job_mem_viral_engineer_add:1 "$job_mem_viral_engineer$ Jobs" + mod_job_mem_viral_engineer_per_pop:1 "§G+1§! $job_mem_viral_engineer$ Job per $VALUE$ Pops" + mod_job_mem_viral_engineer_per_pop_short:1 "\n§G+1§! £job_researcher£ per $VALUE$ £pop£" diff --git a/localisation/mem_viral_engine_l_simp_chinese.yml b/localisation/mem_viral_engine_l_simp_chinese.yml new file mode 100644 index 00000000..8b1dcb0f --- /dev/null +++ b/localisation/mem_viral_engine_l_simp_chinese.yml @@ -0,0 +1,79 @@ +l_simp_chinese: + ##Viral Engine + #Writing and idea by shockedsystem + #Code by LamilLerran + mem_viral_engine.10.name:0 "Viral Outbreak" + mem_viral_engine.10.desc:0 "The authorities on [This.GetName] have reported the emergence of a new disease. While it isn't fatal, it does cause emotional distress and insomnia among the infected. It could be nothing - a minor cross-species virus gaining a foothold, perhaps. Regardless, we should take preventative measures to keep it from spreading while the biology department works to identify the pathogen." + mem_viral_engine.10.a:0 "Quarantine the infected." + mem_viral_engine.11.name:0 "Aberrant Behavior" + mem_viral_engine.11.desc:0 "Thanks to our efforts, the virus has stopped spreading. But those already infected are experiencing more symptoms. Personality changes and sudden aggression to the medical staff have been reported. They have also lost interest in communicating with those outside the cordon, preferring to interact with other infected. Work continues to isolate whatever pathogen is responsible, but the team available on [This.GetName] is overwhelmed. They request assistance." + mem_viral_engine.11.a:0 "See to it." + mem_viral_engine.11.b:0 "We don't have time for this." + MEM_VIRAL_ENGINE_ISOLATE_PATHOGEN:0 "State of Emergency" + MEM_VIRAL_ENGINE_ISOLATE_PATHOGEN_DESC:0 "[From.GetName]'s medical staff have called for assistance in identifying the disease affecting their world. A science vessel would greatly assist their efforts." + mem_viral_engine.12.name:0 "The Infected" + mem_viral_engine.12.desc:0 "The earlier reports of aggression and emotional disturbance among the infected on [From.GetName] have subsided. Instead, those in quarantine feel compulsions to start building something. They don't know what they wish to build, or if they do, they refuse to explain. People with no construction experience have begun to weld a metal framework, teachers are digging for a foundation, and indigents are writing code in an unknown octodecimal language. At this point it is impossible to tell what they are constructing." + mem_viral_engine.12.generic:0 "Study the infected." + mem_viral_engine.12.col:0 "Sequester the infected in a camp far from any city." + mem_viral_engine.12.col.tooltip:0 "The infected population will be removed from the workforce." + mem_viral_engine.12.phobe:0 "We must protect our people. Sequester the infected!" + mem_viral_engine.12.phobe.tooltip:0 "The infected population will be removed from the workforce." + mem_viral_engine.12.mat:0 "We must find a cure. Unleash our best minds." + mem_viral_engine.12.ind:0 "Cure our people. Nothing must abridge free will." + mem_viral_engine.12.spi:0 "This may be a voice from Beyond! Observe, but do not interfere." + mem_viral_engine.12.spiphile:0 "There is a divine beauty in the alien mind. Do not interfere." + mem_viral_engine.12.phile:0 "This may be an intelligence. We should let them finish." + MEM_VIRAL_ENGINE_STUDY_INFECTED:0 "Study of the Infected" + MEM_VIRAL_ENGINE_STUDY_INFECTED_DESC:0 "The infected are behaving strangely. They are cooperating with each other to accomplish some as of yet unknown task. For the safety of our people, we should determine what their final goal is." + MEM_VIRAL_ENGINE_RESEARCH_CURE:0 "Find the Cure" + MEM_VIRAL_ENGINE_RESEARCH_CURE_DESC:0 "Our people are being manipulated by some kind of alien virus. This cannot continue. We should begin a targeted campaign to find an antiviral medication capable of taking on this threat." + mem_viral_engine.13.name:0 "Study Concluded" + mem_viral_engine.13.desc:0 "Analysis of the infected behaviour has concluded in consensus. Those affected by the virus are constructing some kind of incredibly complex biological computer.\n\nOne of the infected approached our staff, claiming to speak for the rest. They claimed that the compulsions had taken the form of voices, and that these voices were telling them that they needed to submit their bodies to some kind of invasive procedure. They requested that we not interfere.\n\nWe have no idea what will happen to our people. This could be our last chance to stop this." + mem_viral_engine.13.a:0 "Allow them to finish." + mem_viral_engine.13.a.tooltip:0 "The infected activate their machine. We can only hope it is benign." + mem_viral_engine.13.b:0 "Stop this at once!" + mem_viral_engine.13.b.tooltip:0 "Construction will be stopped by whatever means necessary... including deadly force." + mem_viral_engine.14.name:0 "Successful Isolation" + mem_viral_engine.14.desc:0 "Our joint efforts with the administration of [This.GetName] have finally isolated the culprit. It is a virus, though one comprised of several amino acids not used in our own biology. It attacks the brain, performing subtle, almost targeted modifications to the areas responsible for decision making and emotional expression. Some of the virologists believe there is a greater intelligence guiding this process." + mem_viral_engine.14.a:0 "We should consider our options" + mem_viral_engine.15.name:0 "Out of Time" + mem_viral_engine.15.desc:0 "Our researchers ran out of time. There are too many unknowns left, and the infected have nearly completed their machine." + mem_viral_engine.15.a:0 "All we can do is wait... and hope." + mem_viral_engine.16.name:0 "Isolation Complete" + mem_viral_engine.16.desc:0 "For the greater good, we have completely removed the infected from our society. They shall be treated and cared for, but they will never be allowed to return. Our people rejoice at their sacrifice." + mem_viral_engine.16.a:0 "They shall be honored!" + mem_viral_engine.17.name:0 "Cure Found" + mem_viral_engine.17.desc:0 "Success! An antiviral has been synthesized to expunge this strange infection. The rest of our populace on [This.GetName] is being inoculated as well to prevent this from happening again." + mem_viral_engine.17.a:0 "Another victory for medical science." + mem_viral_engine.22.name:0 "The Viral Engine" + mem_viral_engine.22.desc:0 "Construction on [This.GetName] has completed, and our doctors report that there is no trace of the virus left in our people. The machine they built while under its influence is a computer based not on digital data, but on the movement of amino acids and protein groups. It's fascinating, if thoroughly alien.\n\nOur best guess is that the virus has built itself a habitat, a persistent simulated environment based on a compatible biological structure. Communication has been made possible through temporary surrogates, and in exchange for power and regular injections of organic material, the machine has offered us its use as a computational engine. Its utility in our research efforts could be immense." + mem_viral_engine.22.a:0 "Glad this worked out for both sides." + mem_viral_engine.22.a.tooltip:0 "The §YViral Engine§! is online, benefiting our research." + mem_viral_engine.19.name:0 "Viral Insurgency" + mem_viral_engine.19.desc:0 "We have successfully prevented any further activity by the infected. Unfortunately, this caused them to revert to terrifying violence. Local forces were forced to retaliate with lethal force. Some of the infected managed to escape and may prove to be a threat in the future. But the immediate problem has passed." + mem_viral_engine.19.a:0 "Hunt them down!" + mem_viral_engine.20.name:0 "The Viral Transmitter" + mem_viral_engine.20.desc:1 "The infected have finished construction. The last visible portion was a radio transmitter dish. It activated shortly after completion, sending out a gargantuan amount of data into space. At some point, the virus was completely expunged from the bodies of the infected with an automated inoculation system. Those cured of the disease have returned to their original personalities, and claim almost no memory to what has transpired.\n\nThe current theory is that this device converted the virus' constituent components into coded electronic information, then transmitted this to some unknown location. We're left with more questions than answers, along with a very large, very useless radio transmitter." + mem_viral_engine.20.a:0 "Good riddance." + mem_viral_engine.21.name:0 "The Viral Bomb" + mem_viral_engine.21.desc:0 "The infected's construction project was nothing but a ruse! The building concealed a massive viral dispersal system: A device whose sole purpose was to pour clouds of infectious agents into the atmosphere. An attempt at intervention was met with terrible violence by the infected, and new cases of the virus were reported across the planet. Security forces waged a desperate fight to stop the infected and quarantine those exposed. Cities convulsed with violence, and fires ravaged the world's industrial heartland. They managed to incarcerate or kill most of the insurgents, but some managed to escape into the wilderness. [This.GetName] mourns those lost in this brief but vicious civil war. It must rebuild, but it will never forget." + mem_viral_engine.21.tooltip:1 "[root.mem_pops_killed] pops on [root.GetName] die." + d_mem_viral_engine:1 "Viral Engine" + d_mem_viral_engine_desc:1 "A biological computer capable of unparalleled calculative capacity. The intelligence inhabiting the machine is thankful for our assistance and intends to repay us by helping our research." + mem_mysterious_illness:0 "Mysterious Illness" + mem_mysterious_illness_desc:0 "A mysterious illness has broken out. Our people are concerned, worrying they may be the next to become infected." + mem_grateful_populace:0 "Grateful Populace" + mem_grateful_populace_desc:0 "The people remember the sacrifices necessary to keep them safe. They strive to prove worthy of this terrible cost." + mem_medical_breakthrough:0 "Medical Breakthrough" + mem_medical_breakthrough_desc:0 "The viral pandemic has been expunged. Our people rejoice!" + mem_viral_insurgency:0 "Viral Insurgency" + mem_viral_insurgency_desc:0 "The surviving infected have fled custody, determined to complete their nefarious scheme. We must hunt them down, no matter the cost!" + d_mem_viral_transmitter:1 "Viral Transmitter" + d_mem_viral_transmitter_desc:1 "The alien virus may have been benign, but it left behind this useless reminder of its passage." + + job_mem_viral_engineer:1 "Viral Engine Operator" + job_mem_viral_engineer_plural:1 "Viral Engine Operators" + job_mem_viral_engineer_desc:1 "Researchers who operate a biological computer inhabited by an intelligence capable of unparalleled calculative capacity that is thankful for our assistance and intends to repay us by helping our research." + mod_job_mem_viral_engineer_add:1 "$job_mem_viral_engineer$ Jobs" + mod_job_mem_viral_engineer_per_pop:1 "§G+1§! $job_mem_viral_engineer$ Job per $VALUE$ Pops" + mod_job_mem_viral_engineer_per_pop_short:1 "\n§G+1§! £job_researcher£ per $VALUE$ £pop£" diff --git a/localisation/mem_visitor_l_braz_por.yml b/localisation/mem_visitor_l_braz_por.yml new file mode 100644 index 00000000..64dbd0e6 --- /dev/null +++ b/localisation/mem_visitor_l_braz_por.yml @@ -0,0 +1,156 @@ +l_braz_por: + + + mem_visitor.2.name:0 "Impact Event" + mem_visitor.2.desc:0 "Our observation post over §Y[mem_visitor_planet.GetName]§! has picked up a heat signature from the planet that matches the profile of atmospheric re-entry followed by impact on the surface. \n\nAn asteroid small enough to slip past our sensors would burn up before hitting the ground, and the fact that the signature shows an impact suggests that this event might not be natural. The impact occurred in a rural area that is sparsely populated, with few major settlements. As a result, the casualty estimate is low to none, and there is a chance we could recover the object without the natives noticing." + mem_visitor.2a:0 "We should recover it for ourselves." + mem_visitor.2a.phile:0 "We must recover the object before it contaminates their civilization." + mem_visitor.2a.phobe:0 "Savages should not be allowed to get this technology." + mem_visitor.2a.tooltip:0 "The observation outpost crew will attempt to recover the object." + mem_visitor.2b:0 "We should leave it be." + mem_visitor.2b.phile:0 "What falls on their planet is theirs to keep." + mem_visitor.2b.phobe:0 "Ignore that space garbage." + mem_visitor.2b.tooltip:0 "The observation outpost crew will leave the object for the natives." + mem_visitor.2c:0 "Sterilize the area before it causes any trouble." + mem_visitor.2c.tooltip:0 "The observation outpost crew will destroy the object with an orbital strike." + + mem_visitor.31.name:0 "Object Secured" + mem_visitor.31.desc:0 "The covert shuttle dispatched from the observation outpost over §Y[mem_visitor_planet.GetName]§! successfully landed on the scene with a special team and managed to retrieve the object before any natives arrived to see them. With the small artificial object safely in their hands, they departed unnoticed." + mem_visitor.31a:0 "Good job." + mem_visitor.31a.tooltip:0 "The object will be delivered to our homeworld for study." + + mem_visitor.32.name:0 "We Are Too Late" + mem_visitor.32.desc:0 "The team dispatched from the observation outpost over §Y[mem_visitor_planet.GetName]§! was too late. A group of natives had already made its way to the impact and left with the small unidentified object. To recover it now would expose our personnel to additional danger, and our entire operation to exposure." + mem_visitor.32a:0 "We should steal it back." + mem_visitor.32a.tooltip:0 "The observation outpost will dispatch a team to covertly recover the object from the natives." + mem_visitor.32b:0 "Fine, they can keep it." + mem_visitor.32b.tooltip:0 "The natives will be allowed to keep the object." + + mem_visitor.41.name:0 "Successful Heist" + mem_visitor.41.desc:0 "Using satellite images, our team successfully infiltrated the location where the natives who found the object had stopped for the night. Our agents successfully stole the object and left unnoticed, without causing harm." + mem_visitor.41a:0 "Good job." + + mem_visitor.42.name:0 "An Unfortunate Incident" + mem_visitor.42.desc:0 "Our team successfully found the natives who had taken the object to a nearby settlement. However, in our attempt to covertly recover it, our agents were discovered and attacked by the panicked primitives, who were frightened by our alien appearance. \n\nIn the ensuing fight, most of the attackers were stunned and their memories wiped; however, we cannot be sure we have left no witnesses. The object, though, was successfully recovered." + mem_visitor.42a:0 "At least we got some results." + mem_visitor.42a.tooltip:0 "The object will be delivered to our homeworld for study, but the natives might take notice of our actions and become more §Ymilitarist§! or §Yxenophobic§!." + + mem_visitor.43.name:0 "Bloodbath" + mem_visitor.43.desc:0 "Our team successfully found the natives who had taken the object to a nearby settlement. However, in our attempt to covertly recover it, our agents were discovered and attacked by the panicked primitives, who were frightened by our alien appearance. \n\nIn the ensuing fight, a large number of attackers were killed, and the rest fled. It will be hard to contain the situation now, with so many surviving witnesses and traces of the carnage. The object, however, was successfully recovered." + mem_visitor.43a:0 "Most unfortunate." + mem_visitor.43a.phile:0 "Tragic." + mem_visitor.43a.phobe:0 "And nothing of value was lost." + mem_visitor.43a.tooltip:0 "The object will be delivered to our homeworld for study, but the natives will most certainly take notice of our actions and become more §Ymilitarist§! or §Yxenophobic§!." + + mem_visitor.44.name:0 "Mission Failed" + mem_visitor.44.desc:0 " Our team successfully found the natives who had taken the object to a nearby settlement. However, in our attempt to covertly recover it, our agents were discovered and attacked by the panicked primitives, who were frightened by our alien appearance. \n\nUnwilling to use lethal force against the assailants, the extraction team attempted to flee, resulting in the deaths of multiple agents, the loss of the object, and the potentially disastrous leak of information." + mem_visitor.44a:0 "This is a disaster." + mem_visitor.44a.phobe:0 "Was it really worth it?" + mem_visitor.44a.tooltip:0 "The mission to obtain the object failed, and the natives will likely take notice of our recent actions and become more §Ymilitarist§! or §Yxenophobic§!." + ##Whoever wrote the above check 44a.tooltip. I think it should be the same as 45a.tooltip + mem_visitor.45.name:0 "Mission Failed" + mem_visitor.45.desc:0 "Despite the best efforts of the observation post personnel and the recovery team, they have lost track of the object. We will have to wait for it to resurface among the natives." + mem_visitor.45a:0 "Most unfortunate." + mem_visitor.45a.tooltip:0 "We will have to wait and see if the object resurfaces again." + + mem_visitor.5.name:0 "Sterilization" + mem_visitor.5.desc:0 "A shuttle deployed from our observation post has deployed a medium-yield missile from a high altitude. It hit the impact site directly. After the dust settled, our surveillance was no longer able to pick up any foreign object on site, and with any luck we should be able to pass this event off as a second meteorite strike in the same spot." + mem_visitor.5a:0 "That can happen, right?" + mem_visitor.5a.tooltip:0 "The natives may or may not take notice of our actions." + + mem_visitor.52.name:0 "Sterilization Aftermath: Religious Development" + mem_visitor.52.desc:0 "Our actions on §Y[mem_visitor_planet.GetName]§! were noticed by the natives. Many took the double detonation to be a divine sign and multiple places of worship have popped up on the edges of the crater. Several religious cults based on the event are spreading across the planet." + mem_visitor.52a:0 "Interesting." + mem_visitor.52a.tooltip:0 "Our actions have caused natives to become more §Yspiritualist§!." + + mem_visitor.53.name:0 "Sterilization Aftermath: Alien Plot Suspected" + mem_visitor.53.desc:0 "It seems authorities on §Y[mem_visitor_planet.GetName]§! have identified our actions as an alien incursion. Not knowing the full picture, they are blaming the double detonation on an unknown alien force and are considering major investments in the military to repel the expected invasion." + mem_visitor.53a:0 "Worrying" + mem_visitor.53a.phile:0 "What have we done!" + mem_visitor.53a.tooltip:0 "Natives took notice of our actions and are preparing to defend themselves from future incursions. This will make them more §Ymilitarist§!, §Yxenophobic§! or §Ymaterialist§!." + + mem_visitor.54.name:0 "Sterilization Aftermath: Tensions Rising" + mem_visitor.54.desc:0 "It doesn't seem that authorities on §Y[mem_visitor_planet.GetName]§! suspect any extra-terrestrial involvement, but they do not buy the meteorite strike story either. Accusations of development and testing of weapons of mass destruction are flying and international tension is higher than ever." + mem_visitor.54a:0 "Worrying" + mem_visitor.54a.phile:0 "What have we done?" + mem_visitor.54a.tooltip:0 "Our actions have caused tension among natives to grow. This has made them more §Ymilitarist§! and might lead to war between major nations in the future." + + mem_visitor.61.name:0 "Lost and Never Found" + mem_visitor.61.desc:0 "It's been a while since the mysterious object impacted on §Y[mem_visitor_planet.GetName]§!'s surface and we have not heard of it ever since. Our experts on the observation post firmly believe it was lost forever." + mem_visitor.61a:0 "Much ado about nothing." + + mem_visitor.62.name:0 "Prophet from the Stars" + mem_visitor.62.desc:0 "It seems the natives who recovered the object are now revering it as some kind of divine entity. We determined that the object is indeed capable of speaking and possesses a rudimentary AI, but its incoherent ramblings are impossible to decipher and are fairly useless. What its original purpose was and where it came from remains a mystery." + mem_visitor.62a:0 "But its effect on society is very interesting." + mem_visitor.62a.tooltip:0 "With their newfound religious leader, the natives become more §Yspiritualist§!." + + mem_visitor.63.name:0 "Alien Menace" + mem_visitor.63.desc:0 "The object that recently crashed on §Y[mem_visitor_planet.GetName]§! Has resurfaced again in the form of a large exhibition by one of the planet's governments. At a gathering of top scientific experts and leaders of major nations, the object was unveiled as definitive proof of alien life. \n\nThe speeches during the exhibition stress the danger that the discovery points to, and what measures need to be taken to defend from it. "This changes everything," the lead scientist noted, "and we must be ready."" + mem_visitor.63a:0 "Worrying." + mem_visitor.63a.phobe:0 "It won't save them." + mem_visitor.63a.tooltip:0 "The natives are readying themselves to fight alien incursions. This will make them more §Ymilitarist§!, §Yxenophobic§! or §Ymaterialist§!." + + mem_visitor.64.name:0 "Alien Teacher" + mem_visitor.64.desc:0 "The object that recently crashed on §Y[mem_visitor_planet.GetName]§! was revealed today to the general population by the planet's leading scientists. It appears to be some kind of interactive databank supplying them with advanced technology. \n\nThe scientists cite this as definitive proof of benevolent intelligence waiting in the depths of space, and they urge people to invest in scientific progress to meet the aliens among the stars." + mem_visitor.64a:0 "Interesting." + mem_visitor.64a.phobe:0 "How naive." + mem_visitor.64a.phile:0 "We will be waiting." + mem_visitor.64a.tooltip:0 "With alien knowledge spreading through their planet, the natives' advancement has been accelerated. With their newfound appreciation for alien knowledge, they will become more §Ymaterialist§! or §Yxenophilic§!." + + mem_visitor.71.name:0 "Blank Slug" + mem_visitor.71.desc:0 "The object we recovered from the §Y[mem_visitor_planet.GetName]§! turned out to be less interesting than we hoped. It is definitely of advanced artificial origin, but unfortunately it is a solid slug of a supersolid compound. \n\nAfter eliminating all possibilities and not finding any cavities or other hidden compartments, we have to admit that we likely will never get much from it. The design of the slug and its material composition prove to be somewhat useful for our research, thankfully." + mem_visitor.71a:0 "At least we got something out of it." + + mem_visitor.72.name:0 "Maniac Orb" + mem_visitor.72.desc:0 "The object that crashed on the surface of §Y[mem_visitor_planet.GetName]§! turned out to be some sort of computer of alien origin encased in a spherical shell. We could not determine anything about its creators, but when we turned it on and established a connection to some of our computers, it produced a maniacal laughter and announced itself as our overlord, before realizing that it was plugged into a sealed wired network isolated from anything it can use to enslave us. \n\nIt is now promising us great rewards if we plug it into a bigger network, but our scientists are not inclined to trust it." + mem_visitor.72a:0 "Maybe we can figure out some kind of deal?" + mem_visitor.72b:0 "Destroy the dangerous machine." + mem_visitor.72c:0 "Destroy the blasphemous machine!" + mem_visitor.72d:0 "Disassemble the device and study it." + mem_visitor.72a.tooltip:0 "Our scientists will negotiate with the orb." + + mem_visitor.73.name:0 "Petulant Orb" + mem_visitor.73.desc:0 "The device recovered from §Y[mem_visitor_planet.GetName]§! turned out to be some sort of computer of alien origin encased in a spherical shell. The most notable aspect of it is its talkative nature. Currently, it is vocalizing by normal means and also broadcasting on multiple radio frequencies and flashing lights at us. \n\nThe message deciphered is always the same - a demand to be returned into space on a loop. Many scientists however can't help but laugh at the device's petulant whining." + mem_visitor.73a:0 "Send it back into space." + mem_visitor.73b:0 "Broadcast footage of it live across the empire." + + MEM_VISITOR_SEND_ORB_INTO_SPACE:0 "Return Orb Into Space" + MEM_VISITOR_SEND_ORB_INTO_SPACE_DESC:0 "If the orb we have in our hands wants to go back to space so much, we are happy to oblige. Since it doesn't have its own propulsion, we would need to calculate its trajectory more carefully than we have needed to for a long time." + + mem_visitor.731.name:0 "Sending Orb into Space" + mem_visitor.731.desc:0 "We have commissioned a small civilian freighter to travel to the outskirts of our home system and jettison the orb away at escape velocity. It can now be expected to spend at several thousand years travelling through interstellar space without an incident." + mem_visitor.731a:0 "Its determination is inspiring" + mem_visitor.731b:0 "Never come back!" + + mem_visitor.74.name:0 "Knowledge Bank" + mem_visitor.74.desc:0 "The object we recovered from §Y[mem_visitor_planet.GetName]§! turned out to be a massive databank encased in a resilient shell. It doesn't contain any information about its origin; however, someone put quite a lot of data into it with the apparent goal to disseminate knowledge through the galaxy. \n\nSome of it is redundant to us, and some of it is just plain wrong, but our scientists are already finding gems of knowledge that could take our research in whole new directions." + mem_visitor.74a:0 "We could use it." + mem_visitor.74b:0 "We don't need xeno science." + + mem_visitor.81.name:0 "No Deal" + mem_visitor.81.desc:0 "It seems that negotiations with the alien computer have come to a dead end. Frustrated, one of the scientists assigned to the project smuggled some construction hardware into the lab and took his frustration out on it with a plasma torch. It is unlikely that we will gain any useful intelligence from the currently puddle on the floor." + mem_visitor.81a:0 "This was really unnecessary." + + mem_visitor.82.name:0 "Deal with the Orb" + mem_visitor.82.desc:0 "Today we struck a bargain with the alien device. In exchange for its cooperation with us, we hooked it up to an endless stream of gossip publications on data networks from our empire and beyond. \n\nIts insights are already helping our military tacticians." + mem_visitor.82a:0 "Good work." + + mem_visitor.83.name:0 "The Orb has Escaped!" + mem_visitor.83.desc:0 "It seems the device we held in the lab has found a way to trick our technicians into shipping it to parts unknown. One of the data terminals contained a note to "filthy peasants" (presumably us) with the promise to not destroy us as we could be instrumental in its plans. \n\nWe have already found some influence in our systems leeching valuable data and processing power, but it is also providing some military information to our ships. Experts believe that it should not be able to cause lasting harm before it's located and removed, but it could take them time to do so." + mem_visitor.83a:0 "We need to stop it" + + mem_visitor.84.name:0 "Maniac Orb Destroyed" + mem_visitor.84.desc:0 "Today we finally traced the alien device that attached itself to our data networks. The security force sent to unplug it was faced with the threat of electrocution from the local power grid, encouraging them to use explosives to turn the orb into fine dust." + mem_visitor.84a:0 "Good riddance." + + mem_visitor.91.name:0 "Mission Aborted" + mem_visitor.91.desc:0 "Since we no longer have an observation outpost above §Y[mem_visitor_planet.GetName]§!, we can no longer continue tracking the object that recently crashed on the planet." + + mem_visitor_destroyed_the_machine:0 "Destroyed the Blasphemous Machine" + mem_visitor_comedy:0 "Comedy Gold" + mem_visitor_knowledge_rejected:0 "Rejected Xeno Knowledge" + mem_visitor_looking_at_sky:0 "Looking at the Sky" + mem_visitor_knowledge:0 "Alien Knowledge Bank" + mem_visitor_maniac_agreement:0 "Deal with the Maniac Orb" + mem_visitor_maniac_escape:0 "Maniac Orb Unleashed" + diff --git a/localisation/mem_visitor_l_german.yml b/localisation/mem_visitor_l_german.yml new file mode 100644 index 00000000..8362faf8 --- /dev/null +++ b/localisation/mem_visitor_l_german.yml @@ -0,0 +1,156 @@ +l_german: + + + mem_visitor.2.name:0 "Impact Event" + mem_visitor.2.desc:0 "Our observation post over §Y[mem_visitor_planet.GetName]§! has picked up a heat signature from the planet that matches the profile of atmospheric re-entry followed by impact on the surface. \n\nAn asteroid small enough to slip past our sensors would burn up before hitting the ground, and the fact that the signature shows an impact suggests that this event might not be natural. The impact occurred in a rural area that is sparsely populated, with few major settlements. As a result, the casualty estimate is low to none, and there is a chance we could recover the object without the natives noticing." + mem_visitor.2a:0 "We should recover it for ourselves." + mem_visitor.2a.phile:0 "We must recover the object before it contaminates their civilization." + mem_visitor.2a.phobe:0 "Savages should not be allowed to get this technology." + mem_visitor.2a.tooltip:0 "The observation outpost crew will attempt to recover the object." + mem_visitor.2b:0 "We should leave it be." + mem_visitor.2b.phile:0 "What falls on their planet is theirs to keep." + mem_visitor.2b.phobe:0 "Ignore that space garbage." + mem_visitor.2b.tooltip:0 "The observation outpost crew will leave the object for the natives." + mem_visitor.2c:0 "Sterilize the area before it causes any trouble." + mem_visitor.2c.tooltip:0 "The observation outpost crew will destroy the object with an orbital strike." + + mem_visitor.31.name:0 "Object Secured" + mem_visitor.31.desc:0 "The covert shuttle dispatched from the observation outpost over §Y[mem_visitor_planet.GetName]§! successfully landed on the scene with a special team and managed to retrieve the object before any natives arrived to see them. With the small artificial object safely in their hands, they departed unnoticed." + mem_visitor.31a:0 "Good job." + mem_visitor.31a.tooltip:0 "The object will be delivered to our homeworld for study." + + mem_visitor.32.name:0 "We Are Too Late" + mem_visitor.32.desc:0 "The team dispatched from the observation outpost over §Y[mem_visitor_planet.GetName]§! was too late. A group of natives had already made its way to the impact and left with the small unidentified object. To recover it now would expose our personnel to additional danger, and our entire operation to exposure." + mem_visitor.32a:0 "We should steal it back." + mem_visitor.32a.tooltip:0 "The observation outpost will dispatch a team to covertly recover the object from the natives." + mem_visitor.32b:0 "Fine, they can keep it." + mem_visitor.32b.tooltip:0 "The natives will be allowed to keep the object." + + mem_visitor.41.name:0 "Successful Heist" + mem_visitor.41.desc:0 "Using satellite images, our team successfully infiltrated the location where the natives who found the object had stopped for the night. Our agents successfully stole the object and left unnoticed, without causing harm." + mem_visitor.41a:0 "Good job." + + mem_visitor.42.name:0 "An Unfortunate Incident" + mem_visitor.42.desc:0 "Our team successfully found the natives who had taken the object to a nearby settlement. However, in our attempt to covertly recover it, our agents were discovered and attacked by the panicked primitives, who were frightened by our alien appearance. \n\nIn the ensuing fight, most of the attackers were stunned and their memories wiped; however, we cannot be sure we have left no witnesses. The object, though, was successfully recovered." + mem_visitor.42a:0 "At least we got some results." + mem_visitor.42a.tooltip:0 "The object will be delivered to our homeworld for study, but the natives might take notice of our actions and become more §Ymilitarist§! or §Yxenophobic§!." + + mem_visitor.43.name:0 "Bloodbath" + mem_visitor.43.desc:0 "Our team successfully found the natives who had taken the object to a nearby settlement. However, in our attempt to covertly recover it, our agents were discovered and attacked by the panicked primitives, who were frightened by our alien appearance. \n\nIn the ensuing fight, a large number of attackers were killed, and the rest fled. It will be hard to contain the situation now, with so many surviving witnesses and traces of the carnage. The object, however, was successfully recovered." + mem_visitor.43a:0 "Most unfortunate." + mem_visitor.43a.phile:0 "Tragic." + mem_visitor.43a.phobe:0 "And nothing of value was lost." + mem_visitor.43a.tooltip:0 "The object will be delivered to our homeworld for study, but the natives will most certainly take notice of our actions and become more §Ymilitarist§! or §Yxenophobic§!." + + mem_visitor.44.name:0 "Mission Failed" + mem_visitor.44.desc:0 " Our team successfully found the natives who had taken the object to a nearby settlement. However, in our attempt to covertly recover it, our agents were discovered and attacked by the panicked primitives, who were frightened by our alien appearance. \n\nUnwilling to use lethal force against the assailants, the extraction team attempted to flee, resulting in the deaths of multiple agents, the loss of the object, and the potentially disastrous leak of information." + mem_visitor.44a:0 "This is a disaster." + mem_visitor.44a.phobe:0 "Was it really worth it?" + mem_visitor.44a.tooltip:0 "The mission to obtain the object failed, and the natives will likely take notice of our recent actions and become more §Ymilitarist§! or §Yxenophobic§!." + ##Whoever wrote the above check 44a.tooltip. I think it should be the same as 45a.tooltip + mem_visitor.45.name:0 "Mission Failed" + mem_visitor.45.desc:0 "Despite the best efforts of the observation post personnel and the recovery team, they have lost track of the object. We will have to wait for it to resurface among the natives." + mem_visitor.45a:0 "Most unfortunate." + mem_visitor.45a.tooltip:0 "We will have to wait and see if the object resurfaces again." + + mem_visitor.5.name:0 "Sterilization" + mem_visitor.5.desc:0 "A shuttle deployed from our observation post has deployed a medium-yield missile from a high altitude. It hit the impact site directly. After the dust settled, our surveillance was no longer able to pick up any foreign object on site, and with any luck we should be able to pass this event off as a second meteorite strike in the same spot." + mem_visitor.5a:0 "That can happen, right?" + mem_visitor.5a.tooltip:0 "The natives may or may not take notice of our actions." + + mem_visitor.52.name:0 "Sterilization Aftermath: Religious Development" + mem_visitor.52.desc:0 "Our actions on §Y[mem_visitor_planet.GetName]§! were noticed by the natives. Many took the double detonation to be a divine sign and multiple places of worship have popped up on the edges of the crater. Several religious cults based on the event are spreading across the planet." + mem_visitor.52a:0 "Interesting." + mem_visitor.52a.tooltip:0 "Our actions have caused natives to become more §Yspiritualist§!." + + mem_visitor.53.name:0 "Sterilization Aftermath: Alien Plot Suspected" + mem_visitor.53.desc:0 "It seems authorities on §Y[mem_visitor_planet.GetName]§! have identified our actions as an alien incursion. Not knowing the full picture, they are blaming the double detonation on an unknown alien force and are considering major investments in the military to repel the expected invasion." + mem_visitor.53a:0 "Worrying" + mem_visitor.53a.phile:0 "What have we done!" + mem_visitor.53a.tooltip:0 "Natives took notice of our actions and are preparing to defend themselves from future incursions. This will make them more §Ymilitarist§!, §Yxenophobic§! or §Ymaterialist§!." + + mem_visitor.54.name:0 "Sterilization Aftermath: Tensions Rising" + mem_visitor.54.desc:0 "It doesn't seem that authorities on §Y[mem_visitor_planet.GetName]§! suspect any extra-terrestrial involvement, but they do not buy the meteorite strike story either. Accusations of development and testing of weapons of mass destruction are flying and international tension is higher than ever." + mem_visitor.54a:0 "Worrying" + mem_visitor.54a.phile:0 "What have we done?" + mem_visitor.54a.tooltip:0 "Our actions have caused tension among natives to grow. This has made them more §Ymilitarist§! and might lead to war between major nations in the future." + + mem_visitor.61.name:0 "Lost and Never Found" + mem_visitor.61.desc:0 "It's been a while since the mysterious object impacted on §Y[mem_visitor_planet.GetName]§!'s surface and we have not heard of it ever since. Our experts on the observation post firmly believe it was lost forever." + mem_visitor.61a:0 "Much ado about nothing." + + mem_visitor.62.name:0 "Prophet from the Stars" + mem_visitor.62.desc:0 "It seems the natives who recovered the object are now revering it as some kind of divine entity. We determined that the object is indeed capable of speaking and possesses a rudimentary AI, but its incoherent ramblings are impossible to decipher and are fairly useless. What its original purpose was and where it came from remains a mystery." + mem_visitor.62a:0 "But its effect on society is very interesting." + mem_visitor.62a.tooltip:0 "With their newfound religious leader, the natives become more §Yspiritualist§!." + + mem_visitor.63.name:0 "Alien Menace" + mem_visitor.63.desc:0 "The object that recently crashed on §Y[mem_visitor_planet.GetName]§! Has resurfaced again in the form of a large exhibition by one of the planet's governments. At a gathering of top scientific experts and leaders of major nations, the object was unveiled as definitive proof of alien life. \n\nThe speeches during the exhibition stress the danger that the discovery points to, and what measures need to be taken to defend from it. "This changes everything," the lead scientist noted, "and we must be ready."" + mem_visitor.63a:0 "Worrying." + mem_visitor.63a.phobe:0 "It won't save them." + mem_visitor.63a.tooltip:0 "The natives are readying themselves to fight alien incursions. This will make them more §Ymilitarist§!, §Yxenophobic§! or §Ymaterialist§!." + + mem_visitor.64.name:0 "Alien Teacher" + mem_visitor.64.desc:0 "The object that recently crashed on §Y[mem_visitor_planet.GetName]§! was revealed today to the general population by the planet's leading scientists. It appears to be some kind of interactive databank supplying them with advanced technology. \n\nThe scientists cite this as definitive proof of benevolent intelligence waiting in the depths of space, and they urge people to invest in scientific progress to meet the aliens among the stars." + mem_visitor.64a:0 "Interesting." + mem_visitor.64a.phobe:0 "How naive." + mem_visitor.64a.phile:0 "We will be waiting." + mem_visitor.64a.tooltip:0 "With alien knowledge spreading through their planet, the natives' advancement has been accelerated. With their newfound appreciation for alien knowledge, they will become more §Ymaterialist§! or §Yxenophilic§!." + + mem_visitor.71.name:0 "Blank Slug" + mem_visitor.71.desc:0 "The object we recovered from the §Y[mem_visitor_planet.GetName]§! turned out to be less interesting than we hoped. It is definitely of advanced artificial origin, but unfortunately it is a solid slug of a supersolid compound. \n\nAfter eliminating all possibilities and not finding any cavities or other hidden compartments, we have to admit that we likely will never get much from it. The design of the slug and its material composition prove to be somewhat useful for our research, thankfully." + mem_visitor.71a:0 "At least we got something out of it." + + mem_visitor.72.name:0 "Maniac Orb" + mem_visitor.72.desc:0 "The object that crashed on the surface of §Y[mem_visitor_planet.GetName]§! turned out to be some sort of computer of alien origin encased in a spherical shell. We could not determine anything about its creators, but when we turned it on and established a connection to some of our computers, it produced a maniacal laughter and announced itself as our overlord, before realizing that it was plugged into a sealed wired network isolated from anything it can use to enslave us. \n\nIt is now promising us great rewards if we plug it into a bigger network, but our scientists are not inclined to trust it." + mem_visitor.72a:0 "Maybe we can figure out some kind of deal?" + mem_visitor.72b:0 "Destroy the dangerous machine." + mem_visitor.72c:0 "Destroy the blasphemous machine!" + mem_visitor.72d:0 "Disassemble the device and study it." + mem_visitor.72a.tooltip:0 "Our scientists will negotiate with the orb." + + mem_visitor.73.name:0 "Petulant Orb" + mem_visitor.73.desc:0 "The device recovered from §Y[mem_visitor_planet.GetName]§! turned out to be some sort of computer of alien origin encased in a spherical shell. The most notable aspect of it is its talkative nature. Currently, it is vocalizing by normal means and also broadcasting on multiple radio frequencies and flashing lights at us. \n\nThe message deciphered is always the same - a demand to be returned into space on a loop. Many scientists however can't help but laugh at the device's petulant whining." + mem_visitor.73a:0 "Send it back into space." + mem_visitor.73b:0 "Broadcast footage of it live across the empire." + + MEM_VISITOR_SEND_ORB_INTO_SPACE:0 "Return Orb Into Space" + MEM_VISITOR_SEND_ORB_INTO_SPACE_DESC:0 "If the orb we have in our hands wants to go back to space so much, we are happy to oblige. Since it doesn't have its own propulsion, we would need to calculate its trajectory more carefully than we have needed to for a long time." + + mem_visitor.731.name:0 "Sending Orb into Space" + mem_visitor.731.desc:0 "We have commissioned a small civilian freighter to travel to the outskirts of our home system and jettison the orb away at escape velocity. It can now be expected to spend at several thousand years travelling through interstellar space without an incident." + mem_visitor.731a:0 "Its determination is inspiring" + mem_visitor.731b:0 "Never come back!" + + mem_visitor.74.name:0 "Knowledge Bank" + mem_visitor.74.desc:0 "The object we recovered from §Y[mem_visitor_planet.GetName]§! turned out to be a massive databank encased in a resilient shell. It doesn't contain any information about its origin; however, someone put quite a lot of data into it with the apparent goal to disseminate knowledge through the galaxy. \n\nSome of it is redundant to us, and some of it is just plain wrong, but our scientists are already finding gems of knowledge that could take our research in whole new directions." + mem_visitor.74a:0 "We could use it." + mem_visitor.74b:0 "We don't need xeno science." + + mem_visitor.81.name:0 "No Deal" + mem_visitor.81.desc:0 "It seems that negotiations with the alien computer have come to a dead end. Frustrated, one of the scientists assigned to the project smuggled some construction hardware into the lab and took his frustration out on it with a plasma torch. It is unlikely that we will gain any useful intelligence from the currently puddle on the floor." + mem_visitor.81a:0 "This was really unnecessary." + + mem_visitor.82.name:0 "Deal with the Orb" + mem_visitor.82.desc:0 "Today we struck a bargain with the alien device. In exchange for its cooperation with us, we hooked it up to an endless stream of gossip publications on data networks from our empire and beyond. \n\nIts insights are already helping our military tacticians." + mem_visitor.82a:0 "Good work." + + mem_visitor.83.name:0 "The Orb has Escaped!" + mem_visitor.83.desc:0 "It seems the device we held in the lab has found a way to trick our technicians into shipping it to parts unknown. One of the data terminals contained a note to "filthy peasants" (presumably us) with the promise to not destroy us as we could be instrumental in its plans. \n\nWe have already found some influence in our systems leeching valuable data and processing power, but it is also providing some military information to our ships. Experts believe that it should not be able to cause lasting harm before it's located and removed, but it could take them time to do so." + mem_visitor.83a:0 "We need to stop it" + + mem_visitor.84.name:0 "Maniac Orb Destroyed" + mem_visitor.84.desc:0 "Today we finally traced the alien device that attached itself to our data networks. The security force sent to unplug it was faced with the threat of electrocution from the local power grid, encouraging them to use explosives to turn the orb into fine dust." + mem_visitor.84a:0 "Good riddance." + + mem_visitor.91.name:0 "Mission Aborted" + mem_visitor.91.desc:0 "Since we no longer have an observation outpost above §Y[mem_visitor_planet.GetName]§!, we can no longer continue tracking the object that recently crashed on the planet." + + mem_visitor_destroyed_the_machine:0 "Destroyed the Blasphemous Machine" + mem_visitor_comedy:0 "Comedy Gold" + mem_visitor_knowledge_rejected:0 "Rejected Xeno Knowledge" + mem_visitor_looking_at_sky:0 "Looking at the Sky" + mem_visitor_knowledge:0 "Alien Knowledge Bank" + mem_visitor_maniac_agreement:0 "Deal with the Maniac Orb" + mem_visitor_maniac_escape:0 "Maniac Orb Unleashed" + diff --git a/localisation/mem_visitor_l_polish.yml b/localisation/mem_visitor_l_polish.yml new file mode 100644 index 00000000..ae8ececa --- /dev/null +++ b/localisation/mem_visitor_l_polish.yml @@ -0,0 +1,156 @@ +l_polish: + + + mem_visitor.2.name:0 "Impact Event" + mem_visitor.2.desc:0 "Our observation post over §Y[mem_visitor_planet.GetName]§! has picked up a heat signature from the planet that matches the profile of atmospheric re-entry followed by impact on the surface. \n\nAn asteroid small enough to slip past our sensors would burn up before hitting the ground, and the fact that the signature shows an impact suggests that this event might not be natural. The impact occurred in a rural area that is sparsely populated, with few major settlements. As a result, the casualty estimate is low to none, and there is a chance we could recover the object without the natives noticing." + mem_visitor.2a:0 "We should recover it for ourselves." + mem_visitor.2a.phile:0 "We must recover the object before it contaminates their civilization." + mem_visitor.2a.phobe:0 "Savages should not be allowed to get this technology." + mem_visitor.2a.tooltip:0 "The observation outpost crew will attempt to recover the object." + mem_visitor.2b:0 "We should leave it be." + mem_visitor.2b.phile:0 "What falls on their planet is theirs to keep." + mem_visitor.2b.phobe:0 "Ignore that space garbage." + mem_visitor.2b.tooltip:0 "The observation outpost crew will leave the object for the natives." + mem_visitor.2c:0 "Sterilize the area before it causes any trouble." + mem_visitor.2c.tooltip:0 "The observation outpost crew will destroy the object with an orbital strike." + + mem_visitor.31.name:0 "Object Secured" + mem_visitor.31.desc:0 "The covert shuttle dispatched from the observation outpost over §Y[mem_visitor_planet.GetName]§! successfully landed on the scene with a special team and managed to retrieve the object before any natives arrived to see them. With the small artificial object safely in their hands, they departed unnoticed." + mem_visitor.31a:0 "Good job." + mem_visitor.31a.tooltip:0 "The object will be delivered to our homeworld for study." + + mem_visitor.32.name:0 "We Are Too Late" + mem_visitor.32.desc:0 "The team dispatched from the observation outpost over §Y[mem_visitor_planet.GetName]§! was too late. A group of natives had already made its way to the impact and left with the small unidentified object. To recover it now would expose our personnel to additional danger, and our entire operation to exposure." + mem_visitor.32a:0 "We should steal it back." + mem_visitor.32a.tooltip:0 "The observation outpost will dispatch a team to covertly recover the object from the natives." + mem_visitor.32b:0 "Fine, they can keep it." + mem_visitor.32b.tooltip:0 "The natives will be allowed to keep the object." + + mem_visitor.41.name:0 "Successful Heist" + mem_visitor.41.desc:0 "Using satellite images, our team successfully infiltrated the location where the natives who found the object had stopped for the night. Our agents successfully stole the object and left unnoticed, without causing harm." + mem_visitor.41a:0 "Good job." + + mem_visitor.42.name:0 "An Unfortunate Incident" + mem_visitor.42.desc:0 "Our team successfully found the natives who had taken the object to a nearby settlement. However, in our attempt to covertly recover it, our agents were discovered and attacked by the panicked primitives, who were frightened by our alien appearance. \n\nIn the ensuing fight, most of the attackers were stunned and their memories wiped; however, we cannot be sure we have left no witnesses. The object, though, was successfully recovered." + mem_visitor.42a:0 "At least we got some results." + mem_visitor.42a.tooltip:0 "The object will be delivered to our homeworld for study, but the natives might take notice of our actions and become more §Ymilitarist§! or §Yxenophobic§!." + + mem_visitor.43.name:0 "Bloodbath" + mem_visitor.43.desc:0 "Our team successfully found the natives who had taken the object to a nearby settlement. However, in our attempt to covertly recover it, our agents were discovered and attacked by the panicked primitives, who were frightened by our alien appearance. \n\nIn the ensuing fight, a large number of attackers were killed, and the rest fled. It will be hard to contain the situation now, with so many surviving witnesses and traces of the carnage. The object, however, was successfully recovered." + mem_visitor.43a:0 "Most unfortunate." + mem_visitor.43a.phile:0 "Tragic." + mem_visitor.43a.phobe:0 "And nothing of value was lost." + mem_visitor.43a.tooltip:0 "The object will be delivered to our homeworld for study, but the natives will most certainly take notice of our actions and become more §Ymilitarist§! or §Yxenophobic§!." + + mem_visitor.44.name:0 "Mission Failed" + mem_visitor.44.desc:0 " Our team successfully found the natives who had taken the object to a nearby settlement. However, in our attempt to covertly recover it, our agents were discovered and attacked by the panicked primitives, who were frightened by our alien appearance. \n\nUnwilling to use lethal force against the assailants, the extraction team attempted to flee, resulting in the deaths of multiple agents, the loss of the object, and the potentially disastrous leak of information." + mem_visitor.44a:0 "This is a disaster." + mem_visitor.44a.phobe:0 "Was it really worth it?" + mem_visitor.44a.tooltip:0 "The mission to obtain the object failed, and the natives will likely take notice of our recent actions and become more §Ymilitarist§! or §Yxenophobic§!." + ##Whoever wrote the above check 44a.tooltip. I think it should be the same as 45a.tooltip + mem_visitor.45.name:0 "Mission Failed" + mem_visitor.45.desc:0 "Despite the best efforts of the observation post personnel and the recovery team, they have lost track of the object. We will have to wait for it to resurface among the natives." + mem_visitor.45a:0 "Most unfortunate." + mem_visitor.45a.tooltip:0 "We will have to wait and see if the object resurfaces again." + + mem_visitor.5.name:0 "Sterilization" + mem_visitor.5.desc:0 "A shuttle deployed from our observation post has deployed a medium-yield missile from a high altitude. It hit the impact site directly. After the dust settled, our surveillance was no longer able to pick up any foreign object on site, and with any luck we should be able to pass this event off as a second meteorite strike in the same spot." + mem_visitor.5a:0 "That can happen, right?" + mem_visitor.5a.tooltip:0 "The natives may or may not take notice of our actions." + + mem_visitor.52.name:0 "Sterilization Aftermath: Religious Development" + mem_visitor.52.desc:0 "Our actions on §Y[mem_visitor_planet.GetName]§! were noticed by the natives. Many took the double detonation to be a divine sign and multiple places of worship have popped up on the edges of the crater. Several religious cults based on the event are spreading across the planet." + mem_visitor.52a:0 "Interesting." + mem_visitor.52a.tooltip:0 "Our actions have caused natives to become more §Yspiritualist§!." + + mem_visitor.53.name:0 "Sterilization Aftermath: Alien Plot Suspected" + mem_visitor.53.desc:0 "It seems authorities on §Y[mem_visitor_planet.GetName]§! have identified our actions as an alien incursion. Not knowing the full picture, they are blaming the double detonation on an unknown alien force and are considering major investments in the military to repel the expected invasion." + mem_visitor.53a:0 "Worrying" + mem_visitor.53a.phile:0 "What have we done!" + mem_visitor.53a.tooltip:0 "Natives took notice of our actions and are preparing to defend themselves from future incursions. This will make them more §Ymilitarist§!, §Yxenophobic§! or §Ymaterialist§!." + + mem_visitor.54.name:0 "Sterilization Aftermath: Tensions Rising" + mem_visitor.54.desc:0 "It doesn't seem that authorities on §Y[mem_visitor_planet.GetName]§! suspect any extra-terrestrial involvement, but they do not buy the meteorite strike story either. Accusations of development and testing of weapons of mass destruction are flying and international tension is higher than ever." + mem_visitor.54a:0 "Worrying" + mem_visitor.54a.phile:0 "What have we done?" + mem_visitor.54a.tooltip:0 "Our actions have caused tension among natives to grow. This has made them more §Ymilitarist§! and might lead to war between major nations in the future." + + mem_visitor.61.name:0 "Lost and Never Found" + mem_visitor.61.desc:0 "It's been a while since the mysterious object impacted on §Y[mem_visitor_planet.GetName]§!'s surface and we have not heard of it ever since. Our experts on the observation post firmly believe it was lost forever." + mem_visitor.61a:0 "Much ado about nothing." + + mem_visitor.62.name:0 "Prophet from the Stars" + mem_visitor.62.desc:0 "It seems the natives who recovered the object are now revering it as some kind of divine entity. We determined that the object is indeed capable of speaking and possesses a rudimentary AI, but its incoherent ramblings are impossible to decipher and are fairly useless. What its original purpose was and where it came from remains a mystery." + mem_visitor.62a:0 "But its effect on society is very interesting." + mem_visitor.62a.tooltip:0 "With their newfound religious leader, the natives become more §Yspiritualist§!." + + mem_visitor.63.name:0 "Alien Menace" + mem_visitor.63.desc:0 "The object that recently crashed on §Y[mem_visitor_planet.GetName]§! Has resurfaced again in the form of a large exhibition by one of the planet's governments. At a gathering of top scientific experts and leaders of major nations, the object was unveiled as definitive proof of alien life. \n\nThe speeches during the exhibition stress the danger that the discovery points to, and what measures need to be taken to defend from it. "This changes everything," the lead scientist noted, "and we must be ready."" + mem_visitor.63a:0 "Worrying." + mem_visitor.63a.phobe:0 "It won't save them." + mem_visitor.63a.tooltip:0 "The natives are readying themselves to fight alien incursions. This will make them more §Ymilitarist§!, §Yxenophobic§! or §Ymaterialist§!." + + mem_visitor.64.name:0 "Alien Teacher" + mem_visitor.64.desc:0 "The object that recently crashed on §Y[mem_visitor_planet.GetName]§! was revealed today to the general population by the planet's leading scientists. It appears to be some kind of interactive databank supplying them with advanced technology. \n\nThe scientists cite this as definitive proof of benevolent intelligence waiting in the depths of space, and they urge people to invest in scientific progress to meet the aliens among the stars." + mem_visitor.64a:0 "Interesting." + mem_visitor.64a.phobe:0 "How naive." + mem_visitor.64a.phile:0 "We will be waiting." + mem_visitor.64a.tooltip:0 "With alien knowledge spreading through their planet, the natives' advancement has been accelerated. With their newfound appreciation for alien knowledge, they will become more §Ymaterialist§! or §Yxenophilic§!." + + mem_visitor.71.name:0 "Blank Slug" + mem_visitor.71.desc:0 "The object we recovered from the §Y[mem_visitor_planet.GetName]§! turned out to be less interesting than we hoped. It is definitely of advanced artificial origin, but unfortunately it is a solid slug of a supersolid compound. \n\nAfter eliminating all possibilities and not finding any cavities or other hidden compartments, we have to admit that we likely will never get much from it. The design of the slug and its material composition prove to be somewhat useful for our research, thankfully." + mem_visitor.71a:0 "At least we got something out of it." + + mem_visitor.72.name:0 "Maniac Orb" + mem_visitor.72.desc:0 "The object that crashed on the surface of §Y[mem_visitor_planet.GetName]§! turned out to be some sort of computer of alien origin encased in a spherical shell. We could not determine anything about its creators, but when we turned it on and established a connection to some of our computers, it produced a maniacal laughter and announced itself as our overlord, before realizing that it was plugged into a sealed wired network isolated from anything it can use to enslave us. \n\nIt is now promising us great rewards if we plug it into a bigger network, but our scientists are not inclined to trust it." + mem_visitor.72a:0 "Maybe we can figure out some kind of deal?" + mem_visitor.72b:0 "Destroy the dangerous machine." + mem_visitor.72c:0 "Destroy the blasphemous machine!" + mem_visitor.72d:0 "Disassemble the device and study it." + mem_visitor.72a.tooltip:0 "Our scientists will negotiate with the orb." + + mem_visitor.73.name:0 "Petulant Orb" + mem_visitor.73.desc:0 "The device recovered from §Y[mem_visitor_planet.GetName]§! turned out to be some sort of computer of alien origin encased in a spherical shell. The most notable aspect of it is its talkative nature. Currently, it is vocalizing by normal means and also broadcasting on multiple radio frequencies and flashing lights at us. \n\nThe message deciphered is always the same - a demand to be returned into space on a loop. Many scientists however can't help but laugh at the device's petulant whining." + mem_visitor.73a:0 "Send it back into space." + mem_visitor.73b:0 "Broadcast footage of it live across the empire." + + MEM_VISITOR_SEND_ORB_INTO_SPACE:0 "Return Orb Into Space" + MEM_VISITOR_SEND_ORB_INTO_SPACE_DESC:0 "If the orb we have in our hands wants to go back to space so much, we are happy to oblige. Since it doesn't have its own propulsion, we would need to calculate its trajectory more carefully than we have needed to for a long time." + + mem_visitor.731.name:0 "Sending Orb into Space" + mem_visitor.731.desc:0 "We have commissioned a small civilian freighter to travel to the outskirts of our home system and jettison the orb away at escape velocity. It can now be expected to spend at several thousand years travelling through interstellar space without an incident." + mem_visitor.731a:0 "Its determination is inspiring" + mem_visitor.731b:0 "Never come back!" + + mem_visitor.74.name:0 "Knowledge Bank" + mem_visitor.74.desc:0 "The object we recovered from §Y[mem_visitor_planet.GetName]§! turned out to be a massive databank encased in a resilient shell. It doesn't contain any information about its origin; however, someone put quite a lot of data into it with the apparent goal to disseminate knowledge through the galaxy. \n\nSome of it is redundant to us, and some of it is just plain wrong, but our scientists are already finding gems of knowledge that could take our research in whole new directions." + mem_visitor.74a:0 "We could use it." + mem_visitor.74b:0 "We don't need xeno science." + + mem_visitor.81.name:0 "No Deal" + mem_visitor.81.desc:0 "It seems that negotiations with the alien computer have come to a dead end. Frustrated, one of the scientists assigned to the project smuggled some construction hardware into the lab and took his frustration out on it with a plasma torch. It is unlikely that we will gain any useful intelligence from the currently puddle on the floor." + mem_visitor.81a:0 "This was really unnecessary." + + mem_visitor.82.name:0 "Deal with the Orb" + mem_visitor.82.desc:0 "Today we struck a bargain with the alien device. In exchange for its cooperation with us, we hooked it up to an endless stream of gossip publications on data networks from our empire and beyond. \n\nIts insights are already helping our military tacticians." + mem_visitor.82a:0 "Good work." + + mem_visitor.83.name:0 "The Orb has Escaped!" + mem_visitor.83.desc:0 "It seems the device we held in the lab has found a way to trick our technicians into shipping it to parts unknown. One of the data terminals contained a note to "filthy peasants" (presumably us) with the promise to not destroy us as we could be instrumental in its plans. \n\nWe have already found some influence in our systems leeching valuable data and processing power, but it is also providing some military information to our ships. Experts believe that it should not be able to cause lasting harm before it's located and removed, but it could take them time to do so." + mem_visitor.83a:0 "We need to stop it" + + mem_visitor.84.name:0 "Maniac Orb Destroyed" + mem_visitor.84.desc:0 "Today we finally traced the alien device that attached itself to our data networks. The security force sent to unplug it was faced with the threat of electrocution from the local power grid, encouraging them to use explosives to turn the orb into fine dust." + mem_visitor.84a:0 "Good riddance." + + mem_visitor.91.name:0 "Mission Aborted" + mem_visitor.91.desc:0 "Since we no longer have an observation outpost above §Y[mem_visitor_planet.GetName]§!, we can no longer continue tracking the object that recently crashed on the planet." + + mem_visitor_destroyed_the_machine:0 "Destroyed the Blasphemous Machine" + mem_visitor_comedy:0 "Comedy Gold" + mem_visitor_knowledge_rejected:0 "Rejected Xeno Knowledge" + mem_visitor_looking_at_sky:0 "Looking at the Sky" + mem_visitor_knowledge:0 "Alien Knowledge Bank" + mem_visitor_maniac_agreement:0 "Deal with the Maniac Orb" + mem_visitor_maniac_escape:0 "Maniac Orb Unleashed" + diff --git a/localisation/mem_visitor_l_simp_chinese.yml b/localisation/mem_visitor_l_simp_chinese.yml new file mode 100644 index 00000000..3802914c --- /dev/null +++ b/localisation/mem_visitor_l_simp_chinese.yml @@ -0,0 +1,156 @@ +l_simp_chinese: + + + mem_visitor.2.name:0 "Impact Event" + mem_visitor.2.desc:0 "Our observation post over §Y[mem_visitor_planet.GetName]§! has picked up a heat signature from the planet that matches the profile of atmospheric re-entry followed by impact on the surface. \n\nAn asteroid small enough to slip past our sensors would burn up before hitting the ground, and the fact that the signature shows an impact suggests that this event might not be natural. The impact occurred in a rural area that is sparsely populated, with few major settlements. As a result, the casualty estimate is low to none, and there is a chance we could recover the object without the natives noticing." + mem_visitor.2a:0 "We should recover it for ourselves." + mem_visitor.2a.phile:0 "We must recover the object before it contaminates their civilization." + mem_visitor.2a.phobe:0 "Savages should not be allowed to get this technology." + mem_visitor.2a.tooltip:0 "The observation outpost crew will attempt to recover the object." + mem_visitor.2b:0 "We should leave it be." + mem_visitor.2b.phile:0 "What falls on their planet is theirs to keep." + mem_visitor.2b.phobe:0 "Ignore that space garbage." + mem_visitor.2b.tooltip:0 "The observation outpost crew will leave the object for the natives." + mem_visitor.2c:0 "Sterilize the area before it causes any trouble." + mem_visitor.2c.tooltip:0 "The observation outpost crew will destroy the object with an orbital strike." + + mem_visitor.31.name:0 "Object Secured" + mem_visitor.31.desc:0 "The covert shuttle dispatched from the observation outpost over §Y[mem_visitor_planet.GetName]§! successfully landed on the scene with a special team and managed to retrieve the object before any natives arrived to see them. With the small artificial object safely in their hands, they departed unnoticed." + mem_visitor.31a:0 "Good job." + mem_visitor.31a.tooltip:0 "The object will be delivered to our homeworld for study." + + mem_visitor.32.name:0 "We Are Too Late" + mem_visitor.32.desc:0 "The team dispatched from the observation outpost over §Y[mem_visitor_planet.GetName]§! was too late. A group of natives had already made its way to the impact and left with the small unidentified object. To recover it now would expose our personnel to additional danger, and our entire operation to exposure." + mem_visitor.32a:0 "We should steal it back." + mem_visitor.32a.tooltip:0 "The observation outpost will dispatch a team to covertly recover the object from the natives." + mem_visitor.32b:0 "Fine, they can keep it." + mem_visitor.32b.tooltip:0 "The natives will be allowed to keep the object." + + mem_visitor.41.name:0 "Successful Heist" + mem_visitor.41.desc:0 "Using satellite images, our team successfully infiltrated the location where the natives who found the object had stopped for the night. Our agents successfully stole the object and left unnoticed, without causing harm." + mem_visitor.41a:0 "Good job." + + mem_visitor.42.name:0 "An Unfortunate Incident" + mem_visitor.42.desc:0 "Our team successfully found the natives who had taken the object to a nearby settlement. However, in our attempt to covertly recover it, our agents were discovered and attacked by the panicked primitives, who were frightened by our alien appearance. \n\nIn the ensuing fight, most of the attackers were stunned and their memories wiped; however, we cannot be sure we have left no witnesses. The object, though, was successfully recovered." + mem_visitor.42a:0 "At least we got some results." + mem_visitor.42a.tooltip:0 "The object will be delivered to our homeworld for study, but the natives might take notice of our actions and become more §Ymilitarist§! or §Yxenophobic§!." + + mem_visitor.43.name:0 "Bloodbath" + mem_visitor.43.desc:0 "Our team successfully found the natives who had taken the object to a nearby settlement. However, in our attempt to covertly recover it, our agents were discovered and attacked by the panicked primitives, who were frightened by our alien appearance. \n\nIn the ensuing fight, a large number of attackers were killed, and the rest fled. It will be hard to contain the situation now, with so many surviving witnesses and traces of the carnage. The object, however, was successfully recovered." + mem_visitor.43a:0 "Most unfortunate." + mem_visitor.43a.phile:0 "Tragic." + mem_visitor.43a.phobe:0 "And nothing of value was lost." + mem_visitor.43a.tooltip:0 "The object will be delivered to our homeworld for study, but the natives will most certainly take notice of our actions and become more §Ymilitarist§! or §Yxenophobic§!." + + mem_visitor.44.name:0 "Mission Failed" + mem_visitor.44.desc:0 " Our team successfully found the natives who had taken the object to a nearby settlement. However, in our attempt to covertly recover it, our agents were discovered and attacked by the panicked primitives, who were frightened by our alien appearance. \n\nUnwilling to use lethal force against the assailants, the extraction team attempted to flee, resulting in the deaths of multiple agents, the loss of the object, and the potentially disastrous leak of information." + mem_visitor.44a:0 "This is a disaster." + mem_visitor.44a.phobe:0 "Was it really worth it?" + mem_visitor.44a.tooltip:0 "The mission to obtain the object failed, and the natives will likely take notice of our recent actions and become more §Ymilitarist§! or §Yxenophobic§!." + ##Whoever wrote the above check 44a.tooltip. I think it should be the same as 45a.tooltip + mem_visitor.45.name:0 "Mission Failed" + mem_visitor.45.desc:0 "Despite the best efforts of the observation post personnel and the recovery team, they have lost track of the object. We will have to wait for it to resurface among the natives." + mem_visitor.45a:0 "Most unfortunate." + mem_visitor.45a.tooltip:0 "We will have to wait and see if the object resurfaces again." + + mem_visitor.5.name:0 "Sterilization" + mem_visitor.5.desc:0 "A shuttle deployed from our observation post has deployed a medium-yield missile from a high altitude. It hit the impact site directly. After the dust settled, our surveillance was no longer able to pick up any foreign object on site, and with any luck we should be able to pass this event off as a second meteorite strike in the same spot." + mem_visitor.5a:0 "That can happen, right?" + mem_visitor.5a.tooltip:0 "The natives may or may not take notice of our actions." + + mem_visitor.52.name:0 "Sterilization Aftermath: Religious Development" + mem_visitor.52.desc:0 "Our actions on §Y[mem_visitor_planet.GetName]§! were noticed by the natives. Many took the double detonation to be a divine sign and multiple places of worship have popped up on the edges of the crater. Several religious cults based on the event are spreading across the planet." + mem_visitor.52a:0 "Interesting." + mem_visitor.52a.tooltip:0 "Our actions have caused natives to become more §Yspiritualist§!." + + mem_visitor.53.name:0 "Sterilization Aftermath: Alien Plot Suspected" + mem_visitor.53.desc:0 "It seems authorities on §Y[mem_visitor_planet.GetName]§! have identified our actions as an alien incursion. Not knowing the full picture, they are blaming the double detonation on an unknown alien force and are considering major investments in the military to repel the expected invasion." + mem_visitor.53a:0 "Worrying" + mem_visitor.53a.phile:0 "What have we done!" + mem_visitor.53a.tooltip:0 "Natives took notice of our actions and are preparing to defend themselves from future incursions. This will make them more §Ymilitarist§!, §Yxenophobic§! or §Ymaterialist§!." + + mem_visitor.54.name:0 "Sterilization Aftermath: Tensions Rising" + mem_visitor.54.desc:0 "It doesn't seem that authorities on §Y[mem_visitor_planet.GetName]§! suspect any extra-terrestrial involvement, but they do not buy the meteorite strike story either. Accusations of development and testing of weapons of mass destruction are flying and international tension is higher than ever." + mem_visitor.54a:0 "Worrying" + mem_visitor.54a.phile:0 "What have we done?" + mem_visitor.54a.tooltip:0 "Our actions have caused tension among natives to grow. This has made them more §Ymilitarist§! and might lead to war between major nations in the future." + + mem_visitor.61.name:0 "Lost and Never Found" + mem_visitor.61.desc:0 "It's been a while since the mysterious object impacted on §Y[mem_visitor_planet.GetName]§!'s surface and we have not heard of it ever since. Our experts on the observation post firmly believe it was lost forever." + mem_visitor.61a:0 "Much ado about nothing." + + mem_visitor.62.name:0 "Prophet from the Stars" + mem_visitor.62.desc:0 "It seems the natives who recovered the object are now revering it as some kind of divine entity. We determined that the object is indeed capable of speaking and possesses a rudimentary AI, but its incoherent ramblings are impossible to decipher and are fairly useless. What its original purpose was and where it came from remains a mystery." + mem_visitor.62a:0 "But its effect on society is very interesting." + mem_visitor.62a.tooltip:0 "With their newfound religious leader, the natives become more §Yspiritualist§!." + + mem_visitor.63.name:0 "Alien Menace" + mem_visitor.63.desc:0 "The object that recently crashed on §Y[mem_visitor_planet.GetName]§! Has resurfaced again in the form of a large exhibition by one of the planet's governments. At a gathering of top scientific experts and leaders of major nations, the object was unveiled as definitive proof of alien life. \n\nThe speeches during the exhibition stress the danger that the discovery points to, and what measures need to be taken to defend from it. "This changes everything," the lead scientist noted, "and we must be ready."" + mem_visitor.63a:0 "Worrying." + mem_visitor.63a.phobe:0 "It won't save them." + mem_visitor.63a.tooltip:0 "The natives are readying themselves to fight alien incursions. This will make them more §Ymilitarist§!, §Yxenophobic§! or §Ymaterialist§!." + + mem_visitor.64.name:0 "Alien Teacher" + mem_visitor.64.desc:0 "The object that recently crashed on §Y[mem_visitor_planet.GetName]§! was revealed today to the general population by the planet's leading scientists. It appears to be some kind of interactive databank supplying them with advanced technology. \n\nThe scientists cite this as definitive proof of benevolent intelligence waiting in the depths of space, and they urge people to invest in scientific progress to meet the aliens among the stars." + mem_visitor.64a:0 "Interesting." + mem_visitor.64a.phobe:0 "How naive." + mem_visitor.64a.phile:0 "We will be waiting." + mem_visitor.64a.tooltip:0 "With alien knowledge spreading through their planet, the natives' advancement has been accelerated. With their newfound appreciation for alien knowledge, they will become more §Ymaterialist§! or §Yxenophilic§!." + + mem_visitor.71.name:0 "Blank Slug" + mem_visitor.71.desc:0 "The object we recovered from the §Y[mem_visitor_planet.GetName]§! turned out to be less interesting than we hoped. It is definitely of advanced artificial origin, but unfortunately it is a solid slug of a supersolid compound. \n\nAfter eliminating all possibilities and not finding any cavities or other hidden compartments, we have to admit that we likely will never get much from it. The design of the slug and its material composition prove to be somewhat useful for our research, thankfully." + mem_visitor.71a:0 "At least we got something out of it." + + mem_visitor.72.name:0 "Maniac Orb" + mem_visitor.72.desc:0 "The object that crashed on the surface of §Y[mem_visitor_planet.GetName]§! turned out to be some sort of computer of alien origin encased in a spherical shell. We could not determine anything about its creators, but when we turned it on and established a connection to some of our computers, it produced a maniacal laughter and announced itself as our overlord, before realizing that it was plugged into a sealed wired network isolated from anything it can use to enslave us. \n\nIt is now promising us great rewards if we plug it into a bigger network, but our scientists are not inclined to trust it." + mem_visitor.72a:0 "Maybe we can figure out some kind of deal?" + mem_visitor.72b:0 "Destroy the dangerous machine." + mem_visitor.72c:0 "Destroy the blasphemous machine!" + mem_visitor.72d:0 "Disassemble the device and study it." + mem_visitor.72a.tooltip:0 "Our scientists will negotiate with the orb." + + mem_visitor.73.name:0 "Petulant Orb" + mem_visitor.73.desc:0 "The device recovered from §Y[mem_visitor_planet.GetName]§! turned out to be some sort of computer of alien origin encased in a spherical shell. The most notable aspect of it is its talkative nature. Currently, it is vocalizing by normal means and also broadcasting on multiple radio frequencies and flashing lights at us. \n\nThe message deciphered is always the same - a demand to be returned into space on a loop. Many scientists however can't help but laugh at the device's petulant whining." + mem_visitor.73a:0 "Send it back into space." + mem_visitor.73b:0 "Broadcast footage of it live across the empire." + + MEM_VISITOR_SEND_ORB_INTO_SPACE:0 "Return Orb Into Space" + MEM_VISITOR_SEND_ORB_INTO_SPACE_DESC:0 "If the orb we have in our hands wants to go back to space so much, we are happy to oblige. Since it doesn't have its own propulsion, we would need to calculate its trajectory more carefully than we have needed to for a long time." + + mem_visitor.731.name:0 "Sending Orb into Space" + mem_visitor.731.desc:0 "We have commissioned a small civilian freighter to travel to the outskirts of our home system and jettison the orb away at escape velocity. It can now be expected to spend at several thousand years travelling through interstellar space without an incident." + mem_visitor.731a:0 "Its determination is inspiring" + mem_visitor.731b:0 "Never come back!" + + mem_visitor.74.name:0 "Knowledge Bank" + mem_visitor.74.desc:0 "The object we recovered from §Y[mem_visitor_planet.GetName]§! turned out to be a massive databank encased in a resilient shell. It doesn't contain any information about its origin; however, someone put quite a lot of data into it with the apparent goal to disseminate knowledge through the galaxy. \n\nSome of it is redundant to us, and some of it is just plain wrong, but our scientists are already finding gems of knowledge that could take our research in whole new directions." + mem_visitor.74a:0 "We could use it." + mem_visitor.74b:0 "We don't need xeno science." + + mem_visitor.81.name:0 "No Deal" + mem_visitor.81.desc:0 "It seems that negotiations with the alien computer have come to a dead end. Frustrated, one of the scientists assigned to the project smuggled some construction hardware into the lab and took his frustration out on it with a plasma torch. It is unlikely that we will gain any useful intelligence from the currently puddle on the floor." + mem_visitor.81a:0 "This was really unnecessary." + + mem_visitor.82.name:0 "Deal with the Orb" + mem_visitor.82.desc:0 "Today we struck a bargain with the alien device. In exchange for its cooperation with us, we hooked it up to an endless stream of gossip publications on data networks from our empire and beyond. \n\nIts insights are already helping our military tacticians." + mem_visitor.82a:0 "Good work." + + mem_visitor.83.name:0 "The Orb has Escaped!" + mem_visitor.83.desc:0 "It seems the device we held in the lab has found a way to trick our technicians into shipping it to parts unknown. One of the data terminals contained a note to "filthy peasants" (presumably us) with the promise to not destroy us as we could be instrumental in its plans. \n\nWe have already found some influence in our systems leeching valuable data and processing power, but it is also providing some military information to our ships. Experts believe that it should not be able to cause lasting harm before it's located and removed, but it could take them time to do so." + mem_visitor.83a:0 "We need to stop it" + + mem_visitor.84.name:0 "Maniac Orb Destroyed" + mem_visitor.84.desc:0 "Today we finally traced the alien device that attached itself to our data networks. The security force sent to unplug it was faced with the threat of electrocution from the local power grid, encouraging them to use explosives to turn the orb into fine dust." + mem_visitor.84a:0 "Good riddance." + + mem_visitor.91.name:0 "Mission Aborted" + mem_visitor.91.desc:0 "Since we no longer have an observation outpost above §Y[mem_visitor_planet.GetName]§!, we can no longer continue tracking the object that recently crashed on the planet." + + mem_visitor_destroyed_the_machine:0 "Destroyed the Blasphemous Machine" + mem_visitor_comedy:0 "Comedy Gold" + mem_visitor_knowledge_rejected:0 "Rejected Xeno Knowledge" + mem_visitor_looking_at_sky:0 "Looking at the Sky" + mem_visitor_knowledge:0 "Alien Knowledge Bank" + mem_visitor_maniac_agreement:0 "Deal with the Maniac Orb" + mem_visitor_maniac_escape:0 "Maniac Orb Unleashed" + diff --git a/localisation/mem_voggo_l_braz_por.yml b/localisation/mem_voggo_l_braz_por.yml new file mode 100644 index 00000000..82c1a71b --- /dev/null +++ b/localisation/mem_voggo_l_braz_por.yml @@ -0,0 +1,32 @@ +# Voggo the Great +# By ViolentBeetle + +l_braz_por: + + mem_voggo_dig_site: "In the Clouds" + mem_voggo_dig_site_desc: "A large station is hovering in the upper atmosphere of §Y[From.Planet.GetName]§!. \n\nIts exterior, though weathered heavily from the passage of time and powerful winds, is unusually luxurious. The station itself seems to have been abandoned long ago." + + mem_voggo.1.name: "The Antechamber" + mem_voggo.1.desc: "Mapping out and cataloguing the luxurious interiors of the station on §Y[From.Planet.GetName]§! took significant effort. The damage sustained has turned the twisting passages into hazardous and the air inside has become dangerously volatile from malfunctioning life-support systems. \n\nThe strangest thing about all this seems to be the decorations. Every room contains at least one statue or portrait of the same individual striking some kind of magnificent pose." + mem_voggo.2.name: "Send in the Clones" + mem_voggo.2.desc: "As archaeologists on §Y[From.Planet.GetName]§! pushed into the depths of the station's interiors, they started encountering dead bodies. Some of them were killed by gunfire, blades and blunt implements, but others seem to have perished from life support failure. \n\nAll of the bodies appear to be genetically identical, bearing strong resemblance to the portraits aboard. However, different bodies show different levels of development and health - some were significantly disfigured compared to the others or show shrunken cranial areas. \n\n[Leader.GetName] believes that all of them are clones of the same individual replicated with different degrees of success. The most degenerated ones were probably the result of multiple generations of cloning." + mem_voggo.3.name: "Cloning Laboratory" + mem_voggo.3.desc: "Closer to the core of the station, [Leader.GetName] has found several rooms seemingly dedicated to cloning. It seems to have been the site of a major battle, as most of the equipment is smashed or shot to pieces. Cloning vats still contain half-formed bodies, and sampling machines are badly damaged, as if someone kept smashing them to reach whoever was inside." + mem_voggo.4.name: "The Inner Sanctum" + mem_voggo.4.desc: "Until now, we believed the station was abandoned. We were mistaken. \n\nIn the innermost part of the station, [Leader.GetName] discovered a sealed off section shielded from the outside. \n\nInside, [Leader.GetSheHe] has discovered a living alien that also shares its appearance with the portraits in the station. Judging by the lack of disfiguring genetic defects, he is likely the original template for the clones whose corpses litter that station. He wishes to speak to us." + mem_voggo.4.pur: "Kill him instead." + mem_voggo.4.swarm: "Eat him instead." + mem_voggo.5.name: "Voggo the Great" + mem_voggo.5.desc: "Ah, someone has come to free me from my confinement! \n\nPlease, allow me to introduce myself. I am §SVoggo the Great§!, also known as The Magnificent, The Wise, The Anointed, The Reviled, The Shunned, The Betrayed and The Exiled. I was once the ruler of the great and bountiful §YVorkun Nation§!, do you recognize the name? Though so. Serves them right. \n\nNow that I am finally free, please allow me to offer you my services. I am the best administrator you'll ever see." + mem_voggo.5.a: "Very well. Welcome aboard." + mem_voggo.5.a.tooltip: "§YVoggo the Great§! becomes our new §SGovernor§!." + mem_voggo.5.b: "We'd rather not employ you." + mem_voggo.5.c: "What's your story?" + mem_voggo.5.c.responce: "Oh, this is a thrilling tale, full of intrigue, treachery and betrayal. I wrote a book about it a few decades ago, but I think I accidentally processed it through one of the food machines. Don't worry, I'll write another one. For now, I'll give you an abridged story. \n\nThe §YVorkun Nation§! I hail from was once a powerful empire on the galactic stage and I was its leader. I wasn't the only one, but I was gifted with talents others were not. I could see things hidden from the rest. People would look up to me and always consulted me on important matters, recognizing my endless wisdom. Times were good for a while. \n\nBut being blessed with foresight and power can be a terrible curse. While the rest of Vorkuns lived their lives in happy ignorance, I anticipated a terrible calamity. I saw the writing on the wall, and it was mostly obscene doodles. \n\nI came before the Great Senate, saying that they had a choice - give me absolute power or perish. They said that I have a choice - exile or death. They made their choice and I made mine. From the look of it, I was right, and they were wrong." + mem_voggo.5.d: "What happened on this station?" + mem_voggo.5.d.responce: "This was my private station, my safe haven. After arriving in my exile, I was fresh out of friends, allies and companions, and I had no choice but to make my own. Who else would qualify for the position if not someone who'd share my boundless intelligence? So I procured a few cloning machines and started the work. \n\nThe process was more flawed than I anticipated however, as my clones were not blessed with the same level of patience and compassion as I. Many turned against me. As I sought refuge in my innermost sanctum, they turned on one another, and each tried to clone themselves into an army. Soon the first generation of clones was dead, but each left behind their own clones. Generation after generation, they grew more numerous and less sane, until life support could no longer put up with them. I was protected by my own personal equipment while they suffocated. \n\nIt was fun, for a while. But I'm glad they all died." + + mem_voggo_trait: "Voggo the Great" + mem_voggo_trait_desc: "Voggo the Great is the most envisioned genius and genial visionary. Everyone is in awe of him." + mem_voggo_trait_ruler: "$mem_voggo_trait$" + mem_voggo_trait_ruler_desc: "mem_voggo_trait_desc$" \ No newline at end of file diff --git a/localisation/mem_voggo_l_german.yml b/localisation/mem_voggo_l_german.yml new file mode 100644 index 00000000..78a60c4d --- /dev/null +++ b/localisation/mem_voggo_l_german.yml @@ -0,0 +1,32 @@ +# Voggo the Great +# By ViolentBeetle + +l_german: + + mem_voggo_dig_site: "In the Clouds" + mem_voggo_dig_site_desc: "A large station is hovering in the upper atmosphere of §Y[From.Planet.GetName]§!. \n\nIts exterior, though weathered heavily from the passage of time and powerful winds, is unusually luxurious. The station itself seems to have been abandoned long ago." + + mem_voggo.1.name: "The Antechamber" + mem_voggo.1.desc: "Mapping out and cataloguing the luxurious interiors of the station on §Y[From.Planet.GetName]§! took significant effort. The damage sustained has turned the twisting passages into hazardous and the air inside has become dangerously volatile from malfunctioning life-support systems. \n\nThe strangest thing about all this seems to be the decorations. Every room contains at least one statue or portrait of the same individual striking some kind of magnificent pose." + mem_voggo.2.name: "Send in the Clones" + mem_voggo.2.desc: "As archaeologists on §Y[From.Planet.GetName]§! pushed into the depths of the station's interiors, they started encountering dead bodies. Some of them were killed by gunfire, blades and blunt implements, but others seem to have perished from life support failure. \n\nAll of the bodies appear to be genetically identical, bearing strong resemblance to the portraits aboard. However, different bodies show different levels of development and health - some were significantly disfigured compared to the others or show shrunken cranial areas. \n\n[Leader.GetName] believes that all of them are clones of the same individual replicated with different degrees of success. The most degenerated ones were probably the result of multiple generations of cloning." + mem_voggo.3.name: "Cloning Laboratory" + mem_voggo.3.desc: "Closer to the core of the station, [Leader.GetName] has found several rooms seemingly dedicated to cloning. It seems to have been the site of a major battle, as most of the equipment is smashed or shot to pieces. Cloning vats still contain half-formed bodies, and sampling machines are badly damaged, as if someone kept smashing them to reach whoever was inside." + mem_voggo.4.name: "The Inner Sanctum" + mem_voggo.4.desc: "Until now, we believed the station was abandoned. We were mistaken. \n\nIn the innermost part of the station, [Leader.GetName] discovered a sealed off section shielded from the outside. \n\nInside, [Leader.GetSheHe] has discovered a living alien that also shares its appearance with the portraits in the station. Judging by the lack of disfiguring genetic defects, he is likely the original template for the clones whose corpses litter that station. He wishes to speak to us." + mem_voggo.4.pur: "Kill him instead." + mem_voggo.4.swarm: "Eat him instead." + mem_voggo.5.name: "Voggo the Great" + mem_voggo.5.desc: "Ah, someone has come to free me from my confinement! \n\nPlease, allow me to introduce myself. I am §SVoggo the Great§!, also known as The Magnificent, The Wise, The Anointed, The Reviled, The Shunned, The Betrayed and The Exiled. I was once the ruler of the great and bountiful §YVorkun Nation§!, do you recognize the name? Though so. Serves them right. \n\nNow that I am finally free, please allow me to offer you my services. I am the best administrator you'll ever see." + mem_voggo.5.a: "Very well. Welcome aboard." + mem_voggo.5.a.tooltip: "§YVoggo the Great§! becomes our new §SGovernor§!." + mem_voggo.5.b: "We'd rather not employ you." + mem_voggo.5.c: "What's your story?" + mem_voggo.5.c.responce: "Oh, this is a thrilling tale, full of intrigue, treachery and betrayal. I wrote a book about it a few decades ago, but I think I accidentally processed it through one of the food machines. Don't worry, I'll write another one. For now, I'll give you an abridged story. \n\nThe §YVorkun Nation§! I hail from was once a powerful empire on the galactic stage and I was its leader. I wasn't the only one, but I was gifted with talents others were not. I could see things hidden from the rest. People would look up to me and always consulted me on important matters, recognizing my endless wisdom. Times were good for a while. \n\nBut being blessed with foresight and power can be a terrible curse. While the rest of Vorkuns lived their lives in happy ignorance, I anticipated a terrible calamity. I saw the writing on the wall, and it was mostly obscene doodles. \n\nI came before the Great Senate, saying that they had a choice - give me absolute power or perish. They said that I have a choice - exile or death. They made their choice and I made mine. From the look of it, I was right, and they were wrong." + mem_voggo.5.d: "What happened on this station?" + mem_voggo.5.d.responce: "This was my private station, my safe haven. After arriving in my exile, I was fresh out of friends, allies and companions, and I had no choice but to make my own. Who else would qualify for the position if not someone who'd share my boundless intelligence? So I procured a few cloning machines and started the work. \n\nThe process was more flawed than I anticipated however, as my clones were not blessed with the same level of patience and compassion as I. Many turned against me. As I sought refuge in my innermost sanctum, they turned on one another, and each tried to clone themselves into an army. Soon the first generation of clones was dead, but each left behind their own clones. Generation after generation, they grew more numerous and less sane, until life support could no longer put up with them. I was protected by my own personal equipment while they suffocated. \n\nIt was fun, for a while. But I'm glad they all died." + + mem_voggo_trait: "Voggo the Great" + mem_voggo_trait_desc: "Voggo the Great is the most envisioned genius and genial visionary. Everyone is in awe of him." + mem_voggo_trait_ruler: "$mem_voggo_trait$" + mem_voggo_trait_ruler_desc: "mem_voggo_trait_desc$" \ No newline at end of file diff --git a/localisation/mem_voggo_l_polish.yml b/localisation/mem_voggo_l_polish.yml new file mode 100644 index 00000000..a31834d6 --- /dev/null +++ b/localisation/mem_voggo_l_polish.yml @@ -0,0 +1,32 @@ +# Voggo the Great +# By ViolentBeetle + +l_polish: + + mem_voggo_dig_site: "In the Clouds" + mem_voggo_dig_site_desc: "A large station is hovering in the upper atmosphere of §Y[From.Planet.GetName]§!. \n\nIts exterior, though weathered heavily from the passage of time and powerful winds, is unusually luxurious. The station itself seems to have been abandoned long ago." + + mem_voggo.1.name: "The Antechamber" + mem_voggo.1.desc: "Mapping out and cataloguing the luxurious interiors of the station on §Y[From.Planet.GetName]§! took significant effort. The damage sustained has turned the twisting passages into hazardous and the air inside has become dangerously volatile from malfunctioning life-support systems. \n\nThe strangest thing about all this seems to be the decorations. Every room contains at least one statue or portrait of the same individual striking some kind of magnificent pose." + mem_voggo.2.name: "Send in the Clones" + mem_voggo.2.desc: "As archaeologists on §Y[From.Planet.GetName]§! pushed into the depths of the station's interiors, they started encountering dead bodies. Some of them were killed by gunfire, blades and blunt implements, but others seem to have perished from life support failure. \n\nAll of the bodies appear to be genetically identical, bearing strong resemblance to the portraits aboard. However, different bodies show different levels of development and health - some were significantly disfigured compared to the others or show shrunken cranial areas. \n\n[Leader.GetName] believes that all of them are clones of the same individual replicated with different degrees of success. The most degenerated ones were probably the result of multiple generations of cloning." + mem_voggo.3.name: "Cloning Laboratory" + mem_voggo.3.desc: "Closer to the core of the station, [Leader.GetName] has found several rooms seemingly dedicated to cloning. It seems to have been the site of a major battle, as most of the equipment is smashed or shot to pieces. Cloning vats still contain half-formed bodies, and sampling machines are badly damaged, as if someone kept smashing them to reach whoever was inside." + mem_voggo.4.name: "The Inner Sanctum" + mem_voggo.4.desc: "Until now, we believed the station was abandoned. We were mistaken. \n\nIn the innermost part of the station, [Leader.GetName] discovered a sealed off section shielded from the outside. \n\nInside, [Leader.GetSheHe] has discovered a living alien that also shares its appearance with the portraits in the station. Judging by the lack of disfiguring genetic defects, he is likely the original template for the clones whose corpses litter that station. He wishes to speak to us." + mem_voggo.4.pur: "Kill him instead." + mem_voggo.4.swarm: "Eat him instead." + mem_voggo.5.name: "Voggo the Great" + mem_voggo.5.desc: "Ah, someone has come to free me from my confinement! \n\nPlease, allow me to introduce myself. I am §SVoggo the Great§!, also known as The Magnificent, The Wise, The Anointed, The Reviled, The Shunned, The Betrayed and The Exiled. I was once the ruler of the great and bountiful §YVorkun Nation§!, do you recognize the name? Though so. Serves them right. \n\nNow that I am finally free, please allow me to offer you my services. I am the best administrator you'll ever see." + mem_voggo.5.a: "Very well. Welcome aboard." + mem_voggo.5.a.tooltip: "§YVoggo the Great§! becomes our new §SGovernor§!." + mem_voggo.5.b: "We'd rather not employ you." + mem_voggo.5.c: "What's your story?" + mem_voggo.5.c.responce: "Oh, this is a thrilling tale, full of intrigue, treachery and betrayal. I wrote a book about it a few decades ago, but I think I accidentally processed it through one of the food machines. Don't worry, I'll write another one. For now, I'll give you an abridged story. \n\nThe §YVorkun Nation§! I hail from was once a powerful empire on the galactic stage and I was its leader. I wasn't the only one, but I was gifted with talents others were not. I could see things hidden from the rest. People would look up to me and always consulted me on important matters, recognizing my endless wisdom. Times were good for a while. \n\nBut being blessed with foresight and power can be a terrible curse. While the rest of Vorkuns lived their lives in happy ignorance, I anticipated a terrible calamity. I saw the writing on the wall, and it was mostly obscene doodles. \n\nI came before the Great Senate, saying that they had a choice - give me absolute power or perish. They said that I have a choice - exile or death. They made their choice and I made mine. From the look of it, I was right, and they were wrong." + mem_voggo.5.d: "What happened on this station?" + mem_voggo.5.d.responce: "This was my private station, my safe haven. After arriving in my exile, I was fresh out of friends, allies and companions, and I had no choice but to make my own. Who else would qualify for the position if not someone who'd share my boundless intelligence? So I procured a few cloning machines and started the work. \n\nThe process was more flawed than I anticipated however, as my clones were not blessed with the same level of patience and compassion as I. Many turned against me. As I sought refuge in my innermost sanctum, they turned on one another, and each tried to clone themselves into an army. Soon the first generation of clones was dead, but each left behind their own clones. Generation after generation, they grew more numerous and less sane, until life support could no longer put up with them. I was protected by my own personal equipment while they suffocated. \n\nIt was fun, for a while. But I'm glad they all died." + + mem_voggo_trait: "Voggo the Great" + mem_voggo_trait_desc: "Voggo the Great is the most envisioned genius and genial visionary. Everyone is in awe of him." + mem_voggo_trait_ruler: "$mem_voggo_trait$" + mem_voggo_trait_ruler_desc: "mem_voggo_trait_desc$" \ No newline at end of file diff --git a/localisation/mem_voggo_l_russian.yml b/localisation/mem_voggo_l_russian.yml new file mode 100644 index 00000000..4b2794ef --- /dev/null +++ b/localisation/mem_voggo_l_russian.yml @@ -0,0 +1,32 @@ +# Voggo the Great +# By ViolentBeetle + +l_russian: + + mem_voggo_dig_site: "In the Clouds" + mem_voggo_dig_site_desc: "A large station is hovering in the upper atmosphere of §Y[From.Planet.GetName]§!. \n\nIts exterior, though weathered heavily from the passage of time and powerful winds, is unusually luxurious. The station itself seems to have been abandoned long ago." + + mem_voggo.1.name: "The Antechamber" + mem_voggo.1.desc: "Mapping out and cataloguing the luxurious interiors of the station on §Y[From.Planet.GetName]§! took significant effort. The damage sustained has turned the twisting passages into hazardous and the air inside has become dangerously volatile from malfunctioning life-support systems. \n\nThe strangest thing about all this seems to be the decorations. Every room contains at least one statue or portrait of the same individual striking some kind of magnificent pose." + mem_voggo.2.name: "Send in the Clones" + mem_voggo.2.desc: "As archaeologists on §Y[From.Planet.GetName]§! pushed into the depths of the station's interiors, they started encountering dead bodies. Some of them were killed by gunfire, blades and blunt implements, but others seem to have perished from life support failure. \n\nAll of the bodies appear to be genetically identical, bearing strong resemblance to the portraits aboard. However, different bodies show different levels of development and health - some were significantly disfigured compared to the others or show shrunken cranial areas. \n\n[Leader.GetName] believes that all of them are clones of the same individual replicated with different degrees of success. The most degenerated ones were probably the result of multiple generations of cloning." + mem_voggo.3.name: "Cloning Laboratory" + mem_voggo.3.desc: "Closer to the core of the station, [Leader.GetName] has found several rooms seemingly dedicated to cloning. It seems to have been the site of a major battle, as most of the equipment is smashed or shot to pieces. Cloning vats still contain half-formed bodies, and sampling machines are badly damaged, as if someone kept smashing them to reach whoever was inside." + mem_voggo.4.name: "The Inner Sanctum" + mem_voggo.4.desc: "Until now, we believed the station was abandoned. We were mistaken. \n\nIn the innermost part of the station, [Leader.GetName] discovered a sealed off section shielded from the outside. \n\nInside, [Leader.GetSheHe] has discovered a living alien that also shares its appearance with the portraits in the station. Judging by the lack of disfiguring genetic defects, he is likely the original template for the clones whose corpses litter that station. He wishes to speak to us." + mem_voggo.4.pur: "Kill him instead." + mem_voggo.4.swarm: "Eat him instead." + mem_voggo.5.name: "Voggo the Great" + mem_voggo.5.desc: "Ah, someone has come to free me from my confinement! \n\nPlease, allow me to introduce myself. I am §SVoggo the Great§!, also known as The Magnificent, The Wise, The Anointed, The Reviled, The Shunned, The Betrayed and The Exiled. I was once the ruler of the great and bountiful §YVorkun Nation§!, do you recognize the name? Though so. Serves them right. \n\nNow that I am finally free, please allow me to offer you my services. I am the best administrator you'll ever see." + mem_voggo.5.a: "Very well. Welcome aboard." + mem_voggo.5.a.tooltip: "§YVoggo the Great§! becomes our new §SGovernor§!." + mem_voggo.5.b: "We'd rather not employ you." + mem_voggo.5.c: "What's your story?" + mem_voggo.5.c.responce: "Oh, this is a thrilling tale, full of intrigue, treachery and betrayal. I wrote a book about it a few decades ago, but I think I accidentally processed it through one of the food machines. Don't worry, I'll write another one. For now, I'll give you an abridged story. \n\nThe §YVorkun Nation§! I hail from was once a powerful empire on the galactic stage and I was its leader. I wasn't the only one, but I was gifted with talents others were not. I could see things hidden from the rest. People would look up to me and always consulted me on important matters, recognizing my endless wisdom. Times were good for a while. \n\nBut being blessed with foresight and power can be a terrible curse. While the rest of Vorkuns lived their lives in happy ignorance, I anticipated a terrible calamity. I saw the writing on the wall, and it was mostly obscene doodles. \n\nI came before the Great Senate, saying that they had a choice - give me absolute power or perish. They said that I have a choice - exile or death. They made their choice and I made mine. From the look of it, I was right, and they were wrong." + mem_voggo.5.d: "What happened on this station?" + mem_voggo.5.d.responce: "This was my private station, my safe haven. After arriving in my exile, I was fresh out of friends, allies and companions, and I had no choice but to make my own. Who else would qualify for the position if not someone who'd share my boundless intelligence? So I procured a few cloning machines and started the work. \n\nThe process was more flawed than I anticipated however, as my clones were not blessed with the same level of patience and compassion as I. Many turned against me. As I sought refuge in my innermost sanctum, they turned on one another, and each tried to clone themselves into an army. Soon the first generation of clones was dead, but each left behind their own clones. Generation after generation, they grew more numerous and less sane, until life support could no longer put up with them. I was protected by my own personal equipment while they suffocated. \n\nIt was fun, for a while. But I'm glad they all died." + + mem_voggo_trait: "Voggo the Great" + mem_voggo_trait_desc: "Voggo the Great is the most envisioned genius and genial visionary. Everyone is in awe of him." + mem_voggo_trait_ruler: "$mem_voggo_trait$" + mem_voggo_trait_ruler_desc: "mem_voggo_trait_desc$" \ No newline at end of file diff --git a/localisation/mem_voggo_l_simp_chinese.yml b/localisation/mem_voggo_l_simp_chinese.yml new file mode 100644 index 00000000..22d3f64b --- /dev/null +++ b/localisation/mem_voggo_l_simp_chinese.yml @@ -0,0 +1,32 @@ +# Voggo the Great +# By ViolentBeetle + +l_simp_chinese: + + mem_voggo_dig_site: "In the Clouds" + mem_voggo_dig_site_desc: "A large station is hovering in the upper atmosphere of §Y[From.Planet.GetName]§!. \n\nIts exterior, though weathered heavily from the passage of time and powerful winds, is unusually luxurious. The station itself seems to have been abandoned long ago." + + mem_voggo.1.name: "The Antechamber" + mem_voggo.1.desc: "Mapping out and cataloguing the luxurious interiors of the station on §Y[From.Planet.GetName]§! took significant effort. The damage sustained has turned the twisting passages into hazardous and the air inside has become dangerously volatile from malfunctioning life-support systems. \n\nThe strangest thing about all this seems to be the decorations. Every room contains at least one statue or portrait of the same individual striking some kind of magnificent pose." + mem_voggo.2.name: "Send in the Clones" + mem_voggo.2.desc: "As archaeologists on §Y[From.Planet.GetName]§! pushed into the depths of the station's interiors, they started encountering dead bodies. Some of them were killed by gunfire, blades and blunt implements, but others seem to have perished from life support failure. \n\nAll of the bodies appear to be genetically identical, bearing strong resemblance to the portraits aboard. However, different bodies show different levels of development and health - some were significantly disfigured compared to the others or show shrunken cranial areas. \n\n[Leader.GetName] believes that all of them are clones of the same individual replicated with different degrees of success. The most degenerated ones were probably the result of multiple generations of cloning." + mem_voggo.3.name: "Cloning Laboratory" + mem_voggo.3.desc: "Closer to the core of the station, [Leader.GetName] has found several rooms seemingly dedicated to cloning. It seems to have been the site of a major battle, as most of the equipment is smashed or shot to pieces. Cloning vats still contain half-formed bodies, and sampling machines are badly damaged, as if someone kept smashing them to reach whoever was inside." + mem_voggo.4.name: "The Inner Sanctum" + mem_voggo.4.desc: "Until now, we believed the station was abandoned. We were mistaken. \n\nIn the innermost part of the station, [Leader.GetName] discovered a sealed off section shielded from the outside. \n\nInside, [Leader.GetSheHe] has discovered a living alien that also shares its appearance with the portraits in the station. Judging by the lack of disfiguring genetic defects, he is likely the original template for the clones whose corpses litter that station. He wishes to speak to us." + mem_voggo.4.pur: "Kill him instead." + mem_voggo.4.swarm: "Eat him instead." + mem_voggo.5.name: "Voggo the Great" + mem_voggo.5.desc: "Ah, someone has come to free me from my confinement! \n\nPlease, allow me to introduce myself. I am §SVoggo the Great§!, also known as The Magnificent, The Wise, The Anointed, The Reviled, The Shunned, The Betrayed and The Exiled. I was once the ruler of the great and bountiful §YVorkun Nation§!, do you recognize the name? Though so. Serves them right. \n\nNow that I am finally free, please allow me to offer you my services. I am the best administrator you'll ever see." + mem_voggo.5.a: "Very well. Welcome aboard." + mem_voggo.5.a.tooltip: "§YVoggo the Great§! becomes our new §SGovernor§!." + mem_voggo.5.b: "We'd rather not employ you." + mem_voggo.5.c: "What's your story?" + mem_voggo.5.c.responce: "Oh, this is a thrilling tale, full of intrigue, treachery and betrayal. I wrote a book about it a few decades ago, but I think I accidentally processed it through one of the food machines. Don't worry, I'll write another one. For now, I'll give you an abridged story. \n\nThe §YVorkun Nation§! I hail from was once a powerful empire on the galactic stage and I was its leader. I wasn't the only one, but I was gifted with talents others were not. I could see things hidden from the rest. People would look up to me and always consulted me on important matters, recognizing my endless wisdom. Times were good for a while. \n\nBut being blessed with foresight and power can be a terrible curse. While the rest of Vorkuns lived their lives in happy ignorance, I anticipated a terrible calamity. I saw the writing on the wall, and it was mostly obscene doodles. \n\nI came before the Great Senate, saying that they had a choice - give me absolute power or perish. They said that I have a choice - exile or death. They made their choice and I made mine. From the look of it, I was right, and they were wrong." + mem_voggo.5.d: "What happened on this station?" + mem_voggo.5.d.responce: "This was my private station, my safe haven. After arriving in my exile, I was fresh out of friends, allies and companions, and I had no choice but to make my own. Who else would qualify for the position if not someone who'd share my boundless intelligence? So I procured a few cloning machines and started the work. \n\nThe process was more flawed than I anticipated however, as my clones were not blessed with the same level of patience and compassion as I. Many turned against me. As I sought refuge in my innermost sanctum, they turned on one another, and each tried to clone themselves into an army. Soon the first generation of clones was dead, but each left behind their own clones. Generation after generation, they grew more numerous and less sane, until life support could no longer put up with them. I was protected by my own personal equipment while they suffocated. \n\nIt was fun, for a while. But I'm glad they all died." + + mem_voggo_trait: "Voggo the Great" + mem_voggo_trait_desc: "Voggo the Great is the most envisioned genius and genial visionary. Everyone is in awe of him." + mem_voggo_trait_ruler: "$mem_voggo_trait$" + mem_voggo_trait_ruler_desc: "mem_voggo_trait_desc$" \ No newline at end of file diff --git a/localisation/mem_voggo_l_spanish.yml b/localisation/mem_voggo_l_spanish.yml new file mode 100644 index 00000000..4f494214 --- /dev/null +++ b/localisation/mem_voggo_l_spanish.yml @@ -0,0 +1,32 @@ +# Voggo the Great +# By ViolentBeetle + +l_spanish: + + mem_voggo_dig_site: "In the Clouds" + mem_voggo_dig_site_desc: "A large station is hovering in the upper atmosphere of §Y[From.Planet.GetName]§!. \n\nIts exterior, though weathered heavily from the passage of time and powerful winds, is unusually luxurious. The station itself seems to have been abandoned long ago." + + mem_voggo.1.name: "The Antechamber" + mem_voggo.1.desc: "Mapping out and cataloguing the luxurious interiors of the station on §Y[From.Planet.GetName]§! took significant effort. The damage sustained has turned the twisting passages into hazardous and the air inside has become dangerously volatile from malfunctioning life-support systems. \n\nThe strangest thing about all this seems to be the decorations. Every room contains at least one statue or portrait of the same individual striking some kind of magnificent pose." + mem_voggo.2.name: "Send in the Clones" + mem_voggo.2.desc: "As archaeologists on §Y[From.Planet.GetName]§! pushed into the depths of the station's interiors, they started encountering dead bodies. Some of them were killed by gunfire, blades and blunt implements, but others seem to have perished from life support failure. \n\nAll of the bodies appear to be genetically identical, bearing strong resemblance to the portraits aboard. However, different bodies show different levels of development and health - some were significantly disfigured compared to the others or show shrunken cranial areas. \n\n[Leader.GetName] believes that all of them are clones of the same individual replicated with different degrees of success. The most degenerated ones were probably the result of multiple generations of cloning." + mem_voggo.3.name: "Cloning Laboratory" + mem_voggo.3.desc: "Closer to the core of the station, [Leader.GetName] has found several rooms seemingly dedicated to cloning. It seems to have been the site of a major battle, as most of the equipment is smashed or shot to pieces. Cloning vats still contain half-formed bodies, and sampling machines are badly damaged, as if someone kept smashing them to reach whoever was inside." + mem_voggo.4.name: "The Inner Sanctum" + mem_voggo.4.desc: "Until now, we believed the station was abandoned. We were mistaken. \n\nIn the innermost part of the station, [Leader.GetName] discovered a sealed off section shielded from the outside. \n\nInside, [Leader.GetSheHe] has discovered a living alien that also shares its appearance with the portraits in the station. Judging by the lack of disfiguring genetic defects, he is likely the original template for the clones whose corpses litter that station. He wishes to speak to us." + mem_voggo.4.pur: "Kill him instead." + mem_voggo.4.swarm: "Eat him instead." + mem_voggo.5.name: "Voggo the Great" + mem_voggo.5.desc: "Ah, someone has come to free me from my confinement! \n\nPlease, allow me to introduce myself. I am §SVoggo the Great§!, also known as The Magnificent, The Wise, The Anointed, The Reviled, The Shunned, The Betrayed and The Exiled. I was once the ruler of the great and bountiful §YVorkun Nation§!, do you recognize the name? Though so. Serves them right. \n\nNow that I am finally free, please allow me to offer you my services. I am the best administrator you'll ever see." + mem_voggo.5.a: "Very well. Welcome aboard." + mem_voggo.5.a.tooltip: "§YVoggo the Great§! becomes our new §SGovernor§!." + mem_voggo.5.b: "We'd rather not employ you." + mem_voggo.5.c: "What's your story?" + mem_voggo.5.c.responce: "Oh, this is a thrilling tale, full of intrigue, treachery and betrayal. I wrote a book about it a few decades ago, but I think I accidentally processed it through one of the food machines. Don't worry, I'll write another one. For now, I'll give you an abridged story. \n\nThe §YVorkun Nation§! I hail from was once a powerful empire on the galactic stage and I was its leader. I wasn't the only one, but I was gifted with talents others were not. I could see things hidden from the rest. People would look up to me and always consulted me on important matters, recognizing my endless wisdom. Times were good for a while. \n\nBut being blessed with foresight and power can be a terrible curse. While the rest of Vorkuns lived their lives in happy ignorance, I anticipated a terrible calamity. I saw the writing on the wall, and it was mostly obscene doodles. \n\nI came before the Great Senate, saying that they had a choice - give me absolute power or perish. They said that I have a choice - exile or death. They made their choice and I made mine. From the look of it, I was right, and they were wrong." + mem_voggo.5.d: "What happened on this station?" + mem_voggo.5.d.responce: "This was my private station, my safe haven. After arriving in my exile, I was fresh out of friends, allies and companions, and I had no choice but to make my own. Who else would qualify for the position if not someone who'd share my boundless intelligence? So I procured a few cloning machines and started the work. \n\nThe process was more flawed than I anticipated however, as my clones were not blessed with the same level of patience and compassion as I. Many turned against me. As I sought refuge in my innermost sanctum, they turned on one another, and each tried to clone themselves into an army. Soon the first generation of clones was dead, but each left behind their own clones. Generation after generation, they grew more numerous and less sane, until life support could no longer put up with them. I was protected by my own personal equipment while they suffocated. \n\nIt was fun, for a while. But I'm glad they all died." + + mem_voggo_trait: "Voggo the Great" + mem_voggo_trait_desc: "Voggo the Great is the most envisioned genius and genial visionary. Everyone is in awe of him." + mem_voggo_trait_ruler: "$mem_voggo_trait$" + mem_voggo_trait_ruler_desc: "mem_voggo_trait_desc$" \ No newline at end of file diff --git a/localisation/mem_wargames_l_braz_por.yml b/localisation/mem_wargames_l_braz_por.yml new file mode 100644 index 00000000..b1d3ae2b --- /dev/null +++ b/localisation/mem_wargames_l_braz_por.yml @@ -0,0 +1,44 @@ +#Wargames +#By ViolentBeetle + +l_braz_por: + + mem_wargame_observer_object:0 "Abandoned Station" + + # Anomaly deprecated, saved for posterity + #mem_wargame_station_category:0 "Silent Observer" + #mem_wargame_station_category_desc:0 "An abandoned station is orbiting [This.GetName], quietly watching over the system." + + mem_wargame.1.name:0 "Ancient Battlefield" + mem_wargame.1.desc:0 "The trinary §Y[From.GetName] System§! is quite an unusual sight. \n\nLittered with debris, it nevertheless is also filled with life, and multiple planets in the system seem to host primitive civilisations. \n\nWe are detecting an abandoned station orbiting one of the isolated planets, quietly watching over the system." + mem_wargame.1.a:0 "We should investigate." + + MEM_WARGAME_EXPLORE_STATION:0 "Exploring Abandoned Station" + MEM_WARGAME_EXPLORE_STATION_DESC:0 "When surveying the §Y[mem_wargame_system.GetName] System§!. we encountered an abandoned station orbiting one of the planets. It might hold interesting information regarding the system's past." + + mem_wargame.2.name:0 "War Games" + mem_wargame.2.desc:0 "[Root.GetName] reports the successful investigation of a strange station orbiting [mem_wargate_station_planet.GetName]. \n\nJudging by surviving data cores, the system was set up as a massive experiment, or possibly a form of entertainment. \n\nFour species were uplifted by an unknown party, provided with FTL-incapable warships and set to fight each other, while their benefactors could watch from a safely hidden location on the system's outskirts. \n\nThe experiment came to abrupt end when a group of conspirators from all four species infiltrated the station and massacred everyone on board. Strangely, no retaliation followed, and the natives, lacking the practical knowledge required to maintain the technology they had been gifted, soon settled back into primitive life." + + # New Content for 2.3 dig + + mem_wargames_station_site: "Abandoned Station" + mem_wargames_station_site_desc: "Tucked away on the outskirts of the system, hidden by the atmosphere of a gas giant, this abandoned station definitely warrants a study." + + mem_wargame.3.name: "The Hangar" + mem_wargame.3.desc: "It wasn't that hard to find an entry point to the station. A shuttle hangar is left wide open, and the air has been vented, leaving no atmosphere in this section of the station. \n\nScorch marks from energy weapons are seen on some of the walls, along with, surprisingly enough, impacts from chemically propelled ballistic weaponry. The reason for the air venting remains unclear for now - but it was definitely not due to fighting." + mem_wargame.4.name: "The Viewing Hall" + mem_wargame.4.desc: "Archaeologists are making progress inside the station orbiting [From.Planet.GetName]. \n\nTheir most recent discovery is a large room, with walls covered with large screens and filled with amenities for large numbers of viewers. A bar, tables and seating are identifiable. Minor signs of fighting, such as shattered glasses and broken screens, can also be seen." + mem_wargame.5.name: "War Games" + mem_wargame.5.desc: "[Leader.GetName] reports the successful investigation of a strange station orbiting [From.Planet.GetName]. \n\nJudging by surviving data cores, the system was set up as a massive experiment, or possibly a form of entertainment. \n\nFour species were uplifted by an unknown party, provided with FTL-incapable warships and set to fight each other, while their benefactors could watch from a safely hidden location on the system's outskirts. \n\nThe experiment came to abrupt end when a group of conspirators from all four species infiltrated the station and massacred everyone on board. Strangely, no retaliation followed, and the natives, lacking the practical knowledge required to maintain the technology they had been gifted, soon settled back into primitive life." + + mem_wargame.5.ega: "It's all fun and games until someone gets thrown out of the airlock." + mem_wargame.5.pac: "Such barbarism..." + mem_wargame.5.pacphobe: "Play stupid games - win stupid prizes." + mem_wargame.5.mil: "Sounds fun." + mem_wargame.5.mat: "It was probably very educational." + + mem_wargames_comprehensive_study: "Comprehensive Psychohistory" + mem_wargames_comprehensive_study_desc: "Data recovered from the Wargame-observing station changed a lot about how we view primitive civilisations." + + mod_station_observer_missions_upkeep_mult: "Observation Outpost Mission Upkeep" + mod_station_observer_missions_produces_mult: "Observation Outpost Mission Output" diff --git a/localisation/mem_wargames_l_polish.yml b/localisation/mem_wargames_l_polish.yml new file mode 100644 index 00000000..2b642283 --- /dev/null +++ b/localisation/mem_wargames_l_polish.yml @@ -0,0 +1,44 @@ +#Wargames +#By ViolentBeetle + +l_polish: + + mem_wargame_observer_object:0 "Abandoned Station" + + # Anomaly deprecated, saved for posterity + #mem_wargame_station_category:0 "Silent Observer" + #mem_wargame_station_category_desc:0 "An abandoned station is orbiting [This.GetName], quietly watching over the system." + + mem_wargame.1.name:0 "Ancient Battlefield" + mem_wargame.1.desc:0 "The trinary §Y[From.GetName] System§! is quite an unusual sight. \n\nLittered with debris, it nevertheless is also filled with life, and multiple planets in the system seem to host primitive civilisations. \n\nWe are detecting an abandoned station orbiting one of the isolated planets, quietly watching over the system." + mem_wargame.1.a:0 "We should investigate." + + MEM_WARGAME_EXPLORE_STATION:0 "Exploring Abandoned Station" + MEM_WARGAME_EXPLORE_STATION_DESC:0 "When surveying the §Y[mem_wargame_system.GetName] System§!. we encountered an abandoned station orbiting one of the planets. It might hold interesting information regarding the system's past." + + mem_wargame.2.name:0 "War Games" + mem_wargame.2.desc:0 "[Root.GetName] reports the successful investigation of a strange station orbiting [mem_wargate_station_planet.GetName]. \n\nJudging by surviving data cores, the system was set up as a massive experiment, or possibly a form of entertainment. \n\nFour species were uplifted by an unknown party, provided with FTL-incapable warships and set to fight each other, while their benefactors could watch from a safely hidden location on the system's outskirts. \n\nThe experiment came to abrupt end when a group of conspirators from all four species infiltrated the station and massacred everyone on board. Strangely, no retaliation followed, and the natives, lacking the practical knowledge required to maintain the technology they had been gifted, soon settled back into primitive life." + + # New Content for 2.3 dig + + mem_wargames_station_site: "Abandoned Station" + mem_wargames_station_site_desc: "Tucked away on the outskirts of the system, hidden by the atmosphere of a gas giant, this abandoned station definitely warrants a study." + + mem_wargame.3.name: "The Hangar" + mem_wargame.3.desc: "It wasn't that hard to find an entry point to the station. A shuttle hangar is left wide open, and the air has been vented, leaving no atmosphere in this section of the station. \n\nScorch marks from energy weapons are seen on some of the walls, along with, surprisingly enough, impacts from chemically propelled ballistic weaponry. The reason for the air venting remains unclear for now - but it was definitely not due to fighting." + mem_wargame.4.name: "The Viewing Hall" + mem_wargame.4.desc: "Archaeologists are making progress inside the station orbiting [From.Planet.GetName]. \n\nTheir most recent discovery is a large room, with walls covered with large screens and filled with amenities for large numbers of viewers. A bar, tables and seating are identifiable. Minor signs of fighting, such as shattered glasses and broken screens, can also be seen." + mem_wargame.5.name: "War Games" + mem_wargame.5.desc: "[Leader.GetName] reports the successful investigation of a strange station orbiting [From.Planet.GetName]. \n\nJudging by surviving data cores, the system was set up as a massive experiment, or possibly a form of entertainment. \n\nFour species were uplifted by an unknown party, provided with FTL-incapable warships and set to fight each other, while their benefactors could watch from a safely hidden location on the system's outskirts. \n\nThe experiment came to abrupt end when a group of conspirators from all four species infiltrated the station and massacred everyone on board. Strangely, no retaliation followed, and the natives, lacking the practical knowledge required to maintain the technology they had been gifted, soon settled back into primitive life." + + mem_wargame.5.ega: "It's all fun and games until someone gets thrown out of the airlock." + mem_wargame.5.pac: "Such barbarism..." + mem_wargame.5.pacphobe: "Play stupid games - win stupid prizes." + mem_wargame.5.mil: "Sounds fun." + mem_wargame.5.mat: "It was probably very educational." + + mem_wargames_comprehensive_study: "Comprehensive Psychohistory" + mem_wargames_comprehensive_study_desc: "Data recovered from the Wargame-observing station changed a lot about how we view primitive civilisations." + + mod_station_observer_missions_upkeep_mult: "Observation Outpost Mission Upkeep" + mod_station_observer_missions_produces_mult: "Observation Outpost Mission Output" diff --git a/localisation/mem_wargames_l_russian.yml b/localisation/mem_wargames_l_russian.yml new file mode 100644 index 00000000..0b93f2b0 --- /dev/null +++ b/localisation/mem_wargames_l_russian.yml @@ -0,0 +1,44 @@ +#Wargames +#By ViolentBeetle + +l_russian: + + mem_wargame_observer_object:0 "Abandoned Station" + + # Anomaly deprecated, saved for posterity + #mem_wargame_station_category:0 "Silent Observer" + #mem_wargame_station_category_desc:0 "An abandoned station is orbiting [This.GetName], quietly watching over the system." + + mem_wargame.1.name:0 "Ancient Battlefield" + mem_wargame.1.desc:0 "The trinary §Y[From.GetName] System§! is quite an unusual sight. \n\nLittered with debris, it nevertheless is also filled with life, and multiple planets in the system seem to host primitive civilisations. \n\nWe are detecting an abandoned station orbiting one of the isolated planets, quietly watching over the system." + mem_wargame.1.a:0 "We should investigate." + + MEM_WARGAME_EXPLORE_STATION:0 "Exploring Abandoned Station" + MEM_WARGAME_EXPLORE_STATION_DESC:0 "When surveying the §Y[mem_wargame_system.GetName] System§!. we encountered an abandoned station orbiting one of the planets. It might hold interesting information regarding the system's past." + + mem_wargame.2.name:0 "War Games" + mem_wargame.2.desc:0 "[Root.GetName] reports the successful investigation of a strange station orbiting [mem_wargate_station_planet.GetName]. \n\nJudging by surviving data cores, the system was set up as a massive experiment, or possibly a form of entertainment. \n\nFour species were uplifted by an unknown party, provided with FTL-incapable warships and set to fight each other, while their benefactors could watch from a safely hidden location on the system's outskirts. \n\nThe experiment came to abrupt end when a group of conspirators from all four species infiltrated the station and massacred everyone on board. Strangely, no retaliation followed, and the natives, lacking the practical knowledge required to maintain the technology they had been gifted, soon settled back into primitive life." + + # New Content for 2.3 dig + + mem_wargames_station_site: "Abandoned Station" + mem_wargames_station_site_desc: "Tucked away on the outskirts of the system, hidden by the atmosphere of a gas giant, this abandoned station definitely warrants a study." + + mem_wargame.3.name: "The Hangar" + mem_wargame.3.desc: "It wasn't that hard to find an entry point to the station. A shuttle hangar is left wide open, and the air has been vented, leaving no atmosphere in this section of the station. \n\nScorch marks from energy weapons are seen on some of the walls, along with, surprisingly enough, impacts from chemically propelled ballistic weaponry. The reason for the air venting remains unclear for now - but it was definitely not due to fighting." + mem_wargame.4.name: "The Viewing Hall" + mem_wargame.4.desc: "Archaeologists are making progress inside the station orbiting [From.Planet.GetName]. \n\nTheir most recent discovery is a large room, with walls covered with large screens and filled with amenities for large numbers of viewers. A bar, tables and seating are identifiable. Minor signs of fighting, such as shattered glasses and broken screens, can also be seen." + mem_wargame.5.name: "War Games" + mem_wargame.5.desc: "[Leader.GetName] reports the successful investigation of a strange station orbiting [From.Planet.GetName]. \n\nJudging by surviving data cores, the system was set up as a massive experiment, or possibly a form of entertainment. \n\nFour species were uplifted by an unknown party, provided with FTL-incapable warships and set to fight each other, while their benefactors could watch from a safely hidden location on the system's outskirts. \n\nThe experiment came to abrupt end when a group of conspirators from all four species infiltrated the station and massacred everyone on board. Strangely, no retaliation followed, and the natives, lacking the practical knowledge required to maintain the technology they had been gifted, soon settled back into primitive life." + + mem_wargame.5.ega: "It's all fun and games until someone gets thrown out of the airlock." + mem_wargame.5.pac: "Such barbarism..." + mem_wargame.5.pacphobe: "Play stupid games - win stupid prizes." + mem_wargame.5.mil: "Sounds fun." + mem_wargame.5.mat: "It was probably very educational." + + mem_wargames_comprehensive_study: "Comprehensive Psychohistory" + mem_wargames_comprehensive_study_desc: "Data recovered from the Wargame-observing station changed a lot about how we view primitive civilisations." + + mod_station_observer_missions_upkeep_mult: "Observation Outpost Mission Upkeep" + mod_station_observer_missions_produces_mult: "Observation Outpost Mission Output" diff --git a/localisation/mem_wargames_l_simp_chinese.yml b/localisation/mem_wargames_l_simp_chinese.yml new file mode 100644 index 00000000..a47455ae --- /dev/null +++ b/localisation/mem_wargames_l_simp_chinese.yml @@ -0,0 +1,44 @@ +#Wargames +#By ViolentBeetle + +l_simp_chinese: + + mem_wargame_observer_object:0 "Abandoned Station" + + # Anomaly deprecated, saved for posterity + #mem_wargame_station_category:0 "Silent Observer" + #mem_wargame_station_category_desc:0 "An abandoned station is orbiting [This.GetName], quietly watching over the system." + + mem_wargame.1.name:0 "Ancient Battlefield" + mem_wargame.1.desc:0 "The trinary §Y[From.GetName] System§! is quite an unusual sight. \n\nLittered with debris, it nevertheless is also filled with life, and multiple planets in the system seem to host primitive civilisations. \n\nWe are detecting an abandoned station orbiting one of the isolated planets, quietly watching over the system." + mem_wargame.1.a:0 "We should investigate." + + MEM_WARGAME_EXPLORE_STATION:0 "Exploring Abandoned Station" + MEM_WARGAME_EXPLORE_STATION_DESC:0 "When surveying the §Y[mem_wargame_system.GetName] System§!. we encountered an abandoned station orbiting one of the planets. It might hold interesting information regarding the system's past." + + mem_wargame.2.name:0 "War Games" + mem_wargame.2.desc:0 "[Root.GetName] reports the successful investigation of a strange station orbiting [mem_wargate_station_planet.GetName]. \n\nJudging by surviving data cores, the system was set up as a massive experiment, or possibly a form of entertainment. \n\nFour species were uplifted by an unknown party, provided with FTL-incapable warships and set to fight each other, while their benefactors could watch from a safely hidden location on the system's outskirts. \n\nThe experiment came to abrupt end when a group of conspirators from all four species infiltrated the station and massacred everyone on board. Strangely, no retaliation followed, and the natives, lacking the practical knowledge required to maintain the technology they had been gifted, soon settled back into primitive life." + + # New Content for 2.3 dig + + mem_wargames_station_site: "Abandoned Station" + mem_wargames_station_site_desc: "Tucked away on the outskirts of the system, hidden by the atmosphere of a gas giant, this abandoned station definitely warrants a study." + + mem_wargame.3.name: "The Hangar" + mem_wargame.3.desc: "It wasn't that hard to find an entry point to the station. A shuttle hangar is left wide open, and the air has been vented, leaving no atmosphere in this section of the station. \n\nScorch marks from energy weapons are seen on some of the walls, along with, surprisingly enough, impacts from chemically propelled ballistic weaponry. The reason for the air venting remains unclear for now - but it was definitely not due to fighting." + mem_wargame.4.name: "The Viewing Hall" + mem_wargame.4.desc: "Archaeologists are making progress inside the station orbiting [From.Planet.GetName]. \n\nTheir most recent discovery is a large room, with walls covered with large screens and filled with amenities for large numbers of viewers. A bar, tables and seating are identifiable. Minor signs of fighting, such as shattered glasses and broken screens, can also be seen." + mem_wargame.5.name: "War Games" + mem_wargame.5.desc: "[Leader.GetName] reports the successful investigation of a strange station orbiting [From.Planet.GetName]. \n\nJudging by surviving data cores, the system was set up as a massive experiment, or possibly a form of entertainment. \n\nFour species were uplifted by an unknown party, provided with FTL-incapable warships and set to fight each other, while their benefactors could watch from a safely hidden location on the system's outskirts. \n\nThe experiment came to abrupt end when a group of conspirators from all four species infiltrated the station and massacred everyone on board. Strangely, no retaliation followed, and the natives, lacking the practical knowledge required to maintain the technology they had been gifted, soon settled back into primitive life." + + mem_wargame.5.ega: "It's all fun and games until someone gets thrown out of the airlock." + mem_wargame.5.pac: "Such barbarism..." + mem_wargame.5.pacphobe: "Play stupid games - win stupid prizes." + mem_wargame.5.mil: "Sounds fun." + mem_wargame.5.mat: "It was probably very educational." + + mem_wargames_comprehensive_study: "Comprehensive Psychohistory" + mem_wargames_comprehensive_study_desc: "Data recovered from the Wargame-observing station changed a lot about how we view primitive civilisations." + + mod_station_observer_missions_upkeep_mult: "Observation Outpost Mission Upkeep" + mod_station_observer_missions_produces_mult: "Observation Outpost Mission Output" diff --git a/localisation/mem_we_are_gods_l_braz_por.yml b/localisation/mem_we_are_gods_l_braz_por.yml new file mode 100644 index 00000000..cdeaceb8 --- /dev/null +++ b/localisation/mem_we_are_gods_l_braz_por.yml @@ -0,0 +1,13 @@ +l_braz_por: + # We are gods + #Written by Maria + #Code by Matthew Betts + + # ROOT = PLANET SCOPE + # FROM = SHIP SCOPE + + mem_we_are_gods.2.name:0 "We are Gods?" + mem_we_are_gods.2.desc:0 "It seems the natives of this planet have come to believe we are... gods. This left us in a very awkward spot when one of our research teams were discovered and the natives fell on their knees instead of attacking them. Religions based on the worship of us are on a steady rise throughout their society, including some that refer to us as those that will "ascend them to a higher plane of existence". It does make it easier to abduct natives for further study though, given that they basically offer themselves." + mem_we_are_gods.2.a:0 "Intriguing." + mem_we_are_gods.2.b:0 "Gods... You could almost like these primitives." + mem_we_are_gods.2.c:0 "At least they are on the right path... SOMEWHAT." diff --git a/localisation/mem_we_are_gods_l_simp_chinese.yml b/localisation/mem_we_are_gods_l_simp_chinese.yml new file mode 100644 index 00000000..3a7c8cfc --- /dev/null +++ b/localisation/mem_we_are_gods_l_simp_chinese.yml @@ -0,0 +1,13 @@ +l_simp_chinese: + # We are gods + #Written by Maria + #Code by Matthew Betts + + # ROOT = PLANET SCOPE + # FROM = SHIP SCOPE + + mem_we_are_gods.2.name:0 "We are Gods?" + mem_we_are_gods.2.desc:0 "It seems the natives of this planet have come to believe we are... gods. This left us in a very awkward spot when one of our research teams were discovered and the natives fell on their knees instead of attacking them. Religions based on the worship of us are on a steady rise throughout their society, including some that refer to us as those that will "ascend them to a higher plane of existence". It does make it easier to abduct natives for further study though, given that they basically offer themselves." + mem_we_are_gods.2.a:0 "Intriguing." + mem_we_are_gods.2.b:0 "Gods... You could almost like these primitives." + mem_we_are_gods.2.c:0 "At least they are on the right path... SOMEWHAT." diff --git a/localisation/mem_wpdr_l_braz_por.yml b/localisation/mem_wpdr_l_braz_por.yml new file mode 100644 index 00000000..9c76ab2a --- /dev/null +++ b/localisation/mem_wpdr_l_braz_por.yml @@ -0,0 +1,31 @@ +# Weapon Platform Deployment Rig + +l_braz_por: + + mem_wpdr_capital_ship: "Weapon Platform Deployment Rig" + mem_wpdr_capital_ship_plural: "Weapon Platform Deployment Rigs" + mem_wpdr_tiny_ship: "Mobile Platform" + mem_wpdr_tiny_ship_plural: "Mobile Platforms" + + mem_wpdr_capital_ship_key: "" + mem_wpdr_tiny_ship_key: "" + + r_mem_wpdr_production_matrix: "UTA Manufacturing Matrix" + r_mem_wpdr_production_matrix_desc: "Salvaged from UTA Rig Indomitable Valor, this component is responsible for rapid production of Mobile Weapon Platforms, used by §YUniversal Transport Alliance§! before its untimely demise." + mem_wpdr_production_matrix_tooltip: "Instantly creates §S8§! Mobile Platforms at the Capital with random armaments (§Y$ENERGY_LANCE_1$§!, §Y$MASS_ACCELERATOR_1$§! or §Y$ARC_EMITTER_1$§!). " + + MEM_WPDR_BOARD_WRECK: "Board Indomitable Valor" + MEM_WPDR_BOARD_WRECK_DESC: "A large ship in §Y[capital_ship.Solar_System.GetName]§! has been disabled. \n\nWe can send a crew to board it and uncover its secrets." + + mem_wpdr.3.name: "Indomitable Valor Disabled" + mem_wpdr.3.desc: "The significant damage we inflicted on the §SIndomitable Valor§! during the fight in §Y[From.Solar_System.GetName]§! has left the ship disabled. \n\nWe can dispatch a §YScience Vessel§! to board the ship and find out more about its unique technology and history." + mem_wpdr.3.a: "Make it so." + mem_wpdr.4.name: "Indomitable Valor" + mem_wpdr.4.desc: "§Y[Leader.GetName]§! reports successfully boarding and studying the interior of §SIndomitable Valor§! - a massive battleship found in [capital_ship.Solar_System.GetName]. \n\nThe ship was built and operated by the §SUniversal Transport Alliance§!, an organization formed in the aftermath of some kind of galactic political crisis several thousands of years ago. Many powers present at the time have collapsed, leaving trade routes unprotected and vulnerable to rising piracy, until the non-government organization had to step in. The Alliance operated a number of massive capital ships such as the Indomitable Valor, known as §YMobile Weapon Deployment Rigs§!, which manufactured small ships capable of effectively pursuing pirate ships and engage them with long-range weapons. \n\nFor a while, the Alliance was generously financed by governmental and private benefactors and was able to not only push back against piracy, but also invest heavily in their own infrastructure. However, as the pirate threat diminished and the Alliance's power grew, various forces became dissatisfied with UTA's dominance and demanded its dissolution. Most of the officers eventually defected to their native empires, and those who didn't were hunted down. The Indomitable Valor was the last surviving Rig that defended Alliance's headquarters. It seems that its enemies opted to not pursue the lone ship and over time the crew abandoned it or died, leaving it in automatic defense mode. \n\nNow, the ship is damaged beyond repair. We were, however, able to extract the Manufacturing Matrix responsible for creating new platforms." + mem_wpdr.4.a: "Bring it to our home world." + mem_wpdr.5.name: "Indomitable Battlegroup" + mem_wpdr.5.desc: "We have encountered a group of ships stationed in a §Y[From.GetName]§! system lead by an enormous vessel. Scans revealed extensive shipbuilding capabilities, blurring the lines between a ship and a starbase. \n\nOur automatic transponder identifies this ship as the §SIndomitable Valor§!, which along with its escorts forms the §SIndomitable Battlegroup§!. Its intentions appear hostile." + mem_wpdr.5.a: "This thing is huge!" + + mem_wpdr_power: "WPDR Power" + mod_shipsize_mem_wpdr_tiny_ship_hull_add: "Weapon Platform Hull Points:" \ No newline at end of file diff --git a/localisation/mem_wpdr_l_german.yml b/localisation/mem_wpdr_l_german.yml new file mode 100644 index 00000000..58004476 --- /dev/null +++ b/localisation/mem_wpdr_l_german.yml @@ -0,0 +1,31 @@ +# Weapon Platform Deployment Rig + +l_german: + + mem_wpdr_capital_ship: "Weapon Platform Deployment Rig" + mem_wpdr_capital_ship_plural: "Weapon Platform Deployment Rigs" + mem_wpdr_tiny_ship: "Mobile Platform" + mem_wpdr_tiny_ship_plural: "Mobile Platforms" + + mem_wpdr_capital_ship_key: "" + mem_wpdr_tiny_ship_key: "" + + r_mem_wpdr_production_matrix: "UTA Manufacturing Matrix" + r_mem_wpdr_production_matrix_desc: "Salvaged from UTA Rig Indomitable Valor, this component is responsible for rapid production of Mobile Weapon Platforms, used by §YUniversal Transport Alliance§! before its untimely demise." + mem_wpdr_production_matrix_tooltip: "Instantly creates §S8§! Mobile Platforms at the Capital with random armaments (§Y$ENERGY_LANCE_1$§!, §Y$MASS_ACCELERATOR_1$§! or §Y$ARC_EMITTER_1$§!). " + + MEM_WPDR_BOARD_WRECK: "Board Indomitable Valor" + MEM_WPDR_BOARD_WRECK_DESC: "A large ship in §Y[capital_ship.Solar_System.GetName]§! has been disabled. \n\nWe can send a crew to board it and uncover its secrets." + + mem_wpdr.3.name: "Indomitable Valor Disabled" + mem_wpdr.3.desc: "The significant damage we inflicted on the §SIndomitable Valor§! during the fight in §Y[From.Solar_System.GetName]§! has left the ship disabled. \n\nWe can dispatch a §YScience Vessel§! to board the ship and find out more about its unique technology and history." + mem_wpdr.3.a: "Make it so." + mem_wpdr.4.name: "Indomitable Valor" + mem_wpdr.4.desc: "§Y[Leader.GetName]§! reports successfully boarding and studying the interior of §SIndomitable Valor§! - a massive battleship found in [capital_ship.Solar_System.GetName]. \n\nThe ship was built and operated by the §SUniversal Transport Alliance§!, an organization formed in the aftermath of some kind of galactic political crisis several thousands of years ago. Many powers present at the time have collapsed, leaving trade routes unprotected and vulnerable to rising piracy, until the non-government organization had to step in. The Alliance operated a number of massive capital ships such as the Indomitable Valor, known as §YMobile Weapon Deployment Rigs§!, which manufactured small ships capable of effectively pursuing pirate ships and engage them with long-range weapons. \n\nFor a while, the Alliance was generously financed by governmental and private benefactors and was able to not only push back against piracy, but also invest heavily in their own infrastructure. However, as the pirate threat diminished and the Alliance's power grew, various forces became dissatisfied with UTA's dominance and demanded its dissolution. Most of the officers eventually defected to their native empires, and those who didn't were hunted down. The Indomitable Valor was the last surviving Rig that defended Alliance's headquarters. It seems that its enemies opted to not pursue the lone ship and over time the crew abandoned it or died, leaving it in automatic defense mode. \n\nNow, the ship is damaged beyond repair. We were, however, able to extract the Manufacturing Matrix responsible for creating new platforms." + mem_wpdr.4.a: "Bring it to our home world." + mem_wpdr.5.name: "Indomitable Battlegroup" + mem_wpdr.5.desc: "We have encountered a group of ships stationed in a §Y[From.GetName]§! system lead by an enormous vessel. Scans revealed extensive shipbuilding capabilities, blurring the lines between a ship and a starbase. \n\nOur automatic transponder identifies this ship as the §SIndomitable Valor§!, which along with its escorts forms the §SIndomitable Battlegroup§!. Its intentions appear hostile." + mem_wpdr.5.a: "This thing is huge!" + + mem_wpdr_power: "WPDR Power" + mod_shipsize_mem_wpdr_tiny_ship_hull_add: "Weapon Platform Hull Points:" \ No newline at end of file diff --git a/localisation/mem_wpdr_l_polish.yml b/localisation/mem_wpdr_l_polish.yml new file mode 100644 index 00000000..fd8cd6d9 --- /dev/null +++ b/localisation/mem_wpdr_l_polish.yml @@ -0,0 +1,31 @@ +# Weapon Platform Deployment Rig + +l_polish: + + mem_wpdr_capital_ship: "Weapon Platform Deployment Rig" + mem_wpdr_capital_ship_plural: "Weapon Platform Deployment Rigs" + mem_wpdr_tiny_ship: "Mobile Platform" + mem_wpdr_tiny_ship_plural: "Mobile Platforms" + + mem_wpdr_capital_ship_key: "" + mem_wpdr_tiny_ship_key: "" + + r_mem_wpdr_production_matrix: "UTA Manufacturing Matrix" + r_mem_wpdr_production_matrix_desc: "Salvaged from UTA Rig Indomitable Valor, this component is responsible for rapid production of Mobile Weapon Platforms, used by §YUniversal Transport Alliance§! before its untimely demise." + mem_wpdr_production_matrix_tooltip: "Instantly creates §S8§! Mobile Platforms at the Capital with random armaments (§Y$ENERGY_LANCE_1$§!, §Y$MASS_ACCELERATOR_1$§! or §Y$ARC_EMITTER_1$§!). " + + MEM_WPDR_BOARD_WRECK: "Board Indomitable Valor" + MEM_WPDR_BOARD_WRECK_DESC: "A large ship in §Y[capital_ship.Solar_System.GetName]§! has been disabled. \n\nWe can send a crew to board it and uncover its secrets." + + mem_wpdr.3.name: "Indomitable Valor Disabled" + mem_wpdr.3.desc: "The significant damage we inflicted on the §SIndomitable Valor§! during the fight in §Y[From.Solar_System.GetName]§! has left the ship disabled. \n\nWe can dispatch a §YScience Vessel§! to board the ship and find out more about its unique technology and history." + mem_wpdr.3.a: "Make it so." + mem_wpdr.4.name: "Indomitable Valor" + mem_wpdr.4.desc: "§Y[Leader.GetName]§! reports successfully boarding and studying the interior of §SIndomitable Valor§! - a massive battleship found in [capital_ship.Solar_System.GetName]. \n\nThe ship was built and operated by the §SUniversal Transport Alliance§!, an organization formed in the aftermath of some kind of galactic political crisis several thousands of years ago. Many powers present at the time have collapsed, leaving trade routes unprotected and vulnerable to rising piracy, until the non-government organization had to step in. The Alliance operated a number of massive capital ships such as the Indomitable Valor, known as §YMobile Weapon Deployment Rigs§!, which manufactured small ships capable of effectively pursuing pirate ships and engage them with long-range weapons. \n\nFor a while, the Alliance was generously financed by governmental and private benefactors and was able to not only push back against piracy, but also invest heavily in their own infrastructure. However, as the pirate threat diminished and the Alliance's power grew, various forces became dissatisfied with UTA's dominance and demanded its dissolution. Most of the officers eventually defected to their native empires, and those who didn't were hunted down. The Indomitable Valor was the last surviving Rig that defended Alliance's headquarters. It seems that its enemies opted to not pursue the lone ship and over time the crew abandoned it or died, leaving it in automatic defense mode. \n\nNow, the ship is damaged beyond repair. We were, however, able to extract the Manufacturing Matrix responsible for creating new platforms." + mem_wpdr.4.a: "Bring it to our home world." + mem_wpdr.5.name: "Indomitable Battlegroup" + mem_wpdr.5.desc: "We have encountered a group of ships stationed in a §Y[From.GetName]§! system lead by an enormous vessel. Scans revealed extensive shipbuilding capabilities, blurring the lines between a ship and a starbase. \n\nOur automatic transponder identifies this ship as the §SIndomitable Valor§!, which along with its escorts forms the §SIndomitable Battlegroup§!. Its intentions appear hostile." + mem_wpdr.5.a: "This thing is huge!" + + mem_wpdr_power: "WPDR Power" + mod_shipsize_mem_wpdr_tiny_ship_hull_add: "Weapon Platform Hull Points:" \ No newline at end of file diff --git a/localisation/mem_wpdr_l_russian.yml b/localisation/mem_wpdr_l_russian.yml new file mode 100644 index 00000000..1d980ac7 --- /dev/null +++ b/localisation/mem_wpdr_l_russian.yml @@ -0,0 +1,31 @@ +# Weapon Platform Deployment Rig + +l_russian: + + mem_wpdr_capital_ship: "Weapon Platform Deployment Rig" + mem_wpdr_capital_ship_plural: "Weapon Platform Deployment Rigs" + mem_wpdr_tiny_ship: "Mobile Platform" + mem_wpdr_tiny_ship_plural: "Mobile Platforms" + + mem_wpdr_capital_ship_key: "" + mem_wpdr_tiny_ship_key: "" + + r_mem_wpdr_production_matrix: "UTA Manufacturing Matrix" + r_mem_wpdr_production_matrix_desc: "Salvaged from UTA Rig Indomitable Valor, this component is responsible for rapid production of Mobile Weapon Platforms, used by §YUniversal Transport Alliance§! before its untimely demise." + mem_wpdr_production_matrix_tooltip: "Instantly creates §S8§! Mobile Platforms at the Capital with random armaments (§Y$ENERGY_LANCE_1$§!, §Y$MASS_ACCELERATOR_1$§! or §Y$ARC_EMITTER_1$§!). " + + MEM_WPDR_BOARD_WRECK: "Board Indomitable Valor" + MEM_WPDR_BOARD_WRECK_DESC: "A large ship in §Y[capital_ship.Solar_System.GetName]§! has been disabled. \n\nWe can send a crew to board it and uncover its secrets." + + mem_wpdr.3.name: "Indomitable Valor Disabled" + mem_wpdr.3.desc: "The significant damage we inflicted on the §SIndomitable Valor§! during the fight in §Y[From.Solar_System.GetName]§! has left the ship disabled. \n\nWe can dispatch a §YScience Vessel§! to board the ship and find out more about its unique technology and history." + mem_wpdr.3.a: "Make it so." + mem_wpdr.4.name: "Indomitable Valor" + mem_wpdr.4.desc: "§Y[Leader.GetName]§! reports successfully boarding and studying the interior of §SIndomitable Valor§! - a massive battleship found in [capital_ship.Solar_System.GetName]. \n\nThe ship was built and operated by the §SUniversal Transport Alliance§!, an organization formed in the aftermath of some kind of galactic political crisis several thousands of years ago. Many powers present at the time have collapsed, leaving trade routes unprotected and vulnerable to rising piracy, until the non-government organization had to step in. The Alliance operated a number of massive capital ships such as the Indomitable Valor, known as §YMobile Weapon Deployment Rigs§!, which manufactured small ships capable of effectively pursuing pirate ships and engage them with long-range weapons. \n\nFor a while, the Alliance was generously financed by governmental and private benefactors and was able to not only push back against piracy, but also invest heavily in their own infrastructure. However, as the pirate threat diminished and the Alliance's power grew, various forces became dissatisfied with UTA's dominance and demanded its dissolution. Most of the officers eventually defected to their native empires, and those who didn't were hunted down. The Indomitable Valor was the last surviving Rig that defended Alliance's headquarters. It seems that its enemies opted to not pursue the lone ship and over time the crew abandoned it or died, leaving it in automatic defense mode. \n\nNow, the ship is damaged beyond repair. We were, however, able to extract the Manufacturing Matrix responsible for creating new platforms." + mem_wpdr.4.a: "Bring it to our home world." + mem_wpdr.5.name: "Indomitable Battlegroup" + mem_wpdr.5.desc: "We have encountered a group of ships stationed in a §Y[From.GetName]§! system lead by an enormous vessel. Scans revealed extensive shipbuilding capabilities, blurring the lines between a ship and a starbase. \n\nOur automatic transponder identifies this ship as the §SIndomitable Valor§!, which along with its escorts forms the §SIndomitable Battlegroup§!. Its intentions appear hostile." + mem_wpdr.5.a: "This thing is huge!" + + mem_wpdr_power: "WPDR Power" + mod_shipsize_mem_wpdr_tiny_ship_hull_add: "Weapon Platform Hull Points:" \ No newline at end of file diff --git a/localisation/mem_wpdr_l_simp_chinese.yml b/localisation/mem_wpdr_l_simp_chinese.yml new file mode 100644 index 00000000..0ed0ea35 --- /dev/null +++ b/localisation/mem_wpdr_l_simp_chinese.yml @@ -0,0 +1,31 @@ +# Weapon Platform Deployment Rig + +l_simp_chinese: + + mem_wpdr_capital_ship: "Weapon Platform Deployment Rig" + mem_wpdr_capital_ship_plural: "Weapon Platform Deployment Rigs" + mem_wpdr_tiny_ship: "Mobile Platform" + mem_wpdr_tiny_ship_plural: "Mobile Platforms" + + mem_wpdr_capital_ship_key: "" + mem_wpdr_tiny_ship_key: "" + + r_mem_wpdr_production_matrix: "UTA Manufacturing Matrix" + r_mem_wpdr_production_matrix_desc: "Salvaged from UTA Rig Indomitable Valor, this component is responsible for rapid production of Mobile Weapon Platforms, used by §YUniversal Transport Alliance§! before its untimely demise." + mem_wpdr_production_matrix_tooltip: "Instantly creates §S8§! Mobile Platforms at the Capital with random armaments (§Y$ENERGY_LANCE_1$§!, §Y$MASS_ACCELERATOR_1$§! or §Y$ARC_EMITTER_1$§!). " + + MEM_WPDR_BOARD_WRECK: "Board Indomitable Valor" + MEM_WPDR_BOARD_WRECK_DESC: "A large ship in §Y[capital_ship.Solar_System.GetName]§! has been disabled. \n\nWe can send a crew to board it and uncover its secrets." + + mem_wpdr.3.name: "Indomitable Valor Disabled" + mem_wpdr.3.desc: "The significant damage we inflicted on the §SIndomitable Valor§! during the fight in §Y[From.Solar_System.GetName]§! has left the ship disabled. \n\nWe can dispatch a §YScience Vessel§! to board the ship and find out more about its unique technology and history." + mem_wpdr.3.a: "Make it so." + mem_wpdr.4.name: "Indomitable Valor" + mem_wpdr.4.desc: "§Y[Leader.GetName]§! reports successfully boarding and studying the interior of §SIndomitable Valor§! - a massive battleship found in [capital_ship.Solar_System.GetName]. \n\nThe ship was built and operated by the §SUniversal Transport Alliance§!, an organization formed in the aftermath of some kind of galactic political crisis several thousands of years ago. Many powers present at the time have collapsed, leaving trade routes unprotected and vulnerable to rising piracy, until the non-government organization had to step in. The Alliance operated a number of massive capital ships such as the Indomitable Valor, known as §YMobile Weapon Deployment Rigs§!, which manufactured small ships capable of effectively pursuing pirate ships and engage them with long-range weapons. \n\nFor a while, the Alliance was generously financed by governmental and private benefactors and was able to not only push back against piracy, but also invest heavily in their own infrastructure. However, as the pirate threat diminished and the Alliance's power grew, various forces became dissatisfied with UTA's dominance and demanded its dissolution. Most of the officers eventually defected to their native empires, and those who didn't were hunted down. The Indomitable Valor was the last surviving Rig that defended Alliance's headquarters. It seems that its enemies opted to not pursue the lone ship and over time the crew abandoned it or died, leaving it in automatic defense mode. \n\nNow, the ship is damaged beyond repair. We were, however, able to extract the Manufacturing Matrix responsible for creating new platforms." + mem_wpdr.4.a: "Bring it to our home world." + mem_wpdr.5.name: "Indomitable Battlegroup" + mem_wpdr.5.desc: "We have encountered a group of ships stationed in a §Y[From.GetName]§! system lead by an enormous vessel. Scans revealed extensive shipbuilding capabilities, blurring the lines between a ship and a starbase. \n\nOur automatic transponder identifies this ship as the §SIndomitable Valor§!, which along with its escorts forms the §SIndomitable Battlegroup§!. Its intentions appear hostile." + mem_wpdr.5.a: "This thing is huge!" + + mem_wpdr_power: "WPDR Power" + mod_shipsize_mem_wpdr_tiny_ship_hull_add: "Weapon Platform Hull Points:" \ No newline at end of file diff --git a/localisation/mem_wpdr_l_spanish.yml b/localisation/mem_wpdr_l_spanish.yml new file mode 100644 index 00000000..2a3be5e2 --- /dev/null +++ b/localisation/mem_wpdr_l_spanish.yml @@ -0,0 +1,31 @@ +# Weapon Platform Deployment Rig + +l_spanish: + + mem_wpdr_capital_ship: "Weapon Platform Deployment Rig" + mem_wpdr_capital_ship_plural: "Weapon Platform Deployment Rigs" + mem_wpdr_tiny_ship: "Mobile Platform" + mem_wpdr_tiny_ship_plural: "Mobile Platforms" + + mem_wpdr_capital_ship_key: "" + mem_wpdr_tiny_ship_key: "" + + r_mem_wpdr_production_matrix: "UTA Manufacturing Matrix" + r_mem_wpdr_production_matrix_desc: "Salvaged from UTA Rig Indomitable Valor, this component is responsible for rapid production of Mobile Weapon Platforms, used by §YUniversal Transport Alliance§! before its untimely demise." + mem_wpdr_production_matrix_tooltip: "Instantly creates §S8§! Mobile Platforms at the Capital with random armaments (§Y$ENERGY_LANCE_1$§!, §Y$MASS_ACCELERATOR_1$§! or §Y$ARC_EMITTER_1$§!). " + + MEM_WPDR_BOARD_WRECK: "Board Indomitable Valor" + MEM_WPDR_BOARD_WRECK_DESC: "A large ship in §Y[capital_ship.Solar_System.GetName]§! has been disabled. \n\nWe can send a crew to board it and uncover its secrets." + + mem_wpdr.3.name: "Indomitable Valor Disabled" + mem_wpdr.3.desc: "The significant damage we inflicted on the §SIndomitable Valor§! during the fight in §Y[From.Solar_System.GetName]§! has left the ship disabled. \n\nWe can dispatch a §YScience Vessel§! to board the ship and find out more about its unique technology and history." + mem_wpdr.3.a: "Make it so." + mem_wpdr.4.name: "Indomitable Valor" + mem_wpdr.4.desc: "§Y[Leader.GetName]§! reports successfully boarding and studying the interior of §SIndomitable Valor§! - a massive battleship found in [capital_ship.Solar_System.GetName]. \n\nThe ship was built and operated by the §SUniversal Transport Alliance§!, an organization formed in the aftermath of some kind of galactic political crisis several thousands of years ago. Many powers present at the time have collapsed, leaving trade routes unprotected and vulnerable to rising piracy, until the non-government organization had to step in. The Alliance operated a number of massive capital ships such as the Indomitable Valor, known as §YMobile Weapon Deployment Rigs§!, which manufactured small ships capable of effectively pursuing pirate ships and engage them with long-range weapons. \n\nFor a while, the Alliance was generously financed by governmental and private benefactors and was able to not only push back against piracy, but also invest heavily in their own infrastructure. However, as the pirate threat diminished and the Alliance's power grew, various forces became dissatisfied with UTA's dominance and demanded its dissolution. Most of the officers eventually defected to their native empires, and those who didn't were hunted down. The Indomitable Valor was the last surviving Rig that defended Alliance's headquarters. It seems that its enemies opted to not pursue the lone ship and over time the crew abandoned it or died, leaving it in automatic defense mode. \n\nNow, the ship is damaged beyond repair. We were, however, able to extract the Manufacturing Matrix responsible for creating new platforms." + mem_wpdr.4.a: "Bring it to our home world." + mem_wpdr.5.name: "Indomitable Battlegroup" + mem_wpdr.5.desc: "We have encountered a group of ships stationed in a §Y[From.GetName]§! system lead by an enormous vessel. Scans revealed extensive shipbuilding capabilities, blurring the lines between a ship and a starbase. \n\nOur automatic transponder identifies this ship as the §SIndomitable Valor§!, which along with its escorts forms the §SIndomitable Battlegroup§!. Its intentions appear hostile." + mem_wpdr.5.a: "This thing is huge!" + + mem_wpdr_power: "WPDR Power" + mod_shipsize_mem_wpdr_tiny_ship_hull_add: "Weapon Platform Hull Points:" \ No newline at end of file