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<html><head>
<meta http-equiv="Content-Type" content="text/html; charset=ISO-8859-1">
<title>BigWorld Technology Tools Release Notes</title><link rel="stylesheet" href="bigworld.css" type="text/css"><meta name="generator" content="DocBook XSL Stylesheets V1.72.0"></head><body bgcolor="white" text="black" link="#0000FF" vlink="#840084" alink="#0000FF"><div id="bigworld-header"><img src="http://try.bigworldtech.com/bigworld/image.php?img=bigworld_logo.gif&svn=$HeadURL: https://svn01.bigworldtech.com/svn/customers/Xingyulongying/2.0/current/bigworld/doc/release_notes_tools.html $" alt="bw logo"></div><div id="content"><div class="book" lang="en"><div class="titlepage"><div><div><h1 class="title"><a name="Tools_Release_Notes"></a>BigWorld Technology Tools Release Notes</h1></div><div><p class="releaseinfo">BigWorld Technology 2.0. Released 2010.</p></div><div><p class="copyright">Copyright © 1999-2010 BigWorld Pty Ltd. All rights reserved. </p></div><div><div class="legalnotice"><a name="d0e17"></a><p>This document is proprietary commercial in confidence and access
is restricted to authorised users. This document is protected by
copyright laws of Australia, other countries and international treaties.
Unauthorised use, reproduction or distribution of this document, or any
portion of this document, may result in the imposition of civil and
criminal penalties as provided by law.</p></div></div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="article"><a href="#d0e20">BigWorld Technology 2.0.1 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e23">1. Bug Fixes</a></span></dt></dl></dd><dt><span class="article"><a href="#d0e30">BigWorld Technology 2.0 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e33">1. Overview</a></span></dt><dt><span class="section"><a href="#d0e40">2. Important Notes</a></span></dt><dt><span class="section"><a href="#d0e67">3. World Editor</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e70">3.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e137">3.2. Changed Features</a></span></dt><dt><span class="section"><a href="#d0e241">3.3. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e273">3.4. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e282">4. Model Editor</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e285">4.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e299">4.2. Changed Features</a></span></dt><dt><span class="section"><a href="#d0e318">4.3. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e327">4.4. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e336">5. Particle Editor</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e339">5.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e353">5.2. Changed Features</a></span></dt><dt><span class="section"><a href="#d0e367">5.3. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e376">6. Res Packer</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e379">6.1. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e388">7. 3dsMax Visual Exporter</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e391">7.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e403">7.2. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e415">8. 3dsMax Animation Exporter</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e418">8.1. New/Changed Features</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e425">9. Maya Exporter</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e428">9.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e440">9.2. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e452">10. NavGen</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e455">10.1. Changed Features</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e464">BigWorld Technology 1.9.6.12 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e469">BigWorld Technology 1.9.6.11 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e474">BigWorld Technology 1.9.6.10 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e479">BigWorld Technology 1.9.6.9 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e484">BigWorld Technology 1.9.6.8 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e489">BigWorld Technology 1.9.6.7 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e494">BigWorld Technology 1.9.6.6 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e499">BigWorld Technology 1.9.6.5 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e504">BigWorld Technology 1.9.6.4 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e509">BigWorld Technology 1.9.6.3 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e514">BigWorld Technology 1.9.6.2 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e517">1. All Tools 1.9.6.2</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e520">1.1. Bug Fixes</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e529">BigWorld Technology 1.9.6.1 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e534">BigWorld Technology 1.9.6 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e537">1. Overview</a></span></dt><dt><span class="section"><a href="#d0e544">2. Executive Summary</a></span></dt><dt><span class="section"><a href="#d0e560">3. WorldEditor 1.9.6</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e563">3.1. Changed Features</a></span></dt><dt><span class="section"><a href="#d0e586">3.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e721">4. ModelEditor 1.9.6</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e724">4.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e733">4.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e843">5. ParticleEditor 1.9.6</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e846">5.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e876">6. NavGen</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e879">6.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e909">7. 3dsMax Visual Exporter 1.9.6</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e912">7.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e946">8. Maya Visual Exporter 1.9.6</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e949">8.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e982">9. Res Packer</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e985">9.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e995">10. Offline Updater</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e998">10.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1002">11. 3dsMax Visual Exporter 1.9.6</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1005">11.1. Changed Features</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1014">12. Maya Visual Exporter 1.9.6</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1017">12.1. Changed Features</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e1026">BigWorld Technology 1.9.5 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1029">1. Overview</a></span></dt><dt><span class="section"><a href="#d0e1036">2. Executive Summary</a></span></dt><dt><span class="section"><a href="#d0e1043">3. WorldEditor 1.9.5</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1046">3.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e1055">3.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1185">4. ModelEditor 1.9.5</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1188">4.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e1197">4.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1307">5. ParticleEditor 1.9.5</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1310">5.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e1319">5.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1349">6. NavGen</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1352">6.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e1361">6.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1391">7. 3dsMax Visual Exporter 1.9.5</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1394">7.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1428">8. Maya Visual Exporter 1.9.5</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1431">8.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1464">9. Res Packer</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1467">9.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1477">10. Offline Updater</a></span></dt></dl></dd><dt><span class="article"><a href="#d0e1481">BigWorld Technology 1.9.4.5 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e1486">BigWorld Technology 1.9.4.4 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e1491">BigWorld Technology 1.9.4.3 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e1496">BigWorld Technology 1.9.4.2 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e1501">BigWorld Technology 1.9.4.1 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e1506">BigWorld Technology 1.9.4 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1509">1. Overview</a></span></dt><dt><span class="section"><a href="#d0e1516">2. Executive Summary</a></span></dt><dt><span class="section"><a href="#d0e1526">3. WorldEditor 1.9.4</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1529">3.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e1568">3.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1698">4. ModelEditor 1.9.4</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1701">4.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1811">5. ParticleEditor 1.9.4</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1814">5.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1844">6. NavGen</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1847">6.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1877">7. 3dsMax Visual Exporter 1.9.4</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1880">7.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1914">8. Maya Visual Exporter 1.9.4</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1917">8.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1950">9. Res Packer</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1953">9.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e1962">9.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1972">10. Offline Updater</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1975">10.1. New Feature</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e1985">BigWorld Technology 1.9.3.5 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e1990">BigWorld Technology 1.9.3.4 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e1995">BigWorld Technology 1.9.3.3 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e2000">BigWorld Technology 1.9.3.2 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2003">1. 3ds Max Exporters 1.9.3.2</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2006">1.1. Bug Fixes</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e2015">BigWorld Technology 1.9.3.1 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e2020">BigWorld Technology 1.9.3 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2023">1. Overview</a></span></dt><dt><span class="section"><a href="#d0e2030">2. Executive Summary</a></span></dt><dt><span class="section"><a href="#d0e2043">3. WorldEditor 1.9.3</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2046">3.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e2059">3.2. Changed Features</a></span></dt><dt><span class="section"><a href="#d0e2080">3.3. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e2119">3.4. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e2249">4. ModelEditor 1.9.3</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2252">4.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e2267">4.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e2367">5. ParticleEditor 1.9.3</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2370">5.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e2379">5.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e2409">6. NavGen</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2412">6.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e2437">7. 3dsMax Visual Exporter 1.9.3</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2440">7.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e2454">7.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e2461">7.3. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e2495">8. Maya Visual Exporter 1.9.3</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2498">8.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e2507">8.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e2525">8.3. Changed Features</a></span></dt><dt><span class="section"><a href="#d0e2534">8.4. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e2567">9. Res Packer</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2570">9.1. Known Bugs & Limitations</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e2580">BigWorld Technology 1.9.2.5 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e2585">BigWorld Technology 1.9.2.4 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e2590">BigWorld Technology 1.9.2.3 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e2595">BigWorld Technology 1.9.2.2 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2598">1. WorldEditor 1.9.2.2</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2601">1.1. Bug Fixes</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e2608">BigWorld Technology 1.9.2.1 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e2613">BigWorld Technology 1.9.2 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2616">1. Overview</a></span></dt><dt><span class="section"><a href="#d0e2623">2. WorldEditor</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2626">2.1. Changed Features</a></span></dt><dt><span class="section"><a href="#d0e2641">2.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e2660">2.3. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e2790">3. ModelEditor</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2793">3.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e2893">4. ParticleEditor</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2896">4.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e2926">5. NavGen</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2929">5.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e2954">6. 3dsMax Visual Exporter</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2957">6.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e2966">6.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3000">7. Maya Visual Exporter</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3003">7.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3036">8. Res Packer</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3039">8.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e3048">8.2. Known Bugs & Limitations</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e3058">BigWorld Technology 1.9.1.2 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e3063">BigWorld Technology 1.9.1.1 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3066">1. ModelEditor 1.9.1.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3069">1.1. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3076">2. ParticleEditor 1.9.1.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3079">2.1. Bug Fixes</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e3086">BigWorld Technology 1.9.1 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3089">1. Overview</a></span></dt><dt><span class="section"><a href="#d0e3096">2. Executive Summary</a></span></dt><dt><span class="section"><a href="#d0e3149">3. WorldEditor 1.9.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3152">3.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e3182">3.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e3246">3.3. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3376">4. ModelEditor 1.9.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3379">4.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e3404">4.2. Changed Features</a></span></dt><dt><span class="section"><a href="#d0e3413">4.3. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e3445">4.4. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3545">5. ParticleEditor 1.9.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3548">5.1. Changed Features</a></span></dt><dt><span class="section"><a href="#d0e3557">5.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e3591">5.3. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3621">6. NavGen 1.9.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3624">6.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e3643">6.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e3653">6.3. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3678">7. 3dsMax Visual Exporter 1.9.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3681">7.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e3694">7.2. Changed Features</a></span></dt><dt><span class="section"><a href="#d0e3703">7.3. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e3731">7.4. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3765">8. Maya Visual Exporter 1.9.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3768">8.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e3778">8.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e3804">8.3. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3837">9. Res Packer 1.9.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3840">9.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e3863">9.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e3885">9.3. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3895">10. Bots</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3898">10.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e3914">10.2. Bug Fixes</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e3924">BigWorld Technology 1.9.0.4 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3927">1. WorldEditor 1.9.0.4</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3930">1.1. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3937">2. 3dsMax Visual Exporter 1.9.0.4</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3940">2.1. Bug Fixes</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e3947">BigWorld Technology 1.9.0.3 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e3952">BigWorld Technology 1.9.0.2 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3955">1. WorldEditor 1.9.0.2</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3958">1.1. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3968">2. ModelEditor 1.9.0.2</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3971">2.1. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3978">3. ParticleEditor 1.9.0.2</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3981">3.1. Bug Fixes</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e3988">BigWorld Technology 1.9.0.1 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3991">1. WorldEditor 1.9.0.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3994">1.1. Bug Fixes</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e4001">BigWorld Technology 1.9.0 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e4004">1. Important Notes</a></span></dt><dt><span class="section"><a href="#d0e4091">2. WorldEditor 1.9.0</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e4094">2.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e4495">2.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e4592">2.3. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e4736">3. ModelEditor 1.9.0</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e4739">3.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e5031">3.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e5140">3.3. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e5233">4. ParticleEditor 1.9.0</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e5236">4.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e5421">4.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e5491">4.3. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e5516">5. 3dsMax Visual Exporter 1.9.0</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e5519">5.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e5544">5.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e5551">5.3. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e5585">6. Maya Visual Exporter 1.9.0</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e5588">6.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e5610">6.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e5620">6.3. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e5651">7. NavGen 1.9.0</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e5654">7.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e5664">7.2. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e5692">8. Res Packer 1.9.0</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e5695">8.1. Known Issues</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e5702">BigWorld Technology 1.8.6.6 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e5707">BigWorld Technology 1.8.6.5 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e5712">BigWorld Technology 1.8.6.4 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e5715">1. Res Packer 1.8.6.4</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e5718">1.1. Bug Fixes</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e5725">BigWorld Technology 1.8.6.3 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e5728">1. Res Packer 1.8.6.3</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e5731">1.1. New/Changed Features</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e5738">BigWorld Technology 1.8.6.2 Tools Release Notes</a></span></dt><dt><span class="article"><a href="#d0e5743">BigWorld Technology 1.8.6.1 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e5746">1. Res Packer 1.8.6.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e5749">1.1. New/Changed Features</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e5756">BigWorld Technology 1.8.6 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e5759">1. Maya Visual Exporter 1.8.6</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e5762">1.1. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e5774">2. Res Packer 1.8.6</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e5777">2.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e5784">2.2. Bug Fixes</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e5791">BigWorld Technology 1.8.5 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e5794">1. WorldEditor 1.8.5</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e5797">1.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e5822">1.2. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e5909">2. ModelEditor 1.8.5</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e5912">2.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e5925">2.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e5938">2.3. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e5999">3. ParticleEditor 1.8.5</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6002">3.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e6018">3.2. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e6118">4. Navgen 1.8.5</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6121">4.1. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e6149">5. 3dsMax Visual Exporter 1.8.5</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6152">5.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e6165">5.2. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e6208">6. Maya Visual Exporter 1.8.5</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6211">6.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e6218">6.2. Known Issues</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e6255">BigWorld Technology 1.8.4.1 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6258">1. 3dsMax Visual Exporter 1.8.4.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6261">1.1. New/Changed Features</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e6268">BigWorld Technology 1.8.4 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6271">1. Important Notes</a></span></dt><dt><span class="section"><a href="#d0e6287">2. WorldEditor 1.8.4</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6290">2.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e6297">2.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e6313">2.3. Known Issues</a></span></dt><dt><span class="section"><a href="#d0e6403">2.4. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e6452">3. Maya Exporter 1.8.4</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6455">3.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e6502">3.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e6527">3.3. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e6564">4. Res Packer 1.8.4</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6567">4.1. New/Changed Features</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e6574">BigWorld Technology 1.8.3 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6577">1. WorldEditor 1.8.3</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6580">1.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e6587">1.2. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e6677">2. ModelEditor 1.8.3</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6680">2.1. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e6738">3. ParticleEditor 1.8.3</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6741">3.1. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e6835">4. Visual Exporter 1.8.3</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6838">4.1. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e6863">5. Maya Visual Exporter 1.8.3</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6866">5.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e6873">5.2. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e6892">6. NavGen 1.8.3</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6895">6.1. Known Issues</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e6908">BigWorld Technology 1.8.2.4 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6911">1. WorldEditor 1.8.2.4</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6914">1.1. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e6921">2. Maya Visual Exporter 1.8.2.4</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6924">2.1. Bug Fixes</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e6934">BigWorld Technology 1.8.2.2 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6937">1. Bug Fixes</a></span></dt></dl></dd><dt><span class="article"><a href="#d0e6944">BigWorld Technology 1.8.2.1 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6947">1. WorldEditor 1.8.2.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6950">1.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e6957">1.2. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e6970">2. ParticleEditor 1.8.2.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6973">2.1. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e6983">3. NavGen 1.8.2.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6986">3.1. Bug Fixes</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e6996">BigWorld Technology 1.8.2 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e6999">1. WorldEditor 1.8.2</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e7002">1.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e7128">1.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e7308">1.3. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e7389">2. ModelEditor 1.8.2</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e7392">2.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e7546">2.2. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e7604">3. ParticleEditor 1.8.2</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e7607">3.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e7622">3.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e7701">3.3. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e7798">4. Visual Exporter 1.8.2</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e7801">4.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e7816">4.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e7856">4.3. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e7881">5. Maya Visual Exporter 1.8.2</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e7884">5.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e7905">5.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e7936">5.3. Known issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e7955">6. NavGen 1.8.2</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e7958">6.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e7974">6.2. Known Issues</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e7987">BigWorld Technology 1.8.1 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e7990">1. WorldEditor 1.8.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e7993">1.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e8088">1.2. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e8202">2. ModelEditor 1.8.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e8205">2.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e8234">2.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e8279">2.3. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e8295">3. ParticleEditor 1.8.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e8298">3.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e8327">3.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e8346">3.3. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e8353">4. Visual Exporter 1.8.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e8364">4.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e8382">4.2. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e8392">5. NavGen 1.8.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e8395">5.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e8422">5.2. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e8453">6. Environment Setup Wizard 1.8.1</a></span></dt></dl></dd><dt><span class="article"><a href="#d0e8467">BigWorld Technology 1.8 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e8470">1. WorldEditor 1.8</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e8473">1.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e9066">1.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e9191">1.3. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e9258">2. ModelEditor 1.8</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e9261">2.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e9527">2.2. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e9537">3. ParticleEditor 1.8</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e9540">3.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e9884">3.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e9955">3.3. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e10001">4. Visual Exporter 1.8</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e10012">4.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e10043">4.2. General Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e10149">4.3. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e10182">5. NavGen 1.8</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e10193">5.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e10245">5.2. Known Issues</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e10258">6. Deprecated Features</a></span></dt></dl></dd><dt><span class="article"><a href="#d0e10318">BigWorld Technology 1.7.2 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e10321">1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e10328">2. Known Issues</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e10331">2.1. BigBang</a></span></dt><dt><span class="section"><a href="#d0e10344">2.2. ModelViewer</a></span></dt><dt><span class="section"><a href="#d0e10372">2.3. Particle Editor</a></span></dt><dt><span class="section"><a href="#d0e10444">2.4. FantasyDemo</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e10451">BigWorld Technology 1.7.1 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e10457">1. BigBang</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e10460">1.1. New/Changed Features</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e10473">2. Particle Editor</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e10476">2.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e10495">2.2. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e10505">3. Exporters</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e10508">3.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e10536">3.2. Bug Fixes</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e10546">BigWorld Technology 1.7 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e10549">1. BigBang</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e10552">1.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e10691">1.2. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e10788">2. ModelViewer</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e10791">2.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e10899">2.2. Bug fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e10977">3. Particle Editor</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e10980">3.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e11023">3.2. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e11066">4. Exporters</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e11069">4.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e11140">4.2. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e11162">5. CAT (Client Access Tool)</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e11165">5.1. New/Changed Features</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e11206">6. Space Chooser</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e11209">6.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e11219">6.2. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e11226">7. NavGen</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e11229">7.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e11236">7.2. Performance Improvements</a></span></dt><dt><span class="section"><a href="#d0e11249">7.3. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e11292">8. Known Bugs & Limitations</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e11295">8.1. BigBang</a></span></dt><dt><span class="section"><a href="#d0e11342">8.2. Particle Editor</a></span></dt><dt><span class="section"><a href="#d0e11349">8.3. General</a></span></dt></dl></dd></dl></dd><dt><span class="article"><a href="#d0e11356">BigWorld Technology 1.6.4 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e11359">1. Bug Fixes</a></span></dt></dl></dd><dt><span class="article"><a href="#d0e11366">BigWorld Technology 1.6.2 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e11369">1. Bug Fixes</a></span></dt></dl></dd><dt><span class="article"><a href="#d0e11385">BigWorld Technology 1.6.1 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e11388">1. BigBang: Changed Features and Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e11398">2. ModelViewer: Changed Features and Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e11417">3. Particle Editor: New Features and Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e11424">4. Exporter: New Features and Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e11440">5. NavGen: New Features</a></span></dt></dl></dd><dt><span class="article"><a href="#d0e11453">BigWorld Technology 1.6 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e11456">1. BigBang: New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e11481">2. BigBang: Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e11506">3. ModelViewer: New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e11522">4. ModelViewer: Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e11569">5. SpaceChooser: New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e11576">6. Particle Editor: Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e11586">7. Exporter: New/Changed Features</a></span></dt></dl></dd><dt><span class="article"><a href="#d0e11602">BigWorld Technology 1.5 Tools Release Notes</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e11605">1. BigBang: New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e11659">2. BigBang: Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e11741">3. BigBang: Known Bugs</a></span></dt><dt><span class="section"><a href="#d0e11754">4. ModelViewer: New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e11767">5. ModelViewer: Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e11783">6. ParticleEditor: New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e11796">7. ParticleEditor: Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e11803">8. SpaceChooser: New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e11819">9. 3DS MAX Exporter: New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e11838">10. 3DS MAX Exporter: Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e11854">11. NavGen: New/Changed Features</a></span></dt></dl></dd><dt><span class="article"><a href="#d0e11867">BigWorld Technology 1.4</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e11870">1. BigBang: New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e11898">2. Particle Editor: New Features/Bugs Fixed</a></span></dt><dt><span class="section"><a href="#d0e11908">3. Space Chooser: New Features</a></span></dt><dt><span class="section"><a href="#d0e11915">4. ModelViewer: Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e11928">5. Exporters: Bugs Fixed</a></span></dt></dl></dd></dl></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e20"></a>BigWorld Technology 2.0.1 Tools Release Notes</h2></div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#d0e23">1. Bug Fixes</a></span></dt></dl></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e23"></a>1. Bug Fixes</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Added missing files in the Full Source package that were
preventing the package from being compiled.</p></li></ul></div></div></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e30"></a>BigWorld Technology 2.0 Tools Release Notes</h2></div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#d0e33">1. Overview</a></span></dt><dt><span class="section"><a href="#d0e40">2. Important Notes</a></span></dt><dt><span class="section"><a href="#d0e67">3. World Editor</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e70">3.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e137">3.2. Changed Features</a></span></dt><dt><span class="section"><a href="#d0e241">3.3. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e273">3.4. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e282">4. Model Editor</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e285">4.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e299">4.2. Changed Features</a></span></dt><dt><span class="section"><a href="#d0e318">4.3. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e327">4.4. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e336">5. Particle Editor</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e339">5.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e353">5.2. Changed Features</a></span></dt><dt><span class="section"><a href="#d0e367">5.3. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e376">6. Res Packer</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e379">6.1. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e388">7. 3dsMax Visual Exporter</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e391">7.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e403">7.2. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e415">8. 3dsMax Animation Exporter</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e418">8.1. New/Changed Features</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e425">9. Maya Exporter</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e428">9.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e440">9.2. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e452">10. NavGen</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e455">10.1. Changed Features</a></span></dt></dl></dd></dl></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e33"></a>1. Overview</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>BigWorld Technology 2.0 is the latest version of the BigWorld
Technology engine.</p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e40"></a>2. Important Notes</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The release number system has changed. Previously, there were
two digits assigned to a major release version (e.g. 1.9), an extra
digit for the minor release version (e.g. 1.9.6) and a final, fourth
digit for the patch version (e.g. 1.9.6.7). Major release versions now
have a single digit. The full version number now has three digits
(e.g. 2.0.0).</p></li><li><p>In order to make the source code location for BigWorld
components consistent, the <code class="code">trunk/src</code> folder has been
moved to <code class="code">trunk/bigworld/src</code>. This needs to be considered
when merging source code changes from previous versions to the latest
version.</p></li><li><p>Please note that support for Visual C++ 2005 will be dropped in
BigWorld version 2.1 in favour of supporting Visual C++ 2008 and
Visual C++ 2010.</p><p>If upgrading projects to Visual C++ 2010 yourself, you will need
to upgrade the projects and configure project to project dependancies
yourself. In addition, comment out the following line in
<code class="code">src/lib/python/PC/msvcrtmodule.c</code>:</p><pre class="programlisting">#include <crtassem.h></pre></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e67"></a>3. World Editor</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e70"></a>3.1. New Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Created a Weather System Editor, which replaces the existing
Weather System Preview panel. Please see the content tools reference
guide for details on its use.</p><p class="remark"><i><span class="remark">Bug 23871</span></i></p></li><li><p>Added BigWorld.addModel and BigWorld.delModel. This allows
PyAttachments to be drawn without being associated with an entity.
See the python API document for further details.</p><p class="remark"><i><span class="remark">Bug 23871</span></i></p></li><li><p>Added the BigWorld.InvViewMatrixProvider class. This
MatrixProvider returns the current inverse view matrix, regardless
of what camera is currently in use. Previously you'd need to access
this matrix through instances of the BigWorld.Camera class,
requiring you to manually handle the case when the BigWorld camera
object changes. See the client python API document for further
details.</p><p class="remark"><i><span class="remark">Bug 23871</span></i></p></li><li><p>Made the BigWorld.loadResourceListBG function available in the
tools. Previously this function was only available on the client.
See the python API document for further details.</p><p class="remark"><i><span class="remark">Bug 23871</span></i></p></li><li><p>Made the BigWorld.PyChunkLight and BigWorld.PyChunkSpotLight
classes available in the tools. Previously these classes were only
available on the client. See the python API document for further
details.</p><p class="remark"><i><span class="remark">Bug 23871</span></i></p></li><li><p>Added the ability to temporarily hide or freeze objects for
easier editing of dense areas.</p><p class="remark"><i><span class="remark">Bug 22724</span></i></p></li><li><p>Created the Scene Browser panel, which allows for easy
browsing, selecting, searching, hiding, freezing and managing of
objects currently loaded in the space.</p><p class="remark"><i><span class="remark">Bug 24141</span></i></p></li><li><p>Add meta data support to Model Editor, Particle Editor, World
Editor and exporters so user-defined properties like descriptions,
comments, etc. can be easily added to most game objects.</p><p class="remark"><i><span class="remark">Bug 8465</span></i></p></li><li><p>WorldEditor now allows editing common properties when multiple
objects are selected.</p><p class="remark"><i><span class="remark">Bug 7197</span></i></p></li><li><p>An entry was added to the options.xml file to allow for more
control over the camera rotation speed. This entry is a
floating-point value called "rotateSpeedMultiplier", and is located
inside the "camera" section of the options.xml file. The default
value is 1.0.</p></li><li><p>Created the Post-Processing panel, which allows for easy
creation, modification and previewing of post-processing
effects.</p><p class="remark"><i><span class="remark">Bug 25436</span></i></p></li><li><p>The edit field precision for Yaw, Pitch and Roll is now
restricted to one significant digit to reduce floating-point
rounding issues.</p><p class="remark"><i><span class="remark">Bug 26601</span></i></p></li><li><p>Added the ability to visualise which lights are dynamically
lighting a particular object. Please see the content tools reference
guide for details on its use.</p><p class="remark"><i><span class="remark">Bug 27362</span></i></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e137"></a>3.2. Changed Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>In order to make the source code location for BigWorld
components consistent, the <code class="code">trunk/src</code> folder has been
moved to <code class="code">trunk/bigworld/src</code>. This needs to be
considered when merging source code changes from previous versions
to the latest version.<em><span class="remark"> Bug 10156</span></em></p></li><li><p>The internal Python library has been updated to version
2.6.4.</p><p class="remark"><i><span class="remark">Bug 27310</span></i></p></li><li><p>Removed weather systems which were deprecated in 1.8. These
are replaced by the new python weather system module, which allows
far greater customisation and control. See the New Features section
for more details.</p><p class="remark"><i><span class="remark">Bug 23871</span></i></p></li><li><p>Scaling and rotating of multiple selected objects now listens
to the <span class="literal">Object</span> panel's <span class="literal">Coordinate
System</span> and <span class="literal">Locking Mode</span>
selections.</p><p class="remark"><i><span class="remark">Bug 23858</span></i></p></li><li><p>The default file format for exporting terrain height maps is
now <span class="literal">raw</span> instead of <span class="literal">r16</span>, to
allow better file exchanging with other tools.</p><p class="remark"><i><span class="remark">Bug 22725</span></i></p></li><li><p>User Data Object links with a very short length will now cause
the World Editor to generate a warning. This helps to avoid
accidentally placing two linked User Data Objects on top of each
other.</p><p class="remark"><i><span class="remark">Bug 22434</span></i></p></li><li><p>Added support for UINT32 entity property editing.</p><p class="remark"><i><span class="remark">Bug 25600</span></i></p></li><li><p>World Editor is now using stack tracer to display call stack
information when a crash occurs. GEH library is no longer used and
has been removed from World Editor.</p><p class="remark"><i><span class="remark">Bug 26432</span></i></p></li><li><p>World Editor is now using space.cleanlist to store all chunks
that are known to be clean. The old dirty list stored in
space.localsettings is no longer used. NOTE: File space.cleanlist
should not be committed to the repository.</p><p class="remark"><i><span class="remark">Bug 27060</span></i></p></li><li><p>World Editor is using svn_stub.exe as the repository stub by
default. It will no longer change the extension of stub
automatically, i.e. if you set svn_stub.py as the repository stub in
options.xml, World Editor will actually use svn_stub.py, before it
would use svn_stub.exe even if svn_stub.py is set. When a
non-executable type is set as the stub be sure to set its associated
program. Python installer will automatically set python.exe as the
default program to open .py files.</p><p class="remark"><i><span class="remark">Bug 27586</span></i></p></li><li><p>The way World Editor stores static lighting information in
chunk has changed. Now the vertex colour data of all static lighting
for a chunk is stored in one section named "staticLightingCache" in
the cdata file. Static lighting information for individual model is
stored as offset inside the model section in the chunk file.
Existing spaces need to be updated to the new format by doing a
<em class="emphasis">Process Data</em> in World Editor.</p><p class="remark"><i><span class="remark">Bug 27513</span></i></p></li><li><p>The F1 help in World Editor, Model Editor and Particle Editor
are now provided Chinese version.</p><p class="remark"><i><span class="remark">Bug 16658</span></i></p></li><li><p>We now use <em class="emphasis">versionControl</em> for version
control settings in options.xml. The old tag
<em class="emphasis">CVS</em> is still supported for back compatibility
but is deprecated.</p><p class="remark"><i><span class="remark">Bug 16658</span></i></p></li><li><p>The "reflection visible" property of shells is now editable,
this allows you to control what shells are reflected in
waters.</p><p class="remark"><i><span class="remark">Bug 27427</span></i></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e241"></a>3.3. Bug Fixes</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Fixed several performance issues, including object selection
and manipulation speed optimisations.</p><p class="remark"><i><span class="remark">Bug 23029</span></i></p></li><li><p>Fixed a bug that caused a one-frame lag between the
environment and the rest of the 3D scene. This was especially
noticeable with a lag visible on the cloud shadows cast on the
ground.</p><p class="remark"><i><span class="remark">Bug 23871</span></i></p></li><li><p>Now if the "Automatic Layer Limit" checkbox on the Terrain
Texture panel is unchecked, a warning will be given if trying to
paint more than 4 layers of textures on simple terrain. If it is
checked, the new texture will automatically replace an existing
texture if there are already 4 layers on the chunk.</p><p class="remark"><i><span class="remark">Bug 25654</span></i></p></li><li><p>Particle systems <code class="code">addYBounds</code> is now calculated
correctly and used by EditorChunkParticleSystem, therefore particle
systems are no longer incorrectly culled when not using Umbra and
looking up.</p><p class="remark"><i><span class="remark">Bug 26711</span></i></p></li><li><p>Fixed a BWLockd issue where the lock server would not accept
new connections from the same machine until a previous connection
timed out. New connections from the same machine are now accepted,
and any previous connection is dropped. This could occur if
WorldEditor did not shut down cleanly.</p><p class="remark"><i><span class="remark">Bug 28276</span></i></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e273"></a>3.4. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The tools are not designed to work with packed XML sections or
assets inside zip files (by specifying a zip file in the
paths.xml)</p><p class="remark"><i><span class="remark">Bug 26882</span></i></p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e282"></a>4. Model Editor</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e285"></a>4.1. New Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Added the ability to specify the sun angle in the options.xml
file. For more information please see the file grammar guide.</p><p class="remark"><i><span class="remark">Bug 26174</span></i></p></li><li><p>Model Editor now warns the user if a shader with multiple UVs
is used on a model with only one set of UV coordinates.</p><p class="remark"><i><span class="remark">Bug 26506</span></i></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e299"></a>4.2. Changed Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The internal Python library has been updated to version
2.6.4.</p><p class="remark"><i><span class="remark">Bug 27310</span></i></p></li><li><p>Removed the PromoteMotion button in the action matcher panel.
This option was found to be confusing and unneccesary. The engine
now decides whether or not an action promotes motion. Also cleaned
up the Actions panel to better distinguish action options that apply
just to the action matcher, and action options that apply
generically.</p><p class="remark"><i><span class="remark">Bug 24709</span></i></p></li><li><p>Model Editor is now using stack tracer to display call stack
information when a crash occurs. GEH library is no longer used and
has been removed from Model Editor.</p><p class="remark"><i><span class="remark">Bug 26432</span></i></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e318"></a>4.3. Bug Fixes</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Fixed a problem where only pre-defined action capabilities
were editable, now all capability flags are editable.</p><p class="remark"><i><span class="remark">Bug 28039</span></i></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e327"></a>4.4. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The tools are not designed to work with packed XML sections or
assets inside zip files (by specifying a zip file in the
paths.xml)</p><p class="remark"><i><span class="remark">Bug 26882</span></i></p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e336"></a>5. Particle Editor</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e339"></a>5.1. New Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>A delay time can now be specified for each action, causing the
action to wait a number of seconds after the particle system
starts.</p><p class="remark"><i><span class="remark">Bug 24079</span></i></p></li><li><p>It is now possible to specify explicit orientation for sprite
particles.</p><p class="remark"><i><span class="remark">Bug 24079</span></i></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e353"></a>5.2. Changed Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The internal Python library has been updated to version
2.6.4.</p><p class="remark"><i><span class="remark">Bug 27310</span></i></p></li><li><p>Particle Editor is now using stack tracer to display call
stack information when a crash occurs. GEH library is no longer used
and has been removed from Particle Editor.</p><p class="remark"><i><span class="remark">Bug 26432</span></i></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e367"></a>5.3. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The tools are not designed to work with packed XML sections or
assets inside zip files (by specifying a zip file in the
paths.xml)</p><p class="remark"><i><span class="remark">Bug 26882</span></i></p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e376"></a>6. Res Packer</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e379"></a>6.1. Bug Fixes</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Res packer can now be stopped by pressing Ctrl+C</p><p class="remark"><i><span class="remark">Bug 26282</span></i></p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e388"></a>7. 3dsMax Visual Exporter</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e391"></a>7.1. New/Changed Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The bone limit for skinned meshes has been changed to 256 (it
was previously 86)</p></li><li><p>Portals can now be labeled to make them easier to identify
from script</p><p class="remark"><i><span class="remark">Bug 26400</span></i></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e403"></a>7.2. Bug Fixes</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Fixed a bug that could cause seams to appear when trying to
line up multiple skinned models.</p></li><li><p>Fixed a bug that could cause the exporter to crash if a
skinned mesh was not assigned to any bones.</p><p class="remark"><i><span class="remark">Bug 28192</span></i></p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e415"></a>8. 3dsMax Animation Exporter</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e418"></a>8.1. New/Changed Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The animation exporter now reports an error when duplicate
node names, duplicate morph target names or clashing morph target
and node names are exported.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e425"></a>9. Maya Exporter</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e428"></a>9.1. New/Changed Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The bone limit for skinned meshes has been changed to 256 (it
was previously 86)</p></li><li><p>Portals can now be labeled to make them easier to identify
from script</p><p class="remark"><i><span class="remark">Bug 26400</span></i></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e440"></a>9.2. Bug Fixes</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Fixed a bug that could cause seams to appear when trying to
line up multiple skinned models.</p></li></ul></div><font color="red"><listitem><p>Fixed a bug in the vertex colour export which caused incorrect
vertex colours when multiple objects were exported together.</p><p class="remark"><i><span class="remark">Bug 27956</span></i></p></listitem></font></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e452"></a>10. NavGen</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e455"></a>10.1. Changed Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>NavGen is now using stack tracer to display call stack
information when a crash occurs.</p><p class="remark"><i><span class="remark">Bug 26432</span></i></p></li></ul></div></div></div></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e464"></a>BigWorld Technology 1.9.6.12 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e469"></a>BigWorld Technology 1.9.6.11 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e474"></a>BigWorld Technology 1.9.6.10 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e479"></a>BigWorld Technology 1.9.6.9 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e484"></a>BigWorld Technology 1.9.6.8 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e489"></a>BigWorld Technology 1.9.6.7 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e494"></a>BigWorld Technology 1.9.6.6 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e499"></a>BigWorld Technology 1.9.6.5 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e504"></a>BigWorld Technology 1.9.6.4 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e509"></a>BigWorld Technology 1.9.6.3 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e514"></a>BigWorld Technology 1.9.6.2 Tools Release Notes</h2></div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#d0e517">1. All Tools 1.9.6.2</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e520">1.1. Bug Fixes</a></span></dt></dl></dd></dl></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e517"></a>1. All Tools 1.9.6.2</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e520"></a>1.1. Bug Fixes</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Added the missing src/lib/third_party_integration library. </p><p class="remark"><i><span class="remark">Ticket # 1799</span></i></p></li></ul></div></div></div></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e529"></a>BigWorld Technology 1.9.6.1 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e534"></a>BigWorld Technology 1.9.6 Tools Release Notes</h2></div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#d0e537">1. Overview</a></span></dt><dt><span class="section"><a href="#d0e544">2. Executive Summary</a></span></dt><dt><span class="section"><a href="#d0e560">3. WorldEditor 1.9.6</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e563">3.1. Changed Features</a></span></dt><dt><span class="section"><a href="#d0e586">3.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e721">4. ModelEditor 1.9.6</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e724">4.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e733">4.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e843">5. ParticleEditor 1.9.6</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e846">5.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e876">6. NavGen</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e879">6.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e909">7. 3dsMax Visual Exporter 1.9.6</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e912">7.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e946">8. Maya Visual Exporter 1.9.6</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e949">8.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e982">9. Res Packer</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e985">9.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e995">10. Offline Updater</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e998">10.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1002">11. 3dsMax Visual Exporter 1.9.6</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1005">11.1. Changed Features</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1014">12. Maya Visual Exporter 1.9.6</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1017">12.1. Changed Features</a></span></dt></dl></dd></dl></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e537"></a>1. Overview</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>BigWorld Technology 1.9.6 is the latest version of the BigWorld
Technology engine. This version contains multiple bug fixes and highly
important features which do not require complicated merges. Future 1.9
releases are expected to mainly contain bug fixes.</p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e544"></a>2. Executive Summary</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Minor changes were done to the BigWorld Technology tools in this
version.</p></li><li><p>A new exporter is now available for Maya 2010.</p></li><li><p>A new exporter is now available for 3ds Max 2010.</p></li><li><p>Performance improvements were done for some operations in World
Editor.</p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e560"></a>3. WorldEditor 1.9.6</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e563"></a>3.1. Changed Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Performance improvements where achieved for some operations,
including: </p><div class="itemizedlist"><ul type="circle"><li><p>Creating an Advanced Terrain space is now much
faster.</p></li><li><p>Placing a terrain texture on a space with advanced
terrain is also much faster.</p></li><li><p>Removed framerate spikes that occurred after painting
the terrain textures on an Advanced Terrain space.</p></li><li><p>Selecting many items is now much faster.</p></li><li><p>Moving, rotating and scaling many items at once is also
much faster now.</p></li></ul></div></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e586"></a>3.2. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Perforce stub (p4_stub.py) cannot work if the root resource
folder containing the space folder being committed is not in the
same client specification of the space folder. This could happen in
setting multiple Perforce views with different folders under the
game project. To get around this issue, you can simply add the root
res folder into the same client specification with a non-recursive
view.</p><p>For example, if your space folder is inside
your_game/res/spaces and you have a dedicated client specification
for it. The root is set to your_game/res/spaces and the view is
mapped from /depot/your_game/res/spaces/... to /local/.... In this
case, p4_stub will not work. You have to change the root to
your_game/ and create 2 views: /depot/your_game/res/spaces/... to
/local/res/spaces/... and /depot/your_game/* to /local/* In this
case, p4_stub can find the correct client specification and work
properly.</p></li><li><p>WorldEditor may use too much memory on Windows Vista because
of Vista's kernel DirectX cache system. If this happens, you can:
</p><div class="itemizedlist"><ul type="circle"><li><p>Adjust the far plane to reduce the memory usage (far
plane 700m or less recommended).</p></li><li><p>Set the texture quality to medium or low.</p></li><li><p>Use Vista 64 bit version, which allows up to 4GB of
memory for 32 bit processes with the LARGEADDRESSAWARE flag
(BigWorld tools have this flag set).</p></li></ul></div></li><li><p>If the tools are installed from a version control system
instead of the ZIP file, then the required Visual C++ DLL will not
be present in the tools' executable folders, and they will fail to
open.</p></li><li><p>Menu items specified in the <code class="code"> gui.xml </code> file with
shortcut keys without modifiers ( <em class="emphasis"> i.e. </em> ,
<code class="code"> Shift </code> , <code class="code"> Ctrl </code> , <code class="code"> Alt </code> ,
etc...) are executed instead of menu items which shortcut keys
require a key modifier.</p><p>For example, if button <code class="code"> A </code> with keyboard shortcut
<code class="code"> 1 </code> is defined before button <code class="code"> B </code> with
keyboard shortcut <code class="code"> Shift </code> + <code class="code"> 1 </code> , then
pressing <code class="code"> Shift </code> + <code class="code"> 1 </code> will actually
execute button <code class="code"> A </code> .</p></li><li><p>WorldEditor displays a warning when a chunk has been saved
with multiple ambient lights.</p><p>If you do not wish to receive this warning, then delete all
additional ambient light from the chunk, save it, and reload the
space.</p></li><li><p>The <code class="code"> ENABLE_CULLING_HUD </code> option defined in <code class="code">
mf/src/lib/cstdmf/config.hpp </code> (which is only used by
BigWorld's development team) has been disabled.</p><p>If it is re-enabled, then crashes might occur.</p></li><li><p>The <code class="code"> /3gb </code> Windows boot option can sometimes
cause instability with DirectX applications such as
WorldEditor.</p></li><li><p>When cloning Shells that contain deprecated Patrol Nodes that
are linked, the links are discarded in the cloned copies. It is
recommended to convert these old Patrol Nodes to the new user data
object based patrol path system using Asset Processor, since the new
system operates as expected when cloned.</p></li><li><p>When multiple objects are selected, collapsing the last
property section in the properties tab can cause the property table
to draw incorrectly.</p></li><li><p>When undoing a change made in Edit Projection Mode the gizmo
changes to reflect the last change made, however the active texture
section in the Tool:Texture tab does not.</p></li><li><p>Locking the computer while WorldEditor is running can cause
WorldEditor to crash.</p></li><li><p>Moving/rotating/scaling a large body of water is not possible
if its centre is not in any loaded chunk.</p></li><li><p>Cloning objects while in <em class="emphasis"> Obstacle Lock
</em> mode ignores <em class="emphasis"> Object Grid Snaps
</em></p></li><li><p>When using the <em class="emphasis"> BWLockD </em>
server, user data objects inside shells do not always behave as
expected. Problems can occur if the shell lies partially across the
locked region. To avoid this problem, shells that are to be worked
on should be fully encompassed by the locked region, i.e. there
should be a one chunk buffer zone around shells that lie across a
chunk boundary.</p></li><li><p>When WorldEditor tries to open a space that is currently open
in Navgen, the render window can be corrupted.</p></li><li><p>Setting a res paths in <code class="code">
mf/bigworld/tools/worldeditor/paths.xml </code> that is on a
different disk drive to that of the <code class="code"> mf </code> folder breaks
the "New Space" folder browse dialog. Setting the root folder of the
disk drive as a res path breaks the "Open Space" folder browse
dialog. Therefore, only proper folders on the same disk drive as the
<code class="code"> mf </code> folder can be used as res paths.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e721"></a>4. ModelEditor 1.9.6</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e724"></a>4.1. Bug Fixes</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Removed a deprecation warning message relating to
SimpleGUIComponent when using radius or angle gizmo's.<em><span class="remark">Bug
26679</span></em></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e733"></a>4.2. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>We do not support models with a node hierarchy greater than
128 elements. This includes bones and joints. If you attempt to add
a model that has a hierarchy with a greater depth than this, an
error message will be logged and the model may display incorrectly.
<em><span class="remark"> Bug 20962 </span></em></p></li><li><p>Undoing a save on a model that has been bumped and given a
shader that requires a normal map will not restore the original
primitives file -- the model will remain bumped.</p></li><li><p>If the tools are installed from a version control system
instead of the ZIP file, then the required Visual C++ DLL will not
be present in the tools' executable folders, and they will fail to
open.</p></li><li><p>Menu items specified in the <code class="code"> gui.xml </code> file with
shortcut keys without modifiers ( <em class="emphasis"> i.e. </em> ,
<code class="code"> Shift </code> , <code class="code"> Ctrl </code> , <code class="code"> Alt </code> ,
etc...) are executed instead of menu items which shortcut keys
require a key modifier.</p><p>For example, if button <code class="code"> A </code> with keyboard shortcut
<code class="code"> 1 </code> is defined before button <code class="code"> B </code> with
keyboard shortcut <code class="code"> Shift </code> + <code class="code"> 1 </code> , then
pressing <code class="code"> Shift </code> + <code class="code"> 1 </code> will actually
execute button <code class="code"> A </code> .</p></li><li><p>If loading a model fails, the model which is currently loaded
may sometimes disappear. Changes made to the model via the panels
will still be possible. The model will appear again if a change made
to the model reloads the model.</p></li><li><p>Undo/Redo operations with the <em class="emphasis"> Use as
Occluder in Game </em> and the <em class="emphasis"> Allow
Model Batching in Game </em> options in the <em class="emphasis"> Object </em> panel do not work correctly under
certain conditions.</p></li><li><p>ModelEditor can crash when selecting an action from the
<em class="emphasis"> Actions </em> panel after having closed
a cloned <em class="emphasis"> Animations </em> panel which
was playing an animation.</p></li><li><p>Saving after performing an undo/redo operation which reverted
a modification done to the loaded model's LOD model, will not save
the changes to the LOD model.</p></li><li><p>ModelEditor can crash when selecting the <em class="emphasis"> IsMovement </em> option in the <em class="emphasis"> Actions </em> panel for a new action created
using a modified animation.</p></li><li><p>Enabling Umbra in the watcher console can lead to mouse lag on
some video cards. This is not due to Umbra technology but is instead
caused by certain problems that occur because the Model Editor does
not use Umbra for drawing even if it is enabled. For this reason
Umbra is now disabled on startup.</p><p class="remark"><i><span class="remark">Bug 22800</span></i></p></li><li><p>Any modification made to action matcher parameters in Action
page will be cleared automatically if there is no value in the edit
box before editing. You can always use the scroll bar to set an
initial value and then use edit box to input exact value.</p><p class="remark"><i><span class="remark">Bug 23622</span></i></p></li><li><p>If a shader with two sets of UV coordinates is added to a
model that doesn't have two UV coordinates per vertex, Model Editor
does not warn the user properly, and can result in visual
artifacts.</p><p class="remark"><i><span class="remark">Bug 26506</span></i></p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e843"></a>5. ParticleEditor 1.9.6</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e846"></a>5.1. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Menu items specified in the gui.xml file with shortcut keys
without modifiers are executed instead of menu items whose shortcut
keys require a key modifier. So if button A with shortcut '1' is
defined before button B with shortcut 'Shift+1', pressing 'Shift+1'
will execute button A.</p></li><li><p>ParticleEditor will crash when setting an extremely large
value in the <em class="emphasis"> Angular Velocity </em>
edit of the <em class="emphasis"> Orbit </em> panel and
having <em class="emphasis"> Collide </em> or <em class="emphasis"> Splat </em> actions in the particle
system.</p></li><li><p>The sphere gizmo is rendered with missing vertical lines on
some ATI cards.</p></li><li><p>Enabling Umbra in the watcher console can lead to mouse lag on
some video cards. This is not due to Umbra technology but is instead
caused by certain problems that occur because the Particle Editor
does not use Umbra for drawing even if it is enabled. For this
reason Umbra is now disabled on startup. <em><span class="remark"> Bug 22800
</span></em></p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e876"></a>6. NavGen</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e879"></a>6.1. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Menu <em class="emphasis"> Chunk->Generate Shrunk
</em> has same effect as <em class="emphasis">
Chunk->Generate </em> .</p></li><li><p>Clicking on the render window shortly after changing space can
result in NavGen crashing.</p></li><li><p>Selection of navigation mesh polygons when there are multiple
heights is difficult.</p></li><li><p>The status bar may flicker on some Windows Vista machines
during a generate all operation making it difficult to read.</p></li><li><p>The main view does not show the 2D navigation mesh
polygons.</p></li><li><p>"Generate All" will not regenerate navmesh for a chunk if its
assets have been modified after the chunk was saved. For example, if
a model used in a chunk is re-exported after generating the navmesh
for this chunk, doing "Generate All" in NavGen again will not
generate navmesh for this chunk. In this case, use "Generate All
Overwrite" to ensure all navmesh is correct and up to date.</p><p class="remark"><i><span class="remark">Bug 23622</span></i></p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e909"></a>7. 3dsMax Visual Exporter 1.9.6</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e912"></a>7.1. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The 3ds Max script <code class="code"> mungenormals </code> does not work
with 3dsMax 9.0.</p></li><li><p>Starting 3ds Max while the BigWorld client is running might
fail in some conditions, such as having limited video memory or
running a space that requires a lot of video memory. Workarounds
include starting 3ds Max first and then starting the client, or to
lower the graphics settings in the client to reduce the video memory
footprint.</p></li><li><p>Models with many polygons (greater than 1M) can cause the
exporters to crash.</p></li><li><p>You must not try to export to an invalid resource folder that
differs from a valid resource folder by disk drive letter alone. For
example, if your main <code class="code"> mf </code> directory is located at
<code class="code"> C:\mf </code> and you try to export a model to an invalid
resource folder <code class="code"> D:\mf\bigworld\res </code> (invalid because
the folder is not listed in <code class="code"> paths.xml </code> ), 3ds Max may
crash.</p></li><li><p>3ds Max does not support exporting of skinned models with more
than 65535 vertices.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e946"></a>8. Maya Visual Exporter 1.9.6</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e949"></a>8.1. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The Maya exporter currently ignores bones that are not
attached to a skin cluster and therefore does not allow non-skinned
bones to be exported or animated using the "Static with nodes"
option. <em><span class="remark">bug 21458</span></em></p></li><li><p>Starting Maya while the BigWorld client is running might fail
in some conditions, such as having limited video memory or running a
space that requires a lot of video memory. Workarounds include
starting Maya first and then starting the client, or to lower the
graphics settings in the client to reduce the video memory
footprint.</p></li><li><p>Models with many polygons (greater than 1M) can cause the
exporters to crash.</p></li><li><p>You must not try to export to an invalid resource folder that
differs from a valid resource folder by disk drive letter alone. For
example, if your main <code class="code"> mf </code> directory is located at
<code class="code"> C:\mf </code> and you try to export a model to an invalid
resource folder <code class="code"> D:\mf\bigworld\res </code> (invalid because
the folder is not listed in <code class="code"> paths.xml </code> ), Maya may
crash.</p></li><li><p>Maya does not support exporting of skinned or unskinned models
with more than 65535 vertices.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e982"></a>9. Res Packer</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e985"></a>9.1. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Res packer does not display a meaningful error message when
failing to convert textures that do not have a width and height that
is a multiple of 4 to the DXT format.</p></li><li><p>Res packer will crash on Vista.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e995"></a>10. Offline Updater</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e998"></a>10.1. Known Bugs & Limitations</h3></div></div></div><p></p></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1002"></a>11. 3dsMax Visual Exporter 1.9.6</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1005"></a>11.1. Changed Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Added 3ds Max 2010 visual exporter</p><p class="remark"><i><span class="remark">Bug 26228</span></i></p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1014"></a>12. Maya Visual Exporter 1.9.6</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1017"></a>12.1. Changed Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Added Maya 2010 visual exporter</p><p class="remark"><i><span class="remark">Bug 26228</span></i></p></li></ul></div></div></div></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e1026"></a>BigWorld Technology 1.9.5 Tools Release Notes</h2></div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#d0e1029">1. Overview</a></span></dt><dt><span class="section"><a href="#d0e1036">2. Executive Summary</a></span></dt><dt><span class="section"><a href="#d0e1043">3. WorldEditor 1.9.5</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1046">3.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e1055">3.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1185">4. ModelEditor 1.9.5</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1188">4.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e1197">4.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1307">5. ParticleEditor 1.9.5</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1310">5.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e1319">5.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1349">6. NavGen</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1352">6.1. New/Changed Features</a></span></dt><dt><span class="section"><a href="#d0e1361">6.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1391">7. 3dsMax Visual Exporter 1.9.5</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1394">7.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1428">8. Maya Visual Exporter 1.9.5</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1431">8.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1464">9. Res Packer</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1467">9.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1477">10. Offline Updater</a></span></dt></dl></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1029"></a>1. Overview</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>BigWorld Technology 1.9.5 is the latest version of the BigWorld
Technology engine. This version contains multiple bug fixes and highly
important features which do not require complicated merges. Future 1.9
releases are expected to mainly contain bug fixes.</p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1036"></a>2. Executive Summary</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Multiple bug fixes were done in this version.</p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1043"></a>3. WorldEditor 1.9.5</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1046"></a>3.1. New/Changed Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The 'Editor_Hybrid_Indie' build configurations has been added
to the BigWorld solution files. This configuration is used
internally by BigWorld to build executables shipped to Indie
customers. It is usually not used by BigWorld customers. <em><span class="remark">Bug
26840</span></em></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1055"></a>3.2. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>WorldEditor may use too much memory on Windows Vista because
of Vista's kernel DirectX cache system. If this happens, you can:
</p><div class="itemizedlist"><ul type="circle"><li><p>Adjust the far plane to reduce the memory usage (far
plane 700m or less recommended).</p></li><li><p>Set the texture quality to medium or low.</p></li><li><p>Use Vista 64 bit version, which allows up to 4GB of
memory for 32 bit processes with the LARGEADDRESSAWARE flag
(BigWorld tools have this flag set).</p></li></ul></div></li><li><p>If the tools are installed from a version control system
instead of the ZIP file, then the required Visual C++ DLL will not
be present in the tools' executable folders, and they will fail to
open.</p></li><li><p>Menu items specified in the <code class="code"> gui.xml </code> file with
shortcut keys without modifiers ( <em class="emphasis"> i.e. </em> ,
<code class="code"> Shift </code> , <code class="code"> Ctrl </code> , <code class="code"> Alt </code> ,
etc...) are executed instead of menu items which shortcut keys
require a key modifier.</p><p>For example, if button <code class="code"> A </code> with keyboard shortcut
<code class="code"> 1 </code> is defined before button <code class="code"> B </code> with
keyboard shortcut <code class="code"> Shift </code> + <code class="code"> 1 </code> , then
pressing <code class="code"> Shift </code> + <code class="code"> 1 </code> will actually
execute button <code class="code"> A </code> .</p></li><li><p>WorldEditor displays a warning when a chunk has been saved
with multiple ambient lights.</p><p>If you do not wish to receive this warning, then delete all
additional ambient light from the chunk, save it, and reload the
space.</p></li><li><p>The <code class="code"> ENABLE_CULLING_HUD </code> option defined in <code class="code">
mf/src/lib/cstdmf/config.hpp </code> (which is only used by
BigWorld's development team) has been disabled.</p><p>If it is re-enabled, then crashes might occur.</p></li><li><p>The <code class="code"> /3gb </code> Windows boot option can sometimes
cause instability with DirectX applications such as
WorldEditor.</p></li><li><p>When cloning Shells that contain deprecated Patrol Nodes that
are linked, the links are discarded in the cloned copies. It is
recommended to convert these old Patrol Nodes to the new user data
object based patrol path system using Asset Processor, since the new
system operates as expected when cloned.</p></li><li><p>When multiple objects are selected, collapsing the last
property section in the properties tab can cause the property table
to draw incorrectly.</p></li><li><p>When undoing a change made in Edit Projection Mode the gizmo
changes to reflect the last change made, however the active texture
section in the Tool:Texture tab does not.</p></li><li><p>Locking the computer while WorldEditor is running can cause
WorldEditor to crash.</p></li><li><p>Moving/rotating/scaling a large body of water is not possible
if its centre is not in any loaded chunk.</p></li><li><p>Cloning objects while in <em class="emphasis"> Obstacle Lock
</em> mode ignores <em class="emphasis"> Object Grid Snaps
</em></p></li><li><p>When using the <em class="emphasis"> BWLockD </em>
server, user data objects inside shells do not always behave as
expected. Problems can occur if the shell lies partially across the
locked region. To avoid this problem, shells that are to be worked
on should be fully encompassed by the locked region, i.e. there
should be a one chunk buffer zone around shells that lie across a
chunk boundary.</p></li><li><p>When WorldEditor tries to open a space that is currently open
in Navgen, the render window can be corrupted.</p></li><li><p>Setting a res paths in <code class="code">
mf/bigworld/tools/worldeditor/paths.xml </code> that is on a
different disk drive to that of the <code class="code"> mf </code> folder breaks
the "New Space" folder browse dialog. Setting the root folder of the
disk drive as a res path breaks the "Open Space" folder browse
dialog. Therefore, only proper folders on the same disk drive as the
<code class="code"> mf </code> folder can be used as res paths.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1185"></a>4. ModelEditor 1.9.5</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1188"></a>4.1. New/Changed Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The 'Editor_Hybrid_Indie' build configurations has been added
to the BigWorld solution files. This configuration is used
internally by BigWorld to build executables shipped to Indie
customers. It is usually not used by BigWorld customers. <em><span class="remark">Bug
26840</span></em></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1197"></a>4.2. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>We do not support models with a node hierarchy greater than
128 elements. This includes bones and joints. If you attempt to add
a model that has a hierarchy with a greater depth than this, an
error message will be logged and the model may display incorrectly.
<em><span class="remark"> Bug 20962 </span></em></p></li><li><p>Undoing a save on a model that has been bumped and given a
shader that requires a normal map will not restore the original
primitives file -- the model will remain bumped.</p></li><li><p>If the tools are installed from a version control system
instead of the ZIP file, then the required Visual C++ DLL will not
be present in the tools' executable folders, and they will fail to
open.</p></li><li><p>Menu items specified in the <code class="code"> gui.xml </code> file with
shortcut keys without modifiers ( <em class="emphasis"> i.e. </em> ,
<code class="code"> Shift </code> , <code class="code"> Ctrl </code> , <code class="code"> Alt </code> ,
etc...) are executed instead of menu items which shortcut keys
require a key modifier.</p><p>For example, if button <code class="code"> A </code> with keyboard shortcut
<code class="code"> 1 </code> is defined before button <code class="code"> B </code> with
keyboard shortcut <code class="code"> Shift </code> + <code class="code"> 1 </code> , then
pressing <code class="code"> Shift </code> + <code class="code"> 1 </code> will actually
execute button <code class="code"> A </code> .</p></li><li><p>If loading a model fails, the model which is currently loaded
may sometimes disappear. Changes made to the model via the panels
will still be possible. The model will appear again if a change made
to the model reloads the model.</p></li><li><p>Undo/Redo operations with the <em class="emphasis"> Use as
Occluder in Game </em> and the <em class="emphasis"> Allow
Model Batching in Game </em> options in the <em class="emphasis"> Object </em> panel do not work correctly under
certain conditions.</p></li><li><p>ModelEditor can crash when selecting an action from the
<em class="emphasis"> Actions </em> panel after having closed
a cloned <em class="emphasis"> Animations </em> panel which
was playing an animation.</p></li><li><p>Saving after performing an undo/redo operation which reverted
a modification done to the loaded model's LOD model, will not save
the changes to the LOD model.</p></li><li><p>ModelEditor can crash when selecting the <em class="emphasis"> IsMovement </em> option in the <em class="emphasis"> Actions </em> panel for a new action created
using a modified animation.</p></li><li><p>Enabling Umbra in the watcher console can lead to mouse lag on
some video cards. This is not due to Umbra technology but is instead
caused by certain problems that occur because the Model Editor does
not use Umbra for drawing even if it is enabled. For this reason
Umbra is now disabled on startup.</p><p class="remark"><i><span class="remark">Bug 22800</span></i></p></li><li><p>Any modification made to action matcher parameters in Action
page will be cleared automatically if there is no value in the edit
box before editing. You can always use the scroll bar to set an
initial value and then use edit box to input exact value.</p><p class="remark"><i><span class="remark">Bug 23622</span></i></p></li><li><p>If a shader with two sets of UV coordinates is added to a
model that doesn't have two UV coordinates per vertex, Model Editor
does not warn the user properly, and can result in visual
artifacts.</p><p class="remark"><i><span class="remark">Bug 26506</span></i></p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1307"></a>5. ParticleEditor 1.9.5</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1310"></a>5.1. New/Changed Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The 'Editor_Hybrid_Indie' build configurations has been added
to the BigWorld solution files. This configuration is used
internally by BigWorld to build executables shipped to Indie
customers. It is usually not used by BigWorld customers. <em><span class="remark">Bug
26840</span></em></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1319"></a>5.2. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Menu items specified in the gui.xml file with shortcut keys
without modifiers are executed instead of menu items whose shortcut
keys require a key modifier. So if button A with shortcut '1' is
defined before button B with shortcut 'Shift+1', pressing 'Shift+1'
will execute button A.</p></li><li><p>ParticleEditor will crash when setting an extremely large
value in the <em class="emphasis"> Angular Velocity </em>
edit of the <em class="emphasis"> Orbit </em> panel and
having <em class="emphasis"> Collide </em> or <em class="emphasis"> Splat </em> actions in the particle
system.</p></li><li><p>The sphere gizmo is rendered with missing vertical lines on
some ATI cards.</p></li><li><p>Enabling Umbra in the watcher console can lead to mouse lag on
some video cards. This is not due to Umbra technology but is instead
caused by certain problems that occur because the Particle Editor
does not use Umbra for drawing even if it is enabled. For this
reason Umbra is now disabled on startup.</p><p class="remark"><i><span class="remark">Bug 22800</span></i></p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1349"></a>6. NavGen</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1352"></a>6.1. New/Changed Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The 'Editor_Hybrid_Indie' build configurations has been added
to the BigWorld solution files. This configuration is used
internally by BigWorld to build executables shipped to Indie
customers. It is usually not used by BigWorld customers. <em><span class="remark">Bug
26840</span></em></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1361"></a>6.2. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Menu <em class="emphasis"> Chunk->Generate Shrunk
</em> has same effect as <em class="emphasis">
Chunk->Generate </em> .</p></li><li><p>Clicking on the render window shortly after changing space can
result in NavGen crashing.</p></li><li><p>Selection of navigation mesh polygons when there are multiple
heights is difficult.</p></li><li><p>The status bar may flicker on some Windows Vista machines
during a generate all operation making it difficult to read.</p></li><li><p>The main view does not show the 2D navigation mesh
polygons.</p></li><li><p>"Generate All" will not regenerate navmesh for a chunk if its
assets have been modified after the chunk was saved. For example, if
a model used in a chunk is re-exported after generating the navmesh
for this chunk, doing "Generate All" in NavGen again will not
generate navmesh for this chunk. In this case, use "Generate All
Overwrite" to ensure all navmesh is correct and up to date.</p><p class="remark"><i><span class="remark">Bug 23622</span></i></p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1391"></a>7. 3dsMax Visual Exporter 1.9.5</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1394"></a>7.1. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The 3ds Max script <code class="code"> mungenormals </code> does not work
with 3dsMax 9.0.</p></li><li><p>Starting 3ds Max while the BigWorld client is running might
fail in some conditions, such as having limited video memory or
running a space that requires a lot of video memory. Workarounds
include starting 3ds Max first and then starting the client, or to
lower the graphics settings in the client to reduce the video memory
footprint.</p></li><li><p>Models with many polygons (greater than 1M) can cause the
exporters to crash.</p></li><li><p>You must not try to export to an invalid resource folder that
differs from a valid resource folder by disk drive letter alone. For
example, if your main <code class="code"> mf </code> directory is located at
<code class="code"> C:\mf </code> and you try to export a model to an invalid
resource folder <code class="code"> D:\mf\bigworld\res </code> (invalid because
the folder is not listed in <code class="code"> paths.xml </code> ), 3ds Max may
crash.</p></li><li><p>3ds Max does not support exporting of skinned models with more
than 65535 vertices.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1428"></a>8. Maya Visual Exporter 1.9.5</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1431"></a>8.1. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The Maya exporter currently ignores bones that are not
attached to a skin cluster and therefore does not allow non-skinned
bones to be exported or animated using the "Static with nodes"
option. <em><span class="remark">bug 21458</span></em></p></li><li><p>Starting Maya while the BigWorld client is running might fail
in some conditions, such as having limited video memory or running a
space that requires a lot of video memory. Workarounds include
starting Maya first and then starting the client, or to lower the
graphics settings in the client to reduce the video memory
footprint.</p></li><li><p>Models with many polygons (greater than 1M) can cause the
exporters to crash.</p></li><li><p>You must not try to export to an invalid resource folder that
differs from a valid resource folder by disk drive letter alone. For
example, if your main <code class="code"> mf </code> directory is located at
<code class="code"> C:\mf </code> and you try to export a model to an invalid
resource folder <code class="code"> D:\mf\bigworld\res </code> (invalid because
the folder is not listed in <code class="code"> paths.xml </code> ), Maya may
crash.</p></li><li><p>Maya does not support exporting of skinned or unskinned models
with more than 65535 vertices.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1464"></a>9. Res Packer</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1467"></a>9.1. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Res packer does not display a meaningful error message when
failing to convert textures that do not have a width and height that
is a multiple of 4 to the DXT format.</p></li><li><p>Res packer will crash on Vista.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1477"></a>10. Offline Updater</h2></div></div></div><p></p></div></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e1481"></a>BigWorld Technology 1.9.4.5 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e1486"></a>BigWorld Technology 1.9.4.4 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e1491"></a>BigWorld Technology 1.9.4.3 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e1496"></a>BigWorld Technology 1.9.4.2 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e1501"></a>BigWorld Technology 1.9.4.1 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e1506"></a>BigWorld Technology 1.9.4 Tools Release Notes</h2></div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#d0e1509">1. Overview</a></span></dt><dt><span class="section"><a href="#d0e1516">2. Executive Summary</a></span></dt><dt><span class="section"><a href="#d0e1526">3. WorldEditor 1.9.4</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1529">3.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e1568">3.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1698">4. ModelEditor 1.9.4</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1701">4.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1811">5. ParticleEditor 1.9.4</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1814">5.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1844">6. NavGen</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1847">6.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1877">7. 3dsMax Visual Exporter 1.9.4</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1880">7.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1914">8. Maya Visual Exporter 1.9.4</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1917">8.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1950">9. Res Packer</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1953">9.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e1962">9.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e1972">10. Offline Updater</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e1975">10.1. New Feature</a></span></dt></dl></dd></dl></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1509"></a>1. Overview</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>BigWorld Technology 1.9.4 is the latest version of the BigWorld
Technology engine. This version contains multiple bug fixes and highly
important features which do not require complicated merges. Future 1.9
releases are expected to mainly contain bug fixes.</p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1516"></a>2. Executive Summary</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The offline updater has been released. This feature consists of
a suite of libraries to help with developing an updater</p></li><li><p>WorldEditor memory and stability have been increased and
multiple crashes have been prevented.</p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1526"></a>3. WorldEditor 1.9.4</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1529"></a>3.1. Bug Fixes</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Fixed crashes when doing Process Data that could occur in low
memory conditions. As part of the fix, the options.xml tag
fullSave/chunkNumberBetweenSave is no longer user-defined, it is now
defined internally by World Editor. Also, World Editor may clear the
Undo/Redo history while performing Process Data in order to save
memory.</p><p class="remark"><i><span class="remark">Bug 26462</span></i></p></li><li><p>Memory management has been improved to prevent memory related
crashes. There are two improvements worth mentioning here. Firstly,
World Editor will automatically reduce the Texture Quality graphics
setting if memory is low, and secondly, it will stop loading chunks
until some memory is freed. The user can free some memory by saving,
clearing the undo/redo history, and/or reducing the far
plane.</p><p class="remark"><i><span class="remark">Bug 26470</span></i></p></li><li><p>Improved reliability of terrain texture LOD generation.</p><p class="remark"><i><span class="remark">Bug 26447</span></i></p></li><li><p>Fixed crash that occured after clicking the middle mouse
button when in Terrain Import mode.</p><p class="remark"><i><span class="remark">Bug 25155</span></i></p></li><li><p>Fixed lock server issue when using SVN that caused shell cdata
files to remain in SVN after deleting the correspoding shell.</p><p class="remark"><i><span class="remark">Bug 26755</span></i></p></li><li><p>Fixed handling of paths that contain the space character when
using the lock server with SVN repositories.</p><p class="remark"><i><span class="remark">Bug 26755</span></i></p></li><li><p>Fixed lock server issue when using SVN that didn't allow for
committing shells that were far away from the centre of a big space
(in big spaces, chunks far away from the centre are stored in
specially named subfolders inside the space folders).</p><p class="remark"><i><span class="remark">Bug 26755</span></i></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1568"></a>3.2. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>WorldEditor may use too much memory on Windows Vista because
of Vista's kernel DirectX cache system. If this happens, you can:
</p><div class="itemizedlist"><ul type="circle"><li><p>Adjust the far plane to reduce the memory usage (far
plane 700m or less recommended).</p></li><li><p>Set the texture quality to medium or low.</p></li><li><p>Use Vista 64 bit version, which allows up to 4GB of
memory for 32 bit processes with the LARGEADDRESSAWARE flag
(BigWorld tools have this flag set).</p></li></ul></div></li><li><p>If the tools are installed from a version control system
instead of the ZIP file, then the required Visual C++ DLL will not
be present in the tools' executable folders, and they will fail to
open.</p></li><li><p>Menu items specified in the <code class="code"> gui.xml </code> file with
shortcut keys without modifiers ( <em class="emphasis"> i.e. </em> ,
<code class="code"> Shift </code> , <code class="code"> Ctrl </code> , <code class="code"> Alt </code> ,
etc...) are executed instead of menu items which shortcut keys
require a key modifier.</p><p>For example, if button <code class="code"> A </code> with keyboard shortcut
<code class="code"> 1 </code> is defined before button <code class="code"> B </code> with
keyboard shortcut <code class="code"> Shift </code> + <code class="code"> 1 </code> , then
pressing <code class="code"> Shift </code> + <code class="code"> 1 </code> will actually
execute button <code class="code"> A </code> .</p></li><li><p>WorldEditor displays a warning when a chunk has been saved
with multiple ambient lights.</p><p>If you do not wish to receive this warning, then delete all
additional ambient light from the chunk, save it, and reload the
space.</p></li><li><p>The <code class="code"> ENABLE_CULLING_HUD </code> option defined in <code class="code">
mf/src/lib/cstdmf/config.hpp </code> (which is only used by
BigWorld's development team) has been disabled.</p><p>If it is re-enabled, then crashes might occur.</p></li><li><p>The <code class="code"> /3gb </code> Windows boot option can sometimes
cause instability with DirectX applications such as
WorldEditor.</p></li><li><p>When cloning Shells that contain deprecated Patrol Nodes that
are linked, the links are discarded in the cloned copies. It is
recommended to convert these old Patrol Nodes to the new user data
object based patrol path system using Asset Processor, since the new
system operates as expected when cloned.</p></li><li><p>When multiple objects are selected, collapsing the last
property section in the properties tab can cause the property table
to draw incorrectly.</p></li><li><p>When undoing a change made in Edit Projection Mode the gizmo
changes to reflect the last change made, however the active texture
section in the Tool:Texture tab does not.</p></li><li><p>Locking the computer while WorldEditor is running can cause
WorldEditor to crash.</p></li><li><p>Moving/rotating/scaling a large body of water is not possible
if its centre is not in any loaded chunk.</p></li><li><p>Cloning objects while in <em class="emphasis"> Obstacle Lock
</em> mode ignores <em class="emphasis"> Object Grid Snaps
</em></p></li><li><p>When using the <em class="emphasis"> BWLockD </em>
server, user data objects inside shells do not always behave as
expected. Problems can occur if the shell lies partially across the
locked region. To avoid this problem, shells that are to be worked
on should be fully encompassed by the locked region, i.e. there
should be a one chunk buffer zone around shells that lie across a
chunk boundary.</p></li><li><p>When WorldEditor tries to open a space that is currently open
in Navgen, the render window can be corrupted.</p></li><li><p>Setting a res paths in <code class="code">
mf/bigworld/tools/worldeditor/paths.xml </code> that is on a
different disk drive to that of the <code class="code"> mf </code> folder breaks
the "New Space" folder browse dialog. Setting the root folder of the
disk drive as a res path breaks the "Open Space" folder browse
dialog. Therefore, only proper folders on the same disk drive as the
<code class="code"> mf </code> folder can be used as res paths.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1698"></a>4. ModelEditor 1.9.4</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1701"></a>4.1. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>We do not support models with a node hierarchy greater than
128 elements. This includes bones and joints. If you attempt to add
a model that has a hierarchy with a greater depth than this, an
error message will be logged and the model may display incorrectly.
<em><span class="remark"> Bug 20962 </span></em></p></li><li><p>Undoing a save on a model that has been bumped and given a
shader that requires a normal map will not restore the original
primitives file -- the model will remain bumped.</p></li><li><p>If the tools are installed from a version control system
instead of the ZIP file, then the required Visual C++ DLL will not
be present in the tools' executable folders, and they will fail to
open.</p></li><li><p>Menu items specified in the <code class="code"> gui.xml </code> file with
shortcut keys without modifiers ( <em class="emphasis"> i.e. </em> ,
<code class="code"> Shift </code> , <code class="code"> Ctrl </code> , <code class="code"> Alt </code> ,
etc...) are executed instead of menu items which shortcut keys
require a key modifier.</p><p>For example, if button <code class="code"> A </code> with keyboard shortcut
<code class="code"> 1 </code> is defined before button <code class="code"> B </code> with
keyboard shortcut <code class="code"> Shift </code> + <code class="code"> 1 </code> , then
pressing <code class="code"> Shift </code> + <code class="code"> 1 </code> will actually
execute button <code class="code"> A </code> .</p></li><li><p>If loading a model fails, the model which is currently loaded
may sometimes disappear. Changes made to the model via the panels
will still be possible. The model will appear again if a change made
to the model reloads the model.</p></li><li><p>Undo/Redo operations with the <em class="emphasis"> Use as
Occluder in Game </em> and the <em class="emphasis"> Allow
Model Batching in Game </em> options in the <em class="emphasis"> Object </em> panel do not work correctly under
certain conditions.</p></li><li><p>ModelEditor can crash when selecting an action from the
<em class="emphasis"> Actions </em> panel after having closed
a cloned <em class="emphasis"> Animations </em> panel which
was playing an animation.</p></li><li><p>Saving after performing an undo/redo operation which reverted
a modification done to the loaded model's LOD model, will not save
the changes to the LOD model.</p></li><li><p>ModelEditor can crash when selecting the <em class="emphasis"> IsMovement </em> option in the <em class="emphasis"> Actions </em> panel for a new action created
using a modified animation.</p></li><li><p>Enabling Umbra in the watcher console can lead to mouse lag on
some video cards. This is not due to Umbra technology but is instead
caused by certain problems that occur because the Model Editor does
not use Umbra for drawing even if it is enabled. For this reason
Umbra is now disabled on startup.</p><p class="remark"><i><span class="remark">Bug 22800</span></i></p></li><li><p>Any modification made to action matcher parameters in Action
page will be cleared automatically if there is no value in the edit
box before editing. You can always use the scroll bar to set an
initial value and then use edit box to input exact value.</p><p class="remark"><i><span class="remark">Bug 23622</span></i></p></li><li><p>If a shader with two sets of UV coordinates is added to a
model that doesn't have two UV coordinates per vertex, Model Editor
does not warn the user properly, and can result in visual
artifacts.</p><p class="remark"><i><span class="remark">Bug 26506</span></i></p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1811"></a>5. ParticleEditor 1.9.4</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1814"></a>5.1. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Menu items specified in the gui.xml file with shortcut keys
without modifiers are executed instead of menu items whose shortcut
keys require a key modifier. So if button A with shortcut '1' is
defined before button B with shortcut 'Shift+1', pressing 'Shift+1'
will execute button A.</p></li><li><p>ParticleEditor will crash when setting an extremely large
value in the <em class="emphasis"> Angular Velocity </em>
edit of the <em class="emphasis"> Orbit </em> panel and
having <em class="emphasis"> Collide </em> or <em class="emphasis"> Splat </em> actions in the particle
system.</p></li><li><p>The sphere gizmo is rendered with missing vertical lines on
some ATI cards.</p></li><li><p>Enabling Umbra in the watcher console can lead to mouse lag on
some video cards. This is not due to Umbra technology but is instead
caused by certain problems that occur because the Particle Editor
does not use Umbra for drawing even if it is enabled. For this
reason Umbra is now disabled on startup. <em><span class="remark"> Bug 22800
</span></em></p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1844"></a>6. NavGen</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1847"></a>6.1. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Menu <em class="emphasis"> Chunk->Generate Shrunk
</em> has same effect as <em class="emphasis">
Chunk->Generate </em> .</p></li><li><p>Clicking on the render window shortly after changing space can
result in NavGen crashing.</p></li><li><p>Selection of navigation mesh polygons when there are multiple
heights is difficult.</p></li><li><p>The status bar may flicker on some Windows Vista machines
during a generate all operation making it difficult to read.</p></li><li><p>The main view does not show the 2D navigation mesh
polygons.</p></li><li><p>"Generate All" will not regenerate navmesh for a chunk if its
assets have been modified after the chunk was saved. For example, if
a model used in a chunk is re-exported after generating the navmesh
for this chunk, doing "Generate All" in NavGen again will not
generate navmesh for this chunk. In this case, use "Generate All
Overwrite" to ensure all navmesh is correct and up to date.</p><p class="remark"><i><span class="remark">Bug 23622</span></i></p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1877"></a>7. 3dsMax Visual Exporter 1.9.4</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1880"></a>7.1. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The 3ds Max script <code class="code"> mungenormals </code> does not work
with 3dsMax 9.0.</p></li><li><p>Starting 3ds Max while the BigWorld client is running might
fail in some conditions, such as having limited video memory or
running a space that requires a lot of video memory. Workarounds
include starting 3ds Max first and then starting the client, or to
lower the graphics settings in the client to reduce the video memory
footprint.</p></li><li><p>Models with many polygons (greater than 1M) can cause the
exporters to crash.</p></li><li><p>You must not try to export to an invalid resource folder that
differs from a valid resource folder by disk drive letter alone. For
example, if your main <code class="code"> mf </code> directory is located at
<code class="code"> C:\mf </code> and you try to export a model to an invalid
resource folder <code class="code"> D:\mf\bigworld\res </code> (invalid because
the folder is not listed in <code class="code"> paths.xml </code> ), 3ds Max may
crash.</p></li><li><p>3ds Max does not support exporting of skinned models with more
than 65535 vertices.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1914"></a>8. Maya Visual Exporter 1.9.4</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1917"></a>8.1. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The Maya exporter currently ignores bones that are not
attached to a skin cluster and therefore does not allow non-skinned
bones to be exported or animated using the "Static with nodes"
option. <em><span class="remark">bug 21458</span></em></p></li><li><p>Starting Maya while the BigWorld client is running might fail
in some conditions, such as having limited video memory or running a
space that requires a lot of video memory. Workarounds include
starting Maya first and then starting the client, or to lower the
graphics settings in the client to reduce the video memory
footprint.</p></li><li><p>Models with many polygons (greater than 1M) can cause the
exporters to crash.</p></li><li><p>You must not try to export to an invalid resource folder that
differs from a valid resource folder by disk drive letter alone. For
example, if your main <code class="code"> mf </code> directory is located at
<code class="code"> C:\mf </code> and you try to export a model to an invalid
resource folder <code class="code"> D:\mf\bigworld\res </code> (invalid because
the folder is not listed in <code class="code"> paths.xml </code> ), Maya may
crash.</p></li><li><p>Maya does not support exporting of skinned or unskinned models
with more than 65535 vertices.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1950"></a>9. Res Packer</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1953"></a>9.1. Bug Fixes</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Res packer can work on Vista with a DX9 supported graphics
card now.</p><p class="remark"><i><span class="remark">Bug 23146</span></i></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1962"></a>9.2. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Res packer does not display a meaningful error message when
failing to convert textures that do not have a width and height that
is a multiple of 4 to the DXT format.</p></li><li><p>Res packer will crash on Vista.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e1972"></a>10. Offline Updater</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e1975"></a>10.1. New Feature</h3></div></div></div><p>The offline updater has been released. This feature consists of a
suite of libraries to help with developing an updater. See the
document<code class="filename"> bigworld/doc/offline_updating.pdf</code> for more
details.</p><p class="remark"><i><span class="remark">Bug 26416</span></i></p></div></div></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e1985"></a>BigWorld Technology 1.9.3.5 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e1990"></a>BigWorld Technology 1.9.3.4 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e1995"></a>BigWorld Technology 1.9.3.3 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e2000"></a>BigWorld Technology 1.9.3.2 Tools Release Notes</h2></div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#d0e2003">1. 3ds Max Exporters 1.9.3.2</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2006">1.1. Bug Fixes</a></span></dt></dl></dd></dl></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2003"></a>1. 3ds Max Exporters 1.9.3.2</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2006"></a>1.1. Bug Fixes</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Fixed a problem that caused 3ds max to freeze on startup on
computers running the 64 bit version of Windows vista</p><p class="remark"><i><span class="remark">Bug 26514</span></i></p></li></ul></div></div></div></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e2015"></a>BigWorld Technology 1.9.3.1 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e2020"></a>BigWorld Technology 1.9.3 Tools Release Notes</h2></div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#d0e2023">1. Overview</a></span></dt><dt><span class="section"><a href="#d0e2030">2. Executive Summary</a></span></dt><dt><span class="section"><a href="#d0e2043">3. WorldEditor 1.9.3</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2046">3.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e2059">3.2. Changed Features</a></span></dt><dt><span class="section"><a href="#d0e2080">3.3. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e2119">3.4. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e2249">4. ModelEditor 1.9.3</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2252">4.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e2267">4.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e2367">5. ParticleEditor 1.9.3</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2370">5.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e2379">5.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e2409">6. NavGen</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2412">6.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e2437">7. 3dsMax Visual Exporter 1.9.3</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2440">7.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e2454">7.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e2461">7.3. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e2495">8. Maya Visual Exporter 1.9.3</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2498">8.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e2507">8.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e2525">8.3. Changed Features</a></span></dt><dt><span class="section"><a href="#d0e2534">8.4. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e2567">9. Res Packer</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2570">9.1. Known Bugs & Limitations</a></span></dt></dl></dd></dl></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2023"></a>1. Overview</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>BigWorld Technology 1.9.3 is the latest version of the BigWorld
Technology engine. This version contains multiple bug fixes and highly important
features which do not require complicated merges. Future 1.9 releases are expected to
mainly contain bug fixes.
</p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2030"></a>2. Executive Summary</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Vertex colours and secondary UV's are now supported. </p></li><li><p>A new exporter is now available for Maya 2009. </p></li><li><p>Multiple bug fixes were done in this version. </p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2043"></a>3. WorldEditor 1.9.3</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2046"></a>3.1. New Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>WorldEditor has been optimised further. Of special interest is
a new culling mechanism for proxy items, including lights and user
data objects, that stops drawing these if they are far away. If
desired, this distance can be fine tuned by specifying the cull
distance in the <span class="literal">render/helperDistanceThreshold</span>
tag in the <span class="literal">options.xml</span> file (in metres).</p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2059"></a>3.2. Changed Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Support for CVS in BWLockD is deprecated, and will be
completely removed in the next major release. Please use SVN or
Perforce instead. <em><span class="remark">Bug 22419</span></em></p></li></ul></div><div class="itemizedlist"><ul type="disc"><li><p>Improved handling of low memory conditions, with better
warning system for when memory is low or fragmented, and also with
slightly less memory usage when moving quickly in the space.</p><p class="remark"><i><span class="remark">Bugs 26241</span></i></p></li></ul></div><div class="itemizedlist"><ul type="disc"><li><p>Now python function resaveAllTerrainBlocks will also regenerate
all normal maps.</p><p class="remark"><i><span class="remark">Bug 26245</span></i></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2080"></a>3.3. Bug Fixes</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>When using Umbra for scene traversal, occlusion culling is no
longer performed for the water reflection when no reflection is
needed, this improves the performance of the water.</p><p class="remark"><i><span class="remark">Bug 24156</span></i></p></li></ul></div><div class="itemizedlist"><ul type="disc"><li><p>The "Automatic Layer Limit" checkbox will no longer get out of
sync after changing between simple and advanced terrain
spaces.</p><p class="remark"><i><span class="remark">Bug 24590</span></i></p></li></ul></div><div class="itemizedlist"><ul type="disc"><li><p>Flares no longer disappear if the "Proxies" option is turned
off in the "Options" panel.</p><p class="remark"><i><span class="remark">Bug 25057</span></i></p></li></ul></div><div class="itemizedlist"><ul type="disc"><li><p>Fixed a problem in the handling of cdata files that could
potentially result in WorldEditor not saving a chunk's updated
thumbnail image.</p><p class="remark"><i><span class="remark">Bug 23012</span></i></p></li></ul></div><div class="itemizedlist"><ul type="disc"><li><p>Fixed bugs in water movement when it's selected with a
shell that intersects with the water.</p><p class="remark"><i><span class="remark">Bug 26047</span></i></p></li></ul></div><div class="itemizedlist"><ul type="disc"><li><p>Fixed issue where a terrain chunk could not be saved if it
was created by cloning from another terrain chunk.</p><p class="remark"><i><span class="remark">Bug 26412</span></i></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2119"></a>3.4. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>WorldEditor may use too much memory on Windows Vista because of
Vista's kernel DirectX cache system. If this happens, you can:
</p><div class="itemizedlist"><ul type="circle"><li><p>Adjust the far plane to reduce the memory usage (far plane
700m or less recommended).</p></li><li><p>Set the texture quality to medium or low.</p></li><li><p>Use Vista 64 bit version, which allows up to 4GB of memory
for 32 bit processes with the LARGEADDRESSAWARE flag (BigWorld
tools have this flag set).</p></li></ul></div></li><li><p>If the tools are installed from a version control system
instead of the ZIP file, then the required Visual C++ DLL will not
be present in the tools' executable folders, and they will fail to
open.</p></li><li><p>Menu items specified in the <code class="code"> gui.xml </code> file with
shortcut keys without modifiers ( <em class="emphasis"> i.e. </em> ,
<code class="code"> Shift </code> , <code class="code"> Ctrl </code> , <code class="code"> Alt </code> ,
etc...) are executed instead of menu items which shortcut keys
require a key modifier.</p><p>For example, if button <code class="code"> A </code> with keyboard shortcut
<code class="code"> 1 </code> is defined before button <code class="code"> B </code> with
keyboard shortcut <code class="code"> Shift </code> + <code class="code"> 1 </code> , then
pressing <code class="code"> Shift </code> + <code class="code"> 1 </code> will actually
execute button <code class="code"> A </code> .</p></li><li><p>WorldEditor displays a warning when a chunk has been saved
with multiple ambient lights.</p><p>If you do not wish to receive this warning, then delete all
additional ambient light from the chunk, save it, and reload the
space.</p></li><li><p>The <code class="code"> ENABLE_CULLING_HUD </code> option defined in <code class="code">
mf/src/lib/cstdmf/config.hpp </code> (which is only used by
BigWorld's development team) has been disabled.</p><p>If it is re-enabled, then crashes might occur.</p></li><li><p>The <code class="code"> /3gb </code> Windows boot option can sometimes
cause instability with DirectX applications such as
WorldEditor.</p></li><li><p>When cloning Shells that contain deprecated Patrol Nodes that
are linked, the links are discarded in the cloned copies. It is
recommended to convert these old Patrol Nodes to the new user data
object based patrol path system using Asset Processor, since the new
system operates as expected when cloned.</p></li><li><p>When multiple objects are selected, collapsing the last
property section in the properties tab can cause the property table
to draw incorrectly.</p></li><li><p>When undoing a change made in Edit Projection Mode the gizmo
changes to reflect the last change made, however the active texture
section in the Tool:Texture tab does not.</p></li><li><p>Locking the computer while WorldEditor is running can cause
WorldEditor to crash.</p></li><li><p>Moving/rotating/scaling a large body of water is not possible
if its centre is not in any loaded chunk.</p></li><li><p>Cloning objects while in <em class="emphasis"> Obstacle Lock
</em> mode ignores <em class="emphasis"> Object Grid Snaps
</em></p></li><li><p>When using the <em class="emphasis"> BWLockD </em>
server, user data objects inside shells do not always behave as
expected. Problems can occur if the shell lies partially across the
locked region. To avoid this problem, shells that are to be worked
on should be fully encompassed by the locked region, i.e. there
should be a one chunk buffer zone around shells that lie across a
chunk boundary.</p></li><li><p>When WorldEditor tries to open a space that is currently open
in Navgen, the render window can be corrupted.</p></li><li><p>Setting a res paths in <code class="code">
mf/bigworld/tools/worldeditor/paths.xml </code> that is on a
different disk drive to that of the <code class="code"> mf </code> folder breaks
the "New Space" folder browse dialog. Setting the root folder of the
disk drive as a res path breaks the "Open Space" folder browse
dialog. Therefore, only proper folders on the same disk drive as the
<code class="code"> mf </code> folder can be used as res paths.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2249"></a>4. ModelEditor 1.9.3</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2252"></a>4.1. Bug Fixes</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The "Blend Factor" edit box and slider will no longer display
incorrect values for some models or nodes.</p><p class="remark"><i><span class="remark">Bug 23594</span></i></p></li></ul></div><div class="itemizedlist"><ul type="disc"><li><p>Fixed a bug where clicking an action in the recent played action
list will play the action twice.</p><p class="remark"><i><span class="remark">Bug 23080</span></i></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2267"></a>4.2. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>We do not support models with a node hierarchy greater than
128 elements. This includes bones and joints. If you attempt to add
a model that has a hierarchy with a greater depth than this, an
error message will be logged and the model may display incorrectly.
<em><span class="remark"> Bug 20962 </span></em></p></li><li><p>Undoing a save on a model that has been bumped and given a
shader that requires a normal map will not restore the original
primitives file -- the model will remain bumped.</p></li><li><p>If the tools are installed from a version control system
instead of the ZIP file, then the required Visual C++ DLL will not
be present in the tools' executable folders, and they will fail to
open.</p></li><li><p>Menu items specified in the <code class="code"> gui.xml </code> file with
shortcut keys without modifiers ( <em class="emphasis"> i.e. </em> ,
<code class="code"> Shift </code> , <code class="code"> Ctrl </code> , <code class="code"> Alt </code> ,
etc...) are executed instead of menu items which shortcut keys
require a key modifier.</p><p>For example, if button <code class="code"> A </code> with keyboard shortcut
<code class="code"> 1 </code> is defined before button <code class="code"> B </code> with
keyboard shortcut <code class="code"> Shift </code> + <code class="code"> 1 </code> , then
pressing <code class="code"> Shift </code> + <code class="code"> 1 </code> will actually
execute button <code class="code"> A </code> .</p></li><li><p>If loading a model fails, the model which is currently loaded
may sometimes disappear. Changes made to the model via the panels
will still be possible. The model will appear again if a change made
to the model reloads the model.</p></li><li><p>Undo/Redo operations with the <em class="emphasis"> Use as
Occluder in Game </em> and the <em class="emphasis"> Allow
Model Batching in Game </em> options in the <em class="emphasis"> Object </em> panel do not work correctly under
certain conditions.</p></li><li><p>ModelEditor can crash when selecting an action from the
<em class="emphasis"> Actions </em> panel after having closed
a cloned <em class="emphasis"> Animations </em> panel which
was playing an animation.</p></li><li><p>Saving after performing an undo/redo operation which reverted
a modification done to the loaded model's LOD model, will not save
the changes to the LOD model.</p></li><li><p>ModelEditor can crash when selecting the <em class="emphasis"> IsMovement </em> option in the <em class="emphasis"> Actions </em> panel for a new action created
using a modified animation.</p></li><li><p>Enabling Umbra in the watcher console can lead to mouse lag on
some video cards. This is not due to Umbra technology but is instead
caused by certain problems that occur because the Model Editor does
not use Umbra for drawing even if it is enabled. For this reason
Umbra is now disabled on startup. <em><span class="remark"> Bug
22800 </span></em></p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2367"></a>5. ParticleEditor 1.9.3</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2370"></a>5.1. Bug Fixes</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The Orbitor angular velocity was incorrectly clamped to 360
degrees per second, instead of 360 degrees per tick.</p><p class="remark"><i><span class="remark">Bug 16615</span></i></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2379"></a>5.2. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Menu items specified in the gui.xml file with shortcut keys
without modifiers are executed instead of menu items whose shortcut
keys require a key modifier. So if button A with shortcut '1' is
defined before button B with shortcut 'Shift+1', pressing 'Shift+1'
will execute button A.</p></li><li><p>ParticleEditor will crash when setting an extremely large
value in the <em class="emphasis"> Angular Velocity </em>
edit of the <em class="emphasis"> Orbit </em> panel and
having <em class="emphasis"> Collide </em> or <em class="emphasis"> Splat </em> actions in the particle
system.</p></li><li><p>The sphere gizmo is rendered with missing vertical lines on
some ATI cards.</p></li><li><p>Enabling Umbra in the watcher console can lead to mouse lag on
some video cards. This is not due to Umbra technology but is instead
caused by certain problems that occur because the Particle Editor does
not use Umbra for drawing even if it is enabled. For this reason
Umbra is now disabled on startup. <em><span class="remark"> Bug
22800 </span></em></p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2409"></a>6. NavGen</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2412"></a>6.1. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Menu <em class="emphasis"> Chunk->Generate Shrunk
</em> has same effect as <em class="emphasis">
Chunk->Generate </em> .</p></li><li><p>Clicking on the render window shortly after changing space can
result in NavGen crashing.</p></li><li><p>Selection of navigation mesh polygons when there are multiple
heights is difficult.</p></li><li><p>The status bar may flicker on some Windows Vista machines
during a generate all operation making it difficult to read.</p></li><li><p>The main view does not show the 2D navigation mesh
polygons.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2437"></a>7. 3dsMax Visual Exporter 1.9.3</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2440"></a>7.1. New Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Vertex colours and secondary UV's are now exported for models
that contain them<em><span class="remark">Bug 19777 & Bug 24220</span></em></p></li><li><p>The filename associated with Use Reference Hierarchy is now
displayed beneath the checkbox when the option is checked.<em><span class="remark">
Bug 26243</span></em></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2454"></a>7.2. Bug Fixes</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Fixed a problem with bsp generation related to a failing
.primitives file purge during export.</p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2461"></a>7.3. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The 3ds Max script <code class="code"> mungenormals </code> does not work
with 3dsMax 9.0.</p></li><li><p>Starting 3ds Max while the BigWorld client is running might
fail in some conditions, such as having limited video memory or
running a space that requires a lot of video memory. Workarounds
include starting 3ds Max first and then starting the client, or to
lower the graphics settings in the client to reduce the video memory
footprint.</p></li><li><p>Models with many polygons (greater than 1M) can cause the
exporters to crash.</p></li><li><p>You must not try to export to an invalid resource folder that
differs from a valid resource folder by disk drive letter alone. For
example, if your main <code class="code"> mf </code> directory is located at
<code class="code"> C:\mf </code> and you try to export a model to an invalid
resource folder <code class="code"> D:\mf\bigworld\res </code> (invalid because
the folder is not listed in <code class="code"> paths.xml </code> ), 3ds Max may
crash.</p></li><li><p>3ds Max does not support exporting of skinned models with more
than 65535 vertices.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2495"></a>8. Maya Visual Exporter 1.9.3</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2498"></a>8.1. New Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Vertex colours and secondary UV's are now exported for models
that contain them<em><span class="remark">Bug 19777 & Bug 24220</span></em></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2507"></a>8.2. Bug Fixes</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Fixed a problem with bsp generation related to a failing
.primitives file purge during export.</p></li><li><p>The <span class="literal">Use decimetres</span> and <span class="literal">Legacy
scale</span> options are no longer disabled when exporting
animations.</p><p class="remark"><i><span class="remark">Bug 23623</span></i></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2525"></a>8.3. Changed Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Added Maya 2009 visual exporter</p><p class="remark"><i><span class="remark">Bug 25987</span></i></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2534"></a>8.4. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The Maya exporter currently ignores bones that are not
attached to a skin cluster and therefore does not allow non-skinned
bones to be exported or animated using the "Static with nodes" option.
<em><span class="remark">bug 21458</span></em></p></li><li><p>Starting Maya while the BigWorld client is running might fail
in some conditions, such as having limited video memory or running a
space that requires a lot of video memory. Workarounds include
starting Maya first and then starting the client, or to lower the
graphics settings in the client to reduce the video memory
footprint.</p></li><li><p>Models with many polygons (greater than 1M) can cause the
exporters to crash.</p></li><li><p>You must not try to export to an invalid resource folder that
differs from a valid resource folder by disk drive letter alone. For
example, if your main <code class="code"> mf </code> directory is located at
<code class="code"> C:\mf </code> and you try to export a model to an invalid
resource folder <code class="code"> D:\mf\bigworld\res </code> (invalid because
the folder is not listed in <code class="code"> paths.xml </code> ), Maya may
crash.</p></li><li><p>Maya does not support exporting of skinned or unskinned models
with more than 65535 vertices.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2567"></a>9. Res Packer</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2570"></a>9.1. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Res packer does not display a meaningful error message when
failing to convert textures that do not have a width and height that
is a multiple of 4 to the DXT format.</p></li><li><p>Res packer will crash on Vista.</p></li></ul></div></div></div></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e2580"></a>BigWorld Technology 1.9.2.5 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e2585"></a>BigWorld Technology 1.9.2.4 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e2590"></a>BigWorld Technology 1.9.2.3 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e2595"></a>BigWorld Technology 1.9.2.2 Tools Release Notes</h2></div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#d0e2598">1. WorldEditor 1.9.2.2</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2601">1.1. Bug Fixes</a></span></dt></dl></dd></dl></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2598"></a>1. WorldEditor 1.9.2.2</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2601"></a>1.1. Bug Fixes</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Fixed Models' animations not playing in WorldEditor.</p></li></ul></div></div></div></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e2608"></a>BigWorld Technology 1.9.2.1 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e2613"></a>BigWorld Technology 1.9.2 Tools Release Notes</h2></div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#d0e2616">1. Overview</a></span></dt><dt><span class="section"><a href="#d0e2623">2. WorldEditor</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2626">2.1. Changed Features</a></span></dt><dt><span class="section"><a href="#d0e2641">2.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e2660">2.3. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e2790">3. ModelEditor</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2793">3.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e2893">4. ParticleEditor</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2896">4.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e2926">5. NavGen</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2929">5.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e2954">6. 3dsMax Visual Exporter</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e2957">6.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e2966">6.2. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3000">7. Maya Visual Exporter</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3003">7.1. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3036">8. Res Packer</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3039">8.1. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e3048">8.2. Known Bugs & Limitations</a></span></dt></dl></dd></dl></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2616"></a>1. Overview</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>BigWorld Technology 1.9.2 is the latest version of the BigWorld
Technology engine. This version contains the fixes required for
releasing the BigWorld evaluation version and urgent fixes required by
customers using 1.9.1.</p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2623"></a>2. WorldEditor</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2626"></a>2.1. Changed Features</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The ticking of chunk items has changed. Only chunk items with
the <span class="literal">WANTS_TICK</span> flag set now receive tick events.
In addition, some objects, such as <span class="literal">ChunkModel</span>
perform tick when they are drawn. <em><span class="remark">Bug 24156</span></em></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2641"></a>2.2. Bug Fixes</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Fixed bug that resulted in the repeated display of the error
message "ChunkLinkObstacle::getColumns: Link is not inside the
space...". <em><span class="remark"> Bug 24045 </span></em></p></li><li><p>The evaluation version of WorldEditor was failing to launch
the external editor (ParticleEditor or ModelEditor) from the Asset
Browser context menu when performing a right-click on an asset.
<em><span class="remark"> Bug 24586 </span></em></p></li><li><p>Fixed python error that occured when Umbra was compiled out.
<em><span class="remark"> Bug 24792 </span></em></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2660"></a>2.3. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>WorldEditor may use too much memory on Windows Vista because
of Vista's kernel DirectX cache system. If this happens, you can:
</p><div class="itemizedlist"><ul type="circle"><li><p>Adjust the far plane to reduce the memory usage (far
plane 700m or less recommended).</p></li><li><p>Set the texture quality to medium or low.</p></li><li><p>Use Vista 64 bit version, which allows up to 4GB of
memory for 32 bit processes with the LARGEADDRESSAWARE flag
(BigWorld tools have this flag set).</p></li></ul></div></li><li><p>If the tools are installed from a version control system
instead of the ZIP file, then the required Visual C++ DLL will not
be present in the tools' executable folders, and they will fail to
open.</p></li><li><p>Menu items specified in the <code class="code"> gui.xml </code> file with
shortcut keys without modifiers ( <em class="emphasis"> i.e. </em> ,
<code class="code"> Shift </code> , <code class="code"> Ctrl </code> , <code class="code"> Alt </code> ,
etc...) are executed instead of menu items which shortcut keys
require a key modifier.</p><p>For example, if button <code class="code"> A </code> with keyboard shortcut
<code class="code"> 1 </code> is defined before button <code class="code"> B </code> with
keyboard shortcut <code class="code"> Shift </code> + <code class="code"> 1 </code> , then
pressing <code class="code"> Shift </code> + <code class="code"> 1 </code> will actually
execute button <code class="code"> A </code> .</p></li><li><p>WorldEditor displays a warning when a chunk has been saved
with multiple ambient lights.</p><p>If you do not wish to receive this warning, then delete all
additional ambient light from the chunk, save it, and reload the
space.</p></li><li><p>The <code class="code"> ENABLE_CULLING_HUD </code> option defined in <code class="code">
mf/src/lib/cstdmf/config.hpp </code> (which is only used by
BigWorld's development team) has been disabled.</p><p>If it is re-enabled, then crashes might occur.</p></li><li><p>The <code class="code"> /3gb </code> Windows boot option can sometimes
cause instability with DirectX applications such as
WorldEditor.</p></li><li><p>When cloning Shells that contain deprecated Patrol Nodes that
are linked, the links are discarded in the cloned copies. It is
recommended to convert these old Patrol Nodes to the new user data
object based patrol path system using Asset Processor, since the new
system operates as expected when cloned.</p></li><li><p>When multiple objects are selected, collapsing the last
property section in the properties tab can cause the property table
to draw incorrectly.</p></li><li><p>When undoing a change made in Edit Projection Mode the gizmo
changes to reflect the last change made, however the active texture
section in the Tool:Texture tab does not.</p></li><li><p>Locking the computer while WorldEditor is running can cause
WorldEditor to crash.</p></li><li><p>Moving/rotating/scaling a large body of water is not possible
if its centre is not in any loaded chunk.</p></li><li><p>Cloning objects while in <em class="emphasis"> Obstacle Lock
</em> mode ignores <em class="emphasis"> Object Grid Snaps
</em></p></li><li><p>When using the <em class="emphasis"> BWLockD </em>
server, user data objects inside shells do not always behave as
expected. Problems can occur if the shell lies partially across the
locked region. To avoid this problem, shells that are to be worked
on should be fully encompassed by the locked region, i.e. there
should be a one chunk buffer zone around shells that lie across a
chunk boundary.</p></li><li><p>When WorldEditor tries to open a space that is currently open
in Navgen, the render window can be corrupted.</p></li><li><p>Setting a res paths in <code class="code">
mf/bigworld/tools/worldeditor/paths.xml </code> that is on a
different disk drive to that of the <code class="code"> mf </code> folder breaks
the "New Space" folder browse dialog. Setting the root folder of the
disk drive as a res path breaks the "Open Space" folder browse
dialog. Therefore, only proper folders on the same disk drive as the
<code class="code"> mf </code> folder can be used as res paths.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2790"></a>3. ModelEditor</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2793"></a>3.1. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>We do not support models with a node hierarchy greater than
128 elements. This includes bones and joints. If you attempt to add
a model that has a hierarchy with a greater depth than this, an
error message will be logged and the model may display incorrectly.
<em><span class="remark"> Bug 20962 </span></em></p></li><li><p>Undoing a save on a model that has been bumped and given a
shader that requires a normal map will not restore the original
primitives file -- the model will remain bumped.</p></li><li><p>If the tools are installed from a version control system
instead of the ZIP file, then the required Visual C++ DLL will not
be present in the tools' executable folders, and they will fail to
open.</p></li><li><p>Menu items specified in the <code class="code"> gui.xml </code> file with
shortcut keys without modifiers ( <em class="emphasis"> i.e. </em> ,
<code class="code"> Shift </code> , <code class="code"> Ctrl </code> , <code class="code"> Alt </code> ,
etc...) are executed instead of menu items which shortcut keys
require a key modifier.</p><p>For example, if button <code class="code"> A </code> with keyboard shortcut
<code class="code"> 1 </code> is defined before button <code class="code"> B </code> with
keyboard shortcut <code class="code"> Shift </code> + <code class="code"> 1 </code> , then
pressing <code class="code"> Shift </code> + <code class="code"> 1 </code> will actually
execute button <code class="code"> A </code> .</p></li><li><p>If loading a model fails, the model which is currently loaded
may sometimes disappear. Changes made to the model via the panels
will still be possible. The model will appear again if a change made
to the model reloads the model.</p></li><li><p>Undo/Redo operations with the <em class="emphasis"> Use as
Occluder in Game </em> and the <em class="emphasis"> Allow
Model Batching in Game </em> options in the <em class="emphasis"> Object </em> panel do not work correctly under
certain conditions.</p></li><li><p>ModelEditor can crash when selecting an action from the
<em class="emphasis"> Actions </em> panel after having closed
a cloned <em class="emphasis"> Animations </em> panel which
was playing an animation.</p></li><li><p>Saving after performing an undo/redo operation which reverted
a modification done to the loaded model's LOD model, will not save
the changes to the LOD model.</p></li><li><p>ModelEditor can crash when selecting the <em class="emphasis"> IsMovement </em> option in the <em class="emphasis"> Actions </em> panel for a new action created
using a modified animation.</p></li><li><p>Enabling Umbra in the watcher console can lead to mouse lag on
some video cards. This is not due to Umbra technology but is instead
caused by certain problems that occur because the Model Editor does
not use Umbra for drawing even if it is enabled. For this reason
Umbra is now disabled on startup. <em><span class="remark"> Bug 22800
</span></em></p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2893"></a>4. ParticleEditor</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2896"></a>4.1. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Menu items specified in the gui.xml file with shortcut keys
without modifiers are executed instead of menu items whose shortcut
keys require a key modifier. So if button A with shortcut '1' is
defined before button B with shortcut 'Shift+1', pressing 'Shift+1'
will execute button A.</p></li><li><p>ParticleEditor will crash when setting an extremely large
value in the <em class="emphasis"> Angular Velocity </em>
edit of the <em class="emphasis"> Orbit </em> panel and
having <em class="emphasis"> Collide </em> or <em class="emphasis"> Splat </em> actions in the particle
system.</p></li><li><p>The sphere gizmo is rendered with missing vertical lines on
some ATI cards.</p></li><li><p>Enabling Umbra in the watcher console can lead to mouse lag on
some video cards. This is not due to Umbra technology but is instead
caused by certain problems that occur because the Particle Editor
does not use Umbra for drawing even if it is enabled. For this
reason Umbra is now disabled on startup. <em><span class="remark"> Bug 22800
</span></em></p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2926"></a>5. NavGen</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2929"></a>5.1. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Menu <em class="emphasis"> Chunk->Generate Shrunk
</em> has same effect as <em class="emphasis">
Chunk->Generate </em> .</p></li><li><p>Clicking on the render window shortly after changing space can
result in NavGen crashing.</p></li><li><p>Selection of navigation mesh polygons when there are multiple
heights is difficult.</p></li><li><p>The status bar may flicker on some Windows Vista machines
during a generate all operation making it difficult to read.</p></li><li><p>The main view does not show the 2D navigation mesh
polygons.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e2954"></a>6. 3dsMax Visual Exporter</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2957"></a>6.1. Bug Fixes</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Fixed bug where the exporter would complain about incorrect
naming of nodes that were not included in the current export.
<em><span class="remark"> Bug 24550 </span></em></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e2966"></a>6.2. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The 3ds Max script <code class="code"> mungenormals </code> does not work
with 3dsMax 9.0.</p></li><li><p>Starting 3ds Max while the BigWorld client is running might
fail in some conditions, such as having limited video memory or
running a space that requires a lot of video memory. Workarounds
include starting 3ds Max first and then starting the client, or to
lower the graphics settings in the client to reduce the video memory
footprint.</p></li><li><p>Models with many polygons (greater than 1M) can cause the
exporters to crash.</p></li><li><p>You must not try to export to an invalid resource folder that
differs from a valid resource folder by disk drive letter alone. For
example, if your main <code class="code"> mf </code> directory is located at
<code class="code"> C:\mf </code> and you try to export a model to an invalid
resource folder <code class="code"> D:\mf\bigworld\res </code> (invalid because
the folder is not listed in <code class="code"> paths.xml </code> ), 3ds Max may
crash.</p></li><li><p>3ds Max does not support exporting of skinned models with more
than 65535 vertices.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3000"></a>7. Maya Visual Exporter</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e3003"></a>7.1. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>The Maya exporter currently ignores bones that are not
attached to a skin cluster and therefore does not allow non-skinned
bones to be exported or animated using the "Static with nodes"
option. <em><span class="remark">bug 21458</span></em></p></li><li><p>Starting Maya while the BigWorld client is running might fail
in some conditions, such as having limited video memory or running a
space that requires a lot of video memory. Workarounds include
starting Maya first and then starting the client, or to lower the
graphics settings in the client to reduce the video memory
footprint.</p></li><li><p>Models with many polygons (greater than 1M) can cause the
exporters to crash.</p></li><li><p>You must not try to export to an invalid resource folder that
differs from a valid resource folder by disk drive letter alone. For
example, if your main <code class="code"> mf </code> directory is located at
<code class="code"> C:\mf </code> and you try to export a model to an invalid
resource folder <code class="code"> D:\mf\bigworld\res </code> (invalid because
the folder is not listed in <code class="code"> paths.xml </code> ), Maya may
crash.</p></li><li><p>Maya does not support exporting of skinned or unskinned models
with more than 65535 vertices.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3036"></a>8. Res Packer</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e3039"></a>8.1. Bug Fixes</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Fixed an issue in bin_convert.py where it was not removing
temporary .py files from the destination folder when processing a
read-only source folder. <em><span class="remark"> Bug 24132, Ticket # 60
</span></em></p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e3048"></a>8.2. Known Bugs & Limitations</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Res packer does not display a meaningful error message when
failing to convert textures that do not have a width and height that
is a multiple of 4 to the DXT format.</p></li><li><p>Res packer will crash on Vista.</p></li></ul></div></div></div></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e3058"></a>BigWorld Technology 1.9.1.2 Tools Release Notes</h2></div></div><hr></div><p>No changes were done for this version.</p></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e3063"></a>BigWorld Technology 1.9.1.1 Tools Release Notes</h2></div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#d0e3066">1. ModelEditor 1.9.1.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3069">1.1. Bug Fixes</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3076">2. ParticleEditor 1.9.1.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3079">2.1. Bug Fixes</a></span></dt></dl></dd></dl></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3066"></a>1. ModelEditor 1.9.1.1</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e3069"></a>1.1. Bug Fixes</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Fixed compilation errors that occurred when compiling with umbra support disabled.</p></li></ul></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3076"></a>2. ParticleEditor 1.9.1.1</h2></div></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h3 class="title"><a name="d0e3079"></a>2.1. Bug Fixes</h3></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>Fixed compilation errors that occurred when compiling with umbra support disabled.</p></li></ul></div></div></div></div><div class="article" lang="en"><div class="titlepage"><div><div><h2 class="title"><a name="d0e3086"></a>BigWorld Technology 1.9.1 Tools Release Notes</h2></div></div><hr></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="section"><a href="#d0e3089">1. Overview</a></span></dt><dt><span class="section"><a href="#d0e3096">2. Executive Summary</a></span></dt><dt><span class="section"><a href="#d0e3149">3. WorldEditor 1.9.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3152">3.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e3182">3.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e3246">3.3. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3376">4. ModelEditor 1.9.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3379">4.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e3404">4.2. Changed Features</a></span></dt><dt><span class="section"><a href="#d0e3413">4.3. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e3445">4.4. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3545">5. ParticleEditor 1.9.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3548">5.1. Changed Features</a></span></dt><dt><span class="section"><a href="#d0e3557">5.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e3591">5.3. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3621">6. NavGen 1.9.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3624">6.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e3643">6.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e3653">6.3. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3678">7. 3dsMax Visual Exporter 1.9.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3681">7.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e3694">7.2. Changed Features</a></span></dt><dt><span class="section"><a href="#d0e3703">7.3. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e3731">7.4. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3765">8. Maya Visual Exporter 1.9.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3768">8.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e3778">8.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e3804">8.3. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3837">9. Res Packer 1.9.1</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3840">9.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e3863">9.2. Bug Fixes</a></span></dt><dt><span class="section"><a href="#d0e3885">9.3. Known Bugs & Limitations</a></span></dt></dl></dd><dt><span class="section"><a href="#d0e3895">10. Bots</a></span></dt><dd><dl><dt><span class="section"><a href="#d0e3898">10.1. New Features</a></span></dt><dt><span class="section"><a href="#d0e3914">10.2. Bug Fixes</a></span></dt></dl></dd></dl></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3089"></a>1. Overview</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>BigWorld Technology 1.9.1 is the latest version of the
BigWorld Technology engine. This version should allow
customers to develop and release their games and is considered
a feature complete, fully tested version for the BigWorld 1.9 series.
</p></li></ul></div></div><div class="section" lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a name="d0e3096"></a>2. Executive Summary</h2></div></div></div><div class="itemizedlist"><ul type="disc"><li><p>A new mechanism for cooperating with other DirectX applications
has been implemented. For more information, read the documentation found
in the common tools configuration file, in
bigworld/tools/misc/common_options.xml.</p></li><li><p>Multiple bug fixes and performance fixes where done
to the navigation algorithm allowing for both better navgen performance and
better navigation behavior.
<em><span class="remark"> Bug 21773</span></em>
</p></li><li><p>A new "Average" terrain height brush has been added to WorldEditor
that makes it easier to create and edit roads, paths, terraces, etc.
This new terrain mode is next to the "Curve" mode found in the "Terrain
Height" panel.<em><span class="remark">20035</span></em></p></li><li><p>Umbra support has been added to the WorldEditor. This allows
artists to investigate the performance benefits for a scene due to
enabling Umbra in the client. Umbra can be turned on and off from
the Option menu in the editor. The primary benefit of using Umbra
should be a reduced number of polygons drawn to the screen.</p></li><li><p>General code update, bug fixes and feature improvement for Bots
application.</p></li><li><p>Optimisations were done to improve WorldEditor's
performance:</p><p class="remark"><i><span class="remark">19129, 17046, 14658, 20210, 17444</span></i></p><div class="itemizedlist"><ul type="circle"><li><p>UserDataObject link loading was significantly optimised,
reducing frame rate spikes in spaces with many linked
UserDataObjects. Links now also appear more quickly on the
screen.</p></li><li><p>Time spent processing terrain textures is now
limited per frame, removing big slowdowns in framerate that
happened in advanced terrain when flying around in the editor.
</p></li><li><p>Special code was added that spreads the unloading of slow
items over a number of frames, further smoothing the framerate and
avoiding spikes when flying around in the editor.</p></li><li><p>Terrain height editing performance has been greatly improved
for both simple and advanced terrain.</p></li><li><p>Umbra support in the editor allows for improved performance
in some cases.</p></li><li><p>WorldEditor's performance also benefits from some
of the optimisations done to the client engine.</p></li></ul></div></li><li><p>The algorithm for auto generating Python safe names has changed.
Previous behaviour would trim leading numerals. For example ‘01someTint’
would become ‘someTint’. The new behaviour is to prefix the name with a
leading underscore and so the above would become ‘_01someTint’. Customers