From 980ef9e8b6eb783dfdde165002f3ce437b8d2c52 Mon Sep 17 00:00:00 2001 From: Dominique Louis Date: Sun, 1 Dec 2024 09:26:34 +0000 Subject: [PATCH] Year in Review post. (#173) * Year in Review post. * Added released games. * Added Tom's suggested changes. * [Simon] Some corrections and grammar police. * Added Helmut's suggested changes. --------- Co-authored-by: Simon (Darkside) Jackson --- .../blog/2024-12-01-a-year-in-review.md | 115 ++++++++++++++++++ 1 file changed, 115 insertions(+) create mode 100644 website/content/blog/2024-12-01-a-year-in-review.md diff --git a/website/content/blog/2024-12-01-a-year-in-review.md b/website/content/blog/2024-12-01-a-year-in-review.md new file mode 100644 index 00000000..39570474 --- /dev/null +++ b/website/content/blog/2024-12-01-a-year-in-review.md @@ -0,0 +1,115 @@ +--- +title: A Year in Review +date: "2024-12-01" +excerpt: The MonoGame Foundation "Year in review", what the foundation has been up to since its incorporation. +tags: foundation, source, educational +author: MonoGame Foundation +image: /images/blog/cover/monogame_foundation.png +ogImage: /images/blog/cover/monogame_foundation.png +--- + +# What a year it has been! + +It has been a year since we announced that we received a very generous [donation from Re-Logic](https://x.com/MonoGameTeam/status/1724164491363967465) and the formation of the MonoGame Foundation. A lot has happened. + +### So far in the last year we: + +* Increased recurring subscriptions (Patreon, Github & PayPal) to almost $2000 a month +* Refreshed the MonoGame website with more focus on the creators and their titles \- Thanks Chris (ArisTurtle) +* Overhauled the documentation site and increased the content by more than 500%, with even more to come +* Released 3.8.2 (.NET 8) + +* #### Appointed to the board + + * President - Dean Ellis + * Chairman - Marko Jeremic + * Secretary - Simon Jackson + * Banking - Tom Spilman + * Member - Thomas Altenburger + * Treasurer - Dominique Louis + +* Regular board meetings with full transparency, keeping the community involved in the plans and actions for MonoGame to take it into the next decade. + +> [!NOTE] +> Please read our [Board Meeting notes](https://monogame.net/blog/meeting) + +* #### Completed Bounties + + * [Package up ffmpeg and ffprobe](https://github.com/MonoGame/MonoGame/issues/8241) + * [Upgrade MonoGame to use BasisUniversal for cross-platform Texture Compression](https://github.com/MonoGame/MonoGame/issues/8419) + * [A shared base for public and console repos](https://github.com/MonoGame/MonoGame/issues/8242) + * [Implement the Direct3D 12 / GDK/GDKX backend](https://github.com/MonoGame/MonoGame/issues/8195) + +* #### In Progress Bounties + + * [Switch the console runtime from BRUTE to NativeAOT](https://github.com/MonoGame/MonoGame/issues/8194) + * [A better 2D onboarding tutorial](https://github.com/MonoGame/MonoGame/issues/8317) + * [A better 3D onboarding tutorial](https://github.com/MonoGame/MonoGame/issues/8318) + * [2D StartKit](https://github.com/MonoGame/MonoGame/pull/8275) + +* #### Bug Fixes and Enhancements + + * Re-enabled the Unit Tests for PR’s. + * [Upgrade Mac Editor to net8.0-macos. Upgrade Eto.Forms](https://github.com/MonoGame/MonoGame/pull/8505) + * Fix Issues with OpenAL Panning on DesktopGL and Mobile [#8480](https://github.com/MonoGame/MonoGame/pull/8480) and [#8466](https://github.com/MonoGame/MonoGame/pull/8466) + * [Detect GamePad/Keyboard events on Android](https://github.com/MonoGame/MonoGame/pull/8465) + * [Remove string allocations when calling GamePad.GetCapabilities](https://github.com/MonoGame/MonoGame/pull/8453) + * [Content Pipeline now works on M1/M2 Macs](https://github.com/MonoGame/MonoGame/pull/8570) + * [Fix Android MediaPlayer Song implementation](https://github.com/MonoGame/MonoGame/pull/8583) + * [Update MonoGame.Library.OpenAL to 1.23.1.10](https://github.com/MonoGame/MonoGame/pull/8560) + * [Fix Sprite font multi byte parsing](https://github.com/MonoGame/MonoGame/pull/8554) + * [Added Vibration and Caps to Native GamePad API](https://github.com/MonoGame/MonoGame/pull/8520) + * [Fix MacOS Content directory location](https://github.com/MonoGame/MonoGame/pull/8479) + * [Detect GamePad/Keyboard events on Android](https://github.com/MonoGame/MonoGame/pull/8465) + +* #### Games Released (that we know of) + + * [Horticular](https://store.steampowered.com/app/1928540/Horticular/) by inDirection Games + * [Breeze & Freeze](https://msiebenmann.itch.io/breeze-and-freeze) by msiebenmann + * [Tic Tac Dough](https://ms00.itch.io/tic-tac-dough) by MS00 + * [Ninja Cat Remewstered](https://pixelshock.itch.io/ninja-cat-remewstered) by Pixel Shock + * [Smack 'n' Snatch](https://skyyyla.itch.io/smack-n-snatch) by Skyla + * [FishGrid](https://shmellyorc.itch.io/fishgrid) by Shmellyorc + * [Axe Attacks](https://serork.itch.io/axe-attacks) by Serork + * [Mochi's Escape](https://anonames-lair.itch.io/mochi-escape) by Anonames + * [Armored Crucible: The Crimson Dunes](https://fontty.itch.io/ac-tcd) by Fontty Games + * [Arid Arnold](https://icefish-software.itch.io/arid-arnold) by IceFish Software + * [Dungeon Adventure Gang](https://store.steampowered.com/app/2147690/Dungeon_Adventure_Gang/) by DAG Team + * [Cranky Chibi Cthulhu](https://little-tlaloc-interactive.itch.io/cranky-chibi-cthulhu) by Little Tlaloc Interactive. Uses [FlatRedBall](https://flatredball.com/) and [Gum](http://docs.flatredball.com/gum/) + * [BattleCrypt Bombers](https://store.steampowered.com/app/2188930/BattleCrypt_Bombers/) by Narfox LLC. Uses [FlatRedBall](https://flatredball.com/) and [Gum](http://docs.flatredball.com/gum/) + + +### What is coming in the next year: + +* 3.8.3 Release +* Smoother macOS installation support and Content Pipeline +* The `MonoGame.Framework.Native` backend is going to be a principal focus. The plan is to allow the support of NativeAOT on all the platforms can which support it. +* Effect compiler refactored to support modern tools. +* Improved Content pipeline + * Automating XNB builds to make using MGCB or the content editor optional, and adding content more easily to projects +* New **DirectX 12** Desktop platform which shares code with Xbox (may replace DX11 at some point). +* New **Vulkan** Desktop platform (it may replace OpenGL at some point). + +* #### More bounties: + + * Graphics + * Optimise and fix DesktopVK + * Content + * Native Texture Compression and Asset processing shared object + * Upgrade Shader Compiler + * Why: retiring mojoshader to allow future improvements on shaders + * Audio + * FAudio implementation for DesktopVK + * Why: replace OpenAL-Soft which can’t be totally XAudio-accurate + * Tutorials and content + * Advanced 3D concepts + * Custom Effects + * Culling + * Shadows + * Post Processing + * Scene Management? + * Deferred Rendering + * More shader guidance/samples + * 3D StartKit + +{% include 'partials/_blog_footer.njk' %} \ No newline at end of file