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When I made this and I accidentally killed myself with it, only 1 flusher received me for some reason but it still accepted items (that were promptly deleted as well), when I tried the other one it accepted me and deleted me. Here's a video if it helps.
The Rapture device: you have sinned bit too much and got left behind after the Rapture happened? Worry no more, as with the Rapture device you can get yourself raptured too!
quick update: only one flusher is needed for this to qdel the things, only requirement is for the flusher to be output (aka things go from pipes into flusher, not flusher into pipes). I guess its because its designed to flush things into pipes, not spew them out
Round ID: 2630
Testmerges:
#526 #545 #606 #489
Reproduction:
1 )Setup two flushers, pipe them to each other.
2) Get flushed into one.
3) Once you hit the other flusher component, your mob will be deleted.
Below is an associated runtime error that shows when the mob was deleted.
[19:55:24] Runtime in code/__HELPERS/stack_trace.dm, line 4: Mob with client has been deleted. (code/modules/mob/mob.dm:29)
proc name: stack trace (/proc/_stack_trace)
src: null
call stack:
stack trace("Mob with client has been delet...", "code/modules/mob/mob.dm", 29)
Victoria Ivanov (/mob/living/carbon/human): Destroy(0)
Victoria Ivanov (/mob/living/carbon/human): Destroy(0)
Victoria Ivanov (/mob/living/carbon/human): Destroy(0)
Victoria Ivanov (/mob/living/carbon/human): Destroy(0)
qdel(Victoria Ivanov (/mob/living/carbon/human), 0)
the disposalholder (/obj/structure/disposalholder): Destroy(0)
the disposalholder (/obj/structure/disposalholder): Destroy(0)
the disposalholder (/obj/structure/disposalholder): Destroy(0)
the disposalholder (/obj/structure/disposalholder): Destroy(0)
qdel(the disposalholder (/obj/structure/disposalholder), 0)
Flusher Component (/obj/item/mcobject/flusher): expel(the disposalholder (/obj/structure/disposalholder))
the disposal pipe (/obj/structure/disposalpipe/trunk): transfer(the disposalholder (/obj/structure/disposalholder))
/datum/move_loop/disposal_hold... (/datum/move_loop/disposal_holder): move()
/datum/move_loop/disposal_hold... (/datum/move_loop/disposal_holder): process()
Movement Loops (/datum/controller/subsystem/movement): pour bucket(/list (/list))
Movement Loops (/datum/controller/subsystem/movement): fire(0)
Movement Loops (/datum/controller/subsystem/movement): ignite(0)
Master (/datum/controller/master): RunQueue()
Master (/datum/controller/master): Loop(2)
Master (/datum/controller/master): StartProcessing(0)
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