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Control of individual sliders (Parameter) #91
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@MizunagiKB only immediately after changing the value it is returned by default, perhaps in the source code you need to do I am using code like this to change values:
but when I release the keys my eyes open again: This happens even without animation, and with animations in which this parameter is not involved (I tested it on others) |
The reason the value doesn’t change when you try to modify the parameter is because the applied Motion is constantly overwriting the information. By setting the ParameterMode of GDCubismUserModel to The inability to manipulate parameters is partly due to SaveParameter, but it is largely due to the circumstances of the Cubism Native Framework that GDCubism depends on. It is processed at the timing of _process, but in GDCubism, we have prepared a node called By placing this node as a child element of GDCubismUserModel, you can receive signals before and after the update of Motion. For example, you can change the parameter by receiving a signal called
Although it is not a complete solution, this method allows you to separate the work related to Motion from the |
@MizunagiKB Thanks, I'll try this in a few days. |
Documentation on parameter control and GDCubsimEffectCustom has been added. https://mizunagikb.github.io/gd_cubism/gd_cubism/0.6/en/custom/motion.html The following usage examples are provided:
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In Live2D Cubism Editor I have a slider (Parameter) that hides a certain type of clothing and another slider for the appearance of other clothes, how can this be used in a plugin without including a certain animation, will I really have to redo all the animations with one clothing and then the same animation with different clothes? to somehow have customization
In short: @MizunagiKB how can I control certain parameters?
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