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script.js
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const musicContainer = document.getElementById("music-container");
const playBtn = document.getElementById("play");
const prevBtn = document.getElementById("prev");
const nextBtn = document.getElementById("next");
const audio = document.getElementById("audio");
const progress = document.getElementById("progress");
const progressContainer = document.getElementById("progress-container");
const title = document.getElementById("title");
const cover = document.getElementById("cover");
// Songs Titles
const songs = [
"The Last of Us",
"MGS 3 - Snake Eater",
"Ed Sheeran-Photograph",
"BenOttewell-The Crossing",
"DaysGoneTrilha",
"Florence-StandByMe",
"LowRoar - I'll KeepComing",
"MGS V-Sins of the Father",
"SilentHill4-Waiting For You",
"SilentHill-Theme",
"Ed Sheeran-I See Fire",
"James Blunt-I'll Take Everything",
"James Blunt-Same Mistake",
"James Blunt-You",
"The Witcher-GeraltofRivia",
"Alegria",
"Amor",
"Benignidade",
"Bondade",
"CartaFiladelfia",
"OPoderdeUmNome",
"Paz",
"PazInstrumental"
];
// KeepTrack of song
let songIndex = 0;
// Initially load song details into DOM
loadSong(songs[songIndex]);
// Update song details
function loadSong(songs) {
title.innerText = songs;
audio.src = `../music/${songs}.mp3`;
cover.src = `../images/${songs}.jpg`;
}
// Play Song
function playSong() {
musicContainer.classList.add("play");
playBtn.querySelector("i.fa").classList.remove("fa-play");
playBtn.querySelector("i.fa").classList.add("fa-pause");
audio.play();
}
// Pause Song
function pauseSong() {
musicContainer.classList.remove("play");
playBtn.querySelector("i.fa").classList.add("fa-play");
playBtn.querySelector("i.fa").classList.remove("fa-pause");
audio.pause();
}
// Previous Song
function prevSong() {
songIndex--;
if (songIndex < 0) {
songIndex = songs.length - 1;
}
loadSong(songs[songIndex]);
playSong();
}
// Next Song
function nextSong() {
songIndex++;
if (songIndex > songs.length - 1) {
songIndex = 0;
}
loadSong(songs[songIndex]);
playSong();
}
// Update Progress bar
function updateProgress(e) {
const { duration, currentTime } = e.srcElement;
const progressPerCent = (currentTime / duration) * 100;
progress.style.width = `${progressPerCent}%`;
}
// Set Progress
function setProgress(e) {
const width = this.clientWidth;
const clickX = e.offsetX;
const duration = audio.duration;
audio.currentTime = (clickX / width) * duration;
}
// Event Listeners
playBtn.addEventListener("click", () => {
const isPlaying = musicContainer.classList.contains("play");
if (isPlaying) {
pauseSong();
} else {
playSong();
}
});
// Change Song
prevBtn.addEventListener("click", prevSong);
nextBtn.addEventListener("click", nextSong);
// Time/Song Update
audio.addEventListener("timeupdate", updateProgress);
// Click On progress Bar
progressContainer.addEventListener("click", setProgress);
// Song End
audio.addEventListener("ended", nextSong);