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Current Behaviour: If a block breaker has a full inventory, blocks are still being broken, but they spawn as drops.
Proposed behaviour: If a block breaker has a full inventory, the block breaker skips the action and does not consume energy.
Why?
The text was updated successfully, but these errors were encountered:
Fixed in development build.
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Current Behaviour: If a block breaker has a full inventory, blocks are still being broken, but they spawn as drops.
Proposed behaviour: If a block breaker has a full inventory, the block breaker skips the action and does not consume energy.
Why?
The text was updated successfully, but these errors were encountered: