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Because our hands have multiple colliders, when the button sees one it does the OnTriggerEnter, then if you push far enough (because the button is a trigger), it will recognize the other entering colliders as another press even though it really isn't.
The text was updated successfully, but these errors were encountered:
Maybe using a Collider array instead of the Collider object itself would fix this issue in VRButton.cs
MintyTheCoder
changed the title
Multiple colliders on hands causes VRButton.cs to run OnTriggerEnter multiple times
Multiple colliders on hands causes [VRButton.cs](https://github.com/MintyTheCoder/The-Streamer/blob/5ada4f732bcf6b4fddebb69d0e78f86e2ddfa868/Five%20Nights%20A%20Streamer/Assets/_Scripts/VRButton.cs) to run OnTriggerEnter multiple times
Jan 13, 2024
MintyTheCoder
changed the title
Multiple colliders on hands causes [VRButton.cs](https://github.com/MintyTheCoder/The-Streamer/blob/5ada4f732bcf6b4fddebb69d0e78f86e2ddfa868/Five%20Nights%20A%20Streamer/Assets/_Scripts/VRButton.cs) to run OnTriggerEnter multiple times
Multiple colliders on hands causes VRButton.cs to run OnTriggerEnter multiple times
Jan 13, 2024
Because our hands have multiple colliders, when the button sees one it does the OnTriggerEnter, then if you push far enough (because the button is a trigger), it will recognize the other entering colliders as another press even though it really isn't.
The text was updated successfully, but these errors were encountered: