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GUI will contain an inventory, and a list of "GUI Items", there will be defaults, but mainly it will be: an ItemStack, and then a few optional other fields, such as name, maybe lore, whether you can remove it from the gui or not, and then a click action, which will probably be a lambda that takes a click type and a player, and can do whatever it likes from there.
Each gui should ideally contain its parent, which will be null if it is top level, and then there will pre-determined functions for going down/up levels/quitting guis
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