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<!DOCTYPE HTML>
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<title>All Classes and Interfaces (core release API)</title>
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<h1 title="All Classes and Interfaces" class="title">All Classes and Interfaces</h1>
</div>
<div id="all-classes-table">
<div class="table-tabs" role="tablist" aria-orientation="horizontal"><button id="all-classes-table-tab0" role="tab" aria-selected="true" aria-controls="all-classes-table.tabpanel" tabindex="0" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table', 2)" class="active-table-tab">All Classes and Interfaces</button><button id="all-classes-table-tab1" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab1', 2)" class="table-tab">Interfaces</button><button id="all-classes-table-tab2" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab2', 2)" class="table-tab">Classes</button><button id="all-classes-table-tab3" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab3', 2)" class="table-tab">Enum Classes</button><button id="all-classes-table-tab5" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab5', 2)" class="table-tab">Exceptions</button><button id="all-classes-table-tab7" role="tab" aria-selected="false" aria-controls="all-classes-table.tabpanel" tabindex="-1" onkeydown="switchTab(event)" onclick="show('all-classes-table', 'all-classes-table-tab7', 2)" class="table-tab">Annotation Interfaces</button></div>
<div id="all-classes-table.tabpanel" role="tabpanel">
<div class="summary-table two-column-summary" aria-labelledby="all-classes-table-tab0">
<div class="table-header col-first">Class</div>
<div class="table-header col-last">Description</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/abilities/Ability.html" title="class in mindustry.entities.abilities">Ability</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/AboutDialog.html" title="class in mindustry.ui.dialogs">AboutDialog</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/net/dns/AbstractNameserverProvider.html" title="class in arc.net.dns">AbstractNameserverProvider</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Simple abstract class for name server resolvers.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/campaign/Accelerator.html" title="class in mindustry.world.blocks.campaign">Accelerator</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/service/Achievement.html" title="enum class in mindustry.service">Achievement</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/Action.html" title="class in arc.scene">Action</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Actions attach to an <a href="arc/scene/Element.html" title="class in arc.scene"><code>Element</code></a> and perform some task, often over time.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/actions/Actions.html" title="class in arc.scene.actions">Actions</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Static convenience methods for using pooled actions, intended for static import.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/actions/AddAction.html" title="class in arc.scene.actions">AddAction</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Adds an action to an actor.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/actions/AddListenerAction.html" title="class in arc.scene.actions">AddListenerAction</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Adds a listener to an actor.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/net/Administration.html" title="class in mindustry.net">Administration</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/net/Administration.ActionFilter.html" title="interface in mindustry.net">Administration.ActionFilter</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Allows or disallows player actions.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/net/Administration.ActionType.html" title="enum class in mindustry.net">Administration.ActionType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/net/Administration.ChatFilter.html" title="interface in mindustry.net">Administration.ChatFilter</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Handles chat messages from players and changes their contents.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/net/Administration.Config.html" title="class in mindustry.net">Administration.Config</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Server configuration definition.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/net/Administration.PlayerAction.html" title="class in mindustry.net">Administration.PlayerAction</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Defines a (potentially dangerous) action that a player has done in the world.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/net/Administration.PlayerInfo.html" title="class in mindustry.net">Administration.PlayerInfo</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/net/Administration.TraceInfo.html" title="class in mindustry.net">Administration.TraceInfo</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/AdminsDialog.html" title="class in mindustry.ui.dialogs">AdminsDialog</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/math/Affine2.html" title="class in arc.math">Affine2</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A specialized 3x3 matrix that can represent sequences of 2D translations, scales, flips, rotations, and shears.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/actions/AfterAction.html" title="class in arc.scene.actions">AfterAction</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Executes an action only after all other actions on the actor at the time this action's target was set have finished.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/units/AIController.html" title="class in mindustry.entities.units">AIController</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/environment/AirBlock.html" title="class in mindustry.world.blocks.environment">AirBlock</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/util/Align.html" title="class in arc.util">Align</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Provides bit flag constants for alignment.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/actions/AlphaAction.html" title="class in arc.scene.actions">AlphaAction</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/type/AmmoType.html" title="interface in mindustry.type">AmmoType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Type of ammo that a unit uses.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/backend/android/AndroidApplication.html" title="class in arc.backend.android">AndroidApplication</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">An implementation of the <a href="arc/Application.html" title="interface in arc"><code>Application</code></a> interface for Android.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="arc/backend/android/AndroidApplication.AndroidEventListener.html" title="interface in arc.backend.android">AndroidApplication.AndroidEventListener</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A listener for special Android events such onActivityResult(...).</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/backend/android/AndroidApplicationConfiguration.html" title="class in arc.backend.android">AndroidApplicationConfiguration</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Class defining the configuration of an <a href="arc/backend/android/AndroidApplication.html" title="class in arc.backend.android"><code>AndroidApplication</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/backend/android/AndroidApplicationLogger.html" title="class in arc.backend.android">AndroidApplicationLogger</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/backend/android/AndroidFi.html" title="class in arc.backend.android">AndroidFi</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/backend/android/AndroidFiles.html" title="class in arc.backend.android">AndroidFiles</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/backend/android/AndroidGL20.html" title="class in arc.backend.android">AndroidGL20</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/backend/android/AndroidGL30.html" title="class in arc.backend.android">AndroidGL30</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/backend/android/AndroidGraphics.html" title="class in arc.backend.android">AndroidGraphics</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">An implementation of <a href="arc/Graphics.html" title="class in arc"><code>Graphics</code></a> for Android.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/backend/android/AndroidInput.html" title="class in arc.backend.android">AndroidInput</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">An implementation of the <a href="arc/Input.html" title="class in arc"><code>Input</code></a> interface for Android.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/backend/android/AndroidInputMap.html" title="class in arc.backend.android">AndroidInputMap</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/math/Angles.html" title="class in arc.math">Angles</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="arc/math/Angles.ParticleConsumer.html" title="interface in arc.math">Angles.ParticleConsumer</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/graphics/g2d/Animation.html" title="class in arc.graphics.g2d">Animation</a><<a href="arc/graphics/g2d/Animation.html" title="type parameter in Animation">T</a>></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">
An Animation stores a list of objects representing an animated sequence, e.g.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="arc/graphics/g2d/Animation.PlayMode.html" title="enum class in arc.graphics.g2d">Animation.PlayMode</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Defines possible playback modes for an <a href="arc/graphics/g2d/Animation.html" title="class in arc.graphics.g2d"><code>Animation</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="arc/Application.html" title="interface in arc">Application</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="arc/Application.ApplicationType.html" title="enum class in arc">Application.ApplicationType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Enumeration of possible <a href="arc/Application.html" title="interface in arc"><code>Application</code></a> types</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/ApplicationCore.html" title="class in arc">ApplicationCore</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="arc/ApplicationListener.html" title="interface in arc">ApplicationListener</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">
An <code>ApplicationListener</code> is called when the <a href="arc/Application.html" title="interface in arc"><code>Application</code></a> is created, resumed, rendering, paused or destroyed.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/net/dns/ArcDns.html" title="class in arc.net.dns">ArcDns</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/backend/android/surfaceview/ArcEglConfigChooser.html" title="class in arc.backend.android.surfaceview">ArcEglConfigChooser</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block"><code>GLSurfaceView.EGLConfigChooser</code> implementation for GLES 1.x and 2.0.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/util/ArcNativesLoader.html" title="class in arc.util">ArcNativesLoader</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/net/ArcNet.html" title="class in arc.net">ArcNet</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab5"><a href="arc/net/ArcNetException.html" title="class in arc.net">ArcNetException</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab5"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/net/ArcNetProvider.html" title="class in mindustry.net">ArcNetProvider</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/net/ArcNetProvider.PacketSerializer.html" title="class in mindustry.net">ArcNetProvider.PacketSerializer</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab5"><a href="arc/util/ArcRuntimeException.html" title="class in arc.util">ArcRuntimeException</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab5"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/liquid/ArmoredConduit.html" title="class in mindustry.world.blocks.liquid">ArmoredConduit</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/distribution/ArmoredConveyor.html" title="class in mindustry.world.blocks.distribution">ArmoredConveyor</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/abilities/ArmorPlateAbility.html" title="class in mindustry.entities.abilities">ArmorPlateAbility</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/struct/ArrayMap.html" title="class in arc.struct">ArrayMap</a><<a href="arc/struct/ArrayMap.html" title="type parameter in ArrayMap">K</a>,<wbr><a href="arc/struct/ArrayMap.html" title="type parameter in ArrayMap">V</a>></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">An ordered or unordered map of objects.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/struct/ArrayMap.Entries.html" title="class in arc.struct">ArrayMap.Entries</a><<a href="arc/struct/ArrayMap.Entries.html" title="type parameter in ArrayMap.Entries">K</a>,<wbr><a href="arc/struct/ArrayMap.Entries.html" title="type parameter in ArrayMap.Entries">V</a>></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/struct/ArrayMap.Keys.html" title="class in arc.struct">ArrayMap.Keys</a><<a href="arc/struct/ArrayMap.Keys.html" title="type parameter in ArrayMap.Keys">K</a>></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/struct/ArrayMap.Values.html" title="class in arc.struct">ArrayMap.Values</a><<a href="arc/struct/ArrayMap.Values.html" title="type parameter in ArrayMap.Values">V</a>></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/bullet/ArtilleryBulletType.html" title="class in mindustry.entities.bullet">ArtilleryBulletType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/types/AssemblerAI.html" title="class in mindustry.ai.types">AssemblerAI</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/assets/AssetDescriptor.html" title="class in arc.assets">AssetDescriptor</a><<a href="arc/assets/AssetDescriptor.html" title="type parameter in AssetDescriptor">T</a>></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Describes an asset to be loaded by its filename, type and <a href="arc/assets/AssetLoaderParameters.html" title="class in arc.assets"><code>AssetLoaderParameters</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="arc/assets/AssetErrorListener.html" title="interface in arc.assets">AssetErrorListener</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/assets/loaders/AssetLoader.html" title="class in arc.assets.loaders">AssetLoader</a><<a href="arc/assets/loaders/AssetLoader.html" title="type parameter in AssetLoader">T</a>,<wbr><a href="arc/assets/loaders/AssetLoader.html" title="type parameter in AssetLoader">P</a> extends <a href="arc/assets/AssetLoaderParameters.html" title="class in arc.assets">AssetLoaderParameters</a><<a href="arc/assets/loaders/AssetLoader.html" title="type parameter in AssetLoader">T</a>>></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Abstract base class for asset loaders.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/assets/AssetLoaderParameters.html" title="class in arc.assets">AssetLoaderParameters</a><<a href="arc/assets/AssetLoaderParameters.html" title="type parameter in AssetLoaderParameters">T</a>></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="arc/assets/AssetLoaderParameters.LoadedCallback.html" title="interface in arc.assets">AssetLoaderParameters.LoadedCallback</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Callback interface that will be invoked when the <a href="arc/assets/AssetManager.html" title="class in arc.assets"><code>AssetManager</code></a> loaded an asset.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/assets/AssetManager.html" title="class in arc.assets">AssetManager</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/Astar.html" title="class in mindustry.ai">Astar</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/ai/Astar.DistanceHeuristic.html" title="interface in mindustry.ai">Astar.DistanceHeuristic</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/ai/Astar.TileHueristic.html" title="interface in mindustry.ai">Astar.TileHueristic</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/maps/planet/AsteroidGenerator.html" title="class in mindustry.maps.planet">AsteroidGenerator</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/async/AsyncCore.html" title="class in mindustry.async">AsyncCore</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/assets/loaders/AsynchronousAssetLoader.html" title="class in arc.assets.loaders">AsynchronousAssetLoader</a><<a href="arc/assets/loaders/AsynchronousAssetLoader.html" title="type parameter in AsynchronousAssetLoader">T</a>,<wbr><a href="arc/assets/loaders/AsynchronousAssetLoader.html" title="type parameter in AsynchronousAssetLoader">P</a> extends <a href="arc/assets/AssetLoaderParameters.html" title="class in arc.assets">AssetLoaderParameters</a><<a href="arc/assets/loaders/AsynchronousAssetLoader.html" title="type parameter in AsynchronousAssetLoader">T</a>>></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Base class for asynchronous <a href="arc/assets/loaders/AssetLoader.html" title="class in arc.assets.loaders"><code>AssetLoader</code></a> instances.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/async/AsyncProcess.html" title="interface in mindustry.async">AsyncProcess</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/game/AttackIndicators.html" title="class in mindustry.game">AttackIndicators</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Updates and stores attack indicators for the minimap.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/meta/Attribute.html" title="class in mindustry.world.meta">Attribute</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/production/AttributeCrafter.html" title="class in mindustry.world.blocks.production">AttributeCrafter</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A crafter that gains efficiency from attribute tiles.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/Attributes.html" title="class in mindustry.world.blocks">Attributes</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/audio/Audio.html" title="class in arc.audio">Audio</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">High-level wrapper for the Soloud library.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/audio/AudioBus.html" title="class in arc.audio">AudioBus</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/audio/AudioFilter.html" title="class in arc.audio">AudioFilter</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/audio/AudioSource.html" title="class in arc.audio">AudioSource</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/defense/AutoDoor.html" title="class in mindustry.world.blocks.defense">AutoDoor</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/world/blocks/Autotiler.html" title="interface in mindustry.world.blocks">Autotiler</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/Autotiler.AutotilerHolder.html" title="class in mindustry.world.blocks">Autotiler.AutotilerHolder</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Holds some static temporary variables, required due to some RoboVM bugs</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/world/blocks/Autotiler.SliceMode.html" title="enum class in mindustry.world.blocks">Autotiler.SliceMode</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">The mode to slice a texture at.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/BansDialog.html" title="class in mindustry.ui.dialogs">BansDialog</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/Bar.html" title="class in mindustry.ui">Bar</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/util/serialization/Base64Coder.html" title="class in arc.util.serialization">Base64Coder</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/util/serialization/Base64Coder.CharMap.html" title="class in arc.util.serialization">Base64Coder.CharMap</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/BaseBuilderAI.html" title="class in mindustry.ai">BaseBuilderAI</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/BaseDialog.html" title="class in mindustry.ui.dialogs">BaseDialog</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/style/BaseDrawable.html" title="class in arc.scene.style">BaseDrawable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Drawable that stores the size information but doesn't draw anything.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/maps/generators/BaseGenerator.html" title="class in mindustry.maps.generators">BaseGenerator</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="arc/util/serialization/BaseJsonReader.html" title="interface in arc.util.serialization">BaseJsonReader</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="arc/util/serialization/BaseJsonWriter.html" title="interface in arc.util.serialization">BaseJsonWriter</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/BaseRegistry.html" title="class in mindustry.ai">BaseRegistry</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/BaseRegistry.BasePart.html" title="class in mindustry.ai">BaseRegistry.BasePart</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/defense/BaseShield.html" title="class in mindustry.world.blocks.defense">BaseShield</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/defense/turrets/BaseTurret.html" title="class in mindustry.world.blocks.defense.turrets">BaseTurret</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/bullet/BasicBulletType.html" title="class in mindustry.entities.bullet">BasicBulletType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">An extended BulletType for most ammo-based bullets shot from turrets and units.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/maps/generators/BasicGenerator.html" title="class in mindustry.maps.generators">BasicGenerator</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/graphics/g2d/Batch.html" title="class in arc.graphics.g2d">Batch</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Base batch class.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/power/Battery.html" title="class in mindustry.world.blocks.power">Battery</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/production/BeamDrill.html" title="class in mindustry.world.blocks.production">BeamDrill</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/power/BeamNode.html" title="class in mindustry.world.blocks.power">BeamNode</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/net/BeControl.html" title="class in mindustry.net">BeControl</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Handles control of bleeding edge builds.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/util/Bench.html" title="class in arc.util">Bench</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/math/geom/Bezier.html" title="class in arc.math.geom">Bezier</a><<a href="arc/math/geom/Bezier.html" title="type parameter in Bezier">T</a> extends <a href="arc/math/geom/Vector.html" title="interface in arc.math.geom">Vector</a><<a href="arc/math/geom/Bezier.html" title="type parameter in Bezier">T</a>>></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Implementation of the Bezier curve.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/fx/filters/BiasFilter.html" title="class in arc.fx.filters">BiasFilter</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Bias filter.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/struct/BinaryHeap.html" title="class in arc.struct">BinaryHeap</a><<a href="arc/struct/BinaryHeap.html" title="type parameter in BinaryHeap">T</a> extends <a href="arc/struct/BinaryHeap.Node.html" title="class in arc.struct">BinaryHeap.Node</a>></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/struct/BinaryHeap.Node.html" title="class in arc.struct">BinaryHeap.Node</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/input/Binding.html" title="enum class in mindustry.input">Binding</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/struct/Bits.html" title="class in arc.struct">Bits</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A bitset, without size limitation, allows comparison via bitwise operators to other bitfields.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/maps/generators/BlankPlanetGenerator.html" title="class in mindustry.maps.generators">BlankPlanetGenerator</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A planet generator that provides no weather, height, color or bases.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/maps/filters/BlendFilter.html" title="class in mindustry.maps.filters">BlendFilter</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/graphics/Blending.html" title="class in arc.graphics">Blending</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Blending modes, can be instantiated to make custom blending.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/flabel/effects/BlinkEffect.html" title="class in arc.flabel.effects">BlinkEffect</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Blinks the entire text in two different colors at once, without interpolation.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/Block.html" title="class in mindustry.world">Block</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/fragments/BlockConfigFragment.html" title="class in mindustry.ui.fragments">BlockConfigFragment</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/world/meta/BlockFlag.html" title="enum class in mindustry.world.meta">BlockFlag</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Stores special flags of blocks for easy querying.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/world/meta/BlockGroup.html" title="enum class in mindustry.world.meta">BlockGroup</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/BlockIndexer.html" title="class in mindustry.ai">BlockIndexer</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Class used for indexing special target blocks for AI.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/fragments/BlockInventoryFragment.html" title="class in mindustry.ui.fragments">BlockInventoryFragment</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/modules/BlockModule.html" title="class in mindustry.world.modules">BlockModule</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A class that represents compartmentalized tile entity state.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/payloads/BlockProducer.html" title="class in mindustry.world.blocks.payloads">BlockProducer</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Generic building that produces other buildings.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/graphics/BlockRenderer.html" title="class in mindustry.graphics">BlockRenderer</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/content/Blocks.html" title="class in mindustry.content">Blocks</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/world/meta/BlockStatus.html" title="enum class in mindustry.world.meta">BlockStatus</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/graphics/g2d/Bloom.html" title="class in arc.graphics.g2d">Bloom</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Requires bloom shaders in 'bloomshaders' folder.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/fx/filters/BloomFilter.html" title="class in arc.fx.filters">BloomFilter</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/fx/filters/BlurFilter.html" title="class in arc.fx.filters">BlurFilter</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/bullet/BombBulletType.html" title="class in mindustry.entities.bullet">BombBulletType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Template class for an unmoving shrinking bullet.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="arc/func/Boolc.html" title="interface in arc.func">Boolc</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="arc/func/Boolf.html" title="interface in arc.func">Boolf</a><<a href="arc/func/Boolf.html" title="type parameter in Boolf">T</a>></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="arc/func/Boolf2.html" title="interface in arc.func">Boolf2</a><<a href="arc/func/Boolf2.html" title="type parameter in Boolf2">A</a>,<wbr><a href="arc/func/Boolf2.html" title="type parameter in Boolf2">B</a>></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="arc/func/Boolf3.html" title="interface in arc.func">Boolf3</a><<a href="arc/func/Boolf3.html" title="type parameter in Boolf3">P1</a>,<wbr><a href="arc/func/Boolf3.html" title="type parameter in Boolf3">P2</a>,<wbr><a href="arc/func/Boolf3.html" title="type parameter in Boolf3">P3</a>></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="arc/func/Boolp.html" title="interface in arc.func">Boolp</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/struct/BoolSeq.html" title="class in arc.struct">BoolSeq</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A resizable, ordered or unordered boolean array.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/types/BoostAI.html" title="class in mindustry.ai.types">BoostAI</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/BorderImage.html" title="class in mindustry.ui">BorderImage</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/math/geom/BoundingBox.html" title="class in arc.math.geom">BoundingBox</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Encapsulates an axis aligned bounding box represented by a minimum and a maximum Vector.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/layout/BranchTreeLayout.html" title="class in mindustry.ui.layout">BranchTreeLayout</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Algorithm taken from <a href="https://github.com/abego/treelayout">TreeLayout</a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/ui/layout/BranchTreeLayout.TreeAlignment.html" title="enum class in mindustry.ui.layout">BranchTreeLayout.TreeAlignment</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/ui/layout/BranchTreeLayout.TreeLocation.html" title="enum class in mindustry.ui.layout">BranchTreeLayout.TreeLocation</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/math/geom/Bresenham2.html" title="class in arc.math.geom">Bresenham2</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Returns a list of points at integer coordinates for a line on a 2D grid, using the Bresenham algorithm.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/math/geom/BSpline.html" title="class in arc.math.geom">BSpline</a><<a href="arc/math/geom/BSpline.html" title="type parameter in BSpline">T</a> extends <a href="arc/math/geom/Vector.html" title="interface in arc.math.geom">Vector</a><<a href="arc/math/geom/BSpline.html" title="type parameter in BSpline">T</a>>></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/distribution/BufferedItemBridge.html" title="class in mindustry.world.blocks.distribution">BufferedItemBridge</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/util/Buffers.html" title="class in arc.util">Buffers</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Class with static helper methods to increase the speed of array/direct buffer and direct buffer/direct buffer transfers</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/Build.html" title="class in mindustry.world">Build</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/types/BuilderAI.html" title="class in mindustry.ai.types">BuilderAI</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/payloads/BuildPayload.html" title="class in mindustry.world.blocks.payloads">BuildPayload</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/units/BuildPlan.html" title="class in mindustry.entities.units">BuildPlan</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Class for storing build plans.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/defense/BuildTurret.html" title="class in mindustry.world.blocks.defense">BuildTurret</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/meta/BuildVisibility.html" title="class in mindustry.world.meta">BuildVisibility</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/type/weapons/BuildWeapon.html" title="class in mindustry.type.weapons">BuildWeapon</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Purely visual turret.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/content/Bullets.html" title="class in mindustry.content">Bullets</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Class for holding special internal bullets.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/bullet/BulletType.html" title="class in mindustry.entities.bullet">BulletType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/production/BurstDrill.html" title="class in mindustry.world.blocks.production">BurstDrill</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/ui/Button.html" title="class in arc.scene.ui">Button</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A button is a <a href="arc/scene/ui/layout/Table.html" title="class in arc.scene.ui.layout"><code>Table</code></a> with a checked state and additional <a href="arc/scene/ui/Button.ButtonStyle.html" title="class in arc.scene.ui"><code>style</code></a> fields for pressed, unpressed, and
checked.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/ui/Button.ButtonStyle.html" title="class in arc.scene.ui">Button.ButtonStyle</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">The style for a button, see <a href="arc/scene/ui/Button.html" title="class in arc.scene.ui"><code>Button</code></a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/ui/ButtonGroup.html" title="class in arc.scene.ui">ButtonGroup</a><<a href="arc/scene/ui/ButtonGroup.html" title="type parameter in ButtonGroup">T</a> extends <a href="arc/scene/ui/Button.html" title="class in arc.scene.ui">Button</a>></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Manages a group of buttons to enforce a minimum and maximum number of checked buttons.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/util/io/ByteBufferInput.html" title="class in arc.util.io">ByteBufferInput</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">DataInput wrapper of ByteBuffer.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/util/io/ByteBufferOutput.html" title="class in arc.util.io">ByteBufferOutput</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">DataOutput wrapper of ByteBuffer.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/struct/ByteSeq.html" title="class in arc.struct">ByteSeq</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A resizable, ordered or unordered byte array.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/graphics/g2d/CacheBatch.html" title="class in arc.graphics.g2d">CacheBatch</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/CachedTile.html" title="class in mindustry.world">CachedTile</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A tile which does not trigger change events and whose entity types are cached.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/graphics/CacheLayer.html" title="class in mindustry.graphics">CacheLayer</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/graphics/CacheLayer.ShaderLayer.html" title="class in mindustry.graphics">CacheLayer.ShaderLayer</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/graphics/Camera.html" title="class in arc.graphics">Camera</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/graphics/g3d/Camera3D.html" title="class in arc.graphics.g3d">Camera3D</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/CampaignCompleteDialog.html" title="class in mindustry.ui.dialogs">CampaignCompleteDialog</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/logic/CanvasBlock.html" title="class in mindustry.world.blocks.logic">CanvasBlock</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/types/CargoAI.html" title="class in mindustry.ai.types">CargoAI</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/type/Category.html" title="enum class in mindustry.type">Category</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/math/geom/CatmullRomSpline.html" title="class in arc.math.geom">CatmullRomSpline</a><<a href="arc/math/geom/CatmullRomSpline.html" title="type parameter in CatmullRomSpline">T</a> extends <a href="arc/math/geom/Vector.html" title="interface in arc.math.geom">Vector</a><<a href="arc/math/geom/CatmullRomSpline.html" title="type parameter in CatmullRomSpline">T</a>>></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/ui/layout/Cell.html" title="class in arc.scene.ui.layout">Cell</a><<a href="arc/scene/ui/layout/Cell.html" title="type parameter in Cell">T</a> extends <a href="arc/scene/Element.html" title="class in arc.scene">Element</a>></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A cell for a <a href="arc/scene/ui/layout/Table.html" title="class in arc.scene.ui.layout"><code>Table</code></a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/type/CellLiquid.html" title="class in mindustry.type">CellLiquid</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Liquid that draws cells in its puddle.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/world/blocks/distribution/ChainedBuilding.html" title="interface in mindustry.world.blocks.distribution">ChainedBuilding</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/event/ChangeListener.html" title="class in arc.scene.event">ChangeListener</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Listener for <a href="arc/scene/event/ChangeListener.ChangeEvent.html" title="class in arc.scene.event"><code>ChangeListener.ChangeEvent</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/event/ChangeListener.ChangeEvent.html" title="class in arc.scene.event">ChangeListener.ChangeEvent</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Fired when something in an actor has changed.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/fragments/ChatFragment.html" title="class in mindustry.ui.fragments">ChatFragment</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/ui/CheckBox.html" title="class in arc.scene.ui">CheckBox</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A checkbox is a button that contains an image indicating the checked or unchecked state and a label.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/ui/CheckBox.CheckBoxStyle.html" title="class in arc.scene.ui">CheckBox.CheckBoxStyle</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">The style for a select box, see <a href="arc/scene/ui/CheckBox.html" title="class in arc.scene.ui"><code>CheckBox</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/fx/filters/ChromaticAberrationFilter.html" title="class in arc.fx.filters">ChromaticAberrationFilter</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/math/geom/Circle.html" title="class in arc.math.geom">Circle</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A convenient 2D circle class.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/mod/ClassMap.html" title="class in mindustry.mod">ClassMap</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Generated class.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/maps/filters/ClearFilter.html" title="class in mindustry.maps.filters">ClearFilter</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/event/ClickListener.html" title="class in arc.scene.event">ClickListener</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Detects mouse over, mouse or finger touch presses, and clicks on an element.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/net/Client.html" title="class in arc.net">Client</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a TCP and optionally a UDP connection to a <a href="arc/net/Server.html" title="class in arc.net"><code>Server</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="arc/net/ClientDiscoveryHandler.html" title="interface in arc.net">ClientDiscoveryHandler</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ClientLauncher.html" title="class in mindustry">ClientLauncher</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/environment/Cliff.html" title="class in mindustry.world.blocks.environment">Cliff</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/ui/layout/Collapser.html" title="class in arc.scene.ui.layout">Collapser</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/graphics/Color.html" title="class in arc.graphics">Color</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A color class, holding the r, g, b and alpha component as floats in the range [0,1].</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/actions/ColorAction.html" title="class in arc.scene.actions">ColorAction</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Sets the actor's color (or a specified color), from the current to the new color.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/util/ColorCodes.html" title="class in arc.util">ColorCodes</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Note that these color codes will only work on linux or mac terminals.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/ui/ColorImage.html" title="class in arc.scene.ui">ColorImage</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/ColorMapper.html" title="class in mindustry.world">ColorMapper</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/ColorPicker.html" title="class in mindustry.ui.dialogs">ColorPicker</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/graphics/Colors.html" title="class in arc.graphics">Colors</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A general purpose class containing named colors that can be changed at will.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/fx/filters/CombineFilter.html" title="class in arc.fx.filters">CombineFilter</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/types/CommandAI.html" title="class in mindustry.ai.types">CommandAI</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/util/CommandHandler.html" title="class in arc.util">CommandHandler</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Parses command syntax.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/util/CommandHandler.Command.html" title="class in arc.util">CommandHandler.Command</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/util/CommandHandler.CommandParam.html" title="class in arc.util">CommandHandler.CommandParam</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/util/CommandHandler.CommandResponse.html" title="class in arc.util">CommandHandler.CommandResponse</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="arc/util/CommandHandler.CommandRunner.html" title="interface in arc.util">CommandHandler.CommandRunner</a><<a href="arc/util/CommandHandler.CommandRunner.html" title="type parameter in CommandHandler.CommandRunner">T</a>></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="arc/util/CommandHandler.ResponseType.html" title="enum class in arc.util">CommandHandler.ResponseType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/logic/ConditionOp.html" title="enum class in mindustry.logic">ConditionOp</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/liquid/Conduit.html" title="class in mindustry.world.blocks.liquid">Conduit</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/net/Connection.html" title="class in arc.net">Connection</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Represents a TCP and optionally a UDP connection between a <a href="arc/net/Client.html" title="class in arc.net"><code>Client</code></a> and
a <a href="arc/net/Server.html" title="class in arc.net"><code>Server</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="arc/func/Cons.html" title="interface in arc.func">Cons</a><<a href="arc/func/Cons.html" title="type parameter in Cons">T</a>></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="arc/func/Cons2.html" title="interface in arc.func">Cons2</a><<a href="arc/func/Cons2.html" title="type parameter in Cons2">T</a>,<wbr><a href="arc/func/Cons2.html" title="type parameter in Cons2">N</a>></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="arc/func/Cons3.html" title="interface in arc.func">Cons3</a><<a href="arc/func/Cons3.html" title="type parameter in Cons3">P1</a>,<wbr><a href="arc/func/Cons3.html" title="type parameter in Cons3">P2</a>,<wbr><a href="arc/func/Cons3.html" title="type parameter in Cons3">P3</a>></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="arc/func/Cons4.html" title="interface in arc.func">Cons4</a><<a href="arc/func/Cons4.html" title="type parameter in Cons4">P1</a>,<wbr><a href="arc/func/Cons4.html" title="type parameter in Cons4">P2</a>,<wbr><a href="arc/func/Cons4.html" title="type parameter in Cons4">P3</a>,<wbr><a href="arc/func/Cons4.html" title="type parameter in Cons4">P4</a>></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/fragments/ConsoleFragment.html" title="class in mindustry.ui.fragments">ConsoleFragment</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="arc/func/ConsT.html" title="interface in arc.func">ConsT</a><<a href="arc/func/ConsT.html" title="type parameter in ConsT">T</a>,<wbr><a href="arc/func/ConsT.html" title="type parameter in ConsT">E</a> extends <a href="https://docs.oracle.com/en/java/javase/16/docs/api/java.base/java/lang/Throwable.html" title="class or interface in java.lang" class="external-link">Throwable</a>></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">A cons that throws something.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/ConstructBlock.html" title="class in mindustry.world.blocks">ConstructBlock</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A block in the process of construction.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/payloads/Constructor.html" title="class in mindustry.world.blocks.payloads">Constructor</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Configurable BlockProducer variant.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/Consume.html" title="class in mindustry.world.consumers">Consume</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">An abstract class that defines a type of resource that a block can consume.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeCoolant.html" title="class in mindustry.world.consumers">ConsumeCoolant</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A ConsumeLiquidFilter that consumes specific coolant, selected based on stats.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/power/ConsumeGenerator.html" title="class in mindustry.world.blocks.power">ConsumeGenerator</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A generator that just takes in certain items or liquids.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeItemCharged.html" title="class in mindustry.world.consumers">ConsumeItemCharged</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">For mods.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeItemDynamic.html" title="class in mindustry.world.consumers">ConsumeItemDynamic</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeItemExplode.html" title="class in mindustry.world.consumers">ConsumeItemExplode</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Causes a block to explode when explosive items are moved into it.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeItemExplosive.html" title="class in mindustry.world.consumers">ConsumeItemExplosive</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeItemFilter.html" title="class in mindustry.world.consumers">ConsumeItemFilter</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeItemFlammable.html" title="class in mindustry.world.consumers">ConsumeItemFlammable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeItemRadioactive.html" title="class in mindustry.world.consumers">ConsumeItemRadioactive</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeItems.html" title="class in mindustry.world.consumers">ConsumeItems</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeLiquid.html" title="class in mindustry.world.consumers">ConsumeLiquid</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeLiquidBase.html" title="class in mindustry.world.consumers">ConsumeLiquidBase</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeLiquidFilter.html" title="class in mindustry.world.consumers">ConsumeLiquidFilter</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeLiquidFlammable.html" title="class in mindustry.world.consumers">ConsumeLiquidFlammable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeLiquids.html" title="class in mindustry.world.consumers">ConsumeLiquids</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumeLiquidsDynamic.html" title="class in mindustry.world.consumers">ConsumeLiquidsDynamic</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumePayloadDynamic.html" title="class in mindustry.world.consumers">ConsumePayloadDynamic</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumePayloadFilter.html" title="class in mindustry.world.consumers">ConsumePayloadFilter</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumePayloads.html" title="class in mindustry.world.consumers">ConsumePayloads</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumePower.html" title="class in mindustry.world.consumers">ConsumePower</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Consumer class for blocks which consume power while being connected to a power graph.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumePowerCondition.html" title="class in mindustry.world.consumers">ConsumePowerCondition</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">A power consumer that only activates sometimes.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/consumers/ConsumePowerDynamic.html" title="class in mindustry.world.consumers">ConsumePowerDynamic</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A power consumer that uses a dynamic amount of power.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ctype/Content.html" title="class in mindustry.ctype">Content</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Base class for a content type that is loaded in <a href="mindustry/core/ContentLoader.html" title="class in mindustry.core"><code>ContentLoader</code></a>.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ctype/Content.ModContentInfo.html" title="class in mindustry.ctype">Content.ModContentInfo</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/ContentInfoDialog.html" title="class in mindustry.ui.dialogs">ContentInfoDialog</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/core/ContentLoader.html" title="class in mindustry.core">ContentLoader</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Loads all game content.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/mod/ContentParser.html" title="class in mindustry.mod">ContentParser</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/mod/ContentParser.ParseListener.html" title="interface in mindustry.mod">ContentParser.ParseListener</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/ctype/ContentType.html" title="enum class in mindustry.ctype">ContentType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3">
<div class="block">Do not rearrange, ever!</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/bullet/ContinuousBulletType.html" title="class in mindustry.entities.bullet">ContinuousBulletType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Basic continuous (line) bullet type that does not draw itself.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/bullet/ContinuousFlameBulletType.html" title="class in mindustry.entities.bullet">ContinuousFlameBulletType</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/bullet/ContinuousLaserBulletType.html" title="class in mindustry.entities.bullet">ContinuousLaserBulletType</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/defense/turrets/ContinuousLiquidTurret.html" title="class in mindustry.world.blocks.defense.turrets">ContinuousLiquidTurret</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/defense/turrets/ContinuousTurret.html" title="class in mindustry.world.blocks.defense.turrets">ContinuousTurret</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A turret that fires a continuous beam bullet with no reload or coolant necessary.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/core/Control.html" title="class in mindustry.core">Control</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Control module.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/world/blocks/ControlBlock.html" title="interface in mindustry.world.blocks">ControlBlock</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Any block that has a proxy unit that can be controlled by a player.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/logic/Controllable.html" title="interface in mindustry.logic">Controllable</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">An object that can be controlled with logic.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/input/Controller.html" title="class in arc.input">Controller</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/ControlPathfinder.html" title="class in mindustry.ai">ControlPathfinder</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/math/geom/ConvexHull.html" title="class in arc.math.geom">ConvexHull</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Computes the convex hull of a set of points using the monotone chain convex hull algorithm (aka Andrew's algorithm).</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/distribution/Conveyor.html" title="class in mindustry.world.blocks.distribution">Conveyor</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/fx/filters/Convolve1dFilter.html" title="class in arc.fx.filters">Convolve1dFilter</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/fx/filters/Convolve2dFilter.html" title="class in arc.fx.filters">Convolve2dFilter</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Encapsulates a separable 2D convolution kernel filter</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/fx/filters/CopyFilter.html" title="class in arc.fx.filters">CopyFilter</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/Core.html" title="class in arc">Core</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Global references to all of Arc's core modules.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/storage/CoreBlock.html" title="class in mindustry.world.blocks.storage">CoreBlock</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/CoreItemsDisplay.html" title="class in mindustry.ui">CoreItemsDisplay</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/maps/filters/CoreSpawnFilter.html" title="class in mindustry.maps.filters">CoreSpawnFilter</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Selects X spawns from the core spawn pool.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/util/io/CounterInputStream.html" title="class in arc.util.io">CounterInputStream</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/net/CrashSender.html" title="class in mindustry.net">CrashSender</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/util/io/CRC.html" title="class in arc.util.io">CRC</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/fx/filters/CrtFilter.html" title="class in arc.fx.filters">CrtFilter</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="arc/fx/filters/CrtFilter.LineStyle.html" title="enum class in arc.fx.filters">CrtFilter.LineStyle</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="arc/fx/filters/CrtFilter.SizeSource.html" title="enum class in arc.fx.filters">CrtFilter.SizeSource</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Shader resolution parameter source.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/graphics/Cubemap.html" title="class in arc.graphics">Cubemap</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Wraps a standard OpenGL ES Cubemap.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab3"><a href="arc/graphics/Cubemap.CubemapSide.html" title="enum class in arc.graphics">Cubemap.CubemapSide</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab3">
<div class="block">Enum to identify each side of a Cubemap</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="arc/graphics/CubemapData.html" title="interface in arc.graphics">CubemapData</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Used by a <a href="arc/graphics/Cubemap.html" title="class in arc.graphics"><code>Cubemap</code></a> to load the pixel data.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/assets/loaders/CubemapLoader.html" title="class in arc.assets.loaders">CubemapLoader</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block"><a href="arc/assets/loaders/AssetLoader.html" title="class in arc.assets.loaders"><code>AssetLoader</code></a> for <a href="arc/graphics/Cubemap.html" title="class in arc.graphics"><code>Cubemap</code></a> instances.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/assets/loaders/CubemapLoader.CubemapLoaderInfo.html" title="class in arc.assets.loaders">CubemapLoader.CubemapLoaderInfo</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/assets/loaders/CubemapLoader.CubemapParameter.html" title="class in arc.assets.loaders">CubemapLoader.CubemapParameter</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/graphics/CubemapMesh.html" title="class in mindustry.graphics">CubemapMesh</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="arc/scene/utils/Cullable.html" title="interface in arc.scene.utils">Cullable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/math/CumulativeDistribution.html" title="class in arc.math">CumulativeDistribution</a><<a href="arc/math/CumulativeDistribution.html" title="type parameter in CumulativeDistribution">T</a>></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">This class represents a cumulative distribution.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/CustomGameDialog.html" title="class in mindustry.ui.dialogs">CustomGameDialog</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/assets/loaders/CustomLoader.html" title="class in arc.assets.loaders">CustomLoader</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/CustomRulesDialog.html" title="class in mindustry.ui.dialogs">CustomRulesDialog</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="mindustry/logic/CutsceneAction.html" title="enum class in mindustry.logic">CutsceneAction</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/Damage.html" title="class in mindustry.entities">Damage</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Utility class for damaging in an area.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/entities/Damage.Collided.html" title="class in mindustry.entities">Damage.Collided</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/DatabaseDialog.html" title="class in mindustry.ui.dialogs">DatabaseDialog</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="arc/net/DcReason.html" title="enum class in arc.net">DcReason</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ai/types/DefenderAI.html" title="class in mindustry.ai.types">DefenderAI</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/math/DelaunayTriangulator.html" title="class in arc.math">DelaunayTriangulator</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Delaunay triangulation.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/actions/DelayAction.html" title="class in arc.scene.actions">DelayAction</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Delays execution of an action or inserts a pause in a <a href="arc/scene/actions/SequenceAction.html" title="class in arc.scene.actions"><code>SequenceAction</code></a>.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/struct/DelayedRemovalSeq.html" title="class in arc.struct">DelayedRemovalSeq</a><<a href="arc/struct/DelayedRemovalSeq.html" title="type parameter in DelayedRemovalSeq">T</a>></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Queues any removals done after <a href="arc/struct/DelayedRemovalSeq.html#begin()"><code>DelayedRemovalSeq.begin()</code></a> is called to occur once <a href="arc/struct/DelayedRemovalSeq.html#end()"><code>DelayedRemovalSeq.end()</code></a> is called.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/actions/DelegateAction.html" title="class in arc.scene.actions">DelegateAction</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Base class for an action that wraps another action.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/input/DesktopInput.html" title="class in mindustry.input">DesktopInput</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/ui/Dialog.html" title="class in arc.scene.ui">Dialog</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">A table that can be dragged and act as a modal window.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/ui/Dialog.DialogStyle.html" title="class in arc.scene.ui">Dialog.DialogStyle</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/defense/DirectionalForceProjector.html" title="class in mindustry.world.blocks.defense">DirectionalForceProjector</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/DirectionalItemBuffer.html" title="class in mindustry.world">DirectionalItemBuffer</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/distribution/DirectionalUnloader.html" title="class in mindustry.world.blocks.distribution">DirectionalUnloader</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/distribution/DirectionBridge.html" title="class in mindustry.world.blocks.distribution">DirectionBridge</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/distribution/DirectionLiquidBridge.html" title="class in mindustry.world.blocks.distribution">DirectionLiquidBridge</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="arc/scene/utils/Disableable.html" title="interface in arc.scene.utils">Disableable</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/ui/dialogs/DiscordDialog.html" title="class in mindustry.ui.dialogs">DiscordDialog</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/discord/DiscordRPC.html" title="class in arc.discord">DiscordRPC</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Simple class for handling Discord Rich Presence.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab5"><a href="arc/discord/DiscordRPC.NoDiscordClientException.html" title="class in arc.discord">DiscordRPC.NoDiscordClientException</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab5"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab3"><a href="arc/discord/DiscordRPC.PipeStatus.html" title="enum class in arc.discord">DiscordRPC.PipeStatus</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab3"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/discord/DiscordRPC.RichPresence.html" title="class in arc.discord">DiscordRPC.RichPresence</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/discord/DiscordRPC.User.html" title="class in arc.discord">DiscordRPC.User</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="mindustry/ui/Displayable.html" title="interface in mindustry.ui">Displayable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">An interface for things that can be displayed when hovered over.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab1"><a href="arc/util/Disposable.html" title="interface in arc.util">Disposable</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab1">
<div class="block">Interface for disposable resources.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/graphics/g2d/DistanceFieldFont.html" title="class in arc.graphics.g2d">DistanceFieldFont</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Renders bitmap fonts using distance field textures, see the <a href="https://github.com/libgdx/libgdx/wiki/Distance-field-fonts">Distance Field Fonts wiki article</a> for usage.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/maps/filters/DistortFilter.html" title="class in mindustry.maps.filters">DistortFilter</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/blocks/defense/Door.html" title="class in mindustry.world.blocks.defense">Door</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/event/DragListener.html" title="class in arc.scene.event">DragListener</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2">
<div class="block">Detects mouse or finger touch drags on an element.</div>
</div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="arc/scene/event/DragScrollListener.html" title="class in arc.scene.event">DragScrollListener</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">Causes a scroll pane to scroll when a drag goes outside the bounds of the scroll pane.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="arc/graphics/g2d/Draw.html" title="class in arc.graphics.g2d">Draw</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab1"><a href="arc/scene/style/Drawable.html" title="interface in arc.scene.style">Drawable</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab1">
<div class="block">A drawable knows how to draw itself at a given rectangular size.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawArcSmelt.html" title="class in mindustry.world.draw">DrawArcSmelt</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawBlock.html" title="class in mindustry.world.draw">DrawBlock</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">An implementation of custom rendering behavior for a crafter block.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawBlurSpin.html" title="class in mindustry.world.draw">DrawBlurSpin</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawBubbles.html" title="class in mindustry.world.draw">DrawBubbles</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawCells.html" title="class in mindustry.world.draw">DrawCells</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawCircles.html" title="class in mindustry.world.draw">DrawCircles</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawCrucibleFlame.html" title="class in mindustry.world.draw">DrawCrucibleFlame</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawCultivator.html" title="class in mindustry.world.draw">DrawCultivator</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawDefault.html" title="class in mindustry.world.draw">DrawDefault</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/graphics/Drawf.html" title="class in mindustry.graphics">Drawf</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawFade.html" title="class in mindustry.world.draw">DrawFade</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawFlame.html" title="class in mindustry.world.draw">DrawFlame</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawFrames.html" title="class in mindustry.world.draw">DrawFrames</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawGlowRegion.html" title="class in mindustry.world.draw">DrawGlowRegion</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawHeatInput.html" title="class in mindustry.world.draw">DrawHeatInput</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawHeatOutput.html" title="class in mindustry.world.draw">DrawHeatOutput</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawHeatRegion.html" title="class in mindustry.world.draw">DrawHeatRegion</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>
<div class="col-first even-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawLiquidOutputs.html" title="class in mindustry.world.draw">DrawLiquidOutputs</a></div>
<div class="col-last even-row-color all-classes-table all-classes-table-tab2">
<div class="block">This must be used in conjunction with another DrawBlock; it only draws outputs.</div>
</div>
<div class="col-first odd-row-color all-classes-table all-classes-table-tab2"><a href="mindustry/world/draw/DrawLiquidRegion.html" title="class in mindustry.world.draw">DrawLiquidRegion</a></div>
<div class="col-last odd-row-color all-classes-table all-classes-table-tab2"> </div>