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RelayTransport.cs
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using System;
using System.Collections.Generic;
using System.Net;
using System.Text;
using UnityEngine;
using UnityEngine.Networking;
namespace MLAPI.Relay
{
public static class RelayTransport
{
private enum MessageType
{
StartServer,
ConnectToServer,
Data,
ClientDisconnect
}
//State
private static int relayConnectionId;
private static bool isClient = false;
private static string address;
private static ushort port;
private static List<ChannelQOS> channels = new List<ChannelQOS>();
public static bool Enabled { get; set; }
public static string RelayAddress { get; set; }
public static ushort RelayPort { get; set; }
public static int Connect(int hostId, string serverAddress, int serverPort, int exceptionConnectionId, out byte error)
{
if (!Enabled) return NetworkTransport.Connect(hostId, serverAddress, serverPort, exceptionConnectionId, out error);
isClient = true;
RelayTransport.address = serverAddress;
RelayTransport.port = (ushort)serverPort;
relayConnectionId = NetworkTransport.Connect(hostId, RelayAddress, RelayPort, exceptionConnectionId, out error); // Requests connection
return relayConnectionId;
}
public static int ConnectWithSimulator(int hostId, string serverAddress, int serverPort, int exceptionConnectionId, out byte error, ConnectionSimulatorConfig conf)
{
if (!Enabled) return NetworkTransport.ConnectWithSimulator(hostId, serverAddress, serverPort, exceptionConnectionId, out error, conf);
isClient = true;
RelayTransport.address = serverAddress;
RelayTransport.port = (ushort)serverPort;
relayConnectionId = NetworkTransport.ConnectWithSimulator(hostId, RelayAddress, RelayPort, exceptionConnectionId, out error, conf); // Requests connection
return relayConnectionId;
}
public static int ConnectEndPoint(int hostId, EndPoint endPoint, int exceptionConnectionId, out byte error)
{
if (!Enabled) return NetworkTransport.ConnectEndPoint(hostId, endPoint, exceptionConnectionId, out error);
isClient = true;
RelayTransport.address = ((IPEndPoint)endPoint).Address.ToString();
RelayTransport.port = (ushort)((IPEndPoint)endPoint).Port;
relayConnectionId = NetworkTransport.Connect(hostId, RelayAddress, RelayPort, exceptionConnectionId, out error); // Requests connection
return relayConnectionId;
}
private static void SetChannelsFromTopology(HostTopology topology) => channels = topology.DefaultConfig.Channels;
public static int AddHost(HostTopology topology, bool createServer)
{
if (!Enabled) return NetworkTransport.AddHost(topology);
isClient = !createServer;
SetChannelsFromTopology(topology);
int ret = NetworkTransport.AddHost(topology);
byte error;
if (createServer) relayConnectionId = NetworkTransport.Connect(ret, RelayAddress, RelayPort, 0, out error);
return ret;
}
public static int AddHost(HostTopology topology, int port, bool createServer)
{
if (!Enabled) return NetworkTransport.AddHost(topology, port);
isClient = !createServer;
SetChannelsFromTopology(topology);
int ret = NetworkTransport.AddHost(topology, port);
byte error;
if (createServer) relayConnectionId = NetworkTransport.Connect(ret, RelayAddress, RelayPort, 0, out error);
return ret;
}
public static int AddHost(HostTopology topology, int port, string ip, bool createServer)
{
if (!Enabled) return NetworkTransport.AddHost(topology, port, ip);
isClient = !createServer;
SetChannelsFromTopology(topology);
int ret = NetworkTransport.AddHost(topology, port, ip);
byte error;
if (createServer) relayConnectionId = NetworkTransport.Connect(ret, RelayAddress, RelayPort, 0, out error);
return ret;
}
public static int AddHostWithSimulator(HostTopology topology, int minTimeout, int maxTimeout, int port, string ip, bool createServer)
{
if (!Enabled) return NetworkTransport.AddHostWithSimulator(topology, minTimeout, maxTimeout);
isClient = !createServer;
SetChannelsFromTopology(topology);
int ret = NetworkTransport.AddHostWithSimulator(topology, minTimeout, maxTimeout, port, ip);
byte error;
if (createServer) relayConnectionId = NetworkTransport.Connect(ret, RelayAddress, RelayPort, 0, out error);
return ret;
}
public static int AddHostWithSimulator(HostTopology topology, int minTimeout, int maxTimeout, bool createServer)
{
if (!Enabled) return NetworkTransport.AddHostWithSimulator(topology, minTimeout, maxTimeout);
isClient = !createServer;
SetChannelsFromTopology(topology);
int ret = NetworkTransport.AddHostWithSimulator(topology, minTimeout, maxTimeout);
byte error;
if (createServer) relayConnectionId = NetworkTransport.Connect(ret, RelayAddress, RelayPort, 0, out error);
return ret;
}
public static int AddHostWithSimulator(HostTopology topology, int minTimeout, int maxTimeout, int port, bool createServer)
{
if (!Enabled) return NetworkTransport.AddHostWithSimulator(topology, minTimeout, maxTimeout, port);
isClient = !createServer;
SetChannelsFromTopology(topology);
int ret = NetworkTransport.AddHostWithSimulator(topology, minTimeout, maxTimeout, port);
byte error;
if (createServer) relayConnectionId = NetworkTransport.Connect(ret, RelayAddress, RelayPort, 0, out error);
return ret;
}
public static int AddWebsocketHost(HostTopology topology, int port, bool createServer)
{
if (!Enabled) return NetworkTransport.AddWebsocketHost(topology, port);
isClient = !createServer;
SetChannelsFromTopology(topology);
int ret = NetworkTransport.AddWebsocketHost(topology, port);
byte error;
if (createServer) relayConnectionId = NetworkTransport.Connect(ret, RelayAddress, RelayPort, 0, out error);
return ret;
}
public static int AddWebsocketHost(HostTopology topology, int port, string ip, bool createServer)
{
if (!Enabled) return NetworkTransport.AddWebsocketHost(topology, port, ip);
isClient = !createServer;
SetChannelsFromTopology(topology);
int ret = NetworkTransport.AddWebsocketHost(topology, port, ip);
byte error;
if (createServer) relayConnectionId = NetworkTransport.Connect(ret, RelayAddress, RelayPort, 0, out error);
return ret;
}
private static byte[] disconnectBuffer = new byte[] { 0, 0, (byte)MessageType.ClientDisconnect };
public static bool Disconnect(int hostId, int connectionId, out byte error)
{
if (!Enabled) return NetworkTransport.Disconnect(hostId, connectionId, out error);
if (!isClient)
{
disconnectBuffer.ToBytes((ushort)connectionId); // Tell relay who to drop
return NetworkTransport.Send(hostId, relayConnectionId, GetReliableChannel(), disconnectBuffer, 3, out error);
}
else return NetworkTransport.Disconnect(hostId, connectionId, out error);
}
public static bool Send(int hostId, int connectionId, int channelId, byte[] buffer, int size, out byte error)
{
if (!Enabled) return NetworkTransport.Send(hostId, connectionId, channelId, buffer, size, out error);
//ForwardOffset(buffer, 1, size); // Offsets just the bytes we're sending (isClient old)
++size;
if (!isClient)
{
//ForwardOffset(buffer, 3, size); // Offsets just the bytes we're sending
size += 2;
buffer[size-3] = (byte)connectionId;
buffer[size-2] = (byte)(connectionId >> 8);
}
buffer[size-1] = (byte)MessageType.Data;
return NetworkTransport.Send(hostId, relayConnectionId, channelId, buffer, size, out error);
}
public static bool QueueMessageForSending(int hostId, int connectionId, int channelId, byte[] buffer, int size, out byte error)
{
if (!Enabled) return NetworkTransport.QueueMessageForSending(hostId, connectionId, channelId, buffer, size, out error);
++size;
if (!isClient)
{
//ForwardOffset(buffer, 3, size); // Offsets just the bytes we're sending
size += 2;
buffer[size - 3] = (byte)connectionId;
buffer[size - 2] = (byte)(connectionId >> 8);
}
buffer[size - 1] = (byte)MessageType.Data;
return NetworkTransport.QueueMessageForSending(hostId, relayConnectionId, channelId, buffer, size, out error);
}
public static bool SendQueuedMessages(int hostId, int connectionId, out byte error)
{
return NetworkTransport.SendQueuedMessages(hostId, relayConnectionId, out error);
}
public static NetworkEventType ReceiveFromHost(int hostId, out int connectionId, out int channelId, byte[] buffer, int bufferSize, out int receivedSize, out byte error)
{
if (!Enabled) return NetworkTransport.ReceiveFromHost(hostId, out connectionId, out channelId, buffer, bufferSize, out receivedSize, out error);
NetworkEventType @event = NetworkTransport.ReceiveFromHost(hostId, out connectionId, out channelId, buffer, bufferSize, out receivedSize, out error);
return BaseReceive(@event, hostId, ref connectionId, ref channelId, buffer, bufferSize, ref receivedSize, ref error);
}
public static NetworkEventType Receive(out int hostId, out int connectionId, out int channelId, byte[] buffer, int bufferSize, out int receivedSize, out byte error)
{
if (!Enabled) return NetworkTransport.Receive(out hostId, out connectionId, out channelId, buffer, bufferSize, out receivedSize, out error);
NetworkEventType @event = NetworkTransport.Receive(out hostId, out connectionId, out channelId, buffer, bufferSize, out receivedSize, out error);
return BaseReceive(@event, hostId, ref connectionId, ref channelId, buffer, bufferSize, ref receivedSize, ref error);
}
private static NetworkEventType BaseReceive(NetworkEventType @event, int hostId, ref int connectionId, ref int channelId, byte[] buffer, int bufferSize, ref int receivedSize, ref byte error)
{
switch (@event)
{
case NetworkEventType.DataEvent:
MessageType messageType = (MessageType)buffer[receivedSize - 1];
switch (messageType)
{
case MessageType.ConnectToServer: // Connection approved
{
if (!isClient)
connectionId = (ushort)(buffer[receivedSize - 3] | (buffer[receivedSize - 2] << 8)); // Parse connection id
return NetworkEventType.ConnectEvent;
}
case MessageType.Data:
{
// Implicitly remove header
if (isClient) --receivedSize;
else connectionId = buffer.FromBytes(receivedSize-=3);
return NetworkEventType.DataEvent;
}
case MessageType.ClientDisconnect:
{
connectionId = (ushort)(buffer[0] | (buffer[1] << 8)); // Parse connection id
return NetworkEventType.DisconnectEvent;
}
}
break;
case NetworkEventType.ConnectEvent:
{
if (isClient)
{
//Connect via relay
string s = new StringBuilder(address).Append(':').Append(port).ToString();
buffer[s.Length] = (byte)MessageType.ConnectToServer;
// Address data length is implied
for (int i = 0; i < s.Length; i++)
buffer[i] = (byte)s[i]; // Get ASCII characters
NetworkTransport.Send(hostId, connectionId, GetReliableChannel(), buffer, s.Length + 1, out error);
}
else
{
//Register us as a server
buffer[0] = (byte)MessageType.StartServer;
NetworkTransport.Send(hostId, connectionId, GetReliableChannel(), buffer, 1, out error);
}
return NetworkEventType.Nothing; // Connect event is ignored
}
case NetworkEventType.DisconnectEvent:
{
if ((NetworkError)error == NetworkError.CRCMismatch) Debug.LogError("[MLAPI.Relay] The MLAPI Relay detected a CRC missmatch. This could be due to the maxClients or other connectionConfig settings not being the same");
return NetworkEventType.DisconnectEvent;
}
}
return @event;
}
public static void ReverseOffset(byte[] b, int offset, int dLen)
{
for(int i = offset; i < dLen; ++i)
b[i - offset] = b[i];
}
public static void ForwardOffset(byte[] b, int offset, int dLen)
{
for(int i = dLen; i>=0; --i)
b[i+offset] = b[i];
}
//TODO: Fix
public static byte GetReliableChannel()
{
for (byte i = 0; i < channels.Count; i++)
{
switch (channels[i].QOS)
{
case QosType.Reliable:
case QosType.ReliableFragmented:
case QosType.ReliableFragmentedSequenced:
case QosType.ReliableSequenced:
return i;
}
}
throw new InvalidConfigException("A reliable channel is required");
}
}
public static class Helpers
{
public static void ToBytes(this byte[] b, ushort data, int offset = 0)
{
b[offset] = (byte)data;
b[offset + 1] = (byte)(data >> 8);
}
public static ushort FromBytes(this byte[] b, int offset = 0)
{
return (ushort)(b[offset] | (b[offset + 1] << 8));
}
}
public class InvalidConfigException : SystemException
{
public InvalidConfigException() { }
public InvalidConfigException(string issue) : base(issue) { }
}
}