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g9_mjl.rb
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require 'gosu'
module ZOrder
Background, Stars, Player, SubDrone, Drone, UI = *0..5
end
#
# P L A Y E R C L A S S
#
class Player
attr_reader :score
def initialize(window)
@window = window
@image = Gosu::Image.new(@window, "media/Starfighter.3.bmp", false)
@beep = Gosu::Sample.new(@window, "media/Beep.wav")
@x = @y = @vel_x = @vel_y = @angle = 0.0
@size = @image.width / 2
@score = 0
end
def warp(x, y)
@x, @y = x, y
end
def turn_left
@angle -= 4.5
end
def turn_right
@angle += 4.5
end
def accelerate
@vel_x += Gosu::offset_x(@angle, 0.5)
@vel_y += Gosu::offset_y(@angle, 0.5)
end
def brake
@vel_x *= 0.9
@vel_y *= 0.9
end
def move
@x += @vel_x
@y += @vel_y
@x %= 1000
@y %= 600
@vel_x *= 0.98
@vel_y *= 0.98
end
def draw
@image.draw_rot(@x, @y, ZOrder::Player, @angle)
end
def collides?(galactic_object)
collision_size = @size + galactic_object.size
does_collide = galactic_object != self
does_collide &&= Gosu::distance(@x, @y, galactic_object.x, galactic_object.y) < collision_size
does_collide
end
def collect_stars(stars)
stars.reject! do |star|
if collides?(star)
@score += 1000
@beep.play
true
else
false
end
end
end
def collect_drones(drones)
drones.reject! do |drone|
dead = false
if collides?(drone)
drone.score -= 1
if drone.score < 0
@score += 5000
dead = true
end
end
dead
end
end
def movement
if @window.button_down? Gosu::KbLeft or @window.button_down? Gosu::GpLeft then
turn_left
end
if @window.button_down? Gosu::KbRight or @window.button_down? Gosu::GpRight then
turn_right
end
if @window.button_down? Gosu::KbUp or @window.button_down? Gosu::GpButton0 then
accelerate
end
if @window.button_down? Gosu::KbDown or @window.button_down? Gosu::GpButton1 then
brake
end
end
end
#
# D R O N E C L A S S
#
class Drone
attr_reader :genes, :x, :y, :z, :angle, :score, :generation, :size
attr_writer :score
def initialize(window, spawn, x, y, z, genes, generation)
@window = window
@spawn = spawn
@x = x
@y = y
@z = z
# @angle = angle
# @x = rand * 1000
# @y = rand * 600
@angle = (45.5 + rand(315))
@vel_x = @vel_y = 0.0
@score = 400
@genes = genes || {
left: rand(100),
right: rand(100),
accel: rand(100),
#warp: rand(10),
}
@generation = generation || 1
@size = @spawn.width / 2
end
def warp(x,y)
@x, @y = x, y
end
def turn_left
@angle -= 2.5
end
def turn_right
@angle += 2.5
end
def accelerate
@vel_x += Gosu::offset_x(@angle, 0.5)
@vel_y += Gosu::offset_y(@angle, 0.5)
end
def move
@x += @vel_x
@y += @vel_y
@x %= 1000
@y %= 600
@vel_x *= 0.50
@vel_y *= 0.50
end
def movement
if @score > 0
c = rand(100)
if c > @genes[:left] then
turn_left
end
if c < @genes[:right] then
turn_right
end
if c > @genes[:accel] then
accelerate
end
#if c < @genes[:warp] then
# warp(rand(1000), rand(600))
#end
end
if @window.button_down? Gosu::KbSpace then
warp(rand(1000), rand(600))
end
@score -= 1
end
def draw
# @z = z
img = @spawn
img.draw_rot(@x, @y, @z, @angle)
# img.draw_rot(@x, @y, ZOrder::Drone, @angle, 1, 1, @color, :add)
# draw_rot(text, x, y, z, angle, factor_x=1, factor_y=1, color=0xffffffff, mode=:default); end
end
def collides?(galactic_object)
collision_size = @size + galactic_object.size
does_collide = galactic_object != self
does_collide &&= Gosu::distance(@x, @y, galactic_object.x, galactic_object.y) < collision_size
does_collide
end
def collect_stars(stars)
stars.reject! do |star|
if collides?(star)
@score += 100
true
else
false
end
end
end
def cannibalize_drones(drones)
drones.reject! do |drone|
if drone.score < 0 && collides?(drone)
@score += 300
true
else
false
end
end
end
def score_reset
@score = 0
end
# def score(drone_score)
# @drone_score = drone_score
# end
def mate(genes)
new_genes = {}
@genes.each do |gene, value|
r = rand(100)
new_genes[gene] = r < 25 ? @genes[gene] : r < 50 ? genes[gene] : r < 75 ? rand(100) : @genes[gene] / 2 + genes[gene] / 2
end
new_genes
end
def to_s
"(generation: #{@generation}, " + @genes.map{|k,v| "#{k}: #{v}"}.join(", ") + ")"
end
end
#
# S T A R C L A S S
#
class Star
attr_reader :x, :y, :size
def initialize(animation)
@animation = animation
@color = Gosu::Color.new(0xff000000)
@color.red = rand(256 - 40) + 40
@color.green = rand(256 - 40) + 40
@color.blue = rand(256 - 40) + 40
@x = rand * 1000
@y = rand * 600
@size = 10
end
def draw
img = @animation[Gosu::milliseconds / 100 % @animation.size];
img.draw(@x - img.width / 2.0, @y - img.height / 2.0,
ZOrder::Stars, 1, 1, @color, :add)
end
end
#
# W I N D O W C L A S S
#
class GameWindow < Gosu::Window
def initialize
super 1000, 600, false
self.caption = " * * * * * G A L A X Y C R A F T * * * * * c o s m i c s o u p"
@background_image = Gosu::Image.new(self, "media/scraps/Space5.png", true)
@player = Player.new(self)
@player.warp(500,300)
@drone_img = Gosu::Image.new(self, "media/Drone1.1.bmp", false)
# @drone_create = Gosu::Image::draw_rot(@x, @y, ZOrder::Drone, @angle)
@drones = Array.new
@star_anim = Gosu::Image::load_tiles(self, "media/Star.png", 25, 25, false)
@stars = Array.new
@font = Gosu::Font.new(self, Gosu::default_font_name, 20)
@needs_spawn = true
end
def mate_drones(drone, mates)
mates.reject! do |mate|
fertile = (drone.score > 1000) && (mate.score > 1000) && (drone.genes != mate.genes)
if fertile and Gosu::distance(drone.x, drone.y, mate.x, mate.y) < 50 then
drone.score -= 500
mate.score -= 500
genes = drone.mate(mate.genes)
generation = [drone.generation, mate.generation].max + 1
baby_drone = Drone.new(self, @drone_img, drone.x + rand(30)-15, drone.y + rand(30)-15, ZOrder::SubDrone, genes, generation)
@drones.push(baby_drone)
puts "Hot drone lovin puts a bun in the oven... #{baby_drone}"
true
else
false
end
end
end
def update
@player.movement
@player.move
@player.collect_stars(@stars)
if @needs_spawn
@drones.push(Drone.new(self, @drone_img, rand(1000), rand(600), (ZOrder::Drone - 1), nil, nil)) while @drones.size < 20
@needs_spawn = false
end
mates = @drones.clone
@drones_score = 0
@drones.each do |drone|
drone.movement
drone.move
drone.collect_stars(@stars)
mate_drones(drone, mates)
drone.cannibalize_drones(@drones)
@drones_score += drone.score
end
@player.collect_drones(@drones)
if @stars.size < 50 or rand(100) < 50 and @stars.size < 400 then
@stars.push(Star.new(@star_anim))
end
end
def draw
@player.draw
@drones.each { |drone| drone.draw }
@background_image.draw(0, 0, ZOrder::Background)
@stars.each { |star| star.draw }
@font.draw("#{self}", 10, 10, ZOrder::UI, 1.0, 1.0, 0xffffff00)
end
def to_s
mature_drones_count = @drones.select{|d| d.score > 1000}.count
dying_drones_count = @drones.select{|d| d.score < 0}.count
generations = 0 and @drones.each { |d| generations = [generations, d.generation].max }
stats = []
stats << "PLAYER: #{@player.score}"
stats << "# DRONES: #{@drones.count}"
stats << "SEXUALLY MATURE: #{mature_drones_count}"
stats << "DYING: #{dying_drones_count}"
stats << "GENERATIONS: #{generations}"
stats << "STARS: #{@stars.count}"
stats.join(" ")
end
def button_down(id)
case id
when Gosu::KbEscape
close
when Gosu::KbS
@needs_spawn = true
end
end
end
window = GameWindow.new
window.show