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TicTacToe.py
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from math import inf as infinity
from random import choice
#import platform
#import time
#from os import system
HUMAN = -1
COMP = +1
board = [
[0, 0, 0],
[0, 0, 0],
[0, 0, 0],
]
def evaluate(state):
#dunno
if wins(state, COMP):
score = +1
elif wins(state, HUMAN):
score = -1
else:
score = 0
return score
def wins(state, player):
#checks if a player filled diagonal/row/column
win_state = [
[state[0][0], state[0][1], state[0][2]],
[state[1][0], state[1][1], state[1][2]],
[state[2][0], state[2][1], state[2][2]],
[state[0][0], state[1][0], state[2][0]],
[state[0][1], state[1][1], state[2][1]],
[state[0][2], state[1][2], state[2][2]],
[state[0][0], state[1][1], state[2][2]],
[state[2][0], state[1][1], state[0][2]],
]
if [player, player, player] in win_state:
return True
else:
return False
def game_over(state):
#check if a player won
return wins(state, HUMAN) or wins(state, COMP)
def empty_cells(state):
cells = []
#for(int,int in <int,int>) <-enumerate
#returns a list of valid coords
for x, row in enumerate(state):
for y, cell in enumerate(row):
if cell == 0:
cells.append([x, y])
return cells
def valid_move(x, y):
#checks if coord is empty/valid
if [x, y] in empty_cells(board):
return True
else:
return False
def set_move(x, y, player):
#marks board if valid play
if valid_move(x, y):
board[x][y] = player
return True
else:
return False
def minimax(state, depth, player):
#recursively loops through all of the board and checking each set of plays, the first winning play is always chosen
if player == COMP:
best = [-1, -1, -infinity]
else:
best = [-1, -1, +infinity]
if depth == 0 or game_over(state):
score = evaluate(state)
return [-1, -1, score]
for cell in empty_cells(state):
x, y = cell[0], cell[1]
state[x][y] = player
score = minimax(state, depth - 1, -player)
state[x][y] = 0
score[0], score[1] = x, y
if player == COMP:
if score[2] > best[2]:
best = score # max value
else:
if score[2] < best[2]:
best = score # min value
return best
def clean():
#system('cls') is broken for some reason
print('\n')
"""
os_name = platform.system().lower()
if 'windows' in os_name:
system('cls')
else:
system('clear')
"""
def render(state, c_choice, h_choice):
chars = {
-1: h_choice,
+1: c_choice,
0: ' '
}
str_line = '---------------'
print('\n' + str_line)
for row in state:
for cell in row:
symbol = chars[cell]
print(f'| {symbol} |', end='') #dunno how f works
print('\n' + str_line)
def ai_turn(c_choice, h_choice):
#checks if AI can play and makes best play according to minmax
depth = len(empty_cells(board))
if depth == 0 or game_over(board):
return
clean()
print(f'Computer turn [{c_choice}]')
render(board, c_choice, h_choice)
if depth == 9:
x = choice([0, 1, 2])
y = choice([0, 1, 2])
else:
move = minimax(board, depth, COMP)
x, y = move[0], move[1]
set_move(x, y, COMP)
#time.sleep(1)
def human_turn(c_choice, h_choice):
#receives user input until it's valid
depth = len(empty_cells(board))
if depth == 0:# or game_over(board):
return
# Dictionary of valid moves
move = -1
moves = {
1: [0, 0], 2: [0, 1], 3: [0, 2],
4: [1, 0], 5: [1, 1], 6: [1, 2],
7: [2, 0], 8: [2, 1], 9: [2, 2],
}
clean()
print(f'Human turn [{h_choice}]')
render(board, c_choice, h_choice)
while True:
move = int(input('Use numpad (1..9): '))
if move>0 and move<10:
coord = moves[move]
can_move = set_move(coord[0], coord[1], HUMAN)
if can_move:
break;
def main():
#clean()
h_choice = 'O' # X or O
c_choice = 'X' # X or O
first = 'Y' # if human is the first
# Main loop of this game
while len(empty_cells(board)) > 0 and not game_over(board):
if first == 'N':
ai_turn(c_choice, h_choice)
first = ''
human_turn(c_choice, h_choice)
ai_turn(c_choice, h_choice)
# Game over message
if wins(board, HUMAN):
clean()
print(f'Human turn [{h_choice}]')
render(board, c_choice, h_choice)
print('You Win!')
elif wins(board, COMP):
clean()
print(f'Computer turn [{c_choice}]')
render(board, c_choice, h_choice)
print('You Lose!')
else:
clean()
render(board, c_choice, h_choice)
print('Draw!')
exit(0)
main()