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Player Classes #19
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Maybe that player classes could change the begginer stuff ? 2 Needed classes :
Or if that isn't possible, maybe make at least a class with more health, and a class going faster ( for speed changes you can still get inspiration with that mod : https://github.com/MinetestForFun/server-minetestforfun/tree/master/mods/sprint ) |
@rubenwardy What do you mean by classes? the idea of @ObaniGemini or arranging players by their scores(which is currently pro and non-pro) |
The following are the main classes, but there may be multiple versions of this:
Each of these have different starting items, different stats (hp/attack/move speed/etc) and bonuses with different weapons. For example, an archer has less HP so is more susceptible to swords, but can move slightly faster and is more accurate with guns and crossbow. A builder may spawn with cobble and get given it when visiting spawn, and may be able to break blocks faster, but will have much lower HP. Warriors will have similar HP to current (so basically currently everyone is in the warrior class). You can switch to another class anytime at spawn. This is a way of adding armor and variety without increasing reliance on finding things. |
And then only Warriors and Shooters will get into the board?Because score is given to players whenever they kill. |
credits for building the base and making defences can be added kinda like badges |
Note that players will be able to switch classes anytime. The icons could be their best class though |
The current class should be displayed by means of the same icon as an HUD element throughout the match. |
@rubenwardy Players changing classes should activate a timeout, only after the expiration of which, should they be able to change classes again. Else I can see players changing classes when being chased by enemies, just so they get more HP / better speed |
You can change anytime at your team's base |
But what if they abuse this, by switching to an advantageous class and back, just to escape certain death? I propose to allow players to be able to switch classes, at least 30 seconds after the previous switch. |
What about:
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@AKryukov92 - and what would they do if they need to craft advanced weapons? Completely disabling the craft-grid for non-Builders is out of the question. We can however, enable only select crafting recipes like weapons / tools, etc. |
They would switch to builder for some time to craft advanced weapons. |
Agreed I don't think we should disable crafting for combat personnel though, as crafting things like forges swords and other things is essential most of the time. |
Don't forget that both sides will have to switch to builders to craft anything. So this essential thing will be perfetly balanced.
One more option:
This will make builders useful in assaulting enemy bases. Only they will be able to break certain defences. |
Each player class mush have it's own minor skin variations of the same team color - this way, players from different classes can be visually distinguished; adds variety to the game-play. @AKryukov92 - Please keep in mind that the objective here must be to limit certain capabilities for certain classes (e.g. limiting the building, digging or mining capabilities for non-builder classes), and not to completely disable them outright.
Both the teams have to switch to a different class in order to craft - that's kinda fair, agreed. But it would be very boring (IMHO), to switch to another class in order to craft essential weapons. I do however, agree with your proposal that only the builder class would be able to mine / craft some special solid blocks like mese blocks, bricks (of any kind), etc. |
Warriors just fight. Builders build weapons for them. |
Looks like a similar system has been implemented here: MinetestForFun/server-minetestforfun#183 I can't find the actual code though... |
Warriors should at least be able to craft weapons. As in the 'mine' map we build weapons as we mine. |
Another option: builders can use bucket while others can't. |
Buckets are very dangerous IMHO - if enabled, expect ruthless, merciless griefing in every part of the map. |
What would you do with a bucket? IMO weapon crafting is essential to the game builder or not you need it. And could you define "special solid blocks"? |
Griefing, of course! Imagine spilling water everywhere near the base(s), or even worse, lava (Cavern map only)...
Crafted, strong, or rare blocks. e.g. Mese block (rare / strong), and brick (crafted / artificial). |
This is PvP game with short-lived maps and constructions. What kind of griefing are you afraid of?
For example #101 or cobble slabs. It should be very hard (or impossible) to break by non-builder. |
Yeah, it would be interesting if that happened. We could build better bases that way. |
Any further development of ideas? |
Here's Waterbug's opinion on Player Classes:
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Done |
#389
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