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The process of updating each player view of the tavern is done every frame (to make sure its accurate)
There's no need for this if we just control the events that cause the tavern state to change:
The text was updated successfully, but these errors were encountered:
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The process of updating each player view of the tavern is done every frame (to make sure its accurate)
There's no need for this if we just control the events that cause the tavern state to change:
The text was updated successfully, but these errors were encountered: