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Any chance this could be implemented? See title. I'm thinking quest 2/3 if it's possible had it based tracking for the controllers, just making it track the wrist should provide a significant uptick in positional tracking right? Or maybe wrist+ back of the hand and maybe a different pattern for the palm? Maybe even finger tips? Or is that just pointlessly redundant? Since it already estimated finger position off of the potentiometer? I mean it might provide better splay sensing too...
Tldr:
would ir leds be an option to implement tracking in quest 2/3?
And how would I go about getting native non PC implementation of this if it will hypothetically work?
The text was updated successfully, but these errors were encountered:
It's not possible to do that. (Meta is too locked down for this to happen natively). most you could do is take apart a controller, but you still would need to maintain it's IR LED placement geometry.
You could attempt a pcvr custom solution to do this, but you'd need separate cams wired to a PC, and lots of time to tune algorithms, make controller drivers, and figure stuff out. Doesn't make sense for this project to attempt on its own.
Any chance this could be implemented? See title. I'm thinking quest 2/3 if it's possible had it based tracking for the controllers, just making it track the wrist should provide a significant uptick in positional tracking right? Or maybe wrist+ back of the hand and maybe a different pattern for the palm? Maybe even finger tips? Or is that just pointlessly redundant? Since it already estimated finger position off of the potentiometer? I mean it might provide better splay sensing too...
Tldr:
would ir leds be an option to implement tracking in quest 2/3?
And how would I go about getting native non PC implementation of this if it will hypothetically work?
The text was updated successfully, but these errors were encountered: