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The order of vertices you are using for the the fullscreen quad in hp_drawLightfield() is wrong. Your vertices are in clockwise order instead of the OpenGL default counterclockwise order. Right now to see any output from hp_drawLightfield(), one has to either disable face culling or switch vertex winding with glFrontFace(GL_CW).
The text was updated successfully, but these errors were encountered:
The order of vertices you are using for the the fullscreen quad in
hp_drawLightfield()
is wrong. Your vertices are in clockwise order instead of the OpenGL default counterclockwise order. Right now to see any output fromhp_drawLightfield()
, one has to either disable face culling or switch vertex winding withglFrontFace(GL_CW)
.The text was updated successfully, but these errors were encountered: