From 75320b6bc5a70f3572b4ca8d9051b37bf2d854d7 Mon Sep 17 00:00:00 2001
From: Niall Moody <21282294+NiallMoody@users.noreply.github.com>
Date: Thu, 3 Dec 2020 13:31:47 +0000
Subject: [PATCH] Updated to match LibPdIntegration v2.1.0; disabled Oculus
Spatializer example.
---
Assembly-CSharp.csproj | 181 +++----
Assets/Plugins/x64/libpd.so.meta | 76 +++
Assets/Plugins/x86/libpd.so.meta | 76 +++
Assets/Scenes/SpatialiseScene.unity | 734 +++++++++++++++-------------
Assets/Scripts/LibPdInstance.cs | 27 +-
ProjectSettings/AudioManager.asset | 4 +-
ProjectSettings/ProjectVersion.txt | 2 +-
ToDo.txt | 16 +-
8 files changed, 667 insertions(+), 449 deletions(-)
create mode 100644 Assets/Plugins/x64/libpd.so.meta
create mode 100644 Assets/Plugins/x86/libpd.so.meta
diff --git a/Assembly-CSharp.csproj b/Assembly-CSharp.csproj
index 65ab8be..2e4b8b8 100644
--- a/Assembly-CSharp.csproj
+++ b/Assembly-CSharp.csproj
@@ -23,7 +23,7 @@
full
false
Temp\bin\Debug\
- DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2018_4_25;UNITY_2018_4;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;NET_LEGACY;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_POST_PROCESSING_STACK_V2
+ DEBUG;TRACE;UNITY_5_3_OR_NEWER;UNITY_5_4_OR_NEWER;UNITY_5_5_OR_NEWER;UNITY_5_6_OR_NEWER;UNITY_2017_1_OR_NEWER;UNITY_2017_2_OR_NEWER;UNITY_2017_3_OR_NEWER;UNITY_2017_4_OR_NEWER;UNITY_2018_1_OR_NEWER;UNITY_2018_2_OR_NEWER;UNITY_2018_3_OR_NEWER;UNITY_2018_4_OR_NEWER;UNITY_2018_4_29;UNITY_2018_4;UNITY_2018;PLATFORM_ARCH_64;UNITY_64;UNITY_INCLUDE_TESTS;UNITY_ANALYTICS;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_SPRITES;ENABLE_GRID;ENABLE_TILEMAP;ENABLE_TERRAIN;ENABLE_TEXTURE_STREAMING;ENABLE_DIRECTOR;ENABLE_UNET;ENABLE_LZMA;ENABLE_UNITYEVENTS;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES_COLLAB;ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_USE_WEBREQUEST;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_HUB;ENABLE_EDITOR_HUB_LICENSE;ENABLE_WEBSOCKET_CLIENT;ENABLE_DIRECTOR_AUDIO;ENABLE_DIRECTOR_TEXTURE;ENABLE_TIMELINE;ENABLE_EDITOR_METRICS;ENABLE_EDITOR_METRICS_CACHING;ENABLE_MANAGED_JOBS;ENABLE_MANAGED_TRANSFORM_JOBS;ENABLE_MANAGED_ANIMATION_JOBS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;ENABLE_MONO_BDWGC;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;INCLUDE_PUBNUB;ENABLE_VIDEO;ENABLE_CUSTOM_RENDER_TEXTURE;ENABLE_LOCALIZATION;PLATFORM_STANDALONE_WIN;PLATFORM_STANDALONE;UNITY_STANDALONE_WIN;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_UNITYWEBREQUEST;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_PURCHASING;ENABLE_CLOUD_SERVICES_CRASH_REPORTING;ENABLE_OUT_OF_PROCESS_CRASH_HANDLER;ENABLE_EVENT_QUEUE;ENABLE_CLUSTER_SYNC;ENABLE_CLUSTERINPUT;ENABLE_VR;ENABLE_AR;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;NET_2_0_SUBSET;NET_LEGACY;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_WIN;ENABLE_UNITY_COLLECTIONS_CHECKS;ENABLE_BURST_AOT;UNITY_TEAM_LICENSE;ENABLE_VSTU;UNITY_POST_PROCESSING_STACK_V2
prompt
4
0169
@@ -50,17 +50,17 @@
Unity/VSTU
Game:1
StandaloneWindows64:19
- 2018.4.25f1
+ 2018.4.29f1
- C:\Program Files\Unity\Hub\Editor\2018.4.25f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll
+ C:\Program Files\Unity\Hub\Editor\2018.4.29f1\Editor\Data\Managed/UnityEngine/UnityEngine.dll
- C:\Program Files\Unity\Hub\Editor\2018.4.25f1\Editor\Data\Managed/UnityEditor.dll
+ C:\Program Files\Unity\Hub\Editor\2018.4.29f1\Editor\Data\Managed/UnityEditor.dll
@@ -75,254 +75,257 @@
-
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-
C:/Users/Niall Moody/Programming/Unity/LibPdIntegrationExamples/Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
+
+ C:/Users/Niall Moody/Programming/Unity/LibPdIntegrationExamples/Library/ScriptAssemblies/Unity.PackageManagerUI.Editor.dll
+
C:/Users/Niall Moody/Programming/Unity/LibPdIntegrationExamples/Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
C:/Users/Niall Moody/Programming/Unity/LibPdIntegrationExamples/Library/ScriptAssemblies/Unity.TextMeshPro.dll
+
+ C:/Users/Niall Moody/Programming/Unity/LibPdIntegrationExamples/Library/ScriptAssemblies/Unity.Analytics.DataPrivacy.dll
+
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+ C:/Users/Niall Moody/Programming/Unity/LibPdIntegrationExamples/Library/ScriptAssemblies/UnityEngine.Purchasing.dll
+
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-
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m_Text: "This scene demonstrates how to\r\nspatialise PD patches in Unity.\r\n\nThe
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- sphere (SineDrone.pd) is not.\n\nLook at the AudioSources for the
- 3\nspheres to see how this is done:"
+ Red (FilteredSound-ADC.pd)\nsphere is
+ spatialised, while the\nBlue sphere (SineDrone.pd)
+ is not.\n\nNote that there is an additional\n(hidden) Green
+ Sphere in the\nHeirarchy; this demonstrates how\nto use a spatialisation framework\nlike
+ Steam Audio as an alternative\napproach. See the wiki for details.\n\nLook at
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m_StaticBatchInfo:
@@ -2599,7 +2660,8 @@ MeshRenderer:
--- !u!33 &2036315277
MeshFilter:
m_ObjectHideFlags: 0
- m_PrefabParentObject: {fileID: 0}
- m_PrefabInternal: {fileID: 0}
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 2036315273}
m_Mesh: {fileID: 10210, guid: 0000000000000000e000000000000000, type: 0}
diff --git a/Assets/Scripts/LibPdInstance.cs b/Assets/Scripts/LibPdInstance.cs
index 29f9d7d..e2f00ed 100644
--- a/Assets/Scripts/LibPdInstance.cs
+++ b/Assets/Scripts/LibPdInstance.cs
@@ -114,12 +114,17 @@ public class LibPdInstance : MonoBehaviour
{
#region libpd imports
-
- #if UNITY_IOS
+
+#if UNITY_IOS
private const string DLL_NAME="__Internal";
- #else
+//The following lines will be needed if we can get externals working on Windows.
+//Just renaming libpd.dll to pd.dll does not seem to be enough though, so
+//they're commented out for now.
+//#elif UNITY_STANDALONE_WIN
+// private const string DLL_NAME="pd";
+#else
private const string DLL_NAME="libpd";
- #endif
+#endif
//--------------------------------------------------------------------------
@@ -661,14 +666,6 @@ void OnDestroy()
libpd_add_float(0.0f);
libpd_finish_message("pd", "dsp");
- //TODO: Is this correct? What happens if one LibPdInstance is
- //destroyed while another stays alive?
- if(printHook != null)
- {
- printHook = null;
- libpd_set_queued_printhook(printHook);
- }
-
foreach(var ptr in bindings.Values)
libpd_unbind(ptr);
bindings.Clear();
@@ -681,6 +678,12 @@ void OnDestroy()
//If we're the last instance left, release libpd's ringbuffer.
if(pdInitialised && (activeInstances.Count < 1))
{
+ if(printHook != null)
+ {
+ printHook = null;
+ libpd_set_queued_printhook(printHook);
+ }
+
libpd_queued_release();
pdInitialised = true;
diff --git a/ProjectSettings/AudioManager.asset b/ProjectSettings/AudioManager.asset
index 4c668a9..07ebfb0 100644
--- a/ProjectSettings/AudioManager.asset
+++ b/ProjectSettings/AudioManager.asset
@@ -3,6 +3,7 @@
--- !u!11 &1
AudioManager:
m_ObjectHideFlags: 0
+ serializedVersion: 2
m_Volume: 1
Rolloff Scale: 1
Doppler Factor: 1
@@ -11,7 +12,8 @@ AudioManager:
m_DSPBufferSize: 1024
m_VirtualVoiceCount: 512
m_RealVoiceCount: 32
- m_SpatializerPlugin: OculusSpatializer
+ m_SpatializerPlugin:
m_AmbisonicDecoderPlugin:
m_DisableAudio: 0
m_VirtualizeEffects: 1
+ m_RequestedDSPBufferSize: 1024
diff --git a/ProjectSettings/ProjectVersion.txt b/ProjectSettings/ProjectVersion.txt
index 44c6f16..7dbf3ee 100644
--- a/ProjectSettings/ProjectVersion.txt
+++ b/ProjectSettings/ProjectVersion.txt
@@ -1 +1 @@
-m_EditorVersion: 2018.4.25f1
+m_EditorVersion: 2018.4.29f1
diff --git a/ToDo.txt b/ToDo.txt
index bce1796..a434718 100644
--- a/ToDo.txt
+++ b/ToDo.txt
@@ -1,10 +1,6 @@
-LibPd Integration Examples
---------------------------
-- Add OculusSpatializer example.
-
-Further down the line:
-----------------------
-- LibPd -> Unity Example.
-- MIDI Example.
-- Array Example.
-- List/Message Example.
+LibPd Integration Examples
+--------------------------
+- LibPd -> Unity Example.
+- MIDI Example.
+- Array Example.
+- List/Message Example.