diff --git a/source/cgame/cg_particles.c b/source/cgame/cg_particles.c index 37ebee3..ae4332f 100644 --- a/source/cgame/cg_particles.c +++ b/source/cgame/cg_particles.c @@ -412,8 +412,8 @@ void CG_AddParticleToScene (cparticle_t *p, vec3_t org, float alpha) { // BFP - To detect if there is something solid trace_t trace; - // contents should be MASK_DEADSOLID, so the particles don't touch any entity like the player - CG_Trace( &trace, p->org, vec3_origin, vec3_origin, org, -1, MASK_DEADSOLID ); + // contents should be CONTENTS_SOLID, so the particles don't touch any entity like the player + CG_Trace( &trace, p->org, vec3_origin, vec3_origin, org, -1, CONTENTS_SOLID ); p->time = timenonscaled; p->snum = 1; // handle the p->snum when already entered in this phase for correction of client side visuals