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mainwindow.h
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/****************************************************************************
**
** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the examples of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:BSD$
** You may use this file under the terms of the BSD license as follows:
**
** "Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions are
** met:
** * Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** * Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in
** the documentation and/or other materials provided with the
** distribution.
** * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
** of its contributors may be used to endorse or promote products derived
** from this software without specific prior written permission.
**
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
**
** $QT_END_LICENSE$
**
****************************************************************************/
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include "diagramitem.h"
#include "diagramImage.h"
#include <QDialog>
#include <QMainWindow>
#include <QListWidget>
#include <QStackedWidget>
class DiagramScene;
QT_BEGIN_NAMESPACE
class QAction;
class QToolBox;
class QSpinBox;
class QComboBox;
class QFontComboBox;
class QButtonGroup;
class QLineEdit;
class QGraphicsTextItem;
class QFont;
class QToolButton;
class QAbstractButton;
class QGraphicsView;
QT_END_NAMESPACE
//! [0]
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
MainWindow();
private slots:
void backgroundButtonGroupClicked(QAbstractButton *button);
void buttonGroupClicked(int id);
void deleteItem();
void saveFileAs();
void loadFile();
void setMapSize();
void pointerGroupClicked(int id);
void bringToFront();
void sendToBack();
void itemInserted(DiagramItem *item);
void itemsInserted(DiagramItem *item, std::size_t nModels,const std::vector<std::vector<double>>& modelPositions);
void itemsInserted(diagramImage *item,DiagramItem::DiagramType type);
void checkItemPosition();
void textInserted(QGraphicsTextItem *item);
void currentFontChanged(const QFont &font);
void fontSizeChanged(const QString &size);
void sceneScaleChanged(const QString &scale);
void textColorChanged();
void itemColorChanged();
void lineColorChanged();
void textButtonTriggered();
void fillButtonTriggered();
void lineButtonTriggered();
void handleFontChange();
void itemSelected(QGraphicsItem *item);
void about();
void setBounds();
void editModelProperties();
void setMovementType(int newValue);
void setMovementDetails(double newValue);
void setGravity(int newValue);
void setRelationToMainChara(int newValue);
void setEventIndex(int newValue);
private:
void createToolBox();
void createActions();
void createMenus();
void createToolbars();
QWidget *createBackgroundCellWidget(const QString &text,
const QString &image);
QWidget *createCellWidget(const QString &text,
DiagramItem::DiagramType type);
QMenu *createColorMenu(const char *slot, QColor defaultColor);
QIcon createColorToolButtonIcon(const QString &image, QColor color);
QIcon createColorIcon(QColor color);
DiagramScene *scene;
QGraphicsView *view;
QAction *exitAction;
QAction *saveFileAction;
QAction *loadFileAction;
QAction *setMapSizeAction;
QAction *editModelPropertiesAction;
QAction *addAction;
QAction *deleteAction;
QAction *toFrontAction;
QAction *sendBackAction;
QAction *aboutAction;
QMenu *fileMenu;
QMenu *itemMenu;
QMenu *aboutMenu;
QToolBar *textToolBar;
QToolBar *editToolBar;
QToolBar *colorToolBar;
QToolBar *pointerToolbar;
QComboBox *sceneScaleCombo;
QComboBox *itemColorCombo;
QComboBox *textColorCombo;
QComboBox *fontSizeCombo;
QFontComboBox *fontCombo;
QToolBox *toolBox;
QButtonGroup *buttonGroup;
QButtonGroup *pointerTypeGroup;
QButtonGroup *backgroundButtonGroup;
QToolButton *fontColorToolButton;
QToolButton *fillColorToolButton;
QToolButton *lineColorToolButton;
QAction *boldAction;
QAction *underlineAction;
QAction *italicAction;
QAction *textAction;
QAction *fillAction;
QAction *lineAction;
QPen *penBoundaries;
QGraphicsLineItem *verticalLineLeft;
QGraphicsLineItem *verticalLineRight;
QGraphicsLineItem *horizontalLineTop;
QGraphicsLineItem *horizontalLineBottom;
double SceneWidth;
double SceneHeight;
std::vector<int> ModelTypes;
std::vector<std::vector<double>> ModelPositions;
// Movement type:
// - 0 = no movement
// - 1 = horizontal movement
// - 2 = User controlled jumpNRun movement
std::vector<std::size_t> MovementType;
// additional information about the chosen movement
// - case 1st col is 0: entry is ignored
// - case 1st col is 1: entry represents the distance of the movement
// - case 1st col is 2: entry is ignored
std::vector<double> MovementDetails;
// save if gravation effect the model or not
std::vector<std::size_t> Gravity;
// neutral or enemy or friend
// - 0 ... neutral
// - 1 ... enemy
// - 2 ... friend
std::vector<std::size_t> RelationToMainChara;
// Index of event that happens if enter is pressed if main character
// and model are near to each other
// - 0 ... nothing happens
std::vector<std::size_t> EventIndex;
std::vector<diagramImage*> ImageVec;
};
//! [0]
#endif // MAINWINDOW_H