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NetworkClient.cs
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public class NetworkClient
{
private Socket socket;
private ILogger logger;
private readonly object lockObject = new object();
public NetworkClient(ILogger logger)
{
this.logger = logger;
}
private void Send(string message)
{
try
{
var data = Encoding.ASCII.GetBytes(message);
EnsureSocket();
socket?.SendTo(data, endPoint);
}
catch (Exception ex)
{
_logger.WriteLine($"An error occurred while sending the metrics: {ex.Message}");
ResetUdpClient();
}
}
private void EnsureSocket()
{
if (socket != null)
{
return;
}
lock (lockObject)
{
if (socket == null)
{
socket = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
}
}
}
private void ResetUdpClient()
{
if (socket == null)
{
return;
}
lock (lockObject)
{
if (socket == null)
{
return;
}
try
{
socket.Close();
}
catch
{
logger.WriteLine("An error occurred while calling Close() on the socket.");
}
finally
{
socket = null;
}
}
}
public void Dispose()
{
ResetUdpClient();
}
}