- Added an option for detecting non-fatal ANRs on Android.
- Added an option for detecting non-fatal app hangs within a given threshold on iOS.
- Added documentation tooltips to the Datadog Options window (on Labels).
- Added support for file / line mappings in C# exceptions through C# Native Stack Mapping
- Make DatadogWorker's message pools thread safe.
- Stop Resources in DatadogTrackedWebRequest if the underlying UnityWebRequest is Disposed.
- Updated iOS SDK to 2.17.0
- Memory warnings are now tracked as RUM errors
- Fix refresh rate vital for variable refresh rate displays
- Updated Android SDK to 2.14.0
- Increase retry delay on DNS error.
- Stop upload worker on upload failure
- Ensure
UploadWorker
uses the SDK instance name.
- Add and option to control when trace context headers are injected into web requests (Trace Context Injection).
- Add support for global log attributes, which adds attributes to logs sent from all loggers.
- Add the ability to customize your Service Name from the Datadog Options dialog.
- Update iOS SDK to 2.14.1
- Add support for Watchdog Terminations tracking in RUM
- Use #fileID over #filePath as default argument in errors.
- Fix compilation error in Xcode 16.
- Update IPHONEOS_DEPLOYMENT_TARGET to 12.0
- Add support for Fatal App Hangs tracking in RUM
- Update Android SDK to 2.11.0
- Optimise
BatchFileOrchestator
performance. - Use custom naming for threads created inside SDK.
- Start sending batches immediately after feature is initialized.
- Add status code in user-facing message in case of UnknownError during batch upload.
- Optimise
- Fix
setVerbosity
on Android.
- Fix Datadog Site support in iOS.
- Allow configuration of Datadog SDK verbosity.
- Isolate Datadog SDKs to Unity framework to prevent certain build errors.
- Remove precompiled frameworks in favor of Cocoapod resolution with EDM4U
- Update iOS SDK to 2.9.0
- Track App Hangs as RUM errors.
- Update Android SDK to 2.9.0
- Fix SDK version reporting to Datadog.
- Update Android SDK to 2.6.2
- Fix a crash when trying to get the frame rate vitals
- Update Android to 2.6.1
- Update Android to 2.6.0
- Update iOS to 2.7.1
- Initial release
- Log support with multiple loggers and log interception
- Manual view tracking with
StartView
/StopView
- Automatic scene tracking using
SceneManager
- Automatic resource tracking using
DatadogTrackedWebRequest
wrapper