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dnd5e.js
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/**
* The DnD5e game system for Foundry Virtual Tabletop
* A system for playing the fifth edition of the worlds most popular roleplaying game.
* Author: Atropos
* Software License: GNU GPLv3
* Content License: https://media.wizards.com/2016/downloads/DND/SRD-OGL_V5.1.pdf
* Repository: https://gitlab.com/foundrynet/dnd5e
* Issue Tracker: https://gitlab.com/foundrynet/dnd5e/issues
*/
// Import Modules
import { DND5E } from "./module/config.js";
import { registerSystemSettings } from "./module/settings.js";
import { preloadHandlebarsTemplates, registerHandlebarsHelpers } from "./module/templates.js";
import { _getInitiativeFormula } from "./module/combat.js";
import { measureDistances } from "./module/canvas.js";
// Import Documents
import Actor5e from "./module/actor/entity.js";
import Item5e from "./module/item/entity.js";
import { TokenDocument5e, Token5e } from "./module/token.js";
// Import Applications
import AbilityTemplate from "./module/pixi/ability-template.js";
import AbilityUseDialog from "./module/apps/ability-use-dialog.js";
import ActorAbilityConfig from "./module/apps/ability-config.js";
import ActorArmorConfig from "./module/apps/actor-armor.js";
import ActorHitDiceConfig from "./module/apps/hit-dice-config.js";
import ActorMovementConfig from "./module/apps/movement-config.js";
import ActorSensesConfig from "./module/apps/senses-config.js";
import ActorSheetFlags from "./module/apps/actor-flags.js";
import ActorSheet5eCharacter from "./module/actor/sheets/character.js";
import ActorSheet5eNPC from "./module/actor/sheets/npc.js";
import ActorSheet5eVehicle from "./module/actor/sheets/vehicle.js";
import ActorSkillConfig from "./module/apps/skill-config.js";
import ActorTypeConfig from "./module/apps/actor-type.js";
import ItemSheet5e from "./module/item/sheet.js";
import LongRestDialog from "./module/apps/long-rest.js";
import ProficiencySelector from "./module/apps/proficiency-selector.js";
import SelectItemsPrompt from "./module/apps/select-items-prompt.js";
import ShortRestDialog from "./module/apps/short-rest.js";
import TraitSelector from "./module/apps/trait-selector.js";
// Import Helpers
import advancement from "./module/advancement.js";
import * as chat from "./module/chat.js";
import * as dice from "./module/dice.js";
import * as macros from "./module/macros.js";
import * as migrations from "./module/migration.js";
import * as utils from "./module/utils.js";
import ActiveEffect5e from "./module/active-effect.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
/* -------------------------------------------- */
Hooks.once("init", function() {
console.log(`DnD5e | Initializing the DnD5e Game System\n${DND5E.ASCII}`);
// Create a namespace within the game global
game.dnd5e = {
advancement,
applications: {
AbilityUseDialog,
ActorAbilityConfig,
ActorArmorConfig,
ActorHitDiceConfig,
ActorMovementConfig,
ActorSensesConfig,
ActorSheetFlags,
ActorSheet5eCharacter,
ActorSheet5eNPC,
ActorSheet5eVehicle,
ActorSkillConfig,
ActorTypeConfig,
ItemSheet5e,
LongRestDialog,
ProficiencySelector,
SelectItemsPrompt,
ShortRestDialog,
TraitSelector
},
canvas: {
AbilityTemplate
},
config: DND5E,
dice,
entities: {
Actor5e,
Item5e,
TokenDocument5e,
Token5e
},
macros,
migrations,
rollItemMacro: macros.rollItem,
utils,
isV9: !foundry.utils.isNewerVersion("9.224", game.version)
};
// Record Configuration Values
CONFIG.DND5E = DND5E;
CONFIG.ActiveEffect.documentClass = ActiveEffect5e;
CONFIG.Actor.documentClass = Actor5e;
CONFIG.Item.documentClass = Item5e;
CONFIG.Token.documentClass = TokenDocument5e;
CONFIG.Token.objectClass = Token5e;
CONFIG.time.roundTime = 6;
CONFIG.Dice.DamageRoll = dice.DamageRoll;
CONFIG.Dice.D20Roll = dice.D20Roll;
// 5e cone RAW should be 53.13 degrees
CONFIG.MeasuredTemplate.defaults.angle = 53.13;
// Register System Settings
registerSystemSettings();
// Remove honor & sanity from configuration if they aren't enabled
if ( !game.settings.get("dnd5e", "honorScore") ) {
delete DND5E.abilities.hon;
delete DND5E.abilityAbbreviations.hon;
}
if ( !game.settings.get("dnd5e", "sanityScore") ) {
delete DND5E.abilities.san;
delete DND5E.abilityAbbreviations.san;
}
// Patch Core Functions
CONFIG.Combat.initiative.formula = "1d20 + @attributes.init.mod + @attributes.init.prof + @attributes.init.bonus + @abilities.dex.bonuses.check + @bonuses.abilities.check";
Combatant.prototype._getInitiativeFormula = _getInitiativeFormula;
// Register Roll Extensions
CONFIG.Dice.rolls.push(dice.D20Roll);
CONFIG.Dice.rolls.push(dice.DamageRoll);
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("dnd5e", ActorSheet5eCharacter, {
types: ["character"],
makeDefault: true,
label: "DND5E.SheetClassCharacter"
});
Actors.registerSheet("dnd5e", ActorSheet5eNPC, {
types: ["npc"],
makeDefault: true,
label: "DND5E.SheetClassNPC"
});
Actors.registerSheet("dnd5e", ActorSheet5eVehicle, {
types: ["vehicle"],
makeDefault: true,
label: "DND5E.SheetClassVehicle"
});
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("dnd5e", ItemSheet5e, {
makeDefault: true,
label: "DND5E.SheetClassItem"
});
// Preload Handlebars helpers & partials
registerHandlebarsHelpers();
preloadHandlebarsTemplates();
});
/* -------------------------------------------- */
/* Foundry VTT Setup */
/* -------------------------------------------- */
/**
* Prepare attribute lists.
*/
Hooks.once("setup", function() {
CONFIG.DND5E.trackableAttributes = expandAttributeList(CONFIG.DND5E.trackableAttributes);
CONFIG.DND5E.consumableResources = expandAttributeList(CONFIG.DND5E.consumableResources);
});
/* --------------------------------------------- */
/**
* Expand a list of attribute paths into an object that can be traversed.
* @param {string[]} attributes The initial attributes configuration.
* @returns {object} The expanded object structure.
*/
function expandAttributeList(attributes) {
return attributes.reduce((obj, attr) => {
foundry.utils.setProperty(obj, attr, true);
return obj;
}, {});
}
/* --------------------------------------------- */
/**
* Perform one-time pre-localization and sorting of some configuration objects
*/
Hooks.once("i18nInit", () => utils.performPreLocalization(CONFIG.DND5E));
/* -------------------------------------------- */
/* Foundry VTT Ready */
/* -------------------------------------------- */
/**
* Once the entire VTT framework is initialized, check to see if we should perform a data migration
*/
Hooks.once("ready", function() {
// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
Hooks.on("hotbarDrop", (bar, data, slot) => macros.create5eMacro(data, slot));
// Determine whether a system migration is required and feasible
if ( !game.user.isGM ) return;
const currentVersion = game.settings.get("dnd5e", "systemMigrationVersion");
const NEEDS_MIGRATION_VERSION = "1.6.0";
const COMPATIBLE_MIGRATION_VERSION = 0.80;
const totalDocuments = game.actors.size + game.scenes.size + game.items.size;
if ( !currentVersion && totalDocuments === 0 ) return game.settings.set("dnd5e", "systemMigrationVersion", game.system.data.version);
const needsMigration = !currentVersion || isNewerVersion(NEEDS_MIGRATION_VERSION, currentVersion);
if ( !needsMigration ) return;
// Perform the migration
if ( currentVersion && isNewerVersion(COMPATIBLE_MIGRATION_VERSION, currentVersion) ) {
ui.notifications.error(game.i18n.localize("MIGRATION.5eVersionTooOldWarning"), {permanent: true});
}
migrations.migrateWorld();
});
/* -------------------------------------------- */
/* Canvas Initialization */
/* -------------------------------------------- */
Hooks.on("canvasInit", function() {
// Extend Diagonal Measurement
canvas.grid.diagonalRule = game.settings.get("dnd5e", "diagonalMovement");
SquareGrid.prototype.measureDistances = measureDistances;
});
/* -------------------------------------------- */
/* Other Hooks */
/* -------------------------------------------- */
Hooks.on("renderChatMessage", (app, html, data) => {
// Display action buttons
chat.displayChatActionButtons(app, html, data);
// Highlight critical success or failure die
chat.highlightCriticalSuccessFailure(app, html, data);
// Optionally collapse the content
if (game.settings.get("dnd5e", "autoCollapseItemCards")) html.find(".card-content").hide();
});
Hooks.on("getChatLogEntryContext", chat.addChatMessageContextOptions);
Hooks.on("renderChatLog", (app, html, data) => Item5e.chatListeners(html));
Hooks.on("renderChatPopout", (app, html, data) => Item5e.chatListeners(html));
Hooks.on("getActorDirectoryEntryContext", Actor5e.addDirectoryContextOptions);