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At the moment the arena is fixed to be 40x40x40 with a picket fence and a tiled floor. It would be great if we could add parameters to the arena object, along with t and pass_mark that allow us to define the size of the arena and to use a mixture of textures and RGB values for the walls and floor (perhaps also the ceiling). I'm thinking something along the lines of:
!ArenaConfig
arenas:
0: !Arena
pass_mark: 0
t: 1000
arena_size: !Vector3 {x: 40, y: 40, z: 40} # changeable between some range {1,1,1} to, say, {100,100,100} or even, open-ended? (But then difficult to define coordinates of alter objects)
floor_color: "tiled", "stripy", "whitenoise", !RGB {r: 10, g: 153, b: 255}
wall_color: "picket", "forest-scene", "whitenoise", !RGB {r: 10, g: 153, b: 255} # perhaps even a different parameter for each wall?
items:
- !Item
name: Agent
positions:
- !Vector3 {x: 20, y: 0, z: 1}
rotations: [0]
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At the moment the arena is fixed to be 40x40x40 with a picket fence and a tiled floor. It would be great if we could add parameters to the arena object, along with
t
andpass_mark
that allow us to define the size of the arena and to use a mixture of textures and RGB values for the walls and floor (perhaps also the ceiling). I'm thinking something along the lines of:Beta Was this translation helpful? Give feedback.
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