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glTF Reference implementation? #445
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Thanks for bringing Cinder to our attention, cool! All of the known loaders are here: https://github.com/KhronosGroup/glTF/blob/master/README.md We are really interested in an open-source barebones WebGL (or OpenGL) loader. If you develop it, we are happy to help promote it. |
The Three.js loader is based on an underlying parsing library written by On Fri, Oct 16, 2015 at 9:12 AM, Patrick Cozzi [email protected]
Tony Parisi [email protected] Read my books! Programming 3D Applications in HTML5 and |
Ideally I was thinking of a C++ library bundled with a sample SDL-application for reading and displaying glTF files – that would also make a good starting point for many cross platform projects. I think glTF will be great for many mobile projects, and since WebGL support and performance is not yet uniform across devices getting good native libs are important. |
A C++ library would be awesome, go for it! |
Yes that would be fantastic! Godspeed; |
How about a glTF loader for assimp?
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An exporter out of assimp would be even more useful... |
+1 on assimp support, see #51. |
Let's move this discussion to #456. |
Will Khronos provide, or is there talk about doing a reference glTF reader lib implementation in native GL or WebGL, once it hits 1.0?
There's work going on for three.js, a block for Cinder (https://github.com/jhurlbut/Cinder-glTF) and Cesium, but not all of them work, and they can't easily be used as libraries.
I'd be glad to contribute to such a project but I'm not sure my programming skills are strong enough to start :)
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