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Some Vulkan functions may call the SendMessage system API when interacting with a VkSurfaceKHR through a VkSwapchainKHR. In a multithreaded environment, calling SendMessage from a thread that is not the thread associated with pCreateInfo::hwnd will block until the application has processed the window message. Thus, applications should either call these Vulkan functions on the message pump thread, or make sure their message pump is actively running. Failing to do so may result in deadlocks.
Is there an example of what win32 window message can be sent when calling vkCreateSwapchainKHR/vkQueuePresentKHR/vkAcquireNextImageKHR... and in what case?
The text was updated successfully, but these errors were encountered:
The main use-case for this change is to allow implementations to safely layer presentation on top of DXGI, which has the same requirements.
Other than that, I expect some implementations would need to tweak some of the window's properties (e.g. extended style) to support a certain set of swapchain features. I cannot really provide specific examples since this is very implementation-specific, and can change from a driver version to the next.
Is there an example of what win32 window message can be sent when calling vkCreateSwapchainKHR/vkQueuePresentKHR/vkAcquireNextImageKHR... and in what case?
The text was updated successfully, but these errors were encountered: