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main_ml.py
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import tensorflow as tf
import arcade
import numpy as np
import pandas as pd
from snake import Snake
from apple import Apple
class Game(arcade.Window) :
def __init__(self):
super().__init__(width=512 , height=512 , title= "Super Snake 🐍🍎")
arcade.set_background_color(arcade.color.KHAKI)
self.snake = Snake(self)
self.food=Apple(self)
self.model = tf.keras.models.load_model('weights/snake_game_model.h5')
def on_draw(self):
arcade.start_render()
self.snake.draw()
self.food.draw()
#arcade.finish_render()
def on_update(self, delta_time):
self.snake.move()
data = {"wu":None ,
"wr":None ,
"wd":None ,
"wl":None ,
"au":None ,
"ar":None ,
"ad":None ,
"al":None ,
"bu":None ,
"br":None ,
"bd":None ,
"bl":None ,
"dx" : None ,
"dy" : None }
dx = self.snake.center_x - self.food.center_x
dy = self.snake.center_y - self.food.center_y
# Data collection by calculating the distance from the apple to the head of the snake
if self.snake.center_x == self.food.center_x and self.snake.center_y < self.food.center_y :
data["au"] = 1
data["ad"] = 0
data["al"] = 0
data["ar"] = 0
elif self.snake.center_x == self.food.center_x and self.snake.center_y > self.food.center_y :
data["au"] = 0
data["ad"] = 1
data["al"] = 0
data["ar"] = 0
elif self.snake.center_x > self.food.center_x and self.snake.center_y == self.food.center_y :
data["au"] = 0
data["ad"] = 0
data["al"] = 1
data["ar"] = 0
elif self.snake.center_x < self.food.center_x and self.snake.center_y == self.food.center_y :
data["au"] = 0
data["ad"] = 0
data["al"] = 0
data["ar"] = 1
# Data collection by calculating the distance from the wall to the head of the snake
data["wu"] = game.height - self.snake.center_y
data["wd"] = self.snake.center_y
data["wl"] = self.snake.center_x
data["wr"] = game.width - self.snake.center_x
data['dx'] = dx
data['dy'] = dy
# Data collection by calculating the distance from the snake's head to its body
for part in self.snake.body :
if self.snake.center_x == part['x'] and self.snake.center_y < part['y'] :
data['bu'] = 1
data['bd'] = 0
data['bl'] = 0
data['br'] = 0
elif self.snake.center_x == part['x'] and self.snake.center_y > part['y'] :
data['bu'] = 0
data['bd'] = 1
data['bl'] = 0
data['br'] = 0
elif self.snake.center_x < part['x'] and self.snake.center_y == part['y'] :
data['bu'] = 0
data['bd'] = 0
data['bl'] = 0
data['br'] = 1
elif self.snake.center_x > part['x'] and self.snake.center_y == part['y'] :
data['bu'] = 0
data['bd'] = 0
data['bl'] = 1
data['br'] = 0
elif self.snake.center_y < part['y'] :
data['bu'] = 1
data['bd'] = 0
data['bl'] = 0
data['br'] = 0
elif self.snake.center_y > part['y'] :
data['bu'] = 0
data['bd'] = 1
data['bl'] = 0
data['br'] = 0
elif self.snake.center_x < part['x'] :
data['bu'] = 0
data['bd'] = 0
data['bl'] = 0
data['br'] = 1
elif self.snake.center_x > part['x'] :
data['bu'] = 0
data['bd'] = 0
data['bl'] = 1
data['br'] = 0
data = pd.DataFrame(data,index=[1])
data.fillna(0,inplace=True)
data = data.values
output = self.model.predict(data)
direction = output.argmax()
print("direction" , direction)
if direction == 0 :
self.snake.change_x = 0
self.snake.change_y = 1
elif direction == 1 :
self.snake.change_x = 1
self.snake.change_y = 0
elif direction == 2 :
self.snake.change_x = 0
self.snake.change_y = -1
elif direction == 3 :
self.snake.change_x = -1
self.snake.change_y = 0
self.snake.on_update(delta_time)
self.food.on_update()
if arcade.check_for_collision(self.snake , self.food):
self.snake.eat(self.food)
self.food = Apple(self)
if __name__ == "__main__" :
game = Game()
arcade.run()