- Ensured ground plane shader matteForSecondaryRays attribute in Maya_VRay_Standard and Maya_VRay_Dome_Light templates is set.
- Added Jed Frechette Blender_Cycles_Standard template.
- Ensured directional light position is correct in Maya_Arnold_Standard and Maya_Arnold_Dome_Light templates.
- Fixed various issues in Softimage_Arnold_Standard, Softimage_Arnold_Dome_Light and Softimage_Arnold_Lightsmith templates to support latest SItoA build.
- Ensured Softimage_Arnold_Lightsmith template compatibility with SItoA 2.8.0 by removing deprecated legacy light filter code.
- Removed miCreateOtherOptionsNodesForURG mel procedure call in Maya_MR_Standard and Maya_MR_Lightsmith templates.
- Fixed color profiles issues in Softimage_Arnold_Dome_Light and Softimage_Arnold_Standard Templates.
- Implemented precise per channel color control over the IBL setup in Softimage Templates.
- Fixed exception in Softimage_VRay_Standard Template.
- Implemented Softimage_VRay_Standard Template.
- Ensured Softimage_Arnold_Dome_Light and Softimage_Arnold_Standard Templates are compatible with SItoA 2.6.0 and the utility shader categorie change.
- Fixed Softimage_MR_Standard template issue related to mia_physicalsun shader intensity being affected by Ibl_Feedback rotation.
- Dropped support for XSI_Arnold_Dome_Light, XSI_Arnold_Standard and XSI_MR_Standard Templates.
- Dropped support for 3dsmax versions prior to 3dsmax 2010.
- Dropped support for Maya versions prior to Maya 2011.
- Disable mentalrayGlobals.passAlphaThrough attribute in Maya_MR_Standard and Maya_MR_Lightsmith Templates.
- Refactored Maya_Arnold_Standard Template.
- Added Maya_Arnold_Dome_Light Template.
- Added support for shadow catching ground in Arnold XSI / Softimage Templates.
- Fixed incorrect lights colors handling in Templates.
- Update Lightsmith Templates to support latest Lightsmith Ibl Sets.
- Ported Maya_MR_Standard Template code to Python.
- Ported Maya_VRay_Standard Template code to Python.
- Ported Maya_VRay_Dome_Light Template code to Python.
- Ported Maya_RfM_Standard Template code to Python.
- Ported Maya_MR_Lightsmith Template code to Python.
- Ported Maya_VRay_Lightsmith Template code to Python.
- Refactored 3dsMax and Softimage / XSI Templates.
- Most Templates now have a prefix attribute exposed allowing customization of the scene setup.
- Updated documentations / help files.
- Fixed broken transparency support in Softimage Lightsmith Templates.
- Hide scene default light in Softimage_MR_Lightsmith and Softimage_Arnold_Lightsmith Templates.
- Implemented Ibl Sets compatibility guard.
- Arnold Renderer Templates are now public.
- Added additional geometries hierarchical control.
- Introduced new Lightsmith Templates: Maya_MR_Lightsmith, Maya_VRay_Lightsmith, Softimage_MR_Lightsmith.
- Reordered Templates attributes.
- Dropped support of Illuminate Labs Turtle Renderer.
- Implemented lights types support in each Template, it's now possible to choose between different light types : Area, Directional, Point, Spot, etc ...
- Added new sIBL_GUI_Templates_gatherFiles.sh and sIBL_GUI_Templates_recursiveRemove.py utilities.
- Updated release utilities.
- Initial release of sIBL_GUI_Templates.
sIBL_GUI_Templates by Thomas Mansencal – 2008 - 2014
sIBL_GUI by Thomas Mansencal – 2008 - 2014
Copyright © 2008 - 2014 – Thomas Mansencal – [email protected]
This software is released under terms of GNU GPL V3 license: http://www.gnu.org/licenses/