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TODO
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NEEDED IMPLEMS TO RUN THE SAMPLE APP
====================================
OK - implemented. Should be enough for now
.. - on-going or partial implem
- not started
NEEDED : this function is MANDATORY is I want to reach the
first result check. I will certainly crash soon after, but I
will have passed the first compute shader check.
STATUS NEEDED NAME
[ ] [X] vkAllocateCommandBuffers
[ OK ] [X] vkAllocateDescriptorSets
[ OK ] [x] vkAllocateMemory
[ OK ] [x] vkBeginCommandBuffer
[ OK ] [x] vkBindBufferMemory
[ OK ] [x] vkCmdBindDescriptorSets
[ OK ] [x] vkCmdBindPipeline
[ OK ] [x] vkCmdDispatch
[ OK ] [x] vkCreateBuffer
[ OK ] [x] vkCreateCommandPool
[ OK ] [x] vkCreateComputePipelines
[ OK ] [x] vkCreateDescriptorPool
[ OK ] [x] vkCreateDescriptorSetLayout
[ OK ] [x] vkCreateDevice
[ OK ] [x] vkCreateFence
[ OK ] [x] vkCreateInstance
[ ] [ ] vkCreatePipelineCache
[ OK ] [x] vkCreatePipelineLayout
[ OK ] [x] vkCreateShaderModule
[ ] [ ] vkDestroyBuffer
[ ] [ ] vkDestroyCommandPool
[ ] [ ] vkDestroyDescriptorPool
[ ] [ ] vkDestroyDescriptorSetLayout
[ ] [ ] vkDestroyDevice
[ ] [ ] vkDestroyFence
[ .. ] [ ] vkDestroyInstance
[ ] [ ] vkDestroyPipeline
[ ] [ ] vkDestroyPipelineLayout
[ ] [ ] vkDestroyShaderModule
[ OK ] [x] vkEndCommandBuffer
[ OK ] [x] vkEnumerateDeviceExtensionProperties
[ OK ] [x] vkEnumerateInstanceLayerProperties
[ OK ] [x] vkEnumerateInstanceVersion
[ OK ] [x] vkEnumeratePhysicalDevices
[ OK ] [x] vkFlushMappedMemoryRanges
[ ] [ ] vkFreeMemory
[ OK ] [x] vkGetDeviceProcAddr
[ OK ] [x] vkGetDeviceQueue
[ OK ] [x] vkGetPhysicalDeviceFeatures
[ OK ] [x] vkGetPhysicalDeviceMemoryProperties
[ OK ] [x] vkGetPhysicalDeviceProperties
[ OK ] [x] vkGetPhysicalDeviceQueueFamilyProperties
[ OK ] [x] vkInvalidateMappedMemoryRanges
[ OK ] [x] vkMapMemory
[ .. ] [x] vkQueueSubmit
[ OK ] [ ] vkUnmapMemory
[ OK ] [x] vkUpdateDescriptorSets
[ OK ] [x] vkWaitForFences