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Base/nexus (enemy goal) assets #11

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akien-mga opened this issue Dec 6, 2015 · 6 comments
Closed

Base/nexus (enemy goal) assets #11

akien-mga opened this issue Dec 6, 2015 · 6 comments

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@akien-mga
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We currently have a "goal" that enemy will converge to, and take damage when reached.
I'm not sure how to name it: base, nexus, HQ, town hall, whatever? It kind of depends on the theme and "story" (#2) so that we know what are those enemies actually trying to attack :D

At any rate, this base will need some graphics too.

@akien-mga akien-mga added this to the 0.1 milestone Dec 6, 2015
@ObaniGemini
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Nexus is more "cool" IMO :p

@akien-mga
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Yeah, it kinds of depends on the base "scenario" we're going for, to be discussed in #2 I guess.

@alketii
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alketii commented Dec 7, 2015

Or it can be "The Tree of Life" (something like Yggdrasil) which is the very center of the universe, and the player is the guardian of it.

@akien-mga
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@alketii addressed part of the issue with 936303d. As we haven't decided if it's a "final" base, I'll keep this issue open anyway.

@bojidar-bg
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Should we keep it open after @fry- 's work in 563034c and 32671a1 ?

@akien-mga
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It's fixed indeed.

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