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wordle.cpp
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#include <SFML/Graphics.hpp>
#include <fstream>
#include "tile.h"
#include "functions.h"
#include "gameState.h"
#include <iostream>
#include <map>
#include <chrono>
#include <cstdlib>
#include <iostream>
const sf::Color black(0, 0, 0), grey(35, 35, 35), yellow(255, 159, 43), green(55, 194, 27);
const sf::Time mrug = sf::milliseconds(70);
int main()
{
const std::vector<char> alfabet = {'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L', 'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y', 'Z'};
const std::vector<int> alfabet2 = {40, 53, 51, 42, 32, 43, 44, 45, 37, 46, 47, 48, 55, 54, 38, 39, 30, 33, 41, 34, 36, 52, 31, 50, 35, 49};
sf::RenderWindow app(sf::VideoMode(500, 620), "WORDLE", sf::Style::Close);
srand(std::chrono::high_resolution_clock::now().time_since_epoch().count());
app.setFramerateLimit(60);
sf::Font font;
font.loadFromFile("res\\Hack-Regular.ttf");
tile reset("", grey, true);
tile defeat("", sf::Color(170, 60, 40), false);
defeat.setFont(font);
sf::RectangleShape obramowanie_kafelka(sf::Vector2f(50, 50));
sf::Sprite restart, backspace;
sf::Texture res, back;
sf::Image icon;
if(icon.loadFromFile("res\\icon.png"))
app.setIcon(icon.getSize().x, icon.getSize().y, icon.getPixelsPtr());
std::map<std::string, bool> istniejace;
std::vector<std::string> slownik;
ustaw_pierdolniki(restart,backspace, reset, defeat, res, back, obramowanie_kafelka);
wczytaj_slownik(slownik, istniejace);
reset:
reset.setColor(grey);
std::string haslo, input;
do {
haslo = slownik[rand() % slownik.size()];
} while (czy_zle(haslo));
defeat.setContent(haslo);
std::vector<tile> all = create_all();
for (auto& a : all)
a.setFont(font);
int kafelek = 0;
obramowanie_kafelka.setPosition(all[kafelek].getPosition());
obramowanie_kafelka.setOutlineColor(sf::Color(255, 255, 255, 170));
gameState g = gameState::ACTIVE;
bool blokada = false;
sf::Clock clock;
sf::Time delta;
while (app.isOpen())
{
sf::Event t;
while (app.pollEvent(t)) {
if (t.type == sf::Event::Closed) {
app.close();
}
else if (t.type == sf::Event::MouseButtonPressed)
{
if (sf::Mouse::isButtonPressed(sf::Mouse::XButton1))
{
if (kafelek % 5 != 0)
{
kafelek--;
obramowanie_kafelka.setPosition(all[kafelek].getPosition());
}
continue;
}
if (sf::Mouse::isButtonPressed(sf::Mouse::XButton2))
{
if (kafelek % 5 != 4)
{
kafelek++;
obramowanie_kafelka.setPosition(all[kafelek].getPosition());
}
continue;
}
if (sf::Mouse::isButtonPressed(sf::Mouse::Middle))
{
blokada = !blokada;
if (blokada)
obramowanie_kafelka.setOutlineColor(yellow);
else
obramowanie_kafelka.setOutlineColor(sf::Color(255, 255, 255, 170));
continue;
}
int x = sf::Mouse::getPosition(app).x;
int y = sf::Mouse::getPosition(app).y;
if (g == gameState::ACTIVE)
{
for (int i = 30; i < all.size() - 1; ++i)
{
if (all[i].getCollide() && all[i].czy_kolizja(x, y) && kafelek < 30)
{
all[kafelek].setContent(all[i].getText());
all[i].setZaciemnienie(mrug);
int wiersz = kafelek / 5;
input = all[wiersz * 5].getText().toAnsiString() + all[wiersz * 5 + 1].getText().toAnsiString() + all[wiersz * 5 + 2].getText().toAnsiString() + all[wiersz * 5 + 3].getText().toAnsiString() + all[wiersz * 5 + 4].getText().toAnsiString();
to_lower(input);
if (istniejace[input])
{
porownaj(wiersz, input, haslo, all);
kafelek = wiersz * 5 + 5;
obramowanie_kafelka.setPosition(all[kafelek].getPosition());
if (input == haslo)
{
for (auto& a : all)
a.setCollide(false);
reset.setColor(green);
g = gameState::WIN;
}
}
else if (!blokada && kafelek % 5 != 4)
{
kafelek++;
obramowanie_kafelka.setPosition(all[kafelek].getPosition());
}
break;
}
}
//KASOWANIE
if (all[56].czy_kolizja(x, y))
{
all[56].setZaciemnienie(mrug);
if (all[kafelek].getText().toAnsiString() != "")
{
all[kafelek].setContent("");
}
else if (!blokada && kafelek % 5 != 0)
{
kafelek--;
all[kafelek].setContent("");
obramowanie_kafelka.setPosition(all[kafelek].getPosition());
}
}
}
//RESET
if (reset.czy_kolizja(x, y)) {
reset.setZaciemnienie(mrug);
goto reset;
}
//WYGRANA
if (input == haslo)
{
for (auto &a : all)
a.setCollide(false);
reset.setColor(sf::Color(55, 194, 27));
g = gameState::WIN;
}
}
else if (t.type == sf::Event::KeyPressed)
{
std::cout << t.key.code << "\n";
std::string in = "";
if (g == gameState::ACTIVE && kafelek < 30)
{
if (t.key.code < 26 && t.key.code >= 0)
{
in = alfabet[t.key.code];
all[alfabet2[t.key.code]].setZaciemnienie(mrug);
}
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Backspace))
{
all[56].setZaciemnienie(mrug);
if (all[kafelek].getText().toAnsiString() != "")
{
all[kafelek].setContent("");
}
else if (!blokada && kafelek % 5 != 0)
{
kafelek--;
all[kafelek].setContent("");
obramowanie_kafelka.setPosition(all[kafelek].getPosition());
}
}
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left) && kafelek % 5 != 0)
{
kafelek--;
obramowanie_kafelka.setPosition(all[kafelek].getPosition());
}
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right) && kafelek % 5 != 4)
{
kafelek++;
obramowanie_kafelka.setPosition(all[kafelek].getPosition());
}
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Space))
{
blokada = !blokada;
if (blokada)
obramowanie_kafelka.setOutlineColor(yellow);
else
obramowanie_kafelka.setOutlineColor(sf::Color(255, 255, 255, 170));
}
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Delete))
g = gameState::LOSE;
}
if (sf::Keyboard::isKeyPressed(sf::Keyboard::End)) {
reset.setZaciemnienie(mrug);
goto reset;
}
if (in == "")
continue;
all[kafelek].setContent(in);
int wiersz = kafelek / 5;
input = all[wiersz * 5].getText().toAnsiString() + all[wiersz * 5 + 1].getText().toAnsiString() + all[wiersz * 5 + 2].getText().toAnsiString() + all[wiersz * 5 + 3].getText().toAnsiString() + all[wiersz * 5 + 4].getText().toAnsiString();
to_lower(input);
if (istniejace[input])
{
porownaj(kafelek / 5, input, haslo, all);
kafelek = wiersz * 5 + 5;
obramowanie_kafelka.setPosition(all[kafelek].getPosition());
if (input == haslo)
{
for (auto& a : all)
a.setCollide(false);
reset.setColor(green);
g = gameState::WIN;
}
}
else if (!blokada && kafelek % 5 != 4)
{
kafelek++;
obramowanie_kafelka.setPosition(all[kafelek].getPosition());
}
}
else if (t.type == sf::Event::MouseWheelMoved)
{
int wiersz = kafelek / 5;
if ((kafelek + t.mouseWheel.delta) > 0 && (kafelek + t.mouseWheel.delta) / 5 == wiersz)
kafelek += t.mouseWheel.delta;
else if (t.mouseWheel.delta > 0)
kafelek = wiersz * 5 + 4;
else
kafelek = wiersz * 5;
obramowanie_kafelka.setPosition(all[kafelek].getPosition());
}
}
app.clear(sf::Color(15, 15, 15));
delta = clock.getElapsedTime();
clock.restart();
for (auto& a : all)
{
if (a.getZaciemnienie().asMilliseconds() > delta.asMilliseconds())
a.setZaciemnienie(sf::milliseconds(a.getZaciemnienie().asMilliseconds() - delta.asMilliseconds()));
else
a.setZaciemnienie(sf::milliseconds(0));
a.show(app);
}
if (reset.getZaciemnienie().asMilliseconds() > delta.asMilliseconds())
reset.setZaciemnienie(sf::milliseconds(reset.getZaciemnienie().asMilliseconds() - delta.asMilliseconds()));
else
reset.setZaciemnienie(sf::milliseconds(0));
reset.show(app);
app.draw(restart);
app.draw(backspace);
if (g == gameState::LOSE || (kafelek == 30 && g != gameState::WIN))
{
defeat.show(app);
reset.setColor(green);
g = gameState::LOSE;
}
else if (g == gameState::ACTIVE)
app.draw(obramowanie_kafelka);
app.display();
}
}