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alpha.py
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import pygame as pg
import sys
import time
import random
import datetime
pg.init()
screen_width = 800
screen_height = 600
size = [screen_width, screen_height]
FPS = 60
white = (255,255,255)
black = (0,0,0)
screen = pg.display.set_mode(size) # 창크기 설정
pg.display.set_caption("가제 : 방구석 여ㅡ행")
clock = pg.time.Clock()
money = 0
money_Add = 100
font = "./Font/bmjua.ttf"
class Player():
def __init__(self):
self.health = 1
self.intelligence = 1
self.charm = 1
self.money = 0
self.maxmoney = 8000
self.happiness = 0
self.stamina = 100
self.day = 1
self.bat = 0
player = Player()
currentscene = 10 #현재 secne 번호
class Image(pg.sprite.Sprite): #rect는 sprite객체만 가능해서 만듦
def __init__(self,fileroute,size,rect): #size랑 rect는 튜플
pg.sprite.Sprite.__init__(self)
self.image = pg.image.load(fileroute) #객체의 이미지를 설정함
if size != -1:
self.image = (pg.transform.scale(self.image,size)).convert_alpha()
self.Rect = self.image.get_rect(topleft=rect)
intro_background = Image('./Image/Intro_background.png',(850,650),(-30,-15))
#---10--
game_start = "게임 시작"
gamestart_Font = pg.font.Font(font,40)
gamestart_Text = gamestart_Font.render(game_start,True,(52,146,235)).convert_alpha()
gamestart_Textrect = gamestart_Text.get_rect()
gamestart_Textrect.center = (400,500)
#---0---
main_background = Image('./Image/main_background.png',-1,(0,0))
go_alba = Image('./Image/go_alba.png',-1,(18,30))
go_stat = Image('./Image/go_stat.png',-1,(18,135))
go_travel = Image('./Image/go_travel.png',-1,(18,240))
go_game = Image('./Image/go_game.png',-1,(18,345))
#---1---
ui = Image('./Image/a_ui3.png',-1,(0,444))
stamina_gauge = Image('./Image/stamina_gauge.png',-1,(625,541)) #width=158 height=25
alba1_1 = Image('./Image/alba1_1.png',-1,(95,50))
alba1_2 = Image('./Image/alba1_2.png',-1,(95,175))
alba1_3 = Image('./Image/alba1_3.png',-1,(95,300))
backmove = Image('./Image/backmove.png',-1,(3,168))
frontmove = Image('./Image/frontmove.png',-1,(747,168))
#---2---
alba2_1 = Image('./Image/alba2_1.png',-1,(95,50))
alba2_2 = Image('./Image/alba2_2.png',-1,(95,175))
alba2_3 = Image('./Image/alba2_3.png',-1,(95,300))
#---3---
alba3_1 = Image('./Image/alba3_1.png',-1,(95,50))
alba3_2 = Image('./Image/alba3_2.png',-1,(95,175))
alba3_3 = Image('./Image/alba3_3.png',-1,(95,300))
#---4---
int1 = Image('./Image/int1.png',-1,(95,50))
int2 = Image('./Image/int2.png',-1,(95,175))
int3 = Image('./Image/int3.png',-1,(95,300))
#---5---
heal1 = Image('./Image/heal1.png',-1,(95,50))
heal2 = Image('./Image/heal2.png',-1,(95,175))
heal3 = Image('./Image/heal3.png',-1,(95,300))
#---6---
charm1 = Image('./Image/charm1.png',-1,(95,50))
charm2 = Image('./Image/charm2.png',-1,(95,175))
charm3 = Image('./Image/charm3.png',-1,(95,300))
#---8---
game_start = Image('./Image/game_start.png',-1,(295,50))
bat10000 = Image('./Image/10000bat.png',-1,(303,160))
bat1000000 = Image('./Image/1000000bat.png',-1,(310,250))
bat_clear = Image('./Image/bat_clear.png',-1,(310,330))
#---19---
go_main = Image("./Image/go_main.png",-1,(280,400))
effect_list = [0 for i in range(13)]
#---- 씬 버튼 추가 ----
scenelist = []
for i in range(0,50):
scenelist.append([])
scenelist[0].extend([main_background,go_alba,go_stat,go_travel,go_game])
scenelist[1].extend([alba1_1,alba1_2,alba1_3,backmove,frontmove])
scenelist[2].extend([alba2_1,alba2_2,alba2_3,backmove,frontmove])
scenelist[3].extend([alba3_1,alba3_2,alba3_3,backmove])
scenelist[4].extend([int1,int2,int3,backmove,frontmove])
scenelist[5].extend([heal1,heal2,heal3,backmove,frontmove])
scenelist[6].extend([charm1,charm2,charm3,backmove])
scenelist[8].extend([game_start,backmove,bat10000,bat1000000,bat_clear])
scenelist[10].extend([intro_background]) #인트로
scenelist[19].extend([go_main])
#--------------------
pin_image = pg.transform.scale(pg.image.load('./Image/Pin.png'),(25,25)).convert_alpha()
national_list = ["japan", "taipei", "singapore", "russia", "austrailia", "turkey", "italy", "switzerland","south_pole", "moon", "andromeda"]
korean_name = ["이시국", "대만", "싱가포르", "러시아", "호주", "터키", "이탈리아", "스위스", "남극", "달나라", "안드로메다"]
national_pos = [(461,216),(438,249),(382,325),(319,137),(501,427),(130,192),(80,189),(45,162),(256,552),(630,160),(610,280)]
national_pos = list(map(lambda x : (x[0]+38, x[1]+12), national_pos))
national_cost = [8000,20000,40000,80000,150000,300000,800000,2000000,5000000,20000000,50000000]
national_max_money = [20000,40000,80000,150000,300000,800000,2000000,5000000,20000000,50000000]
national_select = [0 for i in range(11)]
national_clear = [0 for i in range(11)]
outer_image = [0 for i in range(2)]
national_button = [0 for i in range(11)]
Map = pg.image.load('./Image/TravelMap.png')
Map = (pg.transform.scale(Map,(800,600))).convert_alpha()
space_pos = (550,80)
Space = pg.image.load('./Image/Space1.png')
Space = (pg.transform.scale(Space,(300,400))).convert_alpha()
Moon_pos = (660,185)
Moon = pg.image.load('./Image/Moon.png')
outer_image[0] = (pg.transform.scale(Moon,(130,100))).convert_alpha()
Andromeda_pos = (650,255)
Andromeda = pg.image.load('./Image/Galaxy.png')
outer_image[1] = (pg.transform.scale(Andromeda,(150,130))).convert_alpha()
travel_button = None
def make_travel_button(pos, cost, name, clear):
x,y = pos
go_travel = "여행하기" if not clear else "여행완료"
travel_cost = "비용 : {}원".format(cost)
go_travel_font = pg.font.Font(font, 25)
gotravel_Text = go_travel_font.render(go_travel,True,black,white)
gotravel_Textrect = gotravel_Text.get_rect()
gotravel_Textrect.center = (x + 30, y)
travel_cost_font = pg.font.Font(font, 25)
travelcost_Text = travel_cost_font.render(travel_cost,True,black,white)
travelcost_Textrect = travelcost_Text.get_rect()
travelcost_Textrect.center = (x + 30, y - 30)
name_Text = go_travel_font.render(name,True,black,white)
name_Textrect = name_Text.get_rect()
name_Textrect.center = (x + 30, y-60)
button = screen.blit(gotravel_Text, gotravel_Textrect)
screen.blit(travelcost_Text, travelcost_Textrect)
screen.blit(name_Text, name_Textrect)
return button
travel_pos = [(90,100),(0,100)]
def travel(currentscene):
lst = []
national_name = national_list[currentscene-20]
if currentscene != 20:
lst.append(Image('./Image/Travel_Images/travel1.png',(600,300),(215,100)))
lst.append(Image('./Image/Travel_Images/travel2.png',(600,300),(415,100)))
for i in range(2):
lst.append(Image('./Image/Travel_Images/{}{}.png'.format(national_name, i+1),(600,300),travel_pos[currentscene != 20]))
return lst
def processing_bar(currentscene):
lt = (100,480)
wh = (600,25)
percent = 0
background = Image("./Image/background.jpg",-1,(0,0))
toggle = 0
image_list = travel(currentscene)
while percent<100:
screen.blit(background.image, background.Rect)
screen.blit(image_list[toggle].image, image_list[toggle].Rect)
if currentscene != 20:
screen.blit(image_list[toggle+2].image, image_list[toggle+2].Rect)
if 0 <= percent%20 <= 0.1:
toggle ^= 1
percent = percent%100+0.5
r = pg.Rect((100,530), (wh[0]/100*percent, 25))
pg.draw.rect(screen,(0,0,0),r)
pg.display.update()
pg.time.wait(20)
pg.event.clear()
def fade_in_and_out():
fade = 255
fade_image = pg.Surface((800,600), pg.SRCALPHA)
pg.draw.rect(fade_image, (0,0,0,10), fade_image.get_rect())
ui_blit()
while fade > 0:
screen.blit(fade_image,fade_image.get_rect())
fade -=1
pg.display.update()
pg.time.wait(1)
def scene_change_blit(currentscene):
global gamestart_button
for sprite in scenelist[currentscene]:
screen.blit(sprite.image,sprite.Rect)
if currentscene == 10:
gamestart_button = screen.blit(gamestart_Text,gamestart_Textrect)
elif currentscene == 19:
Map_blit = screen.blit(Map,(-75,0))
Space_blit = screen.blit(Space,space_pos)
national_button[9] = screen.blit(outer_image[0],national_pos[9])
national_button[10] = screen.blit(outer_image[1],national_pos[10])
for i in range(9):
national_button[i] = screen.blit(pin_image,national_pos[i])
def ui_blit(): #ui출력용,currentscene받아서 특정씬에는 안돌리게 하면됨
if currentscene != 10:
screen.blit(ui.image,ui.Rect)
screen.blit(stamina_gauge.image,stamina_gauge.Rect)
realtime_Font = pg.font.Font(font, 25)
text = realtime_Font.render(str(int(player.money)),True,(0,0,0))
textrect = text.get_rect()
textrect.topleft =(343,470)
screen.blit(text,textrect)
realtime_Font = pg.font.Font(font, 25)
text = realtime_Font.render(str(player.day),True,(0,0,0))
textrect = text.get_rect()
textrect.topleft =(350,540)
screen.blit(text,textrect)
text = realtime_Font.render(str(player.health),True,(0,0,0))
textrect = text.get_rect()
textrect.topleft =(127,465)
screen.blit(text,textrect)
text = realtime_Font.render(str(player.intelligence),True,(0,0,0))
textrect = text.get_rect()
textrect.topleft =(127,513)
screen.blit(text,textrect)
text = realtime_Font.render(str(player.charm),True,(0,0,0))
textrect = text.get_rect()
textrect.topleft =(127,558)
screen.blit(text,textrect)
text = realtime_Font.render(str(player.maxmoney),True,(0,0,0))
textrect = text.get_rect()
textrect.topleft =(626,479)
screen.blit(text,textrect)
def alba_lock(stat,min_stat):
if stat >= min_stat:
return True
return False
def stamina_update(player,stamina_gauge): #스태미나 게이지 조절용
if player.stamina <= 0:
player.stamina = 0
stamina_gauge.image = pg.transform.scale(stamina_gauge.image,(int(158*player.stamina/100),25))
passDay = False
def day_pass():
global currentscene, passDay###변경점
if player.stamina ==0:
fade_in_and_out()###변경점 - fade 함수 위치를 바꿈
currentscene = 0
player.day += 1
player.stamina = 100
passDay = True
pg.event.clear()
def money_clear():
if player.money >= player.maxmoney:
player.money = player.maxmoney
def money_decline(player,decline): #돈없으면 업글못해
if player.money < decline:
return False
else:
player.money -= decline
player.stamina -= 10
return True
def day_event():
global passDay
if not passDay: return None
pg.time.wait(3000)
event_message = ""
effect_message = ""
lst = [0 for i in range(13)]
event_num = random.randint(1, 200)
if event_num == 1:
event_message = "도둑이얏!!!!!!!!!!"
effect_message = "현재 돈의 30% 강탈"
lst[0]=1
elif event_num == 200:
event_message = "아니... 지금 몇시야?"
effect_message = "하루 지나감"
lst[1]=1
elif 1 < event_num <= 26:
event_message = "기운이 넘치는 날!"
effect_message = "체력 수련 효과 2배"
lst[2]=1
elif 26 < event_num <= 51:
event_message = "머리가 잘 돌아가는 날!"
effect_message = "지능 수련 효과 2배"
lst[3]=1
elif 51 < event_num <= 76:
event_message = "오늘은 화장이 잘 먹네~"
effect_message = "매력 수련 효과 2배"
lst[4]=1
elif 76 < event_num <= 101:
event_message = "운수 좋은 날!"
effect_message = "오늘은 돈 획득량 1.25배"
lst[5]=1
elif 101 < event_num <= 121:
event_message = "수련의 성과인가?!"
effect_message = "현재 체력의 10%만큼 상승"
lst[6]=1
elif 121 < event_num <= 141:
event_message = "공부의 성과인가?!"
effect_message = "현재 지능의 10%만큼 상승"
lst[7]=1
elif 141 < event_num <= 161:
event_message = "왜 이리 이뻐졌지?"
effect_message = "현재 매력의 10%만큼 상승"
lst[8]=1
elif 161 < event_num <= 181:
event_message = "하늘에서 돈이?!"
effect_message = "현재 돈의 5%만큼 상승"
lst[9]=1
elif 181 < event_num <= 187:
event_message = "노동자의 날"
effect_message = "알바 못 함"
lst[10]=1
elif 187 < event_num <= 193:
event_message = "요즘 성수긴가.. 자리가 없네.."
effect_message = "여행 못 감"
lst[11]=1
elif 193 < event_num <= 199:
event_message = "컨디션이 안 좋네..."
effect_message = "소모 스테미나 1.6배 증가"
lst[12]=1
return (event_message, effect_message, lst)
def day_event_message(message):
global passDay
passDay = False
sb = Image("./Image/speech_bubble.png",-1,(270,220))
screen.blit(sb.image, sb.Rect)
l = len(message)
font = pg.font.Font("./Font/bmjua.ttf", 25-(l//10)*(l%10))
text = font.render(message, True, (0,0,0))
text_rect = text.get_rect()
text_rect.center = (372, 272)
screen.blit(text, text_rect)
pg.display.update()
pg.time.wait(2000)
pg.event.clear()
#게임변수
def game():
cup_image = pg.image.load("./Image/yabawi.png")
bmjuaFont = pg.font.Font(font, 30)
posX = 315
posY = 180
distance = 250
reward = random.randint(2,11)
reward_text = bmjuaFont.render(str(reward)+"배", True, black)
reward_pos = random.randint(-1,1)
def open_cup(pos):
reward_rect = reward_text.get_rect()
reward_rect.center = (posX+reward_pos*distance+85, posY+170)
i = -5
while i < 300:
i+=1
if 100 < i < 200 :
continue
screen.fill(white)
ui_blit()
screen.blit(reward_text, reward_rect)
dh = 150 - abs(150-i)
screen.blit(cup_image, (posX-distance, posY-(pos==-1)*dh))
screen.blit(cup_image, (posX, posY-(pos==0)*dh))
screen.blit(cup_image, (posX+distance, posY-(pos==1)*dh))
pg.display.update()
pg.time.wait(1)
open_cup(reward_pos)
pg.time.wait(100)
cup = list(range(3))
for i in range(3):
distance = 250
while distance > -255:
screen.fill(white)
ui_blit()
dw = 50-abs(distance)/5
dh = int(posY-dw/2)
con_cup_image = pg.transform.scale(cup_image,(int(171+0.85*dw), int(207+dw))).convert_alpha()
screen.blit(con_cup_image, (posX-distance, dh))
screen.blit(con_cup_image, (posX, dh))
screen.blit(con_cup_image, (posX+distance, dh))
pg.display.update()
distance-=5
pg.time.wait(1)
distance = 250
cup[0] = screen.blit(cup_image, (posX-distance, posY))
cup[1] = screen.blit(cup_image, (posX, posY))
cup[2] = screen.blit(cup_image, (posX+distance, posY))
pg.event.clear()
clicked = False
clicked_pos = 0
reward_pos = random.randint(-1,1)
while not clicked:
for event in pg.event.get():
if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
pos = pg.mouse.get_pos()
for i in range(3):
if cup[i].collidepoint(pos):
clicked = True
clicked_pos = i-1
open_cup(clicked_pos)
pg.time.wait(100)
if clicked_pos != reward_pos:
open_cup(reward_pos)
else:
re_motion = [pg.image.load("./Image/reward1.png"), pg.image.load("./Image/reward2.png")]
for i in range(2):
re_motion[i] = pg.transform.scale(re_motion[i], (400,400))
re_motion_pos = [(210,15),(210,30)]
for i in range(6):
screen.fill(white)
ui_blit()
screen.blit(re_motion[i%2], re_motion_pos[i%2])
screen.blit(reward_text, (379,207))
pg.display.update()
pg.time.wait(500)
player.money += reward * player.bat
betting_scene = False
map_scene = False
national_count = -1
while True:
screen.fill(white)
stamina_update(player,stamina_gauge)
scene_change_blit(currentscene)
if currentscene < 19:
ui_blit()
temp = day_event()
if temp != None:
event_message, effect_message, effect_list = temp
day_event_message(event_message)
if currentscene == 19:
for i in range(11):
if national_select[i]:
travel_button = make_travel_button(national_pos[i], national_cost[i], korean_name[i], national_clear[i])
for event in pg.event.get():
if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
pos = pg.mouse.get_pos()
if currentscene == 10:
if gamestart_button.collidepoint(pos):
currentscene = 0
elif currentscene == 0:
if go_alba.Rect.collidepoint(pos):
currentscene = 1
elif go_stat.Rect.collidepoint(pos):
currentscene = 4
elif go_travel.Rect.collidepoint(pos):
currentscene = 19
elif go_game.Rect.collidepoint(pos):
currentscene = 8
elif currentscene == 1:
if alba1_1.Rect.collidepoint(pos):
player.money += 5000 + 5000*0.25*effect_list[5]
player.stamina -= 10
elif alba1_2.Rect.collidepoint(pos) and alba_lock(player.intelligence,20):
player.money += 100000 * (1+0.25*effect_list[5])
player.stamina -= 10
elif alba1_3.Rect.collidepoint(pos) and alba_lock(player.intelligence,100):
player.money += 2000000 * (1+0.25*effect_list[5])
player.stamina -= 10
elif backmove.Rect.collidepoint(pos):
currentscene = 0
elif frontmove.Rect.collidepoint(pos):
currentscene = 2
elif currentscene == 2:
if alba2_1.Rect.collidepoint(pos):
player.money += 5000
player.stamina -= 10
elif alba2_2.Rect.collidepoint(pos) and alba_lock(player.health,20):
player.money += 200000 *(1+0.25*effect_list[5])
player.stamina -= 10 * (1+0.25*effect_list[5])
elif alba2_3.Rect.collidepoint(pos) and alba_lock(player.health,100):
player.money += 2000000 * (1+0.25*effect_list[5])
player.stamina -= 10 * (1+0.25*effect_list[5])
elif backmove.Rect.collidepoint(pos):
currentscene = 1
elif frontmove.Rect.collidepoint(pos):
currentscene = 3
elif currentscene == 3:
if alba3_1.Rect.collidepoint(pos) and alba_lock(player.charm,5):
player.money += 5000 * (1+0.25*effect_list[5])
player.stamina -= 10 * (1+0.25*effect_list[5])
elif alba3_2.Rect.collidepoint(pos) and alba_lock(player.charm,50):
player.money += 500000 * (1+0.25*effect_list[5])
player.stamina -= 10 * (1+0.25*effect_list[5])
elif alba3_3.Rect.collidepoint(pos) and alba_lock(player.charm,200):
player.money += 5000000 * (1+0.25*effect_list[5])
player.stamina -= 10 * (1+0.25*effect_list[5])
elif backmove.Rect.collidepoint(pos):
currentscene = 2
elif currentscene == 4:
if int1.Rect.collidepoint(pos):
player.intelligence += 1 * money_decline(player,5000)
elif int2.Rect.collidepoint(pos):
player.intelligence += 5 * money_decline(player,100000)
elif int3.Rect.collidepoint(pos):
player.intelligence += 50 * money_decline(player,2000000)
elif backmove.Rect.collidepoint(pos):
currentscene = 0
elif frontmove.Rect.collidepoint(pos):
currentscene = 5
elif currentscene == 5:
if heal1.Rect.collidepoint(pos):
player.health += 1 * money_decline(player,5000)
elif heal2.Rect.collidepoint(pos):
player.health += 5 * money_decline(player,100000)
elif heal3.Rect.collidepoint(pos):
player.health += 10 * money_decline(player,2000000)
elif backmove.Rect.collidepoint(pos):
currentscene = 4
elif frontmove.Rect.collidepoint(pos):
currentscene = 6
elif currentscene == 6:
if int1.Rect.collidepoint(pos):
player.charm += 1 * money_decline(player,10000)
elif int2.Rect.collidepoint(pos):
player.charm += 5 * money_decline(player,300000)
elif int3.Rect.collidepoint(pos):
player.charm += 50 * money_decline(player,5000000)
elif backmove.Rect.collidepoint(pos):
currentscene = 5
elif currentscene == 8:
betting_scene = True
if game_start.Rect.collidepoint(pos):
if not(player.money < player.bat) and not(player.bat==0):
player.money -= player.bat
game()
elif backmove.Rect.collidepoint(pos):
currentscene = 0
betting_scene = False
elif bat10000.Rect.collidepoint(pos):
player.bat += 10000
elif bat1000000.Rect.collidepoint(pos):
player.bat += 1000000
elif bat_clear.Rect.collidepoint(pos):
player.bat = 0
elif currentscene == 19:
map_scene = True
if go_main.Rect.collidepoint(pos):
currentscene = 0
map_scene = False
if travel_button != None and travel_button.collidepoint(pos) and not national_clear[national_count]:
if player.money >= national_cost[national_count]:
player.money -= national_cost[national_count]
national_clear[national_count] = 1
processing_bar(national_count+20)
player.maxmoney = national_max_money[national_count]
national_count = -1
for i in range(11):
if national_button[i].collidepoint(pos):
national_select = [0 for i in range(11)]
national_select[i] = 1
national_count = i
# elif currentscene >= 20:
if event.type == pg.QUIT:
pg.quit()
quit()
money_clear() #최대보유량 넘으면 자름
day_pass() #
#test용
realtime_Font = pg.font.Font(None, 25)
text = realtime_Font.render('cursor = '+str(pg.mouse.get_pos()),True,(0,0,0))
textrect = text.get_rect()
textrect.topleft =(0,0)
screen.blit(text,textrect)
text = realtime_Font.render('scene = '+str(currentscene),True,(0,0,0))
textrect = text.get_rect()
textrect.topleft =(700,0)
screen.blit(text,textrect)
if betting_scene:
realtime_Font = pg.font.Font(None, 25)
text = realtime_Font.render('betting = '+str(player.bat),True,(0,0,0))
textrect = text.get_rect()
textrect.topleft =(555,255)
screen.blit(text,textrect)
pg.display.update()
clock.tick(FPS)