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random ACs for all mash A
Python Formatting & Linting #47: Commit 5b00abe pushed by JCog
September 26, 2024 19:53 27s main
September 26, 2024 19:53 27s
random ACs for fleeing
Python Formatting & Linting #46: Commit 1409164 pushed by JCog
September 26, 2024 18:08 31s main
September 26, 2024 18:08 31s
random ACs for fleeing
Build #46: Commit 1409164 pushed by JCog
September 26, 2024 18:08 5m 12s main
September 26, 2024 18:08 5m 12s
show cycling random AC buttons when selecting enemy
Build #45: Commit 2edc830 pushed by JCog
September 26, 2024 17:21 4m 34s main
September 26, 2024 17:21 4m 34s
show cycling random AC buttons when selecting enemy
Python Formatting & Linting #45: Commit 2edc830 pushed by JCog
September 26, 2024 17:21 28s main
September 26, 2024 17:21 28s
simplify random AC logic
Build #44: Commit 3798f74 pushed by JCog
September 26, 2024 16:31 4m 48s main
September 26, 2024 16:31 4m 48s
simplify random AC logic
Python Formatting & Linting #44: Commit 3798f74 pushed by JCog
September 26, 2024 16:31 34s main
September 26, 2024 16:31 34s
random ACs work with power bounce and sky dive
Python Formatting & Linting #43: Commit 0a3130a pushed by JCog
September 26, 2024 04:57 26s main
September 26, 2024 04:57 26s
random ACs work with power bounce and sky dive
Build #43: Commit 0a3130a pushed by JCog
September 26, 2024 04:57 3m 53s main
September 26, 2024 04:57 3m 53s
add can't jump/hammer effects
Python Formatting & Linting #42: Commit 5e6fede pushed by JCog
September 23, 2024 10:44 26s main
September 23, 2024 10:44 26s
add can't jump/hammer effects
Build #42: Commit 5e6fede pushed by JCog
September 23, 2024 10:44 3m 42s main
September 23, 2024 10:44 3m 42s
add can't jump/hammer effects
Build #41: Commit 22a1cbf pushed by JCog
September 23, 2024 10:36 4m 0s main
September 23, 2024 10:36 4m 0s
add can't jump/hammer effects
Python Formatting & Linting #41: Commit 22a1cbf pushed by JCog
September 23, 2024 10:36 25s main
September 23, 2024 10:36 25s
add turbo effect
Build #40: Commit 841bfab pushed by JCog
September 23, 2024 09:52 3m 53s main
September 23, 2024 09:52 3m 53s
add turbo effect
Python Formatting & Linting #40: Commit 841bfab pushed by JCog
September 23, 2024 09:52 31s main
September 23, 2024 09:52 31s
add teleport effect
Build #39: Commit ae82ed6 pushed by JCog
September 23, 2024 09:13 4m 30s main
September 23, 2024 09:13 4m 30s
add teleport effect
Python Formatting & Linting #39: Commit ae82ed6 pushed by JCog
September 23, 2024 09:13 33s main
September 23, 2024 09:13 33s
simplify squish logic
Build #38: Commit bafd28c pushed by JCog
September 23, 2024 05:53 4m 27s main
September 23, 2024 05:53 4m 27s
simplify squish logic
Python Formatting & Linting #38: Commit bafd28c pushed by JCog
September 23, 2024 05:53 27s main
September 23, 2024 05:53 27s
use ChaosStatus struct instead of separate variables
Python Formatting & Linting #37: Commit b4f8e69 pushed by JCog
September 23, 2024 05:25 27s main
September 23, 2024 05:25 27s
use ChaosStatus struct instead of separate variables
Build #37: Commit b4f8e69 pushed by JCog
September 23, 2024 05:25 3m 55s main
September 23, 2024 05:25 3m 55s
remove clamp on point swap, make random HP/FP only +/- 10
Build #36: Commit 42336b5 pushed by JCog
September 23, 2024 04:34 3m 47s main
September 23, 2024 04:34 3m 47s
remove clamp on point swap, make random HP/FP only +/- 10
Python Formatting & Linting #36: Commit 42336b5 pushed by JCog
September 23, 2024 04:34 26s main
September 23, 2024 04:34 26s
knockback backwards instead of in place when grounded
Python Formatting & Linting #35: Commit 681b317 pushed by JCog
September 22, 2024 18:57 28s main
September 22, 2024 18:57 28s
knockback backwards instead of in place when grounded
Build #35: Commit 681b317 pushed by JCog
September 22, 2024 18:57 4m 15s main
September 22, 2024 18:57 4m 15s