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It looks like uniform float far in Iris is generated from render distance in settings, but not actual render distance. This is not an issue with single player, but server will limit render distance, which means sometimes actural render distance will be lower than the value in setting. Then, Iris will pass the wrong render distance as far to shaders, causing unexpected behavior on some shaders.
Screenshots
Image from user of my project, showing wrong DH culling range when joining server. According to his comment, this does not happen on single player. I'm using far to cull near DH terrain (and I believe most shader developers will use it), which affected by the wrong far from Iris.
Log output
No response
Minecraft Version
He doesn't provide, considering versions comat with DH. I'll update if he replies me.
Iris Version
Same as above
Operating System
Same as above
What is your GPU?
Same as above
Additional context
No response
The text was updated successfully, but these errors were encountered:
What happened?
It looks like
uniform float far
in Iris is generated from render distance in settings, but not actual render distance. This is not an issue with single player, but server will limit render distance, which means sometimes actural render distance will be lower than the value in setting. Then, Iris will pass the wrong render distance asfar
to shaders, causing unexpected behavior on some shaders.Screenshots
Image from user of my project, showing wrong DH culling range when joining server. According to his comment, this does not happen on single player. I'm using
far
to cull near DH terrain (and I believe most shader developers will use it), which affected by the wrongfar
from Iris.Log output
No response
Minecraft Version
He doesn't provide, considering versions comat with DH. I'll update if he replies me.
Iris Version
Same as above
Operating System
Same as above
What is your GPU?
Same as above
Additional context
No response
The text was updated successfully, but these errors were encountered: