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I have a 4070 TI, 5800x, 32 gb ram and I play on a Fabric server. When I am alone ~100 fps is the best when playing in 1440p. When the server is freshly started that is.
I have attached debug screenshots with and without as well as my settings and it makes no difference if I am in a village or If I am in the wild.
When activating shaders, the performance drops even more.
CPU and Graphics card are not sweating either.
Performance does not really change in singleplayer mode, so I think its not the server causing issues.
coderbot16
added
performance
This is an issue with overall performance, but may or may not be caused by an issue in Iris.
and removed
bug
Something is implemented incorrectly
labels
Jan 28, 2023
Sure. I created a testworld and tried to look for an empty area. I will upload the samples. Note that I had another shader loaded than in the first images! This is an empty world without mods. latest.log
So as expected your performance is significantly improved with a fresh world and a non-voxelizing shaderpack. The poor performance is likely a combination of the voxelized shaderpack (Rethinking Voxels), the lack of Flywheel integration in Iris (#1414), and entity rendering just being plain slow which would realistically need to be addressed in Sodium most likely.
What happened?
I have a 4070 TI, 5800x, 32 gb ram and I play on a Fabric server. When I am alone ~100 fps is the best when playing in 1440p. When the server is freshly started that is.
I have attached debug screenshots with and without as well as my settings and it makes no difference if I am in a village or If I am in the wild.
When activating shaders, the performance drops even more.
CPU and Graphics card are not sweating either.
Performance does not really change in singleplayer mode, so I think its not the server causing issues.
Screenshots
Log output
latest.log
Minecraft Version
1.19.2
Iris Version
1.5.0
Operating System
Windows 10
What is your GPU?
Nvidia Geforce RTX 4070 TI
Additional context
No response
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