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An ideal state would be the game runs in an infinite loop processing input messages, just without graphics output.
This crash possibly due to unimplemented import functions.
Especially sceKernelVirtualQuery, I don't know what it will return on a real PS4 machine.
Maybe a better way is to hook this function on a real PS4 machine and log its' output.
[17628][warning]<FIXME>prepareTables(557): 30 UNKNOWN DTAG: 0x0000000e
[17628][warning]<FIXME>prepareTables(557): 28 UNKNOWN DTAG: 0x0000000e
[17628][warning]<FIXME>prepareTables(557): 40 UNKNOWN DTAG: 0x0000000e
[3352][warning]<FIXME>sceCommonDialogInitialize(16): Not implemented
[3352][warning]<FIXME>sceMsgDialogInitialize(30): Not implemented
[3352][warning]<FIXME>scePthreadMutexInit(150): set name is not supported yet.
[3352][warning]<FIXME>sceKernelReserveVirtualRange(111): SCE Dummy implemented
[3352][warning]<FIXME>sceKernelSetVirtualRangeName(119): Not implemented
[3352][warning]<FIXME>sceKernelVirtualQuery(126): Not implemented
[3352][warning]<FIXME>sceKernelGetDirectMemoryType(42): SCE Dummy implemented
[3352][warning]<FIXME>sceKernelAllocateDirectMemory(9): SCE Dummy implemented
[3352][warning]<FIXME>sceKernelMapNamedDirectMemory(68): SCE Dummy implemented
[3352][warning]<FIXME>sceKernelGetPageTableStats(51): Not implemented
[3352][warning]<FIXME>sceKernelSetPrtAperture(132): Not implemented
[3352][warning]<FIXME>sceKernelMapNamedDirectMemory(68): SCE Dummy implemented
The text was updated successfully, but these errors were encountered:
An ideal state would be the game runs in an infinite loop processing input messages, just without graphics output.
This crash possibly due to unimplemented import functions.
Especially
sceKernelVirtualQuery
, I don't know what it will return on a real PS4 machine.Maybe a better way is to hook this function on a real PS4 machine and log its' output.
The text was updated successfully, but these errors were encountered: