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Vector2D.cpp
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#include "Vector2D.hpp"
Vector2D::Vector2D()
{
x = 0.0f;
y = 0.0f;
}
Vector2D::Vector2D(float x, float y)
{
this->x = x;
this->y = y;
}
Vector2D& Vector2D::Add(const Vector2D& vec)
{
this->x += vec.x;
this->y += vec.y;
return *this;
}
Vector2D& Vector2D::Subtract(const Vector2D& vec)
{
this->x -= vec.x;
this->y -= vec.y;
return *this;
}
Vector2D& Vector2D::Multiply(const Vector2D& vec)
{
this->x *= vec.x;
this->y *= vec.y;
return *this;
}
Vector2D& Vector2D::Divide(const Vector2D& vec)
{
this->x /= vec.x;
this->y /= vec.y;
return *this;
}
Vector2D& operator+(Vector2D& v1, const Vector2D& v2)
{
return v1.Add(v2);
}
Vector2D& operator-(Vector2D& v1, const Vector2D& v2)
{
return v1.Subtract(v2);
}
Vector2D& operator*(Vector2D& v1, const Vector2D& v2)
{
return v1.Multiply(v2);
}
Vector2D& operator/(Vector2D& v1, const Vector2D& v2)
{
return v1.Divide(v2);
}
Vector2D& Vector2D::operator+=(const Vector2D& vec)
{
return this->Add(vec);
}
Vector2D& Vector2D::operator-=(const Vector2D& vec)
{
return this->Subtract(vec);
}
Vector2D& Vector2D::operator*=(const Vector2D& vec)
{
return this->Multiply(vec);
}
Vector2D& Vector2D::operator/=(const Vector2D& vec)
{
return this->Divide(vec);
}
Vector2D& Vector2D::operator*(const int& i)
{
this->x *= i;
this->y *= i;
return *this;
}
Vector2D& Vector2D::Zero()
{
this->x = 0;
this->y = 0;
return *this;
}
std::ostream& operator<<(std::ostream& stream, const Vector2D& vec)
{
stream << '(' << vec.x << ',' << vec.y << ')';
return stream ;
}