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THF.lua
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-------------------------------------------------------------------------------------------------------------------
-- Setup functions for this job. Generally should not be modified.
-------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------
-- This lua is based off of the Kinematics template and uses Motenten globals. --
-- --
-----------------------------Authors of this file--------------------------------
------ ****************************************** ------
--- ---
-- Aragan (Asura) --------------- [Author Primary] --
-- --
---------------------------------------------------------------------------------
--[[
Custom commands:
gs c cycle treasuremode (set on ctrl-= by default): Cycles through the available treasure hunter modes.
Treasure hunter modes:
None - Will never equip TH gear
Tag - Will equip TH gear sufficient for initial contact with a mob (either melee, ranged hit, or Aeolian Edge AOE)
SATA - Will equip TH gear sufficient for initial contact with a mob, and when using SATA
Fulltime - Will keep TH gear equipped fulltime
--]]
-- Initialization function for this job file.
function get_sets()
mote_include_version = 2
-- Load and initialize the include file.
include('Mote-Include.lua')
end
include('organizer-lib')
-- Setup vars that are user-independent. state.Buff vars initialized here will automatically be tracked.
function job_setup()
state.Buff['Sneak Attack'] = buffactive['sneak attack'] or false
state.Buff['Trick Attack'] = buffactive['trick attack'] or false
state.Buff['Feint'] = buffactive['feint'] or false
send_command('wait 2;input /lockstyleset 168')
include('Mote-TreasureHunter')
-- For th_action_check():
-- JA IDs for actions that always have TH: Provoke, Animated Flourish
info.default_ja_ids = S{35, 204}
-- Unblinkable JA IDs for actions that always have TH: Quick/Box/Stutter Step, Desperate/Violent Flourish
info.default_u_ja_ids = S{201, 202, 203, 205, 207}
end
-------------------------------------------------------------------------------------------------------------------
-- User setup functions for this job. Recommend that these be overridden in a sidecar file.
-------------------------------------------------------------------------------------------------------------------
-- Setup vars that are user-dependent. Can override this function in a sidecar file.
function user_setup()
state.OffenseMode:options('Normal', 'Acc', 'CRIT', 'Mod', 'Ranger')
state.HybridMode:options('Normal', 'Evasion', 'PDT', 'HP')
state.RangedMode:options('Normal', 'Acc')
state.WeaponskillMode:options('Normal', 'Acc', 'Mod')
state.PhysicalDefenseMode:options('Evasion', 'PDT')
gear.default.weaponskill_neck = ""
gear.default.weaponskill_waist = "Caudata Belt"
gear.AugQuiahuiz = {name="Quiahuiz Trousers", augments={'Haste+2','"Snapshot"+2','STR+8'}}
-- Additional local binds
send_command('bind ^` input /ja "Flee" <me>')
send_command('bind ^= gs c cycle treasuremode')
send_command('bind !- gs c cycle targetmode')
select_default_macro_book()
end
-- Called when this job file is unloaded (eg: job change)
function user_unload()
send_command('unbind ^`')
send_command('unbind !-')
end
-- Define sets and vars used by this job file.
function init_gear_sets()
--------------------------------------
-- Special sets (required by rules)
--------------------------------------
sets.TreasureHunter = {hands={ name="Plun. Armlets +2", augments={'Enhances "Perfect Dodge" effect',}}, waist="Chaac Belt", feet="Skulk. Poulaines +1",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Damage taken-5%',}},
}
sets.ExtraRegen = {neck="Sanctity Necklace",
left_ear="Infused Earring",
left_ring="Paguroidea Ring",
right_ring="Sheltered Ring",}
sets.Kiting = {feet="Jute Boots +1"}
sets.buff['Sneak Attack'] = {hands={ name="Plun. Armlets +2", augments={'Enhances "Perfect Dodge" effect',}}, waist="Chaac Belt", feet="Skulk. Poulaines +1",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Damage taken-5%',}},
}
sets.buff['Trick Attack'] = {hands={ name="Plun. Armlets +2", augments={'Enhances "Perfect Dodge" effect',}}, waist="Chaac Belt", feet="Skulk. Poulaines +1",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Damage taken-5%',}},
}
-- Actions we want to use to tag TH.
sets.precast.Step = sets.TreasureHunter
sets.precast.Flourish1 = sets.TreasureHunter
sets.precast.JA.Provoke = sets.TreasureHunter
--------------------------------------
-- Precast sets
--------------------------------------
-- Precast sets to enhance JAs
sets.precast.JA['Collaborator'] = {head="Skulker's Bonnet +1",}
sets.precast.JA['Accomplice'] = {head="Skulker's Bonnet +1",}
sets.precast.JA['Flee'] = {feet="Pillager's Poulaines +1"}
sets.precast.JA['Hide'] = {body="Pillager's Vest +3"}
sets.precast.JA['Conspirator'] = {} -- {body="Raider's Vest +2"}
sets.precast.JA['Steal'] = {head="Plunderer's Bonnet",hands="Pillager's Armlets +1",}
sets.precast.JA['Despoil'] = {legs="Raider's Culottes +2",feet="Skulk. Poulaines +1",}
sets.precast.JA['Perfect Dodge'] = {hands={ name="Plun. Armlets +2", augments={'Enhances "Perfect Dodge" effect',}},}
sets.precast.JA['Feint'] = {} -- {legs="Assassin's Culottes +2"}
sets.precast.JA['Sneak Attack'] = sets.buff['Sneak Attack']
sets.precast.JA['Trick Attack'] = sets.buff['Trick Attack']
-- Waltz set (chr and vit)
sets.precast.Waltz = {ammo="Yamarang",
head="Mummu Bonnet +1",
body="Gleti's Cuirass",
legs="Dashing Subligar",}
-- Don't need any special gear for Healing Waltz.
sets.precast.Waltz['Healing Waltz'] = {ammo="Yamarang",
head="Mummu Bonnet +1",
body="Gleti's Cuirass",
legs="Dashing Subligar",
}
-- Fast cast sets for spells
sets.precast.FC = {ammo="Sapience Orb",
body={ name="Taeon Tabard", augments={'Pet: Mag. Evasion+20','Pet: "Regen"+3','Pet: Damage taken -3%',}},
hands={ name="Leyline Gloves", augments={'Accuracy+15','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Fast Cast"+3',}},
feet="Jute Boots +1",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Loquac. Earring",
right_ear="Etiolation Earring",
left_ring="Prolix Ring",}
sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {body="Passion Jacket",})
-- Ranged snapshot gear
sets.precast.RA = { range="Trollbane",
legs={ name="Adhemar Kecks", augments={'DEX+10','AGI+10','Accuracy+15',}},
feet="Meg. Jam. +2",
waist="Yemaya Belt",}
-- Weaponskill sets
-- Default set for any weaponskill that isn't any more specifically defined
sets.precast.WS = {range=empty,
ammo="Yamarang",
head="Malignance Chapeau",
body="Nyame Mail",
hands="Meg. Gloves +2",
head="Nyame Helm",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Ishvara Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Epona's Ring",
right_ring="Ilabrat Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Damage taken-5%',}},
}
sets.precast.WS.Acc = set_combine(sets.precast.WS, {neck="Fotia Gorget",waist="Fotia Belt",ear2="Moonshade Earring"})
-- Specific weaponskill sets. Uses the base set if an appropriate WSMod version isn't found.
sets.precast.WS['Exenterator'] = set_combine(sets.precast.WS, {range=empty,
ammo="C. Palug Stone",
head="Nyame Helm",
body="Gleti's Cuirass",
hands={ name="Adhemar Wrist. +1", augments={'Accuracy+20','Attack+20','"Subtle Blow"+8',}},
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Sherida Earring",
right_ear="Ishvara Earring",
left_ring="Ilabrat Ring",
right_ring="Regal Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Damage taken-5%',}},
})
sets.precast.WS['Exenterator'].Acc = set_combine(sets.precast.WS['Exenterator'], {range=empty,
ammo="C. Palug Stone",
head="Gleti's Mask",
body="Gleti's Cuirass",
hands={ name="Adhemar Wrist. +1", augments={'Accuracy+20','Attack+20','"Subtle Blow"+8',}},
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Sherida Earring",
right_ear="Ishvara Earring",
left_ring="Ilabrat Ring",
right_ring="Regal Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Damage taken-5%',}},
})
sets.precast.WS['Exenterator'].Mod = set_combine(sets.precast.WS['Exenterator'], {})
sets.precast.WS['Exenterator'].SA = set_combine(sets.precast.WS['Exenterator'].Mod, {ammo="Yetshila +1"})
sets.precast.WS['Exenterator'].TA = set_combine(sets.precast.WS['Exenterator'].Mod, {ammo="Yetshila +1"})
sets.precast.WS['Exenterator'].SATA = set_combine(sets.precast.WS['Exenterator'].Mod, {ammo="Yetshila +1"})
sets.precast.WS['Dancing Edge'] = set_combine(sets.precast.WS, {range=empty})
sets.precast.WS['Dancing Edge'].Acc = set_combine(sets.precast.WS['Dancing Edge'], {ammo="Honed Tathlum", back="Letalis Mantle"})
sets.precast.WS['Dancing Edge'].Mod = set_combine(sets.precast.WS['Dancing Edge'], {})
sets.precast.WS['Dancing Edge'].SA = set_combine(sets.precast.WS['Dancing Edge'].Mod, {ammo="Yetshila +1"})
sets.precast.WS['Dancing Edge'].TA = set_combine(sets.precast.WS['Dancing Edge'].Mod, {ammo="Yetshila +1"})
sets.precast.WS['Dancing Edge'].SATA = set_combine(sets.precast.WS['Dancing Edge'].Mod, {ammo="Yetshila +1"})
sets.precast.WS['Evisceration'] = set_combine(sets.precast.WS, {
ammo="Yetshila +1",
head="Gleti's Mask",
body="Gleti's Cuirass",
hands={ name="Adhemar Wrist. +1", augments={'Accuracy+20','Attack+20','"Subtle Blow"+8',}},
legs={ name="Lustr. Subligar +1", augments={'Accuracy+20','DEX+8','Crit. hit rate+3%',}},
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Sherida Earring",
right_ear="Odr Earring",
left_ring="Ilabrat Ring",
right_ring="Regal Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Damage taken-5%',}},
})
sets.precast.WS['Evisceration'].Acc = set_combine(sets.precast.WS['Evisceration'], {range=empty,
ammo="Yetshila +1",
head="Gleti's Mask",
body="Gleti's Cuirass",
hands={ name="Adhemar Wrist. +1", augments={'Accuracy+20','Attack+20','"Subtle Blow"+8',}},
legs={ name="Lustr. Subligar +1", augments={'Accuracy+20','DEX+8','Crit. hit rate+3%',}},
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear="Sherida Earring",
right_ear="Odr Earring",
left_ring="Ilabrat Ring",
right_ring="Regal Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Damage taken-5%',}},
})
sets.precast.WS['Evisceration'].Mod = set_combine(sets.precast.WS['Evisceration'], {})
sets.precast.WS['Evisceration'].SA = set_combine(sets.precast.WS['Evisceration'].Mod, {})
sets.precast.WS['Evisceration'].TA = set_combine(sets.precast.WS['Evisceration'].Mod, {})
sets.precast.WS['Evisceration'].SATA = set_combine(sets.precast.WS['Evisceration'].Mod, {})
sets.precast.WS["Rudra's Storm"] = set_combine(sets.precast.WS, {range=empty,
ammo="Yetshila +1",
head="Nyame Helm",
body="Nyame Mail",
hands="Meg. Gloves +2",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Caro Necklace",
waist="Kentarch Belt +1",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Odr Earring",
left_ring="Regal Ring",
right_ring="Epaminondas's Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Damage taken-5%',}},
})
sets.precast.WS["Rudra's Storm"].Acc = set_combine(sets.precast.WS["Rudra's Storm"], {})
sets.precast.WS["Rudra's Storm"].Mod = set_combine(sets.precast.WS)
sets.precast.WS["Rudra's Storm"].SA = set_combine(sets.precast.WS["Rudra's Storm"].Mod, {ammo="Yetshila +1",
body="Pillager's Vest +3",})
sets.precast.WS["Rudra's Storm"].TA = set_combine(sets.precast.WS["Rudra's Storm"].Mod, {ammo="Yetshila +1",
body="Pillager's Vest +3",})
sets.precast.WS["Rudra's Storm"].SATA = set_combine(sets.precast.WS["Rudra's Storm"].Mod, {ammo="Yetshila +1",
body="Pillager's Vest +3",})
sets.precast.WS["Shark Bite"] = set_combine(sets.precast.WS, {
ammo={ name="Seeth. Bomblet +1", augments={'Path: A',}},
head="Nyame Helm",
body="Nyame Mail",
hands="Meg. Gloves +2",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Caro Necklace",
waist="Kentarch Belt +1",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Sherida Earring",
left_ring="Ilabrat Ring",
right_ring="Beithir Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Damage taken-5%',}},
})
sets.precast.WS['Shark Bite'].Acc = set_combine(sets.precast.WS['Shark Bite'], {
ammo={ name="Seeth. Bomblet +1", augments={'Path: A',}},
head="Nyame Helm",
body="Nyame Mail",
hands="Meg. Gloves +2",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Fotia Gorget",
waist="Fotia Belt",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Sherida Earring",
left_ring="Regal Ring",
right_ring="Epaminondas's Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Damage taken-5%',}},
})
sets.precast.WS['Shark Bite'].Mod = set_combine(sets.precast.WS['Shark Bite'], {back="Kayapa Cape",waist=gear.ElementalBelt})
sets.precast.WS['Shark Bite'].SA = set_combine(sets.precast.WS['Shark Bite'].Mod, {ammo="Yetshila +1",
body="Pillager's Vest +3",})
sets.precast.WS['Shark Bite'].TA = set_combine(sets.precast.WS['Shark Bite'].Mod, {ammo="Yetshila +1",
body="Pillager's Vest +3",})
sets.precast.WS['Shark Bite'].SATA = set_combine(sets.precast.WS['Shark Bite'].Mod, {ammo="Yetshila +1",
body="Pillager's Vest +3",})
sets.precast.WS['Mandalic Stab'] = set_combine(sets.precast.WS, {range=empty,
ammo="Yetshila +1",
head="Nyame Helm",
body="Nyame Mail",
hands="Meg. Gloves +2",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Caro Necklace",
waist="Kentarch Belt +1",
left_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
right_ear="Odr Earring",
left_ring="Regal Ring",
right_ring="Epaminondas's Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Damage taken-5%',}},
})
sets.precast.WS['Mandalic Stab'].Acc = set_combine(sets.precast.WS['Mandalic Stab'], {})
sets.precast.WS['Mandalic Stab'].Mod = set_combine(sets.precast.WS['Mandalic Stab'], {})
sets.precast.WS['Mandalic Stab'].SA = set_combine(sets.precast.WS['Mandalic Stab'].Mod, {ammo="Yetshila +1",
body="Pillager's Vest +3",})
sets.precast.WS['Mandalic Stab'].TA = set_combine(sets.precast.WS['Mandalic Stab'].Mod, {ammo="Yetshila +1",
body="Pillager's Vest +3",})
sets.precast.WS['Mandalic Stab'].SATA = set_combine(sets.precast.WS['Mandalic Stab'].Mod, {ammo="Yetshila +1",
body="Pillager's Vest +3",})
sets.precast.WS['Aeolian Edge'] = {
ammo={ name="Seeth. Bomblet +1", augments={'Path: A',}},
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Baetyl Pendant",
waist="Orpheus's Sash",
left_ear="Friomisi Earring",
right_ear={ name="Moonshade Earring", augments={'Accuracy+4','TP Bonus +250',}},
left_ring="Dingir Ring",
right_ring="Epaminondas's Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Damage taken-5%',}},}
sets.precast.WS['Aeolian Edge'].Acc = set_combine(sets.precast.WS['Aeolian Edge'])
sets.precast.WS["Empyreal Arrow"] = set_combine(sets.precast.WS, {
head="Nyame Helm",
body="Nyame Mail",
hands="Meg. Gloves +2",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck="Iskur Gorget",
waist="Yemaya Belt",
left_ear="Telos Earring",
right_ear="Ishvara Earring",
left_ring="Regal Ring",
right_ring="Epaminondas's Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Damage taken-5%',}},
})
sets.precast.WS["Empyreal Arrow"].Acc = set_combine(sets.precast.WS["Empyreal Arrow"])
--------------------------------------
-- Midcast sets
--------------------------------------
sets.midcast.FastRecast = {
ammo="Sapience Orb",
body={ name="Taeon Tabard", augments={'Pet: Mag. Evasion+20','Pet: "Regen"+3','Pet: Damage taken -3%',}},
hands={ name="Leyline Gloves", augments={'Accuracy+15','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Fast Cast"+3',}},
feet="Jute Boots +1",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Loquac. Earring",
right_ear="Etiolation Earring",
left_ring="Prolix Ring",}
-- Specific spells
sets.midcast.Utsusemi = {
ammo="Sapience Orb",
body="Passion Jacket",
hands={ name="Leyline Gloves", augments={'Accuracy+15','Mag. Acc.+15','"Mag.Atk.Bns."+15','"Fast Cast"+3',}},
feet="Jute Boots +1",
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Loquac. Earring",
right_ear="Etiolation Earring",
left_ring="Prolix Ring",}
-- Ranged gear
sets.midcast.RA = {ammo=empty,
range="Trollbane",
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck="Iskur Gorget",
waist="Yemaya Belt",
left_ear="Telos Earring",
right_ear="Crep. Earring",
left_ring="Dingir Ring",
right_ring="Cacoethic Ring",
}
sets.midcast.RA.Acc = {
range="Ullr",
ammo="Beryllium Arrow",
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck="Iskur Gorget",
waist="Yemaya Belt",
left_ear="Telos Earring",
right_ear="Crep. Earring",
left_ring="Dingir Ring",
right_ring="Cacoethic Ring",
}
--------------------------------------
-- Idle/resting/defense sets
--------------------------------------
-- Resting sets
sets.resting = {
head="Meghanada Visor +2",
body="Meg. Cuirie +2",
hands="Gleti's Gauntlets",
legs="Gleti's Breeches",
feet="Meg. Jam. +2",
neck={ name="Bathy Choker +1", augments={'Path: A',}},
left_ear="Infused Earring",
left_ring="Chirich Ring +1",
right_ring="Chirich Ring +1",
back="Moonlight Cape", }
-- Idle sets (default idle set not needed since the other three are defined, but leaving for testing purposes)
sets.idle = {range=empty,
ammo="Staunch Tathlum +1",
head="Gleti's Mask",
body="Gleti's Cuirass",
hands="Gleti's Gauntlets",
legs="Gleti's Breeches",
feet="Jute Boots +1",
neck={ name="Unmoving Collar +1", augments={'Path: A',}},
waist="Carrier's Sash",
left_ear="Tuisto Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Defending Ring",
right_ring="Moonlight Ring",
back="Moonlight Cape",
}
sets.idle.Town = sets.idle
sets.idle.Weak = {neck="Sanctity Necklace",
left_ear="Infused Earring",
left_ring="Paguroidea Ring",
right_ring="Sheltered Ring",}
-- Defense sets
sets.defense.Evasion = {
ammo="Yamarang",
head="Malignance Chapeau",
body="Gleti's Cuirass",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck={ name="Bathy Choker +1", augments={'Path: A',}},
waist="Svelt. Gouriz +1",
left_ear="Infused Earring",
right_ear="Eabani Earring",
left_ring="Vengeful Ring",
right_ring="Defending Ring",
back="Moonlight Cape",
}
sets.defense.PDT = {
ammo="Staunch Tathlum +1",
head="Malignance Chapeau",
body="Gleti's Cuirass",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Reiki Yotai",
left_ear="Tuisto Earring",
left_ring="Defending Ring",
right_ring="Moonlight Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Damage taken-5%',}},
}
sets.defense.HP = {
ammo="Coiste Bodhar",
head="Nyame Helm",
body="Nyame Mail",
hands="Nyame Gauntlets",
legs="Nyame Flanchard",
feet="Nyame Sollerets",
neck={ name="Unmoving Collar +1", augments={'Path: A',}},
waist="Reiki Yotai",
left_ear="Tuisto Earring",
right_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
left_ring="Moonlight Ring",
right_ring={ name="Gelatinous Ring +1", augments={'Path: A',}},
back="Moonlight Cape",
}
sets.defense.MDT = {ammo="Staunch Tathlum +1",
head="Malignance Chapeau",
body="Nyame Mail",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck="Warder's Charm +1",
waist="Flume Belt +1",
left_ear={ name="Odnowa Earring +1", augments={'Path: A',}},
right_ear="Etiolation Earring",
left_ring="Defending Ring",
right_ring="Fortified Ring",
back="Engulfer Cape +1",}
--------------------------------------
-- Melee sets
--------------------------------------
-- Normal melee group
sets.engaged = {range=empty,
ammo="Aurgelmir Orb +1",
head="Skulker's Bonnet +1",
body="Pillager's Vest +3",
hands={ name="Adhemar Wrist. +1", augments={'Accuracy+20','Attack+20','"Subtle Blow"+8',}},
legs="Meg. Chausses +2",
feet={ name="Herculean Boots", augments={'Attack+5','"Triple Atk."+4','AGI+4','Accuracy+1',}},
neck="Clotharius Torque",
waist="Reiki Yotai",
left_ear="Sherida Earring",
right_ear="Skulk. Earring +1",
left_ring="Gere Ring",
right_ring="Hetairoi Ring",
back="Atheling Mantle",
}
sets.engaged.Acc = {range=empty,
ammo="Yamarang",
head={ name="Blistering Sallet +1", augments={'Path: A',}},
body="Pillager's Vest +3",
hands={ name="Adhemar Wrist. +1", augments={'Accuracy+20','Attack+20','"Subtle Blow"+8',}},
legs="Meg. Chausses +2",
feet="Malignance Boots",
neck="Clotharius Torque",
waist="Reiki Yotai",
left_ear="Telos Earring",
right_ear="Skulk. Earring +1",
left_ring="Chirich Ring +1",
right_ring="Chirich Ring +1",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Damage taken-5%',}},
}
sets.engaged.CRIT = {range=empty,
ammo="Yetshila +1",
head={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}},
body="Meg. Cuirie +2",
hands="Gleti's Gauntlets",
legs="Gleti's Breeches",
feet="Gleti's Boots",
neck="Nefarious Collar +1",
waist="Reiki Yotai",
left_ear="Sherida Earring",
right_ear="Skulk. Earring +1",
left_ring="Gere Ring",
right_ring="Hetairoi Ring",
back={ name="Toutatis's Cape", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','Weapon skill damage +10%','Damage taken-5%',}},
}
-- Mod set for trivial mobs (Skadi+1)
sets.engaged.Mod = {hands={ name="Plun. Armlets +2", augments={'Enhances "Perfect Dodge" effect',}}, waist="Chaac Belt", feet="Skulk. Poulaines +1"}
-- Mod set for trivial mobs (Thaumas)
sets.engaged.Mod2 = {
}
sets.engaged.Ranger = {
main="Kustawi +1",
sub={ name="Aeneas", augments={'Path: A',}},
range="Ullr",
ammo="Beryllium Arrow",
head="Malignance Chapeau",
body="Malignance Tabard",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck="Iskur Gorget",
waist="Yemaya Belt",
left_ear="Telos Earring",
right_ear="Crep. Earring",
left_ring="Dingir Ring",
right_ring="Cacoethic Ring",
}
sets.engaged.Evasion = {range=empty,
ammo="Yamarang",
head="Malignance Chapeau",
body="Gleti's Cuirass",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
waist="Reiki Yotai",
left_ear="Sherida Earring",
right_ear="Skulk. Earring +1",
left_ring="Gere Ring",
right_ring="Hetairoi Ring",
back="Moonlight Cape",
}
sets.engaged.Acc.Evasion = set_combine(sets.engaged.Evasion ,{ range=empty,
right_ring="Defending Ring",
})
sets.engaged.PDT = { range=empty,
ammo="Staunch Tathlum +1",
head="Malignance Chapeau",
body="Pillager's Vest +3",
hands="Malignance Gloves",
legs="Malignance Tights",
feet="Malignance Boots",
neck={ name="Loricate Torque +1", augments={'Path: A',}},
waist="Reiki Yotai",
left_ear="Sherida Earring",
right_ear="Skulk. Earring +1",
left_ring="Gere Ring",
right_ring="Defending Ring",
back="Moonlight Cape",
}
sets.engaged.Acc.PDT = set_combine(sets.engaged.PDT ,{ range=empty,
feet={ name="Plun. Poulaines +2", augments={'Enhances "Assassin\'s Charge" effect',}},
})
sets.Doom = { neck="Nicander's Necklace",
waist="Gishdubar Sash",
left_ring="Purity Ring",
right_ring="Blenmot's Ring +1",}
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for standard casting events.
-------------------------------------------------------------------------------------------------------------------
-- Run after the general precast() is done.
function job_post_precast(spell, action, spellMap, eventArgs)
if spell.english == 'Aeolian Edge' and state.TreasureMode.value ~= 'None' then
equip(sets.TreasureHunter)
elseif spell.english=='Sneak Attack' or spell.english=='Trick Attack' or spell.type == 'WeaponSkill' then
if state.TreasureMode.value == 'SATA' or state.TreasureMode.value == 'Fulltime' then
equip(sets.TreasureHunter)
end
end
end
-- Run after the general midcast() set is constructed.
function job_post_midcast(spell, action, spellMap, eventArgs)
if state.TreasureMode.value ~= 'None' and spell.action_type == 'Ranged Attack' then
equip(sets.TreasureHunter)
end
end
-- Set eventArgs.handled to true if we don't want any automatic gear equipping to be done.
function job_aftercast(spell, action, spellMap, eventArgs)
-- Weaponskills wipe SATA/Feint. Turn those state vars off before default gearing is attempted.
if spell.type == 'WeaponSkill' and not spell.interrupted then
state.Buff['Sneak Attack'] = false
state.Buff['Trick Attack'] = false
state.Buff['Feint'] = false
end
end
-- Called after the default aftercast handling is complete.
function job_post_aftercast(spell, action, spellMap, eventArgs)
-- If Feint is active, put that gear set on on top of regular gear.
-- This includes overlaying SATA gear.
check_buff('Feint', eventArgs)
end
-------------------------------------------------------------------------------------------------------------------
-- Job-specific hooks for non-casting events.
-------------------------------------------------------------------------------------------------------------------
-- Called when a player gains or loses a buff.
-- buff == buff gained or lost
-- gain == true if the buff was gained, false if it was lost.
function job_buff_change(buff, gain)
if state.Buff[buff] ~= nil then
if not midaction() then
handle_equipping_gear(player.status)
end
end
if buff == "doom" then
if gain then
equip(sets.Doom)
send_command('@input /p Doomed, please Cursna.')
send_command('@input /item "Holy Water" <me>')
disable('ring1','ring2','waist','neck')
else
enable('ring1','ring2','waist','neck')
send_command('input /p Doom removed.')
handle_equipping_gear(player.status)
end
end
end
-------------------------------------------------------------------------------------------------------------------
-- User code that supplements standard library decisions.
-------------------------------------------------------------------------------------------------------------------
function get_custom_wsmode(spell, spellMap, defaut_wsmode)
local wsmode
if state.Buff['Sneak Attack'] then
wsmode = 'SA'
end
if state.Buff['Trick Attack'] then
wsmode = (wsmode or '') .. 'TA'
end
return wsmode
end
-- Called any time we attempt to handle automatic gear equips (ie: engaged or idle gear).
function customize_idle_set(idleSet)
if player.hpp < 80 then
idleSet = set_combine(idleSet, sets.ExtraRegen)
end
return idleSet
end
function customize_melee_set(meleeSet)
if state.TreasureMode.value == 'Fulltime' then
meleeSet = set_combine(meleeSet, sets.TreasureHunter)
end
return meleeSet
end
-- Called by the 'update' self-command.
function job_update(cmdParams, eventArgs)
th_update(cmdParams, eventArgs)
end
-- Function to display the current relevant user state when doing an update.
-- Return true if display was handled, and you don't want the default info shown.
function display_current_job_state(eventArgs)
local msg = 'Melee'
if state.CombatForm.has_value then
msg = msg .. ' (' .. state.CombatForm.value .. ')'
end
msg = msg .. ': '
msg = msg .. state.OffenseMode.value
if state.HybridMode.value ~= 'Normal' then
msg = msg .. '/' .. state.HybridMode.value
end
msg = msg .. ', WS: ' .. state.WeaponskillMode.value
if state.DefenseMode.value ~= 'None' then
msg = msg .. ', ' .. 'Defense: ' .. state.DefenseMode.value .. ' (' .. state[state.DefenseMode.value .. 'DefenseMode'].value .. ')'
end
if state.Kiting.value == true then
msg = msg .. ', Kiting'
end
if state.PCTargetMode.value ~= 'default' then
msg = msg .. ', Target PC: '..state.PCTargetMode.value
end
if state.SelectNPCTargets.value == true then
msg = msg .. ', Target NPCs'
end
msg = msg .. ', TH: ' .. state.TreasureMode.value
add_to_chat(122, msg)
eventArgs.handled = true
end
-------------------------------------------------------------------------------------------------------------------
-- Utility functions specific to this job.
-------------------------------------------------------------------------------------------------------------------
-- State buff checks that will equip buff gear and mark the event as handled.
function check_buff(buff_name, eventArgs)
if state.Buff[buff_name] then
equip(sets.buff[buff_name] or {})
if state.TreasureMode.value == 'SATA' or state.TreasureMode.value == 'Fulltime' then
equip(sets.TreasureHunter)
end
eventArgs.handled = true
end
end
-- Check for various actions that we've specified in user code as being used with TH gear.
-- This will only ever be called if TreasureMode is not 'None'.
-- Category and Param are as specified in the action event packet.
function th_action_check(category, param)
if category == 2 or -- any ranged attack
--category == 4 or -- any magic action
(category == 3 and param == 30) or -- Aeolian Edge
(category == 6 and info.default_ja_ids:contains(param)) or -- Provoke, Animated Flourish
(category == 14 and info.default_u_ja_ids:contains(param)) -- Quick/Box/Stutter Step, Desperate/Violent Flourish
then return true
end
end
-- Function to lock the ranged slot if we have a ranged weapon equipped.
add_to_chat(159,'Author Aragan THF.Lua File (from Asura)')
add_to_chat(159,'For details, visit https://github.com/aragan/ffxi-lua-all-job')
-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
-- Default macro set/book
if player.sub_job == 'DNC' then
set_macro_page(3, 3)
elseif player.sub_job == 'WAR' then
set_macro_page(3, 3)
elseif player.sub_job == 'NIN' then
set_macro_page(3, 3)
else
set_macro_page(3, 3)
end
end